Lots of choices. Iīm leaning towards a carefull advance hoping for magic this turn and charges the next. If we want a more aggressive approach, then the Chimera, BSB and left flank should move forward more.
I agree with redirecting into archers, and then trying to scare the knights with leftmost warhounds and the chariot.
On the left, leftmost warhounds to within 16'' of the knights to avoid a charge, right warhounds forward to block the outriders fire, finally the chariot move northeast so they are 16''+ from knights and within decent chargerange of the outriders.
Chimera, toward the middle of O-square, for a charge or flame breath the next turn. I want the BSB between the Chimera and warriors.
We want to threaten someone with magic. I want the DP at around K4, angled NE, in sight of Stank and the outriders. We want him to be within 24'' of the STank for snipes, and placed for a Purple Sun towards the NE across Outriders, and if possible archers and knights too. The Warriors just move forward towards P1 making sure that the lvl 1 wizard is within 12'' of the Stank for an unboosted Spirit Leech.