Empire Discussion Forums > The Parade Ground
2000 Points Middenland
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riverhawks32:
Lords:
Kurt Helborg
Wizard Lord ~ Level 3 Lore of Metal
Heroes:
Captain ~ Full Plate, BSB w/ razor standard
Warrior Priest ~ Extra hand weapon, heavy armor, Helm of the Skaven Slayer
Captain ~ Full Plate, Enchanted Shield, Ironcurse Icon, Ogre Blade, pistol
Core:
Inner Circle Knights (x15) ~ Steel Standard, full command
Swordsmen (x40) ~ Full Command
Crossbowmen (x10) ~ Marksman
Crossbowmen (x10) ~ Marksman
Special:
Great Cannon
Mortar
Kurt is rolling with the knights as a beat stick and makes them stubborn. The captain is rolling with the swordsmen to give them AP, the WP is with the swordsmen for his prayers and hatred. Wizard most likely will be on his own between two units. Cannon is for the big targets, mortar is for those pesky horde formations. The second captain I added gives the ward save vs war machines as well as is a challenger or just a strong character. The 2 captains and the priest turn the swordsmen into a powerful unit. Especially since they will be run in horde formation.
librisrouge:
I'm fairly certain that Kurt Helborg only gives his benefit to Reiksguard. Also, a BSB with a magical banner is rather soft and easy to kill. Finally, mortars aren't good. At all. They have too low a strength value and cost too much.
riverhawks32:
Kurt is stubborn, he gives Reiksguard immune to psych. I am willing to risk it with the BSB, I have been running him like that so far and have been successful. As to the mortar issue, I already have a cannon for the big targets, the mortar drops a large blast, I just want it for wound saturation.
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