The Empire at War ... The Gamers Guild > The Old World Cometh Again !!!
Anti magic empire
Rodman49:
--- Quote from: sedobren on October 24, 2024, 12:55:33 PM ---boom of ashur
--- End quote ---
I will exclusively call it this from now on.
OMoran:
I would try to overwhelm the opponent's magic with our own.
The empire can field a lot of level 4s, and all of them can have a total +5 dispel bonus. I don't think any other army can do that (but yeah, they can field immortal dragons so...).
Maybe you can go with 3 lvl 4, to have a good board coverage (given 24" dispel range), every one of them with the wizard familiar, one may also have a lore familiar, so he chooses spells. I'd also take battle magic so you can cast offensively too, casting fireballs and pillars with 3 mages might be actually strong.
I wouldn't invest in an altar, tho. It's too damn expensive for the little it does and really has no role since its leadership 8 doesn't make it a good general. If it had Ld 9, maybe.
Rodman49:
FWIW a fast character or unit who can engage the enemy in Wizards in combat will slow them down - you don't have to simply go head to head on dispel attempts and should use maneuver to mitigate enemy magic impact also.
Footpatrol2:
Good point. Cheap Pegasus captain could pressure back a enemy wizard.
commandant:
Wizards are also not that cheap and poorly armed and armoured so a peggy captain that slams into the wizard/unit with the wizard in it to snipe the wizard is also a sensible thing.
A witch hunter that hates wizards with the berserker blade and a peggy is only 105 points. Your standard wizard is more that 105 points and often armies only seem to have one.
A witch hunter with the giant blade and a peggy is 115 points. Given that the giant blade does 2 wounds and would be Str 5 there is a reasonable chance that you could one shot a wizard lord. This would also be quite good against things like demon princes which are also wizards. Only 2 attacks but hated helps.
You could also have a witch hunter with the sword of justice which is multi wounds 2 and re-roll failed to wound. So you have 2 attacks hitting on 3+/4+ (re-rolling to hit and) wounding on 4+ (re-rolling to wound) with multi wound 2 and 2 attacks hitting on 3+/4+ and wounding on 4+. Out of this you need to hang 3 wounds on the wizard.
There is also the option of a general of the empire on a peggy with the ogre blade. 3 attacks at Str 6 with d3 wounds. That should reliably wipe a wizard. Depending on what the wizard is bunkered in the general might even survive. Maybe a potion of healing.
I think the idea would be to bring 2-3 wizard lords of your own and dominate the magic phase of the game. A dark wizard and an illusion wizard combined could make your troops really hard to destroy.
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