In Hong Kong mate,
Thanks here are the extracts from the quick little extras I gave people while at work today:
Dark Eldar players:
What the Imperium calls the Sirius Sector was once part of the Eldar Empire, the region known as Alandaresh or Fire Storm. During the war with the Necontyr race the war took a turn for the worse and it looked like the Eldar would soon be destroyed.
It was during this period of desperation that the God Vaul gave his children a secret weapon, a Wraithbone Pylon that had the ability, when activated, to create an impenetrable force field at a distance determined by the Eldar Seers while opening a webgate to allow Eldar forces to enter the closed area and annihilate their foes.
These weapons proved highly effective as it allowed the Eldar to isolate enemy units and utterly destroy them. It was believed that the last of these weapons, karandal's in the Eldar tongue were lost during the fall.
The energy signal given off by the Planet Orion-89 Zeta matches 100% the recorded signature of the Karandal and should the weapon fall into the wrong hands, especially the hands of the Necrons then the end of the Eldar race will be that much closer. While in the hands of an ambitious Lord it could once again raise the Eldar to their rightful place as as masters of the Galaxy.
- keep this information secret. You two can work together and combine your armies to fight 2v1 battles should you wish, or you can fight against each other, it is entirely up to you.
To the Necron players:
What the Imperium calls the Sirius Sector was once part of the Eldar Empire, the region known as Alandaresh or Fire Storm. To the Necrontyr it was known as Thoths Cruicible.
During the war with the Eldar race the war began to favour the Necronytr and victory seemed certain. The Eldar were consistantly defeated and an assault upon the Maiden Worlds drew nigh.
It was during this period of desperation that the God Vaul gave his children a secret weapon, a Wraithbone Pylon that had the ability, when activated, to create an impenetrable force field at a distance determined by the Eldar Seers while opening a webgate to allow Eldar forces to enter the closed area and annihilate their foes.
These weapons proved highly effective as it allowed the Eldar to isolate enemy units and utterly destroy them. The Necrontyr went from near victory to almost certain defeat overnight. The Necrontyr eventually lost the war transforming into the Necrons of today while the Karandal's, the Eldar name for these weapons, were thought to be lost during the Fall.
The energy signal given off by the Planet Orion-89 Zeta matches 100% the recorded signature of the Karandal and should the weapon fall into the wrong hands, especially the hands of the Eldar then the end of the Necron race will be that much closer. While in the hands of an ambitious Lord it could once again raise the Necrons to their rightful place as as masters of the Galaxy.
- keep this information secret. You two can work together and combine your armies to fight 2v1 battles should you wish, or you can fight against each other, it is entirely up to you.
To the Imperial Players:
The information regarding the strange Xenos artifact is sparse and patchy at best. It is unknown what this object's function is and if it is a piece of Xenotech, a weapon or energy source. What is known is that it is an abomination to the Emperor and should be destroyed as soon as possible.
Reports are coming in of various Xenos fleets approaching Orion 89-Zeta, this can only mean the artifact holds some significance. The Xenos cannot get their non-human hands on whatever is on Orion 89-Zeta. All imperial forces must do their up most to recover the artifact first and destroy it second. Protection of the civilian population is secondary to this objective.
All Imperial forces shall have access to the Planetary Defence Forces. This means in your army you can include:
0-1 Company Command
1 Imperial Guard Squad per 2 Conscript squads
0-3 heavy weapon squads
0-3 Leman Russ Battle Tanks
0-3 Basilisks
- Only Company and Platoon commands can take a Chimera
- your mission to gain control of the pilo and destroy it should remain secret from the other players. You three can combine together to play 2v1 or 3v1 battles against the Xenos however you cannot fight against each other...yet...
To the Inquisition alone
Not all the Inquisition are Puritans, some are referred too as Radicals, Inquisitors who have fought Chaos so long they have become what they fight or those deluded enough to think they can turn the forces of Chaos against itself.
You much choose your path, to uphold your orders to destroy the artifact or to try and claim the artifact for your own research.
You can make this decision at any point in the campaign by initiating an attack against a fellow Imperial player. Should you initiate an attack then you can no longer make combined assaults with them against the Xenos and become your own faction.
Should you remain a Puritan then your Black Ship has hidden itself near the sun and should it appear that any Xenos faction looks set to gain control of the artifact then you can call it down to commence Extermination of the Planet (rules to be given further down the track).