Thanks for your thoughts."cross reference that with Calisson's exellent playstyle chart"
I'd expect most W-E readers not to know what you're talking about.
I imagine you're referring at: D.R.A.I.C.H. – The style of a druchii army
I'd love to see your version adapted for W-E.
About your general & BSB, there are important alternatives:
1- are they to be in the front rank of the main unit? In that case they need the best defense you can buy. WP also have this role.
2- are they to avoid the hottest part of the melee? In that case they need the fastest mount you can breed. You can provide them with fancy jewels such as MR or magic banners. Sorcerers have a similar problem, with similar solutions.
3- are they a mobile tool to put additional pressure where it is needed? In that case they need the best weapons (TGM with runefang competes hardly for that role).
I understand that you take a mix of roles 1 and 3.
However, nothing prevents you to fly away before being charged, if the fight does not suit you."The chocobos looks like exellent carrier units."
Not that much. Too vulnerable to whatever ignores armor saves, magic, some warmachines, even snotling chariots.
Also, 3 or 4 DG plus 1 or 2 peggies = very cumbersome.
I understand much better the idea of going along with infantry, despite lacking "look out, Sir".The Steam Tank has what it needs to perform in most of the areas i need a monster to perform
Except that in melee, the Stank is more a tar pit than a grinder, contrary to most monsters.
The STank cannon has a problem: instead of blowing off a 120pts warmachine, you risk to hinder a precious "monster" with double value. Still, it is much more usable than in previous army book.the only warmachine I will field is 1 hellblaster with an engineer
If the hellblaster creates a 24" no man's land, that's a lot of pts not doing anything else than controlling that area (that's good already, I admit).
That's why I'm considering rather a group of hellblaster + engineer + cannon.
When no target at 24", the engie helps the cannon.
When anything comes close, the engie helps the hellblaster, the canon shoots by itself.
When the hellblaster is eventually charged, the engie positions himself in the middle, at angle, so that the pursuing enemy bumps on the engie and is directed away from the canon, thus buying more time for canonballs.Normally I would bring 2 lvl 1 mages
Your approach was inspiring. Now I consider a mere beast, heavens or shadow lvl1 to complement the WP, just taking the default spell for buff/curse. All other PD will be used by WP.I WILL bring flagelants in a unit of 18.
I'd love to hear you about the pros & cons compared to 3 units of 6.
Like druchii's WE MSU spam sometimes considered.