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Author Topic: An empire character's strength IS his troops  (Read 1950 times)

Offline der Hurenwiebel

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An empire character's strength IS his troops
« on: February 26, 2010, 11:03:28 PM »
Basically the simple statement that an empire character's strength Is his troops, guard, or whatever may be following him.  That said I really like the idea that priests get flaggies as core and feel that it should be reciprocal for the other types of character we have.

FREX

GOTE's a unit of greatswords count as core
GM's  a unit of inner circle knights count as core
engineers unlock engineer teams and/or 1 piece of special artillery become core
Wizards  i'm not sure, but we could come up with something.
perhaps a unit of infantry can absorb a miscast result with a casualty (basically a lookout sir for magic) or maybe store magic die, or maybe any unit joined by a wizard gains a MR of 1 or 2, hero or lord class wizards respectively, or I don't know just chucking stuff out into the air to see what comes down.

what are all your thoughts people?

« Last Edit: February 27, 2010, 07:07:59 AM by der Hurenwiebel »
"DEfighter wrote:
Hey, trolls stay the hell out, this is a serious thread. Empire are cheese. 2 steam tanks, a war altar and 4 cannons is so obviously overpowered. Anyone who thinks otherwise clearly hasn't had their dragon shot down on turn 1 yet."

oh really now.  LOL ROFLMAO oh the irony.

Offline Davido

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Re: An empire character's strength IS his troops
« Reply #1 on: February 27, 2010, 04:03:50 AM »
good idea but maybe not for the wizard, I think these guys are good as is.
Yay my rocket battery finally killed something.What do you mean those are my halberdiers.