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Offline Crimsonsphinx

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Imperial Guard help!
« on: May 10, 2010, 01:56:06 PM »
HI Everyone,

Im hoping somoene on here collects the current edition of Imperial guard?  Im looking for a few pointers really.

Here is my plan. 

3 battalion boxes and a codex.  This should give me a reasonable amount of soldiers?  What are the set ups for a single troop choice now?  2-6 squads and a command?

Then its just  buy some extras.  I imagine I will have to buy a few chimeras and probably a leman russ varient or two. 

Any thoughts?  This look sensible?

Marc
« Last Edit: May 19, 2010, 08:03:20 AM by Midaski »
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Offline Nicholas Bies

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Re: Imperial Guart help!
« Reply #1 on: May 10, 2010, 02:00:35 PM »
I was tossing up between Orks and ImpG. I heard one of the nastiest builds was this:

3xVeteran squards with Meltas in Chimeras
3x Leman Russ of any variant
2x Vendettas.

FROM the little i remember having played impG a few times it's junior office 2-5 or 6 squads in which specialist and heavy weapon teams are part of the platoon as well.
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Offline Fandir Nightshade

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Re: Imperial Guart help!
« Reply #2 on: May 10, 2010, 02:15:29 PM »
Guard is one of the tougher codex of the current edition you really can´t do much wrong if you field them the way you want.

Large Infantry formations are good as you are able to choose how you field them either giving you lots of scoring units or very large groups of up to 50 soldiers in kill point missions.

The Leman Russ is still a great tank and the Vendetta is supposed to be pure nasty if you have the money to field three of them they should be set.

Offline Crimsonsphinx

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Re: Imperial Guart help!
« Reply #3 on: May 10, 2010, 02:26:15 PM »
What is a vendetta?

I have not got the book and I don't buy WD anymore so the info I can get is primarily off their website.  We play on a very heavily urban table for 40k, so nearly everyone gets a cover save, nearly all of the time.

Does anyone know if I can have a baneblade or other super heavy in the normal list?

If it turns out they are not for me, my other proposed army is Nids, which I had priced up as very expensive [wanting a forgeworld flying hive tyrant isnt helping the money cause there!]
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Offline MrDWhitey

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Re: Imperial Guart help!
« Reply #4 on: May 10, 2010, 03:38:08 PM »
You can't have superheavies in a "normal" game without permission, and the rules for them are not in the Imperial Guard codex.

The Vendetta I -think- is the 3 twin linked lascannon variant of the Valkyrie, a flyer.

The Valkyrie is basically a HIND gunship, moderate armament, and carries troops.
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Offline Crimsonsphinx

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Re: Imperial Guart help!
« Reply #5 on: May 10, 2010, 04:06:25 PM »
Thanks MrDWhitey!   :-D

I knew what the Valkrye was, I just had not seen the Vendetta.  Sounds expensive!

The super heavy thing I will have to consult my gaming group.  I was hoping they would make into the regular book, but never mind.

Its more a toss up between nids and guard and I don't really want to buy both codexes before deciding.  Heck I might even modernise my eldar [for yet another edition]

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Offline Mathi Alfblut

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Re: Imperial Guart help!
« Reply #6 on: May 10, 2010, 04:13:33 PM »
Go guards. They are awesome. Don´t listen to Ben. Three measly squads of vets in Chimeras will just die to a stiff cold. If the enemy takes out those three squads, you got no more scoring units.

Make a platoon with maybe three squads and back it up with two veteran squads. That is a good start.
And Russes of course.
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Offline Crimsonsphinx

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Re: Imperial Guart help!
« Reply #7 on: May 10, 2010, 04:43:42 PM »
With three batallion boxes, that would give me 6 squads of 10 and 3 command squads.  So one HQ one, and then two platoons of three squads?

Im guessing here as I dont have the books.  I may consider a single veteren squad or something in the future, but to start with, I want a large amount of horde infantry.
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Offline Aldaris

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Re: Imperial Guart help!
« Reply #8 on: May 10, 2010, 05:09:21 PM »
With guard, 6 squads isn't very hordey.  :happy:

A basic guard squad of 10 men comes to 50 points, give 'em an Autocannon and Grenade Launcher each and 3 flamers to the command squads, and you're looking at 480 points for those 70 dudes.

One version of a very solid troops core for a larger army:
Infantry Platoon
   + Command Squad
      - Platoon Commander
      - 3 x Guardsman with Flamer
   + Infantry Squad
      - Guardsman with Grenade launcher
      - Guardsmen Weapons Team with Autocannon
      - Upgrade to Sergeant
   + Infantry Squad
      - Guardsman with Grenade launcher
      - Guardsmen Weapons Team with Autocannon
      - Upgrade to Sergeant
   + Infantry Squad
      - Guardsman with Grenade launcher
      - Guardsmen Weapons Team with Autocannon
      - Upgrade to Sergeant
   + Infantry Squad
      - Guardsman with Grenade launcher
      - Guardsmen Weapons Team with Autocannon
      - Upgrade to Sergeant
   + Infantry Squad
      - Guardsman with Grenade launcher
      - Guardsmen Weapons Team with Autocannon
      - Upgrade to Sergeant
 - - - > 370

Infantry Platoon
   + Command Squad
      - Platoon Commander
      - 3 x Guardsman with Flamer
   + Infantry Squad
      - Guardsmen Weapons Team with Laser Cannon
      - Upgrade to Sergeant
   + Infantry Squad
      - Guardsmen Weapons Team with Laser Cannon
      - Upgrade to Sergeant
   + Infantry Squad
      - Guardsmen Weapons Team with Laser Cannon
      - Upgrade to Sergeant
   + Infantry Squad
      - Guardsmen Weapons Team with Laser Cannon
      - Upgrade to Sergeant
   + Infantry Squad
      - Guardsman with Grenade launcher
      - Guardsmen Weapons Team with Laser Cannon
      - Upgrade to Sergeant
 - - - > 400

770 points

That's 110 bodies for pretty few points, and gives you five squads with Autocannons and GLs that can hunt light vehicles and also shoot at infantry pretty well, and five squads sporting lascannons with plenty of ablative wounds. The Platoon commanders have three flamers each and hang behind the infantry, ready to grill anyone who eats one of your squads in CC. Solid core you can add to with veterans in Chimeras, artillery, flyers and tanks.

Offline Fandir Nightshade

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Re: Imperial Guart help!
« Reply #9 on: May 10, 2010, 05:58:57 PM »
Do you think it would make sense to spent the points for a chimera for the command platoon each as I have about 7 standing around because of my steel legion of earlier days.

Also what happens with the chimeras if I for example make 3 squads with a chimera each and want to combine them in a mission?

Offline Aldaris

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Re: Imperial Guart help!
« Reply #10 on: May 10, 2010, 06:11:38 PM »
Yeah, a CCS in a Chimera is a good investment. Chimera, Flag (for leadership rerolls, basically a BSB) and either a Lascannon or some meltas to shoot from the hatch.

You don't have to embark in a dedicated transport, it's just that no one else can start the game in another squads dedicated transport.
But I wouldn't bother giving regular Guardsmen a Chimera anyway, those are perfect for vets. Regular Guardsmen footslog and take the enemy fire like men!

Offline Fandir Nightshade

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Re: Imperial Guart help!
« Reply #11 on: May 10, 2010, 06:21:24 PM »
wave upon wave until the space marines run out of bolter bullets.....
ha I can see it right in front of me.

What is your opinion on Sentinels?

Offline Aldaris

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Re: Imperial Guart help!
« Reply #12 on: May 10, 2010, 06:28:31 PM »
They can be good if you can spare the points. I often take a unit of 2 scouting sentinels armed with Multilasers or Autocannons and let 'em outflank. You'll often get to blast somethings rear (or at least side) armor when you arrive, and they are completely expendable. So he either uses something to get rid of them (in which time it doesn't go for the stuff you care about) or ignores them, in which case they just continue to do their thing. And if you get really lucky they might even be able to contest an objective or kill something valuable.

I like 'em. Annoying, cheap and semi-useful.

Offline MrDWhitey

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Re: Imperial Guart help!
« Reply #13 on: May 10, 2010, 07:23:07 PM »
Take Carapace Armour on all your Vets!
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Offline Mathi Alfblut

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Re: Imperial Guart help!
« Reply #14 on: May 10, 2010, 09:44:46 PM »
A vet squad with Carapace for some Grenadier goodness!

I have assembled a squad of vets with grenadiers, packing a plasma pistol, 3 plasma guns and a lascannon. They will get a Chimera in time. And might get to ride a converted 1/35 scale german halftrack in the meantime. Muhaha...
Oh, sure there will be some "Get hot!" but I will be able to cut through my sons Termies like they were made of butter!  :icon_mrgreen:
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Offline Aldaris

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Re: Imperial Guart help!
« Reply #15 on: May 10, 2010, 10:03:28 PM »
I so wish Medics were an option outside command squads... FNP on a bunch of plasma dudes would be awesome. But in a pinch carapace will do, and on a unit with 4 plasma spitters it may actually do some good. Happy termie hunting! Oh, and monstrous creatures? They won't like that squad much as well.
 :happy:

Offline Crimsonsphinx

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Re: Imperial Guart help!
« Reply #16 on: May 11, 2010, 09:21:00 AM »
Thanks for the advice guys.  It has given me a lot to think about.  Maybe ill need some extra boxes of soldiers in adition to the battlions.   :-D

What about the regimental command things?  Commisars, psychers etc?  Any good?
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Offline McKnight

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Re: Imperial Guart help!
« Reply #17 on: May 11, 2010, 09:40:32 AM »
Primaris psykers suck.
Lord commisars are good in gunlines because they can use his leadership, but then it would be easier to use Creed and Kell.

I rarely spend points on carapace! I think its a waste of pts. If my men die, then so be it, I've got plenty more:P

A thought i have been going around with though. I was thinking of giving my normal infantry squads plasma guns to make them bite some more. Until now, I have run them with 5 pts weapons but i dont think they make a large threat..
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Offline MrDWhitey

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Re: Imperial Guart help!
« Reply #18 on: May 11, 2010, 09:47:07 AM »
I rarely spend points on carapace! I think its a waste of pts. If my men die, then so be it, I've got plenty more:P

I was trying to bait Aldaris, but he deftly avoided it this time!
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Offline Aldaris

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Re: Imperial Guart help!
« Reply #19 on: May 11, 2010, 09:57:46 AM »
I am old, but not too old to learn.  :-D

Concerning HQ options.

The best all round option is the Company Command Squad. Affordable, can act a bit like a Fantasy BSB (except the units in question can also reroll panic checks), has a good BS (and nice weapon options), advisors allow to support certain strategies nicely.
 
The key is not getting carried away when outfitting them. Consider what you want them to do and focus on that. Keep in mind that whan all is said and done, those are still guardsmen - meaning they're squishy and don't fight very well. But they can do very well in a command and support role. Just don't expect them to perform like a Space Marine honor guard unit, and you're going to like them.

Offline McKnight

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Re: Imperial Guart help!
« Reply #20 on: May 11, 2010, 10:02:21 AM »
I usually give my command 3 plasmas and a medic and place them in a chimera. I have them join the rest of my armoured squadron and then just play offensive, its a nice feeling.

But i will try a gunline soon i think :P
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Offline MrDWhitey

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Re: Imperial Guart help!
« Reply #21 on: May 11, 2010, 10:04:40 AM »
A guard army which isn't a gunline? What were you smoking?  :engel:

I am old, but not too old to learn.  :-D

I'll get you. Just you wait.
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Offline McKnight

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Re: Imperial Guart help!
« Reply #22 on: May 11, 2010, 10:05:47 AM »
Im playing mechanized :P
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Offline MrDWhitey

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Re: Imperial Guart help!
« Reply #23 on: May 11, 2010, 10:06:11 AM »
A mobile gunline is still a gunline you pot smoking hippy!
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Offline Crimsonsphinx

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Re: Imperial Guart help!
« Reply #24 on: May 11, 2010, 10:14:49 AM »
I always thought putting move or fire heavy weapons in normal units was a bad idea?  Surely that is why you have those heavy weapons team squads?

I was thinking of only having special weapons in my HQs and special units.  Normal guardsmen left with lasguns. 

Hopefully this is a bit more relevant around here.  I have used headswaps on my necromunda gang with catachans using a mix of chaos/catachan and empire heads.  Im thinking maybe for veterens I could use some of my empire free company heads?  Any thoughts on this?
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