Played a game last night (2200 pts vs Beastmen). Use the army i posted in Parade Ground.
Tried out some of the new shiny stuff.
My impressions are belew (keep in mind its only form 1 game, so it is a bit biased)
Quite good, even if i misused them a bit (Note to self: Don't charge Giants!). I ran a unit of 3. (I think 4 is better, as i lost 1 qiute early, and 2 doesnt pack enough OOmpf!)
I of 4, with Str 5 is good. Be careful of stuff that removes armour, since you only have T 3.
My 3 killied a giant (with luck!), and wiped out 15xGors (through grining), but got hit by MinoBus w/ GW and died messily.
I think it is easy to overestimate them (I did at least)
Helblaster w/ engineer
Surprisingly good. BS 4 really helps. It survived the whole game, and fired in 5 of the 6 turns. It kept the 2xHarpy units honest (killed 'em both, even with skirmish & long range), it also created a 24'' 'no-go'-zone for his Minos.
I think its the first time in 8th Ed., that my Warmachines have survived the whole battle!
It is much more reliable & deadly, but needs the babysitting engineer, wich makes it quite costly.
40xSpearmen bus with Warrior Priest, BSB & Hurricanum
Also quite good. Due to some bad judgement (I blame the beer!) I actually charged my 40 man Spearbus into a 30 x Gor unit with Beastman lord and BSB....!!! In the 2nd turn... (Yeah, stupid I know). But it showed how good our Inf can be when all the buffs kick in together. Combination of Hatred, Priest buff spamming and Hurricanum, I acutally outgrinded the Beastmen...! (Surprised me & him!). The only big problem is keeping the Priest alive... After the first round, my opponet wised up, and started to attack the Priest. And he isn't very survivable... And then you are back to having reguler state troopers. Hold the line & Steadfast kept me in the fight, but doesn't help against our troopers dying in droves. In the end, we wiped each other out.
(But I am looking forward to try the same in my next match, but with Greatswords...
If I can afford them, pointswise).
Hurricanum seems good. Forgot about the extra PD.
(Blame it on old age).
Only got the bound spell of once, and didn't do much. But the +1 to hit is very nice. Especially with Miasma reducing opponents WS.
It was a fun & extremely bloody game, wich ended in a Minor Loss for me (he won with app. 400 VPs).
Pros with new book:
-Troops are much more dangerous with multiple buffs. We can actually outgrind ppl.
-Helblaster is scary again
-Prayer spam is funny (and frustrating for opponent)
-Very solid in Ld department, with HtL
-Very buff relliant
-More expensive / Much smaller army (my army felt literally tiny) Also had to drop the 'fun' stuff.
-Not much survivabillity. We die as easily as before, and have less warm bodies. This is a problem.
-Reliant on WP's. Who also die very easily, even to R'n'F. Smart opponents will knock out our WP/Captains, and the it ts a much bigger struggle.
But, we had a very fun & friendly game, and I am really looking forward to play again, next thursday (against Demons & Lizardmen).
This time with Greatswords!
Game on, ppl.