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Author Topic: Imperial Guard help!  (Read 23259 times)

Offline MrDWhitey

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Re: Imperial Guart help!
« Reply #25 on: May 11, 2010, 10:16:27 AM »
It depends entirely on what you plan to do. Remember, now that heavy weapons squads count as 1 creature on a large base, toughness 3 with 2 wounds, any strength 6 or more will remove an entire weapon base.
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Offline McKnight

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Re: Imperial Guart help!
« Reply #26 on: May 11, 2010, 10:25:21 AM »
Its more a blitz army :P

Hmm heavy weapon squads are bad! They get so easily instant killed! The only heavy weapon squad i use is mortars. They are awesome.
A heavy weapon squad of 3 lascannons is 105 pts. for 25 pts more you can get a vendetta. Which has 3 twinlinked lascannons and can see anything.
I use vendettas as firebases, so they just hang around the back and add firesupport. In the ending turns I sometimes put a squad in it and zoom towards an objective.
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Offline Aldaris

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Re: Imperial Guart help!
« Reply #27 on: May 11, 2010, 10:27:40 AM »
Right. Having HWs in the normal inf is a valid and good tactic. Don't do it with every squad if you prefer to keep some regular squads mobile (I don't), keep a few mobile vet squads in Chimeras, and you have a firebase and some stuff that can move and capture.

That said, there are still separate HWTs worth taking. Mortars for example.

Offline McKnight

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Re: Imperial Guart help!
« Reply #28 on: May 11, 2010, 10:33:20 AM »
If you want some squads to be mobile then add a commissar. Commissars are awesome!

Also make sure you have a squad or two as speed bumpers against massive ork attacks and such. To make sure that you get to counter attack with the before mentioned grilling platoon command.
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Offline Crimsonsphinx

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Re: Imperial Guart help!
« Reply #29 on: May 11, 2010, 10:40:53 AM »
OK good advice :)

So if I have a heavy weapons team added, I can eek out the amount of regular soldiers, so I might be able to make an extra foot unit?  This is good!

I really need to check my bank balance though, as a guard army is likely to set me back 250-300 pounds I think.  Not exactly cheap!

At this rate, the nid army might be more doable....maybe lol
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Offline McKnight

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Re: Imperial Guart help!
« Reply #30 on: May 11, 2010, 10:44:44 AM »
Check out ebay and other sites thats how i got mine :P very cheap !
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Offline Crimsonsphinx

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Re: Imperial Guart help!
« Reply #31 on: May 11, 2010, 12:07:50 PM »
Ill be using giftsforgeeks for the models, not GW, unless someone here can point me towards a cheaper one with free postage in the UK?  However, I may need to order some odd bits from GW, eg commisar to make sure I get the correct model I want.  That or from Forge world who have some brilliant commisars.

Saving money is good, but not at the expense of not getting what id like.  I can pick up the codex from amaxon, but it appears to be french  :icon_cry:

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Offline MrDWhitey

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Re: Imperial Guart help!
« Reply #32 on: May 11, 2010, 12:08:53 PM »
I can pick up the codex from amaxon, but it appears to be french  :icon_cry:

This is totally unacceptable. Bow your head in shame.
I thought he should act responsibly and just kill himself.

Offline Mathi Alfblut

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Re: Imperial Guart help!
« Reply #33 on: May 11, 2010, 12:38:56 PM »
Yes, shame on you!

Anyway, go for the Guards! They are kickass. DonĀ“t be fooled by McKnight. He is just another Mech leaf-blower player giving the Guards a bad name.  :engel:
Oh, and remember GW made it personal, not you!

Offline Fandir Nightshade

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Re: Imperial Guart help!
« Reply #34 on: May 11, 2010, 12:52:11 PM »
What leman russ would you guys suggest, just vanilla with nothing but the big gun and a lascannon?

Offline McKnight

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Re: Imperial Guart help!
« Reply #35 on: May 11, 2010, 01:26:31 PM »
Depends. If its infantry killing, give it 3 heavy bolters.
A demolisher with a lascannon is also good! A s10 ord. weapon and a S9 lascannon is pretty effective AT.
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Offline Aldaris

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Re: Imperial Guart help!
« Reply #36 on: May 11, 2010, 01:36:07 PM »
Nah. Nilla Russ doesn't get no Lascannon. He gets the triple HB treatment. Due to the new Lumbering Behemoth special rule he can spit 9 HB shots in addition to his cannon shot each turn (if he doesn't move that is). 1 or 2 of those can really hurt what they're firing at.

I have a soft spot for the Demolisher, but it is quite expensive. If you take one there are several valid options. His S10 AP2 main gun is pretty good for tank hunting and Termie killing, and a Lascannon complements both of these roles well. It also helps offset the short range of the main gun. As for Sponsons, in 4th edition most people recommended Plasma Cannons for those. Now however I would turn the Demolisher into a pure bred armor muncher. For 210 points you will get a Demolisher that has a Lascannon and 2 Multimelta sponsons besides the turret gun, giving you brutal anti-armor firepower. Alas, only at short range. So the best strategy would be to set up so you have a good chance of intercepting the heaviest opposing armor (Landraiders for example) before they reach you. If you go first be sure to move into a good spot and then pop smoke! All in all difficult to use and expensive, but I still like him. I wouldn't bother with HB or flamer sponsons on this tank, but that's just me.

Exterminator: Interesting mount for Pask, and pretty good for killing stuff up to AV13. I've written a lot about this variant in another 40K thread, take a look.

Executioner. Nice variant, but very pricey if you want sponsons. But it sure sounds good fully equipped. 3 PlasCannon shots from the main gun, 2 from the sponsons will give you five small templates per turn with S7 and AP2. The goodness will cost you 230 points though, and that's with a peashooter hull gun. If you upgrade that one to a Lascannon as well we're looking at Landraider prices.

Eradicator. Meh. Not worth it. Next!

Punisher: situational and too expensive, but fun to use. And some armies will weep. If you take it go the full distance and buy the HB sponsons for 29 dice goodness.

Vanquisher: he's being hurt by a few things: no more explosive shells and the lousy BS of 3 for his tank killing, single shot main mount. You can keep it cheap, Vanquisher / Hull Lascannon for 170 points. Hit or miss. Or you can get Pask to command this thing, at which point it gets real expensive again.
Also keep in mind it can't really go for non-vehicle targets, Vanquisher shells are a total waste against infantry (single shot, no blast).

Gosh, that got longer than I intended!

Offline Finlay

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Re: Imperial Guart help!
« Reply #37 on: May 11, 2010, 01:47:49 PM »
Crimson, it is easy to buy regular IG doods on ebay
I don't care about the rules.

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Offline Crimsonsphinx

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Re: Imperial Guart help!
« Reply #38 on: May 11, 2010, 02:36:52 PM »
@Aldaris.

Any chance you can furnish me with a weapons spec of these tanks?  It would be a bit more helpful!  Do the guard have any dakka tanks?  You know, something like 3 heavy bolters and a twinlinked anti infantry gun in the turret?  I seem to remember a twinlinked autocannon tank?  Any Heavy bolters avaialbe?  Im assuming I can add more shots with a pintle mounted heavy stubber also?

I know the regular Russ and Demolisher are both nice.  I may well get one of each of these.  I will need a demolisher as I occasionally play Necrons with monoliths and I do play against terminators a lot.

@Finley

Ebay how so?  Is it cheap?  Im afraid I dont much go into buying things off their, as I have little luck.  My brother usually orders me things if I want them, but he is unlikely to want to order me hundreds of pounds of stuff.
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Offline Finlay

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Re: Imperial Guart help!
« Reply #39 on: May 11, 2010, 02:44:39 PM »
Just search for guard troops, there are so many that you can just bid at the price you want to pay and if it goes, no problem, just buy the next lot.

A lot of them will be assembled/part painted, which is a bit of a pain.
One lot I had to throw about 5 dudes away because the retard who owned them had glued their arms on wrong, but it was still avbout 15 dudes for a 5er. Then I just rebase them and spray them black.
I don't care about the rules.

Pass the machete.

Offline Crimsonsphinx

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Re: Imperial Guart help!
« Reply #40 on: May 11, 2010, 02:50:30 PM »
It looks like the Punisher varient has some kind of gatling turret?  Surely that has a lot of shots?

It all depends on how my finances look after my cars MOT.  If its cheap, then I can afford an army,  If not, then not...
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Offline Fandir Nightshade

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Re: Imperial Guart help!
« Reply #41 on: May 11, 2010, 02:55:20 PM »
It looks like the Punisher varient has some kind of gatling turret?  Surely that has a lot of shots?

It all depends on how my finances look after my cars MOT.  If its cheap, then I can afford an army,  If not, then not...

The Exterminator is your Dakka Tank

right now I have two Demolisher and an Exterminator but still have to play a single game of 40k hmmm have to glue some guardsmen.

Offline Crimsonsphinx

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Re: Imperial Guart help!
« Reply #42 on: May 11, 2010, 03:40:05 PM »
Dear god more price rises on the horizon,  I best make sure I get some stuff ordered soon if I am going to bother.

What does the Exterminator have Fandir?  Is that the one with the gatling cannon?

EDIT:

As a way of finding out, I have stumped up and bought the book from GW.  I was going to buy it elsewhere, but GW with free postage is the same price as non GW without free postage.  At least I know GW are good with orders.
« Last Edit: May 11, 2010, 03:58:07 PM by Crimsonsphinx »
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Offline Aldaris

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Re: Imperial Guart help!
« Reply #43 on: May 11, 2010, 03:58:47 PM »
Nah.
Exterminator: dual twin linked autocannons. Cheap, but S7 AP4 only. The icing here is upgrading it with Knight Commander Pask. He raises the BS to 4 and adds +1 to all armor penetration rolls of his tank, bringing his autocannons to an effective strength of 8. This is huge, as this turns the Exterminators armaments into 4 twin-linked BS4 missile launchers for anti-armor purposes. Everything not Av14 better watch out...
This is Mr. devious quality Dakka.

Punisher: Has a Heavy 20 S5 AP/- weapon. Add 3 Heavy Bolters (2 sponsons, 1 hull) and you look at 29 S5 shots per salvo. Only at BS3 admittedly, but it is great fun to throw so many dice.
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Offline MrDWhitey

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Re: Imperial Guart help!
« Reply #44 on: May 11, 2010, 04:07:35 PM »
New Imperial guard kits D:

New leman russ with the new turret, autocannon and vanquisher options.

And this: http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1120800a_99120105049_IGManticoreDeathstrike1_873x627.jpg
I thought he should act responsibly and just kill himself.

Offline Aldaris

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Re: Imperial Guart help!
« Reply #45 on: May 11, 2010, 04:14:05 PM »
AT LAST!!!!


HAHAHAHAAAA!

I could KISS you!
 :-D

Offline MrDWhitey

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Re: Imperial Guart help!
« Reply #46 on: May 11, 2010, 04:14:38 PM »
I'm pretty sure my last PM to you mentioned something about killing you.
I thought he should act responsibly and just kill himself.

Offline Crimsonsphinx

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Re: Imperial Guart help!
« Reply #47 on: May 11, 2010, 04:29:30 PM »
We dont use special characters, so Pask is out.
I think that dakka tank is in!  Got to be useful against Ork hordes!

Ill need a regular demolisher to fight against tough things as well, and maybe the plasma cannon varient, as the model seriously owns.
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Offline Midaski

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Re: Imperial Guart help!
« Reply #48 on: May 11, 2010, 04:40:42 PM »
I got myself some new tanks a while back, which I haven't out together yet.
A box of the 3 Leman Russes cheap - old style I guess, and then one each of the new Russ and the new Chimera.
How easy is it to do weapon swap options - with magnets say - like with the Empire Helstorm/Helblaster kit?

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Metal to Finecast - It is mostly a swap of medium. 

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Offline Aldaris

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Re: Imperial Guart help!
« Reply #49 on: May 11, 2010, 05:00:49 PM »
That would be difficult, but at least for the sponsons it should be doable. You'd have to make the sponson as a whole detachable though, I don't think swapping just the guns would be easy. And you'd have to insert some kind of back piece, maybe plasticard, so you'd have a surface facing the tanks body. I dunno about the turret guns though, it's been a while since I assembled a Russ.
The turrets themselves aren't glued in place though, so they can be swapped easily.
« Last Edit: May 11, 2010, 05:04:14 PM by Aldaris »