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Author Topic: Imperial Guard help!  (Read 23231 times)

Offline Crimsonsphinx

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Re: Imperial Guart help!
« Reply #50 on: May 12, 2010, 10:44:21 AM »
Surely you should be able to fasten the guns on with something like blu tack?

I think I will probably glue mine anyway, once I have number crunched some builds to see what is doable.  Clearly a beast like a demolisher should be taking on heavy armour, so it really wants armour busting sponsons or non at all.  Same goes for the hull gun.

Just waiting for the book now  :-D
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Offline MrDWhitey

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Re: Imperial Guart help!
« Reply #51 on: May 12, 2010, 10:46:38 AM »
I use demolisher cannons for anti infantry mostly.

Though I did scatter from a massive squad of necrons into a monolith, immobilising it. Was fun.

Large template, AP2, strength 10, that's a "Kill every heavily armoured person in the building" weapon. Seems a waste to use it on vehicles unless they're the only targets.

Battlecannons also serve the same purpose, but I believe they're AP3, and thus can't mince Terminators. However they usually make up for it by being much longer ranged.
I thought he should act responsibly and just kill himself.

Offline Gneisenau

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Re: Imperial Guart help!
« Reply #52 on: May 12, 2010, 10:49:58 AM »
New Imperial guard kits D:

New leman russ with the new turret, autocannon and vanquisher options.

And this: http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1120800a_99120105049_IGManticoreDeathstrike1_873x627.jpg

:icon_eek:

I wants one.

Offline MrDWhitey

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Re: Imperial Guart help!
« Reply #53 on: May 12, 2010, 10:50:26 AM »
I thought he should act responsibly and just kill himself.

Offline Generalisimo

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Re: Imperial Guart help!
« Reply #54 on: May 12, 2010, 05:52:53 PM »
I have two demolishers-executioners-punishers with magnets,  everywhere!

On the turret,gull,sponsors. It is really easy to put magnets in the place that you will put the weapons and then just swap. If anyone would like to see photos, it might help you not to buy different boxes for different tanks if you don t want to put them all together in the same game.

Offline t12161991

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Re: Imperial Guart help!
« Reply #55 on: May 12, 2010, 06:35:45 PM »
I know what I'm doing with my graduation money now...
Grutch:  Careful, someone I know on a forum I visit works for Sony.  He says they aren't to be trusted.

Hail! to the victors valiant
Hail! to the conqu'ring heroes
Hail! Hail! to Michigan
The leaders and best!

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Offline Fandir Nightshade

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Re: Imperial Guart help!
« Reply #56 on: May 12, 2010, 06:40:28 PM »
I know what I'm doing with my graduation money now...

Taking out your girl to dinner and having a great night full of intercourse?

Offline Gneisenau

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Re: Imperial Guart help!
« Reply #57 on: May 12, 2010, 06:43:17 PM »
Hahaha. :icon_lol:

Girls come and go. The Demolisher stays.

Offline t12161991

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Re: Imperial Guart help!
« Reply #58 on: May 12, 2010, 06:43:24 PM »
Been there done that.

Metaphorically speaking on the last part of that.
Grutch:  Careful, someone I know on a forum I visit works for Sony.  He says they aren't to be trusted.

Hail! to the victors valiant
Hail! to the conqu'ring heroes
Hail! Hail! to Michigan
The leaders and best!

10-2

Offline Gneisenau

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Re: Imperial Guart help!
« Reply #59 on: May 12, 2010, 06:47:10 PM »
You had metaphoric intercourse? Like, she took two melons and showed them to you, then you handed her a cucumber, then...?

Offline Aldaris

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Re: Imperial Guart help!
« Reply #60 on: May 12, 2010, 10:37:03 PM »
You had metaphoric intercourse? Like, she took two melons and showed them to you, then you handed her a cucumber, then...?
Thank you. I almost fell of my chair laughing!

Offline t12161991

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Re: Imperial Guart help!
« Reply #61 on: May 12, 2010, 11:39:47 PM »
I'll admit I set myself up for that one.
Grutch:  Careful, someone I know on a forum I visit works for Sony.  He says they aren't to be trusted.

Hail! to the victors valiant
Hail! to the conqu'ring heroes
Hail! Hail! to Michigan
The leaders and best!

10-2

Offline Finlay

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Re: Imperial Guart help!
« Reply #62 on: May 13, 2010, 12:37:09 AM »
You made yourself sound like a tool.
How do you have metaphorical intercourse?
I don't care about the rules.

Pass the machete.

Offline t12161991

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Re: Imperial Guart help!
« Reply #63 on: May 13, 2010, 01:09:10 AM »
How about we all just drop it, alright?

It was a -very- bad choice of words. Imaginary might have been better.
« Last Edit: May 13, 2010, 01:11:28 AM by t12161991 »
Grutch:  Careful, someone I know on a forum I visit works for Sony.  He says they aren't to be trusted.

Hail! to the victors valiant
Hail! to the conqu'ring heroes
Hail! Hail! to Michigan
The leaders and best!

10-2

Offline Aldaris

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Re: Imperial Guart help!
« Reply #64 on: May 13, 2010, 09:45:03 AM »
You made yourself sound like a tool.
How do you have metaphorical intercourse?
I thought Gneisenaus guide sounded workable.

Offline Tiberius

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Re: Imperial Guart help!
« Reply #65 on: May 19, 2010, 05:19:55 AM »
I don't see much talk about hellhounds, are they any good?  I always thought they looked the best of any IG vehicle.

Offline t12161991

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Re: Imperial Guart help!
« Reply #66 on: May 19, 2010, 05:53:17 AM »
Hellhounds are decent, though the two variants (Devil Dog and something I can't remember) are more specialized, and to my mind more useful. The Devil Dog makes quick work of almost any tank, and the other one is made to kill Space Marines and other heavy infantry.
Grutch:  Careful, someone I know on a forum I visit works for Sony.  He says they aren't to be trusted.

Hail! to the victors valiant
Hail! to the conqu'ring heroes
Hail! Hail! to Michigan
The leaders and best!

10-2

Offline Fandir Nightshade

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Re: Imperial Guart help!
« Reply #67 on: May 19, 2010, 08:50:15 AM »
Hellhounds are decent, though the two variants (Devil Dog and something I can't remember) are more specialized, and to my mind more useful. The Devil Dog makes quick work of almost any tank, and the other one is made to kill Space Marines and other heavy infantry.

I think bane wolf was the name....but he suffers from the very short range. I think a single Devil Dog might come in handy against all kinds of land raiders.

My question would be about the Colossus, that mortar tank that grants no cover saves.

Offline McKnight

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Re: Imperial Guard help!
« Reply #68 on: May 19, 2010, 09:23:29 AM »
Why not just get the Nova eradicator leman russ then? It has better armour save.. But i cant remember the collosus' strength
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Offline Aldaris

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Re: Imperial Guard help!
« Reply #69 on: May 19, 2010, 01:08:12 PM »
Why not just get the Nova eradicator leman russ then? It has better armour save.. But i cant remember the collosus' strength
Me neither, I'd  have to look it up before I can comment. The Eradicator Russ however is crap, that much I can tell you from memory.

Offline Generalisimo

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Re: Imperial Guard help!
« Reply #70 on: May 19, 2010, 02:00:03 PM »
Why not just get the Nova eradicator leman russ then? It has better armour save.. But i cant remember the collosus' strength
Me neither, I'd  have to look it up before I can comment. The Eradicator Russ however is crap, that much I can tell you from memory.

Agreed on the crapness of Eradicator, I never use it. Collosus st is 6  and ap3 with a large blast and 24-240 inches range, when eradicator has only range 36 and ap4, only better is armor, but with such range collusos can hide back and fire safe with barrage shells. 

My favourite ordnance is medusa, works good against every body,only lacks in range.  :icon_cry:

Offline Aldaris

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Re: Imperial Guard help!
« Reply #71 on: May 19, 2010, 02:42:01 PM »
Why not just get the Nova eradicator leman russ then? It has better armour save.. But i cant remember the collosus' strength
Me neither, I'd  have to look it up before I can comment. The Eradicator Russ however is crap, that much I can tell you from memory.

Agreed on the crapness of Eradicator, I never use it. Collosus st is 6  and ap3 with a large blast and 24-240 inches range, when eradicator has only range 36 and ap4, only better is armor, but with such range collusos can hide back and fire safe with barrage shells. 

My favourite ordnance is medusa, works good against every body,only lacks in range.  :icon_cry:
OK. So the Colossus isn't bad, a nice relatively high-strength, marine-killin' large template. Pretty good actually. But definitely not a no-brainer. It has a tight focus, long range infantry killing. It can't really do anything else. And you have no shortage of stuff that can off infantry in a guard army.

Sooo, while the Colossus isn't a bad choice (and has an awesome model admittedly), there are some better ones in my opinon. For example the Manticore rocket battery. It needs a bit of luck to really rock, but boy, can that thing rock! Or consider the Medusa with bunker-buster shells. One of the deadliest and most reliable tank killers at long range (and the model is pretty similar to the colossus IIRC...).

Offline Fandir Nightshade

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Re: Imperial Guard help!
« Reply #72 on: May 19, 2010, 02:44:01 PM »
What is the range of the Medusa? There only is a Forgeworld model is there?

Offline Aldaris

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Re: Imperial Guard help!
« Reply #73 on: May 19, 2010, 02:49:55 PM »
Can't tell you from memory, but definitely 48" or more. It's only drawback is that it is a direct-fire gun, so you need to see (and be open to counter-fire) to bust tanks.

And yes, only a FW model for the Medusa atm. But the Manticore just was announced as a regular GW model!

Offline Generalisimo

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Re: Imperial Guard help!
« Reply #74 on: May 19, 2010, 02:54:03 PM »
The  S10 Ap2 Large blast is at 36 inches
while Aldaris was right about the S10 2d6 armor penetretion tank killer shot at 48 inches

I think with the camo netting behind some terrain you can overcome the low armor problem.