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Offline Holy Hand Grenade

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TEG6 Battle Thread: Rothgar's Empire versus HHG's Lizardmen 2500
« on: September 14, 2013, 01:26:12 PM »
Tactical Exposition Game 6:  Rothgar’s Empire versus New Lizardmen 2500
Battle Thread

This Tactical Exposition Game (TEG) is a modification to our popular Tactical Decision Game (TDG).  In this game, forum members can join one of two teams-  my Lizardmen Team using “Welcome to the Jungle”, or Rothgar’s Empire team using “Faith, Steel & Gunpowder.”     

We will have several running threads for this TEG:

          --A Battle Thread (this thread) where all the tactical decisions are posted after they are made and where the results are posted for all to see
          --A Lizardmen Tactics discussion thread for those on the Lizardmen Team
          --An Empire Tactics discussion thread for those on the Empire Team

As usual, Fidelis will be our rules arbiter. 

But something not usual-  I am dumping the Dicelog and am using a true number generator from Random.org.  To reveal the dice results and keep a running archive, I have created my own webpages.  I will give out the URL once we have finalized the lists and are ready for deployment.

So-  get over to the Tactical Thread for the Team you want to join.  I will give some time for people to join teams, discuss the lists, and finalize things.  Then we will move on to spell selection and deployment.

 :::cheers:::
HHG
If at first you don't succeed...you either don't have enough faith or you need to bring more explosives

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Offline Holy Hand Grenade

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Re: TEG6 Battle Thread: Rothgar's Empire versus HHG's Lizardmen 2500
« Reply #1 on: September 19, 2013, 01:31:24 AM »
Faith, Steel, and Gunpowder:

Rothgar says he is rolling with his posted list as is, from the 8e Empire Handbook.

Arch Lector  Gen (Armor of Meteoric Iron, Crown of Command, Great Weapon, Opal Amulet)
Battle Wizard Lord, Lvl4 Lore of Life (Dispel Scroll, Talisman of Preservation)
Captain BSB  (Dawnstone, Dragonhelm, Full Plate Armor, Shield, Sword of Striking)

38 Halberdiers  (Full Command)
     5 Archer Det
     5 Archer Det

10 Archers

5 Knights (GW, Musician)
5 Knights (GW, Musician)

4 Demigryph Knights (Std, Musician)
4 Demigryph Knights (Std, Musician)

Great Cannon
Great Cannon

Steam Tank
Steam Tank

If I got anything wrong Rothgar, just let me know!

----------------------------------------

”Welcome to the Jungle”:

In typical HHG fashion, the Lizards didn't go the conventional route.


Slaan Mage Priest  General, BSB (Channeling Staff, Obsidian Amulet, Swift Banner)
     Lvl 4, Disciplines: 
          Higher State (Ethereal)
          Becalming (add or subtract 1 from miscasts)
          Soul Stone (channel 2 extra PD or DD)
          Wandering Deliberations (knows all the Sig Spells)


Tetto’eko Special Character-  Lvl2, Loremaster Heavens
Skink Priest, Lvl 1 Beasts  (Dispel Scroll)
Skink Priest, Lvl 1 Beasts  (Cube of Darkness)

24 Skink Cohorts  (Javs, Shields)
24 Skink Cohorts  (Javs, Shields)

10 Skink Skirmishers  (Javs, Shields)
10 Skink Skirmishers  (Javs, Shields)
10 Skink Skirmishers  (Javs, Shields)
10 Skink Skirmishers  (Javs, Shields)
10 Skink Skirmishers  (Javs, Shields)
     
30 Temple Guard (FC, Razor Banner)

6 Kroxigor  (Champ)

2 Salamanders

-----------------------------------------

Normally, as the moderator, I can help out both sides with new army rule questions-  but since I am a participant this time, I won't be reading both Tactical Threads.  That being said, if the Empire Team has any questions about the new Lizzie special rules, don't hesitate to ask.

A few germane to this battle:

Cold-blooded (3 dice on Leadership tests) you probably all know.

Predatory Fighter-  TG, Krox get an extra attack attempt for every 6 they roll to hit to start.  Unless they FAQ it, right now it is front row only, not for supporting attacks.  Will always Pursue unless a Skink hero is within 6 inches of the unit.

Slaan Ethereral means he can't join units and is Unstable.

Tett Special Rules:  can reroll Comet landing rolls that are his, at the start of every magic phase on a 2+ all mages reroll 1s when casting, otherwise reroll all 6s, and allows D3 units to Vanguard at the beginning of the game.

---------------------------------

The Terrain and Scenario:

Like usual, I rolled for terrain via the BRB and then randomized their locations (the random location rolls are not shown in the Dice Tracker-  I use a D20/D6 system to figure out basic placement and then adjust from there to make it look pretty)  You will notice I roll for "terrain size" as well.  Since this isn't an actual table and I am not picking terrain off a shelf, it helps to change up the size of things and make it random.

Based on the initial rolls, the terrain looks like it is in Lizard terrority-  but one that has been tainted by Chaos.

Three unique terrain pieces were rolled-  an Altar of Khaine, a Temple of Skulls, and a Haunted Mansion.

Quick terrain rules up front-  the Altar rectangle will be impassable terrain.  The Temple of Skulls will not impede movement at all.  The “haunted” portion of the mansion will be just the small tower portion, not the whole structure-  so 6 inches radius around the small tower is the danger zone.

Otherwise two Mysterious Forests, one Mysterious Water, and a fence.





The scenario rolled was a Pitched Battle


Choices to Start:

For spells, Empire got a 1,2,3,3.  I need you to pick your spells.

Slaan doesn’t need to roll.  The Lvl 1 Skinks got a 1 and 6.  Lizzies will be deciding what to do.

Empire won the roll off to pick sides.  Need you to discuss and pick a side, Empire.

Empire also won the roll off to place first.  Once you have posted here in the Battle Thread your spell choices and side, go ahead and give me your first 2 deployments.  We will run the first couple two at a time to speed things up.

The Holy Hand Grenade Dice Tracker for TDGs/TEGs website is up and running.  All the pregame dice rolls so far are up and posted.  Click on TEG6 in the sidebar and Pregame Rolls to see them.

:::cheers:::
HHG
If at first you don't succeed...you either don't have enough faith or you need to bring more explosives

HHG's TDG/TEG Dice Tracker

Offline rothgar13

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Re: TEG6 Battle Thread: Rothgar's Empire versus HHG's Lizardmen 2500
« Reply #2 on: September 19, 2013, 02:32:19 PM »
All right, HHG, I've got some preliminary decisions for you:

Sides: Empire chooses the top side.
Spells: Empire will go with Awakening of the Wood, Flesh to Stone, Throne of Vines, and The Dwellers Below.
Placements: I'll give you my first 3 drops, as they really aren't that dependent on what you put out there. I want my 2 units of GW Knights to the left of the forest in my deployment zone and across from the Haunted Mansion (5-wide in both cases). My 10-man unit of Archers will sit behind the hill that has the Throne of Skulls (5-wide).

Offline Holy Hand Grenade

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TEG6 Battle Thread: Rothgar's Empire versus HHG's Lizardmen 2500
« Reply #3 on: September 19, 2013, 02:58:39 PM »
Okay.  Tied up most of the day with work.  I will try to get it up tonight and start working the Lizzie end.

The deployment of the knights-  do you mean across from the altar?  That is what is on the left flank.
« Last Edit: September 19, 2013, 03:00:57 PM by Holy Hand Grenade »
If at first you don't succeed...you either don't have enough faith or you need to bring more explosives

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Offline rothgar13

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Re: TEG6 Battle Thread: Rothgar's Empire versus HHG's Lizardmen 2500
« Reply #4 on: September 19, 2013, 08:34:59 PM »
Pretty much there, yeah. Just place them such that they are not in contact with the forest and it should be fine.

Offline Noght

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Re: TEG6 Battle Thread: Rothgar's Empire versus HHG's Lizardmen 2500
« Reply #5 on: September 20, 2013, 02:11:00 AM »
The dice tracker website is uber AMAZING!  Bravo!   :eusa_clap:
"...the most incorrigible vice being that of an ignorance which fancies it knows everything..."  Camus.

Offline Holy Hand Grenade

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Re: TEG6 Battle Thread: Rothgar's Empire versus HHG's Lizardmen 2500
« Reply #6 on: September 20, 2013, 02:14:50 AM »

The dice tracker website is uber AMAZING!  Bravo!   :eusa_clap:

Thanks brother-  I think it is proof you can teach old dogs new tricks!

Sorry all-  the awards dinner I went to tonight lasted all night.  I won't be able to update the thread till tomorrow.  I will be rocking all weekend though.  Stay tuned.

HHG
If at first you don't succeed...you either don't have enough faith or you need to bring more explosives

HHG's TDG/TEG Dice Tracker

Offline dseevers1854

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Re: TEG6 Battle Thread: Rothgar's Empire versus HHG's Lizardmen 2500
« Reply #7 on: September 20, 2013, 03:28:44 AM »
@HHG,Rothgar may want to clarify this, but I think what he meant was that he wanted 1 unit of knights to the left of the forest and the other unit of knights across from the haunted house.

Offline rothgar13

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Re: TEG6 Battle Thread: Rothgar's Empire versus HHG's Lizardmen 2500
« Reply #8 on: September 20, 2013, 04:06:43 AM »
No worries, my friend. :::cheers::: And dseevers is right with regards to the desired placement of my Knights.

Offline Holy Hand Grenade

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Re: TEG6 Battle Thread: Rothgar's Empire versus HHG's Lizardmen 2500
« Reply #9 on: September 20, 2013, 04:10:46 AM »
@HHG,Rothgar may want to clarify this, but I think what he meant was that he wanted 1 unit of knights to the left of the forest and the other unit of knights across from the haunted house.

Yep, I see where my confusion lies now-  it is just the way he wrote it out.

Let me know if this does it for you.

Our first set of drops should be simple, just double-checking with the team.

For spells, one Lvl1 is dropping to Wildform, the other Lvl1 is keeping Transformation.






If at first you don't succeed...you either don't have enough faith or you need to bring more explosives

HHG's TDG/TEG Dice Tracker

Offline Holy Hand Grenade

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Re: TEG6 Battle Thread: Rothgar's Empire versus HHG's Lizardmen 2500
« Reply #10 on: September 20, 2013, 11:03:20 PM »
Okay Rothgar, I took your 3 and raised you 4.   :icon_cool:

The left Skinks put a model in the Mysterious Fores and found out it was a Fungus Forest.  They are high on schrooms at the moment...

Give me your next two drops and then we can start going 1 for 1.



If at first you don't succeed...you either don't have enough faith or you need to bring more explosives

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Offline rothgar13

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Re: TEG6 Battle Thread: Rothgar's Empire versus HHG's Lizardmen 2500
« Reply #11 on: September 21, 2013, 05:39:07 AM »
All right, I'll have some answers for you in a bit.

Edit: OK, HHG, got 2 new placements for you. I'm putting a Steam Tank immediately to the left of the Temple of Skulls, and the Halberdiers (in Horde formation) immediately to the left of the Tank.
« Last Edit: September 21, 2013, 02:06:38 PM by rothgar13 »

Offline Holy Hand Grenade

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Re: TEG6 Battle Thread: Rothgar's Empire versus HHG's Lizardmen 2500
« Reply #12 on: September 21, 2013, 05:15:28 PM »
Not sure how tight you want tight-  I gave the STank an extra inch worth of maneuver room so he has a little freedom of movement.

Also-  not sure how you wanted the Archer Dets so I just guessed.

Just FYI-  the Temple of Skulls has no effect on movement so if you wanted to put the STank over on the hill it is a possibility.

Let me know if you want to tweak anything.




If at first you don't succeed...you either don't have enough faith or you need to bring more explosives

HHG's TDG/TEG Dice Tracker

Offline Fandir Nightshade

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Re: TEG6 Battle Thread: Rothgar's Empire versus HHG's Lizardmen 2500
« Reply #13 on: September 21, 2013, 05:16:47 PM »
Looks good to me.

Offline rothgar13

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Re: TEG6 Battle Thread: Rothgar's Empire versus HHG's Lizardmen 2500
« Reply #14 on: September 21, 2013, 05:24:07 PM »
Thumbs up on my end. Let's keep going.

Offline Holy Hand Grenade

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Re: TEG6 Battle Thread: Rothgar's Empire versus HHG's Lizardmen 2500
« Reply #15 on: September 21, 2013, 05:36:50 PM »
Water ends up being a Necrotic Ooze.





Ball back in your court.
If at first you don't succeed...you either don't have enough faith or you need to bring more explosives

HHG's TDG/TEG Dice Tracker

Offline rothgar13

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Re: TEG6 Battle Thread: Rothgar's Empire versus HHG's Lizardmen 2500
« Reply #16 on: September 21, 2013, 05:38:48 PM »
Give me my second STank on the other side of the Throne of Skulls hill.

Offline Holy Hand Grenade

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Re: TEG6 Battle Thread: Rothgar's Empire versus HHG's Lizardmen 2500
« Reply #17 on: September 21, 2013, 05:50:02 PM »



Empire is up again.
« Last Edit: September 21, 2013, 06:14:39 PM by Holy Hand Grenade »
If at first you don't succeed...you either don't have enough faith or you need to bring more explosives

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Offline rothgar13

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Re: TEG6 Battle Thread: Rothgar's Empire versus HHG's Lizardmen 2500
« Reply #18 on: September 21, 2013, 07:40:52 PM »
Can I get some Demis to the left of my Halberds? The other block should go to the right of the STank.

Offline Holy Hand Grenade

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Re: TEG6 Battle Thread: Rothgar's Empire versus HHG's Lizardmen 2500
« Reply #19 on: September 21, 2013, 09:52:33 PM »
Just got done watching World War Z with the family-  what a baller movie.

So you dropped the two Demis, and I followed you with two more-  the last of the Skinks and the Sallies.





All you have left is cannon and characters.
If at first you don't succeed...you either don't have enough faith or you need to bring more explosives

HHG's TDG/TEG Dice Tracker

Offline rothgar13

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Re: TEG6 Battle Thread: Rothgar's Empire versus HHG's Lizardmen 2500
« Reply #20 on: September 22, 2013, 05:22:08 AM »
Sorry I was way for a bit - had some family time of my own. I'll endeavor to give you final placements as soon as I can, though I'll wait for a word from my corner first.

Edit: All right, here are my final placements. I want one of my cannons between Kgt1 and DG1, and the other on the hill containing the Throne of Skulls. As for characters, I want the BSB on the left corner on the Halberdiers, and the Arch Lector on the right (with the unit champ next to him). The Wizard Lord goes in the Archer bunker.
« Last Edit: September 22, 2013, 01:59:27 PM by rothgar13 »

Offline Holy Hand Grenade

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Re: TEG6 Battle Thread: Rothgar's Empire versus HHG's Lizardmen 2500
« Reply #21 on: September 22, 2013, 02:40:05 PM »
Roth-  you didn't specify forest or no forest for the cannon on the left, but I figured it would give you a little more Javelin protection so I put it in there.  The roll came out favorable for you-  an Abysmal Forest that provides Fear.

If you don't like its placement just let me know and I will move it.  Same thing with the hill cannon-  I basically put it right in the middle.

I did you the favor of making specific models for all my casters-  so you can easily see them and not forget what Skink unit they are in.  The left Skink Priest has Wildform, the right Skink Priest has Transformation. 

I don't think it is necessary for your characters-  their positions in the units will remain static unless you specify some kind of change.

Once you give me a thumbs-up, I will move on to the Vanguard Roll.



If at first you don't succeed...you either don't have enough faith or you need to bring more explosives

HHG's TDG/TEG Dice Tracker

Offline Fandir Nightshade

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Re: TEG6 Battle Thread: Rothgar's Empire versus HHG's Lizardmen 2500
« Reply #22 on: September 22, 2013, 02:49:12 PM »
Vanguard? What who...when? Do skinks now have vanguard? I should get me the new army book.

I think it looks good as it is.

Offline Holy Hand Grenade

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Re: TEG6 Battle Thread: Rothgar's Empire versus HHG's Lizardmen 2500
« Reply #23 on: September 22, 2013, 02:51:26 PM »
Vanguard? What who...when? Do skinks now have vanguard? I should get me the new army book.

I think it looks good as it is.

The Special Character Tett allows D3 units to Vanguard.
If at first you don't succeed...you either don't have enough faith or you need to bring more explosives

HHG's TDG/TEG Dice Tracker

Offline rothgar13

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Re: TEG6 Battle Thread: Rothgar's Empire versus HHG's Lizardmen 2500
« Reply #24 on: September 22, 2013, 03:43:39 PM »
Yep, I'm good with all my placements. Go ahead and make your Vanguard moves.