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Author Topic: Imperial Guard help!  (Read 23233 times)

Offline Aldaris

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Re: Imperial Guard help!
« Reply #75 on: May 19, 2010, 03:16:57 PM »
while Aldaris was right about the S10 2d6 armor penetretion tank killer shot at 48 inches
Don't forget AP1, which is huge! It grants a bonus on the damage table, and this makes it such an efficient killer of armor. When it penetrates, it will likely hurt.

Offline Generalisimo

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Re: Imperial Guard help!
« Reply #76 on: May 19, 2010, 04:16:31 PM »
while Aldaris was right about the S10 2d6 armor penetretion tank killer shot at 48 inches
Don't forget AP1, which is huge! It grants a bonus on the damage table, and this makes it such an efficient killer of armor. When it penetrates, it will likely hurt.

Oh, I totally forgot about that  :icon_eek: St10  Ap1 +2d6 !!! I have to buy that thing.  :icon_biggrin:

Offline McKnight

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Re: Imperial Guard help!
« Reply #77 on: May 19, 2010, 04:27:48 PM »
Yes the Medusa with bastion breachers is totally a Maarder from ww2 :P
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Offline MrDWhitey

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Re: Imperial Guard help!
« Reply #78 on: May 19, 2010, 05:03:12 PM »
And Marders are awesome.
I thought he should act responsibly and just kill himself.

Offline Fandir Nightshade

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Re: Imperial Guard help!
« Reply #79 on: May 19, 2010, 05:29:44 PM »
I am more of a Hetzer guy.

Offline MrDWhitey

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Re: Imperial Guard help!
« Reply #80 on: May 19, 2010, 05:33:17 PM »
Hetzers have a silly (though effective and cheap) design. And the remote controlled gun just annoys me. Stugs are where it's at.

The hetzer looks like a roof with a gun for gods sake.
I thought he should act responsibly and just kill himself.

Offline Fandir Nightshade

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Re: Imperial Guard help!
« Reply #81 on: May 19, 2010, 08:18:38 PM »
The name is great the tank is flat what do you Kübelwagen lover want more from a tank hunter...oh how he annoyed the crap out of me if my brother used it in combat mission games. From the allies perspective I was a Sherman Firefly friend.

The Archer design now that is stupid....a tank that fires backwards? Madness.

Offline MrDWhitey

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Re: Imperial Guard help!
« Reply #82 on: May 19, 2010, 08:26:16 PM »
It should look exactly like a stug, and be called a stug.
I thought he should act responsibly and just kill himself.

Offline Mathi Alfblut

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Re: Imperial Guard help!
« Reply #83 on: May 19, 2010, 09:38:34 PM »
Indeed, the Stugs simply scream badassery. Hetzers are ok... I guess. But Stugs is were it´s at. What needs to be done, be it tankhunting or infantry support, the Stug is the shit.
Oh, and remember GW made it personal, not you!

Offline Crimsonsphinx

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Re: Imperial Guard help!
« Reply #84 on: May 20, 2010, 07:28:09 AM »
My issue with the Medusa is you might as well buy a Demolisher and have a lascannon backup gun.  Its more armoured.
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Offline Aldaris

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Re: Imperial Guard help!
« Reply #85 on: May 20, 2010, 08:29:41 AM »
My issue with the Medusa is you might as well buy a Demolisher and have a lascannon backup gun.  Its more armoured.
...And much more expensive. The Demolisher can't hold a candle to the Medusa when it comes to tank hunting. Double the range, 10 + 2D6 penetration and AP1. But yes, the armor is better, and yes, I like the Demolisher also. But the Demolisher is more a workhorse, it can do several things. The Bastion Breaker Medusa is a thoroughbred.

Offline McKnight

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Re: Imperial Guard help!
« Reply #86 on: May 20, 2010, 10:56:02 AM »
Hahah I laughed at those horse metaphors! xD


StuG!!! .. the awesomemest tank.


..This thread has made me want to play some more with my IG... Shame its 200km away :(
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Rufas had Two Ton Sally. I have Silicon Sally!
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Offline Crimsonsphinx

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Re: Imperial Guard help!
« Reply #87 on: May 20, 2010, 11:06:42 AM »
I prefer Collosus and Manticore for artillery.  At least on paper  :-D The medusa is just too difficult to decide between that and the demolisher.

How about the different Russ varients then Alderis?

I like the regular varient, the eradicator and demolisher.  The punisher and plasma one are too expensive as you really want sponsons with these two.  I cant realy see why I would use the autocannon tank when hydras exist though.
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Offline Aldaris

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Re: Imperial Guard help!
« Reply #88 on: May 20, 2010, 11:47:46 AM »
A good, reliable, all round heavy support layout I often run goes something like this:

Leman Russ Squadron
   + - Leman Russ Battle Tank
      - Heavy bolter
      - Pair of Heavy bolters
 - - - > 170

Leman Russ Squadron
   + - Leman Russ Battle Tank
      - Heavy bolter
      - Pair of Heavy bolters
 - - - > 170

Manticore Rocket Launcher
- Heavy flamer
 - - - > 160

500 points total, for plenty of S8-10 pie plates and 18 HB shots. You could save 40 points by not taking the sponsons for the Russes, I'd always, always take them though.
The only downside is you have some trouble cracking open heavyweights like Land Raiders at range, although the Manticore can get lucky.
For that, sprinkle some Lascannons into your infantry squads (not paired with a special, LasCannon is expensive enough and has poor synergy with most other weapons), get a Vendetta or two, or try out the Devildog with additional Multimelta. If you want to sped more on HS, swap one of the 'nilla Russes out for a Demolisher. Pimp up to taste.

Offline Gneisenau

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Re: Imperial Guard help!
« Reply #89 on: May 20, 2010, 01:30:14 PM »
It should look exactly like a stug, and be called a stug.

Hey, what are we supposed to do? There's no money. We can't afford the big tanks. Smaller ones have to do:

http://www.youtube.com/watch?v=-Rud4-CzWmA

Offline MrDWhitey

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Re: Imperial Guard help!
« Reply #90 on: May 20, 2010, 01:32:05 PM »
Whilst nice, that wasn't a stug, and thus was ultimately disappointing.
I thought he should act responsibly and just kill himself.

Offline Crimsonsphinx

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Re: Imperial Guard help!
« Reply #91 on: May 20, 2010, 02:12:53 PM »
The biggest issue I have is tank busting armour 14 from range.  Monoliths and land raiders for example, are units that are difficult in the former, and dangerous in the later, to get close to.

Maybe the Russ with the high powered tank hunting cannon, Exterminator? could be used?  Obviously this should take a frontal lascannon and no sponsons, and fills a very niche role.  It is pretty poor at anything else though.

The medusa with bunker busters makes a good anti tank gun but it has a less armour than a russ, and a lot less weapons options.  Its the odd entry in the artillery not having a minimal range.

The deathstrike looks poor.  Certainly a manticore is better most of the time.  Although I suppose you can't really get much more killy than one.

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Offline Aldaris

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Re: Imperial Guard help!
« Reply #92 on: May 20, 2010, 02:57:52 PM »
The Tank buster Russ is the Vanquisher. Nice , but not nearly as nice as the Medusa. BS3 is a drawback, and unless I am mistaken (I can't check my book right now) the Vanquisher cannon is only AP2.

ALL artillery can circumvent the minimum range by firing directly (unless it has an entry it cannot fire directly). The Medusa is an unconventional artillery piece because it has no indirect fire option.
And yes, Manticore = much better than Deathstrike.

Offline McKnight

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Re: Imperial Guard help!
« Reply #93 on: May 20, 2010, 03:10:38 PM »
Screw the vanquisher!  It really sucks. I've never hit with its cannon in the 4 games i've used it !
"Me? I'm practically perfect in every way!"- Rufas the eccentric.
Rufas had Two Ton Sally. I have Silicon Sally!
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Offline Aldaris

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Re: Imperial Guard help!
« Reply #94 on: May 20, 2010, 03:33:12 PM »
To be fair, that gun can potentially be nasty.

IF you manage to hit, penetrate and IF you get lucky on the damage table...
The Medusa hits more often, penetrates better and yields better damage results, with a 50% chance of destroying the target outright on a penetrating hit.

Offline McKnight

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Re: Imperial Guard help!
« Reply #95 on: May 20, 2010, 04:11:25 PM »
Well sure it can... But so can 3 twinlinked lascannons for a cheaper price! And it takes up a heavy slot! Bad!

But im thinking two in a squadron might have a lot of potential... but still.. there are better options!
"Me? I'm practically perfect in every way!"- Rufas the eccentric.
Rufas had Two Ton Sally. I have Silicon Sally!
EuroBashes attended: 1

Offline Aldaris

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Re: Imperial Guard help!
« Reply #96 on: May 20, 2010, 04:57:26 PM »
But im thinking two in a squadron might have a lot of potential... but still.. there are better options!
Yes, quite. A Vendetta or two should prove more effective against most tanks, and they have much greater tactical utility as well. And against those hard to crack AV14 monstrosities the Medusa takes the prize hands down. A squad of veterans in a Chimera with 3 meltas is not to be sneezed at either, in fact I'd never leave home without it. 2-3 mounted vet squads, some with plasmas, some with meltas. That's pretty much always points well spent.

Offline Crimsonsphinx

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Re: Imperial Guard help!
« Reply #97 on: May 24, 2010, 09:13:53 AM »
I think I still prefer the Collossus as for artillery   :-D

Can anyone say marine killing firepower?  I play on a very heavily urbanised table, so ignoring cover is very useful. 

Due to a run of expenses this month, my guard army has been put back a few months.  All the money Id put aside has been spent on various household things :(
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Offline Aldaris

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Re: Imperial Guard help!
« Reply #98 on: May 24, 2010, 11:02:51 AM »
I think I still prefer the Collossus as for artillery   :-D
Then by all means go for it. As I said, it certainly isn't a bad choice, I just prefer others.

Oh, and all ordnance barrage weapons ignore cover, at least if the object giving cover is not between the target and the center of the template at impact. Hiding behind a wall or building will do you no good if a basilisk shell falls amongst your dudes.

Offline Crimsonsphinx

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Re: Imperial Guard help!
« Reply #99 on: May 24, 2010, 11:15:31 AM »
Thats true Aldaris, but my main opponant will drag out measuring each tiny amount of cover to determine that his men still get cover from a brick or something.  Best to avoid such arguements by having a no save at all type gun.

I was origionally planning on having a medusa and a collossus to supply my long range battery fire.  This would be best of both worlds really.  The problem is they are only available through forge world, so costs are high!
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