So very, very good. If CMON still exists, you should definitely post it there.
Nice idea, maybe I will do it. In fact, I have an old account there... with few pics of scenery (
http://www.coolminiornot.com/artist/Rogers+el+Fausto?browseid=536460 ), by sadly I forgot the password, the email and even the username...
Amazing! I think the altar really comes into its own when it is embedded in the horde. Will you play it like that or as a separate unit?
We are not sure... This was a possibility we really considered, but the machine is so large that makes two units of 50 flagellants ridiculous beside him. So, we'll see!
well, easy solution: paint more flagellants
The rules question is an interesting one. If you let that altar go by itself I think it will cause some headache. Can you imagine how much space you will need to leave between your units for it to close the door on an enemy unit? Actually how much space it will need to do anything but roll straight ahead. Now, if you let it join a unit of flagellants that may be more workable. It would be like an uber-screaming bell (take that skaven!) and you would need to come up with some awesome bonus it confers to the unit. Ideally you would do some test games...I am certainly curious to see what you come up with.
It probably simply will roll straight ahead... Not necessary any special movement/tactics on it.
One possibiliy is fit the war alter between the 103 flagellants we have. Like this:
But, as I said before, I'm not concerned about imperial deployment.
How many impact hits do you get
6D6
If I'm not wrong, it makes 2D6. Is really big, trully, but think on those who pull on them. It's not a steam war machine but a chariot pulled by simply humans.
For those following this and have not looked at the blog, then just go have a "look-see" at Kul's lot.
http://thegatesofkislev.blogspot.co.uk/p/aqui-teneis-una-galeria-con-las-fotos.html
Just amazing work by all you guys.
Wow, fabulous painting over there, fabulous!
Thanks again!