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Author Topic: WK's Masters of the Universe - Well of Spirits (update 12/8)  (Read 6353 times)

Offline White Knight

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Re: WK's Masters of the Universe - Anti-Eternia Sorceress (update 31/05)
« Reply #125 on: May 31, 2019, 06:33:25 PM »
I didn't expect to have another update so soon, but this one practically painted herself (I was just going to do the skin today).

Anti-Eternians - Anti-Sorceress

The Sorceress is a force to reckon with and since there is a Castle Hellskull on Anti-Eternia, there has to be an Anti-Sorceress to guard it as well. Her fiery red eyes and black skin give her an unwordly type of beauty, while her red garb evokes hints of a hellish world indeed.


Anti-Eternia Sorceress spreading her wings

The model is another Quest Miniatures figure sculpted by Boris Woloszyn and in an unusual turn of events, I painted her as the Anti-Eternia Sorceress before I tackle the regular one (because, seriously, who wouldn't put off painting white?). The colour scheme is made up, starting from the Anti-Eternia palette. As the regular sorceress has orange wings and a white bodice, the needed contrast dictated the Anti-Eternia version should have a red bodice and grey wings (or black wings, but that would make her too monotone, you need three colours to have nice contrast). The rest followed from there. The base is my usual sculpted on flagstone, with red painted in the grooves between tiles to simulate the hellscape that is Anti-Eternia.




Oo-Larr (minicomic He-Man from a few generations before Adam) dukes it out with Anti-He-Man while their respecitve guides and mentors look on.


The Anti-Eternians, so far (not including the Man-At-Arms in Windraider).

Offline White Knight

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Re: WK's Masters of the Universe - Shadow Beasts (update 1/06)
« Reply #126 on: June 01, 2019, 04:50:55 PM »
Evil Warriors - Shadow Beasts

Shadow Beasts are great ape-like beasts who live in tribes throughout the dark hemisphere. They are named thus because they can only come out in the absence of light. Like most beasts, they are vulnerable to Beastman's powers and can be controlled by him to join the fight on Skeletor's side.



Shadow Beasts, the yeti's of Eternia
 I went with the Filmation cartoon colour scheme on this. Other media have shown them in darker, more apelike colours, but I like how the purple shade emphasises the alien, retro pulp quality they have. I originally was going to do their bases in a neutral colour, as they can also be used independently, but ultimately settled for the Evil Warriors scheme, as that will be their main purpose.




Beastman takes controle of the Shadow Beasts


Teela getting surrounded by the Shadow Beasts


The Evil Warriors so far (not including my alternate Skeletor)

Offline White Knight

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Re: WK's Masters of the Universe - Anti-Eternia Goddess (update 2/06)
« Reply #127 on: June 02, 2019, 01:40:08 PM »
Thanks, I'm quite enjoying these. Here is the last one for a while, until I find another window to get some painting done.

Anti-Eternians - Anti-Goddess
If Anti-Eternia is the opposite of regular Eternia, then it stands to reason that its Goddess has also been tainted by the same evil. Being more brutal in nature, she fights with a mace, ready to bash in skulls, rather than to carry the snake staff.


Anti-Eternia Goddess

There isn't really any precedent for this character (that I'm aware of), so her colour scheme was made up, using the usual Anti-Eternia palette and trying to go by what makes sense and gives the best contrast. As the regular version already wears a (dark) red snake collar, I decided to do the collar in the grey colour and work out the rest from there. I think the end result is pretty good.



The model is another old Grenadier mini from the 1980s. It's interesting that Grenadier made multiple poses of the same characters and it helps to further differentiate between the good and bad Goddess, although having duplicate models in different colour schemes doesn't bother me in this project, since it's a nod to the heavy reuse of parts and recoloured characters in the MOTU universe and toy line.


Anti-Eternia and Eternia Goddess


What sorcery is this? You are not the Goddess!


The Anti-Eternians so far (not including Man-At-Arms in Windraider)

Offline Brother Sutek

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Re: WK's Masters of the Universe - Anti-Eternia Goddess (update 2/06)
« Reply #128 on: June 05, 2019, 05:41:24 AM »
Amazing as always! I love the orange you used for Beastman.
I may disagree with what you say but I respect your right to be punished for it.


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Offline Rowsdower

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Re: WK's Masters of the Universe - Anti-Eternia Goddess (update 2/06)
« Reply #129 on: June 06, 2019, 04:30:43 AM »
What I've always thought odd about MOTU is that the old mini-comics the toys came with hinted at a lot of depraved stuff yet the cartoon was probably the tamest and most family friendly show of the era.

Offline White Knight

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Re: WK's Masters of the Universe - Anti-Eternia Goddess (update 2/06)
« Reply #130 on: June 08, 2019, 07:29:42 PM »
When the original toys came out, there wasn't a clear setting yet, so the authors of the minicomics had a lot of freedom. The early minicomics hint at a savage world, where He-Man is a barbarian and not a transformed price. Later they changed it in the MOTU Classics canon to make the minicomic universe a previous He-Man (Oo-larr) from several generations earlier. That doesn't explain how he happened to have a group of friends with the same names as the later Adam He-Man, but well...

Offline Rowsdower

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Re: WK's Masters of the Universe - Anti-Eternia Goddess (update 2/06)
« Reply #131 on: June 10, 2019, 12:36:47 AM »
^ From what I've heard the cartoons writers wanted to kill characters off at numerous points [most notably wanting to kill He-man in the hopes of winning a day time Emmy] but Mattel and Filmation were staunchly opposed to that level of violence; that's why most of the ranged weapons in the series are either 'stun' or 'freeze' rays. It also explains why every episode is bookended with a moral lesson.

Offline Warlord

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Re: WK's Masters of the Universe - Anti-Eternia Goddess (update 2/06)
« Reply #132 on: June 10, 2019, 01:38:41 AM »
I watched an episode the other day. Its very tame considering the character and costume designs.
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Offline White Knight

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Re: WK's Masters of the Universe - Anti-Eternia Goddess (update 2/06)
« Reply #133 on: June 10, 2019, 03:03:30 PM »
The cartoon is very painful to sit through now. Like with everything, I'm making up my own version of the world by mixing ideas from the different MOTU canons.

Offline zak

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Re: WK's Masters of the Universe - Anti-Eternia Goddess (update 2/06)
« Reply #134 on: June 10, 2019, 04:46:19 PM »
my 8 year old son starting watching them ..he loves it!! passing down the culture lol  :::cheers:::
"Fight your foes in the field, nor be burnt in your house!"

Offline White Knight

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Aroo - The guardian of the City of the Ancients

Only appearing in the episode "Masks of Power", Aroo is a giant demonic blue gorilla-like beast, who was in charge of guarding the said masks in the lost City of the Ancients. He-Man and Man-At-Arms barely escaped with their lives when they encountered him and while the masks were taken, Aroo was just too strong to defeat, even for He-Man.


The giant, apelike Aroo



My version of Aroo is not full size, he'd need to be about 2,5 times the size, which would just make  him look out of place on the table and impossible to work into a scenario where you could fight him and win. So, I settled for a more practical size, which still puts hem at around 115mm tall, on an 80mm base. As he's based on an Eaglemoss figure of Grudd, skillfully converted by the talented John Pickford, he's also made of lead, so weighs a heavy 700g. Painting him was not so easy due to the added weight.




Aroo in the original episode


For size with Skeletor, who's hoping to control him, but may have bitten off more than those weathered teeth can chew





A comparison with the original figure. The Grudd figure is actually pretty close already if you don't care for an exact match. The only really required changes would be replacing the hair with a skullcap with horns and pointy ears poking out, adding a devilish tail and filling in the G to be a circle. As I wanted to get as close as possible, John also changed the mouth, necklace, armbands and wrist guards, belt, loincloth, and added claws to the fingers and feet, as well as turning the oversized skull into a rock.


Offline Rowsdower

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Great job on Aroo :eusa_clap:

Offline zak

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holy crap he is huge!! nice work  :eusa_clap: :eusa_clap: :eusa_clap:
"Fight your foes in the field, nor be burnt in your house!"

Offline White Knight

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Yeah, he was really heavy and unwieldy to hold for painting...  :ph34r:

Offline White Knight

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Re: WK's Masters of the Universe - Well of Spirits (update 12/8)
« Reply #139 on: August 12, 2019, 11:23:14 AM »
Eternia Scenery - Evil Spirits Well

Today's update adds another piece of Scenery to the Eternian landscape in the form of a magical Well of Evil Spirits. It is said he who harnesses the power of the evil spirits within the well can conquer Eternia itself... if he's willing to pay the price. For you see, many of the souls trapped within once belonged to those who thought they could master its powers and failed...


At last, my imbecile lackey, with the power that lies within this Well, Greyskull will fall into my hands.

There is no Well of Evil Spirits in MOTU lore, at leas tnot that I know of, but I think the model fits right in. It is a single part of a plastic Games Workshop terrain kit that I picked up from a bits seller on ebay a few years ago, thinking it would work great as a standalone piece. When I started this MOTU project, I figured it would look great for Eternia. I tried to paint it in a way that would be reminiscent of the colours you would encounter in Eternian rocks and ruins in the Filmation cartoon. I think it works rather well.


A bird's eye view of the well and the spirits trapped within.









An action scene, with evil overlords battling for controle of the Well:


You are too late, Hordak, the power of the Well is mine!

Offline Rowsdower

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Re: WK's Masters of the Universe - Well of Spirits (update 12/8)
« Reply #140 on: August 13, 2019, 05:52:51 AM »
You'll need to make a slime pit next

Offline White Knight

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Re: WK's Masters of the Universe - Well of Spirits (update 12/8)
« Reply #141 on: August 13, 2019, 12:39:34 PM »
That is on my list of things to get around to. If I get a suitable dinosaur skull to use and a pair of skeletal hands, the rest shouldn't be too hard. Or I can convert the imaginext one, but it's slightly big for my taste.

Offline zak

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Re: WK's Masters of the Universe - Well of Spirits (update 12/8)
« Reply #142 on: August 13, 2019, 01:03:07 PM »
what about Moss man, the bee guy ?
"Fight your foes in the field, nor be burnt in your house!"

Offline White Knight

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Re: WK's Masters of the Universe - Well of Spirits (update 12/8)
« Reply #143 on: August 14, 2019, 04:13:23 PM »
More characters will be added if and when they become available. I have Ram-Man, Moss Man, Stratos, Trapjaw, Triklops, Merman, Orko etc... still waiting for their turn to be painted.

Offline zak

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Re: WK's Masters of the Universe - Well of Spirits (update 12/8)
« Reply #144 on: August 14, 2019, 05:14:21 PM »
More characters will be added if and when they become available. I have Ram-Man, Moss Man, Stratos, Trapjaw, Triklops, Merman, Orko etc... still waiting for their turn to be painted.


Oh wow  :::cheers:::
"Fight your foes in the field, nor be burnt in your house!"

Offline Brother Sutek

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Re: WK's Masters of the Universe - Well of Spirits (update 12/8)
« Reply #145 on: August 18, 2019, 02:44:21 PM »
Triclops for the win! Although I will accept Trapjaw as a close second. Love your work!
I may disagree with what you say but I respect your right to be punished for it.


"CRRUUDDDAAAAAAACCCCEEEEEEE!!!!!!" <shakes fist at the sky>
-Pirate Robot Ninja of Death