home

Author Topic: Fr1day's Terrain blog *imperial mining world terrain set*  (Read 27523 times)

Offline FR1DAY

  • Posts: 3660
Re: Fr1day's Terrain blog *updated*
« Reply #50 on: July 28, 2013, 07:31:02 PM »
Update time.

I've been quite busy at work so had to put away my paints so as not to be tempted. However i have been ordering bits while late night surfing and having a bit of time today have made three more terrain pieces.
One is another crater, standard stuff, vacuum formed crater on hardboard base with a bit of filler to blend the joint.


I got a few bits from this company in Germany. Really nice casts, will be getting some more. Went together really well, had to do a little work to cover a gap where the roof was a bit small, but nothing special.  http://www.pardulon-models.com/
I got a tin shack style building, some cargo containers and boxes.

Here is the shack, put a few extra bits on it to make it a bit more of a scene.

The roof comes off as well


Here is another piece i did with some boxes to have a little extra cover for the table.


All small stuff again, i really must do a tall piece. Will get some paint on them soon.
There are 40 different shades of black, so many fortresses and ways to attack.

So why you complaining!

Offline rufus sparkfire

  • Global Moderator
  • Posts: 33265
Re: Fr1day's Terrain blog *updated*
« Reply #51 on: July 30, 2013, 09:33:18 AM »
You must have loads of terrain now, Adam. You're making me want to play 40K again!
Hey, I could still beat up a woman!
If I wanted to.

Offline FR1DAY

  • Posts: 3660
Re: Fr1day's Terrain blog *updated*
« Reply #52 on: July 30, 2013, 10:37:34 AM »
Getting there. I have some more craters to do. Your supposed to have one for when a vehicle blows up, and having a mech list this happens a lot.
I have a couple of these storage containers to do something with.


I want to get one of these for a taller building


After that its a hab building, the canning factory and a small shuttle landing pad

I've got a good table full now. You'll have to come down for a game sometime.

I need to do some woods really and some grox pens.
There are 40 different shades of black, so many fortresses and ways to attack.

So why you complaining!

Offline Shadowlord

  • Pure of Heart
  • Posts: 6059
  • ...
Re: Fr1day's Terrain blog *updated*
« Reply #53 on: July 30, 2013, 10:48:08 AM »
Wow, apolyptic scenery - thanks for sharing.

My hood is my castle...

Offline rufus sparkfire

  • Global Moderator
  • Posts: 33265
Re: Fr1day's Terrain blog *updated*
« Reply #54 on: July 30, 2013, 11:34:01 AM »
Grox pens with grox in them, that might escape during the game and start eating people! How big is a grox?

I definitely want to have a game sometime.
Hey, I could still beat up a woman!
If I wanted to.

Offline FR1DAY

  • Posts: 3660
Re: Fr1day's Terrain blog *updated*
« Reply #55 on: July 30, 2013, 01:59:27 PM »
shadowlord: The scenery is really good. Not cheap but also not expensive for what it is. The package looks like a good deal.

Rufus: Book the rain and come down, kathryn is up north soon for a while as it's school holidays.
There are 40 different shades of black, so many fortresses and ways to attack.

So why you complaining!

Offline PhillyT

  • The Old Ones
  • Posts: 18333
  • Watching... always watching...
Re: Fr1day's Terrain blog *updated*
« Reply #56 on: July 30, 2013, 03:57:01 PM »
Corrigated shed looks cool, but sort of orky.

I do like the shipping containers though.
Where did she touch you Eight? Show us on the doll.

Offline FR1DAY

  • Posts: 3660
Re: Fr1day's Terrain blog *updated*
« Reply #57 on: July 30, 2013, 04:26:58 PM »
The shanty town stuff is very 'orky' but the tin shack stuff is ok for temporary human structures.

The small containers i got are OK, but small. The larger ones look perfect in the pictures but at 11 each they aren't cheap. I'll probably splash out for one soon. I'm also thinking of getting some of the windows and AC units for my Hab block,


 
There are 40 different shades of black, so many fortresses and ways to attack.

So why you complaining!

Offline rufus sparkfire

  • Global Moderator
  • Posts: 33265
Re: Fr1day's Terrain blog *updated*
« Reply #58 on: August 01, 2013, 09:58:03 AM »
Rufus: Book the train and come down, kathryn is up north soon for a while as it's school holidays.

I definitely want to sometime, but I can't this month!
Hey, I could still beat up a woman!
If I wanted to.

Offline FR1DAY

  • Posts: 3660
Re: Fr1day's Terrain blog *updated*
« Reply #59 on: August 04, 2013, 06:38:43 PM »
Quick up date. Not been doing much really, have been away camping this weekend but back now and thought i'd get up what i managed during the week.
I did the crater and the boxes as they where very simple to paint and do. So here you are.

Crater number 2


Boxes:


I am about half way through painting the tin shack piece so will get it done this week. My wife is also away thursday till monday so hope to get the last marine of tactical squad 4 done and two more of the sternguard painted and show you some photos. Might even get time to assemble the new whirlwind scopius

Rufus: Let me know when you can free up some time and come on down.

work continues...
There are 40 different shades of black, so many fortresses and ways to attack.

So why you complaining!

Offline Crimsonsphinx

  • Posts: 7074
  • A mind without purpose walks in dark places
    • marcwalpole
    • My Models Photobucket account
Re: Fr1day's Terrain blog *updated with pics of crater and boxes*
« Reply #60 on: August 06, 2013, 11:46:54 AM »
They look really good!  I especially like the steel crate posted a bit further up.
Stare into the Abyss and the Abyss stares back.

Visit my 40k blog http://2plusdispel.blogspot.com/ updated four or more times a month and offers painting advice and gaming advice for warhammer 40,000

Offline FR1DAY

  • Posts: 3660
Re: Fr1day's Terrain blog *updated with pics of engineers shack*
« Reply #61 on: August 08, 2013, 07:21:55 PM »
Crimsonsphinx: Thanks, I'm not massively happy with them but they are done.

I have finished of the engineers shack i showed you earlier. It is ok, i spent a bit more time on it. I feel it needs a wire of some sort from the generator to the shack. I would very much welcome suggestions.

Here goes




with the roof off


the picture aren't very good i'm afraid

I have found some mesh to use for grox pens and general chain link fences so i'm going to do a little strech as a tester. What i need now is a model for the grox. I had a look at some toy dinosaurs but didn't see anything.

I might do the containers in a fenced off area.

Work continues..
There are 40 different shades of black, so many fortresses and ways to attack.

So why you complaining!

Offline rufus sparkfire

  • Global Moderator
  • Posts: 33265
Re: Fr1day's Terrain blog *updated with pics of engineers shack*
« Reply #62 on: August 11, 2013, 05:03:03 PM »
The hut looks good!

Make a shuttle landing pad!


For the grox: the old plastic cold ones (the fat ones) look quite groxy.
Hey, I could still beat up a woman!
If I wanted to.

Offline FR1DAY

  • Posts: 3660
Re: Fr1day's Terrain blog *updated with pics of engineers shack*
« Reply #63 on: October 03, 2013, 08:54:42 PM »
Well its been a while since i updated this blog but i have been busy painting my marines.

In anticipation of this weekend gaming with finlay and rufus i have made my biggest terrain piece to date. I have taken on board the need for LOS blocking terrain and taller pieces. For my birthday i got a lindt chocolate sphere which instantly said to me nuclear reactor.

I have finished making the pieces so hear are some pics of it prior to painting so you can see the bits it is made from.








I hope you like it.

I have also done some chain link fencing pieces which i forgot to take but look ok. I will get them up once io've finished the whole set, including the gate piece. I have cut out all the bases and prepared them. I have run out of the H shape styrine i have been using for the posts so will have to order some more.

work continues
There are 40 different shades of black, so many fortresses and ways to attack.

So why you complaining!

Offline Finlay

  • Posts: 18100
  • C'mon Son
Re: Fr1day's Terrain blog *updated with pics of power plant*
« Reply #64 on: October 03, 2013, 09:03:07 PM »
That looks amazing!

I thibk you should leave the sphere see through though
I don't care about the rules.

Pass the machete.

Offline rufus sparkfire

  • Global Moderator
  • Posts: 33265
Re: Fr1day's Terrain blog *updated with pics of power plant*
« Reply #65 on: October 03, 2013, 09:03:36 PM »
That looks amazing!  :Ohmy:

Paint it really fast!
Hey, I could still beat up a woman!
If I wanted to.

Offline Donnachaidh

  • Posts: 1178
    • 16th Light Dragoons
Re: Fr1day's Terrain blog *updated with pics of power plant*
« Reply #66 on: October 04, 2013, 07:34:13 AM »
very, very cool..!
Without so much as a damn your eyes for the inconvenience

Offline Sig

  • Posts: 4638
Re: Fr1day's Terrain blog *updated with pics of power plant*
« Reply #67 on: October 04, 2013, 08:18:40 AM »
I like the necromunda bulkhead to keep it looking imperial. Sweet piece.

Offline rufus sparkfire

  • Global Moderator
  • Posts: 33265
Re: Fr1day's Terrain blog *updated with pics of power plant*
« Reply #68 on: October 04, 2013, 10:18:55 AM »
I wonder if I'm going to miss my GK interceptors, now that you have terrain like that. Better stick five in the army case!
Hey, I could still beat up a woman!
If I wanted to.

Offline Finlay

  • Posts: 18100
  • C'mon Son
Re: Fr1day's Terrain blog *updated with pics of power plant*
« Reply #69 on: October 04, 2013, 12:15:17 PM »
Are they the teleport ones?

They always annoy me!
I don't care about the rules.

Pass the machete.

Offline rufus sparkfire

  • Global Moderator
  • Posts: 33265
Re: Fr1day's Terrain blog *updated with pics of power plant*
« Reply #70 on: October 04, 2013, 12:24:31 PM »
Yes, that's them!

They're quite expensive and aren't troop choices, so I'm not massively keen on them.
Hey, I could still beat up a woman!
If I wanted to.

Offline GamesPoet

  • Posts: 13592
  • Happy New Year! : )
Re: Fr1day's Terrain blog *updated with pics of power plant*
« Reply #71 on: October 10, 2013, 09:59:48 PM »
Sweet looking terrain!  And its not even painted yet. :icon_biggrin: :icon_cool: :eusa_clap: :::cheers:::

Hey, is there a ladder somewhere so that the techies can get up on to the roof, or maybe it needs a hatch coming up out of the main building?
"Not all who wander are lost ... " Tolkien

"The beauty of curiosity and creativity is so much more useful than the passion of fear." me

"... my old suggestion is forget it, take two aspirins and go paint" steveb

Offline FR1DAY

  • Posts: 3660
Re: Fr1day's Terrain blog *updated with pics of power plant*
« Reply #72 on: October 11, 2013, 06:29:35 AM »
 There is still work to be done on it inc the ladder to the round roof. I need to put a load more control panels and pipes/ducts over it. Im waiting for an order.

Thank though
There are 40 different shades of black, so many fortresses and ways to attack.

So why you complaining!

Offline FR1DAY

  • Posts: 3660
Re: Fr1day's Terrain blog *updated with pics of power plant*
« Reply #73 on: March 25, 2014, 09:28:30 PM »
Well i have finally got round to doing some terrain after a break.
I still haven't finished the power plant. I am not happy with the roof of the main building. I have got some new PVC foam card, with is more rigid than foam card, doesn't de-laminate, and is thinner. I'm going to re do the roof structure with this.

I the mean time I have been working on a large factory piece. It doesn't have any skulls or is blown up. It's a functional factory unit. Canning the Grox meat produced on the Agri world. You may have seen the basic structure in a couple of the battle report pics Rufus posted the other day. It comes from Amera plastic product. Was very simple to assemble and quite cheap for its size. I have based it on hard board, filled the joints and jazzed up the shell. I've quite enjoyed it. The shutters on the lower windows was really simple and, i feel, adds a lot of texture to the basic model. I have ordered some more of the packing crates to give some more cover in the yard area. I also quite fancy buying a power lifter sentinel for FW. 
Here it is in its unpainted glory. I would appreciate any feed back.



I'm hoping to try and paint it but i'm really busy ATM.
There are 40 different shades of black, so many fortresses and ways to attack.

So why you complaining!

Offline Aldaris

  • Posts: 7396
Re: Fr1day's Terrain blog *updated with pics of power plant*
« Reply #74 on: March 25, 2014, 10:49:38 PM »
It looks great! Could use a bit of the 40K touch though. Perhaps you could bring that in via the paint job, some propaganda posters, grafitti...? It's just a bit ordinary at the moment. Wouldn't look out of place down the road around here.