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Author Topic: Age of Sigmar:Reliquum balance system V.2 now with magic items  (Read 1997 times)

Offline Discoking

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Age of Sigmar:Reliquum balance system V.2 now with magic items
« on: October 13, 2015, 01:33:55 AM »
A different take on balance

Reliquum balance system:

https://www.dropbox.com/s/f4zvd488n4ft0l9/ReliquumV.2%20%282%29.pdf?dl=0
« Last Edit: October 23, 2015, 07:34:56 PM by Discoking »

Offline StealthKnightSteg

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Re: Age of Sigmar:Reliquum A different take on balance
« Reply #1 on: October 13, 2015, 08:32:00 AM »
interesting, but I see no extra's for seperating the different sections for wounds. In the end it still adds up towards the total no matter how much wounds above 2 there is.. Same with rend -1 or -2
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Offline Discoking

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Re: Age of Sigmar:Reliquum A different take on balance
« Reply #2 on: October 13, 2015, 10:10:48 AM »
sorry I don't understand what you mean?

Offline StealthKnightSteg

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Re: Age of Sigmar:Reliquum A different take on balance
« Reply #3 on: October 13, 2015, 11:44:46 AM »
Well he makes a distinction for models with 2 wounds or more, 3 wound sor more etc till 10 wound or more. But then you add them all up to the end score with no apperant distinction between a 2 wound model or a 10 wound model.
Everyone is entitled to be stupid, but some abuse the privilege.

"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." -- Kristian Wilson, Nintendo, Inc, 1989

Offline Discoking

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Re: Age of Sigmar:Reliquum A different take on balance
« Reply #4 on: October 13, 2015, 04:03:47 PM »
A model with 10 wounds would be counted in the 2,3,4,5,8 and 10 category.A model with only 2 wounds would only be counted in the 2 wounds category.
So chaos warrior with sword and shield would be counted once in the 'models with a wound value equal to or greater than 2' and would add 1 to the army score.

A khorne lord on juggernaut would be counted in the 'models with a wound value equal to or greater than 2,3,4,5,8' adding 5 to the army score.He would also count once in the rend -1 and damge 2/d3 categories meaning in total he would add 7 points to your army score. 

Offline StealthKnightSteg

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Re: Age of Sigmar:Reliquum A different take on balance
« Reply #5 on: October 14, 2015, 06:36:24 AM »
well that way it would make sense then!
Everyone is entitled to be stupid, but some abuse the privilege.

"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." -- Kristian Wilson, Nintendo, Inc, 1989



Offline Discoking

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Re: Age of Sigmar:Reliquum balance system V.2 now with magic items
« Reply #8 on: October 23, 2015, 07:34:36 PM »
After a bit more playtesting we have come up with version 2 of Reliquum. This version is a lot more streamlined and now includes magic items to equip your units with instead of the bonuses found in the earlier verison.It also includes new summoning rules.

Working your army score out is quick and easy and I've included a couple of printable tables to make this easier.

Comments and feedback greatly appreciated.

https://www.dropbox.com/s/f4zvd488n4ft0l9/ReliquumV.2%20%282%29.pdf?dl=0

Offline StealthKnightSteg

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Re: Age of Sigmar:Reliquum balance system V.2 now with magic items
« Reply #9 on: October 23, 2015, 08:39:02 PM »
looks promising, dunno if I will use it though, but certainly worth it to check on the side how certain games would reflect towards this
Everyone is entitled to be stupid, but some abuse the privilege.

"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." -- Kristian Wilson, Nintendo, Inc, 1989

Offline Discoking

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Re: Age of Sigmar:Reliquum balance system V.2 now with magic items
« Reply #10 on: October 23, 2015, 08:48:26 PM »
Thanks for taking the time out to read it  :::cheers:::

Even if you don't try this I'd be extremely grateful if you could give me a rough idea of how the armies scored and the win/loss in your games.All feedback is good :)

Offline StealthKnightSteg

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Re: Age of Sigmar:Reliquum balance system V.2 now with magic items
« Reply #11 on: October 23, 2015, 10:27:44 PM »
I can do that quick on my last battle(s)

Pts - # name
8 - 1 Lord-Celestant on Dracoth
6 - 1 Lord-Relictor
3 - 3 Prosecutors
5 - 5 Liberators
22 total

9 - 1 Mortis Engine
5 - 1 Banshee
6 - 1 Cairn Wraith
10 - 5 Hexwraith (do riders (2A) and mounts(2A) count towards total number of attacks? If so it's 15)
30 total (35)

Win for Stormcast (both lord's survived)

Sigmar's Blood battle (above undead vs Empire)

9 - 1 Mortis Engine
5 - 1 Banshee
6 - 1 Cairn Wraith
10 - 5 Hexwraith
30 total

12 - 1 Luminark of hysh (was also able to cast, extra in the campaign)
7 - 1 Battle Wizard
0 - 20 Militia
18 total

Big win for Undead (due to reliquary)
« Last Edit: October 23, 2015, 10:42:31 PM by StealthKnightSteg »
Everyone is entitled to be stupid, but some abuse the privilege.

"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." -- Kristian Wilson, Nintendo, Inc, 1989

Offline Discoking

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Re: Age of Sigmar:Reliquum balance system V.2 now with magic items
« Reply #12 on: October 23, 2015, 11:30:53 PM »
Thanks dude,nice little themed armies there :)

I should have pointed out that ideally I'm looking for games of at least 30 models a side to get a better idea of the varying power differences but any info is usefull.

I know it's really hard to go back in time and imagine how things might have played out but would any of the magic items available helped in the 2nd game?