I thought I'd share a list I've been formulating since I bought the new book. Without further ado...Imperial Menagerie - 2500 pointsCore - 745 points
2 x 10 Crossbowmen [Wizard Lord goes in one of these]
40 Halberdiers, Musician, Standard-Bearer
11 Inner Circle Knights, Full Command [BSB goes here]Special - 991 points
6 Demigryph Knights, Musician, Standard-Bearer, Gleaming Pennant
6 Demigryph Knights, Musician, Standard-Bearer, Banner of Eternal Flame
2 x Great CannonHeroes - 149 points
Captain, BSB, Barding, Charmed Shield, Dawnstone, Full Plate Armor, Ironcurse Icon, Lance, WarhorseLords - 615 points
Arch Lector, Armor of Destiny, Great Weapon, Van Horstmann's Speculum, War Altar of Sigmar
Wizard Lord, L4 Wizard, Dispel Scroll, Talisman of Preservation [Lore of Light]Grand Total: 2500 points
As you can see by the smaller unit sizes, this is an MMU-style list. That means I'm going to be looking to dictate the terms of the engagement, and given that my 3 best fighting units are at M7, I think I have a good chance of doing that.
The general strategy is that the beefy units of Knights can take smaller targets on their own and combine to take down Hordes, the big unit of Halberdiers provides ranks and a bit of extra punch, the Crossbowmen clean out enemy chaff, and the cannon takes down any monsters. The War Altar is there to provide global support to my units in the form of bubbled Hatred and prayers, provide emergency Impact Hits (if need be), maybe throw out a casting of Banishment or two, and park itself in front of anything I know it can hold up until the cavalry arrives (literally). Lore of Shadows allows my Wizard to operate at a safe distance from the fray (a lot of spells have some version that can be cast at 36" or better range), and it's not like the spells it offers are bad (the Ward save is in case an opponent tries to snipe him off the board, as armies like Ogres and the Undead are wont to do).
I know some people will say, "Why 6 Demigryph Knights?", and the reason why is because it gives them the bodies they need to be successful. I ran the math on these guys, and they can take a unit of 20 Frenzied Halberd Chaos Warriors in a 1-on-1 in 2 rounds, with no sort of magical backup, while costing exactly the same amount of points. That's a winning combination in my book.
So... what do you think?