Tactical Exposition Game 2: Empire Griffon versus O&G 2500
Battle Thread
This Tactical Exposition Game (TEG) is a modification to our popular Tactical Decision Game (TDG). In this game, forum members will be able to sit "table-side" to watch a forum member go up against one of my Griffon Formation lists. The list that won is Rothgar and his Wild Boyz O&G list.
We will have several running threads for this TEG:
--A Dicelog Thread with all the rolls as they happen
--A Battle Thread where all the tactical decisions are posted after they are made and where the results are posted for all to see
--An Enemy General Thread where Rothgar can communicate with the forum , get advice, discuss strategy and tactics.
(I will not look at the Enemy General thread till the end).
After the battle is over, I will post my thoughts as the battle went along so you can see why I did what I did when I did it.
I also plan on deleting the intro thread and dicelog thread when they are no longer needed to keep the Tactica forum from getting too cluttered.
Noght will be the moderator, backed up by Fidelis on any rule issues.
Like we did for TEG1, artillery dice rolls will be accomplished by doubling a D6 and using a 6 as a misfire. For the scatterdice, I will roll a D24 and use the following scale, with 24 always going to the top of the map (“true north”)
The ListsThe Good Guys: Winter Forge10 Archers 5 Archer Detachment 5 Archer Detachment42 Teutogen Guard (Greatswords) FC Arch Lector (Gen)
GW, AoMI, OTS Captain (BSB)
Enchanted Shield, Dawnstone, Ironcurse Icon Witch Hunter Gold Sigil Sword, Dragonbane Gem, Ruby Ring 19 Halb detachment10 Archers Musician Battle Wizard Lord Lvl 4 Light Wizard, Dispel Scroll, Opal Amulet Battle Wizard Lvl 1 Light Wizard, Forbidden Rod5 Inner Circle Knights Musician, Banner of Swiftness2x 5 ‘nilla Knights Musician2x 6 Outriders Sharpshooter w/Repeater Handgun Steam TankMy Spells: Light-
Lvl 4: Shem’s Burning Gaze, Speed of Light, Banishment, Birona’s Timewarp Lvl 1: Shem’s Burning GazeThis is my current all-comer Half Griffon list I have been using. I sent a draft copy of this list to Noght several weeks ago so no matter what the forum ended up with as an opponent it wouldn’t appear that I tweaked a list just for the TEG.
After the WoC came out, I stubbornly had to give up Heavens for Light. I loved Harmonic Convergence and the nukes but HC’s effectiveness was reduced by an all high strength army and the nukes were iffy facing Regen & Ward save big nasties. Light gives me flaming and non-flaming nukes and buffs that are good no matter the opponent.
Anyone following my BATREPs will also notice that I dropped the 15 Knight ICK block for 3 blocks, 2 ‘Nilla and 1 ICK. When I only had 1 block, I was having issues with them getting diverted and outmaneuvered because my Archer diverters didn’t have the speed to keep up. With 3 blocks I lose having another mobile hammer, but my tactical options are much better now. These mobile units can go warmachine hunting, divert, and keep chaff away from my STank.
I have also been tinkering around with 2 units of 6 Outriders. I like using them in pairs because it is too easy for my opponent to move around/mitigate one unit. They can be used to support each other with fields of fire and even if one has to move- the other one should still be able to lay down a base of fire. Since my recent opponents have been using the lame tactic of jamming my tank’s movement with diverters, the Outriders can also be coupled with the STank to keep its movement and firing lanes clear.
Last, I have added a Witch Hunter. I like having another character in my main block because of the abundance of DPs, Vamp Lords, etc. It gives me cheap MR2. Also, facing Death or other wiz-hunting Lore, I can move him back to my Wiz bunker to babysit my Wizards (
hats off to Rothgar on that trick).
As you will notice from the Dicelog, I rolled a 2,3,3,6 for spells. I moved a double to Banishment and then dropped the other #3 for Shem’s Gaze. The Lvl 1 also picked up Shem’s.
The Bad Guyz: Wild Boyz19 Black Orcs (
FC, Banner of Eternal Flame)
Orc Warboss Gen (
Basha’s Axe, Armour of Destiny)
38 Savage Orcs (
FC, Big ‘Uns, AHWs)
Savage Orc Big Boss BSB (
GW, Mork’s War Banner)
Savage Orc Great Shaman (
Lvl 4 Big Waagh, Lucky Shrunken Head, Opal Amulet)
20 Night Goblins (
Shortbows, 2 Fanatics)
Night Goblin Shaman (
Lvl 1 Little Waagh, Dispel Scroll)
20 Night Goblins (
Shortbows, 2 Fanatics)
Goblin Big Boss #1 (
Biting Blade, Dragonhelm, Giant Wolf, LA, Shield)
Goblin Big Boss #2 (
Shrieking Blade, Enchanged Shield, Dragonbane Gem, Giant Wolf, LA, Shield)
2x Mangler Squigs 4x Goblin Spear Chukkas 2x Doom Diver Catapult 2x Goblin Rock Lobbers Rothgar Spells: Big Waaagh-
Lvl 4: 1,3,4,5 pending Rothgar’s tweaks Little Waaagh
Lvl 1: 3 pending Rothgar’s tweaksHere is what Rothgar stated about his list when he posted it:
The goal here is to shoot down enemy chaff, let nasty units like Mangler Squigs and Fanatics work their magic, and then crash the party with a big block of vicious Savage Orcs led by a BSB that turns off the foe's magic items, and a Shaman that gives the whole block a 5+ Ward save. The Black Orcs act as troubleshooters, the Gobbo Big Bosses will be chaff and chaff hunters, and Doom Divers and Rock Lobbers deal with problematic targets.
The TerrainI decided to go with a winter theme since my Middenheim boys are the “home team.” I rolled for terrain via the BRB and placed them in random locations.
A normal hill (2” high) is in the NW and a normal building (2 stories) and wall are in the SW. There is one Mysterious Forest in the NE and a Mysterious Lake in the SE. An Altar of Khaine (
units within 6 inches are Frenzied) is on top of the hill, as well as a Tower of Blood (
3 stories, units within 6 inches have Hatred, Destruction gets Frenzy) in the middle of the board.
I put a road down the middle just for ascetics- it has no effect on gameplay.
Should be a fun battlefield to play on. I think the Tower gives Destruction a more favorable edge- if it comes into play.
The ScenarioMeeting Engagement was rolled for the Scenario. Rothgar won to choose the angle of the board and sides.
Here is a graph to help you see the deployment zone options:
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Choices to Start:This thread is going to be used to post all the action and for general comments about the battle/trash-talking. Tactics discussions and recommendations to Rothgar should be made in the Wild Boyz thread (once I create it here in a few minutes).
What I need Rothgar and the forum to do now is to get on Rothgar’s Wild Boyz thread to discuss/decide what spells to choose and what angle/deployment zone you want to go with.
I also need Rothgar to appoint some trusted Lieutenants. Either let him know you volunteer or he may pick some people he knows. Noght and Fidelis are off limits due to being moderators.
Once you have decided, post in here letting me know all the above so then I can post the rolls for your units that are in reserve.

HHG