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Author Topic: Infinity [the game. not the number or concept :) ]  (Read 867 times)

Offline Crimsonsphinx

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Infinity [the game. not the number or concept :) ]
« on: March 28, 2012, 03:18:28 PM »
My gaming group is heavily considering branching out into this system. I was wondering if anyone on here had played it? 
It looks incredibly cheap to play despite the high money cost per model.
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Offline Gneisenau

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Re: Infinity [the game. not the number or concept :) ]
« Reply #1 on: March 30, 2012, 05:41:01 PM »
I know nothing about the system, but the models are about the best range currently on the market (judged by average quality).

That probably won't help you, because you knew that already, but I still wanted to say it.
Damn... what an incredible rant.
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Offline Brad

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Re: Infinity [the game. not the number or concept :) ]
« Reply #2 on: March 30, 2012, 09:24:49 PM »
One of my regular 40k opponents has gotten into it heavily.  He claims it is now is favourite sci-fi skirmish game.

I watched him have a game and decided it looked overly complex for my tastes.  It's basically a game of interrupting your opponent - permanent Overwatch, if anyone remembers the sit-and-hide-fest that was Necromunda.  You can download the rules for free though, I'll see if I can find a link.  Erm... here: http://wargamingtrader.com/files/downloads/Unofficial%20Infinity%20re-edit%20with%20bookmarks%20v2.2b.pdf

Also I personally don't care for the minis.

Offline Crimsonsphinx

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Re: Infinity [the game. not the number or concept :) ]
« Reply #3 on: April 01, 2012, 06:49:24 PM »
My group already plays Necromunda, so ruls are not really an issue for me Brad   :-D
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Offline MiB

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Re: Infinity [the game. not the number or concept :) ]
« Reply #4 on: April 01, 2012, 07:20:01 PM »
Taken off in a big way at my club, I'm sitting out at the moment as I cant dedicate the time to another system and I'm a little unsure about the rules and aesthetics. While I love the models in general theres a lot of T&A female models and the artwork looks awful.

Offline Crimsonsphinx

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Re: Infinity [the game. not the number or concept :) ]
« Reply #5 on: April 02, 2012, 12:22:17 PM »
Im still trying to get my head around the rules, they seem totally different to what I am used to playing.  Generally speaking I like the vast majority of models which is a key point to selling me anything!
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Offline Kaptajn_Congoboy

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Re: Infinity [the game. not the number or concept :) ]
« Reply #6 on: June 06, 2012, 05:25:05 AM »
Light necro.

So how did this go for you? We've been building up terrain (which is really important for the game) locally and playing small games now for some time, and it seems like it is here to stay. The system, I find, is all Mordheim/Necromunda should have been, and a very different experience from most other miniatures games.

Offline Crimsonsphinx

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Re: Infinity [the game. not the number or concept :) ]
« Reply #7 on: June 06, 2012, 08:55:06 AM »
We are learning as we go, we have more or less got to grips with how the system works, but we find some of the rules quite confusing, eg terrain.  I actually like Necromunda, we still play it, so it is a good comparison.

I do find that if you actually get hit by a gun, it tends to be fairly lethal in Infinity, unlike GW games where toughness will save you, if armour doesn't.  With no concept of toughness, models have a very short life expectancy if stood around in the open.
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Offline Kaptajn_Congoboy

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Re: Infinity [the game. not the number or concept :) ]
« Reply #8 on: June 07, 2012, 07:55:06 AM »
It's a pretty complex system, if rewarding when you get into it. If you only have access to the "official" rulebook instead of the 2.3 fan re-edit it can also be an enormous chore, since the editing and translation of the 2nd edition book could have been...much...better :)

And yes, it is a very lethal game. Even for the mechs, heavily armoured as they are. Loitering around in the open is pretty much suicide.

Offline Mathi Alfblut

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Re: Infinity [the game. not the number or concept :) ]
« Reply #9 on: June 07, 2012, 08:22:59 AM »
So it is recommendable?
Oh, and remember GW made it personal, not you!

Offline Crimsonsphinx

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Re: Infinity [the game. not the number or concept :) ]
« Reply #10 on: June 07, 2012, 09:02:52 AM »
So it is recommendable?

Depends what you want from a game Mathi.  It is rewarding from a tactical perspective, you can more or less pick any models as the list design isn't as important as it is in GW games, its more about how you use them.  You tend to max out at 10 models a side, as the rules can get a bit more complicated if you go over 10.  Bigger points games tend to mean you field more of the expensive guys.

To give you a bit of a clue, an average game is 300 points.  A cheap bog standard light infantry man for most of the factions is around 10 points, but they can't be expected to do much.  You end up having to pay 30+ upwards for medium infantry and anywhere up to 80 points for heavy infantry.  TAGs which are Infinities mechs/dreadnoughts cost between 80 ish and 150 points depending on faction and chassis.

From my personal opinion, there are loads of gorgeous models.   They are difficult to assemble though, I have one I cant work out for the life of me how it goes together, and its just a regular 28mm model!  It can be cheaper than GW games, but individual models are expensive, you are looking at around 8 euroes or £6-7 per model more or less.
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Offline Kaptajn_Congoboy

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Re: Infinity [the game. not the number or concept :) ]
« Reply #11 on: June 07, 2012, 06:56:15 PM »
An average tournament game is 300 points (and max 2 combat groups). It is highly adviseable to start at a considerably lower level in the first games. I'd say large games are 12-20 figures, any more and the reaction system overburdens you.

As I noted, it is a very different experience from many other miniatures games. I find it complements WM/H very well for me and scratches that sci-fi itch. The "special thing" about the game is its order & reaction system: every miniature you've got on the table gives you an order, which is either a combination of movement and some sort of action or a more complex movement/action. After a model completes the first action, if any of his opponents models gets LOS to it (or is within 8 inches of it), the model can declare an "automatic reaction order" (ARO) and do...something. This can be shooting, dodging, going to ground, climbing through a window, trying to hack his opponent's armour into immobility (if close enough or near a "Repeater" hacking extension device), jumping off a roof ledge...a long list. The active player then declares his second action of his order. If the two figures directly contest each other - like, they shoot at each other, or one shoots and the other dodges - they roll off against each other, with the active player typically getting far more dice (D20s). Highest roller wins, but it is roll under-or-equal to skill level (with modifiers, that make a lot of difference - range, cover, optical zoom on weapons, etc). If you are hit by enemy fire, you roll armour rolls against the weapon's strength to resist damage - but even if you succed, your model can lose his nerve and go to ground or jump back around the corner to avoid fire.

Oh yes, the rules are free:
http://www.infinitythegame.com/infinity/downloads/rules/[en]Rules.pdf

...but sort of shoddily edited. There is, however, an officially sanctioned fan re-edit:
http://members.iinet.com.au/~tenabrae/infinity/Infinity2_3_opt.pdf
I still thing the WM/H rules are the most solid thing out there, but Infinity, once you get into the game's internal logic, is really good as well and definitely rewards clever play. You need a lot of LOS-blocking terrain, though, or games end very quickly...even the bog-standard infantry, once there are enough of them (and especially if they are in Link Teams) can put out a lot of fire if you expose yourself.

What do you play, Crimsonsphinx? I'm proudly resisting The Man as the Nomads, myself:
http://www.infinitythegame.com/infinity/en/category/nomads/

Offline Crimsonsphinx

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Re: Infinity [the game. not the number or concept :) ]
« Reply #12 on: June 08, 2012, 12:55:30 PM »
I am nomads as well Kaptajn, I have posted some threads on there too!

So far I have played around 6 games, starting at 100 points and steadily working upwards.   My last game was 200 points.  I spent around £200 on my initial outlay, and it is looking like I will need to sink another £50 or so to round off.

I own quite a list of models so far, although assembling Cassandra has given me nightmares and is still in bits  :)

Both starters
 Cassandra
 Tskylon Sputniks
 Reaktion/Vertigo Zond
 Interventor
 Reverend Custodier hacker
 Tomcat
 Spectre with MSR
 Sin Eater with HMG
 Dak
 Intruders SR/CR set
 Szalamandra
 Zondbots
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Offline Fandir Nightshade

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Re: Infinity [the game. not the number or concept :) ]
« Reply #13 on: July 30, 2012, 08:20:04 AM »
Ok....my interest is kindled too and mainly in Pan Oceania (arrogant Europeans rich guys?.....sign me up!)

What I don´t get....several people on different forums already said the Fusiliers are some of the most ugly infinity models.....while I really dig them. Also how easy is it to mix models of the different branches? For example I like the Fusiliers, I like the Cutter, I like the Aquila guard and I like the sniper of the Acontenimenco Regulars. Can I just bunch them together?


Dwarves....
yeah, they really are comically small. Still, all that matters is that you're happy doing them.

I'm particularly fond of his Little Billy Landsknecht.
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Offline oak_prince

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Re: Infinity [the game. not the number or concept :) ]
« Reply #14 on: July 30, 2012, 03:53:35 PM »
I like the yellow and black guys.

But the metal figures and the fact no one plays around here scared me off.
"Laugh, and the world laughs with you; Weep, and you weep alone".

Offline Crimsonsphinx

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Re: Infinity [the game. not the number or concept :) ]
« Reply #15 on: July 31, 2012, 09:00:22 AM »
Ok....my interest is kindled too and mainly in Pan Oceania (arrogant Europeans rich guys?.....sign me up!)

What I don´t get....several people on different forums already said the Fusiliers are some of the most ugly infinity models.....while I really dig them. Also how easy is it to mix models of the different branches? For example I like the Fusiliers, I like the Cutter, I like the Aquila guard and I like the sniper of the Acontenimenco Regulars. Can I just bunch them together?

Yeah you can, unless you play a specialised list.  Those tend to allow you to take more of the elite stuff, but with a restriction you can only pick the subfaction. 
I was looking at doing a knightly order army, because normally Pan O can only take one knight, but with that list the restrictions are removed and their whole list is knights. 
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Offline Fandir Nightshade

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Re: Infinity [the game. not the number or concept :) ]
« Reply #16 on: July 31, 2012, 09:03:57 AM »
Well Knights and Knight support I think you still can have "only" 4 knights and some order sarges....or so I think.

I don´t understand list building yet and where those specialised lists are but I think I have to make one of them if I want to make my fusilier strike squad a link team (what good does link team do? I just heard people saying it is the way to go with cheap infantry).

I like the idea of having one TAG Cutter killing everything with some regular guys standing by and making the cheerleaders.
Dwarves....
yeah, they really are comically small. Still, all that matters is that you're happy doing them.

I'm particularly fond of his Little Billy Landsknecht.
Albrecht Hexenjäger

Offline Crimsonsphinx

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Re: Infinity [the game. not the number or concept :) ]
« Reply #17 on: July 31, 2012, 11:12:43 AM »
Knights are hellish expensive though Fandir, around 60 points or more each.  A fairly large game is 300 points, and you typically want as near to ten models as you can get, without going to eleven as that gets a lot more complicated.

The cutter is about 120 points I think.  All rules are free to download on their website, including army lists.  It takes a few games to get to grips with the system and understanding the stats.  Its hard to visualise just how effective skills/gear can be compared to stats without having played.

Link teams get some bonuses, but the most useful is the fact they can move as a single entity, although they all burn orders.  This is useful for attacking harder stuff with weak units because of how reaction works.  If your fusiliers wanted to attack a particularly dangerous enemy, normally you would use an order, your model would say move then shoot, then the enemy would react.  However if you do this as a link team, you spend say three orders, move three models, shoot three models, and they only get a single reaction against the group.
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Offline Fandir Nightshade

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Re: Infinity [the game. not the number or concept :) ]
« Reply #18 on: July 31, 2012, 11:17:38 AM »
I found the army builder and there I can see what is in the different sectorial armies.

Hmmm so if I go sectorial (I think prequisite for Link teams) I can use either the knight list with fusiliers or the neoterra with fusiliers (really like the models...I really don´t get how many people hate them).



especially the grenade launcher one



Perhaps too little manga for most.

How important are Hacker? I read that Pan Oceania are the suckiest Hackers of all (unless you take that Hospitaler Knight one...who is awesome) what can Hackers do?

Dwarves....
yeah, they really are comically small. Still, all that matters is that you're happy doing them.

I'm particularly fond of his Little Billy Landsknecht.
Albrecht Hexenjäger

Offline Crimsonsphinx

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Re: Infinity [the game. not the number or concept :) ]
« Reply #19 on: July 31, 2012, 11:24:05 AM »
A lot of people hate the older models in most of the lines Fandir.  I quite like the older sculpts myself.

Hackers are kind of mandatory if you want to include remotes, unless you have a TAG as he can support them.  Hackers suprisingly hack, which depending on your willpower, can make a lot easier job of wrecking enemy TAGs, Remotes, Heavy infantry, using guided weapons and indeed other Hackers.    They can also work as a counter hacker, defending your forces from being hacked and knocking out guided weapons.  My friend considers them a necessary evil, think of what it was like taking a level 1 mage with some dispel scrolls in 6th/7th ed fantasy.  He begrudgingly pays his "wizard tax" to defend against my Nomads, who are very good hackers, but not so great in combat or shooting.

The only side who doesn't get hackers really is Ariadne, and they don't need them because they can neither hack nor be hacked. 
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Offline Fandir Nightshade

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Re: Infinity [the game. not the number or concept :) ]
« Reply #20 on: July 31, 2012, 12:48:19 PM »
Well Pan Oceania relies on excellent heavy infantry or TAG as far as I understand the game so far.....hmmm so either I make a Knight list or non sectorial list as I really dig the Hospitaler hacker.



Like the model...like the concept...like the mini.

Willpower 14 and some enhancement stuff seems good enough....AND he is a great fighter.

Hmmm I really like how the sectorial lists grant you advantages but really make you miss stuff like in a knight list the Aquila.

 
Dwarves....
yeah, they really are comically small. Still, all that matters is that you're happy doing them.

I'm particularly fond of his Little Billy Landsknecht.
Albrecht Hexenjäger

Offline Crimsonsphinx

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Re: Infinity [the game. not the number or concept :) ]
« Reply #21 on: July 31, 2012, 01:01:04 PM »
I like most of the knight models, but I would personally stay clear of any model with impetuous or frenzy.  This limits your selection of knights somewhat, but really both those rules are quite bad.  Frenzy less so, but I don't really like either on expensive models. 

This is the best knight IMO http://www.infinitythegame.com/infinity/en/2012/miniatures/equestrian-order-of-the-holy-sepulchre/

Pan O is all about the Tags and Heavy infantry, they have the best selection of both of these, and their TAGs are exceptional, especially the Cutter and Jotum which are a step above what other factions get.  Swiss and Aquila Guards can make up for a lack of knights in the normal list if you want to field more heavy infantry. 

I would try to aim for 8-10 models in a 300 point list though.  Much less than that, and you can be in a whole world of trouble when it comes to generating orders for your important models and you will be relying on reactions rather than being proactive to win.
« Last Edit: July 31, 2012, 01:04:11 PM by Crimsonsphinx »
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Offline Fandir Nightshade

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Re: Infinity [the game. not the number or concept :) ]
« Reply #22 on: July 31, 2012, 01:10:17 PM »
Well Fusiliers are cheap enough and with BS 12 I think they are not that bad as line troops especially when linked.

The Padre is great because he is a super hacker and I think not impetuous

The Cutter and the Jotum look great but both are not available in the sectorial list and I really would at least some games try to use the Fusiliers instead of just having them sit around and give orders to my big TAG.

I am not too keen on the knights but the only way to go with fusiliers link teams and the Padre Hacker is the knight list so I guess I will work around that

De Fersen
3  Fusiliers with combi rifle
1 Fusilier with HMG

and whatever else once I find out what is actually worth it....kind of like the look of the Sierra Dronbots (I think with the super chief Hacker I should be able to field those).

And perhaps some non impetuos non frenzy knights....montesa, holy grave or whatever.
and maybe a Hospitaler doc.
Dwarves....
yeah, they really are comically small. Still, all that matters is that you're happy doing them.

I'm particularly fond of his Little Billy Landsknecht.
Albrecht Hexenjäger

Offline Fandir Nightshade

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Dwarves....
yeah, they really are comically small. Still, all that matters is that you're happy doing them.

I'm particularly fond of his Little Billy Landsknecht.
Albrecht Hexenjäger

Offline Crimsonsphinx

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Re: Infinity [the game. not the number or concept :) ]
« Reply #24 on: July 31, 2012, 03:15:56 PM »
You will find that the best weapons are HMG, Sniper rifles and spitfires.  Try to get these in your lists.  The basic fusileer chaps will probably die quite fast, as bs12, while better than other peoples basic infantry really isn't anything special.   Pan O generally have around +1bs over other factions across the board, but rely heavily on equipment [which can often be hacked] over skills [which cant]

I tend to give my cheaper guys better weapons, and my more expensive chaps I give basic weapons because they can use them.  The limitation of special weapon cost is quite prohibitive, especially if you like nice guns/TAGS/elites.  Both my Sister Moira and my Mobile Brigada use multirifles just fine.  Other units usually get all my expensive bits of kit because they need them more.
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