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Author Topic: Warrior Priest rules for Storm of Magic  (Read 4369 times)

Offline Quickbeam

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Warrior Priest rules for Storm of Magic
« on: May 02, 2012, 02:01:46 AM »
I heard there was some recently released in a white dwarf.
Anybody seen them? If so what do you think of them?
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Offline Spiney

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Re: Warrior Priest rules for Storm of Magic
« Reply #1 on: May 02, 2012, 06:13:07 AM »
They we a bit of a joke, as though anyone is going to attempt a level 15 bound spell with no casting modifiers whatsoever.

The whole SoM article was a bit pointless, the new cataclysm spells revolved around a system of magical marks which you have to buy extra for models in your army, so models with the mark of Chamon can be effected by the new metal spells, models with the mark of Azyr benefit from the heavens spells etc. Each lores has a spell that allows you to transform a model with its mark into a a sort of avatar for that lore, presumably something to do with the incarnate elemental models FW is working on.

There was also a list of sacred witch hunter artefacts which a WH pays 25pts to roll on a table and gets the artefact that he rolls. Unfortunately most of the results are totally useless, with only one or two that would really help you.

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Offline Delthos

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Re: Warrior Priest rules for Storm of Magic
« Reply #2 on: May 02, 2012, 03:23:02 PM »
A Bound Spell of 15+ is a bit high, but it's one of those type of spells you are going to 6 dice anyway. 15+ is more than doable with 6 dice, and you are likely going for IF to not worry about it as you don't suffer miscasts from them. It's actually a huge benefit in a Storms of Magic game as the additional SoM miscast table is killer.

Here are the details on the spells.

  • Word of Glory makes the Warrior Priest and the unit he is with Unbreakable, and all friendly units within 12" Stubborn until the start of the next friendly magic phase.
  • Word of Vengeance gives the Warrior Priest and the unit he is with +2 Strength and Flaming Attacks, and all friendly units within 12" +1 Strength until the start of the next friendly magic phase.
  • Word of Resolve gives the Warrior Priest and the unit he is with +2 Toughness and Regeneration 6+, and all friendly units within 12" +1 Toughness until the start of the next friendly magic phase.[/
  • Word of Wrath gives the Warrior Priest and the unit he is with +2 Attach and Devastating Charge, and all friendly units within 12" +1 Attack until the start of the next friendly magic phase.[/
  • Hymm of Victory gives all friendly units on the board. Any of those units with a Warrior Priest count as scoreing twice as many wounds for purposes of combat res until the start of the next friendly magic phase.
  • Hymm of Justice gives all enemy units within 12" of the Warrior Priest. Until the start of the next friendly magic phase when any of the targeted units inflicts an unsaved wound, it immediately suffers a wound on a D6 roll of 4+ with no armor saves allowed. The wounds are distributed as shooting attacks.

As for the Sorcerous Brands (the upgrade so that the new cataclysm spells can affect them), any wizard is considered to have the brand for his lore, so you don't have to purchase it for them. You do have to purchase it for other characters though. Monsters can take them even though they normally can't take them. They are considered mythic artifacts, but you can duplicate them and they don't count towards the number of mythic artifacts you can take.

The Witchhunter Relics are definitely overpriced for a random effect that may not be very useful. Definitely a miss on these.
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Offline malladin_ben

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Re: Warrior Priest rules for Storm of Magic
« Reply #3 on: May 03, 2012, 06:12:03 AM »
With the cheapest thing that I can buy with the models in my collection being 55 points, I quite often end up with a few points outstanding from my magic and monsters limits. Something I can buy for 10 points seems quite handy to me. Don't know if I'd bother with WPs in a SoM game, but witch hunters could be useful.

Offline slaaneth

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Re: Warrior Priest rules for Storm of Magic
« Reply #4 on: May 03, 2012, 06:47:24 AM »
On a related note.

I like the rules for the turning into elementals for the wizards.  Mainly the part that it continues until reduced to zero wounds, they should have used this for transformation of Kandon.

Two question about the warrior priest spell word of wrath

If cast during the magic phase of the turn a unit has already charged do they have devisating charge? Since they didn't charge with the special rule.

How many extra attacks do detachments get?

+2 for being under the effect of the spell

or

+3 for being under the effect of the spell and being a seperate unit within 12"

Offline commandant

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Re: Warrior Priest rules for Storm of Magic
« Reply #5 on: May 03, 2012, 07:52:09 AM »
The logical answer to the first question would be no.   You can not be charging in a devastating manner if you don't charge

I think the answer to the third is +3 due to special rules.

With prayers like that priests are very powerful in SoM

Offline Delthos

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Re: Warrior Priest rules for Storm of Magic
« Reply #6 on: May 03, 2012, 04:59:59 PM »
My answer to devastating charge question would be, "When do you resolve the devastating charge?" I've never played with a unit that has the rule so I'm not familiar with it, but I'm guessing in the close combat phase. As the magic phase comes first and the spell grants the unit devastating charge, the unit then has it in the close combat phase and you resolve its rules then. Simple as that, if they have the rule, you use it when you are allowed to. It doesn't matter that they got it after they charged, only that they have the rule. Also, as it is not a remains in play spell, it would be pointless if it didn't work in this manner as the unit would lose the rule prior to the closecombat in the the next turn.

The Transformation of Kadon should definitely work like the Apocalypse transformation spells. Once a model is reduced to 0 wounds in the other form, it reverts back to its wound level it was at prior to transforming and the spell isn't remains in play.

I'd have to say that the intent was not for detachments to get 3 attacks from the Word of Wrath, but it seems they can, assuming Grand Battle Prayers are passed on to detachments like normal Battle Prayers. Technically these aren't Battle Prayers and as the rules state that only Battle Prayers are passed on to detachments, it could be argued that these don't and the detachment only gains +1 attack due to being within 12". There is nothing in the Grand Battle Prayers section that says they are or are not passed on to detachments.
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Offline Mathias

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Re: Warrior Priest rules for Storm of Magic
« Reply #7 on: May 03, 2012, 09:29:55 PM »
What WD was this update in?

I have a SoM battle coming up in a campaign.
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Offline Spiney

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Re: Warrior Priest rules for Storm of Magic
« Reply #8 on: May 03, 2012, 09:31:37 PM »
What WD was this update in?

I have a SoM battle coming up in a campaign.

The May issue released last Saturday.

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Offline Mathias

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Re: Warrior Priest rules for Storm of Magic
« Reply #9 on: May 03, 2012, 09:39:58 PM »
Cool.  I will have to pick it up and show it to my opponent  so we can use it (if it is any good).
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Offline Delthos

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Re: Warrior Priest rules for Storm of Magic
« Reply #10 on: May 04, 2012, 08:26:01 PM »
A little update.

As to the Devastating Charge rule, it says "Models with this special rule have +1 Attack during a turn in which they charge into combat." So that means they do indeed get the +1 attack from the spell. The only requirement is that the unit charged during a turn and they have the special rule.

Also after having read the rules for Battle Prayers in the Warrior Priest section, only regular Battle Prayers pass on to detachments, not Grand Battle Prayers. There is nothing in the Grand Battle Prayers section that says you treat them as normal Battle Prayers for detachments. So to me that means with the Work of Wrath, the detachment would on gain +1 attack, not +2 or +3. They would only gain the +1 attack from being within 12" of the Warrior Priest. They would not get the benefit of the parent unit the warrior priest is in, those being +1 from the spell and +1 from Devastating Charge (assuming they charged that turn).

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