Empire Discussion Forums > The Parade Ground
1600 vs Tomb Kings
Omar Little:
I'm playing a 1600 point game against one of my friends, next week. He will be playing Tomb Kings. This is what I've come up with to counter his stuff.
Its basically a big gun line, as you can see. My battle plan is to blast away at his chariots and Ushabti. By the time they get into combat with my Halbardiers, there shouldn't be many TKs left and my melee units should win that combat. A small unit of knights will be held in reserve to guard the flanks and take out any swarms that appear behind my guns.
I've selected Lore of Light because its good against the Undead, and Lore of Fire to try and set his characters on fire from a distance. All the characters should be bunkered by the Halbardiers, with the two wizards in the third rank.
What say you?
--- Code: ---Dat Rostah (1600pts)
1600pt Empire 8th Ed AB and 8th Ed BRB Roster (Standard)
Selections:
* Lords (310pts)
* Battle Wizard Lord (200pts)
Lore of Light, Wizard Level 4 (35pts)
* General of the Empire (110pts)
(Hold the Line! (AB-32))
Additional Hand Weapon (3pts), Full Plate Armour (9pts), Shield (3pts)
* Heroes (262pts)
* Battle Wizard (100pts)
Lore of Fire, Wizard Level 2 (35pts)
* Captain of the Empire (93pts)
(Hold the Line! (AB-32))
Battle Standard Bearer (25pts), Full Plate Armour (6pts), Magic Items, Shield (2pts)
* Warrior Priest (69pts)
(Battle Prayers (AB-36), Divine Power (AB-36), Righteous Fury (AB-36))
Heavy Armour (2pts), Shield (2pts)
* Core (428pts)
* Halberdiers (273pts)
(Regimental Unit (AB-30))
Champion (10pts), 28x Halberdiers (168pts), Musician (10pts), Standard Bearer (10pts)
* Crossbowmen (45pts)
5x Crossbowmen (45pts) (Detachment (AB-30))
* Halberdiers (30pts)
5x Halberdiers (30pts) (Detachment (AB-30))
* Knightly Orders Inner Circle (155pts)
(Swiftstride (BRB-76))
Champion (10pts), 5x Knightly Orders Inner Circle (125pts), Lance and Shield, Musician (10pts), Standard Bearer (10pts)
* Special (360pts)
* Great Cannon (120pts)
* Great Cannon (120pts)
* Great Cannon (120pts)
* Rare (240pts)
* Helblaster Volley Gun (120pts)
* Helblaster Volley Gun (120pts)
Profile Summary:
Name Range Strength Attacks Damage Save
Cannon Ball 60" 10
Crossbow 30" 4
Grapeshot 12" 5
Halberd Combat '+1
Hand Weapon Combat As user
Hand Weapon (crew) Combat As user
Lance (mounted models only) Combat +2 on the charge
Two/Additional Hand Weapons (Models on foot only) Combat As user
Volley Gun 24" 5
Selection Rule Summary:
* Battle Prayers (AB-36)
* Detachment (AB-30)
* Divine Power (AB-36)
* Hold the Line! (AB-32)
* Regimental Unit (AB-30)
* Righteous Fury (AB-36)
* Swiftstride (BRB-76)
--- End code ---
Created with BattleScribe
Darthkenjamin:
If you could free up some points for an engineer then you could make the helblasters get a decent amount of kills. What do you plan on doing with the 5 halberd detachment? Seems a bit small to do very much.
Orcslayer:
Just be sure to shoot his screaming scull catapults on turn one. If you kill those things, I don't think you will have much trouble winning.
Omar Little:
The small halbard detachment exists pretty much to redirect charges.
The first thing my cannons and such will target will be his SSC. Once that is gone I feel confident that I can just wear him down with my gunline.
the Tilean:
surely archers make better rediretors? swap the crossbow men and the halberdiers for 285 units of archers and its the same points cost too
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