My first battle of the campaign was vs Lizards, 1250pts with both of us having access to our half price generals.
We rolled a Battle for the Pass, which was actually very appropriate as he was attacking me between two mountains on the map.
Our armies:
Beasts --
L4 GBS (lore of beasts) - Talisman of Preservation, Fencers Blades, Jagged Dagger, Uncanny Senses
Savage Beast, Amber Spear, Wyssans, Curse
BSB- Beast Banner, Gnarled Hide, H.A, Sh
L1 Bray Shaman (lore of shadow) - AHW
Miasma
21 Bestigors inc com - Standard of Discipline
48 Gors inc com - AHW
5 Raiders
5 Raiders
5 Warhounds
Lizards --
Slaan (lore of life) - +1 Powerdice, Kill 6's, Loremaster
15 Temple Guard inc com - Warbanner
20 Saurus inc com
20 Saurus inc com
5 Chameleons
5 Chameleons
Salamander
And so to deployment:

I was able to use my cheap units to force him to show his hand and I was happy to see the second saurus unit away from the others. I pretty much ignored that flank and chose to focus my hard hitters against his prize unit.

Turn 1 Lizards --
The Saurus on the right flank found the river to be more of a raging torrent and before battle was even begun, three of their number were swept away.
The rest of the Lizard line crept forward cautiously, aware they were outnumbered and biding their time. The Slaan turned his gaze towards the enemy general and his unit, calling upon huge reserves of power and cast Dwellers from below. Half of the Bestigors were drug to their death and the Great Shaman himself fearfully wounded by the attack, and was hauled from the battlefield by his bodyguard.
On the right flank, the chameleon skinks skittered forward and unleashed a hail of darts at the hounds, which were all killed by the poison.

Turn 1 Beasts --
After such a dreadful start, the rest of the Beast army had to get a grip and they decided that close quarters were where this battle would be won for them. The toad must die! With that in mind they marched forward.
The remaining Shaman tried to summon his own magic but the Slaan dispelled it without lifting a webbed finger.

Turn 2 Lizards --
The Slaan once more kept his army from a full assault, preferring to use his magic to bolster their defences. Seeing the imminent threat to the leftmost Saurus, he vastly increased their toughness.
Meanwhile, the skinks were less succesful firing upon the skirmishing ungor raiders, who danced out of the way of the darts.
The salamander trotted up and spurted fire over the gors, killing most of their back rank, but not putting a great dent in their numbers.

Turn 2 Beasts --
The time for battle was now. The gors charged headlong into the Saurus whilst the Bestigors charged into the Salamander. Unsurprisingly they pasted it and pursued up far enough to block a flank charge from the Temple Guard.
This proved to be just as well. The Saurus's high toughness meant that not a single one fell, whilst they put many a gor to the sword. These Gors were made of sterner stuff though and bolstered by their Battle Standard held their ground against all odds! (Needed a 3, rolled snake eyes

)
The ungor raiders moved up right into the rightmost Saurus, attempting to divert them.

Turn 3 Lizards --
The Temple Guard charged into the dwindling bestigors, confident now that their numbers could overwhelm their foes. They were not wrong, killing half their foes, but as the Bestigors broke, they were unable to catch them and ended up stuck behind the chameleons who were chasing the Shaman.

With their magically supplied toughness gone, the Saurus made a much juicier target for the Gors who laid into them with a renewed frenzy. Even the proximity of the Slaan could not keep them in the fight and they tried to break, only to be run down by the vengeful Beasts.
The other skinks had charged the ungors, but found them to be superior fighters and lost two of their own number, theit cold blooded nature holding them in place for now.

Turn 3 Beasts --
The Beast lines were scattered and they took a moment to regroup, the Bestigors rallying and turning once more to face the Slaan, whilst the Gors called a quick reform and headed back to help.
The ungors once more summoned a primal fury and struck down the remaining chameleons.

Turn 4 Lizards --
The Slaan angrily commanded the skinks to get out of their way, but it was too late to be able to charge the beleaguered Bestigors. No matter, thought the Slaan, beginning to cast multiple spells to pump his unit up. But something was horribly wrong, perhaps the close proximity to the evil shaman, who knows, but a spell backfired and even his throne of vines was able to safely channel the potent ebergy away. A calamitous detination wounded not only him but killed seven of his guard!
On the right flank, the other Saurus unit finally charged into the ungors, but the pesky raiders evaded most of the attacks and two of them left alive fled away. The Saurus ignored them now that the path was clear and turned towards the main battle.

Turn 4 Beasts --
The Gors could smell a chance to envelop the Temple Guard whilst they were reeling from the misscast. They tried to charge but somehow were just too far away to make it and failed to make contact. What a chance that could have been...
