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The General Archive => Empire Army Book 8th Edition => Engineers Guild => Topic started by: Warlord on May 13, 2009, 03:48:44 AM

Title: Option for additional crew
Post by: Warlord on May 13, 2009, 03:48:44 AM
I think this is a simple rule, which will help differentiate our crew from that of Dwarfs.

Dwarven infantry (a lot of them) are stubborn, or unwilling to move easily. This is then reflected in their war machine crew.
Empire infantry instead rely on numbers to win their combats. Why would this not also be reflected in our war machine crew?

Hows about allowing us to add up to an extra 2 crewmen per war machine for 5pts each.
Title: Re: Option for additional crew
Post by: warhammerlord_soth on May 13, 2009, 08:54:52 AM
Sounds good !
Title: Re: Option for additional crew
Post by: Bunkka-pop on May 13, 2009, 09:22:05 AM
I think that GW would approve of that idea too! They could start selling 2 extra-crewman blister packs which would cost 15 each  :icon_mrgreen:
Title: Re: Option for additional crew
Post by: Inarticulate on May 13, 2009, 01:23:42 PM
Yeah I mean, 3 guys to service a helblaster isn't that much.

In WW1 a heavy machine gun had like 8 crewmen!
Title: Re: Option for additional crew
Post by: Uryens de Crux on May 13, 2009, 01:37:17 PM
I agree with that, didnt the army list from CiM have that option?

I would still give them the engineer upgrade too though.

(As an aside the CiM army list were fantastic, balanced and fluffy - way better than the actual empire book)
Title: Re: Option for additional crew
Post by: Obi on May 13, 2009, 05:45:58 PM
Yeah, he stole it from CiM. Doesn't make the idea less good though. I think it's a great idea.

Lock this sucker!


Do we have a master designer yet btw?
Title: Re: Option for additional crew
Post by: GamesPoet on May 13, 2009, 07:07:48 PM
What's a master designer?

But beyond that, I agree, an option for extra artillery men at 5 points each could be good, probably a maximum of two more.  I also like the idea of having an engineer as an upgrade as well, but not at what an engineer costs in the current army book.
Title: Re: Option for additional crew
Post by: Obi on May 13, 2009, 07:55:30 PM
What's a master designer?
The dude who would pick the bst ideas mentioned in these threads and compile the new book. Somebody like Warlord :engel:
Title: Re: Option for additional crew
Post by: rufus sparkfire on May 13, 2009, 09:58:40 PM
(As an aside the CiM army list were fantastic, balanced and fluffy - way better than the actual empire book)

Total victory!
Title: Re: Option for additional crew
Post by: Rodman49 on May 14, 2009, 08:26:16 AM
I like this idea a lot to.
Title: Re: Option for additional crew
Post by: warhammerlord_soth on May 14, 2009, 09:46:52 AM
What's a master designer?

Rufus Sparkfire. When it comes to army lists.


I wouldn't let him design clothes if my life depended on it, though...
Title: Re: Option for additional crew
Post by: cisse on June 11, 2009, 05:32:17 AM
Very nice idea.

Yeah, our war machine crew deserves to get something "extra". Extra crew is a beginning, but I'd like to have them have pistols as well. They wouldn't be serving with a war machine if they don't like gunpowder now would they?  :wink:
Title: Re: Option for additional crew
Post by: Union General on July 09, 2009, 01:10:59 PM
War machine crews in reality weren't usually armed either, though it would be interesting...
But, yeah. Warlord's idea is pure genius.  :icon_cool:
-The General
Title: Re: Option for additional crew
Post by: Inarticulate on July 09, 2009, 02:55:25 PM
Very nice idea.

Yeah, our war machine crew deserves to get something "extra". Extra crew is a beginning, but I'd like to have them have pistols as well. They wouldn't be serving with a war machine if they don't like gunpowder now would they?  :wink:

Or perhaps all of them should be mounted on the robo-horse-terminator.

Nah, artillery crew are meant to fight with the sticks with the mop on the end and their spades.
Title: Re: Option for additional crew
Post by: Folken on July 10, 2009, 09:43:11 PM
=Powder Monkey=(+10 pts)
It acts as a T3 crewman for the purpose of hits from shooting and magic.  On the start of close combat it causes d6 S4 AP hits on the enemy before attacks.
Title: Re: Option for additional crew
Post by: mwalsh867 on July 26, 2009, 06:19:52 PM
Extra crew just makes sense.  One of ym favorites from CiM.
Title: Re: Option for additional crew
Post by: iatroblast on August 18, 2009, 01:04:38 AM
Quote
Empire infantry instead rely on numbers to win their combats. Why would this not also be reflected in our war machine crew?
An excellent idea! :eusa_clap: The only problem would be that our war-machines would be too powerful (is that a problem?! :-P :lol:), because we'd only had to shoot at 3 crewmen where others would shoot 5! Plus the special rule 'extra crewman' already stands for that...

I think that GW would approve of that idea too! They could start selling 2 extra-crewman blister packs which would cost 15 each  :icon_mrgreen:
:laugh: :laugh:
Title: Re: Option for additional crew
Post by: Nicholas Bies on August 26, 2009, 05:02:21 AM
I'm not sure it would be worth it. You increase the frontage of the enemies fighting you from 5 to 7 (and lets face it most flyers have 6 models when similiar based to our infantry).

So I mean you're increasing the amount of attacks you're going to suffer for at best 2 additional ws3 str3 attacks. I doubt it would be worth it unless each crewman was 5pts max.