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Author Topic: 1000pts Empire vs. Ogres  (Read 1737 times)

Offline Anubis

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1000pts Empire vs. Ogres
« on: June 03, 2015, 05:36:04 PM »
Empire army list

Heroes

Warrior Priest 120pts (General)
-   Great Weapon
-   Armor of Meteoric Iron

Captain of the empire 113pts
-   Full plate
-   Shield
-   Banner
-   Sword of Might
   
Core

Cohort I - 29 Halberdiers, Full Command 233pts
-   10 Handgun detachment 90pts

Cohort II - 29 Halberdiers, Full Command 233pts
-   10 Handgun detachment 90pts


Special

Great cannon 120pts

Ogre army list

Hero

Bruiser (If in a challenge - his Str is increased, and he counts as disrupting the opponent) – He is a character killer, not terribly effective against units. (General)

Core

8 Ironguts, great weapons, banner – razor standard (-1 to armor save)

Special

4 Lead Belchers, Boss
 
Rare

Ironblaster

Battle field – 6x4 table, battleline, all hills and forests are normal.
One small hill in each players deployment zone, large hill with two forests in center of table.
Empire won deployment placed first unit (Cohort I and auxiliary) slightly left of center. Ogre placed cannon far left in no mans land. Empire placed second unit (Cohort II and auxiliary) right of first units. Ogre placed Ironguts just left of the large hill in center. Empire placed cannon on small hill behind cohort II. Ogre places Leadbelchers directly behind large hill and forest. Empire places captain of the empire in cohort II, ogre places butcher by, but not with lead belchers. Empire places priest in cohort I. Empire won roll of and elected to go first.

Empire Turn 1

Movement – Whole battleline advances straight
Magic – None
Shooting – Handgunners moved (no shooting) cannon targets Ironblaster, hits but fails to wound.
Hand-to-hand – None

Ogre Turn 1

Movement – All units move up, Leadbelchers and Bruiser still behind hill & forest.
Magic – None
Shooting – Cannon targets cohort I, misfires cant shoot this turn or next.
Hand-to-hand – None

Empire Turn 2

Movement – Cohort II auxiliary (right flank) moves forward.
Magic – None
Shooting – Cannon targets Ironblaster, hits inflicts 4 wounds, cohort I auxiliary (left flank) shoot at Ironblaster, finishing it off.
Hand-to-hand – None

Ogre Turn 2

Movement – Ironguts continue forward onto hill, Leadbelchers move out from behind hill, bruiser is left of Leadbelchers on hill.
Magic – None
Shooting – Leadbelchers shoot at cohort II auxiliary, with movement and range penalties, no wounds.
Hand-to-hand – None

Empire Turn 3

Movement – Cohort II charges Irongut front, cohort I charges Irongut flank, cohort I auxiliary marches to the right.
Magic – Priest cast flaming attack, dispelled, Priest cast reroll wounds, passes, Priest cast 5+ ward save, passes.
Shooting – Cannon shoots at leadbelchers hits causes 2 wounds, auxiliary II shoots at leadbelchers causes 1 wound, 1 leadbelcher dies.
Hand-to-hand – With the combined charges ogres take 15 wounds, cohort II takes 6. Ogres fail break test and flee, cohort I overruns and destroys.

Ogre Turn 3

Movement – Bruiser charges cohort I in flank.
Magic – None
Shooting – Leadbelchers shoot at cohort II auxiliary, 2 die. 
Hand-to-hand – Bruiser issues challenge priest excepts (Bad idea). Bruiser flattens priest cohort I breaks and flees, bruiser follows and wipes them out.

Empire Turn 4

Movement – Cohort II charges Bruiser, cohort I auxiliary continues march to right flank.
Magic – None
Shooting – Cannon and hand gunners shoot at leadbelchers, cannon overshoots, hand gunners inflict 3 wounds, ogre drops.
Hand-to-hand – Bruiser issues challenge, captain declines goes to the back. Halberdiers wound him twice, two die in return, bruiser passes break test on double ones.

Ogre Turn 4

Movement – None
Magic – None
Shooting – Leadbelchers shoot at handgunners, another dies.
Hand-to-hand – Bruiser issues challenge, captain stays in the back. Halberdiers kill bruiser.

Empire Turn 5

Movement – Cohort II moves onto the hill
Magic – None
Shooting – Cannon shoots at leadbelchers, overshoots (again!!!) both handgun auxiliaries shoot killing another ogre.
Hand-to-hand – None

Ogre Turn 5

Movement – Last remaining leadbelcher charges cohort II
Magic – None
Shooting – None
Hand-to-hand – Leadbelcher boss issues challenge captain refuses goes to the back. Ogre kills two, halberdiers wound him. He breaks and flees. Game over

Empire Victory!!!