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Author Topic: Wolfy's Campaign - Sailing to face the Elves in Round 5  (Read 1765 times)

Offline Siberius

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Eek you are powering through already!
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Offline Darkanian

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Mage-Priest Hohpn'Mahd shall demand retribution....he had dibs on the rats :P

Offline thundercake

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I love that campaign  map
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Offline Siberius

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Mage-Priest Hohpn'Mahd shall demand retribution....he had dibs on the rats :P

Well he shouldn't have attacked the beasts then!  :-P
Quote from: PhillyT
Magic does not have nearly the same problems with power levels as magic. 

Offline Darkanian

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Mage-Priest Hohpn'Mahd shall demand retribution....he had dibs on the rats :P

Well he shouldn't have attacked the beasts then!  :-P
Not my fault, you were a victim of circumstance

Offline WolfyGriess

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Hohpn Mahd can take the west flank assault on the rats. I just dislike them so close to my borders. I am extending nicely up there.

The dwarfs are marching on nicely, and dubiously since he is the organiser seems to be winning everything he touches.

Forgot to say that my Grandmaster went to initiative 7 after his exploits against the Greenskins.
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Offline Darkanian

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Snazzy, I'm hoping Hohpn'Mad getts the extra spell dice legendary trait.....>.>

Offline WolfyGriess

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Last round was decided on dice rolls in the end - draw against the rats which saw them push away from my boundary and then a big win on the village giving me a dominant position in the top right of the map. The danger now is that I am opening up to multiple scary situations. I have a tense non-aggression pact with the greenskins to the south and the rat player seems unable to respond to e-mail, sadly. With my most recent set of moves I have headed down towards Darkanian's lizards and Siby's beasts and those are some scary fights.

On the plus side they have allowed one lord character in any battle but if your Warlord is present then it has to be him. This opens up the possibility of Jan Kesslereich, my High Priest of the Sanguine Temple to roll his War Altar down to this gods-forsaken land and smite the eveildoers.

This week I have a city fight 1500 pts apiece versus the Warriors of Chaos again, a 1500 pts vs 750 pts Watchtower fight against Orcs and Gobbos (and a reverse fixture for him, though I may take lizards for that one since I am just playing a random garrison) and a battle against a Skaven watchtower as well. Victory in all segments would cement my position massively. The Skaven army could add 500 pts making it 1500 vs 1250 in my favour. Her Warlord is a Vermin Lord, by the way. Looks squishy enough to a Runefang   :biggriin:
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Offline Krudenwald

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Good luck, and keep us updated!

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Offline MrAbyssal

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Looks squishy enough to a Runefang   :biggriin:

What doesn't?
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Offline yoy1zoz2mom3

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Good luck!

Everyone loves rats!

Loves to hate that is!  :biggriin:
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Offline WolfyGriess

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I'll just be happy if I actually get to play them. So far the rat player has been less than responsive.

Very much looking forward to the other battles. Another chance to pound on some greenskins is always welcome and I'm thinking I might use my Lizards and go for watchtower denial, stick some saurus in the tower and hope they hold out. If I can get a hero in there before the green tide arrives they might be alright. Chances are I'm dead there, but that's ok.

Warriors will be a tough fight, especially without my main general. I'm torn as to whether I should take a clone of him, an Arch Lector, a wiz lord or possibly a griffon. Can we get one at 1500pts?
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Offline WolfyGriess

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Good couple of games on Saturday in the heavily one-sided battles against the greenskins.

My opponent occupied the tower with 20 Night Goblin archers who fled very quickly when they took a Steam Cannon shot which killed 5 of them. All that remained was two more units of 20 gobbo archers and a giant mob of spears with a Black Orc BSB and three gobbo lords on the front rank. That was a little scary. I charged into the front with 10 greatweapon knights, my Griffon and into the flank with 5 pistoliers. I was able to boost the pistoliers with Wissen's frmo one of my beast wizards but my other attempt was blocked on the knights. The battle was hard-fought and it took some serious grinding. The general cut down two lords and a champion in challenges as goblins and knights alike fell. Eventually the gobbos fled, but not before the griffon got flanked itself by 20 archers. In truth they held little threat and on breaking the spears were trampled into the ground by the pistoliers.

It was sad timing as I had just transformed my Lvl 2 beast wizard into a hydra for fun and was going to enjoy him munching his way through some goblins. I understand him calling it quits at that point, though. There was no way he was going to capture and hold the tower.

In the reverse fixture I was faced with 179 models including the Arachnarok monster spider, lots of orcs, a lot more golbins and spider ridiers. I opted to use the sons of the dark gods and took 20 warriors of Chaos with shields and the Mark of Tzeentch (5++ in combat) and placed them in the tower. As I was at a mere 750 points I could only afford to take an exalted hero, a chariot and a spawn in support.

Be warned - warriors in a tower are freaking hard to kill. Never let your opponent get in that position. Never. He threw a few units against the tower, not through choice but through the delights of animosity. The orcs were second to attack each time and 9 died from the first unit, who then ran, and 8 died from the second unit. Impressive for ten warriors fighting against toughness 4. I lost one warrior from those combats.

It wasn’t deaths that lost me that battle but terror. The bloody big spider ran up at the tower next and the warriors bowels turned to water as they ran out of the tower and gave up the game. They could only win if they were in the tower.

The chariot messed up the spider riders quite well, the spawn got magicked to death and the hero nearly made it into the tower before dying to arrows and the horrible curse of the bad moon. Nasty spell, that one.

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Offline mottdon

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So which one of these has been more entertaining for you?  What are you looking forward to the most?

Offline Siberius

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You also need to add what this means in terms of your growing  presence on the map!  ::heretic::
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Magic does not have nearly the same problems with power levels as magic. 

Offline carmaul

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20 warriors of Chaos with shields and the Mark of Tzeentch (5++ in combat)

Mark of Tzeentch gives 5+ ward?  or are you adding the 6+ parry and a 6+ ward (which is a no-no)

Quote
It wasn’t deaths that lost me that battle but terror. The bloody big spider ran up at the tower next and the warriors bowels turned to water as they ran out of the tower and gave up the game. They could only win if they were in the tower.

The spider cannot assault the building, so I am unsure why you made a terror test.
Last 3 games:
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Bad Loss vs Orcs & Goblins (The dice gods did not favor me)
Massacre vs Warriors of Chaos
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Offline WolfyGriess

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20 warriors of Chaos with shields and the Mark of Tzeentch (5++ in combat)

Mark of Tzeentch gives 5+ ward?  or are you adding the 6+ parry and a 6+ ward (which is a no-no)

Quote
It wasn’t deaths that lost me that battle but terror. The bloody big spider ran up at the tower next and the warriors bowels turned to water as they ran out of the tower and gave up the game. They could only win if they were in the tower.

The spider cannot assault the building, so I am unsure why you made a terror test.

The MoT improves the parry ward save by one, making it a 5++. If the parry save was negated for some reason (shooting for instance) then the MoT would provide a 6++ save.

As for the building:

Very important tidbit for the watchtower scenario....Cavalry and monsters can attack buildings, they can´t go inside but they can beat infantry out of them.

They can attack but they can't inhabit. And that's why I ran away and lost.

So which one of these has been more entertaining for you?  What are you looking forward to the most?

Actually watching the warriors stem the green tide was very satisfying. I think Nik was starting to worry he didn't have the power to kill as he needed to. The warriors would have swung first against the spider too, and could well have done some impressive damage.

I did enjoy the new STank rules and watching it fly an unreasonable 28" away from a fanatic to ensure its survival. I'm assuming I read the rules right - 5 steam points = up to 5D6" right?

You also need to add what this means in terms of your growing  presence on the map!  ::heretic::

Yes, the battle win for me does mean I now have a stranglehold on the top right corner of the map - currently owning 3 kingdoms and about to raise my 5th army. I fear I am about to get besieged by Siby and Darkanian forming a truly heretical alliance for the sake of the campaign.


Also just realised this is my 100th proper post!  :mrgreen:
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Offline Lord Solar Plexus

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Re: Wolfy's Campaign - Sanguine Domination in Round 3
« Reply #42 on: July 24, 2012, 07:46:27 AM »
Congrats on the good progress but you're reading it wrong I'm afraid. The STank can travel a max of 3d6 = 18" in one round. While you can generate 5 steam points, only 3 can be used on any one function.

It seems you were more than lucky killing 5 Gobbos with the Steam Gun in the building.
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Offline WolfyGriess

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Re: Wolfy's Campaign - Sanguine Domination in Round 3
« Reply #43 on: July 24, 2012, 11:23:21 AM »
Thanks for the clarification LSP. I did think it was a bit ridiculous. It didn't matter in the end, 3d6 would've been plenty to get away from the fanatic I reckon.

And yes, I got very lucky. I rolled the D6 wounds, just for fun, and one of (presumably the one next to the window) took 6 wounds. Just a bit of fun really.
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Offline Lord Solar Plexus

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Re: Wolfy's Campaign - Sanguine Domination in Round 3
« Reply #44 on: July 24, 2012, 01:39:21 PM »
Oh, the Steam Cannon...I misread that for the Gun, sorry for the confusion.
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Offline WolfyGriess

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Re: Wolfy's Campaign - Sanguine Domination in Round 3
« Reply #45 on: July 24, 2012, 01:59:55 PM »
Oh, yeah, I just trundled over and shot from about 10" away. It was fun to watch.
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Offline WolfyGriess

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Re: Wolfy's Campaign - Sanguine Domination in Round 4 as well
« Reply #46 on: July 29, 2012, 11:11:42 PM »
Went a little crazy against the warriors. I took 30 IC Knights Sanguine (GWs) in horde formation. To that I added a lvl 4 life wiz, lvl 1 shadow wiz, bsb and WP.

They lost half a rank against the various efforts of the Chaos warriors. It was staggering to see the effectiveness of just the +2 toughness since throne got dispelled every time except the last. T5 knights are amazing and very hard to kill.

I was up against knights, hellcannon, war shrine, warriors and horsemen. Even after a combined charge from everything except the shrine which fell short of the 7" it needed on the charge (snake eyes came to my aid there).

The Warrior Priest at T6 withstood the challenge (he had the Crown of Command in case there were more ranks against me and I lost the combat which I thought might happen). It was a very satisfying victory but very mean. It's not a method I will employ often - but there are some armies and some players who deserve to have to hack through that. The only thing which would have made it more fun is the Grand Master with a Runefang in there. If only we could take two lords...

Alas, despite our best efforts and reasonable amounts of contact, the battle against the rats didn't happen in the end and despite the advantage I lost the battle on the dice roll. To make matters worse the evil Lizard Darkanian assaulted the same tower I did - I instructed my armies to loiter on the edge, possibly to lend a hand if needed.

I also sent one of my ships across the water to face the High Elves and raised a 5th army in my home province.

Currently I am sitting very well and because I haven't annoyed too many people I'm not getting the same attention as our Gamesmaster Dwarf, who is being assaulted on at least two fronts if not three.
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Offline Siberius

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Re: Wolfy's Campaign - Sailing to face the Elves in Round 5
« Reply #47 on: August 01, 2012, 07:38:38 PM »


This is Turn 4, if Wolfy wants to explain what's going on that's up to him  :wink:.
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Magic does not have nearly the same problems with power levels as magic. 

Offline WolfyGriess

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Re: Wolfy's Campaign - Sailing to face the Elves in Round 5
« Reply #48 on: August 02, 2012, 11:21:14 PM »


That version shows all the delightful divisions found on our map. I didn't highlight the Daemons territory because frankly I'm not sure what he holds I just know it isn't much.

The top right section is me. I started on those islands and slowly pushed out to where I now have potentially 4 battle fronts courtesy of the skaven in the top centre, the lizardmen of Darkanian in the middle, the evil Beasts of Siby in the middle and the dastardly greenskins to the south east. Completing the field are the dwarves bottom centre, the two bretonians in the south east and the uninterested vampire counts. The Daemons are loitering outside Siby's turf to the the west and south east and then also on the western continent but have had their naval access cut off.

As it happens I figured I would abandon them for now and head instead across the water the water and attack the high elves at the top of the western continent. Hopefully I can push him back and take that without causing too much fuss. Eventually it will all kick off in the middle, just not sure how it will go. Darkanian has launched offensives against the rats and the beasts in an effort to protect himself and I am curious to see how those work out. I know the beasts and lizards fight on Saturday.

Who would you throw your lot in with? Mage Priest Hohpn M'ahd, Beasty McBeasterson (not sure of Siby's great bray shaman's name) or Itchi Painsi, the goblin on an arachnarok?

Advice is always welcome.
« Last Edit: August 02, 2012, 11:24:05 PM by WolfyGriess »
I... I... I don't know what to say.  I think I like you very much.