[Count]Klaus Metzger[von Sternberg]
Age: 28
Ash blonde hair and pale blue eyes
5,5" around 150 pounds
Title: Knight of the Order of the Panther, Middenheim Chapter
Appearance:
Klaus has a very average face, a bit crooked teeth. The only thing above average on him are his crystal blue eyes that are awake at almost all times and sparkle with intelligence. The fingers on both his hands are stiff due to some mishap in the past therefore his dexterity with them isn´t what it once was. His back is scarred by lashes he received because he tried to act heroic.....well and was stupid about it.
"Klaus, last night I did some research at the main university archive, about your father! I think I found what you were looking for. I was looking at records of battles at the Blackfire Pass, like you suggested. Twenty-five years ago - in 2487 - there was an orc invasion at the pass. Most of the Averland nobility were called to fight there. They defeated the orcs, but a there were a lot of casualties. Now, one of them was Count Karl von Sternberg... according to the records, he died without issue and the title was unclaimed. The estate reverted to the Elector Countess. I think Count von Sternberg was your father! The dates are right, it all makes sense. Does it sound right to you? I have all the evidence at my apartment, and I can show you after your party. So, you really are a count after all! I'm going to have to start bowing and calling you my lord!" Max says this last thing jokingly, but Klaus can tell he really means it.
Career Class: Rogue; past careers: Charlatan, Gambler; current career: Spy.
I used this programm
http://www.roll-dice-online.com/ human
movement 4
weapon skill 46*
ballistic skill 45* (35+10(advance)
strength 3
toughness 3* (2+(1 advance))
wounds 8** (6+(2 advances))
initiative 63* (33+20(advance)+10 (lightning reflexes))
attacks 1
dexterity 49** (29+20(advance))
leadership 45* (25+20(advance))
intelligence 57** (37+20(advance))
cool 54*** (34+20(advance))
willpower 54 ** (34+20(advance))
fellowship 66*** (36+30(advance))
Social standing: actual = D 23, +5 in Middenheim (socially mobile)
feigned = B18, + 5 in Middenheim
Social standing if displaying the insignia of the Knights Panther A1 (noble) or A5 in Middenheim
fate points 5
insanity points 4
experience points 0
Skills:
silent move urban (-10% to listen tests for anyone who might hear them. Applies in all urban and most underground situations)
bribery (+20% to bribe tests)
lightning reflexes (+10 I, added to starting profile. Does not count as an advance)
street fighting (no penalties for fighting while unarmed)
gamble (May modify all gamble tests by half Int. May use full Int instead by cheating, but may be noticed (I test for opponents, modified if they also have the gamble skill. May always choose to lose a game.)
luck (Can modify any dice roll they make by +-1 or +- 10% as appropriate, after rolling. Can be used d6 times a day, determined in secret by the GM)
palm object (+15% to test to palm a small object: coin, dice, playing card, or similar - no large than clenched fist)
read/write (can read and write any language they know)
specialist weapon: firearms (can use pistols, blunderbusses and other such firearms safely)
disguise (very good at preparing and using disguises. Will never be noticed among unsuspecting people, and can pass casual examination by a Fel test. Can also help other people with their disguises.)
mimic (can copy accents and even other people's voices perfectly. +10 to bluff and +10 to busk!)
seduction
+10 to Fel tests with the opposite sex. Good chat-up lines!
Public speaking
able to influence crowds by making speeches. Use Fel to test, and may influence a number of people equal to Ld score
blather
able to distract people by talking total nonsense to them! Fel test to use it: success = 1 round distraction, increasing if you succeed by a lot
charm
+10 to all Fel tests when trying to be charming
Languages:
Old Worlder (Riekspiel dialect)
Equipment:
hand weapon (fancy warhammer)
2 pairs of duel pistols (pistol 8/16/50 4 2 to load, 1 to fire misfires, intimidating noise!)
50 shot
pistol equipment
pack of cards (with spare aces)
pair of dice
pair of loaded dice (always roll 6s)
nobles silk clothes
two sets of fine made wool and linen travelling clothes
Jewelry (gold ring, two silver rings, silver necklace)
travelling boots
4 flasks of good perfume
knife
poison ingestive killing (to take if he's caught!)
caltrops small (to injure pursuers)
listening cone (to listen at walls)
lamp black (to camoflage his face)
Vial of 'Volstrung's Eradicator.' The label says you can drink it to get bad humors out of your blood."
Blessed talisman of Sigmar. [He may add 10 to his Cl when testing for fear or terror caused by demons or undead]
Silver key to the town of Bogenhafen
Letter of Recommendation to Father Anton
Letter from H.S. to Etelka Herzen
Astrology book about the meteor of the Barren Hills
Portrait of Etelka Herzen
Letter of the ownership of the Black Tower near Grissenwald
Letter of the ownership of money owed to Kastor Liebenrung
Book about Goblin anatomy and behaviour
Picture of Hildebrandt Schmidt
Etelkas Perfume
Smidts red vials
Golden medallion bearing the insignia of the Knights Panther
Blue cloak trimmed with panther fur
Owner of the former Steel Crown Tavern in Middenheim new name Stonebridge.
2800 crowns
Armour points:
shield = 0
head = 0
body = 0/1
left arm = 0/1
right arm = 0/1
left leg = 0
right leg = 0
Career exits:
assasssin
Current advance scheme: Spy
WS+20*
BS+20*
T+1*
W+4**
I+20**
A+1
Dex+20**
Ld+10*
Int+20**
Cl+40**
Fel+20**
Unlearned career skills (spy):
act [skilled at adopting other identities, as well as in stage acting. +15 to appropriate bluff tests, and +10 to busk tests]
concealment: urban [+20 to hide if still, +5 to hide if moving cautiously. Only in urban environments]
cryptography [good at making and breaking codes]
evaluate [+10 to estimate tests, error margin reduced to 5%]
flee! [+50% to speed when running away from danger]
linguistics [good at learning new languages, and able to partly understand unknown languages]
pick lock
shadowing [good at following people without being seen. +10 to hide tests to avoid being noticed]
sixth sense [knows when he's being watched]
wit [very witty! +10 to Fel tests whenever that would be helpful]
advance scheme:Charlatan [old career]
WS+10*
BS+10*
T+1*
W+4**
I+20**
Dex+20**
Ld+20**
Int+20**
Cl+20**
WP+20**
Fel+30***
Advance scheme: (Gambler completed)
BS+10*
W+2**
I+10*
Dex+10*
Int+10*
Fel+10*
Imperial currency
1 gold crown = 20 silver shillings = 240 brass pennies
1 shilling = 12 pennies
Notation: 1GC = 20/- = 240d
So
12GC 17/9 = 12 crowns, 17 shillings and 9 pence
6/- = 6 shillings only
6/4 = 6 shillings and 4 pence
5d = 5 pence only
http://www.chumley.co.uk/wfrp/wfrppricelist.pdf “Rich as an Averlander…” he could remember the sound of the voice, a deep booming voice, of the Merchant speaking to his father like it was only yesterday. He will be rich as an Averlander when he would sell all the wool they had gathered for him on the mar-ketplace of Wurtbad. This phrase, these few words changed his fate. Born in Stirland Klaus was raised in poverty, his parents peasants that tended to the flock of sheep of the local Baron and his fields of turnips. He dreamt to become an Averlander, no more starving during a bad harvest, no freezing and sleeping in one room with the sheep and pigs during the winters.
So one day he packed his few belongings and left his village and his family to become an Averlander, it wasn´t so far away he told himself and if they are all rich he wanted to become one of them. Reaching the Averland he found out, that the people there were not richer than the people in Stirland. Only the nobility and some Merchants lead the life he dreamed of since he was a little boy…since that one day. The peasant too starved and died of a harsh winter and had to work all their life.
But that was not for him, he made up a story, that he was the bastard of some high born Averlander, only out for adventure living on the streets of the Empire because he chose to do so, and at some point in the future when his thirst for adventure was quenched he would return to his fathers fief and claim his heritage. He had told that story so often dur-ing his travels that by now he believes it himself. Klaus Metzger from Averland son of….ahh I won´t tell you fellows as I won´t ruin the noble name of my family. He always had a quick wit and was good with numbers, so he taught himself to read and write to make the story of the wandering noble more realistic. His small frame and lack of skills with arms meant he either had to become a peasant again to earn his living…or turn to less legal means to aqcuire his money.
He always disliked violence and his first years in the criminal underhives of Averheim filled him with terror. He saw people killed and their bodies thrown into the Aver, and the people who cut those throats being hanged by the city watch. It wasn´t his trade, he turned to gambling. His swift mind and quick fingers earned him a good living, with as much food as he wanted and drinks and women too. He found out very fast that the best place to earn the money were the poor. Their desperation and the hope for earning money to give them more freedom was easy to exploit. The rich usually were too smart to even try a gamble or the few stupid nobles that went to the taverns to gamble had enough influence and arrogance to seek revenge once they felt themselves cheated. Like one day after he won several games against a young fat noble, he had his fingers broken by his hired muscles. There was no proof that he had cheated it was just a whim of the young man, and his fingers remained a bit stiff since that day. The poor on the other hand are impotent.
Every once in a while Klaus feels a pang of guilt that he exploits the ones that are al-ready the most exploited but he drowns that guilt, either in drinks or in the stories he likes to tell, about his fight with some Greenskin, or how he accidantly bedded a female Ogre. It is hard world, and one day….one day he has to return to his heritage.
Hintery Hints
On the writing desk is a book of maps, open at a page showing an area of Talabecland called the Barren Hills. A circle has been drawn around what looks like a crater, situated in the fork of two streams that converge to form the River Narn. The Narn itself joins the River Stir, which flows into the Reik at Kemperbad.
Beside the map book is a volume of Sternschau's Astronomical Records, open at the following passage:
In the year of Sigmar 2302, on Hexenstag, the Witch Moon did shine green and smiling upon the world, and so as an omen of disaster. At this time the heavens burned with a great multitude of descending bodies, some of which did smite the earth and make it shudder.
On Geheimnistag, the Witch Moon did again turn its frightful face upon us. I, being prepared, did trace the path of a mighty shooting star as it crossed the sky like the Sun's Chariot: seeing it fall, I made such calculations as to determine the place of its landing. It struck mother earth most grievously, resting in the Barren Hills in Dread Talabecland, far up the Soulless River Narn.
Also on the desk is a letter:
My dear Etelka,
I hope you are well. The volumes I have sent with this letter should be sufficient to prove to you that the thing I have long sought exists, and can be reached. It has lain there some two hundred years already - I can only pray it lies there still. If it does, well, I scarcely need tell you the wonders we will be able to achieve once we possess it! Please, come to me in Nuln as soon as you can. I am preparing an expedition to the Barren Hills, and would value your presence. I have summoned my student Heidlemann as well, and I hope he arrives in time to join us.
I await your arrival with excitement.
Your friend,
H.S.
Magnus College,
Nuln.
My dear Johannes,
Enclosed with this letter is the scroll you require for your endeavor. I hope it will prove suitable, since I found it necessary to employ extraordinary measures to obtain it! I am sure that you do not need to be reminded, but I know you will not take offense if I say this: be certain of your preparations, especially the apparatus and the dedicatory gift. Any mistake or oversight will lead to disaster.
My thoughts are with you, and my prayers also. I wonder if the inner circle know what awaits them when the task is complete! Our old mentor at Magnus College would be delighted with both of us, I am sure. Please write to me with news of your success! I enclose my address, in case you have mislaid it. I shall be leaving home on an expedition of my own in three weeks time. I dare not say more now, but a wonderful prize lies ahead of me!
Yours in love and friendship,
Etelka Hergen.
Residing at Black Peaks Tower, near the town of Grissenwald in the Electorate of Nuln