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Author Topic: Necromunda returns  (Read 3563 times)

Offline GamesPoet

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Re: Necromunda returns
« Reply #50 on: November 24, 2017, 05:32:44 PM »
Saw a review and it seems like a decent game system.

Rules have been significantly redone, with basic and advanced versions.  Apparently different teams don't have access to the same weapons.  Alternating activation system.  Combat similar to 40K 8th edition.  Morale different.  Tactical cards for each side, and some similar, some not.
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Offline Xathrodox86

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Re: Necromunda returns
« Reply #51 on: November 28, 2017, 12:59:07 PM »
So overall it's an improvement over the last edition. Good to know. :)
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Offline GamesPoet

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Re: Necromunda returns
« Reply #52 on: November 29, 2017, 01:56:19 AM »
I'm more interested in it than before.
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"The beauty of curiosity and creativity is so much more useful than the passion of fear." me

"... my old suggestion is forget it, take two aspirins and go paint" steveb

Offline GamesPoet

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Re: Necromunda returns
« Reply #53 on: July 26, 2018, 05:00:17 PM »
So now after months of this game being out, anyone played it and have a view point regarding it :icon_question:
"Not all who wander are lost ... " Tolkien

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"... my old suggestion is forget it, take two aspirins and go paint" steveb

Offline Gankom

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Re: Necromunda returns
« Reply #54 on: July 26, 2018, 07:19:49 PM »
I've had a few small practice games and enjoyed it. I know my store was holding off on a campaign until a few more gangs were out. Now we've got more gangs I think we'll start one soon, likely after one of the current ones ends.

I've heard it can be unbalanced, but I've also heard it's balanced fine. From just my handful of practice games it seems to work okay and I didn't notice anything unbalanced, but we were playing with pretty basic stuff.