Ok, more details. Once, i played with full 6 cannons. He took 1st turn, took 4 of them. 100% hit ratio. Next time, i had 4 cannons, 2 tanks. I played 1st. Took down only 1, w/o engi. He then in return, nerfed 2 of my cannons. I played again, hit 2 of his(more luck) and then his Pantheon(as we call Ogre Death star squad) came. Third time, i had 3 cann with enge, and 2 st, and he played 1st. Whole 3, cannons, and 4 wounds on st. I mean, i know that sounds lucky, but when you consider that rerrols on BOUNCE distance, that is mostly dmg that they make. And i tried to hold my wizards back, but with move 7, and no debuffs(2+ dodge spells banner), they are unstoppable. Yes, i tried PSX, i tried(and did) flanking, i tried congo line, but i seriously don't know how to cope with 4 cannons. Next time(we are playing in friday) i will make 30 vanila knights, and send em in 3x10 regiments. If he manages to kill all of em with grapeshot(op shit) then i dont know what to do. Maybe i will try some good old Outrunners on 24inch to take down one of them, but i must have at least 15,20 of them(hitting on 5, wounding on 6) to do some dmg. Do you require more details?
Any detailed report on 3 losses?
P. S. when i said i get shoted while i charge, i should rephrase. I pass his Pantheon, and start moving toward his cannons. I stay on 19inch so he cant move/grapeshot. And i fail charge. If i say on 18 inches, he can move 6, and then shoot me with GS.
But huge thanks on roll to hit info. Dunno how i missed to read that in RB