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Author Topic: Armies of the Empire (Lore and Imagery for TWW2)  (Read 207 times)

Offline MinorCharacter

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Armies of the Empire (Lore and Imagery for TWW2)
« on: August 05, 2018, 04:16:42 PM »
Hey guys!  Read a lot of posts here over the years, but never made an account before.  I am working on a unit mod for Warhammer Total War 2 and part of it is trying to bring to life the different armies of the Empire in all of their glory as I grew up playing the Empire and have a lot of love for the faction.  I have an absolutely massive list of units to make for the Empire, including Regiments of Renown, and the list is divided by province, except for some generic units, to try and give each province a unique feel.   This information is taken from White Dwarf articles, all Empire Army Books, Core Rule Books, Mordheim, novels (though I only own a few right now), campaign books and the RPG.

Tanit's Forgotten Units [Skaven + more] (SFO)

I will post my progress here, but I am also looking for feedback on the general feel of each province, units I may have missed and lore tidbits and images that may be helpful.

I am doing the provinces/city-states currently in alphabetical order and knightly orders are being placed where the largest group of them, or their main chapterhouse, is located.

Without further ado . . . Altdorf!!!
90% done
[spoiler]
General State Troops:
The Altdorf Infantry Captain is based half on the Altdorf captain shown in the WFRP 1st Ed. Enemy Within booklet and half on the Captain shown in the 'Uniforms and Heraldry of the Empire' book.

[spoiler]
Swordsmen:


Spearmen:


Half-Pikemen: (Steel Faith Overhaul called the 2-handed spearmen 'pikemen', but I felt their spears were too short and the stats didn't sound like pikes, so I used this naming convention from lore in the 6th Ed. Empire Army Book)


Halberdiers:



Greatswords:


State Archers:


Crossbowmen:


Handgunners:


Pistoliers:


Outriders (Repeater Rifles): (Although there is no stat difference, I added the barding to the Altdorf Outriders to both show the wealth of the city and to evoke the old models from 5th Ed.)


Outriders (Grenade Launchers):


Outriders (Hochland Longrifles): (Since the vanilla game added a whole unit with the Grenade Launcher, one of the unit champion's options, I added a whole unit with another option, the long rifle)


Mortar Team:


Great Cannon:


Helblaster Volley Gun:


Helstorm Rocket Battery:

[/spoiler]

Unique Units:
[spoiler]
Ersatzsolder: (From 3rd ed Army Book)


Shipswords: (From WFRP 'Shades of Empire')


Riverwardens:
(From WFRP 'Shades of Empire')


Engineers (Repeater Handguns): (based on 7th Ed Empire Army Book lore that Engineers are often found on the battlefield testing their experiments and weapons plus the fact that Altdorf houses the Imperial Engineers College)


Engineers (Blunderbusses):


Engineers (Grenade Launching Blunderbusses):


Engineers (Hochland Longrifles):



Knights of the Sword and Scale: (From WFRP Tome of Salvation)


Order of Mysteries Expedition/Knights of the Scroll: (From WFRP Tome of Salvation)


Hammers of Sigmar: (From White Dwarf #302, 'Cult of Sigmar' article)
(Unit donated by Mixu from his WH1 mod)

[/spoiler]

Regiments of Renown:
[spoiler]
The Greygate Guards: (From the End Times Fall of Altdorf)


Steil's Swords:
(From the End Times Fall of Altdorf)


Captain Uberst's Regiment of Foot: (From White Dwarf #354, 'Drums of War' Campaign)


Altdorf Museum Guards: (From a series of scenarios published on the GW website years ago)


Westgate Halberdiers: (From White Dwarf #354, 'Drums of War' Campaign)


Black Falcon Halberdiers: (From the Dark Omen Video Games)


Countess Isabel's Guard: (From the Dark Omen Video Games)


Sons of the Reik/Altdorf Company of Honour: (From the 'Uniforms and Heraldry of the Empire')
(Donated by Mixu from his WH1 mod, though I added the mascot from the heraldry book)


Altdorf Blackbolts: (From White Dwarf #354, 'Drums of War' Campaign)


Griffon Legion: (From the End Times, Fall of Altdorf)


Order of the High Helm: (From 1st Ed. WFRP Enemy Within Booklet)

[/spoiler]

To Do List:
[spoiler]
Halberdiers with Shields
Helblitzen
Iron Grenadiers
Several Knightly Orders (Knights Griffon, Order of the Fiery Heart, Knights of the Divine Sword)

RoRs:
The Empire's Blades
12th Altdorf Halberdiers
The Widder Men
Palace of Retribution Watch
Sisters of Faith and Chastity
The Palisades
Von Hugon's Terror Bell
The Tunder Barrel
The Ice Ray
The Glory of Altdorf
The Conqueror
[/spoiler]
[/spoiler]

Averland!:
60% done

[spoiler]
A lot of the little changes to the look of the Averlanders were taken from the visuals in the graphic novel 'Forge of War' by Dan Abnett, Ian Edginton and Rahsan Ekedal since it is centered around Averland soldiers.  The Averland Infantry Captain is based on the captain shown in the 'Uniforms and Heraldry of the Empire' book.

General State Troops:
[spoiler]
Swordsmen:


Spearmen:


Demi-Pikes:


Halberdiers:


Greatswords:


State Archers:


Crossbowmen:


Handgunners:


Mortar Team:


Great Cannon:

[/spoiler]
Unique Units:
[spoiler]
Brigand Trash: (Based on events in the novels 'Runefang' and 'Sword of Justice')


Landesturm: (Unit name from 3rd Ed Army List, appearance and weapons from 'Uniforms and Heraldry of the Empire')


Youngbloods: (From Averland Mordheim list, while they also appeared in the generic Empire Mordheim list, they were given a lot more fluff in the Averland one)


Mage Guards: (From dialogue and visuals in the graphic novel 'Forge of War')


Spearmen of the Leitdorf Estates: (Colours of the Leitdorf household troops taken from the novel 'Sword of Justice')


Averland Pikes: (From lore in WFRP 1st Ed. Enemy Within booklet)


Knights of the Black Lynx: (From WFRP Career Compendium)
(Unit donated by Mixu from his WH1 mod)


Marksmen: (From Averland Mordheim list, while they also appeared in the generic Empire Mordheim list, they were given a lot more fluff in the Averland one)


Bergsjaegers (Long Bows): (From Averland Mordheim list + novels 'Sword of Justice' and 'Sword of Vengeance')


Bergsjaegers (Longrifles): (From novel 'Sword of Justice')


Kriegsritter: (From 3rd Ed. Army List, seemed fitting for an open country province such as Averland)


Knights of the Black Bear: (From White Dwarf #309, 'Knightly Orders of the Empire')
(Unit donated by Mixu from his WH1 mod)

[/spoiler]
Regiments of Renown:
[spoiler]
Sardello's Stickers: (From White Dwarf #354, 'Drums of War' Campaign)
(Unit donated by Mixu from his WH1 mod)

[/spoiler]

To Do List:
[spoiler]
Miners
Knights of the Twin-Tailed Orb
Egg Stealers
Moot Gamekeepers
Warriors of Clan Azan-Krunk
Mountain Guard(4 Variants)

RoRs:
Johann Keeler's Longbowmen
The Lucky 33d
Griff's Heroes
Von Kragsburg Guard
Giantblades
Averheim Black Guard
Averheim Matchlocks
Unfehlbar (Implacable)
[/spoiler]
[/spoiler]

Units for Everyone:
[spoiler]
Generic State versions of the State Archers and Outrider with Longrifles

Zealots: (From the Mordheim Witch Hunter warband)



Gryph Hounds:
(Admittedly from Age of Sigmar, but I like these guys)


Griffon Knights: (From the Man'O'War game and scenes in the graphic novel 'Forge of War')

[/spoiler]
« Last Edit: August 15, 2018, 02:45:55 AM by MinorCharacter »

Offline GamesPoet

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Re: Armies of the Empire (Lore and Imagery for TWW2)
« Reply #1 on: August 05, 2018, 05:47:42 PM »
Thanks for sharing! :icon_biggrin: :icon_cool: :::cheers:::
"Not all who wander are lost ... " Tolkien

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Offline MinorCharacter

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Re: Armies of the Empire (Lore and Imagery for TWW2)
« Reply #2 on: August 06, 2018, 02:23:04 PM »
My pleasure!  Glad you like it! :laugh:

Latest unit for Averland, Knights of the Twin-Tailed Orb!!  The blue colour on them comes from a single line in their lore that says the comet is displayed on their blue shields.  I threw in two other shields to add variety, one of which still has the orb on it.  I stuck with lances for a weapon as there are plenty of wacky and high tier knightly orders out there, these guys will just be a unique version of the generic knights, but with the added fun of Frenzy, Unbreakable and Rampage on the unit.  So the unit hits hard and never routs, but you can also lose control of them, which is dangerous for a mid-tier cavalry unit.  This is also based on their lore blurb, saying they attack in a frenzy with little care for the idea of death.

I also added the horse from the wagons because it had the twin-tailed comet on top and the warrior priest legs for the comet symbol on their tabard.


Offline Gankom

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Re: Armies of the Empire (Lore and Imagery for TWW2)
« Reply #3 on: August 08, 2018, 03:39:48 PM »
Oh man looking awesome! Good job.

Offline Zygmund

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Re: Armies of the Empire (Lore and Imagery for TWW2)
« Reply #4 on: August 10, 2018, 01:25:15 PM »
Looks splendid!

What exactly are you doing here, and which tools do you use? Does the TW:WH have an editor for this kind of stuff?

-Z
Simulation over gaming. Because fantasy matters.

Offline MinorCharacter

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Re: Armies of the Empire (Lore and Imagery for TWW2)
« Reply #5 on: August 10, 2018, 08:58:02 PM »
So there is a program you can download called PFM (Pack File Manager), that allows you to edit the files via text only, so you have to open and close the program a lot if you need to see how things look and test abilities.  I certainly don't claim to be great at it, but I have a lot of fun.  It's kind of like building and painting models, but with less mess and no cost.  There is a vanilla editor, but I have never used it as it is supposedly more limiting according to the community.

Some updates:

Changed up the pistoliers for Altdorf to look more like the original models and drawings.


Made changes to the artillery to look more like the original models and drawings:


Added another option for the Averland captain that I think looks pretty good:


And I put together a Celestial Hurricanum!  Still some work to do on the abilities, but it works!

Offline Xathrodox86

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Re: Armies of the Empire (Lore and Imagery for TWW2)
« Reply #6 on: August 14, 2018, 09:45:38 AM »
These look great! Your passion and attention to detail are amazing. :eusa_clap:

BTW what's that Dark Shadows game, that you've mentioned before? Never heard of it.
Check out my wargaming blog "It always rains in Nuln". Reviews, rants and a robust dose of wargaming and RPG fun guaranteed. ;)

http://italwaysrainsinnuln.blogspot.com/

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Offline MinorCharacter

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Re: Armies of the Empire (Lore and Imagery for TWW2)
« Reply #7 on: August 15, 2018, 02:45:18 AM »
Thanks Xath!  And sorry, that was a typo, its the Dark Omen games.  Dark Shadows was the Albion GW campaign for tabletop back in 6th ed.  Shadow of the Horned Rat and its sequel, Dark Omen, were a couple of video games from the mid to late 90s which followed the efforts of a mercenary commander born in the Empire to raise an army of mercenaries and Empire troops, sometimes even donated by Karl Franz himself, to defeat various enemies.

BTW:  Read some of your blog just now, great stuff!  I am actually just starting to run a massive WFRP adventure with my group including the Enemy Within, updated with all the info from subsequent editions and lore.  We started with 'The Oldenhaller Contract' in Nuln and have moved onto 'The Gathering Storm' in Stromdorf as an aside.  I am lacing more plot threads throughout side adventures and the main sections to tie everything together and using Egrimm Van Horstmann as a main villain for a better end boss, using the lore thread that he is supposed to be behind many of the cults in the Empire.  The various cults in my version are in competition under Horstmann's guidance to harm the Empire, with the various cult leaders seeking to gain the Throne of Chaos that Tamurkhan failed to get the year before. (He died in 2511 and TEW takes place in 2512-2513)
« Last Edit: August 15, 2018, 07:29:07 AM by MinorCharacter »

Offline MinorCharacter

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Re: Armies of the Empire (Lore and Imagery for TWW2)
« Reply #8 on: August 16, 2018, 06:38:48 AM »
The Warriors of Clan Azan-Krunk:  From White Dwarf #303 US.



Forgot to mention that the Knights of the Twin Tailed Orb were from White Dwarf #309.

Edit:  And the Templars of the Fiery Heart from 3rd Ed Army List and 1st ed. WFRP's The Enemy Within.

« Last Edit: August 16, 2018, 01:03:25 PM by MinorCharacter »

Offline MinorCharacter

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Re: Armies of the Empire (Lore and Imagery for TWW2)
« Reply #9 on: August 29, 2018, 07:01:07 PM »
More units for Averland!!

Miners:  From lore in 'Sgmar's Heirs'



Mountain Guard (4 units, Swordsmen, Halberdiers, Archers and Crossbowmen):  Lore from the Averland Mordheim list, blackened armour based on text and images from 'Uniforms and Heraldry of the Empire'.  Averland troops often use blackened armour, here I used it to differentiate the Mountain Guard visually from regular state troops.






Also a request, I cannot find a copy of the 3rd Edition WFRP supplement 'The Enemy Within' that is set in Averheim anywhere!!  Either pdf or physical.  Can anyone who has the supplement tell me if there is any info on unique Averland units/customs or knightly orders that would be relevant here?

Offline Xathrodox86

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Re: Armies of the Empire (Lore and Imagery for TWW2)
« Reply #10 on: September 19, 2018, 10:02:51 AM »
Thanks Xath!  And sorry, that was a typo, its the Dark Omen games.  Dark Shadows was the Albion GW campaign for tabletop back in 6th ed.  Shadow of the Horned Rat and its sequel, Dark Omen, were a couple of video games from the mid to late 90s which followed the efforts of a mercenary commander born in the Empire to raise an army of mercenaries and Empire troops, sometimes even donated by Karl Franz himself, to defeat various enemies.

BTW:  Read some of your blog just now, great stuff!  I am actually just starting to run a massive WFRP adventure with my group including the Enemy Within, updated with all the info from subsequent editions and lore.  We started with 'The Oldenhaller Contract' in Nuln and have moved onto 'The Gathering Storm' in Stromdorf as an aside.  I am lacing more plot threads throughout side adventures and the main sections to tie everything together and using Egrimm Van Horstmann as a main villain for a better end boss, using the lore thread that he is supposed to be behind many of the cults in the Empire.  The various cults in my version are in competition under Horstmann's guidance to harm the Empire, with the various cult leaders seeking to gain the Throne of Chaos that Tamurkhan failed to get the year before. (He died in 2511 and TEW takes place in 2512-2513)

Sorry for the late reply. I'm glad that you like it. :) Best of wishes with your sessions and I love the Oldenhaller Contract - such a fantastic intro scenario. :)
Check out my wargaming blog "It always rains in Nuln". Reviews, rants and a robust dose of wargaming and RPG fun guaranteed. ;)

http://italwaysrainsinnuln.blogspot.com/

"Dude, that's not funny. Xathrodox would never settle for being a middleman."

Gneisenau