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Author Topic: Steg's T'au Empire "Sa'cea Sept"  (Read 4422 times)

Offline StealthKnightSteg

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Re: Steg's T'au Empire "Sa'cea Sept"
« Reply #75 on: April 19, 2018, 09:52:40 PM »
Posted a battlereport from a while ago 1500 points versus Death Guard on my blog

here an impression picture


To read it all:
https://wargamingbysks.wordpress.com/2018/04/19/battlereport-40k-tau-versus-death-guard-1500-points/#more-2884
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Offline Artobans Ghost

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Re: Steg's T'au Empire "Sa'cea Sept"
« Reply #76 on: April 19, 2018, 10:22:51 PM »
Great report! Looks like the tau mopped up the benighted nurgelers. I have never had any luck against the forces of nurgle and I had thought they were almost unkillable. Nice work!
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Offline GamesPoet

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Re: Steg's T'au Empire "Sa'cea Sept"
« Reply #77 on: April 20, 2018, 12:49:03 AM »
Congrats Steg! :::cheers:::
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Offline StealthKnightSteg

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Re: Steg's T'au Empire "Sa'cea Sept"
« Reply #78 on: April 20, 2018, 08:28:07 AM »
Thanks guys!

I haven't really been tracking my wins/losses, but I know I'm still more on the winning side then loosing side :)
Atleast with the Codex it's 1-0 now.. hope to get in way more games soon (Eurobash also)
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Re: Steg's T'au Empire "Sa'cea Sept"
« Reply #79 on: April 20, 2018, 02:26:42 PM »
Great report and nice win there!

Looks my qt your friendís list Iím not sure what he was looking to do.  He had a super slow army which is based around melee and short range fire.  Not a receipe for success!

I love playing against Nurgle lists but Iíve noticed that that is an issue.  Close to mid range fire can be brutal, but they are so slow without taking transports.
Where did she touch you Eight? Show us on the doll.

Offline StealthKnightSteg

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Re: Steg's T'au Empire "Sa'cea Sept"
« Reply #80 on: April 20, 2018, 08:03:14 PM »
Great report and nice win there!

Looks my qt your friendís list Iím not sure what he was looking to do.  He had a super slow army which is based around melee and short range fire.  Not a receipe for success!

I love playing against Nurgle lists but Iíve noticed that that is an issue.  Close to mid range fire can be brutal, but they are so slow without taking transports.

They have some options to get accross the board quickly but he was a starting player so didn't have all the good stuff yet. And even my list was a scrap heap of most I had.
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Offline Gankom

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Re: Steg's T'au Empire "Sa'cea Sept"
« Reply #81 on: April 20, 2018, 08:49:09 PM »
That is a pretty sweet board. I like the data cards all arranged on one side as well.

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Re: Steg's T'au Empire "Sa'cea Sept"
« Reply #82 on: April 20, 2018, 10:00:56 PM »
Good game though Stealth!  Makes sense that that was what was on the table!  I like Deathguard but they do struggle a little to find a strong build. 
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Offline Xathrodox86

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Re: Steg's T'au Empire "Sa'cea Sept"
« Reply #83 on: April 25, 2018, 01:39:08 PM »
That is a pretty sweet board. I like the data cards all arranged on one side as well.

Me too. The only thing that's been out of place is that skull tower. Other than that - perfection.
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Offline StealthKnightSteg

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Re: Steg's T'au Empire "Sa'cea Sept"
« Reply #84 on: April 25, 2018, 02:07:16 PM »
That is a pretty sweet board. I like the data cards all arranged on one side as well.

Me too. The only thing that's been out of place is that skull tower. Other than that - perfection.

Nah way to little LoS blocking terrain, it's a positive for all my fireing arcs but not really fun for my opponent. Usually we have more buildings 40k style on these boards at the club, but this time they were already taken by other members/players.
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Offline Xathrodox86

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Re: Steg's T'au Empire "Sa'cea Sept"
« Reply #85 on: April 25, 2018, 02:08:43 PM »
Needs must and all that. :happy:
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Re: Steg's T'au Empire "Sa'cea Sept"
« Reply #86 on: April 26, 2018, 12:31:34 PM »
When I hear people complain about gunlines, I ask how many truly LOS blocking terrain pieces they place at the mid board area.  Its an essential component to the game and all too often people leave them out.  I generally push for two or three truly massive LOS terrain pieces.  Makes it much more challenging to just shoot your opponent off the table turn one.
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