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Author Topic: Race on Saiph - 40k Campaign  (Read 231 times)

Offline Nicholas Bies

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Race on Saiph - 40k Campaign
« on: May 10, 2012, 08:21:45 AM »
Hey guys,

So the Warhammer Fantasy season has finished at the LGS and we've all moved onto 40k. To celebrate we've decided to conduct a campaign. As I have never really played 40k since 3rd ed (although I know the 5th ed rules) and only just bought my Eldar army I offered my services as GM.

Anyway just sent the guys the back ground story (see below). We have 6 players in the campaign and we are using a Planetary Empire map - photos will be posted this evening so you can see the map.

Caz - Dark Eldar
Sam - Dark Eldar
Piers - Necrons
Walter - Necrons
Alex - Black Templars
Ben - Ultramarines
Justin - Inquisition with special IG allies rules representing the local PDF forces.

Back ground:

Orion 89-Zeta is a planet situated in the Sirius Cluster of Segmentum Tempestus. Orion has been colonized for over 6000 years and is the key planet in the Draco System, providing the majority of the Imperial Guard regiments for conflicts within the Sirius Cluster.

It is a Hive World of sheer desolation, the planet is now devoid of any topography as the mountains themselves have been mined and refined for all their materials and resources. Instead the planet is now divided by the borders of the Hive Cities and the barron wastelands that surround them.

Orion 89-Zeta has three main continents, known as the Drie Konings in the local tongue or Three Kings in Gothic. The names of the three continents are Rigel, Alnitak and Saiph. Orion has a single moon called Ursa that is used and controlled by the Administratum due to the incredible amount of resources that have been found under Ursa's crust.

Saiph is the smallest of the continents and is populated by 15 billion people in 4 Hive cities - Charon, QuaOar, Eris (Capital of Saiph) and Sedna. QuoOar, Eris and Sedna form the Tripartite Alliance and all three Hives have a long history of cooperation. Charon however was a colonial city of the Hive Andrastea in Rigel. Over time Charon has evolved into it's own Hive but its placement in the Kildin Sami Tundra has only enforced its isolation from the other Saiph Hive Cities.

In 939M40 High Lord Crastus of Eris Hive commissioned a Xenoarcholgical team to examine an odd structure that had been uncovred during explosive mining in the Zabana Savanah. The team under Professor Beatmen a fellow of the Terran Xenos Studies Society spent 3 years slowly excavating the object. Beatmen and his team were unable to discern the origins of the object uncovered except to confirm that it was pre-Imperium and of a Xenos nature, very reminiscent of the Cadian Pylons in look and feel.

Beatmen decided to remove the object in 942M40 enlisting the use of a detachment of the Eris Defence Force to help remove the object and take it back to Eris for further research. What happened to Beatmen and his detachment, 10th Platoon, 52nd Company 3rd Eris 'Iron Militia' Regiment is unkown. A massive explosion was seen across the world that swept away a 200km region of the planet into dust. Once the atmosphere had settled the citizens of Saiph were greeted with a shimmering blue force field over the dig site that has proven impossible to penetrate.

The only clue to what transpired is Beatmens last transmittion to Crastus, "High Lord, we are about to lift the pylon from it's base, wait! What's that!, O Emperor No! Everyone hide, Everyone.... AAAAAAAH" The recording continues for 10 minutes more, however all that can be heard is lasfire and the screams of the dying.

Crastus immediately sent an astropathic signal to the main Munitorium base in the Hermes Cluster stating an unidentified Xenos artifact had become active and requesting Imperial Guard reinforcements to help contain and protect the artifact. However this transmission was intercepted and heard by more forces then the local Munitorum command.

The race on Saiph has just begun and only time will tell who will win and what they will find.



Some general rules:

All items provide the bonuses as per Planetary Empire rules
Forgeworld Imperial Armour 40k approved units are allowed
Forgeworld Apocalypse units are allowed as Secret Weapon Developments - each manafactorum provids 10pts a turn, once you have accumulated enough points you can deploy your secret weapon

Armies are entirely player choice and there are no restrictions at all - so you can take special characters - however they must make realistic sense (i.e. not just competative) and must have a background story.

We are yet to figure out how we're gonig to do combat movement and if we'll have multiple armies or not.

Anyway let me know what you all think
The greatest form of control which can go on forever until it is exposed is a tyranny you can't see, touch and taste (unlike totalitarian Govts). When you sit in a prison cell but can't see the bars, because people don't rebel against not being free when they think they're are.

Offline The emperor 111

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Re: Race on Saiph - 40k Campaign
« Reply #1 on: May 10, 2012, 04:31:41 PM »
Where exactly are you playing this campaign on the real world?
On another note it sounds great!!!

Offline Nicholas Bies

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Re: Race on Saiph - 40k Campaign
« Reply #2 on: May 10, 2012, 04:48:59 PM »
In Hong Kong mate,

Thanks here are the extracts from the quick little extras I gave people while at work today:

Dark Eldar players:


What the Imperium calls the Sirius Sector was once part of the Eldar Empire, the region known as Alandaresh or Fire Storm. During the war with the Necontyr race the war took a turn for the worse and it looked like the Eldar would soon be destroyed.

It was during this period of desperation that the God Vaul gave his children a secret weapon, a Wraithbone Pylon that had the ability, when activated, to create an impenetrable force field at a distance determined by the Eldar Seers while opening a webgate to allow Eldar forces to enter the closed area and annihilate their foes.

These weapons proved highly effective as it allowed the Eldar to isolate enemy units and utterly destroy them. It was believed that the last of these weapons, karandal's in the Eldar tongue were lost during the fall.

The energy signal given off by the Planet Orion-89 Zeta matches 100% the recorded signature of the Karandal and should the weapon fall into the wrong hands, especially the hands of the Necrons then the end of the Eldar race will be that much closer. While in the hands of an ambitious Lord it could once again raise the Eldar to their rightful place as as masters of the Galaxy.

- keep this information secret. You two can work together and combine your armies to fight 2v1 battles should you wish, or you can fight against each other, it is entirely up to you.


To the Necron players:

What the Imperium calls the Sirius Sector was once part of the Eldar Empire, the region known as Alandaresh or Fire Storm. To the Necrontyr it was known as Thoths Cruicible.

During the war with the Eldar race the war began to favour the Necronytr and victory seemed certain. The Eldar were consistantly defeated and an assault upon the Maiden Worlds drew nigh.

It was during this period of desperation that the God Vaul gave his children a secret weapon, a Wraithbone Pylon that had the ability, when activated, to create an impenetrable force field at a distance determined by the Eldar Seers while opening a webgate to allow Eldar forces to enter the closed area and annihilate their foes.

These weapons proved highly effective as it allowed the Eldar to isolate enemy units and utterly destroy them. The Necrontyr went from near victory to almost certain defeat overnight. The Necrontyr eventually lost the war transforming into the Necrons of today while the Karandal's, the Eldar name for these weapons, were thought to be lost during the Fall.

The energy signal given off by the Planet Orion-89 Zeta matches 100% the recorded signature of the Karandal and should the weapon fall into the wrong hands, especially the hands of the Eldar then the end of the Necron race will be that much closer. While in the hands of an ambitious Lord it could once again raise the Necrons to their rightful place as as masters of the Galaxy.

- keep this information secret. You two can work together and combine your armies to fight 2v1 battles should you wish, or you can fight against each other, it is entirely up to you.


To the Imperial Players:

The information regarding the strange Xenos artifact is sparse and patchy at best. It is unknown what this object's function is and if it is a piece of Xenotech, a weapon or energy source. What is known is that it is an abomination to the Emperor and should be destroyed as soon as possible.

Reports are coming in of various Xenos fleets approaching Orion 89-Zeta, this can only mean the artifact holds some significance. The Xenos cannot get their non-human hands on whatever is on Orion 89-Zeta. All imperial forces must do their up most to recover the artifact first and destroy it second. Protection of the civilian population is secondary to this objective.

All Imperial forces shall have access to the Planetary Defence Forces. This means in your army you can include:

0-1 Company Command
1 Imperial Guard Squad per 2 Conscript squads
0-3 heavy weapon squads
0-3 Leman Russ Battle Tanks
0-3 Basilisks
- Only Company and Platoon commands can take a Chimera

- your mission to gain control of the pilo and destroy it should remain secret from the other players. You three can combine together to play 2v1 or 3v1 battles against the Xenos however you cannot fight against each other...yet...


To the Inquisition alone

Not all the Inquisition are Puritans, some are referred too as Radicals, Inquisitors who have fought Chaos so long they have become what they fight or those deluded enough to think they can turn the forces of Chaos against itself.

You much choose your path, to uphold your orders to destroy the artifact or to try and claim the artifact  for your own research.

You can make this decision at any point in the campaign by initiating an attack against a fellow Imperial player. Should you initiate an attack then you can no longer make combined assaults with them against the Xenos and become your own faction.

Should you remain  a Puritan then your Black Ship has hidden itself near the sun and should it appear that any Xenos faction looks set to gain control of the artifact then you can call it down to commence Extermination of the Planet (rules to be given further down the track).
The greatest form of control which can go on forever until it is exposed is a tyranny you can't see, touch and taste (unlike totalitarian Govts). When you sit in a prison cell but can't see the bars, because people don't rebel against not being free when they think they're are.

Offline FR1DAY

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Re: Race on Saiph - 40k Campaign
« Reply #3 on: May 12, 2012, 06:23:47 PM »
Like the background. Works well with the armies playing. Would be nice to have a craftworld eldar force but you can always use your troops for scenario.

From a fluff perspecitive I believe that the black ship carry psykers to earth to sustain the emperor. They aren't the personal ships of inqusitors, they get around however they can. . Doesn't really matter I suspose.

Also fluff wise you should limit the PDF weapon options to basic low tech stuff. Try the tyrant legion list in IA9/10 without the marines.
There are 40 different shades of black, so many fortresses and ways to attack.

So why you complaining!

Offline Nicholas Bies

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Re: Race on Saiph - 40k Campaign
« Reply #4 on: May 12, 2012, 06:26:05 PM »
I'll take a look thanks.

The craftworld will appear when any one race manages to get near the pylon.
The greatest form of control which can go on forever until it is exposed is a tyranny you can't see, touch and taste (unlike totalitarian Govts). When you sit in a prison cell but can't see the bars, because people don't rebel against not being free when they think they're are.

Offline Nicholas Bies

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new campaign - blog link
« Reply #5 on: May 30, 2012, 07:52:48 AM »
Hey guys,

heres a link to a blog my local gaming group has made to keep records of our battles and stories over the course of a campaign we're playing - not the one mentioned above.

Hope you take the time to read it cause it is good fun.

http://planetfall-campaign.blogspot.com/
The greatest form of control which can go on forever until it is exposed is a tyranny you can't see, touch and taste (unlike totalitarian Govts). When you sit in a prison cell but can't see the bars, because people don't rebel against not being free when they think they're are.