Mein Fellow Generals,
As the title says, I finally won a game. It was a 4000 point game between the a Skaven force, and the combined might of two 2000 point Empire/Dwarf armies. It was fun. I am asking for the review because I have some points I wish to bring up, and wish to get other's thoughts on the subject. Afterwards, a few points on why I dont really feel like I "won" the game. But here are the points first:
- I have come to the conclusion, and this has been said by others before me, but I believe spearmen are our weakest choice in troops. Not that they are horrible, just slightly worse. I used a unit of 50 of them (the 13th nuln pike, for you bumpkins out there), and they got charged by a 38 strong unit of clan rats led by deathmaster whathisname (q something? how many do they have?). The Spear unit was behind a blessed bulwark, and led by a GOTE and a BSB. They regular spears got only 38 attacks (2 characters in the front rank, and the champion was stomped by the deathmaster) of those attacks, only 4 clanrats were killed... not so cool. Meanwhile, the 15 man halb det countercharging killed 2 clanrats, and they only had 8 halbs fighting.
- Detachments rock, and seeing the look on your opponents face when they get to countercharge is pretty sweet. 15 man detachments are now going to be standard.
- A lvl 4 Shadow Wizard is an excellent addition for the empire, and its fun to cast withering on a huge unit of clanrats, and then dropping mortar shells on them.
- At low level, the fire lore is great. Using fireball to take the regen save off rat ogres is cool, and combined with the threat of another lvl 4 wizard, they usually let it through.
- I used a cheap GOTE on foot for the first time yesterday, and I have to say... He did a good job. (maybe because he was a dwarf lord standing in).
- DWARF ARTILLERY ROCKS. It was Scary in its effectiveness.

-Using a Greatsword Regiment in 6 wide formation was very successful. I'm going to try Swords and halbs in the same way. Any thoughts?
- Remembering to single out enemy characters for death by the rank and file soldiers is a good idea. A
question however, Can a skaven character attack in cc, then use the verminous valor rule to scamper to the back, away from danger?
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Question Why are Warpfire throwers not effected by blast templates? Also, if they are in the range of a enemy unit's pursuit movement, why do they get to automatically flee to safety? They didnt even roll, just popped back 5 inches to the side of their stormvermin parent unit, which caused a unit of dwarfs to crash into the stormvermin instead.
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Question Can a grey seer on the Screaming bell hide from CC?
And here are my misgivings about my and my allies Generalship:
-I usually have incredibly bad luck, and for once, mine was pretty good yesterday. Our opponent did not. His warpfire throwers (all 7 of them) did not kill as many as they usually did. In fact, most of the time they landed short of the opponent. Which is good, because the auto-panic checks they cause just kill me. Also, the for the first time ever in my battles against the skaven, the Storm banner only lasted one turn. Usually they last at least 3 turns. The last one I had lasted 5. I dont really feel like I outfought him when We out rolled him.
- I felt like we were playing a gunline. My list had a total of 2 wizards (one lvl 4 and one lvl 2), 2 Great Cannons, and 2 Mortars. The rest was CC infantry, a GOTE, a BSB, and a unit of Greatswords.
- My dwarf ally had 2 Volley guns, 2 Catapults (he had them modeled as howitzers) and 2 cannons. Then an engineer, a runelord, and the rest of his list was cc dwarf warriors.
A quick rundown of the skaven list, by no means exhaustive:
Grey seer, screaming bell (not very effective, kept wanting to move forwards)
Plague priest, (Crazy stats on this guy!), plague furnace.
Deathmaster (q? awesome stats, and cheap!)
some packmaster special character
BSB w/storm banner
4(5?) Warplock Engineers ( he never got alot of dice in the magic phase)
Huge unit of Storm vermin (50+) w/ screaming bell
3 60+ units of clan rats (its nice to see these guys on the table again.)
a 40+ unit of plaguemonks
Warp lightning cannon
small unit of rat ogres
multiple warpfire throwers
4 teams of gutter runners
2 Hell pit Abominations
probably forgetting something else. He originally was going to have a 2k list, but the other skaven player couldnt show up, so he had to stretch it out.
All in all, 10 artillery pieces and 2 wizards seems like a gunline to me. Our infantry was deployed in a long line across the table, with alternating Dwarf/Empire units. We didnt move until the 3rd turn, when we got chargd by the skaven (We got some charges in ourselves, taking advantage of failed skaven charges). The artillery was on the flanks, with the catapults in the center. However, I dont have much experience outside of one store. Is this alot of shooting at 4k? Too little? I just dont feel satisfied with the victory. Our shooting was not 100 percent effective, but it was still quite good. It did come down to cc in the end. Like I said, we didnt manuever much, just let them run the gauntlet until we countercharged. It was cool to actually be able to fire effective artillery into them (usually mine barely ever get to fire - they get blown up, or get rained out.)
Thank to any who read this. Am I looking too much into this? or should I swear off the artillery forever?
Johann