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Author Topic: Pyrates of the Karribean--Dead Man's Hand (A Mordheim campaign)  (Read 703 times)

Offline Von Kurst

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Re: Pyrates of the Karribean--Dead Man's Hand (A Mordheim campaign)
« Reply #50 on: July 20, 2018, 06:18:35 PM »
Quote from: Xathrodox86
Maybe even on these forums...
I'll be looking for it!  :::cheers:::
_____________________________________________________________________________________________________________________
Dead Man's Hand--A Treasure Hunt in the City of Ghosts
The Old Guard, New Estalians and Bay Watch fight over shiny treasure

John was prevented from attending game night this week. Another bloodbath ensued. (Although the actual body count was comparatively low...)

There were 4 treasures to fight over.  The Bay Watch won the roll to set up first and were assured 2 treasures right off the bat. (Even though they ended up moving last.)
End of turn one (the 'new piece of terrain' has a ruined roof now, all photos by Jim "Old One Eye" L.)






The New Estalians have decided to shoot Bay Watchers.  This lessens their later argument that the Old Guard are the biggest threat to both warbands, so Bay Watchers should shoot Old Guard warriors first (even though it is true.)


Kind of backwards (because in turn order they moved first, pictured second), but this is the New Estalian position at the end of turn 1 (stupid Friendly Flag).


And the Old Guard.  In the far distance the complete ruin of the Temple of The Toad is sort of visible (grey blocks of rubble there at the top right).  The Temple collapsed in the New Estalian turn.


End of Turn 2: the Bay Watch


The confrontation on the Great Temple


Guns in the hills


Guns in the ruins




Kill the Witch (um, Warlock) He got better.


Turn 3: Lots of fighting, shooting and such.  The New Estalians grab a treasure.


Crossbows on the hills! (Using rubber tipped arrows, thank goodness!)


The Bay Watch charges!




Al Bobo (now in Bay Watch blue) takes a hand.


More general melee (with sniping that doesn't do much).








The New Estalians get whittled down, though several of the Old Guard fall as well... Two events that happened the Last Time happen again.  Hands of Stone (which holds those Estalians in front of that blunderbuss) and Storm of Chaos (which causes Captain de Guzman, Critter and Slim to be chosen as Champions of the Gods...)




Escaping with the treasure


Al Bobo attacks the hired Tilean (last one left in the campaign).




The New Estalians rout with 9 henchmen, hired swords and one hero out of action. (10 out of 17 total.)

The Old Guard have five warriors out of action (but one is swab, so he doesn't count).  The Bay Watch have one henchman out of action. The Bay Watch must cause one more causality to force a rout.  And Juan is down...


Juan survives (well he is getting all shot up in this photo, but he got to cover and hid).  The Bay Watch henchmen on the stair are all cut down.  Captain de Guzman leaps off of the temple to attack Critter! (Critter has the shiny green treasure)


The end is near.  Critter (and his 3 wounds is out of action).  Beardy II (with his three wounds reduced to 1 by Almah) is about to be charged by Francisco.  Mrs Wolfgang has been charged by The New Champion of the Gods Captain de Guzman.


The Bay Watch flee with 8 warriors out of action (out of 12 warriors total), including Critter, Beardy II and Mrs. Wolfgang.

The New Estalians only lose one crewman, killed by Almah.  Two Swords almost dies, but is saved by the Medicine Chest and only loses an eye.  They gain one treasure from the scenario

The Bay Watch suffer three henchmen captured (2 by the Old Guard and one by the New Estalians). Beardy II and Critter recover from their wounds, but Mrs Wolfgang is robbed. The Bay Watch steal an exotic animal hide from a skink hunter in exploration and gain one treasure from the scenario.

The Old Guard win and gain 2 treasures from the scenario.  The swordsman Caspar, who was rescued from a dungeon last week, dies.  The Esmeralda the Witch dies.  The Old Guard capture the Bay Watch's last handgunner (and a random guy with a club.)  Another witch returns a favor.

Side notes: There are five blunderbusses left in the campaign.  The New Estalians and Bay Watch fired all of theirs.  The Old Guard once again bumbled about for the entire game looking for 'that shot' which never appeared.  On the other hand, both of the New Estalian gunners and the lone Baywatcher were out of action at the end of the fight...

 Jim L had an operation on his left eye recently. I think he missed an opportunity by not wearing an eye patch to game night.  I mean pirates, right?  But there was definitely some intimidation when he would look at you before rolling the dice.   The photos turned out great considering. (And in general he did pretty good at moving models without depth perception.  His dice rolling did not improve.)
« Last Edit: July 20, 2018, 06:51:56 PM by Von Kurst »
“Why is the rum always gone?” -Captain Jack Sparrow
"It is, it is a glorious thing To be a Pirate King."
 -Gilbert, Sir W(illiam) S(chwenck)

Offline Artobans Ghost

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Re: Pyrates of the Karribean--Dead Man's Hand (A Mordheim campaign)
« Reply #51 on: July 20, 2018, 09:06:57 PM »
Good run! Yes Jim missed a great eyepatch moment 😺
Mathi Alfblut Feb 4,2017
Simple, You gut the bastard with your sword, the viking way.
Questions?

Mathi Alfblut Dec 9,2017
Get a binge of Yule ale, roasted boar and some proper axes and we will ALL be happy again!

Offline Xathrodox86

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Re: Pyrates of the Karribean--Dead Man's Hand (A Mordheim campaign)
« Reply #52 on: July 25, 2018, 12:24:25 PM »
Awesome bat rep as always. I love that everything is painted. It adds so much to the atmosphere. :blush:
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Offline Von Kurst

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Re: Pyrates of the Karribean--Dead Man's Hand (A Mordheim campaign)
« Reply #53 on: July 28, 2018, 04:51:03 PM »
Thanks gents!  Jim apparently feels the patch-less look is more intimidating to his opponents.  Still hasn't helped his dice rolling...
_________________________________________________________________________________
Pyrates of the Karribean--Dead Man's Hand

We all made game night (even Kevin, aka Aceofspades, who dropped by to say hello at least).

A Breakthrough at the City of Ghosts
The New Estalians try to block the Old Guard

Cat and round based Mouse in the ruins


Seven New Estalians try to block Almah and the Man With No Name (who was reported dead, but of course wasn't).


The gunner with the blunderbuss opens the ball


His targets.  Big Belly II is stunned.


Big melee everywhere!
So what happened was Francisco charged the gunner with the empty blunderbuss.  Then three New Estalian heroes charged Francisco.  Then the rest of the Old Guard charged




The firing squad in the southeast corner...


End game
Enrico II charges a downed crewman (removed).  Almah fights everbody else.


Even though they are outnumbered, there still seem to be endless waves of New Estalians (at least where they are needed.)


The final moments of Juan de Palma II.  (He is in the sights of the murderous Last Tilean.)


The Old Guard win when Diego Rivera and Anibal gain the New Estalian table edge.

The stubborn New Estalians lose the Red Warlock killed and a crewman captured.  Two Swords suffers an Old Battle Wound.  Slim now has a nervous condition.  The other hero fully recovered.

The Old Guard lost Enrico II and Jaun de Palma II killed. The Old Guard gain some treasure and drink up their supply of grog at Jaun's wake.  The captured crewman was sold to pay for a new gunner.

Coming soon Haunted Treasure Redux.
« Last Edit: July 28, 2018, 04:55:52 PM by Von Kurst »
“Why is the rum always gone?” -Captain Jack Sparrow
"It is, it is a glorious thing To be a Pirate King."
 -Gilbert, Sir W(illiam) S(chwenck)

Offline Von Kurst

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Re: Pyrates of the Karribean--Dead Man's Hand (A Mordheim campaign)
« Reply #54 on: July 30, 2018, 11:21:13 PM »
Haunted Treasure in the City of Ghosts
The Bay Watch clash with the Undead.

The Bay Watch have been the bane of the Undead warband this campaign, but all things must end...

Once again the Ghoul King's treasure hoard is targeted by jealous rivals.  And once again the Ghoul King fails to defend it.

Quote from: John D

I sprinted my vampire up and was in combat turn 1, slaying ghouls. 


An event saw 5 skeletons pop up in my deployment zone.




The Dark Elf surveys the field


The Bay Watch in his flank




The Ghoul King is attacked by the ogre and the vampire


A mean guardian


Dregs and ghouls overpower the mean guardian ghoul


One ghoul attacks the skeletons


While the Imperial assassin watches


Most of the skeletons are gone


The wolves attack!


The vampire awaits


Al Bobo and Mrs Wolfgang (who hates Al Bobo) attack the vampire.  It does not go well.


No real damage to the Undead from skeletons or ghouls, but Jim's Captain eventually killed off my d.e. assassin and a wolf, while I took out a couple of his henchmen and heroes in the middle. 

He eventually routed voluntarily and I think a few of his guys died and Al Bobo bailed on him.  I had a major score with the treasure when I got both a major and minor artifact (the Star Tablet and Stegadon Armor) and a bunch of gold.  Rehired the dead wolf and will spend the rest on a hired sword to replace the assassin.

Quote from: Jim L
Brand new gunner Bratz 5 died.
 Al Bobo ran away. 

 Hired 2 new henchmen
 Still at 11 members with no hired swords
 Rating went down to 366
 

Of course Al Bobo was not the one who 'ran away'.  The poor Arabian was sacrificed to the vampire by the Bay Watch to save Mrs. Wolfgang.  Since Al Bobo was out of action when the Bay Watch fled, he automatically escaped from his captivity.  He will reappear soon...
« Last Edit: July 30, 2018, 11:26:58 PM by Von Kurst »
“Why is the rum always gone?” -Captain Jack Sparrow
"It is, it is a glorious thing To be a Pirate King."
 -Gilbert, Sir W(illiam) S(chwenck)

Offline Xathrodox86

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Re: Pyrates of the Karribean--Dead Man's Hand (A Mordheim campaign)
« Reply #55 on: August 03, 2018, 02:01:42 PM »
Al Bobo lives! :-P Great report as always. :::cheers:::
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Offline Von Kurst

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Re: Pyrates of the Karribean--Dead Man's Hand (A Mordheim campaign)
« Reply #56 on: August 05, 2018, 06:39:12 PM »
Al Bobo lives! :-P Great report as always. :::cheers:::

He does!  Unfortunately more of the Old Guard don't live anymore (they are dying like flies all of a sudden.)
“Why is the rum always gone?” -Captain Jack Sparrow
"It is, it is a glorious thing To be a Pirate King."
 -Gilbert, Sir W(illiam) S(chwenck)

Online GamesPoet

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Re: Pyrates of the Karribean--Dead Man's Hand (A Mordheim campaign)
« Reply #57 on: August 06, 2018, 12:31:07 AM »
Loving the Lustrian scenery, it's like almost being there! :icon_wink: :icon_biggrin: :icon_cool: :eusa_clap: :::cheers:::
"Not all who wander are lost ... " Tolkien

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Offline Von Kurst

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Re: Pyrates of the Karribean--Dead Man's Hand (A Mordheim campaign)
« Reply #58 on: August 08, 2018, 10:46:34 PM »
Thanks GP, that's the plan.  Fortunately the game store has air conditioning though.
“Why is the rum always gone?” -Captain Jack Sparrow
"It is, it is a glorious thing To be a Pirate King."
 -Gilbert, Sir W(illiam) S(chwenck)

Offline Xathrodox86

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Re: Pyrates of the Karribean--Dead Man's Hand (A Mordheim campaign)
« Reply #59 on: August 09, 2018, 01:29:41 PM »
Well the tropics are an unforgiving lad. Let's hope that Al Bobo will make it till the end! :::cheers:::
Check out my wargaming blog "It always rains in Nuln". Reviews, rants and a robust dose of wargaming and RPG fun guaranteed. ;)

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Offline Von Kurst

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Re: Pyrates of the Karribean--Dead Man's Hand (A Mordheim campaign)
« Reply #60 on: August 12, 2018, 06:01:38 PM »
They are hell indeed.  Al Bobo is now an random encounter, hopefully I get to be the one who encounters him...
_____________________________________________________________________________________________________________________
_________________________________________________________________________________
Dead Man's Hand--The Great Gen Con Massacre

Gen Con was in Indianapolis last week.  John and Jim L were off to the convention,  but Chris an I never go on a week day.  So we made game night.  It was a fateful decision...

Captain de Guzman charged down the ancient temple steps.  The fool who attempted to kill him cowered back into the jungle, but he was too slow.  The Captain caught him well before the gunner could reach safety.  Hadji and Diego Rivera were hard on their captain's heels.  The gunner raised his blunderbuss to block their blows, again he was too slow.  The Captain laid him low with an expert slash.

The trap had been laid.  The Red Warlock stepped from the shadows, mumbling his curse.  Silver arrows leapt from the Warlock's fingertips.  The Captain easily avoided the missiles.  Then disaster struck.  As the Captain dodged one attack he was mortally wounded by another.  The notorious Julio had been cowering behind a frog sphinx.  He stepped from behind the sphinx and leveled a dueling pistol at the distracted warrior's back.

As the Captain fell, Hadj raised his blunderbuss and fired it full into Julio's chest!  But the hated pirate had magical protection!  Not only did Julio avoid injury, but the rest of the New Estalian leadership (who were grouped behind the assassin) did as well.  Only Two Swords was wounded by the shot, and she was only knocked down!

To add insult to injury, Diego failed to catch the Red Warlock in the jungle thicket.  But as the Warlock fled he cast his arrow cantrip.  One of the magical missiles caught Diego in the thigh.  The day's butcher bill would be high.  Francisco ordered the survivors to flee.


[Chris doesn't care to take pictures of any game, so, since my phone is not smart, story.]

The Old Guard lost a simple skirmish horribly.  It seemed that luck was on the Old Guard's side when five skeletons attacked the New Estalians from the rear.  But alas many brave warriors died in the fight.  Captain de Guzman, Champion of the Gods was shot by the justly hated Julio.  The Red Warlock (who apparently is not dead enough) scored a deep wound on Diego Rivera,which caused that worthy to retire. Fat Edric was killed by the Tilean.  Enrico, who had been erroneously reported killed earlier, was captured by El Pistolero.  Daoud Hari fell mortally wounded in the same fight.  Finally Big Belly II the goblin swab was hacked to pieces by Two Swords.

José dos Santos, formerly of the New Estalians, survived the fight with distinction (he made a successful diving charge) and was promoted from the ranks.

The victorious New Estalians lost only two crew.  One was captured by Old Guard to replace the promoted José.
_________________________________________________________________________________
Dead Man's Hand--Post Gen Con Blues

Chris took a vacation to celebrate the death of Captain de Guzman, so John and Jim L and I met this Thursday, Aug. 9th.  The Old Guard were the low warband AND gained +2 underdog bonus from the Undead.  Jim L had a hard time with the sudden reversal of fortunes, but was at least spared the indignity of becoming the highest rated warband.

I managed to roll a Treasure Hunt on the multi-player scenario chart.  There were 5 treasures to fight over.

Ominously, the Old Guard ended up stuck between the Undead and the vengeful Bay Watch (they really need to forgive and forget).

The right flank advance into the center of the ruins


There are Bay Watchers to the west




The mass of ghouls and things to the east




Captain Flashy (and a friend) steal a march on the Old Guard and claim a treasure


A Purple Witch lurks in the ruins


The Ogre tries to deny a treasure to the Bay Watchers




The Vampire rushes forward to dispatch a Bay Watch crossbowman




Beardy II and Randi hurry away from the carnage.  Beardy throws a pistol shot over his shoulder as he retreats...  Hits and scores a critical wound on the vampire!  The vampire suffers 2 wounds with no armor save and is suddenly out of action!


The Blooddrinker appears!  The poor Moor wounded what he thought was a ghoul... This is what happens when you are not nice to strangers.


What to do about Beardy now that the vampire is gone...


Alejandro Escovedo and Pedro(not Jaun) confront Little Billy III


Captain Flashy plinks a ghoul...


Beardy II is on a rampage.  But Randi is not doing well




Things are looking usual for Mrs Wolfgang (she has been stunned by the ogre)


Hunting the necromancer once the Blooddrinker is down




Almah hunts ghouls in the jungle


The Undead get tired of bad rolls and flee with lots of ghouls, the Blooddrinker and the Vampire out of action.

The human warbands turn on each other.




A clash of Captains


Beardy II was stunned!


Alejandro attacks Little Billy III (who can not climb, but is still a hero.)


At some point the event The Pool was rolled.  Critter gained an extra wound.  (But when facing Almah, 4 is not enough...)  Before Critter can be taken out of action, the Bay Watch flee.

The Undead suffered huge reverses now that they must fight in the light of day as the highest warband rather than mine experience in the dark...
They flee the battle with one treasure.  A ghoul dies outright.  Then the Blooddrinker fails to return to ghoulish form and flies off into the jungle (on his second game as a Blooddrinker, lame.)  The Vampire becomes frenzied, which is how he was behaving anyway.  In addition, the Vampire gains +1 Strength.  Joy.

Seriously, Jim L was on fire with his rolls for shooting (as long as Undead were the targets).  If it had been a two player game, the Bay Watch would have 7 wins this campaign.  As it was the mass of Old Guard were able to cut through Beardy II and his friends for only two warriors out of action.  Beardy II recovered. Marvin 'Old Baldy' Snart was captured by the Old Guard.  The Bay Watch hang on to 2 treasures I think.  (The game got a bit confusing for me as Jim L wanted to play it out after routing to see if he could have won...Hard to do with his dice. He was right to run when he did. But at the end neither of us were sure when the henchman with a treasure went out of action. Keeping track of things is hell when you are old.)

The Old Guard face two higher rated warbands with only 5 heroes (two of them brand new) and win.  It helped that the Bay Watch broke the Undead (although Almah and the Man with No Name helped.)  It also helped that the Bay Watch shooters advanced rather than backed up to Nimble the Estalians to death. José dos Santos,  suffers horrible scars, but Alejandro Escovedo is captured by the Bay Watchers.  'Old Baldy' gladly quit the Bay Watch to replace Alejandro.  Emilio Estevez II becomes a hero!  Woot!  The Old Guard gain +2 treasures and find a human mercenary corpse carrying a brace of dueling pistols! Woot! Woot!
« Last Edit: August 12, 2018, 06:26:08 PM by Von Kurst »
“Why is the rum always gone?” -Captain Jack Sparrow
"It is, it is a glorious thing To be a Pirate King."
 -Gilbert, Sir W(illiam) S(chwenck)

Offline Sharkbelly

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Re: Pyrates of the Karribean--Dead Man's Hand (A Mordheim campaign)
« Reply #61 on: August 12, 2018, 08:18:45 PM »
Awesome stuff! Such great looking terrain.
I was a highwayman
Along the coach roads I did ride
With sword and pistol by my side
Many a young maid lost her baubles to my trade
Many a soldier shed his life's blood on my blade

Offline Xathrodox86

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Re: Pyrates of the Karribean--Dead Man's Hand (A Mordheim campaign)
« Reply #62 on: August 14, 2018, 09:23:42 AM »
Man this thread is quality. I love this terrain and the minis rock. Your reports are a joy to read.
Check out my wargaming blog "It always rains in Nuln". Reviews, rants and a robust dose of wargaming and RPG fun guaranteed. ;)

http://italwaysrainsinnuln.blogspot.com/

"Dude, that's not funny. Xathrodox would never settle for being a middleman."

Gneisenau