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Author Topic: So the Empire General...  (Read 1508 times)

Offline Varkan

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So the Empire General...
« on: May 06, 2012, 04:20:47 PM »
Well, I recently picked up the last of the metal Marius Leitdorf models from one of my FLGS, and just recently played my first game using the model, btu not as Marius (which I had initially thought I would do).

Instead (and for a whopping 7 points cheaper) I fielded him as a normal General, outfitted with Fencer's Blades, The White Cloak of Ulric, and on a barded warhorse in a unit of Reiksguard. Does this seem like an overall effective build, because it worked quite well for me with that unit during the game.

Also, if someone has to roll a 6+ to begin with, and they're taking an additional -1 to hit, how does that get resolved?

Offline rothgar13

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Re: So the Empire General...
« Reply #1 on: May 06, 2012, 04:27:24 PM »
6s to hit are always a success, 1s to hit are always a failure.

And the build seems like a reasonably effective defensive build. Helps keep the General alive, which is the important part.

Online Fidelis von Sigmaringen

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Re: So the Empire General...
« Reply #2 on: May 06, 2012, 04:30:09 PM »
Yes, page 50 BRB: "a natural dice score of 6 always hits and a natural dice score of 1 always misses".
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Offline PrinceofPleasure

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Re: So the Empire General...
« Reply #3 on: May 06, 2012, 04:33:53 PM »
He's not similar to Marius at all... You take Marius for the posibility of a WS6, 5 attack Runefang.

Offline TheElectorCount43

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Re: So the Empire General...
« Reply #4 on: May 06, 2012, 05:28:22 PM »
He's not similar to Marius at all... You take Marius for the posibility of a WS6, 5 attack Runefang.
You take Marius for either fluff reasons or to test him out, or both

Offline Countwarlord

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Re: So the Empire General...
« Reply #5 on: May 06, 2012, 05:51:47 PM »
You take Marius for up to 5 runefang attacks and the free reform you might get.
"Yeah I'm human so your probably stronger than me, tougher than me, faster than me, more skilled then me, and you probably know more about warfare than I could hope to learn in a dozen lifetimes.....but then again I'm the only one who brought a gun."

Offline PrinceofPleasure

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Re: So the Empire General...
« Reply #6 on: May 06, 2012, 06:04:17 PM »
He's not similar to Marius at all... You take Marius for the posibility of a WS6, 5 attack Runefang.
You take Marius for either fluff reasons or to test him out, or both

What are you testing the weight of the model on the table?

Offline rothgar13

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Re: So the Empire General...
« Reply #7 on: May 06, 2012, 06:41:39 PM »
More like whether that crazy ability of his will screw you over or not, I think.

Offline TheElectorCount43

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Re: So the Empire General...
« Reply #8 on: May 06, 2012, 08:10:40 PM »
More like whether that crazy ability of his will screw you over or not, I think.
yep  :happy:

Offline Freman Bloodglaive

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Re: So the Empire General...
« Reply #9 on: May 07, 2012, 12:49:31 AM »
I have old school Marius.

And the other three.
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Offline Varkan

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Re: So the Empire General...
« Reply #10 on: May 07, 2012, 01:16:08 AM »
More like whether that crazy ability of his will screw you over or not, I think.

Exactly. I wasn't sure whether I wanted to risk that rule of the character on this game (still learning how to play overall lol).

Would it be a better buy to put the Talisman of Preservation on him? 5 pts less for an overall better ward save (aside from against flaming attacks, that is).

Offline Clymer

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Re: So the Empire General...
« Reply #11 on: May 07, 2012, 03:20:28 AM »
I took him in a game as a... well as a general. Put him in the greatswords next to a Warrior Preist. He seemed to do just fine... not great, not awful. He's cheap enough and with the nerf to Arch Lectors, and with the WP prayers being just as good as an AL's, I reckon he's relatively a decent, if not spectacular choice right now.
Note: The above post was intended for entertainment purposes only and may contain views not necessarily held by its author. Any similarity to actual facts is purely coincidental.

Offline Lord Solar Plexus

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Re: So the Empire General...
« Reply #12 on: May 07, 2012, 07:36:03 AM »
How do you equip him that he remains cheap?
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So the Empire General...
« Reply #13 on: May 07, 2012, 03:04:41 PM »
I've used Fencer's Blades defensively with my Savage Orc Shaman all the time. It's quite effective. OnG used to have a -1 to hit item, too. It's quite effective. The weakness is sniping ability of magic or shooting. That....or a very lucky opponent!  Still, AS is very nice.

Offline Byronic

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Re: So the Empire General...
« Reply #14 on: May 07, 2012, 03:18:20 PM »
I may well be incorrect here but can a mounted character even take The Fencers Blades; as they're paired weapons?

On foot in stubborn troops he sounds nice though, so cheap!

Offline zifnab0

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Re: So the Empire General...
« Reply #15 on: May 07, 2012, 03:35:39 PM »
I may well be incorrect here but can a mounted character even take The Fencers Blades; as they're paired weapons?
Why wouldn't you be able to?  Mounted characters can have 2h weapons or a HW & shield.

Offline rothgar13

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Re: So the Empire General...
« Reply #16 on: May 07, 2012, 03:38:58 PM »
A mounted character can take the Fencer's Blades, yes. There's never been a restriction on taking 2 weapons while mounted - the thing is that 2 mundane weapons simply don't do anything for mounted character. Magic Paired Weapons, on the other hand, still provide their +1 Attack.

Re: So the Empire General...
« Reply #17 on: May 08, 2012, 06:18:38 PM »
Correct me if I'm wrong but even WS1 hits on a 5+ vs. WS10, white cloak gives you an additional -1 so  you hit on 6's.  Am I missing something?Where does the extra -1 come from?
« Last Edit: May 08, 2012, 11:31:59 PM by Borgio the Besieger »

Offline Folken

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Re: So the Empire General...
« Reply #18 on: May 08, 2012, 10:22:08 PM »
Also, if someone has to roll a 6+ to begin with, and they're taking an additional -1 to hit, how does that get resolved?
A natural of a roll of a 6 always hits no matter the modifiers.

Offline RockabillGR

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Re: So the Empire General...
« Reply #19 on: May 09, 2012, 02:39:41 AM »
Correct me if I'm wrong but even WS1 hits on a 5+ vs. WS10, white cloak gives you an additional -1 so  you hit on 6's.  Am I missing something?Where does the extra -1 come from?

white cloack of ulrick
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Offline Albrecht Hexenjaeger

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Re: So the Empire General...
« Reply #20 on: May 09, 2012, 02:45:56 AM »
Fencing blades?  :unsure:
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Re: So the Empire General...
« Reply #21 on: May 09, 2012, 02:23:46 PM »
Correct me if I'm wrong but even WS1 hits on a 5+ vs. WS10, white cloak gives you an additional -1 so  you hit on 6's.  Am I missing something?Where does the extra -1 come from?

white cloack of ulrick

Yeah. I get that the cloak gives you the extra -1 see where I said the" white cloak gives you an additional -1 so you hit on 6's." The original poster asked if you are on 6's to hit what does the extra -1 do for you? There is no extra -1. Just the one from the white cloak and WS 10 gets hit on 5's not 6's.

Offline Lord Solar Plexus

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Re: So the Empire General...
« Reply #22 on: May 09, 2012, 02:33:43 PM »
There are some other options although most of them are rarely seen in combination: Curse of Anraheir, Pha's Light, Snow Storm for spells, Glittering Scales for armour and so on. A model could be hit on 5's because of the WS difference (doesn't always have to be 10 obviously), wear the White Cloak and be boosted by Pha's = theoretically hitting on 7's were it not for the "6 always hits"-rule.
Some German words are so long that they have a perspective. Whenever I come across a good one, I stuff it and put it in my museum.

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Offline Count Wolfenstein

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Re: So the Empire General...
« Reply #23 on: May 09, 2012, 03:59:55 PM »
I originally fielded a general with some fancy equipment, but next time try this: Grand master with 1+ save, runefang, and other trickster's shard.

I beat a 300+ mounted chaos lord in close combat then moved onto his squad in my last game. He's become a staple. Plus I love the plastic general options GW gives you in that kit.

Offline Darthkenjamin

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Re: So the Empire General...
« Reply #24 on: May 09, 2012, 04:56:40 PM »
Only problem I had with the Grand Master with a runefang fighting chaos lord was he took the shield that turned magic weapons into normal ones and then my lord couldnt touch him. Of course after he won and chased the remaining knights down the cannon took out the lord on the juggernaut and the last chaos knight.