I hope that the game will evolve in this direction for the next 5 years, that the armybooks will be more balanced than they where in 7th and that all armies will be viable choices for tournaments.
It would seem that it is heading that way, If you read this article on GWs site:
http://www.games-workshop.com/gws/content/article.jsp?categoryId=&pIndex=0&aId=12400019a&start=1It is basically an acknowledgment of everything everything that was wrong about 7th edition and that most ppl complained about. So at the very least they know that they fucked 7th up. Lets hope they dont repeat their own history.
This army composition system, lends itself way too much to power gaming, that is the sad truth about it. Having said that, there will always be ways to break any system thought by man, the way to check this is by the scenario system. The only real problem i see with this thus far, is that scenarios are not that different enough, you have 1 capture scenario, 1 weird banner scenario and 4 pitched battle scenarios. It would have been better if at the very least it would have been 2 for each, chances are you will end up playing the old pitched battle with different deployment rules, which would not have been an issue if flanking and rearcharging were as important as they were in the past.
Let me give an example from 40k, take IG with a multitude of core choices, thats awesome for Capture and Control but absolutely sucks for Kill points (as they are easily killed), now lets bring this to Fantasy, Lets think banners, there is no downside to having as many banners as possible (baring retarded choices as 10 man halberdiers with full command and no shields). There is no downside to having a 1k fenix guard unit with a MR(2) banner bunkering a lvl 4 Life/shadows Archmage with book of hothek (or what ever its name). This unit has ward save 2+ against magic, ward save 4+ and hits like a ton of bricks, it cost half your army, you dont get half its points, it does well in any scenario and you still need to kill it in all of them either for VP, to keep it from raiding the tower or for its breakpoints. This is just an example off the top of my head, i am sure there are way more optimal choices.
Bottom line, as always, it will come down to army books, my guess is that we will get a much clearer idea as to were things are heading with the release of the first 8th edition army book.
As for what many define this as the retarded Fantasy edition, i would have to agree, not for 1 thing in particular but for many that just add up a lot.
1- Steadfast is too powerfull, it should be cancelled if flanked, not being so diminishes the nessesity and tactical skill to flank.
2- Horde+Steadfast, makes it so that in many cases (if not most of them) you can substitute tactical skill for shear numbers.
3- Redirecting, is not only very unrealistic fluf/history wise (and i am not ussually one to complain about that) but it also removes the tactical component to screening and baitting.
4- +1 CR for charging in the world of "steadfast" and "step up" is borderline irrelevant.
There are some others but this are the ones that bother me the most.