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Author Topic: PhillyT's 40k Orks - NEW Grot Tanks! Adorable!  (Read 5502 times)

Offline PhillyT

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Re: PhillyT's 40k Orks - New full unit of meganobz!
« Reply #125 on: May 13, 2012, 12:36:30 AM »
Here is my new deff dread! I like him quite a lot. He is in a charging pose and his grot rigger is flying off the back.







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Offline Sig

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Re: PhillyT's 40k Orks - New deff dredd
« Reply #126 on: May 13, 2012, 01:12:42 AM »
Apart from my usual smart ass comment about his opponent being a red paint factory, he looks awesome. Nice posing in particular.

Offline PhillyT

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Re: PhillyT's 40k Orks - New deff dredd
« Reply #127 on: May 13, 2012, 02:12:21 AM »
His opponents were the pulped remains of the dark eldar today. I thought I was much more subdued this time around. I used a transparent paint.

He looks like he is about to run through a wall!
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Offline Cannonofdoom

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Re: PhillyT's 40k Orks - New deff dredd
« Reply #128 on: May 13, 2012, 02:41:08 AM »
His opponents were the pulped remains of the dark eldar today. I thought I was much more subdued this time around. I used a transparent paint.

He looks like he is about to run through a wall!

He looks like he is dancing a jaunty jig.


Offline PhillyT

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Re: PhillyT's 40k Orks - New deff dredd
« Reply #129 on: May 13, 2012, 02:43:41 AM »
He is nasty, not dancing!
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Offline Cannonofdoom

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Re: PhillyT's 40k Orks - New deff dredd
« Reply #130 on: May 13, 2012, 07:18:00 AM »

Offline Cannonofdoom

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Re: PhillyT's 40k Orks - New deff dredd
« Reply #131 on: May 13, 2012, 07:27:35 AM »

Offline PhillyT

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Re: PhillyT's 40k Orks - New deff dredd
« Reply #132 on: May 13, 2012, 04:44:33 PM »
Okay, perhaps he is dancing.

Here a few pics from the game yesterday.




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Offline Cannonofdoom

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Re: PhillyT's 40k Orks - New deff dredd
« Reply #133 on: May 13, 2012, 06:43:20 PM »
Okay, perhaps he is dancing.

He looks great, though.

Offline Darknight

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Re: PhillyT's 40k Orks - New deff dredd
« Reply #134 on: May 13, 2012, 07:27:47 PM »
Okay, perhaps he is dancing.

He looks great, though.










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Offline PhillyT

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Re: PhillyT's 40k Orks - New deff dredd
« Reply #135 on: May 13, 2012, 08:58:47 PM »
Lmao

That is so great!

He is now required in ever single army I play.
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Offline PhillyT

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Re: PhillyT's 40k Orks - New deff dredd
« Reply #136 on: May 14, 2012, 01:30:11 AM »
Here is my new trukk:






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Offline Cannonofdoom

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Re: PhillyT's 40k Orks - New trukk
« Reply #137 on: May 15, 2012, 03:29:03 AM »
Ruh roh, Raggy! Bandwidth exceded!

Offline PhillyT

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Re: PhillyT's 40k Orks - New trukk
« Reply #138 on: May 20, 2012, 01:41:58 PM »
Here is my completed dread mob!

I ripped through 6 kans in 3 days.


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Offline PhillyT

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Re: PhillyT's 40k Orks - New trukk
« Reply #139 on: May 23, 2012, 10:19:28 PM »
Like the rules on the new ork fighters.  I am getting the jet, but since it is one per FA, it may be a tough one to fit in.  If they remove the FOC it will elp.  Here are the new rules:

MagicHat has amended the rules he's posted from WD - changes in green:

The Ork fliers are fast attack and non-squadron. They are not tanks, so can't ram. They are not open-topped.

Dakkajet
BS2, Av 10/10/10, Fast Skimmer, Supersonic, Aerial Assault, Waaaghplane, Strafing Run, Fighta Ace (upgrade), 2 T/L Supa-Shootas (may buy a 3rd).

Burna Bommer
BS2, Av 10/10/10, Fast Skimmer, Supersonic, Aerial Assault, Waaaghplane, Burna Bomb (x2), Skorcha Missiles (may buy upto 6), Grot Gunna, T/L Supa-Shoota.

Blitza Bommer
BS2, Av 10/10/10, Fast Skimmer, Supersonic, Aerial Assault, Waaaghplane, Boom Bomb (x2), Grot Gunna, T/L Supa-Shoota.


* Supa-Shootas = 30", S6, AP4, Assault 3.
* Supersonic = May move flat-out upto 36".
* Aerial Assault = May move at cruising speed and still fire all weapons.
* Strafing Run = BS3 against all targets except jet bikes and skimmers. Pinning.
* Waaaghplane = May fire assault weapons twice during a waaagh.
* Fighta Ace = BS3 against all targets (upgrade).
* Burna Bomb = S5, AP4, Large Blast, Ignore Cover Save, Single Use, Drop in movement phase (not if moving flat out).
* Skorcha Missile = 24", S5, AP4, Small Blast, Ignore Cover Save, Single Use.
* Grot Gunna = T/L big-shoota, BS3.
* Boom Bomb = S7, AP4, AP2D6, Small Blast, Single Use, Drop in movement phase (not if moving flat out), Roll 2D6:
2: Crash, scatter 2D6 and put down a large blast, S9, AP2.
3-4: The bomber and the target both takes a S9, AP2 hit, no bomb drops.
5-9: Bomb drops, scatters D6.
10-12: Drops bomb as above, shoots with the supa-shoota (all hits pinning) and may then fire again it the shooting phase.

* Red Paint Job = Upgrade available to all. Same cost as in Ork codex.
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Offline PhillyT

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Re: PhillyT's 40k Orks - New trukk
« Reply #140 on: June 10, 2012, 11:39:54 AM »
Stormboyz:

Inprogress:


First 5 finished:





Big Mek:


Dakkajet:
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Offline King

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Re: PhillyT's 40k Orks - NEW Dakkajet, Stormboyz, and Big Mek
« Reply #141 on: June 10, 2012, 02:03:50 PM »
Very nice army Philly.  I really like them orks as they are so funny but at the same time mean.  Yours are also gorgeous  to look upon.  The orange colour scheme and the dirty pigment look are great.  :::cheers:::
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Offline Finlay

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Re: PhillyT's 40k Orks - NEW Dakkajet, Stormboyz, and Big Mek
« Reply #142 on: June 10, 2012, 10:07:34 PM »
lovely. Loving the jetpack trails!
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Offline rufus sparkfire

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Re: PhillyT's 40k Orks - NEW Dakkajet, Stormboyz, and Big Mek
« Reply #143 on: June 10, 2012, 10:22:02 PM »
They look amazing. I bet those jetpack dudes get knocked over a lot during games though!

Is that the new ork plane already? Fast work!
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Offline Quickbeam

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Re: PhillyT's 40k Orks - NEW Dakkajet, Stormboyz, and Big Mek
« Reply #144 on: June 10, 2012, 10:40:56 PM »
the new ork plane looks awesome. and your paint job makes it even better.
 I wish the new space marine plane looked as good as the ork stuff. Instead I get a box with jet thingies and guns on it.
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Offline PhillyT

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Re: PhillyT's 40k Orks - NEW Dakkajet, Stormboyz, and Big Mek
« Reply #145 on: June 11, 2012, 10:57:40 AM »
They look amazing. I bet those jetpack dudes get knocked over a lot during games though!

Is that the new ork plane already? Fast work!

Thanks as always guys!  I really trust your opinions!

I saw someone do something similarwhile poking through Google image search.  I couldn't find what that guy had done so I tried something and had it work.  The center component is one of those coat hangers from when we were kids rufus, back when they made them out of a kind of metal that requires me to squeeze with all my might on wire clippers until they snap.  They are so strong that pliers are needed to bend them into nice rounded curves!  I then super glued the foam bushes on and primed them, assuming that would make them strong enough.  I was wrong.  I ended up coating them with watered down PVA for a little extra firmness and it has worked quite well.

As for tippiness, if you have ever seem the storm boyz in their normal state, they act like dominoes.  They are too light and tall.  I actually found that the weight of the coat hanger plus careful positioning to ensure they are even over their base kept them the same as an unmodified one.  I then super glued nickels to their bases (an American coin almost exactly the size of the hollow portion of a round base).  They are actually very stable all things considered.  I am currently painting 5 more and the most ambitious one is doing loops and will probably need a 40mm base to stay stable enough for play.

And I got the plane on Monday, assembled it, primed it, and partially based the orange that night.  I probably only had to put 11 hours into it and it.  I was pushing so I could use it in a game on Saturday!
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Offline Crimsonsphinx

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Re: PhillyT's 40k Orks - NEW Dakkajet, Stormboyz, and Big Mek
« Reply #146 on: June 11, 2012, 11:47:53 AM »
I glue 1 pence pieces to the bottom of a lot of my plastic models, they fit quite well under a 25mm base and give stability.

Are you not worried about giving people huge line of sight advantages by the sheer height of those stormboys?  Unless that is the plan, to get them shot up?   :-D  I do love the paint work though, the Orange is very strong, but just muted enough to look orky.
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Offline Quickbeam

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Re: PhillyT's 40k Orks - NEW Dakkajet, Stormboyz, and Big Mek
« Reply #147 on: June 11, 2012, 01:18:05 PM »
Have you seen this Phil? It's pretty cool I heard some people were gonna use it as one of the bombers. http://puppetswar.eu/product.php?id_product=119
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Offline Delthos

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Re: PhillyT's 40k Orks - NEW Dakkajet, Stormboyz, and Big Mek
« Reply #148 on: June 11, 2012, 01:36:26 PM »
Crimson, sometimes you just have to say "Rules be damned!" and do something that just looks cool. Of course some people could complain he's trying to take advantage of the LOS rules to gain better LOS!
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Offline PhillyT

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Re: PhillyT's 40k Orks - NEW Dakkajet, Stormboyz, and Big Mek
« Reply #149 on: June 11, 2012, 01:53:16 PM »
I would assume most people would accept the regular height of the model, though if they don't I am fine with that.  To be honest, the unit isn't very good so I will rarely use them other than to have cool looking models!  If they ditch the FOC I will use them regularly and just enjoy it.
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