home

Author Topic: First 2500 points armylist vs high elves! Need suggestions.  (Read 457 times)

Offline devilofthenorth

  • Posts: 7
    • View Profile
Hi this is my first army list for empire at a higher point cap!  :icon_smile:

I need some suggestion of wheter things are worth the points or not. Thankfull for all help!

Lords:

Battle wizard lvl4 Life, Talisman of preservation, Power stone, 265 points

General of the empire, lance, fullplate armour and shield, barded warhorse, Dawnstone, Sword of strife, The other tricksters shard, 218 points

Heroes:

Captain, BSB, fullplate armour, shield, dragonhelm, potion of toughness, 123 points

Battle wizard lvl 2 Fire, Dispel scroll, Opal amulet, 140 points

Warrior priest, heavy armour, shield, enchanted shield, luckstone, 79 points

Core:

30 Swordsmen, musician, standard bearer, 230 points

10 Free company miltia, 60 points

10 Crossbowmen, musician, 100 points

10 Handgunners, musician, 100 points

20 spearmen, shields, musician, standard bearer, 140 points

Special:

8 Reiksguard knights, full command, Banner of swiftness, 261 points

6 Demigryph knights, full command, halberds (Against toughness 3 this is better as i get to wound rolls of 2+ all rounds of combat) Steel standard, 413 points

1 Great cannon, 120 points

5 Outriders, musician, sharpshooter, 125 points

Rare:

Helblaster volley gun, 120 points

Thanks for reading through!  :biggriin:

Offline librisrouge

  • Posts: 632
  • Also, Metal is Best
    • View Profile
Re: First 2500 points armylist vs high elves! Need suggestions.
« Reply #1 on: June 01, 2013, 10:23:48 PM »
Lords:
Battle wizard lvl4 Life, Talisman of preservation, Power stone, 265 points
Good choice

General of the empire, lance, fullplate armour and shield, barded warhorse, Dawnstone, Sword of strife, The other tricksters shard, 218 points
Drop something (see below for ideas) in order to make this guy a Templar Master. Mounted combat generals are completely overshadowed by Templar Masters.

Heroes:
Captain, BSB, fullplate armour, shield, dragonhelm, potion of toughness, 123 points
Potion of toughness is sometimes situational, consider dropping it.

Battle wizard lvl 2 Fire, Dispel scroll, Opal amulet, 140 points
Friends don't let friends take the Opal Amulet.

Warrior priest, heavy armour, shield, enchanted shield, luckstone, 79 points
Standard solid choice

Core:
30 Swordsmen, musician, standard bearer, 230 points

10 Free company miltia, 60 points
Assuming that they're a detachment?

10 Crossbowmen, musician, 100 points
10 Handgunners, musician, 100 points
Musicians won't benefit these guys too much and dropping both yields you 20 points.

20 spearmen, shields, musician, standard bearer, 140 points
With any extra points you drop buff this unit. Spearmen at this number aren't taking full advantage of spears.

Special:
8 Reiksguard knights, full command, Banner of swiftness, 261 points
Take a ninth knight for a full unit when with a character.

6 Demigryph knights, full command, halberds (Against toughness 3 this is better as i get to wound rolls of 2+ all rounds of combat) Steel standard, 413 points
The Halberd is better offensively but so many HE combat units wield Great Weapons so the extra armor you lose isn't worth the benefit to 7 attacks. Also, break this unit into two units. The second row Demigryphs don't get to attack and that really limits their usefulness.

1 Great cannon, 120 points
Don't leave the province without it.

5 Outriders, musician, sharpshooter, 125 points
If you're just wanting to shoot then don't take the musician. If you're planning on playing hit and run games then keep him.

Rare:
Helblaster volley gun, 120 points
Get an engineer. Consider dropping the Lvl2 if you need the points.
Just remember that you have only two units in this list that can actually stand up to HE elites, Rieksguard and Demigryphs. Don't let them be targeted and be willing to sacrifice others to keep them alive. Only let your core get into one sided fights, they'll lose all the others.
Much like Communism, a level three wizard is a waste of everyone's time and will, in due course, fail miserably.

Offline devilofthenorth

  • Posts: 7
    • View Profile
Re: First 2500 points armylist vs high elves! Need suggestions.
« Reply #2 on: June 01, 2013, 11:06:49 PM »
Thanks for the suggestions! Just some things:

The miltia is a detachment yes.

The spearmen is made as a bunker for my life wizard and im taking them with command if they get into combat. Theyre not ment to kill just to hold things up if i must.

Demigryphs with halberds. Youre right i forgot halberds negate the use of shields in combat and ive done calculations always saying my opponent breaks 1st round so i guess lances are better. But having them in ranks dont make them attack less right? I read the FAQ on the rulebook today and i think they get up to 3 supporting attacks like monstrous infantry.

What do you mean with the opal amulet?  :icon_confused:

Is a engineer worth the points when you get only 1 more bs?

Taking musician on the ranged core is useless thanks for reminding me.

9th knight is worth it i guess.

Thanks again for helping out might post a reply with an updated armylist soon enough!  :icon_smile:

Offline Dethail

  • Posts: 49
    • View Profile
Re: First 2500 points armylist vs high elves! Need suggestions.
« Reply #3 on: June 02, 2013, 03:51:18 AM »
Your Infantry blocks are way too small, the elf will be handing out so many wounds before you do anything they will simply disappear

Offline devilofthenorth

  • Posts: 7
    • View Profile
Re: First 2500 points armylist vs high elves! Need suggestions.
« Reply #4 on: June 02, 2013, 11:38:48 AM »
Here is another armylist i made today with more infantry!

Lords:

Battle wizard lord lvl 4 Life, Talisman of preservation, Power stone, 265 points

General of the empire, lance, fullplate armour, shield, barded warhorse, Dawnstone, Sword of battle, 183 points

Heroes:

Captain of the empire, BSB, fullplate armour, shield, dragonhelm, 103 points

Battle wizard lvl 2 Fire, Dispel scroll, 125 points

Warrior priest, heavy armour, shield, enchanted shield, luckstone, 79 points

Master engineer, light armour, 66 points

Core:

10 Crossbowmen, 90 points

10 Handgunners, 90 points

40 Halberdiers, musician, standard bearer, 260 points

2x10 Free company miltia 120 points (Goes with halberdiers)

30 Spearmen, shields, musician, standard bearer, 200 points (Might take 25 spears and 45 halberdiers instead)

15 Knightly orders, full c, 360 points

Special:

Great cannon, 120 points

3 Demigryph knights, full c, 204 points

5 Outriders, sharpshooter, 115 points

Rare:

Helblaster volley gun, 120 points

Thats version 2. Might drop knights for a steam tank as ive heard they are BEAST. Im also looking over greatswords. They seem nice with stubborn, higher strenght, leadership and weaponskill compared to state troops.

A couple of things i know about my elven opponents is that he takes like 2 units of archers, he also likes shadow warriors and loves the new high magic. Another thing is he almost always take 32 spearmen deployed 8x4.

Again im thankfull for all replies and ideas!

Offline DerBaron

  • Posts: 61
    • View Profile
Re: First 2500 points armylist vs high elves! Need suggestions.
« Reply #5 on: June 02, 2013, 12:00:15 PM »
Well, I played against high elves yesterday, and here what I think:

1) You have a decent amount of units in order to outdeploy your foe and that is really important because:

2) Your steam tank (yes, take it) needs to get into combat with Phoenix Guard. There is nothing else in our list that can even begin to compete with Phoenix Guards. Nothing.

3) There's no use for 10man Free Company units. They just get picked out by his archers or other shooting, and if they get into close combat, his Always Strikes first will rip them apart, even if you get lucky and get to charge archers. Use the points for small unit of vanilla knights or raise the spearman block to 40.

4) Drop the big unit of knights (like you said you might) and take the steam tank, enforce your shooter unit (maybe even to 16 man) and maybe get some pistoliers (if you have the minis).

5) With the knight unit gone, you might want to take an arch lector instead of a general, This way you might get much needed magic dice from channel, and you have some prayers that will help, either by boosting your units or by siphoning his dispel dice.

6) Outriders are a good choice, but I would drop the sharpshooter and take a musician instead. They are really good against his bolt throwers, that only have 2 wounds anymore. Vanguard them up, shoot at the bolt thrower and flee... worked for me, though I was able to steal the first turn..

I think your list is solid with small changes and though some might say that your shooters are useless, I think they are really worth their points against a small and vulnerable army such as high elves...

And their magic will be brutal.. Feedback scroll could be nice to strike with if they manage to cast a unit-killer spell with Irresistible Force...

And beware the Loremaster if you are facing one. That dude is scary as hell.. He will snipe your characters, boost his unit, wreak havoc on your knights (and steam tank), counter you characters in close combat and break your smaller wizard bunkers... That dude is like the Rock, and he will have like seven cans of that famous whoopass, and the smell coming from what's he's cooking will be the smoldering and battered remains of your army... Ram a Steam Tank up his ass as fast as possible and hope he doesn't rip the tank apart...

Offline devilofthenorth

  • Posts: 7
    • View Profile
Re: First 2500 points armylist vs high elves! Need suggestions.
« Reply #6 on: June 03, 2013, 07:28:15 PM »
I have had two battles with my opponent now testing out things!

Realized Steam tank Is beast and that demigryphs are also very very good. Tried greatswords but they didnt do to much so i dont know if they are good or not really. In my opinion having one round with General, BSB, lvl4 and lvl2+ warrior priest worked better than doing same but with arch lector instead of general. Firstly because i never got enough power dice for all of them and general was better in combat! Witch hunter was also tested but he never got to his primary quarry. :(  :closed-eyes:

« Last Edit: June 04, 2013, 07:22:41 PM by devilofthenorth »

Offline Analog Control

  • Posts: 101
    • View Profile
Re: First 2500 points armylist vs high elves! Need suggestions.
« Reply #7 on: June 04, 2013, 11:43:43 PM »
Quote
And their magic will be brutal.. Feedback scroll could be nice to strike with if they manage to cast a unit-killer spell with Irresistible Force...

If an enemy spell is cast with IF you cannot use a Feedback Scroll, Dispel Scroll, etc.  The spell simply goes off and there's nothing you can do but cross your fingers and hope your opponent rolls poorly on the Miscast chart.

Offline DerBaron

  • Posts: 61
    • View Profile
Re: First 2500 points armylist vs high elves! Need suggestions.
« Reply #8 on: June 05, 2013, 06:22:53 PM »
Quote
And their magic will be brutal.. Feedback scroll could be nice to strike with if they manage to cast a unit-killer spell with Irresistible Force...

If an enemy spell is cast with IF you cannot use a Feedback Scroll, Dispel Scroll, etc.  The spell simply goes off and there's nothing you can do but cross your fingers and hope your opponent rolls poorly on the Miscast chart.

Ah right, had to go through the FAQ with a fine comb to find it... thanks for the info!

Offline Lord Solar Plexus

  • Posts: 3187
    • View Profile
Re: First 2500 points armylist vs high elves! Need suggestions.
« Reply #9 on: June 06, 2013, 11:56:09 AM »
Monstrous cavalry cannot attack from the second rank. Just thought I'd clear that up since it hadn't been answered.
Suppose you were an idiot, and suppose you were a member of Congress; but I repeat myself. - S. Clemens

www.tablepott.de - Wir sind das Ruhrgebiet!
www.rheinerftliga.haarrrgh.de

Offline devilofthenorth

  • Posts: 7
    • View Profile
Re: First 2500 points armylist vs high elves! Need suggestions.
« Reply #10 on: June 07, 2013, 09:59:32 PM »
Yeah i had a look through the rulebook again and saw that they follow the rules for cavalry when it comes to support attack which mean no support  :icon_cry: