The Empire at War ... The Gamers Guild > The Old World Cometh Again !!!

Anti magic empire

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Footpatrol2:
I think what I was aiming for was a cheap way to reliably shut down enemy wizards. Multiple wizard lords is not that cheap. It works and is a viable way to play.

A wizard lord with dispel familiar + maybe dispel scrolls
Then maybe cheap witchhunter Pegasus to further pressure lone wizards or wizards in bunkers.

I guess that's a lot of points as well.

commandant:
It depends on how much magical offense you want. If the answer to that is little to none then witch hunters and the war altar as your general are good. You can get -2/-4 to casters

Jörgen Andreasson:
I designed a priest heavy themed army with double Witch Hunters on Pegasus... I did not play with it but it seemed fun and a nice theme. The issue is actually dispelling, especially vortexes can become a huge problem. Unless those Witch Hunters can do their thing it will become diffficult for you.

If you bring your own wizards it should not be much of a problem. A single level 4 with book of Ashur is really good for shuting down enemy magic. Keep the wizard centrally and protected in a good unit, you want this character to project his dispel aura on as much of the battlespace as possible.

If I go with the level 4 wizard then I generally have a big powerful infantry block with a few charachters in it. From there this wizard can dominate the battlefield. The opponent are quite reluctant to engage this unit. Another way is to move the wizard with a larger contingent of knight up along the flank but keep the wizard as close to the center as possible. I would mount the wizard on a Pegasus rather than a horse most of the time. The wizard can't really join kniight units becaause that will make the loose counter charge ability and that can be devastating. Having the wizard on a Pegasus also give them great mobility and an extra wound. Giving the pegasus wizard Armour of Taurus, Wizard Familiar and a Wizard Staff might be a good option.

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