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Imperial Artisans ... The Painters, Crafters & Writers Guilds => The Imperial Office => Topic started by: rufus sparkfire on May 25, 2012, 10:56:51 AM

Title: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 25, 2012, 10:56:51 AM
Shadows over Bogenhafen

The year is 2512. Emperor Karl-Franz has already been on the throne for ten years, and his reign has brought peace and prosperity to The Empire. The greatest nation in the Old World stands firm against the enemies that threaten it from all sides. But what about the enemy within?


(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/advert1.jpg~original)


Bogenhafen is a prosperous trading town on the river Bogen in the Reikland. It is ruled by a council dominated by guild leaders and powerful merchant families. Every year, the Schaffenfest draws visitors from all over The Empire.  This year, it has attracted a small group of adventurers who have little idea of what fate has in store for them:

Heinrich Kanone des Untergangs, a bounty hunter
Mortus Basanduine, a wizard's apprentice
Klaus Metzger, a professional gambler
Julian Stonebridge, a dwarf engineer
Friedrich von Hersting, a minor nobleman


Julian has a map of the town, which conveniently also shows the rough layout of the Schaffenfest by the east gate.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/map3.jpg~original)
[missed off the bottom: 38 = mourner's guild, 39 = tailor's guild]

If you can't read the map, maybe try downloading it?  http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/map3.jpg


The adventure starts soon!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 25, 2012, 11:45:05 AM
Welcome to Bogenhafen!

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/BGhPIC2.jpg~original)


The mid day sun is beating down on your heads as you arrive at the town of Bogenhafen. The weather has been steadily becoming warmer and warmer over the past few days, and it is now almost unbearable - it feels more like high summer than spring. But, the sight of the Schaffenfest laid out before you - a bright and noisy mess that runs along the outside of the town wall - fills you with excitement. The first day of the fair is only half over, but it is already packed with people from all over Reikland. The smell of livestock and unwashed, sweating bodies competes with the stench of spilled beer and the exotic scents rising from merchant stalls. Musicians are waging a cacophonous battle for your attention, forcing the stallholders to shout at the top of their voices to be heard. Away from the clamor of the public areas, the sun gleams off the armour of jousting knights, while nobles look on.

There are a lot of things to see here. What catches your attention first?

- the livestock market
- the freak show
- the wrestling ring
- the beer tent
- the food stalls
- the merchant stalls
- the entertainers and fortune tellers
- the gambling tent
- the jousting lists
- the festival law court, stocks and whipping post
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on May 25, 2012, 12:35:33 PM
After such a long and hot travel, I suggest we make our way to the beer and food tents to quench our thirst and quell our grumbling stomachs.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on May 25, 2012, 12:39:55 PM
Klaus proclaims that it is a  great idea even though he seems a bit relcutant to go to the tent. "I would like to invite you nice fellows for the first round of beer....to celebrate the good travel company you were and that the gods lead us here secure and in one piece."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 25, 2012, 01:05:31 PM
"If there is a fine wine I might be interested," Mortus says, though her eyes are already wandering towards the merchant's stalls.   She pauses to consider.   "And some stew.   You can't get enough of a good stew."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on May 25, 2012, 01:09:22 PM
I heard of a Halfing who ate so much stew that he died of it....so basically I guess you CAN have enough of stew.

I am sure they will have some wine though most likely it won´t be too fine...or I won´t be able to afford it to invite you dear Mortus.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 25, 2012, 01:14:45 PM
Mortus laughs, a merry tinkling sound.

Fine can mean many different things my friend.   My tastes are not that expensive, anything that is not pure vinger will do
(OOC) I have not posted the background for Mortus yet but it is enough to say she is not very finely dressed.   Halflings always think that they know best when it comes to food.   No doubt the poor fellow was stuffing himself and not giving enough time for it to pass through the system properly
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: prouddiagram on May 25, 2012, 04:39:29 PM
Friedrich: A surfeit of stew is surely a most ignoble death. I shall have to restrict my appetites to cheese and wine lest people think me a glutton. (Slaps his non existent belly.) I'm sure we will procure a suitable repast.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 25, 2012, 09:55:17 PM
The beer tent is easy to find. It's very large and striped in purple and white... and packed with revelers. A variety of different food stalls stand alongside it, the different cooking smells combining in a way that's either enticing or disgusting.

One food stall offers 'Max's Glorious Rabbit pies' and is run by a sweating halfling in an enormous chef's hat. Another, run by a sour-faced woman, sells 'Karina's traditional Reikland sausage rolls.' A third, owned by a man with a hideous beard, has no sign and carries a huge pot of stew. Other stalls are selling various types of meat, soup, stew, cheese, or bread. There's even a confused-looking Cathayan selling sweet and sour... something.

The beer tent is so full that you will have to push your way in to get served.

Beer costs 9d a pint. Food costs between 1/- and 1/6, depending on how big a meal you want.


Quote from: Background information
Imperial currency

1 gold crown = 20 silver shillings = 240 brass pennies
1 shilling = 12 pennies

Notation: 1GC = 20/- = 240d
So
12GC 17/9 = 12 crowns, 17 shillings and 9 pence
6/- = 6 shillings only
6/4 = 6 shillings and 4 pence
5d = 5 pence only
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on May 25, 2012, 10:06:21 PM
Klaus starts to push himself into the mass of bodies to get the beer for the others pushing and shoving towards other people smiling and exchanging pleasantries about how fantastic this whole event is....
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 25, 2012, 10:11:21 PM
As Klaus pushes his way through the crowd, his foot collides with an overturned chair and he stumbles.

Make an I test! (equal or less than your I score on a d100).
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on May 25, 2012, 10:12:48 PM
OOC: I rolled a 60 so I guess I failed.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 25, 2012, 10:14:16 PM
Mortus will attempt to find a table for them to sit at and if she finds one will sit cleaning her nails with a knife
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 25, 2012, 10:26:04 PM
Klaus trips and crashes into a large, bald man who's wearing a stained vest. The man is knocked over (which in turn knocks over a couple of other people), and Klaus lands on the floor next to him. The bald man has dropped his beer, and unfortunately has also landed in a puddle of vomit.

He roars with rage, and makes a clumsy grab for Klaus (which misses). Klaus is back on his feet in a moment. He's surrounded by people who are either glaring with disapproval or excitedly waiting for a fight to start. The bald man is trying to stand up, but is having difficulty.

What does Klaus do next?


Meanwhile, Mortus finds a battered table behind the beer tent, covered in empty beer flagons. A ratty-looking dog lying under the table looks pathetically at her, hoping to be fed.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on May 25, 2012, 10:30:11 PM
Klaus will try to sweet talk the bald man about how bad of a mistake all of it is while he grabs for a near stein and will smash it into the face of the bald man if he tries to grab him again.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 25, 2012, 10:33:23 PM
Make a Fel test to see if you can calm the man down.

[don't forget your luck skill by the way]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on May 25, 2012, 10:39:20 PM
I rolled 46. my fellowship score is 36
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 25, 2012, 10:42:20 PM
[you can modify that by -10% if you use your luck skill, which would allow you to pass. Your choice.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on May 25, 2012, 10:46:18 PM
If he chooses not to succeed, and if I notice the commotion, I will move to see what is going on.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 25, 2012, 10:48:35 PM
Mortus will also look up if there is commotion though she will not move to interfere.   She hunts in her belt pouch for any hard bread or scraps she could have and if she has any throws one to the dog
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on May 25, 2012, 10:51:28 PM
I would like to use my luck as there is no need for violence.....

"Good man let me invite you to another beer and apologize sincerely for th mishap!"

Klaus still holds on to the stein ready to turn the face of the bald man into a bloody ruin.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on May 25, 2012, 10:57:33 PM
I would like to use my luck as there is no need for violence.....

"Good man let me invite you to another beer and apologize sincerely for th mishap!"

Klaus still holds on to the stein ready to turn the face of the bald man into a bloody ruin.

If there is no commotion I move to join the witch at the table.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 25, 2012, 10:59:50 PM
Fortunately, the man is extremely drunk and is barely capable of standing, let alone fighting. He cheerfully accepts Klaus's offer of a new drink (and a hand up, if offered). "Fanks mate," he says, "you're a good pal!" The onlookers sigh with disappointment and get back to drinking.

[luck use!]

With the situation defused, Klaus makes it to the bar at last. A harassed-looking barmaid (one of her blonde pig-tails has come undone, and her dress is stained with beer) snaps at him, "how many?"


Outside, Mortus throws some scraps of food to the dog. It wolfs them down, and then licks her hand. It almost certainly has flees.

Heinrich joins her at the table.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on May 25, 2012, 11:06:47 PM
Heinrich motions to catch the attention of Friedrich and Julian, to get them to rest at the table for a moment.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on May 25, 2012, 11:07:10 PM
"make that six beer wench and better be quick about it!" Klaus snaps venting part of his fear and anger he just experienced. He counts out the coins and tips the bartender if she is quick about the business and won´t if she isn´t. If he receives his beers he will bring one of them to baldy offering it to him asking for his name and if he would be up for a game of dices later on...hopefully making good use of his stupor and taking off some money of him.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on May 25, 2012, 11:17:44 PM
Julian makes his way to Klaus to help carry the beers.

'ah I wonder if this is good and hoppy. All the best beers are. Then again all the best beers are dwarven! Ha'

Julian guffaw at his own jest. He loves to teae humans about dwarven superiority, more joking than serious.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 25, 2012, 11:30:48 PM
The barmaid rapidly pours out six flagons of beer and puts them in front of Klaus with a thud that splashes him with foam. She demands the money in the same brisk way she asked for his order. Once he's paid, she hurries off to serve another patron.

The bald man has gone by the time Klaus returns to where he was (most likely he's gone outside to relieve himself). Instead, he finds Julian waiting to help carry the beer. The two of them leave the beer tent and join the others at the table outside.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on May 25, 2012, 11:43:58 PM
Hurray Beer!  :::cheers:::

Heinrick takes his and gulps down a huge swig, then wipes the foam from his mouth and sets the flagon down with a thunk.

"Well, since we're here during Schaffenfest, we may wish to take in some of the festivities! I'd like to make my way over to the Festival Courts to see if the locals need an extra hand in exchange for some coin, but that can wait until we've enjoyed some of the revelries."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on May 26, 2012, 04:14:43 AM
Klaus too gulps down several large swallows before he states:

"I definately want to see the Freaks....always liked watching those, incredible with what wonders the gods filled the world. I also would like to visit the gamblers den I have a feeling that Ranald is watching over me today. Anyone up to join me?`"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 26, 2012, 11:16:12 AM
Mortus sips the beer and then pushes it away from her.   She leans back.

"I would be interested in a little game of luck," she says quietly.   "But I also need to find a walking stick.   I will wander around the stalls for a while first."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on May 27, 2012, 02:33:46 AM
"I guess it would be best if we at least stay in small groups....that fat baldy won´t be the only drunk bully who is out for some fight."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on May 27, 2012, 03:54:55 AM
Heinrick finishes his beer with a gulp, then lets out a loud belch.

"Alright, we three can make our way to the merchant stalls. I'd like to see what kind of armor they have. I'll head over to the Festival Courts on my own, then try to secure us some lodging for the evening, though I doubt we'll find a spare bed left in this town. We can meet up back here just before nightfall. Friedrick and Julian? Care to join us?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on May 27, 2012, 10:48:38 AM
I'd like to go ti the entertainment and see a fortune teller... I'm happy to go on my own unless friedrick wants to join me? If not I'll meet you at the merchants stalls later.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 27, 2012, 10:37:08 PM
Julian sets off by himself towards an area of the fair that is packed with entertainers. An Arabian fire-eater is astonishing a group of children by projecting jets of multi-coloured flames from his mouth. Nearby, a singer accompanies himself on the lute as he sings 'Sigmar and the Goats,' a popular but disgusting folk tune.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/musicians2.png~original)

As Julian wanders around, he notices a dog trainer who has taught four dogs of different sizes to stand on each others backs to make a dog pyramid. An especially raucous crowd surrounds two woman dressed as pantomime knights, riding large pigs in a mock joust. One of the woman is knocked from her mount and lands in a pile of dung, to the great hilarity of the crowd.

Shaking his head at the bizarre behavior of humans, Julian decides to look for a reputable-looking fortune teller. He is surprised to see a tent decorated with dwarf runes, and goes to investigate it. Inside, he discovers a dwarf sage seated behind a crystal ball.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/sage.png~original)

"Come in sir," he says, "I am Sven Axewarden, Seer and Astronomer. It is good to meet a brother dwarf - I see by your clothing that you also live among the humans. They are strange people, are they not? Difficult to understand and to like." He smiles, and then gestures towards the crystal ball. "Yet you have not come here to talk of humans. You seek to know the future! You have chosen well by entering my tent: my divinations are of the highest quality. And for a brother dwarf, I will charge only two shillings."

Julian agrees to pay [presumably]. As he opens his money bag, he discovers that the draw string is loose! Eight shillings are missing, probably stolen while he was watching the entertainers [successful pickpocket test by thief]. Since there is no chance now of recovering the money, he puts it out of his mind and pays Sven the two shillings.

"Thank you sir, sit down, please. This will take but a moment."

Sven stares intently into the crystal for some minutes. His brow furrows, and a look of confusion passes across his face. "I see a dark place - narrow, and by water. I see a death there... wait, there is more... I see the sign of the rose, red with blood... I see terrible danger." He looks up suddenly, his eyes wide. "You should leave this town, brother! There is evil here - unnatural evil."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 27, 2012, 11:04:12 PM
Heinrich, Mortus, Friedrich and Klaus set off for the merchant stalls. The dog is still following Mortus, until suddenly a large ram charges past, having apparently escaped from the livestock market. The dog races off after the ram, and is soon lost to sight. Two red-faced farmers run past, also chasing the ram.

Carrying on, they reach the merchant area just as a four-man watch patrol is leaving it. The watchmen wear leather armour surmounted by a yellow tabard bearing the town's coat of arms, and two of them carry halberds. One of them glares suspiciously at Klaus, but on seeing the richly-dressed Friedrich beside him he looks away and the patrol continue on their way.

A wide variety of goods are on sale at the various stalls. A bald man with a disturbingly wide mouth smirks at the group as they pass his herbalist's stall.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/shop.png~original)


Heinrich is interested in buying armour, and finds a well-stocked stall run by a tall man with an Ostermark accent. He sees a fine sallet helm for sale - the Ostermarker is charging 10 GC, but perhaps Heinrich can bargain him down [Cannon, please make a Fel test].

Mortus wants to buy a weighted walking stick that can serve as an effective club. After asking at a couple of weapon stalls, she finds one run by a ginger man with a deep scar across his face. He offers her a very acceptable walking stick - but he wants 15 shillings for it, which seems expensive [Commandant, also make a Fel test to lower the price!].

If Klaus and Friedrich are interested in buying anything specific, they can do so now.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 27, 2012, 11:20:49 PM
Mortus weights up the stick.   (Fel 71)

"I was looking for something slightly longer," she says.   "Maybe as tall as me so that I could tie a bag to the top when I'm walking.   Would you have something like that"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 27, 2012, 11:29:27 PM
The man snorts and turns his back on Mortus as he searches his stock. He knocks over a box of scrap metal, some of which lands on his foot, causing him to curse loudly. A moment later he slams a longer walking stick onto the counter in front of her. "Longest one I got," he grunts, "cost 17 shillings. Want it or not?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 27, 2012, 11:42:24 PM
"17 shillings is a lot," Mortus says picking it up and examining it.   "Though the craftwork is very fine."   She feels to see if it is weighted at one end.   "I could give you 12 for it?" she offers.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 27, 2012, 11:44:20 PM
The man glares at her for what seems a very long time. Then he says "14."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 27, 2012, 11:52:51 PM
"Fourteen seems a fair price" Mortus says.   She hands over the money
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 28, 2012, 12:00:10 AM
The ginger man takes the money without a word, and hands over the staff. It's a good weapon and should serve Mortus well [counts as a hand weapon].


While Heinrich is bargaining over the helm, he suddenly feels something tugging at his money pouch. He reacts at once, spinning around and grabbing for the pickpocket's wrist [failed pickpocket test by thief, successful Dex test by Heinrich]. The thief is a scrawny young man in ragged clothes. He struggles against Heinrich's grip, but is unable to escape. "Please let me go sir," he says, "I dint mean nothin by it! Me hand brushed up on your purse. Honest sir!"

It occurs to Heinrich that he could turn the thief in at the Festival Court, since he was planning to go there anyway, and possibly receive a reward. He might need a witness though - Klaus and Friedrich are nearby and saw enough of what happened. But maybe it isn't worth the trouble.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on May 28, 2012, 04:59:35 AM
Heinrich smirks at the boy. "If you meant nothing by it, you shouldn't have tried it!" Heinrich smacks the boy heavily across the face, sending him whirling into the dirt. "There are men who would cut your hands off for less than that, but I am not overly concerned with petty thieves, else I would drag you to the festival courts myself." Heinrich tosses a pair of shillings into the dirt next to the boy. "Go get yourself some food and find a less dangerous occupation."

Having dealt with the little cutpurse, Heinrich secures his coin purse more tightly than before and tucks it inside his tunic for extra safety, cursing at himself for not doing so earlier. He should have known such a crowd would attract thieving riffraff from miles around.

Having secured his coin Heinrich inspects the Sallet helm more thoroughly, and makes an offer to the vendor: "The quality is adequate, but the price is a bit too steep. Surely you could part with this for only 5." (Fellowship 51)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 28, 2012, 08:38:29 AM
The thief struggles up to his knees, blood pouring from his broken nose. He grabs the two shillings Heinrich threw to him, stands and scurries off, muttering 'Ranald bless you sir."

The armour stall owner looks at Heinrich with a trace of respect. Nevertheless, he refuses to lower the price on the helm. "I can't sell that for no less than 10. But I got another one as might suit." He rummages around under the counter and produces another sallet helm. This one is less well-made, but clearly more than solid enough. It's been painted black to prevent rust. "6 crowns for this one. Special price for you."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on May 28, 2012, 08:54:01 AM
The thief struggles up to his knees, blood pouring from his broken nose. He grabs the two shillings Heinrich threw to him, stands and scurries off, muttering 'Ranald bless you sir."

The armour stall owner looks at Heinrich with a trace of respect. Nevertheless, he refuses to lower the price on the helm. "I can't sell that for no less than 10. But I got another one as might suit." He rummages around under the counter and produces another sallet helm. This one is less well-made, but clearly more than solid enough. It's been painted black to prevent rust. "6 crowns for this one. Special price for you."

Heinrich considers for a moment.

"Hmmm, how about I give you 12 for the pair of them?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 28, 2012, 09:00:55 AM
The man looks surprised. "What for, you got two heads pal? Still, your choice. I'll sell you the pair for 12 crowns."

Heinrich is fairly sure he's made a good buy here. But he's spend most of his money.

[are you ready to head to the court, and are you going alone?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on May 28, 2012, 09:06:55 AM
The man looks surprised. "What for, you got two heads pal? Still, your choice. I'll sell you the pair for 12 crowns."

Heinrich is fairly sure he's made a good buy here. But he's spend most of his money.

[are you ready to head to the court, and are you going alone?]

Heinrich tucks the helmets away in his rucksack, advises his companions that he's off to the courts, and sets out, feeling happy about his successful haggle, and looking forward to recouping his spending with a little bounty chasing.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 28, 2012, 10:32:20 AM
The Festival Court is at the far end of the fair, near Bogenhafen's postern gate. Heinrich leaves the packed area around the merchant stalls and passes through a more open - but still bustling - space. On his left, he sees a roped-off area that looks like a wrestling ring. A garishly-dressed showman is trying to encourage people to fight the champion - a mountain of a man who is drenched in sweat and breathing heavily, as though near exhaustion.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/fighter1.jpg~original)

"Step this way and make five whole crowns! Just last three minutes in the ring with the champion. Only five shillings to try your strength - turn that into five gold crowns! Or even ten if you win the fight! You can't lose! How about you sir? No? You'll kick yourself later you missed this chance. How about you? Show the lady what a man you are!"

A small group of drunken nobles has gathered by the ring, and one of them accepts the challenge. He strips off his silk shirt and leaps into the ring -  he looks like a child compared to the enormous champion. Heinrich chuckles to himself - he's seen this stunt many times before. The champion is only pretending to be tired, and will beat the young noble easily. Serve him right too.

Heinrich continues walking. A large crowd is gathering on his right, near a group of covered wagons. There's a brightly painted sign on one of them that he can't read, but another outlandishly dressed showman is standing on a box and addressing the onlookers.

"In just one hour, Doctor Malthusius's world famous Zoocopeia will be open for your education and astonishment! One shilling buys you entry to the wonder of the age! See creatures from your darkest nightmares and your wildest dreams! Don't miss the chance of a lifetime! The show begins in one hour!"

Passing the freakshow, Heinrich at lasts arrives at the Festival Court. The court (held in a large tent with the town's arms on the side) has been established to handle disputes and crimes taking place at the Schaffenfest, to avoid overloading the town courts. A single magistrate enacts summary judgements - usually fines, but the alternative for those who cannot pay can be seen outside the court. On a wooden platform are two sets of stocks and a whipping post. One set of stocks is currently occupied by a filthy, pathetic-looking dwarf. His face is bruised, and a giggling pack of children are throwing horse dung at him.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/dwarf1.jpg~original)

Two watchmen armed with halberds guard the entrance to the court. They allow Heinrich inside when he tells them he is a bounty hunter looking for work.

Two more guards are inside the tent, flanking a ratty-looking boy of about seventeen. A grey-haired, stern faced man who can only be the magistrate is seated behind a heavy desk. "Hans Stiller, you have been found guilty of theft to the value of five crowns, fourteen shillings and two pence. You are hereby fined the sum of ten crowns."

"I can't pay that, your worship. I ain't got no money - that's why I stole what I did."

The magistrate bangs his staff of office on the desk. "If you cannot pay, you are sentenced in the alternative to two dozen lashes at the whipping post. Take him away."

The boy is dragged outside, begging pitifully for mercy. The magistrate looks at Heinrich, and says, "You are a bounty hunter, I presume? Speak to the clerk."

Heinrich is approached by a small man with beady eyes and ink-stained fingers. "Most of the bounties are handled by the town court" he says, his voice high-pitched and condescending," but we have one job on the books. This morning, one Jan Buchner of Carroburg was arrested under suspicion of attempted murder. He assaulted Viscount Philippe de Savoie of Paravon at the jousting lists, and left the Viscount bady beaten. He protested his innocence, naturally," the clerk pulls a face, as if the concept of innocence disgusts him, "but he broke away from the guards before his trial could be completed, and escaped into the town. You may be able to find him in the docks, since he arrived in town by boat."

The clerk looks through some papers. "Here is a description - ah, you cannot read, I suppose. Allow me: Jan Buchner, aged about twenty-seven. Medium build, height approximately five foot eight inches. Brown hair, short. Clean-shaven. Brown eyes. Pox scars on face. Strong Middenlander accent. Wearing an unbleached shirt and brown hose. He is a fugitive from justice, and so may be returned dead or alive. The bounty is 40 crowns. It's important that this job is completed quickly. The honour of the town is at stake."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on May 28, 2012, 12:37:42 PM
Heinrich takes the paper, though the clerk is correct that he cannot read it. He repeats the description the clerk gave him to himself a few times in order to commit it to memory. "Sir, if I may ask, dwarfs are not well known for their dishonesty. What is that one's crime?" Heinrich gestures at the tent wall in the general direction of the dwarf in stocks outside.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 28, 2012, 12:46:20 PM
The clerk looks briefly mystified. Then he remembers: "Ah, the dwarf. One Gottri-" he consults his papers "Gurnisson. Arrest for extreme drunkenness and offenses to public decency. His fine is only one crown, but he can't pay and so will remain in the stocks for a good few hours more. Unless someone pays if for him of course!" The clerk laughs, as if the idea is absurd.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 28, 2012, 01:00:56 PM
Having made her purchases Mortus will make her way over to the festival court.   Her moneybag firmly inside her tunic.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on May 28, 2012, 07:15:56 PM
Julian smirks to himself, before quickly changing his expression to a look of shock.

This is exactly the sort of thing which always drew Julian to fortune tellers. The unmitigated doom and gloom to shock and surprise patrons amused the opitimistically natured dwarf.

Julian decides to play along with the charade.

"but.. leave? I have only just arrived. Surely nothing bad can occur when the Schaffenfest is in town? I have some urgent business to attend to here... Can you tell me any more about this danger?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 28, 2012, 10:02:36 PM
Mortus sets off for the court shortly after Heinrich. She passes the wrestling area as an unconscious nobleman is being dragged from the ring and the champion raises his arms in triumph. The showman is already trying to encourage someone else to take on the champion, but the crowd look wary after seeing him in action.

Continuing, she passes the freakshow. One of the wagons carries a banner that reads 'Doctor Malthusius' Zoocopeia - strange creatures from all corners of the world! The marvellous, the bizarre, the disgusting - brought to you at enormous expense - no other like it in the world!' The Doctor himself is doing his best to draw attention to the show, which opens in just under an hour.

Mortus arrives at the Festival Court to find that a crowd has gathered around the whipping post, and is counting along enthusiastically (though some don't seem to know their numbers well) as each lash falls. The victim is a teenaged boy, and he cries out pitifully as he is struck.

Close by are two sets of stocks, one of which holds a battered-looking dwarf. He catches Mortus's eye as she draws near, and begins pleading, "Miss, please, will you help me? I need one crown to get out of these stocks - please?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 28, 2012, 10:09:09 PM
Sven shakes his head vigorously. Standing up, he puts his hands on Julian's shoulders and looks directly into his eyes - he seems genuinely afraid. "Brother," he says, "please do not mistake me for a fraud. The dark moon is rising over the town, and the direst evils are awakening. I have never seen the signs so clearly written! If you stay here you risk death and damnation! I intend to leave tonight. Listen: the first to die will be a dwarf!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 28, 2012, 10:10:55 PM
"What is your crime?" Mortus asks the dwarf.   There is something about him that intrigues her though she is not sure why.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 28, 2012, 10:14:35 PM
"Nothing miss - I just got a bit too drunk, that's all. But there are a lot of drunk people here and they aren't in the stocks. The watchmen arrested me because I'm a dwarf. They stole my money too, so I couldn't pay the fine. Please, will you help me miss?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 28, 2012, 10:17:11 PM
Mortus will go inside and ask about the dwarf in the stocks
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 28, 2012, 10:24:44 PM
Mortus asks the guards at the court entrance about the dwarf, and they tell her to speak to the clerk inside. She goes into the tent and finds Heinrich speaking to the clerk - surprisingly, they are talking about the dwarf. Heinrich has just asked what the dwarf's crime was, and the clerk - who is clearly contemptuous of this dwarf in particular, and perhaps of all dwarfs - confirms that he was arrested for drunkenness and can be released if his fine of one gold crown is paid.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on May 28, 2012, 11:00:52 PM
Heinrich, being from the multicultural Altdorf, is offended by the man's racism.

"I will pay his fine." Heinrich digs a crown out of his much diminished purse and drops it into the clerk's hand.
"See to his release."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 28, 2012, 11:08:17 PM
The clerk's jaw drops. He looks down at the coin in his hand, seemingly unable to speak. When he finds his voice at last, he says, "You - you are willing to pay this derelict's fine? I suppose justice is satisfied then - Pietr! Go and let the dwarf out of the stocks. Tell him his fine is paid and he's free to go." One of the guards nods and heads outside.

"Now, if you are finished wasting your time and money on dwarfs, I suggest you get on with looking for your target. Good day to you." The clerk turns away, taking the gold coin to the court's money chest.

Heinrich now notices that Mortus has come into the court.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on May 28, 2012, 11:21:27 PM
The effect of Sven's plea was unnerving- Julian had felt a palpable sense of fear form his fellow dwarf. Still trying to maintain his blase attitude, Julian attempts to reassure the fortune teller before hastily exiting the tent, feeling a certain level of unease.

He can't shake the words "The first to die will be a dwarf" from his head, and he feels quite lightheaded as the bright sunlight dazzles his eyes after being in the dark of Sven's tent.


Julian rests on a small knoll for a while until the sounds of revelry and laughter, and the bright sunshine, start to bring back his spirits, where he is resolved to head to the merchants stalls to meet up with the others, as they had discussed.

(If I am too late to find them at the stalls, I will ask after them and follow on to the court?)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on May 28, 2012, 11:24:38 PM
The clerk's jaw drops. He looks down at the coin in his hand, seemingly unable to speak. When he finds his voice at last, he says, "You - you are willing to pay this derelict's fine? I suppose justice is satisfied then - Pietr! Go and let the dwarf out of the stocks. Tell him his fine is paid and he's free to go." One of the guards nods and heads outside.

"Now, if you are finished wasting your time and money on dwarfs, I suggest you get on with looking for your target. Good day to you." The clerk turns away, taking the gold coin to the court's money chest.

Heinrich now notices that Mortus has come into the court.

"Ah! Mortus! What brings you here?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 28, 2012, 11:25:53 PM
"The dwarf outside hailed me as I went past," Mortus replies with a strange glint in her eye.   "I thought I would investigate the case, and you, what reason have you for being here?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on May 28, 2012, 11:31:02 PM
"The dwarf outside hailed me as I went past," Mortus replies with a strange glint in her eye.   "I thought I would investigate the case, and you, what reason have you for being here?"

"Looking for a piece of honest work, actually. They offered a 40 crown bounty for this fellow."

Heinrich hands her the paper with the bounty description.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 28, 2012, 11:34:18 PM
Mortus takes the paper and reads it.   

"Honest work," she says, laughing.   "You want a hand looking for him?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 28, 2012, 11:35:26 PM
[Finlay]

Julian is unable to reassure Sven - the fortune teller has already started packing his things as Julian leaves the tent.

But outside, amongst the noise and chaos of the fair, it's hard to believe in prophecies of doom. Julian searches among the merchant stalls for his companions. After a while, he finds Klaus, who is at a gunsmith's stall looking longingly at pistols he can't afford. He tells Julian that Heinrich and Mortus have both gone to the Festival Court.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on May 28, 2012, 11:39:06 PM
Mortus takes the paper and reads it.   

"Honest work," she says, laughing.   "You want a hand looking for him?"

"Another pair of eyes would be useful, and this poor bastard shouldn't be too dangerous. Shall we head towards the docks and ask around for him?"

Heinrich pulls the black helm from his bag and dons it as he exits the tent.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 28, 2012, 11:43:18 PM
Mortus follows Heinrich wordlessly
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 28, 2012, 11:44:06 PM
[Fandir]

Klaus asks at a number of weapon stalls, but none of them sell firearms. Eventually, he is directed to a reinforced stall guarded by a pair of mercenaries, each carrying a blunderbuss. The stall owner - a gunsmith - looks dubiously at Klaus as he approaches. "Good afternoon sir," he says, "are you looking to purchase a pistol, perhaps? I am afraid that they are expensive weapons - though very much worth the cost. The cheapest I have is 100 crowns. Would you like me to show it to you?"

As the gunsmith is showing Klaus a small but very fine pistol - no doubt simply for the opportunity to boast of his skill - Julian arrives, asking if Klaus has seen the other members of the group.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 28, 2012, 11:52:18 PM
[cannon and commandant]

Heinrich and Mortus leave the tent and step back into the afternoon sunshine. Gottri Gurnisson has been released, and comes up to them with a wide smile on his filthy face. "Sir, miss, thank you for your kindness!" he exclaims, "it is truly wonderful to find such charity in this unfriendly town. Can I do anything to repay you?"

The young thief has also been released, his punishment completed. He is staggering away towards the fair, his shirt in his hand, his back criss-crossed with bloody welts. Heinrich has seen enough of the law to know the punishment was relatively lenient - it is not uncommon for thieves to face mutilation or even execution for lesser thefts than the boy had committed.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on May 29, 2012, 12:20:54 AM
[cannon and commandant]

Heinrich and Mortus leave the tent and step back into the afternoon sunshine. Gottri Gurnisson has been released, and comes up to them with a wide smile on his filthy face. "Sir, miss, thank you for your kindness!" he exclaims, "it is truly wonderful to find such charity in this unfriendly town. Can I do anything to repay you?"

The young thief has also been released, his punishment completed. He is staggering away towards the fair, his shirt in his hand, his back criss-crossed with bloody welts. Heinrich has seen enough of the law to know the punishment was relatively lenient - it is not uncommon for thieves to face mutilation or even execution for lesser thefts than the boy had committed.

"Your thanks is not necessary friend. I think justice was served on your misdeed, and seeing you released now was only fair. Do not be too harshminded toward these simple folk. They have not known as many of your noble kind as I have. I'm actually a bit surprised they had any spirits in this town strong enough to inebriate a dwarf!" Heinrich chuckles at his own joke.

"Perhaps you can help us. I've been charged to bring a fugitive to justice, perhaps you know something of him?" Heinrick recites the man's description from memory.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on May 29, 2012, 06:34:23 AM
"Ah what a fine weapon you surely understand your trade good man, you know my half brother was taken for the pistoliers corps on his 16th birthday, what a dashing picture it was seeing him riding and shooting those pistols....well it was also his end, some border dispute with them Stirlanders." Klaus only has seen someone pull a pistol out during a tavern brawl that turned bloody, after the companion of the person was knifed he pulled out two pistols and shot the others, a crack and some smoke and they were down, such power in such a small weapon had Klaus fascinated from that moment.

"Oh Julian...well I think they wanted to go to the festival court, though I am not sure they are still there. Shall I join you searching them?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 29, 2012, 08:22:33 AM
[cannon and commandant]

Gottri listens carefully to the description. After a moment he shakes his head, looking sad that he cannot help his benefactors. "No, sir, I know nothing about this man. I wish I could do something to discharge my obligation... wait, I have an idea! I was at the docks yesterday when the boats from Carroburg arrived. They landed at Haagen's Warf, on the Ostendamm. There's a tavern near there called the Squid and Rabbit. That would be a good place to start your search. Thank you again, both of you!" Gottri bows, and then sets off towards the fair. He looks unsteady on his feet, but whether that is due to his ordeal or because he is still drunk is hard to tell.


[Fandir and Finlay]

Since Heinrich and Mortus left only a short time ago, you think you will be able to catch up with them if you leave now.


[prouddiagram]

[If you are still playing, this would be a good time to say something!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on May 29, 2012, 08:30:20 AM
Mortus and I head off toward the riverfront to locate the tavern Gottri mentioned.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on May 29, 2012, 09:04:50 AM
"I think if we hurry we might be able to find them. Lets fasten our pace" Klaus proclaims with a smile and without waiting for Julian starts to hurry after them.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 29, 2012, 09:10:28 AM
[Fandir and Finlay]

Julian and Klaus decide to go to the Festival Court in the hope of catching up with the others. The afternoon is becoming hotter all the time, the sun beating down on their heads and their clothes sticking to them with sweat. They pass the wrestling show just as a new competitor enters the ring to face the champion - this time it's a drunken caravan guard. He looks big enough to have a chance against the champion, but he's probably too unsteady on his feet.

As they pass the freak show, they see that one of the cages has been uncovered, and hunched, mean-looking dwarf who is presumably the Doctor's assistant is pushing some food through the bars. Inside the cage is a small goblin with three legs.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/golibn.jpg)

The creatures is an astonishing and unsettling sight. The dwarf spits on it and jabs it cruelly with a sharpened stick, causing it to thrash around and shake the cage. The Doctor sees this and yells at his assistant to leave the creature alone. The dwarf sulkily does as he is told, and re-covers the cage.

A boy staggers past Julian and Klaus, his back bloody with whip marks. They arrive at the court in time to see Heinrich and Mortus talking to a dirty-looking dwarf. The dwarf bows, and heads off towards the fair - he will pass Julian and Klaus in a moment. Heinrich and Mortus seem to be about to leave.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on May 29, 2012, 11:35:22 AM
Klaus is amazed by the goblin and stops to look at it and hopes to see the next cage revealed too.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on May 29, 2012, 12:16:20 PM
Julian spits at the ground near the goblin, feeling his ancestral hate rise. However, the cruelty does not appeal to Julian: He would be happier to see a goblin die in combat.

"Heinrich and Mortus, good to see you. You found any work, bounty hunter? I'd like to see the freak show, and also watch some of the wrestling, but I'd hate to miss out on an adventure, or think I was absent when you needed my skills."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 29, 2012, 12:22:20 PM
"Heinrich found something," Mortus agrees.   She looks towards ths covered cages with mild disgust.   "I have no interest in the freaks," she says.   "But we should figure somewhere to meet later if you are going to look at them.   I heard of a fine inn that is meant to have free rooms and fine food and drink.   Personally I don't believe a word of the rubbish that was sprouted.   There are too many people here for any inn to be free, but if you want to look at it I'm happy to.   I would suggest that we meet back at the Festival Court at nightfall if we do no meet before then."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on May 29, 2012, 12:24:25 PM
"Adventure? Well I am sure you guys are more than capable to deal with this without my help. If anyone is in need of my assistance or advice I will be at the gambling den I have promised to meet a friend there about now." Klaus gives a curt nod and walks off towards the gambling den
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 29, 2012, 12:25:52 PM
"Friendly fellow," Mortus says after him.   "Well I'm sure he'll pick up some useful information at some point or just loose all of his money.   Should we contuine?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 29, 2012, 04:36:39 PM
[Fandir]

Klaus isn't too keen on being involved in any adventures, but he feels right at home in the gambling tent. The tent is packed with people, playing a wide variety of different games - mostly dice or card games, but there are a few games involving rotating wheels and similar contraptions.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/people2.png)

Klaus decides to join a card game. He sits at a table with four other players - a bearded man with bushy eyebrows, a fat merchant in a silly hat, an elaborately dressed woman, and a halfling with a very serious expression on his chubby face. The other players nod to him, and the man with bushy eyebrows explains the rules - it's a standard game, and one of Klaus's best. The buy-in is 4 crowns, and play proceeds until only one player has any money left.

The game starts, and Klaus wonders if he should play fairly, relying on his natural talent for the game, of if he should cheat.

[with your gamble skill, you can add half your Int to all gambling checks while playing fairly. Or, you can attempt to cheat - if you do, you can add your full Int to the checks, but risk being discovered by the other players. If you are found out, you will be in big trouble! Let me know what you decide.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 29, 2012, 04:51:35 PM
[cannon and commandant]

Heinrich and Mortus enter the town through the postern gate. The streets are almost as busy as the fair - there seem to be a lot of soldiers around, congregating at the many taverns that line the streets. Many of them wear Middenland colours - the Grand Duke himself is here for the joust, and has brought a large retinue with him.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/soldiers.gif)


Bogenhafen looks much like any other merchant town in Reikland. The buildings are mostly ramshackle and dirty, but here are there are beautiful temples or elaborate mansions that put their surroundings to shame. It's a fairly long walk to the tavern Gottri told them about, and Heinrich and Mortus quickly become tired of pushing through crowds and being the target of drunken insults from the soldiers.

At last they reach a seedy tavern with an amateurish but vibrant sign, showing a tentacled blue bob strangling a rabbit. They go inside - it's surprisingly dark in the Squid and Rabbit, but not too busy. Heinrich scans the patrons, and his practiced gaze falls on a hooded man seated at a round table in the corner. The inn keeper is standing next to him, having just brought drinks. Another man is slumped on the table, obviously drunk. Heinrich can't see the hooded man clearly enough to be sure, but he could be the target.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/ill7cj2.gif)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 29, 2012, 04:58:33 PM
Mortus will make her way through the crowd to the table of the hooded man to try and get a look at him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 29, 2012, 05:01:57 PM
[Finlay]

The freak show isn't due to start for nearly an hour, so Julian decides to watch the wrestling first. As he arrives at the ring, the champion is kneeling on the back of a very hairy man and pushing his face into the dirt. The hairy man hits the floor frantically with his hand, signaling his submission, but even then it seems a long time before the champion releases him. He has trouble standing. The showman gives him a drink of water and helps him to his feet, saying, "Well done sir, that was a wonderful performance - you nearly had him! I wish you a speedy recovery! Who will be next! Surely the champion is due a loss now!"

A bald man who Julian vaguely recalls seeing at the beer tent earlier takes up the challenge next. He makes some early gains over the champion, wrestling him to the ground and almost locking one of his arms. But then the champion breaks free, and throws the bald man with contemptous ease. He lands badly, and a moment later is forced to tap out as the champion gets one enormous arm around his neck.

"Capital, capital! Wonderful show sir - and so close! I feel sure the next person to try their skill will win a great victory," the showman says. Then he notices Julian, and speaks to him. "How about you, sir? Dwarfs are fantastic wrestlers, or so I hear. Will you take on the champion and win eternal glory?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 29, 2012, 05:42:07 PM
Mortus will make her way through the crowd to the table of the hooded man to try and get a look at him.

The man is doing his best to keep his face hidden, but Mortus thinks she can see pox scars on his cheeks.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 29, 2012, 05:50:25 PM
Mortus will make her way through the crowd to the table of the hooded man to try and get a look at him.

The man is doing his best to keep his face hidden, but Mortus thinks she can see pox scars on his cheeks.

Mortus is going to place one hand on the hooded man's hand, making sure she touches his skin.

"There you are Jan," she says.   "I thought you were going to meet me at the tavern at noon.   I have been looking all over for you for hours.   You should know not to disappear after an appointment like that"

She will want him to look at her.   If it not the man they are looking for she will blush and stammer

"I am sorry sir, but I am looking for my brother and he has just the same cloak as you."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on May 29, 2012, 07:23:45 PM
I think I trust in Ranald to let me win this, Klaus will be silent and concentrated sometimes he might even looked concnered as if he still has not understood the rules completely. I watch intensly for other players cheating especially the woman....a women with money how outrageous!

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on May 29, 2012, 08:44:43 PM
Heinrich will hang out by the door. If the hooded man makes a run for it he will intercept him. If not, Heinrich will wait and follow the man to a less populated locale. While he waits, Heinrick will scan the room for any other dangerous looking individuals. He knows Mortus will only confirm if the hooded man is our target, not engage him herself.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on May 29, 2012, 09:53:12 PM
Julian is happy to meet the others later, and settles down to watch the wrestling.

When he is challenged to wrestle, he chuckles and shakes his head. Julian is not a violent person by nature, and although he can take a punch he is certain the bigger, stronger more experienced champion would win.

After watching the champion demolish a young human attempting to impress a girl, Julian walks back to the freakshow, skirting passed the subdued goblin.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 29, 2012, 10:04:46 PM
[Fandir]

The other players seem to underestimate Klaus to begin with, and concentrate on each other. The merchant is especially unpopular, and is the first to lose all his money. Klaus thinks the woman and the man with the bushy eyebrows were allied against the merchant in the first round, but in the second round she suddenly betrays him and he goes out next. In the third round, the woman and the halfling ally against Klaus, but Ranald is with him and he wins anyway - the woman is eliminated. The final round is a bitter struggle with the halfling. Klaus suspects him of cheating, but can see no definitive sign that he is. But in the end, his luck runs out. Klaus wins the game and all the money!

Klaus has won 16 gold crowns.



[I did roll for this game, by the way. Fandir got a 100 on a d100 at one point!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 29, 2012, 10:22:23 PM
[Commandant and Cannon]

Heinrich looks carefully at the other tavern patrons. There is a small group of dockworkers at one table, and a group of boatmen at another. None of them look to be armed with anything more than a knife, and all seem passive enough. Even so it would be dangerous to try to apprehend the target in full view of everyone.

Mortus walks casually over to the hooded man, and reaches out to touch his hand. He sees her move and immediately recoils out of her reach.

"There you are Jan," she says.   "I thought you were going to meet me at the tavern at noon.   I have been looking all over for you for hours.   You should know not to disappear after an appointment like that."

He looks at her with confusion, but then a fleeting look of panic passes over his face. Mortus is fairly sure he fits the description.

"I'm afraid you have mistaken me for someone else," he says in a distinctive Middenland accent, "and now I must be leaving."

Without waiting for a response, he gets up from the table and heads rapidly towards a door on the far side of the room from the entrance - presumably it leads into a back room of the tavern. At the same time, the man who was slumped on the table sits up and grabs Mortus's arm. "My name can be Jan if you want it to be, miss!" he slurs drunkenly.

Heinrich isn't sure if he should follow the target into the back room or go outside and try to intercept him by going around the back of the tavern.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on May 29, 2012, 10:37:07 PM
"Ahhh the gods be good, my mother always said that I was a fast learner. No hard feelings I hope...also how much fun it was see my hand? It is still shaking, the anticipation of winning or losing. I guess I am hooked now."

OOC: Klaus makes a grab for the money, what would be the proper way to make a donation to Ranald? What would a round for the whole tent cost me? Are there even drinks sold here?

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 29, 2012, 10:57:10 PM
[Finlay]

The freakshow is just starting as Julian arrives. Doctor Malthusius, a middle-aged man in bright but well-worn clothes, is addressing the crowd while his dwarfish assistant collects the one shilling entry fee.

"Welcome, ladies and gentlemen, to the marvelous zoocopeia of Doctor Malthusius! You will now see wonders and horrors the like of which few people will ever experience! Grunni, bring out the first subject please."

Grunni, the dwarf assistant, enters the covered wagon and returns leading a large grey dog by a rope. The animal's head is uniquely distorted: it has only a single, central eye. "This hound was discovered in the forests of Hochland," the doctor explains, "be careful not to stare too long into its eye! Those who do so often see horrible visions of their own deaths."

As the show continues, Grunni leads out exhibit after exhibit, each with a colourful and unlikely description from the doctor. Among the oddities on display are a large spider with the head of a sparrow, a cat with blue fur and two tails, a hairy fish in a tank of water, a singing skull, and a tiny elephant the size of a mouse.

Last of all, Grunni leads out the three-legged goblin. "This beast is the pride of my collection," the doctor says, "This goblin served in the horde of Gobaz Backstabba the Vile, the infamous goblin warlord who burned the northern marches of Kislev some years ago. You would imagine that having three legs would cause the creature to trip over its own feet, but in fact it displays remarkably agility."

Suddenly, the goblin bites Grunni's hand, causing him to let go of the rope. At once it is away and running. People in the crowd begin to scream, and the show descends into chaos. Julian rushes after it, but before he can reach the goblin it has squeezed through the rusty bars covering a small hole in the city wall. Julian recognises this as a breathing hole for the town's sewers, designed to prevent the build-up of flamable gasses.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/goblin.jpg)

The hole is too small for anyone to pass through it. Even the goblin barely fitted - there are traces of blood on the broken bars where it has injured itself on the way through.

As Julian examines the damaged grating, Doctor Malthusius and Grunni arrive. "Oh no! Surely it hasn't gone into the sewers! How am I to reclaim it now! Ah, wait - sir, am I right in thinking you to be an engineer?" he says to Julian, "your tools and other equipment suggest the idea, and you have the look of a man of machinery - ah! - I mean dwarf, naturally! The town sewers were built by dwarf engineers - is that not so, Grunni?"

Grunni nods.

"Surely, sir, you would be able to navigate the sewers most easily, and could rapidly reclaim my lost property? Were you to return the goblin to me, safely, I could pay you - ah - 50 crowns, I should think. Please, will you consider this idea?"

"The town would also see this menace dealt with," says a high-pitched, unpleasant voice. A small man in lawclerk's robes and flanked by two militiamen has just arrived on the scene. "Doctor, you were warned to keep your animals under proper control. You can expect charges if any harm results from this escape." He turns to Julian, "Sir, if you intend to enter the sewers to locate the animal you have the blessing of the law to do so. Recover it and the town will reward you well! I would however recommend you not go alone. The town cannot spare militia for this task - but no doubt you have comrades you can call upon to aid you."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 29, 2012, 11:04:02 PM
[Fandir]

There aren't any drinks available to buy in the tent - you have to bring them in from outside. The other players in Klaus's game leave the tent looking very unhappy - bad sports, all of them. His dazzling victory has made Klaus popular with various bystanders who were watching the game, and they gather round to congratulate him and ask for advice. Several of them are inviting him to join other games.

Klaus is careful to stow his money away, before anyone tries to steal it.

There is a small shrine to Ranald in his aspect of the Gamester in the middle of the tent. The shrine has a money box for donations, if Klaus wishes to thank the god of luck.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on May 29, 2012, 11:11:31 PM
I will donate 4 crowns into the shrine as I placed the money in Ranalds palms and he multiplied it. Klaus is a bit sad that they were such bad sports but bathes in the attention of the bystanders and offers proper advice...to keep the hand if you have two kings and that it is best to drop the sevens if you have ....etc. at least that is what he thinks it is. If there is any table that has merrier fellows than the sour bunch that lost to me I will join them in a game. If there are people that are likeable I offer to invite them to a drink after the gaming.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 29, 2012, 11:43:19 PM
[Fandir]

Klaus's extravagant donation to Ranald raises cheers from the assembled gamblers. A young woman shyly invites him to join another card game - the stakes are lower, with a buy-in of only one crown. There are five other people seated at the table she indicates - all human, two woman and three men. They have a large jug of beer, and offer Klaus a drink whether he wants to join the game or not.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on May 30, 2012, 12:12:48 AM
"Hello I am Klaus and what a relief to see some other Ladies "...he nods curtly towards the women "...and Gentlemen that like the game for the games sake". He gladly joins into the drinking and tries to figure out which of the players he could frame to be his puppet for the use of rigged dice/cards.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 30, 2012, 09:52:58 AM
Mortus shakes off the drunken man.

"Then you would be my brother," she snaps.   "Do I want you for a brother?"   She glances at Heinrich and then follows the hooded man.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on May 30, 2012, 12:56:53 PM
Heinrich moves speedily to follow the hooded man, entering the door in front of Mortus if at all possible. He will also surreptitiously draw his axe with his right hand, while still holding his bow stave in his left.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on May 30, 2012, 01:06:29 PM
"50 crowns eh" Julian says, trying to hide the impression this sum had made on him.

"Crawling into the filfth, and saving you being fine... he must be worth a bit more than that? [Can I take a fel test?]"

Julian, wondering about how easy it will be for the goblin to escape asks the law clerk, "Are the sewers self contained or can the creature escape elsewhere... and do you have any plans of the sewers?"

Aware of letting the goblin escape, Julian will attempt to wrap up these conversations  Quickly before heading to the gambling tent to get Klaus.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 30, 2012, 01:50:37 PM
[Finlay]

"Well, I'm not sure I can pay more than 50 crowns," the doctor says, "though it is a very valuable specimen."

[Fel test to raise the reward!]


The Lawclerk looks incredulous when Julian asks him about the sewer system. "I am an officer of the court, not a sewer rat! I know absolutely nothing about the sewers. But, I suppose it would be a good idea to get a map before you go down there. Apply at the town hall, in Dreieckeplatz. You'll need to go into town to access the sewer anyway." he quickly scribbles on a small sheet of parchment and hands it to Julian. "Here is your authorisation to enter the sewer, plus a request that you be given a map with all possible haste."

Once his business is concluded, Julian hurries off to the gambling tent.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 30, 2012, 02:03:23 PM
[commandant and cannon]

Heinrich reaches the door first, his axe and bow at the ready (though not obviously so, in order not to alarm the tavern patrons). Mortus manages to shake her arm free of the drunkard's grip with some effort, and joins Heinrich at the door.

He opens the door and steps carefully through, followed by Mortus. On the other side is the tavern's small kitchen, currently unoccupied. A staircase leads up on the left, while a door on the right leads outside. The target could have gone either way. Heinrich looks around for signs of a trail, and notices that the doormat is rucked up as though someone has recently run across it [easy trail so no need to test with the proper skill]: Heinrich concludes that the target has gone through the door, and sets off in pursuit. Opening the door, he steps out into a narrow alley that runs east to west. He glimpses a shape disappearing around a corner to the west.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 30, 2012, 02:04:53 PM
Mortus will follow if she can see.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 30, 2012, 02:13:03 PM
[Fandir]

"My name is Maria," says the shy woman, as Klaus takes his place at the gaming table. "These are my friends: Angela, Hubert, Paul, Katrina and Johan. We're here for the festival, but we're also terrifically keen on card games. It's wonderful to have a real expert to play with."

Klaus is flattered by the attention, and enjoys the free drinks - Maria keeps topping up his cup for him. To begin with, he plays well, but as the game goes on his opponents improve considerably, while he starts to make elementary mistakes.  Klaus suddenly feels suspicious: is he being drugged? Certainly his opponents are not what they seem - he catches Maria smiling unpleasantly at one of the men.

Just then, Julian arrives in the tent and taps Klaus on the shoulder. He tells him they have an important and profitable mission to undertake, and they must leave at once. Klaus is glad of the excuse to leave, and picks up his remaining stake money [he's lost 12 shillings on the game].

The two of them leave the tent together.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 30, 2012, 03:01:40 PM
[commandant and cannon]

Heinrich and Mortus race around the corner after the target, in time to see him disappear around another corner. They round that corner in time to see him lever off a manhole cover, about to jump down into the sewers!

Heinrich can probably get off a shot from his bow before the target can get into the sewers, if he wants to.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 30, 2012, 03:05:14 PM
Mortus pulls up short and looks at Heinrich.   She hates sewers.

"I suppose you want to follow him," she says.   
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 30, 2012, 07:36:58 PM
[Finlay and Fandir]

Julian and Klaus enter the town by the east gate, which is much larger than the postern gate. Two three-story towers stand on either side, and the gates themselves are of massive, iron-bound wood. They are generally left open during the day, and the guards are allowing almost anyone through.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/people.jpg)


Beyond the gate is a paved street called Nulner Weg, which leads into the Gottenplatz. Here can be found Bogenhafen's temples. In the centre of the square is a magnificent, twin-spired temple to Sigmar. Arrayed around it are temples to Myrmidia, Verena, Ulric, Shallya, Handrich (a minor god who protects merchants) and Bogenauer (the town's patron god).

The square is packed with people going about their business. As they do, they are harangued by street preachers and agitators of every possible (legal) cult or political movement.

Passing through the square, Julian and Klaus reach the town hall. This is an impressive building, well-provided for with columns and spires. On entering, they are greeted by a clerk who asks their business: Julian presents the note he was given by the festival court clerk, and is directed to the office of public sanitation.

"Ah, come in" says a grey-bearded man with a slight squint, "I am Ludwig Stumpf, the vice-under-secretary of sanitation. I am told you are entering the sewers to 'flush' out a problem for us? Ha ha! Sorry, a little joke." The effort of laughing seems to have made Ludwig too warm, and he mops his forehead with a grubby handkerchief. "Well, it can be rather dangerous down there - treacherous walkways and all that, I mean. Nothing else! I don't want to give you the idea the place is full of monsters! Ha ha! But, I'm told you are an engineer, sir, so you'll know what to do. Maybe you can even inspect the place and tell us if we need any repairs. Send the town a bill if you do! Ha ha!"

Ludwig wipes his brow again, and then hands Julian a rolled-up parchment. "Here's a map of the system. If you want to enter near the breathing hole on the outer wall where the beastie got in, you'll want the manhole I've marked with a letter A. But you could try a different hole if you'd prefer. You'll need a ladder to get down safely - and out again, too! - so I've had one made ready for you. You can collect it on the way out. Good luck gentlemen! I expect I'll see you later - don't forget about the engineering work too! I meant that sincerely!"

[link to the map is in a PM!]

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on May 30, 2012, 08:25:57 PM
Heinrich will attempt a shot, knowing it will be difficult to find the man in the sewer.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 30, 2012, 09:30:11 PM
Heinrich quickly draws his bow and shoots at the hooded man... but the arrow flies past him and embeds itself in a building across the street.

[BS 58, to hit roll = 92]

The man jumps into the hole and is lost to sight.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on May 30, 2012, 10:35:45 PM
Heinrich quickly draws his bow and shoots at the hooded man... but the arrow flies past him and embeds itself in a building across the street.

[BS 58, to hit roll = 92]

The man drops jumps into the hole and is lost to sight.

"Go back to the others!" Heinrich shouts to Mortus as he sprints to the hole and drops in, axe at the ready.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 30, 2012, 11:23:21 PM
Heinrich leaps into the hole, falls quite some distance, and lands in the effluent channel. This breaks his fall [he's very lucky not to get hurt!], but he's now up to his chest in sewer water.

[half Fel until clean again!]

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/sewer.jpg)


The hooded man did exactly the same thing, but has managed to climb onto the walkway and is limping away as fast as he can (he obviously hurt himself as he fell). Heinrich climbs out of the channel. He could try another shot, or he could sprint after the hooded man and try to get him that way. The walkway looks slippery, so it may be dangerous to run on it.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on May 30, 2012, 11:36:48 PM
Heinrich will shoot at him again.

[Ballistic Skill roll - 20]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 31, 2012, 08:29:15 AM
The arrow hits him in the back of the head [to hit roll of 20 = location 02 = head!], punching through the skull and protruding from the eye socket on the other side! He's extremely dead, and falls immediately onto the walkway, face down.

[Damage S3+(d6 roll of)6 - T3 = 6 wounds. 7 wounds on profile, took 2 from the fall earlier. -1 critical hit, % roll = 90 = instant death!]


[damn, so much for him trying to convince you of his (possible) innocence when you arrest him!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 31, 2012, 09:43:24 AM
Mortus will run up to him and bend down over the body.   I assume that it hasn't fallen in the sewer.   She will quickly search it.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 31, 2012, 09:52:34 AM
[Mortus is still on the street. Heinrich and the dead guy are in the sewer, covered in crap.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 31, 2012, 09:56:22 AM
OOC:   Sorry didn't read far enough back.   

Mortus will wait at the top of the sewer.   She will have heard the scream and will pop her head in for a minute to ensure that it is not Heinrich.   If he requires help dragging the body out she will help him
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on May 31, 2012, 10:37:23 AM
Heinrich curses his luck. He meant to wound, rather than kill, because he knows he won't get nearly the same bounty money for a dead man. He will search the man's body.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 31, 2012, 10:49:11 AM
[It is possible to aim for specific parts of the body ((well, head/torso/arm/leg) by the way, but it's harder to hit. Also I don't think it makes much difference to the potential to kill the target. In close combat, you can try to stun rather than kill, though possibly you need a certain skill. Not sure. You could have tried to lasso him, if you had more time and weren't in a relatively narrow sewer!]


Heinrich knows he'll need to bring the body to the court with him, which won't be easy. At least he has some rope to haul it out of the sewer with. A search of the body turns up a worn dagger and 9 shillings. Heinrich examines the body to confirm he matches the description (it would be unfortunate if he'd killed the wrong man!). The height, build and hair colour match, as do the clothes (apart from the hooded cloak). The man's face is indeed pox-scarred, and his knuckles are battered - he has been in a fight recently.

It's interesting that he chose to enter the sewers, rather than trying to lose his pursuers on the streets. Was he trying to get somewhere specific?

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on May 31, 2012, 10:55:34 AM
Heinrich, though curious about where the man might have been fleeing to, is more concerned with finishing the job first. He calls for Mortus, and when he has her attention tosses one end of the rope up to her, and begins the process of lugging the body back to the Festival Courts, he'll make a side trip to the river to wash off if that is possible.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 31, 2012, 11:19:53 AM
Dragging the body up the entry shaft is a slow and awkward process, but Heinrich and Mortus succeed eventually. Heinrich emerges from the sewer and puts the cover back over the hole, just as a patrol of four watchmen arrives on the scene.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/militia.gif)

The patrol leader looks shocked. "What in Sigmar's name do you think you are doing? Is that man dead? Explain yourselves at once!"

The other patrol members level their halberds threateningly at Mortus and Heinrich.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on May 31, 2012, 11:30:39 AM
Heinrich immediately drops his bow and assumes a non-threatening posture. "This man is dead, yes. I shot him in the head. My name is Heinrich; I am a bounty hunter, and I was tasked by the magistrate at the Festival court to retrieve this man who assaulted Viscount Philippe de Savoie of Paravon. We had an altercation and he lost. My associate has the bounty order." Heinrich motions to Mortus to show the guards the paper, carefully keeping his hands away from any of his weapons.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 31, 2012, 11:47:26 AM
Mortus takes the paper from her belt pouch and offer it to the Guards.

"I can read it if you want," she says.   "Or we can go to the Festival Court and have the entire matter cleared up."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 31, 2012, 12:14:28 PM
The patrol leader narrows his eyes, and looks from Heinrich to Mortus, and then back again. "Well," he says, "you do have the look of a bounty hunter about you. And I am aware of the assault on the viscount, certainly... you may be telling the truth. Show me the order." He holds out his hand to Mortus, and accepts the paper when she passes it to him.

He studies it for a while - he's clearly not a proficient reader - before handing it back. "This looks in order. If this is indeed the right man, then the town thanks you, I'm sure. However, we can't have people dragging bodies through the streets in broad daylight. My patrol will escort you to the Festival Court." He looks at Heinrich with distaste, sniffs the air, and then spits. "We'll stop by the river first. You and your victim need a bath before we take you before the Magistrate."

Assuming they agree to go with the patrol [the alternatives are to flee, fight or be arrested!], they are escorted to the river. Two of the watchmen push the body into the water, and then pull it out by the rope that's still tied to it. Heinrich also takes a quick bath - the water isn't too clean, but it gets the sewer mess off him well enough. The afternoon is still very hot, and his clothes will dry quickly.

[Heinrich's Fel is back to normal]

They walk to the Festival Court after that, the watchmen carrying the body. The streets are still packed with people, but they all part to allow the patrol through. At the court, the stocks are empty and there is no case in progress. The patrol leader reports to the Magistrate, who calls his clerk over to inspect the body.

"Yes, this looks like the criminal," the clerk says in his horrible, piercing voice.

"Fleeing the court before the verdict proved his guilt," the magistrate says, looking Heinrich in the eye, "so by executing him you have saved the town some measure of time and expense. You are to be congratulated. Sergeant," he says to the patrol leader, "take the body to the chapel of Morr. He is to be buried as cheaply as possible. I will prepare a letter to be taken to the viscount, informing him that his attacker has been brought to justice."

The magistrate goes back to his desk. The clerk hands Heinrich another parchment, saying "Here is a payment order for the agreed bounty of 40 crowns, to be filled at the town hall. Do you know where that is? Go into town by the east gate and walk straight forward. You can't miss it."

He turns his back dismissively. But a second later he turns back to them and says, "wait, there is another bounty open. We have already commissioned one hunter, but the job may be difficult. The freakshow," he says the word contemptuously, "has lost a dangerous animal - I believe it was a goblin with three legs. The animal entered the sewers by the breathing hole just outside, and is currently at large down there. Recover it, dead or alive, and you will be rewarded... ah, there is no set bounty for this job, as yet. Be assured it will be worthwhile."

If Heinrich and Mortus accept the job, the clerk hands them a parchment authorising them to enter the sewers to hunt the goblin.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on May 31, 2012, 12:29:32 PM
Julian thanks Ludwig, then leaves.

"this is going to be some dirty work" he says to Klaus.

"I think the beast will have moved quickly... I want to get the others but fear we will run out of time. Surely the goblin will have moved, but the system is quite extensive so I think we should enter near where he did, and see if we can find any evidence of the creature."

[roll of a 48 for my fel test.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 31, 2012, 12:44:29 PM
[Failed Fel test: Doctor Malthusius won't increase the reward money]

Julian and Klaus collect a ladder on the way out of the town hall, and head for the manhole cover marked on the map. It's in the mercantile district, behind the prestigious Adel Ring where the richest citizens have their mansions. A watch patrol accosts them as they open the manhole cover, but Julian presents his papers and they are allowed to continue.

They set up the ladder and descend into the fetid, pitch-black sewer [I'm assuming you were provided with lanterns at the town hall]. Julian can see immediately that the sewer is of dwarf make, and knows that there will be engineering guild symbols cut into the stonework that he can use to help him navigate.

[see the diagram above about sewer passage types]

They are at a three-way junction. One way leads to the breathing hole the goblin entered by. The other two lead deeper into the system.
[see the map! you entered at point A]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on May 31, 2012, 12:51:32 PM
I want to go the breathing hole.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 31, 2012, 01:13:18 PM
Mortus glances at Heinrich.

"I would rather not go into the sewers," she says.   "It is bad enough that you have already had a dunking and smell like crap.   If you are interested though I will cash the reward slip."   She pauses, considering.
"How do you suggest spliting the reward?" she asks.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 31, 2012, 03:15:25 PM
[Finlay and Fandir]

It's only a short journey to the breathing hole, but Klaus feels deeply uncomfortable - the smell, the darkness and the feeling of constriction are overpowering. Julian is more at home in tunnels, but even he is disgusted by the stench. The system hasn't been very well maintained by its human owners.

Klaus's lantern happens to illuminate a dry pipe in the wall to his left, and dozens of tiny eyes stare back at him. It's full of rats!

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/rats.jpg)

He cries out in alarm and almost drops the lantern. The noise makes the rats retreat further into the pipe. After a moment, Klaus collects himself and they continue.

Further on, they discover a wooden door built into the stonework (S2 on the map). Julian is very surprised to see this, since it isn't shown on the map and anyway has no reason to be here. He notices that the stonework has been crudely hacked away in order to install the door, which itself is very badly made. Klaus notices a strange sign carved into the stone beside the door, but he has no idea what it means. Julian is sure that the sign is not dwarfish.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/door.jpg)

They carry on to the breathing hole (S1 on the map), knowing that the passage is a dead end and they will have to pass the door again anyway. The shaft the goblin entered by is very narrow - only 12" square, and it's amazing that the goblin was able to fit through. There should have been an iron grill at this end of the shaft too, but it has rusted away to almost nothing. Klaus studies the opening closely, and notices traces of greenish blood. The blood is not only on the remains of the grill: it runs up the breathing shaft, and also continues down the sewer passage he and Julian had just walked down.

Now that they are aware of the blood trail, they should be able to follow it without too much trouble, provided they go slowly and search with care. The trail runs on the other side of the passage to the mysterious door - but are they interested in opening it anyway?
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on May 31, 2012, 09:27:27 PM
[so we can follow the trail and avoid going through the door? That's what I want to do.]


"I don't think we should go through the door... without the others here" Julian says after a pause. "Let's follow the trail and see if we can find this creature."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 31, 2012, 09:55:52 PM
[yes, the trail avoids the door, so the goblin didn't go that way]

The goblin's trail leads back to the manhole Julian and Klaus entered by, turns right at the three-way intersection, then takes a left turn. This passage curves gradually to the left, and seems even more slime-coated and unsettling than the previous section. From time to time the water in the effluent channel seems to bubble in places. Klaus thinks he sees a dark shape in the corner of his eye, breaking the surface before diving back under - when he looks, fearfully, he sees nothing.

After a long walk, Julian notices something floating in the water near an inlet pipe. As he raises his lantern, a large rat leaps from the object and swims away. The light from the lantern makes it horribly clear what the floating object is: it's the body of a dwarf, hideously mutilated. One arm is missing, and his chest has been ripped open. His face is partly hidden, but Julian has a vague feeling he's seen him before.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/dead.jpg)

The goblin's trail continues along the walkway without faltering.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on May 31, 2012, 11:00:16 PM
Mortus glances at Heinrich.

"I would rather not go into the sewers," she says.   "It is bad enough that you have already had a dunking and smell like crap.   If you are interested though I will cash the reward slip."   She pauses, considering.
"How do you suggest spliting the reward?" she asks.

"Right down the middle, of course. Twenty for you and twenty for me. I will attempt to find Julian. His knowledge will be very valuable in the sewer."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 31, 2012, 11:15:53 PM
[So, what are you doing exactly?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on May 31, 2012, 11:24:42 PM
[So, what are you doing exactly?]

Mortus is going to cash the reward slip, and I am going back into the festival to find Julian. I will stop by the freakshow to make inquiries about the escaped critter as well.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 31, 2012, 11:27:32 PM
[he's in the sewer so you won't find him! But I suppose you don't know that yet.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on May 31, 2012, 11:29:10 PM
[he's in the sewer so you won't find him! But I suppose you don't know that yet.]

Exactly.  :happy:
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 31, 2012, 11:48:17 PM
Mortus will take the paper and go to where ever one gets gold from for rewards.   The city hall or Festival Court or whatever and cash it.   Then she will go back to where the freak show is to see if Heinrich is there and if he is not she will go and look for a tavern that has rooms for the night.   Once she has found one she will wander around the stalls and meet the others at the beer tent at the apointed time.   She will listen very carefully to people to hear any interesting rumours.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 01, 2012, 12:15:11 AM
Heinrich goes to the freakshow first, which is very close to the Festival Court. He asks Doctor Malthusius (who he saw promoting the show earlier in the day) about the missing goblin. The doctor describes the creature thoroughly, explains how it escaped, and shows Heinrich the breathing hole leading to the sewer that it escaped down. He notices traces of greenish blood on the broken bars of the grill over the hole. Since the goblin is clearly injured, it will have left a good trail to follow.

"I'm very grateful to you for helping to look for my specimen," the doctor says, " but I should tell you I've already hired someone else - he started the search quite oon after the escape, so I'd imagine he's deep in the sewer by now. He's a dwarf engineer called Julian - uh - Stonebridge, I think."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 01, 2012, 12:18:28 AM
Heinrich goes to the freakshow first, which is very close to the Festival Court. He asks Doctor Malthusius (who he saw promoting the show earlier in the day) about the missing goblin. The doctor describes the creature thoroughly, explains how it escaped, and shows Heinrich the breathing hole leading to the sewer that it escaped down. He notices traces of greenish blood on the broken bars of the grill over the hole. Since the goblin is clearly injured, it will have left a good trail to follow.

"I'm very grateful to you for helping to look for my specimen," the doctor says, " but I should tell you I've already hired someone else - he started the search quite oon after the escape, so I'd imagine he's deep in the sewer by now. He's a dwarf engineer called Julian - uh - Stonebridge, I think."

"Do you happen to know where he may have entered the sewer system?"

Heinrich will also thoroughly examine the grate to see if there is any possible way to get through without injury.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 01, 2012, 12:32:58 AM
Mortus goes into Bogenhafen and finds the town hall without difficulty. Getting to the proper office to cash the money order is more difficult - she is directed from place to place, often being kept waiting before being told to go to yet another floor of the building. At last, she ends up in a small, dusty room in a quiet corner of the town hall. A middle-aged woman with dyed black hair examines the money order and brightly tells her, "Oh yes, I can cash that for you! I'm sorry if you've had a difficult time finding me - the towns finances are a complicated matter, and no one wants to risk paying out a sum like this from the wrong budget. Why, they'd have to pay it back themselves!" She opens a safe in the corner, and counts out 40 crowns into a bag. "Here you are - if you could just sign here, here and here... thank you! Congratulations on doing whatever it was you did to earn this money. I'm sure it was terribly exciting! Good evening."

Heinrich has left the freakshow by the time Mortus gets back there - Doctor Malthusius says he went into the town with the intention of going down into the sewers. Having no intention of following him there, Mortus wanders around Bogenhafen looking for an inn with rooms available for the night. All of the inns near the festival are full, but after a long search - and the help of several locals - she finds an inn (the Surprised Goat) off Hafenstrasse, close to the Teamster's Guild, which has a four-bed room available at a cost of 30 shillings. She books this and heads back to the fair.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 01, 2012, 12:38:30 AM
[cannon]

"Hmmm," the doctor says, "I'm not sure. I expect he would have used the closest manhole to the breathing hole the goblin went down. I can't say I've ever noticed where they are though - they aren't the kind of thing you look at! I expect if you go in by the postern gate and ask around, you'll find it easily enough.

The hole the goblin went through is ridiculously small - it would take a contortionist to get in that way (or a three legged goblin, apparently).
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 01, 2012, 12:46:04 AM
[cannon]

"Hmmm," the doctor says, "I'm not sure. I expect he would have used the closest manhole to the breathing hole the goblin went down. I can't say I've ever noticed where they are though - they aren't the kind of thing you look at! I expect if you go in by the postern gate and ask around, you'll find it easily enough.

The hole the goblin went through is ridiculously small - it would take a contortionist to get in that way (or a three legged goblin, apparently).

I make my way to the postern gate and ask around.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 01, 2012, 09:15:57 AM
[cannon]

Heinrich gets a lot of suspicious looks as he asks passers by where the nearest manhole cover is, but at length a narrow-faced man points him in the right direction and he finds it. He can see that the cover has been moved recently, and on levering it open he discovers that a ladder has been left leading into the shaft. This must be the way Julian went.

Lighting his lantern [if you don't have one, let's assume you bought one before going down here! It's dark], Heinrich descends into the sewers. He finds himself at a three-way intersection. He can tell that one of the passages leads in the rough direction of the breathing hole.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 01, 2012, 09:18:37 AM
[rufus]

Rufus goes to Wales until Tuesday evening, and doesn't update the game until then!

In the meantime, Heinrich, Mortus, Klaus and Julian gain 100 experience points each! They can spend these right away to buy another advance from their advance scheme (a +1 or +10 depending on the stat).

Well done everyone!

Feel free to post what your character does next. I'll update when I get back.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 01, 2012, 10:06:15 AM
[cannon]

Heinrich gets a lot of suspicious looks as he asks passers by where the nearest manhole cover is, but at length a narrow-faced man points him in the right direction and he finds it. He can see that the cover has been moved recently, and on levering it open he discovers that a ladder has been left leading into the shaft. This must be the way Julian went.

Lighting his lantern [if you don't have one, let's assume you bought one before going down here! It's dark], Heinrich descends into the sewers. He finds himself at a three-way intersection. He can tell that one of the passages leads in the rough direction of the breathing hole.

Heinrich will head towards the breathing hole, expecting that to be the best place to pick up the trails of both Julian and the gob.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 05, 2012, 10:14:27 PM
Heinrich makes his way down the passageway leading to the breathing hole. He soon discovers a mysterious door on the right-hand wall. There seems to be light shining through cracks in the woodwork, and he also spots a symbol cut into the stone beside the door. Heinrich thinks the symbol looks vaguely familiar, but can't quite place it.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/door.jpg)

He continues to the end of the passage, where he finds the breathing hole. It's a simple matter to locate the goblin's blood trail, which leads back the way he has just come. Heinrich can also see signs that someone else has been here recently.

He follows the trail back along the passage towards the intersection. The trail avoids the door.

[does Heinrich follow the trail, or examine the door further?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 05, 2012, 10:57:13 PM
The effects of the drinks the drugging of Klaus made him follow the Dwarf in good spirits and kind of meekly, with the effects wearing off his brain starts to be working again properly and he can´t really remember what kind of devil was riding him following a dwarf he barely knows into some sewer with gigantic rats looming in the dark hunting down a mutant beast, the only thing he can think about is finding the nearest exit and leaving the place but walking around alone down there doesn´t seem like the best plan. It might even be worse than the stupid plan to come down here in the first place he takes out his club and with cold sweat on his brow bows over to the Dwarf. His eyes darting nervously around left and right checking the surrounding for threats.

"I think he already got away....might be best we leave and forget about the whole affair....don´t ye think?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 05, 2012, 11:54:59 PM
Heinrich's curiosity will get the better of him, and he will examine the door further.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 06, 2012, 09:14:33 AM
[cannon]

Heinrich Examines the door closely. He can't see anything through the cracks in the timber, and he can't hear anything on the other side either. Carefully trying the handle, he finds the door to be locked.

Just then, he spots something odd about the stone with the strange sign carved into it. He touches it, and finds that it is loose - it can be removed from the wall. Behind the stone is a small iron key that looks as though it would fit the lock on the door.

[observe test passed on a 06]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 06, 2012, 10:05:39 AM
"Madness...pure madness, we should check that dwarf if he has anything useful on him and get the hell out of here."

Klaus will move closer to the dwarf checking the surrounding all the time and light the dead body with the lantern checking if there is anything useful on him and also investigating more closely what might have caused the wounds, his mind already summoning images of some monster with dozends of tentacles that had ripped into him and also sucked out his brain.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 06, 2012, 10:21:29 AM
[Fandir and Finlay]

Klaus leans over the dwarf's body, shining his lantern on it to get a better look. The injuries are even more horrible than they appeared at first. The left shoulder is a twisted ruin of splintered bone and torn flesh, where the arm has been bitten or twisted off. The chest has also been ripped open, with each rib snapped away from the breast-bone and made to stick straight out. There's a horrible gap where the heart and lungs should be. Cuts and stab-wounds are scattered across the rest of the body. Klaus prods the head with his club, in order to see the face more clearly... as he does the body slips suddenly away from the wall it was resting on. The head falls back at an awkward angle, exposing a deep gash in the throat, and the mouth drops open. The dead eyes seem to catch Klaus's, and it looks as though the corpse is screaming in pain and horror. Klaus recognises him then - he's the dwarf they saw Heinrich and Mortus speaking to by the Festival Court.

This is all too much for Klaus. He jumps back with a cry of horror, nearly losing his footing. Klaus gains one insanity point! [failed Cl test after seeing something nasty].
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 06, 2012, 10:27:02 AM
Does Heinrich hear Klaus' unmanly cries?
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 06, 2012, 10:44:04 AM
"The stink, I need air...."

Klaus turns tail and surges back to where the two of us came from fleeing for the exit.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 06, 2012, 10:45:35 AM
Does Heinrich hear Klaus' unmanly cries?

[I test = 33. Yes!]

Just as he discovers the hidden key, Heinrich hears a distorted, echoing cry from somewhere further into the sewers. He can't be sure, but it sounded a lot like Klaus's voice.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 06, 2012, 10:51:26 AM
Julian is left standing by the dwarf's corpse, looking surprised, as Klaus flees back down the tunnel. In his panicked flight, Klaus trips and lands painfully on his knees. But he's not hurt, and is immediately back on his feet and running. He'll reach the exit soon.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 06, 2012, 11:02:13 AM
In his panic Klaus has left the lantern or dropped it, he can´t remember all that is counting now is getting out....out as fast as possible.

With his hands to the front he moves as fast as possible to the exit.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 06, 2012, 11:26:34 AM
[Commandant]

Mortus wanders around the merchant stalls, looking at the various mundane and exotic goods for sale. As she does, she listens carefully to the conversations going on around her, hoping to hear something of interest. She hears various fragments of news:

"The roads are getting worse all the time - I broke two cart wheels just getting here from Nuln! The Emperor is spending too much money on the Imperial army instead of making sure the roads are maintained."

...

"Did you hear about Blutroch? They say the village as been wiped out by a plague that brings you out in red blotches! If you see anyone with blotchy skin you'd better stay away!"

...

"The council are going to raise the wharf tax again after the festival. I blame the Steinhagers - they do all their trade by road, with the dwarf mines, so they don't want the competition from river trade."

...

"All the monsters broke out of the freakshow, and they are roaming through the town eating everyone! The watch have sealed the gates!"

...

"Grand Duke Leopold has won the first day of the joust. He's an amazing horseman."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 06, 2012, 12:18:15 PM
Mortus will try and listen closer to the conversation about the monsters of the freakshow.   If she can not she will attempt to liste closer about the village of Blutroch
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 06, 2012, 12:30:23 PM
“What the hell are you doing?” Julian shouts. He too was unnerved by the sight of the dead dwarf, but such an unwieldy retreat goes against every dwarfish instinct he has.

Julian sees Klaus trip, and suddenly notices how narrow the walk ways are… as well as remembering the horde of rats. “careful!” he shouts at Klaus, not sure he can hear him.

Julian then follows Klaus quickly, but still with care. He doesn’t particularly want to be in the sewer on his own, and figures if he can find Heinrich and Mortus, they might be able to have a better look in the sewer… and leave the cowardly Klaus doing something else.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 06, 2012, 02:14:56 PM
[commandant]

Mortus listens more carefully to the people talking about the freakshow, but it quickly becomes clear that they are talking a lot of nonsense. One man is now claiming that talking, man-sized rats secretly rule Bogenhafen from the town sewers. It's obviously ridiculous.

So, she tries to overhear more about the plague village instead. As she does, a tall man with a lazy eye turns suddenly around and says to her, "Ere, what'cha think you're listenin' too? Spyin', are ya?"

"Look at her face!" a short, ugly woman says, "there's a red mark on her cheek! She's got the Red Blotch Plague!"

Several other people turn to look at Mortus. They also believe they can see red blotches on her face, and are becoming hysterical. The crowd could turn nasty at any moment.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 06, 2012, 02:18:02 PM
Mortus looks surprised.

"I was just looking at this stall," she says.   "I have no interest in what you are talking about."    She glances over the stall for a second.   "Or what is on sale here either."   

She will walk away at a normal pace glancing around for the city guard.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 06, 2012, 02:40:40 PM
The crowd continues to mutter as Mortus walks away. A number of them follow her, remaining at a distance because of their fear of her alleged disease. "Get out of here, plague-bearer!" someone shouts. A stone hurtles past Mortus's head and hits the side of a tent.

Just then, a four-man watch patrol arrives on the scene. "What's going on here then?" shouts the sergeant - just as another stone bounces off his helmet. He cries out in rage, and has his men grab the culprit: a small man in ragged clothes who look appalled at what he has just mistakenly done. "We'll take this one to the Festival Court," the sergeant says, a nasty look on his face, "assaulting an officer of the law ought to get him three dozen lashes at least!"

The ugly woman from earlier says, "Never mind him, she's got the Red Blotch Plague!". She points dramatically to Mortus.

The sergeant rolls his eyes. "Not this again! For the last time: there is no such thing as the Red Blotch Plague. Nothing happened in Blutroch. Now, all of you go about your business, unless you want to get some real red blotches down at the whipping post."

The angry crowd disperses, disappointedly, as the watch patrol drag their victim away. Mortus shakes her head at the idiocy of some of the people at this fair.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 06, 2012, 02:51:13 PM
[Finlay]

Julian sees Klaus drop his lantern as he falls - it bounces off the walkway and disappears into the effluent channel. He's soon lost to sight as he runs blindly into the darkness. 'He's going to get himself killed' Julian thinks to himself, and hurries after Klaus as quickly as he dares on the slime-covered walkway.

He glances back over his shoulder at the corpse. Several dark shapes are perched on it, presumably nibbling at the flesh - rats, and unusually large ones at that. As he carries on his way, the water in the effluent channel seems to boil briefly near where Klaus's lantern fell in. The surface of the water breaks and writhes, and a dark shape is briefly visible. Then the water becomes still again. Julian is even more convinced that he shouldn't be down here alone, and continues to follow Klaus.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 06, 2012, 02:57:13 PM
[Fandir]

Klaus runs as fast as he can towards the exit, even though he now can't see where he's going. He stumbles several more times, but manages not to fall - his fear has made him agile. He eventually reaches an intersection... but unfortunately he can't see it, and plunges into the effluent channel. The shock is considerable, and brings him to his senses - he hauls himself out, spluttering and stinking, on the opposite bank of the channel. He thinks he needs to go right along the tunnel to reach the exit.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 06, 2012, 03:10:42 PM
He will put his hands on the sewer walls....feeling the wet and slimy goo orienting himself slowly counting to 10....

"One....everything will be...two.... allright I just have to get out...three...a bath and some drink and..four.....everything will be good"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 06, 2012, 04:22:30 PM
"Thank you," Mortus says to the watchman.   She takes a crown from her belt pouch and passes it to the officer.   "You and the lads have a drink on me later.   What are they on about a plague for?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 06, 2012, 06:50:20 PM
Heinrich hurries towards the sound of Klaus' cry, bow at the ready, and the key he found secreted in a pouch.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 06, 2012, 07:15:09 PM
[Cannon, Fandir and Finlay]

Heinrich reaches the intersection with the entry hatch. He thinks the sound came from the right passage... which is also where the goblin's trail leads. Heading that way, he soon comes upon Klaus: soaked with sewer water, groping his way along the wall without a light source. A moment later, another light comes bobbing down the passage. Heinrich readies his bow, but then lowers it again. It's Julian.

They probably have some explaining to do.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 06, 2012, 07:25:43 PM
[commandant]

The sergeant is surprised by Mortus's generosity (a gold crown buys quite a lot of drinks, after all). "Thank you, miss," he says, "that's very good of you. We were only doing our job - the town council wants the fair to be as safe as possible. The town'd look bad if anything happened to our guests." The gold crown vanishes into his belt pouch. "The trouble with getting this many people into one place is rumours spread real fast. I don't know how they start - I bet it's people up to mischief, telling stories. Before you know it, you've got an angry crowd insisting that there's an army of duckmen advancing on the town, or that Altdorf has burned down and the wizards want to move their colleges here, or something like that. The plague story's just another one. No truth to it, as far as I know. Now, you enjoy the fair miss. Good day to you."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 06, 2012, 07:33:00 PM
"Well, Klaus, looks like you got into..." Heinrich puts sunglasses on "some deep shit."



YEEEEAAAAAAAAHHHHHHHHHHHHHH!!!!!!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 07, 2012, 12:52:25 AM
Klaus winces when he steps into the light of Heinrichs lantern but looks incredibly relieved when he sees the Bounty Hunter.

"Heinrich! So good to see you...we found a horribly mutilated Dwarf down there." He points to where he came from. "After I had investigated the body I had to leave for some fresh air, the smell down here is just horrid, and I slipped on the treacherous small walkways. I think Julian wanted to check something in the tunnels."

Klaus surely looks like shit not only is he drenched in the sewage water but also his skin looks pale and his eyes wide in terror.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 07, 2012, 01:16:41 AM
Heinrich assesses the situation, and suppresses a chuckle.

"I know how you feel Klaus, as I took an unwelcome dip in that foetid stuff earlier today. Why don't you head back and get yourself cleaned up. See if you can find Mortus. Julian and I will find this goblin."

Heinrich turns toward Julian
"Sounds like things might be more dangerous than I expected friend. Put this on." Heinrich tosses his spare Sallet helm to the dwarf (not the black one, which he is wearing). "We'll track down this little fiend in no time."

"But first, did you happen to notice this odd door back here?" Heinrich motions back toward the door. "I found a key, and was just about to investigate it when I heard the commotion. I'd like to take a look inside."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 07, 2012, 01:33:03 AM
Klaus nods and leaves the sewers finding some bathhouse to clean himself and his clothes and equipment.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 07, 2012, 08:56:25 AM
[Fandir]

Klaus climbs the ladder and emerges into the street. It's wonderful to feel the sun on his face again, and to hear the raucous sounds of the crowds again. He feels like he's crawled out of his own grave and is back among the living!

Unfortunately, he's filthy and soaking wet. He might be able to get a bath at an inn, but only if he had a room there. Otherwise, the only option is a dip in the river.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 07, 2012, 09:00:32 AM
He will go to the next decent looking inn and spend some of his hard earned money, so no shabby commoners establishment but nothing overly fancy either. If the innkeep sneers at him because of his appearance he will tell some tale how he was down in the sewers to hunt down the dangerous mutant that escaped the inn and while doing this heroic duty came to be in his state of defilement. If people are interested he will spice the tale with dark and dangerous it was down there...with rats large as hounds and the blood curling screams of the Monster that once in a while pierced the silence. After the bath and some wine Klaus will start to look for Mortus.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 07, 2012, 04:20:37 PM
Klaus sees an inn just down the street from the manhole he's just climbed out of. It's a plain looking, two-level building with a sign that shows a pair of crossed pikes. He thinks it looks a fair option, and walks towards it. People in the street shy away from him as he passes, expressions of disgust on their faces. A few of them shout insults, or rather obvious jokes.

Klaus goes through the door into a low-ceilinged taproom. The room is busy - all the tables are occupied, and there are a lot of people standing too. Klaus goes up to the bar, finding again that people step aside as he comes near. The landlord, a thin man with dark, greasy hair, says, "Hey you, no sewer rats in here!" This raises a laugh from the other customers.

Klaus asks for a bath, and when the landlord frowns he launches into an elaborate story of heroism and danger: one man's quest into the awful darkness of the underworld to hunt down a huge and terrible monster. The story seems to interest at least some of the nearby tavern patrons, and even the landlord looks impressed... or at least amused.

"All right then hero, we'll get you a bath. And get those clothes rinsed out too, yes? It'll cost you 3 shillings. Jenny!" he calls to a barmaid - a young woman in a low-cut dress, "Jenny, take the hero into the back room there and prepare him a bath. Take his clothes out back and clean them up too." He winks at her as he says this.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 07, 2012, 04:36:11 PM
Julian puts his helm on while thanking Heinrich.

He doesn't really want to go through the door... but seeing Heinrich's imposing form, and the weapons strung on his back, not only has slightly reassured him, but means he doesn't want to appear cowardly.

"Aye, we can check the door... if you want I can open it, and you can cover me with your bow... There is something nasty down here"

Julian then fully explains the dwarfs injuries to Heinrich. "I can't believe the goblin did that to him... but then if not surely the goblin himself will be in danger. It would be good if we had found his body... save us some trouble and get us that reward"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 07, 2012, 07:05:24 PM
"Make that 5 shillings and also mend those torn knees I must have gotten from crawling through the small passage to get even deeper into that hellpit."

Klaus produces his pretty filled purse and with a smile tells the maid.

"I rather keep this to myself, no offense."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 07, 2012, 10:24:10 PM
[Cannon and Finlay]

Julian has a map of the sewers, which he shows to Heinrich.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/sewermap.jpg)

They entered at the manhole at point A. The breathing hole the goblin entered by is at S1, while the strange door is at S2. The dead dwarf was found on the passage leading towards S7 - about halfway along it.

[and no, the other numbers aren't all important places! Some of them might be though...]


The two of them return to the strange door. Julian inserts the key and turns it, while Heinrich covers him with his bow. Cautiously, Julian pushes the door open. It hits an obstruction after opening halfway.

On the other side is what appears to be a cellar. In front of the door is a pile of crates (which the half-open door is now touching), high enough to block the view into the rest of the cellar - and also high enough to conceal the door from the other side. There is a way around the crates to the left. There are torches burning somewhere beyond the crates.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 07, 2012, 10:28:25 PM
Heinrich will proceed as quietly and cautiously as possible.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 07, 2012, 10:40:05 PM
Heinrich motions to Julian to stay where he is, and then very slowly creeps into the room. He's accustomed to moving stealthily in order to catch his targets unaware, and that experience serves him well now. He reaches the edge of the stack of crates, and looks cautiously around them.

The cellar is about 30 feet wide, and filled with crates and barrels - beer barrels, so it could be the cellar of a tavern or inn. In the middle of the room is a table with four chairs around it. Sitting in one of the chairs is a young man with reddish hair, dressed in shabby clothes. He's playing a card game by himself. There's a loaded crossbow and a wooden club on the table. He hasn't heard or seen Heinrich.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 07, 2012, 10:51:24 PM
Heinrich will surreptitiously inspect one of the crates. The young man looks like some kind of guard, and Heinrich suspects some kind of illicit activity might be taking place.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 07, 2012, 11:02:58 PM
[Fandir]

The landlord takes Klaus's money eagerly, and serves him a drink to have while he waits for his bath [wine, wasn't it?]. "This way, sir" Jenny says, leading him through a door behind the bar into a small, private room. She asks him to wait, before going through another door on the other side of the room. She returns shortly with two boys carrying a wooden bath tub. They set it down, and then make trips filling it with hot water from the kitchens. "Your bath will be ready soon, sir," Jenny says, smiling, "if you'd like to give me your clothes I'll get them cleaned - and the knees patched up too."

Klaus removes his clothes, watched by the admiring barmaid. But when he pointedly tells her he's keeping his money and other valuables with him, she frowns, takes the clothes, and storms out of the room. When the bath is ready, Klaus gets in. The warm water feels wonderful, and Klaus begins to feel as though the events in the sewer were just a bad dream.

He stays in the bath until Jenny returns with his clothes, damp but relatively clean and (rather clumsily) mended. She drops them on the floor next to the bath and walks out without a word. Klaus dries himself off with a towel left for him, dresses, and goes back to the bar.

"Ah, it's the hero of Bogenhagen!" the landlord says with a chuckle, "another drink, hero? Or maybe you're hungry? The Crossed Pikes does the best mutton stew in town. I'm Franz Baumann by the way."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 07, 2012, 11:09:44 PM
"Not yet a hero, but out to become one dear Franz, and hence no more time to spend. Even though your drink and food most likely would taste as splendid as Jenny is beautiful, I have to leave."

Klaus pays his 5 Shilling and leaves the tavern to look for Mortus, he walks to the fair in good spirits to find her and together with her wait at the exit of the sewers.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 07, 2012, 11:13:01 PM
[Cannon and Finlay]

Heinrich signals to Julian that there is someone else in the room, and then carefully inspects the nearest crate. It's nailed shut, and is marked with what is presumably the brand of one of the local merchant families - the sign of a barrel with an odd, twisted device on its side. The other crates nearby are also marked with different brands. Heinrich sees one with a stylized rose, another with a gauntlet holding an ear of corn, and one with a lion's head over three rings. They look like stolen goods.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 07, 2012, 11:21:37 PM
[Fandir and Commandant]

Baumann looks a bit offended that Klaus is leaving so soon. But, he has plenty of other customers to occupy his time. Klaus leaves the tavern and goes back into the street. He leaves by the nearby postern gate, passing the Festival Court on his way to the main part of the fair.

Klaus wanders around for a while, looking for Mortus. Then he notices a disturbance of some kind - a patrol of watchmen are dispersing a small crowd, and have taken one man into custody. The sergeant is just finishing talking to a woman, and then leaves with his patrol, heading for the Festival Court. The woman he was talking to is Mortus. Klaus calls out to her, and she comes to meet him. He explains what's been happening in the sewers, while she tells him about the room she's booked for them all at the Surprised Goat in town. He suggests they go and wait by the sewer exit for Heinrich and Julian to return.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 08, 2012, 03:18:20 AM
Sensing this could be dangerous, Heinrich moves back to the door and motions Julian outside. He carefully closes the door silently, then relays his suspicions to the dwarf.

"I think we may have stumbled upon a ring of thieves. I know we're after the goblin, but breaking up this ring might earn us a big reward. We could pursue the goblin, and come back later, or we could take this ring down and then pursue the goblin. What do you think? There's one guard, I think I can take him out silently."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 08, 2012, 10:51:59 AM
[incidentally, Julian has maps of both the town and the sewers, and his experience and skill allow him to easily match places in the sewer to their equivalent over-ground locations.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 08, 2012, 01:14:42 PM
"Wait at a sewer exit," Mortus looks disgusted.   "Why would we do that when we can get some pie and good wine.   I am going to find a civilised wine shop.   You wanna come?"   She bats her eyelashes at him and smiles.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 08, 2012, 01:17:32 PM
"I knew from the very instant I met you that you are the brains of this operation. I guess the other two will manage fine without us. Lead the way dear lady."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 08, 2012, 01:19:41 PM
Mortus laughes.   

"If you would offer a lady your arm?" she says and taking Klaus' arm she will go off in seach of a pie shop with good pies and wine that is not too over crowded.   "And if a lady can be so bold what have you being doing since I left Heinrich to cover himself in sewage again."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 08, 2012, 01:26:32 PM
Klaus offers his arm and smiles.

"Well Ranald be blessed I had some great fun at the gambling den and one a fortune, hence I would like to invite you for the wine and pie. After that my luck fickle as it is left me and I lost some money, Julian most likely saved me before things became to dire he said something about a goblin we had to hunt down. Turned out it was the Mutant that was part of the freak show..we went into the sewers to find him and instead we found a dead Dwarf...ripped to pieces by some foul monster. I couldn´t stand the smell any longer and had to leave the place. While leaving I tripped and fell into the sewage, when I met Heinrich he told me to find you and escort you to the Sewer entrance. I took a bath...well and found you. Lets get that wine and pie and we can walk slowly to a place near the sewer entrance and wait for a sign of them."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 08, 2012, 01:31:12 PM
Mortus looks slightly shocked when Ranadl is mentioned and glances around with a worried look on her face.   

"Maybe there is a nice pie shop close by," she suggests.   "You didn't by any chance happen across one while looking for me."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 08, 2012, 01:32:42 PM
“Let’s follow the Goblin’s trail. From all those crates it doesn’t look like these boys will be moving anytime soon. I think we should put the key back where it was, so they don’t realize anyone knows they have been found.”

Julian then checks the maps to see  what is above the crate filled room.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 08, 2012, 01:40:37 PM
"I have found a rather nice inn close to the entrance they had great wine and I am sure they also have something nice to eat. Maybe they even have a place close to a window from which we can see the entrance of the sewers and spot Heinrich and Julian should the emerge."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 08, 2012, 01:46:48 PM
Julian then checks the maps to see  what is above the crate filled room.

Julian can see there is a building of some sort directly above the room, but the town map doesn't list what it is. However, since it is located in the commercial district is it likely to be either a shop, or an inn or tavern. The closest marked buildings on the map are the main guard barracks, and the Tailor's Guild: these are each about 50 yards from the unknown building, in opposite directions.

Finding the building once back above ground will be easy.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 08, 2012, 01:48:02 PM
"Well maybe we should go there so,"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 08, 2012, 02:01:18 PM
So Klaus and Mortus will walk over to the beforementioned Tavern. Klaus will greet the Barman and order some more wine and ask if there is any good pie to be had. He will look around in the room for a place from which he might see the sewer entrance or the area around, but doesn´t care too much if there is no such place. Also he will smile at the maid Jenny....of course she understands that he doesn´t trust some common wenche serving in a second rate inn.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 08, 2012, 02:16:53 PM
The Crossed Pikes is a bit less crowded than it was when Klaus was there earlier. There's a free table near the window that has a good view of the street - including the manhole cover. Mortus takes a seat at the table while Klaus goes to the bar. Baumann, the landlord, greets Klaus warmly. "Ah, the hero is back again! And with his lady, too. Jenny will be so disappointed! It's as well she's gone home now. We've a fine Reikland 2508, if that'll serve. How about Beef and Mushroom pie with that?"

Klaus pays Baumann (the bill is 12 shillings) and goes to sit with Mortus - bringing the bottle of wine and two cups with him. The food arrives after a while, brought to them by the cook - a small man with an eyepatch.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/cook.png)

The wine and the pies are quite good. There's no sign of anyone coming out of the sewers yet - it may be a long wait.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 08, 2012, 03:00:19 PM
"So....Mortus from what part of the grand Empire are you from? Any brothers and sisters? What brought you on the streets you don´t look like a bounty hunter type like Heinrich nor some glory hound like me travelling the Empire."

While speaking Klaus massages the stiff fingers of his right hand and also out of the corner of his eye trying to gauge all the fellows in the tavern...maybe there would be some kind of people up for a game of dices.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 08, 2012, 03:32:09 PM
"I hail from Nordland," Mortus says as she sips her wine.   It is good wine.   "My father is a wine merchant so I am here to sample to local wines and see if there are any to bring back to the north."    She sips her wine again.   "There are some nice vintages here.   I might ask the landlord where he got it.   What are you doing here?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 08, 2012, 03:36:32 PM
"Well....that is kind of a long story and one best told at some campfire with more audience. I hail from Averland and lets just say I wanted to escape the gray and constricting surrounding of my family home and see the wonders of the Old World. So basically I am looking for everything interesting whatever has to offer to me and hopefully becoming rich and famous on the way. Don´t you think it is a bit dangerous travelling around alone? Nordland wine? Never heard of any wine hailing from Nordland do you import over Marienburg?"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 08, 2012, 03:52:20 PM
"It is safe enough when you travel on populated roads and not at night.   There are not many interesting wines in Nordland but there are people there that are interested in wine.   We sometimes go to Averland to look for wine and we do quite a lot of trade with the House of Drochfion in Aldorf.   I don't know if you have heard of them.   We do some trade with Marienburg but my father is not fond of traitors to the Empire and he views Marienburg that way." she says smiling.   She pauses to sip her wine again and take a bite from the pie.   "Your family home, are you of noble birth?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 08, 2012, 04:00:12 PM
"Well.....I am not a person to boast (no comments please :-D) but as you already have noticed, yes I am a Bastard born to one of the nobles of the city of Pfungzig in Averland, as I don´t want to spill any dishonour on the house itself I want to keep the family name secret. Even though no legit son of his my father shared his fatherly love between my true born brothers and me but the Wanderlust got to me and so I left the place. Living under the stars is so much more interesting than being captive in a vault of stone and even though sometimes I miss the linen and feather stuffed beds I am always compensated on my travels by meeting incredible interesting people" ´

Stating this he toastes towards Mortus and takes a few bites of the pie.

Klaus raised his voice slightly so other people in the tavern might pick up on the story, and hopes that someone is interested in his false tales.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 08, 2012, 04:18:20 PM
"Being noble born I assume that you would have a fine taste in wine," Mortus says slowly.   "The nobles of Nordland are always interested in a good new wine.   If you could point me in the general direction of a new one there might be a finders fee of say 20% of the profit of the first run in it for you.   I do understand wanderlust.   You have no idea how annoyed my father was when I told him that I wanted to search for new wines.   He declared that our current importation was more than enough but I also wanted the see the beauty of the south."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 08, 2012, 09:16:33 PM
“Let’s follow the Goblin’s trail. From all those crates it doesn’t look like these boys will be moving anytime soon. I think we should put the key back where it was, so they don’t realize anyone knows they have been found.”

Julian then checks the maps to see  what is above the crate filled room.
Heinrich nods. He carefully closes and locks the door, and replaces the key where he found it, then sets off with Julian to find the gobbo.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 08, 2012, 10:15:39 PM
Heinrich and Julian set off along the sewer passageway, back to where Julian found the dead dwarf. When they arrive, the body is covered in rats - the creatures scatter as the lantern light falls on them. The face has been eaten half away, but Heinrich recognizes Gottri Gurnisson, the dwarf he freed from the stocks earlier today.

Since there's nothing they can do for Gottri, unless they want to retrieve his body for burial, they continue following the goblin's trail. It leads them another hundred yards or so, before reaching another wooden door set into the sewer wall  (S7 on the map). This one is much better constructed than the door that lead to the cellar, and has a barred window set into it. The blood trail leads right to the door, and there is a clear, goblin-sized foot print halfway up. Heinrich notices blood on the bars also - the gap is small, but the goblin could have forced its way through. Looking through the window, he sees a large cellar, partly lit by a flickering torch on a wall sconce. There is a strange pattern of some sort on the floor. There's no immediate sign of the goblin, and no sound coming from the room. The creature could be lurking in the shadows, hiding - or lying in ambush.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/room.jpg)
[white square because there was text over the picture!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 08, 2012, 10:24:52 PM
Heinrich will examine the door.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 08, 2012, 10:26:28 PM
as will Julian, using his super engineering powers.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 08, 2012, 10:30:08 PM
There's no lock on the door, but it is bolted from the other side. Julian could use his tools to lever it open it with minimal effort.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 08, 2012, 10:35:17 PM
"I can open the door, but it might be noisy... What do you think Heinrich?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 08, 2012, 10:48:31 PM
"I can open the door, but it might be noisy... What do you think Heinrich?"

"Do you have any idea which building we might be under?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 08, 2012, 10:55:18 PM
Julian checks his maps, and determines that the room is under a building on Kaufman Strasse, in the commerical district and close to the Adel Ring (where the town's richest people live). The map does not show what the building is.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 08, 2012, 10:59:30 PM
Julian checks his maps, and determines that the room is under a building on Kaufman Strasse, in the commerical district and close to the Adel Ring (where the town's richest people live). The map does not show what the building is.

"Well, the gobbo went in there, so we have little choice. Open it."

Heinrich readies his bow, ready to shoot anything that comes through the door.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 08, 2012, 11:07:45 PM
Julian takes out his tools, and sets about breaking open the door. He does this with considerable efficiency and skill, so it is only a short time before he is done.

The first thing they see, close to the door, is a small pile of broken, chewed and fresh bones, including a three-socketed pelvis.

On the floor is a circle of copper, some 3" thick and 15' in diameter. Inside this is painted a five-pointed star, with a silver candlestick holding an unlit, black candle set at each point. In the centre of the star is a drawing of some sort of beast's head, with writing around it. There is blood on the drawing - Julian's dwarfish eyes can tell, even in the poor light, that the blood is greenish.

Beyond the circle, an iron cabinet stands in one corner. In the opposite corner, something small and white like a piece of cloth lies on the floor.

But they have only a moment to take all this in. Suddenly, a thick cloud of sulpherous smoke rises from the centre of the circle, accompanied by a hideous, unearthly wailing. The smoke billows out all around Heinrich and Julian, before dispersing to reveal a ghastly, tentacled abomination within the circle. Its misshapen hands pound the floor, its tentacles writhe and thrash in the air, and its single eye burns with the torments of the damned.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/monster.png)


Make a fear test! [% roll against Cl]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 08, 2012, 11:25:59 PM
[50]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 08, 2012, 11:33:41 PM
[fear test passed]

Julian is shaken by the sudden appearance of a nameless squid-demon from another reality, but doesn't let it show. He's able to act normally.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 09, 2012, 12:11:28 AM
[5]

HA! Take THAT!

If I'm still sane, I shoot it. Many times.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 09, 2012, 12:15:53 AM
[also passed, clearly!]

Heinrich has seen a lot of nasty things in his time. He's never seen anything like this before, except for that one time at the Nipponese restaurant in Marienburg... but he ate that meal anyway, and he's not scared of this thing either.

Heinrich can act normally.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 09, 2012, 12:24:32 AM
The demon looks surprised that no one is afraid of it. It pauses, as if trying to decide what to do. Heinrich already has his bow prepared, and shoots an arrow at it:

[To hit roll = 05, hits left arm. Damage roll = 4. S3+4-T5 = 2 wounds caused]

The arrow hits the monster in the arm, sinking into its gelatinous flesh and causing it some pain - it roars again, an oscillating sound that echoes maddeningly off the stone walls.

Julian is next to act.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 09, 2012, 12:51:27 AM
[meanwhile, back with Fandir and commandant at the tavern]

Klaus's stories have attracted the interest of a small number of tavern patrons, several of whom have offered to buy him drinks, before asking him questions about his high-born family and his exciting adventures. No one is interested in gambling though, despite Klaus's offers. Mortus watches with amusement.

It's starting to get dark outside, and there is still no sign of the sewer expedition's return. Four men enter the tavern that Mortus recognizes - it's the watch sergeant and his patrol who rescued her from the angry crowd earlier. The sergeant, now dressed in civilian clothing, sees her and raises his hand in greeting, before going to the bar to spend the money she gave him.

As the evening goes on, the street outside the window seems to take on an unearthly look. A thick fog is gathering, lit by unusually bright moonlight. Mortus goes to the window and looks up into the sky - as she thought, Morrslieb, the witch moon, is full tonight. But it should be a crescent at the moment. Something is wrong: the witch moon responds to unnatural forces, and a departure from the usual cycle is a strong indication of trouble. The other moon, Mannslieb, is nowhere to be seen.

"Looking at the moon, are ya," a blond man with a thin beard says, "funny, I heard a madman on Gottenplatz ranting about the moon this morning. He said the face of the moon would show the fate of the town, or some such rubbish. It don't look like nothing but a bright rock to me."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 09, 2012, 09:46:55 AM
Klaus starts to feel guilty that he left the other two in the sewer alone and right now is tipsy enough to feel brave enough to go back down there....but should they be dead he wouldn´t want to go down there alone but Mortus is the daughter of a wine seller so no real help.

Several of the patrons listening to him might be able to join him on his trip down in the sewers as they might be drunk too on wine and on his stories of glory especially those guys that came in last. Klaus tries to gauge who he might convince to follow him and who also might be an actual help if there might be problems down there. After checking his chances he would like to call for silence...and proclaim that his friends are overdue so most likely they have found the monster and overpowered it and now have problems carrying it out of there so who would be up to come join him in helping them out. He will add that even helping to carry the beast will make it possible to call themselves Heroes of Bogenhafen, and the next round of drinks after the trip will be on Klaus again.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 09, 2012, 10:49:44 AM
Klaus needs to make an inspiring speech if he wants many people to follow him into the sewers... even to a drunk crowd, this is a hard thing to sell.

[Make a Ld test to see how successful you are. You can add 20% to your Ld for this roll because of your bribery skill (you are bribing them with potential glory, and also drinks). you may be able to modify your roll by another 10% if you use your luck... assuming it hasn't run out for the day.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 09, 2012, 10:51:57 AM
OOC: As I have not used my luck yet....now is the time....leadership...why leadership I suck at leadershipping! Well but ok with bribery and luck I might stand a chance....now to the roll.

88


.....damn.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 09, 2012, 11:06:03 AM
[You did use luck once, way back at the start of this thread... but in any case that roll sucks wombat balls.]

Klaus tries his best to motivate the crowd to follow him, but he doesn't make a very convincing leader. Only two people seem interested in joining him. One is a fat, sweaty man whose shirt is soaked with beer and seems to be having trouble standing upright. "Yeeeeaaah, I wanna go kill monstas inna sewer!" he slurrs, waving his tankard around like a club, "I'm Boris!"

The other is a short, skinny student - he's with a group of other students, who have been heckling Klaus all through his speech. As the speech finishes, one of them shoves the skinny student forward and says, "Max wants to be a hero!" The others laugh, and chant his name over and over, "Max, Max, Max!" Max himself, annoyed at being teased and filled with drunken bravado, pulls off his shirt and raises his arms triumphantly in the air. His ribs are visible under his skin, and look like a xylophone. "I'm with you!" he shouts in a reedy voice. His friends cheer enthusiastically.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 09, 2012, 11:19:15 AM
Klaus doesn´t show his disappointment with a broad smile he leads his two other heroes (that will die a horrible death should we run into trouble) into the sewers. Inside fear cramps his stomach and only his guilt towards Heinrich and Julian that were pretty nice and decent so far and also showing off so much in the tavern leave him with no option but to go on with his farce.

"Mortos it was a pleasant talk but I guess I will take a look after the other two and see if they are allright. Baumann my good man I guess I might need your bath tub a second time so it better is prepared when I am back."

Is there any source of light here, lanterns or torches?
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 09, 2012, 11:43:01 AM
Baumann looks very amused by Klaus and his (probably doomed) expedition. "Ay, we'll have the bath ready. Be back before closing time though! Midnight on the dot. It's dark down there, you know? Did you think of that?" He laughs, reaches under the bar and produces three large candles. "Take these with you - on the house!" He throws Klaus the candles. Klaus lights them from one of the candles in the room, and hands one each to Boris and Max.

Boris is armed with his tankard only. He misses the candle the first two times he reaches for it - his hand goes to the side both times. When he does manage to get his hand on it - his face racked with concentration - he waves it around, making the flame flicker and threaten to go out.

Max has a small knife in his hand. He seems to have thrown his shirt away, and one of his friends has drawn a crude picture of a penis on his chest in black ink. He accepts the candle, trying to look fierce and manly.

The three of them head into the street, to the cheers of the tavern patrons. Mortus remains behind, smiling to herself. Outside, the street is filled with freezing fog, lit in weird colours by the unearthly light of the witch moon. But, it's too late to go back. Klaus leads his small army to the manhole cover and they all descend into the darkness.

Boris slips on the ladder, and slides down awkwardly onto the walkway. He bashes his knee painfully. but seems to shake it off and is ready to go. Klaus remembers the way back to where they found the dwarf's corpse (the image of it comes into his head, and he shudders). He leads Boris and Max that way, turning left at the first junction they reach.

They have gone only a few yards along the new passage before the sewer water boils, and a horrible shape rises from the filth. The creature - whatever it is - is a shapeless mass nearly two yards across. Psuedopods extend from its slimy body, and it pulls itself onto the walkway in front of the group.

Klaus is first to act.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 09, 2012, 12:05:26 PM
OOC: I made a fear check...well or rather coolness check to see how steady Klaus will be and rolled a 19. So I guess running at first sight isn´t the option right now.

"Sigmar save our souls! MAX STAB IT!"

With his Left Klaus takes a grab for Boris shirt to pull him in front of him if possible even drop him on top of that thing (checking what it will do to Boris will determine if Klaus turns tail or tries to fight that beast) with his right he tries to hold the candle as steady as possible to prevent the light from going out.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 09, 2012, 12:20:36 PM
Julian charges the monster and attacks it with his axe.

In the next round I'll try and get back out the room to chop its  tentacles off


I rolled 59
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 09, 2012, 12:37:45 PM
[Two fights at once! Confusing!]

[Finlay, Cannon, and Squidotron]

Julian runs towards the creature, calling out to Grimnir as he swings his axe.

[to hit roll = 59, hits left leg (!), S2 + d6 roll of 4 - T5 = 1 wound caused]

He ducks under its flailing tentacles and deals it a superficial blow to the leg. Thick black ichor oozes from the wound. Screaming with demonic rage, it punches him with an enormous hand...

[new round, demon goes first]

[attack one: to hit roll =52 = miss!]

...but the attack goes wide, and misses entirely. Lowering its head, it whips its tentacles at him...

[attack two: to hit roll = 14, hits left arm, S4 + d6 roll of 1 - T6 - 1 for armour = no damage!]

... they hit his left arm, but too weakly to hurt the tough dwarf.


[Heinrich acts next. He can try to shoot past Julian to hit the monster (-10 to hit) or he could charge in to combat.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 09, 2012, 12:55:13 PM
[Fandir and his gang vs the blob]

[the blob doesn't cause fear, so no need to test. But you passed anyway, so well done!]

Klaus grabs Boris and manages to shove him towards the blob. He sways unsteadily, swings his tankard at the thing...

[to hit roll = 37, miss!]

...and then falls onto it! The impact squashes the creature...

[S4 + d6 roll of 3 - T5 = 2 wounds to blob]

... but it immediately recovers and engulfs Boris! The poor man is absorbed into the thing's horrifying semi-liquid body.

With a cry of 'Sigmar!', Max charges forward with his dagger...

[to hit roll = 97, miss!]

...but he misses the thing entirely and jams his knife into a crack in the sewer wall. The blob lashes out with a pseudopod...

[to hit roll = 16, hit, hits body, S3 + d6 roll of 6 - T2, 7 wounds!]

...it strikes Max on the chest, knocking him backward so that he lands at Klaus's feet. The blob's attack has left a nasty burn across his chest, and has knocked him out.

Boris can still be seen inside the blob, thrashing around pitifully.

[new round, Klaus goes first.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 09, 2012, 01:04:00 PM
OOC: how is the light I assume Max and Boris dropped their candles but are they still giving enough light? I would like to try to smash the blob with my club and also try to put the candle on to it.

Desperation gives Klaus enough courage to flail at the thing like a cornered rat trying to kill it with club and fire.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 09, 2012, 01:14:12 PM
[Fandir vs the blob]

Boris dropped his candle in the water when he fell, and Max's went in there too when the blob hit him. Klaus still has his lit, and it gives enough light to see the immediate area.

Klaus screams incoherently and smashes his club down onto what he hopes is a vulnerable part of the blob.

[to hit roll = 53... luck use! Modified to 43, which hits with charging bonus. S3 + d6 roll of 4 - T5 = 2 wounds to blob]

The thing quivers under the impact, and it gives Klaus a chance to set the candle flame against its surface. The blob reacts immediately and violently, moving backwards from the flame with astonishing haste. Even so, the chemicals on its skin have caught fire: it plunges into the water and submerges, leaving a trail of bubbles as it swims away. Sadly, Boris was still inside it when it left... but surely he must have been near death anyway?

Thankfully, the candle is still lit. Max moans softly - he's waking up.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 09, 2012, 01:27:45 PM
Klaus with his eyes wide in fear pulls Max to his feet...He won´t imagine what would have happened if it would have been him inside of that beast.

"GET UP MAN! it might come back....can you move?"

also he turns his head and tries to see any other light sources nearby....this thing might also have gotten Heinrich and Julian and already digested them, still Klaus will try to find them. He screams on top of his lungs.

"HEINRICH......JULIAN! IF YOU ARE ALIVE GIVE ME SOME SIGN!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 09, 2012, 01:35:43 PM
[Cannon, Finlay, and Squidimus Prime]

[Cannon said 'shoot it many times' before, so I think he might want to have another shot while he has the chance.]

Heinrich calmly sends another arrow over Julian's head and into the demon.

[to hit roll = 20, hits head! S3 +d6 roll of 5 - T5 = 3 wounds]

The arrow strikes close to the monster's only eye.

Julian takes the opportunity to hit it with his axe...

[to hit roll = 43, hits right arm, S2 + d6 roll of 4 - T5 = 1 wound]

...the blow cuts across its arm, causing more ichor to flow.

[the demon has taken a total of 7 wounds now, 4 this round, and has caused none. It has lost combat, and staggers back slightly. Julian backs out of the door.]

A faint cry can be heard echoing through the passageway. It sounds a lot like Klaus:

"HEINRICH......JULIAN! IF YOU ARE ALIVE GIVE ME SOME SIGN!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 09, 2012, 01:45:23 PM
[Fandir and Max]

Klaus pulls Max to his feet. "Wha... what happened? Where's... the other guy?" he doubles up, coughing, and is then violently sick. When he's done, he straightens up, puts his hand on Klaus's shoulder, and says, "I'm OK. Let's go!"

Klaus can't see any other light sources. He thinks he can hear some sort of horrible wailing coming from much further along the passageway. He shouts out to Heinrich and Julian, desperately hoping they can hear him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 09, 2012, 02:11:20 PM
[Cannon, Finlay and Squidzilla]

[New combat round]

Heinrich and Julian are both outside the door now. The demon lunges forward, but can't get its shoulders through the door. Its head does reach through, so it lashes out with its tentacles at both of them.

[attack one, at Heinrich: to hit roll (-20 for fighting through a door it can't fit through) = 26, hit! Hits body. S4 +d6 roll of 6 (no additional damage) - T5 - 1 armour point = 4 wounds caused!

Heinrich is hit in the chest by a violent barrage of tentacle strikes [Heinrich is on 3 wounds].

[attack two, at Julian: to hit roll = 39 = miss, because of penalty to hit]

The demon fails to reach Julian.

Heinrich drops his bow, draws his axe, and goes for the creature.

[to hit roll = 8, hits body, S4+1 from skill + d6 roll of 2 - T5 = 2 wounds caused]

Ducking under the head, he slashes across its chest with his axe.

Julian also attacks with his axe:

[to hit roll = 39, hits left leg! S2+d6 roll of 5 - T5 = 2 wounds]

He somehow manages to hit its leg.

[the demon is now taken 11 wounds, 4 this round, and caused 4. Drawn combat]

[new round, demon goes first]

The demon again lashes with its tentacles.

[attack one, at Heinrich: to hit roll 32, miss due to penalty to hit]

[attack two, at Julian: to hit roll 70, miss]

Perhaps the injuries it has suffered are slowing it down, since the demon fails to hit either of them.

Heinrich attacks:

[to hit roll 15, hits left arm, S4 + 1 + d6 roll 6 (roll to hit again... yes... additional damage = 1) -T5 = 7 wounds caused]

He cuts deeply into the demon's already injured arm...

[total of 18 wounds caused. 17 on profile, -1 critical hit! % roll on chart = 95 = death!]

... and slices it completely off! Ichor pours from the wound in a torrent, and the demon falls backwards onto the circle. There is a tremendous noise, like the ringing of dozens of discordant bells, and the demon's body explodes into black smoke. No trace of it remains.

[Combat over! You won!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 09, 2012, 02:17:03 PM
Klaus and Max hear the awful, bell-like noise, which echoes up and down the passageway for what seems like ages. Then everything falls silent.

"Uh, what d'you suppose that was?" Max asks, "shall we go and look?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 09, 2012, 02:26:50 PM
While they were fighting, Julian called to Klaus indicating where they are.

"You killed it,  I think. " Julian exclaims.

 "Whatever it is.

You look hurt. .. are you OK? "
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 09, 2012, 02:34:25 PM
OOC: Just read that Finlay called out.

Hearing of Julian Klaus exclaims to Max.....

"There was the voice of Julian calling might be they need our help lets go and investigate the noise.....best you go first in case that beast that got Boris returns it would be better if I can intercept it before it gets to you in your wounded state."


Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 09, 2012, 02:46:35 PM
[Fandir and Max... not like Sam and Max]

Max nods, clearly not understanding what Klaus said. They set off down the passageway, Max in front. After a while, they see an open door set into the sewer wall. Standing beside it are Julian and Heinrich.


[Cannon and Finlay]

Heinrich was badly bruised by the demon's attack, but not seriously hurt - his armour protected him. He'll be fine in a few days. He and Julian are tired but excited after their combat: whatever that thing was, they killed it! It's a shame no one was here to see it.

Klaus arrives a moment later, carrying a candle and splattered with slime. With him is a short, skinny young man with ginger hair and no shirt on. He's walking unsteadily, and has a horrible burn mark extending across his chest.


The room the demon came from looks safe enough now.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 09, 2012, 04:15:07 PM
"You are alive.....thank the gods. Now lets get your stuff and leave this place there are monsters roaming the canals. Oh and this is Max brave hero of Bogenhafen, he got hurt by the beast and I think he is only barely conscious."


Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 09, 2012, 05:30:19 PM
Julian feels an almost unnatural calm and clear headedness after that fight. The harsh reality of what he faced and the efficiency with which he and Heinrich dealt with it has steeled his mind.

"Looks like you needed my axe or Heinrich's bow with you... I think we should stick together in the future, obviously there is more danger here than we thought.

A demon... in the empire... almost unbelievable. Has anyone seen anything like this sign before?"

Julian then inspects the room thoroughly.

"At least we know what happened to the goblin. I hope the clerk and the owner of the freakshow will still pay us. I'd like some armour or at least a shield for the future."

Julian takes the three socketed pelvis and holds it up with his arm extended. "anyone want to carry this?" he says making it clear that he will not do it.

Julian also suddenly rememberes the instructions to inspect the sewers, so will now do that in this room, and all the way back when they leave.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 09, 2012, 10:20:55 PM
Heinrich breathes heavily. His ribs hurt, but he felt the familiar thrill of facing death and winning.

"Klaus. Who's your friend?" Heinrich gestures to the boy as he looks for something to use to clean off his ichor covered axe.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 10, 2012, 12:41:25 AM
Klaus eyes become as big as boiled eggs....maybe even ostrich eggs.

"Demons?!.....you didn´t just say Demons did you? What is going on here, we have to inform the authority on this. We...that is Max here, dear Boris, may he rest in peace, and me were also attacked by something, some tentacle rubber goo thing that swallowed Boris and only fled when I set it on fire. Hmmmm ahhhh maybe I am drunk and dreaming while I lie at some tavern floor in my own drivel."

Klaus smiles for a moment before he takes the candle into his left and pinches himself looking immensly dissapointed that he is not waking up.


Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 10, 2012, 01:11:12 AM
Max seems to come to his sense a bit more. "Klaus saved my life!" he says to Heinrich, "there was this horrible thing that ate Boris, and it tried to eat me too..." he touches the burn on his chest, and winces, "merciful Shallya, this hurts. Anyway, it hit me, and I fell. When I woke up again, it was gone. Klaus drove it off - he was like Sigmar reborn!" He takes Klaus's hand and shakes it. "I don't know how I can repay you, Klaus. I'm going to stay with you and protect you while you investigate whatever terrible thing has been happening in these sewers. Oh, I seem to have lost my knife though. I'll have to get another one... or maybe I need a sword! I always wanted to be a soldier, but father insisted on sending me to Nuln to study law. He said it was the only chance a runt like me had of making anything of himself." Max looks down at the floor, his face red with shame, as he remembers his father's harsh words.


Julian inspects the room - he only got a glance at the contents before the demon arrived, but now he can look properly. The copper circle and five-pointed star are obviously a magical contrivance for summoning demons, but that's something Julian knows nothing about, thankfully. In the central part of the star is a drawing of a beast's head, around which is written 'Ordo Septenarius.'

There are five large and very fine silver candlesticks that have to be worth 10 gold crowns each. Each has an ordinary black candle in it. There's a scrap of cloth in one corner of the room - this turns out to be a handkerchief, made of Cathayan silk, embroidered with the letters F.S.

In the other corner of the room is a sturdy metal cabinet that is of course locked. Julian checks it for traps, but it looks safe. He can probably break the hinges with his tools if he wants to look inside.

The room itself is very well-constructed, and relatively new. It must have been built at great expense. Something about it is bothering Julian... and then he realises that part of the wall, in the corner where the handkerchief was found, is a slightly different colour to the rest. Tapping on it with his hammer, he determines to his satisfaction that there is a hidden door there, no doubt leading to a staircase and the building above. He searches for a trigger mechanism for the door, but finds none. Often, this sort of door can only be opened from one side. He might be able to break through from this side, but only with a lot of time, effort, and noise.

Julian resolves to survey the sewer passages on the way back to the surface, so he can report on their condition to the authorities. Klaus's story about a sewer monster is probably worth relating to them also... not to mention the demon.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 10, 2012, 01:25:59 AM
[Experience points!]

For fighting the demon and the blob, finding the hidden room, finding the body of Gottri Gurnisson, and generally being heroic in a nasty sewer, Heinrich, Julian and Klaus get 50 experience points each!

For good roleplaying over the past 'gaming session,' Heinrich, Julian, Klaus and Mortus get 50 experience points each!

Sorry Commandant: staying out of the sewers makes sense for your character, but it doesn't help you get the points for achieving plot goals.

So Heinrich, Julian and Klaus can spend their 100 EXP on a stat increase right now, if they like (may as well - no point saving them at this stage).
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 10, 2012, 01:30:37 AM
Heinrich offers the boy his knife. "No need to go unarmed."
Then he gathers the candlesticks and pelvic bone in his net, forming a makeshift loot bag. He slings this over his back.
"Julian, do you think there might be valuables in this cabinet? We should loot this bastard for everything we can, then report him to the guard."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 10, 2012, 01:37:19 AM
Max accepts Heinrich's knife gratefully. "Thank you, sir. I'll take good care of it, and I'll give it back just as soon as I can get a new one for myself." He seems pathetically eager to please, like a puppy that's been rejected too many times before.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 10, 2012, 02:02:36 AM
"Max you did well, most men would have run away at such a horrid sight but you charged at it and wounded it so I could finish it off. You did well."

Klaus pats Max on the shoulder.

"Heinrich...great idea I suggest we start with these fine candlesticks." Klaus looks at them but seems relcutant to touch the objects perhaps because he thinks them cursed.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 10, 2012, 10:48:02 AM
I'm worried about alerting whoever uses this room. But I suppose they would miss the demon,  and I already broke the door.

If you guys want me to open the crate,  I'll do it.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 10, 2012, 10:49:06 AM
Do it.....and I think after that we should leave for the exit....taking that handkerchief with us if there are guards or demon worshipers around they might overtake us.

Hmm....it looks like the goblin was vital for the ritual to summon the demon, could you tell me what it looked like as I have never in my life seen a demon....well only the coloured glass ones in the churches. I wonder if we should investigate a bit more how it came that the goblin broke free. The person who needed its blood might be the person who set it free to escape in the first place.

Max best you take a rest and if a fight should erupt flee and get more help....here take the candle.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 10, 2012, 11:01:37 AM
Julian will open the crate.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 10, 2012, 11:07:48 AM
Do it.....and I think after that we should leave for the exit....taking that handkerchief with us if there are guards or demon worshipers around they might overtake us.

Hmm....it looks like the goblin was vital for the ritual to summon the demon, could you tell me what it looked like as I have never in my life seen a demon....well only the coloured glass ones in the churches. I wonder if we should investigate a bit more how it came that the goblin broke free. The person who needed its blood might be the person who set it free to escape in the first place.

Max best you take a rest and if a fight should erupt flee and get more help....here take the candle.

"The Demon? Are you sure you want me to describe it? I was a great ugly beast, with a single baleful eye, and a dozen tentacles instead of limbs. Julian charged it with great bravery, and we were barely able to banish it 'ere it made a snack of us."

Heinrich noticed Julian tapping his hammer against the wall.

"Is there some passage behind that wall? Perhaps we can go and bring the uncouth fellow who summoned that monster to task for his misdeed. Surely we would be rewarded for bringing him to justice, dead or alive."

Heinrich pats his axe.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 10, 2012, 11:28:10 AM
"But Heinrich.....a witcher being able to summon demons most likely is a dangerous foe perhaps we should get some help before confronting the villain. Hmmm so they are nothing at all like the churchglass demons, those have wings and long sharp teeth....and two eyes."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 10, 2012, 11:36:08 AM
"But Heinrich.....a witcher being able to summon demons most likely is a dangerous foe perhaps we should get some help before confronting the villain. Hmmm so they are nothing at all like the churchglass demons, those have wings and long sharp teeth....and two eyes."

"It is possible, but we are also dangerous foes, and having already banished this demon, I think it unlikely we should run into another. Without a pet demon he might only be able to cast spells, and I am given to believe that is a difficult thing to do when you are poked full of holes. Think of the money to be made, Klaus! You could gamble for a week, and we could buy your young friend a new shirt and a proper weapon!

I do worry about Mortus, though, being left in the city with no escort."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 10, 2012, 11:41:05 AM
"Last time I saw her she was flirting with a tall blond guy who entered the tavern with a bunch of friends....they even seemed to know each other so she should be fine. Hmmm......so Julian do you think you can open that secret door?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 10, 2012, 01:43:46 PM
Mortus is waiting peacefully in the inn.   Since Klaus has left she has sipped her wine only sparingly and focused on her food though she has only taken a few bites.   She seems to be thinking very hard about something.   After a few minutes she calls the innkeeper over to ask him about the wine, listens to his answers, nods and then orders another glass, though her glass is still full and pays for it.
She had considered if she should go after Klaus and maybe try to rally the now drunken inn people to follow her, but she decided against it.   There was no need to take the risk of going into the sewer.   She just wants to buy some fine wine and return home.   Still she needs to wait until Heinrich reappears to give him his share of the gold.   For a second she considers disappearing.   40 gold crowns will buy her a fine horse.   She could be long gone from Bogenhafen before Heinrich discovered she was missing, but she dose not go.   Something is nagging at her, dragging her back to Bogenhafen.   She narrows her eyes and sips her wine again.   All she can do is wait for them to return

(OOC: Don't worry about it Rufus.   My upgrade is so much shorter than theirs anyways and I think staying in character is more important.)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 10, 2012, 06:21:27 PM
Max looks very proud when Klaus tells him he did well. Eager to help further, he goes into the room and looks at the summoning circle. When he sees the words written at the centre, he kneels down and looks at them closely. "This is written in Classical Reman," he says, "I studied that at university. 'Ordo Septenarius' - that means 'the seven-part order, or something like that. It sounds like a secret club where people dabble in magic. There were some at the university... nothing I was ever involved in, of course! I've seen pentagrams like this before too. It's a common magical symbol." He looks around, nervously. "Uh, we studied the magical language at university too. It's part of the curriculum."


Julian takes out his vast array of hammers, chisels, spikes, saws and other tools, and sets about breaking open the metal cabinet. It takes him almost half an hour, but eventually he succeeds. It shouldn't have been that difficult - it was if some unnatural force was working against him.

Inside is a human skull, with an iron band around it like a crown. The skull is curiously distorted: the eye sockets are too large, the cheek bones too pointed, and there are far too many teeth. Also in the cabinet is a beautiful silver tray, decorated with scenes from the Deus Sigmar, that is likely worth 20 gold coins or more. Resting on the tray is an elaborate and very sharp dagger, the blade and handle of which are covered in relatively fresh blood - the blood is not greenish like the goblin's.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 10, 2012, 06:52:12 PM
Are we going to take any of this magical stuff?  Worth a bit, but it would be easy to trace.


Yes,  there was a secret door in the corner . But I don't think I could open it from this side. We need to  investigate above ground.

But we also need to investigate the thieves.

I think we should find mortus, claim our reward then go to sleep.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 10, 2012, 07:16:36 PM
"Shouldn´t we inform the city guard....the Knights Templar, the Elector Count? We are talking demons here, the bane of mankind. If there are chaos worshippers here who knows what is about to happen?"

Klaus looks very uneasy as he is superstitious and scared by the ruinous powers as like any good peasant born his parents told him myriad stories how the powers of chaos would come and haunt him should he do bad things.....Boris haunts him.

"I say we wrap all the stuff up as evidence and get out here, report to the authorities and then maybe try to figure out what is going on."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 10, 2012, 07:23:52 PM
This room is below the richest part of town... we have no idea how far the conspiracy has spread.

We need to find an official we can trust... But first we can claim the reward for the goblin from the circus owner and the clerk, as well as inspecting the sewers on the way out. I'm starting to feel uneasy here, we mustn't linger. We do not want to be here when the owners come back.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 10, 2012, 07:27:22 PM
Klaus`s face lightens up as he is convinced by the logic of Julians line of thinking.

"Ok...so lets take everything with us as we surely might harm the ruinous powers at work if we steal their tools of the trade. Leaving this place is also a splendid idea.  What thieves have you mentioned earlier? Oh and Max, I can understand that you are keen on proving yourself but in your state of health I would suggest for you to stay back a bit, we have some talking to do once we get out of here alive as I think right now your kind spirit leads to a very bad choice of companions and friends, but fear not if you stick to me I will help you avoid such bad influence on you. Heinrich what would you say?"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 10, 2012, 10:29:56 PM
Heinrich takes the dagger and wipes it clean, then tucks it into his belt as a replacement for his knife.

"I say we take everything saleable, and destroy whatever is evil."

Heinrich will snatch up the misshapen skull and smash it to pieces, then kick the pieces into the sewer canal along with the black candles that had been in the candlesticks. He will put the tray in with the candlesticks to sell when they get out.

"I still would like to investigate beyond that secret door. As you say, it may be difficult to find an official we can trust, and we wouldn't know where to start. It is much better to have the criminal in hand, with undeniable evidence, in my experience. Then, no matter how corrupt the official, he will have to reward us to keep his own station."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 10, 2012, 11:35:30 PM
"What are you doing" Julian exclaims angrily "a few candlesticks isn't going to prove anything, we needed to take as much as we could. Let's get out of here"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 11, 2012, 12:05:22 AM
When Heinrich smashes the skull, a wisp of reddish smoke escapes from inside it, and there is a brief, despairing wail - the sound seems to come from inside the skull, but at the same time it seems to come from very far away. The pieces sink without trace into the sewer water, while the candles bob around on the surface.

Max sways on his feet, and nearly falls. "I'm so tired," he says, "can you help me walk back, Klaus?" He puts his arm around Klaus's shoulder, practically hanging off him. It's just as well he doesn't weigh much... Klaus will have to support him on the walk back though the sewer.

The four of them set off for the manhole they entered by, Julian leading the way. To take his mind off his annoyance at Heinrich's destruction of important evidence, he studies the stonework of the sewer passages as he walks. The sewer is a fine example of dwarfish work, but it's clear that its human owners have neglected to maintain it. He spots several places where immediate repairs are needed to prevent further deterioration, and makes a mental note of their locations.

The candlesticks clink noisily against each other in Heinrich's makeshift loot bag, but the noise doesn't attract any attention. The group reach the manhole cover without incident. Max has to be practically hauled up the ladder. Back on the surface, they find that it is now very late: probably close to midnight. It's too late to contact any officials now, since they will all be in their beds. Klaus leads them to the Crossed Pikes, where Mortus is waiting for them. She tells them that there is a room booked for the four of them at the Surprised Goat inn, not far across town. Max is half asleep already, and his friends left the Crossed Pikes a while ago, so Klaus will have to take him to to the inn with the group. He can sleep on the floor.

Julian suddenly realizes that the Crossed Pikes tavern is the building directly over the guarded cellar full of (probably) stolen goods that he and Heinrich found in the sewer...
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 11, 2012, 12:42:11 AM
"What are you doing" Julian exclaims angrily "a few candlesticks isn't going to prove anything, we needed to take as much as we could. Let's get out of here"

Heinrich won't apologize for destroying the skull. The pentagram on the floor and the presence of the demon are all the proof he needs, and he's a little annoyed that the group decided to retreat rather than hunt down the person responsible and bring him to justice. He'll be sulky.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 11, 2012, 08:43:02 AM
"Heinrich, cheer up there soon wil be more than enough skulls to cave in, right now I think the Dwarf is right. Lets rest, think and figure out what to do next. I for my part will try to find some help for poor Max here, that wound looks pretty grim and I will try to get some help at the local guard barrack, they might either know where I can find help or might even have some charlatan around that can give him first aid. Julian can you direct me to the next city watch building? I will join you guys at the tavern afterwards.

While we go there Max, tell me more about your family and when you will be done with your studies of Empire law.....how rich was your family again?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 11, 2012, 09:15:44 AM
[Fandir and Max]

Julian checks his map, and tells Klaus that the town's main guard barracks is just down the street, by the postern gate.

Klaus sets off towards it, still supporting Max. As they walk, he tries to keep Max awake by asking him about himself. Max is half asleep, and his responses are dreamy and unclear. "Rich, very rich... father's a great man, very rich... sent me to Nuln, be a lawyer... been there four years, not been home... I miss my sister... 'she's more of a son to me than you are, runt,' father says... father's such a big, strong man... 'fetch the cane, runt,' he'd say... I love you, father..." Max starts weeping softly.

The doors are open at the barracks. Inside is an entry hall with a desk, behind which is seated a bored-looking watchman. When he sees Klaus enter, half-carrying a weeping Max, he narrows his eyes and says, "Well, what do you want? If he's drunk, take him elsewhere."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 11, 2012, 09:20:59 AM
"Sigmar be blessed, greetings to you dear sir. This man was robbed, most likely someone smacked him with a rope or similar, found the poor fellow at the street close to the fair, you should know that he is noble born and a student of law in Nuln so you better hurry to find him some medical help."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 11, 2012, 09:36:04 AM
The watchman looks at Klaus dubiously. "Noble, is he? Well, those trousers of his look like silk, so maybe you're right. Bring him over here into the lamp light. Let's see now: someone stole his shirt, did they? Great Ulric's Cock, he's a skinny bastard! You say a whack with a rope made this mark on his chest? I don't know, it looks nasty... more like a burn. Better get it looked at, or it might go bad. Seen it before." He nods sagely.

"There's a quack nearby who might do the job, if he can pay. Go out the door, turn left, first right, third house on the left with a sign showing a pestle and mortar. Knock loud so they'll hear. Ask for Doc Heidi. She's a real looker!" he smirks as he says this.

"If he wants to report the attack, take him to the festival court in the morning, since he's an out-of-towner. Now get out of here."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 11, 2012, 09:39:49 AM
"Thanks Sir, and I will suggest to him that he will pay you some money later for your great deeds towards him." (Random unfriendly guardsman I will have forgotten in a minute).

"Now Max up with us to the Doc Heidi." Klaus yawns excessivly before he picks up Max and half carries him over to the described place where he starts to knock as loud as he can on the door. "Emergency oh...dear Sigmar, and Shallayah he might die if only someone could hear me and come to help." Knock knock.

 
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 11, 2012, 10:01:20 AM
I suppose that Julian and Heinrich will make their way to the aforementioned inn where we might sleep?
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 11, 2012, 10:02:24 AM
I suppose that Julian and Heinrich will make their way to the aforementioned inn where we might sleep?

[Up to you! Maybe you want to go elsewhere. Mortus is with you also.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 11, 2012, 10:08:00 AM
[Fandir]

Eventually, Klaus's knocking raises a response. The shutters are thrown open on a window above the door, and an... ugly... woman leans out.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/oldwoman.gif)


"What's all this damn noise? Don't you know what time it is? This had better be important!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 11, 2012, 10:14:24 AM
The summoned up images of a beautiful young lady her perfect body only hidden by a loose bathrobe plop the instant the window goes open. So much for his plan to charm the womand to do it for free.....well he still could but. Nahhh not for Max.

"Greetings dear lady, and thanks that you came to help me and my poor friend in our peril. He was robbed and severly wounded. I was told by the guard that a kind hearted, wonderful woman that is exceptionally skilled in the trait of healing lives just down the street, so I hurried over here to get my friend here the needed help. Oh have I mentioned that he stems from a rich and noble family? My name is Klaus by the way"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 11, 2012, 10:30:38 AM
The woman slams the shutters closed without a word. A moment later, Klaus hears the sound of heavy bolts being drawn back, and the door opens. The woman scowls at him - she's wearing only her night dress. "Come in, but don't try anything! My husband will be down here like a shot if I so much as scream. You'd better have money on you too."

She leads Klaus into her shop, which is filled with bottles and jars of all sorts. She lights a lamp, then motions Klaus to put Max down in a chair. Once he has, she leans over him, holding the lamp close, studying Max's injury.

"This looks like an acid burn to me - that's a sort of liquid that burns flesh like fire," she says patronizingly to Klaus, "I'll need to clean the wound, then apply a salve that will start the healing process. He'll need something to dull the pain too - he might be almost asleep now, but he'll hurt in the morning. I want the money up front though: I've had it with nobles who don't carry money around and never pay their bills. 3 gold coins gets him treatment and medicine. Pay up or take him elsewhere."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 11, 2012, 10:32:02 AM
I suppose that Julian and Heinrich will make their way to the aforementioned inn where we might sleep?

[Up to you! Maybe you want to go elsewhere. Mortus is with you also.]

In that case, I shall ask after my companions' preferences, and see if there is anything they would like to do before we retire for the evening.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 11, 2012, 10:36:57 AM
Mortus is pleased to see them return.   She is walking over to them when Klaus leaves again carrying max.

"Here have some more wine," she says to the others.   "We might as well wait for Klaus to come back and you can tell me of your adventures."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 11, 2012, 10:37:38 AM
"Three gold coins ....that is quiet a sum, but I guess that other less capable docters might even demand more, so thank you for your work especially at a time this late.Kind woman whose name I still don´t know, what would have happened if the wound would have gone untreated?"

Klaus counts out the three gold coins and hands them over to the woman treating Max.

While she is working on Max Klaus will look around if there are other salves or precious looking objects he might be able to snatch away for later use.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 11, 2012, 10:50:24 AM
The woman stares at him with a disgusted look on her face. "You don't know who I am? How did you know to come here then? I'm Heidi, and this is a pharmacy." She takes the gold coins, examines them closely, and then puts them somewhere behind the shop counter. "Jan!," she shouts, "we have a customer! I need clean water and a cloth!" She then collects a number of bottles from the shelves, and hands one of them to Klaus. "Tell him to take a swig of this if he's in pain tomorrow. It'll make him a bit groggy, but it'll make him feel better. I need to clean this wound so it won't turn rotten - that is, if my husband gets a move on. Jan! Hurry up!"

A tall, bald man shuffles angrily into the room holding a bowl of water and a cloth. He's completely naked... he hands the bowl and cloth to his wife, and then leaves without saying a word.

Heidi soaks the cloth in the water, and then pours something from another bottle onto the cloth. She then starts to clean Max's wound. Max moans softly with pain.

While Heidi is busy, Klaus looks around the shop. There are a lot of small bottles that he could easily palm and then hide about his person. But since he can't read the labels he has no idea what to take. He can try to steal a few random bottles if he wants.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 11, 2012, 10:59:36 AM
"Ah YOU are the famous Heidi, nice to meet you.(damn my rotten memory, Klaus still has the pretty Heidi image in his mind).  Lucky man your husband."

Klaus adds a bit distracted as he is already looking for valuable potions.


Klaus will go for the random bottles thing no more than three and if possible something in small vials with fancy colours.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 11, 2012, 11:07:52 AM
Mortus is pleased to see them return.   She is walking over to them when Klaus leaves again carrying max.

"Here have some more wine," she says to the others.   "We might as well wait for Klaus to come back and you can tell me of your adventures."

Heinrich accepts the wine with a grateful smile and drops heavily into a chair. He removes his helmet and gear, rubbing unconsciously at the dull throbbing pain of the bruises beneath his shirt.

"It wasn't so great an adventure for my part," He says, "Julian is the expert in such places, and he led the way. We encountered some sort of unholy creature, but Julian, with some small amount of help from my bow, was able to put it to death."

Heinrich disregards the fact that he himself struck the killing blow, his modesty not coming falsely, but out of an inability to praise his own accomplishments in mixed company. In his mind, Julian truly was the braver and more effective fighter in the encounter with the demon.

"Klaus seemed also to have hunted down and defeated some other abomination, but his speedy tongue is difficult for me to follow at the very best of times, and I could not quite catch the whole of the tale. I gathered that the boy, Max, acquitted himself bravely though, which is a very great credit to him, being as he is so slight in girth. He'd make an able bowman, I think. His frame is more suited for that than heavy sword play. I may teach the boy, if he survives the night."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 11, 2012, 11:11:41 AM
'Hmm, I don't mind what we do. I want to buy some equipment, but need our reward first. Some food and ale wouldn't go amiss'

'Heinrich you do yourself Down. It was you who struck the blow.  Although we both played our part.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 11, 2012, 11:16:57 AM
Mortus sips her wine and her body tenses slightly.   She takes another sip, deeper this time, almost a gulp and clanks the glass down on the table.   WIne sloshes over her the rim and over her hand.   She drags in a deep breath.

"Unholy creature," she says.   "What sort of unholy creature?   There are unholy creatures here.   Have you told the guard?   Do you know who summoned it?   Is that why max is injured?   We you injured? or Klaus? or Julian?"   Mortus' voice is getting slighlty higher pitched with each word.   She graps her glass again, emptying half of its contents over the table and her shirt and gulping down the rest.   After she has drank she seems calmer.   "I am sorry," she says.   "I just met an unholy creature in Nordland once and have no desire to meet another."   She fills her glass again and any others that are empty.   Pausing to draw breath she calls over the innkeeper and orders more of the wonderful stew that she had earlier.   the she gives Heinrich a small leather bag containing his 20 gold coins from the earlier reward
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 11, 2012, 11:21:48 AM
'Hmm, I don't mind what we do. I want to buy some equipment, but need our reward first. Some food and ale wouldn't go amiss'

"We'll likely have to wait until morning, Julian. It is well after dark already! I doubt anyone is available to parcel out our reward at this hour, much less sell us anything! Your dwarven eyes betray you I think, making the twilight seem as noon."

Mortus sips her wine and her body tenses slightly.   She takes another sip, deeper this time, almost a gulp and clanks the glass down on the table.   WIne sloshes over her the rim and over her hand.   She drags in a deep breath.

"Unholy creature," she says.   "What sort of unholy creature?   There are unholy creatures here.   Have you told the guard?   Do you know who summoned it?   Is that why max is injured?   We you injured? or Klaus? or Julian?"   Mortus' voice is getting slighlty higher pitched with each word.   She graps her glass again, emptying half of its contents over the table and her shirt and gulping down the rest.   After she has drank she seems calmer.   "I am sorry," she says.   "I just met an unholy creature in Nordland once and have no desire to meet another."   She fills her glass again and any others that are empty.   Pausing to draw breath she calls over the innkeeper and orders more of the wonderful stew that she had earlier.   the she gives Heinrich a small leather bag containing his 20 gold coins from the earlier reward

"Mein Gott! I did not mean to worry you, Mortus. It was a fair scrape, but we are all quite safe." Heinrich accepts the purse, "I thank you. I think, Julian, it would be best we retire as soon as Klaus returns. We can report all we have found to the guards in the morning, as well as collect our reward and sell what loot we earned."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 11, 2012, 11:28:08 AM
Mortus smiles weakly.

"No it is me who is sorry," she says.   "I think I over reacted.   In the north unholy has such a strong meaning.   I am glad you are all safe.   I have a room booked for us not far from here."   She sips her wine again and that seems to steady her.   "So what manner of monster is the world a safer place from now?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 11, 2012, 11:31:52 AM
Mortus smiles weakly.

"No it is me who is sorry," she says.   "I think I over reacted.   In the north unholy has such a strong meaning.   I am glad you are all safe.   I have a room booked for us not far from here."   She sips her wine again and that seems to steady her.   "So what manner of monster is the world a safer place from now?"

"I will let Julian describe it. He was closer to the beast than I."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 11, 2012, 11:52:54 AM
[Fandir]

Klaus looks furtively at Heidi, waiting for a moment when she's intent on her work. He sees some small but fancy bottles with bright liquids in them and decides they look valuable, so he tries to steal them.

[Dex test, +15% for palm object skill. Dice roll = 40 = success!]

He palms two of the bottles and casually slips them inside his shirt.

Soon after, Heidi is finished cleaning Max's wound. She turns around, glaring suspiciously at Klaus, and takes a large jar down from a shelf. Opening it, she smears smelly green paste all over Max's chest. "Best to leave this uncovered if possible - don't let him wash it off either. Make sure he sleeps on his back. In a couple of days it should start itching like crazy. That's when he can clean the salve off. He needs to sleep now, so you can take him away. Show yourself out."

[Max regains one wound, and is now considered 'lightly wounded' - he will heal naturally over time.]

Klaus is happy to leave - he doesn't want Heidi to notice that two of her potions are missing - and helps Max to his feet. The salve smells really terrible, so it must be doing Max a lot of good. Klaus takes him back to the Crossed Pikes, where the others are still waiting.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 11, 2012, 12:15:54 PM
Klaus nods towards Heidi and leaves the place in a measured manner not too hasty.

When he reaches the inn he hopes to find anyone of the personal still around asking around if he can get another bed or at least a place in the straw for Max.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 11, 2012, 12:25:23 PM
.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 11, 2012, 12:27:32 PM
'You misunderstood me Heinrich ,i know it is too late.

Mortus, the creature was large,  with tentacles for arms and a single eye.  It looked like some kind of demonic squid, the kind they eat in the south.


I had some once. .. it was disgusting.'

Julian attempts to lighten mortus mood by recalling the story of his squid meal.  (He is well travelled, engineers being in demand everywhere)

And then tucks into his stew ,tking only small sips of wine as he would prefer ale.


(This post is out of sequence now)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 11, 2012, 12:31:19 PM
Mortus seems relaxed by Julian's humour.   She even manages what appears to be a real smile.   

"People in the south are really strange," she says.   "Good wine though.   Have you spent a lot of time in the south?"

Klaus appears before Julian can answer. 
"Klaus," Mortus seems really happy to see him.   She stumbles upright and rushes over to him in faltering steps.   It is only when she stands up that the effect of the wine hits her.   "You are back.   I have rooms booked.   We should go there."   She staggers out of the inn without waiting to see if the others follow
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 11, 2012, 12:31:34 PM
OOC: Well not really I think Julian started when I came in and left him talking to ....her back.

Klaus raises an eyebrow on the...."Klaus you are back"...."I have a room"...."we should go there" invitation as the girls around the south are usually less open about their advances.

"What a nice welcome, but alas Mortus I am in no shape right now, I still stink of the gutters and have that green goo on me....most likely I can clean myself in the morning after I got some sleep but I might join you after a bath. Where is she going now?"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 11, 2012, 12:36:42 PM
Mortus stops when it hits her what Klaus could have made of her offer.   She stands in the doorway and address the entire group. 

"You don't think..."   She does not seem horrified by the idea, just amused.   Her smile widens.   "Not for just me and you Klaus but for the entire party.   We will need somewhere to sleep tonight.   I am sure that the inn will have a bath."   She glances over at the inn keeper, considering asking him if this inn has rooms left, not wanting to appear impolite but in her drunken state she can not get the words to form in her head correctly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 11, 2012, 12:47:56 PM
Julian wants to leave and rest. He wants to tell Heinrich that he thinks that pub is above the thieves room, and will do so when he gets an opportunity with no one else listening.
A plan formulates in his head... Using Klaus... who seems to have become somewhat of a local celebrity, to snoop around the pub.

"Let's go lads.   And lady" Julian adds when Mortus looks at him.

"Max, you can take my bed, I am used to sleeping on cold hard surfaces. It helps my back anyway"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 11, 2012, 12:53:58 PM
"Of course I knew you meant rooms for all of us Mortus...I was just kidding." Klaus laughs about his own joke in a way people laugh about their own jokes if they want to secure themselves "How nice of you Julian, so the rumours of the toughness of dwarves are not exaggerated. Bravo!


So lets get going as was stated and get some rest."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 11, 2012, 01:53:49 PM
Max wakes up when Klaus brings him into the tavern. "I had a strange dream," he whispers, "an ogress was smearing me with butter to put me in the oven! Oh, what's this on my chest? Medicine? Klaus, did you take me to a physician? Thank you so much! It must have been expensive for you - I promise I'll pay you back. Father's very generous with my allowance, and I have some money with my things. Oh, I can't remember where we were staying. I'm so sleepy."

When Julian offers to give up his bed, Max looks embarrassed. "Sir, I can't possibly take your bed. It's not right," he looks bleary-eyed at Julian's beard, and decides he must be a very old man, "I can't let an elder give up his bed for me. I will gladly sleep on the floor. Father used to make me sleep in the cellar when I was bad. I'm used to it, really."

The group leave the Crossed Pikes - which is anyway about to close for the night - and set out along the freezing, fog-wreathed streets for the inn Mortus booked. Max is able to walk unaided, but shivers in the cold. He doesn't complain.

The Surprised Goat Inn is off Hafenstrasse, close to the Teamster's Guild, in the poor part of town near to the river. The streets are unpaved and covered with filth, and most of the buildings look as though a sharp breeze would bring them down. The inn itself is a squalid building with one of the crudest signs imaginable - the goat in question seems to have been surprised by a well-endowed representation of the god Taal. It's probably blasphemous...

The door is barred, but a few minutes of knocking causes the innkeeper to arrive and open it. He's a halfling and welcomes the group inside with considerable enthusiasm. "Dear friends, I'm so sorry to have kept you waiting! Ah, Miss Mortus - a room for four, yes? But there are five of you! No problem, I'll have Otho lay out some straw for your other friend to sleep on. Otho! Straw!" a halfling boy nods at the innkeeper, and races away to do as he is told. "I'll show you to your room. You were lucky to get it, you know - everywhere is busy during the fair, and this was the last room I had available. Here we go." He leads them upstairs, and shows them into a small room with four small but serviceable beds. Otho comes in a moment later, spreading straw on the floor for the fifth person to sleep on. "I'll leave you to rest now," the innkeeper says, "sleep well! Breakfast is served in the front room any time you like."

The two halflings leave. Max, determined not to take Julian's or anyone else's bed, goes and lies on the straw. He removes his sandals, lies on his back, and is asleep at once.

Heinrich, Julian, Klaus and Mortus take a bed each and go to sleep. They wake next morning feeling well-rested and ready to face the day.

[Heinrich recovers one lost wound.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 11, 2012, 02:07:20 PM
"Ahhhhhhhhhh........be greeted.....day."

Klaus gets out of bed enthusiastic and tries to organize breakfast for everyone and brings it up to the room before he tries to organize some bath tub for himself to clean off the goo of himself and his clothes.

"Oh and before I forget it Max, that stuff on your chest you should leave it on there for a couple of days...I know it stinks but it will clean your wound, at some point it will start to itch then you can get it off. Also is anyone able to read this?" Klaus produces the two vials he "found".

"I got them as a payment after some quack lost a game against me and he told me it would be quiet expensive stuff."



Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 11, 2012, 02:18:18 PM
Mortus sleeps in the bed that is closest to the corner and furthest from the door.   She sleeps in her clothes with her boots off and her cloak wrapped around her.   If anybody bothers to look they will see that she has a small narrow dagger very close to her sleeping hand and she will wake if anybody comes within a few feet of her.   
She will wake early and go down to breakfast.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 11, 2012, 02:35:25 PM
Max jumps up as soon as Klaus speaks to him. "Thank you Klaus! I feel much better, really. Well... it does hurt awfully, but I don't mind. I really will pay you back - how much did you have to give the physician? He must have been very skilled - did it cost 5 crowns perhaps? I can't bear to owe you money when I already owe you my life! I can read those bottles for you. I studied Classical Reman at university, and it's often used for writing labels on medicines." He take the vials from Klaus and studies them. "Oh, they aren't in Reman. It's just normal Riekspiel. This red one says 'Doktor von Hohenheim's Marvelous Movement Motivator.' It says it's for... uh... problems with bowel movements. The yellow one says 'Volstrung's Eradicator.' The label says you can drink it to get bad humors out of your blood." He hands the vials back to Klaus.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 11, 2012, 04:38:33 PM
"Oh...pain, right. She gave me this to ease your healing process." Klaus produces the ailment he got from Heidi for the pain. "Max my good friend it was the only right thing to do...bringing you to that physician, I don´t care about the cost. You just stay alive and use that brains of yours to help our investigation and after our little adventure." Klaus puts an arm around Maxs shoulders most likely hurting him a little in the process. "I teach you how to live."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 11, 2012, 04:57:11 PM
Max is overwhelmed by Klaus's generosity, and is unable to say anything. He takes the pain medicine Klaus offers him, but doesn't drink any right away: he wants Klaus to see how tough he is. So he also doesn't let it show that Klaus hurt him when he put his arm around his shoulder.

Klaus goes downstairs to organize breakfast - followed by Max, who wants to help carry things - and finds Mortus already downstairs and eating. The innkeeper smiles at Klaus and Max. "Good morning, friends! None of my other guests are up yet - drank too much at the fair, I should think. Just Miss Mortus here. What can I get for you gentlemen? We have bacon, eggs, sausages, mushrooms, fried bread... and a nice light beer to wash it all down with."

Klaus asks about a bath. The innkeeper replies, "Easy enough, sir. I'll get Otho to work on it right away. Do you want it in your room?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 11, 2012, 05:11:46 PM
"That would be very nice. I would like to have some eggs with mushrooms and the idea of washing it down sounds even more fantastic. "

 

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 11, 2012, 05:21:17 PM
Mortus looks up at the mention of a bath.

"I could take one of those as well," she says.   Then she smiles.
"Klaus and Max join me.   The breakfast here is wonderful.   Did you sleep well last night?   I think innkeeper that we will need another bed for tonight and could I have some more of your wonderful mint tea."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 11, 2012, 05:41:32 PM
"Good morning to you too Mortus.....Max this is Mortus, you have met yesterday but I guess you were still dazed to much to remember. Mortus I think you already know Max. You certainly found a nice inn for us even though the maid at the crossed halberd was something special too."

Klaus winks when he tells the others about Jenny and sits down to wait for his breakfast.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 11, 2012, 06:00:08 PM
"Because of course the maids are what are most important in an inn.   I'm sorry that the standard of the staff is not up to your normal level," Mortus grins as she finishes her tea.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 11, 2012, 06:14:14 PM
"No you misinterpreted my words I am very happy with your choice of staff, that halfling is exceptionally nice and the food is fantastic. Did you guys know that the Moot borders to Averland, probably the main reason the food there is so great too."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 11, 2012, 06:19:58 PM
"You were going to tell me more about the wine that was drunk in your father's house," Mortus reminded Kluas
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 11, 2012, 06:24:44 PM
"And you wanted to offer me money to find you nice Averlander wine contacts, most of the wine was from Tilea and some casks also from the Moot I never talked with the steward about who got it from where exactly but I could figure out where Baumann the wine you drank yesterday gets his wine from and get some casks for you if the offer of sharing the profit with me still stands."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 11, 2012, 07:09:09 PM
Heinrich will awaken and make his way downstairs. When he sees the trio eating he will join them.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 11, 2012, 07:15:54 PM
Ju;lian orders a full breakfast and a beer and tucks in with relish.

"you can keep your wine, this beer is fantastic, although the food in the moot is second to none!

"I don't think we should hang atround here too long, we have a busy day ahead"

ooc rufus, I'm unsure if this pub is nearer to the sewer man's office, or the festival? Julian will want to go to the nearest one first. so switch the order of what I am about to say.


"I want to drop into the sewer clerk and inform him of the repairs the town needs to do, and hopefully get a reward. And then go to the festival and report to the court about the goblin, and to the circus owner. We need to say he was attacked by rats.. or perhaps Klaus's blob? and not a demon. Then I want to buy some equipment.

After that we can see... perhaps Heinrich wants to go after the demons. Or we can go after the thieves. I do have a plan for the thieves, albeit a not very extensive one"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 11, 2012, 08:57:46 PM
"Thieves," Mortus looks up, somewhat surprised.   "Nobody said anything about thieves, what thieves?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 11, 2012, 09:02:34 PM
"Yeah she is right....what thieves? Max already anything coming back to you where your tavern was, we could drop in there too and get your gear, and tell the "friends" of yours how well you did and what a bunch of cowards they are."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 11, 2012, 09:31:38 PM
"I don't want to get mixed up with thieves," Mortus says.   "I am an honest merchant.   I have no desire to start fighting thieves in sewers of all places.   Though maybe I could get the guard to help.   If I can find that guard captain again."   She considers.   "At least I know where he drinks."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 11, 2012, 10:06:05 PM
ooc rufus, I'm unsure if this pub is nearer to the sewer man's office, or the festival? Julian will want to go to the nearest one first. so switch the order of what I am about to say.

[The town hall (where the sewer guy's office was) is quite near your inn - you'll probably pass it on the way to the festival. The inn is close to location 30 on the map.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 11, 2012, 10:17:56 PM
Max order a surprisingly large breakfast for someone of his size, and eats it rapidly. He smiles at the others, but is too nervous to say anything much. When Klaus asks him if he remembers where he and his friends were supposed to be staying, he says, "Yes Klaus, I've remembered. I was only there briefly to leave my bag... it was called the Journey's End, and it was somewhere near the east gate."

[Julian has the Journey's End inn marked on his map - location 27]

"I'd forgotten my friends!" Max says, "They must think I'm dead - I'll have to find them and tell them I'm going to stay with all of you." he looks a bit worried as he says this, as if he fears he'll be told he's not welcome to stay. "If we go to the Journey's End I can get my money, and pay what I owe for my room here, and for the physician last night. I feel ashamed that I haven't been paying my own way - father would be furious with me if he knew." Max shudders at the thought of what his father would do if he were here.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 11, 2012, 10:20:29 PM
Julian is slightly annoyed at himself for letting slip about the thieves, but tries not to show it to the group.

"Ah, we found something else down in the sewers. I don't think it is safe to talk about it here"

Julian will wait until he is certain that no one else is listening, or if that is not possible talk about it in the street hoping it will get lost in the hustle and bustle. He says, at the opportune moment, [might need to wait until Cannon posts again- I'm just posting this to keep the game moving]

"Me and Heinrich found a secret room, near the dwarfs body, which seemed to be the lair of a thieves guild. There was a hidden key and a room full of crates with one guard. I am fairly certain that the room was directly below the crossed pikes, the pub you were in last night.

Klaus, I was wondering if you think you could charm that barmaid, or perhaps the landlord is starting to believe your stories of heroism... and you could see if you get a look around.

Unless Heinrich has another idea? I feel another trip into the sewers is inevitable, but there is work to do above land too"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 11, 2012, 10:24:47 PM
The group are still the only people in the breakfast room - no other guests have come down yet - so it's safe to talk.

[When everyone is ready, I'll need to know where you are going first, and if you are going together or splitting up.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 11, 2012, 11:41:09 PM
Heinrich suggests shopping first, then a trip to the city guards to report the demonologist and the thieves. Once there he will offer to break up the thieves ring himself, knowing that with all of the extra people in town the guards will be stretched to the limit.

Heinrich has a plan.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 12, 2012, 08:40:41 AM
"I would say we do as Heinrich says with the sole exception that we make a short stop at that sewer engineer thing Julian wanted to visit."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 12, 2012, 09:09:30 AM
[Everyone is going to the town hall then?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 12, 2012, 09:10:30 AM
[Everyone is going to the town hall then?]

Yes, I think we're all sticking together today.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 12, 2012, 09:12:47 AM
Mortus will chatter away about her need to buy some new clothes but she will follow the others to the town hall when they leave.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 12, 2012, 10:35:16 AM
Heinrich, Julian, Mortus, Klaus and Max finish their breakfasts, get their things together, and leave the Surprised Goat. On their way out, the innkeeper says to them, "I'll hold your room for you, don't worry. I'm afraid I don't have another bed for the young gentleman though - will he be happy sleeping on straw?"

Max nods emphatically.

"Lovely! Well, enjoy your day and I'll see you tonight, I hope."

It's around nine in the morning, but it's already very hot outside. The filthy streets outside the inn are full of people hurrying toward the fair, complaining about the unseasonably hot weather.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/street.png)

The group soon reach the Dreieckeplatz, the administrative centre of the town. Many of the buildings have elaborate facades with decorative columns and arches, and statues of the town's patron deity Bogenauer. The area is full of people of all classes: beggars clamoring for a few coins; entertainers juggling, breathing fire, playing instruments and singing songs; lawyers and councillors bustling importantly around; agitators handing out pamphlets and making speeches, and food vendors selling pies and sausages.

The town hall itself is at the heart of the square, and is a large and magnificent building.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/durer_ba.jpg)


The group enter the town hall, passing a pair of halberd-wielding guards who glare at them suspiciously, and find themselves in a large entry hall. There are a number of desks set up in the hall. Seated at one of them is a grey-haired woman who addresses them in a strident voice, "You there, what's your business here?"

Julian explains that he wants to see Ludwig Stumpf, the vice-under-secretary of sanitation. She studies him for a moment, and then says, "You look like a respectable engineer. Very well: up the stairs on the right, turn left, turn right, third left, second right, fourth door on the left."

She then looks more closely at the rest of the group - she raises her eyebrows when she see's Max's salve-smeared chest - and says, "You will be held responsible for the actions of your... companions, however."

Julian leads the group to Ludwig Stumpf's office, knocks, and they go inside. "Ah, good morning!" Stumpf says, "my dear friend the engineer! And - oh my! What a very colourful group of associates you have with you today! Ha ha!" Ludwig mops his brow. "I'm told your trip to the sewers was unnecessary after all - quite a disappointment, I'm sure - since the goblin - wasn't it a goblin? - found its way out through a river drain and got into one of the warehouses at the waterfront. Killed there by... oh, I'm not sure. Someone. Ha ha! Still, I'm sure your practiced eye saw some little problems in need of a good engineer, Mr. Stonebridge? If so, the town will be able to compensate you for that at least."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 12, 2012, 11:32:58 AM
Klaus looks around the room but at the mentioning of the goblin he turns towards the steward.

"What, the goblin was found? When did you learn of this? I mean we just woke up and came directly here, who told you about the warehouse incident?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 12, 2012, 11:34:32 AM
"The goblin was killed by someone?" Mortus asks raising one eyebrow and smiling.   She walks a little closer to Stumpt and leans.   "Could you be a little more clear.   I am writing an account of the great actions of the south and its wonders for the nobles of Nordland and I think the tale of the three legged goblin could be in it.   I would like to speak to its killer.   Get all of the details if you understand me."   A golden crown dances over her fingers as she speaks and she raises one eyebrow
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 12, 2012, 11:51:33 AM
"Ha ha! Uh, well..." Stumpf mops his brow again. He's sweating heavily. "I don't know the details - once something's above ground, it's not my problem any more! Ha ha!" He looks at the gold coin in Mortus's hand, but then shakes his head. "No, I really don't know what happened. When I came into work this morning, people were gossiping about the goblin being caught late last night in one of the warehouses. Jacob Binck from the River Trade Office saw the body. Listen, why don't you speak to him about it?" He cheers up visibly as this idea occurs to him. "Go to the end of this corridor, take the stairs up one level, turn right, turn left, sixth on the left."

He looks at Julian. "Let's conclude our business, Mr. Stonebridge. Would you like to give your report on the structural integrity of the sewer system?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 12, 2012, 11:53:01 AM
Mortus is going to go and see Jacob Binck.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 12, 2012, 12:04:55 PM
Julian details the engineering problems he saw to Stumpf, and then asks

"You seem to know what is going on around here, you may be able to answer some questions I have. Who is in charge in Bogenhafen? or rather, how is the city run. The town hall is certainly an impressive building, for humans"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 12, 2012, 12:28:54 PM
Stumpf listens carefully to Julian's detailed report on the sewer system, and takes a lot of notes. When Julian has finished, he says, "Thank you for your excellent work, Mr. Stonebridge! I should think you are too busy to supervise the work yourself? In any case it will be some weeks before anything is done. Please leave me your contact details if you would consider taking the job. For now, here is your consultancy fee." Stumpf hands Julian a money order, which directs the treasury office to pay him the sum of 20 gold crowns.

[We'll assume you collect this on your way out, so just add the money to your character sheet].


"I'm glad you like our town hall! It is rather a fine building. I am rather busy today - and every day, ha ha! But I can tell you a little about how our great town is run.

"Now, Bogenhafen technically lies within the lands of Baron Wilhem von Saponatheim, so he's theoretically in charge of the town. He lives twenty five miles north of here, and doesn't visit much - though he's here now for the joust - losing to Grand Duke Leopold, I hear. He won't be too happy! Ha ha!

The town is actually ruled by a council of leading citizens, who meet here in this fine building. They all have offices here too. There are fifteen seats on the council - am I boring you? No? Oh, good! I'll continue then. Four seats are held by the merchants' guild, four by the heads of the largest merchant families, one by the town's priest of Sigmar, one each by the heads of the physicians', tailors' and weavers', teamsters', stevedores', and mourners' guilds, and one by the head of one of the craft guilds."

He takes a deep breath, and mops his brow again.

"Now, in practice the council tends to be controlled by the merchants - they have eight seats altogether, including the chairman's seat. I don't keep up with politics, so you'll have to ask someone else if you want to know more. I can tell you that the four largest merchant families are the Haagens, the Ruggbroders, the Steinhagers, and the Teugens. It's Johannes Teugen who is currently chairman of the council. Teugen is the head of the merchants' guild too, so he actually has two votes on the council. But he doesn't sit in two chairs - he's not so fat as all that! Ha ha!

"Now, I'm glad I could enlighten you - at least a little - Mr. Stonebridge. But I really must get back to work. Good day to you - to all of you!"

Stumpf looks down at his papers, and doesn't look up again.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 12, 2012, 12:36:21 PM
The group go to the River Trade Office, with Mortus leading the way. They knock, and go in.

Inside is an owlish man, whose desk is piled high with documents and ledgers. There's a painting of a cat on the wall.

"Yes, I'm Binck, and this is the River Trade Office. What do you lot want? The fair is outside the town walls, if that's what you're looking for."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 12, 2012, 01:47:40 PM
"Good day to you dear sir, first to introduce ourselves properly we are the bounty hunters who ventured into the cities sewers to track down the mutant goblin, there would be Mortus Basanduine a merchants daughter, this fellow over here with the strong arms and lethal bow is Heinrich also known as the Kanone des Untergangs, Julian stonebridge a dwarven Engineer with exceptional skills who also checked the sewers for damage, the brave Max Breytenbach who joined in our expedition only later and my humble self Klaus Metzger, adventurer and friend of the people.

We were told by Herr Stumpf in this building that you have seen the body of the monster and also spread the word that someone else was faster than us. We would like to know, everything you know on the issue as you might understand we would like to get to know the fellow who did the work faster than us.



Oh and you have a very nice office."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 12, 2012, 02:07:51 PM
Binck's mouth drops open. His eyes dart around the room, as though searching for another way out. There isn't one, of course. His gaze falls on the cat picture, and the sight calms him. Even so, his voice quavers as he speaks. "G-g-g-gentlemen. And lady! I... I'm pleased to meet you." He looks at Heinrich, and shudders. "I wasn't expecting visitors this morning - especially not such well-armed ones. Uh. Forgive me, where are my manners!"

He stands, comes around the desk, and shakes hands with everyone in turn. When he speaks, he avoids looking at anyone but Klaus. "Thank you for the compliment - this is a very serviceable office, though not as nice as that rat Stumpf's." He scowls as he says the name. "I am terribly sorry that you missed out on getting your reward, but really it has nothing to do with me. Speak to whoever it was engaged you for the job - you should be paid for your time, at least, since you entered the sewer in good faith. Ever since Teugen took over from his brother things have gone downhill in this town... strictly between us, you understand? Between friends?" his eyes look pleadingly into Klaus's. "I thought Stumpf was my friend, you know. Obviously I was wrong."

"I want to help you, really. Listen, I was told that the goblin was found in one of the Steinhager warehouses on the waterfront - number four - at around midnight last night. A watch patrol followed it in there, and some crates fell on it - crushed to death, supposedly. But I never saw the body! I was told about what happened early this morning - a watch patrol came to get me out of bed and took me to the warhouse to see. Well, I saw some smashed crates and some blood alright, but that was all. They made me sign a statement saying I agreed that the goblin had died there! They never threatened me... but you don't get threatened in this town. They just tell you what to do and you do it.

"Please, don't tell anyone I told you this!"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 12, 2012, 02:19:50 PM
.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 12, 2012, 02:22:15 PM
Like a shark smelling blood Klaus realizes that Herr Bink has something to hide. He looks over to Heinrich nodding towards the door implicating that the bounty hunter should make sure that Bink can´t flee the room.

"Dear friend Binck, can I call you Binck? You can call me Klaus if you want to....how nice of you being so honest with us even though you barely know us. Must be hard to find good friends in the town of Bogenhafen, friends one could trust."

Klaus walks over to the picture with the cat and looks intensly at it.

"That is a very nice picture isn´t it, from where have you got it? May I take a look?" Klaus ask the question but before he gets an answer takes the picture down to look at it.


"Well  this story is very nice but I would like to know a little more about it, who is this Teugen, and from whom did he take over? Do you know the names of those guardsmen? Who do you think gave them the orders?"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 12, 2012, 02:46:02 PM
"Sweet merciful Shallya, please put that picture back! That's Maria, my cat! I swear, I haven't done anything wrong! Please!"

He sits heavily down in his chair, shaking with fear. He's disturbingly easy to frighten.

"It's true, please believe me, it's all true! Listen: Teugen - Johannes Teugen - is the chairman of the council, the head of the merchants' guild and the head of the Teugen trading family. He's the richest man in town. He had an academic post at the University of Nuln - I don't know what he taught - until two years ago when his elder brother Karl died. Karl had some sort of plague that carried him off in a few days. Johannes came home at once to take over the business. Please sir - I'm trying to tell you everything I can! Please put my picture down!

"The Teugen family is one of the oldest in Bogenhafen, but they were in decline. The other families were out-performing them, and there was talk of them losing their council seat. But that all changed when Johannes took over - it changed practically overnight. He's a genius, but he's ruthless. You don't cross him. He's edging out the other families, and he practically rules the town.

"But I don't think he's behind this goblin business. What has he got to gain from it? The council is full of crooks - it could have been any of them. The watchmen never mentioned any names, they just told me what I had to do. I've seen the patrol leader before: Sergeant Holbein. You could ask him!"


Max suddenly speaks up, "Klaus, I remember Professor Teugen from the university! He taught economics. He was mean - he failed students all the time, for the smallest mistakes. We were so glad when he left his post! Once, I had to go to his office to talk to him. He was the scariest man I've ever met - well, apart from my father. He had all these books on his shelves that I felt were looking at me."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 12, 2012, 02:50:25 PM
"Could you point to me on the map where this Johannes Teugen live," Morus demands.   "I would be very interested in talking to him about this goblin matter if I can.   Also, though I might not look it at the moment, I am here to discss a trading contract with the House of Basanduine, one of the major merchant families in Nordland.   He would be interested in what I have to say to him."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 12, 2012, 03:05:44 PM
"Teugen lives on the Adel Ring." Binck says. He explains where it is [if you look on the town map, it's the house directly right of the park (the park is location 12). The Tailors' Guild (number 39) is behind it].

"But he has an office here, of course, and he's probably there now. You'll have to ask the clerk at the main desk downstairs if he'll see you though. And I doubt he will."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 12, 2012, 04:57:18 PM
"Thank you," Mortus says.   She will go down to his office and to see if he is there.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 12, 2012, 04:59:12 PM
"Benck my good man, thank you very much for your precious time. Maybe I could invite you to a cup of ale and some mutton? Ahh...I guess we rather meet here should any other questions pop into my mind. Perhaps the others have some questions?"

Klaus carefully places the picture back at its place and curtly bows towards Benck.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 12, 2012, 05:27:41 PM
"no, I think it is time we went to the fair. I have a bone to pick with the clerk, and the circus owner. Then I think we need to decide what we will do next"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 12, 2012, 07:36:32 PM
"Julian....lead the way. Can we make a very short detour via the tavern Max and the other students were to get Max something to dress with?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 13, 2012, 12:11:43 AM
Benck looks very relieved when the group leaves his office. He slams the door behind them, and they hear the sound of furniture being dragged across the room and placed in front of the door.

Max says, "I would like to get my things from the Journey's End, but I don't want to inconvenience anyone. I can wait until later if you have more urgent business."

Julian stops by the treasury office and collects his 20 crown fee.

Downstairs in the entry hall, Mortus asks the desk clerk about getting an appointment to see Johannes Teugen. The clerk looks astonished, "You want to see Councillor Teugen? About a trading contract with... who?" She looks at Mortus's clothes, and shakes her head in disbelief.

[Fel test = 69 = failure!]

"No, this won't do at all. Councillor Teugen is a very busy man. I suggest you go to the merchants' guild and speak to one of his agents there instead. They will be able to introduce you to the councillor if they think it appropriate."

Outside again, the party head into Gottenplatz, the town's temple district, on the way to the east gate and the Shaffenfest [Max's inn is this way also, if you decide to go there]. The square is full of preachers as usual, but one particular individual catches their eyes. He's a filthy, wild-eyed man with a tangled beard, and he's shouting at the top of his voice, surrounded by baffled spectators.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/crazyman.png)

"I see seven and I see nine,  all they had will be mine, mine, mine! The star within the circle is the sign of death! Beware the man who is not a man! The end has come! The dark powers turn their gaze upon the town, and the face of the moon will show our fate!"

Quite suddenly, he stops shouting and stares at Max. "You carry the sign of evil on your body! The seven-fold order and the beast are come for me!"

He turns and starts to run, heading in the general direction of the river.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 13, 2012, 03:27:24 AM
Heinrich snorts in derision.
"Pay no heed to that madman, Max. Come, I will accompany you to gather your things, then we can find you a proper weapon more fitting your brave stature. Klaus, will you go with Julian to be sure he is paid what he is owed for the goblin's death?" If Heinrich is still in posession of the pelvis he will hand it over. "Young Max and I will meet you at the fair."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 13, 2012, 07:40:29 AM
Klaus listened to the preacher and some of the words are still echoing in his head....the star within the circle? Could he mean the place in the sewers...but how would he know? Also seven and nine.....well there 15 seats ont he council 8 for the merchants and 7 for the others so no way to construct something out of this. The man who is not a man. Klaus makes the sign of the hammer and doesn´t realize that Heinrich left with Max until they are already on their way. He is a bit annoyed that Heinrich was going with Max and he feels some envy he hopes that Heinrich isn´t filling Maxs head with the wrong ideas, especially about his own person.

He bears the sign of the beast......

"I have a really bad feeling about all of this.)" Klaus mutters under his breath.

"So Julian lets got to that place you mentioned. I guess Mortus either catches up or has to walk the city on her own. I still can´t guess what she was thinking trying to get access to Teugen. I have another bad feeling about that one, if we were to find out what is going on here I think finding out more about that man would be a good idea. But well Julian I can´t shake the feeling that we might stumble into something like a gang war here and if we don´t choose our side, the winning side, proper we might end up cold and dead. A bit like with a civil war, do the Dwarves have civil wars?"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 13, 2012, 08:16:53 AM
On the way to the inn, Heinrich will ask Max if he has ever had any training with the bow.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 13, 2012, 08:28:09 AM
OOC: you better don´t spoil him!!!

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 13, 2012, 09:00:41 AM
[Cannon and Max]

Max is very happy that Heinrich - who he's decided must be a very experienced soldier of some sort - is paying so much attention to him. He looks back at Klaus as the two of them walk off, hoping he hasn't upset Klaus by going with Heinrich... but Klaus looks preoccupied, and anyway they'll see each other soon.

"Father didn't want me to use a bow, Heinrich - he said bows were old fashioned." Realising what he's said, he blushes. "Oh, I'm sorry! I don't think that myself. Actually, one of our servants did teach me to shoot with a  bow, in secret. I'm not very strong," he smiles ruefully, "but I can handle a smallish bow. Anton - that was the servant - said I was quite good! But one day father found out... he was furious. He fired Anton, and he gave me such a whipping." Max's face goes pale at the memory, and his lip trembles.

"Heinrich," he says, a few minutes later, "I'm worried about what that preacher said just now. I guess he meant this wound I got in the sewers... what if I've been corrupted by something horrible? Or was he just mad?"

Max continues to chatter away as they walk. After a short while, they arrive at the Journey's End Inn, a large and well-maintained building that must be expensive to drink at, let alone stay the night. They go inside, and a neatly-dressed man who is presumably the innkeeper says, "Can I help you two... gentlemen?" his voice dripping with disdain.

Max doesn't seem to notice the man's tone. "Thank you, you can help me. My name is Max Breytenbach, and I have a room booked here - part of the Grunewald group? I was injured last night," he indicates his chest, "and couldn't get back here, so my room would have been unused. I left my things in it, and I'd like to collect them and check out. I will of course pay what I owe."

The innkeeper looks upset, "Oh dear, this is awful. I'm afraid Mr. Grunewald and his three friends came back here last night in high spirits, saying that they no longer required the fifth room because one of their party had left town suddenly . They took your money, and they told me to sell your clothes and other effects to cover your bill. I had one of my maids do that this morning... I'm afraid all your things are gone. This is terribly embarrassing. I suggest you find Mr. Grunewald and the others and take this matter up with them. They went to the fair an hour ago."

Max looks uncharacteristically angry. "Would you help me track them down, Heinrich? I want my money back!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 13, 2012, 09:29:18 AM
Mortus is going to go clothes shopping.   Once she has bought a nice outfit (something in blue) she will go back to the inn and have a bath and then go to the merchants guild
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 13, 2012, 09:55:26 AM
[Fandir and Finlay]

Julian and Klaus head for the postern gate, since it's closer to the Festival Court than the east gate. On the way, they pass the rear of the elaborate gardens around one of the mansions on the Adel Ring. Klaus notices that there are a lot of bushes and trees in the garden, which would provide a lot of cover to anyone trying to break into the house at night.

The Festival Court is in session when they arrive, and the guards won't allow them to enter. Instead, one of them fetches the court clerk. He looks annoyed when he sees Julian and Klaus. "Don't bother to say anything, I know why you're here," he says, in his unpleasantly high voice, "but you failed to catch or kill the goblin. You have therefore not fulfilled the terms of your contract with the town of Bogenhafen, and will not receive payment."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 13, 2012, 10:08:18 AM
[Commandant]

Mortus looks around some of the town's better shops, not far from the town hall. She sees a number of outfits that would do very well, but with a range of prices - she's not sure how much to spend.

[Good quality outfit = 12 to 20 gold crowns. Decide how much you want to spend!]

She then returns to the inn, has a bath, and changes into her new outfit. She asks the innkeeper where she can find the merchants' guild, and he gives her good directions.

[number 37 on the map - near the town hall]

The merchants' guild is a huge building, with an elaborately (but rather tastelessly) decorated facade. Among the images on the facade (which shows scenes of trade taking place across the world) are four huge symbols: the emblems of the great trading families. These are the lion's head and rings of the Haagens, the gauntlet and ear of corn of the Ruggbroders, the inscribed barrel of the Steinhagers, and the rose of the Teugens. Statues of Bogenauer and Handrich stand either side of the huge main doors.

People are constantly moving in and out of the building, so Mortus is paid no attention as she enters. A queue has formed at the reception desk. At last, she reaches the front, where a harassed-looking young woman says, "Hello madam, how can I help you today?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 13, 2012, 10:13:34 AM
"Good day to you," Mortus says with a smile.   "I am representing a merchant clan from Nordland, the House of Basanduine.   I have trade options for the House of Teugens and the House of Steinhagers.   I would like a meeting with their factors please."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 13, 2012, 10:19:42 AM
She consults her books, "I can arrange an appointment for this afternoon at two o'clock. Will that be convenient?"

[It's about eleven o'clock at the moment]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 13, 2012, 10:23:56 AM
"That would be perfect," Mortus smiles at the woman.   "Thank you very much."

Mortus is going to wander around Adel Ring looking at the mansions there and asking people who lives in each.   In her better clothes she should fit in.   She will return for her meeting a little early.


Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 13, 2012, 10:25:21 AM
[Cannon and Max]
Max looks uncharacteristically angry. "Would you help me track them down, Heinrich? I want my money back!"

"Quite gladly. First, however, I expect this fine fellow will first pay you back for the things he sold of yours, as well as find you a serviceable shirt." Heinrich puts a heavy, unfriendly hand on the innkeeper's shoulder. His voice is considerably less friendly in tone as he adds: "Won't you, good sir." It is not a question.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 13, 2012, 10:38:44 AM
[Cannon and Max]

The innkeeper looks astonished that Heinrich has dared lay hands on him. His face twists into an expression of defiance, "I am an innocent party in this matter! Remove your hand or I will call for the watch."

The thought noticeably passes across his mind that the watch wouldn't arrive soon enough to save him from whatever Heinrich might do... and Heinrich looks like he means business.

"However, I am an honest businessman, and I do not want the flawless reputation of the Journey's End sullied in this fashion. And - as I was about to say, before you decided to threaten me quite needlessly - the young gentleman's effects sold for a sum significantly in excess of his bill. I would be delighted to refund the difference. Would 12 crowns be acceptable? Ah, and one of my son's shirts, to fill your immediate need."

"Oh, yes indeed!" Max says, "That's awfully good of you, sir. I'm sure I paid a lot more than that for my things, but you really don't have to pay me anything, so that's a very fair offer. And I don't mind so much not having a shirt, since it's so hot outside, but it is a bit embarrassing being without one. I'm very grateful to your son for giving up one of his shirts for me... perhaps I should pay for it, out of the money you are refunding me?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 13, 2012, 11:06:49 AM
[Cannon and Max]

The innkeeper looks astonished that Heinrich has dared lay hands on him. His face twists into an expression of defiance, "I am an innocent party in this matter! Remove your hand or I will call for the watch."

The thought noticeably passes across his mind that the watch wouldn't arrive soon enough to save him from whatever Heinrich might do... and Heinrich looks like he means business.

"However, I am an honest businessman, and I do not want the flawless reputation of the Journey's End sullied in this fashion. And - as I was about to say, before you decided to threaten me quite needlessly - the young gentleman's effects sold for a sum significantly in excess of his bill. I would be delighted to refund the difference. Would 12 crowns be acceptable? Ah, and one of my son's shirts, to fill your immediate need."

"Oh, yes indeed!" Max says, "That's awfully good of you, sir. I'm sure I paid a lot more than that for my things, but you really don't have to pay me anything, so that's a very fair offer. And I don't mind so much not having a shirt, since it's so hot outside, but it is a bit embarrassing being without one. I'm very grateful to your son for giving up one of his shirts for me... perhaps I should pay for it, out of the money you are refunding me?"

"Excellent!" Heinrich gives the man a friendly slap on the shoulder, "I will tell everyone I meet what an honest and respectable establishment this is."

Once Max gets his cash and shirt, Heinrich will say:

"Now let us find these fair weather friends of yours, Max, and I shall shake them and see if your money falls out."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 13, 2012, 11:45:57 AM
Max insists on paying the innkeeper one crown for the shirt. It's white and not that new, but it's clean enough and in good condition. Max puts it on, wincing as the cloth touches his injured chest. It's rather too big for him, but it's a definite improvement.

"Thank you so much, Heinrich! I hope we catch up with those so-called friends of mine. Will you accept any money for your help? I hate to be a burden."

They leave the inn and head through the east gate, into the fair. Max suggests they try the beer tent first. It's already packed - so much so that there are groups of people standing outside the tent with their drinks. Max spots his university friends at once: four young men dressed in extremely colourful clothes, enthusiastically working their way through large tankards of beer.

"That's them," Max tells Heinrich, "Albrecht, Erhard, Barthel, and Georg."

One of the men sees Max, and points him out to the others. "Hey, look boys, Max is back! The hero returns! Did you slay the dragon?" The others laugh.

Max's face turns red. "I want my money back, you bastards! I've found some new friends who treat me like a real person instead of a mascot, and I'm not going to take your insults any more!"

The students laugh even harder.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 13, 2012, 11:49:00 AM
Max insists on paying the innkeeper one crown for the shirt. It's white and not that new, but it's clean enough and in good condition. Max puts it on, wincing as the cloth touches his injured chest. It's rather too big for him, but it's a definite improvement.

"Thank you so much, Heinrich! I hope we catch up with those so-called friends of mine. Will you accept any money for your help? I hate to be a burden."

They leave the inn and head through the east gate, into the fair. Max suggests they try the beer tent first. It's already packed - so much so that there are groups of people standing outside the tent with their drinks. Max spots his university friends at once: four young men dressed in extremely colourful clothes, enthusiastically working their way through large tankards of beer.

"That's them," Max tells Heinrich, "Albrecht, Erhard, Barthel, and Georg."

One of the men sees Max, and points him out to the others. "Hey, look boys, Max is back! The hero returns! Did you slay the dragon?" The others laugh.

Max's face turns red. "I want my money back, you bastards! I've found some new friends who treat me like a real person instead of a mascot, and I'm not going to take your insults any more!"

The students laugh even harder.

Heinrich will punch the biggest one square in the mouth.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 13, 2012, 12:10:45 PM
Julian's neck tenses as he bristles with anger.

"recover it and you will be rewarded well" Julian almost-shouts, echoing the clerk's own words, before tossing the mutated pelvis on the ground and then spitting next to it. "That's been recovered"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 13, 2012, 12:12:37 PM
[Cannon and Max]


Heinrich punches the one who was doing all the talking.

[unarmed combat: -20 WS and -2 damage for anyone without 'street fighting' or 'wrestling.' Armour provides double protection.]

[Heinrich to hit roll = 15 = hit, aimed vs unsuspecting target, hits head, S4 +1 - 2 +d6 roll of 4 - T3 = 4 wounds caused!]

He hits the student very hard in the mouth - there's a loud cracking noise as some of his teeth break - and he falls backwards onto the floor.

Max tries punching one of the others...

[Max to hit roll = 65 = miss!]

...but the student dodges out of the way. The one Max went for tries to hit him back...

[to hit = 5, hit!, hits left arm, S3 + d6 roll of 2 - 2 - T2 = 1 wound caused]

... he hits Max in the left arm, knocking him backwards.

The other two students drop their tankards and attack Heinrich...

[to hit roll = 26 = miss! (-20 to WS, remember)]
[to hit roll = 29 = miss!]

...but they aren't very skilled, and he easily avoids them.

Heinrich punches one of them...

[to hit roll = 17 = hit! 71 = hits body, S4 + 1 - 2 + d6 roll of 2 - T3 = 2 wounds caused]

...catching him in the stomach, causing him to double up in pain.

The other one hits him back...

[to hit roll = 36 = miss] but misses.

Max is attacked again...

[to hit  = 93 = miss]

...but the student's attack is way off target. Max takes the opportunity to hit back...

[to hit = 60]

...but isn't any better at fighting than his opponent.

At this point, a loud voice says, "Break it up! This is the watch!" A patrol has arrived on the scene - one of the students (the one still fighting Heinrich) tries to run, and is tripped up by one of the watchman (he uses his halberd shaft to do it). The one fighting Max actually takes a swing at one of the watchmen: he's clubbed viciously on the head for his trouble, and collapses. The two students Heinrich injured are still recovering from the punches, and do nothing. Max raises his arms in surrender.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 13, 2012, 12:27:35 PM
Heinrich submits to the watch, explaining that these men stole from his friend Max, and that he had been attempting to convince them to return it.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 13, 2012, 12:39:30 PM
[Finlay and Fandir]

The clerk gasps with astonishment as Julian throws the pelvis at his feet, and steps back. The two watchmen guarding the court entrance ready their weapons and move up to flank the clerk protectively.

"That... that bone could have come from anywhere!" the clerk declares, though even he seems to realise the absurdity of his statement.

"It's got three leg holes in it," the first watchman says, "can't be too many three-legged things about!"

"Right enough," says the other, "the dwarf's got a point, Herbert."

The clerk turns furiously to the watchman, and shouts, "don't you dare address me by my name! I'll report you to the magistrate!"

"Calm down, Herbert," the first watchman says, "you're causing a scene. Why don't you just give the dwarf his money?"

"He's earned it, I'd say," the other watchman adds.

The clerk looks helplessly from one watchman to the other, then bends down and stares at the goblin pelvis.

"I suppose I have to concede that this belonged to the goblin," he says, his voice shaking with anger. "I must have been misinformed when I was told a warhouseman found it dead near the river." He glares at Julian with a look of absolute hatred, and vanishes into the court tent. He returns a moment later with a piece of parchment.

"Take this to the town hall. They'll cash it for you. Bogenhafen thanks you for the service you've done."

He throws the parchment on the floor - it's an order for the treasury to pay the bearer the sum of 40 gold crowns. Without another word, the clerk returns to the tent.

"Don't worry about him," the first watchmen says to Julian, "he's an uptight little bastard."

"He surely is," says the other, "well done for killing that goblin, Mr. Dwarf! I wish more people in this town were like you. Public spirited!"

"Not a lot of it about these days."

"Everyone's out for themselves. It's not like when I was a boy."

The two watchmen return to their posts, and continue their conversation.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 13, 2012, 12:43:10 PM
[Cannon and Max]

The patrol sergeant rolls his eyes, "Yes, I've heard it all before. The whole lot of you are going to the Festival Court. We'll let the magistrate sort this out."

The watchmen take Heinrich, Max, and the four students into custody (they have to carry the one who was clubbed). They are marched to the Festival Court. Julian and Klaus are standing outside the tent as they approach.

[Heinrich and co. arrive just after my last post]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 13, 2012, 12:51:44 PM
When Klaus sees Heinrich and Max being herded in by the guard he follows them to figure out what happened and also offer help shouldn´t they be able to talk themselves out of it but at first he doesn´t make himself known as a friend of the two.

Klaus also makes a mental note of the two friendly watchmen as he has some questions he wants to ask them.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 13, 2012, 01:15:50 PM
Julian walks back to the guardsmen and asks them  “Thanks for the help there. Although Herbert should be thanking you too! Doesn’t he know you should never double cross a dwarf” Julian chuckles, before handing them each 6 shillings “don’t suppose you lads know anything about the report from the warehouse? I’m curious as to who else claimed to have killed him”




He too doesn’t reveal himself to know Heinrich, as he is sure the vindictive Herbert would want to punish him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 13, 2012, 01:56:07 PM
The watch patrol take Heinrich, Max and the students inside the court tent. Klaus follows behind them, and watches to proceedings from the back of the tent.

The magistrate looks up from his papers, and says, "Charges?"

"Public brawling," the sergeant says, "plus one charge of attempting to flee, and one of resisting arrest." He indicates two of the students as he says this.

Herbert, the clerk, is writing everything down.

"Names and occupations?" the magistrate intones.

"Max Breytenbach, student." Max says.

"Heinrich Kanone des Untergangs, bounty-hunter." says Heinrich.

"Barthel Altdorfer, student." says the one who tried to flee.

"Albrecht Cranach, student." says the one Heinrich punched in the mouth.

"Georg Rottenhammer, student." mutters the one the guards clubbed.

"Erhard Grunewald, student." says the last one.

"Duly entered." the clerk says.

"Well," the magistrate says, "clearly you are all guilty of brawling. Do you have anything to say?"

"Yes, sir," Max says, "these four men - all of whom I used to call friends - stole my money and refused to return it. Heinrich was only trying to help me recover my property. I take full responsibility for my own actions, and for Heinrich's too. But these men are thieves!"

"That's a lie, you little runt!" Albrect shouts. Droplets of blood spray from his injured mouth as he speaks.

"Don't listen to the runt, sir," Erhard says, "we'd never steal from anyone!"

"My father is the richest man in Hergig," says Barthel, "why would I need to rob anyone?"

"How much money do you claim was stolen?" the magistrate asks Max.

"Fifty crowns, sir. The landlord of the Journey's End Inn will confirm that, and the rest of my story too. They told him to sell my things to pay the inn bill, and took my money for themselves."

"I see. You, bounty-hunter: you performed a good service for the town yesterday. It is unfortunate that you are now on the other side of the law. Do you confirm your friend's story?"

Heinrich tells his side of the story, as the magistrate listens carefully. He then listens as the four students, one after another, give their testimony.

"I will not trouble the landlord of the Journey's end with this matter. Do you have anything else to add?" he says to Max.

Max explains how he came to leave the students at the Crossed Pikes the night before... and suddenly catches sight of Klaus at the back of the tent. "Sir, I have a witness who can confirm everything I said - my friend Klaus is here! Please, Klaus, will you speak for me?"

He looks at Klaus, with a look of hope on his face.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 13, 2012, 02:04:40 PM
OOC:....oh this is bad.

"Of course I will." Klaus approaches the magistrate with measured steps looking at the guards to make sure they don´t beat him down mistaking him for an aggressor. "Well at least part of the story, the part of the crossed pikes. I was investigating the sewers to the gain of the city and asked people for assistance those four were at the inn." Klaus points at the students. "And the encouraged good Herr Breytenbach here to join the expedition into the sewers, mostly to mock him, but he proved to be a great help. But that isn´t of concern here, the next morning he left to get his money and goods from the tavern in company of Herr Kanone des Untergangs here. I wasn´t at the inn though and can´t speak about what happened there. As I am quiet a good judge of character I would say it fits those spoiled youths to steal the money from one of theirs."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 13, 2012, 02:08:48 PM
[Finlay]

Julian hands each of the watchmen 6 shillings.

"Thank you kindly, Mr. Dwarf!" says the first one. "My name's Kurt. You're a good sort and no mistake."

"A real gentleman," says the other one, "I'm Hans."

"Herbert's a nasty one though, so you watch yourself. He'll get you if he can!"

"That's true - he got my leave cancelled last month. I missed my son's birthday because of him.  Bastard!"

"It's a funny business though, with the goblin. We were all told this morning that the goblin had been killed in one of the Steinhager warehouses, some time last night."

"The news came from the captain himself," Hans says, "not directly, like, but he sent Sergeant Holbein to tell the court. The captain trusts Holbein with everything."

"Why would they go to all the trouble to tell us that if it wasn't even true? It doesn't make sense."

"Beats me, Kurt. Do you have any idea, Mr. Dwarf? Where did you find the goblin anyway?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 13, 2012, 02:49:51 PM
[Trial, continuing]

The magistrate listens intently to Klaus, glaring at him disconcertingly as he does so. When Klaus is finished, he says, "Thank you for your evidence, Mr - ah, you have not given your full name."

He then glares in much the same way at Max, and then at the four students. Finally he turns to Heinrich. "I think this matter has dragged on long enough. Do you have anything further to say, Mr. Untergangs?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 13, 2012, 03:09:07 PM
[commandant]

Mortus strolls across town to the Adel Ring. This is the area where the town's richest people live, and it's as beautiful a place as Bogenhafen can offer. The park is at the centre of the ring: an iron fence surrounds it, and tree-lined walkways lead to a decorative fountain at the centre. The area is quieter than the rest of the town - most passersby are servants, but occasionally Mortus sees richly-dressed men and woman accompanied by bodyguards.

There are six large mansions on the ring, each with their own substantial grounds, and six smaller (but still very fine) houses. There are walls around the grounds of each mansion, and each has gateposts inscribed with its owner's symbol. Mortus recognises the symbols of the merchant houses from the guild, and she also sees the coat of arms of Baron von Saponatheim, the town's lord (she has seen it before in her study of heraldry).

Working clockwise on the map from the leftmost mansion, they belong to: Franz Steinhager, Heinrich Steinhager, Heironymous Ruggbroder, Jochen Haagen, Baron Wilhem von Saponatheim, and Johannes Teugen.

Mortus spends some time in the park, which is very pleasant on such a hot day. She returns to the merchants' guild in good time for her meeting.

The desk clerk asks her to wait, ordering a servant to bring her a glass of wine. In ten minutes, another servant escorts her upstairs to a pleasant meeting room with a good view of the town hall through the window. A man and a woman are waiting for her, both well-dressed and wearing elaborate jewelry.

"Ah, Miss Mortus of the House of Basanduine, I believe?" the man says, "I am Pietr Pencz, factor for the Steinhager family. This is Elisabeta Donauer, factor for the Teugen family."

"Good afternoon," Elisabeta says. "do please sit down. Now, what can we do for you?"

They both smile expectantly at Mortus.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 13, 2012, 03:16:22 PM
"I would like to thank you for meeting me in such good order," Mortus says as she sits.   "For I am sure that you are very busy men.   I am sure that you are aware that the House of Basanduine is a wine trading family in Nordland.   We were looking to expand our industry.   As I am sure you are aware that the nobles of Nordland are very interested in Southern wines and therefore I have been sent south in order to see if it would be possible to engage in trade with some of the southern trading families in order to fill this need that is opening up in the North."   Mortus pauses to check their reactions.   "The main family that we sell to is the Lord of Nordmasdon, Erick Von Olgoleor.   I don't know if you have hear of him this far south but he often throws great parties with thousands of invited guests and is often heard to say that he has the best wine cellar in the Empire.   Our standard method when a new wine is discovered is to bring four or five barrels north for his indulgence and then to return south for a much bigger order if he approves.   The second order normally ranges in the region of three thousand plus barrels."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 13, 2012, 09:50:31 PM
"That is all as needs to be said, your honor. I returned with Max to confront these fellows, and they heaped upon him such insults as could not be born by any just man. I chose to correct them, and am indeed guilty of brawling, and will pay my fee, but I beg your honor to surely see young Max's money returned to him. It is only right."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 13, 2012, 10:39:38 PM
[Trial of the century!]

The magistrate nods as Heinrich speaks. "Indeed, I think this case is clear enough. I am satisfied that Max Breytenbach is owed the sum of 50 crowns by these four 'friends,' and the judgement of this court is that the money will be returned to him at once. I do not condone your methods, Mr. Untergangs, but I will not sanction you for them on this occasion.

"All six of you are guilty of brawling, and will pay a fine of 5 crowns each. As to the additional charges against Barthel Altdorfer and Georg Rottenhammer: the two of you show an especial disrespect for the law. While I am mindful that you are educated men, I nevertheless feel you would benefit from some time to think on your actions. You will do so in the stocks. Take them out."

Barthel and Georg are led, protesting, to the stocks. Albrecht and Heinrich are made to hand over 50 crowns to Max, and after paying their fines are allowed to leave. Max insists on paying Heinrich's fine as well as his own.

"You were only involved in this at all because of me, Heinrich. I am so grateful for everything you've done. Please, will you accept some money in payment for your services? I don't want to offend you... but I feel I really must give you something. Will you take 10 crowns?"

Max then turns to Klaus. "Klaus, thank you for your wonderful speech to the court. You should become a lawyer yourself! Now that I have some money, I can pay you back for the what you spent on the physician. 5 crowns, wasn't it? Please, take the money." He presses five crowns into Klaus's hand. Then he pauses, blushing. "Uh, Klaus, you saved my life in the sewer, and then you were so kind to me while I was injured. I'd like to give you some money, but I don't want you to think I'm trying to buy your friendship. Would you accept 10 crowns, as a gift?"

The three of them leave the tent, and meet up with Julian outside.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 13, 2012, 11:08:50 PM
[commandant]

"Forgive me, Miss Mortus," Elisabeta purrs, "but I have never heard of the House of Basanduine." She looks at Pietr, who shakes his head.

"That in itself means little," he says, "since we do not currently engage in any direct trade with Nordland."

"Neither do we - but of course, we are always interested in expansion."

"It is rather a long way, of course, and the Marienburg route is expensive." Pietr frowns. "The Haagens have the Marienburg trade firmly in their grip."

"Not so firmly now, Pietr - we have made some gains recently." Elisabeta smiles. "The Teugen family has excellent trade links to Middenheim, and once there the journey to Nordland is trivial."

"Not trivial, my dear! I think only the Steinhager caravans are sufficient to the task."

"Perhaps a joint venture then? So, Miss Mortus: you wish to purchase a sample of wine for this northern lord of yours. Do you intend to transport it yourself, or will you want us to ship it for you?"

"And then there is the matter of which wines you are interested in," Pietr says, "Would you like me to arrange a tasting session?"

"Of course, a deposit would be necessary before any further progress could be made," Elisabeta adds.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 14, 2012, 02:27:57 AM
"I appreciate your gratitude, young Max, but I would be more honored to simply be counted your friend, and no true friend would accept payment for simply acting within the tenets of fellowship. I know Klaus would have acted just as I did if he had heard those fellows' eggregious insults! Let us put the matter behind us and go get you some proper gear."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 14, 2012, 06:43:43 AM
Klaus seems to be very happy that the affair went so well for Heinrich and Max, as he knows how fickle the imperial law can be. A foul mood of the magistrate would have been enough for Heinrich and Max being walked off to the stocks. Now he is very intent to leave the scene to not attract more attention to the group. Upon the offer of Max to receive 15 crowns his smile broadens even more, just as he considers taking the money he hears Heinrich making his.....friendship speech. For a moment his eyes dart from Max to Heinrich and back again.


"Well of course Heinrich is right. True friends do things like that every day, Max you really should learn to choose your friends more wisely. Those guys, your fellow students were no true friends. They exploited you wherever they could. Now Heinrich and of course me too only have the best of you for you in our interest, and I am pretty sure you see it the same way. I am sure at some point in the future we will need the help of you as dire as you needed ours and then....you as a true friend will be there to help us out. Therefore I won´t take those 10 crowns, but I gladly take those 5 crowns as compensation for the physician." As Klaus accepts the money he also explains on the way out how he wants to try to get access to one of the Barons underlings to try to gain the attention of the Baron on the unholy actions that go on in the city of Bogenhafen, in hope to gain support and protection of the local Lord.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 14, 2012, 06:56:58 AM
Klaus seems to be very happy that the affair went so well for Heinrich and Max, as he knows how fickle the imperial law can be. A foul mood of the magistrate would have been enough for Heinrich and Max being walked off to the stocks. Now he is very intent to leave the scene to not attract more attention to the group. Upon the offer of Max to receive 15 crowns his smile broadens even more, just as he considers taking the money he hears Heinrich making his.....friendship speech. For a moment his eyes dart from Max to Heinrich and back again.


"Well of course Heinrich is right. True friends do things like that every day, Max you really should learn to choose your friends more wisely. Those guys, your fellow students were no true friends. They exploited you wherever they could. Now Heinrich and of course me too only have the best of you in our interest, and I am pretty sure you see it the same way. I am sure at some point in the future we will need the help of you as dire as you needed ours and then....you as a true friend will be there to help us out. Therefore I won´t take those 10 crowns, but I gladly take those 5 crowns as compensation for the physician." As Klaus accepts the money he also explains on the way out how he wants to try to get access to one of the Barons underlings to try to gain the attention of the Baron on the unholy actions that go on in the city of Bogenhafen, in hope to gain support and protection of the local Lord.

"That's not a bad plan, Klaus, but I worry how far the corruption might go. At any rate, we shouldn't speak of such things out here in the open. Let's go sell these silver pieces, get Max some gear, and figure what we should do from there."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 14, 2012, 08:53:35 AM
"I thank you for your interest," Mortus says.   "What you must understand is Lord Olgoleor is a very private man.   The standard method that we normally use when trying to sell him a new wine is to engage an agent such as myself to purchase some tasting barrels to carry north to him and then if he enjoyes the wine to return for a much greater order."   She pauses and smiles.   "I will transport the sample myself.   Lord Olgoleor is very interested in new wines however it is of vital importance that the surprise of a new arrival not be spoilt by information leaking north.   I am sure that you will understand."   She pauses again.   "A tasting would be very good I think.   Though only with three or four wines.   I would not ant to be carrying too many casks north."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 14, 2012, 08:59:58 AM
Max is speechless. His eyes well with tears, but he does his best to hold them in. He hugs Heinrich, and then Klaus. Only then is he able to talk, "Heinrich, Klaus... you are the best friends I have ever had, even though I've known you for a short time! I promise I will do anything I can to help both of you, no matter what dangers you face!"

It's all a bit embarrassing.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 14, 2012, 09:09:14 AM
Klaus is very emberrassed by the scene, he also looks around if someone else in the crowd that has listened to the trial looks exceptional, people overly interested in us or the trial or pretty young women that might be impressed by Klaus`s heroic speech.

"Well Heinrich got it right though, if you want to help us we should need to outfit you with sturdy clothes, maybe even an armour and also some weapon, maybe a sword representing your nobility. Let´s pick up Julian on the way out.....Mortus still isn´t around? I wonder what she is up to now."

If Klaus manages to catch Julian still in talks with the guardsmen he would like to  join the conversation and ask if the guards know any more detail on the Sergeant Hohlbein what kind of guy he is, what his temper is and since when he is serving in the guard.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 14, 2012, 09:57:54 AM
[commandant]

"If it is only a matter of three or four casks of wine, then I am sure you will be able to pay for them? Your lord must have provided you with sufficient funds, after all." Elisabeta smirks as she says this.

"Now now, Elisabeta: let us not imply that Miss Mortus is without funds. Why, that is almost as bad as saying she is a fraud!" Pietr looks shocked at the idea... superficially, at least. He smiles at Mortus, "perhaps, Miss Mortus, you can allay my associate's groundless suspicions by showing us that you can pay for the wine?"

[Make a Fel test if you intend to bluff them.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 14, 2012, 10:00:50 AM
“We found the goblin in… er.. a side drain” The lie comes clumsily, unnaturally, to the dwarf. “I don’t know why they claimed to have found him in a store room, or why someone would want to invent that fiction. Perhaps they wanted to tarnish the Steinhager’s reputation or bring their secu ity to question'

Julian will stop at the freak show in their way to the shops,  taking the pelvis with him.
[Julian is ready to go shopping!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 14, 2012, 10:52:15 AM
Julian's conversation with the guards is over by the time Heinrich, Klaus and Max emerge from the court. No one is taking any notice of them - a small crowd has gathered to throw things at the two students in the stocks. The other two students are nowhere to be seen.

Julian wants to stop at the freak show on the way to the merchant stalls, and since they are passing anyway the others go with him. Doctor Malthusius sees Julian and greets him, "Ah, good day to you, sir! I'm so sorry you had a wasted trip into the sewers. I went to the court this morning to ask if there was any news, and they told me my goblin was killed in a warehouse by the docks. It's a terrible shame - it was a unique specimen. What I don't understand is why the authorities won't at least return the body to me. I could have it stuffed and mounted as a display. What possible reason could they have for keeping it? Anyway, I am grateful that you made the attempt at least. Can I offer you all a glass of brandy, and perhaps a pipe? I have an excellent Woodhill Gold, from the Moot."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 14, 2012, 11:02:44 AM
“Ah, very kind, very kind. Smoke from the moot is the best” Julian takes the brandy and a pipe- pipe smoking being his favourite past time. He takes a few puffs savouring the sweet taste of the tobacco, before saying “There is something amiss here, Doctor, we have both been lied to, and I cannot work out why. The goblin wasn’t killed in a warehouse, and we have recovered the body… well, some of it anyway.” Julian again produces the goblin’s pelvis, pressing it into Malthusius’ hand.
“I’m sure this would still be of some value to you, the mutated bone structure is clear, so our trip was not entirely wasted”
Julian lets the hint hang in the hair, which is by now heavy with pipe smoke, and takes a gulp of brandy.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 14, 2012, 11:20:55 AM
Mortus will take six golden crowns out of her purse and stack them neatly on the table infront of her for a few seconds before sweeping them back into her purse.   She will raise her eyebrows slightly as she does this.

"I also have letters of credit from Anairgead von Basanduine that I will be able to cash in order to meet the payment.   I assure you that I have being given a line of credit that is more than long enough for the purchases of sample casks that I have in mind." she says.   "I understand that you must not take the word of any merchant that appears in the guild hall.   I hope that this is enough of a display in order to set your mind at risk.   You would understand of course why a young woman, travelling with only a few friends and on a secret mission for Lord Olgoleor would not want to carry vast sums of gold in coin with her."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 14, 2012, 12:31:12 PM
[At the freak show]

The doctor is astonished by the sight of the goblin pelvis. "But where did you find this? In the sewers? Oh my... there are some scratches on the bone, suggesting that the poor creature was eaten. Do you have any idea what did this? And why would the town lie to me? It makes no sense at all." He shakes his head sadly, and then takes a long puff at his pipe.

"I know I promised you 50 crowns to retrieve my goblin, but I'm sure you must understand that I cannot afford to pay such a sum for the pelvis only. However, the pelvis is the critical feature of the specimen, and will still serve as an interesting part of the show. I could pay you 25 crowns for it, I believe. Is that acceptable?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 14, 2012, 12:45:23 PM
[Commandant]

Elizabeta's eyebrows rise as Mortus shows her the six crowns.

"Ah, we are talking about a very small order indeed then. I think my time could be used more profitably. Good afternoon." She immediately stands and leaves the room.

Pietr smiles. "Please, pay her no mind, Miss Mortus. The Teugen family has become very arrogant lately. I assure you that the Steinhager family is interested in your business, no matter how small it may be to begin with. However, I have other matters to attend to. I shall refer you to my clerk, Anders. He will allow you to taste some of our best wines, and will afterward be able to sell you a small selection of them." He writes a brief letter of instruction to this effect, and passes it to Mortus. He then calls out to a servant, who enters the room at once. "Escort Miss Mortus to my clerk's office." He rises, and bows slightly to Mortus. "Good afternoon to you, Miss Mortus. I look forward to doing business with you in the future."

The servant will lead her to the clerk's office.


[Keep in mind Mortus has low Fel and no economic or social skills! She's not terribly convincing.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 14, 2012, 01:03:10 PM
"Very generous Doctor. We would be happy to accept. However, we don't know what did this, or why the town are lying. We did fight some sort of... sewer blob down there, and we saw large rats, so there could be any manner o creature in the sewers.

Bogenhafen seems to have a few secrets. "
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 14, 2012, 01:06:50 PM
"Good day to you as well sir," Mortus says taking the letter.   "I look forward to doing bussiness with you."   She will follow the servant.

"Not very nice the Teugens," she will say with a smile when they have left the office.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 14, 2012, 01:12:24 PM
Realizing that the group will first take some time smoking mind altering herbs and then going to buy some goods Klaus wants to try finding the Baron so he wanders off to the jousting area. Before leaving he will put his hand on the shoulder of Max telling him to get the best equipment his money can buy as it might become even more dangerous the next days.

He asks some of the local guards what the sigil of the Baron is joking that he doesn´t accidently cheer the wrong noble. If he knows what the sigil is he will try to find some guards bearing the code of the Baron and telling them to be brought to the captain of his guard or some other underling higher in the ranking.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 14, 2012, 02:29:35 PM
The doctor hands Julian the money. "There's something bad happening in this town, certainly. I will be leaving as soon as the fair is over - I only wish I could go sooner, but I can't afford to lose the business. May Sigmar watch over you all!"

He makes the sign of the hammer, and then says, "Take some pipeweed with you: I find it helps me think, and no doubt you'll need to do a lot of that!" He gives Julian a pouch of the pipeweed they've been smoking, and then bids them farewell.


Julian, Heinrich and Max go on to the merchant stalls. Heinrich sells the silver candlesticks and the tray (each in a different place, to avoid raising suspicion) and makes a total of 70 crowns.

Max is very excited about buying weapons, and babbles on at some length. "Klaus told me to get the best things I could, since it could save my life. I'm sure he was right - he's been in so many battles! Will you help me choose things, Heinrich? And you too, Mr. Julian sir? I wonder if I need some new clothes. Maybe some proper shoes instead of sandals? And some longer breeches? I must get a bow - I hope you'll give me some advice on shooting one, Heinrich. And I need a weapon - should I get a sword? Or an axe? Is an axe best, Mr. Julian sir? I'll buy a new knife so I can return yours, Heinrich. I think I need a shield too, with an impressive design on the front, like a real soldier would have! And a helmet. I'd like a mail shirt too, but they are so expensive and anyway I think my chest is still too sore to hang all that metal against it. Maybe I could get some leather armour."

What are Heinrich and Julian interested in buying?
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 14, 2012, 02:54:25 PM
[Fandir]

Klaus makes his way to the jousting area, which is packed with well-dressed men and women. There are a large number of guards stationed around to keep undesirables away - Klaus walks right up to a couple of the guards, and asks what the baron's coat of arms looks like - joking that he doesn't want to cheer the wrong side.

[Fel test = 32 = pass!]

They tell him that the baron's arms incorporate a winged red fish on a yellow field, and this badge can be found on all the members of his household. The Grand Duke of Middenland, whose retinue is the other party in the contest, uses a white wolf's head on a blue field.

Heinrich works his way through the crowd, until he can see the jousting field itself. Two knights are ready to begin: each is fully armoured and mounted on an enormous warhorse. One has an orange and blue shield, with a white wolf's head in the top left quadrant and a white hart in the lower right. The other has a split red and yellow shield, with the baron's fish on the yellow side and a yellow serpent on the red side. As Klaus watches, the knights charge toward each other. The blue and orange knight breaks his lance against the red and yellow knight's shield, causing him to rock in the saddle. The crowd roars with approval.

Klaus looks towards the red and yellow knight's side of the field, and sees a group of armed men wearing the baron's badge. He approaches them and introduces himself, asking to speak to someone in authority.

[Fel test = 94! Fail]

"Why should anyone in authority be interested in you?" sneers one of the guards. "You don't look like the kind of man the captain would speak to. You look more like the kind of man he'd tell us to beat up and throw in the river. What do you want anyway?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 14, 2012, 03:01:07 PM
"Well to start with I rather dont want to be beaten and thrown into the river. My name is Klaus Metzger and while trying to earn some money working for the city of Bogenhafen I found out something terrible endangering the city of Bogenhafen at least but maybe even the whole province. I can´t say more to you and have to speak to the captain of the guard. Of course I would pay you for your effort of arranging a meeting with him. (I would like to bribe the guards with an amount that would be appropriate I guess 10 Silver shillings?)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 14, 2012, 03:12:53 PM
'What a nice fellow' Julian says. He is very pleased to have been given some tobacco.

Julian wishes to buy a pipe and a shield.

(Armour seems not worth it? )
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 14, 2012, 03:19:39 PM
[Fandir]

The guard looks at Klaus again, thinking he'd rather enjoy beating him and throwing him in the river. But then he thinks to himself that it's really too hot a day for beating someone, and the river is quite a long walk. Why not just take the money?

[Klaus knows he'll need to offer a full crown to bribe the guard]

[Bribery test against 100-WP (25) +20 (bribery skill) =95% chance to take bribe! Dice roll = 54 = success]

"Well Mr. Klaus Whateveryournameis, since the town is in such terrible danger I'm sure the captain would love to hear about it. He's not a patient man though, so don't waste his time."

He takes the gold crown and casually slips it into his money pouch, and then goes off into one of the nearby tents. He returns shorty after.

"The captain will see you now. Come on."

Klaus follows the guard to the tent, and goes in. Inside, a man is lying face down on a table, naked apart from a cloth over his lower regions. A servant is massaging his back. "That'll do for now, Jacob," he says to the servant, and gets up from the table. His body looks badly bruised. "I was in the joust this morning," he says, "and I didn't do very well, as you can see. I am Sir Martin Rusdorf, captain of the baron's guard. I'm told you have some information that was important enough to interrupt my massage. Let's hear it then."

[be convincing!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 14, 2012, 03:27:15 PM
"Sir, I cut right to the point to not waste your precious time. The ruinous powers are at work in the city of Bogenhafen!"

OOC: Dun Dun dun duuuuuuun. (I take the personal liberty to include Klaus in the thrilling event of a demon appearing)

"We, that is myself and some companions were up to some business in the sewers capturing a goblin mutant that escaped the freakshow when we found a room in which a seven pointed star was carved on the floor, green blood was smeared all over the place and as we tried to enter the room ......" Klaus pauses for theatrical effect the horror plain in his face. "A Demon appeared.....a foul beast with tentacles and razor sharp teeth. I don´t know how we managed to smite it but in the end we managed to banish it. There is a cult in Bogenhafen meddling with the dark powers. We try to find out who exactly is involved but......it might even be someone in power and therefore I thought it best to inform the Baron about the ongoings. If you don´t believe me I could lead you to the summoning room....and with me I mean the dwarven engineer with the map that was part the expedition."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 14, 2012, 03:28:17 PM
Julian wishes to buy a pipe and a shield.

(Armour seems not worth it? )

[Armour is expensive, and you already have leather armour. Plus you have high toughness.]

Julian can buy a fine pipe for 5 shillings.

He could buy an unrimmed shield, which will last through a few fights only, for 10 shillings. Or he can buy a much sturdier shield for 10 crowns, which will last for considerably longer.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 14, 2012, 03:31:44 PM
[Fandir: make a Fel test! You have a bonus from your story, but I want you to make the roll!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 14, 2012, 03:34:13 PM
OOC: Oh noooooooo!

 :Ohmy:

Ok I use your dice rolling programm this time.

I rolled a 46
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 14, 2012, 03:48:01 PM
[46 = your exact Fel score!]

Sir Martin stares at Klaus in silence as he tells his story. When he's finished, he frowns, and says nothing for what seems a long time. At last, he says, "Your story seems absurd... and yet, I find myself believing you. If you are telling the truth, then this is a serious matter indeed." He paces up and down for a minute or two, while Klaus waits nervously. "I should like to see some evidence. You will lead two of my men into the sewer, and you will show them the room where you claim to have faced this demon. If you are lying to me, I will have you flogged. Jacob, fetch Ulrich and Walter."

The servant leaves the tent, and returns with two of the baron's guardsmen. "You two are to escort this man into the town sewers, where he will show you a certain room that he claims was used to summon a demon. You are to confirm his story, and to bring to me any evidence you find there. Keep a close watch on this man, and be sure to bring him back with you, so that he may be rewarded... or punished."

Sir Martin looks at Klaus again, his expression uncertain. "Do you have anything further to say before you go?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 14, 2012, 04:03:20 PM
Julian buys a fine pipe and an expensive shield.

He is very happy with his rewards and always buys the best ewuiplent he can afford.

'Heinrich, what did I owe you for the helm? '
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 14, 2012, 04:06:10 PM
"Well maybe one thing, there won´t be much to see right now the demon was banished and the one occult item we found there a skull was smashed by one of us. But your guardsmen can confirm the seven pointed star carved into the floor. Also the dwarf stated that there was a secret door alas it can only be opened from the other side, so if your men together with me find the room you should already try to plan a search on the building above the place OR get some hammers and gear to break the door down from the sewer side." Sweat is running down Klaus forehead as now everything depends on the room still being there....but there is no rational reason it won´t be. So he will wait for the two guards on their arrival he will greet them politely and then go with  them in tow towards the manhole that leads into the sewers.

OOC: I guess the guards will take light with them...right?

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 14, 2012, 04:08:05 PM
[Finlay]

"Mr. Julian sir?" Max says, "Is this a good axe to buy, sir? It looks very fearsome to me, sir, but I'd appreciate your opinion on it, sir."

Max is looking at a large and rather fancy axe that costs 10 crowns. Julian doesn't think much of it. He can see several more practical-looking axes for between 5 and 7 crowns.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 14, 2012, 04:12:32 PM
“An axe is a good choice Max, needs less training than a sword. But I think you want something less fancy and more practical. What about this one?” Julian holds up the 5 crown axe.
“some more sturdy shoes and breeches would not go amiss either”
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 14, 2012, 04:24:16 PM
[commandant]

The servant looks startled when Mortus makes the comment about the Teugen family. He looks around quickly to see if anyone is watching, and then leans forward and whispers to Mortus, "The Teugens are a bad lot! Don't get involved with them, miss."

He leads her to the clerk's office. Inside, she is greeted by a stooped old man, who takes the letter Pietr gave her and reads it. "Good afternoon, Miss Mortus, I am Anders. You wish to taste some wines, I believe? It would be my pleasure."

Anders presents Mortus with a selection of different wines, and she tastes them all with some enjoyment.

"I do hope some of those will appeal to the pallet of your lord in Nordland? Would you like to purchase a number of bottles to take with you? If you wish, you can tour our warehouses - it will give you an opportunity to see the range of goods the Steinhager family deals in, as well as the efficiency of our service."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 14, 2012, 04:29:24 PM
Max listens attentively to Julian's every word. "Thank you, Mr. Julian sir! I'll buy the axe you think is best, sir, and I'll get some proper shoes and some new breeches too! I want some like Klaus's, or Heinrich's. And a helmet and a shield and a leather vest.

"Heinrich," he says, "which bow should I get? There are so many to choose from!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 14, 2012, 06:37:33 PM
Mortus looks really pleased.   She sips each wine carefully and smiles.

"You have some very fine vintages here," she says.   "I would be very pleased to have a tour of the warehouses.   Thank you very much."

While in the tour of the warehouse Mortus will keep an eye out for anything strange.   When it is finished she will buy two bottle of wine that she thinks will get great favour up north and then head to find the others
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 14, 2012, 08:53:49 PM
Max listens attentively to Julian's every word. "Thank you, Mr. Julian sir! I'll buy the axe you think is best, sir, and I'll get some proper shoes and some new breeches too! I want some like Klaus's, or Heinrich's. And a helmet and a shield and a leather vest.

"Heinrich," he says, "which bow should I get? There are so many to choose from!"

"Let us see what can be found." Heinrich will look for a quality bowyer and fletcher, and will purchase 20 more arrows when he can.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 14, 2012, 10:06:13 PM
[Fandir]

Sir Martin scowls. "So, you are already telling me that there will be little evidence! This had better be more than a story, or I promise you will regret it. Go!"

The two guardsmen, Walter and Ulrich, go with Klaus into Bogenhafen. They are a grim pair, and have little to say to him - they are angry that they have to go into the sewers on what is probably a wild goose chase. Klaus directs them to the manhole he entered before, and sure enough the ladder is still in place. The guards light a torch each, and hand another to Klaus, and they descend into the sewer.

Memories of his previous expeditions come immediately into Klaus's mind: the horribly mutilated corpse of the poor dwarf, appearing to scream as it fell back against the sewer wall; the terrible blob creature, swallowing Boris whole; the awful, discordant noise that accompanied the destruction of the demon. He fervently wishes he'd never agreed to come back here... but maybe this is the only way to save the town?

Walter leads the way, directed by Klaus, and Ulrich takes up the rear. Clearly, they don't want to give Klaus a chance to escape... As they take the familiar route towards the secret room, the sewer is quiet apart from the occasional chittering of rats. Klaus keeps an eye on the surface of the water, fearing to see the bubbling that will herald the return of the blob. But the water is still.

At length they reach the body of Gottri the dwarf - or what remains of it. The rats have eaten away a great deal of the flesh. Klaus can't bear to look at the body, but he points it out to the guards. They aren't impressed - it's horrible, certainly, but it's just a dead dwarf.

They continue until they reach the secret room - this does surprise the guards, and they prepare their weapons as Walter tries the door. It's locked... Klaus is sure that the door was open before. In fact, didn't the door have a grating or something in it? This one is solid... and it looks new.

Walter takes out an axe, and begins hacking at the door. It takes him a while to break it open, and all the while Klaus is dreading what will be on the other side. At last, the door is opened. "After you," Walter says to him, and he goes inside.

The room is the same size as it was before. But it's completely empty. There's no cabinet, no circle, no star, no goblin bones, and no blood.

"Where's this evidence then?" Ulrich asks him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 14, 2012, 10:34:20 PM
[Shopping still]

Max buys the axe Julian selects for him. He also buys a new knife, and returns the one he borrowed from Heinrich.

Heinrich finds a good fletcher's stall where he can buy himself some decent arrows. 5 arrows costs 30 shillings.

He selects a suitable bow for Max - not too powerful, so that the boy can draw it, and not too long either. He also helps him choose a quiver and 20 arrows. Max pays for those.

Max then buys a cheap metal helmet, a leather vest to protect his body, and a brightly-painted but cheap and rather flimsy wooden shield. "Look Heinrich, it has a cockatrice painted on it! That's on the flag of Ostermark you know - it's just what I dreamed of having when I was a boy!"

Lastly, he buys a pair of hard-wearing breeches, a pair of shoes, and a shirt that fits him better than the one he got at the inn. He's spent most of his money.

He changes into his new things right away - apparently not noticing or caring that he's doing so in public. "How do I look Heinrich, Mr Julian sir? Do I look like a soldier? I feel like one!"

He actually looks a bit ridiculous, but telling him so would probably crush his spirit.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 14, 2012, 10:50:17 PM
Heinrich assures him he looks every inch the fearsome warrior.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 14, 2012, 10:52:53 PM
"Thank you Heinrich, that really means a lot coming from you!"

[if everyone is done shopping, you can decide what to do next. Mortus is still time-shifted into the afternoon, and Klaus is in the sewer having a bad time.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 14, 2012, 11:14:44 PM
[commandant]

Anders smiles, and calls in a servant. "Fetch Gotthold, would you."

The servant returns shortly, along with a bulky man with a shaved head. "This is Gotthold, my factotum. He'll see to your tour. Good day now, and I hope to see you again, Miss Mortus."

Gotthold bows, and leads Mortus out onto the street. He takes her to the riverside docks, on the way pointing out various interesting sights and chatting about the weather and other minor things. At the docks, he points out the many Steinhager boats, and describes the varied and interesting cargoes they carry.

He takes her into warhouse one - the one nearest to the town wall. It's packed full of crates bearing the Steinhager mark. "This is where most of our wine is stored at the moment. Come inside... I'll close the door so no one tries to sneak in."

Mortus feels slightly uneasy.

"Now, down here are the wines you tasted. Follow me... good." Mortus finds herself in a dead end among the crates. Gotthold is between her and the exit.

"Right," he says, in the same friendly tone he's used all along, " how about you tell me who you are, and who you are really working for."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 14, 2012, 11:27:06 PM
Julian needs to go to the town hall to get the reward from the clerk.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 15, 2012, 03:19:51 AM
Julian needs to go to the town hall to get the reward from the clerk.

Heinrich (and Max I suppose) will follow. Then we need to find Klaus.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 15, 2012, 08:15:15 AM
Heinrich, Julian and Max stroll into town, and soon reach the town hall. Once there, Julian is able to cash the money order and collect the reward of 40 crowns.

"I wonder where Klaus is?" Max says, "he should be back from talking to the baron by now, and I want to show him my new weapons and things. I hope he's not in danger! Can you track him, Heinrich?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 15, 2012, 08:40:33 AM
OOC: Wow....cliffhanger it is like the Empire strikes back...the most important characters (Commandante and me  :engel:) are in deep trouble....can the heroes still turn everything to the good? Turn on the next Episode of

Klaus Metzger.....Hero of Bogenhafen.

Klaus feels fear twisting his bowels when he sees the new door.....incredible dread enters his mind as he imagines how he will be bound and flogged. He has seen several petty criminals being punished that way but never had to experience it by himself. His fear peaking as he sees the empty room, his legs are like jelly and about to give way under him. His stomach recoils and he barely resist to throw up on the floor right there.

"No.....no no no. This can´t be." He walks into the room to examine everything.....he puts a finger on the tiles to check if the mortar is fresh....if someone has placed new tiles here overnight. "It was here I swear it....lets...." He licks over his very dry lips his voice an annoying high whisper "lets see if the secret door is still there." He stands up and walks over to where Julian found the secret door and with desperation pounds against the wall to see if it sounds hollow. At least he is the only one in this......actually he didn´t want to share the reward with the others, he already thought about collecting the reward of the Baron and then leaving this place as fast as possible and as far as possible......now he would be in trouble. If he was lucky he only would be flogged, if not......
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 15, 2012, 08:59:03 AM
"I can certainly try to track him, but with all these people his trail will be very difficult to pick up."

Heinrich makes the effort.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 15, 2012, 09:06:44 AM
Klaus can tell that the floor tiles are indeed new. When he hits the wall where Julian said the secret door was, it does make a slightly different sound to the other walls... but only slightly.

"This looks like someone's cellar," Ulrich says, "no law against having a cellar."

"Right," Walter says, "and even if there is a secret door, so what? No law against those either. Or against re-tiling your floor. You said there would be evidence of demon summoning down here. You know what I think? I think you got drunk, and you came down here and imagined all sorts of crazy things."

"That's what I think too," Ulrich says grimly, "and I'm pretty damn annoyed I've been made to go into this stinking rat hole for no good reason. I think it's back to the captain with you, mate."

Walter blocks the door, while Ulrich advances on Klaus.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 15, 2012, 09:19:26 AM
"But...wait, don´t you fools understand? They cleared up the evidence. They realized that we have seen the place and retiled the floor. Here check the mortar it is fresh only a few hours at best. Why would anyone retile his cellar during a festival?" Klaus is desperate and considers fleeing, but resisting them would only make his story even more unlikely.

"What if.....what if the dwarf of our group would swear on his beard.....I mean make an oath that there was a demon down here? Dwarfs are very serious about this kind of stuff."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 15, 2012, 09:26:04 AM
"What dwarf? This story gets more ridiculous all the time. How should I know why they re-tiled their cellar? Maybe the damp got in and ruined the old floor. I've had enough of this: you're coming to see the captain. You can tell him about your dwarfs and your tiles and see what he has to say to it." Ulrich puts his hand firmly on Klaus's shoulder. He's holding some manacles in the other hand. "Put your hands out in front of you."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 15, 2012, 09:28:29 AM
Heinrich knows he has no chance of following Klaus's trail through the busy streets of Bogenhafen. All he can think to do is go to the jousting area where Klaus said he was going to see the baron, and look for signs of him there, or think where he might have gone afterward and ask around.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 15, 2012, 09:31:27 AM
Klaus gives up and seems to shrink to half his size, with a sigh he puts his hands in front of him, fighting down tears that swell up into his eyes.

"You know....this isn´t necessary I will come without trying anything....and I don´t want to be in manacles should something vile appear in those sewers again. Please don´t chain me. I will do everything you say."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 15, 2012, 09:45:58 AM
Ulrich laughs, unpleasantly. "That's what they all say. Don't worry, we'll make sure you get back to the captain nice and safe - we'd be in big trouble if you were eaten by a demon, or something like that." He locks the manacles around Klaus's wrists.

Ulrich gives Klaus a shove to start him walking. Walter leads the way, with Ulrich behind Klaus and holding his shoulder so he doesn't fall. The journey back to the manhole is especially frightening for Klaus. He imagines falling into the water and drowning, weighed down by his chains... or being engulfed by the blob-monster, just like poor Boris.

But, they arrive safely at the manhole. Klaus finds the ladder difficult to climb with his wrists manacled, but Walter and Ulrich manage to push and pull him out onto the street.

The sun is shining brightly down on the town. Curious passers-by stare and Klaus and the two guards. "Off to see the captain then," Walter says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 15, 2012, 10:28:57 AM
"Heinrich, Mr. Julian, I'm really worried about Klaus," Max says. "Shall we split up and look for him?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 15, 2012, 10:34:14 AM
KLaus looks down so hopefully less people recognize him and will walk along meekly already thinking up the conversation with the captain and how it might still be possible to convince him of the danger looming.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 15, 2012, 10:53:44 AM
"Heinrich, Mr. Julian, I'm really worried about Klaus," Max says. "Shall we split up and look for him?"

"No, Max, it will be best if we stick together. Don't worry, Klaus can take of himself. We should head to the lists. He mentioned finding the Baron for some reason, and I imagine that's where he still is, grumpily sulking at having been refused an audience."

Heinrich guides Max in that direction.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 15, 2012, 10:58:34 AM
Let's at least head to the jousting arena and see if we can find him.

I just hope the baron isn't cruel and stupid like Herbert
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 15, 2012, 11:06:27 AM
"Oh, I'm sure you're right Heinrich," Max says, "you're so much wiser than I am. I really am worried though."

Heinrich, Julian and Max head back out of town through the postern gate, and walk towards the lists. The area is crowded with minor nobles, wealthy merchants, and guards. Beyond them, the sunlight catches magnificently on the armoured knights as they prepare for another bout.

As they get closer, Max suddenly shouts, "Look, there's Klaus! Where are they taking him?" and points towards a group of tents, surrounded by armed men. Klaus is being escorted into one of the tents by a pair of guardsmen. Without waiting to see what the others do, Max runs towards the tent as fast as he can.


[Fandir]

Klaus is marched through the town to the lists, and taken into the captain's test. Inside, the captain is sitting at a desk - now fully dressed - and writing something. He looks up, and says, "Well?"

"No evidence at all, sir," Walter says, "there was a room, like he said, but it was empty. Just a cellar, I think."

"That's right sir," Ulrich adds, "no sign of any magical business at all."

The captain looks at Klaus, "Do you have anything to say for yourself?"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 15, 2012, 11:07:29 AM
Heinrich will sprint after Max, attempting to intercept him before he does anything foolish.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 15, 2012, 11:11:20 AM
"They covered it up as they must have realized we found out about the place, there was a new door and the tiles on the floor were freshly mortared." Klaus looks to the guards. "Tell the captain that the mortar was still fresh....and the secret door also was still there.I...I just wanted to help the city. I didn´t want all of this to happen, oh please don´t flogg me. There is a dwarf that will swear an oath that there was a demon down there I can bring him here, him and the Bounty Hunter Heinrich too, and Max a lawyer to be of a rich family he will vouch for me."Klaus collapses to his knees begging for mercy." Oh please me lord you have to believe me, I will find you more evidence if you give me time."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 15, 2012, 11:54:31 AM
How many other people are in the warehouse?

"I am a wine factor for the house of Basanduine," Mortus says calmly.   Her voice is friendly but there is also a hint of steel in it.   She walks very close to Gotthold.   "Your master and you both know that.   Why would I be working for somebody else?"   She pauses to consider, looks down at her staff and decides that she is not a match for Gotthold and drops it on the ground.   "You are worried I am sure by the small amount of wine that I am ordering and the seeming lack of funds that I have.   I assure you that there is no need to be worried.   Use your merchants brain.   Would you send a rich covoy south on a secret mission to aquire some modern and new wines when a single person with a handful of coin will do the trick themselves."   She reaches out and grasps Gotthold's arm.   "Really why would you set up an innocent young woman in this way?"   Her eyes pleading.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 15, 2012, 12:23:32 PM
Julian follows Max to the tent, but does not run.

He will tell a guards men that he wants to vouch for the fellow in chains.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 15, 2012, 01:44:27 PM
Heinrich races after Max, but he can't overtake him. [same move value = run at the same speed]. Max reaches the guards near the tent, and tries to run past them. One of them steps in front of him and puts a hand on his shoulder, "Stop right there, boy. Where do you think you're going?"

"That's my friend Klaus in the tent. He's been arrested and he's innocent! Let me past, please!"

Max tries to get past the guardsman, who backhands him across the face. Max staggers backwards. At this point, Heinrich arrives. Julian is advancing on the tent at a fast walk, but won't reach it for a few more moments.


[Fandir]

A look of disgust comes onto the captain's face as Klaus begs him for mercy. "Secret doors and new tiles are not evidence of demon summoning. I investigated your story because something about it seemed believable. I see that I have made a fool of myself. I am not interested in hearing any more stories, either from you or your friends. I told you what would happen if you lied to me."

He looks at Walter and Ulrich. "Take him outside and flog him." He returns to his work.

"Yes sir," the guards say, and drag Klaus out of the tent.

Outside, Klaus sees Heinrich and Max, their way blocked by guards. "Klaus!" Max shouts.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 15, 2012, 02:01:34 PM
[commandant]

Gotthold looks at Mortus thoughtfully, weighing  up whether or not he believes her.

[Fel test = 16 = pass! Would you believe it!]

And thinks: she's just a young woman, isn't she! Rather a charming and innocent one too - how could she possibly be a spy?

"I'm sorry, miss, but your story seemed suspicious to my boss. He's getting to be cynical in his old age, I think. It wouldn't have been the first time a spy or a thief tried to infiltrate the guild, you know - this is a rough business. Especially in this town. I hope you won't think too badly of us. After all, you can be sure we'll protect your interests too, if you decide to deal with us.

"Let's sort out which bottles you want to buy. Then we can finish your tour, if you like? I can show you the other warehouses - I promise not to threaten you!" He laughs.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 15, 2012, 02:08:17 PM
“Stop” Julian shouts, one last desperate attempt to stop Klaus being flogged, as he reaches the tent.

“I have an offer for the captain… I will pay bail for this man…”
“If I can speak to captain I can explain my offer more thoroughly.”

Julian does his best to look respectable (which is why he didn’t run to the tent)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 15, 2012, 02:46:30 PM
One of the guards holding Klaus turns to look at Julian. "The captain said this one's to be flogged, and that what's going to happen. I'm not going to disobey the captain for you, dwarf."

Max, his face already swelling up from the blow the other guard gave him, says, "Flogged! But that's not fair! Let me speak to the captain! Or... or... flog me instead! Let Klaus go - he's a good man!"

Max again tries to push past the guards, and is grabbed and firmly held by one of them. Another guard slaps Max across the face again.

At this point, the captain, Sir Martin, emerges from the tent, his face stern and merciless. "What is going on out here? I ordered that man flogged - get on with it."

Walter and Ulrich make Klaus remove his jacket and shirt, and chain him securely to the wooden fence around the jousting area. Ulrich goes off to find a whip.

The captain turns his attention to Julian, Heinrich and Max. "You're the friends he mentioned, presumably. Well, why should I listen to you?"

"Please sir," Max says hysterically, "please let him go! He saved my life in the sewers! Flog me instead of him!"

"Be quiet, boy, or I'll do just that. Well, dwarf?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 15, 2012, 03:16:01 PM
I give you all assurances that this man is telling the truth. I swear it on my beard and on my Father’s beard.
Me, Klaus, our bounty hunter friend and this young lawyer here were all in the room.
I know that the room was empty and we have no evidence, but our presence in the room must have been noticed- I opened the door myself, so it is logical that whoever was using the room would cover their tracks instead of being found out. The room being empty makes me convinced Bogenhafen is in more danger than ever.
To vouch for our trustworthiness I want to point out we have already completed several tasks for the town- I undertook some engineering work while Heinrich here completed a bounty. And together we tracked down the goblin which escaped from the freak show.

I want to pay a bail of 20 crowns to take Klaus from your custody. We will then continue our investigations. If nothing is to come of it, then you are 20 crowns better off. If we are proved correct, the 20 crowns will be returned to me.

But I assure you there is something wrong in Bogenhafen. Think of the honour which you could claim if you were to help us defeat a great evil.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 15, 2012, 04:27:21 PM
Klaus has given in .....he knows justice like that. The noble knight won´t budge on his verdict and the only thing the others might achieve is getting themselves also flogged. He waits for the response of Sir Martin...but already knows what will happen....he has seen it several times. Even if he believes Julian, he will do it....because he had said so. Those nobles never could back down from anything they said....they called it honor....he called it stupidity. Talking of which.....this heroism business was a bad idea from the start.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 15, 2012, 04:57:28 PM
"I don't want your money, dwarf," Sir Martin says, "the man has more than earned his punishment. He is a rogue and a liar and has doubtless done plenty to deserve it in the past. It does trouble me to hear you swear an oath on his behalf though... perhaps there is something in what you say. I will make further inquiries. If you do find any real evidence, then I expect you to bring it to me."

The captain turns to Ulrich, who has returned with a whip (and removed his armour and shirt, ready to go to work). "Begin," he says.

"No!" Max shouts. "You spineless stinking coward!"

The captain looks at Max, still held by the guards, and shakes his head. "You should choose your friends more carefully, boy. You also need to learn some respect. Give the boy a dozen lashes once Ulrich is finished with his friend. Go easy on him though - he's a skinny little runt."

With that, the captain goes back into his tent. Max doesn't seem to have heard what he said - he's still trying to struggle free of the guards, to no avail.

Ulrich spits on the ground, judges his distance, and then swings the whip. It slams into Klaus's back, drawing a line of agony from one side to the other. Again and again the whip rises and falls. It goes on for what seems like forever.

[Klaus takes 3d3 wounds = 6 wounds! Luck use to reduce one dice roll by one  = 5 wounds. Klaus is heavily wounded, and has one wound remaining]

[Cl test to avoid insanity point from torture = 91. Klaus gains an insanity point]

Eventually, it does end. Walter unchains Klaus and lets him go free. He staggers away and falls over.

The guards bring Max up next, while Ulrich wrings the blood out of the whip. Max is stripped to the waist and chained to the fence. Ulrich sighs when he sees Max's skinny back, but brings the whip down anyway. Max cries out in pain.

[Max takes d3 wounds = 2. -1 critical hit to the body! % roll = 02 = winded. Max is heavily wounded, and gets an insanity point from the critical hit.]

[Cl test to avoid insanity point from torture = 71. Max gains a second insanity point!]

Max has passed out before the twelfth blow falls. When he's unchained, he slumps immobile against the fence.

"By Sigmar, I need a drink now!" Ulrich says, sweating visibly, "that was heavy work!"

The guards allow Julian and Heinrich through. "Go and see to your friends," one of them says, almost pityingly.


[Oh dear. I feel like a sadist now.  :icon_sad: ]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 15, 2012, 05:25:15 PM
Julian goes to Max and Klaus. Klaus is groaning quietly on the floor. "I'm sorry, I tried" Julian says as he gives him a sip from his hip flask to revive him and asks "can you remember where that healer was?" knowing that Max and Klaus both need to be tended to.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 15, 2012, 05:57:19 PM
Mortus smiles and her eyes soften again.

"I understand completely," she says.   "I know how much the merchants trade depends on secrets being kept.   Isn't that why I am here alone after all."   She offers Gotthold her arm.   "I would be proud to see the rest of the tour and I must admit that your loyalty to your master does you great credit."   After a few minutes she smiles again.   "Though this town does seem very close lipped and worried about leaking secrets, even more so than normal.   It is not strange for somebody to try and figure out my motives when I first arrive but this is the first time that something like this has happened.   Has your master more reason than normal to be worried about spies?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 15, 2012, 06:39:16 PM
Klaus is sobbing his whole body shaking and he is barely conscious, bloody froth and spittle are leaking out of his mouth it could be that he has bitten his tongue and it seems he has pissed himself because of his fear and the pain. His eyes are closed and he has his hands in front of his face before he finally passes out.

OOC: Huzzah! The Captain will listen to our advances.....I guess Klaus won´t be too keen to be part of the mission once he awakes again. Stuipd hero stuff for stupid heroes.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 15, 2012, 08:24:41 PM
"Julian, we must take them back to the inn and have their wounds tended."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 15, 2012, 09:45:19 PM
Max is totally unresponsive, and is bleeding badly from deep cuts in his back. He needs serious medical attention.

Julian remembers seeing a Physicians' guild marked on his town map - he checks, and sure enough it's on Nulner Weg, between Gottenplatz and the east gate. The guild will certainly be open for business at this time of day, and both Max and Klaus need treatment at once.

[If they receive medical attention from someone with the surgery skill, they will regain d3 wounds, and recover enough to be considered lightly wounded - so will continue to heal naturally over time. The pharmacist Klaus took Max to last night only had the heal wounds skill, which is less effective. Max's condition is unstable - he could die, if not treated soon.]

"That was a bad business," someone says, "the captain's got a mean streak a mile wide. Listen, I'm off duty anyhow - supposed to be watching the joust, but I've lost my stomach for it after seeing your friends get beat. Let me help you carry them. My name's Ludwig, of the baron's guard. It's the least I can do. I figure the boy don't weigh much, but the other man might take some shifting."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 15, 2012, 10:00:27 PM
With Heinrich and Ludwig's help, Julian manages to carry Klaus and Max to the physician's guild, and knocks on the door.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 15, 2012, 10:39:50 PM
People stare at the sight of two bleeding men being carried through the streets, but stand aside to let the group through. Before too long they arrive at the physicians' guild, a large and elegant building with columned frontage in the classical Reman style. Julian knocks on the door. It's opened by a servant, who looks at Julian and decides he must have money.

"Come in, sirs, I will fetch a physician at once." He leaves them in the entrance hall, and disappears off into the building. Shortly after, he returns with a short, fat man wearing expensive clothes. "Good afternoon, gentlemen, I am Doktor Kohler. My my, these two have been in the wars! Well, no matter, no matter. Bring them, do! We'll go to my room."

He leads the group to a well-lit study, where he directs that Klaus and Max are laid on padded tables. "Face down, if you could! Ah, yes. Whipped, I see. Very bad, very bad. Criminals, perhaps, undesirables? Not important! Not my business! My business is healing! Pure science! Higher calling!"

"The boy's the worst, Doktor," Ludwig says.

"Indeed, indeed. I shall require assistance. Karl -," he says to the servant who answered the door, "-here is an alcohol mixture to cleans the wounds. Apply it to the other man's back. I shall attend to the boy."

Klaus wakes up when the potion is applied to his wounds - it stings like hell itself!

"Aha! Pain is a good sign - a sign of health. This poor boy, on the other hand... quite insensible. Deep cuts. Stitches, I think! My stitching is very fine, very fine. No seamstress could better it!"

The doktor stitches the worst cuts on Max's back. Then, with the servant's help, he applies various salves and preparations to Max and Klaus's injuries. He then bandages them. "Wait! Hold your horses, and your dogs! What's this on the boy's chest? Ezartus's Oil, mixed with elemental drasalock? Treatement, unless my nose betrays me and my mind is in league with it, for a corrosive burn to the skin? And so recent! What horrors has this boy faced! Are any of you gentlemen his father? You should take better care of him. I advise it most strongly!"

"Father.." Max murmurs, "I'm sorry father. I'll do better next time. Please don't hit me again."

"He speaks! I have worked my miracle! Drink this dear boy... and you, brave sir... good. That will clear you of pain. Somewhat! All is done! Go, and stay clear of the path of wrongdoing in the future! Or, at least, remember where you may find me! Ha ha!"

[Klaus regains d3 wounds = 2 Luck use +1 regains 3 wounds! And is now lightly wounded - will regain further wounds naturally over time.]

[Max regains d3 wounds = 2, and is also lightly wounded (again)]

"I fear I must now cause you further pain, gentlemen. But to your purses! I must eat, like all men, and must drink, and buy fine clothes! Therefore I beg your indulgence. 4 crowns for my work on the man, and 5 for my attentions to the boy. Nine in all! Very cheap, very cheap. If you would!" He holds out his hand to Julian - having decided he looks the most likely to pay.


Max and Klaus are now able to walk, and otherwise act relatively normally. Ludwig says, "Well, I'm glad I could help you, but I'll be going now. I'm off to the Crossed Pikes for a drink. Sigmar watch over you!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 15, 2012, 11:48:49 PM
[Commandant]

Gotthold shows Mortus around the other warehouses, explaining all the different goods that are to be found in each one. He also answers her questions, "Well miss, there are always people from Marienburg trying to get inside our operation, so they can find out who we're dealing with and undercut us. The Haagen family are in on all that - they're Wastelanders, and they handle most of the river trade from Marienburg. Then there's the Ruggbroder family - they used to be the big men on the Bretonnian market, but the Teugens have been pushing them out the last two years, and they don't like it at all. They're mostly after the Teugens, but since the Steinhagers work so closely with the Teugens they sometimes target us too. We've had a few fires, and sometimes our guards get bribed or poisoned, and then the warehouse gets cleaned out.

"Not to mention there's someone else who's stealing from everyone. Goods just go missing, and no one has any idea what happens to them. People say there's a thieves' guild in town, and if there is you can bet they'd be sending people in to check out what's on offer. People like you, or so we thought, Miss Mortus."

"This is warehouse four. Sorry about the mess - there was some fuss last night about an animal breaking in, and getting crushed when it knocked some crates over. Some sort of big fox, I think. We've not cleaned it up yet because some magistrate wants to take a look. He's coming later, once he's finished his day at the court, I'm told."

Mortus looks around warehouse four for evidence, while trying not to alert Gotthold that she has any special interest. There are a number of splintered crates that look to have fallen from the top of a stack. There's blood on the crates and on the floor under them - reddish-brown in colour. Interestingly, the crates all seem to have been empty.

Gotthold shows Mortus around the remaining warehouses. At the end of the tour he says, "Don't let this go any further, Miss Mortus, but there's a reason the boss is extra careful with security right now. There's a big deal about to go down in the next couple of days. If it works out, Bogenhafen is going to be the richest place in the whole Empire, and maybe the world. Marienburg and Altdorf won't get a look in. The Steinhagers and the Teugens are going to be at the center of it all. You've picked the right people to deal with!"

He sells Mortus the wine she selected [however many bottles it was - decide how much you want to pay], and bids her good afternoon. Before she leaves, he gives her a piece of parchment with his address on. "In case you want anything else, miss. Help, advice, anything at all."

It's now late afternoon/early evening.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 16, 2012, 01:29:57 AM
"Let's get you fellows into a bed. Julian and I will find out what's going on. We need to find Mortus and see if she has learde anything."

Heinrich and Julian will take Klaus and Max back to the inn, with an admonishment to Klaus to rest and keep the boy out of trouble, "He only got lashed out of his loyalty to you." Heinrich adds rather harshly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 16, 2012, 08:10:35 AM
Mortus will go back to the Inn.   Her eyes will widen when she sees Klaus and Max.   She will sit on her bed and stash the wine bottles away and wait for the others.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 16, 2012, 08:21:14 AM
Julian pays the doctor, he doesn't begrudge doing so, but doesn't want to be left out of pocket.
He also gives Ludwig a few shillings (is 3 enough for a few pints? )

'Heinrich, I think we should go and see if we can figure out which building was above the demon room'
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 16, 2012, 08:31:12 AM
Max is weak and confused after his ordeal. When he's brought back to the inn, he realises Julian paid for his treatment and looks in his money pouch. When he can only find 4 crowns in there (all he has left) he offers them to Julian, "I'll pay you the rest when I can, sir. I spent too much money at the fair... oh Klaus, I'm so sorry you were hurt. It's all my fault!" He breaks down and starts to cry.


(is 3 enough for a few pints? )

Yes. It's enough for 4 pints, actually!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 16, 2012, 08:52:01 AM
Mortus arrives back at the inn shortly before the others. She's shocked when Julian and Heinrich bring the injured Max and Klaus in, and asks what happened.

Once Max and Klaus have been put to bed, Julian suggest he, Heinrich and Mortus go look for the building above the demon room.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 16, 2012, 09:19:06 AM
Julian knows that the building is on Kaufman Strasse, close to the end of the paved section. Along with Mortus and Heinrich, he sets off to locate it.

Thanks to his excellent map skills, Julian easily identifies the building, which is an imposing single-story place with a sign showing a barrel with a sigil on it. Mortus recognises this badge as the emblem of the Steinhager family. It looks like an office building. It's a detached building with two doors (one at the front and another at the back). There are two small groups of trees and bushes close by, one within sight of each door.

It's still daylight, and the office is open for business.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 16, 2012, 09:24:28 AM
"What in the name of all things holy happened to them," Mortus demands.   For a few seconds her own ordeal is blown from her mind.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 16, 2012, 07:01:55 PM
"Mortus, didnt you say you had dealings with the Steinhager's? I guess someone should go into the office. "
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 16, 2012, 07:59:58 PM
"I will go there, though not alone.   I have some dealings with the family.   I am posing as an advance buying in foreign wine.   I have made some purchases so they will not be expecting me again so soon.   However I could claim that I have received a letter from the north to look for a greater scope of new wines, that Lord Olgoleor is planning a large party for early in the new year and wants a complete restock of his seller.   I will need a greaters supply of hard money as well as respectable letter of credit which I can write myself," Mortus says.   She quickly explains her dealings with the family, glossing swiftly over the actions of Gotthold, and finishing with.   "Also whatever was killed in that warehouse it wasn't killed by falling crates and it wasn't a goblin.   All the boxes were empty and the blood was the wrong colour.   Still while they were really worried about merchant spying they didn't seem to make any effort to hide the blood in the warehouse."  She pauses, she seems shaken by reviewing her morning.   She stands shaking for a few seconds and then stops with a visible effort and turns back to the other two..   "You still haven't told me what happened to Klaus and Max.   Well I can see what happened but why?"   Her voice becomes slightly sharper as she speaks
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 16, 2012, 10:03:34 PM
"Klaus, while I was shopping for equipment, decided to be a bit heroic..." Julian lowers his voice, careful not to be heard.
"He got it into his head that the Baron would be not involved in what we are dealing with, and powerful to sort it. So he went and convinced one of his Captains about the... problem we encountered in the sewers, and led some of his men to it. on arrival he discovered that all the evidence had been covered up, so he was lashed for lying to the captain. Max tried to stop the punishment so was lashed as well."


"I'll go inside with you Mortus, but I think you should do the talking. I can look respectable though. Is there no other pretext we could think up that meant we didnt need money? Perhaps we could ask someone what this building is."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 16, 2012, 11:39:11 PM
"He did what?" Mortus asked, shock clear in her voice.   She shakes her head slowly from side to side.   "The poor fellow."

In order to get her mind off Klaus Mortus thinks about the office.   She feels the letter in her belt pouch.

"Gotthold gave me a letter in case I needed anything in the further," she said.   "We could go to the office to see if he is there.   I don't expect that he would be but it would give us a reason to be there.   I would just need a reason to need to talk to him."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 17, 2012, 03:52:34 AM
Heinrich speaks up, "I think we should wait until dark. Julian and I can break in and find all the evidence we need."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 17, 2012, 08:54:59 AM
[back at the inn]

"Klaus?" Max says, his voice sounding very small, "how do you feel? I'm so sorry about what happened. The captain wouldn't listen to me... if only I'd told him who I was, instead of insulting him! He might have listened then. It's all my fault, what they did to you. Can you forgive me, Klaus?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 17, 2012, 09:02:16 AM
Klaus opens his eyes.....still lying in the tavern bed he smells the fresh linen of the pillow his face has rested in for hours. His senses are still numbed by the potion the physician gave him but he still can feel the burn on his back...and the rage in his gut. Why.......why did he even go to that captain. It was completely not like him, Klaus would have kept his profile low, tricked some of the guests of the town out of their money and moved on. Why in the chaos wastes (I am not sure there is a concept of hell and heaven in the Warhammer World) did he stick around and spent most of his time and energy on finding out about those demon worshippers.......then it dawned on him as he turned his head and saw Max on the other bed.


It was all the fault of that fucking idiot. His hero worshipping made Klaus think he WAS a hero. Only because of that fool did he go to the captain, this naive little puppy lulled him into forgetting everything he learned about the world.....in the end the bad guys win. Always!

"It is all your fault.....you fool. Because of your idiocy I forgot for a moment what cold and harsh place the world out there is. Are you awake....can you even hear me? Well I don´t care anyway (Klaus is still groggy from the drugs and the pain so he didn´t hear Max and just goes on with his rant)....as I will be out of here in no time. As soon as I am able to walk I will get my stuff...and yours and will leave this hellhole as I can feel that there is something bad about to happen. You guys are bad for my health, and I haven´t survived for so long to die in a stinkhole like this. I wanted to strip you off everything and you didn´t even realize that I was exploiting you but your sickness of being an idiot is contagious and I wont let that happen. I won´t be like you, I am something now and I was nothing, you could be something but you choose to be nothing. Instead of just doing what you want you try to impress everyone and by doing so lose the respect even of the lowest gutter rat there is. You lick my boots even though from birth the best I could ever hope to be would be the pisspage of one as you. I made it. I am something and you idiots won´t take that away from me. I am better than you failures."

While holding his monolouge Klaus tries to get out of bed and also tries to get his clothes on.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 17, 2012, 09:16:09 AM
Klaus tries to put his shirt on, but it's no good - his back hurts far too much, despite the medicine he was given. Max gets out of bed, tears running down his face, and tries to put his hand on Klaus's shoulder.

"Klaus, please, don't leave! You need to rest - you took three dozen lashes! I felt every one as I watched, because I knew it was all my fault. You're right to blame me, because I should have been able to talk them out of whipping you. Or I should have warned you not to try to talk to the baron in the first place. I was glad they whipped me too, because I deserved it. Father used to beat me all the time, but it was for my own good, to teach me respect, make me strong.

"Please don't leave! Or at least, let me come with you! You saved my life, and I've done nothing but fail you in return."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 17, 2012, 09:31:23 AM
Klaus slaps Max`s hand away and sits back down on the bad his face a grimace as he winces because of the pain.

"Yes everything is your fault, that Sigmar died....your fault. The coming of winter.....yep you did that. Pimples on my arse....definately your fault. If I could move I would beat your face to bloody pulp and take a piss on it afterwards and you would thank me for it. You don´t know shit about the world. People like Sir Martin always flogg people like me, that is how the world works. Your father is an asshole and he beats you not to make you strong but to vent his frustration that you are not Sigmar reborn but just you, and most likely because he is a sadist and enjoys beating weaker ones as himself, I wouldn´t wonder if he also has a whipping boy and bites and claws the prostitutes he fucks. And I haven´t saved your life you little dipshit. I just didn´t want to be alone in those sewers, it was I that killed Boris, I shoved him towards that beast and he only tripped and fell into it because of me, and I would have done the same to you to safe my skin. As long as you continue to live in your dreamworld people will exploit you and treat you like the do.....yes it is YOUR fault that they treat you like shit, because you choose to be treated that way with every fucking word that comes out of your mouth. "
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 17, 2012, 09:59:00 AM
Max looks horrified. He sits down on his bed and stares at the floor. Then he says, "I... I don't believe you. You're only saying these things because you're angry and hurt. You can't have killed Boris.... you can't have! And you don't mean all those other terrible things... you can't mean them. It's not true. You don't hate me. Father doesn't hate me."

He sits there, in silence. He doesn't look at Klaus.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 17, 2012, 11:13:30 AM
Julian decides now is a good time for a smoke. He carefully packs the tobacco into the poor,  a ritual which clears his mind,  then lights the pipe and starts to pensively draw the smoke into his mouth.

He closes his eyes on contemplation for a moment, then says I think me and mortus should go in now. And then you and I should break in tonight.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 17, 2012, 11:21:03 AM
Mortus steps back from Julian, away from the thick smoke that is billowing from him.   She shrugs.

"I have an idea," she says.   "It might be slightly expensive but it would give us a reason to be in the office.   I think we could go in and ask for Gotthold and Pietr who is the factor.   I could say that it is a tradition in my family once a deal has been reached to go to invite them to dinner.   The only problem with the plan is we would need to be able to provide a dinner in a private room of a reasonably expensive inn.   It is just an idea though.   Going to the office is fine, they will not be that surprised to see me but I need a reason."   She pauses and shrugs again.   "Though I think breaking in is a terrible idea.   The family has a big deal going down in the next few days.   They are very very very jumpy.   I'm not sure if trying to break into their offices isn't a sure fire way to end up like Klaus or worse.   We need to decide what we want to know because it is even worse if we head in with no idea."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 17, 2012, 09:43:15 PM
"I'm not paying for everyone to have dinner! I already paid for the treatment of Max and Klaus."

Julian has made up his mind, and walks into the office. He will ask for a meeting to offer his services as an engineering consultant, claiming that he can secure stores from rats and damp and has stopped the spoiling of goods all across the empire.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 17, 2012, 10:18:04 PM
Julian knocks on the front door, which is opened a moment later by an old man. He looks at Julian, and then says, "this is the Steinhager head office. What is your business here, sir?" A dog can be heard barking close by. "Be quiet, Fang!" the man shouts.

Julian explains that he is a guild engineer, and is offering his services protecting storerooms from damp.

"Well, I'll ask Mr. Steinhager if he's interested. I'll show you to a waiting room. This way, sir."

The front door opens onto a large, pleasant courtyard with an ornamental pond at the centre and doors on all sides. Julian counts eight doors in all. The doorkeeper leads him to a door in the corner to his right. It's a richly furnished room, and there's a decanter of brandy set out on the table. "Take a seat sir, I won't be long."

Julian is kept waiting for about ten minutes before the doorman returns. "Mr. Steinhager will see you now. This way please."

They return to the courtyard, and this time go through the first door to the left of the main entrance. The doorkeeper bows, and departs.

Julian is in another well-furnished room. It's paneled with dark wood, and has a huge and ornate desk in the middle. There's another door on one of the walls, next to a large painting of the town. "The desk is Cathayan wood," says the man seated behind it, "it cost a fortune to have it brought here! Well worth it though. I'm Franz Steinhager, the head of the Steinhager trading family. I'm told you can help keep the damp out of our warehouses? I've heard that one before, and we still have problems. I've never hired a dwarf before though. Perhaps that's where I've been going wrong."

Franz Steinhager is a grey-haired, rather fat man in his mid forties. He stands up, walks over to Julian, and shakes his hand. "Sit down, please."

He gestures towards a well-padded chair on one side of the desk, and then returns to his own on the other. As he sits down, Julian notices something among the papers piled on the desk - a letter written on parchment that has the words 'Ordo Septenarius' printed across the bottom.

Being careful not to let Steinhager see him, Julian tries to read the visible portion of the letter (the very end of the letter).

[Observe test, against I of 26, dice roll = 25!]

Julian is able to read the following:

...Schaffenfests ends, with the sound of the twelfth bell, our plan will come into fruition.
 J. T.


As Steinhager sits down, Julian looks away from the letter, hoping he hasn't been noticed. He hasn't.

"Now," Steinhager says, "tell me about your proposal. If I am interested I may wish you to inspect the warehouses and provide me with a quotation."

He listens attentively.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 18, 2012, 01:34:16 AM
Heinrich will case the exterior, surreptitiously looking for the best place to break in unnoticed.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 18, 2012, 01:44:41 AM
Mortus will go with Heinrich
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 18, 2012, 08:22:39 AM
Klaus closes his eyes again and waits several minutes and takes a deep breath before he starts again most of his anger already gone

"I don´t hate you Max, but you really should get your head out of your arse. If you want to do your hero worshipping stuff do it with someone like Heinrich or Julian but I promise you it will get you killed at some point. You are a brave and loyal person and think everyone else is like that too....they aren´t. Just look at what is happening now, as it seems we have some rich and powerful men, people who never starved in their life, who never freezed during a cold winter, who most likely have a wife and children turn to the dark powers to increase their wealth and power. There is a hole in the heart of man, a hole that no possession, power, or knowledge could fill. And in his infinite greed, we dream of expanding our dominion over everything. Even people we like. It is always the strong that prey upon the weak and fill their personal hole with what they can take away from them. Take Heinrich, he is a just person but he lives on catching or killing people who broke the law. It doesn´t matter what caused them to break the law, what road they had travelled to end in his manacles.....I don´t even know why I tell you all of this. I need a drink....and a woman as soon as I am healed and then I will leave you fools"



Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 18, 2012, 08:54:27 AM
Max looks up at Klaus. His bruised, tear-streaked face looks sad but hopeful. Just hearing the words I don't hate you has pulled him back from the edge of despair.

"I... I knew you didn't mean those things, Klaus. You just want to teach me about life, to help me... That's what father tried to do for me, but I never learned, and he sent me away. Oh Klaus, is the world really such a terrible place? I know there are bad people, but there are so many good ones too... like you. You are a good and noble man, Klaus, no matter what you think about yourself. I know it's true. You really did save me in the sewers, because you could have left me there to die and you didn't. And you tried to warn the authorities about the danger to the town, even though you knew they probably wouldn't believe you.

"Please stay with us. We can still stop the demon summoners... I know we can. You know it too, deep down."

He smiles weakly at Klaus. His belief in him seems amazingly resilient.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 18, 2012, 09:28:17 AM
Klaus expression is changing back to angry or annoyed, hard to tell.

"You really don´t listen...do you? I went to the Captain of the guard to get a reward and also took you along because it was obvious that you had money. But as talking to you is like talking to a solid piece of rock, why don´t you bugger yourself and leave me alone."

Klaus flexes his fingers something he often does when he is brooding over something.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 18, 2012, 09:34:25 AM
Heinrich and Mortus carefully circle the building. There are two doors on opposite sides of the building, the main one being on Kaufmannstrasse. It's a single story building, and looks to be built around a large courtyard. There are windows all around the building, fitted with heavy shutters which are currently open. While the main door opens onto a busy street, the other sides of the building are on minor streets or alleys.

As they wait for Julian, it is starting to get dark. An old man with a bunch of keys emerges from the front door and goes around closing all the window shutters. Two armed and armoured men (presumably bodyguards) call at the rear door, and leave shortly after with a well-dressed but otherwise non-descript man. Three other men and a woman also leave. The man with the keys finishes shuttering the windows and goes inside.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 18, 2012, 09:45:12 AM
"Yes Klaus," Max says. He suddenly seems to realise he's been sleeping on a proper bed, which belongs to someone else. So he gets up and lies down on the straw - carefully, and on his side. He closes his eyes and tries to sleep. Once he does fall asleep, he mutters to himself indistinctly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 18, 2012, 10:07:33 AM
Klaus will shake his head at the self humiliation Max displays again and while he gets up and gets his pants on and into his boots he tells him

"Get back into the bed you fool and stay there until Heinrich comes and takes care of you."

Klaus will go downstairs and there try to find the Halfling owning the tavern or someone else to talk to , he wants to chat a bit about the town of Bogenhafen and if he knows any gossip about the important people, if the tavern wench is around Klaus would prefer talking to her first. He also orders himself some strong beer and some warm food.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 18, 2012, 10:24:44 AM
Heinrich will look to see if there is any way to climb the building to get at the courtyard, and also inspect the shutters to see if any of them are more loosely secured than the others. He will stay in the shadows as much as possible.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 18, 2012, 10:38:37 AM
Heinrich thinks he could climb the side of the building without too much difficulty, since there are plenty of handholds and it's only one story. He could use his rope to help get down into the courtyard, if he wanted.

[easy climb, and Heinrich's ambidextrous skill will help here. 70% chance to climb up without incident (standard 'risk' test +10% for ease and +10% for skill). Same chance to climb down, or automatic if a rope is used.]

The shutters all look solid and well secured. Heinrich casually walks close to one and brushes against it as he passes. The shutter feels as though it has been barred from the other side.  Opening it would be possible with the right tools, but would take some time and might be noisy.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 18, 2012, 11:22:02 AM
Max is asleep and hasn't heard Klaus. Fine, let him sleep on the floor then!, Klaus thinks.

Klaus goes downstairs and into the bar. There are a few other patrons seated at the tables in small groups, and one lone woman wearing a mail shirt (she has a sword at her side also). A few people look up as Klaus enters, but look away again without much interest. Klaus can feel the woman's eyes on his bare chest as he passes... and he thinks he sees her frown when she catches sight of the marks on his back.

The halfling innkeeper and a barmaid (also a halfling) are behind the low bar. "Good evening sir," the innkeeper says, "I'm so sorry to hear about your accident. I do hope you're feeling better - what you need is a drink, and a good meal! How about a pint of Angry Weasel - it's a nice, dark beer that's guaranteed to take your mind off any pain you might be in." He nods to the barmaid, who draws off a tankard of beer from a nearby cask and sets it on the bar in front of Klaus. "What will you have to eat, sir? Mutton stew? Beef pie?"

Klaus glances behind him, and catches the woman looking at him again. She looks away.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 18, 2012, 11:39:09 AM
"Well thanks, I would like to go with an Angry Weasel and some Beefpie (as pie is what one should eat) would youplease pour another one for the lady over there might I know who told you of my mishap?"

Klaus also tries to judge how busy the innkeeper and his barmaid are right now, if they are able to gossip a bit or if they are too busy right now.

While inquring about who told him Klaus will toast towards the lady should the beer arrive at her table. He will then either ignore her again for a while and speak to the innkeep if he has the time asking him other questions for how long he has lived in Bogenhafen and what the times are like right now for him or if he is busy will sit down on his own carefully not to touch anything with his back and eating his beefpie watching the armed woman.


Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 18, 2012, 11:54:56 AM
The bar is quiet, so the innkeeper and barmaid aren't too busy to talk. Being friendly halflings, they'd enjoy a chat!

"No one told me what happened to you sir - but of course I saw you and the young gentleman being helped in by your friends, and I could see you'd both been hurt somehow. It's none of my business, so please don't think I'm prying!" the innkeeper tactfully avoids implying that Klaus has received any sort of judicial punishment. "Lucy, take another pint of weasel over to the lady there, and then go to the kitchen and fetch a beef pie for the gentleman: a large pie, Lucy!"

The woman looks confused when the beer is brought to her table, and questions the barmaid. She then looks at Klaus, with a surprised expression on her face. She raises her tankard to him, and drinks.

The innkeeper is happy to talk about his business. He tells Klaus that he's lived here for five years now, and has managed to run the inn at a fair profit. He says that the area is a little rough, but most of his customers are good people and he rarely has much trouble. He does tell Klaus to stay away from the other side of the river though. The part of town on that side is locally called 'the pit,' and is rife with crime and poverty. The richer parts of town have been improved a lot in the last two years though, as trade has increased and brought in more money.

Lucy, the barmaid, soon returns with a hot pie. "Here you go sir," she says, smiling, "that will put hair on your feet!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 18, 2012, 12:00:35 PM
"And I always wanted some hair at them to keep them warm during the winter." He smiles at the barmaid and continues to talk with the innkeeper. "So the increase in trade, I heard some stories that the Teugen family was increasing their influence over the last months in the city, how are they regarded in the city? I know you are a very trustworthy man and won´t pry or tell rumours, but that woman over there was eyeing me since I came down here and as I am a very shy person I would like to know a bit about people before I approach them, could you tell me what you know about her. When she came here and if she asked any questions."

Klaus while looking at her tried to find out if she ....like Heinrich....has any manacles with her suspecting her of being a bounty hunter.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 18, 2012, 12:17:54 PM
Julian is shocked by the extract of the letter. He was sure that Teugen was implicated in the demon worshipping, JT on the letter all but confirms this, but did not suspect both clans. He now wonders if all clans are involved.. order of seven?

Julian does his best to cover this shock and jokes with Steinhager "Of course it was because you never hired a dwarf, for starters we can see properly in the dark of the warehouses, and if we swear something, you know it to be true"

Julian details what he can do to sort the damp, and tells Steinhager of his consultation fee, chancing his arm because he knows he is rich.
"A consultation of the warehouses will cost 30 crowns, and then depending on the extent of your problem I can give you an estimate for the work you will need to carry out"


during the whole meeting, Julian is also being extremely attentive towards the security arrangements and how they might break in. And whether there are guards around.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 18, 2012, 12:28:41 PM
[Fandir]

The barmaid laughs warmly at Klaus's remark, then goes behind the bar to clean some tankards.

"That's right sir, it's two years since Johannes Teugen took over the family business," the innkeeper says, "his brother died suddenly. The Teugens had been losing business for a long time before that, but Johannes turned their fortunes around. He had a lot of contacts in Nuln, you see, and he's got the trade with Averland and Stirland firmly in his grip. He's made a lot of deals with the Bretonnians though the Axebite Pass too, which used to be the Ruggbroders' main thing.

"Some people don't like the Teugens, sure enough - but it's mainly their competitors like the Ruggbroders. A lot of people appreciate everything Johannes Teugen has done to bring more money into Bogenhafen. He's helped my business and no mistake."

When Klaus asks about the woman, he glances over at her, and then whispers to Klaus, "I don't like to gossip about my customers, as I'm sure you'll understand. But I don't see any harm in it... I think she's a bodyguard for the Ruggbroders. She comes in for a meal every so often. She hasn't asked about you, sir... but she has been looking at you. Perhaps she's interested, if you know what I mean?" He winks at Klaus.

The woman doesn't have any manacles, as far as Klaus can see. She isn't carrying a bow or crossbow either.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 18, 2012, 12:41:00 PM
"I get your meaning but.....I am not sure, well anyway I am in no state to get romantically involved...but lets see if she is content talking with me." Klaus winks at the barkeep and walks over to the woman. Walking over to the table to find out more about the Ruggbroders and maybe the other merchatns Klaus thinks for a moment what he is doing.....but he convinces himself that he is just bored and wants to get his mind off the burning on his back. "Greetings to you dear lady is it possible that I could share another drink with you instead of sitting on my own or would I intrude on your privacy? I am new to this town and I would be glad for some company." He explains with a wide smile.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 18, 2012, 01:37:38 PM
[Finlay]

Steinhager smiles at Julian's joke, but looks uncertain when he tells him he wants 30 crowns to make an inspection. "Well, I appreciate that I would be paying for your skill and experience, and I don't doubt that both are considerable... but I feel it would be irresponsible of me to pay more than 25 crowns for a simple inspection. I will however pay 10 in advance, as a show of good faith. " he counts ten crowns out of his money pouch, and hands them to Julian. "The remaining 15 to be paid on delivery of your report. If you would call at the offices tomorrow morning, I will have someone show you around the warehouses - there are seven in all."

At this point, the other door in the room opens, and a much younger man in extremely fashionable clothing enters the room. Two armed bodyguards can be seen waiting by the doorway.

"Father," the young man says, "really, it's well past closing time! I thought we were going to the Golden Trout for dinner? And here I find you still at work."

"It's not polite to interrupt a business meeting, Albrecht," Franz says, "but, I think we were finished anyway?" He looks at Julian, who nods. "Gerhard!" he shouts, and the doorkeeper enters the room by the courtyard door. "Please show Mr. StoneBridge out. He'll be back in the morning - show him to the reception room when he arrives. I shall be leaving with my son in a few moments, so you may lock up then. Good night. Good night, Mr. Stonebridge."

The doorkeeper shows Julian out. Julian sees that the dog he heard earlier is now loose in the courtyard. It's a large, black animal that looks very fearsome. It growls at Julian, but the doorman tells it to be quiet. The building looks deserted apart from the doorman, the dog, the two Steinhagers and their bodyguards. Julian leaves and rejoins Heinrich and Mortus outside. Not long after, they all see the Steinhagers and their guards leave by the front door and head off towards the centre of town.

It's fairly dark now, but it will be a while before full night.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 18, 2012, 01:51:40 PM
[Fandir]

"No harm in talking, sir!" the innkeeper says.

Klaus walks over to the woman's table. She watches him approach, and while she doesn't smile she doesn't look unfriendly either. When Klaus asks if he can sit down, she nods casually, as if she's not bothered either way.

[Hmmm, let's have a Fel test... dice roll = 44! Pass]

"I'm Greta," she says, "who are you then?" She smiles, and indicates his chest, "you look like you need more exercise. I could give you a few tips."

Klaus can now see that she's wearing a pendant with a symbol of a gauntlet clutching an ear of corn - he's seen the sign about the town, but he doesn't know for sure what it means. He guesses it's the Ruggbroder badge, unless the innkeeper was mistaken.

"Those are some fine stripes on your back. Who'd you annoy to win those?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 18, 2012, 01:56:28 PM
"I am Klaus." Klaus sits down and takes a sip of his beer "some knight at the tourney grounds, he called me a liar and thought it proper treatment I think he just had a bad day as he lost most of his jousts. I am not in the martial business but I guess excercise tips never do any harm. So Greta you are a Bogenhafener? How is life around here?"

 
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 18, 2012, 02:05:32 PM
"There's more than one kind of exercise, Klaus... but maybe you aren't in any shape for that right now." she smiles again, slightly suggestively. "I wouldn't want to hurt you.

"Knights are a bad lot, generally. Lots of talk about honour and codes, but they're just the same as the rest of us. Yes, I'm a Bogenhafener. I've lived here all my life - I've been to Altdorf, and even Bretonnia, but I think this is as good a place as you'll find. The Ruggbroders are good employers. I'm off-duty tonight, but normally you'd see me escorting Heironymus Ruggbroder himself around the streets. Not bad going for a girl from The Pit!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 18, 2012, 02:18:48 PM
"I think most nobles are even worse than the lowest so called scum there is, as they never have known any hardships. You are right about me being in no shape for.....excercise..." Klaus returns the smile "but I hope that at some point those will heal. So a girl from the pit working for one of the noble families of Bogenhafen, what is it like being a bodyguard of one of those merchants? Is Herionymus someone high in the ranks of those....what did you say Ruggbroders? As I said I don´t know myself around this town at all, could you tell me more about what is going on and where someone with a sharp mind could make any money. How about another beer for the two of us...and Greta thanks for the company I am already immensly enjoying myself."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 18, 2012, 02:37:03 PM
Greta seems to be warming up to Klaus, as he keeps talking. She's not easily impressed, but the man does have something about him.

"I'm in no rush," she says, "come and see me some time when you're feeling better. I think it could be fun.

"Nobles are just the same as street thugs, I say -  more money and better clothes, but just as mean. This town is run by people who've made it on their own, for the most part. OK, so a lot of the merchants inherited their businesses, but they still have to fight to make a profit. You must be new in town if you don't know who Heironymous Ruggbroder is! He's the head of the Ruggbroder family, which is one of the four most important in Bogenhafen. He's got a seat on the council too. I'm proud to work for him - he's got a great mind for business, and he looks after his employees. You can't say as much about Teugen or Steinhager. Nor Haagen either.

"Listen Klaus, you've got a silver tongue and quick wits. If you're looking for work you could do worse than try the Ruggbroders. I can tell you who to see, and put a word in for you too, if you're interested."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 18, 2012, 02:44:40 PM
"Ha...only if there is no policy that forbids the people working for the Ruggbroders to flirt with each other, but hearing you praising this Mr. Ruggbroder sure sounds like someone I would like to work for. But you have raised my interest on those Teugens and Steinhagers, a quick wit often breeds a curious mind and I smell a story here, do you know something about those guys that ...."Klaus looks around to make sure nobody is overhearing them "is beyond the regular trickery merchants rely upon? You are from here, and even from the pit you said, I would bet one crown that you know about most things legal and illegal going on here lately. "
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 18, 2012, 03:19:14 PM
Mortus is going to go to the Crossed Pikes to see if the guard who saved her from the plague people is there.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 18, 2012, 09:55:27 PM
Mortus arrives at the Crossed Pikes. It's packed with people, but she can't see the guard she was looking for anywhere.

Outside, the witch moon looks even larger than it did last night, and it seems to hang very low over the town.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 18, 2012, 10:03:18 PM
Greta looks at the coin in Klaus's hand. She leans forward, and whispers, "I don't know anything for sure. But Heironymous has been very worried about something called the 'order septus'... he knows a lot of the main players in the Teugen and Steinhager families are in on it, but he doesn't know what it is. Apparently, they claim to be a private club that does secret charity work, but Heironymous thinks it's a cartel dedicated to putting him out of business. I think he'd pay well for more information. Maybe that's something you'd be interested in."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 18, 2012, 10:15:48 PM
Mortus swears to herself and walks back to the inn, her fingers tightening on her staff.   The moon is making her nervous, very nervous but she is not sure why.   She can feel the cold sweat standing out on her forehead.   
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 18, 2012, 10:27:18 PM
Mortus walks back to the Surprised Goat inn. On the way, she keeps looking up at the moon. Something about it looks different, something beyond its unusual size and proximity. At last, she realizes what it is. The signs are only faintly visible, but now that she's aware of them it's impossible not to see it - there is a face on the moon.

Mortus knows that the witch moon can be erratic in its motions and appearance, but this is something else entirely. As she passes the Temple of Sigmar the bells toll the hour ominously.

She arrives at the inn. Klaus is in the bar, talking to a woman in a mail shirt. He has obviously recovered somewhat.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 18, 2012, 10:31:29 PM
Mortus goes up to the bar.

"Hiya, Klaus," she says.   "Nice to see you are on your feet again.   Who is your friend?"

She smiles at the innkeeper.

"I'll take a brandy," she says.   "A large good brandy."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 18, 2012, 11:00:29 PM
When Julian emerges from the building, Heinrich will consult with him about breaking in and finding evidence. Heinrich is confident he can climb the building, and raise Julian with a rope.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 18, 2012, 11:37:00 PM
Julian is happy with the plan.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 19, 2012, 12:05:31 AM
Heinrich and Julian wait until it's darker and the street behind the Steinhager office is deserted. Then, Heinrich starts to climb up the wall...

[climbing test: dice roll = 10! Easily accomplished]

...he finds it very simple, and is on the roof in no time. He lets down his rope for Julian, who ties it around his waist. Heinrich then assists Julian in climbing up to join him.

The witch moon is low in the sky, covering the roof with eerie green light. Heinrich, like Mortus, is knowledgeable about astronomy - he's disturbed by the moon's unusual behavior. But he puts it out of his mind while he has a job to do.

Julian spots the guard dog in the courtyard below, and points it out to Heinrich. It hasn't seen them yet, but will almost certainly notice anyone descending into the courtyard.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 19, 2012, 12:09:02 AM
"Good evening, Miss Mortus," the innkeeper says, "I hope you've had a good day! I have a nice Tilean brandy you might like - imported from Commercio. Not too expensive, but better than the local stuff! Would you like something to eat as well?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 19, 2012, 12:13:08 AM
Mortus smiles.

"Please."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 19, 2012, 01:22:32 AM
Heinrich frowns at the necessity, but they cannot risk being noticed. He takes out his bow and shoots the poor animal.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 19, 2012, 07:53:17 AM
OOC: Poor dog.

Klaus kisses Greta softly on her cheek when she bows close to him, with a smile but a serious urgent look in his eyes he explains to her "How about we take this conversation upstairs in more privacy?" After proclaiming this he is biting his lip as if he is deep in thought, he is torn about going after the oppurtunity to earn a fortune by blackmailing the Teugens and Steinhagers and just keeping his mouth shut, he still feels the burn on his back and dreads that even something worse could happen shouldn´t he leave the whole issue alone.

"Oh Mortus how nice to see you, this is Greta someone very nice I met in here for a drink."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 19, 2012, 08:40:44 AM
Heinrich takes careful aim at the dog, and shoots...

[to hit roll = 99. Miss!]

...the shot goes wide and slams into one of the doors with a thud. The dog hears the sound and runs towards it, barking.

Heinrich shoots again...

[to hit roll = 11, hits (in the head). S3 +d6 roll of 5 - T3 = 5 wounds. 5 on profile, 0 left!]

...the arrow hits the animal in the head, and it collapses to the floor without a sound.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 19, 2012, 08:49:28 AM
Greta looks at Mortus and nods, without much interest. She returns her attention to Klaus. "Go upstairs... but I thought you weren't fit enough for that." She says it with a smile, but can't miss the serious expression on Klaus's face. "You think you know something... fine, we'll go upstairs then."

[Klaus take her up to his room, leaving Mortus in the bar? ]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 19, 2012, 08:55:38 AM
OOC: I thought about suggesting that Mortus might join but that would just seem greedy. I think Greta got the hint that we are going to talk business upstairs and not much else...if not well maybe business after but I guess Max snoring on the floor might also be a downer.

On his way up Klaus puts his hand on her hip still unsure how much he will tell Greta and how to continue, his mind racing he considers telling here pretty much the same that he told Sir Martin but isn´t too fond of that option, or just hinting that he knows something about the Teugens and Steinhagers that is worth his weight in gold (clothes included, and after a fat meal) for the Ruggbroders and enter negotiations with them about how much they would pay for such information, or telling her nothing and just kicking Max out of the room and making out with her.

Can he make an Intelligence test to check out what would be the smartest thing to do?
 
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 19, 2012, 09:03:00 AM
Can he make an Intelligence test to check out what would be the smartest thing to do?

[OK, but I won't tell you what you rolled!]

Klaus thinks Greta is a straightforward person, and so it would be best to take a direct approach: tell her he already knows something about the mysterious order, and can find out a lot more. He could then ask her to talk to Ruggbroder, and arrange a meeting with him.

Obviously, it would be dangerous if she turned out to be working for the order herself, or if Ruggbroder himself was a member. But Klaus doesn't think either of those things is too likely.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 19, 2012, 09:06:27 AM
OOC: I like this.....will be even funnier if you ever tell us after we made all our decisions....oh by the way you rolled a 100. I thought about that too...that they are members too but I also thought it unlikely as she spoke pretty negative about it.

On his way upstairs Klaus decides to take the same approach he took with Sir Martin hoping that this time his judge of character might be better, and also being more careful to not lean out of the window too far.

He opens the door to the room and lets Greta enter it before him, when she sees Max he explains to her that he is trustworthy and then closes the door behind him.


Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 19, 2012, 09:20:47 AM
Mortus will stay at the bar eating and drinking brandy.   The witch moon is seriously bothering him, she can feel shakes coming on. 
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 19, 2012, 09:26:28 AM
Heinrich will lower Julian into the courtyard, watching very carefully for any sign of anyone else in the area.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 19, 2012, 09:32:33 AM
Heinrich is able to lower Julian safely into the courtyard. The dog's barking hasn't alerted anyone, as far as he can tell.

He does get the distinct impression that the moon is looking at him though.


Julian remembers which door lead to Franz Steinhager's office.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 19, 2012, 09:45:48 AM
Leaving Mortus at the bar, where she orders a nice meal and another brandy, Klaus leads Greta upstairs to his room. Max wakes up as they go inside. Sitting up, his hair disordered and with bits of straw stuck in it, Max says, "Klaus! Oh, and good evening, madam... do you want me to leave? I could sit on the stairs outside the room."

Greta looks at Max, and then at Klaus, with an odd expression on her face. Klaus explains that Max is trustworthy. Greta says, "Oh, I'm sure... but who is he?"

"I'm Klaus's little brother, madam. My name is Max. Pleased to meet you." He walks over to her and shakes her hand. As he does, he glances sideways at Klaus, to see if he approves of the lie.

"Pleased to meet you too, Max." Greta looks at Klaus, "I don't mind if he stays or leaves. Now, what did you want to talk about?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 19, 2012, 09:55:16 AM
Mortus feels better as she drinks.   Slowly the brandy drives out the chill that has swept over her since she saw the moon.   She eats well, shovelling food into her mouth as if she expects a famine.   When she is finished she pays for her drinks and dinner and goes outside.   She is not drunk but the warmth of the brandy encourages her to act.   Slowly she walks to Adel Ring.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 19, 2012, 09:56:12 AM
OOC: Little brother....now this is getting rich....we are the flogged fosters.

"Max, this is Greta someone who might help us. Greta I  brought you up here to tell you something, something for which we both were flogged because of an overeager noble something so delicate and outrageous it might bring down both the Steinhagers and the Teugens should we....that is some other people I work together with...be able to find hard evidence might even ruin the name of those two families and everyone else involved for ever. I am certain that your boss might be very interested in what we already found out and will be even more interested should we find out more. Greta.....I got flogged for telling this to the authority as I hoped they might help clearing those things up and still I know that it is best to just talk straightforward with you without any subtle play of words and trickery, I want money and I am certain that the Ruggbroders will provide it. So what would you say?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 19, 2012, 10:11:19 AM
Julian guides Heinrich to Steinhager’s office, and tries the door.

“This is Steinhager’s office… I think the best chance of finding something will be here, it is where I saw the letter. Do you want to search anywhere else too?”


 He expects it to be locked, and has his tools open at his side. If it is locked he inspects the lock and door thoroughly, to see how easy and quietly he could open it.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 19, 2012, 10:11:57 AM
Max nods enthusiastically as Klaus tells his story, but keeps quiet.

Greta listens carefully. When Klaus is finished, she says, "This seems very convenient to me - I tell you about my boss's worries about a secret club, and you two just happen to know something about it... if you get paid, of course. I wonder if you both got flogged for running confidence tricks. I can't go to Heironymous Ruggbroder unless you can tell me something I didn't already tell you. "

Max suddenly blurts out, "Is this about the Ordo Septenarius? The seven-part order? We saw those words written in a summoning circle that was used to call forth a demon of the evil realm! It's all true, I assure you madam!"

Max realises what he's said, and looks at Klaus fearfully. Greta seems shocked, and also looks at Klaus for confirmation.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 19, 2012, 10:18:45 AM
OOC:  :Ohmy: :Ohmy: :Ohmy: :Ohmy: :Ohmy: :Ohmy: :Ohmy: :Ohmy: :Ohmy: :Ohmy: :Ohmy: :Ohmy: :Ohmy: :Ohmy: :Ohmy: :Ohmy: :Ohmy:

DAMN YOU MAX!

He gives Max one very angry look before he turns his full attention to Greta.

Klaus is alarmed on how Greta might react and is fearful of something bad happening to him again, he watches Greta very closely and prepares to bolt or at least fight like a cornered rat should she try to capture Klaus his whole bodylanguage turned from relaxed to tense and he takes a step back from Greta.

"Yes that is true but right now we only have our words on the issue as they cleaned up their mess after themselves...so they also might know that someone might be after them. So.....what do you say?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 19, 2012, 10:24:45 AM
Heinrich will watch Julian's back. He also suggests that if there was a secret door down below, there may be one in here, and probably in the big guy's office.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 19, 2012, 10:50:05 AM
Julian glances over at the dog, to check if it's dead. He can't see any signs of movement, so decided it isn't a danger [observe test: secret roll!]

The door is indeed locked, but Julian thinks he can force it open in about five minutes... it should be relatively quiet. Heinrich keeps watch as he does so.

[five minutes pass, tensely! Dice are secretly rolled!]

Julian succeeds in opening the door. He's made a mess of the lock, so it's going to be very obvious that someone has been here... still, it's not as though the dead dog won't be noticed.

He and Heinrich enter Steinhager's office. The shutters are closed, so it's very dark inside. Julian can see well enough without a light source, but Heinrich can't. Everything looks the same as it did when Julian was here earlier.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 19, 2012, 10:52:51 AM
Mortus leaves the inn and goes back into the street. As she walks, she can feel the moon staring at her... she tries to avoid looking at it, since she knows the face is getting more and more distinct with every minute that passes.

Despite the night chill, she is sweating. At last, she arrives at the Adel Ring. The area is mostly quiet, but she can see a watch patrol in the distance.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 19, 2012, 10:57:01 AM
Max steps back when he sees how angry Klaus is with him. All the colour drains out of his face, and he mutters something inaudible. He's sure Klaus is going to beat him as soon as they are alone again.

Greta is quiet for a while, deep in thought. At last, she says to Klaus, "This is an extraordinary story. I think the boss needs to hear about it... Listen, I'll go see him tomorrow morning. If he wants to talk to you, he'll send someone to the inn to pick you up. Right?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 19, 2012, 11:01:27 AM
Mortus can feel her face flush, she looks up at the moon again and the light almost blinds her eyes.   She rubs them, aware of the sweat on her hands and then wraps her arms around herself to protect from the cold.   She really wishes that she had brought some brandy.   The patrol is too far away for her to see.   She wants to go back to the inn but bloody Klaus is getting himself laid of all things, with Max knocked out as well.   She swears to herself.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 19, 2012, 11:03:38 AM
“so, do we make a mess? We could try and blame industrial sabotage” In the mean time Julian inspects the room thoroughly, but without making a mess.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 19, 2012, 11:04:36 AM
"Not someone only you, so far quite (HE HE HE)  like you and i hope we can continue it that way and I don´t want to take my chances that someone else in your troupe might work for the Steinhagers or Teugens, you do realize in what danger we have placed ourselves by telling you this? You also do realize that it would be folly to try the trick two times in a row would it be a fake. We know a little more about the affair so far but I fear right now it is still too little to put the pressure on the ones responsible but we will find out more should we get the support of the Ruggbroders but if not I will leave the city on the morrow as I don´t take to well to the heat that is building up around here right now, the only reason to stay here and try to solve all of this would be an enormous sum of money, I wouldn´t mind including you into the sharing of the money if you help us.  How do you suggest we go on about this? "
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 19, 2012, 11:19:14 AM
“so, do we make a mess? We could try and blame industrial sabotage” In the mean time Julian inspects the room thoroughly, but without making a mess.

"You can make as much of a mess as you please, I can't see a blessed thing in here."

Heinrich will keep watch in the hallway.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 19, 2012, 01:25:58 PM
Julian carefully inspects the office. The room is wood paneled, and has two doors: the one they entered by, and another one leading to a different room (Steinhager's son came through this one earlier). A large painting of Bogenhafen is on the wall near that door. Steinghager's large, ornate desk takes up a lot of space in the room. It is covered with papers, and has a locked drawer in it. There is a drinks cabinet in a corner of the room, and several bookcases filled with what look like business ledgers.

Looking for secret doors will require a more thorough search.


Heinrich keeps careful watch from the doorway, but everything is still quiet.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 19, 2012, 01:27:27 PM
Can I search the papers and open the locked door and search this reasonably quickly?

Do I have time to find a secret door?
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 19, 2012, 01:31:51 PM
[You can search the papers and look for a secret door in five to ten minutes. Breaking open the desk drawer would take a few minutes also. The other door in the room would take about five minutes to open. Of course, you don't know how long you have...]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 19, 2012, 01:44:17 PM
Do the desk and drawer, then we'll decide about the other door.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 19, 2012, 01:44:28 PM
[Fandir]

Greta holds up her hand, "Klaus, stop. You're letting your tongue run away from you, and it's starting to annoy me. I don't know if you're telling me the truth or not, but I want to believe you... in any case, I find your brother very convincing. He seems like an honest boy... which is a dangerous thing to be.

"If I leave now, I might be able to talk to the boss before he goes to bed. He's desperate to learn more about this secret club, so I think he'll want to hear your story. I'll come and collect you in the morning... unless he decides he wants to speak to you right away, which he might.

"The boss will reward you if you tell him something useful. And me too, so don't worry about that. You don't have to bribe me. Stay here, calm yourself down, and I'll see you when I see you."

Greta leaves without another word.

When she's gone, Max comes closer to Klaus, his head down, and says, "Klaus? I'm sorry I spoke out of turn. I thought I was helping... I didn't think what I was doing. I promise not to do it again. Please don't hit me." His voice is unsteady, and he's visibly shaking.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 19, 2012, 01:49:45 PM
Klaus is kind of stunned of Gretas reaction. He turns his head and looks at Max......

"Well....I am not sure might be the only reason she believed us was you speaking up. Lets go downstairs and find Mortus and hopefully the others....we should also consider fleeing the inn and the city and make preperations for that too." Turning away from Max, Klaus will walk up and down room deep in thought before he goes downstairs to find Mortus. "Max come with me." He snaps before leaving the room.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 19, 2012, 01:52:17 PM
Having decided that she was not going to learn anything new, being annoyed by the cold and lack of brandy Mortus will return to the inn.   
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 19, 2012, 02:02:20 PM
Mortus wanders past the mansions in the Adel ring. It seems like weeks ago when she saw them in daylight - strange to think it was only today. Most of the gates are closed, and she sees occasional guard patrols inside the grounds of some of the mansions. Bogenhafen's richest men stay rich by protecting what they have.

She is near the Steinhager house, which still has its gate open, when four men emerge from the fog. Two of them are expensively dressed, and talking to each other in loud, drunken voices - they are discussing trade deals, though not very coherently. Escorting them are two alert, well armed bodyguards. All four enter the Steinhager grounds. As they do, the older of the two merchants brushes against the gatepost and something falls from inside his jacket. He doesn't notice, but keeps walking. The bodyguards are both looking at Mortus. They seem to decide that she doesn't look like a threat, and ignore her.

Once the four are out of sight, Mortus investigates what the merchant dropped. It's a brief note. For a moment, Mortus is glad of the unearthly light of the witch moon, since it at least means she can see the letters well enough to read.

It says, An hour after sunset at my house, tomorrow. All members of the inner circle are to attend.
J.T.


The words 'Ordo Septenarius' are printed at the bottom of the parchment.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 19, 2012, 02:08:16 PM
Mortus will stash the note in her purse and hurry back to the inn.   She will go straight to the room.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 19, 2012, 02:08:45 PM
Max obediently follows Klaus - his hair is still a mess, and he's barefoot and wearing only his breeches. He doesn't dare keep Klaus waiting. He keeps his head down, fearfully.

Klaus goes downstairs and into the bar, Max shuffling after him. Mortus isn't there, and neither are Julian or Heinrich.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 19, 2012, 02:16:24 PM
"Damn....where has she gone? Max what are you doing? Get your boots on and look at you....you look like you are fresh out of the sewers." Klaus will walk over to the innkeep and inquire if he knows where Mortus....the lady with the brandy has gone or if she said anything when she`ll be back. He also asks if there is a backdoor to the inn.

If the Halfling doesn´t know where she went Klaus will impatiently wait for her walking around in the room.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 19, 2012, 02:18:53 PM
Ok, search the papers and open the desk drawer. I have a feeling we will find stuff mentioning the order, but not demon stuff.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 19, 2012, 02:24:43 PM
Julian searches through the pile of papers on the desk. Almost all of them are business papers of different kinds, but among them is the letter Julian read the end of earlier. He reads it quickly,

Franz,
Please, do not allow yourself to be distracted by minor problems. Soon, all of our business rivals will be swept away, and we will be rich beyond measure. On the night after the Schaffenfest ends, with the sound of the twelfth bell, our plan will come into fruition.
J.T.



Next, he levers open the drawer. Inside are a number of warehouse inventories. Under those, Julian finds half a dozen blank sheets of parchment with 'Ordo Septenarius' printed on the bottom of them, and a cheap bronze pendant with a stylized '7' engraved on it, surrounded by scrollwork.

There's also a small, leather-bound book with a black cover. Julian flicks through it, but it is in a language that he can't understand.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 19, 2012, 02:30:14 PM
Max flinches when Klaus shouts at him, and runs back upstairs.

The innkeeper tells him Miss Mortus left a little while ago, but he doesn't know where she went. He tells Klaus - with a knowing smile - that there is indeed a back door, which can be found in the kitchen. "I do hope you'll pay your bill before you make any escapes!" he says, with a chuckle.

Max comes back down soon after. He's washed his face and brushed his hair. He has his shoes on, but not his shirt. "My back's too sore to put my shirt on, Klaus," he whimpers, "I'm sorry." His eyes don't meet Klaus's.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 19, 2012, 02:50:39 PM
“Well… I guess they will already know someone was here, what with the dog and the door. I hope Max can read this” Julian says as he pockets the black book and the half incriminating letter”

“Shall we risk searching for the door Heinrich? Or searching any other rooms? If we are caught we will be killed, I am sure.”
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 19, 2012, 02:59:45 PM
Open that other door.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 19, 2012, 03:04:59 PM
Julian starts working on opening the other door, his fingers moving almost frantically as he goes as fast as he can
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 19, 2012, 04:27:39 PM
Julian find this door easier to open than he thought. He soon splits the lock open, and sees a short corridor on the other side. It makes a right turn just ahead, and there's another door at the corner. He walks carefully down the corridor, and look around the turning - it stops dead where the courtyard wall must be. Since there's no other door, Julian can tell that there is another room on the inside of the L-shape. He doesn't think there was a close enough door on the courtyard... so perhaps there is a secret door in Steinhager's office? He was expecting one, after all.

Heinrich hears a noise - but it's only an owl hooting. He feels as though they've already been here too long.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 19, 2012, 04:49:45 PM
"Julian!" Heinrich hisses in a whisper. "How much longer?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 19, 2012, 04:58:02 PM
Heinrich can hear a noise coming from somewhere nearby! He listens carefully, trying to judge the direction: it's coming from a room next to the door that connects the courtyard to the street. The doorman's office? Someone is in there!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 19, 2012, 04:59:33 PM
Heinrich can hear a noise coming from somewhere nearby! He listens carefully, trying to judge the direction: it's coming from a room next to the door that connects the courtyard to the street. The doorman's office? Someone is in there!

Ugh.

Heinrich will investigate the noise, being careful to stay as hidden and silent as possible.


OOC: At this point in the story, Heinrich wanders off alone to investigate a noise, and is eaten by a demon.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 19, 2012, 05:00:59 PM
He can hear someone muttering and walking around the room - perhaps getting dressed, ready to patrol the offices?
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 19, 2012, 05:11:47 PM
"Flieht.....ihr Narren!"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 19, 2012, 05:20:55 PM
Heinrich will ready his axe. When the person emerges, he will sneak as best he can behind them, put the axe to their neck, and threaten to kill them if they say a word. Then he will disarm, gag, and tie up the person as securely as possible, preferably without sacrificing his rope or manacles, but sacrificing the rope before the manacles.

Fingers crossed.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 19, 2012, 05:29:15 PM
Julian leaves his investigations and finds Heinrich. 'Let's go!'


(Doesn't Julian have enough time to leave before the guy comes out.  )
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 19, 2012, 09:57:02 PM
The door opens, and an old man holding a lantern emerges. Heinrich is waiting, and puts his axe to the man's neck, whispering in his ear that he will die if he speaks. The man drops the lantern in surprise - the glass shatters, splashing burning oil everywhere.

[Heinrich I test = 89. Fail!]

Heinrich tries to avoid the oil, but moves too slowly. Some of it catches his boots and breeches, setting a number of small fires. He instinctively releases the old man and works quickly to put the fire out. The man immediately shouts at the top of his voice, "Help! Burglars! Help! Fang! Where are you girl? Fang!"

He runs towards the main door to the street, fumbling to remove his key ring from his belt.

Julian hears the noise and rushes to see what's going on.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 19, 2012, 10:05:57 PM
Klaus and Max wait rather a long time for the others to get back to the inn, but there's still no sign of any of them. Klaus paces around impatiently, while Max sits miserably in the corner. Occasionally he looks as though he wants to say something to Klaus, but then thinks better of it and keeps quiet.

At last, Mortus enters the inn. She goes straight upstairs to the room without a word - she either didn't see Klaus, or was ignoring him on purpose.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 19, 2012, 10:13:42 PM
Klaus exchanges a look with max and goes after her but only starts talking to her as soon they are inside of the room.

"Mortus great that you are back, I might have good news....or bad news I don´t know yet. Where are the others? One of the merchant families might back us in our search for information and might reward us royally should we be able to find out who the villains are."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 19, 2012, 10:18:21 PM
Max follows Klaus up to the room. He goes and sits down on his straw bed on the floor, in silence.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 19, 2012, 10:51:34 PM
"Which merchant family?" Mortus asks.   She is sitting on the bed rocking forwards and backwards slightly, her knife grasped firmly in her fist and she is staring intently at the blade.   She does not look up when Klaus speaks to her but her shoulders tense and her voice hardens.   If Klaus or Max can see her face they will see that she is very flush and sweaty.   Beads of sweat are rolling down her cheeks and her hair is hanging lank around her features.   Her eyes are half closed but narrowed rather than droopy with tiredness and there is a rigidness in her entire posture.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 19, 2012, 10:54:09 PM
Max watches Mortus for a while, and then finally musters the courage to say something. "What's wrong, Mortus? Are you ill? Did something happen while you were out?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 19, 2012, 10:59:50 PM
Mortus looks at him for a long time and then she draws a deep breath and slips her knife back into his scabbard.   She attempts a wan smile.

"I'm okay Max," she says slowly, forcing the words out.   "It is just the Witch Moon is acting strange."   She pauses for a second and then shrugs.   "I am not ill, I am frightened.   You are a student.   Did you study the Witch Moon at all?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 19, 2012, 11:20:15 PM
"Oh, you mean Morrslieb, don't you? I'm afraid I wasn't any good at astronomy... I know it moves erratically, not like the other moon Mannslieb. And I've heard it's connected to the flow of magic in the world, or something like that. I don't know anything else. Did you study astronomy, Mortus? I was good at history, especially, and the professors said I was very good at Classical Reman too - do you know Classical Reman?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 19, 2012, 11:26:59 PM
Mortus smiles and seems more herself.   She has stopped rocking.

"I studied a little astronomy, Max," she admits.   "Mainly so I can sail and find my way around.   It is very useful for navigation, being able to read the stars.   Each one with its own place and position.   Each one drifting so peacefully into position and staying there.   My master mentioned Morrslieb only briefly because its ill-regular movements make it useless for navigation and anyway my skills are not very good in the area.   I have never liked the Witch Moon, even less so when it is full."    She seems calmer now, more in control of herself.   She stands up and goes to sit beside Max.   "I am sorry if I frightened you.   I am just used to being alone when the Morrslieb is out."   She pauses again and then takes one of the bottles of wine she bought earlier from the end of the bed and looks around the room for goblets.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 19, 2012, 11:40:45 PM
Max has cheered up enormously since he started talking to Mortus. "Oh, please don't apologize - you just looked so ill that I was worried about you. Morrslieb is very creepy sometimes, so I definitely understand that it upsets you! Where did you study, Mortus? What else did you learn?

"Did you study the arcane language of magic?", he asks, speaking in Classical Reman.

[It's not actually possible to have a conversation in the language of magic, according to the rules, because... well, I don't know. It's only used for spells.]

"I don't mean to pry, of course! Don't feel you have to tell me anything you don't want to. It's just nice to talk to someone close to my own age who's studied some of the same things."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 20, 2012, 12:01:28 AM
Mortus opens the best bottle of wine that she bought earlier and fills herself a generous goblet full.   She offers one to Klaus and Max.   The she sips and allows the liquid to wet her lips, they have gone very dry suddenly.   She can't say why but she feels threatened by Max's question, however innocently intended.   She can feel it closing in on her, she quashes the urge to look for witch hunters under the bed and sips again and smiles.   Her first urge is to lie but for some reason Max's hopeful beaming face effects her.   She puts down her goblet carefully.
"Bits and pieces," she admits.   "There was a wizard in my village when I was very young.   An old battle wizard called Vacc von Van der Vaart.   I was always very interested in what he could do.   He showed me some books and thought me to read and write and a little Classical Reman.   He also spoke about the Witch Moon from time to time."   She sighs and sips her wine again.   "I might have been happy studying with him but my family hadn't the money to send me to university and poor Vac was killed when I was only eleven.   He left me some of his books but that was all.   Dis you study it at all?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 20, 2012, 12:18:34 AM
Max takes the goblet of wine gratefully, and drinks deeply. "That's very nice wine, Mortus, thank you! So a real wizard taught you! That's marvelous. I'm so sorry you couldn't go to university. I've enjoyed my studies in Nuln tremendously. I learned the magical language there - it's part of the standard curriculum, along with Classical Reman. I've been very lucky, because father is so generous with my allowance so I can study without having to worry about money at all.

"The magical language is awfully difficult, don't you think? And it's really no use at all, since it doesn't have the vocabulary to have a conversation with someone. It's just for casting spells, and of course none of us do that at the university! Well, some of the professors dabble a bit, though they try to keep it quiet. There were a lot of rumours about Professor Teugen, back when he still taught there."

"I'd love to practice my Reman with you though, if you'd like that?" he takes another deep gulp of wine. He leans closer to Mortus, and says in Reman, in a rather loud whisper, "actually, there are some secret student clubs at the university where they practice magic! They have some spells copied out of the restricted books from the library, and they try to call up spirits and elementals and all sorts! I went along to a meeting once... it was so exciting... there was a circle of people chanting the spell, and it seemed like nothing was going to happen. But then there was a bright flash and a noise like silver bells ringing, and something appeared in the circle - only for a second. I hardly saw it at all... but it was beautiful!"

"Oh, I've finished my drink," he says, talking in Riekspiel again, "May I have some more?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 20, 2012, 12:30:37 AM
Mortus refills his goblet.

"Though you should be sipping rather than gulping,"  she says with smile.   "This wine is far too good to be quaffed."   She sits back on the bed, her feet out straight and her back pressed against the wall.   Her face looks gaunt, even narrower than normal but the rigidness has gone from her body.   She sits in silence for a few seconds, her eyes droopy, remembering back to the village she grew up in.   Then she laughes a merry laugh.

"I would not call Vac a proper wizard," she says.   "He called himself that and had great stories of the exploits of his youth.   Fighting in the Army of the Elector Count or Averland against goblins, or of the Elector of Nordland against pirates and Norse.   Every time I went to visit him he had a new story.   He never really showed me the language of magic.   He didn't cast much himself anymore and he insisted when I asked that I be taught properly in a university and not let the ramblings of an old mind corrupt my understanding."   She laughs, more merrily this time.   "I think he had friends in one of the universities.   He was talking about one in the days coming up to his death but he never mentioned to me where it was and its name is on no maps."   She sighs again and sips her wine.   "Still I must follow the family trade and build the family fortune and the family trade is wine, not magic.   I can talk with you in Classical Reman if you so desire and if Klaus doesn't mind.   It would do me good to practice I suppose, in case I get enough money to go to university."   She pauses to drain and refill her goblet (OOC: I am assuming that they are small gobets)
"Did you say that Professor Teugen dabbled in magic, the Teugen that is now head of his family?"   She looks slightly worried by this.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 20, 2012, 12:50:40 AM
"Oh dear, you're quite right, Mortus: I should drink the wine more slowly so I can taste it properly. But my back was hurting awfully, and the wine is helping a lot.

"I forgot that Klaus doesn't speak Reman - do you Klaus? It was so rude of me to speak in a language someone in the room doesn't understand! Father would have... uh, never mind." Max shudders, and takes another drink.

"Vac sounds facinating! I love stories about battles and magic and things like that. Maybe you can tell me some of his stories sometime? I do hope you get to go to university one day, Mortus. Imagine if you went to Nuln! Wouldn't that be good? Is Nordland a nice place to live? I've never been there. I'm from Ostermark. It's beautiful, but wild and bleak and dangerous. My ancestors fought in the succession war of 2146 - that was when Graf Martin of Stirland died trying to invade us - he was the one who killed the vampire count Mannfred at Hel Fenn the year before. He could defeat the living dead but he couldn't conquer Ostermark!

"Yes, Professor Teugen is the same man who is now in charge of the Teugen family. He left the university two years ago when his brother died. He used to teach economics... he was terrifying! I always imagined that if someone upset him, they'd just vanish and never be seen again. Everyone said he was into magic, but he always denied it and no one saw him do any. Maybe there wasn't any truth in the rumours... but he was the kind of man you could imagine doing all sorts of evil spells. He just looked the part.

"Gosh, Heinrich and Julian are awfully late! I hope they aren't in danger... should we look for them, do you think?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 20, 2012, 01:13:27 AM
"Nordland," Mortus smiles as she says the name, but to herself rather than to Max.   It is like speaking of a lover long gone and only half remembered, where the pleasures are still firmly in her mind and the horrors less so.   "It is harsh up there, rough and cold, but beautiful, really beautiful.   There is nothing like the sun rising over the deep snow and the trees standing out.   You should make your way up sometime.   It is a bit rugged but you'll get used to that.   I remember stories of Count Martin but that is all.   Vac had this story he liked telling.   It was when he was young.   A vampire by the name of Olfuil was marching on Nordland, coming down from the chaos wastes, gathering his army as he came.   By the time he came to the Nordland border he had a massive host, as far as the eye could see in all directions.   Long dead and freshly dead and not just human but cats, dogs, cows, horses and sheep and all manner of animal as well, some animals that we have never seen before.   Things from the waste lands.   All shambling forwards.   Vac was there and the great Nordland General von Winnous.   They had fifteen thousand men and twenty cannon brought up from Nuln.   They set up on a ridge and waited from the army to shamble across.   Olfuil waited until dark to attack.   Tried to swamp the lines.   Vac was there, as he said, and another wizard that he didn't name.   And they spoke the words of power and lit up the night as bright as day and let the gunners see their targets and Vac said that the other wizard fired many pillars of flame, searing them through the ranks of the undead.   But regardless of the damage that was done by the magics and by the thundering guns swept through the undead ranks and returned them to Morr in their thousands.   But still they came forward, ignoring the losses.   The brave men of Nordland stepped forward to meet them and massive slaughter ensued.   Olfuil sent forward the worst and most rotten of his followers.   For two hours they pushed up the steep hill but they were always thrown back.   As each Nordland warrior fell her rose again and joined the host of attackers, slashing at his friends.   The centre of the line broke and the warriors, who for two hours had fought bravely, fled.   Vac's friend, a female wizard of great power saw the danger.   She cloaked herself in magical blue fire and marched into the breach, yelling at the men to rally and follow her.   When the evilness came into contact with her they lit up like they were formed from candle wax.   She set her sights on Olfuil and marched through his horde, burning a great path of destruction.   When the men saw this their courage returned and they formed up again.
Vac never said her name.   Only that she formed a sword of pure flame and did smite that vampire and rip him limb from limb and he was no match for her.   But the fire that had burned them burned her aswell and in conjuring the sword she lost control of the magic and a massive rip appeared in the sky and lightening and rain did pour forth and arms, wide as rivers reached down and did grape her and as those fingers, thick as oak trees, did close around her she grabbed Olfuil in a dead man's grip and together they were dragged into the warp and the horde, without the mind to drive it, did crumble and collapse and Nordland was saved.   
Seven thousand good men died that day, drenching that ridge with their blood and forming a new hill with their bodies."   Mortus paused and sipped her wine.   "Vac would get very quite after that and then he would say that he would pray for her soul.   Did you have Professor Teugen at the university?" 
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 20, 2012, 01:18:40 AM
"Julian!" Heinrich, yells as he pats at the fire to try to put it out. "Find that secret door! We need to escape through the sewer!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 20, 2012, 08:51:52 AM
Max listens attentively to Mortus's story, clearly enjoying it immensely. When she's finished, he says, "Mortus, that was a wonderful tale! I've heard a lot of stories about the undead before - we talk about them a lot in Ostermark, almost as much as they do in Stirland - but I've never heard one where there were undead animals in the army. It makes sense that there would be though - and I think a zombie sheep would be terrifying! It's so sad that the female wizard died saving everyone. How awful that her name isn't even remembered.

"Professor Teugen did give some lectures that I went to. He was a very good speaker, and I learned a lot about coins from him - about the different types used in other countries, and how to check a gold coin is really gold, that sort of thing. I had to go to his office to speak to him once... it was worse than going to see father in his study after diner, because I knew father would only beat me. But Professor Teugen just had to look at me and I felt... I don't know how to explain it. As though he could set my mind on fire inside my head just with his eyes. He told me my last essay wasn't good enough, and I'm afraid I grovelled to him humiliatingly. He let me rewrite it, so I stayed up all night until it was perfect, and I never had to go and see him in private again. He left not long after that... I don't think he'd remember me. At least, I hope he won't!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 20, 2012, 10:42:15 AM
For a split second Julian hesitates- then the harsh reality of the situation sets in.
This man might be innocent. But he is working for a demon worshipper, so he might not be.
Furthermore, If he and Heinrich are caught all of Bogenhafen will be destroyed. This man must not escape. He must die so they can save the town.

Julian lifts his axe and hammer, and axes the fuck out of him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 20, 2012, 10:50:09 AM
For a split second Julian hesitates- then the harsh reality of the situation sets in.
This man might be innocent. But he is working for a demon worshipper, so he might not be.
Furthermore, If he and Heinrich are caught all of Bogenhafen will be destroyed. This man must not escape. He must die so they can save the town.

Julian lifts his axe and hammer, and axes the fuck out of him.

Ditto.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 20, 2012, 10:57:49 AM
Julian closes on the doorkeeper while he's struggling to turn the key in the lock, and attacks mercilessly.

[to hit roll (main hand) = 18 = hit, hits right leg. S2 + d6 roll of 6! (possible extra damage... yes! 4 more) - T3 = 9 wounds. 5 on profile, -4 critical hit! Dice roll 81, death!]

[I'm going to copy out the text for a maximum critical hit on the leg]

Julian's axe blow smashes through the doorkeeper's leg and into his pelvis, caving in the lower abdomen. Blood showers Julian and the doorkeeper. He collapses, dying almost instantly from shock and blood loss.

 :Ohmy:
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 20, 2012, 11:04:06 AM
I will take the man's keys, and any serviceable items he may have that are not easy to identify as his.

"Now let's get what we need and get out of here."

From now on, Heinrich will kill first and ask questions later. Foolish mistake, and he kicks himself for being so soft.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 20, 2012, 11:09:29 AM
The doorkeeper has a large ring of keys, and a wooden club hanging from his belt. His body is covered in blood.

There's no sign yet of a watch patrol approaching. Maybe no one heard?
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 20, 2012, 12:25:25 PM
"So, we got some keys. We can go back and search for more clues, burgle the place, burn it down, or just leave now. That black book might be all the incrimination we need! what do you think."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 20, 2012, 04:03:20 PM
Julian searches Steinhager's office, in the area he thinks should contain a secret door judging by the unaccounted for space on the other side of the wall.

He finds a locked secret door behind the wood paneling. The doorman's keys don't fit the lock. He also finds a (locked) wall safe behind the painting of Bogenhafen.

The safe is difficult to break open, unsurprisingly. It takes Julian nearly fifteen minutes to open it - all the time checking with Heinrich that no one is coming.

At last, he manages to open it. Inside are two small but heavy cashboxes, which are also locked. It would be easier to take them away than try to open them here. Julian also finds a piece of parchment, which says, Remember that a beggar will be brought to the temple to consecrate it. The note is unsigned.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 20, 2012, 07:59:43 PM
Let's open the secret door. I hope heinrich is being vigilant!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 20, 2012, 08:04:21 PM
Heinrich continues to listen carefully, but no one is hammering at the doors so far. With the doorman dead, no one is likely to notice that anything is going on in the building at this time of night.

Julian finds opening the secret door quite easy after busting the safe. It's done in five minutes. On the other side is a staircase leading down. It ends at what looks like a stone wall, but Julian can see a lever mechanism that opens the door. Presumably the room where they fought the demon is on the other side.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 20, 2012, 08:06:09 PM
Julian definitely pulls the lever.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 20, 2012, 08:50:55 PM
Klaus was kind of stunned about how much both....Max and Mortus spoke and about basically nothing very important ......at least Klaus thinks so as he didn´t understand most of the conversation but he considers that Mortus is hitting on Max and is unsure what to think about it.

"Bizzare" he speaks only half loud....

"Well back to business....the Ruggbroders might help us...or kill us if they are part of it. We have no time to waste on stories of Undead and women on fire. We should consider fleeing if we don´t like what we see if Greta returns. I still can´t put a shirt on but I guess I might be able to carry my goods...lets pack everything up and prepare to fly and escape through the backdoor of the inn.

Also where are Heinrich and Julian? Mortus do you have any idea? Did you find out anything about the demon worshippers?"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 20, 2012, 09:56:49 PM
Julian pulls the lever. Sure enough, the stone wall slides open, revealing the chamber where he and Heinrich fought the demon. The room is completely empty - the cabinet, the copper circle and the star have vanished. The floor looks to have been re-tiled. The wooden door to the sewers has been replaced, but the replacement has also been broken open.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 20, 2012, 10:09:26 PM
"It is their town Klaus," Mortus says quietly, her somber mood returning on Klaus' interjection.   "We will not be able to flee from them and exit the city alive.   The Ruggbroders might help us indeed.   I have a piece of paper that could be of interest to them."   She takes the note from her purse and reads it, explaining where it came from.   When she is finished she smiles and returns the note to her purse.
"There is always time for stories and tales," she says.   "They are how we know we are still alive and free."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 20, 2012, 10:13:14 PM
"Mortus is right, Klaus, we can't flee the town! We have to stay and stop the demon worshipers. If we don't, who will?" Maybe it's the wine - or maybe he wants to impress Mortus with his bravery - but Max looks excited at the prospect of fighting demon cultists. "We could hide outside Professor Teugen's house tomorrow evening and see who turns up for the secret meeting.

"Heinrich and Julian have been a very long time though. Would you like me to go and look for them? I feel much better now, really."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 21, 2012, 02:51:43 AM
Alright, I'll use the keys to open the door and we can go.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 21, 2012, 06:48:05 AM
"Woah Max you certainly will not walk around alone the streets topless and half drunk. Mortus where have you seen them last?"
 Klaus reads the scrap of paper and frowns. "Well this isn´t much but I guess we could try to investigate this meeting....I still think it would be better to hire a professional to do this as I am not too good in all this criminal stuff, shadowing people and the like."


OOC: Well actually he is....on what skill do you check when sneaking and hiding? Dex or Intelligence?
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 21, 2012, 08:56:27 AM
"They were looking into the office when I left them," Mortus says.   "I am sure that they are alright and will be back soon."   She goes to her bed and lies down on it to wait.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 21, 2012, 08:59:08 AM
Heinrich unlocks the back door, and he and Julian go out onto the foggy streets. Heinrich doesn't see any lights in any of the nearby windows, so he's hopeful that no one saw them. Julian looks like he's been slaughtering cattle in an especially messy way, so they go to the river first, and Julian cleans off as much of the blood as he can. He thinks he's probably going to need new clothes.

They arrive back at the inn without encountering anyone on the streets. The door is barred, but the innkeeper soon opens it when they knock. He looks at Julian with some alarm, but welcomes them in.

Upstairs in the room, Max, Mortus and Klaus are awake and talking when Heinrich and Julian come in. Heinrich explains what happened at the Steinhager offices, while Julian opens the two cash boxes. Each one contains 500 gold crowns, for a total of 1000!

Julian shows Max the black book written in a mysterious language, asking him if he understands it.

"Oh yes, Mr. Julian sir! This is written in the arcane language of magic, which I studied at university. I believe it's a spell book! Look, Mortus, don't you agree? Let me see if I can tell what sort of spells they are... ah, now this first one... Oh. It's a charm to keep you dry in a rainstorm. That's rather disappointing! What about the others, I wonder?"

Max studies the book for a while, and determines that it contains only petty magic spells - nothing illegal or even very dangerous.

[The book contains the following petty magic spells: curse, gift of tongues, magic lock, magic flame, magic alarm, marsh lights, open, protection from rain, remove curse, sleep, reinforce door.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 21, 2012, 09:12:41 AM
"All that effort... and that man.. for what, 1000 crowns? We learned nothing!"

Julian is despondent and sits heavily on his bed.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 21, 2012, 09:16:11 AM
"Hello Julian....you look terrible.  :ph34r: what happened?" Klaus looks pretty nervous.....1000 crowns isn´t really nothing but where did you obtain those?"

Klaus positions himself close to the window and spies out to see who is moving around on the streets.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 21, 2012, 09:19:15 AM
"We know there is a meeting," Mortus says, still lying on her back on the bed with one hand curled around her knife hilt.   "We also know there is a temple and a begger."   She smiles to the roof.   "No shortage of beggers here I suppose.   Still its a start.   Somewhat better than nothing."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 21, 2012, 09:21:21 AM
Everyone is very tired after their busy day, and goes to sleep.

Experience points!

Everyone did a lot of good roleplaying, and you all hit various plot objectives too.

Julian, Heinrich, Mortus, and Klaus each gain 100 experience points each. This can be spent on another stat increase.

Max learned a lot too... he gains 70 EXP, which he uses with the 30 he had already to gain +10 Int. Klaus's lecture may have got through to him after all.

Mortus had 50 EXP already, so now has 150... she can learn petty magic spells from the spell book at a cost of 50 EXP per spell. However, this will take some time and study, so can't be done until after the adventure.


Everyone wakes up the next morning, feeling rested. Heinrich, Klaus and Max regain one lost wound each.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 21, 2012, 09:25:47 AM
Mortus rolls to her feet and slides the dagger back into her belt.

"Breakfast," she announces and then wanders down to see if she can find the halfling.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 21, 2012, 09:31:09 AM
Klaus didn´t sleep too well. He isn´t used to lie on his belly while sleeping and he also is very nervous because of all the things going on he has a haunted look on himself when he wakes up and the first thing he does in the morning is going to the window to look out.

"I don´t like this whole thing....We still have nothing solid unless we try to find out what kind of meeting is going on this evening and if someone finds out we are there and realizes we are the persons who found out about the secret room, and about that order we are dead meat.........well after they torture us or sacrfice our souls to some demons." Klaus makes the sign of the Hammer.

"And all we got for our trouble is stolen money and Max and me flogged. I still think we should flee the city and leave this alone. It never pays off to meddle in the affairs of the rich and powerful."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 21, 2012, 10:06:00 AM
Heinrich speaks up.

"This demon business rests uneasy with me. The witch moon is acting strangely. I think we need to act. We don't have enough evidence to prove his guilt to any officials, and I suspect they might be involved anyway, but we know for a fact that Steinhager is neck deep in it. I can follow him to the location of this meeting, and possibly learn everything. I could also simply kill him and Teugen, throwing a wrench in the works of this sevenfold order, but from the name I fear there may be five more cogs we have to unveil."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 21, 2012, 10:15:20 AM
"I hope that Ruggbroder will at least listen to us... he might offer a reward or even help. I would join you in the observation of the two but I still think we should consider to hire us some more muscle to help us out should we be detected. Killing Teugen will be difficult as I am sure he will have bodyguards around him and they will know their trade."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 21, 2012, 10:24:36 AM
"I hope that Ruggbroder will at least listen to us... he might offer a reward or even help. I would join you in the observation of the two but I still think we should consider to hire us some more muscle to help us out should we be detected. Killing Teugen will be difficult as I am sure he will have bodyguards around him and they will know their trade."

"You make a fair point. I think our best effort might be made in following Steinhager to this meeting, and listening in on what they discuss. Julian, do you think we might learn something by more thoroughly exploring the sewers? If there was one demon down there, there might be more. You, me, and Max could certainly handle ourselves down there. Maybe Klaus could follow Steinhager after he has met with this Ruggbroder fellow."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 21, 2012, 10:33:19 AM
Klaus is chewing his lip...if he gets caught following this man it could mean death.

"I will follow him but only if Ruggbroder offers a fortune if we could reveal them as demon worshipers. You should check the sewers below Teugens place...Adelring or what it was perhaps they meet in another room around there. Another good place to search in the sewers would be below the temples of the city. I don´t think it is a sound idea to take Max with you, he is still hurt and it would be a desaster should he die."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 21, 2012, 10:56:56 AM
Max sleeps late, but wakes up while Heinrich and Klaus are talking. His hair is standing up absurdly, and he tries to smooth it down as he talks, "Good morning everyone! Oh, has Mortus gone down to breakfast already... I've slept late." He seems to feel guilty about this.

"I would love to go into the sewers with you and Mr. Julian, Heinrich! I know I could be helpful! Please don't worry about me, Klaus -" Max looks delighted by the idea that Klaus cares enough about him to want to keep him safe "-I feel much better. Well, my back does hurt dreadfully, but I'm used to it, really. Father used to... well, anyway, I can manage. How are you today, Klaus? You must feel so much worse than I do... here, I still have a dose of my pain medicine from the other day. Please, I want you to have it."

Max hands Klaus the pain medicine he got from Heidi the day before yesterday.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 21, 2012, 10:57:41 AM
“max, could you do me a favour? I need some clothes, and I can’t be seen like this. The innkeeper saw me which is bad enough, it jeopardises us and him. I must get to Steinhager’s office on time or it will look suspicious. Can you go and buy me some clothes? [how much will this cost, 5 crowns? I didn’t update my character sheet when I paid for max and klaus’s treatment]

I’m sorry for how down I was last night Klaus… Indeed the money is not nothing, but Julian Stonebridge is no petty thief. It is only because I know the man is evil I will take the money. I was hoping the black book and the safe boxes would contain damning evidence. At least Mortus turned up something useful.

We should definitely follow Ruggbroder. I am not good at all that sneaky stuff though, so a job better for someone else.

I’m not sure what we would learn in the sewers, but we could certainly have a look. I’m not sure how the town guard would think about us traipsing around down there though.

[I just read Julian can set traps- if we find their meeting place he can set shit loads of man traps and catch everyone! Take a -20i test demon worshipping fools!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 21, 2012, 11:01:41 AM
Klaus is chewing his lip...if he gets caught following this man it could mean death.

"I will follow him but only if Ruggbroder offers a fortune if we could reveal them as demon worshipers. You should check the sewers below Teugens place...Adelring or what it was perhaps they meet in another room around there. Another good place to search in the sewers would be below the temples of the city. I don´t think it is a sound idea to take Max with you, he is still hurt and it would be a desaster should he die."

"I would take care of him." Heinrich waves his hand dismissively. His brow is furrowed in thought. "Even if we do locate Teugen's place, we would have to wait until dark to break in. I don't like the idea of any more delays. Steinhager will likely stay in his offices until the time of the meeting, though if the mess we made of his office spooks him, he might decide to lay low and not go to the meeting at all. I have a better idea. Julian, Max, and I can explore the sewers some more. We'll also locate Teugen's offices. Klaus and Mortus can meet with their contacts during the day, then Klaus, you follow Steinhager. Then I will follow Teugen. That way we have twice the chance of success."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 21, 2012, 11:04:38 AM
Max looks thrilled that he is being asked to do something. "I'd be delighted to do that for you, Mr. Julian sir! I'll go right away! Well, I should dress first." Max pulls on his shoes, and then - very carefully - puts on his shirt. He actually cries out in pain as the cloth touches his back. "Oh, I'm sorry to make a fuss. I hate to ask you, Mr. Julian sir, but may I have some money to pay for your clothes? I have none left.... thank you sir! I'll be as quick as I can!"

He races off to the shops, without thinking about breakfast.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 21, 2012, 11:08:59 AM
Klaus will put on the salve on his back as good as he can wash his hands if there is a bowl of water around  and then too try to put on his shirt very carefully but leave his leather jerkin lying on the bed.

"Ahh.....well....I like the idea that you follow Teugen. I will wait here for Greta to return and then try to speak with Ruggbroder and try to haggle some payment for all of us. If we manage to bring this Order Serpentarius down he will immensly profit of it. What about the thieves den? Should I tell Ruggbroder about that one? I think there are some goods of his down there too."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 21, 2012, 11:11:35 AM
Max looks thrilled that he is being asked to do something. "I'd be delighted to do that for you, Mr. Julian sir! I'll go right away! Well, I should dress first." Max pulls on his shoes, and then - very carefully - puts on his shirt. He actually cries out in pain as the cloth touches his back. "Oh, I'm sorry to make a fuss. I hate to ask you, Mr. Julian sir, but may I have some money to pay for your clothes? I have none left.... thank you sir! I'll be as quick as I can!"

He races off to the shops, without thinking about breakfast.

"Damn kid should buy himself a spine while he's there." Heinrich murmers to no one in particular, then heads down to breakfast. He will bring his food and a portion for Julian, Klaus and Mortus back up to the room after paying for it.

"Ahh.....well....I like the idea that you follow Teugen. I will wait here for Greta to return and then try to speak with Ruggbroder and try to haggle some payment for all of us. If we manage to bring this Order Serpentarius down he will immensly profit of it. What about the thieves den? Should I tell Ruggbroder about that one? I think there are some goods of his down there too."

"Do you have Ruggbroder's sign? Julian and I can take a look while we're down there."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 21, 2012, 11:17:30 AM
Julian thanks Heinrich for his breakfast, and takes big gulps of the light breakfast ale, which has become a firm favourite of his. He finishes his breakfast and starts to smoke his pipe, chewing the end as he thinks over Heinrich’s suggestions

“have we time to look into the thieves? I consider demons a greater threat… But overall I like your idea Heinrich. We should arrange somewhere to meet once I have finished at the Steinhager’s office. Hopefully he will cancel my job, but if not I will be going into the warehouses for a few hours. Perhaps you should tail me and then you can see if I have to go to the warehouses. If so we could meet at 11 o clock somewhere, perhaps it is easiest to meet back here?”

As soon as the plan is decided and Max returns with his clothes, Julian will go to Steinhager’s office. He is very keen not to be late. [How is he doing, time wise?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 21, 2012, 11:20:24 AM
"A gauntlet and an ear of corn, I think. But should I tell him of it? I wonder if he will sent someone at all. What if he is part of it. They could be on their way already."

Klaus again walks over to the window and looks out to see who is walking around on the streets.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 21, 2012, 11:23:06 AM
Perhaps you should tail me and then you can see if I have to go to the warehouses. If so we could meet at 11 o clock somewhere, perhaps it is easiest to meet back here?”

As soon as the plan is decided and Max returns with his clothes, Julian will go to Steinhager’s office. He is very keen not to be late. [How is he doing, time wise?]

Heinrich will do this, taking Max with him, to keep him out of Klaus and Mortus' way.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 21, 2012, 12:23:15 PM
Max arrives back with Julian's clothes. He's out of breath, and a little blood is showing through the back of his shirt. He's obviously in some pain, but doesn't complain about it. "Here you are, Mr. Julian sir! Gosh, I do hope you like them, and they fit well enough." He hands Julian a new set of clothes, which are a little brighter than Julian might have chosen for himself, but fit nicely. "There's no change I'm afraid, sir! They cost the full five crowns."

Once dressed, Julian sets off for the Steinhager offices. He'll arrive in plenty of time.

Heinrich tells Max to come with him - Max nods enthusiastically and collects his helmet, shield, axe, bow and arrows. He leaves his leather vest behind since it would hurt him to wear it.


Klaus, looking out the window, sees Greta hurrying towards the inn.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 21, 2012, 12:25:28 PM
Klaus will wait in the room upstairs but already has opened the window and gauges if he could handle the jump out if it should the need arise.

Standing close to the window with his valuables all in the purse close by he waits for her.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 21, 2012, 12:29:32 PM
Julian thanked Max sincerely when he returned with his clothes.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 21, 2012, 12:38:19 PM
"Oh, I was very happy to help you, Mr. Julian sir!" Max says when Julian thanks him.


Julian walks to the offices, with Heinrich and Max following at a distance. Heinrich shows Max how best to follow someone without being noticed, and Max listens very carefully. He makes sure he does exactly as Heinrich tells him at all times, and keeps his mouth shut.

Julian reaches the Steinhager offices to find a crowd of curious townspeople standing in front of the building. At least a dozen watchmen are in front of the open door, keeping people back. As he gets closer, Julian can see Franz Steinhager talking to a man in an elaborate uniform, who presumably is an officer of the watch. The watchmen challenge him as he approaches, "Stop right there dwarf. What's your business here? This is a crime scene."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 21, 2012, 12:44:13 PM
Klaus thinks he could jump out of the window if he really had to, but might well hurt himself in the process. There's a knock at the room door - it's the innkeeper. "Excuse me, sir, but there's a lady here asking for you. It's your friend from last night," he winks conspiratorially, she's downstairs in the bar."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 21, 2012, 12:46:35 PM
"Would you please be so kind and send her up. Thank you very much."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 21, 2012, 12:49:19 PM
"My name is Julian Stonebridge, and I am an engineer of some repute. I was hired by Steinhager to conduct a consultation of the damp in his warehouses. I was meant to meet here this morning... but I see there has been some sort of problem?
Would you mind telling Steinhager I am here. Perhaps he will be too distracted, in which case would you tell him that I would be able to return tomorrow to inspect the warehouses."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 21, 2012, 12:58:16 PM
The watchman looks annoyed, and is about to tell Julian to go away. But just then Franz Steinhager comes over, having apparently heard his name. He looks at Julian blankly, then remembers who he is. "Mr. Stonebridge, wasn't it? Ah, you are here about the warehouse inspection. I'm afraid we had a break-in last night, and my doorkeeper has been murdered in a most horrible way... poor Gerhard... he served my family faithfully for most of his life. It's a tragedy." Steinhager looks genuinely upset. "As you can imagine, I have a lot to do here. I can't think about damp-proofing at a time like this. But if you can return tomorrow, that would be good. I'm sorry to have wasted your time. Good day."

With that, he turns away and goes back inside. Julian rejoins Heinrich and Max, and they decide where to go next.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 21, 2012, 01:03:01 PM
The innkeeper nods at Klaus. Before going back downstairs, Klaus thinks he sees him looking at something in the room.

Shortly after, Greta comes in. "Klaus," she says abruptly, "Ruggbroder is very interested in hearing your story. He wants to meet... but not at his house. He wants this to be discrete, so he's arranged another place. Will you come?"


Mortus is still downstairs in the bar.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 21, 2012, 01:06:58 PM
"Hello Greta Yes I will come with you." Klaus will get his valuables and follow Greta downstairs he will wish Mortus farewell and supposed to meet back at the inn later on.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 21, 2012, 01:20:11 PM
Greta leads Klaus in silence through the streets. They head east, into a poor area of town where the sewer runs above ground. Eventually they reach a dilapidated house. Greta glances around to see if anyone is watching, and then tells Klaus to go inside.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 21, 2012, 01:23:16 PM
Klaus smiles at her takes a deep breath and goes inside.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 21, 2012, 01:37:50 PM
Greta follows him in. Inside, Klaus sees a hooded man sitting at a table. An armed bodyguard stands behind him. The man lowers his hood as Klaus enters - he's a bald man of about fifty, with piercing eyes and a heavy jaw. "Sit down -" he points to the chair across the table from his "- I am Heironymous Ruggbroder. Greta tells me that you have information about the -" his eyes dart to the side nervously "- Ordo Septenarius. I hope this is true. If it is, then you will be expecting payment... I assure you that I am quite prepared to pay in return for genuine information. If this is a con trick however... well, it had better not be."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 21, 2012, 01:47:28 PM
"Greetings to you Herr Ruggbroder, I assure you it is no trick and I don´t want a single coin from you before I have proof. I trust your word that you will pay us though if we have the proof and help you becoming the most important man in town again. I trust Greta that you are a man that keeps to his promises and so I will tell you what we know so far:

Klaus re tells his story about the sewers and what the Goblin that brought them down there and the demon that was fought by Heinrich and Julian, the blob that attacked Klaus down there the room and what they found there, the summoning circle with Ordo Septenarius written inside, the handkerchief with the initials and that the room was below Franz Steinhagers office. Also the cover up by Sergeant Hohlbein, what else they found out about the order. How Klaus tried to get help from the officials and got flogged how they obtained more information about a secret meeting going on this night and how they plan to shadow the inner circle members of the order to find out what will happen also that some grand scheme should come to fruitition this or the next day. (Klaus won´t tell him how we got those last pieces of information). Klaus will talk with few clear words and don´t exaggerate the story at all as he knows that Ruggbroder deals on a daily basis with much better liars than him and that any doubt planted in his mind could spoil the whole meeting.

"So Herr Ruggbroder, what reward would you have in mind and what support could you give us."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 21, 2012, 02:16:57 PM
[Is Klaus convincing today.... oh no, a Fel test!... dice roll... 24! Very convincing.]

Ruggbroder listens in silence as Klaus talks. He narrows his eyes at the mention of Steinhager's name. When Klaus is finished with his lengthy story, Ruggbroder says, "That is a very complicated tale... but these are complicated men we are dealing with. Steinhager and Teugen are the main men in the Ordo, I am certain. I also suspect Friedrich Magirius - he may be a respected councillor and a leading figure in the merchants' guild, but he's up to his neck in this business. As to the others... I could speculate, but no more. This secret meeting is the opportunity I've been waiting for! I want to know who is there and what they talk about. If I can get evidence that I can take to the baron... they'd all be finished with.

"But what is their plan? I know they want to destroy my business: that much is clear. Yet you tell me about demons and other insanities of that sort... would they dare invoke such things? Are they sorcerers? Sigmar preserve us!

"You want my money. Well, if you can get me the proof I need you shall have it. Watch Teugen's house tonight... I cannot be seen to act in this... but Greta will help you. She'll meet you in the park at dusk. See who goes to the meeting, and if you can get into Teugen's garden and listen to what they say... if you can't... kidnap one of the ordo. Not Steinhager or Teugen, one of the lesser ones. Magirius, perhaps. Bring him here... I'll have a man who can make him talk. It's a risk... a terrible risk... but I must do it!

"What's your price?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 21, 2012, 02:24:12 PM
"The price would be .......1000 crowns for every one of us. That would be five people. Only if it turns out the way I told you, only if they are demon worshipers and that you find out due to our actions I will trust your word that you will pay if these requirements are met, and I do realize that you could just kill us too and save the money but I hope you are not that kind of man. Also I think Greta should have some payment for her involvement but I am sure that you already have or will handle that one. Should we fail, you don´t owe us anything but you should consider that they might torture your name out of one of us and prepare for the worst. I would like to make some preperations before the nightfall get some black soot to cover my face and all those kind of extra things one could do prepare for this kind of work....and thanks Herr Ruggbroder for listening to me."



Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 21, 2012, 02:33:33 PM
Ruggbroder chokes when he hears the sum Klaus wants. "Five thousand! That is a large sum for common mercenaries! And yet... the risk... you must not mention my name! To anyone! Five thousand... but if I destroy the Teugens and the Steinhagers at a stroke... imagine the rewards! It would be worth the cost, oh yes." He leans forward, his eyes fixed on Klaus's. "Swear you will accomplish this mission for me, and swear that you will not disclose my name, no matter how you may be tortured! Swear by divine Verena, lady of truth!"

He leans back again. Sweat is running down his face. "Swear, and I will agree to your terms. All of them! On my honour as a Ruggbroder, before these two witnesses."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 21, 2012, 02:42:18 PM
Klaus seriously considers this for a while then nods to himself.

"Ok Herr Ruggbroder I swear a solemn oath to Verena (Oh Ranald save me) that I will find out about this order and that I won´t mention your name. I will get some poison I will take in should I get captured (more to prevent the pain of torture than to safe your skin old man). Klaus looks at Greta how she reacted to all of this...especially the large reward Klaus wants.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 21, 2012, 02:45:49 PM
Mortus looks up with interest when Greta and Kluas leave.   Something about them has peeked her interest but she does not know what.   She will follow Klaus at a respectable distance, though she has no idea what she will do if somebody attacks him.   She will wait around when he enters the building to ensure that she is not seen.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 21, 2012, 02:49:04 PM
Greta looks like she disapproves of Klaus's greed... but when Ruggbroder agrees to the price her expression changes - now she looks impressed that Klaus got away with demanding that sort of money from her boss.

Ruggbroder nods as Klaus makes his oath, "Good, good. It is done then. Do not contact me until the job is done... unless it is essential. Greta will meet you in the park at dusk, as I said - will that be acceptable? May the gods protect and guide you!"

He seems to be finished talking to Klaus. Unless he has anything else to ask Ruggbroder, Klaus can leave.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 21, 2012, 02:50:46 PM
Klaus only wants to ask Greta where he could get stuff like caltrops, poison, maybe a smoke bomb maybe something to camoflage him a bit better. Other than that he would like to leave as soon as possible and tell the others.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 21, 2012, 02:52:23 PM
Mortus follows Klaus and Greta, keeping a careful distance between them. She follows them into a rough part of town, and watches them go into a small house - Greta almost sees her, but Mortus ducks into cover in time.

She waits, watching the house, until Klaus comes out again.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 21, 2012, 02:54:38 PM
Greta tells him he can buy caltrops at a weaponsmith's shop, and might get the other things from a pharmacy. She suggests some streets he might try. She also tells him he might be able to buy such things at the Schaffenfest, if he'd prefer. She stays with Ruggbroder, and Klaus goes into the street alone.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 21, 2012, 02:57:22 PM
Another deep breath and Klaus walks towards the fair of the Schaffensfest trying to obtain the goods he mentioned.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 21, 2012, 02:58:09 PM
Mortus sees Klaus emerge from the house, by himself.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 21, 2012, 03:06:04 PM
Mortus will wait until he is some distance down the street and then catch up with him.

"Sorry I followed you Klaus," she says.   "But I thought you might use the back up.   What news is new?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 21, 2012, 03:11:45 PM
"Mortus....gee you scared the shit out of me...Pardon my language. News is we might be very rich soonish but should prepare for the nightfall." Klaus looks around to make sure noone is listening and softly pulls Mortus to some sideway were they can´t be seen. We have a deal if we manage to find out about this cult we are rich....filthy rich. I want to go to the Schaffensfest to get myself some goods that might help should there be any trouble. Caltrops to slow pursuers and if I can get my hands on one a smokebomb and some poison. The others want to check the sewers again if they can find out anything, at dusk I will follow Steinhager and Heinrich will try to tail Teugen to where this meeting will be. There we have to find out who the other members of the cult are and what they are up to."

OOC: Do we know that the meeting will be at Teugens place because you have mentioned it I think a few times.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 21, 2012, 03:15:14 PM
Julian walks back towards Heinrich and Klaus, thanking [a dwarven god?] “He didn’t want to see me today” Julian checks around to make sure no one is listening “and he didn’t suspect anything. I feel sorry for that man… He had worked there his whole life.

By the way We Can’t stay at the same inn any longer, the keep saw my bloody clothes. A damn shame as I loved that breakfast Ale.

So, we are going into the sewers. Shall we go to the Teugens domain first?”
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 21, 2012, 03:15:43 PM
OOC: Do we know that the meeting will be at Teugens place because you have mentioned it I think a few times.

[I thought the note said so? I hope it did!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 21, 2012, 03:16:50 PM
Julian walks back towards Heinrich and Klaus, thanking [a dwarven god?] “He didn’t want to see me today” Julian checks around to make sure no one is listening “and he didn’t suspect anything. I feel sorry for that man… He had worked there his whole life.

By the way We Can’t stay at the same inn any longer, the keep saw my bloody clothes. A damn shame as I loved that breakfast Ale.

So, we are going into the sewers. Shall we go to the Teugens domain first?”

"Yes, lead the way."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 21, 2012, 03:23:43 PM
Julian prepares in his head another lie about inspecting the sewer on commission of Stumpf, then leads the crew to an entrance quite near the adel ring, but not in it. They will walk to the teugens underground.

[wait, do we still have our ladder? Lanterns? Have we left them in the inn? Do I need to buy equipment to make traps?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 21, 2012, 03:29:52 PM
Heinrich, Julian and Max go to the manhole they used before, close to the crossed pikes - it still has the ladder they left there, hopefully. Max's stomach growls as they walk. He missed his breakfast earlier, but doesn't say anything.

They open the manhole cover (a few people stare at them, but no one challenges them) and descend into the sewer. Julian and Heinrich have lanterns, but Max doesn't. Julian gets the map out.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/sewermap.jpg)

Teugen's house is the one just above the A on the map, which is where they have entered the sewer. They walk along the main sewer until they see the minor sewer leading there - it's a pipe five feet in diameter, with no walkway.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/sewer.jpg)

Max offers to explore the pipe alone.



Quote from: Finlay
Do I need to buy equipment to make traps?

[No, you've got loads of stuff already.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 21, 2012, 03:34:18 PM
“Max, take this lantern. I don’t need it but I’m not scared to get my feet dirty, I’ll go. You can come too if you’d like. Heinrich?”

[Julian is constantly being quite vigilant in regards to secret doors/areas of interest]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 21, 2012, 03:43:32 PM
"Thank you sir," Max says, accepting the lantern,  "I'll certainly come with you."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 21, 2012, 03:50:38 PM
Ditto.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 21, 2012, 03:53:42 PM
Klaus and Mortus stroll through town and leave by the east gate. They find themselves back amid the noise and excitement of the Schaffenfest, now in its last day. The beer tent looks even busier than before, and the entertainers are competing ever more wildly for the attention and money of the crowds. As they wander the merchant stalls looking for equipment for their mission, they see a new sight: half a dozen thin, wild-haired men dressed only in loincloths are beating themselves with barbed whips. As they do, their eyes are turned skyward, their faces twisted in religious ecstasy... they are chanting, over and over: 'Sigmar has judged us. The end has come. Repent! Repent!' A cheerful crowd is watching them.

Klaus shudders, thinking about his own flogging yesterday - why would anyone punish themselves in that manner? He turns away, looking at the stalls instead.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 21, 2012, 04:10:33 PM
Julian leads the way into the pipe, followed by Max and then Heinrich. Walking through the filthy water is unpleasant, but at least it isn't deep. They continue for about fifty yards before the pipe splits in two. Both pipes head upward, narrowing considerably as they do so, and go into the house.

Max says, "Maybe I could climb up the pipe and get into the house that way, sir? I'm quite thin, so I bet I could make it!"

Julian thinks Max might well be able to do it, but it would be a tight fit and he wouldn't be able to take any weapons or equipment with him. He's sure he and Heinrich are too large to fit (Julian is shorter than Max, but a lot wider).

Studying the map again, Julian notices another minor sewer pipe that leads off the main passage further on from the one they took. It appears to connect with the bottom of Teugen's garden... perhaps there would be a larger exit there?
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 21, 2012, 04:12:46 PM
Let's try that one. I don't care for the idea of sending Max in alone and unarmed.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 21, 2012, 04:16:52 PM
Klaus manages to find all the things he's looking for, by shopping around at various stalls. He makes sure he gives a convincing cover story as he buys each item, so as to avoid raising suspicion.

- poison ingestive killing (to take if he's caught!)

- caltrops small (to injure pursuers)

- listening cone (to listen at walls)

-inspection mirror (to look round corners)

- lamp black (to camoflage his face)

- stinking scent (to upset guard dogs)

This costs him a total of 7 crowns, 1 shilling and 10 pence. He's quite pleased with his purchases.

Does Mortus want to buy anything?
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 21, 2012, 04:18:33 PM
Julian leads the party to the garden sewer.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 21, 2012, 04:22:46 PM
Being in such great spirits Klaus will try his luck again at the gambling tent and hopes that Mortus will join him there he won´t cheat as he don´t want to risk getting in conflict with the law....If mortus doesn´t want to learn about gambling Klaus won´t go either but walk around schaffensfest with her drinking a mug of iced fresh cider and eating something tasty. He also suggest that they take a walk around the temples close by.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 21, 2012, 04:24:53 PM
Max looks a bit sad that he doesn't get to climb into Teugen's house. Julian leads them all to the pipe that goes into the garden. At the end, it curves up and opens into what is probably a general waste disposal area. The opening is about two feet across, and covered in a metal grating: it's rusty and Julian thinks he could saw through it easily.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 21, 2012, 08:37:32 PM
Mortus will look for a sword and also if there is a blow pipe and darts and also maybe sandbags or gloves with sand in them for knocking people out.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 21, 2012, 09:14:33 PM
Mortus doesn't know how to use a blowpipe, and anyway isn't likely to find one at the Schaffenfest.

She can buy a good sword for 14 crowns [it does the same damage as her staff though].

[knocking people out is covered by 'going for a stun' rules, and is hard to do without the 'strike to stun' skill... and even then, you can still kill someone while trying to knock them out. There's no advantage to using a sandbag or whatever.]


Klaus suggest to Mortus that they go to the gambling tent. Is she interested?
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 21, 2012, 09:19:23 PM
"Mr Julian sir," Max says, "if you cut the grating I could climb up and have a look around. No one will see me, sir!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 21, 2012, 10:05:25 PM
Why not go gambling.   Also she should buy a nice dark tunic, trousers and boots.   As I figure she is wearing a dress at the moment and an expensive one at that
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 21, 2012, 10:08:53 PM
So Klaus and Mortus will buy some new cheap dark sturdy clothesl...Klaus will of course compliment Mortus on her choices of clothing and how great she looks in the new clothes, and then will teach her a bit about some rather trivial card game and gamble a bit with her in the tent before we return for the goat and wait for the others to make the final discussion about how the PLAN should work.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 21, 2012, 10:18:16 PM
Julian cuts the grate and sticks his head out a bit, looking around.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 21, 2012, 10:31:55 PM
Julian saws though the grating - the rusted metal crumbles as he does so. Looking out, he can see the inside of a small shed. Someone will have to go up there and open the shed door to see anything else.

Max volunteers again.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 21, 2012, 10:50:04 PM
Heinrich will go. He will chide Max about being too quick to volunteer for jobs best left to others.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 21, 2012, 11:03:58 PM
Max blushes and mutters an apology to Heinrich.

Heinrich climbs up through the hole and into the shed... it stinks. He opens the door a little, and looks outside. He's in a large, walled garden. There's an impressive manor house at the other end. It looks like this:

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/Teuganhouse.jpg)

[The sewer entrance is in the pointy corner on the far right. Yes, I know the map doesn't show it... but the sewer map does, sort of. Who knows!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 21, 2012, 11:51:07 PM
Heinrich will return to Julian and Max.
"This is excellent. While Klaus and I follow Steinhager and Teugen, the rest of you can make your way through this secret passage to be positioned to help without being seen. Let's explore the sewers a little more, looking for anything that catches us as odd, and then head back to the inn to report this development to Klaus and Mortus."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 22, 2012, 08:08:35 AM
"That's wonderful, Heinrich - I'm sure we'll succeed in stopping the demon worshipers now!" Max sounds excited, as usual. "What else do you think we might find in the sewers? Did you want to hunt down that awful thing that killed Boris? I'm ready for anything."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 22, 2012, 08:34:47 AM
Klaus and Mortus have a nice time at the Schaffenfest, clothes shopping, gambling, eating and drinking. They return to the Surprised Goat in high spirits and head up to the room, intending to talk further about the plan for that evening, and to wait for the others to return.

[I test: Mortus = 91, fail]
[I test: Klaus = 50, pass]

Klaus immediately notices something is wrong in their room: someone has searched it.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 22, 2012, 09:23:21 AM
Mortus sits on the bed and pours herself a new goblet of wine.

"now all we need to do is wait for the others."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 22, 2012, 12:12:24 PM
Julian, Heinrich and Max explore that area of the sewers for a while longer, but can't see anything suspicious. They decide to return to the inn to meet up with Klaus and Mortus.

When they arrive at the Surprised Goat, Heinrich sees the innkeeper duck behind the bar out of sight.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 22, 2012, 01:13:32 PM
Heinrich is suspicious of the innkeeper's suspicious activity. He will stay by the door keeping an eye out for trouble and alert Julian.

"I got a bad feeling."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 22, 2012, 01:17:39 PM
"What's the matter, Heinrich?" Max says, a little too loudly, "are we in danger?"

The bar is fairly quiet - there are two small groups of drinkers (one of three, one of four). As Heinrich watches, the innkeeper (keeping as low as he can) disappears through the door into the kitchen.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 22, 2012, 02:11:07 PM
"Let's go max, Heinrich you stay here. shout if you need us" Julian quickly marches up to the room, intending to pack everything and leave quickly

fear, guilt and anger grip Julian's stomach. He reassures himself again that the doorman had to be silenced, and that he too would be acting like the innkeeper if the situation was reversed.

Upon entering the room, he finds Klaus about to explain to Mortus the room has been searched...
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 22, 2012, 04:04:21 PM
Max follows Julian upstairs, and packs his things when told to!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 22, 2012, 05:41:51 PM
"The room has been searched!!!" Klaus says with an urgent tone in his voice and goes through their things and checks if he finds anything missing especially the book we got from Steinhager (did we leave it? What did we leave at the hotel room) if Julian comes up he tells him the same.

"Julian continue to search the room if something is missing I will go and together with Heinrich try to get the Innkeep and the maid for questioning......damn."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 22, 2012, 05:57:01 PM
Julian and Max check the room to see if anything is missing.

(Surely we wouldn't have left stuff of value, medieval inns probably aren't secure. )
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 22, 2012, 07:11:19 PM
OOC: Bloody shirt and the broken money cassettes are not really worth much .....but this is not that bad. If we can´t find him we leave the inn ...hide for the day and after that go on with the plan. If some of the bodyguards are roaming the city for us even better as they won´t be at the mansion.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 22, 2012, 09:56:44 PM
[I can't imagine you left anything much in the room. Maybe nothing! It was still searched anyway. What did Julian do with his bloody clothes? Or Steinhager's cashboxes? Disposed of them?]


"Hello Mortus and Klaus," Max says, "All my things are here, Mr. Julian sir - I just left my bag, my spare clothes and my leather vest. I hope you didn't lose anything sir!"

Nothing seems to be missing. Julian still has the evidence taken from the Steinhager offices, including the spellbook.

"I think we should move to a different inn," Max says, "it's the last day of the Schaffenfest, so a lot of people visiting the town will have already left. We should be able to get a room elsewhere. We could try the Journey's End, where I was staying... or somewhere else. But we aren't safe here." Max realises what he's saying, and looks ashamed. "Oh, I'm sorry - you don't need me to tell you what to do! It's not my place. I'll do whatever you think is best."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 22, 2012, 10:06:14 PM
[I can't imagine you left anything much in the room. Maybe nothing! It was still searched anyway. What did Julian do with his bloody clothes? Or Steinhager's cashboxes? Disposed of them?]

In the sewer!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 22, 2012, 10:12:18 PM
If Heinrich detects no immediate danger, he will confront the innkeeper.

"Why are you hiding from us, good innkeeper? What is going on?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 22, 2012, 10:19:29 PM
Heinrich follows the innkeeper into the kitchen. The back door is open, leading out onto the street. The innkeeper is there by himself - he looks ashamed and frightened. Heinrich notices that all the hair has been shaved from both of the halfling's feet, and his left foot also has a bandage on it.

"I'm so sorry, sir. They made me tell them all about you! I didn't want to - it's bad for business - but... they hurt me. One of them was here just now. I had to tell him when you were all here... they'll be coming for you now! Please, you should leave!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 22, 2012, 10:34:21 PM
OOC: I am not sure he is still there.

"Hey there Max....how was your trip? And you weren´t telling us what do to do but just making a suggestion. I aggree we should leave the inn and go somewhere else. If we find the innkeep it would be nice to know what he was looking for...if it even was him but he was looking around the room last time he was in here. I have great news everyone."

Klaus is in a great mood, he avoided drinking any alcohol at the schaffensfest but is still thrilled on the prospect of being rich.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 22, 2012, 10:56:36 PM
Max's face lights up when Klaus speaks to him in a friendly way, "We had an interesting time, Klaus - we went back into the sewers, and we found a way into Professor Teugen's garden. There was a pipe that went inside his house too, but Heinrich and Mr. Julian wouldn't let me climb up it. I'd love to hear what your news is! But maybe we should hurry? I'm not sure... Heinrich thought there was trouble on the way."

Max frowns, and says, "Klaus, I want to apologize for my childish behaviour last night... father always told me I cried too much. I know you were only trying to help me. I hope you don't think too badly of me."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 22, 2012, 11:12:15 PM
"No need to apologize...I was in pain and therefore a pain in the ass. Lets just forget about it...Mortus common we have to hurry do you need any help? Lets check out what Heinrich and Julian are doing."

Klaus steps to the window and checks the streets, then gathers his leather jerkin and goes downstairs.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 22, 2012, 11:50:59 PM
"No," Mortus says.   She will gather up her stuff, put her share of the gold into her belt pouch and taking up her staff go with Klaus.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 22, 2012, 11:53:21 PM
Klaus looks out of the window - the street looks busy, which is normal enough at this time of day. He goes downstairs. Max, Julian and Mortus (having all collected their things, along with anything Heinrich left in the room) go downstairs also.

Heinrich is in the kitchen with the innkeeper.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 22, 2012, 11:58:52 PM
Klaus walks into the kitchen....

"So what is going on here ? Shall we leave?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 23, 2012, 12:04:18 AM
Klaus sees the innkeeper apologizing to Heinrich for informing on them to someone, and warning him to leave. Klaus notices the halfling's shaved and injured feet - clearly he'd been persuaded to talk by someone who knew how to hurt a halfling most - and also sees the wide-open back door.

Max has followed Klaus, as he tends to.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 23, 2012, 12:08:33 AM
"We should leave through the front door now and seek a place to hide......"

Klaus grabs the hobbit at his vest and shakes him.

"WHO WAS IT!!! Who did this?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 23, 2012, 12:16:18 AM
Heinrich tears Klaus away from the innkeeper.

"We haven't time for this, Klaus. We must go. Everyone out the back door, quickly!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 23, 2012, 12:19:10 AM
Klaus leaps out his eyes darting left and right out on the streets he walks with a controlled slow walk to the right.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 23, 2012, 12:28:49 AM
"I don't know sir!" the poor halfling wails as Klaus shakes him, "I think they were from the stevedores' guild!"

Heinrich pulls Klaus away - he drops the innkeeper, who falls to the floor, crying out in pain. Heinrich shouts to the group to leave by the back door at once, so they do.

They emerge onto an alley, and are immediately confronted by four men. One - the leader - is an average-sized man with a nasty grin and one empty eyesocket. Beside him is a leering hunchback holding a bloody knife. Backing them up are two enormous men, both shirtless and frighteningly strong.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/thugs.jpg)


"Well," the leader says, "so you're the ones who've been causing all this trouble. Time to put an end to it! Get 'em boys!"

The two shirtless thugs advance on the group.


[Heinrich, Klaus, Julian, Mortus, and Max are all here and are able to act before being attacked]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 23, 2012, 12:55:43 AM
"Max! Your bow!"

Heinrich will shoot the one-eyed man. He will move to intercept anyone trying to attack Max or Mortus, knowing he is much more capable in melee than they are.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 23, 2012, 05:47:06 AM
The sight of a hairless hobbit strikes a chord with Julian, who is obviously able to to see tie the patallels with shaving a dwarf. He slams ten gc on the kitchen counter on their way out, ashamed to have endangered this kindly halfling with their stupidity-they should have left the inn this morning.

Julian wanted to flee the thugs, killing in a street is not instead he arms himself with hammer and axe, shouting 'is it worth it? ' to the thugs and brandishing his weapons menacingly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 23, 2012, 05:58:08 AM
Klaus curses under his breath.....he considers blocking the path of one of the thugs that Heinrich and Max can feather them with arrows.....but instead of stepping in the way he moves into a position from which he can flee should the fight turn against them and takes up a defensive position. (If one of them comes towards him he will defend himself  by parrying but he won´t block the way should the big guy advance past him).
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 23, 2012, 09:02:45 AM
The innkeeper thanks Julian as he puts down the money and leaves.

Heinrich raises his bow and shoots at the one-eyed man...

[to hit roll = 04, hit, hits 40 = left arm. Damage = 3 +d6 roll of 6 (extra damage?... no) -T3 = 6. 5 wounds on profile, -1 critical hit. Dice roll = 73]

...the arrow hits him solidly in his left shoulder, shattering the joint and rupturing an artery. Blood sprays from the horrible wound. The man turns and flees.

[he's going to die from his injury]

Max also shoots his bow, aiming for one of the shirtless thugs...

[to hit roll = 31, hit! Hits right arm. Damage = 3 +d6 roll of 5 - T5 = 3 damage.]

... the arrow sinks deeply into the man's enormous arm, and he roars in fury.

Julian and Klaus take up defensive positions.

The hunchback hurls his knife at Heinrich...

[to hit roll = 64, miss]

... but it goes wide and hits the inn door. He draws another, but looks worried by the leader's flight.


The two shirtless thugs have closed the distance and attack. One goes for Klaus...

[to hit roll = 22, hit, hits right arm. Damage = S5 + d6 roll of 4 [Klaus uses Luck for -1) - T2 -1 armour = 5 damage.]

...Klaus tries to block the attack with his club...

[parry attempt = 08, succeeds, reduce damage by d6 = 6, no damage. Klaus can't attack]

...and succeeds. The thug's club clashes against Klaus's, to no effect.

The other thug attacks Julian...

[to hit roll = 17, hit, hits 71 = body. Damage = S5 + d6 roll of 1 - T6 - armour 1 = 0!]

...he hits him, but Julian steps back and the blow only skims across his chest.

Julian strikes back with his axe and hammer...

[to hit (main hand) = 44, hit, hits left arm. Damage = 2 + d6 roll of 3 - T5 = 0]

[to hit (off hand, -10 WS) = 95, miss]

...but his axe only scratches the thug's arm.


Mortus can still act this round.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 23, 2012, 09:17:34 AM
Heinrich will put an arrow into the knife thrower when it comes around again.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 23, 2012, 02:38:32 PM
Mortus will hurl herself at one of the large men, screaming at the top of her voice and swinging her staff like a club
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 23, 2012, 02:56:54 PM
Klaus will continue to block the attacks of the thug slowly giving ground and retreating from him with a very slight....barely noticeable turning to the side so that after several steps the back of the thug will be towards Heinrich. Klaus will also distract the big guy by mocking him.

"Ha looks like your boss is done, but don´t worry Heinrich will feather you next....he likes to kill fugly idiots like you with a passion."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 23, 2012, 03:20:36 PM
Mortus attacks one of the thugs with her staff, shouting an incomprehensible warcry! He's busy fighting Klaus and doesn't see her in time to move, but even so the blow bounces harmlessly off his massive shoulders...

[Mortus secretly casts sleep! 2 magic points used. WP test for thug against 32... dice roll = 94, failed! Falls asleep for d6 turns (secret roll)]

...yet it must have hit harder than it seemed to, since the thug crumples at the knees and collapses on the floor, completely unconscious!

[No one knows Mortus cast a spell, though perhaps they wonder what language her war cry was in... However, Max knows the magical language and may have noticed what she did. Initiative test for Max...(secret result!)]

The next round begins. Julian is still in combat with a thug, who has lost 3 wounds to Max's arrow. The hunchback is also still here. The other thug is asleep, and the leader had fled/died of blood loss. Next round coming up!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 23, 2012, 03:27:28 PM
Mortus will keep hammering at the thug that has fallen though she will try and knock him out completely rather than kill him.   If she kills him she is not that worried.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 23, 2012, 03:30:39 PM
If the fight continues being so onesided Klaus will try to help out to catch one of them alive for questioning it would be very interesting to find out who ordered them to attack and how they found out that the group are the "troublemakers"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 23, 2012, 03:48:02 PM
[Next round.]

The hunchback hurls another knife at Heinrich, moving with surprising speed...

[to hit roll = 27, hit. Hits 72 = body. S5 + damage roll of 1 - armour 1 - T5 = 0 damage]

...it hits him in the chest, but glances harmlessly off his mail shirt. He responds by shooting at the hunchback...

[to hit roll = 22, hit. Hits right arm. Damage = 3 + damage roll of 4 - T4 = 3 wounds]

... the arrow sticks in his arm. Max also shoots at the hunchback, since the thugs are too close to his friends to risk it...

[to hit roll = 19, hits 91 = right leg. Damage = 3 + damage roll of 6! (extra damage?... 35... almost, but no) - T4 = 5 damage]

[the hunchback has taken 8 wounds damage so far]

...Max's arrow slams into the hunchback's leg, and he falls over...

...and disappears into the air, like smoke. Max drops his bow in astonishment [failed Cl test on 97] and stares at the empty space where the hunchback was. Two arrows are lying on the ground.


Mortus brings her heavy staff down two-handed on the unconscious thug's head.

[Prone target = auto hit, may choose hit location. Damage = S4 + (damage roll of 4)*2 - T5 = 7 wounds caused]

It splits his scalp messily, but doesn't wake him up and doesn't kill him either.


Julian is fighting the injured thug.

[to hit (main hand) = 05, hit, hits left arm. Damage = S2 +d6 roll of 4 - T5 = 1 wound]
[to hit (off hand, -10 WS) = 91, miss]

Klaus sees a chance to attack the thug Julian is fighting without exposing himself to attack, and takes it. He lashes out with his club...

[to hit roll = 29, hit, hits 92 = right leg. S3 + d6 roll of 5 - T5 = 3 wounds caused]

... and whacks the thug painfully on the kneecap.

[total of 7 wounds on the thug so far]

The thug attacks Julian...

[to hit roll = 62 = miss]

... but is used to fighting larger opponents than the dwarf, and swings over his head.

[Cl test for thug to fight on...02 = pass]

[next round]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 23, 2012, 03:59:12 PM
[Next round]

Klaus hits the thug again, trying to knock him out...

[to hit = 43 (hits due to +10 WS for winning combat) = hits right arm. damage = S3 + d6 roll of 5 - T5 = 3 wounds caused]

...but somehow clocks him on the arm instead. It drives the arrow deeper in, and he roars with pain.

Julian attacks him again...

[main hand = 19 = hit, hits right leg. S2 + d6 roll of 5 - T5 = 1 wound, = -1 critical hit! Dice roll = 55]

...his axe cuts into the thug's shin, and shatters the bones. He falls to the ground with a tremendous crash, drops his club, and is helpless.


Both thugs have now been incapacitated: one is conscious but with a badly broken leg, the other is unconscious.

Combat over!


"Stop," the thug with the broken leg shouts, "I give in! They ain't payin' me enough for this!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 23, 2012, 04:02:22 PM
Heinrich, manscle that fallen thug!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 23, 2012, 04:05:36 PM
Mortus will walk over to the wounded thug and gently place her staff against his broken leg.   Her eyes are narrowed and her entire face and body seems tense and angry.

"I dislike getting jumped in backstreets," she says coldly.   "Who sent you?"   She will press down slightly on the staff
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 23, 2012, 04:17:30 PM
"He... he just vanished!" Max says, still staring at the two arrows on the ground. Shakily, he picks up his bow. "I shot two of them! Did you see that, Klaus?"

Heinrich locks manacles around the wrists of each of the thugs. Julian nods approvingly.

Mortus sets her staff against the broken leg of one of the thugs, and questions him while pressing down painfully...

[Interrogation test (no torture... yet) = WP test. Thug rolls 64 = fail]

"Aaaaah!" he yells, "stop it! Gurney sent us!"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 23, 2012, 04:21:59 PM
"Gurney?" Mortus asks.   Her entire face is twisted cruelly now.   "Who is Gurney?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 23, 2012, 04:27:29 PM
"Boss of the stevedores' guild of course! We're guilders. Gurney says to rough you lot up so we came to do it. I don't know nothin' else, you crazy bitch!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 23, 2012, 04:35:59 PM
"Crazy bitch is it?" Mortus asks, pressing down slightly more on her staff.   "I'll show you crazy bitch if you want.   Where will I find Gurney at this hour of the day."   She presses down harder again.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 23, 2012, 04:40:44 PM
The thug screams. Any more pressure and Mortus is likely to cause serious damage. "At the guild! Go to the guild! Stop it!"


The halfling innkeeper limps out of his inn, "Oh my, you beat them! And they were such huge men! What happened to that hunchback? He was the one who tortured me."

"He vanished, sir," Max says, "I think he must have been an evil wizard. Don't worry though - I shot him first!"

"He vanished? Oh dear... this is terrible. And I think some of my customers might have gone to alert the watch. Maybe you should run? Or if you want to stay and talk to the watchmen, I'll speak in your defense!"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 23, 2012, 04:51:08 PM
Mortus pauses and then eases the pressure.

"We should go to the guild," she says.   "Find out who took out the contract.   I would like to find out who is trying to kill me."   Then she pauses.   "Maybe there will be a lot of thugs like this fool (increases the pressure just enough to make him scream) at the guild and I have no desire to fight again today."   She turns to Max and her face softens.
"You studied in the university.   What the hell would make a man disappear?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 23, 2012, 05:06:36 PM
Max looks pleased that Mortus is asking his opinion, "I should say he was a wizard, Mortus! Though I didn't hear him say a spell, and I think all wizards need to speak to use their magic - I know the magical language of course, as I've said, so I'd have noticed that. So perhaps he had a magic ring or something of that sort, like people have in stories? Something that made him vanish when he twisted it on his finger? I bet Professor Teugen is behind this - I knew he was a sorcerer!

"Should we wait for the watch? I feel as though we ought to, really - it would be criminal to run away, and anyway we were the ones who were attacked. But I'm not sure... what if we ended up back at the Festival Court? They'd whip me for sure... that would be dreadful!" He shudders at the thought, and starts looking nervously up and down the alley.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 23, 2012, 05:47:24 PM
"What shooting, max! You better be careful no captain sees you, or you will be drafted into the archer militia for sure" Julian teases Max, praising him and aiming to ease some tension at the same time.

"I don't think we should stay for the watch, our faces are already too well known. I fear that my presence in the group makes us even more conspicous. I think we should change inn, buy new clothes and head to the guild office. Although my instincts tell me we should try to keep quiet for at least a few hours."

"Heinrich can recover his manacles and we can leave these for the watch."

Julian turns to the halfling innkeeper. "I am dreadfully sorry for the trouble we have caused you. I hope I can return here for some of that breakfast Ale, sometime" Julian bows deeply.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 23, 2012, 06:18:55 PM
Mortus will give the innkeeper two gold crowns over the price of the room when they leave

"An artist like you should not have to suffer because of your guests," she says
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 23, 2012, 06:32:36 PM
"Who was that one eyed guy and who was that hunchback and why did he disappear?" Klaus asks the conscious thug with an urgent voice...as soon as he hears the answer he runs away calling out Max and the others to follow him. "We have to leave before the guard comes....hurry now."

OOC: I am cooking some food for the weib and cleaning the kitchen so klaus won´t be around for about an hour I guess you guys know what Klaus would do in certain situations well enough so you don´t have to wait for me.

Fantastic storyline so far Rufus.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 23, 2012, 08:54:11 PM
Heinrich shakes his head. He collects what arrows he can, giving half to Max.

"Someone will have to stay to explain to the watch what happened. Otherwise they will have only this clown's word against the word of a halfling. I would rather not risk a racist guardsman. I will stay with Max and talk to them, and then we will catch up with you. Julian, show me on the map where you are going, and I will meet you there."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 23, 2012, 09:31:46 PM
"No Heinrich, Max and Mortus should come with me now if Heinrich wants to play the Sheriff fine....no need to risk any one else being captured and punished for being attacked the guards and the law in this town seem pretty quick with the whip. The Magistrate might even be a member of the Ordo. So Max....lets go. Mortus I suggest you join us. If the gods are just we meet each other at the house of Teugen this night."

With this Klaus will leave and use his knowledge of how to disappear best in the the side streets of a town hoping that max and Mortus follow him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 23, 2012, 10:09:16 PM
Mortus will follow Klaus.   She has no desire to get caught up with the law
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 23, 2012, 11:03:59 PM
Max is very pleased by Julian's comment, even if he is teasing him a little. "Thank you, Mr. Julian sir! I've never shot anyone before - I didn't think I could! But it was self-defence... wasn't it? Maybe I committed a crime?" He looks uncertain. "If I did I should tell the watch. Shouldn't I?"

Julian and Mortus both thank the innkeeper again. "You're welcome, sir, madam," he says warmly, "I feel a lot better now those thugs have been dealt with! I'd be happy to have you stay at my inn again sometime."


Klaus asks the thug who the one-eyed man and the hunchback were.

"Ivan's our supervisor," he says, "never met the hunchback before - came along special for this job. Gurney said he knew where to find you lot, and he did right enough. He knew how to make that little rat talk too. Right vicious bastard! What d'you mean disappear? Run for it, did he?"


Klaus, Mortus and Julian all intend to leave, while Heinrich plans to wait for the watch. Max looks from Heinrich to Klaus, unable to decide who to obey.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 23, 2012, 11:15:10 PM
What are you going to say to the watch if we are not here, that you managed to beat 3 people in a fight? What happens when these thugs contradict you? ?I don't feel like we can trust the law.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 23, 2012, 11:56:38 PM
If Max hasn't followed them when they are leaving Mortus will shout at him.

"Come on Max, we can sort this out with the Guard when we know who is involved.   One corrupt guard and you would need Sigmar to save you."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 24, 2012, 12:03:41 AM
Max listens to Julian and Mortus, and an anguished expression comes onto his face.

"But if we can't trust the law... who can we trust? But then again, what about our mission? Heinrich, if we stay here we might end up in a cell or we might get whipped, and either way we wouldn't be able to help the others investigate the cult this evening. What if the town if destroyed because we weren't there to save it? We have to leave. Please come too, Heinrich... I'm going with Klaus and the others, but as soon as we've sorted out the cult I'm going to turn myself in to the watch and take whatever punishment I have coming to me."

Max tries his hardest to convince Heinrich to come with them, but if he won't then Max, Klaus, Julian and Mortus escape into the backstreets without him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 24, 2012, 01:19:44 AM
"I'm sure the innkeeper will confirm my story. You lot go, I'll catch up."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 24, 2012, 09:00:13 AM
Max looks upset that Heinrich won't join them, and seems to be about to change his mind... But Klaus and Mortus are already leaving. He and Julian go after them, and are easily able to escape the scene. They stop in another alley a safe distance away to decide what to do next - Julian already suggested buying new clothes, which seems sensible.

"What if they arrest Heinrich?" Max says wretchedly, "we at least need to know where they take him. I could try to follow them... I could leave my weapons with you and disguise myself as... uh... as a street urchin! I... I know, I'll rub some mud on my clothes and go barefoot! Everyone always thinks I'm a child anyway. And Heinrich showed me how to follow someone without them seeing you... I could do it!"


[Cannon]

Heinrich waits calmly for the watch to arrive. After a few more minutes, a four-man patrol emerge from the inn, led by one of the customers Heinrich saw in there earlier. The watch sergeant looks at the two huge thugs - one moaning and bleeding from his broken leg, the other still unconscious. "So," he says to Heinrich, "who are you and what happened here?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 24, 2012, 09:51:26 AM
Heinrich waits calmly for the watch to arrive. After a few more minutes, a four-man patrol emerge from the inn, led by one of the customers Heinrich saw in there earlier. The watch sergeant looks at the two huge thugs - one moaning and bleeding from his broken leg, the other still unconscious. "So," he says to Heinrich, "who are you and what happened here?"

"My name is Heinrich. I am an Independent bounty hunter out of Altdorf, here for the Shaffenfest. My friends and I have been staying at this inn for the last two nights. We returned today to find our room had been searched, and I noticed the innkeeper acting strangely. When I confronted him he informed us that some men had been sent to find us, and that we were in grave danger. Taking his advice we attempted to flee out this back entrance, and were promptly ambushed by these two thugs, plus a man with one eye, who I gravely wounded, and another small man who ... got away. We subdued these men, and I waited with them for you so that I might explain what happened. My companions have gone on to find a new inn, as we obviously cannot stay here if it is going to this good innkeeper in further danger. When we questioned these men they claimed to have been sent by someone named Gurney of the Stevedores guild. I am not familiar with the name, and I cannot say why he would want us harmed, but perhaps you can get some more information from these two. The other one I shot was very badly wounded, and if you like we can follow his blood trail and find him. He can't have gone far. Also, would it be possible to have my manacles back, if you have your own with which to secure these men?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 24, 2012, 10:17:37 AM
The patrol sergeant listens carefully. Then he says to the innkeeper, "Is this true, halfling?"

"Oh yes, sir," the innkeeper says, "this man and his friends have been staying at my inn for the last two nights. Today, these two thugs, a one-eyed man and a hunchback came into my inn and dragged me into the kitchen. They demanded I tell them all about this man and his friends, and when I refused the hunchback shaved all the hair from my feet." He looks distraught as he says this. "When I still refused, the hunchback heated his knife in my kitchen fire and burned my foot until I couldn't refuse anymore. They searched the room this man was staying in, and then waited for them to return to the inn so they could ambush them. There was a fight in the alley that the thugs started... they got the worst of it, but I swear by Mother Esmeralda's Divine Kitchen that this man and his friends acted in self defence."

The sergeant raises his eyebrows at the halfling's story. Heinrich thought he saw him sneer with contempt at the halfling's distress over losing his foot-hair.

He turns to his men, who have been examining the scene. "Two men injured, sir - both dockland scum by the look of them. One unconscious and bleeding from his head, the other has a badly-broken leg and an arrow in his arm. There's also a blood-trail leading off around the corner."

"Follow it. Now," the sergeant says to the thug with the broken leg, "what do you have to say for yourself?"

"Just mindin' me own lawful business, sir, when this bastard attacked me an' my pals. This one shot the boss, and some kid shot me. A crazy tart smashed Hugo there on the head, and a bloody dwarf did my leg in with an axe. They all want lockin' up, sir!"

"I see."

A guard returns from following the blood trail. "We've got a dead one round there sir: bled out with an arrow in his shoulder. One-eyed man - I've seen him at the stevedore's guild before, making trouble. Ivan's his name."

The sergeant looks at Heinrich again. "You admit to killing this Ivan?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 24, 2012, 11:34:59 AM
The patrol sergeant listens carefully. Then he says to the innkeeper, "Is this true, halfling?"

"Oh yes, sir," the innkeeper says, "this man and his friends have been staying at my inn for the last two nights. Today, these two thugs, a one-eyed man and a hunchback came into my inn and dragged me into the kitchen. They demanded I tell them all about this man and his friends, and when I refused the hunchback shaved all the hair from my feet." He looks distraught as he says this. "When I still refused, the hunchback heated his knife in my kitchen fire and burned my foot until I couldn't refuse anymore. They searched the room this man was staying in, and then waited for them to return to the inn so they could ambush them. There was a fight in the alley that the thugs started... they got the worst of it, but I swear by Mother Esmeralda's Divine Kitchen that this man and his friends acted in self defence."

The sergeant raises his eyebrows at the halfling's story. Heinrich thought he saw him sneer with contempt at the halfling's distress over losing his foot-hair.

He turns to his men, who have been examining the scene. "Two men injured, sir - both dockland scum by the look of them. One unconscious and bleeding from his head, the other has a badly-broken leg and an arrow in his arm. There's also a blood-trail leading off around the corner."

"Follow it. Now," the sergeant says to the thug with the broken leg, "what do you have to say for yourself?"

"Just mindin' me own lawful business, sir, when this bastard attacked me an' my pals. This one shot the boss, and some kid shot me. A crazy tart smashed Hugo there on the head, and a bloody dwarf did my leg in with an axe. They all want lockin' up, sir!"

"I see."

A guard returns from following the blood trail. "We've got a dead one round there sir: bled out with an arrow in his shoulder. One-eyed man - I've seen him at the stevedore's guild before, making trouble. Ivan's his name."

The sergeant looks at Heinrich again. "You admit to killing this Ivan?"

"I admit to putting an arrow in him when he and his goons tried to kill me and my friends, yes."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 24, 2012, 04:46:02 PM
"I see. It's unfortunate that your friends didn't stay around to back up your story. Since there has been a death,  I think we'll have to bring this before the magistrate. I assume you will be willing to accompany us to the festival court. You may have your manacles back - we'll provide our own for these two."

The two thugs are hauled to their feet - the unconscious one has a bucket of filthy water tipped on his head, and a makeshift crutch is found for the one with the broken leg. They are then lead towards the Festival Court by the patrol. Heinrich and the innkeeper go with them.

The court is enjoying a final flurry of activity as the final hours of the Schaffenfest wind down. Both stocks are occupied, and their miserable occupants are being pelted by a crowd. There's also a man chained to the whipping post. He looks unconscious, but revives suddenly as an especially powerful lash spatters the nearest members of the crowd with blood.

They have to wait a few minutes for the last case to end. Once inside, Heinrich recognises Herbert the unfriendly law clerk, but the magistrate is new. He's a shrunken, bald man with a nose like a vulture's beak.

The participants give their names for the record, and then tell their stories to the court: first Heinrich, then the halfling, then the two thugs.

"What is your assessment of the situation, sergeant?" the magistrate says.

"My patrol and I were alerted to a fight in progress behind the Surprised Goat Inn by a patron, and arrived to find the incident already over. These two men - both dockland scum - were lying incapacitated on the floor. One had a badly-broken leg and an arrow in one arm, the other was unconscious and bleeding from the head. The bounty hunter was standing over them, having manacled both. A third man - known to us, a dock supervisor called Ivan - was found dead around the corner, having died of the bounty-hunter's arrow. The halfling was also on the scene, having witnessed the events. No sign was found of the hunchback who the halfling claims tortured him.

"Considering that Ivan is a known criminal, and these two are obviously likewise criminals, I believe the bounty-hunter's story. I am however suspicious that his four friends left the scene: I suspect them to be guilty of other crimes, or they would have remained with the bounty-hunter."

The magistrate nods coldly. "The two stevedores are doubtless guilty, but are currently not fit to face punishment. Take them to the cells: they are to receive such medical care as they require, and will be sentenced at a later date. The halfling may also leave, with the thanks of the court."

He then looks at Heinrich, "While it is likely that you and your friends were attacked, it is my finding that you used unreasonable force against your attackers: a man is dead, and two others badly hurt - a fourth, not found, may also be injured. Furthermore your four friends left the scene of the crime: an offense in itself, and a clear sign of guilt.

"The court recognises the service you performed for it two days ago. Yet I am also aware that you were involved in a brawl yesterday, where you took the law into your own hands. You were warned about your behaviour then, and were let off with a fine. I find that you now deserve more serious punishment. Your accomplices, when they are found, will also face sever consequences. Have you anything to say before sentence is passed?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 24, 2012, 05:25:09 PM
After putting several hundred yards behind him he tries to find a place that is off the main roads and away from open ears Klaus turns to the others.

"Ok.....this man going up in smoke....didn´t you say the demon in the sewers also disappeared after it was slain by you? I imagine they summoned it to find us....and there might be other demons coming for us. Should we seperate the rest of the day or stick together?

Someone should shadow Teugen and find out what he is up to and where he is going, I plan on shadowing Franz Steinhager after meeting up with Greta it would be helpful if someone checks if he is at his office and also follows him from now. Have you found out anything in the sewers? Max if you want to you can join me and I will show you some tricks how to hide yourself better in the night...I have lamp black and I suggest we all put it on as soon as the night has come. I also have some caltrops and a stinkbomb to make sure our route of retreat will be hard to follow. Oh I almost forgot because of the ambush. Should we find out what they are up to maybe even get some proof we will be rewarded royaly 1000 gold pieces for each one of us. Mortus, Julian, Heinrich, Max and me......5000 gold crowns." Klaus face lightens up with a wide smile as he thinks about the money. If we can´t get proof we should abduct one of the lesser members of the Ordo and my contact will torture him to find out what we need to know.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 24, 2012, 05:33:10 PM
"Demons! It's so exciting!

"I'll stay with you Klaus - I'd love to learn anything you can teach me! I'll do whatever you say as soon as you say it. I won't get in your way.

"Do you think Heinrich will be fine then? I suppose it's too late to follow him now anyway... I hope he is alright. It will be my fault if something happens to him.

"Oh, yes, we found a way into Professor Teugen's house from the sewers - it goes into the bottom of his garden, into a shed. Or I could climb up the other pipe into his house. The meeting is at his house, isn't it? Where does he work during the day?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 24, 2012, 06:47:57 PM
"I certainly understand and respect your judgement. I can only offer that my friends fled in the fear that more thugs might arrive. I being most capable of self defense stayed behind. That is all."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 24, 2012, 09:52:21 PM
The magistrate nods. "That may well be the case. However, it does not excuse your behaviour. You are sentenced to-"

At that moment an armoured man bursts into the court, accompanied by two guards. "Where is Magistrate Ricter? I want to speak to him immediately."

The magistrate stands at once, a look of outrage on his face. "Sir Martin, this is most irregular. I was about to pass sentence on a criminal."

Sir Martin waves the objection aside. "That is no concern of mine. Who are you? Why is Ricter not here?"

"Councillor Ricter has been suddenly taken ill, Sir Martin. He had taken to his bed and can see no one. I am Magistrate Gorvintz. Now, I will be very happy to help you with anything you need, if you will kindly leave until this case is over."

"I'm not interested in speaking to you, Gorvintz. I have important business with Ricter and cannot be delayed. What's wrong with him, for Sigmar's sake? I spoke to him last night and he was as fit as a hunting hound."

Gorvintz's face has turned red with fury. He glares at Heinrich, as though holding him responsible. "Sir Martin, I am not a physician. Neither am I a servant, and I will not be disrespected in my own courtroom!"

"Oh, be quiet man. If you can't help me I'll go and find Ricter out at his home. You can get back to bullying illiterate wretches if that's what you enjoy... hold on a moment, I know you" Sir Martin looks at Heinrich and nods. "Yes, you were with that hysterical fellow yesterday... he was called Kurt or something like that. You were outside with a dwarf and a disrespectful boy. I want to speak to you. Come with me!" He gestures to his guards, who advance towards Heinrich, clearly intending to take him into custody.

"You will not remove my prisoner!" Gorvintz screams, "I have not passed sentence!"

"You can have him back when I'm finished. If you don't like it, take it up with the baron."

Sir Martin marches out of the court. The guards lead Heinrich out after him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 24, 2012, 10:02:54 PM
"We need to find a new inn and buy new clothes, I think. You want someone to trail Teugen, but where will we find him? what is this Greta going to do for us. We can get into Teugen's garden, but surely the meeting will be in some sort of secured room?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 24, 2012, 10:10:35 PM
Heinrich is relieved to have escaped a flogging, but he remembers that this man was responsible for Klaus and Max's new scars, so he still has a great degree of trepidation.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 24, 2012, 10:15:16 PM
Heinrich is led back to Sir Martin's tent. Sir Martin sits behind his desk, but doesn't give Heinrich leave to sit. He dismisses the guards. "You are a bounty hunter I believe. Your friend Kurt had quite a story to tell me... and against my better judgement, I believed it enough to send some men to investigate. When it seemed there was no evidence, I felt that I had been mocked... but then the dwarf swore an oath that the man's claims were true, and the boy seemed equally earnest. It troubled me.

"The man deserved his flogging anyway, as did the boy. I am sure you will agree with that." Sir Martin's tone makes it very clear he doesn't care what Heinrich thinks at all. "Nevertheless, I have a duty to the baron to investigate any threat to his holdings, no mater how unlikely. I spoke to Magistrate Ricter, and he told me a very suspicious tale about a mutant goblin that was apparently killed twice, in two different places. The story about the goblin dying in a warehouse came directly to him from the city watch, and yet your friend the dwarf had the goblin's pelvis and claimed to have found it in the sewer... in a suspicious room, which certainly exists. Ricter intended to see the warehouse for himself that evening, to determine what had really been killed there if not the goblin. I came to the court today to see him, and find him suddenly taken ill... this is a conspiracy, and you and your friends are bound up in it.

"Tell me what you know. Leave nothing out, or you will be comparing stripes with your friend Kurt."


[you don't have to write it all out in full if you don't want. You can just say Heinrich explains about x, y and z.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 24, 2012, 11:08:03 PM
"We need to find a new inn and buy new clothes, I think. You want someone to trail Teugen, but where will we find him? what is this Greta going to do for us. We can get into Teugen's garden, but surely the meeting will be in some sort of secured room?"

"You're right Mr. Julian sir, Professor Teugen is sure to have a cellar or someplace like that without windows to hold the meeting in. I really think I should climb up the sewer pipe into his house, and then maybe I'll be able to find the room and overhear them. I could do it - I'm not a child!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 24, 2012, 11:47:44 PM
Heinrich is led back to Sir Martin's tent. Sir Martin sits behind his desk, but doesn't give Heinrich leave to sit. He dismisses the guards. "You are a bounty hunter I believe. Your friend Kurt had quite a story to tell me... and against my better judgement, I believed it enough to send some men to investigate. When it seemed there was no evidence, I felt that I had been mocked... but then the dwarf swore an oath that the man's claims were true, and the boy seemed equally earnest. It troubled me.

"The man deserved his flogging anyway, as did the boy. I am sure you will agree with that." Sir Martin's tone makes it very clear he doesn't care what Heinrich thinks at all. "Nevertheless, I have a duty to the baron to investigate any threat to his holdings, no mater how unlikely. I spoke to Magistrate Ricter, and he told me a very suspicious tale about a mutant goblin that was apparently killed twice, in two different places. The story about the goblin dying in a warehouse came directly to him from the city watch, and yet your friend the dwarf had the goblin's pelvis and claimed to have found it in the sewer... in a suspicious room, which certainly exists. Ricter intended to see the warehouse for himself that evening, to determine what had really been killed there if not the goblin. I came to the court today to see him, and find him suddenly taken ill... this is a conspiracy, and you and your friends are bound up in it.

"Tell me what you know. Leave nothing out, or you will be comparing stripes with your friend Kurt."


[you don't have to write it all out in full if you don't want. You can just say Heinrich explains about x, y and z.]

Heinrich gives every detail, explaining how they first discovered the strange room while looking for the goblin, the demon within, the secret door that leads to Steinhager's office, their investigation of that office and the notes they found detailing the meeting, some sort of sacrifice, and Teugen's involvement, as well as Ruggbroder's approaching them for help through Klaus. He also relates his suspicions of a smuggling ring beneath the Crossed Pikes, which might somehow be related, and how they were attacked by men from the stevedores guild, which led to his arrest. He ends by explaining they had planned to eavesdrop on this meeting, and that they had found a back entrance into Teugen's property.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 25, 2012, 05:16:19 AM
OOC: Heinrich doesn´t know who with the Ruggbroders asked us for help so most he can tell is that Klaus wanted to ask the Ruggbroders for help he has not spoken with Klaus yet about the involvement ofo the Ruggbroders and the order to eavesdrop.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 25, 2012, 06:18:10 AM
OOC: Heinrich doesn´t know who with the Ruggbroders asked us for help so most he can tell is that Klaus wanted to ask the Ruggbroders for help he has not spoken with Klaus yet about the involvement ofo the Ruggbroders and the order to eavesdrop.

Liar.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 25, 2012, 06:40:47 AM
Mortus will buy new clothes, something non discript in brown or a dark blue.   She will not leave the group thoug
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 25, 2012, 09:09:56 AM
"I am not sure it is safe to walk around town with the watch possibly looking for us, changing of clothes would help getting them off our trail though especially if we are quick about it. Greta is a bodyguard of the Ruggbroders who might help us identifying the people attending as she is from Bogenhafen and knows all the local celebrities, also I am pretty sure she can kick ass should it come to a fight. Hmmm it is great that we can enter the Teugen property by not going over the walls or going in through the gate I think accessing the villa via the sewers, sneaking into a position from where we can eavesdrop on the conversation for example with this fantastic item." Klaus produces the cooper horn with which he should be able to listen to a conversation through a wall. "we should be able to gather enough infromation and bring it to the Ruggbroders and become rich....filthy filthy filthy rich! I also have some equipment that will help us should we be detected by guards but we should plan our escape route ahead and some signal that tells everyone involved when the time is ripe to run. Hmmm maybe Max should check the pipe and where he would come out carefully perhaps from there we might be able to find out where they have their meeting. "
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 25, 2012, 10:46:34 AM
Sir Martin nods grimly as he listens to Heinrich's story. "The baron has neglected the town for too long. He has allowed the merchants to take over, and they have made it a rat's nest. The merchants control the town watch as well as the criminal organizations, and I must be cautious not to act carelessly. I cannot simply march into the town with my men. But I am convinced that there is enough truth to your story to make it worth pushing for absolute proof. If the conspiracy is exposed, the guilty parties will be swept away and the baron will be forced to take a firm hand. As a man of the law yourself I am certain you can see the benefits of direct rule by the baron.

"Proceed in your investigations. Spy on the secret meeting tonight, and identify the participants. Discover what they are planning and report back to me tomorrow morning. Do this and you will be well rewarded - I am a harsh man, bounty hunter, but I am true to my word. You will not be betrayed.

"I expect Gorvintz has given your description - and those of your companions, if he has them - to the town watch by now, and ordered that you be arrested. I suggest that you avoid arrest until you have accomplished your mission. However, I do expect that you and your companions turn yourselves in once this business is over, and face your lawful punishment. If you do not I will have you hunted like dogs. You may leave now."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 25, 2012, 10:59:51 AM
Klaus has an excellent idea and uses his lamp black to dye his blond hair black and if possible we should buy some other clothes at the next possible location. Is there a shop nearby?
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 25, 2012, 11:04:22 AM
Klaus, Mortus, Julian and Max quickly buy new clothes [at a cost of 5 crowns each: you can of course keep your current clothes too!], and find another inn to stay at: they choose the Sundered Dog, on Langen Stasse, behind the Carpenters' Guild. It's in a rough area of town, and not far from the point where the sewers go above ground and run through the streets. It should be easy to enter the sewers unnoticed, and use them to reach Teugen's house, if that's what they intend.

In their room at the inn, they all change into their new clothes and decide what to do about the secret meeting. Klaus talks first [see the post above]. Max is very keen to climb the pipe into Teugen's house, if the others will let him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 25, 2012, 11:10:33 AM
Sir Martin nods grimly as he listens to Heinrich's story. "The baron has neglected the town for too long. He has allowed the merchants to take over, and they have made it a rat's nest. The merchants control the town watch as well as the criminal organizations, and I must be cautious not to act carelessly. I cannot simply march into the town with my men. But I am convinced that there is enough truth to your story to make it worth pushing for absolute proof. If the conspiracy is exposed, the guilty parties will be swept away and the baron will be forced to take a firm hand. As a man of the law yourself I am certain you can see the benefits of direct rule by the baron.

"Proceed in your investigations. Spy on the secret meeting tonight, and identify the participants. Discover what they are planning and report back to me tomorrow morning. Do this and you will be well rewarded - I am a harsh man, bounty hunter, but I am true to my word. You will not be betrayed.

"I expect Gorvintz has given your description - and those of your companions, if he has them - to the town watch by now, and ordered that you be arrested. I suggest that you avoid arrest until you have accomplished your mission. However, I do expect that you and your companions turn yourselves in once this business is over, and face your lawful punishment. If you do not I will have you hunted like dogs. You may leave now."

"Thank you, My Lord, I will not dissapoint you."

Heinrich leaves, and immediately makes an effort to find and purchase a large hooded cloak at the shaffenfest to hide his face and then proceeds to find his companions, keeping as well hidden as he can without drawing suspicion. If Heinrich is unsuccessful in locating them, he will go to the sewers and follow the same path he took earlier with Julian to get to the back entrance to Teugen's.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 25, 2012, 12:51:48 PM
Heinrich buys a suitable cloak [3 gold crowns] and then heads into town, being careful to avoid looking suspicious. Fortunately, the town is still packed with visitors from all over The Empire, so the watch will be unlikely to find him any time soon.

Heinrich goes to the general area he indicated to Julian on the map earlier, and soon manages to find the inn where the others are staying [convenient, I know!].

The entire group are now in their room at the new inn, discussing their plan for investigating the meeting. There are two hours before dusk, and the meeting starts one hour after that.

Klaus has used the lamp black to make his hair darker, and Max has copied him: without his bright ginger hair he looks much less conspicuous.


[Right, time to plan your exciting secret mission! I'm ready when you are.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 25, 2012, 12:59:23 PM
"Ahh Heinrich how great that you are back, how was it wit the watch? Lets check how we best infiltrate this secret meeting and come out of it alive to profit from our findings, I already told the others that we will be rewarded royally should we succeed 1000 crowns for each and everyone part of the mission. I suggest we split up in two teams the Teugen and the Steinhager team, without you I would have taken Max with me but as you are around he should go with you, maybe Julian should join Greta and me and Mortus should also accompany you. I think the plan of Max entering the building has some merit but perhaps the danger is too great. IF there is another room under the house and this room has no access except through the house it will be hard to eavesdrop on them no matter what. 'Worst case would be to abduct one of the members on their way back to their homes after the meeting."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 25, 2012, 01:19:41 PM
"Heinrich!" Max says, "I'm so glad you're well! It was wrong of me to flee the scene of the crime - you were right to trust in the law after all. Should I go and turn myself in now? If they let you go then surely they will let me go too, and then I wouldn't have to worry I was about to be arrested all the time."

He thinks about it for a moment, and then says, "No, I'll turn myself in tomorrow. We have to save the town from demons first or none of this will matter. Klaus, I think your plan is very clever, and I will try my hardest not to fail you. I really think I should go into the house through the sewer pipe - it might be our best chance to find out what's going on. Kidnapping someone sounds dreadful... I'd hate to be involved in that."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 25, 2012, 10:54:48 PM
"I'm not sure we even need to follow them, now that Julian has found us a way into Teugen's manor. We should expose as few of us to danger as possible. Only one of us needs to go to spy on this meeting."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 25, 2012, 10:57:10 PM
"Only one of us? But surely we all need to contribute!" Max says, "Please don't leave me out, Heinrich!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 25, 2012, 11:21:16 PM
"Only one of us? But surely we all need to contribute!" Max says, "Please don't leave me out, Heinrich!"
"I'm not suggesting any of you be left out. Certainly there are plenty of things the rest can investigate. Breaking into that warehouse where the goblin was 'killed' for example, or Teugen's office."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 25, 2012, 11:35:04 PM
Max looks uncertain, but clearly doesn't want to contradict Heinrich.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 25, 2012, 11:56:35 PM
"I was in the warehouse where the goblin was killed," Mortus says.   "I could lead somebody back there.   It might be worth checking out but I'm not going alone.   Maybe me Julian and Heinrich should check that out while Kluas, Greta and Max spy on the meeting"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 26, 2012, 12:01:20 AM
"What did you see in the warehouse, Mortus?" Max asks, "did it look as though there was anything else to be learned there?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 26, 2012, 10:27:16 AM
"Not really," Mortus admits.   "Just some brownish blood in a warehouse full of empty crates.   Do you think we should try and kidnap a member on the way to the meeting rather than after it.   Having one of their members missing might disrupt them a little and buy us more time."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 26, 2012, 10:35:33 AM
"Not really," Mortus admits.   "Just some brownish blood in a warehouse full of empty crates.   Do you think we should try and kidnap a member on the way to the meeting rather than after it.   Having one of their members missing might disrupt them a little and buy us more time."

"Or cause them to become even more cautious. There is no guarantee that we could get any information out of anyone we kidnap, and it's a very risky proposition in the first place. No, we need to eavesdrop on the meeting, and I'm most capable of doing that without being discovered. This also exposes much fewer of us to risk.

I'd still like someone to more thoroughly examine that warehouse. Perhaps Julian would be able to tell if there are any hidden rooms."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 26, 2012, 10:59:31 AM
"Maybe we should follow different people then.   Move in pairs and take 1 person each?"   Mortus says.   "I don't like the idea of you or anybody being that outnumbered by chaos people."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 26, 2012, 11:08:53 AM
"Heinrich my friend.."Klaus replies in grim determination...."You are right. It makes no sense at all to shadow Steinhager and Teugen to the meeting as we risk everything and would gain nothing as we know where they are going. You are also right that we should consider breaking into Teugens office, and Julian would be best suited for the task as he can find hidden caches or doors that might lead to a hidden room. We should be clear that the whole city might be in danger, could be they only want to summon some demons to kill other merchants to get better control over the city....but they could also open the gates to the wastes so we HAVE to succeed. I have to disagree though that you are best suited for the eavesdropping, I am quite skilled sneaking into places and I also got me specail kit for the task also regarding our possible employer he made sure that he wants to speak only with me to keep his identity secret and we wouldn´t want to lose any information when you tell it to me and so on and so forth. Also abducting someone makes only sense after the meeting as they will discuss their next step there and we want to know about this next step

My suggestion would be Max, Greta and me try to overhear the meeting and abduct one of the circle members, you Heinrich together with Julian and Mortus break into Teugens office and search for material that might expose him and afterwards together go to the warehouse."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 26, 2012, 11:56:02 AM
"My suggestion would be Max, Greta and me try to overhear the meeting and abduct one of the circle members, you Heinrich together with Julian and Mortus break into Teugens office and search for material that might expose him and afterwards together go to the warehouse."

"That plan is acceptable."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 26, 2012, 12:00:37 PM
Max says, "What if I disguise myself as a kitchen boy, sneak up the sewer pipe into the house, and then try to listen at the door where the meeting is being held? No one looks at servants apart from other servants, so I wouldn't be discovered."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 26, 2012, 12:13:01 PM
"With them already sending thugs after us and possibly even a demon I guess they will be more attentive as the average noble on some random festival, another kitchen boy could call you out and it would be your end Max, even thouhg I would like to make certain that we can overhear the discussion I think it is too dangerous. Heinrich another idea could be that you too try to overhear the meeting and Julian and Mortus go alone to the Teugen office but I assume it would be too dangerous for the two to go alone."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 26, 2012, 12:29:33 PM
Max looks sad that his idea wasn't very good, and doesn't dare suggest anything else.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 26, 2012, 12:32:38 PM
Picking up on Max´s facial expression Klaus pads him on the shoulder..."You don´t seem to understand me on the issue Max, the idea is great and success of your plan is much likely than my suggestion but it would be incredibly dangerous and we couldn´t come in and help you as there most likely are lots of guards moving inside and outside the building it just isn´t worth the high risk if we can snatch one weak willed member of them for questioning afterwards."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 26, 2012, 12:45:14 PM
Max winces when Klaus pats him on the shoulder (his back still hurts a lot) but he looks happier after Klaus explains things to him. "I didn't think of it that way, Klaus. I don't want to ruin things by being reckless - I've never done anything like this before. I've read books... but they're just stories. You - all of you - know so much more about real life than I do. I promise I'll do what you tell me, and I won't put myself or any of you in danger. If they caught me though, I wouldn't talk!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 26, 2012, 01:36:16 PM
"So any other ideas or are we set? Oh if someone wants to I have lamp black I will use to cover my hands and face so the light isn´t reflected off my skin.Hmm...I have yet another idea....if there is a secret cellar below the Teugen Villa....couldn´t you Julian try to estimate where it would be? And if your estimate would be right where would the connections to that room go, there should be some pipe to gain air or they would suffocate down there ...right? So if you were a human engineer and had the mission to craft a cellar where would you built it."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 26, 2012, 02:20:33 PM
"We didn't find any secret rooms when we were under Professor Teugen's mansion, Klaus," Max says, before anyone else can reply. "Mr. Julian looked everywhere but didn't see anything."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 26, 2012, 02:22:19 PM
"Well this meeting is going to be held in some sort of secret location," Mortus says.   "A hidden room or chamber.   Demon worshiping is not something you do in the open, not with all the witch hunters around."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 26, 2012, 11:12:29 PM
Heinrich, Julian and Mortus leave the inn first, aiming to get to the town hall a good while before it closes. The Dreieckeplatz, where the town hall is located, is just as packed full of entertainers, food vendors, and political speakers as it was the last time they were there. The three of them climb the steps and enter through the main entrance. A guard challenges them to state their business: Julian says he is here to see Ludwig Stumpf, the vice-under-secretary of sanitation, on urgent business relating to sewer maintenance. The guard looks vaguely disgusted and allows them to pass.

They head towards Stumpf's office until out of sight of the guard, and then look around for somewhere to hide until the building closes. They soon find a storage cupboard in a secluded corner, and hide themselves in there.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 26, 2012, 11:14:36 PM
Mortus is less than impressed about being cramped with a man and a dwarf.   She considers, briefly, what her mother would have said and then also why she did not bring a bottle of wine.   Finally she tries to find a comfortable position to sleep
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 27, 2012, 12:03:44 AM
Max and Klaus wait a bit longer, since they can't meet Greta until dusk. Max decides to leave his weapons and armour behind, apart from his knife, so that he'll be less conspicuous.

He and Klaus leave the inn and cautiously walk to the Adel Ring, keeping well clear of any watch patrols. Dusk is falling as they arrive at the Adel Ring. They wait until a suitable moment before darting into the park and looking for Greta. She's lurking behind some trees close to the fence facing the Teugen house, dressed in dark clothes. She nods at Klaus and Max as they approach, and then, in a low voice, says, "We'll watch the house to see who arrives. I've found a good place to hide." She shows them to a spot in the bushes where they can watch the gates to the Teugen mansion without being noticeable from the street.

They wait there, in silence. It's an unusually clear night, and still very warm - quite different to the freezing, fog-bound streets of the last two nights. Neither moon is visible yet.

A watch patrol passes, coming very close to their hiding place, but doesn't see them. Later, a group of noisy young nobles passes, off for a night on the town. Eventually, a tall, heavily built man in expensive clothes approaches the gates, accompanied by two heavily armed bodyguards. Max recognises him at once: "Professor Teugen!" he whispers. The man turns his head sharply at the sound, and stares almost directly at Max... then looks away and passes through the gates and into the house.

Once Teugen is out of earshot, Greta cuffs Max very hard on the back of his head. "Quiet!" she whispers. He nods, shame-faced.

Next to approach the house is a kindly-looking man carrying a parcel. He fits the description Ruggbroder gave of Friedrich Magirius, an influencial town councillor.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/magirius.jpg)

Magirius is alone. The two servants guarding the gate bow to him, and he goes inside.

Ten minutes later, another well-dressed man arrives, also carrying a large parcel and this time accompanied by two bodyguards. He also goes into the Teugen house. Once he's inside, Greta says, "That was Franz Steinhager."

Over the next half an hour, five more men arrive, one after another. All of them are well dressed and are carrying parcels. Three of them have a bodyguard each, and the other two are alone. Once the last of these has gone into the mansion, the servants close and lock the gates. Two armed bodyguards are stationed on the other side of the gate, watching the street.

Klaus, Max and Greta move deeper into the park so they can talk more freely. Greta recognised all five of the other men attending the meeting: in her capacity as Ruggbroder's bodyguard, she has seen them all before. She names them:

Teugen's guests

1 Franz Steinhager (2 guards)
2 Friedrich Magirius (no guards)
3 Georg Suderman (1 guard)
4 Leopold Schroeder (1 guard)
5 Hans Gisze (no guards)
6 Gotthard Dreyer  (1 guard)
7 Paul Beneke  (no guards)

All of them are wealthy merchants.

"That was the easy part," Greta says, "now what?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 27, 2012, 12:21:40 AM
Mortus somehow manages to fall asleep in the cramped cupboard. After a while, Heinrich decides that the building should be empty by now, and opens the door. It's very dark, but he doesn't want to light a lantern just yet. Julian leads them, relying on his superior night vision.

Unfortunately, the town hall is a large building and they are unsure where Teugen's office is. Mortus suggests they go to the entrance hall and look for information there. On the way, they hear footsteps somewhere else in the building - perhaps a guard?

Down in the entrance hall, Heinrich and Mortus wait while Julian goes to the clerk's desks. He soon finds a plan of the building, showing the location of all the various offices. Teugen's is one floor up, looking out at the Temple of Verena.

He rejoins the others and they go to the office. Heinrich hears the footsteps again: he thinks they are coming from the floor above.

Teugen's door has a brass plate with his name on it, and is locked. Julian takes out his tools and goes to work. The door is very sturdy, and breaking the lock takes a good seven minutes. At last, he manages to open it and all three of them go inside.

They are in a tastefully-furnished room, lined with books and dominated by a large mahogany desk. It's too dark for Heinrich and Mortus to see anything much - they will need to light a lantern if they intend to help Julian search.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 27, 2012, 06:06:32 AM
While Klaus hands Max the silver mirror device to look around corners he tells Greta about their plans of Max going up to the end of the pipe and checking there if he can see or hear anything and Klaus entering the gardens of Teugens villa via the sewers trying to get some information via the walls maybe even trying to sneak into the building if there are no guards walking around inside. "What I am not sure is if you should join us in the sewers or if you rather stay up here and wait for the meeting to end and then follow Magirius. It could be we have to flee and then he might get away with no chance for us to capture him, so I think it would be best if you stay here Greta and wait for him to leave. We try to join you shouldn´t we be able to get information. Should we have to flee I suggest you to find us at the inn we are staying now. If we don´t get away.....we most likely will be dead." With this Klaus kisses her softly and smiles...."Now I am ready to die." He puts the lamp black on his face and hands and gives it to Max and the two make their way towards the sewers.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 27, 2012, 08:51:20 AM
Greta looks surprised when Klaus kisses her, but not unhappy. She agrees with his plan: she will stay on watch, and attempt to capture Magirius when he leaves. Max puts lamp black on his face and hands too, and follows Klaus to the manhole cover they used before.

A watch patrol is passing the Crossed Pikes as they near the manhole, so they hide in a doorway until they are gone. Once the coast is clear, Klaus lifts the cover and Max climbs down. Klaus follows him, replacing the cover. Max lights the lantern Julian gave him before.

Max leads Klaus along the route he, Heinrich and Julian took. Klaus nervously glances at the surface of the water from time to time, expecting to see the blob monster... but all he sees are rats.

They enter the smaller sewer passage that leads to the house, splashing through the water. Soon, they reach the fork in the tunnel: both pipes lead up into the house. Max looks excited. "I'm ready, Klaus!"

He decides to try the left pipe. Holding the mirror in his mouth, he starts to climb up... but his shoes slip on the slimy walls and he falls back. He tries again, and still slides down. Frowning, he removes his shoes and asks Klaus to look after them. He then makes another attempt to climb, and this time is successful. When he's near the mouth of the pipe, he uses the mirror to look around.

He comes back down after a few minutes. "The pipe leads into a waste disposal room, Klaus. The door was partly open, and I could see a kitchen on the other side. I could hear singing, and a lot of pots and things being moved around. It's just the servants - I could get up there, but I'd have to sneak through a busy kitchen. I'll try the other pipe."

He climbs the other pipe, using the mirror again to look around. When he comes back down, he says, "That one goes to the room where the bedpans are emptied... it smells terrible. But it's quiet, and I think I could climb out and look around the house a bit... shall I do that? Maybe I'll be able to at least tell where in the building the meeting is."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 27, 2012, 09:01:17 AM
"Ok Max you go up and try to get into the room but only if you are sure you can escape quickly through the pipe should you get noticed, you won´t leave the room and only will try to spy what is going on outside from there. If undetected you will wait there for a while.....remember don´t leave the room, if you can´t find out anything come back down and wait here for me. I will try to get a view into the building from the gardens so I won´t be around if you are detected and have to flee don´t wait for me but escape through the sewers...also take the lantern with you I will have to find another way out then. Good Luck Max."

Klaus will then go up through the other pipe to the garden shed.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 27, 2012, 09:08:20 AM
Fuck it. Heinrich lights a lantern. YOLO!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 27, 2012, 10:23:03 AM
Heinrich's lantern fills the room with eerie shadows. The desk looks like a sleeping animal, and the books seem to shift on their shelves. Mortus has a weird impression that some of the books are staring at her.

The three of them begin a search. The desk is very tidy, with only a neat set of writing equipment on it. A small cupboard built into it contains blank parchment, spare pens, and bottles of ink. The desk also has a locked drawer, which Julian should be able to open fairly easily.

Mortus examines the books on the shelves. Many of them are business ledgers dating from this week until decades in the past. Others are textbooks on economics, history, and law, many with titles written in Classical Reman. There is also a long line of books which contain the minutes of town council meetings.

Heinrich looks for a concealed safe, having seen the one in Steinhager's office. He discovers it behind a row of false books. It's locked, of course.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 27, 2012, 10:37:13 AM
Heinrich's lantern fills the room with eerie shadows. The desk looks like a sleeping animal, and the books seem to shift on their shelves. Mortus has a weird impression that some of the books are staring at her.

The three of them begin a search. The desk is very tidy, with only a neat set of writing equipment on it. A small cupboard built into it contains blank parchment, spare pens, and bottles of ink. The desk also has a locked drawer, which Julian should be able to open fairly easily.

Mortus examines the books on the shelves. Many of them are business ledgers dating from this week until decades in the past. Others are textbooks on economics, history, and law, many with titles written in Classical Reman. There is also a long line of books which contain the minutes of town council meetings.

Heinrich looks for a concealed safe, having seen the one in Steinhager's office. He discovers it behind a row of false books. It's locked, of course.

"Julian! Crack this safe, if you don't mind."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 27, 2012, 10:38:01 AM
Max nods excitedly, and vanishes up the pipe. Klaus isn't at all sure the boy will do as he's told... he's likely to do something reckless. But Klaus can't follow him up the pipe, so he'll have to trust to Ranald. Klaus wedges Max's lantern into a dry part of the pipe, and lights his own [he must have one, surely!]. He then returns along the passage to the main sewer, and continues until he gets to the pipe that leads to the garden.

The pipe curves upward and ends in a two-foot diameter opening. The bars that were across it have been cut through, presumably by Julian earlier. Klaus climbs up - it's much easier than Max's climb inside the house, but just as disgusting - and find himself inside a small shed. He cautiously opens the door a crack and looks through. The garden is large and contains a lot of trees and bushes which will provide excellent cover. It's very dark out there, but he can see the lights of the house blazing from the windows, some 50 yards distant. He watches for a while. There are certainly some people moving about outside the house, presumably guards. He sees two, but there may be more. A moment later, he hears angry barking followed by the wail of an escaping cat - so there are guard dogs in the garden too.


(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/Teuganhouse.jpg)

[The shed Klaus is in, containing the sewer access, is in the pointy corner on the far right of the map]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 27, 2012, 10:39:43 AM
Julian examines the safe: it looks even more difficult than Steinhager's and will take a long time to crack. He sets to work immediately. Heinrich listens at the door... he can't hear any footsteps at the moment.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 27, 2012, 10:43:34 AM
Klaus will take his time to see if the guards move around and if there is any routine in their walk around the house. If there is an approach to the house that allows him to get close to it without getting closer than 10 yards to any of the dogs he will try to sneak towards it going via the gazebo, using the trees as cover to get to the sie of the house with the small hedge, are there any rooms that are not lighted that also have a door or open window access towards the garden?
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 27, 2012, 11:10:33 AM
'Heinirhc, put out your lantern for now, I'll work on the safe in the dark. Warn me as soon as you hear anything'
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 27, 2012, 11:17:51 AM
'Heinirhc, put out your lantern for now, I'll work on the safe in the dark. Warn me as soon as you hear anything'

Heinrich douses his lantern.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 27, 2012, 01:37:34 PM
Mortus will want to look at the books that she thinks are looking at her in a strange way.   
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 27, 2012, 11:05:04 PM
Mortus lights her own lantern, and starts examining the books more closely. She's not at all sure why she got the impression that they were looking at her, since they all seem harmless enough. But every time she takes one out and looks at it, she gets an overwhelming feeling that the books in the shelf behind her are glaring malevolently... when she turns and looks directly at them, the feeling goes away. She begins to suspect that the entire room has been corrupted somehow.

Meenwhile, Julian carries on working at the safe. It's been heavily reinforced, and is extremely hard to break open. At last, after perhaps twenty minutes, he manages to break in... as he does, there is a brief but absurdly loud noise, like the tolling of bells. Mortus recognises it as a spell set to detect intrusion.

Inside the safe is a leather-bound book, a stack of papers, and a metal box.

Heinrich can already hear running footsteps somewhere close by!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 27, 2012, 11:17:11 PM
Klaus watches the house for a while. He thinks the guards are just wandering around occasionally, and spend most of their time talking to each other while sharing a pipe. There are a number of guard dogs roaming freely around the garden - he's seen at least two, and suspects there could be more. He'll just have to hope they don't notice him.

Cautiously, he works his way over to the gazebo. Hiding behind it, he can see the house more clearly. There's only one door visible, in the centre of the building. Two guards are standing in the doorway, chatting to each other. All of the downstairs windows are lit - only the upstairs windows are dark.

He continues to sneak through the bushes, trying to get around the side of the house. One of the dogs has found something exciting - probably a small animal of some sort - on the opposite side of the garden to him, and two other dogs have gone to investigate also. They are barking loudly, so that the two guards are looking in their direction and thinking about going to see what they've found.

Klaus takes the chance to approach the side of the house (the side with the shorter hedge). There are two windows on the ground floor. The one near the back of the house is lit, but the one near the front is dark. Klaus thinks he could lever it open and slip inside, if he wanted... or he could look through the lit window.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 28, 2012, 03:12:53 AM
Klaus thanks Ranald for the diversion of the dogs and while marking a small x into the dirt he takes a deep breath and decides to enter the house, he will try to enter the building via the dark window.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 28, 2012, 09:07:31 AM
Klaus opens the window and climbs in. He's in a well-furnished reception room. Once inside, he listens carefully... but can't hear anything much. He goes to the room's only door, listens at it, and then cautiously opens it. On the other side is a well-lit hallway... and, just creeping past the door, is Max!

Max's mouth drops open when he sees Klaus. Klaus quickly grabs the front of Max's shirt, pulls him into the reception room, and closes the door.

"I know where the meeting is," Max whispers, "it's in a room upstairs. I overheard the servants say they aren't allowed to go up there until the master rings for them. I was just about to go up there myself!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 28, 2012, 10:38:55 AM
"I told you not to leave the pipe Max! It is bad enough that I am here" Klaus curses under his breath...."Great job though." He adds with a smile. Can Klaus figure out above which room this meeting is going to happen? He wonders if he could use his copper horn and apply it to the ceiling to listen what is going on upstairs...he might be able to listen what they say unless the floor is covered with a thick carpet. Are the parcels the merchants brought with them in the reception room?
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 28, 2012, 11:04:51 AM
"Grab those and lets be gone," Mortus hisses putting out her own light.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 28, 2012, 11:08:26 AM
'Heinrich, can you go first, check if they are here yet. But quickly. How are we going to get out! Should we hide in the cupboard again.? '

Julian stashes everything from the safe in his pack and hurries towards the door, readying his axe.

'I don't want to use this, we can't leave covered in blood. '
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 28, 2012, 11:10:35 AM
Mortus puts her hand out.   "If there is only one distract them," she says.   "I will clatter them over the head with the staff, less blood that way."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 28, 2012, 11:14:28 AM
"We need to bolt! Let's give them something to worry about that's not us."

Heinrich lights his lantern, then smashes it against the book shelves, setting them alight. He dashes into the hall, looking both ways, bow at the ready.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 28, 2012, 10:04:49 PM
[town hall arsonist squad]

The books catch light immediately, and are soon burning steadily. Heinrich races into the hall, but it's too dark for him to see anything much without his lantern. He thinks he can hear someone coming along the passage to his left, but can't see any light that way yet.

Julian stashes the things from the safe in his bag, then he and Mortus join Heinrich in the passageway.

Heinrich tells them to run to the right, with Julian in the lead to guide them using his night vision. They soon reach the staircase, where they are confronted by two men carrying lanterns and clubs. "Stop!" one of them yells.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 28, 2012, 10:38:46 PM
[Teugen housebreakers]

Max looks briefly afraid when Klaus tells him he should have stayed in the pipe, but smiles delightedly as he is told he did well.

Klaus can't see any parcels in the reception room. More likely the guests took whatever was in them into the meeting.

"What shall I do now, Klaus," Max whispers, "go upstairs and try to listen at the door?"

Klaus shakes his head. He stands on the table and sets the hearing trumpet up against the ceiling. The device works surprisingly well: he can hear voices from the room above! The voices are muffled and can only intermittently be understood. There's no way to know which voice belongs to which person, or indeed to tell how many people are at the meeting.



...temple has been discovered... removed all the evidence, but the skull...

...Ricter was asking a lot of questions... goblin... dwarf wanted to see my warehouses too. I told him to come back tomorrow, so I'll...

...can the ritual still be.... safely?

...yes, the spell can still succeed, but... the apparatus can be replaced... ....must be prepared for tomorrow night...

...sure it will really..... subvert the economy? This is a terrible risk...

...all rich... ....wildest dreams...

...sewer... cannot be used... dedicate a new temple, and soon. It will have.... above ground... is risky... of my warehouses is empty... serve the purpose...

...interfering newcomers... arrested and executed soon.... Holbein...

...watch will protect the temple... expel the Baron's guards from the town...

...ritual will begin at dusk... completed by midnight, or... dedicated with a sacrifice...

...No! We cannot take a human life... of the gods... immoral... our own prosperity...

...squeamish now... besides, the subject will... wasted life... blood sacrifice is essential to draw the energy for the ritual...

...not the first, by any means...

...Gideon, what.... the first? What have I been involved with?

...late. You are committed, Friedrich...




The door to the reception room opens, and a young female servant enters carrying a coal scuttle. She freezes on seeing Klaus and Max in the room. Max is too surprised to do anything.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 28, 2012, 10:44:56 PM
Klaus will use his streetfighting skill to headbutt her hopefullly out of consciousness.

Then I think it is time to leave.....ASAP we heard enough.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 28, 2012, 10:52:41 PM
Klaus leaps down from the table and strikes out at the servant...

[to hit roll = 95! total failure]

...but lands well short of where she is standing, and his attack fails to connect. She drops the coal scuttle, screams, and runs away.

Max says "Out the window, Klaus! I'll draw them after me and then go down the pipe!"

He runs out of the room after the girl.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 28, 2012, 10:55:19 PM
"No...MAX follow me. Klaus doesn´t hesitate though and goes as quickly as possible out of the window and makes a run for the shed, he drops the smoke/stink bomb right in front of his way and should guards or dogs come after him he also will drop the caltrops.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 28, 2012, 11:14:27 PM
Max has already run off further into the house, so Klaus can do nothing except make his own escape. He jumps out of the window and starts to run...

...as he does, the dogs start to bark. He throws his stink bombs, hoping to dissuade them, and keeps going. Glancing back at the house, he can see the mansion door is open and the guards are hurrying inside. They slam the door after them, presumably to keep the dogs out. Klaus runs on, and has nearly reached the gazebo!

A dog sees him, and hurtles toward him... but it runs into a cloud of noxious smoke, and stops, whimpering. Klaus keeps running!

Now he's past the gazebo and is closing on the shed. Another dog is heading for him. He drops some caltrops... the dog runs over them, yelps, and give up the chase. It lies down and licks its wounded feet.

...the shed is almost in reach! But one more dog is nearly on him. He makes it to the shed, opens the door, and dives for the sewer pipe. The dog jumps on him and catches his leg!

[dog to hit roll: 52 = miss!]

But fortunately for Klaus, its teeth fasten onto the leg of his breeches, and he is able to rip free without injury. He makes it down the pipe and into the sewer passage, where he left his lantern. The dog slides down the pipe, and Klaus has time to hit it before it can attack him again.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 29, 2012, 02:26:04 AM
"Arson!" Heinrich screams. "Someone has set fire to the building! They ran down the hall that way!" Heinrich points back the way they came. "They looked quite dastardly! Run after them!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 29, 2012, 06:05:16 AM
Klaus will try to kick the dog  to hopefully smash it into the sewer waters and also takes out his poison into his right hand he will put his left arm in front of him hoping that should the dog successfully bite him he will lock himself into his left arm so he can try to smash the poison into the snout of the dog. His mind is racing with what to do next, what if they caught Max? They will learn about Greta and the plan to seize that Megarius guy, they also most certainly will kill him...but there is no way to help him if they got him....no way at all. Ranald save us.

Also he tried to make sure he wouldn´t forget any detail of what he has learned so the whole thing wasn´t in vain.

The skull was some kind of important device they needed and have to replace.

They have found a new temple and they truly did remove the evidence of the other location.

It will be above ground....but where? One empty warehouse but of whom...it will be at one of the warehouses.

The ritual will take place next night. Beginning at dusk and ending at midnight.

Friedrich has doubts about the ritual he talked to some Gideon who told him there already has been a sacrifice of a human....so maybe he can be convinced to betray the others.

The dog...first I have to get rid of that damn dog.





Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 29, 2012, 10:13:27 PM
[town hall]

Heinrich tries to bluff the two guards, in the hope they won't think he, Mortus and Julian are a suspicious group who probably set the fire themselves...

[Heinrich Fel test = 96 = failure!]

...but isn't remotely convincing. Both guards attack him!

[guard one: to hit roll = 54 = miss]
[guard two: to hit roll = 10 = hit on 01, hits head. Damage = S3+ d6 roll 1 - T5 - armour 1 = zero wounds]

The first misses totally, and the second hits him on the head... but the blow glances off his helmet.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 29, 2012, 10:15:20 PM
Mortus will charge the guard that is attacking Heinrich, bellowing her warcry (please read casting sleep) as she strikes.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 29, 2012, 10:23:36 PM
[Klaus vs dog]

Klaus kicks at the dog, while at the same time thinking about the conversation he overheard...

[to hit roll = 13 = hit! Hits right foreleg. Damage = 3 + d6 roll of 5 luck use! 6 (extra damage?... no) - T3 = 6 damage! -1 Critical hit! Dice roll = 48, broken paw!]

... his boot collides with the animals right forepaw, breaking the bones with a loud crack! The dog cries out in pain, and immediately gives up the fight. Whimpering, it retreats from Klaus.

With the dog defeated, Klaus picks up his lantern and flees along the sewer. As he's about to pass the passage leading to the Teugen house, he sees a light coming along it... it's Max! His face is bloody and his clothes are torn to shreds, but he's alive and running.

"Klaus!" he says, "I got away! Where shall we go now? Back to the inn?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 29, 2012, 10:31:04 PM
Mortus swings her staff at one of the guards, at the same time shouting something in a language no one there recognises...

[to hit roll = 20 = hit, hits head. Casts sleep! 2 magic points used. WP test for guard: 62 = fail! Falls asleep for (secret roll)]

...her staff connects solidly with his head, and he crumples to the floor.

Heinrich swings his axe at the other guard...

[to hit roll = 01 = hit, hits head. Damage = S4+1+d6 roll of 6! (extra damage...no) - T3 = 8 wounds! -2 critical hit! = 48 = stunned for d4 rounds (secret roll)]

...he hits him in the head, splitting his scalp messily and causing him to collapse, unconscious.

Both guards have been incapacitated. Heinrich, Mortus and Julian could flee... unless they want to kill the witnesses!

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 29, 2012, 10:44:17 PM
Mortus grips her staff more tightly.   Something in her is making her want to bury it in the guards face.   She resists the urge, her knuckles whitening.

"We should go," she says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 29, 2012, 10:53:35 PM
Heinrich agrees.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 29, 2012, 11:15:03 PM
Heinrich, Julian and Mortus run down the stairs, leaving the two unconscious guards behind. The fire is probably spreading rapidly...

They make it to the ground floor. It sounds as though someone is trying to break down the front door from the outside! How do they plan to escape?
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 30, 2012, 12:46:20 AM
"Surely there is an entrance to the sewers in this building! Julian?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 30, 2012, 08:36:39 AM
"Max I am so happy that you are alive and...well almost well. Lets leave the sewers at the next possible exit then we check if we can join Greta, if there are too many guards running around we will retreat to the inn, we should get rid of the lamp black as soon as possible too, what happened to you?" Klaus will advance through the sewers not to the next manhole "Klaus hand me the silver mirror I want to check if there are guards outside the sewers before we get out there." Klaus will check the exit before he exits the sewers, he then will sneak to the hiding place of Greta but only if there is no tumult of guards with lanterns and dogs roaming the streets.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 30, 2012, 05:45:12 PM
"Or a window at the back we can get out of?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 30, 2012, 10:26:03 PM
Julian remembers from the sewer map that the town hall isn't connected to the sewers at all. Which is surprising.

There's bound to be another door though, or failing that a suitable window. He, Mortus and Heinrich proceed to the other side of the building, aiming to get as far as possible from the front door. They soon hear a loud crash as the door is broken down... followed by the sound of people running up the stairs toward the burning office.

At last, they find an open conference room with a large window. It's shuttered, but Julian strikes the lock off with his hammer - there's no time to open it quietly. They each jump from the window onto the square. At that moment, the witch moon appears from behind a cloud and shines down on them with baleful green light. A malevolent face is clearly visible on the surface of the moon now: it almost seems to have been waiting for them to emerge from the building.

"Over there! You, stop!" A watch patrol has seen them, and is running across the square towards them. There's still time to escape into the backstreets in the hope of losing the patrol... perhaps.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 30, 2012, 10:39:31 PM
"I forgot Greta!" Max says, "how stupid of me! We must find her, of course. Do you still have my shoes, Klaus? Remember I had to take them off to climb the pipe, and I could do with them back if you still have them. But it's find if you don't... I'm so glad you got away! I tried to get the guards to follow me, and then I dived down the sewer pipe and they couldn't follow me! But I hit my head on the way in, which made it bleed a bit, and my clothes got a bit torn up too. It was a tight fit in the pipe! Oh, I've lost the mirror! I'm terribly sorry! I'll buy a new one to replace it, of course! Oh dear. Are you angry with me, Klaus? I understand if you are. I was wrong to disobey you."

Max looks very ashamed of himself as he follows Klaus along the sewer passage to the manhole they entered by. Without the mirror, Klaus can only listen at the cover before opening it... when he does, and sticks his head out, he doesn't see any sign of the watch. He and Max emerge onto the street and quickly get into cover.

Klaus watches the street for a while, until he's sure it's relatively safe. Then he leads Max back to the park, where Greta is still waiting. She looks pleased to see them - though she raises her eyebrows when she sees the state Max is in. "No one's left yet," she whispers, "but there's been a bit of action in there. Dogs barking and so forth. You two, I suppose. Do we wait and try to grab someone? Or did you learn enough already?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 30, 2012, 10:48:41 PM
Still in the sewer Klaus tries to calm Max and even gives him a hug...."I am just glad you are still alive, damn do you see this." Klaus holds out his hand which is shaking. "Damn that was close, one of the dogs gave me chase...I have never in my life done this before, incredible how exciting it is."

when the two reach Greta he states while wiping his face.

"We learned quiet a bit but no evidence to convict them, this Friedrich Magerius isn´t sure if he wants to go on with him, if we get him and convince him that the Baron already knows of this and that the demon worshipers already have killed several children in their sacrifice he might break and tell us everything we need to know, there is some spell to be cast tomorrow night, oh and the city watch is theirs."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 30, 2012, 11:13:07 PM
"I think running is a good idea," Mortus says.   She takes off towards the nearest side ally.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 30, 2012, 11:34:05 PM
Mortus runs towards a nearby alley, and Heinrich and Julian can see no option but to follow her... getting caught by the watch now would be very bad indeed.

Fortunately, they have enough of a head start to quickly lose the patrol amongst the back streets. After their frantic flight through the streets, Mortus, Julian and Heinrich are exhausted - but safe, for the moment.

It's now well-past midnight.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 30, 2012, 11:44:29 PM
Max is amazed that Klaus hugs him: he was expecting to be hit for disobeying the instructions Klaus gave him... he's starting to think that Klaus really does value him after all, in spite of his inexperience and excitability. He smiles happily but can't manage to say anything. He's worried he'll cry if he tries to.

...

Greta says, "We'll have to get Magirius then. From what you say, he may come with us willingly... but maybe not. He lives in one of the smaller houses on the Adel Ring, just over there" she points toward somewhere left of the Teugen house. "We could take him just outside his house... how about the boy keeps watch while you and I grab Magirius? We'll have to be careful not to hurt him... if he'll turn on the others willingly it will make things much easier."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 30, 2012, 11:49:15 PM
"I think this plan sound, and I like that it is as far as possible from the Teugen estate, the guards there will be in uproar right now, some kitchen wench saw the two of us sneaking around in the house. I managed to overhear their meeting...at least parts of it. Who of them is Guideon? He also seems to be thicker in it....and Hohlbein was mentioned."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 01, 2012, 12:13:35 AM
"I don't know anyone called Gideon... but I don't know everyone in town. Whoever he is, we didn't see him go in the front door. Unless he was one of the guards. I do know Holbein... though I wish I could say otherwise. Anyway, this is no time to have a conversation. It was careless of you to let yourselves be seen." Greta glares at Max, clearly blaming him. "Do you think you can manage to keep watch while we grab Magirius, boy? You'd better not mess this up."

Max nods.

The gates of the Teugen mansion open, and the guests begin to leave. They all look agitated, and are clearly anxious to get away from the mansion as quickly as possible. Seeing that Magirius is the first to leave, Klaus, Greta and Max sneak ahead, using the park as cover, and reach the area where his house is before he can. Max hides in a corner watching the street, while Greta and Klaus follow Magirius to his door. The moons are hidden behind the clouds, so it's easy for them to get right behind Magirius before he sees or hears them... then Klaus grabs him and Greta puts her knife against his throat. "Not a word!" she hisses.

Magirius cooperates, but even so Greta gags him and ties his hands. Getting him to Ruggbroder's safe house without being seen by the watch isn't easy - it's a slow trek through the back alleys - but at last they make it. There's another bodyguard waiting inside the safe house, along with an elderly man with small eyes and a leather toolbag in his hand. He looks at Greta expectantly, but she shakes her head. "He might talk of his own free will."

Greta unties and ungags Magirius, and tells him to sit in the chair. She then says to Klaus, "you'd better talk to him first."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 01, 2012, 02:40:23 PM
"Greetings Mister Magirius.....of course you wonder why I know who you are while you have not even the slightest idea who I am. I can tell you I know much more than your name. I know about your demon worshipping about the secret spells the Ordo Septenarius casted to get ahead of the competition, I know about the killings and I know that something even worse will happen tomorrow night......but I also know that you are not completely corrupt, that you were drawn into this whole mess, they baited you with lies and false promises.... and that you...should you get the chance....will turn the back to the evil and help us preventing worse things to happen. So Mister Magirius....Friedrich I offer you the chance to turn your back on them....I offer you the chance to come back into the light and out of this mess. So what do you say?" Klaus will look with a look of sincerity and determination at Magirius...like some Sigmarite priest at the mess.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 01, 2012, 09:51:51 PM
[Klaus Fel test = 15! Very successful]

Magirius opens his mouth to speak, and then shuts it again. He looks around the room: at Klaus, at Max, at Greta, at the other bodyguard and at the torturer. Then he begins to speak, slowly at first, but becoming more urgent as he goes on. "I... never wanted to hurt anyone... never! When Johannes came back from Nuln, after his brother's death, it was like a breath of fresh air into this stale town... We'd been losing ground, all of us: to Marienburg, to Altdorf. Teugen had new ideas, and he beat us all into shape. Those of us who'd listen, anyway. At first, it was just economic theory. He'd been a professor at Magnus College, so we were slightly in awe of him. He had all the answers... but then he moved beyond that. He started to talk about magic. He told us he'd studied all the great books of magic at the university, and he'd spoken to the leading practitioners in the city. He knew how to use sorcery to accomplish economic dominance... it sounds absurd! But he was so persuasive... he showed us little acts of sorcery at first. He made us get used to it. We saw him work wonders... at first. Later he called forth horrors, and still we watched, still we clamoured for more.

"At last, he told us his researches had come upon a ritual that would raise Bogenhafen to total economic primacy. It would ruin our rivals and force all trade to pass through our town. We would become a new Marienburg, rich beyond belief, and powerful... we believed in him. He and his cousin Gideon founded the Ordo Septenarius. The two of them, the seven inner circle members, and the forty-nine lesser members. We claimed to be a secret charitable club: we gave alms to the poor, and raised money for the temples and to improve conditions in The Pit. We said the club was secret to preserve our modesty, so we would not be thought to seek public advancement by our charitable works... we said that, but we also wanted to hide our collusion in matters of trade, our alliances against Ruggbroder and Haagen.

"But even that was a lie. The lesser members, the forty-nine, are only a smokescreen. We, the inner seven, and the two, sought to harness the unspeakable powers of sorcery to control the economy of The Empire itself... Teugen taught us the rituals, and we practiced them in the temple below Steinhager's offices. Tonight, Teugen told us the temple had been compromised and a new location must be found - and he says it must be sanctified with human blood! I cannot do it, I will not! They told me the other temple was prepared in the same way... so I am a murderer, perhaps many times over, though I did not know it. I should have known it. I am guilty... of willful ignorance, if nothing else.

"Teugen suggested one of his warehouses as the site of the new temple... he did not say which one - he will send messengers to us shortly before dusk, when the ritual is to begin. I cannot allow him to shed more blood! He must be stopped...

"The preparations will begin at dusk - the circle, and the star, and the candles. A living heart must be cut from a body... Teugen will do this, while the inner circle chant the incantations... later, Teugen will read from a scroll he obtained but recently. This is the final spell, and must be completed before midnight. You have to stop the ritual! I will not be there, but they will replace me. Don't let them kill again!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 01, 2012, 10:10:39 PM
Julian breathes heavily as he rests on his haunches.

"I don't like this killing and burgling. Heinrich you are very rash. What do we do now, go back to the inn? I'm wary of being seen together, the whole watch must be looking for us. I wonder if we'll need max to read this stuff!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 01, 2012, 10:54:39 PM
Klaus lets the story breathe in the room for a moment and checks Gretas face if she thinks it is enough proof to inform Ruggbroder of a success of the mission before he turns to Magirius.

"Friedrich, you are doing the right thing here. It is not to late to repent your sins and return to the path of the righteous. I think you should join the ritual nobody knows that you have defected them. When the messenger comes and gives you the detail where you have to go....you will go there and we will also go there and disrupt this vile ritual and bring all the others to justice.A bullet to the heart of Teugen will bring it to an end I guess and also would certainly wash you clean of your sins. Tell us my friend who is involved? Hohlbein of the City Watch? Is there anyone in the watch that isn´t corrupted by the influence of Teugen? What is the plan to deal with the Barons guards? We need to know as much as possible. What was in the parcel you brought to the meeting...beside the Haagens and the Ruggbroders who can we trust us to join us to fight against this darkness in the midst of this city?"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 02, 2012, 07:47:31 AM
"I might be able to read some of it," Mortus says.   "Maybe we should split up and meet back at the inn."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 02, 2012, 11:35:04 AM
"I might be able to read some of it," Mortus says.   "Maybe we should split up and meet back at the inn."

Heinrich nods. He is a little stung by Julian's accusation, feeling that the distraction of the fire was worth the risk. He shrugs it off and quietly sets off in the opposite direction of the inn, planning a circuitous route.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 02, 2012, 12:00:11 PM
Mortus will go with Heinrich, one arm wrapped around his and reeling slightly as if drunk
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 02, 2012, 12:07:24 PM
time reversal!


Before they left, Julian told the others to get back to the inn within an hour, and if not then we might need to search for the missing person. Julian smokes his pipe on the way back to the inn.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 02, 2012, 01:53:01 PM
Mortus and Heinrich set off one way along the street, while Julian goes the other. The witch moon has illuminated all the streets with sickly green light. So ghastly is the moonlight that it seems to have driven most people into their homes. Even those streets that are normally frequented by prostitutes and drug dealers at this hour are deathly quiet. Julian ducks into a doorway at one point when he sees a watch patrol hurry by - they are heading for the town hall. He hopes that the fire is under control.

Julian reaches the Sundered Dog Inn first. He knocks for a while before the innkeeper opens the door: shirtless and bleary-eyed, having clearly been roused from his bed. "Ah, come in sir," he says, "I apologize for opening the door in this state. Your friends will be along soon, I hope? In any case, please go on up to your room."

Heinrich and Mortus take a longer route to the inn. As they are about to turn onto Langen Stasse, where the inn is, they hear a shout of "There they are! Get them!" Before they have time to react, three black-clad men run from an alley and on up the street, pursued by a watch patrol. Mortus and Heinrich each breathe a sigh of relief.

They reach the inn, and the door is opened at once. The innkeeper is fully dressed and wide awake, greeting them warmly. They go up to their room to find Julian there, but no sign yet of Klaus and Max.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 02, 2012, 01:57:26 PM
Mortus will thank the innkeeper, ask him if he has any brandy and go up to the room.   She will see if she can read any of the book and other material
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 02, 2012, 02:13:33 PM
Julian opens the box!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 02, 2012, 04:14:34 PM
"Join the ritual?" Magirius says, "but I can't possibly! Don't you understand, they are going to kill someone to dedicate the temple! And that will happen long before the ritual itself begins! I can't watch someone die like that... you'll have to find another way. I don't even want to go back to my house... they know I was wavering... the way Gideon looked at me was horrible... he smiled!

"I don't know how much control Teugen really has over the watch. I think Holbein is the watch captain's right hand man, but I've never met him. I don't move in those circles... Teugen and Steinhager have bought him, they say, and a lot of other watchmen too. I don't know if they have the captain, but anyway he'd be reluctant to move against the chairman of the council without absolute proof. I don't know how they plan to keep the baron's guards out either. But the baron will be leaving tomorrow anyway, since the Schaffenfest is over. He'll take his guards with him, I should imagine.

"I know that Teugen and Steinhager control the stevedores' guild too - they can hire enough dockyard thugs from them to protect the new temple while the ritual is proceeding. But they won't want to draw too much attention to themselves either. He plans to station thugs all around the warehouse, but they''l be unarmored and only lightly armed - clubs and knives. They'll look like loiterers. There won't be any guards inside the warehouse, just Teugen, Gideon and the seven inner circle members... that includes whoever they get to replace me. The watch have been told to avoid the area, and to turn anyone suspicious away who tries to get near. Once the ritual is done, Teugen says everyone will be happy and prosperous, so there won't be any more need for secrecy. But I don't believe him anymore. Nothing good can come from murder.

"The parcel I brought? Oh, it was just my robes - I think I dropped them when you - ah - collected me. The Ordo members wear white robes at meetings. There's nothing strange about that: my student society at university did the same thing." Max nods at this.

Klaus looks at Greta to see if she's pleased with the information Magirius has given. She looks unsure, and nods to the other bodyguard. He leaves the room, and returns a moment later with Heironymous Ruggbroder.

"Good evening, Friedrich," Ruggbroder says, "You've really been very helpful... my, what a dirty business you've been involved with! Still, you've made the right choice now: I'll protect you, while Teugen and the others will fall!"

He looks at Klaus, smiling unpleasantly. "You've done well... Klaus, wasn't it? But I don't think our business is concluded yet... I want to catch them in the act! They must be exposed in front of reliable witnesses, cutting hearts from virgins or whatever it is they intend... if you want your full fee you must help me do this. I can arrange to bring the witnesses, and I can hire men to overpower Teugen's thugs. I want you and your little gang to find the building where the ritual will take place and infiltrate it. Let them get all dressed up in their robes, and wave their candles around while they say their little spells. Then give a signal, and I shall burst in with my men and arrest them all! Oh, they won't be able to stop me then, no matter who Teugen has in his pocket! What do you say, Klaus?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 02, 2012, 04:29:09 PM
Julian examines the box closely. It's appears to be a reinforced cashbox, like those he took from Steinhager's offices. It proves very difficult to open, and at last he resorts to considerable force: he hammers metal spikes in along the rim until it spit apart.

Inside are a few bags of coins, to a total of 320 gold crowns. The box also contains a letter, which he reads:

My dear Johannes,

Enclosed with this letter is the scroll you require for your endeavor. I hope it will prove suitable, since I found it necessary to employ extraordinary measures to obtain it! I am sure that you do not need to be reminded, but I know you will not take offense if I say this: be certain of your preparations, especially the apparatus and the dedicatory gift. Any mistake or oversight will lead to disaster.

My thoughts are with you, and my prayers also. I wonder if the inner circle know what awaits them when the task is complete! Our old mentor at Magnus College would be delighted with both of us, I am sure. Please write to me with news of your success! I enclose my address, in case you have mislaid it. I shall be leaving home on an expedition of my own in three weeks time. I dare not say more now, but a wonderful prize lies ahead of me!

Yours in love and friendship,

Etelka Hergen.

Residing at Black Peaks Tower, near the town of Grissenwald in the Electorate of Nuln.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 02, 2012, 04:33:17 PM
Mortus examines the other papers. They are inventories and order forms for Teugen's warehouses.

The book is untitled, but her heart leaps weirdly as she touches the cover. On opening it, the words seem to dance before her eyes before settling into place. It's written in the magical language! It's surely a spell book... but studying it to determine the contents will take some minutes... does she want to risk raising suspicion among her comrades?
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 02, 2012, 04:44:17 PM
Klaus is unsure, he ponders his options for a moment, going into the lions den into the room where the ritual will take place, and confronting an evil mage isn´t something he wanted to do also Ruggbroder agreed to pay 5000 gold crowns if he could overhear the meeting and bring substantial information which he did...but also he felt that asking for even more would most likely end with him getting nothing at all.

"Klaus it is Herr Ruggbroder....I agree. I will meet with the others, what has to be done in the preperations would be to sort out how we can give you a signal and Friedrich.....we need to know how exactly you are supposed to be informed about the place of the warehouse, my suggestion would be that you return to your home, with the others of my band as your safety...maybe one or two bodyugards of Ruggbroder, once we find out where the warehouse is and where the ritual will take place we can sneak in there and try to hide until the ritual starts once they are at it we give the signal...a loud noise or coloured smoke or both and the trap closes around their necks. I also suggest that we try to figure out another way to find out where the warehouse is, if they suspected Friedrich of wavering it could be that they consider just killing him and replacing him with someone else and even if we overcome the  hit squad they might send to his place we wouldn´t learn about the true location. Maybe someone should shadow Steinhager around the time the ritual is supposed to start."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 02, 2012, 10:00:24 PM
"He has an accomplice... or a master. So this goes deeper than we thought. and we have Proof! but perhaps not enough.."

Julian pauses, before re-reading the letter and quoting "I wonder if the inner circle know what awaits them when the task is complete! " this makes my stomach lurch. We must stop the ritual.

Julian checks to see if the scroll mentioned in the letter is in any of the stuff they nicked.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 02, 2012, 10:18:22 PM
Julian checks through the other papers he took from the safe - Mortus has already glanced at them and set them aside. They all relate to Teugen's warehouses: inventories, orders, and business records of that sort. There's no sign of a scroll amongst them, and there were no papers - other than the letter - in the cashbox. Mortus is examining the book: glancing over her shoulder at the writing, Julian thinks the language looks similar to that of the book they found in Steinhager's safe... the one Max said was a spellbook.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 02, 2012, 10:20:28 PM
When Mortus notices that Julian is looking at her she will put down the book.

"We need to find that scroll," she says.   "Also this could have gotten deeper.   Who is Etelka Hergen?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 02, 2012, 11:09:48 PM
Ruggborder waves aside Klaus's questions impatiently. "Yes, yes, I'm sure you can work it out with Greta. I have other things to think about... I shall make sure dear Friedrich has somewhere safe to reside until the matter is resolved. And I have many people to speak to. I'm sure you can work out which warehouse is the correct one - nothing could be simpler! Now, good night! Come along, Friedrich." Ruggbroder, the bodyguard and the torturer leave with Magirius. Max and Klaus are alone with Greta.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 03, 2012, 11:09:37 AM
Klaus frowns upon the loss of interest Ruggbroder shows.....

"Greta you sure that this man will stay true to his word?" Turning to her and max he finally realises that Max is still bleeding and walking around in torn clothes.

"Oh ....öhm Greta do you think we could tend Max`s wounds and get him new garb somewhere before we leave for the inn? I guess I should inform the others before they think we got captured and try some foolish heroic rescue mission. Can we meet tomorrow morning around 9 a.m (or warhammer equivalent after breakfast) in the park and plan how we will bust this thing?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 03, 2012, 11:41:29 AM
"Ruggbroder will keep his word, Klaus," Greta says, "You don't have to worry about that. He's always been a good employer to me - I wouldn't stay with him if he wasn't. He trusts us to do our part without his interference, that's all."

Klaus looks at Max. He's swaying a bit on his feet, and his face looks pale even under all the dirt. Klaus asks Greta about getting him some help, and she sighs with annoyance. She grabs Max's shoulder and examines his head wound - rather roughly - and then stares into his eyes for a moment. "The boy's fine, Klaus. He's scraped his head a bit, and he's dead tried, but that's all. He just needs his bed and a good wash... and a decent meal, by the look of him! Don't you feed him? Listen, I can probably find some things to wash that cut on his head, but there aren't any spare clothes around here." She leaves the room.

"I'm fine, Klaus, really," Max says, "and I have more clothes at the inn, remember? I bought these today... they didn't last very long! Oh, and I suppose my shoes are lost? You don't have them any more? I have my sandals back at the inn, so that doesn't matter either. I'm really very tired though... but I don't want to be a burden! I can stay awake if there's more work you want to do tonight!"

Greta returns with a cloth and a bottle of cheap spirits. She pours some on the cloth and tells Max to hold still. Then she cleans his wound - he winces as the alcohol stings him. She wipes the rest of his face for him, and then smiles. "You remind me of my own brother, boy. He was always getting into fights he couldn't win... he's dead now.

"I'll meet you at nine in the park then, Klaus. Don't be late. And stay clear of the watch - we don't know how much they know about us."

Greta shows Klaus and Max out of the house.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 03, 2012, 11:45:04 AM
"Ok Max....lets go to the inn, well sorry about your shoes I must have dropped them on our flight (or never picked them up in the first place) but I guess the walk to the inn isn´t too far to go barefoot. I hope they have a good breakfast there and that we can drop into nice featherbeds as soon as we have told the others what happened. But we should be quiet now until we reach the place."


Stating this Klaus will move towards the inn looking back for Max once in a while.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 03, 2012, 12:02:08 PM
Max nods, and follows Klaus back to the inn. He stumbles a few times, but otherwise makes it there safely.

The innkeeper lets them in. "Ah, my last two missing guests! Welcome in, sirs - your friends here already. Good night!"

They go up to the room. Julian, Heinrich and Mortus are all there waiting for them. Max immediately goes and sits on an unclaimed bed.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 03, 2012, 12:05:54 PM
"Ok good news everyone, we found out ......[Klaus will tell the others with dramatic gestures how he ......and Max found out what will go on tomorrow and gives them as much details of the conversation he overheard...he also will tell and show the others how he escaped some vicious guard dogs, it was dark and he isn´t sure about it but they might have had red glowing eyes....demon guard dogs! he will then also sit on a bed and fall asleep with his clothes on]-
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 03, 2012, 12:11:30 PM
Max tries to stay awake, but after a few minutes he removes his ruined clothes and then goes to sleep.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 03, 2012, 12:44:44 PM
Mortus will wait until everybody is asleep and then she will examine the book again.   Once that is done she will go to sleep.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 03, 2012, 01:21:20 PM
Mortus examines the spellbook by the light of the witch-moon, shining horribly through the window. It contains the complete texts of a number of spells of the first level: beyond her ability at the moment, but not far out of reach.

The book has the following L1 battle magic spells: Aura of resistance, cure light injury, fireball, flight, hammerhand, steal mind, wind blast.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 03, 2012, 01:35:07 PM
Everyone goes to sleep, and is woken by the morning sun. It seems especially bright today.

Max is still asleep, curled up on his bed and snoring softly. He occasionally mutters something unintelligible.


EXP!

Heinrich, Julian, Mortus, Klaus and Max each gain 100 experience points for roleplaying and robbery! Well done!

Also, anyone who is wounded regains one lost wound.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 03, 2012, 01:45:11 PM
Mortus will go down to breakfast. 
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 03, 2012, 01:47:14 PM
"Why is that woman always going downstairs? We are unable to talk about our secretive stuff down there.....well gentlemen as it stands we still only have half earned our fortune, we have to locate the warehouse and then set the trap for the cultists. Ruggbroder stated that he will help but I guess we should make sure we will survive until the cavalry shows up. Any suggestions?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 03, 2012, 01:51:05 PM
Just as Klaus finishes talking Mortus comes back into the room with a goblet of wine in one hand and some sort of breadroll in the other.   She sits down on the bed and takes a bite.   She looks very pale and shaky.   Finally she sips her wine and turns to Max.   If he is not awake she will prod him until her wakes.

"Did you notice the witch moon last night?" she demands, her face tense and her voice scared.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 03, 2012, 02:02:56 PM
Max wakes up suddenly, looking around him in shock. He sits up in bed when he sees that it was Mortus who woke him. "Oh, good morning Mortus - and good morning to everyone else too! What was that, Mortus? The witch moon? Well, now that you mention it I did think it was a bit sinister... all that awful green light, and hanging so low in the sky... this sounds childish, but I thought it had a face, and it was looking at me! Still, my professors did say the witch moon was probably made from Wyrdstone - like the stuff they found in Mordheim, five hundred years ago. If that's true then it would be magical in nature, and would be drawn to any really strong act of magic... oh dear. Professor Teugen's ritual must be very powerful indeed! If we don't stop him... oh, Sigmar preserve us!"

Max makes the sign of the hammer across his chest, and then suddenly realises he isn't dressed... he's glad the bedsheet is still covering his lower half. He blushes.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 03, 2012, 02:06:11 PM
Mortus tenses even more and seems to reel back from Max.   She sits back on her own bed.

"Do we know when or where Professor Teugen's ritual is taking place?" she demands, her voice shaky.   She puts down the goblet and picks up the papers from Teugen's office.

"I'll read through these, see if there is any empty warehouses."   She seems much happier and calmer to be doing something
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 03, 2012, 02:41:17 PM
Max waits until Mortus is looking at the papers, and then quickly gets out of bed and puts his trousers on. He then puts the rest of his clothes on more carefully, and checks his weapons. Once he's done that, he waits for someone to tell him what to do. He looks very hungry.


Mortus reads through the papers: she has enough experience of trade to understand them. Teugen owns eight warehouses along the dockfront, all next to each other - numbers 8 to 15. He seems to trade heavily in timber, metal, wine, brandy and grain. These goods are normally stored in separate warehouses, but Mortus notices that a recent shipment of Bretonnian brandy has been split over several warehouses... she checks the papers carefully, and discovers that the shipment had been held in warehouse 13, but was moved from there yesterday. Warehouse 13 must therefore be almost empty.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 03, 2012, 03:02:10 PM
Heinrich will drag Max with him down to breakfast.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 03, 2012, 03:11:28 PM
Max is surprised, but very grateful. "Well Heinrich, I am quite hungry... I didn't want to say anything, but I didn't eat much yesterday. Which is my fault of course!"

He orders a large breakfast from the innkeeper. "I'll pay for my friend here too," he says, indicating Heinrich, "Please, order whatever you like, Heinrich! And I'd like food sent up to my friends in their room please. I'll pay for all of that... oh, and the room also if it hasn't been paid for yet."

Max hands over the money. He chats happily with Heinrich until the food arrives, and then eats very rapidly indeed.


A maid brings a substantial breakfast upstairs to Julian, Klaus and Mortus. It includes a good ale that is not as nice as the one at the last inn, but still very palatable.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 03, 2012, 09:44:43 PM
Mortus looks happier when the food arrives.   She asks the maid have they any brandy.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 03, 2012, 10:08:57 PM
The maid tells Mortus they do have brandy, and she will bring her a glass.

Heinrich and Max return to the room after a while. Max looks excited, as usual, "Gosh, we don't have long before Professor Teugen starts his ritual! How are we going to stop him? I'm ready to do whatever you need me to! Uh... I was thinking I'd like to go to the Temple of Sigmar, and say a few prayers first... in case things don't... uh... you know. Does anyone want to come with me? I won't be long."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 03, 2012, 11:02:56 PM
'Not me laddy, you can stick with your human gods ' Julian says around a mouthful of breakfast.

He drains his beer then wipes his hand across his mouth.

'Warehouse 13 eh ? How certain are we? If we can get in before the ritual starts I could set some traps, but I don't want to scare em off before rugg broder can catch end. Perhaps I could set up traps I could set off when I wanted to.

 I'm meant to be invesyigating steinhagers warehouse today, anyone thinks that is worth doing? '
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 04, 2012, 05:58:52 AM
"I will join you for the temple Max, but I want to take a bath first to get rid of the dirt I collected yesterday and then have to meet Greta perhaps you want to join me when we meet her? Heinrich, Julian, Mortus....how was your night? You haven´t told me yet...also I would like to know what you guys think will work out best as a signal. Heinrich you seem battle hardened do you have any ideas how we should ambush those people best?"

Klaus eats a lot but goes easy on the ale.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 04, 2012, 09:55:48 AM
Okay back in time Mortus tells Julian and Kluas about the warehouse

She seems really frightened when Kluas asks her about her night and then figures out that he is talking about the raid on the office and shrugs.

"It was grand," she says.   "Heinrich set fire to the place, we got this stuff."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 04, 2012, 10:48:47 AM
"Sorry Mr. Julian sir, I didn't mean to try to impose my religion on you!" Max says,  "I don't suppose there's a dwarf temple in town.

"I'd love to go to the temple with you, Klaus... but I don't think Greta likes me. I think she'd rather be alone with you.

"Oh, what's that book, Mortus? Is it another spellbook?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 04, 2012, 11:31:59 AM
Mortus tosses Max the book.

"Spells would be your area," she says.   She smiles.   "I will go to the ...tem..temple with you and Kluas if you like."   She takes a deep breath and turns to Julian.
"I only know that from these dockets that warehouse will be empty."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 04, 2012, 01:46:05 PM
"I'm so glad you want to come to the temple with us, Mortus!" Max says, "Now, I'll take a look at this book.... ah, yes, it's certainly a spellbook... rather a more powerful one than that other one we found.... gosh, I think this is a spell to call forth fire to smite your enemies! Dreadfully dangerous... oh dear... this one separates the mind from the body, making the victim unable to act... this one calls on the winds to obey the caster... ah! A spell to restore an injured body. If only someone had been able to cast that over me when I was hurt! And here's another positive spell - a mystical defence that lies on the body like armour... and to go with it, a spell to make the caster as strong as a bear...there's one more...Oh! A spell to lift the caster from the earth and make him fly... for an instant only."

Max closes the book. "Well, I am no expert in spells Mortus - I can only read them. Here, take the book back - reading it will be good practice for when you attend university. These are powerful spells, and some of them are very dangerous, as I said. But I can see nothing forbidden, no invocations of dark powers or anything of that sort. If Professor Teugen has books like that he'd keep them somewhere much safer, like in his own house."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 04, 2012, 01:51:16 PM
Mortus smiles and takes back the book.   She tucks it into a leather satchel that she is wearing.   Then she sighes and digs into her food again.

"Do we have a plan or even an idea of what we are against?" she asks
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 04, 2012, 07:16:46 PM
Klaus will describe everyone what Megirius has said, that the inner circle members will hold their ritual alone in the warehouse and some thugs will guard the place also that Ruggbroder promised that he will make sure that there will be fighters around that will bust the place once we give them a signal.

"It is important that we don´t call the guards to early (because it is more dramatic) because we have to catch im the vile act. It is about time that I meet with Greta and organize the Ruggbroder bodyguards and what kind of signal we are going to use but you can join us. Julian, Heinrich what about you? Shall we meet afterwards close to the warehouse perhaps we should choose a location from Julians map and prepare ourselves for the ambush?"

I guess it is safe to say after Klaus hears the suggestions of the others he will take a bath and then leave to meet Greta.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 05, 2012, 02:36:45 AM
Heinrich has nothing to add.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 05, 2012, 01:01:09 PM
Julian will join the meeting to Greta, then wander down to where warehouse 13 is while the others visit the temple.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 05, 2012, 01:17:58 PM
Julian will join the meeting to Greta, then wander down to where warehouse 13 is while the others visit the temple.
I'll stick with Jules.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 05, 2012, 10:09:24 PM
Once they've all finished eating, bathing and otherwise preparing themselves for the day, Klaus, Max, Mortus, Julian and Heinrich leave the inn to meet Greta. It's still relatively early in the day, but it's already noticeable how much quieter the town is than it was during the Schaffenfest. The sun is shining brightly at first, but as they walk through the streets, clouds begin to gather. By the time they reach the Adel Ring the sky is grey and unfriendly.

A watch patrol glance suspiciously at the group as they enter the park. There's no one visible inside - the group walk to the fountain at the centre, and then patrol the perimeter, but there's no sign of Greta. The appointed hour of the meeting comes and goes, and still there's no sign.

Then a boy dressed in servant's livery approaches the group. He holds up a scroll to Klaus, bearing the town's coat of arms upon it.

"Letter for you, sir," he says.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/messenger.jpg)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 05, 2012, 10:14:28 PM
Klaus opens the letters looks at it and hands it over to Max,

"tell the others whats going on Max!"


Klaus is tense, ready to take flight and leave the others confused behind.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 05, 2012, 10:32:23 PM
The boy runs away immediately after delivering the letter. Klaus pretends to read it (he does so very convincingly) and passes it to Max, who reads it aloud, "Dear sir, I have something urgent to communicate to you at once. Please come to my house on the Adel Ring without delay. Miss Greta is here with me. Councillor Freidrich Magirius."

Max looks surprised. He looks expectantly at Klaus, clearly waiting for him to say something clever.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 05, 2012, 10:32:39 PM
"Hold where you are boy" Julian says, waiting to see what the letter contains before the boys goes. If the boy runs julian will try to grab him.

[That picture of the boy is scary as fuck.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 05, 2012, 10:37:00 PM
Julian tries to grab the boy before he can flee...

[Julian makes an I test... dice roll = 25! I = 26, so pass!]

...and catches hold of his arm. The boy tries to twist out of Julian's grip, shouting "Let go!"

[S test = 3, S2 so failure].

Julian holds onto him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 05, 2012, 10:38:56 PM
"Who gave you this boy....answer quick!"

Klaus looks very confident and has tries to look like a nobleman showing a servant his place to not attract too much attention of the guards.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 05, 2012, 10:41:52 PM
The boy meets Klaus's gaze with a horribly dead-eyed stare, and replies in a calm voice. "The councilor gave it to me. Can't you read, idiot?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 05, 2012, 10:43:22 PM
Heinrich will try his hand at intimidating the boy.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 05, 2012, 10:44:47 PM
Heinrich will try his hand at intimidating the boy.

[what does Heinrich say/do?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 05, 2012, 10:47:45 PM
Heinrich will try his hand at intimidating the boy.

[what does Heinrich say/do?]

He will begin sharpening his axe, and stare at the boy, then say: "Loosen your tongue or lose it, boy."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 05, 2012, 10:51:35 PM
"why is he talking like that Max, has Teugen cursed him?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 05, 2012, 10:54:36 PM
Max shakes his head at Julian's question. "I... I - I don't know, Mr. Julian Sir. There's something wrong here, but..." he trails off, unsure what to say.

The boy sneers contemptuously at Heinrich. "Is that the best you can do? I can see this isn't going to work... here's a threat for you instead: leave town now, or die."

He suddenly vanishes. His voice can still be heard, hanging on the empty air, "each of you will suffer an infinity of deaths. The realm of the master awaits you."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 05, 2012, 11:59:01 PM
Heinrich snorts dismissively.
"I tire of these games. Let us simply kill everyone involved, and be done with this town."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 06, 2012, 06:41:44 AM
"Oh no....they have Greta."

Klaus feels hot and cold, even though he doesn´t know Greta too well he started to like her and now he is pretty sure that she is as good as dead. Going to the mansion and trying to free her must be certain death, suicide. Still he feels guilty and wants to go there to help her.

But what if they are caught, who else might stop the ritual?

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 06, 2012, 09:00:04 AM
Max tentatively reaches out and puts his hand on Klaus's shoulder, trying to comfort him. "Maybe... maybe they don't really have Greta, Klaus... they might have delayed her somehow, or Ruggbroder may have sent her to do something else... I don't know. But we don't know she's in trouble. Please don't worry! I think we should go to the temple now and pray for guidance. Father always said Sigmar listens to our prayers, and helps those who are strong enough to please him."

He looks around him, nervously, picturing evil behind every tree.

"I don't think we should hang around here. That....that demon might be about to spring a trap on us."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 06, 2012, 09:48:36 AM
"I agree we should leave here at once."

Klaus looks around and leaves the Adelsring with a fast pace...while walking he states. He talked with Greta and only she knew where they wanted to meet the next day, so either they got her and tortured the information out of her, or even worse Ruggbroder joined them in hopes of getting his share of the pie of economical domination of the Empire and not only Bogenhafen. "I am not sure anymore that we might get help from the Ruggbroders we could find out what happened by going to Magirius place but most likely it is a deathtrap. Lets go to the temple and afterwards try to plan how to interrupt the ritual without any help. " Looking at Max he considers telling his thoughts about Greta, but that would only lead to Max suggesting saving her, and thus most likely mean his death too.

"Or we could leave the city. Max what kind of spell might they be able to cast to gain an advantage over Reikland or Nuln regarding trade?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 06, 2012, 10:16:06 AM
Julian is left floundering as the boy disappears from his grasp.

“What in the name of grungni was that? That’s the second disappearing creature we have seen in 2 days. This Teugen is obviously a very powerful sorcerer. ”

Shaken, Julian takes his pipe from his pack and starts ritualistically preparing to smoke: emptying the old tobacco, using some paper as a filter and refilling the bowl, before lighting it
After a moment of thought, he says
“I suspect this is a trap, but I don’t want to leave magirius and greta in their hands… Is Ruggbroder complicit too? Klaus I fear we wont get our reward. Still I think we are in too deep, and too much is at stake to flee now.”
 “Heinrich, do you think you could sneak to magirius’ house and take a look? Do we have your listening horn or any of those smoke bombs or anything left, Klaus?

Otherwise I’m not sure what else to do… we should go and scope out the warehouse area, I think there is access from the sewers which should make it easier to sneak into it if is guarded from the street.”
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 06, 2012, 10:24:49 AM
"I still have the listening horn several caltrops and 3 more uses of the stink bombs...they are more stinking than smoking. I .....would like to help Greta (Magirius can rot in the wastes) but ít would be best if not all of us went there. If we get caught the others have to find a way to stop the ritual. Maybe Heinrich and me should go there and see what we can find out. What I don´t understand, the watch is looking for us. Teugen could have dispatched us with ease if he just would have sent the watch here to collect us. I can´t figure out what he is up to. Going in via the sewers might be the best choice but I think by now they will expect us coming from there too. "
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 06, 2012, 11:54:25 AM
As soon as she saw the boy Mortus seemed to tense and her face whitened a little.   Her grip on her staff tightened and her eyes narrowed.   She listened in complete silence to the message and the threat afterwards.   When the group started to leave the park she went with them.   Her breathing is coming very shallow and swift as she walks and she keeps glancing around with increasing levels of nervousness.

"They know about us, Julian," she says.   "It doesn't matter which way we approach they will be waiting for us.   We should break into Magirius' house and look around and we should look around warehouse 13 but we should be ready for a fight."   She pauses and takes a deep breath to steady herself.   "I think splitting up is not such a good idea now.   maybe we should stay above ground, if they expect us to come in via the sewer then it would at least surprise them if we stayed above ground."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 06, 2012, 12:03:32 PM
"But if they catch us...everything will be lost."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 06, 2012, 12:14:34 PM
Max thinks very hard about Klaus's question. Eventually, he says, "I don't think there's any way to use magic to affect large-scale trade... from what I learned at university, magic just isn't that subtle... magic can destroy things, or call up creatures from other worlds... there are even spells to create the appearance of things that aren't true... but I've never heard of any wizard using magic to control trade. It just doesn't make sense. Anyway, we know that Professor Teugen's ritual needs human sacrifice to power it somehow - only the most evil magic needs that sort of atrocity to make it happen. He must be trafficking with demons... we've seen some examples of that already.

"I think he's deceived the other members of the ordo - remember what Magirius said, and what that letter Mr. Julian found in Teugen's office implied. I think he intends to summon more demons into the town. Imagine if he succeeds! Everyone here would be killed. We have to stop him, even if it means... uh..." his voice trails off. He sounds very frightened, but curiously determined at the same time. He makes the sign of the hammer. "Holy Sigmar, grant us your strength."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 06, 2012, 12:16:33 PM
Klaus will check what Max has seen that has frightened him so his hand instantly going to his club.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 06, 2012, 12:31:14 PM
"I'm sorry Klaus, I thought I saw something... just for a moment. But I can't have done. I'm just nervous. I don't think we should go near Magirius's house... especially not in daylight, in the middle of the Adel Ring... oh, but I don't need to tell any of you that! I'm sorry, I'll keep my mouth shut and do as I am told." He looks ashamed of himself for seeing things that aren't there, and speaking out of turn.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 06, 2012, 12:34:51 PM
"What have you seen Max? With vile sorcery at work and demons prowling the streets everything seems possible. "



Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 06, 2012, 12:44:14 PM
"I thought I saw...Boris. But he's dead, Klaus!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 06, 2012, 12:47:10 PM
"Boris! Where?"

Klaus is turning very pale and beads of sweat appear on his forehead even though it is rather warm right now, his eyes wide in horror he scans the surrounding. Licking nervously over his lips he adds..

"Where can we gain allies now, who might be able to help us.....there are friggin demon worshippers right under the nose of the authorities...well they ARE the authority. Sigmar safe us."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 06, 2012, 01:17:52 PM
"Maybe a priest," Mortus says, fear in her voice.   "The warrior priests of Sigmar."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 06, 2012, 01:29:40 PM
"I thought I saw him walk past, just over there," Max points, but there's no one in the direction he indicates. "I think it was my imagination... father always said I was a dreamer.

"You're right, Mortus - surely the priests will help us!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 06, 2012, 01:34:32 PM
"We could go to the temple of sigmar and ask for help but why should they believe us...do we have any more proof? Well we have the letter. Any other ideas how we could help Greta?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 06, 2012, 01:48:53 PM
"We cannot help her by blindly walking into a trap. I will go and scout the situation. If I can find a way to free her I will. The rest of you scout the sewer entrance to the warehouse that Julian mentioned. Make sure there aren't any unpleasant surprises, and I will meet you there at dusk."

Heinrich begins to head toward Magirius' without waiting for an argument. He will stick to back alleys and shadows as much as possible, and will examine the building from a distance to see if he can discern what's going on there.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 06, 2012, 01:55:14 PM
"We can't just let Heinrich go in there by himself," Mortus says, the horror increasing in her voice.   She takes a deep breath.   "I will go with him.   You should talk to the warrior priest, maybe a witch hunter if there is one in the town.   We should meet at warehouse thirteen at dusk."

Mortus will hurry after Heinrich.   As she hurries after him she tries to shift the feeling of dread that is assaulting her.   Is splitting the party the right thing to do?   There is no way that Heinrich can be allowed go alone and Julian needs to examine the warehouse.   She closes her hand over the hilt of the small knife at her belt.   May the Lord save and guide them.

Still she has a respect for Heinrich's shooting ability since the first quest she had with him.   She believes that they can fight their way out of trouble.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 06, 2012, 01:58:30 PM
"We should also scout above ground of the warehouse, and get lunch if we can! the day is still young"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 06, 2012, 02:04:39 PM
"How can you consider eating right now?!" Klaus stomach is in turmoil mostly because of Max mentioning Boris, while walking towards the temple of Sigmar he often looks over his shoulder nervously.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 06, 2012, 02:21:01 PM
Heinrich and Mortus go towards the Magirius house, doing their best to stay out of sight. Heinrich is very skilled at this, but Mortus is less adept... however, they are able to approach through the park, until they can see the house clearly.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/map3.jpg)

[It's the third from the right, on the row of six houses on the Adel Ring, above the park. It backs onto a busy square with all the temples on it. I hope it's clear which one I mean!]

It's a medium-sized but expensive house, with a neat garden surrounded by a ten-foot high wall. The gates are standing open... as is the front door. There's no sign of anything going on there... and there is no one in sight on the street either.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 06, 2012, 02:25:21 PM
Mortus will glance at Heinrich and then walk into the house via the front door.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 06, 2012, 02:41:15 PM
Julian decides to wander around in the Adel Ring, hoping to see any danger that might beset Heinrich and Mortus. He strolls about, exchanging pleasantries with the few passers by he sees. Despite the sinister child's threat, there are no patrols of watchmen rushing to arrest them, and no gangs of dockland thugs either. It's almost too quiet.


Klaus and Max walk quickly to the Gottenplatz, where most of the town's temples are located. The Temple to Sigmar the Divine dominates the square. They climb the marble steps and enter a huge central chamber, eight-sided and decorated with glorious frescoes: Sigmar, slaying dozens of goblins armed only with an animal's jawbone. Sigmar, being presented with his hammer by the dwarf king. Sigmar, enthroned in majesty as First Emperor. Sigmar, setting aside his crown and going into the mountains, to return his hammer to the dwarfs. A golden altar stands at one end of the hall, beneath a massive icon of a hammer. Max gasps at the beauty of the temple, and makes the sign of the hammer.

There are no benches in the temple: worshipers must kneel on the stone floor. Max does so, bowing his head, and begins to pray, "Holy Sigmar, father and defender, grant me your strength, though I am weak. Fill me with courage, though I am afraid..."

His prayer continues for some time. Klaus looks around the room - there are a few other worshipers scattered around, and a robed man close to the altar who is presumably the priest.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 06, 2012, 02:45:41 PM
Klaus also murmurrs a short and silent prayer.

"Oh mighty Sigmar ...help us. Please?"

He then waits for Max to finish his prayers before he approaches the Sigmarite priest.......I hope this one is friendlier than Sir Martin.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 06, 2012, 03:01:44 PM
[Does Sigmar bless Klaus or Max... % chance... Klaus rolls 34. Max rolls 45. No blessings! Thanks a lot, Sigmar.]

Max finishes his prayer and stands up. Klaus goes over to the priest, with Max following. The priest looks at them both, then speaks to Klaus, "May I help you, my son?"

The priest is a stocky, middle-aged man with broad shoulders. His robes are adorned with a stylized torch, in addition to the usual signs of the hammer and the octagon.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 06, 2012, 03:04:53 PM
"Yes....uhm...father." Klaus replies and it is easy to notice that he has no clue how to adress the priest and overall how to act in a temple.

"Perhaps it would be best if we can retreat to somewhere more private, we have dire news about a threat that lurks in the midst of Bogenhafen."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 06, 2012, 03:20:24 PM
"It's true, father, really!" Max says, "I swear before Holy Sigmar that we are telling the truth!"

The priest looks alarmed, and directs them into a small room behind the altar. It's a robing room, with another door leading elsewhere. He closes the door they came in by.

"I am Father Albrecht," he says, "now, tell me quickly what you think is wrong - and I will hold you to your vow, boy" he says to Max, his face stern, "such words are not to be spoken lightly. If you are lying I will direct you to undergo penance."

Max turns pale and is unable to speak. The priest frowns and looks to Klaus.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 06, 2012, 03:31:40 PM
Mortus will glance at Heinrich and then walk into the house via the front door.

As Mortus is about to walk towards the house, Heinrich sees something move behind one of the upstairs windows in the house. It's only a flash...

[observe test to identify what it was = 75, fail]

...and he can't be sure what it was.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 06, 2012, 03:34:03 PM
A watch patrol sees Julian wandering around the Adel Ring, and approaches him. "You, dwarf!" the leader calls out, "what's your business in this area?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 06, 2012, 04:09:18 PM
'Good evening sir' Julian bows deeply. 'Julian stonebridge ,engineering consultant at your service. Just enjoying the park and the pipe. Been a busy few dayswith the festival. I've been doing some work on sewer maintenance, you can check with stumpf at the town hall. I have a bit more work lined up now, but was just relaxing for a moment. '
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 06, 2012, 04:16:55 PM
[Julian is class C, social-standing-wise, while watchmen are class D. So, he can use his Ld instead of his Fel if he wants... and since his Ld is much higher, he does! Ld test = 26 = pass, by a good margin]

"I see, sir," the patrol leader says, "I apologize for bothering you. But there have been a number of crimes in this area lately, so we've been told to be more cautious than normal - isn't that right, boys?" The other watchmen nod, one rolling his eyes. They don't look especially vigilant.

"There's even a dwarf wanted for questioning, which is why I wanted to speak to you. But he's a nasty type, this dwarf we're after, not a respectable fellow like yourself. I'll bid you good day then, sir. Move on, boys!"

The patrol walk on, towards the Teugen mansion.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 06, 2012, 04:47:59 PM
"Morr take that fool woman!" Heinrich curses. Staying hidden, he will circle the house, looking for alternate entrances. He will pay extra attention to the windows.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 06, 2012, 05:07:10 PM
Heinrich has to enter the garden to circle the house... he does so, while Mortus strolls in the front door. Keeping hidden behind bushes and trees, Heinrich discovers another door at the rear of the house. This one is closed. He doesn't see any more movement at the windows... but there is an open window at ground level. He can hear a faint noise coming from the room beyond the window, but he's not sure what it is.


Mortus enters the house, and finds herself in a small hallway. There's a stand holding a selection of walking sticks by the door, and a staircase leading up in front of her. She can see three other doors, one of which is slightly open.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 06, 2012, 05:50:00 PM
"Father Albrecht we already came before a person for help and instead of listening to us we got flooged, against all reason we come again to a person of influence and offer our warnings and hope to gain help and allies and not again threats and punishment. We risked our lives to get these informations and coming to you is our last resort. The Ordo Septenaris is a cult of demon worshipers, their charity is a cover to hide their vile intentions, they already summoned a demon and killed innocent to sanctify their unholy temple, this night they plan to commit an even larger ritual and nobody but them knows to what end, we tried to inform the Baron but his Captain of the guard didn´t listen to us, we tried to inform the watch but part of them is bought and helps to protect the culprits, the Stevedores guild is also involved. So father Albrecht what we ask of you is help, if you have influence or even some templars that might help us preventing the ritual we beg you to join our quest to end this witchery."

Klaus will try to use his luck....this time he will bolt should the priest suggest any flooging or similar.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 06, 2012, 10:14:18 PM
Mortus will go into the room with the open doorway.   She is a little worried that Heinrich did not come into the house with her but she decides that she has come too far to not to contuine.   Shw grips her staff more tightly as she does
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 06, 2012, 10:33:34 PM
[Klaus]

Klaus makes an impassioned speech. How convincing is he?

[Fel test at -10 for class difference = 31! Luck use (as directed) for 21! Convincing!]

As Father Albrecht listens to Klaus, he paces rapidly up and down. "This story is unbelievable... but there is truth behind your words... even so, demons, here? Surely I would know! I should have known... the omens have been clear - the witch moon, grinning upon the town; the arrival of the flagellants, who always gather when evil is at work. And yet..."

He turns on Max suddenly, grabbing the front of his shirt and pulling him close, "You, boy, who are you?"

"M-M-Maximillian Breytenbach, father. Student at Magnus College, Nuln. It's all true, father, I swear!"

"I saw you praying earlier, boy. You are a true follower of Holy Sigmar?"

"Y-y-yes f-f-father. I try to be."

"Would you lie to me? I will scourge the flesh from your back if you lie to me!"

"I wouldn't dare, father! Everything Klaus said is true. Professor Teugen is behind it all! He's a sorcerer, and he calls forth demons to do his bidding. He's going to do something horrible tonight - a ritual, driven by human sacrifice. We think it will open a gate to the realm of the ruinous powers!"

"You dare name them here!" The priest lets go of Max, but backhands him across the face. He falls to the floor, whimpering.

"I must commune with Holy Sigmar. They two of you will remain in this room while I go before the altar. Do not leave!"

He goes back into the main hall of the temple, closing the door behind him. Max is kneeling on the floor, praying softly. The priest has split his lip.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 06, 2012, 11:00:22 PM
[Mortus]

The floor creaks as Mortus walks across the hallway. She pushes the door until it is fully open. She stops and listens, but still hears nothing.

Beyond the door is a reception room, containing several couches and chairs, a low table, and a drinks cabinet. There's no sign of anyone being in there... she walks through the door.

There's another door to her left, and... someone jumps out from behind the door she just came through!

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/bodyguard.gif)

A tough-looking man with an absurd hairstyle swings at her with hands augmented by knuckledusters...

[Attacker: 2 attacks - to hit one = 60 = miss
- to hit two = 01 = hit, hits head. S3 + 1 (strike mighty blow skill) + d6 roll of 1 - T5 = no wounds!]

...Mortus instinctively recoils, and his blow fails to connect with any force.

[Mortus was surprised, and can't act this round. Next round, the attacker (Initiative 45) goes before her]

Before Mortus can react further, the man swings at her again...

[Attacker to hit one = 18, hits right leg. S3 + 1 +d6 roll of 4 - T5 = 3 wounds
- to hit two = 30, hits head. S3 +1 + d6 roll of 3 - T5 = 2 wounds]

Mortus is hit twice: one punch smashes into her leg, and another hits her in the head. She's badly hurt.

[Mortus has zero wounds left, and is heavily wounded. Further wounds will cause critical hits!]

Mortus is now able to act.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 06, 2012, 11:07:31 PM
Mortus is going to swing her club at him, casting sleep and praying for the best
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 06, 2012, 11:16:33 PM
Mortus swings her staff at the man, speaking the incantation that will hopefully render him unconscious. Her attack goes wide, but at the same moment her bruised leg gives way under her and she stumbles forward... contacting the man at the moment her spell is released. There is an audible discharge of magic, and a multicoloured wave of light that flows across his body.

[Attacker WP save = 100! Asleep for d6 minutes (secret roll]

His eyes roll back and he drops like a stone. Mortus falls across him. She scrambles to her feet a moment later. There's no immediate sign of anyone else nearby.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 06, 2012, 11:18:26 PM
Mortus is going to batter him silly, dead hopefully and then search the room.   Once she has done that she will quickly leave the house and hurry (as fast as she can) back into the Ring, trying to hide her wounds.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 06, 2012, 11:28:33 PM
Mortus clubs the unconscious man until his skull cracks. He's either dead or very close to it. But the noise has attracted some attention - someone is coming down the stairs!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 06, 2012, 11:40:07 PM
Mortus will hide behind the door, swearing to herself that she did not flee when she had the chance.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 06, 2012, 11:41:57 PM
Another man enters the room. He cries out in shock when he sees the man on the floor, and crouches down to check if he's alive. He hasn't noticed Mortus yet.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 06, 2012, 11:43:34 PM
Mortus will batter him over the head, casting her sleep spell.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 06, 2012, 11:48:28 PM
Mortus brings her staff down on the man's head, chanting her spell. He hears her and starts to turn, but it's too late...

[Mortus: to hit roll = 28, hit. Casts sleep - WP test for the man = 49, fail! Asleep for d6 minutes (secret roll)]

...the spell works and he's rendered inactive.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 06, 2012, 11:50:03 PM
Batter him bloody as well, then search the men and the room swiftly and get out of there.   Mortus is none too please with the turn of events.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 07, 2012, 12:07:26 AM
Mortus hits the man a few times until she's sure he won't get up again. She quickly searches both men - they have a total of 18 shillings on them. There's nothing much in the room: a few ornaments, and some bottles of spirits in the drinks cabinet. Mortus thinks she can hear someone walking about upstairs... she decides to leave.

She goes back into the hallway, glancing up the stairs - no one is visible. She quickly darts outside, into the garden. As she does, she hears a shout from upstairs and the sound of someone running. She hurries into the street.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 07, 2012, 12:10:01 AM
Mortus swears to herself as she hurries from the house, desperately looking around for Julian or Heinrich.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 07, 2012, 12:39:43 AM
Heinrich will look into the open window. If there is no one there he will enter it, axe and dagger ready, with bow slung accross his back.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 07, 2012, 09:09:20 AM
Heinrich looks through the window. The room on the other side is a study, with a heavy desk and book-filled shelves. But his eyes are immediately drawn to a woman, tied to a chair and gagged! She's straining against her bonds - when she sees Heinrich her eyes widen. Could this be Greta?

He climbs in...as he does, he sees her eyes go to the door. He immediately notices the trip-wire set up to catch anyone entering the room that way. It's set to trigger a pair of crossbows, both aimed at the door.

At this point, Heinrich hears the sounds of a struggle going on in one of the other rooms in the house. Someone runs down the stairs, shouting.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 07, 2012, 09:16:17 AM
Mortus runs down the street, her injured leg slowing her. She doesn't dare look back, but she can hear that she's being chased. Suddenly, she sees Julian - he's smoking his pipe as he strolls casually around.


Julian has been watching the Magirius house, while trying to make it look as though he's doing nothing of the sort. Now he sees Mortus, spattered with blood, running from the house towards him. Two men are chasing her! There's no one else in sight at the moment, but the watch patrol he spoke to can't be far away.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 07, 2012, 09:21:06 AM
Klaus will check if there are escapre routes out of the room...if not he will stay close enough to the room to escape should the priest come with guards to arrest him.

"Max....get up if they won´t help us we run, I won´t let them flog me again and I suggest you do the same. I really hate it that this guy too vented his shock and fear into violence against us....well mainly you. Get ready and should I give the signal the two of us will get away."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 07, 2012, 09:29:57 AM
Klaus tries the handle of the other door in the room. It's locked.

"He's going to flog me, Klaus," Max says, still kneeling on the floor, "I know he is! I can't go through that again... I can't!" He continues to pray, remaining on his knees.

Shortly after, Father Albrecht returns to the room. His face is grey, and his head bowed. He closes the door, and speak to Klaus.

"I have failed in my duty," the priest says, "the signs were there, and I did not notice them. When I went before the altar I felt Holy Sigmar's rightful anger - it struck me like his golden hammer, shattering my pride. I must do a heavy penance to regain his favour." He sighs deeply. "I apologize for my harsh words earlier. I did not want to believe you - but in the face of the fury of my divine lord I have no option but to believe you." He puts a hand on Max's shoulder, "stand up, my son - I was wrong to strike you. You need not fear that I will do so again."

Max stands up, his face hopeful.

"Teugen is head of the town council. I myself am a member of the council - but it is dominated by merchants and their allies, and I am seldom heard. In any case, there is no time for anything but direct action. I am not a warrior, and neither are my initiates here at the temple. Neither do I have knights to call upon. I will call upon the watch for aid - Teugen may have some of them, but the captain is a good man and will hear me. If you intend to face the enemy in battle I can ask Sigmar to lend you his strength. Do you have a weapon? Present it to me."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 07, 2012, 11:11:09 AM
Mortus will run to Julian.

"Master Dwarf, master Dwarf," she cries.   "You have to help me.   You must."   There are tears in her eyes and she is holding her leg in obvious pain.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 07, 2012, 11:39:54 AM
"I.....I`m no warrior either...."Klaus replies confused but gets his club out. "You might want to bless the weapons of my companions though Heinrich and Juilan. Father I have to ask you to wait alarming the watch if Teugen realizes that he is uncovered and in danger he might flee the city and escape justice. If you talk to the captain you have to be incredibly discrete and also the watch only should strike as soon as the ritual has started so we will catch all of the culprits in the act. Can´t you appeal to the baron send a messenger after him. The captain of his guard might listen to you. I would also ask you not mentioning my name or the name of my friend here Max. At least not until all of this is over."


Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 07, 2012, 12:27:06 PM
"We must all be warriors now, in the face of evil. Your friends are not here, and I cannot wait for them. Ah, a club - not a hammer, but close enough. It will serve." The priest takes Klaus's club, and intones a prayer over it. Klaus feels his hair stand on end, and sees a faint, glowing light move across the club for a moment. The priest returns it to him. "There. Call on Sigmar as you strike, and he will guide your arm."

[Klaus's club is now blessed: he may call upon the power of Sigmar once, when facing Teugen and his cultists. He will then be affected by the Hammerhand spell: this gives him +2 S and +1 A until the enemy is defeated. He is also filled with supernatural courage: he will automatically pass the next fear test he is required to take.]

Father Albrecht turns to Max. "You too, my son, must fight... I see that you are armed. Is that an axe?"

"Yes father."

"Axes are the Battlerager's: I cannot bless them. But I see you also have a bow. Give me an arrow."

Max hands him an arrow, and the priest prays again. He returns the arrow to Max, and then says: "You look weak, my son - you have been injured in body and mind in the last few days? Be resolute: Sigmar is with you."

He takes Max's head in both hands, and speaks another prayer. The cut on Max's lip disappears, and strength returns to him visibly. When the priest releases him he sinks to his knees, a rapt expression on his face as he makes the sign of the hammer.

[Max's arrow is blessed: it will strike truly if shot upon an evil enemy, and will smite the target with divine wrath. He is also filled with courage, so as to pass the next fear test. Furthermore, he has been healed of some of his injuries, and regains d4 wounds... dice roll = 3]

"Now, I must know where the evil magic is to be performed."

"It begins at dusk, father, in warehouse 13. There will be nine cultists within the warehouse, and they will kill someone to prepare their spell. The warehouse will be surrounded by dockland thugs. All must be complete before midnight - and I think Professor Teugen is committed to perform the spell tonight, and will not delay."

Father Abrecht nods. He speaks to Klaus, "I will be cautious, do not fear. I still have some influence in this town - and Holy Sigmar is with me. Those who defy me will feel his vengeance! I will speak to the captain of the watch, and also to the captain of the baron's guard if I can. You are right that the sorcerers must be caught in the act: if there is any doubt, they will escape justice. Therefore I will not act until dusk. And do not fear that I will give your names. You may be guilty of other crimes: they are irrelevant. All that matters now is following Sigmar's command.

"You must go by stealth into the warehouse. I will bring what forces I can to battle Teugen's thugs, but we must not allow his spells to be cast! Someone must be within to stop him. Sigmar has laid this task on you: you cannot refuse it."

"I am ready, father," Max says, "I will not fail, and I know that Klaus is ready too - he is a real hero, no matter how he denies it."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 07, 2012, 01:27:30 PM
Heinrich will cut Greta loose. He will then tell her to escape via the window. Thinking the commotion must be Mortus getting herself killed, he will disable the door trap and attempt to go in to her rescue.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 07, 2012, 01:45:34 PM
Heinrich cuts Greta's bonds and tells her to escape. She shakes her head, "You're one of Klaus's lot, right? Well, if you're staying then I'm staying too - I want a shot at these bastards."

Heinrich breaks the trigger mechanism for the trap - easily done from this side. Greta takes one of the crossbows. He opens the door, in time to see two men run out of the house, presumably chasing Mortus. Another two armed men are still the hall, and gape at Heinrich and Greta in surprise. Greta shoots at one:

[surprise round: enemies may not act]

[Greta: to hit = 49 = hit, hits left leg. S4 + d6 roll of 3 - T3 = 4 wounds]

It hits the man in the leg, and he stumbles backward, crying out in pain.

Heinrich wastes no time in attacking the other one, with his axe in one hand and his dagger in the other:

[Heinrich to hit axe: 22 = hit,  hits right arm. S4 + 1 + d6 roll of 6! (extra damage?... no) - T3 = 8 = reduced to zero wounds!]
to hit dagger = 61 = miss]

His axe cuts deeply into the man's arm.

[round two: I order = Greta, Heinrich, bodyguard, bodyguard]

Greta drops the crossbow and attacks the man she shot, aiming a kick at him:

[Greta: 2 attacks, street fighting: attack one = 88 = miss
attack two = 19 = hit, hits left leg. S5 + 1 + d6 roll of 4 - T3 = 7 wounds! 8 on profile, 4 taken already. -3 critical hit = 46 = horrible injury!]

She kicks him in the left leg, driving the crossbow bolt in so hard it smashes his femur. Blood fountains from the horrible wound. He collapses and will be dead in moments.

Heinrich attacks the other bodyguard again, before he can react:

[Heinrich to hit: axe = 21 = hit, hits head. S4 + 1 + d6 roll of 4 - T3 = 6 wounds = -6 critical = death!]

His axe cuts into the man's face, shattering his skull and spraying blood, bone and brain tissue all over the area.

"We'd better get out of here," Greta says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 07, 2012, 01:53:42 PM
Heinrich nods, hands Greta his axe, draws his bow, and chases after the men he saw run out a moment ago.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 07, 2012, 01:56:50 PM
They run out onto the street. Heinrich sees two men ahead of him both pursuing Mortus - she's limping and spattered with blood. Further down the street, he can see Julian. No one else is immediately visible.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 07, 2012, 01:59:37 PM
Heinrich will arrow the bad guys.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 07, 2012, 02:11:53 PM
Heinrich draws and shoots his bow with a practiced movement:

[Heinrich to hit roll = 07 = hit, hits head! S3 + d6 roll of 5 - T3 = 5 wounds]

The arrow hits one of the men, grazing the side of his head and ripping his ear in half! He screams, trips and falls on his face. The other man stops running and turns around.

[Ld test for bodyguard = 23, pass]

Bellowing with rage, he charges towards Heinrich and Greta. Heinrich has time to loose another arrow before he reaches them, and does so:

[Heinrich to hit roll = 55 = hit! Hits left arm. S3 + 4 - T3 = 4 wounds]

The arrow sticks in the man's arm, but he keeps coming, swinging his club. Greta steps forward to meet him, Heinrich's axe in her hand.

[Greta (2 attacks) to hit roll one: 76 = miss
to hit roll two = 68 = miss]

The man steps aside from her axe swing, and aims his club at her:

[Bodyguard (2 attacks) to hit one: 84 = miss
to hit two = 09 = hit, hits right leg. S5 + 1 + d6 roll of 1 - T4 = 3 wounds.]

[Greta has 6 wounds left]

[Next round, Greta acts first]

Greta swings the axe again...

[Greta to hit one: 25 = hit, hits left arm. S5 + 1 + d6 roll of 5 - T3 = 8 wounds. -4 critical = 81 = dead!]

... this time she hits. The axe crashes through the leg and destroys the pelvis, killing the man immediately and spraying blood over everyone!


The man Heinrich shot before gets up and starts to run towards the park.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 07, 2012, 02:23:25 PM
Heinrich will shoot him again if he is able.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 07, 2012, 02:29:28 PM
[Ha! I didn't need to ask, really]

Heinrich draws and shoots yet again.

[Heinrich to hit roll = 56 = hit! Hits body. S3 + d6 roll of 5 - T3 = 5 wounds. 5 taken already, 8 on profile. -2 critical = 83 = death!]

The arrow catches him in the spine, splitting it like a tree branch. There's a ghastly, sickening noise as he dies. His body hits the ground a moment later.

"Nice shooting," Greta says, "but someone is bound to have seen or heard us. We should run before the watch arrive... unless you feel like explaining this to them."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 07, 2012, 02:32:55 PM
"Not this time." Heinrich says reufally. He moves to help Mortus, and we'll all head to a surgeon.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 07, 2012, 02:39:38 PM
Fortunately, the entire fight took little more than a minute. If anyone did see it happen, they must be hiding... Heinrich, Greta, Mortus and Julian head towards the physician's guild. They first duck into an alley once out of the Adel Ring, and try to clean off as much blood as they can... even so, they are a bit conspicuous.

[Are they noticed by any watch patrols? 60 % chance... three times! 84, 79, 71.... what's wrong with this dice roller! ridiculous.]

But, maybe the watch are busy with other matters. No one challenges them, and they arrive at the physician's guild without a hitch. Inside, a girl approaches them.

"Oh my, you people seem to have been in a fight! What happened?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 07, 2012, 03:14:01 PM
"Thank you father and yes we will leave for the warehouse right now...maybe we can sneak in before the thugs position themselves. I just hope the others are well too but worst case we have to do it ourselves." Klaus demeanor has somehow changed...his paranoia replaced by dashing courage he isn´t looking over his shoulder any more and his eyes instead of darting left and right show a grim determination he has a wide grin on his face (I guess the courage magic thing also changes his thoughts a little bit...at least as long as the spell lasts, I guess he feels invincible right now like he had sneezed some cocain.

"Max come along lets bring justice to this scum!"

With this Klaus will leave for the warehouse 13 telling Max on the way there how to best sneak in a city where to duck in a side ally and how to approach the target the best....it doesn´t really matter if he doesn´t get a bonus Klaus will just show off a bit.

If there are already lots of thugs patrolling around he might wait otherwise he will try to climb into the warehouse via a window or break the lock of a door and hope for the others to arrive at dusk.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 07, 2012, 03:15:37 PM
"The girl was accosted by thugs intent on stealing her innocence! We managed to rescue her just in time, but those villains badly savaged her leg. We have plenty of money, and hope for your discretion. Even the rumor of such an attack could ruin the poor lady's reputation."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 07, 2012, 03:38:45 PM
[Heinrich, Julian, Mortus, Greta]

The girl's eyes widen as she hears Heinrich's shocking story. "Merciful Shallya, that's dreadful! And in broad daylight too - whatever is this town coming to? Please, miss, come with me to see Doktor Hassler - she'll look after you, and you can be sure she'll keep this in confidence. Meanwhile, sir, would you and the other lady like to clean yourselves up? I'll have a servant bring you water to wash with. No charge for that - I'm so glad you were able to protect the poor girl!"

The girl leads Mortus to a consultation room. A servant brings warm water and some rags to Heinrich and Greta, so that they can clean themselves better. They could still do with changing their clothes, but they are no longer noticeably covered in gore.

Mortus is treated by Doktor Hassler, a middle-aged woman with a stern face but a kindly manner.

[Her attentions restore d3 wounds to Mortus... dice roll = 3. She is now lightly wounded, and will recover further wounds by natural healing].

The treatment costs Mortus 3 crowns.

Once all this is done, the group leave the physicians' guild.

"So where's Klaus?" Greta says. "Keeping out of danger, I bet. Fine. Do you know where the targets are planning to hold their party? If so, I'll report to my boss and get things moving. Oh, and thanks for the use of the axe. Here you go."

She returns Heinrich's axe, smiling slightly as she does so.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 07, 2012, 03:43:20 PM
"Warehouse 13." Heinrich smiles back as he accepts his axe. "Klaus was gathering some more assistance for us."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 07, 2012, 03:59:32 PM
Greta, where were you taken? How did they know you were involved?
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 07, 2012, 04:00:10 PM
[Klaus and Max]

"Sigmar walks with you," Father Albrecht says. He makes the sign of the hammer as Klaus and Max leave the room.

"Oh Klaus!" Max says, "did you feel it? The presence of Holy Sigmar himself! It's amazing! I never thought I'd be worthy... father said Sigmar only helps the strong... but he was wrong, wasn't he? Sigmar has chosen us to be his instruments! I feel as though I could take on Professor Teugen and all his minions all at once!"

Max listens attentively to everything Klaus tries to show him, and follows his instructions to the best of his ability... though he's a little slow to react, and doesn't always see danger in time.

They reach the docks by mid-afternoon. As usual, the area is packed with people loading and unloading riverboats of all sizes and descriptions. Max sees a boat run entirely by halflings - he smiles and waves at them as they unload their casks of pipeweed. Klaus warns him not to draw attention to himself.

Warehouse 13 is easy to spot - Klaus may not know how to read, but he knows his numbers well. It's a two-level building with a double door at the front, and a loading door above it with a pulley system attached. There are three unpleasant-looking thugs lounging around by the door. They are currently shouting abuse at a dwarf trader, and haven't seen Klaus and Max.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/robbers.png)

[scary codpiece!]

Getting in the front way seems unlikely, so Klaus leads Max around the back. The building has narrow windows all down the sides: Klaus thinks he could probably squeeze through, with some difficulty. Max will fit much more easily. It may also be hard to open a window without making any noise. There's no one else in the alley at the moment, but someone might appear at any time.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 07, 2012, 04:09:34 PM
[Julian, Heinrich, Mortus, Greta]

"13. Got it." Greta says to Heinrich, "I'll tell my boss that there might be some other people showing up to help take out the guards. I don't want us to be fighting the wrong people!"

She turns to Julian, and replies to his question, "I don't know what happened. I was in the park this morning waiting for Klaus to show. Then suddenly everything went black, and I woke up tied to a chair in Magirius's house. The thing is, I'd have heard someone sneaking up on me - I was ready for that. So whatever got me must have been... well, not normal. I don't know how they knew I'd be there, or even why I was there. They didn't even speak to me!

"If there's nothing else, I'll be off. Ranald guide you all."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 07, 2012, 04:14:17 PM
Greta, I did not want to say this, but I do not trust your boss. Teugens plan is to raise bogen hafen to trading primacy ,wy would your boss not want that?

I can't think how else they would know of you.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 07, 2012, 04:20:56 PM
Greta looks angry, "You may not trust my boss, but I damn well do... and Klaus was happy enough to go along with this plan. He's paying you a lot of money, remember." She calms down a bit. "I know, no one likes rich people. The boss has his faults, right enough. But Teugen has been doing his best to wreck the boss's business for the last two years, and he's got pretty close to doing it too. Whatever he's planning to do tonight, Teugen is out to ruin him. You can be sure of that. The boss will do anything to stop him, and selling out you lot wouldn't help him one bit."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 07, 2012, 04:32:22 PM
I hope you are right Greta. If you are the drinks are on me tonight! ' Julian pats her on the back in a congenial fashion. to try and lighten the mood.

He will however not mention the sewers until she's gone.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 07, 2012, 04:43:58 PM
Greta laughs, "I'll hold you to that! Now, I have to go. There's not much time left."

She leaves, ducking into a backstreet.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 07, 2012, 05:23:13 PM
Is there anywhere to hide?

Klaus would like to check the windows and if there is a way he could open one without too much noise maybe even carefully breaking the glass on one, but right now he is only checking his options. If there is a hiding place from which he can overlook the back alley he would like to hide and see if there is some sort of thug patrol going around the warehouse regularly before he will try to bust into it.

He quickly informs Max about his plan.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 07, 2012, 07:05:26 PM
Mortus will hop gingerly onto her legs and thank the doctor.

"I have no idea what could have happened to me if these good people had not come along," she says as she paid the doctor.   "I thought that all the problems were over with the fair being over."   She looks down at her clothes and smiles at the doctor.   "You would not happen to have some clothes that I could wear, I can pay you for them.   I do not want to go back into the street covered in blood."

Once they are alone again she will smile sheepishly at Heinrich.

"I am really sorry.   I wasn't expecting so many thugs in that house," she says.   "I thought that there might be one or two but I would be able to handle them."   She stops to think.   "I wonder if they were protecting anything, other than you Greta?   Would it be worth going back to take a look around?"   She closes her eyes for a second and then smiles.

"I am quite tired.   It is still early in the morning though," she says.   "Maybe I will get some rest before tonight.   We have to find and stop the ritual tonight, we have to, we have to."   Mortus' voice becomes higher and shriller when she is talking about the ritual, her face becomes whiter and her grip on her staff becomes stronger
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 07, 2012, 07:24:35 PM
"I don't think they had any design other than to ambush and capture us. Going back would only invite more disaster. I have some experience with these sorts of traps, having set many like them myself. Trust me on this point."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 07, 2012, 08:05:09 PM
Mortus smiles wanly at Heinrich.

"I'll trust you this time," she says.   "What is the plan?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 07, 2012, 08:08:38 PM
Mortus smiles wanly at Heinrich.

"I'll trust you this time," she says.   "What is the plan?"

"We take the sewer route to the warehouse and put a stop to this ritual nonsense."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 07, 2012, 08:11:21 PM
Klaus can't see anywhere to hide - he's in an alleyway between two warehouses. He decides to casually wander around in the alley and the narrow street behind the warehouse, keeping watch as he does. There doesn't seem to be any particular security around the building at the moment, besides the men at the door. Perhaps they don't want to draw attention to the building before the ritual begins.

He thinks he could probably lever open one of the windows while Max keeps watch. The risk would be relatively small. Max offers to go inside first to scout around, if they do manage to open the window.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 07, 2012, 08:40:09 PM
"We may need to consider slightly more than that," Mortus says.   "I am not as wounded now but I will still not be great in a fight."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 07, 2012, 09:25:29 PM
"We may need to consider slightly more than that," Mortus says.   "I am not as wounded now but I will still not be great in a fight."

"Of course not! I would never ask you to fight! Julian and I can handle any fighting."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 07, 2012, 09:50:54 PM
"Ok Max we go inside...but no scouting around we will find a place to hide ....well maybe we can find the temple area and there we hide and keep silent and watch unitl the time has come to smite the demon scum with Sigmars righteous fury..."

Klaus seems confused for a moment why he has said this.....but still he moves and tries to carefully pry one of the windows in the back alley open and enter the warehouse.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 07, 2012, 10:16:14 PM
She looks down at her clothes and smiles at the doctor.   "You would not happen to have some clothes that I could wear, I can pay you for them.   I do not want to go back into the street covered in blood."

The doctor calls in a servant, who fetches some old but serviceable clothes from a storeroom. "Take these with my compliments, my dear," the doctor says, "and try to keep your mind from your ordeal."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 07, 2012, 10:33:00 PM
"Yes Klaus." Max says. He looks almost frantic with anticipation. Keeping him calm while they wait for the cultists to arrive could be difficult...

Klaus takes out his knife, and then looks anxiously up and down the alley. No one in sight. He slides the knife between the window and the frame, and gives it a shove.

[Strength test! dice roll =3 = pass]

The catch breaks at once, and the window comes open with a small popping sound. Klaus looks around again, but no one seems to have noticed.

Max insists on going in first. He slips through the gap easily. "No one's here, Klaus," he hisses, "come on in." Klaus follows him. He gets halfway through the window, and then becomes stuck! For a few moments he's trapped there, imagining knife wielding thugs stabbing his unprotected backside... but Max does his best to pull him through, and he soon gets free and enters the warehouse. He sighs with relief, making sure he closes the window behind him so as to leave no sign.

The ground floor of the warehouse is one large room. There's a staircase in the corner near the door. There are a few crates scattered around in the back half, but a large space has been cleared towards the front. Max hurries off to the stairs, already starting to climb them before Klaus can stop him. Klaus follows him. Upstairs is a loading area near the upper door, and three storerooms. All of these are empty.

Map!

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/warehousemap.jpg)

[Ignore the pentagram! It's not there yet... but it will be, later]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 07, 2012, 10:41:33 PM
"Max....lets hide in one of those store rooms!"

the stomach of Klaus starts to make some noise as he realizes that he wasn´t fed all day.

"Damn....I am kind of hungry...and I get grumpy when hungry. Should have listened to the dwarf. Max lets find a place to hide no need to scout the area...well maybe just a little to figure out if we are right...if there is no human sacrifice we might have the wrong place. Listen Max, when the sacrifice happens we have to sit still no bravery no dashing heroism we have to let it happen otherwise Teugen might escape and more people will die....do you understand?"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 07, 2012, 11:27:00 PM
"But Klaus, Sigmar himself made us his champions! We have to stop the ritual even if it costs our lives!" He looks very excited at the idea... he obviously hasn't thought what the consequences might be. "I can't wait! I'm going to shoot Professor Teugen with my sacred arrow! Imagine if my father could see me now... he'd be so proud! I wish he were here. He's never been proud of me... I never did anything he could be proud of."

He suddenly seems to realise what Klaus just said, "Wait, Klaus did you say we have to let the sacrifice happen? I don't think I heard you properly... you can't mean we have to let someone get murdered?" He looks at Klaus with confusion.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 07, 2012, 11:31:30 PM
"Thank you doctor," Mortus says.   She will give the servant a few silvers for the clothes, even though the doctor said it was okay.

"I suggest we find an inn to discuss what to do now," she says.   "And find some brandy."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 07, 2012, 11:35:23 PM
"I fear there is no time. We know where we need to be, and we should get there before Klaus and Max do something foolish. We need time to scout the situation before the ritual. We should be away immediately, and head straightaway to the warehouse."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 07, 2012, 11:39:26 PM
"Klaus went to the temple to find a priest," Mortus reminds Heinrich.    "Maybe we should go there to look for him?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 07, 2012, 11:44:54 PM
"Klaus went to the temple to find a priest," Mortus reminds Heinrich.    "Maybe we should go there to look for him?"

"That's a good idea too. Let us be away, Master Stonebridge!"

If Jules has no objection, we'll head to the temple to find Klaus.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 07, 2012, 11:47:10 PM
"And lets not forget Greta."   If Julian and Greta have no objection Mortus will head toward the temple.   If she sees a shop that sells brandy she will stop to buy a bottle.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 07, 2012, 11:53:58 PM
"Max right now we still have no proof.....hmmm what we could do is check what happens during the blessing of the temple. If only one guy is attending we could overwhelm him and fake the blood ritual with some blood of the guy we overtook. But at the end they would know that something would have gone awry as the fellow didn´t report back....No max we have to let the sacrifice happen (if it has not happened already) and wait for all the 9 inner circle members arrive before we strike. Listen this is important...otherwise one ore more might get away....especially Teugen. Should he get away he could try the ritual in another city and we wouldn´t know where. No. We have to wait until all are assembled and then we strike them down. So Sigmar wills!"

Klaus isn´t too happy with this but the look he shows Max is an utterly sincere one....no climbing up the drain and scouting this time!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 07, 2012, 11:59:45 PM
[Greta left already to meet with her people.]

Heinrich, Mortus and Julian head for the Gottenplatz (Mortus buys some Tilean Brandy on the way). The temple of Sigmar is hard to miss - it's almost twice the size of all the other temples in the square, other than the temple of Verena, and it looks to have cost a fortune to build. Half a dozen flagellant cultists are standing on the temple steps, flailing grimly at their emaciated bodies with barbed scourges. Their blood spatters the white marble.

Inside, the vast central hall is incredibly imposing. There are quite a few worshipers at prayer, but no sign of Klaus or Max. There's no sign of a priest either, only a timid young man in an initiate's robe.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 08, 2012, 12:05:06 AM
Mortus is a little uneasy in the temple, though she could not say why.   She will make the sign of the hammer quickly and mutter something about Sigmar giving her courage and then ask the initiate where she can find the priest
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 08, 2012, 12:09:07 AM
Max looks conflicted. He opens his mouth to speak, and then closes it again. Eventually, he says, "I don't know what the right thing to do is, Klaus. But I trust you. I'll try to do what you tell me... even if it's difficult. I'm sorry I disobeyed you before." He sits down on the floor, in the corner of the storeroom, and waits quietly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 08, 2012, 12:12:07 AM
The initiate looks aghast when Mortus approaches him. "H-h-h-hello miss. Ah - sorry? The priest? Y-y-you must mean Father Albrecht. He's gone out on important business, and left me in charge. Can... can I h-h-help you?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 08, 2012, 12:13:18 AM
Klaus will sneak out of the room to check if there is a place from where he can survey the big area where he thinks the ritual will take place while also staying hidden.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 08, 2012, 12:14:06 AM
Mortus looks at Julian and Heinrich for help, suddenly she is almost as nervous as the initiate.

"My friends may have been here earlier to speak to Fa.. Father Albrecht," she says, stammering for a second over the name.   "It is important that we find them, and the ho.. hol.. holy father."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 08, 2012, 12:22:33 AM
Klaus thinks looking down from the staircase would leave him too exposed, even though he'd have a good view. So that only leaves hiding behind the stacks of crates. He'd be found if anyone searched the room... but if they didn't, he'd be able to see everything.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 08, 2012, 12:27:32 AM
Klaus will share his intel with Max.

"If someone searches the room we have to drop him.....we could also hide in the crates for a couple of hours ...lets check what is inside."

Klaus will try to open one of the crates and check if he can hide inside.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 08, 2012, 12:28:34 AM
The initiate looks at Julian, then at Heinrich. Seeing Heinrich seems to make him even more anxious. "I-I-Is that blood? Oh, none of my business, I'm sure!"

He returns his attention to Mortus. "F-f-father Albrecht did meet with two people before he l-l-left... a disreputable-looking man, and a boy with ginger hair... w-w-w-were they your f-f-f-friends? The father spoke to them, then came out and prayed at the altar... then he went back and t-t-talked to them again. They left after t-t-that. Then the father left too. He s-s-said it was to do S-S-Sigmar's work. That's all I know, miss."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 08, 2012, 12:33:44 AM
Max nods, and follows Klaus obediently. He's obviously decided to resolve his doubts by just letting Klaus make all the decisions for him.

Klaus pries open one of the crates with his knife. It's empty! He could hide inside it without too much discomfort.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 08, 2012, 12:36:53 AM
Mortus nods.

"Thank you," she mutters and she leaves the temple.   She will wait outside for Heinrich and Julian if they don't leave with her.   The unease that she felt when she went into the temple will leave her as soon as she exits it.   She watches the flagellants for a few seconds.

When Heinrich and Julian meet her she will shrug,

"It appears that they are already gone," she says.   "Maybe to the warehouse."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 08, 2012, 12:37:51 AM
Klaus will search for a crate for him and one for Max and then hide in the crates for an hour or two.......he tells Max to wait in the crate until he gets him. Klaus will count to 2000 if he can and then get back out of the crate.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 08, 2012, 09:16:06 AM
Klaus discovers that some of the crates contain bottled fruit (he could eat some if he wanted), but most are empty. Max gets into his crate quietly, and nods when Klaus tells him not to get out until he's told too... Klaus hopes the boy will actually obey him this time... he could easily get them both killed if he doesn't.

Klaus gets into his own crate and waits. He can see the open area at the front of the room, as well as the door, through the gap between the lid and the body of the crate.


[wait for the others to arrive... or something else to happen in the meantime!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 08, 2012, 09:22:05 AM
YES I wait....and eat some of those fruits who most likely are extremely expensive. Eat the rich!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 08, 2012, 11:44:43 AM
"I figured as much. I knew Klaus couldn't wait to play at being a hero. Let's go."

Heinrich will set off towards a sewer entrance near the warehouse.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 08, 2012, 02:42:56 PM
Julian leads them into the sewer , axe and hammer at the ready.

While mortus was in the temple Julian prayed to grungni.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 08, 2012, 03:17:12 PM
Mortus will sigh and take a slug from the brandy bottle.   Then she will follow Heinrich
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 08, 2012, 05:30:04 PM
Julian prays to Grungni, asking him to help him defeat the demon worshipers...

[Blessing? dice roll = 18. Yes!]

...for a moment, he sees an old dwarf seated on a granite throne, a tankard of beer in his hand. "Sort them out, lad," he says. Julian feels strength flow through his limbs.

[Julian is blessed: when attacking demonic entities or evil sorcerers, his attacks will cause additional damage. The blessing will last until dawn]


Julian leads Heinrich and Mortus to a manhole cover close to the docks. They open it, and then quickly descend into the sewer. They follow the main passage a short distance, before entering a minor passageway that leads to the warehouse. The passage flows on into the river, but Julian spots a concealed cover in the roof of the passage. He's able to open it, and with Heinrich's help climbs up into the room above.

He's now inside the warehouse, in a corner behind some crates. Mortus and Heinrich can follow him up.

[map again]

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/warehousemap.jpg)


Klaus hears the cover being opened, and can see it from the crate he's hiding in. He recognises Julian at once, of course. Max stays put inside his crate, waiting for Klaus to tell him he can get out.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 08, 2012, 05:40:01 PM
Mortus will look for somewhere to hide.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 08, 2012, 06:22:01 PM
Klaus will peek out of his crate....

"Pssst..........Pssssst!"

Klaus will mumble very silently "Over here."

If the others come over he explains to them his cunning plan to hide in the crates he will use his copper horn to listen what is going on outside and once the evil doers have started to do their vile ritual and are assembled he will alert the others and they can leave their hiding place and descent upon them....and strike them with Sigmars righteous fury.

They might notice that Klaus seems a bit....changed.
 
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 08, 2012, 06:49:22 PM
Julian wonders if it's possible to hide in the sewer entrance, or place any traps for the cultists.

He thinks a bear trap might be a bit conspicuous. !
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 08, 2012, 09:52:42 PM
Julian thinks hiding in the sewer entrance would be fine... but he wonders why the warehouse has a secret entrance to the sewers at all. Do the cultists plan to arrive that way?

He's not sure what sort of trap he could rig... it depends what he wants to achieve. Does he want to try to capture some of the cultists? Or injure them? Or prevent them leaving the warehouse?
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 08, 2012, 10:10:29 PM
Klaus is busy explaining his plan to the others... when the warehouse doors open!

Three men enter: one is Franz Steinhager (Julian has met him, while Klaus and Max saw him enter Teugen's house last night for the meeting), and the other two look like stevedores. Steinhager supervises as the stevedores carry a number of boxes into the room. Once all the boxes are in place, Steinhager tells the men to leave. Now alone (or so he thinks) Steinhager opens one of the boxes and removes several long copper arcs. He begins to arrange these on the floor, at which point it becomes clear what they are: they make up the copper circle from the sewer temple. Next, he pours salt into geometric patterns within the circle, and sets five silver candlesticks (each with a black candle) around it. The configuration is the same as in the sewer temple.

Once he's finished, he leaves the warehouse, closing the doors behind him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 09, 2012, 12:27:56 AM
"Nope. Not going to happen." Heinrich immediately shoots Steinhager.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 09, 2012, 04:49:24 PM
When Heinrich gets his bow up Klaus puts a hand on his shoulder...

"Heinrich don´t we have to wait for the whole cult to assemble, there will be allies outside joining the fight but we have to wait. Also Max has a blessed arrow that hopefully will strike Teugen down." He whispers barely audible to Heinrich , only the sharp senses of the bounty hunter allow him to hear it.

"We can hide in these crates until the ritual starts when they are on it and deep in concentration we strike."

Sweat is trickling down Klaus´s face as he states this.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 09, 2012, 04:51:27 PM
"We've got to make sure all the rats are in the trap" Julian hisses.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 09, 2012, 05:39:29 PM
Heinrich lowers his bow.
"Yes," he mutters to himself unhappily, "Let us wait until the OTHER wizard, all of their guards, the disappearing shapechanging guy, and whatever they plan to summon are here so we can face them all at once, rather than fight them piecemeal as they come."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 09, 2012, 06:13:26 PM
"Only the inner circle members will be here the guards will stay outside as they don´t know that they are demonologists, also our "friends" will take of them.....as soon as they are deep in concentration we strike. As stated Max will take out Teugen Heinrich you and Julian should take out Steinhager, Mortus and  I will strike who ever else might be left with a fighting will ....most likely the cousin of Teugen. I have another stink bomb I will drop in their midst as the signal I hope the others will realize the green smoke as our signal."

Stating this short battle plan Klaus will retreat into his crate and listen to what is going on outside with his copper horn.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 09, 2012, 06:51:33 PM
"If we fight him they wont come. We know the plan is Teugen's, we know the others are dispensable, we know they own the town. We need evidence and we need Teugen here. Let me set traps and we can all strike together. Don't forget the reward Heinrich!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 09, 2012, 07:10:34 PM
"One more thing before we hide....what about Greta? Is she alright? Mortus you look terrible what about you? Can you even fight or would you prefer to stay back?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 09, 2012, 08:39:55 PM
"If we fight him they wont come. We know the plan is Teugen's, we know the others are dispensable, we know they own the town. We need evidence and we need Teugen here. Let me set traps and we can all strike together. Don't forget the reward Heinrich!"

"Do they have vision to see within the walls? We're here to stop the ritual! Ruggbroder is as likely to betray us as everyone else in this town has been. I don't believe we'll be getting that reward no matter the outcome."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 09, 2012, 09:04:31 PM
No, but they have ears, and Teugen will no doubt be expecting steinhager to tell him the room is ready
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 09, 2012, 09:51:45 PM
Heinrich will shake his head and say nothing more. He will move to an advantageous position to fire from, with a clear route of escape.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 09, 2012, 10:32:47 PM
Mortus smiles at Klaus.

"I'm grand," she whispers.   She puts her hand on Heinrich's shoulder before he moves off and shrugs.   Then she looks for a place to hide very quietly behind the boxes.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 09, 2012, 11:16:37 PM
Nothing happens for half an hour after Steinhager leaves. Julian looks around for a way to trap the room, but struggles to find any suitable hiding places. He decides to rig some crates to fall towards the circle when he pulls on a rope - it might work as a distraction, if nothing else.

[Set traps: construction test = DEX test with +30%. Dice roll = 40 = pass. Trap set]

Looking out of the windows, the group can see that it is getting dark. Then the doors open and six men enter the warehouse, all dressed in dark clothes and carrying parcels. Klaus and Max recognise the men they saw arriving at Teugen's house for the meeting... with one exception. Magirius has been replaced by a man Heinrich has seen before - Magistrate Gorvintz, from the Festival Court.

The six look nervous but excited, and chat to each other about the great work they will be doing tonight. Unwrapping their parcels, they produce white robes which they pull on over their clothes. All of them stay at the front of the room, near the circle.

Ten minutes later the door opens again. Steinhager re-enters, along with a pale man with dark hair and a tall, powerful man... Johannes Teugen.

[Teugen's the one on the cover of the book]

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/ShBH.jpg)

These three also put on robes. Teugen addresses the others, "The time has come, my friends, for us to take our rightful place in the world. Marienburg, that stinking leech of a city, will be burned off. Altdorf will fall into bankruptcy. Our town of Bogenhafen will become a new capital of trade that even far Cathay will envy.

"Soon, we will begin. It will be difficult, but we must not waver. Our dedication gift will arrive soon: meantime prepare yourselves! Destiny awaits."

Steinhager joins the other six inner circle members, apparently drilling them on some final preparations. Teugen speaks quietly to the pale man. It is now fully dark outside, and the ghastly, lime-green light of the Witch Moon shines strongly through the windows.

A further half an hour passes before the doors open again. Two stevedores deliver a large sack, and then leave. Teugen bars the doors behind them. Steinhager opens the sack, and drags a semi-conscious young woman out from it. He sets her down beside the circle, and lights the candles. He and the other six inner-circle members arrange themselves around the circle, chanting ominously. The pale man stands by the door. Teugen draws an elaborate knife and advances toward the girl.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/cultists.jpg)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 10, 2012, 02:15:43 AM
Heinrich will wait for the others to act, but will shoot Teugen before he is able to kill the girl.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 10, 2012, 10:04:05 AM
[We will act as planned in the off topic thread]

Klaus sneaks out of his crate preparing the stink bomb and holding it in his left his right hand gripping his blessed club.

"Max get out of your crate and shoot Teugen!" .....he continues to whisper "Now is the moment!"

Klaus will sneak closer to the ritual circle and throw his stinkbomb and charge right after it yelling in a loud and clear voice "SIGMAR GIVE ME STRENGTH!" If he manages to close this round to Steinhager he will try to club him in the face.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 10, 2012, 10:06:15 AM
Heinrich will roll his eyes at Klaus' antics (and the fact he gave up the element of surprise) and simply shoot Teugen.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 10, 2012, 10:08:26 AM
Julian waits until max and heinrich have shot so as not to disturb their aim, then releases his traps and charges at Teugen if he is not dead, or steinhager if he his, axe raised aloft with shield in his off hand.

"Grungniiiiiiii"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 10, 2012, 11:35:36 AM
Heinrich and Max shoot at Teugen, just as he has his arm raised over the girl, knife pointed at her heart.

[Max to hit roll: 01, hit, hits head. S3 +d6 roll of 6! (extra damage = 57 = no) - T4 = 5 wounds]

[Heinrich to hit roll = 16. hits body. S3 + d6 roll of 6! (extra damage = 41, yes!) + 3 - T4 = 8 wounds. 9 wounds on profile, so -4 critical hit = 12, unconscious and dying]

Both arrows slam into him. Max's hits Teugen in the face, burying itself in his cheek. As it does, a blast of pure white light erupts from the arrow, sweeping across Teugen's body. Heinrich's hits him in the chest, and he falls to the floor, bleeding and dying.

Julian triggers his trap at the same time as Klaus throws his smoke bomb. A stack of crates fall towards four of the cultists...

[I tests at -20: 93, 75, 79, 23. 3 fail, 1 pass]

One of them jumps clear, but the other three are buried under a pile of crates. Klaus's smoke bomb spreads a cloud of noxious vapour over the area. The ritual candles are knocked over and extinguished, and the salt pentagram is disrupted. The remaining cultists look confused and afraid.

Julian, Klaus and Mortus charge at Steinhager, before he has time to react.

[Klaus to hit roll (2 attacks from hammerhand) = 75, 91 = both miss!]

[Julian to hit roll (calling on Grungni) = 10, hits head. S2 + d6 roll of 6 (extra damage = 8 = yes) + 3 + 3 from blessing - T3 = 11 wounds = -3 critical = 51 = death!]

[Mortus to hit roll = 86 = miss]

Klaus's and Mortus's attacks fail to hit Steinhager, but Julian - calling out to Grungni, the greatest of the dwarf ancestors - strikes him full in the face with his axe. Steinhager's skull is crushed by the appalling force of the blow!

The room is suddenly filled with a vast and horrible cry of rage. The pale man by the door is screaming... now he changes, amidst a riot of clashing colours, into something new... a thing like a large and rotting crocodile, upright like a man.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/crocdemon.jpg)

Fear tests! Unless immune.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 10, 2012, 11:40:07 AM
19
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 10, 2012, 11:43:22 AM
94 :'(
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 10, 2012, 11:48:12 AM
94 :'(

BAHAHAHAHA!  :::cheers:::
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 10, 2012, 12:12:19 PM
Julian is so shocked by the appearance of the demon that he is temporarily unable to act. [may test again next round]

[Mortus rolls 27 = pass. Heinrich passes also, Max and Klaus autopass by the grace of Sigmar!]

[Demon goes first, I = 89]

The demon opens its mouth very wide, and bolts of fire emerge from within, striking towards everyone in the room!

[I tests: Heinrich = 38 = pass
Mortus = 09 = pass
Klaus = pass
Julian = 42 = fail
Max = 80 = fail
cultist 1 = 47 = fail
cultist 2 = 94 = fail
cultist 3 = 89 = fail]

Heinrich, Klaus and Mortus each manage to avoid being hit by the full blast [half damage]. Julian, Max and the three cultists not under a pile of crates are too slow and are all hit at full effect.

[Damage: Heinrich = 3 + d10 roll 8 - T5 = 6 /2 = 3 wounds
Mortus =  3 + 5 - T5 = 3 / 2 = 2 wounds
Klaus = 3 + 4 - T2 = 5 / 2 = 3 wounds
Julian =  3 + 6 - T6 = 3 wounds
Max = 3 + 5 - T2 = 6 wounds
C1 = 3 + 8 - T3 = 8 wounds = dead
C2 = 3 + 6 - T3 = 6 wounds = dead
C3 = 3 + 7 - T3 = 7 wounds =dead]

All three of the cultists are incinerate by multi-coloured fire! Everyone else is injured... especially Max.

[Players go next]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 10, 2012, 12:21:06 PM
[OUCH!]

Klaus enraged by the sight of Max going down...possibly dead charges towards the Monster and will strike at it.

(I think you should go on rolling as you are so good with the damage charts and criticals and all that kind of stuff).
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 10, 2012, 12:28:08 PM
Julian staggers backwards in shock at seeing the crocodemon. He was sure that killing teugen and steinhager would be enough to overcome the rest of the cultists... and how can they have a demon without completing the ritual?

The bolt of fire hits him in the chest and knocks him to one knee, the pain causing him to let out a deep grunt.

[fear test roll= 4! hurrah.]
He pulls himself upright and steadies his grip on his axe, feeling the power of Grungni flowing down his arm into his body. Suddenly he feels calm and his filled with a renewed sense of purpose, and the wound on his chest hurts a little less.

[if I can act this turn, I charge him, if not I don't]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 10, 2012, 12:33:37 PM
Klaus reaches the demon first, calling out to Sigmar as he swings his club...

[Klaus to hit rolls = 35, 26, hit twice! S3 + 2 (hammerhand) + d6 roll of 4 Luck +1 -T4 = 6 wounds
S3 + 2 + d6 roll of 2 - T4 = 3 wounds
 = 9 wounds total caused to demon]

Heinrich is too far away to do anything but shoot, so sends an arrow toward the demon...

[Heinrich to hit roll = 84 = miss!]

...but his shot hits the door instead, sticking in the wood.

Mortus charges the demon...

[Mortus to hit roll = 34, hits by +10 charge bonus. Damage = 4 + d6 roll of 2 - T4 = 2 wounds]

[total 11 to demon so far]

Julian is unable to act.

Max, though badly hurt, still has the strength to shoot at the demon...

[Max to hit = 18 = hit! S3 + 5 - T4 = 4 wounds]

...his arrow slams into the demon's right leg!

[total 15 wounds to demon so far!]

[Next round, demon goes first. Coming up!]

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 10, 2012, 12:49:15 PM
The demon, though seriously wounded, calls out in a language that feels like spiders inside the ears of all who hear it. Shadowy shapes gather around Max and Heinrich...

[WP test: Heinrich = 24 = pass
Max = 50 =  fail]

...Heinrich drops his bow, waving his arms to disperse the shadows. Max, however, is overcome by the dark creatures. His eyes roll back and he collapses.

[Max is unconscious. Heinrich cannot act this round]

The demon strikes at Klaus with its claws...

[Demon to hit rolls = 51 = hit Luck! +10 to roll = miss!
=05 = hit, hits left arm. S5 + d6 roll 4 luck - 1 - T2 -1 armour = 5 wounds. -1 critical hit! = 04 = drop items in arm... left arm, so no effect]

[Klaus is at zero wounds]

...It hits his left arm. He pulls the arm back, but it is badly cut. He swings his club at the fiend...

[Klaus to hit rolls: 43 (hit due to +10 for winning), 57 = miss. 43 hits right arm. S3 + 2 + d6 roll of 6! (extra damage = yes) + 6 (extra again) + 5 - T4 = 18 wounds caused! Maximum critical = 29 = death!]

...his blow connects with the demon's right arm. As it hits, the club shines with a silver light that is almost too bright to look at. The demon's flesh melts away where the club strikes - it cuts though the arm and into its chest, exploding somewhere inside its body. Klaus staggers backward... there is a brilliant detonation as the demon is utterly destroyed, scarring the floor, shattering every window and blowing open the doors... yet the explosion does nothing to harm anyone else in the room.

The demon is destroyed!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 10, 2012, 12:53:28 PM
Klaus drops to his knees panting....dropping his club he grips his wounded arm and cries out in pain. He considers crying out for help but swallows it and just lies down on the floor closing his eyes trying to block out the burn of the cut.....feeling his life pumping out of the wound.
Silently he directs a prayer to Sigmar to thank him for his help overcoming this demon, also in the back of his mind he is counting the prize he thinks he has earned from Ruggbroder....and how Greta will celebrate his victory with him.........until a thought pushes all this away.....but what if I die.....I am dying right now.



[Fantastic.....job done Rufus!  :eusa_clap:]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 10, 2012, 02:16:19 PM
After the clamor of the battle, the room seems deathly quiet... then a group of people burst through the doorway - Greta and two guards wearing the Ruggbroder emblem... and behind them Heironymous Ruggbroder himself. Three watchmen and a man in a more elaborate uniform who must be the town's watch captain. Sir Martin and two of the baron's guards. And Father Albrecht, holding a double-handed warhammer.

All of them stare in astonishment at the scene inside the warehouse. "Dear oh dear," Ruggbroder gloats, "my poor friend Teugen! And Steinhager too! They really have been up to no good... it's so sad." He laughs unpleasantly. Sir Martin glares at him with disgust.

"Klaus!" Greta shouts, running to him and examining his injuries, "I... I..." her voice trails off and she hugs him.

"That light - the manifest will of Divine Sigmar! Oh, what a glorious night this is!" Father Albrecht hurries over to the girl Teugen intended to sacrifice. "This poor child has been drugged, but is otherwise not harmed. I see that you, my sons and daughters, are hurt? Sigmar's presence is still among us, and I feel his love... I believe I can pass his healing grace to all of you... if you will allow."

The father loudly invokes Sigmar, pleading that he intercede to aid his fallen children. Then, his hands shining with silver light, he goes to each member of the group in turn. As he touches each person's face, their wounds close and strength flows through them.

[Sigmar's face is turned upon the warehouse, and at this time all healing spells transcend the normal rules! They work even on heavily/seriously wounded characters]

[d6 wounds restored each]

Heinrich regains 2 wounds
Mortus regains 3 wounds
Klaus regains 5 wounds
Julian regains 3 wounds
Max regains 4 wounds

Max wakes as the priest heals him. He sits upright, exclaiming, "I shot Professor Teugen in the face! Oh, what happened? Everything went dark... I saw... something..."

"Well, gentlemen," Father Albrecht says, speaking to the two guard captains, "surely this is evidence enough that these noble people spoke the truth? Here we see evidence of unspeakable sorcery, of abominable human sacrifice, and even of the presence of the demons of the evil realm!"

"I saw no demon," Sir Martin says, "but I suppose I cannot deny that something occurred here... yet I see here a liar and a foolish boy, both of whom I had flogged only days ago for misleading me with false tales... they and their companions could have been implicated in this... whatever this is. It would be prudent to set them all to torture, so that we may learn the truth."

"Be quiet, you stiff-necked fool," the town guard captain says to him, "I heard something under the crates. You men - remove them."

The watchmen remove the crates, revealing three robed cultists, all groaning and half-insensible. When their hoods are removed they are revealed to be leading merchants.

"Here are our candidates for torture," the captain says, "take them away! I will examine them later." The watchmen chain the cultists and lead them outside. Sir Martin looks furious. Glaring at Klaus, he turns and storms out of the room.

"Father Albrecht," the captain says, "is there any further danger of demonic intervention?"

"I think not, captain... but this building must be burned at once, with the corpses of the dead inside it. No risk must be taken."

"Then it shall be so, father. Outside, everyone!"

Once everyone is outside the warehouse, and preparations for setting the fire are underway, the captain addresses the group. "You have all done a great service for this town - and perhaps for The Empire itself. Go and rest now. Please do not speak of anything you have seen tonight - I do not wish to cause a panic."

Ruggbroder approaches them, "As acting leader of the town council of Bogenhafen I thank you for your work this night! Oh yes, you have done well - very well. You have the freedom of the town, and any crimes you may have committed are here expunged." He looks at the guard captain as he says this. The captain nods solemnly. Ruggbroder continues, "So confident was I of your success that I have with me the agreed reward, " he waves to a pair of bodyguards, who bring a heavy wooden chest and set it in front of Klaus. "it is all there, be sure... very cheap, for what you have done for me! Very cheap indeed! Ha ha ha!" Still laughing hysterically, Ruggbroder and his guards leave.

Greta remains behind. She kisses Klaus, and whispers something in his ear.

The warehouse catches fire. Above, the Witch Moon is vanished. Only the pale light of the other moon shines down upon Bogenhafen.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 10, 2012, 02:31:04 PM
Rewards

Ruggbroder's chest does indeed contain the agreed payment of 5000 gold crowns.

Heinrich, Mortus, Klaus, Julian and Max each gain 300 experience points.

Additionally, for preventing the opening of a chaos gate and the direct manifestation of the chaos god Tzeentch, they each gain one fate point.

 :::cheers:::
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 10, 2012, 05:32:40 PM
Mortus sighs and collapses to the ground.   She lies there for a few seconds quivering and then stands up again.   She smiles around.

"Anybody for a very good brand?" she asks cheerfully.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 10, 2012, 06:05:53 PM
Julian speaks to Albrecht- "Not just sigmar, Grungni too" Julian makes a show of wiping the blood off his axe, then says a slient prayer of thanks to Grungi, not wanting to disrespect his god in front of Sigmar.

 He checks on Klaus and Max, before going to the chest and inspecting the gold.

"five... thousand gold pieces. It was all worth it afterall! ha!" Julian exclaims, the glint of dwarven lust for gold shining in his eye. Julian is exceedingly pleased with himself and his compatriots.

He sticks his arm deep into the pile of coins and turns to Greta "looks like the drinks ARE on me, Greta. Sorry for doubting Ruggbroder"

Julian lights his pipe and waits for his friends.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 12, 2012, 12:37:17 PM
"Gosh, is that real money?" Max says, "let me check... I know quite a bit about coins." He examines several of the coins in Ruggbroder's chest. "They look genuine! It's good to know we can still trust people, even if a few of them do turn out to be evil sorcerers... what a night! I always used to dream about being a hero, and maybe now I am! Or at least I helped the real heroes... that's you Klaus, Heinrich, Mr. Julian... and Mortus."

A thought occurs to him, and he drops at once to his knees and starts thanking Sigmar for helping them.

Klaus suggests that the group (and Greta) go and celebrate their victory. He also asks Greta if she knows where to get an 'escort' for Max. She rolls her eyes, but agrees to hire one.

The group head to an expensive inn, where they order a large meal and lots of drinks. Greta arrives shortly with an attractive young girl who seems to take an instant liking to Max... he suspects nothing, but it's obvious to the others that she's been paid.

Eventually, Klaus asks Greta, Max and the escort to a private card game upstairs... leaving Julian, Heinrich and Mortus to carry on drinking in the bar. After a few rounds of the card game (which requires players to strip when they lose... Max is very bad at it), Max is drunk enough - and sufficiently flattered by the escort's attentions - that he takes up her offer to go to another room, alone.

Greta chides Klaus for setting Max up like that... but admits that she's glad to be alone with him.


The following day, Greta gets up early and goes to work. The escort also leaves. Max bursts in on Klaus in his room, excitedly telling him all about the night he had. Klaus congratulates him tolerantly.

At breakfast, Mortus tells the others that she will be moving to a new inn, alone. She doesn't say why. Max looks confused and a little sad.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 12, 2012, 12:52:19 PM
Mortus smiles happily at Max.   She is instantly sorry for causing him pain.   She takes another bite of her breakfast and reaches out to reassure him.

"It is nothing to do with you," she says.   "But if I am going to move up in the world of merchants I need to be able to show success and staying in an expensive hotel would give me an advantage in my next engagement.   You are free to join me there for dinner tonight, I will send the address to this inn."

She is pleased with her story and settles back to finish her breakfast.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 12, 2012, 12:53:25 PM
Klaus will encourage Max that Mortus isn´t leaving because of the pretty girl, most likely it only increased her interest and if he is interested he should go and talk to her...women are like that, but first he should go with Klaus for some shopping clothes, pistols etc. as Klaus would really appreciate his expertise in that kind of things, if Max joins he also cuts into the subject of him being an impoverished descendant of an Averlander Lord and tells Max a heartbreaking story about how his noble father went to some battle never to return and all he knows about his noble father are the stories of his mother and if he could help him discovering who his father was and of which noble line Klaus is he would be very grateful should there be anything to inherit.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 12, 2012, 02:29:12 PM
Max's face lights up at Mortus's words. "Oh, I understand, Mortus - that sounds very sensible. I was just worried because... that girl... oh, never mind." He blushes furiously. "I'd love to join you for dinner! That would be wonderful... I can't wait!"

Over breakfast, Julian and Heinrich talk about their intention of dealing with the thief headquarters they discovered in the sewers, under the Crossed Pikes tavern. Klaus and Mortus aren't interested, but Max pleads with Julian and Heinrich to let him come with them when they go.

Mortus leaves after breakfast. Klaus explains to Max that Mortus most likely does like him... and asks him to come shopping with him, because he wants his advice. Max is delighted to be asked to help, and readily agrees.

On the way to the shops, Klaus tells his story about his allegedly noble father. "I knew you were more than you seemed, Klaus," he says, "I could tell you had... well, a noble spirit... though you try to hide it. I will certainly do everything I can to help you find out about your father - I know a little bit about history, and I know how to use a library too. There will be a good library at the Temple of Verena, so we should try there first. But we'd do better in Nuln... or Averheim, I suppose. But there are some wonderful collections of books in Nuln. If we go there I'm sure we can find the evidence to prove your claim! I'll need you to tell me everything you can about your father, where you were born, what the battle was... everything. Should I call you my lord? Or still just Klaus?"

At the shops, Max helps Klaus decide on suitably noble-looking clothes. Max doesn't have a great deal of dress sense, but he has more of an idea what fashionable nobles wear than Klaus does. Max is more helpful at the gunsmith: he's able to select a matched pair of pistols that are sturdy and suitably deadly, as well as being beautifully decorated. He chats about how wonderful the guns his father sells are, and how his father knows everything about firearms. Indeed, the gunsmith has heard of the Breytenbach family.

Klaus buys an impressive warhammer. Max says it looks very well made, but he has no idea if it's really a practical weapon or not. "Mr. Julian is an expert in weapons, Klaus. He helped me choose my axe. But I think that hammer will do well enough - I suppose you want a hammer in honour of Holy Sigmar... that's a wonderful idea."

Finally, Klaus buys some jewelry. Max stares at a display of necklaces for a long time. "Klaus, do you think Mortus would like one of these? I don't know much about ladies... can you help me choose one?" He buys whichever necklace Klaus recommends.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 12, 2012, 05:20:52 PM
Mortus sends over the written dinner invite to her new inn by messanger.

Addressed to right honourable
Heinrich Kanone des Untergangs
Klaus Metzger
Julian Stonebridge
Maximilian Frederick Breytenbach with all just hope and best regards.

I Mortus, of the house of Basanduine, would like to request your company for dinner at the Emperor's Arms Hotel at nine o clock tonight.   I will look forward to your coming and pray that in the time between Sigmar and Athraigh will watch over you and keep you safe.

I am, as always, your friend
Mortus.
   (There is a seal and also a hand written cross or sword shaped symbol beside the name.)   There is a different one each but to save space I decided not to type out the message four times.   Directions to the inn are also written under the name.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 13, 2012, 09:34:49 AM
While Klaus walks around the city with Max they chat about several topics for example that Klaus would love to learn to read and write so he could support Max in their quest to collect informations about his heritage. Regarding Mortus Klaus explains him that women of all classes are into presents as it shows that you care, it is hard to hit their taste but even if you miss the try to impress and the show of wealth and influence usually help in winning her favour. He also praises Max`s courage and his help in bringing down the cult and overall is in a great mood himself. He feels how he finally managed to unlock his quest to become rich as an averlander...to become an averlander to finally become himself.

Klaus will dress himself in his nobles suit as soon as he can and put on some perfume, if he sees nobles walking around he watches them to learn how they move and talk and tries to mimic them Once the shopping is over and they returned to the inn for some food he will go to the temple of Sigmar alone as Max most likely will stay with the others as they discuss how to break up the thieves guild and the adventure might lure him into joining them.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 13, 2012, 01:59:23 PM
"I could teach you to read and write, Klaus!" Max says, "It's such a shame you were denied the opportunity to learn... I'll need to buy a new writing set and some paper, and a book or two. Then I can help you learn. You'll pick it up in no time, I'm sure."

Max buys writing equipment and a book on the history of Averland. He also buys some new clothes, a backpack and some other supplies. Following Klaus's advice, he buys a tasteful and quite expensive necklace for Mortus. He's overwhelmed by Klaus's praise of his courage, and tries to insist he did nothing and Klaus is the real hero.

Klaus changes into his best clothes, in the shop he bought them from. On the way back to the inn, he imitates passing noblemen, and thinks he's starting to get a feel for the character. He can probably bluff the lower orders into thinking he's a noble now... but no one more educated. He'll need to practice.

Mortus's dinner invitations are waiting for them back at the inn. Max is thrilled, even though he knows it won't be a private dinner.

Julian and Heinrich meet them at the inn - Julian has bought a full set of armour, and now looks extremely formidable. He and Heinrich are planning their move against the thieves. Klaus tells Max he can go with them if he wants (though he warns him to take care), and sets off for the temple of Sigmar.

Klaus feels strange as he enters the temple hall - it's like someone is watching him... he's not sure if it's his imagination. Surely it can't be... Sigmar himself? No, of course not!

A nervous initiate directs him to Father Albrecht when he asks. The father is in a small, spartan office, studying a large pile of papers.

"Ah, Klaus! It's good to see you, my son. I am rather busy at the moment - it seems searching Teugen's papers for evidence of his accomplices has fallen to me - but I can spare a few moments for you. Are you here to pray? Holy Sigmar granted you a rare favour yesterday."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 13, 2012, 02:13:50 PM
"Ahhh....yes father I came to pray, but I also wanted to use the opportunity to talk with you ....about what happened not only yesterday but before."

Klaus closes the door behind him before he goes on...

"You might have noticed that Sir Martin recalled my face after we dispatched of Teugen and his cult, ....and a powerful demon. Before we tried to get rid of the cult on our own I went to him for help, told him about the cult and for this was flogged as he was busy with more "important" most likely meaning the ongoing tournament. Because he regarded me below his status he punished me for wasting his time. Wasn´t it for the help of the church of Sigmar we surely would have failed on the task Sigmar placed upon our shoulders. Because of this I am here to ask yet another boon of you Father, could you grant me a sigil or some relic that would identify me as a friend of the church should something similar happen in another town? I know it is much I ask but I feel that this struggle I was part of rekindled my piety towards the church and should another occassion arise during which I could do his will I would like to not risk being turned down by some priest that isn´t as wise and pious as you are."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 13, 2012, 04:21:20 PM
Mortus is going to buy some new clothes and order a fine meal in the Emperor's Arms.   Some sort of roast.   Then she will take a bath and rest until her guests arrive
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 13, 2012, 05:22:05 PM
Father Albrecht nods solemnly. "Yes, Sir Martin is a... difficult man. Yet he must have taken what you said seriously, since he performed his own investigations into the Teugen matter... indeed, I found him in conversation with Watch Captain Goertrin when I went to speak to the captain yesterday. That is why Sir Martin and his men were at the warehouse last night.

"So, do not worry overmuch about Sir Martin. Provided your paths do not cross again, you should be safe from further mistreatment. He is unlikely to seek you out.

"Still, your request for a token of the church's favor is not unreasonable, given the service you performed. Do you still have the club I asked Holy Sigmar to bless? The one with which you slew the demon? I know that it was damaged beyond use when you smote the creature... perhaps you will donate what remains of it to be kept here? I would set a fragment within a small reliquary locket, and you could carry it as a sign that you have been a Hammer of Sigmar."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 13, 2012, 06:02:53 PM
[if I do have the remains I would do as asked]

"I also bought a warhammer as my new weapon of choice Father, also I bought a silver chain I wanted to ask if I could buy a blessed talisman of Sigmar from you to wear from now on as a sign of gratitude towards him."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 14, 2012, 01:23:58 AM
Father Albrecht takes the remains of Klaus's club and places them reverently on the desk. He then produces a silver locket with a window of transparent crystal: opening this, he places a fragment of wood from the club inside, and closes it again. He hold it in his hand for a moment, whispering a prayer. Then he gives it to Klaus. The locket has Sigmar's hammer engraved on the back. "Take this, and wear it on your chain about your neck. It will protect you from all evil things, provided you trust in Holy Sigmar."

[Klaus has a blessed talisman of Sigmar. He may add 10 to his Cl when testing for fear or terror caused by demons or undead. Make a not of this on your character sheet!]

Father Albrecht also blesses Klaus's warhammer.

[no game effect, but he's bound to appreciate it!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 14, 2012, 07:48:00 AM
Klaus will thank the priest and retreat to pray to Sigmar, he will go to his knees look around what the other people do and mutter to himself.

"Dear Sigmar, thanks for your help. Well.....you never helped me before so I always assumed, and still assume that you are more a ....help yourself and I will help you kind of guy. In the end you did it like that too, you didn´t ask the other gods to make you one of them. You just did it. So I hope you don´t mind me going after my dreams if there should be any enemies of the Empire on the road I will try to give them some hammer to the face so much I can promise....to try. So.....if you agree you can give me some sign...." Klaus will look up here and try to figure out if the feeling of someone watching him is still there "If not....that is fine too."

He will get up and donate 100 golden crowns and leave the temple to the quarters of the watch.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 14, 2012, 09:56:13 AM
Klaus does feel as though someone is still watching him... but he can't decide if it's just his imagination. He doesn't feel that Sigmar has given him a sign of any kind... but maybe no sign is a sign? He doesn't know. He's never been that interested in religion before.

He puts 100 crowns in the collection box - the nervous initiate stutters a thank you - and leaves the temple. The hot weather of the past few days has come to an end. Instead, it's a pleasant spring day, bright and clear. The streets are busy, and there seem to be a lot more watchmen around than normal.

Klaus knows where the main watch barracks is, having gone there with Max while looking for a healer after the sewer incident. Once there, he goes inside and is met by the guard on duty. He looks at Klaus, taking in his expensive clothes, and uncertainly says, "Good day....sir? How may I help you?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 14, 2012, 10:06:07 AM
"Good day to you too, I would like to speak with the captain of the guard of if he isn´t available right now ask when he could receive me Klaus Metzger is the name he should know me."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 14, 2012, 10:24:45 AM
[Julian and Heinrich]

Heinrich, Julian and Max head towards the Crossed Pikes, having planned their attack in detail. Heinrich enters the sewers, while Julian and Max go into the tavern.

It's early afternoon, and the Crossed Pikes is not especially busy. Lunchtime is over, so there are no more than half a dozen patrons drinking at the tables and at the bar. There's a young woman serving at the bar. Max offers to buy Julian a drink, and if he accepts orders two pints of beer.

Meanwhile, Heinrich takes the familiar route back to the door in the sewers. He removes the key from its hiding place, and carefully opens the door... next he creeps along behind the crates (he thinks the number and position of the crates has changed since he was last here)... now he can see that there are four men in the cellar. The men - all of average build, unarmoured and lightly armed - are seated around a table, engaged in a heated discussion. Heinrich recognises Baumann, the landlord, among them. There is no sign that they have noticed Heinrich.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 14, 2012, 10:28:21 AM
[Klaus]

"I'll ask him, sir. Please wait here." The watchman leaves the room... and returns shortly, saying, "Captain Goertrin will see you right away sir. Come this way."

Klaus is led into a large office. A tall, thin man with white-blond hair rises from his seat and welcomes Klaus (at the same time gesturing for the watchman to leave and close the door). "Klaus. What can I do for you?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 14, 2012, 10:34:40 AM
Julian gratefully accepts the pint, and immediately drinks one third of it in one smooth gulp.

'Max, we should see if we can find the door downstairs. Perhaps you could have a look round. .. if anyone challenges you say you were looking for the latrine.

I'll stay here In case they come out. '
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 14, 2012, 10:43:22 AM
"Yes sir, Mr Julian!" Max says. He drinks some of his beer, then sets it down on the bar beside Julian and wanders off. While the barmaid is looking the other way, he slips through a door.

He's gone a while... eventually, he comes back, and asks Julian to come and sit at a table with him, where the barmaid can't hear. "I found a staircase leading down, Mr Julian sir. It must go to that cellar with all the stolen goods in, sir... I was going to go down there, but then I thought I ought to tell you first, sir. Maybe we could both go, sir?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 15, 2012, 04:43:04 AM
Heinrich will remain hidden. He will look for the light source and attempt to eavesdrop on their conversation.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 15, 2012, 09:47:49 AM
The room is lit by three torches mounted on the walls. The men are arguing about their criminal operation: it seems that the watch are currently making a thorough search of all Teugen and Steinhager property, which makes stealing from their warehouses and boats far more dangerous. Baumann wants to lie low for a while, but the others are insisting they carry on as normal.

After a few minutes, Baumann gets to his feet and walks right over to where Heinrich is hiding...

[hide test = passed]

...he levers open one of the crates and removes a bottle of Tilean Brandy, opens it, and takes a drink. He's now standing very close to Heinrich, with his back to him, continuing the argument.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 15, 2012, 10:00:18 AM
Heinrich will take your bait. He will attack Baumann with his axe and dagger while his back is turned.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 15, 2012, 10:40:31 AM
"Max, can we move to a table near this door. I don't want to rush down and mess up heinrich's plan... but we can act if we hear anything?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 15, 2012, 10:41:39 AM
Heinrich attacks Baumann, catching him totally unaware.  [I test = failed]

[static target, auto-hit and double damage + choose hit location (head): axe hit: S4 + 1 + d6 roll of 4 -T4 = 5*2 = 10 wounds!. -3 critical = dead]

His axe slams into the back of Baumann's neck, shattering the vertibrae. Baumann falls to the ground, twitches for a few seconds, then lies still [actual text from number 14 critical to head].

The other three men stand up, and stare at Heinrich in total astonishment [can't act this round].

Since he's committed to the fight now. Heinrich charges at the nearest thief.

[Heinrich to hit with axe (+10 WS for charge): 45, hit, hits left arm. S4 + 1+ d6 roll of 5 - T3 = 7 wounds, none left]
[to hit dagger = 67, miss]

The thief has no time to draw a weapon, so tries to punch Heinrich.

[thief 1 to hit (-20) = 53, miss]

The other two thieves draw short swords and attack, shouting loudly for help as they do.

[thief 2 to hit = 88 = miss]
[thief 3 to hit = 41 = hit, hits head. S3 + d6 roll of 6! (extra damage = 43, yes) +6! (extra damage again) + 2 - T5 - armour 1 = 11 wounds! 7 remaining, so reduced to zero and -4 critical on head! = number 15 critical =  skull shattered = dead!]

 ::heretic::  [FATE POINT]  ::heretic::

One of the thieves misses completely, but the other hits Heinrich's helmet with such force that his sword breaks. Heinrich drops like a stone, totally immobile and seemingly dead.

[Heinrich is unconscious, is at zero wounds, and has used a fate point to cheat death. He gains an insanity point from taking a critical hit]


Upstairs in the bar (having just moved nearer the door), Julian and Max hear the shouts from below [listen tests 10 and 20 respectively]. No one else in the room seems to have heard [failed tests all round!].

Max says, "Mr. Julian sir, did you hear that? Heinrich must need help! Let's go!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 15, 2012, 02:12:41 PM
Klaus is impressed that the captain remembers him by his first name and enters the room and takes his floppish hat off.

"Greetings to you, I came here to talk about what happened in this city and my part in it. I think you are a man of action so I cut right to the point. You see I am of a impoverished (is this word right for a noble line that diminished into unimportance with no money at all and no influence?) noble line, and to restore the good name of my family I am travelling the Empire seeking out opportunities to come to fame and fortune, I think I don´t underestimate if I say that....well with the help of my allies and of course by the intervention of Sigmar himself (he makes the sign of the hammer) we avoided great danger to the city of Bogenhafen. I can totally understand that I shouldn´t run around this city or any other city telling anyone about this as the name of Bogenhafen could be spoiled, and perhaps even of the Baron. What I would like though is some kind of reward, nothing like Ruggbroder provided but prestige, that the Baron and the city of Bogenhafen will remember my deed, perhaps some symbolic item I can show or a letter that could grant me a favour of the Baron at some point."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 15, 2012, 05:41:03 PM
The captain narrows his eyes. "I do not appreciate being threatened, Klaus. The town does indeed owe you a debt for your action, but you have been well rewarded by the councilor. Do not forget that you have been given the freedom of the town, in spite of the numerous crimes you and your associates have committed."

He sighs. "Nevertheless, it is important that the town's disgrace does not become public knowledge. I will speak to Councilor Ruggbroder about a presentation of some kind... a symbolic key to the town is traditional. But it will have to be a private presentation, of course. Leave me the name of the inn you are staying at, and I will have a messenger sent to you when a decision has been made. Will that satisfy you?"







Quote
is this word right for a noble line that diminished into unimportance with no money at all and no influence?

[Definitely!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 15, 2012, 05:44:06 PM
"lets go" Julian shouts, he jumps up and runs down the stairs as fast as he can, readying both his weapons.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 15, 2012, 07:20:47 PM
"Good Sir I don´t see where I made a threat, I just pointed something out I don´t have any intent on using my knowledge as I assume you and the councilor too as my friends and allies. The deal that was made with the councilor didn´t have much to do with the saving of the town...well it did but not only and you know that as well as me as stated I don´t want any more recompensations just making sure that even in the future I have allies in this town and around it. I don´t mind that this stays private between us ....I even would it prefer that way. "

Klaus will give the name of the Inn and later return to it....but first tries to find Greta to talk to her.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 15, 2012, 07:59:11 PM
Max runs along with Julian, and they burst through the door leading to the backrooms of the tavern. The barmaid shouts something at them, but they ignore her and race on. "Here are the stairs, sir!" Max shouts. Julian kicks open the door and charges down the stairs, followed by Max.

They themselves in a cellar, lit by guttering torches. There is a man sitting at a table, blood pouring from his arm. Another man lies dead on the floor. Also on the floor is..... Heinrich, apparently dead. One man stands over him while another is going through his backpack.

Max and Julian both charge towards the two men near Heinrich.

[surprise again! Julian goes first, then Max]

[Julian to hit axe: 89 =miss
to hit hammer = 05, hit. Hits left arm. S3 +d6 roll of 5 - T3 = 5 wounds]

Julian misses with his axe, but his hammer crashes into the man's arm. He grunts with pain.

Max attacks the other one with his axe.

[Max to hit roll = 74, miss]

[next round. Thieves go first!]

One thief attacks Julian.

[thief 2 to hit = 79 = miss]

But he's clearly unnerved by the sight of the angry dwarf, and his blow fails to connect.

The other man broke his sword on Heinrich's helmet, and so draws a dagger to attack Max.

[thief 3to hit roll 36 = hit, hits body. S3 + d6 roll of 1 - 2 (dagger) -T2 -1 armour = 0 damage]

Max jumps back, and the thief's knife glances off his leather vest.

Julian attacks again.

[Julian to hit axe = 87, miss
to hit hammer = 07, hit, hits body. S3 + d6 roll of 3 - T3 = 3 wounds. -1 critical = 92 = dead!]

His blow hits the man full in the chest, collapsing his ribcage and killing him immediately!

Max strikes at his man.

[Max to hit = 84 = miss]

The fast-moving thief avoids the blow.

[next round]

Julian is suddenly attacked by the injured thief who had been sitting at the table.

[Thief one to hit = 16, hits body. S3 + d6 roll of 2 - T6 - armour = 0]

His sword skitters off Julian's amour.

The other thief attacks Max again.

[Thief 3 = 19, hits left leg. S3 + 5 - 2(dagger) - T2 - 1 (shield) = 3 wounds!]

His knife slashes Max's thigh, seriously but not life-threateningly.

Julian attacks back.

[Julian to hit axe 81 = miss
to hit hammer = 76 = miss]

Max swings his axe.

[Max to hit = 11, hits head. S2 + d6 roll of 3 - T3 = 2 wounds]

His axe hits the man in the head, gashing his forehead.

[next round]

The thieves attack again.

[Thief one to hit = 54 = miss]

[Thief 3 = 09, hits Max's right leg. S3 + d6 roll of 4 - 2 (dagger) - T2 - 1 (shield) = 2 wounds]

One thief misses Julian, while the other slashes Max's other leg!

Julian attacks.

[Julian to hit axe = 13, hits right arm. S3 + d6 roll of 3 - T3 = 3 wounds. Already at zero, so -3 critical. 87 = death!]

Julian's axe cuts right through the man's arm and carries on into his chest. He dies with his body a bloody ruin!

Max attacks.

[Max to hit  = 24, hit. Hits left arm. S2 + d6 roll of 4 - T3 = 3 wounds]

He cuts deeply into the thief's arm.

[end of round. Ld test for thief  = 09. Pass]

The thief attacks Max again.

[Thief 3 to hit = 89 = miss]

Julian goes to finish him off.

[Julian axe = 83 miss
hamme = 96 miss]

But fails. Max attacks.

[Max = 18, hits right leg. S2 + d6 roll of 6! (add damage = no) - t3 = 5 wounds. -3 critical ]

Max's axe shatters the man's leg. He collapses at once, blood pouring from his ruptured blood vessels.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 15, 2012, 09:47:43 PM
Max sways on his feet after dispatching the thief. His trousers are stained with his own blood, and his face looks very pale. "Heinrich!" he says, and crouches down to examine the body (he cries out in pain as he does so, and more blood flows from his wounds). "Oh, he's dead Mr Julian! I wish we'd gone with him.... wait." a puzzled look comes over his face, and he puts his ear to Heinrich's chest. "His heart is beating sir! He's alive. But he's hurt very badly. We have to get help." He tries to pick Heinrich up, but is quite unable to move him.

There's a commotion on the stairs, as a watch patrol enters the cellar. "Stop where you are! What happened here?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 15, 2012, 09:58:17 PM
[Klaus]

"I'm sorry if I have misjudged you," the captain says, "but you gave the impression that you would keep our secret only if rewarded... which would be understandable, if unethical. The town is grateful for what you have done. I am grateful. But these are difficult times. It seems that half the watch was in Teugen's pay, even my own aid Holbein. Unraveling his web of corruption will take time. I am afraid I have much to do. Please excuse me."

Klaus leaves the watch house and goes in search of Greta. But he realises he has no idea where she will be. He's sure she will be at Ruggbroder's side, and since Ruggbroder is currently doing his best to grab power in Bogenhafen he thinks she's likely to be too busy to see him. He returns to the inn instead.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 15, 2012, 11:17:17 PM
Julian obeys the watches command... he is aware that no one will actually know they saved the town as it was all kept secret. but at least ruggbroder and the watch captain should be friendly.

"We have reason to believe these men were involved in some sort of thieves guild. My companion here was attempting to gather sufficient evidence when he was attacked and beaten mercilesslly. We entered just in time to stop them killing him, and attempted to force the brigands to back down. They did now, so we had to fight them in self defence. I know the watch captain and ruggbroder himself would vouch for us as fine upstanding citizens, if it needs to come to that"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 16, 2012, 01:38:16 AM
[let's have an Ld test for Julian to see how convincing he is... 06. Ridiculously convincing!]

The patrol leader is clearly impressed by Julian's manner. "You know the captain and Councilor Ruggbroder? Well, let's have a look around... why, this is Baumann the landlord! And I've seen this man serving at the bar. Search the crates, boys."

The watchmen search the crates. "It looks like stolen goods sir: marks of all the merchant families on them. Expensive stuff too."

"Well, it looks as though you were right. It's hard to believe this was all going on five minutes from the watch house! Baumann always seemed a nice enough man... Morr keep him. It looks like your friend is more than half dead, sir," he says to Julian. "The boy looks to be hurt bad too. How are you, boy?"

"I'm fine sir, it's nothing really. Please, Heinrich needs help."

The patrol leader pats Max on the back. "Don't worry boy, we'll see he gets to a physician. You too - you've been cut pretty bad. Let's go."

He orders his men to carry Heinrich, and then all of them go to the nearby watch house. The leader sends for a physician, then goes to report to the captain. The captain himself soon comes in. Julian explains the situation to him, and he's happy enough. He does warn Julian not to take the law into his own hands in future, but to come to the watch first. He promises to arrange a reward for dealing with the thieves: he'll contact them later.

After a while a physician arrives. He's a pale, nervous man who speaks so quietly he can barely be heard. He examines Heinrich first, muttering something. He removes Heinrich's helmet, and cuts his hair away around the wound. Then he applies a paste of some sort, and bandages it. Finally, he forces medicine down Heinrich's throat. This wakes him up... he's confused and weak, but alive!

[Heinrich regains d3 wounds... 3, and is considered lightly wounded (will heal naturally). He has a terrible headache and has trouble keeping his balance. He suffers -20 to all % stats for the rest of the day, and -10 for the next two days.]

The physician treats Max next. The cuts on his legs aren't as bad as they seemed. He'll be fine.

[Max regains d3 wounds... 3, and is considered lightly wounded as well.]

The physician mutters something and hands Heinrich some more medicine. Max pays him 10 crowns for his work, and he leaves.

Julian and Max help Heinrich back to the inn, where they can all rest before taking up Mortus's dinner invitation. They meet Klaus at the inn too.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 16, 2012, 01:46:48 AM
Later that evening, Julian, Klaus, Max and Heinrich follow the directions in Mortus's invitation and arrive at the Emperor's Arms Hotel. Mortus greets them as they enter. Max says, "Hello Mortus! I... bought you this. I hope you like it." He hands her a small box. Inside is a gold necklace, with a single red stone. It looks quietly expensive.


[I guess Mortus has some plans for this dinner?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 16, 2012, 01:54:25 AM
Mortus has changed for dinner, she has been shopping.   She takes the box of Mortus, half embarrassed and she smiles sweetly.

"Thank you, Max," she says.   She takes the necklace out of the box and examines it.   "It is amazing.   It is really amazing."   She puts it on, twisting her tightly plaited hair out of the way.

"I have asked the landlord to have a special dinner room just for us," she says.   "If you would follow me."   She leads them into a brightly lit dinner room where a table has been laid out for them.   Mortus sits them all herself, seating Max beside herself and Julian on the other side of the table.   As they sit down a maid brings in soup for them. 

Mortus casts an eye over both Heinrich and Max and raises her eye brows.   She waits until the maid has served them and left.

"I didn't want to mention this until we were alone but what happened to you two?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 16, 2012, 02:25:40 AM
"It's nothing. Just a bump on the head from a lucky bastard."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 16, 2012, 02:26:43 AM
"You went over after the thieves?" Mortus smiles.   "I have ordered good wine, brandy and ale if you would prefer."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 16, 2012, 06:17:10 AM
Klaus has an itching to celebrate a bit more and drink and gamble but sees the dinner at the noble inn Mortus invited them too as a nice opportunity to watch nobles and learn more about their behavior. "Mortus thanks for the invitation....you do look stunning in this new dress. Looks like something more serious than a lucky hit and Max you got wounded too I just hope you are allright...sooooooo what are your plans for the near future guys? I had in mind to accompany Max to Nuln to figure out a bit about my ancestry perhaps you guys would like to join me on my travels? Heinrich I wondered if you ever considered to become a bodyguard of course right now you have more than enough money but some day it might run dry and judging what Greta said the life of a hired sword isn´t half bad."

[Klaus will drink the good wine and order some extravagant good food something stupid like tiny birds for insane money if there is an option to gamble with some of the other people in the inn or make some conversation with people present he will do so]
 
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 16, 2012, 09:11:56 AM
Max is delighted that Mortus appears to like the necklace. He chats happily to her over dinner, though is careful not to ignore the others either.

When she asks what happened to him and Heinrich, he says, "We did go after the thieves, Mortus, and Heinrich was nearly killed. He bravely went in there alone, but there were four of them - he was knocked out, but Mr Julian and I heard what was going on and got there in time to stop them killing him. I got cut a bit by one of the thieves... I've been hurt so many times over the last few days! Father always told me I was careless, and this proves it!" He laughs. "I really have a lot to learn about fighting... I'm not very strong or fast. I think the gods meant me to be a scholar, not a warrior! Heinrich and Mr Julian did all the work fighting the thieves. I just got in the way."

Max drinks the wine steadily, and orders something solid for dinner like a steak.

"I really do need to go back to Nuln sometime, or I will be thrown out of the university... father would kill me! Well, he'd disown me, for sure. Anyway, I'm certain that I can find proof of Klaus's right to his family name at the library there."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 16, 2012, 09:26:47 AM
"I don´t think the gods have cut anyone of us to be something but gave everyone of us the chance to become whatever we want to be." Klaus explains in a very serious way....unusual for him, even though the easy smile is still around his lips his eyes ....at least for a moment....seem to glow with anger even a bit hatred.

but the smile comes back to his whole face...
"So what I want to say is ...Max you sure have the bravery that many soldiers lack and with enough training you will be faster and stronger....if you choose to do so. Your quick wit is your biggest strength so you should learn to use it....even if you decide to join the military."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 16, 2012, 10:11:14 AM
Max doesn't seem to notice Klaus's moment of anger. "Oh, thank you Klaus - it's very kind of you to say that. But I've been thinking a lot about the law the last few days... there's so much injustice around. Look at how Professor Teugen was able to control the watch and the courts, and how Sir Martin could have you and me whipped for no reason. Maybe if I become a lawyer, like father wants, I can do something about it." He looks thoughtful.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 16, 2012, 10:22:26 AM
Heinrich stays quiet for most of the evening, the alcohol and pain dulling his already not especially vivacious personality. He will speak up at Max's conversation.

"You are probably right about that Max. You are a very brave warrior, and courage will often make up for skill and strength when they lack. With time and practice you could be as good a soldier as any man. It is also possible to fight with your mind as well as your arms. Do not think that your strength of mind is any less impressive than Julian's strength of arms. No matter which way you choose to fight, I trust that you will be a formidable opponent to injustice and corruption."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 16, 2012, 11:28:19 AM
Mortus puts down her glass and looks at Max, a very serious glint in her eye.

"Our paths are all out there, even if we don't know where the signposts lead.   I would not worry too much about what your father thinks.   If he can not see what you are....." she stops and picks up her glass and drains it before refilling it.   She smiles around at the gathering and then turns back to Max.

"Is university very expensive or would I be able to study there for a little while?" she asks.   "I could go to Nuln with you and Klaus."   She pauses again and shudders, as if remembering something terrible.   "I could write to my house to explain that there were no interesting wines here and that I was going to Nuln to look for some there and that I had met a noble.   I am sure they would understand if I explained it to him."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 16, 2012, 12:18:11 PM
"Heinrich, it really means a lot to me that you would say that," Max says, "I think you are just being kind, but even so I really appreciate it. I'd love to learn anything you can teach me about fighting... and about the law too. I'm sure you must know a lot, being such a successful bounty-hunter. And it would be fantastic if you could teach me to fight too, Mr Julian sir, and you too, Klaus. You're all such experts.

"I can't disappoint my father though. He's done so much for me, even though I've failed him in so many ways.

"I'm not sure how much university costs, Mortus... I'm afraid my father pays for everything." He looks ashamed. "But I would imagine you could study for quite a while with the money we got from Ruggbroder... and I would pay some of your fee, if you'd let me. Nuln is a wonderful place to buy wine. All the best Averland and Stirland vintages are sold there. And you would do wonderfully well at the university. You are so clever and talented." He blushes as he says this, and looks away.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 16, 2012, 12:25:07 PM
Julian is drinking great quantities of ale, as well as some wine with his dinner. He ordered the most exotic thing he could find on the menu, being keen to try new and different things.

He is joining in with the fun and generally being loud and bawdy.

as max self depreciates himself once more Julian loudly shouts "NONSENSE laddy, you did just as well as me, and a darn sight better than heinrich" he pats max on the shoulder a bit too hard, causing max to spill his drink.



Julian responds to klaus's question. "Don't know about everyone else but I am about ready to leave this town. New sights to see, always more engineering to be done"


Julian carries on drinking and gets quite drunk. He even uses his dance skills if there is any music.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 16, 2012, 12:34:57 PM
Mortus is quite happy to let everybody else get completely legless but she chats away to Max, ensuring that he stays somewhat sober.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 16, 2012, 01:49:37 PM
Max laughs when Julian causes him to spill his drink, "Oh dear, another pair of trousers ruined! Father would beat me for that... but he's not here, so who cares! Thank you for your kind words, Mr Julian sir! But I'm going to get awfully conceited if you keep telling me I've done well!"

He talks animatedly to Mortus, about anything he can think of. A little later, some musicians enter the dining room and begin to play. Julian, now very drunk, gets up and begins to dance. Against all expectations, he's extremely good at it!

"Look at Mr Julian! He's very good... do you like to dance, Mortus?" Max says, "I do... I learned at university. Would you like to dance with me?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 16, 2012, 01:54:25 PM
http://www.youtube.com/watch?v=QwJIqqVPpjk&t=0m22s
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 16, 2012, 02:12:38 PM
Mortus puts down her glass and stands up.   

"I would love to dance," she says, smiling.   "It has been so long."   They dance around the room once, moving gracefully together.   Mortus seems relaxed, her movements are smooth and she is grinning happily.   After they finish the first turn and start on the second she start talking softly, using the music as a cover for their conversation. 

"You are a very fine daner, Max," she tells him, grinning happily.   "Is there a lot of dancing at the university?"   For a second she seems nervous, unsure, biting the inside of her lip, and then she leans in and whispers in her ear.

"Is there anybody at the university that would be able to answer some questions about magic for me, would you be able?   If I didn't want to make a big deal of it.   I just am remembering some stuff and would like to talk to somebody about it, somebody that would understand."

When she has finished speaking she lean back from him a bit and continue the dance
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 16, 2012, 04:07:05 PM
[Finlay: ha ha!]


"You're a much better dancer than I am, Mortus!" Max says, as they dance, "I go to a lot of dances at the university. There are formal ones of course, and... well... private parties! We can go to some, if we go to Nuln, if you like?"

Max doesn't look phased at all by her question about magic. He obviously doesn't think it's suspicious for Mortus to be interested in the subject. "I can definitely suggest someone to talk to about magic. I know some people who dabble a bit... in secret. Or if you just want information there are some very good professors who will answer any of your questions. They aren't all like Professor Teugen! You can ask me anything you want, too. I don't know all that much about magic, but I will try to answer as best I can."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 16, 2012, 06:16:48 PM
"I should come to Nuln then," Mortus says.   "Vacc told me once that magic is like a living thing, that it is attracted to people and things.   I always found this strange.   Maybe there is a professor that could explain it better.   What are the professors in Nuln like?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 16, 2012, 07:19:04 PM
Heinrich will head to bed, quietly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 16, 2012, 11:25:00 PM
"Well, I was taught that magic flows over the world like a wind... when a wizard wants to cast a spell they just have to sort of...uh... breath it in, I suppose you could say. I don't really understand, because I've never cast a spell!" Max laughs, "I'd love to though - it must feel amazing.

"The professors are a mixed lot really. Some of them are helpful and really know what they are talking about. Some of them do their best to avoid talking to students at all. And some of them are like Professor Teugen... like he was anyway."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 17, 2012, 12:48:01 AM
A flicker passes over Mortus' eyes when Max says he would love to cast a spell.   Then she smiles, completes the dance and leads him back to the table.   She fills her wine glass and offers him the bottle, filling his when he agrees.

"Maybe you could introduce me to some of the professors in Nuln that could help me," she says.   She smiles sweetly.   "I would like that very much."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 17, 2012, 10:37:11 AM
"Of course I will, Mortus," Max says, "I'd be delighted!"

Eventually, it's time for the night to end. Max goes to sleep dreaming of attending a ball at Magnus College, with Mortus as his guest.


For the next week, Heinrich, Mortus, Klaus, Julian and Max stay in Bogenhafen, resting, practising new skills, and studying.

Heinrich recovers from his near-death experience, and seems none the worst for wear. He's decided to put his exceptional shooting skills to use in archery contests, which are common at this time of year. Max tells him about a major tournament that takes place in Nuln in a few weeks. [he's now a targeteer]

Mortus keeps to herself, obsessively studying her spell books. She makes extraordinary progress, and learns to control the difficult art of pyromancy. She is now a full wizard, but continues to hide her abilities. [she's a L1 wizard, and learns fireball and marsh lights]

Klaus spends a lot of time learning to read and write. Max is an excellent tutor, and Klaus's years of trying to teach himself help a great deal. Klaus is now literate. He reads Max's History of Averland book obsessively, looking for evidence for his (spurious) claim to nobility. [he's still a gambler, but has completed the career]

[Int test to learn read/write = 50  luck use! pass!]

Julian works on his combat skills, especially on boosting his strength. His experiences in the sewers convinced him to specialise in underground fighting.  [he's now a tunnel fighter]

Max does some studying of his own, in addition to helping Klaus. He does enough to expand his knowledge on astronomy and cartography, and (thanks to some long conversations with Julian) is now confident enough in his dwarfish pronunciation to speak the language well.  [he buys three of the career skills he missed at character creation]


[continues]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 17, 2012, 11:05:00 AM
During that week, the group hear stories of Ruggbroder's increasing dominance. He has managed to take over much of Teugen's property, and some of Steinhager's too. He's also appointed several of his loyal friends to the town council. Klaus sees Greta whenever she's free, and she tells him Ruggbroder might be power-hungry but he's relatively benevolent. Klaus isn't so sure... but he plans to leave town soon anyway, so it doesn't bother him.

Word comes to the town that Crown Prince Hergard von Tassenick - the heir to the Ostland electorship, has been killed while on an expedition to the Grey Mountains. His father, the Grand Prince, blames Grand Duke Gustav von Krieglitz of Talabecland for his son's death, though no one seems sure why. There are already rumours of skirmishes along the Ostland/Talabecland border.

At the end of the week, invitations arrive for the group to attend a private ceremony at the town hall (the hall was damaged in a mysterious fire, but is mostly intact). A small gathering of officials, including Ruggbroder, Watch Captain Goertrin, and Father Albrecht, presents each member of the group with a small silver key bearing the town arms of Bogenhafen. This key, they are solemnly told, is a sign that they have been granted the great honour of the freedom of the town.

[everyone gets an increase in their social standing, which I will work out later]

The watch captain also thanks Heinrich, Julian and Max for their work eliminating the thieves at the Crossed Pikes. He gives them the sum of 100 crowns each.

After the ceremony, Father Albrecht asks to speak to them privately.

"My children," he says, "I have spent this last week carefully examining all of Teugen's papers. His home contained a great collection of blasphemous tomes, all of which have been destroyed. But I am still concerned... he has corresponded with two people on matters.... demonological. One is an unnamed person at Magnus College, Nuln, where Teugen was once a professor. The other is a noblewoman living near the town of Grissenwald, not far from Nuln. Her name is Etelka Herzen, and she seems to have also been an associate of Teugen at Magnus College.

"These two were deeply involved in the scheme that so nearly destroyed the town and brought disaster to The Empire. Yet there is no real evidence of their guilt - Herzen's letters are vague, and the other person is careful to hide his or her identity. I do not have the resources to investigate further... but I hear that you may intend to visit Nuln soon in on your own business? Might I, in the name of Divine Sigmar, prevail upon you to locate these two and deal with them in any way necessary?"

He looks at the group expectantly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 17, 2012, 11:29:10 AM
Klaus looks uneasy with the request and looks around to see how the others think about the issue......"Well Father, as I have told you a while ago I am no warrior and those persons might be powerful mages and also influential with the nobility of Nuln. A very dangerous task you have placed upon us but I guess it won´t hurt if we gather some informations about those two persons and contact the local official witch hunters. Might be of advantage that nobody knows us there."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 17, 2012, 11:35:02 AM
Klaus looks uneasy with the request and looks around to see how the others think about the issue......"Well Father, as I have told you a while ago I am no warrior and those persons might be powerful mages and also influential with the nobility of Nuln. A very dangerous task you have placed upon us but I guess it won´t hurt if we gather some informations about those two persons and contact the local official witch hunters. Might be of advantage that nobody knows us there."

"Don't be a baby, Klaus. Mages die as easily as any man. You know this firsthand. We're headed to Nuln anyway."

Heinrich turns to the priest.

"We'll gladly look into it. It is only right that we should."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 17, 2012, 11:36:11 AM
"Yes Heinrich...but I think we too die as easy as any man."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 17, 2012, 11:50:05 AM
"Yes Heinrich...but I think we too die as easy as any man."

"It'll be five against two. You're not scared are you? Surely when you have been an agent of Sigmar himself you could not be frightened by a pair of heretics?"

Heinrich will lower his voice to say this, so that only those immediately around him may hear it.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 17, 2012, 12:32:27 PM
"Gosh, another evil sorcerer at Magnus College!" Max says, "that's my own college! I wonder who it could be... of course I will help you, father. It's my duty to Holy Sigmar.

"I don't remember an Etelka Herzen from the college though... but I have heard the name. I know! That letter from Teugen's safe! Does someone still have it?"


Someone [whoever] does indeed still have the letter.

Quote from: blatant plot hook letter
My dear Johannes,

Enclosed with this letter is the scroll you require for your endeavor. I hope it will prove suitable, since I found it necessary to employ extraordinary measures to obtain it! I am sure that you do not need to be reminded, but I know you will not take offense if I say this: be certain of your preparations, especially the apparatus and the dedicatory gift. Any mistake or oversight will lead to disaster.

My thoughts are with you, and my prayers also. I wonder if the inner circle know what awaits them when the task is complete! Our old mentor at Magnus College would be delighted with both of us, I am sure. Please write to me with news of your success! I enclose my address, in case you have mislaid it. I shall be leaving home on an expedition of my own in three weeks time. I dare not say more now, but a wonderful prize lies ahead of me!

Yours in love and friendship,

Etelka Herzen.

Residing at Black Peaks Tower, near the town of Grissenwald in the Electorate of Nuln.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 17, 2012, 12:46:15 PM
"Here is a letter of introduction to Father Anton at the great cathedral in Nuln. He is responsible for investigations into matters of forbidden sorcery, and will be very grateful for your help." Father Albrect hands them a scroll, sealed with a hammer symbol. "The fastest way to Nuln is to take a coach and go via Ubersreik, Stimmigen and Dunkelburg. The journey should take about ten days, assuming fair weather. Sigmar thanks you for agreeing to take on this heavy task in his name."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 17, 2012, 01:54:28 PM
The group leave the town hall and go in search of transport. Fortunately, there's an Imperial Expressways coach leaving the following morning. It will cost 70 crowns each to get to Nuln, payable in advance. It's due to stop at a coaching in or town every night.

[70 crowns each, people!]

Early next morning, Heinrich, Mortus, Klaus, Julian and Max meet the coach, just outside the east gate of the town.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/bogenhafen.jpg)


The coach is a fine one, drawn by two horses. There are two coachmen, who introduce themselves as Gunnar and Hultz. Each wears a mail shirt and carries a blunderbuss, as a deterrent to bandits... and other threats. There is one other passenger. He's a young man with a bad complexion and stooped shoulders. He introduces himself - rather unwillingly - as Ernst Heidlemann, a physician's student bound for Nuln. The coachmen take any luggage (including a large leather case belonging to Heidlemann) and stow it on the roof.

Everyone gets inside the coach (there is ample room for the six passengers) and the coachmen climb onto their seats at the front.

Hultz cracks his whip and the coach is off! It rumbles along the rough road, leaving the town of Bogenhafen behind.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/coach.png)


The journey proceeds peacefully until late afternoon. Heidlemann ignores the group, instead reading a large book. He's careful to hold it so that no one can read over his shoulder.

Suddenly, the coach comes to a halt, throwing the passengers around inside. One of the coachmen shouts in alarm, followed by the thunderous detonation of a blunderbuss firing!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 17, 2012, 02:08:25 PM
“What in Grungni’s name is that” Julian exclaims, as he extricates himself from the pile of passengers on the coach floor. He bursts forth from the coach as quickly as possible, [can we assume he is armed and armoured? Or not. I think he’d at least have his axe on him… and probably be armoured too. It’s not unreasonable to expect an attack]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 17, 2012, 02:15:09 PM
Klaus will put his foppish hat back into place and get his warhammer but leave Heinrich and Julian to be the first to exit the coach but follows after them.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 17, 2012, 02:25:46 PM
[yes, he'd be armoured. Coach travel can be dangerous, and as a dwarf he's comfortable enough dressed in metal!]

Julian opens the coach door and leaps out onto the road. He immediately sees the problem: a human corpse is lying in the road 20 yards ahead, and crouching over it is... a thing. It looks like a man, dressed in rags... but his skin has rotted horribly away from his living face. He stares at the coach, his red eyes filled with hatred. Shreds of meat torn from the corpse hang from his hideous mouth.

Heinrich and Max jump out of the coach next. Klaus and Mortus follow, staying behind them. Heidlemann stays seated.

The noise of the shot has drawn more creatures to the scene. Three more manlike monstrosities have emerged from the trees at the side of the road. Each is armed with a club or hachet, is dressed in rags and is covered with blood. Each has a different deformity. One has a tiny head, and babbles continually in a high pitched voice. One has cloven hooves instead of feet. A third has a head that resembles that of a dog.

There's a loud boom as the other coachman fires his blunderbuss. The shot peppers the ground near the creatures, but does nothing to deter them. All four charge toward the coach!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 17, 2012, 02:30:46 PM
I think Klaus is the fastest of the bunch.....can I go into something like overwatch, wait for them to clash on Julian and Heinrich in melee and then charge in on the flank smacking one of them with my warhammer?

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 17, 2012, 02:32:07 PM
[you can do that, yes]

While the creatures are charging forward, both coachmen are frantically trying to reload their guns. Then a crossbow bolt comes hissing out of the trees and strikes Gunnar in the chest!

[S4 + d6 roll of 6! (extra damage = no) - T3 - armour 1 = 6 wounds. Reduced to zero wounds!]

It punches through his mail shirt, lodging between his ribs. He drops his gun and collapses.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 17, 2012, 02:58:03 PM
Julian readies his shield and axe, then charges towards the monstrosities.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 17, 2012, 05:45:12 PM
Mortus presses herself against the coach and draws her dagger, there is a look of pure terror in her eyes, almost like she is going to faint.   Her free hand fingers the necklace around her neck. 

"Get back, get away," she shouts.   She holds the knife in front of her.   "Get away, get away."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 17, 2012, 07:25:43 PM
Heinrich will climb up on top of the coach and fire away.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 18, 2012, 08:53:22 AM
Klaus gets ready to make a counter-attack, while Heinrich climbs up onto the coach roof. Mortus takes up a defensive position. This leaves Julian, Max and the coachman Hultz to face the creatures in hand to hand combat.

Hultz strikes first as the creatures complete their charge. He attacks the one with the tiny head.

[Hultz to hit roll: 90, miss]

His stroke fails to connect. Now the four twisted horrors attack!

[rotting face, at Gunnar: prone so auto-hit. (S2 + d6 roll of 3 - T3)*2 = 4 wounds. -4 critical = death!]

The rotted thing swings its hatchet at Gunnar as he lies on the floor, and cuts his head off in one stroke! Blood sprays over the creature: it drops to a crouch, lapping up the blood with its tongue.

[tiny head, at Hultz: to hit roll = 68, miss]

[cow feet, at Julian: to hit roll = 22, hit. Hits right arm. S3 + d6 roll of 3 -T6 - armour 2 = zero!]

The hooved thing smashes its club into Julian's arm, to little effect.

[dog head, at Max: to hit roll = 42 = miss]

[Julian to hit = 32 = hit. S3 + d6 roll of 6! (extra damage = no) - T3 = 6 wounds. -2 critical = 44]

Julian brings his axe around in a wide sweep, connecting with the creature's right forearm with enough force to shatter the bones. It drops its club and reels back, whimpering.

[Max, at dog head, to hit = 07, hit. S2 + d6 roll of 2 - T3 = 1 wound]

Max aims his axe at the dog headed thing. He catches it a glancing blow across the chest.

[Klaus, at dog head, to hit = 86= miss]

[next round]

[Klaus at dog head, to hit = 34, hit. Hits left arm. S3 + d6 roll of 3 - T3 = 3 wounds]

Klaus bashes the dog headed creature in the arm with his new hammer.

Heinrich, now on top of the coach, scans the trees for the crossbowman...

[I test = 98! fail]

...but can't see him. He shoots at the rotting faced thing instead.

[to hit = 92!]

But his arrow ends up in the dirt instead.

[Hultz to hit = 45 = miss]

[crossbowman, at Heinrich = 47 = miss]

A crossbow bolt whistles past Heinrich's head!

The rotted faced thing is too busy feeding on Gunnar's corpse to do anything else.

[Tiny head to hit at Hultz = 03, hits right arm. S3 + d6 roll of 2 - T3 - 1 armour = 1 wound]

The tiny-headed thing catches Hultz a glancing blow on his arm.

[cow feet tries to punch Julian! To hit = 09 = hit, hits right leg. S3 + d6 roll of 5 - T6 - 2 armour = 0 wounds]

The hooved creature, its arm ruined, kicks furiously at Julian with its cow feet! The kick hits him, but is too weak to cause any harm.

[Dog head at Max = 91, miss]

[Julian at cow feet: to hit = 38, hits right leg. S3 + d6 roll of 3 - T3 = -3 critical = 99! death]

Julian responds by cutting the creature's leg off, killing it!

[Max to hit at dog head = 78 = miss]

[next round]

[Klaus at dog head = 79, miss]

Heinrich looks for the crossbowman again...

[I test = 06, pass!]

...this time he spots a scaley creature reloading a crossbow, just inside the treeline. He takes aim...

[to hit = 28, hit! S3 + d6 roll of 5 - T2 = 5 wounds. -1 critical = 54 = dead.]

...and his the creature in the throat! It struggles for a few desperate breaths, and then dies.

[Hultz, to hit = 21 = hit, hits tiny head! S3 + d6 roll of 2 - T3 = 2 wounds.]

Hultz hits the tiny-headed creature on its tiny head! It screams.

[Tiny head to hit = 77 miss]

[Dog head at Max = 02, hits right arm. S3 + d6 roll of 2 - T2 - 1 armour = 2 wounds]

The dog-headed thing hits Max viciously on the arm with its club.

[Julian to hit roll = 36, hits body. S3 + d6 roll of 4 - T3 = 4 wounds to dog head. -3 critical = 30]

Julian turns and strikes the dog-headed thing with his axe - he shatters its hip, causing it to fall to the floor.

[Max to hit = prone, so auto hit. (S2 + 6!(additional damage = yes) + 1 -T3)*2 = 12 wounds! Critical = death!]

Max brings his axe down on its head, shattering its skull!

[next round]

Klaus moves behind the tiny headed thing and attacks!

[Klaus to hit = 19. S3 + d6 roll of 1 - T3 = 1 wound]

Heinrich shoots at the rotted face creature.

[Heinrich to hit = 89! miss]

But again fails to find his mark.

[Hultz to hit = 15 = hit. S3 + d6 roll of 3 - T3 = 3 wounds, -1 critical = 65]

This time, Hultz catches the creature with the flat of his blade, breaking its arm. It staggers back.

[Julian to hit = 57 = hit. S3 + d6 roll of 2 - T3 = -2 critical = dead!]

Julian finishes the monster with an axe blow to the head.

Max rushes to attack the rotted face beast.

[Max to hit = 11 = hit, hits head. S2 + d6 roll of 3 - T2 = 3 wounds.]

His axe cuts across the thing's head, forcing it to stop eating and join the fight!

[next round]

[Klaus to hit  = 48 miss]

[Heinrich to hit = 53, hit. S3 + d6 roll of 5 - T2 = 6 wounds. -4 critical = dead!]

Heinrich shoots another arrow at the creature, this time hitting it in the back. It falls forward and  is dead in moments.


Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 18, 2012, 09:05:57 AM
Mortus will climb back into the coach muttering "Stay away" to herself.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 18, 2012, 09:21:14 AM
Mortus gets back into the coach, to find Heidlemann still sat inside. He looks at her fearfully, gripping his book very tightly, but says nothing.

Hultz examines his friend's body. "Gunnar.... Morr preserve us, he's dead!" Weeping, he kicks the corpse of the rotted-faced creature.

There's no immediate sign of further danger of attack. The body of a horse - half eaten - can be seen just up the road.

Max rubs his bruised arm, and says, "What are these awful things? They...eat people?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 18, 2012, 09:28:15 AM
"Mutants.....driven out into the wilds by fellow villagers. We had some of those where I grew up....well in the villages close where I grew up. Lets see who they ate? I am sorry for your loss Hultz I am sure Julian or Heinrich can help you getting him on the coach so we can bring him to the next place where he can get a proper burial in Morrs garden." With this Klaus will move over to the dead person the Mutants were chewing on before they attacked the coach.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 18, 2012, 10:28:43 AM
The dead man looks to have been a lone traveler. There is a crossbow bolt in his neck: presumably he was shot and then pulled from his horse. His sword is still in its scabbard.

There are 32 crowns and 4 shillings in his purse. He also has a leather scroll case, inside which is an important-looking document. Klaus struggles to read the complex language, but he thinks it's a letter from a lawyer in Nuln, addressed to a 'Kastor Lieberung.' The letter says that Kastor is the last living relative of Baron Lieberung of Ubersreik, and has inherited the title, money, and a small manor house. Kastor is to meet the lawyer's clerk in Ubersreik to discuss the matter.

Also in the case is a document attesting that the bearer is Kastor Leiberung of Bogenhafen, signed by two witnesses.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 18, 2012, 10:34:41 AM
"Well I guess poor caster won´t be able to inherit his title then ....I guess." as it is unlikely that the others would go along with a story in which Klaus claims to be this Kastor Lieberung he decides quickly to share the letter with the others but keep both documents and the leather scroll case to himself. "Anyone wants his sword?" Klaus will walk into the woods and try to reclaim the crossbow from the mutant that was hiding in the bushes and returns to the coach...."We should get going there might be more of them lurking in those woods."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 18, 2012, 10:39:07 AM
Klaus retrieves the crossbow from the mutant in the woods. It's in good working order, and has 13 bolts with it.

"We should take this poor man's body with us, so it can be buried properly along with Gunnar's" Max says, indicating Kastor's corpse. "We can't leave him here for other monsters to eat."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 18, 2012, 11:05:25 AM
"I think you are right, we should also visit this lawyer mentioned in the papers. There might be a reward. Max what happens to a noble title if there is no living relative around? Who would get the money and the small house?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 18, 2012, 12:11:58 PM
Max cheers up on being asked a question he can answer, "Well Klaus, that's an interesting issue! It depends a great deal on the local law... generally, Reikland law calls for the title and property to revert to the elector count - and in this case that is his majesty Emperor Karl-Franz himself, of course! The elector is then free to assign the title to someone of his choice, or he may render it inactive and add the property to his own estate."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 18, 2012, 12:17:48 PM
"Figure it's worth a look anyway" Julian sorts out his stuff and gets on the coach

He asks the driver "Do you need a hand driving this? I'm handy with carts at least..."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 18, 2012, 12:45:23 PM
Hultz looks very grateful at Julian's offer. "Yes sir, I would be happy for you to drive the coach, if you don't mind. I want to keep an eye on the trees in case there are more of them out there... poor Gunnnar! It's so sad."

Hultz helps the others get Gunnar and Kastor's bodies onto the roof of the coach, and covers them with blankets. He re-loads his blunderbuss, gets onto the front seat of the coach and hands Julian his horsewhip. Julian gets into the driving seat, and once everyone is aboard he sets the horses going.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 18, 2012, 01:49:38 PM
With Julian driving, the coach makes good time to the first stop, a coaching inn called the Solemn Cow. Hultz asks the passengers to stay with the coach for a moment, and goes inside. He emerges shortly after with a short, elderly man. "Here are the bodies, sir," he says to the man, "one we found in the road and... Gunnar." His voice cracks as he says his friend's name.

"This is a tragedy," the elderly man says, "the bodies must be returned to Bogenhafen for proper burial. I'll arrange for them to be taken by cart. As for you, Hultz, I think you should go with them. You are clearly not fit to continue the journey." Hultz nods silently.

"Good evening lady, gentlemen," the elderly man says to the passengers, "I am Hans Schattiger, the agent for Imperial Expressways coaches. I am terribly sorry for what has happened on your journey. If you do not wish to continue, I can arrange for travel back to Bogenhafen where you will receive a full refund. Otherwise I can provide you with a new pair of drivers, and you can be on your way tomorrow. Please accept free accommodation, food and a moderate number of drinks at this inn, courtesy of Imperial Expressways!"

"I need to go on" Heidlemann mutters, "I can't be late for my appointment."

"We need to go on to Nuln too, sir," Max says, and then blushes, "at least, I think we do. But it's not up to me, of course!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 18, 2012, 02:10:31 PM
The group tell Schattiger that they want to continue their journey. He calls for some porters to take their luggage inside, and stays with the coach to make arrangements.

Heinrich, Mortus, Klaus, Julian and Max go into the inn, with Heidlemann trailing behind them. They are met by a chubby man with a loud voice. "Welcome, travelers, to the Solemn Cow! I'm Gustav, the landlord, and this is the best damn inn on the whole Nuln trail! Come in and have a seat! What would you like? We've got the best Riekland wines, as well as that Averland muck if you've got a taste for vinegar! All the best beers: Restless Stoat, Parched Farmer, Goblin's Earlobe, Old Distasteful... you name it. We've got dwarf beers too, sir" he looks at Julian as he says this, "in case you want something to put hairs on your chin! Trollpuncher, Granite Block, Bugman's, you name it!

"And you'll want food too: you're in luck there, because our kitchens are the best on the whole Nuln trail! We've got beef pies, mutton pies, sausages, stew, roast beef, roast mutton... you name it! And it's all the best on the whole Nuln trail!

"Have anything you want, dear travelers - Imperial Expressways are paying the bill, so no need to starve yourselves!"

Heidleman mutters something. Gustave leans closer, and bellows, "Sorry, I didn't hear that, sir!"

Heidlemann flinches back as though physically slapped, and says, "mutton pie and a glass of milk."

"Milk? Well, if that's what you want then that is what you shall have! Immediately! Now, my dear guests, what about you?"

"I'd like roast beef please sir, and a pint of Trollpuncher. I'd like some hairs on my chin if possible!" Max laughs. Gustav laughs with him, the sound booming off the walls, and slaps Max on the back so hard he actually hurts him, "Good for you, son!" he says, "Trollpuncher is a real man's drink... I mean, a real dwarf's drink! Ha ha ha!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 18, 2012, 02:37:53 PM
Looking around the room, the party can see quite a number of other patrons. A young woman in expensive clothes is sipping wine with a look on her face that makes it clear she'd rather be elsewhere. She is accompanied by a muscular woman in armour, and a plainly-dressed girl who is probably a servant.

A group of traveling salesmen are at another table, arguing over who's round is next.

A man dressed in the ludicrous style popular in Bretonnia is going from table to table asking if anyone fancies a game of chance.

Two halflings are eating enormous pies, and bursting into song between mouthfuls.

A rowdy band of armoured men who look like mercenaries are arm-wrestling. One of them slams the other's arm painfully onto the table, says something enormously offensive to him, and then drains his pint. The others cheer. The victor loudly proclaims that he is unbeatable.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 18, 2012, 02:43:24 PM
"I would like to have some Averlandish......vinegar" Klaus raises an eyebrow and seems offended that anyone would say anything negative about the Averland. "With that I would like to have some sausages and white bread." Klaus will introduce himself to the Breton telling him he would join the game after he had eaten the meal and also asks the young lady in the expensive clothes why she ruins her perfectly beautiful face with such a sad look. If she bites he would have his food with the lady and listen to her stories, if she is annoyed with Klaus he will eat with his friends and then play a game or two with the Breton.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 18, 2012, 03:12:31 PM
“Ah, I’m glad this is being paid for. The expressway should be paying us the wages of guardsmen and drivers! HA” Julian obviously thinks his joke is funny. He is a bit annoyed at having to do the work they paid for at such a cost, but the sight of all the beer and food cheers him up.

“One each of your human beers, always up for something new, and then I’ll start on the proper stuff”

Julian peers around the room and his eyes light up when he sees the halfling’s pies.

“and one of whatever those halfling’s are having”

He’ll eat with the gang, and then after he’s drunk enough beers go and join in the songs with the halfling’s!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 18, 2012, 03:20:16 PM
"Right you are sir," Gustav says to Klaus, "not an Averlander yourself are you? Not that there's anything wrong with that. Someone has to be, I suppose! Ha ha ha!"


Klaus introduces himself to the lady. As he does, the armoured woman stands and puts her hand on her sword-hilt. "Don't bother the mistress," she says.

"I can speak for myself, Marie," the lady says. She looks closely at Klaus, taking in his expensive clothing...

[Klaus Fel test = 86! Oh dear.]

... then she sneers unpleasantly. "I'd advise you to listen to Marie, sir," she says coldly, "I do not wish to be pestered tonight. I have an important business meeting with Franz Steinhager the day after tomorrow, and I need to rest. Good evening to you."

Klaus goes back to the group and eats his meal with them, before speaking to the bretonnian.

The bretonnian bows flamboyantly to Klaus, and introduces himself as Phillipe Descartes, adventurer and gentleman. "Dear sir, I have traveled here from fair Parravon in hope of good comradeship, and to match my wits at games of skill and fortune against the best players. Would you consent to a game, sir? I know all common card games, and have coin in my purse to cover my wagers. I await your answer most keenly."

Phillipe suggests a card game Klaus knows very well, with an initial stake of 10 crowns. Klaus thinks he seems a reputable man.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 18, 2012, 03:32:54 PM
Reputable or not...Klaus has not forgotten who Franz Steinhager was...the disciple of Teugen! He apologizes to the Breton and goes over to the others and tells them what he has found out. "You guys think she is into this ....you know....what happened in Bogenhafen?" How did the maid react to Klaus? He will try to make eye contact with her and smile should she notice him trying his charms on her.

"We should at least investigate who she is and why she wants to meet Steinhager. She seems to be immune to my charms...that alone is already strange enough."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 18, 2012, 03:40:12 PM
"One of each, sir?" Gustav says to Julian with some alarm, "I hope you won't overdo it! I know you dwarfs are sturdy types, but some of our human beers are quite potent! Still, you know your own mind... and your own stomach too, I'll bet! Ha ha ha!

"You've made a fine choice of food too - our pies are the best in the whole Nuln trail! I'll have your food brought to you in no time - I don't want you to start eating the furniture out of hunger! Ha ha ha!"

Mortus orders wine and roast beef, while Heinrich has beer and stew. Heidlemann sits at a table in the corner, far from everyone else, and starts to read again.

The food and the drinks arrive. A waiter sets a dazzling array of beers in front of Julian: eight pints of different colours, from light ale to deep black stout.

Max's eyes go wide, "Wow, Mr Julian sir, are you going to drink all of those? That's amazing, sir!" He takes a gulp of his Trollpuncher beer, and almost chokes on it. He swears loudly and rather shockingly in dwarfish! Then he takes another, more careful sip, and says, "That's strong stuff, Mr. Julian, sir - it's like being punched by a troll, rather than punching one yourself! Oh, I do hope you weren't offended by my bad language just now. It just came out! Do you think it really will put hair on my chin? I'd love to grow a beard like yours, sir, but I can't seem to do it. If I go without shaving for a week or so my face just looks a bit dirty! Did your beard take a long time to grow, sir? It's wonderfully impressive!" He chatters on like that for a while.

Julian knocks back the drinks steadily. He starts to feel a bit tipsy eventually, but not before he's finished all the human beer and ordered a pint of Granite Block. He goes over to the halflings' table and asks if he can join them.

"Sure you can, mr dwarf!" one says, "have a seat!"

"Do you know any good songs?" the other says, "how about 'Farmer Lucky's Ass?"

The two of them launch into a dirty folksong that Julian does in fact know. He comes in loudly on the first chorus.

Max, also quite drunk, chats to Mortus about university life. He keeps meeting her gaze and then looking shyly away.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 18, 2012, 03:50:29 PM
Klaus thinks the lady's servant smiled briefly at him when he looked at her. She might be a good source of information, if he can talk to her alone. He thinks the lady will probably send her on an errand at some point, which should give him a chance to speak to her.

When Klaus reports to the rest of the group, Julian is too busy drinking his selection of beers to take much notice. Max looks interested though, "Gosh, she mustn't know Steinhagger is dead... she might just want to see him on a legitimate business matter. Or she could be another... you know!

"Maybe I could speak to the lady? I could ask her name, at least... she could be Etelka Herzen! Shall I do that, Klaus?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 18, 2012, 04:29:12 PM
"No I think the troll punch already worked on you and you might burst out with something giving her too much information....no offense, do I see a hair emerging from your chin? I will talk to the handmaiden should she go out for an errand. If she is Etelka Herzen.....great memory by the way....we should gather more information what she is up to. If not we could be nice enough to tell her that her trip is in vain."

Klaus will only drink briefly and wait for his moment to gather infromation from the maid.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 18, 2012, 04:34:07 PM
Max looks sad that Klaus doesn't want him to help. But he agrees that Klaus should handle it, and goes back to talking to Mortus.

After a while, Klaus notices the lady's servant leaving her table and heading towards the stairs. She's probably going to fetch something from her mistress's room.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 18, 2012, 04:35:32 PM
Klaus will wait some moments before he goes after her trying to look casual.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 18, 2012, 04:36:56 PM
Klaus goes up the stairs after a couple of minutes. The servant has just emerged onto the landing from one of the rooms, and will pass him on her way to the stairs.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 18, 2012, 04:43:46 PM
Klaus will smile at her again "Excuse me, if I could just steal a moment of your precious time...I am sure the lady doesn´t like waiting. I only wanted to ask the name of your lady.....well and if you would be so kind the name of yourself. You see my name is Metzger, Klaus Metzger and I am associate of Herr Steinhager and right now I am not sure if I remember your lady from a meeting not too long ago."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 19, 2012, 12:57:30 AM
[Klaus makes a Fel test....22! Much better than the last one]

The servant stops. She meets Klaus's gaze and smiles back at him. "Good evening, sir. Oh, if you know Mr Steinhager then I'm sure it can't hurt to tell you my lady's name. She's Isolde Strudeldorf, and she's meeting Mr Steinhager to arrange a business deal. We're from Ubersreik... my name is Janna... it's nice to meet you. Mr Metzger."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 19, 2012, 01:06:26 AM
Downstairs, Phillipe the gambler has started a game with the group of mercenaries. They seem to be playing peacefully at the moment.

Julian and the halflings have just finished one song, and started another.

Heidlemann closes his book and heads upstairs. He frowns at Klaus as he passes him on the landing, entering his room without saying a word.

The traveling salesmen are getting to be quite noisy.

Isolde says, "where is that girl!" to Marie.

Mortus and Max are still talking to each other.

Heinrich is quietly drinking his beer.

Gustav the landlord is standing behind the bar, talking to a tall, thin barman.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 19, 2012, 10:37:56 AM
Julian has got quite drunk since he moved onto the dwarvish beers, and decides it’s time for an arm wrestle.

He strolls over to the group and chucks a crown on the table.

“you lads still arm wrestling?”
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 19, 2012, 10:44:27 AM
Phillipe the gambler says, "I apologize, sir, but we are busy with a card game for the present."

"That can wait!" the arm-wrestling champion from earlier says, "this could be interesting!" He's a big man with broad shoulders and huge arms. "You sure you're up to it, dwarf? I don't want to wrench that little arm of yours out of its socket!"

The other mercenaries laugh.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 19, 2012, 10:57:37 AM
"Janna ....what a nice name. Well I think in this case I am mistaken and it was good that I asked you first...before I disturb her even more. I guess it is time for you to hurry she seems like one of those oppressive nobles who don´t seem to value the great work of their servants....oh before I forget do you or your lady by chance know the lady Herzen? Etelka Herzen? " If she doesn´t know her name Klaus will curtly nod towards her and go outside to the stables and wander around a bit before he re enters the tavern room....joining the others on their table.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 19, 2012, 11:07:16 AM
“Ha, don’t you worry about tha laddy!” Julian sits down and rolls up his sleeves.

(I presume he is s5… do I actually have a chance to win?)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 19, 2012, 12:26:58 PM
"Etelka Herzen?" Janna shakes her head, " I don't think so, sir. I don't know anyone of that name in Ubersreik. I really must go now. It was nice to speak to you! Good evening, sir."

She hurries downstairs. Klaus also goes downstairs a moment later, and wanders outside. The stables are full, and there are two more coaches in a shed. A stableboy is busy shoveling dung.

It's a pleasant night. The stars are shining down from a clear sky. Klaus looks up at them for a while, wondering which groups are the constellations he's head about. There's meant to be a wolf, a hammer, a kraken... but none of them look like anything.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 19, 2012, 12:39:32 PM
The mercenaries laugh, and immediately start to place bets. Max comes over to the table, and puts ten crowns on Julian to win.

"You can take him, Mr Julian sir!" he says encouragingly.

"You're wasting your money, boy." Julian's opponent says. He rolls up his sleeves, puts his elbow on the table, and clasps Julian's hand.

Max says "May Grungni grant you strength, sir!" in fairly good dwarfish.

"Go!" shouts one of the mercenaries.

[S*10 + % roll each.
Mercenary = S5 = 50 + % roll of 33 = 83
Julian = S3 = 30 + % roll of 55 = 85!]

Julian and the mercenary strain against each other's grip for several minutes. Sinews stand out on their forearms, and the effort shows on their faces. Gradually, the mercenary realises he is beginning to lose... his confident expression turns to disbelief as Julian forces his hand down onto the table. He's won!

The mercenaries cheer! Max pats Julian on the back, "Well done sir, I knew you could do it!"

Julian's opponent offers to shake hands. "Well done, dwarf. You're stronger than you look!"

Max wins 10 crowns on his bet!

Julian wins one (he only bet one).

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 19, 2012, 12:44:30 PM
Klaus will stay outside for a while looking into the darkness and enjoying the moment of solitude.

He will then go back into the tavern and sit with the others telling them what he found out and later will try to join the game of cards.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 19, 2012, 12:52:47 PM
"Ha ha! and now to retire undefeated" Julian shakes his opponents hand, then used his won crown to buy a drink for the mercs and the breton, and the jolly halflings.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 19, 2012, 01:30:36 PM
Everyone cheers again when Julian buys them drinks. The halflings start up another song: this one is about a dwarf who kills a giant... at first anyway. Later verses become a bit lewd.

Klaus comes back inside at that moment. Max shouts, "There you are, Klaus! Can I buy you a drink?.... actually, I'll buy everyone a drink!" Further cheers greet his offer.

Julian and Max are clearly too drunk to be worth telling anything important, so Klaus tells Heinrich and Mortus about his conversation with the servant. Klaus suggests to Mortus that she might tell the lady that Steinhager is dead. She agrees and goes over to speak to her.

Isolde doesn't take the news well at all. After angrily questioning Mortus on the circumstances of Steinhager's death (Mortus claims he died in a warehouse fire, which is story the Bogenhafen council are telling everyone), she storms up to her room without a word of thanks, her servant and bodyguard going with her.

Heidlemann has come back downstairs. He sits alone and resumes reading his book.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 19, 2012, 01:50:49 PM
Klaus makes a note of the lady's name, in case it should be important later. He then goes over to sit with Heidlemann, introducing himself and asking him some polite questions about himself.

[Fel test = 62! Not so good]

He isn't very receptive to Klaus. He mutters that his name is Ernst Heidlemann, and that he is a physician's student on his way to Nuln.

At that moment Max arrives with Klaus's drink (Averland wine). He also puts a pint of Trollpuncher in front of Heidlemann, who simply stares at it in disgust.

"Here you go, Klaus. And this is for you, sir. Did I hear you say you were a student in Nuln! How wonderful, so am I! Which college? I'm at Magnus. What's your book about? Let's see... oh, it's in Classical Reman, I'm awfully good at that. Wait, what's that bit? Something about the realms beyond? Can I see?"

"No you may not!" Heidlemann slams the book shut and clasps it to his chest. "And I do not want your drink. Good night to you!"

He gets up and hurries upstairs to his room.


"Well, he was a funny chap!" Max says, "Not very polite either! If my father saw me behave like that.... well! Did I scare him off, Klaus? I'm sorry, I thought he'd like a drink. That book of his was a bit odd... it reminded me of something. And he never said which college he was at... he might just not have liked me though, I'm used to that!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 19, 2012, 02:10:18 PM
Max wanders over to Julian and the halflings, drinking the spare pint of Trollpuncher as he does.

"I think I upset Mr Heidlemann, Mr Julian sir! But he was reading a book that said something about the 'realms beyond.' Doesn't that sound a bit suspicious to you sir?"

"Sit down and drink up, kid," one of the halflings says, "whatever it is it can wait till morning."

"Sure enough," says the other, "take a load off your feet!" The halfling puts his feet up on the table and leans back in his chair.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 19, 2012, 02:10:40 PM
"Not at all Max you were very kind....and I think he should apologize at some point, come lets see if we can get some money from that Breton guy I can show you how to play the cards. Someone as smart as you should be able to pick it up in no time."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 19, 2012, 02:15:13 PM
Max is about to sit down with the halflings and Julian when Klaus offers to teach him to play cards.

"What a good idea! Would you like to play too, Mr Julian sir? And you two sirs," he asks the halflings, "would you like to join us? I hope that's alright, Klaus?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 19, 2012, 02:18:25 PM
"I wouldn´t mind at all...the more the merrier if everyone wants to join we don´t even have to go over to the other table. I have my own set of cards with me. " Klaus will get his cards out and teach Klaus some common known card games. He considers going to the luggage of Mr. Heidlmann and the lady later on and nose around a bit perhaps finding out if they are demon worshipers or not but then shakes his head and realizes that the last events made him too paranoid, not only is it unlikely that every second person that is reading books or a merchant is a demon worshiper it even would be much more unlikely that they should all decide to cross his path.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 19, 2012, 02:24:00 PM
Julian will join the game. “You’re an experience gambler, no Klaus? You better not be taking advantage of a poor drunken dwarf. Ha!”
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 19, 2012, 02:28:08 PM
Phillipe the bretonnian gambler appears almost at once when Klaus gets his cards out. "Your pardon, sir, but you appear to be about to engage in a game of chance? You and your friends look to be men of great skill, and I would be honoured to test mine against yours, if you will allow." He produces a purse that is clearly full of money. "I have been fortunate in my wagers against those fine soldiers over there, and am sufficiently in funds to cover any debts I may accrue during our game."

"Let's play!" says one halfling, "I'm Otho by the way."

"I'm Fred," says the other, "and I am the world's best card player!"

"No, you're the world's best darts player, Fred. That's what you say anyway, even though I beat you four times yesterday."

"It's the same thing. And you cheated!"

"I did, but not as much as you!"

"Ha ha, that's right Otho!"

Max sits down, looking excited about the game.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 19, 2012, 02:51:19 PM
Damn...Klaus wants to win but cheating is bad but I am rather sure the Breton is cheating himself.....well I guess Klaus won´t cheat.....at first but agrees to a game of chance.


"Ha my skills are rather humble but I guess entertainment should be the prime goal of gaming."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 19, 2012, 03:03:01 PM
Klaus decides that the game will be Red Emperor, a deceptively simple game that relies heavily on bluffing. Phillipe knows it well, as do Julian and the Halflings. Max has never played before, but picks up the rules quickly.

Each round has a stake of 10 shillings.

[the game is resolved like this: each player rolls a d100, highest wins. Anyone with the gamble skill can add 1/2 Int to their dice roll (Klaus and Phillipe. Those with gamble can cheat, adding their full Int bonus, but may be noticed.]

The first round is won by Fred the halfling, who turns out to have the best possible hand [rolled 100!]! Klaus congratulates him on having Ranald's favour.

Max wins the second round. This surprises him, and he starts laughing uncontrollably!

Phillipe wins the third round, narrowly beating Fred.

Klaus wins the fourth round by a good margin.

Max wins the fifth round.

Fred wins the sixth round.

Klaus wins the seventh round.

Julian finally wins in the eighth round!

Phillipe wins the ninth round.

Phillipe also wins the tenth round.


Everyone has spent 5 crowns on their stakes. Winning a round gains you 3 crowns. Max and Klaus have won twice, so have made a net gain of one crown each. Julian has won once, so made a net loss of 2 crowns.

No one has been seen cheating so far. Max wants to play on, as do Phillipe and the halflings. Do Klaus and Julian want to keep playing?
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 19, 2012, 03:28:39 PM
Klaus will go and and order another round of drinks (I think the whole party will have a headache on the next day) not wanting to disrupt the great fun everyone seems to have. Klaus will start to tell stories of the adventure he has already been through ....most of them seem invented...but somehow not....like how he one day tried to get in private with the most beautiful maid in the whole empire but by accident ended up in the bedroom of some female ogre mercenary that was sleeping in the tavern...he won´t go on with this story telling everyone they have to use their own imagination for the rest and some other bawdy stories but also some of bravery and feats of courage and agility.

He will concentrate to check out if Phillipe is cheating.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 19, 2012, 04:03:05 PM
Julian slaps his 5 crown stake on the table then lights his pipe.

[stop after lose ten crowns.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 19, 2012, 04:08:23 PM
Max is very interested in Klaus's stories, as are the halflings. Julian looks amused. Phillipe is polite but seems to be concentrating hard on the game.

Play resumes!

Otho wins the 11th round. He's overjoyed to have at last won a game!

Phillipe wins the 12th round.

Max wins the 13th round. He's starting to look a bit the worse for wear.

Julian wins the 14th round.

Julian wins the 15th round!

[Max makes a net gain of 10 shillings. Klaus makes a loss of 2.5 crowns. Julian makes a net gain of 3 crowns 10 shillings]

At this point, Max slumps forward on the table and begins snoring loudly. He starts muttering something about Mortus.

"Aw, it's past the kid's bedtime!" Fred laughs

"Humans can't hold their beer," Otho says. "Are you his dad?" he says to Klaus, "better tuck him in with a nice story!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 19, 2012, 04:13:29 PM
"Well.....I am not sure....perhaps I am." Klaus will say smiling and then bring Max upstairs to his bed and also go to bed.

"Thank you very much for the entertaining evening gentlemen."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 19, 2012, 04:24:21 PM
"No problem, mate!" Fred says, "Cheers!"

"Have a good journey tomorrow!" Otho says.

Max is fast asleep and doesn't wake up, but is light enough that Klaus can half-carry half-lead him up to his room. He puts him to bed and then goes to his own room to sleep.

Julian continues gambling with the halflings and Phillipe. [Julian makes a net gain of 10 shillings.]

After a while, Phillipe rises to his feet, bows politely, and goes to his room. Julian carries on drinking and singing with the halflings until both of them pass out!

"Don't worry sir," Gustav the landlord says, "I'll have my staff take those fellows to their rooms. I hope you enjoyed your night in the best inn on the whole Nuln trail!"

Julian goes up to bed himself.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 20, 2012, 07:21:45 AM
Heinrich quietly heads outside to have a few quiet moments, then he will head inside to sleep.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 20, 2012, 09:18:25 AM
Julian feels fine the next morning, thanks to his dwarfish constitution. Klaus feels rather ill, and Max doesn't wake at all until physically shaken. He shuffles around, groaning from time to time. The group have breakfast, then head out to the waiting coach. Two new drivers have been assigned: a man called Hans, and a woman called Christina.

Heidlemann is already inside the coach when the group board it. He glares at them suspiciously.

The coach sets off. After an hour or so, another coach races past them at top speed. Isolde Strudeldorf can be glimpsed inside it as it passes.

Max falls asleep during the journey. Outside, the Reikland countryside looks peaceful. A patrol of roadwardens ride past, traveling toward Bogenhafen.

Late in the afternoon, the coach goes past a lone walker. He's dressed in a rough robe made of sack cloth, and is barefoot. He's carrying a thin rod in addition to his walking stick. He's probably a penitent on pilgrimage.

By evening the coach arrives at the next stop on the Nuln trail: an inn called the Hollow Spirit. The inn-sign shows a picture of a stone tomb with a ghostly form arising from it. There's a small shrine to Sigmar beside the inn.

The coach is greeted by the landlord, a small man with dark hair and a worried expression. "Welcome to the Hollow Spirit. Come in, please."

Inside, the bar is almost deserted. The only other customers are a two men and a woman, sitting together on a corner table. Heidlemann orders a meal before sitting at a table in the opposite corner.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 20, 2012, 10:06:21 AM
The group order meals and drinks, and take a table. After half an hour the coach drivers enter the bar. They sit together, deep in conversation.

An hour later, the pilgrim enters. He asks for bread and water, and sits on the floor to have it.

The landlord serves all the food and drinks himself. He talks only when necessary.

Ten minutes after the pilgrim arrives, the sound of a galloping horse can be heard outside. The door opens and a stocky man in a long, dark coat enters the room. He approaches the coach drivers first, showing them a sheet of paper and asking them something in a hoarse whisper. They shake their heads.

He comes over to the group's table. The paper has a sketch of a man's face - it looks a lot like the dead man they found on the road yesterday. "Have you seen this man?" he whispers.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 20, 2012, 10:18:19 AM
"Yes he looks familiar...why?"

Klaus also hatched a plan in his tormented mind......he wants to use his potion of bowel movement on Heidlmann.....this way at some point during the travel he will have to crap. The coach stops he has to jump out of the coach and run for some brushes then Max can pick up his book and read what its about.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 20, 2012, 10:31:30 AM
"Because he's a cultist of the ruinous powers!" the man hisses dramatically. Everyone inn the room stares at him in shock.

"Where did you see him?" the man says, glaring at Klaus.



Klaus also hatched a plan in his tormented mind......he wants to use his potion of bowel movement on Heidlmann.....this way at some point during the travel he will have to crap. The coach stops he has to jump out of the coach and run for some brushes then Max can pick up his book and read what its about.

[OK, you can try that tomorrow.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 20, 2012, 10:46:02 AM
"He was dead on the road near Bogenhafen. Mutants. We sent his body back to the city for proper burial."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 20, 2012, 12:02:52 PM
"Ha nice irony.....agent of the powers killed by mutants."

Klaus sniggers but seems disturbed....his assumption that they WON`T cross the path of chaos every odd day seemed to be wrong.

"Who are you....I think you have not introduced yourself yet."


Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 20, 2012, 12:25:47 PM
OOC: Can we roll back time?   If so Mortus will want to try and talk to Isolde Strudeldorf again, business deals and all that.

Mortus seems very shaky when she is looking at the picture.   She nods her agreement with Heinrich's statement.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 20, 2012, 12:48:07 PM
"Dead? Are you certain? Did you search the body? Did he carry blasphemous tokens or other signs of corruption?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 20, 2012, 03:13:02 PM
"No we didn´t undress him and search for marks but we can tell you where you can find the body to look for yourself. It still would be nice to learn who you are and under whose order you are hunting this man....Sir."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 20, 2012, 03:17:43 PM
"That's none of your business," the man hisses. "I must see the body for myself. Bogenhafen, you say... I may be able to reach there before the corpse is buried."

Snorting with anger, the man hurries out of the door. A moment later the sound of retreating hoof-beats can be heard.

By this time it is fully dark outside. The innkeeper closes all the shutters and bars the door.

Some time later, there is a knocking on the door. The innkeeper's face turns pale. He makes no move to answer the door. The knocking comes again, a little louder.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 20, 2012, 03:20:45 PM
Klaus will talk keeping his voice low "is there a reason you are not going to open? Beastmen....scornded wife...some dwarf you owe money?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 20, 2012, 03:45:41 PM
"Don't ask me!" the innkeeper says.

The pilgrim rises from his seat on the floor and goes over to the innkeeper. "Sir, I must ask you to open the door. It is surely only a traveler caught out after dark." He starts towards the door. The innkeeper pushes him back and rushes over to the door.

"No one will open this door tonight!" he says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 20, 2012, 04:26:38 PM
Klaus looks confused over to the others......and to the pilgrim and readies his hammer.

"What is going on? I demand an answer"

This starts to feel like a nightmare...all the tales told to small children coming to live....demon worshipers high in power, some travellers on the road in league with the ruinous powers and some knocking on a door in the middle of the night.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 20, 2012, 09:02:50 PM
Heinric quietly places himself near the far end of the room, with at least one table between him and the door.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 20, 2012, 10:02:29 PM
Julian goes to look through the window, using darkvision to see if he can see.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 20, 2012, 10:19:37 PM
The innkeeper seems unable to speak. He only shakes his head and prevents anyone from coming closer to the door.

Another knock sounds, followed by frantic scrabbling at the door handle.

Julian opens the window shutter enough to look out. He can see a dark shape outside, knocking on the door. It looks like a man.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 20, 2012, 10:33:04 PM
"Klaus, open the door."

Heinrich readies his bow.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 20, 2012, 10:38:13 PM
A voice comes from beyond the door. It sounds sad, and weak, and very far away.

"Father, why won't you let me in? It's so dark out here."

The innkeeper falls to his knees, sobbing.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 20, 2012, 10:48:30 PM
Klaus will shuffle slowy towards the door his hammer ready.

"Who is out there......man get out of the way!" Klaus states his voice unsteady and frightened.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 20, 2012, 11:12:14 PM
"Don't open the door!" the innkeeper wails.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 20, 2012, 11:20:11 PM
"Tell us why.....otherwise you leave us no choice." Klaus will look back towards Heinrich to reasurre himself if he really should open the door.
He will also look into the face of Max and the Pilgrim.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 20, 2012, 11:27:01 PM
The pilgrim puts his hand on the innkeeper's shoulder. "Please, calm yourself sir. What is the matter here?"

"I can't tell you... I can't!"

He puts his other hand on the innkeeper's other shoulder, and gently guides him away from the door. Then he helps him to sit at a table on the other side of the room.

There's another knock at the door, louder than ever.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 20, 2012, 11:28:58 PM
Klaus will swallow.....and open the door taking a step back after he opened it raising his hammer his eyes wide in fear.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 20, 2012, 11:31:41 PM
Klaus unbars the door. As he does, it rattles violently on its hinges, and he nearly loses his nerve. Taking a deep breath, he throws the door open!

There's no one there.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 20, 2012, 11:35:22 PM
He will make the sign of the hammer then get some light and check what is going on outside. only like 2-3 yard outside of the tavern.

"Hello....who is there?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 21, 2012, 12:17:05 AM
Klaus steps outside. He still can't see anyone.

He walks forward a little way. Still nothing!

"Close the door," sobs the innkeeper.

Klaus feels someone touch his shoulder! He spins around, and... it's just the pilgrim. "There's no one here that I can see, sir. Where do you suppose the man has gone? Perhaps he's gone around the back of the inn to find another door?"

"I could go and look, Klaus," Max says, having also come outside, "I'm not scared!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 21, 2012, 12:44:37 AM
Heinrich strides past them. "Stay here."

He walks into the darkness, looking for any signs of passage or any living creatures.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 21, 2012, 02:41:23 AM
Mortus will go up as far as the door, she will draw a plain dagger from her belt.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 21, 2012, 07:32:58 AM
Julian goes with Heinrich.

'I prefered the other inn' he grumbles to no one in particular.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 21, 2012, 08:23:43 AM
"I will give you guys cover from back here......" Klaus wants to hurry to get his crossbow ...but then realizes that he has to go to the coach so just stands in the doorway with his hammer ready.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 22, 2012, 12:59:02 AM
Mortus and Klaus wait in the doorway, while Heinrich, Julian and Max go out into the darkness in search of whatever was knocking on the door. They can't see anything, or even find any sign that anything was recently moving around out there.

Mortus and Klaus feel an icy wind start to blow through the doorway. Inside, the innkeeper suddenly runs upstairs. The other tavern patrons are silent and afraid; apart from the pilgrim, who kneels on the floor and begins a prayer to Sigmar.

A hazy shape starts to appear just outside the doorway. A shadowy arm reaches towards Klaus and Mortus.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 22, 2012, 04:36:04 AM
Mortus will hack at the arm with her knife screaming "Get back, get back"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 22, 2012, 05:54:22 AM
Heinrich will whirl around when he hears Mortus scream. "Shut the door!" He yells. "Don't let it inside!"


(OOC I am fully aware that Heinrich, Max and Julian are outside)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 22, 2012, 07:27:15 AM
Klaus hesitates for a few seconds and bites his lips.....he looks uncertain at his hammer and tries to bring it down on the shadowy shape. Like in the warehouse he screams loud "SIGMAR GIVE ME STRENGTH!"

(The Hammer was blessed by Father Albricht....you said no in game effect but Klaus thinks it is about the same as that hammer hand thingy he did).
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 22, 2012, 10:41:31 AM
[Fear tests for Mortus and Klaus! Klaus (+10 bonus) = 89 = fail
Mortus = 27 = pass]

Klaus calls out to Sigmar for help, but as he does his eyes meet those of a pale face within the shadowy shape before him... the eyes are so sad and lonely that his arm, holding his blessed warhammer, falls weakly to his side. He stands there immobile.

Mortus, screaming for the spirit to get back, slashes at it with her knife.

[Mortus to hit  = 14 = hit!]

The blade cuts across the swirling shadows, parting them. The insubstantial edges separate, and the spirit recoils.

Heinrich shouts for the door to be closed. Two of the tavern patrons shove Mortus and Klaus outside and shut the door on them! Inside, the pilgrim's voice can be heard rising in protest. The door shudders as a struggle begins.

[Klaus fear test = 41 = pass]

Klaus recovers from his moment of fear and is able to collect himself enough to act. The spirit is now beginning to change, taking on the form of a young man, his clothes torn and bloody. "Let me in!" he moans, in a distant, empty voice.

Heinrich, Julian and Max rush back toward the door and are now close enough to the spirit to feel the icy touch of dread.

[Fear tests: Heinrich = 33 = pass
Julian = 46 = pass
Max = 42 = fail]

Max gasps and stops in his tracks. The others can act.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 22, 2012, 11:21:58 AM
'Everyone stop! Mortus , calm Down' Julian bellows .

'Can't you see he's just a laddy ?Just like  an ancestor spirit. .. except in reverse .'
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 22, 2012, 11:32:43 AM
Klaus is still breathing very fast...he curses under his breath and slowly slips away from the spirit gauging his chances to jump for his hammer. (let me guess it lies right under the feet of that ghost boy.
 

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 22, 2012, 12:37:04 PM
"Now calm down you lot!" Heinrich instructs Mortus and Klaus "If it was a hateful spirit you'd likely be dead by now. Stand back." Heinrich will put himself in front of the spirit, and address it directly. "What is it you want, ghosty?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 22, 2012, 05:08:48 PM
[Klaus didn't drop his hammer. Sorry if that was unclear!]

Julian and Heinrich shout at Mortus and Klaus to stop trying to attack the spirit. Max continues to stare at it, his mouth open.

Heinrich goes to stand in front of the ghost, and asks it what it wants. Its eyes meet his, and its brow furrows with concentration. After a few moments it speaks again, its voice sounding stronger than before. "I... want to go inside. I live here. My father... owns the inn. I got lost in the woods... I've been lost for so long. Please, let me in! I must see my father!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 22, 2012, 07:45:32 PM
Klaus steps away a bit further....is there another way into the inn? He wants to wait for the situation to unfold more and let Heinrich sort out what is going on. He goes to max and softly touches his shoulder...."You alright?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 22, 2012, 07:57:34 PM
Klaus can't immediately see another way into the inn, but he's sure there will be a door at the side or the back of the building. The innkeeper probably locked or barred it though, like the shutters and the front door.

Max turns to look at Klaus when he touches his shoulder. His eyes are wide with fear, and he's shaking. He tries to speak, but can't. He suddenly grabs Klaus and holds onto him, hiding his face like a child.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 22, 2012, 08:19:29 PM
"It´s allright....it´s allright. Lets find a way inside and crack some noses of the guys who kicked us out....and that innkeep. I think there is more tho this haunting than appears." Klaus still isn´t sure if the spirit stays calm so he takes Max to the side of the building he gestures to Julian and Mortus to follow him. Heinrich seems to have the situation under control.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 22, 2012, 09:36:48 PM
"You are not lost, boy. You are a spirit. You are dead."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 22, 2012, 10:00:16 PM
"Heinrich! You'll shock him back to life if you're not careful. We've got to get him inside to his dad... He wont harm anyone and he needs to be put to rest"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 22, 2012, 10:20:10 PM
Heinrich nods his assent.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 23, 2012, 12:23:41 AM
The spirit looks confused again. "Dead? No, I'm just tired... I want to go to bed. Let me in, please! Father will be so worried." It reaches out plaintively towards the door.

The door suddenly opens. The pilgrim appears in the doorway, his face bruised and his knuckles bloody. "Come in, friends. I have been forced to break my vow of pacifism in order to open this door, but the situation demanded it. I will suffer the necessary penance tomorrow... come in!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 23, 2012, 03:10:23 AM
Mortus will slip her knife away and go inside again.   Once inside she will look for the innkeeper.

"You have a son?" she will demand when she finds him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 23, 2012, 04:24:51 AM
Klaus face lightens up "Thank you brother!" he checks if Max will come in on himself if not he will push and pull him inside careful not to pass too close by the spirit.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 23, 2012, 05:17:21 AM
Heinrich will go and find the innkeeper.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 23, 2012, 09:12:14 AM
Klaus pushes Max - who is still senseless with fear - into the inn, avoiding the ghost on the way. Julian, Heinrich and Mortus go inside also. The pilgrim stands aside to let them in, and continues to hold the door open. The two men who closed the door are both lying on the floor with bloody noses. The woman who was with them glares at the pilgrim. Heidlemann's head can just be seen over the bar - he's crouching behind it. The coach drivers are standing in the middle of the room, staring at the spirit in the doorway.

Heinrich and Mortus go upstairs in search of the innkeeper. They find him sat on the floor in the corner of one of the bedrooms, his head in his hands. Mortus asks him about his son. "My son is dead!" he replies, "he was killed by robbers three weeks ago. I buried him... there was a proper funeral. He can't be here now!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 23, 2012, 09:19:33 AM
Klaus pushes Max - who is still senseless with fear - into the inn, avoiding the ghost on the way. Julian, Heinrich and Mortus go inside also. The pilgrim stands aside to let them in, and continues to hold the door open. The two men who closed the door are both lying on the floor with bloody noses. The woman who was with them glares at the pilgrim. Heidlemann's head can just be seen over the bar - he's crouching behind it. The coach drivers are standing in the middle of the room, staring at the spirit in the doorway.

Heinrich and Mortus go upstairs in search of the innkeeper. They find him sat on the floor in the corner of one of the bedrooms, his head in his hands. Mortus asks him about his son. "My son is dead!" he replies, "he was killed by robbers three weeks ago. I buried him... there was a proper funeral. He can't be here now!"

"Whether you think he can or cannot, he is. Speak to him innkeeper. Put him to rest."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 23, 2012, 10:26:06 AM
The innkeeper looks up at Heinrich, uncertainly.

[Heinrich Ld test to convince him: 24 = pass!]

"I... I heard him at the door. For the last three nights... but I didn't want to believe it... I can't deny it any more. I'll go to him."

Heinrich helps the innkeeper to his feet, and then he and Mortus escort him downstairs. He stops dead when he sees his son's ghost.

"Father!" the ghost cries, "I'm home! I'm so sorry I'm late."

The innkeeper takes a deep breath, and walks toward him. The pilgrim steps tactfully out of the way. "Come in, Lorenz," the innkeeper says, "I've missed you. I'm so glad you're back at last." He holds out his hands.

The spirit changes again, the blood disappearing and its clothes becoming whole again. It crosses the threshold and embraces the innkeeper. As it does, it fades from sight. The innkeeper sighs deeply, and begins to weep.

"Praise Holy Sigmar, who has guided that poor boy to Morr's realm at last," the pilgrim says, "Mourn him no longer: he is safe now."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 23, 2012, 10:36:06 AM
"Praise Sigmar!" Klaus joins the pilgrim in his chant while he doesn´t have the slightest clue why the spirit of the boy wasn´t going to Morr in the first place....but praise Sigmar that he dissapeared and didn´t chill our hearts to death with an icy cold grip.

He goes by himself to where the innkeep is storing his spirits and first drinks a good amount by himself from the bottle and then pours a cup for everyone present in the tavern room, brings it out and distributes it.

"And praise his servants."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 23, 2012, 10:46:24 AM
Max takes the offered glass of dwarf whiskey and drinks it in one gulp. He's still shivering, but manages to smile gratefully at Klaus.

The pilgrim refuses the drink, "Thank you, friend, but I have already broken one vow tonight! If I break another I may as well give up on my pilgrimage. The innkeeper will surely welcome a strong drink though.

"Sir," the pilgrim says, speaking to the innkeeper, "do not blame yourself for what happened. It is not unknown for the spirit of one who died by violence to linger in this world... such spirits are rarely harmful, and need our help to reach Morr's realm. Your son awaits you on the other side... but do not rush to meet him! He is happy and cared for. Please be sure of that, and let your heart be easy."

The innkeeper nods wordlessly. He drains the cup Klaus gives him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 23, 2012, 10:48:05 AM
[Heinrich, Mortus, Klaus, Julian and Max each gain 100 experience points!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 23, 2012, 11:08:21 AM
"Where does your pilgrimage go? I am a friend of the church of Sigmar and if you need some coin to ease your transportation I am most willing to spend it after you helped us in that dire situation. Also how rude of me my name is Klaus Metzger and who are you?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 23, 2012, 12:42:51 PM
"My name is Arnold Kotter," the pilgrim says,  "I am pleased to meet you, Klaus. My pilgrimage is to the Cathedral of Sigmar in Nuln. Thank you for your kind offer, but I cannot accept your money - I have enough to pay for such food as I am allowed. I must walk - barefoot, and dressed in sack cloth - all the way. I fear I must also take a lashing for breaking my vow of pacifism by striking those two men. I will ask someone to administer the rod before the shrine of Sigmar outside the inn, tomorrow morning." He winces at the thought. "Pilgrimage is a heavy task, but I look forward to being cleansed of my transgressions. My sins were more than enough to warrant any punishment the church has laid on me."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 23, 2012, 01:05:29 PM
"Are you allowed to talk about them, I am interested to learn as much as possible about the church of Sigmar as I only a few days ago experienced some wonders that revived my faith." Klaus smiles and would sit down with Arnold and talk the rest of the evening with him if he would like to.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 23, 2012, 01:21:47 PM
"I would prefer not to speak about my sins! I'm sure you will understand that. But, Klaus, I will happily discus the church with you, for as long as you like. And I would be very interested to hear about these wonders you have witnessed."

Arnold sits with Klaus and talks to him about the church of Sigmar for the next few hours.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 23, 2012, 01:45:38 PM
The following morning, the group go down to breakfast. The innkeeper greets them warmly, insisting that their rooms and meals are on him. He takes their orders for breakfast, and hurries off to the kitchens.

Max avoids meeting anyone's gaze. He's ashamed about his behaviour the night before.

The coach drivers have almost finished their breakfast. The two men and a woman that were already in the inn when the group arrived are nowhere to be seen. Arnold the pilgrim is sitting on the floor, drinking a cup of water, his walking stick and his rod beside him. He smiles and greets them.

Klaus sees Heidlemann, reading his book as he drinks a cup of milk and gradually eats a bowl of oatmeal. Seeing his chance, Klaus palms the vial of Doktor von Hohenheim's Marvelous Movement Motivator, approaches Heidlemann making some excuse to talk to him, and then tries to slip the potion into the cup of milk.

[Klaus makes a Dex test, with +15% for palm object skill = 55, fail! Luck use, pass!]

The potion mixes well with the milk, and is lost to sight in a moment. Heidlemann answers Klaus's question in his usual rude fashion, then takes a drink from his cup. He doesn't appear to have noticed anything. Klaus thanks him for his time, then rejoins his friends.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 23, 2012, 02:30:21 PM
"Curse those damn stiff fingers..." Klaus mutters under his breath flexing and massaging his hand, the potion almost slipped into the glass. He smiles at the innkeeper and tells him how glad he is that the spirit of his sun has passed over into the embrace of Morr by the help of Sigmar but drops his smile again after the innkeeper isn´t talking to him any longer. He is happy to leave this cursed place and already curious if they find anything interesting in the belongings of Heidlemann. He considers talking to Max that an unnatural fear of demons and undead even overcome the bravest of men....but as he is grumpy this day he drops the thought.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 23, 2012, 04:01:52 PM
The coach drivers announce that the coach will depart in half an hour, then go outside to prepare the horses. Max mumbles something about praying at the shrine to Sigmar, and darts out of the room.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 23, 2012, 04:17:41 PM
Heidlemann goes outside ten minutes later.

The two men and the woman come downstairs. As they do, Arnold the pilgrim approaches them solemnly: they speak for a few moments, and then all go outside together.

Heinrich, Mortus, Klaus and Julian thank the innkeeper for his hospitality and go into the courtyard to join the coach. It's ready to depart: Heidlemann is aboard already, and Max is waiting beside it. Everyone gets aboard, and it rolls out onto the road. Ubersreik, the first town the coach will pass through on the way to Nuln, is still two days away.

After half an hour or so, Heidlemann begins to look uncomfortable. He squirms on his seat, and his face turns very pale. At last, he jumps up and hammers on the side of the coach, shouting "stop the coach! Stop the coach!" The coach comes to gentle halt, at which Heidlemann flings the door open and rushes off into the trees, shouting that he will be back soon. "Don't be long!" the coachman shouts after him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 23, 2012, 04:33:26 PM
Max picks up Heidlemann's book from the coach seat and browses through it. "Well, it's certainly not a medical book! It's a book about demons... it tells you their names, and their dominions in the realms beyond... what each one can teach people who summon them... but not how to actually go about it. It's like a guidebook to the demonic realm." He frowns. "I'm not sure there's anything actually illegal here. There are books like this at the university - they restrict access to them, but no one tries to burn them. It's suspicious that Heidlemann has this, but he hasn't committed a crime by owning it."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 23, 2012, 06:35:04 PM
As soon as demons are named Mortus looks very pale, she pushes herself into the corner of the coach, her finger dancing on her knife hilt.   

When Heidlemann comes back Mortus will steel herself and sit beside him.

"Are you okay?" she will ask, doing her best to be sweet and innocent.   "You look fairly terrible."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 23, 2012, 10:44:17 PM
Heidlemann climbs back into the coach after about fifteen minutes. He's sweating, and smells rather bad... he glares at Mortus, and says, "Fine thank you."

The coach sets off again. Heidlemann has to ask the coach to stop three more times over the next few hours, until his bowels finally settle down.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 23, 2012, 10:54:14 PM
Klaus having missed some sleep last night cuddles himself together and falls asleep after only a few moments he is fast asleep and snores.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 24, 2012, 12:56:26 AM
The rest of the journey passes quietly. The coach arrives at an inn at nightfall: this one is called the Emperor Magnus. Inside, Heidlemann goes up to his room at once. The bar is busy. A full patrol of roadwardens are staying overnight, as are two groups of a half a dozen mercenaries. The two sets of mercenaries are antagonistic toward each other, and are trading insults while knocking back their drinks. A young nobleman accompanied by two large bodyguards is occupying a large table near the bar.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 24, 2012, 07:06:36 AM
Mortus orders a large brandy and refills her hip flask.   She also looks for a room by herself.   When she has a room she will go up and knock on Heidlemann's door.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 24, 2012, 08:09:08 AM
Klaus turns to Max after Mortus is getting some more booze..."I think you should talk to her at some point.....I can´t put my finger on it but something is bothering her if you want to score some sympathy points you should listen to her blathering for a while nod once in a while and mutter...."Yes mortus I understand completely" and try to remember as much as possible. I have read that Averland history you gave me and I think I can remember where my father died, it was at the Blackfire pass some 20 years ago do you think we can get more information with this? His estates were in the south of Averland some of those meadows where they raise horses and sheep."

After an initial conversation with Max Klaus will try to make contact with the young nobleman introducing himself as Klaus Metzger from the Averland inquiring his own name and asking if he would like to let Klaus invite him to his meal and some fine wine.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 24, 2012, 08:31:58 AM
Heinrich will wander around outside for a few hours, then go to bed.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 24, 2012, 08:42:14 AM
Mortus knocks on Heidlemann's door. After couple of minutes he opens it. "Yes?" he snaps. Then, "Oh, it's you. What do you want?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 24, 2012, 08:58:15 AM
Heinrich goes outside for a while. It's a cloudy night, but he enjoyes being away from the crowd in the bar. He hears wolves calling to each other in the distance. A halfling stableman says good evening to him as he passes.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 24, 2012, 09:06:28 AM
Max listens carefully to Klaus's advice. "Yes Klaus, I'll talk to her - she does seem worried by something. I'll go and find her in a moment. Thank you for your help!

"A lot of people have died in the Blackfire Pass, so I'm not surprised that's where your father passed away. All the battles there will have been recorded by the Mountainguard, and there will be copies of those records in Nuln, at the university archive. I'm confident that we will find out all about your father there! I'll have to start calling you 'my lord' soon!"

Max shakes Klaus's hand, and then goes to look for Mortus.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 24, 2012, 09:11:21 AM
One of the mercenaries sees Julian and shouts, "Hey, dwarf! Come drink with us!" His companions join in the call.

"Don't drink with those donkey-buggerers!" shouts one of the other group of mercenaries, "drink with us, dwarf!"

Both groups start shouting insults at each other.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 24, 2012, 09:18:39 AM
Klaus approaches the nobleman and introduces himself.

[Klaus Fel test = 50. Fail! Luck use!, pass!]

The nobleman, who looks to be in his early twenties, smiles and invites Klaus to sit. He introduces himself as Conrad von Fulda, of Stirland. He's traveling home via Nuln after a trip to Bretonnia. He's obviously glad of the chance to speak to someone about his travel experiences.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 24, 2012, 07:19:07 PM
Mortus will offer him her hip flask.

"You looked unwell earlier," she says.   "I thought that this might help."   She pauses, nervious and then pushes into the room past him.   If he doesn't take the hip flask she will close it and pocket it again.

"I also may have seen your book when you left the couch," she says.   "I came to warn you, the people I am travelling with are not very open and educated out such matters."   She pauses and bites her lips.   "Well except Max, so maybe you could tell me what is going on."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 24, 2012, 10:58:50 PM
"Stirland wonderful country...from where there? Just tell me about your adventures and what brought you here." Klaus will make himself comfortable at the table of the von Fulda guy and order fine wine for the two of them and listens to what the nobleman has to say. When it is bed time Klaus will try to sneak to the coach and look through Heidlemanns stuff to see if he can find anything incrimnating.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 25, 2012, 12:37:10 AM
Heidlemann refuses the flask, saying, "I don't drink alcohol... what are you doing! You can't come in here!"

He looks horrified when Mortus says she saw his book. For a moment, he looks as though he's about to run away. Then he changes his mind, and a determined expression comes over his face. He shuts the door to the room and stands in front of it. "So you saw my book... spying on me! Well, so what? It's not illegal to read, is it? Did you think you could blackmail me? It won't be as easy as you might think."

He steps forward and grabs Mortus's wrist. She twists out of his grip and backs away. "I knew it!" he says, "you're a witch... you can't hide that from me, even if you have from those idiots you travel with. Maybe you'd like to test your powers, witch? I'm ready."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 25, 2012, 12:47:42 AM
Von Fulda tells Klaus he's from Wurtbad, and has been traveling in Bretonnia for the last year. His stories are interesting but seem unlikely... Klaus thinks he catches one of the bodyguards rolling his eyes at times. Even so, Klaus enjoys the conversation. Von Fulda asks him if he is from Stirland himself, since he has a noticeable accent... Klaus tells him he is an Averlander, but from close to the Stirland border. Von Fulda accepts this.

Later, Klaus goes outside to find the coach. It's inside a shed, but he sneaks in and takes a look. Of course, Heidlemann's luggage is in his room at the inn, not on the coach, so there's nothing to see. Klaus feels a bit foolish for not thinking of that, but at least no one is here to see his mistake.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 25, 2012, 06:39:08 AM
"What was I thinking?.....Well while I am out here." Klaus will sneak around a little before he goes upstairs to bed.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 25, 2012, 10:03:41 AM
Julian is wary of starting a bar brawl, but he sits on a table in between the two groups. “Way I see it, there’s enough beer for everyone” he shouts, ordering some ale. He raises his glass to both sides of the room before starting to sing a particularly ribald song the Halflings had taught him the night before.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 25, 2012, 10:42:19 AM
Julian's response seems to appease both groups of mercenaries. Before long, they are all joining in with his singing! The roadwardens, who had been preparing themselves to break up a fight, relax.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 25, 2012, 03:58:56 PM
The door opens and Max bursts into the room, his axe in his hand. "Mortus! I thought I heard your voice. Get away from her, Heidlemann!"

Heidlemann raises his hands and steps away from Mortus. "She's the one who pushed her way in here, threatening me! I'm going to report both of you to the roadwardens tomorrow... threatening behaviour, trespassing, spying. Get out!"

"Come on Mortus," Max says, "let's leave him to it." He and Mortus leave Heildemann's room.


The next day, the party have their breakfast and board the coach. There's no sign of Heidlemann. One of the coach drivers goes to look for him. She returns after a few minutes and speaks urgently to her partner. Heidlemann isn't in his room, and no one has seen him since last night. Her partner insists they tell the roadwardens. Both of them go inside the inn, leaving the party alone with the coach (the horses are hitched and ready).
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 25, 2012, 07:50:19 PM
Klaus is confused.....and looks at the others.

"Does anyone knows anything about this?"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 25, 2012, 08:30:35 PM
"No Klaus, I don't," Max says, "well, I did see him last night... in his room... and I threatened him with my axe... but I swear I didn't hurt him! Shall I go and report that to the roadwardens?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 25, 2012, 08:57:49 PM
"No way you should tell them THAT....why did you threaten him?" Klaus seems hectic his mind racing. "If he was killed or something and you were the last to see him...threatening him."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 25, 2012, 09:00:50 PM
"But they wouldn't think I killed him! Would they? Oh, maybe they would... I swear I didn't! I was looking for Mortus, and I heard her voice, and Heidlemann's, and when I went into his room he was threatening her. So I warned him to keep away! Oh, I'm sorry Mortus - I didn't want to tell anyone you were there too. I really shouldn't talk to the roadwardens."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 25, 2012, 09:07:24 PM
"Mortus.....what?" Klaus turns to her...."Why were you in there? Nevermind....I will go and check you lot stay ready to boot it should the roadwardens consider you murderers."

Klaus will follow the two coachmen to figure out what is going on inside the tavern.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 25, 2012, 10:32:26 PM
Mortus sighes and runs her hand through her hair, she looks tired, like she has not slept well.   She sighs again and shakes her head.

"I went to see if he was okay," she says.   "He looked really sick and I know how that feels.   I didn't kill him, why would I kill him?   he kicked us both out when Max came in.   "   One hand raises to finger the necklace around her neck.   
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 25, 2012, 10:37:21 PM
"Do you think we should search for him? I'm not sorry to see him gone; he frankly gave me the shivers. He was up to no good, I can tell you that just from looking at him."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 25, 2012, 10:39:31 PM
"Where would we look?" Mortus asks.   "We have no idea which direction he is going and nor if a horse was stolen.   We should check that if we want to check anything."

Mortus will go and look to see if a horse was stolen.

While she is looking she remembers the night that is just gone (donno how else to write this where it is not out of time)

Mortus sat on her bed fingering her necklace.   Max was so nice, so sweet.   He insisted on walking her to his room and talking to her there for ages.   It was terribly hard for her to get rid of him, to convince him that there was nothing between herself and Heidlmann and that she was not in any danger.   Once or twice she felt like saying that she would have just blown Heidlmann away if there was any problem but she managed to restrain herself.   She had no idea if he realized how worried she was, nor if he overheard Heidlmann's accusation.   She breathed out deeply, trying to control herself.   Her fingers tightened on the necklace, slowly, until her knuckles were white and the chain twisted painfully around her neck.   Finally she pushed back onto the bed and drank deeply from her flask.   The brandy tasted strange, acid like and twisted but she forced herself to drink it.   Heidlmann knew, he was a danger to her, something would have to be done.   She stood up and walked to the window, she threw them open and allowed the stiff breeze to wash over her.   She would have to do something about Heidlmann now.   She thought about killing him, it would not be that hard, sure he was badass in his words but....   The idea of taking a human life just to protect her secret horrified her, that was not possible.   She gulped in the cold air.   She could convince the party that he lied if he said anything.   She could.   She lay down on the bed again.   Things were getting more dangerous.   At some point she drifted off the sleep
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 25, 2012, 11:14:49 PM
Mortus checks the stables. She can't tell if a horse is missing, since she doesn't know how many were supposed to be there.


Klaus listens in as the coach drivers talk to the roadwardens.

"Maybe he just went for a walk. You say all his things are in his room?"

"His bag is there, and there are some clothes lying around too."

"He knows what time the coach is supposed to leave. We can't be late."

"Leave then. Go on to Ubersreik: we'll keep an eye out for your passenger."

They emerge from the inn, asking Klaus to board the coach as they pass. The coach leaves at once, the driver pressing the horses a little to make up the lost time.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 25, 2012, 11:32:50 PM
The journey to Ubersreik is quite pleasant. The road is smoother, and with Heidlemann gone there is more room inside the coach. At around four o'clock in the afternoon, the gates of Ubersreik come into view. The town is about two thirds the size of Bogenhafen, and supports a large number of mines in the nearby mountains. Ore from the mines is refined and worked in the town, before being sold on to merchants and transported throughout the Reikland.

The coach parks at an inn called the Dwarf's Beard. It will depart in the morning as usual. Max reminds everyone about the papers they found on Kastor Liebenrug's body, and how Kastor was supposed to meet a law clerk in the town to discuss the inheritance. "I think we should go and tell the clerk that the poor man is dead. Where did it say he would be staying, Klaus? You have the papers, I think? Wasn't it the Otter and Ocelot inn on Copper Street? I could go by myself if the rest of you want to do something else."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 25, 2012, 11:38:51 PM
Mortus seems to relax more and more as the couch gets further away from the inn and Heidlmann.   Once she even drifts off to sleep for a few minutes.

When they get to Ubersreik Mortus seems completely relaxed, though her hip flask is empty now.   She goes into the inn to buy more brandy.   She seems interested in Max's comment but doesn't say anything.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 26, 2012, 08:55:52 AM
Klaus and Julian go to meet the law clerk, using some excuse to the others. Max is quite happy to stay with Mortus anyway.

The Otter and Ocelot is a run-down place on the poor side of town. The law clerk, who introduces himself as Paul Weiss, is a stocky, middle-aged man with a blade-scarred face. Klaus is immediately suspicious of him.

The clerk examines the papers. "So you are Kastor Liebenrung... very good. Sign here please - " he presents Klaus with a number of forms, "-and also here, and here. There, it's done. You may now use the title 'Baron of the Black Hills.' Your estate is located here," he produces a map, which shows a house in the black hills, near Grissenwald, close to Nuln. "please feel free to visit it. The caretakers will let you in when you show your documentation. There is also a sum of money which you may claim by visiting our offices in Nuln. Here is the address. Congratulations, baron! I think you will enjoy your new home."

He smiles. Julian doesn't like the look of him either - he looks more like a fighter than a law clerk.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 26, 2012, 09:05:11 AM
"So your....offices where are they located? I of course will drop by immediately ...oh I am so excited....Baron Kastor Liebenrung of the Black Hills." If the clerk hands him the descriptions Klaus will continue to play the fool as best as he can.

When they leave he will turn to Julian.

"I don´t buy this...I guess it is a trap to rob foolish idiots who visit this office and this strange house in the black hills. We have three options here. We could go to the officials and tell them how we found the body and these papers and as we knew that he is a chaos worshiper we wanted to investigate if there are more ties to it and now are thinking there is some fraud and robbing going on. We could go to the townhall and investigate if there even is a Barony of Black Hills close to Nuln or I could try to make some contacts in the less lawful inns here in Nuln figuring out if someone knows the name of Paul Weiss and if it is rather common knowledge to the rogues here in Nuln that he is part of some thieves guild or similar. What would you say Julian?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 26, 2012, 10:32:39 AM
"Klaus, I agree it doesn't seem right. I don't know about human inheritance laws, but it seems very easy to become a baron... too easy."
Julian lights his pipe and puffs away for a moment.

"This whole thing is worrying. dodgy inheritance, yet he was a chaos worshipper. Do we even know he was? Only one person telling us for evidence.
 We should be careful not to get in too deep. I say we first check the townhall.. Max would like to get his nose in some books and investigate anyway, and I would rather we didn't involve other people unless we had to... Sir Martin springs to mind"

"We better get this bearded dwarf back to The Bearded Dwarf, and meet the others. Ha!" Julian laughs at his own joke, amused at the name of the inn.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 26, 2012, 12:27:36 PM
Julian and Klaus join Heinrich, Mortus and Max at the Dwarf's Beard. After a pleasant night, the coach sets off again in the morning. Two days later, they arrive in the small town of Stimmigen. From there, the coach makes the long journey to the town of Dunkelberg.

The following day, the coach leaves Dunkelberg. At around three o'clock in the afternoon it reaches the bridge over the River Grissen. The coach stops while the coachman goes off to answer a call of nature, and the party get out for a few minutes.

Just then, a man emerges from the trees, covered in blood. "Help!" he gasps, "monsters attacked... my boat... downriver... still there! Save my crew!"

He collapses. There are two crossbow bolts in his back.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 26, 2012, 12:30:19 PM
Klaus shakes his head in a sudden case of vertigo and deja vu....he himself isn´t too inclined to run to help those poor souls in peril but he is pretty sure that in few heartbeats the others will lead a sortie down to the river to slay some monsters, so he gets the crossbow out and tries to figure out how he can prepare it to be operable to join them and provide some support...from rather far away. (I am not sure if the crossbow is ready to be fired and how long it would take to prepare it).
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 26, 2012, 12:36:15 PM
Heinrich will inspect the body.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 26, 2012, 12:39:38 PM
The man is dead. He's middle-aged and dressed in normal, unflashy clothing.

Klaus loads his crossbow.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 26, 2012, 12:46:16 PM
The man is dead. He's middle-aged and dressed in normal, unflashy clothing.

"I find no evidence of tooth or claw. He was raving about monsters but these crossbiw bolts say otherwise."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 26, 2012, 12:51:58 PM
Klaus looks confused....

"Heinrich only a few days ago we were attacked by mutants ....beasts I certainly would describe as monsters." To emphasise his speech he will uphold the crossbow he got from the encounter. "If we want to help those fellows we should hurry as long some of them are still alive...." What are the coach drivers doing?
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 26, 2012, 03:14:56 PM
C’mon lads, what are we waiting for , yet more poor old travellers for us to rescue.

I’ll try and hold em up in close while you guys pepper them with bolt and arrow. If it looks like I’m in trouble come in and join the fray.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 26, 2012, 03:28:07 PM
"Ok lets go and help" Klaus will rush after Julian.....if rushing after dwarves is even possible....in doubt he just trots after him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 27, 2012, 12:17:09 AM
The party head along the river, while the coach drivers remain with the coach.

After about half a mile, they round a bend in the river and see a sailbarge, about 70 feet in length, adrift some 12 feet from the river back. A rowing boat is grounded nearby. There are several bodies floating in the water, and some on the deck of the barge. There is no sign of any movement.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 27, 2012, 12:47:44 AM
Mortus swears to herself and draws her dagger, she will edge closer to the bodies in the water.   Very mindful that all is not how it seems.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 27, 2012, 06:02:18 AM
"Klaus, Julian, let's row out there and see what's going on. Max, you and Mortus stay here. Cover us with your bow."

Heinrich will head towards the rowboat.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 27, 2012, 06:57:51 AM
Klaus will follow Heinrichs lead with his loaded crossbow at the ready and his trusted warhammer at his side.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 27, 2012, 08:11:10 AM
Heinrich, Julian and Klaus get on board the rowing boat and row out to the barge. Mortus and Max stay on the river bank: Max readies bis bow.

The rowing boat reaches the barge. They climb aboard. There are two bodies on deck - one is a man, but the other is a twisted creature with multiple eyes protruding from its head on stalks.

Suddenly, there is a loud cry that sounds half-way between a bird's voice and a man's. A winged, beaked, but still man-like creature launches itself from the trees and swoops towards the boat. At the same time, the cabin door bursts open and two more mutants emerge: one is hairy, with a boar's head, while the other has three arms, each of which is holding a club.

[continues]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 27, 2012, 08:37:55 AM
Klaus reacts at once, shooting his crossbow at the three-armed creature.

[Klaus to hit = 19, hits left leg. S4 + d6 roll of 4 (Luck use!) + 1 - T3 = 6 wounds! Already wounded, 4 left. So -2 critical = killed!]

His shot slams into the monster's leg, rupturing a major blood vessel. It collapses, its life bleeding away in moments.

Heinrich moves to intercept the boar-headed one, attacking with his axe and dagger.

[Heinrich to hit axe = 30, hits head. S4 + 1 + d6 roll of 6! (additional damage = yes) + 5 - T3 = 13 wounds! Maximum critical, dice roll 94 = dead!
to hit dagger = 66 = miss]

His axe connects with the mutant's head, with horrific force. Its twisted skull shatters, spraying brain matter everywhere.

Max shoots his bow at the bird-man.

[Max to hit = 14, hits left arm. S3 + d6 roll of 4 - T3 = 4 wounds]

He hits it in the arm, and it shrieks with pain.

Mortus does nothing. She won't risk casting a spell unless it's absolutely necessary.

The bird-man descends on Julian, pecking viciously at him.

[Bird man to hit = 69, miss]

Julian attacks back.

[Julian to hit = 12, hits right arm. S3 +  1 + d6 roll of 6! (add damage = no) - T3 = 7 wounds. -5 critical = dying.]

His axe cuts off the mutant's arm. It crash-lands on the deck, writhing horribly, bleeding to death.

Suddenly, Heinrich, Julian and Klaus each feel something wrap around their ankle! Looking down, they see that tentacles have emerged from the water and grabbed each of them.

[Opposed strength test: Klaus vs tentacle = (30+43) vs (30+13)]

Klaus breaks free of the slimy grip.

[Heinrich vs tentacle = (40+37) vs (30 + 97) = fail!]

Heinrich's leg is pulled from under him! He slams onto the deck [losing one wound] and begins to be pulled towards the water.

[Julian vs tentacle = (30+13) vs (30+53) = fail!]

Julian is also pulled off his feet. His face hits the deck painfully [losing one wound] before he is also dragged toward the water.

[continues]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 27, 2012, 08:45:50 AM
[next round]

Klaus drops his crossbow and draws his hammer, then strikes at the tentacle that attacked him.

[Klaus to hit = 72 = miss]

Heinrich tries to chop off the tentacle before it drags him to a watery grave.

[Heinrich to hit = 21, hit. S4 + 1 + d6 roll of 6! (add damage = no) - T3 = 8 wounds!]

He cuts right through the tentacle!

Max, seeing what's happening, drops his bow and other equipment, and starts removing his clothes as though he intends to swim out to the boat!

Julian attacks the tentacle.

[Julian to hit = 79, miss!]

One tentacle lashes at Klaus:

[Tentacle to hit = 51, miss]

But fails to hit him.

The other drags Julian over the rail. He drops his axe and shield on the deck as he tries to grab hold of the rail!

[I test = 03, pass!]

[continues]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 27, 2012, 08:48:54 AM
"STAY OUT OF THE WATER!" Klaus shouts out to Max.....while he continues to flail at the monster with his hammer.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 27, 2012, 08:51:53 AM
[Next round]

Klaus attacks the tentacle again.

[Klaus to hit = 36, hit! S3 + d6 roll of 4 - T3 = 4 wounds.]

His hammer strikes the tentacle with a dull thud, and it withdraws into the water.

Heinrich jumps to his feet and tries to hit the tentacle that is dragging Julian from the boat.

[Heinrich to hit = 25 = hit. S4 +1 + d6 roll of 4 - T3 = 6 wounds]

He cuts right through it!

Max has now stripped down to his trousers, and jumps into the river. He swims clumsily towards the boat.

Julian pulls himself back onto the deck.

Max suddenly vanishes under the water!

[continues]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 27, 2012, 08:58:32 AM
[next round]

Klaus, Heinrich and Julian rush to the barge's rail and look for any sign of Max. Heinrich readies his bow, hoping to see something to shoot at.


Under the water, Max draws his knife and stabs desperately at the thing holding him.

[Max to hit = 17 = hit! S2 + d6 roll of 5 - 2 for knife - T3 = 2 wounds. -2 critical! Killed!]

He somehow drives his knife into a vital part of whatever the creature is... dark blood fills the water, and the tentacle around his leg goes slack. He swims upward, breaking the surface just in time!

Klaus throws him a rope: he grabs it, and is pulled onto the barge, where he lies exhausted but elated!

[Combat over!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 27, 2012, 09:01:38 AM
Klaus will reload his crossbow to have it ready should more mutants appear.

"Well done gentlemen.......I never thought that there are so many mutants and monsters around Nuln. Lets see if someone of the crew has survived the attack and get rid of the bodies...I suggest burning them."
"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 27, 2012, 09:04:09 AM
"I don't hold much hope that there are any survivors, but we should check anyway."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 27, 2012, 09:13:29 AM
Mortus will search the corpses floating in the water.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 27, 2012, 09:23:57 AM
Julian staggers backwards and sits down heavily in the middle of the barge. A sheen of sweat from the exertion of the fight combines with a cool breeze to make him shiver violently.
“got to get this damn armour off on a boat” Julian mumbles to himself, fumbling at his straps. He gets increasingly agitated as he struggles with his armour, before stopping and sighing.

He takes a swig from his hipflask, and prepares his pipe. Once he has finished smoking he is able to more calmly remove his armour.

“Max, are you ok?” he calls
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 27, 2012, 09:28:29 AM
"Oh, I'm fine, Mr Julian sir!" Max sits up, his narrow chest still heaving. He's trembling with excitement. "That was amazing! I think I killed that thing! I saw it trying to drag you into the water, sir, and I thought, 'Mr Julian will drown in all that armour' so I had to try to help you." He looks around at the bodies. "Oh, all those poor people... but you know, if all the crew are dead and there is no one else alive on board, we can claim this barge as lawful salvage! Any cargo will still belong to the owners... assuming they aren't dead. But the barge is ours! Gosh, I'd love to be a sailor! Does anyone know how to handle a boat?"

Mortus examines the bodies in the water. There are three men - all boatmen - and another dead mutant (this one has a skull face). All died violently. The boatmen have a total of 6 crowns, 14 shillings and 8 pence in their purses.

The rest of the party search the boat for survivors. But there's no one. The hold contains a number of crates of what look like rocks. Julian recognizes the cargo as high-grade iron ore, probably worth at least 500 crowns in Nuln.

[map of the boat coming later!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 27, 2012, 09:51:11 AM
But instead you almost drowned laddy! Klaus and Heinrich here were helping me… You were lucky to survive Max.

I prefer the feeling of solid earth under my feet… but if the others want to take the boat we can. It would certainly speed up our journey. Perhaps I can even drive it? [a boats just a big water cart, right?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 27, 2012, 10:06:29 AM
Julian thinks he can make a decent attempt at driving the boat, at least. How hard could it be? He's also comforted by the knowledge that he has the skills to repair any damage the boat may suffer in the future!

Max looks down at the deck while Julian scolds him. "I'm sorry, Mr Julian sir. I only wanted to help, sir.

"Shall I fetch Mortus?" he suddenly says. Without waiting for a reply, he jumps into the rowing boat and rows it back to shore... it takes him a little while, since he's not a very strong or coordinated rower. Once on the bank, he collects his discarded things and puts them on the boat, then politely invites Mortus aboard. He rows her back to the barge, chatting happily with her.

Once back on the barge, Max climbs around it, even trying to climb the mast (without much success). His trousers are still dripping wet, and he doesn't seem to be in a hurry to put the rest of his clothes back on.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 27, 2012, 10:28:11 AM
The river barge:

The Faithful Hound

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/boat1.jpg)


(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/boat2.jpg)


Current location (red square = barge)

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/DotRmap2.jpg)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 27, 2012, 10:44:31 AM
Death on the Grissen!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 27, 2012, 11:02:02 AM
The party bury the dead boatmen, and burn the corpses of the mutants. Max runs back to tell the coach drivers to go on to Nuln without them, since they will be traveling on by boat.

Once everyone is ready, Julian has a go at piloting the barge! He's not very good at it... the barge weaves around on the river. Every time Julian tries to correct its course, he overdoes it and makes it worse. Eventually, he manages to get the barge to go in a relatively straight line. By this time it's nearly dark, so the party anchor the barge a little way from the bank and go to sleep.

Next morning, the party weigh anchor and set off downriver again. Julian still isn't great at piloting, and the barge makes slow, awkward progress.

At about eleven o'clock in the morning, another boat comes into view. It's an oar-powered barge with a small cannon mounted in the prow, flying a black flag with the arms of Nuln on it. On board are seven men: six at the oars, and a seventh at the tiller. They signal to the party to stop and allow them to board.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 27, 2012, 11:06:19 AM
Julian stops the boat.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 27, 2012, 11:48:46 AM
Mortus clambers to the top of the cabin and draws her knife.   She will hold the knife loosely by her side in a non threatening manner.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 27, 2012, 11:51:56 AM
Mortus clambers to the top of the cabin and draws her knife

Heinrich silently shakes his head at Mortus' constant skittishness. He will keep his hands clearly and obviously away from his weapons, though ready to move if these men prove to be brigands.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 27, 2012, 12:05:20 PM
The patrol boat draws alongside, and is secured to the barge with ropes. Three men and the leader come aboard, and three remain on the boat. All of them are armed with swords, and wearing mail shirts.

"Good morning," the leader says, "River patrol. I couldn't help but notice the way your boat was weaving around in the water... and now I see you, well, you don't look like experienced boatmen. I don't think this is even your vessel. Perhaps you are pirates?"

"No sir," Max says, "we salvaged this boat legally, after the crew were killed by monsters."

"Monsters is it? Very likely, I'm sure," he turns to his men, "Search the boat."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 27, 2012, 12:22:05 PM
Mortus will hop down off the cabin.   She walks up to the leader as the men search the boat.

"You would think that if we were river pirates we would be able to sail properly," she remarks.   "If you go back the river about a half a day at our speed you will see the graves we dug yesterday."

For some reason speaking seems to make Mortus calmer.   She has holstered her knife and is fingering the necklace around her neck.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 27, 2012, 12:31:59 PM
"Aye monsters, and it is bloody likely. This is the second time we've been attacked for a week. Never mind the graves, we burnt the corpses of the mutants too. You can find them if you look. "
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 27, 2012, 12:46:32 PM
"Graves? That's a little... suspicious, miss. And your attitude is not helping, dwarf."

"Just ore in the hold, sir. No contraband."

"I see. Well, I think I can see a way for you to keep your boat and continue about your business. All you have to do is pay the salvage fee, plus the transfer of ownership charge, and the cargo duty... you can pay all that to me now." He smirks.

"Sir, I really must protest!" Max says, "none of those are legally required fees. You are trying to extort money from us!"

The leader scowls. "I think you need a lesson in the law, boy." He takes a whip from his belt. "A dozen, sharp lessons, I think. Accusing an officer of the law of soliciting a bribe is a serious offense. Hold him!" he says to his men. Two of them grab hold of Max.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 27, 2012, 12:51:23 PM
"Wait," Mortus steps back while she is talking.   Her entire body is shaking and she has gone very pale.   "You don't want to do that.   There is no need for that.   How much are the fees?   There is no need for violence."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 27, 2012, 01:10:09 PM
"I fear you are wrong Mortus. There appears to be a very urgent need for violence."

Heinrich will draw his bow and aim it at the leader.

"Your men will release my friend, or you will see Morr's garden sooner than you like."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 27, 2012, 01:20:40 PM
"Heinrich please, put it down, there is no need," Mortus shouts, her voice shrill.   All colour has drained from her face and she is clenching her fists really tightly.   Her eyes have widened.   "Heinrich, please, put down the bow, please.   The captain understands that Max was speaking out of turn and that there is no need for violence.   He understands."   If anything Mortus is pleading with the Captain with her eyes and has started gasping for breath rather than breathing.   Her clenched fist raises to press against her necklace, pushing it into her skin.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 27, 2012, 01:21:24 PM
“He’s a student of law, at Nuln University. His family is the [forgotten- I think they are well known]. You don’t want to be making no powerful enemies, and we don’t want to be paying no trumped up fees. This boat is ours by legal right of salvage. If you want to protest that you can do it through the courts in Nuln. If you want to punish this boy you can do it through the courts in Nuln. I’m sure you’re commanding officer would be delighted to hear how you whipped an innocent boy and extolled bribes.”

Julian takes a step towards the two people grabbing max.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 27, 2012, 01:31:16 PM
Heinrich does not lower his bow even a little. The wood creaks with the tension of the full draw.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 27, 2012, 01:44:07 PM
The patrol leader looks from Heinrich to Mortus to Julian. He hesitates.

[Heinrich: intimidate check =  35 (passed with modifier)
Mortus Fel test = 09 (passed with modifier)
Julian Ld test = 59 (passed with modifier)]

Then he sighs, puts the whip back in his belt, and says, "Let the boy go. I think he's learned his lesson." One of the men holding Max releases him at once. The other looks angry, but sees Julian take a step towards him and complies. He cuffs Max hard around the head as he does so.

"Report to the harbour master's office in Nuln as soon as possible," the leader says, "you can pay any fees you owe to him." He turns to his men, "Back to the boat!"

They climb aboard their patrol boat and head off upstream.

"I'm so sorry about that!" Max says, "I didn't mean to cause any trouble... there was no need to risk a fight for me. You should have let him whip me... all I do is get you all into trouble."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 27, 2012, 01:47:33 PM
Mortus collapses onto her knees on the deck.   The colour rushes back onto her face and she breaths quickly.   After a second she stands and drinks deeply from her hip flask.

"No Max," she says.   "There was no need for injustice, injustice should not be allowed no matter the cost."   it appears almost as if she is trying to convince herself.   She drinks again and offers the hip flask around.   Then she goes to the rail to watch the patrol boat leave.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 27, 2012, 01:56:11 PM
"Are you alright, Mortus? You look ill... it must be the stress - which is all my fault!"

Max gratefully accepts a drink from Mortus's flask. Then he nervously puts his arm around her to comfort her... hoping she won't recoil.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 27, 2012, 02:00:46 PM
Mortus smiles.   She does not recoil from Max.

"No, Max," she says.   "You are not at fault.   I'm okay, I just haven't slept much recently."   She takes the flask back and drinks it.   "It happens from time to time."   She smiles again, though her eyes are still wan.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 27, 2012, 02:16:19 PM
"If there’s one thing a dwarf can’t stand it’s robbing, and bribery is only robbing from people who should know better! I’ve a mind to report that captain when we get to nuln."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 27, 2012, 02:18:00 PM
"You were in the right Max. Never lose your desire for the truth and what is right. Justice should not be bent by the greed of men, and when it is, a brave man stands up to put it right. I will always stand with you when you stand for truth." Heinrich gives Max a little pat on the shoulder, then gives Mortus an odd, stern look.
"Justice is much more important than our fear. If you are afraid to stand for something; when you hide the truth..." Heinrich looks her straight in the eye for a moment before finally allowing his gaze to move from Mortus and look towards the departing patrol, "you lose who you really are."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 27, 2012, 02:26:43 PM
Heinrich's words seem to effect Mortus badly, her eyes go wide and she gasps.   Her entire body shakes and she runs into the cabin.   

Mortus will look for the sleeping arrangements etc in the ship.   Also she wants breakfast
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 27, 2012, 02:39:21 PM
Max smiles happily at Mortus. He keeps his arm around her shoulder.

"I think we should report the captain, Mr Julian sir: he had no right to behave like that."

Max looks very proud as he listens to Heinrich's speach. He stands a little straighter and sticks out his chest - such as it is. He looks like he wants to salute. "Thank you Heinrich, sir! I'm so lucky to have found such brave, noble friends. I promise I will always try to do what's right!"

He's shocked when Mortus runs into the cabin, but decides it's best to leave her alone until she feels better.


The party sail on for the rest of the day. Julian is getting better, but he's still no expert and is a little concerned about what might happen if they run into dangerous waters. They pass a few other boats: in each case, the crews wave to them.

There's a supply of food and drink aboard the barge. At nightfall, they moor at a small jetty near the village of Armedorf, then carry on the journey in the morning.

It's a beautiful, warm day. The sun shines brightly down, reflecting dazzlingly off the deep water of the River Grissen. Max insists on taking a swim: he's a weak swimmer, but seems to enjoy himself. Fortunately, no tentacled monsters are around this time. After his swim he lies on top of the cabin for a while, getting some sun on his back.

By late afternoon the barge approaches the junction with the mighty River Reik. The small town of Grissenwald lies on the river fork. Grissenwald is a major centre for boat-building, and is a favoured stopping-place for travelers. The waterfront is lined with taverns.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/grissenwald.jpg)


The party moor their boat - this costs 2 crowns, which Max pays before anyone else has the chance. They are unlikely to be able to sell their cargo of ore here: it's better to take that on to Nuln. They could however see if there are any worthwhile commodities to buy here and sell elsewhere. Or they could go straight to a tavern.


[Plot objective: suspected evil sorceress Etelka Herzen lives in a house in the Black Hills, south of the town.]

[Plot objective: Kastor Liebenrung's inherited manor house is also supposed to be in the Black Hills. Klaus has the deeds to the house, and the address]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 27, 2012, 02:45:05 PM
"Not to insult your skills Master Dwarf, but perhaps we should look into hiring a proper pilot if we plan to continue this river trade venture."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 27, 2012, 09:39:15 PM
Klaus has taken a good deep sleep in the captains cabins (if there are any) and reappears on the deck...


"Are we there yet?"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 27, 2012, 09:41:38 PM
"We're in Grissenwald, Klaus," Max says, "I wonder if we should ask around about Etelka Herzen? Someone must know her, or at least where she lives."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 27, 2012, 09:46:31 PM
"We should only ask the right people and in the right way. No need to scare her away."

Klaus yawns and streches himself a bit.....

"Did I miss anything? Do you guys think it is a problem if I train with my pistols shooting at the coastline?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 27, 2012, 09:58:46 PM
"I don't think you should fire your pistols while we're in town, Klaus. The watch won't like it. I think you should wait until we're back in the boat, away from anyone who might get upset.

"You're right of course about talking to the right people, Klaus. We'll have to be careful... so I'm probably not the best person to ask around. I always seem to say the wrong thing, like I did to the river patrol. I almost got everyone killed."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 28, 2012, 04:23:52 AM
Mortus appears on deck again looking even more wan and tired than before.   It would seem that she did not sleep.   She glances at Max and manages a smile.

When she is told where they are she stops.

"I should look for her," she says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 28, 2012, 05:02:58 AM
Klaus raises an eyebrow...."Maybe you should first get some sleep, I am not entirely sure how to put this but...Mortus the last weeks were very....hmmm exciting to everyone of us, but it seems it really got to your nerves." He looks around the faces of the others before he goes on. "It seems that you are drinking too and sleep to little much lately do you think there is a way how you can relax a little? OR at the very least share your plans with us before something bad happens?"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 28, 2012, 09:00:46 AM
"You can't go by yourself, Mortus!" Max exclaims, "I could go with you though, if you don't mind... I'm not much of a bodyguard, but I can keep you company at least!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 28, 2012, 09:49:38 AM
"You can't go by yourself, Mortus!" Max exclaims, "I could go with you though, if you don't mind... I'm not much of a bodyguard, but I can keep you company at least!"

"Be at ease, Max. Mortus, you really should stay with Klaus and Julian. Max and I will find information on this woman. Come on Max."

Heinrich grabs Max's elbow and drags him away. He will head to the town hall first, and ask if there are any legally practicing wizards or mages in the area.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 28, 2012, 10:57:20 AM
Max is a little surprised at being suddenly whisked off by Heinrich, but he goes happily enough. The two of them walk through the town, passing through a busy market square before reaching the town hall. It's an old, worn, but still rather grand building: its marble columns have seen better days, and the paint is cracked on the decorative friezes.

It's cooler inside than on the dusty streets. Heinrich and Max go to the reception desk, where Heinrich asks for information about local wizards.

[Heinrich Fel test = 51, fail
Max Fel test = 24, pass]

The clerk is an old woman with iron-grey hair, tied into a tight bun on top of her head. She looks disapprovingly at Heinrich, but smiles at Max as he bows and introduces himself.

"There are no registered wizards in Grissenwald," she says to Heinrich, "there are quite a large number living in Nuln, I believe. Or you may like to try Kemperbad."

"Oh, thank you madam," Max says, "May I ask a question?"

"Of course, dear," the clerk says, "what would you like to know?"

"Thank you, madam, you're very kind! Well, my friend Heinrich and I are trying to deliver a letter we were given in Bogenhafen. It's to someone living in a Black Peaks Tower, somewhere south of the town, but there's no name on the letter and no directions for how to get there! Of course, we can't break the seal to find out who the letter is to... but it's such an important and urgent letter, and it would be dreadful if we were unable to deliver it. Do you happen to know of a Black Peaks Tower, madam?"

"Yes, I think so, dear. Let me check... ah, yes. Black Peaks Tower is five miles south of the town, close to the disused Black Peaks coal mine. The tower was built three years ago for Countess Etelka Herzen, who also owns the old mine. She came here from Nuln at that time and bought the mine from its dwarf owners." The clerk writes down directions to the tower and gives them to Max. "There you are, my dear. You should be able to deliver your letter now."

"Thank you so much, madam! It's wonderful to meet such a kind lady." He bows again.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 28, 2012, 11:01:16 AM
While Julian, Mortus and Klaus are on the waterfront beside the barge, they suddenly hear a disturbance at a nearby inn called the Crimson Fish. Two shabbily-dressed dwarfs are being thrown out of the inn by three large men. A smaller man, standing behind them, shouts, "Don't come back to my inn, you thieving murderers!"

The dwarfs, both of whom look very drunk, are furious. One of them spots Julian, and calls out to him, "Help us out here, brother!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 28, 2012, 11:46:51 AM
"Well done, Max! I am sometimes not the best with people. I knew I could count on you."

As Max and Heinrich walk back to meet the others, Heinrich slows and says:

"Max, I would like to talk to you about Mortus."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 28, 2012, 12:01:03 PM
"I'm glad I could help, Heinrich!" Max says.

"About Mortus? Oh, what about her? Are you... interested in her, Heinrich?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 28, 2012, 12:15:27 PM
"I'm glad I could help, Heinrich!" Max says.

"About Mortus? Oh, what about her? Are you... interested in her, Heinrich?"

"What? No, it's nothing like that. She's hiding something. Every sign is there. She is fairly soaked in guilt or fear. It's been bothering me since Bogenhafen. She walked in the front door of an obvious trap and survived. Not only that, but she somehow managed to take out two huge thugs on her own while I was going around the back. I have also noticed she held onto those books that you said contain spells. I am fairly certain of what that means, but I'm not sure why she would try to hide it."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 28, 2012, 12:22:44 PM
Klaus most likely together with Julian turn towards the Dwarves.

"What is the issue here?" Klaus seems little convinced that they are relatives of Julian but still tries to stay polite....first.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 28, 2012, 12:51:16 PM
Max looks upset, "What are you saying, Heinrich? You think Mortus is a wizard? Why would she hide that from us? You can't possibly think she's done anything wrong... she's a wonderful, kind person! She kept those spell books to practice her arcane language skills, because she wants to study at the university. I know she's been having trouble coping with all the awful things we've seen over the last couple of weeks... but she's young, younger than me even. It's not surprising if she's having nightmares."

He frowns, "Listen, why don't I speak to her? Maybe I can find out what's wrong. Please, Heinrich, don't say anything to her that might make her even more upset.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 28, 2012, 01:09:09 PM
Max looks upset, "What are you saying, Heinrich? You think Mortus is a wizard? Why would she hide that from us? You can't possibly think she's done anything wrong... she's a wonderful, kind person! She kept those spell books to practice her arcane language skills, because she wants to study at the university. I know she's been having trouble coping with all the awful things we've seen over the last couple of weeks... but she's young, younger than me even. It's not surprising if she's having nightmares."

He frowns, "Listen, why don't I speak to her? Maybe I can find out what's wrong. Please, Heinrich, don't say anything to her that might make her even more upset.

"That's why I spoke with you about it. Find out why she is hiding it. I think she is afraid that we will think ill of her or kill her for using magic. We are not back country bumpkins, you and I. We have none of the foolish fear of wizards that she must be afraid of. Reassure her she will be safe in revealing this secret to us and Klaus and Julian. I fear the strain of keeping this needless ruse is what is ailing her now."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 28, 2012, 01:23:26 PM
"Oh, I see - you're just worried about her! I thought you suspected her of being a criminal or something... I'm so sorry, Heinrich, I should have known you'd only have Mortus's best interests in mind! Maybe I'm a bit sensitive about her because I... like her. I'll talk to her as soon as I get the chance.

"You know, I think it would be wonderful if she were a wizard! Have you known many wizards, Heinrich? I suppose you knew some in Altdorf."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 28, 2012, 01:34:14 PM
[On the waterfront, with some dwarfs]

The landlord is quick to react to Klaus's question. "These dwarfs have been starting fights in my inn again! They're all the same... they live outside the walls in their filthy shanty town, and they just come here to cause trouble."

"You water your beer, you stinking swindler!" one of the dwarfs shouts.

The innkeeper spits on the ground. One of the men ejecting the dwarfs from the inn says, "Getting drunk and starting fights is one thing, but these dirty bastards've been burning farms and killing everyone there!"

"That's a dirty human lie!" a dwarf shouts, "all humans are liars!"

"Why you got money alls of a sudden, then? You're robbers and murderers and we don't want you round here!"

"That's none of your damn business!"

"Get lost, dwarfs, or I'll call the watch. D'you want another turn at the whipping post?"

One of the dwarfs looks ready to fight, but the other drags him away. "Leave it, Gorri, it's not worth it. Let's go." he speaks to Julian as he passes, "Come see our leader, brother. Out the town gates, turn right. Can't miss it."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 28, 2012, 01:41:17 PM
Heinrich and Max return just as the dwarfs are leaving. Max immediately asks Mortus if she'd mind speaking to him in private... assuming she agrees, he goes aboard the barge with her and they go into one of the cabins.

"Mortus," he says, "I... I want you to know that you can tell me anything you want to, anything at all. Whatever it is, I promise I won't judge you or think badly of you in any way. Is there anything you'd like to tell me?" He smiles encouragingly at her.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 28, 2012, 06:41:00 PM
Mortus smiles.   It is quite a forced smile.

"The last few days have been really hard for me," she says.   She sits with her hands between her knees and her head down.   "So many terrible things have happened, things I never saw before.   Vacc used to tell stories, but that is all they were, stories.   Now I am seeing them for the first time."   She'll reach into her satchel and take out the spell book.   She puts it before them.   "Vacc would have been able to read it, I can't.   I don't even know why I carry it around.   It reminds me of him maybe, reminds me of the way things were when he was alive."   She sighs deeply and then slips the spell book back into her satchel. 

"I've just been having bad dreams, Max," she says.   "I haven't been getting much sleep.   That is all.   I think I will go into town and maybe look for a herb seller who would be able to sell something that would help me sleep."   She stands up and walks to the door.   When she get there she pauses and looks back at Max.   For a second there is a haunted look in her eyes.

"You are very kind, Max," she says.   "You are a very nice understanding person, a gem in this world.   Thank you for caring but there is nothing other than nightmares going on.   I am sorry I worried you, but I will get something to help me sleep and I'll be fine."   She smiles again and this time the smile reaches her face.   "Would you like to come into town with me?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 28, 2012, 10:52:55 PM
"It's been hard for all of us," Max says, "so I understand why you feel like that, I really do. I feel the same way - but it just doesn't affect me the way it does you. I really wish I could do something to help you... I care about you Mortus, a great deal. If it would help... help you to remember Vacc... I could tutor you a bit, on the arcane language? We could read the spellbook together, so that you could practice the words? Only if you want to.

"I'd love to go into town with you! I actually studied plants a bit at university, so I know something you could take. There's a herb called nightshade that brings sleep - it's quite powerful, so you can't take it often, but it would give you one good night of rest at least. But we'll ask at the herbalist's shop of course! I'm not an expert. Let's go!"

Max offers Mortus his arm, and they head into town. There's a herbalist's shop just off the main square. The herbalist, a kind-faced woman, suggests a nightshade preparation, which Max buys.


[it's not deadly nightshade! I got this from the herb list in the WFRP rules!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 29, 2012, 12:40:48 AM
Mortus seems nervous when Max suggests that they read the spell book together, but she smiles and nods.

"That would be wonderful," she says.   "Vacc was such a wonderful man, it is a pity that you can't meet him.   I think he would have liked you a lot and you him, and his powers would have been useful if we met any more mutants.   Also it would help me when I get to Nuln to get into the university.   Vacc always said I should go to university, but..."  She drifts off and they walk together for a while, Mortus smiling happily in the silence
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 29, 2012, 08:59:57 AM
Julian tenses his body as he sees the mistreatment of the dwarfs.

After they invite him to meet their leader, he turns to his companions and says "well, are you coming?" before striding off in the direction indicated, whether klaus and heinrich come or not.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 29, 2012, 09:26:55 AM
Max asks Mortus to go to dinner with him. Over the meal (assuming she goes!) he asks her innocent questions about Vacc, and expresses a general interest in magic and an admiration for wizards. He's gently trying to get her used to the idea that being a wizard isn't a crime.


Julian strides off towards the town gate, already very angry about the way the dwarfs were being treated [Klaus and Heinrich go with him?]. The watchmen at the gate nod to him as he passes. Immediately to his right, Julian sees a village of rough wooden huts. He can see dwarf children playing in the mud, dwarf women cooking meals at open fires, and depressed-looking dwarf men drinking and smoking pipes. He's never seen dwarfs living in such poor conditions before.

Julian walks towards a large hut at the centre of the shanty town. The guard says, "Here to see the chief, brother? In you go." Julian goes into the dark, smokey hut. Old, dusty wolf-skins carpet the floor. The two dwarfs he saw earlier are here, speaking to another dwarf on a stone throne. He's a proud looking dwarf with a well-groomed beard and a fine helment, but his eyes are sad.

"Greetings to you, brother," he says in a deep, commanding voice, "I am Gorim Greathammer, chief of this clan."

He pauses, waiting for Julian to speak.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 29, 2012, 09:43:27 AM
Mortus will talk happily about Vacc during dinner.   Max may notice that in all of her stories she was quite young, seven to nine.   She also asks him about the university and his life in general.   Once or twice when he expresses an admiration for wizards her eyes look sad as if she is thinking of something but she always rallies quickly back into her good humour.   Also Max may notice that she is drinking tea rather than wine at dinner, though she does fill her hip flask again.

Mortus will insist on paying for dinner, pointing out that Max bought the herbs if he argues.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 29, 2012, 09:52:59 AM
"I've never seen anything like this." Julian says "For humans to mistreat us so, after the fellowship we have with them. What is the root of these problems?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 29, 2012, 10:18:36 AM
[assuming Julian introduced himself!]

"Welcome, Julian Stonebridge," Gorim Greathammer says, "Take a beer and some tobacco." Gorri, one of the two dwarfs, offers Julian a tobacco pouch. Sven, the other dwarf, gives him a tankard of beer.

"I'm glad you asked about our problems, Julian," the chief says, "This is a difficult subject for me, because I have failed my clan... let me explain. I brought my people to the hills near here twenty-seven years ago, because I thought I'd find gold. There were traces in the streams, you see. So I bought the land rights and we dug a mine. Straight away we found a good vein of coal, but no gold. Still, the coal sold for a good price in the town, so we stayed. I never gave up hope of finding the gold... but we had a good life.

"Then three years ago I realised the coal was running out. I was thinking about leaving, when I was contacted by a Countess Etelka Herzen of Nuln. She wanted to buy the mine, and she offered a good price. She wanted us to build her a house too, and we did - it's a fine stone tower near the mine, can't miss it, good dwarfish stonecraft! I took the money, and moved my people here while we built the house. We made this wooden village as a temporary home... I wanted to take the clan somewhere else, to find a new place to mine.

"But I couldn't go. Something was nagging me in the back of my mind: why does that human woman want an empty coal mine? When I finally met her - she didn't come until the house was built - I felt certain something was wrong. She was wrong... she dressed like a noblewoman, but the way she spoke wasn't quite right. Then I saw some of the stuff she was bringing to the tower. Spell books! She was a witch, and she'd cast a spell on me to make me sell the mine. She knew about my gold, and where to find it!

"So I stayed here. I tried to get the human courts to cancel the sale, but they were all on her side. I wasted money on lawyers. My clan could only get poor jobs, if they could find any at all. We could no longer afford to leave... and I didn't want to leave, not while the gold was still in the hills.

"Three weeks ago I sold my father's rune hammer to a collector in Nuln. It was sad, but I had to do it. I took the money and made Herzen an offer for the mine. She refused me! I distributed the money among the clan... and I've been thinking that it's finally time for us to leave.

"Then the humans started accusing us of burning farms and killing the farmers. At first I thought it was just human lies - the townspeople hate us since we moved into these huts. They accuse us of starting fights. Just last week Gorri was whipped half to death for a fight a human started - they let the human off with a warning! But they keep on about these farms, and I've seen the bodies being brought to town for burial. Someone has been attacking farms, and it's not us.

"Maybe you can help us, Julian? Find out who's attacking the human farms... maybe even expose that witch Herzen so I can get my mine back? I'll pay you all I can. And I can send some of my lads to help you deal with whatever the trouble is. They've lost their spirit, but a good fight under a good leader is just what they need. How about it?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 29, 2012, 10:31:29 AM
Max tells Mortus all about university life, and about Nuln in general. He's very keen that she should study there, and tells her she can stay with him in his rented rooms... as he says this, he realises how it sounds, and quickly explains there is a spare bedroom.

He doesn't want to let her pay for dinner, but gives in when she insists. They then head back to the barge, hoping to find the others.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 29, 2012, 11:13:45 AM
Heinrich (who is with Julian) will ask if they know which farms have been attacked.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 29, 2012, 11:22:22 AM
"No lad," Gorim says, "you'll have to ask the townspeople about that. I'm sure they'll be happy enough to talk to you about it. We try to stay off the subject."


[Heinrich was also offered beer and tobacco, as was Klaus if he's here!]

[Also, it's now about 7 o'clock in the evening.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 29, 2012, 05:20:46 PM
Klaus would have joined Julian on his minor trip.

"Hmmmm......interesting, well Julian if you have something to say on the subject I would let you have the first word. I wonder if any of your clan are warriors by their trade and would like to be in my hire for a while. I am from Averland and we have good experience with Dwarven Mercenaries helping out to guard the Blackfire pass, your race prowess with weapons is legendary. I have some business to do around the city, visiting an estate and the investigating of those attacks on the farms also might call for some help of man at arms."

[what would it cost to hire some dwarven mercs per day? As bodyguard to check out my estate and also investigating the attacks on the farms....and of course killing etelka]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 29, 2012, 05:43:19 PM
Gorim laughs. "Every dwarf is a warrior, lad! Aye, some of my lads will fight for pay if you want them. 20 crowns a day gets you a fully armed dwarf, ready to split skulls with you. I reckon at least five of my lads are available. How heavy's your purse?"


[You can bargain with him to try to reduce the fee if you want. There's a test of some sort I can look up!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 29, 2012, 05:56:05 PM
I try to haggle him down a bit as we are even investigating some of their business...also I inquire if he knows the estate I want to visit as he seems to know his way around very well and how far it is away.

Two warriors two days would be 80 crowns right?

I talk with Julian about the subject too while we are guests of Gorim if he thinks we should ask Mortus, Max and Heinrich along or not.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 29, 2012, 06:09:12 PM
[Heinrich is here too!]

Klaus tries to convince Gorim to lower the fee for hiring his warriors.

[Fel test = 06, pass]

He agrees to 15 crowns per dwarf per day.  [So 60 if you want 2 for 2 days]

Klaus shows Gorim the papers regarding Kastor Liebenrung's inherited house, and ask him if he knows it. He laughs again. "Aye, lad, you could say so: that's Black Peaks Tower, that we built for Etelka Herzen! How did you get the deeds to her house? She's not dead, so far as I know!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 29, 2012, 06:34:16 PM
"Oh....this is interesting. Very interesting indeed. Well it is a rather long story how I came to the ownership of that house and I think I should talk with Max how much leverage these papers have on the ownership of this house but I think we have found some option here how to get your mine back....maybe. Perhaps we should investigate the farmsteads first and only after we found out what happened there check out the Black Towers, can you tell us how large the towers are and how many servants Miss Herzen has there? "

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 29, 2012, 10:26:27 PM
"It's not a big place, lad. It's a two-story tower with a domed roof and a hexagonal plan - lovely work too, though I say it myself. I can't tell you how many servants she has, but the place isn't big enough for there to be many."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 29, 2012, 11:32:46 PM
'Aye, we'll look into it for you. They might take it better from outsiders. I figure its too late to start tonight though. Why don't we share a glass or two now'
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 30, 2012, 12:29:58 AM
"Aye Julian, it's late enough. You and your friends are welcome to stay for a drink or three. You can start the job tomorrow. It means a lot to my clan that you're willing to help us."

Gorim invites some more dwarfs in, and calls for beer for everyone. He also passes out tobacco, offering to lend Heinrich and Klaus pipes if they want to smoke but don't have their own. The dwarfs are a gloomy lot, but cheer up a little once they've had a few beers.

Julian, Heinrich and Klaus leave before the town gates are shut, so that they can return to the barge. Gorim promises to have some warriors ready to meet them (at the dwarf shanty town) in the morning. Mortus and Max are already at the barge.

Next day, the party are woken by the sound of angry voices on the wharf.

"Another raid! The Paumann farm has been destroyed!"

"It's those bloody dwarfs again! I knew it!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 30, 2012, 12:42:47 AM
Mortus starts awake.   She waits for the effects of the sleeping drug to completely leave her body and then she stands up.   Her mind is clear and she doesn't feel tired for the first time in days.   She can hear the shouting on the wharf.    She walks out onto the deck of the barge and then jumps down onto the wharf, intent on going into town in order to get breakfast.   She pauses when she sees the crowd and decided that it would be better to wait.   She sits on the post the barge is tied to and listens to the crowd.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 30, 2012, 12:54:30 AM
A dozen people have gathered on the wharf, coincidentally near the party's barge, to talk about the latest raid. Apparently, a farm close to the Black Peaks has been burned to the ground. A neighbour saw the flames, but didn't arrive until whoever attacked the farm had left. Everyone blames the dwarfs, though there is no real evidence of their guilt: it seems the dwarfs suddenly have money to spend, whereas they were quite poor until a couple of weeks ago. The townspeople think the dwarfs stole the money from the farms. Some of them are talking about pressuring the watch into arresting them all.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 30, 2012, 01:33:49 AM
Heinrich asks one of the men for directions to the burned farm, implying he would like to get proof that the dwarfs were responsible to force the authorities to act.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 30, 2012, 08:30:15 AM
People are only to happy to give Heinrich directions. The latest farm to be attacked is half a mile north of the black peaks... and the other three farms that have been destroyed are also very close to the black peaks. It will take no more than an hour and a half to walk there.

Max is still asleep on the barge, snoring softly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 30, 2012, 08:56:40 AM
After Heinrich expertly got the intel from the people and they are far enough away Klaus suggests

"Well I guess we can meet up with our allies and investigate those farms starting with the latest attack and shouldn´t we find much of use try the other farmsteads. Perhaps someone should wake Max."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 30, 2012, 09:16:35 AM
After Heinrich expertly got the intel from the people and they are far enough away Klaus suggests

"Well I guess we can meet up with our allies and investigate those farms starting with the latest attack and shouldn´t we find much of use try the other farmsteads. Perhaps someone should wake Max."

"We need to move as quickly as possible, before the trail goes cold. I can track whoever attacked the farm, and we'll quickly get to the bottom of this, but we need to leave now."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 30, 2012, 09:25:13 AM
"lets get moving then get our dogs of war and find out what has happened."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 30, 2012, 10:56:17 AM
Max wakes up, dressing and gathering his equipment in a panic, afraid he'll be left behind. The party head out of town, stopping at the dwarf shanty town to collect their dwarf allies.

There are four of them: Gorri, Sven, Durak, and Thorri. Two have been hired by Klaus, and two are being paid by Gorim Greathammer (and are under Julian's command). Each has an axe, a crossbow, and a mail shirt.

They reach the destroyed farm after about an hour and a quarter. The building has been burned out, and the smell of smoke is heavy on the air. Heinrich carefully examines the area, and finds a number of footprints: some left by small, barefoot humanoids, and some left by large dogs. There are also a few arrows scattered around, with bright red feathers. Judging by the number of footprints, Heinrich thinks the farm was attacked by around eight humanoids and the same number of dogs. He's also sure the dogs were used as mounts. The attackers have left a clear trail, which leads in the direction of the Black Peaks tower and mine.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 30, 2012, 11:01:39 AM
"Well.....this should clear the dwarves of accusations as I think it unlikely that they ride to battle on dogs or wolves, I wonder why nobody of the town cared to investigate." Klaus will rub his chin "Shall we follow their trail now?"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 30, 2012, 11:41:53 AM
"We'll need to be careful."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 30, 2012, 11:50:35 AM
"So I suggest you lead the way following them in ways only knownt to someone of your skills and experience. The rest of us will follow you close by with loaded crossbows. I suggest you can scout 100 yards ahead we should be close enough should you get into any trouble."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 30, 2012, 12:20:49 PM
"Alright."

We do that.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 30, 2012, 12:32:51 PM
After Heinrich is gone Klaus also talks with the others "Maybe we should spread out just a little a few yards apart so they won´t be able to spring a trap on all of us at once or fry us all with some spell should they have some wizard helping them."

Klaus will then prepare his crossbow and check the mechanisms if everything is working properly and follow Heinrich as good as he can.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 30, 2012, 12:38:14 PM
Heinrich scouts ahead while the rest of the party follow 100 yards behind. The road to the tower and the mine is narrow, winding through the trees. The track climbs a hill, at the top of which can be seen a grey stone tower and, around 500 yards beyond it, the entrance to a mine. There's no one in sight.

However, there is a distinctive smell on the air. Julian recognises it at once, as do the other dwarfs. "Goblins!" Gorri snarls.

"They sleep during the day," Sven says, "so we should be able to take them by surprise if we keep quiet."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 30, 2012, 12:46:22 PM
"So you think they are hiding in the mine? I guess as soon as we reach the entrance our brave dwarves should lead the vanguard instead of Heinrich as you seem to be experts in the rooting out of Greenskins."

Klaus isn´t too keen to be in the frontline confronting the Goblins as he heard rumours about the toughness and cruelty of the Greenskins.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 30, 2012, 01:09:13 PM
"We'll take the front alright, lad," Durak says, "these filthy bastards need exterminating." The other dwarfs nod emphatically.

"Uh, sirs?" Max says nervously, "There might be some goblins in the tower too, maybe? We should check it first, before the mine?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 30, 2012, 01:23:18 PM
"Hmm...I guess you could be right and as the Tower is much smaller than the whole mine network we should be done rather quickly with that, though I would suggest that Gorri and Turak guard the exit of the mine so none of the Goblins escape or get to attack us in the rear. The rest of all of us can go and search the tower."

(I assume that the mine isn´t that far away from the tower right? So we should be able to be warned by the two mine wardens should there be trouble. Also two dwarfs with crossbows and hopefully sharp axes should be able to hold the exit on their own until we arrive....right?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 30, 2012, 01:52:16 PM
[The tower is closest to the party, and the mine is 500 yards beyond it. As for two dwarfs being enough to hold off any goblins in the mine... well, it depends how many there are in there!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 30, 2012, 01:54:22 PM
[is the entrance slim enough that two dwarves standing next to each other can prevent goblins to make use of their superior numbers by surrounding them....that was what I would like to know....should have asked in a better way]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 30, 2012, 01:59:36 PM
[The mine entrance - as the dwarfs can tell you - is about two and a half yards wide. There's also a rusty minecart at the entrance, which helps block the way. So two dwarfs could hold it fairly well]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 30, 2012, 02:00:24 PM
With this information Klaus suggests the plan to the others and waits for them to add their own thoughts before we spring into action.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 30, 2012, 02:13:30 PM
The party advance quietly on the tower. It's a hexagonal building atop a low rocky outcrop, with a domed roof. A ramp leads up to the only entrance (a double door), and the only windows are on the upper floor. The building looks to have a diameter of some 18 yards.

Gorri and Durak go off to the mine entrance, to stand watch. Heinrich, Klaus, Mortus, Julian, Max, Sven, and Thorri, approach the tower door. It's closed.

There are two human heads on spikes beside the door. Both have been hacked at, and crudely daubed with bright red and blue paint. The doors have been similarly tagged with a symbol that looks a bit like a distorted mouth.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 30, 2012, 03:15:18 PM
"I guess the former servants and maybe Etelka Herzen" nodding towards the heads waiting for a confirmation of from the two dwarves that might have known her....but might not be able to identify her in the rotten and painted state. "Hmm if we break the door down we might awake the Goblins, Julian do you think you can pick the lock without too much noise? Heinrich, Max and the others can you watch those windows and pepper anyone that shows his ugly green face?"


 
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 30, 2012, 03:35:11 PM
as Klaus says why did the humans not investigate Julian lets out a derisive snort "I've never seen people acting in this way. Dwarfs and humans should be friends and allies, and across my travels this has always been so. in our group this is so! We need some stern words with the people in this parochial backwater of why they were so keen to blame thse dwarves" Julian makes sure the dwarvish allies here him, and hope his words inspire even more grim fervor in them, and assure them that we will do what is right by them- even the humans in our group.




 

As they reach the tower, the sight and smell of the goblin trails, a well as the unjust accusations from the humans and the sight of the two heads so barbarically displayed have angered julian greatly. He is barely able to keep the rage from his voice "Don't you worry Klaus, I'll get in so we can give those bastards a nice surprise"

"Surely this demonologist is not in league with goblin scum? Perhaps we can deal with two threats today"

Julian opens the door.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 30, 2012, 03:40:57 PM
Julian's words go down well with the dwarfs. They nod, and mutter things like 'Aye brother,' gripping their axes tightly.

Both of the severed heads are male, and the dwarfs don't recognise them. They admit that they find it hard to tell the difference between humans though. Julian tries the door, and is surprised to find that it isn't locked. He opens it cautiously. On the other side is a hallway, leading to a central chamber. But the first thing anyone notices is a small goblin, dressed in a bright red loin cloth and with a spear and shield beside him, snoring away on the floor. He's probably meant to be on guard... Sven advances on him and brings his axe down on the creatures head. He smashes its skull messily.

The floor is paved with polished red stone slabs. The interior of the tower is well-lit, and it is immediately obvious how: a system of mirrors has been rigged in the central chamber, channeling light down from skylights in the roof and reflecting it through internal windows into the various rooms.

The central chamber is circular, with a staircase winding around it. There is a door on either side of the entrance hall, and three more in the central chamber. The stairs lead up to a gallery with more doors set around it, and then further up to the mirror array near the roof.

Filth is smeared around the walls and floors, and the entire place stinks of goblins. Everything is quiet at the moment.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 30, 2012, 03:44:50 PM
"Figure I'm the door opening expert. Which one should we go for?"

Julian goes and checks the doors, for traps and locks.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 30, 2012, 03:48:53 PM
None of the doors are locked, and Julian can't see any traps either. He's not too surprised: goblins aren't too good at using keys, so locked doors would only hinder them. Likewise, they'd be likely to set off any traps themselves!

Julian can hear loud snoring coming from behind two of the doors in the central chamber. There's also a huge pile of dung in the middle of the chamber. Goblins aren't just cruel, cowardly and murderous - they're disgusting as well!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 30, 2012, 03:57:45 PM
"I think there are sleeping goblins behind these two doors. Heinrich, do you think you could open the door quietly? Then we can either sneak in and smash their heads, or litter them with crossbow and bow fire"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 30, 2012, 04:23:31 PM
Sven and Thorri are very much in favor of slaughtering all the goblins by any means necessary. They like the sound of kicking the door in, firing a crossbow volley, and then charging with their axes.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 30, 2012, 05:23:12 PM
"Well lets do this then." Klaus also puts his warhammer in the proper place to have it available should the need rise for him to fend in a close combat. He stays in the second attack wave though and won´t get in the way of the impetuos dwarves.

He is quite happy with himself as paying others to risk their life seems the way to go for nobles....or people pretending to be them.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 30, 2012, 05:23:33 PM
Mortus draws her knife.   She will be ready for when the doors open.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 30, 2012, 10:53:51 PM
The party decide to divide themselves between the two doors, and open both at once, since the noise will wake all the goblins anyway.

Sven, Julian and Klaus take the door on the left. Thorri, Heinrich and Max take the door on the right. Motus stands between them, keeping an eye on the stairs and the other doors.

On a signal, Sven and Thorri kick the doors open. Each opens into what used to be a finely-furnished reception room, but has become a goblin barracks. In each room are four sleeping goblins, dressed in brightly coloured loincloths, their weapons beside them. Everyone with a missile weapon shoots immediately!

[+10 BS for static target]

[Klaus to hit = 23, hits right arm. S4 + d6 roll of 4 - T2 = 6 wounds. -1 critical = 97 = death!]

Klaus's bolt slams into a goblin, killing it.

[Heinrich to hit = 72, hits right arm. S4 + d6 roll of 5 - T2 = 7 wounds. -2 critical = 96 = death]

Heinrich's arrow tears right through a goblin's arm and into its chest. It dies at once.

[Max to hit = 34, hits left arm. S3 + d6 roll of 5 - T2 = 6 wounds. -1 critical hit = 86 = death!]

Max's arrow also finds its target, and another goblin is killed.

The three dwarfs are enraged by the sight of the goblins.

[Julian Cl test = 14, pass!]
[Sven Cl test = 99, failed!]
[Thorri Cl test = 67 failed!]

Julian controls his anger, but Sven and Thorri go beserk, dropping their crossbows and charging in with their axes. Julian charges as well.

[Julian autohits the sleeping goblin. S3 +1 + (d6 roll of 3)*2 for prone target - T2 = 8 wounds. -3 critical = concussed for d4 hours]

Julian strikes a goblin with such force that he will be unconscious for hours... though he's likely to be killed before he has the chance to wake up.

[Sven autohits. S4 + d6 roll of 2*2 - T2 = 6 wounds, -1 critical = 92, death]

Sven shatters a goblin's skull with his axe...

[Thorri autohits. S4 + d6 roll of 3*2 - T2 = 8 wounds, -3 critical = 94 = death]

...as does Thorri.

That leaves one goblin in each room. Both of them wake up, and reach for their weapons.

[Next round]

Klaus reloads his crossbow, keeping his distance.

Heinrich shoots at a goblin.

[Heinrich to hit = 29, hits left leg. S4 + d6 roll of 5 - T2 = 7 wounds. -2 critical = knocked over.]

The shot takes the goblin's leg out from under it. Thorri kills it with a swift axe blow to the head.

In the other room, the last goblin attacks Sven with its spear.

[Goblin to hit = 05, hits head. S2 + d6 roll of 5 - T5 - armour 1 = 1 wound]

The spear tip rebounds from his helmet. Julian attacks the goblin.

[Julian to hit = 100! miss.]

But it avoids his attack. Sven strikes at it.

[Sven to hit 1 = 13, hits right arm. S4 + 1 (hatred) + d6 roll of 5 - T2 = 8 wounds = -3 critical = weapon destroyed!]

He hits the goblin's spear, shattering the shaft. Sven quickly recovers and strikes again.

[Sven to hit 2 = 49 = hit, hits left leg. S4 + 1 + d6 roll of 2 - T2 = 5 wounds. -5 critical = death]

His axe destroys the goblin's hip, so that the creature collapses to the floor in a bloody ruin. Julian finishes off the goblin he knocked out.

[combat over!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 30, 2012, 10:55:57 PM
All eight goblins are dead, and the fight was over so quickly that the party made very little noise. The tower is quiet again - if there are any other goblins here, they are still asleep.

The two reception rooms have a connecting door, and one of them has a door leading to another room.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 31, 2012, 01:12:33 AM
If it opens into the room (i.e. she can hide behind it if needed) Mortus will open the door, slowly and carefully if she can. 
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 31, 2012, 07:36:34 AM
Klaus is amazed about the ferocity and the weapon skill of the dwarves and is wondering what a fool of Burgomeister or Noble is leading the community of Grissenwald. Instantly thoughts pop into his mind that should he ever really own estates in Averland he will try to get on the good side of the local dwarf clans and bribe and charm them into bonds of mutual friendship.

After reloading he follows the others to search the rest of the tower. "Mortus you shouldn´t be in the front!" he tries to whisper only loud enough for her to hear "Get in the back and let the Dwarves take the lead!" But he doesn´t interrupt her should she just walk ahead and open the door.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 31, 2012, 08:48:02 AM
Max says, "well fought, brothers!" in passable dwarfish. Sven laughs and claps him on the back, saying "Grow yourself a beard laddie and you'll make a fine dwarf!"

Mortus opens the door. It leads into the tower's dining room. The table is still here, but the chairs have been smashed up for firewood. Lying on the table are a selection of knives, whips, and crude torture devices. Chained up in the corner of the room are two men, their bodies marked by signs of torture. One of them is conscious, and pleads to be released.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 31, 2012, 08:51:30 AM
Max says, "well fought, brothers!" in passable dwarfish. Sven laughs and claps him on the back, saying "Grow yourself a beard laddie and you'll make a fine dwarf!"

Mortus opens the door. It leads into the tower's dining room. The table is still here, but the chairs have been smashed up for firewood. Lying on the table are a selection of knives, whips, and crude torture devices. Chained up in the corner of the room are two men, their bodies marked by signs of torture. One of them is conscious, and pleads to be released.

"Julian, get those chains open. Sir," Heinrich addresses the conscious man "What can you tell us of this place? What is going on here?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 31, 2012, 09:05:37 AM
Julian sets to work on the chains with his tools. They're dwarf chains from the mineworks, shoddily re-purposed by the goblins, so he's able to remove them easily.

The conscious man frowns at Heinrich, "My three friends and I came here to... visit the countess. But she's not here... only goblins. They tortured us for days... I don't know how long. There are more of them upstairs... their leader too."

The other man moans softly as he starts to wake. Heinrich thinks they look like fighting men of some sort.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 31, 2012, 09:13:49 AM
"Do you think any of them are in the mines too? Can you tell us what your business with the countess was and where she might have gone? Why did they torture you did they ask you any questions or just out of their vile spirit?"

Klaus will open his flask of water and share it with the men.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 31, 2012, 09:24:37 AM
They both drink deeply from the water flask.

"There are a lot more of them, so they must be in the mine too. They didn't want to know anything. They just enjoyed hurting us." He stands up, his face twisting with pain as he does so. "Like I said, we came to visit the countess. I don't know where she is. We were expecting a friend of hers to call too... maybe you know him... Kastor Liebenrung?" He looks suspiciously at Klaus, then at Heinrich.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 31, 2012, 09:48:59 AM
Klaus nods in a barely visible way...as if he doesn´t want anyone else but the two men to see in an equal suspicious way implying that he knows what the person is talking about. (I guess we have the name of the other cultist)

"Well I guess we have more than enough time to discuss this after we have dealt with the matters at hand. I think you are in no shape to join us fighting them but perhaps you should grab one of those spears in case one of them gets through and tries to kill you or your friend."

turning to Heinrich and the others..."Lets deal with the rest of them and hope our surprise element lets us keep the initiative on them."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 31, 2012, 10:35:13 AM
The man agrees that he and his comrade should stay where they are.

A quick search of the rest of the lower tower reveals a cloakroom, a kitchen, and a storeroom. All the rooms have been comprehensively trashed by the goblins.

The party cautiously climb the stairs.


Map of Black Peaks Tower.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/blackpeakstower.jpg)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 31, 2012, 11:55:17 AM
[How nice it would be to own that place.....wait a second  :engel: ]

Klaus thinks to himself that we could rather well hold our own in the central hallway the dwarves fighting in the corridors/doorways while the rest of us try to shoot whoever leaves one of the rooms but leaves the military planning now completely to the dwarves who seem to know rather well what they are doing.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 31, 2012, 12:10:52 PM
Sven and Thorri take the lead again. The first door they pass [the study] is locked, but before anyone has a chance to think about unlocking it, Sven sees the next door [the living room] open a crack, and then close again.

The two dwarfs, still filled with bloodlust, charge forward and kick open the door. The rest of the party follow, until they can also see into the room.

Four goblins are in here, larger and meaner looking than the ones downstairs. They are also dressed in colourful loincloths, and have their exposed skin painted in red and blue. But they are wearing rusty mail shirts and battered helmets. Two have swords and shields, while the other two have drawn bows.

They shoot at Sven and Thorri...

[Goblin to hit = 84, miss]
[Goblin to hit = 96, miss]

But their arms are shaking with fear, and they miss completely.

At the same moment, a door opens in the room [to the bedroom]. An extraordinary figure is standing there. He's a tall, tough-looking goblin with a helmet, shield and sword... but he's wearing a long, red ballgown, and has a tiara balanced on his helmet. He waves his arms, chanting gibberish for a few seconds, then shrugs and draws his sword.


(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/goblinboss.jpg)

[Ha ha!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 31, 2012, 12:17:02 PM
"Lets kill their leader first!" Klaus screams and brings his crossbow to bear on the large goblin in the funky dress.......[Awesome I think we all should make fear test because of his impressive wargown].

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 31, 2012, 12:22:13 PM
Heinrich will shoot bowgobs.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 31, 2012, 02:22:48 PM
Mortus will hide behind the dwarfs, if she gets close enough to a goblin to stab one she will do that
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 31, 2012, 02:35:41 PM
Klaus shoots at the goblin boss.

[Klaus to hit = 34, hits left arm. S4 + d6 roll of 2 - T3 - armour 3 = no wounds!]

The bolt skitters harmlessly off his shield.

Heinrich shoots at goblin archer 1...

[Heinrich to hit  = 23, hits right arm. S4 + d6 roll of 3 - T3 = 4 wounds]

...wounding it in the arm.

Max shoots at the goblin archer 2...

[Max to hit = 64, miss]

Mortus is too far away to fight anyone.

The goblin boss, his ballgown swirling dramatically, attacks Thorri.

[Goblin boss to hit 1 = 17, hits body. S3 + d6 roll of 5 - T5 - armour 1 = 2 wounds
to hit 2 = 08, hits body. S3 + d6 roll of 5 -T5 - armour 1 = 2 wounds]

His sword strikes home twice, the force of the blow battering the dwarf even through his armour.

Julian attacks the goblin boss.

[Julian to hit = 62 (hits with charging bonus), hits right arm. S3 + 1 +d6 roll of 5 - T3 - armour 3 = 3 wounds]

His axe glances off the goblin's arm, drawing blood and ripping the sleeve of the gown.

The goblin archers fire one last volley before being engaged in combat.

[GA 1 to hit = 93, miss]
[GA 2 to his = 46 = miss]

One goblin fighter attacks Sven.

[GF 1 to hit = 35, miss]

The other goes for Thorri...

[GF 2 to hit = 07, hits body. S3 + d6 roll of 5 - T5 - armour 1 = 2 wounds]

...stabbing him in the side. His armour saves him from serious injury.

Sven attacks a goblin fighter.

[Sven to hit 1 = 54 (hits with charge bonus), hits left arm. S4 +1 +d6 roll of 3 -T3 - armour 1 = 4 wounds
Sven to hit 2 = 10, hit head. S4 + 1 + d6 roll of 6! (add damage = yes!) + 6! + 1 - T3 -armour 1 = 14 wounds! Max critical to head = head flies off!]

Sven cuts the goblins head off with his axe - it flies off, bouncing off the wall twice before rolling along the floor!

Thorri attacks the other fighter.

[Thorri to hit 1 = 66, miss
to hit 2 = 17, hits body. S4 +1 + d6 roll of 3 - T3 - armour 2 = 3 wounds]

His axe crashes into its chest, winding it.

[continues]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 31, 2012, 02:37:50 PM
[as reloading will take too much time Klaus will switch to his trusted Warhammer and join the melee agains the Goblin boss if this is still possible yelling a loud Huzzah! I hope that the goblins will rather strike at the dwarves as the seem more dangerous....if not....well maybe I get lucky]

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 31, 2012, 02:54:42 PM
[Next round]

The goblin boss, shouting "You stunties is rubbish fighters!", attacks Thorri again.

[Goblin boss to hit 1 = 24, hits left arm. S3 + d6 roll of 4 - T5 - armour 1 = 1 wound
Goblin boss to hit 2 = 04, hits left arm. S3 + d6 roll of 4 - T5 - armour 1 = 1 wound]

He hits Thorri two more times. He's starting to wear the dwarf down.

Klaus raises his hammer and charges the goblin boss!

[Klaus to hit = 55, miss...luck! hit with charge bonus, hits left arm. S3 + d6 roll of 1 - T3 - armour 3 = 0 wounds]

Heinrich can't get a clear shot, so draws his axe and attacks the closest goblin.

[Heinrich to hit = 48, miss]

Max copies Heinrich, drawing his own axe and attacking.

[Max to hit = 76, miss]

Mortus dodges out from behind Sven and tries to stab a goblin archer...

[Mortus to hit = 27, hits right arm. S4 + d6 roll of 6! (add damage = yes) + 3 - T3 = 10 wounds. -3 critical = dead!]

...her dagger sinks to the hilt in the goblin's shoulder. She rips it away again, sending an arcing jet of blood across the room. Screaming, the goblin collapses and bleeds to death soon after.

Julian goes for the boss once more.

[Julian to hit = 32, hits right arm. S3 + 1 + d6 roll of 1 - T3 - armour 3 = 0 wounds]

A goblin attacks Thorri.

[GF 2 to hit = 89, miss]

And one goes for Sven.

[GA 1 to hit = 41, miss]

Thorri strikes back.

[Thorri 1 = 49, hits left leg. S4 +1 +d6 roll of 5 - T3 = 7 wounds. -3 critical = crippled and dying]

His axe smashes the goblin's thigh, leaving the creature broken and dying on the floor.

Sven attacks.

[Sven 1 = 63, miss
2 = 89, miss]


[continues!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 31, 2012, 03:07:57 PM
[next round]

The goblin boss attacks Thorri once again.

[Goblin boss 1 = 51, miss
2 = 01, hits head. S3 + d6 roll of 5 - T5 - armour 1 = 2 wounds. -1 critical! Badly concussed, unconscious for d4 hours]

His sword comes down on Thorri's head with a sickening thud, and the dwarf falls. The goblin laughs!

Klaus attacks him with his hammer.

[Klaus to hit = 78, miss]

Heinrich attacks him also!

[Heinrich to hit = 26, hits body. S4 +1 +d6 roll of 3 - T3 - armour 3 = 2 wounds.]

The boss tries to block the attack with his shield, but still takes a stinging blow to the chest.

Mortus slashes at the remaining goblin archer with her knife...

[Mortus to hit = 24, hits left arm. S4 + d6 roll of 4 - T3 = 5 wounds. -2 critical = hand cut off! Collapses, dying]

... the goblin tries to catch her arm, but its wrist gets in the way of the blade. The knife cuts its hand off! Bleeding and dying, it collapses.

Max tries to get close enough to the goblin boss to attack, but there are too many people in the way.

Julian attacks the boss.

[Julian to hit = 27, hits body. S3 + 1 + d6 roll of 1 - T3 - armour 3 = zero wounds]

Sven, even more furious now Thorri has fallen, attacks.

[Sven 1 = 55, miss
2 = 91, miss]


[continues!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 31, 2012, 03:17:35 PM
If the only other goblin in the room is the goblin boss Mortus will clean her knife on one of the dead goblins and holster it.   Then she will should at Max to help her and try and drag Thorri clear.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 31, 2012, 03:20:03 PM
The goblin looks worried now, but knows he can't expect mercy from dwarfs anyway. He attacks Julian.

[Goblin boss 1 = 65, miss
2 = 55, miss]

Klaus attacks him yet again.

[Klaus to hit = 28, hits right leg. S3 + d6 roll of 2 luck! +1 - T3 - armour 2 = 1 wound]

His hammer-blow bounces off the boss's shield and hits him on the leg.

Heinrich swings his axe.

[Heinrich to hit = 98, miss]

Max and Mortus drag Thorri out of danger.

Julian strikes.

[Julian to hit = 32. Hits right arm. S3 + 1 + d6 roll of 5 - T3 - armour 3 = 3 wounds]

He cuts deeply into the boss's arm.

Sven attacks.

[Sven 1 = 91, miss
Sven 2 = 73, miss]


[next round]

The boss again attacks Julian.

[Goblin boss 1 = 77, miss
2 = 73, miss]

[Klaus to hit = 89, miss]

[Heinrich to hit = 66, miss]

[Julian to hit = 46, hits body. S3 + 1 + d6 roll of 6! (add damage = yes) + 2 - T3 - armour 3 = 6 wounds. -5 critical = dead!]

Julian's axe smashes the boss's abdomen and spine, ripping through his body so that he falls to the floor in two separate pieces! Blood sprays everywhere.

[Combat over!]

Thorri is unconscious and will not wake for some hours. He requires medical treatment, but is not in immediate danger.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 31, 2012, 03:26:28 PM
Mortus will turn to the others

"We should carry him out into the open air and then search around here," she says
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 31, 2012, 03:27:58 PM
"Damn..i thought he never would go down. Lets check if Thorri is fine, then search the rest of this floor and the top of the tower and then see what is in in the mine....I guess something to show that their leader is dead might demoralize the other goblins....right? And before I forget it....well done everyone!"

Klaus will take his time to reload his crossbow and then do the things he suggested to the others starting with looking after Thorri.

If it is possible he will look out of a window to check if there is any trouble at the entrance of the mine.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 31, 2012, 04:27:56 PM
The party take Thorri downstairs, and outside the tower. Sven stays with him while the others search the building. Klaus looks towards the mine entrance: he can see the other two dwarfs standing guard still. It's too far away for any goblins in the mine to have heard the fight... most likely they are all asleep.

The goblin boss has a jeweled tiara that looks valuable, and a key on a chain around his neck. Julian thinks the boss's shield looks too good to be of goblin make... on closer examination it is a fine, dwarfish shield. A twisted mouth has been crudely painted over the embossed axe emblem the shield carries.

None of the other items the goblins have are of value.

The party search the other rooms. The laboratory is a burned-out mess - presumably the goblins were careless with whatever equipment had been in there.

Elelka's bedroom has been taken over by the goblin boss. Her clothes are scattered on the floor, along with the goblin's bone collection. There's a portrait of Etelka over the bed.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/etlka.jpg)

A wooden chest in the room opens with the key the boss had. Inside is a collection of all the valuable items from the house: silver plates and cutlery, candlesticks, jewelery, and money. Including the tiara the boss was wearing, the whole lot is worth about 1200 gold crowns.

Julian breaks the lock on the study door. It's clear the goblins weren't able to get in, since the room is intact. A stuffed crocodile hangs from the ceiling, and a stuffed bear stands by the door.

A bookcase is filled with books on history and theology. There's also a large section of text books on goblin anatomy and behaviour.

On the writing desk is a book of maps, open at a page showing an area of Talabecland called the Barren Hills. A circle has been drawn around what looks like a crater, situated in the fork of two streams that converge to form the River Narn. The Narn itself joins the River Stir, which flows into the Reik at Kemperbad.

Beside the map book is a volume of Sternschau's Astronomical Records, open at the following passage:

In the year of Sigmar 2302, on Hexenstag, the Witch Moon did shine green and smiling upon the world, and so as an omen of disaster. At this time the heavens burned with a great multitude of descending bodies, some of which did smite the earth and make it shudder.

On Geheimnistag, the Witch Moon did again turn its frightful face upon us. I, being prepared, did trace the path of a mighty shooting star as it crossed the sky like the Sun's Chariot: seeing it fall, I made such calculations as to determine the place of its landing. It struck mother earth most grievously, resting in the Barren Hills in Dread Talabecland, far up the Soulless River Narn.


Also on the desk is a letter:

My dear Etelka,

I hope you are well. The volumes I have sent with this letter should be sufficient to prove to you that the thing I have long sought exists, and can be reached. It has lain there some two hundred years already - I can only pray it lies there still. If it does, well, I scarcely need tell you the wonders we will be able to achieve once we possess it! Please, come to me in Nuln as soon as you can. I am preparing an expedition to the Barren Hills, and would value your presence. I have summoned my student Heidlemann as well, and I hope he arrives in time to join us.

I await your arrival with excitement.

Your friend,
H.S.
Magnus College,
Nuln.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 31, 2012, 04:40:32 PM
"HA! I knew it." Klaus shouts rather loud. If nobody objects he takes the letter, the map and the astrology book and also the Portrait of Eltelka

"I guess she has already left for Nuln or even directly to this expedition sight at the Barren Hills. This here is enough information to at the very least gain the interest of the Sigmarite church, in any case we have to beat them on the hunt for this item...well before they gain access to it. Shall we even go and sort out the mine or retreat to Griessenwald and inform the Dwarves and the town.......we are less then 10 people Thorri already woundend and there will be several wolves and loads of Goblins in that mine."

[Is the letter dated?]

He calls out for Sven and explains to him and the others in whispered words.

"The other two men downstairs are most likely worshipers of the ruinous powers we have to take them into arrest as they might have knowledge about the whereabouts of a cult leader. So when we get downstairs we have to overpower them shouldn´t they already have tried to flee and put them back into chains. It might be best to leave for Griessenwald and come back with more people to root out the goblins in the mine."

[He will try his fellowship to convince Sven on not going into the mine and slaugthering all goblins]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 31, 2012, 05:09:25 PM
Mortus will stay with the dwarfs so.   Also she will search the study and bedroom for the books mentioned in the letter
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 31, 2012, 10:38:54 PM
Julian takes the dwarven shield.

'This all stinks, craters, chaos, heidelman, books on goblins. She must have been using the goblins somehow. I almost wish we could have spoken to that cross dresser... almost. Does anyone think they could talk to a goblin? Perhaps we should capture one from the mine. '
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 31, 2012, 10:56:47 PM
"There's no sense talking to goblins," Sven says, "there's nothing they can say I want to hear. I want them all dead! I'm going into that mine, with Durak and Gorri. The rest of you can come or not, as you like." Sven's blood is up and he won't be convinced to leave the mine alone.

"I agree that the goblins should be killed," Max says, "but I think you're right, Mr Julian sir, it would be a good idea to capture one and try to find out what they were doing here."

Mortus searches the study. There are a lot of interesting books, but none on magic - probably Etelka took her spell books with her. The books referred to in the letter are most likely the map book and the astronomy book, both of which were on the desk.

Klaus checks the letter to see if it's dated, but it isn't.

"Are you sure those men are cultists, Klaus?" Max says, "I'm sure you must be right... but if they were Etelka's friends, and if she brought the goblins here, then why would the goblins have tortured them? But then again, I doubt she wanted goblins in her tower either. It's all very strange. It does sound as though we should go to Nuln soon though! I'd like to see the college again... but it's awful to think of it being infected by evil! I wonder who H. S. is? I can't think... but there must be a lot of people with those initials."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 01, 2012, 01:34:10 AM
Are the two books in question large.

"We should find the books mentioned in this letter," Mortus says.   "If for no other reason that that maybe Max could help us figure out what is going on."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on August 01, 2012, 04:13:00 AM
"The dwarfs and I can clear that mine. You lot stay here and keep sorting through this mess. We'll confiscate this tower from these demonists, and let the dwarfs have the mine back. I'll make sure the two men downstairs are secured, if they are even still there."

Heinrich will set off with Sven, and Julian if he wants to come. He will stop off and talk to the two men downstairs.

"What exactly was your business with Etelka?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 01, 2012, 08:33:12 AM
"I think it's the two books that were on the desk, Mortus," Max says, "Klaus has them now... it seems obvious that Etelka and whoever 'H. S.' is are trying to find a fallen comet... it sounds awfully like the one that fell on Mordheim, in my homeland, five hundred years ago. I'm sure you must have heard of that? The old capital was destroyed... the thing is, the comet was made of wyrdstone, which is a rare magical rock that can be used for all sorts of magical purposes. People searched the ruins of Mordheim for it for years, and made a lot of money too, until Emperor Magnus had the ruins destroyed. This comet can't have been as large as that one, but it would still be a huge quantity of wyrdstone. Very valuable... and very dangerous! I hate to think of it being found by evil sorcerers."


Heinrich goes to talk to the two men who were prisoners of the goblins. They are still there - one of them looks fit enough to leave under his own power, but the other is in bad shape. He stares at Heinrich for a moment, then says, "You're a bounty hunter. Right? Well, so am I. That other man who's with you - is his name Kastor Liebenrung?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on August 01, 2012, 08:39:05 AM
"I think it's the two books that were on the desk, Mortus," Max says, "Klaus has them now... it seems obvious that Etelka and whoever 'H. S.' is are trying to find a fallen comet... it sounds awfully like the one that fell on Mordheim, in my homeland, five hundred years ago. I'm sure you must have heard of that? The old capital was destroyed... the thing is, the comet was made of wyrdstone, which is a rare magical rock that can be used for all sorts of magical purposes. People searched the ruins of Mordheim for it for years, and made a lot of money too, until Emperor Magnus had the ruins destroyed. This comet can't have been as large as that one, but it would still be a huge quantity of wyrdstone. Very valuable... and very dangerous! I hate to think of it being found by evil sorcerers."


Heinrich goes to talk to the two men who were prisoners of the goblins. They are still there - one of them looks fit enough to leave under his own power, but the other is in bad shape. He stares at Heinrich for a moment, then says, "You're a bounty hunter. Right? Well, so am I. That other man who's with you - is his name Kastor Liebenrung?"

"No, his name is Klaus. We found Kastor Liebenrung on the road near Bogenhafen. He had been murdered and gnawed upon by mutants. We are returning the documents we found on him to their rightful owners in Nuln."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 01, 2012, 08:49:44 AM
"Damn, then this has all been for nothing!" the man says. "Those documents you have are fakes. There's no money and this house belongs to the countess. My comrades and I were trying to draw Liebenrung here - or failing that to Nuln - so that we could capture and interrogate him. We believe that he is...was... a high-ranking member of an evil cult dedicated to furthering the aims of the Ruinous Powers. Countess Etelka agreed to let us use her house as bait. But when we arrived she was gone and the place was overrun with goblins."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on August 01, 2012, 08:58:13 AM
"Damn, then this has all been for nothing!" the man says. "Those documents you have are fakes. There's no money and this house belongs to the countess. My comrades and I were trying to draw Liebenrung here - or failing that to Nuln - so that we could capture and interrogate him. We believe that he is...was... a high-ranking member of an evil cult dedicated to furthering the aims of the Ruinous Powers. Countess Etelka agreed to let us use her house as bait. But when we arrived she was gone and the place was overrun with goblins."

"We have reason to believe Etelka herself is in league with a cult of demonists. We slew some of their number in Bogenhafen and have followed their trail to Etelka."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 01, 2012, 09:03:58 AM
"The countess is a cultist too? Then she tricked us... she must be from a rival cult. They hate each other almost as much as they hate the rest of us. Well, I'd appreciate it if you could help my friend and me back to Grissenwald. I don't have any money with me, but I can get some there to cover your costs."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on August 01, 2012, 09:21:26 AM
"The countess is a cultist too? Then she tricked us... she must be from a rival cult. They hate each other almost as much as they hate the rest of us. Well, I'd appreciate it if you could help my friend and me back to Grissenwald. I don't have any money with me, but I can get some there to cover your costs."

"Not a problem at all. Stay out here while we clear this mine, and then we'll be glad to take you with us back to Grissenwald."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 01, 2012, 09:41:06 AM
"Yes I have the books and nice to see that we are all on the same side....we can also take you to nuln if you would like that where your other colleagues can confirm your story."

Klaus will also get the book about goblin anatomy.

"Max can you help me gathering up the valuables of Etelka Herzen while the others clear up that mine?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 01, 2012, 10:00:27 AM
"I think I should go into the mine with the others, Klaus, to help. They might need me" Max says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 01, 2012, 10:05:29 AM
"I guess you are right Max.I suggest you take the head of the warlord with you as it might demoralize the goblins" Klaus smiles at him and wishes everyone luck.

Once everyone is outside of the tower Klaus will lock and bar the main door and sit down with the bounty hunters.

"So you are bounty hunters hunting for chaos worshipers.....are you .....Witch Hunters or in their pay? I always wondered how one comes to be fighting the ruinous powers but lately there has been a lot of coincidence that forced me to cross their path so I am interested."

If one of the bounty hunters has any empathy skill Klaus is boiling with rage and anger inside.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 01, 2012, 12:10:55 PM
Mortus will go into the mine with the dwarfs
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 01, 2012, 01:30:53 PM
Heinrich, Mortus, Julian, Max and the dwarfs go into the mine, while Klaus remains in the tower talking to the bounty hunter. He answers Klaus's questions evasively, and keeps staring at him with barely-concealed hostility.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 01, 2012, 01:31:57 PM
[Is there a way how I can find out if he is lying regarding his bounty hunter thingy and him not being in an opposing chaos cult?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 01, 2012, 01:43:30 PM
[Klaus makes an I test to spot clues = 25, success]

Klaus is suspicious of the two men. They certainly look like experienced fighters of some sort... but that neither proves not disproves their story. However, Klaus does notice something... both men's clothes are little more than rags, exposing a lot of their skin. While there are a great many injuries visible, Klaus can see that each man has a small tattoo on his chest, over the heart. It looks like a red crown. The symbol itself means nothing to Klaus, but it does indicate that they are probably members of a secret organisation of some sort.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 01, 2012, 01:49:07 PM
[The fellow who was fit enough to flee isn´t armed right?]

"Need some more water? I am so glad that we found you before the Goblins did more harm to you. So I still didn´t get this exactly you were hired by someone to bait Liebenrung to this place? Right. What I really can´t get my mind around is why you had to lure him to this tower and couldn´t just arrest him at the place where I signed the papers for the deed.Also ever heard of a man called Heidelmann?"

Klaus still has his crossbow ready and sort of pointing to the guy he asks the questions.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 01, 2012, 01:59:27 PM
The dwarfs know the mine well. They explain that there are three main chambers inside, which the goblins may be sleeping in.

The first chamber they reach contains four sleeping goblins and five wolves. One of the wolves is awake, and howls as soon as it sees the group. The sound echoes throughout the mine complex.

[I did roll this combat out, but won't bother writing it up in full. So here are the results!]

Heinrich, Max and the dwarfs let fly with a hail of missile fire. Some of the wolves and goblins are stuck. Then, before they are really aware what is happening, the party charge and attack them. All the wolves and two goblins are cut down at once. The remaining goblins try to fight back, but are hopelessly overmatched and are soon cut down.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 01, 2012, 02:03:37 PM
[The bounty hunters are unarmed, and even the conscious one looks too weak to put up much of a fight]

Klaus's implied threat doesn't go over well with the bounty hunter. [WP test  = pass]

"I don't have to answer your questions. If you're going to shoot me go ahead and do it."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 01, 2012, 02:09:26 PM
"I am not keen on shooting you but I am not such an idiot as the bounty hunter in our group....you are hiding something and you should tell me what otherwise you will end in chains during our trip to Nuln and might answer the question to the Sigmarites there.


So who hired you and how exactly was this trap planned? What does the symbol on your chest mean?"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 01, 2012, 02:12:00 PM
The group reach the next chamber, where the goblins are starting to wake up. Heinrich and Max shoot their bows, injuring a couple of them. There are three goblins and six wolves here.

[again, brief write-up]

The party charge into combat, the dwarfs leading the way. The goblins are quickly slain, but the wolves put up far more resistance. One of them bites Sven, injuring him slightly, before they are all killed.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 01, 2012, 02:14:33 PM
The bounty hunter raises his hands, saying, "Fine, I'll tell you all about it." He starts to tell a long, complicated story while edging closer to Klaus.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 01, 2012, 02:17:02 PM
Klaus shoots his crossbow if possible on a non vital spot....if not just at him. [Still another alive one left I guess]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 01, 2012, 02:26:24 PM
Before the party can leave the chamber they are in, three goblins ride in on wolves, with another loose wolf running beside them. They shoot their bows... and all miss.

[another fight!]

The fight doesn't last long. The wolves are killed from under the goblins, and then the goblins too are killed. The party search the mines, but find no more goblins or wolves anywhere.


[end result: all goblins and wolves dead, Sven takes 2 wounds. Easy!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 01, 2012, 02:38:21 PM
[aimed shot at leg, -10 to hit]

[Klaus to hit = 22, hit. S4 + d6 roll of 5 - T4 = 5 wounds.... -4 critical = dead]

Klaus shoots the bounty hunter with his crossbow. The bolt hits him in the thigh, rupturing an artery. He dies shortly afterward.


[you can't really shoot someone and not expect to kill them]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 01, 2012, 02:48:43 PM
[Is the other guy awake?]

If not Klaus will take the spear and wound himself with the tip stabbing himself in the left leg and then place the spear next to the dead guy.

If the other guy is awake....hmm Klaus will do it anyway but first reload his crossbow.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 01, 2012, 03:57:20 PM
The other man looks to have passed out again. He might not survive the journey back. Klaus chains him anyway.

[Would Klaus really stab himself in the leg? Can't he just say the guy attacked him? It just seems a bit extreme, and also he'll ruin his new trousers.]


The party (minus Klaus of course) emerge from the mine into the sunlight. The dwarfs thank them for helping to get the mine back, as well as for clearing their name with the townspeople. They suggest returning to talk to Gorim Greathammer.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 01, 2012, 05:07:09 PM
I reconsidered this Klaus won´t stab himself. He was considering it in a pang of panic but on second thought it would be rather stupid.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 02, 2012, 12:58:31 AM
The goblin-slayers meet up with Klaus again at the tower. He's been forced to kill one of the two men who the goblins had imprisoned... he says the man attacked him, so he shot him in the leg. Which unfortunately killed him.

The other man is in very bad shape, as is Thorri. Julian suggests making some stretchers, and uses his excellent carpentry skills to do just that. The party collect together all the valuable things from the tower, put Thorri and the man on stretchers, and set off for the dwarf shanty town.

Once there, they meet with Gorim Greathammer, show him the goblin boss's head, and explain what happened.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/dwarfs.jpg)

"Goblins! In my mine! How disgusting! Well done for killing them all... I think we'll be moving back to the mine now. There's gold in there somewhere, I know it! Well, I don't have as much money to pay you as I'd like, but I can afford 300 crowns. Take it with my thanks!"

Gorim gives the party 300 crowns.

[don't forget the 1200 from the tower too!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 02, 2012, 01:05:54 AM
[For defeating the goblins and discovering the clues in Etelka Herzen's tower, Heinrich, Mortus, Klaus, Julian and Max each gain 100 experience points!

For finding the barge, and for good roleplaying since the last time I gave any for roleplaying, Heinrich, Mortus, Klaus, Julian and Max each gain 100 experience points!

So 200 each.

Max uses his to increase his Fel by 10, and keeps 100 for later]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 02, 2012, 09:01:28 AM
Klaus refuses to take the money from the Greathammer he also pays the two warriors that he hired and praises their martial prowess and gives them a bonus of 5 crowns each (so 70 crowns if I got that one right)

"I would rather have you keep that money, and perhaps lend you a bit more so you can buy back that family hammer of yours. I think it is very obvious that it is your mine, as you were tricked by the Lady Etelka Herzen to give it up, though the Black Tower came into her posession due to a fair bargain you said. But as we have hinted earlier the Lady most likely is in league with criminal elements or even worse also we took the tower by force from the goblins so it is only fair that it falls to us...that is Heinrich, Julian, Mortus, Max and me. Your presence close by in the mine will prevent further goblin invasions in our absence and for the sake of friendship I think it is only proper that you can use the Tower in our absence. But even with friendship, and I am sure here you agree nothing comes for free. I would suggest that you pay to us a fee for the use of the Tower we can collect when we move by. What would you say good friend Greathammer?"

This is one thing Klaus wants to deal during his stay at the Greathammer

He will also ask if Greathammer knows any goods that might be abundandt in Griessenwald and scarce in Nuln and ask if he knows about a presence of a surgeon in Griessenwald and a sailor.

On the way back Klaus tried to talk to Max and encourage him to further follow his own path and praises his courage and bravery and that he ....is now sort of a soldier so he fullfills his dream, Klaus also mentions and hints a few times that should he ever become a noble he would need such good men of Max`s format in his hire if he wanted to run his fief properly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 02, 2012, 11:56:00 AM
Max and Julian also turn down payment... Gorim looks relieved. But he's still happy to pay Heinrich and Mortus 60 crowns each, if they want it.

The dwarf warriors are pleased with the bonus, and shake Klaus's hand.

"You're a good lad," Gorim says to Klaus, "not like the humans around here. If you're looking to trade in Nuln I'd buy coal. It's always in demand for the gunnery school." He gives Klaus the name and address of a surgeon, and directs him to the harbourmaster's office to hire a boatman.

Gorim listens carefully to Klaus's proposal. "Aye, lad, Etelka is a bad lot. In league with goblins too! The worst kind of witch. I'd say it's fair enough the tower should fall to you and your friends... and you have those deeds... who's to say they aren't legitimate? Especially if Etelka has an accident...

"We're moving back to the mine anyway, so we may as well make use of the tower. I can't promise to pay you anything until I see some return from the mine. But when I finally hit that gold seam, I'll pay you. How's that sound, lad?"


Julian asks Gorim if there is a young dwarf warrior who would like to join them on their mission to track down Etelka, in return for a share in any money they acquire.

"Aye, Julian, my clan has a few eager beardlings with nothing much to do. Young Ragni is brave and loyal, and uses his axe well. He's only 30 years old, but he'll be an asset to your team if you want him."

[Ragni can join as an NPC, if you want! Will work out stats later]


Max blushes as Klaus praises him, insisting he didn't do anything much and he's no real use to anyone. But he does smile at Klaus's words... he's obviously very happy. "Oh, I'd be happy to help you, Klaus! I can give you legal advice - if I pass my exams - and fetch things for you, organize things... I could be your secretary. If you want."


Also, Klaus has been practicing with his pistols ever since he bought them back in Bogenhafen. Max has been advising him on how to load them (he has a rough idea how to do it, but no practical experience). Klaus has finally mastered the art, and can use his pistols with moderate accuracy and limited danger to himself!

[Klaus spends 100 EXP and makes an Int test to learn specialist weapon: firearms... he rolls 09, pass!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 02, 2012, 01:23:15 PM
"OH I almost forgot....Max have you forgotten that you wanted to help me figuring out who my father might be. I think you even promised it.....it seems you have not taking your task of filing through the books and producing names seriously.....kind of disappointing."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 02, 2012, 01:50:05 PM
Max's jaw drops. He looks as though Klaus had just physically hit him. "Klaus, I... don't know what to say," he keep his head down as he talks, unable to meet Klaus's gaze, "I'm so sorry! I've broken my promise to you...do you want me to leave? I'll go if that's what you want. But if you let me stay I'll do everything I can to find your father's title... when we get to Nuln I won't sleep until I find it!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 02, 2012, 01:53:32 PM
"No you are not able to help me when you are gone are you? Also don´t you have exams to take first? I think you could have tried to find some books on Averland history especially on the battles of the Blackfire pass on our travels and studied those while we are on the move....well you helped me a lot with the pistols though and I guess you will try harder in the future."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 02, 2012, 04:24:24 PM
Mortus will refuse the payment, though she will take some casks of dwarf beer if they are on offer.   She is happy to pay for them.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 02, 2012, 04:56:52 PM
The dwarfs lack the facilities to brew their own beer, so have to import it. As a result they don't have any to spare, and aren't interested in selling. Gorim tells Mortus that she can buy some passable human beer in Grissenwald, if she wants. But that it won't sell as well in Nuln as coal will.


Max apologizes profusely to Klaus, admitting his laziness and uselessness, and promising pathetically that he will do better in future. He thanks Klaus for allowing him to stay.

[Max did buy a book on Averland history, and help Klaus to learn to read using it! Mean old Klaus]


Max afterwards offers to clean the goblin graffiti off Julian's new magical shield. If Julian lets him, he does a pretty good job.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 03, 2012, 08:48:17 AM
The party say goodbye to Gorim and the dwarfs, before heading into Grissenwald.

They decide to buy a cargo of coal to take to Nuln.

[cargo available = 23 = yes. Cargo = coal. Volume modifier 1, base price 15. Cargo size = 900*(5d10) = 37000 units = 5550crowns. Random factor = 2 = -5% = 5270. Bargain test (using Klaus's Fel, as it's the highest) = 39, pass. WP test for merchant = 77, fail. Price reduced by 30% = 3690 crowns

So, the cargo of coal is 37000 units, and costs 3690 crowns. It's a good price!

The boat can carry this, provided you unload the existing cargo of ore. The Grissenwald harbormaster will see that it is sent on to Nuln, to its rightful owners. Returning the original cargo is a legal requirement: having done so, the party now legally owns the barge.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 03, 2012, 08:53:48 AM
[Huzzah for legal ownership!]

"I think we should go along and buy as much coal as we can fit on the ship. Anyone else wants to share in the buying? I would say that everyone get the share of the profit connected to his investment. Max.....I am sorry that I was so mean to you earlier the day, I want your aid in something. I think we should talk to the Burgomeister and tell him that he should officially apologize to the Dwarves and proclaim them heroes as they ended the Goblin threat and always stayed true to their word of friendship between Humans and Dwarves, can you come along and try to figure out some legal means by which the Dwarves can gain some recompensation for punishment they received largely on false accusations?

Heinrich it would be grant if you could go and hire a Sailor to steer our boat..you seem to do well with the hard working common class."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 03, 2012, 09:20:46 AM
[putting the cargo thing to one side for a moment while people decide if they want to invest]

Max is keen to buy coal. He says his father's weapon-making shops in Bechafen used a lot of coal, so it must also sell well in Nuln.

When Klaus apologizes to him his face lights up, "Oh, please think nothing of it, Klaus! You were quite right to tell me off. I was negligent in my duty. Now, about the dwarfs: yes, we should certainly speak to the burgomeister! I'm sure I can think of some good legal arguments to use... and if Mr Julian comes too, I think it would really help."

Klaus, Julian and Max [and Heinrich and Mortus?] go to the town hall. The clerk remembers Max from the day before, and is happy to give him an appointment to see the burgomeister in an hour. They return at that time, and are directed into his office.

"Good day gentlemen," the Burgomeister says, "how can I help you?"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 03, 2012, 09:24:27 AM
"Good day to you too Sir we have sorted out who attacked the farmsteads and dealt with the threat with the help of the Clan of Dwarves living outside your town. My friend Herr Breytenbach has something to add to this." He encouragingly nods to Max to make his plea unless Julian wants to add something first.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on August 03, 2012, 09:35:21 AM
Your treatment of these dwarfs was reprehensible. Without evidence, or even trying to find any, you mistreated them when they most needed your help. Let alone the fact their mining must have enriched your town.

What happened to the bonds of fellowship forged by sigmar himself.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 03, 2012, 09:42:22 AM
"Yes what happened to them? Only with the help of those dwarven warriors that went with us we could overcome the threat."

Klaus adds also in an upset and annoyed tone.

"Absolutely reprehensible" he repeats after Julian to put more weight to it coming both from a Dwarf and a Human.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 03, 2012, 10:44:20 AM
[Klaus Fel test (being polite) = 29, pass
Julian Ld test (commanding attitude!) = 61, pass]

The burgomeister looks stunned. He opens and closes his mouth a few times, and then says, "Sirs, I realize that you are upset, but I think it's unfair to blame the townspeople... as far as we knew, the dwarfs were to blame for the attacks. Who are you claiming was actually to blame?"

[Max Int test = 33, pass]

"Goblins," Max says, "who had taken over the dwarfs' old mine as well as Countess Etelka's tower. The bodies are still there, if you want to see for yourself. Furthermore: all the farms that were attacked were within a short distance of the mine. We visited the ruins of one farm, and found clear signs that the attackers were very small, barefoot, and riding dogs or wolves. We also found an arrow of crude manufacture. Now, if anyone from the town had cared enough to examine the evidence, they would also have concluded that the attackers were goblins, and would quickly have tracked them to their lair.

"But you did not care. Instead, you allowed people to blame and victimize the innocent dwarfs. We have heard that one dwarf - Gorri - was even flogged for fighting with a human, while the human was not punished at all.

"Also, we found evidence that Countess Etelka Herzen was herself in league with these goblins. The town has taken her side against the just claims of the dwarfs.

"I am only a student of law, sir, but even I can see that your town has acted unjustly. I will therefore be advising Gorim Greathammer to appeal directly to the Elector Countess in Nuln. There are a great many powerful dwarfs in Nuln, sir, and the Elector Countess will not wish to anger them. She will take action against you and your town - serious action.

"However, this can be avoided, provided you act to recompense the dwarfs. There must be a public apology, before the townspeople, to Gorim Greathammer and his clan. Financial reparations must be paid by the town to the dwarfs - including a special sum to Gorri as compensation for the harm done to him. Will you agree to this?"

The burgomeister looks at Max's earnest face... then at Klaus's angry one... then at Julian's... he shudders as he meets Julian's stare.

"I... see. I will need to send someone to check the mines... but I believe you. I will meet with Chief Gorim to discuss reparations... I deeply regret the way the town has dealt with the situation... and I promise to make amends."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 03, 2012, 11:05:39 AM
Klaus will try to remain a stern look on his face while Max talks and also when they leave only nodding into the direction of the Burgomeister as farewell.

when they have left and are a few yards away from the towns hall he starts grinning though and even has to chuckle a bit. "That was amazing, Max you did fantastic as did you Julian. I never hoped that he would agree to much but this.....outstanding, I seldon have seen justice done like this.....well actually never before. Max you do realize that you are now a hero of the Greathammer clan, their position in this town will be better for some years at least and the financial aid that they gain might make the finding of the gold much more likely. I would bet my left testicle [Klaus talks with a strong stirlander accent now because he is so excited] that you made friends for life here.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 03, 2012, 11:11:11 AM
Max is in high spirits as they leave the town hall. "Thank you Klaus! I can't believe I said all that in there! It just came to me... I think I really helped those dwarfs!" He hugs Klaus, and then Julian... then backs away and says, "Oh, I'm sorry, sirs! It was just so exciting! Thank you for taking me with you! The burgomeister only listened to me because the two of you are so authoritative. He could see you both meant business, whereas I just look like a stupid child."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 03, 2012, 11:15:53 AM
The party still need to hire a boatman if they are to get their cargo safely to Nuln. They ask around, and are told the only available boatman is Billy Harefoot, who can normally be found drinking at the Goat and Dragon tavern on the waterfront. They go to the tavern and ask for Billy - the landlord points him out, sitting alone at a table with a large flagon of beer.

He's a halfling.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 03, 2012, 11:23:30 AM
Klaus has returned the hug of Max and answered him

"Max you only are a stupid child if you choose to be one. In there you were what you can be if you stop beating up yourself."


In the tavern Klaus will walk over to the table where the halfling sits and ask politely if he can join him if he pays the next round
"Are you Billy Harefoot...if so we have a job for you. We need an experienced sailor to get us and some cargo to Nuln."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 03, 2012, 11:34:32 AM
Max nods and mumbles something, too overcome with emotion to say anything intelligible.

----


The halfling downs his current drink, and waits for Klaus to bring him another before he says anything. "I'm Billy," he says, in a grim, joyless voice, "I'm the best boatman around, and you're in luck because I just happen to have a gap in my schedule."

His clothes look very worn and patched, and his hair  - even the hair on his feet - is going grey, though he doesn't look especially old.

"I'll pilot your boat for 15 crowns a day. I'm ready to leave when you are."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 03, 2012, 11:39:46 AM
Klaus will place the drink in front of the Halfling and also brought something for Julian, Max and himself.

"I have a feeling we are very lucky lately so yes we accept and if you are ready we would leave as soon as your Stein is empty."

[or rather as soon all the coal is on our boat, in hindsight perhaps it would have been faster to go without the coal ...but well lets just hope Etelka is going by horse and therefore slower]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 03, 2012, 11:46:02 AM
Billy downs his beer. "Let's go then, because I ain't got nothin to stay here for."

Outside, a cheerful young dwarf with a short, blond beard comes up to Julian. "Afternoon, boss, you're Mr Stonebridge, right? The chief sent me - I'm Ragni." Ragni has a rather old set of mail armour, a helmet, a shield and a battered axe, plus a crossbow slung over his shoulder. "The chief said I was to come with you to help out on some sort of mission. I'm ready for anything, boss!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 03, 2012, 11:49:42 AM
[Ha it is a Max with beard]

Klaus will try to befriend the halfling he seems to be bitter about something perhaps the people of Griessenwald are racist not only to dwarves.
He will make clear that being from Averland he often had contact to Halflings and holds them in high esteem.

Klaus will also greet Ragni in a friendly manner.

"Lets see if Heinrich and Mortus are ready and leave for Nuln, I guess Mr. Stonebride can fill you in the details once we are on board the faithfull hound."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on August 03, 2012, 11:59:45 AM
Julian slapped Max and Klaus on the back heartily once leaving the burgomeister's office.

"True friends of dwarfs! and a friend of this dwarf" He says to the pair of them.



"Aye, but you can just call me Julian. The journey might be difficult, but you'll earn yourself an equal share in any treasure we find. If you're ready, we're about to set off for Nuln!"

"Klaus, Max, can you take Ragni back to the boat and show him round ? I’m going to give Greathammer the good news."

After explaining, he also asks about Gorim's runehammer, who he sold it to, how much money for and if he knew of any other rune weapons. [presumably I'd need to get one from a dwarven runesmith or something? greedy julian is greedy]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 03, 2012, 12:05:46 PM
"Jullian I realize this means a lot. Thanks. We have everything ready as soon as you return meet us at the dock and hurry we have some more evil to prevent. That is max failing his exams! I am already rather keen to see his old "friends" the other students....almost as much as meeting this Etelka Herzen."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on August 03, 2012, 12:26:41 PM
Heinrich has been content to simply follow along with the rest of the group. He was not thrilled to find Klaus had killed the bounty hunter, and did not really buy his story that the bedraggled, half-dead man had been a threat. He is also concerned that Max seems to not have even talked to Mortus, because she was still as secretive as ever. Heinrich suddenly found himself mistrusting his companions more every day, and he had taken to watching them with more alertness than the surrounding area.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 03, 2012, 12:45:36 PM
Max finds a moment to speak to Heinrich, away from the others.

"Heinrich, I spoke to Mortus yesterday," he says, "and it turns out you had nothing to worry about! She was just tired and stressed, because of everything we've been through the last few weeks. I bought her some medicine that let her get a good night's sleep, and she felt a lot better when she woke up. Oh, and she only kept the spell book because it reminded her of someone she used to know, and because she wanted to improve her arcane language skills before she studies at the university. She's not a wizard! I'm sure she'd have told me if she were - I think she likes me, not as much as I like her, but a bit anyway. So everything's fine! I'm sorry I didn't tell you earlier, but it went out of my mind what with the goblins and everything."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 03, 2012, 12:47:52 PM
The party took the remaining prisoner of the goblins to a surgeon, and were told that he was very close to death. "He's lost a lot of blood, and suffered serious injuries," the surgeon told them, "but he may live. I have done what I can, and have given him drugs to allow him to sleep for the next few days. He may recover after that, or he may not."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on August 03, 2012, 12:57:50 PM
The party took the remaining prisoner of the goblins to a surgeon, and were told that he was very close to death. "He's lost a lot of blood, and suffered serious injuries," the surgeon told them, "but he may live. I have done what I can, and have given him drugs to allow him to sleep for the next few days. He may recover after that, or he may not."

"Can he be transported? I promised his companion a ride to Nuln via river barge."

Max finds a moment to speak to Heinrich, away from the others.

"Heinrich, I spoke to Mortus yesterday," he says, "and it turns out you had nothing to worry about! She was just tired and stressed, because of everything we've been through the last few weeks. I bought her some medicine that let her get a good night's sleep, and she felt a lot better when she woke up. Oh, and she only kept the spell book because it reminded her of someone she used to know, and because she wanted to improve her arcane language skills before she studies at the university. She's not a wizard! I'm sure she'd have told me if she were - I think she likes me, not as much as I like her, but a bit anyway. So everything's fine! I'm sorry I didn't tell you earlier, but it went out of my mind what with the goblins and everything."

Heinrich shakes his head as Max talks. "She is throwing one lie after another, Max, and you are swallowing them whole. You cannot trust her so much. I am sure she means us no harm, but I have known a few wizards in my day, and if she isn't one I will eat your shield. Look past her lies and find out WHY she is hiding it. We already know she is a wizard, we just need to know why she is hiding it. Remember, she was the one threatening Heidelmann the night he disappeared. Perhaps he uncovered her secret."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 03, 2012, 01:10:06 PM
Klaus tries his best with Billy, but the halfling seems too depressed to say much. He admits that Grissenwald has not been kind to him, and hints that he has been victimized by the law. He inspects the barge and declares it satisfactory, then sets about preparing it for departure when the party are ready. Klaus thinks it's probably hard for a halfling to find work as anything but a cook.


"Right you are, boss," Ragni says to Julian, "You just point me in the direction of things that need axing, and I'll axe them for you! I'm not too keen on boats though... but if I have to go on one to find adventure, then that's what I'll do."


Julian goes back to tell Gorim Greathammer the news. "That's wonderful, Julian!" he says, "I can't thank you enough for everything you've done! If you weren't in a rush to leave I'd hold a feast in your honour. Next time you find yourself nearby, drop in and and we'll have it then. Aye, you're a great friend to my clan... if only I hadn't been forced to sell my father's hammer, I'd give it to you now!"

Julian asks him about the hammer. Gorim replies, "I sold it to a human merchant from Nuln, called Samuel Hakenberger. That man wishes he were a dwarf himself, and who can blame him! He's got a great collection of dwarfish weapons and armour. He offered me 1500 crowns for the hammer... it was worth more, but my people needed the money so I had to take it. Rune weapons aren't common in human lands, and any you do find for sale will be expensive. You'd do better to go to one of the mountain holds and see a proper runesmith. Still, maybe you'll find one in Nuln. The city's full of dwarfs."

Gorim thanks Julian again. Once he's said everything he wants to to Gorim, Julian returns to join the rest of the party.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 03, 2012, 01:17:17 PM
The surgeon tells Heinrich that the man can be safely transported by barge, provided the journey is reasonably smooth. He recommends that the man be taken to another surgeon as soon as boat reaches Nuln.

-----

Max looks very unhappy at Heinrich's words. "You're asking me to accuse Mortus of lying... I know you're wiser and more experienced than me, and I trust your judgement. But I can't upset Mortus!" he almost looks as though he is about to cry... but then he thinks of something, "I know, when we get to Nuln I can take her to see someone I know... she's not a wizard exactly, but she dabbles a bit in magic. Maybe if Mortus meets her she'll feel safe enough to admit her own powers? Or it will prove that she isn't a wizard at all. Shall I do that?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on August 03, 2012, 01:37:35 PM
Heinrich will see that the unconscious man is secured aboard ship.


To max he replies:

"No. Come with me."

Heinrich drags Max to wherever Mortus is.

"Mortus, I would like you to please explain to Max why you've been lying about being a wizard."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 03, 2012, 02:07:58 PM
Max allows Heinrich to pull him along to where Mortus is. But when he accuses Mortus of being a wizard, Max struggles out of Heinrich's grip and stands protectively in front of her.

"Heinrich, this has to stop! Mortus is not a liar, and I won't stand for you impugning her integrity like this!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 03, 2012, 03:11:10 PM
Mortus is sitting on the side of the barge with her feet dangling over the edge.   She looks up as Max and Heinrich approach, smiles and pats the deck beside her, inviting them to sit.   When Heinrich issues his accusation she stands up slowly and carefully.   The smile drains off her face.   She reaches out and touches Max on the arm, gently pushing him to one side so that she can look directly at Heinrich.

"Its okay, Max," she says quietly.   She takes out her hip flask and drinks from it slowly.   Her eyes narrow and her entire face hardens.
"I am a wizard, Heinrich?" she says, her voice dripping with the question.   "Why would you say such a thing?"   Her voice is steady but rigid and cold.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on August 03, 2012, 10:55:45 PM
"I am not a fool, Mortus. I just want to know why you are hiding it. Are you ashamed of your skills? Are you afraid we will think you a witch like some gaggle of back country goat lovers?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 03, 2012, 11:01:58 PM
"I would not think you are a fool, Heinrich," Mortus says, tiredness creeping into her voice.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on August 04, 2012, 04:26:41 AM
"I would not think you are a fool, Heinrich," Mortus says, tiredness creeping into her voice.

"Good. Now end the lies and let us help you. We are your friends, Mortus, not your enemies. You have nothing to fear from us."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 04, 2012, 04:56:05 AM
"I have told you no lies, Heinrich," Mortus' voice is sharp and her stance rigid.   "I've been sleeping badly, the stuff I've seen has effected me badly.   Sure I haven't been myself much later but can you blame me.   I came to Bogenhafen to try and make money and sure I've made money but I also ran into Chaos and do you think I was expecting that.   Accusing me of hiding things and lying to you is not a good way to make me trust you."   Mortus closes her eyes for a second and then she sighs and turns to Max.

"Have you got that draft, Max?" she asks.   "I'm going to try and get some sleep."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on August 04, 2012, 05:02:49 AM
"I have told you no lies, Heinrich," Mortus' voice is sharp and her stance rigid.   "I've been sleeping badly, the stuff I've seen has effected me badly.   Sure I haven't been myself much later but can you blame me.   I came to Bogenhafen to try and make money and sure I've made money but I also ran into Chaos and do you think I was expecting that.   Accusing me of hiding things and lying to you is not a good way to make me trust you."   Mortus closes her eyes for a second and then she sighs and turns to Max.

"Have you got that draft, Max?" she asks.   "I'm going to try and get some sleep."

"You're a wizard, Mortus. The evidence is there! I only want to know why you won't admit it. Why are you hiding it?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 04, 2012, 05:10:39 AM
"Evidence?" Mortus' voice is colder now than before and her speech is almost chipped.   "I've cast magic maybe?   Vacc was a wizard, he could use magic.   You want to talk to him about this not me."

Mortus is holding herself very rigidly, anger flaring in her eyes.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on August 04, 2012, 06:43:39 AM
"Evidence?" Mortus' voice is colder now than before and her speech is almost chipped.   "I've cast magic maybe?   Vacc was a wizard, he could use magic.   You want to talk to him about this not me."

Mortus is holding herself very rigidly, anger flaring in her eyes.

"I don't understand why you insist on hiding it."

Heinrich shakes his head.

"Fine, continue misleading the boy, and keep the others in the dark. You don't make friends through subterfuge, Mortus. You have to give trust to gain it. Remember that."

Heinrich storms off, throwing Max a glance that carries the weight of his disappointment in the boy's gullibility.


Heinrich will place himself on the barge to observe how the halfling navigates, and if possible see if he is willing to teach Heinrich how it is managed (offering to pay for lessons if necessary).
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 04, 2012, 09:39:11 AM
[Things Klaus will attempt to do on the travels towards Nuln]

He will tell the others that he has a plan to try to get information from the delirious maybe feverish guy they have on board, he will try to paint one of those crowns on his chest and then sit at his side, whispering to him that he is a friend and ally of Etelka Herzen and that he came to late to speak with her about the plans and that he should tell him as much as possible that his wounds are grave and that he will try to bring him to a surgeon and get him prepped up again but the mission is more important and therefore he has to speak. The others could wait outside should something happen.
(a bit like a priest trying to wriggle informations from a dying man)

He will read up more on the Averland history also trying to get to know more of the lay of the land.

He will try to talk with Billy how he got mistreaded and tell him that Max is a lawyer to be and tell him how he managed to get recompense from the Burgomeister.

He will try to talk to Max telling him that he thinks that Billy was mistreated somehow.

He will drink and smoke with Julian and Ragni to strengthen the bond and play card games with them.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on August 04, 2012, 09:41:28 AM
Heinrich will be watchful and not allow Klaus to be alone with the wounded man.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 04, 2012, 09:43:07 AM
He can join and sit by if he wants to if he won´t go along with it Klaus will check with the others and wait for Heinrich to sleep and still do it.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on August 04, 2012, 09:46:33 AM
He can join and sit by if he wants to if he won´t go along with it Klaus will check with the others and wait for Heinrich to sleep and still do it.

He's not interfering, he's just making sure you don't murder him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 04, 2012, 09:48:49 AM
Then he can feel free to sit by.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 04, 2012, 10:31:18 AM
Max doesn't notice Heinrich's look of disappointment, since he's too busy asking Mortus if she's OK and generally fussing around her. He gives Mortus the sleeping potion, warning her not to use it too often.

Once everyone is aboard and ready, Billy casts off the lines and sets sail. The Faithful Hound leaves Grissenwald and goes onto the mighty River Reik. The river is almost 200 yards wide here, the banks lined by the dense Reikwald Forest. From time to time, strange things can be glimpsed in the trees.

The Hound is not alone on the river. Dozens of other boats of all sizes can be seen traveling in both directions. Billy pilots the barge expertly, catching the best winds and easily avoiding the occasional rocky islands. Heinrich watches the halfling work, after a while asking him questions about boat-handling. Billy is wary at first, but once he realises that Heinrich respects his skill he is more than willing to teach him.

[keep in mind though that learning non-career skills requires a successful Int test, with failure resulting in the loss of the EXP!]

Klaus comes up with a good plan to get information from the injured bounty hunter the party found in Etelka's tower. Unfortunately, the surgeon gave the man a large dose of sleeping drugs, sufficient to keep him under for a couple of days. There's no chance of waking him until they reach Nuln.

Billy stops the boat at a riverside inn called the Eight-fold Star once the daylight is starting to fade. The party go inside for dinner and a few drinks (and may stay the night at the inn if they don't fancy sleeping on the boat). Klaus starts a card game. Ragni joins in enthusiastically, while drinking very heavily. Billy sits by himself and just drinks.

The next morning, the boat sets sail again. Klaus tries to talk to Billy about his life. Billy isn't interested at first, saying, "I don't need some bald-footed human meddling in my private business." But Klaus persists...

[Klaus Fel test = 26, pass]

...and at last manages to get Billy to talk to him. Billy says he left the Moot hoping to become a famous ship captain, like his ancestor Fred, but found that no one would hire a halfling as anything but a cook. He eventually gave in and became the cook aboard a riverboat sailing between Nuln and Altdorf. While he was working there, he gradually learned how to work a boat for himself, and saved enough money to buy a small barge. He spent the next couple of years as a minor trader and passenger carrier, until he fell foul of a corrupt exciseman in Kemperbad. Billy couldn't afford to pay the bribe the exciseman demanded, and so his boat was confiscated. When he went to the authorities in Kemperbad, the exciseman accused him of smuggling. Billy was flogged in the town square. After that, he's struggled to make a living as a deckhand... but he refuses to be a cook, ever again.

Klaus talks to Max about Billy's story. Max is of course outraged, and swears in Verena's name that he'll try to do something about it if they ever go to Kemperbad.

By noon that day, the Faithful Hound approaches Nuln, the jewel of the Reik: the second-greatest city in The Empire.

[continues]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 04, 2012, 10:32:57 AM
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/MapCityofNuln2.jpg)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 04, 2012, 11:07:01 AM
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/docks1.jpg)

Billy sails the barge to the southern docks. There is a mooring fee of 5 crowns, which has to be paid immediately. The party then look for a buyer for their cargo of coal.

[Cargo = coal, 37000 units, paid 3690 crowns.

demand = trade buying constant*3d6 = 6*11=66% chance + 30% for major trade centre = 96% chance of demand. Dice roll = 56, pass, buyer found.

Buyer estimates value of cargo: estimate test = 29, pass. Estimate to within 5% of value. Estimate = 5600 crowns. Random factor = 6, +15% = 6440. Bargain test (Klaus's Fel) = 94, fail. No further increase.

Profit = 2750 crowns!

1% sales tax on the transaction = 27.5 crowns
5 crown mooring fee
30 crowns for 2 days work by Billy

Net profit = 2693 crowns]

[continues]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 04, 2012, 11:23:08 AM
A huge, multi-decked riverboat towers over the other vessels in the busy docks. Max recognizes it, "That's the Emperor Wilhelm," he says, "it goes between Altdorf and Nuln. I traveled on it when I first came to Nuln four years ago - father sent me on the Emperor Luitpold from Bechafen to Altorf, then on the Wilhelm... that was a wonderful journey! It was so kind of father to pay my fare."

The boat is flying the flag of Middenheim, and it soon becomes clear why. Accompanied by a fanfare of trumpets, a regiment of knights in full armour, decked with panther furs, disembarks from the Emperor Wilhelm. They are followed by a group of richly-dressed nobles. At the centre of the group is a hunched, sad-looking man dressed in black. Walking just behind him is a taller, younger man, and a stunningly-beautiful young woman. There's a clear family resemblance between the three.

"That's Graf Boris Todbringer, the Elector Count of Middenheim!" someone nearby says, "Looks like he's still in mourning for his wife... and that must be the princess Katarina! She's even more beautiful than people say."

"They must be here for one of Countess Emmanuelle's parties," someone else says, "though I can't imagine the graf doing much celebrating."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 04, 2012, 11:33:50 AM
Max is thrilled to be back in Nuln. "I love this city! Have any of you been here before?"

"Not me, kid" Ragni says, "I bet the boss has though, right boss?" he nudges Julian. "this looks like a pretty good place, for a human city... I bet dwarfs built all the good bits, right boss!"

"I can show you around," Max says, "where shall we go first? Maybe the cathedral of Sigmar to see Father Anton? Or I could show you Magnus College! Shall we stay at my place while we're here? It's not very big I'm afraid... would an inn be better? I know a few good ones. Would you like to see the sights? There are so many famous buildings to see." Max is practically jumping up and down with enthusiasm.

Billy morosely says that he'll stay with the boat.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on August 04, 2012, 11:41:28 AM
"Nonsense! You'll stay with us. I think your piloting easily earned you a 50 crown bonus (Heinrich will pay this out of his share of the cargo profits).
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 04, 2012, 11:54:54 AM
Billy is taken aback by Heinrich's generosity. He accepts the money, trying not to look too eager, and shakes Heinrich's hand gratefully. "You're a good mate," he says, "I'd be honored to go with you. Watch out for pickpockets, everyone. This city is full of thieves... like all human cities."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 04, 2012, 01:47:41 PM
Klaus inhales several breaths of the city....a habit he has entering big cities from the very first day he left the farmstead of his family. The stench of a city crammed with people always is sweet as honey for him as it is the smell of opportunity.
"I would say we should find a suitable inn with a seperate room for everyone. We could split up and first bring our guest to a surgeon and as soon he is stable enough bring him to Father Anton and talk with him how to best proceed to find our new friends at the Magnus College, I would love you to show us the wonders of the city after that...like the famous bridge that is a wonder in the whole Empire."

Klaus also wonders if there is a way to join in that party of the Countess.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 04, 2012, 04:10:21 PM
"I would quite like to see Magnus college," Mortus says almost shyly.   "And you should inform your professors that you are back."

Mortus has kept to herself for the entire trip to Nuln, not leaving her room that often except to eat and when she has left her room she just sat at the front of the barge with her legs dangling over the side staring at the water.
She has been having nightmares again and not taking the sleeping drug, there are even heavier bags under her eyes, though it does not seem that she is soaked in brandy, maybe her hip flask is empty.
She keeps remembering Vacc's death, the flames licking around his body, his face melting off the bone, his screams, but now she often sees her face instead of his staring at her from the fire.   She hugs herself when this happens and rocks gently swearing to herself that her 'friends' are not like Vacc's 'friends'.   
She is also eating less and is quiet at the few meals that she does not manage to eat alone.   She will deflect any of Max's questions, claiming nightmares.
At some point during the trip she will seek out Klaus.   She walked up to him quite nervously.
"There is something I want to talk with you about," she says.    "I would like to get Max something small, he has been a wonderful friend and I need to repay him for this necklace but I have no idea what it should be.   Have you any suggestions?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 04, 2012, 06:32:24 PM
"Oh....Mortus how interesting. Well Max talks a lot about you and that present he got for you, I could only admire such great taste....and it looks fantastic on you if I may say so. If you want to get him something in return....hmmm I would first need to know how you think about him. More like a close friend...sort of a brother, or more like in a " Klaus tries to say it in a non slippery way but might fail at that "romantically inclined way?"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on August 04, 2012, 07:13:47 PM
"Aye I have Ragni, Nuln was where I first came after leaving the mountain holds. I don't know it well, but the guild headquarters are situated here. I worked for a month under one of the vocational chiefs, before I set out on my own. Maybe one day I'll set up Stonebridge Associates in Nuln, specialising in providing engineering expertise to any of the far reaches of the Empire." Julian sighs and seems to be looking into the distance, before he brings himself back to reality.

"I think we should go to the cathedral first. Itmight help us start our investigations at Magnus College, and the help of the church can be very powerful indeed"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 05, 2012, 02:37:18 AM
Mortus smiles sweetly.   It will have been the first time that Klaus has seen her smile in days.

"I'm sure you've noticed that these few weeks have not been great for me," she says.   "And Max has been very kind and supportive.   I just want to give him something to say thank you."   She fingers the necklace around her neck.   "And also to thank him for this.   It is very beautiful.   I don't know about romantically inclined but as a dear friend."   For her last sentence Mortus sounds wistful, as if she wishes that something that is wasn't.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 05, 2012, 05:46:17 AM
"Uhm....yes the last weeks have been terrible." Klaus states "hmm if you want to make Max a present you should try to get into his head, consider what he desires or what he would get if he had the option. I think one of his hearts greatest wishes is to make friends, that people respect him so anything that shows this would be fine, the other thing he desires is to become a soldier, so a piece of equipment of the Staatstruppen or some kind of clothing common for them could work well [CODPIECE!!!] some clothing, talisman or similar. I didn´t realize that you had such a hard time, I was kind of busy myself but when you state it like this.....I can totally understand when such a young girl like you doesn´t want to go along on a trip hunting demon worshiping chaos cultists with the chance to die a violent death every odd day, you don´t HAVE to come along if you don´t want to, but I am certain Max would be very sad if you leave..." he considers this for a moment " oh and we others too of course."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 05, 2012, 05:47:37 AM
Also issue at Hand Klaus agrees to go to the cathedral they most likely have healers too so lets get our friend on strechers and bring him there with us.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 05, 2012, 06:21:13 AM
"I've come this far," Mortus says.   She smiles at Klaus.   "Anyway I would miss you all if I was travelling alone again.   I don't want to be risking death at every turn but we know about the cultists, we might be the only ones that know and all that evil needs to win is to be unopposed so....." she trails away without finishing.   Then she smiles again.   "Thank you, Klaus.   You know Max much better than I do." 
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 05, 2012, 06:57:41 AM
When Mortus is gone Klaus mumbles to himself

"I only survive by knowing people. Hmmm do I like this development or not?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 05, 2012, 10:47:58 AM
"I didn't realise you knew Nuln, Mr Julian sir!" Max says, "I expect you know more than me... there I was acting like the expert too! What a fool I am."

"I knew it, boss," Ragni says, "you've been everywhere, I bet. I'll help carry that injured bloke - I'm almost as good at carrying things as I am at axing!"

Max offers to help carry the man too, but since he isn't very strong it's probably best if someone else does it. Most likely Julian or Heinrich will - Klaus is busy thinking of ways to get himself invited to the countess's party. He wonders if he could just show up at the door, claiming to be a minor noblemen from Averland who's lost his invitation? It might work...

[if Klaus or anyone else wants to try to crash the party, they can try!]


"You're right, Mortus," Max says, "I do need to tell my professors I'm back... I'm late, actually. I hope they still let me take my exams! Father would disown me if I failed. But a little more time won't hurt, so I don't mind waiting until we've been to the cathedral. I can't wait to take you to Magnus College though, Mortus! You'll love it, I'm absolutely certain!"

Max leads the way - though he defers to Julian as much as he can, constantly telling everyone that Julian knows more than he does. The Faithful Hound is moored at the southern docks, in the area of the city called Faulestadt. Much of Nuln's industry is based here, including the famous Ricthofen Foundry. Max takes them over the Great Bridge, across the Reik to Nuestadt. The Great Bridge is a true wonder: vast and wide, lined with statues of dozens of the Emperors who reigned in Nuln over the centuries. Merchant stalls, entertainers and beggars line the bridge. The party are especially careful to look out for pick-pockets, since the bridge is infamous for the number of petty thefts that occur on it.

Once over the bridge they walk along the busy Emmaneullplatz, before reaching Reik Platz. A huge and ancient elm tree at the centre of the square is used as a notice-board for people offering employment or seeking information.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/street-1.jpg)

Max leads them on, past the university (he glances towards it longingly, but continues), to the walls of the Aldstadt. Passing through the elaborate High Gate, the party see the magnificent palace, rising above the city on a wooded hill, its white stones and blue roofs glittering in the sunlight. The mansions of the rich cling to the lower slopes of the hill.

[view of the palace hill from outside the city]
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/nuln.jpg)

They turn left into the temple quarter. There are historic temples to Ulric, Shallya, Myrmidia, Morr, and Verena, but it is the Great Cathedral of Sigmar that the party are here to see. They are not disappointed: the cathedral is astonishingly beautiful. Julian recognizes dwarfish stonework of the very best quality.

Climbing the marble steps, they enter a vast hall decorated with scenes from the Deus Sigmar. Hundreds of pilgrims, many of them barefoot and dressed in sack-cloth, are kneeling before the altar. One pilgrim is being lashed with rods by two stern priests -  a common conclusion to a pilgrimage. There is a queue of other pilgrims waiting for the same treatment.

The party ask to see Father Anton, and are led down maze-like passageways to a small office. Father Anton, a small, grey-haired man in an unadorned robe, welcomes them. He reads the letter of introduction Father Albrecht gave them in Bogenhafen.

"Well," he says, "this is most alarming... demon-cultists here in the city. Perhaps you can tell me what you know about these people? I take all such accusations seriously, especially when they are supported by a fellow priest." He notices the injured man on the stretcher for the first time. "Ah, I see you have a wounded comrade in need of attention? One moment." He calls for an aid, "I believe Doktor Schmidt is with us today? Could you ask him to come down to attend a patient? Thank you." Father Anton turns his attention back to the party, "the doktor is a member of the faculty of surgery at Magnus College: he is a pious man who devotes his spare time to treating pilgrims at our cathedral. Ah, here he is now."

Doktor Schmidt is a kindly-looking old man with a short, white beard and glittering eyes. "Good afternoon, father! How may I help? Yes, I see the trouble -  this poor fellow needs my help. Very good!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 05, 2012, 11:00:12 AM
"Father Anton we might consider that man a cultist himself, notice the red crown tattooed on his chest, there was another man with him and they claimed to be companions of Etelka Herzen who we consider a member of the Cult too. So you should guard the man and take care that he survives as he might have valuable information. They claimed to be bounty hunters on a quest to capture another Cultist Ernest Liebenrung a man we found dead on our travels to Nuln."

[Klaus tells Father Anton about the trip Gildenmann and how suspicious he was and that we later found out that he is part of the cult. Etelka Herzen and the tower. The still unidentified person we only know by his initials at the Magnus college and the artifact at the barren hills]

(Fantastic pictures!!!)

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on August 05, 2012, 10:09:18 PM
Julian introduces himself to the Doktor

"Julian Stonebridge, civil engineer, you're not doctor Hans Schmidt are you?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 06, 2012, 10:41:03 AM
The doktor shakes Julian's hand. "Pleased to meet you, Mr Stonebridge... I hate to correct you, but my name is Hildebrand Schmidt. We have not met, I'm certain... you must know me by reputation, perhaps!"

"Good afternoon, Doktor Schmidt, sir," Max says, "I'm Maximillian Breytenbach, and I'm a student at Magnus College. I'm sure I've seen you at college functions, up on the high table. I'm honoured to speak to you, sir."

"Oh, a student," Schmidt says with obvious disgust, "not one of mine though, I think? In any case, I am not here to be pestered by students. Let's see about this fellow."

Schmidt examines the injured man. "A victim of crude torture, I would say. And drugged by a colleague of mine, no doubt? I shall need to wake him to properly assess his state, but the stimulant may be overly taxing on his constitution." He produces a glass vial from his bag and holds it up. "Do I have your permission to proceed?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 06, 2012, 10:45:01 AM
Klaus was in high spirits when they finally reached the cathedral, but Julians posture alarmed him and his natural paranoia has taken over again.

"Well if there is a strain perhaps we should let him recover a bit longer, maybe also consult a second opinion? The information this man has might be vital and therefore we should do anything possible to keep him alive. Good Doktor Schmidt do you think the fellow is stable enough to leave him in his state until he has recovered more? We could feed him with spiced wine."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on August 06, 2012, 10:50:12 AM
Julian’s eyes tighten for a split second before his usual demeanour returns. “Ah apologies doctor, I must have mistaken you for someone. I suppose there are quite a few doctor schmidts in the Empire!”
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 06, 2012, 11:03:48 AM
Schmidt looks a little annoyed with Julian, but says, "Indeed, I have a common name."

To Klaus, he says, "I simply cannot assess the patient without waking him. It may be that his current state of deep sleep will allow him to wake fully recovered in a day or so... or it may be that he will not wake at all. If you do not want my help, you are of course free to take him elsewhere. I have other patients to see - patients who want my help." He returns the vial to his bag, and prepares to leave.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 06, 2012, 11:13:43 AM
"Thank you very much for your time Doctor, we might come for a visit with our patient later and of course I will pay the full amount you would get should we have chosen to treat the man for the hazzle and your valuable time."

Klaus will tell everything he planned to tell Father Anton as soon as the Doc has left. [I will pay him whatever he wants for the treatment]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 06, 2012, 12:47:58 PM
"I have no need of your money. Do you think I charge my patients in a cathedral? Good afternoon." With that, Doktor Schmidt sweeps out of the room.

Father Anton shakes his head. "The doktor is a good man, but prideful. He does not like his help to be refused. Now: I believe you have some information for me?"

Klaus explains everything the party has learned [as stated in the above post].

"This is rather a lot to take in," Father Anton says, "I am unsure how to proceed. Can I prevail upon you to investigate further, while I examine my own options? I can provide you with a letter of authority that may open some doors. I suggest you first investigate Magnus College. Be very careful who you trust."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on August 06, 2012, 12:52:35 PM
Julian thanked the doctor before he left, stating that they did want his help but simply did not want to risk hurting the man at the moment.

Once he has gone he lowers his voice and says to the Father "H. S. Father, Hildebrand Schmidt! from Magnus college. I know his initials prove nothing, for now... But please be careful with him"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 06, 2012, 01:51:11 PM
The doktor seemed slightly appeased by Julian's words.


Father Anton is astonished by Julian's suggestion that Doktor Schmidt might be the H.S. from the letter. "You think Doktor Schmidt might be a demonologist? I have known him for some years, and his dedication to charitable works has been inspiring... and yet, I know all too well how evil men hide their tracks, and live unobserved among us. You may be correct... but we must have proof! I do not know many fellows of the college, but it seems possible there may be many others with those initials."

"Forgive me for interrupting, father," Max says politely, "but as I said I am a student at Magnus College. I know some of the professors, but I cannot think of any with those initials... though of course H.S. may be a student. I may be able to gain access to the the college records and obtain a list of possible suspects, if that would help, sir?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 06, 2012, 01:56:59 PM
"Hmm didn´t the letter mention Heidlemann as the "student" of H.S. could be of course student in the dark arts. But can´t we figure out who the professors of Heidelmann are or if he has any associates on the college? That letter of authority would surely be a great help and we would like nothing better but doing the work of Sigmar. There might be another place where we could look for the cult, even though it is very unlikely there might be the possiblity of the Lady Etelka Herzen attending the festival the countess is holding, Father do you think it is possible that you could gain some of us access to the party?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 06, 2012, 02:16:39 PM
"Oh, you're right, Klaus," Max says, blushing, "I forgot the letter called Heidlemann a student. I should keep my mouth shut. I'm not sure Heidlemann really was a student though - he was very evasive when I tried to talk to him about the university. But maybe he just didn't like me."


Father Anton laughs when Klaus asks him about the elector countess's party. "I am just a humble priest! I don't get invited to the countess's parties. I think the arch-lector himself might attend, but my office is a low one and I cannot trouble his eminence with requests to attend parties. You may be right that this Etelka Herzen will be at there, but you will have to find another means of obtaining an invitation.

"Here is the letter of authority. It carries the seal of the Office of Investigation - you will find that most people in Nuln are aware of what that means. Please do not misuse it!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 06, 2012, 02:29:03 PM
"Max don´t worry it is good if we all think from different angles and as stated it still could be that with student only a student of the witchcraft is meant. Max I also need your help on something we should check if Etelka is staying at any of the inns reserved for the higher class of nobility, we could either try to check all the expensive inns or we could hire someone to figure it out. WE also could split up to increase our chances for the search. I wouldn´t mind staying alone at one of the upper class inns trying to make some contacts perhaps throwing a small party of my own to gain access to the big party of the Countess. While you gather information at the Magnus College....hmm on the other hand we also have to investigate my heritage. I got the other letter Etelka sent to Teugen [placed it in my character sheet] she said she left for the expedition in three weeks so we must be rather close behind her ( I guess) if we find her or Heidelmann we might find out who H.S. is and also foil the expedition before it starts."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 06, 2012, 03:27:30 PM
"There are an awful lot of inns in Nuln though, Klaus," Max says uncertainly, "it would take a long time to visit them all. And Etelka may own a house in the city, or be staying with friends. She may even be staying with H.S."

"I bet the boss has a good idea about what we should do," Ragni says confidently, "if the rest of you had beards as long as his you'd know to always let your elders make the decisions! Right boss?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on August 06, 2012, 03:50:18 PM
"There is zero chance we'll see Heidlemann, but I can certainly go ask around with her description. I think we should start at the college. We can pose as couriers delivering a message as we did before."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on August 06, 2012, 06:00:07 PM
"Good idea Heinrich, some of us could try that. I think perhaps Max could take the Father's letter and try and use it to gain access to admission rolls of the college."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 06, 2012, 06:01:28 PM
"Yes....and Mortus and I can try to gain access to the nobles party no matter how unlikely success might be."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 06, 2012, 06:17:27 PM
"Does that mean a change of clothes?" Mortus asks, smiling sourly.   "Still we have some access to cash, maybe we could pretend to be nobles from the north or something?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 06, 2012, 06:45:49 PM
"I guess we should at least clean our clothes or even better get new ones yes, I think we could gain access by making some friends in the nobility inviting them to some fine wines, making conversation, playing some games of cards etc."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 06, 2012, 06:47:45 PM
Mortus smiles.   "I have my fancy clothes packed away somewhere, I'll find them."   
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 06, 2012, 06:51:53 PM
"So I guess we have plans, hmmm perhaps Julian should accompany Max together with Ragni here in case if those ruffians try to pay Max back for their time in the stocks....." Klaus has vivid images in front of his inner eye how a rotten tomatoe was hitting one of the young nobles right in the middle of his face.

"We might see those guys at the banquett too. So shall we do this? Heinrich the false messenger, I think we make something up about how the inner circle members die a horrible death and Teugen has been gifted by vitality and superior magical powers. Max, Julian and Ragni searching the college (I guess Julian might be interested on some of the plans he can gain access in the library too) and Mortus and humble me trying to get to grips with the local nobility."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on August 07, 2012, 04:49:49 AM
"I'll go with Max and Julian to the college. If we find nothing there then we can work the courier angle. Meet us at the inn nearest this temple when you have found what you can at the party."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 07, 2012, 09:31:05 AM
"We will stay at one of the more expensive inns but yeah lets meet at the inn over there this evening."

Klaus will go in the better class quarters of Nuln and in his friendly manner ask around where one of the better Inns is and go there together with Mortus. When he arrives there he will rent two rooms one for Mortus and one for himself and then go into the tavern of the inn trying to make "noble friends" he will try to find bored young nobles male or female. Not too young but early twenties.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 07, 2012, 10:26:38 AM
The party leave the cathedral, assuring Father Anton they will report back to him when they know something.

Klaus and Mortus decide to go to one of the inns in the upper-class Turmhugle District, which is next to the temple district in Altestadt. Julian, Heinrich and the others go back through the High Gate to the university district, in Neuestadt.


Klaus and Mortus choose an inn called The Jewel of the Reik, go inside and rent rooms. It costs 10 crowns each a night to stay here, but the staff are attentive and the furnishings of the highest quality.

The bar is softly lit, with a quartet of musicians playing tasteful music in the corner. There are several groups of people sitting at the fine tables and drinking expensive wine. Klaus sees two men and one woman, all young and expensively dressed, sitting at a table that could seat a dozen. He thinks they might be a suitable target.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 07, 2012, 10:29:56 AM
Klaus will walk over to the table and introduce himself as

"Klaus Metzger from Averland [I wonder if I need another fraud name as Metzger means Butcher and I guess I should get a more noble sounding name should have asked Max I guess], may I join your fine company? I am new to Nuln and would like to hear the latest gossip and meet interesting people."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 07, 2012, 10:48:13 AM
Max leads the others to University Square. The various colleges are built in different styles, representing the fashions of the times they were built, but all are beautiful. A small, ancient statue of the Empress Agnetha, founder of the first colleges, stands forlornly at the center of a large fountain.

"It's traditional to jump into the fountain if you pass your exams," Max says.

The university tower, where graduation ceremonies are held, stands on the north side of the square. The tower - a tall, gothic affair with sharp spires at the top - is adorned with an intricate and remarkable astronomical clock. The clockface is eight feet in diameter, with hands that resemble scythes. Dozens of sub-dials set into the main face show the days, months and years; the phases of the moon and the passage of comets; the dates of festivals and holy days; even the weather. The hour strikes as they watch. As it does, bells toll and tiny automata emerge from windows in the clock and enact various scenes from history and mythology.

"Isn't that amazing?" Max says, "there's not another like it in the world. Do you know the story about the clock? Well, it's said that the town council blinded the clock maker who built it, so he could never surpass it. But he took his revenge by building a clockwork man that rampaged through the city, killing everyone. It wasn't stopped until a child stuck a toy sword in its mechanism, by chance, and brought it to a halt."

[*cough* http://warhammer-empire.com/library/folk-tales/clockwork/]

Max points out the colleges. "That's Agnetha College. There's Verena College, Lost Souls' College, Blackfire College, Martin College, Karak Varn College, and Sigmar College.

"And this one," he says, pointing to a white marble building, "is Magnus College, built at the order of Saint Magnus the Pious after the great war against the ruinous powers. Let's go inside!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 07, 2012, 10:59:22 AM
Klaus and Mortus walk over the table, and Klaus introduces himself.

[Fel test= 04! pass]

"Please, join us!"one of the men says, "we're all quite bored with each other's company." he winks as he says this. "I'm Elias, this is Georg and this is Ava."

"Did you say your name was Metzger?" Ava says, "how delightfully common!"

"And who is your lady companion?" Georg adds, bowing to Mortus.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 07, 2012, 11:05:52 AM
"This is a close friend of mine Mortus Basanduine she is of a merchants family from Nordland. Ava what a wonderful enchanting name. Well while the name is common the story how I came to it isn´t. I am from a noble family of Averland but I choose to follow my wanderlust and live through adventures instead of just sitting at home waiting for my inheritance. As I didn´t want to trouble my family name with the outrage of this I choose to take a commoners name also I didn´t want my name to make my life easier. If you are interested I could delight you with some of the adventures I experienced....if you are more interested in games I have dice and cards with me and could teach you some games from as far as distant Cathay or far away Tilea, I also would be delighted if I could order the next round of wine."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 07, 2012, 12:15:21 PM
The nobles fall for Klaus's story, and are very much interested in gambling over some card or dice games. The wine costs 5 crowns a bottle, But Klaus is able to cover most of the cost with his winnings. He's careful not to win too much - he makes sure they stay interested, and become more and more drunk.

They explain to Klaus and Mortus that they all live in the city, in family mansions on the palace hill. Ava - who seems to be very interested in Klaus - is the daughter of Councilor Oldenhaller, one of the most powerful men in the city. Elias and Georg are also from well-known families. Mortus recognizes their houses from her study of heraldry.

The three of them are excited about Countess Emmanuelle's next party, which is to be held tomorrow night at the palace, from nine o'clock. The party is to welcome Graf Boris to the city. The countess's parties are legendary, and always exciting. Tomorrow's is to be a masked ball, with all guests to wear masks and costumes. Ava intends to go as a fairy with butterfly wings. Elias plans to be a vampire, which he thinks very daring. Georg - who has been displaying considerable interest in Mortus - confides to her that he will dress as a satyr. "I'll have goat legs and horns," he tells Mortus, "and a bare chest!" He flexes his arm muscles ostentatiously, "I've been exercising so I'll look good."

"Are the two of you attending the party?" Elias says, "what are your costumes?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 07, 2012, 12:27:33 PM
"Well it seems we arrived to late to Nuln to receive an invitation, is there any possible way we could still join you fine gentlemen and even finer lady to the party? I guess should I have the chance to join I would go as an ancient tilean emperor clothed in nothing but those fancy towels with some victory laurels. I also hoped to meet an old friend of mine perhaps you know her. Etelka Herzen I am rather sure she is in Nuln but not sure if she can make it to the party." Klaus will now let the young nobles win the games praising their intelligence and how fast they picked up and mastered the game he will continue to show interest in Ava and fill her head with stories of the wild around the safe havens of the imperial cities.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 07, 2012, 12:32:06 PM
Heinrich decides to go into the college first, claiming to have a letter for Etelka Herzen. Max gives him directions, but it's quite straightforward. He goes inside and walks up to a desk manned by a bored-looking man. "Not a student, clearly," the man says, "good. What can I do for you, sir?"

Heinrich explains that he is looking for Etelka Herzen, a member of the college, in order to deliver an important letter from Professor Teugen, now living in Bogenhafen.

[Heinrich Fel test = 19, pass]

"Ah, I remember the professor. He really put the wind up the students! I like a man who can keep those childish wasters in their place. Do you have any idea how annoying it is to be constantly having your hat stolen and put on the statue outside? Or cleaning up vomit from the steps?"

Heinrich gently guides the subject back to Etelka.

"Yes, I recall Miss Herzen. Lovely lady. She left before Professor Teugen, I think. Yes, it was three years ago. She's not been back so far as I know, but I'm not here all the time - though it feels like I am! I used to see her with Doktor Schmidt quite often - he's the Professor of Anatomy. I always thought the two of them did some practical studies on anatomy on the side, if you know what I mean! So you could talk to him, perhaps, and he'd know how to contact Miss Herzen. He's not in today though - he's up at the cathedral tending to the sick, or something like that."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 07, 2012, 12:45:37 PM
"You could come as my guest!" Ava says, "I'm allowed to bring one... and your costume sounds delightful!"

Klaus remembers his lash-scarred back, and makes a mental note to ensure his costume doesn't expose it!

"You can be my guest, dear lady," Georg says, kissing Mortus's hand, "you could dress as a woodland nymph."


None of the nobles has heard of Etelka Herzen, which is odd if she really is a countess.

Ava enjoys the games and Klaus's stories. Georg is more interested in making sleazy and relentless advances on Mortus. Elias looks a little upset that he's been left out, and orders another bottle of wine. He clearly plans to drink himself into a stupor.

They arrange to meet Klaus and Mortus in the inn at eight o'clock tomorrow evening, to have some drinks before the party. They have a coach which can take them all to the palace.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on August 07, 2012, 01:04:28 PM
"Thank you for your help, I will do exactly that."

Heinrich returns to Max and Julian and tells them what he learned.

"It seems clear the doctor is the man in the letter."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 07, 2012, 01:16:43 PM
"Gosh, Heinrich, what should we do now?" Max says, "do we still need to check the college records? I can do it if you think it would be a good idea. And I have some work to do for Klaus... oh, and I need to see about my exams! I hope I haven't missed them, or I'll be thrown out of the university and father will never speak to me again."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on August 07, 2012, 01:36:46 PM
"It's probably still a good idea to check the records. I'll go keep an eye on the doctor."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 07, 2012, 02:03:58 PM
[Klaus will try some telepathy! MAX TAKE YOUR EXAMS FIRST!]

Klaus will leave the inn after making some more compilments to Ava and leave for the place where the others wanted to meet him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 07, 2012, 02:22:54 PM
"Yes sir," Max says. "Shall we go in, Mr Julian?"

"I'll wait out here, boss," Ragni says.

Heinrich leaves to wait by the cathedral for Doktor Schmidt to leave. Julian and Max go into Magnus College.

Max politely greets the man at the front desk, but he only scowls in response. Max leads Julian to the records office, chatting happily away about the college as they go. In the records office is a young woman. Max smiles at her, and says, "Good afternoon, miss. My name is Max, and I'm a student here. This gentleman is Mr Julian Stonebridge, a renowned civil engineer. We've been asked to consult the college records on behalf of Father Anton of the Office of Investigation at the Cathedral of Sigmar. Here's our letter of authorisation. May we do that, miss?"

[Max Fel test = 44 = passed with bonus for letter of authority]

The woman allows Max and Julian access to the records. Both of them search for references to Teugen, Etelka Herzen, Heidlemann, and anyone with the initials H.S.

[Julian Int test = 19 = pass
Max Int test = 28 = pass]

Max confirms that Teugen was a professor of economics at the college for many years, and left two years ago to return home to Bogenhafen to take over the family business.

Enst Heidlemann's name does not appear in the college records at all.

Etelka Herzen studied for six years, reading surgery, anatomy and pharmacology. She apparently came from Middenheim orginally, and lived in rented accomodation in the Westen district of Nuln (close to the university district). Max tells Julian that his own appartment is in Westen, and says he thinks it unlikely that Etelka would still be renting anywhere there if she has been away for three years.

Julian searches the records for people with the initials H.S. Doktor Hildebrand Schmidt, professor of anatomy, has taught at Magnus College for nearly twenty years, and before that was at Altdorf University. He lives in Niederfluss district, on the other side of Westen and not far from the West Gate. [Julian notes down the address]

There are at least a dozen students with the initials H.S. There is also one other faculty member: Doktor Holger Stoltzer, professor of archaeology, who has taught at the college for five years. He lives on Commercial Way, in the Handelbezirk district. [Julian notes this address also]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 07, 2012, 02:51:12 PM
Heinrich loiters inconspicuously near the cathedral for a couple of hours. At last, he sees Doktor Schmidt descend the steps and stroll off towards the Temple Gate into Neuestadt. Heinrich follows at a discrete distance. The streets are busy enough to hide the fact that he is following the doktor, but it does make it a little hard to keep him in sight.

[Heinrich I test = 33, pass]

After passing through the gate, the Doktor walks along Martizstrasse, turning right just after a Watch station. As Heinrich turns the corner, the doktor stops and looks back over his shoulder. Heinrich ducks back out of sight.

[Heinrich hide test = secret!]

After waiting for a few moments, Heinrich looks around the corner. The doktor has continued on his way. Heinrich isn't sure if he was seen or not... but keeps following. The doktor turns left past a walled garden, and goes into a respectable-looking house.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 07, 2012, 02:55:39 PM
"Well, Mr Julian, sir," Max says, "I think we've found out all we can here. Do you mind, sir, if I stay at the college to see about my exams and do that work for Klaus? I have a lot to do, so I won't be able to join you at the inn like we arranged. I expect I'll go home when I'm finished... can I leave you my address? If anyone wants to stay with me they are very welcome! I might have a lot to do tomorrow too though. But please, sir, don't leave the city without me! I'll drop everything to join you, I promise sir!"

Max gives Julian his address in the Westen district. He lives on Goose Lane.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 07, 2012, 03:52:15 PM
Mortus manages a smile.

"A woodland nymph?" she says.   "Such a costume would be difficult to get at such short notice for I would demand that it do justice to your costume.   Would you be able to give me the name of a good costume maker in Nuln?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 07, 2012, 04:03:21 PM
"Indeed I can, my dear lady," Georg says, leaning in closer, "Here's his card. Tell him I sent you... he'll make the costume fit you just right!"

The card is for The Marvelous Emporium, in the Kaufmann district.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 07, 2012, 04:06:34 PM
"I will get on it first thing in the morning," Mortus says, sipping her wine.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 07, 2012, 04:25:17 PM
When we finally leave the inn Klaus suggest to make a short detour over the temple district.

"I want to take another look at our friend in chains...also I feel I should make a donation to Sigmar, Shallayah....and Ranald as both seem to have blessed us immensly lately." [Klaus wants to donate 20 gold crowns at each of the temples]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on August 07, 2012, 04:29:40 PM
Julian thanks Max for the offer, not committing to staying at Max's house.

I'll stroll to the archaeologists house for a look but nothing beyond that, then go and check max's house out, and then go back to the inn to meet the others.

If Max's house is alright Julian will stay there, he thinks it would please Max a lot.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 07, 2012, 05:05:55 PM
Klaus and Mortus leave the inn, and go to the temple district. [does Mortus want to visit the temples too, or go straight to the inn?]

The injured man is still in the infirmary at the Cathedral of Sigmar: he's asleep, but otherwise stable. The priest in charge of the infirmary assures Klaus that the man will be well-cared for.

Klaus makes an offering to Sigmar - as he does, a priest thanks him and suggests he might like to go on a pilgrimage at some point. "Sigmar rates pilgrimage very highly," the priest says, "especially if the journey is hard and fraught with peril. I urge you to consider it as a way to repent for any sins you have surely committed!" Klaus wonders if he should be offended that the priest thinks he must be a sinner, but then decides that priests say that sort of thing to everyone.

He visits the Temple of Shallya next, giving his offering money to a pretty young priestess. Ranald, of course, has no temples. But Klaus knows where to look for a shrine to Ranald the Protector, and soon discovers one in a backstreet. He puts his offering in the shrine's collection box, knowing that no thief would dare steal from their patron's shrine.

Feeling that he's done something to repay the favour the gods have shown him, Klaus goes to the inn to meet the others.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 07, 2012, 05:17:23 PM
Julian goes to the address the records office had for Doktor Holger Stoltzer, professor of archaeology. It's not far from the university, on a busy street with a great many businesses of all kinds. Stoltzer's house is on a small square set back from the main street, with a fountain at the centre. The houses look well-cared for and quite large. Julian strolls up to Stoltzer's door, and sees he has a brass plaque with his name on fixed to it.

Satisfied, Julian walks back past the university and goes into the Westen district. He sees many groups of students roaming around, but the district looks respectable and clean. Max lives in an apartment above a hat shop on Goose Lane. Julian looks up at the building, and decides it looks perfectly acceptable. He wouldn't mind staying there, since it would please Max. There's a tavern over the road called the Mootland Cock that probably serves a good breakfast ale.

[presumably he took Ragni with him on this little walk?]

Julian then goes across town to Altestadt, to meet the others at the inn.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 08, 2012, 08:17:12 AM
The group (apart from Max) meet for dinner at the inn, discussing what they have discovered and what they intend to do next. Afterwards, Julian and Ragni go to Max's apartment, Klaus and Mortus go to the expensive inn where they already booked rooms, Billy goes to sleep on the barge, and Heinrich books a room at another inn.

Max answers the door. He looks delighted,"Mr Julian sir! And Ragni. Please, come in! Uh - welcome to my home, brothers," he says in dwarfish.

Max's apartment is fairly large and relatively clean, though there's a desk piled with papers by the window. There's a small painting on the wall above the desk. It shows a huge man with fearsome eyes, one hand on the shoulder of a mean-faced girl, and the other on the shoulder of a younger, more nervous-looking Max. Max looks tiny next to the man.

Max continues to speak in dwarfish, offering Julian and Ragni beer. There are two bedrooms, and he offers one each to Julian and Ragni, insisting that he will sleep on the couch in the living room.

Next morning, Max suggests they all go across to the halfling tavern for breakfast. "I'm afraid I have exams today, Mr Julian, sir," he says, "so I'll be busy all day. Please apologize to the others for me. I promise I'll be ready to leave town as soon as you are, sir."

Elsewhere, Mortus and Klaus have some shopping to do before the countess's party that evening.


[So, it's the next day. What is everyone doing?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 08, 2012, 08:20:02 AM
First thing Klaus will do is having some extravagant breakfast at the inn then he is going to that costume maker George suggested to Mortus and invites her to join him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 08, 2012, 08:32:03 AM
Mortus will go to the costume maker.   She is looking for something suitable, nice and such.   She is not that worried how expensive it is.   She is quite happy with the idea of a Forest Nymph but will want something that will not be too revealing.   Also she would like it to be made from a very dark brown cloth.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 08, 2012, 08:50:20 AM
Klaus and Mortus arrive at the costume-maker. The shop has obviously been doing a lot of business in the run-up to the party, since there are very few costumes left on display. The shop keeper assures them both that he can still make costumes to order, provided they are not too elaborate.

He shows Mortus a nymph costume, complete with mask, saying that he can have it fitted to her size at once. The costume is indeed of dark brown material, with green leaves sewn on. It should emphasize Mortus's figure without actually revealing any of it. It will cost 50 crowns.

The costume maker then asks Klaus what he would like.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on August 08, 2012, 09:05:12 AM
Julian is pleased to be staying at Max’s, and enjoys a hearty breakfast at the Halfling tavern. “Bring me some of your finest breakfast ale, I’ll have to judge it against a halfling’s from Bogenhafen” Julian blurts out- it might seem rude to the patron but his obvious enthusiasm for the provisions supplied make it clear he is just enjoying himself. The Ale is almost as good as that in Bogenhafen, but not quite. Julian still enjoys it immensely. “Ragni, how does this rate to the ale in Grissenwald? I didn’t get to try much. Maybe some day I can have a more extensive tasting session there!”

He makes sure Max doesn’t drink too much (or anything) before his exam, then sends him on his way with good luck.

He takes Ragni and goes to find Heinrich in the inn.

“Good sleep Heinrich? Max’s rooms are not too bad- for a student! Painting of his dad looks damn scary though. No wonder he is such a timid rabbit. Still, I’ve no doubt he’ll pass his exams.
I want to go to the engineering/merchant district and buy some contraptions. I’ve heard many tales about the advances in clockwork, steampower and so on since I’ve left nuln and no doubt I can find something useful, or just interesting, there. Then I fear it is up to us to do some investigating.”

Julian checks with Heinrich that the house he followed the doctor too is the same address that they noted down at the college

“As far as I can tell either one of these two will be our HS’s. We have to investigate, or get into their houses. Any ideas?”


(btw I don’t think I mentioned, but Julian didn’t let max clean his shield.)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 08, 2012, 09:06:48 AM
"I would like to have a robe like the tilean emperors in the tales, I have seen some during plays at the market place of Averheim. White and red and several layers and to go with that a golden mask with vines and the horns of a ram if it is possible in doubt some lauresl will be sufficient. I would like have the finest white linnen you have available and will pay a good price. Oh a friend of us sent us to your place praising you in the best possible way and he said we should also mention his name (I guess Klaus knows the last name of George too if not he will say George an associate of Ava oldenhaller). Klaus will make compliments to Mortus choice of costume and smile a lot and generally tries to make her feel comfortable.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 08, 2012, 09:47:20 AM
Ragni says the ale in Nuln is definitely better than that in Grissenwald. But Ragni is a bit overwhelmed by Nuln, and currently thinks everything is better here.

Max thanks Julian for wishing him luck, rushing off to the university with his hair in a mess and his shirt on inside out.


While talking to Heinrich, Julian confirms that Doktor Schmidt's address in the college records matches the house Heinrich followed him to last night.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 08, 2012, 09:50:36 AM
The costume maker is impressed by Klaus's name-dropping, and approves of his costume choice. "Ah yes, the classical imperator. Very suitable, sir. I have just the thing." He presents Klaus with a costume that matches his specifications. "I'm afraid the price matches the quality sir - I must charge 60 crowns for this."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 08, 2012, 11:49:07 AM
"A very small price for such a piece of art if you ask me. Thank you very much for providing it." Klaus will pay the costume and have it sent to the inn he is staying. After that he will go by the docks to speak with billy, he will bring him something good to eat and some fine wine and make a bit of conversation with him before he asks him to organize everything we will need for a long journey, food, water, ale (as it won´t soil as fast) also material that we can use in doubt to make minor repairs on the sail and the boat he hands him 200 gold coins to get everything and explains how important it is and how much he trusts Billy with the organization. He will then try to organize a surgeon that might be able to wake the bounty hunter or at the least appraise his situation, if the other surgeon states the same thing as Dr. Schmidt Klaus will wait with waking the man up. If there is no waking up he will go to the adres Julian has provided and Heinrich has identified as Dr. Schmidts haus and try to gain entry...hoping to find information there and perhaps even meet Etelka Herzen should she reside there.
 
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 08, 2012, 02:20:28 PM
Klaus meets Billy at the docks, bringing him some food and having a chat with him. Billy appreciates the food and drink, but doesn't talk beyond what is necessary. However, he cheers up considerably when Klaus asks him to buy supplies for the journey. "That's no problem at all, chief, I can handle everything. I know just what to buy. I won't waste your money either." He looks proud that Klaus trusts him to manage the boat. "I'll see if there are any good cargoes available too, if you want. I know some reliable dealers."

Next Klaus tries to find another surgeon to examine the injured man. He doesn't have any luck with the first two people he asks, but the third gives him the address of Doktor Beham, in the Schlossfels district (between the Griffon Gate and the palace hill). The doktor is a middle-aged woman with piercing eyes: she agrees to go with Klaus to see the patient only on the payment of 5 crowns. Once at the Cathedral's infirmary, she examines the man for some time. At last, she tells Klaus that the man would probably benefit from remaining in his drugged state for another day. However, it is impossible to be certain without waking him and checking his responses to stimuli. She says that he can be woken with drugs, but it would be risky to do so.

Klaus is satisfied that Doktor Beham has confirmed Doktor Schmidt's assessment, and declines to wake the man. He thanks the doktor for her time.

Klaus then leaves the cathedral and goes to Doktor Schmidt's address in Niederfluss. He knocks on the door. It is answered by a maid, who tells him Doktor Schmidt is not at home, but can be contacted at Magnus College.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 08, 2012, 02:32:08 PM
"Well who would have thought the Doctor is busy, he stated that I should come by if I have further questions regarding a patient of his the case is rather serious and I would need to speak with the Doctor as soon as he comes back to his villa. I guess it would be best if I wait here for him."

With this Klaus tries to enter the house as if he was convinced that it would pose no problem for him to stay at the house of the Doctor to wait for him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 08, 2012, 03:04:48 PM
Mortus will purchase the nymph costume.   She thanks Klaus for his complements.

Mortus is going to go looking for a merchant's guild.   She needs to maintain her image as a merchant.   Then she will go back to the ship.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 08, 2012, 03:19:54 PM
Heinrich, Julian and Ragni go to Magnus College to try to meet with the other H.S. from the records, Doktor Holger Stoltzer. They speak to the man on the front desk - he remembers Heinrich from yesterday, and is happy to help him. He explains that the Doktor is currently giving a lecture, but will be in his office that afternoon.

Julian wants to do some shopping, so goes off to Commercial Way with Ragni. He buys a new pair of boots and a fur-lined cloak, both of excellent quality. Ragni also buys a new cloak, and then spends quite a lot of his money (Max gave him some) on an impressive new axe. Julian thinks Ragni's old axe was good enough, but knows how important such things are to a young dwarf, and doesn't say anything.

Julian is very interested to learn about new developments in steam power and clockwork, so takes Ragni to the shops of the dwarf engineers' guild. The engineers greet Julian warmly, asking him what he's been up to, sharing tobacco with him and offering beer. There are some true wonders being produced: a new design of armoured, steam-powered riverboat is especially impressive. The engineer responsible for its construction tells Julian he hopes to revolutionize river trade with this boat, since it is faster and more reliable than sailing vessels. The boat isn't finished yet, and won't be for some time.

Another engineer has produced a small steam engine and propeller that can be fitted to a standard river-boat. He says that it is unsuitable for continuous use, but would serve as a back-up for when there is not enough wind for the sail. He's offering it for 500 crowns.

There are also many engineers working with intricate clockwork mechanisms. One of them is selling tiny metal birds that flap their wings fast enough to actually fly for short periods of time. The birds are all different, and are beautifully made. Each one costs 100 crowns.

At a different shop, Julian examines a range of different time-pieces and navigational instruments. One that catches his eye is a combination clock and astronomical calculator, able to predict the motions of celestial bodies. The device is inlaid with gold, and looks very impressive. It costs 200 crowns.

Once he's finished at the shops, Julian leads Ragni back to meet up with Heinrich, and they go to visit Doktor Stoltzer in his office. "Come in!" he shouts, when they knock on his door. The doktor's office is crammed full of books and scrolls of all sorts, and the walls are line with ancient weapons and other artifacts. His desk is covered with maps: the doktor is studying one of these as they enter. He's a middle-aged man with short brown hair and a neat beard. "Sorry about the mess," he says, "what can I do for you?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 08, 2012, 03:35:48 PM
Mortus goes to find the merchant's guild. She has no trouble finding someone to direct her: it's on Emmanuelleplatz, not far from the Great Bridge. The guildhall is a large and impressive building. An elaborate statue of a man standing on a tiny boat, a measuring scale in one hand and a bag of gold in the other, represents the spirit of commerce. The steps are packed with people making deals. She goes inside and wanders around, taking in the atmosphere.

A man in an imposing hat approaches Mortus and asks her if she is a member of the guild. She tells him she is not, and he recommends she join if she is interested in pursuing a career as a merchant. It costs 100 crowns to join for two years: in return, she will be given an official guild medallion, and will be eligible to pay a reduced level of tax on all business transactions that take place in The Empire. She will also be given access to guild records, legal advice relating to trading matters, and many other benefits.

Mortus decides to join. She pays her fee, signs the papers, and is given her official medallion.

She goes to visit the barge next. No one is there, Billy being engaged in obtaining supplies for their journey.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 08, 2012, 03:40:26 PM
Klaus attempts to convince the maid that he should be allowed to enter the house and wait for the doktor inside...

[Klaus Fel test = 63! fail]

...but the maid stubbornly insists that she cannot allow a stranger into the house while the master is away. She tells Klaus to come back later, or to seek the doktor at Magnus College. If he continues to insist she calls for help - a moment later a tough-looking young man in a grubby uniform and with dirt on his face and hands comes to the door, glaring threateningly at Klaus until he leaves.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 08, 2012, 03:42:07 PM
Well so much for that plan...Klaus will leave but stick around the house for a couple of hours overlooking from a spot where he is hard to be seen who enters and leaves the house.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on August 08, 2012, 03:58:55 PM
Julian attempts to lower the price of the items, but buys one of each regardless of if he fails or passes.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 08, 2012, 04:09:55 PM
Julian tries bargaining with each of the engineers he wants to buy from. As a guild engineer, he is already entitled to a 10% discount, but may be able to do better if he's persuasive!

[bargain test = 14]

He can buy the steam engine for 400 crowns.

[bargain test = 81]

The clockwork bird seller won't budge over the 10%, so will charge 90 crowns.

[bargain test = 09]

Julian can buy the clock/astronomical instrument for 160 crowns.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 08, 2012, 04:32:14 PM
Klaus leaves the house and walks away. As he turns the corner, he sees a narrow alley that runs behind the houses, and goes along it. He soon gets to the back of the doktor's house, and watches it for a while from a concealed location. The back door is down some stairs, below street level. It's open, and he can see the maid and the young man kissing in the doorway. There's an open window at ground level, leading to an empty reception room. Klaus thinks he could probably climb inside without being noticed... it would be a little risky, of course.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 08, 2012, 04:34:50 PM
No need for risk ....yet. He will be content to watch the villa for a while lets say 2-3 hours.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 08, 2012, 04:59:48 PM
Klaus continues to watch the house, being careful to move to different locations every so often so that he doesn't look too suspicious.

He sometimes sees the maid through the window, moving around inside cleaning things. He doesn't see anyone leave or enter the house. He wonders if he should wait until the doktor returns home, or give up.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 08, 2012, 05:02:41 PM
He will give up on the Doctors home and check up at the Magnus Collge if he can either find the Doctor or find out where the Exams for lawyers are taken. Before he goes to the Magnus college he will get an ornate Stein as a gift for Max should he be successful at his exams.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 08, 2012, 05:23:37 PM
Klaus buys a silver stein as a gift for Max, costing 10 crowns. He arrives at the college to find university square filled with students, many of them celebrating.

He suddenly hears someone shouting his name... then Max runs up to him, soaking wet and carrying his shoes in his hand. He's obviously jumped in the fountain. "I passed, Klaus!" he shouts, and hugs Klaus... forgetting how wet he is. He jumps back, saying, "oh, I'm sorry! I jumped in the fountain, because it's traditional if you pass. And I passed! I'm a lawyer!"

[earlier that day... Max Cl test = 90, failed! -20 to Int test
Int test = 07, pass!]

"I was nearly late for my exam, and I was terrified. I went into the room, and there were two professors asking me questions. At first, I couldn't speak, I was so afraid. I thought of my father, like he was when he called me into his study after dinner to beat me, but that didn't help... the examiners were going to throw me out... and then I thought about all the things I'd seen in the last few weeks, about the ghost and the blob and the crocodile demon, and how I shot Professor Teugen in the face with a blessed arrow! And suddenly it all came to me, and I could talk and answer all the questions! They told me I'd passed, and I can collect my degree tomorrow... I'm so happy!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on August 08, 2012, 05:26:54 PM
Julian buys all the things.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 08, 2012, 05:29:39 PM
Mortus will look for a present for Max.   She wants to find some kind of jeweled dagger, the sort a lord or general would carry
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 08, 2012, 05:36:33 PM
"I was sure you would make it max therefore i bought you this here i hope you put it to good use during the rest of the day. The others send their regards especially mortus they are very busy with the investigation else they would have come." Klaus will hand him the stein and hug him again "i have to take a bath later on anyway and get those clothes cleaned. I can have one drink with you before i have to leave i will go the grand ball this evening"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on August 08, 2012, 05:48:16 PM
Heinrich speaks to the professor:

"Professor, we came straightaway from Professor Teugen in Bogenhafen. He directed us to carry a message to Etelka Herzen, and he gave us very specific instructions to speak only to you, and that you would know what it was about and where we would be able to find Fraulein Herzen. It is about the event in Bogenhafen of which you were told."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 08, 2012, 10:36:07 PM
The doktor looks at Heinrich blankly. "What?" he says. "Who did you say you were?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 08, 2012, 10:45:05 PM
Mortus shops around for a while, looking at daggers. The absolute best one she can find, which has a very fine hilt resembling a golden dragon with red gemstones for eyes, costs 30 crowns. She also sees one with a silver serpent as the handguard that costs 20 crowns. Or there's a less impressive but still attractive dagger with a green stone on the pommel, for 10 crowns. She's pretty sure Max will value whichever one she buys equally highly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 08, 2012, 10:50:05 PM
Julian buys all three items. It's a lot of money to spend at once, which goes against his careful nature. But he feels sure he's spent his money well, and knows that owning such technological marvels will increase his standing as an engineer. The steam engine requires a cart to deliver it, and the engineer who made it insists on coming along to install it onto the Faithful Hound. Julian agrees, and watches the installation procedure closely.

Billy shows up while they are part-way through, and complains to Julian that the engine will ruin the way the boat handles, and probably will cause it to sink and drown them all. He storms off again to finish buying supplies.

Julian thinks the engine looks excellent, and is looking forward to using it. Ragni agrees with him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 08, 2012, 11:06:18 PM
Mortus will buy the dragon dagger.   She will see if she can get it wrapped in fine brown silk or linen.

Then she will head back to the inn.   If Klaus isn't there she will head to the boat
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 08, 2012, 11:09:38 PM
Max is overjoyed by Klaus's gift, "Wow, thank you so much, Klaus! That's very thoughtful - and you had so much faith in me, to buy me a gift before you knew I'd passed! I don't think I could have got through that exam if it wasn't for you - and the others - and everything you've taught me. Let's go and have that drink. I'll pay."

The two of them go to a nearby inn, which has an outside area with tables. Max buys a pint of beer for himself in his new tankard, and a fine wine for Klaus. [assuming that's what he wants] He talks about his exams at some length, until he's in danger of boring Klaus. He also talks about joining the lawyers' guild, and buying legal robes... then he suddenly remembers something.

"Klaus, last night I did some research at the main university archive, about your father! I think I found what you were looking for. I was looking at records of battles at the Blackfire Pass, like you suggested. Twenty-five years ago - in 2487 - there was an orc invasion at the pass. Most of the Averland nobility were called to fight there. They defeated the orcs, but a there were a lot of casualties. Now, one of them was Count Karl von Sternberg... according to the records, he died without issue and the title was unclaimed. The estate reverted to the Elector Countess. I think Count von Sternberg was your father! The dates are right, it all makes sense. Does it sound right to you? I have all the evidence at my apartment, and I can show you after your party. So, you really are a count after all! I'm going to have to start bowing and calling you my lord!" Max says this last thing jokingly, but Klaus can tell he really means it.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 08, 2012, 11:13:38 PM
The shopkeeper is happy to wrap the dagger for Mortus, and keeps praising the weapon to her even after she's paid for it.

Klaus hasn't returned to the inn when she gets there, but he's bound to turn up soon. Mortus thinks she probably ought to start getting ready for the party.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on August 09, 2012, 12:09:21 AM
Heinrich will repeat himself putting emphasis on Teugen and Etelka's names.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 09, 2012, 01:02:43 AM
Mortus will get ready for her party.   Once she has her costume on she will hide the necklace that Max gave her and the knife that she bought for him in her room.   She will cover herself with her expensive cloak and will go down the wait for Klaus in the common room.   She will order a brandy there and listen to the other people who are there
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 09, 2012, 08:42:40 AM
The doktor shakes his head. "I really have no idea what you are talking about. I'm afraid I don't have time for this: I still have a lot of preparation to do for my expedition. I must ask you to leave."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on August 09, 2012, 08:59:09 AM
The doktor shakes his head. "I really have no idea what you are talking about. I'm afraid I don't have time for this: I still have a lot of preparation to do for my expedition. I must ask you to leave."

"I apologize for wasting your time. Have a good day."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 09, 2012, 09:02:43 AM
"So....you did search for these notes after you learned for you exams? Max you are a great friend and also a genius you should be a noble in responsibility of some land. So.....how does it go on from here legally I mean, do I apply for my title what proof do I need? Is there any way we can also get a physical description of my father? I mean I remember quite a lot about him how he looked and how he smelled but those are memories of a child, for me he was 10 feet tall handsome and fair, if they ask me something about him and I answer wrong they might doubt my words. You really should find a woman to celebrate your passing of exams though....."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 09, 2012, 09:31:53 AM
As Mortus drinks her brandy and waits in the bar of the Jewel of the Reik, she overhears another group of party guests talking. There are five of them, all dressed in various bizarre costumes. The urgent tone of their voices is what attracts her attention. They are talking about the real reason for the Elector Count of Middenheim's visit to Nuln. According to them, Emperor Karl-Franz has recently and mysteriously become ill: this is a cause for great concern, since his named heir, Prince Wolfgang, is widely believed to be feeble-minded. Should the Emperor die, it seems unlikely that Wolfgang will be confirmed as his successor. This would trigger a conflict between the electors over who would claim the throne.

Such conflicts in the past have often turned bloody. If the rumours are true, then Graf Boris is here to meet with Countess Emmanuelle, as well as the rulers of Sudenland, Averland, and Stirland, and Arch-lector Kaslain, to discuss a possible alliance.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 09, 2012, 09:43:43 AM
"Well, it really didn't take me that long, Klaus, and I'd already done so much work over the last four years that there wasn't much more I could do," Max says, "I'm not a genius though! Even though it's kind of you to say so.

"Legally, we will have to petition the Elector Countess of Averland, through the courts at Averheim, to get the matter of the title looked into. I think it will be a long and difficult process. But I'll do what I can.

"I already thought about looking for a description, and I found one! It's back at my apartment too. I don't remember the details now - it's gone out of my head, what with everything else - but it sounded as though he looked a bit like you. Although that doesn't prove anything, since I don't look much like my father at all! But anyway I can show you everything I discovered when we go back to my place. You have a party to go to first! Don't be late because you're talking to me, that would be awful...

...as for finding a woman," he says nervously, "I think there's only one woman I'm interested in. Please look after her tonight, Klaus!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 09, 2012, 09:51:19 AM
"You are a good man.....a very good man Max Breytenbach." Klaus gets up and raises his wine to toast to Max. "To a fantastic lawyer, a mighty warrior, a brave soul and above all....a great friend." Klaus is smiling all over his face he can´t fully grasp that he might have done it he no longer is Klaus Bregel the son of a Shephard but Klaus von Sternberg who cares if it would take years to solidify the claim there are papers, and with some more of his words backing those ....what could go wrong?  It takes a lot of willpower not to laugh out loud about the irony, rich as an Averlander.

"I will take care that no harm will come to Mortus Max and also that no ruffian comes to close to her. Today.....celebrate. Tomorrow you should prepare for a quick leave, even though we have found out little so far I fear we might have to leave Nuln in a hurry."

Klaus will leave for the Inn where he changes into his costume.

[One question, does Klaus have a scar from the critical wound he received on his arm from the Crocodemon or did the magical healing make those disappear?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on August 09, 2012, 10:47:06 AM
“Apologies Doktor, we must have mistaken you for someone else.”

Julian goes to shake hands with the Doktor, walking over to the desk. He is trying to see if he can look at the maps after getting a bit closer.

If he can’t see anything, he shakes the doctors hand vigorously, then trips when turning over (falling over the desk of the chair) and lands belly first on the maps, knocking some papers to the floor.

While apologising profusely he gathers the papers inspecting them and trys to stuff one or some into his cloak discretely if he thinks he can.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 09, 2012, 10:53:45 AM
Max celebrates happily with Klaus, and declares that he trusts him to look after Mortus. When Klaus leaves, Max looks around to find some university friends to drink with who don't treat him too badly.

Back at the inn, Klaus puts his costume on. He feels very regal... and why shouldn't he attend the countess's ball? He is a noble, after all!

[Yes, the magical healing removed any possible scarring from that injury to his arm.]

Mortus is waiting for him down in the bar. Shortly after he meets her, Ava, Elias and Georg arrive and greet them. Ava praises Klaus's costume - her own is a minor miracle of engineering, since it gives the impression of exposing all her assets without actually doing so. Georg, dressed as a satyr as promised, bows to Mortus and kisses her hand. His exposed belly is rather flabby. Elias's vampire costume involves overly large fangs that cause him to speak with a lisp.

After several drinks, they announce that the carriage is waiting to take them all to the party, if Klaus and Mortus are ready.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 09, 2012, 10:59:04 AM
Before the other nobles arrive Klaus will tell Mortus that Max has passed his exams and that he is already looking forward celebrating with her, also he asks her how far she wants to go along with George and his advances and at what point he should intervene.

Klaus will praise Avas costume in return standing for a few moments speechless and looking at it from different angles. He will try to subtly touch Avas hand or arm on occassions and try to entertain the group of nobles with fantastic stories of mutants, giant kraken monsters and goblins in dresses of female sorcerers, everything with a slight undernote that one can never be sure if he is telling tales or the truth.

He will be modest with the drinks even though he will toast a lot and encourage the others to drink.

Klaus is ready for the party.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 09, 2012, 11:12:39 AM
Julian tries to look at the maps while going to shake hands with the doktor...

[Julian I test = 03! pass]

...he recognises them as maps of the Grey Mountains, south of the Axebite Pass to Bretonnia. One of the maps shows the ruins of Castle Drachenfels, once the home of a legendary evil sorcerer.

The doktor [I test = 25, pass] notices him looking at them. "Ah, I see you are interested in maps, sir? Do you perhaps also share an interest in archaeological investigations? My team and I will be seeking to enter the ruins of the castle itself - can you imagine what treasures must lie there? I wonder if I can convince you to help fund the expedition? I have had some difficulty raising the sum I need, and may have to cut the number of students I will take with me. Any amount of money you could spare would be of great help to the cause of knowledge!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on August 09, 2012, 11:50:09 AM
"Aye, maps and digging. Perhaps not archaeology but all the same once you get down to it. Looking for valuable stuff underground. ha!

What sort of return could I see on an investment?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 09, 2012, 11:59:59 AM
Klaus, Mortus and the three nobles go outside to the waiting coach. They climb inside, then Elias gives the order to depart - at once, the coach hurtles off through the streets towards the palace hill.

[Klaus Fel tes = 12, pass]

Klaus's stories continue to amuse and fascinate the nobles, especially Ava.

As the coach begins to ascend the hill, Klaus and Mortus see the mansions of the rich on either side, under the shade of well-tended trees. The coach passes the famous Gedachtnisgarten, before drawing up in front of the palace itself.

They get out of the coach. The palace is an amazing sight, elaborate and beautiful, heavy with the years and the people it has seen. To think that Magnus the Pious once reigned here, during the second golden age of The Empire! Klaus and Mortus both feel awed to be standing before it.

Dozens of strangely-costumed nobles are heading for the main doors, from which light and music are streaming out. A substantial number of the countess's personal guards, discretely but nevertheless heavily armed, are in place to keep out troublemakers.

"Well then, let's go in!" Georg says loudly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 09, 2012, 12:05:31 PM
"Yes, you have the look of a scholar about you," Doktor Stoltzer says, "I can tell that you value the acquisition of knowledge for its own sake. Therefore I am certain that you will be happy to see a return in terms of learning, rather than capital. I expect to bring to light the secrets of the past, to unearth fascinating and terrible artifacts! There may be monetary rewards also, but they are not my primary goal and I cannot promise them. Will you invest on those terms, sir?"

The doktor rubs his hands together eagerly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 09, 2012, 12:14:17 PM
Klaus tries to not look a complete idiot staring at the wonders of the huge palace but can´t resist looking around amazed...the size...the materials how can anyone even build like this....also the wealth so many people in elaborate dresses the smell of perfume (if you allow it I have forgotten to state that Klaus also has put on some of the expensive perfume he has bought for occassions like this) he follows the other nobles into the hall.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on August 09, 2012, 12:20:56 PM
Julian gives the Doktor 50 crowns.

"I hope this can help, when do you expect to return? I look forward to finding out about the expedition.

Do you know the best places people would go to prepare for such an expedition, and what equipment or people they might hire?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 09, 2012, 01:59:43 PM
"Oh, thank you very much!" the doktor says, "your money will be a tremendous help. I am due to leave in one week - very little time! I still have much to do. I expect the journey to the site to take two weeks, and the exploration itself to take as many as four. If you leave me a contact address, I will be delighted to inform you of the results on my return.

"Are you interested in planning your own expedition then? I made use of the college's office of procurement - they dealt with the wholesalers for me to obtain supplies, and they hired my guides through the merchants's guild, I think. You have to do everything that way, rather than organizing it yourself, or you risk being accused of misusing funds! Honestly, you have to beg these so-called benevolent noble patrons for money for important research, and they make you jump through ridiculous hoops that wastes half of it! It's a scandal."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 09, 2012, 02:16:31 PM
Mortus, Klaus, and the three nobles approach the doors. Klaus takes Ava's arm, Georg takes Mortus's, and Elias has to walk by himself. A pair of servants, dressed as Arabian djinn, are checking invitations as each guest enters. Ava and Georg present theirs, declaring Klaus and Mortus as guests. All of them are allowed inside.

A magnificent, mirrored entrance hall waits on the other side. More servants offer to relieve guests of cloaks and other outside clothing. Following the other guests, Klaus and Mortus find themselves walking into a vast ballroom, the walls heavy with portraits of the Nuln emperors, gilded tables piled with exotic food and huge punch-bowls around the sides of the room. A full orchestra plays in one corner. Hundreds of guests, dressed in costumes that range from humorous, to beautiful, to grotesque, are dancing, eating, drinking, and gossiping. Servants, dressed as ancient Reman slaves (both the male and female servants are wearing very little), carry drinks on silver trays.

Ava points out Graf Boris of Middenheim, dressed all in black with a wolf-shaped helm covering his face, sitting solemnly in the corner. His daughter, the princess Katarina, is dancing gracefully with a tall man in a harlequin costume. She's wearing a dress of white feathers and a head-dress made to resemble a swan.

Countess Emmaneulle has not made an appearance yet. It seems she plans to descend the grand staircase at precisely half past nine, to a dramatic musical accompaniment.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 09, 2012, 02:27:17 PM
Because of the loud noise Klaus will bow very close to ava almost touching the side of her face when he tells her that he is still recovering from a wound to the leg he got from fighting those Mutants and so sadly won´t be able to dance with her...even though he would love to but if she has any other idea how to spend the time on the party he would like to accompany her he himself suggest trying the exotic morsels as they are a great base for more wine.

He will be on the lookout if he can identify Etelka Herzen or Dr. Schmidt between all the nobles.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on August 09, 2012, 11:02:16 PM
Julian leaves the address of the guild, then thanks the doktor .

He then goes to the procurement office.

'Good day sir, we are conducting an investigation on behalf of the church of sigmar, may we have access to some of your records? '
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 10, 2012, 12:36:59 AM
Before getting into the coach Mortus will assure Klaus that she will handle George if there is a need for it.

"Even if I have to belt him a few times, sure, it'll be grand," she seems positively happpy about the idea of smaking George a few times.   She manages to hide the fact she is completely unimpressed by his costume, complementing him and the others in turn.

When they get to the palace she looks with unashamed wonder at the building and beauty.

"Sure, there is nothing like this in Nordland, we are much rougher and readier up there.   Military reasons.   You are so lucky down here, it is beautiful, very beautiful."

Mortus will also be on the look out for Etelka Herzen (though as she has never met her or had her described she thinks it is unlikely that she will see her) and Dr. Schmidt and also Isode (OOC: if that is her name, I have forgotten it and can't be bothered going back, the one that ran off when were told her about the dead guy)

She will ask George if he is interested in dancing and quietly rotate him around the floor towards where Boris and his daughter are dancing when he agrees.   If he gets too handsy she will slap him and remind him to mind his manners.   She will listen for conversation on the dance floor.   ONce she is done dancing she will go looking for brandy
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on August 10, 2012, 05:50:11 AM
Heinrich is glad that Julian was quick enough to stumble onto this potentially valuable lead when his bluster failed to find out anything other than that this doktor is probably not the evil one.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 10, 2012, 08:17:54 AM
Heinrich and Julian find that the procurement office is run by a tired-looking man whose desk is covered with papers. Julian asks to examine the records.

[Julian Fel test (with a bonus) = 11, pass]

"Certainly, sir, I'm always glad to help the church. Not to mention I could do with a break from all these invoices! What records are you looking for?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 10, 2012, 10:03:21 AM
Ava is obviously disappointed that Klaus cannot dance with her, though she tries to hide it. Mortus and Georg sweep onto the dance floor - Ava watches Mortus enviously.

Klaus helps himself to a drink and to a plate of exotic foods he can barely identify. Ava stays and talks to him for a while, but before long Elias asks her to dance. She accepts, promising to return to Klaus soon, and disappears onto the dance floor.

Klaus is left alone, watching the party. Some of the costumes are incredibly revealing - he sees one young girl go past in a dress that a cheap whore in Averheim would consider indecent. Some of the others are more disturbing... his eye keeps being drawn to a tall figure in an artfully-tattered robe of red and yellow. The figure's mask is a human skull, carefully painted to exactly match the look of freshly-flayed bone. He shudders.

"Ave, Imperator," a seductive female voice says. Klaus turns and sees a woman dressed as a Tilean Empress, her mask an impassively beautiful golden face surmounted by stars. "We match, you and I. May I join you?" The woman is wearing a massive amount of perfume. The scent washes over Klaus enticingly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on August 10, 2012, 10:38:40 AM
"I'd like to look at any thing relating to expeditions relating to Magnus College"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 10, 2012, 10:41:00 AM
Mortus dances with Georg. He proves to be almost as good a dancer as she is, though he has an unpleasant way of pushing his hips against hers. As they dance, he points out various important guests to her, interspersing his remarks with lewd suggestions that she pointedly ignores.

He points out Ava's father, Councilor Oldenhaller, dancing with his wife: both are dressed as bears. "That boy over there," Georg says, "is Graf Alberich, the Elector Count of Stirland. Countess Emmanuelle is rumored to be interested in courting him, though he's barely a man and she's twelve years his senior. Some people think he could be the next Emperor, if Karl-Franz doesn't recover." Graf Alberich seems to be dressed as Sigmar Slaying the Goblins - he's wearing a long wig, boots, and a sort of fur loin cloth, and carrying the jawbone of an ox. His bare chest is spattered with greenish paint intended to represent goblin blood. The graf is not especially tall, but he looks muscular enough to make a convincing Sigmar. He's dancing with Princess Katarina of Middenheim.

"That man," Georg says, indicating an oldish man with a long neck, dressed as a crusading knight in armour made from stiffened cloth, "is Arch-Lector Kaslain of the church of Sigmar. He's a keen supporter of worldly pleasures! That's the kind of religion I enjoy."

Georg goes on to show Mortus three other imperial electors: Grand Baroness Etelka of Sudenland (Mortus is alarmed by the name, but immediately realises there can't be any connection between an imperial elector and Etelka Herzen); the elderly Grand Countess Ludmilla of Averland, and her daughter Marlene; Elder Hisme Stoutheart of The Moot, dressed as a badger and dancing enthusiastically.

"That's Graf Boris of Middenheim's son, Heinrich," Georg says, indicating the tall man Mortus saw at the docks with the Graf, "but he's from the wrong side of the bed. Too bad really, since Boris's legitimate son Stefan is an idiot. It looks as though Heinrich's costume is meant to be Ulrich the Battle-Rager! Perhaps he and Alberich should fight - ha ha!"

Georg is clearly out of condition. Sweat is running down his chest, and the smell is starting to overwhelm his perfume. His hand strays onto Mortus's breast, so she slaps him rather hard across the face. He smiles, leaning closer, and whispers, "I enjoyed that, my dear! Why don't we go upstairs and find a quiet room where you can hit me some more?"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 10, 2012, 10:59:31 AM
"Expeditions, sir? Easily done - well, I say easily... where did I put those forms? Under the funding requests, or beside the stationary order forms? I know! Here they are. Let me know if you need any more help."

The clerk hands Julian a stack of papers, which he examines closely for relevant information.

[Julian Int test (easy, so +20) = 49, pass]

Julian scans though the papers until he sees a name he recognizes: Doktor Hildebrand Schmidt! The doktor made an extensive list of requests about a month ago, to be paid for by a charitable bequest from an anonymous person in Middenheim. A Middenheim lawfirm is handling the financial transaction [Julian notes the name of the lawfirm, which I will think of later!]. The bequest came to nearly 1000 crowns. Schmidt has asked for a riverboat and crew, supplies, guides and guards for an expedition to 'the wilds of Talabecland,' to investigate newly discovered mineral deposits of potential medical interest. The expedition has been fully assembled, and is due to depart from the south docks here in Nuln on Marktag the 26th of Pflugzeit - tomorrow!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on August 10, 2012, 02:24:38 PM
Julian double checks to see if it says how many people are on the expedition.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 10, 2012, 02:31:24 PM
As far as Julian can tell, the team consists of:

Doktor Schmidt and 3 students (two men, one woman, no names given)
3 boatmen
2 guides
4 mercenary guards

Julian thinks the boat sounds substantially larger than the Faithful Hound - hopefully this means it will be slower.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 11, 2012, 08:33:43 AM
"Ave Empress and I fear my costume is no match to the piece of art you are wearing." Klaus will bow to the woman and take in another breath of the fascinating perfume. "Wonderful party don´t you agree? A  pity really that it won´t go on forever but I would be enamoured if you would join me for a cup of wine and some conversation. My name is Klaus, Klaus von Sternberg."

[how do the other nobles drink their wine and eat the morsels with their mask on? I guess some of the masks (like mine) have their mouth free but what are the others doing?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 11, 2012, 09:06:40 AM
She takes a glass of wine from a nearby servant, and moves closer to Klaus. "It is wonderful to meet you, Klaus," she says, "my name is Esmerelda. My escort seems to have deserted me, so I am left all alone with no one to talk to. I would be delighted to talk with you for a while."

At that moment, the orchestra's brass section plays a fanfare. All eyes turn to the grand staircase, as Emmanuelle von Liebwitz, Elector Countess of Nuln, Countess of Wissenland, Chancellor of the University of Nuln, finally makes her appearance. She is a tall, stunningly beautiful woman, dressed in an astonishing outfit that is clearly meant to make her resemble a barbarian queen. It barely covers her body, making only the most minimal concessions to modesty. She's obviously decided to draw Graf Alberich's attention by appearing as Sigmar's queen - and, judging by the way the young elector is staring at her, she has succeeded.

Klaus looks away from the countess and returns his attention to his companion. Esmerelda raises her mask for a moment, in order to drink...

[Klaus observe test = 14, pass]

...and he's seen her face before, on a portrait in a gobin-infested tower. Etelka Herzen!




[people just lift their masks to eat or drink, or even remove them]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 11, 2012, 09:51:29 AM
A split second of shock Klaus stares at her with his mouth open but curls his lips into a smile again.....fate and Ranald seem to love him, but he also knows that fortune is a double edged sword and is unsure if it chance that brought Etelka this close to him or if she was seeking him out on purpose.

"Impossible that anyone would desert you, who might be that villain perhaps I know him and can teach him his errors? I am rather new to Nuln and so far have only made acquaintance of the Lady Ava Oldenberger and her friends, are you from Nuln too? Perhaps you could tell me a bit about the city the people in it or show me around a bit the next couple of days Esmeralda I guess I couldn´t wish for better company than yours."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 11, 2012, 10:32:54 AM
"Oh, he's around somewhere - perhaps you've noticed him? He has a dreadfully melodramatic mask like a skull... and he refuses to remove it too. But, let's not talk about him. I'm new to Nuln myself, Klaus, and know little of the city. I am from Wurtbad, in Stirland... do you know it at all?"

She lifts her mask again to drink, and Klaus sees that she is smiling widely. "I would very much like to explore the city with you, Klaus. My escort is a frightful bore - he refuses to do anything during daylight. He loves the nights too much, he says. Could we meet, tomorrow, perhaps?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 11, 2012, 10:42:12 AM
"I would love to and can´t imagine what I would rather do, I have been to Wurtbad several times wonderful city with wonderful people but I am from Averland myself. Before I came to Nuln I visited Bogenhafen at the Schaffensfest, you missed some fantastic events, or were you there too?"

Klaus will try to find out if she is toying with him and actually knows more than she admits to tell, also if possible he will try to see if her dress is revealing enough for him to check her chest for a red crown.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 11, 2012, 02:39:42 PM
"That might be fun," Mortus will say, giggling.   She will go with George to some nice hidden spot and once there she will lean in close, as if she is going to kiss him, grab both his hands in hers and cast sleep on him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 11, 2012, 05:39:45 PM
Georg can't quite believe his luck when Mortus agrees to go with him. He leads her out of the ballroom and up a staircase to a brightly-painted landing. He checks several doors before deciding on one: he leads her into a well-appointed bedroom, and closes the door behind her.

He removes his mask, dropping it on the floor. For a moment, he looks to be about to remove his goat-leg-trousers too... but seems to think better of it. Mortus sits on the bed. He comes to sit beside her. "My face rather stings where you slapped me, my dear," he says, "but I think you are worth any amount of pain!"

Mortus takes both his hands in hers, and leans towards him, muttering something under her breath. Georg leans in...

[Georg WP test = 53, fail]

...and Mortus releases the spell. Georg slumps backwards onto the bed, fast asleep.

Mortus knows the spell will only keep him under for a few minutes.

[So does she just leave him as he is?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 11, 2012, 05:54:03 PM
"Are you not from Stirland yourself, Klaus?" Etelka says, "I thought I caught a trace of a Stirland accent in your voice? But I could be mistaken... yes, of course you are from Averland!" Klaus can tell her own accent doesn't sound Stirlanderish at all... nor Averlanderish. Perhaps it sounds northern? He's not sure.

"I've never been to Bogenhafen... Indeed, I hope you will forgive my ignorance, but I can't place where it is. Middenland, perhaps? I would very much like to hear about the... sheep festival, was it? Do you know much about sheep, Klaus? There are a great many in Stirland... I'm sure you must have seen them from your carriage window on one of your...visits."

Klaus begins to think that there is an unpleasant undercurrent to her words, as though she is mocking him... as though she knows something about him.

He lets his eyes drift across her breasts. Her costume exposes only a relatively modest amount of them, compared to the costumes of many of the other women in the room. But from what he can see, there is no tattoo there, nor any sign of one being covered by makeup. Klaus is sure she didn't see him looking.

"I wonder, Klaus, if you would like to take a walk with me... into the gardens, perhaps. It is rather hot in here... you must be hot in your fine costume... we can take a walk in the cool night air, and perhaps remove some unnecessary portions of our costumes?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 11, 2012, 06:04:32 PM
Klaus started out as the cat but after the last bit of the conversation it becomes clear to him that he is more likely the mouse in the game that is played, cold sweat is on his brows and he is looking around if he can see Mortus so he could signal to her that he has found Etelka Herzen, he also looks for Ava so at least she might know that he leaves with the woman in the Empress costume and might come searching for him outside.

Outside he might be alone with her, what if she is a wizard that can kill him with a touch, the idea sends cold shivers down his spine should he just deny her?

"I guess a bit of fresh air won´t hurt and I would love to get that bit in your company...after you my dear Esmeralda." Klaus will check if the man with the horrible mask follows them also he tries to make sure that he won´t leave too far outside to a place where nobody would hear his screams should the situation escalate.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 11, 2012, 06:15:35 PM
Klaus can't see Mortus anywhere. She was dancing with Georg a few moments ago, but seems to have left. He does see Ava, dancing with Elias, and thinks she sees him.

He follows Esmerelda out of the ballroom. He can't see the man in the skull mask, which at least means he isn't following them. She takes Klaus's arm and guides him through a huge dining room and out of some glass doors, into the palace gardens. It's a warm night, with Mannslieb shining brightly down on them. "Rather a romantic scene, don't you agree Klaus? I think we should go this way." She takes him along a pathway to a bench beside a fountain, and sits down. The palace is still close, but the two of them are hidden from view by a hedge. Klaus resolves to be on his guard.

"Here, sit beside me... I think I shall remove my mask now. Will you remove yours? And your costume has a great many layers, it must be heavy... you should remove some of them... I could do likewise... no one will see us, out here."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 11, 2012, 06:22:58 PM
Klaus will take his mask off and turn towards her....using the movement to back a bit away from her in a hopeful subtle way.

"Yes I guess we both could agree on dropping some layers...but after you my dear Etelka."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 11, 2012, 06:31:39 PM
"What an interesting face! Such... subtle nobility. Why, if I didn't know better I might almost think you a Stirlander shepherd... looks can be so deceptive. I would be fascinated to see your chest... and your back... I am sure they are quite unmarked by scars - unless you have dueling scars? Perhaps battle-wounds? Surely no other marks... no tattoos..."

With her own mask removed, Klaus can see Esmerelda's... Etelka's face properly. She is beautiful, but there is something slightly cruel in her eyes that makes him shudder. She removes part of her costume, leaving her arms and shoulders bare... but not revealing any more of her breasts.

"Now you, Klaus," she says, smiling. She edges closer, closing the distance that Klaus had just gained.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 11, 2012, 06:43:19 PM
"And your voice, rough and cold like snow falling down in distant Middenheim and your eyes, like two dark ponds with knowledge deeper than anything a common man might know..what do I say even the noblest of humans in the Empire...should know" The breath of Klaus is going faster and he can feel his heart pouding from the inside against his chest enthralled by the woman sitting in front of him. Klaus too will drop his costume in the way she did revealing his arms and shoulders but leaves the toga on his back hiding his flogging scars. This time he doesn´t back away but also edges closer even though his look isn´t one of mocking and slight amusement like hers but grim defiance.



Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 11, 2012, 07:56:30 PM
Etelka laughs, "Middenheim? You are playing my game Klaus, and well... I was not wrong to seek you out." Her hands move across his arms, then take hold of his toga, "are you shy? You have no reason to be." Suddenly she pulls the toga down and off his torso. She leans in, studying his chest... then, for a second, she frowns. Klaus is sure she expected to see something that isn't there.

Her smile resumes, and her hands - curiously cold - run over his body. She feels the marks on his back, and pushes him gently around until she can see them. "What fine stripes for a nobleman to wear... more like the emblems of a common criminal. I'm sure there must be an interesting story attached to these scars. I think I have been mistaken about you, Klaus... but I am not certain... I should like to be certain."

Her voice drops away to a whisper. Klaus tries to understand what she's saying, but it makes no sense...

[Klaus WP test = 77, fail!]

...suddenly a wave of fatigue sweeps over him, and everything goes black.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 12, 2012, 12:26:28 AM
Mortus looks down at the sleeping George.   For a split second she considers beating him to a bloody pulp but get the better of it.   She leaves him and returns to the dancehall.   

"Your friend can't handle his drink," she will remark pleasantly when she sees Ava.   "Have you seen Klaus around?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 12, 2012, 12:27:50 AM
Klaus wakes up.

He's lying on the bench in the palace gardens on his back, half-dressed. Ava is standing over him, with Elias beside her. Both have their masks off, and are staring at him... Ava looks concerned, but Klaus thinks Elias is looking at him with... interest.

There's no sign of Etelka.

"What are you doing, Klaus?" Ava says, "are you well? I saw you leave with that woman - really, you are supposed to be my guest!"

"I think he preferred her to you, Ava," Elias says, "isn't that right, Klaus? She seems to have got you out of your costume... well, half out." He smiles, catching Klaus's eye as he does so. "Have you seen Georg and Mortus by any chance? Honestly, everyone is disappearing. Your new woman is gone as well."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 12, 2012, 12:32:07 AM
Mortus doesn't see Ava or Elias in the ballroom. But as she enters, a tall man in a tattered red and yellow robe turns to look at her. His mask is a skull... is it a mask?

She feels a sudden, terrible pressure inside her head, and nearly falls. Then the robed man turns away, and whirls off though the crowd of dancing people. The pressure on her mind eases.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 12, 2012, 12:34:36 AM
What in the name of... Mortus almost swears to herself.   She will follow the man at a safe distance around the dance hall and try and figure out who he is
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 12, 2012, 12:48:19 AM
Mortus moves cautiously around the ballroom, passing people dressed as minotaurs, mermaids, eagles, dragons... she glimpses the tattered red and yellow robe again and again between the press of bodies. She sees Countess Emmanuelle dancing with Graf Alberich, her hands all over him. A flash of red and yellow at the corner of her eye makes her turn her head.

She sees the robed man go through a door. He looks back for a second, directly at her. She feels the pressure in her head again, but weaker this time, and only for an instant. He closes the door.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 12, 2012, 02:29:15 AM
Mortus considers following him but thinks better of it.   She will go and look for Klaus
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 12, 2012, 06:40:22 AM
Klaus jumps to his feet and looks around confused, as his robe is slipping dangerously off his body he frantically start to pull it back into place.

"Ava I am here with you but also on a mission this woman it is important that she doesn´t leave she is very dangerous, also that man in the red and yellow robes with the skull mask." When Klaus is sure that his robe won´t slide off his body revealing his scars to the young nobles and everyone else who might be around he starts looking around for Etelka.

"Elias try to take another cheap shot at me like that and you can collect your teeth from the ground." A look of hate in his eyes born of the shame of Etelka playing him like a complete idiot in his eyes he glares at Elias. He then takes the hands of Ava and looks deep into her eyes. "Ava some of the stories I told you were  stories made up for entertainment and impressing of such wonderful, beautiful women like you are.....some weren´t. I came to Nuln to find someone, I came to find that woman who left the palace I don´t have any feelings for her but contempt you have to trust me on this, now I have to fly to catch her before she gets away again."



Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 12, 2012, 10:01:53 AM
Elias backs away from Klaus, raising his hands placatingly. "Sorry old chap, I didn't mean to cause offense. I was just trying to diffuse a tense situation."

Ava looks bemused by Klaus's words. She's not sure what he's talking about, and clearly just wants to get back to the party. "Just forget that woman, Klaus. We'll go back inside and you are going to dance with me! No excuses: if you aren't a very good dancer, I can show you the steps. Come on."

She grabs his arm and marches him back into the palace, Elias following. Mortus is in the ballroom, obviously looking for them.

A moment later, Georg comes into the room as well. "Ah, there you are!" he says to Ava and Elias, "Mortus and I have been having a wonderful time... isn't that right, my dear!" he winks at Mortus... presumably he doesn't know what happened upstairs, but is assuming everything went well and that he briefly fell asleep afterwards.

There's no sign of Etelka or the skull-masked man in the ballroom.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 12, 2012, 10:13:37 AM
Klaus is puzzled by Ava´s behaviour either she is drunk or she doesn´t believe a word he says......he tries to wiggle out of her grip uttering excuses to her that he really would love to but can´t dance with her and tries to get to Mortus to tell her that he saw Etelka Herzen and she most likely used a spell to make him unconcious.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 12, 2012, 10:20:50 AM
"Klaus," Ava says, "did I tell you who my father is? He's Councillor Oldenhaller, and he's one of the most powerful men in this city. I asked you to dance with me. My father will be upset if you don't."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 12, 2012, 10:34:41 AM
Klaus can´t help himself but staring at her with his mouth open...

He decides to go along with her wish in hope that she might drop the issue once she realizes that he can´t dance, Klaus realizes why Elias an George are such lickspittles and while Ava tries to teach him to dance Klaus will try to touch her in an inappropriate way perhaps sliding his hand under her gown or tries to kiss her in hopes that she slaps him and he gets out of the situation.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 12, 2012, 05:51:02 PM
Ava is pleased that Klaus has given in to her. She leads him onto the dance floor, and they begin to dance... she keeps to relatively simple steps, and he has no trouble following her.

Klaus decides he needs to take action to get away from her, so he leans in suddenly and kisses her on the mouth. To his surprise, she kisses him back.

Klaus realises that pursuing Etelka Herzen and her sinister friend would be difficult and dangerous: he's unarmed, and has no idea where either of them are.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 13, 2012, 04:00:35 AM
After his first surge of panic and energetic unrest following Herzen and being roadblocked by Ava Klaus decides to just inform Mortus and then get back to his inn as soon as possible without risking anything with Ava, if she wouldn´t have kissed him back he might have ended in some cell to rot, his dreams of being a noble crushed by some spoiled princess....there were guards around and her father close by. What was he thinking? The panic and the urge to hunt down Herzen almost got him killed and only the freak occurence of Ava not slapping him in the face but playing along safed him the daughter of one of the most powerful men in the Empire and Klaus considered making her mad at him. Temporary madness what was he thinking?

Klaus will try to please Ava the rest of the evening congratulating her skill as a teacher and continue to give her attention. He tries to inform Mortus what he has learned and asks Ava and whoever else he might be able to ask if they knew who the person in the red and yello robe was.

If she takes him along with her coach wherever she might go after the party he will go along but try to get up as early as possible to get his goods and meet up with the others.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 13, 2012, 09:21:43 AM
The party goes on for many more hours. No one Klaus speaks to has the least idea who the skull-masked man was. Ava and her friends show no signs of wanting to leave, until at last Councillor Oldenhaller tells his daughter it's time to go. Klaus and Mortus ride back to their inn, on the coach. It's now very late, and they are both exhausted.

Heinrich returns to his inn, while Julian and Ragni go back to Max's apartment. He isn't there, so they wait at the halfling inn until they see him across the road, fumbling with his key. Max is extremely drunk, shirtless again, and rather bruised. He turns around as Julian and Ragni approach, and they see he has a black eye. "Hello Mr Julian Sir! Hello Ragni! I passed my exams! I'm a little drunk though...come inside! I saw one of the friends I was with in Bogenhafen... he was upset about being put in the stocks, and he said he was going to beat me up. So I challenged him to a fight! I think I lost, but so did he!"

Ragni laughs and slaps Max on the back. "We'll make a fighter out of you yet, lad!" he says.

They go into Max's apartment. Max offers them drinks, takes his shoes off, and then collapses on the couch, fast asleep.


Julian wakes up extremely early the next morning. He gets Ragni to wake without a problem, but Max is more difficult. He has to shake him for quite a while before he eventually comes around. Even then, he just sits on the couch groaning slightly, while Julian and Ragni get ready.

Half-carrying Max, Julian and Ragni collect Heinrich from the inn he was staying at, then go across the city to meet Klaus and Mortus at their inn. They now have to decide what to do next: leave as soon as possible, or try to wake up the man they found in Etelka's tower first?
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 13, 2012, 09:58:20 AM
Klaus is very tired and unhappy the party was strange and he feels used by both women he spent time with there Etelka and Ava.

He tells the others what happened at the party and suggest to immediatly go to the cathedral to wake the guy and if they can´t get infos from him take him along on the journey.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 13, 2012, 01:32:31 PM
The group go to the cathedral of Sigmar. It is still very early in the morning, the sun low and weak above the cathedral spires. Max, sick from his night of drinking, dares not enter the cathedral for fear he will vomit on holy ground. Instead, he sits on the marble steps, his head in his hands. Ragni wants to stay with him. "I'm not interested in human gods, boss," he says to Julian, "nothing against them, but they aren't for me if you know what I mean. I'd sooner stay out here and keep the lad company. He can tell me some more of his war stories! Ha ha!"

There are few worshipers in the grand hall, though a priest and two assistants are preparing the altar for the morning service in a few hours. The group enter the infirmary, where the priest on duty tells them their friend awoke during the night, but is confused and feeble. They go to his bedside: he turns his head to them as they approach, blinking as though the light in the room is too much for him. He opens his mouth to speak, but, frowning, closes it again.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 13, 2012, 01:44:02 PM
Klaus will send the priest outside.

"You have nothing to fear from us we rescued you from the Goblins and helped you get back on your feet again. We were sent by an associate of Frau Herzen to rescue you and your companion. Who are you?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 13, 2012, 02:00:26 PM
He cringes back when goblins are mentioned, his hands going protectively to his head. The red crown tattoo is clearly visible on his chest, just above his heart. For a moment he is silent. Then, he says, "Herzen? She wasn't there... goblins... they killed Barthel and Jerg... where's Christoph? He was with me in the tower... not dead... who are you? Liebenrung?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 13, 2012, 02:08:32 PM
Klaus will gesture to Heinrich to close the door. Klaus will bent over and pull his shirt down enough to show the other guy his red crown tattoo (painting).

"Christop didn´t make it one of the Goblins got him before we managed to kill them all. I need your help finding Etelka. You have to tell us everything you know. Perhaps you best even start what you did at the tower. "
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 13, 2012, 02:22:12 PM
The man stares at Klaus's fake tattoo. "A brother? Not Liebenrung! Purple hand... not crown... false friends of The Changer... crown knows the true way... got to stop them... they will wreck everything...too soon to strike! Fools... Liebenrung's the key, Christoph says... get him, get the big man in Middenheim... should have worked. Goblins ruined everything! Never met Herzen, Christoph knew her... dead? How can he be dead? No, he was alive!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 13, 2012, 02:29:15 PM
"Calm down you are still weak from the travel and the torture, when we cleared out the mine I stayed with the two of you just as Christoph wanted to tell me what is going on one of the goblins jumped out of hiding and stuffed a spear into Christophs back before I could kill him. So you guys were after Liebenrung right? Why? And what will be wrecked. We are in Nuln now don´t you know any contacts of our brotherhood in the city?"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 13, 2012, 02:43:04 PM
"Poor Christoph... known him for so long... the only reason I joined was him... what now?" he begins to weep softly.

Then: "Nuln? Not right, should be taking Liebenrung to Altdorf... master wants him... break the purple hand... don't let them ruin the plan! Red crown triumphant!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 13, 2012, 02:47:28 PM
"Could Herzen have betrayed us to the purple hand? Who is the master in Altdorf, Christoph was supposed to tell us. The plan was to join up with you guys and support you in your task we were sent by a group of allies in Bogenhafen. You are a good man Christoph would want you to go on with the plan. Help us to finish it."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 13, 2012, 02:56:40 PM
He shakes his head. "Got to be careful, always careful. No names, no secrets, nothing without the oath! Swear to The Changer... swear..." He touches his red crown tattoo with one hand. "Changer knows all, sees all... but the hand swear to him too... spirals and gears, everything is connected... opposition gives strength... some of us must always fail... only The Changer sees the end... trust him!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 13, 2012, 03:03:11 PM
"you are right!" Klaus places his hand over his crown carefully not to touch it so he doesn´t smear his "tattoo"....Klaus will then wait for the guy to speak the oath, if he waits for Klaus also he will state at some point.

"well after you, for all I know you still could be a fake. I knew only Barthel and Jerg of your group."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 13, 2012, 04:08:58 PM
"No, it proves nothing... I don't know you! Give the sign! Sign and counter-sign, Christoph said, trust nothing... deceivers everywhere... The Changer tests us, betrays us... nothing is clear. What is this place? The house of the enemy? Why have you brought me here?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 13, 2012, 04:13:50 PM
Klaus tries to remember if Etelka made any hand signs before she started to undress him.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 13, 2012, 04:26:57 PM
Klaus's memories of last night are a little hazy... Etelka's perfume made his head spin... but he can't recall her making any secret signs.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 13, 2012, 04:32:07 PM
Klaus will make a sign of a C with his thumb and Index finger over his heart.


As it is rather unlikely that this IS the secret sign he will drop the ruse and smear the crown on his chest away.

"Well we took you here as we are working for the Church of Sigmar to root you and the others out and prevent anything happening to the Empire of Man." Klaus almost feels sorry for the man for a moment, how it must feel to be in the hands of your sworn arch enemy right after you have lived through days or even weeks of torture, a small glint of hope and then....only endless pain waiting.

"Tell us everything you know and I will end your life here and now without any further pain to you. I promise it" Klaus is sincere about this promise.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 13, 2012, 05:16:04 PM
Mortus does not appear for breakfast until about noon.   She is wearing her normal clothes, complete with the necklace that Max gave her, and carrying a small linen package.   She will order a fine breakfast and sit by the window to eat it.   She is worried by the skull masked man she met at the dance.   She tried to remember if she knows anything about the costume (what it is a costume of: Is there some check she can do.)

When she has finished her breakfast (and filled her hip flask with the strongest liquor in the place) she will go and look for Max.

"Congrats on passing your exams," she says as soon as she sees him.   "I am sorry I was not there to meet you when they were finished.   There was things that I had to do.   I am sure you understand."   She looks very nervous for a second and then extends the package to him.   "I got you this.   I was so sure you'd pass and you deserve it."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 14, 2012, 01:11:10 AM
Klaus tries to guess the sign, but is unsuccessful. He changes tactic and instead tries to intimidate the man into talking.

The man stares at him in confusion. "Is this a church? I want to see a priest... in private... please."

The stress of talking seems to have tired him out, and he looks as though he is about to fall asleep again.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 14, 2012, 01:33:39 AM
Mortus may have wanted to sleep in, but the rest of the group were anxious to get moving, and woke her early. Over breakfast she thinks about the skull-masked man: she's sure he employed some sort of mental power against her, but it was like nothing she has encountered before. She can't think of any particular significance his costume might have had... she strongly suspects him of being a supernatural entity of some sort - perhaps a demon summoned by Etelka Hergen?

Her thoughts continue to occupy her until the group reach the cathedral of Sigmar. Max stays outside, so she decides to give him her gift now.

She first congratulates him on passing his exams. He looks delighted, despite his hangover. "Oh, thank you Mortus!" he says, "it's very kind of you to say that! And I didn't expect anyone to meet my after my exams, so please don't apologize!"

Mortus hands him the gift, wrapped in linen. Max looks surprised, not even reaching out to take the package for a second. "You didn't have to buy me anything!" He finally takes the gift, and unwraps it. Inside the package is a beautiful dagger. The hilts resembles a golden dragon, with red gemstones for eyes. Max stares at it in astonishment. He looks up at Mortus, his eyes wet with tears. "I... I don't know what to say. It's beautiful, Mortus, really beautiful! Thank you so much! I... oh..."

His voice trails off. Overcome with emotion, he suddenly hugs Mortus... then steps back, apologizing profusely. "I'm sorry Mortus, I forgot myself! I didn't mean to take liberties. This is such a wonderful gift, and I am so grateful."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 14, 2012, 02:29:19 AM
"There is no need to apologize," Mortus says, smile.   She hugs him quickly.   "I think it will suit you and you deserved some rewards for your success."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 14, 2012, 09:15:11 AM
Klaus doesn't think he's going to get any more information from the man. He's too confused and weak to respond well to questioning... and besides, Klaus suspects he was only a henchman, with little idea of his leader's plans.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 14, 2012, 09:35:04 AM
Klaus will inform father Anton about what they have learned, that Etelka Herzen was at the party of the countess but managed to slip away due to witchcraft. That most likely Dr. Schmidt is her mentor and that they have started (are about to start) to an expedition towards the barren hills and father Anton if he dares it should make sure that all property of Dr. Schmidt is confiscated and searched so he and his cult can´t make further use of it. That the party is about to follow them and prevent them finding the artifact. That the person we brought into the church is of a chaos cult following the changer of ways and most likely another rival clan of cultist oppose them one cult has the red crown as symbol the other one a purple hand, perhaps he can share the information with some witch hunters. Also there is another cult leader of the red crown sitting in Altdorf.

After telling all of this and showing father Anton the tattoo on the man and asking the church of Sigmar in Nuln for support on their expedition Klaus would be ready to leave.

Oh Klaus also writes a lette to Ava thanking her for the fantastic evening and expressing hopes of seeing her soon again but that he has to leave the city this very day.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 14, 2012, 10:40:41 AM
Father Anton is concerned by the lack of evidence... Doktor Schmidt is guilty of no crimes whatsoever, and there's no direct proof connecting him to Etelka Herzen. He warns the group not to take any rash action against Schmidt.

He is pleased to learn about the Red Crown and Purple Hand cults, and promises to interrogate the cultist once he is well enough to make sense. He assures them that he will pursue both cults with all the resources at his disposal.

Given the lack of evidence, there is little help Father Anton can give, other than granting the group his blessing for their mission to the Barren Hills. He recommends that they be very careful with any evil artifacts they may discover, since such things can be horribly corrupting.


Leaving the cathedral, the group cross back over the great bridge and return to the barge. Billy has purchased all the supplies needed for the journey, and also located a cargo of timber that they can sell in Grissenwald.

Max wonders if Schmidt's boat is moored close by. But Julian wasn't able to find out the boat's name from the college records, so there is no way to identify it among the hundreds of other vessels.

[continues]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 14, 2012, 10:58:09 AM
[Cargo!

City, so 100% chance of cargo being available. Timber cargo, to ship to Grissenwald (where it is in demand for the boat-building industry).

cargo size = (1200*5d10)*2 for trading centre = 45000 units = full cargo for the Faithful Hound.

Base price = 450*15 = 6750 crowns.

Random factor = 1, -10% = 6075 crowns.

Bargain test, using Klaus's Fel = 51, fail Luck use! pass!. WP test for merchant = 50, failed. Price reduced by 15%.

Final price = 5164 crowns

Max has 1500 crowns which he will put toward the cost of the cargo.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on August 14, 2012, 11:21:48 AM
Julian has 1120 crowns left. He will put 1070 into the cargo price. Risk tastic!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 14, 2012, 11:24:56 AM
Julian has 1120 crowns left. He will put 1070 into the cargo price. Risk tastic!

Klaus will throw in another 500.

With another 1100 from Mortus and Heinrich each we are about set.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 14, 2012, 12:17:04 PM
Purchasing and stowing the cargo takes two hours. It's now 10 o'clock in the morning, and the Faithful Hound is ready to leave Nuln. Billy says that the current will be with them, and also there is a favorable wind that should speed them on their journey to Grissenwald.

[Distance to Grissenwald by river = 20 miles. The hound is M3, so base speed 2.75 miles per hour. +10% sailing downstream, +10% favorable tailwind = 3.33 mph. Journey time = 6 hours, assuming no delays. Arrival time = 4pm]

Julian has tested that the new steam engine works properly, and is pleased with it. There's no need to use it just yet though - the engineer said it was not to be used continuously. Billy still disapproves of the engine, but has resigned himself to putting up with it.

[The engine gives +2 to the Faithful Hound's movement rate, but will be subject to an increasing risk of failure for each hour it is used after the first. It will then take several hours to cool down before it can be used again]

Billy decides that he needs a deckhand, and asks Max to do the job. Max has already recovered from his hangover, and readily agrees. "Yes sir, Captain Harefoot!" he says, "I'm ready for duty."

Billy smiles. "You should say 'aye,' kid, not 'yes'... It's good to be called captain again! Right, I want you to throw off the mooring ropes, then help me set the sails. Take those shoes off first though, or you'll slip. I know you humans ain't tough enough to go barefoot all the time, but you'll be safe enough on the boat."

Max takes his shoes off. "Aye captain! Father used to make me go barefoot a lot as a child, to toughen me up, so it's no problem! I just wish I had some hair on my feet, like a halfling. It must be wonderful."

Billy actually laughs at that. "You make a good enough halfling, kid, for a human. Not too tall! Get to work now, it's time to set sail."

The Faithful Hound leaves Nuln, sailing downriver towards Grissenwald. The Reik is extremely busy on this stretch, but Billy's skill as a boatman allows them to avoid any delays. Max is almost knocked into the water by the sail at one point, but Billy catches hold of his shirt and pulls him back from the edge. "Learn to duck, kid." he says.

They dock in Grissenwald at around 4 o'clock in the afternoon.


[continues: selling the cargo!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 14, 2012, 12:38:12 PM
[selling the cargo:

Timber is in demand. D100 roll to find merchant = 15, found.

Estimate test for merchant to value the cargo = 63, failed. Estimate off by 5+d10% = 12%. 50/50 chance + or - , = +.

Estimated value 7560 crowns.

Random factor = 6 = +15% = 8694 crowns.

Bargain test on Klaus's Fel = 41, pass. Merchant WP test  = 01, pass. Price increased by d10% = 10%

Final price = 9563

Sales tax = 0.5% (should be 1%, but halved because of Mortus's guild membership) = 48 crowns
Mooring fee = 2 crowns
Billy's wage for the day = 15 crowns

Net profit = 4334 crowns.

Selling and unloading the cargo takes 2.5 hours.

Does the party intend to buy a new cargo? The next trading town along the route to the Barren Hills is Kemperbad.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 14, 2012, 12:45:54 PM
Tax should be 370 crowns.

This trade stuff is rentable...well unless we get into trouble with pirates or other shenanigans.

Klaus will talk with Billy if he knows Kemperbad and will check what kind of wares are available, maybe also take a short stop a the tavern eating some pie, drinking some ale and fishing for information on what might be rentable.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 14, 2012, 02:13:58 PM
Billy explains, over a pie and a pint of beer, that it is about 80 miles to Kemperbad, which will probably take a little over two days to cover. He tells the group (Max nods as he does, confirming that it's all true) that Kemperbad is not subject to any Elector Count, nor even to a local noble, but is the largest Freistadt in The Empire. It was granted a charter by Emperor Boris the Incompetent back in 1066, and so is governed entirely by a council of the thirteen most influential citizens. While this means that the town does not pay taxes to a noble estate, taxation is just as high as it is elsewhere. The difference is the money all goes to the ruling merchants.

Kemperbad is very rich for its size. It deals in all trade goods, but is especially famous for the brandy produced in the surrounding area. Billy thinks that any cargo they can buy for a good price will sell well in Kemperbad, with the exception of wine or brandy, since the town exports those.

"I'm worried about going back to Kemperbad though," he says, "last time I was there I lost my boat and all I got in return was a set of stripes on my back, which I ain't looking to add to. There're a lot of corrupt officials in that place... nothing's worse for corruption than a town run by merchants. All they care about is profit, and they don't mind hurting the little people to get it."

"Don't worry, captain," Max says, "I'm a lawyer now! If we get into any trouble with the law, I can fix it!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on August 14, 2012, 02:33:54 PM
Now that Billy is not busy piloting, Julian shows him the astronomical instrument and asks Billy for a lesson about it, hoping to make him friendlier about the engine by letting him show off and use what Julian hopes is an interesting and helpful contraption!

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 14, 2012, 05:00:24 PM
Billy is wary of Julian at first, but his face lights up when Julian produces the combination clock and navigational device. "Sweet Mother Esmerelda," he exclaims, "I ain't never seen such a fine instrument!" Julian hands it to him: he takes it reverently, examining it closely before daring to adjust any of the dials and screws. He explains that he has used simpler devices in the past, but this one is a true work of art.

Billy shows Julian how the device can be used to take navigational readings with incredibly precision. He's sure it will be invaluable on their journey, allowing them to follow the map to the comet's crash site with little difficulty of getting lost.

Once he's finished, he returns the device to Julian. Then, slowly, he reaches into his bag and produces a pipe and a pouch of pipe weed. "I bought this in Nuln," he says, "it's Old Furfoot, from The Moot. Best pipeweed in the world! I'd be honoured if you'd smoke some with me, Julian."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 14, 2012, 09:57:00 PM
During the travel Mortus will ask Max to look over the spell book with her
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 14, 2012, 10:07:14 PM
Max is happy to help Mortus with the spellbook. What does she want to do exactly?
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 14, 2012, 10:27:26 PM
Just to read it, practice the language.   She is preparing the ground
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 14, 2012, 10:30:38 PM
Max gladly devotes as much time to that as Mortus wants. He's delighted she wants to spend time with him!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 14, 2012, 10:40:09 PM
Take a few hours, leaf through the book, talk about words, you know that sort of thing.   If Heinrich sees them all the better.

Mortus is quite enjoying spending time with Max
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 15, 2012, 08:52:47 AM
[looking for a new cargo:

chance of cargo = 60%. Roll 37, cargo found

Random type = metal, iron.

cargo size = 900*5d10 = 18900.

base price = 65*189 = 12285.

random factor = 2, -5% = 11671.

Fel test = 49, fail luck use, pass. WP test for merchant = 87, fail. -30% to price = 8170 crowns

Buy the cargo?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 15, 2012, 08:57:33 AM
If we have the money we definately should.... :ph34r:

Oh lets hope there are no pirates....but targeteer Heinrich and two battle lusty dwarfs should see them off if there are any.

Klaus comes back to the ship and tells the others about a fantastic deal they all could make by investing in iron!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on August 15, 2012, 09:38:16 AM
Julian has 1953 gold.

Max must have well over 2000. We will have enough I think!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 15, 2012, 09:40:21 AM
"Should we hire some more swords or maybe even a wizard for the trip? I have a bad feeling in my gut and that usually means trouble ahead."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 15, 2012, 09:56:30 AM
Max says, "I've done a bit of adding up, and I think we can afford the cargo."

He suggests the group put money in like so:

Heinrich 1800
Mortus 1800
Klaus 700
Julian 1800
Max 2070

Total = 8170 crowns

"But maybe that's not the best way to do things. I'm sure one of you knows better than I do!"


Regarding Klaus's idea to hire more people, Billy says, "Ain't gonna find no-one much in Grissenwald. And besides, that boat's pretty crowded already, chief."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 15, 2012, 10:01:00 AM
"Good point Billy well then lets trust that our Luck we recently had won´t run out. I would like to spent all of my 900 crowns on the deal as otherwise my profits [like with all the deals] will be even smaller"

So I guess 1870 Max
1800 Heinrich
1800 Mortus
1800 Julian
900 Klaus

would be the way to go I will make the arrangements and then we should get off towards Kemperbad. Max regarding my claims have you thought about taking the papers along? "

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 15, 2012, 10:09:03 AM
"I would be happy to lend you some money, Klaus, so that you can make more profit," Max says, "I could lend you 900 crowns so that you could make as much as the others. Please, I'd be very happy if you accepted it!

"Oh, and I'm working on your claim, Klaus. I will stay up late every night to work on it! It will take some time... and I need to join the Guild of Lawyers really before I can file it."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 15, 2012, 10:13:42 AM
"That would be very nice of you, but regarding the little sleeping I think it would be better if you sleep enough so you are battle ready and fit should we have to fight. Also I have seen you spending time with Mortus I think it is about time that you do something for yourself, my claim isn´t THAT important and well it should be more then enough when I spent almost every wake minute gathering information or striking deals for us."

[I actually started out just being nice to Max, but I think it would be very UnKlausy not to put some poison in the words to put Max back to work harder on his claim......hidden in some sweet honey of course]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 15, 2012, 10:25:30 AM
Max lends Klaus the 900 crowns, implying that he doesn't want Klaus to pay him back any time soon or indeed at all.

That means Heinrich, Mortus, Klaus and Julian can each put in 1800 crowns to buy the cargo, while Max puts in 970.

Max doesn't miss the implication of Klaus's words. He suddenly looks very ashamed, and won't meet anyone's eyes. He mumbles something about going to work on the claim now, and runs off to the boat.

Klaus notices Billy glaring at him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on August 15, 2012, 10:37:37 AM
Julian smoked a pipe of the furfoot pipeweed, savouring it's fine flavour And how well it goes with his beer.

On the journey he will examine the instrument cartefully and try to learn how to use it.

On the next leg of the journey he can't contain himself any longer and turns the engine on for an hour!


re the cargo:

"Can we not just split it 5 ways? 1634 each. or did Klaus waste all his money on perfume and robes. Ha!


You can't take Max's money and then give him a smaller slice of the pie Klaus, be fair. I insist that we split it evenly."

Julian places his hand on Klaus' shoulder, a little too firmly to be totally friendly, his eyes narrowing slightly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 15, 2012, 10:50:02 AM
"Whoa whoa whoa.... no ripping off here, first Max gave me the loan out of his free will nobody forced him and of course I will pay him back. Second there was no problem of shares and pies as long as it was me who got the smalles profit. Third talking about pies and shares perhaps I shoudl charge you guys some cuts for me doing all the business and haggling while you just sat back twiddling your thumbs. So I guess we CAN split it evenly and you guys hand me over 15 % of your profits each on the next deal? How about that?"

Klaus is really angry for a moment but then breathes and smiles again.

"I for my part thought us all sitting in one boat here and pulling together at one rope, I only suggested that I put my whole 900 gold crowns into the bargain Max, a great friend as he is suggested he borrows me money so I can make an even bigger investment to which I agreed. No need to start to fight over it don´t you agree? Max what would you have to say about this...do you think I exploit you or force you into things?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 15, 2012, 10:53:54 AM
Julian enjoys the pipeweed immensely. Halflings really do know a lot about growing tobacco!

Julian insists that the cost of the cargo is divided evenly, which is possible now that Max lent Klaus the money. Heinrich, Mortus, Klaus, Julian and Max each spend 1634 crowns on the cargo of iron. It takes several hours for the rather lazy stevedores in Grissenwald to load the iron onto the Faithful Hound, and by the time they are done it is too late to travel onward.

Billy suggests they should leave at dawn the next morning. "Best if we all sleep on the boat too, so there's no time wasted waiting for anyone. But I'm just an employee, so it's up to you lot. I'm just thinking about what a big rush you said you were in."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 15, 2012, 10:58:47 AM
Max has already gone back to the boat to work on Klaus's claim, but if anyone asks him if he thinks Klaus is exploiting him he is surprised. "I owe Klaus a lot for everything he's done for me! I promised I'd help him claim his birthright, but I keep being distracted... he's right to remind me of my responsibilities! If father saw me wasting time when I should be working he'd whip me!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 15, 2012, 11:01:19 AM
Klaus agrees to an evenly sharing of the investments. (which makes it also much easier to calculate the profits)

"Great idea of you Captain I guess we could start as early as possible."

He also volunteers to get some beer and fresh food from the tavern to ease the tension because the little differences he had with julian and the others smiling a lot and trying to ease the atmosphere.

"See there is no problem at all, Max I would certainly like to join you in the research I guess it makes sense as I might remember details that might be helpful  [also so he can can practice his reading skill]. I think we also should stand guard and take turns doing so."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on August 15, 2012, 11:11:16 AM
"No problem Klaus, sure it was all just a misunderstanding.
I do appreciate all your haggling. Never had the temperament for that myself. But I did pay for this engine which should be useful"

Julian drinks beer and eats food. He decides to tell the tale from his youth of how he would make small gunpowder traps to scare the elderly dwarves in the hold, before telling the group the story of Grungni and the dwarfs origin. He sings a song in Khazalid, thoroughly enjoying himself and having forgotten the tensions of earlier, before taking first watch.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 15, 2012, 12:52:05 PM
Though Mortus has not said anything during the entire affair between Julian, Klaus and Max over the money she did look at them in a very strange way. Like she wanted to say something but couldn't bring herself.   She pays her share of the cargo and then sits by herself at the prow of the boat looking out over the water.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 15, 2012, 01:50:20 PM
The rest of the night passes quietly. Julian's stories amuse everyone, but especially Ragni and Billy. Ragni knows the song Julian starts singing, and joins in loudly and out of tune. Max happily sets to work with Klaus on the documents relating to his supposed father.


Billy wakes just before dawn next day, and wakes Max. "Time to get going, kid. If you want to be a deckhand you gotta learn to get up with the dawn!"

"Aye captain," Max says blearily, not bothering to dress properly but setting to work in just his trousers. Billy frowns when he sees the scars on Max's back, "looks like you had some bad times with the law too, kid. It's a rough world."

Billy shows him which ropes to cast off, and gets him to help set the sail. At 6 o'clock in the morning, The Faithful Hound sets off down the Reik for Kemperbad.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/areamap.jpg)

[base speed 2.75 mph, +10% for going downstream. Wind conditions: strong tailwind = +20% speed!

The boat covers 22 miles by noon]

The morning's sailing goes well. By noon, the Hound has traveled more than 20 miles downriver, which Billy says is excellent progress. The wind shows no sign of abating. The Reik is just as busy here as it was between Nuln and Grissenwald. Many cargo boats can be seen traveling in both directions, and river patrol boats are a frequent sight too.

A strange stone tower can just be seen in the hills on the starboard side of the boat. The tower looks to have sails attached to it like a windmill, but the configuration is very peculiar. Julian realises what it must be - it's one of the Emperor's new semaphore towers, which he commissioned the dwarf engineers' guild to design and construct. The towers are being built on elevated areas in a line between Altdorf and Nuln, with the aim of improving communication between those cities. The system isn't complete yet, but is due to be finished by summer. Julian feels very proud that dwarf engineering is making such a huge contribution to the improvement of The Empire.

Julian feels inspired to give the steam engine a proper test run. Billy, no longer afraid that Julian is trying to put him out of a job with new-fangled gizmos, is happy for the engine to be used. Max is excited, crowding Julian until he's kindly but firmly told to back away a bit.

The engine takes a few minutes to warm up, but before long it is puffing away solidly. Ragni shouts, "That's amazing, boss, dwarf engineers are real wizards!"

As the engine begins to drive the propeller, the Faithful Hound increases its speed considerably!

[the engine raises the M of the boat to 5, which is 4.5 mph. In the next hour, the boat goes 6 miles!]

After an hour, Julian shuts the engine down again. He's pleased by how well it's worked, but doesn't want to overtax it. He sets to work carefully cleaning and checking it.

The Hound continues under sail only.

[it covers 22 miles in the next 6 hours, for a total distance so far today of 50 miles. The time is now 7 o'clock in the evening.]

Night is starting to fall. Billy says they are a few miles away from the village of Wittgendorf, but advises against mooring there. "It's a bad place, sort of in-bred. We'd get robbed and murdered, like as not. I'd say we should anchor round here somewhere, closer to the starboard bank than the port."

At this point, another boat comes into view. It's a sailboat of around the same size as the Faithful Hound, but traveling upriver towards Grissenwald. As it comes near, a man calls out to the group, "Ho there, I'm Bernhardt, captain of the Maria Borger. I've got two sick men on board in need of aid. Can you help me?"

Billy waits for instructions from the group.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 15, 2012, 01:54:51 PM
"Well as all of us are no doctor or surgeon, hedgewizard or similar why does he think we can help? Billy is it usual that this kind of things happen?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 15, 2012, 01:59:15 PM
Billy looks uncertain, "He don't know we don't have a physician on board. I've seen the boat before, a few times. I think it's just a trader. We oughtta find out what's wrong, at least. I'd get the weapons ready though, chief, cos you never know."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 15, 2012, 02:08:23 PM
Klaus nods to Billies advice and also likes being adressed as chief....getting his own weapons ready and loaded Klaus will call out to the other ship.

"well there Maria Borger, we don´t have a physician on bord nor a priest so what help would you expect of us?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 15, 2012, 02:19:06 PM
Bernhardt is a worried-looking man in his forties.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/crew1.jpg)

A young man with a resemblance to Bernhardt is the only other visible crewman. "This is my son, Reiner. My other son Karl and my deckhand Hans both fell ill the night before last. Me and Reiner have been well, but maybe we'll be next... I just don't know what to do. The two of them are so weak they can hardly move, and pale as death. I've got this special cargo, see, that's got to get to Nuln fast as you like, and with two men down I don't know how I'll make it in time. Please, even if you aren't physicians, can you at least come and have a look at them? Maybe you can suggest something."

"I'll go, Klaus," Max says, "I know a little bit about plants, so maybe I can think of something they could take to help them feel better? And if it is a trap, I'm the least important person."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on August 15, 2012, 02:24:51 PM
"half of us should go, half of us should stay. I'll go"

Julian doesnt wear his armour while hes on the river, but has his helm and his magic shield, as well as his trusty axe.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 15, 2012, 02:29:23 PM
"You can take the rowing boat over," Billy says.

"Thanks for coming with me, Mr Julian sir!" Max says, "I'll row the boat, of course. Does anyone else want to come too?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 15, 2012, 02:32:56 PM
Klaus protests....

"If they are sick we could catch it too, and also Max ISn´t the least important person!" ....after the implication that somebody might be less important hangs in the air for some moments Klaus hastily adds "we are all very important." I think if it is a sickness the dwarves should go over and check as they are known for their fortitude and immunity to sickness. I think we should tell him to go to Grissenwald for help it isn´t that far down the river, if we weren´t in such a hurry ourselves we could pull them back there but stopping some evil chaos cultist from getting a mighty artifact is much more important."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 15, 2012, 02:43:27 PM
"Please Klaus, let me go too!" Max says, "I might be able to help."

"If the boss goes, I go." Ragni declares. Following Julian's example, Ragni has reluctantly gone without armour while on the boat. His new axe, polished so that it reflects any light dazzlingly, hangs proudly from his belt.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 15, 2012, 02:49:44 PM
"You are a grown up man Max make your own choices but I wonder where this might lead." Klaus sighs "Ok I will also come along." while going on board of the rowing boat klaus makes the X of Ranald on the boat and sends a silent prayer. If Max would die right now it would crush all his plans of becoming a count also the strange occurence has sparked his own interest and curiosity.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 15, 2012, 03:19:12 PM
Max is happy that Klaus is coming too, but looks a bit confused by being told to make his own decisions. He obviously thinks he should be told what to do by other people.

Max, Klaus, Julian and Ragni pile into the rowing boat. Max takes the oars at first, but after trying to pull them, his chest muscles straining pathetically, shame-facedly surrenders the oars to Ragni. The dwarf is even less comfortable on the rowing boat than he was on the Hound, though manages to row clumsily but strongly across the the Maria Borger.

They climb on board and introduce themselves. "I know a bit about herbs, Captain Bernhardt sir," Max says, "so if you show us to the sick men I might be able to think of something to help them."

The captain looks sceptically at the skinny, shirtless boy. "Are you a herbalist, lad?"

"Oh no sir, I'm a lawyer! Uh, well, I'm a deckhand at the moment, so that's why I'm dressed like this... sorry."

"Well, I'll take any help I can get," Bernhardt says, "please, come with me."

He leads them into a cabin, where two men are lying in their beds. One is around 30, the other closer to 20.

[picture of Reiner, Karl and Hans]
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/crew2.jpg)

"My son Karl," Bernhardt says, pointing to the younger man, "and my deckhand Hans."

Hans moans softly, waving his hands as though trying to get something away from him.

[I tests... only Klaus passes]

Klaus notices what look like small puncture wounds on Hans's neck, as though he'd been bitten by an animal.

"Away... get away!" Hans moans, "his eyes! So cold... I'm so cold... keep him away!"

"There there, Hans, no one is trying to get you." Bernhardt sighs, "I just don't understand it. He keeps talking like that."

Max touches Hans's forehead, and frowns. "He's really awfully cold, but sweaty too... it's strange. It might be a plague of some sort - maybe Earth Root would help? It grows in Stirland, so maybe there's some by the river bank? But I'm not sure it would do any good."

Has suddenly sits up in bed, reaching out desperately toward a small pendant lying on a nearby table. It's a silver stag's head, the holy symbol of Taal. "Give it to me! He made me... take it off... Taal preserve me!"


(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/crew3.jpg)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 15, 2012, 03:24:45 PM
Klaus is afraid but even so he quickly walks over to the table and picks up the silver symbol and hands it over to Hans.

He then walks over to Reiner and checks his neck too.

[I mean we all know about neck biting and stuff...but being a born Stirlander would Klaus think about Vampires?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 15, 2012, 03:29:36 PM
Klaus gives Hans the holy symbol: he hugs it to his chest, lying back on the bed and closing his eyes.

Klaus checks Karl's neck too, and he also has puncture marks.

"Oh, I didn't notice those!" Bernhardt says, "it must be rats. You get a lot of rats when you transport grain. Maybe that's what made them ill."

Max goes pale when he sees the marks. "Vampires!" he shouts.

Klaus also was raised with tales of the horrific vampire counts of Sylvania, and immediately suspects the same thing.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 15, 2012, 03:32:52 PM
"Rats? Are you mad?" Klaus gets his sigmarite relic out from under his shirt and then draws his pistols and points them towards Reiner and Karl...but puts them down again...."No sunlight would have burned you at least so the legends tell.....both of you prove that you are not the beast, touch the holy symbol of Taal....and better be quick about it!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on August 15, 2012, 03:34:21 PM
Julian had never encountered vampires or any evidence of them, but he is not one to dismiss something just because of that.

“What exactly are you transporting”
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 15, 2012, 03:44:45 PM
Bernhardt and Reiner look bemused. "Vampires?" Bernhardt says, "but... surely they're just a story. They don't really exist! Do they?"

Both of them touch the holy symbol, with no sign of discomfort. Max has fallen to his knees and is praying frantically to Sigmar.

Julian asks what the special cargo is. "Oh, we picked it up in Kemperbad. A shipping agent for a big firm contacted me, saying they needed something taking to Nuln quick sharp, but none of their boats were going that way. I didn't want to take it at first, but they offered me double the going rate, so I agreed. It's just a big box, with some nobleman's badge on it. They said it contained personal belongings, of a, uh, what was the name? Graf Orlok, I think? Something like that. Anyway, he wanted his stuff taken to Nuln right away, no questions asked. The box is down in the hold."

Max stands up. He's drawn his new dagger, and holds onto it with his knuckles going white. "The vampire must be in that box! We've got to cut off his head and stuff his mouth with garlick flowers, and drive a hawthorne stake through his heart and bury him upside down at a crossroads at midnight!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on August 15, 2012, 03:50:54 PM
“Why do you laugh when you cannot explain the nature of what has stricken your son and deckhand. Look beyond the plausible to the possible, and this is more than possible.

We have to open the box”

[is it dark Rufus?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 15, 2012, 03:53:37 PM
[I think night was about to start....]

Klaus is very scared too his eyes are big as boiled eggs

"We should wait for dawn, perhaps we can put something heavy on the lid or wrap chains around the box."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 15, 2012, 03:56:15 PM
[it's not night yet, but it is getting dark...]

"Hey, you can't open the box!" Bernhardt says "I gave my word to transport it safely. I'll be in big trouble if I open it! I don't know if I believe in vampires or not, but I believe in lawsuits all right!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 15, 2012, 03:58:38 PM
"What if it can still get out, Klaus?" Max says, panicking, "in the stories my nanny used to tell me vampires could turn into mist and roll under the door to get you!"

Ragni draws his axe. "I say the boss and me chop this beasty up. There's no monster you can't put down with a good axing!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 15, 2012, 04:03:17 PM
Klaus being close to panic himself, the stories he was told about vampires being more about people being ripped apart and whole villages turned into zombies.

"Where can we find garlic? We....we also should tie the two he has bitten they can become zombies because of the bite. No matter what we do we should hurry about it.....one should row back toward the faithful hound and inform the others. Lets guard the box this night everyone standing around it at the same time....no falling asleep if there is no vampire emerging we open the box on the next day. Bernhardt you asked for help now you might get more than you wanted I will pay all expenses of a lawsuit but you could always claim that the box was crushed to a wall due to a urgent maneveur to get out of the way of a rock...or something."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on August 15, 2012, 04:10:26 PM
"I think we should open it now... before it gets dark"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 15, 2012, 04:18:47 PM
"Ok lets open it but lets get Heinrich over here too....."

Klaus will stay in the back when Julian and Ragni will go on about opening the box.
He will try to calm Bernhardt that it is in the best interest of everyone to open the box and that he will pay for all the damage done.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 15, 2012, 04:22:38 PM
"Let's do it, boss!" Ragni says, smiling. "Leave it to the dwarfs to sort out this mess while the humans panic."

The two dwarfs go into the cargo hold. Max, insensible with fear, trails after them. Klaus signals to the Hound that Heinrich should come across - he sends Reiner with the rowing boat to fetch him. Then he and Bernhardt follow the others into the hold.

The hold is dark... sacks of grain are piled up at either end, but in the centre of the hold is a wooden crate 8 feet square and 4 high. A lead seal, set with a heraldic crest, holds the lid shut.

Julian reaches for his tools, and breaks the seal. He pries the lid from the crate... inside are two coffins. He opens the first, finding it to contain only earth. He opens the second...

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/vamp.jpg)

...inside is the body of a man, dressed in clothes that must have gone out of fashion centuries ago. His face is very pale, but looks curiously alive... long teeth protrude from the lips, and a little blood has tickled from his mouth.

The body's eyes flick open! The head turns slowly to look at Julian, and a hiss escapes from its lips.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on August 15, 2012, 04:50:49 PM
'Axe it, make sure Heinrich is on the way! '

Attack!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 15, 2012, 10:10:28 PM
Klaus will try to put some bullets into the vampire.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 15, 2012, 10:56:53 PM
The vampire is moving slowly at the moment, as though it is weakened by the setting sun. Julian and Ragni both attack it with their axes as it tries to rise from the coffin.

[Julian to hit 1: 25, hits left arm. S3+1+d6 roll of 2-T6 = 0 wounds
to hit 2 = 94, miss]

[Ragni to hit 1: 96, miss
2: 59, miss]

Klaus advances, both pistols raised, and shoots at the vampire just as it gets to its feet.

[Klaus shot 1: 04, hits left arm. S4+d6 roll of 6! (add damage = yes) +1-T6 = 5 wounds
2: 07, hits body. S4+d6 roll of 4-T6 = 2 wounds]

[7 wounds to vampire so far]

The guns fire with a shockingly loud noise in the confined space of the hold. Smoke fills the air, as both bullets hit the vampire!

Captain Bernhardt shoots his crossbow at the creature.

[Bernhardt to hit: 25, hits left arm. S4+d6 roll of 2-T6 = no wounds]

Max, calling out to Sigmar, charges forwards with the dagger Mortus gave him!

[Max to hit: 43, miss]

[next round]

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 15, 2012, 11:22:03 PM
The vampire, his dead eyes filled with hatred, flails about him with his fists.

[the vampire is unarmed, so -20 WS and -2 damage]

[Vampire 1 (at Julian): 35, hits left arm. S6+d6 roll of 3-2-T6- armour2 = 0 wounds.
v2 at julian: 95, misses.
v3 at ragni: 02, hits right arm. S6+d6 roll of 2-2-T5-armour1 = 0 wounds
v4 at max: 08, hits body. S6+d6 roll of 3 -2-T2 = 5 wounds]

His wild attacks fail to harm the dwarfs, but his fist slams into Max's chest with terrible force. Max staggers back.

Klaus, realising he has no hope of reloading his pistols in time to use them again, reverses his grip and uses them both as clubs.

[Klaus to hit1: 36, hits body. S3+d6 roll of 3-T6 = 0 wounds
to hit 2 (-10 to hit): 56, miss.]

Max tries to stab the vampire.

[Max to hit = 99, miss]

Julian and Ragni swing their axes.

[Julian 1: 07, hits body. S3+1+d6 roll of 3 -T6 = 1 wound
J2: 47, hits body.  S3+1+d6 roll of 3 -T6 = 1 wound]

[Ragni 1: 52, miss.
R2: 20, hits head. S3+1+d6 roll of 4-T6 = 2 wounds]

Bernhardt draws his sword and charges in, yelling "This is for my son!"

[B1: 31, hits head. S3+d6 roll of 4 -T6 = 1 wound
B2: 56, miss]

[total wounds caused to vampire = 12]

[next round]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 15, 2012, 11:41:00 PM
The vampire, beset on all sides, has no option but to continue fighting.

[V1 at julian: 82, miss.
v2 at julian: 04, hits left arm. S6+d6 roll of 3-2-T6-armour2 = 0 wounds
v3 at ragni: 28, hits right leg. S6+d6 roll of 4-2-T5-armour1 = 2 wounds
v4 at bernhardt: 33, hits right arm. S6 +d6 roll of 3-2-T3 = 4 wounds]

It hits Ragni and Bernhardt, knocking both off balance.

Klaus has an idea: he removes his holy talisman of Sigmar from around his neck and waves it in the vampire's face. It snarls and backs off, making it easier for the others to hit.

[Bernhardt1: 74, miss.
B2: 52, hits right arm. S3+d6 roll of 3-T6 = 0 wounds]

[Max to hit: 25, hits left arm. S2+d6 roll of 4-T6 = 0 wounds]

[Julian1: 32, hits right arm. S3+1+d6 roll of 4-T6 = 2 wounds
J2: 35, hits left arm. S3+1+d6 roll of 6! (add damage = yes)+4-T6 = 8 wounds]

Julian's axe cuts deeply into its arm!

[Ragni1: 46, hits body. S3+1+d6 roll of 6! (add damage = yes)+6!+5-T6 = 15 wounds
R2: 84, miss]

Then Ragni's axe smashes into its ribs, shattering its chest.

[vampire reduced to zero wounds!]

The vampire's body evaporates at once, into a cloud of greenish mist. The mist floats back and forth for a moment, then flows back into the coffin. There, it reforms into a solid body. The vampire lies immobile, eyes shut and apparently helpless.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 15, 2012, 11:44:46 PM
Max, his chest already looking badly bruised, says, "It's not destroyed... we have to finish it somehow! Maybe put your holy talisman on him, Klaus, so he can't move. Then... I'm not sure. I don't know how much of what I know from stories is actually true." Max sounds a lot calmer now, as if the pain of the vampire's attack shocked him out of his state of panic.

"Axing did the trick, right boss?" Ragni says, "like I said. I say axe him some more, then throw the bits in the river!"

Max has a brief coughing fit. When it's over, his voice sounds rough, "sorry about that... I think some stories say vampires can't cross running water unless they are on a boat... maybe that's why he couldn't float away when he turned to mist. So dropping the body in the water might work."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 16, 2012, 02:38:02 AM
Mortus will look slightly grumpy when the group gets back from the boat.   She will take a balm out of her bag and offer it to Ragni.

"Try this on your wounds," she says.   "Vacc used to say it was good for the lightly wounded. Here let me apply it for you."   If he accepts she will cast cure light wounds as she applies the balm
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 16, 2012, 04:19:52 AM
"How about we dump the earth from the other box into the water? I guess he sort of needs it otherwise there would be no reason to take it with him."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on August 16, 2012, 04:44:12 AM
"We should burn the creature, and put as much distance between us and it as possible."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 16, 2012, 05:46:28 AM
"Yes . . . Heinrich is right burning it might be best how about we put the box into the rowing boat of the maria borga and then set it ablaze? Klaus is frantically reloading his pistols he drops at least three bullets due to his hurry and his stiff and shaking fingers. "Do you think we also should dump the earth into the flowing river?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on August 16, 2012, 09:22:19 AM
"Yes . . . Heinrich is right burning it might be best how about we put the box into the rowing boat of the maria borga and then set it ablaze? Klaus is frantically reloading his pistols he drops at least three bullets due to his hurry and his stiff and shaking fingers. "Do you think we also should dump the earth into the flowing river?"

"Couldn't hurt. I think we should burn him on the shore, though. If we burn it on a boat there is too much chance of him falling into the water without being fully consumed by the flames."

Heinrich will prepare a flaming arrow in order to set the pyre or boat alight from afar.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 16, 2012, 09:40:18 AM
"I really appreciate everything you've done," Bernhardt says, "but I'd just as soon not lose my rowing boat, if it's all the same to you! Me and Reiner'll help build a pyre on the bank. There's plenty of dry wood over there."

"I'll look for some garlic flowers too," Max says, "I'm not sure if they'll do anything, but it's worth a try."

Everyone sets about disposing of the vampire. The earth from the coffins is dumped into the water - though Bernhardt insists on keeping the coffins so he'll still have something to deliver. The vampire's immobile body is carried ashore, after Ragni has enthusiastically hacked its head off, and wood is collected for a pyre. Klaus tips lamp oil from the Hound's supply store over the body and the pyre to encourage it to burn.

Mortus offers Ragni some medical treatment, but he says, "No need for that, lass. It's just a bruise or two - be right enough in a day or so! It takes more than some dusty old corpse to hurt a dwarf! Looks like the lad could use some healing though." He points to Max. "That skinny body of his took a battering... he's got the heart of a dwarf though, and no mistake!"

Max finds some garlic flowers: he stuffs some in the vampire's mouth, scatters some more over its body, and takes the rest back to the Maria Borger to put inside the coffins, just to be sure.

With all that done, everyone returns to their boats. Heinrich lights his flaming arrow, draws, and shoots. It hits the pyre, which catches fire immediately. As the vampire's body burns, it gives off a terrible, hissing cry of despair... but as the fire continues, it turns to a peaceful, thankful sigh.

"His soul has gone to Morr's realm at last," Max says quietly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 16, 2012, 09:45:59 AM
"Vampires, Mutants and worse....my life surely has become a notch more....." Klaus considers for a few moments " interesting lately. Bernhardt, about the delivery I would have another task for you. The person receiving the coffins surely must know that it is a Vampire that was hidden in those boxes and most likely is either a henchman or worse a Vampire himself. You should make a stop at and delay your voyage Grissenwald, send an envoy towards Nuln and inform father Anton that there should be some men from the watch to arrest the person who wanted to receive the two boxes and inquire how much he knew about this unholy cargo. I can write you a letter and put my name under it father Anton will then help you on the issue I am rather sure about this. Also you should bind your son and your deckhand we can´t possible know what happens to a person who is bit by a Vampire the stories vary immensly on this but you shouldn´t take your chances, the priests in Nuln will know what should be done."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 16, 2012, 09:54:34 AM
Bernhardt listens carefully. "Right you are, sir. You seem to have a lot of experience in dealing with monsters like this. I should have known you were an agent of the church. I'll do as you say."

It's now fully dark, so neither boat will be traveling any further tonight.

Ragni says to Julian, "If that's the kind of fight we'll be getting into, boss, then I'm glad I came along! I can't wait for the next one!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 16, 2012, 10:47:48 AM
EXP time!

For all the things they did since last time, everyone gets 100 EXP!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 16, 2012, 11:27:47 AM
During the night, Mortus sneaks into Max's room. He's fast asleep, curled up in bed like a child, mumbling something. "Please don't hit me again, father! I promise to try harder!"

Shaking her head sadly, Mortus puts both hands gently on Max's chest. Then she whispers the spell. A surge of energy flows into Max from her hands, undoing the damage he suffered.

[Wounds restored = d6 = 6! fully healed]

The bruising vanishes at once. Mortus is amazed by how effective the spell is. Max rolls over onto his back, still mumbling to himself. He sounds much happier now, and Mortus can even hear her own name amongst his mutterings.


Next morning, the wind is still blowing from the south, speeding the Faithful Hound on its journey. Billy sets off at 6 o'clock, though he doesn't wake Max this time. Max eventually wakes up at around 10. Despite the battering he took from the vampire, he looks completely unharmed. He's surprised and pleased by this, showing everyone his chest and declaring that he's tougher than people think. Ragni laughs, not unkindly, saying, "too bad you got no muscles, lad! I've seen more meat on an elf!"

The Faithful Hound passes Castle von Wittgenstein early in the morning, perhaps before anyone but Billy is awake. The castle, rising above the morning mist on its tall outcropping of rock, is a disturbing sight. The boat passes the tiny, squalid village of Wittgendorf not long after.

By noon, the Hound has made excellent progress, traveling another 20 miles toward Kemperbad. It's a warm day, the sun glittering off the blue waters of the Reik. Julian can't resist trying the engine again, just for an hour. It pushes the boat another 6 miles in that time - even Billy is impressed by the efficiency of the dwarven device now.

By 2:30 in the afternoon, the Faithful Hound reaches the Freistadt of Kemperbad, where the dark River Stir meets the mighty Reik.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/kemper.jpg)

The eastern bank of the Reik rises to a titanic cliff, some 500 feet high. The Stir cuts through a deep gorge, while the town is perched high above the water. The docks are at the base of the cliff, with an ingenious system of baskets and platforms, driven by pulleys and counter-balances designed and operated by dwarf engineers, that connects them to the town far above. As an alternative to the safe and efficient system of lifts, a spiral staircase of over a thousand steps winds up the cliff.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/kempermap.jpg)

A system of locks allows access to the Stir. But the Hound will have to make port at the Kemperbad docks if the group want to sell their cargo of iron - they won't find another place to trade on the remainder of the journey to the Barren Hills. Billy still looks nervous about returning to Kemperbad.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 16, 2012, 12:08:17 PM
During the night Mortus will sneak into Max's room and cast Cure Wounds on him. 

Poor fellow she thinks as she looks at him sleeping.   Then she slips back to her room
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 16, 2012, 12:09:36 PM
"We should really be careful in Kemperbad, if we run into trouble I think it would be best to rather bribe our way out of it instead of insisting on the Law."Klaus looks at Max when he explains this. "So best we go to find someone who buys the iron from us and leave as fast as possible again. I can´t imagine they mistreat all people doing business within the limits of Kemperbad otherwise the trade would run dry...but I am rather sure the profits will be smaller this time. So lets see what we can get."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 16, 2012, 12:43:47 PM
Max looks about to protest when Klaus suggests bribery rather than using legal methods, but keeps quiet. He knows Klaus is wiser than he is.

Billy takes a deep breath, makes a halfling holy sign over his heart, and then guides the Hound into port.

The mooring fees are 3 crowns. Having the cargo raised to the town by the pulley system will cost 9.5 crowns, and it will cost another 0.5 crowns for the group to ride up. [total 13 crowns, which I will subtract from the profits later!]

As the group disembark (Billy insists on staying aboard, out of sight), they notice a commotion near the passenger lifts. A company of twenty imperial soldiers, dressed in the extravagant red and blue of Altdorf, are forming up in a double line between the lifts and the dockside. A large riverboat, heavily armed with cannon and flying the imperial flag, is moored there. To the sound of trumpets, a richly dressed and rather fat man descends the gangplank and strolls toward the lifts. Three other well-dressed men welcome him to Kemperbad, and the four ascend the lift with some of the soldiers. The rest of the soldiers go up in the next lift.

"That's Count Otto Boormann," someone says nearby, "the Imperial Plenipotentiary. I wonder what he's doing here?"


(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/impplen.jpg)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 16, 2012, 12:48:48 PM
"Most likely Altdorf is brokering alliances of their own." Klaus imagines what it would be like to play the games of thrones the mighty in the Empire are playing.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 16, 2012, 02:07:57 PM
"We seem to see important people everywhere we go!" Max exclaims.

The party make arrangements for their cargo to be unloaded and carried up to the town, where someone will hopefully buy it. As they do, a nasty-looking man accompanied by two large guards struts up to the Faithful Hound. "Kemperbad excise commission," he declares, "Let's see your documentation... and I think we'll search your boat too. You look a suspicious lot... we've had a lot of trouble with smugglers lately, right men?" The guards nod grimly.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/taxman.jpg)

"This could take some time," the exciseman says, "hours, I should think. But, I'm sure you understand that I am paid to be thorough." He emphasises the words, smirking as he does so. It's obvious what he wants.

Max whispers to Klaus, "I bet this is the one who framed Billy for smuggling! I think I should say something... as a lawyer. It's my duty."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 16, 2012, 02:15:22 PM
"Not here and not now max we are on an important mission and we should deal with this guy the proper way . . . Give him what he wants and inform his superiors that he cheats them off profits they should also have a share in ." Klaus will walk over to the man and tells him how important his work must be and how great it is that at least some officials taketheir duty serious that we are in a terrible hurry and certaunly an arrangement can be met... and will tryto bribe him to leave us alone
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on August 16, 2012, 02:22:05 PM
Julian grumbles to himself and smokes his pipe. The idea of paying bribes is completely abhorrent to him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 16, 2012, 02:28:19 PM
Max looks unhappy, but doesn't want to get anyone in trouble... he's clearly planning to do something later though.

Klaus flatters the exciseman for a few minutes, then discretely offers him 50 crowns to forgo the search.

[bribery test = pass]
[we can deduct the bribe from the group's profits from the sale of goods, later]

"Ah yes, that would be the proper administrative fee, sir," the exciseman declares, "I believe there's no need to trouble you further. I hope you enjoy your visit to Kemperbad. Good day!" With that, he struts off towards the next boat, humming happily to himself.

"It's not right, Mr Julian sir," Max says, emphatically, "people like him need to be brought to justice! I'm going to talk to the authorities about him."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 16, 2012, 02:34:38 PM
"Max," Mortus looks worried.   "He is only a small evil, we can come back and handle him later.   We have much greater evil to stop, we can't afford to be caught in a lengthily legal process here."   Mortus looks tired and hasn't eating though she has been sipping from her hip flask while watching the unloading.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 16, 2012, 04:55:02 PM
"But Mortus, I promised Billy!" Max says, "and it's my duty to see that people can't get away with breaking the law like that... but you're right, it probably will take a while, and we do have to keep moving. It's frustrating though! I'll wait until we come back. I'm probably too impulsive. I'm lucky to be surrounded by wiser people who can stop me making too many mistakes."

He suddenly seems to notice how tired she looks. "Mortus, forgive me if I'm intruding... but you look awfully tired. Have you been having trouble sleeping again? I'm not sure you're eating properly either. Why don't we sort out our business with the cargo, and then all go to a tavern for a meal? I'll pay!"

Once the cargo is being raised up to the town, the group board a passenger lift and begin their own ascent. The journey is smooth, and feels surprisingly safe. Ragni is quick to brag about the quality of dwarf engineering again. Julian smiles, quietly agreeing with him. The view, looking out over the Great Forest, is dazzling beautiful.

Once at the top, the party find themselves in the town of Kemperbad. It looks much like Bogenhafen: a bustling merchant town filled with shops and noise. Several men, dressed in the uniforms of imperial heralds, are nailing a proclamation to doors at regular intervals around the town.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/proclaim.jpg)

It seems to be causing quite a stir. People are gathered around the proclamations, some reading it aloud for those who can't themselves read.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 16, 2012, 05:05:03 PM
[selling the cargo:

18900 units of iron, bought in Grissenwald for 8170 crowns (base price 12285 crowns)
[the party, and Max, put in 1634 crowns each]

Demand roll = 54, passed. Merchant found.

Merchant estimates value: pass, correct to 2%. Est. 2% under base price = 12039

Random factor = 6! increase price by 15% [again!]

Bargain Fel test = 45, pass. WP test for merchant = pass, raise price by d10% = 4% = 14399 crowns

Tax at 1% = 144 crowns
fees 13 crowns
bribe 50 crowns
Billy's wages for 2 days = 30 crowns

Net profit  = 5992 crowns!

I think that's correct this time.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 16, 2012, 05:08:48 PM
5992 / 5 = 1198,4 gold crowns.....we are in the money!  :::cheers:::

Klaus joins in the murmur of the people....

"I guess he should go back to his sickbed instead of issuing really strange edicts. Max Billy will get his justice but lets be smart about it and rather on our way back. If we end up in chains it won´t help anyone.

I guess we should leave Kemperbad after a good warm meal and some fresh ale."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on August 16, 2012, 05:29:44 PM
'As much as I hate it, I fear of we try to stop the bribery we will be drawn into a world of corruption. Billy said the town was corrupt, we might talk to someone worse than who we bribed.


This proclamation is strange. I'd partially understand if the mutants weren't violent, but everyone we've met had immediately tried to kill us! I can't believe this is from Karl Franz '
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 16, 2012, 08:01:36 PM
Mortus will go to the tavern with Max, though she only picks at her food.

"I'll be okay," she says.   "Just another nightmare.   Maybe I need more of that sleeping drug."   She pauses to take a bit and then smiles.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 16, 2012, 11:02:38 PM
The tavern is full of people talking about the new edict. Apparently, Karl-Fraz has been issuing a lot of edicts lately, which is odd for a man who is apparently very ill. The last one was his Edict on Foreign Drink, which banned the sale of Bretonnian brandy in The Empire. That one was popular in Kemperbad, since it has greatly increased demand for the town's own brandy. Though merchants in Marienburg are trying to circumvent the embargo by relabeling Bretonnian brandy as 'produce of Sudenland.'

As for the edict on mutants, many people suspect that Crown Prince Wolfgang, the heir to the throne and Karl-Franz's nephew, is himself a mutant. Certainly, the prince has rarely been seen in public, spending almost all of his time at Castle Reiksguard... others think the prince is mad, or is simply being held in the castle to protect him from assassins.

There's also some talk about Count Otto, the Imperial Plenipotentiary. The general consensus is that the count is here to try to get around Kemperbad's status as a freistadt, so that imperial taxes could be collected from the town.


"Maybe I should try to meet with Count Otto," Max says, "he'd be interested in sorting out corruption, I'm sure." He sees the looks the others give him, and says, "oh, or maybe not."

"Are we going to sail on today?" Max says, "or wait until tomorrow? I've been looking at the maps, and the River Stir flows through a deep gorge all the way to the River Narn. We might not want to spend too many nights out there - the river is treacherous, apparently. And it will take some time to get through the locks as well, before we even get onto the Stir."

It's after 5 o'clock now.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 16, 2012, 11:14:12 PM
"Hmmm I don´t know I want to get some tools and a box made of lead first....I heard from a Kislevite that you have to put dangerous items that might be tainted into a box made of lead. After that we could leave Kemperbad, I guess it is safer to stay on the river than in this city."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 16, 2012, 11:20:48 PM
"Mortus needs another sleeping draft too," Max says, "so I suppose we have a few things to buy! And we need to talk to Billy about the journey, since he's the one who's the expert on rivers."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 16, 2012, 11:24:40 PM
"Lets bring him some fresh warm food too and something to wash it down. Perhaps we should ask him first and then go to buy those things."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 16, 2012, 11:48:50 PM
"I'll get him something." Mortus offers.

She goes up to the innkeeper to get food and ale for Billy.  She will also buy a bottle of brandy but she will hide this in her bag before she gets back to the group.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 17, 2012, 11:17:35 AM
The group buy some food and ale for Billy, then descend the dwarf elevator system back to the docks. They find Billy hiding inside the boat, obviously afraid to show his face. "That was him! That excise man you had to bribe was the one who cost me my boat."

"I'm sorry, Billy," Max says, "I want to get the law to deal with him, but we don't have time at the moment. I promise to do something when we come back though!"

"Don't worry about it, kid. I appreciate the thought, but there ain't nothing you can do. You'll just get yourself in trouble if you try."

Billy is pleased by the food and ale, demolishing it rapidly. When asked about the next stage of the journey, he's happy to explain it to the group.

"First thing, we gotta go through the lock system. There's a 5 crown toll, unless it's more than that now, which wouldn't surprise me. It can be busy, but if we go first thing in the morning, it won't take too long. After that, the Stir runs along a deep gorge, so you've got big cliffs on either side of you, all the time. The current's fast too, and against us, and the rocks under the water cause a lot of eddies that can send you off course no bother. It's tricky sailing, but you got me at the helm so no problem.

"Now, we're looking at 50 miles to where the River Narn joins, so whichever way you look at it we'll be spending a night on the river. Good thing is there won't be no pirates, cos there's nowhere for them to hide. The Stir's famous for pirates, but you see them upriver when the banks are low again.

"The Narn and the Stir come together in a massive double waterfall. It's like 400 feet high, give or take. Now, there's a lock system for getting further up the Stir, but there ain't no way to get a boat up to the Narn. The Narn's kind of shallow anyhow, so the Hound'd get nowhere even if we could fly it up there.

"We're gonna have to leave the Hound there - there's an inn by the locks where you can tie up - and climb up to a little village called Unterbaum. Then we gotta go up the Narn for like 50 miles, till we get to your comet. I reckon we can get some little boats in Unterbaum we can use to go along the Narn.

"It won't be the easiest trip ever, but I reckon we can do it no problem. Best to leave first thing in the morning, so we get a good run at the first stage."


[don't forget the map]
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/areamap.jpg)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 17, 2012, 11:31:20 AM
"Sounds great....I would say we sleep on the boat and start tomorrow on the first light."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 17, 2012, 04:17:06 PM
Next morning at 6 o'clock, Billy casts off and the Faithful Hound heads towards the River Stir. The first thing to do is pass through the lock system. This costs 5 crowns (Max pays) and takes an hour.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/lock.jpg)


Beyond the locks, as Billy said, the Stir flows through a deep canyon. The waters are very rough, slowing the Hound's progress considerably, and there is also a howling headwind.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/canyon.jpg)

[base speed 2.75mph. Wind direction = strong headwind, -20% speed. Strong opposing current, -25% speed. Modified speed = 1.65mph
Boat-handling test for dangerous waters = 38, pass!]

By noon, the boat has only traveled 8 miles. Julian puts the engine on for an hour, increasing the speed to 2.7mph. He manages to run it for two more hours, with breaks in between, until 8 o'clock when night is beginning to fall. The boat has now traveled a total of 26 miles along the Stir, which considering the conditions isn't bad.

"We've gone about halfway," Billy says, "so with luck we'll reach the falls tomorrow evening. We'll need to anchor here for the night though. Better set a watch, in case we break loose and start to drift."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 17, 2012, 04:31:18 PM
A few hours after nightfall, the boat suddenly rocks, as though hit by something. A moment later, it happens again. Billy goes to see what's wrong... after a few seconds he shouts, "monster! Get up here!"

An enormous, tentacled horror has emerged from the water and is attacking the boat!

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/octopus.jpg)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on August 17, 2012, 04:37:06 PM
"Not again" Julian moans
"Heinrich, can you fire arrow it? Max, don't get too close, use your bow. Ragni, to me!"

Axe a tentacle using shield and axe and helm- no armour.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 17, 2012, 06:29:52 PM
Risen from deep slumber partially undressed Klaus needs a moment to fully wake up, he will then frantically search for his pistols and his warhammer.

"What......what is going on?"

If he realizes they are under attack he will start loading his pistols and as soon they are ready join the fight.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 17, 2012, 10:40:44 PM
Mortus will run out of her cabin, completely dressed and clearly having not slept. She is holding her dagger in her hand. She will run towards the monster, trying to dodge the tentacles and slash at it.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 18, 2012, 10:04:00 AM
Mortus is the first to arrive on deck, after Billy. Just as she gets there, a tentacle swipes at Billy - he ducks, avoiding it, but slips and falls down the steps into the hold.

Mortus realizes she is alone on deck. The others are on the way, but she has an opportunity to use her powers at last. Strangely excited, she raises her hands and quietly chants the words of the spell. The giant octopus has wrapped several of its arms around the boat, and others are reaching toward her. She releases the spell, sending a blast of fire from her hands that strikes the beast's head.

[Mortus casts fireball! 4MP spent. Auto-hits. I test for octopus to take half damage = 80, failed. S3+d10 roll of 10! (additional damage) +4 - T6 = 11 wounds]

The magical fire severely burns the creature, despite the wetness of its skin. It submerges, withdrawing its arms.

Julian, Ragni, Heinrich and Max run onto the deck. Max and Heinrich have their bows, while Julian and Ragni are ready with their axes. Klaus is still in his cabin trying to load his pistols.

The octopus emerges from the water again, sending its arms toward the boat. Heinrich and Max shoot.

[Heinrich to hit 44, aimed at head, hits, S4+d6 roll of 3-T6 = 1 wound]
[Max to hit 43, miss]

The octopus strikes at each person on deck with one of its arms, while the other arms wrap around the boat again.

[O1 at Julian: 18, hits right leg. S5+d6 roll of 4-T6-Armour2 = 1 wound
o2 at Heinrich: 80, miss
o3 at Ragni: 25, hits left arm. S5 + d6 roll of 4 - T5- armour 1 = 3 wounds
o4 at Max: 06, hits body. S5 +d6 roll of 1 -T2 = 4 wounds
o5 at Mortus: 50, miss]

Max is lashed across the chest by a tentacle, and falls down the steps into the hold, landing on top of Billy.

Julian and Ragni are each caught by a tentacle. They hack at them with their axes.

[Julian1: 53, hit. S3+1+d6 roll of 6! (add damage = yes) +6! +3-T6 = 13 wounds = Maximum critical. D100 roll = 52, dead!]

Julian cuts through the arm with a single sweep of his axe. Black blood sprays from the wound. The octopus thrashes around in the water for a few moments, before its remaining arms go limp and its body floats lifelessly on the surface of the river. It's dead!

Klaus bursts out of his cabin, a pistol in each hand. He's too late!

A moment later Billy and Max climb out of the hold. Max has a large welt running across his chest - the octopus's arm has left a trail of round sucker marks across his skin. Billy says, "I ain't never seen a beasty that big before! There must be something funny in the water hereabouts... hey, those things are good eating! The small ones, anyhow. Shall we haul it aboard?"

"Are you crazy?" Ragni says, "I'm not eating that!" His arm is also covered with sucker-marks from where the tentacle hit it. Julian's leg feels a bit bruised, but he's not as badly hurt as Max and Ragni.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 18, 2012, 03:32:08 PM
The rest of the night passes without incident. Billy weighs anchor at dawn, and the Hound continues its journey along the depressing Stir gorge. The wind is against them , but Julian runs the steam engine whenever he can.

At around 5.30 in the afternoon, the Hound approaches two titanic marker stones that stand to either side of the gorge.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/canyon2.jpg)

Each is inscribed with strange lettering.

"Gosh, I don't know that script at all," Max says, "it's not the standard arcane language. I wonder what it could be?"

"There's a whole bunch of those stones around the falls, in a big circle," Billy says, "people say the druids put them there. Anyway, this means the falls are just around the corner."

[the stones are marked as 'x's on the map]

Sure enough, the river bends around to the left once past the stones. A man-made channel leading to a long and complicated ladder system of locks allows boats to ascend to the next part of the River Stir. But ahead, the Stir and the Narn join together in a colossal twin waterfall, some 400 feet high. Even from a distance, the roar of the water is deafening.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/waterfall.jpg)


[continues]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 18, 2012, 03:47:23 PM
There's a small landing stage on the northern bank, sheltered from the turbulence by an outcrop of rock. A small sailing dingy is moored there, covered by a tarpaulin to keep off the spray. Sitting in a cave-mouth beyond the jetty are two women, busy patching a canoe. When they see the Faithful Hound they smile and wave.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/map13.jpg)


"Those two are probably from that village I told you about," Billy says, "I guess that cave leads up the cliff to the village. We can stop at the jetty and talk to them, or we can go through the locks onto the upper Stir and moor at the inn at the top. The inn's called The Roaring Falls - it's a nice enough place. Up to you lot to decide. I reckon it'll take a couple of hours to get through all the locks, so it'll be dark by the time we get to the inn if we go that way."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 19, 2012, 06:00:26 AM
Klaus is impressed with the wonderful sight of the waterfalls and the ingenuity of yet another set of water "steps". Standing for a while on deck watching the immense masses of water from the two rivers falling down into the small sea.

Trying to shout louder as the roar of the waterfall Klaus says to Billy

"I guess we should first talk to those two women I guess they either are in need of help or they are just happy to see some foreigners to talk to. Lets take a stop at the jetty and talk to them right away."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 19, 2012, 12:20:44 PM
"You got it, chief," Billy says. He guides the boat over to the jetty and moors it there. The two women stop what they are doing and come over to talk.

"Hello," one of them says, "I'm Astrid, and this is Birgit."

"We're from Unterbaum, a little village nearby," Birgit says, "It'll be dark soon - are you looking for somewhere to stay the night? If you'd like, you'd be very welcome to stay at the village. We don't get a lot of visitors, so we'd love to hear any news you might have from the outside world!"

"Or there's an inn on the other side of the lock system, if you'd prefer," Astrid says.

"Hello miss, and hello miss," Max says, "It's nice to meet you both. We're planning to travel up the River Narn into the Barren Hills. Do you know anything about the area by any chance?"

"The Barren Hills!" Astrid says, clearly shocked, "that's a terribly dangerous place to go!" She makes a curious gesture, probably intended to ward off evil.

"No one ever goes there," Birgit agrees, "except for Corrobeth. He's the village druid, and he sometimes goes up there looking for herbs. If you really want to know more about the hills, you'd best talk to him."

"We can tie the boat up safe enough here," Billy says, "if you want to go up to the village, I can stay with the boat or come with you, as you like."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on August 19, 2012, 07:18:01 PM
"I think we should go and talk to this corrobeth. Billy, how safe is it to leave the boat unattended?"

to the girls
"Does your village have an inn? I'm sure it's a lovely place to stay but I am fixing for some ale and a pie"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 19, 2012, 07:20:57 PM
"I think we shouldn´t waste time down here with the boat, maybe ragni and billy should get the faithful hound up the locks and we go to the village. Is there a way up there on foot? I guess we could walk the next day up there or let a cart get us up to the hound. The Inn most likely has some guards that see to the safety of the ships anchoring. "
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 20, 2012, 10:56:56 AM
Billy says, "Well, leaving the boat at the inn would be safer - if we pay them to watch it for us. But I reckon it might be safe moored up here, if we're lucky."

"Our village is about a mile and a half from here," Birgit says, "but it's about three and a half from the Roaring Falls Inn. And there's no bridge over the Narn. It's shallow enough to ford, but the current's fast so it can be dangerous. You need to use ropes or you can be swept away... and over the falls."

"There's no inn at our village," Astrid says to Julian, "it's a small place. But we welcome travelers - we'll be pleased to offer you food and shelter. And beer too!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 20, 2012, 11:01:48 AM
Klaus is a bit worried about how eager the two women seem to invite everyone to the village but his curiosity gets the best of him.

"Ok I guess we can moor the boat here and continue our trip after we have visited the village, someone should stay here and guard it though...as we won´t be able to manage our journey without a boat losing it would be a catastrophe."

If nobody volunteers Klaus will suggest that Heinrich and Ragni stay at the boat to guard it but doesn´t mind who in the end stay unless it is him or Max on his own.



Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 21, 2012, 12:20:53 AM
Julian suggests that he, Ragni and Billy take the boat up through the locks to the inn, moor it there, and spend the night. The rest of the group can go to the village, and then everyone can meet up at the River Narn in the morning.

Klaus, Mortus, Heinrich and Max disembark and go with Birgit and Astrid, while the Faithful Hound enters the lock system. It takes a couple of hours to get through all the locks, but eventually the Hound reaches the upper section of the River Stir. There's a toll of 10 crowns for the use of the locks [Julian needs to pay this].

Billy guides the Hound up to the inn's wharf (there are three other boats there already), and the they tie up and go into the Roaring Falls Inn. Inside, they are met by a smiling woman who introduces herself as Uta, the landlady. There are a few other groups of travelers: a party of three men and four women, having dinner; a group of three men who look like traders, playing a dice game; six men in the uniforms of the Stir River Patrol, drinking and laughing.

Uta informs Julian that there is a room available if they want to stay the night, but they will have to share. It costs 15 shillings. The Faithful Hound can be safely left at the wharf for 10 shillings a day - Uta says her barman Leo will keep a good watch on it for them. She points Leo out: he's a huge man with wide shoulders, and skull tattoos all down his arms. He looks as though he's up to the job.

"I'm starving," Ragni says, "I'd like a pie and a pint of good beer please!" Billy nods.

"We have beef or mutton pie," Uta says, "as for beer, we stock Martin's Blood, Hairy Fish, Thistle-picker, and Golden Sheep."

"Beef pie and a pint of Thistle-picker for me, lassy." Ragni says loudly. Billy asks for mutton pie and a pint of Hairy Fish.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 21, 2012, 01:03:02 AM
Klaus, Heinrich, Mortus and Max follow Astrid and Birgit along the cave tunnel. They soon reach a spiral staircase, cut into the rock, that rises all the way to the top of the cliff. The climb is tiring, and the steps slippery - it's just as well there is a rope bannister, or it would be very dangerous. At the top, the view of the falls is magnificent. Max stares at them in amazement.

A horse and cart is waiting nearby. Astrid and Birgit invite everyone to climb aboard, and then the carts rolls off along a forest trail to the village of Unterbaum.

It's a short journey. They soon enter a large clearing in the forest. Crop fields and animal pens are ranged about. The village itself - a dozen or so log cabins - lies inside a wooden stockade. At the centre is a huge oak tree, that the houses all face towards.

Astrid and Birgit take the cart inside the village and stop near the oak tree. Birgit ask them to wait a moment, and goes off toward one of the buildings. She returns shortly after with two men. One is a tall, elderly man with bright green eyes and a friendly expression. The other man is much younger, small and thin, and with long black hair. He carries a staff, is wearing a white robe, and is barefoot.

"Welcome to our village, friends," the elderly man says, "my name is Vorster, and I'm the elder here. This is Corrobreth, our druid. Now, I'm sure you must all be tired after your journey, so I'd be honored if you'd come to dinner at my home. If you'd like to stay the night too, you'd be most welcome."

"Thank you very much, sir," Max says, "that would be wonderful!"

Vorster and Corrobreth lead them into one of the houses. There, Vorster introduces his wife, and provides everyone with drinks. Once they are all seated around the dinner table, Corrobreth says, "Birgit tells us you plan to go to the Barren Hills. I urge you to reconsider. The hills are a blighted place, where foul corruptions fell from the sky and brought imbalance to Mother Earth. It is many years since the cursed star fell on the hills, but its influence remains. The land is warped and the plants strange. Trees clutch at you with branches like tortured hands. Horrible and fantastic animals lurk in the shadows. You will have seen the great monoliths the druids set up to guard against this contagion?"

"Oh, yes sir!" Max says, "we saw the two above the gorge - they had strange writing I didn't recognise. It must be the druidic language."

"Indeed it is. There are many stones, forming a rough circle that the village lies within. No corrupted thing can pass the stones. Yet if you go into the hills you will be beyond their protection. I go there only rarely, when I must to obtain vital herbs. My powers protect me, but even so I have been in great danger."

"I hope you don't mind my asking, sir," Max says, "but, as a druid, are you able to cast spells?"

Corrobreth smiles, "Ask anything you wish - and yes, I am able to draw upon the strength of the earth, to accomplish things that I otherwise could not. The energy is all around us. I have learned, through study and prayer, to call it up into my body, through my feet, as a tree draws life from the soil with its roots."

"Forgive my intrusiveness," Vorster says, "but what is it you all hope to find in the Barren Hills?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 21, 2012, 07:22:00 AM
Mortus seems quite happy through the entire exchange, though when Corrobreth says that he can use magic a shadow passes over her eyes for a second. 

"There is a nobleman in Bogenhafen who thinks that one of his forefathers died in the hills," she says smiling.   "He is willing to pay us handsomely if we find a seal and chain that his forefather was wearing.   It is something to do with his family honour."

Mortus takes another bite of her food and then refills her wine glass.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 21, 2012, 08:05:18 AM
Klaus is very happy to come off the ship as the encounter with the giant squid and also the constant rocking and bouncing of the ship on the water made him immensly uncomfortable. Happy to have solid ground under his boots again he also was amazed at the sight of the waterfalls and also is happy to gain shelter in the house of the elder. After introducing himself properly like Max did he started to wolf down the food and wine and therefore Mortus answered before he even had the chance to. After the blatant lie Mortus stated in a rather obvious manner towards the Druid Klaus checks his face if he might have seen through it, shifting a bit uncomfortably on his chair. People living on their own outside of the walls of imperial cities usually don´t take to well on strangers and especially not on some that lie to them (Mortus has rather super low fellowship I hope the druid doesn´t find out she lied).

To change the subject Klaus takes another swallow of the wine and asks

"I guess the people from this village see everyone coming through here to follow north along the Narn, did some small company from Nuln come by here before us? A Dr. Schmidt and his entourage? Also could you tell us more about this blight, and blighted star ? Why has noone tried to remove it so far to bring back the natural order to the hills?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 21, 2012, 10:58:42 AM
Vorster raises his eyebrows at Mortus's explanation. "You came all the way from Bogenhafen just to find some trinket? It hardly seems worth it. I hope you have some idea where to look, at least. But, if you really want to go up there, well, we can't stop you. I feel it's our duty to warn you of the danger, that's all."

Klaus attempts to change the subject, asking if Dr Schmidt had been there before them.

"No, we've had no visitors for - oh, three weeks, I think," Vorster says, "not since the last group of traders."

Klaus asks about the blight. Corrobreth replies, "soon after the star fell, the druids built a circle of warding stones around the crater it made. They dared not touch the star, since it is a thing from outside nature, and not in our power. The stones were to hold back the evil as much as possible, yet even so the corruption leaked out over time. I do not think the land can be healed, even if the source of the blight is removed. The damage is done.

"Even I have not dared to go within sight of the warding circle, though I know its location. I went close once, with my old teacher. I felt the earth writhing beneath my feet, and knew I could go no closer."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 21, 2012, 11:06:42 AM
Inwardly Mortus is angry with herself and more so with Klaus. Why did he have to stare at her like that and shift uncomfortably in his seat? He might as well announce to the entire group that she was lying. 

She puts down her glass carefully and locks eyes with Vorster.

"I assure you, that the noble in question does not consider it a trinket," she states, her eyes narrowing and her voice harsh. "He is convinced that his family's honour depends on its safe return to Bogenhafen and who are we to put a price on honour. I do not discuss the importance of such things with a man that has killed seven others in secret duels over his family's honour. It is enough so me that we have some idea where to start."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 21, 2012, 11:18:33 AM
Inwardly Klaus is rolling his eyes about Mortus but tries to stay focussed on not giving away her lie.

"So you say that it is nearly impossible or at least unwise to go near that fallen star perhaps you could explain to us where exactly it is located so we can avoid the place in our search. Here I have brought a map with me someone already told us where he thought the star and also gave us a warning see he has marked it here....." Klaus points to the mark ont he map. "Can you confirm this location? Is there any way how you could help us to protect us from the influence of this corruption?"


Klaus isn´t really convinced about the approach Mortus has taken.....so he might be not overly convincing himself.

[Is there a way Klaus can find out if the Druid and the Elder are lying?]

*Ninja edit.....to hopefully make it easier for rufus to update*
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 21, 2012, 12:30:19 PM
Vorster is clearly surprised by Mortus's angry tone. "Now miss, there's no need to get annoyed. If finding this trinket is important to you, well, good luck to you. But you can't expect us to care about some distant noble losing his wife's earring! We put no stock on family honour around here, unless it relates to people, not possessions. But it's your life to risk."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 21, 2012, 12:37:41 PM
Max speaks up suddenly, "sir," he says to Vorster, "since we need to head up the River Narn, Billy - that's our captain - said we ought to hire some little boats from your village to make the journey easier. Can we do that, sir? We'll pay for them, of course!"

Vorster smiles. "Yes, I think we can do that. We have some canoes we use for hunting. How many in your group? Are there just the four of you?"

"Three others too sir, so seven in all. Two dwarfs and a halfling, if that makes a difference sir."

"Ah. Well, each canoe holds two people, but I expect your halfling friend can fit in somewhere - especially if he shares with you and the girl, son! So three canoes would do it, and I expect we can spare that many for a few days. 20 crowns would cover the costs."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 21, 2012, 12:44:59 PM
Corrobreth confirms that the map the party have accurately shows the location of the fallen star.

"There is nothing to be done to protect you from corruption, "Corrobreth says, "other than urging you to avoid direct contact with the star. The changes to the land have taken many years, so I do not think a short visit will cause any harm. The danger I speak of is of attack from the monsters that inhabit the area."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 21, 2012, 12:47:46 PM
"What kind of monsters? Great point with the canoes Max."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 21, 2012, 01:31:28 PM
Mortus, Max, Heinrich and Klaus spend the night at the village. Next day, they are provided with three canoes, and meet Julian, Ragni and Billy at the River Narn. Once they are all in the canoes, they begin to paddle upstream. The river flows quickly at first, making for slow progress, but the current gradually decreases until they are able to travel more swiftly. At first, the river is surrounded by thick forest, the only visible animal life an occasional crow. But as the river rises into the hills - and as the party pass the last of the druids' stones -  the trees thin out and begin to change.

The familiar Imperial oaks become warped and misshaped, with bare branches that seem to reach out over the water like claws. Vivid patches of fungus sprout obscenely from the trunks. The air is heavy and stale, like the dead air within a crypt. Animal calls in the distance sound like screams.

Night is beginning to fall, so the party beach their canoes and set up camp. Billy thinks they still have a full day of travel ahead of them.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 21, 2012, 02:07:42 PM
Mortus sits by the fire watching the flames flicker.   She is angry with herself.   They came so close to being caught out in that bloody village.   Still she knows what Vacc would say if he was here.   It was her fault, she shouldn't have lied.   Vacc would not have approved. She remembers the twinkle in his eyes when he told her to always be true to the truth.   She had laughed.

"The truth will set you free?" she had asked.   His face had hardened.

"No, Mortus.   Only fools and braggarts will tell you that the truth will set you free.   The truth grabs you and binds you to it, it limits your options, it demands your actions.   Lies offer much more freedom but the path of lies leads to chaos."

Mortus shudders.   She remembers the pleasure that fireballing the monster gave her, the release of pure joy as the magic danced from her fingers.   It frightens her, she knows that none of the group saw it but still it was too dangerous.   What if one of them found out?



Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 21, 2012, 02:10:11 PM
The night passes. Unfamiliar insects buzz around them, but the fire is enough to keep larger animals away. In the morning they return to the river. The trees thin out still more, replaced by irrational outcrops of black stone, patched with red and blue moss. The river becomes shallower, and the air still heavier and more suffocating. Distant crashes can be heard from time to time: perhaps the sounds of dead trees falling.

At last, they reach a waterfall where two streams come together to form the Narn. Billy thinks that the canoes should be left here: only a few miles remain before the crater, and they would be most easily covered on foot.

The party hike through barren scrubland, devoid of trees, fording the stream after a couple of miles. The sky is growing dark as they set eyes on the crater called the Devil's Bowl - a small lake, surrounded by a circle of standing stones.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/devilsbowl.jpg)

Morrslieb, the witch moon, hangs low over the water, bathing it in a sickly green glow.

"This is where your comet landed," Billy says, having confirmed the location using the map and Julian's navigational instrument. "I guess it's under the water."

"Look at that!" Max says, his voice shrill with fear.

On the low hillside close to the stream, back the way the party came, five shadowy figures are standing motionless. The clouds churn and boil in the dying light of the sun behind them.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/shadows1.jpg)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 21, 2012, 02:13:09 PM
As long as the figures don´t move Klaus stand still his gaze resting on the shadowy fingers a deep terror clawing at his heart and preventing him to do anything about them.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on August 21, 2012, 02:14:56 PM
Julian put on his armour when they got out of the canoes.

“What the hell are they” he says, squinting towards the shadowy figures. He readies his crossbow.

"swords and horns, I don't like the look of this"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 21, 2012, 02:22:21 PM
Hearing Julian talking Klaus snaps into action and fumbles his pistols out loading them.

"I fear they might be some of the monsters the Druid mentioned.....I wonder how warped a person can become this close to corruption when the mutants we encountered on our travels were a terrible sight already."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 21, 2012, 02:26:25 PM
The spectral beings make no move at all. Then, a pale blue light emerges from among the rocks near where they are standing. Slowly, it takes the shape of a woman, and begins to drift slowly towards the party. Soon, she is close enough for them to see her face, filled with sorrow and pain. She points back pleadingly towards the hill and the five figures, then turns and drifts back that way herself.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 21, 2012, 02:36:05 PM
Klaus eyes dart between the different members ......"Was this.......a ghost?" Making the sign of the Hammer over his chest he continues nervously "I guess.....she wants us to move over there."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 21, 2012, 02:37:19 PM
Mortus sucks in air and steadies herself.   She glances the other members of the party.

"She is so sad," she says.   "She wants us over there and she is so sad."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 21, 2012, 03:25:56 PM
" I guess being dead would make me sad too so lets try to figure out how to stay alive."

Klaus waits for Julian or Heinrich to take the lead and to decide what to do next....he even casts a quick glance towards the canoes considering just leaving the blighted place.....fleeing on his own is a rather unattractive prospect so he waits what happens next.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on August 21, 2012, 03:38:42 PM
Julian feels inexplicably drawn to the womanly figure. He can’t help himself, he takes a step towards the hill.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 21, 2012, 03:42:32 PM
"Wwait.....what if...." Klaus mumbles insecure some words but then follows Julian towards the hill with the strange ghasts.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 21, 2012, 03:46:06 PM
"M-m-m-maybe we should follow her?" Max stutters, "I don't know though... the spirit we saw at that inn was harmless... but..." His voice trails off as Julian advances towards the hill. Holding on tightly to his axe, Max follows him: the others go as well.

The spirit halts in front of a collapsed cave entrance, the way blocked by rocks. She turns to look at them again, imploringly, before passing through the rocks into the cave beyond. The five shadowy figures are stood just above the cave entrance, and are still immobile.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 21, 2012, 03:46:28 PM
"Stop," Mortus screams, her voice shrill with fear.   "Stop, talk."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 21, 2012, 03:52:06 PM
Klaus twitches in panic and one of the pistols discharges into the air as Mortus is screaming right behind him"What the hell? .....well I guess she is drunk again." He tries to reload his pistol as fast as possible halft turning to Mortus half watching the spectres "Complete sentences woman. Talk to whom?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 21, 2012, 04:17:14 PM
"Talk to me, to Max, to Julian," Mortus screams.   "You want to follow a ghost into a hell hole, at least talk about it first."

It would appear Mortus being drunk makes her less under the influence of the ghost.   She takes out her hip flask and drinks deeply.

"Talk. Max, Julian, Henrich, Billy." She screams out the names one after the other, her voice getting higher and shriller as she does.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 21, 2012, 09:31:55 PM
Max is lost for words. He stands there, looking at Mortus, unsure what to do to help her. Billy produces his own flask and takes a drink. Even Ragni looks rattled. He turns to Julian and says, "what now, boss?"

The ghost emerges from the collapsed cave again. This time, she opens her mouth, and a faint sound emerges, as though buried somewhere very deep. She tries again, louder this time, and the words are just about audible. "Help me."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 21, 2012, 09:40:57 PM
[How is the ghost dressed? Can you describe the appearance of it a bit more detailed?]

Klaus puts one of his now loaded pistols into the holster and takes out his blessed hammer (Klaus thinks it is blessed and now can destroy demons and undead....he doesn´t know that it is just someone spoke some words enchanted).

"Ok talk then, how about this. I guess whatever Heidelmann, Schmidt and Herzen are searching for might be in the cave....call it a gut feeling but this gut feeling has made all of us rich beyond our wildest dreams and got us to that tower and also made me find Etelka at the nobles party. I say we clear the path into that mine and help that soul....like we did with the small boy. And hope that those guys up there aren´t guards of some sort that will attack us.Heinrich.... Max, Julian? What would you say?"

While saying this he turns to the spectre again and takes one steep towards the cave and checks if the figures on top of the cave start to move.


 

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 21, 2012, 10:30:55 PM
The ghost looks like a woman in her thirties, dressed in practical, outdoor clothing. There are multiple stab wounds on her body, dripping blood that vanishes before it hits the ground. She speaks again, in her distant, fragile voice: "I cannot rest. He killed me, and the others. Please, lay our bones to rest."

"Who killed you, lassy?" Ragni says, trying to sound braver than he feels, "I'll axe them for you!"

"We came to find the fallen star... I think it was long ago... or yesterday. We dug it out of the ground. But he went mad... he killed me, and the others. Dagmar von Wittgenstein!"

"I... I think Klaus is right," Max says, "we should clear the rocks away, and try to help this lady."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on August 21, 2012, 11:05:08 PM
"One thing I'm good at is clearing rocks. We've got to try and help her... just like the boy at the inn, like klaus said"

Julian takes a step towards the cave entrance, his crossbow still ready.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 22, 2012, 04:23:33 AM
"And what was your name?" Klaus asks the woman. "Max you are so apt in history....does the name Witggenstein ring any bell?"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 22, 2012, 10:10:23 AM
Mortus is shaking with fear.  She tries to stead herself.

"Has anybody heard of that name?" she asks.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on August 22, 2012, 10:24:03 AM
“calm yourself, woman” Julian has a headache. He’s never known anyone who screamed quite so much as Mortus.

He takes a deep breath and slowly advances to the cave.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 22, 2012, 10:29:59 AM
He is going to walk into the cave where the warp sends people crazy.   Mortus swears to herself.

"Julian have you heard of the name?" she tries to keep her voice down but it is still shrill
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 22, 2012, 04:25:40 PM
"My name..." the ghost says, "was Brunhilde Gratten. He hired me to lead him to this place... with the others. He wanted the star... but it drove him mad."

Max says, "I have heard of the von Wittgenstein family. Their lands are on the Reik, not so far from Nuln - we passed their castle on the way."

"That's right," Billy says, "everyone knows not to stop there. It's a cursed place and no mistake. People say it got a lot worse a couple of years back, too. Some sort of blight, kind of like what's happened right here."

"I've heard that too, Billy! Let me think for a moment: now, I think the von Wittgenstein family received a charter from Empress Margaritha in 1979. She was the Marienburg empress who bribed her way to the throne. The von Wittgensteins fought for her against the Otillian Emperor of Talabecland, which would have been Oskar III at that time. Anyway, they did something very special to help her cause, though no one really knows what, and the charter she gave them is an absolute guarantee that their lands will be free from interference from the Reikland Elector, or even from the Emperor. Though the same person is both now, of course!"

Max takes a deep breath, then continues, "They were a great family back then, and their lands were some of the best and most productive in Reikland. But something changed about a hundred years ago. They withdrew from imperial society completely. They broke off arranged marriages. They never left their lands, or even their castle. So, no one really knows what's happened. The stories people tell are so bad that no one dares to go there!"

The ghost has apparently heard some of Max's lecture, "One hundred years ago! Has it been so long... I am so tired... a century of death, barred from Morr's garden. Dagmar slew us for the fallen star... where did he take it? To his observatory tower, perhaps, on the banks of the Riek... north of Grunburg... or to his castle. Far away... he left some of his things behind in his haste... they are within the cave... with my body, and the bodies of the others. Bury us!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 22, 2012, 04:34:50 PM
"So the star is gone ? Hmmm i guess we have to think about this once we have given the bones to Morr's care. Uhmm should we carry the bones away from here like some miles or would outside the cave be enough?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 22, 2012, 10:14:29 PM
The ghost drifts back through the rocks and into the cave. The five shadowy figures disappear as well.

"Are we moving these rocks then, boss?" Ragni says to Julian. He starts to pick up one of the rocks.


It takes about an hour to clear the rocks away sufficiently for the cave entrance to be passable. Shining a lantern inside reveals a single chamber. On the floor are six skeletons, surrounded by rusted weapons and the remains of other equipment, including couple of boxes.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 22, 2012, 10:26:15 PM
[Huzzah an update!]

"Ok lets get to work then....shall we?" Klaus looks at Mortus, if she is still shaking from fear he takes Max to the side.......

"I think this whole adventure is too much for the poor girl, most likely she has never been in such danger and now her nerves start to break perhaps you should stay in the back a bit and protect her...you know...from herself that she is not hurting herself with that dagger. "

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 22, 2012, 10:39:40 PM
"Yes Klaus, I'll do that," Max says. He goes to talk to Mortus, trying to calm her down as much as possible.

Meanwhile, Ragni and Billy are helping to carry the skeletons out of the cave. "Better dig some graves, I suppose," Ragni says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 22, 2012, 10:54:39 PM
Klaus will help Julian to clear the path....
"How far do yout think this cave goes down? And perhaps we should bury them somewhere else...away from this place?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on August 22, 2012, 11:13:07 PM
Julian explores the cave a little, to see if he can get an idea how big it is.

"Aye, we should bury them further away. Would be a cruel misdeed to the ghost lassy if we buried her next to where she was murdered.

Max, what story's do they tell? If they withdraw completely... are they like that vampire we slew on the boat? Or perhaps they started one of the cults. My guess would be that the star can be found round their castle, if it became blighted like the Barren Hills then the star must be the link"


Julian approaches Mortus. He is embarrassed at having shouted at her, but has little experience of dealing with teenage girls. "here lassy, I know you like your brandy but this will add even more fire to your stomach" He offers her his own hip flask.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 22, 2012, 11:15:47 PM
"Hmmm maybe she should drink less....not more?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 22, 2012, 11:41:38 PM
Julian can immediately tell that the cave has only one chamber. There are no additional passages.

"I see your point, boss," Ragni says, "but how far can we take the skeletons? Not all the way back with us. I don't fancy sharing a canoe with a load of old bones."

"We could bury them by the river," Billy says, "running water's the thing for dealing with the un-dead. They'll rest easier there, I reckon. If I were them, that's what I'd want."


Max grins in response to Julian's question about the von Wittgensteins. "Oh, horrible stories, Mr. Julian sir! People say they're all mad and inbred, twisted in body and mind... people who go to dinner at the castle end up on the menu!" he pauses, frowning, "though, come to think of it, if that were true how would anyone find out about it? Unless they only ate some guests, and let others go. So maybe people just made the stories up."

"I'll tell you what is true," Billy says, "bodies get pulled out of the river, downstream of the castle, all the time. And they ain't just people as has been killed. Oh no. They been tortured and hacked up, and worse... I saw one with tentacles coming out of its face, and an extra arm on its chest. I don't know what goes on in that castle, but it's evil, right enough. I reckon someone needs to put a stop to it."

"You're right Billy!" Max exclaims, "I think we should do it! Imagine, striking down evil in the name of Sigmar! That would be wonderful... gosh, it wouldn't be the first time we'd done something like that, either! We saved Bogenhafen from demons, after all. Hey, I wonder what's in those boxes in the cave? Shall I open them?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 23, 2012, 07:15:07 AM
Mortus takes the flask of Julian and sips.   That is strong stuff, trying hard not to splutter she gives it back to him, smiling sheepishly.   She is slightly embarrassed by her outburst, but not much.   She still thinks that it was better to scream and stop them rushing into the cave, not that it had a lot of effect.

She is happy to help move the bodies.   Whatever was in Julian's drink seems to have steadied her.   She isn't shaking anymore
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 23, 2012, 07:27:21 AM
" boxes what boxes? " klaus will enzer the cave and look at them " i guess our engineer should examine them and open them max . . . There might be traps ." Looking at mortus that is barely able to stand and unsteadily shambling inside the cave he raises an eyebrow and shakes hus head( either she is an alcoholic or by now heavily ...drunk a girl her size and weight and the amount of booze dont go  togrther too well. . Or she is irish  then she should be fine) Heinrich could you take up an elevated position and check the surrounding we dont want any surprise sneaking up on us .  . Neither our friends from nuln nor any local horrors."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 23, 2012, 07:41:41 AM
Mortus notices Klaus looking at her.   Damnit she thinks, Klaus thinks I'm drunk.   She smiles inwardly, not a change on her lips.   Well this is what happens when you don't have breakfast.   She feels perfectly stable on her feet.
When Klaus suggests that somebody keep a look outside she leaves the cave, happy enough not to be in there anymore.   She stares around, looking for any sign of the local horrors.   
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on August 23, 2012, 10:46:23 AM
If he thinks the boxes are safe, Julian opens them.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 23, 2012, 11:41:19 AM
One box contains the ancient remains of some food supplies, as well as 24 gold crowns. The other is locked, though the lock has rusted away to uselessness. Julian levers it open. Inside are another 43 crowns, some notebooks and maps, a couple of navigational instruments, pens and dried-up bottles of ink, and a strange rod. The rod is 6 inches long with a star-shaped cross-section, and is made from light, silver metal. When touched, it seems to vibrate very slightly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 23, 2012, 12:24:39 PM
One map shows the entire Empire, with a large number of arcs and tangents drawn across it that intersect in the Barren Hills. Another map shows the local area around the hills, clearly showing the Devil's Bowl crater. A route has been drawn on the map, roughly the same as the one the party took to get here. A third map shows the River Reik between Altdorf and Nuln. Castle von Wittgenstein is clearly marked. Additionally, a tower some 10 miles south-east of the confluence of the River Teufel with the Reik, and 20 miles north-east of the town of Grunburg, has been annotated with various numbers and symbols. The tower is labelled 'observatory,' written in classical Reman.

One notebook contains page after page of numbers, in closely-written tables. Max thinks they look like astronomical observations. The other is a journal, written in classical Reman. Max skims through it, and then explains what it's about.

The journal belonged to Dagmar von Wittgenstein, the head of the ancient and prosperous von Wittgenstein family. Dagmar took a keen interest in the celestial magic of the heavens, and 120 years ago he built an observatory (the one marked on the map) from which he could conduct astronomical research away from the interference of his family. After some years, he chanced upon the account of a comet crashing into the Barren Hills, and after some months of calculation and study determined that it must be composed of wyrdstone, a rare and immensely valuable magic substance. Once he had discovered the precise location of the comet, he traveled to Kemperbad and raised an expedition to recover it.

The final entries, dated Imperial year 2402, describes Dagmar's delight at locating the comet, and finding it to be a rough sphere of wyrdstone nearly three feet across. The writing style changes suddenly, from careful, neat handwriting to a brief scrawl. It appears that Dagmar became convinced that his guides intended to steal the wyrdstone and murder him. In the very last entry, he writes that he intendeds to 'deal with them' and then take the wyrdstone back to his observatory tower, where he can study it.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 23, 2012, 12:38:37 PM
"Ha, this information is invaluable. Max how great it is to have you with us." Following the praise he puts an arm around him and hugs him in a brotherly rustic fashion.

"So he brought it to the tower....lets bury the poor souls that are wandering here and then we should decide what to do next. We could try to ambush the party of Herzen and Schmidt right here....but on the other hand why should we risk it? We could just leave the place hope that we don´t meet them on the way back or if we meet them they don´t recognize us and without these notes they might not realize that the comet is long gone and start to dig around in the search of it. If we are really lucky one of them Monsters might solve our problem right away with no risk of us facing two or more powerful wizards....also should we die in the ambush they might learn about the location of the wyrdstone and travel to the observation tower to get it for themselves. I suggest we bury the skeletons close to the river...as Billy suggested...great point by the way Billy" Klaus winks at the halfling "then we get on our canoes and get back to the faithful hound, get back to Kemperbad and from there to the Obervation tower of the Wittgensteins."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 23, 2012, 02:51:00 PM
Max blushes at the praise, saying, "Oh, anyone could have done the same, Klaus. But I'm glad I could help a bit, since I'm so useless most of the time!"

It's now very dark, but Brunhilde's ghost and the five silent specters continue to lurk at the limit of the lantern-light, an ominous encouragement to proceed with the burials.

The party take the bones down to the river-side, where they left the canoes, all the time keeping watch in case of attack. The ghosts follow them, never threatening but still unnerving. Burying the bones take a couple of hours. Once it's done, Brunhilde smiles... the five specters change to resemble the ordinary men they were in life. Then all six of the ghosts evaporate into the air, with a final, peaceful sigh.

It is now after midnight, so there is nothing to be done except make camp and wait for morning.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 23, 2012, 02:55:07 PM
"Oh I haven´t realized it was this late already......Ha I guess I could tell a story...but on the other hand it might be best to keep silent. Who knows what we might attract here." With this Klaus looks around afraid what might lurk in the shadows and keeps silent. He holds on to his loaded pistols but after only some minutes he falls asleep, the excitement and hard labour to bury the corpes tyring him immensly. While sleeping he has vivid dreams of Etelka Herzen and how he sat right next to her only this time he didn´t fall asleep.....someone close might hear him muttering a  "Etelka...." while smiling.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 23, 2012, 03:01:05 PM
[For locating the crash site of the weirdstone comet, laying the ghosts to rest, and discovering the clues in the cave, as well as for roleplaying, everyone in the party gets 100 experience points each!

Oh, and you can use this to learn a career skill, if you want. Or take an advance. Or learn a spell, if you are Mortus!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 23, 2012, 03:06:59 PM
Mortus sits up staring into the fire.   After a while she takes out the spell book and begins to leaf through it.   When she is sure nobody is looking she starts studying the words written there.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 23, 2012, 03:41:59 PM
The next day dawns, the sun barely rising above the horizon. The clouds are thick and black. Animal calls ring out across the hills, some of them sounding disturbingly humanlike.

The party get back into their canoes: Mortus, Max and Billy take one, Julian and Ragni another, Klaus and Heinrich the third. Since they are now moving with the current, the journey is both faster and easier. The paddles are needed only to steer.

At around 4 o'clock in the afternoon, the river is starting to emerge from the hills - meaning there are only another 20 or so miles between the party and the Faithful Hound. The rocky, sparse terrain of the hills is being replaced by thickening forest.  Suddenly, Billy spots something in the distance.

"I can see some boats coming up the river: maybe a mile or two away, and we're higher than them so I don't think they'll have seen us. Maybe three or four boats. It's hard to say."

[note: Billy has excellent vision. No one else in the party can see the boats yet, but he's probably right.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 23, 2012, 03:44:09 PM
"We should pull in and hide the canoes and let them pass," Mortus suggests looking around for somewhere to hide the canoes.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on August 23, 2012, 03:54:41 PM
Julian briefly contemplates setting traps. He could rig some sort of device to use ropes and chains and wire to block the river, then they could use their missile weapons to finish them off as they flounder in the river… Before deciding to follow mortus’ advice.

“We must get off the river and out of sight, and quickly. Heinrich and Billy, you could stay hidden near the bank and spy on them… It must be Etelka and Schmidt.”
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 23, 2012, 11:49:19 PM
The party quickly paddle their canoes over to the river banks, get out, and pull the canoes into the trees. Fortunately, the undergrowth is thick here, so hiding the canoes is a simple matter. Julian, Max and Ragni are on the left bank. Heinrich, Mortus, Klaus and Billy are on the right. They prepare their missile weapons - everyone except for Mortus has one - before taking cover and waiting for the unidentified boats to draw closer.

After about fifteen minutes, four two-man canoes come into sight. As they approach, the party are able to recognise two of the occupants. Doktor Schmidt is in one canoe, and Etelka Herzen is in another. There is a man in each canoe with them, and then two men in each of the other canoes. The party don't recognize the other six men, but they look like bodyguards or guides.

The river is roughly 40 yards wide at this point, and fairly shallow. The party are concealed about 15 yards back from the bank, so the canoes will be 25 to 30 yards away from them as they pass - Klaus's pistols will be firing at extreme range if he uses them, so will be unlikely to hit.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 24, 2012, 09:56:28 AM
While they are waiting for the canoes.  Mortus will hunker down and cast aura of protection on herself, whispering prayers to Athraigh while she dose so.   She will move slightly away from the rest of the group so that she is still within charging distance should a close combat happen but so that she is hidden in a different location.

There she is shaking slightly and praying.   She is convinced that if she lets the others attack the canoes that they will all die.   The wizards will kill them.   She glances out.   Doctor Schmidt is in the first canoe.   Should she do something.   She can feel the urge building in her, the urge to feel the pleasurable release of magic that she felt when she fireballed the squid.   They might not know where the fireball came from.   She almost laughs at herself as she thinks that, her eyes are focused on Doctor Schmidt and Etelka Herzen.   Which of them is more dangerous? Why couldn't Heinrich just let them sail past and be done?

She can feel the arua fold around her, offering her protection.   She drags in a deep breath and makes up her mind.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 24, 2012, 10:40:31 AM
[Mortus's aura of resistance gives her 1 point of armour for an hour, and costs her 2 magic points]

[Initiative scores for party members, for reference!

Billy  65
Klaus 53
Mortus  45
Heinrich  44
Julian  36
Max  35
Ragni 25

surprise round first]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 24, 2012, 11:05:00 AM
Everyone takes careful aim. The canoes are now very close, but there's no sign that any of the occupants has noticed that anything is wrong. They are all busily paddling against the current.

The canoes are proceeding in double file. The front two canoes hold two men each. Of the rear two, the one near the left bank has Schmidt and another man, while the one near the right bank has Etelka and a man.

[surprise round!]
Everyone shoots at Schmidt... except for Mortus, who suddenly begins chanting an incantation!

[Billy to hit = 39, hits left leg. S3+d6 roll of 5-T5 = 3 wounds]
[Klaus to hit = 35, hits left arm. S4+d6 roll of 4-T5 = 3 wounds]
[Heinrich to hit = 63, hits left arm. S4+d6 roll of 3-T5 = 2 wounds]
[Julian to hit = 42, miss]
[Max to hit = 34, miss!]
[Ragni to hit = 22, miss!]

[8 wounds to Schmidt]

Doktor Schmidt is hit by a sudden hail of missile fire!

Mortus completes her spell, sending a fireball hurtling toward Etelka's canoe!

[Mortus casts fireball (4MP) at Etelka and her guard. Hits d3 of them = both.
vs Etelka: S3+d10 roll of 6-T4 = 5 wounds
vs guard: s3+d10 roll of 9-T3 = 9 wounds, -1 critical = 56, death!]

The flames engulf the boat... the guard catches the full force of the blast, and is killed immediately. Etelka is engulfed by flames, and the canoe begins to drift downstream under influence of the current.

[5 wounds to Etelka]

[end of surprise round]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 24, 2012, 11:08:31 AM
Mortus gets to fireball the canoe with Etelka in it in the surprise round.

I know this is a long shot but if there is any chance of her pulling it off without anybody noticing (maybe they are all too busy taking their shots)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 24, 2012, 11:52:25 AM
Everyone in the party saw the fireball hit, and knows where it originated from.

[next round]

[Hide tests (d100 at I+Cl-I of observer) for everyone except Mortus, vs Schmidt's I of 74
Billy = 91, fail
Klaus = 59, fail
Mortus = 80, fail
Heinrich = 100, fail
Julian = 73, fail
Max =  35, fail
Ragni = 22, fail]

Doktor Schmidt spots the party members hidden in the trees, and calls out their positions to the others. The flames from Mortus's spell have dissipated: Etelka's canoe is drifting away, but instead of trying to paddle it she begins casting a spell. Schmidt does also. All three canoes (other than Etelka's) start to paddle towards the right bank, where Mortus is.

[Schmidt begins casting a spell]
[Billy shoots at Schmidt: to hit = 98, miss]
[Etelka begins casting a spell]
[Klaus reloads his crossbow]
[Mortus begins casting a spell]
[Heinrich shoots at Schmidt: to hit = 38, hits right leg. S4+d6 roll of 4-T5 = 3 wounds. Reduced to 0 wounds, spell fails due to injury!]
[2 guides paddle the canoes]
[Julian reloads his crossbow]
[3 guards paddle the canoes]
[Max shoots at Schmidt: to hit = 06, hits body. S3+d6 roll of 3-T5 = 1 wound, -1 critical = hit in the groin! May not act for d4 rounds.
[Ragni reloads his crossbow]

Heinrich's arrow slams into Schmidt's leg. He cries out, ruining his spell - the gathering aura of darkness around him vanishes at once. A fraction of a second later, Max's arrow slams into the unfortunate Doktor's groin, incapacitating him!

[Etelka completes her spell: Mystic Mist!]

As Etelka calls out the final words of her spell, a thick cloud of mist rises from the river and surrounds her. She's lost to sight inside a cloud some 12 yards wide.

[Mortus completes her spell: fireball. She can no longer see Etelka, so can't aim at her. She quickly changes target to Schmidt instead, unaware that he's unable to act anyway. 4MP, hits Schmidt and his guard.
vs Scmhidt: S3+d10 roll of 3-T5 =1 wound. -1 critical = 77, death
vs Guard: S3+d10 roll of 9-T3 = 9 wounds, -1 critical = not dead, reduced to 0 wounds]

Schmidt is annihilated by the flames! The guard survives, but is badly hurt.

[Ld tests for hirelings:
guard = 34, fail
guard = 32, fail
guide = 63, fail
guide = 41, fail]

The men in the remaining two boats panic and begin to paddle away downstream as fast as they can. The canoe with the injured guard and the dead doktor is starting to drift away as well. Etelka is hidden inside her magical mist.

[end of round]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 24, 2012, 12:01:15 PM
Mortus swears to herself and readies another fireball.   That witch will have to show herself at some point, she keeps her focus on the mist.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on August 24, 2012, 12:05:25 PM
Can we shoot at the middle of the mist? Is she just going to float around in magic mist invincibly, shooting us with fireballs?
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 24, 2012, 12:10:36 PM
No one can see into the mist... even Etelka can't see out. It's possible to shoot into it, but with a very low chance of hitting.

The remaining guard (the one in Schmidt's boat) has recovered enough to panic (Ld test = 75, fail) and starts to try to paddle away.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 24, 2012, 12:23:41 PM
Suddenly, Etelka emerges from the mist, straight into the air... she's flying downriver at incredible speed.

[She cast flight, of course]

[I test to react in time to shoot at her:
Billy, pass
Klaus, pass
Mortus can't react in time due to the casting time of her spell - by the time it's ready Etelka would be out of range
Heinrich, pass
Julian, pass
Max, pass,
Ragin, pass]

Everyone shoots their missile weapons at the flying sorceress.

[-20 to hit, -1 damage]

[Billy to hit = 90, miss]
[Klaus to hit = 64, miss]
[Heinrich to hit = 08, hit! Hits body. S4+d6 roll of 3-1-T4 = 2 wounds]
[Julian to hit = 79, miss]
[Max to hit = 24, miss]
[Ragni to hit = 11, miss]

Only Heinrich hits. His arrow skims across her side, causing a minor wound that does nothing to prevent her escape. She's now out of range and continuing to fly.

The canoes carrying the evil wizards' hirelings are paddling away as fast as they can go.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 24, 2012, 12:33:32 PM
When the party go to find Mortus (as I assume they will at some point, though they might want to discuss their reactions among themselves first and give Heinrich a chance to say "I told you so".) they will find her kneeling on the soft mud of her hiding place rocking forwards and backwards slightly.   Her hands are tightly together over her breast with her thumbs pressed into her lips.  She looks completely worn out, wan and overdrawn.   Her eyes are wide and tears are streaming down her face.   She is gulping in breaths of air.   She is whispering "I'm sorry, I'm sorry," breathlessly.   She is holding her dagger, its point directed downwards though her rocking does not cause it to connect with her body. She does not look up as they approach.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 24, 2012, 12:39:57 PM
Max goes carefully up to Mortus. "Mortus?" he says, "are you hurt? It looked like... well, like you cast a spell!" He crouches down beside her, putting his hand tentatively on her back. "I really had no idea you were a wizard! But, there was no need to hide it from us. I think it's wonderful. I think... I think you're wonderful. We might have all been killed if you hadn't helped us."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 24, 2012, 01:04:30 PM
Klaus smiles as Etelka gets away, even though it is very likely that she is a psychopathic, sadistic, chaos worshiping devil he strangely is glad she got away. Reloading his crossbow again first he walks over to Mortus as soon he is done with the task.

"That was....amazing Mortus....I was certain that at least one of us would die when we hatched the plan to attack. Only because of you casting this....this bolt of searing righteous fire did we manage to get out with anyone to mourn. Well done." Klaus is looking at her with a wide smiles, his eyes are not joining the smile though and he watches her closely how she reacts to his praise and Max comforting her.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 25, 2012, 11:04:12 AM
Mortus manages a smile.   She stops rocking, leaning still leaning forward and is silent for a while.   Then she turns to look at Max.   

"I can read the book," she says, her voice oddly distant and worn.   "I can understand it.   It makes sense to me.   That thing I did, it was natural, it makes sense."   She is still breathing heavily through her words, like she is trying to hold back tears.   She looks down at her knife and then slides it into her scabbard.   "It just so natural, so natural."   The words seem to calm her, like she is talking to herself rather than to Max or Klaus.   Then she starts, as if she has just noticed them, for a second her face is contorted by a look of pure fear and then, with an effort of will, she regains control of herself.   She manages to direct another smile at Klaus.

"I suppose know you know why I wasn't attacked on the road," she says.   She sighes.   "I told Heinrich no lies, I am not a wizard.   There are just natural things that I can do.   Vacc said I should be trained but he he died before he could.   There are just natural things I can do."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 25, 2012, 05:56:00 PM
Max looks a bit confused. "I don't understand, Mortus. You aren't a wizard but you can cast spells anyway? I don't think that's possible. You must have learned to do it. Really though, there's no need to be upset! And you don't need to deny who you really are either. We're your friends... and we're all really proud of your abilities! You showed those evil wizards what a good wizard can do!"

He smiles encouragingly at her, unsure of what else to say.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on August 25, 2012, 06:31:14 PM
Julian smiles at Mortus, again offering her his hip flask.

"NAtural? Ain't nothing natural about wizadry lassy. At least not to a dwarf. But you humans have funny habits"

"Seems you got us out of a tight situation there, and has to how you did it, or your own habits or secrets, I'm not too bothered. Glad to have you with us, anyway"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 25, 2012, 06:55:54 PM
"Wizards have training," Mortus says, trying to explain.   "Wizards have been to university.   Wizards..."   She stops and shakes her head.   "I just have things I can do.   Things that feel natural to me.   If that makes me a wizard...."   Her voice trails off and then she smiles.   "I'm glad I could help."

She takes out her hip flask and drinks from it.   "I am glad I could help."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 26, 2012, 01:20:25 AM
"So the lassy's a magicker," Ragni says, "big deal. What about those fighters in the boats? They're getting away, and I didn't get a chance to axe any of them! We should go after them... right, boss?"

"We ain't gonna catch them now," Billy says, "they have a good lead on us. Maybe we could catch the canoe with just one fella in it though. It's about five o'clock, I'd say, which gives us three or so hours of daylight. May as well push on in any case and make camp downstream. It we catch up with anyone before then, well, then we catch up with them."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 26, 2012, 08:20:54 AM
"Then lets gather our stuff and after them....hopefully they don´t get the idea to ambush us in turn. We should try to manage the guy that is paddling alone but lets try to capture him....and if he is just hired muscle leave him be. We should check for tattoos though."

That said Klaus starts to gather his stuff and ready the canoe to continue downstream.

"What then? Lets try to get to Kemperbad as soon as possible and decide there what to do next, we could gather supplies and maybe even buy trade goods.....where is this observation tower of the Wittgensteins? Will we pass Nuln again or Griessenbach?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 26, 2012, 10:10:47 AM
"Going by this map the tower's downriver from Kemperbad, chief," Billy says, "on the way to Altdorf. It's a fair way too - eighty miles at least from Kemperbad. We could press on to Altdorf after if you want to do a trade run."

The party get back into their canoes and return to the river. A couple of miles downstream they see a fire-damaged canoe with a dead man in it, stuck on some rocks by the left bank. It's presumably the one Etelka Herzen spectacularly abandoned.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 26, 2012, 11:03:24 AM
"I guess the two surviving guides decided to join up in the remaining boat...I guess we won´t catch them. Billy can you take as much care as possible to detect a likely ambush point? Perhaps we should camp another day before we return to Kemperbad so it is unlikely they connect us to the ambush should they await us there."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 27, 2012, 12:37:41 AM
"I think that was Etelka's boat," Max says, "so that dead man is the one who was in the boat with her."

The party make excellent progress down the river. As the sky is growing dark, they arrive a safe distance from the waterfall. A woman is fishing on the bank to their right. It's Birgit, from Unterbaum, and she waves to them.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/map13.jpg)


The Faithful Hound is moored at the Roaring Falls Inn. The canoes need to be returned to the villagers, but they can be safely left with Birgit. So, do the party go to the inn, or do they want to go to the village for some reason?
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 27, 2012, 09:38:31 AM
Handing the canoes over to Birgit (she says it's fine to leave them on the left bank, since someone will collect them later), the party make the short walk to the Roaring Falls Inn. The Faithful Hound is still moored here, alongside a Stir River Patrol boat, and another boat... it's a large sailing barge with 'Pride of Nuln' written on the bow.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 27, 2012, 09:40:15 AM
[River Patrol hoooooo.]

 :unsure:

I guess the remains of the Schmidt expedition have not collected their boat yet. It would be bad if Etelka would see Klaus as she might remember him from the party and might draw conclusions that he was part of the ambush.

"I guess I will sleep in the belly of the faithful hound after all, it might be too risky to go to the inn for me, I guess I could read up on the papers regarding my heritage." Klaus explains. "It would be nice if you guys could bring me some warm food and spiced wine later on." That said Klaus will leave for the faithful hound pulling his cloak up a bit so his face isn´t seen too well. If the boat is guarded he will greet the guards and tell them that he is part of the crew, hopefully they remember him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 27, 2012, 04:29:31 PM
Klaus cautiously goes and hides aboard the Faithful Hound while the others go into the inn. It's relatively quiet tonight: only two groups of travelers are in the bar. One group is the crew of the river patrol boat - eight rough-looking men in rather worn uniforms with green and white trim. They don't look at the party as they enter, being far too busy drinking.

The other group is four nervous-looking men who look vaguely familiar... they were in the canoes along with Doktor Schmidt and Etelka Herzen.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 27, 2012, 04:38:39 PM
Mortus orders a fine dinner for herself and tries to get a table as near the fire as possible.   If she can hear what the different groups are saying she will try to but she is not that bothered.

When she is finished eating she will get some spiced wine and some hot food and bring it to klaus in the boat.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 27, 2012, 11:40:16 PM
The four nervous men keep glancing at the party. Eventually, they get up and go upstairs to their rooms.

The river patrolmen continue to drink and gamble raucously.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 28, 2012, 09:01:00 AM
The party spend the night peacefully, then join Klaus aboard the Faithful Hound in the morning. The Schmidt expedition's boat is still moored, with no sign of movement aboard.

It's a fine day. Billy gets the boat ready to set sail.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 28, 2012, 09:07:36 AM
Klaus can´t sleep.....

He is telling himself that it must be the excitement of the ambush but deep inside he knows what is haunting him......he had seen him again. When they left the devils bowl he had seen him standing in the entrance of the cave......Boris. His cadaver bloated and rotting, but it was still obvious that it was him. A silent accusation on his face...so you put them to rest...why not me? Shaking his head Klaus tried to put the image away, most likely he was hallucinating. Impossible for Boris to travel from Bogenhafen to this place...some apparition summoned by his mind because of the strange place and them ghosts haunting the place. It was his fault after all....he tripped and Klaus only tried to catch him...to prevent him falling on the monster...Yes that is exactly how it happened.

Angry with himself Klaus continues to go through the papers Max has produced, learning as much as possible. Reading came more fluently to him now and the joy of summoning words from the signs made by people long dead calm his nerves enough to fall asleep on the papers after a while.
Only to be awakened by the others the next morning....Someone has placed food and wine on the table and the sun is already crawling out.


"I say we leave for Kemperbad, as soon as possible. So was Etelka at the Inn? Is the other ship still sitting moored or has it already left?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 28, 2012, 10:03:05 AM
"Good morning Klaus!" Max says, "I hope you slept well! I did - it was so nice to sleep in a real bed again after those nights in the wilderness. I feel like a real explorer now though - it was so exciting. Oh, we didn't see Etelka Herzen in the inn, though we did see some of her guards. Maybe she's not back yet? I wonder how long she could keep that flying spell going. Do you know, Mortus? Anyway, their boat is still here. I don't know if the guards recognized us or not. They didn't say anything - and after all, they can't have seen us for more than a few seconds, and even then we were hiding in the trees and there were fireballs exploding everywhere, thanks to Mortus!" He smiles proudly at Mortus as he says this.

"I never thought I'd be happy to be on a boat," Ragni says, "but I like this one a lot more than those canoes. I bet elves invented those bloody things."

Billy also looks happy to be back aboard the Hound, though he doesn't say so. Instead he says to Max, "right kid, stop your nattering and get those lines cast."

"Aye captain!" Max says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 28, 2012, 10:34:29 AM
"Good morning Max....yes I slept like a Halfling right after an eating contest. How nice of you to ask. So  about those papers...I looked through them and yes I think I can remember more about the region and my father. Can we order a courier in Kemperbad to place my plea in front of the leader of Averland?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 28, 2012, 10:55:06 AM
"Oh, maybe, Klaus! There's a bit of a problem though... I haven't actually joined the Guild of Legalists, so I'm not technically allowed to practice law... if I try to, I might get in trouble. I might be able to join in Kemperbad, I'm not sure. I can't claim to be a lawyer in print if I'm not a guild member! But I can write up your petition on the journey, and see how we go."

The boat sets off at 7 o'clock in the morning. Descending the lock system - a visually impressive journey that takes the boat down 400 feet - takes two hours. Once at the bottom of the Stir Gorge, Billy steers the Faithful Hound expertly through the dangerous currents. The wind is howling through the gorge, driving the boat onward towards Kemperbad. Julian runs the steam engine at safe intervals.

[boat handling test = 04, epically passed! Very strong tailwind = +25% speed. Moving with very strong current = +25% speed. Total speed = 4.3 mph. Speed using the steam engine as well = 7mph!]

The weather conditions, Billy's skill, and the steam engine combine to propel the Hound to Kemperbad with amazing speed. They reach the Kemperbad locks by 7 o'clock, and make port at the docks by nightfall. A customs official wants to search the boat, but after a quick look to satisfy himself there is no cargo, leaves the party alone.


(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/kempermap.jpg)

Date = Aubentag the 33rd of Pflugzeit. Grungni's holy day!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 28, 2012, 10:58:29 AM
"Ok I guess we can try to find new cargo tomorrow we can sell in Griessenbach or Nuln, also I think we should investigate this dock "official" and his meddling with  people anchoring, at the very least if he has cover from someone high in power or if he acts as a rogue and should someone find out might be in some serious trouble. I could listen around a bit at the dockyard taverns...gambling a bit and gathering information."

Klaus will look at Billy in a ....see I have not forgotten it.....kind of way.

"Also Billy fantastic job getting us here."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 28, 2012, 01:52:52 PM
Mortus is going to look for a tavern to book rooms in, she has no desire to spend the night on the boat.   Also she wants to find out about the dick official.   She will go to the habour master's office (or such building) in order to find out more about him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 28, 2012, 10:12:18 PM
Billy half-smiles at Klaus's compliment. "Well, I ain't leaving this boat," he says, "I ain't bothered about sorting no dodgy exciseman. It'll just get me into trouble again, and you lot too. We should get what we need and then go."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on August 29, 2012, 01:16:13 AM
Heinrich will stay with the boat.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 29, 2012, 08:36:22 AM
"Max I think you should get your entry in the guild of lawyers if you don´t mind I would like to accompany you and be the first one to congratulate you and share a drink over it. I guess we could also find out who is responsible for the excisemen and might have an interest or gain in the corruption. I can´t believe that nobody seems to care about it or that there are no decent people left in Kemperbad that are in power. We can try to do this the next day after you have slept through the headache you are very likely to have after feasting with the dwarves."

Klaus will join the feast of the dwarves later on and try to gamble with some drunk people.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 29, 2012, 09:12:13 AM
It's too late in the day to do any business now. Heinrich stays with Billy on the boat. The others take the passenger lift up to the town, and find an inn to have dinner. Julian and Ragni are keen to celebrate the holy day of Grungni, greatest of the dwarf ancestor gods, by drinking and having a good time. Max joins in enthusiastically with their songs in dwarfish.

Klaus talks to various people at the bar, trying to learn something about the corrupt exciseman. Pretty much everyone he speaks to thinks excisemen are all crooks, who will confiscate cargoes at the slightest excuse and sell them themselves. Klaus knows that excisemen are universally hated, so knows not to pay too much attention. He does hear a somewhat alarming story though: apparently, two fishermen pulled a horribly-mutated corpse out of the river yesterday. The body was vaguely human-like, but covered in green fur and with four eyes on stalks. It's not the first such body to be found drifting down the Reik towards the town. Other mutant corpses have been found every few weeks for the last couple of years.


The next morning, the first day of the month of Sigmarzeit, the party look for a cargo for sale.

[availability roll = 74, cargo found: brandy. Volume modifier 1.5, base price depends on quality. Cargo size = 20000 units of high quality brandy, base price 20 crowns per 100 units.

Total base price = 4000
Random factor = 2, -5% = 3800.
Haggle, using Klaus's Fel = 61, pass. WP test for merchant = 13, pass. Price reduced by d10% = 10

Final price = 3420 crowns.

so 684 crowns each to pay]


Mortus goes to the harbour master's office hoping to find out more about the corrupt exciseman. Billy told her his name. The clerk at the office seems very keen to help, smiling hopefully at Mortus all the time as he checks his records. After a while, he explains that the exciseman is currently away with the river patrol, hunting down a group of suspected smugglers downriver on the Reik. He isn't due back for a while.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 29, 2012, 09:38:45 AM
"Well in that case I think we should move on towards the Wittgenstein Obsveration tower and selling our brandy on the way.....Billy what cities will we pass on our way? As we are still up here Max would you care to join me buying another pair of pistols? And would you rather join the lawyers in Nuln or would it be ok to join here in Kemperbad....does it even make a difference?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 29, 2012, 11:12:20 AM
Max is happy to join Klaus as he goes to buy more pistols.

[you can buy some for whatever they cost last time. Kemperbad is a rich town and has a lot of things available to buy].

As they wander around the town, Max asks a few people if there is an office of the Legalists' Guild. He's told that there isn't, though there are many practicing lawyers in the town.

"It looks like I'll have to go to a big city to join the guild," Max says, "Nuln would be easiest, since it wouldn't be so hard to prove I really did pass my exams there. But I might be able to do it in Altdorf. That's probably for the best, since I need more time to make sure all your papers are in order for the petition to the elector."


Once everyone has returned to the Faithful Hound, Klaus asks Billy about the route to the observatory tower. Billy shows everyone the map, with the tower marked from the information they recovered in the cave in the Barren Hills.

[red circle = rough location of the observatory]
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/areamap2.jpg)

"It's about a hundred miles downriver," Billy explains, "just short of Castle Reiksguard, where that crown prince of yours lives. There ain't no towns on the way. Lots of bandits and pirates along this stretch. Wreckers too, especially on the Talabecland bank."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 29, 2012, 11:18:55 AM
"Excuse my lack of knowledge billy....but what are "Wreckers"? I guess we can go on to Altdorf after we have visited the observation tower then?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 29, 2012, 11:42:26 AM
"Wreckers are people as tries to get your boat to crash, so's they can steal the cargo." Billy says, "They try to trick you into running into rocks or mudbanks. I'm wise to it though, so we'll be fine. No need to worry, chief.

"Altdorf is about forty miles on from the tower, I'd say. No problem if you want to go there."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 29, 2012, 12:45:59 PM
The Faithful Hound departs from Kemperbad at noon with a bracing tailwind.

[normal speed = 2.75 +10% wind +10% current = 3.3 mph
with steam engine = 4.5 +10% wind +10% current = 5.4 mph]

By dusk they have traveled about 30 miles, and have reached a riverside inn called the Pike and Pillage where they can have a meal and some drinks, and stay the night if they don't fancy sleeping on the boat again.

Next morning, the wind is blowing more strongly. They leave at 6 o'clock.

[normal speed = 2.75 +20% wind +10% current = 3.6 mph
with steam engine = 4.5 +20% wind +10% current = 5.9 mph]

The Faithful Hound makes even better progress today, covering 60 miles by nightfall. They stop at another inn, this time called the Stolen Banner. Billy says the tower should be another 15 or so miles downriver.

In the morning, they set off on the last stage of the journey. The wind is still blowing strongly, and the steam engine continues to perform perfectly. At 10 o'clock in the morning, a tower comes into sight on the Reikland side of the river.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/tower1.jpg)

It's clearly one of the new semaphore towers, still under construction. However, Julian's experienced eye can immediately see that the tower is being built onto the ruins of another older tower. The semaphore machine is being built onto the ruins of Dagmar von Wittgenstein's observatory tower!

As the Hound draws alongside a jetty near the tower, two dwarfs come running towards it. "Get us out of here," one of them shouts, "this place is cursed!"

"We can pay!" the other shouts, "whatever it takes!"

But by the time the Hound is moored, another dwarf has run down from the tower. He's an authoratative-looking, grey-bearded dwarf, conservatively dressed apart from his bright red trousers. "Get back on the site, both of you! Do you want to be thrown out of the guild? Think of the shame it would bring on you and your families! Do you want to dye your hair orange and go looking for a troll to kill you? No? Well, get back to work then!"

The two dwarfs walk back to the tower, shame-faced. The grey-bearded dwarf apologises for them, "Sorry about that. We've had a terrible lot of problems with this job. I've lost half my team, and I'll never be done on time at this rate! If I can't get this tower finished I'll be the one dying my hair and looking for death in the mountains."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 29, 2012, 01:00:39 PM
"Well we might help you with your issues as we are on a mission of ourselves regarding this very tower...my Name is Klaus and if this are the remains of the Wittgenstein tower I might have an idea what is causing the problems. Can you tell us about what has happened in detail? If you work together with us we might also help you completing the tower as we have a very able engineer with us."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 29, 2012, 01:41:18 PM
"Aye lad," the dwarf says, "two dwarfs with you - and a brother engineer! Please to meet you all. My name is Aynjulls Isembard, and I'm the head of this construction team. The emperor himself commissioned the guild to build him a line of signal towers from Altdorf to Nuln, and he's paying a fortune for them. I was proud to be given this job... but I had no idea it would go so badly wrong.

"Wait, what did you call the ruin? The Wittgenstein tower was it? I don't know about that. When I came here to survey the area, I saw a ruined tower on a little hill by the river, and I thought, 'there's a time-saver for you Aynjulls. Grungni's looking after you today, right enough.' I checked it out, of course. Funny stone - nothing I've seen before, but it seemed solid enough. All that was left of the tower was the foundations, really, and the floor, so I thought I'd be safe enough to build right onto it.

"So, I came back with my team, and we got to work. That was six weeks ago. Things started to go wrong right away... accidents and suchlike. Small things at first, but then we had a couple of falls, and some broken limbs. Some of the team caught some sort of funny disease, that made them too weak to move. So, I sent them off to Altdorf for treatment and I got new engineers in. Then there was more of the same!

"Five days ago I started losing people. They'd be out on night watch in the tower, and in the morning they'd be gone. I've lost four lads that way, one only last night. The rest of them are scared, and they either want more money or they want out. I don't blame them... but I gave my word I'd get this job done, so now my honour's riding on it.

"Listen, you lot know something about the old tower. If you can tell me anything that might help... maybe sort the problem out for me, well, I'd be grateful. I don't have too much cash to spare, but I reckon I could pay 150 crowns if you can solve this problem for me?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 29, 2012, 06:14:23 PM
"Stay out just staring at the tower," Mortus asks.   She seems very interested in the tower, almost as if she is drawn to it.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on August 29, 2012, 06:32:47 PM
"Julian Stonebridge, member of the Engineer's guild." Julian introduces himself.

"These semaphore towers are certainly an interesting project, and mighty useful. Grand to show off Dwarven engineering prowess. But I fear you made a grave mistake using these tower foundations. I think you will have no success building on this site, and I think perhaps the prudent thing would be to move to a new site all together. This is the site of Wittgenstein's tower, and we are certain that he undertook experiments relating to warpstone here. You ever fought the skaven? They use the stuff to power their infernal machines, and from my limited personal experience of it, it seems to leave a blight wherever it lies.

We can investigate for you, but I wouldn't feel right taking money off a fellow Engineer in such an emergency. Perhaps you can help us once we have helped you."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 29, 2012, 06:50:10 PM
"Pleased to meet you, Julian," Aynjulls says, "I'm afraid you're right about it being a mistake to use the old tower as a base. My dad always told me not to take short cuts. 'Short cuts make long delays,' he'd say, and he was right. I had no idea there was warpstone in there! No wonder we've had problems. We'll have to move to a new site... Grungni only knows how I'll get the work done in time though. Would you like to see the drawings for the tower? It's a great piece of engineering."

He shows Julian a schematic.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/towerplans.jpg)


"It's good of you to offer to help for free. I can't really afford to pay anyway, not with all the extra workers I'll need to hire. But I'll be in your debt, sure enough. Anything you want, just ask!"

Anyulls looks at Mortus when she speaks. He seems a bit confused by her remark. "Sorry, I didn't catch your meaning, miss."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 29, 2012, 07:08:14 PM
Mortus smiles sweetly.

"I mean did they just stand there looking at the ruins or did they go into them?" she says.   "Rumors I have heard about warpstone say that it draws people to it."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 29, 2012, 07:47:57 PM
"Well rumours shmumours.......I guess we should take a look if there is some hidden doorway or hatch that might hide rooms below the tower. Lets take a look inside."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 30, 2012, 12:37:19 AM
"We've all been in there, miss," Anjulls says to Mortus. "We're building the signal tower on top of it! Anyway," he says, addressing the whole party, "I'll show you the site up close."

He leads them to the building site. There are six other dwarf engineers at work on the tower, including the two who tried to get passage on the Hound. All of them look nervous. As the party approach, two of them are talking about an 'ancient elvish burial ground' being under the tower.

"None of that talk! Back to work!" Anjulls shouts.

All that remains of the von Wittgenstein observatory tower is a single story, standing on a low, man-made hill. The tower is made from smooth, black stone, and has no visible doors or windows. The dwarf signal tower is being built directly on top of this. Anjulls shows them the way up the earth ramp to get into the signal tower.

As the party get close to the black stones, the strange metal rod they found in the Barren Hills vibrates suddenly and audibly.

Inside the signal tower, the floor is made from the same featureless black stone. The walls are of normal dwarfish construction. "This is the room where people have been disappearing," Anjulls says, "but I can't work out where they've gone."

"There has to be a secret trap door or something in here," Max says, "I'm sure Mr. Julian can find it!"

"Trap door, you say, laddie? Well, I suppose there could be. I thought this was the foundation of the old tower, what with there being no doors. But I could have been wrong."

Julian searches the floor, but can't find any sign of a secret door. The stone is just as unfamiliar to him as it was to Anjulls. It feels oddly glassy to the touch, like obsidian, but somehow different.

The metal rod vibrates again, this time at a higher frequency. A faint, answering sound can be heard somewhere beneath the floor.

"Oh, I think that's the rod we found in the hills," Max says, "I have it in my bag! Wait a moment." He sits on the floor and rummages through his bag, until he finds the rod. It vibrates again, causing him to drop it. When it hits the floor, there is an answering ring... and a section of the floor slowly opens up. A ladder leads into the darkness below. Max picks the rod up again, and peers in. "Shall I go first?" he says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 30, 2012, 04:39:06 AM
"No! I would suggest we light some torches and then Ragni together with Julian enter first they are Dwarves, known for their resilence and their ability to fight in close quarters...to add on that their eyesight in the half dark down there will be better than any of ours. Anjulls you have been of great help so far now lets see if we can figure out what happened to your kin." Klaus will load all his pistols (if they are not loaded already) and follow in the others should they descent down the ladder.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 30, 2012, 12:11:35 PM
"Let's go, boss!" Ragni says enthusiastically. He gently pushes Max away from the trap door. "This is a job for dwarfs, laddie. My axeing arm is itchy!"

Julian and Ragni descend the ladder into the room below. They are in a small, rectangular chamber with a door on each of the long sides, and a metal gate on one of the short sides.

But they aren't alone! A ragged, pale creature is crouching in one corner, among a pile of bones. With a growl, it leaps towards the dwarfs!

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/ghoul.jpg)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 30, 2012, 12:37:23 PM
The creature attacks with its filthy claws, striking at both Julian and Ragni with horrible speed.

[Creature attack 1: to hit Julian = 36, hit! Hits body. S4 + d6 roll of 5  -T6 - armour 4! = no wounds
Creature attack 2: to hit Ragni = 64, miss]

Julian attacks back.

[J to hit 1 = 90, miss!
to hit 2 = 65, miss!]

His attacks go wide, but Ragni strikes next.

[Ragni to hit 1 = 30, hits head. S4+1+d6 roll of 1 -T4 = 2 wounds
to hit 2 = 37, hits body. S4+1+d6 roll of 4 -T4 = 5 wounds]

[next round]

The creature, badly wounded, attacks with even greater ferocity.

[Creature attack 1: to hit Julian = 38, hit! Hits right leg. S4 + d6 roll of 5  -T6 - armour 3 = no wounds
Creature attack 2: to hit Ragni = 95, miss]

[J to hit 1 = 89, miss!
to hit 2 = 25, hit. hits left arm. S3+1+d6 roll of 6! (Add damage = yes) + 3 -T4 = 9 wounds. Maximum critical. 69 = death!]

Julian's axe shears right through the creature's arm and into its chest, cutting it almost in two.

[combat over!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 30, 2012, 12:49:53 PM
Klaus will bent down over the hole

"Everything allright down there? I thought I heard some grunting."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 30, 2012, 01:40:56 PM
"No problem, mate," Ragni shouts back, "just some sort of undead beasty, but the boss and I axed it for you."

Ragni examines the body of the creature, and picks up a metal rod it was wearing on a chain around its neck. "Look at this, boss," he says to Julian, "it's like the one we found in the hills. Where's the lad with the other one? Hey, laddie! Get down here with that rod!"

Max scrambles down the lader. "Gosh, what was that thing? Something nasty... did it eat the other dwarfs? Oh dear. Well, here's the rod, Ragni."

Ragni studies the two rods for a moment. "Both the same sort of funny metal... different shape though. The one from the hills has a six-pointed star as the cross section, but this one is five pointed."

"I think they are magical keys," Max says, "but we should ask Mortus about them! She knows everything about magic." Max calls up to Mortus, asking her to come down into the room.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 30, 2012, 01:44:37 PM
Mortus will go down to the room.   She will look at the stars and then at Max.   She has no idea what they are but does not want to say it in front of strangers.

"I'll need to study them," she says.   "Just to see."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 30, 2012, 01:52:04 PM
Klaus will also climb down now that everything is safe and search for remains of the dead Dwarves....clothes, tools, bones. If there are none there must be another door leading further down.

"Perhaps we can put the rods together....or try to carfully touch the other walls and the floor with them might be it goes further down."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 30, 2012, 01:52:04 PM
Ragni hands the rods to Mortus. When she takes them, they glow slightly in the darkness.

Suddenly, the empty wall on the fourth side of the room swings open, revealing the outside world and a surprised-looking dwarf engineer. "Oh, hello!" he says. "How did you do that? I didn't touch anything!"

"A secret door - that must have been the main way into the tower," Max says, "the trapdoor went to the upper levels, when they still existed. The doors must open automatically when you hold the rod near them."

There are two other doors in the room the party are in, beside the one that leads outside, and a metal gate that leads into a central chamber.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 30, 2012, 01:53:31 PM
"Oh.....lets check the other doors before we go to that main chamber."

Turning to the engineer Klaus states in an eloquent manner "We have eeeeeverything under control nothing to worry about."


Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 30, 2012, 02:16:58 PM
"That's a sensible plan, Klaus. I wonder if the other doors are locked with the magical keys as well? Can I hold one, Mortus... thank you." Max takes the rod over to one of the doors, and waves it around.

Nothing happens. He touches the rod to the door.

It hums loudly, and the door swings inward.

An appalling, rotted horror is waiting on the other side!

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/zombiecaptain.jpg)


[Fear tests!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 30, 2012, 02:50:36 PM
[fear tests for everyone! Except Billy, who stayed with the boat]

[Heinrich 48 fail
Mortus 28 pass
Klaus 76  fail
Julian 24  pass
Max 84  fail
Ragni  28 pass]

Heinrich, Klaus and Max are temporarily overcome by fear, and are unable to do anything but stare in horror at the corrupted abomination!

Mortus and the dwarfs are not affected by the supernatural aura of the thing... unfortunately, Max is right in front of it!

[continues]

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 30, 2012, 02:52:56 PM
"HOLY SIGMAR!........" and " Aaaaaaaahahahahahahahahahahahahahahahhah!" Klaus screams at the top of his lungs trying to get away from the monstrosity.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 30, 2012, 02:55:18 PM
Mortus will pop her shield (I assume she is at full MP)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on August 30, 2012, 03:02:45 PM
“Grungniiiiiiiiiiiii” Julian shouts as he charges the rotting zombie pirate. He does his best to shield max.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 30, 2012, 03:07:24 PM
Mortus begins her incantation.

At the same time, the undead monstrosity swings its fist at Max!

[to hit = 56, fail]

But it's too clumsy to hit him - he ducks instinctively. Julian rushes forwards, pushing Max out of the way and swinging his axe:

[Julian 1: 87, miss
J2: 80, miss]

Max falls over, nearly tripping Julian and causing his axe to hit the door instead. Ragni leaps forward with another cry of 'Grungni!'

[Ragni 1: 75, miss
R2: 73, miss]

But he also fails to connect with his axe. The confined space is causing problems for everyone.

Mortus completes her spell. She's now magically armoured.

[next round, new fear tests for the fearful!]

[Heinrich 25 pass
Klaus 58  fail (even with +10 and another +10 if he used luck!)
Max 67  fail]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 30, 2012, 03:25:30 PM
The other door opens behind the party, and a second zombie lurches through! It charges at Heinrich. Before it can reach him, Mortus slashes at it with her dagger.

[Mortus to hit: 52, miss.]

Heinrich swings his axe at the approaching monster.

[Heinrich to hit 1: 74, miss
to hit 2: 55, miss
to hit 3 (dagger): 34 hit! S4+1+d6 roll of 4 -2 (dagger) - T3 = 4 wounds]

The zombie hits back.

[Z to hit = 49, miss]

The first zombie attacks Julian.

[Z to hit = 60, miss]

And he returns the favor:

[J1 to hit: 39, hit. S3+1+d6 roll of 3-T3 = 4 wounds
J2 to hit: 61, miss]

[Ragni to hit1: 46, hit. S4+1+d6 roll of 4-T3 = 6 wounds
R2: 49, hit. S4+1+d6 roll of 2-T3 = 4 wounds Critical, destroyed!]

Julian wounds the zombie, and then Ragni chops its head off!

[next round: fear
Klaus 40, pass!
Max 61, fail]

Klaus recovers his wits, and frantically fires both pistols into the remaining zombie!

[Klaus to hit 1: 03, hit. S4+d6 roll of 2 - T3 = 3 wounds
K2: 35, hit. S4+d6 roll of 3 - T3 = 4 wounds. Critical, destroyed!]

The bullets shatter the monsters skull and breastbone, destroying it!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 30, 2012, 03:29:45 PM
[Max fear test = 23, pass]

Max gets to his feet, his head down. He looks deeply ashamed of his behavior, and says nothing.

Then, accompanied by a horrible howling cry, the doors on the other side of each of the two rooms open, and more zombies emerge! Two zombies are charging forward from each room. They are armed with double-handed swords, and wear rusted armour.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 30, 2012, 03:39:44 PM
[Fear again?]

"Damn we are surrounded...we are doomed!!!" Klaus still screams with a frantic edge to his voice placing his empty pistols in his holster getting his other two pistols out to bring the next abomination down.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 30, 2012, 03:45:34 PM
[no, no more fear tests this encounter]

Klaus has had time to holster his first two pistols, and draw the second pair. Feeling suddenly more confident, he steps into the doorway, fires both pistols, then steps to the side, out of the way.

[K1: 61, miss
K2: 22, hit. S4+d6 roll of 1 - t3- armour1 = 1 wound]

The two zombies close on Heinrich and Mortus. Mortus stabs with her dagger:

[Mortus to hit: 33, hit. S4 +d6 roll of 6! (Add damage = yes) + 5 -2 (dagger) - T3 - armour 1 = 9 wounds! Critical = destroyed.]

Mortus's dagger somehow injures the moving corpse in a way that breaks the magic animating it. The thing collapses at once.

Heinrich attacks the other one:

[H1: 69 miss
H2: 99 miss
H3 (dagger): 83, miss]

The zombie swings its greatsword at him.

[z to hit: 84, miss]


[continues]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 30, 2012, 03:57:46 PM
Mortus screams shrilly as the Zombie dies at her feet.   Where in the name of Athraigh did they all come from?   She looks around for a wall to press her back to and considers a fireball but the space is too confined and dangerous.   If another zombie comes towards her she will slash at it.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 30, 2012, 03:58:06 PM
Julian waits until the zombies are close enough, then he and Ragni counter-charge them.

[J1: 59, hit (+10 for charging). S3+1+d6 roll of 4  -T3- armour 1 = 4 wounds
J2: 33, hit. S3+1+d6 roll of 4  -T3- armour 1 = 4 wounds. Critical = destroyed!]

Julian's axe cuts the zombie knight down with no trouble at all.

Max has joined the dwarf charge, swinging his own axe at the other zombie.

[Max to hit: 01. hit. S2+d6 roll of 3-T3-Armour1 = 1 wound]

Ragni attacks slightly after him.

[R1: 29, hit. S4+1+d6 roll of 5  -T3- armour 1 = 6 wounds
R2: 47, hit. S4+1+d6 roll of 3  -T3- armour 1 = 4 wounds. Critical = destroyed!]

His axe eliminates the zombie.


Only one zombie remains!

Klaus attacks it with his hammer:

[K to hit: 80, miss]

Then Mortus and Heinrich attack:

[Mortus: 66, miss]

[H1: 49, hit (winning combat bonus).  S4+1+d6 roll of 6! (add damage = yes) + 6! +1 -T3-armour 1 = 14 wounds. Critical = destroyed!]

Heinrich cuts the final zombie in half with a single axe-blow.


[combat over!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 30, 2012, 04:08:07 PM
With the zombies destroyed, the tower is quiet. Klaus notices that one of the zombies is wearing another metal rod around its neck: searching the others reveals a total of five rods, all with six-pointed stars as the cross-section, like the one found in the Barren Hills.

Of the two rooms the zombies were in, one looks to be a laboratory, and the other a study. A third room, connecting the two, is a library. The tower's central chamber can only be reached through the metal gate in the entrance room.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 30, 2012, 04:09:03 PM
Mortus will search the library, looking for books of magic
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 30, 2012, 04:11:30 PM
[let the looting commence]

Klaus still searches for the remains of the lost dwarves.....are they somewhere to be found? If not something else....something worse ....must have gotten them.

"Well lets search the rooms there might be something useful or hints what happened to the night guards." He will leave the search to the others loading his pistols in the meantime. "I wonder if we have to put those rods together to open the final door or place them in a certain order, any ideo who those guys were?" Klaus will look at the remains of the Zombies their clothes trying to estimate if they are rather fresh....or around 100 ears old.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 30, 2012, 04:18:00 PM
Mortus browses through the dusty library. It's a fine collection of books - works on history, astronomy, theology, art, and geography, sit side by side with novels and almanacs. There's also a section of 'special' books with some rather explicit color plates...

But there are no magical books of any kind.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 30, 2012, 04:26:22 PM
Klaus looks at the zombies. Their flesh is dry, and crumbles to dust when touched, as though the magic that animated and preserved them has been dispersed. He thinks they look quite old.

The remains of the missing dwarfs - nothing more than some cracked bones and the torn remnants of their clothing, are piled in the entrance hall where the ghoul left them.

The lab contains alchemical equipment, most of it broken and scattered about the room - presumably the ghoul did this. There's no sign of any wyrdstone.

The study is full of maps and charts of all sorts, and dozens of notebooks filled with astronomical observations. On the walls are several family portraits: the pictures show several different men and women, all with the same high forehead, aquiline nose and bushy eyebrows.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 30, 2012, 04:29:29 PM
The gate to the central chamber opens when the ghoul's rod is touched to it. Beyond the gate is a circular room with an elaborate hexagram inlaid into the floor. At each intersection is a slot, the right size and shape for one of the six keys.

"Well, I suppose we put the rods into the slots and it opens..." Max says, "...maybe." He looks afraid.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 30, 2012, 04:39:31 PM
Mortus also looks worried.

"Should we not find out what it opens first?" she asks.   "Or at least have some idea?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 30, 2012, 04:43:46 PM
"Don't be scared, lassy." Ragni says, "there's nothing me and the boss can't handle! Let's open it up and kill any beasties lurking inside, then go for a pint."

"I think you're right, Mortus," Max says in a small voice, "we shouldn't open it unless we can find out what's in there... all these magical keys, the zombie guardians... it's such an elaborate defense. What if it's a prison for a demon?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 30, 2012, 04:47:27 PM
" But how to find out ? There might be something in the notes maybe there is a diary hidden , lets search everything one more time also for a secret stash some piece of board under which something like it may be."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 30, 2012, 04:50:36 PM
"That's a good idea, Klaus," Max says, "I''l go and check in the study." He looks relieved to be leaving the room. But he stops suddenly, a thought occurring to him. "Oh - I suppose it could be where the wyrdstone is kept. Maybe that's all that's down there."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 30, 2012, 04:53:04 PM
Rather likely but we should still check perhaps there is a diary and perhaps there are more guards or traps
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 30, 2012, 05:27:53 PM
"Come on Max," Mortus says.   "Me and you will check the study for some clues"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 30, 2012, 09:03:51 PM
Max goes with Mortus to the study. At first, the search turns up nothing more than the maps and pages of calculations that the previous search did. But eventually Mortus finds a set of plans for the observatory tower. Max looks them over with her: according to the plans, the hexagram is an elaborate trapdoor that allows entry into another chamber below, built inside the artificial hill. This chamber is hexagonal, with a T-shaped extension on each side of the hexagon. The chamber is labeled, in classical Reman script, as 'secret library.'
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 30, 2012, 09:43:11 PM
Mortus finds a table and spreads the map out on in.   She will look around the area that she found the map for a diary or notebook.

"Max, we need to find something about a secret library," she says.   "You should look for that."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 30, 2012, 09:52:20 PM
Max searches for a while longer. Then he says, "Mortus, I don't think we'll find anything else about this secret library... after all, it's supposed to be secret. I think Dagmar von Wittgenstein would keep any journals and other things like that down there, where it's safer. He's not likely to leave a note lying around, saying, 'I put the wyrdstone in my secret library,' like a character in a bad novel!" He laughs, in a friendly way.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on August 30, 2012, 10:28:25 PM
"Why would he leave ths wyrdstone here with an abandoned tower? How old is this dagmar meant to be anyway? I don't like it"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 30, 2012, 10:34:24 PM
"Do you think we should just leave, Mr. Julian sir?" Max says, uncertainly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 31, 2012, 06:02:33 AM
"I don´t think the Wyrdstone is still here...lets open the chamber."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 31, 2012, 08:42:23 AM
"Aye, get it open!" Ragni says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 31, 2012, 08:51:45 AM
"I think it would be best if only one of us is in the room when it opens.....just in case. The others should go to the adjancent room and come to help if there are more guardians....if there is a trap though it should only get to harm one of us....I suggest we draw straws, leaving Mortus out of course." Klaus will tip his hat when he suggests that Mortus is a lady and gets special treatment in issues of danger.

"Hmm another thought has also crossed my mind....we are gathering enough evidence that the Wittgenstein family is in accord with the ruinous powers....Max do you think we could gather all the evidence write it down and make a plea to the Emperor to grant these lands to the person who has to decide upon my claim of becoming a noble. I am sure that the once rich lands are a nice fat bonus and might make the noble deciding my plea favourable to it. (am I right that the countess of Nuln is deciding about it? Or is it the Emperor himself?)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 31, 2012, 09:28:40 AM
Mortus smiles at Max.

"People don't normally put secret library on maps either," she says.   "I think he felt very safe in this tower."   She walks back into the other room holding the keys.   "Let us open it so."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 31, 2012, 09:35:25 AM
"Oh, of course you're right, Mortus!" Max says, blushing, "how foolish of me!"

Max thinks for a moment about Klaus's question. "Well Klaus, remember that the Barony of Wittgenstein holds an imperial charter, granted by Empress Magaritha, that guarantees it absolute autonomy. Even his Imperial Majesty Karl-Franz can't dissolve such a charter lightly. It would be a slow, legal process... especially now, when the emperor is ill and the succession in question.

"Oh, and in any case the lands would revert to the Reikland elector - the emperor, of course - and he'd assign them to one of his vassals, not to the Elector Countess of Averland, so it wouldn't directly help your case. But we should still collect all the evidence we can. It's our duty!"

"If you're all done talking," Ragni says impatiently, "I volunteer to open the bloody door. Give me the keys!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 31, 2012, 09:37:25 AM
Mortus pauses for a second and then gives him the keys, stepping away from the door as she does so
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 31, 2012, 09:37:54 AM
"Good luck to you then brave Ragni!"

Klaus will pull out his pistols and wait for what will happen.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 31, 2012, 09:43:39 AM
Ragni inserts the six keys into the slots, and the hexagram comes apart in a complex - but clearly mechanical - fashion. The smell of old, stale air rises from the room below. A spiral staircase leads down into a hexagonal room. At each side of the hexagon is a T-shaped alcove, filled with book shelves. In the room is a large desk, piled with more books.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 31, 2012, 09:45:47 AM
Are there any doors leading off?

Mortus will search it for books of magic.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 31, 2012, 09:46:28 AM
Klaus will listen intensly for other mechanical sounds like clicking or walls moving ....as soon there are no sounds at all he will join ragni in the room and descent downstairs.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 31, 2012, 12:36:48 PM
[No, no doors]

The mechanism is quiet once the trap door is fully open. It seems safe enough.

The books on the shelves are mainly about alchemy and magic, though there are also a lot of works on demonology and the undead. All of these are reference books, rather than actual spell books, but a great number of them would be dangerous to own, due to the unpleasant nature of their subject matter. It's no surprise they were hidden in a secret room.

Under a large rug on the floor is inscribed a summoning circle, not unlike the one the party remembers from Bogenhafen. It's clearly inactive at the moment though - no demons appear to protect it!

Dagmar von Wittgenstein's research notes from a rather disturbing project can be found on the table. They chronicle his experiments with wyrdstone: it seems he was able to obtain small amounts at extreme expense, which he used to pursue necromantic research. Dagmar found that powdered wyrdstone could be used to augment and sustain necromantic enchantments, thus creating more stable, independent undead creatures. He learned how mindless undead - such as zombies and animated skeletons - could be imprinted with permanent instructions that they would then carry out with no need for further direction. In time, he would be able to create an army of the walking dead that would not depend on a controller, but would be able to operate independently. Such an army would not be stopped by its creator's death: it would fight on until every single soldier had been destroyed.

But Dagmar was frustrated by his limited supply of wyrdstone. He consulted with beings he refers to as 'the powers of the air,' forging unspeakable bargains with them in return for information. Eventually, their hints led him to discover records of the comet that crashed in the Barren Hills a century before, and he resolved to set off in search of it.

There is no further information in the notes. It appears that Dagmar never brought the wyrdstone comet to the tower.

"Ah, of course!" Max says, "he lost his key, didn't he! He left it behind in the hills... he must have taken the wyrdstone back to his castle instead. I expect he intended to make a new key. But something must have happened to him."

Mortus finds three books on the desk that are written in magical script. One, a heavy, well-used book, contains familiar incantations on the first pages... but she is excited to discover more advanced spells later in the tome.

The spell book contains the following spells, with full instructions for casting them:

Petty spells: glowing light, sounds, zone of silence, zone of cold, zone of warmth.

Level one battle magic spells: flight, immunity to poison, strength of combat, wind blast.

Level two battle magic spells: aura of protection, lightning bolt, mystic mist, zone of steadfastness.


The other two books are written in variant forms of the arcane language, and Mortus doesn't understand them.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 31, 2012, 12:39:36 PM
[for defeating the undead in the tower, thus saving the dwarfs' project, and for entering the secret library and uncovering the information within, everyone in the party gains 100 experience points each!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 31, 2012, 01:06:57 PM
Mortus will pack the three books of magic (I am not sure how big magic books are size wise but I am thinking quite small.   Maybe the size of a pocket book due to the small number of spells in each) into her satchel.

She holds the other two books in her hands.   She is not sure what to do with them.   She can see Klaus looking at her, as if he can tell she is not sure.   She bites her lip and considers.   It is too dangerous to leave the books here, somebody might come up on them, like the dwarfs that were trying to break in to the tower.   If the tower is locked then maybe they would be safe, if she can get all the keys and tell the knights griffon or the priest at Nuln, give him the keys and send him back to deal with them.   That is an option.   Or she could bring them to Nuln with her and hand them over to the church.   Or she could destroy them.   She considers.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 31, 2012, 01:20:35 PM
[The books are big and heavy. Like encyclopedias]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 31, 2012, 01:40:41 PM
Mortus finally makes up her mind.

"There are two books here of dangerous content," she says.   "I have not studied them but I can tell from the script that the magic is not common or normal.   I can not tell, without study though, what the differences in the script mean.   It could just be a different kind to the magic practiced by Vacc and that I can read or it could be some demon based script.   
We could destroy them I think, I could summon a fireball to destroy the entire library when we leave, but I don't know what effect that would have.   If the books are a demon script then they could release a demon when destroyed and I have no desire to fight a demon. I think the safest course of action is to bring them to the Church in Nuln and turn them over to the Arch Lector there.   We should make all possible haste.
I think I can place a ward around them to protect them and I will carry them in my room in the boat while we travel to Nuln.   If we can find a chest here with a lock that I can place a ward over it would be better though."

As Mortus speaks she grows more confidant.   She can see Klaus' eyes on her, like he is studying her, and she straightens her shoulders slightly.   The books of spells are heavy and the two dangerous books are heavier still.   She looks around the library for a chest to move them in. 
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 31, 2012, 01:46:55 PM
"Well done Mortus." Klaus looks at her with some admiration in his eyes "I am against burning everything, we are no crazed fanatics of the church.....lets collect all books without dangerous content and bring it to the faithful hound some we might keep for our own leisure the others could be sold...books are very valuable. Hmmm the dangerous ones I am not sure what to do with, bringing them to Nuln or even better Altdorf might be a good idea. I mean I have the box of lead putting them there should give them a chance to have a negative influence on any of us......and the wise men there could decide what to do with them. But we have to move on to the Wittgenstein castle and we always have to take into account that something might happen to us and those books could fall in the false hands...therefore perhaps it might be best to destroy them here and now. What do you think...Julian? HEinrich?"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 31, 2012, 01:52:22 PM
"I know," Mortus looks unsure.   "It might be better to take a detour to go to Nuln to get rid of them.   I am worried about destroying them as I don't know if that would have a dangerous effect.   The other option is to leave them here, lock the secret library again and take the keys with us.   That way they would be fairly safe."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 31, 2012, 01:54:23 PM
"We can't burn books!" Max exclaims, horrified at the idea, "that would be a dreadful thing to do! Are you sure those two are evil books, Mortus? I know the writing is a bit odd... but they could just be by foreign wizards. It's definitely magical script of some kind.... but I can't tell if there are any spells in them or not. They could even be cook books!" He laughs.

"I think we should donate all the books to a university library. I'd prefer it to be Nuln, but I suppose Altdorf would do!"


There are no chests in the room. Mortus looks at the two books again: the covers look ordinary enough. The writing inside looks equally normal, just unfamiliar. Perhaps her initial reaction was a mistake?
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 31, 2012, 02:12:32 PM
"I am not saying they are evil Max, just that I can't easily read the script," Mortus says.   "You are right that I believe that the greatest chance is that they are tomes of spells written in a magic script largely unknown to me.   High Elf Magic or Wood Elf magic or some script that Vacc didn't know or didn't have time to teach me.   I think that if I have time I might be able to study them and see what they contain and then we could make a more informed choice.   You could help me."   Mortus thinks for a second.   "Maybe we should pack up all the books and keep them.   It might help Klaus' case if he could donate a large collection of books the the university library in Nuln."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 31, 2012, 03:22:01 PM
"Lets ask the dwarves to help us with these books I guess their problem with the "Curse" might be solved now that the Ghoul is gone. Lets bring them on the hound and move on to Wittgenstein Castle. [enter music of certain and imminent doom] to figure out what happened to that wyrdstone Dagmar collected in the Barren hills. Oh and we should tell the engineer that should anyone ask if he had seen us, that he shouldn´t give out any information...just in case that Etelka might be on our trail.....even though this is almost impossible."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 31, 2012, 03:40:23 PM
"I'll be very happy to help you study the books, Mortus," Max says.

The party inform Aynjulls of what they found inside the tower. "Well done, friends!" he says, "thank you so much for getting rid of those nasty dead things - to think they were there all the time! I'll make sure the remains of my poor workers are sent to their families for proper burial. It's a terrible shame. But at least we should be able to finish the job now, so their families will get their shares of the profits."

He readily agrees to instruct his workers to help carry the books to the Faithful Hound. As they do, he asks Julian for professional advice about the construction plans. He obviously respects Julian's experience and knowledge.

Once the books are loaded, Aynjulls thanks everyone again. "I really don't know how I can repay you. Look me up in Nuln if you ever want anything! The guild there should be able to tell you where I am."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 01, 2012, 09:40:00 AM
"I'll look you up when we get back to Nuln, Aynjulls. Awful about your team, but the site itself shouldn't be cursed as there was never warpstone here. Good luck finishing the project"

Julian is quite solemn as they continue their journey- he is unshakably optimistic that they can solve problems. After all they solved this, and they helped the dwarfs with the mine, but there is nothing he can do for the dead dwarfs, except offer a prayer to grungi.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 01, 2012, 10:24:31 AM
Mortus will study the books, with Max's help.   Though she will also study them alone, late into the nights using candles if needed.   She is much more cheerful than she has been in a long while and will close her book to chat with anybody that comes close.   Often she sits on the helm of the boat, her feet hanging over the side reading or talking with Max and the rest of the party
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 01, 2012, 02:51:03 PM
Aynjulls waves to the party as they board the Faithful Hound and set sail for Castle Wittgenstein. There are still a few hours of sailing before nightfall.

The wind is blowing very strongly, and against them - Billy works tirelessly to control the boat, allowing it to move as fast as possible without suffering any damage. He shouts instructions to Max, who scrambles around frantically trying to follow them.

[Billy's boat handling test: 05! pass]

[normal speed = 2.75 -25% wind -10% current = 1.9 mph
with steam engine = 4.5 -25% wind -10% current = 3 mph]

[6.8 miles by nightfall]

They stop for the night, anchoring on a lonely stretch of the river. Mortus studies the two mysterious books: first with Max's help, but later by herself. After holding the books for some time, Mortus is certain that they are magical books of some kind - she can actually feel the magic in them, just by touching the covers. She thinks she might be imagining it at first, but slowly she realises that her senses are becoming more attuned to the flow of the winds of magic. She can sense the eddies and swirls around the books, and around her spellbooks. Acting on an impulse, she touches the shield Julian took from the goblin leader... and knows at once that it too is magical.


By the next morning, the winds have eased and turned to starboard. The boat makes better progress.

[normal speed = 2.75 +5% wind -10% current = 2.6 mph
with steam engine = 4.5 +5% wind -10% current = 4.3 mph]

[45 miles traveled]

The Hound stops for the night at a riverside inn called the Star Resplendent. Mortus and Max continue to study the two books - they seem to be getting somewhere now. While the language is different to the standard arcane form they are both used to, it is fundamentally similar enough to at least guess at the subject matter of the books. Mortus finds that her knowledge of cryptography is helpful.

One book concerns specialist magic relating to elemental air: there are instructions for summoning incarnations of the air, and for performing various air-related spells. This magic is somewhat similar to astronomical magic practiced by the Celestial College in Altdorf. Mortus can see corresponding incantations to those involved in the battle magic spells 'flight,' 'wind blast,' 'lightning bolt,' and 'mystic mist.' However, the methodology is different enough to suggest that an entirely separate magical discipline is required.

"Well, we knew Dagmar von Wittgenstein was an astronomer," Max says thoughtfully, "so perhaps he studied at the Celestial College at one time. And his notes talked about summoning the 'powers of the air' to speak to - perhaps they were elemental spirits, rather than demons."

The other book continues to frustrate attempts to decode it. But Mortus can sense that the subject matter of the book is very dark indeed - her initial reaction to the two books was at least half right.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 01, 2012, 03:05:42 PM
The Hound sets sail again the next morning. A cloudy start to the day gives way to glorious sunshine. By noon, it's extremely hot on deck.

[normal speed = 2.75 +5% wind -10% current = 2.6 mph
with steam engine = 4.5 +5% wind -10% current = 4.3 mph]

[19 miles traveled by noon]

Before long, Billy spots a boat heading towards them. It's flying the flag of Kemperbad, and moving under both oars and sails. The patrol boat is armed with a single small cannon in the bow, and has a number of rail-mounted swivel guns. As it comes closer, eight oarsmen can be seen pulling hard at the oars, sweating under the noon sun. Three more crewmen can be seen - two attending to the sails, and one at the rudder. A fourth man, standing at the bow, shouts for the Faithful Hound so halt immediately, in the name of the Kemperbad Excise Commission... it's the corrupt exciseman Klaus was forced to bribe in Kemperbad, and who cost Billy his boat.

Billy doesn't want to stop, but looks to the party for instruction.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 03, 2012, 08:31:06 AM
"Billy.....can we outrun them? Also how likely is it that they can hit us with that cannon and sink the hound?"

Klaus is unsure what to do but basically he would consider that fellow as a pirate and act accordingly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 03, 2012, 09:58:52 AM
Billy smiles, "They're expecting us to stop... but we've got that dwarf engine running. If we go right past them at full speed, it'll take them a while to turn around, and they ain't gonna catch us then. That big gun of theirs is fixed to fire forward, so I reckon I can keep us zig-zagging so they can't get a good shot. We'll already be a fair way from them before they can bring it to bear. They got swivel guns too, but those won't hurt the Hound... just us. I reckon we got a fair chance at escaping."

"I'd normally say we should stop when told to by the legal authorities," Max says, "but I don't think the Kemperbad excise commission have jurisdiction this far from the town. And we already know that man is corrupt. So I don't believe we are legally obligated to stop. It's even possible we could make a charge of piracy against him!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 03, 2012, 10:00:12 AM
"Ok then.....shall we board them and hope that not the whole crew is corrupt or shall we run? We could overtake them especially with Mortus`s help"

With this Klaus smiles at her.

"We could get revenge and end this corruption here and now."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 03, 2012, 10:08:15 AM
"Board them?" Max says, astonished, "but then we'd be the pirates!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 03, 2012, 11:04:55 AM
"Well we can act agressively only if they do illegal things...like forcing us to let them on board to search our ship."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 03, 2012, 01:22:45 PM
"Ok then lets see what they want and if he goes on with his corrupt shenanigans we end it here and now....Mortus prepare to fireball their cannon, Billy go side to side with them and prepare to leg it should we have to break off, Heinrich,Ragni, Julian and Max get ready to sniper the guys at the svivel guns. I will greet them and accept them at the plank when they cross and inquire what they want."

Klaus will go to the prow and smile, also wave and greet them in Reikspiel. "Hey there the faithful hound here, what is your business with us?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 03, 2012, 01:25:19 PM
Billy looks worried by the decision to stop, but obeys the instruction. Julian disengages the steam engine. Soon, the patrol boat has pulled alongside the Faithful Hound. The crew man two of the swivel guns and point them at the party.

"Kemperbad Excise Commission," the exciseman repeats smugly, "we've had a tip-off from a very reliable source that says you have contraband on board. You are therefore ordered to submit your vessel to a full search."

"Sir," Max says, "I am a lawyer. It is my contention that you have no jurisdiction here, and no right to insist on a search."

"You, a lawyer?" the exciseman sneers. "You're just a boy. And I see that hairy little rat of a boatman on board too - Ratfoot, wasn't it? He's a convicted smuggler. You will allow my men to search your vessel, or I will seize it from you."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 03, 2012, 01:28:36 PM
"Ok of course...we never knew that we have a smuggler as the captain of our ship. Please come over and I hope we can convince you that we are honourable merchantmen. Come over and share a brandy with us."

Klaus will check if the guys on the svivel guns relax if the man is allowed to come over.

With a look to the side he signals Heinrich and the others to be ready should violence break out....still smiling he offers the man to come over.

"Can we have your name...and would you mind showing your official sigil?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 03, 2012, 02:39:44 PM
Mortus is standing quite close to Klaus, where she has moved from the helm of the boat.   As soon as Klaus suggested that there might be a fight she popped her protection aura.   Her eyes narrow when she hears that there maybe a smuggler on board.

"What kind of goods would this person be smuggling?" she asks.   "The House of Básanduine would not permit such actions knowingly on its boats."

She knows that she is taking a step claiming ownership of the boat, but she figures that she is the one with merchant guild membership and that it might protect them slightly from complete corruption.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 04, 2012, 09:54:44 AM
The exciseman looks surprised by Klaus's friendly attitude, and a little discouraged. He rummages in his bag for a moment, before producing a document with the Kemperbad seal on it, which he waves vaguely in the air. "My name is Jacob Lorck," he says, "and this is my authority from the friestadt of Kemperbad. Ah.... I am not permitted to drink on duty, so I regret that I cannot join you for that brandy. Thank you for the offer, nevertheless."

He stops to think for a moment. When Mortus speaks, he says, "You own this boat, miss? I have never heard of your house... but this does not match the information I was given. I wonder if the excise commission has been mislead?

"I think it would be better to continue this matter on land. A few miles upriver there is a riverside inn. Please moor your boat there. We will follow you."

He waves the party off, and then orders his men to turn the patrol boat around, in order to follow them.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 04, 2012, 10:58:25 AM
Klaus is confused that the man isn´t pushing forward with his piracy like behaviour but taking a step back.

"Well we are in a great hurry, and also on a mission for the Church of Sigmar, on behalf of the High Priest of Nuln to be exact." Klaus will produce the letter he got in Nuln and show it to the exciseman." Also there still is the legal issue that you are way beyond your jurisdiction as my friend, the lawyer has pointed out. So if you have further questions we should settle it here and now so we can continue on our mission."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 04, 2012, 11:14:26 AM
"I will need to examine that letter, sir, and I would prefer to do that on land," the exciseman says, looking at Heinrich's bow and the axes of the dwarfs. "Please moor at the inn. If your papers are in order you will not be delayed for long."

He ignores Klaus's statement about jurisdiction. The patrol boat has moved away from the Hound and is in the process of turning on the spot.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 04, 2012, 11:22:40 AM
[why are they turning? isn´t the inn back from where we came? So they would be facing the right direction?]

Klaus takes an insecure look at the rest of the group.....

"Ok now it counts fight or flight?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 04, 2012, 11:33:52 AM
“We’re not under your jurisdiction. You can raise any concerns you have if we go back to Kemperbad. Or you can send a letter to your colleagues in Altdorf- our next destination.”
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 04, 2012, 11:50:14 AM
The exciseman is too far away to hear what Julian said. The patrol boat has turned half-way around, having lowered its sails first in order to do so. It will take them some time to get underway again. Billy weighs anchor and the Hound sets off.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 04, 2012, 12:01:13 PM
"hmmm..that was strange......Billy lets leg it and get away from this buffon. Ahem......do you have any idea who could have informed on us....and with us I mean you Billy?Have you made enemies in the past? You can tell us we are your friends."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 04, 2012, 12:07:39 PM
"I already told you that taxman has it in for me," Billy says, "I reckon he just hates halflings. But he already took my boat and got me flogged. Ain't no more he can do to me. Anyhow, I reckon he was looking for this boat, not for me. Means he's after you lot for some reason. You lot are more the type as makes enemies than I am."

"Gosh, maybe this was something to do with Etelka Herzen?" Max says, "she must think we have the wyrdstone! She'll be after us, I'm sure!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 04, 2012, 12:10:06 PM
"Hmmmm....then she might wait at that Inn....with some bodyguards on top of that. Billy.....lets speed ahead. Mortus if they dare to fire a shot at us with that cannon of theirs throw a fireball right on top of their cannon.....should be enough to deal with that. Lets leave. Sorry Billy I just had to ask you know."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 04, 2012, 01:14:21 PM
Mortus glares at Klaus.   She does not like the idea of randomly murdering officials, but she does not say anything. 

"We should handle this official," she says.   "Without getting violent.   I have no desire to be hunted all over Averland and Riekland for the murder of an official."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 04, 2012, 01:24:33 PM
"We only defend ourselves against pirates should they start shooting at us beyond their jurisdiction could be considered piracy...right Max?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 04, 2012, 01:33:26 PM
"Well, I don't think we have any obligation to stop at the inn," Max says, "since they don't have any right to ask us to. We can resolve this issue next time we're in Kemperbad, through the courts. I need to join the legalists' guild first though! Oh, unless you want to hire a more experienced lawyer. Which would probably be wise."

Julian engages the steam engine, sending the Hound off considerably faster than the patrol boat can manage to go. Before long, it's out of sight entirely. Billy keeps sailing until the light has gone completely, by which time they have covered nearly 30 miles. The Hound stops for the night about ten miles from Kemperbad.

"We'll set off as early as we can," Billy says, "so the patrol boat won't catch us up."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 04, 2012, 01:36:24 PM
"Fantastic....and well done. I am curious though if Etelka and a band of mercenaries would have waited at that inn. Hmm I guess we will never find out. We should think hard if she might have any clue where we are heading. I guess she could summon some air spirits or demons to gain answers but other than that......I think we left no hints that we are going to the Wittgenstein castle."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 04, 2012, 01:48:52 PM
Early next morning, as the sun is just beginning to rise, Billy sets sail. The wind has dropped to a light tailwind.

[normal speed = 2.75 +5% wind -10% current = 2.6 mph
with steam engine = 4.5 +5% wind -10% current = 4.3 mph]

At around 7 o'clock that evening, the dreadful castle of the von Wittgenstein family comes into view, towering 200 feet above the Reik.


(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/DoR.jpg)


"There it is," Billy says, "if you really want to go there. I reckon we should tie up nearer the other bank until morning though. Ain't no place to go at night. I been passed this place a lot," Billy says, "but I ain't never stopped. Everyone knows it's cursed. Well, there's a little village near the castle, and it's got a small dock where we could moor the boat... but I ain't gonna recommend that. No, I think we oughta hide the boat somewhere on the Stirland bank, then cross in the rower. We can look for somewhere in the morning."

It's obvious that the castle is certainly inhabited: there are a great many lights at the windows, and even at this distance they can see movement on the battlements.

"That's an astonishing castle," Max says, "it really would be awfully difficult to take by force - look, there's only one way in! The main part of the castle - where the family probably live - will be that part on the end. You have to go through two other sections, and over those two bridges, to get to it. They really wouldn't need many men to defend it. Though, I remember a story I read in the Reman histories. There was a city that was built on a great rock, like this one, and they defied the Reman army because they thought themselves unassailable. But the Remans sent men to climb the sheer rock face - at night, too! - and enough of them made it to get into the city and open the gates. Oh dear, I've forgotten the name of the Reman general! My professor would be so disappointed in me."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 04, 2012, 01:51:31 PM
[Klaus will shoot the beastmen lurking at the riverside....for sport!]


On a more serious note....

Klaus whistles...."Wow now THAT is a castle. I wonder if there is anyone still living there?" Klaus checks for signs of light or smoke at the castle. "I would prefer searching the place at daylight perhaps we should drop anchor in the middle of the river and wait for dawn before we start searching the place."


Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 04, 2012, 01:55:42 PM
"And keep watch during the night," Mortus says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 04, 2012, 04:26:11 PM
"Mortus my dear dove" Klaus tone is a bit patronizing but with real warmth in it too".....you seem unhappy with our choice to avoid this" Klaus makes sure Billy hears him "corrupt piece of horse dung that tried to stop us there? Well I might diminish your fears, first of all he was in no right to stop us at all, when he realized that we wouldn´t go along like sheep to the butchers he tried it more nicely, second of all we are on an important mission, who knows what might happen should the wyrdstone fall into the wrong hands, have you already forgotten the blighted monster that was summoned in Bogenhafen, or the shambling undead at the Observation tower? I think a Wyrdstone of the size Wittgenstein has found might spew forth more of those horros into this world. We can´t allow this. Ain`t I right Max?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 04, 2012, 04:50:04 PM
"I have not forgotten," Mortus says.   "But we are the only ones that know where the warpstone is.   Placing the ghosts at rest denied that information to those that followed after us.   It would not have effected our main mission to stop for an hour to sort the mess out.   I would rather if rashness did not make us unwelcome in Kamperbad from now on.   How can I represent my house if I am not allowed in the city?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 04, 2012, 05:11:12 PM
Klaus raises an eyebrow "Well first of all there might have been an ambush at that inn waiting for us and after experiencing the last two as the ambusher and not the ambushed and seeing the results it had on the health of the ambushed I rather stay in that position. Second......" Klaus  looks at Max "When did I start with this first and second routine....how embarrasing" He laughs " well he still was in no right, if a mere excisemen following his own agenda has the power to turn the whole of Kemperbad against us I would suggest strongly that you don´t start to trade in a city like that....what if he demands your whole carge at some point or steals your boat like the one of poor Billy, I can understand that you are still scared....such a young girl and knowing so little of the world, don´t worry. Also if you are too scared to come along to search the castle tomorrow it is fine."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 04, 2012, 09:49:55 PM
A little bit frustrated by the talk to Mortus Klaus visits Max in the middle of the night during his watch.


"Max....are you awake?" If he is not he will softly shake him until he wakes. "Well I wanted to thank you ...and to curse you." smiling he goes on "well you know...before Bogenhafen the insane things that happened there, I was like some driftwood, floating from city to city, without any purpose, without any dream. You gave this back to me. It is very likely that it will kill me so I have to curse you ....but I also have to bless you as I am back on track with my dream. I thank you Max. You are the best friend I ever had during my entire life. You can go back to sleep now."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 04, 2012, 10:35:55 PM
Mortus sits at her regular spot at the helm of the boat, her feet dangling over the edges, staring into the darkness.   She can feel the boat move beneath her as the current carries it gently forward and it pulls against the anchor chain.   The movement is regular, even soothing.   The heavy tomes that she took from the tower are stacked beside her, like she intended to read them but has not yet found the time.   Her hands are clasped in front of her.   She has taken off the chain that Max gave her and it is sitting on the deck between her legs.   Her dagger is placed carefully beside it, the hilt towards her.
She is breathing in the night air, almost gulping it down.   filling her lungs repeatedly.   Her eyes are closed and her hair is tied up as normal.
Mortus is thinking about Vacc and the years that she spent with him.   The party's reaction to her fireballs surprised her.   Julian and Henrich ignored it completely, almost as if they had known all along that she was able to tap into the winds of magic.   Max, of course was overjoyed, but she was expecting that.   Klaus seemed to expect her to become some kind of human cannon that he could wield at will.   Vacc had always insisted that magic be kept secret.   "People didn't need to know," he said.   "I was dangerous for people to know," he said.   She had always thought that it was because of the danger that people posed to wizards and Vacc's death at the hands of those he had trusted seemed to confirm this belief.   Maybe the kindly old man hadn't meant that at all.   The thought was creeping into her head.   Maybe he had meant that people would seeks to twist and abuse the wizard.   As soon as it was confirmed that a wizard was in the group, even one as uneducated as herself, those who thought highly of themselves would attempt to abuse the new freedom they found.   Just like Kluas was attempting to use her as a human cannon.
The thought played around in her mind, she clenched her fingers tightly together.   She felt bad enough that the party had decided to overrule her and flee from the corrupt official in such a cowardly fashion.   She was surprised that two dwarfs would do such a thing but then she only knew dwarfs by reputation other than Julian.
She sighed again and opened her eyes.   She would need to do something.   It had been easier when the party had viewed her as mildly useless rather than a very effective murderer that could be released at will.   She would need to rein in the magic, she would need to try and understand more of what she remember Vacc telling her.   
Slowly she spoke the magic words and created light beside her.   Using her magic felt so natural, a rush of pure power.   She smiled and focused on the light, sitting it down beside her, just on the rail where anybody that looked would think it was a lamp.   She picked up the top book on the pile.   This one frightened her in a way the others didn't and yet fascinated her as well.   She wanted to know what was written in it, she ached to know.   Her gut was telling her that it was dangerous, that she should abandon it now but she could not.   She was drawn into the mystery of the entire thing.   She could not leave it unread, she could not fail to discover what was written on those pages.   Slowly she opened it and started to read, to study, to try and figure out.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 04, 2012, 10:56:06 PM
Max is sleeping heavily when Klaus goes to see him, and muttering something about zombies. It's not easy to wake him. When he does wake, he blinks a few times, and says, "Oh, hello Klaus. Is it morning already?"

He listens attentively to Klaus's speech. When it's finished, he says, "Klaus... I... don't know what to say... you really consider me a friend? Your best friend? Gosh... I feel the same way about you... uh..." His voice trails off.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 04, 2012, 11:26:55 PM
Julian is extremely impressed by the architecture of the castle.

"a great deal of thought went into the construction of this place... yet looking at it, I just don't feel right"

Julian eases his worries by enjoying his pipe, and frying some bacon, which he shares around the group.

The exciseman from Kemperbad is still weighing on his mind, along with the mistreatment of Greathammer and his dwarfs, and what Billy said about him hating small people. Julian has been lucky to not face much prejudice on his travels of the Empire, but he is not naieve enough to think there is none. This exciseman might have earned himself a grudge.

Julian lights his pipe again after eating his bacon, and shares some of the dwarvish pipeweed with Billy. "I know it's not as good as your moot pipeweed, but hey, Dwarvish beer is much better than halfling beer! ha!"

Julian talks to Billy about what he did before he was hired by the party.
"Billy, you must be an experienced traveller. I've travelled too, went all over the Empire when I first left the Engineering guild. Did you stick to sailing on the Reik, or have you sailed extensively, and what were the main goods you used to trade?


*I always forget the name of the Greathammer town, where we found billy?*
also, when was the last time anyone paid billy? and poor old Ragni, promised treasure to come with us and we've found none!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 05, 2012, 09:21:40 AM
Billy is pleased to share pipeweed with Julian, and even smiles at his joke. Julian's manner puts him sufficiently at ease that he doesn't mind talking about his past. "I've sailed all over The Empire, chief. I been up and down the Reik from Marienburg to the Black Mountains. I been on the Stir and the Aver and the Talabec. You ain't gonna find no better boatman - least, not for what you pay me!

"See, when I was just a little pup, I'd sit on my dad's knee and he'd tell me stories about my ancestor, Captain Fred Harefoot. He was a famous ship's captain, even though he was a halfling! So that's all I ever wanted to be. When I came of age I left the Moot and tried to get myself taken on as a deckhand on a river boat. But they didn't want no halfling deckhands.

"I dunno how it is with dwarfs. Maybe the humans respect you lot. But us they see as servants. Cooks! Oh, they love the food we cook for them, but they don't want to see us. 'Get back in that kitchen you little rat, or I'll clip you round the ear!' That's how they treat us. But we're imperial citizens too. We got an elector, and we got rights. It ain't fair."

Billy sighs deeply. "So in the end, the only way as I could get on a boat was as the cook. So that's what I did. Thing is, when I wasn't cooking I was learning how to work a boat. Some of the crew were happy to show me their trade. And I saved up all the money I could. One day, I got a boat of my own.

"It was hard going, barely making enough money to cover expenses. I ran Grissenwald coal to Nuln, Nuln iron to Kemperbad, Kemperbad brandy to Altdorf... anything I could. And I took passengers when there were any. I made a reputation for myself.

"So then that dirty customs man in Kemperbad tried to take me for a bribe. It wasn't no regular bribe, it was well out of order. I couldn't afford it. He took my boat! I complained to his bosses, and he said he'd done it because I was smuggling Bitterweed [a narcotic]. He reckoned he'd found some hidden in my hold. But I ain't never been a smuggler! I swear it by all the hairs on my feet! I'm an honest halfling - lots of times I couldda made more money if I'd been a crook, but I ain't never been tempted.

"They didn't wanna believe me. So I didn't just lose my boat, I got whipped near to death. I'll show you." Billy pulls up his shirt, exposing his back. It's badly scarred by lash-marks. "Five dozen I got, with that customs man looking on and laughing all the way through. They threw me in the gutter after, and I'd have died if a good halfling family hadn't taken me in and looked after me until I was fit.

"I had nothing after that. I took all the jobs I could, but there weren't many. That's how I ended up in Grissenwald - I thank Mother Esmerelda I met you lot there... good people who gave me a chance again..." His eyes well up with tears, and he looks down, ashamed.

"Cheer up, mate," Ragni says, "that's all in the past now! We're having great adventures together, and we'll all end up rich and famous! And some time we'll sort that customs man out for you - right boss?" He looks at Julian for confirmation.


Quote from: Finlay
*I always forget the name of the Greathammer town, where we found billy?*
also, when was the last time anyone paid billy? and poor old Ragni, promised treasure to come with us and we've found none!

[Grissenwald]

"Uh, I've been paying Billy, Mr Julian sir," Max says sheepishly, "and I gave Ragni some money too. I didn't want to bother anyone else, and I really have more than I need. It's the least I can do, sir."

"Aye, the lad's a dwarf in spirit if not in body!" Ragni says, slapping Max on the back so hard he nearly knocks him over, "Anyhow, I'm in this for the adventure! I bet that castle over there is full of treasure."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 05, 2012, 11:25:44 AM
The castle is a grim sight even in the morning sunshine. It also becomes obvious in daylight just how corrupted the surrounding forest looks. The warped, distorted trees are like the ones the party saw in the Barren Hills... the terrible effects of wyrdstone can be seen everywhere.


[The Faithful Hound is currently moored opposite the village of Wittgendorf, just downstream from the castle]
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/wittgenmap2.jpg)


Wittgendorf looks a dismal place. No doubt the wyrdstone has done its evil work on the village as well as on the forest.

Suddenly, something can be seen falling from the castle battlements. It hits the water with a tremendous splash, then begins to float downstream. As it comes closer to the Hound, it becomes clear what it is: a body.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/body.jpg)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 05, 2012, 12:08:34 PM
Mortus wakes up leaning against the rail, the book still open on her lap.   The light must have gone out when she fell asleep.   She wipes her eyes and tries to remember what she was thinking.   She brings the books back to her cabin.

When she gets back on deck she sees the body floating towards them.

"We should fish it out," she says.

(Is there any sign he/she is still alive)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 05, 2012, 12:15:57 PM
The night before, Julian confirmed to Ragni and Billy they would sort the exciseman- Grudgetacular!

*current time*
"Ha! Don't think he'll be alive lassy, that's a 200 feet fall. Still, I suppose we've seen stranger things these last few months"

"Heinrich, can you lassoo him? "
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 05, 2012, 01:35:28 PM
Klaus looks deep in thought, dark rings can be seen under his eyes and he was rather grumpy inthe morning. "I bet 10 gold crowns to one that the body will show signs of mutation."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 05, 2012, 02:03:23 PM
"Are you all right, Klaus?" Max says, sounding concerned, "you look like you didn't sleep very well... oh dear, a body in the river. How dreadful! We should bury the poor man... if it is a man."

"I'll take that bet of yours, mate." Ragni says to Klaus.

Heinrich lassos the body, wrapping the rope around one ankle, and drags it onto the boat. It's still face down... then Heinrich turns it over.

The body is that of a human man, of indeterminate age. He's dressed  stained, ragged clothes, the gaps in which expose horrible scarring and stitched-shut wounds. But it's the face that demands attention...there is no face! Only a mass of multi-coloured tentacles around a circular, needle-toothed mouth.

[Cl tests!
Heinrich: 30, pass
Mortus: also 30, pass
Klaus: 89, fail
Julian: 13, pass
Max: 65, fail
Ragni: 57, pass
Billy: 28, pass]

Max is horrified. He runs to the rail of the boat and vomits his breakfast into the river.

"Great Grungni's beard, you were right mate!" Ragni says to Klaus. "Here's your 10 crowns." Klaus doesn't hear him: he's rigid with shock. He was expecting to see something horrible, but the reality is worse than he imagined.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 05, 2012, 02:07:36 PM
Klaus runs over to Max and joins him in throwing up, even though he hasn´t eaten much he spits out slime several times his skin white and cold sweat on his brow.

"We have to stop this, Wittgenstein......Wittgenstein Castle must contain an unspeakable evil."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 05, 2012, 02:10:57 PM
Mortus inhales swiftly and shakes her head once, a shudder passing through her body.

"We should go to the castle and stop this," she says.

Mortus looks for the obvious way into the castle.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 05, 2012, 02:33:17 PM
Julian’s face is stony as he stares at the mutants disgusting conglomeration of tentacles

“Lets burn this, then bury the ashes. He was a man once.”
After the work is done, he replies to Mortus

“Marching straight into a heavily fortified castle which we know is owned by someone who consults with demons and creates mutants and zombies. Doesn’t seem the smartest idea lassy”.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 05, 2012, 02:36:27 PM
"Maybe not in the front door," Mortus says.   "But we need a way in."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 05, 2012, 02:41:55 PM
Klaus nods to the suggestion to burn the body. "Well but someone or something might see the smoke....perhaps we should just bury him."

"I think we should stop by the village, they might be in league with the Wittgensteins...or suffer from the opression from this mad family like some Sylvanian peasants of the stories. But first we should follow Billy`s advice lets hide the Hound and row over....and hide the rowing boat there too....I don´t think we should leave anyone behind lets stay together. Mortus you should take the magical books with you. Everyone get their gear, weapons and armour mainly."

With this Klaus will dress in his adventurers clothes leaving his fancy silken dress behind, with the warhammer and his pistols holstered he looks like a mercenary or bandit.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 05, 2012, 02:44:44 PM
"I need to leave the books," Mortus says.   "There is no way I could carry them all and be effective.   Should we try to use our barrels of brandy and claim we are trading along the Riek.   The lord might be interested in some?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 05, 2012, 02:47:40 PM
"Lets first try all options without contacting the Overlord of the castle telling him nicely hello and introducing ourselves as Merchants with Axes and Pistols."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 05, 2012, 04:16:18 PM
Once the body has been disposed of, Billy guides the boat to a sheltered location under some overhanging trees, at the bottom of a steep bank. He makes sure it's securely anchored, far enough from the bank to make it difficult to reach. Then everyone gets into the Hound's rowing boat, and they cross the Reik to the other bank.

Billy likes Klaus's suggestion to hide the rowing boat also. They beach the rowing boat some distance downstream of the village, and hide it in the undergrowth. Once that's done, the party walk towards Wittgendorf.

Even beside the river, the trees are frightening and unnatural. The air is as heavy and dead as it was in the Barren Hills. Strange noises - sometimes almost like voices crying out - break the silence from time to time. Huge insects fly clumsily from tree to tree. Bloated grubs swarm among rotting leaves on the ground.

After a little way, the party cross a bridge over a stream and arrive in the village of Wittgendorf.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/wittgenmap3.jpg)

All of the building look very old, and utterly uncared for. Rubbish is piled up in the filthy streets. Half-starved dogs fight to the death for scraps of food. A derelict temple can be seen on a hill overlooking the village, surrounded by a graveyard. Directly ahead is an inn, with a faded sign showing a pair of shooting stars. The stench of the village is overwhelming.

As soon as the party cross the bridge, a group of filthy, ragged people limp towards them, begging for food or money. All of them have open sores on their skins. Many are missing limbs - some even suffer from congenital physical defects. Most are carrying dirty, blue glass bottles containing dark liquor of some kind. They take regular swigs from these bottles.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/beggars.jpg)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 05, 2012, 06:32:33 PM
Mortus will take a loaf of bread out of her bag and break it into pieces and give it to the villagers.

"I am sorry that I don't have more," she says.   "We are just travelling and I was hoping to buy food here."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 05, 2012, 07:25:31 PM
Klaus also gets some coppers out and hands them over in the hands of those people. "Can you tell us what is going on in this village...in this area." as  Klaus says this he points towards the trees and the surrounding of the village. "Is there anyone of a say in the village? A priest or a mayor?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 06, 2012, 09:28:22 AM
The unfortunate people are pathetically grateful for the bread and coppers. None of them are especially coherent in their replies to Klaus's questions. The general consensus seems to be that the only priest died some time ago, and that there is no mayor, only the castle.

A very pale man in elaborate clothing is watching the party from a distance. When he sees that he's been noticed, he ducks out of sight behind a building.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 06, 2012, 09:35:23 AM
[With elaborate clothing you mean....fine dress?]

Klaus will walk hastily (not running) to where the pale man is hiding.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 06, 2012, 10:20:55 AM
Klaus rounds the corner to find the man apparently fiddling with his shoe. He straightens up, then bows and says, "Good morning, sir, and welcome to Wittgendorf! I am Doctor Jean Rousseaux, physician to the von Wittgenstein family. I apologize for staring, but it is such a rarity to have visitors to the area."

Rousseaux speaks with a clear Bretonnian accent. He looks to be in his forties, and is somewhat overweight. What Klaus took for pale skin is in fact heavy white face powder - perhaps a fashion in Bretonnia. His clothes, though clearly expensive, are a little too small, and dusted with brownish snuff powder.

"Indeed, I am terribly excited to meet travelers," he says, "I wonder: would you and your friends like to come to my house for a drink? I have some excellent brandy - Bretonnian of course! - that I have been saving for such an occasion. I should so enjoy hearing news from the outside world... and perhaps I can tell you something of our little village? Do say yes."

He smiles warmly. The face powder cracks around the corners of his mouth.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 06, 2012, 11:02:07 AM
Klaus decides to play the unknowing fool smiling at Rousseaux

"Greetings Sir Rousseaux, my name is Klaus...Klaus Schäfer, and I think we got lost in the woods. We were travelling towards Altdorf and haven´t found any settlement for a rather long while. The Wittgensteins? Are they the local nobles? I would be delighted to come to your house and listen to what you might have to tell us about this village, the Wittgensteins and this area.....for example what is wrong with the trees? But maybe we should go to your house first. "

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 06, 2012, 11:07:56 AM
Rousseaux looks very concerned. "Oh, how terrible! Lost in the woods, like those poor children in the story! My dear sir, I consider it my duty to aid you and your companions in any way I can. You have never heard of the Wittgenstein family? They are wonderful people: generous, and so concerned about the sad state of the poor. The trees are the most obvious sign of the curse this area is under - yes, a curse! But I am working on a solution, under the patronage of my dear Lady Margritte. But let us speak in more comfortable surroundings, with a fine glass of brandy to raise the spirits. Do join me at my humble home, and please bring your friends also."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 06, 2012, 11:17:49 AM
Klaus instantly makes up his mind not to drink a single drop of the mans brandy and already tries to think about ways how to dispers the licquer without Rousseax noticing, regarding the generosity for the poor of the Wittgensteins the picture of the man without a face.....the slimy tentacles moving and wiggling around in the imagination of Klaus springs back to his mind and makes him shudder visibly. "Curse? What kind of curse?" Klaus asks while moving along with Rousseaux. "And this lady Margritte? Is she a Wittgenstein?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 06, 2012, 11:42:21 AM
Julian chokes back a cough

"Concerned about the affairs of the poor are they?"

Julian mutters partially to himself "They don't seem overly concerned with this village at any rate" before He forces a smile onto his face accepting Rousseaux's offer.

"but none of that brandy for me, sorry lad but Dwarfs aint too keen on brandy!"


As he looks at the mess of make up on the physicians face, the stained and ill fitting clothes as well as the rank stench of dried sweat from Rousseaux mingling with the squalor in the village a great feeling of unease passes over Julian.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 06, 2012, 02:53:07 PM
Mortus is also a little surprised when Rousseaux says that the Wittgensteins are concerned for the poor.   She smiles at the doctor.

"It must be a terrible curse to have such an effect on the trees," she says as they walk to his house.   "Have you discovered the source yet?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 06, 2012, 04:30:48 PM
He smiles again. "Please, I will answer all your questions once we are in more comfortable surroundings. My house is but a moment away. Follow me, please."

Rousseaux's house is indeed very close by. The house is surprisingly well-maintained, considering the poor condition of the others. As the party approach, the front door is opened by a small, elderly woman. "Ah, my dear Frau Blucher," Rousseaux says, "I have brought some guests to enjoy a drink. Isn't that exciting? Could you perhaps bring us some glasses, and a bottle of my very best brandy?"

The old woman listens very hard - she appears to be somewhat deaf - then nods and withdraws into the house. Rousseaux stands by the door, gesturing invitingly. "Please, go inside. The second door on your left is my living room."

Inside is a narrow hallway with doors on both sides, and at the far end. A staircase leads up to the second level. Following Rousseaux's directions, the party find themselves in a clean, comfortable room with two sofas and a couple of arm chairs. A desk stands in one corner, with a full book case beside it. The party are invited to sit and make themselves comfortable. A moment later, the old woman reappears carrying a tray with glasses and a brandy bottle. She sets this on a table and departs.

"Now, my friends," Rousseaux says, "will any of you take a drop of brandy? It's awfully good -  I recommend it! Ah, but perhaps not for the young gentleman?" He smiles at Max, "I doubt your parents-" he looks at the rest of the party, trying to decide if any of them look like Max's parents, but gives up "-would want you to touch strong drink at your age."

Max looks a little annoyed. "I am nineteen, sir. I am a grown man."

"Indeed? Oh, I am so sorry. Still, do not curse your youthful looks! You will be glad of them one day..." Rousseaux frowns slightly, causing some powder to flake away from his forehead.

He opens the bottle and pours himself a glass, then pours another for anyone who will take one. He shows no sign of taking offense if anyone refuses a drink. He also offers his snuff box, before taking a pinch himself and inhaling noisily.

"Your health gentlemen - and lady." He bows to Mortus as he says this. As he lowers his head, his hair slips forward slightly - it's a wig. He drinks deeply from his glass. "Now," he says, "to your questions. I am terribly keen to learn more about you all, as well as news from the wider world, but of course it is my duty as host to answer you concerns before satisfying my own curiosity. You asked me of the curse - indeed, what else could be foremost on your minds?"

"Once, these lands - that is, the great Barony of Wittgenstein, being the castle, the village and the surrounding farms, were a fine and fertile place. The wine made here, as I understand it, was especially prized. Around a century ago, the fertility of the soil began to fail. Attempts were made to solve the problem, but nothing could be done. No cause could be found.

"Yet even when I first came here - ah, nearly ten years ago! - things were not so bad. The people were poor, yes, but they were proud farmers, working for their kind lords in the castle, without complaint. As it is, in fact, in my own fair land of Bretonnia." He takes another pinch of snuff, inhaling hard enough to shake more powder loose from his face. His shoulders are plastered in the stuff.

"No, where was I? Ah, yes, the curse, as the people call it. Two - was it? I think it was - two years ago, a strange and terrible storm raged over our lands. The wind blew with such force that it tore the roofs from the houses, and felled many trees. Lightning struck - many-coloured lightning, that burned some unfortunates alive... it was beautiful, still." He pauses, a rapt expression on his face.

"The castle especially was struck by the lightning. Indeed, some claimed the lighting came from the castle, not the clouds! Absurd, but you know how peasants are. Yes. Ah, then there was a full week of rain - black rain! It poisoned the soil, and made the trees and animals grow twisted and strange. In time, even the people were affected. You have seen them, of course. It is so sad.

"But I, under the patronage of the great Lady Margritte von Wittgenstein, have worked tirelessly to cure the afflictions of the people! I provide them with medicine - without charge! - that I am certain will one day make them whole again. But the work is not easy, and I have yet to perfect the formulation.

"You have not heard of the Lady Margritte then? Ah, but she is the most beautiful woman in the world! So young, so rich, and yet she cares deeply for the poor, filthy peasants - people not fit to lick the shit from her shoes!" His face twists nastily... then he smiles again, almost ghoulishly. "I wonder... it is possible that the dear Lady would like to meet all of you. I could ask her to visit my humble home, perhaps for dinner this evening? Around seven o'clock? She would be pleased to tell you all about her efforts to help the poor... you, in return, could tell her more about events beyond our borders. How does that sound? Will you do me the honour of being my guests once more?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 06, 2012, 04:39:25 PM
"I would be honoured to meet the young lady," Mortus says.   "The company of a lady would be is something that I have been sadly lacking for a time and while the noble gentleman and scholar (saying this she waves vaguely at Klaus and Max) as well as the steadfast dwarfs and the brave warrior have provided the perfect company for a young lady travelling in these dangerous times they are not, shall we say, ladies."

Mortus pauses and takes up a brandy glass though she does not drink.

"I would also be interested in knowing if a source of this terrible plight has been discovered?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 06, 2012, 04:43:04 PM
"Yes meeting the lady would be grand... are there any other members of tge wuttgenstein family living in the castle? "
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 06, 2012, 09:26:56 PM
"And I am quite certain the Lady Margritte would be delighted to meet you, my dear," Rousseaux says to Mortus, "I feel sure you have much in common - you seem an educated young lady - you will not mind me saying as much. The Lady Margritte is also a scholar... a student of higher wisdoms. Ah, so often she has spoken to me of such wonderful, unknown things! But she is not, of course, the only von Wittgenstein. By no means. Why, there is the Lady Ingrid, her mother. A most forceful lady! Since her husband Ludwig became ill she has been the head of the family. Ah, and then also Kurt, dear Margritte's younger brother - an artist! Now, I am sure I'm forgetting someone... of course! Her other brother - such a handsome young man - Gotthard. He's away traveling... I forget where. Such a loving, happy family. I am quite jealous! Ha ha!

"What was that, dear lady?" he says to Mortus, "the source of the curse? No, not a clue! We haven't the slightest idea what caused it - ha, were it not so, perhaps something could be done... alas. The very elements revolt, ha ha, the world sickens! Such things occur, you understand. I am but a humble physician, not a miracle worker! Ha ha!" Rousseaux drains his glass of brandy, and takes another large pinch of snuff.

"Now then: are we all done with our drinks? I fear I can spare no more time at present: I have much work to do, and also our dinner to plan! You will forgive me... I am so happy you will all be attending." He studies each of the party in turn. "Ah, do you perhaps have some finer clothes to wear? I suppose, being travelers, that you do not. No matter." His gaze falls on Billy's feet, and he frowns, disgusted. "Perhaps though, you can find some shoes for your... halfling to wear?"

Billy looks indignant. "Ain't never worn no shoes, mister, and I ain't gonna start now. Ain't nothing wrong with my feet."

"I see... you know, my father kept a halfling servant... he was made to wear shoes... he was a funny little thing. When father whipped him, he squealed like a pig! Ha ha!" Rousseaux laughs again, rather too hard - he dislodges a large section of powder from one cheek. He immediately clamps his hand over his cheek. "Now, I really must go to my work - much to do - see you later. Frau Blucher! Please show them out."

With that, he dashes out of the room. The elderly housekeeper enters. "This way to the door, sirs, madam."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 06, 2012, 09:49:29 PM
Klaus is pleasant around Rousseaux and smiles at him when they leave, but his blue eyes are cold like two chips of ice, especially when he mentioned the "house servant halfling" whipped. He will die....he knows things and wants to lure us into the castle so the Wittgensteins can make their horrid experiments with fresh meat.

"Well that was rather nice....don´t you think? Lets go to the Temple I would like to have a look around."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 06, 2012, 09:51:58 PM
"I think he's a horrible man" Max says, "he was very rude to Billy!"

"Don't worry about it, kid," Billy says, "I'm used to it."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 06, 2012, 09:58:53 PM
"Worse I think he tries to lull us and considers us the next poor creatures the Wittgenstein family will take proper "care" of. He knows what is going on."

[Is Rousseauxs house the physians house on the map? If yes we should check the mill that is very close by if not Klaus will suggest to walk towards the temple of Sigmar that can be seen not too far away.]

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 06, 2012, 10:23:10 PM
A windmill is visible not far from Rousseaux's house. The sails are turning slowly, and an old man can be seen through the open door, pouring grain into the machinery. A young woman is outside the mill. She sees the party looking at her, and stares back suspiciously.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 07, 2012, 05:20:51 AM
"lets go over and talk to them....I have a hunch that they won´t be praising the Wittgensteins in such high tones as this......lickspittle."

Klaus will walk over to the mill, once he is close enough that it is very unlikely that anyone close by might be able to hear what he says he greets the two people working at the mill. "Greetings to the two of you my name is Klaus, we are travelers who have lost their way and ended up in this village, would you be so nice to tell us what is going on in here? Especially the relationsship between the Wittgenstein family, Scum.." Klaus spits the word out " like this Rousseaux, and the commoners. What you tell us will stay between us and I will pay for the information." Klaus produces a golden crown and holds it up in his hand."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 07, 2012, 09:40:30 AM
[Klaus Fel test = 37, pass]

"We don't want any trouble, strangers," the old man says, "leave us in peace."

"Wait grandfather!" the young woman says, "perhaps they can help."

The old man glares at his granddaughter, but then nods. "Come inside, quick," he says.

Inside the windmill, with the door shut, he says, "Put your money away, stranger. You can't buy our goodwill. I'm Hans, and this is my granddaughter Hilda. This is a cursed place, and you'd do well to turn around and leave right now. Go anywhere - I can't think there's anywhere worse than here. I've been telling Hilda to leave for years, but she won't go."

"You know I can't leave you, grandfather," Hilda says.

Hans shakes his head. "It's no secret what happened here. Someone up at that infernal castle did something to anger the gods, and now they've turned their faces away. Even the priest died six months ago - an accident, they said. An accident! The spire blew off the temple roof and impaled him!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 07, 2012, 09:52:29 AM
Klaus nods trying to encourage the old man to tell him more before he opens up himself.....that he and the others do know what caused the curse and how best to end it.

"Ok...then Rousseaux is lying about the Countess caring for the poor? What is the gist of the public opinion? Are all villagers aware that the Wittgensteins might be the origin...or are they staunch and loyal supporters of the family? Who is in charge of the temple now there must be a novice or some other cleric to tend to the temple?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 07, 2012, 10:26:21 AM
Hans laughs. "Have you seen the castle guards yet? No? Well, when you do then you'll see how the Wittgensteins care for the poor. They weren't so bad when I was young... no one saw them much. They hid themselves away. My grandfather told me that things started to go wrong around here when Dagmar von Wittgenstein died. That's when the land started to go bad. But it was the storm a couple of years back that really did it. Everyone at the castle has gone mad. The guards drag people away, and they don't come back."

"One day, someone will stand up to them." Hilda says, defiantly.

"None of that talk, my lass! I'll not have them take you from me."

"I can look after myself, grandfather. And don't forget: not all the gods have turned their backs on us." She winks at him, and he rolls his eyes.

"Children! They think they can do anything... most of you lot are children too, and I dare say you think the same... oh, other than you sir." He nods to Julian. "By the length of that beard of yours I'd say you aren't one to rush in without thinking."

"Sir?" Max says politely, "please sir, about the temple? Is there anyone still officiating? Or perhaps the parish records are intact? Thank you sir."

"Someone's taught you your manners, son, and no mistake! No, there's no priest... but the place isn't unoccupied. It used to be quite a famous temple - there's a hero buried there, a saint of some sort. They say he had a magical dwarfish sword, and they buried it with him."

"A runeblade?" Ragni says, "that should have been passed on to his sons, not planted in the earth like some elf twig!"

"You should stay away from that place though," Hans says, "some of the villagers live up there, in the crypts... they aren't people anymore."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 07, 2012, 10:42:44 AM
"But.....what? No people anymore. The Temple is what 300 yards from here? How can anyone tolerate a Temple of Sigmar defiled like this? Do you know how many guards are there to the Wittgenstein Castle? Are we talking a company of some hundreds like one would expect from a once rich and powerful domain like this area here? Or are there only a handful of them? I agree with you Ragni, the blade should go back to its rightefull owners, well I guess we should take a look at the temple then...see if we can recover the blade and find out to what clan we should return it."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 07, 2012, 11:10:53 AM
"You'd be surprised what a person can tolerate, when he's got no choice. Around here, the only choice is live or die. If you aren't careful, someone else will make that choice for you."

"I can tell you about the guards," Hilda says, "well, a bit, anyway. There are at least fifty of them. They all wear full helms that cover their faces, and they never take them off in public. They stink too - worse than the beggars in the village even."

"Hilda! Do you want the guards coming round here asking who told the strangers about them? Keep your mouth shut, girl!"

Hilda opens her mouth to respond, but shuts it again. Hans says, "now, I'm sorry but I'm going to have to ask you to leave. I can't afford to attract attention. I hope you do the sensible thing and get out of this place, but if you don't, well, Sigmar help you. Though he doesn't help anyone else around here."

The party leave the windmill. It's about noon, and several beggars can be seen leaving the back yard of Doctor Rousseaux's house, clutching blue glass bottles. A grinning man in an apron can be glimpsed closing the back door of the house. Rousseaux himself can be seen at the edge of the village, walking towards the castle.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 07, 2012, 11:20:09 AM
"Lets go to the temple then....I think it would be best if Ragni and Julian take once again the lead. These..."changed" people that are no longer people might not take our visit kindly. Best get ready to reteach them some manners." That said Klaus checks that his pistols are properly loaded and ready to share some lead.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 07, 2012, 11:26:26 AM
"Suggesting we take the lead, when we're off hunting for a dwarf blade? You obviously never knew a dwarf before, eh Ragni? ha!"

there is a glint in Julian's eye. Despite all he has heard today to dishearten and worry him, his dwarvish love of treasure and finely crafted weapons has pushed these thoughts to the back of his mind.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 07, 2012, 11:39:18 AM
"That's right, boss!" Ragni agrees, "that sword needs to be back in dwarfish hands."

Crossing the stream by a small bridge, the party enter a mist-wreathed graveyard. Brambles choke the weathered gravestones... all the graves have been dug open, and are empty. A marble mausoleum, inscribed with the arms of the Wittgenstein family (a quartered shield, with sheaves of corn and shooting stars), takes pride of place. The door has been broken open.

The temple itself was once a fine building, but has fallen into disrepair. The doors are open. Everything is silent.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 07, 2012, 11:44:12 AM
Klaus turns pale his bravado towards Rousseaux and also Hans and Hilde is replaced by a pale man reluctant to enter the tomb. Looking at the empty pits of the graves every step he takes is followed by a longer pause.

"The graves......have been emptied. Per....perhaps we should listen to what the old man has said and leave the village. I mean how many are there....." Images of dozends of zombies shambling towards them or worse...cutting off their retreat out of the temple flash into Klaus´s mind.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 07, 2012, 11:47:20 AM
"We can't leave, Klaus," Max says, "we have to help those poor people... we can do this!"

Billy laughs nervously.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 07, 2012, 11:49:59 AM
Swallowing visibly Klaus takes off his hat and leaves it outside of the temple wiping cold sweat off his brow with the back of his hand he pulls out his two Nuln duel pistols and points them towards the entrance......

"Ok lets go in then." while he thinks to himself.

Why why why am I doing this, Max is an idiot and will get me killed I could just turn around and leave this whole hunt for the wyrdstone is madness.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 07, 2012, 11:53:41 AM
Ragni brushes against one of the temple doors as they enter, and it creaks ominously. The party are in a small entrance hall, with another set of double doors in front of them. These ones are closed. A broken offering stand lies on the floor. The walls were painted with frescoes depicting the life of Sigmar, but they have been defaced.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 07, 2012, 12:10:46 PM
Beyond the double doors is the main hall of the temple. There are two other doors, one on each side of the room. Both are half open.

A large altar stands towards the back of the hall, apparently undesecrated. Behind it is a tall, stone statue of Sigmar the Warrior: bare-chested, swinging his dwarfish warhammer. A book and a few other items are resting on the altar.

The walls and ceiling are decorated with frescoes, but these are relatively undamaged. The plaster is cracked in places, but has not been defaced. The ceiling shows the traditional images of Sigmar defeating his various enemies, but the walls show something else. An armoured knight, holding a sword that glows with magical power, stands alone against a horde of beastmen. A black-armoured warrior directs the attack. In the next panel, the knight stands upon a pile of beastman corpses, but fights on. In the next, he battles the evil warrior - his sword strikes off his opponent's head, but he takes a terrible wound in the process. The final panel shows imperial knights charging into the remaining beastmen, driving them away. A priest kneels by the wounded knight as he dies. Beside the images is the name of the knight: Saint Siegfried von Kesselring.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 07, 2012, 12:13:55 PM
"poor Siegfried...." Klaus jests to calm his own nerves while walking over to the altar...placing one pistol on the altar he files through the book lying there and identifies the other items.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 07, 2012, 01:00:04 PM
Mortus will read the book.   She will also have popped her aura before entering the temple
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 07, 2012, 01:49:04 PM
There's a distinct aura of peace around the altar, as though this place is free from the corruption of the area... though it didn't save the priest from his fate. Max kneels before the altar and says a prayer, out loud.

The book is a copy of the Deus Sigmar, the principal holy book of Sigmar's church. Underneath it is a parchment, with an invocation to Sigmar written on it in gothic script. Also on the altar is a large iron key, a plain steel cup, and a few half-burned candles.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 07, 2012, 01:51:52 PM
Are there any doors leading out of the church, to a crypt or something?
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 07, 2012, 01:53:06 PM
There is a door on each side of the main hall, leading to other rooms in the temple. There should be a way into the crypt from one of those.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 07, 2012, 01:58:28 PM
Listening very carefully Mortus will open the door on the left of the altar
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 07, 2012, 02:06:40 PM
The door to the left of the altar has been clawed and battered. On the other side is a receiving room, where bodies were once prepared for burial. The room is filthy and full of rubbish: a large table has been overturned, and various ceremonial robes, bowls and other such things have been destroyed and thrown about. There are two doors in the room. One, hanging off its hinges, leads to a small store room. A couple of rats are chewing on a pile of bones  - they flee as the party enter. The storeroom, like the receiving room,  appears to contain only rubbish.

Another door, again half-open, leads to a narrow passage heading down, presumably to the crypts.

"Uh, maybe we should check the other side of the temple before we go down there?" Max says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 07, 2012, 02:08:37 PM
"Yes ....and I think it is only proper if we recite the invocation to Sigmar....I can´t read this though so Max if you could do us the honours. Best do it in front of the Altar." Klaus will pick up the Deus Sigmar having a mind to start reading it once he is through with the Goblin behaviour one.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 07, 2012, 02:10:53 PM
Julian takes the key from the altar, then checks the other side before going to the crypts
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 07, 2012, 02:22:27 PM
"Oh, do you think I should, Klaus? I hope Sigmar doesn't mind..." Max takes the scroll nervously. He imagines Sigmar as a sort of bigger version of his own father, always ready to punish the slightest misdeed. He opens the scroll, and is about to read... then he decided to kneel down in front of the altar first. He glances around, in case a thunderbolt is about to strike him. Then he reads the invocation aloud.

He starts falteringly, but his voice gets stronger... it becomes very deep, and strong. The others stop and listen carefully. As Max speaks the final word, a blast of brilliant white light comes from the statue of Sigmar. For an instant, the cold stone seems to turn to flesh. Warmth and strength fills each member of the party, human, dwarf or halfling.

The light fades. But the will of Sigmar has been made clear!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 07, 2012, 02:26:12 PM
Klaus also has fallen on his knees next to Max .....after the revelation he gets back up. Making the sign of the Hammer he follows Julian as soon he takes the lead to wards the other room.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 07, 2012, 02:37:44 PM
Max stays where he is, apparently in shock. The others go to examine the other rooms. The door has been clawed and bashed down, like most of the other doors. Beyond is a short corridor with three doors leading off.

On the right is a kitchen: it's in an even worse state than the store room. Another room looks to have been the priest's bedroom, but has been comprehensively trashed.

The door at the end of the passage has been clawed, but has not broken open. It's locked, though the key from the altar opens it easily. The room on the other side is packed with books and scrolls, piled up in shelves and on racks in no particular order. Presumably this is the parish record.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 07, 2012, 02:44:33 PM
Is there anything that sets of Mortus' magic sense?
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 07, 2012, 02:46:56 PM
"We should lock it again when we go into the crypt. Lets check this later and first sort out the ....defilers of this place."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 07, 2012, 02:49:36 PM
Mortus nods. 

"Also how much time have we before dinner?" she asks.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 07, 2012, 02:49:55 PM
Mortus senses no magic in the room.

The records are written in Reikspiel, so no special knowledge is needed to understand them. They contain information on births, marriages and deaths for the parish of Wittgendorf, going back centuries. Everything was normal until the death of Baron Dagmar von Wittgenstein, about a century ago. The baron's body was brought to the family crypt for burial - the priest of the time writes that the death looked suspicious, but that the family insisted it was natural.

The baron's death marked the beginning of the slow decay of Wittgendorf. Crops failed, animals died, and the Wittgenstein family became reclusive and eccentric. Two years ago, the sinister storm the party has already heard about devastated the land. The priest writes that he believed the storm to be the result of evil sorcery performed at the castle - he suspected Lady Ingrid - and describes his intention to do something about it. There are some vague plans relating to two alternate entrances to the main keep of the castle: the water-gate, from the River Reik, and a secret cave somewhere in the forest that connects to tunnels inside the castle rock.

The priest was in contact with a group of outlaws - all former villagers fleeing the dubious justice of the castle guards - who live somewhere in the forest. He was intending to lead them in an attack on the castle, going by stealth into the secret cave. His final entry in the records is dated six months ago.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 07, 2012, 02:55:54 PM
Do they look like they have been tampered with?
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 07, 2012, 02:57:51 PM
"This information… is invaluable.

I believe that Dagmar himself was not evil. A curious mind led astray by his search for knowledge… and once near the stone corrupted into committing murder to atain it. But he then apparently ruled reasonably benevolently for years. His offspring seem to have twisted and distorted his vision. I pray that we are able to turn back the effects of the magic storm. "

Julian wonders if he can locate the entrance from the plans.

“Heinrich, think you can track the outlaws in the forest? Otherwise we could perhaps talk to Hilda… without her grandfather there… to see if she knows anything of this.




"for now I fear we must lock this door thenhead into the crypts.2

M"ay Sigmar” and almost as an afterthough, Julian adds “And Grungni guide us”
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 07, 2012, 03:00:01 PM
Klaus collects the papers of the journal...proof or at least a hint what is going on in the Wittgenstein Castle, should the party have to flee this might be helpful.

"We should contact the rebels maybe they can help us entering the castle....and even more so bringing down the guard. Lets go to the crypt....we also have to consider if we want to meet this Lady Margritte Wittgenstein this evening...I fear it might be a trap but it could be interesting to hear her out, if Lady Ingrid...her mother is behind it I might convince her to join forces with us to bring her down."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 07, 2012, 03:02:27 PM
[I already wrote that before you said leave it until later... anyway, it's ages until dinner]

The records don't appear to have been tampered with. It's likely that no one has even been in the room since the priest died.


The party descend into the crypt. It's dark, dank, and filled with the stench of corruption. Well-gnawed bones are scattered on the floor. The burial niches are empty, and one even has a roughly-dug tunnel leading from it to who knows where. Stairs at the far end of the crypt lead up again, probably to the Wittgenstein mausoleum in the graveyard. One of the burial niches - near the centre of the crypt - does still contain a coffin. Sigmar's hammer is inscribed on it.

But the crypt is not empty! A dozen or so stooped, filthy people dressed in little more than loincloths are skulking here, many of them holding bones. They shy away from the party's lanterns. One of them - a hollow-eyed man whose ribs stand out sharply beneath his grimy skin - says, "Tell the castle no more! We can't spare any more food!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 07, 2012, 03:06:32 PM
"Food? What are you talking about, what are you doing in this holy temple of Sigmar....answer me."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 07, 2012, 03:11:53 PM
The group of people mutter to each other. "You aren't from the castle?" the man who spoke says, "Oh."

"We're just farmers... ex-farmers," a woman says, "we got turned off our lands, so now we live down here."

"We thought you'd been sent by the castle to steal our food," another man says, "the guards come sometimes, with the lady, to take the bodies from the graves... oh, and they take our food, uh, as well!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 07, 2012, 03:15:57 PM
"We want to meet the lady," Mortus says as they descend into the crypt.

She stops when she sees the people in the crypt and hangs back a little.

"How many bodies have they taken and which lady?" she asks
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 07, 2012, 03:18:24 PM
"You are eating .....the dead!" More as a accusation instead of the question the lie of the people being too easy to see through.

"What other food would it else be you could reap down here. Corpse eaters." Klaus isn´t completely sure yet but he tries to set the people off balance...how they react to the charge.......

interrupting Mortus´s question with a violent outburst

[I think people eating corpses is sort of illegal in the Empire]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 07, 2012, 03:20:55 PM
"They took too many bodies! There are almost none left!" A man cries. The others nudge him to make him shut up.

"Lady Margritte," the first man says, "she's the one. I don't know what she wants with them though." He glances around guiltily, "I mean, why would anyone want dead bodies? We can't figure it out at all."

"That's right."

"No idea!"

"She's crazy!"


Klaus's outburst shocks the people.

"What! No we aren't!"

"That's horrible!"

"How dare you!"

"I think you should leave!"

"Yes, go away!"

"We did trade the physician a couple of bodies," a woman says, "for his experiments. He's a nice man."

"It's just as well the tunnel's ready!"

"Quiet!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 07, 2012, 03:25:51 PM
Klaus will raise his pistols pointing at the one speaking up first.

"This is your last chance to tell us everything you know...every sin you commited or have knowledge about no more lies."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 07, 2012, 03:30:09 PM
"Klaus," Mortus sounds angry and mortified.   "How could you suggest such a thing?   Don't you think that these people have suffered enough?"

"Kluas," she says when he raises the pistols.   "Put them down, they not going to hurt us."   She pushes her way in front of Klaus so that she is between him and the people.

"We need to know what Lady Margritte is like?" she asks.   "Everything you know about her.   We might be able to help you if we have enough information."

She pauses and there her eyes catch the tunnel.   She considers saying something about it but decides not to.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 07, 2012, 03:38:03 PM
"I tell you, we're innocent farmers!"

"Ex-farmers."

"Right, ex-farmers. We don't eat people!"

"Look, one of them's a halfling! Chubby little people, halflings."

"Maybe we can take them? There are more of us."

"I don't know... they look pretty tough."

"Right, there's no meat on that boy at all."

"That's not what I meant!"

"Quiet, you fool! What are we going to do?"


At that point, Mortus steps in front of Klaus and speaks to the suspected ghouls. They seem relieved by her less aggressive approach.

"Aren't you a nice lady! Not like the other one... Lady Margritte is nasty... she has her guards beat us if we don't let her take the bodies."

"It's not right to dig up bodies! It's... uh.... desecration!"

"They don't taste good anyway. Fresh is better."

"For the last time, shut up!"

"Uh, I think they heard that."

"Must have done."

"What are we going to do!"

"I think we should... run!"

The people start to run towards the tunnel they have apparently dug in the crypt wall.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 07, 2012, 03:39:59 PM
"Cannibals I knew it!" [Ninja Edit!]

"After them we can´t let them escape, Hold it right there you ...SCUM!" Klaus will shoot into the ceiling close to the tunnel hoping to shock the cannibals with the loud bang and halting them.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 07, 2012, 04:01:26 PM
"we can make you farmers again" Julian bellows.

If they dont stop, he chases into the tunnel, and shouts "Ragni, strike to stun"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 08, 2012, 11:11:52 AM
Klaus's pistol shot is horribly loud in the enclosed space. The bullet bounces off the ceiling, then narrowly misses Max's shoulder on the way back down. The shock wakes him from his state of religious revery. "Gosh!" Max exclaims, "what was that? Oh, who are those people?"

About half of the suspicious people have fled into the tunnel, but the others stop dead on hearing the shot and Julian's shouted offer. They look frightened and confused.

"Uh, really?" one man says, "we could be farmers again? Oh."

"I suppose that would be good," a woman says. "What do we have to do?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 08, 2012, 11:19:14 AM
Klaus is looking shocked at Julian.....but on second thought he might be right.

"Help us end the reign of the Wittgensteins. What is down that tunnel?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 08, 2012, 11:31:31 AM
"I suppose getting rid of the Wittgensteins would be good... but there isn't much we can do. We aren't up to fighting or anything like that."

"The tunnel? Oh, it's just... a tunnel."

"It goes to the inn! We were going to... uh... borrow some beer."

"Oh, and it goes to the doctor's cellar. You should see what he has down there! I could show you?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 08, 2012, 11:49:23 AM
"First tell us and you can help us immensly by telling us everything without us having to wiggle it out of you. Are there more of....your group. Or only the ones we have seen so far."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 08, 2012, 01:07:07 PM
"Well, we aren't a group really."

"Right, we just all live in the same place."

"There aren't any others though."

"Uh, do you mind if we go? We've got... things to do."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 08, 2012, 01:12:58 PM
"What has Rousseaux in his cellar.....who has desecrated the shrine....do you want to steal food from the inn or why have you digged a tunnel to the place? Do you know anything else about the Wittgensteins or the Guards?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 08, 2012, 01:20:25 PM
"What happened here, in this place that left it like this?" Mortus asks, reinforcing Klaus' question. 
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 08, 2012, 01:22:48 PM
"No one's desecrated the temple, have they? It was fine last time I looked."

"I expect the guards did it, if anyone did."

"They ruin everything. Watch out or they'll take you to the castle! No one comes back."

"Has the doctor got something in his cellar? I didn't know that."

"I don't know - wine or something? What else would he have in a cellar?"

"Could be where he makes his medicine. That's what he calls it anyway!"

"Right, it rots the mind. All those poor fools who drink it have gone quite mad! We never touch the stuff."

"That's why we're still sane."

"We aren't going to steal anything from the inn! We were going to leave some money!"

"Yes, we've got lots of money. That's why we're all so well-dressed."

"You're just jealous because I found this nice pair of breeches and you didn't."

"Shut up!"


They keep glancing towards the tunnels, as though waiting for the right moment to escape.

"We're wasting our time with this lot," Ragni says, "I thought we were looking for the runeblade?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 08, 2012, 01:28:45 PM
"Leave them," Mortus says.   "There is nothing here.   We should go back." 
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 08, 2012, 01:47:26 PM
"One last question....Do you know where the grave of the saint is? Lets first try to find the runic sword....then lets go down the tunnel and check Rousseaux cellar....you guys will be our scouts."



Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 08, 2012, 02:55:29 PM
"We shouldn't go down the tunnel," Mortus says.   She leans in close to Klaus and speaks lowly so that none but him can hear her.   "We are having dinner with Rousseaux later.   How do you think he will react if he finds us sneaking into his cellar?   If there is anything in his cellar we can find it at dinner.   I am a wine merchant after all, if his wine at table is good I can ask to see his cellar and in the worst case we can come back and go down the tunnel later."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 08, 2012, 03:14:28 PM
"And if he is torturing people down there he will lead you downstairs and present it to you......."

Klaus looks some moments at Mortus as if she is mad or close to it....the whole way she acts around people who commited a crime heinous enough to deserve the death sentence.

"So....where is the saints sacrophagus."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 08, 2012, 03:23:44 PM
Mortus feels like swearing.   Why in the name of Athraigh will Klaus not think about the situation that they are in?   

"If he refuses to take us down there he will have to give a reason?" she hisses.   "How do you think it is going to end if Rousseaux finds us in his cellar?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 08, 2012, 05:48:18 PM
Max says, "Is there a light coming from that coffin? I think there is!" He points at the coffin - the only unopened one - with the hammer symbol on it. He walks toward it, ignoring everything else, and puts his hand on the coffin lid. As he does, it opens suddenly. White light floods out. The suspected ghouls cry out in fear and flee into their tunnel.

The light fades. Inside the coffin is an armoured skeleton. Though the armour is rusted and ancient, the sword that lies across the body looks new. "This is him, this is the saint!" Max says, excited, "and here's the magic sword... I think Sigmar wants us to take it! Oh, but I shouldn't... it's not for me. Mr Julian, sir? I think you should take it, sir."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 08, 2012, 06:02:28 PM
"Hmmm I don´t know Max, take it out of the coffin and see what happens to you."


Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 08, 2012, 06:02:40 PM
Before max moves, Julian says "Klaus, I think Mortus is right. We know Rousseaux is evil, but it is best if we play along with him for now. If we need to we can come back here later. We should also check the inn, and see if we can talk to hilda alone."


After max moves: Julian walks in revery towards the tomb.

He places his hand on the hilt of the sword, and says, a lot louder than he thought, "Sigmar"

The hilt tingles in his hand as he raises the sword.

"Mortus, What are your magic senses telling you about this blade?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 08, 2012, 06:24:51 PM
Mortus will go over and place her hand on the hilt of the sword.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 08, 2012, 06:41:44 PM
IF we pop up in his cellar he most likely wont be there, also if he is there we could go....huuupps we just followed this tunnel and ended up here. There is no reason not to check. I for my part don´t want to attend dinner as it most likely is a trap, we should consider capturing the countess though on her way from the castle to the house of Rousseaux we have little time and much to do...we should try to find the rebels too. So lets figure out this sword...check the tunnels maybe...but only maybe visit the inn and then find the rebels and prepare to ambush the party of the Lady Wittgenstein.


Haven´t you read that the Sigmarpriest wanted to attack the castle...from some secret entrance. Sadly he died before he could do the job but now it is upon us.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 08, 2012, 07:06:16 PM
"Calm down, Klaus," Mortus says.   "Stop letting your brain get ahead of you.   Dinner could be a trap, yes but there is no reason to think that it is.   There is no reason to randomly attack travellers without cause.   Taking the risk of popping up in Rousseaux's cellar is total pointless and needless.   The best time to capture the countess, if that is your desire, is during dinner.   After all you saw the rooms in Rousseaux's house.   It would be unlikely that she could have many guards in the room with her.   We know that the priest wanted to attack the castle but do you really think that this is the entrance to the castle.   Think for Athraigh's sake, think.   There is no need for us to get ourselves into a complex and violent situation, things may not always be what they first appear."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 08, 2012, 08:09:13 PM
"Randomly attack travellers without cause? There is no reson to think there might be a trap? Are you an idiot?" Klaus holds up the notes "The Wittgensteins carry corpses into the castle and turn people to Mutants, this Rousseaux person gives the people medicine that makes them sick and is in league with the family....and you think about trading "Wine" with that guy? Max, Billy, Heinrich can you talk some sense in here? Lets check the cellar and then try to find the rebels."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 08, 2012, 08:31:16 PM
Mortus sighs.

(I assume that the room is empty now)

"Kluas, for Athraigh's sake stop assuming that everybody has the information that we have," she says.    "At the moment there is no reason to suspect us of anything.   If we pop up in Rousseaux's cellar then they have reason to suspect us.   If the countess has soldiers and zombies in the castle then she could and will destroy us as soon as they suspect.   We must act normally.   To speak of trading is what I would do normally."   She smiles as if she has noticed a joke.
"If there is anything that I understand it is acting normally when it would be easier not to."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 08, 2012, 08:35:20 PM
Klaus ignores Mortus and looks what Julian and the others do and will scout the tunnel without Mortus if the others join him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 08, 2012, 08:40:26 PM
Mortus takes her hand off the sword.   She looks tried suddenly, like a heavy burden has just been placed up on her.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 08, 2012, 10:01:40 PM
Julian can immediately see that the sword is of dwarfish manufacture, as expected. He draws it from the scabbard: the blade is as bright and sharp as when it was made. Along the blade is inscribed the sword's name, in dwarfish runes: Barrakul, hope of the mountains.

Ragni stares at the sword in amazement. "I've never seen anything like that before, boss. Too bad it's not an axe, but still... it's beautiful."

When Mortus touches the sword a vision passes through her mind. She sees the sword's creation, long ago and far away, hammered upon an ornate anvil, tempered in an icy mountain stream. A white-bearded dwarf inscribes symbols into it that draw in the winds of magic and bind them to the blade. The runes mean nothing to her... but each leaves an impression on her thoughts: durability, honour, faithfulness, retribution. She knows that no work of lesser craftsmanship can stand against this sword. But she also knows that it must never be raised against a dwarf in anger, or the magic that should undo the enemy will rebound upon the wielder.

Max carefully closes the saint's coffin... but not before he has laid his dagger (not the one Mortus gave him, the other one) in place of the sword.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 09, 2012, 12:03:53 AM
"Max, we should give our thanks to saint Sigfried... like you did for Sigmar"

Julian is unfamiliar with human religious practices- and would never have thought he would be involved in them. But he has felt Sigmar's power. He knows he is chosen. Julian figures there is a place for Grungni and Sigmar, just like Sigmar and Kurgan Ironbeard of old.

Julian kneels at the coffin "Saint Sigfried, I vow to use this blade to once more bring hope to the mountains. We thank you for your help"


When finished, Julian turns to Klaus and Mortus "stop bickering like children, we need to work together.

I think... I think we need to go to dinner. It might take us longer to find the rebels than we'd like , and the longer rousseaux thinks we are harmless the better. Perhaps we could search the tunnels, without going into his cellar, or otherwise come back later if we need to.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 09, 2012, 12:06:21 AM
"Ok then lets search the tunnels and check if we can enter the celler without being detected at least."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 09, 2012, 12:36:59 AM
Max prays along with Julian. Ragni looks a little uncomfortable, but says, "Thanks, Sigmar... and thank you Mr dead saint as well."


The tunnel leading from the crypt is an unsupported burrow through the earth. To Julian's experienced eye it looks very unsafe - it could collapse at any time, with unpleasant results for anyone inside.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 09, 2012, 12:39:17 AM
"Perhaps we should let it collapse then that this crypt remains undisturbed for a while. Then what? Into the woods or into the inn?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 09, 2012, 08:30:14 AM
"The inn," Mortus says.   "Also we need to decide if we are going to change our clothes for dinner."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 09, 2012, 08:40:24 AM
"Showing that we have a hidden place were we store other clothes? No I don´t think so, ok lets go to the inn then."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 09, 2012, 09:04:12 AM
The stairs at the other end of the crypt lead up into the Wittgenstein mausoleum. All of the coffins are empty, including one with the name 'Dagmar von Wittgenstein' on it. The door leading out to the graveyard has been broken from the outside, probably by the 'ghouls.'

It's now about five o'clock in the afternoon.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 09, 2012, 10:00:46 AM
The walk to the inn takes the party back across the bridge and through the middle of the village. They pass a set of stocks and a whipping post, both ominously covered with old blood stains. As they walk past, something small and white runs close to them - it's a lamb, but the creature has been born with two heads! It darts off towards the forest, pursued by half a dozen beggars.

The Shooting Star Inn looks to have been a fine building once, but is now old and run down. The inn's name and sign echo the Wittgenstein family crest. Inside, the dusty bar room is almost empty. Three men and one woman are sat at a table drinking beer, while a depressed-looking man polishes glasses behind the bar. When the party enter, everyone stares at them. The man behind the bar says (utterly without enthusiasm), "Good afternoon, travelers. Welcome to the Shooting Star Inn. I'm Herbert, the landlord. What can I get you?"

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/innkeeper1.jpg)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 09, 2012, 10:05:13 AM
"Could I have a glass of wine?" Mortus asks.   She glances around the inn.   "Also could we have some rooms for the night?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 09, 2012, 10:15:54 AM
"I'm sorry miss, but there's no wine. The grapes don't grow, and we never get any traders coming here. I've only got beer. It's not bad beer though, really. 2 pence a pint. And you really want rooms? I don't know when we last had guests... it's been a long time. You're very welcome to stay. I've got four double rooms, at 3 shillings each."

"I'll have a beer," Ragni says, "beer for everyone! I'm buying - that goes for you lot too," he says, looking at the other customers. They look surprised, but pleased.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 09, 2012, 10:32:34 AM
"I'll take a room," Mortus says.   She fishes around, like she is searching her various pockets and produces a handful of copper coins that should add up to the required amount.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 09, 2012, 11:16:51 AM
Klaus is unruly......he wants to leave the inn as time is running and he wants to search for the rebels.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 09, 2012, 11:23:19 AM
Mortus seems restless.   She orders a beer along with her room, though she doesn't drink it.   She makes sure to sit between Klaus and the door.   
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 09, 2012, 11:28:14 AM
Klaus has enough of it he downs his beer and leaves the inn to search for Hilda. "I will go for a walk, Heinrich, Max care to join me?" As they just have taken a seat to drink their beer it is unlikely they want to join so he leaves alone and returns to the mill trying to make sure that nobody is following him.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 09, 2012, 05:14:57 PM
Klaus leaves the inn before anyone else has even really realised he's going. A group of beggars pester him for more coins as he passes them, and, soon after, he sees more beggars leaving the doctor's back yard with full bottles of the 'medicinal' drink.

When he arrives at the mill he sees Hilda disappearing into the forest.



At the inn, the doors open and three armoured men enter. Each wears a helm that entirely covers his face - indeed, none of them has any skin exposed at all. A dreadful stench of rotting flesh surrounds them. Their surcoats bear the Wittgenstein arms. The innkeeper and the locals immediately fall silent, watching the newcomers nervously.

The three castle guards march up to the bar and order three pints. Each produces a metal straw, which they use to drink the beer through their helmets.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/guardsinn.jpg)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 09, 2012, 05:39:25 PM
Klaus will try to catch up to Hilda but only after she is some yards into the woods and call her out "Hilda! Wait a moment, it is me Klaus I have something important to tell you."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 09, 2012, 06:28:08 PM
Mortus is going to go to the bar to refil her beer.   She will slip and brush against the soldiers at the bar.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 09, 2012, 07:14:42 PM
[Klaus]

Hilda turns around when she hears Klaus, her hand going instantly to her knife. "What do you want?" she says, suspiciously.



[Mortus]

Mortus stumbles against the guards, briefly touching them. She gets no sense that there is anything directly magical about them, but she can detect a faint residual aura of magic around them, as though they had been exposed to some significant magical force at some stage.

"Here, what do you think you're playing at, girl?" One of them says.

"Not seen you before," says another, "you a visitor?"

"She's not the only one either," says the last, "she's got some friends with her. Two stupid bloody dwarfs, a man who looks like a bandit, a filthy little hairy-foot, and a ginger runt."

"You know what? I'd say they're in league with those bandits."

"Could be. Why don't we take one down to the post and ask them some questions?"

"I like it... which one?"

"I say either the clumsy girl or the runt of a boy."

"Right. Listen: you strangers are under suspicion of being lawbreakers. By the authority of the house von Wittgenstein, one of you is under arrest. The girl or the runt: you choose."

"Who're you calling stupid, tin-head?" Ragni shouts, "You're not taking anyone anywhere!"

"Mortus isn't going with you!" Max says, "Uh... but I will... if I must."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 09, 2012, 07:22:00 PM
"Hilda I have something to tell you." Klaus produces the letter from Nuln "We are not here by circumstance...we are agents of the Church of Sigmar and here to bring down the Reign of Terror of the Wittgensteins. We know what caused the blight of the countryside, Dagmar Wittgenstein brought a large piece of Wyrdstone from the Barren Hills to this land and this started the corruption. We are here to find this Wyrdstone and either destroy it or bring it to the Church in Nuln to let the High Priests decide what to do with it.  We have found the notes of the Sigmarpriest of your village and he noted that there are some Rebels already fighting against the oppression. I thought you might know where we could find them."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 09, 2012, 07:23:52 PM
Mortus straightens up and steps back from the guards.   She holds out an arm to block Max.

"I am sorry that I stumbled in to you sir.   I fear that the beer here is stronger than I expected."   She pauses as if considering his order.  "I could go with you," she says, her voice icy and cold.   "But I, and my friends, are expected by the Lady Margritte von Wittgenstein for dinner in the house of the good doctor Rousseaux.   Do you want to explain to her why I will not be present?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 09, 2012, 08:09:10 PM
[Mortus]

"You lot are having dinner with the lady? Don't make me laugh! I think we'll take you and the runt. See which one screams the loudest!"

"Hold on, Karl, let's not be hasty. Lady Margritte is having dinner at Old Pastey's place, with some visitors. Remember, the lieutenant was assigning a guard detail earlier. The girl could be telling the truth."

"I don't believe it... anyhow, I got all keyed up!"

"Do you really want to risk it though?"

"I sure as hell don't - remember what happened to old Petr the torturer? He killed someone who turned out to be the lady's cousin, visiting from Stirland!"

"She wasn't half mad... had him hung on a spike over the gates. Took him ages to die."

"He deserved it, the senile old goat. He used to forget to heat the branding irons! I'm amazed he managed to kill someone at all."

"Well, he did, and it cost him. I'm not doing the same. Listen girl: we'll give you and your dubious friends the benefit of the doubt. But you'd better be telling the truth."

"And in case you are: please tell the lady we were only doing our job!"

"Exactly."

With that, the three guards suck up the remains of their drinks, put away their straws, and storm out of the inn.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 09, 2012, 08:19:40 PM
[Klaus]

Hilde looks at Klaus in shock. She waves away his letter, saying, "That's no use: I can't read. Listen, I'd like to believe you Klaus, I really would. But how do I know you aren't an agent of the castle, trying to trick me? Even if I knew something - and I'm not saying I do - I couldn't risk their lives by bringing you to them."

She shakes her head, obviously feeling conflicted. "Tell you what: give me some time to think about this. If there's a chance... I'm so desperate to do something at last! Tomorrow... I'll find you tomorrow, and I'll tell you if I can help you then. Don't follow me!" She turns and runs off into the woods.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 09, 2012, 08:26:18 PM
Mortus smiles to herself as they storm out.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 09, 2012, 08:30:10 PM
Klaus controls his anger ...barely.....

Damn....fools. I am surrounded by fools, impulsive and unwordly fools and time is running out....the ambush would have been THE perfect chance to capture half of the dangerous Wittgensteins and kill some guards on the way.

Well.....to the Dinner I guess, oh I almost hope it is a trap and we all end up on a rack ......the image of a dream....Klaus strapped on a rack flashes into his mind and fills it with dread.....

I could run, turn around and leave. Hmm most likely Mutants would eat me by the next dawn. Letting out a long sigh he trods back to the inn.


Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 09, 2012, 08:47:39 PM
Klaus returns to the inn, in rather a bad mood. Max tentatively tries to find out what's wrong, but leaves Klaus alone if he gets a bad response.

Ragni downs a couple more pints, as does Billy.


Before long, it's time to go to Rousseaux's house!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 09, 2012, 08:54:38 PM
The party leave the inn and make the short walk to the doctor's house. They soon see a lady on a white horse, surrounded by eight armoured guardsmen. The lady is young - perhaps no more than twenty-one - and wearing a dress of dark blue silk. Her face is haughty and a little cruel, and her features show some of the characteristics of the family portraits in Dagmar von Wittgenstein's tower.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/lady.jpg)

Rousseaux emerges from his house and bows to the lady, offering a hand to help her dismount. The two of them go into the house, while the guards lead the horse into the doctor's back yard.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 09, 2012, 08:56:17 PM
By then Klaus will be rather pale, and won´t say a word but go along with the others to Rousseauxs house.
*gulp*
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 09, 2012, 09:38:36 PM
The party are met at the door by Frau Blucher, who shows them through into the study. Rousseaux is standing by the fireplace, wearing a flamboyant outfit of blue and gold with an absurd lace collar. His face powder is plastered on thicker than ever. Seated in a chair close to the fireplace is Lady Margritte. Both of them have a glass of brandy in their hand. As the party enter, Rousseaux is deep in conversation with Margritte, leaning in close to her as he talks. She appears to be listening politely, a thin smile on her lips.

"Ah, good evening my friends!" Rousseax says, suddenly noticing that his guests have arrived. "May I introduce you all to her ladyship Margritte von Wittgenstein!" Then, in a stage whisper, he says, "it's proper to bow!"

Lady Margitte rises from her chair and smiles. Her face is very striking - at first glace, she looks young and beautiful. But closer examination reveals the artifice involved in her beauty: the carefully-applied makeup, the flattering dress, the tasteful jewelry that discretely draws the eye. Her eyes are very cold, and her voice, when she speaks, is equally icy. "I am delighted to welcome you to my family's lands. It is a rare treat to receive visitors... especially such... exotic ones."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 09, 2012, 09:51:48 PM
Klaus will follow the hint and bow towards the Lady...otherwise he will look to Max`s behaviour to mimic how one should behave towards someone from nobility.

"And we are delighted that you could make for a dinner on such a short notice I would imagine you are very busy ruling thies fiefdom."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 09, 2012, 10:47:09 PM
Max bows. "Good evening, my lady. I am Maximilian Frederick Breytenbach, of Bechafen. It is an honour to meet you."

Ragni says, loudly, "I'm Ragni, lady, of Clan Greathammer. Nice village you have here! Nice and quiet. Ha ha!"

Billy mumbles, "Billy Harefoot, ma'am."


Margritte glares at Ragni and Billy, rather in the way she might regard a beetle in her soup. But she smiles at Max, and then laughs at Klaus's comment. "Oh, but I don't rule! My mother is the head of the family. I shall inherit, one day, perhaps... but the exercise of power does not interest me. I am a scholar. Ah, I realise that is an unusual occupation for a young lady. Yet I find nothing more fascinating than the pursuit of knowledge. Don't you agree?"

"Indeed, my lady, indeed!" Rousseaux says. "Now: can I interest anyone in a glass of brandy? Dinner will be a few moments more, I believe."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 10, 2012, 09:31:05 AM
"Pardon my uneducated assumption Lady Wittgenstein" Klaus says nonchalantly "Yes I would love to have a brandy Doctor. So Lady Wittgenstein, the Doctor praised you on every account and how you stem against this blight that has hit your countryside would you care to tell us more about it as it raises my curiosity...on the other hand I would totally understand that the subject is unfit for a dinner but I just had to ask as I am too of a curious mind and like to gain knowledge and get to the .....core of things. I also can´t resist but agree with the praises of the Doctor Rousseaux that you must be the most beautiful woman in hundreds of leagues."

Klaus thinks that the feet licking Rousseauxs has kept him alive and in his position with the Wittgensteins and therefore tries to adopt a similar stance on charming the young Countess.

Klaus will smile at the Lady trying to play his charms.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 10, 2012, 10:56:13 AM
Mortus smiles.   

"Mi Lady, I am Mortus Básanduine," she says, bowing neatly.   "I am also a student though I would not claim the title of scholar.   What subjects, if you do not mind me asking, are of interest to you?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 10, 2012, 11:48:32 AM
Rousseaux hands out glasses of brandy to anyone who will take them, though he manages to discretely ignore Billy.

Margritte is especially pleased to meet Mortus. "It is rare, as I said, to welcome visitors to our lands - visitors who are also young ladies, why, that is almost unheard of! You are interested in study also, Miss Básanduine? How delightful. There is a fine library at the castle - perhaps you would enjoy a visit? I think we could learn much from each other." She smiles, but her expression is difficult to read. Is she genuinely excited by the prospect of studying with Mortus? Or is there something predatory in her face?

To Klaus, she says, "There is no need to apologize for your ignorance. Not everyone has been lucky enough to receive the education I have... indeed, education is lamentably rare in this world. I have tried, at times, to set up a school here in the village. But the people are dull - like cattle - and have no interest in learning. Were it not for the company of dear Doctor Rousseaux, I should have no one of intellect to speak to."

"My lady, you are too kind!" Rousseaux says.

"Not at all, my dear doctor." She returns her attention to Klaus and Mortus, having apparently decided the others are of no immediate interest. "You asked about my studies... and you also mentioned the blight. Of course, the two are connected. I have performed studies on many subjects - history, theology, alchemy, art, languages - but of late my mind turns only to the blight, and to how it may be cured. The doctor and I make alchemical experiments, by which we hope to purify the land, and the people."

She gazes into Klaus's eyes, as he praises her beauty. But then he feels like a prize animal on an auction stand, as her coldly assessing stare moves across him. "Thus I am also interested in natural philosophy, pharmacy, and... anatomy. Much can be learned by the study of the human body... of the muscles, the blood."

The study door opens, and Frau Blucher enters. "Dinner is served, my lady, doctor, madam, sirs."

"Very good, Frau Blucher! I am quite starved!" Rousseaux exclaims, "Please, my lady, will you take my arm? To the dining room! Follow, please, dear friends."

They leave the study and cross to the dining room. An oval table of black wood has been set with fine silver candelabra, and cutlery for nine people. The walls are painted dark red, and hung with hunting trophies - the stuffed heads of birds and animals, mouths open, eyes replaced by bright glass beads. Rousseaux leads Margritte to her chair, and seats Mortus beside her. He takes the chair on her other side, with Klaus by him. Max is sat by Mortus. Heinrich is by Max, and Julian by Klaus, with Ragni and Billy as far away from Margritte as possible.

Once everyone is seated, the doctor stands again and pours the wine. Shorty after, Frau Blucher enters pushing a trolley with the first course upon it. "Ah, a local specialty!" Rousseax enthuses, "mushroom and pheasant soup! It is excellent, I assure you."

Frau Blucher places a bowl of soup before each guest.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 10, 2012, 12:00:08 PM
"I am also a student of history and languages as well as art and theology," Mortus says as she takes her seat.   "I am very interested in this subjects mi Lady."   She pauses and a happy smile crosses her face.   "I would be very interested in seeing your library.   I fear that I have no library of my own to show you.   It is very difficult when travelling to carry many books.   I would be very pleased if we could discuss these subjects and maybe share our information and experience with each other."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 10, 2012, 12:04:49 PM
Klaus feels like the mouse before the snake and fights down all urges to run, thoughts about Etelka too flash into his mind and memories of his dream....and of the confrontation with her.

Even though after the conversation between her and Mortus leaves room for another question he asks her

"So and what conclusions have you drawn so far about the blight? An exceptional mind like yours certainly must have found out something already." A moment to late Klaus realizes that the question might come over as mocking of her intelligence or her arrogance.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 10, 2012, 12:36:39 PM
Rousseaux and Margirtte drink their wine and eat their soup. The guests are expected to do likewise... the wine is a light red with a pleasant, fruity taste. The soup is earthy and full-bodied, and rather excellent. It has been very strongly-seasoned.

"Then you shall certainly see my library, Miss Básanduine," Margritte says, "will you call at the castle tomorrow? I shall tell the guards to expect you."

To Klaus, she says, "I have discovered that the blight was caused by a freak inversion of the natural weather cycle. Poisons accumulating in rotting trees in the forest were blown into the air by sudden winds, and later settled across the full extent of our family lands. Negating these poisons is proving difficult. The doctor and I have tried many formulations, but none has proven perfectly efficacious." She smiles at Klaus, her eyes moving across his chest, "I have need of strong subjects in my investigations - the villagers have volunteered from time to time, but so many of them are weak and ill from the blight, that they are little use."

"Indeed, my own medicines are all that keep many of them alive," Rousseaux says.

"But, enough of such sad matters for the time being. What brings you to Wittgendorf?" Margritte addresses her question to Max.

"Ah, well, my lady, uh, we are... just travelers, on the way to Altdorf. I am a newly-qualified lawyer in search of a position... Ah, Klaus is my brother, accompanying me to keep me safe on the trip. We met our other friends on the journey... and... uh... here we are." He blushes and looks down at his soup.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 10, 2012, 12:45:26 PM
Julian sniffs his soup. He doesn't want to eat it, but then he does like pheasant, and he can't see any way round not eating it.

As he starts to eat he says to Margritte "Poison from rotting trees? I always thought that once trees did, they fed their nutrients back to the earth, as it were"

Julian tries a sip of his wine, before wrinkling his nose. "Frau Bulcher, have you got any beer?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 10, 2012, 01:27:27 PM
"I think you are on the right way with the cure, science is the cornerstone of the grandeur of the Empire .....not the old and dusty faith like some want to make us believe (Klaus talisman is hidden under his shirt). See Countess my family we are gunsmiths we produce and sell weapons, while gunpowder is only the most basic of the secrets of alchemy and certainly only childplay compared to your studies, it is the gunpowder that sets us aside from the Bretons and the uncivilized lands of Estalia and Tilea. Alas I understand your need of assistance I first have to bring my brother to Altdorf but on my trip back I might es well .....give you a hand in your studies if my help would still be wished by you. So I think we will continue our travel on the next day."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 10, 2012, 01:31:01 PM
"Thank you very much, mi lady," Mortus says.   "You are very kind indeed.   I am on my way to Aldorf.   I was hoping to continue my studies there.   I am told that they have some of the most wonderful libraries there.   I thought that it would be better to travel with a group than alone, you know how the roads can be these days."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 10, 2012, 02:15:05 PM
"Beer, sir?" Frau Blucher says to Julian, "no, the doctor doesn't keep any in the house."

"How remiss of me!" Rousseaux says, "Frau Blucher, kindly send Kurt to the Shooting Star to obtain some beer. No doubt the other dwarf gentleman and the... ah... halfling would prefer beer to wine also."

"At once, doctor."

Julian questions Margritte's story about the poisonous trees. Her brow furrows, and she fixes her eyes on his. "I had no idea you were an expert, sir. Perhaps I was not clear: the poisons I speak of come from fungi growing upon the trees. They emit spores which in turn provoke a vile humor, the scent of which is most harmful and inimical to life. I can explain further only to one who has mastered the philosophy of such elements. To the layman, my words would seem obscure." Her lip twitches into a sneer.

She turns her attention to Max again, "A lawyer, you say? How interesting. We have no need of lawyers here, nor of courts. The peasants need a firm hand and a decisive leader."

"Yes, my lady,"Max says, "I saw that the stocks and the whipping post looked well used... Oh, I'm sorry! I don't mean to offend you!"

"And you have not. As I said, the peasants require discipline. Proper behaviour must be beaten into them, until it becomes unconscious habit - it is the same way as dogs are trained. If you like, I shall arrange for a demonstration after dinner." She smirks at him, showing her teeth.

"Oh, really, my lady, there is no need! I quite understand!"

"Ha ha, it is true!" Rousseaux says, "in my own fair land of Bretonnia, there are many idle peasants. They would do no work at all, were it not for the lash! Ha ha! The sound it makes is almost musical, to my mind."


Frau Blucher clears away the soup bowls, and brings in the main course: venison, cooked rare, in a thick, seductive sauce, served with roasted vegetables. A heavier red wine is brought to go with it. Beer is now available for those who prefer it.

Margritte chats with Klaus about his (supposed) family business, professing a great interest in gunpowder and firearms. Rousseaux declares that such weapons are dishonourable, saying that true gentlemen fight only by close combat with swords. Margritte seems quite interested in Klaus, rarely taking her eyes from him as they speak.

"You plan to leave us so soon? Surely I can dissuade you? Miss Básanduine wishes to visit my library and see my work up close. I wish to invite all of you to visit the castle tomorrow with her. It is, if you will permit me to indulge in familial pride, among the very finest examples of Imperial castle-building, and well worth seeing. All of you will be treated as honoured guests. It will be but a small delay to your journey... and may prevent a longer one." The implied threat in her voice is subtle.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 10, 2012, 02:29:46 PM
"I am interested, mi lady," Mortus says.   "In whether or not there is a large difference between castle building here in the south and in my homeland of the north.   It is rare in the north to see a castle with a garrison of more than fifty guards but I would think from the size of your castle that your garrison must be far larger than that.   My house, the house of Básanduine, are often contracted to provide supplies for the many of the fortifications against the raiders in the north."

Mortus turns to the others at the table.

"We should stay here a few days," she says.   "I am sure that we would all like to spend some time with an advance scholar like the Lady Margritte.   I must say that I for one am very excited to see your library.   My mentor in Nordland had a fine library and I spent much time there.   I would be excited to see if you have many of the same books as he had."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 10, 2012, 02:36:10 PM
Ok so I might be the last one to die.....how great.

Klaus will mirror her interest and at some point makes a toast to Rousseaux for giving everyone the great chance to meet the countess....still only nipping at his wine. Is the countess drinking? Is the alcohol having an impact on her or rousseaux mood? Are there guards close by have we seen any of them outside or in one of the rooms?

"Well Rousseaux this whole honour thing was only invented by the Britons as they don´t have the skill to forge such fine weapons and were blasted out of their saddles once too often." Bringing Rousseaux up against him might be a dangerous path but cutting him off as the favourite pet of the countess might mean he might live after all should things turn too sour.

"Well my....our father that is, is a stern man himself so we know that tune.....isn´t that right Max? He also told us proper manners regarding a Lady so if it is your wish for us to visit the castle on the next day we would be delighted. We can´t speak for the others though. Perhaps the ....Dwarfs" Klaus says this with some contempt " are on an urgent business involving gold and want to be on their way....together with this Halfling."

Klaus also cleans his face rather often...trying to look like a proper noble....but also putting the most parts of his foods in there.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 10, 2012, 03:09:44 PM
The guards have not been visible since the party saw them - eight men - outside the house. They are likely to be close by, however.

Roussaux has been drinking heavily, and is now rather merry. He laughs along with Klaus's jibes about Bretonnia, responding in the same spirit by mocking the crassness of imperial dress sense. "Those codpieces your soldiers often wear," he says, "seem to me an overcompensation, to be worn by the under-endowed! Ha ha!" He laughs so hard he splashes his shirt with wine, but doesn't notice. He eats his dinner rapidly and enthusiastically.

Lady Margritte eats decorously and slowly, while sipping her wine. "Your father sounds interesting, Klaus," she says, "a forceful man, no doubt. Did he beat you often?"

"Yes, my lady," Max says, "well, me mostly. But only to teach us how to behave, like you were saying."

"Very good, very good... the careful infliction of pain is itself a science, and worthy of study." She looks at Max thoughtfully, as if considering him as a test subject.

"My own father was a kindly man. People took advantage of him. He had the good fortune to marry my mother. She is, in many ways, more of a man than he was!"

"She is indeed, dear lady! And you take after her in spirit!" Rousseaux says.

Margritte appears interested in Mortus's questions about architecture. "I regret that I have never visited the north, so I have no knowledge of the style of fortifications prevalent there. My own castle benefits greatly from geography: such is the natural augmentation to its defences that no army has ever dared lay siege to Castle Wittgenstein. I believe that no siege could succeed, even though we have relatively few men at our disposal. Fifty men can stand against many thousands, if upon such walls as we have!"

She smiles again. "I am glad that you have decided to extend your stay a little. Indeed though, if the dwarfs and your halfling wish to continue the journey, they should feel no limitation on them. I have no wish for unwilling guests."

Margritte and Rousseaux clearly approve of Klaus's carefully feigned racism.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 10, 2012, 03:14:47 PM
Julian snorts into his venison sauce when Mortus says we want to stay with an advanced scholar like Margritte. Lying about poison spores… not even partially believable, even to this layman.

He takes a swig of beer to clear his throat, and gratefully hears Klaus’ plan.

If they can meet the rebels and get into the castle, while the witgensteins are distracted by mortus and Klaus inside… it might just work.

Julian takes another swig of beer to help ease his lie.
“Oh, er, yes marm, apologies. My engineering company has some vital work in Altdorf which I must attend to without delay. My apprentice and our navigator will have to regretfully turn down your most generous offer”

His mind is whirring. Klaus must speak to Hilda so that she expects dwarfs…
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 10, 2012, 03:15:33 PM
"I would be very interested in discussing such architecture with you, mi lady, if you are of that mindset," Mortus says.   "After all any improvements that I could return to Nordland with would only be for the greater benefit of the empire, and of course such lords as benefited from your improvements would no doubt be willing to off compensation for have been granted such ideas."

Mortus sips her wine.

"You have a wonderful taste in wine, mi lady.   Or is it the good doctor who is responsible for this bottle."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 10, 2012, 03:29:15 PM
Margritte nods impatiently as Julian speaks, "Yes, there is no need for your important work to be delayed. Perhaps I will arrange for a parting gift for you and your two servants though... something to remember the Wittgensteins by. Yes, I think I shall."

"You are most generous, as always, my lady." Rousseaux says.

"The rest of you... the humans... will visit the castle then. Excellent! We will speak more of architecture then, Miss Básanduine, as well as of the other subjects we have discussed tonight... all of them."

Mortus inquires about the wine. Rouseaux says, "Very fine, is it not! The lady brought it with her, of course - I regret that I cannot obtain such fine things otherwise. Wittgendorf is not well-supplied."

"The castle has an exemplary wine cellar," Margitte says, "You may tour it, if you like."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 10, 2012, 03:39:51 PM

"At what time should we best come for the visit countess?"



Klaus will stand up....."Dear Doctor I don´t know how to put this best but I guess the fine wine demands his freedom back can you tell me where I could find you restrooms?"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 10, 2012, 03:46:25 PM
"Call at the castle gate at noon tomorrow," Margritte says, "I will make sure you are expected."


"Relief, my dear sir?" Rousseaux says, "Oh, of course! The back yard will serve, no doubt. The first door to your right as you leave this room."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 10, 2012, 03:48:47 PM
Fantastic...no Miss Blucher babysitting me. Klaus thinks to himself and after bowing towards the countess leaves the room through the suggested door.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 10, 2012, 03:55:54 PM
"My house does a lot of trade in fine wines," Mortus says.   She sips her wine again.   "One of the reasons I was permitted to travel south so that I could study was so that I could collect a record of the best wines here.   My family would be very interested in purchasing and trading in them.   I would be honoured, mi lady, to tour your wine cellars."

Mortus can not help but notice the coldness towards the dwarfs and Billy.   She is less comfortable than she was at the start of the meal.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 10, 2012, 04:21:54 PM
Klaus leaves the dining room and enters the hallway. He can see the door to the back yard on his right, and the door to the study in front of him. To his left are the stairs (going up) and two more doors, beside the front door. One presumably leads to the kitchen, and the other to the doctor's treatment room.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 10, 2012, 04:25:36 PM
"I regret to say that this region no longer produces its own wine," Margritte informs Mortus, "Our wines were once very famous - indeed, we retain some vintage examples in the cellars. But the land cannot support vines. It may be that we would be interested in purchasing wine from you though, Miss Básanduine, some time in the future. Our stocks cannot last forever."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 10, 2012, 04:32:06 PM
Klaus will go close to the two other doors and enter the one with no kitchen sounds coming out of go inside the room and close the door behind him
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 10, 2012, 04:32:49 PM
"We would always be interested in contracts with as noble a house as yours mi lady," Mortus says softly. 
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 10, 2012, 10:27:48 PM
Klaus goes through the door into a room with clean, white walls. A human skeleton, the bones wired together, hangs from a hook in one corner. The room also contains a writing desk, several chairs, a couch, a storage cupboard, and a bench. The bench carries various surgical instruments. On the wall behind the desk is a framed degree certificate from the University of Quenelles, proclaiming Rousseaux to be a qualified physician.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 11, 2012, 03:47:25 AM
Klaus will carefully search the writing desk are there drawers he can open? If there is nothing to find he will listen for a moment at the door and go upstairs.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 11, 2012, 09:24:36 AM
The writing desk is unlocked. It contains various papers, pens and bottles of ink, among which Klaus spots a letter carrying the Wittgenstein crest.

My dear Jean,

Since the night of the storm, a strange malady has affected the villagers. Many of them have turned to begging, rather than continuing with honest labour in the fields.

I have included a little something for you, to see if this will help cure this mysterious disease.

Margritte von Wittgenstein.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 11, 2012, 10:01:16 AM
Klaus realises that he shouldn't stay away too long, or someone will get suspicious. He returns to the dining room.

The meal continues. Once the main course is finished, Frau Blucher brings in the desert: apple pie, dusted with expensive cinamon. A white desert wine is served along with it.

Perhaps the hour is later than they thought, or maybe they've all had too much to drink... but everyone in the party is starting to feel quite drowsy.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 11, 2012, 10:06:32 AM
"That was a very wonderful meal, Herr Doctor," Mortus says.   "The reputation of the south for fine food has not been over extended."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 11, 2012, 10:36:12 AM
"I am so glad you enjoyed it," the doctor says, "Frau Blucher is a very fine cook - so many people in your Empire swear by their halfling cooks, but I would always prefer a human. Would you want your food cooked by a hairy little animal? Ha ha!"

"Please, doctor, there is no need for such rudeness!" Max says. "I think... you should... apologize..." he yawns suddenly, "oh, I'm dreadfully tired... I'm so sorry."

Billy, it seems, didn't even hear the doctor's remark. He's slumped back in his chair, with his eyes closed.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 11, 2012, 11:07:08 AM
Mortus tries to order her thoughts.   She feels woozy and shakes her head.

"You will forgive me Herr Doctor," she says, "But I fear that I have over indulged in your very fine food and feel woozy.   With your position I think I will return to the inn."   She bows to Lady Margitte.   "I look forward to seeing you again tomorrow mi lady."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 11, 2012, 11:07:28 AM
"Halflings are damn fine cooks, and damn fine people too."

Julian pushes himself to his feet. His head is swimming but he knows he didn't drink that much, and only weak human beer at that. Max and Billy, the smallest members of the party are asleep. It is suddenly obvious they have been drugged.

Julian can see Magritte's sneering face from the corner of his eye, and her veiled threats and insults rush back to his mind.


"Time for us to leave, I thank you for your.... hospitality."

Julian walks towards Margritte and bows to her. As he rises from his bow he quickly pulls Siegfrieds sword from his scabbard and in one fluid motion he swings it wildly into margritte's flesh, roaring as he does so.

(I hope)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 11, 2012, 11:16:47 AM
 :ph34r:

[pretty much matching Klaus facial expression I guess] Klaus hopefully isn´t that sleepy as he only nibbled the wine and spitted out most of his food, if he is steady enough he will draw his pistols and aim one at magritte and one at Rousseaux as soon as he sees Julian turn violant towards Magritte but won´t shoot.....yet.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 11, 2012, 11:23:40 AM
As soon as she sees Julian act Mortus will stab the doctor
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 11, 2012, 11:49:49 AM
[Drowsiness reduces % stats by 10]

Margritte doesn't even look at Julian, simply waving her hand dismissively at him - her attention is fixed on Mortus. This proves to be a mistake, since she is unaware of Julian's attack until the sword is already sweeping toward her.

[Julian to hit 1 = 26, hits body. S3+1+d6 roll of 3 - T4 = 3 wounds
J2 to hit = 08, hits body. S3+1+d6 roll of 4 - T4 = 4 wounds]

As the sword strikes her, there is a sudden discharge of energy as her protective aura is shattered by the magical blade. She is knocked off her chair by the force of the blow, falling to the floor.

Klaus draws his pistols, pointing one each at the doctor and the lady.

Mortus, reacting to Julian's attack, draws her dagger and stabs the doctor.

[Mortus to hit = 12, hits right arm. S4+d6 roll of 5-T4 = 5 wounds.]

Her blade cuts into his arm. He staggers backward, crying out for help.

Ragni and Heinrich draw their weapons and move forward. Max blinks a few times, stands up suddenly, then falls over.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 11, 2012, 11:53:23 AM
Klaus considers the Doc a little threat so he will fire his pistol pointing towards Magritte and aim with the other one for the door where he expects the guards to appear.....after shooting magritte he will take a few steps back from the door he expects the guards to appear too.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 11, 2012, 11:54:59 AM
Mortus stabs the doctor again and again.   A kind of frenzy comes over her, hacking and slashing at his body.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 11, 2012, 11:58:01 AM
"Save your pistols for the guards, Klaus" Julian shouts, as he drives his sword again into Margritte's body.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 11, 2012, 12:23:34 PM
[There are two doors in the room: one to the kitchen, and one to the hallway. There is also a window that looks out onto the street.]

Rousseaux draws his rapier and tries desperately to parry Mortus's wild assault.

[Mortus to hit = 16, hits body. S4+d6 roll of 6! (add. damage = yes) + 3 - T4 = 9 wounds. Parry attempt = 50, fail. -5 critical = 79 = death!]

Mortus avoids the rapier and stabs downwards with horrible force. The blade slices open Rousseaux's belly, causing his entrails to pour out onto the floor.

Margritte scrambles backward away from Julian, raising her right hand in a fist so that the blue stone on a ring she wears is pointing at him. She cries out a single word, and two bolts of lightning arc from the ring and connect with Julian's chest!

[Lightning bolt! I test for 1/2 damage = ...03! pass
(S4 +d10 roll of 4 - T6)/2 = 1 wound
bolt 2 = (S4 +d10 roll of 10! (add. damage = no) - T6)/2 = 4 wounds

total 5 wounds caused]

Julian avoids the full force of the spell, though he is somewhat singed. Leaping forward, he brings the sword down on Margritte.

[Julian to hit 1 = 43, hits right arm. S3+1+d6 roll of 3 - T4 = 3 wounds. -1 critical to arm = 61, arm broken.]

His magical sword strikes her outstretched arm, shattering the bones and almost severing it.

[J2 auto-hit:  S3+1+d6 roll of 2 - T4 = 2 wounds. -2 critical to body = 45, internal bleeding, dying]

His follow-up attack strikes her in the abdomen, causing her to lose consciousness immediately.

The door to the kitchen opens, then quickly slams again. Shouting and the clanking of armour can be heard in the corridor.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 11, 2012, 12:40:36 PM
Klaus shouts at the top of his Lungs.

"If you come in we kill the Lady Magritte!" moves over to max and carefully kicks him while he points his pistols towards the door.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 11, 2012, 12:42:27 PM
Mortus rushes over to Billy and shakes him. 

"Billy, come on," she says.   "We need to go."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 11, 2012, 01:31:02 PM
There's a lot more shouting in the hall, but the door hasn't opened yet. Klaus kicks Max, causing him to half-wake and mumble, "I'm awake, father, is it time to clean the gun shed?"

Mortus shakes Billy. He opens his eyes, a confused look on his face, and then gets to his feet.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 11, 2012, 01:33:20 PM
"Come on, Billy," Mortus shouts in his ear.   She will glance around for a way out.   She will pause only long enough to steal Margritte's ring.   If it is difficult to get off her finger she will just cut the finger and all off and take it with her.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 11, 2012, 01:35:34 PM
The only way out seems to be the window.

The door bursts open! One guard is standing in the doorway, with the others behind him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 11, 2012, 01:37:38 PM
I think Klaus has one of the highest initatives, so he shoots the one guard with both pistols. "Mortus prepare your fireball and fry the bastards!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 11, 2012, 01:40:07 PM
"out the window, everyone"

Julian grabs billy and jumps out the window.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 11, 2012, 01:43:41 PM
"Max! Bring Mortus to safety!! Heinrich the two of us keep them at bay for a moment."
Klaus shouts over the crack of his guns before holstering them and getting out his other two pistols.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 11, 2012, 01:45:22 PM
"No," Mortus screams.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 11, 2012, 02:00:54 PM
As soon as the door opens, Klaus shoots both pistols at the first guard to come through.

[Klaus to hit one: 20, hits head. S4+d6 roll of 1 - T3 - armour 1 = 1 wound
K2: 45, miss (drowsy) but: Luck! hit, hits left arm. 4+d6 roll of 2 - T3 - armour 1 = 2 wounds]

The shots sound extremely loud in the confined space. Both bullets hit the guard, and he steps back in surprise, stepping on the foot of the man behind him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 11, 2012, 02:07:07 PM
Julian throws a chair through the window to break the glass, knowing that just jumping through would hurt! He grabs Billy and leaps through.

Ragni and Heinrich move up to support Klaus, axes at the ready. Max, sleepy but with Klaus's order ringing through his head (though in his confused state he hears the order in his father's voice, with the usual implied threat of punishment) he grabs Mortus's arm and tries to pull her toward the window.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 11, 2012, 02:17:42 PM
Heinrich attacks the nearest guard.

[H1 to hit: 25, hits left arm. S4+1+d6 roll of 5 - T3 - armour 2 = 5 wounds.
H2: -7, hits body. S4+1+d6 roll of 6! (add damage=no) - T3 - armour 2 = 6 wounds.
H3 (dagger): 57, miss.

total 11 wounds, maximum critical = 35, death]

His axe smashes in the guard's breastplate, collapsing his ribcage and killing him at once. He falls onto the man behind him, knocking him over.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 11, 2012, 02:25:23 PM
Mortus shakes herself.   She will get out the window with Max and run as soon as she gets to the other side
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 11, 2012, 02:50:20 PM
Mortus and Max escape through the window. Heinrich starts to retreat towards it, as Klaus fires his other pair of pistols: one at a guard, one at Lady Margritte!

[At Margritte: 01, hits head. S4+d6 roll of 2-T4 = 2 wounds, critical hit. Dead.]

[At a guard: 92, miss]

Klaus hits Margritte, finishing her off. But his other shot slams into the doorpost instead.

A guard manages to get over the obstruction in the doorway, but is intercepted by Ragni.

[Ragni to hit 1: 42, hit, hits right arm. S4+1+d6 roll of 5 - T3-armour3 = 5 wounds.
R2: 54, miss.]

The guard swings his sword at Ragni in response.

[Guard to hit: 63, miss]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 11, 2012, 02:52:43 PM
"Ragni lets go!" Klaus will leave through the window hoping that Heinrich and Ragni will follow after him. "Lets fly.....!" once outside Klaus will work on reloading his pistol while checking his surrounding and waiting for Heinrich if he doesn´t manage because of his stiff fingers or the time is too short he will start to run after the others as soon more guards appear or Heinrich and Ragni also are outside the house.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 11, 2012, 02:57:05 PM
Klaus jumps through the window, shouting to Ragni to retreat. The dwarf and the guard strike at the same moment!

[Ragni to hit 1: 22, hit, hits right arm. S4+1+d6 roll of 3 - T3-armour3 = 3 wounds. -2 critical, 30: breaks fingers, drops weapon
R2: 64, miss.]

[Guard to hit = 34, hits left arm. S3+ d6 roll of 1 - T5 - armour 1 = no damage]

Ragni catches the guard's sword blow on his shield, then brings his axe around heavily, shattering or severing the man's fingers. He drops his sword and staggers back, crying out in pain.

Heinrich grabs Rangi's shoulder and pulls him toward the window. Both of them jump through to join the others outside.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 11, 2012, 03:58:36 PM
The party run towards the woods. The noise from the fight has certainly drawn attention: frightened faces can be seen at every window and peering around every corner. Once they reach the trees, they hear a familiar voice calling to them. It's Hilda, the girl from the mill.

"Hey, follow me! I'll take you to the rebel camp. The woods are dangerous at night, but it's not too far."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 11, 2012, 04:01:27 PM
"thank you missy, but should we make sure no guards are following us? We can probably take em, if we ambush them in the forests"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 11, 2012, 04:02:57 PM
"Billy are you awake? Can you see how many are following us? I guess some will stay back to guard the corpse of the Lady Magritte." Klaus will speak loud enough for hilda to hear and use the short break continuing to fiddle with his pistols trying to reload them.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 11, 2012, 04:08:00 PM
Hilda frowns. "I suppose you're right... we might be able to lose them in the forest, but maybe not. How many are there?"

"No more than six or seven, lassy," Ragni says, "I could axe that number by myself, no bother!"

Billy nods at Klaus's question, looking back towards the house with his keen eyes. "I can see five heading this way."

"You killed Margritte?" Hilda says, "truly? That's amazing!"


[the effects of the drug seem to have worn off for the moment]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 11, 2012, 04:10:48 PM
"Lets hide in the forest. Billy,  Ragni and my dark vision can pick out when they are near, Mortus you fireball them before we engage, and klaus shoot your pistols too.  Me and Ragni can get up close while you lot then close the trap.

Klaus, billy and me on one side, mortus, heinrich, max and ragni on the other"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 11, 2012, 04:12:53 PM
"We can take down five. Mortus time to shine! Wait until they are over the bridge. We others can start to pelt them with our ranged weapons they seem to be armed only with close combat weapons. Heinrich, Max."Nodding towards Max and Heinrich to prepare their bows,  Klaus tries to make sure that he comes over as competent, seeming like a veteran of countless fights with the servants of chaos, it will make things much easier with the rebels. His hands might be shaking though as his heart is still pounding like a small rabbit in his chest and his knees are like pudding.  "Well i guess your plan worjs too rather fine julian."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 11, 2012, 06:18:33 PM
Mortus casts a fireball at them.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 11, 2012, 10:53:35 PM
Everyone gets into position and waits for the guards to come closer. Mortus casts her fireball - it hurtles towards them and explodes.

[Fireball cast: 4 MP. Hits d3 targets = hits 3. I tests for 1/2 damage: 56,63, 100. All failed.
G1: S3+d10 roll of 7 -T3 = 7 wounds. -1 critical = dead
G2: S3+d10 roll of 9 -T3 = 9 wounds. -3 critical = dead
G3: S3+d10 roll of 7 -T3 = 7 wounds. -1 critical = not dead]

Two of the guards are utterly consumed by flames, while the third is badly injured. The party then fire their various missile weapons.

[Billy: 13, hits right arm. S3+d6 roll of 6! (add damage = no) -T3 - A2 = 4 wounds]

[Klaus 1: 91, miss
K2: 71, miss]  [overexcited, possibly]

[Heinrich: 22, hits r arm. S4+d6 roll of 3-T3-a2 = 2 wounds]

[guard 4 at 0 wounds]

[Hilda: 38, hits r leg. S3+d6 roll of 5-t3-a2 = 3 wounds]

[Max: 35, miss]

[guards 1, 2 dead; 3, 4 zero wounds; 5 at 3 wounds]

Julian and Ragni charge the remaining guards.

[Julian 1: 05, hits L arm. S3+1+d6 roll of 6! (Add damage = yes)+4-T3=11 wounds. Maximum critical = 08, arm severed, dying
J2: 90, miss.]

Saint Siegfried's sword shimmers in and out of existence as Julian swings it towards the guard, and the runes along the blade glow brightly. It phases right through the man's armour, reappearing inside to slice his arm cleanly off. He falls to the floor, bleeding and dying.

[the sword is a warp blade, and ignores all armour]

[Ragni 1: 68, miss
R2: 14, hits left arm. S4+1+d6 roll of 2-T3-a2 = 2 wounds. -2 critical = 42 = arm broken, must flee]

Ragni smashes his axe into the arm of another guard, shattering the bones with a loud crack.

The two surviving guards are both seriously injured, and attempt to flee. Unfortunately for them, the dwarfs are slightly faster to react.


[Julian 1: 24, hits L arm. S3+1+d6 roll of 5-T3=6 wounds. Maximum critical = 27, death
J2: 76, miss]

Julian's magical sword cuts through the guard's arm and into his chest, cutting him almost in two.

[Ragni 1:15, hits left arm. S4+1+d6 roll of 3-T3-a2 = 3 wounds. -3 critical = arm severed, dying
R2: 61, miss]

Ragni severs his target's arm.

All five guards are dead or dying.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 11, 2012, 11:07:51 PM
"That was incredible," Hilda says, "you killed them all so easily... I think the reign of the Wittgensteins could really be at an end, at last! Come on, we'd better go to the rebel camp. I can't wait to introduce you to Sigrid."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 12, 2012, 09:08:37 AM
"We should hurry back to Rousseaux house and fast, There are only two guards left we should bring them down too and also retrieve the corpse to the Rebels as proof that she is dead and we didn´t make it up also the Wittgensteins are into necromancy and I wouldn´t fancy to meet again with an undead hate filled version of the younger lady wittgenstein. On top of all that we should warn the remaining villagers to leave the Village at least for the night as the elder Lady Wittgensteins and the guards will be furious because of what happened and might as well vent their fury on the innocents. We should decide quickly." After stating this Klaus kneels down to one of the dead guards and lifts the helmet to see what they hide under them.


Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 12, 2012, 10:21:51 AM
Mortus stands staring at the bodies of the dead guards.  Now that the danger is over she seems almost like she is in shock.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 12, 2012, 10:39:34 AM
Max says, "Mortus, are you all right? You're shivering." He turns to the others and says, "I think Mortus needs some rest - we should get her to the rebel camp right away!"

"We do need to hurry," Hilda says, "once the castle find out you killed Margritte, this place will be crawling with guards. Anyway, we have to tell Sigrid the news!"

Klaus lifts the helmet of one of the guards... the face beneath is rotted and foul, like a corpse that has lain many weeks in the grave... but this was no undead thing, but a living man!

[Klaus Cl test = 07, pass]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 12, 2012, 10:42:18 AM
"I think they are mixing necromancy and the lore they gained about mutating people. Horrid. Lets go then Heinrich, Billy can you make sure that nobody follows us?" Klaus will stay directly behind Hilda so he might be perceived as the leader of the band....
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 12, 2012, 10:51:08 AM
Mortus shakes her head, snapping out of whatever she was in.

"Thanks Max, " she says.   "I am fine.   I just am tired, that is all.   So very very tired.   I'll be grand after a night's sleep."   She smiles wanly

"I hope all noble dinners don't turn out like that."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on September 12, 2012, 11:01:51 AM
Heinrich broods quietly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 12, 2012, 11:26:03 AM
"Let's go to Sigrid, the villagers must know what has happened. or at least part of it"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 12, 2012, 01:43:36 PM
Hilda leads them into the dark forest. Tall trees rise up and knot together to form an unbroken canopy overhead. Their roots reach out like twisted arms, causing a continual risk of tripping. Max snags his foot in one of these natural traps several times, bruising his shins.

The trees are covered in thick, glowing fungus that provides enough light to see by. At times, the configuration of the fungus resembles a human face, screaming from the surface of the tree. Harsh, inhuman voices call to each other in the distance. Sometimes, eyes glow red amid the trees - Hilda shoots an arrow at them, resulting in a cry and the sound of breaking branches.

"They won't attack," Hilda says, "they know there are too many of us."

"What are they, lass?" Ragni asks.

"Monsters."


After a while, the forest changes abruptly. The party enter a region where the trees are normal and healthy. Symbols have been marked on some of them. "The goddess Rhya protects this area," Hilda says, "she keeps out the blight that affects everywhere else. The camp is nearby - but watch out. We've set snares all around here to catch anyone trying to sneak up on us, so follow me closely or you'll end up swinging from a tree top by one ankle." She directs this particularly to Max, who nods earnestly.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/wittgenmap1.jpg)

The rebels live in [an Ewok village... no] a clearing in the forest. Half a dozen large huts are centered around a bonfire, beside which are perhaps thirty men and women. Hilda shouts the news of Margritte's death as the party approach, raising a great commotion. A tall, determined-looking woman of about 30 strides towards them. "I am Sigrid," she says, in a firm voice, "the leader of this group. Welcome to our camp. Hilda told me of your arrival, and I was considering making contact with you... but now you have killed Margritte?"

"That's right, Sigrid," Hilda says, "Her, Rousseaux, and six or seven guards too! We've never managed anything half as impressive as that."

Sigrid nods woefully, "Indeed. But there will be the most dreadful reprisals from the castle." She looks at each member of the party in turn, and then says, "What are your intentions now? You have stirred up the wasp's nest - will you help us to finish the job?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 12, 2012, 01:51:24 PM
Klaus gets out the paper from the Sigmarites from Nuln in a extravagant gesture.

"That is what we are here for. We are agents of the Church of Sigmar and have followed the trail of Dagmar Wittgenstein to this place. It seems to be worse than we have expected but I am sure together we will be able to put an end to this.  I am Klaus Count of Sternberg, the others might as well introduce themselves. Can you tell us as much as possible about what is going on exactly. What you know about the castle, the guards, the mutants, the undead, what part Magritte had in it, what part her mother has in it, how we could enter the castle secretly and what most likely will expect us there."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 12, 2012, 02:50:06 PM
"Julian stonebridge, Dwarven Engineer here. Exceptionally pleased to meet you, and to be in this blessed valley. How have you invoked Rhya's help?

Our group is twice blessed by Sigmar himself, and once by Grungni. I am armed with St Siegfried's dwarven runeblade, and I have vowed to bring peace to these parts."

Julian raises his mailed right hand, and clenches it into a fist.

"I killed Margritte with this very hand, and with this hand I intend to end the evil reign of the Wittgenstein's."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 12, 2012, 03:44:24 PM
Ragni slaps Julian on the back, and says, "Well said, boss! Aye lass, we're here to solve all your problems for you. I'm Ragni, and I'm the best fighter around here beside the boss himself."

"Billy Harefoot," Billy says, "I'm just the boatman."

"I'm Max Breytenback, madam," Max says, bowing, "I'm, uh, no one important."


Sigrid is clearly surprised by Klaus and Julian's words. "You have the saint's sword? No one has ever dared to try to take it from the tomb. Not even poor Father Jan, the last priest of the temple. You must have been sent by the gods after all... Mother Rhya, the guardian of the living world, protects what she can of these woodlands, but the blight is very strong. I am her priest: I marked out the area of consecration, and asked for her help. Here, in her sanctuary, we have endured for the last few years. But our dearest wish is to drive out the evil forever.

"You, my lord," she says to Klaus, "you say you have the backing of Sigmar's church. Do you have soldiers with you, or is this group the extent of your expedition?

"The goddess has revealed to me the nature of the evil here. A magical stone, which comes from outside nature, was brought to the castle a century ago by Dagmar von Wittgenstein. They say he was killed by his family, and afterwards the stone was used carelessly. It poisoned the earth, bringing famine to once bountiful lands. The stone was locked away, deep within the castle.

"Two years ago it was discovered by Margitte von Wittgenstein, and she used it in blasphemous rituals. During one of these, she lost control and accidentally released a quantity of the dust into the air. It caused a storm that so corrupted the lands and the people that I fear they may never be fully restored.

"Since that time, dark powers have gathered in the castle. All the oracles have warned of impending disaster. Father Jan planned to lead us in an attack, but he was killed before his plans were complete. I have been waiting for the right time to act... but I fear I have waited too long. Margritte may be dead, but there are other evils in that place."

"This is our chance, Sigrid!" Hilda says, "most of the guards will leave the castle to search for these people - we can attack while they are away, and perhaps take the castle!"

"Possibly. But it will not be easy, Hilda." Sigrid frowns, and addresses the party again. "You will have seen the castle? There are three section to it, each set upon a 200 foot spire of rock. The family live in the inner bailey - to reach there, you must pass through the outer bailey and the central tower. The guards live in the outer bailey only - the inner bailey is reserved for the family and their servants. The central tower is purely a defensive structure.

"There are fifty or so guards in all, less those you have killed. The outer bailey is also home to many beggars - I am not sure why they are allowed in there, but the guards do not prevent them. There are also various servants living there. Some of the outer bailey has fallen to ruin, but even so it is a formidable structure."

"Don't forget the tunnels, Sigrid!"

"Yes, Hilda, be patient." Sigrid sighs. "There is a water-gate on the River Reik, leading to a small harbour inside a cave. The gate is guarded, and the metal grill covering it can only be raised from inside. Stairs lead up from the harbour to the castle dungeons, beneath the inner bailey.

"But, an underground stream connects the harbour to another set of tunnels below the outer bailey. These tunnels - a natural cave system, have an entrance about half a mile from the castle, in the woods. The tunnels are home to dangerous creatures of some sort, and we have not been able to explore them. We believe they allow access to the outer bailey though, as well as to the inner bailey via the stream."

"I've been into the castle, disguised as a beggar," Hilda says, "and I've seen a way up from the tunnels."

"There are 30 of us here, all able to fight," Sigrid says, "but I will not lead my people to a useless death. The tunnels need to be scouted. Then, a force could be sent to open the gates while another attacked from outside. If this is done while many guards are away searching the area for Margritte's killers, we have a good chance of success."

"I can lead you to the tunnel," Sigrid says, "you can find the way up, and then explore the outer bailey disguised as beggars. Well, some of you anyway."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 12, 2012, 03:53:02 PM
"Ok scouting the tunnels should be no problems for our two battle hardened dwarves, if we can infiltrate the gates to the inner bailey right before we strike we could take the vital parts of the castle and keep the guards searching the village out while we get inside the inner bailey to confront the remains of the Wittgenstein family ...I think they might have supernatural guardians in the inner bailey. Once we have the castle under control we try to find the wyrdstone and try to destroy or retrieve it. But i get ahead of me . . .if you have some food to share it would be great to eat something and then sleep we can plan our attack on the next day."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 12, 2012, 10:44:10 PM
Sigrid gladly provides the party with food and drink [for people like Klaus who didn't eat the nice meal in the village!]. She offers to invoke Rhya's mercy in order to heal Julian, who she can see is somewhat scorched. Assuming he agrees, she is able to restore his wound score to maximum.

"The corrupted forest is full of beastmen and other things that roam freely at night," Sigrid says, "so it would be best to stay here until just before dawn. Hilda will lead you to the tunnel, and the rest of us will follow later. I will set some of my people to drawing the guards in the other direction, which should give us more time."

The party are given a hut to sleep in. The sleeping drug that the food at Rousseaux's was laced with is still in their systems, and so none of them have any difficulty sleeping.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 12, 2012, 10:48:42 PM
[for doing various important things, each member of the party gains 100 experience points!]

Hilda wakes them on the following morning, some time before dawn. After a hasty breakfast, it's time to leave for the secret tunnel.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 13, 2012, 09:34:42 AM
Hilda and the party set off through the forest. The sun is rising as they leave the protected area, and return to the blighted woods. Billy spots something after a while - he tells Hilda, who gestures for everyone to stop. She creeps forward a way, then returns and whispers,

"Guard patrol, with dogs. Maybe ten men, one on a horse. We're downwind of the dogs, so they probably won't notice us. They're headed the other way."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 13, 2012, 10:32:24 AM
Before the Party left the village Klaus would have liked to go through the plan once more in a bit of more detail, the underway is guarded by some ....creatures....so it might be that some 40 people won´t get past them but a small party might get past them...right? The small party will infiltrate the outer bailey and open the gates the rest of the rebels should wait outside the castle for a signal to storm in once the gates are open, it makes no sense to scout the dangerous caves..go back through the dangerous caves to tell the rebels we made it and go through them once again. If there is a signal the castle storming will commence if the infiltrators don´t make it until break of night it is obvious that they failed and the rebels can return to the safety of the lair. Klaus will argue with Sigrid that it is only fair for the rebels to take a risk as the party still carries the greater burden and risks much more by going alone through the cave system and also infiltrating the outer bailey.


"Lets avoid them no need to risk anything and continue towards the caves. "
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 13, 2012, 01:35:05 PM
[earlier]

Klaus tries to persuade Sigrid that his plan is better.

[Klaus Fel test = 03, pass]

Although still wary about the risk, she agrees with him. The rebels will wait outside the castle for a signal to attack.


[Now]

Hilda nods. "Better to face them from the right side of a castle wall."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 13, 2012, 01:58:40 PM
They wait for the guard patrol to move out of sight, before continuing. After a while, the party arrive at the cave entrance - it's a narrow, dark opening in the rock, covered by bushes. Julian and Ragni, both studying the cave entrance with experienced eyes, notice strange patterns on the ground. They look rather like bare human foot prints, but with circular impressions that remind them of the arms of the giant octopus they encountered on the River Stir. "Looks like another mutant, boss." Ragni says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 13, 2012, 02:46:13 PM
After squeezing through the narrow entrance, the party descend into the dank tunnel. The floor is slippery in places - Max falls over a few times, apologizing for his clumsiness as he struggles to his feet.

The tunnel twists and turns. After a few hundred yards, a deep, grunting sound can be heard echoing back from somewhere up ahead. A little further on, this sound is replaced by a high-pitched screeching. More sucker-prints occur sporadically on the floor, walls and ceiling.

Eventually, the party reach a junction. To the left, the passage continues around a corner: at which point a collection of bones lies on the floor. To the right, the tunnel enters a cavern lit by some strange, phosphorescent glow.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 13, 2012, 02:55:24 PM
"Let's check the cavern"

Julian advances, crossbow at the ready.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 13, 2012, 03:10:59 PM
The cavern is filled with mushrooms of all shapes and sizes. All of them are glowing with pale, multi-coloured light. Another passage leaves the cavern on the other side.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/mush.jpg)


A sudden, bloodcurdling scream echoes through the tunnels before dying away to nothing. There's no way to tell where it came from.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 13, 2012, 04:29:43 PM
A moment later, there is a sharp sound, like the crack of a whip, and something wraps itself around Max's ankle. It pulls his legs out from under him, then drags him rapidly backwards along the floor.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 13, 2012, 04:54:08 PM
"max! someone grab him"

Julian shouts.


He attacks the tentacle.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 13, 2012, 05:36:34 PM
Klaus will jump after max trying to grab him with bith hands
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 13, 2012, 07:06:50 PM
Mortus will also slash out at the tentacle.

"Max," she screams
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on September 13, 2012, 07:34:06 PM
Heinrich also dives to attempt to grab Max.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 13, 2012, 11:14:44 PM
Klaus and Heinrich both attempt to grab Max, as he bounces along the cave floor, leaving bloody smears where his head hit the rock.

[Klaus I test = 49, pass]
[Heinrich I test = 16, pass]

They each manage to catch hold of him, and together are easily able to stop him being dragged any further.

Mortus slashes with her dagger at the thing that's wrapped around his leg... it doesn't look like a tentacle so much as a prehensile tongue.

[Mortus attack: 60, miss]

She fails to hit the slimy thing. Julian swings his runesword at it.

[Julian attack 1: 75, miss
J2: 15, hit. S3+1+d6 roll of 5 -T3 = 6 wounds, severed!]

The magical blade shears through the tongue. The severed portion unwraps limply from Max's leg, while the rest of it retracts down the tunnel. There's a loud, double scream: two voices at once, one low, one high. Rapid, slapping footsteps can be heard retreating down the tunnel (the way the party came).

Then everything goes quiet again. Max groans softly - his face is bruised, and he's bleeding from a cut above his eye. But he doesn't look too seriously hurt.

"What was that thing?" Ragni says, "Do we go after it, boss? We don't want it sneaking up on us again."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 13, 2012, 11:26:03 PM
"You ok max lad?

You're right Ragni, I think we should go after it. Heinrich can track the blood from it's tongue.

The others might want to press on though"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 14, 2012, 12:00:40 AM
"Lets not split up there might be more of those beasts....lets track and kill it but keep together."


Klaus would fear encountering one or more huge monsters without Julian and Heinrich at his side.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on September 14, 2012, 02:49:45 AM
Heinrich will track the beast, bow at the ready.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 14, 2012, 08:28:45 AM
Klaus will go over to Max and check his wound. "Too bad Sigrid isn´t with us you might need some healing on this later on......do you feel sick? Sometimes people feel sick when they were hit on the head, if you start to see everything blurry we might have to get you back for some healing."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 14, 2012, 10:34:44 AM
"Oh I'm fine Klaus, Mr Julian sir!" Max insists, trying to smile, "it's not too bad really. I'm so sorry I let myself get caught by that thing. I promise I'll do better next time, just don't send me away!"

Ragni laughs, "Don't worry, lad, no one's going to leave you anywhere! You keep working on growing yourself a beard, then one day you'll be a fighter! Now, let's get after this beasty."

Heinrich is easily able to follow the creature's trail: greenish drops of blood are spattered along the floor, while sucker-prints spiral around the walls and ceiling. The two dwarfs follow closely behind him, with the others following them. Billy, at the rear, keeps anxiously checking behind him.

The trail leads past the pile of bones they saw earlier. They are clearly human bones, and some have been split open to get at the marrow inside. Moving on, the party reach a crossroads - the trail goes directly across.

The tunnel then turns sharply right, and begins to narrow considerably. A deep growling sound comes from the end of the tunnel... accompanied by a thin, high voice that is repeating "chop the wood, chop the wood" over and over. Two pairs of eyes glow faintly in the darkness.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 14, 2012, 11:45:41 AM
Julian fires his crossbow towards one of the pair of eyes

"concentrate fire and bring one down" he says
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 14, 2012, 02:09:46 PM
Julian and Heinrich, leading the group through the narrow tunnel, both open fire. The rest of the party can't get a clear shot.

[Heinrich to hit: 81, hits forelimb. S4+d6 roll of 3 - T6 = 1 wound]

[Julian to hit: 53, miss]

Heinrich's shot wings the creature... it roars, and leaps forward! At last, it can be seen clearly... the mutant has a bloated, human-like body, but with a lashing tail and six limbs. The forelimbs resemble arms, and the two sets of rear limbs legs. Suckerpods on the hands and feet allow it to move along the walls. The creature has two heads, on long necks... one is entirely monstrous, with an oversized mouth full of needle teeth (a damaged tongue can be seen in the open mouth). The other is a man's head, almost unchanged. The human head mutters nonsense while the beast head snaps and lunges.

The creature attacks Julian and Heinrich, using its mouth and clawed hands.

[Mutant attack 1 (at Julian): 88, miss
Mutant attack 1 (at Julian): 57, miss
Mutant attack 3 (at Heinrich): 50, miss
Mutant attack 4 (at Heinrich): 66, miss]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 14, 2012, 03:15:37 PM
Julian drops his crossbow and draws sword and shield. He keeps fighting as he backs down the passage, until it’s wide enough for the other to join in the fight.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 15, 2012, 03:50:40 AM
Klaus wants to use his crossbow as the crack of the pistols are loud and might attract attention
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 15, 2012, 12:40:36 PM
Julian and Heinrich both draw their melee weapons. Julian falls back enough that Ragni can join the fight, while Heinrich moves around to the mutant's side.

Klaus raises his crossbow, waits until the right moment, then shoots at the creature over Ragni's head.

[Klaus to hit: 08. hits body. S4+d6 roll of 1 - T6 = no wounds]

The bolt hits, but glances off the mutant's tough skin.

Julian draws the mutant's attention as he backs up, ready to parry its attacks.

[Mutant 1: 05, hits left arm. S6+d6 roll of 3-T6-A3 = no wounds
m2: 43, hits right arm. S6+d6 roll of 4-T6-a3 = 1 wound, parry attempt: 90, fail. Dodge blow = 36, pass. no wounds taken
m3: 82, miss
m4: 96, miss]

Heinrich attacks it from the side.

[heinrich1: 54, miss
h2: 95, miss
h3: 62, miss]

Julian makes a counter-attack [one attack used to parry]

[J1: 25, hits left arm. S3+1+d6 roll of 1 - T6 = no wounds]

Ragni attacks.

[R1: 12, hits right arm, s4+1+d6 roll of 1 - T6 = no wounds
r2: 13, hits right arm, s4+1+d6 roll of 3-T6 = 2 wounds]

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 15, 2012, 01:12:02 PM
Billy doesn't have room to use his sling, but instead uses the old halfling stand-by: he picks up a stone and throws it.

[Billy: 51, miss (-10 to hit for improv weapon)]

Klaus frantically reloads his crossbow.

The mutant splits its attention between Ragni and Julian. Its tail lashes at Heinrich.

[M1 at j: 45, hits left arm. S6 +d6 roll of 3-T6-A3 = no wounds.
M2 at j: 41, hits head. S6 +d6 roll of 4-T6-a3 = 1 wound. Dodge = 33, pass, no wounds
m3 at r: 62, miss
m4 at r: 20, hits head. S6 +d6 roll of 6! (add damage? yes!) + 6! +5 - t5-a2 = 16 wounds! dodge = 67, fail. Parry = 45, yes. -d6 damage = 5. 11 wounds caused! -3 critical to head = 99, dead!   ::heretic:: Fate Point!  ::heretic::
m5 at h: 80, miss

The monster's clawed hand connects with Ragni's head with horrifying force, knocking him against the wall of the tunnel. He sinks to the ground, and doesn't move.

Mortus decides to invoke the magical ring she took from Margritte. Pointing the stone at the mutant, she calls out the activation word. Twin bolts of lightning arc from the ring and strike the beast.

[Mortus: lightning 1: s4+d10 roll of 9 - T6 = 7 wounds. I test for half = 83, failed.
L2: S4+d10 roll of 7 -T6 = 5 wounds. I test for half = 45, pass. 3 wounds
total of 10 wounds taken from the lightning]

Heinrich attacks the mutant...

[H1: 51, miss
h2: 36, hits body. S4+1+d6 roll of 3-T6 = 2 wounds
h3: 78, miss]

...as does Julian, furious about what happened to Ragni.

[J1: 98, miss.
J2: 32, hits right arm. S3+1+d6 roll of 2 - t6 = 1 wound]

[mutant at 0 wounds]

Max, bellowing Ragni's name, leaps into the gap in the lines and swings his axe.

[Max: 24, hits left arm. S2+d6 roll of 6! (add damage=no)-t6 = 2 wounds. -2 critical = 34, arm dislocated]

Max's axe hits the mutant in the shoulder, causing its arm to dislocate with an unpleasant popping sound. The beastial head screams in pain, while the human head chants, "yes yes yes yes!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 15, 2012, 01:19:52 PM
Billy throws another stone.

[Billy: 96, miss]

Klaus shoots his crossbow.

[Klaus: 77, miss]

But both fail to find their target.

The monster, though badly injured, lashes out with its remaining strength. [lost 1A from critical]

[m1 at J: 84, miss
m2 at J: 82, miss
M3 at max: 96, miss
m3 at H: 51, miss]

Heinrich tries to finish it.

[H1: 94, miss
h2: 17, hits body. S4+1+d6 roll of  5-T6 = 4 wounds, -4 critical = death!
h3: 86, miss]

Heinrich's axe tears through the mutant's spine, cutting on through muscle and gut, until it emerges through its belly. The mutant falls to the ground in two separate pieces.

The dead mutant's human head looks peaceful.

[combat over! ]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 15, 2012, 01:32:41 PM
"Ragni!" Max shouts again, trying to tell if the dwarf is still alive.

"No need to shout, lad," Ragni says in a weak voice, "it takes a lot to kill a dwarf... my head aches though. Thank Grugni for my helmet!"

Ragni's helmet split under the impact and is ruined, but it seems to have saved his life. The side of his head is bruised and bleeding, but he's not too badly hurt.

[3 wounds remaining, fate point used!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 15, 2012, 06:17:21 PM
Mortus rushes to Ragni's side, pulling her hip flash out.

"Here," she says.   "Drink this."

She will cast Cure light wounds on him as he drinks
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 16, 2012, 12:50:13 AM
"Cheers, lass," Ragni says, gulping down the liquor. He immediately feels much better... it's like magic!

[Mortus's spell restores him to full health.]

"I hope there aren't any more monsters like that down here," Max says, "we might not be so lucky next time."

The tunnel the party are in is a dead end, so they return to the intersection they passed earlier. Billy can hear running water to the left, so they decide to go that way. The tunnel turns back on itself and crosses a narrow underground stream.

"This must be the stream that runs to the watergate, then out onto the Reik." Hilda says. The stream carries on for a few yards before disappearing into a low-roofed section. "I suppose we could get through to the inner bailey that way, but there's no way to tell how far we'd have to swim underwater."

The party continue over the stream, and before long reach a spiral staircase going up. "This has to be it." Hilda says.

It's a long climb. The staircase winds on and on, rising some 200 feet. Eventually, it arrives in a small, empty stone room with no visible exit.

"There's a secret trap door here somewhere," Hilda says, " we just have to work out how to trigger it."

Julian soon locates the opening mechanism. A section of the ceiling pivots, allowing the party to exit the room. Daylight shines through as soon as the trap door opens. "This section of the outer bailey is ruined," Hilda says, "the only people who come here are beggars. The guards don't know about the staircase and the tunnels."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 16, 2012, 10:23:15 AM
"Well....I think we should be able to capture the outer bailey....question remains what happens as soon as we do this if they pull up the bridge to the inner bailey we can only try to go there via the cave......swimming down under there can be managable we could tie a rope to our best swimmer and should the way be too long we could pull him back out should he manage the others could follow the rope to the other side....but we don´t know what is down there or the rope could rip and there could be all kind of hazards so the best plan would be to scout the gate of the outer and the inner bailey and capture both at the same moment someone strong and skilled could hold the inner bailey gatehouse until the rebels come inside the castle we can close the gate of the outer bailey and join the fight at the gatehouse of the inner bailey....what do you guys think?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 16, 2012, 10:40:57 AM
"They say the castle's never been attacked," Hilda says, "and the guards don't do much maintenance. From what I've seen, some of the chains for raising and lowering the bridges are rusty. They might not be able to raise them at all, and even if they can it's likely to take a while. But you're right Klaus, we need to secure the central guard tower as well as the outer bailey. A scouting trip is a good idea, so we can find out how many guards are still here and where they are. The problem is, if we disguise ourselves as beggars we won't be able to carry more than a knife, which would make fighting difficult."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 16, 2012, 10:45:36 AM
"Well....not for Mortus. Hilda you should come too as you know your way around. I should go also as I can talk my way out of many situations. The rest should be ready to come and join the fray should there still be trouble."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 16, 2012, 10:48:21 AM
"I think I should come too, Klaus," Max says, "to protect Mortus. Oh - and maybe Mr. Julian could sabotage the mechanisms for the portculises and drawbridges? If we could do that, it would make things much easier."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 16, 2012, 10:50:47 AM
"Given the racism shown by the Lady Margiette I think that Julian would stand out like a sore thumb," Mortus says quietly.   "I also think the scouting party should be as small as possible."

She smiles when Max says that he wants to protect her but does not address the issue.   She is calm in her ability to protect herself.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 16, 2012, 10:54:15 AM
"Hmm unsure if I can disguise Julian as a proper Beggar because he is a Dwarf but the Dwarfs should definately be the team that takes the main gate together with Heinrich perhaps. My idea would be something like this....we check how the situation is. Just Mortus, Hilda and me more people might only raise the chance of detection. Then we give the signal to the rebels and you Max, Mortus, Hilda, me and Billy capture try to sneak in some weapons too, like my pistols not large unwieldy weapons though and get the outer baily gatehouse and make sure the rebels can enter the castle and fend off the guards until they do so. This will raise the alert from the other guards and most will surge towards the gate house of the outer bailey....in this moment Julian, Ragni and Heinrich surge towards the other gatehouse fully armed and armoured of the inner bailey bring down the guards there and secure the gatehouse until we come to help out. I think we can manage this if there are no more than 20 guards with the help of Mortus and the Rebels."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 16, 2012, 10:58:04 AM
"I know!" Max says, desperate for a reason to go with the scouting group, "if I go with you, I can draw a map of the outer bailey so we can plan everything more easily. I'm good with maps. We could split into two scouting parties maybe - me with Mortus, Klaus with Hilda."

[Max has the cartography skill]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 16, 2012, 11:01:18 AM
"A map might be useful," Mortus says.   She turns to Hilda.   "How often are families forced to beg?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 16, 2012, 11:05:10 AM
"Aye, a map would be grand laddy. I'd love to be able to sabotage the mechanisms, but I think you are right, we'd be too conspicuous. Perhaps I'd be able to do some sabotage once the attack is in full flow"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 16, 2012, 11:32:01 AM
"We don´t need the gatehouse of the inner bailey so you could destroy the mechanism and leave the gate open Julian.

Ok then Max can come too if nothing else speaks against it."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 16, 2012, 11:47:16 AM
"Families are forced into begging all the time, Mortus," Hilda replies, "the ones with enough spirit join us, but some of them give up to despair. The beggars in the castle are the worst-affected by the blight. They're the ones whose bodies are the most warped, and their minds too. The Wittgensteins let them come here after the storm, and some of them get taken to the inner bailey, where who knows what happens to them."

Max is delighted that he's being allowed to join the scouting group. "I promise I won't let anyone down! Maybe you can tell us how to sabotage the mechanisms, Mr. Julian, if we describe them to you? Once we've seen them, of course! Uh, what sort of disguise do we need?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 16, 2012, 11:57:31 AM
"We should go back to the camp and prepare," Mortus says.   "We need rags to wear and also maybe some way to deform our face and limbs."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 16, 2012, 12:07:30 PM
"No need to go back," Hilda says, "Klaus and I brought some rags and things with us."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 16, 2012, 12:10:50 PM
Mortus smiles

"We should at least go back to the tunnel and get suitably dirty," she says
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 16, 2012, 12:12:36 PM
"No need either I got some shit with me that I collected when I was at camp....I think I have some ideas how to make proper beggars out of all of us."

Klaus would disguise himself and the others as Beggars.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 16, 2012, 12:17:40 PM
As she is disguising herself Mortus will try and find somewhere to hide her knife and the ring.   She will also look around for somewhere to hide her satchel even though it only has some money and her hip flask in it

I
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 17, 2012, 09:39:00 AM
[For gaining entry to the castle, everyone gets 100 EXP each!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 17, 2012, 10:52:29 AM
Klaus helps make sure Hilda, Mortus and Max are as well-disguised as he is. They look fairly wretched, but not actually deformed... Max does at least look starved, thanks to his natural skinniness. "We'll have to do a bit of acting," Hilda says, "the guards don't expect beggars to say anything much, but they do expect them to look wretched. So we need to shuffle around with our heads down - maybe moaning a bit too. We aren't allowed in any of the main buildings, except the ruined ones. But we might be able to get in places the guards don't go as much, like the stables. This is important though: act afraid of the guards. And if they hit you, don't fight back! We don't want to get discovered."

Once they are all ready, the four of them climb out of the trap door. Heinrich, Julian, Billy and Ragni stay behind in the hidden room.

The pretend beggars emerge into the inside of a collapsed tower, set into the castle's outer walls. Ramshackle shelters built from rubbish line the walls of the tower, presumably home to some of the castle's beggars.

The curtain wall around the outer bailey is some 40 feet high, and made from well-dressed stone blocks. Wooden roofs cover the battlements. An occasional guard, carrying a crossbow, can be seen patrolling the battlements.

Beyond the ruined tower is a large courtyard, chocked with weeds and rubble. Mould covers the inner surface of the castle walls, and a stinking mist lies just above the ground. Ragged, hopeless people wander about in the courtyard, mumbling nonsense to each other.

Various buildings are set up against the outer walls. To the group's right is a set of stables and a smithy. To their left, another set of stables and a barn. Beyond those is the main gatehouse, leading outside. More ruined buildings stand by the gatehouse.

Directly ahead, across the courtyard, is a large, round tower. To the left of that is the gatehouse leading to the bridge. To the left of that gatehouse is a large, multi-leveled building that presumably houses the guards.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 17, 2012, 11:10:09 AM
They walk out into the courtyard, doing their best to imitate the beggars. It's still early morning, and the castle stones are cold and unfriendly. Max shivers as he accidentally puts his bare foot into a puddle.

"We should do a round of the courtyard," Hilda whispers, "so that we can get a good look at everything. Right first, or left?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 17, 2012, 11:36:26 AM
"Lets go right first....lets try to figure out how many guards are there and if there are any patrol routines.....I wonder if we could jam the entrance of the barracks so the guards would lose time and could only join the fray too late. Also we should try if we can see how many are in the gatehouses the outer and inner bailey ones but only if it doesn´t pose too much of a risk."

Klaus voices a moan before he starts to shuffle towards the right looking like a proper cripple.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 17, 2012, 12:21:23 PM
Klaus looks across at the barracks building again. As far as he can see, there is no entrance at ground level. Instead, a staircase leads to the second level. The bottom of this staircase faces the bridge gatehouse. So there is in fact only one door to the barracks, but reaching it would mean coming into clear sight of anyone in that gatehouse.

The group advance cautiously. They pass a beggar who mutters something about 'the lady coming to take him to the keep to live in happiness.' Two more beggars - one bent almost double by his hunched back, and one with three arms - are arguing over the remains of a chicken leg.

The sound of hammering comes from the first building they pass. Inside, a surprisingly skinny young man is at work making horse shoes. He doesn't look up. A large building beside the forge appears to be a stable, while beyond that is what looks like a coach house.


Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 17, 2012, 12:25:37 PM
Klaus will stumble and fall into the dirt and take some time to get back up again and continues his trip through the yard but stays away from the barracks. He makes mental notes for escape routes though and also about good positions where he could hide and reload his pistols during a fight.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 17, 2012, 01:02:25 PM
Past the coach house is the round tower. A ruined porch stands in front of it. The tower doors are covered by vines, and the windows look dark and forbidding. It seems clear that the tower is not in regular use.

Continuing, the group can now see the bridge gate house more clearly. Two towers flank the gate. The heavy double doors are open, but the teeth of a portculis can be seen emerging from the ceiling. Though the gate, the group can see the bridge leading to the central guard tower - the gates there are also open, showing the other bridge beyond. The gatehouse for the inner bailey can just be seen. Again, the gate is open.

Three guards are hanging around by the gate. Max, in his eagerness to study the gatehouse, gets a little too close.

"Hey, what you looking at, wretch!" one of them says.

A black-armoured guard says, "grab him." Immediately, the other two guards rush at Max and take hold of his arms. "I keep telling you rats to stay away from the gate," the black-armoured guard says, "you aren't getting in. Here's a lesson for you."

The two guards tear the back of Max's ragged shirt open, while the black armoured guard takes a whip from his belt. "Watch and learn, rats," he says, before lashing Max viciously across the back. He hits him another couple of times, before apparently getting bored. "clear off now," he says. The guards throw Max on the floor and return to the gate house. The black armoured man goes inside.

Max struggles to his feet. His back is marked by several bloody welts, but he insists he's not badly hurt. The group shuffle off, doing their best to look afraid.

The barrack house has three levels, and is easily the largest building in the outer bailey. As Klaus noticed already, the only entrance is reached by a flight of external stairs facing the bridge tower. Two more ruined buildings, both packed with beggar's huts, are beside the barrack. The curtain wall behind the ruins looks damaged also: it's about ten feet shorter than the other walls, and has no battlements or walkways along it.

After the ruins, the group reach the main gatehouse. This resembles the bridge gate, except that the doors are closed and barred. No guards are visible - probably they are inside watching the road to the castle.

Keeping well clear of the gate, the group pass the riding stables. The doors are open, and four of the five stalls are empty. The only horse inside looks rather old and frail. A man with freakishly long arms can be seen shoveling hay into a trough.

The group have now made a full circuit of the outer bailey. They rejoin the others in the secret room. Max takes out his writing gear and begins to draw a map. Klaus, Mortus and Hilda help him remember the layout.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 17, 2012, 01:09:18 PM
Max's map!

Outer bailey (secret entrance at 5a, in a ruined tower)
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/cwmap1.jpg)

Guard tower and bridges, and the inner bailey gate house:
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/InnerBailey_ground.jpg)


The group saw three guards by the bridge gatehouse (the one in the outer bailey), and two patrolling different wall sections. They noticed that four horses were missing from the stables, and saw two servants. The main castle gates are closed, but the way across the bridges to the inner bailey is open.

There is no way to know how many other guards are present, but any that are here must be inside the various buildings. The general level of security is so low that it is probably possible for the full party to reach either gatehouse, undisguised, before anyone really notices.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 17, 2012, 02:25:35 PM
"The security is quite weak," Mortus says quietly.   "Only a handful of guards and a lot of beggars.   If we rush the place we should be able to kill a few of them and get inside without that much trouble.   It would be even easier if we could lead the rebels to here and rush out all at once."

She pauses and considers.

"Normally in these cases the security is weak for a reason, not least because the family does not feel threatened.   We need to discover what magical powers the family can bring to bear.   It is one thing to over power the guards but will it only result in us being blown away by magic energy."

Mortus finds her satchel and drinks deeply from her hip flask.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 17, 2012, 02:27:42 PM
"Max you should get your wounds cleaned and I want you to stay down here when we attack. You are too valuable to me....ah...the group to die in a skirmish and a flogging leaves you in no state able to fight. " Klaus looks very nervous but concentrated when he tells the group his plan.

"Ok from what I see they are still under the impression that nothing can harm them even though we killed Magritte. The patrols are lax, the guards bored so I guess we can make a move on them before they are able to react. We need to kill the guards in the outer bailey gate house as our top most priority. I think they won´t react as sharp as the Wittgensteins would hope for and raise the inner bailey bridge but try to get us out again. So I think we shouldn´t split up and try to hold both gate houses but just the one.

Heinrich and I will sneak on the wal section with the two torches as our signal, I will light them before going up the final steps and throw them over. If I am lucky they might not even see me but it really doesn´t matter once the torchers are thrown the two of us will try to kill the guards on the walls Heinrichs longbow should do the trick well enough. The rest will storm the gatehouse as fast as possible get in and kill the three guards and then hold the gatehouse against attackers. The Rebels surge in we dispose of all remaining guards running around in the yard and try to storm the gatehouse of the inner bailey. Hilda you will seperate and organize a group of around 5 Rebels and raise the bridge of the outer bailey cutting off all guards that are outside the castle.



Any questions?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 17, 2012, 02:35:56 PM
Mortus will go over to Max.

"Here, let me look at you," she says.   She puts one hand on his back.

[Cast cure light wounds]

"We will need a brave warrior like you in the attack," she says, her eyes suddenly hard.   "There that should make you feel better."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 17, 2012, 04:09:27 PM
Klaus, do you not think we can get all the rebels up through the cave now we kill the mutant. Send one group to close the outer bailey gate, and the other to take out the guardhouse.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 17, 2012, 04:13:43 PM
"I am unsure if there is only one mutant, perhaps Heinrich can tell us what he thinks regarding the prints he has seen in the cave."

[I think the dramatics of the story demands the rebels storming the main gate yelling and screaming while the brave heroes fend for themselves for a couple of minutes also dramatically preventing the guards from raising the bridge....AND there might be more mutants down there. If there are not...and Heinrich should be able to tell by the amount of shit, footprints etc. if there are more than one....we could just sneak the rebels in split in two strike forces capture both guard houses and win the castle over easily.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 17, 2012, 10:45:49 PM
Max is distressed by the idea that he might have to stay behind and not join the fight. He insists to Klaus that he's not that badly hurt, even though he's obviously in pain.

Then Mortus quietly casts her healing spell over him... the effect is immediate. "Oh, I feel much better now," Max says, "Mortus - you healed me! Gosh, I didn't know you could do that sort of magic! You're amazing, thank you so much!" Overcome, he hugs her... before blushing and apologising for his forward behaviour.

Klaus, Mortus, Max and Hilda change out of their beggar disguises into their normal clothes. Max solemnly says that he's ready for battle, and promises to follow any orders he's given.

Ragni looks less enthusiastic than he might have been before his brush with death. Even so, he's ready to do his part. Billy looks sad and defeated, drinking from his hip flask and smoking his pipe. "Dunno how I got into this," he says, "but I ain't got no way out now but to fight."

Hilda says, "so, do we bring my people up the way we came, or do we open the main gate? The only thing is, they're expecting to come in the gate now - so if we change our plan and have them come by the tunnels, it will take a lot longer. And this seems a good time to strike. On the other hand, this way we have to take two gates at once. I don't know... I'm just a miller really! You lot are the experts."

Regarding the mutant in the cave, Heinrich thinks the tracks they saw belonged to a single creature.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 17, 2012, 11:12:44 PM
Julian kneels and prays to grungni with ragni, before offering his hip flask to the group, specifically Billy and ragni.

'Don't worry lad, I promised gorim you'd have adventure, not a funeral. You stick with me and you'll be fine. Besides you've already shown you can handle yourself. If there's any problem to be sorted with an axe, you're the dwarf ,right?  Billy, you stay back and use your sling. No point wasting your sailing skills at the blunt end of the fight .

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on September 18, 2012, 12:48:55 AM
"Don't worry Billy. Stay back with me and we'll pick them off before they are close enough to see your face."

Heinrich looks thoughtful for a second.

"And if they do get close enough to see your face, my axe will ensure it is the last thing they see."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 18, 2012, 07:04:21 AM
"If we wait to long the guards outside might return it will take several hours to go back through the caves, get to the rebels and bring them up here via the caves. We could wait till the night and then sneak into the castle killing most of the guards in their sleep and capture the guard houses more easily even with all the guards inside but should the alarm be raised disciplined troops like the guards might be ...at least compared to the rebels will have an edge over rebels that rather would like to hide and run. Darkness gnaws at the courage of men."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 18, 2012, 09:03:19 AM
Ragni is reassured by Julian's words, and by the prayers to Grungni. "Aye boss, I'll stick with you. I don't know why I got worried anyhow. We're the heroes!"

Billy frowns at that. But he looks surprised and rather pleased by what Heinrich says to him. He nods, almost smiling.


Hilda says, "the thing is, Klaus, if we wait till dark then all those guards out searching the forest will come back here. We'll have two or three times as many to deal with, and they won't all be asleep."

"I know!" Max suddenly says, "what if we start a fire in one of the other buildings? Say the coach house... and let the horses out, of course, so they run around in the courtyard. Some of Klaus's spare gunpowder would be just the thing to get it started. Someone could sneak in there and do it... me maybe... then the others could open the main gate, and give the signal to the rebels. In the confusion I bet we could take the bridge gate house and the guard tower before they could raise the bridges! Uh... how does that sound?" He smiles hopefully.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on September 18, 2012, 12:24:28 PM
"I'll do it."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 18, 2012, 12:28:32 PM
"Yes great plan Max! Also I agree that Heinrich is the best suited for the task he could also get to a good firing position and pick off targets with his longbow. So Heinrich will set the stables on fire while we storm the gatehouse and dispatch the guards and signal the rebels. Then we go for the inner bailey gatehouse." When the party starts the assault Klaus will try to stay behind the dwarfs and first use his crossbow and only start using his pistols after there is enough chaos going on that it will only increase the confusion once the battle has started he will fire his pistols and then retreat to one of the locations he considered rather safe to reload his guns.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 18, 2012, 12:40:46 PM
"I think I should try and jam the doors to the inner bailey gatehouse shut"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 18, 2012, 12:46:31 PM
"You could damage the chain mechanism but if we split up too much we might be in trouble should there be organized resistance. So we are back to two strike teams? Team one trying to get the outer bailey and maybe you Julian and Ragni jamming the inner bailey gate so there is no way they can deny us the entrance to the inner castle? I think Heinrich, Max, Billy, Mortus, Hilda and me should manage the three guards in the tower especially with a surprise element and confusion going on."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 18, 2012, 01:50:56 PM
"Oh, yes, Heinrich... you'd do a better job than I would." Max says, looking at the floor.

Klaus gives Heinrich some gunpowder to use to get the fire going. Then the entire party leave the secret room and conceal themselves in the ruined tower above. The morning mist has dissipated, but the sky is dark and threatening. A storm is on the way.

Heinrich sneaks off towards the coach house and stables. A little later, Julian and Ragni sneak towards the baracks, and the others head for the main gates.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 18, 2012, 02:24:59 PM
Heinrich reaches the coach house without being seen. He goes inside. The room contains a large, black coach marked with the Wittgenstein arms. He opens the coach door - the seats and hangings inside look as though they will burn well. He puts the gunpowder charge in place, and then lights the fuse before leaving the building. He then quickly enters the stables next door, and opens the stall doors for the four coach horses. A servant drops his bucket and stares in astonishment at Heinrich.

Then the charge goes off with a muffled bang. Heinrich shouts at the horses to get them to run out of the stables (the servant runs after them), then sets light to the straw with his torch.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 18, 2012, 02:32:34 PM
In the courtyard, the sudden appearance of the horses has startled the beggars. The fire is also beginning to take hold - more servants race out of the building and stand looking at it, unsure what to do.

Heinrich sees a guard on the nearby wall turn towards him. He raises his longbow, and shoots:

[H to hit: 48, hits right leg. S4+d6 roll of 6! (add damage = 04, yes) + 4-T3-A2 = 9 wounds. - 3 critical = dead]

His arrow slams into the guard's leg, and the man falls forward into the courtyard. He lands on his head, on the cold stones.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 18, 2012, 02:44:15 PM
The noise and smoke has also attracted the attention of some of the guards. Five of them, including the black armoured sergeant who whipped Max, emerge from the bridge gate house and run towards the fire. They fail to notice Julian and Ragni.

Ragni runs up the steps to the barracks door, carrying Julian's hammer and iron spikes. He sets about hammering spikes into the door... he's not as skilled as Julian, so it takes him a while. As he works, a guard on one of the wall sections sees him and shoots at him with his crossbow... but misses.

Julian runs through the gate house, intent on reaching the bridge.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 18, 2012, 03:08:52 PM
Mortus sees the group of guards heading towards the stables, and begins casting a fireball.

Klaus, Max, Billy and Hilda have reached the main gatehouse. Hilda leads them to the door on the right hand tower. They burst through, disturbing a guard who's sitting behind a desk. He's not wearing his helmet... his rotting face is an appalling sight, but the group are in no mood to worry about that. They open fire on him!

[Klaus xbow: 81, miss]
[Billy: 03, hits right arm. S3+ d6 roll of 2-T3-A2 = no wounds]
[Hilda: 21, hits head. S3+d6 roll of 3 -T3 = 3 wounds]
[Max: 08, hits body. S3+d6 roll of 6! (add damage = 15, yes)+ 4-T3-A2 = 8 wounds. -5 critical = dead]

Hilda's arrow only grazes his cheek, but Max's goes through a gap in his armour and lodges in his throat. He's dead without even being able to cry out.

Mortus unleashes her fireball spell at the group of guards in the courtyard.

[Mortus: uses 4MP. Hits d3 of the group = 2.
S3+d10 roll of 8  -t3 = 8 wounds. -2 critical = dead
S3+d10 roll of 6 -t3 = 6 wounds. reduced to 0 wounds.]

Two of them are engulfed in fire. One is killed outright, while the other is badly burned.

Heinrich shoots at them as well, before ducking out of sight.

[H to hit: 13, hits right arm. S4+d6 roll of 5 - t3-a2 = 4 wounds.]


Ragni continues hammering in spikes. He fumbles one... it bounces down the steps, leaving him scrabbling for another. He can hear shouting inside the building.


Julian reaches the bridge. The guard tower in front of him looks peaceful - perhaps no one there has heard the disturbance yet? He looks at the heavy chains that are used to raise the bridge. They're badly rusted, but probably still useable. He wonders about using the saint's sword to try to cut them, but decides that it would be unwise to risk the blade. Instead, he takes out an iron bar, and tries to pry open the nearest link.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 18, 2012, 03:18:58 PM
The guards in the courtyard stop where they are, looking around for the source of the attacks. A panicking horse tramples one of them, and the others scatter! Heinrich shoots at them again.

[H: 73, hits left arm. S4+d6 roll of 6! (add damage = yes) +2-t3-a2 = 7 wounds. -1 critical = dead!]

His arrow hits a fleeing guard, causing him to stumble under the hooves of another horse. The black armoured guard sees Heinrich and charges toward him.


Mortus rushes to join Klaus and the others.


Ragni has almost finished hammering in the spikes. The guard on the wall shoots at him again... but misses.


Julian strains against the iron bar, putting all his strength into breaking the chain link. It's too difficult! His face turns red, and his back is soaked with sweat.


Inside the main gate tower, Klaus and the others run up the stairs. They find four guards inside, all partially-armoured and without their helmets, playing dice. The guards look up, astonished.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 18, 2012, 03:31:38 PM
Heinrich calmly shoots at the charging sergeant.

[Heinrich: 47, hits body. S4+d6 roll of 5-t4-a2 = 3 wounds.]


Ragni finishes spiking the door! As he does, there's a tremendous thud from the other side as someone tries to open the door while running and falls against it instead. Smirking, Ragni races back down the steps to join Julian. Another crossbow bolt skitters off the stones behind him.

Julian feels the link give slightly, but he still can't quite break it!


In the gate tower, Klaus fires both his pistols.

[K1: 60, miss
K2: 28, hits right leg. S4+d6 roll of 6! (add damage = no) - t3 = 7 wounds. -1 critical = 05, stumble.]

The pistols sound horribly loud inside the small, stone room. One bullet cuts across a guard's leg as he starts to rise from his chair - he falls over, groaning.

[Billy: 80, miss]

[Hilda: 55, miss]

[Max, 54, miss]

The others miss their shots. Mortus runs up the stairs to join them.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 18, 2012, 03:36:05 PM
Julian hears heavy footsteps approaching - he turns his head, and sees Ragni running toward him! He feels a sudden surge of strength, and the chain link parts. Removing the iron bar from the broken chain, he goes to the chain on the other side of the bridge, motioning for Ragni to join him. As they start to break the second chain together, two crossbow bolts hit the bridge close to them! They came from the guard tower. A moment later, the chain they are working on starts to tighten, and a loud, painful mechanical grinding sound emanates from the tower.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 18, 2012, 03:36:38 PM
Mortus is feeling tried, she has never used this much magic in such a short space of time.   She draws her dagger, rubbing the magic ring with her thumb
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 18, 2012, 03:38:04 PM
"Cmon laddy, heave. GRUNGNIIIIIIII"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 18, 2012, 03:46:57 PM
Heinrich has no time for another shot. He puts his bow away, drawing his axe and dagger, and then counter-charges the sergeant!

[h1: 65, miss
h2:  29, hits right leg. S4+1+d6 roll of 6! (add damage = yes)+1-t4-a2 = 6 wounds. Dodge blow = 55, fail.
h3 (dagger): 57, miss]

Heinrich deals a deep cut to the man's leg. The sergeant swings a heavy iron flail in response.

[S1: 74, miss
S2: 88, miss]


Julian and Ragni push the iron bar with such force that it shatters the link and then spins out of their grip, vanishing toward the forest two hundred feet below. The chain, broken under tension, whips round and hits [dice roll = Julian!] Julian across the chest.

[Chain hit! S4+d6 roll of 5 - t6-a2 (can't use the shield!) = 1 wound.]

He's knocked backwards, bruised but not seriously hurt. Both chains are now withdrawing - stutteringly - into the tower... but since they are no longer attached to anything, the bridge isn't moving!

"Into the tower now, boss?" Ragni says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 18, 2012, 03:48:09 PM
In the gate tower, the guards have realised what is happening and are lunging for their weapons.

Klaus goes to club one with his pistols.

[K1: 61, miss.
K2 (-10 to hit): 16, hits body. S3+d6 roll of 6! (ad damage = no) - t3-a2 = 4 wounds]

He slams one in the chest, pushing him backward.

Billy stabs one with his knife!

[Billy: 43, hits with charge bonus! hits right arm. S3+d6 roll of 2-2 (dagger)-T3 = no wounds]

Mortus also tries to stab one.

[Mortus: 15, hits left arm. S4+d6 roll of 6! (Add damage = yes)+4-2 (knife) -t3 = 9 wounds. -3 critical = bleeding to death!]

Her dagger cuts into his arm, severing an artery. A torrent of blood pours out, and he collapses at once.

Hilda attacks with her axe:

[Hilda1: 68, miss
Hd2: 33, hits right arm. S4+1+d6 roll of 2-t3 = 4 wounds.]

Then Max does the same.

[Max: 05, hits left arm. S2+d6 roll of 3-T3 = 2 wounds]

One guard tries to punch Billy:

[Guard(unarmed): 73, miss]

And another attacks Max.

[Guard(unarmed): 21, hits head. S3+d6 roll of 4-2 (unarmed)-t3-armour 2 = 0 wounds]

The first guard swings over Billy's head, while the second hurts his fist on Max's helmet.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 18, 2012, 04:16:16 PM
Heinrich is still fighting the black-armoured sergeant.

[H1: 23, hits right arm. S4+1+d6 roll of 1-T4-a2 = 0 wounds
H2: 46, hit (winning bonus), hits body: s4+2+d6 roll of 3-t4-a2= 3 wounds. Dodge blow = 74, fail. -2 critical = dislocate wrist
H3 (dagger):100, miss]

His axe slams into the man's arm, dislocating his wrist and causing him to drop his flail. He tries to punch Heinrich.

[S (Street fighter): 06, hits body. S4+1+d6 roll of 4-t6-a1 = 2 wounds.]

He punches Heinrich in the chest, winding him slightly.


In the gate tower, Klaus clubs his opponent again!

[K1: 31, hits head. S3+d6 roll of 3-T3 = 3 wounds. -3 critical = knocked out.
K2: 61, miss.]

He bashes the guard on the head, knocking him out.

Billy attacks:

[Billy: 94, miss]

So does Mortus:

[M: 23, hits right arm. S4+d6 roll of 5-2-t3 = 4 wounds. -4 critical  = death.]

Mortus stabs another guard in the arm, killing him in the same way as the first one!

Hilda swings her axe at the last guard.

[H1: 24, hits left arm. S4+1+d6 roll of 6! (add damage = no)-T3 = 8 wounds. Critical = dead!]

Her axe slices his arm off. He dies soon after.


Julian and Ragni run inside the guard tower. The first room is empty, so they head for the stairs to the one above.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 18, 2012, 04:22:09 PM
Heinrich tries to finish the sergeant:

[H1: 31, hits head. S4+1+d6 roll of 4-t4-a2 = 3 wounds. -3 critical = knocked out!]

The guard is knocked out by a heavy blow to his head. Heinrich finishes him off. He then runs toward the gate, avoiding the confused horses on the way.

In the gate tower, Klaus, Mortus and the others have killed all the guards. Klaus gives the signal from the battlements while the others go downstairs and open both sets of gates!


In the guard tower Julian and Ragni burst into a room where five guards (three of them are only half-dressed, as though they have been raised from their beds) are struggling with the winches that raise the bridges. The mechanism is so rusted that it is proving difficult to do. The dwarfs attack!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 18, 2012, 09:20:50 PM
Klaus will take out his hammer and give everyone of the soldiers one smash to the skull and then look down to check if the Rebels do advance towards the castle.

"We should run to aid Julian and Ragni as fast as possible....is anyone hurt?"


Klaus looks down on himself, realizing that he wasn´t harmed and the blood is all of the enemies, the adrenaline still pumping and exalting him he has a short moment he feels invincible and wants to go on fighting......but only a mere moment before he realizes that the guards could have smashed his head in about as easily weren´t they so surprised.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 18, 2012, 09:36:03 PM
Klaus can see the rebels advancing cautiously towards the castle. They seem to be expecting a trap... Hilda runs outside, and tells them to hurry - the way is open!

"I think everyone's fine, Klaus," Max says, "let's go!"

Heinrich has joined them at the gate. As they are about to head towards the guard tower, to help the dwarfs, a crossbow bolt bounces off the stones in front of them. It's the guard on the wall, who was shooting at Ragni earlier. Heinrich takes aim.

[H: 09, hits. right leg. S4+d6 roll of 2-t3-a2 = 1 wound]

Billy, Max and Klaus shoot as well!

[Klaus: 67, miss]
[Billy: 96, miss]
[Max: 77, miss]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 18, 2012, 09:42:51 PM
After shooting his crossbow Klaus realizes that his pistols won´t do any good against the guard on the walls but might be the dire help the dwarves might need in the combat against the guards at the gatehouse.....having no idea how many guards are there a knot of fear forms in Klaus`s stomach and he runs a bit slower "Heinrich you take care of him with your bow ....we should hurry to help the others."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 18, 2012, 09:48:02 PM
In the guard tower, the dwarfs charge into battle!

[Julian 1: 79, miss
j2: 41, hits head. S3+1+d6 roll of 6! (add damage =no) -t3 = 7 wounds. -1 critical = 100! very dead.]

Julian swings the saint's sword in a lethal arc, slicing through a guard's neck and sending his head bouncing off the wall!

[Ragni1: 89, miss.
r2: 21, hits head. S4+1+d6 roll of 5-t3 = 7 wounds. -1 critical = 90, dead!]

Ragni's axe performs just as well - he also cuts a guard's head off in a single stroke!

[Cl tests for remaining guards: pass, fail, fail]

Two of the guards - both wearing only their trousers, having been roused from their beds, the full horror of their rotting flesh on display - turn and flee the room, running down the other staircase and away. The last guard, who has most of his armour on, instead raises a two handed sword and stands ready to fight.

Julian attacks him first.

[J1: 60, miss.
J2: 96, miss]

But his attack fails to connect. Ragni tries next.

[Ragni1: 92, miss.
r2: 31, hits head. S4+1+d6 roll of 5-t3 = 7 wounds. Dodge blow = 87, fail. -1 critical = dead!]

Ragni compensates for the guard's clumsy attempt to avoid the attack. His axe shears through his neck, severing his head too!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 18, 2012, 09:59:12 PM
Heinrich shoots again, while the guard is reloading his crossbow.

[H: 26, hits body. S4+d6 roll of 4-t3-a2 = 3 wounds]

The arrow scrapes along his side.

Klaus, Mortus, Max and Billy run towards the bridge gate.

Heavy droplets of rain start to fall from the dark clouds that have been gathering overhead.


Heinrich shoots again before the guard can bring his crossbow to bear.

[H: 49, hits left leg. S4+d6 roll of 5-t3-a2 = 4 wounds. -2 critical = 99, dead]

The arrow catches him in the leg, causing him to fall from the battlements. Heinrich starts to run after the others.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 18, 2012, 10:06:34 PM
Hilda and Sigrid run through the gates, followed by thirty or so rebels. As they do, the barracks door that Ragni spiked bursts open, and guards start to run down the steps. There are eight of them, led by a man in highly-polished armour, whose helmet visor is shaped to resemble a human face.

The door to the (seemingly unoccupied) round tower opens also. Seven armoured, walking skeletons emerge, moving in silence and in perfect unison!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 18, 2012, 10:24:55 PM
Sigrid begins a loud invocation to the goddess Rhya. Hilda orders the other rebels to take up firing positions.

The rebels fire a withering hail of arrows at the guards. A moment later, Sigrid's invocation comes to an end... dozens of fragments of stone, torn from the courtyard floor, fly through the air and smash into the skeletons. Several of them are battered to the ground by the goddess's fury.

Klaus, Heinrich, Mortus, Max and Billy run on through the bridge gate house. They arrive at the guard tower just as Julian and Ragni are leaving it.

"Uh, should we go back and help the rebels?" Max says, "or go on into the inner bailey?"

It's now raining heavily. Lighting arcs across the sky overhead.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on September 18, 2012, 10:26:12 PM
"They seem to be doing fine without us. Let's keep moving."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 18, 2012, 10:31:39 PM
"Move," Mortus says.   "Onwards."   She seems tired but stead.   She will also cast her aura over herself.   [in case I forget Mortus has used 8 MPs (1 firebolt, 1 heal, 1 aura]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 18, 2012, 10:44:57 PM
The party cross the second bridge, approaching the inner bailey's gate house. The doors are open, and no crossbow bolts are shot at them... they walk through without seeing any sign of guards.

Before them is the courtyard of the inner bailey of Castle Wittgenstein. The main keep, a huge building with several towers, is ahead and to the left. A smaller building with a cracked dome is first on their left: the walls of this building incorporate huge windows, though they have turned green with mold and cannot be seen through. To their right is a walled garden, and beyond that a chapel, and a lone tower. In the middle of the courtyard is a pit some twenty yards across. Bars cover the pit, but nothing can be seen of its contents from here.

As the party enter the courtyard, dozens of crows take flight from their perches on the various roofs, cawing loudly. They circle overhead, staring maliciously at the party.

[possible places to investigate:
- domed building
- walled garden
- chapel
- the pit
- lone tower
- the keep]

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 19, 2012, 07:17:30 AM
Klaus is very curious what is in the pit...but also dreads what it might be...images of dozends of zombies wiggling down in the pit are summoned up by his creative mind. His face is twisted into a grimace before he asks the rest of the group.

"Well we have two choices...we could try to search for the Lady Wittgenstein as fast as possible making sure that she won´t summon anything or commence some other vile ritual or we could advance slow and careful checking all the buildings one by one. If we want to be quick about it I suggest we go to the keep if we want to go slow I suggest we check the chapel first then the garden then the pit and only then go to the pit."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 19, 2012, 08:59:37 AM
"But Klaus, isn't Lady Wittgenstein... dead?" Max says. As he says this, lighting flashes across the sky overhead, and there is a tremendous crash of thunder! Max flinches. The crows, which were circling above the party, find perches under eaves and in other sheltered places. Some of them hop through open windows in the keep.

"I'd like to get out of this rain," Ragni says, "my armour's going to get rusty."

Billy, huddled under his cloak with the hood pulled low over his face, says nothing.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 19, 2012, 09:22:22 AM
"I mean the mother of the recently departed Lady Magritte Wittgenstein. Rushing in don´t sounds like a great idea though. Lets go over to the chapel under the roof and talk about our options." Klaus will walk towards the chapel to get out of the rain.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 19, 2012, 09:29:19 AM
Max laughs nervously, "Oh, of course! How stupid of me!"

The party walk towards the chapel. As they do, they come closer to the pit - but they still can't see inside it, without going nearer to the edge.

The chapel looks old and neglected. As the party stand in the porchway, sheltered from the rain, they can hear strange, discordant music playing inside. Flickering light can be seen through cracks in the door.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 19, 2012, 09:31:46 AM
Klaus will try to peek through the cracks to check if he can see more about what is going on inside.

[The music is coming from the chapel right?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 19, 2012, 09:43:58 AM
Klaus can't see much through the narrow cracks in the chapel door. The room beyond seems to be full of sweet-smelling incense smoke and coloured light. The weird, hectic music is compelling - he feels as though he wants to go inside, so that he can hear it properly. He can also hear other sounds... moans of pleasure and cries of pain, happy laughter and the cracking of whips.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 19, 2012, 09:50:06 AM
Klaus will  first of all pull his shirt over his nose [or if he has some scarf or piece of cloth wrap it around his mouth and nose] trying to inhale as little of the incence as possible and then open the door carefully with pistols drawn and ready.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 19, 2012, 10:10:32 AM
"This is damned sorcery and that's for certain, be careful"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 19, 2012, 10:34:39 AM
"Maybe we shouldn't open that door..." Max says, "...oh, it's too late now."

Klaus opens the door. Inside is a single large room, painted in pastel colours. Torches shine through coloured lenses, producing the colourful lighting, and a large window at the far end has been painted red. An altar stands on a dais in front of the window. Behind the altar is a tall statue of... a strange being. The statue is of a long-haired, naked person. It has a single breast, and two sets of genitalia, male and female.

Incense burners are placed on the floor around the room. The smoke half-conceals the people in the room... a dozen men and women, all naked, their bodies smeared with paint and their own blood. They are engaged in various sexual acts, while at the same time whipping each other with demented fervor. The music is coming from a pipe organ, up on a gallery above. It seems to be playing itself.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/chapel_zps56856de5.jpg)

None of the people look up as the doors open. The music, which at first seemed alien and disturbing, is starting to sound extremely seductive... it feels like an invitation to join the party!

[WP tests for everyone:
Heinrich: 34 pass
Mortus: 46 pass
Klaus: 15 pass
Julian: 45 pass
Max: 97 fail!
Ragni: 23 pass
Billy: 16 pass]

Max suddenly begins to smile widely. "That music... oh... I want to..." His eyes glaze over, and he starts to feverishly strip off his clothes!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 19, 2012, 10:36:10 AM
Mortus will slap Max across the face while searching for the organ.

"Get a grip, man," she roars in his ear.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 19, 2012, 10:40:05 AM
Mortus hits Max rather harder than she meant to, but it has the desired effect. He staggers back, his hand going to his reddening cheek, and then blinks. He doesn't say anything, but looks incredibly embarrassed.

The organ is up on a gallery, reached by a nearby set of stairs.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 19, 2012, 10:45:12 AM
"Come with me," Mortus hisses at Max.   She starts up the stairs.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 19, 2012, 10:54:06 AM
Max nods and follows her, looking down in shame. He looks like a puppy that's just been hit for pissing on the carpet.

They climb the stairs to the gallery. The only thing up there is a large and beautiful pipe organ, decorated with bright carvings. The keys, which are coloured alternately red, yellow and blue, move by themselves, as do the pedals and stops. Each of the stops has a cherubic face molded into it: these move as though alive, some smiling, some frowning. The organ pipes are painted in clashing colours. About half of them have what appear to be human heads at the top, which sing the notes as the organ plays.

The player's stool is unoccupied. A set of sheet music is set up on the organ's music stand: it follows no standard notation, but is just a mess of confusing symbols.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 19, 2012, 10:57:50 AM
"What in the name of Athraigh?" Mortus hisses.   She will stab the organ with her dagger.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 19, 2012, 11:01:47 AM
[with a dagger?]

The sweet sound of the music makes Klaus smile and he feels how his whole body reacts to the music, and the naked people. Fighting the urge to undress and join them he turns to Julian and Ragni. "I think we have to smash the source of the music perhaps you should get up and join Mortus in the destruction of the instrument." After he has said this Klaus will walk towards the naked people trying to figure out who they are? Are they disformed half starved cripples and mutants like the villagers or do they look less corrupted? Is the Lady Wittgenstein senior under them?

Klaus will walk to the incense burners and kick them over spilling it over the floor.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 19, 2012, 11:21:03 AM
“Damn fool woman, why is she running off on her own” Julian will sprint up the stairs and smash the organ with his hammer
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 19, 2012, 11:22:56 AM
Mortus jumps back as Julian comes charging up the stairs.   The rail pressing painfully into her ribs as the wildly swung sword barely misses her.

"What the ..." she shouts
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 19, 2012, 11:25:06 AM
Klaus studies the naked people... some of them have traces of the distinctive Wittgenstein features, as seen on the portraits back at the observatory tower, but others do not. None of them look noticeably deformed. Perhaps they are visiting relatives and other guests? Their ages vary, but none of them looks likely to be Lady Ingrid von Wittgenstein.

While observing the revelers, Klaus sees a number of sexual acts that he has never even considered possible before... nothing he's seen in the brothels of Averheim and elsewhere has quite prepared him for some of the sights he can see now.

He kicks over the incense burners, but no one seems to notice. Even though he's been trying to avoid inhaling the smoke, he's starting to feel a little light-headed. He feels too warm... the music is again encouraging him to strip and join in with the others.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on September 19, 2012, 11:27:52 AM
Heinrich suggests burning the place to the ground, orgy and all.

"This is unholy. It should be cleansed with fire." He spits in disgust for emphasis.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 19, 2012, 11:33:03 AM
Mortus sticks her dagger into the keyboard, perhaps hoping to jam it. As soon as she does, the music changes dramatically. Loud, horrible noises emerge from the pipes. The human heads at their ends scream and wail. Black tentacles emerge from the pipes without heads and reach for Mortus and Max.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/organ_zps0d09f19f.jpg)

The change in the music seems to have reached even the revelers below. They stop what they are doing and look around them in confusion.

Julian charges up the stairs and attacks the organ with his hammer.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 19, 2012, 11:39:34 AM
As the organ gun develops the tentacles Klaus gasps....

"You lot are cultists of the ruinous powers, we have come to return the light and justice of the holy Sigmar, on the floor with you face down anyone that moves will be killed!"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 19, 2012, 11:43:30 AM
The dreadful cacophony threatens to overwhelm Mortus, Max and Julian.

[WP tests:
Mortus: 5, pass
Max: 95, fail!
Julian: 37, pass]

Mortus and Julian are unaffected, but Max falls to his knees with his hands over his ears... a tentacle wraps around his body and starts to lift him into the air.

Julian strikes the organ.

[J1: auto hit, S3+1+d6 roll of 3-T5 = 2 wounds
J2:  auto hit, S3+1+d6 roll of 4-T5 = 3 wounds]

He smashes in the keyboard and part of the frontage. Tentacles lash out at him and at Mortus.

[Tentacle: 32, hits Julian. S1+d6 roll of 6! (Add damage = no)-T6-a2 (can't use shield) = no wounds. Dodge blow: 19, pass. Avoids the tentacle]
[Tentacle: 83, misses Mortus]

Mortus is just out of reach, and Julian evades the tentacle.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 19, 2012, 11:46:04 AM
"mortus, grab max!

Heinrich, Ragni, someone, we could use a little help up here"

Julian shouts as he continues to strike the organ.

He is worried about the tentacles but thinks he should break the damn thing to stop the tentacles moving.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 19, 2012, 11:47:00 AM
Mortus is going to slash at the tentacle wrapped around Max
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 19, 2012, 11:48:19 AM
Klaus isn´t too keen to run upstairs to the demon and will wait for Heinrich or Ragni to react and will try to keep the cultists under control ....unless both don´t move then he will join the fight upstairs.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 19, 2012, 11:55:02 AM
The revelers stare at Klaus. They probably can't hear him over the noise from the organ, and anyway they look drugged.

Mortus tries to cut the tentacle holding Max, before it can drag him into the organ pipe.

[Mortus: 24, hit. S4+d6 roll of 5-2(dagger)-T3 = 4 wounds, cuts tentacle]

Her dagger chops through the rubbery tentacle. Max is dropped onto the gallery floor (first bouncing painfully off the body of the organ), where he lies whimpering.

Tentacles lash at Mortus and Julian.

[t at j: 60, miss
t at m: 49, miss]

Julian brings his hammer down again, determined to destroy this monstrous thing.

[j1: 22, hit. s3+1+d6 roll of 6! (Add damage= yes) +2 - t5= 8 wounds.
j2: 22 (yes, really!), hit. s3+1+d6 roll of 3-t5 = 2 wounds. Destroyed!]

He smashes it to pieces, causing splinters of wood and broken keys to scatter everywhere. At last, the organ is silent. The tentacles dissolve into oily black fluid. The human heads begin to decay rapidly... perhaps they were the remains of the organ's previous victims.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 19, 2012, 11:57:07 AM
Klaus will scream his speech another time this time louder in hope that not all of the cultists are completely drugged...he is unsure if he should just kill them all as they must be part of it....but what if they are victims that just were overwhelmed by the demonic magic?
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 19, 2012, 12:02:08 PM
After the destruction of the organ, a calm, disembodied voice says, "Now, that wasn't very friendly. Now we don't have any music... but that doesn't mean we can't dance."

The revelers all turn to face the altar. The sound of silver bells fills the air, and a puff of pink smoke emerges from it. The smoke clears to reveal a tall, thin creature... it is naked, and its lavender-coloured body is quite hairless. Like the statue, it has one breast and two sets of genitals. Its arms end in crab-like pincers, and the teeth in its grinning mouth are needle-sharp. It has a thin, whip-like tail that ends in metal barbs.

"I don't know why some people have to ruin things," it says, "we just want to have fun. Why don't you join us?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 19, 2012, 12:05:00 PM
"We need to rejoin the others"

Julian goes back to the group
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 19, 2012, 12:07:51 PM
Before the demon gets to finish its speech Klaus will open fire on it with his pistols. "In the name of Sigmar die you ......."not knowing what to say Klaus just spits out the words trying to stay focused some spittle flying out of his mouth too, feeling tired and exalted at the same time he can feel how he actually wants to join the demon, just give in to the strange attraction. Well perhaps that is the reason those witch hunters come over as such fanatics most of the times.....having felt the edge of falling once too often and resorting to rage to fend it off.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 19, 2012, 12:16:21 PM
Julian and Mortus rush back down the stairs. Max doesn't move.

Klaus fires both his pistols at the demon, while yelling incoherently!

[K1: 31, hits head. s4+d6 roll of 3 (luck! +1) - t3 = 5 wounds
K2: 21, hits head also! s4+d6 roll of 6! (add damage = yes!) +1 - t3 = 8 wounds
total of 13 wounds caused]

Both bullets hit the demon full in the face. It stumble backwards against the altar. "That was uncalled for!" it says, and vanishes in a puff of smoke.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 19, 2012, 12:19:19 PM
"Wha....what happened? Where is it?" Klaus looks around frantically fearing that the demon will reappear in another pink puff of smoke. "Where is it can anyone see it?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 19, 2012, 12:32:11 PM
"I bet you did for it, matey!" Ragni says, striding forward and slapping Klaus enthusiastically on the back. "It cleared off like an elf who's smudged his makeup!"


The revelers are waking up a bit... none of them seems to know what happened.

"Where am I? Why am I naked!"

"What's this on my leg... oh, yuck!"

"I've lost my clothes! And my... backside... really hurts!"

They continue to complain and ask each other questions.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 19, 2012, 12:37:00 PM
Klaus gathering his compusure again...realizing he just killed a demon turns to the people.

"You are at the Wittgenstein castle and were part of an unholy ceremony of the ruinous powers, we are agents of the church of Sigmar that have come to this rotten place to return it to Sigmars glory. Everyone of you will lie on the floor with his face down and we will question you who you are  where you are from, and what your part in this evil business was. If anyone resists we have no choice but to kill him."

Getting out his second pair of pistols he tries to look a commanding as possible figure looking down on the revelers.

Klaus realizes that at least some of them must be nobles maybe even with real power and influence but the situation places them at the mercy of the group....should they continue to chatter and ignore him he will shoot one of the louder ones with wittgensteins features.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 19, 2012, 01:36:42 PM
[Klaus makes a Fel test... 14, pass]

The former revelers look horrified, though whether it's because they've been involved in a chaotic ritual or because they've been caught by agents of the church is hard to say. All of them obey Klaus's command and lie on the floor face down.

Max comes down the stairs from the gallery, and sits on the floor in the doorway, with his head in his hands. He's weeping softly. Billy pats him on the back, looking a bit uncomfortable.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 19, 2012, 01:40:48 PM
Klaus will walk over to the first person starting the questioning one by one who he is, how he came to be at the wittgenstein castle and how much he knows about the wickedness going on in the castle and the province overall.

He wants to find out why these people are here and who they are. Klaus is thrilled about the authority he wields as an agent of the church...even though he is sure that officially he isn´t even an agent.....well Sigmar would strike him down if he would be unhappy...maybe.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 19, 2012, 01:50:47 PM
The first person Klaus questions is a youngish man. He has a number of old scars on his body that look like they are from battle wounds.

"My name is Werner," he says, "I'm a mercenary... I don't know how long I've been here. I was hired by the Countess von Sternberg to protect her on her visit to this castle... She was such a nice lady, but this place... I ended up in here, doing things... oh, Fritz is here too." He points to a slightly younger man with black hair. "He was with us... he might remember more."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 19, 2012, 01:58:16 PM
"Do your repent doing these things ? So swear to the holy Sigmar that you will sacrifice your life if need be to cleanse you off your sins then kiss this holy talisman and return to the light of Sigmar?" [Klaus will get his talisman out and present it to Werner] "Get up and go over there..Fritz you too.  Sternberg? From Averland? Is the countess of Sternberg still here and alive? Is there anything more you can tell me about the castle?"

How many people are there? Are there clothes to be seen in the room? Klaus tries to gauge the character of Werner and Fritz...could it be that they are honest men that just got overwhelmed by drugs and magic? In any case he will try to win them over to help him survive the Wittgenstein castle and if they show proper fervor use them as help to fight whatever might lurk in the castle.....if they want to repent their sins they should show so by fighting in the first line of attack.

"That pit outside....does anyone know what is down there?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 19, 2012, 02:19:00 PM
Werner readily agrees to swear an oath to Sigmar. He gets up to his knees to kiss the talisman... covering his genitals with his hands as he does so. "Sorry, it won't go down! I can't help it... anyway, I promise to do anything Sigmar wants, and he can punish me how he likes! Scourges and hot irons and stuff, whatever. I swear I never meant to get into this!" He kisses the talisman.

Fritz also swears the oath and kisses the talisman. In response to the question about the countess, he says, "Dunno where she was from, sir. She hired us in Kemperbad, said her last lot of guards let her down bad. Damn fine looking woman, and real high class too, you could tell. Didn't want nothing to do with us grunts, but she hardly let us know that, you know? Real polite, like a proper lady. So we gets on her boat and sails to this godawful place. Went right in under the rock, into this little cave. Then up about a thousand steps, seemed like, into a rotted bloody hellhole of a castle. She sent us in here and said 'go play,' and then.... well, you know." Fritz rubs his backside and winces.

Klaus thinks they are probably telling the truth, for the most part.

The two mercenaries go and stand in the corner Klaus orders them to. There are ten others: four men and six women. There is no sign of any clothes anywhere, oddly enough.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 19, 2012, 02:22:17 PM
"One more thing..this countess of Sternberg....was she blond? blue eyes about this tall? And the boat...what was the name of the boat?" Klaus describes the physical features of Etelka Herzen the thought that she might be here making his skin crawl.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 19, 2012, 02:27:06 PM
Fritz and Werner nod, "yes sir, that's how she looked all right." They both look very frightened and desperate to please. "The boat was called Pride of Nuln."

When Klaus asks about the pit, the only answer comes from a young woman. "Bad things, monsters," she says, "Don't go near it!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 19, 2012, 02:30:15 PM
"It is Etelka....She is here." Klaus says to the other members of the party, he feels strangely charmed by the idea that Etelka is mocking him using his stolen name, making the whole hunt after each other personally aimed at him. He nods towards Werner and Fritz as if to say ....they did well so far. Turning to the woman that spoke up about the pit he asks in a harsh voice "Get up....who are you? What kind of monsters? How do you know of it, answer me and do it quick. Also can anyone tell me where your clothes are?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 19, 2012, 02:48:15 PM
"That bloody witch hasn't given up then," Ragni says, "well, her magic didn't help her much last time we met. She's nothing to worry about."


The young woman gets up, covering herself as best she can with her arms. She's shivering with fear. "Please sir, I'm just a maid... I'm Sir Wladislaw's maid... that's the master, there." She points to an older man with grey hair and Wittgenstein eyebrows. "The master is visiting from Sylvania... Lady Ingrid is his cousin. Please sir, I don't know how we ended up in here! But I've seen in the pit... there's a nightmare thing in there, a great beast made up of arms and legs and heads and everything, all melted together!" She starts to cry.

"I think we threw our clothes on the altar," Werner says, "and they just sort of vanished. All my armour and my sword too."

"That's right," Fritz says, "I remember there was a sound like little bells when they vanished, too."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 19, 2012, 02:53:16 PM
Klaus will also examine the naked bodies of the people he questions if there are any tattoos similar to the one he had seen on the fellow he brought to Nuln. are there curtains in the chapel? If so Klaus will order Werner and fritz to rip them apart to provide at least a basic coverage of the nudity of everyone.


"What is your name?" He asks the maid his voice still stern he continues the procedure he sent Fritz and Werner through repenting and kissing the talisman. "Who else is of the Wittgenstein family? Does anyone know where the Lady Ingrid Wittgenstein is?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 19, 2012, 03:09:15 PM
There are some brightly-coloured wall-hangings, which Werner and Fritz hurriedly tear down at Klaus's command. They rip them up, first making themselves some basic loin cloths, then handing out the remaining material to the others.

Werner and Fritz have a few tattoos, but of skulls and badly-spelled classical mottoes: nothing you wouldn't expect a mercenary to have. None of the others have any tattoos.

The maid says her name is Elsa. She trembles when she kisses the talisman, clearly expecting to be struck down by the wrath of Sigmar.

Three of the others are distant relatives of the Wittgensteins, and the rest are servants like Elsa. None of them had visited the family before, and none of them have any idea how long they've been here. They all repeat the oath to Sigmar and kiss the talisman, before standing around in their makeshift clothing, looking ashamed.

Sir Wladislaw says that Lady Ingrid is probably in her chambers in the keep, together with her cats. She apparently has a great many cats.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 19, 2012, 03:15:50 PM
"Everything that was discovered so far regarding the Wittgenstein family was vile and rotten, therefore all members of the family will have to face a trial before the Church of Sigmar in Nuln and will be hold as captives until this whole affair in this castle is settled. Werner....Fritz bind all the members of the Wittgenstein family and do it proper." He commands the two around as if they were in his pay trying to tighten the bond with them feeding them small morsels of encouragment while enforcing his will and increasing the fear they might have towards him....that they might end up in the same position as the Wittgensteins if they don´t follow the orders properly.

"Heinrich you should check if they are bound properly I guess you have the greatest expertise in that regard. Julian...Ragni can you try to destroy this vile statue and the altar with your hammers?" Klaus points towards the statue of the demon at the altar. Billy can you sneak carefully back to the outer baily to check what is going on there if the rebels have succeeded in the capturing of the castle yet if so bring some of them here to guard this lot. If possible bring some weapons along for Fritz and Werner......?"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 19, 2012, 03:21:15 PM
"Bind them with the rest," Mortus says as she comes down the stairs.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 19, 2012, 03:29:11 PM
Werner and Fritz readily obey Klaus's orders, binding the Wittgenstein relatives as well as they can. They look alarmed when Mortus insists they should be bound as well. "We're your loyal servants, sir!" Werner says to Klaus, "on my honour as a soldier." Fritz nods emphatically.

Billy looks at Klaus sceptically then says, "If you want, chief." He runs out of the chapel, back to the outer bailey.

Ragni says, "who put you in charge, mate?" to Klaus, then looks to Julian for orders.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 19, 2012, 03:34:30 PM
Damn that dwarf.....the aura of authority is important to keep those people meek....and he specifically asked the dwarves to act....can you destroy the altar? instead of destroy the altar!

Well .....

"I am not in charge of you Ragni but to me it seemed like a good idea to destroy the altar of the demon that caused this orgy. Mortus Fritz and Werner will gladly redeem themselves and restore their honor as soldiers by aiding us searching the rest of the castle. Isn´t that right?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 19, 2012, 03:39:01 PM
Mortus' eyes go very hard for a split second and then she nods.   She slips her dagger back into its scabbard and walks over to the alter, ignoring everybody in her way.   Without a word she simply starts smashing things on it, using what is large and heavy and at hand.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 19, 2012, 03:50:11 PM
"You can order the humans around all day if you want, mate," Ragni says, " but the boss here is a dwarf and my elder, so I do what he says. That's the dwarf way. I'm happy to smash up the statue though!"

Fritz and Werner again insist that they will do anything Klaus tells them to, even if it means wandering around a haunted castle almost naked. They offer to help smash the statue too.

Mortus picks up a heavy incense burner and starts hitting the altar with it.

Max wanders over to Klaus, his eyes red with tears. "Klaus," he says, "I'm so ashamed of myself... I let myself get taken over, by... whatever evil it is in this place. I wanted to do things... bad things. I... I think I should be punished."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 19, 2012, 03:57:10 PM
Klaus will place a hand on Max`s shoulder and smile at him.....taking him aside a bit so the others can´t hear him.

"Max you are very brave man, and loyal beyond what is good for you. It was magic that overwhelmed you, once we are through this tower we should go back to the temple and pray to Sigmar and I am certain that if you continue to be as brave and staunch defender of his will no punishment is needed. It wasn´t you who wanted to do those things but the demon, your body was only a puppet on its strings you didn´t want those things, they were only showed to you by the demon....and trust me I was tempted too but I guess the Talisman helped me. That is the reason I don´t want to punish Fritz or Werner either they also should have a chance to redeem themselves. If you think that it helps your will....you can have the talisman, we are friends Max....aren´t we so we help each other instead of punishing each other. You continue to have my back and everything will be just fine."

Klaus will speak in a soothing voice trying to calm Max.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 19, 2012, 04:10:11 PM
"He may be no dwarf, but he is a friend to dwarfs, twice demon-slayer and twice blessed by Sigmar. I'll speak out when I think he's wrong but for the most part Klaus has good ideas.

We should bind the group. they have been touched by the taint of chaos and the church should be able to exorcise them…. Or see if they are truly guilty. Fritz and Werner can prove themselves to the church by aiding us.

Let's smash this statue and get moving."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 19, 2012, 04:19:03 PM
Ragni looks upset at being told off by Julian. He mutters an apology, and then silently helps destroy the statue.


Klaus's speech works wonders on Max. He stands up straighter, and he no longer looks like an abused puppy. "Klaus... you are such a wonderful, forgiving person! The first time I said you were my brother... even though it was supposed to just be a lie... well, it was because I wished you really were. I'd be so proud to have you as a brother! I can't possibly take your talisman. It's yours by right... but it's so nice of you to offer it to me. I'll try to be stronger, so I can do Sigmar's will... and protect you."


Billy comes back after a while, carrying two swords and a pair of bucklers. He dumps them on the floor. "Got these for the new guys. All I could carry. The rebels have sorted out the guards, and those bags o' bones too." He says this with a look of genuine surprise on his face. "They lost a few of their lot, but it wasn't so bad as it coulda been. Sigrid don't want to come into the inner bailey, reckons she's been warned by her goddess to stay out. Don't blame her neither. She wants to raise the bridge until we're done in here, in case of monsters and stuff. But she says we can take any prisoners to the bridge first, and she'll guard them. OK chief?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 19, 2012, 04:22:32 PM
Mortus puts down the urn.   She hunts around for her hip flask and drinks from it.   

"We should go into the castle," she says.   "There can't be many guards left and we need to find the family."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 19, 2012, 04:27:02 PM
Thrilled about how well things work out and how people flock to him Klaus is in a fantastic mood even though he can feel the danger and the corruption around him.

"Well thank you Julian, I really appreciate it and I know a dwarf never grants his friendship easily. Billy you did a fantastic job thanks for your help. So lets get these people to the guard tower and go on with our mission." With a final pad on the back of Maxs shoulder Klaus will herd the prisoners to the gatehouse reload his pistols and then agrees to the suggestion of Julian to check the domed building. "Fritz Werner, get your gear and come along."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 19, 2012, 04:29:26 PM
As they leave Mortus will be careful to be being Fritz and Werner.   One of her hands covers the finger that now has the magic ring on it.   She has also taken the necklace that Max gave her from its hiding place in her rags and is wearing it around her neck.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 19, 2012, 11:22:34 PM
Fritz and Werner pick up the swords and bucklers. "Yes sir!" they say.

"They look a bit like ancient Reman gladiators," Max says, "I just hope those loin cloths don't fall off!"

The party go outside, herding the prisoners. Once they've been delivered to the rebels in the guard tower, the party head towards the domed building. The bridge to the guard tower slow rises behind them. "They'd better let us back across," Billy says, "though I guess we could borrow the witch's boat, if we can find the way down there."

The rain is pouring down. Werner shivers. "I suppose this is all part of our penance, Fritz," he says.

"Right," Fritz replies, "I just wish I had some trousers at least! I feel all exposed."

"Uh, one of you could borrow my cloak," Max says, "that's all I've got spare with me, I'm afraid."

"Don't worry about it kid," Werner says, "you keep it."

"Yeah," Fritz says, "wouldn't want you to catch cold. Ha ha!"


Through the building's mould-covered windows, it's just possible to see the outlines of large plants. Now that they are closer, the party can also hear the pleasant sound of bird song coming from inside.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 19, 2012, 11:41:11 PM
The door is unlocked. Inside the building is a large collection of plants of various types. High above, sat on perches near the domed roof, are the birds... but these are not normal birds. While they have the wings, tails and beaks of birds, and are covered in feathers, their bodies and heads are clearly human-like. Some are as large as humans, while others are only the size of halflings. They fix their disconcertingly-intelligent eyes on the group and, in chorus, say "feed us feed us feed us!"

There are two dozen of the bird-people. A cupboard near the door looks as though it might contain birdseed.

"Are these... more experiments?" Max says, "surely they can't be natural creatures... though they remind me of the harpies that the legends say lived in the caves near Tobarro, in Tilea. Are they dangerous, Klaus? What should we do?" He looks at Klaus, clearly expecting him to have all the answers.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on September 20, 2012, 05:20:52 AM
"Could they be harpies?" Heinrich asks as he peers upward, his hand shading his eyes to get a better look. "I've heard of creatures like humans with wings, but I don't know if these are them or something different altogether. Either way, I dislike the hunger in their gaze. We should get these people out of the open, and maybe I can scare these birdmen away by cutting their numbers a bit."

If there are no objections, Heinrich will begin shooting the unnatural bird critters.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 20, 2012, 06:00:21 AM
" They must be another experiments of crazy Wittgensteins. I guess we are looking at what became of some of the local villagers the smaller ones might have been children..." Klaus will observe the room still standing at the entrance and also the beaks of the birdmen carefully for traces of blood to figure out if the birdmen regard flesh as food. " We should stay at the entrance so they cant use their number nor their speed on us warriors front and the ones with missle weapons behind them !" Klaus will get out his pistols and aim for one of the mutants.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 20, 2012, 09:22:20 AM
The bird people start to hop around on their perches, excitedly.

"Seed seed seed!"

"Feed us!"

"Lady feed us bring lady!"

"Seed!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 20, 2012, 09:57:50 AM
"I don't want to fight these. There are 2 dozen, but they seem passive enough. Can't we chain the door shut and move on?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 20, 2012, 12:09:22 PM
"I reckon these are just someone's pets," Ragni says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 20, 2012, 12:13:32 PM
[I think as nobody stopped Heinrich there is an arrow flying towards one of them  he must be in rage mode as there was no burning in the chapel lets see what happens after they are attacked.]

"Ragni you say this as it would be rather normal to have this kind of pets."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 20, 2012, 12:15:18 PM
"Nothing's normal in this castle, mate," Ragni says, "but that doesn't mean I want to start axing wildlife."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 20, 2012, 12:21:53 PM
"They've been in this building th whole time we've been fighting, and have shown no aggression towards us. They just want some seed. No point getting in fights we don't need to. We can come and sort it out after we've found the wittgensteins"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 20, 2012, 12:25:45 PM
"I agree so lets try to barricade the door and move on to the ruined tower!"

Klaus exlaims.....

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 20, 2012, 12:37:37 PM
The rain is now heavier than ever, and the storm is getting worse. Suddenly, lightning strikes the highest tower of the main keep! It hits a conducting rod and drains away... flashing lights blaze from inside the tower windows for several seconds after that.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 20, 2012, 12:38:52 PM
Klaus will pull his cloak up so the rain doesn´t spill too much under it and down his back and screams against the storm

"I think the countess might be on another ritual....we should hurry. Quick to the tower and after that to the keep!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 20, 2012, 01:42:45 PM
The way to the lone tower takes the party very close to the pit. Even with the noise of the rain, they can hear disturbing sounds coming from insider it: screams, cries, and half-intelligible phrases.

The tower is three levels high, with a pointed roof. All the windows have been bricked up. The steps leading to the door are worn and cracked, while the door itself looks extremely weathered. A dull brass doorknocker is set into the middle of it.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 20, 2012, 01:45:29 PM
Klaus gestures to Fritz to open the door he himself has much trouble keeping his pistols and the gunpowder dry trying to shield the puch against the pouring rain.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 20, 2012, 01:51:10 PM
"Yes sir," Fritz says, shivering in the freezing rain. He opens the door... inside is a small entrance room, with a partly-open door at the other end. The floor is covered with a strangely shiny black carpet... no, it can't be a carpet! It's moving.

Fritz leaps back. "Cockroaches!" he shouts, "thousands of them!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 20, 2012, 01:55:54 PM
"Lets get back....damn this rain if only we had a torch." Klaus will move a few paces away from the entrance....what are the roaches doing? Are they leaving the tower?
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 20, 2012, 02:00:00 PM
The cockroaches don't seem to like even the low level of light coming through from the front door. They are all scurrying off into the other room. After a few moments, the entrance hall is empty.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 20, 2012, 02:07:39 PM
Klaus will go inside the tower.....are there torches anywhere to be seen that we could light...in case the cockroaches return?
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 20, 2012, 02:18:11 PM
There are four torches on sconces on the walls. They've been used before, but will probably burn for a while if re-lit.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 20, 2012, 02:23:05 PM
Klaus will relit one of the torches..."you others should get the three remaining ones" and checks his surrounding.....is the entrance to the next room open?
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 20, 2012, 02:35:31 PM
Fritz and Werner take two of the torches. The door is open a bit - Werner pushes it fully open. The room fills the rest of this level of the tower. A spiral staircase leading upward is off to the left.

Cockroaches cover every surface in this room. In the center is a large metal trough, full of tiny white eggs. A bucket beside the tough is filled with honey.

Drifting down the stairs from above is the sound of harpsichord music and a man singing.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 20, 2012, 02:39:21 PM
"Hmmm.......looks like someone is breeding them." Klaus will try to get to the stairs waving his torch to make the roaches move aside.

"Lets check what is upstairs."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 20, 2012, 02:59:29 PM
The cockroaches scuttle away from the torchlight, allowing the party to reach the stairs without having to stand on any. Climbing the stairs leads them to another room covered with the insects. This room contains a well-stocked bookcase, two arm chairs, a small table, and three portraits.

The books are on art, architecture, and plants. The portraits, which are labeled, are of the current family members, though all look to have been painted some years ago. One, labeled 'Ingrid von Wittgenstein,' shows a formidable-looking woman in hunting gear, mounted on a magnificent horse. A second shows three children, aged between eight and twelve. A smirking, mean-looking girl is clearly Margritte. Beside her are her brothers, Gotthard and Kurt. Gotthard is grinning nastily. Kurt has a vacant expression, and is wearing a peculiarly bulky jacket that seems designed to disguise his arms.

The last one is labelled 'Baron Ludwig von Wittgenstein.' The baron is posed holding a stack of books, with a harpsichord behind him. Like Kurt he has an unusually bulky jacket. His eyes look large and too far apart, while the skin on his face looks smooth and shiny. Even though the artist has gone to some lengths to flatter him, the baron clearly looks mutated.


The stairs continue to the top floor. The singing is coming from up there.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 20, 2012, 03:03:21 PM
With a feeling of increasing dread Klaus will close to the room where the singing is coming from....halting to look at his pistols if the powder is wet or not....if it is wet he will wield his warhammer otherwise he will hold the torch in his left and one pistol in his right hand.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 20, 2012, 03:08:30 PM
"By Grungni's beard this place is fucked up"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 20, 2012, 03:17:59 PM
"Yes...and we are ....so I fear...only at the beginning of the horrors that are to be discovered at this place. Hundred years for the festering evil to corrupt this place....hundred years."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 20, 2012, 03:21:46 PM
"I don't really want to go upstairs Klaus. What are we trying to find here?"

Athe sight of the seething floor of cockroaches made Julian break out into a sweat. He takes a glug of whisky to steady himself.

"But if we must, we must."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 20, 2012, 03:23:35 PM
Klaus thinks the powder in his pistols does look a bit damp. He's not surprised, given how heavy the rain was.

"By Sigmar's mighty cock, I hope I don't step on one of those bloody bugs!" Werner says.


The party continue to the top floor of the tower. Cockroaches cover the floor in this room as well. There is a large couch, three more arm chairs, a drinks cabinet, and a harpsichord. Seated at the instrument, playing and singing in a rich baritone, is... a man-sized cockroach.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/ludwig_zps4a6a60b3.jpg)

The creature wears a powdered wig and gold spectacles, and is dressed in carefully-altered doublet and breeches of a somewhat outdated style. He stops playing as the party enter. His mandibles click together a couple of times, and then rises to his feet and speaks in a perfectly normal voice.

"Good day, gentleman... and lady. Oh, I haven't had any visitors for such a long time! I do hope you won't be alarmed by my appearance. It's awful, really, but one has to learn to deal with life's challenges. I am Ludwig von Wittgenstein. Will you take a seat?" His mandibles click again, and the cockroaches move away from the couch and chairs, gathering on the other side of the room. "I have some brandy too, if you'd like. I do hope you'll stay for a chat. I'm rather out of touch up here. The family find my condition too upsetting, you see. But I'm happy enough with my little friends."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 20, 2012, 03:30:33 PM
Julian's grip on his sword slips He feels slightly faint and he can feel the sweat pouring from his underarms down his hand.

The sharp metallic clang of his sword hitting the floor seems to wake him from his shock.

“BaronLudwig witgenstein?”
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 20, 2012, 03:31:07 PM
(http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=226749&type=card)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 20, 2012, 03:32:38 PM
Klaus swallows several times before he has gathered enough courage to answer the Baron of Wittgenstein.

"So.....you are the Baron of Wittgenstein or what became of him. You wouldn´t know where we can find the Lady Ingrid.....or the artifact Dagmar brought to the castle that most likely was the cause of your......metamorfhorsis (Klaus tries to say the exotic word he has heard someone say sometimes knowing it means transformation but sounds more educated)."

Klaus already measures what in this place might burn well enough to set the tower on fire.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 20, 2012, 03:43:07 PM
"Well, yes, I am the baron... technically," he says to Julian. "But I've been in retirement since I changed, so my wife has been left to run things. Oh dear, have I upset you, sir? You've dropped your sword. I can only apologize. I can assure you I mean you no harm."

In response to Klaus, Ludwig says, "Please sir, my outward appearance has certainly changed, but I am the same man inside. I do realise that will be difficult to accept. Certainly my family could not accept it. Ingrid will be in her rooms in the keep. They were our rooms once, of course. It's been so many years since I've even seen my wife. I can't say I miss her, really. She's a dreadful bully, and I can't stand cats!"

He laughs, which unfortunately makes his mandibles vibrate in way that disturbs the cockroaches.

"I'm sorry, but what was that about an artifact? Dagmar was great collector of arcana, certainly. The family suspected that it was his magical experiments that brought about the curse on our land, but I'm not aware a specific artifact is responsible. You might try his old tower: it's the highest one in the main keep. Little Margritte always liked playing up there, even though the equipment hadn't been used since Dagmar's death."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 20, 2012, 03:47:16 PM
"Baron do you realize that your family has brought the ruinous powers into the midst of the Empire, there was a shrine to one of their dark gods in the chapel outside this building, someone...I guess Magritte has created a monster sitting in the pit on the place, the peasants have been carried into this keep, tortured to death and turned into mutants and worse.....? Do you have anything to say on this matter?"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 20, 2012, 03:52:18 PM
"What? Oh, surely not! Lady Verena's Mercy, are things so bad? I haven't left this tower for... oh, I don't know. Many years. The children were small... they must have grown up. I know Ingrid is a cruel woman... and Margritte takes after her, as does Gotthard. But even so! Evil gods, murder and torture? Oh dear... surely it can't be true... and yet, you seem so certain. May I inquire as to who you are?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 20, 2012, 03:54:52 PM
"We are agents of the church, sent here to investigate the blight on the land and bring the worshippers of the ruinous powers to justice.And on my beard they WILL be brought to justice. What of Kurt, what happened to him?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 20, 2012, 04:05:25 PM
"Really? Oh dear, this is terrible!" Ludwig sits down on his harpsichord stool, one chitinous forelimb going to his head. "I should never have given up my responsibilities. But it was easier than dealing with people, in this condition." He sighs, making his mandibles vibrate again.

"Poor Kurt isn't right in the head. But he's harmless, I think. Or at least he was as a child. I haven't seen him, of course, since then. He's probably in the keep with Gotthard and Margritte."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 20, 2012, 04:10:13 PM
"Magritte is dead...we killed her....and if the rest of your family is anything close to what we suspect them to be....they have to die too. Baron if you are only transformed on the outside.....you should help us ending this, helping us getting along in the keep, you have sat docile and outside of responsibility long enough to put part of the blame on you. It is about time to end the curse and we might know how."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 20, 2012, 04:14:46 PM
"Dead? Oh... hmmm. I thought that would upset me... but somehow, it doesn't really. You are right that I should have done more. But what can I do? I can describe the layout of the keep to you, if that would help. How can you end the curse?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 20, 2012, 04:17:49 PM
"Are there secret passages? Should we encounter Kurt do you think you could calm him should he have turned into a mindless insect monster....you seem to have control over the roaches scuttling around here."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 20, 2012, 04:27:09 PM
"Oh, I don't control my little friends! I just talk to them. They're very obliging little chaps, really. I hated them before I changed, but... well, I'm not the same man anymore. I wouldn't worry about Kurt. Margritte use to tease him all the time, and Gotthard used to hit him, but he never fought back. I wonder if I should have taken more interest in my children...

"Secret passages? Yes, you would rather expect them in a castle like this! It is just like the ones in those novels, isn't it... but I'm sorry to say I never found any. There are tunnels in the rock though. They go down to the water gate, and of course there are cellars and things too. Maybe there are secret rooms there? Perhaps some of the servants know."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 20, 2012, 04:30:52 PM
"Ok I guess we should get going then...." Hesitating a bit unsure what to do with Ludwig Klaus turns away from him and decides that his pity of the man is greater than his disdain for letting all these things happen. "To the keep...to the rooms of Lady Ingrid Wittgenstein."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 20, 2012, 10:14:51 PM
"It was so nice to meet you all!" Ludwig says,  "do come again." As the party descend the staircase, he starts to play the harpsichord again.

Once outside again, the party are forced to circle around the pit in order to reach the main doors of the keep. The doors are huge and impressive, decorated with elaborate ironwork scrolls. They push them open and go inside.

The doors open straight into an enormous hall. A long dining table runs from one side to the other, set with places for dozens of people. The table, plates, cutlery, napkins and candelbra are covered in a thick layer of dust. The walls are hung with dozens of ancient weapons and sets of armour, along with paintings that are so darkened by grime that it is no longer possible to see what their subjects are. The wooden floor, arranged in a complex pattern of coloured squares, is also thick with dirt.

There is a single door in the far right corner. Ahead, two flights of wooden stairs rise up to meet at a gallery, lined with suits of armour and moth-eaten battle standards. Several doors can be seen on the gallery, as well as another flight of stairs leading to the next level of the building.

Another set of stairs in the dining hall lead downward, presumably into the cellars within the castle rock.

Soon after the party have entered the hall, a stooped old man appears from behind one of the staircases. He's dressed in a stained and patched uniform that looks as old as he is. The man walks toward the party slowly, limping, his head held very low. His left hand is hidden in his pocket.

"Welcome, my lords and lady," he says, apparently to the floor, "you must be hungry after your long journey. Please be seated and I will bring you a meal. Or, if you prefer to change out of your wet clothes first, I will show you to your rooms."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 21, 2012, 06:31:31 AM
Klaus steps forward trying to get a closer look at the face of the butler " We are associates of the Lady Sternberg can you tell us where she is ? If not we want to meet the Lady Ingrid Wittgenstein bring us to her!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 21, 2012, 09:49:13 AM
The butler looks up at Klaus, confusion evident on his ancient face. "Lady... Sternberg? This is the home of the Wittgensteins, and has been since my father's father's father's father's father's father's father's father's time... or maybe before that. There have always been Wittgensteins at Castle Wittgenstein."

He looks at the other members of the group, straining his eyes to see them more clearly. "You should all change your clothes before you see the Baroness. You don't look presentable. Are you lords?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 21, 2012, 10:04:06 AM
Klaus realizes that Etelka hasn´t been past this guy...either she went by undetected or he has already forgotten about her. "Lets move on, you....get out of the way now" he says to the butler,  he signals to Fritz and Werner to advance up the stairs hoping the others join too, and walks by the butler himself ignoring him unless he steps in the way, he will push him out of the way.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 21, 2012, 10:16:49 AM
The butler just stands there stupidly. Klaus pushes him out of the way: he reacts by bowing, saying "at once your lordship," and then leaving the hall by the door in the corner (which likely goes to the servants' quarters).

Fritz and Werner take the lead, Klaus and the rest of the party following behind them. The stairs creak and groan beneath their feet. The noises are strangely reminiscent of human cries... as though the stairs were alive, and felt pain when walked upon.

There are three doors leading from the gallery. Suits of armour, all of extremely ancient design, flank each door. Max recognises some of the mouldering banners on display here. "That one is the arms of Empress Margaritha of Marienburg. Didn't the Wittgensteins fight for her against the Otillia of Talabecland? I think so. Ah, look - those flags have been captured from some of the Otillia's nobles. These are more than five hundred years old! Isn't that amazing! Magnus College would love to have these."

A staircase in the middle of the gallery leads up to the next level.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 21, 2012, 10:26:10 AM
"I guess we can do some plundering of ancient artifacts for museums and books for nulns libraries once we have ended the reign of terror of the Wittgensteins....but first things first Max." Klaus states smiling at the young man. Inside Klaus heart is gripped by the ice cold tendrils of fear.....he wants to leave the place...just turning back they have achieved enough already the castle is theirs and realistically not all the servants or former nobles in the castle will be as dormant as the butler, or as harmless as Ludwig. Opening the next door might mean his end, images of tentacles grasping him and pulling him towards something unspeakable like what must live in the pit outside flash through his mind.....but like any proper actor he plays his part. Klaus von Sternberg, the Witch hunter, demonslayer, twice blessed by Sigmar as Julian doesn´t get tired to state.

"Lets check those doors and move on starting with the one closest to us."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 21, 2012, 10:57:19 AM
"Yes, sir." Werner says. He and Fritz are still anxiously trying to prove themselves redeemed... but how long will they continue to do so?

The first door they open contains... a garderobe. A discharge pipe opens onto the river below. The room hasn't been cleaned for some time, and stinks of bodily waste.

The next room is full of musical instruments. Judging by the quantity of dust and cobwebs, no one has been in there for many years.

The final door opens onto a room full of stuffed animals. Birds, otters, badgers, wolves, deer, and even a bear, hang from the walls and ceiling, or stand on the floor. By the window (which looks out over the river) is a workbench covered with knives, needles, and preserving fluids.

But the room contains more than animal specimens. A stuffed bird-person (obviously taken from the aviary in the courtyard) is nailed to a perch. A middle-aged man, also stuffed, sits in a chair in the corner, a pipe in his hand. Close to the door are a boar-headed beastman, a green-furred mutant, and a small, shabbily-dressed man with four arms.

Dozens of pairs of glass eyes stare at the party as they stand in the doorway.

"Uh, I hate stuffed animals!" Max says, shuddering, "father had a row of stag heads on the wall in his study. I remember feeling as though they were watching and laughing, when he was beating me." He backs away, refusing to go near the room.

"Hey, that one moved!" Billy says, pointing to the four-armed mutant.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 21, 2012, 11:00:16 AM
"Max, Heinrich....put some arrows in it the rest prepare for it charging at us. Lets make it stop moving." Klaus his hammer ready will make ready to fend it off should it get past the dwarves, Fritz and Werner.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 21, 2012, 11:03:03 AM
The mutant smiles suddenly and speaks, "Hello friends! I'm Kurt. My, but you are a magnificent group of specimens! Would you like to be my friends? We'll have ever so much fun!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 21, 2012, 11:08:22 AM
"Damn this  rotten castle and the freak show living here.....Kurt you are a mutant an abomination. Care to give us any good reason not to end your misery right here and now?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 21, 2012, 11:09:45 AM
Kurt doesn't seem to understand a word Klaus says. "I have lots of friends already, but it's always nice to have more! We can have a party. Lie down on the bench over there and you can join in the fun!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 21, 2012, 11:11:27 AM
"Lets kill it. Heinrich, Max.....the bows."

Klaus himself will raise his crossbow and take aim and shoot Kurt.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 21, 2012, 11:30:05 AM
"specimens?" Julian roars.

Shoot with crossbow!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 21, 2012, 12:29:51 PM
Mortus will keep at the back of the group.   The entire castle is making her feel weird and cold. 
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 21, 2012, 01:24:39 PM
Max is hiding at the other end of the gallery, out of sight of the stuffed animals, so he doesn't hear Klaus's order.

But the others shoot Kurt. He falls over, quite dead, with a surprised expression on his face.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 21, 2012, 01:26:38 PM
Why is max hiding`?

"Max everything allright? Lets move on upstairs"

[I think there are stairs leading further up...right?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 21, 2012, 01:41:11 PM
Max looks at Klaus, nervously. "I'm sorry Klaus... I just can't stand to have the stuffed animals looking at me! I'm ready to go on though."

The stairs to the top level of the keep are lined with portraits of the Wittgensteins. The oldest portraits look perfectly normal, but those dating from the last one hundred years are more disturbing... they also change, very slightly, between one glance and the next. One moment a picture shows an ugly woman holding a flower in one hand, the next it shows her carrying a dog under her arm. Some of the other portraits show nasty, tentacle-like things in the background.

As the party climb the stairs, they can hear whispering voices coming from the hall above.

"Who are they?"

"They look like beggars. Get ready."

"Are they at the top of the stairs yet?"

"No... but they're close... here they come."


Werner and Fritz lead the way. When they reach the hallway at the top, they look frantically around for the source of the voices. "There's no one here!" Fritz wails.

The hallway is filled with shadows. There are three doors behind the stairs, obviously leading to rooms overlooking the river, set above those they just investigated. There are two more doors along that corridor, facing those three. Another passageway extends in front of the stairs. This also has two doors on it.


[so, seven doors in all]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 21, 2012, 01:56:48 PM
The urge to turn back considerably increased....

"So many doors...." Klaus is wiping the cold sweat off  his brow with the back of his right hand. "Lest leave this place!" Klaus exlaims loudly and gestures the party to leave back down the stairs while placing himself next to the closest door on the left and gesturing Heinrich to do the same......the plan he has is to send the party back down the stairs at least some steps and maybe lure the people that have just spoken out of their hiding place.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 21, 2012, 02:06:25 PM
The party enact Klaus's plan. A moment later, the voices begin whispering again.

"They think we're stupid."

"We'll wait until they aren't expecting anything."

"What a lot of fools they are."

"They look scared. Especially that one that won't stop talking."

"He'll probably piss himself with fear soon."


All the voices sound different, and they are coming from all around the hallway. But there's still no one in sight.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 21, 2012, 02:14:31 PM
"I... I don't think there's anyone really here, Klaus." Max says, "I think the voices are... ghosts."

"The weedy ginger one isn't as stupid as the others."

"It won't save him."

"Nothing can save any of them."

"They should all leave."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 21, 2012, 02:15:27 PM
"Damn this place...lets check the doors." Klaus will open the first of the three doors after listening carefully on the door.


Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 21, 2012, 02:22:54 PM
Klaus opens the first of the three doors on along the outer face of the keep. Inside is a small guest room, with a single bed, a table with washing facilities, and a wardrobe.

"Could be some clothes in here, Werner, "Fritz says,  "let's look."

The two of them open the wardrobe. They find a couple of old shirts and pairs of breeches, which they gratefully put on. "No shoes though," Werner says, "looks like we'll still be going halfling-style."

Billy laughs at that.


Klaus listens at the other two doors along this wall. At the first, he can hear a deep, rumbling sound like snoring. The second is quiet, apart from an occasional metallic noise.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 21, 2012, 02:23:43 PM
Klaus gestures Werner to carefully open the room.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 21, 2012, 02:25:33 PM
Werner opens the first door, very slightly, and peers inside. He close it again. "There's something in bed in there... looks like a beastman."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 21, 2012, 02:30:53 PM
"Lets get the weapons ready and move in....if it turns on us we fire everything we have at it. Lets try to talk to it first. Might be another Wittgenstein family member." Klaus whispers under his breath and goes inside the room with his crossbow ready.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 21, 2012, 02:34:46 PM
The creature lying on the bed is huge: perhaps eight feet tall. It has a bull's head, but a muscular human body. It's completely naked.

As the party enter, the beastman rolls over onto its back, and opens its eyes. It sits upright, blinks, and then roars!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 21, 2012, 02:41:02 PM
"Fire!" Klaus unleashes his bolt into the creature
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 21, 2012, 02:48:29 PM
(can I attack with sword and let the others shoot in the same round? I dont fancy my chances to hit with xbow?)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 21, 2012, 02:52:51 PM
The party shoot at the beastman, at point blank range.

[Billy: 47. hits body. S3+d6 roll of 6! (add. damage = yes)+4-t4-armour 1 (tough skin) = 8 wounds!
Klaus: 82, miss!
Heinrich: 71, hits right arm. s4+d6 roll of 1-t4-a1 = 0 wounds
Julian: 50, miss
Ragni: 96, miss
Max: 73, miss]

Billy's sling stone slams into the monster's chest with considerable force, causing it to roar with pain. The others fail to achieve anything with their shots.

Fritz and Werner charge at the creature, before it can react.

[Fritz 1: 85, miss
F2: 08, hits body. S3+1+d6 roll of 5-t4-a1 = 4 wounds. -1 critical = 75, incapacitated.]

Fritz's sword cuts across the beastman's chest, causing it to collapse in agony. Werner finishes it off as it lies on the floor.

"Easy job!" he says.


[Sorry Finlay, too late! But no matter anyway]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 21, 2012, 02:55:03 PM
[I think we can unleash a volley and then you charge in]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 21, 2012, 02:56:22 PM
There is the sound of a door being thrown open near by, and then a tall man in full armour appears in the doorway. A wolf's head is draped over his helmet, the rest of the pelt hanging down his back. He carries a strange axe of black metal, and a purple shield with an open hand embossed on it.

The party are surprised!


[continues]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 21, 2012, 03:15:14 PM
The warrior launches himself forward with impossible speed. He attacks Julian

[CW to hit 1: 10. hits head. S6+1+d6 roll of 1-T6-a4 = 0 wounds]
CW2: 82, miss.]

His axe glances off Julian's magical shield.


[next round]

Billy ducks foward and tries to stab the chaos warrior from behind.

[Billy: 75, miss]

Klaus, wishing his gunpowder was dry, tries out his hammer.

[Klaus: 35, hits left arm. S3+d6 roll of 6! (add. damage = 37, no Luck! Yes!)+5-t4-A3 = 7 wounds!]

He batters aside the warrior's shield, dealing him a crushing blow to the arm. Surely the hammer must be blessed by Sigmar after all!

The warrior presses his attack on Julian, having apparently taken against him.

[CW1: 10, hits head: S6+1+d6 roll of 1-T6-a4 = 0 wounds
CW2: 20, hits head (yes, really!): S6+1+d6 roll of 6! (add. damage = 31, yes)+1-T6-a4 = 4 wounds. Dodge blow = 53, fail.]

His axe smashes Julian on the head with enough force to crush a man's skull... but Julian's head is ridiculously hard, and is further protected by dwarf steel. He's hurt, but not too badly.

[Julian has 5 wounds remaining]


[continues]

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 21, 2012, 03:21:13 PM
Julian counter-attacks, using the saint's sword against the corrupted warrior.

[J1: 03, hits right arm (strike to injure: move to head!) S3+1+d6 roll of 6! (add. damage = yes)+2-T4 (no armour because of the sword) = 8 wounds. -5 critical = 20, jaw driven into head.]

The runeblade slices through the warrior's shield, then upward into his helmet. His jaw is forced upward into his brain, with an indescribably horrible noise. He collapses to the floor, twitching and dying. Julian cuts off his head, just to make sure.


[Combat over!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 21, 2012, 03:27:01 PM
While Klaus is still wondering why he was in the frontline he takes a look into the room the chaos warrior emerged from.

"Mortus....can you find out if his axe is cursed? What should we do with it? Fritz Werner check the two rooms if you find anything useful."

Klaus hopes they are impressed by Klaus skill with the war hammer now truly believing him a warrior of Sigmar.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 21, 2012, 03:36:57 PM
"Holy Sigmar," Werner says, "that was a chaos warrior! My company fought one once in Ostland - damn near killed a dozen men by himself before we took him down. You're a damn good fighter, mate!" He slaps Klaus on the back, then remembers he's also a witch hunter (or so he thinks) who can have him tortured to death for heresy when they leave the castle. He hurried pulls back his hand. "I mean, sir." Fritz nods.

"Mr Julian sir, are you all right?" Max says. Julian's head is bleeding, but not seriously. Max tears off part of his shirt and tries to staunch the blood flow, if Julian will let him.

"Don't fuss, laddie, the boss is unbeatable!" Ragni says, "didn't you see how he cut that bastard down? Grungni himself must be guiding his arm! Well done, boss!"


Mortus can sense no aura of magic around the axe. It seems to be a mundane weapon, even though it is made of unfamiliar metal. She can sense a strong magical aura around the warrior's armour.

"Look at his shield," Max says, "purple, with a hand on it... that can't be a coincidence, can it?"


Fritz and Werner check the room the warrior came from. It was the last of the three rooms along the outer face of the keep. There's nothing of note inside - all three rooms look to have been guest rooms.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 21, 2012, 03:40:48 PM
"Some fine guests the Wittgensteins keep...eh? Lets check the two other doors on the side not yet going along the passageway. So you two were soldiers once....why did you quit the job as a Statetrooper?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 21, 2012, 03:43:04 PM
"No sir, we've always been mercenaries," Werner says, "better pay than the state regiments!"

"That's right," Fritz says, "coz they don't dare delay paying us... soldiers have to wait months to get paid, if they do at all. But everyone knows you gotta pay mercs or they'll find someone else who will."


Meanwhile, Billy sneaks off and listens at the other four doors. He returns and reports.

"The one over there sounds like clocks and things. The one next to it's got lots of cats inside. Spooky noises coming from that one. And I can't hear nothing at the other one."


[Which door next:

- clocks
- cats
- spooky noises
- silent

?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 21, 2012, 03:49:21 PM
"Hmm I dislike cats...so I guess we should check the clock room first....Fritz.....oh and I hope you don´t await a pay for all of this" Klaus says with a smile.


Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 21, 2012, 03:51:06 PM
[does julian know mortus can cast healing spells]

“Thanks Max” Julian says as he takes the rag himself. He holds it to his head as he drinks from his hip flask with the other.

“I reckon you’re right about Grungni Ragni, but these Chaos scum can’t stand up to us anyway. We’ve shown that again and again. Time to finish the job I reckon.”


Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 21, 2012, 03:55:59 PM
[Mortus did heal Max in front of everyone earlier, and he made a big fuss about it. So Julian probably knows. Mortus is low on magic points though]

"Too right, boss!" Ragni says excitedly, "I can't wait to take on something nasty!"


"No sir," Fritz says to Klaus, "I'll just be happy if you don't do anything bad to me after all this." He laughs nervously.

Werner opens the door to the clock room.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 21, 2012, 04:02:24 PM
This room houses a vast collection of clocks. They vary in size from small, mantle-piece examples to vast constructions that rival the astronomical clock in Nuln. The sound of ticking and whirring is extremely loud and uncomfortable. As they watch, one clock strikes the hour... and a large metal bird shoots out on a rod, snaps its beak open and closed a few times, flaps its wings, and then retreats inside the clock again.

A dozen other clocks begin to chime the hour. The overlapping music of the clocks is discordant and almost painful.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 21, 2012, 04:06:15 PM
Klaus continues over to the next room......the cat room. Facing lots of Chaos Spawn Cats doesn´t make him too happy...but the Lady Ingrid might be in there.

He opens the door and takes a step back.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 21, 2012, 04:19:33 PM
This room absolutely stinks of cat urine. The furniture and curtains might once have been very fine, but all of them have been clawed into ruin. Only a four-poster bed is undamaged.

A dozen cats are prowling around the room, some hissing and spitting at each other. The cats are... wrong. They vary drastically in size and colour: their furs are brightly patterned in clashing shades of red, yellow, blue and green. Some of them have human-like hands, double rows of teeth, whip-tails, extra legs, and other such mutations.

Sitting in a rocking chair by the window, knitting peacefully, is a old woman in an elaborate but filthy gown. Her wrinkled skin is almost as white as her thin hair. When the door opens, she turns her cold eyes on the party, fixing them with a look of total contempt. While she is older than she appeared in the portrait they saw earlier, it is clear that this is Baroness Ingrid von Wittgenstein.

"Peasants!" she says in a firm voice, "how dare you enter my private chambers! You shall all be flogged: report to the dungeons immediately!"

The cats all snarl at the party.

"Ah, sorry to intrude, your ladyship," Max says, bowing his head, "please forgive our rudeness. We are visitors to your fine castle, and we were hoping for an audience with you. But if you are too busy, we will of course withdraw."

[Max Fel test, +10 for etiquette skill: 24, pass]

The baroness smiles. "Very well, child, you may enter... you and your friends." She speaks to her cats then, in a soothing voice, "let them be, my darlings... for now at least."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 21, 2012, 04:41:54 PM
Klaus looks with a question in his face towards Max...then blinks a few times and resolve comes back to his face....he strides forward.

"Your.....Ladyship, I am Count Klaus von Sternberg from Averland. We came here to find out what became of Dagmar Wittgenstein, of him and also what he brought to the Castle Wittgenstein."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 22, 2012, 09:17:45 AM
Ingrid narrows her eyes at Klaus. The cats hiss threateningly.

"Dagmar? Dagmar died years ago! Are you a fool?" She looks down at her knitting... then looks at Klaus again. "Did you say your name was Sternberg? Is that infernal woman your wife? She wanted to consult Dagmar's library, up in the tower. Damn cheek! I don't know why Margritte allowed her to. Take her and leave!" She waves her hand dismissively. "And make sure your servants report to the dungeon for flogging. They need a lesson in manners."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 22, 2012, 09:22:11 AM
"So you don´t know about the Wyrdstone Dagmar brought with him...hundred years ago? The origin of the curse that haunts this lands and especially your family?"

Klaus gets ready to confront Ingrid and her infernal cats perhaps the others also feel the tension rising. Klaus carefully checks Ingrids reaction ....if she knows what he is talking about.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 22, 2012, 09:52:55 AM
Ingrid sneers at him. "What in Verena's name are you talking about? A curse? Are you an actor? I do not enjoy fiction, and I will not tolerate being interrogated by the lower classes - why, anyone can see you have no breeding at all! No more than that charlatan of a wife you sent ahead of you."

She stands up, and walks over to a bell pull near the window. "You have had your chance to leave. The guards will deal with you now."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 22, 2012, 09:58:22 AM
"Stop where you are!" Klaus raises his crossbow and will shoot at her if she continues to move....."Everyone else start to kill those hellspawn cats!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 22, 2012, 10:06:34 AM
"Be quiet, peasant!" Ingrid shouts. "Kill them, my darlings!"

She reaches for the bell pull. The twelve mutant cats attack!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 22, 2012, 10:08:37 AM
Klaus will fight the smallest one.....but first will put a bolt into Ingrids black heart.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 22, 2012, 11:23:16 AM
Billy, who has been glowering at the baroness ever since she first spoke, launches a sling stone at her.

[Billy: 49, hits left leg. S3+ d6 roll of 4 (luck! -1)-t2 = 4 wounds.]

Klaus shoots his crossbow.

[Klaus: 43, hits left arm. S4+d6 roll of 6!luck! -1-t2 = 7 wounds. -3 critical = dead]

Both shots hit her, and she collapses to the floor dead.

The cats are now too close for further missile fire. Heinrich attacks them with his axe and dagger.

[H1: 93, miss
h2: 21, hits head. S4+1+d6 roll of 6! (add dam = yes)+3-t3 = 11 wounds. Maximum critical = dead
h3 (dagger): 99, miss]

He chops one cat in half!

Mortus attacks with her dagger.

[m: 29, hits left leg. S4+d6 roll of 5-2(dagger)-t3 = 4 wounds]

Fritz and Werner attack the cats too.

[Fritz1: 80, miss
f2: 02, hits right arm. S3+1+d6 roll of 6! (add: no) -t3 = 7 wounds, critical = dead]

[Werner1: 97, miss
w2: 74: miss]

Fritz kills one, but Werner misses.

[Julian1: 01, hits head. S3+1+d6 roll of 5-t3 = 6 wounds. Critical = dead.
j2: 25, hits left arm (moved to body).  S3+1+d6 roll of 3-t3 = 4 wounds.]

Julian kills one and wounds another.

[Ragni1: 06, hits body. S4+1+d6 roll of 4-t3 = 6 wounds. Critical = can't fight next round or this round
r2: 61, miss.]

Ragni incapacitates one cat with an axe blow to its genitals!

[Max: 44. miss]

[cat v billy1: 72, miss
c2: 77, miss]

[cat v klaus1: 54, miss
c2: 41, hits head. S4+d6 roll of 1 luck! -1-t2 = 2 wounds!]

Klaus is clawed across the face by a cat!

[cat v Heinrich1: 78, miss
c2: 53, hits right arm. S4+d6 roll of 6! (add=no)-t6= 4 wounds!]

A cat claws Heinrich's arm, causing a nasty wound!

[Cat vs Mortus1: 81, miss
c2: 63, miss]

[Cat v Fritz1: 13, hits right arm. S4+d6 roll of 2-t3-a1 = 2 wounds. Dodge = 45, no.
c2: 53, miss]

Fritz is also clawed in the arm!

[cat v werner1: 93, miss
c2: 05, hits left arm. S4+d6 roll of 5-t3-a1 = 5 wounds. dodge = 56, fail]

As is Werner.

[cat v Julian1: 21, hits head. S4+d6 roll of 6! (add: no)-t6-a4 = no wounds
c2: 97, miss]

[cat v Ragni can't fight]

[cat v max1: 99. miss]
c2: 75, miss]

[end of round. 9 cats remain!]

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 22, 2012, 11:39:45 AM
Everyone tries to kill the cats!

[Billy: 33, hit. S3+d6 roll of 2-t3 = 2 w]

[Klaus: 60, miss]

[Heinrich1: 84, miss
h2: 68, miss
h3: 44, miss]

[Mortus: 18, hits right leg. S4+d6 roll of 4-2-t3 = 3 wounds. Critical = dead]

Mortus stabs one to death.

[Fritz1: 82, miss
f2: 39, hits left leg. S3+1+d6 roll of 6! (add: no)-t3 = critical =dead]

Fritz cuts another to pieces.

[Werner1: 89, miss.
w2: 44, hits left arm. S4+1+d6 roll of 1-t3 = 3 wounds]

[Julian1: 78, miss.
j2: 01, hits head. S3+1+d6 roll of 5-t3 = critical = dead]

Julian chops the head off a cat.

[Ragni1: finishes prone cat.
r2: 43, hits right arm. S4+1+d6 roll of 2-t3 = 4 wounds, critical = dead.]

Ragni kills the injured cat, then another one!

[Max: 17, hits body: s2+d6 roll of 6! (add:no) -t3 = critical = dead]

Max also kills a cat.

[3 cats left]

[cat v billy1: 35, hits left arm. s4+d6 roll of 6! (add:no) -t3 = 7 wounds. dodge = yes, no damage
c2: 27, hits body. s4+d6 roll of 5  -t3 = 6 wounds.]

Billy is viciously clawed, tearing his shirt open and leaving bloody claw marks across his chest.

[cat v klaus1: 67, miss
c2: 69, miss]

[cat v heinrich1: 65, miss
c2: 73, miss]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 22, 2012, 11:46:09 AM
[new round]

[Billy: 65, miss]

[Klaus: 83, miss]

[Heinrich1: 12, hits right arm. S4+1+d6 roll of 5-t3 = critical, dead
h2: 56, miss
h3: 29, hit. S4+1+d6 roll of 1 -2 (dagger) -t3 = 1w]

Heinrich chops up another cat.

[Mortus: 23, hits right arm. S4+d6 roll of 3 -2-t3 = 2w]

[Fritz1: 09, hits right leg. S3+1+d6 roll of 4-t3 = 5 wounds, critical, dead.]
f2: 45, hits left arm. S3+1+d6 roll of 4-t3 = 5 wounds]

[Werner1: 71, miss
w2:49, hits left leg. S4+1+d6 roll of 3-t3 = dead]

Werner and Fritz kill the last two cats.

[combat over!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 22, 2012, 11:51:34 AM
"Billy? Are you allright?" Klaus jumps over to the Halfling obviously concerned as he seems to bleed heavily wounded.

"Damn those cats!"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 22, 2012, 11:57:34 AM
Klaus, Heinrich, Billy, Fritz and Werner were all injured in the fight with the cats. The room is now covered in blood and feline corpses.

Billy's chest is badly cut. Max suggests tearing up the remains of the halfling's ruined shirt to make bandages. Once that's done, Billy fastens his jacket up. He's obviously in a lot of pain. "Ain't so bad, chief," he says to Klaus, "I'll live, I reckon."

A search of the room (and of Ingrid's body) reveals a large quantity of jewelry: rings, earrings, necklaces, bracelets, and a tiara. At a rough estimate, the collection must be worth around 1000 gold crowns.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 22, 2012, 12:00:36 PM
"We will share this as soon we are done with the castle. Fritz, Werner .....you did well."

"Lets get moving though I want to get away from this stink also Etelka might still be at the libary!" Klaus will hurry the party to get to the double doors leading further upstairs.
[so I think]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 22, 2012, 12:03:15 PM
[There are two more doors on this level, and no more stairs. Earlier, Billy heard 'spooky noises' behind one door, and nothing behind the other.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 22, 2012, 12:12:38 PM
Lets check the no sound door first.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 22, 2012, 12:20:49 PM
Behind the door is a large bedroom. Another door is on the far side of the room, beside the window. Judging by its position, that door must lead to the tower.

The bedroom is clean and well-furnished... but it also contains several corpses. Two rotting, mutated bodies have been propped up on chairs at a table in the corner. Another corpse is sticking out from under the bed.

On top of a chest near the far door is a human skull. As the party enter, blue light appears inside the skull, and a distant, echoing voice emerges from inside it.

"Come over here, you lot. Are you here to get rid of that damn wyrdstone? About time too. I'm Dagmar. That wretched bloody grand-daughter of mine dug me up and dragged my soul back to this rotten world, and I'm not too happy about it. You lot killed her, but her bloody spells are still holding me here. Help me out and I'll tell you where the stone is."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 22, 2012, 12:27:32 PM
"Greetings Lord Dagmar of Wittgenstein....yes we have come her to end this mess. Tell us everything we need to know and we will end this as fast as possible and also release your spirit."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 22, 2012, 01:22:36 PM
"Don't 'lord' me, boy: I'm dead. I'm long passed caring about that sort of thing. Now listen. I'll tell you what you need to know, then I want you to smash this skull. That should send me back to Morr's realm - it takes a damn powerful spell to get a soul out of there, so I should be sucked right back. I don't remember what it was like there, but after Sigmar knows how many years trapped in a bloody skull I'll go anywhere.

"It seems exciting, talking to a dead soul, right? Well, it's not. That attitude is what got me into this mess in the first place. See, I was a wizard - I studied at the celestial college. Stars and all that. It was fun for a while. But then I got into necromancy. You're a wizard, aren't you girl."

The skull directs its voice at Mortus.

"Well, take my advice: stay away from necromancy! There are a lot of books about it in the tower. Don't read them. Burn the lot of them!

"So anyway: first I got into necromancy. Then I found out about wyrdstone, and how it could make my spells far more powerful. I did experiments, and I learned how to make undead that won't fall to bits when you take your eye off them for a second. It was great. But I couldn't get enough wyrdstone. It's damn rare stuff.

"You must know how I learned about the comet. I guess you know how I found it too, and killed my whole team? I regret that, really. Not that it matters now. The wyrdstone got into my head. It does that right away, without you even knowing it.

"I'd intended to take the stone to my observatory, but I'd lost one of the keys. So I brought it back here. I had it in a lead box, and I sealed it in a secret room inside the castle rock. I'll tell you where that is in a moment. Everything was fine until my crazy brother Herman stabbed me to death at dinner. The family hushed it up, and imprisoned him with his clock collection. But he started trapping and eating the servants, so they put him in the dungeons instead.

"One of the cells has a secret passage in it. Herman got out, and then he found my secret room. He opened the box with the wyrdstone, and messed around with it. He died pretty soon, but it wasn't long until the stone started to have an effect: first on the castle, then on the whole barony.

"Am I boring you? Well, too bad! This is important. Ten or so years back, my rotten granddaughter broke into my library - it's just over there in the tower, through the door and up one level - and started reading my books. She taught herself necromancy... and she learned about the wyrdstone too. She found the secret room, and used the stone to augment her powers. That's when she dragged me back here and stuffed me into my own skull. She made me tell her things... necromancers can do nasty things to a soul, believe me. Anyway, two years ago she tried a big experiment. But it went wrong, and she managed to cover the whole barony with wyrdstone dust. There's nothing much to be done about that, I'm afraid.

"She was more careful after that. She turned villagers into mutants, raised the dead... then she started sewing bits of bodies together. She wanted to make some sort of ultimate undead creature that could lead armies of the dead into battle. I think she had some idea of taking over the whole Empire one day. Crazy bitch.

"Then you killed her. They brought the body back here... today, some witch from Nuln came in here with her tame demon. They took the body up to the lab. Sigmar only knows what they did there. I didn't show myself to them! They went down to the dungeons after that, looking for the wyrdstone. I don't think she'll find it, but you never know. Margritte did, after all.

"So, I'll tell you where it is. And maybe I know a magical way for you to destroy it too. But first, I want you to promise to smash this damn skull once I've told you!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on September 22, 2012, 03:14:45 PM
Heinrich suggest hanging on to Dagmar just in case.

"I'll also be no part of an invocation to the ruinous powers. We need to return the wyrdstone to the church authorities to be properly disposed of."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 22, 2012, 04:49:54 PM
"Church authorities? Ha!"

Dagmar's spirit laughs.

"You should have studied history, boy. The Church of Sigmar sent teams of witch hunters into Mordheim after the comet fell, to claim as much wyrdstone as they could. The church was corrupted by that stuff just like everyone else. What do you think they'll do with the amount that's down in the dungeons?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on September 22, 2012, 04:52:15 PM
"Church authorities? Ha!"

Dagmar's spirit laughs.

"You should have studied history, boy. The Church of Sigmar sent teams of witch hunters into Mordheim after the comet fell, to claim as much wyrdstone as they could. The church was corrupted by that stuff just like everyone else. What do you think they'll do with the amount that's down in the dungeons?"

"That's their problem. We're here to secure it from the grasp of the ruinous powers."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 22, 2012, 05:01:27 PM
"Fine, trust them if you want. It doesn't matter to me at all. What I want is to get out of this world for good. So let's hear you promise you'll smash the skull once I've told you where the stone is!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 22, 2012, 05:16:18 PM
"Hmm Heinrich ...we should consider that we have to carry that stuff through half the Reikland, I don´t want to find out what it would do to us. Also remember how the Grand Theogonist banished the hordes of Undead of the Carsteins at the gates of Altdorf using the rotten book of Necromancy that summoned them.....well at least that is what the stories tell. Max do you have to add your thoughts to this?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 22, 2012, 05:32:32 PM
"Oh, I don't know, Klaus." Max says, "but I think we should free Dagmar from his skull... his soul should be at rest. And we should do whatever we can to destroy the wyrdstone."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 22, 2012, 06:16:09 PM
"Ok I promise to smash your skull as soon as we got rid of the Wyrdstone."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 22, 2012, 08:09:39 PM
Heinrich, perhaps the means to destroy it will not involve a ruinous invocation.


 I'm concerned about confronting eyrlka and her demon with so many injured.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 22, 2012, 08:13:02 PM
"Is there any other aid you could give us....artifacts you obtained before turning to necromancy? secret tunnels etc.?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 22, 2012, 08:15:52 PM
Or any idea how to cure the land?
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 23, 2012, 10:34:56 AM
"Good," the skull says, "You'd better keep your promise, or I'll have to try to find the energy to haunt you. Which would be as annoying for me as it would be for you.

"There's no way to cure the land. It's been dusted with wyrdstone thanks to my idiot granddaughter. It won't get any worse, but if it improves at all it will take centuries to do so. You've been to the Barren Hills, I should think? Still barren? Thought so. The best thing to do is evacuate anyone who'll leave and take them to live elsewhere. One thing The Empire isn't short on is space.

"Artifacts? Ha! Anything I had is probably over there in the tower, unless Margritte has broken it all in her experiments. But you'd do better to stay away from things like that, unless you're stronger than I was. All magic leads to corruption, in the end.

"Now, the wyrdstone is in a secret chamber near the dungeons, like I said. Unless someone has already moved it, which they'll find hard since it's in a lead box three feet wide. Take the stairs down from the dining hall, and wander around until you see the spiral stairs that go down to the harbour, in the water cave. There's a hidden catch that opens the door."


Dagmar describes the precise location of the catch, and explains how to trigger it.

"But, that leaves the question of what you do with the stone once you've found it. You'll have a hard time even carrying it, and even if you do the stone's influence leaks out. Before you know it, one of you will open the box. Then it'll be just like it was with me and my expedition.

"Destroying it's not easy either. You can't smash it or burn it without releasing more dust. Burying it or throwing it in the river won't help either. You need to send it back where it belongs: into the ethereal void. You can do that with a kind of reverse-summoning ritual. I remember I jotted down some thoughts on how to do this in my lab book. Pages 423 to 437, I think. But, maybe you don't want to mess around with that sort of magic.

"I've told you everything I know. Let's see you keep your promise and smash the skull."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 23, 2012, 10:51:06 AM
Klaus will walk over to Dagmars Skull and smashs it with his...supposed blessed hammer......"Rest in peace. May Morr accept you in his halls still."

"So Mortus do you think you are up to it? Otherwise we could ask Sigrid to perform the ritual but I guess we should hurry and first check the lab if Etelka and her..."Pet" Demon are still there."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 23, 2012, 11:13:47 AM
The skull shatters immediately under Klaus's warhammer. The blue light that was inside it fades away, accompanied by a satisfied sigh.

The door in this room opens into the first level of the tower. Lens-grinding apparatus and other astronomical equipment can be seen on benches in the middle of the room, covered in dust. Around the walls are various wardrobes containing Margritte von Wittgenstein's clothes. Stairs lead up to the next level.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 23, 2012, 11:24:53 AM
Klaus curses the wet powder once again and notes to himself that on his next visit to a civilized city he will buy the superior quality powder with increased dampness resistance the gunsmith wanted to sell to him....and he disregarded as nonsense.

With the loaded crossbow ready Klaus will advance upstairs trying to be very silent to surprise Etelka should she still be upstairs.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 23, 2012, 11:45:08 AM
The storm sounds much louder from inside the tower. The rain is hammering at the small windows, and the intermittent crashes of thunder seem to shake the stones beneath the group's feet.

The next level of the tower is Dagmar's library. Books have been pulled from the shelves and piled up on the tables and armchairs, and even dropped carelessly on the floor.

The stairs lead on to the top level. A flash of light breaks suddenly through from above, followed by the sound of heavy objects being dragged across the floor.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 23, 2012, 11:50:26 AM
A sense of premonition lets Klaus stop......even though the anticipation is killing him and he had come this far he feels a great dread to go the last few steps to see what is going on upstairs. "Julian...perhaps you and Ragni should go in first...." he whispers to his allies his hands are wet from cold sweat and he has to wipe them on his shirt to gain a tight grip on his crossbow yet again.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on September 23, 2012, 12:21:42 PM
"We should have ensured the skull was being truthful before releasing him. "
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 23, 2012, 12:25:34 PM
'Those seriously hurt should stay behind. I've got a headache too mind, but we can go first. Fritz and Werner should join us at the front.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 23, 2012, 12:33:30 PM
The group climb the stairs to the laboratory.

Around the walls of the room are glass jars of various sizes. Inside these, floating in murky liquid, are body parts taken from humans, animals, and mutants. Some of them are moving... disembodied eyes swivel to stare at the group as they enter. Severed heads open and close their mouths soundlessly, as though trying to speak. One warped thing inside a six-foot high jar flows and changes from one second to the next, attempting to take on the likenesses of several members of the party at once. Its face alters to resemble Heinrich's, before warping into Klaus, then into Mortus... then it reverts to translucent jelly.

Bottles of chemicals and surgical instruments cover the work benches. In the center of the room is a huge table, mounted on a raising mechanism that has lifted it to the ceiling. Complicated assemblages of glass and wire are connected to the table. Overhead, shutters in the roof have been opened, allowing the rain to pour through. The tower's lightning conductor, wired directly to the table, can be seen clearly through the shutters. There is a large, dark shape tied to the table...

In the room, slowly and clumsily adjusting the apparatus, is an animated corpse in a soaked and bloodstained gown. Margritte von Wittgenstein!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 23, 2012, 12:50:48 PM
Klaus takes aim at Magritte but waits until the others are ready to strike too.

Is it possible to see what is on the table? Or is it covered? Klaus considers shooting his bolt on the assemblage of glass and and wire....is there something that looks especially vital and fragile?
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 23, 2012, 12:53:39 PM
[Your view of whatever is on the table is blocked, since it's been raised up to be near the lightning rod. The surrounding apparatus all looks complicated and fragile, but there's no way to know which parts are vital to whatever is going on here.]

Margritte's corpse pays no attention to the party, but goes on working the machinery.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 23, 2012, 12:55:40 PM
"Who has animated her? Whatever she is doing we should stop her!"

Klaus sneaks yet a little closer and fires his crossbow at the largest glass apparatus that is connected to the table.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 23, 2012, 01:03:36 PM
'So I've got to kill her twice?' Julian charges.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on September 23, 2012, 01:13:54 PM
Heinrich shoots her in the head (aimed shot).
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 23, 2012, 01:35:40 PM
Billy stayed downstairs in the library. Klaus shoots at the apparatus.

[Klaus to hit (+10 for large target): 60, miss luck! hit. 50% chance of causing significant damage: 48, yes.]

His bolt shatters a small glass valve, before bouncing off a copper dome and smashing a large glass flask full of bubbling liquid.

Heinrich shoots at Margritte, aiming for her head.

[Heinrich: 84. hit. S4+d6 roll of 5-t4 = 5 wounds]

His arrow rips off her left ear and exposes her skull. She doesn't notice.

Mortus's way is blocked by the dwarfs and the mercenaries, so can't do anything yet.

Julian and Ragni are in front of the two mercenaries, so get to charge Margritte before them. She doesn't even look up, but tries to pull a lever.

[Zombie Margritte Dex test: 44, fail]

Before she can pull the lever, the dwarfs have reached her.

[Julian1: 90, miss
J2: 21, hits head. S3+1+d6 roll of 6! (Add: no) - T4 = 6 wounds. Critical = dead]

Julian swings the saint's sword, and cuts her head off. Ragni hacks the body with his axe, intending to make sure she won't get up again.

Fritz and Werner run across the room behind the dwarfs.

At that moment, lightning strikes the conducting rod! Brilliant energy surges through the apparatus... which, having been damaged, overloads and explodes!

[I test or take damage:

Klaus: 30, pass
Heinrich: 57 fail S3+d6 roll of 4-t6-a1 = no wounds
Mortus: 71 fail S3+d6 roll of 3-t5-magic ward 1 = no wounds
Fritz: 58 fail s3+d6 roll of 4-t3-a1 = 3 wounds
Werner: 89, fail s3+d6 roll of 3-t3-a1 = 2 wounds
Julian: 53, fail s3+d6 roll of 2-t6-a4 = 0 wounds
Ragni: 86, fail s3+d6 roll of 3-t5-a2 = 0 wounds
Max: 20, pass]

Fragments of glass and metal are blasted across the room. Fritz and Werner are both hit by some of this debris, and also cut their feet on the broken glass on the floor. No one else is harmed.

The explosion has shattered all of the sample jars as well. Disembodied organs flop around on the floor like dying fish. The central table has broken loose from its moorings and hangs down at an angle. Strapped to it are the charred remains of a huge creature constructed from disparate body parts. Clouds of steam rise from the hot wires as the rain cools them.

The lab has been totally destroyed, along with whatever Margritte's creation was.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 23, 2012, 01:46:43 PM
"I do hope we find them notes and ingredients that Dagmar mentioned."

Klaus wipes the grime and blood off his face. "I wonder what would have happened if we didn´t destroy the apparatus in time?" He walks closer to the corpse being and takes a closer look.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 23, 2012, 01:55:49 PM
Klaus examines the thing on the table more closely... and immediately wishes he hadn't. The creature is roughly man-shaped, and around eight feet tall. Its body has been constructed from parts taken from dozens of different creatures, sewn together to make a terrifying abomination. Up close, he can see masses of tiny tentacles growing from each joint, multiple faces set into the torso, two heads with multiple rows of serrated teeth... his imagination provides him with a vivid picture of how the thing must have looked before being burned by the failed experiment.

[Make a Cl test, Fandir!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 23, 2012, 01:58:16 PM
94!

Damn!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 23, 2012, 02:02:13 PM
Klaus closes his eyes tightly, but the image of the horrible creature is still there inside his eyelids. He shudders, backing away from the table until he collides with one of the work benches.

[Klaus gains one insanity point!]

Max, noticing Klaus's distress, tries to lead him downstairs to the library and encourages him to sit in one of the armchairs. Billy offers him a drink from his hip flask.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 23, 2012, 02:18:23 PM
His hands visibly shaking Klaus accepts the flask and downs a large quantity of the liquer his eyes wide with fear he tries to stop the shaking but fails.

"What if there are more of them....lurking down in the dungeon just waiting for us to walk by so they can devour us?" A pang of paranoia surges through Klaus.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 23, 2012, 02:27:45 PM
"Lets get the notes and bring an end to this, it has to end at some point doesn´t it?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 23, 2012, 05:00:55 PM
Mortus will look for the notebook that was mentioned.   She is moving slowly and carefully, ensuring to shift her vision around the table.   She has seen Klaus' reaction and has no desire to see what is on the table.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 23, 2012, 06:25:08 PM
Mortus can find no sign of the note book in the lab... and if it were there, it would have been ruined by the explosion and the water.

Max searches the library, but can't find the notebook there either. "I think maybe Etelka took it," he says, "she might know where the wyrdstone is! And don't worry, Klaus - Sigmar will help us."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 23, 2012, 06:33:14 PM
"Yes Sigmar will help and guide us.....yet again. We should hurry then. I have a feeling....that she knows we are coming. I guess we won´t surprise her. Maybe I can talk her out of it....being a cultist and all that. Well lets find her first."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 23, 2012, 06:38:23 PM
The party, tired and bloody, return to the dining hall. The stairway leading down to the dungeons is dusty, but clear footprints can be seen in the dust. At the bottom of the stairs is a short passageway. A door on their right, half-open, leads into a wine cellar. There is a closed door on the left, further along. The passageway ends in another door, which is ajar. The footprints in the dust lead into and then out of the wine cellar, then carry on down the passageway. At that point, there is less dust and the trail vanishes.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 23, 2012, 06:40:51 PM
"Lets follow Dagmars description to where we have to go......Fritz, Werner you go ahead. Billy you stay close with me but your sharp senses might mean life or death if she has set us a trap." Klaus voice is a bit slurred as the spartan meal in the rebels camp and the considerable amount of booze he has consumed to fortify himself makes him dizzy.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 23, 2012, 06:52:43 PM
Fritz and Werner go ahead... both are limping, and bleeding from their various wounds. Billy too is shivering with cold. His eyes dart frantically from shadow to shadow, expecting an attack at any moment. Max sticks close to Mortus, his axe at the ready.

The group reach the end of the passage and push open the door. Beyond is... another passage, at right angles to the first. A stout wooden door on the wall in front has been nailed shut... but even through the wood they can hear ominous moans and cries. To the right, the passage turns sharply to the left. A door at the turning point has been left ajar.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 23, 2012, 06:55:24 PM
Klaus considers saying something to calm the nerves of everybody...but decides to keep shut to avoid detection....Carefully he advances further expecting Etelka to show up within the next few moments.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 23, 2012, 06:58:37 PM
A thick cloud of mist begins to pour out of the partly-open door ahead of them. Weird, multi-coloured lights are drifting silently inside the cloud. The corridor is filling up with the mist, so that it will soon be impossible to see anything.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 23, 2012, 07:00:29 PM
Mortus takes a deep breath.   Her body is shaking slightly and she is feeling really tired from the magical drain.   She looks across at Max and tries to smile.

Slowly she walks forward, keeping to the middle of the group
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 23, 2012, 07:04:57 PM
Klaus tries to concentrate, he needs his wit with him.....he can feel Etelka. Since the party in Nuln her presence has somehow remained with him, basically he couldn´t get her out of his head. Trying to reach for this, finding her inside of himself he tries to call out to her...to stop the madness before it is too late, as it was too late for Dagmar, and Magritte too.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 23, 2012, 07:06:23 PM
As the fog gets thicker, Max wispers, "Mortus, is there anything you can do to counteract this spell? This must be Etelka's work - she used mist to hide her escape when we ambushed her."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 23, 2012, 07:11:04 PM
Mortus shakes her head.

"Vacc could," she says quietly.   "I can create light but I don't think that will help.   For now just be careful."   She reaches out and squeezes Max's arm gently
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 23, 2012, 07:13:25 PM
Klaus feels something in response to his mental call... he feels a sense of amusement... a feeling that someone is surprised and pleased.

A moment later, a voice echoes down the passageway. It sounds unnaturally loud, as though augmented somehow. Even so, it is recognisably Etelka Herzen's voice.

"Hello Klaus. It was clever of you to use our connection to contact me. I didn't expect that... but you and your friends have been surprisingly effective adversaries. This is where it ends, however. You know where the wyrdstone is located, I expect? Would you be good enough to tell me? It would be the easiest way out for both of us."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 23, 2012, 07:19:49 PM
Even with the threat and a feeling that makes the skin between his shoulderblades crawl...as if something might hit him there any moment Klaus has to smile.

"So I didn´t make that one up and haven´t just fallen in love with your charming being Etelka. I might or might not know where this ....wyrdstone is but I won´t be as stupid to tell you so you could start throwing magic missles into this mist. Also you seem to judge the situation wrong. The castle has fallen the rebels secure the walls right now and will join us any minute now, the game is over and without the wyrdstone not even you will stand a chance against their numbers. Why don´t you give up? You have seen what it has done to Dagmar...driven him mad....and I guess you had the chance to meet Magritte before we had to suffer her bad cooking. Is that where you want to end some day? I am sure there is enough sense and humanity left in you to turn back. If it makes the choice any easier...I really would appreciate to spare your life."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 23, 2012, 07:37:56 PM
"Don't worry Mortus," Max says [before Etelka's speech], "I know you must be tired. Stay behind me, and I'll protect you."



Etelka's magically-projected voice is probably coming from the room behind the door... but it's hard to say for certain. The floating lights move closer to the party, then away again. The mist is now so thick that no one can see further than a couple of feet in any direction.

"I know about the rebels, dear, sweet Klaus. Do you really think I wouldn't have noticed them? They aren't guarding the river gate... don't pretend you don't know about my boat. Fritz and Werner will have told you everything. I know something else as well... your rebels have raised the bridge. They won't be joining you. So it's just you and your friends... and me, with mine. Would you like to see what I have prepared for you? All you have to do is walk along the passageway.

"I have Dagmar's notebook, by the way. It's really quite informative... I may not have the wyrdstone, but there are still plenty of tricks I can play for you. Do you remember the dream we shared? I intend to make it come true."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 23, 2012, 07:52:14 PM
Wondering from where she would know all of this Klaus curses that she has seen through his ruse.

"Making me one of your playthings? I guess even though the idea has some merit I think I have to pass........as I prefer to be the one on top my dear. Right now you offer me nothing and demand pretty much everything, I am not surprised you have seen through my ruse, you are if I may say so....brilliant Fräulein von Sternberg." Her talking about the dream he had not shared with anybody kind of emberasses Klaus....what to do now? "So your friends......I guess you men the pet demon you have following you...I think he might be great company but can´t compare to somebody out of flesh and blood, coming back to the madness issue, you think you can control it better than the Wittgensteins? Aren´t you nothing more but a disciple of the late Dr. Schmidt?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 23, 2012, 08:14:05 PM
"Don't try to make me angry by talking about Hildebrand, [Dr Schmidt!] Klaus. He was a great man, and you murdered him... but I'm willing to put that aside. I can kill you any time I like. But there's no need for you to die. All I want is the wyrdstone. Tell me where it is and you can leave."

Her voice sounds a little less confident than it did a moment before. Is the mist beginning to clear?
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 23, 2012, 09:05:18 PM
There's something in the mist, other than the floating lights. A tall, hooded figure, standing motionless a few yards from the party.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 23, 2012, 09:13:21 PM
"Schmidt was a madman....as was Teugen, and as you will be if you continue with this. I think your mist is sort of ending......and your bluff with it. You want to know how long it took Magritte to find the wyrdstone? Several years....so I guess there won´t be an easy way out of this for you. Better call your pet back......now.

We already destroyed two demons, Teugens pet and the guardian of the chapel....you might start to ask yourself if you have underestimated us as a group. Give up Etelka this is my last warning.....I really would hate myself for harming you. "

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 23, 2012, 09:24:56 PM
"What do you expect me to do, Klaus, just leave? I can't do that... no matter how much I might want to..."

Etelka's voice sounds more human now. The metallic distortion of the magical effect is gone, so that it sounds quiet and sad. The mist fades away, leaving only the hooded figure standing before the party. Its face is still hidden, and it has yet to move.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 23, 2012, 09:51:58 PM
"well you could help us banish this pet demon of yours...then together get rid of that wyrdstone, with your help we should be able to destroy the cults of the red crown and the purple hand and you could return to our side.....well my side. Without planting some hot iron on my chest...that is."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 23, 2012, 10:45:34 PM
Mortus strains to see who the hooded figure is.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 24, 2012, 08:56:42 AM
"You win, Klaus," Etelka's disembodied voice says, "come and get me."


Mortus stares at the hooded figure. When she encountered Etelka's companion at the party in Nuln, she could feel its presence. This time, she can sense nothing. Acting on impulse, she steps forward and reaches out to touch it.

"Mortus, be careful!" Max says, alarmed.

Her hand passes through the figure. A moment later, it shimmers and disappears, along with the last of the mist. The coloured lights are still there, but it's now obvious to Mortus that they are just the products of a Marsh Lights spell.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 24, 2012, 09:02:02 AM
Klaus has to blink.....could it be that easy? His intuition tells him it is a trap but he wants to believe her so takes a step forward. But comes to a halt again.

"Etelka my love, I would rather have you coming out to meet me. Heinrich and everyone if she comes out do her no harm."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 24, 2012, 09:20:26 AM
There's no answer. The floating lights retreat down the passage and enter the half-open door at the end.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 24, 2012, 09:31:10 AM
"Well.....guess I got her convinced to rejoin the light. " klaus doesn´t sound too convinced of it himself. "Hmmm I guess it might be best that we be careful when we enter the next room." Klaus moves ahead and opens the door.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 24, 2012, 09:31:37 AM
"Looks like we've got to go get her, Klaus"

Julian steels himself and starts to advance, making sure fritz and werner are infront of him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 24, 2012, 09:44:02 AM
Now that the mist has cleared, a dozen or so caltrops are clearly visible along the passageway in front of the party. They can be easily avoided (or picked up). The group advance towards the door. As they get closer, there is a strong smell of perfume... Klaus recognises Etelka's scent.

The passage turns sharply left. The spiral stairs Dagmar described are at the end of the corridor in that direction. The half-open door in front leads to a large, dark room.

Julian spots a trip-wire in the doorway.

[he can attempt to disarm it]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 24, 2012, 09:47:14 AM
Klaus will wait for Julians call if they can advance over the tripwire or if he wants to defuse it first... he inhales her perfume deeply and puts his crossbow away to continue with his hands free as a gesture of less hostility.....Heinrich and the others will be more than ready should things turn violent so Klaus thinks it best to continue his trait of trying to charm and convince her.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 24, 2012, 10:23:06 AM
[Disarming the trap will require Julian to pass a Dex test, with a bonus of 20%]

"Uh, Klaus?" Max says, anxiously, "Maybe Etelka isn't even in there? What if she was using all those spells to cover her escape?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 24, 2012, 10:26:43 AM
"Well possible....but unlikely that she got the wyrdstone with her.....or not? Hmm but you are right perhaps we should hurry....lets go down to the Pride of Nuln first to check if it is still there. If not we get the wyrstone....oh....she has the notes."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 24, 2012, 10:32:47 AM
[my dex is only 28... 48% chance to pass. Do I have to do it to carry on? if so I am going to do the roll!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 24, 2012, 10:34:48 AM
[you only need to disarm the trap if you want to go into the room. Alternately, you can go down the passage towards the harbour stairs, then either descend the stairs or look for Dagmar's secret door to the warpstone room. Or people can just step over the trip wire... with a chance of hitting it by mistake.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 24, 2012, 10:36:26 AM
[I guess we go ahead shouldn´t be too hard to go over it.... If she has run away and has the notes with her we are in trouble]

Klaus realizing that she might have fled and that she might have found the wyrdstone and even without it she does have the notes to destroy it now hurries forward....careful enough to check for traps but still with a sense of alarm and haste.

"Lets check the boat first!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 24, 2012, 11:02:26 AM
The group quickly reach the spiral staircase, which winds away into the depths below the castle. It's going to be a long journey to the bottom: close to two hundred feet.

After they have been descending the stairs for a while, they reach a section that has been coated in a slippery liquid of some sort.

[I tests failed by Fritz, Julian, Ragni and Max]

Most of the party are able to keep their footing, but Fritz, Max and the dwarfs slip and land painfully on the stone steps.

[S0 hit: Julian, Ragni and Fritz unharmed. Max takes 2W]

Max is bruised by the fall, and embarrassed by his clumsiness.

The group continue, a little more slowly, watching out for further hindrances. Eventually, they arrive in a large, natural cavern, filled with water. A wooden jetty has been built around the cavern walls. Natural light streams in from the cave opening: the River Reik is on the other side. A metal portcullis that was blocking the entrance has been fully raised. Three dead guards lie on the jetty.

The riverboat 'Pride of Nuln' is being pushed towards the water gate by four boatmen, using poles from the boat's deck. The mast has been removed to allow the boat to fit through the gap.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 24, 2012, 11:07:56 AM
Klaus will walk to the end of the pier and watch the boat leave how far is it away? Could Heinrich snipe the two boatmen and allow the party to capture the vessel before it leaves? Who in the party can swim?
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 24, 2012, 11:12:57 AM
Julian quickly looks around to see if there is any means of lowering the portcullis
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 24, 2012, 11:23:15 AM
[I forgot to say how far away the boat was! I meant to. Also, there is no pier: there is a wooden platform around the walls of the cavern]

The Pride of Nuln is about 35 yards in length. It is currently some 40 yards from all parts of the jetty, and 20 yards from the portcullis. It's a large vessel, so the boatmen are only able to move it slowly using the poles.

Julian can see the winch that lowers the portcullis. It's beside the cavern entrance, at the end of the jetty. It may be possible to reach it in time to close the portcullis, if he (or anyone else) runs.


[Yes, you can shoot at the boatmen. Only Billy can swim proficiently.]

[Also, there are four boatmen. Two aren't enough!]


Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 24, 2012, 11:35:31 AM
Klaus is torn between stopping the boat or letting it escape....is Etelka to be seen at all?

"Give us the Notes Etelka!" Klaus will start to run towards the portcullis. "Everyone bring those boatmen down!"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 24, 2012, 11:36:47 AM
Etelka is not visible, but could easily be inside the boat.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on September 24, 2012, 11:41:03 AM
Heinrich fires at whoever is steering the boat. Then at anyone attempting to gain control of the craft or shoot back.

Are there lanterns on the boat and are they in use? If so Heinrich will attempt to shatter one and start a fire.

Someone should sprint to close the portcullis.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 24, 2012, 11:49:31 AM
Klaus is on the way...he is rather fast and surefooted ( I guess)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 24, 2012, 11:54:40 AM
"Klaus, you are faster than me: look at the winch over there, get there and close the portcullis!"

Julian will shoot his xbow at the boatmen, and urge the party to do the same.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 24, 2012, 12:36:55 PM
[The boat has lanterns, but they aren't lit because there is sufficient daylight coming in to see by]

Klaus starts to run towards the winch. The jetty is rather slippery, but... [I test = 34, pass]... he keeps his footing. He will reach the winch next round.

Everyone with a missile weapon opens fire on the boatmen  [range = 40 yards, boatmen have soft cover].

[Billy (-20 for range and cover: 01, hits head. S3++d6 roll of 4 -1 for range -t3 = 3 wounds]

[Heinrich (-10 for cover): 93, miss! yes, really!]

[Julian (-10 for cover): 49, miss]

[Ragni (-10 for cover): 85, miss]

[Max (-10 for cover): 67, miss]

Billy hits one of the boatmen with a sling-stone, but the others miss.

[continues]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 24, 2012, 12:52:28 PM
[Next round. The boat has moved 8 yards towards the gate]

Klaus continues to run towards the winch... [I test = 84!] but he slips over! He's not hurt by the fall, but it will take him another round now to reach the winch.

The others shoot again, though the dwarfs have to reload their crossbows.

[Billy (-20 for range and cover: 100! miss]

[Heinrich (-10 for cover): 83, hits left arm. S4+d6 roll of 4-t3 = 5 wounds. Hit the same one as Billy, so -1 critical = arm incapacitated]

[Max (-20 for range and cover): 48, miss]

Heinrich's arrow slams into the man's shoulder. He staggers backward, and sits heavily down on the deck. The boat's speed is reduced to 6 yards a round.

[continues]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 24, 2012, 12:55:41 PM
Klaus reaches the winch, and starts to lower the gate.

The remaining uninjured boatmen signal that they surrender!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 24, 2012, 01:02:14 PM
Mortus stares at the boat.   For some reason she is not quite sure of she suspects a trap.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 24, 2012, 01:07:18 PM
"Come back to the jetty and don´t try anything funny....but first of all tell us if the Lady Sternberg is on board or if not where oyu have seen her last!"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 24, 2012, 01:09:59 PM
"She's not here, sir," one of the boatmen shouts, "but we heard her voice, speaking out of the air. She told us to leave right away."

They use their poles to push the boat back to the jetty, where they tie it in place. All of them are very careful not to make any hostile moves.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 24, 2012, 01:22:38 PM
"Damn that woman playing us fools......so. I guess she either is still here and wanted us to believe her gone so we would lead her to the wyrdstone or she has left for good via another way. Lets search the boat to make sure, Fritz Werner I guess you know those fellows care to give them a short introduction in what a hellhole they have ended and that they should reconsider their loyalties towards the Lady Sternberg....or Herzen or under whatever name they know her. Afterwards we should bind them and continue our search in the room." Klaus will search the ship to check if he can find the Notes.....or other books that might belong to Etelka if he finds stuff that might be personal to her like a small picture of Hildebrand her former mentor and most likely lover he will also take it along.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 24, 2012, 01:24:43 PM
Julian closes the portcullis anyway
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 24, 2012, 01:32:51 PM
"Ha and thus our fleet grows......"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 24, 2012, 01:51:52 PM
The boatmen appear to be very afraid of the party, and put up no resistance. They insist that they were hired to pilot the boat only, and are not involved in anything else.

"Want us to stay here and guard them, sir?" Werner asks hopefully.

Inside the boat are various supplies and items of equipment, intended for the expedition to the Barren Hills. One cabin smells strongly of Etelka's perfume. Inside, Klaus finds a chest containing several of her outfits. A miniature portrait of Hildebrand Schmidt is tucked inside the lining of the chest. A leather case in the chest holds dozens of small glass phials, all with various scents in them. A purse contains 351 crowns, 12 shillings and 9 pence.

An adjoining cabin must have belonged to Schmidt. He also had a clothing chest. A purse inside it holds 758 crowns, 2 shillings and 6 pence. There is also a small metal casket containing eight unlabeled phials of bright red liquid. It smells very pungent. The chest also holds maps, notes (relating to the Barren Hills) and navigational equipment.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 24, 2012, 01:56:31 PM
"Ok now up to the room....hmmm boatmen are rather good with knots so I guess tying them up won´t be enough any suggestion? Werner, Fritz you will stay close to me I have to watch for signs of mutations or other indications if you have been corrupted and have to be purged after all so ...no sadly we can´t leave you here to guard them. So perhaps the manacles of Heinrich and tying them up might help or we break their arms....any other ideas?"

Threatening violence Klaus tries to shock the boatmen to remain meek so they can go upstairs to search the room unmolested.


[also another 158 gp per head....together with the 142 I think most have not written down in their character sheets that would be 300 gold Ragni and Billy must be rather pleased with his adventure]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 24, 2012, 02:45:05 PM
"Please sir," one of the boatmen says, "don't hurt us! We're just honest sailors! We won't try to escape!" They don't look as though they will cause any trouble.

Fritz and Werner are disappointed that they aren't being allowed to stay behind. "Sir, can we at least see if there are any shoes on the boat that we can wear? My feet are killing me." Werner nods, also looking plaintive.


Ragni is very pleased with his share of the treasure. "I'm going to buy the best bloody helmet I can, soon as we get somewhere civilised!" he says.

Billy, pale and tired though he is, also looks happy with the money. He smokes a quick pipe, day-dreaming about buying his own boat.

"Are we going back up the stairs again then, Klaus?" Max says, "gosh, it's such a long way... can you manage, Mortus? I can carry your bag for you if you like."


[Thanks for working out the money shares, Fandir! Anyone who hasn't added it to their character sheet should do so]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 24, 2012, 02:49:17 PM
"No," Mortus says.   "Its okay, Max.   It is not that far up really."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 24, 2012, 02:53:54 PM
"Of course you can look for shoes...or take them off the boatmen also get some clothes the stuff Schmid has might fit you and it is very fine quality so it won´t chafe......I am no tyrant you know." Klaus smiles at them......"Well we could as well rest for a short while drink some water and eat some food that has to be on the ship then get back up. Julian can you look the portcullis somehow that it is unlikely for anyone to escape but not impossible to leave once we are done?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 24, 2012, 03:01:36 PM
Julian can easily remove a key component from the winch that they can carry with them. That will make it extremely difficult for anyone else to open the portcullis.

Fritz and Werner are both surprised and pleased that Klaus is willing to allow them a little comfort. They board the boat, and return some minutes later wearing shoes and some of Schmidt's clothes.

Everyone is tired and hungry, so Klaus's suggestion that they rest and eat is very appealing.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 24, 2012, 03:04:28 PM
Mortus doesn't eat, though she does sip from her hip flask.

She wants to go back to the Library but she decides that she had better not say anything now. 
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 24, 2012, 03:08:09 PM
Max is worried about Mortus, and pesters her to eat something.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 24, 2012, 03:14:46 PM
Klaus will organize himself some strong spirit asking the boatmen about it...he offers them to sit down and eat too, he will look at the scratches the hellcat has given him and clean it as good as possible with the strong alcohol he will also check his gunpowder if it has dried a bit yet and eat some of the food...and take a sip of the spirit too. He tries to make sure though that the rest goes on no longer than half an hour before he suggest to advance back to the trapped room.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 24, 2012, 03:48:52 PM
Once everyone is rested, the group return up the stairs and go to the trapped room. Julian tries to disarm the trip-wire... [Dex test = 01!]... and succeeds easily. The wire is connected to a battle-axe that would have swung down with lethal effect on anyone triggering it.

The room on the other side is an old torture chamber. It contains a rack, several cages, and a selection of other implements. All of them are covered in dust and cobwebs. A row of empty cells occupies one wall. Heinrich notices a faint trail leading to one of the cells: he follows it, and discovers that a stone slab in the floor is loose, and has been moved recently. A crude letter 'H' has been cut into the stone - though this looks to have been done many years ago.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 24, 2012, 03:50:02 PM
" I hope Etelka and her demon haven't been setting more traps down there while we've been resting."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 24, 2012, 03:52:44 PM
"If they have, I'm sure you'll find them, Mr Julian sir!" Max smiles encouragingly at Julian.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 24, 2012, 03:56:11 PM
Mortus bites into a piece of bread.   She is not sure how she feels about Max's pestering.   It is annoying but since Vacc was killed she can't remember anybody who really seemed to care about her well being.   She smiles at his worry.

"I think we should look at what is in the Library," she says quietly.   "I do want to look in there before we go."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 24, 2012, 03:58:39 PM
"Yes and I think rested we have a much higher chance to find them, I thought some in the group were close to the end of their physical ressources." looking at mortus...and how deranged she seems to be once more" Lets find out if there is a secret entrance at this marked stone. Julian...after you."


looking at mortus once more he asks her "Mortus we have been upstairs at the library what do you think to find there? We already checked for the notes and didn´t find them. Etelka has them most likely so we have to find her ...and after that the wyrdstone. Hmm she could be anywhere in the castle though."

[I got it right that we searched everywhere down here ...so we could as well check the catch that opens the secret door and go towards the wyrdstone and at least check if it is gone...and if not set a trap if Etelka wanted to trick us into showing where it is and is following us now]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 24, 2012, 04:04:36 PM
"Oh, didn't Dagmar say someone escaped the cells using a secret passage?" Max says, "His brother - I think, anyway, the one who killed him. Herman? Perhaps Etelka used this passage to get away while she had us distracted. Odd that she tried to send her boat away though... I wonder what she's up to."

To Mortus, he says, "Dagmar warned us about the library, Mortus. He said it was full of books on necromancy. I think we should stay away from it."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 24, 2012, 04:07:30 PM
"Shall we follow that secret passage...or check for the wyrdstone first? We should burn all the magical books of Dagmar once we are done with the wyrdstone, some of the books about air could also have tiny hints about necromancy in them ...he had to learn about the stuff somehow and I could certainly well imagine that one of the air elementals actually was a demon that tempted him to learn more."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 24, 2012, 04:12:57 PM
"Uh, well, if you really want to know what I think," Max says, "I think we should find the warpstone room. We ought to find out if it's really here! Oh, and about the books... well, burning books is a terrible thing to do... but in this case, I think it's necessary. If Dagmar hadn't become a necromancer then none of the terrible things that happened in this castle would have happened at all."

Max watches Mortus nervously, hoping she won't react badly to the idea of burning the books.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 24, 2012, 04:14:28 PM
Mortus nods.

"If you say so," she says.   She sounds tired, like pressing her point is just too much effort.   She rubs her face when it is suggested that they burn the books, there is a flicker in her eyes but she does not say anything.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 24, 2012, 04:29:16 PM
Returning to the top of the spiral staircase, the party search for the secret catch that opens the door to the warpstone room. It's just where Dagmar said it would be. A section of the wall swings inward, revealing a square room with blackened walls. In the middle of the room is a cubical lead box three feet across. Long rods attached to the sides allow it to be carried by two people [like the ark of the covenant...]. A table in the corner has a thick pair of gloves, a hammer and chisel, some metal tongs, and a mortar and pestle on it. All are blackened, as though by fire.

Everyone in the party, other than Billy, has an immediate sense that there is something powerful and terrible - and yet desirable - inside the box.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 24, 2012, 04:38:36 PM
"I'm going to go to the library," Mortus says suddenly.   She looks some re energized.   "There might be something there to tell us how to destroy the warpstone."   She shudders and starts to walk back to the library
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 24, 2012, 04:45:17 PM
" Well maybe we should take a look inside the box...a little peek wont do much harm. Also we have to make sure." Klaus starts towards the box ignoring mortus ... the lure is strong...
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 24, 2012, 05:03:24 PM
"No," Mortus tries to stop him.   "Its there, I can feel that it is there."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 24, 2012, 05:06:29 PM
Klaus stops " Yes...oh yes you must be right. Lets leave this room..." Klaus looks a bit ashamed ..." hmm what now ? We can search in the libary but we also should guard this place..."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 24, 2012, 10:28:45 PM
"I'll go with you, Mortus," Max says, "I can help you with the books... and protect you too. Etelka could be waiting somewhere... Maybe you should come with us too, Klaus?" Max is worried by Klaus's obvious interest in the box, and wants to keep him away from it without making it clear that's what he's doing. "You can help us search the books too - you're really a lot better at finding things than I am!"

"I reckon I should guard this box," Ragni says, "I'd like to take a shot at that witch, and this is the thing she's after. We can defend this room well enough. What do you say, boss?" he asks Julian.

"Is this what all the fuss was about?" Billy says, "ain't nothing but a box."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on September 25, 2012, 04:52:23 AM
"I'll stay with Ragni and Billy to guard the box."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 25, 2012, 05:26:56 AM
Klaus is smart enough to see through max' s intentions but is glad to leave without losing face..." Yes i think together we will find clues much faster .... so julian ragni heinrich and billy stay here perhaps you can set some traps julian? Fritz and Werner you two join us upstairs ...lets move."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 25, 2012, 09:46:28 AM
Mortus, Klaus, Max, Fritz and Werner leave the dungeons, intending to return to Dagmar's library in the tower.

Heinrich, Julian, Ragni and Billy stay behind to guard the warpstone.


[upstairs]

The keep is eerily silent. The storm has ended, so rain is no longer hammering at the windows, nor thunder crashing overhead. The stairs from the dining hall to the gallery creak and wail much louder than they did before... or so it appears.


[dungeon]

The dungeon is also quiet, apart from the muffled shrieks coming from the room behind the nailed-shut door down the corridor. Julian, thanks to his sense of direction, thinks that door leads into the pit they saw in the courtyard... so the noises are coming from whatever hellish monster is contained there.

As they wait beside it, Julian, Heinrich and Ragni find their thoughts continually turn toward the lead box, and its contents. They wonder what makes the stone inside so valuable to so many people. Billy calmly smokes his pipe, utterly uninterested in the stone.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 25, 2012, 09:54:47 AM
Klaus will be very careful checking for more traps now that julian isn´t with them relying to his intuition his crossbow on the ready.

He wonders what Mortus thinks to find upstairs but is sort of relieved that he left the wyrdstone behind.....

Rule number one don´t split up seemed to have worked perfectly so far.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 25, 2012, 10:14:50 AM
[upstairs]

Once they start to climb the stairs to the top floor, they hear the whispering voices again.

"Those fools are back."

"This time they won't leave again."

"They don't know about the other one."

"The clever ones stayed behind."




[dungeon]

The temperature in the warpstone room is starting to drop. Strange shapes dance at the edges of vision. Something is coming!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 25, 2012, 10:17:55 AM
Klaus feels less confident with his choice to go upstairs to the libary...but continues to follow Mortus and Max, he takes a quick look at Fritz and Werner and tries to judge how the feel at the moment.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 25, 2012, 10:31:10 AM
[upstairs]

An unnatural terror starts to creep over the group... the shadows in the hallway are becoming sharper... Mortus realises that they are under magical attack!

[WP tests:
Mortus: 93, fail
Klaus: 48 fail luck! pass
Max: 98, fail
Fritz: 32 pass
Wener: 59, fail]

Mortus, Max and Werner are afflicted by crippling, magically-induced fear. Klaus and Fritz manage to shake off the effects of the spell.


[dungeon]

A dark shape appears in the doorway to the warpstone room.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 25, 2012, 10:37:47 AM
Klaus will act as if he is frozen with terror too his eyes wide with fear and darting left and right....waiting for a chance to react.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 25, 2012, 10:40:32 AM
[upstairs]

A moment later, a heavy broadsword hurtles through the air from somewhere along the hallway. The weapon is flying, apparently under its own power. It hovers, changes direction, then moves to attack.

[those affected by the fear spell must now test or be subject to fear, and unable to act this round]
[Cl test
Mortus: 88, fail
Max: 47 fail
Werner: 98 fail]

Klaus can act before the sword can attack.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 25, 2012, 10:44:49 AM
From where did the sword come? Klaus thinks that the origin of the sword must be the mage that casted the spell so he runs towards that spot....running as fast as he can ...hoping to draw the attention of the sword too and pulling it away from the others by putting the mage /or spectre or whatever...at risk.

"Fritz follow me!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 25, 2012, 10:45:26 AM
[Dungeon]

The dark shape reveals itself suddenly: glowing with unearthly colours, the shape resolves into a tall, robed man. His face is a skull, and his empty eye sockets promise the annihilation of all warmth and hope. The demon's aura induces primal fear that few can overcome...

[Cl test for fear, or be unable to act
Heinrich: 17, pass
Julian: 84, fail
Ragni: 43, pass
Billy: 62, fail]

Julian and Billy can do nothing but stare at the apparition. Heinrich and Ragni can act.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 25, 2012, 11:26:57 AM
[upstairs]

Klaus tries to see where the sword came from... [Int test (easy, +20 bonus) = 71, pass]... and realises it came from the clock room. The door is slightly open... someone is staring at them through the gap!

He runs towards the room, ready to parry any attacks the sword might make.

He hears a faint curse from the room ahead. The sword, which was heading for Mortus, banks sharply and swoops after Klaus! It swings itself at him.

[Animated sword1: 74, miss
S2: 59, hits left leg. S4+d6 roll of 6! (add = yes) LUCK! -1 no add. damage!-1-T2 = 7 wounds. Parry attempt = 06, pass! -d6w = 4. So 3 wounds caused!]

The sword cuts Klaus's leg, but not seriously. He's able to keep running.

Fritz attacks the sword.

[Fritz1: 90, miss
f2: 45, hit. S3+1+d6 roll of 6! (add=no)-T5 = 5 wounds]

He catches it with a shuddering blow, which almost knocks it out of the air.

Mortus, Max and Werner stand where they are, rigid with fear.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 25, 2012, 11:29:05 AM
With a roar of anger Klaus will continue to run towards the clock room kicking open the door and firing his crossbow should he find the origin of that blade......even if it might be Etelka.

[Thanks to Ranald for his luck skill]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 25, 2012, 11:47:56 AM
[Dungeon]

The demon lunges forward at Ragni, its hands lengthening into huge claws.

[Demon1: 82, miss
d2: 37, hits body. S4+d6 roll of 2-T5-A2 = 0 wounds!]

Heinrich attacks the monster with his axe and dagger.

[Heinrich 1: 30, hits head. s4+1+d6 roll of 3-T4 = 4 wounds
h2: 1, hits head. s4+1+d6 roll of 6! (add:yes)+5-t4 = 12 wounds. -1 critical, can only parry next round
h3 (dagger): 100, miss]

His axe strikes the demon's skull with tremendous force. It staggers backward. Ragni follows up with his own axe.

[Ragni1: 65, miss
R2: 81, miss]

But fails to hit the fiend.

[next round, Julian and Billy test again to recover
Julian: 43, pass
Billy: 18, pass]

Julian and Billy recover from their fear, and can act normally.

Heinrich hacks at the injured demon. It desperately tries to ward off his attacks.

[Heinrich 1: 45 (+10 for winning combat, so hit). Hits left arm. S4+1+d6 roll of 3-t4 = 4 wounds. Parry = yes, d6 roll of 6, no damage!
h2: 1, 48, hit as above. Hits right leg. S4+1+d6 roll of 2-t4 = 3 wounds. Parry = yes, d6 roll of 5 = no wounds!
h3 (dagger): 64, miss]

The demon deflects both of his attacks.

Julian, furious at having been afraid of this thing, swings the saint's sword at the demon.

[Julian1: 30, hits head. S3+1+d6 roll of 2-t4 = 3 wounds (can no longer parry, used all attacks). -3 critical = head severed]

With a single stoke, he cuts the demon's skull head from its shoulders. The head bounces once on the floor, before body and head implode silently, leaving nothing behind.

[combat over!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 25, 2012, 12:04:12 PM
[upstairs]

[Mortus, Max and Werner test again to escape the effects of fear]
[Cl test
Mortus: 43, fail
Max: 82, fail
Werner: 10, pass]

Werner recovers, and rushes to help Klaus and Fritz. Mortus and Max are still unable to move.

Klaus kicks in the door! Etelka steps back, cursing, and tries to duck behind one of the many clocks in the room. Klaus shoots.

[Klaus: 73, miss]

His bolt bounces off the pendulum of a grandfather clock, then buries itself in a carved knight adorning a wall clock.

Etelka has lost sight of the animated sword, which causes it to drop to the floor. She begins another incantation, holding up a black wand.

[Etelka begins casting a spell]

Fritz prods the fallen sword with his foot, then rushes to join Klaus at the door to the clock room. Werner arrives soon after.

Etelka releases her spell! The clock room immediately fills with impenetrable mist. No one can see anything.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 25, 2012, 12:12:45 PM
With the sword gone, Mortus and Max start to recover from the magically induced fear. They can see mist pouring out of the clock room door.

Klaus is left with no idea where Etelka is - the sound of the clocks covers any noise she might be making. Of course, that means Etelka will have no idea where he is either. He remembers that there is a door on the opposite side of the clock room, connecting with Ingrid's room. If Etelka has gone that way, he can follow her.

Werner and Fritz blunder around in the room, colliding with clocks.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 25, 2012, 12:19:54 PM
Klaus will try to go as fast as possible trough the room his hands in front of himself intent on grasping her should he get the chance neing as silent as possible
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 25, 2012, 12:21:29 PM
Klaus stumbles through the mist, twice bashing his shins against the clocks, until he reaches the other door. It's open, as he expected. He goes through, and emerges from the covering mist into Ingrid's room. Etelka is by the open window (which overlooks the courtyard). She drops an empty glass phial on the floor, and prepares to leap from the window.

Klaus may be able to reach her before she can escape.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 25, 2012, 12:27:10 PM
Klaus will make the jump trying to grasp her...if need be on her hair also holding his breath in case the glass vial holds some sort of gas.

[instead of shouting some nonsense in a dramatic but rather useless fashion]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 25, 2012, 12:31:44 PM
Klaus charges across the room, as Etelka calmly climbs onto the windowsill. He dives forward, trying to grab her with both hands...[Dex test! 71, fail]... but his fingers only catch hold of the edge of her clothing. She leaps from the window, easily escaping his grip. For a fraction of a second she drops towards the courtyard... but then somersaults elegantly, flying straight up towards the roof.

Etelka has escaped again!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 25, 2012, 12:36:22 PM
The mist clears away after a minute or so. Mortus and Max head to the library in search of an alternate method of destroying the warpstone. Klaus, Werner and Fritz join them.

"What sort of book are we looking for, Mortus?" Max says, "there are a lot here."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 25, 2012, 12:42:06 PM
Klaus will return to the others in a foul mood cursing Etelka and overall being unsatisfied with the overall situation right before Max stated his question...


"Well Dagmar said something about a reversed summoning so maybe books about summonings...I guess we could also search the trash bin perhaps there are some notes he took before copying them into his lab journal."

Klaus will have a close eye on Mortus in case that she tries to sneak some of the books from the purging flame of justice........
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 25, 2012, 12:56:29 PM
Mortus walks to one of the book shelves and takes down a large tome but she doesn't open it.   She takes it to a table in the room and lays it in front of her.   Slowly she takes the necklace from around her neck and lays it carefully to the side of the book.   She places both her hands on the cover of the book.

She sits very still, her eyes half closed, a tear shining in them.   She drags in a deep ragged breath, breathing with her mouth open.   Slowly she moves one hand and closes her fist around the necklace.

"The answer is in here," she says, though for some reason she seems reluctant to open the book
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 25, 2012, 01:29:37 PM
"Gosh, really, Mortus?" Max says, "that was so quick... well done! Uh... aren't you going to open the book?" He looks at her more closely, his face full of concern. "Are you all right, Mortus? You look ill. If you're too tired to use any more magic, that's not a problem. You don't have to do something you aren't comfortable with. We can always try to take the wyrdstone back to Nuln and let the church deal with it."

He looks at Klaus. "That's right, isn't it, Klaus?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 25, 2012, 01:49:20 PM
"No," Mortus says quietly.   "I am not so tired now."   She smiles, her fist twisting over the necklace and slowly opens the book with her other hand and starts to read, looking for the answer of how to destroy warpstone that she knows is there.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 25, 2012, 01:55:03 PM
Klaus is overcome with just a little superstition and makes the sign of the hammer.....Mortus hurtling fireballs and healing people is one thing.....having her walking over to a magical book going all...."This is the one....." gives him the creeps....he walks over to Fritz and Werner and pats both of them on their backs.

"Well lads so far ....so well, feeling any kind of....wierd thoughts, urges to kill and maim or haveing intercourse with corpses?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 25, 2012, 02:01:36 PM
Max still looks worried. He paces around while Mortus reads, muttering prayers to Sigmar.


Fritz and Werner immediately look afraid when Klaus asks them about their thoughts. "No sir!" Fritz says, "no bad thoughts at all!"

"Me neither," Werner says. "Sir, we've done well, haven't we? What are you going to do with us... when we leave this castle? Are we going to be punished for what we did?"

"I swear to Sigmar, sir, I never wanted to do any of that stuff!" Fritz says earnestly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 25, 2012, 02:04:33 PM
"I guess I can only decide what to do when we are done here....but yes so far you were brave and did well. Mortus you call if you need any help with that book...eh?"

Klaus will look at the cut the magical broadsword gave him....only after closer inspection he realizes that the cut was very close to some very vital parts and that only luck saved him from a serious wound.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 25, 2012, 02:07:54 PM
"Thank you, sir!" Werner says. Fritz nods. They offer to help Klaus bandage his leg wound.


After about half an hour, Mortus thinks she is ready to perform the ritual. She collects the candles and other things she needs from the tower.

They just need to descend to the dungeons.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 25, 2012, 02:16:41 PM
Klaus orders Fritz and Werner to carry all the stuff Mortus needs and limps after them down back to the dungeons....the thought that he should have walked down and informed HEinrich and Julian that they have been attacked by Etelka but repelled her but she managed to flee crosses his mind.....but well he can tell them anyway in a few moments.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 25, 2012, 02:26:17 PM
Before long, everyone is assembled in the dungeon. Mortus explains the the others should stand back out of the way. She does, however, need Max's help with the incantation - he's not a wizard, but he can pronounce the words properly.

Mortus lays a circle of salt around the lead box. She then draws arcane symbols in chalk around the inside of the circle, carefully copying the ones in the book. Next, she puts five candles at equal distances around the circle, and lights them.

Once everything is ready, she begins the invocation. Max chants along with her. The words echo around the small room: Mortus can feel Max's will joining with hers, augmenting it. Towards the end of the first section of the spell, she feels a surge of power that she struggles to control.

[WP test for Mortus (+10 from Max's help): 49, pass. 5 MP used.]

The power almost gets away from her, but she catches it and forces it to obey. The symbols inside the circle glow brightly, and then the circle itself projects a column of white light. The air around her hums with energy.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 25, 2012, 02:39:37 PM
Mortus begins the next part of the invocation. The air begins to swirl around the circle. Grey smoke spins out of the candle flames, forming twisted, inhuman faces in the air. Mortus again feels her will challenged by the forces she is calling on.

[Mortus WP test: 62, fail! MP drained, d3 wounds lost = 3!]

Strength starts to drain out of her, and she nearly falls. But Max takes hold of her hand, offering his own strength to use instead.

[Max WP test = 24, pass. d3 wounds drained 3! Mortus regains 3 MP]

Mortus feels restored, and is able to repeat the last part of the spell.

[Mortus WP test: 18, pass]

Her will binds the spirits surrounding the circle, and forces them to obey. They spin faster and faster around it, merging together, becoming louder and more frantic. Max lets go of Mortus's hand and collapses to the floor. Mortus cries out the final words of the spell!

[Mortus WP test = 07, pass! All remaining MP used.]

As she does, the cylinder of light blazes brightly and then implodes, dragging the wailing spirits with it. Everything rushes into the lead box. The power drains out of Mortus, and she sinks to her knees.

[Cl test or gain an insanity point:
Mortus 27, pass
Max 77, fail.]

[Max gains one insanity point!]

The room is silent again. The lead box has remained sealed throughout... but the sense that there is something valuable inside it is gone.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 25, 2012, 02:45:35 PM
Klaus listens intensly as if he could hear or smell if the curse and all the ghosts haunting the castle are gone. Only after several moments he shakes his head and walks over to max checking if he is alive if nobody has done so already
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 25, 2012, 02:46:09 PM
 ::heretic::  The wyrdstone has been destroyed!  ::heretic::

- for ending the evil of Castle Wittgenstein, foiling the plans of Etelka Herzen, and destroying the largest piece of wyrdstone to be seen in The Empire since the fall of Mordheim, each member of the party gains one fate point!


- for accomplishing all of that, and for good roleplaying at the same time, each member of the party gains 300 experience points!


[note: current game date: Aubentag the 8th of Sigmarzeit]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 25, 2012, 02:48:02 PM
Klaus can't tell if the curse is gone or not. He's sure the thing in the box is gone though.

He checks on Max: the boy has fainted, and looks very pale. But he's able to wake him easily enough, and he seems fine.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 25, 2012, 02:51:45 PM
Mortus drops to her knees, sways for a second and then collapses completely.   One of her arms knocks over one of the candles.   Her eyes close and she is completely still, her mouth half open and spit sliding from the corner of her mount and dripping onto the floor.   She is completely unconscious and barely breathing.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 25, 2012, 02:54:18 PM
Julian rushes to Mortus' side and lifts her head of the floor. He trickles a little water down her throat. Not knowing if she is conscious or not, he says "Well done lassy! In a way you are already more powerful than Dagmar and Etelka. If you can turn down the temptation and still summon the will to banish the warpstone... I'm impressed."

Julian checks everyone in the party and goes to max with Klaus "You ok MAx? you look a little shaken up" he offers him his hip flask.

He also says quietly to Klaus while there "I think Fitz and Werner have proven themselves to us and Sigmar. No point making them martyrs"

He stands and turns to the rest of the group "Don't know about you, but I feel a great compulsion to burn this cursed place to the ground. We should go find Sigrid and tell her what we learned, then evacuate the village."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 25, 2012, 02:54:37 PM
Klaus will smile his rougeish smile his honest smile ...." We made it ...we really made it! Well done Max....well done Mortus. Lets get to the rebels and figure out what to do next."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on September 25, 2012, 05:30:44 PM
"I agree, let's get out of here. With the wyrdstone gone, the church should be able to remove any remaining curse upon this place."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 25, 2012, 11:02:47 PM
"I'm fine, Mr Julian sir," Max says, "I just feel a bit dizzy... I'm not sure what happened really... oh, Mortus!" He tries to stand up too quickly, and promptly falls over. He tries again, more slowly, and this time manages to walk over to Mortus. "Oh dear... I knew she was too tired for this! I want to get her back to the boat. She might need a physician. If only I'd learned healing skills instead of the law! I never get anything right." Tears appear in his eyes. "I really hope Mortus will be all right. Merciful Shallya, Holy Sigmar, watch over her!"

He tries to lift the unconscious Mortus, but isn't strong enough. "I can't even carry you!" he says, "please, will someone help me carry her?"

"Don't fuss so much, laddie," Ragni says, "I'll help you carry her. She's a light enough little thing."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 25, 2012, 11:27:33 PM
The party leave the dungeons for the dusty, disused dining hall of the Wittgensteins. Only Gotthard remains of the corrupted family now... well, apart from Ludwig, the music-loving giant cockroach of course. But Gotthard is away, spreading the family's evil to another part of The Empire. Etelka Herzen too has escaped, and will probably come looking for revenge one day.

They go outside into the courtyard. The rain has stopped, and the stars have come out. Mannslieb, the good moon, is shining down on them. But even now, reminders of the horrors of the castle remain. The creature in the menagerie pit still wails and shrieks as they pass.

The bridge to the guard tower is raised, but the rebels lower it when they see the group coming. Sigrid and Hilda come to greet them.

"Mother Rhya, you lot look rough!" Hilda exclaims, "what on earth did you have to fight in that place? Is is safe now?"

"I'm afraid I don't have the strength to invoke the goddess's healing mercy," Sigrid says, "at least until tomorrow morning. What are your plans now?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 26, 2012, 05:20:33 AM
" Cats. We fought against cats Hilda." Klaus states with an expression of pain and spite. " The wyrdstone is destroyed lady wittgenstein dead  Fritz and Werner here proved valuable ...still Sigrid them and the people we brought to you could you once you are rested check on them as they have been touched by chaos? Also we should hunt down the remaining guards. We need some rest first though. We found out that it is unlikely that these lands will recover but i have a proposal for you good people I am the rightful heir to the lands of the Steinberg family in Averland and about to reclaim my lands I would invite the people that stood against this great evil of the Wittgensteins to come to Averland where i would provide them with fertile lands and aid to start fresh into a new life."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 26, 2012, 09:13:02 AM
"Cats?" Hilda says, "we've been fighting men... or things that used to be men, anyway. Don't worry about the other guards. They came back to the castle in small groups, and they didn't know it had fallen. We ambushed them... I think we probably got them all. If the Wittgensteins are dead too, then we've won!"

Sigrid smiles, but shakes her head. "We haven't won... the land is still corrupted. But it may be that Mother Rhya will restore it in time, as she did our sanctuary in the forest. Your offer is appreciated, Klaus, and perhaps we will be grateful to accept it one day. But we have to try to bring this place back into the natural order. As for your prisoners: they might have been touched by evil, but so have many of the people here. By no fault of theirs. Mother Rhya commands that they be given a second chance.

"All of use owe you a great debt," she continues, "without you, the Wittgensteins might never have been destroyed. We have nothing to give you but our thanks, and our prayers."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 26, 2012, 10:40:39 AM
"Please, Mortus needs help," Max says, "she won't wake up... the spell she used to destroy the wyrdstone has taken all her strength. I don't know what we should do!"

Sigrid examines Mortus. "It's hard to say... but I think she will need to sleep for some time. Her body needs to rest and recover itself."

"I'm so worried about her... I was supposed to help her perform the ritual, but I must have got something wrong. I know this is my fault. What if she never wakes up?"

Sigrid puts her hand on his shoulder. "Trust in the gods, Max. Be patient."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on September 26, 2012, 11:12:50 AM
"Max, you worry too much about things you cannot control. She will awaken, or she won't. Worrying about it will not help one bit. Get her a physician, allow her to rest, and pray to whichever god you hold dear, then worry about her death only if it happens. For my part, I will petition Verena to keep her husband away from your lady for now. Perhaps Morr is busy enough. We have certainly given him enough business of late, he can leave one wizard to us!" A rare smile cracks beneath the black steel of Heinrich's helmet, barely visible through his unkempt and now filthy facial hair, now matted with dirt and blood. He needed a shave, and a soak. And new clothes.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 26, 2012, 03:07:48 PM
Max listens carefully to Heinrich's advice. "You're right Heinrich... she needs to see a physician. The best one I can find! We should leave first thing in the morning... if we go to Nuln she'll get the best care possible... though Kemperbad is closer. Let's get her to the boat now... please, everyone?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 26, 2012, 03:30:33 PM
Klaus will turn to the people they have found in the chapel "I trust in Sigrids judgement so i would speak you free fir now though i strongly suggest you to make a pilgrimage to a shrine of sigmar Fritz ...Werner thanks for your help you are free to leave well except the wittgensteins those will come along to nuln and will have to answer the church of sigmar in person we will travel towards nuln who wants to be taken along can come with us to the next port too we will bring the pride of nuln to nuln too to make sure the lady herzen wont continue to travel with it. Max yiu did great and i am sure it is only natural that mortus will sleep for at least a week after performing such a powerful ritual
."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 26, 2012, 03:54:52 PM
"How are we going to move the Pride of Nuln, chief?" Billy says, "towing it would slow us right down. I reckon we could let its crew take it back. They ain't no criminals, just coz they been hired by a criminal. Ain't fair to blame them for things that ain't their fault."

"We'll make sure the Pride gets back safely, sir," Werner says, "thank you so much for letting us go!"

"Yes sir, thank you!" Fritz says. [Julian returns the winch component he took, so that the water gate will be usable]

The relatives of the Wittgensteins don't make a fuss about being taken to Nuln with the group. They're probably expecting their influence to save them.


The group say their goodbyes to the rebels, then leave the castle by the front gate. The path down to the village winds past iron cages used to hang prisoners up for all to see - they contain only bones. In the village, the stocks and whipping post are spattered with fresh blood. No doubt the guards were torturing random villagers for information about Margritte's killers. But the guards are all dead now, and the villagers will face no more oppression.

The group leave town by the bridge, recover their rowing boat, and return to the Faithful Hound. The boat looks to have remained undisturbed during the time it was left on the river. Once the prisoners are secured in the hold, everyone goes to sleep.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 26, 2012, 04:09:39 PM
Billy gets the boat moving at dawn next day. There's little wind, but the steam engine ensures the Hound makes decent progress.

[normal speed: 2.75 mph, -10% for moving against the current. No wind modifier:  2.5mph
Steam engine speed: 4.5mph, -10% as above: 4mph
Distance covered that day = 45 miles]

The Hound stops for the night at a riverside inn ten miles from Grissenwald. Mortus is still sleeping, so Max insists on staying at her side. He stays up all night, and doesn't eat unless made to.

Next morning they set off again. The wind has picked up, speeding the journey a little.

[normal speed: 2.75 mph, (wind and current cancel)
Steam engine speed: 4.5mph
Nuln reached at 6 o'clock in the evening]

The Hound reaches Nuln in the evening of the 10th day of Sigmarzeit.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 26, 2012, 04:23:59 PM
As they get closer to Nuln Mortus' sleep gets lighter, so that it is more like she is asleep and less like she is unconscious.   Her breathing becomes more regular.

On the day the reach Nuln she looks like she is sleeping normally, her face looks peaceful and her body relaxed.

They have been in Nuln for an entire day before she wakes up.   She seems very groggy as she opens her eyes.   Her view is hazy at best.   Max is the first thing she sees (assuming that he has not left her side).   

"Ma.. Ma..Max," she say, stumbling a few times before she gets the name out completely.   "Where are we?"   She tries to stand up and takes a few steps, like the first steps of a child, before she is completely steady.   He hand reaches for her neck.   "And do you have the necklace?"   She seems very worried about this.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 26, 2012, 04:36:03 PM
Max spends all his time waiting by Mortus's bedside, looking terribly afraid. When her condition noticeably improves, he feels a bit happier... but still won't leave her on her own. As soon as they get into port, he says, "I'm going to fetch a physician for Mortus... he can come here to the boat, rather than move her. I'm going to pay whatever it takes." Having made that announcement, he jumps off the boat and runs away into the city.

He returns after an hour or so with a rather grumpy-looking man. "Here she is, doctor, sir, please, do everything you can!"

"Yes, yes, boy: I've had more than enough of your whining. Out of the way!"

The doctor examines Mortus. "I'd say it was a case of extreme exhaustion. She exerted herself far beyond her body's limits. But, she is sleeping normally now, and will wake refreshed." He produces a small glass bottle. "Give her some of this tonic when she wakes, and tell her to rest for the next few days. Now, if you don't mind, I have a dinner engagement."

"Thank you so much, doctor, sir!" Max says, handing over a substantial sum of gold, "I'm so glad Mortus will recover! I was sure it was my fault."

The doctor counts the money, then nods curtly and leaves.

"I think I should go to the cathedral to give thanks," Max says, "and atone for my sins... what I nearly did in that evil temple." He shudders at the memory. "But I'll wait until she wakes... I need to be sure."


Max stays with Mortus until she eventually wakes. When he hears her speak, he's overjoyed. "Mortus! You're awake... I'm so glad, I thought I'd lost you... we're in Nuln, and you're safe. Oh, and I do have your necklace! Here it is... you dropped it in the castle."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 26, 2012, 04:40:05 PM
"We need to go to the cathedral, and report to the father. He might reward us, eh? And anything we can get to make us more immune to ... Imperial bureucracy, would be useful"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 26, 2012, 04:49:48 PM
"Right boss, I reckon we're due some glory after everything we did!" Ragni says, "I'm going to need some new armour too. I've got some money now, and I can't think of a better way to spend it than on some quality gear like you wear."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 26, 2012, 05:03:55 PM
Mortus takes back the necklace, blinking when Max says that she dropped it.   Hurriedly she replaces it around her neck.   She grabs Max's hand and squeezes it.

"Thank you for keeping it for me," she says.   "Thank you."    She looks a little bashful for a second and then smiles.

"I am starving," she says.   "Would you join me for food?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 26, 2012, 05:52:13 PM
"Well Max....when you are done associating with Mortus I have some tasks I would like you to help me with so I guess we could meet up at the next bathhouse close to the cathedral in about....hmmm four hours...well make that three hours. I will go together with Julian and Ragni to the cathedral and report to the priest and also deliver the Wittgensteins." Klaus made sure on the travel to treat the Wittgenstein prisoners proper to their station....also when Fritz and Werner left he shook hands with them in a sort of.....you owe me ...big time...kind of in a way some mafioso would say good bye. He has grand plans for nuln....and wants to set them into motion..but first duty and reward and also a bath and some booze....and some great food...and some high noble tavern where he will rob those nobles blind with card and dice games."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 26, 2012, 10:05:11 PM
"Oh, of course, Mortus!" Max says, "you must be so hungry. I should have thought of that myself - I'm so sorry. I know a wonderful inn we can go to. I... uh... let's go."

Max agrees vaguely to meet Klaus later, but he's obviously not really thinking about that. He takes Mortus's arm as they walk to the inn.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 26, 2012, 10:42:01 PM
[selling the cargo of Kemperbad brandy: no demand!
try again next day: still no demand
next day: still no demand!
4th day: buyer found. Buyer estimates value at 4320 crowns. Klaus attempts to bargain: 10, pass. Merchant WP test 71, fail. Increase price by 30%
=5616 crowns. Tax at 0.5%. Mooring fees at 20 crowns. Billy's wages at 90 crowns.
=5478 crowns
Profit = 2058 crowns.

414 crowns each to Heinrich, Mortus, Klaus, Julian, and Max.  (already added to your character sheets)]

The cargo of brandy proves difficult to sell at first: the market is flooded with cheaper Averland brandy. But after four days, the group manage to sell their Kemperbad brandy for a good price.

[You can of course do other things in the meantime.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 26, 2012, 11:54:35 PM
Heinrich, Klaus, Julian and Ragni go to the Cathedral of Sigmar, bringing the prisoners from Castle Wittgenstein with them. They cause a bit of a scene by arriving during evening services... Father Anton meets them, and, after having the prisoners taken away under guard, leads the group to his office to talk.

He listens quietly as they relate the tale of their expedition to the Barren Hills; their ambush and defeat of Dr Schmidt; the forgotten observatory and its hidden rooms; the cursed village of Wittgendorf and the ruined temple; Sigmar's blessing and the saint's sword; the death of the necromancer Margritte von Wittgenstein; the assault on the castle; the mad inhabitants of the inner keep; the temple to the evil gods and the tainted worshipers; Etelka Herzen's escape; Gotthard von Wittgenstein, the missing family member up to no good elsewhere in The Empire; the wyrdstone, and the ritual that destroyed it.

[giant sentence of grammatical abuse!]

When the story is finished, he leans back in his chair and blinks. He's clearly finding it hard to take in. He asks if he may see the saint's sword: Julian presents it to him, and he lays his hands on it. He smiles. "Yes, I can feel Sigmar's hand on this blade. A dwarf weapon, blessed by His wisdom, like the Runefangs and the great Hammer itself. That you carry this weapon is proof enough that your story is true.

"And yet, it is such an astonishing tale! To uncover and destroy an ancient evil, as you have, while at the same time thwarting the agents of the dark gods... while I, charged with the Office of Investigation, failed to notice a vile cultist in this very cathedral! I should become a flagellant fanatic, and wander the earth flailing at my own body as punishment for my stupidity!

"What you have done warrants the very highest praise. I intend to petition the Arch-Lector himself for an audience, at which I will humbly request he honour you all for your service to the church - ah, and your other companions also, though they are elsewhere at the moment.

"There will be a mission to the barony of Wittgenstein, I think. The church will send what aid it can, and assess the depth of the corruption to the land. But that will take time, and there may be political issues. His eminence the Arch-Lector will decide. I will devote myself to the questioning of the prisoners you brought from the castle. Ah, and I will not forget Etelka Herzen and Gotthard von Wittgenstein. My agents will seek them, wherever they may be hiding.

"In Sigmar's name, I thank you all. I will contact you after I have met with his eminence. You intend to remain in Nuln for a little while, I hope? Please do."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 27, 2012, 06:37:53 PM
"Thank you father. I am glad the church is supporting us when it is clear Sigmar himself does. When do you think you will be able to meet the Arch Lector?

I hope you can see now that our mission was extremely dangerous, and we were racing Etelka too most of the time. We got hassled in Kemperbad by what I believe was a corrupt exciseman. Could you provide us with anything to help stop this happening again, or have any means of helping us investigate him"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 27, 2012, 10:28:27 PM
"I will try to see the Arch-Lector tomorrow, Mr. Stonebridge," Father Anton says. "I expect that he will want further proof that your story is true, even after I have presented him with your testimony and that of the prisoners. He will therefore - almost certainly - send a team of church agents to examine Castle Wittgenstein. This will take some days, but their report will be sent by carrier pigeon, which will speed matters somewhat.

"He may wish to speak to you at once, or he may want to wait for the report - in which case you could have to wait a week or so. But I am sure you are all in need of rest after the dangers you have faced, and will not mind staying in Nuln for a short while. I wish that I could reward you for all you have done, but my office is already short of funds.

"As to this corrupt exciseman: I am afraid that such corruption is commonplace, especially in places like Kemperbad where the making of money is thought the highest virtue. I can have documents prepared that identify you all as Lay Members of the Office of Investigation of the Church of Sigmar, which I find can dissuade the more pious or cowardly officials from detaining one. But civil law and church law are separate... if this man has committed only civil crimes there is little I can do."

[this essentially means you would be considered official witch hunters, in so far as such a thing exists]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 27, 2012, 10:43:17 PM
[Huzzah!!]

"Thank you dear father....." Klaus is smiling and after kissing the ring of the priest he will go to the chapel to pray to sigmar one of the prayers he learned from Max.....and after that will go for the bath house.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 27, 2012, 11:18:46 PM
Max takes Mortus to an inn called the Golden Lectern, close to the university square. "I'm actually very hungry too Mortus," he says, "when you were... uh... asleep all that time, well, I couldn't bring myself to eat anything. I was so worried about you. And I felt like it was my fault, what happened to you." He blushes and tries to change the subject by telling Mortus some historical facts about the area they are passing through.

At the inn, he orders some fine wine that he thinks Mortus will enjoy, and encourages her to select whatever food she wants - he intends to pay for everything. Over dinner, Max chats away about Nuln and their travels, but avoids any subjects he thinks Mortus might find awkward (such as anything to do with magic).

His affection for Mortus is very obvious, but he's careful not to say anything improper or forward. If Mortus wants to let him down gently, it would probably be best to do so fairly soon.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 28, 2012, 12:38:07 PM
Mortus is worried though she tries to mask it.   Joint issues are running wild in her head.   The spell that she, with Max's help, cast has given her a new sense of power and sureness.   She is not that frightened that she was laid out for days afterwards, after all it used to happen to Vacc from time to time.   She is starting to find her boundaries or at least that is what she thinks.
The second issue is Max himself and her feeling for him.   She can not deny to herself that there is something there, but she has no idea what it is or how far she wants to go with it.   Mortus has a strange twist to her personalty.   Some times, and on issues that she is not comfortable with, she not very good at reading peoples' actions and intentions and tends to miss all but the most obvious of signs where as on others her life growing up has made her very able to read intentions.
Whatever the reason the true extent of Max's feeling had not really dawned on her completely until they were having dinner in the inn.

It is a very fine inn and the food is wonderful.   Mortus has no trouble finding something on the menu that she will enjoy and Max's taste in wine is something that the former wine merchant would be happy to promote.
She is enjoying his histories and his stories as well, sometimes noticing when he skips a subject that he thinks she will find awkward (like when he was talking about her being out of it) and sometimes missing the junction completely.
She does want to talk to him about the spell they cast together, she never saw Vacc working with another wizard and while he mentioned others in his stories he never spoke of working together.   She is interested in what happened and for some reason she feels safe with Max.

She talks happily through dinner, maybe drinking more wine than is good for her.   She also avoids the subjects that Max is avoiding, though whether or not this in intentional is difficult to say.

After dinner she refuses to allow Max to pay, quietly but stubbornly insisting that she will handle the bill and pointing out that he paid for her doctor and she owes him if he argues.

She will also get a room in the Golden Lectern, though she will not invite Max to spend the night.   

If the inn has a private parlour then she will be happy to sit in one with Max and discuss the spell they cast and magic in general in detail.   Maybe with a glass of brandy.   Her approach to the subject is still a little tentative but it should be clear that she does trust Max and respects his opinion on the subject.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 29, 2012, 10:48:43 PM
Max enjoys his dinner with Mortus a great deal. He's happy that she seems to be enjoying his company, even though he is starting to suspect that she doesn't like him in the same way he likes her. He reluctantly allows her to pay the bill, since she is so insistent and he doesn't want to upset her.

They go into a private area of the inn to discuss the spell Mortus used to destroy the wyrdstone. Max thinks he did very little other than chant some words, insisting that Mortus did all the work. But he confesses that he did feel the power of the spell flowing through him... he tells Mortus that it was an amazing feeling, and he would love to learn more about magic.

Max eventually realises that he promised to meet Klaus later. He arrives extremely late.


[Max extends an open offer to stay at his apartment, for anyone who wants to. He claims he won't be offended if no one does, since his place is quite small.]


Next day, the group donate Dagmar von Wittgenstein's large collection of books to the university library. The books are very gratefully received: the university grants all the party members the privilege of associate membership, allowing them to study at the library whenever they like. Mortus is interested in doing so immediately. Klaus decides to start writing his account of the Bogenhafen affair - with names changed to protect the guilty - with the eventual aim of writing a book. He also writes a letter to Greta.

Max visits the guild of lawyers. He pays a large fee, endures a complicated secret ritual (he's not allowed to talk about it with non-members, but later hints that it was embarrassing), and is inducted into the guild. He's now able to practice law in The Empire.

Heinrich discovers that a large archery tournament begins on the fields just outside town tomorrow, and  continues for three days. He decides to enter.

Julian goes to the dwarf engineers' guild, where he studies explosives of all sorts!

Ragni goes shopping for armour, buying an expensive and extremely flashy breastplate. Billy, having decided that being almost killed by a mutant cat is not an experience he wants to repeat, buys a proper sword and visits a weaponmaster to learn how to use it.

Later that day, the party receive a message from Father Anton: the Arch-Lector has, as expected, sent agents to visit Castle Wittgenstein.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 01, 2012, 01:54:40 PM
Over the next few days, the group are busy pursuing their various interests.

Heinrich enters the archer tournament. There are forty other entrants to the bow category: contestants are required to shoot at a target of concentric, coloured rings at a distance of 40 yards. The tourney is a rather relaxed, friendly affair. A beer tent has been set up at the event, and some of the contestants are drinking almost as much as the spectators. Heinrich pays the entrance fee of 9 crowns, and waits his turn.

His first day's shooting goes rather poorly, though he still manages a respectable second place overall. On the second day, he succeeds in hitting the bullseye: the crowd cheer wildly and drunkenly. He finishes far ahead of the other contestants. The third day goes a little worse than the second: he again takes second place for the day.

However, his total score over all three days is just high enough for him to take first place in the tournament. He's crowned as champion, receiving a trophy (a silvered arrow with the arms of Nuln worked into the shaft) and the first prize of 200 gold crowns.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 01, 2012, 02:19:44 PM
Max goes to work on Klaus's claim to a minor title and the associated lands in Averland. He stays up late every night for several days, working solidly on ensuring the papers are in order. At last, he finishes. The petition is ready to be sent to Averheim.

Max also decides that he needs to learn some basic medical skills: he felt helpless when Mortus was unconscious after casting the ritual spell, and is determined that in future he will have some idea what to do. So he pays a friendly physician to teach him to treat wounds, and buys a set of medical supplies.

Mortus's studies of magic go well. She begins to feel that she has a deeper understanding of the mechanics of magic. She can sense the eight winds blowing over the world. She discovers that she can tap into them directly by entering a deep trance. The attitude towards wizards in Nuln is generally positive, which helps to calm some of her deep-seated fears.

Ragni spends a lot of time enjoying himself in the various taverns, especially those frequented by other dwarfs. He has a brief relationship with a dwarf girl called Hilda, but they are parted when she has to return home to Middenheim.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 01, 2012, 02:45:41 PM
Julian's studies at the guild go well. Before long, he has learned a considerable amount about chemistry, and about explosives in particular. His first bombs prove quite effective, so he's looking forward to trying them out in the field.

Klaus is extremely busy. He hires a bodyguard to protect him while he socialises with nobles at Nuln's best taverns, covering his costs easily by cheating outrageously at gambling. He's far too skilled to get caught by the inebriated fools he selects as his targets, and the presence of his bodyguard deters those who might otherwise have him beaten up in an alley outside the tavern.

His writing also goes well, though he has to ask Max to correct his spelling and grammar. A visit to an artist convinces him that he can arrange for suitable illustrations for his forthcoming book relatively inexpensively. Conversations about the book with the nobles he socialises with produce an encouraging response: there's certainly a demand for his sort of book.

But Klaus doesn't forget about Etelka Herzen, who surely will single him out for special revenge. He decides that the best thing to do is to put out a bounty on her. He pays 100 crowns in advance, offering a reward of 500 when she in brought in dead or alive. Klaus thinks that Etelka can probably avoid the hunters, but at least they should give her some trouble. And who knows: her luck might run out.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 01, 2012, 03:31:41 PM
On the 17th, the group receive a message from Father Anton, asking to meet with them as soon as possible. They arrive at the cathedral and are escorted to his office. "Ah, I'm very glad you could arrive so promptly," he says, "we've had a message from the expedition to Wittgenstein, which confirms everything you told us. His eminence the Arch-Lector would like to meet you. Can I assume you are all willing to see him?" He doesn't wait for an answer - refusing to see the Arch-Lector would be inconceivable to him.

"Before I take you before his eminence, I wanted to ask for your help on another matter. I have obtained some fairly reliable information that the cult of the Red Crown - that is, the cult Etelka Herzen and Dr Schmidt belonged to - is based in Altdorf itself! Unfortunately, I have no knowledge of their intentions, only some vague rumours that they are planning something significant. I know that it is a lot to ask, given what you have already accomplished... but I can think of no one better qualified. I would like you to travel to Altdorf and investigate the cult. If you are willing, I can give you the name of a contact who can tell you more. What do you say?" He looks at the group hopefully.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 01, 2012, 03:39:31 PM
"I am willing," Mortus says.   

Since they have seen her last Mortus has changed her clothes for a much better made set.   She is wearing the same type leggings and tunic that she was wearing before but now they are made from much better cloth and bright colours.   She is wearing the necklace that Max gave her over her tunic.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on October 02, 2012, 06:49:04 AM
"I know a great many lawmen from my days bounty hunting and serving as a thiefcatcher in Altdorf. I'm sure one of my old contacts must know something about this cult."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 02, 2012, 10:53:12 AM
[Before going into the cathedral]

Max is pleased to see that Mortus likes the necklace he bought her so much (he always wears the dagger she bought him). He compliments her on how nice she looks in her new clothes.


[in the cathedral]

"I am grateful to you for agreeing to help again," Father Anton says, "I would certainly not blame you for refusing, after your harrowing encounters at Castle Wittgenstein. Your contacts in Altdorf," he says to Heinrich, "will be a tremendous asset in this investigation. But I suggest that you first go to Grunburg and speak with Elvyra Kleinestun, a pharmacist there. Elvyra was once a member of a secret society that dabbled with dark magic. She helped to expose and destroy the group, and now acts as a church informant. She will be able to advise you as to how to proceed in Altdorf.

[Grunburg is a town to the south of Altdorf, on the River Teufel]

"I have still heard nothing of Etelka Herzen, nor of Gotthard von Wittgenstein. It may be that either or both will be seeking revenge on all of you. Therefore, I think it best that you are careful to keep a relatively low profile," he looks at Klaus in particular as he says this, "at least until I can locate the two of them. They are dangerous and resourceful people.

"Do you have any further questions? Or shall I present you to his eminence?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 02, 2012, 12:12:24 PM
"No father, I don't think we have any questions... or at least, I don't." Max says.

"Very well - ah, one thing I had forgotten. I investigated the law firm that handled the funding for Dr Schmidt's expedition to the Barren Hills. The paperwork claimed they were based in Middenheim, but I have discovered that the money actually came from the firm of Othmayer and Finck, who are based in Altdorf. I don't know if the law firm are legitimate or if they are simply a front for the Red Crown. Certainly the false information in the college records is grounds for suspicion. I suggest you visit Othmayer and Finck when you get to Altdorf."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 02, 2012, 02:58:13 PM
Father Anton leads the group out of his small, secluded office. He takes them in to the large and elaborate chambers of Arch-Lector Kaslain.

Mortus and Klaus have seen Kaslain before, at the party in Countess Emmanuelle's palace, though they did not speak to him. He's a sturdy man of later middle years, with a distinctively long neck. Though dressed in somber robes, his wide smile and drink-reddened cheeks give him a look of affability.

"Come in, come in, dear friends." He says. "No need to bow - well, except for you, Anton, but that's only good protocol! Ho ho. You know who I am, of course. Ah, two dwarfs among you! Excellent..." He speaks to Julian and Ragni in dwarfish. "Greetings to you, honoured brothers. The church of Sigmar thanks you, and affirms the ancient ties of friendship between our peoples.

"Naturally, I congratulate you all for the great task you have accomplished! Destroying the wyrdstone, in particular, was an astonishing achievement." He looks at Mortus as he says this, his eyes narrowing slightly. "As you will be aware, I sent some of my priests to investigate Wittgenstein, and their reports match well with your own account. Not, of course, that I doubted you... but one must be sure.

"The barony remains protected by its imperial charter, however, which limits what can be done there. In addition, we have the Emperor's recent injunction against harming those affected by chaotic influences... ah, mutants, as they used to be called. The new law is... questionable, but cannot be lightly ignored." Kaslain looks troubled.

"So, Wittgenstein will remain a contested issue for some time, I think. In the meantime, all the church can do is offer aid to the afflicted. But, I don't want to depress you unduly. You have all done well, and Sigmar smiles upon you! You will know, of course, that tomorrow is the festival of Sigmar's ascension to the throne? I hope to see you at the service in the morning... and perhaps at some of the parties later!

"Anton tells me you might be heading to Altdorf? Yes? Excellent. Could you deliver this to old Yorri - that is, to his supreme holiness the Grand Theogonist Yorri - when you get there?" He holds up a sealed letter. "It's rather important, and it's hard to know who to trust these days. Don't open it, of course, or I dare say old Yorri will have you chastised severely." He smiles. "But I'm sure you'd never dream of reading something addressed to someone else.

"Now, I'm sure you will forgive me, but I have much to do. Anton will show you out... ah, how careless of me! You will, I hope, accept the sum of 400 crowns each, as a token of the tremendous gratitude the church owes you?"

Anyone who accepts the Arch-Lector's offer of money will be paid by a clerk, before they are led out of the cathedral by Father Anton. He bids them farewell, and good luck on their mission.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 02, 2012, 03:03:01 PM
Mortus feels slightly worried when the Arch Lector's eyes narrow.   She is not sure if he suspects her of something or if he is just aware he has seen her before and is trying to place her.

Mortus will accept the payment as she leaves
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on October 02, 2012, 10:22:45 PM
Heinrich will take the letter. He announces to the others that he intends to leave for Altdorf early, while the rest of the group head for Grunburg. He will seek out his old contacts, and visit his brother, Tomas, a lieutenant in the city watch.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 03, 2012, 02:19:54 PM
The Arch-Lector's clerk supplies the party with documents that state them to be agents of the church. These carry the Arch-Lector's seal: the clerk says that the documents may be useful for gaining the co-operation of various legal authorities, but not to rely too heavily on them. Klaus is also given a letter describing his good works for the church, which he can add to his petition to the Grand Countess of Averland to examine his claim to nobility.

The party leave the cathedral. Heinrich announces his intention to go to Altdorf as soon as possible. Billy advises him that traveling on the Hound is still the fastest way to get there, even if it means leaving the boat before Grunburg and walking the rest of the way.

Klaus goes to see the alchemist he paid to analyse Schmidt's potions. All of the phials contain the same drug: a preparation designed to restore physical strength to those who have lost it due to magical side-effects... according to the alchemist, the drug is addictive and very expensive to prepare. The condition it alleviates is almost always found in those who employ forbidden magic, and have suffered physical corruption as a result.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 03, 2012, 02:41:44 PM
The group look for a cargo.

[Cargo = Averland wine. 20000 units. Base price = 4000. Random factor = 3, no change. Haggle test: 11, pass. WP test for merchant = 05, pass. Price reduced by d10% = 7%. Final price = 3720 crowns.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 03, 2012, 02:44:44 PM
Who is paying for it?   Mortus is willing to put up the entire amount if needed.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on October 03, 2012, 04:00:11 PM
[how generous of her! put up the entire amount and get the entire profit. errr, no.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 03, 2012, 04:07:47 PM
[I assume the cost is split between the party as usual, but it's up to you lot!]

The next day is the 18th of Sigmarzeit. This is the first day of summer, but more importantly it is the date both of Sigmar's ascension to the throne, and of his abdication. In Altdorf, the centerpiece of the festival is the famous grand procession around the city walls, led by the Grand Theogonist. In Nuln, as in other cities across The Empire, a solemn religious service is followed by riotous feasting and the consumption of vast quantities of beer.

The cathedral is packed full of people, unsurprisingly. As in all of Sigmar's temples, the congregation are required to stand throughout the service. Towards the front of the crowd, surrounded by guards, are the city's leading citizens. Countess Emmanuelle stands beside the young Graf Alberich of Stirland: the city is rife with rumours that they plan to marry.

Arch-Lector Kaslain gives the traditional reading from the Geistbuch, the church's most holy text, ending as always with Sigmar's abdication and disappearance. 'So he forsook the world of mortals,' the passage says, 'to augment the realms of the gods.' He follows the reading with an impassioned sermon calling for unity, faith and compassion in the troubled times The Empire is facing.

Once the service is over, it's time for the party to begin! The festivities go on well into the night.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 03, 2012, 10:43:58 PM
On the next day, the group are ready to leave Nuln. They won't be making an early start - everyone in town seems to have stayed up too late last night celebrating, so no one is in a rush to do their jobs. Stevedores take twice as long loading cargoes. Excisemen stumble around, bleary-eyed, struggling to complete their paperwork. Billy becomes frustrated by the delay, "I don't like the look of that sky," he says, "it ain't looking like good sailing weather at all. There's a storm on the way."

At last, the Hound is able to depart. They make fair progress at first, but soon the wind picks up and the sky darkens. Over the next hour, the clouds gather and then burst, releasing a torrent of rain that churns the river up like a boiling cauldron. But it's the howling crosswind that's the real danger, threatening to tear down the Hound's sail and turn its mast to splinters.

"Ain't nothing for it but to stop and wait it out," Billy says.

Grissenwald is still miles away, but fortunately there is a riverside inn close by where the Hound can tie up safely. Billy guides the boat into the dock. He and Max moor the Hound, then take down the sail and do their best to cover the boat with tarpaulins.

The inn is an average-looking place with a sign that shows three feathers. Light is streaming from the windows, making it look an inviting refuge from the storm. A large and elaborate coach has recently drawn up outside, and teams of soaked servants are scurrying to carry luggage from it to the inn.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/feathers_zps692cea90.jpg)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 03, 2012, 10:52:50 PM
Mortus will enter the inn.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 03, 2012, 11:03:04 PM
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/feathersmap_zps22f28147.jpg)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 03, 2012, 11:18:59 PM
Inside, the inn is bustling. Servants are running to and fro, while the innkeeper is engrossed in conversation with a scribe who carries a visibly-bulging purse. He's too busy to notice the party for quite some time.

"Welcome," he says at last, "I'm so sorry to keep you waiting, but as you can see we have a distinguished guest today. No less than the Gravin Maria-Ulrike von Liebewitz of Ambosstein! There are so many arrangements to make, I hardly know what to do. Oh, excuse me!"

The innkeeper rushes off to direct a train of servants upstairs. He returns some minutes later. "So sorry. It really is mad today! I'm Otto. Welcome to the Three Feathers. Isn't the weather dreadful? I imagine that's the reason you've stopped. It's set in for the night, I should think. Would you like to book rooms?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 04, 2012, 10:50:15 AM
"Yes please, sir," Max says, "if you have any spare."

"Well, the gravin has booked up an entire wing, but we still have space for you and your friends. We have single rooms at 1 crown, doubles at 35 shillings, or there's the dormitory if you're on a budget - that's only 5 shillings. Dinner and breakfast is included in the price!"

After booking their rooms (Ragni will want to share a double room with Julian, but the others can books single or double rooms as they prefer), the party go through into the bar room. Max and Billy, both of whom got very wet while securing the boat, get changed into dry clothes in their rooms before joining the others.

The bar is initially empty. The party have their dinner and a few drinks in peace. At around 7.30 in the evening, a group of the gravin's guards and servants enter the bar. Four guards, wearing the gravin's livery, order drinks and then sit at a table (the one labeled 'a' on the map) with another man. This man is tall and broad-shouldered, with a battle-scarred face and a crooked nose. He's not dressed as a guard, but is clearly a fighting man of some sort. Colourful tattoos, of skulls, snakes and swords, cover his arms. Before long, he starts an arm-wrestling match with one of the guards. The other guards shout encouragement, betting on the outcome.

Half a dozen servants, some male and some female, stand at the bar talking or watch the arm-wrestling. A grinning halfling in a fancy jacket strolls into the room, orders a drink and a pie, then sits at another table (marked 'b'). He takes out a pack of cards and starts shuffling it.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 04, 2012, 01:25:50 PM
Mortus will book a single room.   Then she will order a large brandy and stand at the bar, listening to the various conversations.   Every so often she will look at the arm wrestling as if she is interested, but her gaze never lingers for long
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 04, 2012, 03:59:45 PM
From what she can gather from the servants' conversations, the gravin and her retinue are traveling to Kemperbad, where the gravin faces trial. The tattooed man arm-wrestling with the guards is to act as her champion in a trial by combat.

Mortus doesn't think she's likely to learn any more details about the charges facing the gravin unless she directly asks someone.

The tattooed man wins his first contest. A second guard challenges him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 04, 2012, 07:04:48 PM
Klaus will join the halfling in a game of chance and suggest to book a room together with max to discuss the book tha heritage...and how things are going with mortus
He also invites him to the game ....as he realizes someone important in the inn he changes from his travel clothes into his nobles dress and presents himself to one of the servants to ask for a meeting
and introduces himself as klaus metzger
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on October 05, 2012, 04:31:23 AM
Heinrich will eye the arm wrestling with some interest. Perhaps his recent tournament win has bolstered his competitive streak. He will assess the wrestlers and try to decide whether or not he would stand a chance of winning.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 05, 2012, 09:39:19 AM
As Heinrich watches, the tattooed man defeats his next opponent as well. A cheer rises from the spectators, as the man laughs, picks up the gold crown he's just won, and takes a gulp of his beer. "That was too easy!" he says in a loud voice, "you need to train harder, son." It's obvious that he's stronger than any of the guardsmen - one look at his arm-muscles reveals that. But Heinrich thinks his own strength would be a fair match: a contest between the two of them could go either way.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 05, 2012, 10:09:29 AM
Max is pleased that Klaus wants to share a double room with him, and he's just as happy about joining him for a card game. But first, Klaus (after changing into his best clothes) tries to arrange a meeting with the gravin. He selects the most important-looking servant to ask - a middle-aged man with a dramatic moustache and an imperious gaze.

[Fel test = 15, pass]

"Good evening, sir," the servant says, bowing slightly, "I shall convey your request to her ladyship." He goes upstairs, returning a few minutes later.

"I am sorry, sir, but her ladyship is fatigued after her journey, and wishes to rest. The unfortunate incident at her aunt's party is weighing heavily on her mind. I am certain that you will understand. She may consent to speak with you in the morning, if that is convenient."

The mention of an incident at a party reminds Klaus at once of some gossip he heard while in Nuln. Gravine Maria-Ulrike is, of course, the niece of Countess Emmanuelle of Nuln (the gravin's estate at Ambosstein is a short distance from the city). Having attended one of Countess Emmanuelle's parties, Klaus has some idea of the sort of thing that goes on...

As far as he can remember from the gossip, the party in question happened about a month ago. An elderly baron called... no, Klaus can't remember his name... was found dead, with his face in a punch bowl. For some reason, the baron's son has accused the gravin of causing the death, either by poisoning or witchcraft. He has brought a private prosecution against her in the Kemperbad courts, using vague charges of 'immoral behaviour.'

The consensus among the Nuln nobility is that the baron drank too much and then passed out with his face in the punch bowl. No one expected a court case due to the total lack of evidence. Still, the gravin's champion looks a formidable fighter, so she will surely win the trial by combat.


Klaus and Max join the halfling at his table. He welcomes them warmly. "Hello friends, I'm Sammy Greenhill. Are you gentlemen interested in a game of Lector's Lady? I normally play a shilling a hand - I'd say you two could bet more than that, but I'm just a humble halfling! Ha ha ha!"

Billy comes over and joins them at the table. He and Sammy shake hands and introduce themselves - as they do, each glances down at the other's feet to see whose are hairiest (the standard halfling method for determining status). It's pretty much a draw.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 05, 2012, 11:26:05 AM
At just after eight o'clock, three men enter the bar from outside. They remove their soaked hats and cloaks, hanging them up by the fire to dry, then book a double room for the three of them. The innkeeper protests at this, but they are insistent. He eventually agrees to set up some straw bedding in the room, provided they agree to pay an extra ten shillings. The travelers order drinks and sit down at an empty table [the one marked 'c'], where they speak to each other in low voices, ignoring everyone else in the room.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on October 05, 2012, 12:54:52 PM
Julian is happy to share a room with Ragni.

He orders a pint of ale and a pie in the bar, and sits at the table with Klaus and the halflings, ready to do a bit of gambling.

Unlike Klaus, Julian is wearing his practical but non flashy travelling clothes, not wanting to give away his wealth.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 05, 2012, 01:44:17 PM
Ragni watches the arm-wrestling, obviously considering joining in himself.

Sammy the halfling is extremely polite to Julian, standing up to introduce himself. He offers Julian the deck of cards so as to act as dealer for the first game. Lector's Lady is a fun, fast-paced game of luck, which Klaus find rather simple and lacking in skill for his taste. But even so, it's an amusing way to spend the evening.


At about 8:40, the door opens and a shabbily-dressed young boy enters the inn. He's shorter and skinnier even than Max, and looks to be about thirteen years old. He swaggers over to the fire with his head held high. Once there, he removes his water-logged cloak and hangs it up beside the coats the last three arrivals put there. He then goes to the bar, and tries to order a pint of ale. When the innkeeper questions his age, the boy is indignant. "How dare you, sir! I am Sir Oskar von Wigglesworth of Castle Wigglesworth, and I am a grown man as well as a knight of the realm! You will serve me at once or I will have you arrested!"

The servants standing by the bar laugh. Otto the innkeeper's face goes red, and he cuffs the boy around the head. "None of your cheek, boy! Go home or I'll drag you there myself, and we'll see what your father has to say."

The boy feigns obedience and walks dejectedly towards the door... but he ducks out of sight until the innkeeper looks away. After that, he skulks around the room listening in on conversations and trying to take sly swigs from unattended drinks.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 05, 2012, 02:19:00 PM
Sammy chats constantly during the card game, explaining that he is a tobacco merchant from The Moot on his way to Altdorf, where he hopes to find new buyers. He also talks about his wife and his five children, about the fine burrow he lives in, and about each of the many tobacco farmers he buys his product from. Billy looks jealous.

The game itself is so random that Klaus's superior gambling skills don't help him much. All the players win with about the same frequency, so no one makes or loses much money.


At the bar, Mortus feels a light tug at her money pouch. She suddenly realises that the boy who tried to buy beer a short time ago is attempting to pick her pocket!


Heinrich decided he will challenge the judicial champion to an arm-wrestling contest. He sits down opposite him, putting down five crowns. The champion nods, and they lock hands.

[note: I'm using the arm-wrestling rules from this scenario, which may be different from the ones I used last time someone arm-wrestled in a random inn ages ago! I don't think it matters though.]

[Champion (S4) S test: 94, fail
Heinrich (S4) S test: 68, fail]

At first, they prove evenly matched. Neither can move the other's arm by any appreciable amount. The champion grits his teeth and pushes harder, the veins standing out along his arm.

[Champion (S4) S test: 80, fail]
Heinrich (S4) S test: 15, pass]

But, it is Heinrich who gains ground, forcing the champion's arm closer and closer to the table top. Finally, he slams the man's hand down with considerable force. The watching guards and servants cheer, and Ragni slaps Heinrich on the back. "Well done, mate!" he says.

[Heinrich wins 5 crowns]

The champion isn't at all upset by losing. He shakes Heinrich's hand, smiling broadly. "Nicely played! I'm Bruno, the gravin's champion. Let me buy you a drink."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 05, 2012, 02:48:56 PM
Mortus will close her fingers over his wrist in a tight grip.

"You don't want to do that laddie," she says quietly without looking down.   She pauses for a second and the pulls him around in front of her.   There is a harsh smile on her face.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 05, 2012, 02:55:24 PM
The boy looks frightened, but attempts to talk his way out of trouble. "I don't know what you are talking about, miss. I simply brushed up against you while reaching down to adjust my shoe. I advise you to let me go at once - I am a knight, and must be treated with respect!"

The innkeeper sees what's going on. "You again! Hand him over to me, miss, and I'll give him a good thrashing."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 05, 2012, 03:39:26 PM
Mortus shakes her head slightly.   There is something about the boy that strikes a cord with her, something that reminds her of herself in the years directly after Vacc died.   There is a desperation about him, a desperation that she recongizes, a desperation that she felt.

"Its okay, sir," she says to the landlord.   "Me and the knight are just going to have a conversation."

She will escort him to one of the free tables and sit him down.

"Sit down there, sir knight," she says.   The is a slight mocking tone in her voice just barely hidden, thinly veiled.   "You can keep lying to me but that isn't going to help you much.   Where are you knight of?"   She tilts her head to one side slightly and sips her brandy.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 05, 2012, 04:05:22 PM
"As you like, miss," the innkeeper says, "try to keep him out of trouble if you can!"

The boy looks confused as Mortus leads him to a table and sits him down, but he doesn't try to run away. "I'm not really a knight, miss," he says, "it's just something I say to try to get people to do things for me. It hasn't worked yet, but I reckon it will if I keep at it. I'm sorry I tried to steal from you... I'm just hungry. And I won't beg."

He looks at her with a plaintive expression. Mortus isn't sure if he's sincere or just trying to get her sympathy.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 05, 2012, 04:18:45 PM
"Begging is better than stealing sometimes," Mortus says quietly.   "And pretending to be a knight.   You don't tend to loose your hands for begging.   You from around here?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on October 05, 2012, 04:19:12 PM
Heinrich is pleased by the champion's sportsmanship.  "I gladly accept that drink sir!" He will toss the crowns he just won onto the bar. "And a round on me for everyone else!" (Obviously if it costs more than 5 crowns Heinrich will dip into the 50 crown purse he keeps on him)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 05, 2012, 04:32:06 PM
"I suppose that's true, miss," the boy says, "but stealing does take some skill, at least! I'm not bad at it, usually -  you're cleverer than most people." He smiles. "My name really is Oskar, by the way. I made the rest of it up. I'm an orphan. I'm from a little village in Stirland, but I'm on my way to Nuln. I've been walking for days... my shoes have almost worn out. I think I'm nearly there now. I'm going to make name for myself!"

Mortus thinks the boy sounds suspiciously well-educated for someone who claims to come from a Stirland village.


Heinrich's money is more than enough to buy beer for everyone in the room. A loud cheer greets his announcement, and several people thank him directly. Bruno, who is quite drunk, starts treating Heinrich like his oldest friend. He's interested to hear about Heinrich's work as a bounty hunter, since (as a judicial champion) he considers himself to also be a lawman of sorts.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 05, 2012, 10:58:11 PM
Among those Heinrich just bought a drink for is an emaciated, barefoot man in ragged clothes. He's soaking wet (which has probably improved his cleanliness considerably), so must have come in from the rain quite recently... but if he did, no one paid him any attention.

He takes the free beer he's offered and downs it immediately. As soon as he's finished, he starts to sing. He's surprisingly good!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on October 05, 2012, 11:18:50 PM
Arnst salutes the gentleman who purchased him a drink before none to steadily moving to stand on a chair. Pausing briefly he lays his begging bowl at the base of the chair. With a wobble and a ginger hand onto a table to steady himself he starts to sing. The song is largely a bawdy tune designed to amuse rather than insult.

"The man has pushed his hand so far,
His arm forced his oppositions towards the bar,
Some would say it was a skill to impress those ladies fair,
But more would say it was developed from overtugging on himself down there!

Let us embrace our champion who donates so generously,
For to deny him my be be scandalous,
With a smile on our face and a hand on our heart
We gratefully accept his assistance and quicken our way to the bar!"


"It's very difficult to rhyme scandalous" he declares to the crowd of listeners. With obvious effort he steady's himself whilst stepping down from the chair.  All the while making a big thing about jiggling his begging bowl.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 05, 2012, 11:29:12 PM
"Who let that beggar in here?" one of the gravin's guards says, sounding rather disgusted.

"Leave the man along," Bruno, the judicial champion, shouts, "he's not a bad singer. Do you know 'Lady Schongauer's secret cave?' That's a great one."

Max walks up to Arnst and puts a gold crown in his begging bowl. "Uh, there you are, sir," he says, "that was a very good song."

"Are you crazy, boy?" a servant says, "don't give him a whole crown! He'll drink the place dry!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on October 05, 2012, 11:45:42 PM
The beggar bites the coin with one of his few good teeth to test if its real. Tasting the metallic tang he grotesquely winks at a surprised Max. "Well aren't you generous young sir. It is rare to see your ilk in these times. The rich should always sponsor us poor struggling artists. It is most difficult not to starve to death in our game eh?" A wide grin erupting from his face. He turns towards the brutish man who lost the arm wrestle. "Perhaps I know that song young man. If of course it is worth the trouble of remembering it. It is ever so hard with a parched throat and cold toes. I once knew a poor bard who froze to death from too much song."

His eyes are drawn towards the bar now that he has some money to spend as he wars internally about getting another drink.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 06, 2012, 12:01:59 AM
[Arnst WP test: 26! fail, but only just. He'll get another beer but drink it slowly, savoring it.]

"Oh.. it's really nothing, sir." Max says, feeling uncomfortable. "Uh... maybe you should buy a pie? And sit by the fire to warm up a bit. It was very nice to meet you, sir." He goes back to the table he was sitting at, feeling guilty that he's relieved to get away.


Bruno is about to say something in response to Arnst, but at that moment one of the gravin's servants comes into the bar from upstairs.

"The gravin insists that you stop arm-wrestling at once!" he says, "she is concerned that you will injure yourself."

Bruno stands up, towering over the servant. "Mind your own damn business!" he says. The servant flinches, then rushes back upstairs.

"Who wants to take me on this time?" Bruno says, flexing his arms.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 06, 2012, 12:36:09 AM
Ragni challenges Bruno, keen to prove that he's stronger than any human. They lock hands, ready to wrestle... but at that moment a strikingly attractive young woman in a fine gown sweeps into the room, three servants following at her heels.

"Bruno, I expect my orders to be followed, even when they are issued through one of my servants! If you cannot obey me, then I shall be forced to terminate your contract and find a new champion. Is that what you want? No? Good. Go up to your room."

Bruno sighs with annoyance, and storms out of the room.

"Couldn't you have waited a couple of minutes, lady?" Ragni says, "I was about to show that bloke how a dwarf arm-wrestles!"

The gravin scowls at him. "I'll thank you to leave my staff alone, sir." She turns to one of the servants. "Order meals for our party, and have them sent upstairs. Those who wish to stay down here and eat may do so." She leaves the room, but not before wrinkling her nose in disgust when she catches sight of Arnst.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on October 06, 2012, 04:27:17 AM
Heinrich scowls at the woman's back as she leaves, muttering under his breath at the foibles of nobility, and displeased at the loss of his new acquaintance.

He smiles broadly at Ragni, though, determined to continue to have a good time, shedding the stress of the last couple of months. "I won't leave you hanging, friend Ragni! Show me how a proper dwarf arm-wrestles!"

Heinrich swaggers over to the table, sparing a thoughtful glance at the still singing beggar, his toothless smile and drunken bawdiness giving Heinrich a few ideas on how he might prove useful in Altdorf. Beggars are nearly invisible, and almost always thieves on top of begging. This wayward stranger could prove to be very effective at finding information on the cults in Altdorf. But that is a thought for the morning. For now, Heinrich is happy to enjoy his friends and the beer. He will arm-wrestle Ragni, drink another pint, then get a room and turn in.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 06, 2012, 09:46:24 AM
"Ha ha! Let's go then, mate!" Ragni says. He and Heinrich begin to arm-wrestle.

[Heinrich S test: 40, pass
Ragni S test: 93, fail]

They battle against each other for a few seconds, neither giving any ground. But slowly, Heinrich overcomes Ragni's strength. The dwarf's arm gives way, his hand hitting the table with a thud. Ragni frowns briefly. But then he smiles, "You're a strong one, right enough, mate! You won fair and square. I'll get us both a drink."

He goes to the bar, returning with two more pints.

The rain has eased off outside, judging by the lack of noise at the window-shutters. At about 9:30, the inn door opens and four people come in. A young man and a woman, obviously a couple and both dressed very finely, walk up arm-in-arm to the innkeeper. The man, in a self-consciously quiet voice, books a room under the name 'Johann Schmidt.' The two of them go up to their room at once, whispering to each other as they go. The other two people who came in are both men in their thirties. Judging by their clothes, they are boatmen. The boatmen book places in the dormitory, then buy pints and go to join the guardsmen (at table 'a').
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 06, 2012, 10:21:05 AM
Shortly after the young couple and the boatmen arrive, the sound of a coach and horses can be heard outside. Before long, the door opens and three men in black robes enter the bar. The plain, hooded robes they wear are familiar to anyone who has ever been to a funeral: they belong to members of the cult of Morr. Two of the men are carrying a coffin!

The innkeeper is astonished, "hey, you can't bring a dead body into my inn!"

"Sir," one of the men says, "we are initiates of the cult of Morr. It is our duty to carry this body to Nuln, where it can receive a proper burial in accordance with the traditions and rites of Father Morr. We require a room where we may stand vigil - undisturbed - all night over the deceased. Our prayers will not disturb your other guests, and I assure you that the dead man will be of no trouble."

"Hey, Otto," a servant says to the innkeeper, "I think you'd better let them. It don't do to upset Morr." The servant makes an odd, superstitious gesture.

"We are of course ready to pay whatever is needed." the Morr cultist says, handing over a rather larger sum than is strictly warranted.

"Oh, very well," Otto says, "I'll have a meal sent up to you. This way, sirs." He leads them upstairs to their room.

Two coachmen enter soon after. They book space in the dormitory, buy drinks, then sit with the boatmen and guards.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on October 06, 2012, 11:36:17 AM
..and that's how she filled her cave!"

Finishing his leery song Arnst polishes off most of his second drink with a smack of his lips. "Refreshing, but a bit bitter. Perhaps wine would have been a better choice." As the fanciful lady tweaks her nose at him he shamefully moves his eyes to the ground. Slowly he moved over towards the table Max was sat at and leaned in close bathing the poor boy in the stench of his breath. "I think she was eyeing me up there eh?" with a gentle nudge and a wink. He begins to chuckle to himself before he notices the couple move in. With a slightly more forceful nudge he none to subtly whispers "Now that one, she doesn't need her eye on me eh? She's got mischief in mind boy! eh?"

He stalks off and plumps himself on the floor next to the table with three gentlemen on it with the intention to finish his glorious pint.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on October 06, 2012, 12:01:55 PM
"Julian!" Heinrich is louder and more boiserous than he's been the entirety of the trip. "Julian, come save the honor of the dwarf people and arm-wrestle me!" Heinrich is not drunk, but he's getting there.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 06, 2012, 12:47:25 PM
Max nods and smiles at Arnst, obviously trying very hard to be polite and friendly... while controlling his urge to get as far away as possible. "Yes sir," he says, "I'm sure you're right."

Arnst goes and sits on the floor close to the three men who have kept to themselves all evening. None of them pay him the slightest attention. The three men are dressed in good-quality clothes, but in very dull colours - as though they wanted to avoid attracting any attention. They have equally dull faces, and are of indeterminate age.

[Arnst I test = 22, pass]

Arnst can't help overhearing some of their conversation. They keep talking about Nuln, and the work of 'the order.' They are anxious to speak to someone called Rechtshandler, who is apparently part of the gravin's party. It seems they expected this person to come down to the bar some time ago, but they have been waiting now for well over an hour and a half. One of the men wants to go upstairs in search of Rechtshandler, but the other two consider it 'risky' to do so. They fall silent, staring into their drinks and regularly glancing over at the stairs.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 06, 2012, 12:56:35 PM
Ragni backs up Heinrich's challenge to Julian. "Yes boss, come and show Heinrich what you can do! We can't let the ancestors down!"


The sound of rapid hoof beats echoes across the courtyard outside. About ten minutes later (the time is now 9:50) the door bursts open and a fearsome-looking woman enters. She's dressed in dark, practical clothing, and carries a crossbow over one shoulder and a sword at her waist. She removes her cloak and her broad-brimmed hat, hanging them up near the fire, before approaching the bar.

"Good evening miss," Otto the innkeeper says, "are you wanting a room?"

"Yes please," the woman says, "and a meal, if it's not too late." Despite her intimidating appearance, she is soft-spoken and polite. She orders a glass of wine, and stands at the bar chatting to some of the gravin's servants.

Heinrich immediately suspects her of being a bounty-hunter.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 06, 2012, 04:16:30 PM
[I'm going to assume Julian does arm-wrestle with Heinrich.]


Julian takes up Heinrich's challenge: after all, it's just a friendly contest, and he can hardly turn him down when dwarvern honor is at stake!

Ragni counts them in... and they start to arm-wrestle!

[Heinrich S test: 14, pass
Julian S test: 03, pass]

Both put their full strength into play, trying to overwhelm their opponent before he's ready. But their efforts cancel out. The contest continues!

[Heinrich S test: 91, fail
Julian S test: 57, fail]

[Heinrich S test: 50, fail
Julian S test: 02, pass]

Heinrich and Julian continue to arm-wrestle for what seems a long time. The effort shows clearly on their faces. At last, Heinrich's strength gives out - Julian forces his hand down to the table. Julian has won! Ragni cheers so loudly that everyone in the room turns to stare, and slaps Julian enthusiastically on the back. "Well done, boss! I knew you'd be best!"

Max has wandered over to watch. "Gosh, that was quite a contest! I almost want to have a go myself... but I'm not strong enough, really. I'd be no challenge!" He laughs at himself.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 06, 2012, 04:28:38 PM
At 10 o'clock, one of the gravin's servants - it's the older man with the dramatic moustache - comes into the bar and declares that all servants and guards of the gravin are to retire to bed at once, so that everyone will be ready to leave at dawn tomorrow. Reluctantly, they finish their drinks and begin to drift off upstairs or into the dormitory.

At about the same time, the young man who was calling himself Schmidt comes downstairs and buys a bottle of wine at the bar. He smiles happily at everyone he sees, overpaying the innkeeper for the wine and not bothering to collect his change. As he strolls back to the stairs, one of the gravin's servants - a ratty young man with greasy brown hair - grabs his arm and whispers something in his ear. Schmidt replies angrily (but inaudibly), then rushes up the stairs with a furious expression on his face. The ratty young man smirks, then goes into the dormitory.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 06, 2012, 04:52:21 PM
Shortly after the last member of the gravin's retinue has left the bar, Bruno the champion comes back downstairs. He grins widely, looking around the room in an exaggerated fashion as though checking the gravin isn't there. "Is the coast clear?" he says, "great!" Walking over to the bar, he buys a pint. "Keep them coming, Otto," he says, leaving a substantial amount of money at the bar.

Bruno greets Heinrich, then sits down to arm-wrestle with one of the boatmen. He wins easily. Just then, the armed woman slams down five crowns and challenges him. "This is no game for ladies," Bruno says, "but I'd be happy to hold your hand, all the same. What's your name, miss?"

"Ursula," she says, "are you going to accept my challenge or not?"

Bruno reluctantly agrees. They lock hands: at first, Bruno's arm begins to lower. Ursula frowns, "Don't let me win!"

He snorts, and begins to use his full strength. It's an even match - neither moves at all for some time. At last, with sweat glistening on his forehead, Bruno pushes Ursula's hand onto the table top. But he's clearly impressed with her strength and determination. Bruno calls for more drinks to be brought over for both of them, and they start to talk animatedly.

A tray with several pints of beer is brought over to Bruno's table by one of the bar staff, a man with a thin blond beard. Bruno and Ursula are too busy talking to notice that the boy Oskar has been lurking by their table, and now takes a sneaky swig of Bruno's new pint.

A moment later, the boy drops the beer tankard on the floor, and collapses! Max rushes over, insisting that he knows a bit about medicine. "Oh, he's alive. But he's asleep. I'd say he was drunk - he's only small - but I don't think he can have had all that much to drink."

Billy picks up the spilled tankard and sniffs it cautiously. "Smells all wrong to me," he says, "ain't the right smell of this beer at all. I reckon someone put something in here."

"Don't be daft," Bruno says, " a lad like that could lose his head over a sip or two of beer. Someone should put him to bed."

"Whose paying for his bed, that's what I want to know!" the innkeeper says.

"Uh, I will, sir." Max says, "here you go." Max hands him the price of a room in the dormitory. Otto accepts it, and directs his staff to put Oskar to bed.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 06, 2012, 05:44:25 PM
Mortus put a few silver coins on the table (5 or 6 shillings) and smiles.

"Take them," she says softly.

She waits until Oskar takes the coins and then she stands up.   She grasps him firmly by the hand and drags him outside.   She looks around until she finds a quiet secluded place and then lets go of him.

She casts Marsh Lights so that it is hovering in above her hand and then it moves slowly so that it is in front of him.   The light hovers there for a few seconds and then disappears.   Mortus throws 5 gold crowns on the ground in front of him.

"You can take the money," she says.   "But if you do you can never steal again.   Or I will find you."   She leans in closer.   "And you will not come out of that alive."

[I take it his reaction doesn't change though now he can bolt back into the inn before hiding]

Mortus shakes her head as she watches him run.   Then she bends down and picks up all but one of the coins.   Her eyes narrow for a few seconds.

She goes back into the inn.   She ignores the glass of brandy she has left on the table and orders another at the bar.   She walks over to the fire and stands beside it listening to the singing.    She does not even look at Oskar.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on October 06, 2012, 05:51:57 PM
Heinrich wanders over to Bruno's table, claps him on the shoulder in a friendly greeting, and sits down to join their conversation. "I'm glad you sneaked back out here Bruno. I was having to have all the fun for both of us!" He turns to the woman, "Hello, I'm Heinrich."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 06, 2012, 06:41:53 PM
[Oskar talking to Mortus, earlier on before he passed out]

Oskar is astonished by Mortus's display of magic. He stares at the glowing light in wonder... but when Mortus makes her threat, he turns dead pale. He mutters something like 'Sorry miss!' before scurrying off (without taking the money). He hides in the corner for a while, until he's sure Mortus isn't about to set fire to his soul, or something equally nasty. When he feels safe enough, he starts lurking by tables and trying to drink unattended drinks.


[now!]

Bruno is very pleased to have Heinrich join him. "This is Ursula," he says, before she can answer for herself, "she's a courier from Kemperbad. And a damn good arm-wrestler!"

"I'm pleased to meet you, Heinrich," Ursula says, "what's your trade?" She looks at him casually, but he's sure she's sizing him up as a threat.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on October 06, 2012, 08:35:47 PM
"My trade?" Heinrich laughs, and gestures to the barkeep for more beers. "I have my hand in a few things right now. My friends and I own a modest river trade vessel. Right now she's full of wine bound for Grissenwald and eventually Altdorf. The storm forced us to shore here. I also compete in archery tournaments when I can. I suppose, though, if I really had to lay claim to a single profession, I would have to say..." Heinrich looks Ursula dead in the eyes, "Bounty Hunter."

When the beers arrive Heinrich will surreptitiously have Billy sniff them (overtly to share one with him) before putting one in front of each occupant of the table.

"What about you, fraulein? What is your trade?" He cocks an eyebrow at her, certain he knows the answer, and not really caring what lie she tries to feed him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on October 06, 2012, 10:24:42 PM
Julian has been enjoying his pipe and beers. He asks the innkeeper "this a normal sort of night for you? there seems like an awful lot of nobility in here tonight!"

But when Billy says he thinks the beer was tampered with he stops drinking.

"I don't think that was just beer. Halflings know ale alright, almost as much as dwarfs. Who might have a bone to pick with you, bruno, you seem a friendly enough laddy?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 06, 2012, 11:09:16 PM
"Oh no, sir," Otto says to Julian, "we're not normally this busy! We get a fair amount of travelers passing through, but not so many of the high born. Nobles pay well, but I'm not sure it's worth all the trouble they bring with them. Ha ha, please don't say anything to the gravin though, sir! She could get me closed down as easy as blinking."


Ursula laughs at Heinrich's revelation. "A bounty hunter! I thought as much - there's a certain look we tend to acquire. Yes, I'm a bounty hunter too. But right now I'm acting as a courier, like I told Bruno. Kemperbad's town council is paying me to take an important message to Nuln. That's all I can tell you. It's not as exciting as hunting, but it's a job."

"Owning a boat sounds nice," Bruno says, "I've always quite fancied the idea... sailing up and down the river, drinking in new places. When I get too old for the fighting game I might give it a go. You could give up hunting and we could go into partnership, Ursula!"

"I'm not ready to quit yet, Bruno," she says, smiling, "but maybe one day."

Billy has been sniffing every pint of beer in the room. "Ain't none of the others smells bad," he says, "and fresh stuff from the barrel smells good too."

"That's a relief!" Otto says.

"Just that one tankard as was bad, I reckon," Billy says.

"You think someone tried to poison me?" Bruno says to Julian. "Well, it wouldn't be the first time. I feel bad for the boy though, getting poisoned in my place."

"He'll be right enough," Otto says, "at least till morning, when he's getting a thrashing for drinking other people's drinks!"

"Oh, there's no need for that, sir," Max says, alarmed. "Please don't hurt him. He may have saved Bruno's life."

"The trouble with being a judicial champion," Bruno says, "is it makes you a target. See, when we get to Kemperbad I'm going to win the combat for the gravin. No doubt about it, since I'm the best. That's no good for Baron Eberhardt, since that means the charges will be dismissed, and he won't get to bring any more. He must have spent a fortune bribing the court in Kemperbad to even get this case to trial, on no evidence. So he's gone and hired someone to take me out before I get there. Like I said, people have tried this before. I'm not worried."

"But who poisoned the drink?" Max says. "Surely they'll try again... could it be a member of your staff, sir?" he says to Otto.

"No, I don't think so." Otto says. "Well, I did hire some extra casual staff when I heard the gravin was going to stay here... but I can't think one of them would... oh, excuse me." Otto heads over to the bar. One of the initiates of Morr has come downstairs and is waiting to talk to the innkeeper.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 06, 2012, 11:23:11 PM
The initiate keeps his hood up, and leans in to talk to Otto, so it's not possible to hear what they are saying. But the initiate clearly hands Otto a couple of crowns, before returning up the stairs.

Ursula has been watching this exchange intently. Once the initiate has gone, she goes over to the bar and also speaks to Otto. She also gives him some money. Otto goes off into a back room behind the bar. Ursula rejoins Bruno and the others.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 07, 2012, 10:05:39 AM
Five minutes later, the servant with the mustache comes into the bar and marches up to Bruno. "The gravin ordered that your room be checked... and she was not surprised to learn you had disobeyed her order. She insists that you go upstairs at once."

"Yes, yes, fine." Bruno says, "I was going anyway. Good night Ursula, Heinrich, everyone!"

Bruno goes upstairs, followed by the servant.


Ten minutes after that, a middle aged man wearing a dressing gown over his nightshirt comes down the stairs and goes to the bar, where he orders a brandy. The three men at the table Arnst is sitting by look up and stare at him as he enters. While he's at the bar, one of them quickly goes upstairs. The other two wait until the dressing-gowned man has gone upstairs with his brandy, then follow him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 07, 2012, 10:19:19 AM
Klaus isnt too dissapointed that the gravin turned down on his request but still sees the situation as one he wants to exploits to further his advance...trying to make contacts and allies also earning favours for his future as noble so is keen to support the gravin in the issue...he is very happy about the merry state of the group especially heinrichs good mood so congratulates him and also shows admiration over his strenght. The many impressions of the evening have left him awake so even after the most people have left to go to sleep he still is happy to sit and listen and look around ...he wants to find out who poisoned the drink of bruno...and thinks ursula is jiding somethong. So would like to koin heinrich and her and introduce himself as Klaus the future count of sternberg to be...( not sure the wording is right what i want to say is..that klaus isnt count yet but soon will be)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 07, 2012, 11:25:03 AM
Klaus joins Heinrich and Ursula, introducing himself to Ursula as the future Count von Sternberg.

"Pleased to meet you, Klaus," she says. "So you're about to become a count then? You don't seem like a nobleman, if you don't mind me saying so." She smiles pleasantly. "So, what's your story then? Long-lost heir to a title? I hope you aren't being set up - the old 'you have inherited a mansion in a remote location from your great uncle on your mother's side' trick. Bounty-hunters and criminals both use that one to trap their targets. Isn't that right, Heinrich?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 07, 2012, 12:53:03 PM
When Oskar collapses Mortus starts but she recovers herself quickly.   She drains her brandy and orders another one at the bar.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on October 07, 2012, 01:19:28 PM
After finishing the dregs of his beer Arnst moves away from the now vacant table muttering to himself none to quietly about what he overheard on the table. He then proceeds to order a substantial bottle of wine using his lovely golden coin.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 07, 2012, 05:05:55 PM
Johan Schmidt comes downstairs into the bar, looking pale and nervous. He approaches the door to the dormitory and is about open it... but thinks better of it. Instead, he goes up to Arnst.

"Hey, you - do you want to earn ten shillings?" He holds up the money. "I want you to go into the domitory - over there - and tell Hans Erpresser that Schmidt wants to see him, upstairs. He'll know which room. Can you do that?"

If Arnst agrees, he hands over the ten shillings and goes back upstairs.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on October 07, 2012, 05:34:18 PM
Arnst accepts the mans offer and goes into the dormitory loudly. Since the man was looking so nervous and suspicious he doesn't bother to direct the question politely or appropriately instead risking waking everyone up by pretty much yelling to deliver the message without approaching Hans.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 07, 2012, 05:52:25 PM
Arnst annoys everyone in the dormitory. Some of them shout at him to leave, while others threaten to beat him up... though they apparently aren't angry enough to actually get out of bed.

A ratty-looking man with greasy hair, who is fully dressed and has obviously been waiting for someone to call on him, jumps up at once. "Thanks mate," he says, patting Arnst on the shoulder as he hurries off towards the stairs.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on October 07, 2012, 06:28:40 PM
"Not a problem sir!" he declares loudly as he leaves the room. "I do hope you enjoy your suspicious meeting." he whispers to himself drunkenly afterwards. He arbitrarily walks over to the table containing the fellows wrestling.

"You know, those two seemed like they were in an awful rush didn't they?" he said with a wink to no one in particular. "I think Sigmar disapproves of that eh?" He rattles his tin 'accidently' as though he was giving important information.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on October 07, 2012, 07:33:37 PM
Heinrich agrees with Ursula, and launches into a story of how he used exactly that tactic to catch a bounty.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 07, 2012, 09:26:58 PM
Nothing much happens for the next twenty minutes or so. People drink, talk and gamble. No one gives Arnst any more money.

At about quarter past eleven, Ursula says that she needs to go and check on her horse. She leaves the inn by a side door and goes toward the stables.

Soon after, a young girl - one of the gravin's servants - approaches the party with a message from Gustaf Rechtshandler. Apparently, he is the gravin's lawyer, and he wants the party to meet him in his room to discuss an urgent matter.

[The offer is open to anyone! It's nothing to do with prostitution!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on October 07, 2012, 09:28:31 PM
Nothing much happens for the next twenty minutes or so. People drink, talk and gamble. No one gives Arnst any more money.

At about quarter past eleven, Ursula says that she needs to go and check on her horse. She leaves the inn and goes toward the stables.

Soon after, a young girl - one of the gravin's servants, approaches the party with a message from Gustaf Rechtshandler. Apparently, he is the gravin's lawyer, and he wants the party to meet him in his room to discuss an urgent matter.

[The offer is open to anyone! It's nothing to do with prostitution!]

Heinrich will go.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 07, 2012, 09:33:23 PM
Klaus too
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on October 07, 2012, 09:45:30 PM
Arnst three
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 07, 2012, 09:54:58 PM
Mortus will go.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 07, 2012, 10:01:13 PM
The servant shows Heinrich, Mortus, Klaus and Arnst to one of the rooms upstairs (room 'c' on the map). She knocks on the door, before hurrying away to a different room ('b'). The door in front of them is opened by the middle-aged man in a dressing gown who came down for a brandy earlier. He's a distinguished-looking gentleman, with a narrow face and heavy eyebrows. There's a wild look in his eyes, and he's breathing rapidly.

"Come in, gentlemen - and lady - quickly! Thank you for answering my message."

Once they are inside, he closes the door behind him. "My name is Gustaf Rechtshandler. I am the gravin's lawyer. I am also in a rather desperate situation... I am being blackmailed. I have been followed here from Nuln by three men, who are attempting to extort money from me... for something that is untrue! But it could nevertheless harm my reputation considerably... the mere suggestion of it!"

He wipes his brow with his sleeve.

"I wonder if... you could deal with these men - these criminals - for me? I can cover any costs you may incur." He produces a bag of coins. "I have here 250 crowns! Please!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 07, 2012, 10:02:43 PM
Which three men?" Mortus asks.   She raises one eyebrow.   "Of what do they accuse you?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 07, 2012, 10:10:29 PM
"They're in a room along the corridor [room 'h']. I've never seen them before tonight. I don't want to tell you what they are accusing me of - it's too terrible! I think they've been hired by a rival from an old case... there have been a lot of those. Please, will you do something about them?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 07, 2012, 10:13:57 PM
Mortus shrugs and looks at the others.

"We could talk to them," she says.   "Make it clear you are to be left alone."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 07, 2012, 10:26:17 PM
"I've tried to talk to them" the lawyer says, "and they won't listen! But maybe you can get them to see reason."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 07, 2012, 10:28:42 PM
Downstairs, someone starts hammering on the inn's front door, which was locked and barred a short time ago. Otto looks frightened, and doesn't want to open the door. "Maybe they'll go away?" he says, hopefully.

But it soon becomes clear that whoever is out there won't give up so easily. Otto opens the door. Three club-wielding thugs burst into the bar, followed by a young man in fine clothing, who is brandishing a horsewhip. He looks angrily around the room, studying the faces of everyone there. "Where the hell is Friedrich von Pfeifraucher!" he shouts, to no one in particular, "bring him out now! I know he's here!"

"We have no guest of that name, sir," Otto says, "please, I don't want any trouble."

"There isn't going to be any trouble," the man says, "provided that stinking bastard shows himself! I'm going to horsewhip him until he wishes he'd never even looked at my fiance!"

"Really, sir, I've never heard of the gentleman. Please, calm down."

"So why's his boat moored outside then? He's here all right! Come out, Friedrich!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on October 07, 2012, 11:09:42 PM
Julian was having too much fun with his ale, pipe and the other dwarfs and halflings to notice the mans offer, or the party disappearing [aka, I've not been online all day] but he cannot fail to notice the current disturbance.

"seems we've got a thing with inns after dark" he chuckles to himself before hailing the newcomer.

"hey laddy calm yourself down. No one's getting horsewhipped here tonight, eh? We're just enjoying a pint and some pipeweed nice and peaceful like. Why don't you come have a drink with us"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 08, 2012, 07:38:44 AM
Klaus is really annoyed that he didn´t follow his impulse to eavesdrop on the conversation of the Rechtshandler and the three men....there seems to be much more to this story than the man wants to tell them. Overall the inn seems to be a very busy place.

"Yes lets go over and talk to them. "Klaus looks at Arnst for a moment......."I am not sure you are the right man for the job....." Klaus takes a moment to gauge Arnst but decides that he rather wants to be polite to the man..."
bard."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 08, 2012, 09:27:53 AM
[downstairs, in the bar]

The man glares at Julian. His eyes struggle to focus on him, and he sways as he turns: he's clearly quite drunk. "I've no quarrel with you, sir," he says, "but I'm not leaving here until I find Friedrich and lash the crap out of him! I know he's here with my Hanna... how would you feel, sir, if some bloody swine was seeing your fiance behind your back? You'd want to kill him, I expect! Well, I'm not going to kill Friedrich... just make him wish he was dead! Are you going to stop me?"

He waves the horsewhip in the air, while his three thugs glare menacingly at everyone in the room.

"Don't threaten the boss, laddie," Ragni says, "or you'll regret it."

"I'm not threatening anyone! Except Friedrich."

"Uh, sir," Max says to the man, "I understand your anger, but this is not the right way to resolve your dispute. I am a lawyer - yes, really! I advise you to bring a private prosecution against this man, rather than assaulting him. You may even find that the damages he will be forced to pay will hurt him more in the long term than assaulting him will."

The man looks a bit confused. "Well, I still want to catch the bastard in the act. Come out Friedrich! Hanna! It's Tomas! Where are you! Hanna!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 08, 2012, 11:01:34 AM
[upstairs, with the lawyer]

"I must ask you to be discrete," the lawyer says, "and also... they are dangerous men. I have no doubt they could turn violent if provoked." He waves the money pouch around frantically, "please hurry!"


There is a lot of noise coming from the bar downstairs. Someone is shouting, but it's impossible to make out any words.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 08, 2012, 11:11:37 AM
"I am sure Julian will handle it...lets see what is going on....really shall we?" Klaus will walk to the room of the three men and knock.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 08, 2012, 11:49:43 AM
[upstairs]

The door is opened by one of the three men the group saw sitting together downstairs. Another of the men is sat on a bed inside the room. "There's no need to knock, Kurt... Oh! Who are you?" The man opening the doors says. The other man comes to stand beside him.


The door to the next room along the corridor opens as well, and Johann Schmidt looks out, apparently trying to hear what is going on downstairs... he's naked. When he sees there are people in the corridor, he blushes and closes the door, bolting it behind him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 08, 2012, 11:53:12 AM
"May we come inside we have to talk with you about what is going on...in this inn and I think privacy would be best. I am Klaus by the way."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 08, 2012, 12:12:38 PM
"I'm sorry," the man says, "but my comrade and I are very tired. We're waiting for our friend to return so that we can bolt the door and go to sleep."


Just then, a tremendous racket starts in the room opposite (room 'i'). Someone is shouting and bashing into things, while at the same time it sounds as though furniture is being shifted around.


[Downstairs]

Whatever is going on in the upstairs room is clearly audible in the bar also.

"Oh no!" Otto says, "what now?"

"That could be Friedrich trying to make his escape!" Tomas declares, "I knew he was hiding somewhere. Come on, men!" He gestures for his thugs to accompany him as he walks towards the staircase.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 08, 2012, 02:43:49 PM
"I understand that," Mortus says quietly, her having gone with Klaus.   "But I am afraid our business can not wait."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 08, 2012, 02:44:24 PM
Klaus is confused and at the same time exalted at all the stuff happening the evening....lots of chances it seems.

"Just wait a moment please the fair lady here will explain why we are here while I check what is going on over there....."Klaus walks over to the other room....."Everything allright?" He will try to open the door.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 08, 2012, 02:48:49 PM
"As I said I am sorry to disturb you so late but I would like to discuss Gustaf Rechtshandler," Mortus says, though she does not look sorry
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on October 08, 2012, 06:13:17 PM
Arnst takes Klaus's comment with an exadurated display of shock and with an overly dramatic flair he moves away from the party. When he hears all the noise coming from 'i' and from the men shouting downstairs he decides that discretion is the better part of valor.  Instead of heading towards the noise or being incredibly blunt by going to the mens room he instead heads to room 'b' and knocks quietly on the servants door. Whilst waiting for the door to open he takes out the ten shillings and his bottle of wine.

(If the servant opens the door he will offer her a few shillings and some of his wine if they let him stay in the room for a brief time to escape the violence. He'll try not to wink at them)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 08, 2012, 08:41:10 PM
Klaus knocks on the door (room 'i') and then immediately opens it. As he does, the shouting and banging around stops. Inside, he sees a disordered bedroom. There are four initiates of Morr inside, all in their hooded black robes. Two of them are pinning down a third, who is twitching weirdly. A fourth initiate was heading towards the door -  as Klaus opens it his mouth drops open in surprise.

"Oh! I asked that we not be disturbed," he says. "But I suppose you heard the noise and came to help. Thank you, but everything is fine. Our colleague is subject to fits, and becomes uncontrollable when an attack comes on. I am about to give him some medicine that will ensure he sleeps. There will be no more noise. Thank you for your concern."

Klaus notices the coffin in the corner. A blanket has been thrown across it.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 08, 2012, 08:52:19 PM
Arnst knocks on the door of the servants' room. The door is opened by an older woman - he can see the girl who brought the message is in here too, along with two other female servants. The woman who answered the door looks at Arnst dubiously, taking in his battered appearance and terrible clothes. She's about to close it again when Arnst offers some money and wine in return for shelter from the trouble brewing in the corridor.

[Bribery test = 100-WP of servant: 63, pass]

She looks at the money, then at Arnst again. He doesn't look a serious threat. "Very well, you can come in for a minute or too, if you behave yourself, " she says, taking four shillings from him, "Any trouble and I'll clock you one." She holds up a wooden club to emphasize her point. Then, she gets a cup and pours herself a glass of his wine. "That's not bad stuff at all! Cheers."

The other three servants stand around looking bemused.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 08, 2012, 09:02:17 PM
Mortus is attempting to talk to the two men in room 'h'. "Fine, come in then," the first man says to her, "just you though."


[downstairs]

Tomas and his thugs are trying to climb the stairs, but Otto and some of his staff are standing in the way. "I'm sorry sir, but I can't permit any violence in my inn. Why don't you sit down and I'll get you some drinks."

"Get out of the damn way, or you're going to get hurt!" Tomas shouts.


[upstairs!]

Bruno, wearing only his trousers (he has a lot of tattoos on his chest and back as well as on his arms), emerges from his room (room 'd') and wanders towards the various sources of noise. "What's happening?" he says, to anyone who's around, "I was just getting off to sleep. But it sounds as if there's still some fun going on out here!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on October 08, 2012, 09:11:28 PM
"Me? Trouble?" he scoffs quietly as though he is completely defenseless. "My lady, I could never dream of such an occurance." Arnst plonks himself down on the floor and takes a swig from his bottle of dubious spirits. "Please my dears, help yourselves." He indicates towards the bottle of wine. "I'd hate to be a poor guest to my saviors after all!" He waits an appropriate time encase they want to take a glass, he also offers them some of his dubious spirit bottle. "Quite the ruckus outside tonight eh? What with loud priests, special friends and noblemen fearing blackmail."

He turns towards the girl who brought the message. Can you believe that gent just offered me 250 crowns to help avoid a scandal?" he whistled to himself as he heard more noises outside. "It does make one wonder quite what is so terrible that it is worth such a payment. Or how much he'd pay concerned patrons of this fine tavern to keep it secret!" he intentionally says the last sentence with enough force to imply that it would be a good idea. "Still, aside from it being scandalous we know so little about it." He motions for his bottle back. "I always like to share my wealth my dears. Some would say that it is a bad trait for a beggar. But I can't help but share with those who help me."


Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 08, 2012, 09:49:57 PM
All the servants help themselves to wine, but none of them accept Arnst's offer of his bottle of spirits. It's probably just as well - it's an acquired taste (which can cause you to acquire blindness). They introduce themselves: the woman who opened the door is Ulla, the one who brought the lawyer's message is Klara, and the other two are Wanda and Inga.

"What a sweet tongue you have in that wrecked mouth of yours," Ulla says, "I bet you've got some stories to tell." She puts her club down, satisfied that Arnst isn't going to attack them.

Klara gasps in astonishment when Arnst mentions the 250 crowns. The others are equally stunned. "That's so much money!" Klara says, "I didn't think it was anything that bad."

"Mr Rechtshandler is a very successful man," Ulla says, "he's been Countess Emmanuelle's legal council for years now. But that's still a lot to spend on a few random mercenaries... no offense, sir!"

"I've heard some stories about him," Wanda says, "they say he frequents the brothels on the waterfront in Nuln... not the good quality ones though. He likes the ones where you can get... special things."

"What's that supposed to mean!" Ulla says, "you make it sound like he's some sort of pervert!"

"I'm just saying what I heard. He's into nasty stuff."

"He makes me feel uncomfortable," Klara says, her voice wavering, "the way he looks at me sometimes..."

"I heard those men talking earlier," Inga says, "and they were on about his university days. 'He betrayed his brothers in the order' and all that sort of thing. I guess he was in one of those funny student clubs - you know, the older ones make the new ones run around the fountain with their underwear on their heads before they let them join."

"Those are just drinking clubs!" Ulla says, "no shame in those! He's not ready to pay 250 crowns to keep that secret!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on October 08, 2012, 10:15:04 PM
“Well Ms Ulla, it is difficult for my tongue not to be sweet with the amount of berries that touch it.” he chuckles. “A bit of a kinky one eh? It must be quite the fetish to cost him so much! Perhaps he likes dressing up as a lady? Or something more serious. Rumours often hold more truth than you’d think! Though I am sure we could have asked for me from him. He was quite the nervous Nelly!” 

He put a finger to his nose when they mention the order. “A few gentlemen mentioned the order when they thought they were being quiet downstairs. Apparently he was supposed to have a meeting with them this very evening here. They sounded mighty scared about meeting him alone though. Not like he was just some sort of lawyer, was he perchance quite the fencer in his youth?” He makes a few comedic sweeps with his hand to simulate the fencing. “For three men to fear meeting him alone… quite the conundrum.“ He offers what remains of his wine to the ladies.

“…I do wonder what sort of order hunts their chastised members to such a remote little inn. You ladies wouldn‘t happen to know what order this was? There’s a young gentleman downstairs who looks like he would know more about these sort of places. He has already given me a gold coin for a song, he and his friends can be very generous it appears!”
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 08, 2012, 11:03:49 PM
"I've known plenty of men who dress up as ladies," Ulla says, "you should see what goes on at the countess's parties! That sort of thing might offend the conservative northerners, but it's nothing special in Nuln."

"He likes really young girls, I heard," Wanda says, "really young."

"I heard it was boys he likes," Inga says, "or both at once!"

Klara gasps again. Ulla rolls her eyes, "May Lady Verena strike you both stupid for listening to daft rumours," she says, "if she hasn't already. Maybe Mr Rechtshandler does like whores, and maybe he doesn't. There's no call for you to be making up stories."

All four of them accept the last of the wine, thanking Arnst warmly.

"Never heard of him being much of a swordsman, at least not in the right sense," Ulla says, "So I can't see why three men would be scared of him. Maybe they know the gravin's guards are nearby, ready to protect him... and the champion too."

"Oh, Bruno!" Klara says. "He's.... oh...."

"He'd never look at you, girl. He likes women!"

"He never looks at you either, Ulla." Inga says.

"I know all about those student clubs," Wanda says, "they aren't just about drinking."

"How would you know that!" Inga says.

"I went to a party once... they were called the Ordo Elma, or something. I can't quite remember... anyway, this boy I was seeing took me. In the front room, it was all boys and girls drinking and having fun. Normal stuff, you know. He took me into a back room, and there was this circle of people, all naked but with their bodies painted in different colours. And they had masks on too... there were all these candles and incense burners, and weird music. They were chanting something... I got scared, and I ran right out of that place. Never saw the boy again either."

"You made that up!" Inga insists.

"It's true! That's what they get up to at university." She looks at Arnst, "you ask your friend downstairs! He'll tell you."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on October 08, 2012, 11:53:28 PM
"Tomas, we really can't have you hurting otto, eh? Where else is a travellin group going to get shelter and a nice pint from on a  night like this if you hurt our friend Otto."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on October 09, 2012, 01:35:55 AM
Heinrich will leave the talking to Mortus and Klaus. He will join Bruno in investigating the ruckus.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 09, 2012, 09:31:57 AM
Klaus suddenly realizes what has been bothering him about the initiates of Morr: there are four of them in the bedroom, but only three arrived at the inn!


"Ah, Heinrich!" Bruno says, "just the man - looks like there's a fight brewing downstairs. As officers of the law -" he smiles as he says this "- it's our duty to sort it out. Right?"


Downstairs, Otto looks very gratefully at Julian. Tomas waves his horsewhip at him. "I've had enough of your interference! Keep out of this or you'll get hurt too!" His three thugs look desperate to start hitting someone at last.

"I told you not to threaten the boss!" Ragni shouts, "try anything and I'll shove that horsewhip somewhere!"

"I'm with you Mr Julian sir, Ragni," Max says quietly. Billy nods grimly.

Sammy the halfling merchant has already hidden himself behind the bar. The two boatmen and the two coachmen have stood up and look eager to join in a fight.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on October 09, 2012, 09:41:09 AM
“You’re not going up those stairs to assault those people. We’ve already offered you help in the law courts” Julian doesn’t want to draw his sword and escalate the situation, but he has been trying to surreptitiously position himself so he can draw it quickly. If there is a fight he will use “strike to stun” and order Ragni to do the same. Only if he, max, or the Halflings are any danger will  he use lethal force.

[aw, Julian getting all moral. It must be the memories of that poor old night watchman and his dog. ]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 09, 2012, 01:59:42 PM
Mortus will walk into the room.   She will pop her arua of protection as she does, taking care that they don't notice the 10 seconds that it takes her to complete the spell.

"But leave the door," she says when she is in.   "I only want to know what the problem you have with the lawyer is?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 09, 2012, 02:04:38 PM
As soon as Mortus begins casting her spell, both men draw daggers. One of them slams the door shut behind her, while the other says, "who are you!"

[you can't cast it so they don't notice. I keep telling you that!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 09, 2012, 02:23:30 PM
"My name is Mortus, of the Nordland Trading Family of Básanduine," she says.   "I am a Merchant Representative of that house.   The lawyer in question claimed that you were unfairly blackmailing him but refused to state what about.   As innocent people are not normally worried about telling others what the lies that are being told about them are, I thought I would ask you.
However I am aware that this conversation could go south swiftly and have no desire to be found dead at the back of an inn.    Also slamming the door may have caused my friends to worry about my safety."

Mortus does not seem that worried that she is faced by two men with drawn daggers.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 09, 2012, 02:28:11 PM
"Right, so you're a merchant and a wizard then," one of the men says sarcastically. "You're not fooling anyone. Who are you with? Jade Scepter? Purple Hand? Red Crown? Have you killed Kurt already?"

"I knew that lying bastard Rechtshandler had changed sides," the other says, "out of the game indeed!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 09, 2012, 02:45:18 PM
"I am a merchant by trade," Mortus says.   "Such was the trade of my father and my grandfather before him.   Such would be the trade of my brothers had I any.   A wizard, well I trained a little."

She looks a little confused.

"Red Crown, Purple Hand, Jade Scepter?" she asked.   "I know not what you mean by these."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 09, 2012, 03:05:51 PM
[downstairs]

"That does it." Tomas shouts, "Knock him out, boys!" Two of the thugs charge towards Julian, Ragni, Max and Billy. The other one gets into a fight with the boatmen and coachmen. Tomas tries to push past Otto so he can get upstairs.

[Thug 1 vs Julian, striking to stun, attack 1: 10, hit. S4+1+d6 roll of 5-T6-A4 = no damage, so no chance of stun
attack 2: 16, hit. S4+1+d6 roll of 2-T6-A4 = no damage, so no chance of stun]

One thug swings his club at Julian's head, trying to knock him out. Julian wards off the blow with his shield.

[Thug 2 vs Ragni, striking to stun, attack 1: 08, hit. S4+1+d6 roll of 1-T5-A2 = no damage, so no chance of stun
attack 1: 08, hit. S4+1+d6 roll of 5-T5-A2 = 3 stun damage, multiply by 5 and add 20 to get % chance of stun (35% chance): 83, fail]

The second thug hits Ragni hard, but only succeeds in making his helmet ring loudly.

Julian, now rather angry, attempts to return the favour by knocking one of the thugs out.

[Julian vs thug 1, striking to stun, attack 1: 86, miss.
attack 2: 49, hit. S3+1+d6 roll of 5-T3 = 6 stun damage, multiply by 5 and add 20 to get % chance of stun (50% chance): 10, stunned!]

He cracks the thug sharply on the head, dropping him immediately. He should have worn a helmet!

Ragni goes for the other one.

[Ragni vs thug 2, striking to stun, attack 1: 61, miss
attack 2: 01, hit. S4+1+d6 roll of 5-T3 = 7 stun damage, multiply by 5 and add 20 to get % chance of stun (55% chance): 29, stunned!]

He also smacks the man over the head, knocking him out easily. He kicks him in the ribs when he's on the floor, and spits on him!

Tomas, running up the stairs after pushing Otto out of the way, finds Bruno blocking his path. Foolishly, he strikes at him with his whip:

[Tomas: 41, hits head! S4 +d6 roll of 5 - 3 (penalty for using a whip) - T5 = 1 wound]

He lashes Bruno across the face, opening a cut on his cheek. Furious, Bruno attempts to grapple him.

[Bruno, trying to grapple, attack 1: 49, hit. Tomas must make a Dex test or be held: 47, fail]

He catches Tomas in an arm lock. Then marches him downstairs.

The third thug knocks out one of the coachmen, but is tripped and pinned by the other three men.

Bruno takes the whip from Tomas's hand, before throwing him on the floor. Before he can rise, he puts his foot on his chest and presses down.

"That bloody hurt!" he says, his other hand going to his cheek.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 09, 2012, 03:11:58 PM
[upstairs]

Mortus tries to convince the two men that she doesn't know what they are talking about.

[Bluff test: 50, fail]

"Rubbish," one of them says, "either you're one of them or you're a hunter. Either way!"

Mortus is sure they are about to attack her. She can react first [higher initiative].
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 09, 2012, 03:14:38 PM
Mortus will grab the nearest one [Cast sleep] and draw her dagger in her other hand.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 09, 2012, 03:14:47 PM
" Ahem... Bruno Heinrich! I am certain Julian can handle it ...but Mortus once again might be in trouble ...also i am sure the priests of Morr are involved in something rotten...i suggest we help mortus first though it would be splendid if the two of you could assist as i dont want any blood on my expensive dress"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 09, 2012, 03:25:50 PM
Mortus quickly recites the words of her sleep spell, trying to touch one of the men in order to release it.

[Mortus: 45, miss!]

But she fails to hit him. The two men attack with their knives!

[1st man: 28, hits right leg. S3+d6 roll of 3-2(dagger)-T5-aura spell1 = 0 damage]

[2nd man: 34, miss]

One of the men almost hits her, but his attack is repelled by her magical aura.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 09, 2012, 03:28:35 PM
Klaus will walk over to the room mortus is in and knock " mortus? Pardon miss basaduin...everything all right in there?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 09, 2012, 03:31:20 PM
"You really want to keep this up?" Mortus demands.

She will launch herself at one of them, slashing out with her dagger and chanting her sleep spell.   
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 09, 2012, 03:35:25 PM
One of the men glances towards the door as Klaus knocks on the other side. It isn't bolted! He rushes over to do that now.

Mortus attacks again.

[Mortus: 76, miss]

The man dodges out of her way, then slashes at her with his dagger...

[man: 85, miss]

...but her momentum carries her out of his reach.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 09, 2012, 03:41:14 PM
[Downstairs]

Ursula returns to the bar, having finished checking on her horse. She's surprised to see that she's just missed a fight.

"Isn't that Tomas Prahmhandler from Grissenwald?" she says, "why are you standing on him, Bruno?"

"He started it," Bruno said, "he hit me in the face with his bloody whip! I was just thinking about repaying the favour."

"I don't think that's necessary, sir," Otto says, "there's been too much violence already!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 09, 2012, 03:47:45 PM
"Klaus, is that you?" Mortus shouts.

She turns and attacks the man again, muttering her sleep spell.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 09, 2012, 03:50:29 PM
If mortus sounds scared klaus will open the door ready to kick or headbutt somenody...if not he will answer..." yes indeed mortus...it is i ...klaus! Shall i come in? Or check on you later?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 09, 2012, 03:55:21 PM
Mortus will glance at the men.

"Get in," she shouts.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 09, 2012, 03:56:54 PM
Mortus makes yet another attempt at enchanting one of the men with her spell.

[Mortus: 78, miss!]

The man tries to stab her...

[man: 44, miss]

...but is equally ineffectual.

The second man, meanwhile, is about to bolt the door... when Klaus opens it.

[ha ha... I think she sounds scared, for sure!]

Klaus employs his lightning reflexes and streetfighting skills to immediately attempt to kick the surprised man in the groin!

[Klaus: (+10 for surprise!) 39, hit. S3+6!(add damage: yes)+6!+2-T3 = 14 wounds! Maximum critical to leg = death!]

Klaus's kick doesn't quite hit the groin... instead, it smashes the man's pelvis noisily and horrifically. Bone splinters tear his artery open, causing him to die from shock and internal bleeding almost at once!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 09, 2012, 04:00:48 PM
"We need this one alive," Mortus shouts as she attacks the man again, again casting her sleep spell.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 09, 2012, 04:00:57 PM
Soon after, Mortus tries again with her spell.

[Mortus: 09, hit. WP test for man: 85, fail]

This time, she manages to touch him. The spell discharges into his body, and he falls asleep at once.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 09, 2012, 04:01:46 PM
Mortus will tie him up.   She will use rope made from the bed covers if nothing else is handy.   

"Thank you Klaus," she says.   "Could you bolt that door please."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 09, 2012, 04:05:40 PM
The man wakes up after six minutes. The fight wasn't that noisy, especially compared to the bar fight downstairs, so no one comes to investigate.

He stares at Mortus with hatred, and spits at her.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on October 09, 2012, 04:12:00 PM
"Tomas Prahmhandler? Is he a man of some importance? He thinks his fiance is upstairs with another man, and wanted to dish out some rough justice. I'm not sure of the social etiquette of humans here... We could go and find the adulterous couple"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 09, 2012, 04:14:08 PM
Mortus slaps him across the face.

"That is for bad manners," she says softly.   "I can not stand bad manners."   For a second she seems to harden.   She takes out her dagger and slowly presses the point into the man.   Just enough to draw blood.

"You interested me with you talk of the Jade whatever," she says.   "The other two cults I had heard of. maybe you can tell me of this new one."   She will cut open his clothes to look for a tattoo.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 09, 2012, 04:23:02 PM
[downstairs]

"He's from a rich family," Ursula says, "big in boat-building. I'd say that if another man is here with his fiance, he has a right to be angry."

"Maybe so," Bruno says, "but I don't like his methods."

"Oh dear," Otto says, "I'm not happy about my inn being used for immoral behaviour! This is a respectable place... It must be that Mr and Mrs Schmidt - I thought they were suspicious. Maybe you could have a word with them, sir?" he says to Julian, hopefully. "It would sound better coming from you."

"I'll make sure Tomas here behaves himself." Bruno says.



[upstairs]

The man doesn't flinch when Mortus hits him. "I enjoyed that, my dear," he says, "why don't you do it again?"

She cuts open his shirt, looking for tattoos. Sure enough, he has one on his chest, above the heart: it looks like a letter 'O' inside a 'U'. Mortus has no idea what it means.

He ignores her question.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 09, 2012, 04:41:45 PM
"You like it," Mortus says, raising one eyebrow.   "You care to tell me what the tattoo means?"   She does not seem that confidant that she will get an answer.   She will wait a few seconds and then her eyes narrow again.

[if she gets no answer]
"If it seems I don't like you it might just because you tried to kill me," she says.   "Well we'll see what else you like."   She will cut his trousers open and position the knife over his penis.

"You want to answer the question?"

[If still no answer]

She will make a small cut in his penis.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 09, 2012, 05:04:56 PM
Klaus tried to prevent the blood soiling his good clothes...but fails." Awwwww....damn." closing the door behind himself he walks over to mortus....following the conversation he realizes they might be cultists...he wraps the dead guy into blankets to prevent the blood soaking the floor..poor otto seems to have enough trouble...." ehmmm mortus...i think he will love you for that one...i have another idea...keep your own cults secrets..tell us about thr competition and you may live...tell us about the purple hand..the red crown..about etelka herzen and all you know about the rechtshandler." Bribe attempt
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on October 09, 2012, 05:15:24 PM
Upon hearing that most of the noise has died down Arnst moves to excuse himself. "My dears, this has been a wonderful experience with some lovely ladies. Alas the beggars life is not one of idle enjoyments. I must go and investigate outside now the violence has died. Probably a poor choice of words that one." With an effort he opens the door and moves towards the door he was supposed to go to in the first place.

Opening the door to investigate some noise within he pauses at the opening to see a young woman stood over a prone man with a knife pointed at his penis. Similarly he can see a man prone on the floor with both hands near his crotch. "Do these lads enjoy the same sort of sport as my new friend in this order?" He says to the man and woman. "You my dear don't look like the kinky sort." he says at the girl lecherously. "Your friend just told me what you guys are into." he says at the prone man. "I never heard of such depravity! The sort of thing witch hunters kill for!"

"Did you already cut off that guys cock?" he asks the girl directing his attention to the dead man on the floor.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 09, 2012, 10:02:40 PM
[WP test for the man, in order to resist intimidation: 10, pass]

The man is unperturbed when Mortus threatens to cut off his manhood. He stares at her, silent.

She decides to make a cut.

[use of torture causes d3 wounds and a further WP test. 3 wounds, WP test = 22, pass!]

She severs a blood vessel, resulting in a lot of bleeding and mess. The man remains remarkably calm, and still refuses to talk.


Klaus attempts to bribe the man, offering him his life if he tells them about the other cults. The man looks at him like he's a fool.

"I don't know anything about them! Just that they exist... they aren't the only ones either... go ask your friend Rechshandler! Ask him where he's hidden Kurt's body too, if you didn't kill him."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on October 09, 2012, 10:17:37 PM
"Rather than tell them what you don't know, you could elaborate on what you do? It most certainly looks like it's in the interest of your todger." Arnst says as he has a quick look around the room. (Encase there is something worth pinching or suspicious) "why do you think he's killed your friend?" He looks at he body on the floor. "Not that one.... Kurt"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on October 09, 2012, 10:23:20 PM
"I'll go and see if we can find these schmidts. Pramhandler shouldn't have come in here like this... but I can understand why he did"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 09, 2012, 10:47:26 PM
"I'll come with you, Mr Julian sir," Max says, "maybe I can give some legal advice."

Otto tells them which door to go to. After they have knocked on it for a while, the door is opened by the man calling himself Johann Schmidt. He has a sheet wrapped around his waist, but is otherwise naked. He steps out into the corridor, closing the door behind him - but Julian still notices that there is a woman in the bed.

"Can I help you, sir?" Schmidt says, "my wife and I are trying to sleep."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on October 09, 2012, 10:57:37 PM
"I don't think your "wife" is trying to sleep, Johan. Or should I say Friedrich?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 09, 2012, 10:58:34 PM
Arnst looks around the room. There are some clothes which look to be of decent quality, which would certainly be better than what he's wearing now, even if they don't fit well. He could also borrow some shoes from the dead man, or from the one Mortus and Klaus are currently questioning. There's a money pouch on a bedside table that he could take - stealing isn't likely to bother anyone when there are people being killed and mutilated in the same room...

The man looks at Arnst, obviously disgusted, "I saw you spying on us downstairs. I should have poisoned your beer, you stinking drunk! Rechshandler killed Kurt because he's trying to escape his obligations. He wants to forget the debt he owes to us... but he wouldn't be a big important lawyer if it wasn't for us. So he's murdered Kurt and he's sent you lot to kill me and Poul. A crazy knife-happy witch, a psycho dandy, and a drunken beggar! You're such a ridiculous group of weirdos that I assumed you were with one of those idiotic changer cults."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 09, 2012, 11:02:35 PM
Friedrich's face turns white. "I...uh...I don't know what you mean, sir! My name is Johann Schmidt, and I am a wine merchant from Nuln."

"I'm sorry to bother you, sir," Max says, "but there's a man downstairs called Tomas Prahmhandler. Perhaps you know him?"

"He's here? Oh no! I mean... oh, I don't know... him. Uh."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 10, 2012, 10:49:41 AM
"You have no idea how crazy," Mortus says, smiling.   "What debt could Rechshandler owe you and what sort of cult do you belong to?"

She will press down more on the knife.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on October 10, 2012, 11:00:47 AM
“Sir, your simple ruse will not fool us. I suggest that you come downstairs to meet with Tomas. I promise you that no physical harm will be done to you, but he has every right to speak to you, and his fiancé.”
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 10, 2012, 11:04:27 AM
[WP test: 68, fail]

"Stop it!" the man shouts at Mortus, "Stop! We're members of the Ordo Ultima. It's just a private social club based in Nuln. Rechtshandler used to be the treasurer, but he embezzled so much money that the club went bankrupt. We're just trying to get what he owes us!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 10, 2012, 11:06:13 AM
"I see," Mortus retracts the knife, though she does not seem very convinced.   "And the other organizations that you mentioned?   The ones that you thought I was connected with.   What are they?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 10, 2012, 11:13:10 AM
"They're just other secret clubs" the man says, "no one knows any details about them except their members."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 10, 2012, 11:17:29 AM
And why did you think I would have belonged to one of them?   Are they all based in the university?   What is their function?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 10, 2012, 11:20:00 AM
[Julian Ld test: 08, pass]

Schmidt starts to protest, but his shame at being caught and Julian's commanding attitude convince him to give in. "I... well... yes, my name is Friedrich... and Hanna is not my wife... We'll come down and see Tomas. One moment, please."

He ducks back into the room. Some minutes later he emerges, fully dressed, together with the woman he arrived at the inn with. She has clearly been crying. They silently follow Julian and Max downstairs. Tomas is sitting sulkily at a table, with Bruno standing threateningly behind him. When he sees the couple, Tomas cries out in rage and tries to stand up - but Bruno puts a hand on his shoulder and makes him sit down again.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 10, 2012, 11:23:58 AM
[upstairs]

"I just assumed you were... maybe Rechshandler joined a different club, and he's using you to clear up his past mistakes. But I don't know what they get up to. Our club is purely social. It's not even based at the university... we just recruit new members there... what do you intend to do with me?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on October 10, 2012, 11:25:24 AM
Heinrich puts himself between Bruno and Tomas' thugs. He will keep a wary eye on the other inn patrons as well.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 10, 2012, 11:26:01 AM
"Tell me what you know about changer clubs," Mortus says.   She leans in close to him.   "What I do with you depends on whether or not I believe what you say.   Also what did the lawyer think you were blackmailing him with?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 10, 2012, 11:34:33 AM
The man looks at Mortus, and then stares at the floor. "Sorry? I didn't say anything about changing cults. I don't know what you mean."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 10, 2012, 11:38:59 AM
"You said you assumed that we belonged to one of the idiotic changer cults," Mortus says quietly.   "What are they?"   She think for a second and then twirls the dagger in her hand.   "You can lie to me if you like, but I assue you that it will hurt you more than it hurts me."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 10, 2012, 11:40:39 AM
[Downstairs]

Heinrich looks at Tomas's thugs - all three have recovered after the fight, and are sitting quietly. Some of the gravin's guards, roused from the dormitory, have joined the boatmen and coachmen in keeping watch over them.

Friedrich and Hanna sit down at Tomas's table. Tomas immediately starts to shout and swear at both of them. Friedrich makes placating gestures and tries to make himself heard, while Hanna starts to cry again.

"Get me a drink, would you?" Bruno says to one of the inn staff, "and one for my friend Heinrich too... in fact, get one for anyone who wants one!"

Shortly after, the staff member (a man with a short blond beard), carries a tray of drinks over. He holds the tray up so that one of the tankards is closest to Bruno. Bruno reaches for it.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 10, 2012, 11:48:38 AM
[upstairs]

"Damn, that was careless," the man says, "fine, I do know something about them. The purple hand and the red crown are both cults that secretly worship a god called the changer. No one knows much about him... because knowledge of the changer is forbidden. There are some books about him, but they're the kind of books you get burned for reading. They say the university in Nuln has some, locked up in a vault.

"Anyway, changer cults try to do the changer's will. They infiltrate other clubs, guilds, societies, everywhere they can. Then they, well, change things. We've had a few try to get into the Ordo Ultima, though we've always managed to catch them. Unless Rechtshandler is one too."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on October 10, 2012, 11:51:33 AM
[I presume Billy is with us?] “Ragni, grab that man. Bruno! The way that man offered you the tray, I am sure the drink has been spiked again. Billy, can you check the beer?”
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 10, 2012, 11:57:44 AM
Ragni leaps forward and grabs hold of the blond-bearded man.

Otto protests, "Please, he's one of my staff!"

Bruno stares into the tankard in puzzlement. "Poison?" he says, "it looks fine to me."

"Pass it here, pal," Billy says. Bruno shrugs and hands over the tankard. Billy sniffs it carefully, frowns, and then sniffs it again. "Ain't right at all," he says, "just like the last one. I reckon it's full up of some poison or other."

"What!" Otto says, "Oh no! I'm ruined!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 10, 2012, 11:59:24 AM
"And the blackmail you were going to exact from Rechtshandler?   The debt that he has to pay?" Mortus asks
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 10, 2012, 12:02:54 PM
"Like I said, he was our club treasurer, and he stole from us. We just want the money back. It's not blackmail."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on October 10, 2012, 12:07:03 PM
"Does anyone mind if I... you know, have a quick peruse?" Arnst asks without any intention to wait for their answer. He nabs the money and starts stripping off the dead mans nice clothes and checking his shoes against the feet. "If you off murder that one" he says jerking his thumb at the prone bleeding man "can I have his shirt? Its a nicer colour than this ones"

"If you think he's a cultist then why did you wait till she's about to cut your cock off before you told? He's hiding more I think." He takes out his flask of potentant spirits. "Pour this on the wound. It's like paint stripper, should get him singing."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 10, 2012, 12:23:12 PM
The money pouch contains 8 crowns, 4 shillings and 6 pence. The dead man's shoes are too small to fit Arnst comfortably, but the other man's look to be about the right size. They're more stylish too. He probably won't mind if Arnst takes them... since he's tied up and can't do anything about it.

The dead man's trousers are in a bit of a state... as of course are the other man's. But there is a spare pair in the room that fit nicely, and are fairly clean. The dead man's shirt is also in good condition. The other one is indeed a nicer colour, but was cut open by Mortus to search for a tattoo.

"I swear I'm not hiding anything!" the man insists, "let me go!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 10, 2012, 12:27:41 PM
"Who are you?" Mortus seems to search her memory and then nods to herself.   She takes the bottle off him and sniffs it.   "Could you please bolt the door?   He is going to start screaming and I would rather not be interrupted.   Why would Rechtshandler be so worried about stealing that he refused to tell us what he was being blacked mailed about?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 10, 2012, 12:35:57 PM
"Wait, don't pour that stuff on!" the man says, horrified by Mortus's casual attitude, "I'll tell you the truth. Rechtshandler was in the Ordo when he was at university, but he left after a few months. It was years ago - before my time - but the Supreme Grand High Master says it's because he got squeamish. We aren't just a social club. We do... sex stuff. It's all consensual, but it's pretty extreme and not the kind of thing you talk about in public. Anyway, the Ordo is short of money, so the Supreme Grand High Master sent us after Rechtshandler to shake him down for some cash. So we were trying to blackmail him. But that's all, I swear!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 10, 2012, 12:43:46 PM
"Extreme and not the sort of thing you talk about in public," Mortus repeats.   "Maybe we should have a word with Rechtshandler about this."   She casts heal light wounds on the man and then smiles.   "After all if I cut it off there is not much that I can do to you, this way be get to go through the entire thing again." 
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 10, 2012, 01:24:29 PM
Mortus's spell heals the man completely. He doesn't react, or say anything else. He just stares at the floor.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 10, 2012, 01:39:16 PM
[Downstairs]

"I think the gravin needs to know about this," Bruno says. He looks at one of the servants, who has come in from the dormitory. "Go fetch her, will you? Make sure she knows it's important."

The servant goes upstairs. A little while later, the gravin descends the staircase, looking annoyed. "What is it, Bruno?" she says, "why are you out of bed? And half-dressed?"

"It looks like someone is trying to poison me, lady," Bruno says, "this bloke has twice tried to give me a tankard of bad ale."

She glares at the blond-bearded man, still struggling uselessly in Ragni's grip. "That man? Are you an agent of Baron Eberhardt?"

"No, my lady!" the man says.

"I see. Can you vouch for him, innkeeper?"

"Well, not really, my lady," Otto says, sweating heavily, "I don't really know him, you see. I hired him in Grissenwald when I heard you were coming to stay, because I needed more staff. I'm so sorry about this!"

The gravin waves his apology away, impatiently, "Do not concern yourself with it. The baron is very resourceful... and clearly he expects to lose the case. I find that rather encouraging! I should like the man to confess, however." She looks over at her guards. "See to it."

They salute, and take the man from Ragni. They drag him outside into the courtyard, protesting all the way.

Suddenly, the gravin notices Friedrich. "Is that you, Friedrich" she says, surprised, "What are you doing here?"

"I'll tell you what he's doing here, lady," Tomas says, "he's sleeping with my fiance!"

"Really, Friedrich? What would your father say? I think he would be terribly disappointed."

"Oh, of course," Max says, apparently to himself, "Friedrich von Pfeifraucher: the third son of Count Bruno of Wissenland! Gosh, what a disgrace!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 10, 2012, 01:48:57 PM
Mortus will haul the man to his feet.   She glances at the begger for a second, trying to decide what to do with him and then at Klaus.   Finally she takes a gold crown from her belt and drops it on the floor.   She then gags the tied up man.

"I suggest you forget that you ever saw us," she says.    "We need a word with Rechtshandler."   With that she will drag the tied man to Rechtshandler's room.

[I assume the craic downstairs will mean that there is nobody upstairs.]

When Rechtshandler opens the door she will push the man into the room, wait for Klaus to follow [if he intends to] and then bolt the door.

[Yes Mortus is aware that a: she still has the bottle of spirts and b: the man's clothes are in a complete tatter, she just doesn't care that much]

"Mr. Rechtshandler, I think we can safely say that this man will not be bothering you again with requests for money or threats."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 10, 2012, 01:58:23 PM
Klaus will follow Mortus but he is otherwise rather silent, to him she is acting like one of the worst guys he worked together with during his time as criminal in Averheim, ruthless, cold, brutal. He wouldn´t wonder if she would end up in one of those cults at some point during her life herself.

The Ordo Ultima most likely is one of those cults similar to what the group has seen in the chapel at the Wittgenstein castle...not as deep in the quagmire yet but on a good way. He thinks to himself that he should seriously consider joining the nobility after he realizes how many of them are either worshipping forbidden cults or keen on poisoning their political enemies....on the other hand the wealth and power still have a great attraction on him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 10, 2012, 02:13:47 PM
Gustaf the lawyer has been waiting anxiously in his room. When Klaus and Mortus arrive with their prisoner, he almost jumps out of his skin.

"Oh my! Is that one of them? Is he alive? He didn't tell you anything, did he... don't believe him! What about the other two? I, ah, I have the money here... if the situation has been resolved. Has it?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 10, 2012, 02:19:07 PM
"The issue has been resolved, Mr Rechtshandler," Mortus says quietly.   "He will not be bothering you again."   She pauses and then smiles.   "However, Mr. Rechtshandler, he did say some things that were of interest to me and my friends.   Pray tell me, before we finish our business together, what can you tell me about the Ordo Ultima, the Purple Hand, the Red Crown and the Jade Septar?"

[I hope I got those names right]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 10, 2012, 02:25:31 PM
"No Sir......it really hasn´t." Klaus sadly shakes his head. "You have to realize we are Witch Hunters working for the church of Sigmar, even though we are already after some bigger fishes we have to investigate what is going on here...and we already know a lot. We also know you got "squeamish" I think was the term used so I for my part am in high hopes that you repent and try to come back under the protection of the church by telling us everything you know.....if we discover a single lie your chances of continuing a live as a Rechtshandler as a member of society are slim...really slim I fear."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 10, 2012, 02:26:20 PM
[downstairs]

The guards return to the bar, dragging their prisoner with them. The man has been beaten up quite badly. "He confessed to being an agent of the baron, my lady," a guard says, "and he showed us where he keeps his poison. No doubt it was him."

"Very good. Tie him up - we'll take him to Kemperbad with us. He'll make for excellent leverage against the baron. As for you, Friedrich: I have half a mind to allow Prahmhandler to horsewhip you, as he planned... but your father would be unhappy, which would upset my aunt. I have no desire to become involved in another court case.

"Instead, you will come with me to Kemperbad. Once the case is over, I'll take you back to Nuln, and then send for your father to collect you. I expect he can find a suitable punishment for you.

"You, miss," the gravin says to Hanna, "will go back to your fiance. If you wish to break off the marriage agreement, you should do so in a proper manner. Prahmhandler, I will forgive you for assaulting my champion... but you had better not cause any more trouble. You may leave in the morning with your fiance.

"Now, if that is all, I shall retire to bed. All members of my staff are to do likewise: that includes you, Bruno!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 10, 2012, 02:48:42 PM
[upstairs!]

Gustaf is horrified by talk of witch hunters. "What lies has he told you!" He looks around the room, and at the bolted door. "Please, if I tell you this, you have to keep it to yourselves... when I was at university, I joined a society called the Ordo Ultima. I thought it was a harmless social club. There are a great many of those at universities - you must know that! I was very young and very naive. It was exciting! There was an initiation... all the members in robes and masks. New members had to crawl along a gauntlet, naked, getting hit with canes. Not very hard - it was symbolic, they said. Then we had to swear allegiance to the Ordo, and we got our robes and masks.

"After that, it was just a drinking club where you went to meet girls. And you could make contacts to help your career after university. Lots of students join clubs like this!"

He looks as though he's about to cry. "But, after a while I found out there was more to it. There was a secret inner circle, and they were up to something dangerous... I never found out exactly what. Something to do with magic, but not the kind the church allows. Dangerous magic. I left the Ordo. But I didn't dare break my oath, so I never told anyone.

"All this was years ago. But two weeks ago I received a letter... they were going to tell everyone that I was part of that inner circle, and that I committed all sorts of awful crimes. I couldn't even stand to read the whole letter. I burned it. But another came, and then another. Then tonight those men followed me to this inn... one of them came into my room, threatening me! He attacked me, and I hit him... I hid him in one of the empty rooms down the corridor [room 'g']. Then I hired you to deal with the others... I never did anything wrong! I don't know anything about red hands or purple sceptres either. Please, you must believe me!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 10, 2012, 02:56:31 PM
Klaus nods slowly "See that is the trick of them...first it starts out with some gifts and promises some help even, then you are doing some minor crimes so they have leverage on you and it will be hard to come back. Gustaf you did some crimes, you even murdered someone but now you are on the right track turning back. I for my part couldn´t detect any lies ....yet. Lets see what he has to say about it maybe he too realizes that the only way to safe his neck is telling us everything....Oh I should mention that we know things already so safe yourself the little detours as even a minor lie will mean the end of you." Klaus removes the gag that is stuffed in the mouth of the man. I think Arnst is with us too?

"Gustaf one more thing, you have to show that you really regret what happened ....and you are in debt of the church....that is especially in the debt of the Miss overe there and of me of course."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 10, 2012, 03:23:42 PM
"Could you show me your chest please," Mortus says quietly.   She seems convinced by his story, or at least not very interested in him any more.   S

"Are you a member of the inner circle of this club?" she asks the bound man pleasantly, her knife twirling in her hand again.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 10, 2012, 03:31:09 PM
"I don't think the man I hit is dead!" Gustaf says, "I think I just knocked him out... you could check on him. And it was self defense. I haven't done anything wrong... those people were lying about me."

Klaus removes the gag from their prisoner. The man smirks at Gustaf. "Tell him about what you did to that little girl, Gustaf."

"What! I never did anything! You lying scum! I think I shall tell the gravin everything... I will swear an oath to Lady Verena."

Gustaf blinks at Mortus's request. "My chest? I can't imagine why... but if it will help prove my innocence." He strips off his shirt: there are no tattoos visible.

"Yes, I'm in the inner circle," the prisoner says, "and you know who else is? Karl-Franz! And the King of Bretonnia, the Emperor of Impossible Cathay, and three talking apes from Ind. We meet every night in Castle Drachenfels, where we plot the downfall of gullible fools like you."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 10, 2012, 03:40:00 PM
KLaus smirks at the man that was gagged some moments ago "Nice try, care to tell us gullibale fools your name?" then turns to Gustaf...."I would like to hear that story about the girl, I am sure that you turned away from the cult only after you realized a bit more than that they dabbled in magic even forbidden lore. Tell us Gustaf it is your only chance, an oath alone is worth nothing."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 10, 2012, 03:45:29 PM
"My name is Martin," the prisoner says, "after the hero of Hel Fenn. I'm an agent for the cult of Sigmar - I infiltrate evil cults and bring them down from the inside. Don't let Gustaf fool you - he's the head of the Ordo Ultima, which controls the Purple Hand and the Red Crown. He's been hiding in plain sight for years, but at last my companions and I found his trail. We came here to kill him, for the good of The Empire. You got in our way, but you can still do the job for us. Kill him, in the name of Holy Sigmar!"

"What!" Gustaf says, "this is like a nightmare. It's not true! There wasn't any girl! None of this is true!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 10, 2012, 03:49:35 PM
Klaus walks over to Martin and places the gag in his mouth again....and chuckles a bit.

"I think the Karl Franz as head of the Ordo was more fun. Gustaf that said.....tell us everything and leave nothing out. Now."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 10, 2012, 03:56:19 PM
Gustaf sounds hysterical. "I have told the truth - all of it! I swear, before Lady Verena, Holy Sigmar, Father Ulric, all of the gods!" He struggles to control his breathing, and then passes out on the bed.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 10, 2012, 03:59:49 PM
Mortus will glance at him and shrug.   Then she takes the gag off Martin.

"Tell me about the little girl," she says.   Her voice is hard, chipped and her eyes are suddenly icy.   She is fingering a ring on her right hand.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 10, 2012, 04:12:51 PM
"Gustaf killed Councillor Oldenhaller's grand daughter," the prisoner says. "She was only four years old... not so sympathetic now, is he? He sacrificed her to the changer... but not right away... if you see what I mean. But he was careless, and that's how the church came to suspect him. They sent us to deal with him quietly."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 10, 2012, 04:14:03 PM
"You have a letter or some form of id from the church of course," Mortus says quietly.   "I would advise against lying to me."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 10, 2012, 04:19:07 PM
"My papers were in my room," the prisoner says, "I think that beggar stole them. Maybe you should cut his dick off."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 10, 2012, 04:26:21 PM
"Klaus could you please look in Martin's room for his papers," Mortus says calmly.   "I doubt the beggar stole them, they are of no value to him.   Why are you only mentioning this now?   It would have saved you a lot of pain."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 10, 2012, 04:29:21 PM
"If I said what my real job was to every random person who asked, I wouldn't be much good at infiltrating criminal organizations, would I?" he says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 10, 2012, 04:37:13 PM
"Not everybody you meet is going to want to torture information out of you," Mortus says.   "You might have mentioned it then."

If there is a fire she will walk over to it and start heating up her knife.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 10, 2012, 04:50:35 PM
"Hmm I don´t buy the story, also Gustaf here doesn´t look to me like a proper Cult leader, also if the plan was to assasinate him....no need to blackmail him but just wait until everyone is asleep and just kill him.....Martin you have to do a lot better than that. I think we can look up the papers later. I will use Gustafs nappy time to search the room if you don´t mind Mortus....and please don´t be so dagger happy keep it a bit low on the violence."

Klaus will start to search the personal belongings of the rechtshandler, starting with him shaking him softly to check if he is really unconcious, then looking on his body for tattooes and checking his pouches and clothes before going through his other belongings.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 10, 2012, 04:58:01 PM
"Search away," Mortus smiles.   "My friend doesn't believe you.   I don't believe you, there are many reasons not to believe you.   I hope you tell me the truth soon, I dislike the smell of burning flesh."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 10, 2012, 05:09:56 PM
"Martin while I am searching you could tell me how you were initiated into the cult, agent and all you still had to be introduced by someone and had to undergo some rituals."

Klaus is looking casual but inside he is very tense ready to fight or flee,...he is unarmed as he didn´t think his pistols would be proper for sitting in a tavern in fancy dress and gambling a bit.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on October 10, 2012, 06:37:25 PM
After looting the place and putting their clothes into a pile ready to collect later - wearing them would be a bit suspicious eh? Arnst would have followed them and stood like a lemon in the back rather than standing by himself facing a wall.

He decides to go and check on this third man "Kurt" as suggested by Gustaf. On the way he knocks on the door of the friendly girls and asks to borrow their stick encase the man is not unconscious. If they give him the stick then he will open the door to the room. If the man is not unconscious he will prepare for being attacked.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on October 10, 2012, 07:29:19 PM
[downstairs]

The guards return to the bar, dragging their prisoner with them. The man has been beaten up quite badly. "He confessed to being an agent of the baron, my lady," a guard says, "and he showed us where he keeps his poison. No doubt it was him."

"Very good. Tie him up - we'll take him to Kemperbad with us. He'll make for excellent leverage against the baron. As for you, Friedrich: I have half a mind to allow Prahmhandler to horsewhip you, as he planned... but your father would be unhappy, which would upset my aunt. I have no desire to become involved in another court case.

"Instead, you will come with me to Kemperbad. Once the case is over, I'll take you back to Nuln, and then send for your father to collect you. I expect he can find a suitable punishment for you.

"You, miss," the gravin says to Hanna, "will go back to your fiance. If you wish to break off the marriage agreement, you should do so in a proper manner. Prahmhandler, I will forgive you for assaulting my champion... but you had better not cause any more trouble. You may leave in the morning with your fiance.

"Now, if that is all, I shall retire to bed. All members of my staff are to do likewise: that includes you, Bruno!"

"My lady gravin, if I may have a moment?" Heinrich will speak quiet enough for only her to hear, "Bruno has twice been the target of perfidious poison. I think it would be wise to post a guard not only for himself, but your person as well. Anyone trying to get him out of the way may have grander plans than simply weakening him for the contest. It could be an attempt on you in some way. I'm sure you have no reason to trust me, but it was our party that detected the first attempt and prevented the second. Let us help. My friend Julian can watch over Bruno, and I am able to be silent and invisible enough not to disturb your sleep. I know this suggestion is quite forward, but I would feel a very evil man if I suspected something and did nothing."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 10, 2012, 08:46:03 PM
[downstairs]

The gravin stops to listen to Heinrich. "Well, sir, you may be correct that another attempt on Bruno's life may be made. I doubt the baron would seek to harm me before the trial - perhaps after, when he inevitably loses. Still, it cannot hurt to be careful. Very well, you may stand guard - but outside my chamber, of course. Your friend may likewise protect Bruno. I shall, of course, reward you for your efforts."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 10, 2012, 08:54:51 PM
[Arnst's adventures in wandering around]

The servants are happy to hand over their club to Arnst. "You sort those dodgy types out, Arnst," Ulla says, "and maybe I'll thank you later." She winks at him.

Now armed, he creeps down the corridor to the room the lawyer claimed to have stashed the body in. Cautiously, he pushes the door open... it's dark inside. He walks forward... and almost trips over a body! The man groans softly as he inadvertently kicks him. He's been crudely tied up, and looks semi-conscious. He's also not the man he expected to find: it's the ratty-looking servant that went to see Schmidt some time ago!

Arnst checks the rest of the room as well, and soon discovers a second body. This man is also inexpertly tied, and in a dazed state. It's the man called Kurt.

Clearly, the lawyer deposited Kurt in this room first. Then later, Schmidt (or his wife?) hide the servant in here as well. In the dark, he might easily not have noticed the other man.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 10, 2012, 09:06:00 PM
[Mortus, Klaus, and the torture-porn film]

Klaus checks that Gustaf has really fainted, and finds that he has indeed. The poor man obviously isn't used to this sort of stress. Klaus strips him to check for tattoos, finding none. Searching his clothes and other possession reveals nothing suspicious: there are lawbooks, notes on the gravin's case, writing equipment, some expensive (but manly!) jewelry, and roughly 750 crowns in cash. In addition to his clothes (all of which are of very fine quality), Klaus finds some fancy robes that he guesses are to be worn in law courts.

The prisoner ignores the questions asked by Mortus and Klaus. Instead, he says, "What happens if I shout for help now? I'd guess someone will hear me, being so near to the Gravin's room. How are you going to explain stripping her lawyer, and torturing an innocent traveler with no evidence? I hope you can think of a good excuse."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 10, 2012, 09:15:12 PM
"He might have a point," Mortus doesn't seem that worried though.   "Maybe we should just kill him and toss his body out the window.   I won't be found until the morning and we'll be long gone by then."   She seems to consider this option and then shrugs.

"Or we could just tell the Gavin that we have discovered a chaos worshiper with secret tattoos and we want to find out what he know," she says, seemingly thinking to herself.

"You find anything of interest?" this is directed at Klaus. 

"Maybe we should find somewhere more quiet to continue the questioning, or I could just leave you be.   I don't suppose that you know anything anyway."   On the whole Mortus seems very very calm, the prospect of the Gavin bursting in and interrupting them doesn't seem to effect her.

"It is interesting that the lawyer has no tattoos," she continues, still musing out loud.   "I wonder if only the inner circle get them.   He might know about that when he wakes up.   You think he is in danger?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on October 10, 2012, 09:16:10 PM
[downstairs]

The gravin stops to listen to Heinrich. "Well, sir, you may be correct that another attempt on Bruno's life may be made. I doubt the baron would seek to harm me before the trial - perhaps after, when he inevitably loses. Still, it cannot hurt to be careful. Very well, you may stand guard - but outside my chamber, of course. Your friend may likewise protect Bruno. I shall, of course, reward you for your efforts."

"Of course, my Lady." Heinrich inclines his head respectfully, then moves over to Julian. "We're on guard duty tonight, We've been hired by the Gravin to keep Bruno alive. You can watch Bruno, if you don't mind, and I will post myself outside the Gravin's chamber. I'm worried there might be an attempt on her as well."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 10, 2012, 09:17:16 PM
"I have several, your chances of living through this will be nill though. Gustaf will explain everything and join our story that you are a cultist and blackmailed him, I will vouch for Gustaf and praise how he came back to the path of the righteous....we will deliver you to the next Sigmarite church or shrine and leave you in the hands of faith. So if you feel like it....go on Martin or whatever your name is, I for my part would rather continue this conversation civil and with at least a slight chance of you living afterwards, with you giving us some substantial information about the Ordo Ultima and the competition of yours, I am rather sure you know a bit more about the purple hand and red crown...know your enemy and all that.

I have found nothing suspicious I think that Gustaf is what he says he is."

[Rufus can you make a secret intelligence roll of Klaus to check if he agrees and how he estimates the situation?]

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 10, 2012, 09:19:48 PM
"Do you think if he talks we could over look a low level criminal like himself?" Mortus asks, still heating her dagger over the fire.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 10, 2012, 09:33:24 PM
[downstairs]

The gravin, confident that all her orders will be obeyed and that she is well-protected, sweeps upstairs to bed. All of her retinue go also. It is now well past midnight, and so the other patrons of the inn - the boatmen and coachmen, and Sammy the halfling, also retire. Friedrich goes back to his room. Prahmhandler books another room for himself and his fiance, and they go upstairs. His hired thugs are sent to sleep in the dormitory. Ursula also goes upstairs.

Ragni asks Julian if he should join him in guarding Bruno's room. Max offers to help as well, but looks tired. Billy goes upstairs to his room.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 10, 2012, 09:44:35 PM
[Upstairs]

[Klaus feels very confident that he has judged the situation correctly and is doing the right thing]

The prisoner looks from Mortus to Klaus. "You're right, the odds aren't in my favour. Fine: I'm not a church agent. I'm a member of the Ordo Ultima. Everything Gustaf said was true... but he was wrong about the inner circle. Yes, they are involved with dangerous magic. But it isn't evil - they're brave men, calling up entities from the beyond in order to learn from them. These entities aren't helpful by nature, but they can be controlled with the right incantations and forced to serve. The Ordo has used the information wrested from those creatures to destroy three changer cults in the last five years.

"I'm not in the inner-circle, and neither were my two companions. All the full members get a tattoo, but that only started a few years back. They didn't have them when Gustaf was a member.

"The Ordo is short on money, so we thought we'd try to extort some from Gustaf. He seemed like an easy target, especially if we threatened to spread nasty rumours about him. We never thought he'd hire people to come after us, or we'd have been more careful.

"So, there it is. I've told you the truth, at last. You let me go and I can get you information on those cults you're so interested in. I don't know about the purple hand or the red crown myself, but the inner circle do."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on October 10, 2012, 09:45:57 PM
[downstairs]

The gravin, confident that all her orders will be obeyed and that she is well-protected, sweeps upstairs to bed. All of her retinue go also. It is now well past midnight, and so the other patrons of the inn - the boatmen and coachmen, and Sammy the halfling, also retire. Friedrich goes back to his room. Prahmhandler books another room for himself and his fiance, and they go upstairs. His hired thugs are sent to sleep in the dormitory. Ursula also goes upstairs.

Ragni asks Julian if he should join him in guarding Bruno's room. Max offers to help as well, but looks tired. Billy goes upstairs to his room.

"Get some sleep, Max. Someone will have to be alert tomorrow. Find Mortus and Klaus and let them know what we're doing, and that we'll see them in the morning." Heinrich heads to the door to the gravin's quarters, and posts himself outside her bedchamber in a shadowy corner with a clear view of the entire room. His back should be to the wall with a clear line of sight to every door and window. He will not keep a light, instead allowing his eyes to adjust to whatever level of light is available.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 10, 2012, 09:51:04 PM
"What do you think?" Mortus finally takes the knife out of the fire and stands up.   She looks around and, failing to find anything else, sticks it in a pitcher of wine.

"I think he may be finally telling us the truth," she doesn't seem that convinced.   More as if she is just considering her options.   "We could let him go I suppose, maybe he might be useful, maybe his friends might know something about the cults that could help us."   She shrugs again.

"Any ideas?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on October 10, 2012, 09:57:12 PM
After stumbling some more Arnst is largely confused. Recognising that the entire situation doesn’t make sense he is largely confused. He pokes the semi conscious Kurt gently to try to rouse him. (If he doesn’t wake he will slap him. If he is gagged then he will ungag him.)

“Are you alright laddy?” He will ask Kurt with attempted compassion but looking drunk enough to be harmless. “You look a little worse for wear. Looks like you’ve taken a knock. Why are you in here mate?”
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 10, 2012, 10:16:41 PM
Arnst ungags Kurt, then slaps him to wake him up.

"Uhhh... who are you? That lawyer hit me! I can't move... am I tied up? What's going on?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on October 10, 2012, 10:27:32 PM
"I just found you like this. Tell me why you are tied up, is it to do with that lawyer who killed someone tonight? Someone called Martin." He begins to untie the mans legs first and actively tries to prolong it to get him talking through trust.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 10, 2012, 11:28:46 PM
The man seems very confused. "Martin? Is that you, Martin?" he says, "I think the lawyer is tougher than he looks. Maybe we should find someone else to shake down. This inn is too busy to cause a scene in." He blinks, then squints at Arnst. "Are you Martin? It's so dark in here."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on October 11, 2012, 12:31:20 AM
"Ragni, you go and rest for a few hours, I'll stand guard at first and we can change over. Billy and Max, you grab some rest."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 11, 2012, 08:33:25 AM
Heinrich and Julian take up position outside the gravin's and Bruno's doors, and settle down to wait. Otto and his remaining staff members close up the bar and go to bed.

[so that leaves Klaus, Mortus and Arnst still running around doing things]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 11, 2012, 08:38:55 AM
" well i can understand they did some good we might even cooperate in the end...the secret sign of your order...explain it to me. Mortus i think he speaks true now this inner circle..your contact who is it?" Klaus goes to martin and fiddles with the ropes that bind him...it is just for show though he  wants the man to stay bound
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 11, 2012, 09:42:27 AM
"The secret sign?" Martin says, "you've seen the tattoo already. That's all we use. As for my contact... well, I need some assurance that you'll let me go, first."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 11, 2012, 09:48:42 AM
"I need more to see how sincere you are to let you go....so give me the names or I will carry you....most likely on the morrow before the gravin and let her decide what to do with you. Or you give me all information I want and will cut your ropes and let you leave." [Klaus obviously is lying but he hopes that the man is desperate enough at this point to try to safe his skin]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 11, 2012, 12:12:20 PM
Martin sighs. "Fine, I'll tell you.  Speak to Jerg Baldrung, at number 6 Diederstrasse in Nuln. Use the phrase, "the ogre is a double-dealer" and he'll think you're in the Ordo. Now let me go."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on October 11, 2012, 12:22:43 PM
"It is me Kurt." He whispers. "He's tied you both up." He points out the other man.  "He must be tougher than he looks, what are we going to tell the order?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 11, 2012, 12:35:08 PM
"Who's the other man," Kurt says, straining his eyes trying to see, "is it Poul? He got him as well? I don't want to go back to the order empty-handed. I suppose we could wait until he's asleep and kill him then. He's probably got some money with him. What do you think?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 11, 2012, 01:34:04 PM
"Thanks Martin but there is no way you have told me the truth until we get there to check your password....is there. I guess I will hand you over to the gravin and her guards on the morrow so she can keep you safe until we have the time to check. Also it wouldn´t be nice to let you continue to harass poor Gustaf here I might need a favour of him too so I better get to his good side...don´t you think?" Klaus will shove the gag back into his mouth give Martin a pad on the shoulder and stand up again, he will walk over and get a bit of the stinking powder out of one of his pouches and tries to wake gustaf with the stench of it.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 11, 2012, 01:40:34 PM
Martin looks angry, but can do nothing as he is gagged again.

Klaus waves some bad-smelling chemical under Gustaf's nose, causing him to wake. "Oh my, that smells awful! What happened?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 11, 2012, 01:48:56 PM
"You passed out after Martin...over there....claimed that you have killed a small girl. We used the time properly and wiggled some more information out of him and it looks like what you have told us is true and even though you misstepped you never really were sucked into this cesspit of doom and darkness. So ....here we are now. Miss Besaduine there and me won´t blackmail you as we are the good guys in this situation...but I guess it wouldn´t be in the interest of the Gravin that should right before the court or even worse during it someone would step forward and bring up claims that you had contacts to a forbidden cult, no matter how harmless your involvement was it could jeopardize the trial, so I would ask you to step down from this case...and explain the Gravin that you know an extremely well suited man to take over....I don´t care if you tell her the truth or state that you got sick or something. I also suggest you make a pilgrimage to Nuln and donate a sum to the temple of Sigmar that you weren´t found out by some other Witch hunters that are more into torture and burning stuff instead of talking......what do you say Gustaf?" Klaus smiles widely at the man....and offers him a hand to help him up.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 11, 2012, 02:04:07 PM
Gustaf is silent for a while, then shakes his head as though clearing it. "No... I have done nothing wrong. All those men had were innuendos... lies. I should not have panicked as I did. Which little girl? When? I could as easily claim that you stabbed the Arch-Lector of Nuln to death in his bed last night. Where is the proof?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 11, 2012, 02:39:12 PM
"Perhaps we can discuss this further in the morning," Gustaf says, "I am very tired... it's difficult to think. Perhaps you can take this man elsewhere?"

He hands over the bag containing 250 crowns. "Here is the money I owe you. I'm sure I can trust you to share it with your comrades. Good night."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 11, 2012, 03:33:16 PM
Mortus is going to go to bed.   She doesn't feel like there is anything that she can do until the morning.   She will happily leave Klaus to handle Martin, though she will take care to bolt her door and sleeps with her clothes and ring on.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 11, 2012, 03:46:00 PM
Mortus passes Heinrich and Julian, both of whom are standing guard in the dark hallway.

Soon after, Klaus drags Martin from the lawyer's room and takes him to his own room, where he can keep watch over him.


The time is approaching one in the morning.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 11, 2012, 04:12:09 PM
Klaus will leave his room again after tying Martin up....."Heinrich that man in my room is a cultist could you at some point make sure that he won´t untie himself? I will check on the Morrites, there is something fishy going on in there too the guy in the coffin they brought along most likely is alive."

Klaus will go to the room of the morrites sneaking as silently as he can and use his copper device to check if there is still talking or commotion going on inside.

 
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on October 11, 2012, 05:04:19 PM
"Kill him? Isn't that a bit extreme? What would the order say?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 11, 2012, 09:09:01 PM
"The order won't care," Kurt says, "you know that, Martin... are you Martin?" A look of doubt comes over his face, and he struggles to free himself.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on October 11, 2012, 09:35:37 PM
Seeing the man struggle Arnst moves to gag him with whatever was originally doing it. He will then try to cover the mans mouth and nose forcefully.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 11, 2012, 09:58:26 PM
Kurt struggles more as Arnst suffocates him, but is unable to escape his bounds and so can do nothing. After a while he stops moving.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on October 11, 2012, 10:14:25 PM
Arnst will check to see if the other chap is conscious or aware of the fact he just murdered that guy. If the man is not aware of what is happening and barely conscious he will leave the room and head back into the main corridor to find his fellow conspirators.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 11, 2012, 10:20:28 PM
Arnst is reasonably sure that the other man isn't even aware of his presence. Returning to the corridor, he sees Heinrich and Julian on guard outside two of the rooms. Klaus meanwhile is listening at the door of the next room, using a curious copper instrument.

Klaus has been listening for some minutes now, but has heard only faint snoring coming from the initiates' room.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 11, 2012, 10:22:25 PM
Heinrich, standing guard outside the gravin's door, hears something inside the room. It sounds like the window being opened... but there has been no sound in the room for some time, and he had assumed the gravin was asleep.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on October 11, 2012, 10:25:54 PM
Arnst goes to Klaus and motions that he should come away from the door.

"Dandy man" he says lightly. "I think that man has been a bit naughty you know. That Kurt chap. He's a bit more dead than we were led to believe. I think perhaps that chap is a bit more guilty than he lets on! I don't think he meant it, but its certainly worth more to us than a simple two hundred and fifty eh?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on October 11, 2012, 11:36:02 PM
Heinrich will open the door to see what the noise is.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 12, 2012, 06:01:13 AM
" ah the...Bard. what was your name again? I am klaus." Klaus extends jis hand towards arnst. " hmm poor soul
...but we might use this one. On the other hand gustaf will claim self defence but i am sure he wants to avoid a scandal so would be glad if the two bodies would disappear...you dont by chance have any experience with making corpses disappear i would of course pay you."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 12, 2012, 02:23:48 PM
The gravin's door is neither locked nor bolted, and opens soundlessly at Heinrich's touch. The room beyond is lit only by the grim glow of the waxing moon, shining through an open window. Shadows cut across the pale light in rapid, jerking motions. A man-like figure, small and slight, is making its way quietly across the room toward the bed where the gravin lies sleeping.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 12, 2012, 02:28:45 PM
Julian, on guard outside Bruno's door, hears a noise coming from the empty room next to it (the second room labeled 'd' on the map). The sound, though faint, seems to be someone scraping or clawing at the wall between the two rooms.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on October 12, 2012, 03:15:20 PM
Heinrich will charge the thing axes axing.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on October 12, 2012, 03:19:24 PM
Julian investigates the room, weapons at the ready.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 12, 2012, 04:04:54 PM
Julian opens the door. The shutters are closed in this room, making it very dark, but this is no obstacle to Julian thanks to his superior dwarfish vision. He immediately sees a man in dark clothing,who has just removed a panel from the connecting wall. The man loads a blowpipe and is about to shoot it through the gap in the wall, presumably at Bruno who is asleep on the other side.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 12, 2012, 04:31:23 PM
Heinrich charges at the assassin, who hears his approach and reacts at once: he drops a small glass bottle he was holding and instead draws a pair of long daggers.

Heinrich attacks with both axes. The assassin takes a defensive stance.

[Heinrich (+10WS charge bonus) to hit 1: 39, hits left leg. S4+1+d6 roll of 5-T4 = 6 wounds. Dodge blow = 36, pass. Assassin dodges.
2: 15, hits left arm. S4+1+d6 roll of 2-T4 = 3 wounds parry attempt = 66, no
3: 54, hits left arm. S4+1+d6 roll of 5-T4 = 6 wounds. parry attempt = 15, yes. -d6 wounds = 5. 1 wound caused
total of 4 wounds to assassin]

Heinrich cuts the man's arm, but not badly. He attacks back.

[Assassin 1: 49, hits left leg. S4+1+d6 roll of 6! (add damage = yes)+5-2(dagger)-t6 = 8 wounds!
other 2 attacks used to parry]

Heinrich is hit in the leg and badly hurt! Crying out in rage and pain, he strikes back.

[Heinrich to hit 1: 40, hits head. S4+1+d6 roll of 2-T4 = 3 wounds. Dodge = 24, pass. No damage
2: 54, miss
3: 88, miss]

[Assassin1: 74, miss
A2: 61, miss
a3: 03, hits right arm. S4+1+d6roll of 3-2dagger-t6-a1 = 0 wounds]

[Heinrich to hit 1: 36, hits body. S4+1+d6 roll of 2-T4 = 3 wounds. Dodge = 63, fail.
h2: 40, hits head. S4+1+d6 roll of 2-T4 = 4 wounds. -1 critical to head = dazed, may only parry for d4 rounds
h3: 78, miss]

Heinrich strikes the assassin on the head, causing him to stagger backward, dazed.

[Heinrich to hit 1: 31, hits head. S4+1+d6 roll of 6! (add dam=yes) + 1-T4 = 8 wounds. parry = yes, d6: 6 wounds less. 2 caused, -2 critical to head = 59, dead.]

His axe slices open the assassin's throat, spraying blood across the room. The man collapses, choking and dying.

[combat over! Heinrich has one wound left, and so is heavily wounded]

The gravin sits up in bed, confused and demanding to be told what is happening.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on October 12, 2012, 04:42:03 PM
" ah the...Bard. what was your name again? I am klaus." Klaus extends jis hand towards arnst. " hmm poor soul
...but we might use this one. On the other hand gustaf will claim self defence but i am sure he wants to avoid a scandal so would be glad if the two bodies would disappear...you dont by chance have any experience with making corpses disappear i would of course pay you."

"My name Herr Klaus is Arnst the Imaginable, it used to be Unimaginable when people didn't notice me as much." He winks as he suggests his very silly title.

"What are you saying. Two bodies? Only the one is dead you know, Riechter killed him. The other is not, it's that servant man. You expect a Bard to know how to remove corpses?" He taps his wooden bat on the floor. "I am not stupid Herr Klaus. I do not wish to be executed and blamed by you for their deaths. I cannot simply sneak dead people out of what appears to be the most busy inn in Sigmars Empire. The only way I could dispose of them would be fire. Which probably isn't acceptable you know, what with burning the inn down." he chuckles to himself. "Now then, I believe you owe me some coins young man. Somehow with two dead and that other missing his penis I don't think they are much of a threat."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on October 12, 2012, 05:11:16 PM
Heinrich, rather than immediately answering the gravin, stumbles to his knees. The adrenaline coursing through his veins begins to abandon him, and the pain of his wound suddenly rushes through him, and for a moment his body tries to make him pass out. Heinrich fights the cloying darkness, and the sudden wave of nausea that follows. Finally he collects himself, and manages to address the gravin. "An assassin, my lady." His voice is thick from exertion, "I heard a noise, and when I investigated I found this man skulking toward you sleeping form. Knowing his intent could only be for ill, I attacked him. I am sorry to have awakened you." Heinrich investigates the corpse.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on October 12, 2012, 07:55:00 PM
Julian attacks the assassin.

He will try and use strike to stun once he hurts hm a bit.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 12, 2012, 10:11:14 PM
As Julian charges forward, the assassin turns and shoots the blowpipe at him.

[Assassin to hit: 40, hits head. (ignore toughness) S2+d6 roll of 4-a4 = 2 wounds. Poison test agains T*100 = 99, fail. Unconscious]

The dart slips past his raised shield and hits him in the neck. Almost at once, his head begins to spin, and the room whirls away into darkness. He collapses onto the floor with a crash.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 12, 2012, 10:14:32 PM
Klaus and Arnst, busy talking not far around the corner, hear heavy footsteps, followed by a loud thud as something heavy and partly-metallic falls to the floor.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 12, 2012, 10:19:58 PM
"Did you hear that?....We should either investigate ...or find someone to do just that."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 12, 2012, 10:52:05 PM
The gravin reacts at once when she hears the word 'assassin.' Leaping out of bed, she rushes to the door and yells for the guards in an astonishingly loud voice that echoes through the inn.

Heinrich, one hand pressed to the wound on his thigh, examines the corpse of the assassin. From the dropped (and shattered) glass vial the man was carrying, it seems likely that he intended to poison the gravin's water jug. The assassin was a small man, perhaps thirty years old, dressed in plain black clothing. His face is unfamiliar, which suggests that he wasn't among the patrons of the inn. Other than the two daggers, there are no possession on the body.

After waiting by the door until she hears sounds of movement from the nearby rooms, the gravin walks over to Heinrich. "You killed him... well done, very well done indeed. Are you badly hurt?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 13, 2012, 09:41:05 AM
Klaus and Arnst can't fail to hear the gravin's commanding yell. A moment later, a man in dark clothes strolls towards them. "Good evening, gentlemen," he says pleasantly as he heads for the stairs.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on October 13, 2012, 10:29:05 AM
Arnst will nod pleasantly "Good morning sir!" and wait for the man to pass before attempting the batter him to death with his club
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 13, 2012, 10:34:12 AM
Klaus will wait what happens when Arnst assaults him but will react if the man attacks.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on October 13, 2012, 10:43:15 AM
Heinrich shrugs a bit at the question. "I'm sure I've had worse. We should check on Bruno."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 14, 2012, 06:05:53 PM
Arnst surprisingly assaults the random man.

[Arnst to hit: 37, hits body. S2+d6 roll of 2-T4 = no damage]

He hits him across the back with his club, but fails to cause any harm. The man whirls around and draws two daggers.

[Klaus can act before him]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 14, 2012, 10:18:02 PM
The gravin nods. "Yes, please do that," she says.

Out in the corridor, Heinrich finds Bruno and two of the gravin's guards, all carrying weapons but only partially dressed (having just emerged from their respective rooms). "Woken up again!" Bruno says, "what is it this time? Ah, Heinrich - what's the trouble?

Julian is noticeably absent. The door to the empty room next to Bruno's is open.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on October 14, 2012, 10:27:59 PM
The gravin nods. "Yes, please do that," she says.

Out in the corridor, Heinrich finds Bruno and two of the gravin's guards, all carrying weapons but only partially dressed (having just emerged from their respective rooms). "Woken up again!" Bruno says, "what is it this time? Ah, Heinrich - what's the trouble?

Julian is noticeably absent. The door to the empty room next to Bruno's is open.

"There was an assassination attempt on the gravin. Send these men in to guard her while we search the rest of the inn for more. Where is Julian? The dwarf who was at your door? Who's in this room?" Heinrich points at the open door.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 14, 2012, 10:34:13 PM
"An assassination attempt?" Bruno looks shocked. He gesture to the two guards to protect the gravin, as Heinrich suggested. They obey at once.

"Julian? No, I haven't seen him. I thought that room was empty." Bruno goes over to the open door and looks in. "He's in here - he looks dead!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on October 14, 2012, 10:37:06 PM
"An assassination attempt?" Bruno looks shocked. He gesture to the two guards to protect the gravin, as Heinrich suggested. They obey at once.

"Julian? No, I haven't seen him. I thought that room was empty." Bruno goes over to the open door and looks in. "He's in here - he looks dead!"

"Mortus! MAX!" Heinrich yells for the two people he knows with some healing ability, then rushes into the room to check Julian himself. He will try to see if Julian is breathing at all. "MORTUS! MAX! Come quickly!!"

As an afterthought Heinrich realizes something: "Bruno! There must be another assassin! We must find him!"

Since he cannot help Julian, Heinrich will first rush to find Max or Mortus, and direct them to where Julian is, then search for the other assassin.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 14, 2012, 10:43:12 PM
Mortus appears in the door of her room. She is fully dressed but holding her necklace in one hand and her dagger in the other.
"Heinrich!! I've just got to sleep"

She rubs her eyes
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 14, 2012, 10:47:22 PM
Heinrich tries to find out if Julian is breathing, but isn't sure if he is or not... if he is, he must be doing so very weakly. A small dart - of the type fired from a blowgun - is stuck in his neck, which clearly suggests the use of poison.

Heinrich and Bruno rush out of the room and around the corner, where they immediately see Arnst and Klaus facing off against another black-clad man armed with two daggers.

Mortus, emerging from her room, also sees the assassin, but from the other side (he's between her and Heinrich).
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on October 14, 2012, 10:55:17 PM
Heinrich immediately attacks the assassin, enraged over the possible death of his friend.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 14, 2012, 11:18:33 PM
Klaus reacts first, attacking the assassin using close combat skills learned on the backstreets of Averheim.

[Klaus to hit:03, hits right arm S3+d6 roll of 2 luck +1 - T4 = 2 wounds. Dodge blow: 77, failed]

The assassin splits his attacks between Arnst and Klaus, trying to disable them both so that he can escape down the stairs.

[Assassin 1 at Arnst: 11, hits head. S4+1+d6 roll of 5-2dagger -T4 = 4 wounds. Dodge blow = 31, pass! No damage
A2 at Arnst: 01, hits head. S4+1+d6 roll of 1-2 dagger-T4 = no wounds
A3 at Klaus: 07, hits body. S4+1+d6 roll of 4-2 dagger-T2 = 5 wounds!]

Arnst dodges one sweep of the murderer's dagger, and the second passes just in front of his eyes. Klaus however is slashed across the chest!

Heinrich runs along the corridor and joins the fight, determined to bury both axes in the assassin's body.

[(+10 charge bonus to WS) Heinrich 1: 42, hits right arm. S4+1+d6 roll of 4-T4 = 5 wounds
h2: 07, hits body. S4+1+d6 roll of 3-T4 = 4 wounds. -1 critical to body: unconscious, bleeding to death rapidly]

One axe slices open the man's arm. The second cuts deeply into his gut, causing horrible injuries. He loses consciousness immediately.

[combat over!]

Bruno catches up with Heinrich a second later, disappointed to have missed his chance to fight.

After a moment, Max (looking confused and half asleep) wanders out of his room into the corridor. "Did someone call me?" he says, "here I am... Oh!" When he sees the scene in front of him, he stops and stares in surprise.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on October 14, 2012, 11:33:51 PM
"Max! Julian is injured! Come with me!" Heinrich will half drag Max to the room where Julian is. He yells over his shoulder: "Try to keep that man alive for questioning!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 15, 2012, 12:02:23 AM
Max gasps in horror when he hears that Julian is injured. Once Heinrich has brought him to the room, he crouches next to Julian with a look of intense concentration on his face. He puts his ear to Julian's mouth, listening carefully. Then he gently pushes up Julian's eyelid, studying his eye.

"He's alive!" he says, "but he's not breathing well... let me think." Max notices the dart and removes it, examining the end. "The point has a sticky, dark substance still on it. It must be poison. I can't believe such a small quantity could be lethal, especially with Mr Julian's constitution. Oh, I need my medical kit! I'll be back in a second." He runs out of the room, returning soon after holding a leather case.

Max removes Julian's helmet, then asks Heinrich to help him with the breastplate and mail coat. Once all the armour has been removed, he puts his ear to Julian's chest, above the heart. "Yes, it's beating. I need to give him a drug to wake him up. Uh... yes, this one." He selects a small bottle from the case, and pours some of the liquid inside down Julian's throat.

[Max Int test (heal wounds skill) = 74, pass! restore d3 wounds = 1]

"Mr Julian sir!" Max says loudly, "you have to wake up now, sir. Wake up, sir!"

Nothing happens for a minute or so. But then, Julian's eyes open and he takes a deep breath. Before long, he's able to sit up unaided. He still feels groggy and confused, but he's in no further danger.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 15, 2012, 07:08:03 AM
The adrenaline still pumping klaus sees the red flower blossom on his chest quickly taking off his expensive jacket he rips a piece of the sleeve of his now ruined shirt and presses the piece of cloth on his wound...."Shit...i should have gone to bed early." Slumping against the wall he slowly slides to the ground gritting his teeth because of the pain he tries to breath evenly and calls for help too.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 15, 2012, 10:08:48 AM
As soon as Max is satisfied that Julian will be fine, he notices that Heinrich is seriously wounded. "Gosh, Heinrich, your leg is bleeding rather a lot. I'd better have a look at it, if you don't mind?"

Assuming Heinrich lets him, Max examines the Heinrich's leg. "Ah, I think I can help a bit, at least. I need to do a couple of stitches to hold it together... I've only done this once, but it's not that hard. It might hurt a bit... but it must hurt already."

Max takes a needle and thread from his medical case and carefully stitches the wound. Once he's done, he puts some sort of ointment on it, and bandages it.

[Max Int test: 51, pass. Restore one wound, Heinrich is now considered to be lightly wounded and will heal naturally (and can be magically healed as well)]

Max then becomes aware that Klaus is calling for help, and rushes off to find him. "I'm so sorry, Klaus," he says, "Mr Julian and Heinrich needed help too. Let me see... ah, it's not that deep. I can clean and bandage the wound, and then maybe Mortus can help you more later?" Max treats Klaus's injury.

[Max Int test: 32, pass. Restore d3 wounds to lightly-injured person = 2 wounds]


The assassin is dead - he probably bled to death very soon after Heinrich cut him down.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 15, 2012, 10:18:21 AM
"Thank you Max, and thank you Heinrich he most likely would have cut me down if it weren´t for your intervention.....well you did pretty good too Arnst. So.....shall I add some more confusion to all of this or shall we wait till the morning?"

The tumult of guards of the Gravin and everyone running around, the dead assassins make Klaus realize how dead tired he is.....the loss of blood adds to this, he is cold and tired and wants to go to bed, but right now everyone in an almost complete panic there might be chances to gain some influence or money yet.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 15, 2012, 10:42:00 AM
"You need to rest, Klaus," Max says, "please don't over-exert yourself, or you may collapse."

The gravin, wearing a silk dressing gown over her night dress, sweeps imperiously around the corner. "Another assassin... really, this is absurd. I trust that no one is too badly hurt." She looks at Max, who is just finishing treating Klaus. "You are a physician, boy?"

"No, my lady," Max says, "I'm a lawyer... but I learned some healing skills so that I would be more useful to my friends. I don't know much though, really."

She looks at him dubiously. "A lawyer? You look too young."

"I am nineteen, my lady. But I am only recently qualified... I have yet to take on a case."

She nods, then turns her attention to the general scene. "The bodies will be entrusted to the initiates of Morr until morning." She looks at one of the initiates, who is standing in the doorway to their room. He realises he is being addressed. "Oh, yes, of course, my lady. It is our... er... sacred duty. Brothers, let us take up these unfortunates and stand vigil over them." He gestures impatiently to his companions to help him.

"Now," the gravin says, "everyone should go back to bed for the remainder of the night. In the morning, I will assess the situation and make any necessary decisions. You two," she says to the two guards, "will dress properly and then stand guard over my room and Bruno's until morning. Consider it a chance to make up for your negligence."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 15, 2012, 10:54:34 AM
Klaus...dead...dead tired still has to check on the initiates of Morr....something is wrong he doesn´t know what though....as soon everyone is gone to bed he sneaks out again, if someone is standing guard in the corridor he will adress him very quietly and tell him he has to check up on something and tries again to eavesdrop on the initiates room...he thinks they are frauds or at least something similar perhaps he can overhear a conversation what they plan to do with the dead or who really is under their robes.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 15, 2012, 11:34:32 AM
Max falls asleep again almost as soon as he gets into bed. Klaus sneaks out of their room and up to the door of the initiates' room. There is no one about - the gravin's guards will be around the corner, out of sight.

Listening though the door, he can hear a partial, whispered conversation.

"...getting suspicious."

"...woman was... looking at us... hunter?"

"...boat... delayed... arrive soon?"

"...keep Joseph quiet... gave us away."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 15, 2012, 11:37:18 AM
"Hmmm...I knew it something is going on....." Klaus thinks to himself and tries to catch more of the conversation.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 15, 2012, 11:44:44 AM
Klaus doesn't hear anything else of note. However, he feels as though someone is watching him. Looking up, he catches a glimpse of someone ducking out of sight around the corner. He thinks it was a woman.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 15, 2012, 11:50:00 AM
Ursula maybe...well in any case they mentioned a women, Klaus will investigate who she was perhaps she could be an ally and know more about what is going on.....

Klaus blinks a couple of times and his vision goes blurry....after this whole mess he has to get some sleep. He sneaks carefully to where the person has gone into hiding in his mind cursing that he still doesn´t have his pistols with him...

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on October 15, 2012, 11:52:49 AM
Arnst dabs his club in some blood to make it seem more manly and returns to the door of the servants with a knock and a suitably heroic pose. And assumes that the winky one opens the door.

"Madame, I thank you for your club. With all the danger of this evening you have helped us in slaying the assassin... without this club I could not have harmed that roughian! I must repay you!" He says with a wink.

With any luck he will have chatted up the right one.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 15, 2012, 12:42:25 PM
Klaus goes around the corner to find Ursula lurking there. "What are you still doing prowling around?" she whispers.

She's fully dressed, and also noticeably armed. But she doesn't make any threatening moves.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 15, 2012, 12:47:30 PM
The guards allow Arnst to pass when he tells them he wants to visit the servants. They smirk at each other, and one of them says, "good luck, old man."

The servants' door is answered by the woman who winked at Arnst earlier. She's clearly interested in him, making a great fuss about his supposed martial prowess, and suggests they go to his room where they can have some privacy. Of course, Arnst doesn't actually have a room... but he knows of at least two empty ones with open doors. The one next to Bruno's room is probably better, since it doesn't have any dead bodies in it (those tend to kill the mood).
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 15, 2012, 12:48:57 PM
"Ha....I thought it was you. Well.....hmmm earlier this very busy evening I heard strange noises coming from the room of the Morrites and had a look inside, there was something strange going on, first I think they are no real Morrites, second they were wrestling one of them on the floor claiming he had a bad humour inside of him and third....there were four of them instead of three. So I planned to investigate the room but had no chance due to assassins and....other business that kept me away from the issue until now....when I overheard their conversation just a few....."Klaus doesn´t want to but has to yawn in the middle of the sentence...."Pardon, long day......well where was I...yes the conversation they were talking about a woman observing them...most likely you, that they are waiting for some sort of ship that is delayed and someone called Joseph that might give them away.... Then I realized that you were watching me and came over here.....you wouldn´t by chance be looking for these people and Joseph?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 15, 2012, 01:00:20 PM
She smiles. "Yes, I'm looking for them. I'm a bounty hunter, if that isn't already obvious. Those so-called Morrites are smugglers, and the man in the coffin is called Joseph Aufwiegler. He's wanted for inciting a riot in Altdorf a while back. I expect they had him drugged so he could stay quiet in the coffin. If he woke up suddenly, he'd be confused and hard to control - so that explains what you saw. Anyway, I've chased them all the way from Altdorf. Their boat being delayed has been a stroke of good luck! But I can't take a chance on them getting away before morning, so I'm intending to go in there once everyone is asleep. My target is wanted dead, so I'm going to take his head and then get out of here.

"I'd ask if you wanted to join me, but you look tired out. I can handle this... unless you feel up to it?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 15, 2012, 01:07:36 PM
Mortus just stands there, letting the actions flow around her.   Once or twice she considers getting involved but decides against it.   Only after Max has looked at Julian does she find him, after following Max in.   She considers that a night's sleep will do him good and if he is still limping in the morning that she will look at him with a more magical bend.   She goes back to bed after the Gavin's speech, bolting the door behind her.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 15, 2012, 01:11:20 PM
"Well....even though you want him dead you should be sure you get the right target why not going in with the guards of the Gravin? Also I am sure Heinrich would be rather sour with me if I join you in his place, he would be the proper man for the business too I guess....but with his leg wound he needs his rest I guess. Outline your plan to me and then I decide if I join your or leave it to the professionals."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 15, 2012, 04:14:06 PM
"I don't know how much you know about the bounty hunting game, Klaus," Ursula says, "but I try to avoid involving anyone else, where possible. I don't want to have to split the reward unless I have to - it's not that big a bounty. Here's the plan: I'm going to sneak in there while they're asleep, Kill Joesph, then get out again." She grins at him. "I don't expect it to be too difficult."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 15, 2012, 04:42:21 PM
"I know little enough about it..so..i suggest this i get my warhammer and act as backup should go something awry...you do your bounty hunter thing and i bust in or cover your retreat should they awake or other stuff...then i will organize some wine get a bit drunk and then have a good few hours of sleep...you wouldnt by chance know how best to dispose of two bodies?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on October 15, 2012, 07:09:40 PM
Arnst happily leads the woman to the room that he knows is empty with the intention of disapointing her physically despite his best efforts with his manly physique.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 15, 2012, 10:36:46 PM
"That sounds good, Klaus," Ursula says. "I just need to get some things from my room - I'll meet you back here, right? Oh, and as for disposing of bodies, well, you could weigh them down and drop them in the river."

She goes into her room, closing the door behind her.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on October 15, 2012, 10:39:28 PM
"What in Grungni's name happened" Julian thinks to himself. The room is misty and he feels colder than he can ever remember, his pounding headache the only thing reassuring him it is not a dream. Slowly Max's face comes into focus and the memories of the assassin with them

Propping himself against a wall, Julian groans "I feel worse than the time I stayed at Bugman's for two weeks".

He fumbles inside his coat for his hip flask and although he sloshes some whisky onto himself as he clumsily opens the container, he manages without too much trouble to take a few sips. The warmth flows back into him, and his head starts to feel clear.

"what happened to that assassin? damn underhand trick he pulled on me"

[once julian has been filled in]

"a shame we couldn't interrogate one or the other of those tricksy bastards. although I suppose the Gravin knows who is sending them. Nobles assassinating each other... there really should be laws against it"

With Ragni's help, Julian is able to make it to his room and falls into a deep sleep.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 16, 2012, 10:23:13 AM
Ragni feels very guilty that he slept through the entire fight with the assassins. Once he's made sure Julian is safely in bed, he decides to stay awake the rest of the night and guard him.



Ursula emerges from her room after a few minutes and meets up with Klaus. "I've had a new idea. How would you feel," she asks him, "about knocking on the smugglers' door and telling them their boat has arrived? I'm sure you can do it convincingly enough. Then I'll ambush them outside."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 16, 2012, 10:25:49 AM
"Good plan....let me quickly dress into something less noble and more servant like then I fetch the fellows they will be burdened with the coffin on top of being sleepy. Great thinking Ursula." Klaus swiftly will return to his room and dress in something more modestly like his travel garb and then proceed with the plan to knock at the door of the pretender Morrites and tell them that a boat has arrived and the sailors asked for them.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 16, 2012, 10:40:48 AM
Ursula goes downstairs to get ready for her ambush, while Klaus gets changed. When he knocks on the smugglers' door, it's opened almost at once. The three fake initiates are all fully dressed - Klaus can see some playing cards that have been pushed hastily almost out of sight. Klaus tells them their boat is here.

[Klaus bluff test: 65, pass]

The man who answered the door looks incredibly relieved. He smiles, but then quickly assumes a look of what he imagines to be priestly calmness. "Thank you... uh... my son. Come brothers: take up the casket and we can complete our holy task." The three of them, carrying the coffin, leave the room and head downstairs. The bodies of the two assassins, which the gravin ordered them to look after, have been left in the corner of the room.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 16, 2012, 10:46:55 AM
Klaus will follow them downstairs as the servants room of the inns personell must be downstairs...ready to strike after Ursula springs her trap.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 16, 2012, 10:57:33 AM
The smugglers creep through the inn to the courtyard door, which they open. Once outside, they head towards the wharf where they expect to find their boat waiting. Klaus follows them, pretending to be one of the inn's staff.

Suddenly, there is a low hissing sound followed by a thud, as a crossbow bolt slams into the leg of one of the smugglers carrying the coffin. He falls over at once, causing the coffin to fall and break open. The other coffin-bearer stumbles over as well. The third smuggler, who was leading the way, turns around and gasps in surprise.

Ursula leaps out of the shadows, with her sword drawn.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 16, 2012, 11:02:15 AM
"Mutants....beware!" Klaus shouts in a half loud voice pointing in the opposite direction Ursula is coming from hoping to distract the smugglers further also putting his streetfighter skills to yet another use trying to punch the still standing.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 16, 2012, 02:46:07 PM
While the leader of the smugglers is being distracted by Klaus, Ursula hits him on the back of the head with the pommel of her sword.

[Ursula to hit (Strike to stun): 26, hit. S4+1+d6 roll of 2-T3 = 4 wounds, so 20% stun chance, +20% for strike to stun skill, doubled because of sneak attack = 80% chance. Roll of 48, stunned]

He drops to the floor at once. The man who was shot stays down. The third man scrambles to his feet and starts to flee. Ursula turns her attention to the coffin. "Ah, this is Joseph... they must have drugged him again. I knew he didn't really die back in Kemperbad! Well, since he's out for the count I may as well take him back alive. I'll manacle him and sling him across my horse. There's no reward on these smugglers, so I'm fine with just letting them go. Well, thanks for the help, Klaus. I guess I owe you a share of the bounty. Look me up next time you're in Altdorf, right?" She tells him an address where she can be contacted.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 16, 2012, 02:52:14 PM
"You are welcome and i really dont need a ..." klaus has to yawn again.." share of the bounty i am rather happy you did all the work so now it is time to go to bed...have a safe travel and see you in altdorf." Saying his farewells klaus returns to the inn...planning on handing the adress to heinrich...should make him happy enough
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 16, 2012, 02:57:49 PM
"Thanks Klaus," she says, "see you around!" Dragging the drugged man from the coffin, she walks off toward the stables. Klaus goes back inside and goes straight to bed.


Early the next morning (the 20th of Sigmarzeit), the gravin's guards go around knocking on everyone's doors. The gravin commands that everyone assemble in the bar as soon as possible.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 16, 2012, 03:08:03 PM
Klaus has a headache and is extremely grumpy..utters some curses but gets dressed in his other fine garb and puts on some perfume before he follows the command
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 16, 2012, 03:10:28 PM
"Good morning, Klaus!" Max says cheerfully. "How is that wound on your chest today? Would you like me to look at it?" He suddenly notices the tied-up prisoner in the corner of the room. "Oh! Who's that?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 16, 2012, 03:13:53 PM
" Oh that is martin...a cultist of the order ultimo or something similar silly him and his two dead friends...that i forgot to get rid of...shit."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 16, 2012, 03:20:50 PM
"Gosh, is he a criminal then?" Max says, "we could make sure he is handed over the the river patrol, perhaps. How did the others die? Did they attack you, like the assassin did? Maybe they were connected to that plot to kill the gravin and her champion."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 16, 2012, 04:56:21 PM
Mortus appears in the bar.   She looks really really tired, like she has not slept.   One hand is clasped over the other.   She sits at one of the tables and holds her head in her hands
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 16, 2012, 05:14:58 PM
"Well....one was killed by me after they tried to kill Mortus....don´t worry nothing happened to her...the other one was killed by the Rechtshandler, both cases of self defence...the whole issue is very complicated and I am not sure we have the time right now. Might be the Gravins guards or the Inn keepers personal have found the bodies and we have to explain the issue anyway....I have hoped that the Rechtshandler would back of the case of the Gravin and you could take his place....your first big case eh? But we have to see if we can spin it our way. Lets go to the bar."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on October 16, 2012, 08:15:24 PM
Arnst will hopefully wake up from his evening of debauchery with everything in tact and head down to see what the fuss is about.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 16, 2012, 09:29:58 PM
Max is a bit surprised by Klaus's explanation, and doesn't know what to say. He mutely follows Klaus downstairs.

Most of the inn's patrons have assembled in the bar. Sammy the halfling, Prahmhandler and his fiance, a sheepish-looking Friedrich von Pfeifracher, the various servants, guards, coachmen and boatmen, Bruno the champion, and the gravin herself. Otto and his staff are also in attendance. Noticeably absent are Ursula, the initiates of Morr, the three suspicious travelers, and Gustaf the lawyer.

Breakfast is served while everyone waits for the missing people to come downstairs.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on October 16, 2012, 09:35:48 PM
Arnst will sit near Mortus and order whatever alcohol is cheapest.

"My dear, you look awful." he says with a deadpan face. "Perhaps you should not be drinking from my flask." The statement is hinting that she has not returned his property after her torturing session. "After all. It is for people like me." He huffs. "Where in the name of Sigmar are the stragglers?" he whispers sarcastically.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 16, 2012, 09:45:00 PM
Once breakfast is over, the gravin orders her guards to go upstairs and search for the absent guests. They return after a while.

"The lawyer is gone, my lady," one of them says, "we found a note on his bed." He hands the note to the gravin, who reads it and frowns.

"Also, my lady, the initiates of Morr have vanished. They took their coffin with them, but left the bodies of the two assassins... and we found two more bodies as well! One was found dead in his room, and the other was tied up and dead in one of the empty rooms. There was another man tied up in there, alive. One of your servants."

"Oh... that was me," Friedrich says, "not the dead ones! The servant... he was trying to extort money from me because he knew about my... indiscretion. So I hit him and tied him up."

"Indiscretion!" Tomas Prahmhandler yells, "adultery, you mean!"

"Well, you aren't actually married, Tomas, so it isn't adultery."

"I can still give you that horsewhipping, you smug bastard!"

"Be quiet," the gravin says, "that issue has been settled. I am more concerned by the absence of my lawyer. This note says that he has returned to Nuln after receiving urgent news of a family crisis. I find that unlikely, and extremely inconvenient. I am left without legal council. Does anyone know the real reason for Gustaf's absence?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on October 16, 2012, 09:58:36 PM
"He mentioned that he hit a man and tied him up, presumably he killed that man your servant speaks of." Arnst suggests helpfully.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on October 16, 2012, 10:08:40 PM
"I doubt he would kill a man and then take the time to knock another unconscious and tie him up. Seems if he had such a disregard for life he would have killed them both.

My lady, young Max is a lawyer. Guilded and everything. I am worried about this assassination attempt. They were definitely out to kill you. The assassin sent to Bruno had a poison, but the one in your room only had daggers. His intent was messy murder. Worse, we cannot be sure who sent them."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on October 16, 2012, 10:24:14 PM
"I never said it was intentional. He may have hit him harder than intended and the man died afterwards. Herr Friedrich already said he caused the second tied up victim."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on October 16, 2012, 10:26:17 PM
"I never said it was intentional. He may have hit him harder than intended and the man died afterwards. Herr Friedrich already said he caused the second tied up victim."

"Unfounded accusations will get you nowhere except a flogging. Be silent, beggar. Perhaps you are the one we should be investigating, since you seem to have acquired fancy new clothes and some new money. Your accusations seem designed to cover your own tracks."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 16, 2012, 11:41:04 PM
The gravin glares at Arnst. "You should indeed be careful who you accuse of crimes... another word from you and I will have you flogged, as Heinrich suggests. Gustaf is no criminal."

She turns her attention to Max. "Yes, I recall that you claimed to be a lawyer last night. You have the necessary proofs with you, I assume?"

"Yes, my lady."

"Well, you are in luck then, boy. I require a lawyer, and I have no time to return to Nuln to find another. Neither do I want a Kemperbad lawyer, who could have been bought by the baron before I ever arrive there. Your companions - or some of them at least (she looks at Heinrich and Julian as she says this) - have been of tremendous service to me. Perhaps Lady Verena has sent you to me as well... you will take the case?"

Max looks amazed. "I've never tried a case, my lady!"

"It is a trial by combat, boy. Bruno will do most of the work. Will you take the case or not?"

"Yes, my lady."

"Excellent. Now, Heinrich: I owe you a great deal. Perhaps even my life. I intend to reward you... but I have another request also. I need to reach Kemperbad safely and with all speed. You and your companions have a boat: I should like to travel on it. Bruno and two of my guards would go with me, while the rest of my escort proceed by road. Naturally I will pay whatever is required for the passage."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on October 17, 2012, 12:11:33 AM
The gravin glares at Arnst. "You should indeed be careful who you accuse of crimes... another word from you and I will have you flogged, as Heinrich suggests. Gustaf is no criminal."

She turns her attention to Max. "Yes, I recall that you claimed to be a lawyer last night. You have the necessary proofs with you, I assume?"

"Yes, my lady."

"Well, you are in luck then, boy. I require a lawyer, and I have no time to return to Nuln to find another. Neither do I want a Kemperbad lawyer, who could have been bought by the baron before I ever arrive there. Your companions - or some of them at least (she looks at Heinrich and Julian as she says this) - have been of tremendous service to me. Perhaps Lady Verena has sent you to me as well... you will take the case?"

Max looks amazed. "I've never tried a case, my lady!"

"It is a trial by combat, boy. Bruno will do most of the work. Will you take the case or not?"

"Yes, my lady."

"Excellent. Now, Heinrich: I owe you a great deal. Perhaps even my life. I intend to reward you... but I have another request also. I need to reach Kemperbad safely and with all speed. You and your companions have a boat: I should like to travel on it. Bruno and two of my guards would go with me, while the rest of my escort proceed by road. Naturally I will pay whatever is required for the passage."

"Of course, my lady. Our vessel is at your service."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 17, 2012, 09:31:13 AM
Klaus can't believe his luck...he wonders though what made Gustaf reconsider and leaving.

 Now how to proceed best with the two dead and the one remaining cultist smuggling him on board without the Gravin noticing might be a bad idea but keeping Gustaf out of the story is also hard to handle..if he betrayed Gustaf and told the story the man might take revenge at some point in the future...telling the tale of the smugglers and ursula should be harmless enough.

Taking a step towards the Gravin klaus introduces himself bowing like he has seen other nobles doing it towards superiors "my lady...i am Klaus the future count of Sternberg you are wronging this brave man " he points towards arnst." As you might not know there were two assasins one going after you and another one trying to kill your champion, the one who mortally wounded our companion the dwarf. I was in the way of the fleeing murderer and even though i fought valiantly Were it not for this brave bard the villain would have cut me down...so you are in his debt too. I know what happened to the morrites and the huntress ursula."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 17, 2012, 11:13:39 AM
The gravin thanks Heinrich. "I should like to leave as soon as possible." Her servants rush off to make the necessary preparations.

[There is sufficient room aboard the Hound for the passengers]


She looks bemused by Klaus's introduction. "What do you mean by saying you are the future count of Sternberg? There is no count of Sternberg, nor has been for more than twenty years. The line is extinct. I hope that you are not an imposter." She frowns slightly, an implicit threat hanging in the air.

"Still, I do owe you and your group a great deal." She nods curtly at Arnst. "Well, Klaus, tell me your tale about the Morrites."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 17, 2012, 11:22:22 AM
"The line isn´t extinct, I am a bastard of Karl von Sternberg, who died at a battle in the blackfire pass, all the proper documents have been prepared and are now tried, the young man here is a real genius so I think he will also serve you as a proper lawyer, I would hope that if we continue to help you out that I maybe could win you over to speak more favourably of and to me in the future dear lady. The morrites were imposters, after all the trouble during the night I wanted to get myself a bottle of wine from the kitchens, ....of course I would have left some money, when my sharp hearing had me overhearing some talking from the room of the three men. It became obvious that they were smugglers. They wanted to bring a wanted man to safety. Ursula...as some may have noticed already a bounty hunter...was looking after that man. Together with my help she was able to overcome the three bandits and capture her bounty and is now on the way to deliver it the three scoundrels most likely have fled afterwards."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on October 17, 2012, 11:24:24 AM
Heinrich rolls his eyes at Klaus' antics, out of the gravin's line of sight. He scowls at Arnst, trying to decide if he might be useful or if e should quietly leave a body in the woods outside an inn for the second time in a couple months.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 17, 2012, 11:47:30 AM
"Ah, another long-lost son... a common ploy used by the more enterprising - and foolhardy - criminals. Yet there are genuine claimants to lost titles, from time to time. I shall give you the benefit of the doubt, for the time being." Her tone suggests that she thinks Klaus's claim is unlikely, but that she really doesn't care at the moment.

"His claim really is true, my lady," Max says, "I can show you the evidence, if you like."

"Another time, perhaps. You will need to devote your attention to my case during the journey. This could be a great opportunity for you, boy, if you do a good job. This is a matter of critical importance and I expect you to do everything properly."

"I will, my lady."


"As for these false Morrites: your tale seems reasonable, Klaus. If the criminals have been brought to justice or have fled, then I consider the matter resolved. To whom do the other two bodies belong, if not to the false initiates?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 17, 2012, 12:31:29 PM
"I can tell you about that one too....we are not by accident around this inn....we are in fact witch hunters and on a mission for the church of Sigmar, if you want verification we can show you the proper papers. The three men turned out to be cultists, once discovered they attacked us and we had to kill them, a third one is in our custody and we planned to hand him over at the next possibility to servants of the church for further questioning. You can check them for a tattoo of an U and an O on their chests. The night was very busy. If you don´t mind I would bring the third culprit and your guards that don´t travel with us can take him along in chains....I suggest though that you keep him gagged as he has a silver tongue that is very able to spin tales of treachery."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 17, 2012, 12:56:04 PM
Mortus places a silver coin on the table beside Arsnt

"You should drink better stuff," she says.

She is quiet during the entire exchange with the Gavin, though she seems worried to have her on the boat.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 17, 2012, 02:30:47 PM
"You are witch hunters?" the gravin says, "Well, in an odd way that does explain some of your behaviour." She turns to her guards. "Go and check the bodies for the tattoo he mentioned, and fetch the live one down here as well."

The gravin examines the documents given by the church of Sigmar. "These seem to be in order," she says. The guards shortly return, bringing further confirmation of Klaus's story.

"This matter is also settled," she says, "the living cultist will go to Kemperbad by road. As for the dead, I shall expect you, innkeeper, to see they are handed over to the river patrol at the earliest opportunity. I shall leave a statement covering the facts."

"Yes, my lady," Otto says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 17, 2012, 02:32:19 PM
[Everyone in the party gains 100 experience points!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on October 17, 2012, 11:01:32 PM
Arnst will approach anyone getting on the boat offering his services as a personal bard in exchange for transport paying particular attention to Klaus and Bruno. If those clothes are still bundled up waiting he'll also collect them.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 18, 2012, 07:19:41 AM
Klaus being concerned that the gravin didnt buy too easy on his story of being a noble smiles at arnst as he sees a possibility to polish his image of a noble. "Well i could need a bard you might even help me on a project i am on a creative mind might help me to decide what pictures to put in or even make a song for each book....the pay would be good but you have to make yourself more presentable...oh i have to warn you somehow we seem to attract an unproportional high share of adventure."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 18, 2012, 12:26:36 PM
When Mortus sees Arnst coming on board she starts, but does not say anything.

She will spend the day reading in her room on the boat.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on October 20, 2012, 11:12:49 AM
Klaus being concerned that the gravin didnt buy too easy on his story of being a noble smiles at arnst as he sees a possibility to polish his image of a noble. "Well i could need a bard you might even help me on a project i am on a creative mind might help me to decide what pictures to put in or even make a song for each book....the pay would be good but you have to make yourself more presentable...oh i have to warn you somehow we seem to attract an unproportional high share of adventure."

"High pay and high adventure? Why sir so far I haven't been stabbed whilst near all of you have! I say those are good odds for a beggar. I will accept your offer my lord. We will sing of your many great and realistic heroic deeds, be they real" Arnst replies with a wink at his next words "or fictional."

"I will collect my stored belongings, some marvelous wine and go onto your lovely vessel if your Lordship commands?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 20, 2012, 05:27:26 PM
"Do so...and I would prefer if you would call yourself a Bard in the near future and not a Beggar."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on October 20, 2012, 05:57:04 PM
"Do so...and I would prefer if you would call yourself a Bard in the near future and not a Beggar."

"Perhaps his lordship could engage the curr as his personal guard dog. He can bark at intruders, and live on the scraps from your table."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on October 20, 2012, 06:05:40 PM
"If his Lordship feels the need to feed me then I will be most generous. Living on the scraps off a table is superior to starving."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on October 20, 2012, 07:42:33 PM
Heinrich scoffs.

"Better to die than live as a lapdog for someone else. I respect Klaus. We have fought together, and bled together. He ardently works for the church. That should be enough for him, but he aspires to nobility. I don't really fault him for that, though I would not aspire to the same. I think bringing you with us is a mistake. We shall see if you can prove useful, but do not think you are our equal until you prove yourself."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 20, 2012, 08:30:23 PM
"Well....thank you Heinrich." Klaus smiles "have I already told you that Ursula sends her regards..here is her adress in Altdorf perhaps you should visit her some time."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on October 20, 2012, 09:38:36 PM
"Well....thank you Heinrich." Klaus smiles "have I already told you that Ursula sends her regards..here is her adress in Altdorf perhaps you should visit her some time."

"I may. She would probably have an idea of who to talk to about these cultists we are after."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on October 21, 2012, 12:35:48 AM
"Your distain is duly noted and ignored" Arnst announces and walks away to gather his package. As he walks he begins to shout "Arf!" Mockingly and howling.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on October 21, 2012, 01:55:58 PM
"You should have a talk with your dog, Klaus. There are not many as forgiving as I am, and his tendancy to step out of line will surely get him killed. If we are with him when it happens he is liable to put us in danger as well."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 22, 2012, 07:47:02 PM
"Hey, mate," Billy says to Arnst, "you ever served on a boat before? I reckon I could use another deckhand if the kid has to do more lawyering. You don't need to know nothing: just do as I says."

"Sorry Billy," Max says, "I do have rather a lot of reading to do. I promise I'll still help out though - I don't want poor Mr Arnst to feel exploited."


The gravin's servants arrive with several large boxes containing her most essential luggage, which they stow aboard the Hound before leaving again. The gravin herself sweeps onto the boat after them, claiming the best cabin for her use. Bruno and the two guards come aboard next.

"Off we go then," Billy says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 22, 2012, 07:48:22 PM
"Off we go .." Klaus says deep in his own thoughts before he leaves with the bottle of wine for his cabin.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on October 22, 2012, 10:35:08 PM
Heinrich will wait to give her time to get situated, then seek an audience with the Gravin while they are underway.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on October 23, 2012, 06:25:12 PM
After returning to the inn and collecting his pillaged goods (wearing the clothes he stole) he reacts to the conversation with the halfling "Good morrow young gent." Arnst voice is flat and reflects no emotion. "I have indeed never worked on a boat. I have spent alot of time swaying. If you think this emancipated form could help then it will." he gestures to himself darkly and is obviously negative about the prospect. "Tell me what you need and I will do it."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 26, 2012, 11:32:02 PM
If it is morning Mortus will wake up and wander out on deck looking for breakfast.   For once she seems rested and alert and smiley and cheerful.   Back to the bubbly young woman that the party first met, if anybody can remember her, before the brandy kicked in.   She will greet anybody she comes across cheerfully, commenting on the beauty of the weather, the cool gentleness of the breeze etc.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 31, 2012, 08:38:10 AM
"Good," Billy says to Arnst, "start by untying that rope. Look sharp about it!" He obviously enjoys his new role of authority, ignoring Arnst's reluctance to do any work.

Max helps out until the boat is under sail. When he sees Mortus looking cheerful, he engages her in conversation for as long as she wants to talk to him.

The gravin, firmly ensconced in the master cabin, readily accepts Heinrich's request for audience.

The weather is fair, and the Hound will reach Grissenwald in a couple of hours.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 31, 2012, 08:54:31 AM
Klaus will use those hours to get drunk with the wine he got in the inn and fall in a restless sleep.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on October 31, 2012, 10:29:58 AM
Heinrich removes his helmet as he is led inside. He bows his head respectfully to the Gravin.
"My lady, I meant to speak to you about the assassins. I have a worry about this trial by combat. What exactly happens if you lose?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on November 02, 2012, 10:18:52 PM
Arnst will do the minimum amount required but with what looks like the maximum amount of effort and swearing.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 06, 2012, 11:13:05 AM
The gravin smiles. "I appreciate your concern, Heinrich. Losing the case would be financially embarrassing... and might force my aunt to revoke my title and status. However, Bruno will certainly defeat his opponent - and when the case goes against Baron Eberhart, he is the one who will be ruined. The fact that he sent those assassins proves his desperation. No, once we reach Kemperbad the matter will be resolved, I am sure."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 06, 2012, 11:43:01 AM
The gravin smiles. "I appreciate your concern, Heinrich. Losing the case would be financially embarrassing... and might force my aunt to revoke my title and status. However, Bruno will certainly defeat his opponent - and when the case goes against Baron Eberhart, he is the one who will be ruined. The fact that he sent those assassins proves his desperation. No, once we reach Kemperbad the matter will be resolved, I am sure."

"I hope so, My Lady. Please let me know if there is anything else I can do to be of service."

If the Gravin has no requests at this time, Heinrich will go up on deck and hang out.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 06, 2012, 05:16:44 PM
The gravin asks that Heinrich remain vigilant in case the baron makes another attempt to assassinate her or Bruno. But she thinks they should be relatively safe while on the boat.

A couple of hours later the Faithful Hound reaches Grissenwald. "Are we making port here?" Billy asks.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 06, 2012, 05:22:08 PM
Depending on how much of a hurry the Gavin is in we should stop and sell our cargo and get a new cargo.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 06, 2012, 11:42:11 PM
Since the gravin is not in a desperate rush (she was originally traveling by road, which is somewhat slower than traveling aboard the Hound), there is no harm in stopping at Grissenwald. The docks are very busy this morning. Of particular note are half a dozen boats are being unloaded by dwarfs from Gorim Greathammer's clan. The group recognize Sven, one of the dwarfs who went with them to Etelka's tower. He greets them warmly. "Julian! And your friends too - and young Ragni! I hope he's been behaving himself."

Sven explains that the dwarfs are busy renovating the mine, using supplies paid for by the town council. "They kept to their promise to compensate us for everything they did," he says, "and it looks like the mine will be up and running soon. Chief Gorim is sure he's found a strong new seam of coal, and he's got a sniff of gold too. Anyhow it's all thanks to you lot! The chief would love to see you again, if you've got time for a visit."

Despite the frantic activity in the docks, no one is interesting in buying the group's consignment of Averland wine. "No call for fine vintages round here," a friendly merchant says, "at least, not in bulk. Better take it on up to Kemperbad."

While the group are at the docks, a young boy runs up to Klaus. "Message for you, sir," he says, handing Klaus a folded piece of paper. He immediately runs off again. Klaus unfolds the paper: there are no words, only a picture of a stylized crown drawn in bright red ink.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 07, 2012, 05:03:06 PM
Leaving Grissenwald after a couple of hours, the Hound sails downstream towards Kemperbad. That evening, the gravin insists that the boat is tied up for the night away from any settlements, so as to avoid any potential assassination attempts.

The following morning, the boat sails past the looming horror of Castle Wittgenstein. Two river patrol boats hail the Hound and demand a search, but the gravin's influence is sufficient to dismiss them.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/areamap.jpg)


By early evening, they have reached Kemperbad and made port.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/kemper.jpg)

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/kempermap.jpg)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 07, 2012, 05:23:33 PM
The group are easily able to find a buyer for their fine Averland wine. The buyer estimates the value of the cargo as 4094 crowns. Klaus is able to bargain him up to 4503 crowns. The transaction is liable to a tax of 1%, plus mooring and unloading fees.

This results in a total profit of 688 crowns, to be divided between all investing party members (Heinrich, Mortus, Julian, Klaus, Max), which means each of them receive 137 crowns and 14 shillings.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on November 07, 2012, 07:35:53 PM
Klaus is in a mixed mood that Etelka most likely survived the bounty hunters and has sent him a threat......a personal one.

After discard the note he went down to the water to clean his hands in fear that the paper had been poisoned, and gets his weapons and his masterfully crafted breastplate...from now on he won´t be caught with his pants down and unarmed. He also informs the rest of the party of the note but makes sure the Gravin and none of her servants hear him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on November 07, 2012, 11:05:09 PM
Arnst will put on his stolen clothes and go in search of something nice to wear befitting his new role as a professional singer/songwriter.

He will also keep an eye out for any type of walking cane that would double up as a weapon that he might be able to purchase.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on November 08, 2012, 06:48:06 AM
Klaus will approach Arnst as they leave the ship. "Good friend, should the need arise to announce me properly, you as my Herold, yes you have been promoted to yet another job, will announce me as the "Count to be of Sternberg"....and you are doing a great job so far...I expected you to be drunk half the voyage."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 08, 2012, 09:20:39 AM
Mortus smiles at Klaus's posturing as she leaves the ship.   She will wander around for a few hours, not doing anything really, just listening and enjoying the town, window shopping etc.   She will ask Max if he wants to walk with her.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 08, 2012, 10:51:32 AM
On arrival at Kemperbad, the gravin, Bruno and the guards leave the Hound and prepare to head up into the town. The gravin thanks the group for their efforts in protecting her at the Three Feathers, and for safely transporting her to Kemperbad. She pays them the sum of 1500 crowns, to be divided as they see fit amongst themselves.

"Thank you all for your faithful service," she says, only really looking at Heinrich and Julian. "The trial is in three days time. I shall be staying at the 'Hammer Denied' on Stir Reach until then. You, Maximilian, may remain with your friends or join me there as you prefer. I shall expect you to attend me in the morning to discuss the case."

"I'll stay with my friends, my lady," Max says, "but I won't be late! I promise I will be ready for the trial."

"See you around, friends," Bruno says, "don't miss the trial! I give a good show."

The gravin and her retinue depart. Max readily accepts Mortus's offer to go for a stroll around town.

Billy looks worried. "Ain't no sign of that excise man," he says, "but I bet he's out there. I reckon we shouldn't have come back here after running from him on the river... ain't no doubt he's gonna get us."

Arnst's stolen clothes fit him reasonably well. People don't pointedly ignore him the way they used to. He shops around for a bit, and finds a shop where he can buy a nice outfit (shirt, breeches, shoes, cloak and a fancy hat) for a total of 20 crowns. In another shop, he finds a sword-stick for 18 crowns. He can't fail to notice the number of taverns he passes as he does his shopping.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 08, 2012, 11:06:18 AM
A new set of Imperial proclamations has been posted up around the town, reiterating the emperor's command that mutants are to be tolerated rather than exterminated. It seems that the new directive has not proven popular with the people. The emperor himself is rumoured to be more seriously ill than ever: he is said to be suffering from everything from Red Pox to the Black Plague. The crown prince has apparently shut himself away in Castle Reiksguard and refuses to see anyone.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 08, 2012, 11:13:03 AM
Heinrich will announce his intention to stay with the boat. He will, however, travel with Max in the morning to his meeting with the Gravin.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 08, 2012, 01:41:36 PM
Morus stops to reqd the proclamtions.   Her eyes cloud over as she does so but when she moves on her good humour returns.   She will look for an inn to stay in as well.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 08, 2012, 02:33:13 PM
Billy is noticeably relieved that Heinrich is going to stay with him on the boat. "I reckon they won't mess with you, chief. Or if they do you'll be able to sort 'em."

Ragni, on the other hand, is keen to find a tavern. "Let's go get a drink, boss!" he says to Julian.


Max chats happily to Mortus as they wander around Kemperbad. Mortus, however, begins to feel uneasy. She begins to suspect that a short, ugly man in weathered clothes is following them.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 08, 2012, 02:36:04 PM
Mortus will stop at the next sign and wait long enough to pop her protective aura.   Then she will walk on chatting to Max.   [Has Max noticed the man?]   When they come to a suitable shop she will go in.   [A dress makers, cobblers, inn, anything really] and stay there for some minutes purchasing one of whatever is being sold.   When she exits the shop she she see if the man is still there.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on November 08, 2012, 04:10:20 PM
Klaus would like to join some tavern run to eat exquisite food drink good wined chat up noblewomen and gamble with some dandies i fear only my bard will join to visit an upper class inn though
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 08, 2012, 05:10:10 PM
Max clearly hasn't seen the man - all his attention is on Mortus. He insist on buying her a dress she's pretending to admire. They leave the shop again, Mortus surreptitiously looking around for the suspicious man.

For a moment, she thinks he's gone. But then she notices him looking out of a pie shop window across the street.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 08, 2012, 10:01:26 PM
Klaus finds his way to a tavern called the 'Emperor Helmut,' which proves to be full of suitable marks. Inside, he invites himself to a card game already in progress: a group of noble men and women are playing Despot's Guess, a Reman game that uses cards with explicit illustrations on them.

The nobles are gossiping about the health of Karl-Franz. A woman called Hanna is claiming that the emperor's personal physician, a Bretonnian, is poisoning him as a prelude to an invasion. The others think this is absurd: Bretonnia is far to divided to make such a bold move, and is thought to be on the brink of civil war itself.

Klaus looks at the cards in his hand. He's holding the Ace of Penetrations, the Queen of Positions, the Seven of Aphrodisiacs - that's good, almost a Full Despot - and... the Red Crown. He stares at it. There's no such card in the deck.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on November 08, 2012, 11:42:21 PM
Arsnt will purchase the fancy clothes (paying special attention to the length of the feather) and the sword stick. Upon changing into these clothes he will search for Klaus by visiting the first tavern he comes across.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 08, 2012, 11:51:22 PM
Arnst begins his search in a small tavern called the 'Cask and Casket.' Klaus isn't here. But perhaps he's planning to show up later. In the meantime, Arnst may as well have a couple of drinks.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on November 09, 2012, 02:05:19 AM
Damn they are good...klaus thinks to himself and checks the other players at the table for any hint or reaction that they might be responsible for the card...
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 09, 2012, 08:36:05 AM
Mortus smiles at Max.

"I'm quite hungry after all that walking," she says.   "You should let me get you something to make up for the dress."   Without giving him time to answer she walks into the pie shop and sits down at the closest table to the man.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 09, 2012, 11:50:45 AM
[Mortus and Max]

"Oh, of course, Mortus," Max says, "I'm sorry I didn't think of that myself!" In the pie shop, a friendly halfling comes to the table to ask them what they want. Max orders a beef and ale pie.

Mortus notices that the suspicious man's face goes pale as they enter the shop. He stares determinedly out of the window, avoiding even glancing in her direction. After a few minutes, he drops some money on the table and then darts out of the shop.


[Klaus]

Klaus can't see any sign that the other players were responsible for the card. He discards it on his turn, and the man to his left (a young man called Jan with an annoyingly loud voice) picks it up. But when Jan plays his hand a moment later, there's no sign of the red crown card. Klaus continues to play cards for some hours, but the card never reappears. He begins to wonder if he imagined it in the first place.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on November 09, 2012, 01:05:53 PM
[I stated that I wanted to go to a witchdoc, priest, shaman, etc. to get rid of the soullink with etelka...but I guess Klaus didn´t have the time to do so.....if that is the case he might try to find someone in Kemperbad now]

Klaus is very uneasy...his natural charms that usually would let him make contacts in the tavern, entertain the people around him or even charm someone to offer him help in the future doesn´t come to him this evening, the thoughts of the cultists, of Etelka haunt him and make him agressive and at times even unlikable.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 09, 2012, 01:49:37 PM
Mortus will eat her pie, taking her time and chatting with Max.   She will pay for it and then leave the shop and head back to one of the inns she noticed earlier, keeping an eye out to see if the man reappears.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 09, 2012, 04:52:14 PM
Mortus doesn't see the man again that night.

The next morning (which is two days before the trial), Heinrich escorts Max to his meeting with the gravin. Max is oblivious to any danger, but Heinrich is sure they are being watched - he keeps catching sight of an ugly man who appears to be following them. He suspects that the baron might try to take Max out of action, leaving the gravin with no choice but to use a Kemperbad lawyer.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 09, 2012, 05:09:32 PM
Heinrich will point max toward something shiny to distract him, then attempt to ambush and capture the man who is following them.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on November 09, 2012, 05:42:12 PM
Arnst will order several drinks then look for a punter interested in a song.

Punter can suggest a song!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 09, 2012, 11:04:52 PM
Heinrich directs Max's attention to what he thinks looks to be a fairly old statue, asking Max if he can tell him anything about it. Max excitedly launches into a lecture about the person depicted in the statue, while Heinrich sneaks away after the suspicious man. As he expected, the man continues to watch Max. Heinrich is easily able to take him by surprise and pull him into an alley. The man looks surprised at first, then angry: "Hey, get off me! I'll call the watch!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 09, 2012, 11:44:38 PM
By the time Arnst is ready to sing, the tavern crowd are getting lively. He's inundated by requests.

"D'you know I'm a Stirland Donkey? Me mum loved that one."

"Here's sixpence. Sing Fields of Paravon!"

"None of that foreign rubbish. How's about Rose of Averheim?"

"I want Wear a Red Crown!"

"No - Useless Jilly!"

"How d'we know you can even sing? Ain't no proof you ain't terrible!"

"Give the man a chance. He ain't gonna put himself up to sing if he ain't no good. Stands to reason."

"Here's the bloody sixpence, so where's my song!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 10, 2012, 01:26:22 PM
Heinrich directs Max's attention to what he thinks looks to be a fairly old statue, asking Max if he can tell him anything about it. Max excitedly launches into a lecture about the person depicted in the statue, while Heinrich sneaks away after the suspicious man. As he expected, the man continues to watch Max. Heinrich is easily able to take him by surprise and pull him into an alley. The man looks surprised at first, then angry: "Hey, get off me! I'll call the watch!"

"Utter one cry for help and I'll spill your blood all over this alley!" Heinrich snarls at the man, "Why are you following that man? Tell me or I end your life and ask the next man sent to follow him."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 10, 2012, 07:58:34 PM
"There's no need for that! We weren't gonna hurt the boy... well, just rough him up a bit... maybe break a leg or two... just so he stays out of the trial. We weren't gonna kill him!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 11, 2012, 04:25:40 AM
"There's no need for that! We weren't gonna hurt the boy... well, just rough him up a bit... maybe break a leg or two... just so he stays out of the trial. We weren't gonna kill him!"

"Who sent you?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 11, 2012, 11:33:35 AM
The man blathers something about not wanting to betray his employer, while suddenly drawing his dagger and trying to stab Heinrich!

[Heinrich I test = 19, pass]

Heinrich can act before he does.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on November 11, 2012, 12:34:03 PM
Klaus will book a room in that upper class tavern and order a hot bath he considers for a moment to not drink any wine to keep his wits sharp...but he is dead tired from all the travelling of the last weeks so he orders only a glass of a fine heavy red before he leaves for his room upstairs
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on November 11, 2012, 03:46:26 PM
"My friends!" Arnst declares whilst opening his hands and grinning wildly. "Barman, a drink if you please! And keep them coming. Can't sing on a parched throat. There will be plenty of time to sing your favourites! Unless their Bretonnian. Shame on you sir!" His tone is obviously not serious and he hopes the chaps friends will save any potential misgivings. "I heard the Stirland Donkey! A favourite of mine as. Your mother must have phenominal tastes!" Arsnt pauses with false drama. "Saying that, how old are you son? I might know her!" He winks in an overblown fashion. "Forgive my lack of musical instrument, perhaps you could do me the favour of clapping in time?" He listens for heckles hoping someone makes a comment. "Oh no sir, no payment, participation is it's own reward!" He taps his new stick on the ground as he begins to sing.

My master runs me thrice a day,
In that most well known Stirland way,
It is mostly training as you know,
One day this skill will be forced to the fore….

Run my friends run,
The sun is down and the moon is high,
Run my friends run,
Their teeth and claws are long and sharp,
Run my friends run,

I get a stunted carrot once a day,
In that most well known Stirland way,
It keeps me strong for that I know,
One day I’ll need it to ensure I go…

Run my friends run,
We hear them howl and tear at trees,
Run my friends run,
The crappy old walls have holes in them,
Run my friends run,

My bum is bit by the long dead,
In that most well known Stirland way,
One stunted carrot does not my hunger suffice,
I’ll have to settle with eating my masters wife,
In that most well known Stirland way.


Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 11, 2012, 06:57:25 PM
The man blathers something about not wanting to betray his employer, while suddenly drawing his dagger and trying to stab Heinrich!

[Heinrich I test = 19, pass]

Heinrich can act before he does.

Heinrich will axe him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 11, 2012, 11:17:23 PM
Heinrich has time to draw his axe and attack the man before he can strike.

[Heinrich 1: 25, hits left arm. S4+1+d6 roll of 3-t3 = 5 damage
H2: 90, miss]

His axe gashes the man's arm. In response, he lunges forward with his dagger.

[man: 75, miss]

Heinrich swings his axe again.

[H1: 24, hits left arm. s4+1+d6 roll of 4-t3 = 6 damage. -5 critical = arm smashed, bleeding to death]

This time, his axe shatters the man's arm. He drops his knife and collapses, bleeding steadily.

Heinrich glaces back toward the street. The fight was over very quickly, so he thinks no one noticed it happen.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 11, 2012, 11:30:29 PM
Arnst's stirring rendition of the donkey song is greeted by enthusiastic applause. Drunken tavern patrons slap him appreciatively on the back and press drinks on him.

"A jolly good effort, sir," a man says, "indeed, I have rarely heard better from a common street singer. And such fine clothes! Why, some men would smother a bound and helpless captive for less!" The speaker is a tall, thin man in red and yellow clothes. His face is sharp angles and hard lines, with a curious and unsettling fire behind his eyes. "But do you know any other songs? I heard someone call for wear a red crown - in this, I can oblige! Permit me, if you will, a moment of time. A moment only!"

He begins to sing in a high, cold voice.

"There was a man
from a stirland sty
had an empty heart
and a hungry eye
took his name from a corpse
and dressed like a lord
bought a singing dog
but he's still a fraud

now he wears a red crown
turned his life
upside down
now he wears a red crown
no question but
he's going down

there was a girl
with a past of full of lies
cast a wicked spell
that the gods despise
there's a noble dwarf
who killed an old man
has a saint's sword
and a murderer's hand
there's a taker of thieves
who's a criminal too
with his vices many
and his principles few

now they wear a red crown
turned the empire
upside down
now they wear a red crown
all their secrets
have been found
now they wear a red crown
now they wear a red crown"


The song has a strange effect. It seems to Arnst that the other people in the room turn to cold and lifeless statues as the man sings. Only when the song is over does the room return to life: as it does, Arnst blinks... and the man is gone.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 12, 2012, 02:00:54 AM
This time, his axe shatters the man's arm. He drops his knife and collapses, bleeding steadily.

Heinrich glaces back toward the street. The fight was over very quickly, so he thinks no one noticed it happen.

"I tried to axe nicely."

Heinrich will search the man, then wipe his axe clean and rejoin Max.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 12, 2012, 11:20:52 AM
Heinrich drags the body out of sight, and quickly searches it: the man wasn't carrying anything of note. He leaves the alley to find Max wandering around, anxiously looking for him. "Heinrich! I turned around and you were gone... we really ought to hurry. I don't want to get fired from my first job!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 12, 2012, 12:07:21 PM
Heinrich drags the body out of sight, and quickly searches it: the man wasn't carrying anything of note. He leaves the alley to find Max wandering around, anxiously looking for him. "Heinrich! I turned around and you were gone... we really ought to hurry. I don't want to get fired from my first job!"

"I'm sorry, Max. I had to answer the call of Ta'al, you know. Let's be on our way."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 13, 2012, 12:10:22 AM
Heinrich and Max make the appointment with the gravin in good time. The next couple of days are uneventful, until at last the day of the trial (Aubentag, the 24th of Sigmarzeit) arrives. Max is desperately nervous. He begs his friends to attend the trial to support him.

The initial stages of the proceeding are held in the law court. Baron Eberhardt, the plaintiff, gives the gravin a look of absolute hatred as she enters the room. His lawyer presents the charges: the gravin is accused of immoral behaviour, complicity in the death of Baron Sigismund, poisoning, and witchcraft (he presents the last charge nervously, obviously conscious of the total lack of supporting evidence). The panel of three judges, which includes a dwarf, hear the charges in silence.

Max, absurd in his elaborate legal robes, gives his opening statement.

[Max Int test: 73, pass]

His voice wavers at first, but as he speaks it becomes louder and more firm. He explains that Baron Sigismund was a man of advanced age who had indulged heavily in food and wine at the party, held in the palace in Nuln, and fell asleep with his face in a punch bowl. The death was thus a tragic accident, and to lay the blame on Gravin Maria-Ulrike is ridiculous. Indeed, Max explains, Baron Eberhardt has held a grudge against the gravin for several years, ever since she turned down his son's proposal of marriage.

The baron loudly denies this. The judges call upon him to swear an oath before Verena, goddess of justice, that his charges are genuine. He does so. The gravin then likewise swears they are false.

"Let the matter so be decided by sacred combat," the chief judge intones, "according to the traditions of Verena and the dictates of honour."

The combat is held in the square before the courthouse. The champions are to fight with swords and shields, unarmoured, until a victor is clear. Bruno's opponent is a bearded Kislevite with a deep dueling scar across one eye. The lawyers recite the standard invocations, and then the fight begins!

[Bruno attack 1: 97, miss
B2: 29, hits left leg. S4+1+d6 roll of 2-t4-a1 = 2 wounds. Dodge blow: pass. No damage]

[opponent attack 1: 98, miss
O2: 62, miss]

[Bruno 1: 37, hits body. S4+1+d6 roll of 6! (add. damage = no) - T4-A1 = 6 wounds. Dodge blow: fail.
B2: 09, hits right leg. S4+1+d6 roll of 2-T4-A1 = 2 wounds]

[Opponent 1: 16, hits body. S4+1+ d6 roll of 3 - t4-a1 = 3 wounds. dodge blow = pass. No damage
O2: 20, hits head. S4+1+d6 roll of 1 - t4-a1 = 1 wound]

[Bruno 1: 69, hits left leg. S4+1+d6 roll of 5-t4-a1 = 5 wounds. Dodge blow: pass, no damage.
B2: 02, hits right arm (strike to injure: move to head). S4+1+d6 roll of 3-t4-a1 = 3 wounds. Contest over!]

The two fighters at first clash briefly, parting without injury. When they come together again, the baron's champion slashes Bruno's cheek... but in return is cut badly across the chest, and also in the leg. Bruno presses his advantage, striking his opponent over the head with his shield. The Kislevite yields.

Max rushes forwards, raising Bruno's sword arm and loudly proclaiming that the goddess has vindicated the gravin. The judges acknowledge the victory. So swift and decisive was the trial by combat that the outcome of the case is in no doubt. All charges are dismissed, and Baron Eberhardt is ordered to make substantial reparations for the harm he has caused to the gravin's reputation.

The gravin is overjoyed by the verdict. She invites everyone in her retinue to a celebration at her inn - this includes all members of the party who attended the trial.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 13, 2012, 05:43:52 AM
"Well done, Bruno!" Heinrich claps the man on the shoulder, then addresses the gravin. "Congratulations, My Lady. I'm glad to see justice done today."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 13, 2012, 10:56:46 AM
"Thank you for your support, Heinrich," the gravin says, "you and your friends have been a great help to me during this tiresome business. Should you ever need my help, I will do everything I can. And you, Maximilian, have performed your duties admirably and have more than earned your fee. I shall recommend you to everyone I know."

"Gosh, thank you my lady!" Max says, "I really was terrified at first, but then I sort of got caught up in the moment, and everything felt natural. I wish father had seen me! He'd be so proud."

"I need a drink!" Bruno says, "and a big steak. Let's go."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 13, 2012, 11:41:23 AM
"Thank you for your support, Heinrich," the gravin says, "you and your friends have been a great help to me during this tiresome business. Should you ever need my help, I will do everything I can. And you, Maximilian, have performed your duties admirably and have more than earned your fee. I shall recommend you to everyone I know."

"Gosh, thank you my lady!" Max says, "I really was terrified at first, but then I sort of got caught up in the moment, and everything felt natural. I wish father had seen me! He'd be so proud."

"I need a drink!" Bruno says, "and a big steak. Let's go."

Heinrich laughs. "It will be my pleasure to buy them for you, my friend!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 13, 2012, 11:51:36 AM
Mortus walks up to Max once the hubbub has calmed a little.

"Well done," she says.   "You were really amazing."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on November 13, 2012, 01:40:25 PM
"Well done laddy, you did a fine job. Although I suppose speaking at trials shouldn't be too scary now you have fought demons."

Julian congratulates the Gravin "I feel a celebration is in order, would you care to dine with us Gravin?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 13, 2012, 04:08:10 PM
"Thank you, Mr Julian sir!" Max says, "that means so much coming from you, sir. You're right about the demons! Talking isn't so hard, really - not when you know what you're talking about."

He's even more thrilled by Mortus's words of congratulation. "Oh, Mortus... thank you! I... uh..." he suddenly takes her hand, lets go of it again, and blushes.


The gravin insists on paying for an extravagant meal for everyone.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on November 13, 2012, 05:01:17 PM
Julian makes good use of the open bar, also bringing drinks for the Gravin. At some point in the evening he asks Max “I’ve been thinking about this exciseman Max. If he arrests us what legal rights would we have? Could we force another trial by combat? I reckon Heinrich could take down almost anyone in single combat.”

He also makes sure to speak to the Gravin- once she has had a few drinks. “I did have one favour to ask of you ma’am. We’ve come across a corrupt exciseman in Kemperbad- I know there is nothing particularly unusual about that, but I fear we have really pissed him off. While we were on an urgent mission from the church he attempted to apprehend us, and because we were outside the jurisdiction of the city we simply ignored him. Now we are back he will want his revenge against us. We have a personal commendation from the Arch Lector of Nuln, as well as the freedom of the city of Bogenhafen so our character is not in doubt, but I fear the corrupt nature of Kemperbad might cause problems. Would you be willing to put your good name behind us if it came to it?”
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 13, 2012, 05:30:27 PM
"I'd forgotten the exciseman, Mr Julian sir!" Max says, "I'm such a fool - it's just as well you're here, sir. Hmmm. If he does arrest us, he'll want us to resist... so we should go quietly. I don't think we've done anything legally wrong, so he'll have trouble proving us guilty. He was able to frame Billy, but picking on a lone halfling is a lot easier than doing the same to us. We have a certain amount of status, and I know the law.

"We wouldn't get a trial by combat - mainly only nobles get that right these days, because it's such an old practice. We'd get a normal trial... I suppose if the judge was corrupt we'd have a problem. Depending on the charges we could be fined, lose our boat... even get flogged." His face goes pale at the thought. "Still, I don't think it will come to that. It's more likely we'd win the trial and the exciseman would be the one who got punished."


The gravin is in high spirits, and more than a little intoxicated when Julian speaks to her. "Of course I will support you, Julian!" she exclaims, "You and your friends helped me with my own legal problems. A corrupt tax man is of no consequence!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 13, 2012, 11:00:18 PM
The celebration continues until late into the night, until at last everyone goes to their respective beds.


The following morning, the group assemble at the Faithful Hound. "Aha!" someone says, "I have you at last!"

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/taxman.jpg)

Backed up by a dozen armed guards, the corrupt exciseman has finally tracked them down.

"I am Jacob Lorck, Kemperbad Excise Commission, and all of you are under immediate arrest! Surrender or suffer the consequences!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 14, 2012, 01:03:16 AM
"On what charge?!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 14, 2012, 01:49:08 AM
"What charge indeed!" Lorck says, "you know perfectly well. You are all charged with smuggling, resisting arrest, attempted bribery, threatening behavior, larceny, and deceit! The free town of Kemperbad will be impounding your vessel and confiscating your financial assets... and you will all be whipped! That'll teach you to humiliate an officer of the law!"

"Sir, I must protest - on behalf of my comrades - at this arrest, which is totally without foundation." Max says, quietly. "I am a lawyer, and have just won a high-profile case in the Kemperbad courts. If you pursue this matter you will regret it."

"I don't think you know who you're talking to, boy. Ask your filthy little friend Ratfoot how my court cases end. You shouldn't have come back here, Ratfoot! Five dozen lashes wasn't enough for you last time? The judge will give you six!"

Billy says nothing. He look absolutely terrified.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on November 14, 2012, 04:14:44 AM
" No lorck this time you have picked on the wrong people..sons and daughters of nobles and rich merchants a famous bounty hunter and a well known member of the engineer guild of the dwarves...but more important ...defenders of the faith." Klaus presents his letter ...he speaks loud and with a voice of authority "it is nice of you to come to us though so we dont have to hunt you down i Klaus of the house of sternberg on a mission for the arch lector of nuln accuse you of accepting bribes and thus being in league with a chaos cult and working against the holy church of sigmar....guards " he turns to the kemperbad men that came with lorck his voice now hard as steel his blue eyes like two chips of ice" hold this -man! You will be rewarded well!" [Make this a bribe attempt on his guards...lets burn this bastard and get billys boat back]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 14, 2012, 05:36:53 AM
Should the guards resist the bribe, Heinrich will want a chance to take action.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 14, 2012, 11:09:15 AM
Lorck splutters with rage at Klaus's words. "You... you dare! Why, Lady von Sternberg herself told me all about you! How you robbed her house and killed her servants. How you ambushed her in the wilderness with your blasphemous sorcery! I may not be able to punish you as you deserve... but I'll have the skin off your backs! Guards! Arrest them all at once. If they resist, kill them! And as for the false count," he says, pointing at Klaus while grinning horribly, "I want him stripped and beaten right here, in front of everyone!"

[Klaus's bribery attempt on the guards: four resist, but eight are convinced.]

"Hold on, Lorck," one of the guardsmen says, "you've gone too far this time. We can't flog a man on a whim of yours!"

"Not in public, anyhow," another guard mutters, "we should at least get them to the guard house first."

"What if they really are who they say they are? We can't arrest church agents."

"Arrest them!" Lorck screams.

A guard draws his sword and steps forward, only for another guard to draw his own sword and stand in the way.

"Uh, sirs?" Max says, "I have a suggestion. We all go before a judge - Mr. Lorck as well - and ask for summary judgement. There is no need for violence, or for anyone to be arrested."

"That sounds fair enough," a guard says, "how about it, Lorck?"

Lorck's face is red with fury. "Very well," he spits, "but I won't forget this treachery!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on November 14, 2012, 11:19:40 AM
Julian bristles throughout the entire confrontation. He wants nothing more than to run Lorck through with his saints sword, but he heeds Max’s advice about going quietly. Julian knows they have done nothing wrong, and is now simply worried about a corrupt judge. “On one condition, the lady Gravin chooses the judge to preside over the case. We couldn’t have one of your friends ruling could we Lorck, it wouldn’t be Just”

Julian also noticed Lorck referred to the lady Sternberg… Etelka must be behind this. He will point this out to Klaus and the group when they are alone if no one else noticed.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 14, 2012, 12:04:13 PM
"Good idea, Mr Julian sir!" Max says.

Ragni has been following Julian's lead throughout the confrontation: ready to fight, but only if Julian tells him to. "The boss is right," he says, "we aren't criminals, and anyone who calls me one had better back it up."

"No!" Lorck shouts, "I choose the judge!"

"Now now, Lorck," one of the guards says, "the dwarf gentleman has made a very reasonable suggestion. Surely you want a fair trial for these people? After all, if they really are the criminals you claim then any judge will find them guilty." The guard smiles unpleasantly at Lorck. It's clear that the exciseman is not well-liked.

The guards escort everyone to the courthouse. Max pays a passing child to run a message to the gravin asking her to meet them there. She obliges, arriving rapidly with Bruno and her guards. The gravin quickly assumes control over the situation: she is openly contemptuous over the charges, freely declaring her absolute support for the party. Her choice of judge is Drumnin Sourbeard, the dwarf who was on the panel at her own trial.

"A dwarf judge!" Ragni says, "we'll get some proper justice now."

Lorck tries desperately to insist on another judge, but it's too late. Sourbeard arrives within the hour, looking extremely angry. "I'm interrupting my lunch for this," he says, "so it had better be important. Speak! And stick to the basic facts."

Lorck gives his testimony first, ranting and waving his arms round like a madman.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 14, 2012, 12:19:04 PM
Judge Sourbeard interrupts Lorck. "Who is this Lady von Sternberg? Can you produce her to testify?"

"No, my lord, "Lorck says, "but she is a noble lady of the highest bloodline! She was last in town some weeks past - perhaps these villains have since murdered her!"

"My lord, the lady referred to is a charlatan by the name of Etelka Herzen," Max says, "and more importantly, she is an evil sorceress and member of a cult dedicated to the ruinous powers. No less a person than Arch-Lector Kaslain will confirm this story: we carry proofs of his patronage that we can produce for you."

"I see. Clerk, bring me the documents." Sourbeard studies the Arch-Lector's authorities. "These are in order. Nevertheless, the party in question is not present and has no bearing on the case. What other evidence do you have for your charges, Lorck?"

"What! Oh, well, they refused to allow their vessel to be searched, and subsequently fled the scene."

"My lord," Max says, "Mr Lorck stopped our boat outside his jurisdiction, and thus had no legal right to demand a search, nor to hinder us in any way. We were engaged on a vital mission for the Church of Sigmar at that time, and could not delay."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 14, 2012, 12:44:54 PM
"That is a lie, my lord," Lorck insists, "my encounter with them on the river took place within the legal boundaries of Kemperbad. They are therefore fugitives from justice. Furthermore, on their first visit to the town they attempted to bribe me to prevent a lawful customs assessment."

"My lord," Max says calmly, "Mr. Lorck in fact solicited a bribe, which my comrades paid out of fear that we would be arrested otherwise. We have with us Billy Harefoot, formally the owner of a vessel of his own, who Mr. Lorck first attempted to extort money from, then had arrested on false charges. Mr. Harefoot's boat and property were seized, and he was subjected to an unjust punishment of five dozen lashes. Mr. Harefoot had warned us about Mr. Lorck before we even arrived in Kemperbad, and thus we believed that we would also be victimized if we did not pay him."

"Not true! Ratfoot is a smuggler and deserved all he got and more!"

"The halfling's name is Harefoot, Lorck," Sourbeard says, "I advice you to be very careful who you insult in my presence. I will not tolerate prejudice in my courtroom." He turns to his clerk. "Fetch the records on the Harefoot case. Now, I will hear from the Gravin Maria-Ulrike."

The gravin explains her association with the party, and endorses their characters and respectability. Max also explains that they hold honours from the City of Bogenhafen, and that Julian is a member in good standing of the Dwarf Engineers' Guild.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on November 14, 2012, 02:10:45 PM
Klaus tries to mimic the aura of authority he has seen in stern nobles he has encountered during his travels and leaves the talk to max who is performing brilliantly so far...lorck surely must be doomed..inside klaus is laughing with glee how luck is favouring them and he sends a silent prayer to ranald thanking him and another one to sigmar.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 14, 2012, 03:08:09 PM
"Given the weight of character evidence," Sourbeard says, "I find it impossible to accept Lorck's account of either the incident on the river or the one on the docks. Furthermore, Lorck's reasons for pursuing the Faithful Hound and its crew are highly suspicious. This is not the first complaint I have heard about you, Lorck."

"My lord, this is outrageous! You take the word of criminals, animal-men, even dwarfs, over the word of...." He stops suddenly, terror creeping across his eyes as he realises he just insulted dwarfs in front of a dwarf judge.

Sourbeard stares at him intently, "Even dwarfs." he repeats, his voice dangerously calm.

"My lord, I didn't mean that! I mean.... I mean...."

"I am fully aware of what you mean. Your connections have saved you in the past, but you have overplayed your hand. There will be a full investigation into every case you have ever brought before this court. All of your accomplices will be exposed." Sourbeard hits the desk in front of him with his fist. "All charges against the crew of the Faithful Hound are dismissed. You are free to go, with the thanks of the free town of Kemperbad for exposing a dangerous corruption at the heart of our legal system."

"Thank you, my lord," Max says, "may I ask you to rule on the case of Mr. Harefoot? I promised to do my best to help him find justice. If you wish me to prepare a full case..."

"No, that will not be necessary. Only a glance at the case notes is sufficient to see that the entire proceeding was a travesty. That old fool Judge Cranach will be facing some difficult questions very soon. Mr. Harefoot: you have been the victim of a serious miscarriage of justice. I cannot undo the harm that was done to you. However, I can compensate you financially for the loss of your boat. You will receive 800 crowns immediately."

Billy's mouth drops open. He's unable to speak.

"Thank you, my lord," Max says, "on behalf of my client."

"Jacob Lorck. You are dismissed from your duties as exciseman. Your financial assets will be seized pending a full assessment of debt to the free town of Kemperbad. Furthermore: since you caused Mr. Harefoot to be unjustly whipped, you will yourself be taken at once to the square outside, where you will be stripped and bound to the post. You will then suffer five dozen lashes to your back. Now, I'm going to return to my lunch." Sourbeard leaves the courtroom.

Lorck is too shocked to say anything as he is led outside by the guards for the sentence to be carried out. Max is clearly uncomfortable. "I'm glad we won the case, and that we got justice for Billy... and I suppose this man does deserve his punishment... but I don't like the feeling that I am responsible for his suffering." He shudders. "I don't want to watch... but maybe it's my duty to... since I caused it."

Billy shakes Max's hand. "Can't believe they gave me all that money. Ain't never thought it possible. You're a true friend, Max. Come on, let's go: I ain't gonna watch that man get whipped. He stood and laughed when it happened to me, but I ain't like that. Let's go get a pie instead."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on November 14, 2012, 03:29:47 PM
Well done max! That was absolutely amazing. Keep on like that and you’ll be bound to grow a proper beard. 2 cases sorted in one day. Perhaps you should write a letter to your father? Don’t blame yourself for Lorck’s punishment- his corruption and greed caused it not you. Ha, and his stupidity, imagine insulting dwarfs infront of a dwarf judge! I’ll wager that was why he was so harshly punished. Hopefully sourbead can clean up kermperbad a bit now.

But billy is right, pie time now.

*lets buy a new cargo then go*
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 14, 2012, 03:51:54 PM
Julian's words cheer Max up. "Thank you, sir! Do you really think I'll grow a proper beard? I hope so. I will write to my father - he'd love to hear about my accomplishments! I think... he's so busy though... he probably wouldn't have time to reply."

"I'd say Lorck got off lightly," Rangi says, "I'd have taken his head!"

The group thank the gravin for her help. She tells them to think nothing of it, and to contact her any time.

Billy brings them to a halfling-owned pie shop where they enjoy a pleasant lunch. After that, they look for a cargo to take downriver to Altdorf.

[80% chance of available cargo: passed. Cargo type = timber. Cargo size = more than 45000, so a full load. Base price = 4500. Random factor = 1, -10% = 4050. Bargain test = pass, merchant WP test = failed. Final price = 3240 crowns]

They purchase a cargo of fine timber from the Great Forest.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 14, 2012, 04:07:42 PM
The Hound sets sail about halfway through the afternoon, into a strong headwind. Even with the steam engine and the current, the boat makes slow progress. By nightfall they have barely covered fifteen miles.

The weather is better next day. The wind has dropped, and the summer sun is beating down from a cloudless sky. By noon it's unpleasantly warm on deck. Max expresses a desire to swim in the river, but Billy warns him that the undercurrents make it too dangerous, especially since Max is only a weak swimmer.

At about one o'clock a boat comes into view. It's moving towards them, against the current, but with no set course: the boat weaves through the water as though unguided. "I can't see no one on deck," Billy says, "could be a loose boat. Do we try to catch it?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 14, 2012, 07:22:51 PM
"We should try and catch it," Mortus says quietly.   "How long do you think that will take, Billy?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on November 14, 2012, 07:58:06 PM
Arnst is most likely smashed as they are on the water. However he is particularly excited by the prospect of mounting a free boat.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 14, 2012, 08:06:11 PM
Heinrich will mount the top deck and ready his bow, just in case.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 14, 2012, 10:40:01 PM
"Easy enough, miss," Billy says to Mortus, "I'll bring us alongside, then someone can jump over with a rope."

"I'll do that, Billy," Max says, "I'd be happy to."

"Fair enough, Max," Billy says, "you're a good sailor!" He pauses for a moment, then says, "probably ain't nothing, but... I heard of pirates using this trick. Lures you in with an empty boat, then they jumps out of the hold and stabs you." He frowns uncertainly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 14, 2012, 10:42:20 PM
Mortus will pop her protective aura.

"Pirate should know better," she said quietly.   "I think we can handle pirates, Billy."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 14, 2012, 10:48:09 PM
"I guess so, miss," Billy says, "and chances are it's just a loose boat. Ain't no point rushing in unawares though."

"Grungni's beard, I hope it is pirates!" Ragni says. He's sweating heavily in the sun, and is obviously annoyed that he can't wear his armour in case he falls in the water. "I'm ready for a good fight! It's been a while."

Max picks up the rope and hangs on to the rail, ready to jump over as soon as the boat comes alongside the Hound.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on November 14, 2012, 10:58:04 PM
"Now, now young Max. Hardly seems very seemly for you to risk yourself when they might be pirates. Out of the way! Let me go in your stead." Arnst declares with intoxicated enthusiasm moving to take the ropes away from Max and slipping off the expensive coat and hat. He will slip the sword stick into his trousers and try to go instead.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 14, 2012, 11:08:48 PM
"Oh!" Max says, "Well, Mr. Arnst, if you think it's best... but really, I don't mind going! There's no need for you to... uh..." Max's voice trails off, as it becomes clear that Arnst isn't listening to him.

There's still no sign of anyone on the boat as the Hound draws near. Arnst leaps across (he misjudges his jump a bit and drifts sideways, but fortunately Billy has brought the boats close enough that he still lands on deck) with the rope in one hand, and ties it to something secure.

Arnst looks around. He can't see or hear anyone on board.

Wait! The cabin door suddenly bursts open and several unpleasant-looking men burst out, brandishing clubs. The hatch to the hold also opens, and more pirates pour out. Arnst is alone and surrounded!

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 14, 2012, 11:13:01 PM
[Armed with clubs?   Do any of them have ranged weapons?   If not]

"You might want to put those weapons down?" Mortus shouts across at them.   "Otherwise you will walk into an entire world of pain."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on November 14, 2012, 11:13:50 PM
"I fully regret this!" he shouts back at the boat. "If you wouldn't mind giving me a hand"

Arnst will draw his sword stick with a threatening flourish and posture himself ready to defend backing up onto something to prevent too many clubbing him at once. He will also look for anything that may be of use on the ship itself.

"Good day gentlemen" he grins through many missing teeth. "It appears your boat is drifting."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 14, 2012, 11:26:13 PM
The pirates have committed themselves to an attack, and don't look interested in conversation. They ignore Mortus's warning, if they heard it at all. Four have emerged from the cabin and three from the hold, with another three still climbing out. All of them are unarmoured and wielding clubs only. They don't look like especially strong fighters, but there are certainly a lot of them...

"Mr Arnst!" Max shouts, getting ready to jump across to the other boat (even though he's unarmed and wearing only his trousers). Ragni rushes forward, axe in hand. "Get a weapon, laddie!" he shouts at Max. He climbs up onto the rail while Max dashes to his cabin to find his own axe.

The pirates advance on Arnst. He backs up against the rail. Short of climbing the mast like a character in a play, or jumping overboard, he can't think of anything else to do.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 14, 2012, 11:29:56 PM
Mortus will double fireball the boat.   She tries to keep the fireballs away from Anrst.   She is hoping that the show of magical force will prevent the pirates from maintaining their plan of attack.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on November 14, 2012, 11:39:12 PM
Provided the magical bint hasn't fried him - He will throw the flask of horrifically combustible alcohol at the group being targeted by fireballs. Arnst will charge the shocked smaller group with the intentions of attacking whilst they are surprised. (Provided the boat isn't sinking or something - apparently Arsnt is quite good at fighting so he might do ok!)

Also if there is any plausible reason to do something heroic (such as jump through fire) he will of course do so. If he gets set on fire he will heroically try to put himself and attack whilst being clubbed to death.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 15, 2012, 12:04:43 AM
Klaus fires both his pistols at the nearest pirates...

[Klaus to hit 1: 34, hits left arm. S4+d6 roll of 3-t3 = 4 wounds
K2: 18, hits right leg. S4+d6 roll of 6! (add dam = yes)+6!+1-t3 = 14 wounds. -6 critical = death!]

He wings one in the arm. Another takes a bullet in the leg, which spectacularly shatters his femur and severs an artery, causing him to collapse in a fountain of blood!

From his vantage point on top of the boat, Heinrich takes careful aim with his bow.

[Heinrich: 89, hits left leg. S4+d6 roll of 1- T3 = 2 wounds.]

Mortus begins her incantation.

Some of the pirates stop in their tracks, surprised by the boom of Klaus's pistols and the horrific effect they had on one of their fellows. But five of them still manage to attack Arnst.

[Pirate: 84, miss]
[Pirate: 62, miss]
[Pirate: 67, miss]
[Pirate: 68, miss]
[Pirate: 86, miss]

Julian and Ragni are about to jump across to the pirate's boat, and will be there next round.

Arnst rather presciently lobs a bottle of spirits at one group of pirates, while charging some others with his sword-stick.

[Arnst: 05, hits left arm. S2+d6 roll of 6! (add damage = no) -t3 = 5 wounds.]

He slashes one fiercely in the arm.

Mortus completes her spell! Twin blasts of fire strike the boat!

Booooooom!

[2 fireballs, each hitting 2d3 people = 6 hits. 30% chance Arnst is hit = 01, yes!
I test for half damage: pass, fail, fail, fail, fail, Arnst passes!
1st pirate (half damage). S3+d10 roll of 3-T3 = 3, halved = 2 wounds
2nd s3+d10 roll of 9-t3 = 9 wounds. -1 critical = stunned
3rd  s3+d10 roll of 6-t3 = 6 wounds
4th  s3+d10 roll of 7 - t3 = 7 wounds
5th  s3+d10 roll of 9-t3 = 9 wounds, -1 critical = incapacitated
Arnst s3-d10 roll of 3 - t5 = 1 wound, halved = still 1 wound]

Five pirates are caught in the explosion. Two are seriously hurt, while the others are burned to varying degrees. Arnst is at the edge of the blast, but is somewhat singed!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 15, 2012, 12:06:42 AM
"You can put down your weapons or I can do that again," Mortus bellows across the water, raising her hands over her head.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on November 15, 2012, 12:15:08 AM
The crowd on the boat can hear a torrent of unimaginative expletives as Arnst declares his thoughts on his allies brilliant tactics.

If he is able he will press his attack on the wounded victims of fire abuse ignoring the offers for the fight to end. (Since he has massive mood swings this is the less singing type) He will intentionally target any areas that will result in tasteless but effective damage. (I.E if their face is burnt he will stamp on it)

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 15, 2012, 12:25:44 AM
Klaus starts to reload his pistols.

Heinrich shoots another arrow.

[Heinrich: 78, hit. S4+d6 roll of 6! (add dam = yes)+3-T3 = 10 wounds. Critical = dead]

Hit hits the same man as before, this time severing an artery in the man's leg, causing him to die in much the same way as the man Klaus shot.

Mortus shouts at the pirates to stop fighting, but they are too confused and angry to know what is going on.

Three of them attack Arnst.

[pirate:   25, hits left arm. S3+d6 roll of 6! (add dam = yes)+3-t5 = 7 wounds. Dodge blow = 22, pass! No damage!]
[pirate:  55, miss]
[pirate:  11, hits head. S3+d6 roll of 2-t5 = 0 ]

He avoids the clumsy (but powerful) swing of one of them, but another hits him in the head. It glances harmlessly off his thick skull.

The other pirates mill around, beating the flames out of their clothing. Julian and Ragni leap across the gap and charge!

[Julian1: 10, hits head. S3+1+d6 roll of 4-t3 = 5 wounds. -1 critical, bleeding scalp (combat penalties)
J2: 95, miss]

[Ragni1: 62, miss
r2: 26, hits body. S4+1+d6 roll of 4-t3 = 6 wounds. -5 critical, dead!]

Julian deals one pirate a deep wound to the head. Ragni, swinging his axe two-handed, actually cuts a man in half!

Max comes back on deck, waving his axe. He leaps across to the other boat.

Arnst, swearing loudly, thrusts his sword-stick at a pirate's lower regions.

[Arnst: 39, hits left leg. S2+d6 roll of 4-t3 = 3 wounds. crictical, dead!]

The blade cuts deeply, unmanning the pirate and causing so much blood loss that he dies shortly after.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on November 15, 2012, 12:38:24 AM
Arnst will focus on the one that glanced him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 15, 2012, 12:40:09 AM
Klaus continues reloading.

Heinrich shoots again.

[H: 78, hit. S4+d6 roll of 4 -t3 = 5 wounds. critical, dead!]

The arrow hits a man who just got up after being hit by the fireball... he won't get up again.

Mortus can't risk another fireball, now that Max and the dwarfs are on the boat as well.

The remaining pirates attack.

[pirate vs Arnst. 98, miss]
[pirate vs Arnst. 94, miss]
[pirate vs Julian. 72, miss]
[pirate vs Ragni. 81, miss]
[pirate vs Max. 26, hits body. S3+d6 roll of 5 - t3 = 5 wounds]

Max is clubbed in the chest. He staggers backward, crying out in pain.

[Julian1: 40, hits head. S3+1+d6 roll of 2-T3 = 3 wounds. Critical, dead.
[J2: 80, miss]

Julian cuts his opponent's head off.

[Ragni1: 32, hits right arm. S4+1+d6 roll of 3-t3 = 5 wounds.
r2: 02, hits right arm. S4+1+d6 roll of 3-t3 = 5 wounds. critical, dead.]

Ragni cuts through his opponent's arm and into his ribs, killing him.

[Max: 27, hits body. S2+d6 roll of 3-t3 = 2 wounds]

Max, recovering from his blow to the chest, leaps forward and slashes his opponent across the belly.

[Arnst: 12, hits right arm. S2+d6 roll of 1-t3 = no wounds]

Arnst thrusts with his blade again, but fails to cause any harm.


There are only three pirates left now, and all are injured.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 15, 2012, 12:48:00 AM
The last three pirates are locked in a desperate struggle with Julian, Ragni, Arnst and Max.

[Pirate vs Julian: 62, miss]
[Pirate vs Arnst: 50, miss]
[Pirate vs Max: 95, miss]

[Julian1: 52, hits right arm. S3+1+d6 roll of 3-t3 = 4 wounds
J2: 71, miss]

[Ragni1: 45, hits left arm, s4+1+d6 roll of 3-t3 = 5 w. Critical, dead]
[R2: 09, hits right leg. S4+1+d6 roll of 4 - t3 = 6 w. critical, dead]

[Max: 14, hits left arm. S2+d6 roll of 6! (add dam = yes) + 3-t3 = 8 wounds. Critical, dead]

Julian wounds one, before Ragni and Max dispatch the others.

[combat over!]

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 15, 2012, 12:56:17 AM
Once the fight is over, it becomes clear that the boat has caught fire. "Get back over here," Billy shouts, "so's we can cut it loose! I don't want it to spread to the Hound!"

Max obediently leaps back across. He catches his foot on the Hound's rail, and lands sprawling on the deck.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 15, 2012, 05:43:54 AM
Once the fight is over, it becomes clear that the boat has caught fire. "Get back over here," Billy shouts, "so's we can cut it loose! I don't want it to spread to the Hound!"

Max obediently leaps back across. He catches his foot on the Hound's rail, and lands sprawling on the deck.

Heinrich will help Max to his feet, then sever the rope holding the two boats together with his axe once everyone is back aboard.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 15, 2012, 10:06:33 AM
"I don't like pirates," Mortus says quietly.   When the other boat is cut clear she will watch it drift down the river until it is out of sight.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 15, 2012, 10:17:59 AM
"Thank you, Heinrich," Max says, smiling, "I'm such a clumsy fool! Gosh, Mr. Arnst, are you all right? I hope you didn't get hurt because of me! I should have been the one who jumped over there first. I'm so sorry!" Max tentatively presses his bruised chest to check if any of his ribs are broken. "Ah, no real damage, I think. It does hurt a bit, but never mind! I'm just glad no one else is hurt."

The fire has caught the mast of the other boat. The current takes it, sweeping it towards a patch of sharp rocks near the eastern bank.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 15, 2012, 10:32:49 AM
The Hound sails on without further trouble, anchoring for the night near a small island. They continue the next day, and by nightfall reach the remains of Dagmar von Wittgenstein's observatory tower, since converted into a signal station. Construction work on the tower looks to have finished. There's no one here - presumably the keepers haven't arrived yet.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/areamap4.jpg)


The following day, the Hound reaches the junction with the River Teufel, which is overlooked by the mighty Castle Reiksguard. The sun reflects dazzlingly from armoured soldiers and brightly-polished cannon. The emperor's nephew and named heir lives here, and according to rumor rarely leaves.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/castle1.jpg)

Altdorf is another thirty miles downriver. However, the party were told about a woman called Elvyra Kleinestun, who lives in the nearby town of Grunburg and can help with the investigation into the Red Crown. Visiting her will mean taking a short trip up the River Teufel.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 15, 2012, 11:43:04 AM
Heinrich will announce his intention to seperate from the rest of the crew and head to Altdorf to speak to his contacts there. He will hire transport at the Castle Reiksguard to make haste straight to Altdorf.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on November 15, 2012, 11:43:40 AM
Lets take the detour to gruneburg
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 15, 2012, 01:09:15 PM
Before he goes Mortus will offer to buy Heinrich's share of the cargo as they intend to sell it at gruneburg [she supposes]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 15, 2012, 05:04:02 PM
Heinrich disembarks from the Hound at Castle Reiksguard, arranging to meet the rest of the party in Altdorf in a few days time. He quickly books passage aboard a supply boat bound for Altdorf (at a cost of one crown), and spends the rest of the day traveling.

The Hound, meanwhile, turns onto the River Teufel and sails toward Grunburg, arriving before nightfall.


The current date is Konistag the 28th of Sigmarzeit.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 15, 2012, 05:15:21 PM
[Heinrich, 9 o'clock at night, Konistag the 28th of Sigmarzeit, Altdorf]

Heinrich arrives in Altdorf, the glittering capital of The Empire, and his former home. He's glad to return to the old city, but the idea that the Red Crown lurk somewhere beneath the familiar surface bothers him. The supply boat makes port in the northern docks, not far from the famous Konigplatz. It's still light, despite the relatively late hour, but it would probably be a good idea to find somewhere to stay before doing anything else.

Heinrich also has a letter from Arch-Lector Kaslain to deliver to Grand Theogonist Yorri, but that can wait until tomorrow.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/altdorf2.jpg)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 15, 2012, 05:21:01 PM
[Everyone else, 7 o'clock at night, Konistag the 28th of Sigmarzeit, Grunburg]

The Faithful Hound pulls into Grunburg that evening. It's a small but prosperous Reikland town, somewhat smaller than Grissenwald - and like Grissenwald the primary industry is boat-building. The Hound's cargo of timber will probably sell well, though it's too late to find a buyer tonight.

The party are here to meet with Elvyra Kleinestun, a contact who the Church of Sigmar believe will be able to provide information on the Red Crown. Elyvra is a pharmacist, but the party do not know her address. The many waterfront taverns may be a good place to start searching.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 15, 2012, 08:48:17 PM
Heinrich will find a room at an inn near the shadier parts of town. He will spend the evening in the bar nursing a beer and eavesdropping on conversations. In the morning he will deliver the letter, then seek out his brother Eckhardt.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on November 15, 2012, 11:13:00 PM
"My friends" Arnst announces when they begin to move towards the taverns whilst pointedly ignoring the Mortus. His voice is not very convincing and he sounds throughly unhappy despite his facade. "How do we find your contact? Perhaps we should go and have a quick tipple in each of these buildings? I'd offer to sing but weird magical men talk about Red Crowns when I sing in bars. It's very off putting."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 15, 2012, 11:27:06 PM
"Are you all right, Mr. Arnst?" Max says, sounding genuinely concerned. "You seem a bit sad. Uh. I could buy you a drink? I think I'd like one. Which magical men are you talking about?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on November 15, 2012, 11:31:00 PM
"I'm fine." A reluctant smile is shown towards Max. "I'd like that young Maximum, you seem to know me already. You're a good lad you know." He speaks in a lower tone so to keep it amongst themselves. "A man sung a song about some Red Crown wearing people. He described them as false liars, unscrupulous hunters and evil mages. It was an odd ballad to say the least. Then poof! Next minute he disappeared. Most strange!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 16, 2012, 01:01:00 AM
"Red crown!" Max says, shocked, "but that's the evil cult we're after! Oh, but you know that, of course. Don't you? Did anyone tell you? Gosh. Disappearing too... we've seen people do that before. There was a man in Bogenhafen - well, he seemed like a man. But it turned out he was... uh... there's no other way to say this: he was a demon! We should tell the others about this. Maybe there's some sort of clue in the song? If it described some of the cultists. But then again, if the singer was a demon, then he must have been lying. Holy Sigmar! I really do need a drink now, Mr. Arnst. Come on, I'll buy the round."

Max, his eyes darting nervously all around him, invites the party to join him in a nearby tavern called the 'Bucket of Fogs.' The bar room is half full of bored-looking dockers. Max promptly orders the drinks, then starts to work his way rapidly through his pint.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 16, 2012, 01:11:34 AM
[Heinrich, in Altdorf]

Heinrich takes a room at the 'Balanced Ocelot,' which he remembers as being a reasonably safe place to stay even though it's right on the edge of one of the worst of the gang-controlled areas near the docks. The bar is busy, but full of people who talk to each other in low, suspicious whispers. From what he can hear, many of the conversations that aren't about drug-deals or planned robberies are about the emperor's health. Karl-Franz's illness is getting worse, though no one can agree what is supposed to be wrong with him. With the emperor out of action and the court bogged down in power-struggles, it seems as though everyone with any sort of authority in the city is looking to increase it. The gangs have become bolder, while the watch have become far more brutal in their efforts to impose order. Even the wizards from the colleges of magic have been throwing their weight around.

It definitely sounds like the sort of situation that would benefit a sinister cult like the Red Crown.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 16, 2012, 09:01:22 AM
Mortus is going to find the church of Sigmar.   She isn't worried that the beggar seems to be ignoring her.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 16, 2012, 11:02:52 AM
Max finishes his first pint and immediately orders another one. He's obviously intent on getting drunk.

Mortus leaves the tavern and heads towards the center of town. She soon finds a small temple to Sigmar. The door is closed, but unlocked.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on November 16, 2012, 12:07:12 PM
"I'll cover the next few Max." Arnst will wave the most attractive barmaid over and order several pints for himself and Max in advance. "It's the least I can do for someone who tried to help rather than kill me during the pirate attack." He will wait for Max to be slightly intoxicated before even hinting at not knowing much about the red crown.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 16, 2012, 12:19:54 PM
"Thanks Mr. Arnst! Though I should pay, really... can you afford it? Gosh, that sounds rude, doesn't it! I don't mean to suggest you can't afford to buy a drink. You aren't a beggar anymore... oh, I shouldn't say that either! I mean, you were a bit down on your luck, which is no ones fault... uh..." Max blushes with embarrassment, before knocking back a large proportion of his drink.

"I'm sorry Mortus caught you a bit with her spell. I'm sure she didn't mean it - she's a wonderful, caring person. But magic is very hard to control. The colleges of magic in Altdorf catch fire all the time! It's kind of you to say I helped in the fight against the pirates, but really I barely did anything. I'm no good at fighting, though I try my best... father tried to teach me to be more manly, but I'm just a weakling. He loved me anyway though! I think... I mean, he didn't need to actually say it, did he? I could tell. What's your father like? If you don't mind me asking."

Max obviously can't hold his drink very well. He's speaking very rapidly and sweating heavily. He keeps tugging at his collar, as though he wants to remove his shirt.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 16, 2012, 12:30:18 PM
[Heinrich, in Altdorf. Angestag the 29th of Sigmarzeit]

Heinrich wakes up early and goes off to deliver the letter.


(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/altdorf3.jpg)

1: Imperial palace and the Volkshalle
2: Cathedral of Sigmar
3: Konigplatz
4: University of Altdorf
5: Colleges of Magic
6: docks
7: Hall of Records
8: Law Courts
9: Tempelgarten
10: Dwarf Engineers's Guild
11: Imperial College of Engineering
12: Mercantile district
13: Slums


i: Tempelstrasse
ii: The Street of a Hundred Taverns
iii: Volker Weg
iv: Luitpoldstrasse



a: Emperor Karl-Franz bridge
b: Three-Toll bridge
c: Old Emperor's bridge
d: Eastern bridge
e: Sigmar bridge
f: Mourner's bridge



The walk takes him across the Sigmar Bridge and past the pleasant Templegarten before he reaches the great Cathedral of Sigmar. The vast, octagonal building with its gilded cupola is an astonishing sight, even to someone who's seen it many times before. Heinrich climbs the marble steps, navigating his way through the crowds of pilgrims and worshipers, and goes inside the cathedral.

He asks the first priest he sees about where he should deliver the letter. The priest initially gives the impression that he thinks giving directions is beneath him, but when he sees the Arch-Lector's seal his mouth drops open. He leads Heinrich to the office of the Grand Theogonist himself, and introduces him to the Theogonist's secretary, Hans Murner, before withdrawing.

Murner is a hunched man in plain grey robes. He fixes watery eyes on Heinrich and says, "Who precisely are you, and why has Arch-Lector Kaslain chosen you to deliver an official letter to his Supreme Holiness?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 16, 2012, 12:41:06 PM
Murner is a hunched man in plain grey robes. He fixes watery eyes on Heinrich and says, "Who precisely are you, and why has Arch-Lector Kaslain chosen you to deliver an official letter to his Supreme Holiness?"

"My name is Heinrich, sir. My friends and I were entrusted with this letter after working with the church's authority to eliminate a cult of daemon worshipers. I have arrived alone because I am the speediest of our group, and a native son of Altdorf. I could deliver the letter the swiftest and have the knowledge of the area to keep it safe. It is very important that the Grand Theogonist receives the information contained in this letter."

Heinrich will not relinquish the letter to the secretary; insisting that he was given explicit directions by Arch-Lector Kaslain to personally hand it to the Grand Theogonist.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 16, 2012, 02:27:46 PM
Mortus will push open the door and go in.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 16, 2012, 02:39:47 PM
[Mortus]

It's dark inside the temple. The only light is coming from a pair of candles on the small altar. A woman is kneeling in front of the altar, deep in prayer. She hasn't noticed Mortus.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 16, 2012, 03:17:27 PM
[Heinrich]

Murner is resistant to the idea of allowing Heinrich to see the Grand Theogonist. But in the face of Heinrich's refusal to hand over the letter, and the indisputable authenticity of the seal it carries, he is forced to give in. He goes into another room for several minutes, before returning. "His Supreme Holiness will see you now. I must insist that you leave all weapons here, and that you treat his Supreme Holiness with the utmost respect."

Once he has disarmed, Heinrich is allowed entry to the Grand Theogonist's office. Inside is a tall, elderly man in ornate robes. Heinrich has occasionally seen him from a distance, officiating at some public occasion or other. But he's never been in the same room as Sigmar's representative on earth.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/yorri.jpg)

"I believe you have a letter for me from Kaslain?" he says, holding out his hand. Heinrich gives him the letter. He breaks the seal and reads it, his brow furrowing as he does so. When he's finished, he reads it again. At last, he says, "Well, this is unexpected. The Wittgenstein matter... does explain the increased numbers of mutants that have been seen in that area over the last few years. Mutants... it is no longer permissible to use that word, according to the emperor's edict. Even the necessary measures the church has always taken to dispose of such abominations are no longer allowed." He shakes his head.

"I am even more concerned, however, by Kaslain's talk of this 'Red Crown' cult. Do you have any leads to follow?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 16, 2012, 03:31:31 PM
[Julian, Klaus, Ragni, Billy]

After Mortus wanders off, and Max and Arnst disappear into a nearby tavern, Billy tells the others that he knows an excellent halfling inn a little way from the waterfront. "It's called the Mootland Wanderer," he says, "and there ain't no better beer in town. Ain't no prettier barmaids neither, though they're halflings so might not appeal to you lads! I reckon I can get some info on this lady we're looking for if we goes there. How's about it?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 16, 2012, 04:21:05 PM
[Assuming that a Sigmarite temple is quite like a Christian Church]

Mortus will kneel into one of the rows at the back of the temple.   She will examine the woman for a few seconds, does she look like a nun, normal person etc.

[If the woman looks like a normal person or a nun]

Mortus will go up to her and kneel close to her, while still being out of reach.

"Excuse me, do you know where I could find the priest?" she will ask.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 16, 2012, 05:02:50 PM
[Mortus]

(Sigmarite temples have no benches - worshipers are expected to stand when not kneeling.)

The woman is middle-aged, and dressed in unremarkable clothes. "Good evening, dear," she says to Mortus, "I'm afraid Father Piotr is in Altdorf attending a conclave. He won't be back for three more days. Is there something I can help you with? My name is Helga. I'm a milliner, but I volunteer at the temple sometimes."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 16, 2012, 05:16:08 PM
"My name is Mortus," Mortus says.   "I have a matter of a most personal nature to attend to and I am looking for somebody who might be able to help me.   I was wondering if there are records which I might be able to exam to see if that person lived near here or if it could help me on my search."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 16, 2012, 05:21:08 PM
"What an interesting name! Do you live nearby, Mortus? As for records, well, Father Piotr keeps some I think, but they're locked away in his rooms. But maybe I might know the person you're looking for?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 16, 2012, 05:25:01 PM
"I am afraid that I am not from around here," Mortus says, smiling.   "I am from Nordland and have been travelling for some time.   The person I am looking for is a woman called Isode.   I think she may be a member of the nobility but I am not sure.   When I was in Nuln somebody suggested that she was.   I fear that I don't have a family name."   Mortus smiles wanly.   "It is quite a search but I pray that Sigmar will aid me in finding her."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on November 16, 2012, 06:23:31 PM
"That pub sounds great Billy. No harm in getting some nice halfling food and beer while we search for Elvyra."
"Klaus should sell our cargo as well"

Julian goes into the pub with Max and Arnst- he thinks about reminding them to try and find elvyra but upon seeing the state of Max already, decides against it.
"meet us in the Mootland wanderer later this evening"

Julian pays attention on the way to pub, seeing if there was anything else of interest in town.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on November 16, 2012, 07:56:02 PM
"Money is fleeting young Maxwell, I can afford my vices as much as the next man. You should never feel obligied to pretend that I was not a beggar and a drunk. I'm still one after all!" Arnst winks at Max with a grin, the alcohol making a big difference in his mood. "It does not matter that you were not a superior swordsman my friend as you simply tried to help me. Five against two is better than five against one eh? Mayhaps we could teach you some defensive moves, you don't have to be strong to know when to dodge." When he considers his father he pauses and decides he will need another drink - or two and orders them as he matches Max's gulps.

"I never knew my father." he waves away Max's immediate attempts to apologise (I assume he will, seems likely!) "He was a man at arms to the Glorious Fellows of Sigmar. Have you heard of them? They are a Sigmarite order who are mostly made up of near do wells and middleocracy. One day when I was a nipper he was killed on the field. They say he threw himself full into a big old orc and took a chop to the head. They labelled him a hero - You see, he managed to get a sword lodged in the orcs back and distract it long enough for Yoritz to decapitate it whilst it was screaming bloody murder." He pauses to whet his gullet mid story. "The Knight - Yoritz - adopted me as his own. I know now he felt guilty that a man at arms had to save him - the great knight. He took me into the fold and trained me. It's why i'm not incompetent with a sword like most beggars eh?" He chuckled. "I was going to he a heroic knight in shining plate off to fight evil trolls and dragons. But alas it was not to be! I enjoyed cheap drinks and cheap women! I became a laughing stock of the order and was thrown out." He manages to purvey a lack of caring throughout his talk. "So Maximum, be sure that your father is far more proud of you than mine of me!" He slaps Max on the back heartily but gently aware of the rib damage.

"I most certainly hope she didn't try to set me on fire. I do rather enjoy my skin unscared! It's so much prettier that way! Still, I'm not so sure me lad. Is that why you've got a bit of a drink on? Concern of the Red Crown and a crush?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 16, 2012, 09:17:31 PM
Quote
"I believe you have a letter for me from Kaslain?" he says, holding out his hand. Heinrich gives him the letter. He breaks the seal and reads it, his brow furrowing as he does so. When he's finished, he reads it again. At last, he says, "Well, this is unexpected. The Wittgenstein matter... does explain the increased numbers of mutants that have been seen in that area over the last few years. Mutants... it is no longer permissible to use that word, according to the emperor's edict. Even the necessary measures the church has always taken to dispose of such abominations are no longer allowed." He shakes his head.

"I am even more concerned, however, by Kaslain's talk of this 'Red Crown' cult. Do you have any leads to follow?"

"We were directed to a woman in Grunburg. My friends are there now trying to find her. I came to deliver the letter and to speak to some of my contacts here in the city. We will find this cult, your grace."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 16, 2012, 11:45:23 PM
[Heinrich]

The Grand Theogonist nods grimly. "I trust that you will. This city is on the edge of a terrible abyss. If the emperor should die... the crown prince is not a popular choice to succeed him. There will be deadlock in the electoral assembly, and such deadlocks often mean civil war. The Ulricans are stirring up the old talk of heresy. My hands have been tied behind my back by the emperor's edicts!" Yorri hits his desk with a fist. "Divine Sigmar has sent me a vision. I saw the foundations of His glorious Empire crumbling. The walls fell, and when they did the enemies of man swarmed in and destroyed everything. Only by unity can we be saved!

"Find this cult, Heinrich, and expose it. There is no one so high that they cannot be brought down... those who serve evil will find no sanctuary from Sigmar's wrath!" His cold eyes meet Heinrich's. "Be careful who you trust. Report to me alone... I will help you if I can, though I have so much that demands my attention. May Holy Sigmar guide you." He raises his hand in a gesture of blessing and dismissal.

Heinrich leaves the cathedral. Outside, the sun beats down on his head and makes him feel dizzy.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 16, 2012, 11:53:01 PM
[Mortus]

"Nordland? My my, that is an awfully long way away! And you're such a young girl, too, to be so far from home. Let me see now, Isolde, was it? Hmmm. There's an Isodora who runs the bakery on Short Street. Isabella who's married to Johan the carpenter. But I don't think I know an Isolde. I'm terribly sorry, Mortus dear. If you're staying in town for a few days you can ask Father Piotre. Otherwise, well, I pray that Sigmar will guide you. He often helps us in the most surprising ways."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 17, 2012, 12:26:06 AM
[Julian, Klaus, Ragni and Billy]

Max responds to Julian's words by saluting extravagantly. "Yes sir, Mr. Julian sir! We'll meet you in the Mootman Wand Bear, just as soon as me and Mr Arnst have finished our little chat! I promise I'll be there, sir!"

"Great Grungni, the laddie's got a dwarf's appetite for beer but an elf's stomach!" Ragni says, "he'll be passing out in the gutter if he's not careful. I hope that Arnst lad keeps a good eye on him. Oh well: you can't be his keeper all the time, boss. Let's go to the halfling place. With any luck it will have some nice low ceilings!" He looks at Billy, who nods.

Billy has been unusually cheerful ever since the Kemperbad court gave him his money back. He's in high spirits as he leads Julian, Klaus and Ragni through the town to the Mootland Wanderer. Julian looks around him as he walks: Grunburg is an unremarkable place. Most of the buildings are made from grey stone quarried in the nearby hills (called The Hagercrybs, as he recalls from his maps). They look fairly old by human standards, but the work is only of average quality, and many of them could do with repair.

They soon reach the inn, which has a sign showing a brightly-dressed halfling struggling to carry a huge barrel of beer. Klaus has to stoop to get through the low door. Inside, the bar is wreathed in pipe-smoke. The patrons aren't all halflings - there are humans and dwarfs as well, all drinking and singing loudly. A blonde (halfling) barmaid greets them as they enter. "Welcome, sirs, to the Moorland Wanderer. Please have a seat and I'll bring you a drink. Why, if it isn't Billy Harefoot! You've been away a long time."

Billy kisses her on the cheek, and she feigns annoyance, gently hitting him on the shoulder. "Good to see you again, Peggy," Billy says, "I've had some troubles with money, but that's all over now thanks to my fine friends here! We'd all love some pints of Red Badger and whatever the pie of the day is."

They sit down. Billy offers his tobacco pouch around before lighting his pipe. Peggy soon returns with the beer and pies. "Hey, Peggy," Billy says, "Do you know a human lass called Elvyra Kleinstein? Local pharmacist or some such."

"Oh yes! Elvyra's a nice lady. She sorted out Jimmy when his belly was playing him up - gave him some concoction that got him regular again no trouble. Her place is up on Red Lane, near the road to Silberwurt. Nice little cottage it is. Lives there with her little daughter. Hey, you know what," Peggy says, frowning, "some funny men were asking about Elvyra the other day. Mean-looking folk they were. I hope she's not in any trouble."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 17, 2012, 01:03:00 AM
[Arnst and Max]

Max downs the rest of his drink and starts on another one. "I'm going to pay for the next lot of drinks, Mr Arnst. I've never been poor - father's always been so generous to me - so I don't know what it's been like for you. It's amazing the way you've coped with all your problems!" He smiles widely. "I'd love to learn anything you can teach me about dodging when people try to hit me! I always get hurt every time I'm in a fight... I saw how you ducked out of the way of those pirates. It was amazing!" He pantomimes dodging an imaginary attacker, coming dangerously close to spilling someone's beer.

Max does indeed start apologizing profusely for bringing up the subject of fathers when Arnst starts to tell his story. But he's fascinated by the tale. "Gosh, I know all about the Glorious Fellows of Sigmar! It's so sad that they threw you out... tragic. Unjust, even! I wonder if I could sue them for you? I'll try if you want me to!  It's terrible that your father - your real father - died when you were so young. My mother... uh... did as well. But I had my father, and my little sister. Father was very good to me, even though I'm such a disappointment to him. And he sent me off to be a lawyer, which it turns out I'm quite good at!

"Do you miss your adopted father? I bet he still cares about you. I haven't seen my father for four years, but I know when I see him again he'll be just the same as he always was. He'll be proud that I've done so well at university... your father will be proud of you too, I'm sure!" Max's eyes have filled with tears. He takes another epic swig of his beer. "Fathers have to do things, sometimes, that seem bad to us, but really they're for our own good."

Talking about Mortus and the fire cheers him up again. "Gosh, you're right about the scars. Have you seen mine? Look!" Without waiting for a response, he strips off his shirt and drops it onto the floor. "See this big one on my chest? I got this from a blob monster! No, really! In the sewers under Bogenhafen... it hit me with a tentacle... it was covered in something that burned horribly. That's why it left such a big mark. But Klaus saved my life! I'll never forget that... I owe him so much. Then there's my back" He turns around, showing the whip-scars on his back. "I got these in Bogenhafen too. There was an evil knight who wanted to whip Klaus for no reason, so I tried to stop him! I failed, and I got these stripes for trying... you know, they're meant to be shameful. But I'm not ashamed, because I got them trying to help a friend."

He turns to face Arnst again, smiling. "Mortus doesn't care about my scars. She doesn't even see them, I think... she just sees me. I think... I think maybe I love her! But I don't want to rush anything... I know she likes me, and one day she might want more. But I'm so afraid... we've fought so many terrible things in the last weeks, and we've lived through it. But what if our luck runs out? This Red Crown business might be the end. Etelka's still out there, and she was terribly dangerous. What if she has dozens of allies just as powerful as she is? Or hundreds? I could die... Mortus could die!"

He drains his cup, then stands up suddenly. As he walks to the bar, he blunders into a huge dockworker, causing him to spill his drink.

"You bloody clumsy little runt!" the man shouts, "what d'you think you're doing!"

"I'm sorry sir! It was an accident!"

"Yeah? Well, this wasn't!" the man says. He backhands Max across the face, knocking him to the floor.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on November 17, 2012, 01:22:50 AM
Julian noted the state of disrepair of the buildings. Perhaps Gruneberg would be a good place for some engineering work... when the time was right of course.

Julian joined Billy in smoking his pipe- the Red Badger accompanying it particularly well

"Ah it's grand to see you smile for a change Billy. I know you had some rough luck, but you've been alright since you fell in with us eh? And you too Ragni. We try and see that the right thing is done, isn't that so Klaus?"

He is taking a swig of hs beer when Peggy mentions that some men asked after Elvyra and he almost chokes.

He waits until Peggy has gone before saying "shit, I didn't expect the contact to be in danger. I think we should go and check on her now, Although if they asked days ago we may already be too late"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on November 17, 2012, 01:51:51 AM
Arnst upset at the treatment of Max will impose himself on the dock worker and is ready to strike him at any moment of aggression. "What do you think you're doing!" He declares!  "He apologized! Stand off."

Arnst will beat him senseless if he pursues Max.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on November 17, 2012, 07:59:25 AM
" yes we are champions of light ...and much needed in this time of peril! I also agree that we should go to her place now...well that is after we have downed this red badger beer..and eaten some pie ..fighting on an empty belly is a sure way to die on the field of battle."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 17, 2012, 11:36:30 AM
[Arnst and Max]

"Little bugger's owed a kicking," the dock worker says, "been annoyin' me all night with his chatter. Stay out the way, grandad!"

He immediately takes a swing at Arnst. Fortunately, the man is extremely drunk, and will find anything more challenging than hitting an unsuspecting boy a fraction of his size quite challenging.

[Note: unarmed combat without the street fighting or wrestling skills means -20WS and -2 damage. The drunk man also has a penalty to hit due to being drunk. Arnst hasn't had nearly enough to impair his own abilities.]

[Drunk man: 44, miss]

Arnst easily avoids the awkward punch, then hits back.

[Arnst: 18, hits right leg. S2+d6 roll of 4-2(unarmed)-T3 = 1W]

He kicks the man in the shin, making him wince.

Max gets to his feet, spitting blood from his mouth.

Arnst gets in another attack before his opponent can respond.

[Arnst (+10WS due to winning combat): 19, hits left leg. S2+d6 roll of 5-2-t3 = 2 wounds]

He kicks him in the other shin this time.

[Drunk man: 42, miss]

"Hey, no fighting in my pub!" the landlord shouts, "stop it, now!"

Max attacks the drunk man.

[Max: 94, miss]

[Arnst: 71, miss]

[Drunk man: 92, miss]

The landlord grabs Max by one arm and pulls him away from the fight. "Stop it now or I'll call the watch! Unless you want a good beating and a night in the cells you'd better calm down."

Two of the drunk man's friends grab him and hold him back. Arnst is left feeling like he won the fight.

"Right, good," the landlord says to Arnst, "now you can get out! You and your son."

"Gosh, thanks Mr Arnst!" Max says, "it was awfully nice of you to stand up for me."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 17, 2012, 11:45:34 AM
[Julian, Klaus, Ragni, and Billy]

"I'm with you, boss," Ragni says, "let's go find the lady. Those men might be there right now... I'm about ready for another fight!" He hurriedly finishes his beer, then stuffs the rest of his pie into his mouth. Billy has already eaten his. "I'm ready too. Let's go," he says, "I reckon I knows the way."

The four of them leave the inn and follow Peggy's directions to the north-eastern edge of town. Elvyra's house is a well-kept little cottage with window-boxes full of herbs and flowers. Though it is now quite dark, there are no lights visible through the windows.

"Here, that window's broken!" Billy says, "and the window box is all trampled. Someone got in there, I reckon."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on November 17, 2012, 11:55:00 AM
Klaus gets his pistols out and whispers to the others...

"Lets check if someone is still there." After this he carefully advances on the building.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 17, 2012, 12:02:28 PM
The house is quiet. There are footprints (human footprints!) in the soil in the windowbox, and some threads caught in the broken glass. The window was obviously broken from the outside. The room on the other side - a sitting room - has been trashed, probably in a violent struggle.

"Are we going in?" Ragni says, "I'll go first!"

Billy tries the front door. "Locked," he says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 17, 2012, 12:25:44 PM
[Heinrich, in Altdorf]

Heinrich decides that his first move should be to find his older brother Eckhardt, a captain in the city watch. He goes to the nearest watch station, and learns that his brother is currently assigned to the dock watch, and will be found at the station on Luitpoldstrasse.

Heinrich crosses the wide Three-Toll bridge (despite the name, there is no toll to cross). The bridge is unusual in that both sides of it are lined with shops. The crowds are so think here that he wonder if it would have been quicker to take a detour. But at last he makes it across, forcing his way past shoppers, entertainers, beggars and agitators (and avoiding pickpockets).

Luitpoldstrasse runs across the waterfront in the northern part of the city. The dock watch station is one of the oldest buildings, dating back to Mannfred von Carstein's infamous siege of the city. The stout stone walls have survived fire and riot... but they could do with a good clean.

The waiting room in the watch station is packed with people trying to register complaints on all sorts of matters. Heinrich marches right up to the desk and asks to see Captain Eckhardt, explaining that he's his brother. Before long, he's in the captain's office.

"Heinrich," Eckhardt says, "it's been a while." He walks towards him, grim-faced... then suddenly hugs him, laughing. "How've you been, you scoundrel! Still dragging our good name through the dirt by chasing after bounties?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on November 17, 2012, 12:28:37 PM
Klaus checks if there are footprints leading away too...."Billy can you unlock that door? If not Ragni bash it in and we check inside."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 17, 2012, 12:38:55 PM
There's a mess of overlapping footprints on the ground near the broken window. It's clear that a fair number of people were here (going in both directions), but there's no obvious trail. Any trail would be quickly lost on the main street, anyway.

"Hey, I ain't no thief!" Billy says indignantly, "just coz I'm a halfling don't mean I knows how to pick a lock!"

"I'll climb in and see if the key's in the lock," Ragni says, "can't have you tearing your fine clothes on the broken glass, Klaus!" He climbs through the window, and a moment later unlocks the door from inside. The wrecked sitting room is the first room they enter, after a tiny entrance hall. A set of stairs leads up, and there is a single door on the opposite wall. Broken glass is scattered over the floor. Traces of blood can be seen on some of the fragments.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on November 17, 2012, 12:41:49 PM
"No need to thank me Max. I was hardly going to let that idiot hurt you." he gives Max a quick affectionate nuggie as they leave the bar. "Not many would throw themselves into a fight to save my skinny behind. I would return the favour. Stick with me lad and I'll keep you safe. Consider me your slightly wobbly guardian angel" As they leave into the night Arnst notices that Max isn't looking too healthy after the hit, the previous boat fight and the excessive booze. "I think it's time we found somewhere to stay eh mate?" He says with his usual grin. "We can go find a night cap and a bed for the evening. Maybe if we're lucky we can find a couple of nice young ladies to share those beds!" he chuckles jokingly. "The others said something about a Halfling tavern. Might have some human sized beds."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 17, 2012, 12:51:31 PM
"You're a good friend, Mr Arnst!" Max says extravagantly (despite his split lip). "I've been very lucky with my friends lately! Going to Bogenhafen was the best thing I ever did, scars notwithstanding!" Max sways on his feet when they get outside the tavern. "Oh, I don't feel too well," he mutters. He doubles over and vomits into the gutter. After retching pathetically for a few moments, he gets up again. "Sorry Mr. Arnst! Uh. I actually feel a bit better now... can you remember the name of that halfling inn, sir? I could probably manage some more drinks, but I wouldn't want a lady, sir! If Mortus found out she'd be heartbroken!"

The two of them find the Mootland Wanderer after a bit of searching. Arnst has to catch hold of Max several times to keep him from falling. The inn is busy, but there's no sign of Julian, Klaus and the others. A halfling barmaid approaches them. "Welcome, sirs! Oh dear, that poor boy looks like he could do with a nice pie! Have a seat and I'll fetch you some pies and a couple of nice pints."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 17, 2012, 01:51:03 PM
[Julian, Klaus, Ragni and Billy]

Billy spots something on the floor near a collapsed couch. Stepping carefully to avoid the glass shards, he retrieves it. "Bit of paper," he says, "maybe you can read it, chief." He hands it to Klaus.

It's a brief note. It says, 'This is your last warning. Deliver the goods to the red barn by sunset tonight.'
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on November 17, 2012, 01:53:05 PM
"Lets find out where this "Red Barn" is and leave before the guard show up and suspect us of breaking in. Also ....did we remember to tell the barmaid that she should tell where we went in case Arnst and Max show up at the inn?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 17, 2012, 01:56:14 PM
[Max and Arnst]

"Thank you, ma'am," Max says, "please, did you happen to see our friends in here earlier? Two dwarfs, a man in fancy clothes, and a halfling. We were supposed to meet them here, but we were delayed... which was my fault, of course!"

"Are you friends of Billy Harefoot, little sir?" Peggy says, "he was here with two dwarfs and a man, right enough. They left in a bit of a hurry though. They were asking where Elvyra the pharmacist lives, so I told them. Come to think of it, they looked a bit worried when I said about the funny-looking men who were asking about her before."

"Oh no! They might be in trouble. What should we do, Mr. Arnst? Should we go after them?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 17, 2012, 01:59:01 PM
[Julian, Klaus, Ragni and Billy]

"Don't know no red barn" Billy says, "could be anywheres. I reckon we could go back and ask Peggy. Might catch up with the others there too."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on November 17, 2012, 02:07:01 PM
"Yes hopefully before they have drunken themselves into a stupor."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 17, 2012, 02:29:19 PM
"Ha! Too late for that, I'd say. The laddie was well on his way when we left him" Ragni laughs.

Klaus, Julian, Ragni and Billy leave the empty house and return to the Mootland Wanderer. Sure enough, Arnst and Max are sitting at one of the tables. Max looks a bit of a state: his mouth is swollen and bloody, and he's obviously intoxicated. Arnst is probably drunk too, but it's much harder to tell.

"Look Mr. Arnst, they've come back!" Max gets unsteadily to his feet, and staggers over to them. "Hello Klaus, Mr Julian, Ragni, Billy. Sorry we were a bit late. Mr Arnst had to save me from getting beaten up! But I'm ready to help if you need anything."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 17, 2012, 02:52:40 PM
[Heinrich, in Altdorf]
The waiting room in the watch station is packed with people trying to register complaints on all sorts of matters. Heinrich marches right up to the desk and asks to see Captain Eckhardt, explaining that he's his brother. Before long, he's in the captain's office.

"Heinrich," Eckhardt says, "it's been a while." He walks towards him, grim-faced... then suddenly hugs him, laughing. "How've you been, you scoundrel! Still dragging our good name through the dirt by chasing after bounties?"

Heinrich's normally serious face splits into a wide smile, as he playfully punches his brother's shoulder. "Doing better than you, sitting on your arse playing daddy for petty squabbles." Heinrich takes a look around the office, "This is nice, Ecko. Weren't you out on the docks last time I was here?"

Heinrich suddenly remembers the reason for his visit, and his face grows serious.
"Listen Eckhardt. It is very good to see you, but unfortunately I did not come home just to visit. I've been somewhat drafted by the church of Sigmar to track down a dangerous cult. What do you know of the Red Crown?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 17, 2012, 03:40:29 PM
[Heinrich]

"Not bad, is it? You could have been a captain too, if you'd stayed... well, maybe not. Ha ha! Look, it's really good to see you again. Maybe we can have dinner tonight? So you can tell me what you've been up to."

Eckhardt offers Heinrich a chair, then sits down himself. "I never thought you'd turn pious on me, Heinrich. Are you a witch hunter now? The church are pretty angry about this 'save the mutants' law. We've had a few cases lately where we've had to arrest people for killing mutants. One of them was a priest of Sigmar. We had to turn him over to the church for trial, and they were forced into excommunicating him. Ever since we've had templars of the Fiery Heart patrolling the streets - which they aren't legally allowed to do. But I can't tell my men to arrest them. Honestly, this city is about to explode. It won't take much to set it off."

He sighs deeply. "So this cult you're after: red crown, was it? I've never heard the name... but that's no surprise. Here in the docks we mainly deal with street gangs, like the Hooks or the Fishes. If a new gang had set up, I'd know about it. And anyhow, street gangs don't go in for religion.  No, this sounds more like the sort of thing you get at the university. Intellectual revolutionaries, that sort of thing. Hmmm. Or maybe the colleges of magic... though that's a much scarier thought. Tell you what, I know a man you could speak to. I can't promise he'll know anything, but he's worth a try. His name's Heironymous Blitzen. He's a librarian at the university. Lives up on Herman's Wake, near the north gate. He knows a lot about what's going on at the university. He's a funny old bastard though. Be careful what you say to him.

"It's too bad I'm so busy here, or I'd come with you. But I haven't got enough men to do all the things I need to do. Still, don't hesitate to ask if you need my help! I'm always ready to bail you out, just like in the old days! Ha ha!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 17, 2012, 04:00:39 PM
[Everyone except Heinrich and Mortus]

"Peggy," Billy says, "do you know any red barns nearby?"

"Lots of barns hereabouts, Billy," she says, "and I dare say some of them are red!"

"Come on, girl, this ain't no laughing matter! Could be a life's on the line!"

"Oh dear! Not Miss Elvyra, is it? I should have told the watch about those men... well, there's a lot of barns down Hornlach way, near the river. About a mile out of town. You could try there."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on November 17, 2012, 04:41:27 PM
"Well, are we going to some barns? anyone care to elaborate as to why?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 17, 2012, 04:57:43 PM
"That lass we were looking for has been kidnapped," Ragni says, casually, "we found a note talking about going to a red barn. So maybe it's a bit of a leap to assume they've brought her there, but it's all we have to go on."

"Could be sound enough," Billy says, "if the place is by the river, but away from most of the traffic, it'd be a good place to hold someone while you waited for a boat to pick them up. Mostly likely they won't move her till morning."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on November 17, 2012, 05:05:40 PM
"Well. Looks like we're going down to a barn eh?" Arnst drinks the dregs of his pint and stands up in expectation of the trip.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 17, 2012, 05:09:56 PM
"Has anyone seen Mortus?" Max says, "she might be lost... or maybe she's been kidnapped too! I should look for her... shouldn't I? Or maybe she's fine and I should help you find Elvyra... you might need me." He looks at the others in confusion.

"If we're going at all," Ragni says, "we should go now." He looks at Julian. "Isn't that right, boss?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 17, 2012, 06:34:00 PM
"I'm not concerned with the will of Sigmar, Ecko. You're right about that. Father always taught us to follow Verena anyway. He always said 'Justice is more than a strong arm and a mindless rabble.' He was always so proud of you, shooting up the ranks of the Watch." Heinrich's eyes bely a little sadness. "Anyway, I'm not chasing bounties right now. I'm worried about the Empire. This Red Crown seems to have a hand in all the evil besetting the nation right now. I will go and speak to the man you suggested. I knew I could count on you, Ecko. You're a good man, and a great brother. One last thing. Have you seen Hennig lately? I thought I would drop in and see if he could help me out as well."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on November 17, 2012, 08:13:14 PM
Julian reaches for his hipflask and takes a swig.

"aye, we better go now lads. If we have endangered this girl... We'd better go now!"

Julian leaves ahead of the group without waiting to see who follows him
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 17, 2012, 09:35:59 PM
"I might be around for a few days," Mortus says.   "I'll ask the good father if I am still here when he gets back."   She smiles and places a gold crown on the altar.
"To help continue the good work," she says.

When Mortus leaves the temple she feels a slight breeze drifting around her.   She pulls her cloak tighter and heads back towards the ship.   She can feel the energy flowing through her body, bubbling through her blood.   She can still remember the fireballs forming around her fingers as the pirates poured forth on their ship.   Arnst's face stares at her from the night, the surprised look he glanced at her as the fireballs exploded around him, the horror on Max's face and the worry that lurked behind his eyes.   She sighed and quickened her pace, shaking her head slightly as if to drive the images away.
She felt inside her belt pouch for the symbol of Athraigh that she had made.   Her fingers brushed along the gold, she needed to find somewhere quiet, somewhere she could think, somewhere she could listen to herself.   For a second she thought she saw Vacc's face again, twisted by the fire, his eyes haunted globes of pain and then it was gone, completely gone.

She went back to the deserted boat and sat on her bed.   The books that she took from the tower were still locked in her chest.   She reached into her pouch for the key.   As he fingers closed around the key she thought about the books she had buried in Nordland, whether or not she would ever see them again, whether or not she would ever go home, whether or not she had a home to return to.
The images flashed before her eyes, one after another, people's faces, people she never knew, people she just saw, people whose life she had ended, guards, merchants.   For some reason the face of that scholar that she had spoken to in the inn returned to her.   She couldn't remember his name, the one Max had burst in on them.   She had no idea why she was thinking of him now but she could remember each detail of his face, even the smallest.

She stood up again and went out on deck.   She felt the cool breeze on her face, whipping her hair out behind her.   She needed to cut her hair again soon.   It was still cold.   She looked towards the north, towards Nordland, towards where Vacc was buried in an unmarked grave, unknown to everybody except her and that white haired guard who had helped her.   She remembered digging the hole herself, scraping the soil away.   She didn't know how long she had been digging before she felt the presence behind her.   She had spun around, her belt knife in her hand, staring defiantly through her tear filled eyes.
"They don't allow burials for the likes of him," the man had said.   He towered over Mortus, all chainmail and long flowing white hair, his eyes were white as well.   
Mortus hadn't been able to say anything, her entire body racked with tears, shuddering.   The man glanced around him.
"This was his home?"   Mortus nodded.   The man didn't speak but he helped her finish the grave and move as much of the ash and bone as it would take into it.   He helped her fill it in again.
"You can put no stone on it for him, no marker so people know he existed," he said.   Then he walked away, his cloak flowing behind him.   Only when he was gone did Mortus notice the drops of blood on the filled in grave.   
She wondered if she could find the grave again if she looked, if the home that existed still did.
She glanced out over the water, she did not like to think of the years that had followed Vacc's death.   "What would you think of me now Vacc?" she asked.   "What would you say if you could see me now?"   Arnst's surprised face as she threw the fireballs reappeared.   She thought about it for a second and then she went to her room again.
It didn't take her long to find the two bottles of wine she had left from Bogenhafen.   She smiled and picked one of them up.   Still wondering whether or not Vacc would approve she carried one into where Arnst slept and left it on his blankets.   He didn't need to know it was from her.

She went back on deck and thought for a few seconds.   Then she left the boat.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 18, 2012, 01:09:18 AM
[Gosh! Sudden massive character post for Mortus! Amazing!]


[Julian, Klaus, Arnst, Max, Ragni, Billy]

Max makes up his mind to go with Julian and the others, though he's thinking about Mortus constantly as they walk. Billy knows the way well enough to guide the group in the right direction. They leave town by the road to the village of Hornlach, which they follow for a mile or so before reaching a group of barns near the river. Max keeps tripping over, obviously very tired, but he carries on walking without a word of complaint.

It's hard to tell if any of the barns are red in the dark... but one of them has a light inside it. It's a large barn with a thatched roof, and a set of double doors at opposite ends. Just outside one set of doors (those nearest the river), a man in dark clothing is sat on the floor next to a small fire. He's smoking a pipe, and has a flask beside him that presumably contains alcohol. The light from the fire is enough to tell that the barn doors are painted red.

"I reckon this is it," Billy says.

"What's the plan, boss?" Ragni asks Julian, "charge right in and axe the place up?"

"Um. We should be careful," Max says, "we don't know how many of them there are... or if Elvyra is in there. We don't know for sure if these are the people we're looking for. Imagine how awful it would be if we attacked innocent farmers! I could go and scout the place out, if you like?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on November 18, 2012, 01:24:51 AM
Arnst will offer himself in Max's place as he is often used to being ignored by others.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on November 18, 2012, 01:31:32 AM
"Damn, Heinrich sure would be useful here. Who's good at sneaking. Billy, Klaus? Arnst you could go but I doubt someone guarding a kidnapping would ignore you. I'm sure these are no farmers max, but I want to save Elvyra if we can."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 18, 2012, 01:37:50 AM
[Heinrich]

"Father was proud of you too, Heinrich. You know that, right? He was disappointed that you didn't want to go into the watch, but he understood that you had to do what was right for you. And you're still doing Verena's work, like he wanted. Come on, don't feel bad about living your own life! I was just lucky that I actually wanted to follow him into the watch.

"You really think the red crown are that serious a threat? Wow. I hope you're wrong, Heinrich... but you've always had good instincts. Listen, if they do turn out to be that big, you come to me, right? The watch is with you... well, the dock watch anyway. Some of the other captains have gone a bit... well, they've overreacted to some of the problems we've been having in this city. You'd better be careful. If you get arrested for whatever reason, you make sure and mention my name!

"Yes, I saw Hennig a couple of weeks ago. He still lives in the same horrible apartment over that butcher's shop! I bet he'd be keen to help you, and unlike me he's actually got the time to do it.

"Good luck, brother!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 18, 2012, 01:47:43 AM
[Julian, Klaus, Arnst, Max, Ragni, Billy]

"Mr. Arnst might be just the man for this job, Mr. Julian sir," Max says, "he's good at staying out of sight, and not being heard... better than me, certainly! I'd mess things up. Have you got your old clothes with you, Mr. Arnst? if you did, it would be like a disguise, in case anyone saw you. But I don't suppose you have them."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 18, 2012, 06:54:41 AM
Heinrich will thank his brother, and arrange plans to meet him for dinner later that evening at Eckhardt's home. Then he will head to Hennig's apartment.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on November 18, 2012, 10:06:35 AM
Julian sighs. He might be used to managing engineers, but he certainly never expected himself to be commanding fighting.

 "Arnst, you up for it?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on November 18, 2012, 10:11:39 AM
"I'm up for most things. Those clothes are rotting in a inn somewhere. However..." Arnst starts to strip off, removing his clothes off till he's just in his manly shame hiders and shirt. "One of the advantages of being poor is that it's easy to mimic." He grabs dirt and rubs it on himself generously. "If you chaps wouldn't mind looking after my clothes." He grabs his sword stick still sheathed and holds it completely wrong as he starts to scout.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 18, 2012, 11:42:30 AM
Arnst, cunningly disguised as a mad man with no trousers, creeps towards the barn. He moves swiftly but silently. Years of hiding from brutal watchmen have made him an expert on stealth.

The man on guard at the river side of the barn shows no sign of having heard Arnst's approach. He's staring out at the river, obviously waiting for a boat to arrive.

Arnst reaches the other set of doors, on the road side of the barn. Cautiously, he looks through the cracks in the woodwork. The interior is quite well-lit, by a number of lanterns at the far end. A large wagon has been parked just inside the doors, mostly blocking the entrance (though the doors do open outward). Animal stalls, two of which are occupied by horses, line one side of the barn. At the far end, near the riverside doors, Arnst can see three men playing a card game. A woman is tied and gagged in the corner nearby.

Arnst returns to the others and explains what he's seen.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 18, 2012, 12:02:31 PM
[Heinrich]

Leaving the watch station, Heinrich crosses Old Emperor's bridge to the eastern slums. Hennig lives in the heart of the worst area in the city, above a butcher's shop. Gang members, proudly wearing their colours, openly patrol the streets.

Heinrich knocks on Hennig's door. Henning answers almost immediately: he's a small, dark-haired man. He glances quickly up and down the street, before ushering Heinrich inside. Only when they have climbed the stairs and entered the apartment does he speak. "Heinrich. Good to see you again. What brings you here?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 18, 2012, 12:05:42 PM
[Mortus]

As she leaves the boat, Mortus feels a strange sensation in her head... a building sense of pressure. She remembers feeling this way before, at the party in Nuln. Sure enough, she can see a tall, hooded figure at the far end of the street. He stands there, motionless, apparently staring at her. Then he turns, and darts down a side-street.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 18, 2012, 12:19:02 PM
[Heinrich]

Leaving the watch station, Heinrich crosses Old Emperor's bridge to the eastern slums. Hennig lives in the heart of the worst area in the city, above a butcher's shop. Gang members, proudly wearing their colours, openly patrol the streets.

Heinrich knocks on Hennig's door. Henning answers almost immediately: he's a small, dark-haired man. He glances quickly up and down the street, before ushering Heinrich inside. Only when they have climbed the stairs and entered the apartment does he speak. "Heinrich. Good to see you again. What brings you here?"

"Hennig, it's good to see you too. I see you're still living among the 'people'. I'm looking for a group called the Red Crown. What do you know of them?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 18, 2012, 02:55:13 PM
Mortus walks after the hooded figure.   She stops at the top of the side street, looking down and chants the spell of her magical aura.   Her inner voice is telling her that she is being stupid, could even be walking into a trap, but she in intrigued by the man.   She considers following him down the side street, glancing down to see what it looks like.
For a few seconds she considers following but then decides against it.   She waits, picturing his clothes in her minds eye, trying to remember if they were the same clothes that the strange man at the party was wearing.   She will need to talk to the priest when he gets back.   

Slowly she walks on, keeping a look out to see if she is being followed.   Her head is clear of the pressure now.    She bites her lip.   No need to expose herself to unnecessary danger.   If the robed figure is following her it will turn up again, but why would robed figure be following her and why was she getting that feeling of pressure in her head when it was around?   She tries to remember if Vacc said anything about pressure in your head but most of her memories are hazy and he didn't speak often of magic.   It must be magic, magic is the only reason that made sense.   Mortus sighs, so much she doesn't understand about how magic works, so much she doesn't know about what magic can do.

She walks on.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on November 18, 2012, 08:06:12 PM
"So do we go in subtly or do something overly dramatic? Horses bolt when they are scared... Proves quite the distraction."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on November 18, 2012, 09:11:20 PM
"We should do both...to make sure they dont just kill her when they hear trouble us two should sneak close to her...julian max and ragni go in from the front and we make sure she lives."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 18, 2012, 11:00:04 PM
"Hey boss, did you bring any of your bombs?" Ragni says to Julian. "One of those would be quite distracting! It'd set the horses off panicking too."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 19, 2012, 11:48:32 AM
[Heinrich]

"Living here makes my job easier" Henning says, "you can't think like a criminal while you live in some fine house with flowers outside it. Also, this place is cheap. Anyhow: it's interesting that you brought up the red crown, because that's something I've been thinking about the last few days. Someone's been painting red crown symbols all round the city. It started in the slums, among all the other gang scrawlings, but it's spread to the university, the temples, even the palace. No one knows who's doing it, which is odd if it's just another street gang. They don't go in much for secrecy. I'd have got something out of one of my informants by now.

"So do you have any idea what it means? Why are you after these red crown people?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 19, 2012, 12:15:42 PM
[Heinrich]

"Living here makes my job easier" Henning says, "you can't think like a criminal while you live in some fine house with flowers outside it. Also, this place is cheap. Anyhow: it's interesting that you brought up the red crown, because that's something I've been thinking about the last few days. Someone's been painting red crown symbols all round the city. It started in the slums, among all the other gang scrawlings, but it's spread to the university, the temples, even the palace. No one knows who's doing it, which is odd if it's just another street gang. They don't go in much for secrecy. I'd have got something out of one of my informants by now.

"So do you have any idea what it means? Why are you after these red crown people?"

"They're no common street gang. They're a cult devoted to the Ruinous Powers. The Arch Lector Kaslain thinks they might be behind the current troubles within the Empire. I spoke to Eckhardt and he said a man named Heironymous Blitzen might have some information. I wanted to stop in and see you first. I figured you would have at least a little information, and maybe you'd like a spot of adventure as well. What do you say, old friend?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 19, 2012, 12:34:09 PM
"Count me in," Henning says, "I'll just get my things together." He puts on a set of lightweight leather armour, selects various knives from his collection, and throws some other basic equipment into a pack. "Right, that should do it. Never faced an evil cult before, but I guess it's not so different from taking down thieves.

"From what I heard, the first place those red crown symbols appeared was an alley off Sturmstrasse, near Mourner's Bridge. We could go there and take a closer look. Maybe ask a few questions. I'll follow your lead on this, Heinrich."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 19, 2012, 12:45:44 PM
"Count me in," Henning says, "I'll just get my things together." He puts on a set of lightweight leather armour, selects various knives from his collection, and throws some other basic equipment into a pack. "Right, that should do it. Never faced an evil cult before, but I guess it's not so different from taking down thieves.

"From what I heard, the first place those red crown symbols appeared was an alley off Sturmstrasse, near Mourner's Bridge. We could go there and take a closer look. Maybe ask a few questions. I'll follow your lead on this, Heinrich."

"Well, we're closer to Mourner's Bridge than this Heironymous Blitzen fellow. Let's start there. We'll ask around, then head up toward the North gate to talk to Eckhardt's contact. I have to confess, it's good to be working with you again."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 19, 2012, 12:52:39 PM
[Mortus]

As Mortus concentrates her thoughts on the sinister figure, an image starts to form in her mind. She can sense the precise location of the man, though he's some distance away and out of normal sight. But more than that she can see swirling energy surrounding him. Grey shadows. Purple light. She suddenly realises that she is seeing the winds of magic gathering around another spell-caster. Her dedicated studies have given her the ability to sense the winds in a way she hadn't expected.

Whoever this man is, he's a powerful wizard. And he can sense her just as easily as she can sense him. For a moment, she feels a connection in her mind. She sees a hooded figure, robed in red and yellow. He raises his head, so that she can see his face... a face that is nothing more than featureless white stone. Then, in a multi-coloured flash of light, he is gone.


[Mortus's magical awareness skill in action. By concentrating, she can detect nearby wizards and other concentrations of magic, including seeing the winds of magic themselves.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 19, 2012, 01:04:51 PM
Mortus gasps and rubs her face.   She has no idea what she has just witnessed and the burst of power frightens her.   She can feel her skin growing cold and she is shaking.   She grasps one hand firmly in the other.   

"Get a grip," she whispers to herself.   Twice now she has been followed by a wizard, a wizard of greater power than herself, of greater training, of greater skill, a wizard who is really a wizard in reality as well as in name.   She drags in a deep breath to steady herself.   Should she tell the group that there is another wizard after them?   Should she tell the group that she hasn't a clue what is going on?   Max and Heinrich both seem to think that she is a fully formed wizard, she has no real idea how developed the others think that her powers are.   Maybe it is better not to say anything.   They already know that there is one wizard after them, why would two make any difference?   She sighs again, still feeling cold.   Anyway this wizard only seems to be after her, maybe he is not connected with the red crown.

Still she will need to learn how to hide herself.   Maybe she should go to Aldorf and attempt to study at one of the colleges of Magic?   She shudders for a second and then gets a grip again.

Mortus will walk into the nearest inn and order a large brandy, sitting by the fire if there is a place.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 19, 2012, 01:16:29 PM
[Heinrich]

"With you too, Heinrich," Henning says solemnly. He isn't given to displays of emotion, but it's obvious to Heinrich that Henning is very happy to resume their old working partnership.

It's a short walk from Henning's house to the alley he mentioned. It's an unremarkable place. The buildings on either side lean into each other as they go up, blocking out the light. Rubbish and sewage cover the ground. The filthy walls are marked with the crude but colourful paintings favoured by street gangs. Symbols representing the Hooks and the Fish, the two biggest gangs, dominate, often painted over each other. But amongst the mess, the red crown symbols draw the eye: they are small, neat, and completely identical. Furthermore, they have been carefully positioned in a repeating, zig-zagging pattern that stretches all the way along both sides of the alley.

"See what I mean?" Henning says, "someone went to a lot of effort to paint these. But what do they mean? Look, these ones are new."

Heinrich examines the newest crown symbols. Suddenly, he spots a trail of paint droplets leading away from the wall. It's not easy to follow the tiny and widely-spaced trail, but he manages it. The trail ends around a corner, at a manhole cover.

"The sewers?" Henning says, "well, that's great."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 19, 2012, 01:26:57 PM
[Mortus]

Mortus finds her way to a quiet tavern called the Stag and Spear. The brandy calms her, and the fire in the hearth looks comfortingly normal. While her experience on the street seemed perfectly real at the time, it already feels dream-like and irrational. Could magic have been used to influence her mind? Would she know if that was the case? If only she knew more about the nature of magic, about what could be done with it.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 19, 2012, 01:33:33 PM
[everyone but Heinrich and Mortus]

"Don't count me out of no fighting," Billy says, "I ain't no pushover no more. I took lessons from Proudbelly his self when we was in Nuln, so I knows one end of a sword from the other. Ain't nobody gonna beat up this halfling!"

"I'm ready too," Max says, holding up his axe. He tries to smile, but it just makes his lip bleed more.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 19, 2012, 01:54:30 PM
"Well the sewers seem dangerous. Should be fun." Heinrich smiles "Just like old times, eh Hennig? Let's take a look." Heinrich cautiously leads the way into the sewer, bow at the ready.


Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on November 19, 2012, 02:09:24 PM
"Stay out of it Max, you're drunk and would only be a liability. If anyone thinks they can kill the sentry quietly we should do that.

And then set a bomb off at the side of the barn. I'll rush in the front there and ragni should go round the back near the woman. I don't want me and ragni split up, but I'll be trying to draw them to me while you make sure Elvyra is ok.

 The rest of you should split up to join me or Ragni."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 19, 2012, 02:15:20 PM
Mortus will finish her brandy and walk back to the boat.   She will go to her room, lock the door and light a candle.   Then she will take one of the books out of the locked chest and start to read.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 19, 2012, 02:58:43 PM
[Julian et al]

Max hangs his head at Julian's reproach. "Yes father - I mean, sir," he mutters, "I'm sorry. I'll stay out of the way." He sits down on the floor, hugging his knees.

"The boss is right, laddie," Ragni says, "don't take it hard! Good plan, boss. Billy, you're with me, right? Right."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on November 19, 2012, 03:09:02 PM
A sense of guilt burns Julian’s stomach as he watches Max sitting on the floor. He is amazed that a skilled lawyer, someone so willing to help and try put his life at risk fighting demons and witches, can be reduced to such a state with one sentence. But he doesn’t have time for molly coddling.
Humans never were good with their ale anyway
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 19, 2012, 03:16:18 PM
[Heinrich]

Hennig almost smiles. "Right enough. Let me get this lantern lit.... fine, let's go."

On removing the cover, they see that there are handholds cut into the stonework to allow entry without a ladder. Heinrich and Hennig descend into the dark, stinking tunnel. The Altdorf sewers are rather larger than those in Bogenhafen, but not much better maintained. The stench is appalling.

Heinrich picks up the trail of paint droplets after several minutes spent searching in the poor light. The two of them follow the trail for several hundred yards as it twists down intersections. Turning a corner, Heinrich sees a small, dark shape scurry suddenly away from the lamplight, into a narrow side tunnel.

"Did you see what that was?" Hennig says softly. "Bit small to be a man. Maybe a child, or a halfling? Though it didn't move right." He draws a throwing knife, ready for use.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 19, 2012, 03:34:14 PM
"Could be a mutant. Stay close." Heinrich moves toward where the shadowy figure was.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 19, 2012, 03:50:18 PM
[Barn dance crew]

Arnst and Klaus will sneak up on and dispatch the sentry, while Julian will set off a bomb and draw the attention of those inside, allowing Ragni and Billy to get to Elvyra.

Julian prepares his bomb, then moves as close as he dares, waiting for the right moment to throw it. The sound of his armour clanking together sounds dreadfully loud to him. Billy and Ragni take up their positions.

Klaus and Arnst split up at the barn and go around opposite sides. As they are close to the sentry, Klaus's foot catches a stone and sends it skittering across the floor!

[Sentry hears Klaus...luck use! no, he doesn't!]

The sentry looks up for a moment, but shakes his head and goes back to staring at his camp fire. Klaus and Arnst close the distance to him.

Julian lights the fuse on his bomb. Klaus had better hurry now!

Klaus raises both pistols and points them at the sentry's unprotected head. Arnst readies his sword stick.

Klaus fires! The pistols go off with a sudden, deafening roar.

[Klaus: auto hit unless misfire... no misfire. 2 hits, double damage. S4+d6 roll of 5-t4 = 5 =10 wounds!
S4+d6 roll of 6! (add damage = no)-t4 = 6 = 12 wounds! Maximum critical to head = dead]

Both bullets hit him squarely in the back of the head, shattering his skull in the most horrific way imaginable. Arnst stabs him with his sword stick, just to make sure.

As soon as he hears the pistol shots, Julian throws his bomb at the wall of the barn.

[Julian: 38. Hits the barn wall (!), no misfire. Boom!]

The bomb explodes with furious force, making the pistol shots sound quiet in comparison. The wall disintegrates.

[Horses CL tests: fail, fail]

[villains CL tests: pass, fail, pass]

Both horses break out of their stalls in terror, running wildly through the barn. Two of the three men jump to their feet, drawing swords. The third sits stupidly where he is, obviously confused.


[continues!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 19, 2012, 04:03:47 PM
Billy and Ragni open the roadside doors, and clamber over the parked wagon to get to Elvyra.

The two alert villains pull their comrade back as the horses thunder past... but it's not quite soon enough: he's hit in the head by a hoof.

[Horse vs villain: s4+d6 roll of 4-t4 = 4 wounds]

He's knocked over, bleeding badly from a nasty head wound. The horses charge out of the hole in the wall and away into the night. Julian steps out of the way to let them pass, then rushes into the barn himself.

Arnst and Klaus open the riverside doors.


Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 19, 2012, 04:38:03 PM
One of the men starts towards Elvyra, perhaps intending to kill her. Ragni blocks his path, while billy dodges around him and begins to untie her.

Another man faces off against Julian.

The third picks himself off and heads for the riverside door, only to find Klaus and Arnst blocking his path.

Klaus attacks with his warhammer.

[Klaus: 83, miss]

Julian's opponent has a sword in one hand, and a long, serrated dagger in the other. He attacks with both weapons, trying to catch Julian's blade with the dagger's serrations.

[Villian1 sword attack1: 35, hits left arm. S6+1+d6 roll of 5-t6-a3 = 3 wounds
sword2: 55, hits left arm. S6+1+d6 roll of 1-t6-a3 = 0 wounds
sword-catcher disarm attack: 21, hit. Dex test: 33, pass. Julian Dex test: 07, pass. Not disarmed!]

His sword cuts past Julian's enchanted shield and hits his arm with bruising force, despite his armour. At the same time, his sword-catcher briefly traps the Saint's Sword. The man twists it, trying to wrench the sword from Julian's grip, but the sword comes free instead.

The injured man attacks Klaus and Arnst, trying to force his way past them.

[V3 vs Klaus: 88, miss
V3 vs Arnst: 41, hits head! S5+1+d6 roll of 6! (add damage = no) -t5 = 7 wounds. Dodge blow = 12, pass!]

Arnst barely manages to duck a powerful blow to his head.


The other man attacks Ragni, using a greatsword.

[V2 attack 1: 07, hits body. S5+1+2 (greatsword)+d6 roll of 3 -T5-a3 = 2 wounds. Dodge blow = 21, pass
attack2: 37, hits body. S5+1+2 (greatsword)+d6 roll of 2 -T5-a3 = 1 wound.]

Ragni avoids one swing, but a second deals him a painful blow to the chest.

Julian attacks his opponent.

[J1: 15, hits left arm: strike to injure, move to body. S3+1+d6 roll of 2-t5 = 1 wound
J2: 23, hits right arm. s3+1+d6 roll of 4-t5 = 3 wounds]

He hits him twice, the Saint's sword cutting easily through his chain shirt.

Ragni attacks the man with the greatsword.

[Ragni1: 71, miss.
R2: 12, hits right arm. S4+1+d6 roll of 1-t4-a1 = 1 wound]

Arnst stabs the man facing him.

[Arnst: 01, hits head. S2+d6 roll of 6! (add damage = yes)+5-t4 = 9 wounds. -3 critical to head = 73 = dead]

His swordstick goes right into the man's eyesocket, killing him immediately.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on November 19, 2012, 04:51:18 PM
Julian can dodge.

(strength 6?! jealous)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 19, 2012, 04:58:21 PM
[edit: forgot J could dodge...rolling now... fail!]

Billy finishes untying Elvyra.

Klaus steps forward to attack the man fighting Julian...

[Klaus: 37,miss. luck! hits body. s3+d6 roll of 5-t5-a1 = 2 wounds]

...dealing him a heavy hammer blow to the back.

The man steps sideways to avoid Klaus, concentrating his efforts on Julian.

[V1 sword1: 37, hits body. S6+1+d6 roll of 1-t6-a4 = no wounds
v1 sword2: 40, hits head. S6+1+d6 roll of 5-t6-a4 = 2 wounds. Dodge blow = pass, no damage.
v2 swordcatcher: 71, miss]


[V2 vs Ragni attack 1: 10, hits head. S5+1+2+d6 roll of 5-t5-a2 = 5 wounds. Dodge blow = fail
v2 2: 60, miss]

The greatsworder hits Ragni over the head. He staggers backward under the force of the strike.


Julian attacks.

[J1: 100! Miss
J2: 63, miss]

As does Ragni.

[Ragni1: 85, miss
r2: 03, hits right arm. S4+1+d6 roll of 2-t4-a1 = 2 wounds]

Arnst attacks Ragni's opponent.

[Arnst: 47, hits body. S2+d6 roll of 2-t4-a1 = no wounds]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 19, 2012, 05:16:59 PM
Billy charges at the man fighting Ragni.

[Billy 1: 74, miss
b2: 90: miss]

[Klaus vs v1: 20, hits head. S3+d6 roll of 4-t5 = 2 wounds]

Klaus hits Julian's opponent over the head! He curses, throwing his sword-catcher at Klaus while attacking Julian with his sword.

[v1 sword catcher thrown at Klaus  = 87, miss]
[v1 sword vs Julian: 17, hits body. s6+1+d6 roll of 6! (add damage = no)-t6-a4 = 3 wounds. Dodge = no
v1 sword 2: 28, hits right leg. S6+1+d6 roll of 6! (add damage = yes)+5-T6-A3 = 9 wounds! -5 critical hit to leg! = 93 = dead!
 ::heretic::  Fate point used!  ::heretic::

The man hits Julian on the shoulder, knocking him off balance. He then brings his sword around in a scything arc that cuts deeply into Julian's leg. Julian collapses, bleeding heavily.

Ragni, filled with rage at what he just saw happen to Julian, attacks his opponent with a new fury.

[Ragni 1: 29, hits left leg. S4+1+d6 roll of 6! (add dam = yes)+6!+5-t4 = maximum critical = dead]

He slices right through the man's leg, killing him. Charging on, calling out to Grungi, he attacks the man who nearly killed Julian:

[Rangi2: 07, hits body. S4+1+d6 roll of 5-t5-a1 = 4 wounds. -2 critical to body = 68, dead]

His axe splits the man's spine down the middle.

[combat over! All the men are dead.

Julian is on 0 wounds, and needs urgent medical treatment
Ragni is on 3 wounds]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 19, 2012, 05:22:32 PM
Ragni leaves his axe buried in the man's back, and grabs hold of Julian. "Boss? Boss? Can you hear me, boss?" he says, frantically. Julian is unconscious, and there is a worrying amount of blood pouring from his leg.

"Looks bad," Billy says, "where's Max?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 19, 2012, 05:27:57 PM
[Heinrich]

Heinrich and Hennig cautiously approach the side tunnel. They can hear a strange, chittering sound coming from further along it. As Hennig shines his lantern down the tunnel, the noise stops and several dark shapes dart away.

Something small and metallic bounces off the stonework a couple of inches from Heinrich's head.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on November 19, 2012, 06:37:59 PM
Klaus is calling out on top of his voice. "MAX! HURRY WE NEED YOU HERE! " hoping that he is sober enough walking towards the ladx evelyn  "i am klaus we are here to help you...are you skilled in medicine can you help him...also where is your daughter ?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on November 19, 2012, 11:07:03 PM
Arnst pushes through the crowd to go and get Max trusting that everyone is shouting his name for a good reason. "My Lord. Get that herbalist over here now. Arbitrary questions can wait." He shouts without looking behind him to see if it worked. "Maximus?!" he shouts outside and begins to search.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 20, 2012, 02:24:47 AM
Elvyra is clearly in shock after her ordeal, and has trouble understanding Klaus at first. "Sorry? Oh, you saved me! Thank you so much... my daughter! No, that's right, I told her to hide when they came... she'll be at home, under the bed. Oh dear, that poor dwarf! I have a lot of medicines at home, but he needs help right now... I'm sorry, I don't know what to do for him."

Shortly after, Max runs into the barn. "I was waiting like I was told to. Is everything - oh no, Mr Julian! This is my fault! I should have been here to protect you!"

Ragni, desperate to save Julian, grabs the front of Max's shirt, then slaps him across the face. "Shut up laddie and do as you're told! Help the boss right now!"

Max blinks. "Yes sir," he says. He immediately starts to examine Julian, pulling the damaged mail coat out of the way so he can see the injury.

[Max Int test at -20% Int... 39, pass!]

"He's bleeding badly from this leg wound. Right. Stop the bleeding, and stitch it. I brought my bag... yes. Uh, apply pressure." Max takes his shirt off, and presses it onto the wound to stop the bleeding. He holds it there for a while. "Right, that should do it. Clean the wound and stitch it." He throws the blood-soaked shirt away, and cleans the wound with alcohol. Then he takes out a needle and thread, and starts stitching. "Good. Nice and straight. Now, bandage... ah, this is a good one. There."

He examines Julian again, lifting his eyelids and checking his breathing. "Mr Julian sir!" he says, "can you hear me? It's Max... I'm sorry I disobeyed you. Wake up and shout at me! Wake up!"

Julian's eyes open and he moans softly. "Boss!" Ragni shouts, "thank Grungni!"

[Julian recovers 1 wound, and is now considered to be lightly wounded. He is conscious but weak]

"Laddie... Max." Ragni says, "Well done! I'm sorry I slapped you, but it was just to get you to concentrate."

Max looks a bit dazed. "Did you? Never mind. Mr Julian needs rest, and medicine."

"I have lots of good medicines he might benefit from," Elvyra says, "at my home. Can he be moved?"

Max nods, shivering. He has Julian's blood on his hands and smeared over his chest. "He shouldn't walk though... he should be carried. Or we could take him on that wagon, if there are any horses around. Oh, and if we find Mortus, she can maybe magic him a bit too."


Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 20, 2012, 05:16:10 AM
[Heinrich]

Heinrich and Hennig cautiously approach the side tunnel. They can hear a strange, chittering sound coming from further along it. As Hennig shines his lantern down the tunnel, the noise stops and several dark shapes dart away.

Something small and metallic bounces off the stonework a couple of inches from Heinrich's head.

Heinrich will inspect whatever it was the critters threw at him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on November 20, 2012, 05:44:38 AM
Klaus stood by worried as max stiched the dwarf back together he has startef to like the other party members part of the reason he tries to get less involved with them..as soon it is clear that he will live klaus will start to search the dead starting with pulling the sentry into the barn looking for a red crown tattoo and collecting valuables and their weapons
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on November 20, 2012, 09:41:37 AM
[Arnst is unimpressed by Rangi smacking Max and if possible would certainly have put pressure on him before the apology - presumably making funny faces.

"It's quite unseemly for a noble lord to see looting- my lord." Arnst declares - jealous that he didn't get there first. "I'll go see to those horses lad. You chaps sort out that carriage."

Making his way outside the barn Arnst will find a source of light and begin to track where the shaken horses have gone. After several false starts he begins to channel his old knightly training and make some real ground.

[I will attempt to capture them both - whispering to them if neccssary]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on November 20, 2012, 11:54:53 AM
Julian can feel the wind blowing past his face. His cheeks sting in the cold air- the short beard not yet enough to keep him warm. He grips his axe in his hand and looks over the edge of the air ship…


He remembers the jolt up his arm as his axe bits into the Skaven torso. His first kill! Then a punching sensation into his arm. Dull for a second, then screaming pain…



“So you set the fuse like this. Safety is key, the shafts have to be secure and the detonation controlled. Put it into this hole, and we’re ready. You should light it Julian”

Shaking with anticipation Julian lights the fuse, and turns to run behind the safety barrier, counting down the time in his head 10…. 9…. 8…. 7…
Then a deafening bang, blinding light for a second and then darkness.



“So you going to show us this famous karak norn airship engineering then? Or is it all made up. You’re all just elf loving yokels over there” the sneering face looms into view
Julian bristles with anger. Elf loving!
If he can only get this to work, then he’ll show that arrogant prick.
Julian tinkers with the device before turning it on. The balloon slowly inflates and takes off, lifting both the cannonballs with it- success!
But then spluttering and hissing starts, a sharp plink emanates from the boiler and the device spins out of control around the room, it caroms off a wall and into julian’s chest, the steam scalding him badly.

He’s in the sick bay at the guild and he can hear someone talking
“"He's bleeding badly from this leg wound. Right. Stop the bleeding, and stitch it. I brought my bag... yes. Uh, apply pressure."

But his chest is burned, not his leg.
Julian starts to feel a horrendous pain all down his side, his arm and his leg
"Right, that should do it. Clean the wound and stitch it."
"Good. Nice and straight. Now, bandage... ah, this is a good one. There."

"Mr Julian sir!", "can you hear me? It's Max... I'm sorry I disobeyed you. Wake up and shout at me! Wake up!"
Sir? No one would call him sir at the guild. He’d only been there a month…

Max..
Julian remembers Max and opens his eyes. The fight rushes back to him.

He leans over and wretches dryly.
“Hip flask” he moans.
Max opens his hip flask and drops a little into Julian’s mouth.

“Thank you Max… thank you” He clasps his hand with the strength he has “you saved my life”
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 20, 2012, 12:23:44 PM
"I didn't do much, sir, really," Max says, "I'm just glad you're alive. Please don't try to move yet, sir. You lost a lot of blood."

"Don't worry, boss!" Ragni says, "I got that bastard for you. Axed him! You'll be better in no time! Let's get you up onto this wagon." Max and Billy help Ragni lift Julian onto the wagon. "If Arnst can't find the horses, I'll push this thing myself," Ragni declares. Max makes sure Julian is as comfortable as possible.

Klaus searches the bodies of the four kidnappers. Each has a tattoo of a red crown over his heart, as expected. Their clothes, though plain, are of good quality, as are their mail shirts. Two of the mail shirts are in usable condition, but the other two need repair. There are three normal swords, one greatsword, four daggers, and the sword-catcher [this is a long, serrated dagger designed to trap an opponent's blade. Using it properly requires a specialized technique - both the disarm and specialist weapon: parrying weapons skills]. The men have a total of 24 crowns, 18 shillings and 6 pence in cash.


Arnst finds the two horses half a mile south of the barn. They look at him nervously as he approaches, but he walks towards them slowly, making soothing noises. Once he's close enough to stroke them reassuringly, they calm down. He brought the reigns from the barn, which he fits to both horses. With that done, he's able to ride one while leading the other - there's no saddle, but he's pleased to discover that his old talent for riding hasn't left him.

Back at the barn, Elvyra helps Arnst harness the horses to the wagon. "I can drive this," she says, "if it would help?"

[It would: only Julian and Mortus have the drive cart skill. Driving it unskilled is risky, especially at night.]

"So what about these bodies?" Billy says, "ain't a good idea to leave 'em lyin' around. Could dump 'em in the river?"

"Oh, I thought we were going to report this to the watch?" Max says.

"Do we have to?" Elvyra says, "they'd ask why I'd been kidnapped, which would lead to awkward questions."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 20, 2012, 12:36:29 PM
[Heinrich]

Heinrich looks down at the thing that almost hit him. It's a triangular piece of metal, three inches across, with bladed edges. Obviously a throwing weapon, but the design is unusual.

[To hit: 89, miss]
[To hit: 91, miss]

"Watch out!" Hennig says. Two more of the weapons hurtle out of the dark tunnel and bounce off the walls near their heads. Hennig hurls his knife into the darkness.

[Hennig to hit: 02, hit. Hidden result!]

There's a wet, thudding sound as the knife slams into a body, accompanied by a high-pitched shriek of pain. The tunnel is briefly filled with scratching and scurrying, before falling silent.

"Think I hit something. May have scared the others off." He glances hesitantly towards the dark tunnel. "Could take a look down there?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 20, 2012, 01:19:20 PM
"Let's go." Heinrich advances, bow ready to shoot as soon as he sees any of those shadow figures.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 20, 2012, 02:32:53 PM
[Heinrich]

Henrich and Hennig enter the side-tunnel. The lantern light reveals that more red crown symbols are painted on the walls. They soon discover a body lying in the sewer filth. The creature is of man-like proportions, though small, but is covered in brown fur. It has the tail and features of a rat, grotesquely enlarged. Hennig retrieves his knife from its side, wiping the blade clean on the creature's ragged, patchwork clothing.

"Some sort of beast-man," Hennig says, "I've heard the stories of rat-men in the sewers, but this is the first time I've seen one. Could be we're close to their lair... and I'm thinking they're part of your red crown cult, somehow."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 20, 2012, 02:48:39 PM
"We should take this to the Grand Theogonist. He'll have the authority to do something about this. We should show him this body."

Heinrich will bundle the body so that it's not visible and just appears to be a sack of something. Then he'll lead Hennig to meet the Grand Theogonist.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 20, 2012, 04:05:31 PM
"You know the Grand Theogonist, Heinrich?" Hennig says, "that's... impressive." He helps Heinrich put the rat-beast into a sack. Just as they are about to leave, Heinrich hears something... he shouts a warning to Hennig, while quickly nocking an arrow to his bow and shooting.

[Heinrich to hit: 35, hits left arm. S4+d6 roll of 4-t3 = 5 wounds]

Hennig reacts swiftly, hurling a knife.

[Hennig to hit: 56, hits body. S4+d6 roll of 5-t3 = 6 wounds]

Both hit their targets, drawing shrieks of pain from the oncoming rat-men. Several of the creatures throw their triangular blades at the two hunters.

[Rat1: 54, miss
rat 2: 85, miss
rat 3: 63, miss
rat 4: 21, hits (50/50... Heinrich!) in the head. S3+d6 roll of 1-t6-a2 = no wounds]

One of the weapons clatters off Heinrich's helmet, while the others miss entirely.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 20, 2012, 04:48:38 PM
With the creatures almost upon them, Heinrich puts his bow away and draws his axes. As soon as the rat-men come into reach, he strikes.

[Heinrich1: 89, miss
H2: 07, hits body. S4+1+d6 roll of 1-t3 = 3 wounds. -1 critical = 91, death
H3: 65, miss]

His axe hits a rat-man that he already wounded with an arrow, laying open its belly so that its entrails are scattered on the floor.

Hennig fights with two long daggers.

[Hennig1: 45, hits left arm. S4+1+d6 roll of 5-t3 = 7 wounds. Max critical = death
hg2: 16, hits body. S4+1+d6 roll of 5-t3 = 7 wounds.
hg3: 28, hits right leg. S4+1+d6 roll of 3-t3 = 5 wounds. -5 critical, death]

He cuts down two of the rat-men with very little effort.

Swarming over the corpses of their fellows, the surviving rat-men attack, each using two crude swords.

[r1 vs H: 08, hits body. S3+d6 roll of 6! (add dam = no) -t6-a2 = 1 wound
r1 vs H: 24, hits left arm. s3+d6 roll of 4-t6-a1 = no wounds]
[r2 vs H: 42, miss
[r2 vs H: 52, miss]

The tip of one of the swords slips through a gap in Heinrich's armour, leaving a shallow cut on his side.

[r3 vs Hg: 49, miss
r3 vs Hg: 49, miss (yes, really!)]
[r4 vs Hg: 21, hits head. S3+d6 roll of 5-t5 = 3 wounds
r4 vs Hg: 70, miss]

Hennig takes a nasty cut to the cheek.

[rat-men cool tests: fail, fail, fail, fail]

The cowardly creatures decide not to pursue the battle any further. They turn and flee back the way they came.

"Damn, should've worn a helmet," Hennig says, holding a cloth to his face to stop the blood. "You all right?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 20, 2012, 05:05:43 PM
"I'm good. Let's get out of here before they come back with more friends."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 20, 2012, 05:17:16 PM
[at the barn]

The group dump the bodies of the red crown cultists into the river, then set off on the wagon. Elvyra wants to go back to her house, but Max insists on looking for Mortus. He gets off the wagon when they arrive in town, and runs off to the Faithful Hound.

The wagon continues to Elvyra's house. Once there, she invites the group inside, before rushing upstairs to look for her daughter. She comes down a moment later with a girl of about ten. "This is Liza," Elvyra says, "she's been hiding under her bed for hours!" She hugs the girl. "Sit down, dear - yes, it's a shame the couch is ruined - and I'll get you something to eat." She now speaks to the group, "I expect all of you are hungry? I'll get some food together. I don't have any alcohol, I'm afraid, but I could make some tea?"

"You said something about medicine, lass, for the boss here." Ragni says.

"Oh, of course! I'll do that first." She goes into the other room, returning with various jars and bottles. "Drink this, um, Julian, wasn't it? Yes? Good. There, that should make you feel a bit better. Use this one twice a day to clean the wound - it will prevent corruption, and encourage the skin to heal cleanly. I won't disturb the bandage the young man put on for you now. It can wait until tomorrow. Now, if you just drink this, it will give you a bit of strength back. There."

Julian feels the pain fade away somewhat. [He regains another wound]

"Now, is anyone else hurt? Ah, look at that bruise on your face... Ragni, wasn't it?"

"I'm fine, miss." he says.

"Don't be silly - take off your helmet please. Ah, you had a nasty hit. Can you see clearly? How many fingers am I holding up? Good. Drink this... and I'll rub this ointment onto your bruise. There."

[Ragni regains 1 wound]

With that attended to, Elvyra prepares some food and tea for everyone. "So, I'm awfully grateful to you for saving me... but how did you know I was in trouble? Where did you come from?"



Meanwhile, Max arrives at the Faithful Hound, a little out of breath. He goes aboard, calling Mortus's name. Mortus is rather surprised when he bursts into her room, shirtless and covered in blood. "Mortus! Thank Sigmar you're safe." He realises she is staring at him, and says, "don't worry, it's not my blood. But Mr Julian needs you - he's stable, but very weak, so I was hoping you could do some magic on him? Like you did on me when I was hurt at the castle. Please, it's not far. He's at Elvyra's house. We found her, by the way."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 20, 2012, 05:30:44 PM
[Heinrich]

"No argument from me," Hennig says, "off we go."

Taking the dead rat-man in a bag with them, they return through the sewer to where they entered. It's a relief to be back in the gloomy alleyway. No one, as they cross Mourner's Bridge and walk through the busy streets, pays them a second glance, despite their sewer-stained appearance.

Inside the cathedral, the Grand Theogonist's secretary is obviously not please to see Heinrich again so soon. He tells him that his Supreme Holiness is not here, and to go away and come back tomorrow. Heinrich protests that his business is urgent. Just then, the Grand Theogonist sweeps into the room. "Heinrich? Come into my office.

"So," he says, once they are away from the secretary's hearing, "I presume you have something important to tell me?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 20, 2012, 05:39:38 PM
Mortus locks the book back into the chest.

"What happened?" she asks.   "Julian has been hurt?   What?   How?   What were you doing?"

She seems to be having trouble getting a grasp on what is going on.   She shakes her head as if to clear it.  "It doesn't matter what happened.  Get a  new shirt Max and we'll go."   She takes a sip from her hip flask.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 20, 2012, 06:06:25 PM
Heinrich explains that they followed the trail of red crowns into the sewer, where they discovered more graffiti and the rat men. He will show the body to prove it.

"We should send in soldiers, Your Grace. These things attacked us on sight and there were many of them. We were fortunate to see the sky again."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 20, 2012, 10:56:11 PM
[Heinrich]

The Grand Theogonist looks at the corpse with an expression of extreme distaste. "I think that even our Emperor would not classify this... thing as a harmless unfortunate. You say there are many others of the same type? Then they must indeed be exterminated. I think the templars of the Fiery Heart can accomplish this task most effectively... since they are under my direct control." He looks at Heinrich. "Would you be willing to lead the templars to the creatures' lair? You need not join the fight, but it would ensure that the mission goes smoothly."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on November 21, 2012, 12:01:23 AM
Whilst the wounded are being tended too Arnst will approach Klaus about one of those usable mail shirts. "I think tonight has shown that we need to be ball careful nowadays my lord. Might you part with one of those mail coats?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 21, 2012, 12:26:28 AM
[Mortus and Max]

Max takes a deep breath, then starts talking very fast. "Well, we went to Elvyra's house, only to discover she'd been kidnapped. But we found a note about a red barn, so we went there. There were four men holding Elvyra in the barn. Mr Julian told me to wait, then he and the others attacked, blowing up the wall then charging in. We won, but Mr Julian got hit in the leg and nearly died. I stopped the bleeding and sewed him up, then we took him to Elvyra's house... well, I came here to look for you. Right, let's go! Oh, did you say something about a shirt? Am I not wearing one? Oh, that's right, the blood. One minute then!"

Max dashes out to his cabin, returning a moment later pulling an old shirt over his head. He escorts Mortus to Elvyra's house, where they arrive just in time for tea and explanations.

Max introduces Mortus to Elvyra, then asks her again if she would mind using a healing spell on Julian.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 21, 2012, 05:09:17 AM
[Heinrich]

The Grand Theogonist looks at the corpse with an expression of extreme distaste. "I think that even our Emperor would not classify this... thing as a harmless unfortunate. You say there are many others of the same type? Then they must indeed be exterminated. I think the templars of the Fiery Heart can accomplish this task most effectively... since they are under my direct control." He looks at Heinrich. "Would you be willing to lead the templars to the creatures' lair? You need not join the fight, but it would ensure that the mission goes smoothly."

"Of course, your Grace. As soon as they are ready."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 21, 2012, 01:42:23 PM
[Heinrich]

The Grand Theogonist nods grimly. "Very good. At once, then.... but you deserve payment for your work so far. Take this with the thanks of the church."

Heinrich and Hennig are each handed a bag containing 100 gold crowns.

Within the hour, the Grand Theogonist has assembled a force of twenty templars and briefed them on the mission. Heinrich and Hennig lead them through the streets to the sewer entrance they used before. The sight of the armoured knights marching through the city provokes a mixed reaction. Children clap and cheer, but many of the adults look frightened. Twice the knights encounter a watch patrol who glare at them with suspicion and envy.

They are an even more incongruous sight in the alleyway, climbing down into the sewer. Once in the tunnels, Heinrich and Hennig lead them to the place they fought the rat-men. "We can handle things from here," the knight-commander says, "unless you want to assist with the fight? Sigmar looks fondly on the courageous, no matter how lowly their birth."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 21, 2012, 03:13:17 PM
[Everyone else]

Mortus [I assume] casts her healing spell on Julian and Ragni. [Julian regains 4 wounds, Ragni 2]. The magical energy fills Julian with strength - he'll still have to be careful not to overexert himself for the next few days, but he feels safe to walk again.

"Thank you so much, Mortus!" Max says, "I was so worried about Mr. Julian... I'm sorry about the way I behaved earlier, Mr Julian sir. You were quite right to order me to stay out of the fight. I'm completely useless at fighting... but I'm not too bad at first aid. If I'd been killed I wouldn't have been able to help you, sir. I shouldn't have drunk so much! It made me more childish than I usually am."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 21, 2012, 03:35:37 PM
After healing Julian and Max Mortus looks tired.   She sits down and presses her hands into her knees.   She doesn't seem to have completely gathered where she is or what is going one, almost as if her mind is lost on something else.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 21, 2012, 03:41:54 PM
"Are you well, Mortus?" Max says, "would you like a cup of tea? Here, it might help." He puts his hand on her shoulder, squeezes it briefly in what he hopes is a comforting way, before removing it again.

Elvyra puts her daughter to bed. Then, Klaus explains to her about their mission as agents of the church of Sigmar, sent by Arch-Lector Kaslain himself to investigate the cult of the Red Crown in Altdorf. He also says that they were directed to her by Father Anton, who said that she was once a member of a secret society that dabbled with dark magic, but that she helped to expose and destroy the group and now acts as a church informant.

She sighs deeply. "Yes, I'm afraid that's true. I studied at the university in Altdorf, and - like a lot of students! - joined a secret society. I thought it was just a social club... but eventually, I realised the truth. There was a sort of inner circle to the group, and they looked for people who were interested in... let's say 'new experiences.' I was one of those... we got up to all sorts of things, but none of them was exactly illegal... just... immoral. One day, I joined in a summoning ritual. We called up a celestial being of perfect purity... it was the most beautiful thing I'd ever seen."

"I saw something like that, once!" Max says suddenly. "Uh, in much the same sort of way you did, Elvyra. A student club in Nuln. I don't think it was anything harmful though!"

"No, nor was the one I saw. But later they called up other things... things that seemed lovely but were not. There were deaths. That was when I turned myself in to the priests of Sigmar. I helped them break up the society, and they gave me the absolution I needed. I still know people who know about these things... so I still serve the church."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 21, 2012, 05:06:49 PM
"I learned about the Red Crown quite recently," Elvyra continues. "I was in Altdorf, buying supplies for my pharmacy, when I ran across my old friend Gregor Reuchlin. He was clearly terrified. He insisted we went somewhere quiet to talk, and when we did he explained that he had become caught up in a dreadful situation. Gregor is a lawyer, working for a firm called Othmayer and Finck. He told me that the firm had taken on a major new client, with a lot of money... one of the first jobs was to handle the transfer of funds to Magnus College in Nuln, for an expedition of some sort. It sounds innocent enough, I know. But Gregor was suspicious, and he eventually discovered that the aim of the expedition was to recover a large quantity of wyrdstone, a very rare and dangerous magical substance.

"Gregor looked into it further and managed to get some names of people connected to the new account. One was Heironymus Blitzen, a librarian at the university. Another one was Alberich Hollzauber, a wizard of the Jade College. The third was Captain Gustav Phorzheim of the city watch. All of those three were involved in an organisation calling itself the Red Crown, dedicated to the 'renewal of The Empire.' Gregor even found a small sample of wyrdstone stored in the lawfirm's vault, and stole it.

"I asked him to come with me to the church, but at that moment we were both attacked by thugs. Gregor drew them away so that I could escape. I came home to Grunburg at once, sending a message to the church warning them about the Red Crown... though I did not repeat the names Gregor gave me, in case the letter fell into the wrong hands.

"Then I began to receive warnings, telling me to return the stolen property or face the consequences... I can only think they meant the wyrdstone Gregor took, but I have no idea why they think I have it. Yesterday a man came to my house to threaten me, and then tonight I was kidnapped. They planned to take me to Altdorf. They talked about a warehouse in the docks where they could take me without being seen.... warehouse 48b, in the eastern third, I think they said."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 21, 2012, 05:24:27 PM
[EXP!

For getting the gravin to her trial in Kemperbad and the successful resolution of the same, for bringing the corrupt exciseman to justice, for freeing Elvyra from kidnappers and getting information on the red crown from her/for delivering the Arch-Lector's letter and discovering a rat-man lair in the Altdorf sewers (delete as applicable).... deep breath... Heinrich, Mortus, Klaus, Julian, Max, Ragni, and Billy gain 100 EXP each!


For the above, plus starting to recover from years of being an alcoholic beggar, plus making up some cool songs, Arnst gains 400 EXP!


Yes, that does mean Arnst gets a lot at once. But he's way behind the others! So it's only fair.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 21, 2012, 10:16:26 PM
"Alberich Hollzauber," Mortus says suddenly, shaking herself out of the tiredness and smiling at Max to try and reassure him.   "What does he look like?"

Mortus is wondering why all of these cults have the renewal of the Empire as their stated aim.   Is there a problem with the empire?   She considers posing the question but decides not to.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 21, 2012, 10:30:20 PM
Heinrich will assist with the fight. "You'll not see us back down from mutants."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 21, 2012, 11:10:19 PM
[People having tea and talking about cults]

"Do you know him, Mortus?" Max says. "Oh, I don't suppose you do. I just thought, since he's a wizard as well... but that's like expecting me to know every lawyer in The Empire! Daft of me."

Elvyra looks surprised at Mortus's question, "I don't know what he looks like, I'm afraid. All Gregor told me is his name and that he's from the Jade College. I think those are the ones who wear green robes?"

"That's right, Elvyra," Max says, "the wizards of the Jade College specialize in magic relating to life, nature, growth, that sort of thing."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on November 21, 2012, 11:11:54 PM
"That sounds boring. He should study fire. Or the ones that fake gold."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on November 21, 2012, 11:36:50 PM
Julian feels sore and tired, but a lot better for Mortus' magicing. Still, he isn't up to drinking beer and gratefully accepts the offer of Tea. His head is swirling as he tries to follow the conversation.

"MAx, I shouted at you for your own good, and for the good of the party. I'm sorry I was harsh, but we needed to hurry for Elvyra's sake.. perhaps for the sake of the whole empire.

If I hadn't told you to stay behind you might not have been there to help me.... You saved me max. I owe you a life debt"

"New experiences Elvyra, that sounds like the cult that we met at the tavern with the gravin, right?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 21, 2012, 11:50:53 PM
"Well, yes," Max says in reply to Arnst's comments, "but they do healing magic... like the spell Mortus just did on Mr Julian and Ragni! Being able to help people like that must be wonderful." A dreamy look comes over his face, as though he's imagining himself as a wizard.


When Julian speaks to him, Max listens attentively, obviously worried about what Julian will say. "There's no need to explain, Mr Julian sir, you were quite right to shout at me. I can be very stupid sometimes and need to be told what to do - that's what my father always said." The significance of the words 'life debt' suddenly hits him. "No! No, really, sir, you don't owe me anything, sir! I hardly did anything. Please, forget it, sir. I owe all of you such a lot." He looks at the floor, trying to hide the tears that are welling up in his eyes. "I'm so tired... I can hardly think straight! I'm sorry to be a bother, but I think I need to go to bed... back at the Hound."


Elvyra looks embarrassed by Julian's implication. "I don't know the cult you mean, Julian," she says, blushing, "but you're probably imagining the right sort of thing... that's how I got my daughter. I'm not married, as you may have guessed." She coughs. "Well, I am just as tired as young Max. I'd offer you all a bed here if I could, but I think you'd find it cramped with so many of you! All I can do is thank you all again for saving my life. You are welcome here any time!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 21, 2012, 11:58:06 PM
[assuming no one else has anything to ask Elvyra]

The group say their goodbyes to Elvyra, before returning to the Faithful Hound (it's too late at night to find a bed at an inn). In the morning, they can sell their cargo of timber and try to find another cargo to sell in Altdorf.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 22, 2012, 08:53:36 AM
"I don't know him," Mortus said, before leaving.   "Just thqt I though I saw a wizard at that party in Nuln that put a lot of effort into discouraging me following him.   I thought it might have been him,"

When Mortus gets back to the boat she will go to bed and sleep soundly, still fully dressed
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 22, 2012, 02:43:21 PM
[Selling the cargo of timber. Automatically find a buyer due to high demand. Buyer estimates value at 5123 crowns. Haggle test = failed. Buys for 5123. Fees, taxes, Billy's wages, and other expenses = 120 crowns.

Total profit = 1063 crowns.

= 212 crowns and 12 shillings each for Heinrich (though he's not here), Mortus, Klaus, Julian, Max]

[I don't know if people always remember to add this money to their character sheets!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 22, 2012, 03:26:30 PM
[Looking for a cargo to take to Altdorf:  pass, cargo found. Type = pottery. Quantity = 3300. Base price = 1650 crowns.
Asking price = 1485. Haggle test = pass. Merchant WP test = failed. Bought for 1040 crowns.]

The only available cargo is a small quantity of fine-quality pottery, which the party buy. With that done, they set sail for Altdorf (60 miles downriver).

[Leaving on Angestag the 29th of Sigmarzeit]

[Weather: light tailwind, sailing downstream = +15% speed. Distance traveled by nightfall = 34.5 miles]

The Hound makes good progress down the River Teufel, sailing all the way to the Reik before it's time to stop for the night. During the day, Max is very attentive to Julian, changing the dressing on his leg and cleaning the wound carefully. The party spend a quiet night aboard the hound before continuing the journey at dawn the next day.

[Weather: bracing tailwind, sailing downstream = +20% speed. Altdorf reached by 1pm, on Festag the 30th of Sigmarzeit]


The Hound sails into Altdorf, the ancient capital of The Empire, at one o'clock in the afternoon on a beautiful summer day. They pass first under Mourner's Bridge, then under Sigmar Bridge, passing the magnificently gothic Imperial School of Engineering on their left. Billy puts the boat in to port at the central docks, by Luitpoldstrasse in the northern third of the city.

"Isn't this exciting!" Max says, "I haven't been to Altdorf for ages. It's such a fascinating city! So much history."


[selling the cargo. Buyer found. Estimates value at 1865. Haggle = fail. Fees, taxes and other expenses =  100 crowns.

Total profit = 725 crowns.

= 181 crowns and 5 shillings each for Mortus, Klaus, Julian, and Max]








(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/altdorf3.jpg)

1: Imperial palace and the Volkshalle
2: Cathedral of Sigmar
3: Konigplatz
4: University of Altdorf
5: Colleges of Magic
6: docks
7: Hall of Records
8: Law Courts
9: Tempelgarten
10: Dwarf Engineers's Guild
11: Imperial College of Engineering
12: Mercantile district
13: Slums


i: Tempelstrasse
ii: The Street of a Hundred Taverns
iii: Volker Weg
iv: Luitpoldstrasse



a: Emperor Karl-Franz bridge
b: Three-Toll bridge
c: Old Emperor's bridge
d: Eastern bridge
e: Sigmar bridge
f: Mourner's bridge


Current plot objectives

Destroy the Red Crown in Altdorf! Possible leads:
-the law firm of Othmayer and Finck, who provided the funding for Schmidt's expedition. Gregor Reuchlin, Elvyra's friend, works for them. He discovered the firm has a sinister new client which is trying to obtain wyrdstone. He gave Elvyra a number of names he suspects of involvement. He also stole some wyrdstone, and the red crown believed Elvyra had it (she doesn't).
-  Heironymous Blitzen, a librarian at the university. Lives on Herman's Wake, near the north gate. (named as contact by Heinrich's brother, but as suspect by Gregor)
- Alberich Hollzauber, a wizard of the Jade College (suspect named by Gregor)
- Captain Gustav Phorzheim of the city watch (suspect named by Gregor)
- warehouse 48b, by the docks in the eastern third of the city. Where Elvyra was to be taken by the red crown kidnappers.
- red crown symbols painted mysteriously all over the city. Heinrich traced them to a section of the sewers under the slums in the eastern third. He encountered rat-men, who appear to have painted the symbols.

Defeat the villainous Etelka Herzen!

[Track down Gotthard von Wittgenstein and bring him to justice]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on November 22, 2012, 04:08:03 PM
Klaus inhales the stench of the capital of the Empire...since coming to Averheim he liked the stench of ovrflowing cities so much preferable to the stench of pigs or sheep. " i say we should first visit Gregor to find out if he can be trusted he could after all be a cultist sendig us on a fools errand or even help him getting rid of rivals." Klaus will also walk over to max " max my good and dear friend...here is your money back. I am so happy that things go so well with mortus and that the others have finally realized what a great lad you are and start to seek your friendship. I could really use your help with the claim and my book...but you are a great lawyer now. Loved and respected and i can understand that your valuable time has to be spent wiselyand my minor projects are now only secondary. Max i am so proud of you." Klaus here has some fake tears in his eyes and gives max a hug.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 22, 2012, 04:20:00 PM
"Oh, there's no need to pay me back, Klaus!" Max says, "and I haven't forgotten about your claim. The initial petition to the Elector Countess should have reached Averheim by now [I'm assuming it was completed and sent from Nuln]. But I might be able to find more evidence here in Altdorf. Of course I will do all I can to help with your book too. Really, I promised to help you and I mean to keep my promises.

"I agree about trying to find Gregor first: that's a wonderful suggestion, Klaus. I might be able to help a bit there, if we visit his law firm."

Max is obviously concerned that Klaus is feeling neglected.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 22, 2012, 04:21:45 PM
Max helps to unload the pottery, chatting happily about Altdorf as he does so. He's just put one crate down and is about to fetch another when a titanic voice calls out his name.

"Maximilian Frederick Breytenbach! What in Sigmar's name are you doing here, boy?"

Max's face goes absolutely white. He turns around to see a gigantic man striding towards him, followed by a retinue of servants and bodyguards who have to jog to keep up. The man is fully six and a half feet tall, and broad-shouldered. His clothing is expensive but not extravagant. Hard green eyes stare threateningly from his ruddy face. His hair and beard are the same shade of fiery red as Max's.

"Father!" Max whimpers.

He grabs Max by one arm and holds onto him tightly. "Look at you, boy! I send you to a fine university, and I come across you working as a common dockland rat!" Max is dressed in his usual boating attire - an old pair of trousers, shirtless and shoeless. His father inspects him with obvious disgust. "Half-dressed, and still as pathetic a physical specimen as ever! Clearly I have wasted my money on you, runt. How did you get that scar on your chest? And what's this... lash marks on your back? So you've become a common criminal as well as everything else."

"Father, please!" Max says, "let me explain! I passed my exams and qualified as a lawyer - I've already won two cases! I don't work for these people, they are my friends. I own a share of this cargo! Please, I haven't wasted the money you spent on my education! And I was whipped, but I didn't commit a crime."

Max's father stares at him until he falls silent. Then he lets go of Max's arm, causing him to fall to the floor. "I see. I am staying at the Golden Comet near the Tempelgarten. You will join me there for dinner at 8 o'clock precisely. I expect you to dress appropriately." Without another word, Max's father turns his back and strides away down the street, followed by his retinue.

Max sits where he is on the floor. The red mark on his arm where his father held him is already starting to become a bruise.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 22, 2012, 05:02:32 PM
[Heinrich, in Altdorf. Angestag the 29th of Sigmarzeit]

[so the rest of the party is a day ahead of Heinrich, at the moment.]


The knight-commander nods approvingly. "Take position at the rear then," he says.

The templars make a tremendous amount of noise as they march through the sewers. "So much for the element of surprise," Hennig says to Heinrich, "may as well blow a trumpet or something."

Continuing down the tunnel the templars soon reach a jagged hole in the stonework. Beyond is a rough tunnel, crudely supported with rotten-looking timbers. The earth floor has been thoroughly trampled by non-human feet.

"What a stench!" one of the templars exclaims.

"Silence!" the knight-commander hisses, "control yourself or leave!"

The tunnel meanders around for a hundred yards, before reaching a small, empty chamber. Three new tunnels radiate off from it. Heinrich examines each tunnel for tracks: the northern and western tunnels show the heaviest use. The eastern tunnel has only a few rat-men foot prints... there are also human-sized shoe prints leading to and from that tunnel.

The knight-commander splits his men into three groups. Seven will go west, seven east, and the commander and five others will go north. 

Heinrich is left to decide which group he and Hennig will go with.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on November 22, 2012, 05:25:27 PM
"Max if you dont mind i will join you for this dinner..see how he stopped hurting you after you stood up against him...at dinner arnst should read the first chapter of my book with his lovely voice and should make clear that the brave student who joined me in the sewers were you...dont you think?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 22, 2012, 05:29:24 PM
"You'd really do that for me, Klaus?" Max says, "that would be amazing... thank you so much! I'm sure my father was just shocked to see me here... it's not surprising he was annoyed! And he didn't really hurt me." Max unconsciously rubs his arm as he says this. "I just know he'll be proud of me once he knows the truth."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on November 22, 2012, 05:38:50 PM
"Do you think we should all come Max? Engineers are well respected, and if we all tell him what you've done he'll have no choice but to believe us. You've been brave, met the arch lector, made money and won two cases. He has to be proud of you"

"I meant what I said before Max, about the life debt. The only reason I told you to stay behind is because you are too brave for your own good."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 22, 2012, 06:07:34 PM
We'll go with the Commander's group.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on November 22, 2012, 08:16:05 PM
"I don't think a toothless beggar singing will help eh? That said, I'm more than happy to accompany you young Max. Thou perhaps it would be best if I was your servant? Or bodyguard perhaps? It would be more seemly.Tough I don't quite look the part."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 22, 2012, 10:32:22 PM
"I can't ask you to do that, Mr Julian sir," Max says, "though... my father does a lot of business with dwarfs. He speaks fluent Khazalid. He'd definitely listen to you, sir... but only if you don't mind. I don't really like dragging you all into my family business... it's a bit embarrassing. I'm not sure what father will do at dinner. He... has a bit of a temper." Max shudders.

"Um. About the life debt, Mr. Julian sir. It's awfully kind of you to say that... but I didn't do enough to deserve it. You've saved my life before, sir! More than once, I think. Please forget it, sir."


In reply to Arnst, Max says, "Oh, I couldn't possibly have a servant, Mr Arnst! But... a bodyguard? Well, if you need the money, Mr. Arnst, I can pay you... you wouldn't have to do much, really.... but if you want to... uh... maybe I could buy you some armour? What would you need? Gosh, that would impress father, if I had a bodyguard! You wouldn't mind, would you? How much should I pay you?

"Father's right: I should dress properly. No wonder he's ashamed of me! I'll put some proper clothes on now. Then we could go and look at armour for you, Mr Arnst."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on November 22, 2012, 10:56:00 PM
"It'd be my honour Maxwell." Arnst says with a grin. "It would certainly be alot more impressive than being a beggar. Your father might think twice about that temper of his as well eh?" He says with a wink. "He can't complain about your stature if you've got someone to be big for you now can he? We could get some nice armour. Something suitably impressive. Mix of mail and plate? Then an imposing helmet to hide this old mug! I heard the latest trend for bodyguards is to have the helms in a animal shape. Does your father have a crest? We could get a shield with it on."

He pauses from his enthusiasm for a second. "Only if you want to Maxilar. I won't take your money if you don't want to. I was a beggar not a thief. The pay is secondary. Pay me as little as you want."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 22, 2012, 11:10:26 PM
[Heinrich]

Heinrich suggest to Hennig that they join the knight-commander and his group in investigating the north passage.

[Heinrich I test = 20, pass]

They have gone only a few yards before Heinrich spots a trip-wire stretched across the passage. He warns the others, allowing them to proceed without triggering whatever device is attached to the wire. "Well spotted," the knight-commander says, "perhaps you had better stay near the front."

They continue down the strangely-quiet tunnel. After a while, they come to an open cavern some twenty yards across. More tunnels lead away from it on three sides. At the center is a low stone altar, surrounded by human corpses. Another corpse is lying on the altar, its chest ripped open. Standing behind the altar is a crude idol that resembles a large rat with curved horns.

"Holy Sigmar," the commander says, "what blasphemous horror has occurred in this place?"

He orders his men forward into the room.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 22, 2012, 11:44:16 PM
[Max and Arnst]

"If you really don't mind, Mr Arnst," Max says, "then I would definitely like you to be my bodyguard. You already protected me from that drunk man at the inn the other night! I know you should have been a knight, and this isn't as good... but maybe it's a step in the right direction? I must pay you, of course. How about 10 crowns a day? Is that enough? Here's a week in advance [80 crowns... 8 days to a week!]. Let's go to an armorer's and see what we can find. You can at least look like a knight!"

Max and Arnst visit several armourer's shops. Max buys a fine breastplate and backplate with an inlaid scrollwork pattern, mail leggings, a strong shield, and a very good sword. "That mail shirt you have is good enough, I think. Now we just need a helmet. Uh. I like this one that's shaped like a bear! It's a bit obvious, maybe, but it's classic. Father will approve of that, I'm sure. Do you like it, Mr. Arnst? Oh, and a mail coif too."

Max gets the shield painted with the Breytenback crest: it shows a cockatrice, the symbol of Ostermark, improbably firing a handgun. "It's sort of an advert for the family business," Max says, "but it's a proper crest, granted by the Chancellor of Ostermark himself! I think I'm allowed to use it... I hope so."

[This lot costs Max 350 crowns. Together with his mail shirt, Arnst has 2 armour points on the head and body, 1 on the arms and legs, and a shield granting 1 point everywhere]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 23, 2012, 12:06:36 AM
Shortly after the Faithful Hound arrives in Altdorf, a ragged child runs up and and delivers a message. "This the Faithful Hound? Guy called Heinrich paid me to tell you he's staying at the Balanced Ocelot. That's just across Old Emperor's Bridge, couple of minutes from here. Know him? Good. How's about a tip?"

Billy gives the boy a couple of coppers, and he runs off again.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 23, 2012, 12:13:58 AM
[Heinrich]

Heinrich has a feeling of intense foreboding. He glances at Hennig, who is obviously just as concerned.

A moment later, a blast of blinding, multi-coloured light cuts across the room and hits one of the knights. The man is simply disintegrated by the horrific spell, neither his armour nor his faith proving to be any defence against it. The thunderous sound of the magic is the signal for the ambush: rat-men pour out of the three other entrances to the room and charge towards the knights. A cackling, wild-eyed rat-man in bright robes has emerged from behind the stone altar. He raises a paw and beings to chant another incantation.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 23, 2012, 12:33:53 AM
"Get the wizard!" Hennig shouts.

Heinrich raises his bow and shoots.

[Heinrich to hit: 21, hit head. S4+d6 roll of 4-T4 = 4 wounds]

His arrow tears a deep furrow across the rat-wizard's face. The creature shrieks with pain, the gathering energy of its spell dissipating harmlessly around it.

Hennig hurls a knife at the wizard.

[Hennig to hit: 70, miss]

The knife hits one of the human corpses near the altar. The rat-wizard ducks out of sight.

Meanwhile, the knight-commander and the remaining four knights have joined battle with the rat-men. They are grossly outnumbered, but are undaunted, grimly hacking their way through the creatures.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 23, 2012, 12:48:04 AM
Heinrich will continue to support the knights with his bow, keeping especial watch to shoot that wizard if he pops up again.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 23, 2012, 01:24:36 AM
Heinrich continues to shoot, picking his targets carefully to avoid any risk of hitting the knights.

[Heinrich to hit: 27, hits body. S4+d6 roll of 1-T3 = 2 wounds]

[Hennig to hit: 83, miss!]

Hennig throws another knife, but misses again. Cursing, he draws his melee knives and charges into battle.

The wizard leaps out from behind the altar again, about to unleash another spell. But Heinrich has been waiting for that to happen...

[Henrich I test = 07, pass]

...and is ready for him. He turns and looses an arrow as soon as the creature emerges from hiding.

[Heinrich to hit: 28, hits right leg. S4+d6 roll of 6! (add damage = yes)+2-T4 = 8 wounds. Critical = 69 = dead!]

His arrow tears into the beast's leg, rupturing the artery. It crumples to the ground, blood spraying everywhere... and as it falls, it loses control of its spell. Instead of earthing itself, the magical energy is released in an explosion that destroys the altar and the idol. Several nearby rat-men are killed by the blast, and others are knocked over.

This is too much for the rat-men. Their nerve is broken and they flee back towards their tunnels, pursued mercilessly by the knights (and Hennig).

Only one rat-man remains in the cavern: a black-furred monster a head taller than its fellows, carrying a heavy axe and a shield. It charges at Heinrich.

[Rat-boss attack 1: 10, hits head. S5+1+d6 roll of 4-T6-a2 = 2 wounds
R2: 68, miss]

It stikes Heinrich over the head with its axe. His helmet takes the brunt of the impact, but it's still a heavy blow. He drops his bow and draws his axes.

[Heinrich1: 90, miss
H2: 33, hits right arm. S4+1+d6 roll of 1-T5-A1 = 0 wounds
H3: 47, miss]

[Rat-boss 1: 56, hits body. S5+1+d6 roll of 3-T6-a2 = 1 wound
r2: 31, hits head. S5+1+d6 roll of 2-t6-a2=0 wounds]

[Heinrich: 37, hits body. S4+1+d6 roll of 4-T5-a1 = 3 wounds
H2: 64, miss
H3: 11, hits head. S4+1+d6 roll of 4-T5-a1 = 3 wounds]

The creature delivers a bruising hit to the ribs, but Heinrich draws blood from its furry body and its ugly head!

[Rat-boss1: 26, hits bod. S5+1+d6 roll of 2-T6-a2 = 0 wounds
Rat-boss2: 04, hits left arm. S5+1+d6 roll of 6! (add damage = no)-T6-A1 = 5 wounds.]

[Heinrich is reduced to 0 wounds!]

The rat-thing's axe cuts deeply into Heinrich's arm. He can feel his strength starting to drain away... but he fights on.

[Heinrich1: 01, hits head. S4+1+d6 roll of 4-T5-a1 = 3 wounds
H2: 53, miss
H3:  31, hits head. S4+1+d6 roll of 6! (Add damage = yes!)+4-T5-a1 = maximum critical = dead!]

Heinrich hits the rat-leader across the snout, staggering it. He follows up on this opening by bringing his second axe down onto the top of its head. The weapon hits with enormous force, causing the rat-man's head to burst apart like a ripe melon.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 23, 2012, 01:45:47 AM
Heinrich wobbles on his feet a bit, his breath coming in deep gasps as he applies pressure to his wound to staunch the flow of blood. He looks around at the myriad dead rat-men. He will attempt to bind his arm, then set off to catch up with the knights.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 23, 2012, 02:00:32 AM
The knights return to the cavern shortly after Heinrich finishes off the rat-leader. Their armour is covered in rat blood, and most of them have suffered minor injuries. Hennig too is bleeding from several shallow cuts. "That looks bad, Heinrich," he says, indicating his arm, "need stitches, I'd say. Always meant to learn to do that... not got round to it yet."

The knight-commander inspects the remains of the knight slain by evil magic. "Only dust remains," he shakes his head, "but Sir Werner's soul is with Sigmar now." He makes the sign of the hammer, and the other knights do the same. "Still, we have eradicated all the rat-men in this area."

"Looks like you bagged a big one, Heinrich," Hennig says, kicking the rat-man leader. "You got the wizard too. Reckon that saved us all."

The knight-commander picks up the hint. "Yes, Heinrich, your timely arrow not only saved us from another diabolical spell, but it caused the destruction of their blasphemous idol and broke their will to fight... such as it was. I apologize for leaving you behind to fight what was presumably their leader... I'm afraid we were overcome by righteous anger."

"Not much up those other tunnels, just sleeping areas," Hennig says, "maybe we should go see how the others are doing."

"Indeed."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 23, 2012, 02:13:10 AM
"The wound looks worse than it is, Hennig. I'll survive. I understand your desire to destroy these things, My Lord. I would have pursued along with you had that nasty beasty tried to cleave my helm in twain. I will lead the way to make sure there are no traps."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 23, 2012, 11:16:38 AM
"Very good," the Knight-commander says, "we continue then."

They return to the entrance chamber, where they encounter the group of knights who took the eastern passage. The leader of the group salutes. "We have investigated the eastern area, commander. Approximately a dozen rat-men encountered and eliminated. The area is a prison complex. You may wish to observe before any of the prisoners are released."

Sounds of combat are coming from the western passage. The commander sends the bulk of the knights that way. "Heinrich, I would like you and Hennig to join me in examining the cells," he says, "my knights can clean up any remaining vermin to the west."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 23, 2012, 11:23:24 AM
"Very good," the Knight-commander says, "we continue then."

They return to the entrance chamber, where they encounter the group of knights who took the eastern passage. The leader of the group salutes. "We have investigated the eastern area, commander. Approximately a dozen rat-men encountered and eliminated. The area is a prison complex. You may wish to observe before any of the prisoners are released."

Sounds of combat are coming from the western passage. The commander sends the bulk of the knights that way. "Heinrich, I would like you and Hennig to join me in examining the cells," he says, "my knights can clean up any remaining vermin to the west."

"Let's take a look, then."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 23, 2012, 11:25:33 AM
The eastern passage ends in another large cavern, supported by rickety timbers. Slaughtered rat-men are scattered around. Wooden cages line the walls, about half of them containing filthy, naked people. Their bodies show signs of torture, especially burns - they have been branded with a red crown symbol. An unlit brazier stands in one corner, with several branding irons on the floor beside it. Another corner has a pile of clothes and other possessions taken from the prisoners. Rather incongruously, there is also a wooden table with a dozen pots of red paint and a set of paintbrushes.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 23, 2012, 11:39:44 AM
The eastern passage ends in another large cavern, supported by rickety timbers. Slaughtered rat-men are scattered around. Wooden cages line the walls, about half of them containing filthy, naked people. Their bodies show signs of torture, especially burns - they have been branded with a red crown symbol. An unlit brazier stands in one corner, with several branding irons on the floor beside it. Another corner has a pile of clothes and other possessions taken from the prisoners. Rather incongruously, there is also a wooden table with a dozen pots of red paint and a set of paintbrushes.

"They must be keeping these people as slaves, else why would they brand them? This cult is more nefarious than simply worshipping a chaos god. It is a league of men and mutants, trading in human cattle and sacrifice to their awful god."

Heinrich inspects the area carefully.

"There must be some clue to where these creatures are coming from."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 23, 2012, 11:55:14 AM
"You may be correct," the commander says. "Though I doubt these people will be able to tell us much. We will free them and take them to a place of safety until they recover." He nods to the two knights that accompanied him, and they set about breaking open the cages. The prisoners are fearful at first, then confused. It takes some encouragement for them to leave the cages and dress themselves - and once they have done so, they stand around in silence, waiting.

Heinrich and Hennig both search the cavern, looking for a hidden entrance of some sort.

[Heinrich I test = 34, pass]

[Henning I test = 74, fail]

Hennig has no luck, but Heinrich spots a wooden trap-door mostly covered by rubbish. Pushing the rubbish aside with a broken timber, he opens the trapdoor. Beyond is another tunnel, descending steeply into the earth.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 23, 2012, 12:00:06 PM
"You may be correct," the commander says. "Though I doubt these people will be able to tell us much. We will free them and take them to a place of safety until they recover." He nods to the two knights that accompanied him, and they set about breaking open the cages. The prisoners are fearful at first, then confused. It takes some encouragement for them to leave the cages and dress themselves - and once they have done so, they stand around in silence, waiting.

Heinrich and Hennig both search the cavern, looking for a hidden entrance of some sort.

[Heinrich I test = 34, pass]

[Henning I test = 74, fail]

Hennig has no luck, but Heinrich spots a wooden trap-door mostly covered by rubbish. Pushing the rubbish aside with a broken timber, he opens the trapdoor. Beyond is another tunnel, descending steeply into the earth.

"I'd bet a month's wages this tunnel leads to the lair of these rat-men. Should we follow it now or gather reinforcements?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 23, 2012, 12:07:58 PM
The knight-commander stares down into the tunnel. "You are a brave man to even consider such a journey, Heinrich," he says, "but it would be unwise. All of us are tired and injured - you especially so - and we have no idea how many more rat-men may be down there. I will leave some men to guard the tunnel, while the remainder withdraw with the prisoners and report to his Supreme Holiness. You should see a healer, before you collapse."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 23, 2012, 12:13:57 PM
Mortus will mulble something to the group and then she is going to go and look for a library which would contain a liqt of the nobility, their lands and their titles.

When she has done this she will go and look for the merchants guild
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 23, 2012, 12:15:49 PM
The knight-commander stares down into the tunnel. "You are a brave man to even consider such a journey, Heinrich," he says, "but it would be unwise. All of us are tired and injured - you especially so - and we have no idea how many more rat-men may be down there. I will leave some men to guard the tunnel, while the remainder withdraw with the prisoners and report to his Supreme Holiness. You should see a healer, before you collapse."

Heinrich nods, his desire to see this business finished yielding to the Knight-Commander's wisdom and the throbbing pain in his arm.

"I have a room at the Balanced Ocelot. I would greatly appreciate a message when His Supreme Holiness has decided on a course of action. I would like to see this business to the end."

Heinrich will head out with Hennig, seeking a healer first. After getting his wound treated, Heinrich will invite Hennig along to the dinner with his brother. After dinner, Heinrich will head to the docks and find an urchin to keep an eye out for the Faithful Hound, paying him two shillings to notify them of his whereabouts when they arrive. He will then retire to the Balanced Ocelot and sleep.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 23, 2012, 12:30:42 PM
[Mortus]

Mortus decides that the information she seeks can probably be found somewhere in the vicinity of the Imperial palace, which is clearly visible across the river. She wanders down Luitpoldstrasse and across the Three-toll bridge (street vendors attempt to sell her trinkets, pies, scarfs, and similar sorts of items: she ignores them).

Once across the bridge, she can see the wide Tempelstrasse with its dozens of competing street preachers, and the mighty dome of the Cathedral of Sigmar at its end. But instead of going that way she turns right along the waterfront, taking the first major turn to the left that seems to lead to the palace.

She soon sees people in legal robes strolling around, deep in discussion with each other. On her right is the gleaming, marble-fronted city law court... and beside it, another public building in the Neo-Reman style. The legend 'Hall of Records' (rendered in Classical Reman) is inlaid into the stone in gold letters above the entrance.

She goes inside and approaches the reception desk. An elderly woman with thick spectacles glares at her. "Yes? What do you want?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 23, 2012, 12:32:30 PM
Mortus smiles at the man.

"Hello," she says.   "I am looking to check the library to see if there is a record of a noble whose whereabouts I a currentily seeking.   Of course I am willing to pay any fee involved."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 23, 2012, 12:57:51 PM
[Heinrich]

The knight-commander thanks Heinrich and Hennig with obvious sincerity. He assures them that he will make sure they are informed of future developments. "Be sure that you see a good surgeon," he says, "wounds dealt by filthy creatures such as these can often fester."

The journey back to the surface is uneventful. Dozens of rat-men have been killed... but no doubt they breed as fast as normal rats. Who knows how many more could be beneath the city?

Hennig knows a physician nearby who is able to see them at once. He insists on washing Heinrich's wounds with an alcohol-based concoction that burns like fire. It takes all of Heinrich's self-control not to cry out at the pain. Once that's done, he stitches and bandages the worst injuries, proclaiming that both of them should rest as much as possible for the next few days. He charges 5 crowns each, citing the rising cost of materials as an excuse.

[Heinrich regains 2 wounds, as does Hennig. Both are lightly wounded]

"I know he's a bit rough," Hennig says afterwards, "but he does good work."

Dinner with Heinrich's brother is a pleasant experience. His wife cooks them a fine meal, and they enjoy a long conversation. Eckhardt is shocked by the revelation that rat-men have infested the sewers. "A lot of people have gone missing lately," he says, "we thought it was the gang wars escalating again. I never imagined they were being kidnapped by mutants."

He's also rather concerned that the templars of the Fiery Heart took such direct action. "Maybe it's a good thing... but I can't help but wonder if it's a power-play of some sort by the Grand Theogonist. He might use this incident as proof that the church needs to take a more active hand in policing the city. That could lead to a bad situation."

After dinner, Heinrich says goodbye to his brother and to Hennig, promising to keep in touch with both. In the docks, he pays a child to notify him when the Hound arrives, then goes to the inn and falls immediately asleep.

He's incredibly tired, so sleeps late the next day. [regains one wound]

While he's eating lunch in the bar, the child runs in. "Hey chief, your boat's here. Told 'em where you are. How's about another tip?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 23, 2012, 01:04:12 PM
[Mortus]

The old woman continues to glare. "Speak up girl! You want to check the records? We don't let just anyone in here, you know! Do you have legal authority? Titles? Anything official at all?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 23, 2012, 01:09:20 PM
"I am Mortus of the house of Basanduine," Mortus says.   "I am in search of a noble for the Nordland merchant house of Basanduine.   I don't have any legal authority as it is a person mission on which I am engaged."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 23, 2012, 01:15:14 PM
[Mortus Ld test to sound convincingly important. +10 for having a Merchants' Guild emblem: 31, pass]

The old woman peers at Mortus's guild symbol. "Oh, very well. The fee is 10 crowns, which is not negotiable!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 23, 2012, 01:19:07 PM
Heinrich tips the boy another two shillings and heads out to the docks to find the Hound.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 23, 2012, 01:20:35 PM
"Of course," Mortus says.   She places the money [taking it from a belt purse in crown coins] and placing it on the table.

She will look throught the records, hunting for Isolde Strudeldorf's name.   

She will offer the old woman 5 crowns to help her.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 23, 2012, 01:23:55 PM
[Heinrich]

"Wow, thanks chief!" the boy says, racing off again.

Heinrich strolls across Old Emperor's Bridge to the jetty the boy mentioned. It's a blazingly hot day, and his arm aches... but on the whole he doesn't feel too bad at all. He soon sees the Hound, tied up not far from his brother's watch station. Julian, Klaus, Billy and Ragni are with the boat. Billy waves to him as he approaches.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 23, 2012, 01:26:52 PM
Heinrich greets them happily.

"I did not expect to see you for another day at least! You made great speed. I have had some success in locating some of the Red Crown cultists."

Heinrich fills them in on his exploits, describing the rat mutants and their lair in detail. He offers to buy them all drinks if they wish to retire to his inn to await word from the Knight-Commander.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 23, 2012, 01:39:53 PM
[Mortus]

The woman takes the fee, but waves aside Mortus's offer of additional money to help her search. "Who do you think I am, miss?" she says, indignantly, "if you need help I will call a scribe. Drotho! Come here at once!"

A skinny halfling with ink-stained hands scurries up to the desk. "How can I help, ma'am?" he says to the old woman.

"You will help this girl search the records. And don't accept any money from her, if you don't want to feel my stick across your backside again!"

Drotho blushes with embarrassment. "Yes, ma'am. This way please, miss."

He leads Mortus through a maze of towering bookshelves. "Strudeldorf, wasn't it miss? I think this is the right section. One moment." He retrieves a ladder from the other side of the room, then climbs to one of the highest shelves. Somehow, he descends safely while carrying a book that is nearly half his size. "I got this job because I'm good at climbing, miss!" he says, "here you go."

Mortus studies the book. Isolde Strudeldorf is listed as a baronetess, living at a small estate close to the Reikland town of Ubersreik. She owns a number of iron and coal mines in the nearby Grey Mountains.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on November 23, 2012, 02:39:45 PM
good 'elf to you all
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 23, 2012, 03:02:49 PM
[Thanks, drunk dwarf!]

"We didn't want to keep you waiting too long," Billy says to Heinrich, grinning, "so I pushed the Hound to go her fastest."

They all head to the Balanced Ocelot, where Max and Anst join them after a while [presumably someone left a note at the Hound.]. Arnst is wearing an impressive new set of armour.

Max tells Heinrich about the planned dinner with his father that evening, and invites him to come along. "But you don't have to... only if you aren't doing anything more important."

The group tell Heinrich what happened in Grunburg, including the information they gained from Elvyra. He in turn relates his own tale about the rat-men below the city... which is of particular interest to Julian.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 23, 2012, 03:55:41 PM
Mortus will thank everybody involved and go and look for the merchants' guild
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 23, 2012, 04:19:40 PM
[Mortus]

Mortus asks the halfling scribe for directions to the merchants' guildhall, which he is only too happy to give. "My third-cousin Perywell works there as a scribe, miss. It runs in the family! The guildhall is on Luitpoldstrasse not far from the Eastern Bridge. You can't miss it, miss. Goodbye!"

Mortus leaves the Hall of Records, following Drotho's directions. As she crosses Three-toll Bridge, she is targeted by pickpockets...

[Mortus I test = 01, pass!]

... she notices the small boy trying to steal her purse, slapping his hand away. He immediately flees into the crowd.

She stops by the Faithful Hound. No one is there, but there's a note saying they've all gone to an inn called the Balanced Ocelot with Heinrich.

Mortus continues to the guild. The building looks new, and no expense has been spared on the construction. Statues of allegorical figures representing the spirits of commerce, adventure, and innovation look out over the river from the red slate roof. She navigates her way between groups of haggling merchants to enter the reception hall. An enormous map of the known world dominates one wall.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 23, 2012, 04:24:54 PM
Mortus will go into the merchant's guild and introduce herself as "Mortus of the House of Basanduine."   She will request that she speak with a local factor.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 23, 2012, 04:30:20 PM
A harassed-looking clerk inspects her guild symbol. "Welcome to the Altdorf Guild of Merchant Venturers," he says, "you'll have to be more specific about who you want to see."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on November 23, 2012, 04:36:57 PM
“Bloody rats” Julian spits into the floor. “First thing I ever killed was a rat. First thing that ever wounded me was a rat. Back when  I was a young dwarf with a beard the length of Max’s, they’d forced us out of our hold and were repelling our attacks. That’s when the engineers loaded us up onto one of the balloons. We floated straight over their barricade, and attacked them from inside and outside. Damn things didn’t stand a chance without a wall to hide behind. That was the day I decided to become an engineer. Without them we would have wasted countless more dwarfs retaking the hold.”

“I can’t say I’m surprised they are under Altdorf, but it’s still worrying, especially the wizard and red crowns and slavery… Herzen never struck me as one to work with rats, too proud. Perhaps they all worship the same god”
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 23, 2012, 05:00:42 PM
"My dad used to tell me stories about the rats, boss," Ragni says, "I should've known you'd have fought them before! Bloody cowardly things, but there're loads of them and they don't give up. Lot of dwarf holds fallen to rats. Should've used balloons like you did!"

"Gosh, there are old legends about the rat-men, sir!" Max says, "Empire legends, that is. Fifteen hundred years ago, they are supposed to have attacked The Empire during the great plague. Emperor Mandred drove them out in the end... but you're right, Mr Julian sir, it does seem odd that they would work with humans, even cultists."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 23, 2012, 05:16:59 PM
Mortus smiles.

"The house of Basanduine has had some trade products shipped to Aldorf," she says.   "I was informed that they were to be landed and stored in warehouse 48b which is by the docks in the eastern third of the city, but as I am the representative for Nuln I do not know who currently owns this warehouse.   The deal was brought about by my elder brother as representative for Aldorf but unfortantly he was killed in a boating accident.   I was asked to take over the deal but some of the papers were destroyed when the ship carrying them sank on the Reik.   I was hoping you could inform me of who I should speak with in order to find out who owns the warehouse and deal with them."

She smiles at the clerk again.

"Also is the tavern or inn that you would suggest where I could hire some guardsmen to protect the cargo as I carry it north with me?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on November 23, 2012, 09:08:42 PM
Klaus still distant and absent minded ...a bit as if under a spell blinks several times.."well...what if they are not in league but rivals? The rats branding poor beggars and painting signs everywhere might be to draw attention...to alert people to a threat? Herzen and the folks we encountered so far were skilled and well trained. It is too soon to draw conclusion...and we shouldnt rule an alliance out...but me gut is telling me that it would be ...to no gain. Lets find the contact...and talk to him now before the dinner ...anyone care to join me?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 23, 2012, 10:57:36 PM
"That's an interesting idea, Klaus." Max says, "after all, we've already seen the purple hand and the red crown fighting each other, and they're supposed to serve the same god! We definitely need more information. I'll come with you to find Gregor, if you want me too?"


When he has the chance to speak to Klaus discretely, Max says, "Are you all right, Klaus? You've been very quiet lately. I've been worried about you."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 24, 2012, 12:02:11 AM
[Mortus]

The clerk listens impatiently. "Right, you want to talk to the records clerk for the eastern third. That's Perywell in room 17, on the second floor. He'll be able to get that information for you. Was there anything else? Right, the guards. Well, we can arrange that for you through our usual contractors. See security in room 4, first floor."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on November 24, 2012, 09:44:33 AM
"Thanks for caring Max...i don t know what is going on...it is hard to put my thoughts to words...as if something blocking me from the real world ...i feel distant a bit like if i am dreaming. Perhaps i am dreaming? If not... maybe Etelka has a hand in it...in wittgenstein castle i felt a connection to her..." klaus checks his chest...expecting a red crown over his heart
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on November 24, 2012, 10:50:03 AM
"Red crown? Purple hand? What's next? Orange door frame? These evil cults have silly names. If you're into more danger then Arnst the Bear will protect you."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 24, 2012, 12:29:21 PM
"Ha ha, you're right Mr Arnst - cultists don't have a lot of imagination!"Max says, "They all seem to have a thing for colours. But they really are a lot more dangerous than they sound. I'm glad you're with us!"

While talking with Klaus, he says, "Do you really think Etelka has put a spell on you? Gosh, that would be dreadful! Uh, we could try visiting one of the colleges of magic and consulting a wizard?" He puts a hand on Klaus's shoulder, trying to be comforting. "Or maybe it's just stress? You have been through an awful lot."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 24, 2012, 12:45:25 PM
A boy wearing a surcoat with the  emblem of the templars of the Fiery Heart comes into the inn. He glances at the other patrons, then notices Heinrich. He smiles, relieved at having found him, and walks over to the table.

"Heinrich? I have been sent by Knight-Commander Sir Konrad von Salza with a message for you, regarding an," he frowns, then continues, "incident yesterday. The Knight-Commander wishes to inform you that he will be leading another expedition along the same lines as before... you are invited to attend. Ah, along with any associates you may have who have applicable skills. The expedition will assemble at three o'clock this afternoon, at the entry-point used before." He pauses, obviously thinking. "I believe that was the full message. Sigmar guide you." The squire salutes, then walks quickly out of the inn.


"I fancy having a go at axing some rats, Heinrich," Ragni says, "if you'll have me." He looks at Julian hopefully, "What d'you think, boss? Can we go?"

"Um," Max says, "what should I do? I'd be happy to join in any fighting... but I don't want to get in the way again. I could go to the lawfirm to look for Gregor, with Klaus and Arnst."

Billy puffs away on his pipe, not volunteering for anything.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 24, 2012, 01:17:03 PM
[Mortus]

Mortus finds her way to room 17 on the second floor. She knocks on the door. "Please come in!" says a cheerful, high-pitched voice. She opens the door and enters a room filled with stacks of papers and books. A halfling wearing an oversized pair of spectacles is sitting on the floor amidst the chaos. "Sorry about the mess," he says, "I'm in the middle of reorganising the office! I just got this job yesteray - promoted from underscribe! Isn't that wonderful?" He jumps to his feet and offers to shake Mortus's hand. "My name is Perywell, miss. I'm so excited about being the new records clerk! The last clerk, Mr. Elbing, had to leave in a hurry! Urgent family business in Talabheim, he said, and off he went just like that! To be honest with you, miss, I think they gave me the job because they couldn't afford to leave the position vacant for even a few days. I've been here all night! I haven't even told my family about my promotion yet. Drotho at the Hall of Records will be so jealous!

"Oh, I do apologize, miss. I'm sure you came here on some important business, and here I am wittering on like a fool! My old dad always said I talked too much!"

Mortus explains the reason for her visit: to find out who owns warehouse 48b.

"Right you are, miss! Won't be a second."

Perywell practically dives into a towering stack of papers. He pulls several sheets from the bottom, causing the stack to fall on him. For a moment, only his blond-furred feet are visible under the avalanche of paper. But he digs his way out again, chuckling. "Mr. Elbing didn't keep a very tidy office, miss! Now, let's see. Here we are: warehouse 38b. This is the one - right on the waterfront, next to the Sigmar Bridge. It was bought very recently... just a few weeks ago. The owners are listed as the New Reikland Trading Company... no specific names. Ah, the sale was made via a law firm, Othmayer and Finck. There's an address for the trading company, if you'd like it? 23 Wilhelmstrasse, which isn't very far from here. I hope that helps you, miss! Do you need anything else?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 24, 2012, 02:47:55 PM
"Billy, I expect we'll need you to guard the Hound. I apologize for keeping you out of the exciting work, but it's important we keep our home and business safe as well. Max, you are of course free to do as you wish. These rats are not so terrible a foe, and I've seen the Templars cut through them like scythes through a grain field. I'll send word to Hennig and see if he fancies another foray into the darkness as well."

Heinrich will find a messenger to send word to Hennig, making sure to word it in such a way that Hennig can decline without seeming cowardly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 24, 2012, 03:04:28 PM
Billy tries not to look relieved. "Ain't no problem with that, chief," he says to Heinrich, "lookin' after boats is what I does best. Ain't got nothin' to worry about with me guardin' the Hound."

"I'll come with you if you think you'd need me, Heinrich," Max says, "I don't want to let anyone down. But if Klaus is going to see the lawyer, well, I actually think I could help there! Mr Arnst, what do you think?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 24, 2012, 03:07:49 PM
Billy tries not to look relieved. "Ain't no problem with that, chief," he says to Heinrich, "lookin' after boats is what I does best. Ain't got nothin' to worry about with me guardin' the Hound."

"I'll come with you if you think you'd need me, Heinrich," Max says, "I don't want to let anyone down. But if Klaus is going to see the lawyer, well, I actually think I could help there! Mr Arnst, what do you think?"

"You've never let any of us down, Max. Whatever you decide to do will be an enormous help to the overall endeavor. In fact, you might be more help continuing to track down these leads you got from that woman. I would guess with your keen intellect that you're probably the best investigator in the group, though my experience might give me an edge."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 24, 2012, 03:20:40 PM
Max blinks in surprise, then struggles to get his words out. "Gosh! Uh... Heinrich, it's really... uh... kind of you to say that! Ummm. Thanks! I... I guess... I'll...uh... investigate then! Yes."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on November 24, 2012, 05:12:53 PM
Arnst replies after several seconds. He has been admiring himself in every mirror or reflective surface he can find all day. "I think you are best suited to talking to the lawyer rather than hunting rats in sewers. Besides, we could be late for dinner if we have to deal with sewer fighting." His voice has a metallic twang as he has yet taken his bears helm off.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 24, 2012, 05:29:33 PM
"Late for dinner!" Max says, a terrified look in his eyes at the idea, "father would beat me for sure if I was late! Probably in front of everyone too... I can't be late." He takes a few deep breaths, calming himself down. "Let's find the law firm then Klaus, Mr. Arnst."



Heinrich, Julian and Ragni go to meet the knights at the sewer entrance. They're almost there when Hennig jogs up to them, "Got the message, Heinrich. Ready to go again. These friends of yours?" he says, nodding to Julian and Ragi. "I'm Hennig."

As they approach the rendezvous, Knight-Commander Konrad is supervising as his knights descend into the sewers. "Heinrich. Hennig. Excellent." He looks at Julian and Ragni. "Welcome to both of you - your experience in tunnels will surely be of great help."

"Too right it will, mate," Ragni says, "the boss here is a proper dwarf tunnel-fighter."

He smiles. "Let us go then." He's brought thirty knights this time.

They travel with the knights through the sewers, then into the upper part of the rat-man lair. In the prison, now empty of captives, Ragni kicks a rat-man corpse. "So this is a rat-man then? Dirty bloody thing, but not big at all. Bet it fights like a goblin. I could axe my way through a hundred of these, no bother."

The knights uncover the entrance to the downward-sloping tunnel. "May I prevail on our two dwarf friends to lead the way?" the commander says, "perhaps with Heinrich and Hennig following after. I am mindful of the traps we encountered before - your experience and keen-senses will allow you to detect any such perils more easily than my knights would."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 24, 2012, 06:07:30 PM
Klaus, Arnst and Max stroll through town in the direction of the law courts, since Max thinks most law firms will have their offices near there. They walk back across Old Emperor's Bridge, along Luitpoldstrasse, and then over the Three-toll Bridge to the southern third of the city. "Look, there's the great cathedral of Sigmar!" Max says, "have either of you been to Altdorf before? The cathedral is really amazing. We should go! Oh, but maybe after we find the law firm. It's this way to the courts. Doesn't the river look nice in the sun? Hardly dirty at all. There are the courts... and look, you can see part of the Imperial Palace over there! Just think, Emperor Karl-Franz himself is there, right now!"

Max approaches some of the lawyers milling around in front of the courts. He introduces himself, and does the secret handshake of the lawyers's guild to get their trust. He's easily able to get the address of Othmayer and Finck: they aren't all that close to the court after all, but are in the extreme north-west of this third of the city, near the wall.

When they finally reach the law firm, it turns out to be a small, badly-maintained house in a dark, narrow street. "I thought it might be a bit nicer than this," Max says. "Oh well."

Inside, they are met by a young woman. "Welcome to Othmayer and Finck, gentlemen," she says, "how can I help you?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 24, 2012, 06:54:08 PM
"Hello, miss," Max says, "my name is Maximilian Breytenbach, and these are my colleagues Count Klaus and Mr Arnst. We're looking for a lawyer who works for this firm. His name is Gregor Reuchlin. I'm a lawyer myself-" he holds up his guild emblem as proof, "-and I urgently need to speak to Mr. Reuchlin on a confidential matter."

"Lovely to meet you," she says, "I'm Clotilda. I'm awfully sorry to have to tell you this, but Gregor Reuchlin left the firm last week. In... well, unpleasant circumstances. I could give you his home address, if you like."

"Oh. Well, yes please then. Can you tell us anything more about why he had to leave?"

"Sorry, I'm afraid I can't. You'd have to speak to one of the partners about that - they're both in court today, but I could make you an appointment for next week some time?"

"This really is an urgent matter," Max repeats. "May I have that address then?"

"Certainly. 16 Aarnau's Pyre Row. That's in the eastern third, just off The Loop."

"Thank you. Good afternoon."

"Good afternoon, gentlemen."


"Well," Max says to Klaus and Arnst, "should we go there now? This seems a bit suspicious to me... I'm not sure."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on November 24, 2012, 07:10:47 PM
"There's no time like the present. We should head over there - prepared of course. Aarnau's pyre? He lives in a street named after a town burnt down by a demon. There's a famous song about it. Sounds ominous!"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 24, 2012, 11:28:05 PM
"I think I remember reading about that," Max says, "it was during the Marienburg war, wasn't it? My ancestor Ruprecht wrote a book about that war, you know. I'd like to hear the song sometime... when we're at an inn, drinking beer. I feel as though even the street name is a warning. That's silly, isn't it?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on November 25, 2012, 11:27:43 AM
"The Marienburg war produced many tragic songs. It was a most futile effort. We'll have a bit of a sing song when we're next having a pint. The way our luck has been going t's fair to be superstitious! Still let us be going to it if we must."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 25, 2012, 11:42:30 AM
"You're right, Mr Arnst, we should go... sorry!" Max smiles.

It's a very long walk to Gregor's house. Klaus, Arnst and Max follow the waterfront all the way to Sigmar Bridge, then cross the eastern third by the wider, safer streets. The aptly named Loop is a street that curves tightly back on itself. Armed gangs walk openly on streets lined with brothels, drug-dens, and decaying tenements.

There is a definite feeling of danger here, even on a bright, hot afternoon. Klaus and Max's fine clothes draw the attention of various lowlifes, but the sight of Arnst in his gleaming new armour is enough to discourage an open attack.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/thieves.jpg)

[Is that Max in the picture? It could be, actually!]


"This is an odd place for a lawyer to live," Max says, "I mean, he must have lived here already when he lost his job, or how would that lady at the law firm have known his address?"

Aarnau's Pyre Row is a narrow, filthy off-shoot of The Loop. Number 16 is a small house with boarded-up windows. Someone has painted hook symbols (and other, more graphic images) on the boards and on the door. Max takes a deep breath, knocks... and the door creaks slowly open. It wasn't properly shut. The interior of the house is dark, silent, and smells terrible.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on November 25, 2012, 12:22:35 PM
"Move aside Max. I'll go in first." Arnst gently brushes Max aside and walks through in his stead - shield held at the ready and sword drawn. He is as careful and prepared as a massive wall of metal can be.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 25, 2012, 02:18:03 PM
"No, thank you," Mortus says.   "That will be all."

Mortus will go to see if she can hire some guards.   She is looking for 4-5 men who must have their own armour and weapons and have the look about them that they are skilled.   They must also be sober.

When she has done this she will go to the house of Heironymous Blitzen.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 26, 2012, 11:46:18 AM
[Arnst, Klaus, Max]

Arnst steps through the door, into a small entrance hall. A set of stairs leads up, while a half-open door under them no doubt leads to the cellar. Two more doors lead to the other rooms on this level - both are shut.

The hallway is filled with dust, mold and cobwebs. The floor is strewn with rubbish and spattered with dark stains . "Uh, is that a bone?" Max whispers, "it looks... uh... human."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on November 26, 2012, 12:03:58 PM
"I'm sure it's a goat or something. Load your pistols anyway Klaus." Arnst will check the floor to see if either door has footprints or any signs of being opened recently. If they don't then he will head downstairs.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 26, 2012, 12:06:29 PM
[Mortus]

Mortus visits the office of the Merchants' Guild security broker. He's able to arrange four mercenary guards, all with appropriate equipment, for a total of 50 crowns including commission. "They're all licensed men, miss," the broker says, "they'll do a good job."

The four guards arrive inside an hour. They certainly look like effective fighters. Mortus leads them across town: returning along Luidpoldstrasse before turning onto Volker Weg, then taking the Street of a Hundred Taverns to the north gate of the city. Herman's Wake is a minor street not far from the gate. Mortus follows it until she reaches the address given for Heironymous Blitzen.

Blitzen's house is quite large, and rather eccentrically designed: small, decorative spires rise erratically from the roof, and gargoyles line the guttering. Mortus knocks on the front door, which has been painted an unpleasant shade of yellow. No one answers at first, so she tries again (the four mercenaries stand around looking slightly bored).

Eventually, Mortus hears someone cursing loudly inside the house. The door bursts open, revealing an elderly man with wild hair and a thick beard. His clothes are brightly coloured and clash horribly.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/heironymus_blitzen.png)

"Well?" he says, angrily, "what do you want? Are you a student? I just got home from work and I don't expect to be bothered by bloody students! If you have a question see me tomorrow in the library."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 26, 2012, 12:24:57 PM
[Arnst, Klaus, Max]

"A goat? I suppose it could be... I'm not sure." Max takes out his axe and unslings his shield. "I'm ready to fight anyway!"

The two doors are cobwebbed over, as are the stairs leading up... however, there is a definite trail leading toward the cellar.

Arnst opens the door and heads downstairs, followed by Klaus and Max. Max has lit a torch. In the flickering light, they see walls smeared with writing and strange symbols, a floor covered with bones and rotting debris... and a crouching, human-like shape. Its body is twisted and partially-decayed, hardly covered by the remains of its clothing. The thing raises its nightmarish face to stare at the intruders, and growls threateningly.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/ghoul1.jpg)

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 26, 2012, 12:51:13 PM
"Forgive me for visiting you at your home," Mortus says.   "I am Mortus, the heir to the house of Basanduine.   I am interested in the arcane arts and I was told that you were the most informed person to speak with on the subject.   I am sorry to bother you here but I know you are a busy man and I was hoping that you could help me."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 26, 2012, 12:51:41 PM
[Heinrich, Julian, Ragni, Hennig, Knights!]

As they descend into the tunnel, Julian becomes increasingly uneasy about the poor quality of its construction. A catastrophic collapse could occur quite easily.

Eventually, the tunnel stops descending and levels out. It becomes wider, but no less unstable. After about fifty yards, the tunnel splits off in multiple directions. "We'll have to break into groups," the Knight-Commander says, "Scout the passageways, and meet back here in half an hour. Avoid engaging the enemy."

He assigns two knights to join Heinrich, Julian, Ragni and Hennig. The six of them follow their tunnel for a hundred yards: it winds back on itself in a baffling manner. "Why can't they go in a straight line?" Ragni says contemptuously.

Eventually, they arrive in a large chamber, with an exit on the far end. Lying on the floor, apparently asleep, is a monstrous rat. Its body is nearly ten yards in length, and its claws and teeth are disproportionately huge. "Bet they use that to dig the tunnels," Ragni whispers, "no wonder they're so badly made."

The creature stirrs in its sleep, flailing briefly with its front legs. Then it continues to snore.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 26, 2012, 01:05:41 PM
[Mortus]

"Arcane arts?" Blitzen says, "I'm a librarian! I know all about the arcane arts of cataloging, if that's what you mean. If it's about magic then go bother a wizard. There are dozens of the bastards over at the colleges!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 26, 2012, 01:16:34 PM
Mortus looks confused and a little bit worried.

"I am sure that I was told that you were the person to speak with on the subject," she says.   "However it is possible that I made a mistake.   I am sorry that I took up your time, sir." 

She will bow to him and leave, taking note of any defenses that the house may have as she leaves.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on November 26, 2012, 01:31:46 PM
"Isn't that a pretty sight." Arsnt forces out through gritted teeth. "Klaus, be a good chap and shoot the mutant in the face."

Arnst will try to keep Max behind him and try not to provoke it before they can get a shot off.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 26, 2012, 01:59:02 PM
Once Mortus is at the gate she will stop and check if he is a wizard, using her magical sense.   If any of the guards look strangely at her she will smile at them.

Then she will go to warehouse 38b and knock on the door.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 26, 2012, 03:17:08 PM
[Arnst, Klaus, Max]

Klaus raises his pistols, but even as he does so the creature springs forward with unnatural speed and attacks Arnst!

[Creature1: 99, miss
c2: 48, hits right leg. S5+d6 roll of 2 - t5-a2 = 0 wounds
c3: 05, hits left arm. S5+d6 roll of 2-t5-a2 = 0 wounds]

Arnst fends it off with his new shield. Klaus fires!

[Klaus pistol1: 11. hits head. S4+d6 roll of 1-t4 = 1 wound
k pistol 2: 28, hits right leg. S4+d6 roll of 4-t4 = 4 wounds]

He hits it in the head and leg, to little apparent effect. Max jumps out from behind Arnst and attacks the beast, crying out to Sigmar in a loud voice!

[Max: 19, hits left leg. S2+d6 roll of 2-t4 = no wounds]

His axe skids wetly off the thing's skin.

Arnst thrusts with his new sword!

[Arnst: 04, hits left arm. S2+d6 roll of 3-T4 = 1 wound]

He draws a little black blood from its arm. Roaring with rage, the creature attacks in a frenzy!

[Creature1, vs Arnst: 64, miss
c2, vs arnst: 93, miss
c3, vs max: 64 (really), miss]

Klaus holsters his first set of pistols, and draws the second set.

Max attacks!

[max: 60, miss]

So does Arnst.

[Arnst: 54, hit due to +10WS for winning combat. Hits left arm. S2+d6 roll of 4-T4 = 2 wounds]

[total 8 wounds to creature]

[continues]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 26, 2012, 03:27:32 PM
The creature lashes around madly with its claws. Arnst tries to block it from getting to Max.

[C1 vs Arnst: 92, miss
c2: 43, hits right arm. S5+d6 roll of 6! (add damage = no) - t5-a2 = 4 wounds. dodge blow = failed, no.
c3: 54, miss.]

It hits him heavily in the arm. His armour prevents the filthy claws from tearing his flesh, but the force of the impact will leave a nasty bruise.

Klaus fires his pistols.

[K1: 26, hits body. S4+d6 roll of 4 luck!+1-t4 = 5 wounds. -3 critical = dead
K2: 22, hits but never mind!]

Both shots hit the creature, ripping through its body. It falls down the stairs and lies still.

[combat over!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 26, 2012, 03:31:55 PM
"Are you hurt, Mr. Arnst?" Max says, "if you are, I can have a look at the injury. I've got my medical bag here."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on November 26, 2012, 03:36:36 PM
"Just a knock lad. Take a quick look but only to make sure there's no cuts. That thing looks filthy. Good shot Klaus! You should reload quickly encase more come?" He winches as Max looks at his arm. "I could do with a few more nights of good food if we keep fighting things like this, could barely get through its skin. Need some more muscle!" If they aren't interrupted he will address Max again. "Max do you recognize anything in here? What the hell was that thing anyway?" Arnst will heft his shield and be ready encase anything comes up the stairs whilst his allies are searching.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 26, 2012, 03:57:27 PM
While Klaus reloads his pistols, Max gets Arnst to remove his armour and shirt so he can check for serious injuries. "You'll have a nasty bruise on your arm here, Mr. Arnst, but the mail kept the claws off. Let me just apply this mixture to the skin..."

[Max Int test = 44, pass. Arnst regains d3 wounds = 3!]

"There, you can put your stuff back on now. I think you fought awfully well! I'm sure you'll build your strength up soon. That was amazing shooting, Klaus! You've become an expert in no time!"

Arnst asks Max to search the cellar a bit. He does so, first taking a closer look at the dead creature.

[Max Int test = 08, pass]

"Oh dear. This was definitely a man once - it's still got some bits of its clothes on. It looks a bit like a ghoul... but maybe that's just a coincidence. These are human bones scattered around, so it was eating people, I'm afraid." He holds up his torch to read the writing on the walls. "Written in blood... odd mix of languages... Reikspiel, Classical Reman... oh, even some fragments of the magical language! It doesn't make any sense though... wait. The bits in Reman are legal terminology. I think this might be Gregor!"

He continues searching. "Ah, I thought so. He's tried to mark out a magical circle over here, using bones and blood. The characters aren't right, and I don't suppose he really knew how to perform a ritual anyway. Look, here are the remains of some scrolls." He picks up a tattered piece of parchment. "This one is mostly complete, though it's got blood on it. Hmmm. I don't quite understand it, but its some sort of magical ritual. We'd better take it with us.

"Hold on, there's something else here. Uh oh, a small metal box... didn't Elvyra say Gregor stole some wyrdstone? I bet it's in there!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 26, 2012, 04:12:40 PM
[Mortus]

Blitzen frowns and slams the door. "Nice friendly chap!" one of the guards says.

The house doesn't appear to have any particular defenses. A skilled burglar could gain entry quite easily through one of the back windows.

Mortus concentrates, closing her eyes. When she opens them again she can see the winds of magic flowing across the normal world around her. Not far to the east is a vast whirlpool of colour that can only be the eight colleges of magic... but closer at hand, she can sense a magic-user in Blitzen's house. Presumably it's the man himself - the position is approximately correct. He's surrounded by a faint but multi-coloured aura. Mortus isn't quite sure what that means: perhaps that he is a generalist rather than a college-trained colour wizard.

Mortus decided to visit the warehouse next. Accompanied by her guards, she treks back across town to the eastern third. Warehouse 38b is right beside the river, with its own small jetty and a waterfront door. She goes to the landside door and knocks. There's no answer.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on November 26, 2012, 04:14:32 PM
"Should we touch it? I mean, the guys a big evil monster that ate people. That's not a good thing. Aren't you all agents of the church? We should probably take all of this cursed stuff to the Sigmarites. They'll know what to do with it?" Arnst is uncomfortable about taking a rock that is labelled as wyrd from a mutants home. "I think we should leave. This place smells like a butchers shop."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 26, 2012, 04:17:13 PM
"They tend to be," Mortus smiles at the guard as they walk to the wharehouse. 

She will use her detect magic on the wharehouse and sigh when nobody answers.   She will examine the door and surrounding areas to see how strong they are.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 26, 2012, 04:29:32 PM
[Arnst, Klaus, Max]

"I don't like the idea of touching it," Max says, "I'm sure the wyrdstone must have caused Gregor to turn into this monster. I don't know if it was just because he stayed too close to it for too long, or if he used it to try some sort of magical ritual that went wrong. But we can't leave it here! It's too dangerous. When we found wyrdstone before, Mortus did a spell that destroyed it... but this time, I think you're right, Mr Arnst, we should take it to the church of Sigmar. Um. I just worry a bit that they might not believe how we got it... we might end up being interrogated! Still, we do have some papers from the Arch-Lector, so that should prove we aren't cultists!" He laughs nervously.

"Should we open the box to check it's in there? Probably not... it might be safe enough for a short time, if we keep it closed. Uh... shall I carry it? Then we could go straight to the cathedral, and hope they believe us."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 26, 2012, 04:39:32 PM
[Mortus]

Mortus concentrates again. She can't sense any wizards or other significant sources of magic in the immediate vicinity. She's just examining the door when it suddenly opens! A middle-aged man in worn, stained clothing stares at her with sleepy eyes. "What the hell do you want?" he says harshly, clenching his hands into fists... then he notices the four guards accompanying her. "I mean, what can I do for you, lady?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 26, 2012, 04:43:11 PM
[Heinrich, Julian, Ragni, Hennig, two knights]

"That's a big rat," Hennig says quietly, "I say we sneak past."

"Dwarfs don't sneak," Ragni says, "we should kill it!" The two knights nod in agreement with Ragni.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 26, 2012, 04:54:32 PM
"I am Mortus Basanduine," Mortus announces.   "I am here to collect my goods."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on November 26, 2012, 04:56:16 PM
"It's significantly less dangerous than taking it with us... but still. You're the boss. Do we have any rope? We could tie it so that no one has to physically hold it. Would present the safest option..." he pauses for a few seconds whilst thinking about alternatives. "Morally." He doesn't seem any more happy than Max. "Should we take the monsters head? It would help our story if we are worried about being questioned. Would be hard to be subtle with it though."



Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on November 26, 2012, 05:09:44 PM
“Fucking rats.” Julian mutters under his breath.
He can feel the anger rising in his chest and the hairs on his arm are bristling. “We can’t leave this thing in case it wakes up and follows on behind.

Heinrich, think you can sneak this bomb over there without waking it up?"

Julian wants heinrich to sneak the bomb over, then light it with a long fuse. Once it explodes, everyone shoot it with missile weapons, then julian and ragni charge in.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 26, 2012, 07:12:55 PM
"Weren't you the one just complaining of the poor construction of these tunnels? What do you think a bomb would do? It would kill us all I should think. No we'll have to deal with this critter the old fashioned way. When I give the signal, everyone charge."

Heinrich will wait for everyone to prepare themselves to fight the rat, then take careful aim at one of its eyes. When everyone is prepared he will fire, signalling the attack.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on November 26, 2012, 07:46:21 PM
'The chamber will be able to take a blast, just not the tunnels. '


*I hope*
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 26, 2012, 08:02:40 PM
'The chamber will be able to take a blast, just not the tunnels. '


*I hope*

[you should use your dwarf powers to check]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 27, 2012, 12:12:05 AM
Julian is sure that it's safe to use the bomb here - it's a large chamber, and the explosion will be absorbed by the monstrous rat's body.

[It's fine. Julian is an expert!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 27, 2012, 12:15:22 AM
Heinrich shrugs. He takes the bomb from Julian and, after a quick tutorial on how to light the thing, he carefully makes his way through the cavern toward the hulking form of the sleeping rat beast. If he makes it without being detected he will do as instructed and then make his way back to a position he can shoot from.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 27, 2012, 12:49:49 AM
[Heinrich, Julian and friends]

Heinrich creeps towards the colossal rat-beast, carrying the bomb in both hands. As he gets closer, the beast stirs again in its sleep... [dice roll!]... but doesn't wake up. He places the bomb, then returns to join the others.

While Julian lights the long fuse, Heinrich aims at the monster's eye with his bow. Hennig is similarly ready with a throwing knife.

The fuse burns down, racing quickly towards the monster. Heinrich shoots!

[Heinrich: 25, hits head (aimed shot). S4+d6 roll of 6! (add damage=yes)+5-T7 = 8 wounds]

The arrow slams into the monster's head, burying itself up the the flight. The rat-monster opens its eyes and roars with pain.

[Hennig: 64, hits left arm. S4+d6 roll of 3-T7 = no wounds]

Hennig's knife fails to penetrate the creature's skin.

Now the bomb goes off!

[Bomb! S6+d6 roll of 6! (additional damage = yes)+3-T7 = 8 wounds]

The explosion echoes thunderously through the cavern, shaking a little earth loose from the ceiling. It also blasts the rat-monster against the wall, injuring it seriously.

[Rat monster Cl test = 37, failed. panics]

Confused and in agony, the beast simply stays where it is, licking its wounds. The dwarfs and knights charge towards it.

[continues!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 27, 2012, 01:10:48 AM
[Arnst, Klaus, Max]

"Me, the boss?" Max says, astonished, "oh no, Mr Arnst! You and Klaus are both older and more experienced than I am. I shouldn't be the one making decisions! Good idea about the rope, but I don't have any. Hmmm. I have a bag here though - I'll shove the box in there using a bit of wood. Right, now I can just hold the bag. Taking the head with us is a bit gruesome... but yes, it would make explaining easier! I was imagining us all being tortured by witch hunters for taking wyrdstone into the cathedral... but they probably don't really do that sort of thing... it's illegal, surely...uh..."

Taking the box, the scroll, and the mutant's head, they leave the cellar and return gratefully to the comparatively fresh air outside. As they are leaving the house, Arnst spots a thieves' sign cut into the door frame. It means 'danger, do not enter.' It's a shame he didn't see it earlier.

"Uh, let's not walk through the middle of the... well, the rough part of town," Max says quietly, "I think we should cut through here and cross the Eastern Bridge. It's a longer way, but, um, a bit safer."

After crossing the bridge, they turn left along Luitpoldstrasse, passing the Merchants' Guild on the way. Then they follow the river until they reach the Three-toll bridge.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/threetoll.jpg)


Once over that bridge, it's not far to the great Cathedral of Sigmar. A troupe of flagellants are busily lashing themselves on the marble steps. One of them glares alarmingly at Max, almost causing him to drop the bag containing the wyrdstone. "Cast off your false possessions, boy!" the flagellant exclaims, "purify your soul through pain!"

"Uh, maybe later, sir." Max says. He turns to Klaus and Arnst. "Do you think he knows? Surely not... So, where should we take the... well, you know what. Just ask a priest? I don't know."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 27, 2012, 01:16:48 AM
[Mortus]

The man blinks. "You're who? What goods? The only goods in this warehouse belong to the New Reikland Trading Company. Kemperbad Brandy, if it's any of your business."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 27, 2012, 01:42:03 AM
Heinrich looses another arrow while the others are charging towards the beast.

[Heinrich: 15, hits left arm. S4+d6 roll of 2-T7 = no wounds]

[Hennig: 39, hits right leg. S4+d6 roll of 3-T7 = no wounds!]

The knights reach the monster before the dwarfs.

[Knight a 1: 85, miss.
ka2: 05, hits left arm. S5+1+d6 roll of 2-t7 = 1 wound
ka3: 18, hits right leg. S5+1+d6 roll of 1-t7 = no wounds]

[Knightb1: 77, miss
kb2: 07, hits body, s5+1+d6 roll of 2-t7 = 1 wound
kb3: 32, hits right arm. S5+1+d6 roll of 5-t7 = 4 wounds]

[total of 22 wounds to rat so far]

Julian finally reaches the rat, slashing at it with the saint's sword.

[Julian 1: 23, hits right arm. S3+1+d6 roll of 6! (add damage = yes)+6!+2-t7 = 11 wounds!
J2: 12, hits right arm. S3+1+d6 roll of 6! (add damage = yes) +5 -t7 = 8 wounds. -3 critical = 22, arm incapacitated]

The magical blade vibrates in Julian's hand, as though eager to slay the monster. He strikes its forelimb again and again, cutting it into a bloody ruin.

Ragni reaches the stricken monster and attempts to axe it.

[Ragni1: 69, miss
R2: 01, hits head. S4+1+d6 roll of 5-T7 = 3 wounds. -3 critical to head: dead!]

He caves in its skull, finally finishing it off.

[Combat over. Easy!]


The enormous rat-monster is dead, but the fight was extremely noisy. It's sure to have attracted some attention.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on November 27, 2012, 05:43:22 AM
" i guess it might be best that i go inside and ask for an audience of a higher ranking priest and explain myself to him and how we best proceed...mentioning that we already commited great deeds for the church in bogenhafen nuln the barren hills and the castle wittgenstein...everything will be fine." Klaus will enter the cathedral...making the sign of the hammer and will donate 150 crowns before asking to speak with a high ranking priest about urgent business.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 27, 2012, 10:37:52 AM
"Do you think I am a fool," Mortus snarls.   "Of course I know who owns this wharehouse and who my dealings are with.   My goods were to be shipped here.   Take me to them at once."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 27, 2012, 11:59:36 AM
[Heinrich, Julian, the others]

With the rat-monster dead, the group leave the chamber through the other exit. The new tunnel winds as eccentrically as the previous one, eventually reaching a chamber that obviously serves as an intersection for many different passages. Two groups of knights have already reached this room, and are locked in combat with a considerable force of rat-men.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/Skaven1.jpg)
[there are more than two]


As the group arrive, a white-furred rat-man dressed in elaborate robes flees the battle down a nearby tunnel. The two knights charge into combat to support their comrades.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 27, 2012, 12:08:26 PM
[Mortus]

[Mortus must make a Ld test (at +30 due to the presence of her guards and her greater social status) to convince the man: 51, pass]

The man takes a step back in astonishment, then bows. "I'm so sorry, my lady, I was only doing my job. This way, please."

He allows Mortus and her guards to enter the warehouse. It's quite a large building, but the number of crates stored here would only half-fill the Faithful Hound's cargo hold. "These are the cases of brandy," the man says.

[Mortus I test: 05, pass]

Mortus notices the faint outline of a concealed trap door in the warehouse floor.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 27, 2012, 12:53:33 PM
[Klaus, Arnst, Max]

Max looks very relieved. "That sounds like a wonderful idea, Klaus. Mr. Arnst and I will wait here until you call for us!" Max sits down on the steps, avoiding looking at the flagellants.

Klaus goes inside the cathedral, making a substantial donation. His request to speak to a high ranking priest is quickly granted. On explaining his past works for the church of Sigmar and showing his documentary proof from the Arch-Lector, he is shown in to see the Altdorf head of the Office of Investigations, Father Tobius. Arnst and Max are invited to join them.

"Well," Father Tobius says, "it is certainly an honor to be visited by such stalwart champions of the church." He sounds slightly sarcastic. "Precisely what is your reason for coming here?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 27, 2012, 12:55:16 PM
Heinrich will recklessly pursue the white furred ratman. Shooting him as soon as he is in range.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 27, 2012, 12:57:31 PM
"My cargo should be a small case.   It wil be marked for the house of Basanduine" Mortus announces.   "Could you please get it for me.   I have the payment with me now and not a lot of time."   Mortus looks like she in in a hurry and quite angry to be kept waiting.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on November 27, 2012, 01:07:57 PM
Julian chases after Heinrich, shouting to the commander "Stay here and deal with this lot, we'll try and get the leader"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 27, 2012, 02:46:33 PM
[Klaus, Arnst, Max]

"Well, Father," Max says, "we were sent to Altdorf by Arch-Lector Kaslain and Father Anton to investigate an evil cult calling themselves the Red Crown. Our investigation led us to the home of a man called Gregor, which we found deserted. In the cellar, we were attacked by a mutated cannibal... uh, we brought the head with us... and found signs of evil magical rituals. Uh, among them this scroll, which I can see is in the magical language but otherwise makes no sense to me. Most importantly, we found a small box - here in this bag - that we believe contains wyrdstone belonging to the Red Crown. We think that Gregor found the wyrdstone, and was driven mad and eventually mutated by it."

"I see," Father Tobius says, "so you are in fact admitting to possession of blasphemous material, the murder of an altered person in defiance with an imperial edict, and trespassing."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on November 27, 2012, 02:50:10 PM
"The door was already open in fairness." Arnst replies before refraining from making it worse.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 27, 2012, 03:04:54 PM
[Mortus]

"A small case, lady?" the man says, looking confused, "with the mark of, sorry, the house of where? I don't think we have your case... I could speak to the foreman, if you'll wait here. I'll be a few minutes."

He rushes out of the warehouse, leaving Mortus and her guards unaccompanied.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 27, 2012, 04:47:19 PM
[Heinrich, Julian, Ragni, Hennig]

The knights are cutting their way through the rat-men with little difficulty. Heinrich, Julian, Ragni and Hennig chase off in pursuit of the white-furred sorcerer. The winding tunnels make it impossible to keep him in sight long enough to take a shot, and he is a surprisingly swift runner. They eventually run him down in what looks to be a temple. A bloodstained altar stands at the far side of the room, beneath another statue of a grotesque, ram-horned rat. The room is inhabited by two monstrous creatures. They are as large and physically powerful as ogres, but with rat-like heads. The sorcerer has unchained them and promptly dived behind the altar, out of sight. His high-pitched voice is raised in a rhythmic chant.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on November 27, 2012, 04:59:58 PM
[rufus, are these smaller than the rat monster we fought, or the same? If the same we probably need to run away.]

[Julian quickly assess the room to see if its bomb safe.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 27, 2012, 05:03:55 PM
[I basically mean rat ogres. So quite scary, but very fight-able.

And yes, it's bomb-safe! ]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 27, 2012, 05:05:59 PM
Mortus will quickly glance around the room to see if there is anything else interesting
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on November 27, 2012, 05:07:55 PM
Julian lights a bomb and throws it towards the ogres.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 27, 2012, 05:09:59 PM
[Mortus]

All Mortus can see in the warehouse are the shipping crates, and the hidden trap door. There are only two doors - the one she came in by, and the waterside door. The only windows are small and have iron bars over them.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 27, 2012, 11:05:32 PM
[Arnst, Klaus, Max]

Max looks alarmed by the priest's words. "Really, Father Tobius, we had no intention of committing any crimes! If we did, I take full responsibility: as a lawyer, I should know better. My two comrades were relying on me to ensure we did nothing illegal." He takes a deep breath, and then assumes what he imagines will be a noble expression. "I will assume the consequences for our actions, Father."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 27, 2012, 11:27:56 PM
Heinrich shoots.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on November 28, 2012, 12:12:30 AM
"Calm down Max. The lord Klaus can hardly investigate cults on the churches behalf if we are not allowed to persue leads. Especially when the lead discovers a house full of human bones and dangerous mutation causing rocks." He pauses to turn to the priest.  "Not to mention something that actually tried to eat me. Father, take a look at the box and bring in a wizard if you do not know of its power. No one should have this in their possession. If this is insufficient we will happily take you to the home to see the slaughter house."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 28, 2012, 01:14:52 AM
[Heinrich, Julian, Ragni, Hennig]

Heinrich and Hennig quickly shoot at the rat-ogres.

[Heinrich to hit: 59, hits left leg. S4+d6 roll of 3-T5 = 2W]

[Hennig to hit: 68, hits right leg. S4+d6 roll of 6! (add damage = no)-t5 = 5 wounds]

Julian hurls a bomb towards the rat-ogres...

[Julian to hit: 50, miss! roll d8 for deviation = 2, scatters forward.]

...but it sails over their heads, landing near the altar and exploding by the wizard instead!

[Bomb. S6+d6 roll of 5-t4 = 7 wounds!]

boooooom!

The blast destroys the altar and the statue, and flings the rat-man wizard against the wall with terrible force.

The two ogres are rocked by the explosion. They pause, looking around them stupidly, then charge forward.

Heinrich and Hennig shoot again.

[Heinrich: 60, hits head. S4+d6 roll of 6! (add damage = yes)+4-t5 = 9 wounds]

[Hennig: 91, miss]

Julian draws his sword and intercepts a rat-ogre.

[Fear test for Julian: 58, pass]

[Julian1: 13, hits right arm. s3+1+d6 roll of 2-t5 = 1 wound
J2: 48, hits right leg. s3+1+d6 roll of 4-t5 = 3 wounds]

Ragni takes on the other one.

[fear test for Ragni: 02, pass]

[Ragni: 57 (hit due to charge bonus) hits body. S4+1+d6 roll of 1-t5 = 1 wound
r2: 05, hits left arm. s4+1+d6 roll of 4 -t5 = 4 wounds]

Bellowing and spraying spittle everywhere, the rat-ogres attack the dwarfs.

[RO1 vs Julian1: 31, hits head. S5+d6 roll of 1-t7-a4 = 0 w
2: 93, miss
3: 43, hit with charge bonus, hits right arm . s5+d6 roll of 1-T7-a3 = 0w]

[RO2 vs Ragni1:37, hits with charge bonus, hits body. S5+d6 roll of 6! (add damage = no)-t5-a3 = 3 wounds dodge blow = no]
2: 23, hits right arm. S5+d6 roll of 6! (add damage = no)-t5-a2 = 4 wounds: -1 critical to arm =  37, dislocated wrist
3: 80, miss]

[Ragni is at zero wounds, and his right hand is out of action until he gets medical treatment!]

Ragni is battered in the chest, falling back under the force of the rat-ogre's attack. He raises his axe hand to strike again, only to suffer a fearful blow to his wrist, wrenching the axe from his hand. He curses loudly in dwarfish.

[continues]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 28, 2012, 01:30:43 AM
Heinrich turns his bow on the rat-ogre bearing down on Ragni.

[Heinrich: 19, hits left leg. S4+d6 roll of 4-t5 = 3 wounds. -2 critical to leg = 11, reduced speed]

Hennig leaps forwad to stab the stricken creature.

[Hennig1: 73, miss
h2: 09, hits right leg. S4+1+d6 roll of 3-t5 = 3 wounds. -3 critical to leg = dead]

He cuts through the muscle of its thigh, tearing open the artery. It hits the ground with a thud.

Julian is left fighting the other one.

[J1: 89, miss
j2: 08, hits body. S3+1+d6 roll of 6! (add damage = yes)+3-t5 = 8 wounds. Reduced to zero]

He slashes its chest open from one side to the other, but the beast fights stupidly on. Meanwhile, the sorcerer has dragged itself upright and is frantically chanting a new spell.

Ragni drops his shield, picks up his axe left-handed, and charges the rat-ogre.

[Ragni: 15, hits left arm. S4+1+d6 roll of 5-t5 = -5 critical to arm. dead!]

He hacks right through the arm, driving the axe-blade into the monster's side.


The sorcerer's chant is reaching a crescendo. Heinrich has one chance to hit him before his spell is complete!

[Heinrich: 27, hits body. S4+d6 roll of 3-t4 = 3 wounds. -1 critical to body = 85, dead!]

His arrow strikes neatly into the sorcerer's heart. Its body is consumed by the suddenly uncontrolled spell!

[combat over!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 28, 2012, 01:40:57 AM
[Arnst, Klaus, Max]

Father Tobius listens attentively to Arnst and Max, then says, "Well, as tempting as it would be to have you scourged, boy - if only to teach you to be less ready to accept blame - your guard has a reasonable point. And even if the three of you are guilty of trespass, and killing this abomination... well, those are civil crimes. You might even be said to have done a service to Sigmar by destroying the corrupted man.

"No, the matter that concerns me is the wyrdstone you claim to have found, and this Red Crown cult of yours. It could be that you yourselves have fallen under the influence of evil as a result of your investigations." He smiles unpleasantly at Klaus. "I wonder if I should speak to each of you in private... there is a room downstairs with the proper facilities. What do you say, Lord Klaus?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 28, 2012, 01:46:37 AM
Heinrich inspects Ragni's wrist. "This is going to need medical attention. Hennig, go with Ragni back to the surface and see that he is tended to. Catch up with us when you can. Julian and I will secure this chamber and then meet back up with the knights and carry on."

Heinrich will search the chamber for anything interesting, then head back to the knights.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on November 28, 2012, 06:57:37 AM
Klaus blinks ..only once and collects his wits. He tries to gauge the man in front of him ...is he testing their resolve or setting a trap. Perhaps he knows as a skilled interrogator that at least one lie is told." No need to call me a Lord as of the time being i am none...on the other matters tis true that we faced more corruption and horror than i would personally care for, but our resolve to fight those is still strong. So there is no need to torture us. Unless YOU are one of them...if that is the case we are doomed anyway and you can safe yourself some time and end this sharade."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 28, 2012, 11:15:35 AM
[Heinrich, Julian, Ragni, Hennig]

Ragni protests that he can fight on. He tries to move his wrist, but gives up after another avalanche of dwarfish swearing. Then he just nods. "I'll get him to the surgeon," Hennig says, "you two look after yourselves."

"Sorry boss," Ragni says to Julian, "I'll make it up next fight."

They leave the chamber. Heinrich searches the room. The dead sorcerer is too charred by the bomb and his own failed spell to retrieve any belongings he may have had. Likewise, the altar and its associated ritual items have been trashed. However, there is a crate in one corner of the room. Inside are some sacrificial knives, tattered robes, and four small books. While Heinrich can't read, he can recognize normal Imperial letters - the ugly, crude writing in the books is unfamiliar. There is also a metal box, marked with the image of the horned rat. Inside are half a dozen pieces of dull, black stone. The sight of it makes him feel uncomfortable.

Apart from the tunnel they entered by, there is one other tunnel leading from the temple.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 28, 2012, 11:29:25 AM
[Heinrich, Julian, Ragni, Hennig]

Ragni protests that he can fight on. He tries to move his wrist, but gives up after another avalanche of dwarfish swearing. Then he just nods. "I'll get him to the surgeon," Hennig says, "you two look after yourselves."

"Sorry boss," Ragni says to Julian, "I'll make it up next fight."

They leave the chamber. Heinrich searches the room. The dead sorcerer is too charred by the bomb and his own failed spell to retrieve any belongings he may have had. Likewise, the altar and its associated ritual items have been trashed. However, there is a crate in one corner of the room. Inside are some sacrificial knives, tattered robes, and four small books. While Heinrich can't read, he can recognize normal Imperial letters - the ugly, crude writing in the books is unfamiliar. There is also a metal box, marked with the image of the horned rat. Inside are half a dozen pieces of dull, black stone. The sight of it makes him feel uncomfortable.

Apart from the tunnel they entered by, there is one other tunnel leading from the temple.

"We can worry about this stuff later. I don't think there's anything here of immediate value or use. Master Julian, shall we continue into the depths or return to the safety of the knights?" Heinrich's amuzed tone makes it clear he's enjoying himself. The blood and adrenaline pumping through his veins dulls any thoughts of his own imminent peril, even with Ragni suffering such a grievous injury. Killing that wizard just in time boosted his confidence a little too much. He's also aware that if they get into a great deal of trouble they can always run back down the tunnels.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 28, 2012, 11:39:22 AM
[Arnst, Klaus, Max]

Father Tobius looks steadily at Klaus as he speaks. Then he smiles. "There is, of course, no torture chamber in the cathedral." He looks at Max, grinning, "we have a special, secret building nearby. But, there is no need for that. You have a friend called Heinrich, yes? Yesterday he was admitted to the presence of his Supreme Holiness the Grand Theogonist, with a letter from Arch-Lector Kaslain. As a result, his Supreme Holiness has given me instructions to cooperate fully with your group."

"Why did you frighten us then, Father?" Max says, rather indignantly.

"Because his Supreme Holiness is a very busy man, and tends to miss details. Details are my business... so I wanted to examine you for myself. Even the implied threat of harm is often enough to allow the truth to be established." He smiles again, maliciously. "As a servant of Sigmar, I must be sparing in the use of violence. Such things have often become uncontrolled in our history. Now, show me the scroll first."

He examines the scroll taken from Gregor's house. "Yes, this is written in a variant of the standard magical notation. There are many subtle difference in such things, but I believe it to be a demonological text. Forbidden, naturally. You described a blood ritual? No doubt an attempt to summon a demonic power from the realm of evil. One may be tempted to believe the attempt failed, resulting in the man's degeneration into a monster... but such a change could easily have been the reward for success. Or at least, a reward by demonic standards. Do you know where he obtained the scroll?"

"No, Father," Max says, his tone polite but unfriendly, "however, we were told that he obtained the wyrdstone from the vaults of the lawfirm he worked at. The scroll may have come from there also - and so from the Red Crown cult."

"Ah yes, the wyrdstone. I should like to confirm that." He takes the bag and puts it on a table in the corner of the room. He then touches the holy symbol he wears around his neck, and whispers a prayer. Immediately, he is surrounded by an aura of white light. So protected, he removes the box and opens it. His eyes widen, and he slams the box shut, before shoving it back into the bag. "Holy Sigmar!" He waves a hand at Klaus, Arnst and Max. "Stay here, I will return!" He then hurries from the room, taking the bag with him.

"Gosh" Max says, "I was carrying that! Oh dear."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 28, 2012, 01:21:13 PM
Father Tobius returns after a while, looking worried. He sits down behind his desk. "Sorry to keep you waiting... that box contained a frighteningly pure sample of wyrdstone, which I have deposited in a safe place. I will be dispatching my people to the house where you found it, to remove any further dangerous items that may be there.

"It is now clear that the Red Crown cult is a genuine threat. I have read the report on your experiences in Castle Wittgenstein, and how you were able to destroy a very large quantity of wyrdstone there. Had it instead fallen into the hands of the Red Crown, no doubt the city would already have been destroyed... or worse.

"I think it would be best if you continued your investigations, since you have been successful thus far. I will raid the offices of the law firm, in search of further evidence. But we must be cautious until we know the full extent of the cult's infiltration into Altdorf society. You may go now... and thank you."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on November 28, 2012, 01:52:17 PM
"Before we leave ..can you hand us some token or sigil to prove our connections to high officials in the church. An overeager Hunter or Priest might have less qualms to get the informations he wants out of us. I also have two other informations i have to share...a high ranking agent of the cult..Etelka Herzen..might be in the city. This is a picture oh her perhaps you have an artist at hand who can make copies and share it with some of your agents. The last point i want to raise...the cult has used demons on several occasions. Father Anton from Bogenhafen gave me this talisman..perhaps you have something to aid us too...blessed bullets or some other talismans to help us."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on November 28, 2012, 01:52:48 PM
Julian picks up the books and puts them in his pack. "Human writings in a skaven lair? that ain't right Heinrich. This might give us the answers to the connection between the red crown and the rats"

"Let's go slow and steady down this tunnel, see what we can. I'd feel more comfortable if we had some knights with us"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 28, 2012, 02:35:55 PM
[Arnst, Klaus, Max]

Father Tobius looks up from the papers he has just started studying. "What, still here? Yes, leave the portrait with me and I'll have it copied. I recall the name from the reports. Tokens? Talismans? Honestly, you laymen think we have holy relics coming out of our ears! You will simply have to trust to your faith in Sigmar," he makes a face, "such as it may be. If you encounter a demon, I suggest you run. I'll write you a warrant if you are so afraid of being arrested." He quickly writes something on a sheet of paper, then sets his official seal to it. "There, will that do? Now, I have a lot of work to do. Thank you."

Klaus looks at the warrant. It says, "These people are lay investigators for the Church of Sigmar, and are not to be hindered or harmed. Signed Father Tobius, Office of Investigation."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 28, 2012, 02:55:27 PM
[Heinrich, Julian]

[Julian can read, but doesn't understand the language used in the books]


Heinrich and Julian enter the new tunnel, which twists back and forth for several hundred yards. At last it reaches another chamber, this time with two other exits. One exit, directly opposite, is the same sort of tunnel as the one they entered by. The other is much wider, and slopes downward. Julian, due to his past experience with the rat-men, deduces that this tunnel connects to other rat-men lairs, possibly many hundreds of miles away. He could collapse it quite easily using a bomb or too.

The room they are in is obviously an armory, though a heavily depleted one. The weapon racks are almost empty - only a handful of crooked swords and battered shields remain.

Just then, something rushes into the room from the tunnel opposite, stopping in its tracks when it sees Heinrich and Julian. It's a large, heavily-built rat-man with very dark fur. The creature is armoured, unlike most of its fellows, as well as carrying a shield. Its face is covered in old scars, and one eye is missing. It carries a fine axe, clearly not of rat-man manufacture, which it raises threateningly.

"Man-thing. Beard-thing," it says, in a horrible squeaking voice, "get away or die!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 28, 2012, 03:06:49 PM
[Mortus]

The man comes back into the warehouse, looking puzzled. "I'm sorry, my lady, but we have no record of your case being here at all. All I can suggest is that you ask at the New Reikland offices." He gives her the address, which she already obtained from the Merchants' Guild. "I hope they can find it for you."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 28, 2012, 03:13:35 PM
[Arnst, Klaus, Max]

Once they are outside the cathedral, Max says, "I hate to say this about a priest of Holy Sigmar, but he was a horrible man! I really thought we were going to get tortured... I read a lot about the Sigmarite Empire when I was younger - you know, it was one of the false empires that sprang up during the Great Confusion. They had an inquisition that used to do terrible things to people. Right here in Altdorf even!" He shudders at the thought. "My father used to say that if I didn't say my prayers right he'd turn me over to the priests and let them torture me! I believed they would...

"Oh well. What should we do now, Klaus, Mr. Arnst? It's still a while before dinner with Father. Shall we do more investigating? Or... just go for a drink? I might need a few drinks before dinner... I know it sounds silly to be frightened of your own father... but I am."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 28, 2012, 03:29:38 PM
"You have no record of the case," Mortus snarls.   "This is not the last you will hear of this."

She will sweep outside.   Once outside she will go looking for a high quality inn that she can book a room in and consider what to do.   She has no idea where the other members of her friends are.   She considers going back to the boat.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on November 28, 2012, 05:56:08 PM
"I think that's enough adventuring for one morning. Perhaps we should go get you some confidence eh lad?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on November 28, 2012, 07:27:02 PM
Klaus feels they have not found out a lot but the prospect of a drink and maybe some dicing or even a game of cards..or two sound too tempting. " I think Arnst is right maybe we could listen to local rumors while enjoying some local beverages while kissing some local women. Max ..lead the way."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 28, 2012, 09:28:35 PM
Quote from: rufus sparkfire
Just then, something rushes into the room from the tunnel opposite, stopping in its tracks when it sees Heinrich and Julian. It's a large, heavily-built rat-man with very dark fur. The creature is armoured, unlike most of its fellows, as well as carrying a shield. Its face is covered in old scars, and one eye is missing. It carries a fine axe, clearly not of rat-man manufacture, which it raises threateningly.

"Man-thing. Beard-thing," it says, in a horrible squeaking voice, "get away or die!"

"No, I don't think so." Heinrich shoots it.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 29, 2012, 11:00:48 AM
[Arnst, Klaus, Max]

Max smiles. "Oh, thank you both! A drink or two would be wonderfully calming... I feel about ready to panic! Father's inn is quite nearby, so we won't have far to go after. Let's see: I once went to a tavern near the engineering school with some friends. It was called, uh, what was it? Oh yes, the Steaming Boiler. Let's try that one... shall we? Unless you'd rather go somewhere else?"

As they are walking towards the tavern, Max notices some posters that have been pinned up all over the place. He tactfully reads one aloud, guessing that Arnst might not be able to read.


At noon, on Wellentag, being the 31st of Sigmarzeit, in the Year of Sigmar 2512
In celebration of the tenth year of his glorious reign
His Imperial Majesty Karl-Franz
Grand Prince of Reikland, Prince of Altdorf
Will personally and formally open the first completed line
in the new Semaphore Communication Network
Sending a message From Altdorf to Nuln.
All citizens and visitors are invited
to attend the ceremony in the Imperial Square, before the Palace
and so to witness
the wonders of the modern age!
By the grace of all the gods.



"That's rather exciting! Mr Julian will want to see that, I should think - gosh Klaus, we helped make sure the semaphore towers were completed! And the Emperor himself will be there. Maybe he's feeling better? I hope so."

They continue to the tavern Max mentioned. It's busy, being full of engineers enjoying a drink after work, but there is a free table. Max orders drinks for himself, Arnst and Klaus.


(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/inn45.jpg)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 29, 2012, 11:04:05 AM
[Mortus]

Mortus goes in search of an inn. She obviously doesn't want to stay in the eastern third, so crosses the nearby Sigmar Bridge. Just then, she spots Max, Klaus and Arnst going in to a tavern called the Steaming Boiler.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on November 29, 2012, 11:10:33 AM
Klaus takes a seat at the table and exhales in an extravagant gesture....."It is good to be back...to some proper city and not traveling all the time on a boat. Hey there....we would like to have something to drink and the best food you have to offer." he waves at the barmaid. "Arnst you have missed most of our great endeavors...we have saved the Empire on several occasions already and yes we also made sure that those semaphore towers are ready to be put to some good use. Max I am not sure how to deal best with your father, do you know if he has any friends or anyone he respects or is he a cruel man to everyone?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 29, 2012, 11:53:25 AM
[Heinrich and Julian]

Heinrich has had his bow trained on the rat-man since it entered the room. He shoots at it!

[Heinrich: 74. hits left arm. S4+d6 roll of 5-T5-a1 = 3 wounds]

The arrow grazes its arm. Squeaking in rage, the rat-man charges towards them! It attacks in a frenzy, striking at both Heinrich and Julian.

[Rat-lord 1 vs J: 59, hits left leg. S5+1+d6 roll of 1-T7-a3 = no wounds
2 v j: 85, miss
R 3vs H: 45, hits left arm. S5+1+d6 roll of 5-t6-a1 = 4 wounds. 10WS drained and added to rat-lord!
R 4 vs H: 88, miss]

Heinrich is wounded in the arm... as the rat-man's axe tastes his blood, it suddenly blazes with colour. He feels slightly dizzy. Dropping his bow, he draws his axes.

[-10WS for this round!]
[Heinrich 1: 74, miss
h2: 24, hits left arm. S4+1+d6 roll of 5-t5-a1 = 4 wounds
h3: 29, hits left leg. S4+1+d6 roll of 2-t5-a1 = 1 wound]

Julian attacks with the saint's sword, determined to slaughter the filthy rat-man!

[J1: 43, hits right arm. S3+1+d6 roll of 2-t5-a0 = 1 wound
J2: 18, hits right leg (strike to injure: moved to body). S3+1+d6 roll of 4-t5 = 3 wounds]

[continues]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 29, 2012, 12:21:38 PM
[Heinrich and Julian]

The rat-man leader is obviously badly wounded, but he doesn't seem to be slowed down at all.

[Rat-lord 1 v j: 82, miss
r2 v j: 28, hits right leg. S5+1+d6 roll of 6! (add damage = yes!)+2-t7-a3 = 4 wounds WS drained by 10% dodge = no.
r3 v h: 87, miss
r4 v h: 72, miss]

He manages to deal Julian a cut to the leg. Again, his axe flares with colour.

Heinrich tries to axe the thing to death.

[Heinrich1: 88, miss
h2: 08, hits body. S4+1+d6 roll of 3 -t5-a2 = 1 wound. -1 critical to body = incapacitated]

His axe slams into the rat-man's belly, rupturing its internal organs. It collapses, bleeding and unconscious. Heinrich finishes it off.

[combat over!]

[Heinrich has 1 wound remaining. Julian has 2]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 29, 2012, 12:33:58 PM
[Heinrich and Julian]

The dead rat-man was obviously an important war-leader. Julian knows that sorcerers hold the real power among the rat-men... but he's seen one killed already, and another was killed by Heinrich in the upper lair. Assuming that the knights are able to destroy the rank-and-file - which seems likely, since the rat-lord they just fought was trying to flee - the rat-man force has probably been defeated. Julian takes another look at the tunnel leading down. It could be hundreds of miles to the next lair. He thinks it would probably be best to collapse the tunnel with explosives.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 29, 2012, 12:49:59 PM
[Heinrich and Julian]

The dead rat-man was obviously an important war-leader. Julian knows that sorcerers hold the real power among the rat-men... but he's seen one killed already, and another was killed by Heinrich in the upper lair. Assuming that the knights are able to destroy the rank-and-file - which seems likely, since the rat-lord they just fought was trying to flee - the rat-man force has probably been defeated. Julian takes another look at the tunnel leading down. It could be hundreds of miles to the next lair. He thinks it would probably be best to collapse the tunnel with explosives.

Heinrich will definitely claim that axe before leaving.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 29, 2012, 01:06:13 PM
[Arnst, Klaus, Max]

"Uh, are you going to eat now, Klaus?" Max says, "I'm going to wait until dinner with Father. He'll be angry if I'm not hungry."

The barmaid brings over their drinks - she smiles half-heartedly at Klaus, before bustling off to serve someone else. She looks tired.

The engineers are all practically-dressed, respectable-looking men and women. Most of them are chatting quietly, or playing complicated card games. There are two dwarfs among them. "Mostly" Max whispers, "the only dwarfs who join the Imperial Engineering School are the ones who've been expelled from the dwarf guild. Don't say that in front of them though!"

Klaus asks Max about his father. Max frowns nervously. "Well, Klaus... uh... I don't want to give the wrong impression of my father. He's a great man, really! He rebuilt the family business from nothing, after my grandfather lost all the family money on failed gold-prospecting expeditions. Now it's one of the biggest weapon-making companies in Ostermark! Everyone in Bechafen respects him. He's a close friend of the Chancellor, Maximilian Dachs... I'm named after him, actually.

"But, well... you've seen him. He's a big, strong man... and all he got for a son was me. I'm small and weak... it's only natural that he'd be disappointed! But he always gave me everything I need... yes, he used to beat me... but most fathers do that, don't they? He sent me to Nuln to study, because he knew I'd be good at it. I think he'll be pleased that I've done well."

Max doesn't sound as though he believes what he's saying. He gulps his way through his pint of ale.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 29, 2012, 01:22:30 PM
[Heinrich and Julian]

Heinrich picks up the axe the rat-lord was wielding. As soon as he touches it, he feels a sharp pain run from his hand and up his arm. Reflexively, he lets go. But then, he takes hold of the axe's shaft again. This time there is no pain. In fact, it feels like a normal war-axe: just the right weight, and with a good edge to the blade. A pattern of wolves running through a forest has been carved into the wooden shaft. The blade is unmarked.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on November 29, 2012, 04:06:38 PM
"Oh you are most likely right...but I am rather hungry right now so I will eat at least a bit here. Hmmm.....I guess you are right Max, but well you don´t have the physical appearance of Heinrich but you braved horrors that your father never faced and came out on top of it. Wittgenstein Castle, Bogenhafen.....we survived it all and live to tell the tale. So ....your father has no right at all to punish you any more if he does so he is just a cruel man who enjoys it."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 29, 2012, 04:36:07 PM
"It's kind of you to say that, Klaus... I hope Father doesn't mind me asking you and Mr Arnst to come to dinner! But I want to tell him how you saved my life in the sewer. I think he'll like you both. And... I don't think he'd hit me. I'm not a child anymore, like you said. And he's really not a cruel man. He probably won't hit me. Probably." Max finishes his drink. "I think I might have something to eat after all. Excuse me, miss?"

"Yes sir?" the barmaid says.

"I'd like a small pie, please. And whatever my friends would like... do you have any dwarf beers on tap, miss? Mr Julian told me to try Gazgrim's Spotted Chicken."

"We do have that, sir, but I'll warn you it's quite a strong brew. Especially for a man with your light frame."

"Oh. Well, I'll have one pint, anyway, please miss."

"You lad!" says a harsh voice, suddenly, "Who's this Julian? Is he a dwarf? Name of Stonebridge? Elf-loving traitor from Karak Norn?"

A dwarf dressed in colourful, imperial-style clothing (with the emblem of the Imperial Engineering School proudly displayed on his chest) is addressing Max. He has an elaborately braided black beard, a gold-framed monocle, and a sneering, superior expression. He jabs Max in the ribs with a thick finger. "Well? Speak up lad!"

"Uh, well, yes, sir. I mean, no! Yes, Mr Julian Stonebridge is a very good friend, no he isn't any sort of traitor! I'll thank you to take that back at once!"

"Calm yourself lad, I'm not here to fight you. Well well, Stonebridge has come here, has he? I don't suppose you'll tell me where he's staying? No? Well, I can find that out. Thanks lad!" The dwarf walks swiftly from the tavern, rubbing his hands together and chuckling.

"Oh dear," Max says, clearly upset, "I don't know what that was about, but I feel as though I've caused trouble for Mr. Julian. I should keep my mouth shut."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on November 29, 2012, 04:48:59 PM
"If it is a Dwarf issue Julian will sort it out....hmm I think I should change into my fine clothes though....do you think there is enough time? Well in doubt I go in my adventurers leather and linen outfit. Max you don´t have to tell how I saved you ....concentrate on stories of your own valor how you slayed those mutants and cultists, and more important how you won those two cases and that now the Gravin is in your debt. Concentrate on yourself, let me add some spices to your story and once we have your father proud and in a good mood we can tell him of my claims in Averland and also your connections to an engineer of the Dwarf guild....I think his nose will tingle then and start to smell some gold." Klaus downs his ale and demands for another one.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 29, 2012, 05:07:42 PM
"I shall have to tell Mr Julian about this as soon as possible... I wonder if he will be able to come to dinner? I'm sure he, Heinrich and Ragni are too busy. And Mortus... I wonder where she is? I hope she's all right. Oh, sorry Klaus! What did you say? Oh, of course: your clothes. I think you have plenty of time to go and change if you like. Father's not really impressed by fancy clothes though... but on the other hand, he might be more willing to accept you as a prospective nobleman if you wore your best things. I don't know. Thank you for the advice, I will be sure to follow it! Gosh, Mr Julian was right about this beer! It's awfully good... but a bit strong."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 29, 2012, 05:14:16 PM
Mortus will consider going into the tavern but decide against it as she knows that they are getting ready to go to dinner with Max's father.   She will go and hunt for a suitably upper class inn she can stay in.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 29, 2012, 05:23:09 PM
[Mortus]

Mortus continues down the street, walking along a wide, pleasant avenue. Watchmen in gleaming armour and spotless uniforms patrol the area, discretely but competently. She soon sees a large, newly-painted inn called the 'Circling Starling.' A couple in extravagant clothes walk into the inn as she watches, followed by a party of retainers. This looks like the sort of place she wants to stay.

"Excuse me, miss," one of her guards says, "do you need us to stay on through the evening? Or shall we go home and meet you in the morning? That is, if you still need our services tomorrow?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 29, 2012, 05:48:50 PM
Mortus considers.

"Please meet me here in the morning," she says.

She will go into the inn, hire a room with a good lock and shutters, buy two bottles of brandy and head up to her room.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on November 29, 2012, 06:35:59 PM
"Concentrating on your fights is a mistake. Instead stay positive about the things he sent you took university for. Law, fighting cases and such activities. We have already seen he is unimpressed by manual labour and such." Arnst drains his point and indicates towards Max's too. "As your protector I suggest getting a weaker drink. He won't be impressed if you're drunk.I can happily slay that one for you."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on November 29, 2012, 07:36:06 PM
"No you are wrong Arnst, he isn´t a fan of lowly labour which only makes sense but fighting prowess....the scars did impress him until he saw the flogging ones. Well Max you really shouldn´t take the blame that often or try to interfere with authorities." Klaus orders another drink and is getting drunk himself but starts to restrain himself after he hears Arnst talking about the issue....yes best not to appear drunk and sell yourself as a noble.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 29, 2012, 11:18:18 PM
Max hands Arnst his beer. "You're right, Mr Arnst, I'd better not get drunk. Please, you finish it. I don't think I'll have anymore until later. Hmmm. I think Mr Arnst is right about the fighting issue, Klaus. After all, whenever I get into a fight I get hurt! I never do anything worthwhile... well, except draw attention away from the rest of you! That scar Father saw on my chest, well, the blob monster that did that took me out of the fight in one hit! He won't be impressed if I tell him that. It's just what he'd expect. Whereas the law cases, well, I really did some good there! He's got to be pleased about that. I mean, winning cases - real cases! - is good for the family name. Father's very careful about the family name. I mentioned that he's friends with the Chancellor of Ostermark, right? I know, Ostermark's not like Reikland or Averland. It's wild and rough, and it doesn't have its own elector. But still, reputation matters."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on November 29, 2012, 11:29:46 PM
"You're talent is not what he will be assessing, rather that you are fighting in the first place. Play to your strengths eh?" He downs the rest of Max's drink and orders another. "Would your father be impressed if I St Tod watch rather than eat? He believes me to be your guard rather than your friend after all."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 29, 2012, 11:30:08 PM
[Mortus]

"Very good, miss," the guard says, "we'll be back in the morning then. Good night!"

Mortus books a room at the Circling Starlings Inn. It's expensive, but just about nice enough to justify the cost. She pours herself a glass of brandy, then settles down to study one of her books.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 29, 2012, 11:41:21 PM
[Klaus, Arnst, Max]

"Oh, that's true - he ought to be proud of me for trying to fight, even if I'm not much good. I'm not sure though... he used to get dreadfully angry if I tripped over during fencing practice, or if I couldn't lift my shield properly. He'd look sad for a moment, but then his face would turn red and he'd tell me to fetch the cane." Max looks down at the table top, embarrassed.

When Arnst offers to act as a proper guard at dinner, he looks up, surprised. "Gosh, you'd really do that for me? I couldn't ask you to... but... that really would show Father that I'm doing my best for the Breytenbach name! Thank you, Mr Arnst!

"The time's going awfully quickly... we'll have to go soon."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on November 29, 2012, 11:46:54 PM
"It would be my pleasure. For the duration of the event I'll only respond to your commands. Not your fathers. After all, I'm your guard. I I'll also only speak when spoken to. Like a true employee. It'll be fun, a bit of light role play eh? Can stand behind your chair! If that's the case I'll scoff something down and we can head off. " he will order a road pie since it's unlikely he will eat.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 29, 2012, 11:50:37 PM
[Heinrich and Julian]

A group of knights, including the knight-commander, charges round the corner and enters the armory. "Ah, Heinrich, Julian," the knight-commander says, "Sigmar has been with you, I see." He points at the rat-lord's corpse with his bloody sword. "That was one of their leaders. He fled the battle when it became clear his troops were lost. Dishonourable, of course, but to be expected of an abomination. We pursued as soon as we were able to break through the lines... but you've done the job for us. Have you seen any others?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 30, 2012, 12:05:57 AM
[Klaus, Arnst, Max]

"That's terribly decent of you, Mr Arnst! I'm not really comfortable with the idea of giving you commands, but since it's just acting it should be fine. I'd better just call you Arnst, in front of Father. Sorry! Um. Yes, please eat something now! We've got time for that."

Once Arnst and Klaus have finished eating and drinking (Max sits there fidgeting with an empty beer mug), they leave the tavern and head out onto the street. After a short walk, back towards the Cathedral of Sigmar, they reach the Golden Comet Inn, which faces the beautiful Tempelgarten.

"Well, here we are," Max says. "It's a shame the others couldn't make it. Maybe they'll come later. Mind you, Father didn't tell me I could bring any guests... I hope he doesn't mind."

Max stands outside the inn, staring at it.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 30, 2012, 12:19:06 AM
[Heinrich and Julian]

A group of knights, including the knight-commander, charges round the corner and enters the armory. "Ah, Heinrich, Julian," the knight-commander says, "Sigmar has been with you, I see." He points at the rat-lord's corpse with his bloody sword. "That was one of their leaders. He fled the battle when it became clear his troops were lost. Dishonourable, of course, but to be expected of an abomination. We pursued as soon as we were able to break through the lines... but you've done the job for us. Have you seen any others?"

"A few. We dispatched one of their wizards and a few ogre sized rat men back there. I'm afraid we've taken quite a few wounds, and Julian here was just about to collapse these tunnels to hopefully keep these ratmen out of the sewers. I think we'll need to post a guard though, just to be sure they don't come back."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 30, 2012, 12:37:27 AM
"Another wizard?" the Knight-commander says, "Excellent work - even a single wizard could have caused problems had it escaped. We should be able to return to the surface soon, where your injuries will be treated. If you think you can collapse the tunnels in a controlled manner, Julian, then please do so. I will, naturally, arrange that a close watch is kept to prevent the tunnels being reopened.

"This entire situation could have been prevented had the city been better secured. I think the time may have come for the Order of the Fiery Heart to take a leading role in protecting Altdorf. But that can wait: we will withdraw to the entrance, while Julian does his work. Meet us there."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on November 30, 2012, 01:18:20 AM
Julian is slightly trouble by the mention of the fiery heart taking greater control.
The priests they have encountered so far have been honest, but he knows the church is just as much a political body as anything, and wih Karl Franz's illness....

The wounds he suffered and the work at hand take his mind from it, and he collapses the tunnel entrance.

"Filthy ratmen, should take them a while to get back through this lot. But they'll come back if they want to. However many you kill, there are always more of the bastards"

"Heinrich, we better hurry if we are going to have dinner with Max and his Father. Poor little lad, I'd like to try and show his father that he raised a good man. and I feel like he might listen to me most out of the group, no disrespect to you or the others."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 30, 2012, 10:46:34 AM
[Heinrich and Julian]

Julian sets a couple of bombs in carefully-chosen locations. He's glad the rat-men are so bad at construction: destroying a dwarf-made tunnel would require ten times as much explosive. Once he's sure everything is in position, he lights the fuse and then quickly retreats to the entrance. The explosion is followed by the satisfying sound of the tunnels collapsing. If the rats do decide to come back, they'll probably have to dig an entirely new tunnel system.

Once on the surface, the Knight-commander insists that Heinrich and Julian come to the Fiery Heart's chapter house for medical treatment. Fortunately, it's close to the cathedral and so also near to the inn where Max's father is staying. As it did before, the sight of the blood-stained knights marching in force through the streets draws a considerable amount of attention.

At the chapter house, they are given priority treatment by the Knight-surgeon. He cleans their wounds with a stinging alcohol mixture, before binding them. "You're both lucky," he says, "you don't need stitches."

[Heinrich regains d3 wounds = 3. Julian regains d3 wounds = 1]

Ragni and Hennig are here also. Ragni is asleep on a bunk, his injured arm tightly bound up. "I had to give him a drug to make him sleep," the Knight-surgeon says, "but he'll be able to leave in the morning. His arm will need time to rest though, if it is to heal properly."

Hennig slaps Heinrich on the back cheerfully. "Life's always more interesting with you around, Heinrich! I'm off home, but call me if you get into any more trouble like this. It made a change from nabbing pickpockets."

Julian is anxious not to miss the dinner, so he and Heinrich leave as soon as possible. They find the inn easily... Max, Klaus and Arnst are standing outside it as they approach.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 30, 2012, 10:49:56 AM
"Hello fellows! I hope your day was as prosperous as ours!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 30, 2012, 10:56:11 AM
"Heinrich! Mr Julian!" Max says, delighted, "you both came! Thank you so much. I think I'm ready now - let's go in."

Inside, they are met by a waiter who leads them to a private dining room. Max's father is sitting at a table, reading a stack of papers. He stands up suddenly as they enter, rising to his towering full height. "Maximilian," he says sharply, as though telling the family dog to get off the furniture, "you are ten minutes late. And I see that you have guests with you... I should have been informed." He clenches his fists. "We will discuss this in private, after dinner."

"I'm sorry father. These are my friends! Heinrich, Klaus, Mr. Julian... and my bodyguard, Arnst. I thought you'd like to meet them. But if I was wrong, I'm sorry, we can go..."

"Don't be absurd, boy. Sit down! Of course they can stay." He address the others, using a substantially more polite tone than he used with his son. "Good evening, gentlemen. I am Jacob Breytenbach. Please take a seat and do me the honour of joining me for dinner."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 30, 2012, 11:35:49 AM
"Master Breytenbach, it is good to meet you. Your son has told us a great deal about you, all of it interesting. Thank you for having us in your home. I would first apologize for mine and Master Stonebridge's appearance. We are a little dishevelled because we came straight here after performing an important task on the order of His Supreme Holiness. Knight-Commander Sir Konrad von Salza was kind enough to lend us the services of the healers of the Fiery Heart, but I have not yet fully recovered from an encounter with some ... undesirables."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 30, 2012, 11:47:21 AM
Breytenbach raises his eyebrows. "Indeed, sir? I have the greatest respect for the church and for the order of the Fiery Heart. There is no need to apologize - I am not some soft southern merchant obsessed with finery. In Ostermark, a man is respected for his strength, not his clothes." He glances at Max, and frowns.

"I would be fascinated to hear more of the mission you have undertaken with the templars, gentlemen. But first, let us proceed with dinner. I have already ordered your meal, Maximilian. The shocking state of your physique - which you were exhibiting for all to see -  has convinced me that you are still not eating enough." He studies him for a moment. "I believe you may have grown a couple of inches though. And there is a hint of a beard on your chin. Have you had a woman yet?"

"Father!" Max says, turning red. He shuffles uncomfortably in his seat. "I have, father."

Jacob Breytenbach nods approvingly. "Very good, boy. Do not forget that the Breytenbach name is an ancient one. If it dies out, the blame will be entirely yours."

"Yes father."

Breytenbach turns his attention to the others. "Please order anything you wish, gentlemen." The waiter takes their orders for food and drinks - the menu is extensive and very costly. Arnst, standing behind Max's chair in a rather theatrical guarding pose, wishes he were here as a guest rather than as a retainer.

The drinks arrive. Max meekly tells his father he would rather have beer than wine. "Nonsense boy, you will have wine. Now be quiet: I want to speak to your guests."

He smiles pleasantly at Heinrich, Klaus and Julian. Despite his vastly greater size and full beard, his resemblance to Max is striking. "My son neglected to introduce you properly, gentlemen. Perhaps you will tell me a little about yourselves?" He looks at Julian, and says in flawless Khazalid, "I am especially honoured to meet you, brother [dwarfs use 'brother' as a formal mode of address].

"I do hope that my son has not inflicted his company upon you. He was a pathetically needy child, always clinging to someone. I tried to teach him to be self-sufficient, but I am afraid I was unsuccessful." He sighs. "He cried for days when his mother died... I had to resort to beating him before he would stop."

"Father, please!" Max says, "this is humiliating!"

"Nonsense, boy. If they've had to put up with your whining for any length of time they must have slapped you more than once."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 30, 2012, 11:57:09 AM
"Quite the opposite, Sir. Why Max has saved all of our respective hides on more than one occasion. He helped to slay a couple daemons. Nasty business that. Cultists you know. The Gravin Maria-Ulrike von Liebewitz of Ambosstein herself owes him a debt of gratitude for his expert legal counsel. He soundly defeated her villanous accuser with his keen legal mind. He's quite intelligent, your son. Not a bad shot with a bow, and fairly handy with an axe too. I agree he's a bit skinny, but I think that more a failing of his selflessness than anything else. Always wants everyone else to have more than he'll keep for himself. You must be very proud of him.

Julian, weren't you telling me something about a life debt to our young Max? What was that all about again?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on November 30, 2012, 12:08:27 PM
“Julian Stonebridge, Dwarven Engineer. Please to meet you Mr Breytenbach. I’ve been looking forward to meeting the person who raised such a clever and brave man as Max here” Julian switches to Khazalid “He’s a true friend to the dwarfs alright. He saved my life and the clan of Greathammer owe him a great deal for restoring them to their station. He’s a brave and willing fighter, showing competency with axe and shield, and bow and has already won two law cases”
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 30, 2012, 03:26:17 PM
Klaus also speaks, introducing himself and then launching into an extravagant list of Max's achievements.

"Holy Sigmar!" Breytenbach exclaims, causing Max to cringe reflexively. He looks from Heinrich to Klaus, to Julian, then back again. "You gentlemen appear in earnest... my son has done all of these things? Saved lives? Helped dwarfs? Fought demons? Won a legal case for a von Liebewitz? This is astonishing." He fixes Max with a hard stare. "And yet he still looks like the runt who wet the bed until he was twelve years old. I had to thrash him every morning for years until he got out of that habit." He shakes his head. "It seems that sending you away to university did you more good than I'd dared to hope, boy."

The first course arrives. Breytenbach eats rapidly and enthusiastically. Max eats more slowly, constantly glancing at his father.

"I would like to thank you gentlemen," Breytenbach says, "I can only assume that you have inspired my son into performing these impressive feats. Tell me, boy: how were your final exams?"

"I passed them all, father. Uh. Only a few weeks ago... uh."

"Damn your muttering, boy! You sound like a frightened mouse. Speak clearly!"

"Yes father. I passed my exams, and then I was admitted to the Guild of Lawyers. But the gravin only hired me as her lawyer because her real lawyer abandoned her, and I was  there."

"Don't be pathetic, boy. She hired you, and you won the case. You must have performed adequately."

Max smiles widely, "Thank you father!"

"And the other case?"

"Yes father: that one was to defend our party against false allegations made by a corrupt customs official. The man had previously victimized another friend, Billy Harefoot, who sails our boat for us. The charges were dismissed, Billy was given compensation, and the official was punished."

"I should hope so. How?"

"He lost his job, father, he was fined... and he was whipped."

"Ah, that reminds me, boy. Your own back is marked by some very ugly scars that I can only assume resulted from a public whipping?"

"Yes father."

"Well? I remember you promising to explain that to me."

Max gulps. He glances at Klaus, then obviously decides not to involve him. "I was disrespectful to a knight, father. In Bogenhafen. So he had me whipped. It wasn't a legal punishment! He was a bully."

Breytenbach glares at Max for a while, then sighs. "I suppose I can't blame you too much for that. You were stupid, but I trust you learned your lesson. I can only hope you took your punishment without unmanly wailing."

"I'm afraid I don't remember, father. I passed out."

"I would have thought that I had given you ample training in the proper way to take a beating."

"Yes father."

"I will give you a reminder after dinner."

"Yes father."

"And the scar on your chest?"

"Oh, from a fight, father. A monster in the Bogenhafen sewers. Klaus saved my life!"

"Indeed? I think your friends are over-praising your skill with weapons, but I cannot deny that you have been brave."

"Thank you father!"

"What about this boat you travel on? Who owns it?"

"We all do, father, as a group. We buy and sell cargo together, like a company. I've made some money doing that, and I've also been given rewards by the Church of Sigmar, a merchant family in Bogenhafen, oh, and the Gravin of course. I've made quite a lot of money... so you don't need to support me anymore. I can even start to pay you back for my education."

"You really are ridiculous, boy. You don't owe me anything - you are my son! One day, you will inherit everything I have."

"But, father, you said..."

"Yes, I know I said you were disinherited. I said that to inspire you to make your own money, and I am gratified to learn that you have done so. You even have your own bodyguard... wearing the family crest, too."

"Yes father. Am I allowed to use the crest?"

Breytenbach sighs. "Of course."

"Oh, good. My bodyguard's name is Arnst. He's very good at his job."

"He'd need to be." Breytenbach addresses Arnst. "Is my son a good employer? I hope he pays you a fair wage. Since he apparently throws himself into the path of death on a regular basis, it cannot be an easy job."

The main course arrives, along with more drinks.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 30, 2012, 06:16:35 PM
"We have under-praised him, if anything. We stick by Max the same way he stuck by us. We would not take kindly to anyone threatening his well-being. Even his family." Heinrich gives a significant look at Max's father. "I have killed men for such. Some former 'friends' of your son learned not to treat him poorly, though they had to learn at the wrong end of my fists. I realize this is your home, and you are of course in control in this place. I warn you against violence against your son. He is his own man now, and you should treat him as such. I would not want to be his enemy, and I take great pride in calling him friend."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on November 30, 2012, 06:48:59 PM
"He's a good employer." Arnst says to Max's dad. "I most certainly have a fair wage. And the uniform is non to shabby. I rather like the green, it sets it apart from other uniforms." He is completely deadpan whilst saying this. "Heinrich, I am sure that the gentleman was jesting about violence, I pride myself on not allowing my employers to be beaten."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 30, 2012, 11:28:00 PM
Breytenbach frowns at Heinrich's comments. "I do not like to be told how I should treat my own son, sir... but, you are right in one thing. He is, for want of a better word, a man now. And he is lucky to have found such loyal friends. Understand that I have been harsh with him only to prepare him for a harsh world. But it seems that he needs no more preparation." He glances at Arnst, "And you would be a poor guard if you did not try to protect him, even from me. Very good."

"Please, I don't want anyone to get hurt because of me," Max says, "why don't we talk about something else? What brings you to Altdorf, father? I didn't expect to see you here."

"Business, of course, boy! What else? Perhaps it has escaped your notice, but there is a great deal of unease in The Empire, and where there is unease there is a strong market for weapons. You must have heard of the escalating conflict between Ostland and Talabecland?"

"I remember hearing something, father. I think the Grand Prince's son died somehow and he blames the Grand Duke?"

"The boy died on some fool expedition to the Grey Mountains. There's no evidence the Grand Duke was involved... it's just an excuse to raise old grudges. There have already been incidents - 'accidental' shootings, scouts allegedly mistaken for bandits, that sort of thing. But the real problem is the Emperor. While he lies on his sick bed every damn province is looking for allies and getting ready for the war that will come when he dies."

"But surely, the Emperor's heir will be elected as his successor?"

"No. He's just a child, and he's said to be either simple or deranged in any case. He won't get the support of the assembly. Half of them are probably planning to nominate themselves as candidates." Breytenbach sighs. "You know how this goes, boy. You always had your nose in those damn history books."

"Oh, yes father."

"Well, that was a depressing subject for conversation, boy. Be quiet and eat your damn steak! I expect you to finish it too - that body of yours is an embarrassment."

"Yes father. Sorry father."

Breytenbach glares at Max, but aware of hostile eyes on him, he makes a show of reaching out and ruffling Max's hair in what should be a friendly manner. Though he actually does it quite hard.

He proceeds to ignore Max, instead engaging the others in conversation. He seems especially interested in talking to Julian about various aspects of engineering. When he's not talking about his son, he is polite, respectful and quite charming.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on December 01, 2012, 09:26:09 AM
"The violence of an election is always brutal. There are many songs about it."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 01, 2012, 09:31:26 AM
Max, desperate to lighten the mood, says, "Oh, please sing us a song, Mr Arnst!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on December 01, 2012, 10:45:39 AM
"As you wish Ser." Arnst removes his helm with a chuckle. "This is a song I learned from a shaggy Middenlander. It's a song about the bloody elections that once gripped that land. It's not a classic and sometimes doesn't rhyme, but it is relevant to your conversation. With your permission?" He inclines his head towards the father for the briefest second before launching into song either way.

"There once was a great Empire cold and bare,
Its proud men were shaggy and wore unkempt hair,
The once grand Empress died on one dark day,
An new election causing the entire Empire dismay,

Who will you stand with?
Who will you crown?
Who will you stand with?
When the elections come to town.

The Emperors cousin so good with numbers,
Not quite so good at making traitors slumber,
Wants your vote added to his tally,
An able administrator but not so savvy,

What about the butcher of Wolfenburg,
The very old grand marshall,
Renowned for killing blastphemous traitors,
Could he be your next dictator?

Who will you stand with?
Bean counter would you crown?
Who will you stand with?
Would butcher you crown?

The defender of Calden is the next of your options,
He surely has their vote,
He has proved that he can retain,
Make him your prince don't refrain!

Great fat Georg would make the throne groan,
This choice would make old lords moan,
For he is a new man who recieved award,
By defeating Marienburgers in that long war.

Who will you stand with?
Would defender you crown?
Who will you stand with?
Would hero of past times you crown?

Perhaps tolerance is your goal,
The bookish lord of winter would suit that role,
He is the black wolf of the family,
For all his kin are with Morr sleeping happily

The ruthless lord is an aggressive choice,
Many in the Empire would lose their voice,
Young and serious are his traits,
His enemies will not insult him to his face.

Who will you stand with?
Would academic you crown?
Who will you stand with?
Would unfeeling young man be crowned?

A blade to stab and a blade to cut,
A thrust too many and he'll remove your nuts,
Slaw the ever ready is a man most manly,
He will probably take your ladies fancy.

The grandsire of nobles has many ties,
Mainly through each noble line,
By using the children for he has many,
He will get your vote or a relative in your daughters belly.

Who will you stand with?
Would deadly duelist you crown?
Who will you stand with?
Your probable grandfather would you crown?

The next elector is barely eligable,
He stands only through his cunning,
A difficult time he will have,
For no one will trust a bastard even halve.

Our final choice comes from Duccias loins,
The wondrous charismatic leader whose a boy,
Despite his young years he is well known,
He will never upset the smallfoak to moan.

Those are the wolves who would be Emperor,
Who would you side with, who would you temper?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 01, 2012, 11:31:15 AM
Max claps, rather too loudly. "Very good, Mr Arnst! He's a good singer, isn't he father?" he says, hopelessly.

Breytenbach claps as well. "Yes, not bad at all. The song, though, is only passable, and somewhat too long." He flips a gold crown at Arnst. "Middenlanders are a tiresome lot."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on December 01, 2012, 11:48:45 AM
Arnst will attempt to catch the coin without embarrassing himself. Presumably years of having coins thrown at him will make him somewhat ok at catching them.

"Many thanks Ser. If my history serves me right you weren't the only person to believe that. I heard the original writer was fed to some oddly coloured bears by one of the losing candidates after he heard it." Arnst leaves his helm off as the meal is going well now and adopts a much more relaxed pose. "It could do with merging some verses together and actually rhyming." he muses.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 01, 2012, 12:44:51 PM
Arnst manages to catch the coin. He suspects Breytenbach was paying him sarcastically, but if so the joke's on him really.

"I know rather a lot about the Winter Election War," Max says, "If anyone's interested. The throne was eventually won by-"

"I told you to eat, boy!" Breytenbach says, "everyone else has finished."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 01, 2012, 06:08:44 PM
Max struggles to finish his meal, but eventually manages it. "Thank you father, that was extremely filling. Have I told you I learned Khazalid? Mr Julian helped me."

He tries out some dwarfish phrases on his father, who replies using more complicated language in an attempt to trip him up. After a few exchanges, Breytenbach smiles. "Not bad, boy," he says, "everyone should speak Khazalid. The Empire wouldn't exist without dwarfs."

"Oh, that's true. Speaking of dwarfs, father: are you planning to attend the opening ceremony tomorrow for the semaphore system? We actually helped make sure one of the towers was completed. The dwarf workers were being murdered by undead monsters! Would you like to hear the story?"

"Slow down, boy. Your constant chatter wears me out." He sighs and takes a long draft from his drink. "Yes, I intend to go to the ceremony. Yes, I'll hear your story."

Max launches into the tale of the haunted observatory tower, though somehow managing not to mention his own part in it at all.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 02, 2012, 11:03:53 AM
"Well, gentlemen," Breytenbach says as the meal comes to an end, "it has been a genuine pleasure to meet you all. I have no doubt that you have been a positive influence on my son. I think he will benefit from remaining with you, if you can tolerate him!" He laughs, then turns his attention to Max.  "Maximilian: you are not the son I wanted. I don't apologize for that, but I understand that it isn't your fault. You have done the best you can with what the gods gave you. So I want you to know that I am proud of you. I would like you to continue to make your way in the world, as you have been doing. But please remember that if you die, the Breytenbach name dies with you. Be careful! In a few years time, I expect you to come home to Bechafen and marry."

He rises from the table, and puts both hands on Max's shoulders. "Gentlemen, I have some private family business to discuss with my son. It will take no more than..." he looks at the clock "... fifteen minutes, after which you may have him back. Please help yourself to drinks, if you decide to wait. Good evening. Come along, Maximilian."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on December 02, 2012, 11:31:49 AM
Arsnt will incline his head towards Max to suggest if he wants him to follow or not. "Be sure to return him as you found him ser." Arnst says in a "joking" manner.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 02, 2012, 11:39:49 AM
"Don't worry, Mr Arnst," Max says, "I'm sure father only wants to talk. Please, stay here and have a drink."

Breytenback scowls at Arnst. "Naturally. Come along boy!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 02, 2012, 10:58:52 PM
A quarter of an hour later, Max returns by himself. He looks a bit pale and he avoids looking anyone in the eye. His voice is also quieter than usual. "Thank you so much for this evening, Heinrich, Klaus, Mr Julian, Mr Arnst. I don't think father would have believed me if I'd been here alone. Um. I'm awfully tired though. It's been a difficult evening. I'd like to go to bed - maybe we could get rooms at the same inn as Heinrich?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on December 03, 2012, 08:29:28 AM
A quarter of an hour later, Max returns by himself. He looks a bit pale and he avoids looking anyone in the eye. His voice is also quieter than usual. "Thank you so much for this evening, Heinrich, Klaus, Mr Julian, Mr Arnst. I don't think father would have believed me if I'd been here alone. Um. I'm awfully tired though. It's been a difficult evening. I'd like to go to bed - maybe we could get rooms at the same inn as Heinrich?"

"I'm sure we can get you all some rooms. If nothing else, we can share my room."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 03, 2012, 09:02:39 AM
They return to the Balanced Ocelot, which has enough available rooms. Max goes to bed with all his clothes on, lying on his front.

The five of them assemble for breakfast in the bar next morning. Max looks tired and quite ill. He says that he didn't sleep very well.


At her inn on the other side of town, Mortus has breakfast and then meets up with her hired guards.



[the date is Wellentag the 31st of Sigmarzeit]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on December 03, 2012, 09:47:12 AM
Mortus is considering going bqck to the warehouse.   She wants to see how heavily guarded it is, though she als wants to find out how loyal the guards are to her money.   She tries to remember where the others are and when she can't she'll go back to the boat.

[Do we have a cargo yet?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on December 03, 2012, 10:03:28 AM
"While I believe the core of the red crown cult has been gutted with our culling of the ratmen in the sewers, I think there is still work to be done. We should continue our investigations. I will return to seek the counsel of the Grand Theogonist this morning. Do you have any leads you want to follow up on?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 03, 2012, 10:14:02 AM
[Mortus]

During breakfast, Mortus hears the other guests talking about the official opening of the semaphore system at noon today. What interests them most is the fact that Karl-Franz himself is supposed to be at the ceremony, despite the rumours that he is bed-ridden and on the brink of death.

Together with her guards, she heads to the centre of town where the Faithful Hound is moored. Billy is sitting on deck, smoking his pipe. "Morning miss," he says, "Ain't no one else here. The others are staying at the Balanced Ocelot, over there." He points in the vague direction of the inn. "I'm making sure the boat don't get pinched." He looks content enough.

[no, the Hound has no cargo at the moment.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 03, 2012, 10:23:39 AM
[Heinrich, Klaus, Julian, Arnst, Max]

Max looks up from his breakfast, which he's been pushing around the plate and not eating. "Um, there are still those three names we got from Elvyra, Heinrich. The librarian, the wizard and the guard captain. But Gregor turned out to have been mutated and driven mad by wyrdstone, so maybe that information shouldn't be relied on. We ought to find Mortus too... and visit Ragni. I'm sorry he was hurt. Um. There's the opening of the semaphore system at noon, but father said he'd be there... and I don't want to run into him today." He shudders, and looks down again.

"I'll come with you to see the Grand Theogonist, if you want, or I can do anything else you think would be best," he says, apparently to his plate.

Suddenly, he remembers something. "Mr Julian sir! I'm terribly sorry, but I forgot to tell you. At the engineers' tavern last night, a dwarf overheard me saying your name. He was an Imperial engineer, sir. Black beard, and a monocle. He knew you... in fact, he was very rude about you. He said he was going to look for you... I'm very sorry, sir."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on December 03, 2012, 12:42:55 PM
"Monocles are for wizards Max. Not engineers." Arnst says through a mouth of sausage. "Everyone knows that." Arnst will no doubt been tending to a mug of ale with it. has been eating a lot lately and has begun too look less emancipated. "What did he say too you Maximillard? You're looking rather down in the dumps. He didn't hit you did he?" Arnst is noticeably not joking when he says the last part.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 03, 2012, 12:59:34 PM
"Oh," Max says, "really, Mr Arnst? I must have been wrong then. Um." Max attempts a smile. "Don't worry about me, Mr Arnst, I'm fine." He quickly looks away from Arnst, and stares at his uneaten food again. "I'm just not very hungry this morning. I'm ready to go to work though - investigating, and so forth."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on December 03, 2012, 01:02:05 PM
Mortus will go to the inn.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 03, 2012, 01:07:34 PM
Mortus finds her way to the Balanced Ocelot Inn. Heinrich, Klaus, Julian, Arnst and Max are sitting at a table in the bar, eating breakfast. Max spots her and gets to his feet - wincing with pain when his back accidentally touches the back of his chair - and says, "Good morning, Mortus. I hope you're well - please, come and join us."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on December 03, 2012, 01:14:00 PM
Mortus doesn't fail to notice the wince.   Her eyes narrow slightly.

"Good morning all," she says, waving a hand at her guards.   "I found some friends."   She turns to the guards.

"Get yourself a drink or some breakfast," she says and hands the leader guard [ the guy that spoke with her outside the ye man's house] 2 crowns to cover the bill.

She does not sit at the table but rather stands a second unsure of herself and then shrugs.   

"Max.   Can I have a word?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 03, 2012, 01:20:10 PM
"Of course, Mortus," Max says, walking over to join her, "please, go ahead."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on December 03, 2012, 01:23:05 PM
Julian is disquieted from his fight with skaven and the presence of the red crown. He eats his breakfast with a light ale, but not with his usual relish.

Upon hearing Max mention the other dwarf Julian looks up from his breakfast.

"Bardin Dwinbarsson" Julian says, a grim look passes over his face.

"He wasn't always an Imperial engineer Max, we trained together in Nuln. I bumped into him in the mess hall when I first started and, well, he just took a dislike to me. A shame for him that his engineering skill didn't match his mean heartedness. He got kicked out of the guild when he was discovered copying my Steam Balloons. "

[when max comes back from Mortus Julian will give him the skaven books]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on December 03, 2012, 01:26:41 PM
Mortus looks really nervous.

"Max," she starts and then stops.   She bites her lip and sits at another table beside the group and waves Max to join her.

"You are the only scholar I know that knows anything about," she pauses again.   "Magic." she glances around the room and lowers her voice.   "I want you to keep this under your hat but I want to know what kind of magic would cause the effected person to feel a build up of pressure in their brain?   Have you ever heard of anything like that?"

She will wait, nervous, for him to answer.   
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 03, 2012, 01:43:16 PM
[Before Mortus comes into the room]

Max looks guilty, "I'm sorry I let this Bardin know you were in Altdorf, Mr Julian sir. Um. If he was expelled from the guild... he must be very angry. I've read that it's terribly humiliating to be expelled... some dwarfs become slayers over less. He did sound as though he was holding a grudge against you, sir. I wish I'd kept my mouth shut, but I just didn't think. Sorry sir."



[Then, Max speaking to Mortus]

"Of course, I wouldn't dream of breaking your confidence, Mortus," Max says. "But I don't know all that much about magic. Hmmm. I have read that the wizards of the Amethyst college are able to make direct contact between minds without speaking. What you describe could be some variant of that power? We could visit the college maybe? Though I'm not sure they'd discuss those sorts of matters with outsiders. Or I could go to the university library and do some research for you? I'd be happy to do anything I can."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on December 03, 2012, 01:59:06 PM
Mortus shakes her head.

"Thank you, but no," she says.   She smiles and stands up.

"I also want to beg you to forgive me for missing dinner with your father last night," she says.   She will pay a lot of notice to how he reacts.   Then she will go back and join the others.

"I am sorry for dragging Max away," she says.   "I just wanted to say sorry in person for missing dinner.   Could we get a private room.   I discovered some things of note yesterday."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 03, 2012, 03:07:46 PM
"Are you sure, Mortus?" Max says, "I'm always ready to help you with anything. And, um, about dinner last night... please, there's no need to apologize. Father said a few things about me I'm glad you didn't hear... um... just things about me when I was younger... it was a bit embarrassing." He glances over his shoulder at the others, then looks back at her. As he moves, his shirt seems to stick to his back, and he cries out in pain before he can stop himself. "Um, the bed was a bit uncomfortable last night," he says, "sorry."

They rejoin the others, and at Mortus's request they all go to a private room to discuss the Red Crown investigation.

Julian takes the books from the rat-men lair from his bag, and shows them to Max. Max starts to study them, obviously glad to have something useful to do.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on December 03, 2012, 03:21:24 PM
“Don’t worry Max, He’s just a common bully, we’ll have no problem sorting him out, eh? It’s not as if you got me into trouble on purpose, or that I told you never to mention me, is it lad”

When he sees him wincing, Julian sits next to max and lowers his voice “
 “Max laddy, your dad is proud of you and you’re not disinherited now. He knows how much you’ve achieved. I think we should stay clear of him in the future. Don’t let him beat you. You’re a grown man, and your own man. He is just used to bullying you. And hey, if he cuts you off we can always make money up and down the river trading with billy, eh? Or you can be a partner in my engineering company. If I ever set it up… People can always use successful lawyers! Here have some of this, it’ll perk you up. Not too much mind!”
He hands him his hip flask.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 03, 2012, 03:46:08 PM
"It never occurred to me that you'd have any enemies, Mr Julian sir," Max says, "but I suppose everyone does. If he tries to make legal trouble for you, sir, you can count on me to help!"

Max accepts the flask gratefully, and takes a long swig of the liquor. "Thank you, Mr Julian sir, that does feel better! Um. I didn't want you and the others to know that father beat me after dinner last night... you all tried so hard with him. I didn't want you to be upset that he still punished me." He sighs. "I was so happy when he said he was proud of me, and that I was a man now... but when he got me into the other room, away from you, I was back to being a child. He said I had to be punished for being late, for bringing guests without asking, for embarrassing him on the street earlier in the day, for letting my friends threaten him... oh, and for letting myself get whipped in Bogenhafen. So I just let him... then I shook his hand and thanked him afterward, like I always had to." He shakes his head. "He hasn't changed at all. But you're right sir, I don't need to see him again if I don't want to... maybe in a few years I'll be able to stand up to him. " Max smiles. "Thank you, Mr Julian sir! You're wonderfully understanding and kind... um... I'll get back to studying those books now, sir."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 03, 2012, 05:01:50 PM
Max studies the books while the others talk. After a while, he says, "well, I can't exactly read these books... but I recognise the language - the same as the scroll we found in Gregor's cellar. It's a lot like ordinary magical script, but many of the words are unfamiliar... more than that, they're, um, ugly, if you know what I mean. They look wrong on the page, and if you try to sound them out..." he shudders. "I'm sure these are demonological texts. They look old, and they've been hand-written rather than printed. Um. By someone with very bad handwriting too."

He looks up from the books. "I think I could make more sense of them if I studied them for a while... but I don't think I should do that. Look at this though! Someone has made notes in the margins. Different handwriting, and the ink is less faded so it was probably done quite some time after the books were written. Now, the notes are in Classical Reman, which I can read rather well. They're mostly comments about the spells in the books - alterations to the rituals suggested, that sort of thing."

He glances at the group to check he's not boring them, then continues. "There's a common theme to the alterations. Whoever wrote them talks a lot about the wind of Ghyran, and how to use it to strengthen binding rituals. Now, I might be wrong, but I think Ghyran is sometimes called the green wind - the magic studied at the Jade College. Gregor said that a wizard called Alberich Hollzauber from that college was involved with the group that paid for Schmidt's expedition to find wyrdstone!" He closes the book triumphantly. "It's not direct evidence, of course. But it's quite a promising lead."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 03, 2012, 07:19:31 PM
"Well done Max...really i say the two of us together with your ward go and have a talk with this jade wizard then..maybe shadow him a bit and if he acts suspicious check if he has a red crown on his chest...right after mortus tells us her tale." Klaus has cold sweat on his brow and it looks like it takes him a lot of effort to speak..

Sweet Sigmar how did i end up with the jolly good jesters of shallayah..of course his father has beaten the snot out of max...and what a breach of etiquette threatening one of the most powerful merchants of Ostland at dinner.. at HIS invitation...i wouldnt wonder if he investigates on us right now or even hires some thugs to rough us up..or wirse..especially Heinrich..all this slaying of rats seems to have made him overconfident. I have to speak with this breytenbach.. soon. To make clear to him that someone is close to him thaz will teach him about how life is..and not how it should be. But i am so dead tired....."max perhaps we couldd first go to a mage and have...my condition checked."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 03, 2012, 10:11:22 PM
"Oh, I'd be very happy to go the the Jade College with you, Klaus," Max says, "I'd be very excited to visit there. Gosh, you really do look dreadfully ill, Klaus! Um. Jade wizards are supposed to be very good at healing and renewal and that sort of thing. Maybe they can help you? They could set your mind at rest at least, about that link you think Etelka has with you. That actually might be a good excuse for visiting the college - if we go there seeking their help. Um. Obviously they'll want money, but that's no problem. Should we all go? Or split up and do different things?"

Max is obviously a little drunk, due to swigging Julian's dwarf whisky on an empty stomach. "I'm worried about Ragni though - was he very badly hurt? I'd like to see him."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on December 03, 2012, 11:48:28 PM
'There you go max! That would have taken us ages to figure out. I'll come with you to the college,but we could check on ragni on the way. I'm a bit sore from the rats in the caves so best I try to avoid any more rights for a few days.

We need to make sure we see the emperor too, at the ceremony'
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on December 03, 2012, 11:59:14 PM
'There you go max! That would have taken us ages to figure out. I'll come with you to the college,but we could check on ragni on the way. I'm a bit sore from the rats in the caves so best I try to avoid any more rights for a few days.

We need to make sure we see the emperor too, at the ceremony'

"I'll check on Ragni, don't you worry. You get to the college with all speed. I'll find you after I see to Ragni and talk to the Grand Theogonist."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 04, 2012, 12:13:51 AM
"Thanks Mr Julian sir!" Max says, happy that he's been helpful, "should we keep the books for now, or should Heinrich take them to the Grand Theogonist? I'm not really happy about carrying demonology books around! I didn't realise you were hurt, sir. And here I am moping over my own minor pains! Were you injured in the fighting too Heinrich? I'd offer to help, but I'm sure you both must have had treatment from a proper surgeon already.

"You're right Heinrich, it would make more sense for you to check on Ragni, since you're going that way and the college is in the other direction. We can all meet at the ceremony near the palace, after. What about you, Mortus?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 04, 2012, 11:27:35 AM
Heinrich leaves the inn and strolls across town to the Fiery Heart chapter house. He's recognized by the knights on guard, and allowed to go straight through to the infirmary. Ragni, his right arm in a sling, is arguing with the knight-surgeon about his combat fitness. When he sees Heinrich, he greats him loudly.

"Heinrich! Good to see you, mate! Listen, this saw-bone wants me to rest till my arm's better - won't even let me put my armour on! I was just telling him I can fight nearly as well left-handed."

The surgeon shakes his head. "Typical dwarfish overconfidence. Go ahead and ignore my advice if you think you know better! But make sure you keep that sling on for the next three days at least if you don't want to cripple yourself."

"Aye, I'll do that." Ragni walks up to Heinrich and claps him on the shoulder with his left hand. "I'm ready for action! Let's go."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on December 04, 2012, 11:38:03 AM
Heinrich leaves the inn and strolls across town to the Fiery Heart chapter house. He's recognized by the knights on guard, and allowed to go straight through to the infirmary. Ragni, his right arm in a sling, is arguing with the knight-surgeon about his combat fitness. When he sees Heinrich, he greats him loudly.

"Heinrich! Good to see you, mate! Listen, this saw-bone wants me to rest till my arm's better - won't even let me put my armour on! I was just telling him I can fight nearly as well left-handed."

The surgeon shakes his head. "Typical dwarfish overconfidence. Go ahead and ignore my advice if you think you know better! But make sure you keep that sling on for the next three days at least if you don't want to cripple yourself."

"Aye, I'll do that." Ragni walks up to Heinrich and claps him on the shoulder with his left hand. "I'm ready for action! Let's go."

"Well, I'm headed to see the Grand Theogonist right now. Why don't you join me. We'll have someone take your armor back to the Inn."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on December 04, 2012, 11:58:41 AM
Mortus doesn't seem that bothered that Heinrich has left.   She smiles sourly.

"I went to visit the wharehouse yesterday," she says.   "It is a normal wharehouse but there is a trapdoor that was porrly hidden.   I would quite like to go down there.

I also paid a visit to herr [I have forgotten his name but I'll find it and type it in later].   I think there is a strong chance that he is a powerful wizard so we need to be very careful about planning our next move."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 04, 2012, 12:05:09 PM
[Heinrich]

"Sounds good to me, mate!" Ragni says, "dwarfs aren't made for sitting around."

The knight-surgeon looks relieved to be rid of Ragni. He orders one of the order's squires to deliver Ragni's armour to the inn, cuffing the boy around the head when he looks unwilling. The squire sullenly obeys.

"I don't know much about your human gods, Heinrich," Ragni says, "but isn't the Grand Theogonist a pretty high-up bloke? I'll have to use my best manners I suppose! Wouldn't want the boss to be ashamed of me."

They leave the chapter house and walk to the Cathedral of Sigmar. Ragni expresses his admiration for the cathedral's architecture, but laughs with bewilderment at the sight of the flagellants outside it. "That's a weird way to worship a god," he says, "humans get some funny ideas. If they want to get hurt they should go hunting for monsters!"

Inside, the Grand Theogonist's secretary looks furious to see Heinrich again. "You! Haven't you bothered His Supreme Holiness enough? What is it this time?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 04, 2012, 12:12:21 PM
[everyone else]

"Well done, Mortus!" Max says, "I definitely think looking in that trap door is a good idea... but maybe it's best to do that at night, when people won't see?" He looks uncomfortable. "Um, it would be burglary really... but I suppose it's all right if we're doing it in the cause of justice!

"Hmmm, if Heironymous Blitzen is a secret wizard, that makes it more likely that he's a member of the Red Crown. I hate to say it, but maybe we should... um.... search his house after dark? Or even during the day while he's at work?

"Anyway, I think Klaus and Mr Julian are right that we should go to the Jade College first. Would you like to join us, Mortus?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on December 04, 2012, 12:27:12 PM
Inside, the Grand Theogonist's secretary looks furious to see Heinrich again. "You! Haven't you bothered His Supreme Holiness enough? What is it this time?"

"Bothered?! BOTHERED?!!? Listen, wretch. I just spent two days traipsing around the sewers putting arrows into giant mutated rats, and nearly getting my head lopped off by crazy giant mutant rats, and having nasty spells cast at me by crazy giant mutant rats, all in the name of Sigmar and the Empire! I thought I would check in to see if there was anything else His Holiness needed for me to do or check on, and I am greeted like a common pastry peddler who's worn out his welcome? This is an outrage, and I will not be treated in this manner by some puny paper pusher too busy worrying about his shiny shoes to see the danger facing the city and too full of his own importance to let the people doing the real work to simply go about doing the job that Sigmar has called them to do! Now go inform His Holiness that I am here, and if he wants nothing more from me I will gladly shake the dust of this office from my boots and be gone but I will not be summarily dismissed by some jumped up, empty headed, glorified desk clerk!"

Heinrich's face is a peculiar shade of crimson, and his tightly clenched fists are shaking quite a bit as he struggles to keep them at his waist, and not around the man's throat. He's had quite enough disrespect for one adventure.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on December 04, 2012, 01:02:32 PM
"I think I will go back to Heironymous Blitzen's house," Mortus says.   "If he is not there I should be safe enough if he is at work.   I wonder should I bring my guards."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 04, 2012, 01:08:37 PM
"I think I'd be happier if you had the guards with you, Mortus," Max says, "I don't want anything bad to happen to you. Will you meet us at the semaphore system opening? It's at noon by the palace."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on December 04, 2012, 01:15:22 PM
"I will bring the guards," Mortus says.   "A least as far as the door."   She smiles.   "It is okay Max, I will be fine."

Mortus will go and collect her guards and go to Heironymous Blitzen's house.   She will march up to the front door and hammer on it.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 04, 2012, 01:27:46 PM
[Heinrich]

"Ha! Good one, mate!" Ragni says.

Murner actually shrinks back in his chair, as though Heinrich has just hit him. "You... dare... I... His Supreme Holiness will have you flogged!"

He runs to the Grand Theogonist's office. His voice, raised in fury, can be heard through the door. But a moment later he reappears, mutters something  like 'go through,' then storms out into the main hall of the cathedral.

Grand Theogonist Yorri is waiting in his office. He greets Heinrich, and also welcomes Ragni in perfect Khazalid.

"I feel I must apologize for Murner," Yorri says, "he's always been a prideful man. I have instructed him to spend some hours in silent prayer, to contemplate his insignificance compared to the majesty of Sigmar. Please, sit down.

"I have been informed of the extent of the rat-man infestation beneath the city - I shudder to think of the damage they could have done had they attacked at night, unseen. I am convinced that the Emperor's tragic infirmity has so paralyzed the court that the city is simply not being protected. Which is why I intend to ask his Imperial Majesty to support the Fiery Heart gaining the legal right to patrol the streets and arrest wrong-doers. Yes, and an amendment to the edict banning the killing of mutants - making it clear that rat-men are not protected! We must show the people that the authorities can still defend them. It will mean harsh displays of public justice... harsh, but necessary." Yorri frowns, but then nods resolutely.

"You can be very proud of the role you have played in eliminating the rat-men. But I'm afraid that the threat is not over - this 'Red Crown' cult still exists, with who knows how many human members. Church agents raided a law firm, acting on information from friends of yours, Heinrich. They found the building unoccupied, with the files removed. It is almost unthinkable... but the cult may have members even here in the cathedral.

"I hesitate to ask more from you, Heinrich, but I must, for the sake of the city and The Empire. We must eradicate this cult completely. Do you have any more information?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 04, 2012, 01:33:23 PM
[Mortus]

Mortus leaves the inn with her guards and walks across town to Blitzen's house. She knocks on the door, but there's no response. "I expect he's at work, miss," one of the guards says.

Mortus concentrates for a moment, attempting to sense Blitzen's presence. She can't. She looks up and down the street. There's no one much around.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on December 04, 2012, 01:45:00 PM
Mortus will try the door, see if it opens.   She will also pop her protective aura
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 04, 2012, 01:47:30 PM
The door is locked.

"You could try round the back." One of the guards says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on December 04, 2012, 01:53:23 PM
Mortus considers.

"You come with me," she says to the guard who has spoken to her.   "The rest of you keep a look out, try to blend in and make a load of noise if anybody come to the house.   What is your name?" she asks the guard as they go around the back.

As they walk around she will make sure that she is behind the guard
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on December 04, 2012, 02:17:31 PM
"We have several that we are following up on. I was hoping you might have some more suggestions. I was also hoping you might provide a writ or order to help me bypass other men like Murmer, who in attempting to perform their duty might block me from doing mine."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 04, 2012, 02:39:41 PM
[Mortus]

"I'm Edgar, miss," the guard says to Mortus. He doesn't look much older than she is. "We aren't doing anything illegal are we, miss? I don't want to get into trouble."

The other guards follow her instructions. Mortus and Edgar go around to the back of the house. There is a small garden, planted with neat rows of flowers. The back door is locked, but one of the downstairs windows has been carelessly left ajar.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 04, 2012, 02:57:59 PM
[Heinrich and Ragni]

"I can certainly provide you with a writ." He takes a sheet of parchment and writes something on it, before applying his seal. He hands it to Heinrich - he can't read it, but the calligraphy is impressive and the seal makes the meaning plain. "Show this to anyone who stands in your way. You are authorized to use reasonable force while perform this duty." He narrows his eyes. "Should you require any apparatus - whips, irons and the like - you may requisition them from the stores. I trust you will be discrete if you choose to use such methods, however.

"The Office of Investigation did manage to obtain the home addresses of Poul Othmayer and  Jonas Finck - those are the partners of the law firm connected to the cult. No action has been taken against them so far... Frink lives at 2b Braggart's Spike, a street not far from the university. Othmayer's home is at 18 Spice Counter Row, off Volker Weg. Both should be questioned."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 04, 2012, 03:25:02 PM
Julian, Klaus, Arnst and Max leave the inn and cross Old Emperor's Bridge, heading for the Colleges of Magic.

The eight colleges of magic are huddled together around an impressive statue of Emperor Magnus the Pious, and interspersed with houses and shops. The college buildings are impressive and ornate, but most of them don't look substantially different from normal university buildings - in fact, they are rather newer than most of the university colleges, being only two hundred years old. Statues of famous alumni line the frontages, and each college has its mystical symbol inlaid in repeating patterns along pillars and doors.

The Jade College is surrounded by a wild, overgrown garden, fenced in by a thorn hedge. The building itself almost seems to grow out of the surrounding trees. The gates are shut, but a bronze bell has been provided. Max rings the bell, producing a low, pleasant note.

After a while, a sour-faced man in green robes comes to the gate. "Well? What's your business at the Jade College? We don't let sightseers in, so if that's all you want you can get lost."

"Good morning, sir," Max says, "we are here on business. We'd like to talk with Alberich Hollzauber, if we may?"

[Max Fel test = 85, failed]

"Not without a good reason, boy. Let's hear what the grown-ups have to say."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 04, 2012, 07:26:22 PM
"We are here as we are in need of healing ..healing of mundane wounds" klaus points to max.." and to lift a curse of me. We have heard of the great skill of the mentioned Mage..and yes we can pay."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 04, 2012, 10:09:32 PM
"This isn't the temple of Shallya," the man says, "we don't spend our time healing every lame dog that comes crawling to our door. However," he says, looking at Klaus pointedly, "it might be that Hollzauber would be interested in seeing you. I could allow you entry to the college and you could ask him yourself... but I just received a large bill from my tobacco merchant, and I can think of nothing but how I am to find the money to pay him"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on December 04, 2012, 10:43:04 PM
Heinrich will take Ragni and head to one of the addresses.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on December 04, 2012, 11:01:01 PM
"Bribe the dove conjuror so we can get on with this." Arnst is noticeably unexcited about visiting wizards.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 04, 2012, 11:08:28 PM
"How dare you!" the wizard says to Arnst, disdainfully, "I know four different spells that could strip the flesh from your bones in a heartbeat: each starting from a different body part. I'm considering using number four now, but I suspect the corresponding body part would be too small for the spell to find it."

"There's no need for threats, sir," Max says, "we made a perfectly reasonable and polite request."

"If I wanted to speak to a whining child," the man says, "I'd go home once in a while. Now, unless someone wants to do something about my tobacco bill, I'm going back to my office."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on December 04, 2012, 11:17:18 PM
"You'd have to stand still and shout about green leaves and that rubbish for longer than it would take me to gut you." Arnst tells the wizard unamused at his rudeness. "Watch your bloody tongue when you speak to a Breyenbach." He pulls out a gold coin. "This should cover your bill and the effort needed to rid yourself of our company... Alternatively I could take a shit on your pretty forest thing.. Your choice."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 04, 2012, 11:31:53 PM
"Well, as it happens my tobacco bill was precisely one crown." the man says, taking the coin and acting as if the threat didn't bother him. "So I'll let you in. Please feel free to speak to Hollzauber in the same polite tone you used with me. The little bastard could do with taking down a peg or five."

He opens the gate, trying not to look at Arnst. "Oh, there's one thing though. College rules. No shoes allowed." He points down at his bare feet. "we have to walk around like this if we want our bloody spells to work, so we don't want you tracking in Rhya knows what off the street. Shoes off and leave them in that little shed by the gate, or you can't come in." He smiles smugly.

"Of course we'll comply with any of the college rules, sir," Max says, removing his shoes.

"Well, when you've all done that, go in the main door, down the first corridor on your left, then take the first right. Hollzauber's office is the last one on the left. Yellow door. Oh, and close the gate behind you. Right, I'm off."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 04, 2012, 11:47:13 PM
[Heinrich and Ragni]

The Grand Theogonist makes the sign of the hammer as Heinrich and Ragni leave his office. "May Sigmar guide you."

"Thanks, Mr Grand," Ragni says, probably not meaning to be insulting.

"He was a bit intense," Ragni says to Heinrich once they are outside, "I didn't like all that talk about torture - not very honourable, unless we're talking goblins or something like that. These lawyer blokes will probably talk if we just threaten to axe them. Oh well, let's go."

Heinrich thinks that Frink's house is slightly closer, so heads there first. They cross the Three-toll Bridge (the pickpockets avoid them, preferring safer targets), then go left along the waterfront for a short way before turning into a maze of streets mostly occupied by students. Braggart's Spike is a short street that ends abruptly at a sheer wall (which belongs to one of the university colleges). Fink apparently lives in a top-floor apartment  - Heinrich and Ragni climb the stairs to a shadowy landing.

Fink's door is in front of them. Heinrich is considering whether to knock when he notices that it is slightly ajar.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on December 05, 2012, 12:35:38 AM
Heinrich motions for Ragni to be quiet, then he will draw his axes and silently push the door open before cautiously entering, ready for a ruckus.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 05, 2012, 12:55:45 AM
[Julian, Klaus, Arnst, Max]

[Whether or not they actually take their shoes off!] The group enter the grounds of the Jade College. Small animals stare at them from tree branches, and it's hard to shake the impression that some of the trees are doing the same. Even the air smells different, free from the smoke and stench of the city.

Inside the building, the corridors are rounded, and writhe like tree-roots. An occasional wizard or small group of students passes them, but it's otherwise a quiet place.

Following the directions they were given, the group soon locate Hollzauber's office. Max knocks on the door. "Come in!" says a cheerful voice.

The room beyond the door is a comfortable study. A grey-haired halfling, wearing the regulation green robe, is sitting in an armchair with his feet up on a stool.

"Magister Hollzauber?" Max says.

"That's right," the halfling says, "but call me Alby." He waves his hand towards a couch which is big enough to accommodate the four of them. "Have a seat, gentlemen! Ah, you'd like a glass of port, I expect? Or is it too early?"

"I'd love one, sir!" Max says.

"Quite right, lad, it's never too early! Anyone else?"

Hollzauber pours a glass of port for anyone who would like one, including himself. Then he sits down again. "Now, what can I do for you?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 05, 2012, 01:22:33 AM
[Heinrich and Ragni]

Ragni nods and draws his own axe, left-handed. Heinrich enters the apartment first...

[I test = 86, fail!]

... and triggers a tripwire. There's a twanging sound from the corner of the room, and a crossbow bolt flies toward him!

[xbow to hit: 24, hits left arm. S4+d6 roll of 4-t6-a1 = 1 wound]

It slices past his arm, opening a minor cut. Unfortunately, the bolt has been poisoned...

[poison test 1: 16, pass
poison test 2, 44, pass]

... but too little poison comes off the bolt to cause more than a slight burning sensation around the cut.

Ragni charges recklessly into the room, expecting to find someone to fight. "Oh," he says, disappointed, "it was just a trap. You all right, mate?"

Heinrich glances around the room. It's a well-furnished sitting room, with a full book case against one wall. There are two doors other than the one they just came through, both of them closed. The apartment is silent apart from the sound of their own breath.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on December 05, 2012, 01:48:10 AM
We go through one of the doors, checking more carefully for traps.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 05, 2012, 06:10:20 AM
Klaus who has taken off his boots nods toward the Halfling....

"I would go for a small glass of port too dear Sir," He also takes off his cloak and takes a seat before adressing the Halfling again. "My name is Johannes of Guttenberg, I am an adventurer from Nuln and I have come to you in need of help, as I fear I might have been cursed by an evil Witch."
Klaus will wait for the port to be poured and take a sip before he goes on with his story. "When I arrived in Altdorf I was approached by a man in a tavern after we played a few games of dices, he seemed haunted but other than that a rather nice chap, he had exceptional luck during the game but still seemed kind of unhappy, after a few drinks he offered me...."Klaus is leaning closer to Hollzauber and makes the sign of the hammer..." a magical scroll that would increase my luck and overall wellbeing....oh pardon my stupid superstition, old habits die hard..ha ha. Well he gave me....this scroll for the sum of 10 gold pieces and told me that I should look at the symbols for an hour, I don´t even have to be able to read them to make the spell work. Since I did this the evening after, I am haunted by nightmares of an evil...but incredibly beautiful witch torturing me in my sleep, driving burning hot irons in my flesh. During the day I can feel her presence too in my head, making thinking and talking difficult for me. So dear Hollzauber, can you check on me if I have been cursed?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 05, 2012, 10:07:13 AM
[Julian, Klaus, Arnst, Max]

Alby leans forward as Klaus talks, listening with obvious interest. "My, that is an intriguing case, Mr Guttenberg! The dreams must be very trying, I'm sure, but at least the lady is beautiful, yes! Though hot irons are a little extreme for the experience to be in any way enjoyable. Did your dreams leave any real marks? I should like to perform a physical examination, to look for obvious signs. But first, let us consider the underlying cause: this scroll you purchased. Do you have it still? It would be very helpful if I could see it for myself, to determine the nature of the magic used. And the man who sold it to you: do you know his name? Can you describe his appearance? He may be a known criminal. Some wizards, I regret to say, turn to evil."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 05, 2012, 10:25:34 AM
[Heinrich and Ragni]

Heinrich opens one of the doors, carefully searching for any more traps as he does so. The room on the other side is a small kitchen. A brief search reveals nothing, so he goes to the other door instead. Ragni has been examining the crossbow trap. "It's pretty crude, Heinrich," he says, "rigged up in a hurry, I'd say."

Heinrich opens the other door, again mindful of the danger of triggering another trap. Beyond is a bedroom. On the floor is a circle of salt, two yards in diameter, surrounded by five candles. A star-shape has been drawn onto the floorboards with chalk inside the circle, along with several arcane symbols. Heinrich is immediately reminded of his experiences in Bogenhafen.

The candles spontaneously ignite as the door is opened. A low howling fills the room, as a dark shape begins to form inside the circle.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on December 05, 2012, 10:40:26 AM
[Heinrich and Ragni]

Heinrich opens one of the doors, carefully searching for any more traps as he does so. The room on the other side is a small kitchen. A brief search reveals nothing, so he goes to the other door instead. Ragni has been examining the crossbow trap. "It's pretty crude, Heinrich," he says, "rigged up in a hurry, I'd say."

Heinrich opens the other door, again mindful of the danger of triggering another trap. Beyond is a bedroom. On the floor is a circle of salt, two yards in diameter, surrounded by five candles. A star-shape has been drawn onto the floorboards with chalk inside the circle, along with several arcane symbols. Heinrich is immediately reminded of his experiences in Bogenhafen.

The candles spontaneously ignite as the door is opened. A low howling fills the room, as a dark shape begins to form inside the circle.

Heinrich will attempt to disrupt the spell by knocking over candles and scuffing the lines.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 05, 2012, 11:16:06 AM
As Heinrich does his best to destroy the magical diagram, the howling noise changes to a loud, discordant scream. The shape that was forming inside the circle explodes into whirling tendrils of multi-coloured light. Random blasts of energy emerge from the storm to strike areas of the walls of the room, causing them to burn, or melt, or bleed.

The floor is starting to break up, drawn inexorably toward the tortured, distorted magic inside the ruined circle. The sight of the unleashed chaos is hypnotically beautiful...

[Heinrich WP test = 45, pass]
[Ragni WP test = 77, fail]

... Ragni is unable to look away. He stands there and stares in awe. Heinrich, however, can only think of the terrible danger they are both in.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on December 05, 2012, 11:24:47 AM
As Heinrich does his best to destroy the magical diagram, the howling noise changes to a loud, discordant scream. The shape that was forming inside the circle explodes into whirling tendrils of multi-coloured light. Random blasts of energy emerge from the storm to strike areas of the walls of the room, causing them to burn, or melt, or bleed.

The floor is starting to break up, drawn inexorably toward the tortured, distorted magic inside the ruined circle. The sight of the unleashed chaos is hypnotically beautiful...

[Heinrich WP test = 45, pass]
[Ragni WP test = 77, fail]

... Ragni is unable to look away. He stands there and stares in awe. Heinrich, however, can only think of the terrible danger they are both in.

Heinrich will grab Ragni and drag him out of the room.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on December 05, 2012, 11:28:26 AM
Mortus smiles.

"It is not against the law," she says.   "What we do might just get us killed by those who are foes of the Empire.   Come with me, I will explain as we walk."

Mortus will climb in the window.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 05, 2012, 02:39:21 PM
[Mortus]

[Mortus gets a Ld test to convince the guard: 10, pass. Lucky!]

Edgar frowns, "I don't mind danger, miss. It's just that my old dad will be disappointed if I get arrested for anything." He climbs through the open window after Mortus.

They find themselves in a small, neat kitchen. There is a single door leading to another room on the same level, and a staircase leading down into a cellar. "What sort of enemies of The Empire, miss?" Edgar says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 05, 2012, 02:47:06 PM
[Heinrich and Ragni]

Heinrich grabs Ragni's right arm and pulls it hard. Ragni cries out in pain as his injured wrist is wrenched... which snaps him out of his hypnotized state. "Great Grungni!" he shouts. He and Heinrich run out of the room, down the stairs, and out onto the street. They stand there, out of breath, staring up at the building. The screaming reaches a crescendo, then stops abruptly as the entire apartment is sucked into a single point and disappears.

A moment later, the building's roof collapses in on the empty space. Half of the second floor has simply vanished.

"Well," Ragni says, "I wasn't expecting that."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on December 05, 2012, 04:29:26 PM
[Heinrich and Ragni]

Heinrich grabs Ragni's right arm and pulls it hard. Ragni cries out in pain as his injured wrist is wrenched... which snaps him out of his hypnotized state. "Great Grungni!" he shouts. He and Heinrich run out of the room, down the stairs, and out onto the street. They stand there, out of breath, staring up at the building. The screaming reaches a crescendo, then stops abruptly as the entire apartment is sucked into a single point and disappears.

A moment later, the building's roof collapses in on the empty space. Half of the second floor has simply vanished.

"Well," Ragni says, "I wasn't expecting that."

"Well, that certainly implicates this guy. Sorry about your arm. Shall we head over to the next fellow's and leave this one to the magicky people?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 05, 2012, 05:00:56 PM
"Don't worry about it, mate!" Ragni says, "thanks for waking me up! I bloody hate magic. I'm ready to axe someone for this, right enough. Let's try the other place."

Othmayer's house on Spice Counter Row, off Volker Weg, isn't too far away. It's a wide avenue lined with the impressive homes of merchants. Number 18 is no exception. As they arrive, Heinrich spots someone looking out of one of the upstairs windows. Whoever it is quickly ducks out of sight.

"Front door or try round the back?" Ragni says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on December 05, 2012, 05:03:12 PM
"I have always favored a direct approach. No more niceties."

Heinrich will kick in the front door.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on December 05, 2012, 05:09:00 PM
Mortus considers.   

"Let me just tell you that there is a cult in Aldorf which has been painting red crowns on the walls, a cult which is trying to use the power of evil for their own gain," she says.

She will head towards the cellar.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 05, 2012, 06:40:44 PM
Klaus tries to look like a rather simple person..a bit drowsy...even so he will try to check even the slightest reaction on the face of the halfling. "His name was Gregor...he looked rather average dark hair average height...i only felt the pain but there are no marks...my colleague here has the scroll..max could you be so nice and hand me the scroll?" Klaus will only show the scroll but wont hand them over.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 05, 2012, 10:18:20 PM
[Julian, Klaus, Arnst, Max]

"Ah, there may be no visible marks to normal sight," Alby says, "but there may be hidden, magical marks. Still, let's see the scroll first. I don't think I know a Gregor... but I'm not certain, it's a common name. Do you know his family name?"

"I do, sir," Max says, "Gregor Reuchlin. He told us he worked as a lawyer for Othmayer and Finck. Um, the scroll..." Max searches in his bag. "Here it is... Johannes." He hands the scroll to Klaus.

"You don't look very well, lad," Alby says to Max, "are you cursed as well, perhaps?"

"Oh, no sir! Um. I'm just a bit tired."

"I see. Well, speak up if you change your mind. Did you say Othmayer and Finck? You know, I still haven't heard back from them about my investment. I wonder if Heironymous knows anything?" He frowns, then returns his attention to Klaus. "So, that's the scroll then. May I see it?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 05, 2012, 10:42:27 PM
[Mortus]

"I've seen those red crowns miss! Holy Sigmar, I didn't know they were anything sinister." Edgar draws his sword. "Let me go first, miss - I'm supposed to be the guard."

They descend the steps and open the door into the cellar. It's a small room with a wine rack on one wall, containing a couple of dozen bottles of wine (mostly Reikland vintages). Mortus glances around, but can't see anything else of note.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on December 05, 2012, 11:02:21 PM
Mortus will use her ability to sense magic [does that cost MPs].

"Nothing here," she says.   "We need to find a hidden place, a study or a workroom that is hidden."   She will start up the stairs again.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 05, 2012, 11:22:49 PM
"Yes of course." Klaus will unfold it and show it the Halfling without handing it over.....yet. He will do so if the Halfling demands it but he wants to check his reaction first.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 05, 2012, 11:30:36 PM
[Heinrich and Ragni]

Heinrich charges straight at the front door and attempts to break it down.

[Auto hit for double damage: (4+1+d6 roll of 1-t3)*2 = 6 damage, broken!]

As he smashes it in, he hears people on the street calling for the watch (and he suddenly realizes he isn't far from his brother's watch station, which could be embarrassing). "You've done it now, mate!" Ragni laughs, "best hurry!"

They enter the house through the ruined door, axes at the ready. A man is standing at the top of the stairs looking at them in astonishment - he was obviously on the way down when the door was broken. He drops the box he was carrying (it bounces down the stairs, but doesn't break) and runs out of sight along the landing, shouting "witch hunters!"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 05, 2012, 11:37:05 PM
[Julian, Klaus, Arnst, Max]

"Hold on, I need my spectacles," Alby says. He goes over to a desk by the window, then returns wearing a large pair of gold-framed spectacles. "Right Mr Guttenberg, let me see..." he peers at the scroll Klaus is holding up. "... yes, that's magical script all right. Mother Esmerelda, it's demonic script! Have you any idea how dangerous that is? Hand it over!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 05, 2012, 11:42:14 PM
[Mortus]

[No, there's no MP cost for magic sense/awareness]

Mortus concentrates for a moment, looking for any sign of magic in the cellar. She can't find any. "Could be a secret room in the attic, miss?" Edgar says, "that's how it is in stories anyhow. Cellar or attic!"

Returning to the kitchen, they open the other door and enter a hallway. Stairs lead up, while (open) doors lead into a sitting room, a dining room, and a study.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on December 05, 2012, 11:43:53 PM
try each room in turn, heading upwards and using the magic sense to look for hidden things until she finds something
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on December 05, 2012, 11:44:26 PM
"Why don't you explain how dangerous this is? How exactly do you know what Demonic script looks like?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 06, 2012, 12:04:03 AM
[Julian, Klaus, Arnst, Max]

Alby narrows his eyes. "I am an imperial battlemage. I know demonic script when I see it. Listen, I can't read that scroll, but I know that anything written in that language is a tool of the ruinous powers: precisely what the colleges of magic were founded to fight against! Hand it over so that I can destroy it." He looks at Klaus closely, staring into his eyes, "if you spent much time staring at those words you could very well be cursed. Destroying the scroll will be a good first step to take. After that, I will need to perform some magic upon you... to cleanse you of hostile influences."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 06, 2012, 12:18:19 AM
[Mortus]

The study contains an excellent collection of books on various subjects. Among them, Mortus's magical senses draw her to a small stock of spell books, openly displayed on the shelves among volumes on magical history. Two contain various lesser incantations, such as spells to keep the rain off, or to produce light. Another includes more powerful magic - she recognizes the spells of healing and protection that she has often used herself, along with the more dangerous invocation of elemental flames. None of the spells are especially uncommon, and they simply demonstrate that Blitzen is a wizard.

On the writing desk is a half-finished letter.

To Mr Othmayer, of Othmayer and Finck

Dear sir,

I am writing to you in hope of news of my investment: namely the funds I contributed towards the prospecting expedition to the Barren Hills undertaken by Magnus College, Nuln. I had been lead to understand that the expedition would be speedily completed, and that I would already have some idea of its degree of success. Yet I have heard nothing at all.


The letter ends there.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on December 06, 2012, 04:28:11 AM
Heinrich will follow the man who ran away, ready to axe questions.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 06, 2012, 07:01:41 AM
"So.....it really is evil. Damn." Klaus looks first shocked then resignated...he then hands the scroll over to the Halfling. "There you go Herr Hollzauber, so how are you going to destroy it? We are lucky that Battlemages like you defend us against the ruinous powers." Klaus tries to be charming towards the Halfling dispersing the bad spirits he must have after being confronted by Arnst. "This investment of this firm this Gregor worked for....would you care to tell us what kind of investment did you make?" Klaus tone and posture is of some random small talk like talking about the opening of the semaphore towers trying to relax Alby even more "Oh and have you heard of the opening of those strange new towers that will allow the Emperor to speak with distance cities? Must be some magic too...eh?"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on December 06, 2012, 08:54:31 AM
Mortus will take the unfinished letter and place it in the book of  [more advanced] spells.   She will tuck them both into her bag.

"There is some connection between the herr and the cult," she says, as if thinking aloud.   "But it may be that he is innocent of any wrong doing and just got caught up in all of this without knowing what was really going on.   We need to contuine our search and speak with him again."   She will keep searching the house, looking for a hidden room
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 06, 2012, 10:31:47 AM
[Mortus]

"Are you sure you should be taking that book, miss?" Edgar says, "surely that's stealing?"

A search of the upstairs floor reveals nothing of consequence - just some bedrooms. There is also a dusty attic, containing some old furniture. There's no sign of a hidden room.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 06, 2012, 10:54:42 AM
[Julian, Klaus, Arnst, Max]

Alby smiles and rolls up his sleeves before taking the scroll from Klaus. "It'll burn well enough," he says. He clenches his right hand into a fist, then opens it - a blue flame has sprung up in his palm. He uses it to set the scroll aflame, before dropping it into the hearth. It burns away to ashes in a few moments, leaving a faint smell of sulphur in the air.

"Now, Mr Guttenberg, if you could stand up for a moment while I take a closer look at you? Good." Alby walks slowly around Klaus, looking at him from different angles. As he does, he responds to Klaus's apparently innocent questions. "My investment? Yes, I'm starting to regret making that. A colleague of mine, here at the college, convinced me to go in on it, and I convinced my friend Heironymous to invest as well. He's not too happy with me now, I think - we were supposed to have had some news by now. But we've heard nothing! Some professor in Nuln had supposedly found historical evidence of gold in the Barren Hills, you see. We paid for him to go there with his team and locate the deposit." Alby shrugs. "I think I may have lost my money.

"Ah yes, the semaphore towers. They are magical indeed - but it's dwarf magic, isn't that right, sir?" he directs this remark to Julian, smiling. "They will allow important news to travel much more easily. There are magical ways of sending messages, of course, but they are difficult and unreliable. Perhaps I will be able to get news from Nuln about my investment once the towers are working!"

He finishes his circuit around Klaus. "There are traces of some sort of influence upon you, Mr Guttenberg... but nothing very strong. If I were to speculate, I would say that you had been under a spell, but that spell is now broken. Perhaps because of the death of the person who cast it on you? In any case, I don't believe that you have anything to worry about."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on December 06, 2012, 10:57:18 AM
"The book is important," Mortus says.   "It is part of the connection between Herr and the cult, like the letter.   I do not want to give him a chance to hide it."

If there is nothing else in the house they will go to the main library [leaving through the back door].   
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 06, 2012, 12:26:34 PM
[Heinrich and Ragni]

Heinrich and Ragni charge up the stairs in pursuit. They burst into a large room: a book case has been moved aside on one wall, to reveal a secret room. Piled inside it are boxes, awaiting removal. In the middle of the main room, another summoning circle has been marked on the floor, and a man is frantically trying to get all the candles lit around it.

The man they saw on the stairs has drawn a sword, and advances cautiously towards Heinrich and Ragni. Another man, close to the secret room, raises a pistol.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 06, 2012, 12:54:44 PM
[Mortus]

"I suppose so, miss," Edgar says, "so long as you give it back if he turns out to be innocent."

They leave the house by the back door, rejoining the other three guards. The university is not far away. The main library is close to the square popularly called the Ruckusplatz, infamous for the number of political agitators who give speeches there to crowds of impressionable students. Today, a bearded man wearing a carefully-distressed outfit designed to make him look as poor as possible, is urging the people to rise up and slaughter all nobles. Since the university is entitled by ancient charter to enforce its own laws, the speaker is in no danger of being dragged away and beaten up by the watch, as he would be in any other part of the city.

The library is a large, solid building in the Classical Reman style. At the door, a university subproctor tells Mortus that she is welcome to enter, but that her guards must remain outside.


(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/wizlibrary.jpg)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on December 06, 2012, 01:22:25 PM
Mortus will enter, ordering her guards to wait for her outside.   Once inside she will ask to speak with Herr Heironymous Blitzen
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 06, 2012, 01:31:37 PM
[Mortus]

Someone directs Mortus to Blitzen's office. He's sitting behind a desk, scribbling in a book catalogue.


(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/heironymus_blitzen.png)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on December 06, 2012, 01:33:33 PM
Mortus will have popped her aura again before she goes in.

"Herr Blitzen," she says.   "I beg that you will forgive me but there is a matter of grave importance with which you and I must speak.   I refer to your involvement with Mangus College in Nuln."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on December 06, 2012, 01:34:55 PM
Heinrich will charge the guy by the circle.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 06, 2012, 01:35:21 PM
[Mortus]

Blitzen glares at her. "Didn't you knock on my door the other day for no good reason? Who the hell are you?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on December 06, 2012, 01:46:22 PM
"I did knock on your door, herr," Mortus admits.   "But not without good reason.   You want the truth, okay I will given you the truth.   I am investigating an attempt Mangus College in Nuln to raise a greater demon.   I would like to discuss your connection to that college."   Her eyebrows knit together and her eyes harden.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 06, 2012, 02:19:05 PM
[Mortus]

"Sweet Verena, a demon? Is this a joke? You still haven't said who you are."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on December 06, 2012, 02:24:10 PM
"Do I look like I am joking, Herr?" Mortus demands.   "I am Mortus, of the house of Basanduine.   Who I am is not nearly as important as what I am and I informed you of that."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 06, 2012, 02:44:55 PM
[Mortus]

"You haven't said what you are. You just stormed in here saying something about demons. I realise that students get drunk every now and then, but don't you think it's a bit early in the day to be this confused?" He sighs. "But since you're so fired up about this, I'll humor you. I don't have any connection to Magnus College, apart from arranging the occasional inter-library loan."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 06, 2012, 03:40:32 PM
[Heinrich and Ragni]

As Heinrich charges forward, the man by the secret door fires his pistol at him...

[Man2 to hit: 65, miss]

...the bullet misses him by a yard and buries itself in the door frame.

Heinrich's path is blocked by the sword-wielding man. He tries to axe him out of the way!

[Heinrich1 (special new axe): 44, hits left arm. S4+1+d6 roll of 6! (add damage = no)-t4 = 7 wounds. [10 WS drained and added to Heinrich for one round!]
[H2 (also new axe): 24, left arm, S4+1+d6 roll of 6! (add damage = yes!)+2-t4 = 9 wounds. Maximum critical = 94, dead!]

His new axe slices right through the man's arm and into his body, killing him immediately! Heinrich feels a surge of energy flow through the axe and into him. He feels as though he could outfight anyone - even the Reiksmarshal, or the Emperor's Champion.

The sight of his friend getting cut down so easily causes the other man to stop trying to light the candles, instead he sprints out of the room through the opposite door.

Ragni charges at the pistol man.

[Ragni1: 89, miss
R2: 56, miss]

He's obviously finding it more difficult to fight left-handed than he expected.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on December 06, 2012, 05:45:57 PM
Seeing the danger of the summoning circle is over, Heinrich will help Ragni.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 07, 2012, 12:14:28 AM
[Heinrich and Ragni]

The pistol-wielder tries to club Ragni with his gun.

[Man2 1: 84, miss
2: 43, hits right arm. S4+d6 roll of 1-T5 = no wounds]

He hits Ragni's injured arm, but fortunately not hard enough to do any harm.

Heinrich joins the fight.

[Heinrich 1: 89. miss
2: 99. miss
3: 80, miss]

[Ragni 1: 96, miss
2: 15, hits left arm. S4+1+d6 roll of 4-t4 = 5 wounds]

Ragni slams his axe into the man's arm.

[Man 1: 63, miss
2: 92, miss]

[Heinrich 1: 20, hits head. S4+1+d6 roll of 3-t4 = 4 wounds. -2 critical, dead!]

Heinrich chops the man's head off in a single stroke!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on December 07, 2012, 12:26:18 AM
Julian has been watching, waiting and listening.

This alby could be guilty. or he could be duped into funding the expedition.

he probably wouldn't admit to it if he was guilty... besides someone drinking such good port can't be evil.

Julian takes a deep breath and starts to speak

"You won't be getting your money back Alby, that was no expedition for gold, it was an expedition for warpstone. That's the reason those hills are Barren.

I apologise that we haven't been entirely honest with you, but we are on an urgent mission to thwart a chaos plot. The whole Empire is in danger. We destroyed the warpstone which was in the hills, and we got the scroll you destroyed from a creature who had also found some warpstone"



As he says this Julian tries to read Alby, and also signal to close... if Alby looks guilty or tries to start casting a spell, Julian will attack.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 07, 2012, 12:27:14 AM
[Heinrich and Ragni]

A moment later, the door the other man escaped through explodes! Heinrich and Ragni are almost knocked over by the blast, but fortunately are far enough away not to be hurt by it. Several fires have already begun to take hold in the room.

"Damnit!" Ragni says, "let's get out of here!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on December 07, 2012, 12:28:18 AM
"All right, let's go."

Heinrich will grab anything that looks interesting on the way out.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 07, 2012, 12:37:41 AM
[Heinrich and Ragni]

Heinrich grabs one of the boxes as he and Ragni run downstairs. It's fairly heavy, but not enough to slow him down.

Outside on the street, they are confronted by a patrol of four watchmen. "Hey," their leader says, "aren't you the captain's brother? What's going on here?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on December 07, 2012, 12:41:43 AM
[Heinrich and Ragni]

Heinrich grabs one of the boxes as he and Ragni run downstairs. It's fairly heavy, but not enough to slow him down.

Outside on the street, they are confronted by a patrol of four watchmen. "Hey," their leader says, "aren't you the captain's brother? What's going on here?"

"I am here on authority of the church." Heinrich will produce his document, hoping it says something impressive. "The men in this house are suspected daemonists. When we entered to investigate, we discovered them to be in the middle of some foul spell. They attacked us, and in defending ourselves we slew two of them. There was a third, but he caused some kind of explosion to cover his escape."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 07, 2012, 12:54:55 AM
[Julian, Klaus, Arnst, Max]

Alby raises his eyebrows. "Warpstone? But... I don't understand. No one would be looking for warpstone, except... oh no!" He sits down in his chair, and drains his glass. The rest of what Julian told him begins to sink in.

"A plot... this is terrible! I should have known there was something dodgy about that expedition... it was all too fast, too convenient. I let my greed overpower my sense. And I got poor Heironymous involved in this too!"

Max goes over to him and pats him on the shoulder, "Don't feel bad, sir, you weren't to know. And as Mr Julian said, we destroyed the warpstone anyway, so there's no problem there. Um, except the cult still exist, but we're working on that."

"Hold on - these people didn't approach me directly. It was Wolkenstein who suggested I invest in the expedition." Alby frowns. "He's another wizard at this college. I don't like to think ill of a colleague... but maybe he's involved? Oh dear. I don't know what to think!"

Max looks at the others, and tries to convey through mime the idea that they could show Alby the spell books from the rat-lair, which had the handwritten notes about jade magic on them. [he must be good at miming!] He obviously thinks it's a good idea to do that, but wants someone else to take the lead.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 07, 2012, 01:00:31 AM
[Heinrich and Ragni]

The patrol leader looks at the document. "I can't read that, but that's the Great Seal of the Church of Sigmar, I think!" He looks up at the house. "Place is on fire, looks like. How did they cause that explosion, did you see? Was it magic or gunpowder? Hey, what's in that box you've got there? Did you loot the place?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on December 07, 2012, 01:13:23 AM
[Heinrich and Ragni]

The patrol leader looks at the document. "I can't read that, but that's the Great Seal of the Church of Sigmar, I think!" He looks up at the house. "Place is on fire, looks like. How did they cause that explosion, did you see? Was it magic or gunpowder? Hey, what's in that box you've got there? Did you loot the place?"


"Have your men spread out and look for the third man." Heinrich will describe the man the best he can.

Heinrich will open the box to see what is inside.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 07, 2012, 01:20:05 AM
[Heinrich and Ragni]

The patrol leader is about to object to being given orders, but changes his mind and does as Heinrich says.

Heinrich opens the box. It's full of bombs, like the ones Julian's been using lately.

"Grungni's Beard, there were loads of those boxes in there!" Ragni exclaims. "When that fire gets to them the place is gonna blow."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on December 07, 2012, 01:24:39 AM
'Don't worry alby, it's quite easy to be taken in. I myself have funded an expedition. Wish you hadn't burned that scroll though, might have been useful.' Julian tries his best to be supportive. He can't help himself but like almost every hslfling he's met, the wizard being particularly friendly.

Julian notices maxs mime and wonders why he didn't think of it himself.

'Wolkenstein eh? We better talk to him shortly.

The reason w came to the college is because of these books. I found these during our investigations recently, what do you make of them alby?'
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 07, 2012, 01:56:32 AM
[Julian, Klaus, Arnst, Max]

"Thanks, it's kind of you to be so understanding... but I should have known better. I don't really like Wolkenstein all that much, but I never imagined he might be a traitor. Still, I don't know he is!" He shakes his head in frustration.

"Burning the scroll was right though. It needed to be done - it was dangerous!"

Julian produces the books from the rat-lair, which Alby examines. "Oh my, these are demonic spell books!"

"Sir," Max says, "I'm sure you don't need me to point this out, but can I direct your attention to the margin notes? I thought they looked to have been written more recently than the books, and by a different person. But the really important thing about them is their content. Um. This one, for example."

Alby reads the note. Then he reads a different one, then another. "But these are all about using Jade Magic in conjuction with demonology! It's a disgusting perversion of our magic - sacrificing the life blood of the earth to the ruinous powers!" He slams the book shut in anger... but then opens it again, and studies the handwriting. Then he goes over to his desk, retrieves a document, and compares the two. "Come here, lad, and look at this!"

Max follows him to the desk and does as asked. "Um. They look like the same handwriting to me, sir."

"Exactly!" Alby says, slapping Max on the back... which causes him to cry out. "Oh dear, I'm sorry, lad! Great Rhya, I didn't think I was that strong!"

"No, don't worry, sir," Max says, "my back is just a bit tender... uncomfortable bed last night... you weren't to know."

"Well, I'm sorry all the same. Anyhow." He turns to face Julian, Klaus and Arnst. "This document is something Wolkenstein wrote for me, about the investment. The lad here and I agree that the notes in the spell books were written by the same person. I need to take this to the high wizard right now - Wolkenstein's got to be questioned. Will you wait here for me? Have a drink if you like!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on December 07, 2012, 04:24:59 AM
[Heinrich and Ragni]

The patrol leader is about to object to being given orders, but changes his mind and does as Heinrich says.

Heinrich opens the box. It's full of bombs, like the ones Julian's been using lately.

"Grungni's Beard, there were loads of those boxes in there!" Ragni exclaims. "When that fire gets to them the place is gonna blow."

Heinrich will work to move everyone away from the burning building.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 07, 2012, 06:51:12 AM
Klaus will step in the way of Alby before he can leave the room. "Hold it there! I believe your story Alby...but my old man, the gods may have mercy on him, taught me before he died. That trust might be good but doubt will keep you alive. Therefore i would suggest that we keep you under arrest until more information about the cult can be found by us. If you want to continue to help us it will be appreciated and no harm will be done to you." His right hand is on one of his pistols. "Tell us more on this Wolkenstein and on other people involved in that funding."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on December 07, 2012, 08:25:09 AM
"Keeping him under arrest achieves little. Instead let us escort him to the high wizard ourselves. Not that I wish to meet another wizard."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on December 07, 2012, 08:32:51 AM
"Herr," Mortus says.   "I was hired by the church of Sigmar, among other people, in order to discover all of the facts relating to an attempt to raise a demon in the Town of Bogenhafen.   Our inquires lead us to Mangus College in Nuln and to a funded trip to the Barren Hills to search for some magical items.   Your name has cropped up wth regard the funding of this trip.   I would like you to inform me of what dealings you had with Mangus College so that I can move on to my next item and leave you alone."   She pauses to consider.   "Of course, Herr if this is a personal matter I will respect that and leave it to the Templars of the Fiery Heart to discover the truth."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 07, 2012, 11:37:46 AM
[Heinrich and Ragni]

Heinrich does his best to clear the area around the doomed house. Sure enough, the first of the bombs detonate after a short while, blowing out the upstairs windows. More explosions follow in quick succession, resulting in the total destruction of the top floor of the house. Debris rains down over a wide area, setting small fires everywhere. People are soon rushing around with buckets of water, trying to keep the flames under control.

One of the watchmen approaches Heinrich, dragging the man who escaped from the house earlier. "Is this the man you were after? Found him round the back before the bombs went off - looks like he broke his leg jumping out the window. He was trying to get to a wagon that was hitched up behind the house." He looks back at the smouldering ruin. "Guess that's gone now."

The cultist is conscious, but his leg is badly broken. He moans with pain as the watchman dumps him on the floor at Heinrich's feet.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 07, 2012, 11:51:11 AM
[Mortus]

[Mortus Ld test to sound convincing: 29. close enough!]

"That's rather a wild story, young lady," Blitzen says, "but you sound sincere... You're right, I did help fund an expedition to the Barren Hills - but it was to look for gold. Some scholar at Magnus College thought he'd found a lost reference to the location of a gold seam." He frowns. "Which in retrospect sounds like a con trick. I probably wouldn't have put money in, but my friend Alby was sure it was safe. One of his colleagues at the Jade College was the one who brought him the opportunity.

"We were supposed to have heard something from the expedition by now. I was intending to write to the lawyers for information, in a day or two. Maybe you should speak to them yourself: Othmayer and Finck."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on December 07, 2012, 11:57:28 AM
[Heinrich and Ragni]

Heinrich does his best to clear the area around the doomed house. Sure enough, the first of the bombs detonate after a short while, blowing out the upstairs windows. More explosions follow in quick succession, resulting in the total destruction of the top floor of the house. Debris rains down over a wide area, setting small fires everywhere. People are soon rushing around with buckets of water, trying to keep the flames under control.

One of the watchmen approaches Heinrich, dragging the man who escaped from the house earlier. "Is this the man you were after? Found him round the back before the bombs went off - looks like he broke his leg jumping out the window. He was trying to get to a wagon that was hitched up behind the house." He looks back at the smouldering ruin. "Guess that's gone now."

The cultist is conscious, but his leg is badly broken. He moans with pain as the watchman dumps him on the floor at Heinrich's feet.

Heinrich will address the man, axe held casually in hand.

"Who do you work for? Give me a name or I turn you over to the tender mercies of the church of Sigmar where they will cleanse your soul with fire and pain. Tell me the truth and you'll be placed under arrest by the watch instead. Your choice. Painful death by confession, or live in a cell for a dozen years for arson and attempted murder."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 07, 2012, 02:30:54 PM
[Julian, Klaus, Arnst, Max]

"Arrest?" Alby says, surprised, "how could you arrest me? Only my colleagues in the college could do that."

"That's true," Max says, "we're on college property: Emperor Magnus's original charter forbids external interference."

"I suppose you can come with me though."

Alby opens the courtyard door and leads the group into a pleasant, enclosed grove. Almost immediately, he is confronted by a tall, balding man in a green robe. The man has a mouse perched on his shoulder.

"Wolkenstein," Alby says, "what a coincidence."

"Oh, were you looking for me, Alby? I'm afraid there's no word yet from the expedition."

The mouse chitters in Wolkenstein's ear. He pauses, as though listening.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 07, 2012, 02:43:20 PM
[Heinrich and Ragni]

[cultist WP test = 73, failed]

The man coughs, spitting some blood onto the ground. "The lawyer. Othmayer. Said the cover was blown so we had to move the bombs to the warehouse. 48b. He set that circle up before he got out. Told me to light the candles when we'd put the bombs in the cart. That's done with now." He coughs again. "Stupid bloody plan anyway. Listen, suppose I know more... what's it worth?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on December 07, 2012, 02:47:27 PM
[Heinrich and Ragni]

[cultist WP test = 73, failed]

The man coughs, spitting some blood onto the ground. "The lawyer. Othmayer. Said the cover was blown so we had to move the bombs to the warehouse. 48b. He set that circle up before he got out. Told me to light the candles when we'd put the bombs in the cart. That's done with now." He coughs again. "Stupid bloody plan anyway. Listen, suppose I know more... what's it worth?"

"We can determine value after I know what you know. Tell me more and I will see you are taken care of."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 07, 2012, 02:56:03 PM
[Heinrich and Ragni]

"I'd like a bit more than that. You can start by promising you'll make sure my leg gets fixed up. Then you can tell me how you're gonna make sure I don't get killed. You do that, and maybe I know something useful."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on December 07, 2012, 03:42:43 PM
[Heinrich and Ragni]

"I'd like a bit more than that. You can start by promising you'll make sure my leg gets fixed up. Then you can tell me how you're gonna make sure I don't get killed. You do that, and maybe I know something useful."

"Well I can promise you a surgeon and the guard here will take you into custody. You will not be charged with witchcraft. Or you can refuse to talk further and I can summarily execute you by authority of the Grand Theogonist himself."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 07, 2012, 04:28:30 PM
[Heinrich and Ragni]

The man starts to laugh, which quickly becomes a coughing fit. When he's recovered enough to speak, he says, "I suppose that's the best I'm gonna do. Fine, I'll take it. Guess you know about the Red Crown, right? Nothing but con men! They got me to join by claiming they were a revolutionary group. New Reikland, down with the nobles, that sort of thing. Didn't find out about the demons till it was too late. Othmayer and Fink are two of the leaders. Lawyers, both of them. They handled most of the financial business. Then there's a college wizard - don't know his name. Tall guy, never wears shoes. Another one's a captain in the city watch, down in the southern third. Don't know his name either, cos he keeps it quiet. Might be others too, don't know. There's meant to be someone at the Cathedral of Sigmar - tipped us off that the witch hunters were coming. Now, rank and file guys, like me, there's just a few dozen. Got a few safe houses around the city. Like under that warehouse I mentioned.

"Things have been going bad lately. There was meant to be a big shipment coming in, some sort of special rock to be used in something big. But that fell through. Plan B was to kill the crown prince when he visits the city next month. We were gonna blow him up... but we've lost the bombs too. Maybe the others will still try, if you don't get to them first."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 07, 2012, 04:49:01 PM
[Julian, Klaus, Arnst, Max]

"I have some books here that I think might belong to you, Wolkenstein." Alby says. "They make interesting reading."

Wolkenstein is still listening to his mouse. He nods slightly, then looks at Alby. "I was looking for my copy of 'The Maiden and the Lost Ape,' actually. Did I lend it to you? Who are these interesting friends of yours?" He coughs suddenly. "Excuse me."

He takes a cloth from his pocket and hold it to his mouth, coughing into it. He continues to hold the cloth to his mouth, while apparently muttering something.

"Are you ill?" Alby says. "What's the matter with you, man?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on December 07, 2012, 05:39:29 PM
"He's choking obviously poor chap!" Arnst will quickly move forward and clap the man very forcefully over the back. "Here let me help you friend!" He will make sure the man is not standing still so he cannot cast the spell he's muttering to himself. Maybe even doing the himlich.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on December 07, 2012, 06:56:39 PM
[Heinrich and Ragni]

The man starts to laugh, which quickly becomes a coughing fit. When he's recovered enough to speak, he says, "I suppose that's the best I'm gonna do. Fine, I'll take it. Guess you know about the Red Crown, right? Nothing but con men! They got me to join by claiming they were a revolutionary group. New Reikland, down with the nobles, that sort of thing. Didn't find out about the demons till it was too late. Othmayer and Fink are two of the leaders. Lawyers, both of them. They handled most of the financial business. Then there's a college wizard - don't know his name. Tall guy, never wears shoes. Another one's a captain in the city watch, down in the southern third. Don't know his name either, cos he keeps it quiet. Might be others too, don't know. There's meant to be someone at the Cathedral of Sigmar - tipped us off that the witch hunters were coming. Now, rank and file guys, like me, there's just a few dozen. Got a few safe houses around the city. Like under that warehouse I mentioned.

"Things have been going bad lately. There was meant to be a big shipment coming in, some sort of special rock to be used in something big. But that fell through. Plan B was to kill the crown prince when he visits the city next month. We were gonna blow him up... but we've lost the bombs too. Maybe the others will still try, if you don't get to them first."

"Thank you." Heinrich addresses the watch. "See that this man is taken into custody. Be sure his leg is seen to. His crime is conspiracy to assassinate the crown prince, as well as daemonology, and attempted murder. I have some friends to visit."

Heinrich and Ragni will take the box of bombs and head off to find Julian and the others.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on December 07, 2012, 07:36:12 PM
'Not the time for subtelty arnst, alby he's trying to cast a spell on us!'

Julian will Kay about him with the flat of the saints sword [strike to stun]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 07, 2012, 10:04:03 PM
[Julian, Klaus, Arnst, Max]

Arnst lunges forward and claps Wolkenstein firmly on the back, knocking him off balance. The mouse leaps from his shoulder and runs away into the trees. Wolkenstein snarls and apparently tries to slap Arnst.

[Wolkenstein to hit: 03, hits right arm. Dodge blow = 66, fail. WP test (penalty of 10 due to augmented spell) = 28, failed]

His hand touches Arnst's arm. Arnst crumples to the ground, unconscious.

Julian draws the saint's sword and tries to stun the wizard.

[Julian: stun attempt: 93, miss
attempt 2: 96, miss]

Wolkenstein steps out of the way. He begins openly casting a new spell.

"Wolkenstein, stop!" Alby says, then begins casting his own spell.

Max draws his axe and tries to hit Wolkenstein with it.

[Max to hit: 46, miss]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 07, 2012, 10:12:40 PM
Klaus will jump forward and with a kick of his sturdy boots inflict some pain on the most likely evil wizard. Also drawing his pistols to shoot the wizard in case he misses with his streetfighting skills. (next round)

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 07, 2012, 10:30:52 PM
[Klaus isn't wearing his boots, remember, because he's still in the Jade College. So it's a barefoot kick!]

Klaus attempts an audacious jumping kick, while simultaneously drawing his pistols. If anyone is watching, they will probably be impressed.

[Klaus: 21, hits head! S3+d6 roll of 3 - T5 = 1 wound [absorbed by spell!]]

His foot is on course for Wolkenstein's face... but instead slams into an invisible barrier. There is a brief flash of green light as the energy of Klaus's attack is absorbed.

Wolkenstein smiles as he completes his spell.

[WP test at -10]
[Alby: 06, pass
Klaus: 89 fail
Julian: 31, pass
Max: 04, pass
Arnst is out anyway!]

Green light dances before their eyes, and a feeling of total contentment settles upon them. Klaus gives in to the feeling, sitting down on the floor and smiling happily. Julian and Max shake off the effect of the spell. Alby ignores it completely, and releases his own enchantment on Wolkenstein.

[Wolkenstein: WP test at -10: 95, fail!]

Alby has apparently chosen to use exactly the same spell. Wolkenstein's disdainful expression becomes a foolish grin, and he sits down passively on the floor.

"It won't last long," Alby says, "tie him up or something!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 07, 2012, 10:42:07 PM
Julian manages to tie Wolkenstein's hands, and Max shoves a gag in his mouth. Meanwhile, Arnst wakes up and Klaus comes out of his brief state of bliss.

The spell has clearly worn off from Wolkenstein as well. He doesn't look happy at all.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 07, 2012, 10:49:10 PM
"Well done Gentlemen, I guess we should try to catch that mouse too, Alby do you have any means to do so? Summon an owl or something?" Klaus walks over to Wolkenstein and searches him for anything suspicious.

Klaus seems not at all emberassed that the spell did work on him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 07, 2012, 11:13:20 PM
"An owl? No, I'm afraid that's more in the Amber College's line," Alby says, "I might be able to do something though. I'll need to concentrate." He sits on the ground with his legs crossed, and closes his eyes.

"Are you all right, Mr Arnst?" Max says, "did he hurt you at all?"

Klaus searches Wolkenstein. Apart from his robes, he only has a dagger, a symbolic sickle on a chain around his neck, and a money pouch (containing 20 crowns, 14 shilling and 9 pence). He doesn't have a tattoo on his chest.

Alby opens his eyes and stands up. "Well, I'm afraid the mouse has left the college grounds... which means it was moving with unnatural speed. Wolkenstein may have sent it to warn his accomplices. Oh dear, this is terribly sad! How could you betray your oath like this, Wolkenstein?"

Wolkenstein is gagged, and can't answer. He rolls his eyes.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on December 07, 2012, 11:18:04 PM
Arnst groggily stands after being put to sleep. With a great effort he drags himself up under the weight of the armour. "I'm fine Max. Don't trouble yourself" he grabs his sheathed sword like a club and unbuckles it before walking towards the prone wizard intently. "Fucking wizards...."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 07, 2012, 11:23:57 PM
"Ahem...Arnst you might want to do that AFTER we have questioned him" Klaus will step into his way"...isn´t that right Wolkenstein? I think you want to tell us some things about some order operating in Altdorf. Alby with whom do we have to talk on the college grounds to take him into custody? I think it is almost time to check on the semaphore towers I am keen to see the Emperor, and in what state he is. We should put Wolkenstein under arrest though and question him afterwards."
Klaus is again all charming towards Alby nothing of the hard threatening tone is left in his voice and he is talking more like to a close friend.

"And don´t worry even the purest of orders has a black sheep in its midst at some point it is important to root them out before its too late and it starts to infect others."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on December 07, 2012, 11:26:37 PM
Arnst will try to walk through Klaus. "He's more likely to talk after a few bludgeons to the head." He growls.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 07, 2012, 11:37:47 PM
Max just stands there, torn between his moral duty to protect a helpless prisoner from attack and his instinctive feeling that the wizard probably deserves a bit of a beating.

Alby says, "Well, I can arrest him - it's my duty to, in fact." He looks at Wolkenstein with total contempt. "He's betrayed the college, and The Empire. He'll be tried by his peers, and probably executed. I'll go and fetch the High Wizard." He turns his back on Wolkenstein and hurries away.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 07, 2012, 11:42:19 PM
"I think a hit or two won´t hurt...but don´t use your blade Arnst or I have to interfere." Klaus explains holding wolkensteins head at his hair so Arnst can hit him better.

"After you vented your rage I would say we ungag him...should he start some mumbling it is gag and beating time again. But I might have to add that I am against torture....wouldn´t the two of you be on par after you casted a sleep spell on him too Arnst, I guess he even was already put into a sleep like stupor? No?Wolkenstein" Klaus looks at the man "Do you want to cooperate before that man reaches you? He has a great distaste for mages.....I can´t fathom why though"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on December 07, 2012, 11:55:39 PM
"Let go of his hair. There's a reason I'm not going to touch him." Arnst will proceed to hit him in the arm roughly. He is venting his anger not trying to kill him. "Fucking wizards." he pants after the stroke.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 08, 2012, 12:05:16 AM
"Mr Arnst!" Max says, "please stop that! It's not right to beat a defenseless man like that, no matter what he's done! He needs to be tried properly."

Wolkenstein, still unable to talk because of the gag, rolls his eyes again.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on December 08, 2012, 12:17:23 AM
"I see," Mortus considers and then decides she believes him.   "Just one more thing before I leave.   Could you show me your chest?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 08, 2012, 12:27:42 AM
[Mortus]

"My... chest? Take my shirt off, you mean?" Blitzen looks baffled. "What the hell for? Don't tell me this was a bloody student prank after all!"

However, Mortus is eventually able to convince Blitzen to show his chest. He doesn't have a tattoo or any other cult symbol. Mortus decides to leave the library, rejoin her guards, then head to the semaphore opening to meet up with the others.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 08, 2012, 12:35:38 AM
[Heinrich and Ragni]

"Yes, sir." the watchman says. The cultist is hauled away to face whatever fate is in store for him. The fires seem to be under control now, which is good news - Heinrich had been worried that the fire might take hold and burn down the whole area.

Julian and the others planned to meet them at the opening ceremony for the semaphore system, by the Imperial Palace. So Heinrich and Ragni head across the bridge in that direction.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on December 08, 2012, 12:37:26 AM
"Fine." Arnst backs off reluctantly. "If you ungag him then he will just cast another spell. He got me instantly. The halfling said that they couldn't cast without touching the floor with his feet. Wrap them or put something under him. I won't be abused by another wankish spell." He walks back towards Max. "We should get out of here as soon as the halfling gets back. This is no place for proper men. I'm going to find my shoes before some vines climb up them and try to fondle me or something."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 08, 2012, 01:12:02 AM
[Julian, Klaus, Arnst, Max]

"Gosh, that's right Mr Arnst - that's why jade wizards don't wear shoes. That's a really good idea - wrap some cloth round his feet so he can't cast spells! Um. Unless he could still use minor magic. Still, it can't hurt!"

Max finds some cloth from somewhere and ties it around Wolkenstein's feet.

"There. Um. Mr Arnst, if you want to wait outside the college for us, that would be fine. I quite understand you don't want to be here any longer! I'm sure we won't be long."


Alby returns, accompanied by an elderly woman. "This is Magister Arburg, the High Wizard," Alby says. Arburg nods to them, but focuses her attention on Wolkenstein. "I have been presented with compelling evidence of your treachery, Wolkenstein," she says, "but you will receive a fair trial. First, though, you might improve your situation by explaining precisely what you have been doing."

Alby removes Wolkenstein's gag. He doesn't say anything.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 08, 2012, 08:16:33 AM
"Magister Arburg..." Klaus takes s curt bow as he has seen other nobles do it towards superiors "I think Alby...pardon Herr Hollzauber has informed you about the whole affair, or at least Wolkensteins part in it. I don´t want to panic anyone but the City, the Emperor and therefore the whole Empire is under attack and in great danger. We stumbled on this Cult...the Red Crown by coincidence but the more we root this rotten plant out of the earth hence it stops corrupting the earth the more we discover. We have been to the Barren Hills where all nature was corrupted by the ruinous influence of men like him" he points towards Wolkenstein," and to Castle Wittgenstein where again through a ritual the land itself was destroyed. We really would appreciate all help you can offer us to bring the last ones of those people to their justified end.

Also before we leave, Alby...pardon Herr Hollzauber found that I was under the influence of a spell, could you also check me and could you find out if the caster is alive and perhaps even in Altdorf, I think it was done by a wicked witch that is one of the higher ranking members of the cult, if she is around in Altdorf we shouldn´t severe the connection but use it to find and capture her, with the help of some mighty mages like you are we should be able to do so."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 08, 2012, 11:45:11 AM
[Julian, Klaus, Arnst, Max]

Arburg listens attentively to Klaus's story, staring into his eyes in a way that makes him uncomfortable. "Don't worry, boy," she says, "I'll get the truth out of Wolkenstein. The college will clean up its own mess." She waves her hand, and vines spring out of the earth, binding Wolkenstein tightly.

"If you come back later," Alby says, "we'll be happy to tell you anything we learn... but as Magister Arburg said, the college will take its own action against Wolkenstein's blasphemous cult. You might find it safer to stay out of the way." He smiles. "We really are very grateful to you, of course! If any of you ever considers learning magic, you can study here!"

"Gosh, learning magic!" Max says, "that would be wonderful! But I suppose it would take a long time to learn."


Klaus asks Arburg about the curse Eltelka placed on him. Arburg stares at him again for what feels a very long time before answering. "Yes, I thought I sensed something... over your heart, like a brand." She puts her hand on his chest... sending a painful shock through his body. "the woman who did this was skilled... but the link is broken. Perhaps she is dead.... no, I think not. The link was broken by choice, to prevent it being used to trace her. But she cannot move beyond the reach of the earth itself... there, I see her. Far away, by the sea, in a great city. Marienburg!"

Arburg pulls her hand away. As she does so, Klaus feels the last traces of Etelka's spell melt away.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 08, 2012, 01:56:44 PM
Julian, Arnst, Klaus and Max leave the Jade College, collecting their shoes at the main gate. Max doesn't put his on, apparently testing out how he'd feel about being a Jade Wizard.

It's not very long until the opening of the semaphore system, so they hurry down the Street of a Hundred Taverns, across the Three-toll Bridge, and approach the Imperial Palace. A huge crowd has already gathered in Imperial Square - street vendors, entertainers, beggars and preachers are all busily taking advantage of the situation. By chance, Mortus (accompanied by her four hired guards), Heinrich and Ragni arrive at much the same time as Julian, Arnst, Klaus and Max.

"Hello Mortus! Hello Heinrich!" Max says. He greets Ragni in Khazalid, then says, "gosh, does your arm hurt much? I'll have to check on it for you, later, to make sure it's not going bad."

Ragni laughs. "Ha, it doesn't hurt at all, laddie!"


The palace itself is huge, ancient, and magnificent... but not exactly attractive to look at. It has obviously been improved, extended, redecorated and rebuilt time after time by successive emperors, making it a confusing mixture of styles and tastes. Beside the palace, enclosed within the same curtain wall, is the Volkshalle, the center of Imperial government. There, the electors meet to appoint emperors... but more commonly, they or their representatives discus matters of trade and taxation, and resolve disputes. Recently, the Volkshalle has been the site of acrimonious discussions between the rulers of Ostland and Talabecland, over the death of the elector of Ostland's son. Indeed, the crowd in the Imperial Square includes many people wearing the colours of either province.

The palace has a new addition, built onto the highest rooftop: the semaphore tower. It looks just like a larger version of the tower that was being constructed by Aynjulls Isembard and his team, onto the ruined observatory tower beside the Reik. A pair of large wooden arms act as the semaphore flags, moved into position by a complex mechanism. An observer stationed in the tower uses a telescope to keep watch on the next tower in the chain, ready to receive messages. At night, the tower instead sends messages using a beacon flame that is hidden and revealed in sequence by a shutter. The Altdorf tower has also been built to rotate, so that it will be able to send messages along future semaphore lines connected to other major cities.

The Emperor is due to appear at noon precisely, which is still some minutes away.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on December 08, 2012, 02:36:25 PM
Before she leaves Mortus will inform him that the cultists have a tattoo on their chest.   

"I needed to be sure you were not involved," Mortus says.   

She will give the letter that she took to a student on the library with a silver coin and orders to take it back to its owner.

When she gets to the square Mortus will on the look out for both the rest and Max's father
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 08, 2012, 04:54:28 PM
As they advance through the crowd to get a better vantage point, someone calls out to Julian. "Mr Stonebridge! It's good to see you again. And all your friends too." It's a dwarf wearing absurdly bright trousers - Aynjulls Isembard, the engineer whose construction project they saved. "If you hadn't solved that nasty ghoul problem for me I wouldn't be here today. The contract wouldn't have been completed, so I'd be off in the mountains looking for trolls! Ha ha! I'm really looking forward to seeing the towers put into service. Listen, let's go a bit closer to the front."

A temporary stage has been set up in front of the palace gate, surrounded by Reiksguard in brilliantly-polished armour. At noon, a loud fanfare of trumpets announces the arrival of the emperor. The stage fills up with dignitaries dressed in colourful, expensive clothing - mostly humans, but the masters of the dwarf engineering guild are there, as well as two halfling nobles. The Grand Theogonist speaks first, asking in a loud voice for the blessing of Sigmar to fall upon the ceremony and on everyone in attendance (the high priests of the city's other temples stand there looking slightly jealous).

Emperor Karl-Franz, Grand Prince of the Reikland and Prince of Altdorf, takes the stage. The emperor is only thirty-five years old, but he walks as slowly as an old man, clearly struggling to hold his head up. His imperial robes are soaked with sweat, and his face looks pale. He opens his mouth to speak, but at first words fail him and he coughs. Then he seems to draw strength from somewhere, speaking in a loud, clear voice. "For the glory of Sigmar's Empire, and in the sight of all the gods, I, Karl-Franz, Emperor, declare that the semaphore system is officially ready for use! Let a message be sent to Nuln, declaring that the new age of fast communication has begun!" He gestures dramatically towards the tower... which immediately goes into action, its giant wooden arms moving smoothly through the slow sequence of movements that constitutes the message.

Two of the Emperor's attendants discretely move to flank him. Leaning slightly on them, he walks over to his seat and sits down heavily. Brief speeches from the dwarf engineers and the imperial chancellor follow, explaining the virtues of the semaphore system, and the planned expansions to Middenheim and Talabheim. At the end of his speech, the chancellor declares that the remainder of the day will be a public holiday - an announcement that is met by roars of approval from the crowd.

"The message won't reach Nuln for hours," Aynjulls says, "and it will take hours more for the answer to come back. But that's a damn sight faster than even the best horse-messenger could do!"

"It's really amazing," Max says. "Oh, there's my father over there!" He points over to the left, where Jacob Breytenbach can be seen towering over a group of rich citizens close to the stage. "Uh, I think I'll stay out of his way today though," he says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 09, 2012, 11:11:04 AM
"I will go and talk to him. Don't worry Max." Klaus explains and walks over to Herr Breytenbach. Klaus will greet the man in the proper manner with a loud and clear voice. "Greetings to you Herr Breytenbach it is good to see you. As i wanted to talk to you about your son. You see the gods gave us two ears and only one mouth so i try to keep to that ratio and first listen to people before i talk in case you were wondering why i kept so silent during our last meeting" klaus is carrying his pistols open and wears his cuirass and leather clothes giving him a martial look of a veteran outrider.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 09, 2012, 11:31:26 AM
Breytenbach looks surprised to see Klaus. "Good day sir," he says, "Klaus, wasn't it? Is my son here?" He glances around the immediate area, but when he doesn't see Max he returns his attention to Klaus. "Well, what do you have to say about the boy that you couldn't say last night?"

Breytenbach has two bodyguards and a servant with him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 09, 2012, 11:41:24 AM
The Emperor leaves the stage immediate after the chancellor's speech, returning to the palace. He looks as though he's leaning so heavily on his attendants that they are virtually carrying him. Most of the other dignitaries leave the stage also - two of the dwarf engineers come over and chat to Aynjulls, who introduces them to Julian, explaining his contribution to the success of the project.

But as he's speaking to the engineers, Julian notices an unpleasantly familiar face looking down at him from the balcony of a nearby building. The monocled, black-bearded dwarf visibly cries out in triumph when he recognizes Julian. Then he disappears inside the building.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on December 09, 2012, 11:41:49 AM
Mortus will drift with the group, though she will ensure to keep an eye on Breytenbach
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 09, 2012, 11:52:22 AM
Now that the Emperor has left the scene, the Grand Theogonist calls for attention again. "My children," he says, "you may already have heard rumours of monstrous creatures found living in the sewers. Perhaps you saw the Holy Knights of the Fiery Heart return from there, bloody but victorius." He pauses. "Indeed, a colony of twisted, rat-like monsters was found... and utterly destroyed! Therefore you need not fear. Sigmar's knights stand ready to defend you, alongside the city watch. From now on, you will see the knights more often about the streets. I ask that you respect and obey them, as you would the city watch. This is Sigmar's city, and it stands firm against all enemies!"

The crowd cheer.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 10, 2012, 09:59:31 AM
"Well Herr Breytenbach, I was the one who recruited your son into our group. First of all I want to apologize for the bad behaviour of the other members of the group, they had no place at all to complain about how you raised your son. I instantly saw through the most important thing Max still had to learn...namely that the world isn´t a jolly nice place and that he has to lose his naive ways of apologizing and taking blame all the time. Confronting him with harsh reality is what I though will teach him. The other people are just around to keep him alive therefore they are sometimes over eager. I just wanted to tell you that your son is performing great and will learn all his lessons."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 10, 2012, 11:27:52 AM
"You recruited him?" Breytenbach says, surprised. "I'd assumed he'd just attached himself to you and your comrades, like a lost puppy. So you saw past his weak little body and his pathetic subservience, to... his wealth, perhaps? Or should I be more charitable and say you recognized his intelligence? I have always known the boy was clever. I can't fault him for his diligence as a student. And he always tried to exercise and eat well, but it didn't seem to help. He'll always be a scrawny little runt." Breytenbach shakes his head. "He was born far too early. It's amazing he survived at all.

"There's no need to apologize for your comrades. Indeed, I appreciate their regard for the boy, even though I'm surprised by it. But your attitude to him, Klaus, mirrors my own. The boy lets people misuse him. Last night, when I heard all those tales of his exploits, I thought that he had become a man at last. Then, after dinner, I took him into the other room and told him I was going to beat him. I had hoped that he would stand up to me - refuse to submit, perhaps even strike me! But no. He let me whip him like a dog." Breytenbach frowns. "He still has a lot to learn.

"If you can teach him that, you will have my gratitude. Teach him not to let himself be humiliated. Beat him if you have to - do whatever is necessary. Do this for me, Klaus, and I will see that you are well rewarded."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on December 10, 2012, 11:44:22 AM
If nothing else is going on, Heinrich will see if Mortus can divine anything about his magic axe.

Then he will suggest they all follow up on the leads he's got. First the warehouse, then the watch captain.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on December 10, 2012, 11:49:49 AM
Mortus will put her hand on the axe and focus.

"It is magical," she says.   "Some kind of draining power I think but I can not be very sure."   She smiles.   "That is all that I can say now, maybe after I have seen it in action I will know more."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 10, 2012, 12:03:57 PM
"All I want as a reward is that my name is known to the great family of Breytenbach. His loyalty is what makes him do those things, you know he faced horrors that most men would have fled from. He lets you and others whip him because he thinks it is what you want of him. But have no fear Herr Breytenbach he will learn his lessons that he has to make decisions of his own and shouldn´t trust as easy. I think beating won´t achieve anything there. You see he gained confidence for example in the courtyard after he realized that he had the skills to achieve success. So Herr Breytenbach....good day to you."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 10, 2012, 12:13:26 PM
Breytenbach shakes Klaus's hand. "Very well, Klaus, I will leave the boy in your hands. Teach him whatever you can, and..." he looks Klaus directly in the eye "...keep him alive. Good day to you."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 10, 2012, 12:23:07 PM
Klaus leaves Breytenbach in search of Max and the others...
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 10, 2012, 12:53:05 PM
Max talks to Klaus as soon as he rejoins the group. "Thanks for speaking to my father, Klaus! Uh... did he say anything about me?" He smiles nervously.


The Grand Theogonist has left the stage now, so the ceremony is clearly over. But the crowd are, for the most part, lingering in the Imperial Square: buying beer and sausages from stalls, gossiping, or staring up at the semaphore tower as it continues to send its message. Some people had clearly started drinking long before the ceremony. Minor fights are breaking out here and there, especially between groups of Ostlanders and Talabeclanders.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 10, 2012, 12:58:35 PM
"Well he said something along the lines ....the runt will get the beating of his life for not showing up on the semaphore opening..oh and something along the lines what important an event it is. So......shall we try to find the corrupt captain of the guard?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 10, 2012, 01:12:32 PM
Max's jaw drops. He looks terrified. "Oh! He said that? I can't... let's get out of here!"

"Don't worry, laddie," Ragni says, "you're safe enough with us. So, where do we find this dodgy watchman then? Or are we going to that warehouse first?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on December 10, 2012, 01:23:55 PM
"We should check out the captain of the guards," Mortus says quietly.   She has noted Max's reaction but decideds not to say anything.   "After all the wharehouse should be broken into at night."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 10, 2012, 01:30:04 PM
"We have a name, another person who was funding the expedition. Heinrich...you might find out where we can find the man. I would say we depart right now. I also think after we have capured the remaining Cultists we should figure out what is going on with the Emperor...what sickness is harassing him. The Theogonist might know."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on December 10, 2012, 01:54:27 PM
Seeing the Semaphore towers pleases Julian. Such demonstrably dwarven innovation makes him proud.

He's happily chatting away with Aynjulls until he hears the harsh cry from above, and catches sight of Bardin before he scurries out of view.

Julian frowns, wondering why he was so pleased to see him. Despite the nature of their task at hand, Julian can't help but keep thinking about Bardin.

"Well, which way are we going?" Snaps Julian. "The warehouse at night makes the most sense"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 10, 2012, 02:58:11 PM
The group leave the square, Max doing his best to keep low so his father won't see him. The surrounding streets are just as packed as the square was, making for slow progress. Julian keeps feeling that he's being watched, but with so many people about it's impossible to tell if he's actually being followed or not.

After asking a watch patrol where Captain Gustav Phorzheim's station is, they are directed to Sigismundstrasse, the road between the Cathedral of Sigmar and the city's southern gate.

On the way, they pass a minor brawl in the process of being efficiently broken up by a group of Knights of the Fiery Heart. The Grand Theogonist is wasting no time in increasing security in the city. As the group pass the cathedral, they see that two criminals have been chained to pillars by the main doors, and are being brutally whipped by templar knights. A dozen or so other prisoners are awaiting the same treatment - most of them are wearing Ostland or Talabecland colours, so presumably have been arrested for fighting.

"I wonder if any of those people went before a magistrate?" Max says. "I don't like this - it's not just to punish people without following the proper legal process."

Eventually they reach the watch station on Sigismundstrasse. It's a large and immaculately clean building, with the Altdorf coat of arms proudly displayed over the door.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 10, 2012, 03:21:12 PM
"Ok....then lets see what this Phorzheim knows." Klaus will walk into the guard building and ask where he can find the Captain of the Guard.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 10, 2012, 03:26:26 PM
"The captain's here all right," the watchman at the desk says, "but he's a busy man. What's your business with him?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on December 10, 2012, 03:28:02 PM
"I am sure they were given due process," Mortus says
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 10, 2012, 03:30:16 PM
"Do you think so, Mortus?" Max says, "gosh, I hope so. I mean, if you can't expect justice in the capital of The Empire, then where can you expect it?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 10, 2012, 04:18:05 PM
"We have urgent business with him tell him it is regarding the expedition to the barren hills he will know what we mean." As soon as the soldier leaves to inform the captain Klaus turns to the others. "I think somebody should guard the rear entrance in case he was warned by some magical mouse...I tell you later about it. Heinrich how about you and Mortus go to the back and take those strapping looking guards with you? Also I am rather certain the Church didn´t bother with some tedious issues like.....law. They are the church they know everything about justice."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on December 10, 2012, 05:10:06 PM
The feeling of being watched is leaving Julian on edge.
He turns to Mortus and Max, “The church is just as much a political body as any of the other electors. If you think they aren’t using the situation at the moment to further their own means you need to look again”
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 10, 2012, 05:30:43 PM
"Yes, you're right Mr Julian sir," Max says, "the church has a long history of taking a major interest in politics. It's not a bad thing, really... so long as they don't go too far."


The watchman looks puzzled by Klaus's mention of the Barren Hills, but takes the message through to the captain. He returns a moment later. "The captain will see you now. I'll ask you to leave your weapons at the desk though, please."

He leads anyone who agrees to leave their weapons through to the captain's office. The captain is standing by the window. He's a short but powerfully built man with sparse, dark hair. "Come in and close the door," he says, "now, what news do you have on the expedition?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 10, 2012, 05:39:58 PM
Klaus will drop his pistols and his warhammer at the desk and go inside the room.

"Greetings Herr Phorzheim....you can stay seated as the news we bring is rather dire." Walking close to the desk Klaus will check for any movement the man does...like going for a gun or similar. "The expedition to the Barren Hills was an utter failure the item that should be dug out was already gone, we were sent by Doctor Schmidt to bring you the news personally and once we told it to you were asked to deliver the news to the other persons of interest."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 10, 2012, 06:00:40 PM
Captain Phorzheim narrows his eyes. "What 'item' do you mean? The expedition was a gold-prospecting one... who exactly are you? I should like you to present some credentials."

Klaus thinks he saw something in the man's eyes... a flicker of suspicion, perhaps.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 10, 2012, 06:12:01 PM
When he mentioned the name Schmidt or the "item"?

"Oh.....Schmidt said you had knowledge of the true mission....but you are Phorzheim? Right?.....I guess I am informed wrongly then. There was no gold in the barren hills you can of course have your money back if you want so Sir. Oh and I am Michael I am an associate of Frau Hertzen who was part of the expedition too, she has sent me here to meet up with you and ask you to join her for dinner but I guess you don´t know her either."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on December 10, 2012, 06:23:40 PM
Mortus' eyes flash at Julian's words but there is a faint smile tugging at the coner of her mouth.

Mortus considers and then decides to go and visit the captain rather than go out back.   She tells her guards to wait for her and then drops her knife and staff on the desk
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on December 10, 2012, 06:52:01 PM
Heinrich did not leave his weapons. He will stay outside a bit. While waiting for the others he will show Max his paper from the GT and ask what exactly it says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 10, 2012, 09:24:41 PM
"Of course I am Phorzheim. I have never met Schmidt or this Herzen you speak of, and I can't think why either of them would invite me to dinner - the investment opportunity was suggested to me by a friend. If you are telling me that there was no gold after all, I would certainly like my money back." His eyes narrow. "What do you mean when you say 'the true mission?' I advise you not to lie to me. This is my watch station, and I have full discretion to use force to extract information, if I think it necessary."


Quote
When he mentioned the name Schmidt or the "item"?

On 'item.'
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on December 10, 2012, 09:28:45 PM
[Arnst will have remained outside with Max]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 10, 2012, 09:40:27 PM
Max practically falls over himself in his haste to do as Heinrich asks. "Of course I'll read it for you, Heinrich, I'd be delighted to help... hmmm. Gosh! This is awfully impressive! The Grand Theogonist himself wrote this! It says the bearer of this document is empowered by the full authority of the Grand Theogonist and the Church of Sigmar to locate and arrest any and all members of forbidden cults, along with their associates and accomplices. Um. You may not be hindered by anyone. And - oh! - you are allowed to use 'reasonable force' to obtain information from suspects. That clearly implies torture, which I must point out is strictly forbidden by Imperial law! Though of course the Grand Theogonist's authority rests on clerical law and church privilege... which is a lot more solid at the moment than it normally is. After all, there are templar knights arresting people and administering punishment. Hmmm.

"So really, Heinrich, this is a warrant to do almost anything. Its legality in various situations might be suspect, but I'm sure you'll be able to use it to scare most people into obeying you. I'm actually rather disturbed that the Grand Theogonist would give you something like this." He returns the warrant to Heinrich.

Max looks at Arnst. "I'm sorry we got you involved in all this, Mr Arnst. I really won't hold it against you if you decide to leave. You can keep the armour and everything!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on December 10, 2012, 09:43:49 PM
"I wouldn't leave just yet. From begging to writs from the mightiest religious figure in the country? Quite the adventure." He pauses. "Though I still am largely confused as to what is going on of course. Which is only a problem if you don't tell me who to stab."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 10, 2012, 09:52:56 PM
"Oh, I don't want you to leave, certainly! I just don't want you to feel like you have to stay. Um. You see, Mr Arnst, all this stuff with evil cults: we sort of stumbled across it by accident in Bogenhafen, and it spiraled out of control from there. I like the idea that we might be helping to save The Empire... but I'm also very scared that our luck will run out and we'll get killed. And while the rest of us have to see things through... you don't, if you don't want to." He smiles. "I feel better with you around though. Safer!"

While they are waiting, Max attempts to explain to Arnst about the complex sequence of events that lead to them becoming de facto witch hunters. He stops if he thinks Arnst looks bored.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 10, 2012, 10:31:48 PM
"Who was this friend who invited you to this adventure? I meant some jewelry when I ment item good sir."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 10, 2012, 10:39:39 PM
"I'm not sure how it's any of your business," Phorzheim says, looking increasingly unfriendly, "but it was suggested to me by Mr Finck, the lawyer. Do you know him?"

When Klaus mentions jewelry, Phorzheim shakes his head. "why would there be jewelry in the Barren Hills? No one lives there..." his eyes glance down at Klaus's chest, above his heart. "Do you have something you want to show me?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 10, 2012, 11:04:11 PM
"Well.......it depends." (If only Mortus and Klaus are inside the room Klaus will try to further the ruse if not he will leave it to the Heinrich way).....

Mortus Klaus on undercover mission...

"Ok Phorzheim ...lets speak plain" Klaus changes his tone to resemble something he thinks sounds like a tough mercenary guy "The two of us are of the Red Crown, some witch hunters destroyed the Nuln cell and are about to find out about everyone in Altdorf, the tattoes on the chest have been hidden in a magical way....so you can only see them if you are skilled in the magical arts. Johanna over here is a mage and able to see the altered Tattoes, have you also changed them already? Or can yours be seen? You want to see mine? We have to hurry and inform the remaining ones, as far as I know they already got the lawyers and they also got the mage."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 10, 2012, 11:31:44 PM
[Klaus Bluff test! 75, pass (including skill bonuses)]

Phorzheim's eyes go wide. "Keep your voice down!" he hisses, quickly closing the distance to Klaus. "Are you from Nuln? Is Schmidt dead then? Damn, I can't believe you walked right in here talking about the expedition! Are you trying to lead the hunters here?" He grabs the front of Klaus's shirt. "Have they already caught you, perhaps? Turned you?" He looks at Mortus, frowns, then looks back at Klaus. "Can she make my tattoo invisible? I can rely on the men here to obey me, but not if I'm exposed."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 10, 2012, 11:40:04 PM
Klaus shakes Phorzheim off "Damn you....I tried it carefully first, the expedition is common knowledge I hoped you would stop the bullshit once I mentioned Schmidt I had only your name and didn´t even know what you look like...thought it could be a ruse of the hunters...just sitting here and waiting who shows up. I am not informed about all the detail, Schmidt was the Leader and Herzen his right hand women, he is dead. Killed in an ambush by those Witch hunters that now roam Altdorf and Herzen is in Marienburg, I don´t know why. We had orders to wait for Schmidt to return and help him bring the Wyrdstone safely to Altdorf for the ritual. The Hunters might have your name and so we have to act quickly. Who else is alive of the cult can we arrange a meeting? The wizgirl can make the tattoo dissapear and we should do it to all members as fast as possible...than lay low and hope those basterds leave for Marienburg once they are done with their killing spree. There were also two other cults interfering, the purple hand and something with a circle did they give you any trouble here in Altdorf?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on December 11, 2012, 12:17:58 AM
Arnst will attempt to keep up with what is going on relying on his companions to keep up with the current issues. Whilst not getting too confused.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 11, 2012, 12:18:13 AM
Phorzheim raises his hands, as if to apologize for grabbing Klaus's shirt. "Yes, yes, all right. I have to be more careful than most... we need to get to a safe house. How much do the hunters know? If they know about the lawyers then they probably found the warehouse, and the trading company office... you said they got the wizard too? Right... you didn't mention our man at the church, so presumably he's still hidden? That's something at least. I think the best bet is the house on Pigwalk Lane. Anyone in trouble will have gone there. Do you know where that is? It's not far - follow Sigismundstrasse nearly to the South Gate, and you'll see it on your right. You want house 9. You two go there now, and I'll meet you soon. Best not to be seen together." He hands Klaus a key.

When Klaus asks about the other cults, he smiles. "The Purple Hand are a mess. I hear they've got something going on in Middenheim, but elsewhere they're too busy falling over each other to get much done. We don't need to worry about them for the moment." He furrows his brow. "Though that scheme of Herzen's to lead one of their leaders into a trap at her house never paid off. No wonder she's in Marienburg - she's trying to avoid what's coming to her for all her failures. I don't know any circle cult. Could be a sex group - lots of those about, but they're too busy enjoying themselves to do anything that might mess with our plans.

"Get going. Once we know who's left, we can plan a counter-strike against those hunters."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 11, 2012, 12:36:05 AM
Klaus takes the key and palms it "We have some hired muscle outside I will have to make up some story and send them away. We meet up at the safehouse then, do you have any sign or codeword in the city I can recognize should someone else than you show up at the safehouse?"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 11, 2012, 12:42:07 AM
"Of course. Put your right hand to your forehead, and say 'the air is clear this day.' The response is to smile, blink twice, and say 'only under the bridge.' Got it?" He glances around nervously. "You'd better hurry."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 11, 2012, 12:45:16 AM
"Allright, good luck to you...if you won´t make it in the next three hours I will leave the city and we meet up at Etelkas former hideout it is getting way too hot for me here...you know the abandoned wizards tower."

Klaus will leave the office and get his guns he will signal the others to leave the guards office and once they are outside and have brought some yards between them and the building tell them what happened. "So how do we proceed best? He might even be the cult leader, in any case he said he will organize the cult to meet at the safe house....he also told me the secret sign so we can identify other cultists now."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 11, 2012, 11:15:52 AM
Phorzheim nods impatiently. Klaus and Mortus leave the office and join the others outside.


"Are you sure he was telling the truth, Klaus?" Max says, after Klaus has explained what happened, "the safe house could be a trap. On the other hand, if it isn't... it might be our only way of finding out who the traitor at the cathedral is."

"Ha, me and Heinrich have faced a few of their traps already!" Ragni says, "they weren't up to much. I say we charge in and axe the whole lot of them!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 11, 2012, 11:25:23 AM
"We could also arrest Phorzheim right away but I think the other cultists might get away if we arrest him. This way he will rally everyone for us and safe us lots of work also we might learn a bit more about the plans of the cult if we listen to them. Mortus can you make the tattoos dissapear? We could do a fancy ritual and just cut the skin away and you could heal it back up leaving no scars then you could make a mages mark on the spot where the tattoo was.....is there a thing like a mages mark? Anyhow we could tell them of the failure of the expedition and listen to what the other plans are, how they try to kill the crown prince now without the bombs and also if there is any connection to the last Wittgenstein and...I have a gut feeling that the sickness of the Emperor isn´t a natural one....he is too young and vital and has access to great mages and priests. I smell another conspiracy here.

So in short I suggest we try to eavesdrop, if Mortus thinks it is too dangerous I can go there alone and make something up regarding the tattooes, but we can also arrest him now, we have enough proof but we should first win his guards over presenting the Theogonists scroll and making clear that he is a cultist of the ruinous powers otherwise they will fight us."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on December 11, 2012, 11:38:45 AM
"I can take care of Phorzheim, he's not the issue. I don't think we need to sneak about as much as we are. We should really just do as Ragni suggests, and kick a few doors in. Both at this safe house and the warehouse. Kill enough of these cultists and we'll get to the bottom of their plan by questioning the barely living ones afterwards."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 11, 2012, 12:00:44 PM
Klaus looks at Heinrich for a long moment...."You know you really don´t sound so much different from a Norscan. Lets kill em all and we find out what we need to know. We live in the Empire for Sigmars sake. Max what do you think? I think all of this we have authority beyond the law isn´t doing us that much good."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on December 11, 2012, 12:09:41 PM
Klaus looks at Heinrich for a long moment...."You know you really don´t sound so much different from a Norscan. Lets kill em all and we find out what we need to know. We live in the Empire for Sigmars sake. Max what do you think? I think all of this we have authority beyond the law isn´t doing us that much good."

"They are heretics, knowingly serving the ruinous powers. Death is their just reward, and too nice by far compared to what they would do to you if they could. You did not see the foul beasts in the tunnels that served their cause, nor see the men and women they had penned as chattel for their dark gods, nor narrowly avoid combat with two daemons with me and Ragni, nor nearly get swallowed by some sort of portal to the realm of madness. I would gladly slaughter any man with a red crown tattoo without trial, and feel no less a man of justice for doing so." Heinrich's eyes narrow a bit. "And it is not you who has authority from the Grand Theogonist. I do."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 11, 2012, 12:24:04 PM
Max looks alarmed to be asked his opinion. He looks from Klaus to Heinrich, then stares at his feet. "Um, I don't know," he mutters.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 11, 2012, 12:50:47 PM
"But that path leads to killing innocents that is why those complicated procedures of law were inserted in the Empire after all. Max seriously skipping past your profession and making it obsolete just torturing and killing people left and right, you think this is the way to go ahead with all of this? The authority of the Theogonist is not beyond the authority of the Emperor and not beyond Imperial Law. We shouldn´t forget this even though the taste of power is a tasty one...isn´t it?"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 11, 2012, 12:59:44 PM
Max is shocked. "Of course I don't think that! Everyone should follow the law!" He looks down at the floor again, avoiding meeting anyone's eye. "But it's not up to me to decide anything. I just want to do as I'm told."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 11, 2012, 01:02:49 PM
"Nobody is asking you to decide how we finally will proceed with things, but I really need your opinion on this here Max....now. It is also your responsibility as a member of this group what will happen next. If people die the blood is not only on Heinrichs but also on your hands. Max as a friend I don´t mind if you have a different opinion than me." Klaus looks at Max in a sympathetic way putting his arm on his shoulder. Also Mortus,Julian....what is your opinion, I thought that Dwarves hold laws and rules also in a high regard." Klaus avoids adressing Ragni yet as he will go along with Julian.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on December 11, 2012, 01:15:39 PM
"We should try and get as many of them as possible at once," Mortus says.   "The law should be followed, as far as possible."   She considers.   "I am sure I can think of something to hide the tattoos."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 11, 2012, 01:20:40 PM
Max flinches when Klaus puts his arm on his shoulders - not because of the contact, but because of the effects of the beating he had from his father the night before. Max tries not to show he's in pain, assuming that Klaus hasn't realised what he's just done.

"Please Klaus," Max says pathetically, "I really don't know! I believe that we should do our duty as citizens and use lawful methods... but we've all committed crimes before, to save people. We did all sorts of things in Bogenhafen... but we saved the town, and we couldn't have done it any other way. And Heinrich's right, we do have the warrant from the Grand Theogonist... even though I disapprove of it, it's probably valid legally." He pauses. "But I'd rather call the watch in, and make sure everyone gets a fair trial."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 11, 2012, 01:41:33 PM
"You are right Max, in Bogenhafen we had no choice but to act as fast as possible and even a bit reckless.....but here we DO have a choice, and can make the right call". Klaus smiles at him, a warm smile full of innocence. "Is everything alright? You look as if in pain...my friend."

Turning to Mortus he smiles at her too

"Incredible if you could help with the tattoos and thanks for the support."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 11, 2012, 02:27:38 PM
"Oh no, I'm not in pain Klaus!" Max says, "I'm fine. Um. It's just this situation that I find difficult... but you're right, in Bogenhafen we had to do things the way we did because the town was controlled by evil. Here it's just a few bad people. So we should deal with them legally. The most important thing though is discovering who their man at the cathedral is... and the best way to do that is by tricking a cultist into telling us willingly, or somehow luring the traitor to the safe house. Threatening or torturing someone... it's no way to get reliable information."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on December 11, 2012, 02:30:53 PM
"It might take some time though," Mortus says.   "And if there are any wizard there they might see through it.   Also I need a way to change myself, just in case the librian that I spoke with is there."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on December 11, 2012, 04:16:21 PM
Julian listens attentively to the argument, lighting his pipe to help him think.

“I agree with Max, finding the man at the cathedral is key. If he sees us he will obviously know our ruse. Klaus, do you think Phorzheim is going to gather the others at the safehouse? Perhaps we should try and watch it and see who is there.

 I think the best plan is to try and get them all together in a safehouse, and then raid it and arrest them all. We can’t use the order of the fiery heart until we have the man at the cathedral, so we’ll have to rely on ourselves and any muscle we can hire.

If Klaus can get in to the house tonight and trick his way in… we might be able to find out all the information we need. We can then gather them up in one place, and” Julian turns to heinrich and ragni “then, once we have them all, we kick the doors down”.

"We shouldn't be too worried about giving the demon worshippers and rat collaborators a day in court Max, anyone with a red crown tattoo is certainly guilty of crimes fitting death. The Grand Theogenist’s writ serves as our legal backing.

But I think we need to get them all at once. I think we let Klaus and mortus go in 3 hours. And wait nearby. If there is trouble they can signal us for help. Remember that mouse escaped so they know for sure they are being hunted... and hmm... perhaps what we all look like.


If we get a chance we should go to the warehouse and the trading company office he mentioned”
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 11, 2012, 04:56:30 PM
Max nods, relieved that Julian seems to have resolved the dispute. "I think that's a good plan, sir. I'm ready to do whatever you need me to, sir."

Ragni agrees also.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on December 11, 2012, 09:05:55 PM
"Fine."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 11, 2012, 10:32:48 PM
"Ok then we should hurry, Mortus and I get the fake tattooes and go to the safehouse and check escape routes. The others could hire us some muscles. I would beg you not to inform any officials as they might have traitors in their ranks."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 11, 2012, 10:50:05 PM
"What should I do?" Max asks, obviously hoping for something exciting and dangerous.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 11, 2012, 10:53:21 PM
"Hmmm you could together with Julian and Ragni hire us some Mercenaries that will fight for us for coin....you could try at the Stevedores guild of Altdorf they are one of the most influential gangs if you can trust the rumours. There you should be able to hire som 20 men that can help you with the busting in and arresting everyone."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 11, 2012, 11:24:28 PM
"I was hoping I could do something useful, rather than tag around getting in people's way," Max says. "Maybe Mr Arnst and I could go and investigate that trading company office?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on December 11, 2012, 11:34:58 PM
'You know, that ain't a bad idea max! No point wasting your brain waiting with us '
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 11, 2012, 11:49:38 PM
"Thanks, Mr Julian sir! I promise I won't mess up your plans, sir!" Max excitedly turns to Arnst: "will you come with me, Mr Arnst? You can make sure I don't do anything stupid!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on December 12, 2012, 01:03:28 AM
"Of course young Maxillary I will do. Lead the way sir!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 12, 2012, 07:57:01 AM
Klaus considers starting to tell Max that it is a stupid idea to go off only with Arnst to check on the office building but stops himself.....let him go his own way.

"Perhaps Heinrich should join you too I think he desires a bit more action than talking to Mercs and offering them money should there be trouble he is the man you want to have with you also he is about as sneaky as myself if he wants to. How about it Heinrich?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on December 12, 2012, 08:20:43 AM
Klaus considers starting to tell Max that it is a stupid idea to go off only with Arnst to check on the office building but stops himself.....let him go his own way.

"Perhaps Heinrich should join you too I think he desires a bit more action than talking to Mercs and offering them money should there be trouble he is the man you want to have with you also he is about as sneaky as myself if he wants to. How about it Heinrich?"

"Better than dying at the hands of red crown cultists when they figure out your ruse. I will go with Max then. We'll make arrangements for your burial when you are found dead."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 12, 2012, 08:35:38 AM
"ahhh always the pleasant optimist we cheerish and love. So lets move then, Julian I hope you get a bunch of mean looking tough as nails fighters that charge in and safe us from the ...already prepared.... burial."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on December 12, 2012, 11:08:06 AM
Mortus gives Heinrich a funny look for only a half second.

"We need to find somewhere which sells paint and stuff," she says.   "Is there a place like that in Aldorf that you know of."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 12, 2012, 11:15:26 AM
[Julian and Ragni]

As Julian and Ragni set off to hire mercenaries, a small boy runs up to Julian and gives him a folded piece of paper. "Message for you, sir," he says, in a high voice, "I ran all the way sir!" The boy waits, obviously hoping for a penny.

Julian opens the note. It's written in Khazalid.

Mr Stonebridge,

Good news! The guild are looking for the best engineers to work on extending the semaphore line, so I recommended you. Meet me at the Steaming Boiler tavern as soon as you can, and I'll tell you the details.

your friend,

Aynjulls Isembard.



[Julian Int test: secret result!]

Julian remembers seeing Aynjulls' handwriting on the plans he showed him back at the observatory tower. He's not completely sure, but he doesn't think this matches it. He does think he's seen this handwriting before though.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on December 12, 2012, 11:23:23 AM
Mortus gives Heinrich a funny look for only a half second.

"We need to find somewhere which sells paint and stuff," she says.   "Is there a place like that in Aldorf that you know of."

"The Markets. You can buy anything there."

Heinrich points them in the correct direction.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on December 12, 2012, 11:27:21 AM
Mortus will head to the the markets to look for some purple paint and also something to disguise her.

She will also dismiss her guards [I assume she owes them another 50 gold]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 12, 2012, 11:36:26 AM
"We can walk together then, at least until we've crossed the bridge." Max says, smiling.

Heinrich, Klaus, Mortus, Arnst and Max head north past the cathedral and along Tempelstrasse, before crossing the Three-toll Bridge. From there, Mortus and Klaus continue up the Street of a Hundred Taverns to Konigplatz, where the market is. Heinrich, Arnst and Max turn off along Luitpoldstrasse. They soon reach the watch station where Heinrich's brother is captain. The Faithful Hound is moored nearby. Max stops for a moment to chat to Billy, who offers to share the pies he's bought for lunch.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on December 12, 2012, 11:40:21 AM
"We sure do like to eat alot of pies you know. At this rate I'll be quite a lot stronger but slower in no time!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 12, 2012, 11:47:09 AM
"Pies are good for you," Billy says, "they put hair on your feet and meat on your bones."

"Thanks Billy!" Max says, "we'd better take the pies with us though, since we can't afford to waste time. Are you all right here?"

"I'm happy enough," Billy says. "Got some bottles of proper halfling beer and a full pouch of pipe weed."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 12, 2012, 11:53:58 AM
[Mortus and Klaus]

Konigplatz is packed with people. The market dominates the square - rows of colourful stalls sell both commonplace and exotic goods from all over The Empire and beyond. Mortus and Klaus wander around for a while before finding a stall that sells ink and paint of every colour. They can buy what they need for 2 crowns.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on December 12, 2012, 11:58:01 AM
"Let's go then." Arnst says spraying pastry. "These are nice you know. They have pig in them, the spices are nice too. Not t mention the gravy filling." He mmmm's gently to himself. "They're better than the ones where I grew up. They used to come from a family called Greggs and generally tasted like they were making lots of them rather than good ones."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 12, 2012, 12:21:32 PM
Klaus will buy the inks and the tools he needs to apply them thinking about the red crown tattooes he already has seen an image of how they must look on Etelka flashes through his mind.....also that she is most likely hunted by the Red Crown too...the Sigmarite Church, some hired Bounty Hunters. Which makes him smile. She must be rather busy right now.

"Ok Mortus we can rent a room in a close by inn and apply the ink there afterwards we should go to the safehouse. Can you think of anything else we might need? I have another idea. We could get some fine wine, go to a pharmacy and get some sleeping drought and poison the wine...so once the cultists join us we could offer them the wine, some of them might fall asleep. What do you think?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 12, 2012, 01:11:44 PM
[Heinrich, Arnst, Max]

According to the information obtained by Mortus from the Merchants' Guild, the office of the New Reikland Trading Company is at 23 Wilhelmstrasse, in the heart of the mercantile district. It turns out to be a small, neat building on a busy street full of businesses of various sorts. Max knocks on the door, but there's no answer.

"It's not locked," he says, "we could just go in?"

Max opens the door. "Good afternoon?" he says, "is anyone here?" There's no response.

Inside is a lobby with a reception desk. It's deserted - it looks as though someone left in a hurry. "I think they've gone," Max says, "let's look around."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 12, 2012, 02:44:18 PM
[Heinrich, Arnst, Max]

Max searches the various offices in the building. "All the important files seem to have been removed. The ones that are left look innocent enough - invoices and things. Some tax papers. Nothing incriminating. However, I did find these!" Max shows Heinrich and Arnst a few gold coins coins. "I'm fairly sure they are counterfeits. Quite good ones though! Most people wouldn't notice. But they don't contain enough gold - here, feel one. See, it's a little bit too light for its size."

The coins look legitimate to Heinrich and Arnst, but Max seems confident that he's right. "I studied numismatics at university," he says, seeing their faces. "My teachers said I was quite good at recognizing fakes!" He laughs. "Father started teaching me about coins when I was small. He always said there was no point being a businessman if you couldn't tell if the money was real.

"Anyway, I'd guess the cultists have a secret place somewhere where they mint their own money. Maybe even here - let's check the cellar for secret rooms!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 12, 2012, 03:13:10 PM
[Klaus and Mortus]

Klaus buys a good bottle of wine for 1 crown and 10 shillings, from a stall run by an Averlander. From a pharmacist's stall, he obtains a small vial of sleeping draught for 5 crowns.

With that done, the two of them go to the Balanced Ocelot inn and go up to Klaus's room. They apply their fake red crown tattoos and make any other preparations necessary.

Once they are ready, they return across town and find Pigwalk Lane. The safe house, number 9, looks like an ordinary home. The front door has been recently painted green, as have the window shutters (which are fastened shut). The house is adjoined to its neighbours, but there is a passage that leads around to the back.

Pigwalk Lane is quiet, but there are still people walking past the house at regular intervals.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on December 12, 2012, 03:27:00 PM
Mortus will use her magic sense
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 12, 2012, 03:34:05 PM
[Mortus and Klaus]

Mortus pauses for a minute, concentrating on sensing the flow of the winds of magic. She can detect at least one wizard inside the house - but not a strong presence, and with no particular colour associated with it.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 12, 2012, 03:37:50 PM
Klaus has already prepared the wine to be a lullaby wine...

He looks around carefully checking if someone has followed them...in a manner as if he would really care to set off people that might consider him a fugitive cultist in fear of officials.

"So lets go inside?" Klaus says with a questioning look to Mortus, his lips dry...and his hands wet for a moment in fear that Heinrich could have been right he produces the key he got from Phorzheim.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 12, 2012, 03:48:37 PM
[Heinrich, Arnst, Max]

The building's upper story belong to another business (and is reached by an external staircase), so Heinrich, Arnst and Max go into the cellar. Max manages to trip over and fall down the last few steps, landing in a heap. He jumps straight up. "That was clumsy! Sorry about that. I'm not hurt!"

The cellar contains nothing except for some empty packing crates. The three of them search for any sign of a secret door. Heinrich notices an unusually worn area of floor beside one wall. After careful examination, he finds a catch that triggers the hidden door.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 12, 2012, 03:56:13 PM
[Klaus and Mortus]

Klaus can't see any signs that they are being followed. He unlocks the front door of the house with the key, then he and Mortus go inside. They are in a narrow entrance hall. There are three doors, and a staircase leading up. 

"Is that you, Gustav?" someone says. A middle-aged woman dressed in good quality (but not flashy) clothes emerges from one of the rooms. She stops dead when she sees them, a look of genuine surprise on her face. "Who are you? Where did you get that key?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 12, 2012, 04:00:13 PM
"Hello I am Michael, very nice weather today don´t you think"Klaus puts his hand on his forehead and says in casual tone"....the air is very clear today!"

Looking intensely at the woman.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 12, 2012, 04:13:31 PM
The woman raises her eyebrows. Then she smiles, blinks twice, and says, "only under the bridge."

Her manner changes at once. "So you are members of the family! You must be from out of town. I'm Magdalena. Come through and meet the others."

She ushers Klaus and Mortus into a sitting room at the back of the house. "We have visitors," she says, to the three people in the room already. "This is Jonas," she says, indicating an elderly man with piecing eyes. "Anders," she says, of a young man with red hair who can't seem to sit still. "And Janna." Janna is a woman in her late twenties, with a cold expression.

"We're expecting Gustav to get here soon. Did he send you? What did you say your names were? Michael and...?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 12, 2012, 04:18:27 PM
"Yes Gustav told us of this place and gave me the key, I am Michael as I said and this is Johanna. We are from Nuln. Where are you guys from?"

Klaus will regard everyone of the present persons with a look trying to gauge who is the most dangerous and witty one, and grant Janna a warm smile. "Hello Janna.......have we met already at some other place?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on December 12, 2012, 04:25:18 PM
Mortus is going to use her magical sense again.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 12, 2012, 04:34:02 PM
Klaus looks at the four cultists. Anders looks like the most dangerous physically - he is openly wearing a sword and a mail shirt, and his muscular forearms are covered in dueling scars. He doesn't look like a great conversationalist.

Jonas has the look of an old academic. He stares intently at Klaus and Mortus.

Magdalena seems friendly and talkative. She looks like the wife of a minor businessman.

Janna is dressed like a fighter, though she is unarmoured. Two long daggers hang at her side.


Mortus is sure that Jonas is the wizard she detected from outside. She can also tell that he knows she is a wizard.


"Oh, we all live in Altdorf, Michael," Magdalena says, "How are things in Nuln? We were very disappointed that the Barren Hills mission failed."

"Extremely." Jonas says.

Janna narrows her eyes at Klaus's question. "I don't think so."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on December 12, 2012, 05:03:25 PM
Mortus will keep to herself, she looks nervious whenever anybody looks at her and also she will examine Jonas.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 12, 2012, 05:24:33 PM
There's a knock at the door. Magdalena goes to answer it, and returns with Captain Gustav. "Ah, you're here," he says to Klaus and Mortus. "Good."

Turning to the others, he says, "I met these two a couple of hours ago. They say that the Nuln cell has been destroyed by hunters, and that they are close on our trail here too. They say they have a way to hide our tattoos, so that only members will be able to see them."

Jonas holds up his hand. "Wait a moment, Gustav. Are you sure these two aren't hunters themselves? The girl is a wizard."

"I'm convinced they're genuine. They don't match the descriptions we had from Sebastian."

"Let's see their crowns." Janna says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on December 12, 2012, 05:26:33 PM
"Does being a wizard stop me from being a member?" Mortus asks
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 12, 2012, 05:29:41 PM
"Hardly," Jonas says. "I am one also, as I'm sure you are aware. Hiding it though, would be suspicious."

Janna stands up and walks over to Klaus. "I'd like to see your tattoo, Michael," she says, "if you don't have one, I'm going to cut one into your skin."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on December 12, 2012, 05:49:40 PM
"They burned Vacc," Mortus says.   "I don't intend to follow him."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 12, 2012, 06:11:40 PM
"Just when I have started to get a liking of your pretty face." Klaus puts his hands on his pistols showing in the gesture how fast his reflexes are and that he too isnt to be underestimated. "I show you my mark soon enough lass but I suggest we all stay calm and cool. The journey here wasn´t an easy one either and there would be other places I would rather be instead of saving your sorry asses. I suggest we all stay exactly where we are and we...together with Gustav explain our current situation...shall we? Gustav...do you want to fill them in on what is going on? Or shall I have the honours?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 12, 2012, 10:15:26 PM
"He's right, this is no time to fight amongst ourselves," Gustav says. Janna glares at Klaus, but sits back down on the couch where she was to begin with.

"How about a drink?" Magdalena says, "I'll get some wine." She pours wine for everyone.

"I'd like to hear this explanation." Anders says. Gustav starts to speak, but Anders cuts him off. "Not from you. From him." He points at Klaus.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 12, 2012, 10:29:48 PM
[Heinrich, Arnst, Max]

The secret door opens into another room, twice the size of the cellar. The room has been utterly devastated. The paving stones have been torn up from the floor, apparently by a mass of green vines that have sprung out of the earth. Alchemical equipment is scattered around the room. Close to the door is a coin-die and a torn sack of fake coins. Overturned candlesticks and a bent metal hoop suggest the remains of another demonic summoning circle.

There's also a dead man, strangled to death by the vines.

"Gosh." Max says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on December 12, 2012, 10:46:48 PM
[Heinrich, Arnst, Max]

The secret door opens into another room, twice the size of the cellar. The room has been utterly devastated. The paving stones have been torn up from the floor, apparently by a mass of green vines that have sprung out of the earth. Alchemical equipment is scattered around the room. Close to the door is a coin-die and a torn sack of fake coins. Overturned candlesticks and a bent metal hoop suggest the remains of another demonic summoning circle.

There's also a dead man, strangled to death by the vines.

"Gosh." Max says.

"Looks like an angry Jade Wizard's work." Heinrich will examine the body and look around the room. "This is clearly where the fake coins were minted. Perhaps they tried to pay the wizard in fake gold and he found them out, killing them in his anger."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 12, 2012, 11:03:20 PM
[Heinrich, Arnst, Max]

The dead man has a red crown tattoo. His body is still relatively warm, and the exposed earth the vines erupted from is fresh and damp. Whatever happened here, it didn't happen long ago.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 12, 2012, 11:46:27 PM
"Wine sounds like a great plan, Magdalena could you be so nice and pour me a glass too...I think Johanna likes to keep her head clear. I also have a bottle with me once yours is done... a pretty good Averlander." Klaus walks over to the couch were Janna sits and places him beside her in a fashion as they were rather good friends....he also lifts his shirt just a bit so she can take a look at his chest if she wants to.

"Lets jump right into it shall we? Well Schmidt is dead....and Etelka Herzen is gone. Either out of fear of those hunters or because she thinks she failed once too often. The whole Nuln cell and even the side branch at that wizard tower in Griessenwald (I think) was rooted out by some witch hunters. Schmidt gave the two of us instruction if something similar bad should happen. The guy who survived the expedition fled...most likely to the Borderlands. You are lucky I am such a loyal person to come here and warn you of them hunters, as far as I know one of them is a Bounty hunter and he has some dwarves coming along with him" Klaus looks at Gustav trying to check if that fits with what this mysterious Sebastian has told him...guessing that he informed Gustav about Heinrich and Ragni", there must also be a mage in the group as the survior told something of a fireball hurled at Schmidt causing his death. Johanna here was taught a Ritual by Schmidt that can make the Red Crown Tattoos only visible to the eye of Members I don´t know all the details but we thought it might be a good idea to giv you guys the treatment and then we all go into hiding until the witch hunters are gone. We should think about feeding them information about other cults....or counterattack once we know more about them."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on December 13, 2012, 03:08:32 AM
"Nothing we can really do here. Let us move on."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on December 13, 2012, 07:03:21 AM
Mortus will have taken a position on one of the seats nearest the door.   She has one hand pressed up against her belt pouch as she listens to Klaus.   She looks relaxed enough and smiles slightly when her mentions that she preferes to keep a clear head.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 13, 2012, 11:06:30 AM
[Arnst, Heinrich, Max]

"The Jade wizards did say they were going to take action," Max says, "they must have started already. Where should we go now, Heinrich?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on December 13, 2012, 11:14:17 AM
[Arnst, Heinrich, Max]

"The Jade wizards did say they were going to take action," Max says, "they must have started already. Where should we go now, Heinrich?"

"You're the one leading this little endeavor, Max. You decide where we go next."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 13, 2012, 11:20:28 AM
Max looks surprised. "I'm not leading anything! Mr Julian suggested that someone visit the trading company office, and I just thought it was something I could do. But I don't know what we should do next. Rejoin the others, I suppose?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 13, 2012, 11:28:46 AM
[Mortus, Klaus]

Gustav nods at Klaus's description of the witch hunters. "The best thing we can do is try to get rid of them. They're the ones doing most of the pushing. From what Sebastian has told us, the Sigmarites are more interested in extending their control over the city than they are in hunting us down."

"We may not need to kill them," Jonas says, "it would be easier to trick them into following a false trail. Remove them from the city, at least for a while. Perhaps direct them to Marienburg, since Herzen has gone there."

"That could work," Gustav says, "if we ask Sebastian to feed them false information, through the church. I think we should do that right away - Sebastian won't want to take the risk, but there is no reasonable alternative."

"Well, I can't be seen on the streets," Jonas says, "and you're too conspicuous, Gustav."

"I'll go." Anders says. He leaves the room at once.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on December 13, 2012, 11:40:30 AM
Max looks surprised. "I'm not leading anything! Mr Julian suggested that someone visit the trading company office, and I just thought it was something I could do. But I don't know what we should do next. Rejoin the others, I suppose?"

"Sounds like a plan. Let's go."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on December 13, 2012, 12:05:50 PM
At first Julian smiles when reading the letter- Although it would be a bit sedate, being further involved in the project would certainly be impressive. But the nagging feeling that Aynjull’s didn’t write the letter snaps him back to reality.

He hands the boy a shilling and says “what did the dwarf who gave this to you look like?”

“I’ve got a feeling Dwinbarsson  is behind this Ragni… Well, we can’t deal with this at the moment anyway, we better hurry to the guild”

Julian sends mortus’ guards to the street, instructing them to try and be discrete but stay nearish to the safe house.

He goes to the stevedores guild with Ragni and looks around for someone vaguely respectable looking who is keeping themselves to themselves.

Eventually him and Ragni decide on a fellow.

“Hey, you there. Fancy making a few quick crowns? Get 10 men and meet me on this street, near to this house but not obvious like. We might need you to help us with some work for the church. You know how to keep your mouth shut, right?”

Julian pays him 3 crowns now and promises 3 more when they are done. “5 crowns for everyone else  you bring”.

Julian takes Ragni back to the street and wanders around. He waits until his men arrive, and then heads to the back of the house to block of the other route of escape.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 13, 2012, 01:14:48 PM
The boy is amazed that Julian has given him a shilling. "Wow, thanks sir! He had a black beard sir, and a thing on his eye." The boy holds his fingers up to one eye, imitating the shape of a monocle. Then he runs off with his prize.

"I don't like the sound of this Dwinbarsson, Boss," Ragni says, "I'll help you sort him out later, if that's what you want. Give him a good talking to!" He smiles.

Mortus's guards follow Julians instructions. They look quite bored, even though they are making easy money. Some excitement will probably cheer them up.

Julian and Ragni go the the Stevedores Guild, which is on the waterfront in the eastern third. The decision on who to hire turns out to be easy: they see a middle-aged dwarf, dressed in clean but obviously very old clothing. He introduces himself as Sven, and solemnly accepts Julian's money. "I'll be there," he says.


Julian and Ragni arrive on Pigwalk Lane just in time to see a man (Julian assumes its Gustav the watch captain, going by the description Klaus gave him) go inside house number 9. Somewhat later, Sven arrives with a group of ten stevedores - three other dwarfs, and seven humans. "Ready for duty." Sven says.

Julian now has 15 people under his command, including Mortus's guards. Heinrich, Arnst and Max arrive shortly after as well. Everyone takes up reasonably discrete positions around the house.

After a while, someone leaves the house by the front door. He's a young man with red hair, wearing a mail shirt and carrying a sword.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on December 13, 2012, 01:50:45 PM
If Heinrich is nearby Julian says “Heinrich, you’re the best at sneaking eh? Why don’t you follow him and see what he’s up to”

If not, he signals at him to follow him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on December 13, 2012, 09:29:01 PM
Heinrich will follow the man discreetly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 13, 2012, 10:35:21 PM
[Mortus, Klaus]

"Since you seem to know so much about it," Janna says to Klaus, "do you know what happened to the wyrdstone? Is it still in the Barren Hills?"

"Ah, there was the message from Herzen, remember." Jonas interjects.

"Message?"

"She claimed that the wyrdstone was removed long ago, and taken to a place called Wittgendorf. Her attempt to retrieve it presumably failed, if it was ever there."

Janna leaps to her feet. "Why wasn't I told about that?" she says, furiously.

"Now, there's no need to fight," Magdalena says, "none of us knows everything, Janna. I'm sure you have your own secrets."

Janna sits down again. She drains her wine glass.

"Right," Gustav says to Klaus and Mortus, "I think we should try this ritual of yours, to hide the tattoos. What do we have to do?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 13, 2012, 11:27:14 PM
[Heinrich]

Heinrich follows the man to the end of Pigwalk Lane, then along a maze of alleyways. He keeps speeding up and slowing down, seemingly at random. He's taking such a circuitous route that he either knows he is being followed, or he routinely takes such precautions.

Suddenly, he darts around a corner into a narrow alley.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on December 13, 2012, 11:45:49 PM
Heinrich will walk past the alley as if he is just going on his way, casually glancing sidelong into it to see what he can see.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 14, 2012, 06:02:08 AM
"Well first of all I would have suggested that we do this thing only once and with all of the cell as Johanna and me want to move on after we are done with it, as I said I don´t know the technical details of the whole thing. Only that it is tiresome business to prepare and  you have to do it rather quickly after the preparation is done. So we should wait for your friend to return and all other members do it once and then each of us can go on with their future plans. Well unless you guys have something important in the pipe you are in dire need of our help here in Altdorf."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 14, 2012, 10:31:03 AM
[Heinrich]

Heinrich glances down the alley as he passes. The red-haired man is lurking, almost out of sight, ready to ambush anyone who follows him down there. He doesn't look at Heinrich - probably he knows that someone is following him, but not who.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on December 14, 2012, 10:49:06 AM
[Heinrich]

Heinrich glances down the alley as he passes. The red-haired man is lurking, almost out of sight, ready to ambush anyone who follows him down there. He doesn't look at Heinrich - probably he knows that someone is following him, but not who.

Heinrich will attempt to outwait the boy. He will take up a position where he can see into the alley, but if possible not be seen. If he cannot hide from view he will act as nonchalant as possible.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 14, 2012, 10:58:34 AM
Heinrich easily finds a good vantage point, and conceals himself there. The red-haired man is not very patient - he soon grows tired of waiting, and emerges into the street again. He looks angrily around him, before continuing on his way at a rapid pace. Heinrich falls in behind him again.

They soon arrive close to the rear of the Cathedral of Sigmar. The red-haired man looks around for a moment, then grabs a passing boy by the shoulder. He gives the boy a coin, says something to him, then pushes him roughly towards the cathedral. As the boy scurries off, the red-haired man goes into a nearby tavern (its sign shows a goat leaping over an ale-barrel).
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on December 14, 2012, 11:31:13 AM
Heinrich will enter the tavern, find a table where he can see the entrance, and the rest of the room, hopefully with his back to a wall. He will order an ale, which he will slowly nurse while watching the ginger and seeing who he is meeting.

He will take care to keep a low profile in case the person meeting the ginger can recognise him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 14, 2012, 12:05:37 PM
[Klaus, Mortus]

Gustav accepts Klaus's explanation.

"It sounds to me like you're playing for time," Janna says, "how hard can this ritual be?"

"Magic is not to be taken lightly, girl!" Jonas snaps, "you are only revealing your own ignorance."

Janna's hands go to her daggers at once. Jonas reaches into his shirt and withdraws a dull metal pendant. Gustav swears and reaches for his own sword. But Magdalena steps between the antagonists, her hands raised. "Please, stop! Everyone is under pressure at the moment... but this won't help. Why don't we all have another drink? Perhaps we can open Michael's wine? Averland vintages are very good."

She pours Klaus's wine out, handing a glass to everyone but Mortus (who refuses. for the same reason as before).

"We won't be able to perform the ritual on everyone at once," Gustav says, "because not everyone will come here. We aren't sure how many have been taken already... Poul is probably at the warehouse with some of the others. And I doubt Sebastian will come here. I suggest we wait a couple of hours to see who else arrives, and try it then."

"If Poul is still alive," Jonas says, "then I think he will attempt to summon the King."

"By himself!" Magdalena says, alarmed.

"Yes... with the help of anyone he has with him. It would be easier if I were there to help him. Yet I think he may be able to cope. If he unleashes the King, the hunters will stand little chance."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 14, 2012, 12:09:13 PM
[Julian, Arnst and friends, outside the safe house]

More people are arriving at the safe house, one at a time - men and women, old and young. As each one arrives, they knock on the front door, and are let in by a middle-aged woman.

After an hour, eleven people have gone into the house.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 14, 2012, 12:11:46 PM
[Klaus, Mortus]

More cultists arrive at the house over the next hour. Magdalena lets them in, and escorts them to another room in the house. None of them joins Gustav and the others.

Jonas and Janna are starting to look a bit sleepy, from the drugged wine. Gustav seems unaffected, as does Magdalena (probably because she has hardly touched her glass). Klaus has been carefully avoiding drinking his.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 14, 2012, 12:24:48 PM
[Heinrich]

The tavern is crowded. Heinrich spots the red-haired man lurking in a corner, holding a half-finished pint of ale. Heinrich can't find a free table, but is able to conceal himself behind some of the other patrons. After about a quarter of an hour, a short, blond man in grey clothing enters the tavern and glances around. He looks almost directly at Heinrich, but doesn't seem to see him. As soon as he spots the red-haired man, he goes over to him and they begin to talk quietly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 14, 2012, 05:38:59 PM
" Magdalena is right more than enough enemies around us and no reasons for infights, cheers to the peacekeeper." Klaus stands up to toast his averlander wine and grants her a wide warm smile and takes a swallow...not a sip of his wine. " i hope you like it sweet as the lips of a fresh love. Talking about fresh....i have seen the emperor today he looks two steps away from his grave you wonder how long he will go on. I like that plan Gustav i suggest we go to the warehouse afterwards ...but i dont think we can go into the cathedral to perform a ritual there...any ideas? Can he join up at that warehouse? Also..the "king" i have not heard of that one yet. ."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 14, 2012, 11:18:12 PM
[Klaus, Mortus]

Klaus can already feel the drugged wine starting to cloud his senses. He hopes that the others succumb to it before he does. Magdalena returns his smile, taking a swig from her own glass and remarking on the fine flavor.

"Oh, you were at the opening ceremony today?" she says, "I was too! You're right, his majesty did look unwell. I felt rather sorry for him, having to get out of bed and make a speech like that."

Gustav laughs. "How will you feel when he dies? I expect you'll be wailing at the funeral with the rest of them."

"I know he has to die to bring about the great change," Magdalena says, "but I feel for him, all the same. He's been a good emperor."

"Which is what makes him unsuitable, of course. If this illness doesn't take him, we will have to find a way to kill him ourselves."

"Not much chance of that," Janna mutters, "none of our plans have gone right."

Gustav glares at her. He looks at Jonas, who appears to have nodded off, and rolls his eyes. "Our elderly friend must have overstretched himself running from the hunters this morning. Well Michael, with the new arrivals there is now a good proportion of the group here in this house. Indeed, we may be all that remain. I should like you and Johanna to perform the ritual for those of us who are here."

Janna, who has finished her wine and is obviously sleepy, suddenly rouses herself. "You don't know about the King?" she says. "Our link to the Changer? But how can that be, when an aspect of him went with Schmidt and Herzen on the expedition? Surely you must have seen him?"

Gustav frowns. "Janna is right. How can you not know of the King?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 14, 2012, 11:23:40 PM
"Klaus wrinkles his brow...of course I know of the King... are you all a bit drowsed by the wine, what was new to me was that anyone was able to "summon" him I thought he rather came and went as he pleases. When I said I have not heard of that one yet I was referring to what Jonas said...before he took a nap time." Klaus doesn´t look alarmed when he says it and has to yawn.

"Johanna....I suggest you get what you need from the markets and return with whatever you need. Gustav can you send anyone with her that you can trust that might be able to protect her?" Klaus regards Mortus with a look of alarm his face turned away from the cultists.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 15, 2012, 12:08:25 AM
[Klaus bluff test = hidden result]

Janna snorts in disbelief. Gustav shakes his head, and says, "yes, I think the wine is starting to get to me as well. I suppose you never claimed to be an inner-circle member, so there is no reason you would know the true nature of the King. Suspicion is an important tool for preserving our lives, but it can be taken too far."

"Can it?" Janna says, "why haven't they brought the things they need for this ritual with them?"

"Perhaps they don't have enough for all of us, Janna," Magdalena says.

"Henrik can escort Johanna," Gustav says. He leaves the room, and returns with a tough-looking man with a scarred face. "Hurry though."

Mortus leaves the house by the front door, accompanied by Henrik.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 15, 2012, 11:40:53 AM
[Heinrich]

The two men talk for about ten minutes. Then, the man in grey gets up and leaves the tavern. The red-haired man stays where he is, scowling into his tankard.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 15, 2012, 11:43:24 AM
[Julian, Arnst and friends]

Mortus emerges from the front door of the house, escorted by an armed man. Max looks at Julian, obviously worried.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on December 15, 2012, 11:44:14 AM
[Heinrich]

The two men talk for about ten minutes. Then, the man in grey gets up and leaves the tavern. The red-haired man stays where he is, scowling into his tankard.

Heinrich will make not of the man in grey's appearance, trying to memorize his face for later. He will saunter over to the ginger's table and sit down, setting his own tankard down with a thump.

"Why the long face, brother?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 15, 2012, 11:51:04 AM
[Heinrich]

The red-haired man frowns at Heinrich. "Don't waste your time," he says, "I'm not into men."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on December 15, 2012, 11:58:39 AM
[Heinrich]

The red-haired man frowns at Heinrich. "Don't waste your time," he says, "I'm not into men."

"Ah, you have mistaken my intentions. That is my fault, I apologise. I'm going to tell you something, and I want you to understand that it is very important you don't panic. If you panic, you will die, and I would rather that not happen. My name is Heinrich, and it is my job to track down men with a very specific affiliation. I speak of course of the Red Crown. Don't try to deny it. You knew you were being followed earlier. You're going to tell me everything about your cult. Names, places, plans. You can try to flee now, and I will kill you. Or, do as I ask and I will release you. You can leave Altdorf and never return. Find a nice girl in a small village somewhere and live out the rest of your days in peace. Your choice." Heinrich will casually sip his beer, his other hand ready to pull an axe.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 15, 2012, 01:27:26 PM
[Klaus]

Magdalena sits down on one of the couches, complaining that she feels tired. A moment later her eyes close and she starts to snore softly. Janna has also gone quiet. Gustav blinks a few times, trying to clear his head. "Was there something wrong with that wine?" he says to Klaus, "where did you get it?"

Klaus realises that Gustav is in danger of guessing the truth.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 15, 2012, 01:32:16 PM
Klaus feeling a bit sleepy himself blinks a few times and looks at Gustav "Johanna bought it....I don´t know."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on December 15, 2012, 01:59:38 PM
Mortus smiles at Henrik as they walk along.

"I don't know Aldorf very well," she says.   "I need somewhere that I can buy an extract of red poppy root quietly.   The other things I can get at a normal market but the red poppy root is rare and I need somebody that will sell it to us without informing the Sigmarites afterwards."   Mortus' face twitches slightly when she says Sigmarites, almost as if she is disgusted
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 15, 2012, 02:46:25 PM
[Heinrich]

[Intimidate test, using LD (+10 due to class difference): 32, pass]

The red-haired man's face shows a range of emotions as Heinrich speaks. Eventually, he says, "You're that hunter. Maybe you can take me in a fight, and maybe you can't. Either way, I doubt you'd want to attack me in front of all these people." He pauses. "But you're right about one thing: I do want out. I was promised a lot of things that haven't come true. All the crown's plans have gone south, so all we have to look forward to is maybe hiding from hunters long enough to start again from scratch.

"I don't know that much. I'm a fighter, not a planner. The crown was supposed to tear down the system so we could start a new one. Get rid of the emperor and the electors, the nobles, the courts, everything. The big plan was to use some sort of magic rock to set things off... I'm not sure how. We had some allies who wanted it... Wolkenstein was the one who dealt with them. He's a Jade wizard, but into demons as a sideline. These allies were going to attack the city as a diversion, then we were going to blow up the palace. Using some of the magic rock." He looks confused. "Somehow. But Schmidt and Herzen couldn't get the rock. Things got rough with our allies, and they started playing up. Started painting red crowns everywhere to try to expose us.

"So that was that. Phorzheim came up with a new plan. Kill the crown prince - blow him up with proper gunpowder, instead of magic. The Emperor is sick, and not expected to live much longer. Now, the crown prince isn't popular, and chances are he won't be elected. But if he's dead, then civil war is a sure thing. No one can get to the prince at Castle Reiksguard, but he's coming to the city for his birthday next month. Phorzheim'd got the itinerary for the trip, because he was meant to be organizing security for it. The prince was going to be visiting the Temple of Verena on his way to the palace, to make a private sacrifice or something. We were going to blow the place up. Othmayer had the bombs stored in his house, in a secret room. But that's not going to happen now.

"As far as I know, the crown don't have any more plans. They aren't as smart as I'd thought, and anyway I don't like all this magic stuff. Listen: the leaders are Othmayer and Finck - they're both lawyers, and wizards too. Wolkenstein the college wizard. Captain Phorzheim. And Sebastian - yes, the man you just saw me with. He's a scribe at the Cathedral of Sigmar. Works for the Office of Investigation. He thinks he's pretty damn smart too, hiding in plain sight the way he does. Oh, and he doesn't have a tattoo, by the way. You'd do better to just kill him on the quiet. His bosses won't believe you if you tell them he's one of us.

"Finck and Phorzheim are at the safe house on Pigwalk Lane, with some other members. Anyone else who isn't dead and hasn't already left the city will probably be at the warehouse. 48b, eastern third. Wolkenstein's probably at his college.

"Right, I'm going to walk out of here now. You stay where you are until I've had time to get away."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 15, 2012, 02:53:54 PM
[Klaus]

"How well do you know Johanna?" Guastav says, "could she be a spy? I should send someone after her... to bring her back." He closes his eyes, and puts his hand to his forehead. "I can't think straight. Damnit!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 15, 2012, 02:59:20 PM
"I know her for a couple of months....but very often I think I don´t know her at all. Never talked much about herself....and when it was gibberish like she was a madwoman. I don´t think she is in league with the hunters." Klaus walks over to Gustav steadies himself to the table. "Maybe you should send someone after her. Better to be certain though." As soon as Gustav turns away from him (I hope that counts as prone) Klaus will get his pistols out and bang him over the head with both.  (not shooting them but using them as clubs).

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 15, 2012, 03:05:07 PM
[Mortus]

Henrik scowls. "Dunno, miss. Maybe the Green Phial on Cowgut Street. Eastern third. Does stuff under the counter."


[Julian, Arnst and friends]

"Mr Julian sir?" Max whispers, "I don't like this. That man is taking Mortus somewhere alone. Please sir, we need to stop him! I could do it!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 15, 2012, 03:37:18 PM
[Klaus]

"Ha! All wizards are crazy... Jonas here... Poul... Wolkenstein... Yes, Wolkenstein going everywhere in his bare feet, saying he couldn't use his magic if he couldn't feel the ground! Ridiculous. And Schmidt... we've relied too much on wizards."

He turns away from Klaus and starts towards the door, walking unsteadily. Klaus draws his pistols and tries to move quickly but quietly into bludgeoning range.

[Sneak = listen test for Gustav at -10 (silent move skill) so 20% chance = 16, pass Luck use! failed!]

[Gustav is treated as prone: auto hit, double stun chance]

Klaus reaches him before he gets to the door, and clubs him around the head with both guns.

[Klaus pistol 1, auto hit, stun attempt (so hits head). S3+d6 roll of 3 luck!+1-T5 = 2, doubled to 4. *5 for stun chance = 20%. Dice roll = 99, failed
Klaus pistol 2, auto hit, stun attempt (so hits head). S3+d6 roll of 4 luck!+1-T5 = 3, doubled to 6. *5 for stun chance = 30%. Dice roll = 16, stunned!]

Gustav slumps to the floor, unconscious. The drugged wine probably helped... it also prevents Janna, Magdalena and Janos from waking. Klaus feels terrible, but his anxiety is sufficient to keep the drug at bay for the moment.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on December 15, 2012, 03:57:45 PM
Heinrich nods. He crosses his arms and leans back in his chair, making no move to stand. "You are free to go. If I see you in Altdorf after today I will have you arrested, and then you'll wish I had killed you. Good luck in your new life."


After the ginger leaves Heinrich will wait about ten minutes, then head back to the safe house.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 15, 2012, 04:23:55 PM
[Heinrich]

The man nods curtly, then walks quickly but not frantically from the tavern.

Heinrich arrives back at the safe house in time to see Mortus walk out of the front door, accompanied by an armed man.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on December 15, 2012, 04:39:38 PM
"Okay, lets go there so," Mortus says.   She offers her arm to Heinrik, smiling happily.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 15, 2012, 05:02:29 PM
Klaus curses under his breath ....."Why didn´t Mortus already get the help her ...damn her. Well ok lets see." Klaus will check outside the door if he can get outside the safehouse without anyone noticing if someone is standing outside Klaus will check if he can open a window and check if he can see anyone of the group and signal them to enter the house to arresst everyone.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on December 15, 2012, 05:08:55 PM
Heinrich nudges Julian. "Is that the signal?"


[Please wait for Julian's response before continuing]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on December 15, 2012, 06:48:03 PM
"I'm not overly fussed about the lady but we'll go get her Max." Arnst will roughly grab Max's arm and drag him into a position that they could get in the way of Mortus and her 'friend'. (Presumably we are opposite them or something so that we will cross paths.)

"Apologise a lot and look ashamed. Don't look at her either. I'll do the talking." he whispers to Max as he pulls on the boys arm making it look as though Max is not coming voluntary. "How many times has your father told you not to go whoring!?" He pushes Max infront of him making him stumble. "I mean, seriously boy! Look at your back! What do those dirty whores do to you?" he reaches out and grabs Max's arm again steadying him as though he is trying to look after him but has no respect for him. "If you want a whipping that is what your father will do to you."

Arnst continues the verbal abuse getting increasingly sarcastic and loud as they approach the pair walking in the street. Arnst will make Max stumble when they are close to the couple to make them stop in their tracks. "My apologise sir, madame. This little shit has had too much depravity for one day. Can't even stand up. His father is a big time banker. Gave me orders to teach him a lesson when I found him." Arnst will nudge Max out of the way with his foot and stand aside to let them past. He will draw sword as though he will give him him a slap. "You won't enjoy this Hanz, but the flat is better than the point."

When they continue away from Max and Arnst - Arnst will attempt to stab him through the back.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on December 15, 2012, 07:04:33 PM
If Julian sees Klaus' signal, he will whistle loudly then start to storm the house,ensuring his posse see it is time to move.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 15, 2012, 07:38:22 PM
"Thanks Mr Arnst!" Max whispers. He plays along enthusiastically with Arnst's scheme - he knows exactly how to play a pitiful victim. "Please don't take me to father, Kurt!" he wails, "I promise not to go whoring any more! I can't take another beating!" He practically dives onto the floor when Arnst trips him, landing with painful realism at Henrik's feet.

Henrik kicks him sharply in the ribs. "Little whiner. You go ahead and thrash him, mate!" he says to Arnst.

Arnst did his share of sneak-attacks during his time on the streets - it's the safest way to fight, after all. He attempts to stab Henrik as soon as he has turned away (and doesn't worry too much about the possibility of hitting Mortus by mistake).

[Arnst: unaware target, roll to hit with a bonus, aimed at back: 48, hit. S2+d6 roll of 6! (additional damage)+3+backstab bonus 3 - t4 -a1 = 9 wounds. -1 critical = 61, unconscious and bleeding steadily to death!]

His blade punches right through Henrik's mail shirt, through one lung, then out through his chest. He falls forward, sliding off the blade with a sickening noise, and lies senseless and bleeding in the street.

There are a few innocent passers-by on the street. When they see the stabbing they flee from the scene, shouting for the watch. Max struggles to his feet, covered in dirt from the filthy ground. "Gosh, well done Mr Arnst! That was very convincing - I actually believed you wanted to hurt me! Are you all right, Mortus? I was very worried... is Klaus still in there?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on December 15, 2012, 07:42:22 PM
Blood has been spilled, so Heinrich kicks in a door and charges into the house with axe drawn.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 15, 2012, 07:44:37 PM
Prompted by Heinrich, Julian sees Klaus's signal. He whistles to tell the hirelings to attack the house!

[Julian Ld test = 59, pass]

They obey him, rushing the front and the back doors or the house at once. He and Ragni charge as well.


[continued later, since fights take ages!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on December 15, 2012, 07:52:44 PM
"Come on witch. Let's go and get your evil cultists." Arnst says to Mortus hiking up his sword from the body. "Don't worry about it Max.... Though you might have to defend me at a trial if he doesn't have a tattoo." He quickly opens the mans shirt to have a check. "Oh good, the weird crown thing. That's convenient." he motions to Max. "Stay behind me if you want to go in. You're in no shape to fight."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 16, 2012, 12:30:28 AM
Klaus will return to the room with the sleeping Inner Circle members and stay there making sure that nobody accidantly kills them. Also shooting cultist that might come to kill him. He also will search Janna, Jonas and Gustav fishing the metal rod Jonas pulled out earlier and storing it under his shirt.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 16, 2012, 12:54:12 AM
"Don't worry, Mr Arnst, if you get in trouble I'll say I ordered you to kill him!" Max says. "You were just defending Mortus from an evil cultist. I'm fit enough to fight, by the way!" He puts his hand to his chest, where the cultist kicked him, and winces, "well, mostly. I'll stay back a bit so I don't get in the way."

The party and their hirelings burst into the house through both doors. They immediately find a sleepy-looking Klaus, together with two men and two women, all of whom are unconscious.

But there are also quite a number of entirely active and armed cultists! Heinrich finds himself confronted by a furious man armed with a sword and buckler.

[Heinrich 1: 78, miss
h2: 62, miss
h3: 98, miss]

[CultistA 1: 85, miss
Ca2: 45, hits left arm. S4+1+d6 roll of 5-t6-a1 = 3 wounds]

He slashes Heinrich's arm savagely! [Heinrich is on 1 wound]


Mortus tries to hit the man with a sleep spell, since she can cast that instantly.

[Mortus: 11, hit. WP test for cultist = 82, failed. Asleep for d6 rounds (secret roll)]

The cultist slumps to the floor, unconscious.


Julian confronts a man carrying a pair of long daggers. He tries to stun him.

[Julian1: 14, hit (stun so hit head). S3+1+d6 roll of 6! (add damage = yes) +6! +5 -T4 [the additional damage resulting from the 6 is actual damage, not stun damage] = so, 6 stun wounds = 50% chance to stun (includes 20% bonus for skill) = 35, stunned. Also 11 wounds caused! -4 critical to head = dead!]

Julian tries to knock the man out by smacking him over the head with the hilt of the saint's sword. But he hits him far too hard, smashing in his skull. The cultists collapses in a twitching, bloody mess.


Arnst is attacked by a woman wearing a mail shirt and wielding a mace.

[CultistB1: 67, miss
Cb2: 51, hits head. S4+d6 roll of 4-t5-a2 = 1 wound dodge blow = 78, fail]

She bashes him over the head - his helmet takes the impact, but it still makes his ears ring. Max curses and attacks her with his axe!

[Max: 84, miss]

Arnst fights back.

[Arnst: 61, miss]

Ragni tries to stun her.

[Ragni 1(still fighting left handed): 51, hit. S4+1+d6 roll of 4-T3 = 6 wounds. 50% stun chance with skill bonus = 31, stunned]

He cracks her over the head with the side of his axe, knocking her out.


Meanwhile, the hired guards and stevedores have also incapacitated several cultists. The remaining ones throw down their weapons and surrender!

Max immediately administers first aid to Heinrich, stopping the bleeding in his arm. [Heinrich regains 1 wound, so is on 2]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 16, 2012, 01:07:12 AM
Klaus stumbles over to Mortus "It is good to see you gentelmen and lady...Mortus what took you so long to get the help? Did Henrik threaten your life? Those are the inner Circle Members of the cult we should tie them before they wake up. Is everyone allright? We have to go to a warehouse to get the remaining ones and the Cult member that has infiltrated the Sigmarite Church is called Sebastian."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 16, 2012, 01:11:51 AM
Klaus's search of Janna, Gustav and Jonas turns up some documents that are probably worth reading later, a total of 97 crowns, 12 shillings and 4 pence, Gustav's sword, Janna's daggers, Jonas's knife, and... the dull metal pendant that Klaus saw Gustav reach for when Janna seemed about to attack him. Klaus hides the pendant in his shirt, ready to examine at a better time.

While the cultists are being tied up, there is a commotion on the street outside. Patrols from the city watch and the knights of the Fiery Heart have arrived outside the house, and both groups are demanding the immediate surrender of everyone inside (loudly, and in competition with each other).

"Uh, I think someone should explain to them," Max says nervously. "Though I'm not sure it will do any good... shall I try?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 16, 2012, 01:21:46 AM
"Yes Max you should...." Klaus yawns " should tell them what is going on, also make sure that it is important that we have some high ranking officials to talk about the issue you can make sure that the order of the fiery heart won´t give us much trouble with the documents we have from the High INquisitor and the Grand Theogonist...but we also have to make sure the City Watch won´t throw us into jail or even worse start a fight with the order of the fiery heart to show who has the authority in the city....."

Klaus sits down and has to close his eyes...it is hard to concentrate for him.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 16, 2012, 01:32:40 AM
Max listens to Klaus's long list of important points that need raising with the angry knights and watchmen... looking increasingly alarmed. He risks a peek out of the door, then darts back anxiously. "Uh... I know I just offered to talk to them... but... I think they'd be more likely to listen to someone older... Maybe Heinrich or Mr Julian? I'm sorry sirs."

He notices Klaus's sleepiness. "Would you like a stimulant, Klaus? I have some in my medical bag." He offers Klaus a small vial. "Uh. Just a sip or two."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 16, 2012, 01:55:21 AM
"Stimulant....yes." After being stimulated by Maxs drugs, Klaus will offer that he talks with the angry people outside he will call out that he will come outside unarmed to explain everything. He will leave his pistols and his hammer and go outside. Shouting in a loud commanding voice that he is Klaus von Sternberg and that everything is under control and that he will explain himself to the men in charge.

He will have his hands raised and walk slowly and steady.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 16, 2012, 02:01:36 AM
Outside, Klaus is confronted by two angry men. One is a watch sergeant, the other a knight-captain. Each has a patrol of six men with him, who are watching the other patrol just as closely as they are watching the house.

The two patrol leaders wait impatiently for Klaus's explanation.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 16, 2012, 02:20:47 AM
"Gentlemen my name is Klaus Von Sternberg and me and my agents are operating here with sanction of the Grand Theogonist of Altdorf." Klaus will look at the Knight Captain as he states this and carefully with a slow and deliberate motion the papers he has from the High Inquisitor and hand it to the Captain. He then turns to the Sergeant of the watch. "Sir the situation inside is under control. Inside are terrorists that were a threat to the very fabrics of the Empire itself. They had plans to kill the crown prince and there was evidence that one of the culprits is a high ranking member of the watch therefore we had to act in secrecy. I suggest that we all wait here until you can organize someone of the proper authority to deal with an issue of this magnitude. It is important though that you also secure another location and every person that you can find inside that building....and that before rumour of the tumult here reaches the persons there."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 16, 2012, 11:27:24 AM
The knight-captain inspects Klaus's papers from the church. "These are in order. Sigmar has granted you success in your mission." He turns to the watch sergeant and says, "this is a matter of clerical law, sergeant. You and your men may return to your duties."

"Wait a moment!" the sergeant says, "you don't control the city yet!" He looks at Klaus. "which high ranking member of the watch?"

"Uh, Captain Phorzheim, sir" Max says, "please, we really do have good evidence of his guilt. We aren't making accusations lightly - uh, I'm a lawyer, in fact."

"No wonder the watch has been so ineffectual," the knight-captain says, "when its ranks include traitors of the worst possible sort."

"You'd better be right about this," the sergeant says, ignoring the knight. "I should arrest you all right now. But," he says, mindful that his patrol is heavily outnumbered, "I think I'd better report to a superior... if a captain's involved, I'll have to go to the Marshal himself!" He cheers up a bit, obviously hoping that this will be good for his career. "And maybe you should fetch your boss," he says to the knight.

The knight-captain sneers at him, but agrees. Both send a member of their patrol to summon assistance.

"Where is this other cultist lair you mentioned?" the knight-captain asks.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 16, 2012, 11:40:00 AM
Max explains the location of the warehouse, the trap door within leading to a secret room, and the likelihood that the wanted criminal Poul Othmayer is attempting a demon-summoning even now. Both the knight-captain and the watch sergeant respond by sending another of their men to get help, this time to try to beat the other side to the warehouse.

While they wait for the authorities to arrive, they question the group extensively. Eventually, a large group of knights and another of watchmen arrive almost at the same time. The knights are led by Knight-Commander Sir Konrad von Salza, who of course recognizes Heinrich, Julian and Ragni. The watchmen are led by the Marshal of the City Watch, Sir Jakob Wolff.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on December 16, 2012, 12:16:07 PM
Mortus considers Klaus' question and then, due to all the action going on, decides that there are more important things to do than answer it.   SHe will get back to that later.   

Mortus is going to search the house, she is looking for Jonas' room to see what store of magic books he has.

She will get back to the front of the house just as the knights and others arrive inside.

"I didn't see anybody else inside," she says.   "But we should do a longer search for hidden rooms and things."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on December 16, 2012, 01:13:04 PM
Heinrich does nothing.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on December 16, 2012, 01:59:29 PM
'We had to do this ourselves with discretion, but not simply because of phorzeim, there is also an inside man at the church. This matter needs to be dealt weiyth some sensiticity.

Be assured we did nothing wrong, we even have the backing of the grand theogrnist hinself'
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 17, 2012, 12:15:14 AM
Mortus doesn't find anything interesting in the house. She guess that it was probably used as someone's home except in emergencies, rather than as a place for cult rituals.

"The property will be searched, young lady," Sir Jakob Wolff says, "by professionals."

"Or possibly by dedicated amateurs," Sir Konrad von Salza says, smiling.

Julian's declaration that there is a cultist at the cathedral as well as in the watch causes some alarm. Von Salza raises his eyebrows, while Wolff curses loudly. "There you are, von Salza - set your own house in order before you accuse the watch of corruption!"

Von Salza nods slowly, "Indeed. While I am horrified that anyone in the church would fall so far from grace... it would explain how Finck and Othmayer learned of our intention to raid their law firm. And in enough time to remove all incriminating material from the building."

"Damnit man, we've both failed in our duties here! We need to co-operate, at least until this business is sorted out."

"Yes." Von Salza sighs. "I'm sure that's possible."

"Uh, excuse me, sirs?" Max says, tentatively. Wolff and Von Salza both look at him curiously. When he doesn't immediately speak, Wolff says, "Well, spit it out boy!"

"Uh... well sirs, I just wanted to say that I think the prisoners should all be given fair trials, with all the proper legal processes. Um... not summary justice." He glances at von Salza as he says this, before looking away and apologizing.

"Are you disputing the authority of the Church of Sigmar to dispense justice, boy?" von Salza says.

"I'm not criticizing the church, sir. But I'm a lawyer... and I don't think it's right for the church to try to take control of civil law. I'm sorry if I'm speaking out of turn, sir."

"Quite right, boy!" Wolff says, clapping Max on the back (causing him to wince in pain, yet again). "You can't deny it, von Salza, these prisoners belong to me!"

"Oh, very well. But preventing a demon-summoning - in this warehouse we've been told of - surely falls under my mandate. My knights will deal with those cultists."

Wolff offers his hand, and von Salza shakes it.


"As for the insider at the cathedral," von Salza says, addressing the party, "do you have a name?"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on December 17, 2012, 12:09:46 PM
Julian is pleased to see the two groups co-operating.

"Even in a civil trial there is no doubt these lads are guilty. So it's better to stay on the right side of the law, eh? Prove to everyone the Empire is strong and these cults no danger. Should cheer up the Emperor anyway"

"Having said that... yes, we've got a name. But this one has no tattoo... We'd rather deal with him ourselves, if that was ok with you two? I think we've demonstrated ourselves To be not only eminently capable, but also morally upstanding agents for the benefit of both the church and the state."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on December 17, 2012, 12:15:34 PM
Mortus is going to go looking for Jacob Breytenbach.   She knows where he is staying.   When she gets to his inn she will ask him for a meeting if he is there.

Mortus will also pay off her guards before she leaves.   She figures that she doesn't need them anymore.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 17, 2012, 12:34:40 PM
"Yes, you have certainly proven yourselves in the eyes of Sigmar," von Salza says, "I am more than willing to trust you to expose the traitor by yourselves." He smiles. "Indeed, I would be grateful if you did. I prefer to face my enemies on the battle field, not duel them in conversation in an office."

"It sounds a good plan to me too," Wolff says, "and since the traitor is a church man, you can hand him over to the church when you catch him. No contest from me - I wouldn't dream of interfering in matters of clerical law."

"You've made your point, Wolff," von Salza says, "the matter is settled." He addresses the party again. "I am sure that the church will want to reward you for your brave efforts in the name of Sigmar," he says, "once you have completed this final task."

"As will the civil authorities," Wolff says, not wanting to be upstaged, "I will be speaking to some very important people about you!"

Wolff and von Salza leave to give orders to their men. The party are now free to leave [don't forget to pay the hirelings!]

Max clumsily offers Arnst a bonus of 50 crowns for doing a good job at guarding him. If Arnst hesitates at all, he will immediately raise the offer to 75 crowns and hand it over while blushing as though he finds the whole concept of employing someone deeply embarrassing.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 17, 2012, 12:38:22 PM
[Mortus]

Mortus goes to Breytenbach's inn, which isn't very far away. She asks for a meeting with him, and is told that he has just returned from his business and is having a drink in a private room. Mortus is shown in to the room, where Breytenbach is in conversation with some friends. He rises to his feet when he sees her. "Good evening, young lady. I am Jacob Breytenbach," he says, "what can I do for you?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on December 17, 2012, 12:46:27 PM
"I want you to forgive me for missing your dinner," Mortus says abruptly.   "It was my fault entirely."   She pauses for a a few seconds and suddenly looks tired.
"Max was kind to me," she says.   "I wanted you to know that, it is rare enough."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 17, 2012, 12:53:22 PM
"Ah, you must be Mortus," Breytenbach says, "It's nice to meet you. I believe you are from a merchant family in Nordland? Not one that I have heard of, I'm afraid, but I have no contacts in that part of The Empire. There is no need to apologize for missing dinner. As it happens, my son invited his friends without asking me - I was only expecting him."

He looks concerned by her obvious fatigue. "Please sit down. Would you like a drink, perhaps?" He frowns, "when you say the boy was kind to you... I hope he has not acted dishonorably?" His implication is clear.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on December 17, 2012, 12:58:34 PM
Mortus smiles.

"Dishonourable, no," she seems shocked by the very idea.   "Thank you, but I can not stay very long.   I only really came to say sorry for missing dinner.   Max is ....." Mortus seems to struggle to find the correct term.   "very dear to me," she finally settles upon.   "I would be most upset if he was to be hurt."   Her eyes narrow slightly.   "And family can be of such a great support to us all."   

Her smile disappears.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 17, 2012, 01:14:51 PM
"I am glad that my son has been a good friend to you, Miss Mortus," Breytenbach says, "but I don't understand your implication. He is my only son, and I certainly do not want him to be hurt." He looks angry. "Has the boy been whining to you about a few lashes? It was necessary to discipline him last night, but it was a minor matter. I see no reason for you to concern yourself."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on December 17, 2012, 01:30:57 PM
"I see a reason for it to concern me," Mortus says.   "He did not mention it to me, or to anybody, but I do see a reason that it would concern me."   She smiles again, but her eyes are hard.   "Please forgive me for taking up your time.   I hope that you and I can be friends and that there will maybe be some trading dealings between our families in the future.   I bid you a good day, sir, and again, please forgive my absense at dinner."

Unless anything else happens Mortus will leave and go back to the boat
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 17, 2012, 02:31:18 PM
"As I told your friends," Breytenbach says, "I appreciate the loyalty you feel toward my son. The boy is obviously doing something right." He smiles, "Thank you for your visit. I hope that we may indeed be able to do business some day - Maximilian is my heir, so he is quite entitled to represent the Breytenbach family in trade deals. Good evening."

Mortus leaves the inn and returns to the Faithful Hound. Billy nods to her as she approaches. "Hello, miss," he says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on December 17, 2012, 03:35:22 PM
"Hello, Billy," Mortus says happily.   "How have you been since I saw you last?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 17, 2012, 04:30:47 PM
"Very good, miss, thanks," Billy says, "been having a nice rest. But I'm ready to sail on whenever you and the others want. Got some pies here, miss, if you're hungry. Ain't no rubbish - got them from a shop run by halflings."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on December 17, 2012, 04:39:46 PM
"Why thank you," Mortus will accept a pie.   "Can you tell me how far it is to Ubersreik and the best way to get there?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 17, 2012, 06:36:46 PM
If it is possible Klaus would have liked to adress the matter of the last remaining Wittgenstein to the Marshall and sleza. In any case klaus will share his information about the Sigmarite cultist with the others and suggest that Julian and Heinrixh use their good connections in the church to find the man and trick him into uncovering himself...or any other option they see fit. Klaus will ask max to accompany him on some errand to the jade college.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 17, 2012, 11:20:39 PM
[Mortus]

"Ubersreik, miss?" Billy says, "let's see now. Far upstream on the River Teufel it is, miss. Near enough at the Grey Mountains. We'd have to sail back to Grunburg, then through Auerswald before we got to Ubersreik. I reckon it's about 200 miles, near enough, miss. I ain't been that way in a long time, so I'd enjoy the trip well enough. Do you smoke, miss? Got some good tobacco here and a spare pipe, if you like."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on December 17, 2012, 11:39:58 PM
Arnst will reluctantly take the money of Max when he sees him force it upon him.

"The bloody wizards again? That's about as enticing as a barrel of leaches. Can I have a short break off boss?"

If Max will give Arnst a short break from following him around and being confused then he will head over to the merchants district intending to spend the money Max forced upon him on some better light armour for Max. So that he doesn't get killed so easily. Also, he will buy lots of booze as he is still technically an alcoholic. Probably would need some sort of check to make sure he doesn't get bollocksed.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 18, 2012, 12:00:47 AM
"Oh, of course you can have a break, Mr Arnst!" Max says, "You don't have to call me boss either, if you don't want to. I'm not surprised you don't want to see the wizards again! Please, enjoy yourself. Uh." He looks uncomfortable. "There is one thing... maybe... um... please don't have too much to drink."

Max turns to Klaus, "I'd love to go to the Jade college again, Klaus! We can ask them if they got any more information out of Wolkenstein. Uh, does anyone else want to come too?" he says, talking to Heinrich, Julian and Ragni.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 18, 2012, 12:14:06 AM
[Arnst]

Arnst is on his own for the first time in a while. He heads off to Konigplatz, looking to buy Max some armour - after all, it would make his job easier. Max already has a helmet and a shield, though he doesn't always carry them. But the only other armour he wears is a padded leather waistcoat, which doesn't provide much protection (especially since he rarely wears it, complaining that it makes him feel too hot). He's unlikely to want to use any arm or leg armour, since he isn't strong enough to wear it for any length of time.

Armour is expensive though. A sleeveless chainmail shirt is 80 crowns.

Arnst suddenly realises that the road running into one end of Konigplatz and out the other side is called the Street of a Hundred Taverns. And judging by how many pub signs he can see from where he is, the name isn't an exaggeration. He considers making an epic pub crawl!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 18, 2012, 12:31:49 AM
Before von Salza and Wolff leave, Klaus talks to them about the last of the Wittgensteins. Wolff has no idea what he's talking about. Von Salza coughs. "Yes, that is a church matter... the Wittgenstein charter still forbids interference in their territory, so the Grand Theogonist thought it best to handle the matter with discretion for the moment.

"Do you have any information on the missing Wittgenstein?" von Salza asks Klaus.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on December 18, 2012, 12:43:23 AM
I think it best we try and deal with this Sebastian first. No doubt this raid will have spooked the rest of the cult.
Not sure how we could prove his involvement though. Perhaps... It is wisest to cut the rot from the fruit.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 18, 2012, 10:21:16 AM
"I trust you to take the appropriate action, Julian," von Salza says, implying that he doesn't care if they have to kill Sebastian, "as does the Grand Theogonist. You had better hurry, in case the man decides to flee the city."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on December 18, 2012, 01:07:37 PM
"Given that the rest of the people might want the boat, how would you suggest is the best way to get there and how long should that take?" Mortus asks.   "I won't have a smoke thank you, it does not agree with me." She takes her hip flash out and sips on the brandy inside before offering it to Billy.   "I may have to go there for a few days.   Would you be able to leave notice for me at the merchants' guild if you leave town before I get back?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on December 18, 2012, 01:09:53 PM
Arnst is somewhat confident his money is insufficient to comfortably get good armour for Max. Instead he heads to the closest bar, intent on earning or acquiring the cash for his task.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 18, 2012, 01:23:05 PM
[Arnst]

Arnst goes into the nearest tavern, which has a sign showing a cow being punched by a dwarf (for no apparent reason). It's a busy place, full of disreputable-looking characters.

Several options for getting money occur to Arnst. He could try singing, join the card game, ask if anyone wants any jobs doing... or follow a drunk person out of the pub and mug them.


(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/inn44.jpg)

[I was waiting for someone to go into a dodgy bar so I could use this picture!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 18, 2012, 01:33:55 PM
[Mortus]

"Worth asking the others first, miss, coz the Hound is the fastest boat you're likely to get." Billy says. "Didn't like that steam gizmo of Julian's to begin with, but I gotta admit it speeds up the journey. But you can find a boat going to Ubersreik no trouble. Reckon it'll take you six, maybe seven days just to get there. Bit less coming back, with the current. Or you could go by coach, but I ain't got no idea how long that'd take."

He accepts Mortus's offer of a swig of brandy. "Thanks miss, that's good stuff! Anyhow, if you do go we can get Max to write you a message and leave it at the Guild, like you said. Ain't got no idea where the Hound will be after two weeks mind!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on December 18, 2012, 10:24:26 PM
[I assume Arnst isn't wearing his armour to go shopping. He'll have his OK clothes and his sword stick.]

Arnst will approach the card game and attempt to get himself involved after ordering a beer.

"Good evening gentlemen..." he will acknowledge with a tip of the hat as he gently nudges the drunk at the table who is struggling to remain upright and conscious.  "...and you madame" - the second welcome directed at the questionable looking woman at the table. "Hope you don't all mind if I join your little game?" he questions happily. He signals the less than attractive wench. "A round of your most economically potent spirit available for my new friends my dear."

When the drinks arrive he will drink his shot immediately.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 18, 2012, 10:53:00 PM
[Arnst]

[You can have left your armour on the boat, which would certainly make sense]


"Thanks for the drink, pal," one of the men says, "can you play 'Bugger the Doge?' It's a Tilean game. Badgers are wild, and you can't play a cat on a hat."

"Ante's a shilling," the woman says, in a surprisingly (or perhaps, not surprisingly) deep voice.

All of them down the spirit (it's some sort of Ostland whiskey, better suited to cleaning ovens). The woman immediately orders another round.

"So what's your name?" she says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on December 18, 2012, 11:20:01 PM
"Arnst of Wuppertal" he replies before looking at his hand. It contains two cats, a doge, a privy. "I am a bard by trade, a drinker by reputation." he says with a grin. When the drink arrives he immediately imbibes it and signals for more before playing the privy card ontop of the leopard-king card on the table. "Yourselves?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on December 18, 2012, 11:23:04 PM
Heinrich will head to seek one last audience with the Grand Theogonist.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 19, 2012, 12:01:29 AM
[Arnst]

"I'm Piotr," one of the men says, "I'm a musician! This fine chap is Edvard," he pats the sleepy drunk on the shoulder, "he's an evoker of wonders, a conjurer of mysteries!"

"I'm a wizard," the drunk man mutters, "gimme two shillings an' I'll do ya a spell."

"Bertha," the woman says holding out her hand, expecting Arnst to kiss it, "I own a shop." She doesn't say what kind.

They all down their next round of drinks. Edvard orders another, promising to pay with a display of magic. The barmaid insists on actual money, which Piotr supplies.

Arnst wins the first round of the game. Round two start well, until Bertha plays a whore on Arnst's despot, neutralising him. Piotr is out next, leaving Edvard attempting to bluff his way to victory.

"Got no more money," he says, "so I'm betting this." He holds up both hands theatrically, cups them together, recites a slurred incantation... and a lizard appears in his hands. "Behold!" he says, grandly. "Reckon that's good for a shilling at least." He puts the lizard on the table, but it immediately scurries off. "Still counts," he says, "show your hand, Bertha!"

She reveals two hats and a half-squid. Edvard slams his own cards on the table - three badgers. "Ha, I win! More drinks!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 19, 2012, 12:21:36 AM
[Heinrich, Julian, Ragni]

Heinrich, Julian and Ragni arrive at the Cathedral of Sigmar partway through a service. The main hall is packed with worshipers, listening to a fiery sermon about the eternal fight against evil. Heinrich leads the dwarfs to the offices of the Grand Theogonist, only to find the doors locked.

"Can I help you?" someone says. A priest in plain robes approaches them, smiling slightly. "I'm Father Tobius. I believe his Supreme Holiness is at the palace at the moment, on important business." He pauses, appearing to study their faces. "Why, I think I know who you are. Aren't you our fine church champions? Freelance problem solvers for Holy Sigmar?" His voice drips with sarcasm. "I met some of your friends... two men and a boy. What brings you here today?"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 19, 2012, 12:30:50 AM
[Klaus and Max]

Klaus and Max go back to the Jade College. On the way, Max talks constantly and nervously about his father. "I've been thinking about what you said, Klaus, that father was angry that I didn't talk to him at the ceremony. Do you think I should go and apologize? If I don't, he might get even more angry... or should I leave him alone, and hope he calms down? What would you do, Klaus?"


When they arrive at the college, Max rings the entry bell. After a few minutes a young woman comes to the gate. "Hello," she says, "I don't mean to sound unfriendly, but this isn't a good time for casual visitors. Are you here to see someone?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on December 19, 2012, 04:02:33 AM
[Heinrich, Julian, Ragni]

Heinrich, Julian and Ragni arrive at the Cathedral of Sigmar partway through a service. The main hall is packed with worshipers, listening to a fiery sermon about the eternal fight against evil. Heinrich leads the dwarfs to the offices of the Grand Theogonist, only to find the doors locked.

"Can I help you?" someone says. A priest in plain robes approaches them, smiling slightly. "I'm Father Tobius. I believe his Supreme Holiness is at the palace at the moment, on important business." He pauses, appearing to study their faces. "Why, I think I know who you are. Aren't you our fine church champions? Freelance problem solvers for Holy Sigmar?" His voice drips with sarcasm. "I met some of your friends... two men and a boy. What brings you here today?"

"We need two things. First, a bit of healing if it is available. Second, we need to speak to Sebastian."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 19, 2012, 03:50:20 PM
Father Tobius sighs. "Healing... well, I suppose you've earned a little divine favour. I will ask Holy Sigmar to grant you a little of his strength." He smiles unpleasantly. "It's up to Him if you are worthy or not, of course."

He intones a prayer, then lays his hand heavily on Heinrich's shoulder. Heinrich feels energy flowing through him.

[Heinrich regains d6 wounds = 4]

Father Tobius prays twice more, before touching Julian and Ragni.

[Julian regains d6 wound = 6]

[Ragni regains d6 wounds = 5]


"There. Never let it be said that Sigmar does not reward those who do His work. I am a little tired now... what was the other thing you said? Sebastian? One of my scribes is called Sebastian - do you mean him? He's currently at the Office of Investigations' other facility. We are expecting a number of suspected cultists to be delivered there soon, for questioning. Sebastian will be recording anything they feel the need to confess. Can this wait until tomorrow? If not..." he sighs, "then I suppose I could allow you entry to the building."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 19, 2012, 07:26:09 PM
Klaus turns toward the young woman "We are friends of the College and in need of some identification." Klaus produces the metal wand he obtained from the cultist. He also turns to Max "Well....Max. My good friend. I think you don´t have to visit your father he will be busy anyway....but there is a heavy burden on my heart. I am torn in my soul but as a friend of yours I have no choice but to tell you another thing your father mentioned when I talked to him. Well... your romantic feelings for Mortus....he dissaproves of her....immensly."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on December 19, 2012, 09:50:04 PM
Father Tobius sighs. "Healing... well, I suppose you've earned a little divine favour. I will ask Holy Sigmar to grant you a little of his strength." He smiles unpleasantly. "It's up to Him if you are worthy or not, of course."

He intones a prayer, then lays his hand heavily on Heinrich's shoulder. Heinrich feels energy flowing through him.

[Heinrich regains d6 wounds = 4]

Father Tobius prays twice more, before touching Julian and Ragni.

[Julian regains d6 wound = 6]

[Ragni regains d6 wounds = 5]


"There. Never let it be said that Sigmar does not reward those who do His work. I am a little tired now... what was the other thing you said? Sebastian? One of my scribes is called Sebastian - do you mean him? He's currently at the Office of Investigations' other facility. We are expecting a number of suspected cultists to be delivered there soon, for questioning. Sebastian will be recording anything they feel the need to confess. Can this wait until tomorrow? If not..." he sighs, "then I suppose I could allow you entry to the building."

"Thank you, sir. It really is quite urgent."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on December 19, 2012, 09:57:12 PM
[Arnst]

"A musician! I dabble in bardary myself. They call me Arnst the Artistic... Probably. What do you play? Perhaps we might put on a bit of a show later!" He reluctantly takes the "ladies" hand in his own and kisses it uneroticially.

"Oh, Edvard. You do know how to celebrate a win" Arnst declares enthusiastically. "This is some fine... I'm not sure what it is." he takes a deep drink. "But it soothes the soul." He hints that they should deal another hand. "You say you're a wizard?" he directs at Edvard after watching the man try to do another pointless spell to turn the lizard into a small chicken.

"I may have a job for you Edvard. I saw a lovely young wench serving at a bar down the street. A conjurer might be just the way for us to get acquainted eh?" he says with an unsubtle wink. He will play a hat on the duchess card.

"Do you have a tail Bertha?" he asks as required by the bizarre rules waiting for her reponse.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on December 19, 2012, 10:31:20 PM
If julian gets a moment quiet with Heinrich he will whisper 'how are we going to do this... I'd rather no one saw'
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 19, 2012, 10:45:51 PM
[Klaus and Max]

"Friends of the college?" the young woman says, "oh, are you those people who were here this morning... the ones who helped-" she glances around to see if anyone on the street can hear them "-expose the traitor?"

"Yes, miss, that's us." Max says. "We'd like to see Alby, if that's possible?"

"I'll go and see if he's here. Would you mind waiting? I don't have the authority to let people onto college grounds - this is my first year here!"

She heads inside.

Klaus uses the time to discuss some things with Max.

"I'm relieved you think I don't need to see father," Max says, "I know it sounds cowardly, but I really can't face another beating so soon... uh... I'm not complaining, of course."

He's obviously set to chatter on that subject for a while, but then Klaus drops his bombshell about Mortus. Max's face falls. He looks like a puppy that's just been kicked and had its dinner taken away.

"Father... doesn't approve... of Mortus? Oh." His eyes fill with tears, but then he frowns. "No, he's just misjudged her. Did you tell him she's from an important trading family in Nordland? And she's a scholar, and she's done all sorts of brave things... Thank you for telling me this, Klaus. You are such a wonderful friend. I need to go and speak to father. I'm going to make him understand that Mortus is a wonderful person, and not unworthy at all. I don't care what he says or does, I'm going to make him see!" Max's fists are clenched tightly, and his face is determined. "Oh, once we're finished here, of course!"


The young woman returns. "Alby will see you now. Please, come in."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 19, 2012, 11:04:33 PM
[Arnst]

"Ah, I knew you were a fellow artist!" Piotr shouts, "I could tell at once! Surely you play the lute? Or the accordion? I am a virtuoso lutist - see, look here!" He picks up a case from the floor beside him, and removes a battered old lute from inside. "We must play together! Why, with this instrument I have charmed innumerable virgins down from their balconies!"

"Innumerable," Bertha says coldly, "meaning none."

"You are too cruel, my lady. Yes, indeed your cruelty is quite unwomanly."

Bertha attempts to slap him, but he ducks. She does enjoy the feel of Arnst's mouth on her hand when he kisses it, smiling at him in a way he doesn't much care for.

They play another hand of the game. "No tail," Bertha says, "but a full set of tentacles. And my hat is fashionable, though awkward." She discards the hat from the duchess, replacing it with a full round of cheese.

Piotr raises four shillings, placing the skeletal fool on top of the overturned dog bowl. Edvard bids three llamas, in reverse double time, which rewinds the pot to its earlier state. Bertha snarls and re-raises to five shillings. She also grabs Edvard's left hand, and says, "stop trying to magic the game! You know you can't do it anyway."

"I certainly can!" he says, too loudly. "This chap can tell a proper wizard when he sees one!" He waves a hand at Arnst, gazing bleerily past his shoulder and dribbling slightly. "Did you say, a job, sir? A wizarding job? I am your man for that! Only lead me to the subject, and I will magic her most profoundly!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on December 19, 2012, 11:20:08 PM
"Then perhaps we can sing a bawdy tune for the locals eh?" he shakes his head as he sees his cards. Three pirate prince cards are worthless unless he can pick up two militia cards. He plays out the rest of the hand.

"I would most appreciate the help Sir Edvard. Perhaps you would care to accompany me to the establishment with the most attractive maid? At least before you have another drink."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 19, 2012, 11:27:34 PM
"I would certainly enjoy a tune!" Piotr says, "but later - the acoustics are not yet right. I should like a larger crowd, and to be somewhat more drunk."

Edvard reaches across the table and grabs Arnst's arm. "Let's go now," he says, "I'm feeling magical! Hope you've got your money ready." He turns to the others, "Be back in a bit, friends."

He's ready to follow Arnst wherever he intends to lead him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on December 19, 2012, 11:31:57 PM
Mortus considers Billy's words.

"Maybe you are right," she says.   "After all it would not do to leave them without transport for two weeks.   Coul you leave a note at the merchants' guild if you leave Aldorf before I get back and then if you move on from where ever you go to could you please leave a message for me at a inn or at the merchants guild in that place."   Mortus takes the symbol of Athraigh our of her belt pouch and shows it to Billy.   "Have Max address the letter to me as Ancead Duineeile," she says.   "And include this symbol.   It is one of the lesser well known symbols of the house of Basanduine.   I will know then that the letters are from you."

Mortus will go into her cabin.   She will bundle her magic books and some gold into a pack and then she will go in search of a boat to take her up river.

Once she has found a boat she is going to need to hire some servants and two guards to go with her.   She wants to be able to dress as a woman of  wealth.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on December 19, 2012, 11:39:31 PM
"Come with me then Edvard!  We will be back in a short while. If not meet us at the singing trout down the road later on. We'll have a sing song later eh?" Arnst will lead him out into the street and take Edvard towards a mythical pub. When they get somewhere quiet he will attempt to mug him subtly relying on the man being hammered to not notice.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 19, 2012, 11:54:55 PM
[Arnst]

Edvard follows Arnst out onto the street, and then into a narrow alleyway. Edvard has quite a lot of trouble walking in a straight line, and keeps leaning on Arnst as they walk. Arnst looks up and down the alleyway - no one is in sight. It's still daylight though, so he'll have to be quick.

[what exactly does he intend to do?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 20, 2012, 12:43:22 AM
[Mortus]

Billy nods, but says, "can you write that stuff down, miss, so the others can read it? Might not remember proper otherwise. I reckon Max'll be sad you left without saying goodbye... but you know your own business, and it ain't my place to say nothing about it. See you again soon, and may Mother Esmeralda watch over you, miss. "

He suggests the best part of the docks for finding a boat to Ubersreik, and names a few captains and boats that he thinks are reliable. Mortus follows his directions. She can book passage on a boat called the 'Countess Elize' for 2 crowns and 10 shillings (one-way to Ubersreik, she gets a private cabin but must supply her own meals). Of course, if she intends to bring guards or servants, she'll have to pay their passage at the same rate (and the boat has room for six passengers at the most). The captain, a woman called Helga, tells her that the boat is due to leave at dawn the next day.

Mortus can hire skilled and equipped guards for 12 crowns and 10 shillings per day. She can hire servants for 10 shillings a day, plus food and board.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 20, 2012, 12:53:40 AM
[Heinrich, Julian, Ragni]

Father Tobius leads them from the Cathedral to a sombre-looking building across the street. On entering, he snaps at the guards, "these men are lay witch-hunters, and are to be treated with respect. Show them to Sebastian." The guards salute.

"It's time for my evening prayers," Tobius says, "so I will leave you now. I intend to return when the prisoners arrive," he smiles nastily, "I may allow you to observe an interrogation, if you are interested." With that, he leaves the building.

"This way, please," the guards say. Heinrich, Julian and Ragni are escorted down a flight of stairs into an underground tunnel. They are shown to a small office and asked to wait. After about ten minutes, a short, blond man enters the room, flanked by two guards. Heinrich recognises him as the man who met with the cultist in the tavern. "I'm Sebastian," he says, "and I believe that you are our newest recruits! What can I do for you?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 20, 2012, 01:23:45 AM
[Klaus and Max]

Klaus and Max are allowed to enter the Jade College (leaving their shoes at the gate, as before). The young woman takes them to Alby's office. The halfling wizard is waiting for them inside.

"Ah, hello my friends! Are you here to take up my offer of tuition? Magic is a very rewarding subject for study, and the Jade College is the finest possible place to perform that study!"

"Gosh, I'd love to, Alby!" Max says, "uh, but  don't think we have time... and it's not very long since I finished studying in Nuln. I should stick to being a lawyer, I think."

"Well, keep it in mind, lad. How about you, Klaus? Maybe one day, eh? You did us a great favour by exposing Wolkenstein. It's terrible to have to admit that the college was harbouring someone like that... but it's better to know, and be able to get rid of him before he did even more harm. Did you know he was involved with a tribe of mutated rat-men? Yes, really! He'd made some sort of unspeakable pact with the beasts, with the aim of plunging the city into chaos, or something like that. To be honest, the little he's told us about his plans has left us confused. They just don't make sense. Will you have a glass of port? Yes, you must.

"We've at least found out a few names of other cultists, and we've sent agents to deal with them."

"Alby, sir," Max says, "are your agents elementals, by any chance? We saw a cultist who'd been strangled by vines that erupted from the floor, and it looked to me as though an elemental spirit had attacked him."

Alby nods grimly, "that's right, lad. We've sent a few out, and hopefully they've all done their jobs. Wolkenstein was one of ours, so we're responsible for cleaning up his mess. Well, what's left of it, anyway."

Klaus shows Alby the dull metal pendant [it's not a wand, Klaus!] that the cultist wizard Finck was wearing around his neck, and asks if Alby can identify it.

"This belonged to a cultist? It could be a chaotic artifact. If it is, I'll see that it is safely disposed of. Let me see." He takes the pendant, closing his eyes and concentrating.

"Ah, this is not an evil object... it's a fairly common sort of device, in fact. The amulet holds the pattern of a spell within it, and the captured energy of the winds of magic to power it with. Hmmm. To invoke the spell, you must reveal the amulet, holding it in your hand, and say 'your mind is broken.' Ha ha, a little melodramatic, but some wizards enjoy that sort of thing! The victim will lose their mind for a brief time. I think there may be enough power remaining for two or three uses only... it's hard to say for sure." He hands the amulet back to Klaus. "When the power is drained it will become useless. But, until then, a handy weapon in emergencies!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on December 20, 2012, 03:21:00 AM
[Heinrich, Julian, Ragni]

Father Tobius leads them from the Cathedral to a sombre-looking building across the street. On entering, he snaps at the guards, "these men are lay witch-hunters, and are to be treated with respect. Show them to Sebastian." The guards salute.

"It's time for my evening prayers," Tobius says, "so I will leave you now. I intend to return when the prisoners arrive," he smiles nastily, "I may allow you to observe an interrogation, if you are interested." With that, he leaves the building.

"This way, please," the guards say. Heinrich, Julian and Ragni are escorted down a flight of stairs into an underground tunnel. They are shown to a small office and asked to wait. After about ten minutes, a short, blond man enters the room, flanked by two guards. Heinrich recognises him as the man who met with the cultist in the tavern. "I'm Sebastian," he says, "and I believe that you are our newest recruits! What can I do for you?"

"My name is Heinrich. I have been appointed bu the Grand Theogonist himself to personally investigate the cult known as the Red Crown. That investigation has led me to you. I hereby place you under arrest, to be remanded to the custody of the church of Sigmar for questioning and trial." Heinrich will pull out a set of manacles.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on December 20, 2012, 09:11:31 AM
Mortus will hire two servants and equip them.   She will book passage.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on December 20, 2012, 12:11:31 PM
Arnst will try to subtley trip him up and pickpocket him whilst he is sprawled out whilst 'helping' him up.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 20, 2012, 02:29:34 PM
"Thank you very much Alby...is there a way to recharge it? I might give you some piece of information though as the rumour of it might roar through the city anyway, there wasn´t only a traitor in the ranks of the Jade College but in the City Watch and even the order of the Sigmarites. The Cult was a very influential one and I am certain that we should all thank Ranald for the luck we had exposing it. Also I have yet another favour to ask of you, as soon as time allows it I would ask you to prepare a small feast for us....like only a halfling can. I have to warn you another Halfling is travelling with us and he will be the judge if it was a proper feast or not. We will of course pay for it but I am rather sure we need some end to our journey that isn´t involved with screams of blood and slaughter and violence but the best possible food, strong drinks, pretty women, song and laughter."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 22, 2012, 01:52:13 AM
[Heinrich, Julian, Ragni]

Sebastian stares at Heinrich for a second. Then he says to the two guards, "It is as I feared: the cultists have controlled their minds with their evil sorcery. Take them into custody, but do not hurt them. We may be able to break them of the dark influence they are under."

The guards draw their swords and advance. "Please do not resist," Sebastian says, "it is for your own good." He sounds sincere.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 22, 2012, 01:55:09 AM
[Mortus]

Mortus hires two servants [male or female? Human, dwarf, or halfling?], then books passage for the three of them on the 'Countess Elize.' The boat won't leave until dawn next day, so she can retire for the night to her inn.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 22, 2012, 02:10:29 AM
[Arnst]

Arnst glances around him again, then trips Edvard. The drunk wizard goes sprawling on the alley floor. Arnst helps him up, dusting him down vigorously and rather clumsily robbing him at the same time. He manages to get the wizard's purse (which is disappointingly light), a ring, and a curious device of mysterious purpose but probable value.

Edvard suddenly doubles up and vomits. At much the same time, Arnst hears a woman's voice, "Here, you robbed him! In broad daylight too - bloody cheek! I'm calling the watch! Help! Robber! help!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on December 22, 2012, 02:38:32 AM
[Heinrich, Julian, Ragni]

Sebastian stares at Heinrich for a second. Then he says to the two guards, "It is as I feared: the cultists have controlled their minds with their evil sorcery. Take them into custody, but do not hurt them. We may be able to break them of the dark influence they are under."

The guards draw their swords and advance. "Please do not resist," Sebastian says, "it is for your own good." He sounds sincere.

"Oh, I think we'll resist. I have orders from the Grand Theogonist after all." Heinrich will draw weapons and attempt to intimidate the guards into not fighting. "This man has been named a mole inside the Church by more than one cultist I have questioned. I'm sure if he is innocent he will not mind professing his innocence under questioning."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 22, 2012, 02:45:27 AM
[Klaus and Max]

"I'm afraid it can't be recharged," Alby says, "the enchantment is a limited one. Any attempt to infuse it with more energy would cause it to collapse."

When Klaus tells him about the other Red Crown members, Alby smiles, "well, at least we weren't the only ones to be fooled! It's a bad business though. I hope all the traitors have been exposed. The damage they could have caused... well, it's too horrible to think of."

Klaus then asks Alby to prepare a feast for them. Max looks shocked. "Uh, Klaus, Mr Alby is an important wizard. I'm sure he he's too busy to bother himself with things like that. Please, let me pay for dinner at a good inn - anywhere in the city, money is no object! You are invited too, Mr. Alby sir."

"Thanks lad, but I have a lot of work to do here, trying to find out what damage the traitor has caused in the college." He smiles at Klaus, "Don't think I'm a cook just because I'm short and have hairy feet! I was never much good in the kitchen. But I'll take it as a complement - everyone knows halflings are the best chefs, right?
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 22, 2012, 02:51:18 AM
[Heinrich, Julian, Ragni]

"It is truly sad how their minds have been warped," Sebastian says, "I can only hope that Holy Sigmar, in his benevolence, will grant them peace. Take them."

Heinrich tries to intimidate the guards into believing him over Sebastian...

[Heinrich Ld test = 74, fail]

...but is unsuccessful. They advance on him, Julian and Ragni. Ragni draws his axe, but looks to Julian for guidance.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on December 22, 2012, 03:29:26 AM
"Well, I tried. Julian, Ragni, try not to kill the guards. I will handle the traitor."

Heinrich will draw his bow and shoot at Sebastian.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on December 22, 2012, 09:38:39 AM
Arnst will run!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on December 22, 2012, 01:29:36 PM
Mortus will retire to her inn.   She will pay off any debts she has gotten for board etc and buy some bottles of brandy.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 22, 2012, 02:46:55 PM
[Arnst]

Arnst doesn't even look around - he flees at full speed in the opposite direction to the angry woman. The alley is unfortunately littered with debris that could cause him to trip...

[Arnst risk test = 56, narrowly failed]

... his foot catches on something, almost causing him to fall. He manages to stay upright, but he's delayed for a few seconds. Behind him, a man shouts, "City watch! Stop!" The voice sounds as though it's still fairly far away. Arnst starts running again. He soon sees an even narrower alley to his left - he could duck down there, or continue down the one he's on. Or he could even try climbing onto the rooftops, or trying to get into one of the buildings.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on December 22, 2012, 02:53:02 PM
He'll head down the narrow alley.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 22, 2012, 03:07:33 PM
Arnst runs into the side alley. It twists back on itself and then comes to an abrupt end at a high wall. There are two doors nearby, as well as several piles of rubbish (probably big enough to hide in, with some luck). Arst realizes that he will certainly be caught if he returns to the main alley.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on December 22, 2012, 03:30:01 PM
Arnst will put himself under the rubbish
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 22, 2012, 04:01:24 PM
Arnst does his best to hide himself in the rubbish. A few moments later, he hears footsteps in the alley.

[Arnst hide test: I + Cl - I of person looking (+20 for concealment skill, +10 for silent move skill). So test against (31+30-29+20+10) 62: 53, pass!]

Arnst hears someone walking around for a while. Then, "He's not here, sarge! I'm comin' back." The footsteps recede into the distance.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 22, 2012, 04:33:04 PM
Arnst stays where he is for quite some time. This experience has reminded him unpleasantly of many similar escapes made over the years. Had the watchmen caught him, he would have been whipped at the very least. But, he has avoided any harm except to his clothes... which are now filthy.

Edvard's purse contains only 1 crown, 17 shillings and 8 pence. No wonder the wizard was so keen to take Arnst's spurious job offer. The ring is unremarkable, but might be worth a couple of crowns.

The other item he stole is... odd. It's some sort of contraption of brass and crystal, with small dials and levers that are presumably used to adjust it. He has no idea what to make of it.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on December 22, 2012, 05:31:16 PM
Arnst will carefully make his way back to wherever we are staying.

[how do you clean clothes in this game. If at some point he can then he will. Subtly of course.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on December 22, 2012, 06:35:44 PM
Julian had hoped the man would be alone, it would have been easiest to kill him. Although he supposes Max would approve of a trial.

'We want  no violence here, this man was seen colluding with known cultists, and was named several times over. We have direct orders from the grand theogenist to hunt this cult. He must be arrested and put on trial.'

To sebastian ' We have dissolved the whole cult, there is no point struggling. Phorzeim and all the others will name you under questioning. '
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on December 22, 2012, 10:22:30 PM
When he arrives back Arnst will fiddle with the dials
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 23, 2012, 02:03:06 AM
Arnst emerges from the alley after a while, and strolls off nonchalantly. He stinks so badly that people avoid coming close to him on the street, which is just like old times. He ducks out of the way whenever he sees a watch patrol, just in case.

Arnst goes back to the Balanced Ocelot inn, where most of the party have rooms. He can get his clothes cleaned by the inn staff for a shilling, if he wants. Up in the room he shares with Max (so that he can guard him properly), he takes out the brass contraption. Studying it more closely, he discovers that there is some writing inscribed into the casing... but he can't read, of course. Max can probably read it.

So instead, he messes around with the dials and levers. Nothing happens at first, but eventually he hits on a combination that causes a thin ray of faint, blueish light to emerge from one end of the device. The ray seems to make things very slightly colder. He plays with the controls some more, and the device produces a slightly warm ray instead. Another adjustment causes it to hum, quietly at first but getting louder until it starts to vibrate violently. Arnst turns it off. He's left with a headache and a slight feeling of weakness.

It's obviously a magical device, but its purpose is a mystery.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 23, 2012, 02:15:52 AM
[Heinrich, Julian, Ragni]

Julian tries to reason with the guards, adopting his most authoritative tone of voice.

[Julian Ld test = 50, pass]

His words have an obvious effect on the guards. They stop their advance and look at Sebastian dubiously. Sebastian narrows his eyes and says, "arrest them! You should know better than to listen to traitors."

Heinrich draws his bow and knocks an arrow to it. Sebastian looks from him to Julian, and says, "you're too late. He has been unbound!" Heinrich shoots... and the arrow bends wildly away from its proper course, slamming into the ceiling instead. Sebastian smiles, the two guards staring at him in horror.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 23, 2012, 02:19:08 AM
[Klaus and Max]

"Thank you for your time, Mr Alby," Max says, "but I think we'd better go now." He looks at Klaus, "I really ought to see Father about Mortus. I don't mind going on my own though. I'll see you back at the inn?"

"You're welcome here any time, lad," Alby says, "and you too, Klaus."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on December 23, 2012, 06:21:03 AM
Heinrich shouts at the guards. "You men get out of here! We'll handle him." He will shoot again.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 23, 2012, 12:06:59 PM
[Heinrich, Julian, Ragni]

The guards take Heinrich's advice, running from the room. Hopefully, they've gone for help. Heinrich shoots again, but the arrow glaces off an invisible wall before it can hit Sebastian.

Sebastian begins to chant in a strange, ugly language.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on December 23, 2012, 12:11:28 PM
[Heinrich, Julian, Ragni]

The guards take Heinrich's advice, running from the room. Hopefully, they've gone for help. Heinrich shoots again, but the arrow glaces off an invisible wall before it can hit Sebastian.

Sebastian begins to chant in a strange, ugly language.

Heinrich will abandon his bow and draw his axes to charge.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on December 23, 2012, 02:30:03 PM
Arnst has no idea where anyone is and is probably quite pissed up. He will strip off and try to find something to cover himself with whilst he gets the staff to clean his clothes.

He simply goes to bed till someone turns up.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on December 23, 2012, 05:06:17 PM
Mortus wakes up covered in sweat.   She can still smell the dreadful dirty vile odour of Aldorf, invading her inn room and assaulting her senses.   She stands up.   The room is cold, colder than she can remember it being when she went to sleep.   She tries to remember the dream that woke her, the scene that shocked her, the the haze of brandy fuelled stupor effects her too badly.   She walks to the window and opens it, the cold night air rushes in, whipping back her hair and gown.   Slowly she dresses though it is still dark outside, stuggling to remember the dream, struggling to remember the faces or the cowles without faces.   She sits down on her bed, one hand twisted around her necklace.   She cloes her eyes, she focuses on her memories.

Heinrich's face is the first thing that flashes out of the mist, bandaged and bloody.   His eyes staring at her, burning into her, accusing her, accusing her.   Slowly the mist rolls away from him.   Julian is there, smoking his pipe, grave and thoughtful, even graver than normal, his hair carefully combed and oiled, a cloth over his eyes.   Klaus, dressed in his best clothes, swaggering around, one hand on his pistol, the other missing at the shoulder.   They are sitting around an empty table, one on each side facing her on the fourth.   Julian takes his pipe out of his mouth and points it at her, waving it in the general direction where she sits.   SHe can feel their thoughs.
"It is your fault, this is all your fault."   Slowly she stands up and looks around the room.   Max is lying aginst the wall, blood long since stopped pouring from his side, his eyes closed, his head slumped on his shoulder.   She runs to him, knees down on the floor beside him, ignores the blood that seeps through her trousers and tunic.   He is cold.   At the table Klaus and Heinrich turn their accusing eyes on her.   She tries to remember what happened, how they got hurt, but she can't.   Where is Arnst?   Where is Billy?   She can't remember.   She looks down at herself for the first time.   She is covered in bllod and grime, head to toe, her hair is mattered and her hands are scarred, her tunic is ripped and torn.   She can't feel the pain but she can see the bandaged wound in her side.   The eyes never leave her as she moves around the room, even Julian's head follows her movement like he can tell where she is, haunting her.
"It is all your fault, you are being this, It is all your fault"   Their silence speaks their thoughts.   She sits on the floor beside Max, for the first time in twelve years tears well in her eyes and roll down her cheeks, splashing onto Max's face.   What had she done? How had she caused this?   She closes her eyse, tries to blot out the accusing looks, tries to remember, but she can't.   Julian stands, he stomps over to her.
"We have to bury him," he says.   He gropes out to feel for Max's body.   Mortus tenses, her breath catches in her mouth, she tries to say somethign but is completely unable.   Julian gathers up Max's body, easily lifting it.   Kluas and Heinrich join him.   Mortus tries to stand but her legs won't hold her weight.   Heinrich stops at the door.
"You don't deserve to be at his funeral," he says.   "You caused this.   You knew and you did nothing."   They leave.   Mortus reaches into her belt pouch but the symbol is gone.   The room smells of blood and gore.   She is sick.


Mortus jerks from her thoughts, her eyes narrow, her breath heaving.   She drags in a deep breath.   It was just a nightmare, she tells herself.   Vacc always said not to listen to nightmare.   She could still remember him sitting by her bed when she was five, her small hand in his, comforting her.   Telling her the dreams she had, the voices she heard, were only nightmare and dispelled by the morning light. 
She takes her hipflask from her table.   
"What I would give to have you here now, Vacc." she says to the empty room.   Is her course of action wrong or is the dreaming telling her what will happen if she changes it.   Is she reading too much into it.   She leaves the inn and walks quietly through the streets of Aldorf until she gets to the boat.   She stands in the darkness staring at it for a few minutes, thinking, considering, almost praying, and then she returns to the inn and locks the door of her room.   

In the morning she meets her hired servants and goes aboard the boat
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 27, 2012, 12:54:03 AM
[Mortus - the date is Aubentag the 32nd of Sigmarzeit]

Mortus finds that her two servants are waiting for her at the boat. Simon is a small, nervous man of about twenty. He's a good cook, and assures Mortus that he has some skill with the sword he is carrying. Helena is a cheerful woman of about the same age, who will act as Mortus's maidservant. Both are enthusiastic about their new jobs and the coming journey.

Captain Helga welcomes them aboard the Countess Elize, which is full loaded with a cargo of timber bound for Grunburg and ready to depart. Once everyone is safely on the boat, the Countess sets sail.

Mortus looks back on Altdorf as she leaves, thinking about Max and the others.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 27, 2012, 01:08:56 AM
[Arnst]

Arnst is in bed, waiting for his clean clothes to be brought to him, when there is a knock at the door. It opens after a brief pause, and Max comes in. "Oh, hello Mr Arnst. I hope I didn't wake you! Sorry if I did." He goes and sits on his bed, looking a bit anxious. "I went to father's inn, to try to speak to him again. But they said he was out at the opera, and won't be back until late." He sighs. "Klaus told me father doesn't approve of Mortus... and I... uh... really like her. So I wanted to tell father how I feel about her, and convince him that she isn't unworthy of me. Quite the reverse, really! I was all ready to talk to him - really tell him how I felt... but he wasn't there. And I'm a bit ashamed to say that I'm glad! Do you think it's pathetic that I'm scared of him? I expect you do, and I don't blame you at all!" He smiles. "I think I need a drink. Will you join me in the bar? Oh, don't you have your clothes? Are they being laundered? I can go and look for them, if you like. They might have cleaned them but not brought them back yet."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 27, 2012, 01:15:29 AM
[Heinrich, Julian, Ragni]

Heinrich draws his axes and charges toward Sebastian. As he does, Sebastian ceases his chanting and ducks out of the way, putting a desk between himself and Heinrich. He raises both hands. "I yield," he says, "take me to Father Tobius."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on December 27, 2012, 11:21:32 PM
Arnst will sit up with no particular effort to cover his probable nudity whilst he listens to Max talk. "I've not seen you with this girl much Max. I'm not terribly certain she reciprocates your feelings." Arnst scratches his head trying to get rid of the weariness. "Besides, I was with you at that party. How does your father even know of Mortus? She wasn't there was she? He seemed quite likely to appreciate you getting with a young lass. Either way, your father may have a point. She did try to set me on fire you know?" He rubs his chin thoughtfully with a chuckle. "You shouldn't be scared of him. Next time you speak to him do not back down lad. If you show weakness then he'll treat you with weakness. We all know that he beat you Max. You should never let him do that again. He'll respect you more in the long run. If it helps - If you let him do it again I'll do it harder." He says with a grin. "How's that for motivation?"

"I think clothes would be a good idea before we go for a drink. Not everyone is quite so fond of not wearing a t-shirt eh?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 27, 2012, 11:55:18 PM
Max listens attentively as Arnst speaks. "Oh, you really think Mortus isn't interested in me, Mr Arnst? I think she likes me as a friend, at least... but maybe not. I know I'm a bit needy sometimes, and I try too hard to make people like me." He smiles, embarrassed. "But I haven't known her that long, and maybe over time... oh, I don't know how father knew! Perhaps just from what I told him. Though I don't think I said much. I wonder if she went to see him? Or maybe he just disapproves because he wants to choose my wife for me? He always used to say no woman would have me though! Ha ha.

"I'm so sorry Mortus nearly caught you with that spell, but I'm certain she didn't meant to hurt you. She hasn't been a wizard long, and magic is terribly dangerous and difficult to control. She'd never hurt a friend on purpose." His tone clearly shows his need to believe this.

"I've always been scared of my father, Mr Arnst! I thought I'd managed to hide the beating I got last night... well, Mr Julian guessed, but I thought the rest of you didn't know. Uh. It was nothing, really... after all, he's my father. He's allowed to hit me if he wants... but I am a man now, so maybe he shouldn't do it anymore. I'll try to stand up to him - Mr Julian said I should as well." He looks at Arnst uncertainly. "You were just joking, weren't you Mr Arnst? You wouldn't really hit me, would you?" He briefly meets Arnst's gaze, then looks away. "I'll find your clothes for you, sir," he says, scurrying out of the room.

He returns soon after, at a run, and hands over Arnst's clean clothes. "Here you are, sir. I'll wait outside the room while you get ready, sir."

When Arnst is ready, Max will buy the first round in the bar. He keeps looking at Arnst nervously, and calling him sir.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on December 28, 2012, 01:50:08 AM
{Arnst will go down to the bar, half way through chit chat and his first drink he will continue their coversation.}

“About Mortus - Perhaps it was an accident  but it was still very clumsy and irresponsible. You should be careful of wizards Max. No one with that much power maintains their morals very long.” He drains his tankard. “Perhaps with another drink I could tell you a tale of why I am not fond of wizards. There might even be a sing a long bit for you.”

He sighs when he hears Max say his father can hurt him. “No one has the right to hurt you. Not even me.“ He looks forlorn. “No man can beat his adult son. You must stand up to him - and when you do I will stand beside you if you wish it. Also, stop calling me Sir. I never achieved that rank and without you I‘d be a penniless beggar.”
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 28, 2012, 04:08:49 PM
Max looks happier after his first drink. But he still looks as though he's worried that he's upset Arnst.

"Uh, I don't know what to say... I don't want to criticize Mortus... but I know you were nearly hurt by her spell, and I don't like that either. I don't think all wizards go bad though. Some do, but I've read of lots of them that have done wonderful things." He orders another round of drinks. "I'd love to hear your story, Mr Arnst! And a song, if you feel like it. I'm buying all the drinks tonight.

"I'm sorry I was calling you sir, Mr Arnst. I just meant it respectfully, but if you don't like it I'll stop. I didn't think... hearing that title might bring up bad memories. Anyway, I don't want you to feel obligated to me in any way. Your life has been so hard, and mine has been very privileged, really. I was lucky enough to have a rich father who cared about me and gave me everything I needed. I've never been poor, or gone through any of the things you have. But you being my bodyguard, well, it's just a job. And you're very good at it! You deserve the money I'm paying you.

"Anyway, you're right to make me face up to my cowardice. I will speak to father about Mortus, and I won't let him hit me. But I need to do it on my own, or it won't mean anything. I have to show him that I've changed. I'm not that little boy who used to cry all the time." He finishes his drink, and orders another round. "I'll go and see him in the morning. I'll be ready then. Thanks Mr Arnst! Uh, did you have a good time while Klaus and I were at the college? Did you go anywhere interesting?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 28, 2012, 04:28:00 PM
[Klaus]

After leaving the college, Klaus goes to the Faithful Hound. Billy waves to him as he approaches. "Good to see you, chief. Had Miss Mortus visiting - she's off on a trip to Ubersreik. Didn't think you lot'd want to make no trip down there, so she's booked herself another boat. Left a letter for Max. Reckon she ain't leaving till tomorrow though, but she don't want to make no fuss about it." He grins, "best not to tell the lad until she's gone. If she wanted him with her she'd have asked him."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 28, 2012, 06:06:34 PM
"Oh...Mortus left? Most likely she was struck with grief about those innocent people she burned accidentally with that fireball of hers. Well I guess you can hand me that letter and I will deliver it to Maximilian. Also I wanted to ask you Billy if you have the proper contacts to organize a feast like only Halflings can. We saved the city....sort of and I am rather sure that is a proper reason to feast on fantastic food and proper beverages."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on December 28, 2012, 06:12:55 PM
"In that case, two more!" He shouts at a wench. "I'll wet my whistle and then we can have a song eh?" He pulls out his new trinket. "A man gave me this earlier after a card game. Any idea what it is?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 28, 2012, 06:50:13 PM
[Klaus]

"Dunno, chief," Billy says, "reckon the lady just had somewhere important to go. We'll see her again. I gave my word I'd give the letter to Max direct-like, so that's what I'll be doing. No offense, chief, but a Harefoot don't go back on his word for nothing or no one."

He laughs when Klaus asks him about organizing food. "Right enough, chief, I can do that. Bit late for tonight though, if you want something special. I can speak to some people about getting it done for tomorrow, if that would do you? What d'you have in mind?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 28, 2012, 09:28:06 PM
[Arnst and Max]

Max examines the device with obvious interest. "Gosh, this is an amazing thing, Mr Arnst! Was the man who gave it to you a wizard or an engineer? I'd like to show it to Mr Julian... let's see though. There's some writing. Oh, it's Classical Reman script. It says, 'Bombastus's Thaumic Condenser.' Hmmm. I'd say that mean it was some sort of device for focusing magical energy. Bombastus was quite a famous wizard from the Gold College - an alchemist. I'm not certain, but I think he's dead now."

Max looks more closely at the dials and levers. "Ah, these are labeled in magical script. You adjust them to complete the magical formulae... I'm not a wizard, of course, but I know the language so I might be able to do something. If you don't mind, Mr Arnst?"

He starts manipulating the controls of the device, an expression of extreme concentration on his face. Then he smiles, and points the machine at his drink. "If I've done this right," he says, "I should be able to freeze the drink!"

He turns it on. Sure enough, a thin ray of blue light emerges from the device and hits the drink. It begins to visibly turn to ice. Max laughs... but then his eyes roll back and he falls forward onto the table, bashing his head quite badly. The device drops onto the table top and turns off.

Arnst shakes Max until he wakes up. He's bleeding from a small cut on his forehead where he hit an exposed nail on the table, and he looks a bit confused. "Oh dear, what happened? My hand..." he holds up the hand that was holding the device - it looks burned, though not badly. "It suddenly went very cold in my hand, and then I felt it drawing something out of me." He shivers. "I think it's dangerous, Mr Arnst. It was stupid of me to be so careless with it. I feel so cold!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 28, 2012, 09:49:50 PM
"Mortus should be proud of your vigilance on delivering messages, well I thought about a feast, fantastic food you usually dont drink, best beer available and wine who wants it some entertaining, artists, comedians and dancers. I will pay for the expenses."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on December 28, 2012, 10:16:07 PM
"You had your chance to surrender, witch." Heinrich will axe the everliving funk out of him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 28, 2012, 10:16:20 PM
[Klaus]

"Sounds expensive, chief," Billy says, "but you ain't worried about that I'll get onto it. I'll go and have a chat to some people now, if you like."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 28, 2012, 10:29:04 PM
"How expensive are we talking Billy?" Klaus seems to be sweating just a little bit..."I was considering nothing more than 500 gp if that should cover the expenses....ok ok...if you think about it I can go up to 750 but nothing more."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 28, 2012, 10:45:44 PM
[Klaus]

Billy's eyes go wide. "Getrude's Goat, chief, five hundred crowns ain't no pocket change! Reckon you can get what you want for a couple hundred. Should be as good as anything you'd get at the Emperor's table, near enough."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 28, 2012, 10:56:55 PM
[Heinrich, Julian, Ragni]

Sebastian doesn't say anything as Heinrich charges toward him. Julian and Ragni have also drawn their weapons and are advancing on the scribe.

Heinrich finds his eyes drawn to Sebastian's, which have collapsed into his head leaving only black holes. Time seems to slow down, and he feels pressure building inside his head.

[Heinrich WP test: 99, failed]

He staggers back. One of his axes falls from his hand, but the other - the strange, magical axe he took from the rat-man warlord - suddenly starts to burn in his grip. But not painfully: instead, it blazes with intense, consuming hatred. Sebastian, triumphantly reaching his hand towards Heinrich's throat, suddenly cries out in pain and backs away. He retreats all the way into the corner of the room, apparently intent on getting as far from the axe as possible. His face is beginning to slide off his skull.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 28, 2012, 11:30:36 PM
[Mortus]

The Countess Elize makes relative slow progress compared to the Faithful Hound. With the current against it and the sails only half-filled by the wind, it takes nearly two days to reach Grunburg. But the journey is pleasant enough. It's relatively cool and fresh on the river, despite the blazing summer sun. The boat's crew are friendly, and the food Simon cooks for Mortus is very good.

The boat reaches Grunburg on Marktag, the 33rd of Sigmarzeit, at around four in the afternoon. There is a cargo of timber to be unloaded, and a new cargo to be taken on, so the the Countess Elize will not be leaving until dawn the next day.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 29, 2012, 12:45:52 PM
"Billy I am certain that organizing this will be in the proper hands I guess I will join Max now with some preparing for the feast.....also known as raising my tolerance against booze." Klaus also hopes that the government officials will contact him soon to discuss what has happenend and how he can proceed to help the Empire.....unselfishly of course.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 29, 2012, 12:57:01 PM
"See you later, chief," Billy says, "have a good night."

Klaus walks off toward the Balanced Ocelot. He knows that it will probably take some time for the relevant authorities to decide how they want to reward him and the rest of the group (if they do at all), so he's willing to be patient.

At the inn, he finds the bar to be moderately busy. He hears Max's voice at once - he and Arnst are sat at one of the tables, having clearly been there long enough to have a few drinks. There is a peculiar contraption of brass and crystal on the table.

Arnst is wearing clothes that look so clean they must have just been laundered. Max has a bandage on his hand and another around his head. As he approaches, Klaus can also see some patches of dried blood on the back of Max's shirt.

"Hello, Klaus!" Max says as soon as he spots him. "Please, join us for a drink! Father was out at the opera so I just came back here instead. Mr Arnst has been giving me all sorts of good advice."

Max orders another round of drinks, including whatever Klaus wants. He's obviously quite drunk. He explains to Klaus about the magical device Arnst was given, if he's interested.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 29, 2012, 03:23:09 PM
[Heinrich, Julian, Ragni]

Sebastian's face is now a bare skull. His clothes have caught fire, but are burning with multi-colored flames that are not consuming the fabric. He strikes the wall in rage, and it explodes into the next room. He retreats there, pursued by Heinrich, Julian and Ragni.

The room is another office, currently occupied by a burning, skull-faced Sebastian... and another, completely normal Sebastian. The normal Sebastian is hiding behind his desk, looking at the skull-faced creature in horror.


[Fear tests: Heinrich, pass. Julian, pass. Ragni, pass]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 29, 2012, 09:37:53 PM
The skull-faced creature raises both hands. Bolts of chromatic fire streak through the air and hit Heinrich, Julian and Ragni!

[Spell vs Heinrich: Dodge for half damage = 59, no. S4+d10 roll of 9-t6 (no armour save) = 7 wounds Reduced to zero wounds, -1 critical to body = 36, knocked to the ground, may only parry for d4 rounds]

Heinrich is hit squarely in the chest by the firebolt. It slams him against the wall, causing him to drop his magical axe. He slides down to the floor and lies there, unable to rise.

[Spell vs Julian: Dodge for half damage = 12, pass! S4+d10 roll of 3-T7 (no armour save) = 0 wounds]

Julian avoids the full force of the spell, and is unhurt.

[Spell vs Ragni. Dodge for half damage = 10, pass! S4+d10 roll of 9-T5 (no armour save) = 8 wounds, halved for 4 wounds]

Ragni also avoids the worst of the blast, but is somewhat singed.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 29, 2012, 09:49:52 PM
Julian charges the creature.

[Julian1: 85, miss
J2: 99, miss]

As does Ragni.

[Ragni1: 67, miss
R2: 04, hits left arm. S4+1+d6 roll of 1- T6 = 0 wounds]

Both dwarfs do their best to injure the demon, but are unable to harm it.

[Demonic instability test = 6, failed! Result = 4, d6 entities withdrawn to home plane]

Flames gather around the creature again, ready to incinerate the dwarfs... but suddenly the demon is gone, dispersing like smoke. Heinrich is able to retrieve his axe and struggle to his feet. His ribs hurt appallingly when he breathes - some of them could be cracked.

Sebastian - the real Sebastian - appears from his hiding place behind the desk, and makes a move for the door. But at that moment Father Tobius enters the room, flanked by four guardsmen.

"Hold him," he orders the guards. "What happened here?" he says to the group.

"Some bloody demon!" Ragni says, "tried to set us on fire. Looked like that laddie who works for you!" He points his axe angrily at Sebastian.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 29, 2012, 11:49:48 PM
"Hello there Arnst ....nice to see you. Max. Hmm about your father...I guess before you "confront" him...you should first gauge if Mortus is even interested in you. Everything else would be a great strain with little to gain.....oh ....Billy told me that Mortus has left to some voyage to Ubersreik...he has a letter for you he wants to deliver personally." Klaus will put his hand on the shoulder of Max as he wants to get up to chase after Mortus...."Wait....just let her do her thing and if she wants to come back...she will do so. I am sure she has paid some proper mercenaries to protect her so you shouldn´t worry about her. Regarding this magic device...I got mine checked by Alby.....he might be busy now but the wizards still owe us....if you want to get it checked Arnst I am sure we can go to the Jade college and figure out what powers it holds......the next round is on me. Oh and I asked Billy to prepare some proper feast...like only Halflings are able to organize (positive racism...again!!!) I think all of us deserve some short break to rest and get ready for the next adventure the gods want to throw us in."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 30, 2012, 12:09:51 AM
"But Klaus, Mr Julian and Mr Arnst both say I should stand up to my father... uh... though that's easy to say when I'm sitting here having a drink, but not so much when I'm standing in front of him, and he's towering over me glaring at me... but I have to try. And I don't know if Mortus really likes me - after all, there's no reason she should - but I don't like father saying she's no good for me. It's not right."

As soon as Klaus reveals that Mortus has left to go to Ubersreik, Max tries to stand up. Klaus's hand on his shoulder prevents him, and obviously causes him quite a lot of pain. With tears in his eyes, he says, "Please let me go, Klaus! I can't let Mortus go away by herself! And please don't touch my shoulder... it hurts... but that doesn't matter... what if Mortus gets killed? I'd blame myself... I don't think I could live with that!"

Max is obviously drunk and overly-emotional. He tries to struggle out of Klaus's grip.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 30, 2012, 12:19:09 AM
"Max she left without asking you to come along...." Klaus takes his hand off "And good thing you told me to stop that....standing up to your father is the best thing you can do in your life....but standing up to him is not showing up and whining that you want to court that woman that won´t even have interest in you.....show him that you can be successful...court many women. I am sure Arnst agrees here" Klaus will toast towards the drunk bard....Show him that you make your own decisions. Max you already had one woman, and you jumped for Mortus as the next available one...you always say yourself that you get attached too quickly, Mortus isn´t the only woman on the world...and she surely isn´t the prettiest one...nor the nicest one. Greta most likely is more tender when it comes to handle men. Take your time...show Mortus affection but also look at other women...don´t attach to her like a leech...from my experience with women...and I have some there is nothing bigger of a turn off than clinging to her like a babe. She will be fine Max...I am rather sure of that. Also you have lots to offer...great lawyer that has 100 % win ratio.....brave warrior that has faced demons and beasts most would piss their pants only hearing stories of them and being a great friend who is resistant to booze like a dwarf." Klaus will toast with Max here too and take a big swallow of his free drink.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 30, 2012, 12:38:23 AM
Max calms down a bit, and looks at Klaus very seriously. "You're right, Klaus. She didn't want me to go with her... she doesn't want me. I don't blame her for that - I'm pathetic." He finishes his drink, then orders another round. "It doesn't matter how many legal cases I win, or how many monsters I try to fight. I'm just a runt who'll never be as good as his father." He sighs. "But I'll keep trying anyway. And one day I might meet a woman who'll like me for who I am. But I need to stop clinging to people... I think I should go back to Nuln, and try to join a law firm. I can't keep leaning on you, Klaus, or you, Mr Arnst... or the others... unless... you need me to stay?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 30, 2012, 12:41:24 AM
"Of course we need you around Max...." Klaus looks at Arnst with an urging look of encouragment...."You have surpassed your father on everything but your physical appearance....and you know what they say in Nuln...mind over matter and all that kind of stuff....pen mightier than the sword....yadda yadda. Max......you are what keeps the party together, you are what made us rich...and kept all of us out of jail....especially Heinrich and you know that. What you don´t realize is that we have not given you anything in return..well except our friendship and this is not you clinging to us but we clinging to you."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 30, 2012, 01:01:35 AM
"Gosh, do you really mean that, Klaus?" Max says, surprised. "I feel like you've all given me so much... since I've known you, I've done things I never thought I could do. I'll definitely stay if you really need me!"

Max is drunk enough for his emotional state to change rapidly and easily, and Klaus's flattery has cheered him up considerably. "I trust Mortus to know what she's doing. I think she'll come back... anyway, I'm looking forward to this party you've arranged, Klaus! Shall I contribute some money towards it? I think I should."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 30, 2012, 01:04:28 AM
"Every contribution will be welcome but you really don´t have to...I want everyone to have some rest and some good time....and seriously Max you should see the advantages of Mortus not being around....you could check up on other ladies without Mortus even knowing it.....Lets train for the party...take some proper sleep and the next day Billy might have the feast ready.....oh look at this I even have my cards with me I guess I should show you a special variant of the Beggar and the King we play in Averland."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on December 30, 2012, 01:14:10 AM
'Sebastian is the inside man.' Julian wipes his mouth with the back of his hand, sighs and takes a moment to gather his thoughts.

'He's named by members of the red crown, and summinedva dernon. We fought it,it injured Heinrich.

Then...it disappeared.'
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on December 30, 2012, 01:34:35 AM
"Oh yes, whore yourself out like a cheap slut. That'll certainly impress your father." Arnst scoffs into his mug. "Your nobility knows no bounds. I still don't remember him mentioning anything about her anyway. You can do much better than her anyway." He will motion to the barwench. "Food please? Not particularly bothered what it is either. But food please." he winks at her as he says it. "You can't leave them, they'd wander around not knowing what to look at all the time. Everytime we go somewhere we end up waiting for you to come up with the ideas." He takes a deep swig. "Doesn't make no difference to me, bodyguards follow. Though I've always wanted to go north." When Max suggests that he should pay for more things he puts his hand up. "It's about time you keep your hand on that purse as well lad. My understanding is that a noble can pay for one measly feast."

When the barmaid returns he will ask her for her opinion of Max. "Excuse me my lady. What do you think of our young companion here? You have to imagine him without the bandages though. Unless you like bandages?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 30, 2012, 01:40:52 AM
Klaus will wink at the barmaid and try to charm her a bit...signalling to her with a coin in his hand in a matter that Max can´t see it encouraging her to praise Max`s exterior.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 30, 2012, 02:17:10 AM
The barmaid, taking into account Klaus's subtle signal, studies Max for a moment. "He looks like a nice young gentleman to me, sirs," she says brightly, "and as for the bandages, well, they give him the look of a brave warrior!" She smiles at Max, "I'm sure you'll make some girl very happy one day, sir!"

"Gosh, thank you miss!" Max says, "you're very kind." When she's gone, Max says, "maybe other girls might be interested in me after all... but you're right, Mr Arnst, I should behave in a dignified way. Father wouldn't want me to disgrace the family name."

Max takes Arnst's instruction to stop trying to pay for everything seriously. But he secretly resolves to slip Klaus some money later anyway, when Arnst isn't looking. "I think we should stay with Klaus, Heinrich, Mr Julian and the others, Mr Arnst," he says, "I'm glad you'd stay with me either way though! But I think I've bored you both enough with my silliness for one night - let's play that card game!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 30, 2012, 02:28:41 AM
[Heinrich, Julian, Ragni]

Father Tobius nods grimly, "yes, these two brave souls-" he sarcastically indicates the two guards from earlier who fled the room "- told me that Sebastian was using evil magic. And the damage to this room confirms your story. You may not know this, but demons are vulnerable to making sudden disappearances. They do not belong in this world - remaining here requires constant effort that can fail at any time. Or else powerful stabilizing magic. This demon that took Sebastian's form will return, I am sure. But we will be prepared." He glares at Sebastian. "You, traitor, will tell me everything I want to know. Sooner or later."

He briefly examines Heinrich, poking him in the ribs. "You need to see a surgeon - Holy Sigmar has not seen fit to grant me the power to knit bones. I suggest the Order of the Fiery Heart's infirmary, but suit yourself. The three of you have done a great service for the Church of Sigmar. You may leave matters with me for now, but I will be notifying his Supreme Holiness of your work. Expect to hear from him soon."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on December 30, 2012, 02:33:35 AM
[Heinrich, Julian, Ragni]

Father Tobius nods grimly, "yes, these two brave souls-" he sarcastically indicates the two guards from earlier who fled the room "- told me that Sebastian was using evil magic. And the damage to this room confirms your story. You may not know this, but demons are vulnerable to making sudden disappearances. They do not belong in his world - remaining here requires constant effort that can fail at any time. Or else powerful stabilizing magic. This demon that took Sebastian's form will return, I am sure. But we will be prepared." He glares at Sebastian. "You, traitor, will tell me everything I want to know. Sooner or later."

He briefly examines Heinrich, poking him in the ribs. "You need to see a surgeon - Holy Sigmar has not seen fit to grant me the power to knit bones. I suggest the Order of the Fiery Heart's infirmary, but suit yourself. The three of you have done a great service for the Church of Sigmar. You may leave matters with me for now, but I will be notifying his Supreme Holiness of your work. Expect to hear from him soon."

Heinrich winces and gasps as Tobius pokes him. He thanks the man and heads to the infirmary as suggested, telling Julian and Ragni they should head back to let the others know that Sebastian has been dealt with and that Heinrich will be ready to go to the warehouse tomorrow. After he is seen by a doctor he will go back to his room and rest.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 30, 2012, 11:13:12 AM
Heinrich goes to the Fiery Heart infirmary. It is packed full of injured knights. "The warehouse raid didn't go well," a knight tells him, "the place was rigged with bombs."

The knight-surgeon gets to Heinrich in due course. After a somewhat painful examination, he applies a vile-smelling salve to Heinrich's burns and wraps protective bandages around them. "You must have tough bones. Nothing is broken, as far as I can tell. But I expect you to be careful for the next week or so. And make sure someone changes these dressings before they go foul. Come back here if you don't know anyone else who can do it." [Max can]

[Heinrich regains 3 wounds, and is now considered lightly wounded. However, he has -1T for 7 days]

Once his treatment is complete, Heinrich returns to the Balanced Ocelot inn and goes up to his room.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 30, 2012, 11:29:50 AM
Julian and Ragni go back to the inn, where they find Klaus, Arnst and Max in the bar. Max greets them in loud, drunken Khazalid, which attracts a lot of stares from the other patrons.

Eventually, they all go to their beds. Max gets properly undressed this time, revealing his bruised and bloody back (he was trying to hide it before). Rather shame-faced, he asks Arnst to apply a salve to the cuts, then help him put some more bandages on. "I look like one of those preserved corpses from Araby!" he laughs, "all bandages!"

The next day is Aubentag the 32nd of Sigmarzeit. Heinrich, Klaus, Julian, Arnst, Max and Ragni all meet for breakfast in the bar.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 30, 2012, 11:34:02 AM
Experience points!

For defeating various agents of the Red Crown, and for good roleplaying: Heinrich, Mortus, Klaus, Julian, Max and Ragni each gain 100 EXP.

Arnst instead gains 300 EXP, as he regains more of his old strength and abilities after years of living as a beggar (bonus EXP because he's otherwise way behind the other characters!).
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 30, 2012, 06:24:33 PM
Max is very cheerful this morning, despite his various bandages. He doesn't seem at all hung over from last night. He orders a large breakfast of bacon, sausage, egg, mushroom and bread, and a pint of breakfast ale (Woolman's Goat Stutterer, from the famous halfling brewery). Ragni is also in good spirits, though he's obviously annoyed that his right hand is still out of action. He uses it as an excuse to eat in an even messier fashion than normal.

"I hope everyone is reasonably well this morning!" Max says, "I know you were hurt fighting that demon, Heinrich - how do you feel? Not too bad I hope! I might have a pain-killing medicine you could try if you need it? Gosh, what are we going to do today? I was going to talk to my father about Mortus... oh..." he looks sad "...I forgot, she left." He stops talking, deep in thought.

"I'm ready to do more axing," Ragni says, "one good hand or not!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 31, 2012, 01:46:45 AM
Klaus too seems to be in a very mood, he had some nice dreams about being a Nobleman of the Empire, bathing in gold coins other similar nonsense was involved. He orderes himself some extravagant food and some fresh water for himself before he sits down at the table. He is dressed in some of his finest clothes and wearing his breastplate.

"Good morning everyone, and what a great morning it is. I guess we should stick around in Altdorf until everyone is fully healed and rested. Enjoy the advantages of civlization. The food, the warm beds. Also I think we should wait if the officials or the church need anything else from us. I might complete the second chapter of my book and I would like to play some cards and dice at Altdorfs finest taverns. As Max said...If anyone didn´t know yet Mortus has left for no apparant reason....how sad. But there is a matter to cheer about I asked Billy to organize a feast for us. I think we deserved it after everything we have been through....certainly we now should be at an end with this cult nonsense....only thing that remains unsolved would be the last Wittgenstein family member....i think we could leave Etelka alone. From what I heard from my inside job, she has fallen from grace and the cult itself is hunting her."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 31, 2012, 12:25:48 PM
Ragni shakes his head at Klaus's revelation about Mortus. "That lassy is always wandering off somewhere! Don't worry, Max lad. She'll be back." He looks at Julian, "Hey boss, what about that dwarf who tried to set a trap for you yesterday? Think he'll try again? If you want to go looking for him, I'm with you if you need me."

Max suddenly speaks up, "Uh, Klaus, didn't you say Mortus left a letter for me with Billy? I'd like to read it... she might explain why she... uh... Anyway, I think I'll go over to the boat now and see. No need to come with me, Mr Arnst - stay and finish your breakfast." He gets up from the table and leaves the inn.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on December 31, 2012, 12:29:54 PM
Heinrich seems especially broody and disinterested this morning, half listening to the conversation. At Klaus' mention of Wittgenstein, though, he is suddenly more attentive. "I agree with Klaus. Let's head to Middenheim after this Wittgenstein fellow. I just ... feel like that's where we should go. Mortus left of her own volition. We can't risk the fate of the Empire on her whims and flights of fancy."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on December 31, 2012, 03:52:16 PM
"Mmm, This I some lovely sausage. Much nicer than going to a boat."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 31, 2012, 03:56:35 PM
Max returns after a short while, slightly out of breath as though he's been running. "Mortus did leave a letter," he says, holding it up (but not offering to show anyone else), "it says she had to go upriver to investigate a lead on the-" he quickly glances around, then whispers, "-Red Crown. Uh. She doesn't say who the person is, in case the letter falls into the wrong hands. Anyway, she says she'll be back soon. She doesn't sound upset at all! So I'm sure she will be back. We're meant to leave a message for her when we move on, so she can find us." He smiles. "That's a relief! I feel a lot better now - and I'm looking forward to the party, Klaus! And I can help you with your book, if you think I'd be useful."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 31, 2012, 04:55:03 PM
[Mortus]

Mortus feels uneasy in Grunburg. She remembers all too clearly the mysterious figure that she saw there on her last visit... and this time too she has a constant sense that she is being watched. Over dinner at a dockside tavern she sees things from the corner of her eyes that disturb her - tattered, red and yellow robes; skull-like faces; red crowns. But whenever she turns to look properly, she sees nothing unusual.

She sleeps badly, and is glad to return to the boat in the morning. The Countess Elize sets sail at dawn on Backertag the 1st of Sommerzeit. The boat makes good progress along a rather quiet stretch of the River Teufel, tying up for the night a safe distance from the bank. Mortus sleeps much better on the boat. It occurs to her that whatever presence is haunting her may not be able to cross running water... then again, maybe that sort of thing is just folklore. Not for the first time, Mortus wishes she'd had a more formal and complete education.

The next day and night pass quietly. At 3pm on the day after (Konistag the 3rd of Sommerzeit), the Countess Elize makes port at the town of Auerswald. This is a prosperous trading centre more than twice as large as Grunburg. The boat is due to depart tomorrow: the journey on to Ubersreik will take only another two days.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 31, 2012, 05:19:41 PM
[everyone else]

Billy has arranged for Klaus's party to be held that evening at The Old Oak, a clean and pleasant halfling tavern in the university district. Everyone is tired after all they've done over the last few days, so they are happy to rest until then.

Late afternoon, a terse message arrives from Father Tobius, asking the group to visit the cathedral tomorrow morning to discuss business.

Meanwhile, Max has decided not to bother his father again for the moment. He says that he thinks his father will be too busy to see him anyway, but it's obvious that he's just not ready to confront him again. He spends his time trying to do favours for the others and generally being a bit of a nuisance.

Eventually, it's time for the party to begin.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 01, 2013, 06:30:43 PM
A table has been set for seven (everyone in the group apart from Mortus). As soon as they arrive, halfling waiters bring in jugs of ale (while also offering wine or spirits if anyone would prefer). The food starts to appear once the group are seated: dish after dish is brought to the table, until it is loaded down with food of amazing variety and quality.

A group of musicians strike up a tune in one corner of the dining room.

"Hope this is what you wanted, chief," Billy says, "ain't no Moot-style feast, but ain't bad for human lands."

"This is wonderful, Klaus!" Max says, loading up his plate. He raises his ale mug. "A toast to Klaus!"

"Aye, cheers!" Ragni says, bashing his mug into Max's so that they are both splashed with ale. Max laughs and says something in Khazalid. Ragni says "cheeky bastard!" playfully punching him on the arm.

The musicians start to play 'Winter in Ostland."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 01, 2013, 11:14:37 PM
Later, the musicians are joined by a singer, a woman with very dark, very straight hair. She starts to sing the traditional Nordland song 'Western Elves,' but more slowly than is usual. The song takes on a deathly languor, filling the mind with images of a stormy sea, a sinking ship, a lost love. Max listens with tears in his eyes. When it finishes, he mutters something and hurries out of the room.

"Play something cheerful, lassy!" Ragni says. The singer smiles, and begins a rendition of 'Ten dead goblins,' a raucous dwarfish drinking song.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on January 02, 2013, 04:30:23 AM
Heinrich eats slowly, listens to the singer for a few songs, and then retires for the evening without really speaking with anyone.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on January 02, 2013, 08:02:43 AM
About when Heinrich is about to leave Klaus will get up to give a speech.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 02, 2013, 01:29:04 PM
[Mortus]

Mortus spends an uncomfortable night at Auerswald. She is once again beset by feelings of dread, glimpsing unpleasant things at the edge of her vision but never seeing anything directly. Something scrabbles at her window-shutters during the night. She doesn't investigate.

The next morning she leaves for the final step in her journey. There is a strong tailwind, speeding the Countess Elize upriver despite the strong current. After a peaceful night spent on the river, the boat reaches Ubersreik at 5pm on Festag the 5th of Sommerzeit.

Ubersreik is a large town, at least as big as Kemperbad, under the rule of Graf Sigismund von Jungfreud. The town is an important centre for trade, acting as a link with the many mines in the nearby Grey Mountains. Iron, copper and silver are shipped in bulk down the river to Altdorf. Ubersreik is also famous for its skilled metalworkers, who produce some of the best non-dwarfish work to be found in the southern Empire.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/ubersreikmap_zps05a91c12.jpg)


Mortus has been here before, briefly: the coach she and the others took from Bogenhafen (some weeks ago now) stopped here.


[map of the town that I found on the internet, probably from WFRP 3rd edition]
(http://cdn.obsidianportal.com/map_images/279194/Ubersreik.jpg)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on January 02, 2013, 02:23:24 PM
[What time of day is it?]

Mortus will go to the guild hall.   She has several things which she wants to achieve.

1: She will hire herself some muscle.   Three or four guys in the same condition as those she hired in Aldorf.
2: She will find out where Isolde Strudeldorf lives
3: She will rent a room for herself in the inn that was suggested to her as long as it is of a high enough standard.
4: If there is a library she will go there and try and investigate to see if there is anything about Isolde in its records.
5: She will go and visit the local Sigmarite church.

Mortus is very uneasy, she keeps touching her necklace as she walks and rubbing a ring on one finger.   She can see that her servants think that this is strange but, she is paying them isn't she.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 02, 2013, 03:02:47 PM
[Mortus]

Captain Helga of the Countess Elize thanks Mortus for choosing her boat for the journey. She tells her that the boat will be staying in Ubersreik for the next couple of days before returning to Altdorf, so Mortus can contact her before that if she wants to book passage again. The captain suggests several inns that might appeal to Mortus: The Silver Candlestick on Irongate Way sounds most appropriate.

Simon and Helena, Mortus's two servants, are far too discrete to say anything about Mortus's slightly odd habits. Both of them have served far more eccentric employers in the past.

It's around five o'clock in the evening, so the merchants' guild is likely to be closing for the day very soon. The same would probably be true of a library, if there is one. She may be able to hire guards at a tavern, but it might be safer to wait and hire them through the merchant's guild instead. Mortus has heard of people being robbed by uncertified guards.

However, the temple of Sigmar is sure to be open now. Mortus first goes to the Silver Candlestick Inn, which proves to be a fine establishment. She books rooms there for herself and her servants, at a total of 3 crowns a night.

Mortus recalls that she learned Isolde Strudeldorf's address when she was in Altdorf. The baronetess lives at a small estate near the village of Messingen, about four miles south of Ubersreik. She owns a number of iron and coal mines in the vicinity.

Mortus goes to the temple of Sigmar. A service is currently in progress - she could join the congregation if she wanted.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 02, 2013, 03:44:03 PM
[everyone else]

The party carries on. Ragni and Billy start joining in with the singer, but both have more enthusiasm than talent. The food keeps coming, and continues to be excellent. The beer is likewise rich and flavorsome.

Max still hasn't returned from wherever he went. It's possible that the song earlier made him worry about Mortus, as she sails away on a boat like the doomed lover in the song.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on January 03, 2013, 01:45:54 AM
Mortus will join the congregation.   She will knee quietly at the back until it is over.   When it is done she will talk to the priest.   
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 03, 2013, 01:57:04 AM
The service goes on for quite a while, eventually ending with a loud rendition of the hymn 'Sigmar whose strength unending.' The congregation file out. Mortus remains behind. Once everyone else has gone, the priest - a rather chubby man with unruly hair - approaches her. "Good evening my daughter. I don't think I've seen you here before. Is there anything you need?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on January 03, 2013, 02:08:57 AM
"Good Evening, Father," Mortus says.   "I am Mortus, of the house of Basanduine.   I am part of a group of adventures which was hired first by the city of Bogenhafen and then by the Church of Sigmar to look into some strange events which happened in the city of Bogenhafen.  I come to speak to Isolde Strudeldorf, but I want to talk with you first most holy father.   I do not want to make a horrible mistake, father, for I know how these can come back to haunt people when they are not truthful, but some information has come to like which casts some doubt on the family of Strudeldorf's connections and on those of Isolde Strudeldorf mostly and I was wondering if you could tell me about her so that I can weigh up the local information with that heard in other places before I continue."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 03, 2013, 12:01:22 PM
"My  name is Father Jonas," the priest says. He frowns as he listens to Mortus's story. "You seem very young to serve such an important function for the church. But even so, I am inclined to believe you. There has been much talk of omens - farmers speak of animals born with too many heads, and other such aberrations. Townsfolk have come to me to confess to terrible dreams... dreams where they feel themselves performing unspeakable acts. A young man was here at dawn, begging to be heard. So ashamed was he of his own dream that he would not leave until I had set a heavy penance. As he was lashed, he cried out to Sigmar for forgiveness. Yet he had done no more than dream! He thanked me afterwards, most pitiably." Father Jonas looks troubled.

"I have heard stories from Bogenhafen too. Many have said that the witch's moon hung low over the town, and that dark things walked the streets amid unseasonable mists. There is an evil hand on the heart of The Empire. Only Sigmar can save us! If you are one of his instruments, then I shall do all I can to help you.

"I do not know Lady Strudeldorf well, since she is not a regular visitor to this church. She makes regular devotions at the temples of Verena and Handrich [god of trade], or so my fellow clerics have told me. All I know is that she is respected, but not admired... she owns several mines, and the workers have much to complain about... but dare not, for fear of losing their jobs. I have seen her contempt for the poor and the unfortunate. She will not give alms. But I have seen nothing that would cause me to suspect her of evil." He makes the sign of the hammer. "May Sigmar guide you in your mission, Miss Basanduine."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 03, 2013, 01:36:52 PM
[Everyone else]

The party ends eventually, with everyone returning to the Balanced Ocelot Inn and going to sleep. Max isn't in his room, but probably he'll be back soon.

Next morning is Marktag the 33rd of Sigmarzeit. The group meet for breakfast in the bar (still no sign of Max). When breakfast is almost over, a hooded man comes into the bar and approaches the group, looking furtively around him as he does so. It's Father Tobius. "We need to talk," he says, "somewhere private. Perhaps in a back room?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 03, 2013, 02:36:26 PM
[Everyone else]

"The uncovering of the Red Crown cultists," Father Tobius says, once he and the group have gone into a private room, "has thrown the city into confusion. The church has been undermined - my office in particular, since a key traitor was my own scribe. Likewise the city watch is compromised, and the colleges of magic. No one is sure how many other traitors there may be. There are even some who claim that the Emperor's illness is being caused by cultists, though no one can say how." He pauses and looks at the floor for a moment. "Some people blame you for this situation. It is unfair, of course... but not an uncommon reaction." He looks up again, his face angry. "Would those fools have preferred to ignore the hidden enemies that surround them, until it was too late?

"You have my thanks, and the thanks of the Church of Sigmar. But this is not the time for public ceremonies or other such acknowledgements." He pauses again, then continues. "There is something else... the demon you fought - briefly - that took Sebastian's image. I have learned, through interrogation, that it is a very powerful and dangerous entity indeed. The cultists call it 'The King.' It seems this creature has been central to the Red Crown from the beginning, but has been under sever limitations. Those are now gone. In a final act of desperation, the remaining cultists summoned the King and released him from all of their binding spells. He can act freely - though still subject to the usual difficulties demons face in the mortal world, thankfully.

"This demon will come for you. He will be patient, waiting until you are at your weakest. You could hide, or seek sanctuary: but not forever. There is one sure way to banish the demon. The cultist Poul Othmayer - one of the most powerful demonologists in the Red Crown, and the only one to escape - will know the demon's true name. If you can find him and obtain it, the demon will be powerless against you. Othmayer is alive, and is no longer in the city. We believe that he boarded a boat shortly before the knights raided the warehouse, heading up the Talabec. Your own boat, I am told, is rather faster than is usual, thanks to some mechanical contrivance. You may be able to overtake his boat and capture him, if you leave at once.

"Othmayer's boat is called 'The Theodora.' He will have no more than half a dozen other cultists with him. Now, do you have any questions?"

If no one has any questions, Father Tobius hastily wishes the group the blessing of Sigmar, then leaves.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on January 03, 2013, 03:21:58 PM
Mortus smiles prettily.

"It is my mater, father, rather than me who has the contract.   I just do his bidding."   She listens to the priest's description and then shrugs.   "I think my master was convinced that there was nothing here," she says.   "Which is why he sent me rather than come himself, still I should speak with the lady just to be sure.   Do you have an exact address for her?"

When the priest gives Mortus a clear address she will thank him and press a gold crown into his hand.

"For the poor, father," she says.

Then she will leave the church and go back to the inn.   She will lock herself in her room.

In the morning she will come down to breakfast.   Her servants notice that there is heavy bags under her eyes, like she hasn't been sleeping.   She will go to the merchant's guild.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 03, 2013, 04:27:43 PM
[Mortus]

"Yes, you should pursue this investigation even though it may prove useless. The Strudeldorf estate is near the village of Messingen, an hour or so's walk south of the town. I do not know the exact location, but anyone in Messingen will be able to direct you."

The priest thanks Mortus for her donation. "Walk with Sigmar," he says, "and do not hesitate to come back to me if you need help of any kind."

Mortus feels eyes watching her from the windows of every house she passes on the way back to the inn. She tries not to look, because she knows she will see nothing there. She has dinner and then goes up to bed.

At breakfast the next day (Wellentag the 6th of Sommerzeit), her servant Helena asks Mortus if she is unwell. She and Simon both look genuinely concerned.

The Ubersreik merchants' guild is not a large building compared to those in Altdorf or Nuln, but it is brightly painted and very clean. The marble floor in the entry hall has been polished to a high sheen.

A grey-bearded dwarf sitting behind the main desk looks up at her, scowling. "You a member, lass? Let's see some proof if so. Then you can tell me what you want."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on January 03, 2013, 09:56:48 PM
"I'm fine," Mortus says smiling.   "I just didn't sleep well.   It happens now and then."

She goes to the guild house.

Mortus will show the dwarf her Guild Membership.

"I need to know where I could hire some guards," she says.   "As well as a carraige and horses and also I need to know the directions to the Strudeldorf estate."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 03, 2013, 10:36:57 PM
The dwarf snatches Mortus's symbol of membership and studies it closely for a moment. Then he takes out a pair of thick spectacles, and studies it through those. Finally he returns it. "That looks in order," he says grudgingly. "How many guards do you need? You can hire them from the Grey Company on Stock Street. Carriage from Holtz's livery stables on Impasse Avenue." He write both of those down on a sheet of paper. "Strudeldorf estate... yes, that's on the west side of Messingen. Leave the town by the south gate, follow the road to Messingen. Then take the road west from there. Can't miss it." He writes down the directions, and sketches a small map. Then he hands Mortus the paper.

He also takes two forms out of a drawer, filling them in rapidly. "Give this one to the Grey Company, and the other one to the stable. They're to show you're hiring their services under surety from the Merchants' Guild, so they'll know to pay us our cut. Also, sign here... and here. There, all done. Good day."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on January 03, 2013, 10:45:27 PM
Mortus will hire the required guards (four or six, enough to make her seem noble and stuff)

She will then hire a nice carraige and make her way out to the Strudeldorf estate.   When she gets there she will ask to see Isodel on an urgent matter of business.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 03, 2013, 11:27:47 PM
Mortus thinks four guards will be sufficient. She hires them for 40 crowns a day. A fine coach and horses costs a further 30 crowns a day to hire.

She then sets off in the coach, making the short journey to the village of Messingen. The village consists of twenty or so small houses surrounded by a wooden stockade. The coach draws waves and stares from the villagers as it rolls through the village square and takes a track west to the estate.

Before long, a fortified manor house can be seen on a low hill a few hundred yards from the track. Mortus orders the coachman to go right up to the gates.

Two guardsmen, armed with modern hand guns, challenge the coach as it arrives. Mortus asks to see Isolde on urgent business: her appearance and manner of arrival makes it clear that she is a person of importance, and so one of the guards calls for a servant to take a message inside.

After a short delay, a man arrives. "Good morning, my lady. I am Hermann, her ladyship's steward. Lady Isolde is visiting one of her mines this morning, but will be returning for lunch. If you would like to wait for her, I can offer you refreshment inside the house?" He bows courteously.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on January 04, 2013, 01:01:38 AM
"Thank you, Hermann," Mortus says.   "I will take refreshments if that is reasonable."   She will take her servants and one of her guards with her, while ordering the others to mind the carriage.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on January 04, 2013, 10:59:42 AM
When he wakes up, Heinrich will head downstairs and inquire as to Max's whereabouts.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 04, 2013, 11:47:02 AM
[Everyone else]

Ragni looks surprised. "I thought the laddie was still in bed. Didn't he leave early last night?"

"I ain't seen him neither," Billy says, "and now we been told we gotta leave in a rush to catch this wizard. Anybody checked his room?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on January 04, 2013, 11:59:31 AM
[Everyone else]

Ragni looks surprised. "I thought the laddie was still in bed. Didn't he leave early last night?"

"I ain't seen him neither," Billy says, "and now we been told we gotta leave in a rush to catch this wizard. Anybody checked his room?"

"I'll check his room now." Heinrich will go and knock on Max's door. If there is no answer he will go in.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 04, 2013, 12:03:40 PM
There is no answer, and the room is empty. It's obvious to Heinrich that Max's bed has not been slept in. He can't have come back to the inn last night.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on January 04, 2013, 12:30:58 PM
There is no answer, and the room is empty. It's obvious to Heinrich that Max's bed has not been slept in. He can't have come back to the inn last night.

Heinrich relays this to the others. "We'll have to look for him. I'll start with the local area, and work my way outward. Billy, you and Ragni head back to the boat and get her prepared to leave today. Hopefully we'll find the young fool before he gets into trouble."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 04, 2013, 01:34:34 PM
There's no sign of Max in the immediate area, which isn't surprising: finding someone in a city the size of Altdorf would take time as well as luck.

However, Max has left a note at the Faithful Hound (Julian or Klaus can read it). The note is written in shakey, drunken handwriting, and says:

Dear sirs,

I am so sorry to leave you like this, but I simply must go after Mortus. I am so afraid that something will happen to her otherwise! Please don't come after me, I'm sure you all have better things to do. I promise I'll be back as soon as I can. I've left some wages for Mr Arnst.

Yours faithfully,

Maximilian Breytenbach.


A purse containing 200 crowns has been left for Arnst (his pay for the next few weeks). Max seems to have left most of his possession aboard the Hound - he's only taken a change of clothes, and some money.

"Reckon he'll have got passage on a boat," Billy says, "so he can't have left earlier than dawn. Won't be too far downriver - could catch him, maybe? But that priest said we gotta go the other way, and ain't no time to be lost." He frowns.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on January 04, 2013, 01:47:41 PM
"I'd say she's cast a spell on him but I'm fairly sure she only knows fireball." Arnst informs them sarcastically. "We will have to indeed. I'd be a fairly shite bodyguard who abandons his payer. He's conveniently paid the travel fees too." He jingles the purse. "Anyone know where the wicked witch was heading?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 04, 2013, 02:32:11 PM
"Ubersreik, she said to me," Billy says, "about 200 miles up the River Teufel. Takes a week or more by boat. But his boat'll likely stop at Grunburg, so you might get him there."

"Aye, and give him a slap and bring him back again!" Ragni says. "For a smart laddie he's short on sense."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on January 04, 2013, 03:05:39 PM
"Let the fool chase her apron strings. We can't afford to split up any further. Not as dangerous as this 'King Daemon' is. The way I see it," Heinrich addresses Arnst directly, "your employer ordered you to stay with us. A damn poor bodyguard indeed if he can't be trusted to follow orders."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 04, 2013, 03:41:44 PM
"Ain't good to leave him behind, chief," Billy says, "did a lot for me, back in Kemperbad. But if it's what he wants, ain't my place to say different."

"The laddie isn't thinking with his head," Ragni says, "I ran away after a woman once, before I was old enough to leave home. She was older than me... not right at all, but I didn't care. My dad came and found me, and he told me I'd be dishonouring my whole family for the sake of a woman who wouldn't even look twice at me. Then he beat the crap out of me and dragged me home. He did the right thing, and that's what we should do for Max! That lassie won't ever marry him. She's too caught up with her crazy magic stuff."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 04, 2013, 04:56:18 PM
[Mortus]

Hermann shows Mortus into the manor house. The entry hall is decorated in fashionable and expensive style. They go into a large reception room, well provided with comfortable couches and armchairs. A recent portrait of Isolde Strudeldorf hangs over the fireplace. A window looks out over a carefully-tended herb garden. One wall has a medium-sized bookcase full of books bound in the same colour of leather (chosen to match the colour scheme of the room).

Mortus is offered a drink and some appetizers. "Now, my lady," Hermann says, "might I know something of the nature of your business with Lady Isolde?"

[Presumably Mortus introduced herself already.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on January 04, 2013, 05:05:00 PM
"I must be the worst bodyguard ever then. Either way I'm fairly sure he just made me redundant. I'll have to go as his friend!" Arnst ignores Heinrich completely and walks off to gather his belongings (and Max's) before heading towards the docks.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 04, 2013, 05:15:50 PM
Ragni looks like he wants to go too, but decides he'd better stay with Julian.

Billy offers his hand to Arnst to shake. "Hope you find him," he says.


Arnst finds a boat about to depart for Grunburg. The captain, an especially surly dwarf with a scarred face, grudgingly agrees to take him aboard for a fee of 2 crowns.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on January 04, 2013, 06:45:40 PM
Heinrich's emotions are mixed as he loads what few possessions he has onto the Hound. He likes Max, and would also like to go after him, but if he is honest with himself that skull daemon scared the scheiße out of him. The fewer allies at his side when they tracked it down the more concerned he was that they would be unable to stop it.

On a sudden urge he pulls his small chest out of its hiding place under his bunk. He puts half of his saved up money into a purse before securing the rest back in the chest. He hides the putse beneath his breastplate, mutters to Billy that he would be back soon, and heads to visit his brother for maybe the last time.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 04, 2013, 11:35:34 PM
[Heinrich]

"Be waiting for you, chief," Billy says.

Heinrich goes to the dockside watch station, where he knows his brother will be. The watchman at the desk lets him straight through to the captain's office. Eckhardt looks relieved when he sees Heinrich - he rushes over and hugs him roughly. "Heinrich! So you're still with us then! No one seems to know what's going on at the moment. I've heard all sorts of rumours about you. Killed by rats, wizards, or Verena knows what! The city's in a mess. Phorzheim turning out to be traitor was one hell of a blow for the watch. The Fiery Heart have only backed off because they're just as compromised. We've got gangs of Ostlanders and Talabeclanders about to set off a civil war on the streets. There's talk of imposing martial law!

"But at least you're safe. One less thing to worry about."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 04, 2013, 11:56:53 PM
[Arnst]

The dwarf is called Captain Redforge, and his boat is the 'Second Axe of Grimnir.' Redforge seems to spend all his time stomping around the deck, swearing loudly at the crew and occasionally swatting them with a rope-end. The boat gets underway quickly, and makes good progress up the river. Redforge drives the crew on well past twilight, stopping only when it is too dark to sail on. The 'Second Axe' ties up for the night only a couple of miles from where the River Teufel joins the Reik. The lights of Castle Reiksguard are visible against the night sky.

The next day is the 1st of Sommerszeit. Redforge is up long before dawn, so the boat sets sail when the sun has barely lifted above the horizon. At five o'clock in the evening, the 'Second Axe' reaches Grunburg. Redforge glares at Arnst as he leaves the boat.

Arnst is hopeful that Max can't have have arrived more than a few hours ahead of him. Unless his boat didn't stop here - which seems unlikely - he must be somewhere in Grunburg.

He wonders how he should go about looking for him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on January 05, 2013, 01:41:18 AM
Julian weighs the options.

'You know, max can be a bit over emotional but he's not daft and he certainly got us out of a fair few scrapes. I hope we've taught him enough to look after himself, and this trip on his own... Well it might do his confidence the world of good. I cant argue with anyone going after him' julian says as he nods to arnst 'and grungni knows we will probably need his legal expertise and healing. But we can't let othmayer escape.

There was something about this king demon... It was a lot worse than the other demons we've fought. I'm not sure we could kill it, so the only option is to find othmayer'

Julian let's out a deep breath, relieved he has articulated his thoughts.

We need to leave a good trail of messages for him and mortus to find us again, and perhaps we could hire some priest or healer to accompany us until they get back.'
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on January 05, 2013, 01:52:34 AM
Arnst will question anyone remaining at the docks about a ginger skinny chap. Not letting on he's his friend but taking a less jovial tone as though he is looking for a bounty. He will also offer a bit of cash should anyone ow. He will actively target por people too to make use of his special thieves skills for languages.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 05, 2013, 02:08:04 AM
[Julian]

"You're right as always, boss," Ragni says, "we'd better get after this wizard and then axe the demon! Max will be fine, especially if Arnst catches up with him."

Julian isn't sure where they could find a healer for hire, and time is short. Maybe they can find one on the way.

He thinks that it would be a good idea to leave Max a message at the Balanced Ocelot Inn, since he's likely to check there.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on January 05, 2013, 02:34:00 AM
Mortus smiles.

"I understand that the Lady is an avid trader," she says.   "I am a wine merchant.   I would like to discuss a possible deal which my partners have decided would be to the benefit of both us and the Lady."   

While Mortus does accept a glass of wine she does not drink from it.   She speaks in an off hand kind of fashion.

"It is a very beautiful place this," she says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 05, 2013, 12:57:54 PM
[Mortus]

Hermann smiles. "Yes, Lady Isolde has excellent taste. The drinks cabinet-" he says, indicating a lacquered wooded cupboard patterned in gold "-was made in Far Cathay. These couches are Bretonnian, from the great city of Paravon. And this table-" here he waves his hand at a small table of pale wood "- is of elven manufacture, imported from the Western Isles." He pauses impressively, to allow that to sink in.

"A wine merchant? Yes, Lady Isolde may indeed be interested. She had hoped to arrange a trading partnership with a merchant family in Bogenafen some weeks ago, but the deal did not work out... some local difficulties in that town, I believe."

Hermann continues to talk politely to Mortus while they wait. If she examines the books in the bookcase, she will see that they are a collection of general reference works and classical novels: standard decoration for the home of any wealthy person, but probably never read.

After a while, a servant enters the room and informs Hermann that her ladyship has returned. He excuses himself to Mortus before going to greet Lady Isolde.

The lady herself enters the room a short while later, accompanied by Hermann and two women: Mortus recognizes the servant and the bodyguard that were with Isolde at the inn.

Lady Isolde is young and strikingly beautiful. Her clothes are expensive and at the forefront of Reikland fashion... but a little soiled with reddish dust. "I am Isolde von Strudeldorf," she says, in an unpleasantly harsh voice, "I apologize for my appearance but I have just come from my mines." She frowns. "A minor disturbance among the workers needed to be dealt with. Now, I understand that you are a wine merchant? Will you join me for lunch?"

If Mortus accepts, Isolde goes to get changed while Hermann leads Mortus to the dining room. Isolde arrives dressed in an entirely different outfit, and lunch is served.

Isolde inquires as to the precise nature of Mortus's business.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/isolde_zpsbe2a62a1.jpg)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on January 05, 2013, 01:21:57 PM
[Heinrich]

"Be waiting for you, chief," Billy says.

Heinrich goes to the dockside watch station, where he knows his brother will be. The watchman at the desk lets him straight through to the captain's office. Eckhardt looks relieved when he sees Heinrich - he rushes over and hugs him roughly. "Heinrich! So you're still with us then! No one seems to know what's going on at the moment. I've heard all sorts of rumours about you. Killed by rats, wizards, or Verena knows what! The city's in a mess. Phorzheim turning out to be traitor was one hell of a blow for the watch. The Fiery Heart have only backed off because they're just as compromised. We've got gangs of Ostlanders and Talabeclanders about to set off a civil war on the streets. There's talk of imposing martial law!

"But at least you're safe. One less thing to worry about."

Heinrich offers Eckhardt a wry smile. "I'm sorry that I cannot promise I will remain that way. Sadly my work is not done, and I'm off on another ill-advised adventure. I want you to have this." Heinrich presses the purse into Eckhardt's hand. "Take care of yourself. Don't worry it's only half what I have earned. I will not be a pauper. I'm proud of you, dear brother. You are a man I wish I could be. I will visit again if I am able, and I will at least send word if I survive." Heinrich smiles again, though it wavers and is clearly a false smile, "If I am killed, you will surely hear of it, for what great hero has fallen without songs being written?" Heinrich will hug his brother and say goodbye, then head back to the Hound.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on January 05, 2013, 01:38:18 PM
Mortus will accept the invite to lunch.   She will also use the first chance she gets to pop her aura and check her magical sense [unnoticed].   If need be she will bend her in prayer over the food.

"Mi Lady," she says.   "I have two matters of business that I need to discuss with you.   I want to discuss the possibility of wine trading in the future between the House of Basanduine and the House of von Strudeldorf."   Mortus pauses.   "Also I would like to discuss a much more private matter about our mutual former friend in Bogenhafen."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 05, 2013, 01:41:10 PM
[Heinrich]

Eckhardt stares at the purse in his hand. "But... this is a lot of money... you can't think that you won't come back?" He looks into Heinrich's eyes, his fear and disbelief obvious. "You are coming back! I'll keep this money for you, and I'll be saying prayers in every temple, asking the gods to watch over you." He puts his hand on Heinrich's shoulder. "You know, if you ever want to settle down, there's a place for you here. I can get you a job in the watch - you'd be a captain in no time. I promise you it's never boring here. Please, Heinrich, think about it."

Eckhardt reluctantly says goodbye. Back at the Hound, Billy notices Heinrich's mood and offers him a bottle of halfling ale. "Good and strong, this one, chief," he says, "sure to pick you up when you're down." He looks at Heinrich, Klaus, Julian and Ragni. "We off then? The Hound'll run down this wizard in no time."

Billy sounds confident, but he makes a gesture invoking the blessing of the gods when he thinks no one is watching.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 05, 2013, 02:30:13 PM
[Mortus]

Mortus is able to get a few moments to herself to cast her protective aura by using the pretense of asking to use the water closet. At lunch, just before eating, she concentrates on her magical awareness while appearing to pray silently (Mortus is too busy concentrating to notice, but Isolde looks annoyed at the length of her devotions).

Mortus immediately senses the lurking threat that has been pursuing her, but at a distance, as though it is watching but taking no direct action. She can detect a faint magical presence in the dining room with her though... but she's not sure exactly who it is. She's sure it isn't Hermann, but there are three people in relatively close proximity, and it could be any of them.

Returning to her normal senses, she decides that the magical aura was localized around either Isolde, her bodyguard (Marie) or the servant (Janna). If she can touch any of them, her magical sense will be able to tell her for sure. Mortus wonders if any of them recognizes her from the inn. If they do, they are showing no sign of it.

Isolde begins eating as soon as Mortus has finished her pretend prayers. She tears into her food (duck cooked in a Bretonnian sauce) for some minutes, saying nothing. Only when her initial appetite has been calmed does she speak. "Yes, I would be interested in purchasing wine. I have been trying to establish connections in Bogenhafen, but there have been some unfortunate changes there. Ruggbroder has somehow driven the Teugen and Steinhager families out of business... and he is not an easy man to deal with. I should be glad of an alternative."

Janna pours wine for everyone.

Isolde looks at Mortus curiously, "Who do you imagine is our mutual former friend? I'm sure there is no need for privacy - I trust my people. Do you not trust yours?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on January 05, 2013, 03:00:40 PM
Heinrich accepts the bottle gratefully. He returns it after a swig and pats the halfling on the shoulder.
"We'll be off as soon as all are aboard. Let me help you make ready."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 05, 2013, 04:02:40 PM
[Heinrich, Klaus, Julian, Ragni, Billy]

Billy is glad of Heinrich's help. The Faithful Hound departs at 11am on the 33rd of Sigmarzeit, bound for the River Talabec.

Julian decides to risk pushing the steam engine more than he has done in the past. He thinks it should be safe to use it with only an hour's cooling down time, instead of the two hours he's given it before. He continuously monitors the engine while it's in operation, watching for any sign of overheating.

The weather is poor. A strong wind is blowing down along the river, slowing the boat considerably. "Ain't good sailing weather," Billy says, "but at least they got the same wind as us, so they ain't gonna be moving no faster."

[Faithful Hound, leaving Altdorf 11am 33rd Sigmarzeit.

base speed 2.75mph, or 4.5 under steam.

Strong headwind, -20%. Current -20%.

Julian decides to push the steam engine, only allowing 1 hour cool-down between uses.

Steam speed = 2.88, sail only = 1.76.

Distance travelled by dusk = 24.36 miles.

Reach Geldrecht 8pm. 33rd Sigmarzeit.]


At about 8pm, the Hound comes in sight of a small village on the left bank of the river. "Geldrecht," Billy says, "lumber-cutting village. Could stop there and ask if they've seen our target. Ain't got no idea of the boat's name or what it looks like yet! Might get some idea of where they're headed too. Ain't more than an hour and a half till night anyhow."

Billy's sharp eyes spot something else. "Hey chief, look at that! On the bank there, snarled up in the weeds. Someone's lost a mast. Ain't no surprise with this wind. If it was our target, they ain't likely to have got much further less they stopped at Geldrecht for repairs."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on January 05, 2013, 04:10:35 PM
"We should keep going. There's only the one direction right now, so stopping to ask if they've gone this way seems a waste if time. Press on."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 05, 2013, 04:24:52 PM
[Heinrich, Klaus, Julian, Ragni, Billy]

"You got it, chief," Billy says, deferring to Heinrich. The Hound manages another three or so miles before it's getting too dark to see. "Better stop for the night now," Billy says, "no sense wrecking the boat. Early start in the morning! Reckon the wizard's bound for either Delberz or Schoppendorf. If we ain't got no sight of them before the river forks, we'll have to guess a direction."

Julian is glad that the steam engine will have the night to cool down completely. It's performed well today, despite the increased use, and he wonders if he should risk running it even more often tomorrow.


(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/areamapnorth_zpsb1a30717.jpg)

[Faithful Hound location = just past Geldrecht, on the Talabec.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 05, 2013, 06:25:10 PM
[Arnst]

Arnst spends an hour or so asking around at the docks. He pays out a few pennies, but doesn't learn anything at first. One man thinks he's looking for a (male) prostitute. He tells Arnst that he doesn't have any ginger ones, but asks if a blond would do.

But eventually he finds a woman who understands the secret thieves' language. "I think I've seen him, mate," she says, "short lad, very ginger, bandage on his head? Got off the 'Swift Fish' a few hours back. He was asking around for a boat to take him upriver to Ubersreik. Dunno if he found one, but he looked a pretty tempting target, what with his money pouch and him looking like he'd lose a fight with a halfling. Heard him say he was off to the Mootland Wanderer. But maybe someone got him first and broke his head for him."

She gives Arnst directions to the inn (though he's actually been there before), then holds out her hand, expecting payment.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on January 05, 2013, 09:12:09 PM
Arnst will put a gold coin into her hand appeasing her as he speaks to her. "Thank you kindly. If you happen to find anything else out let me know. I imagine you can work out where i'm off too." he says with a sigh. He briskly heads towards the Mootland Wanderer to find Max.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on January 05, 2013, 10:06:50 PM
Mortus considers and then puts down her knife and fork, though she has not touched her meal.

"I know a trader in Bogenhafen who is interested in the arcane arts," she says.   "He promised me that he has some very interesting texts and pieces to sell if I could find buyers.   I am wondering if this would interest you?"

Mortus will keep a close eye on the three to see for a reaction.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 05, 2013, 11:14:32 PM
[Arnst]

"A crown?" the woman says, amazed, "Thanks mate! He must be worth a lot to you. I hope he's not dead or anything."

Arnst soon reaches the Mootland Wanderer. The bar is quite busy, but he can't immediately see Max anywhere. A halfling barmaid approaches him. "Good evening sir, I'm Peggy. Welcome to the Mootland Wanderer!" She studies his face for a moment. "Have you been here before sir? I think I recognize you. Anyway, can I get you a drink?"

Arnst probably does want a drink, but he also asks Peggy if she's seen Max. He gives her the description.

"Oh, I remember the young gentleman! He was with you before - you're friends of Billy Harefoot! Yes, the young man was here about an hour ago, wanting to book a room for the night. Such good manners! I felt so sorry for him, with bandages on his head and one of his hands. I think he had some under his shirt too - you could see the end of one sticking out of his collar. It's a shame he was hurt, but he didn't make a fuss about it. Now, let me see. He had a pie and a pint of Badger Breath, but then he said he had to go out again. He was looking for a captain to take him on to Ubersreik. One of our customers suggested he try at the Shark and Shieldwall - lots of boat captains hang around there. It's down at the docks."

Arnst is a bit annoyed at being sent back to the place he just came from, but goes back to the docks anyway.

He gets to the Shark and Shieldwall only to find that it is closed for business. The bar has been trashed - broken chairs, shattered bottles, and splatters of blood cover the floor. The innkeeper, busy trying to clean up, tells Arnst that there was a big fight that only ended when the watch arrested everyone. He thinks that one of the people arrested was a skinny ginger kid.

The watch will have taken their prisoners to the watch house on Market Square, the innkeeper says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 05, 2013, 11:28:12 PM
[Mortus]

[Mortus I test to spot reactions to her question = secret result!]

Isolde frowns. "What was that?" she says, in her unpleasant voice, "arcane arts? What does that mean - magic spells and dragons and things? I thought you were a wine trader. I'm not interested in books." She slams her cutlery down onto her plate. "Can you supply me with wine or not?"

Mortus has also been watching the bodyguard and the servant. The bodyguard has been staring steadily at her, but probably because she suspects Mortus of being a time-waster.

But Janna, the servant, did react to the question. Mortus thinks she saw her eyes widen, and the wine decanter almost slip from her hands.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 06, 2013, 12:09:10 AM
[Heinrich, Klaus, Julian, Ragni, Billy]

The group pass a quiet night on the river. At dawn (on the 1st of Sommerzeit), Billy is already up and making ready to sail. The wind has dropped to a light sidewind, which won't impede sailing at all.

Julian thinks it will be safe to run the steam engine for two hours on, one off. It means that he has to keep an even closer watch on the machine, but so long as he stays alert there shouldn't be a problem.


[Next day, 1st Sommerzeit, wind change at dawn. light sidewind, no effect on speed. -20% current.

Julian runs the engine for 2 hours on, one off. Int test = 15, pass

18.8 miles by noon, total travelled = 43.2 miles.]


At about 2pm, the Hound comes in sight of a fork in the river.

"That's the River Delb coming in to port there," Billy says, "the starboard fork is the Talabec. We gotta choose which way to go!"

Billy thinks for a moment. "The Delb don't go nowhere but Delberz. It's a pretty small town, ain't much there. Could go on by road to Middenheim though, I guess. Now, staying on the Talabec, you got Schoppendorf first up. It's a bit bigger than Delberz. Then you got miles and miles more river - all the way to Talabheim and beyond. If they want to get as far away as possible, makes sense to go that way. Dunno though."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on January 06, 2013, 12:43:15 AM
Arnst will head over to the watch tower with a groan at having to go back across town.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 06, 2013, 12:49:40 AM
Arnst goes back through town until he reaches the market square. Off to one side, he sees a set of stocks and a whipping post on a raised platform. Close by is a stone building with a sturdy door and barred windows - surely the watch house. Another building beside it has a set of scales carved into the stone above the door, and is probably the magistrate's court.

Arnst goes into the watch house and asks the man at the desk if he has a prisoner answering Max's description.

"Maybe I do, maybe I don't. We've just brought in a whole lot of brawlers from the Shark and Shieldwall. Could be the kid you're looking for was one of them."

He coughs theatrically.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on January 06, 2013, 12:58:27 AM
"Perhaps you'd let me have a quick word with this young gentleman." he says pulling out another crown. "I don't think he's much of a risk, he's quite a slender fellow. I would of course be most generous if it is him."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 06, 2013, 01:04:22 AM
"You know, it's just come back to me," the watchman says, accepting the money. "There was a ginger kid in with the lot we arrested. Caught in the act of trying to hit a man over the head with a bottle! Gave us some trouble too - some rubbish about being a lawyer, when he's plainly just a kid. Got himself a smack or two for his insolence. He's up before the magistrate tomorrow, and like as not he'll get a whipping. I'm looking forward to doing it - it's my turn, and I've been practicing my technique! Nice and bloody, get the crowd cheering. Anyhow, you can see him if you like."

The watchman shows Arnst to a cell, opens the door, allows him in, then locks it behind him. "Shout when you're done," he says.

The cell is small, but relatively clean. Max is sitting on some straw on the ground, his ankles manacled with heavy chains. He has a black eye and a bruised cheek. He looks up, and when he sees Arnst his face shows a mixture of relief and embarrassment. "Mr Arnst! I'm so glad to see you! Uh. How did you find me?" He sighs. "I'm in terrible trouble. I went to a bar at the docks trying to find a captain to take me to Ubersreik... to find Mortus. I asked a few people, and I had my purse out... then someone tried to take it off me, so I pushed him away. He stumbled into someone else, and spilled their drinks. Before I knew what was happening, everyone was fighting! I hid behind the bar at first, but then the man who wanted my purse found me and tried to take it again. I grabbed a bottle to defend myself.

"Then the watch burst in and arrested us all. I told them I was innocent, and a lawyer, but they didn't care. They wanted me to prove it, but I forgot to bring any of my papers and things with me. Because I left in such a hurry. Someone said I started the fight! When I protested, the watchmen hit me and told me to be quiet. They brought me here, and they still won't listen to me. I can only hope the magistrate is more reasonable... have you seen the whipping post outside? One of the watchmen says I'll be on it tomorrow. I'm scared, Mr Arnst."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on January 06, 2013, 01:20:03 AM
"Quite the predicament" Arnst says thoughtfully. "You went up river. It turns out that a thin, foolish, ginger, rich young man stands out in a crowd. A lovely young lady helped me find you at the docks. You're not very inconspicuous. Can you believe she made a joke about how easy you would have been to rob? Who'd of thunk it." he whistles to himself ironically. "Yet here you are, having waved a large purse around in a dodgy bar. Not a great decision Max." he says with a raised eyebrow. "Speaking of poor decisions, you chose to chase after Mortus by yourself. You realise a bodyguard is useful for things like protecting you from robbers?"

"Well I did happen to bring your lawyers papers. Probably. I can't read so we'll have to see. I'll go and have a word with the magistrate before your trial. See if I can resolve this." he pauses. "You should be scared. Fear stops you doing silly things like starting bar fights."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 06, 2013, 01:27:39 AM
Max hangs his head in shame. "I'm sorry Mr Arnst. I was drunk when I decided to go, and it seemed like such a good idea! I thought I could save Mortus and then she'd... well. Anyway, when I woke up next morning the boat was already on its way here so it was too late. I wish I'd asked you to come with me! It was wrong of me to just abandon you... I don't blame you if you leave me here to take my punishment. I expect I deserve it. Father would think so." He shivers, then takes a deep breath, trying to control himself.

"Gosh, have you really brought my legal documents, Mr Arnst? Thank you so much! I might get away with just a fine. But I'm stuck here for the night anyway. Why don't you take my room at the Mootland Wanderer? I'm due in front of the magistrate at 9 o'clock sharp."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on January 06, 2013, 01:33:02 AM
"I'll do that. I could do with a comfortable nights sleep. My boat was full of drunk angry dwarves" he says in a probably joking and lighthearted way. "I'll see you in the morning. We'll stop that whipping eh?" Arnst stands up and knocks on the door to exit. When he exits he will ask the guard about what building he needs to use to to talk to the magistrate.

If it is too late he'll try to remain sober and get up super early to do so the next day effectively.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 06, 2013, 01:42:41 AM
"Thank you, Mr Arnst!" Max says, offering his hand to shake. "I'll make this up to you, I promise."

The guard tells Arnst that he can speak to the Magistrate tomorrow morning, in the courthouse next door. "He'll be at home at the moment, and he won't want to be disturbed there. Think you can plead with him on the kid's behalf, do you? He's a mean bugger so don't count on it."


Arnst goes back to the Mootland Wanderer, where Peggy is happy to let him have Max's room. She's very worried when Arnst explains where Max is, and promises to wake him early next morning so he can get to the courthouse in time.

Sure enough, she wakes Arnst early in the morning with a nice breakfast. "Got to be ready to face those nasty judges, sir!" she says. After eating, Arnst goes back to the market square and enters the courthouse. He has to bribe the guards to let him see the magistrate (it costs him another crown).

The magistrate is an elderly man with a grim face. He's clearly annoyed at being disturbed before court. "Well, what do you want? Speak up! Justice waits for no one!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on January 06, 2013, 01:59:44 AM
"Indeed it doesn't. Forgive my intrusion at this ungodly hour. I am a servant of the young Max Breytenbach you currently have held in your prison regarding the brawl yesterday eve. I have come to discuss his crime. I was hired to protect him - unfortunately I am his bodygurad. But you see, the boy is a tad foolish. He's ran off in the middle of the night chasing some young woman and waved his purse around infront of angry sailors." he sighs loudly. "One look at the lad and you'll see that he didn't start a fight. He's half covered in bandages from the last time someone attacked him and he has the bodyweight of a little girl. I was only hired recently as a result of those wounds! He's innocent of that crime" he says exasperated. "If entirely guilty of being stupid. I'm not going to try to persuade you to let him off. He doesn't deserve it. Instead fine him. He's rich and his father more so. He can pay for his foolishness with a hefty fine. What he needs is to be taught a lesson. If you accept my plea don't tell him that he won't be whipped. Let him be marched up to the block and tied up. Then when he is full of guilt then tell him he is let off. He will learn better from embarrisment than violence." Arnst will wait for a reply.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 06, 2013, 02:08:21 AM
The magistrate listens carefully. "The law is not to be used to teach soft lessons to foolish children. If I find that the boy is to be whipped, then whipped he shall be, regardless of his physical or mental state. However, the description you have given me hardly matches the charges that have been made against him... very well, thank you for your thoughts on the case. I shall decide for myself when I have heard the boy speak."

He waves his hand to dismiss Arnst, immediately going back to reading his court papers. Arnst decides to wait in the courtroom for the trial to start.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 06, 2013, 02:29:18 AM
The courtroom fills up with scribes, guards, and bored townspeople looking for free entertainment. A guard blows a brief fanfare on a trumpet, announcing the arrival of the magistrate. Dressed in his ceremonial robes and wearing a deep scowl, he makes for a forbidding sight.

The magistrate makes a brief invocation to Verena, the goddess of justice, then says, "Bring in the first prisoner."

"Maximilian Breytenbach" a scribe calls. A door at the back of the room opens, and Max is marched in by two guardsmen. He still has manacles on his ankles which force him to shuffle along rather than walk properly. Arnst notices the magistrate's expression soften very slightly when he sees how pathetic Max looks.

"You are Maximilian Breytenbach, of Bechafen?" the magistrate says.

"Yes, your honour." Max replies, his voice shaking.

The scribe reads the charges, which are numerous and unlikely - Max is being blamed for various acts of violence that he clearly can't have performed. The magistrate nods solemnly. "What do you say to these charges?"

"I am innocent, your honour! At least, I was in that inn, and I did get caught up in a fight. But it started when someone tried to take my purse, and escalated from there. I never hit anyone, and I didn't damage anything either. I was about to strike someone in self-defence when the watch arrived, but that is all I did."

The magistrate frowns. "So you take no responsibility at all?"

"Please your honour, you misunderstand. I take full responsibility for my stupidity and carelessness. I realise that I am partly to blame for what happened, and I am ready to receive whatever punishment you think just." Max takes a deep breath and stands very still.

"Indeed. I have been told that you are a lawyer, Maximilian, and of good family. You have acted in a way that brings your profession into disrepute, and your family name into dishonour. You must bear the weight of your actions. I therefore sentence you to a fine of 200 crowns. Furthermore, you will immediately be brought outside to the square, there to be stripped and bound to the post. You will receive three dozen lashes of the whip across your back. Take him."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on January 06, 2013, 02:44:57 AM
Mortus smiles.

"I can provide you with whatever wine you require mi lady," she says quietly.   "Just as I could for Mr. Teugen and Mr. Steinhager in Bogenhanfen.   Of course I would need the details of what you require.   I have in my inn some documents detailing what the house of Basanduine has to offer, though if mi Lady has personal preferences then we will get those bottles for her."   Mortus pauses to consider.
"There are some amazing vineyards in the south that I intend to visit, past Aldorf, before I head north again and I would be able to acquire some barrels for you on the way back."   Mortus will have been sipping her wine while she is talking and when she is finished she will hold up the cup to have it refilled.   When Janna comes over to refill Mortus will brush one hand against her hand, gesturing as she talks about wine.
"Forgive me mi lady if you have no interest in the books.   I just knew Mr. Teugen and his interest in the matter and thought that those who were friends with him would maybe have similar interests."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 06, 2013, 02:58:23 AM
[Max and Arnst]

The manacles are removed from Max's ankles, and he is first taken to the scribe to pay his fine. Once he has paid, his other possessions are returned to him. He is then gripped on both arms by a pair of guards, and marched outside. A third - the man from the watch house desk last night - follows carrying a long, brutal-looking whip.

Arnst goes outside to watch, hoping the magistrate decided to follow his suggestion. If not, Max could actually die from taking that number of lashes in his current state.

At the platform, Max is told to remove his shirt. He does so, and then removes his bandages as well. His chest and back are still badly bruised. The guards push him towards the whipping post. His wrists are chained above his head, so that his feet barely touch the platform. Max's eyes are closed, and his lips are moving in a silent prayer.

The guard with the whip cracks it through the air a few times, testing it. He draws back his arm ready to begin... and then a scribe runs out of the courtroom, carrying a piece of paper and a thin wooden rod. "Stop!" he says, "the magistrate has decided to amend this punishment, in the light of the previous good character of the prisoner. The sentence of whipping is to be replaced by six blows with a rod."

The assembled crowd groans with disappointment. The guard with the whip also looks angry: he drops the whip onto the platform, and takes the rod instead.

Determined to make the most of it, the guard swings the rod as hard as he can against Max's back. He does it five more times. Max doesn't make a sound. The guards unchain him, and he is allowed to go free.

Max picks up his shirt (but doesn't put it on) and his other possessions, and wanders into the crowd in a sort of daze. When he sees Arnst, he says, "Hello Mr Arnst. Thank you for coming here to support me." He has six new welts on his back, but they don't look too serious. Arnst supposes that the magistrate thought Max deserved a token punishment, at least. Oh well, it could have been a lot worse.

Max hugs Arnst embarrassingly. "I've been such an idiot, Mr Arnst! I don't know what to do now. I'm not fit to be a lawyer. Father should disown me. I wish I'd listened to you, Mr Arnst. Oh dear, what will Mr Julian think? He'll be so ashamed of me."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 06, 2013, 03:09:56 AM
[Mortus]

"You were in business with Steinhager?" Isolde says, "do you know exactly what happened to him? He and Teugen are supposed to have died suddenly, either in a fire or of natural causes - no one seems sure. I suspect Ruggbroder of murdering them... but in any case, it was most inconvenient of Steinhager to die before we could arrange the deal. He was such a tiresome man, like most merchants. I imagine Teugen was as bad, but I never met him."

Isolde has very exacting requirements regarding wine, and proceeds to discuss them at great length.

Mortus manages to brush Janna's hand with her own, while the servant is pouring the wine. She can immediately tell that Janna is a wizard of some sort. Janna's eyes meet Mortus's for an instant: she knows that Mortus is a wizard also.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on January 06, 2013, 03:17:00 AM
"I don't believe that Ruggbroder murdered Steinhager," Mortus says.   "Though I do understand that he and Mr. Teugen were both murdered.   There is a rumour that Witch Hunters were involved."   Mortus will glance at Janna as she says Witch Hunters to check for a reaction.   "Mr Steinhager and Mr Teugen were both very exacting merchants with good business sense and a fine taste in wine, much like yourself mi lady.   May I complement you, mi lady, on the skill of your servants."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 06, 2013, 03:25:16 AM
"Witch hunters?" Isolde says, looking puzzled, "whatever for? Are you suggesting they were involved in evil cults and so forth?" she waves a hand vaguely, "stabbing virgins at midnight, and all that sort of thing? I can't believe it. They may not have been noblemen, but they were relatively respectable."

Janna's expression is calm, but she keeps glancing around the room. "Shall I fetch more wine, my lady?" she says.

"Yes Janna - something a little finer. Something to show our guest the type of wine I want to purchase."

Janna starts to walk towards the door.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on January 06, 2013, 03:32:00 AM
Mortus considers quickly.

"The are a number of rumours about the two merchants mi lady," she says.   "I have no doubt that you, like others, found their swift rise in wealth and power after the return of Mr. Teugen to be very weird."   She pauses.   "I just found them to have a fine taste in wine.   Some of the rumours say that they were mixed up in evil cults and that the witch hunters dealt with them.   Some of the rumours say that it was servants that they had unwittingly hired which were evil and that they were burned because the witch hunters wanted to make sure, though they were really innocent," Again Mortus will glance at Janna for a reaction.   "And some rumours claim that the barrels of brandy caught fire and that there were no witch hunters involved at all.   I arrived in Bogenhafen after the event, but not that long after, to discover that the sellers for four hundred barrels of wine which were to be sipped north to Nordland, were both dead.   It was, I assure you mi lady, a very poor day for business."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on January 06, 2013, 10:24:47 AM
"Let's stay on the Talebec and ask at the first town if our quarry has passed."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on January 06, 2013, 11:13:54 AM


Although Julian is now quite accustomed to travelling on the faithful hound, he still prefers dry land and the increased speed as a result of the engine, as well as his need to concentrate and the fumes from the engine have left him feeling quite sick.

he frowns and says "I think you are right, we should stay on the Talabec. But remember, we don't know anything about the boat Othmayer is on. If we need to double back to middenheim we can"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on January 06, 2013, 07:12:06 PM
"Yes you have been an idiot" Arnst says sympathetically. "Lets go see a doctor. I think you're in need of one after the last few weeks." He says disentangling himself from Max's frantic hug. "When we're done we have a stop off to make. There's someone you should thank for getting me to you in time."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 06, 2013, 10:31:05 PM
[Arnst and Max]

"Yes Mr Arnst, whatever you say. I feel like you probably saved my life! If you hadn't spoken to the magistrate... I don't know if I'd have survived. When they took me onto that platform it felt like the end. Uh... do we have to tell the others about this? I don't want them to think badly of me."

Arnst asks around for a physician, and is directed to a small but neat clinic on one of the main streets. A youngish man greets them as they enter. "Good morning, gentlemen. Ah, no need to ask which of you is the patient - the young chap, I see. Sit here, please. My, you have been in the wars! Beaten about the chest and back... and the face... small cut on the head... and a burned hand. You've had some treatment for these injuries, but I can do better. Hmmm... some of the marks on your back are very recent. Perhaps you have just come from the courthouse? Don't worry, it's not my place to judge."

He sets about cleaning and dressing Max's various injuries. When he's finished, he gives Max some pain-relieving medicine.

[Max regains 3 wounds]

"We'll call that 5 crowns, young sir. Thank you! Try to stay out of trouble for a while at least - there's a limit to how much your body can take, you know." Max pays, and he and Arnst leave.

"I feel much better now, Mr Arnst," Max says, "who did you want me to see?" Max can't look Arnst in the eye, and the tone of his voice is very subservient. He's obviously deeply embarrassed by the whole episode.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on January 06, 2013, 11:07:40 PM
"We won't tell them." he says soothingly. "I want you to remember that pain. Then perhaps you won't do something so silly again." As they walk outside he subtly guides Max towards the docks. "I want you to come and meet the lady that told me where you were going. She probably saved your life. It only seems right to thank her. Not only that she didn't rob you." He pauses in the road halting Max too. "We need to do something about your habits. I think we need to get you a hidden purse. The robbers were attracted to you because you were an easy mark. I'll think of something."

If they pass any tailors Arnst will guide Max in to get him a new shirt as he intends to add hidden pockets to it so that Max can be more subtle with his wealth.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 07, 2013, 12:50:21 AM
[Arnst and Max]

"I will remember, Mr Arnst," Max says, nodding fervently, "I'm not going to forget what happened today. And thank you for not telling the others!" He looks down at the ground as they walk. "I would like your advice on how to avoid getting robbed. I was robbed a few times when I lived in Nuln... I was quite badly beaten up once... twice if you count the time I was thrown in the river."

Arnst guides Max into a tailors, where he asks for hidden pockets to be sewn into a shirt. Max thinks this is a great idea, and happily pays the 10 crowns it costs.

With Max wearing the new shirt, he and Arnst go to the docks. Arnst finds the woman he was looking for after a while. "So you found him then, mate!" she says, "not before someone gave him a whack in the eye though. You all right, kid?"

"Yes, madam," Max says, "thank you for helping Mr Arnst to find me. You saved my life."

"Is that right? Must be worth a bit to you, I'd say."

"Oh, of course!" Max says. He looks at Arnst, obviously looking for guidance on how much to give.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 07, 2013, 01:05:28 AM
[Heinrich, Klaus, Julian, Ragni, Billy]

"Right you are, chiefs," Billy says, "reckon that's the best plan. Steer to starboard then... go!" The hound stays with the Talabec, sailing between thickly forested banks. They pass the occasional boat going in the other direction. As they do, Billy calls out to them, asking if there are other boats ahead. The usual reply is that there are a few, the nearest being about ten miles in front of the Hound.

[by 3pm, 2.2 more miles. Total = 52.6 miles so far.

Julian Int test = failed, can't restart steam engine due to overruse. Repair attempt!

2 hours sail only = 4.4 miles, total 57 miles so far  (5pm)]

When Julian next tries to start the steam engine, he is horrified to find that he can't. It makes a dull, grinding sound but fails to engage. Billy looks alarmed. "I hope that thing ain't gonna blow up or nothing, chief!" he says to Julian, "reckon you been overdoing it."

"Don't worry," Ragni says, "the boss can fix anything! Right boss?"

[Julian Int test to fix and restart engine = 32, pass!

2 hours steam = 7.2, 64.2 miles so far (7pm)

Sail until dusk = 5.5, 69.7 miles so far.]

Julian works on the engine for two hours. Eventually, he gets it to start again. "We must be gaining on them now," Ragni says, "I hope so, anyway. All this sailing makes me queasy. I want to get the ground under my feet and start axing those bloody cultists!"

The Hound has reached a junction with a minor river. "That's the River Slight," Billy says, "runs up into the barren hills, though ain't that close to where we went. Anyhow, ain't nothing that way, so the wizard ain't likely to have sailed up there. Reckon we are close to them though. If we make a good early start, we might overtake them in the morning."

The Hound anchors for the night.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 07, 2013, 01:22:12 AM
[Mortus]

"Surely no one would be blamed for crimes committed by their servants!" Isolde says, outraged at the idea. "That would be quite appalling! No, that cannot be true. No doubt it was arson - that sounds the most likely of your rumours." She looks at Janna, who stopped in her tracks to listen to what Mortus was saying. "Hurry along and fetch that wine, Janna! I don't pay you to listen to conversations."

"At once, my lady," Janna says, leaving the room.

Isolde isn't terribly interested in Mortus's tale of misfortune. She turns the conversation back to the subject of trade. She now wants to know if Mortus has any interest in dealing in iron or coal. "The mines are doing well, despite the miner's complaints, so I have rather too much to sell it all to my current buyers. Perhaps we can exchange wine for iron? It might allow us to avoid some taxes too."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 07, 2013, 01:41:34 AM
[Heinrich, Klaus, Julian, Ragni, Billy]

The next morning is the 2nd of Sommerzeit. The wind has picked up again, but is blowing against the Hound. "Bout 40 miles to Schoppendorf," Billy says, "should be there tonight, less this wind gets worse."

Julian really hopes the engine will behave itself today. It's going to need some serious maintenance, but it will have to wait until another time. He starts it up... and it works perfectly.

"Well done, boss!" Ragni says.

[Next day, 2nd Sommerzeit. Wind change to bracing headwind -10% speed, -20% current.

1.98 mph sail, 3.24 mph steam.

Julian Int test for engine = 40, pass.

distance travelled by noon = 16.92 miles.   Total distance travelled = 86.62 miles.]

At noon (halfway to Schoppendorf), Billy suddenly cries out "I see a sail! Look, over there! Bout three fourths of a mile ahead. Looks a bit smaller than the Hound. Bit faster, under sail, I'd guess. But ain't no faster when your hot water gizmo's pushing us, chief! What do we do - try to catch em up? Or follow them for a bit? Or we could try signalling to them to stop, maybe. Ain't likely to work, mind."

"Catch them!" Ragni says excitedly. He looks at Julian. "Well, whatever the boss thinks."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on January 07, 2013, 01:45:26 AM
"Witch hunters will be witch hunter," Mortus says as if that explains everything.   She considers the offer.   "The house of Basanduine has never really dealt in coal or iron," she explains.   "Though we are always excited to work in new areas and with new partners.   I would have to talk to our factors in Nuln and Aldorf before I was able to say anything 100% sure on the subject.   Though the sort of amount and the ratio offered would be of great information."   Mortus will talk away happily about trade, asking questions about the trading conditions in the south etc. until Janna comes back with the wine.

She will make sure that Isodel drinks the wine before she does and even then she will only sip it before declaring that it is a very fine vintage.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 07, 2013, 01:55:17 AM
[Mortus]

Isolde is obviously enjoying the business discussion. She talks animatedly to Mortus about the details of the agreement they could make, not noticing that Janna is taking a very long time over fetching the wine.

When she finally returns, she pours a glass each for Mortus and Isolde. Before Isolde can pick up her glass, Janna says to her, "My lady, a messenger has just arrived from the mines. The workers are threatening another strike unless they get a pay rise of three pence a day. The foreman wants to know if he can authorize that."

"Three pence!" Isolde exclaims, "that's outrageous! He should be flogging the ringleaders as an example to the others!"

"Should I tell the messenger that, my lady?"

"No, I'll speak to him myself." She looks at Mortus, "I hope you will excuse me for a moment while I deal with this."

She leaves the room, Marie (the bodyguard) and Hermann following her.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on January 07, 2013, 01:57:43 AM
Mortus looks at her glass.

"Should I drink this?" she asks politely.   
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on January 07, 2013, 05:04:42 AM
"I say we catch them up." Heinrich will ready his bow and find a good vantage in the front of the boat.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on January 07, 2013, 12:37:27 PM
Arnst takes a coin from his own purse. "Here take this as my thanks." he says to the woman. "I thought that you should know what your help did." He takes another out of his purse. "That's for not robbing him." he turns towards Max."It's on me." he says with a flick of the head towards the girl and a wink at her. "Now the question is what do we do about travel. We should find the others. If Mortus is investigating the crooks then she'll end up at the same place anyway. They went up the river. We should see if we can catch a boat or get horses."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 07, 2013, 12:58:14 PM
[Arnst and Max]

The woman is indifferent to the suggestion that she might have helped save Max's life, but she accepts the money readily enough. "Thanks! Wouldn't have liked to rob the little chap anyhow - got my professional pride to think of!"


In reply to Arnst's question about travel, Max says, "I did want to find Mortus, Mr Arnst... can't we do that? She might be in trouble... which way did the others go? Up the Reik or the Talabec? Mortus was going to Ubersreik, and we can't be that far behind... maybe a day and a half. Please, can we follow her? Then again, she might have already turned back... and the others might need our help... I don't know what we should do! I'm sorry, Mr Arnst, but I didn't sleep at all last night, I was so afraid. I'm too tired to think properly.

"Um, it might be hard to find a boat that will take me as a passenger. I think I upset half the captains in town last night in the bar fight... and the other half when I caned instead of whipped this morning. I can't really ride a horse though... but of course, you can probably do it really well. Maybe I could learn? You could teach me."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 07, 2013, 01:07:40 PM
[Mortus]

Janna looks at Mortus in confusion. "Only if you would like to drink it, my lady. I can fetch you something else if you prefer."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 07, 2013, 01:34:54 PM
[Heinrich, Klaus, Julian, Ragni, Billy]

Julian fires up the steam engine, and the Hound begins its pursuit in earnest. It takes a little less than an hour to catch up to the other vessel. The boat is narrower than the Hound, and only about two thirds as long. Billy says that the mast and sail look brand new, which probably means that it is the boat which lost its mast back near Geldrecht. Four men can be seen on deck, all of them armed but unarmoured, busy sailing the boat.

The Hound is soon within a few dozen yards. The crew of the other boat pay them no attention.

"What now, chiefs?" Billy says, "don't want to do no piracy! Maybe these is the ones, and maybe they ain't. Need some way of finding out."


[I'm assuming, by the way, that no one in the party is wearing armour while on the boat? You can if you want to, of course, but don't fall in the river!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on January 07, 2013, 05:47:50 PM
"Mortus can look after herself. last I knew she was hiing guards like Archaon himself was a her door. She'll have a small army between her and any pesky cultists. The others will need us more."

"I never did ask, what did the doohickey device do? The one I was given. It made something cold then you hurt your head."

Arnst whilstles a he mentioning of a horse. "That takes me back! It's been twenty years since I've had my arse on a horse." He chuckles. "I think I'd like that you know. Can we afford decent horses? We could follow the Tabalac and catch them up or whatever the quickest route is."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 07, 2013, 10:41:00 PM
[Max and Arnst]

"I suppose you're right, Mr Arnst... and Mortus didn't want me to go with her. She might even be angry - like I think she can't look after herself. But really I'm the one who almost got himself seriously hurt, if not dead." He looks at the ground again. "I can't stop thinking about it. If you hadn't come to save me..." He shudders.

Arnst's question about the magical device gives Max something else to think about for a moment, and cheers him up. "I hope you still have it, Mr Arnst! I think it's valuable. The inscription says it's a 'thaumic condenser'  - now I think that means it draws in magical energy from the surroundings and focuses it to perform different tasks. You set the controls to different arcane symbols. I set it to one meaning 'cold,' and so it made a sort of ray of coldness. But it backfired somehow, or maybe it was taking the energy out of me. Everything went black - that's why I hit my head. And the device got so cold it burned my hand. You can get burned by cold as well as heat, you see.

"I'd like to study it some more, if you don't mind. Well, not now of course. I could do some research next time we're near a decent library. Uh. Please be careful with it - I don't want you to get hurt!"


Max is please that Arnst likes the idea of riding a horse again. "Oh yes, I can afford two good horses! You'd better choose them, of course. We can always sell them on when we don't need them anymore. I think I'll manage to stay on, provided we don't go too fast or ride over rough ground or anything. And we can get the other supplies we need - maybe a tent, in case we have to camp out for the night... I'd like to leave today, if that's all right with you. I don't really want to stay in this town after what happened. Let's find a stable."

As they walk off in search of a stable, a passer-by points Max out to his friends. "There's that little runt who started the fight at the Shark and Shieldwall! They let him off with a couple of little taps on the back!" He sneers at Max. "How much did you pay the magistrate to let you off, runt? There's no justice in this town!"

"Maybe we should make our own justice," one of the others says, "give him a bit of a kicking to make up for it."

"Good idea," says the first man, "it's only fair."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on January 07, 2013, 10:42:09 PM
"Let's try to pull along side and hail them."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 07, 2013, 10:49:44 PM
[Heinrich, Klaus, Julian, Ragni, Billy]

Billy steers the Hound so that it draws up alongside the other boat: not so close as to risk a collision, but close enough to talk. The boat's name is painted in bright blue letters on the side (Klaus and Julian can read that it's called 'The Joly Nulner'). It looks a well-cared for vessel.

Billy hails them. The four men all look across. One of them, a bald, middle-aged man with hard eyes, responds. "What can we do for you?" he says.

The four men are armed with swords and daggers, and are dressed in unremarkable clothes. All of them look fairly tough, as though they are no strangers to combat.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on January 07, 2013, 10:54:44 PM
[Heinrich, Klaus, Julian, Ragni, Billy]

Billy steers the Hound so that it draws up alongside the other boat: not so close as to risk a collision, but close enough to talk. The boat's name is painted in bright blue letters on the side (Klaus and Julian can read that it's called 'The Joly Nulner'). It looks a well-cared for vessel.

Billy hails them. The four men all look across. One of them, a bald, middle-aged man with hard eyes, responds. "What can we do for you?" he says.

The four men are armed with swords and daggers, and are dressed in unremarkable clothes. All of them look fairly tough, as though they are no strangers to combat.

"We're trying to catch up to a master Poul Othmayer sailing on The Theodora. We've been dispatched with an important message from Altdorf. Have you by chance seen the vessel?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on January 07, 2013, 10:57:28 PM
"Now, now. That's not very friendly." Arnst says turning to face the group putting his hand on his weapon. (Does he have his stick sword or his actual sword? I assume he isn't wandering around in armour being unsubtle and he is attempting to assess how many there are.) "I could have sworn you were suggesting that the officials of this lovely town are crooked." he says quite loudly drawing attention to the confrontation. "You aren't about to do something silly are you gentlemen?" he takes a very quick glance around to see if there are any urchins or such around with the intention of throwing them a coin to get the watch.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 07, 2013, 11:05:49 PM
[Heinrich, Klaus, Julian, Ragni, Billy]

The bald man shakes his head. "Don't know him or the boat. You'd best keep going."

One of the men quietly slips into one of the cabins, out of sight.

Billy nudges Heinrich and whispers, "hey chief, that name looks fresh painted to me."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 07, 2013, 11:14:46 PM
[Arnst and Max]

[Up to you what Arnst is wearing, armour-wise!]

The confrontation is taking place on a busy street. Arnst thinks that no more than three people are genuinely hostile towards Max... and in fact, they look to him like bullies who won't want to get into a real fight.

More people have stopped to watch what's going on, drawn by Arnst's loud words, including some grubby-looking children hoping to see a fight.

"We've got no quarrel with you," one of the men says to Arnst, "but that runt needs to get what's coming to him."

One of the others glances around, in case the watch are nearby. "Of course the officials aren't crooked! I never said that!"

"Shut up, you fool!" another says. Then, to Arnst he says, "how much do you want to turn around and leave the runt to us?"

Max has decided to keep his mouth shut and trust to Arnst to resolve this.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on January 07, 2013, 11:40:37 PM
[mail shirt and sword stick then. Let's not get him properly geared up for a casual walk around a town when he wasn't expecting combat]

"But your friend did. He said that your magistrate caused a great injustice. That hardly shows respect for him." He throws two shillings at the closest child. "Be a good lad. If this gentlemen throws a punch run an get the watch eh? There will be a few more for you." he tells the child without really looking at it. Arnst will meander towards them. "Unfortunately my friend here is not interested in your lawless justice. He's rather fond of the law, has a funny costume when he talks about it." he moves his hand from his blade to his chin. "I think i'll stay around. If you attack him in broad daylight then you'll be whipped - for complaining about how he wasn't whipped. It'll be irony that is songworthy. What'll it be lads?" He puts his hand back on his pommel. "Oh and I'm also his guard by the way. So you'll have to go through me." he says with a grin.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on January 08, 2013, 02:16:45 AM
"Would you mind terribly if we came aboard and had a look around? It is not that I don't trust you, it's just that my orders demand I be thorough. Can never be too careful."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on January 08, 2013, 09:07:40 AM
"Mi lady's wine cellar is a long way away," Mortus remarks, still not touching her wine.   "And mi lady's servants are very interested in certain topics of conversation, more interested than in others.   Why such an interest?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on January 08, 2013, 10:25:32 AM
Julian notices the man slip into the cabin, and the paint work. He is sure this is the boat
“Whatever he is paying you lads it isn’t worth it I promise you that. I’m sure he hasn’t explained what he is and what he does, but you don’t want to get mixed up with him and his like. Just let us come across now and there will be no trouble for you lads”
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 08, 2013, 11:39:00 AM
[Heinrich, Klaus, Julian, Ragni, Billy]

[Heinrich Fel test = 97! fail]

"Actually, I would mind," the bald man says, "you could be pirates for all we know."


[Julian Ld test = 06, pass]

Julian's words make more of an impression. The bald man looks worried. "What do you mean, 'what he is and what he does?' What are you suggesting?" He signals his crew to stop the boat. Billy stops the hound as well, after bringing it in close enough that it's possible to jump from one boat to the other.

The man who went into the cabin a moment ago returns with another man, who is hastily pulling on a shirt. "Why have we stopped, captain?" the man says, "who are these people?"

"They've got something to say about you and your friends," the captain says. "I don't like the sound of it so far."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 08, 2013, 11:53:31 AM
[Arnst and Max]


The boy grabs the shillings and says, "I will, boss!" Another boy tries to take them from him, and gets a sharp kick in the shin.

[Arnst Ld test = 03, pass]

The three men are discouraged by Arnst's calm attitude.

"Let's leave it, Hans, I don't want a whipping! Especially not an ironic one."

"Janos wasn't right for weeks after they did him, and he only got a dozen!"

Hans, clearly the ring-leader of the group, feels less confident without his friends backing him up. "Fine," he says to Arnst, "take your little boyfriend and get lost! I don't want to get his blood on my new shoes anyway."

The crowd jeer at Hans and the other two - the three men slink off, followed by children making faces and obscene gestures at them.

Max grabs Arnst's hand and shakes it enthusiastically. "Well done Mr Arnst! You really are an excellent bodyguard - you handled that wonderfully! If you'd been with me last night at the inn, I never would have got into trouble in the first place. Let's go to the stable."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 08, 2013, 12:10:27 PM
[Mortus]

Janna continues to look confused. "A good servant doesn't listen to conversations, my lady. I assure you that I heard nothing. And the wine cellar is very extensive. It takes time to find things in there. Would you like to see it? I'll take you there if you want."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on January 08, 2013, 01:39:53 PM
"I may take you up on that offer," Mortus says quietly.   "I have an interest in good wine."   She pauses for a second and smiles.   "Good servants also don't nearly let wine jugs drop," she says.   "I wonder does mi lady know of her good servant's interests?"   Mortus' eyes narrow slightly as she looks at the servant.   She rests one ringed finger against her cheek.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 08, 2013, 04:04:02 PM
[Mortus]

"If you have any complaints about my work, my lady," Janna says, "you can of course discuss them with Lady Isolde. I have been in her service many years and have no secrets from her. Would you like to tour the cellar now? Lady Isolde may be some time with the messenger."


[Is Mortus going with her, and if so is she taking her servants and/or the guard along?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 08, 2013, 04:51:14 PM
[Arnst and Max]

Arnst stops at the Mootland Wanderer to collect his things. Once dressed up in his full armour, he looks intimidating enough to discourage casual troublemakers. He and Max continue to the stable. Max asks Arnst to choose a couple of suitable, moderately-priced horses (nothing too large for him, in case he falls off).

Max tries to bargain the price down, but the stableman isn't interested. "Look, son, if you want these horses you need to pay me what they're worth. Otherwise you can go elsewhere."

Max looks at Arnst, who nods to indicate that the horses are worth the money. Max buys them, together with full kit (saddles and whatever) for a total of 250 crowns.

"Not that much more than my fine was, Mr Arnst!" Max says. In a nearby shop, he buys a tent, water bottles, blankets, and other camping gear. He also gets a decent map of the area. "I studied cartography at university, Mr Arnst," he says, "and I learned a lot from Mr Julian after that. So I should be able to make sure we don't get lost. I know I seem useless a lot of the time, but there are a few things I can do! Apart from getting beaten up, of course. I'm very good at that! Ha ha!"

He studies the map. "It's about 70 miles to Altdorf by road. We should be able to do it in two days, if we start now - there's actually a coaching inn about half-way, so if we're lucky we can stay there tonight. I'd prefer that to camping, but it was still sensible to buy the gear just in case."

Arnst mounts his horse, and is relieved to find that he hasn't lost the knack at all. It feels good to be riding again, even though it brings back some sad memories. He gives Max a quick lesson in the basics. Max manages to fall off almost at once, but only suffers a few bruises. He gets back on, and is soon able to control the horse well enough.

They leave Grunburg at a good pace, following the Altdorf road north-west.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 08, 2013, 05:15:57 PM
[Arnst and Max]

The Altdorf road is in relatively good condition, being mostly paved and with few potholes. Thanks to the dry weather, even the few unpaved sections are firm and comfortable to ride over. Occasionally, the road is blocked by a toll gate. Max pays the tolls, chatting politely to the keepers.

The road passes through farmland, before rising a little into the foothills of the Hagercrybs. The sun beats down heavily on them, so that Arnst insists on stopping to rest the horses at regular intervals. After the hills, the road plunges through the Reikwald. The dense forest looks threatening, but the road is too well-traveled at this time of year for there to be any serious risk of attack. Max and Arnst see many other travelers on their way: fine coaches, rough donkey-carts, barefoot pilgrims, fast-riding couriers, and patrols of grim-faced roadwardens.

The summer sun sets very late in the day, so Max is sure that they can reach the inn before dark. He's correct - they arrive just before nightfall. The coaching inn, called the Sullen Drake, is a large building with a high wall around it to keep out trouble. After seeing that their horses are stabled, Arnst and Max go inside and book a twin room.

"Last one I have left," the innkeeper says, "it's a busy night tonight."

The bar is packed with people.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on January 08, 2013, 05:25:31 PM
"That man is paul othmayer, part of a ruinous cult dedicated to destroying the empire. We are lay witch hunters, employed by the church and given our orders directly from the Arch Lector himself. This scroll proves that" Julian signals for Heinrich to show the scroll, even though he is unsure they will be able to read.

"He has unleashed a powerful demon upon the world and we are here to arrest him. Now I know you may be worried about the law or the church... and that you have aided this criminal. But I know you lads. I know you didn't know any of that. Step aside and you will be left to go your own way"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on January 08, 2013, 06:00:39 PM
"I have no complaints about your work," Mortus says quietly.   "I am sure Lady Isodle is very pleased with you."   She stands up.   "I will take the tour, though we should tell the Lady Isodle and ensure that it is fine with her."

Mortus will take one guard with her.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on January 08, 2013, 06:51:02 PM
Arnst goes up to the room (taking Max with him I imagine) and starts to get changed after a long day on the road. "So young Maximus, what are you going to call your horse?" he says half way through removing his greaves. "All good riders call their mounts by a decent name. Though knights often don't. It's well known that you might go through more than a couple in your career after all." he quietens of towards the end of the sentence but then livens up into the finer points of some of the horses he has rode. After taking the heavy armour off in the room (but keeping a mail shirt on) Arnst will head down into the bar with Max not really giving him a chance to answer till they get downstairs. Seeing that the bar is busy he will look for space on a table to get some much needed nutrition.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 08, 2013, 11:24:55 PM
[Arnst and Max]

Max follows Arnst up to the room, listening with interest to everything he's saying. He wants to learn as much about horses as he can. "I don't really know what to call my horse, Mr Arnst," he says, "I'll have to think about it. Are you going to name yours?"

Once downstairs, they find a small table in the corner and order dinner. "I really need a few drinks," Max says, "this has been a difficult day! I've been tried, publicly beaten, mocked in the street, then I had to ride a horse for eight hours! Is it always that uncomfortable? I suppose you get used to it. Gosh, I hope I don't sound ungrateful! I'm so glad you came and found me, Mr Arnst. I might need an early night tonight, but of course you can stay up as long as you want."

When the food arrives, Max eats slowly, and doesn't manage to finish his meal. He gets through a few pints of strong beer though. "I hope the others are well. I didn't even think about them when I left - what if they get hurt and there's no one to give them medical treatment? We need to catch up with them soon. We'll be in Altdorf tomorrow, and then we can go straight off along the Talabec. If we follow the river, we should see them." He looks down at his unfinished dinner.

"Uh, Mr Arnst? Forgive me if I'm prying... but I was wondering about your past. Did you ever try going back to your adopted father?" He looks at Arnst nervously. "I'm sorry if you don't want to talk about it. It's probably a difficult subject. In fact, forget I said anything."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on January 08, 2013, 11:47:51 PM
"I'm going to call mine Horny Hilda Hoobastank. I once liked a girl of that name. She had big protruding teeth and was a bit of a bumpy ride if you know what I mean." he says with a wink and a grin. "Plus it's always more confusing if you get in a fight and shout for Hilda. Perhaps you should name yours after a lady you've known." he listens to Max describe his ailments. "Your arse will be sore but it's not too bad. You'll get used to it. You could certainly have alot worse reasons for a sore arse anyway."

Arnst nods when he describes the plan. Not really caring either way. When he mentions his father he reluctantly starts to speak. "I never did. Instead I went around busking. begging and banging. It's quite a different life you know. I rode around as one of those pistoliers before. You should have seen the size of my feather. It was fucking ludicrous. You could have tickled a griffin from four foot away." Arnst says through mouthfuls of meat. His apatite has grown exponentially since gaining some muscle. "I did consider going back but it's not a very forgiving place. If i'd been some nobles crotch spawn it would have been different. A slap on the wrist and a tut tut. Would have been sent back to the barracks and told not to be such a naughty boy." his voice becoming mocking towards the end. "By my adopted father wouldn't have had that clout. He didn't want to stand up for me...." he pauses and eats more meat. "Not that I blame him you know. I was an ungrateful drunk. Not a knight. I've never been a knight." he takes a big swig. "I'd have had to be a man at arms or some poor bugger like that. You don't know a rough life until you've had to hold a halberd in one of those regiments. I saw them do it. No chance I'm going to be some knights anvil." he shakes his head. "This is the closest to a knight I will ever be." he raises his glass to Max. "Thanks to you anyway." he says with a wry but appreciative smile.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 08, 2013, 11:50:09 PM
[Heinrich, Klaus, Julian, Ragni, Billy]

Even if the men can't read, the Sigmarite seal on the document looks impressive. Billy throws across a couple of ropes that the crew of the other boat use to tie the two vessels together. It's now possible to cross safely.

"I don't want any trouble with the church," the captain says, "I swear I thought they were just travelers... maybe hiding from something... but not demon worshipers!" The three other crewmen nod and likewise assert their innocence. "I think you'd better take them, sirs. You won't get any trouble from us, if you let us go."

"This is outrageous!" the passenger says, "these people are obviously charlatans! That document might look impressive, but it's probably just a tax receipt or something of that sort. They'll be counting on people not being able to read it."

"Well, let's see some proof from you then," the captain tells him, "something to show you are who you say."

"What's the point? You wouldn't be able to read that either. I can assure you, though, that my name is not Poul Othmayer." He says the name unnecessarily loudly, as though he wants it to carry. "I am Kurt Amerback, a scribe. My employer and his bodyguard are trying to rest and I see no reason to disturb them over this... nonsense."

"I'm not risking myself and my crew for you. You and your employer can go with these witch hunters and explain to them."

The man doesn't reply. Instead, he darts inside the cabin.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 09, 2013, 12:11:10 AM
[Arnst and Max]

"That's an interesting name, Mr Arnst! I was thinking about naming mine after a famous sorceress from an old poem, but maybe that's a bit pretentious. There was a girl I knew in Nuln called Josephine... we were friends, but that was all... I think I'll name the horse after her. I wonder if horses care what you name them? Maybe if she likes the name, she'll stop trying to bite me." He rubs his shoulder.

"I'm sorry your adopted father wouldn't speak for you. He should have done... it wasn't fair to throw you out for something that every other boy was doing... or wishing they were doing. I wish I could do something about it. I don't know, bring some sort of legal charges against the order, or something! But it was so long ago. Before I was born, probably. Now you're stuck trying to protect someone who can't stay out of trouble for more than a day or two!"

Max finishes his drink. Arnst's story has upset him, and he's starting to get a bit depressed. "I'm going to have to go to bed now, Mr Arnst. I'm sorry I asked you to talk about bad memories. Good night. And thanks again."

He goes off to bed.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on January 09, 2013, 12:16:02 AM
Arnst will keep on drinking and look around if there's anything interesting to do.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on January 09, 2013, 06:13:44 AM
Heinrich will pursue.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 09, 2013, 12:32:28 PM
[Arnst]

Arnst looks around the bar. He can see a group of people playing a card game for money, some halflings apparently having a drinking contest, two different groups of rowdy-looking mercenaries, several sets of traveling companions having a quiet drink, and a youngish woman reading a book by herself.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on January 09, 2013, 12:44:40 PM
Arnst will plonk himself down opposite the youngish woman reading a book. "Ah, I see you're reading the complete of Von Horsting. I'm particularly fond of his work on watermelons." He mentions with a grin as he is Not able to read and making the title up.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 09, 2013, 12:55:32 PM
[Arnst]

The woman looks up at Arnst, and frowns. "Is that supposed to be a joke? If so, it's not that funny." She looks at him more closely. "Did you actually have something to say, or is this some sort of attempt at flirting?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 09, 2013, 03:11:53 PM
[Mortus]

"Lady Isolde will not mind, my lady," Janna says, "she often allows guests to tour her wine cellar. But she will not appreciate being disturbed while engaged in business. Please, come this way."

Mortus tells her servants to remain behind, but brings the guard with her. Janna leads them out onto the hallway and down various passages, before stopping at a door. She pauses to light a small lamp, then unlocks the door. "Please, follow me, my lady."

She descends the staircase beyond the door, into the cellar.

[Is Mortus following?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 09, 2013, 03:37:38 PM
[Heinrich, Klaus, Julian, Ragni, Billy]

Heinrich boards the boat and quickly follows the Kurt into the cabin. Julian, Ragni and Klaus also board, while Billy remains on the Hound. The boat's crew stand back and don't interfere.

In the cabin, Kurt has drawn a sword and is standing in a defensive posture. Next to him is a heavily-built man, armed with an axe. The second man is shirtless, exposing the Red Crown tattoo over his heart.

A door at the far side of the cabin is ajar, and beyond it someone is chanting loudly in an ugly language that Heinrich has heard used before - most recently by the demon that was impersonating Sebastian. Kurt and the shirtless man are blocking the way to the door.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on January 09, 2013, 04:14:28 PM
If I don't have enough room to arrow one, then I will start some axing.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on January 09, 2013, 05:20:33 PM
Mortus is going to check her magic sense and pop her defensive aura again and then follow
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on January 09, 2013, 08:22:35 PM
"A joke would probably have started with a Bretonnian, a pig and a halfling. Then it would have somehow ended in a classy way. To be frank. I was bored and as a responsible and sober bodyguard I am attempting not to join in with the revelry surrounding us so that I don't have a hangover on duty. For some reason you look the least likely to result in that outcome."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 09, 2013, 09:12:57 PM
[Arnst]

The woman puts her book down. "So you're a bodyguard, are you? Who are you guarding then? You look like you're on your own to me." She sighs. "Sit down if you want. This book isn't completely fascinating, so I'll give you a chance to prove you're more interesting than it is."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on January 09, 2013, 11:12:23 PM
I'm guarding a young man. He's retired for the evening. Anyhow, I'm not on my own. I'm sat here with you." He waves over the barwench and indicates that his new friend might like a drink. "My name is Arnst. Full time bodyguard, part time bard, enthusiastic drinker." he says while inclining his head. "Your name madame? Might I inquire why you are travelling alone?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 09, 2013, 11:38:03 PM
[Arnst]

"He must be someone very important, if he has someone like you guarding him," she says, sarcastically. But she smiles slightly, as if she is rather enjoying the conversation. "I'll have a glass of red wine," she says to the barmaid, "he's paying." She looks back at Arnst. "Well Arnst, my name is Eva. I'm an archivist for Sigismund College, at the University of Altdorf. And I'm not traveling along - I have a case of books and a loaded pistol traveling with me." Her wine arrives, and she takes a sip. "If you're really a bard, how about a song?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 09, 2013, 11:58:10 PM
[Mortus]

[Mortus's aura spell is still running, since it lasts two hours. She couldn't cast it now anyway without being noticed.]

Mortus pauses for a moment, using her magical awareness. The brief period of concentration is enough to confirm that there is a weak magical aura around Janna. She can't immediately sense anything else in the vicinity.

"Are you coming, my lady?" Janna calls up the stairs. Mortus and the guard go into the cellar.

It turns out to be a perfectly normal and well-stocked wine cellar. Janna shows her around, explaining the various vintages in stock and those Lady Isolde is looking to obtain.

The tour ends in a small side-room. Janna suddenly touches the guard on the face...

[guard WP test = 92, failed]

... and he slumps unconscious to the floor.

"Who are you," she says to Mortus, "and what do you want? Talk quickly."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 10, 2013, 12:17:49 AM
[Heinrich, Klaus, Julian, Ragni, Billy]

It's not practical for Heinrich to use his bow inside the cabin. He'll have to rely on his axe. He charges forward.

[Heinrich1 (vs Kurt): 41, hits head. S4+1+d6 roll of 2-t4 = 3 wounds. [weapon effect: 10 WS drained and added to Heinrich!]
Heinrich2 (vs Kurt): 79, miss
H3 (vs kurt): 91, miss]

Kurt attacks back.

[Kurt1: 80, miss
Kurt 2: 20, hits head. S4+1+d6 roll of 3-T5-A2 = 1 wound]

The shirtless man attacks also.

[SG1: 15, hits left arm. S5+1+d6 roll of 4-T5-a1 = 4 wounds!
SG2: 89, miss]

Heinrich is hit in the head and the arm, and is driven backward.

Ragni charges in to help, attacking the shirtless man.

[Ragni1: 20, hits head. S4+1+d6 roll of 5-T5 = 5 wounds
R2: 09, hits right leg. S4+1+d6 roll of 1-T5 = 1 wound]


[Julian?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on January 10, 2013, 09:05:27 AM
Julian will charge, he will try to get to the man chanting at the back, but if he can't he'll just attack who he can.

(no armour on, apart from his shield.)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on January 10, 2013, 09:19:36 AM
"Is he hurt?" Mortus asks, though she does not seem that worried or interested.   She will keep well out of Janna's reach.   "I suppose that you are not going to believe that I am just here to buy wine?"   She waits for Janna's reaction and then smiles.   "No, I didn't think so.   Let me say only that I am here because I thought the Lady Isolde might have been connected with what cost me my contract in Bogenhafen.   It would appear that I al incorrect and that it was in fact you who are connected.   Tell me, Janna, does the Lady Isolde know of your talents?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 10, 2013, 10:39:31 AM
[Mortus]

Janna doesn't reply. Instead, she narrows her eyes and begins to cast a spell!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 10, 2013, 11:31:52 AM
[Heinrich, Klaus, Julian, Ragni, Billy]

Julian charges into the cabin. He's intent on reaching Othmayer in the other room, before he finishes whatever spell he's casting. So he tries to force his way past the two cultists. He holds up his shield, lowers his head, and tries to use his body weight to knock them out of the way!

[Test on average of M and S (inc. mighty blow bonus) = 35% chance. Dice roll = 17, pass]

Julian breaks through the cultists and charges on, knocking open the door and carrying through into the next room. There, he sees a grey-haired man standing on the other side of a chalk pentagram. The man is chanting a spell, dark energy gathering around him as he does so.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 10, 2013, 11:49:31 AM
Klaus finally makes his way into the first cabin. He can't use his pistols without standing a good chance of hitting Heinrich or Ragni, so he attacks with his warhammer.

[Klaus (vs Kurt): 46, hits body. S3+d6 roll of 5 -t4 = 4 wounds]

He deals Kurt a heavy blow.

Heinrich attacks next, trying to finish Kurt.

[Heinrich1 (vs Kurt): 80, miss
H2: 14, hits left arm. S4+1+d6 roll of 1 -T4 = 2 W  [weapon effect: 10 WS drained and added to Heinrich!]
H3 (off hand): 27, hits body. S4+1+d6 roll of 3 -T4 = 4 W. -4 critical to body = unconscious and bleeding to death]

His axe smashes into Kurt's abdomen. The cultist crumples to the floor, senseless and probably dying.


The other cultist attacks Ragni.

[SG1: 63, miss
SG2: 59, miss]

Ragni attacks back.

[Ragni1: 28, hits right leg. S4+1+d6 roll of 4- T5 = 4 w
R2: 04, hits left arm. S4+1+d6 roll of 6! (add damage = yes)+5 -T5 = 11 W. Maximum critical to arm = dead!]

Ragni's axe cuts through the man's arm and follows through into his chest. He dies bloodily but swiftly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on January 10, 2013, 12:47:48 PM
"It's a tough life. Protecting nobility, singing when a lady asks.." he says with a false sigh. He gets up onto the chair and takes a deep breath. "Ladies, gentlemen, people of all nations." he bellows in his most theatrical voice. "Would anyone care for a bit of a sing song?" he doesn't care to wait for their responses.

"There once a Tzar all covered in dark hair,
He fought the evil to save the maiden fair,
But the men of the south knew much better,
They pointed and laughed until their hoes became weeettterr.." he pauses and elaborates the last word.

"She was fair but what was he?" Arnst hopes the crowd will know the next line and will sing it back. (It's 'a bear')

"The lancers killed and broke the horde,
But the southerners couldn't manage a word,
Their laughter was just plain to hear,
For the lancers vodka addled brains were not clear.

"She was fair but what was he?"

He will take a bow, even if no one enjoyed it.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on January 10, 2013, 12:53:09 PM
“Strike to stun Ragni, we need him alive”
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on January 10, 2013, 01:15:45 PM
Mortus will try and knock Janna out by casting sleep on her, hitting her across the face with her other hand as she does so, to try and disrupt her casting.   She will focus really hard on the spell [Use 20 MPs to reduce will power].   When Janna falls asleep she will look for something to tie her up with and gag her.   If she must she will rip Janna's own cloak to form ropes.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 10, 2013, 01:15:58 PM
[Arnst]

Arnst's song goes over well with the majority of the bar patrons. The card-players ignore him, and a few people looking for a quiet evening scowl or look uncomfortable. But the drunken halflings cheer at his announcement, coming in raucously on the first response. By the second, both groups of mercenaries come in as well. The loud, off-key shouts of 'a bear' are quite encouraging to Arnst, so he does a few extra choruses.

When he finishes and bows, he gets a huge round of applause. The halflings press free drinks on him, and try to convince him to sing another one.

Eva is smiling. "That was a lot better than I expected it to be, Arnst. Have you had any formal training? Your voice is excellent."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 10, 2013, 02:22:07 PM
[Mortus]

Mortus casts her sleep spell, channeling a tremendous amount of energy into it - so much that she is almost overcome by the euphoria of power. Janna is too focused on casting her own spell to prevent Mortus from reaching her.

[Janna WP test = failed due to massive penalty!]

Her eyes close and she gently falls to the floor. Mortus wastes no time in binding her with anything she can find (there are some old ropes nearby which will do).

Mortus's guard wakes up, confused. "What happened, my lady?" he says, "did the servant attack you?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on January 10, 2013, 02:30:06 PM
Mortus smiles, she can still fell the rush of power flowing through her.

"She thought you were a bigger threat then me," she says.   "I hit her over the head quite hard with the butt of my knife."   She looks down at Janna.   "Would you mind averting your eyes." she says to the guard.   When the guard looks away Mortus will open Janna's shirt to look for a tattoo and then close it again to keep her dignity.   Once this is done she will turn to the guard.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 10, 2013, 02:32:47 PM
[Heinrich, Klaus, Julian, Ragni, Billy]

Julian can see that he has only seconds to stop Othmayer. He charges forward, trying to bring the flat of his blade down onto the wizard's head. Fortunately, Othmayer is so consumed by concentration that he makes an easy target.

[Julian strike to stun (attack1) vs prone target (auto-hit, double stun chance!): S3+1+d6 roll of 1 - T4 (protective aura dispelled by magic weapon) = 1 wound, *5 for stun chance (+20 for skill) = 25%, doubled to 50% because prone. Dice roll = 79, no!
Julian strike to stun (attack2) vs prone target (auto-hit, double stun chance!): S3+1+d6 roll of 4 - T4 = 4 wounds, *5 for stun chance (+20 for skill) = 40%, doubled to 80% because prone. Dice roll = 56, yes!]

Julian hits Othmayer solidly over the head. His eyes roll back and he collapses onto the floor, the gathering energy dispersing as he falls.

Ragni busts into the room a moment later, covered in blood. "Good one, boss!" he shouts, "too bad the fight's over though. I was just getting warmed up!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 10, 2013, 02:44:18 PM
[Mortus]

The guard looks embarrassed. "Don't know how she took me out so easy, my lady," he says, "sorry about that. Must be stronger than she looks."

He looks away as ordered while Mortus checks for a tattoo. There isn't one.

The guard picks up Janna and is ready to follow Mortus.


[no tattoo, so what is Mortus going to do now?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on January 10, 2013, 03:48:53 PM
"She is a witch," Mortus says quietly.   "She used her magic to knock you out."   She pauses to consider.   The lack of a tattoo has left her some what at a loss for what to do next.   Jenna must be involved in some way, there is no other reason that she resorted to attack first and ask questions later.   Mortus know that she must question the servant but she also knows that the longer they are gone the more worried Lady Isolde is going to get.   You can only expect her to speak with her foreman for so long.   She considers and then nods to herself and turns to the guard.

"Carry her," she says.   "We need to talk to the lady of the house."   

With the guard carrying Jenna they will go back to the dinner room where Mortus will sit down again and wait for Lady Isolde to return.

If Jenna wakes up before Lady Isolde returns Mortus will smile at her

"Really did you think attacking me was a good idea.   So my friend, before we get your employer involved do you care to explain why you decided to just straight to casting magic?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 10, 2013, 04:12:49 PM
[Mortus]

"Magic?" the guard says, looking worried, "why is she working as a servant if she can do magic?" He carries Janna back the the dining room. Simon and Helena, Mortus's servants, are the only ones in the room. Both are surprised to see Mortus returning with Janna tied up.

Janna wakes. In response to Mortus's question she says, "I don't know what you are talking about. I can't do magic!"

Soon after, Isolde storms into the room, followed by her bodyguard and steward. "Damn those miners! No matter what I do for them they still want more!" She notices that Janna is tied up, and stops dead. "What in Verena's name is going on here?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on January 10, 2013, 05:37:00 PM
Mortus smiles.

"Jenna invited me on a tour of your wine cellar while we waited," she says.   "I didn't mind but while we were down there she cast a spell on my guard and was about to cast one on me when I hit her over the head.   Did you know your sevant was a witch mi lady?"   Mortus seems very concerned.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on January 10, 2013, 05:57:19 PM
Heinrich will double manacle Othmayer's hands and gag him, then toss him over his shoulder and carry him out. He will toss him onto the deck of the Hound and then return to talk to the captain of the boat they just defiled with cultist blood.

"We sincerely apologize for the mess. We're going to seize his possessions and those of his followers. They likely contain artifacts that would endanger your crew and your vessel. Due to your cooperation and faithful service to the church I will be paying five crowns for each of your men, ten crowns for yourself, and match whatever these scoundrels paid you in passage fees on top of it. You have done a good service and should be rewarded."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on January 10, 2013, 06:06:02 PM
"I had a few pointers from other bards in my youth but largely self taught.!" he replies. "It always pays to have a back up proffession. Bodyguard has not always been my calling and it never hurts to have a safe option." he will accept a free drink from a halfling. "The song was a tad crude but it got the crowd. I suppose it's your turn for a song he says jokingly"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 10, 2013, 10:20:34 PM
[Arnst]

"I don't sing," Eva says, "the best I could do is tell you a story! I collect folk tales for the college library. Are you interested in folk tales, Arnst? They can be fascinating. Sometimes they reveal secrets you won't find in any history books. Other times they're just nonsense. But they're never dull. I'm on my way to Ubersreik, actually. I'm hoping to learn some new stories from the mountain villages near there."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 10, 2013, 10:35:01 PM
[Heinrich, Klaus, Julian, Ragni, Billy]

Othmayer shows no signs of waking as Heinrich chains and carries him. Julian hit him quite hard... but he's still breathing.

The captain is only too keen to allow the cultists' possessions to be taken. "Yes, take everything! I swear we didn't know!" He grabs one of his crew and pushes him towards the cabin, "get all their stuff and bring it out. Now!"

"Aye, captain," the crewman says. He soon returns with a couple of traveling chests and a backpack, which he turns over to the group.

The captain is surprised and please to be offered money. "Very generous of you, sir! They paid 40 crowns for passage to Schoppendorf. That included changing the name, temporary-like. I should've known not to do that - it's very bad luck. But I was greedy. I swear I'll be more careful in the future! And I'll change the name back. Uh... they haven't cursed the boat, have they sir? I'll have to get a priest to do a blessing, I think."

Ragni drags the corpses of the other two cultists onto the deck. "What about these two?" he says, grinning. "Chuck them overboard? Or dump them on the bank for the wolves?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on January 10, 2013, 10:50:45 PM
"I would love to hear a story. Most songs are just folk tales given bawdy lyrics."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 10, 2013, 11:00:38 PM
[Mortus]

[Mortus Fel test = 50, fail]

Isolde just stares at Mortus. "What? A spell? What?" Her voice, already unpleasant to listen to, is getting more and more shrill. Marie the bodyguard steps forward, her hand on her sword, ready for any trouble that might start.

"What do you have to say for yourself, Janna?" Hermann says, trying to calm the situation down.

Janna looks up with tears in her eyes. "Oh, sir, I don't know what happened! I took the lady for a tour of the wine cellar, but then her guard fainted. You know how bad the air can be down there."

"Indeed, bad humours out of the earth. Continue."

"Then the lady accused me of all sorts of crimes, for no reason! She hit me, and when I woke I'd been tied up. I don't know what I did wrong!"

Hermann frowns. "Dear oh dear, this is very unfortunate."

"How dare you attack my servant!" Isolde shouts at Mortus, "I want you to leave at once! Get out!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 10, 2013, 11:24:55 PM
[Arnst]

Eva is surprised and pleased. "You'd really like to hear a story? Let me see now... perhaps something from Middenland? This story is believed to date back to the days before the foundation of the Empire of Middenland, but it could of course have a later origin. It was first collected by the great Jakob Gottingen - have you heard of him? He was one of the first people to try to collect folk tales and preserve them. I know his stories by heart. This is called 'a war among the wolves.' If you've ever been to Middenland, you might find the attitudes in this story familiar."

Eva closes her eyes, and begins to speak.

There was once a certain markgraf, whose lands bordered those of a baron. Now, both of these lords were good men, and treated their tenants well, serving Ulric in all things. But one day, the markgraf’s chaplain came to him and said this: “My lord, yesterday my prayers were answered with a sign from Ulric Himself, Father of All.”

The markgraf was very excited to hear this, as any one should be, and replied, “Father, that is surely wonderful news! What was this sign, and what meaning do you take from it?”

The priest drew himself up and took on his most impressive tone of voice, saying, “As dawn came, a mighty cloud rose above the lands of the baron to the east. As I watched, the sun caught the cloud and made it golden, and it took upon itself the aspect of a wolf. I saw the wolf descend upon the baron’s land; there it changed into the likeness of a sheep, and the colour went out of it.” He paused for a second, taking a deep breath. “I have pondered on this omen, and I have now the truth of it. The baron is no true son of Ulric, but is a bitter coward, unworthy of favour. His lands are your lands. His castle is your castle. Ulric smiles upon you as His champion, and speeds you forth to destroy His enemy!”

So the markgraf straight away called his knights together, and the plans for the war with the baron were laid.



In the castle of the baron there was also a priest, and this man also approached his lord with word of a sign from the On High. “My lord,” he said, “this morning, as the sun turned its burning gaze upon the world, a great cloud rose above your land. The eyes of the sun cast golden light upon it, and I perceived that I looked upon a wolf. Now I saw a smaller cloud, with the form of a chicken, that stood a little above the lands of the markgraf to the west. The wolf pounced upon the chicken, and devoured it.”

The baron furrowed his brow, and asked, “what is the meaning of this augury?”

“Sire, it is clear as the ice-beard of the Father of All. Ulric smiles upon you, and charges you to make war upon your enemy the markgraf. Call on your army and cast him from his lands!”

But the baron called on his guards instead, and said to them, “this man is a fraud and warmonger, and no true priest at all. He is banished from my lands henceforth: on penalty of death should he return.”

As the priest was dragged away, cursing and howling, the baron summoned his knights and made plans for the defence of his realm.



Before much time had passed, the war began. The markgraf’s men-at-arms marched up to the borders of the baron’s domain, and there made battle. The first engagements were indecisive, as were the next, and the ones after those. Villages were burned, crops were destroyed and innocents suffered – as it is always in time of war. The fighting roared on for many months, until at last winter came and forced a temporary truce.

As the markgraf and the baron sat down to the midwinter feast in their separate castles, envoys arrived from the Elector in Carroburg. They were summoned to court to explain their reasons for going to war. And though it was the dead of winter and the roads were choked with snow, the two lords had little choice but to attend.



The day came that the baron and the markgraf were arrived in Carroburg, the white city on the Reik, and found themselves standing before the Elector himself.

“My lords,” said the Elector, “for much of the year the two of you have been engaged in profitless and blood-clumsy war. What has led you to this, and what will convince you to accept peace again?”

“Your grace,” the markgraf replied, “I am compelled to make war by Ulric Himself.”

“Your grace,” the baron answered, “I am forced into war to defend my lands – Ulric Himself warned me that I would be attacked by the markgraf.”

“Both of you claim Ulric’s blessing in this contest? Why should the Father of All set His children to squabble in this fashion? How can either of you dare to profess to know His will?”

“One morning,” the markgraf said, “my chaplain told me of a sign he had witnessed – Ulric sent a miraculous cloud up with the dawn, and from its changes and motions the will of the Father of All became clear. I trusted my priest, and thus I went to war with the baron, who is a coward and a heretic.”

“I also was told of such a sign,” said the baron, “though my priest whispered in my ear that I was the one blessed by Ulric, and that I must make immediate war upon the markgraf. But I know that a cloud is only a cloud, and that the minds of priests are full of power and glory and other worldly things. I sent him from my lands at once; but I guessed that war would soon come to me anyway, and time has shown me right.”

The Elector was silent for what seemed a very long time. But at last he spoke, saying, “Both of you are flawed men. The markgraf has too much faith, and does not temper his faith with wisdom. He sees only honour and courage and other high things, and thus does not see low ambition and greed when it comes to him with advice. The baron has not faith enough: he has only cynicism, distrust and other low qualities. He did not seek to bring war, but when war came he neither tried to end it, instead grabbing what gain he could from the opportunity.

“None of us can truly know Ulric’s will, and indeed it is blasphemous to try. For myself, I balance the high things with the low, where it is possible to do so. Your lands and titles will revert to the possession of the crown, to be re-assigned to worthier men.”

And so it was that the markgraf and baron were markgraf and baron no longer, but only landless knights of little account. The Elector had taken their lands and increased his own estates, and thus also his wealth, and in later days was made Emperor. So it is always when wolves make war.



At the end of the story, Eva opens her eyes, and smiles shyly. "Well, that was it," she says, "I hope you weren't bored."


[yes, this is from my Empire folk tales collection on this site. You didn't expect a new story, surely!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on January 10, 2013, 11:26:02 PM
"We'd better take those bodies ashore and burn them. We don't want to take any risks."

Heinrich will thank the captain and agree that having a priest bless the boat is a good idea. "Probably best to not mention daemons though. Don't want to risk a more zealous hand than ours." Then he bids them good fortune and secures Othmayer in the Hound's hold.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 10, 2013, 11:43:36 PM
[Heinrich, Klaus, Julian, Ragni, Billy]

The captain thanks Heinrich and the group again, then sets sail for Schoppendorf. Billy gets the rowing boat ready, so that the two corpses can be transported to the bank and burned. Once ashore, Ragni strips off his bloody clothes and rinses them in the river. They aren't completely clean when he pulls them out again. "Ah well, good enough!" he says, splashing some water on his face to wash off the blood. "Dark clothes don't show blood too much anyhow."

When the bodies are alight and everyone is back on the Hound, Billy asks which way they should go now. "Only bout twenty miles to Schoppendorf," he says, "or we can go back the way we came."

The two cases and the backpack that were claimed from the other boat contain:

- clothes and other minor possessions
- 323 crowns, 12 shillings and 3 pence
- some odd-looking metal talismans
- a lot of complex legal documents, mostly written in Classical Reman (and so unreadable to anyone here)
- several books written in arcane script (also unreadable to the group)
- a small casket that contains a set of glass phials, each filled with dark liquid. (Julian might be able to learn something about these with his knowledge of chemistry. He'll need some supplies and equipment though)


Othmayer wakes up after half an hour. He is confused at first, asking for water.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on January 11, 2013, 12:01:29 AM



To the group, away from the prisoner, he says
'Anyone got any ideas for othmayer which don't involve torture?

Would help if we could read these maybe. Where's max when you need him?'
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on January 11, 2013, 05:22:43 AM



To the group, away from the prisoner, he says
'Anyone got any ideas for othmayer which don't involve torture?

Would help if we could read these maybe. Where's max when you need him?'

"Why don't you and Klaus question him? You're better at the peaceful talking than I. If we can't get anything out of him, we can take him back to Altdorf. Surely Arnst will have dragged Max back by now."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on January 11, 2013, 08:28:44 AM
[Mortus]

[Mortus Fel test = 50, fail]

Isolde just stares at Mortus. "What? A spell? What?" Her voice, already unpleasant to listen to, is getting more and more shrill. Marie the bodyguard steps forward, her hand on her sword, ready for any trouble that might start.

"What do you have to say for yourself, Janna?" Hermann says, trying to calm the situation down.

Janna looks up with tears in her eyes. "Oh, sir, I don't know what happened! I took the lady for a tour of the wine cellar, but then her guard fainted. You know how bad the air can be down there."

"Indeed, bad humours out of the earth. Continue."

"Then the lady accused me of all sorts of crimes, for no reason! She hit me, and when I woke I'd been tied up. I don't know what I did wrong!"

Hermann frowns. "Dear oh dear, this is very unfortunate."

"How dare you attack my servant!" Isolde shouts at Mortus, "I want you to leave at once! Get out!"

Mortus looks tired.   She reaches up and touches the necklace around her neck.

"So you did not know about her magical abilities," she says, more to herself than to Isodle.   She straightens herself and glances at Marie but decides that she is not a threat.

"Mi lady consider the facts before you," she says.   "What benefit would it be to me to attack your servant?   The only result is that would be that I would loose any chance of the trading deal which is quite important to me.   Also please consider why your servant was so interested in our conversation about Bogenhafen, a conversation that you had little interest in.   You yourself told her to stop lingering to listen."   Mortus pauses to see if Lady Isolde is buying any of this.   If she decides that she is not she will shrug.

"Mi lady,' she says.   "It is simple enough to find out if somebody has magical ability.   There should be a priest or somebody in the town with a sense-magic training who will be able to tell you.   You could take Janna there and ask them.   I am very interested in why she is hiding her talents, why she attacked me and why she is lying to her honest employer and as her employer I think you should be interested in that as well."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 11, 2013, 12:20:29 PM
[Mortus]

"May I ask," Hermann says to Mortus, "if you have any proof that what you say is true? Please understand that Janna has been in the service of Lady Isolde for several years. We met you only today."

Isolde has stopped shouting, and is instead glaring fiercely at Mortus.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on January 11, 2013, 01:23:19 PM
"I have no proof that Janna attacked my guard, nor that she can use magic," Mortus admits.   "I understand that Janna has been in Lady Isolde's service for several years, which is why I assumed that Lady Isolde knew of her abilities.   I should lay my cards on the table maybe for secrets are not going to help at this point.   Allow me to say that while I am a merchant and while I am interested in trading with Lady Isolde that was not my only reason for coming.   Me and the Lady Isolde have met before.   I see that she does not remember me, but I remember her."   Mortus will reach into her belt pouch and take out the symbol of Athraigh.   "Because of my work as a merchant and the contacts of my house I was contacted by some people.   The reason I was in Bogenhafen to trade was to do with those contacts.   It is a pity that Bogenhafen decided to destroy itself and both of my lines of trade.   This lets me know when I am in the presense of magic.   It is useful in the world I live in where magic is often hidden and seldom used for good.   It alerted me to the presense of mqgic during my first meeting with Lady Isolde in an inn close to Bogenhafen a long time ago.   I thought at the time that it was the Lady herself who had the talent but since coming here I realize that it is Janna and not the Lady.   Again I believed coming here that it was the Lady Isolde who was connected to the happenings in Bogenhafen.   Now I realize that it is Janna who is connected.
If Janna has magic than there will be someboy in the town who can tell you, somebody who is not me.   However I fear that, much as I would like to be of service to mi Lady, until I know how Janna is connected to the happenings in Bogenhafen and why she decided to attack my guard and me rather than engage in civilized conversation.   I fear that her actions of luring me to the cellar and attacking my guard are very strange to me."   She smiles when Hermann starts to talk.   
"I understand you will ask why I went to the wine cellar if I know she was a witch.   The answer is simple.   I was convinced that she would attack my guard before me if she was going to attack and that I could knock her out when she tried it.   It was as I believed it would be."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 11, 2013, 04:18:29 PM
[Mortus]

"Wait a moment," Isolde suddenly says, "I do know you! You were the one who told me about Steinhager's death! You told me he died in a fire. Have you been following me then?"

Hermann looks at the symbol of Athraigh. "I have never seen a sign like this before... how does it allow you to detect magic? Can you demonstrate it?" [presumably Mortus will make some excuse here, since it doesn't and she can't]

Mortus's guard, when asked what happened in the cellar, says, "the servant was showing the lady and me around. Then she took us into a side room. I felt her touch my face, and everything went black. When I woke, the servant was unconscious and the lady was tying her up. The lady told me the servant had cast a spell on me, and I believed her."

Isolde says, "perhaps I should send to town for someone to resolve this matter. Are you willing to wait here until they arrive?" she says to Mortus.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on January 11, 2013, 06:42:41 PM
"Of course I will wait," Mortus said quietly.   "I could give it to you to examine if you want but it is most skilfully made.   In my area of work it is important that I can move in secret.   It works by warming slightly in my hand but the wizard which made it for me said that it was tuned to me and would be considered inert metal in the hands of another.   My house paid nine hundred crowns for it so I assume that the wizard who made it spoke truthfully."   She considers Isolde's question about following her.
"I was not following you, mi lady," she says.   "I went on to Aldorf after our meeting.   The death of Mr. Steinhanger caused serious problems for our house which I needed to help solve.   I stayed in Aldorf until my business was completed and then I came here."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on January 11, 2013, 11:00:05 PM
"I think you are right Heinrich we should question him here and now as soon as possible...unless we want a royal visit." Klaus will put a wet cloth on the head of the cultist. "We could go again with the fake cultist first....the man has not seen me yet and I know the secret words of the Cult. Lets take him over to the hound and tell him a story that I came to the rescue and managed to save him right under the axe of some Witch Hunters and two Dwarves...."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 11, 2013, 11:09:30 PM
[Heinrich, Klaus, Julian, Ragni, Billy]

[Heinrich has taken Othmayer to the Hound, chained him and put him in the hold. So that's where he is now. And he's awake.]

"Ha, that's a good one Klaus," Ragni says, "sweet-talk him into singing like a bird! Easier than trying to twist the info out of him."


Billy wants to get the Hound under sail, and needs to know which direction to travel in: on to Schoppendorf, or back toward Altdorf.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 11, 2013, 11:26:50 PM
[Mortus]

Isolde shakes her head. "It's an extraordinary story," she says, less angry than before but still not willing to believe Mortus, "why would someone who had studied long and hard to become a wizard hide that fact? Imagine if I concealed my title or my wealth! And to work as a servant..."

Hermann is still looking at Mortus's supposedly magical symbol. "Nine hundred crowns... it must be a wonderful artifact. Unfortunate that it can't be used by others."

"Hermann," Isolde says sharply, "I want you to go into town at once. You know who to fetch."

He bows, and leaves at once.

"I will not allow my servant to be bound," Isolde says, "Untie her, Marie. However, Janna, you will be locked in your room for the time being. Unless you have something to say?"

"Only to assert my innocence, my lady."

"Mortus, I will ask you to wait in my reception room."

If Mortus agrees, she, her servants and her guard are shown back to the reception room they waited in earlier.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on January 11, 2013, 11:35:30 PM
Klaus is a bit unhappy that Othenmayer is awake already.....a pity.

"So.....Herr Othenmayer....welcome on the faithful hound. Gustav...Magdalena...Schmidt..Herzen......we got them all now. You are the last one of the Red Crown how does that feel?" Klaus will perform the secret sign before Paul. "You know what.....Paul...I may call you Paul right? Your lousy cult was a sorry excuse of a cult from the start. We had infiltrated you right from the beginning...like we also infiltrated a circle of witch hunters. We used them and we used you ....we are from the competition if you get my meaning."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on January 11, 2013, 11:40:10 PM
"Mi lady, given the conditions and questions you raised about why Janna is hiding her magic I would like it if I could remain in the same room as her," Mortus says.   "I understand that this is very strange but I would request that Janna remain disabled from being able to use her powers.   I am sure that she will not object and I fear that once she leaves our sight we will not see her again.   As to why she would hide her powers I can only suggest that wealth and power have their own attraction."

[If Lady Isolde does not agree then Mortus will reluctantly allow herslef to be shown into the reception room.   She will also, under the guise of praying, take this chance to regain some MP]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 12, 2013, 12:02:13 AM
[Klaus]

Othmayer stares at Klaus as he speaks. He blinks when Klaus gives the secret sign. At last, he says, "so you're from the Purple Hand. Kastor Liebenrung, perhaps? I can't tell you how embarrassing it is to be taken prisoner by you. You may as well go ahead and kill me. At least I have the comfort of knowing that the King is coming for you."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 12, 2013, 12:08:40 AM
[Mortus]

Isolde sighs with frustration. "Do you expect her to remain tied up for an hour or more? Fine, she will join you in the reception room. I will charge two of my guards to keep watch over her, if that will satisfy you. But she will be unbound!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on January 12, 2013, 12:31:01 AM
"I see no reason for the two of us to die. I say better to drop old grudges and you jump ship for the winning team. It would be an utter waste to kill you ....and even a greater one to have me killed. I am sure nobody would like that one. So how about you give me the name of that demon you summoned and I introduce you into the cult?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on January 12, 2013, 12:33:19 AM
Mortus considers.   Having Janna bound would deprive her of her casting ability.   She wonders if she should risk meditating while Janna can cast spells but decides against it.

Still she thinks that she has pushed the Lady Isolde as far as possible.

"Of course, mi lady," she says.   "I suppose as long as your guards and my guards are there it should not be too dangerous.   Remember though that she took out my guard just by touching the side of his head."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on January 12, 2013, 10:34:51 AM
"I've never been to Middenland though the songs and ballads that come out of that place are always either rowdy or depressing. It certainly sounds like the sort of place that would have a story like that!" he says happily. "When I was a young lad in the Pistoliers the commander was from Middenheim. Such a dour depressing man. He was a staunch Ulrican and wouldn't take any weakness in his troops. We didn't get on famously well." he says with a grin putting a drink to his lips. "I've never heard of that gentleman though it sounds like a worthy cause. Most stories are lost to time or a beastmans axe. Unfortunately us bards only have the talent to remember songs and stories, for many of us.." he points to himself. "unfortunately can't read." he laughs.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 12, 2013, 01:32:11 PM
[Arnst]

"Middenland isn't so bad, really," Eva says, "it's a hard land, so people tend to be more reserved than in Reikland or Averland. But they can be a lot of fun once you get to know them... well, after a few drinks anyway! They don't like to pry into other people's business, which actually makes it one of the most liberal places I've ever been. No one minds what you do so long as it isn't illegal.

"Middenheim is an amazing city - a lot of the buildings are dwarf-work, and there really are no better builders than dwarfs. I'm sure you know it's built on a massive spire of rock? You feel really close to the gods up there, especially when the winter wind is blowing right through you. No wonder so many of the citizens are devout Ulricans. I recommend you go there someday. They have a week-long carnival every year. It's probably the biggest and the best in the whole Empire. It moves around the year a bit, and I'm not sure when the next one is. It's well worth a visit though. I've been twice. I normally stay at The Scholar's Inn - if you go, mention my name to Hugo, the owner. He might give you a discount.

"It's a shame you can't read, Arnst. You're really missing out. It's never too late to learn though! Just think how many more songs you could learn if you could read. And you could write down the ones you know already, to preserve them for the future!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 12, 2013, 02:38:12 PM
[Klaus]

Othmayer smiles. "Oh, you'd like that. I tell you the King's true name, and then he's yours to control! We're the ones who did all the hard work... while you and your dilettante friends have been hanging around in Middenheim doing nothing in particular. You tried to poach our warpstone comet too - don't think Etelka didn't tell us about the Purple Handers in Castle Wittgenstein. And we know Gotthard von Wittgenstein is still alive... he's in Middenheim too, isn't he. Did you convince him to join, or has he given himself completely over to the other one?

"No, if you want anything from me I'm going to need some assurances."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on January 12, 2013, 03:17:57 PM
"First you can call me Klaus,.....I think Etelka might have mentioned me as a huge pain in her nice ....you know. Well Paul we have overcome other obstacles and even some demons...yes we have the warpstone and yes Gotthard has joined with the winning team after Etelka wiped out most of his family. It is a pity as the ideas of your group were great, a pity that there was only a single capable member in the whole cult surrounded by power hungry idiots and amateurs. Paul it wasn´t your fault that everything went to pieces...that is the reason why I want to win you over. Your knowledge and your skills are worthy of a high ranking cult member. So what I am offering you is...join us and you will end high in rank and reward. You can admit that you are at least a bit impressed how we managed to infiltrate your cult, other cults and even the Sigmarite church in a way...that they helped us to dig out your moles. What assurances do you need?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 12, 2013, 04:00:12 PM
[Klaus]

"So you aren't Kastor... or was that a pseudonym? I suppose it doesn't matter. Klaus.... Klaus... well, it's a common enough name, but it means nothing to me. Etelka never mentioned you. She kept too much to herself. Perhaps if she'd shared her information more, you'd be the one at my mercy and not the other way around." He sighs deeply then mutters, apparently to himself, "All that occurs is the work of The Changer. He sets us against each other to bring about his purpose, and no mortal can see the design. This is what is."

Othmayer is silent for a while. Eventually, he says, "I need to know that you won't just kill me as soon as I tell you what you want. I want you to take me to Middenheim, and introduce me to the leaders of your cult. Here's what I propose. We go ashore, and find somewhere quiet to perform a summoning ritual. I will call forth the King, and bind him again with his true name. But I will leave the summoning open... so that if I am not alive and in Middenheim after a suitable period of time has elapsed, he will be released to do as he wishes."

He meets Klaus's gaze steadily. "That is my condition."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 12, 2013, 04:28:18 PM
[Mortus]

Mortus has nothing to do but wait. The reception room is as comfortable as before, but Janna's presence is unnerving. The servant is playing the part of a wronged innocent to perfection. The two guards assigned to watch her are clearly sympathetic towards her, and less so towards Mortus. Occasionally, Mortus catches Janna staring at her. Once she even sees the girl smile confidently.

Isolde is elsewhere in the house, attending to business. Mortus hopes that Hermann will return soon with whoever he has gone to fetch.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on January 12, 2013, 06:14:26 PM
"So....you are suggesting that you summon the King and we can HOPE that you don´t pull a trick on us and bind him for a week or two until we introduce you in the inner circle of the cult." Klaus will look down on himself take a concentrated look at his hands and then turn back to Othmayer...."Wait a second...you are the one tied up like a nice birthday present for the Countess of Nuln. That offer won´t fly Paul at least put some icing on the top of the cake...what do I get out of the deal taking the risk of letting you not only live but greet you as a trusted battle brother?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on January 12, 2013, 06:28:58 PM
"I do like a few drinks." Arnst replies. "For small fellows those Dwarfs do know how to build some of the most maginificent structures in our Empire. I think I would like to see this mountainous wonder. I'm not one for Ulric, he doesn't really exist where I grew up. Everyone and their friend loves Sigmar and anything to do with horses. When is this carnival? I think i'd like to see that!" Arnst says enthusiastically. "A discount eh? We're fast becoming friends I see." He says. "My friend can read and write. Perhaps he'll write some down for me. I have much better uses for my tongue than wrapping it around some letters." he says an attempt at a straight face.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 12, 2013, 08:15:11 PM
[Klaus]

"I don't blame you for not trusting me," Othmayer says, "but don't think you hold all the cards. The King is unbound. He will seek out the ones who destroyed us, and by your own admission that's you. You might be safe as long as you stay on running water, but unless you intend to live the rest of your life on a boat you'll have to deal with him sometime. The King is no minor foe. He is high in the affections of The Changer. You can kill me, give me to the church, do what you like with me. But he will come for you.

"Maybe you think you can force his name out of me. I'm not a young man. It won't take much to loosen my tongue... but demon names are complicated things. Get them just a little wrong and they are useless. You need me. I'd be dead already if you didn't.

"You can be there when I call him. Hold a gun to my head while I speak, anything you like. I'll keep my bargain if you keep yours. Remember that we both serve The Changer."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 12, 2013, 08:30:21 PM
[Arnst]

"Your friend is he?" Eva says, "you said he was your employer before. He's probably a soft chap who pays you too much and lets you talk back to him." She laughs. "Good for you! Keep hold of him.

"Like I said, I'm not sure when this year's carnival is. The date moves around from year to year. I think I heard it was in the summertime this year, so it could be soon. I'll be there if I can, but it depends on how fast I can get the stories I need from the mountain people. Go if you can! Ulric's big there, but they don't force anyone to worship him. Just don't say anything blasphemous, or you'll be tied to the whipping post faster than you can say 'I didn't mean anything by it!' Tough people, tough justice.

"Listen Arnst, maybe it's the wine talking but I quite like you. How do you fancy continuing our chat upstairs?"

[discrete fade to black if Arnst agrees!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on January 12, 2013, 09:20:00 PM
"Let's"

Pow pow pow
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 13, 2013, 10:30:27 AM
[Arnst]

Next morning (the 3rd of Sommerzeit), Arnst comes down to breakfast to find that Max is already there. "Good morning Mr Arnst! I hope you slept well. I certainly did! I'd like to leave as soon as we can, if you don't mind hurrying a bit."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on January 13, 2013, 10:50:05 AM
Arnst will just turn around and walk away. Returning several minutes later with all of their gear. "Fair enough. Grab me a sausage and meet me by the horses."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 13, 2013, 11:18:24 AM
Max is surprised. When Arnst returns he says, "I'm sorry Mr Arnst, you can have a proper breakfast if you want. I didn't mean to hurry you that much." But if Arnst is determined to leave now, Max quickly collects as much food as he can, including a bottle of ale. He gives it to Arnst, apologizing again.

The two of them mount their horses and ride off towards Altdorf. This part of the road is extremely safe and well maintained. They have a pleasant ride in the sunshine, and arrive at Altdorf's south gate by two o'clock in the afternoon.

"Did you say the Hound was headed up the Talabec, Mr Arnst? Do you think we should ride upriver and try to find them?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on January 13, 2013, 01:24:27 PM
"There was talk of Middenheim before I left. Though they went via a detour. We could easily get lost if we follow them upriver. It seems difficult to tell where they would be by now with that steam ship. Perhaps we should just go straight to the city of the white wolf."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 13, 2013, 11:12:42 PM
[Arnst]

Max furrows his brow. "This is all my fault. If only I hadn't run off like that, we wouldn't have this problem! I don't think I should be making any decisions, Mr Arnst, I'm an idiot. You're right, it would be hard to follow the boat up the Talabec. We wouldn't be able to ride beside the river all the way, because of the terrain. I've been looking at my maps. It's terribly thick forest, you see. So we could miss them easily.

"So I think you're right. We'd do best to carry on to Middenheim, and hope we meet them there. I'll leave a message at that inn we stayed at, in case they come back to Altdorf first. Hmmm. I think the journey will take about a week."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on January 13, 2013, 11:51:26 PM
"We'll gather supplies and be off then!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 14, 2013, 12:03:32 AM
[Mortus]

Eventually, Mortus hears the sound of approaching horses outside the house. Shortly after, the door to the room opens and Isolde enters, followed by Hermann and another man. This new man is rather short and slightly hunched, with very pale skin and sparse, white-blond hair. His age is hard to guess at: he could be anywhere between thirty and fifty. His clothes are neat and of good quality, but a rather old fashioned. He wears gold-rimmed spectacles with blueish lenses. Hermann introduces him as Doktor Petrus Glarean, an alchemist.

"Ah, hello, all!" he says, in a reedy voice. "You are Miss Mortus? Lady Mortus? Which was it? Either way, I am delighted to meet you!"

He holds out his hand for Mortus to shake.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 14, 2013, 12:07:14 AM
[Arnst]

Max nods, obviously glad to be told what to do. "Yes Mr Arnst." He very nearly calls him 'sir,' but manages to stop himself. The two of them head into Altdorf and look for the things they need for their journey.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on January 14, 2013, 12:10:31 AM
"Miss Mortus," Mortus responds.   "Of the house of Basanduine.   I am told that you can confirm this young lady's magical ability."   Mortus gestures towards Janna.   Then she will shake his hand, though her eyes harden and her face becomes set in its smile, like she is considering fleeing.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 14, 2013, 12:18:20 AM
"Miss Mortus," he repeats, shaking her hand, "do call me Petrus." As soon as his hand touches hers, Mortus can sense his magical powers. Surely he can sense hers too? If he does, he gives no sign whatsoever. He turns towards Janna.

"Ah, yes. Janna, isn't it? Really, I can't imagine why anyone would work as a servant if they had knowledge of the mystic arts. But no matter, let us perform the test. Will you take my hand, Janna? Yes, like so. Ah. Let me see... if there is the merest trace of thaumaturgy about you, my dear, it will reveal itself to me!" He releases Janna's hand after a minute or two. "No, not a trace. You are quite normal, my dear. A fine servant, I am sure, but not a sorcerer."

"You are sure, Doktor?" Hermann asks.

"Oh, completely."

Isolde stares at Mortus. "Well?" she says. "How do you explain this?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on January 14, 2013, 12:31:37 AM
Mortus looks shocked.

"I fear that I can not, mi lady," she says.   "The only thing that I can think of is that Janna is able to hide her ability from the good doctor.   Such a talent is very rare though, for I have not come across anybody yet who has it.   I fear that my understanding of what is going on here is completely lacking at this point."   Mortus is uncomfortably aware of Janna's gloating eyes on her.   She takes the symbol of Athraigh from her belt pouch and examines it for a second before returning it.   "I suppose it is possible that my device failed or that its detection was false," she admits.   "Though again I have never had that happen to me before.   This entire thing is most troubling, most troubling indeed.   Like the good doctor here I have no idea why somebody with knowledge of the mystic arts would work as a servant, even less idea why one who was powerful enough to hide their ability from the good doctor would do so.   It is possible that I am mistaken, mi lady.   I suppose that is the only possible answer.   I fear I will need to pay a visit to a certain wizard and explain to him that his device is no longer functioning correctly when it is accusing servants of being witches."   

Mortus considers and then smiles.

"I am sorry for the trouble I have caused you mi lady.   You will let me repay you I hope.   I understand that gold can not make up for the discomfort you have suffered and depriving you of your servant for this length of time but you would allow me to offer fifty crowns to you and five to your servant to make good my mistake.   With that mi lady I will bid you a good day, I now have urgent business with a wizard in Nordland who owes me 900 crowns."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on January 14, 2013, 12:01:07 PM
[Klaus]

"I don't blame you for not trusting me," Othmayer says, "but don't think you hold all the cards. The King is unbound. He will seek out the ones who destroyed us, and by your own admission that's you. You might be safe as long as you stay on running water, but unless you intend to live the rest of your life on a boat you'll have to deal with him sometime. The King is no minor foe. He is high in the affections of The Changer. You can kill me, give me to the church, do what you like with me. But he will come for you.


"Yes we both serve the Changer in his ungraspable ways no need to remind me of that but I still can´t really see what you are offering me to let you off the hook. I know that torture won´t do any good and I am pretty keen on continuing my existance but if we do the summoning what security do I have that you don´t summon the King so he can reduce us into multi coloured goo? I really want to make this work...Paul...as I think you would be a great addition to the team, but I would like to have a bit more of a gain on this as I also bring some really able competition into the pool of sharks that is already swimming in a small basin.

Regarding the King....well you are bluffing at least a bit, no matter how high in favour and mighty the King might be. His time surely must be limited I don´t think he can wander around for years searching for some poor unimportant,regarding the greater scheme, fellows like us.

And yet another matter, what do you suggest how we should handle Etelka? She is still alive I am rather sure of that one. She must be the last member of the Red Crown."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 14, 2013, 04:07:19 PM
[Klaus]

"I think we can forget about Etelka. You've defeated her yourself, more than once, haven't you? She's probably taken a ship somewhere by now. And if not, well, she's no threat alone. She's not as charming as she thinks she is, and she's almost certainly out of favour with The Changer." Othmayer smiles ruefully, "I know how that feels, at least.

"Do you know how demon-summoning works? I know you are not a wizard yourself, so perhaps you have never witnessed it. Demons do not belong in the mortal world. So inimical are they to nature that they are cast out after a time. The summoner opens a door for the demon, to allow it to cross over. I have opened this door for the King, and wedged it open. He is still subject to nature's will, and so will be forced back to the other realm at times. His power will wax and wane as the stars align, as the etheric tides shift. But he will always be able to return, until the door is shut. There is no time in the other realm. His patience is infinite. He will come for you.

"If I call him forth again, he will be bound within a circle. There he will remain, forced to obey. At that time I will place the new restrictions on him. If you think I intend to cheat you, you will have ample time to stop me." He smiles. "Consider how the Purple Hand will benefit from the service of the King! What demons do you have serving you now? Do you have any? Who among you could have done what I have done? Do you know what it cost me?" He is beginning to rant now. He is sweating, and his eyes are wide.

"Do you... there is a case... in my possessions. It contains a number of glass vials. I should like to have it, if you don't mind. I have an illness of the lungs, and must take medicine to combat it."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 14, 2013, 04:21:26 PM
[Heinrich, Julian, Ragni, Billy]

"All this hanging about ain't good," Billy says gloomily, "don't like having no cultist on board neither. River won't like it." He makes a superstitious warding gesture. "I ain't no ignorant bumpkin, but I seen enough to know not to mess with that stuff. The wind took the mast off their boat, right? Reckon that could happen to us if we don't dump him soon." Billy takes out his pipe and starts to smoke, trying to calm himself down.

Ragni nods. "I think Billy's on to something there. Maybe what we need to know is in those books and papers? We just need someone to read them for us. I say have this bloody wizard's head off and that's an end to it."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 14, 2013, 04:49:10 PM
[Mortus]

"So you attacked my servant and insulted my hospitality over a device that you obtained from a charlatan?" Isolde snaps, "and now you offer me a minor sum of money in compensation? If you were not a gentlewoman-" Isolde glances at Mortus's guard, and is obviously also thinking of the three outside "- I would have you flogged for this! Instead you will be hearing from my lawyer." She smiles unpleasantly. "I will drag you through the courts and take everything you have! I insist you leave my house at once! I have wasted enough time on you."

"My my, I feel awful at having been the cause - however indirectly - of such a scene!" Doktor Glarean says, "yet one can but tell the truth. Asked to look for wizards, and no wizards found! Would that I could have produced one for you, my dear Miss Mortus! Perhaps I can accompany you back to town? Apologize over a drink, maybe? I know a place. Do say you will!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 14, 2013, 05:16:18 PM
[Arnst and Max]

After collecting supplies and leaving a message for the others, Arnst and Max leave Altdorf by the north gate. Max says that they should be able to reach a coaching inn by nightfall.

The Middenheim road is wide and busy, at least this close to the city. As they travel on, the road becomes quieter, and the looming forest on either side looks more and more threatening.

The sun is starting to set, and there is still no sign of the inn. "I can't understand it, Mr Arnst," Max says, "I'm sure the map says we should have reached it by now. Um. Maybe we should set up camp instead?"

A wolf howls, somewhere in the distance. Arnst suddenly notices a narrow trail leading from the main road. An old signpost points that way, but the letters are too warn for Max to read them. A light can be seen some distance down the trail. It's hard to tell for sure, but it could be coming from a house.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on January 14, 2013, 06:18:48 PM
Mortus' mind is working very quickly, she needs to think of a quick way out of this.   There must be some connection betzeen the doctor and the servant, there is no other answer that she can think of.   She is not that worried about Lady Isolde's threat, she will talk to Max about it when she gets a chance.   It might mean that she has to change her name, but it is not like she has never done that before.   In fact by now she has been through so many names in so manyt places that it is difficult for her to remember sometime who she is to whom, Bogenhafen was the first time in a long time which she used Mortus.   If she has to abandon it again for a while so be it.

"I am sorry mi lady," she says quietly.   "The only thing that I can say in my defense is that I was acting in good faith.   I will leave the name of my lawyer with you."   Mortus will leave Max's name as her lawyer though no place of residence as she doesn't know what it is.   Mortus turns to Doktor Glarean.

"I am sure good doctor that the fault is all mine, maybe I could give you a lift back to town.   My carriage is outside," she will wait for the doctor to answer and then turn back to Lady Isolde.   "I am sorry that we must part under these conditions.   I pray that we don't meet again under these conditions but more favourable ones to both of us."   There is a hint of iron in Mortus' voice. 

She will go out with the good doctor and show him to her carriage, though she will be careful to keep out of arms reach the entire time.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on January 15, 2013, 05:37:37 AM
[Heinrich, Julian, Ragni, Billy]

"All this hanging about ain't good," Billy says gloomily, "don't like having no cultist on board neither. River won't like it." He makes a superstitious warding gesture. "I ain't no ignorant bumpkin, but I seen enough to know not to mess with that stuff. The wind took the mast off their boat, right? Reckon that could happen to us if we don't dump him soon." Billy takes out his pipe and starts to smoke, trying to calm himself down.

Ragni nods. "I think Billy's on to something there. Maybe what we need to know is in those books and papers? We just need someone to read them for us. I say have this bloody wizard's head off and that's an end to it."

"I agree. Surely we can't get anymore useful information from him than we have already gotten."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 15, 2013, 04:02:49 PM
[Mortus]

Isolde storms out of the room without listening to anything else Mortus has to say, but Hermann takes a careful note of Max's name. He smiles sympathetically at Mortus, telling her that he is sure she acted from the best of motivations, even though her information was wrong.

Doktor Glarean is delighted by the offer to share Mortus's carriage. As they leave the house, he whispers, "please tell your servants and guards to ride on the roof. I must speak to you privately once we are inside the carriage."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on January 15, 2013, 04:58:21 PM
Mortus will order her guards and servants to give them some privacy.   She feels fairly sure that the doctor won't do anything to her while surrounded by her guards, but she will still wait until the doctor has climbed into the carraige and thenclimb in herself, making sure to stay out of easy reach.   Given that they both have magical ability Mortus doesn't want anybody touching her.

She will settle comfortably into the carriage and wait until it is moving before smiling and raising one eyebrow.

"You lied to mi lady Isolde, good doctor," she says.   There is no accusation in her voice, nor is it hard or harsh.   It is almost gentle and quiet.   "Why was that so important?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on January 15, 2013, 10:57:44 PM
"This way Max, there are lights over this way." Arnst says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 15, 2013, 11:22:19 PM
[Arnst and Max]

"Yes, Mr Arnst," Max says. The two of them start to ride along the trail. They soon have to dismount and lead the horses, as the tree branches hang low overhead like the roof of a tunnel. After a while, they reach a small clearing. An old cottage stands there. The windows are shuttered, but a light is shining through several missing slats. Smoke is emerging from the chimney.

The sun has now set. Mannslieb [the normal moon!] is full, but partly hidden by clouds. Another wolf howls in the distance, answered a moment later from somewhere nearby.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 15, 2013, 11:53:32 PM
[Mortus]

"Yes, I did," Doktor Glarean says calmly. "What I did not do, however, was expose you. How interesting that you are keeping your own magical talents hidden! I found it so interesting, in fact, that I pretended not to notice. As for Janna, of course she is a wizard. Why is that important to you?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on January 16, 2013, 02:06:47 PM
"I am interested in the question you posed yourself, doctor," Mortus replies.   "Why would a wizard work as a servant?   I am also interested in why that wizard, posing as a servant, would attack me and my guard?"   
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 16, 2013, 05:00:37 PM
[Mortus]

"Clearly, if a person is concealing their magical talent in order to pass as a member of a lesser profession," the Doktor says, "then they can only be a spy. Such a person would, quite naturally, seek to remove any threat to their cover. Thus Janna sought to neutralise you, as you sought to neutralise her." He smiles. "For myself, having no desire to be neutralised by anyone, I kept both of your secrets. But we are alone now - relatively - and can speak in confidence. For whom are you a spy, Miss Mortus?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on January 16, 2013, 05:18:44 PM
"It would seem that she succed and I did not, good doctor," Mortus says with a smile.   "I spy for the House of Basanduine."   She pauses to consider and then smiles.   "I think there is more to this than you are willing to tell me, good doctor.   Janna was not in the least concerned about me, though she knew of my abilities, until I mentioned that I was in Bogenhafen recently on business with the House of Basanduine.   That name alone, the name of the city of Bogenhafen, caused her great fear and promted the actions that she took.   Have you any insight into this?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 16, 2013, 05:27:28 PM
"No, that simply won't do. You aren't playing fair, Miss Mortus, expecting me to answer your questions while ignoring mine! You are a wizard, yet you pretend to be a merchant from a house that - forgive me - no one has ever heard of. You have clearly come to Ubersreik looking for other secret wizards. Why? Answer that and I'll tell you what I know about Janna."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on January 16, 2013, 05:52:26 PM
"Good Doctor, I could ask you how many minor merchant houses from Nordland you have heard of, but I think the answer is not many.   I am a member of the Alford merchant's Guild and have papers to prove it if you are worried that my merchant status is a disguise," Mortus replies with a smile.   There is something about the doctor that appeals to her.   She considers for a second and then opens the window.   "Could you slow down please," she calls up to the driver.   She closes the window and smiles back at the doctor again.   "I hope you are not in a hurry, good doctor," she says.   "I came to Ubersriek because I believed that Lady Isolde was connected with the happenings in Bogenhafen, happenings that nearly killed me and left me with a very dim view of all involved.   Since arriving here I have started to doubt that Lady Isolde was connected in any way other than through trading connections with one of the major players involved.   Janna's fear of the mention of Bogenhafen and her attack on me has, good doctor, spiked my interest.   I now fear that she is connected but I don't know how or why.   It would not be such an important issue for me, good doctor, if she had not decided to attack me.   People do not attack as a first response unless they feel that they are in great danger.   If Janna was merely an innocent spy for a local political faction would she not have just told me during our tour of the wine cellar that she was not connected to Bogenhafen and that I should not interfere with the local political games.   After all I am not interested in local politics, it is very far from Nordland here and I am a reasonable person."

Mortus sits back and smiles at the doctor as she awaits his response.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on January 16, 2013, 05:58:09 PM
Arnst decends from his lovely mare. Brushing his hand over her decadent mane and giving her a quick nuzzle.

Then he goes and knocks on the door telling Max to get behind him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on January 16, 2013, 09:12:26 PM
"Paul you have not lost the favour...yet. Don´t you see the great opportunities lying before you? You could rise high in the Purple Hand. But again I don´t see my gain...all you broker with me so far is how you are safe from betrayal on my part. You are right I am no wizard so let me explain my idea of how we could make this one work.

I let you live.....I introduce you in the cult....you bring with you the King and increase the power of our group immensly....you give me the name of the King so you will never be able to use him against me. I won´t be able to use him without you Paul. I am no wizard I couldn´t summon him if I want to and unless you tell me how he is to be summoned I won´t be able to share his name with another mage to bring him forth. The King after all won´t be after me. I used henchmen and contacts to bring your group down I didn´t get my hands dirty at all...the other fellows on the boat ...yes he will get them and kill them. It would be a pity as they are very talented but well at the end of the day there are always others. So I am in not such great a peril as you thought. But killing you....I would lose a very powerful tool, yet another addition in our already vast array of weapons to bring forward the way of the Changer.." Klaus will lick over his lips and try to mimic a look of great excite maybe even a bit of ectasy...." Imagine...just for a moment what power the King could wield together with the great amount of warpstone we found in the barren hills!

I suggest I get your medicine and give you a moment to think on my offer....Paul. How about some food and some wine?"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 17, 2013, 09:12:38 PM
[Klaus]

Othmayer looks tired. His face has gone pale, and he is starting to shiver. "Yes, very well. Bring me my medicine and I will give you the name. I do not need food... or wine... only the medicine."

Klaus recognises Othmayer's symptoms. What he describes as medicine is clearly an addictive substance of some sort.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 17, 2013, 09:17:11 PM
[Arnst]

The door is opened by a large man with a heavy beard. He stinks of ale and woodsmoke. "Who the hell are you?" he says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 17, 2013, 09:32:41 PM
[Mortus]

The Doktor nods, a look of concentration on his face as he listens to Mortus's answer. "I see. Presumably then, what happened in Bogenhafen was more than a power-play between rival merchants. You believe that something far more dangerous occurred, and you think Janna is a part of it." He stares out of the carriage window for a few moments. "In the course of my researches, I have been in contact with certain spirits of the ether. Such animate essences are brief, irrational things by their nature, yet truth can be obtained from them, by care and patience. This I have done. The spirits spoke of Bogenhafen as a disaster scarce averted." He lowers his voice, "they spoke of the near manifestation of a cosmic power upon the mortal earth! Do you know what such a thing would have meant? Madness, destruction, horror... the end of the rational course of nature. If this is true, if such a thing came close to being but was prevented... well, then you must know something of it." He looks at Mortus intently. "Please, tell me."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on January 17, 2013, 09:39:33 PM
Klaus will look for the others....

"Gents it seems Paul will give us the name...and he seems to be an addict."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on January 17, 2013, 10:19:21 PM
'Can't we withhold the medicine a bit, make him suffer and more likely to tell usthe name?'

'I could find out what it is, but only with some equipment. I should buy some in Altdorf anyway'
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on January 17, 2013, 10:24:26 PM
"I think we shouldn´t keep him from it too long but we should only hand over a small amount of the substance."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 18, 2013, 01:13:28 AM
[Arnst and Max]

"We're just travellers, sir," Max says to the man, "My name is Max Breytenbach, and this is my friend Mr. Arnst. We're on our way to Middenheim, but we were expecting to have reached a coaching inn by now. I think I might have misread the map."

"Damn right you must have, boy. There's an inn all right - called the 'Sorrowful Stibor,' dunno why - but it's another five miles at least." He sighs. "Suppose you'll be asking to stay here, what with it being dark already and all. Well, I suppose that's fine. I'm Hans."

"Thank you, sir," Max says. He looks at Arnst questioningly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on January 18, 2013, 08:59:03 AM
"The near manifestation of a cosmic power upon the mortal earth," Mortus repeats.   "That doesn't sound good doctor, that doesn't sound good at all.   I thought that Janna was just involved in aminor merchant bloodbath and now you tell me that the events at Bogenhafen were more serious than that, a lot more serious than that."   She pauses and rubs her chin as if trying to remember back.   Then she takes out her hip flask and sips from it before offering it to the docter.   "I don't know a vast amount about what happened at Bogenhafen," she says.   "I know that there was a struggle there between different merchant famlies for control of the city.   I thought that was all that it was but now you tell me differently."   She pquses to think again.   "I know that there were witch hunters in Bogenhafen around the same time.   They were trying to be quiet about thei movements but I could tell what they were.   I travelled with them for a short while in an attempt to discover more but I could never get that close to them as I didn't want to risk detection myself.   I assume that they mean a demon of some sort when they speak of the near manifestation of a cosmic power on earth.   You understand therefore herr doctor, why in the light of this new and troubling information my interst in Janna's connection with Bogenhafen and her attack on me, has only increased."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on January 18, 2013, 09:04:09 AM
"That sounds like a plan Klaus, maybe we can sweat the name from him.

Do you think we should head back to altdorf? I could buy that equipment, in case I need it later like, and we could meet max and Arnst hopefully, or see if they left a message"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on January 18, 2013, 09:21:41 AM
"Lets get the name, return to Altdorf and find a wizard or priest that can remove the curse or whatever you want to call it from us."

Klaus will head to Othmayers cabin and search for the vials...should he find them he will return to the cultist and hold one of the vials before him...."Here you go Paul....for a long lasting friendship and alliance. I would ask you to give me the name first though." Klaus will try to gauge if Othmayer is lying to him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 18, 2013, 01:15:56 PM
[Klaus]

The vials are in one of the traveling cases that were brought onto the hound earlier [you already found them].

Othmayer is eager to take the offered vial. A look of hunger comes over his face, and he tries to grab for it. Klaus insists on getting the name first. Othmayer grudgingly agrees. He won't speak it out loud, but instead writes it down on a sheet of paper. Klaus can't read the script he's used.

"It's in the demonic language, of course!" Othmayer snaps. "His true name isn't going to be Pietre or Hans or anything like that!"

Klaus thinks Othmayer is probably telling the truth. But he has absolutely no way of confirming it.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 18, 2013, 03:23:15 PM
[Mortus]

The Doktor looks disappointed. "I had hoped, Miss Mortus, that you would follow my example and finally tell the truth. You have told me the same story several times now...but I am certain that you were involved with the demonic cult in Bogenhafen, either as a member or as one of the people who thwarted them. There is simply no other rational explanation for your behaviour. Now, which is it!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on January 18, 2013, 10:23:27 PM
"He would be most grateful, we can pay if you wish." Arnst says to the man and heads motions towards the horses. "Do you have anywhere for our horses to safely stay?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 19, 2013, 01:30:57 AM
[Arnst and Max]

"Horses?" Hans says, "don't want anything to do with horses. Nasty beasts. You can put them in the shed over there. But they'd better not make a mess! You go see to them, then you can come in." He slams the door.

"Oh," Max says, "I suppose he must be used to being on his own, so his manners are a bit rough. Never mind. It's good of him to let us stay. I'm so sorry we didn't find the inn, Mr Arnst!"

Max and Arnst lead the horses to the shed, and set them up for the night in there. The shed contains a large pile of wood, but there is still enough room for both horses. Once they've been fed and settled, Max and Arnst return to the house. Hans opens the door and lets them in.

He offers them some food (stew that's gone mostly cold) and some rather stale beer. He doesn't seem interested in talking: Max's attempts at starting a conversation end in failure.

Hans keeps glancing towards the door. His hand is unconsciously pulling at the collar of his shirt, as though it's too tight. After a while, he stands up. "Going outside for a bit. Stay there." He goes to the door, opens it, steps outside, and closes it behind him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on January 19, 2013, 10:40:13 AM
"What a suspicious gentleman." Arnst will say to Max before looking around the room for clues as to what this random man in a random shack would be doing out here. Also for anything suspicious. "Best keep yourself ready tonight. Don't trust this chap much."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 19, 2013, 11:19:08 AM
[Arnst and Max]

Arnst looks around the room - there's nothing unusual that he can see. There's a small shrine to Ulric by the hearth. An old battle-axe hangs on one wall.

"He's probably a wood cutter, or a trapper, or something like that," Max says, "but you're right, Mr Arnst, he is quite strange. Maybe we should take turns to stay awake tonight? I slept awfully well last night, so I don't mind staying up first."

Just then, a wolf howls, very loudly, right outside. Something scrabbles at the door, as though trying to get in.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on January 19, 2013, 02:14:30 PM
Heinrich paces impatiently on the deck of the hound. His boots striking the wooden deck like drumbeats keeping a constant rhythm. He stares at the deck as he walks, not really seeing it. His right hand is unconsciously close to the haft of his enchanted axe, newly polished and the leather of the handle replaced. He is ready to be done with Othmayer and continue on. Even though they've only been questioning him for about an hour, it feels to Heinrich as if it's taken a week. He is a hair's breadth from simply killing Othmauer himself if only to get the Hound moving again.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on January 19, 2013, 02:29:03 PM
Arnst draws his sword and moves to get his helmet signaling Max to get behind him. "Wolves." he mumbles not really knowing how to fight them.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 19, 2013, 04:09:28 PM
[Arnst and Max]

"Can they get in though?" Max says, as he readies his axe and his fancy Ostermark shield, "the door is shut, after all. Maybe we don't need to worry... wait, Hans is out there! He could be in danger - should we go out there?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on January 19, 2013, 09:09:53 PM
[Mortus]

The Doktor looks disappointed. "I had hoped, Miss Mortus, that you would follow my example and finally tell the truth. You have told me the same story several times now...but I am certain that you were involved with the demonic cult in Bogenhafen, either as a member or as one of the people who thwarted them. There is simply no other rational explanation for your behaviour. Now, which is it!"

A six year old Mortus watches as vacc slowly grinds the nuts into a thick powder before mixing it with bear fat and filling an earthenware jar.   He covers the lid of the jar with a thin cotton cloth and places it carefully into his bag.
"I'm going to see the Bill," he says, looking around for his cloak and stick.   Mortus finds the stick beside the table and gives it to him.
"Will the nut paste heal him?" she asks.   Vacc shakes his head.
"No Mortus," he says.   "The magic will heal him."
"Then why use the paste?" Mortus is really confused.   She follows Vacc to the door.   He stops there and turns to face her, dropping on one knee so that he is at her level.
"Bill is a good man," he says.   "They are good people here, but they fear what they don't understand and they don't understand magic.   It is better for him to believe that it was the nut paste that healed is puss riddled cut, he understands nut paste and he understands that I won't tell him the secret of how it is made.   People only hate what they don't understand."   Mortus nods.   "Oh and could you feed the hens while I am gone."   Mortus nods again and watches him leave before looking for the grain.


The memory flashes through Mortus' mind as she looks at the Doctor.   He has magic, he might understand.   He might not fear, he might not scream for the witch hunters.   She almost laughs at the idea, she is a witch hunter and yet....   She thinks of Vacc's kind face and his screams, she still hears his screams.   

She leans back and opens the ties of her tunic around her neck and pulls it down to expose the pale skin over her heart.   She can see the doctor's eyes popping and smiles at him.   She can only guess what is going through his mind as she ties her tunic closed again.

"Would you mind showing me the skin above your heart?" she asks politely.   [Assuming that he agrees and that there is no tattoo]

"I can tell you what happened in Bogenhafen.   In short there was an attempt made to raise a demon.   I do not know which one or even much about the creature that was being called.   I was travelling with a group of witch hunters at the time.   I know it sounds weird but I thought I would be safer if I was with witch hunters, they do not tend to look amid themselves for witches and one of the group took a shining to me.   There were two merchant families in Bogenhafen who had, through their contact with evil magics, raised themselves to great position and power.   We defeated them, we killed them, we destroyed their base of power.   In one of their offices we found some letters, some of which alluded to a demon worshipping cult which tattooed themselves over their heart.   The witch hunters are seeking the rest of the cult, I left them and came here, I thought that Lady Isolde might be a member or at least she might have answers due to her deep personal connection with one of the merchants.   As you know I am not so sure about that now but I know that Janna is connected to Bogenhafen in some way, I know it because of her fear, I know it because of her attack, but she does not have a tattoo so she is not a member of the cult, something that was my first fear.   I worry if she has made the same connection between the merchant families and Lady Isolde as I have, but all accounts would tell me that she has been working for Lady Isolde for many years, much longer than this present plot existed.   You understand therefore, good doctor, why knowing about Janna is so important to me.   After all the witch hunters will be expecting my return shortly.   I need to know what it is that I am telling them, I need to know whether or not they need to return to this part of the world in force."

By now Mortus will have placed the greatest distance that she can between her and the doctor, sliding along the seat, and will be rubbing her ring with her thumb as she speaks, the other fingers touching the necklace around her neck.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on January 20, 2013, 01:03:50 PM
"If they are that close there's nothing we can do. I don't hear him shouting." Arnst says matter of factly. If the noise isn't getting louder he will see if there is any soup left for a makeshift trap for the door.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on January 20, 2013, 01:17:51 PM
"So.....what can I do to make the King stop attacking my Henchmen Paul? Do you want anything else...some wine? Food...you look kind of starved and I think we should make for the next tavern so you can have a proper bath. Care to tell me how you came to join the Red Crown? Also I think we shouldn´t underestimate Etelka perhaps you can tell me everything you know about her so we can plan her demise."

After Paul has told him as much as possible Klaus will wait for a moment until Paul is relaxed and cut his throat using his own cloak to soak up the blood so the Faithful hound is not soiled by his blood.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 20, 2013, 07:57:00 PM
[Klaus]

Othmayer refuses to say anything else until Klaus gives him the vial. As soon as he does, he drains the whole thing in one gulp. Almost immediately, his eyes close and he falls asleep.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 20, 2013, 08:04:43 PM
[Arnst and Max]

Max nods, "You're right, Mr Arnst. He could have joined the horses in the shed. I know, I'll try to see out of the window."

He looks out through the gaps in the shutters. "There's quite a lot of moonlight... I can't see anything much though. Oh! Just the one at the door - it's huge!"

The door shudders as something slams against it. It doesn't look as though it could survive many more impacts.


[No, there's no stew left]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on January 20, 2013, 08:13:55 PM
Klaus sits and stares for a while at Othmayer.....so many more questions...and what if he had lied? He would lie only even more and confuse him and in the end....he might either be dead or end up as a cultist himself. How would a man as intelligent as him or a woman in case of Etelka ending up worshiping the dark gods, with a certain doom at the end of the road...either by the hands of hunters or by the competition. On the other hand some might prevail and what great riches there might lie at the end of THAT road. His eyes narrowing and an angry look on his face for thinking like that Klaus gets out his dirk and cuts Othmayers throat...spilling his blood on his shirt and soaking it up so the mess on the floor is as little as possible.

Shaking his head and taking a final look at the now dead Othmayer Klaus returns to the others. "He is dead...and he gave me a name...not sure if it is the one. There is another group of cultists in Middenheim and most likely the last Wittgenstein is there. I suggest we go back to Altdorf get some supplies and kit and then go to Middenheim...well but first we should search for Max."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 20, 2013, 08:29:16 PM
[Mortus]

The Doktor shows Mortus that he also lacks a cult tattoo. "Thank you for trusting me, Miss Mortus. Your story confirms what I have learned for myself... and you are right, we must learn Janna's role in this. I have a suggestion: come with me to my laboratory. You can join your will to mine in a conjuration ritual - we will consult with the elemental spirits, and perhaps divine the truth. I will instruct you on what to do, and you can be assured it is quite safe. These are not demons - magical entities, of course, but not malevolent ones. What do you say?"

If Mortus agrees, he will tell her the address that the coach should deliver them to.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 20, 2013, 08:44:51 PM
[Heinrich, Klaus, Julian, Ragni, Billy]

"Middenheim!" Ragni says, "have you been there, boss?" he asks Julian. "I've always wanted to go. They say most of the buildings are dwarf work. The humans treat dwarfs with real respect there, because they built the place and they've saved it too, more than once! I bet there are some great dwarf taverns there... and women! Are we going? I can't wait!"


"Hope you ain't got no blood on the deck," Billy says, "don't want no curse on the Hound! Best get rid of the body good and soon, then we can get under sail." He thinks for a moment. "You say you're going to Middenheim, chief? Ain't nowhere near no river. Listen, I got a proposal for you all: while you lot goes to Middenheim, I sails the Hound for you and does some trading. Take on a couple of hands, halflings if I can get them. Reckon I can make a profit, if you trust me. I'll need some cash to trade with. You got my word I won't rob you or nothing. How's that sounding, chiefs?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on January 20, 2013, 08:51:58 PM
[Heinrich, Klaus, Julian, Ragni, Billy]

"Middenheim!" Ragni says, "have you been there, boss?" he asks Julian. "I've always wanted to go. They say most of the buildings are dwarf work. The humans treat dwarfs with real respect there, because they built the place and they've saved it too, more than once! I bet there are some great dwarf taverns there... and women! Are we going? I can't wait!"


"Hope you ain't got no blood on the deck," Billy says, "don't want no curse on the Hound! Best get rid of the body good and soon, then we can get under sail." He thinks for a moment. "You say you're going to Middenheim, chief? Ain't nowhere near no river. Listen, I got a proposal for you all: while you lot goes to Middenheim, I sails the Hound for you and does some trading. Take on a couple of hands, halflings if I can get them. Reckon I can make a profit, if you trust me. I'll need some cash to trade with. You got my word I won't rob you or nothing. How's that sounding, chiefs?"

"I trust you, Billy. Check back in Altdorf periodically to see if we've returned."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on January 20, 2013, 08:58:29 PM
"Get back then and be ready." Arnst is ready to strike when the obviously not Hans wolf comes through the door.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on January 20, 2013, 09:24:13 PM
"Billy of course we trust you....here take 1000 gp from my own coffers I am sure you will make sure there will be more of them when we meet next time. I suggest we travel towards Middenheim from here than we are already half way there...only thing we still have to do is to try to get rid of this demon supposedly haunting us. Othmayer said something about certain periods of time when he will be after us."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on January 20, 2013, 09:29:38 PM
"Billy of course we trust you....here take 1000 gp from my own coffers I am sure you will make sure there will be more of them when we meet next time. I suggest we travel towards Middenheim from here than we are already half way there...only thing we still have to do is to try to get rid of this demon supposedly haunting us. Othmayer said something about certain periods of time when he will be after us."

"Traveling from here is certainly a sound plan. We can trust Billy to tell Arnst, Max, or Mortus of our intentions should he see them. Billy, will you need our assistance to make it back to Altdorf?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on January 20, 2013, 09:59:03 PM
"I was going to buy some equipment, see what was in those vials. Now he's dead Don't suppose there is too much point. And I'll get myself a handgun in middenheim- I guess there'll be plenty of thunderers there. Need some more whisky, but there'll be plenty of that at Middenheim too."

Julian is trying not to mention the demon, but he is certain Othmayer lied to them, and does not want to face it. He knows they would be safer on water.... but have to travel by land to Middenheim "Never thought I'd be sad to get off this boat" he grumbles to himself.


When Billy suggests trading Julian says "Great idea billy, you should take a cut of the profits as well, if you're doing all the work. Try and hire someone nice and persuasive for the haggling, just like Klaus eh?"

Before they leave the boat Julian will spend his time on deck smoking his pipe with Billy, and sharing the last of his whisky
"Listen billy, if we ever get clear of all this saving the world lark, I've got an idea for you, for us.  I'm gonna set up an engineering business, designed to travel around to the more remote areas like. and I want you to be the chief transportation officer, get 'em around on the hound."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 21, 2013, 12:10:07 PM
[Heinrich, Klaus, Julian, Ragni, Billy]

Billy is obviously trying to control his emotions. He's very happy that the group trust him with their boat (and some of their money). "That really means a lot, chiefs... was just a loser with no boat when you hired me... owe you a lot..." he looks down at the deck, then takes a deep breath. He shakes hands with each of them in turn. "Promise I ain't gonna let you down. I'll base my cargo runs round Altdorf, so you'll know where to find me. And I'll be sure and watch out for the others.

"Listen chiefs, you wanna go to Middenheim you'll need to get to a proper road. Ain't no use trying to trek through the forest from here: take you twice as long. We ain't far from Schoppendorf. How's about we sails on to there. You can get supplies and suchlike, and get on the road. And I can hire some hands to get the Hound back to Altdorf. Pick up a cargo too."


Julian's offer to Billy takes him by surprise. "You sure you want me for the job, chief? I'd be honoured!" He spits on his hand and offers it to shake. "It's a deal, on my word as a Harefoot."


Assuming no one objects to Billy's suggestion, the Hound sets sail for Schoppendorf. It will arrive before nightfall.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on January 21, 2013, 12:40:49 PM
Onward to Middenheap!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on January 21, 2013, 01:22:07 PM
Mortus will agree, she is quite interested in the subject that the doctor speaks of.

"Though maybe we should have a conversation with Janna at another time soon," she says quietly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 21, 2013, 04:53:11 PM
[Heinrich, Klaus, Julian, Ragni, Billy]

The Hound reaches Schoppendorf at about six o'clock in the evening. It's a good-sized town, with a strong wall surrounding it on the land side. Many of the buildings have sharply-pointed, red-tiled roofs, and brightly painted timbers. The docks are packed with small fishing vessels.

"Good smoked fish in Schoppendorf," Billy says, "you oughta try it while you're here. Might get some to sell in Altdorf if the price ain't bad."

Billy brings the Hound into port. Heinrich, Klaus, Julian and Ragni collect their things together and prepare to leave the boat. Billy wishes them a good journey and says he hopes to see them again soon. He's clearly a bit sad to see them go.

It's too late to set off for Middenheim tonight.

[if anyone wants to buy any supplies or anything like that, this would be a good time.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 21, 2013, 05:14:40 PM
[Mortus]

"Ah, of course," the Doktor says, "but talking to her without proof or the slightest idea of what she is doing would accomplish nothing."

The coach arrives outside his home, a smart townhouse in a good area of Ubersreik. A sign outside proudly advertises his trade as an alchemist. "You may of course bring your servants and guards with you, Miss Mortus," he says, "but - as I am sure you will understand - they may not enter the laboratory with us."

Once inside the house, he leads Mortus into the laboratory. It is a large room with stone walls and floor. Stout wooden benches stand along the walls. On these are complex assemblies of glasswear, crucibles, burners, measuring devices, and other such alchemical apparatus. A large metal cupboard no doubt houses the more dangerous reagents. At one end of the room, a circle has been marked out in copper on the floor. However, there is no pentagram, nor any candles.

"My summoning circle," the Doktor says proudly, "now, Miss Mortus: have you any experience in procedures of this sort? What is your training - not a college mage, I think. Did you study in Middenheim? Marienburg? Or perhaps with a private tutor - an old-fashioned approach, but valid, oh yes, quite valid. I shall need some idea of your abilities before we can begin."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 21, 2013, 05:27:20 PM
[Arnst and Max]

"Yes sir," Max says, "Uh, I mean, Mr Arnst." He takes up a position near Arnst, his axe at the ready.

The thing outside hits the door again. This time, the catch gives way and it bursts open. With a howl, the creature crashes through and stumbles. It regains its balance and stares malevolently at Arnst.

He's not sure it even is a wolf. It's at least twice as big as it should be, its shoulders are too high and weirdly-pointed, and its eyes glow with unearthly green light. It opens its mouth to reveal teeth that look too long to fit inside its head. Drops of spittle fall onto the floor, where they hiss as though scalding hot.

"Holy Sigmar," Max says, "grant us strength!"

The creature flinches at the name. It howls in response.

[Fear test!]

[you can roll it yourself, or I'll do it later]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on January 21, 2013, 05:39:44 PM
"Billy....thanks for everything we wouldn´t have made it this far without you. I am very glad we met." Klaus will offer Billy his hand to shake before he departs. "Lets check in an inn and eat this famous dried fish and try to get a coach towards Middenheim I don´t feel like walking the whole way."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on January 21, 2013, 05:43:57 PM
Mortus smiles.

"I had a private tutor," she says.   "I have never done anything like this before so you can accept that I know nothing."   I appears to her that she is very trusting of the doctor, but it seems right for some reason
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on January 21, 2013, 08:12:54 PM
(71) Will attempt to stab it. Or flail in a cowardly fashion.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on January 22, 2013, 12:52:56 AM
[Heinrich, Klaus, Julian, Ragni, Billy]

The Hound reaches Schoppendorf at about six o'clock in the evening. It's a good-sized town, with a strong wall surrounding it on the land side. Many of the buildings have sharply-pointed, red-tiled roofs, and brightly painted timbers. The docks are packed with small fishing vessels.

"Good smoked fish in Schoppendorf," Billy says, "you oughta try it while you're here. Might get some to sell in Altdorf if the price ain't bad."

Billy brings the Hound into port. Heinrich, Klaus, Julian and Ragni collect their things together and prepare to leave the boat. Billy wishes them a good journey and says he hopes to see them again soon. He's clearly a bit sad to see them go.

It's too late to set off for Middenheim tonight.

[if anyone wants to buy any supplies or anything like that, this would be a good time.]

Heinrich will take 200 crowns from his remaining stash and give the rest to Billy for trading. He will find a fletcher and replenish his arrow supply.

"We should get horses. We'll need a pack horse with plenty of supplies for the journey too."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 22, 2013, 03:59:53 PM
"I'm not too sure about riding a horse," Ragni says, "I don't like the look of them, to be honest." He looks at Julian. "What do you think, boss? Ever ridden one of those things?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 22, 2013, 04:20:51 PM
[Mortus]

"No matter, my dear," the Doktor says, "you will be able to help regardless."

He begins his preparations, which he explains to Mortus as he performs them. He draws symbols inside the copper circle using pastes made from coloured powders. Mortus recognizes them as runes and arcane characters representing the elements and other universal concepts. Next, he runs thin wires from the copper circle to a large glass container. The wires are connected to metal rods. When he fills the container with liquid, it begins to bubble around the rods. The circle starts to glow. "Take care not to touch it, Miss Mortus! It is now active, and thus hazardous."

The Doktor hands her a scroll with an incantation written in arcane script. She is unfamiliar with the spell, but can see that it is an invocation or exhortation addressed to a magical entity. He asks her to speak the incantation in chorus with him.

[If Mortus agrees, she should make a WP test]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 22, 2013, 05:08:03 PM
[Arnst and Max]

[Arnst has failed his fear test: may only parry if attacked]
[Max fear test: 07, pass!]

The wolf-beast's howl makes Arnst's blood run cold. He is unable to move as it paces slowly toward him. Max, crying out to Sigmar, charges the creature!

[Max (charging): 89, miss]

[Beast 1: 46, hits body. S5+d6 roll of 3-T3-A1 = 4 wounds.
B2: 40, hits head. S5+d6 roll of 1 -T3-A2 = 1 wound]

[Max is on 1 wound]

The wolf-beast pounces on Max, knocking him to the floor. It pins him to the ground, swiping at his head with one paw.

[Arnst fear test: 89, fail]

Max tries to knock the beast off his chest.

[Max S test = 07, pass!]

Somehow, he succeeds! The monster is knocked onto its back, but rolls over and regains its footing.

[Arnst fear test = 11, pass]

Arnst finally snaps out of his state of dread, and realizes a giant evil dog is about to eat his employer. He charges at it!

[Arnst 1: 45, hits left arm. S4+d6 roll of 4-T4 = 4 wounds
Arnst 2: 60, miss]

He slashes one of the beast's forelegs. Max scrambles to hit feet, and gets ready to charge the devil-dog again. It leaps at Arnst!

[Beast1: 39, hits left leg. S5+d6 roll of 1-T5-A2 = no wounds
B2: 54, miss]

Max, still shouting random prayers to Sigmar (his latest one is about asking Sigmar to bless a chicken, but it's obviously all he can think of at this moment), swings his axe at the wolf.

[Max: 28, hits right leg. S2+d6 roll of 4-T4 = 2 wounds]

He manages to lightly injure one of its back legs. Arnst attacks too.

[Arnst: 14, hits left arm. S4+d6 roll of 3-T4 = 3 wounds
A2: 37, hits body. S4+d6 roll of 4 - T4 = 4 wounds. -2 critical to body = 73, dead!]

Arnst cuts the wolf's foreleg again, then drives his sword into its heart. The monster dies in a bloody mess on the floor. Steam rises from the corpse.

[combat over!]


"Are you all right, Mr Arnst?" Max says. "I think it got me a couple of times." He removes his helmet, and presses a cloth to his head to stop the bleeding. Then he strips off his leather armour and shirt to check his body for injury. "Um, just more bruises I think. I'd better clean the cuts on my head though." He starts to do that. Then, he pauses and says, "Mr Arnst, do you think that thing is a werewolf? What if I've been infected by it!"

Just then, Hans walks into the house. He stops dead when he sees the corpse of the wolf-beast on the floor. "By Ulric's Frosty Cock, what the hell is that thing!" he shouts. "Why did you let it in, you bloody idiots!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on January 22, 2013, 06:06:55 PM
Mortus starts to read.   Roll of a 72.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 23, 2013, 12:07:35 PM
[Heinrich, Klaus, Julian, Ragni]

After a pleasant, demon-free night at an inn called The Duck and Donkey (the smoked fish is as good as Billy said it would be), Heinrich, Klaus, Julian and Ragni buys supplies and transport for their journey to Middenheim.

[Horses, carts, whatever! I'm going to assume Heinrich has a horse, Julian and Ragni a cart, Klaus whatever he wants. There's no scheduled coach leaving for Middenheim today.]

Today is Konistag the 3rd of Sommerzeit. The summer solstice is thirty days away, and the weather is fine and warm. Julian has been studying his maps. One possible route to Middenheim would be to take the road west to Delberz, then continue west and pick up the Altdorf Road heading north. However, this would lengthen the journey considerably. A more direct route is to travel north toward Hergig, and join the Old Forest Road. This continues north to Bergsburg, and onward to Middenheim. The journey is about 210 miles, and will probably take about a week.


Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 23, 2013, 04:20:28 PM
[Max and Arnst]

"I'm terribly sorry, sir," Max says to Hans, "but we certainly didn't let it in... it broke the door down. You're rather lucky it didn't find you. Why did you go outside?"

Hans scowls. "Went for a piss, not that it's your business, boy." He nudges the dead wolf with his foot. "It's a nasty bugger. Plenty of wolves around here, of course, but they don't normally attack people. This one looks wrong... it's an affront to Father Ulric."

"I think it's a mutant, sir," Max says, "we should probably burn the body."

"Aye, we should. I'll see to it. Hold on, boy, did it bite you?"

"No, sir. It clawed me, which did draw blood. But I've cleaned the wound. I'm sure I won't turn into anything nasty! Ha ha!" His laugh sounds forced. Hans glares at him again, then looks at Arnst.

"You'd better watch him. If he starts howling you'd best do him a favour and take his head off."

Hans drags the dead wolf outside and starts to build a fire.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 23, 2013, 05:11:08 PM
[Heinrich, Klaus, Julian, Ragni]

The group make good progress on their first day on the road. The road is quiet and poorly-maintained, but no incidents occur. An hour or so before nightfall, they come to a small coaching in (its sign shows a wolf pissing on a man in Sigmarite robes). Julian, consulting his maps, thinks they have traveled about half the way to Hergig.

"So are we in Hochland now, boss?" Ragni says, "Or is this still Middenland?"

Julian can't tell from his ambiguous map. Humans are worryingly imprecise cartographers!

The inn looks reasonably clean and safe. Once the horses have been tended to, the group go into the bar. A rather elderly woman welcomes them, introducing herself as Helga, the owner. A dwarf stands behind the (low) bar, ready to serve drinks. There are a few other customers: a patrol of four roadwardens, two men who look like fur-trappers, and a family of dwarfs.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on January 24, 2013, 11:16:03 PM
Arnst will check over Max. "I'm sorry boy." he will say in an embarrassed tone. "I froze and you took a hell of a scratching for it. Not much of a bodyguard if I let my employer get attacked by a massive beast."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 25, 2013, 11:48:50 AM
[Arnst and Max]

"Don't worry about it, Mr Arnst," Max says, "really, it's quite natural to be afraid! I've frozen like that myself, in the past. But this time I didn't. It's not your fault! And anyway, you did save me - you killed that thing, which I don't think I'd have been able to do myself. And I'm not that badly hurt."

Max doesn't look in very good condition. But he's treated his injuries as best he can, so will probably be fine after a rest.

"I could do with a few days where I don't get hurt though! Ha ha!"


Hans returns to the house after a while. The smell of burned fur comes in with him. "Right, I've sorted the dog out." He frowns. "I think I was a bit harsh with you both. That thing could have killed me, if I'd been here alone. So I'd like to say thanks. Anyhow, it's late. You got your own blankets and stuff? Good. I'll make you a good breakfast in the morning." Hans goes off to his bed, leaving Arnst and Max to sleep on the floor. Fortunately they do have their own bedding with them.

Max falls asleep almost at once. He mutters away indistinctly in his sleep.

Next morning (the 4th of Sommerzeit), Hans is up early cooking bacon. After they have eaten, Max and Arnst fetch their horses and return to the road.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 25, 2013, 12:03:19 PM
[Heinrich, Klaus, Julian, Ragni]

The group spend a quiet night at the inn. They overhear some talk of armies gathering along the border with Talabecland, and the resulting increase in the numbers of bandits and worse on the roads. The feud between the electors of Ostland and Talabecland seems likely to escalate into full war at some stage, drawing the neighbouring provinces in as well.

The next morning (4th Sommerzeit) is dull and cloudy. As they eat breakfast, the innkeeper warns of impending heavy rain. "The roads can get very dangerous in the rain," she says, "so make sure you find shelter if it gets bad. Still, you might reach Hergig before nightfall if you're lucky. Rhya's blessing on you!"

The rain starts to fall before noon. It's only a gentle shower at first, but within the hour it has developed into a massive storm. Lightning flashes overhead, as the rain falls in heavy, freezing drops.

"This is why dwarfs should stay underground, boss," Ragni says, "bloody horrible weather like this should be left to elves."

The group are still at least fifteen miles from Hergig. The road is becoming treacherous, and the horses are worried by the thunder. But between the thunder-crashes, another sound can be heard: a low, animal baying, obviously coming from several creatures. Whatever the creatures are, they are getting closer.

[continue along the road, trying to evade the creatures? Stop?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 25, 2013, 01:32:46 PM
[Mortus]

As Mortus recites the spell she begins to feel the energy gathering in the room around her. She feels it as a wind composed of heavy, stinging particles. Images of shining metal, deep below the earth, fill her mind.

She struggles to concentrate on the incantation, but it's too late. The scroll falls from her hands. Her head spins, and she collapses to her knees.

Doktor Glarean tries to stabilize the spell, but he's clearly struggling. Coloured lightning arcs from the copper circle and strikes him, knocking him over. He doesn't get up.

Inside the circle, Mortus can see something beginning to take shape. Whatever it is, Mortus can already tell that it is no elemental spirit. All her senses scream to her that something terrible is coming.

She has only moments to act.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on January 25, 2013, 02:39:49 PM
Heinrich yells to be heard above the steady roar of the wind and rain.
"Whatever those things are, they are going to catch us before we reach shelter! We should find high, solid ground that we can defend!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 25, 2013, 03:53:00 PM
[Heinrich, Klaus, Julian, Ragni]

The forest is thick and impassable to horses on both sides of the road. However, just ahead and to the left is a trail leading to a low, rocky hill. It's not the best defensive position, but it's probably better than nothing.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on January 25, 2013, 04:55:14 PM
Julian hunkers down into the fine cloak he bought in Bogenhafen. Despite its intricate design, it is well made and offers a great deal of protection, at least to the wind.
“too right Ragni lad, although we’re a lot better dealing with this than elves! Except my bloody pipe will take a week to dry out”

“You’re right Heinrich. We need to get off the road though, and find somewhere for the horses and cart. I don’t think our bows or guns will work in this weather, but perhaps my fuses will hold up? [engineering check-could he set a trap with his bombs?] Otherwise I can look and see if I can rig something simpler. Don’t suppose you can tell how far away or where the noises are coming from Heinrich, I can barely make anything out above the rain.”
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on January 25, 2013, 05:05:40 PM
Mortus freezes, she has no idea whether or not this is part of the ritual.   He mouth opens slightly as the creature forms.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 25, 2013, 05:31:41 PM
[Heinrich, Klaus, Julian, Ragni]

[Heinrich 'follow trail' test: 08, pass]

Heinrich thinks that the sounds are coming from no more than half a dozen separate creatures. They are definitely moving towards the group, and will probably reach them in about twenty minutes. He can also tell that the noises are not those of natural animals.


[Julian engineering test: 61, pass]

Julian thinks he could rig a functional explosive trap with his bombs, but the fuse will have to be very short to prevent it being put out by the rain. Someone will have to light the fuse just as the creatures approach, then flee rapidly.


[The bows and guns may work if they've been kept dry so far. But not if kept out in the rain very long.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on January 25, 2013, 05:45:02 PM
Julian hunkers down into the fine cloak he bought in Bogenhafen. Despite its intricate design, it is well made and offers a great deal of protection, at least to the wind.
“too right Ragni lad, although we’re a lot better dealing with this than elves! Except my bloody pipe will take a week to dry out”

“You’re right Heinrich. We need to get off the road though, and find somewhere for the horses and cart. I don’t think our bows or guns will work in this weather, but perhaps my fuses will hold up? [engineering check-could he set a trap with his bombs?] Otherwise I can look and see if I can rig something simpler. Don’t suppose you can tell how far away or where the noises are coming from Heinrich, I can barely make anything out above the rain.”

Heinrich steers Sparkfire closer to Julian to hear him better. The roan mare's ears swivel wildly at the evil noises, and Heinrich can catch glimpses of the whites of her eyes. Though no true horseman, he is familiar enough with animals to know when panic is close to setting upon them.

"Aye, the wind steals the direction from me, and the rain makes it seem they are all about. They are coming towards us though. I make no more than six. We should make for that hill, and hobble the horses so they cannot bolt on us if there is a bedlam. You're right that the rain will make powder useless, and would ruin my bowstring if I took it out. It will be blades up close for this one. Perhaps it is just a pack of wolves, and our numbers will keep them at bay, but dark thing roam the forests, and I would rather be prepared."

Heinrich will indicate the hill to the whole party and lead them to it. Once there we will hobble the horse with rope and try to keep ourselves between the horses and the nasty things, if we can determine their direction. If we can't be sure of their exact direction we'll circle the horses in groups of two facing outward. Heinrich will advise against bombs because of the horses. Don't want to burst their hearts in fear.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on January 25, 2013, 07:30:06 PM
Julian examines the hill's topography and tries to see where is the best defensive positiion. If there is any shelter he will try to make a fire.

Julian takes his bombs out of his sack before Heinrich suggests not to use them
"Damn, hadn't thought of that Heinrich. If we lost the horses we'd be stuck in this forest for days."

Julian looks if he can quickly make some stakes, or a rockfall trap, or an ewok style log ram.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on January 26, 2013, 09:41:02 AM
Arnst will charge around on his horse in nostalgia pretending to be a knight. Maybe try to kill a rabbit or something.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 26, 2013, 12:33:01 PM
[Arnst and Max]

Max is very amused by Arnst's antics. He cheers him on, clapping enthusiastically at each demonstration of horsemanship. But he doesn't try to copy Arnst, since he's afraid he'll fall off his own horse.

After a while, they continue on their way. They pass the inn Max was expecting a few miles down the road. As they do, he apologizes again for misreading its location (though it's more likely that the map was inaccurate).

It's a very hot day. Max has soon removed his shirt, enjoying the warmth of the sun on his various injuries. They reach a fork in the road. Delberz is off to the right, while the other way goes on toward Middenheim. "We should reach a village called Frederheim by nightfall, Mr Arnst," Max says, "at least, I hope so!"

The rest of the journey proceeds without incident. Sure enough, they reach a small village at about six o'clock, long before it's dark. The village has a wooden stockade around it. There are no more than twenty buildings, centred around a coaching inn. A miserable-looking boy is confined in a set of stocks in the middle of the village.

Arnst and Max book in to the inn, which is called 'The Mad Priest.'

"Good evening, sirs," the innkeeper says, "are you here to visit the Great Hospice? Or just passing through?"

"We're going to Middenheim, sir," Max says, "I'm sure I've heard of the Great Hospice though... ah, I know! They treat mental diseases there, I think?"

"Yes, that's right sir. I wondered if you might have a relative there - we get a lot of visitors staying here, what with the hospice being just a few miles away. But we get a lot of travelers too, of course! You must be heading for the carnival? You should be in good time for it. Wish I was going! Ah well, I'll bring you some food. And a couple of pints of Cow's Breath? Good strong ale it is. It'll put hair on that chin of yours, lad!"

"Thank you sir," Max says, "oh, what did that boy do to be put in the stocks?"

"Young Dieter, you mean? Stealing eggs from old Hilda's chickens again. He's only been in there an hour. They'll let him out soon enough. Don't worry about him sir!"


The bar is fairly quiet. There are a few groups of locals talking quietly, and what looks like a set of coach passengers.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 26, 2013, 12:50:13 PM
[Mortus]

As Mortus watches, the smokey, indistinct shape inside the summoning circle becomes fully solid. The demon - for what else can it be? - is a twisted horror with hoofed, animal legs and arms like massive scythe blades. Its shoulders almost touch the ceiling, and its head is like the skull of some massive, fanged bird.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/RealmofChaos3_zps0ed05ac3.jpg)


Mortus is utterly overcome by fear, and can do nothing for several minutes. During this time, the demon probes at the barrier surrounding it, and seems unable to break through.

At last, she regains enough presence of mind to act. The demon speaks to her in an ugly, distorted version of the arcane magical language. "Who are you? Why summon? Release!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 26, 2013, 01:09:51 PM
[Heinrich, Klaus, Julian, Ragni]

The group quickly head for the hill, and take up the best defensive position they can find. As the creatures close in, Heinrich is at last able to determine the direction of approach.

It's far too wet to make a fire. But Julian does have time to set some basic traps.

[construct test = 31, pass]

With Ragni's help, he rigs some sharpened sticks to swing down from a tree and hopefully hit some of the creatures. It's a very rough trap, but it might work. Meanwhile, Heinrich and Klaus see to the horses. The animals are very nervous, but seem calmed by their attentions.


After a few more minutes, the creatures burst out of the trees. There are six of them, all roughly man-sized but horribly corrupted. One has the head of a bull. Another is dog-like. The other four are more human, but are covered in fur and have fangs and claws. All but the dog-man carry weapons.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/blood1_zpsa77103fa.jpg)

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/blood2_zps89f36ffd.jpg)


The bull-headed beastman bellows with rage and rushes forward. The other five charge after it. Three of the beastmen (the hairy, humanish ones) stumble into Julian's trap. One of them is impaled through the heart and killed immediately. The other two are wounded, but charge on undeterred.


[The beastmen are charging at the group. Presumably you stay where you are on high ground and fight them when they reach you?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on January 26, 2013, 01:28:46 PM
Nah. Heinrich charges the Minotaur, both axes swinging.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on January 26, 2013, 01:34:16 PM
Cold fear is gripping Klaus`s heart somehow he thought that after all they have been through some bandits or beastmen wouldn´t try them out of respect.....what a silly idea. His pistols most likely useless in the rain he takes out his warhammer, tries to shoot one of his pistols at the large beast before he uses the gun as a club and charges right after Heinrich trying for enemies that are attacking the bounty hunter hoping against all hope that they target their swings at him and not at himself.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 26, 2013, 03:40:29 PM
[Arnst and Max]

While Arnst and Max are having dinner (Max is chatting away about the history of Middenheim), a tall man with neat, unremarkable clothing comes into the bar. After a conversation with the innkeeper, he orders a glass of wine, then sits by himself reading a book. Arnst isn't completely sure, but he thinks the man keeps looking at him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 26, 2013, 04:18:36 PM
[Heinrich, Klaus, Julian, Ragni]

The bull-headed creature is actually frothing at the mouth. Its unthinking rage makes it powerful, but heedless of its own safety. The dog-man and the man-like beasts are more cautious, trying to attack as a group.

Heinrich reaches the bull-man first, swinging his axes.

[Heinrich 1: 29, hits left leg. S4+1+d6 roll of 6! (add damage = yes)+ 4-T4-A2 (tough skin)-1 (frenzy bonus) = 8 wounds [10%WS drained, added to Heinrich]
H2: 87, miss
H3: 36, hits body. S4+1+d6 roll of 2-T4-A2-1 = 0 wounds]

He cuts deeply into its leg, triggering the familiar flow of power from his magical axe. The beastman doesn't even notice the wound.

Klaus draws one of his pistols and tries to shoot at the bull-man, hoping that he's managed to keep it dry enough... and it does indeed fire!

[Klaus (shooting): 33, hits right arm. S4+d6 roll of 1-T4-A2-1= no damage]

But the bullet glances off the monster's tough skin.

Julian and Ragni are left to fight the dog-man and the three man-like beasts. Luckily, Ragni's wrist has now recovered enough for him to fight properly again.

[Julian 1: 56, hits body. S3+1+d6 roll of 1-T4 = 1 wound
J2: 53, hits right arm. S3+1+d6 roll of 6! (add damage = no)-T4 = 6 wounds]

Julian wields the saint's sword with his usual skill, hurting the dog-man badly.

[Ragni1: 18, hits right leg. S4+1+d6 roll of 3-T4 = 4 wounds
[R2: 47, hits body. S4+1+d6 roll of 3-t4 = 4 wounds. -4 critical to body = dead!]

Ragni follows up on Julian's attack. He slashes open the dog-man's leg, then swings his axe in a mighty arc that passes right through its body. The creature is cut in half!

The Bull-man attacks Heinrich with its sword.

[Bull-man (WS drained) 1: 28, hits right leg. S4+1+d6 roll of 5-t5 = 5 wounds! -2 critical to leg (1 insanity point gained) = 09, falls over]

The creature strikes Heinrich's leg with considerable force, knocking him to the floor. [Dex test to hold onto his axes: 09 (yes, again!) passed. May parry, cannot get up for d4 rounds]

The bull-man continues to attack Heinrich.

[B2: 88, miss]

Klaus attacks it with his hammer and pistol.

[Klaus 1: 62, miss
Klaus 2 (off-hand): 11, hits head. S3+d6 roll of 3-T4-A2-1= 0 wounds]

[continues]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 26, 2013, 04:34:53 PM
Julian and Ragni try to cut down their three opponents.

[Julian 1: 49, hits left leg. S3+1+d6 roll of 5-t3 = 6 wounds. reduced to 0]
[J2 = 20, hits head. S3+1+d6 roll of 5 -t3= -6 critical to head = dead]

Julian slices the head off one of the creatures, sending it bouncing off down the hill.

[Ragni 1: 94, miss
R2: 01, hits head. S4+1+d6 roll of 6! (add damage = yes)+3-t3 = 11 wounds. Maximum critical to head = 62, dead]

Ragni also chops the head off his opponent!

[remaining beastman Ld test = 90, failed]

The last beastman, already injured by Julian's trap, turns and starts to flee. Ragni pursues.

Meanwhile, the bull-man attacks Heinrich as he lies on the ground!

[B1: 30, hits head. S4+1+d6 roll of 4-T5-A2 = 2 wounds. Parry attempt = 34, pass. -d6 wounds = 5, no damage
B2: 11, hits head. S4+1+d6 roll of 4-t5-a2 = 2 wounds. Parry attempt = 30, pass! -d6 wounds = 2, no damage]

Heinrich somehow manages to deflect the monster's brutal attacks.

Klaus tries again to injure it.

[Klaus1: 41, hits head. S3+d6 roll of 3-t4-a2-1 = no wounds
K2: 91, miss]

Heinrich manages to scramble back to his feet, but he can still only parry.

Julian charges the bull-man!

[Julian1: 77, miss
J2: 39, hits left leg. S3+1+d6 roll of 6! (add damage = no) -t4-1 = 5 wounds. -2 critical to leg = dead!]

The saint's sword cuts through the monster's tough skin with ease. Its leg is completely severed. It collapses, dead within seconds.

Ragni runs down and slaughters the fleeing beastman.

[Combat over! Heinrich is at 0 wounds, but is otherwise fine. He needs medical treatment before he will begin to heal naturally]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 26, 2013, 04:39:23 PM
The immediate danger has passed, but the weather shows no sign of improvement. If anything, the rain is getting heavier.

[Continue along the road? Try to make camp here?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on January 26, 2013, 11:38:52 PM
"I think we should make camp here, the road is too dangerous while it's still pelting it down like this"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on January 27, 2013, 10:19:34 AM
"Heinrich is badly wounded I think we should get him into the dry safety of a comfortable Inn, we won´t get the wetness out of us out here no matter what we do and I have seen people getting gangrene because of leaving a wound untended and in the humid. If only Max would be here. Still I think we should go on, the crack of my gun should have scared away most animals and anyhing that might seek us out after hearing it shouldn´t find us waiting here for it. "
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 27, 2013, 11:05:25 AM
[Arnst and Max]

After a while, the man comes over to their table. "Excuse me, sir," he says to Arnst, ignoring Max completely, "I can't help but notice that you have a martial look about you. I wondered if you would be interested in using your skills in a good cause? You would, of course, be recompensed for your time."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 27, 2013, 11:12:09 AM
[Heinrich, Klaus, Julian, Ragni]

"I think the boss is right," Ragni says, predictably, "I'd say the road will be more like a river by now. Unless there's an inn pretty close we'd probably be better off here. Too bad there isn't a nice cave or something though."


[Julian knows that, according to his map, Hergig is still about 15 miles away. The map didn't show any other inns or villages on the way, though that doesn't mean there aren't any.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on January 27, 2013, 11:56:07 AM
"Take a seat and buy me a drink for the privilege." Arnst says intrigued. "Care to elaborate?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 27, 2013, 12:08:54 PM
[Arnst and Max]

The man smiles. "Thank you sir," he says, ordering Arnst whatever drink he wants.

"My name is Johan. My unfortunate younger brother Magnus is a patient at the Great Hospice, and has been for some years now. I visited him today, and he told me a terrible story... I know what you're thinking, but he's not given to delusions normally. Anyway, Magnus thinks that one of the orderlies there - a man called Helmut - is selling the bodies of dead patients to a gang of body-snatchers. He's even - " Johan lowers his voice "-resorting to poisoning patients he knows won't be missed, if he runs out of bodies.

"I've been at a loss as to what to do about this. I can't take it to the hospice authorities without evidence. But I thought that a man like you... might find Helmut while he's out and about... follow him, see what he's up to... maybe 'encourage' him to talk?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on January 27, 2013, 12:11:15 PM
Klaus seems to be very unhappy to be out in the wilderness, thinking about a warm inn with good food and some wine he is no great help building the camp for the most part of it he tries to stay as dry as possible hiding under his cloak.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on January 27, 2013, 12:22:12 PM
'No point sulking there Klaus, its fifteen mikes to the next village, we wouldn't make it before dark.'

Julian sees if he can fashion a shelter using the cart- did we buy camping supplies? If not, stupid!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on January 27, 2013, 12:58:19 PM
"Well young Maximus. What do we think? Should I help the gentleman? My old skills would make it easy to get close to him."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 27, 2013, 08:07:10 PM
[Arnst and Max]

Max nods, a serious expression on his face. "I think it's our duty to investigate this, Mr Arnst. Stealing bodies is a serious enough crime - a lot of them end up in the hands of necromancers - but there's the possibility of murder too. We should find out if this man is really guilty, and if he is we'll hand him in to the authorities."

"That's wonderful!" Johan says, "it will really set my mind at ease. I'm afraid I don't know much about this Helmut, except that he works at the hospice. Magnus says he's not very tall, with short, dark hair and, well, nasty little eyes, Magnus calls them. The hospice is about two miles away - there's a road leading there from just outside the village. They'll be closed to visitors now, of course, but maybe you'd like to have a look anyway... still, I'm sure you know your business. I can pay you five crowns now, and maybe another seven if you find anything out?"

Johan gives Arnst the five crowns, then tells them he will be staying at the inn for the next few days at least.

"How do you think we should proceed with our investigation, Mr Arnst?" Max says, once they are alone. "If we go there now we might see something. But it might be better to wait for tomorrow. I don't know."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 27, 2013, 08:27:09 PM
[Heinrich, Klaus, Julian, Ragni]

[while you didn't say exactly what you were going to buy for your trip, I'm going to assume that Julian and Heinrich at least would know what to get. So yes, you have everything you need. That reminds me, you never paid for the horses or anything! I'll work that out later]


Ragni helps Julian set up camp with his usual enthusiasm. Under Julian's direction, they turn the cart on its side and use it as a barrier against the wind, with a rocky outcrop as another side and waxed cloth supported by wooden poles to make the roof and the other two sides. Once it's done, it makes a fairly effective shelter. Unfortunately the horses are out of luck, and there's still no way of making a fire.

Eventually, the rain eases off and the wind drops. Julian is able to start a fire by using some of his gunpowder to get the damp wood burning.

At about eleven o'clock, Morrslieb emerges from behind a cloud and bathes the hill in ghastly light. The forest sounds unnaturally quiet.

Beneath one of the trees, about thirty yards from the camp, is a hooded figure. It stands completely motionless, apparently watching.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on January 28, 2013, 02:29:04 AM
Realizing that this must be the King, and the situation of him appearing couldn´t be any worse Klaus is filled with terror.
"Oh dear......."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on January 28, 2013, 05:26:13 AM
Heinrich is laying down, so he doesn't notice the figure.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on January 28, 2013, 07:40:35 AM
Klaus will point towards the figure with a shaking hand...."All hail the King....I guess."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on January 28, 2013, 01:02:46 PM
[Mortus]

As Mortus watches, the smokey, indistinct shape inside the summoning circle becomes fully solid. The demon - for what else can it be? - is a twisted horror with hoofed, animal legs and arms like massive scythe blades. Its shoulders almost touch the ceiling, and its head is like the skull of some massive, fanged bird.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/RealmofChaos3_zps0ed05ac3.jpg)


Mortus is utterly overcome by fear, and can do nothing for several minutes. During this time, the demon probes at the barrier surrounding it, and seems unable to break through.

At last, she regains enough presence of mind to act. The demon speaks to her in an ugly, distorted version of the arcane magical language. "Who are you? Why summon? Release!"

Once Mortus can think again she glances at the doctor to see what condition he is in.   This can not be what he was intending.   She tries to remember what she knows about demons but her lind is black, completely blank.    Still the domon seems trapped inside the circle, therefore it is unlikely that it is dangerous to them at this point.   She supposes she could ask it questions. 

"He summon," she says, pointing at the doctor.   "Not place for you.   Me Ancead.   Who you?"   Mortus thinks that her grasp of the language is quite good.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 28, 2013, 03:30:50 PM
[Mortus]

The Doktor looks to be unconscious... or possibly dead.

Mortus wonders if a circle intended to contain elemental spirits can possibly hold a demon for long. Unfortunately, she has no idea of how to banish one.

The demon looks at her, cocking its head to one side like a bird. "You summon. Want power? Offer power! Release!"

Sparks fly from the copper circle. She can hear the liquid bubbling furiously in the tank behind her.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 28, 2013, 03:41:11 PM
[Heinrich, Klaus, Julian, Ragni]

"Is it that bloody demon again?" Ragni says, "we can deal with him!" But his voice is shaking slightly.

The hooded figure begins to slowly drift towards the camp. It moves as though blown on the wind.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on January 28, 2013, 03:43:21 PM
Mortus looks shocked.

"I no want power," she stammers.   "What you?   Who Janna?"   Mortus is struggling to control her fear, she has no idea what she is dealing with and even less how to banish it.   She glances at the liquid.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on January 28, 2013, 04:18:48 PM
Klaus is frantically checking his gunpowder if there is any left that isn´t too damp then trying to load his pistols and taking aim for the demon.

"Julian....Heinrich...with your magic weapons you surely will be able to destroy this foul abomination. Ragni best you help them. I will try to shoot it like I did with that sex demon at the castle Wittgenstein."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on January 28, 2013, 10:59:11 PM
Heinrich will loose a bowshot into ground in front of whatever it is. "Declare yourself! Who are you? The next shot goes into your eye!" If the spectre does not respond, the next shot goes into it's hooded face.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 29, 2013, 12:37:01 PM
[Mortus]

"Not want power? All want!" The demon leans in closer, until its head almost touches the barrier. "Changer minion! Hate!" It continues to rant in an indecipherable dialect, while striking at the barrier with its arms.

Behind Mortus, the glass tank cracks loudly. The energy flowing into the copper circle stops abruptly, and the circle goes dead. The demon steps forwards... outside the circle. It is free!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 29, 2013, 12:57:17 PM
[Heinrich, Klaus, Julian, Ragni]

Heinrich's arrow slams into the ground in front of the hooded figure. It stops. Then it begins to speak, in a deep, echoing voice... but in a language that makes no sense to any of the group. It starts to drift towards them again. Heinrich shoots. The arrow strikes where its face presumably is, but passes right through.

Then, when it is almost at the camp, it vanishes. Morrslieb likewise disappears behind a cloud, and it starts to rain heavily again.

The rest of the night passes uncomfortably, but without further visitations. By dawn the rain has cleared. The first rays of the sun feel wonderfully warm.

The ground where the hooded figure disappeared is charred. The mark clearly resembles a crown.

[It is now the 5th of Sommerzeit]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on January 29, 2013, 01:04:53 PM
"The changer," Mortus looks baffled for a second.   Mortus will fire her ring at the demon as it breaks from the circle
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on January 29, 2013, 08:52:20 PM
Klaus won´t sleep well that night....even not at all at the next day he will turn to Julian and Heinrich....

"So Othmayer wasn´t bluffing the King is after us. I don´t think we can overcome it as easy as anything we have faced before all those abominations seemed like small henchmen summoned to help and protect the members of the cult but nothing as powerful as this...we should hurry to Middenheim and find a mage who can end this curse with the name of the beast or better even destroy it. I wonder if we should approach the church in Middenheim..I am not sure they will be fond to help us we could also try to infiltrate the purple hand and make them banish the demon. "
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on January 29, 2013, 10:56:16 PM
Klaus won´t sleep well that night....even not at all at the next day he will turn to Julian and Heinrich....

"So Othmayer wasn´t bluffing the King is after us. I don´t think we can overcome it as easy as anything we have faced before all those abominations seemed like small henchmen summoned to help and protect the members of the cult but nothing as powerful as this...we should hurry to Middenheim and find a mage who can end this curse with the name of the beast or better even destroy it. I wonder if we should approach the church in Middenheim..I am not sure they will be fond to help us we could also try to infiltrate the purple hand and make them banish the demon. "

"If the name Othmayer wrote is wrong, I don't see any option but for us to kill it. We've killed demons before, we can kill this"
Julian says, trying to convince himself as much as the others.

Julian makes sure they took turns on watch, and rose with sunset.
After packing the makeshift tent he urges the others to hurry getting ready to travel.

As he drives the cart he hunches into his cloak, despite the warmth of the sun, and smokes his pipe, clenching it tight in his teeth.

Julian drives as fast as he thinks safe, eager to get to the town as soon as possible.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 30, 2013, 12:20:50 PM
[Heinrich, Klaus, Julian, Ragni]

The road is still very wet, but the morning sun is drying it rapidly. The group make good progress, and by 1 pm they have reached Hergig.

Hergig is a small, neat city of tall towers and solid stonework. Its many gunsmiths and artillerists are greatly praised for their skill, to the extent that many call it ‘the Nuln of the North.’ While Hergig has been capital of Hochland in the past, the province is currently ruled from Bergsburg in the north. Hochland as a whole is a dependency of the city-state of Talabheim, and shares some of its complex, harsh laws.

From here, the Old Forest Road leads on to Bergsburg and, ultimately, Middenheim.


[visit the city for healing and supplies? Or continue?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on January 30, 2013, 12:25:21 PM
[Heinrich, Klaus, Julian, Ragni]

The road is still very wet, but the morning sun is drying it rapidly. The group make good progress, and by 1 pm they have reached Hergig.

Hergig is a small, neat city of tall towers and solid stonework. Its many gunsmiths and artillerists are greatly praised for their skill, to the extent that many call it ‘the Nuln of the North.’ While Hergig has been capital of Hochland in the past, the province is currently ruled from Bergsburg in the north. Hochland as a whole is a dependency of the city-state of Talabheim, and shares some of its complex, harsh laws.

From here, the Old Forest Road leads on to Bergsburg and, ultimately, Middenheim.


[visit the city for healing and supplies? Or continue?]

Heinrich needs healing.

It would be nice for him to get back to full health for a change.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 30, 2013, 12:34:02 PM
[Mortus]

Mortus reacts by invoking her magical ring. Lightning arcs from her hand and strikes the demon in the chest!

[Mortus: lighting bolt1, auto-hit. S4+d10 roll of 9-T5 = 8 wounds. I test for half damage = 87, failed.
Bolt 2: s4+d10 roll of 1-T5 = no wounds]

[total 8 wounds to demon]

The demon staggers back, crashing into some alchemical equipment. Mortus has a moment to consider her options while it recovers.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on January 30, 2013, 01:55:57 PM
[I'm sure I stopped adding money from trading to my page. Still have 3566 crowns! boom]

The fine engineering of the city calms Julian somewhat after the less familiar forest road. Walls. Order. Safety.


"Looks like proper dwarf engineering, eh Ragni?"

Julian heads to the nearest dwarfy looking inn, and tries to buy some whisky and tobacco.

He will also go to the merchant quarter and buy a waterproof cloak, and then visit a gunshop and buy a handgun, and several boxes to store gunpowder (more boxes = more chance one will stay dry) as well as the equipment needed to make bombs, and some chemistry equipment. If we still have Othmayer's vials, he will test the substance.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on January 30, 2013, 02:41:20 PM
Mortus will blast it again.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 30, 2013, 03:50:52 PM
[Mortus]

Mortus tries to call lightning from the ring again, but there is no response. It must be drained!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on January 30, 2013, 03:58:22 PM
Mortus swears. 

She should have figured out if there was a way to check if the ring was safe.   Options, what are her options.   Call her guards, no too much explaining to do afterwards.   She looks at the demon, has she time to cast a fireball while it recovers.   If she decides that she has then she will cast one, if she decides that she doesn't she will charge it with her knife, screaming curses at it in the name of Athraigh.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on January 30, 2013, 10:49:53 PM
"Perhaps we should try to find this out from the inside. You could take me in suggesting that you want to have me committed. Alternatively I could pose as a beggar and suggest selling parts to this gentleman. If he takes from those who won't be missed a beggar fits the bill. Then I can catch him when he tries to act upon me."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 31, 2013, 04:08:32 PM
[Mortus]

Mortus begins to cast her fireball spell....

[Magic test due to low MP: 6, passed]

...despite her fatigue, she somehow manages to control the energy and release it towards the demon.

[Fireball 1: S3+d10 roll of 5-T5 = 3 wounds. I test for half = 73, failed.
Fireball 2: s3+d10 roll of 10! (add damage = yes!)+7 -T5 = 15 wounds. I test for half = 100, failed]

[total 18 wounds caused to demon! Mortus has no MP remaining]

The flames engulf the demon. It roars with pain, staggers, and falls. As it hits the ground, it explodes in a storm of colour. Mortus is engulfed in the whirling currents of magic, which then rush back toward the center of the explosion. Helpless, she is pulled along with the currents. When she reaches the center, everything goes black.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 31, 2013, 04:23:50 PM
[Max and Arnst]

"Those are both good ideas Mr Arnst," Max says, "but I worry that they put you in considerable danger. If you are committed - and I'm sure we can do that easily enough... gosh, I hope you aren't offended! Um... anyway, if you are committed you'll be in there with no weapons or armour, totally at the mercy of any villains. And what if I can't convince them to release you afterward?"

He shakes his head. "I wouldn't feel right about you taking such a risk. As for your other idea... well, at least you could be armed if you approached him as a beggar. The problem is you'd have to do it outside the hospice, and we don't know when he leaves the grounds or even exactly what he looks like.

"I know, perhaps we could combine your ideas? The two of us go there openly, and I say you're my sick uncle or something who is looking for help. I ask if we can tour the hospice to get an idea of what it's like. With any luck we'll see this Helmut chap and get some information on him. Maybe even leave him a false message asking him to meet someone outside the grounds. Then you, dressed as a beggar - but armed - catch him by himself and try to trick him, as you suggested."

Max smiles. "Shall we try that? We can go there in the morning."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 31, 2013, 05:19:18 PM
[Heinrich, Klaus, Julian, Ragni]

"Too right boss!" Ragni says, "dwarf work for sure. It feels like civilization at last."

At the town gates, the guards peer closely at the group, and insist on poking around in their supplies. But after charging a few shillings entry fee, they allow them to pass. "No offence," one of the guards says, "but we've had some trouble lately with mercenaries. Behave yourselves and there won't be a problem."

Ragni frowns at the implication, but keeps his mouth shut.

Hergig's streets are not as busy as Altdorf's, and the people are more soberly dressed. There are quite a lot of dwarfs about. The streets are noticeably devoid of beggars and street entertainers, which is certainly due to the regular and vigilant patrols of watchmen.

Heinrich is in need of medical treatment, so seeks out a surgeon. He finds a clinic near the center of town, where a polite but brisk woman examines and then treats him.

[this costs 3 crowns. Heinrich regains d3 wounds = 3, and will heal naturally from now on]

Julian and Ragni see some dwarfs going into a tavern called The Steel Peak. It turns out to be a dwarf-run establishment. Julian buys some excellent whisky and tobacco [costing a total of 2 crowns].

Klaus finds a tavern more favoured by humans, and spends some time gambling and boasting about his title.

Julian has some more shopping to do, and Ragni trails after him. He buys a waterproof cloak [7 crowns], then heads to a gun shop. He can get a handgun for between 100 and 200 crowns, depending on quality. [your choice - the more expensive ones just look nicer]

[Handgun statline: range 24/48/250 (short, long, extreme, in yards) S4, 2 rounds to load, 1 to fire, armour-piercing, misfires, intimidating noise!]

A good supply of ammunition and powder costs a further 30 crowns. Bomb-making equipment costs 75 crowns.

He then visits an alchemist's shop and obtains chemistry apparatus and chemicals. This costs 50 crowns.

To test the contents of Othmayer's vials, he needs somewhere to work. So he and Ragni rent a room at an inn. Ragni expresses considerable interest as Julian performs various tests on the liquid.

[Julian Int test (+20) = 60, passed]

The substance in the vials is an expensive medicine used to relieve pain. It is addictive if used carelessly. Julian thinks the remaining vials are probably worth around 60 crowns. There are about two dozen doses left.


[Anything else to do in town? Or is it bed time, and continue in the morning?]


[Also, from earlier:

Heinrich and Klaus owe for horses (plus saddles and all that): 150 crowns each
Julian owes for cart + carthorse = 160 crowns
camping supplies and whatever other minor things = 40 crowns between them]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on January 31, 2013, 06:13:11 PM
Klaus also wanted to pay some rounds and resupply his thief...pardon adventurer kit supplies, some sleeping poison, if possible some contact poison, smoke bombs, caltrops.

Also listen around a bit in the shady tavern he might be able to get the supplies from.....how much did Klaus win? He won´t cheat, and he wants to be rather generous so I wouldn´t mind if he loses money in the gambling.


 
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on January 31, 2013, 11:43:10 PM
Let's go with your plan then Max!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 05, 2013, 03:44:02 PM
[Mortus]

Mortus awakes to find herself in a strange and disturbing landscape. She is standing on a carpet of warm, multi-coloured human bones that stretches to the horizon in every direction. The sky is red and shot through with vivid green lightning. Silent, rotted birds circle overhead, while floating, skull-like trees drip slime as they drift by.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/RealmofChaos8_zps570d93d6.jpg)


[Make a Cl test!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on February 05, 2013, 03:49:17 PM
[9 - pass]

Mortus tries to breath in but the air is heavy, very heavy and cold, so cold.   She looks around her, blinking her eyes rapidly.   She is so tired, her limbs are leaden, each breath ripping at her insides.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 05, 2013, 04:16:03 PM
[Klaus]

Klaus asks around discretely, but there doesn't seem to be anywhere obvious to buy the sorts of things he's looking for. He's also aware of the vigilance of the watch patrols, so is concerned that he might be arrested if he asks the wrong questions.

[Klaus can keep looking if he wants, but at some risk]

At the tavern, he makes enough money gambling to cover his own drinks, with more than enough left to buy drinks for the other patrons. He's up a few shillings.

The people he's gambling with are worried about the war that is brewing between Ostland and Talabecland. They are concerned that Hochland will be drawn into the conflict - there have already been street-fights between rival groups of mercenaries. There is also considerable tension building between the churches of Ulric and Sigmar, though for no particularly obvious reason.

However, he hears that the famous Middenheim carnival is due to start very soon: probably in a week, although no one seems entirely sure. Klaus is assured that the carnival is one of the biggest festivals in the entire Empire, and is not to be missed.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 05, 2013, 04:26:34 PM
[Mortus]

[Mortus gains 1 insanity point]

Mortus somehow reconciles herself to the bizarre environment, for the moment at least. She looks down at herself: she is dressed as she was before she fought the demon. She doesn't seem to be injured at all. Looking around, there is no sign of how she arrived in this place, nor indeed any sign that there is anywhere else to go.

She could remain where she is, or pick a direction to walk in (since there is nothing visible to aim for, the direction may not matter). Possibly she could use her magical senses, though it may be dangerous to do so. She doesn't know.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on February 05, 2013, 04:30:40 PM
Mortus will whisper a prayer to Athraigh, draw her knife and stumble forward.   Given that the direction doesn't matter she will head straight whatever way she is facing.

She is so tired, so terribly tired.   She considers risking a quick meditation to get some strength back.   She can't see anybody ahead of her but she knows how dangerous the other worlds are.   Demons could appear from anywhere.   She needs to find something to ground herself.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on February 05, 2013, 04:41:08 PM
Klaus will continue to ask around for the items as lately there were several occasions where he might have needed them, he is also confident...maybe overconfident...to talk his way out of any situation that might occur. He will also try to find some tailor to fashion an incredible costume for him for the carneval in black velvet and screaming bright yellow.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 05, 2013, 04:53:00 PM
[Klaus]

Hergig is not noted for its tailors, since even the prosperous citizens favour practical clothes. However, Klaus does find a tailor's shop that looks as though it might suffice. Inside, a stooped, nervous man agrees to make Klaus something gaudy enough for his tastes. It will cost about 150 crowns, and while it won't be as good as something he could get in Altdorf, it should be impressive enough to astonish the northerners.

The tailor spends some time measuring Klaus thoroughly. The costume will be ready tomorrow.

With that done, he leaves the shop and continues his search for poisons, smoke bombs and other suspicious items.

[how is Klaus dressed? Like a noble? Or more normally?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 05, 2013, 05:02:39 PM
[Mortus]

Mortus knows that meditation would leave her utterly helpless for a few minutes at the very least. It would be far too dangerous to try it here.

She trudges forwards across the carpet of bones. Some are brittle, disintegrating into powder as she steps on them. Others are rubbery and flexible. At times, she trips: she always retains her footing, but it's hard to shake the feeling that a skeletal hand clutched at her ankle.

She walks on. The sky is as unchanging as the horizon. She could walk forever and never reach the end of this nightmare wasteland.

Then she hears a faint whisper directly behind her. Turning, she sees that a vast tower of white stone has appeared only a yard away. The summit passes through the sky, unseen. The door is open.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on February 05, 2013, 05:04:18 PM
He is in his traveling gear so he has his rather fancy breastplate and his superior quality pistols but other than that his practical leather jerkin and trousers and a woolen cloak and good riding boots, most likely he looks like an outrider.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on February 05, 2013, 05:06:07 PM
"Athraigh help me," Mortus mutters to herself.    She will reach into her belt pouch and glance at the symbol of Athraigh she is carrying and then she will enter the tower.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 05, 2013, 05:22:04 PM
[Klaus]

Klaus tries asking around in a few shady taverns, but he looks a bit too respectable to gain anyone's trust. Eventually, someone directs him to an area (known as the Maze) of narrow, winding streets where the upper floors of the buildings almost meet overhead. Klaus is following the directions, hoping to find the shop he was told about, when he encounters a patrol of watchmen. There are four of them, armed with spears. They look rather more grubby than the other watchmen he's seen in Hergig.

"Stop there," the leader says, "you look like a mercenary to me. Another trouble-maker, I'd say. What's your business in the Maze?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 05, 2013, 05:28:42 PM
[Mortus]

Inside, the tower is lit by a soft blue light that comes out of the walls. A spiral staircase winds upward as far as she can see. There seems to be nothing to do but to climb it.

As she climbs, the light changes colour again and again. The staircase itself continually inverts its spiral pattern, changing whenever she blinks.

At last, she reaches the summit. Stretched out around her is an infinite black void. Immediately in front of her, hanging in space, is a gargantuan mass of flailing tentacles. At the center of the mass is a single, monstrous eye. Mortus finds her gaze irresistibly drawn towards it.


[Make a Cl test!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on February 05, 2013, 05:39:21 PM
[26 - passed]

Mortus shivers and wraps her cloak around herself.   She feels more confident now, her steps are surer and she is no longer blinking.   She steels herself and stares at the eye.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on February 05, 2013, 06:28:21 PM
"I am no mercenary but some landless impoverished noble...i was told the whores in this part of the city are the finest in the whole north."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 05, 2013, 11:12:52 PM
[Mortus]

Mortus looks into the vast eye, and realises that it can't see her. It is simply staring into space, mindless and meaningless. A flock of golden birds appears from nowhere and surrounds her, and the eye fades from view.

She is standing at the center of a city of green stone. The streets throng with tall, thin people with two pairs of eyes.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 05, 2013, 11:22:14 PM
[Klaus]

"Well, you were told wrong. No whores round these parts. I'd say you were a suspicious character," he glances back at his men and smirks, "that we should take in for questioning. But that would be a costly use of our resources..."

He looks at Klaus expectantly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on February 05, 2013, 11:24:06 PM
Mortus glances around, trying to tell if the beings can see her
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on February 06, 2013, 07:10:32 AM
"How sad....well gentlemen if that truly is the case I won´t need the money to pay for the whore anyway. How much is a ride in these parts of the Empire?."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 06, 2013, 12:17:55 PM
[Klaus]

The watchmen insist on a bribe of 4 crowns, which is rather a lot but easily affordable to Klaus. They let him go on his way (glancing back, he sees them heading straight into a tavern).

Klaus finds the shop he was looking for and is able to buy the equipment he needs. [cost = whatever it was last time. Make up something reasonable if you can't remember!].

He then meets up with Heinrich, Julian and Ragni. It's probably time to go to sleep.

Their sleep, when it comes, is disturbed by dreams [I will PM you with your dreams!].
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 06, 2013, 12:34:06 PM
[Arnst and Max]

Next morning (Festag the 5th of Sommerzeit), Max wakes up early and politely wakes Arnst (assuming he's sleeping in a bit after his usual drinking). Max reminds Arnst not to wear his armour or carry any obvious weapons. After breakfast, they get on their horses and ride out to the Great Hospice.

There is a track on the far side of town that leads out to the hospice. After a couple of miles of winding through the forest, the road emerges suddenly in front of high, grey walls. The gates are closed. A dove - the sign of Shallya, goddess of healing and mercy, is painted above them.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 06, 2013, 12:43:21 PM
[Mortus]

The strange people ignore Mortus. As they go about their business, they move around her without even looking at her. They speak to each other in high, musical voices, like birds. She watches them haggling in the market over unfamiliar fruit.

Overhead, the sky is full of stars even though it is day. The ground periodically vibrates as though, somewhere nearby, a massive gong is being struck.

She hears a single word, indistinct but in a language she understands, spoken somewhere off to her left. Turning, she glimpses someone running away towards an alley. He looks human.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on February 06, 2013, 12:47:17 PM
Mortus is tired and confused.   She will follow the human looking creature.   Her fingers close tightly around the symbol of Athraigh.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 06, 2013, 05:27:17 PM
[Arnst and Max]

"Well, here we are then, Mr Arnst," Max says, "let's knock."

He knocks on the gate. After a while, it is opened by a young, blonde woman dressed in white robes. She also wears a small silver pin in the shape of a dove.

"Good morning, gentlemen," she says, in a pleasant, upper-class voice, "welcome to the Great Hospice. May Shallya's mercy fall upon you both. I am Sister Clementine Clausewitz. Do you mind if I ask your business here?"

"Good morning sister," Max says, "My name is Maximilian, and this is my uncle Arnst. He's suffering from, well, private problems, and he's looking for somewhere that can help him. We can pay, of course."

"Oh, you poor man," the sister says to Arnst, "perhaps you could give me some idea of what your illness is? Then I'll be able to tell you if we can help. We only treat illnesses of the mind here, you see."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 06, 2013, 06:00:04 PM
[Mortus]

Mortus follows the fleeing human. As she enters the alleyway, the city disappears and she is standing before a cottage. She recognises it.

It belonged to Vac. There's a light at the window, and smoke coming from the chimney.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on February 06, 2013, 06:06:10 PM
Mortus is grasped firmly by her happiness.   Vacc's cottage makes her feel safe.   Despite not knowing where she is it makes her feel better.   For some reason even her tiredness lessens.   She looks around for the human she was following and can't see him.   So she heads towards the wooden door of the cottage, opens it and goes in.

Inside it is like nothing has changed, all is how she remembers it from her childhood.

"Vacc," she calls.

This must be some sort of dream, some effect from the spell that destroyed the demon.   If anything that makes her feel better, she can't be hurt in a dream.   She sits down in her old chair beside the fire and sips from her hip flask.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 07, 2013, 12:58:00 AM
[Heinrich, Klaus, Julian, Ragni]

At breakfast the next morning (the 6th of Sommerzeit), all four of them look tired. Ragni downs his mug of breakfast ale, and then, loudly and thoughtlessly, he says, "I had a terrible dream last night! Anyone else have one?" He doesn't wait for an answer, but carries straight on. "I was back in Grissenwald, only the Chief never sent me off with the Boss. Instead, he said, 'Ragni, since your dad died you've been no use to anyone, so get out.' And he threw me out of the clan. But I didn't have anywhere else to go, so I stayed in the town and slept in an alley. I did some jobs when I could, and sometimes I stole food. Then this man with a weird, sort of bony face came up to me and said he had a job for me. Said he'd give me enough money to go to Nuln and get myself set up there. I just had to kill someone. So I said, 'maybe, who are you talking about?' And he said, 'Chief Gorim.' So I said, 'bugger this,' and I chopped the man's bloody head right off. Then I woke up! Think it means anything?"

Ragni orders another mug of ale, then eats his way enthusiastically through a pile of bacon and dark, heavy dwarf bread.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 07, 2013, 01:08:59 AM
[Mortus]

As she sits by the fire, Mortus feels safe and happy. She thinks Vacc will probably be back soon - he can't have gone far if he's left the fire burning. Slowly, she drifts off to sleep.

[Restore MP to maximum]

She wakes feeling cold. The fire is out. She is sitting on a charred wreck of a chair. Around her, the cottage is a burned-out ruin.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on February 07, 2013, 05:50:54 AM
Klaus looks a bit uneasy for a moment but than smiles " Well young Ragni now that you say it...I had a terrible dream too. I was captured and thrown into a cell, someone had framed me and I was to be flogged. Some official showed up and said that I could be spared from the punishment if I would agree to flog Max instead. I was furious and of course denied the man. As I did this his face turned into a bony mask."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on February 07, 2013, 09:12:25 AM
Mortus stares around her, her breath catching.   She squeezes her eyes closed and then opens them again, mybe she will be back to where she was, where Vacc was.   No, sitll in the ruin, still cold.   She stands up, glancing round, tears fill her eys.

But Vacc was here, the fire was burning, she followed somebody human.   The tears run down her face, dripping onto her tunic.   She knows tht the sleep has helped but still she feels tired, very tired.   She stumbles to the door, placing one hand on the door post to hold herself up.   The charred wood cuts into her flesh.

She walks outside.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 07, 2013, 10:54:04 AM
[Heinrich, Klaus, Julian, Ragni]

"Whipping is very shameful," Ragni says, munching away on his bacon. "I doubt it hurts all that much, but no dwarf wants to be tied up and beaten in front of everyone! If I was going to be whipped, I'd tell them they could give me twice as many lashes so long as they did it in private! Ha ha!" He nudges Julian, "Right, Boss?" Then he looks at Klaus, and talks to him while chewing his food (revealing the contents of his mouth). "Still, you did the right thing Klaus. Letting someone else get punished in your place is one of the worst things you can do! No dwarf would take that offer. A dwarf's honour is more important than anything else, even his life.

"Anyhow, it was just a dream, like mine was. Drink up your ale and forget about it! Funny that we saw the same human though. Must be someone we both met."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 07, 2013, 11:08:10 AM
[Mortus]

Outside, there is someone waiting for her. The man is dressed in tattered red and yellow robes that move as though blown by the wind. It makes him look as though he's on fire. His face fits awkwardly over his skull.

"Mortus," he says, the voice seeming to come from all around her, "welcome."

Mortus can sense the power gathering around him. She can feel it gathering around her too. She has never felt the winds of magic so strongly.

"This is not a dream," the man says, "this is our home. This is where all magic belongs."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on February 07, 2013, 01:58:01 PM
"What?" Mortus asks.   "Who are you?   What happened to Vacc?"   She is really confused.   The winds are whipping around her, lashing at her.   She closes her eyes, trying to move closer to the magic and then snaps them open again.   She knows that she has seen the man somewhere before but she can not place him.

"Where is this?" she asks.   "I need to get back.   I need to find out what happened with Jenna?   Are Vacc's books near here?   I buried them near here."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 07, 2013, 04:00:19 PM
[Mortus]

"You know me," the man says, "mortals call me The King. I have watched you... and I have fought your friends. They have yet to face me at full strength, but that day is coming.

"Vacc is not here. Nor are the books. I said that this was not a dream... but in a way, it is. This realm is composed of the dreams of all creatures of the other side... of the cold, dark existence endured by mortals. Without them, there would be no shape here, no meaning. As you and your kind live your sad, empty lives, you give us your imaginations. You have seen something of this place while you have been a guest here. Is it not wonderful?

"Yet you cannot stay, no more than I can stay in your world. You will be forced back, in time. But to where? No one can say." He smiles, and as he does his lips tear around the edges.

"You destroyed the demon of the Betrayer - or at least, its mortal shape. It will be many ages before it can take shape again, even here. You have done the Changer a great service... and you have helped to thwart the Betrayer's agents. Janna, who we suspect killed our brother Heidlemann, was not exposed... but will be suspected. Doktor Glarean will give her up when the witch hunters come for him.

"Thus have you served the Changer. You might protest that you did not intend to - it makes no difference. The Changer sees all and knows all. His enemies serve him more faithfully than his friends."

As Mortus listens, she begins to perceive something behind the demon that calls itself the King. There is a swirling current of magic, like a whirlpool, draining away somewhere. She directs her mind towards it, and realises what it is: a conduit to the real world. The King's gate, the one the Red Crown opened for him, and left open. She wonders if she could return that way.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on February 07, 2013, 04:47:15 PM
"I am happy to defeat the betrayer," Mortus says, her mind racing, her eyes dodging left and right.   "This is a wonderful world not doubt, but I must go back.   There is things I still need to do.   Janna is an agent of the Betrayer?   Is there a way back?"

Mortus is scared, still trying to figure out what The King is telling her.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 07, 2013, 05:06:38 PM
[Arnst and Max]

"My uncle doesn't talk all that much, sister," Max says, "except when he's ranting on about the king of the wolves, or some silly thing like that. He's very quiet, mostly. He really hates trees though, for some reason."

"Oh my! I'm afraid he won't like our gardens then. It's a shame - they look lovely at this time of the year. Never mind. I'll gladly give you a tour of the hospice, if you'd like. I'll have to ask you to leave any weapons here though - even knives. Lady Shallya doesn't permit them."

"Of course, sister. I just have my dagger here... and my uncle has his stick - can he keep that? It's to help him walk."

"Oh yes, so long as he doesn't try to hit anyone with it! This is a very fine dagger. Don't worry, it will be safe. I'll lock it away by the gate, and you can have it when you leave. Now, do follow me."

She allows them through the gate, then leads them down a long path flanked by walls as high as those on the outside. "The patient's gardens are on the left," the sister says, "oh, behind the wall, of course! On the right are the staff gardens. We grow herbs, vegetables and things. I would show them to you, but there are a lot of trees in both gardens, so perhaps that wouldn't be a good idea. Ah, here are the main buildings."

The path arrives at a cluster of large solid-looking buildings. Everything looks very neat and clean. "You can leave your horses at the stables there. The kitchens are just ahead of us. On the right is the staff building - the sisters live there, along with some of the orderlies. Some of the others live back in Frederheim. We have a rather good library. Then there are two guest houses, but those are out in the gardens. On the left is what we call the sanitorium block. That's where the patients live, and where the treatment rooms are. And the chapel to our Lady Shallya, of course.

"Do you know the history of the Great Hospice? Eberhardt the Just founded it in 22... uh, when was it?"

"2243, sister," Max says.

"Ah yes, that was it! So you know already, sir? Eberhardt was an initiate of Shallya, but he was called on to become Emperor - well, one of the Emperors - when his father died suddenly and his elder brother turned out to be too ill. His mind, you see... That's why the Hospice was founded. To try to find the causes of such illnesses of the mind, and to treat them. We do our best!

"I'll show you the sanitorium now, gentlemen."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 07, 2013, 05:12:56 PM
[Mortus]

"Why should you wish to leave? Look."

The King points, and the world changes around them. Now they are standing upon an infinite sea of blue glass. Overhead the sky is a boiling mass of colour. Beneath the hard surface of the glass ocean, Mortus can see the dark shapes of fish.

"What does your world have to compare to this?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on February 07, 2013, 06:03:14 PM
"This world is beautiful indeed," Mortus admits.   "But I have promises given which must be kept.   Only when all my promises are kept can I consider other worlds.   I need to go back."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on February 07, 2013, 06:48:41 PM
"Well Ragni...since Bogenhafen I have stopped to believe in too strange coincidences there might be more to this. Heinrich? Julian did you guys have dreams too? Was the man with the skull as a face in them too?"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on February 07, 2013, 10:53:16 PM
"Aye" Julian swigs on his ale.

"I saw him. But only after I'd fucked up building a bridge and had to become a slayer."
Julian pauses for just long enough that a sense of disquiet passes through the group.

Suddenly, Julian breaks the silence "Shaved my beard so I looked like Max!" Julian laughs and swigs his beer.

"Went slaying. And one day I saw the human. And I cut that skull faced bastard down when he taunted me" As he was speaking julian's hand slips to the pommel of the dwarvish rune sword without thinking.
A dark look passes over Julian's face before the sword glows warm in his palm.
He smiles and slaps Ragni on the back

"still, just a dream eh? I'd never make a mistake building a fucking bridge!"
Julian laughs as he drinks more beer.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 07, 2013, 11:54:52 PM
Ragni stops eating when Julian pauses after saying he became a slayer in his dream. He sits there with his mouth open, horrified by the thought of Julian committing the dwarf equivalent of suicide.

But he laughs along with Julian's joke a moment later.

"That's right Boss, you'd never mess up building anything! Stupid dreams. Just like Chief Gorim wouldn't have thrown me out of the clan like he did in my dream. And you killed the bastard dream-man just like I did! Let's hope he doesn't come back."

Ragni acts cheerfully enough, but he's clearly a bit upset by what Julian said.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on February 08, 2013, 12:07:28 AM
Heinrich speaks up.

"I also had a dream with the skull faced man. Do you think it is related to the King in some way?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 08, 2013, 12:29:26 AM
[Mortus]

"Go back, go back... you are beginning to bore me, Mortus," the King says. "Perhaps you need to experience this world more closely. Find me at the Stone Column when you have something interesting to say."

The glass beneath Mortus's feet shatters and she plunges into the dark water. She sinks rapidly, passing bewildered fish and glowing, hideous cephalopods. Only when she realises that she is not drowning does the scene change.

Mortus is standing in a forest. The trees look normal if you look directly at them, but at the corners of her vision they resemble impaled animals. She is on a path that leads towards a distant spire of stone one way, and toward a city in the other.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on February 08, 2013, 11:13:27 AM
Julian snaps "Of course it’s the bloody king. Same bastard Klaus saw at that ball. Same bastard who you scared off during the storm. Same bastard who’ll be chasing us down till we’re dead or he is. "
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on February 08, 2013, 11:28:58 AM
Julian snaps "Of course it’s the bloody king. Same bastard Klaus saw at that ball. Same bastard who you scared off during the storm. Same bastard who’ll be chasing us down till we’re dead or he is. "

"He will be. Won't be the first daemon we've slain, and with our luck won't be the last."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 08, 2013, 11:49:38 AM
"I'm ready to axe him in real life," Ragni declares, "just like I did in my dream. I reckon he's scared of us, so he's messing about trying to upset us with dreams and creepy stuff instead of just trying to kick our heads in. The Boss has got his dwarf runesword, and that axe of yours isn't bad work either, Heinrich, even though it was only made by humans. And we've got our faith in Grungni and... um... your human gods. He's got no chance!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on February 08, 2013, 02:01:11 PM
Mortus will walk towards the city.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on February 08, 2013, 05:15:55 PM
“I think you’re right Ragni. He’s trying to scare us. I don’t know if he is scared himself, but he must be cautious. And he is wise to be so. We’ve already killed demons. I feel better after my dream anyway. I know this sword can kill him now”

After breakfast, if no one else wants to do anything here, Julian packs the cart with his stuff, and rides on to middenheim.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 09, 2013, 03:16:29 PM
[Mortus]

The road turns into a mud track after a short while. Mortus sees a group of pilgrims ahead of her, also traveling toward the city. They wear robes that are half black, half white, and their hoods are raised.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on February 09, 2013, 03:53:03 PM
“I think you’re right Ragni. He’s trying to scare us. I don’t know if he is scared himself, but he must be cautious. And he is wise to be so. We’ve already killed demons. I feel better after my dream anyway. I know this sword can kill him now”

After breakfast, if no one else wants to do anything here, Julian packs the cart with his stuff, and rides on to middenheim.

Heinrich continually rides ahead of the group to scout the road, returning often to relay any difficulties or dangers to the cart or horses for the rest of the group to avoid.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 09, 2013, 04:24:04 PM
[Heinrich, Klaus, Julian, Ragni]

Klaus collects his outfit from the tailor, then the group leave Hergig on the Old Forest Road. The weather is fine, and the road is in reasonable condition, so they make good progress. As nightfall approaches, Heinrich spots a coaching inn (with a wooden stockade around it) on the road ahead and rides back to tell the others.

The inn-sign shows a hooded man. There are lights visible at the windows, but the gates (which allow access, through the stockade, to the inn from the road) have been securely locked. There may be another entrance around the side or back.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 09, 2013, 05:31:39 PM
[Arnst and Max]

The tour of the sanitarium takes in the chapel, the infirmary, a dormitory, and the central courtyard. Sister Clementine introduces Max and Arnst to Sister Marie, the physician; Sister Ann-lise, the pharmacist; and Sister Ulrike, a hypnotist. She explains that the hospice uses a variety of treatment methods, depending on the needs of the individual patient.

While Sister Clementine is explaining some of the treatments to Max, Arnst notices a man dressed in protective overalls pushing a trolley along the corridor. He fits the rough description of Helmut, the orderly accused of selling corpses.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on February 09, 2013, 06:35:23 PM
Heinrich will yell at the main gate, banging on it with the flat of his axe to get the attention of the innkeeper.

"Hello, the inn! Travellers in need of rooms!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 09, 2013, 08:48:08 PM
Despite the racket Heinrich makes, there is absolutely no answer. It would be possible, though a little awkward, to climb over the top. Or there may be another entrance. Or Julian could even open the lock.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on February 09, 2013, 09:47:55 PM
Despite the racket Heinrich makes, there is absolutely no answer. It would be possible, though a little awkward, to climb over the top. Or there may be another entrance. Or Julian could even open the lock.

"I'm going to see if there is another entrance. You lot wait here."

Heinrich will leave Sparkfire hitched to the cart, and scout around for another entrance.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 09, 2013, 10:18:04 PM
Sparkfire's nostrils flare and he scrapes the ground with his hoof. He's clearly nervous.

Going around the side of the compound, Heinrich finds a smaller gate that has been left half open.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on February 09, 2013, 11:34:46 PM
"This don't look too good Heinrich, be careful. If you can't find anything, I'll open the lock."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on February 09, 2013, 11:46:42 PM
Sparkfire's nostrils flare and he scrapes the ground with his hoof. He's clearly nervous.

Going around the side of the compound, Heinrich finds a smaller gate that has been left half open.

Heinrich will creep in, doing his best to stay silent and unseen. He will make towards the main gate, hoping to open it from the inside. Whether Sparkfire's uneasiness is contagious, or if there is just something in the air that makes him uneasy, Heinrich is suddenly cautious. Julian is right. Something about this inn seems wrong. Maybe the innkeeper and all the stable hands and any servers or barkeeps or horse boys are all asleep at the same time and simply could not hear him. Maybe something more sinister. Heinrich is not inclined to take the chance.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 09, 2013, 11:59:56 PM
The side gate creaks a bit when Heinrich opens it. He freezes, listening out for any reaction: there is none. He goes through into the courtyard.

On his right is the coach house, with the stables beside it. Both have their doors shut. Heinrich can hear horses in the stables - they are making quite a lot of noise, as though upset by something.

In front of him is the main inn building. The shutters are closed over the windows, but light can be seen through them. As Heinrich creeps towards the main gates, he can hear sounds of merriment inside the inn. Considering how close the main gate is, anyone inside the inn should surely have heard him knocking.

He reaches the gate and unbars it. It's locked as well, but Julian is able to deal with that from the other side. The gate is soon open.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on February 10, 2013, 12:17:09 AM
The side gate creaks a bit when Heinrich opens it. He freezes, listening out for any reaction: there is none. He goes through into the courtyard.

On his right is the coach house, with the stables beside it. Both have their doors shut. Heinrich can hear horses in the stables - they are making quite a lot of noise, as though upset by something.

In front of him is the main inn building. The shutters are closed over the windows, but light can be seen through them. As Heinrich creeps towards the main gates, he can hear sounds of merriment inside the inn. Considering how close the main gate is, anyone inside the inn should surely have heard him knocking.

He reaches the gate and unbars it. It's locked as well, but Julian is able to deal with that from the other side. The gate is soon open.

"Something is wrong here." Heinrich whispers. "This does not feel right."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on February 11, 2013, 11:11:15 AM
“This reminds me of that cursed church at the Wittgenstein’s. Heinrich, do you think you could go to the inn and look in the windows? We’d be better off camping, maybe… Now I bought that stuff I can make a decent shelter with the cart”
Julian readies his handgun and crossbow.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on February 11, 2013, 11:18:53 AM
“This reminds me of that cursed church at the Wittgenstein’s. Heinrich, do you think you could go to the inn and look in the windows? We’d be better off camping, maybe… Now I bought that stuff I can make a decent shelter with the cart”
Julian readies his handgun and crossbow.

"I can do that. Let me take a look. Be ready if something tries to tear my face off."

Heinrich will creep and try to peek inside a window to see what kind of party is going on.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on February 11, 2013, 11:20:26 AM
"guns at the ready eh klaus? Might scare something if we need to, and give us some more time"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 11, 2013, 12:11:43 PM
[Heinrich, Klaus, Julian, Ragni]

Ragni has his axe ready, and looks excited about a possible fight!

Heinrich sneaks over to the window. The shutters are all closed, but he can see through the cracks... though not very well. There are four men inside, sitting around a table, drinking and talking loudly. It's difficult to make out what they are saying, but they are clearly celebrating something.

One of the men is enormously fat. One of the others has unpleasantly bulging eyes. The third is wearing a uniform, possibly that of a roadwarden. The fourth is just out of Heinrich's line of sight.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on February 11, 2013, 12:19:21 PM
[Heinrich, Klaus, Julian, Ragni]

Ragni has his axe ready, and looks excited about a possible fight!

Heinrich sneaks over to the window. The shutters are all closed, but he can see through the cracks... though not very well. There are four men inside, sitting around a table, drinking and talking loudly. It's difficult to make out what they are saying, but they are clearly celebrating something.

One of the men is enormously fat. One of the others has unpleasantly bulging eyes. The third is wearing a uniform, possibly that of a roadwarden. The fourth is just out of Heinrich's line of sight.

Heinrich will consider the scene for a moment. Then he will shrug, walk over to the door, and knock.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 11, 2013, 01:10:06 PM
As soon as Heinrich knocks on the door, the inn goes silent. This is followed by the sound of furniture being dragged around. After a while, he hears the bolts being drawn back, and then the door opens. It's the incredibly fat man he saw through the window. He's wearing an apron that looks far too small, over his normal clothes. He's polishing a beer mug with a cloth, in a rather self-conscious way.

"Hello traveler, I am Otto. The innkeeper of the Hooded Man Inn. Uh. Sorry, I didn't hear you knock at the gate. Please, come in and have a drink. Of ale. At the bar."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on February 11, 2013, 05:32:13 PM
Klaus had a pair of his duel pistols drawn...and puts them now back into the holster...."Well....thank the gods. We were already worried that something was wrong, can you prepare a tub of hot water? Some mulled wine and warm food would be great too this norther climate gives me the chills." Klaus will enter the inn and scan the surrounding still alert that something might be wrong.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on February 11, 2013, 10:52:00 PM
[Arnst and Max]

The tour of the sanitarium takes in the chapel, the infirmary, a dormitory, and the central courtyard. Sister Clementine introduces Max and Arnst to Sister Marie, the physician; Sister Ann-lise, the pharmacist; and Sister Ulrike, a hypnotist. She explains that the hospice uses a variety of treatment methods, depending on the needs of the individual patient.

While Sister Clementine is explaining some of the treatments to Max, Arnst notices a man dressed in protective overalls pushing a trolley along the corridor. He fits the rough description of Helmut, the orderly accused of selling corpses.

Arnst will try to detach himself from the group and follow the man. If they see him he'll mock a fit or soothing.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on February 11, 2013, 11:25:37 PM
Heinrich is suspicious that this man is no proper innkeeper, but he will attempt to hide his suspicions. He will not order any ale.

"We have no need of refreshments." He passes a significant look towards his companions. "Just a room."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 12, 2013, 01:26:39 AM
[Heinrich, Klaus, Julian, Ragni]

Otto looks from Klaus to Heinrich in confusion. "A tub? Wine? One room for the four of you? We can do that I suppose. I'll just go and...um...check something." He waddles off towards the Kitchen. Behind the bar, the man with bulging eyes is busy mopping the floor. He's going about the task with considerable vigor.

The man in uniform gets up from his table and walks over to the group (the fourth man that Heinrich couldn't quite see through the window is nowhere about). "Good evening," the uniformed man says confidently, "I am Captain Hans Jinkerst of the Baron's Own Roadwardens. My patrol and I are staying here tonight, and I should tell you I have full authority to issue summary judgement on anyone I suspect of committing a crime." He looks at them suspiciously. "So you should all tell me your names and your business on the road. There are a lot of bandits around at the moment. If I'm not satisfied with your answers you will be in for an uncomfortable evening. Speak up then!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on February 12, 2013, 04:34:23 AM
"I am Klaus von Sternberg, nobleman from the Averland, you certainly can show your sigil of office before you threaten us good Captain Jinkerst." Klaus will walk into the room to see what the man is cleaning up.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on February 12, 2013, 05:22:24 AM
[Heinrich, Klaus, Julian, Ragni]

Otto looks from Klaus to Heinrich in confusion. "A tub? Wine? One room for the four of you? We can do that I suppose. I'll just go and...um...check something." He waddles off towards the Kitchen. Behind the bar, the man with bulging eyes is busy mopping the floor. He's going about the task with considerable vigor.

The man in uniform gets up from his table and walks over to the group (the fourth man that Heinrich couldn't quite see through the window is nowhere about). "Good evening," the uniformed man says confidently, "I am Captain Hans Jinkerst of the Baron's Own Roadwardens. My patrol and I are staying here tonight, and I should tell you I have full authority to issue summary judgement on anyone I suspect of committing a crime." He looks at them suspiciously. "So you should all tell me your names and your business on the road. There are a lot of bandits around at the moment. If I'm not satisfied with your answers you will be in for an uncomfortable evening. Speak up then!"

Heinrich's eyes narrow at the man's tone and bravado.

"My name is Heinrich, and that's all you'll need to know. We are not bandits or criminals. We are currently under authority of the Church of Sigmar on our way to Middenheim. If you try to make trouble for us 'Captain'" Heinrich almost spits the title contemptuously, "it will not be us who will have an uncomfortable evening."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on February 12, 2013, 09:07:58 AM
Mortus will walk towards the group.   

"Sorry," she says when she gets to them.   "I appear to be a little lost.   Can you tell me the name of that town?"   She will point at the town.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 12, 2013, 04:54:49 PM
[Heinrich, Klaus, Julian, Ragni]

Captain Hans backs away and holds up his arms. "Now, there's no need to get upset, gentlemen! As I said, we've had a lot of bandits on the road lately, so the Baron's issued orders that we have to take a harder line on them. I hope you'll forgive me... I was only doing my job."

Klaus peers over at what the bulging-eyed man is cleaning up. It looks a lot like blood. "Spilled wine," he mutters, "gotta get it up before it stains."

"No need to worry, your lordship," Hans says, "have a seat and I expect Otto will bring you some food. Why don't you all take a seat-" he motions to Heinrich, Julian and Ragni "-while I go see what Otto's up to in that kitchen? Like as not he's eating all the food himself! Ha ha!"

As Captain Hans turns around to go to the kitchen, a large bloodstain can be seen on his lower back. There's a hole in his uniform in the middle of the stain. The skin visible through it looks unmarked.

He goes into the kitchen and closes the door behind him. The man with bulging eyes finishes mopping and goes into the cellar.

"Funny lot, these," Ragni says, "I reckon we should be ready for a fight."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 12, 2013, 05:01:07 PM
[Mortus]

The pilgrims stop and turn to face Mortus. They have the heads of reptiles, with forked tongues that flick in and out of their mouths.

"It is the City of He Who Stands Apart," one of them says, "we go there to do Him honour."

"He opposes the Four," another says, "Praise Him!"

"Do you serve Him?" another asks, "or do you follow one of the Four?"

They stare unblinkingly at Mortus, awaiting a reply.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on February 12, 2013, 05:22:08 PM
"Lets check what they are doing in the Kitchen?...That looks like blood, and the captain seems to wear a uniform of a now dead man!" Klaus whispers to the others and gets his pistols back out....he sneaks closer towards the kitchen carefully listening if he can hear anything that is talked inside the room.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 12, 2013, 05:25:47 PM
[Arnst]

Max notices Arnst slipping off, and keeps the sister talking. Arnst follows the orderly, creeping along silently. The man reaches a staircase leading down: he leaves the trolley where it is, picking up a covered tray from on top of it. Carrying the tray, he descends the staircase.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 12, 2013, 05:27:48 PM
[Klaus]

Listening at the kitchen door, Klaus hears Hans and Otto talking.

"Don't panic, Otto. They're just travelers. We don't need to delay the ritual. We'll just slip some kurts in their food and deal with them later."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on February 12, 2013, 05:31:12 PM
"Lets not get ready for a fight, let's start one."

Julian will wait to see what klaus/heinrich can hear, His sword and shield at the ready
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on February 12, 2013, 06:43:18 PM
"Lets not get ready for a fight, let's start one."

Julian will wait to see what klaus/heinrich can hear, His sword and shield at the ready

Heinrich nods. He finds a good position and readies his bow. He'll put a shaft into the first man who comes out.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on February 12, 2013, 09:15:50 PM
Klaus curses under his breath "They talk about some ritual....there must be more cultists in the Empire than Horseshit in Bretonnia. Make sure we get one alive, best the "captain" he seems to be the smarter one."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 12, 2013, 11:57:34 PM
[Heinrich, Klaus, Julian, Ragni]

"Ready, boss," Ragni says, grinning,


Hans emerges from the kitchen a moment later. When he sees Heinrich's bow trained on him (and Julian, Klaus and Ragni looking threatening), he raises both hands in the air. "Hey, what's going on? You are bandits after all! The Baron's men will hunt you down for this."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on February 13, 2013, 05:17:59 AM
"Hans was it right? Tell your friend to come out of the kitchen too...hands up high. No we are no Bandits, we are" Klaus takes a dramatic pause to say the word with a threatening undernote of certain doom for everything wicked and rotten..."Witch Hunters." Klaus tries to check the reaction of the man before going on.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 13, 2013, 10:05:11 AM
Hans immediately dives back into the kitchen. Heinrich shoots...

[Heinrich to hit: 100! miss]

...but the arrow goes wide, bouncing of the wall and almost hitting Klaus. Hans slams the kitchen door.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on February 13, 2013, 10:32:58 AM
Arnst will follow him down the stairs stublely.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on February 13, 2013, 10:44:21 AM
“Grungniiiiii” Julian shouts, and barrels into the door.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on February 13, 2013, 11:04:33 AM
Hans immediately dives back into the kitchen. Heinrich shoots...

[Heinrich to hit: 100! miss]

...but the arrow goes wide, bouncing of the wall and almost hitting Klaus. Hans slams the kitchen door.

(http://www.funnydictionary.com/img/entry_images/900/vr7KUExgR8r.jpg)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on February 13, 2013, 11:05:16 AM
“Grungniiiiii” Julian shouts, and barrels into the door.

Heinrich will follow, bow at the ready.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on February 13, 2013, 01:49:59 PM
Klaus will check the stairs down the cellar guns ready shooting the guy that went down there on sight if he runs up to check upon the commotion trusting in the competence of Heinrich and Julian to deal with mere two cultists.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 13, 2013, 04:34:52 PM
Julian bashes the door open and charges through. Ragni rushes after him, followed by Heinrich. Hans turns, drawing his sword. At the same time, Otto hurls a heavy iron pot at Julian!

[Otto to hit: 36, miss]

It hits the wall instead. Julian and Ragni charge Hans, while Heinrich shoots at Otto!

[Heinrich to hit (bow): 81, hits right arm. S4+d6 roll of 2-T4 = 2 wounds]

His arrow grazes Otto's arm.

Hans strikes at Julian as he comes into range.

[Hans to hit 1: 30, hits head. S4+d6 roll of 2-T7-A4= no wounds
to hit 2: 82, miss]

His sword glances harmlessly off Julian's helmet. Julian attacks!

[Julian 1: 79, miss
J2: 30, hits head. S3+1+d6 roll of 2-T4-(armour negated) = 2 wounds]

Ragni reaches the fight next, and also attacks Hans.

[Ragni 1: 28, hits right leg. S4+1+d6 roll of 6! (add damage = no)-T4 = 7 wounds. -1 critical to leg = severed foot!]

Ragni's axe slams into the fake roadwarden's ankle, sheering through the bone. His foot is completely severed! Hans collapses immediately with a horrible cry. Blood sprays from the wound.

Heinrich looses another arrow at Otto:

[Heinrich: 10, hits head. S4+d6 roll of 5-T4 = 5 wounds. -1 critical to head = unconscious]

It slams into his cheek. He slumps to the ground and makes no further movements.

Hans dies from blood loss a moment later.

"Too easy!" Ragni shouts, "I wanted a real fight!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on February 13, 2013, 04:41:28 PM
"Where are the others? Better try and stun now ragni"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on February 13, 2013, 04:41:39 PM
Klaus still has an eye on the stairs.....

strange how tense and wary all of us have become on our travels....he thinks to himself.

If there still is no movement downstairs he takes a look towards the kitchen if everything is allright .....

"We should be quick to search the basement, there could be a ritual going on ...and some survivors."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 13, 2013, 04:42:02 PM
Klaus opens the cellar door and goes down the steps. They are wet, obviously having been mopped very recently. The bulging-eyed man is in the cellar, still mopping away. When he sees Klaus, he raises his mop in a pathetic attempt to fend him off. Klaus shoots him with both pistols.

[Klaus 1: 08, hits body. S4+d6 roll of 4-T3 = 5 wounds
K2: 30, hits head. S4+d6 roll of 6! (add damage = no) - T3 = 7 wounds. Critical to head = dead]

The shots sound horrendously loud in the enclosed space. Both bullets hammer into the man. He crumples to the floor.

Klaus notices that the bloodstains on the floor (the ones the man was cleaning up, not the new ones!) lead to a loose paving slab. There must be a secret room below the cellar.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 13, 2013, 04:45:43 PM
"Sorry, Boss!" Ragni says to Julian, "got carried away!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 13, 2013, 05:04:45 PM
[Arnst]

Arnst follows the man down the stairs. He finds himself in a hallway with five heavy doors leading off from it. The orderly goes to one of the doors and sets the tray on the floor. Then he opens a viewing window in the door, and says, "I've brought your breakfast, Hanni. Stand back from the door and I'll bring it in."

He takes out a large ring of keys and uses them to unlock the door. When he opens it, it becomes clear that the inside of the cell is padded. He goes in, carrying the tray, and closes the door behind him. The viewing window is still open.

Arnst might be able to spy on him through the window, if he wants.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on February 13, 2013, 06:09:47 PM
"I found something down here..." Klaus shouts upstairs while he reloads his pistols...."Well I guess I won´t try that one again...putting his loaded pistols away his ears still ringing from the sound. "I guess you will have to do".. he takes out his warhammer and starts to search for the hidden door.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on February 13, 2013, 06:39:53 PM
[Mortus]

The pilgrims stop and turn to face Mortus. They have the heads of reptiles, with forked tongues that flick in and out of their mouths.

"It is the City of He Who Stands Apart," one of them says, "we go there to do Him honour."

"He opposes the Four," another says, "Praise Him!"

"Do you serve Him?" another asks, "or do you follow one of the Four?"

They stare unblinkingly at Mortus, awaiting a reply.

Mortus stands back a little.   She is very confused, she has no idea what who they are talking about.   She shakes her head.   The only people she can think of who could be the four are the chaos gods.   Hope grips her, maybe these people will help her get back to Kanasas to get home

"I am a follower of Athraigh, He also opposes the Four, though not on this world," she says.   "I am not of this world.   I need to go home."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on February 13, 2013, 07:10:25 PM
Arnst will spy on him!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 14, 2013, 11:56:13 AM
[Heinrich, Klaus, Julian, Ragni]

An unmarked glass vial sits on the counter near the cooking fire. It seems reasonable to assume it's the poison Hans and Otto intended to put in the stew.

In the cellar, the loose slab can be lifted easily. A ladder leads into a room below. Chanting can be heard coming from the room.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on February 14, 2013, 11:59:47 AM
[Heinrich, Klaus, Julian, Ragni]

An unmarked glass vial sits on the counter near the cooking fire. It seems reasonable to assume it's the poison Hans and Otto intended to put in the stew.

In the cellar, the loose slab can be lifted easily. A ladder leads into a room below. Chanting can be heard coming from the room.

Heinrich will motion for the others to be silent, and will creep down the ladder to see what is going on.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 14, 2013, 12:06:45 PM
[Arnst]

Sneaking closer, Arnst carefully looks through the viewing window. Inside the cell is an old woman. The orderly approaches her warily, setting the tray on the floor. "Here you go, Hanni. You just stay where you are. We don't want any trouble."

The old woman smiles unpleasantly. "Do you think I don't know your game, Helmut? Is it in the water or the food? I need to get out of here to continue my work... but not in the manner you offer. Why don't you try Jurgen instead? Get a kitten to eat the stuff and give that to him. I'll even help you do it... if you let me out. There is so much wickedness in the world... so many wrongdoers left unpunished!"

She takes a step towards him. Helmut backs away - he's obviously about to leave the cell. Arnst looks around for somewhere to hide, but can't see anywhere. He'll either have to retreat up the stairs, or remain and confront Helmut.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 14, 2013, 12:31:20 PM
[Mortus]

"The city is home!" one of the pilgrims says, "all are welcome there!"

"This is the only world," says another, "do not believe the dreams sent by the Four. There is nowhere else."

"Come with us," a third says, "we will present you to He Who Stands Apart."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on February 14, 2013, 12:43:27 PM
Arnst will push the door into him forcefully if he tries to open it to knock him back to the woman.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on February 15, 2013, 10:41:16 AM
Mortus will go with them.   She wonders if they can not see the difference between her and them, she looks down at her own hands to see if they are different.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 15, 2013, 11:25:54 AM
[Heinrich, Klaus, Julian, Ragni]

The room below the cellar is hexagonal, and looks much older than the building above. Half a dozen people are lying in one corner, tied up, dead or unconscious. At the center of the room is a statue, two feet high, made from green stone. It depicts a peculiar creature that looks like something between a crocodile and a frog. It may be a trick of the flickering candle-light, but the statue seems to change position slightly as it is observed. Around the statue, the floor is inlaid with a pattern of bewildering complexity.

A single cultist is here, chanting before the statue. It's presumably the man Heinrich saw through the window earlier. The back of his head looks... scaly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on February 15, 2013, 12:04:49 PM
[Heinrich, Klaus, Julian, Ragni]

The room below the cellar is hexagonal, and looks much older than the building above. Half a dozen people are lying in one corner, tied up, dead or unconscious. At the center of the room is a statue, two feet high, made from green stone. It depicts a peculiar creature that looks like something between a crocodile and a frog. It may be a trick of the flickering candle-light, but the statue seems to change position slightly as it is observed. Around the statue, the floor is inlaid with a pattern of bewildering complexity.

A single cultist is here, chanting before the statue. It's presumably the man Heinrich saw through the window earlier. The back of his head looks... scaly.

Heinrich will put an arrow into the back of his scaly head.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 15, 2013, 12:44:17 PM
[Heinrich to hit (bow, aimed shot at head): 12, hit. S4+d6 roll of 6! (add damage = yes)+2-T3 = 9 wounds. Critical to head = unconscious]

Heinrich's arrow hits the man in the head. He slumps forward, onto the patterned area around the statue, apparently dead. Some of his blood trickles onto the floor.

The statue begins to vibrate loudly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on February 15, 2013, 12:49:14 PM
[Heinrich to hit (bow, aimed shot at head): 12, hit. S4+d6 roll of 6! (add damage = yes)+2-T3 = 9 wounds. Critical to head = unconscious]

Heinrich's arrow hits the man in the head. He slumps forward, onto the patterned area around the statue, apparently dead. Some of his blood trickles onto the floor.

The statue begins to vibrate loudly.


Heinrich will call up to the rest of the group. "Something creepy is going on down here! Stand ready!" He will knock another arrow, and circle the statue in a direction away from the pile of bodies stayiing as far from the statue as he can while doing so.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on February 15, 2013, 12:51:47 PM
Julian will go down the ladder to aid heinrich
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 15, 2013, 12:59:19 PM
The statue suddenly breaks apart, and a cloud of colorful smoke rises from inside it. The smoke coalesces into a hideous, spindly creature with a nightmarish, oversized head.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/blood4_zps8e3b41ea.jpg)


[fear tests!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 15, 2013, 01:05:11 PM
[Arnst]

As Helmut goes to open the cell door, Arnst shoves it hard into him. The door is padded, but the impact is still enough to knock him over. The old woman wastes no time in attacking him while he lies prone on the floor!


[what does Arnst do now?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 15, 2013, 01:14:18 PM
[Mortus]

Mortus looks at her hands, suddenly afraid she might have transformed into a lizard-creature... but she hasn't. Her hands look normal.

The pilgrims walk with her to the city. The journey is a long one, crossing alkali deserts and arctic wastes, but very little time actually passes. Soon, Mortus is standing at the outskirts of the city. There are no walls. The buildings are square, with simple holes as windows and doors. They increase uniformly in size towards the center of the city, so that the central building is an impossibly tall tower. The streets run with cold, clear water, which flows towards the central building and then up its walls in a reverse waterfall.

More reptile-men fill the streets, going about their business like people in a normal town.

The pilgrims want Mortus to accompany them to the central building.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on February 15, 2013, 02:48:54 PM
Klaus surges down the stairs to chek what is creepy enough that Heinrich says something like..." There is something creepy going on."

Fear Check Klaus 83
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on February 15, 2013, 03:26:25 PM
78.

Oh dear!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on February 15, 2013, 06:40:12 PM
90
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 16, 2013, 01:31:38 AM
[Heinrich, Klaus, Julian, Ragni]

The demon throws back its head and screams. The sound oscillates weirdly in the hexagonal chamber, sapping the will of everyone who can hear it. Heinrich, Klaus, Julian and Ragni are all frozen by supernatural dread, and are unable to do anything but stare at the monster.

It immediately charges towards Heinrich, who is standing with his bow held loosely in one hand. But as it approaches, Heinrich's magical axe busts into brilliant white light...

[Demon WP test = 95, failed!]

...the demon is driven back, unable to get any closer to the weapon.

[Next round: Cl tests - Heinrich 85, fail
Klaus 48, pass (due to bonus from relic)
Julian 21 pass
Ragni 68, pass]


The demon, moving with amazing speed, charges at Julian instead.

[Demon to hit1: 86, miss
D2: 01, hits head. S6+d6 roll of 3-T7-A4 = no wounds
D3: 80, miss
D4: 66, hits body. S6+d6 roll of 1-T7-A4 = no wounds]

Klaus attempts to hit it with his warhammer.

[Klaus: 76, miss]

Julian attacks with his runesword.

[Julian 1: 13, hits right arm. S3+1+d6 roll of 1-T5 = no wounds
J2: 30, hits head. S3+1+d6 roll of 2-T5 = 1 wound]

Ragni charges in with his axe.

[Ragni1: 61 (hits with charge bonus) hits right arm. S4+1+d6 roll of 1-T5 = 1 wound
R2: 01, hits head. S4+1+d6 roll of 5-T5 = 5 wounds]

Ragni deals it a heavy blow to the head.

[Next round. Heinrich Cl test = 55, pass]


[Demon vs Julian 1: 54, hits left arm. S6+d6 roll of 4-T7-A3 = no wounds
D2: 17, hits body. S6 +d6 roll of 2-T7-A4 = no wounds
D3: 91, miss
D4: 04, hits left arm. S6+d6 roll of 4-T7-A3 = no wounds]

[Klaus: 11, hits head. S3+d6 roll of 3 luck!+1-T5 = 2 wounds]

Klaus smacks it around the head with his hammer!

[Heinrich (shooting with bow): 68, hits right leg. S4+d6 roll of 5-T5 = 4 wounds]

Heinrich, recovering his wits, sends an arrow into the back of the demon's leg.

[Julian1: 87, miss
J2: 37, hits body. S3+1+d6 roll of 1-T5 = no wounds]

[Ragni1: 34, hits left arm. S4+1+d6 roll of 2-T5 = 2 wounds
R2: 27, hits body. S4+1+d6 roll of 3-T5 = 3 wounds. -3 critical = knocked over]

Ragni batters the beleaguered demon to the floor. Once it's helpless, all four of them strike at it (Heinrich drawing his axe to join in). The demon's body dissolves into acrid black oil that seeps into the floor.

[combat over!]

The demon has been destroyed, and the statue it emerged from is likewise wrecked. One of the prisoners, lying tied up in the corner, moans softly. At least one of them is alive and waking up.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on February 16, 2013, 07:20:05 AM
Klaus heart is beating rapidly and cold sweat is running down his back like a river.....it seems like the walls are closing in on him and he can´t breath. He has to leave the basement and get some fresh air dropping his warhammer he tries to steady himself while he stumbles outside, falling several times on his knees before he reaches the yard of the tavern where he falls down and rolls on to his back sucking in the sweet air living through yet another horror.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 16, 2013, 11:39:37 AM
Ragni goes over to examine the prisoners. "Hey, I think they're alive," he says, "maybe drugged or something." He starts cutting the ropes binding them.

There are six prisoners: the inn's landlord and his wife, their halfling cook, a barmaid, and two guests. All of them are still groggy from the drug and are unable to speak much sense.

"Best get them out of this hole," Ragni says, "let them sleep it off upstairs. Then maybe we can have a beer or two!"

Suddenly, the landlord mutters something. "Like a spider...crawling on the wall! Eating the horses... did you get him?"


Outside, Klaus hears a dreadful commotion coming from inside the stable.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on February 16, 2013, 12:47:45 PM
Klaus gets back on his feet in great haste and draws his pistols....looking around for a position from where he can shoot whatever might emerge from the barn and is protected...a small wall or corner of the inn.

"JULIAN...HEINRICH...there is something up here." He yells as loud as he can and keeps a close eye on the barn.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on February 16, 2013, 01:22:18 PM
Heinrich will rush out to the stables.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 16, 2013, 02:56:11 PM
Klaus takes cover behind a large water-trough. He trains his pistols on the stable doors, his hands shaking.

Heinrich runs out into the yard, bow at the ready. Suddenly, the stable doors are smashed open and two horses gallop out! Both are in a state of panic. Heinrich has to dodge out of the way to avoid being trampled.

[Heinrich I test = passed]

He avoids them, and they continue past until stopped by the main gate.

A head can be seen looking out of the stable doors... but downwards, from above them. The head is vaguely human, but with horribly oversized, gory teeth. Whatever it is attached to is hanging from the inside wall, just above the door. The head is withdrawn before anyone has time to shoot at it.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on February 16, 2013, 03:22:30 PM
Heinrich will charge into the stable, ready to shoot.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on February 16, 2013, 04:08:57 PM
Julian follows

'Come on ragni, these people will be here when we get back'
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 16, 2013, 06:59:57 PM
Heinrich rushes into the stable. He immediately takes aim at where he thinks the creature should be... but it's gone. He looks around the stable, still ready to shoot. A dead horse, partly eaten, lies in the middle of the room. The stalls have been battered down, probably by the panicking horses.

He thinks he hears movement up in the hay loft. He'd have to climb a ladder to get up there though.

Julian and Ragni arrive in the stable a moment later.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on February 16, 2013, 08:17:15 PM
Heinrich point up to the hayloft, and trains his bow in that direction.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 16, 2013, 10:45:08 PM
Whatever is up in the hayloft has gone silent. It's probably lying in wait.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on February 17, 2013, 04:54:46 PM
Arnst will shut the door and leave him to die.

Problem solved. Let's go to Middenheim.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on February 17, 2013, 06:19:35 PM
Klaus will reluctantly join the others his pistols pointing upwards....."We could just burn the barn down? That would certainly bring that beast out.....shouldn´t we at least wait till daylight so Sigmars light will shine upon us and make it easier to spot it?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 17, 2013, 08:07:38 PM
"Ha, maybe the Boss should throw a bomb up there!" Ragni says. "Or, I could climb up and flush the beastie out. I can handle it. You can all get ready to shoot it when it runs away from me!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on February 17, 2013, 08:25:22 PM
Heinrich shakes his head at Klaus and chuckles. He will lay down his bow, draw his axes and head into the loft.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on February 17, 2013, 08:40:52 PM
Klaus has the sudden urge to beat Heinrich.....or to even flog him for his arrogant chuckle but fights it down.

"Well if you want to go up there and get killed....after you."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 17, 2013, 10:41:07 PM
[Mortus]

As she walks through the streets of the strange city, Mortus begins to feel very dizzy. The buildings are illogical: seemingly straight lines pass over and under each other as though intertwined. The chittering of insects fills her ears, drowning out all other sounds.

[Mortus WP test = 60, fail]

Overwhelmed, she blacks out.

She wakes again in total darkness. She manages to find a candle amongst her possessions and lights it. She is in a rocky tunnel, perhaps a mine or cave. There are two possible directions she could travel in. Listening carefully, she thinks she can hear faint bird sounds one way. She can hear nothing the other way.

Walking towards the bird noises, Mortus soon emerges from the cave into daylight. The sun is blazing down from overhead - it must be mid afternoon. Everything around her - the mountains, the forest - looks... normal.

There's a collection of buildings near the foot of the mountain a few hundred yards away. It looks like a mining camp.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 18, 2013, 02:00:31 AM
[Heinrich, Klaus, Julian, Ragni]

Ragni looks a bit disappointed that Heinrich is to be the one to climb into the loft, but defers to him.

Heinrich is at the top of the ladder when the mutant launches itself at him. He has a brief impression of something large and heavy coming towards him very fast - all he can do is try to dodge it!

[Heinrich I test: 90, failed]

He's too slow. The mutant slams into him. He instinctively tries to hold onto the ladder.

[Heinrich S test: 07, passed]

[he takes a S5 hit. S5+d6 roll of 3-T6-A2 = no wounds]

The creature leaps down from the loft. As it does, Klaus and Julian try to shoot it.

[Klaus (pistol) 1: 85, miss
K2: 84, miss]

[Julian (handgun): 20, hits head. S4+d6 roll of 1-T4 = 1 wound]

The roar of the firearms is painful, and the smoke stings their eyes. Klaus's shots go wide, but Julian manages to graze the mutant's head. Yelping, it charges past them and flees into the yard.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on February 18, 2013, 02:02:39 AM
Heinrich gives chase, snatching up his bow as he does so.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 18, 2013, 02:06:10 AM
Heinrich sees the creature halfway up the courtyard wall, trying to get away. He can see that it is vaguely human in appearance, except that it has four huge spider legs in addition to its normal limbs. It is also naked, and covered in greasy black hair.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on February 18, 2013, 02:32:44 AM
Heinrich sees the creature halfway up the courtyard wall, trying to get away. He can see that it is vaguely human in appearance, except that it has four huge spider legs in addition to its normal limbs. It is also naked, and covered in greasy black hair.
He will shoot at it if he can.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on February 18, 2013, 05:49:40 AM
Klaus too will get out his second pair of duel pistols and try to get the mutant before it is able to escape into the woods.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on February 18, 2013, 12:52:47 PM
Mortus will check herself to see if anything is different and then walk towards the mining camp.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 18, 2013, 03:46:26 PM
[Heinrich, Klaus, Julian, Ragni]

Heinrich shoots at the spider-thing before it can clear the wall.

[Heinrich (bow): 60, hits head. S4+d6 roll of 1-t4 = 1 wound]

Klaus, using his second set of pistols, fires as well. He's beyond optimum range.

[Klaus (pistol) 1: 18, hits right leg. S4+d6 roll of 5-t4 = 5 wounds
K2: 17, hits body. S4+d6 roll of 3-t4 = 3 wounds. Critical = incapacitated]

All three shots strike the mutant. It falls from the wall and lies still on the ground.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 18, 2013, 03:50:08 PM
[Mortus]

Mortus doesn't think she's changed in any way. She feels tired and rather hungry, but that's all. She seems to have all her possessions with her too.

She walks over to the mining camp. A team of sweating men are struggling to push a mine cart laden with ore, while a supervisor shouts at them to push harder.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on February 18, 2013, 06:12:25 PM
Klaus reloads all his pistols...."There might be more of them around. Lets check on the people and if one of the cultists has survived and if so question him what all of this was about."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on February 18, 2013, 07:43:38 PM
Mortus will stop just short of the supervisor.

"Excuse me, sir," she says.   "Where am I?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 19, 2013, 03:03:52 PM
[Heinrich, Klaus, Julian, Ragni]

The mutant cultists are all dead. The innkeeper and the other survivors are confused about what happened -  they remember the roadwarden arriving, but are unsure what happened after that.

It seems likely that Hans drugged as many of the staff and guests as he could, then let his mutant friends into the inn to deal with the others. The demonic temple below the inn was obviously very old, probably predating the inn. The cultists intended to sacrifice their prisoners to their demonic god, but were still celebrating their success at the time the group arrived.

In any case, the cultists have been defeated. The innkeeper, still under the influence of the cultists' drugs, invites the group to help themselves to food and drink, and to stay in any room they like. He apologizes for not being able to serve them properly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 19, 2013, 03:14:14 PM
[Mortus]

The supervisor turns to stare at her. He's a bald, heavy-set man with a nasty expression on his face and a whip hanging from his belt.

"You lost girl? These are the Hugeldal mines. Nearest village is Messingen. Few miles north." He points to show the direction.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on February 19, 2013, 03:55:44 PM
OOC: I think Otto might be still alive
Quote
Heinrich looses another arrow at Otto:

[Heinrich: 10, hits head. S4+d6 roll of 5-T4 = 5 wounds. -1 critical to head = unconscious]

It slams into his cheek. He slumps to the ground and makes no further movements.


Klaus will talk to the Innkeep and also other persons...soothe their minds and explain to them that everything is allright and they won´t visit Morrs Garden so soon. In their state of incredible gratefulness he will also explain who he is...The count of Sternberg to be and ask them if any of them has news from Middenheim or by chance met someone by the name Wittgenstein.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on February 19, 2013, 05:59:53 PM
[Mortus]

The supervisor turns to stare at her. He's a bald, heavy-set man with a nasty expression on his face and a whip hanging from his belt.

"You lost girl? These are the Hugeldal mines. Nearest village is Messingen. Few miles north." He points to show the direction.

"Lost," Mortus looks confused.  Then she shrugs and nods.   "Thank you" she says.   She tosses a silver coin in the general direction of the man and starts walking towards Messingen.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 19, 2013, 08:46:30 PM
[Mortus]

Mortus soon reaches the village of Messingen. She wonders how much time has passed since she was last here. Can it still be the same day? She'll have to ask someone.

Ubersreik, of course, is another few miles to the north.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 19, 2013, 08:53:37 PM
[Heinrich, Klaus, Julian, Ragni]

[Otto may not technically be dead, but he's in a coma. There is an arrow in his head.]

There are only two guests among the cultists' prisoners, and both are too groggy to make much sense. All Klaus can get from them is that they were traveling to Middenheim for the carnival.

All the prisoners need to sleep before they can be expected to say anything else of consequence.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on February 19, 2013, 09:00:01 PM
[Heinrich, Klaus, Julian, Ragni]

[Otto may not technically be dead, but he's in a coma. There is an arrow in his head.]

There are only two guests among the cultists' prisoners, and both are too groggy to make much sense. All Klaus can get from them is that they were traveling to Middenheim for the carnival.

All the prisoners need to sleep before they can be expected to say anything else of consequence.

Onward to sleepytime!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on February 19, 2013, 09:01:54 PM
Klaus will prepare himself a fantastic meal and drink the finest wine the innkeep has to offer...

"Anyone up for some dicing? We could suggest to the fellows to travel together to Middenheim....safety in numbers and stuff like that (and leave them behind as bait if we have to flee). Julian, Ragni...we jumped of Morrs scales once again I think we should at least celebrate a bit."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on February 19, 2013, 10:04:16 PM
[Mortus]

Mortus soon reaches the village of Messingen. She wonders how much time has passed since she was last here. Can it still be the same day? She'll have to ask someone.

Ubersreik, of course, is another few miles to the north.

Mortus is going to stop somebody and find out what day it is, then she will find and buy a clean change of clothes and have a bath [There must be an inn that will supply her with those things].   Then she is going back to Ubersreik and straight to the doctor's house.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on February 20, 2013, 12:12:07 AM
Julkian asks klaus to prepare some food for him as well.

He joins in the dicing and drinking

Among his slightly drunk chatter, he says 'Every fucking demon we've fought is a pussy. How many times did he hit me? I didn't even get a bruise.

DEMON SLAYERS' julian toasts the group loudly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 20, 2013, 03:51:41 PM
[Heinrich, Klaus, Julian, Ragni]

"Too right, Boss," Ragni shouts, waving his drink around so that it splashes everywhere, "demons are no tougher than gobbos! We can take anything on!"

He proceeds to get incredibly drunk, eventually passing out with his head resting on the remains of his dinner.

The next morning (Aubentag the 7th of Sommerzeit), the inn staff and the guests have recovered enough from their ordeal to offer proper thanks for the group's efforts. The innkeeper says that he will show the bodies of the dead mutants to the next roadwarden patrol that arrives. The two guests who were bound for Middenheim intend to rest for a day before continuing.

Ragni looks a bit of a mess this morning. He has dried gravy in his beard, and his shirt stinks of stale beer. He's obviously hung over, but is too proud to admit it.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 20, 2013, 03:59:26 PM
[Mortus]

Mortus asks an old woman what the date is. She looks at her as though she's an idiot, then tells her it's Wellentag the 6th of Sommerzeit. So it really is the same day. Whatever that experience in the other realm was, it lasted no more than a few hours. About long enough, in fact, for someone to ride out to the mines and dump her in an abandoned tunnel.

The village is too small to have an inn, and there's certainly nowhere to buy clothes. Mortus walks back to Ubersreik instead. She finds her hired carriage waiting outside the inn. The guards and her servants are inside. Apparently, a servant from Doktor Glarean's household told them that Mortus no longer required them that day, and they should wait for her at the inn.

Once she's washed and changed, she goes back to the Doktor's house. It's now evening.

She knocks on the door. A servant (a young female halfling) answers the door. "This is Doktor Glarean's house, miss. May I ask your business here please?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on February 20, 2013, 04:11:00 PM
"I have business with Doktor Glarean," Mortus says.   "The Doktor will understand."   Mortus is also tryingt o figure out what happened to her carraige and servants.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on February 20, 2013, 04:51:04 PM
"Well in that case I think we should go on with our travel towards Middenheim, lets say our farewells here and leave as soon as possible."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 20, 2013, 05:23:43 PM
[Mortus]

[previous post updated regarding servants and carriage!]

"If you'd like to wait a moment, miss," the servant says, "I'll see if the Doktor is available."

She closes the door. A few minutes later, she opens it again. "I'm so sorry, miss, but Doktor Glarean is away on business. If you'd like to leave a message I'm sure he'll contact you when he gets back."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 21, 2013, 02:03:09 AM
[Heinrich, Klaus, Julian, Ragni]

The group leave the Hooded Man Inn. As they go, the innkeeper promises them that they may stay at the inn for free whenever they like.

"Nice of him to offer," Ragni says when they are out of earshot, "but I don't reckon we'll be rushing to come back. All these gloomy bloody forests are fine for elves, but I'm looking forward to Middenheim!"

They make good progress along the road. At dusk they reach an inn called The Cat and Cabbage, which is crowded and rather dirty, but at least cheap.

The following morning (Marktag the 8th of Sommerzeit) they set off again. By early evening they have arrived at the town of Bergsburg, the capital of Hochland. The spired rooftops and sober stonework remind the group of Hergig. From here, the journey to Middenheim should take no more than three days.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 21, 2013, 05:14:28 PM
[Heinrich, Klaus, Julian, Ragni]

The next three days of travel pass uneventfully. The road from Bergsburg is very busy with people of all social classes heading to the carnival. At last, in the late afternoon of the third day, the group get their first sight of their destination: a mighty pillar of rock surmounted by a bustling city.

Middenheim!


(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/middenheim1-1_zpsefc278fe.jpg)


The stone pillar is five hundred feet high, towering over the surrounding forest. Four great causeways wind their way up to the city. As the group get closer, they can see that the causeway nearest to them is packed with traffic. A large queue has formed at the bottom.

"Bloody hell!" Ragni says, "it might take us all week to get through that queue! Ha, we ought to look for the dwarf tunnels, Boss! That's how the city got built in the first place. My dad always said one of my ancestors worked on those tunnels!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on February 21, 2013, 05:21:05 PM
[Mortus]

[previous post updated regarding servants and carriage!]

"If you'd like to wait a moment, miss," the servant says, "I'll see if the Doktor is available."

She closes the door. A few minutes later, she opens it again. "I'm so sorry, miss, but Doktor Glarean is away on business. If you'd like to leave a message I'm sure he'll contact you when he gets back."

"No that is okay," Mortus says, sure that the servant will tell the doktor anyway.   Being tired at this point she goes back to the inn, pays her guards to keep an eye on her and locks herself in her room to sleep for the night.   She will go back to visit the doktor in the morning.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on February 21, 2013, 05:49:39 PM
"We could check the other causeways first, see if they are as crowded as this one. Then we can look for the dwarf tunnels if we can't find another way in that won't be long forgotten and crawling with nasty critters."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 22, 2013, 12:39:45 AM
[Heinrich, Klaus, Julian, Ragni]

The group travel around towards the southern causeway (the one that joins the Altdorf road). There's a large queue here also, though it's perhaps not quite as long.

As they draw near, they hear a familiar voice shouting to them.

"Klaus! Heinrich! Mr Julian! Ragni! Over here!"

It's Max. He and Arnst are at the end of the queue.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 22, 2013, 12:45:12 AM
[Mortus]

Mortus has an extremely restful night, with no dreams that she remembers. Next morning (the 7th of Sommerzeit) she returns to the Doktor's house. A different servant answers the door this time: a middle-aged man with what looks to be a dueling scar on his face.

"The Doktor's not here," he says. He glares at Mortus.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on February 22, 2013, 02:09:08 AM
[Heinrich, Klaus, Julian, Ragni]

The group travel around towards the southern causeway (the one that joins the Altdorf road). There's a large queue here also, though it's perhaps not quite as long.

As they draw near, they hear a familiar voice shouting to them.

"Klaus! Heinrich! Mr Julian! Ragni! Over here!"

It's Max. He and Arnst are at the end of the queue.

Heinrich walks over to Max and grips his hand in greeting, giving him a friendly pat on the shoulder with his other hand. He grins. "Good to see you Max! I didn't think we would ever find you in the madness of this city, much less if you would make the journey so quickly! It appears that all roads into the city are clogged with people. I'm not certain I would like to wait it out. Ragni seems to think there are tunnels built by the dwarfs that we might be able to find. What do you think?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on February 22, 2013, 06:51:48 AM
"MAX!...." Klaus`s face brightens up and he walks...almost runs towards max to shake his hand. "How great to see you again."

Klaus is overjoyed to see Max again what started out as a handshake end in Klaus hugging Max like a long lost brother, " So how did you fare Max? We have to feast on this, and drain at least one tavern dry and do some proper wenching....talking about did you find Mortus?"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on February 22, 2013, 08:14:51 AM
[Mortus]

Mortus has an extremely restful night, with no dreams that she remembers. Next morning (the 7th of Sommerzeit) she returns to the Doktor's house. A different servant answers the door this time: a middle-aged man with what looks to be a dueling scar on his face.

"The Doktor's not here," he says. He glares at Mortus.

"Not here?" Mortus asks.   "It is very early for him to be out and no doubt he was expecting me.   Can you tell me where he is, the matter is most urgent."

It is starting to cross Mortus' mind that the doktor might well be dead, he wasn't in that good condition when she last saw him.   What is she going to do if he is dead?
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 22, 2013, 05:27:28 PM
[Heinrich, Klaus, Julian, Arnst, Max, Ragni]

"It's wonderful to see you all again!" Max says. He shakes their hands enthusiastically. When Klaus hugs him he looks surprised, but returns the hug while smiling broadly. "I think Sigmar must have brought us together again... or maybe Grungni!

"Um, I'm afraid I didn't find Mortus. I got into some trouble in Grunburg..." he looks down at the floor, blushing "...it was a bit embarrassing, so I hope you don't mind if I don't talk about it. Mr Arnst rescued me, and convinced me that I should come back. Mr Arnst thought that Mortus could look after herself, which is true really. She'd have asked me to go with her if that was what she wanted." He looks sad for a moment.

"Still, here we are in Middenheim! Well, nearly. I've never been here before - have any of you? The tunnels... well, Heinrich, there were tunnels that went right up to the city, but they are all supposed to have been sealed. Back in.... 1812?... the duke of Carroburg laid siege to the city. His soldiers got into the tunnels and nearly made it to the city, but the dwarfs stopped them. It was after that the tunnels were closed. Some people think the dwarfs might still have some secret ways in, but unless Mr Julian or Ragni knows where they are, I don't suppose we'd find them. Also, entering the city that way is most likely illegal.

"I know there's a lot of traffic, but the queue is moving. I think we'll get in this way if we're patient.

"I haven't asked how you've been! How rude of me. Did you track down the rest of the cultists?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 23, 2013, 12:55:20 AM
The queue does move, and after about three quarters of an hour the group reach the front. Ahead of them is the gatehouse at the foot of the viaduct. The viaduct itself is quite wide - easily able to accommodate the largest wagons.

At the gate house are a dozen militiamen wearing the city colours of blue and white. With them are a couple of men who look like scribes, carrying various books. As the group approach the gate they are inspected.

"Two dwarfs," the militia sergeant says. One of the scribes starts taking notes in a book, while the other is consulting a table of figures. "and four humans." The sergeant addresses them. "Are any of you gentlemen wizards or priests of any sort?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on February 23, 2013, 01:06:50 AM
Julian also warmly embraces max and shakes arnst's hand.

'Haha max my boy! I see that your travels still haven put any hair on your chin.

Don't worry about grunburg, and we won't mention it again eh?'

Julian hopes the noise of the crowd will make it hard to eavesdrop.

'We found the cultist and captured him. He told us that A demon, the king, is chasing us. We're safer in running water, but can't stay on the hound all our lives! That reminds me, billy is running the hound around trading for us, and we can meet him in Altdorf when all's said and done.

Anyway, this demon, we need his true name to stop him. Or we try and kill him. We've got some books and stuff which we coiukdnt read, maybe you could take a look tonight. We also fought and killed some more mutants and a demon, some cultists at an inn. I make that three demons we've killed now! There seem to be bloody cultists everywhere.'



As the group approaches the front of the queue, julian will be careful not to reveal too much.

Julian says to the sargeant 'no, just two engineers, a lawyer and his bodyguard, a bounty hunter and err..' Julian stumbles when he reaches Klaus, unsure how to describe him 'a merchasnt'
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 24, 2013, 12:40:32 AM
[before reaching the gate]

"No, no proper beard yet, Mr Julian, sir, but I'm still hoping!" Max says, returning Julian's hug.

"You need to drink more beer!" Ragni tells him, "once we get through this bloody crowd we'll get started on that." Max laughs.

Max listens seriously to Julian's summary of what's been happening while Max was away. "All these demons and cultists... it's very worrying, Mr Julian sir. I can't help but wonder if something big is about to happen.. something terrible. Still, all we can do is try our best to stop it, if we can. I'll be glad to study those books if you think I'll be able to make sense of them. There might be a way to ward this demon off, or trap it somehow.

"I'll miss Billy, but it's nice for him to be able to go where he likes. He's his own boss again, and I'm sure he'll do a good job of trading. Now, if I only knew for certain that Mortus was safe too..."



[at the gate]

The sergeant peers at them more closely. "Are you sure about that? No specific religious affiliations? Have any of you studied alchemy, thaumaturgy, divination, rune-lore, or related disciplines? We are allowed to search you for evidence if we suspect dishonesty."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on February 24, 2013, 02:17:19 AM
"We have nothing to hide. We are not priests or wizards. We have done some work for the Church of Sigmar, but that was eliminating cultists and witches. We are not devotees in any respect. I am a follower of Verena, and the two dwarfs patronize their own bearded gods. While Max and Klaus are Sigmar's men, they are not zealous worshipers. You may search us if you like. You will find some writs of authority and perhaps some artifacts, but nothing alchemical or thaumaturgical." Heinrich holds his arms out to the side in an open gesture.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 24, 2013, 10:25:08 AM
"No, I don't think that will be necessary. You'll just need to pay the standard entry tax. However, the two dwarfs will have to pay a special tax. We'll need to assess their assets."

"What!" Ragni shouts, "I'm not paying some bloody dwarf tax!"

"This can't be legal," Max says, "discriminating against dwarfs? I am a lawyer, sir, and I will not allow it."

"Listen," the sergeant says, "we've been told to collect these new taxes on wizards, priests and dwarfs. Maybe we don't like them, but it's not up to us. Unless you two gentlemen-" he says to Julian and Ragni "-agree to be assessed and then pay the required sum you will be arrested for tax evasion."

"I'm not paying for the privilege of being a dwarf," Ragni insists.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on February 24, 2013, 10:30:30 AM
"No, I don't think that will be necessary. You'll just need to pay the standard entry tax. However, the two dwarfs will have to pay a special tax. We'll need to assess their assets."

"What!" Ragni shouts, "I'm not paying some bloody dwarf tax!"

"This can't be legal," Max says, "discriminating against dwarfs? I am a lawyer, sir, and I will not allow it."

"Listen," the sergeant says, "we've been told to collect these new taxes on wizards, priests and dwarfs. Maybe we don't like them, but it's not up to us. Unless you two gentlemen-" he says to Julian and Ragni "-agree to be assessed and then pay the required sum you will be arrested for tax evasion."

"I'm not paying for the privilege of being a dwarf," Ragni insists.

Heinrich puts a hand on Ragni's shoulder. "Be calm, friend. You cannot defend your honor from a dungeon cell, and you would bring great shame to Julian if you were harmed in a scuffle over a few gold coins."

"I will pay, if you like. It isn't fair, but it is better to save the fight for when we have a less pressing matter to deal with." Heinrich addresses the guards. "When was this tax instituted?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 24, 2013, 12:08:34 PM
"It's not the money, Heinrich," Ragni says, "I don't mind paying my way. But this is a bloody insult and I won't have it!" He turns to Julian. "Right Boss?"

"Don't make us arrest you," the sergeant says to Ragni, not unkindly. The he answers Heinrich's question: "Graf Boris passed the new tax laws about a month ago. I don't know what the idea is behind them, but the Graf doesn't have to explain himself to anyone."

"You'll be required to pay a percentage of your total wealth," one of the scribes says, glancing nervously at Ragni, "5% if you have 100 crowns or less. 10% for 101-500. 20% if you have up to 1000. And 40% if you have more than a thousand. There's an 80% band as well, but I doubt you'd reach it. Ah. No offense intended, sirs."

"This is an unjust tax," Max says indignantly, "where would Middenheim be without dwarfs? It wouldn't even exist! I intend to challenge this in the courts."

"You can do that if you like, kid," the sergeant tells him, "but that won't change the situation right now. The dwarfs have to pay or be arrested."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on February 24, 2013, 01:36:26 PM
"I understand why you are insulted, Ragni, and I feel the same way. It is an egregious affront. Unfortunately our mission is pressing. We will have to lay up this insult for today, and seek recompense later. We'll knock on the Graff's door if we need to, I promise. I swear I will help you resolve this insult, but after our business here. It would be futile to expend your wrath on these men who are only obeying their duty."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on February 24, 2013, 02:55:01 PM
Julian is ready to pay, reaching his hand to his purse, before the sargeant explains the tax bands.

His face pales slightly at the thought of losing all that money, and he says wryly 'you still gonna pay Heinrich?'

Heinrich's words convince julian to consent, and he thinks of billy- with a large part of their assets and hopefully making money for them.

'I'm not happy. The empire owes an insurmountable debt to dwarfs, and you don't know what aid me and ragni have given in the past weeks. We'll pay, but we will be challenging this in the courts'

What exactly do we gain for this tax, entrance to the city?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 25, 2013, 01:32:21 AM
Ragni swears loudly and appallingly, then spits on the ground. "Right, I'll pay then! But I won't forget this. I won't leave this city until someone important has apologized to me and the Boss!"

"I'll do everything I can to make sure you get that apology," Max says, "I'll file papers with the court as soon as possible."

"The tax is being levied on all dwarfs in the city," the sergeant says unhappily, "as well as on wizards and priests. Once you've paid you'll be allowed to enter and remain in the city... uh... until next month when you'll have to pay again."

The scribes collect the money (flinching whenever they catch Rani's eye) and provide receipts.

The group are then allowed to pass through the gate and go onto the causeway.

[continued tomorrow]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on February 25, 2013, 02:39:39 AM
---
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 25, 2013, 04:12:59 PM
Julian has to pay 800 crowns in Dwarf Tax, Ragni 150. The others only have to pay 2 crowns each.

The gatehouse they pass through is adorned by a large banner bearing the city's arms.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/middencrest_zps5bd1e4ae.jpg)


Beyond it is the causeway, which gradually (over the course of a mile) climbs to the city far above. The view is breathtaking, though a little unsettling - the wall at each side is only three feet high, which feels very low to someone on horseback. Heavy traffic means that the journey takes some time. As they climb, the group see people going to and from the city by another method: chairlifts. It's certainly a more rapid way to travel, but also a far more alarming one.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/img079_zps6a5b8bc9.jpg)


At last, the group reach the city itself. The architecture is solid, unfussy, and rather uniform. Everything is made of dark grey stone and Drakwald hardwood. Julian notices the maker's marks of the dwarf engineers' guild on many of the buildings, and even those made by humans echo dwarfish designs.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/streetscene3_zpsdfce16c9.jpg)

It's quite late in the evening, so it would be sensible to find somewhere to stay.

Max has brought a map of the city with him:

http://warhammer-empire.com/theforum/index.php?topic=42711.msg791834#msg791834

The group have entered through the south gate, and are now in the Southgate-Ostwald area.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on February 25, 2013, 09:25:49 PM
"We should find a place to stay first. Where do you think is best to begin looking for an inn?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 26, 2013, 12:53:48 AM
"Uh, I'm not sure really, Heinrich," Max says, "I expect a lot of places will be booked up for the carnival. But there are still two days before it starts, so we might find somewhere. And we'll need a stable for the horses. We'd better ask someone."

Max approaches a passerby. "Excuse me sir, I wonder if you can help us. We're looking for an inn that might have vacancies-"

"Templar's Arms," the man snaps, cutting him off, "by the park. Straight ahead, turn right, turn right."

"Thank you very much, sir... oh, he's gone."


It's dark by the time they reach the inn. The Templar's Arms is a large inn with a sign showing a mounted knight. A livery stable not far away will be able to house the horses. Inside the inn, they are met by a cheerful, middle aged man. "Hello! Welcome to the Templar's Arms! I'm Uli, the landlord. You're looking for somewhere to stay during carnival week, right? Tried a few other places maybe, been turned away? Well, you're in luck! I have two rooms left - so long as you don't mind sharing them between you! Don't worry, there are enough beds. 37 shillings a night per room. Food is extra, if you want to eat in. And you should! Tiasmara's a wonderful cook. Oh, and it's 11 shillings a day per horse, if you want to leave them at Staller's Stables just over the way there. We have a deal with them, so it's cheaper for guests.

"It's not too late for dinner, if you want it? Roast lamb. Take a seat - is there a table free? Renata! Ah. Renata will show you to your table."

A youngish, blonde woman shows the group to a table and takes their orders for drinks. The bar room is busy. Most of the customers are humans, but there is a group of very angry-looking dwarfs scowling into their beer in one corner.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on February 26, 2013, 06:26:16 AM
"I wonder what is behind this special tax? I think there is some reasoning behind this that will taste as sour as the woman from Stirland I once bedded. Also I suggest that as long as we are here Julian and Ragni hand over the Money to Max in case there are some more special repressions...also once we get out of Middenheim I would offer to share half of my remaining money between you Julian and Ragni as it seems rather unfair what happened and without the two of you none of us would be as wealthy as we are....or alive for that part. I guess it wouldn´t do any damage to go over to that group of dwarfs and try to quell their anger a bit and show them that there are still staunch friends of the oldest friend of the Empire in the Empire. "

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 26, 2013, 05:11:39 PM
[Mortus]

"Never mind, Hugo," a familiar voice calls from inside the house, "better let her in. I suppose she's due an explanation."

The scarred man shows Mortus into a comfortable study. "Well, this is awkward," Doktor Glarean says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 26, 2013, 05:27:56 PM
[Heinrich, Klaus, Julian, Max, Ragni]

"The tax does seem absurd," Max says, "levying such a large tax on only a few groups of people is peculiar. It's especially strange that Middenheim, of all places, would tax dwarfs in this way. I suppose it could just be a way to help pay for the carnival... but surely a smaller tax on all visitors would be a more sensible way to achieve that? We definitely need to find out more about this. And, as I promised, we will bring Mr Julian and Ragni's case before the courts. I'd better find out if I'm allowed to practice law here or not though - I might need a special license. Some places can be funny about that sort of thing.

"Then there's the-" he looks around, then whispers "-demon that's after you. We need to do something about that before it's too late. I'll study those books you mentioned, Mr Julian, if you have them? And of course we have to find Gotthard von Wittgenstein, and the Purple Hand cultists... oh, and then there's the carnival of course! We should see if we can get a program of the events. I'm rather excited about it!"

"Aye, lad, me too," Ragni says, "and I'm keen to look around the city, see the dwarf-made buildings. Maybe get a look at the tunnels. Angry as I am about the tax, I'm not going to let it ruin things!" He glances over at the table of angry dwarfs, "better be careful of them, Klaus," he says, "they look ready to axe someone. One wrong word would do it. I know how they feel! Good idea about Max holding the money though. If someone tried to tax me again I'd axe them right there in the street! I can't accept any gifts though, Klaus. I want that tax money back!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on February 26, 2013, 06:09:26 PM
"Well Max it is really good that you are back...you were missed dearly. As I mentioned...there were several occassions during which we almost died .....and would have needed your knowledge and sharp wits to prevent those situations. But I guess you had to go after Mortus. Lets postpone the investigation a bit and do some drinking to celebrate our reunion."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on February 27, 2013, 04:02:18 PM
[Mortus]

"Never mind, Hugo," a familiar voice calls from inside the house, "better let her in. I suppose she's due an explanation."

The scarred man shows Mortus into a comfortable study. "Well, this is awkward," Doktor Glarean says.

"Awkward is one way of putting it," Mortus says, her voice cold.   "There are other ways that spring to mind that are not nearly as generous, ways which might demand the notice of the Sigmarites and I would rather leave them out of things."   She stands just inside the door, her hands loose by her sides.   "You want to tell me what is going on here?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 27, 2013, 04:31:24 PM
[Heinrich, Klaus, Julian, Max, Ragni]

"Oh, I'm so sorry I wasn't there when you needed me, Klaus!" Max says, upset, "I didn't think you would miss me... I promise I'll make it up to you."

Renata brings them their food and drinks. The lamb is excellent, and it's followed by a treacle pudding that is equally good. The ale is golden and refreshing.

"That's a local beer," Uli the landlord says, walking over to their table, "brewed by Dragon Ales. If you're interested in beer, you should visit the festival of fine ales, in the park. That's Wellentag to Marktag - first three days of the carnival. Have you been to the carnival before? Oh, you're in for a treat! It's the best week of the year. Just two days to go! The banners and stalls and things will start to go up tomorrow. Then the day after, it's traditional to fast in memory of the first carnival. Do you know the story? Well, here it is:

"Some would have you believe that Artur himself ordered the first carnival, back when the city was founded. But that's a load of rot. No, the first one was in 1812. Now, back then the city was besieged by the Middenlanders. More than nine months, it lasted. Now, eventually they found a way in by the tunnels, but the city's dwarfs fought them back and forth down there until they were driven out. By then it was deep winter, so the Middenlanders cleared off. The people of the city had the first carnival right then and there, to celebrate their victory and praise the dwarfs. Of course, there wasn't much decent food. A lot of rat got eaten, and to hide the taste they smoked it pretty heavily. So that's why, the day before the carnival starts, we fast most of the day, then just eat some smoked meat. Not rat though! Ha ha!

"Next year, there was another carnival. Then again the year after. Over time, people came to the city from the nearby villages and towns to visit it. Then, before long, they were coming from all over the Empire. Well, Empires, as was. There were three or four back then, of course.

"So now it's the biggest and the best party in the whole Empire - maybe the world! You should get yourselves a program so's you can find out where all the events are, and plan which ones you want to go to. Or, if you can't read, ask one of the carnival officials to tell you. They'll be happy to help.

"Anyway, I think I've talked your ears off long enough. I'll leave you in peace and go bother someone else! Ha ha. Unless you have any questions?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 27, 2013, 04:49:36 PM
[Mortus]

"I can certainly understand your anger, Miss Mortus," the Doktor says. "It was my fault for assuming you knew more than you did. I laid too great a responsibility on you during the invocation of the elements - you were not ready, and collapsed under the strain. Ah - and then I was incapacitated by the failure of my own devices. I awoke to find my laboratory a wreck, and you gone. The front door was open, and your coach and servants had departed. I confess, I thought you had caused the accident on purpose. But I recognize now that that cannot be the case.

"Do you know any more of what happened?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on February 27, 2013, 06:34:07 PM
"Angry," Mortus hissed, stressing the word.   "What ever you summoned it was not what you intended.   I collasped and next thing I knew I was awake in one of mi lady's mines.   Thrown down an abandoned shaft.   My servants insist that you told them that they were not needed anymore and to await me at the inn.   It appears we have an issue here ,doktor, for I mus confess that I dislike waking up in abondoned mines.   What is happening here?   What are you and Janna involved in and how pray tell does it effect the King?   That is all I am interested in?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 28, 2013, 11:31:57 AM
[Mortus]

"The King?" the Doktor say, looking puzzled, "King Charles of Bretonnia? I have no contact with him, not indeed with any royal person. I am likewise not involved in any way with Lady Isolde's servant. You will recall that our reason for invoking - or trying to invoke - the elemental spirits was to obtain information on Janna and her possible demonological connections. I assure you that I did not tell your servants to depart. Neither can I think who would have abducted you and left you in a mine.

[Mortus may remember that, according to her servants, it was a servant of the Doktor's household who told them to leave, not the Doktor himself.]

"Are you saying that something was summoned after all? I thought the experiment had become uncontrolled and destroyed itself. Can you describe the entity that appeared? Or was it simply an explosion of aetheric force?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 28, 2013, 12:06:30 PM
[Heinrich, Klaus, Julian, Max, Rangi]

The group enjoy a night of drinking, followed by peaceful sleep. In the morning (Angestag the 12th of Sommerzeit), they meet downstairs for breakfast. Uli makes breakfast for the guests himself, allowing his halfling cook Tiasmara to sleep in. The bacon and eggs are cooked competently, and are accompanied by good bread from a nearby bakery. The breakfast ale is 'Graf's Cure,' which is light and slightly spiced.

"Well," Max says, "what shall we do today then? Would you like me to get straight on to the legal complaint? Oh, I still need to look at those books you took from the cultist... I was a bit too drunk last night, I'm afraid!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on February 28, 2013, 12:25:51 PM
[Heinrich, Klaus, Julian, Max, Rangi]

The group enjoy a night of drinking, followed by peaceful sleep. In the morning (Angestag the 12th of Sommerzeit), they meet downstairs for breakfast. Uli makes breakfast for the guests himself, allowing his halfling cook Tiasmara to sleep in. The bacon and eggs are cooked competently, and are accompanied by good bread from a nearby bakery. The breakfast ale is 'Graf's Cure,' which is light and slightly spiced.

"Well," Max says, "what shall we do today then? Would you like me to get straight on to the legal complaint? Oh, I still need to look at those books you took from the cultist... I was a bit too drunk last night, I'm afraid!"

"Yes, why don't you look into what can be done through legal channels. Julian and Ragni will probably have to go with you if they hope to get their money back. Klaus and I will see if we can find any information on Wittgenstein or the Purple Hand. If that plan is acceptable with everyone."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on February 28, 2013, 03:28:38 PM
Julian has been in a bad mood since paying the tax, and agrees to give most of his money to max. He keeps 20 crowns on his person.

On hearing that the carnival was initially started to celebrate dwarven prowess, Julian mutters loudly into his beer and glances at Ragni.

The quality food and beer in the evening and morning at least gives Julian less to moan about and he is thankful for the barkeeps hospitality
“Thanks Uli, good place you got here” he says “Do you know much about the Graf? Has he been seen in public lately?”

When the group is alone Julian says “I smell the work of cults behind this tax you know lads. What were they doing in Altdorf? Trying to set the church and the law against each other.

The aid of dwarves is woven throughout the history of the Empire, and Middenheim in particular. What would be more divisive to the dwarves who live here than having to pay to live here. Without the help of dwarves the empire would be much easier to disrupt.
We think that the Emperor was poisoned or enchanted or something, so why not the graf as well?”

“Max, As much as we need to investigate the legal stuff, especially if my suspicions are correct, I fear we might by caught unprepared by The King. What do you think about looking at those books first? Although you’ll need to do it carefully and in private. Remember the guards wanted to tax wizards, and it sure wouldn’t look right good if we’re caught with demon books! The arch lector’s writ will hold no ground here.”
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 28, 2013, 05:30:05 PM
"Ah, the Graf," Uli says, in answer to Julian's question, "now there's an interesting subject. Got to be careful though - treason's a serious crime, and you never know who's listening! Still, I can tell you what everyone knows. He's been married twice, and he has two sons. Stefan's the heir, but he's ill... brain sick. That's why his brother brought that crazy Tilean physician to the city. He's been a lot better since he's been getting proper treatment. Oh, yes, his brother: Heinrich. He was born on the wrong side of the bed, if you know what I mean. Too bad, since he'd be a much better graf than Stefan when Boris goes. Then there's the princess, Katarina. Lovely young lass!

"The Graf's first wife gave him Stefan, but she died a long time ago. Then he had Heinrich and, much later, Katarina, by ladies of the court. Ten years ago, he maried Anika-Elise Nikse, the Baron of Nordland's daughter. She never gave him children though. She died too, about a year ago, from some mystery illness. Since then, Graf Boris has been in deep mourning. He's almost never seen in public, and the last few weeks it's got even worse. Hardly anyone sees him now... people say he's ill, and he lets his advisors make all the decisions for him. Like these new taxes - the Graf was always very respectful to dwarfs. And to wizards too, and as for the priesthood... well, he was always a devout man. Come to think of it, why hasn't Ar-Ulric complained about the taxes? That's odd. Anyhow, it's probably that money-grubbing Chancellor Sparzam who's behind it all. Some people think-" he glances around, then whispers "-that the Tilean doctor is poisoning the Graf!"


When he's gone, Max says, "I think you're right Mr Julian - there must be something sinister behind these taxes. We should ask around for more information. Uli was very interesting, but I'm not sure how reliable anything he said was.

"I'll stay here and study the books then, Mr Julian, sir. I'll be careful not to be caught with them! I'll get onto the courts later. Maybe you and Ragni should help Heinrich and Klaus look for the cultists? I'm not sure how you'd go about that though. Do you have any leads? Oh, what was the name of that man... Kastor Liebenrung? The one Klaus impersonated... maybe you can use that name to smoke out some cultists?"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on March 01, 2013, 07:16:52 AM
"Hmm I wonder where I should drop that name...I basically have two ideas how I could gather informations, first I could try to disguise as common person and get employment in the castle, servants know loads of things that go on in a building and if there is a lady in command of the kitchen or the cleaners it should be rather easy to gain... access." Klaus says with a smug smile. "Other than that I could try to work the poor regions of the town, cults often recruit from the poor and desillusioned of the society. They are easier to convince that what is going on right now needs drastic changes, if you are well fed and happy there is little need to start dealing with horrors of the abyss. The cult leaders on the other hand are usually bored nobles which would bring me to the higher society again."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 01, 2013, 02:39:53 PM
"Those sound like good ideas, Klaus," Max says, in a tone that suggests he'd probably support anything Klaus suggested, "I just remembered something though! Didn't you say Othmayer had some legal papers with him as well as the," he coughs, "spell books? If he took them with him when he fled Altdorf, they must have been important. These cults seem to put as much effort into fighting each other as they do into trying to destroy The Empire. So maybe those documents have information on the Purple Hand. I'll study them as well as the books, and maybe I'll find a lead or two in there. I think it will take me a while though - all day maybe, to do both."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on March 01, 2013, 03:15:09 PM
"Let me help you...as I am able to read and write too." Klaus says with some pride." It also would be great to spend some time with you Max. I really missed your presence on our travels. Everything seemed a tad more grim and dark. No offence to you Julian, Ragni and Heinrich but Max spirit was missed dearly. We also might consider to hire some more swords to add another ...more final argument to our reportoire should there be a need. A couple of hired swords might be enough. I think Heinrich would be best suited to find the most able bodied persons."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on March 01, 2013, 03:36:31 PM
"Very well. I shall make inquiries about sellswords, though with the influx of strangers in town most of the best will have been snapped up by merchants for extra security. I will also start making contacts for looking into the Purple Hand."

Heinrich will find the neatest guard captain and explain that he is a bounty hunter looking for members of a daemon cult. He will explain that he gets 5 crowns a head from the church of Sigmar for any man with a purple hand tattoo, which he will describe. He will ask if they have information and infer that he would be willing to share 20% of the bounty for information that leads to success. He will also ask where to find sellswords.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 02, 2013, 01:34:04 PM
"That's very kind of you, Klaus!" Max says, "of course, I'd value your help a great deal. Um. I missed you too! We'd better go up to the room to study - we can't take a chance on anyone seeing us with suspicious books."

"So," Ragni says to Julian, "Heinrich's off to talk to watchmen, Max and Klaus will be shut up in a stuffy room being book worms. That leaves me and you, Boss. Maybe visit the Chapel of Grungi? It's pretty nearby."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 02, 2013, 01:38:45 PM
[Max and Klaus]

Up in the room, Max sorts out the legal papers and the arcane books. "Ah, these papers are in Classical Reman, of course! I know, maybe I could read them out loud, and you could take notes on the important parts, Klaus? If you don't mind. I could maybe teach you some of the language too, if you're interested. We'll move onto the books later. The arcane language is much harder to understand, especially if it's in a non-standard form."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on March 02, 2013, 03:04:37 PM
"That's a good idea Ragni, Been quite a while since we been to a chapel of ours, eh? If that's ok with you Heinrich? I figure you'd be better suited ot hire a sellsword anyway. After we've visited the chapel I might head to tavern in a poor part of town, see if we can get any more information about the city from them, like Klaus said"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 02, 2013, 04:24:37 PM
[Heinrich]

Heinrich asks Uli where he can find the nearest watch station, and is told that the city watch are based in the four gate houses. Heirich opts to go to the south gate, since he already knows where that is. He goes outside into bright sunshine. The Templar's Arms is close to the Great Park - it's surprising to see such a large area of open ground in a city as desperate for space as Middenheim.

Everywhere, he sees people preparing for the carnival. Bright banners are being hung from the buildings, and there's a definite feeling of excitement in the air.

The gate house is very busy, of course. Heinrich goes into the watch house and waits at the desk until someone is free to help him. He manages to convince the man on duty that he should be allowed to see the captain, and is shown into his office.

The captain is a short man with grey whiskers and a look of fatigue on his face. He listens carefully to Heinrich's story about cultists.

"The watch appreciate the work you bounty hunters do," he says, "provided you don't break any laws yourself, of course. But this talk of demon cults is a bit wild. It sounds like the usual Sigmarite propaganda - we don't hold with that sort of thing in this city. There aren't any cultists here, and we aren't going to waste our time looking under the beds for them.

"Still, tattoos, you say? Sounds like a gang. I'm not aware of any that use purple hands as their sign, but there are new ones springing up all the time. If you want to bring in gang members the city'd appreciate it. Especially at this time of year - we have enough to do keeping thousands of carnival visitors in order. There's a standing bounty on gangers. Dead or alive.

"Do you know the city at all? The gangs mainly stick to two areas: The Altquarter, and Ostwald. Both bad places. Both rife with drug dealers, racketeers and other scum. The watch does its best, but we don't have the manpower to clean them out. Try an inn called The Last Drop in Altquarter, or The Drowned Rat in Ostwald. Be careful though.

"As for mercenaries: there are usually too many of those around at this time of year. The cells were full of them last night - they get drunk and start fights. But demand is pretty high - merchants and rich citizens snap them up for protection. Try the rougher sorts of tavern, especially near one of the gates. There should be some wandering in about now, looking for work. Just don't turn your back on them.

"If that's all, I have a lot of work to get on with. Good luck with your hunt."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on March 02, 2013, 04:37:24 PM
[Heinrich]

Heinrich asks Uli where he can find the nearest watch station, and is told that the city watch are based in the four gate houses. Heirich opts to go to the south gate, since he already knows where that is. He goes outside into bright sunshine. The Templar's Arms is close to the Great Park - it's surprising to see such a large area of open ground in a city as desperate for space as Middenheim.

Everywhere, he sees people preparing for the carnival. Bright banners are being hung from the buildings, and there's a definite feeling of excitement in the air.

The gate house is very busy, of course. Heinrich goes into the watch house and waits at the desk until someone is free to help him. He manages to convince the man on duty that he should be allowed to see the captain, and is shown into his office.

The captain is a short man with grey whiskers and a look of fatigue on his face. He listens carefully to Heinrich's story about cultists.

"The watch appreciate the work you bounty hunters do," he says, "provided you don't break any laws yourself, of course. But this talk of demon cults is a bit wild. It sounds like the usual Sigmarite propaganda - we don't hold with that sort of thing in this city. There aren't any cultists here, and we aren't going to waste our time looking under the beds for them.

"Still, tattoos, you say? Sounds like a gang. I'm not aware of any that use purple hands as their sign, but there are new ones springing up all the time. If you want to bring in gang members the city'd appreciate it. Especially at this time of year - we have enough to do keeping thousands of carnival visitors in order. There's a standing bounty on gangers. Dead or alive.

"Do you know the city at all? The gangs mainly stick to two areas: The Altquarter, and Ostwald. Both bad places. Both rife with drug dealers, racketeers and other scum. The watch does its best, but we don't have the manpower to clean them out. Try an inn called The Last Drop in Altquarter, or The Drowned Rat in Ostwald. Be careful though.

"As for mercenaries: there are usually too many of those around at this time of year. The cells were full of them last night - they get drunk and start fights. But demand is pretty high - merchants and rich citizens snap them up for protection. Try the rougher sorts of tavern, especially near one of the gates. There should be some wandering in about now, looking for work. Just don't turn your back on them.

"If that's all, I have a lot of work to get on with. Good luck with your hunt."
Heinrich will thank the man and promises to bring any gang members he captures in as alive as possible.
Thinking a local sellsword might have good info on the seedier underbelly of the city, he will head to a couple of taverns near the gate looking for someone to hire.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 02, 2013, 05:10:58 PM
[Julian and Ragni]

Leaving the inn a few minutes after Heinrich, Julian and Ragni walk south-east towards where the Chapel of Grungni is - at least, according to Max's map. It soon becomes clear that they are going in the right direction - dwarfs start to predominate over humans on the street. Ragni stares at some of the dwarf girls he sees walking by, drawing angry gazes from their fathers. He'd better be careful.

They pass a simple but obviously ancient building bearing the symbol of the Dwarf Engineers' Guild. Julian makes a mental note to visit it later.

Just a few doors down from the guild, they arrive at a gateway marked with Grungni's rune. Julian knocks. The gateway is opened by a youngish dwarf in priest's robes. "Welcome to the Chapel of Grungni, brothers," he says, "my name is Jodur - I'm an initiate here. I'll show you to the Chapel."

Walking very slowly, the dwarf leads them along a covered alleyway that slopes gently downward. It soon turns sharply to the left and plunges into the rock. After descending maybe 40 feet below the surface, they arrive in a large cavern. The walls are carved with scenes from the life of Grungni. A large stone statue of the ancestor god, six feet tall and leaning on a pick, stands in the middle of the room. A dozen or so dwarfs of various ages are standing around, gazing at the statue and muttering prayers.

"This is the outer chapel," Jodur says, "the statue here is Grungi after he opened the way to the underground world. You're new to the city, I think? You'd like to see the inner chapel too, I'm sure. Come this way."

He shows them into another, smaller cavern. This one is even more elaborately carved. The statue here is only four feet tall, but is made of highly-polished brass. It shows Grungni as king of the dwarfs, arrayed in mail and wearing a gem-covered helmet. An old dwarf, also wearing priest's robes, is praying here. He's missing his right arm.

"This is Mungrim Dalmrin, brothers, Priest of Grungni."

The old priest turns to look at Julian and Ragni, furrowing his brow. "Welcome lads," he says, "go ahead and say your prayers."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 03, 2013, 10:06:55 AM
[Heinrich]

Heinrich leaves the watch station and looks around for suitable taverns. He catches sight of one, down an alley off the main street, with a sign that shows a shield with a snake on it. It looks like a good bet.

He walks down the alley and goes into the tavern. The barman nods to him as he enters. There are a few groups of people sitting at the tables. Most of them look like traders or carnival visitors, but there are a couple of tough-looking men in mail shirts, swigging down beer. They might be mercenaries.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on March 03, 2013, 10:24:07 AM
[Heinrich]

Heinrich leaves the watch station and looks around for suitable taverns. He catches sight of one, down an alley off the main street, with a sign that shows a shield with a snake on it. It looks like a good bet.

He walks down the alley and goes into the tavern. The barman nods to him as he enters. There are a few groups of people sitting at the tables. Most of them look like traders or carnival visitors, but there are a couple of tough-looking men in mail shirts, swigging down beer. They might be mercenaries.

Heinrich will casually ask if they know anyone looking for work.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on March 03, 2013, 10:30:31 AM
Julian and ragni say their prayers. The architecture of the chapel impresses julian, he asks the first guide how old the chapel was and if it is upset of the tunnel system under the rock.

When they finished praying, juloan asks to speak to Mungrim.

If he does, he will thank him for showing the chapel and say

'Must be used for you at the moment eh mungrim, dealing with all these angry dwarfs. Can you tell me about there tax, when it was instituted,and what you know about Boris?'
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 03, 2013, 11:41:57 AM
[Heinrich]

One of the men looks at him. "Yeah, us."

"Mind you," the other one says, "depends what kind of work you mean. If it's the kind that involves swords, that's us."

One of the groups of traders gets up and leaves the tavern. Another man in a mail shirt enters and sits at the bar.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 03, 2013, 12:21:18 PM
[Julian and Ragni]

"The chapel is more than two thousand years old, brothers," Jodur says, "made by the dwarfs who tunneled their way up Grungni's Tower -that's what we call this pillar of rock the city's built on. They wanted to give thanks to the first ancestor for granting them success in their work. It's been added to over time, of course." He smiles. "Keep this between dwarfs, but the chapel connects to the tunnel system. There's another entrance at the Engineers' Guild. We still use some of the upper tunnels, though the way to the bottom is lost."


Mungrim nods to them gravely, and offers to share a pipe. He somehow manages to fill and light it despite only having one arm. "Aye, lads, this is a bad time for dwarfs - has been since a couple of weeks back when the tax laws were brought in. Those who've been taxed at the gates are angry enough, but the rest of us in the city won't have to pay until the end of carnival week. That's when the real problems will start. There are hundreds of dwarfs here, and a lot of them won't be able to afford the tax. Young Thodar at the Kommission for non-humans is organising a petition, but I don't think it'll do any good. The engineers' are talking about taking more direct action... but that will probably make things worse.

"I can't understand how Graf Boris could do this. He's always been a good friend to dwarfs. He's even visited the chapel, years ago, and he was very respectful. But he's not been seen for a while, and people say he's ill. Someone else must be using his powers for their own ends. I think it's probably Chancellor Sparsam. Maybe the city's accounts haven't balanced and he needs to raise capital fast. But a lot of my congregation say it's the elven minstrel, Rallane. I think that's just prejudice.

"Anyhow, if the taxes aren't stopped we'll have to leave the city. We can't stay after an insult like that."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on March 03, 2013, 12:36:11 PM
[Heinrich]

One of the men looks at him. "Yeah, us."

"Mind you," the other one says, "depends what kind of work you mean. If it's the kind that involves swords, that's us."

One of the groups of traders gets up and leaves the tavern. Another man in a mail shirt enters and sits at the bar.

"I'm looking for one man to act as a local guide and a little extra muscle. Familiarity with the city and a sword is a must. It will be very dangerous work, none of this pleasant merchant guard business. The pay will be negotiable based on the quality of the work. Are either of you men from Middenhem?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 03, 2013, 06:18:46 PM
[Heinrich]

The two men at the table shake their heads, "Nah, we're from Altdorf. Came up here guarding some travelers. Never been here before."

"Yeah, we're up for fighting if the price is right. But there's no sense in pretending to know the city. I ain't got no idea where nothing is."


The other armoured man, who was sitting at the bar and has obviously been listening, says, ""Need a sword, eh? I can be your man. I'm sick of pampering merchants. What's your offer? ... Sounds like you need someone well connected to the city. I've got a dwarf friend out in the Wynd quarter who's well connected to some engineering guilds. He might know some people to talk to. He's out inspecting some warehouses. If we leave now, you might be able to meet him privately."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on March 03, 2013, 07:04:20 PM
[Heinrich]

The two men at the table shake their heads, "Nah, we're from Altdorf. Came up here guarding some travelers. Never been here before."

"Yeah, we're up for fighting if the price is right. But there's no sense in pretending to know the city. I ain't got no idea where nothing is."


The other armoured man, who was sitting at the bar and has obviously been listening, says, ""Need a sword, eh? I can be your man. I'm sick of pampering merchants. What's your offer? ... Sounds like you need someone well connected to the city. I've got a dwarf friend out in the Wynd quarter who's well connected to some engineering guilds. He might know some people to talk to. He's out inspecting some warehouses. If we leave now, you might be able to meet him privately."

"That sounds good to me." Heinrich will buy the two men at the table a round of drinks and introduce himself to his new acquaintance.

"I'm Heinrich. You'll be working for me. I am looking for information on a cult that calls itself the Purple Hand. Quite a dramatic bunch, and they favor chest tattoos to show their devotion. I'm also looking for a man named Wittgenstein."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on March 04, 2013, 08:53:32 AM
[Mortus]

"The King?" the Doktor say, looking puzzled, "King Charles of Bretonnia? I have no contact with him, not indeed with any royal person. I am likewise not involved in any way with Lady Isolde's servant. You will recall that our reason for invoking - or trying to invoke - the elemental spirits was to obtain information on Janna and her possible demonological connections. I assure you that I did not tell your servants to depart. Neither can I think who would have abducted you and left you in a mine.

[Mortus may remember that, according to her servants, it was a servant of the Doktor's household who told them to leave, not the Doktor himself.]

"Are you saying that something was summoned after all? I thought the experiment had become uncontrolled and destroyed itself. Can you describe the entity that appeared? Or was it simply an explosion of aetheric force?"

Mortus considers.   What to say now?   Maybe he doesn't know about the King.   It is possible that he isn't setting her up.   It is possible that the spell just went wrong.   Spells go wrong all of the time.   She knows this.   Vacc told her this.   Be careful.   Magic is tricky.   Not evil.   Just tricky.   It goes wrong without warning.   At the drop of a hat.   Something must be done.   

The doktor's protest rings an alarm in her head.   Not the doktor they said.   A servant they said.   It was a servant who dismissed her guards.   Could a servant have effected the spell?   Was there a servant in the doktor's house who was working against them.   She smiles.

"You will forgive me please, Herr Doktor," she says.   "I remember very little of what happened.   I was reading the scroll and then I collasped.   You are right though, I remember now.   It was one of your servants, not you, who my guards say dismissed them.   Maybe we should ask that servant why they did so?   Maybe they will know how I ended up in an abaondoned mine.   I don't mean to accuse your servants of anything Herr Doktor, but I didn't get there by myself."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 04, 2013, 10:42:36 AM
[Heinrich]

The two men at the table nod in thanks for the drinks. The other man accepts the drink more cheerfully. "Wow! A pint?" he says, "I didn't know this would be a part of the deal! Pleased to meet you, Heinrich. I'm  Johann Esenbach.

"The Purple Hand? I've never heard of them, and Wittgenstein doesn't ring any bells either. Are you some kind of bounty hunter? The chest tattoos sound like gang markings. I've spent a lot of time in Marienburg, and gutter trash gangs always mark themselves up with colorful tattoos like that.  Like I said, I have a dwarf friend who knows a lot more about these kind of things than I do. He'll be at a warehouse that's not that far from here. If we leave now, maybe we could ask him?"

Johann smiles encouragingly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 04, 2013, 12:44:22 PM
[Klaus and Max]

By working together, Max and Klaus are able to find important information in Othmayer's legal papers. A lot of it is to do with the Red Crown's ways of obtaining funding, usually by deceiving innocent citizens into bogus trade ventures. No doubt the authorities in Altdorf will be interested in these documents.

Of more immediate interest are papers relating to the Red Crown's investigation of the Purple Hand, an opposing cult (though since both cults serve the same entity and apparently have the same ultimate goal, the reason for their opposition is unclear). The papers explain their plan to capture Kastor Liebenrung, an important member of the Purple Hand, by luring him with a false inheritance. This plan failed, of course, because Kastor was killed in a beastman attack, and the agents sent to capture him were themselves captured by goblins.

As a result, the Red Crown knew very little about the Purple Hand. They knew that the cult was based in Middenheim. They also knew that Gotthard von Wittgenstein had left his ancestral home to go and live in that city a year or two ago, and that Purple Hand members had been seen in Castle Wittgenstein. They therefore suspected that Gotthard was a member of the cult. They also assumed that the Purple Hand would have placed members in key positions in Middenheim society, as they themselves had done in Altdorf.

The Red Crown did manage to trace a connection between the Purple Hand and a business called the Windhund Haulage Company, located in the area of Middenheim called The Wynd. The owner, Theodore Gluckstein, was thought to have had some association with Kastor Liebenrung.


Max suggests to Klaus that they go down to the bar for lunch before tackling the spell books.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on March 04, 2013, 07:24:09 PM
[Heinrich]

The two men at the table nod in thanks for the drinks. The other man accepts the drink more cheerfully. "Wow! A pint?" he says, "I didn't know this would be a part of the deal! Pleased to meet you, Heinrich. I'm  Johann Esenbach.

"The Purple Hand? I've never heard of them, and Wittgenstein doesn't ring any bells either. Are you some kind of bounty hunter? The chest tattoos sound like gang markings. I've spent a lot of time in Marienburg, and gutter trash gangs always mark themselves up with colorful tattoos like that.  Like I said, I have a dwarf friend who knows a lot more about these kind of things than I do. He'll be at a warehouse that's not that far from here. If we leave now, maybe we could ask him?"

Johann smiles encouragingly.

"Yes, a bounty hunter of sorts. Let's go see this friend of yours then." Heinrich gives the man a thin smile in return. "You'll get a share of the bounty on any Purple Hand member we capture or kill. Additionally you will be paid a daily wage that entirely depends on how useful you are in the next 48 hours. Prove yourself and you will be well paid. Fail and you will be released with an appropriate severance."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on March 04, 2013, 11:32:51 PM
[Julian and Ragni]

"The chapel is more than two thousand years old, brothers," Jodur says, "made by the dwarfs who tunneled their way up Grungni's Tower -that's what we call this pillar of rock the city's built on. They wanted to give thanks to the first ancestor for granting them success in their work. It's been added to over time, of course." He smiles. "Keep this between dwarfs, but the chapel connects to the tunnel system. There's another entrance at the Engineers' Guild. We still use some of the upper tunnels, though the way to the bottom is lost."


Mungrim nods to them gravely, and offers to share a pipe. He somehow manages to fill and light it despite only having one arm. "Aye, lads, this is a bad time for dwarfs - has been since a couple of weeks back when the tax laws were brought in. Those who've been taxed at the gates are angry enough, but the rest of us in the city won't have to pay until the end of carnival week. That's when the real problems will start. There are hundreds of dwarfs here, and a lot of them won't be able to afford the tax. Young Thodar at the Kommission for non-humans is organising a petition, but I don't think it'll do any good. The engineers' are talking about taking more direct action... but that will probably make things worse.

"I can't understand how Graf Boris could do this. He's always been a good friend to dwarfs. He's even visited the chapel, years ago, and he was very respectful. But he's not been seen for a while, and people say he's ill. Someone else must be using his powers for their own ends. I think it's probably Chancellor Sparsam. Maybe the city's accounts haven't balanced and he needs to raise capital fast. But a lot of my congregation say it's the elven minstrel, Rallane. I think that's just prejudice.

"Anyhow, if the taxes aren't stopped we'll have to leave the city. We can't stay after an insult like that."

'I'd love to go down into the tunnels jodur, if that's allowed.I'm am engineer you see, going to visit the guild when were done here'



'Maybe you could introduce me to thodar? I have a human friend who is a lawyer, he HSS been successful in some cases for non humans and I'm hopefull he will be able to help. I also, blessed by grungni, am a dwarf of not inconaiderabke wealth, and have several companions who are also wealthy. If there is anything we can do to help, you must tell us.

We encountered the same in Altdorf, a poorly ruler and strange laws being passed. I'm certain that there is something wicked here. How long has sparsam been in power, and is it common for there to be elves at court?'

Julian pauses for a second, looking at the priests. Her obviously decides they are trustworthy.
'The ruinous powers are at work in the empire. We have been fighting against them, but there seem to be more cults and worshippers wherever we travel. Have you seen any evidence of this?'
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on March 05, 2013, 07:49:28 PM
[Max and Klaus]

Klaus streches...a wide smile is on his face and he looks rather happy with himself. "Yes some warm food....maybe half a cup of wine surely will grant us the needed vigour to finish our task. Max....if I have not said it enough already....it is so great to have you back, you are the only person I trust enough....Julian is very nice and I am certain he is a good friend but he is also a Dwarf...he wouldn´t understand or at least demand that I shave and dye my hair. I  have to talk to you about sometthing. The demon that haunts us...the so called King." Klaus is going to the door peeking outside making sure that nobody is close by....especially not Heinrich. "He is able to infest our dreams, he presents us with choices, he torments us and offers us relieve...if only we follow his lead. He came to me and....well I was about to be flogged. I can still remember the pain..." an expression of fear and pain is on Klaus´s face..." I am sure you can remember the flogging too...., well the King suggested that I can go free if I agree to let someone else receive my punishment, and that I have to deliver it. He suggested that you Max should be flogged instead. I declined...I didn´t even hesitate a second I was angry at the suggestion and with that anger in my belly...I remembered Heinrichs smug face after we were flogged, his self righteous grin of...you had it coming you filthy scum....I hated him at that moment and it came back...I was sure that ...in my dream Heinrich had me set up and that he must have told someone that he thinks I am not of noble blood. In my anger, I ....I demanded that Heinrich should be flogged..and even agreed to do it myself. I then DID flog him.....and I enjoyed it and on the next morning Heinrich moved...as if his back was injured, as if he had been ...flogged. Max the King can come into our dreams. We have to stop him. Heinrich will kill me if he finds out." the expression on Klauss face is the one of a haunted man...that has not slept for days, after his last dream ...he didn´t dare to.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 06, 2013, 12:20:20 PM
[Heinrich]

"Right, that sounds fair enough to me," Johann says, "I'll do my best to be as useful as I can Herr Heinrich. We best be off then."

He leads Heinrich towards the Wynd, along a street that follows the city wall. Considering that Middenheim is on a 500ft tall, unscaleable rock, the high wall seems redundant. Perhaps it's just to block the view so people don't get dizzy.

Johann doesn't seem too certain of where he's going. He's probably following directions to somewhere he's never been himself. Even so, they soon reach an old warehouse. "The entrance is around here," he says, indicating an alleyway. He goes into the alley first.

The alley twists around to the left. As it does, Johann steps back, out of Heinrich's sight.

[Heinrich I test: 32, pass]

Heinrich, already somewhat suspicious, is ready for a trick like this. He turns, in time to see Johann's sword descending toward his head, pommel-first. He just about has time to draw his axe and try to parry the blow:

[Parry attempt: 72, fail]

[Johann attack 1 (strike to stun): 42, hit. Hits head (stun attempt). S3+1+d6 roll of 5-T6-a2 = 1, *5 +20 = stun chance, =25%. Dice roll = 53, not stunned]

[J2: 80, miss]

Johann's sword hilt bounces off Heinrich's helm, shaking him slightly but causing no harm.


[What does Heinrich do now?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on March 06, 2013, 12:59:31 PM
Heinrich will draw his axes, shaking his head to clear the stars that appeared from the strike.

"You've made an unfortunate miscalculation, Johann. I'm sorry." Heinrich will attack.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 06, 2013, 02:40:50 PM
Heinrich attacks Johann.

[Heinrich 1 (magic axe): 66, miss
H2 (magic axe also): 03, hits right arm. S4+1+d6 roll of 3-T3-A2 = 3 wounds. Dodge blow = 10, pass. No damage
H3 (normal axe, off hand): 11, hits head. S4+1+d6 roll of 3-T3-A2 = 3 wounds. Parry attempt = 45, pass. Damage reduced by d6 = 1. 2 wounds caused]

The mercenary steps out of the way of the first stroke, but takes a hit to the head from Heinrich's other axe. He makes another attempt to knock Heinrich out.

[Johann (strike to stun: 78, miss]

He's clearly fighting defensively, and is slowly retreating towards the door of the warehouse.

Heinrich follows.

[Heinrich 1: 94, miss
H2: 30, hits head. S4+1+d6 roll of 3-T3-A2 = 3 wounds. Dodge blow = 16, pass. No damage.
H3: 07, hits body. S4+1+d6 roll of 4-T3-A2 = 4 wounds. Parry attempt = 01, pass. Damage reduced by d6 = 5. no wounds caused]

[Johann (StS): 24, hits head (stun attempt. S3+1+d6 roll of 4-T6-A2 = no stun possible.]

Johann makes one final attempt to stun Heinrich, before ducking through the open door of the warehouse into the dark interior.


[Does Heinrich follow?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 06, 2013, 03:52:58 PM
[Julian and Ragni]

"I'd be happy to show you the tunnels, brother. That is, if you permit it, Master Dalmrin?"

"Aye lad, no harm in it. Give 'em a tour when we're done talking." Mungrim takes a deep pull on his pipe. "I've got too much to do here to go over to the Komission with you, lad," he says to Julian, "but you go in and ask for Thodar. Tell him I sent you. He'll be keen enough to talk to you anyhow. He'll want your name on his petition. Your lawyer friend might be able to do some good. But we've tried challenging the law on legal grounds, and we can't get anywhere. It might be unfair, but everything's been done properly. The Law Lords must have voted to approve the taxes, or so our lawyers told us. If not, they could have delayed them indefinitely with trivial points of law. Maybe your lawyer can find out more about how the system works. Human laws don't make that much sense to me.

"It's good of you to offer your money. A donation to help the poorest families would be very welcome. But let's leave that until the end of the week. There's still time to stop the collection! I'm sure Graf Boris can be reasoned with, if we can only speak to him. You use those wits of yours on that problem, lad.

"I've heard about troubles in Altdorf. Everyone knows Karl-Franz is sick, and the electors are starting to squabble over old land disputes. You really think evil cults are behind it all? Could be, I suppose. I've had a funny dream or two, and once or twice the statue has felt too hot to the touch." He frowns, "Grungni might have been trying to warn me and I've been too thick to notice. I'm getting too old, no doubt."

"Surely not, master," Jodur says, "you've got a lot of years left in you!"

"Don't crawl, lad," Mungrim says, though he does smile. He turns to Julian and Ragni again (though he's clearly talking to Julian. Ragni is listening in polite silence, having been taught to respect the elderly). "Sparsam's been around for years. I've seen him at a few social events, but he's not much of a talker. Supposed to have a good head for numbers and not much else. I can certainly believe he'd come up with something like this, but not out of malice. More like he'd be thinking about the money it would raise, and not about the harm it will cause. Still, the Graf must be really sick if he'd let a proposal like that go through. And why didn't anyone else speak out about it? Ar-Ulric's been silent. The wizards are angry, but they've been ignored. Stolz - he's the high priest of Sigmar - has made a big fuss about it. He's a good lad, but not popular at the Graf's court.

"As for elves, well, there are two. Rallane is the court minstrel. He's your typical elf - no morals, just interested in food and drink and sleeping around. Everyone knows he doesn't like dwarfs. But he's just a minstrel. The other one is the master of the hunt. His name is...Allavendrel, or something like that. He's no different to Rallane. I don't know of any other elves at court. There aren't that many more in the city.

"Listen lads, if there's more behind this than money-grubbing... if it's evil cults, like you think, you come back here and I'll see if I can ask Grungni for help. Good luck to you. If there's nothing else, Jodur can show you the tunnels now."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 06, 2013, 04:39:11 PM
[Klaus and Max]

Max listens sympathetically to Klaus's explanation of his dream. "That must have been terrible for you, Klaus. But you mustn't blame yourself. I know you feel guilty, but you didn't actually do anything! It was a dream... a dream that put you in a situation designed to force you into that choice. The demon made you hurt Heinrich, and the demon made you think you enjoyed it. The fact that you feel so awful about it shows that it failed to corrupt you." He awkwardly puts his hand on Klaus's shoulder, trying to be reassuring.

"The demon chose something it knew you wouldn't be able to deal with... it knew you'd be terrified... but even then, you refused to let me be punished in your place! I think that's amazing. But then it exploited your feelings about Heinrich. Uh. I'm sure he wasn't actually hurt. He doesn't need to know about this.

"I want to tell you something I didn't want you to know. What happened to me when I went to find Mortus. When Mr Arnst found me, I was in jail in Grunberg. I was careless with my money and I somehow started a massive bar fight. I was sentenced to be whipped. I was supposed to get three dozen, like you had in Bogenhafen. I was so afraid. I mean, I thought I was going to die. I don't know what I'd have done if someone had offered me a choice like the one you had in your dream. Anyway, they led me out there and tied me to the post, in front of a cheering crowd. It was terrible." He looks down at the floor. "They let me off, in the end. Mr Arnst had spoken to the magistrate, and he changed the sentence. They just beat me with a stick, like father used to do, then they let me go. I was relieved, but desperately, desperately embarrassed. That's why I didn't want anyone to know... but I know you'll understand.

"We'll have a nice lunch, and then we'll get back to work. We'll find some way of dealing with this demon for good!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 06, 2013, 05:14:08 PM
[Mortus]

"I have only two servants," the Doktor says, "Hugo, my bodyguard. And Marta, my housekeeper. Do you have a description of the servant?"

Mortus remembers that her servants did describe the person. He was a male human, aged about twenty, with long black hair. She tells the Doktor this.

"I see. Well, Marta is a halfling... and a lady, of course! Hugo you have just seen - he does not fit your description. As it happens, neither Hugo nor Marta were in the house during our experiment yesterday. Marta was visiting her family, while I had sent Hugo to collect supplies from a merchant. It must have been an imposter." He pauses, deep in thought.

"Could it have been an associate of Janna's, do you think? He could have followed us from Lady Isolde's house. Then taken advantage of the accident - assuming he didn't cause it - by dismissing your guards and then abducting you? I wonder if we should return to Lady Isolde's estate?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on March 06, 2013, 09:36:59 PM
Heinrich attacks Johann.

[Heinrich 1 (magic axe): 66, miss
H2 (magic axe also): 03, hits right arm. S4+1+d6 roll of 3-T3-A2 = 3 wounds. Dodge blow = 10, pass. No damage
H3 (normal axe, off hand): 11, hits head. S4+1+d6 roll of 3-T3-A2 = 3 wounds. Parry attempt = 45, pass. Damage reduced by d6 = 1. 2 wounds caused]

The mercenary steps out of the way of the first stroke, but takes a hit to the head from Heinrich's other axe. He makes another attempt to knock Heinrich out.

[Johann (strike to stun: 78, miss]

He's clearly fighting defensively, and is slowly retreating towards the door of the warehouse.

Heinrich follows.

[Heinrich 1: 94, miss
H2: 30, hits head. S4+1+d6 roll of 3-T3-A2 = 3 wounds. Dodge blow = 16, pass. No damage.
H3: 07, hits body. S4+1+d6 roll of 4-T3-A2 = 4 wounds. Parry attempt = 01, pass. Damage reduced by d6 = 5. no wounds caused]

[Johann (StS): 24, hits head (stun attempt. S3+1+d6 roll of 4-T6-A2 = no stun possible.]

Johann makes one final attempt to stun Heinrich, before ducking through the open door of the warehouse into the dark interior.


[Does Heinrich follow?]

Heinrich is a bit puzzled by Johann's attacks, and the fact he continued to fight defensively the entire time. Normally a mugger would have little regard for the life of his target. Heinrich is curious enough to follow, but not foolish enough to walk through the door. He will scout the warehouse and look for alternate entrances that he can sneak into unnoticed.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on March 06, 2013, 09:57:01 PM
"He must have thought that I was dead," Mortus said.   "Otherwise why not kill me as well as hide the body.   I find it unlikely that I will be welcomed back to Lady Isolde's estate but if that is where we need to go to find an answer then that is what we must do.   DO you know Lady Isolde's house hold well Doktor.   Maybe we should have a conversation with Janna?   Does she come to town often?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 06, 2013, 09:58:42 PM
[Heinrich]

Heinrich goes back down the alley. There's a large door at the front, but entering that way would be too obvious. Looking round the other side, he sees a loading gantry overhead with a rope hanging from it. He could probably climb up fairly easily, and see what's inside the warehouse without being seen himself.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on March 06, 2013, 10:54:51 PM
[Heinrich]

Heinrich goes back down the alley. There's a large door at the front, but entering that way would be too obvious. Looking round the other side, he sees a loading gantry overhead with a rope hanging from it. He could probably climb up fairly easily, and see what's inside the warehouse without being seen himself.

He will do that, being careful to not be seen.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 07, 2013, 11:51:24 AM
[Heinrich]

Heinrich sheathes his axes and climbs the rope. [Test = passed] Once on the gantry, he can see into the warehouse. It's quite dark, but his eyes soon adjust.

He can see Johann and three others: two armoured (human) mercenaries carrying crossbows, and a dwarf. The dwarf is dressed in the most extravagant imperial fashion, with a large hat topped with a monumental feather. The dwarf, flanked by the two crossbowmen, is arguing with Johann.

"Dwarf," Johann says, "What is really going on here? That man explained to me that he's hunting a cult. Are you trying to stop him? Are you getting me into war against the church? What the hell is really going on here? Start talking!"

As he speaks, Johann moves around the room, obviously searching for other entrances that Heinrich might have used. He hasn't looked up yet.

"Don't talk rubbish, lad!" the dwarf snaps, "I'm not interested in human religions. This is about Stonebridge! That man means nothing to me, unless I can use him to get to Stonebridge. If he's gone, we'll just have to get one of the others. If you want to get paid you'll calm down and help."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on March 07, 2013, 11:56:51 AM
Heinrich will study the dwarf in order to be able to give a good description of him, and then head straight to find Julian.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on March 07, 2013, 01:53:05 PM
"We'll try and figure it out.. Seems a right mess though. I can't believe elves would work with chaos, as poncy as they are! so is there more than one force at work? I'll try and speak to the ulrican priesthood. and we'll see eh, if we can figure it out"
Julian shakes Dalmrin's hand, then goes to the tunnels
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 07, 2013, 05:00:09 PM
[Julian and Ragni]

"Grungni light your way, lads," the old priest says, "see you soon."

"This way then, brothers," Jodur says. He goes over to an unmarked area of the floor in one corner of the inner chapel, and starts tapping at it in a seemingly random way. The stone suddenly breaks apart along hidden lines and opens upward. A spiral staircase leads down into the tunnels. The three dwarfs descend it.

"We use this area to accommodate visiting dwarf dignitaries," Jodur explains, as he leads them along a passage with doors on both sides, "it's more comfortable than staying above ground, especially for our visitors from the mountain holds. But there's a lot more room down here... one thing we're considering, if the taxes go ahead, is hiding some families in the tunnels. If the tax men can't find them, they can't make them pay. That ought to get the message through to the Graf, if nothing else does.

"This staircase," he says, once they are further along, "leads up to the engineers' guild. You can go up that way if you want to visit them. Or go back to the chapel and enter the guild from street level. Up to you. We're under the sewer system now, of course. That's not far below street level. Good dwarfish work, but of course it's rather wet and smelly in there. The sewers don't link to the tunnels... as far as we know, anyway.

"There are also some buildings with especially deep cellars - like the wizards' guild - but again they don't connect to the tunnels. Our records say the Graf's palace has an escape tunnel that's meant to lead right down to ground level, but I don't think it's ever been used. Ah, and of course there's the Morrspark cemetery. That's where the original dwarf tunnelers emerged onto the plateau. The chambers there have been used as mausoleums for generations. By the humans, of course.

"We keep the living area sealed off from the deep tunnels. This is one of the entrances - the trapdoor is visible this side, but not on the other side. There's a guard on each one, of course. Hello, Sven. This is Julian Stonebridge, an engineer,  and Ragni, his... sorry, are you his son? Or his apprentice?"

"He's my boss!" Ragni says, "I'm like an apprentice and a bodyguard in one!"

"Good to meet you," Sven says. "You wanting to go into the deep tunnels?"

"Too right! Me and the Boss want to see if there're any nasties down there that need axing."

"I have to get back to the Chapel," Jodur says, "good luck, brothers. Sven will let you back up when you're ready."

Sven opens the trapdoor, and rolls down a rope ladder. Julian and Ragni descend into the deep tunnels. The ladder is withdrawn, and the door closes above them. Julian decides to make a map so that he can find the way back.

The tunnel they are in is not as well-kept as the occupied tunnels above, but it is dry and solidly built. It slopes gently downward. After following it for a while, they come to a fork. The right passage continues on the same level, while curving gently to the right. A faint glow can be seen in the distance.

The left passage plunges deeper into the rock. Julian thinks he sees something moving down there, but only for a second.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 07, 2013, 05:11:31 PM
[Heinrich]

Heinrich heads north, since the Templar's Arms is in that direction and he might come across Julian on the way. He's walking along a quiet side street when two men in mail shirts, red-faced and breathing heavily, step out in front of him. They look like the dwarf's two henchmen from the warehouse. Johann is jogging up the street behind Heinrich.

"Right, stop there," one of the henchmen says, "our boss wants a word with you. No need for trouble if you come along with us."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on March 08, 2013, 12:31:43 AM
[Heinrich]

Heinrich heads north, since the Templar's Arms is in that direction and he might come across Julian on the way. He's walking along a quiet side street when two men in mail shirts, red-faced and breathing heavily, step out in front of him. They look like the dwarf's two henchmen from the warehouse. Johann is jogging up the street behind Heinrich.

"Right, stop there," one of the henchmen says, "our boss wants a word with you. No need for trouble if you come along with us."

"Fat chance of that. If all he wanted was a word he would have sent a courier, not armed men."

Heinrich will charge the two men in front of him, axes swinging, looking to put them on their heels and find a way to escape. He will fight if cornered, but he will seek escape first. If he has a choice of who to attack he will attack the two henchmen and try not to kill Johann.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on March 08, 2013, 10:46:30 AM
“Better go down here then lad. Keep your axe ready!” Julian will hold a torch in his left hand, and his sword in his right, and head down the left passage to investigate the movement.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 08, 2013, 12:38:51 PM
[Heinrich]

Heinrich is aware that he is on a public street, though not a busy one, so a fight is liable to draw the watch. He charges forward, trying to break through.

[Heinrich 1: 90, miss
H2: 100! miss
H3 (off hand): 28, hits right leg. S4+1+d6 roll of 2-T4 = 3 wounds]

He manages to catch one of them a glancing blow to the leg. Both of them respond by attempting to stun him.

[Merc A attack 1 (stun): 90, miss
A2: 23, hits head (stun). S4+1+d6 roll of 4-T6-A2 = 1, 5%+20% for skill = 25% chance of stun. Dice roll = 44, failed]

[Merc B attack1 (stun): 76, miss
B2: 66, miss]

Only one of them succeeds in striking Heinrich, and the blow is deflected by his helm.

Johann is still closing the distance. He shouts, ""Heinrich! Stop! Your friend Julien Stonebridge is in danger. This doesn't need to happen."

[Heinrich S test = 05, pass!]

Heinrich has barreled his way past the two men. He could keep running, and try to lose them in the backstreets (the men were already tired from running to overtake him, so might not be able to follow him far). Or turn and continue the fight.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 08, 2013, 12:53:27 PM
[Julian and Ragni]

Ragni nods and readies his axe, obviously excited. They follow the passage as it slopes steeply downward. After a while (and still no signs of life), the tunnel opens out into a low cavern. It looks like a natural formation, and the walls are covered in quartz deposits which scatter the torchlight in a rainbow of colours. There is another tunnel leading away from the chamber, but Julian's attention is drawn to a pile of rubble to his right. It looks as though the cavern wall has recently collapsed, opening the way into another passage. Judging by the dampness of the rock, the collapse must have been caused by water seeping through from above. Perhaps from a sewer outlet? However, the new passage looks stable enough for the moment.

[Julian is using his mining skills to get this information]

[Continue along the old tunnel, or go through the hole into the new passage?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 08, 2013, 01:17:27 PM
[Mortus]

"Ah, you are right of course about being unwelcome at Lady Isolde's," the Doktor says, "I'm afraid I am partly to blame for that. Hmmm, I do not know Janna at all... she is a servant, you understand. Perhaps we should ask Hugo? Hugo, would you come here please?"

The scarred man comes into the room, "What do you need, Doktor?"

"Lady Isolde's maid, Janna: do you know her?"

"Not well, Doktor. But I've seen her around the town sometimes. I believe she has a man here."

"Interesting. Do you know where the man lives?"

"Let me see: he's an apprentice of some sort... maybe a printer's apprentice?"

"Excellent - that would mean he works at Dritzehn's shop, on Fust Street. Very likely, anyway. Thank you Hugo." The Doktor turns to Mortus, "a conversation with this man might be enlightening. Shall we go there now? Or would you prefer to go alone, Miss Mortus?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on March 08, 2013, 02:00:18 PM
"We should go together," Mortus says.   "They might be more willing to talk to a friendly and known face.   We can use my carraige."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 08, 2013, 02:48:11 PM
[Klaus and Max]

Klaus and Max go to the bar and order lunch. The menu offers soup, bread, a choice of meat pies, cheese and pickles.

Uli raises his eyebrows when he sees them. "Been upstairs all morning, gentlemen? On such a nice sunny day?"

"Oh, we were working," Max says quickly, "I'm a lawyer, and Klaus is my client. It's a continuing matter though - naturally I wouldn't dream of bringing a case in Middenheim without registering with the local guild!"

"Just as you say sir, though there's no need to make excuses," Uli says, winking. "Anyhow, if you're looking for fun, I know all the best places to go. I used to be a.... tour guide, before I bought this place. Any interest?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on March 08, 2013, 03:06:57 PM
"We better check this Ragni, evil seems to like sewers... remind me to tell you about the bogenhafen sewers one day"

Julian checks the recent hole
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 08, 2013, 04:10:37 PM
[Julian and Ragni]

"I always enjoy your stories, Boss," Ragni says, "you can tell me over a few dozen pints tonight!"

They step through the gap into the passage beyond. Looking up, Julian sees a hole that extends up into the darkness. It's slimy with dripping water, and probably leads to the sewer system. Something could have fallen - or perhaps tunneled - down from above. In any case, it would be impossible to climb back up.

More rubble has completely blocked one end of the tunnel they are in. The other direction leads steadily downward. The floor is soaked from the water that must have poured down from the sewer, and is slippery underfoot. Julian and Ragni proceed cautiously.

After a while, the tunnel enters another cavern, this one half-flooded with rank water. There's a dry path around the cavern to the left. The surface of the water occasionally stirs, though whether it's due to escaping sewer gasses or to beasts of some kind is difficult to say.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on March 08, 2013, 08:22:44 PM
[Heinrich]

Heinrich is aware that he is on a public street, though not a busy one, so a fight is liable to draw the watch. He charges forward, trying to break through.

[Heinrich 1: 90, miss
H2: 100! miss
H3 (off hand): 28, hits right leg. S4+1+d6 roll of 2-T4 = 3 wounds]

He manages to catch one of them a glancing blow to the leg. Both of them respond by attempting to stun him.

[Merc A attack 1 (stun): 90, miss
A2: 23, hits head (stun). S4+1+d6 roll of 4-T6-A2 = 1, 5%+20% for skill = 25% chance of stun. Dice roll = 44, failed]

[Merc B attack1 (stun): 76, miss
B2: 66, miss]

Only one of them succeeds in striking Heinrich, and the blow is deflected by his helm.

Johann is still closing the distance. He shouts, ""Heinrich! Stop! Your friend Julien Stonebridge is in danger. This doesn't need to happen."

[Heinrich S test = 05, pass!]

Heinrich has barreled his way past the two men. He could keep running, and try to lose them in the backstreets (the men were already tired from running to overtake him, so might not be able to follow him far). Or turn and continue the fight.

Heinrich will continue to run.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 09, 2013, 01:46:04 PM
[Heinrich]

One of the henchmen (the one who wasn't wounded) drops his weapon and leaps at Heinrich in an attempt to grapple him to the floor.

[Henchman (grappling) to hit: 33. hit]

He manages to catch Heinrich in a hold. Heinrich attempts to slip free....

[Heinrich Dex test = 98, failed!]

...but he fails. Both of them fall heavily to the ground. Johan and the other henchman (who is limping due to the cut on his leg) close the distance. Heinrich struggles against the hold.

[Heinrich S test = 38, passed
Henchman S test = 53, failed]

Heinrich breaks free! He elbows the henchman in the face, scrambling to his feet and running at full pelt. The henchman moans and clutches at his nose.

The other henchman snarls and unshoulders his crossbow, but Johann yells at him to put it down. He runs after Heinrich, determined to catch him.

Heinrich runs past shoppers and stallholders, dodging around obstructions, while Johann chases after him. Neither has a clear advantage of speed, and both are beginning to tire!

[Heinrich T test = 46, pass
Johann T test = 41, failed]

Johann is starting to fall behind. Heinrich realises that he might be able to lose him by suddenly ducking down an alleyway to his left. Or, he could continue on the main street, and simply try to outrun him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on March 09, 2013, 04:23:44 PM
Heinrich continues to try to outrun Johann. He will stay on the main roads, and attempt to blend into a crowd of people if he can find one.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 09, 2013, 04:38:00 PM
[Heinrich]

Despite the heat and his heavy equipment, Heinrich is more than able to continue running. After a while, he finds himself in a busy square at the intersection of several major streets. A huge bronze statue stands at the center of the square. It depicts a crowned man with a noble expression, carrying several children in his arms. His foot rests on the broken neck of a giant rat.

The square is full of traders, entertainers and preachers. A patrol of watchmen are just about to pass him. Looking back, Heinrich can see no sign of his pursuer. He's sure that he's lost him.

Down one of the streets, not far away, is an enormous building that looks like a combination of castle and cathedral. It must surely be the city's famous Temple of Ulric.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on March 09, 2013, 04:47:44 PM
[Heinrich]

Despite the heat and his heavy equipment, Heinrich is more than able to continue running. After a while, he finds himself in a busy square at the intersection of several major streets. A huge bronze statue stands at the center of the square. It depicts a crowned man with a noble expression, carrying several children in his arms. His foot rests on the broken neck of a giant rat.

The square is full of traders, entertainers and preachers. A patrol of watchmen are just about to pass him. Looking back, Heinrich can see no sign of his pursuer. He's sure that he's lost him.

Down one of the streets, not far away, is an enormous building that looks like a combination of castle and cathedral. It must surely be the city's famous Temple of Ulric.

Heinrich remembers Julian mentioning he might be heading to the temple of Grungni, so he will ask for directions and head there. He figures that warning the others is a top priority.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 09, 2013, 05:30:00 PM
[Heinrich]

A dwarf woman answers Heinrich's request for directions. "You want to visit the Chapel of Grungni? Well, go that way-" she points down a street "-along Zellaut Strasse, past that tall building - that's the Merchants' Guild - and just keep going. When you see the Lawyers' Guild, turn right down Wendenbahn. You'll see the entrance to the Chapel on your left."

He thanks her and sets off for the Chapel. Eventually, he arrives at a gate marked with a dwarfish rune. Heinrich knocks on it. After a while, it is answered by a robed dwarf who is presumably a priest. He looks a bit surprised. "Oh, hello. This is the Chapel of Grungni. Are you in need of directions to somewhere?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on March 09, 2013, 05:39:29 PM
[Heinrich]

A dwarf woman answers Heinrich's request for directions. "You want to visit the Chapel of Grungni? Well, go that way-" she points down a street "-along Zellaut Strasse, past that tall building - that's the Merchants' Guild - and just keep going. When you see the Lawyers' Guild, turn right down Wendenbahn. You'll see the entrance to the Chapel on your left."

He thanks her and sets off for the Chapel. Eventually, he arrives at a gate marked with a dwarfish rune. Heinrich knocks on it. After a while, it is answered by a robed dwarf who is presumably a priest. He looks a bit surprised. "Oh, hello. This is the Chapel of Grungni. Are you in need of directions to somewhere?"

Heinrich smiles. "No, sir. I am looking for a friend of mine who may have come here earlier in the day. He is named Julian Stonebridge. He would have had a young dwarf with him named Ragni. Have you seen them?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 09, 2013, 05:40:26 PM
[Julian and Ragni]

The dwarfs walk cautiously around the cavern, staying on dry ground. Before they've gone very far, the surface of the water boils furiously. A huge, ophidian head emerges, hissing threateningly, rising up on a thick, scaley neck. The monster's body breaks the surface next: it resembles that of a lizard, but with eight legs, each ending in a clawed foot.

It leaves the water entirely and moves, still hissing, to block their way onward.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on March 09, 2013, 05:42:56 PM
Klaus even in no mood for women is itching to gamble a bit ..."hmmm what "fun" are you thinking about Uli? We still have some important work to do but I guess we could later on do for some cardplay....enlighten us "Tourguide of the beautiful city of Middenheim".
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 09, 2013, 05:45:39 PM
[Heinrich]

"Oh, they are friends of yours? Yes, Mr Stonebridge and Ragni visited the Chapel to pay their respects to Grungni. They were here for some time, but I'm afraid they have now left. I can't tell you where they went, though Mr Stonebridge did say that he intended to visit the Dwarf Engineers' Guild today, and also the Komission for Non-humans. You may find them at one of those places. Would you like me to give them a message if they return here?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 09, 2013, 06:15:35 PM
[Klaus and Max]

"Ah, a gambling man are you?" Uli says, "well, there's the Red Moon over in The Frieburg - not far from the Collegium. It's run by Eva Dietrich... she's quite a woman! Past her youth, but all the better for it! Wonderful singer too. Lots of card-games in there, and dice, wheels, the whole lot. There's an entry fee of course, so it's not for low spenders.

"Or you could try the Heaven's Lament. That's between here and the south gate. Bit more pricey to get in, and not so friendly. Good for gaming though. That elf from the Graf's court - Rallane - goes there sometimes. But he goes to a lot of different bars! Gets around, that chap.

"Come to think of it, you're more likely to see Rallane at the Singing Moon. It's a cabaret bar, run by another elf... uh... Kirista is her name. Wait, they don't allow anyone in without a membership, except as guests of an existing member. Joining is quite pricey!

"You're a fashionable-looking young gent," he says to Klaus, "so maybe you'd enjoy the Templar's Downfall. All the rich kids go there to be seen. Crazy prices on the drinks - they only serve these things called 'cocktails,' which are mixtures of different spirits. Charge the earth for them. And there's no beer or wine! It doesn't do formal gambling, but a lot of the patrons will be up for a hand or two of cards.

"Well, those are the nice places to gamble. I can tell you about plenty of dives, but like as not you'd be beaten and robbed within two minutes of stepping through the door! Stay out of Altquartier and Ostwald, unless you've got a small army with you!

"Of course, if you're interested in finding a lady... or a gentleman... I can tell you the best places to go for that too."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on March 09, 2013, 06:25:48 PM
[Heinrich]

"Oh, they are friends of yours? Yes, Mr Stonebridge and Ragni visited the Chapel to pay their respects to Grungni. They were here for some time, but I'm afraid they have now left. I can't tell you where they went, though Mr Stonebridge did say that he intended to visit the Dwarf Engineers' Guild today, and also the Komission for Non-humans. You may find them at one of those places. Would you like me to give them a message if they return here?"

"Yes, I have a message for him. Please tell them it is not safe to walk the streets. Someone, another dwarf I don't know and three human mercenaries, tried to kidnap me, Heinrich, to use against Julian. If you see them, tell them to return to the inn before dark if they can, and stay in busy streets." Heinrich will thank the dwarf for his help, offer a couple crowns to Grungy, and ask for directions to the two places he mentioned.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 09, 2013, 06:37:35 PM
[Heinrich]

The dwarf is clearly shocked. "That's terrible! And to think a brother dwarf would be behind something like that! I will certainly do what I can to make sure Mr Stonebridge is warned. And I'll ask around too... someone must know who this dwarf is. If I discover anything, I'll send a message to your inn. Thank you for your donation, sir. Grungni smiles on honourable men like you.

Now, the Dwarf Engineers' Guild is just up the street - on your right as you head toward the Great Park. The Komission for Non-humans is rather further away. You need to go up to the Park, then go all the way around it to the other side. When you see the Temple of Ulric, go on up Heilige Strasse until you see the Temple of Verena. You can't miss it, it's a lovely building. The Komission is just across from the temple. Grungni watch over you."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on March 09, 2013, 08:44:40 PM
[Heinrich]

The dwarf is clearly shocked. "That's terrible! And to think a brother dwarf would be behind something like that! I will certainly do what I can to make sure Mr Stonebridge is warned. And I'll ask around too... someone must know who this dwarf is. If I discover anything, I'll send a message to your inn. Thank you for your donation, sir. Grungni smiles on honourable men like you.

Now, the Dwarf Engineers' Guild is just up the street - on your right as you head toward the Great Park. The Komission for Non-humans is rather further away. You need to go up to the Park, then go all the way around it to the other side. When you see the Temple of Ulric, go on up Heilige Strasse until you see the Temple of Verena. You can't miss it, it's a lovely building. The Komission is just across from the temple. Grungni watch over you."

Heinrich will thank the dwarf again, and head to the engineer's guild to ask if Julian had been there.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on March 09, 2013, 11:11:56 PM
"Those are great informations Uli, a pity you stopped working as a tour guide you certainly have the skills for it. Max lets get done checking those papers quickly and then go for a drink at that Singing Moon bar....I will try to talk us inside, the chance to talk to an elf...especially one from the royal court... I have never talked to an elf, only seen one in Averheim from the distance. We could even start a tour going through all the bars Uli mentioned...meeting people maybe there might be informations about Empire politics and what is going on at the courts these days."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on March 11, 2013, 12:15:40 AM
"Grungni's beard, it never ends!"

Julian hail's the creature, remembering the tails told throughout the oldworld of the Lizard men of Lustria, long past realising that anything he once dismissed as myth is probably true, and backs up.

[is it big enough to fit through the gap we just came from?]

[if it attacks, shoot it then fight!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 11, 2013, 11:26:27 AM
[Klaus and Max]

"That sounds like it would be fun, Klaus," Max says, "I did promise Mr Julian that I'd find out about the... uh... you know... today though. If we're not finished by tonight I'll have to stay in."

After lunch, they go back to the room and begin to study Othmayer's spell books. Max looks at the true name of the King, as given by Othmayer. "Uh, well, this does look like it could be a genuine name. It's in the right language anyway, and I think I could pronounce it. But I won't risk saying it out loud now! When you told me he wrote the name down for you, I was worried he'd have just written something insulting or absurd, but this could be the name. Unless he decided to be more subtle. Hmmmm. Maybe one of these books will confirm it."

Klaus finds that he is unable to do much to help. The language used in the books is extremely complex, and completely outside his own experience. Max is obviously struggling to make any sense of them. Then he cries out in triumph, and begins to read rapidly.

[Max Int test (with a penalty!) = secret result!]

[Max WP test = failed, 1 insanity point gained!]

After some time, Max sets the books down, and goes over to the window. He stares out for a while before speaking. "Those books are very strange, Klaus," he says in a dream-like voice, "I felt as though I walked through a city made of straight lines that twined around each other. The people had the faces of fish, and their voices were like bubbling streams. Then I came to a silver bridge over an infinite void. As I crossed it, I saw the world appear below me. There were coloured threads over everything, connecting everything. Some were red, some were purple, but there were other colours too. In some places, the threads ate at each other, and in some places they coiled together into strong ropes. The red threads were withering away, so that they were almost gone. At one end of them I saw an empty skull, and I sensed its name. But then my gaze was draw to the center, where all the threads met. I saw the thing that spins the threads."

He looks at Klaus, his eyes wide and frightened. He opens his mouth to speak, then shakes his head and looks away. "I'm sure the name we have belongs to the King. We can use it to call him to a place of our choice, when we are ready to fight him. I think I can weaken him too, by inscribing his name along with some arcane symbols. Uh. I need to go for a walk, Klaus, in the sunshine. I feel so strange... I'll just go to the park. Um. By myself, if you don't mind. I'll be back soon. Thanks for your help."

He wanders out of the room.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 11, 2013, 11:34:22 AM
[Heinrich]

Heinrich soon finds the Dwarf Engineers' Guild and goes inside. The dwarf at the front desk looks up from a large stack of papers and says, "Hello, sir. You here on business?"

Heinrich asks about Julian. The dwarf clerk offers to check the guild records.

"Yes, we have a member called Julian Stonebridge. No record of him ever visiting Middenheim. I expect he'll be along soon though, if he's in town. Want to leave him a message?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 11, 2013, 11:59:01 AM
[Julian and Ragni]

The creature draws back its head when Julian speaks to it, as though surprised. It watches the dwarfs back away. The creature could certainly follow them back into the tunnel, but it doesn't seem to be interested in doing so. As the dwarfs move away, it begins to return to the pool.

"Funny looking beasty," Ragni whispers, "want to axe it, Boss?"

Julian wonders if the creature came down here from the sewers. He notices that it is wearing a collar, with a metal tag on it.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on March 11, 2013, 12:09:13 PM
“I don’t want to axe it Ragni, but we might have to. It had a collar and a tag, so I’d guess that someone put it there to stop people getting beyond it. If that’s the case we need to get past it, plus the collar might have a hint of who owned it. But seems a bit dangerous to tackle with just the two of us. I wonder if we could trap it… Why don’t we finish looking around down here, then head to the guild.”

[skill check, could Julian build a trap and bait it with some fish or something to catch it?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 11, 2013, 12:23:31 PM
[Julian and Ragni]

"Don't want you to think I'm scared, Boss," Ragni says sheepishly, "but I don't much fancy taking that beasty on with just the two of us. Not if we don't have to. But you know best, Boss."

Julian thinks for a moment. The creature is large and presumably very strong, but since it's wearing a collar it has probably been trained. It might submit if trapped. He's carrying his tools with him, as well as a long length of wire and some iron spikes. He could probably make some sort of leash trap. He also remembers the clockwork bird he bought back in Nuln - maybe it would distract the beast, or help to lure it into the trap?
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 11, 2013, 12:54:04 PM
[Mortus]

Mortus, Doktor Glarean and Hugo go at once to the printer's shop, using Mortus's carriage. Once inside, they speak to the proprietor, Mr. Dritzehn.

"Good afternoon," the Doktor says, "I wonder if you could help me. I am looking for a young man who I believe works for you as an apprentice? He has an attachment to a young lady by the name of Janna."

"Of course, Doktor, that's my apprentice Fritz. Today is his half-day off, actually. He's with his girl now, or so he said. I don't know where they've gone, but you can ask the other apprentices if you like."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on March 11, 2013, 01:04:37 PM
Mortus will go over to the other apprentices.

"Excuse me," she says politely.   "I have been informed that you might know where I would be able to find Fritz.   I am Mortus of the House of Basanduine.   I have come from Aldorf with a letter for him.   Could you please help me?"   As she speaks she will play with a gold crown, dancing it across her fingers.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on March 11, 2013, 03:16:37 PM
“The engineers or priests would never let humans down here Ragni. I’m surprised they let us, but we are desperate and in their hour of need, well I suppose we’re their only hope.

Way I see it, we got to deal with this on our own, so may as well do it now. I’ll make a trap, and if that doesn’t work, we’ll have to kill it”


Julian thinks if the caved in entrance to the quartz room makes the best place for a trap?
If not he makes it in the most suitable location.
He wants to be able to check the collar once it is caught, if that is possible.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on March 11, 2013, 06:01:55 PM
[Heinrich]

Heinrich soon finds the Dwarf Engineers' Guild and goes inside. The dwarf at the front desk looks up from a large stack of papers and says, "Hello, sir. You here on business?"

Heinrich asks about Julian. The dwarf clerk offers to check the guild records.

"Yes, we have a member called Julian Stonebridge. No record of him ever visiting Middenheim. I expect he'll be along soon though, if he's in town. Want to leave him a message?"
"Just tell him that I am looking for him and it is important." Heinrich will leave his name with the clerk and head to the racist building.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 12, 2013, 12:49:56 AM
[Max, Klaus, Admund!]

Max doesn't return to the room for a couple of hours. When he does, he's partly-supporting a tall man in a mail shirt, with a makeshift bandage around his head. Max is shirtless (used to make the bandage), and he has bloody welts on his back. He's somehow managed to get himself whipped yet again.

He helps the man to lie down on the bed, then finds his medical bag, unwraps the temporary bandage, and starts to clean the wound. "This is Admund, Klaus," Max says, "he saved me from the kidnappers, but got shot in the head. The bullet grazed his skull, but I'm not completely sure it didn't crack it too. I'm trying to see now. I'll explain everything in a moment."

[Admund regains 1 wound (so has 1 wound in total), and is now considered 'lightly wounded.']

"There you go, Admund. It was worse than it looked after all - your skull is fine. I've put a clean bandage on it. You should rest for a bit." Max turns to Klaus. He has a manic look in his eye, and is talking rapidly. "It was Bardin Dwinbarsson! Um, you remember, that dwarf who hates Mr Julian! We saw him in Altdorf... in fact, I was the one who let him know Mr Julian was in town. It was an accident of course... but still my responsibility. He's followed us to Middenheim, and he wants to humiliate Mr Julian somehow. I was kidnapped and held in a warehouse by some mercenaries. Bardin told me I had to write a letter to Mr Julian, telling him I was a prisoner and he should follow Bardin's demands. I refused, of course! I would never betray Mr Julian like that... um... so he got his men to whip me, to make me change my mind. Um... it did hurt a bit... quite a lot... but I still wouldn't write the letter. They were going to whip me again, but that's when Admund rescued me. He got the mercenaries to leave, then he attacked Bardin. But Bardin had a pistol - a repeating pistol, the kind the imperial engineers use - and he shot him. He ran away because the gunfire was heard.

"Anyway, I wanted to bring Admund back here so I could get my medical bag and sort his wound out properly. We ran into a watch patrol as soon as we left the warehouse. I think they believed what I told them. They promised to look for Bardin. We still need to warn Mr Julian though. Um... I think the excitement is wearing off now... my back is starting to hurt. I don't think they did much damage, but maybe you can help me put some bandages on, Klaus? It's a bit awkward to do it myself."

Klaus thinks there are some definite gaps in Max's story, as though he's intentionally avoided mentioning some important facts. How was he caught by the dwarf, and how did Admund come to rescue him so conveniently? For that matter, how did Admund convince the other mercenaries to leave? Admund looks like a mercenary himself.

Admund has recovered enough to be able to talk.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 12, 2013, 12:57:39 AM
[Heinrich]

Heinrich sets off for the Komission for Non-humans, which is on the other side of the city. His route takes him past the Templar's Arms. As the inn comes into sight, he sees a small, ginger man helping a semi-conscious man in a mail shirt through the door of the inn. He only saw them for a moment, from a distance. But the ginger one was surely Max... and the other one looked like Johann, the mercenary who led him into an ambush!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on March 12, 2013, 02:33:43 AM
[Heinrich]

Heinrich sets off for the Komission for Non-humans, which is on the other side of the city. His route takes him past the Templar's Arms. As the inn comes into sight, he sees a small, ginger man helping a semi-conscious man in a mail shirt through the door of the inn. He only saw them for a moment, from a distance. But the ginger one was surely Max... and the other one looked like Johann, the mercenary who led him into an ambush!

Heinrich will investigate, sneaking as quietly as he can to follow them. He's worried this is some ruse by Johann to try and lure his friends into a trap.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 12, 2013, 11:14:25 AM
[Heinrich]

[They were going into the inn. Not sure if that was clear!]

Heinrich hurries to the Templar's Arms and goes inside. He creeps up the stairs and checks the rooms. He can hear Max's voice - the door to the room he's in has been left half open. Max is talking to Klaus, while Johann is lying on a bed with his head bandaged. He looks genuinely injured, so if this is another scheme it's an odd one.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 12, 2013, 11:20:40 AM
[Klaus, Admund, Max]

"How are you feeling now, Admund?" Max asks, peering into Admund's eyes, "can you see how many fingers I'm holding up? You're lucky to be alive, really. Are you from Middenheim? Do you have any friends or family we should send a message to?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on March 12, 2013, 11:24:25 AM
[Heinrich]

[They were going into the inn. Not sure if that was clear!]
[Yes, it was clear. I'm trying not to let my ooc knowledge affect my character's actions.]
Quote
Heinrich hurries to the Templar's Arms and goes inside. He creeps up the stairs and checks the rooms. He can hear Max's voice - the door to the room he's in has been left half open. Max is talking to Klaus, while Johann is lying on a bed with his head bandaged. He looks genuinely injured, so if this is another scheme it's an odd one.
Heinrich will walk in, casually. He will not give away that he recognizes "Johann".

"Hello, Max. Klaus. Looks like you've been getting into trouble again. Who's this fellow?" Heinrich will gesture toward Johann, then casually lean against the doorframe - surreptitiously blocking any escape - and cross his arms over his chest. Super casual.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 12, 2013, 11:33:52 AM
"Hello, Heinrich!" Max says, "I'm glad you're safe. That dwarf who hates Mr Julian - Bardin Dwinbarsson - kidnapped me and tried to make me write a ransom letter. I wouldn't do it though," he says proudly, "even though they whipped me. This is Admund. He rescued me, but got shot in the process. I brought him back here to treat his injury. Oh, I've told the watch about Bardin, so they should be looking for him and his henchmen now."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on March 12, 2013, 11:43:45 AM
"Hello, Heinrich!" Max says, "I'm glad you're safe. That dwarf who hates Mr Julian - Bardin Dwinbarsson - kidnapped me and tried to make me write a ransom letter. I wouldn't do it though," he says proudly, "even though they whipped me. This is Admund. He rescued me, but got shot in the process. I brought him back here to treat his injury. Oh, I've told the watch about Bardin, so they should be looking for him and his henchmen now."

"Saved you, did he? How did he know you needed saving? Did he just wander past the scene of the crime?" Heinrich will raise a quizzical eyebrow. Super casual.

"We should find Julian. I went looking for him and he wasn't at the temple of Grungni, they said he had visited but then left. He was not at the Engineers' Guild. I was on my way to inquire at the Komission for Non-humans to see if he had gone there to find out more about these taxes. I will be worried if we do not find him there. I expected he would head to the Engineers' Guild after the temple. Since you just escaped from that dwarf Dwinbarsson it is unlikely he has captured Julian and Ragni, but I would be worried they might succeed before we find him. Or worse, he has run afoul of one of our myriad other enemies and is in need of rescuing already. If you two wish to stay here with your new friend, I will continue my search."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 12, 2013, 12:23:49 PM
[Julian and Ragni]

"All right Boss, I trust you!" Ragni says, "just tell me what to do."

Ragni's bravado makes it easy to forget that he does get scared sometimes... he's barely an adult, after all. Julian is uncomfortably aware of how guilty he'd feel if anything bad happened to Ragni. But he puts the feeling aside and concentrates on the problem.

He doesn't want to set the trap in sight of the creature. The caved-in entrance to the quartz room would have been a good location, but leading the creature all the way back there would be difficult. He decides to set it in the passage they entered by, just around the bend. He gets Ragni to help, more to take the young dwarf's mind off the lizard-beast than because he needs it. Setting the trap is easy: Julian has everything he needs, and is in an ideal environment. The trap should catch the creature's neck in a wire noose, triggered by a trip-wire across the passage. All he has to do is get it to leave the cavern and come up here.

"Want me to lead it here, Boss?" Ragni says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on March 12, 2013, 12:58:41 PM
Julian is pleased with the trap, although he knows leading the beast here will be the hardest part of his plan.

“Do you have any food on you Ragni?”
[If it doesn’t conflict with the plans, Julian will go back and get some food from the priests if him and ragni don’t have any- fish if possible!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 12, 2013, 01:06:30 PM
"Let me see, Boss," Ragni says, unshouldering his pack and digging through it. "I've got some sausages I saved from breakfast...was gonna have them for lunch, but you can use them for the trap!"

He hands Julian four sausages wrapped in a grubby napkin. It's not a lot of food for such a large beast, but the sausages do smell quite strongly - maybe enough to attract its attention. Julian has some ham and some bread. The bread probably won't appeal to the lizard, but the ham might.


[fish is probably quite hard to get in Middenheim!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 12, 2013, 01:21:04 PM
[Mortus]

There are two other apprentices. Both are teenaged boys with ink-stained hands. They stare at the gold crown, obviously spending it in their minds.

"Fritz's half-day, miss," one of them says, "off taking Janna out for lunch at the Staggered Stag. So he said anyhow."

"Reckon he's got other plans though, miss" the other one says, "took his bag with all his gear with him. And that money he kept under the creaky floorboard. Reckon he's gonna leave town."

"What was that?" Mr. Dritzehn says, "leaving town? The little bastard - oh, pardon my language, miss. But he can't leave just like that! He's a bound apprentice. Why didn't you say anything, Hans?" He cuffs the apprentice around the head, "just you wait 'till these people have left! You'll get what's coming to you. Tell me where he's going and I might go easy on you!"

"Ow, sorry master!" Hans says, "but I don't know, really! I just saw him getting his things together, but he don't tell me nothing! Then I saw Janna outside, and she had all her bags with her too. Didn't say nothing coz it ain't my business, master."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on March 12, 2013, 01:40:28 PM
"Sorry Ragni, I'll buy you lunch when we go back above surface! You stay here with your crossbow, behind the trap"

Julian will go down to the water's edge, leaving a trail of ham and sausages.

He will attract the attention of the beast, and then set off his clockwork hummingbird, before running back up to the trap.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 12, 2013, 01:56:01 PM
Admund gingerly touches the bandage around his head and hisses in pain. He props himself up on his elbow to answer the litany of eyes around his bedside. The room spins and shifts focus as he moves his head, but slows as he steadies himself. His mouth is dry and tastes of iron.

He gazes expressionless and begins hoarsely, "My name's Admund. I came to Middenheim from Marienburg with a mercenary company led by a dwarf named Von Braatenburg. We were protecting a merchant caravan for the carnival. When we got to the city, he got hit pretty hard by the new "dwarf tax" or something, and it cleaned out most of our coffers.  So we all went to a pub to iron out our differences, and the little git refused to pay us. So one thing lead to another, a brawl breaks out, and I ended up beating Braatenburg's face in and took my salary. The watch came and dragged us all to the watch station and tossed us in a holding cell for the night till everyone sobered up."

"I got released early this morning, and Braatenburg had already left town. I went out looking for some breakfast and some new work, when that foppish prick with the monocle and the feathered hat, Bardin, approached me. He didn't tell me his name, and was acting all secretive and the like. He told me that you lot were a bunch of liars, and troublemakers trying to bring down his name and the Engineer's guild. He's got this grudge against this Stonebridge fellow, and wanted to pay me handsomely for the work. I didn't even have enough money to get a room at an inn tonight, so I agree, and he sends me out to pick-up each one of you so he can use you to get to Stonebridge. As far as I knew, you were just some lying ruffians from out of town."

"Bardin gave me descriptions and told me you were staying at the Templar's Arms. When you all went on your way this morning, Heinrich (gesturing to the bounty hunter in the doorway) went wandering out on his own to the watch station. So I followed him, and got him to hire me. He told me about that Purple cult you all were hunting. That's when I got suspicious. This dwarf was being all secretive, and things didn't add up. Heinrich didn't fit what the dwarf was saying. I led Heinrich to the warehouse like the dwarf said, but we got into a scuffle and he ran off. I confronted the dwarf about what I found out, but he gave me no good answers, and sent me out to get someone else."

"That's when I ran into you, Max. You were wandering in the park all by your lonesome half aware of the world. Sweet Verena, have you fools never been to a city during carnival season before? Wandering all off by yourselves. Anyway, I got Max to come with me, but before taking him to see the dwarf, and asked him about everything: Who you are, What's the cult, Why are you in Middenheim, and figured out who my boss really was. I took Max to a different warehouse than the first, and the lil' fop dwarf was all excited to finally have a way to get at Stonebridge. He started whipping Max to get him to write a ransom letter to Stonebridge. Lad, can take his licks. Max, i've seen grown men break and cry at 12 lashes, you did well. During this time the dwarf let me send the two dolts that work for him to the old warehouse to set up a trap. When I finally was alone with Bardin, he asked me to give Max 12 more lashes. I took the whip from him and drew on him. He produced this massive four barreled pistol and shot me and scampered off. Don't remember much after that. Don't believe me? Ask Max."

Admund will give the address of the two warehouses.

"Whoever this Stonebridge fellow is, he isn't safe. Get the git off the streets and stay with him. Bardin knows that you're staying here, he's pissed something heavy at Stonebridge, and he's got enough coin to make things happen. I don't know where Bardin is. The two goons that work for Bardin may still be at the first warehouse where I sent them. Careful though, I told them to set a net trap above the main door."

Rubbing his hand across his face, "Wherever this Bardin fellow is, I'm going to find him, cut the runt's arms off, and crack him open."

Admund's mouth is like cotton, and he croaks hoarsely as he kicks his feet over the side of the bed and sits upright, "Can I have some water? Max, do you have anything for the pain in your medical kit?" [Healing]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on March 12, 2013, 02:15:59 PM
[Mortus]

There are two other apprentices. Both are teenaged boys with ink-stained hands. They stare at the gold crown, obviously spending it in their minds.

"Fritz's half-day, miss," one of them says, "off taking Janna out for lunch at the Staggered Stag. So he said anyhow."

"Reckon he's got other plans though, miss" the other one says, "took his bag with all his gear with him. And that money he kept under the creaky floorboard. Reckon he's gonna leave town."

"What was that?" Mr. Dritzehn says, "leaving town? The little bastard - oh, pardon my language, miss. But he can't leave just like that! He's a bound apprentice. Why didn't you say anything, Hans?" He cuffs the apprentice around the head, "just you wait 'till these people have left! You'll get what's coming to you. Tell me where he's going and I might go easy on you!"

"Ow, sorry master!" Hans says, "but I don't know, really! I just saw him getting his things together, but he don't tell me nothing! Then I saw Janna outside, and she had all her bags with her too. Didn't say nothing coz it ain't my business, master."

"How long ago is this?" Mortus demands.   
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 12, 2013, 02:39:06 PM
[Mortus]

"Today, miss! Just today. Only a few hours ago, miss."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 12, 2013, 03:12:03 PM
[Heinrich, Klaus, Admund, Max]

Max offers Admund some water, and also gives him some pain medicine. "This should help with the headache, Admund."

[Admund regains d3 wounds = 1 wound! Max can heal him again tomorrow]

"That's all I can do for now. I think you'll be fine though - just tell me if you start to see double, or anything like that. Sometimes you can get pressure on the brain after taking a hit to the head. We'd have to find a surgeon then.

"Admund is telling the truth," he says, to Klaus and Heinrich "well, about the things that involved me, anyway. I'm sorry I didn't explain everything right away. I was worried that you'd think I was stupid for going off with a stranger... I know I was... but I had a feeling that I could trust Admund. He did take me to Bardin, but before we went in, he said I'd be all right if I trusted him. And I was... well, he didn't stop me getting whipped, but he knew I was tough enough to take it! I've had a lot of practice! And he couldn't take on the dwarf and two henchmen at once. So he waited until he could get the henchmen out of the way before attacking Bardin. I think we should trust him. Um... but it's up to you."

Max also tells Heinrich about the information he and Klaus gained from Othmayer's papers about the Purple Hand owning the Windhund Haulage Company. He also hints that he found out something about the King, without openly mentioning the demon in front of Admund.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 12, 2013, 03:31:51 PM
[Julian and Ragni]

"I'm bloody hungry now, Boss, to tell the truth! Can we find a halfling pie shop or something when we get out of here? Then some beers." He readies his crossbow and takes up position where Julian tells him to.

Julian returns to the pool, laying a trail as he goes. The lizard's head is just above the surface as he approaches. When he reaches the edge of the water, it moves towards him, hissing again. He produces the clockwork bird he bought in Nuln, winds it up, and sets it going. Its tiny wings vibrate rapidly, lifting it into the air. The lizard follows the bird's erratic motions with its head, before trying to snap at it.

Then Julian runs back up the tunnel. The lizard follows, pausing to snap up each piece of bait along the way. The tunnel is quite slippery underfoot...

[Julian I test = 74. slips! No damage]

...Julian loses his footing and crashes to the floor. He manages to roll with the impact, so is unhurt. But the lizard is now very close behind! He struggles to get up...

[Julian I test: 25, pass]

...and he manages to. After scrambling up, he sprints the rest of the way, then dives over the trip wire , landing near Ragni.

The lizard, with the clockwork bird still buzzing around its head, reaches the trip wire...

[Lizard-beast I test (-10 due to running, -20 due to set traps skill) = failed. Trapped!]

...it blunders through the tripwire after sticking its head into the noose. The loop tightens around its throat, pulling it up sharply. It gives a strangled hiss, fighting against the trap. But the noose only gets tighter. After a few minutes, it gives up, lying down on the tunnel floor.

"Looks like it has been trained, Boss," Ragni says, "it's pretty calm now."

The clockwork bird lands on the beast's head. It doesn't move. Julian is able to retrieve it without the creature trying to bite him. He inspects the collar, which looks relatively new. The metal tag on it has a strange symbol inscribed on it, which looks like some sort of arcane writing. On the back of the tag, it says 'Hubert.'

"Bloody big guard dog!" Ragni says, "wonder what it's guarding? Maybe some treasure!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on March 12, 2013, 03:38:07 PM
"We must follow," Mortus hisses to the Doktor.   "There can only be a few ways out of the town."   Mortus turns back to Hans

"Have you any direction which way they went?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 12, 2013, 03:52:53 PM
[Mortus]

"I'd remember better if you gave me that coin, miss," Hans says.

Mr Dritzehn cuffs him again, "I'll shake your memory loose for you, boy! Answer the question!"

"Sorry, master! Reckon they was going north, Bogenhafen way."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on March 12, 2013, 05:17:08 PM
Mortus tosses Hans the coin and flicks another to the master.

"Be warned boy," she says.   "If you are lying to me...."   She doesn't finish the threat.

"We should go north, doktor, and see if we can find them."

Mortus will go back to the carraige with the doktor and set off north.   She will bring four of her guards with her [I assume they can ride].

"Hurry," she orders the coachman as soon as she is inside the carraige.

Mortus will use her sense magic ability to see if she can detect Janna as they travel north
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on March 13, 2013, 04:46:30 AM
Heinrich will listen to Admund, nodding a bit to himself.

"Klaus, why don' you and Max stay here with this Admund fellow. See what else he knows. I'll continue searching for Julian. He has to be somewhere. He cannot simply have disappeared from the city. I'll return as soon as I find him. Don't go anywhere alone."

Heinrich will head back out the door, intending to go directly to the Komission for Non-Humans.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on March 13, 2013, 06:08:02 AM
"Well that sounds like a plan Heinrich but we also might be on our way gathering informations but if we do so we will leave a note written by Max here in the room." Klaus will walk over to one of the cupboards and indicate where he will place the note. "Julian will be able to read it, otherwise you will have to find someone. "So Admund, you did us a great favour as Max is a good friend of us and yes this Bardin will pay and pay dearly." Klaus has to think about poor Max and the lashes he received...but his minds also wander to the "four" barrelled pistol the dwarf is supposed to have. "...but Admund as the goods are good you will be rewarded for your kindness. We are by no means liars or nor ruffians. We are Champions of the forces of light, on countless occasions have we crossed the wicked plans of demons and their worshipers, saved a clan of dwarves from Greenskin incursions and made a bunch of good friends along our paths." While saying this Klaus sounds a bit like a Sigmarite raising the religious fervour of Admund should he have any...even his gestures those of a great orator. His tone changing to sounding like a cunning merchant he also tries to hit another chord in Admunds motivation while smiling at him. "...and if that isn´t enough. We are filthy rich, and thanks to the skills of our travelling companions we are even growing richer by the hour as we have made some profitable trade contracts around Altdorf. We also make sure that people who aid us and don´t cross us get filthy rich too. So Admund how about you join our venture, become rich and while doing so save the Empire on countless occasions?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 13, 2013, 07:27:29 AM
Admund gulps the water greedily and hands the cup back, "Thanks, lad."

"I told you it's not safe to go wandering alone, you dumb ponce. I won't be able to keep your arse from being feathered by a dozen crossbow bolts this time. If you want to go wander into trouble by your lonsesome, have at it, but I don't see how the Kommission for Non-Humans will know where Julian is. They might know where Bardin is, or at least have addresses to some of his properties."

Admund's eyes trace over to Klaus as he is talking. He snorts in reply, "Right..."

"Listen, I'm not here for your holy crusade. You're in the wrong city to be a crusading Sigmarite, anyhow. I'm here to open that dwarf from balls to brains with this sword."

Admund stands and snatches his sword belt from the bed post angrily and fastens it around his waist. He draws his dagger and checks the bandage in the reflection of the flat of the blade. He grinds his teeth and returns the dagger its sheath.

He intends to head down to talk to the landlord and get some food in a few minutes and figure out what to do about Bardin.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on March 13, 2013, 02:17:21 PM
After Admund has stormed out of the room Klaus turns to Max "Well....he seems like a pleasant fellow....driven by hate. I think we should stay clear of him. Hand im over some money and wish him best of luck to get to that Dwarf. Well we certainly want that guy dead too he seems to be serious not only about humiliating Julian but torturing and killing him. I think our best bet would be to turn to the authorities. There seems to be a lot of anti Dwarf gist going on and they if we play our cards right the captain of the guard should be easy to convince that he might earn his next promotion if he captures a dangerous Dwarf that is flogging innocent Imperial citizen, lawyers even....and more important from a rich family."

Klaus walks over to his rucksack and gets the last remains of the healing salve out. "I think there is just enough left to tend to your wounds Max but we should go to some apothecary and get some more...and a new shirt for you even though the training of Heinrich has immensly increased your skill with the bow and the blade the two of us are still no role models for Norscan Barbarians that should walk around bare chested."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 13, 2013, 02:32:50 PM
"I think he's in shock after being shot, Klaus," Max says, "He was very lucky not to be killed. I think he's a good man really... um... maybe I'm not the best judge of character though... I don't know.

"I don't think Mr Julian is in any immediate danger from Bardin," Max says, "he doesn't want to hurt him, after all: he wants to humiliate him.  And really, he's gone about it in a rather ineffectual way so far! The watch will probably track him down - the sergeant I spoke to believed what I told him, I'm sure. In fact, we should tell the watchmen about those two henchmen waiting in that other warehouse. Also, I really must visit the lawyers' guild and get my name on the Middenheim registry. I need to be allowed to practice law here, or I'm no use to anyone! Shall we go and do that, Klaus? We can leave Mr Julian a note, as you suggested.

"Thanks for putting that salve on for me! It's hard to reach your own back properly. Really, they didn't hurt me that badly. I don't think the man who whipped me was all that enthusiastic about doing it. It wasn't like the lashing I had in Bogenhafen! Uh, I have some other shirts with me, don't worry about my embarrassing you in public! Here we go."

Max puts on a rather fine silk shirt. "Shall we go to the lawyers' guild first then, Klaus? We can ask about the taxes while we're there. Then go to the south gate watch house and have another chat with them about Bardin. Is that all right with you?"

He stops suddenly. "We mustn't forget the King either! We'll need Mr Julian and Ragni as well as Heinrich before we can deal with him. But we'd better not wait too long. If he knows what I found out today, he might act as soon as he's able."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 13, 2013, 02:43:55 PM
Admund goes downstairs to the bar. It's fairly quiet at the moment - just a few groups of people having a late-afternoon drink. The barman, a short, stocky man with a thick moustache, nods to him. "What can I get you, pal?" he says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on March 13, 2013, 03:02:50 PM
Julian is sweating heavily, and wipes his brow. The warmth of the rock, his exertion and his fear have made him hot, and a bit shaky. He takes a pull form his hip flask and says to Ragni

“Ha, ever the optimist Ragni! Suppose we should go and see what he was guarding, while we’re here.”
Julian makes a drawing of the symbol- he doesn’t want to take it off to show max, in case it is magically controlling the beast.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 13, 2013, 03:14:37 PM
Admund pulls up a stool. "A pint, please. Got any stew on? I know it's early, but I haven't eaten all day."

"Have any open rooms? I'll be needing a place to lay up through the carnival. Please tell me you've got a spare single."

"Can I ask you something? Property owners, are they registered at a commission here in Middenheim? I have a business address for a warehouse, and I'm wondering if the same person owns any other property here. I'm looking to find a dwarf who's had a falling out with the Engineer's guild."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 13, 2013, 03:28:38 PM
[Julian and Ragni]

"Hey, it's a dragon, Boss, it should have some gold! Well, it's a big lizard anyway. If we found some loot down here it'd make up for having our money stolen by those bloody tax collectors."

They pass the tethered beast (with some difficulty, since it fills most of the corridor) and return to the partly-flooded cavern. As before, they start to head towards the tunnel on the far side, staying on the dry path close to one of the walls. At about the halfway point, Julian stops suddenly. He's noticed something odd about the rock.

"What's up, Boss?" Ragni says, loudly. Julian gestures at him to be quiet, and studies the rock more carefully. After tapping at it for a while, he's sure: there is a secret door here. Since it has been perfectly constructed to blend in with the natural wall of the cavern, he's convinced it must be dwarfish work. He's found the catch, and can open it if he likes.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on March 13, 2013, 03:38:46 PM
Julian steels himself, then opens the door.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 13, 2013, 03:58:46 PM
[Admund]

The barman pulls Admund a pint, "Pint of Cat-flingger. That's 9 pence, pal. You're a bit early for dinner - cook's not here. I can get you some ham, cheese, bread and pickles, if that would do you? Call it a couple of shillings.

"You a fighting man? I used to be in the militia myself. Had to give it up, took an arrow in the knee! Looks like you took a bit of a hit to the head. Shallya bless you with a speedy recovery. If you're feeling better in a couple of days, there are some great opportunities for fighting men at the carnival. The minotaur fights are one hell of a good way to win some gold! I'd be up for that myself, if my knee wasn't a mess. Or there are the challenge fights - against the Graf's champion. Win those and you could be the new champion! Oh, and there's an archery tourney if you're the shooting sort. Those bloody elves have normally got that sewn up, mind.

"Sorry, what was that, pal? A room? Ha ha, you're asking if we've got a free room two nights before the biggest event of the year! Let me see... oh, you're in luck. I thought those chaps yesterday took the last rooms. But we've got one single left: lady who was staying in it left this morning, saying she saw a rat! No bloody chance. Must have been her imagination. Anyhow, you want it, you got it. One crown a night.

"Hmmm, property records, eh? Now there's a question. Honestly, people think us barmen know everything. Just as well we do, eh? Ha ha! Now, if you're looking for information on a warehouse, I'd say you want the Komission for Commerce, Trade and Taxation. That's actually not far from here [number 46 on the map]. They're a bloody-minded lot of paper-pushers over there though. Good luck getting anything out of them! Hey, if it's a dwarf you're after you could try the Komission for Non-humans. Or even the Dwarf Engineers' Guild."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 13, 2013, 04:16:08 PM
[Heinrich]

Leaving the inn by himself, Heinrich heads north, past the Great Park. Continuing on, he soon sees the Temple of Verena. A beautiful, grey marble statue of the goddess stands by the doorway.

Close by is a tall, stone-faced building that is probably the Komission for Non-humans. Heinrich goes inside. A halfling is sitting with his feet up on the front desk, reading a book. When he hears Heinrich come in, he leaps up and scurries over. He offers his hand to shake.

"Good afternoon sir! My name is Huggins - I'm the clerk for halfling affairs, of course! What can I do for you today? We have some wonderful cultural events planned for the carnival... beer-tasting, pie-eating, pipe-smoking... oh, it's going to be amazing! Or are you here to talk to my dwarf or elf colleagues? I'd be delighted to show you to the right office."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 13, 2013, 04:22:03 PM
Admund pays the barman 11 schillings for pint and food, one crown for the room, and eats as he talks. [Deducted from Character Sheet]

Admund will introduce himself. "Name's Admund, by the way."

"Aye, i'm a fighting man. Came here with a sellsword protecting a merchant caravan for the carnival. Boss was a dwarf and all went south because of the new tax laws. He refused to pay, so now out of work. These minotaur fights sound appealing, I'll have to give that a look when I go to the carnival. Sounds like a good bit of sport. Sorry about the knee, mate. Arrows to the knee seem to be common these days. Love to hear how it happened, if you're willing to spin the tale sometime."

"Thanks for the room. If I see any rats, i'll let you know. Just keep them out of the stew." Admund says with a wink.

Admund will finish eating and talk with the barman amiably, and then confer with Max, Klaus, and Heinrich about the best course of action for finding Bardin.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 13, 2013, 04:45:42 PM
[Julian and Ragni]

The secret door opens silently, the stone cracking along previously invisible lines and hinging inward. Beyond is a neat passageway of perfectly-cut stone. Julian can tell that the passageway is very old, but has been in regular use recently.

The dwarfs follow the passage for several minutes, before it ends in a small chamber. Two doors lead from this antechamber, both of which have been left open. One looks like a laboratory of some sort. Beyond the other is a staircase leading down. Everything is quiet.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 13, 2013, 05:01:49 PM
[Admund]

"Pleased to meet you, Admund," the barman says, "I'm Kurt. Uli's the owner, Konrad's our handyman, Renata's the maid, and our cook's called Tiasmara. Don't let her hear you make jokes about the stew - she takes food very seriously! She's too short to give you a clip round the ear - she's a halfling, you see - but she'll give you one hell of a talking to! Ha ha, just kidding, she's a friendly sort really. We all are. Anything you need, just ask.

"This tax business is too bad really. I know the city needs money, but this is just the worst time of year to be causing trouble. I feel for our dwarf friends, really. It's wrong to single them out like this. Now, the temples, that's another matter. They make more than enough gold. Anyhow, if Ar-Ulric sees no reason to complain, I don't know why anyone else would. And wizards make their own gold, don't they? Alchemy, they call it. Wish I could make money like that!

"Hope you find a job, Admund. Should be lots of people wanting guards. Oh, and the watch are hiring! They always take on lots of temporary watchmen for the carnival, to keep everything in order. Especially after the riot last year at the snotball final. Keep it in mind! It's good pay and the hours aren't too bad."

Kurt launches into the (rather unlikely) story of how he was shot in the knee with an arrow, while Admund eats.


Max and Klaus come down into the bar after a while (Heinrich left earlier, by himself).

"I'm sure Bardin lives in Altdorf," Max says, "he's a member of the Imperial Engineering School there. So I don't suppose he actually owns any property in Middenheim. But those warehouses might still be a lead - he could have paid the owners for their use... or just looked up warehouses he knew would be empty. He would want to be sure he wasn't disturbed, after all. I think the Komission for Commerce, Trade and Taxation sounds a good place to try. I'll go with you, if you like - Klaus and I just need to go to the Law Guild first."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 13, 2013, 05:22:42 PM
"I agree with you, Kurt. This tax business certainly has been stirring up a mess of trouble for everyone as of late. Who do you think passed this? Graf Toddbringer? Chancellor Sparsm? When did everyone get on a dwarf taxing spree? Sure they are a grudgey bunch, but they do some good. Not for me as of late, but they surely do good for Middenheim."

"Thanks Kurt, much obliged." Admund replies. Admund will stuff the heels of the bread he was eating into his sling bag to snack on later.

Admund then turns to Klaus and Max. "Right, let's get you to the Law Guild then." Admund says.

He will accompany Max and Klaus when they leave.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on March 13, 2013, 05:28:07 PM
[Heinrich]

Leaving the inn by himself, Heinrich heads north, past the Great Park. Continuing on, he soon sees the Temple of Verena. A beautiful, grey marble statue of the goddess stands by the doorway.

Close by is a tall, stone-faced building that is probably the Komission for Non-humans. Heinrich goes inside. A halfling is sitting with his feet up on the front desk, reading a book. When he hears Heinrich come in, he leaps up and scurries over. He offers his hand to shake.

"Good afternoon sir! My name is Huggins - I'm the clerk for halfling affairs, of course! What can I do for you today? We have some wonderful cultural events planned for the carnival... beer-tasting, pie-eating, pipe-smoking... oh, it's going to be amazing! Or are you here to talk to my dwarf or elf colleagues? I'd be delighted to show you to the right office."

"Good day, sir. I'm actually looking for a friend of mine, a Master Julian Stonebridge. He may have come here to seek information on the new taxes." Heinrich will describe Julian and Ragni.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on March 14, 2013, 12:08:23 AM
Julian will investigate the lab
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on March 14, 2013, 05:49:40 AM
"I will get my cuirass and my guns and then we are ready to go....lets write a note for Heinrich and Julian that we are going to visit the lawyers guild, and afterwards ....well we could ask around for that foppish dwarf from the description he looks exotic and easy to remember even for a dwarf someone might know where he stays."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 14, 2013, 11:20:42 AM
[Mortus]

The apprentice makes a grab for the coin, only to have it taken away by Mr Dritzehn. "Thank you, miss," Mr Dritzehn says.

The Doktor nods emphatically at Motus's suggestion. "Indeed, Miss Mortus, we must proceed with all haste!"

Once embarked on the coach, with the guards accompanying them, they leave Ubersreik as fast as possible.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/coach.png)


By nightfall, they have reached a coaching inn called the 'Hammer and Weasel.' Mortus thinks she can sense the presence of another magic-user (apart from the Doktor!) somewhere inside the inn.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 14, 2013, 11:49:17 AM
[Heinrich]

"Very good, sir," Huggins says, dashing over to his desk, "I'll check the records - I don't remember your dwarf friends, but they may have called while I was on my lunch break. Oh dear, I can't find any mention of them. But if they wanted to talk about the taxes, I should think they would have seen Thognar? He's the clerk of the dwarf office, you see. Would you like to see him? I'm quite sure you would. I'll show you through at once. I do think the new taxes are a terrible idea, don't you? Taxing dwarfs just for being dwarfs, why, it's disgraceful! Next thing you know, they'll want to tax halflings! Thognar insists that Rallane is behind it - do you know Rallane? He's the court minstrel. An elf, of course, and famous for his disdain for dwarfs. But I'll bet my foot-hairs he had nothing to do with it! It's that Chancellor Sparsam for sure. Anyway, this is Thognar's office, sir. I'm so glad I could help! Don't hesitate to ask if you need anything else!"

Huggins scurries off, returning to his desk near the front door. Heinrich goes into Thognar's office.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/thognar_zpsaae69946.jpg)


Thognar, a rather angry-looking dwarf, looks up from his papers. "Hey, you look like a sensible man. You must be opposed to this offensive and ridiculous tax on dwarfs? Right, sign the petition against it then! If you can't write, just tell me your name and I'll fill it in for you. You can put an 'x' next to it. You'll sign, won't you? We need as many signatures as we can get, so we can make the Graf see sense."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on March 14, 2013, 11:54:10 AM
"I'm afraid I can't write, but I'll gladly put my mark on your petition. I agree it is a heinous insult to the original builders of this mighty city to impose so unfair a tax. Do you know why it's been done?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 14, 2013, 11:59:45 AM
[Julian and Ragni]

The lab is filled with alchemical equipment of all types - alembics, retorts, crucibles, and other complex assemblages of metal and glass. There are also several ominously large glass jars - six feet high - filled with murky fluid. A table, fitted with leather straps, stands in the middle of the room. The dwarfs are reminded of Lady Margritte's laboratory in Castle Wittgenstein.

But the room isn't as empty as it appeared at first! A cadaverous man in elaborate robes suddenly stands up, having been hiding behind a work bench on the other side of the lab. His hands glow with green fire as he begins to chant an incantation!

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/evilwiz.jpg)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on March 14, 2013, 12:18:09 PM
[can we reach him in CC before he gets to fire his spell, or do we have to wound him with shooting to interrupt it?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 14, 2013, 12:23:03 PM
[He's too far away (and behind obstacles) to reach him in time, so you need to shoot him!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on March 14, 2013, 12:31:20 PM
[oh no!]

"Ragni, hit him with your crossbow"

Julian offers a prayer to Grungni, before trying to shoot the wizard himself.
If possible he'll try and close the distance
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on March 14, 2013, 12:59:51 PM
[edit: don't quote my posts! It gets in the way. - Rufus]


Mortus will go in and walk up to the innkeeper.

"I am sorry, sir," she will say.   "But my sister has ran away from home and I am tasked with finding her.   You wouldn't know if there was a person matching [describe Janna] here recently."   While she is speaking she will play with a gold crown, tapping it on the counter and smiling.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 14, 2013, 03:08:46 PM
[Klaus, Admund, Max]

Kurt can't tell Admund anything more about the taxes. He doesn't seem to know who introduced them or why.

After leaving a note for Julian, Klaus, Admund and Max leave the inn and head to the Worshipful Guild of Legalists [15 on the map]. It isn't too far away, being just south of the Great Park, on the corner of Grun Allee and Markt Weg. It's a large, three-story building, faced in stone decorated with complex reliefs.The carved images are symbols of law and justice: scales, swords, books, and other such things.

On a platform near the front steps are two sets of stocks and a whipping post: the guild also houses the Fusspulver Court, which deals with offences against Civil Law (such as trade disputes and tax offences).

Klaus, Admund and Max go inside, entering a lobby that is bustling with people rushing here and there. Scribes struggle under the weight of piles of books. Robed lawyers stride imperiously through the crowd. Watchmen escort plaintiffs to the court. Max walks up to the main desk and asks to see someone about registering as a Middenheim Lawyer. He is given some forms to fill in, and directed to an office on the top floor.

"I'll try not to be too long," he says to Klaus and Admund, "Um. You might as well stay here - I think they're a bit funny about non-lawyers going into that part of the building."

Not long after Max has gone, Klaus and Admund notice a disturbance in a nearby office. They can hear raised voices through the closed door. The door bursts open, and a man with long, greying hair, dressed in black, storms out.

"I simply will not pay, Hubergreiber," he shouts, "and I will be advising my members not to pay either!"

A tired-looking man follows him out of the office, hands raised placatingly. "Please, High Wizard, this is not the way to resolve this issue! The tax laws are immutable and unforgiving. Anyone who fails to pay at the end of carnival week will be arrested and brought before the Fusspulver Court. And you know the statutory penalty for tax evasion... a fine of twice the amount owed, plus a mandatory punishment of two dozen lashes."

The long-haired man turns around, jabbing the other man in the ribs with his finger. "Don't you threaten me, you wretched paper-pusher! If this city pushes the Wizards' guild much further they'll learn what a real threat is."

"I'm so sorry, High Wizard... but the Law Lords have been very clear. Lord Hoflich insists that we apply the full weight of the law on anyone who tries to avoid payment, no matter who they are!"

"We'll see about that!" The long-haired man storms out of the building. The clerk, Hubergreiber, remains where he is, watching him leave.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 14, 2013, 03:25:56 PM
[Julian and Ragni]

Ragni nods, raising his crossbow. Julian has his handgun ready: he rushes forward, steadies his arm, then fires!

[Julian (handgun): 03, hits right arm. S4+d6 roll of 1-T4 = 1 wound!

[Ragni (xbow): 36, miss]

Ragni's bolt narrowly misses the wizard, but Julian wings him with his bullet! The wizard cries out in anger, stepping backward and crashing into a workbench full of glassware. His spell dissipates harmlessly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 14, 2013, 03:32:26 PM
Admund chuckles to himself quietly on the other side of the room whilst cleaning dirt from under his fingernails with his dagger. He has no interest in getting inside an argument between lawyers and wizards. Admund will mill about the room, generally minding his own business; inspecting objects around the room and listening in to anything else of interest.

He is intrigued about Holfich and the Law Lords, and will quietly try to pick up more information about them, if he comes across it.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 14, 2013, 03:40:10 PM
[Heinrich]

"Good for you!" Thognar says, "what's your name then? Heinrich? Right, just make your mark here to show that you agreed to your name being on the petition. Thank you! It's especially good to get support from our human brothers. We thought Graf Boris was a brother too... it must be true that he's sick, or lost in grief for his dead wife. There's a viper that's crawled into the the court and is poisoning it..." Thognar leans closer, controlling his fury by hammering on the desk with his fist as he speaks, "it's that bloody elf singer! Him and his friend the hunt-master. Between them they've convinced the Graf's advisors to support the tax laws. I'll bet they suggested the taxes to Chancellor Sparzam too. That Rallane makes no secret of how much he hates dwarfs. This is his scheme to get rid of us - he knows no dwarf stays where he isn't respected!

"Still," he says, more calmly, "that doesn't explain the scroll tax, nor the temple tax. Malondel - he's the clerk for the elf office - is just as angry about the scroll tax. Lot of elves are wizards, you see. He's not a bad sort for an elf... and he swears Rallane has nothing to do with the dwarf tax. But he's only sticking by his own.

"I don't know. It just makes no sense! I can only hope this petition does some good. Now, what was it you wanted?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 14, 2013, 04:02:50 PM
[Admund]

Admund wanders around the lobby, occasionally having to dodge to avoid knocking over one of the heedless scribes. Not everyone here is concerned about the taxes. He overhears two shopkeepers, each shouting that the other gives short measures. A young clerk is trying to get them to calm down and give their names for the court record. Elsewhere in the room, he hears a pompous lawyer telling a colleague that the new taxes are a very good thing: wizards and priests have always been woefully under-taxed compared to lawyers, and it's about time things changed. A young dwarf, swearing loudly but incomprehensibly in dwarfish, is dragged past by two watchmen, heading for the court on charges of tax evasion.

The lobby walls are covered in portraits of various guild members. His attention is drawn to one that shows a middle-aged man with close-cropped black hair and grey eyes. His face is set in an expression of stern resolution. The name plate below the portrait reads 'Law Lord Joachim Hoflich.'

"He was the best prosecutor in the city, before he became a Law Lord," someone says, "Never failed to get the death penalty when he called for it. A real hard-liner! It's good to have a man like him at the top of the profession. Not like that ponderous fool Ehrlich."

Admund is being addressed by a thin-faced man with sparse, blond hair. "Are you here on business, or just to look at the pictures? This place is busy enough without filling it with bystanders."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 14, 2013, 04:09:25 PM
[Mortus]

The innkeeper looks at the coin, and nods, "Yes, there is a girl staying here who looks the way you describe. She's with a young man - they said they were married, in fact. Got here a couple of hours ago. They're in the third room on the left, up the stairs."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on March 14, 2013, 04:18:58 PM
Mortus smiles and drops the coin on the counter.

"Married are they now?" she asked.   "That happened quickly.   I wonder what Papa will say when he finds out."   She will position her guards around the inn to prevent escape and then, taking one with her and the Doktor.   She will check her magical sense outside the door to Janna's room and then she will open it.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 14, 2013, 04:19:26 PM
Admund turns around from the picture, still minding his own business waiting for Max. "Hmm?" Admund replies wondering if the man was talking to him, "Oh, I'm here on business."

Admund is slightly annoyed the man's sarcasm, but won't show it on his face. He'll glance every few minutes to see if Max is coming yet, and make idle conversation with the man while he waits.

"Hardliner, eh? Yep... I'd say he has the looks of it. What makes this Elrich fellow such a fool? Forgive me, I'm not from around here. How many Law Lords are there in Middenheim? Do they propose and write all the laws? How well does Graf Toddbringer work with them? All this commotion about the tax laws of late has me intrigued about the process."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on March 14, 2013, 07:06:22 PM
"I was looking for some friends of mine who might have come this way. They would have signed your petition, surely." Heinrich gives him their names and descriptions. If the dwarf hasn't seen them he will visit other offices around the Komission to gather more info on the taxes, then head back to the Temple of Grungni. He will be very cautious to stay out of back roads and dark alleys.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on March 15, 2013, 11:49:32 AM
Julian charges the wizard
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 15, 2013, 12:54:16 PM
[Mortus]

As Mortus approaches the door of the room, she can sense a wizard on the other side. She opens the door, Doktor Glarean and one of her guards at her side.

Inside, Janna and a man with black hair (presumably this is Fritz - he matches the description of the man who dismissed Mortus's servants after the explosion in the Doktor's lab) are waiting. Fritz has a crossbow pointed at Mortus.

"What do you want?" Janna says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on March 15, 2013, 12:58:46 PM
Mortus is begining to wish that she had sent the guard in first.

"I want to know why you keep trying to kill me," she says quietly.   "I am interested in how what is happening here is connected to Bogenhafen."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 15, 2013, 01:38:39 PM
[Admund]

"Yes, I thought you looked an uneducated sort. Not your fault, I suppose. A guard, waiting for your master, perhaps? Well, I'll explain a few basic facts about the law to you. I see it as a public service - reducing the level of ignorance in the city."

The man smiles smugly, then continues. His voice is dry and extremely tedious to listen to. "You will be aware, perhaps, that there are four types of law in Middenheim. Firstly, civil law: this encompasses misdemeanors, such as public drunkenness or indecency; debt or tax evasion; performing a trade without guild membership; giving short measures. These cases are tried here, at the Fusspulver Court, by a tribunal of magistrates. Penalties are usually financial, though the use of the stocks and the lash is permitted for more serious offences.

"Secondly, religious law. Offences against religion, such as blasphemy, desecration, and the veneration of evil entities, are tried in the Star Chamber of the Temple of Ulric. Trial is usually by ordeal, and penalties are harsh: a convicted criminal can expect lashing at the least, and death at the worst. However, religious crimes are rare.

"Thirdly, military law. The militia and the city watch are permitted to discipline their members without interference from civilian law. Minor offences - negligence, insubordination - are dealt with by summary punishment - again, this is usually lashing. Serious crimes, such as desertion or mutiny, are tried by the Midden Marshals themselves. Such crimes are capital offences.

"Finally, criminal law. Offences against persons and property - robbery, assault, murder - fall into this category. There are eleven district courts, each of which deals with local crimes. More serious crimes may be tried before the Law Lords in the High Court, at the Middenpalaz. Penalties include fines, time in the stocks, lashing, banishment, and death.

"And now," he says, "to the Law Lords: there are three, each appointed by Graf Boris from among the finest of the city's lawyers. They serve for seven years, and advise the Graf on all matters of law. Naturally, the final responsibility for passing a law belongs to the Graf. However, the Law Lords draft new laws, and ensure that everything is done correctly. A new law may begin in one of two ways: the Graf proposes it, perhaps from his own mind or from an idea suggested to him by an advisor. Or the Law Lords may themselves propose a law.

"By tradition, the Law Lords always present a unanimous opinion to the Graf. They decide their position on a law by secret vote: should one dissent, he may not reveal this publicly. Although, there is a record of a Law Lord resigning rather than support the decision of the other two - this was 358 years ago, and has not happened since. Before reaching a decision, the Law Lords consult with the city Komissions, the chancellor, and all other relevant authorities.

"The Law Lords are expected to stand apart from the politics of the court: their loyalty is to justice and the law, as decreed by Lady Verena. They are: Reiner Ehrlich, Joachim Hoflich, and Karl-Heinz Wasmeier. Hoflich, as I have said, is a wonderfully-skilled lawyer and an unbending advocate of absolute justice. Ehrich, on the other hand, is a slow-minded, weak-hearted fool. He talks endlessly about aiding the poor, or about 'reforming' our system of justice. Would you believe, he opposes capital and corporal punishment? Absurd! Without the lash and the blade to deter criminals, the city would collapse into chaos. You agree, of course.

"As for Wasmeier, he is something of a moderate. A clever man, certainly, but I feel he lacks dedication. He was a wizard before he turned to the law - such a frivolous profession, wizardry!"

The man seems content to continue his lecture further. But Admund notices that Max has returned, and is looking around the crowded lobby for Klaus and him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 15, 2013, 01:56:11 PM
Admund nods occasionally and "Mmmhmms" the smug clerk as he rambles on and on.

As the man finishes, Admund notices Max in the lobby. He interrupts the clerk clearly ready to leave the conversation. "Yes, yes. It must be a shame to waste your life in frivolous professions..." Admund states with dry sarcasm and a smirk to the clerk. "Anyways, thanks for the lesson." Admund will walk off giving a hardy slap on the shoulder to the little clerk.

He will go to Max and gesture for Klaus to join him, walking casually with his hand resting on the pommel of his sheathed longsword.

"Well, lad? Are you a registered bloodsucking lawyer of Middenheim now?" Admund jokes with Max.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 15, 2013, 04:31:56 PM
[Admund, Klaus, Max]

The clerk cries out in surprise and clutches his shoulder. As Admund walks off, he hears him asking people nearby if they witnessed the 'assault.' No one seems to care.


Max smiles widely at Klaus and Admund. He holds up a complex document with a fresh seal on it. "They accepted me! Of course, I had all proofs with me, and I was able to answer all the questions they asked. I wish I didn't look so young! They were suspicious of me at first. But they gave up after a while. I had to take an oath to uphold the law in Middenheim, so I hope none of you commits any crimes! Ha ha! Anyway, I'm legally allowed to practice law in this city now. I'm sorry about the wait. So, shall we go on to the Komission for Commerce, trade and taxes?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 15, 2013, 04:49:28 PM
Admund sighs and shrugs, "Sure, why not. They might have a more interesting lobby than this one. It's on the way to the watch station at the South Gate anyway. Think the Komission will know anything about Bardin?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 15, 2013, 04:57:18 PM
[Julian and Ragni]

Julian charges toward the wizard, dodging around the various obstacles in the room. Ragni does likewise. The wizard struggles to his feet, and - snarling with rage - twists a ring on his finger. Immediately both his hands are surrounded by an aura of utter darkness.

As Julian reaches him, he lunges forward trying to touch him.

[Wizard: 23, hits right arm. Dodge blow = 73, failed. Spell = hand of dust! 2d6 wounds, no reduction for toughness or armour (-1 due to bonus on magic shield). 2d6 roll = 6, so 5 wounds!]

The wizard's hand brushes against Julian's arm. Immediately, he feels his strength drain away. The wizard laughs, his sunken eyes glowing with stolen life energy.

Julian attacks!

[Julian 1: 64, hits (due to charge bonus) left arm. S3+1+d6 roll of 4-T4 = 4 wounds
J2: 76, miss]

His sword slashes the wizard's arm. The dark energy around his hands vanishes at once.

Ragni crashes through a pile of metal flasks and attacks as well.

[Ragni 1: 75. miss
R2: 05, hits left arm. S4+1+d6 roll of 5-T4 = 6 wounds. -1 critical to arm = 88, dead!]

His axe cuts through the wizard's arm and into his chest. He collapses, dying a moment later. Dark, thin blood sprays over the two dwarfs.

"Ha, axed you good and proper!" Ragni shouts, kicking the dead wizard in the head. "You alright, Boss? Looked like he magicked you or something?"

Julian feels light-headed and rather weak. His arm is cold, but has no visible sign of injury.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 15, 2013, 05:18:53 PM
[Admund, Klaus, Max]

"I really am sorry you had to wait so long," Max says, "I think the Komission will be able to tell us who owns those warehouses at least, which ought to give us a lead on Bardin."

They leave the Guild of Legalists, walking up Zellaut Strasse before turning south along Geldstrasse. They soon reach an imposing building with the words 'Komision for Commerce, Trade and Taxation' written above the door in large gold letters.

Going inside, they find themselves in another busy lobby with several reception desks. A large portrait of a smug-looking man dominates one wall. The name-plate reads 'Komission Convenor Gotthard Brant.' All of the visitors to the building are richly-dressed mercantile types, accompanied by armed guards.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 15, 2013, 05:44:03 PM
Admund casts a glance at the portrait of Gotthard Brant, and wonders why tax men are always smug ponces.

Admund will approach a one of the reception desks. "Good evening. I was wonder if you could direct us to the appropiate department for tax records and property registration? My friend here is looking into some legal issues."

Admund will give the appropiate information about Bardin and the warehouses.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 16, 2013, 12:38:55 AM
[Heinrich]

"No, I don't remember either of your friends," Thodar says, "they can't have been here yet. If they do show up, I'll tell them you're looking for them. Lots of new arrivals at the moment, and of course they're all livid about the taxes so they come straight over here. There was a dwarf in yesterday who was all dressed up like some human dandy - big hat with a feather! Now what was his name... ah, he signed the petition too: Bernhardt Dwinbarsson. Anyway, he was furious: going on about being an Imperial Engineer, and how he had rights. He wanted the names of everyone in authority that he could complain to. He's probably still working his way through them. Well, maybe he'll do some good. The more complaining we do, the better!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 16, 2013, 01:20:20 AM
[Mortus]

"No one is trying to kill you," Janna says, "In fact, you're the one bursting into people's rooms unannounced."

"Not very polite," Fritz says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on March 16, 2013, 08:55:41 AM
Mortus will step into the room, allowing her guard and the Doktor to follow her.   She raises one eyebrow at Janna's words.

"And so I found my way down an abandoned mine myself?   Also I notice you keep avoiding the connection with Bogenhafen.   Could there be a royal reason for that?" she asks.   SHe turns to her guard.   "Is this the doktor's servant who told you that you were no longer needed?" she asks, gesturing at Fritz
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on March 16, 2013, 12:10:09 PM
Heinrich thanks the dwarf and leaves the komission. He heads back to the temple of Grungni. He realizes that Julian and Ragni couldn't have left the temple, since they would definitely have gone to one of the other places Heinrich has searched.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on March 16, 2013, 03:24:54 PM
Klaus listened patiently to all the things going on in the lawyers guild and also Admunds inquiry at the tax guild.

"Might we also in connection to this get to know If Theodore Gluckstein of the Windhund Haulage Company [supposed Purple Hand Member] is still busy in Middenheim?"

Klaus turns to Max and with a wide smile states

"Max I can feel it in my stiff fingers that great opportunities lie in this city, something is brewing up and I think we can greatly profit from it, I think we should after our inquiry here visit firstly the High Wizard that stormed out at the lawyers guild, he might have some informations about the strange tax laws. We should tell him our suspicions that some vile forces are at work here and maybe tell him a bit about our last adventures, he might be very interesting to get this resolved before they force him to pay this tax, some money and favours certainly in the bundle, and he might also be of help with" he looks at Admund with another wolfish smile, not sure if he can trust the merc yet ".......you know our masked friend.

We also should visit this Ehrlich Mann, the Law Lord he too seems to be no fan of this new laws and might be someone with insights how this law was brought into place...by whom and on what intentions, and also might gift us something for figuring out what is going on ...at the greater scale.

I think we might try the bar to find this Elf ....what was his name..Rallane yes exactly and hear him on the whole issue and perhaps he might tell us some tidbits of what is going on at court after I drank some wine with him and let him win a couple of rounds at the cards.

We also shouldn´t forget to find out more about Gluckstein and this Windhund company...I am not sure yet how to approach best but we might decide once we are at the place and get a lay of the land."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 16, 2013, 05:55:54 PM
[Julian and Ragni]

"Maybe we should burn the body, Boss?" Ragni says, "might come back to life or something. Wait, I know." He raises his axe, and cuts the dead wizard's head off. "That should do it. Wonder if he's a purple hand? Better check."

He rips the wizard's robe open. Sure enough, the corpse's hollow, bony chest has a purple hand tattooed over the heart.

Julian searches the lab. As a skilled chemist himself, he recognizes the functions of the various items of equipment, as well as the common reagents [he can take some stuff if he wants, though I'm not sure he needs anything]. There are also some less pleasant ingredients - body parts of various creatures - whose function he can't guess at. Evil magic, no doubt.

The large glass jars are also worrying. Floating in one are the remains of a creature that looks to have died while in the process of changing shape. He remembers seeing something similar - but living - in Castle Wittgenstein. The other jars contain only liquid.

Under one of the workbenches is a sturdy metal box. Julian breaks the lock and looks inside. He finds a laboratory notebook, written in some sort of cypher. He also finds 300 gold crowns, and a letter. The letter is written in ordinary Reikspiel:

My dear Wolfgang,

Yes, the latest package finally arrived from my beloved sister! Here it is. It would have been hell to get it into the city by the usual channels, even with my connections, so I had to make alternative arrangements. Hope this specimen is in as good condition as the last one! I'd be thrilled to hear what you intend to do with these things, but I know how your lot love your secrets. Maybe you don't know yourself! I wouldn't be the least bit surprised.

You must come to my next party. It's going to be a good one - lots of first-timers will be there. I know it's not your scene, but it's not healthy to spend all your time by yourself.

Must go, lots of arrangements to make. And I can't avoid work for much longer! They keep chasing me around with forms that need signing. Much as I love the new taxes, I could do without all the extra paperwork. I'll have to see the chancellor about it.

Love and hugs,

G.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 16, 2013, 06:39:16 PM
[Klaus, Admund, Max]

"Those are wonderful ideas, Klaus," Max says, with total sincerity. "It's our duty to do everything we can to get the tax laws repealed! I don't know if the High Wizard or Law Lord Erlich will agree to see us, but we can certainly try. Rallane might be easier to get to, if you approach him in a tavern. Um. You're so good at talking to people!

"We might be able to get some information on the Wyndhund Haulage company at the Komission. It's worth asking anyway."


At the Komission, Admund asks for help at one of the reception desks. Max backs him up, showing his guild membership papers. The clerk asks them to wait for a short while.

After half an hour, Admund, Klaus and Max are admitted to a small office piled high with papers. The clerk, a middle-aged woman, introduces herself as Greta Udilier. "If you're here to complain about the new tax laws," she says, in the tone of someone who is getting tired of explaining this, "then please go to the Guild of Legalists, or the Palace. Our job is to see that the taxes are collected in the most efficient way, and that's all! We aren't responsible for them."

"Of course you aren't, madam," Max says, "please forgive us - we are new to the city, and don't know exactly how things are done here. Perhaps you could tell us what the Komission does?"

"Aren't you a polite little man? Very well then. The Komission was founded... oh, a few hundred years ago, to counter fears that the merchants' guild held too much power. But over time, it became clear that there was simply no need to regulate merchants. Instead, the Komission works with the city's guilds - not just the merchants, but the stone masons, dwarf engineers, artizans... oh, all of them. In fact, the current Komission Convenor is also the Chairman of the Merchants' Guild."

"Thank you very much, madam, that was extremely enlightening."


Admund asks for information on the two warehouses used by Bardin. The clerk raises her eyebrows. "It is not our policy to give out that sort of information without good cause. Why do you need to know?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 17, 2013, 12:08:33 AM
Admund replies, formalizing his language for the tax clerk. Clearing his throat he begins, "Well, Frau Udilier, you see, I am a former employee of Bardin Dwinbarsson. Herr Breytenbach is my lawyer, and we are collecting actionable evidence to use to press charges on Mr. Bardin. During my employment, I discovered some questionable business practices and was assaulted in return, as you can see..." Admund gestures to the linen bandage wrapped around his head.

"It is our belief that Bardin Dwinbarsson may be participating in various illegal activities here in Middenheim, and we are building a criminal case to bring before the High Court. We would like to review the tax and property records you have on Mr. Bardin to see if there is any evidence of illicit activity, and to cross check it against information that Herr Breytenbach has already collected."

Before leaving, Admund is also curious about Komission Convenor Brant, and will inquire politely to hear what Greta Udilier thinks of him and the new tax laws.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on March 18, 2013, 01:50:35 PM
Julian is breathing heavily as he searches the room. He's trying not to show Ragni, but he feels terribly weak. He splits the money 50/50 with ragni, "this pays back some of that tax" Then reads the letter aloud.

"Do you think we just killed the last Wittgenstein, Ragni? Seems these evil bastards got their fingers in this tax business too. Maybe the specimen is the lizard thing we caught? Don't know about you but I'm damn hungry now, I think it's time we start heading back to the surface. We can always come back later"

Julian will sneak down the staircase just to have a look...

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 18, 2013, 02:58:29 PM
[Julian and Ragni]

"Cheers for the cash, Boss!" Ragni says, "I'll feel better with that in my pocket. Good profit for a bit of axe-work! I don't know about the letter, Boss, I leave that complicated stuff to my elders. You know best! Anyhow, I'm definitely ready to eat. I like the tunnels though! Good place for us."

They descend the staircase. It ends in a heavy door, which is locked. There's a viewing window though: looking in, Julian sees a prison cell, complete with chains attached to the walls. Thankfully, there are no prisoners. He suspect that he and Ragni would have ended up in here if he hadn't disrupted the wizard's spell.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on March 18, 2013, 03:09:42 PM
Julian is now satisfied with his exploration, and heads back to the surface, stopping to pat the lizard on the way, and promising to bring it food later.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 18, 2013, 05:14:58 PM
[Julian and Ragni..... Heinrich]

The lizard-beast watches the dwarfs mournfully as they pass. It doesn't like being tied up. It looks appreciative when Julian pats it.

They return to the hidden door that leads to the dwarf-inhabited tunnels. On giving the secret knock, the door opens and the ladder is lowered. Julian thinks it's too late in the day to visit the engineers' guild, and anyway he's tired, hungry and somewhat stained with evil wizard blood. He and Ragni go up into the chapel of Grungni. The priest and his initiate are busy with a ritual, so they leave discretely.

They go out onto the street, just as Heinrich arrives. He's obviously been looking for them.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 18, 2013, 08:53:40 PM
[Mortus]

"That's him, miss, sure enough," the guard says in answer to Mortus's question.

"Don't come any closer!" Fritz shouts, "I'll shoot."

"He means it," Janna says, "stay there. Fine: Fritz dumped you in the mine, after you and the Doktor had your accident.  But he didn't kill you, as he could easily have done. We just wanted you out of the way - Lady Isolde was getting suspicious." She sighs, "As it turns out, too suspicious. I had to get away. Can't you just leave us alone?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 18, 2013, 09:41:56 PM
[Admund, Klaus, Max]

"Questionable business practices?" the clerk says, "dear oh dear. That does sound like cause for concern. Perhaps he is evading taxes? Running a commercial enterprise without proper permits? I assure you, we take such matters very seriously. Whatever the criminal charges you may bring, I am sure the Komission will wish to bring a damaging civil action against this individual! After, of course, an exhaustive examination of the evidence."

She rings a bell on her desk. A moment later, a teenaged boy with stooped shoulders enters the room, a frightened expression on his face. Without even looking at him, Udilier barks a series of records that she want him to fetch. He returns shortly after, deposits the records on her desk, then slinks out again.

"Here we are: Bardin Dwinbarsson, goes by 'Bernhardt.' Imperial Engineers' School, Altdorf. Arrived at the south gate on Bezahltag the 10th of Sommerzeit. A hefty tax bill, and the records show that he protested vigorously, agreeing to pay only after being threatened with arrest. Hmmm, Mr Dwinbarsson has no holdings in the city, nor any commercial permits of any kind. We have no further information on him."

"Do you know who owns the two warehouses, madam?" Max asks deferentially.

"Let me see: yes, both are registered to Ogrim Svenssonsson, a ore merchant of 47 Haupt Strasse, The Wynd. Mr Svenssonson has been resident in the city for nearly sixty years, and has never been suspected of wrongdoing. Well, there is nothing suspicious there, at least."

"And the Windhund Haulage Company, madam?" Max says.

"Ah yes. Also on Haupt Strasse. Managed by Theodore Gluckstein. According to these files, both Wolf Runner Coaches and Castle Rock Coaches have complained about them. Nothing very specific - just vague accusations that they poach their clients. Investigated twice, but cleared. Oh, and  a halfling pharmacist by the name of Velma Karbunkel from the Osstor district made a complaint against Windhund Haulage, but withdrew it the next day. She claimed it was a misunderstanding. I hope this information will be useful to you."

"Oh, yes indeed, madam," Max says, "thank you so much for your help."

She smiles, "It was no trouble. It was nice to meet some polite young gentlemen - since the new taxes were brought in I have been plagued by angry dwarfs."

Admund takes the opportunity to inquire about the taxes, and about the Komission Convenor.

"Well, I think the taxes are a good idea in theory," she says, "the city needs the money, especially at this time of year. The carnival does bring a lot of extra business, but it also means hiring additional watchmen, street cleaners... oh, the expenses are endless. And naturally, the chancellor has decided that the burden should fall on those most able to pay. The temples are extremely rich, and - as everyone knows - wizards can simply conjure gold out of the air. And as for dwarfs, well, they are natural hoarders. Every dwarf has a pile of gold under his bed!

"But the paperwork is appalling. We've hired dozens of new scribes to cope with the workload, and the Guild of Legalists has done the same. If any of you gentlemen need a job, I'm sure we still need more help! Everything else has ground to a halt here - it's taxes taxes taxes, dawn to dusk. And the complaints! If I never see another dwarf, it will be too soon."

She looks at the door, then leans forward conspiratorially, "And Convenor Brant is no help at all. He's never here! I don't know what that man does all day, but he certainly isn't working for the Komission. I've asked at the Merchants' Guild, and he's never there either. He lives not five minutes from this building, but is he ever at home? No he is not. It makes it awfully difficult to get anything done when half the forms need to be signed by a man who may as well not exist!

"Now, gentlemen, if there's nothing else I can do for you, I really must get on. I have some things to do before close today."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 18, 2013, 10:17:24 PM
Admund runs his fingers through his hair in frustration. He thinks to himself, That fop of a dwarf is a clever one, I'll give him that. All this yammering and waiting, for an address of some Ore Miner. Maybe he's staying there? Worth checking out I guess. Little shit is going to pay when I find him. He plays with the bandage around his head impatiently.

"Convenor Brant, you say he lives not far from here? Would it be possible to give us his address, so that we may try to call on him directly in case my lawyer here uncovers anything requiring his direct attention in this case? I understand that he is rarely at home, but maybe on the off chance that we'll catch him there, he can sign the necessary paperwork to investigate Bardin Dwinbarsson."

"Thank you, Frau Udilier. You have been most...helpful" Admund says to the clerk. "Max? Klaus? Unless you have anything else, i'm ready to get a move on." Admund says gratefully as he rises to his feet, hand resting on the pommel of his sword.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 19, 2013, 12:40:47 AM
"I can't see why you shouldn't have the Convenor's address," she says, with a slightly malicious smile, "if you do happen to catch him at home, please remind him to come and dig the Komission out of this avalanche of paperwork!"

She gives Admund an address on Schmutzige Strasse, just around the corner from the Komission.

Max thanks Udilier for her help, then the three of them leave the office and go out into the street. The sun won't be setting for a few hours yet, but it's certainly dinner time. The Komission is about to close, and probably most other public buildings will be closing as well.

Max looks a bit off-colour. Probably his pain medicine is wearing off and he's feeling the effects of his hard day. "Um, shall we carry on to the watch house then?" he says, trying to sound cheerful. "Or maybe we don't need to... we did report to that sergeant, um... oh dear, I've forgotten his name."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on March 19, 2013, 02:26:15 AM
Heinrich breathes a sigh of relief when he sees Julian and Ragni.

"Friends! I am glad I found you!"

He will fill them in on what's been happening.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 19, 2013, 11:20:36 AM
Ragni greets Heinrich cheerfully, then listens to his story with rising anger.

"Who's that bugger Bardin think he is?" he says, "we need to find him and sort him out!" He frowns. "How do we find him?"

Ragni's stomach rumbles loudly. "I'm starved!" he says, "can we go and eat first? My dad always told me 'never fight on an empty stomach, lad.' And maybe we'll find the others if we go back to the inn."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 19, 2013, 12:45:07 PM
"You mean Sergeant Kratz?" Admund replies to Max.

"Well, you did give him the story when they stopped us. Maybe they found Bardin and clapped him in irons already. We've got an address to work with, but maybe it's best if we investigate before we bring the watch in on it." Admund replies with dubious wink and a nudge. "You alright, boy? You look a little wan. Let's get you back to the Templar's Arms and get some food in you, lad."

Admund gestures for Klaus to follow. He's quiet for a fake nobleman, usually they're more chit-chatty... he thinks to himself with a smirk.

Admund inhales deeply and admires the shafts of light from the late afternoon sun cascading between the roofs. It's been a long day, and tiredness is starting to catch up with him. His mind drifts to roast fowl and feather beds as he walks. He'll take a right, going north from the Komission [#46] and head north to the Templar's Arms, past Staller's Stables. If he passes the smithy he saw this morning, he'll take note whether or not they make armor, as he may want to purchase some additional chainmail tomorrow.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 19, 2013, 04:09:28 PM
[Admund, Klaus, Max]

"Oh yes , that was his name! Thank you, Admund," Max says, "I'm sorry, I'm just a bit tired... it's hard to think clearly. I'm fine though! I don't need to rest." Despite what he says, he looks exhausted.

"The watch are very busy," he says, "what with all the carnival visitors. So it would certainly help if we found Bardin ourselves. And of course, we would turn him over to the proper authorities." He says this with confidence.

Max follows Admund and Klaus back to the Templar's Arms. The smithy Admund saw earlier does make armour, though nothing very extravagant. Still, if they don't have what he needs there are sure to be plenty of other armourers in Middenheim.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 19, 2013, 04:14:05 PM
[Heinrich, Klaus, Julian, Admund, Max, and Ragni]

Everyone meets for dinner in the bar of the Templar's Arms.

[And shares information! Now you can decide what to do next.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 19, 2013, 05:37:17 PM
Admund enters the Templar's Arms with Klaus and Max in tow. "Kurt!" Admund calls out "Why didn't you warn me that the bureaucrats of this city are as boring as they sound? Who've thought that sitting in lobbies and offices all afternoon could work up such an appetite? Can Tiasmara roast up any fowl for me? And i'll have another pint of that Cat-flingger!" Admund will pay for the food and pint when they arrive at the table.

Admund grabs a seat at a large open table and motions for the others to sit. With an excited smirk on his face, he plops down in a chair with a grunt. He doesn't have much to go on, but he has something that may lead him to that dwarf. "Sit, lads! Max you better eat something before your keel over. When are these friends of yours arriving?"

Admund slips out his dagger and fiddles with it while talking. "Alright, listen. I've been chewing on this since we left the Komission. Bardin's a clever git, and not from around these parts, and as you saw, Max, he prefers the extravagant, right? Well, a pint of Cat-flingger says that he's probably staying at Ogrim Svenssonsson house on 47 Haupt Strasse in the Wynd. The name on the warehouses match the name of the residence. Maybe he's a friend? Maybe ol' Ogrim is dead and the foppish git is hiding out there. Either way it's our only lead. Dunno, lads, it's going to be a tough nut, but I gave Bardin a good gash in the leg, and his two dolts that were with him got a few bruises from Heinrich, so that's working for us. I say, in the morning we go check out this house."

Admund finishes and slaps down the knife triumphantly on the table. "Now, what you are you both so concerned with the taxes and that haulage company for?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on March 19, 2013, 07:41:48 PM
"I understand the desire to get me out of the way," Mortus says quietly.   A flash passes across her face like she is remembering something.   "I have no wish to cause you trouble or harm, Janna.   That was never my intention.   I just want to know how you are connected to the happenings at Bogenhafen and whether or not you have royal involvement.   It is easy for people in our position to mistrust but I need to protect myself as much as you need to protect yourself.   Neither of us would welcome a visit from the Sigmarites I think." 

Mortus reaches into her belt pouch, her fingers brushing against the symbol of Athraigh that Fritz didn't steal.   She looks at Fritz and smiles sadly.

"You only have one bolt my friend," she says quietly.   "And my screaming will bring my guards.   You could kill me I suppose, but that won't help you and having the death of a member of the House of Basanduine on your hands will ensure that you swing.   You have that option or you could put down the crossbow and we could talk.   All I wanted to do Janna was talk.   There is no need to bring his master or Lady Isodle into this."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on March 20, 2013, 05:56:38 AM
Klaus also ordered himself a drink and some warm food..."while I can completely understand your thirst of some revenge on this dwarf, and I too want to get at him as he already abducted Max and wants to do the same to us. He is one of our minor threats. I say we should wait for the others and get on with our...royal business first, therefore visiting the High Wizard. The Dwarf ...undwarfish as he is might cowardly hide after he assaulted you two and now fears for his life. There are worse things going on in the city than just a Dwarf with a thirst for revenge."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 20, 2013, 07:58:36 AM
Admund snorts and rolls his eyes at Klaus, "What do you mean royal business? The high wizard is only going to rant and rave about how unjust the taxes are and tell you he thinks it was the elves, or the law lords, or the chancellor who did it. You saw him at the Law Guild! He'll just turn you into newts or something!"

"Listen, before I got Max out of that warehouse, Bardin was planning on planting evidence on Julian to frame him for tax evasion. What good is it to chat up half the bureaucracy in Middenheim, only to have the watch stop us, clap us in irons, and drag us back to that Fusspulver Court for a good flogging?"

"No, we deal with this dwarf, and we deal with him now."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on March 20, 2013, 08:04:09 AM
"I agree with Admund. We should arrange for Bardin to 'leave the city'. Permanently. He's proven a craven and hateful enemy of Julian. Any enemy of Julian has volunteered for a short life in my eyes. Bardin's days are numbered, and he lowered that number a lot when he started trying to kidnap one of us to use against Julian. If we don't end him quickly, he'll only become a greater pain in our ass, or worse, succeed in killing one of us. He wouldn't be the first 'upstanding citizen' we left bloodied in an alley, and I'm sure he won't be the last before we root out this cult."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 20, 2013, 10:23:14 AM
"Aye," Ragni says, between mouthfuls of food, "Bardin's got to go! No one will miss that bloody outcast anyhow."

"Um... but we have to hand him over to the proper authorities," Max says quietly, "we can't go around... killing people. And Klaus is right about the other matter. After what I learned from those books today, I think the... um... you know... might come after us again. After dark."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 20, 2013, 10:44:51 AM
As Ragni, Heinrich, and Julian sit at the table, Admund's expression goes cold and blank as he eyes Julian. "You must be Julian. You've certainly been making friends around the empire, haven't you? Sit, have a pint, the Cat-flingger isn't half bad. Let's see if I can get on well with some dwarfs for the first time in awhile. Long story. Name's Admund, and you must be... Ragni?"

Admund rolls his eyes at Max and snorts as he takes of gulp of his Cat-flingger, "Right, lad, and people can't go around whipping people either, right? Bardin shot me in the head, and I'm going to find the git with or without the law. Besides, after hearing all about those Law Lords today and the Tax Kommissioner, I don't trust anyone in this bloody city. Bardin will probably just pay 'em off."

Admund's eyes dart back and forth between Klaus and Max as they discuss the 'other matter'. He doesn't much like being talked around. "Whad'ya mean the 'you know' might come for us after dark? Who's after you!? Who's coming!?"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 20, 2013, 11:33:30 AM
"Aye, I'm Ragni. Dunno where you sprung from though." He looks at Admund suspiciously. "Anyhow, I reckon the Boss ought to decide what we do, since he's the one Bardin's after. What d'you say, Boss?"


"I do want Bardin to pay for what he did," Max says, in response to Admund, "but it's important that we do things properly. The law really does work, you know. You just have to have faith in it! If we can lead the watch to Bardin, I can make a good case against him. And really, the city can't be so corrupt that he could just buy his way out of trouble! We aren't in Bretonnia!

"Um, and about the other thing... I don't think it's my place to say..." he looks at the others, hoping one of them will decide whether or not to tell Admund about the King.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 20, 2013, 12:13:02 PM
"I dunno Max," Admund replies calmly, "The problem is I don't have any faith in the law in Middenheim. Not has bad as Marienburg, granted, but this Bardin has gold coming out of his arse. He could make things happen. He's got this grudge remember, and he won't stop till he gets to Julian and humiliates him. I don't have faith that the law is going to stop this git while he draws breath."

"Somebody better tell me, what in the name of Sigmar is going on here. Who's after you? Why have you been talking around me about it all day. If my hide is on the line, I demand to know about it!" Admund says, putting his tankard down with a heavy thud.


"Okay then, Ragni, what does your boss have to say?" Admund's gaze shifts to Julian.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on March 20, 2013, 12:33:58 PM
"Perhaps it is best to know a little of what we do before you join our merry band, eh? We do dangerous work, dear Admund. There was Klaus' man, Boris if I recall? Lost him in the sewers in Bogenhafen, and that dwarf we saved from the stocks. They both got eaten. That young man on the road to Altdorf, disappeared in the middle of the night and never seen again. The business with the Gravin, that was nasty. Almost lost Herr Julian to an assassin's poison. That knight in Altdorf. A man trained for war from birth, and I saw him turned as smoke before my eyes, not even a body to bury. Do you know how I got this axe?" Heinrich lays his magical axe on the table in front of Admund. "I got it after that knight was killed by a mutant witch. I took this off the corpse of a massive rat. Thing was as tall as you or I, stood up on it's hind legs like a man, covered in black fur. The thing wore armor and spoke! Told me it would take my head, though I proved it a liar. You want to know what we do? We hunt down an destroy the things in stories your wetnurse told you to scare you into behaving. Still interested in sticking around?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 20, 2013, 02:43:01 PM
"Oh, you're right," Admund begins sarcastically, "We hunted down some fiends of chaos at the tax office today! Max slew an entire stack of paperwork, all on his own."

"Listen, I don't doubt that you're some kind of witch hunters. You have the look of one. I knew Bardin was blowing smoke about you lot when I first met you at the Snake & Shield tavern near the south gate. But nothing your doing is making sense. If you're out to hunt down giant rat-men, and smokey horrors my wet nurse told me about, then why do you care so much about the tax code? Trying to right all the injustice in the empire? There's plenty worse than the tax code that needs to be fixed."

"I don't doubt there are those horrors out there. I saw plenty of ugly things on the road from Marienburg these past weeks. But the lad said that something is coming for us after dark. That concerns me. I don't give a skaven's arse about what you're hunting, but I might start if it's hunting me too."

Admund cuts a leg off his roasted fowl, and says before taking a bite, "I'll ask you again. Who's after you? Who's coming?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on March 20, 2013, 03:03:08 PM
Julian greets Heinrich, and joins the others at the inn.
He sits slightly slumped into the arm of his chair, while drinking the cat flinger Admund recommended.
He occasionally leans forward and rubs his face with his hand, pinching his temples and running his hand into his hair.
The old wound on his head from the barn fight is throbbing, and he thinks he can see more grey hairs in his beard.

When the tale of Bardin is told he sits more upright in his chair and grips his beer handle tightly. “I can’t believe that little fucker had you flogged Max. I’m sorry that my actions have led you and Heinrich into danger. You showed you are true friends by helping me and I’m sorry you were hurt.
I don’t think we can leave him to the watch though. He is an outcast dwarf, the greatest shame you could imagine. And still he is causing problems for us. If that wouldn’t stop him, I don’t think the law would. Another time and another place, max, and I’d agree with you and do things the right way. But we have to be realistic, and we have to stop the cults.”

While listening to the others relating what else happened he tries his best to concentrate, but struggles to focus on the taxes and wizards with Bardin playing on his mind. He does interject “I think I killed the last Wittgenstein, he had a purple hand tattoo, and I think he was involved with the court. So the cults are involved with the laws, I’m sure. Here.” He shows everyone the letter, and shows max the cipher notebook, as well as the sketch of the symbol on the beasts collar.

When the telling of tales is done he agrees with Ragni, Heinrich and Admund. “sorry Klaus, we have to deal with Bardin. Our task is hard enough without extra problems, and he is the easiest to deal with. Once we have done so, we won’t have to waste time fighting thugs, or rescuing max”

When he gets a moment alone with Max, he gives him the money from the lab, and asks him to keep it safe. Better it is found on Max and not Julian. He suggests Ragni does the same.

When admund asks directly about the king, Julian says “All that Heinrich said is true. We have slain skaven. But what has drawn us into these… adventures, were not the skaven, or the smokey horrors themselves. but the cults. We’ve mentioned the cults a few times tonight. This sounds like insanity, but I swear on my beard it is true. There are chaotic cults working to end the Empire. And one of these cults summoned a demon who is pursuing us. We’ve killed demons before, and the way I see it, looks like we’ll have to kill demons again”
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 20, 2013, 05:12:22 PM
"Please don't worry about it, Mr Julian, sir," Max says, "I'd take any number of lashes rather than betray you to your enemy! And it's not your fault he's after you. You didn't do anything wrong." He frowns, "You're right, sir, he'd go to any lengths to get his revenge on you... and we must deal with the cultists... I suppose we'll have to be pragmatic." He looks unhappy. Then he looks at Julian more closely.

"You look very tired, Mr Julian, sir. Were you hurt at all when you fought the wizard?"

"I think the Boss got magicked a bit, laddie," Ragni says, "he's just too tough to admit it!"

Max immediately jumps up and insists on examining Julian: he peers into his eyes, and puts his ear to his chest to listen to his heartbeat. "It's strange, Mr Julian, sir: almost as though you'd lost quite a bit of blood. But you say you weren't injured... I've heard that evil magic can draw out your life force.... but don't worry, sir, you'll get it back soon! Um. Please, drink this. It's just a stimulant, but it should help a bit."

[Julian regains d3 wounds = 2 wounds]

Max takes the money Julian and Ragni want him to look after, and solemnly promises to guard it with his life. "I'm sure I could defeat any false charges Bardin might bring against you, sir, but it's best to play safe anyway."

"We're interested in the tax laws for two reasons, Admund," Max says, "firstly, they are clearly unjust and I intend to get Mr Julian and Ragni their money back! But secondly, they are suspicious... as you've heard, we've found cultists everywhere, all trying to undermine Imperial society. We came here expecting to find the headquarters of one of these cults, the Purple Hand. And we find the Graf sick, and suspicious, harmful taxes being passed. Notice that the taxes don't affect that many people: just dwarfs, wizards, and priests. Someone wants those groups to leave the city. Why? And what's wrong with the Graf? Is it like what's wrong with the Emperor? The Purple Hand must be behind it all.

"And then there's the..." he whispers the next word "demon called the King. When I read Othmayer's books today, I had a vision..." his eyes glaze over a bit, "...I saw, um, weird things. I can't quite remember. But I saw The Empire, tangled up in all these different plots, like threads, all being spun by... something. Something huge, complicated, and patient. We can't stop that thing - only the gods can do that - but we can cut every thread that we find!

"I saw the King there too, connected to the red threads. And I knew the name Othmayer gave is right. We can use it against him. Make him come to us when we're ready. Weaken him with it!" He slumps back in his chair, suddenly tired... but jumps up immediately when his back touches the back of the chair, yelping in pain. "Oh, I'm sorry to make a fuss! I just forgot for a moment that I was hurt. It's fine."

Max examines the things Julian found in the secret lab.

"This is an arcane symbol, sir. Uh. It just means 'change.' I think it's a sort of emblem, really. No other significance. And it was on the collar of a creature of some kind? Gosh, I'd be very interested to see that!

"Hmmm, this is a lab notebook... but the code looks awfully complicated. I don't know if I'll be able to break it. But I'll try! Even if I have to stay up all night!

"As for this letter... hmmm, was it written to the wizard in the lab, or by him? This talk of a sister sending specimens... the sister of someone with the initial G... could that be Gotthard von Wittgenstein? I can't remember if we know anything about him... did we find any portraits at the castle? I'm afraid I don't remember a lot of the things that happened there." He shudders. "But we know his sister Margritte did horrible experiments on people. She could have sent some of the experiments to Middenheim. Before she...uh... died, of course. So perhaps you and Ragni killed Gotthard, Mr Julian, sir, or perhaps it was this Wolfgang."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 20, 2013, 05:59:14 PM
Admund slumps back in his chair and folds his arms under the weight of what he's learned. "So, you think someone working for the this Purple Hand cult had these tax laws passed? It seems like such as stretch to me. When I was talking to that lawyer at the Lawyer's Guild, he explained in painful detail about the Law Lords and the passing of laws. The amount of support one of these conspirators would need to get a law like this passed would be...massive! I agree that it doesn't do any good for Middenheim, driving away all the dwarfs and wizards especially. You, dwarfs, practically built the place. If what you're saying is true, you're dealing with some powerful enemies..."

Admund leans forward, "Let me see that letter, Max. What? I can read. Mother taught me when I was young, back in Carroburg." Admund takes the letter and reads it, and wrinkles his brow. He rereads the last paragraph aloud.

'Must go, lots of arrangements to make. And I can't avoid work for much longer! They keep chasing me around with forms that need signing. Much as I love the new taxes, I could do without all the extra paperwork. I'll have to see the chancellor about it.'

"Look what he says here. He has to see the chancellor about all the paperwork" Admund proclaims. "Whoever this prick is, he knows he Chancellor or is well off enough to get an audience with him. Everyone says the Chancellor was for the taxes, could the both of them be working together? Even so, how did he get the Law Lords to pass it?"


Admund steeples his fingers below his chin and says dryly, "Anyway you like, Bardin needs to go first. I'll help you get Bardin. I got an address from the lady at the Tax Komission where he could be staying. If we do this without the Watch's help, it could be tricky. For all we know, Bardin was just using the warehouses that belong to the ore miner, Ogrim Svenssonsson. If we kick down Ogrim's door to find some kindly old dwarf, we'll be in trouble with the law AND no closer to finding Bardin. Bardin also knows exactly what we look like, so we can't just knock the door."

"Best bet might be to scope out the house in the morning. If we're lucky, Ogrim will have left for work and left the house locked up. If we can get inside without drawing attention, we can find out if Bardin is staying there or not. Hopefully, we'll catch him taking a piss, and we can finish this quickly."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on March 20, 2013, 07:48:02 PM
"You're unfamiliar with the ways of these daemon cults. They are insidious and very powerful and they have their disgusting hands in everything. We don't all need to go after Bardin, though. Dangerous as he is, he will fall like chaff once we concentrate on him. Julian, Ragni and myself can handle Bardin and his mercenaries. He's probably holed himself up in that other dwarf's home; the one who owns the warehouse he was using. He would leave the city if he's smart, but he sadly cannot be accused of brain power. He is clever enough to have bought himself some more mercenaries, though, so we could do a bit of scouting before we go in there."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 20, 2013, 09:53:13 PM
"You're right, we do need to scout the place before we go in. Bardin will have at least two mercenaries there. They have crossbows, too. If we can find a front and back door and go in both ways at the same time, we should do it. Or at least block off an entrance with a cart or something. How good are you with that bow, Heinrich? Think you can take out sentry with it, if we need to? Klaus and Heinrich seem pretty apt at sneaking, too."

"If this goes to muck, everyone scatter and hide about the city. We'll meet at Staller's Stables at midday."

Admund's eyes grow cold and his voice serious, "I'm coming along on this. I'm going to watch that fop die. I owe him for this!" Admund jerks a thumb at the bandage around his head.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 21, 2013, 03:30:59 PM
"I reckon," Ragni says, somewhat too loudly, "we should go to that house tonight... early morning like. Get him while he's in his bed. Let him get up and get an axe in his hand, of course. But that way, we can be sure he won't have any tricks ready. The Boss can open the lock, then Heinrich can sneak in and check he's there."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on March 21, 2013, 11:49:53 PM
"I reckon," Ragni says, somewhat too loudly, "we should go to that house tonight... early morning like. Get him while he's in his bed. Let him get up and get an axe in his hand, of course. But that way, we can be sure he won't have any tricks ready. The Boss can open the lock, then Heinrich can sneak in and check he's there."

Heinrich grins a little evilly at Ragni. "I can agree to this plan."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 22, 2013, 08:02:47 AM
Admund's head bobs in agreement, "Yes, let's make our move well before dawn. Max, you should stay here and work on that journal. Ragni has the right of it. We check out this house real sneaky like. Heinrich or Klaus can make a way in for us, and then we all rush in. Who knows how many are inside, but we get in there fast, surprise will be in our favor."

After the plan is agreed upon, Admund will go upstairs to his room, bar the door, and try to get some sleep. He is nervous about this demon stuff and will leave a loaded crossbow within reach of his bed. He will then meet everyone at the arranged time, and have Max take a look at his bandage [healing].
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on March 22, 2013, 08:28:23 AM
"First I think we shouldn´t let Max alone and he also needs some rest and not more work." Klaus will give Max a friendly and sympathetic look "you have worked for two days received some flogging and even traveled to some demonic vale...I am sure you have earned a good nights sleep and I won´t leave you alone and unprotected. Second ....have you people be listening to Max? The King might try to assault us this night, splitting up and haunting the streets trying to ambush someone while a demon plans his attack doesn´t sound to me like a proper battle plan....I start to understand why the planning to warfare is left to nobles and not the warriors swinging the weapons. The demon might or might not appear but I suggest we only start our adventure when the sun starts to rise."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 22, 2013, 08:38:32 AM
Admund snorts at the idea of nobles planning the battles. Especially fake ones.

"The surprise of night and the quiet streets are the only things working in our favor at this point. If we wait till Middenheim is awake and people are walking the streets, I'm sure watch will swoop in before we can even make it to Bardin. It'll be the day before the carnival starts, and everyone will be out getting things ready!

"Daemon or not, we need to do it. Max will be safe here, tucked away behind a barred door. I've seen him handle himself well enough so far. Besides, this Inn is full of people. If he isn't safe here, he certainly won't be safe out with us. If you want to stay behind and watch him, then by all means do so. The rest of us will go get Bardin."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on March 22, 2013, 10:32:07 AM
"Darkness is not the domain of daemons. It is your fear in the darkness that gives them power. I do not fear the dark. I will go."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 22, 2013, 11:26:17 AM
"Aye, no bloody demon can stop us!" Ragni says, "let the bastard come! I killed him in my dream, so now I want to do it for real!"


"It's very kind of you to worry about me, Klaus," Max says, "but really, there's no need. I'll be fine by myself, and I really do think it's important that I try to decode the notebook. I don't need to rest! I'm not sure I'd be able to sleep anyway. Um... I know I wouldn't be any use to you all when you go after Bardin... but this is something I can do. As for the King... I'm worried he might come after all of you. He hasn't really bothered me so far - I didn't have any dreams like the ones you told me about... if he does come, I don't think you should try to fight him."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on March 22, 2013, 11:34:22 AM
"Admund....since when did anyone invite you to take over command? We still can´t be sure about your loyalty you could be still working for Bardin and leading us into an ambush with your hasty night doom and darkness mission. Heinrich I can totally understand that it is itching in your fingers....you haven´t killed any innocent bystander or guardsman for a while and it is time again for some brigand action...in the name of the law. While we meddle with Bardin ...who has to be brought to justice" Klaus looks at Julian as he says this " we might have the purple hand planning the downfall of the Empire, and we also have a demon chasing us....while you guys seem to think that demons are small fry I think we got incredibly lucky and protected by Sigmar (and Ranald....Klaus adds in his mind) and shouldn´t take it lightly.

I suggest we sent the authorities after Bardin...because it is the law. " He looks at max at this and sympathetically nods towards him "and I will stay with max at the inn and try to figure out how to best infiltrate the purple hand and gain some allies in the city that might help us. What made us successful in Bogenhafen, in Altdorf and even at castle Wittgenstein were ALLIES....people we might now as well call friends without their support we wouldnt be rich...and most likely we wouldn´t be alive. If you want to go and hunt some enemies on a private vendetta like common thugs....go ahead. I won´t be a part of it."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on March 22, 2013, 08:25:07 PM
Anger smolders in Heinrich's eyes at Klaus' words. His voice rises angrily with his first few sentences, before settling to a reasonable level. 

"Do not dare to preach to me of justice, you cowardly fop. You suggest we send someone else after Bardin because you have no desire to risk your precious hide. Well there are men and dwarfs here made of sterner material. Bardin is a distraction from our mission, that is true. All the more reason to remove him as a distraction, permanently. You suggest we go without hard evidence and accuse a dwarf who might simply flee justice? You would risk Julian's life, or Max's life because you're too scared to go out in the night? Fine then. Go to your bed and sleep the night away like a good little boy, and the rest of us will do the work that needs done."

There is still venom in his words at the end of his declaration. His hands visibly tremble as he drains the last of his beer and sets the flagon down just a bit too loudly. He stands from the table and goes to fetch his equipment without another word.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 23, 2013, 12:53:17 AM
Max looks very upset that his friends are fighting. He stares down at the table, not wanting to meet anyone's gaze in case they try to make him take sides. He flinches noticeably while Heinrich scolds Klaus.

It is decided that Klaus and Max will remain in the inn, while Heinrich, Julian, Admund and Ragni will go after Bardin. Max wants to get to work decoding the notebook right away, but Klaus convinces him to stay in the bar and have a few drinks first. He tells Klaus that he feels responsible for the division in the group.


The others make their preparations, and then leave the Templar's Arms in the early hours of the morning. Mannsleib is half-full, providing enough light to see by without the need for lanterns. The streets are quiet, but not entirely deserted. Lone drunks, groups of Collegium students, and furtive, hooded figures pass the group as they walk to towards the Wynd. A watch patrol march across an intersection a few hundred yard ahead: a reminder that the law is never far away... at least, in the respectable areas of town.

The journey takes them past the Chapel of Grungni, to a long, broad street that runs toward the city wall. The moon has by this time been covered by cloud. They pass the Windhund Haulage Company, and continue until they arrive at number 47, the home of Ogrim Svenssonsson.

It looks like a respectable townhouse, with two levels, the upper level overhanging the lower at the front. The house adjoins its neigbour on the right side: to the left, an alleyway separates it from the next house, and allows access to the rear. The windows are shuttered, with no lights visible.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 23, 2013, 10:19:58 AM
"Well, this looks like the place." Admund says in a hushed voice, "Sure hope Ogrim Svenssonsson isn't here..."

Admund loosens his sword in its scabbard, and remains in the shadows across the street, eying the front door. "What do you think Heinrich? Want us to follow you into the ally? Or go it alone around back, and we'll follow after you signal the clear?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on March 23, 2013, 12:51:06 PM
"Well we're certainly not going to simply knock on the door and see if the house is receiving guests. I will scout around and see what the best way in would be. You all wait for me in that alley over there." Heinrich will set off to scout the perimeter, keeping an eye out for unguarded entrances. He will attempt to stay hidden from sight from anyone.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 23, 2013, 01:04:31 PM
"Pity, that eh? Right. Let's go." Admund replies in a whisper. He will move quietly to the shadows and wait for Heinrich. He will be straining to see and listen for any signs of movement inside the house or around the perimeter.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 24, 2013, 12:01:13 AM
[Heinrich, Julian, Admund, Ragni]

Heinrich sneaks into the alley beside the house, and follows it to a small yard at the rear. The yard has a high wall around it, with no gates. A shed stands in one corner. Looking at the rear side of the house, Heinrich sees a single door. The windows on this side are also shuttered, and there are still no lights visible.

The yard is not overlooked, except by the house. It should be possible to get in by the door or one of the lower windows without being seen. Heinrich tries the door: it is locked.

He hears nothing at all from the house.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 24, 2013, 12:20:33 AM
[Klaus and Max]

Max has had a couple of pints of beer now, and has become rather talkative, "You are such a good friend, Klaus!" he says, "you didn't need to stay here with me tonight... but I'm very grateful that you did. The others are so confident and brave that I find it hard to tell them when I'm afraid. But I can tell you - not because you aren't brave, because you are. But... um... I don't know why, really. I've told people you were my older brother, once or twice, when we needed a cover story. I think I first thought of that because that's how I feel about you. As if you're my brother. So I can tell you that I'm terribly afraid of the demon. And that I wish the others would turn Bardin over to the law and let him be dealt with properly. And I can tell you how tired and weak I feel, and how much my back hurts. Then there's Mortus... I really miss her, Klaus! I know she didn't want me to go with her on her journey, but I wish I was with her now. Do you think she cares about me?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 24, 2013, 12:48:47 AM
[Mortus]

"Lower the bow, Fritz," Janna says, "she's right."

"We can't trust her!" Fritz says.

"Perhaps you will trust me?" Doktor Glarean says, raising his hands calmingly, "if I give my word that you will not be harmed, that will be sufficient, yes? I give it then."

Fritz looks at Janna, who nods. He puts down the crossbow, reluctantly.

"I never wanted to kill you, Mortus," Janna says, "I only wanted you to stop hassling me. Fritz left you in that mine, knowing you'd be safe - we just needed time to get away.

"You know I'm able to use magic, Mortus... and I suppose you must have realised that too, Doktor. Well, I'm a spy. My employer planted me in Lady Isolde's household to keep a watch on her business dealings. I send the information I obtain by magic... no one ever suspected me, until you arrived. When you say 'royal' involvement, I suppose you must think I am working for the crown of Bretonnia. I promise you that I am not - my employer is a rich merchant house. I cannot say which one... you must understand that. As for Bogenhafen, I know only that the Teugen and Steinhager families suffered the loss of their heads of households, and subsequently lost control of most of their assets to the other houses. Lady Isolde had some dealings with Steinhager, but she did not know him well - she had no connection to whatever happened to him, and neither did I."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 24, 2013, 04:31:42 PM
If Heinrich signals, Admund will assist Julian and Ragni in scaling any obstacles if need be to maintain stealth. He waiting, expecting to go down the alley and scale the wall quietly

[Edit - rephrased for clarity]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on March 24, 2013, 05:52:23 PM
Mortus feels the urge to believe Janna and yet something is telling her that all is not right.   She bites her lip for a second.   Janna could be still lying to her or somebody else could be lying to her. 

"Is the merchant family you work for Bretonnian?" she asks.   "I'm sure you can say at least that much."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on March 25, 2013, 04:21:25 AM
Heinrich will check to see if any of the windows are unlocked. If any are, he will attempt to enter the house as quietly as possible, letting his eyes adjust to the darkness before proceeding.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 25, 2013, 02:36:02 PM
[Heinrich and the burglary crew]

The windows all have their shutters closed, and the shutters have been barred or locked from the inside. They will have to be forced open.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on March 25, 2013, 03:40:19 PM
[Heinrich and the burglary crew]

The windows all have their shutters closed, and the shutters have been barred or locked from the inside. They will have to be forced open.

Having no other way in, Heinrich will signal for the rest to join him, keeping a constant watch for anyone who might see them.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on March 25, 2013, 03:59:03 PM
“Typical Dwarf eh? Sturdy fortifications” Julian attempts to open a window.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 25, 2013, 04:08:49 PM
[Burglars]

Julian takes out his tool kit and attempts to force open the shutters.

[Julian Dex test (with bonuses): 38, passed]

He succeeds in removing the shutters and opening the window, making very little noise. The room on the other side is dark and silent. It looks like the kitchen.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 25, 2013, 04:13:54 PM
Admund will assist the others in climbing inside and follow, moving slowly. "Quietly now," he says in a whisper, "Let's hope Bardin is here."

Admund suggest to move to the front door and unbar it but leave it closed on the way through the house should they need to make a quick escape.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 25, 2013, 04:54:29 PM
Heinrich and Julian manage to climb through the window without making any significant noise. Ragni, however, catches his axe against the window frame, causing a loud thump.

He freezes where he is. Somewhere upstairs, the floorboards creak. But a moment later, the house is quiet again. Ragni climbs the rest of the way inside, looking a bit ashamed. Admund follows him through.

The kitchen looks normal enough. There are two doors: one that leads back into the yard, and one that goes further into the house. It is half-open, and a shadowy hallway can be seen beyond.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 25, 2013, 05:05:08 PM
Admund shakes his head at Ragni, grinding his teeth. He motions for everyone in front of him to start making their way through the house.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on March 25, 2013, 05:07:51 PM
"Just had to rush everyone through the window Admund?" Heinrich hisses, "Should have waited for me to open the door. Wait here and try not to make any more of a ruckus while I see what's what."

Heinrich will scout out the first floor.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 25, 2013, 05:15:41 PM
The ground floor of the house has two other rooms: a dining room, and a sitting room. Both have good quality but unfussy furnishings. One staircase leads upstairs, and another leads down to the cellar.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 25, 2013, 05:22:22 PM
[Mortus]

"No, they aren't Bretonnian," Janna says, "I suppose I can tell you this much - I work for one of the biggest merchant houses in Marienburg. They won't be happy that my cover is blown, but I've given them more than enough information over the years I've been in Lady Isolde's service. I'm about ready to give up the spying game anyway. Fritz and I want to make a new life together."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 25, 2013, 05:57:14 PM
Admund extends his hand as if to mockingly offer the door to Heinrich, and will call him something distasteful under his breath when he passes through to the scout the house. Admund grinds his teeth and scowls in the dark.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on March 25, 2013, 06:24:13 PM
Heinrich will look to see if there is some sort of oil lamp or lantern around. He will also check to see if there is a set of flint and steel handy (if he isn't already carrying it). If he finds these materials he will collect them, then creep upstairs and scout the landing at the top.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 25, 2013, 08:48:13 PM
Heinrich cautiously advances up the stairs. He reaches a small landing with four doors (two to his left, two to his right), all of them closed. Just then, the further door on his left begins to open.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on March 25, 2013, 09:26:00 PM
Heinrich will attempt to duck into the closest room on his right as silently as possible without being seen.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 25, 2013, 10:09:50 PM
Heinrich opens the nearest door on the right and quickly goes inside, closing it behind him. He hears quiet footsteps along the corridor, followed by the door opposite the room he's in opening and closing.

It's very dark in the room. He can just about see a bed and some other furniture. He can hear someone snoring softly in the bed. It's hard to say for sure, but the snorer sounds fairly young.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on March 25, 2013, 11:33:15 PM
[Klaus and Max]

Max has had a couple of pints of beer now, and has become rather talkative, "You are such a good friend, Klaus!" he says, "you didn't need to stay here with me tonight... but I'm very grateful that you did. The others are so confident and brave that I find it hard to tell them when I'm afraid. But I can tell you - not because you aren't brave, because you are. But... um... I don't know why, really. I've told people you were my older brother, once or twice, when we needed a cover story. I think I first thought of that because that's how I feel about you. As if you're my brother. So I can tell you that I'm terribly afraid of the demon. And that I wish the others would turn Bardin over to the law and let him be dealt with properly. And I can tell you how tired and weak I feel, and how much my back hurts. Then there's Mortus... I really miss her, Klaus! I know she didn't want me to go with her on her journey, but I wish I was with her now. Do you think she cares about me?"

"Max ....my friend. I didn´t have to stay... i wanted to. I am a bit worried about how bloodthirsty the others were lately...perhaps the King is tempting them in a simliar way he tempted me. I am too afraid of the demon, not because he might turn us into some piles of ash with a mighty fireball...but because he might corrupt us into someone we never wanted to be. I think we both should get some good sleep (Klaus already thinks about the letters he will write but telling Max will only lead to him wanting to make the work and even thinking about it during his sleep so he keeps this to himself). Of course Mortus misses you, ever woman with a scrap of brains would....I am very certain that girl....you bedded in Bogenhafen, that she is mad about you too you really should consider meeting with other women than Mortus for all we know she might be hundreds of leagues away.


Regarding being your brother Max....they say blood is thicker than water...but I never had any family that was closer to me than you are therefore...lets become blood brothers." Klaus gets out his dirk and will cut his hand and lay his blade at Max´s hand too his look full of pride and determination waiting for Max´s response.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 26, 2013, 12:55:23 AM
[Max and Klaus]

"I'm sure the others will do the right thing," Max says, "even if the demon does try to corrupt them... well, I think they will be able to resist. Heinrich, Mr Julian and Ragni are all very good people. Um. I don't really know Admund, but I think he probably is too. Though I'm not quite so sure about him.

"I know you think I should try to get over Mortus, but it's difficult. I don't really want to think about other girls... only her. It wouldn't be so bad if I thought she didn't like me... but I think she does. I hope she finds us again.

"I am very tired... maybe if I get some sleep I can get up early in the morning and work on decoding the notebook? I might do a better job then. I don't want to let the others down. They are depending on me!

"Gosh, blood brothers! I've read about people doing that... are you sure, Klaus? I'd be honoured, really!" Max cuts his hand on the knife, then holds it out to Klaus. "There! Do I have to say something?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on March 26, 2013, 03:26:52 AM
Heinrich will carefully peek out into the hallway when he thinks it is safe.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 26, 2013, 10:45:53 AM
The hallway is now empty and silent. The person in the room with Heinrich shows no signs of waking.

There are three other doors he could check. He knows that someone came out of the door opposite and to the right, then went through the door in front of him. The third door has been quiet.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on March 26, 2013, 02:45:13 PM
Mortus runs her hands through her hair and shrugs.   There is something about Janna that makes her want to believe her.   A pleading in her eyes maybe.   She bites her lips and turns the story over in her mind.   It makes sense.   Everything, even the hostile and suspicious reaction makes sense to her.   They even reminded her of how she would have reacted.   There was too much fear in world, too much lack of understanding.

"Do you know where you intend to make a new life?" she asks.   The question seems heavy, even on her lips.   She doesn't wait for an answer really but stands up and turns to the doktor.

"Do you have anything to ask them?" 

Tiredness is bleeding into her words and she seems slightly shaken.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 26, 2013, 03:44:03 PM
[Mortus]

Janna looks at the floor. "I'm not sure where we'll go. Not to Marienburg... perhaps to Middenheim. I've heard they welcome magic-users there."

The Doktor frowns, "well, this is most unsatisfactory. I had thought we were on the brink of uncovering some grand conspiracy... and we find only a commercial spy. I am disappointed! And the mystery of what occurred in Bogenhafen is unsolved... I shall go there myself, I think, and see if I can learn more. I think Lady Isolde will be very angry with you, Janna - you had best go as far as possible if you want to escape her reach."

He turns to Mortus, noticing how tired she looks, "I think the time has come for you to get some rest, Miss Mortus," he says, "the strain of rushing from place to place in pursuit of villainy has quite exhausted you. Perhaps you will meet me for breakfast in the morning?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on March 26, 2013, 04:16:23 PM
"Of course, doktor," Mortus says quietly.   She smiles wanly.   "I too am a little disappoint that my time here was not more productive.   However, I can at least remove any suspicion from the Lady Isolde."   She turns back to Janna.

"The north is much more welcoming of magic-users than the south I have found on my travels.   I think Nordland or Meddenheim is a good place to go.   Also people ask less questions up there.   I wish you the best of luck."

Mortus turns back to the doktor.

"Maybe we should continue to Bogenhafen," she says.   "There might be more information there that we overlooked.   We could stay here for the night and move on in the morning."

Mortus will book a room for herself and her guards.   She will also instruct her guards to keep an eye out for Janna and to inform her if she tries to escape.   Though she believes the girl she doesn't want her slipping off in the middle of the night.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on March 26, 2013, 07:41:39 PM
Heinrich will carefully check the other rooms, peeking in just enough to see who is there.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 26, 2013, 08:23:39 PM
Heinrich first checks the room whose door he saw open. It's empty, and the bedclothes have been pushed aside. He then tries the door opposite: the one that has been quiet so far. Inside, he sees a double bed with two people asleep in it. He can't see them clearly enough to tell if either of them is Bardin.

That leaves one room to check, but since someone went in there only a moment ago he is concerned that he will be noticed if he opens the door.

[open that door anyway?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 26, 2013, 09:25:20 PM
Ragni, in rather a loud whisper, says, "Heinrich's a long time up there. Maybe we should look around down here a bit? Might be some papers or something with Bardin's name on them?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on March 26, 2013, 09:32:53 PM
Klaus will smile at Max and say in a solemn voice "just repeat after me....without question we will rely on each other, no matter how dire the situation with never ending loyalty and alliance to each other."

Klaus grabs Max`s hand and waits some moments....."Ok I think enough excitement for the evening we should go to bed now and get some sleep lots of evil to fight in this city.....and money to be earned."


Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on March 26, 2013, 09:45:35 PM
Heinrich will very carefully creep back downstairs to the others.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 26, 2013, 09:49:03 PM
[Burglars]

No sooner has Ragni spoken than Heinrich rejoins them in the kitchen.

"Is Bardin here?" Ragni asks.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on March 26, 2013, 09:51:06 PM
[Burglars]

No sooner has Ragni spoken than Heinrich rejoins them in the kitchen.

"Is Bardin here?" Ragni asks.

"No. We should leave this place quickly. I'll investigate in the morning and I'll find out where he is hiding."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 26, 2013, 09:55:48 PM
[Klaus and Max]

Max follows Klaus's instructions solemnly, taking the whole business extremely seriously.

When it's done, he says, "Klaus... I just want you to know how honoured I am. I..." he trails off, unable to continue. He just nods, then goes off to bed.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 26, 2013, 09:57:32 PM
Admund swears under his breath. "Right, let's get out of here. Maybe we could check the warehouses. Maybe they have offices where he is staying." Admund asks quietly.

Admund will exit the window when the group is ready, and make a point to assist the shorter Ragni and Julian through the window to prevent noises.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on March 26, 2013, 10:11:36 PM
Klaus will go on with his business as explained get the innkeeper to find some Outriders to deliver the letters (only guys with repeater pistols will be allowed to carry my letters :D) and some boys for the ones inside Middenheim promising the innkeep silver and gold for the outriders.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 27, 2013, 01:07:03 AM
[Burglars]

Heinrich, Julian, Admund and Ragni leave Svenssonsson's house by the window. Julian fixes the shutter as best he can without making too much noise.

When they return to the street, they realise that someone is watching them. A tall, hooded figure is standing in the middle of the street, about fifty yards away, openly staring at them.

Morrslieb emerges suddenly from behind a cloud, shining down with pale, unhealthy light. The hooded figure casts an unnaturally long shadow... and, in fact, the shadow bears little resemblance to the figure's shape.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 27, 2013, 01:11:37 AM
[Klaus]

Uli the innkeeper promises Klaus that his letters will be dispatched first thing in the morning, by the most reliable couriers he can find. Klaus is rather tired after writing so many letters, but he feels very pleased with himself.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on March 27, 2013, 01:17:52 AM
[Burglars]

Heinrich, Julian, Admund and Ragni leave Svenssonsson's house by the window. Julian fixes the shutter as best he can without making too much noise.

When they return to the street, they realise that someone is watching them. A tall, hooded figure is standing in the middle of the street, about fifty yards away, openly staring at them.

Morrslieb emerges suddenly from behind a cloud, shining down with pale, unhealthy light. The hooded figure casts an unnaturally long shadow... and, in fact, the shadow bears little resemblance to the figure's shape.


"King." Heinrich mutters. It is not a question.

Heinrich will draw his axe and walk towards the figure at a normal pace. If it does not move before he gets there, he will hit King with his axe.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 27, 2013, 07:14:27 AM
"What in the..." Admund's voice trails off as his face twists in puzzlement strange figure.

He will unsling his crossbow from his back and load it, watching Heinrich advance. If hostility starts and Admund has a safe shot, he will fire. If figure gets within 25 yards of Admund, he will switch to his longsword and shield.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on March 27, 2013, 10:49:53 AM
“Heinrich, why are you going TOWARDS the demon. Did Max tell anyone his name? we need to get to the inn and get Max!” [how far from the inn?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 27, 2013, 11:07:53 AM
[You are on the same street as location 37 on the map, in the lower south eastern section of the city. Your inn is 43, by the park. I'm not sure how far that actually is, but it's not a huge distance. 10 minutes walking time? Faster if running!]

The hooded figure reaches out toward Heinrich with one hand, as though beckoning him forward.

Ragni looks like he wants to charge at the demon, but stays by Julian and follows his lead.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 27, 2013, 11:13:30 AM
"I don't like this..." Admund mutters to Julian and Ragni as he closes one eye and sights in the hooded figure.

"If we're going to run, we need to do it. Now."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on March 27, 2013, 11:17:21 AM
“Heinrich! You shot it before and scared it off” Julian says, unslinging his handgun. “who is fastest to get max? not me or Ragni”
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 27, 2013, 12:12:22 PM
"Put that away!" Admund hisses as he glances at Julian drawing his handgun, "Do you want to bring the watch down on us!?"

Admund swears under his breath and takes a short step to the left to keep the hooded figure in sight as Heinrich advances. "Max will be fine by himself. He doesn't need us to babysit him. Klaus is with him! Why do you worry about that little guy so much."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on March 27, 2013, 01:36:23 PM
"I'm not worried about him" Julian hisses to admund "I'm worried about us. Max might know the demon's name, which gives us power over it"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 27, 2013, 04:16:58 PM
"You're telling me that you can control that... thing? Why don't we just slay it? Looks like Heinrich is about to introduce it an axe anyway." Admund says trying to keep his eyes focused on the hooded figure, straining to see details of it in the light of Morrslieb. He is clearly uneasy, a bad feeling is growing in his gut.

"Let's just slay the thing and be done with it!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on March 27, 2013, 08:57:15 PM
"Aye, we might be able to slay it. Or maybe it casts a spell, freezes us all where we are then rips our heads off. It shoots fireballs out its ass and burns us all.vir it just rips us apart. We have no way of knowing how powerful this thing is, or even if our weapons will slay it, its not a human"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on March 27, 2013, 09:56:58 PM
Heinrich will swing his axe at the daemon's outstretched hand, simultaneously draw his other axe, and charge in the rest of the way to attack.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 28, 2013, 11:05:37 AM
As Heinrich gets closer, the figure draws back its hood. Its head is a skull, with a flayed human face crudely tied to it like a mask. Shadows writhe around it, dancing in the hideous light of Morrslieb like living animals cast into a bonfire. A blast of absolute, soul-freezing dread hits Heinrich...

[Heinrich Cl test = 57, passed!]

...but he charges forward regardless, overcoming the terror the King expects him to feel. As he gets to within striking distance, his magical axe blazes with white light. The King withdraws his outstretched hand, using it to shield his stolen eyes...

[The King WP test (due to demon-repelling axe) = 63, pass]

...like Heinrich, he overcomes the compulsion to flee. But he is nevertheless distracted enough for Heinrich to strike.

[Heinrich 1 (magic axe, charging): 53, hits left arm. S4+1+d6 roll of 1-T7 = no wounds
H2: 92, miss
H3 (normal axe): 81, miss]

Admund takes a shot at the King with his crossbow:

[Admund: 48, miss]

The King strikes at Heinrich with terrible force.

[The King 1: 79, miss
K2: 51, hits head. S7+d6 roll of 1-T6-A2 = no wounds
K3: 69, miss
K4: 11, hits head. S7+d6 roll of 5 -T6-A2 = 4 wounds
K5: 31,, hits head. S7+d6 roll of 2 -T6-A2 = 1 wound

Heinrich is hit solidly in the head. He reels back, but his helmet saves him from being badly hurt.


[what does Julian do?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on March 28, 2013, 02:44:54 PM
“We need Max, he knows it’s name, he can weaken it” Julian says, half to himself, half to the group.

Ragni, brimming with false confidence says “boss, what could Max to do that thing? We can kill it ourselves”

On hearing “ourselves” Julian is struck with a flash of insight. They can’t do it themselves. They need help.

He will attempt to shoot it with his handgun, hoping the noise will attract attention and the watch!

After shooting he shouts to Heinrich “we’re not leaving without you Heinrich, but we need to go and get Max to say it’s name”
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 28, 2013, 02:55:24 PM
"What are you doing!? You'll wake the entire city, Julian!" Admund shouts as he loads another bolt in his crossbow. "We don't have time to get Max!"

Admund will keep shooting bolts at the demon, and maintain the 50 yard distance between him and the demon. If The King moves towards him, he will move back hoping to buy time to continue to shoot.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 28, 2013, 03:21:51 PM
Julian pulls the trigger. The complex lock mechanism ignites the powder, and then... boom! The shot sounds incredibly loud, echoing up and down the narrow, stone street.

[Julian to hit: 53, miss]

The shot misses the King by a few yards, chipping the stonework of a nearby house instead. The sound is sure to attract attention though. Ragni shoots his crossbow...

[Ragni to hit: 51, miss]

...but also misses.

The King ignores Heinrich for a moment, turning his attention toward Julian. He snarls, his skin mask tearing around the mouth. He points at Julian. The demon's twisted, living shadow shoots forward across the ground and attacks Julian!

[Shadow1: 94. miss
S2: 55, miss
S3: 19, hits left leg. S2+d6 roll of 3- (ignore toughness and non-magical armour!) -A2 (shield) = 3 wounds Dodge blow = 73, miss]

[end of round. Continues!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on March 28, 2013, 03:32:09 PM
In the meantime, Klaus is snoring with a smile dreaming of nothing bad as the King is busy and can´t give him nightmares.

*snore ....snore*

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 28, 2013, 03:55:56 PM
Heinrich attacks the King again, determined to destroy the abomination.

[Heinrich 1: 24, hits right arm. S4+1+d6 roll of 3 - T7 = 1 wound! 10 WS drained and added to Heinrich by his magical axe!]

Heinrich's blade cuts shallowly into the King's arm, drawing a trace of blue smoke from the wound in place of blood. Immediately, the magical axe writhes in his hand, stealing the demon's energy and feeding it to Heinrich!

[H2: 43, hits right arm. S4+1+d6 roll of 5-T7 = 3 wounds. 10 more WS drained and added to Heinrich.]
[H3 (normal axe): 61, hits right arm (again!) S4 +1 +d6 roll of 4 - T7 = 2 wounds]

His axes slice across the demon's arm twice more. The King descends into savagery, tearing at Heinrich with both of its clawed hands. But the magical axe has made it clumsy.

[The King 1 (WS drained by 20): 50, miss
K2: 41, miss
K3: 78, miss
K4: 40, miss
K5: 02, hits right arm. S7+d6 roll of 2-T6-A1 = 2 wounds]

Despite the fury of its attack, it manages to do no more than a shallow cut on Heinrich's arm.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 28, 2013, 04:03:20 PM
Admund is reloading his crossbow as fast as he possibly can.

Meanwhile, the shadow that attacked Julian has withdrawn towards the King. Julian and Ragni charge at the demon, intending to force it to divide its attention between the three of them. [They will be close enough to engage in combat next round]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 28, 2013, 04:27:54 PM
Standing alone now, Admund raises his crossbow and fires and and begins reloading again.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 28, 2013, 05:09:16 PM
Doors are beginning to open up and down the street. People are dragging themselves from their beds to investigate the gunfire. A half-naked dwarf, his hair sticking up untidily, barrels out of his front door holding a club. When he sees two dwarfs charging into battle, he decides to join them!

Further down the street, people are calling for the watch.


Heinrich attacks the demon again.

[H1 (magical bonuses have worn off): 16, hits body. S4+1+d6 roll of 5-T7 = 3 wounds. 10% WS drain!]
[H2: 91, miss]
[H3: 75, miss]

Admund takes another shot. The King is a fairly large target, so he can shoot at it without too much danger of hitting one of the others.

[Admund: 04, hits left arm. S4+d6 roll of 5-T7 = 2 wounds!]

His bolt slams into the demon's arm.

The King is now facing three dwarfs in addition to Heinrich. It splits its attacks, trying to push all of them back.
[King has 10WS penalty]
[K1 vs Heinrich: 54, miss]
[K2 vs Heinrich: 40, hits head. S7+5-T6-A2 = 4 wounds. Reduced to zero wounds. -2 critical hit to head! Dice roll = scalp wound, bleeding into eyes. -10 on to hit rolls until medical attention received]

Heinrich is hit in the head yet again. This time, the demon's claws open a wound on his scalp that bleeds profusely into his eyes, making it hard to see what he's doing.

[K3 vs Julian: 33, hits right arm. S7+d6 roll of 6! (add damage = yes)+4-T7-A3 = 7 wounds. Dodge blow = 19, pass!]
[K4 vs Ragni: 96, miss
[K5 vs random dwarf: 18, hits right leg. S7+d6 roll of 2-T5 = 4 wounds]

Julian dodges out of the way of an especially brutal swing. The shirtless dwarf is hit in the leg. He cries out to Grungni and attacks!

[Random dwarf 1: 06, hits body. S3+d6 roll of 4-T7 = no wounds]

Julian swings the Saint's Sword at the demon. The runes along the blade flare into life as it moves.

[Julian 1:  30, hits head. S3+1+d6 roll of 6! (add damage = yes!)+5-T7 = 8 wounds!]
[J2: 88, miss]

The sword strikes the demon's skull, rebounding in a shower of sparks. It reels from the impact.

Ragni attacks.

[Ragni 1: 87, miss
R2: 48, hits right leg. S4+1+d6 roll of 1-T7 no wounds]

But fails to cause any harm.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 28, 2013, 05:31:14 PM
Admund lowers his crossbow and slings it over his shoulder. Seeing people peeking out windows and doors on the street, he points to one and shouts commandingly "Get the watch! Demons!"

[Subtracted 2 bolts from character sheet]

Pulling his shield off his back, Admund rips his longsword from its sheath, and charges into the fray. His boots clop heavily on the cobblestone as he barrels forward.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on March 28, 2013, 05:33:44 PM
"Get back, you're hurt!" Julian shouts to random mcdwarferson
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on March 29, 2013, 12:07:21 AM
Heinrich's vision has gone red, and for some reason he feels dizzy. Why is his head wet? The King. The King is still there. Heinrich's grip tightens on his axes. His jaw tightens as he grits his teeth through a sudden flash of pain. Someone is yelling. A ferocious primal scream of fury that Heinrich suddenly realizes is coming from him. He surges forward, all of his remaining strength set to a single purpose: kill the King or die trying.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 29, 2013, 02:45:53 PM
The dwarf backs away from the fight, obeying Julian's order. He presses one hand to his injured leg, watching the demon. More people, almost all of them in nightwear, have left their homes to see what's happening. They are keeping a good distance from the fight, and many are shouting for the watch.

Heinrich presses his attack on the demon, disregarding his own safety. His axes are guided more by instinct than vision.

[Heinrich (-10 to hit) 1: 19, hits left leg. S4+1+d6 roll of 5-T7 = 3 wounds (WS drain!)]
[H2 (penalty cancelled by bonus): 17, hits body. S4+1+d6 roll of 6! (add damage = no) -T7 = 4 wounds (WS drain again)]
[H3 (+10 to hit): 77, miss]

His magical axe slashes across the demon's leg, before gashing its belly. More smoke pours from the monster.

Admund charges into the fight. As he does, he suddenly realises that the creature is weakening: losing its hold on the mortal world. He feels this in a strange, instinctual way that he can't explain.

[Admund 1 (+10 charging): 50, hits head. S3+1+d6 roll of 6! (add damage = 22, yes!)+4-T7 = 7 wounds]
[A2: 62, miss]

His sword strikes the demon's skull, which cracks under the impact. The remains of its face fall away. Badly injured, and confused by the baleful effects of Heinrich's axe, it makes no attempt to attack. Instead, it draws its living, tormented shadow close around itself. Stinging, immaterial tendrils lash out at everyone nearby.

[Shadow vs Heinrich: 50, miss]
[S vs Admund: 78, miss]
[S vs Julian: 80, miss]
[S vs Ragni: 75, miss]

[they were rubbish!]

The shadow-whips fail to strike their targets. Julian lunges forward with the Saint's Sword.

[Julian1: 59, miss]
J2: 16, hits body. S3+1+d6 roll of 5-T7 = 2 wounds]

The point pierces the King's chest, before being turned away. Ragni strikes at the demon with his axe.

[Ragni 1: 89, miss]
[R2: 18, hits right leg: S4+1+d6 roll of 3-T7 = 1 wound]

He makes a shallow cut on its leg.

[continues!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 29, 2013, 05:11:02 PM
Heinrich attacks the demon relentlessly.

[Heinrich 1: 10, hits head. S4+1+d6 roll of 4-T7 = 1 wound. (WS drained) ]
[H2: 38, hits right leg. S4+1+d6 roll of 6! (add damage = no)-T7 = 4 wounds. -4 critical to leg = boom! ]

His axe batters against its skull, then buries itself in the demon's leg. A massive jolt of power blasts through the axe and into Heinrich's arms, causing him to stagger back. This time, smoke pours from the wound and completely floods the area. It smells sweet and heavy...

[Heinrich WP test: 18, pass]
[Julian WP test: 47, pass]
[Ragni WP test: 10, pass]
[Admund WP test: 14, pass]

...all of them resist the effects of the smoke. It dissipates rapidly, blown away by an unfelt wind. The King is gone, leaving no trace other than a charred patch of cobblestones. Overhead, Morrslieb has retreated behind a cloud, leaving the sky dark.

"Grungni's bushy beard, what was that thing?" the dwarf who came out of his home to join the fight says, "am I still dreaming?" He scratches his armpit and yawns. "You lads want a drink? I've got some good ale - that's my house, just there." He peers at Heinrich. "Can get the wife to bandage that head of yours, lad."

With no moon visible, the street is now very dark. However, judging by the sound of clinking mail and running foot steps, the watch are finally on their way to the scene.


[Accept the dwarf's offer? Wait for the watch? Avoid the watch and return to the inn?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 29, 2013, 09:08:59 PM
[Max and Klaus]

Back in the Templar's Arms, Max wakes up suddenly, sweating. Moving carefully so that he doesn't make a lot of noise and disturb Klaus, he goes over to the window and opens the shutters. He looks up at the sky for a while, expecting to see something.

He paces nervously around the room for a few minutes, then catches his foot on  the end of one of the beds and falls over with a crash.

He jumps up immediately, hoping he hasn't woken Klaus.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on March 29, 2013, 09:16:07 PM
Heinrich collapses to his knees, his breath coming in large ragged gasps. His axes slip from his grasp, clattering against the paving stones. He doesn't make any attempt to stand, just staring through the blood leaking into his eyes at the spot where the King was just a moment ago. Is it over? Is the King dead? Heinrich doesn't know. Right now he only knows that he is tired, and suddenly all of his wounds hurt a lot.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 29, 2013, 09:37:35 PM
Ragni picks up Heinrich's axes for him, then looks at him closely. He turns to Julian. "Boss, Heinrich looks bad. We gotta get him a healer fast."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on March 29, 2013, 10:14:04 PM
"aye, ale" Julian says to the dwarf, almost in a trance. He feels as if a great burden has been lifted from him
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 29, 2013, 10:55:00 PM
Admund looks around, eyes wide and befuddled by what has just happened. That creature was horrifying, and startled him. He's uneasy, and unsure if it's really gone. He slowly glances around sword still up defensively, unsure if it's really over.

The sound of Heinrich's knees plopping to the ground and his heavy rasping snap him out of it. Sliding his sword back in his sheath he jogs over to Heinrich. "You are a stupid cunt, you know that? Taking that...that thing by yourself. You have a death wish?" A hint of respect for Heinrich is in his voice.

Admund kneels next to Heinrich to look at the wound. "You got a nasty gash in the scalp. Here, keep pressure on it and tilt your head back. Head wounds will bleed like mad."

Turning to Ragni, Julian, and the others surrounding him, "This isn't a time for ale. Heinrich's banged up pretty badly. He's losing blood and needs a some medical attention. Quit gawking and get some help!"

Admund will do his best to help Heinrich walk to the nearest medical care, dwarf or other.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on March 29, 2013, 11:15:55 PM
"Huh" Julian grunts. "no need to get hysterical laddy, This dwarfs wife can give Heinrich aid, like he said. Ale for us, aid for heinrich."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 29, 2013, 11:23:07 PM
Dwarfs... Admund thinks to himself and rolls his eyes. Admund glances around, worried fighting the demon isn't over.

"Right. Lets get Heinrich patched up." Admund will assist Heinrich in standing and walking. "C'mon, on your feet. One, two, three, UP!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 30, 2013, 01:11:05 AM
"Aye," the shirtless dwarf says, "the wife'll patch him up good enough to take home. I'll give you a hand."

He helps Admund support Heinrich as he leads the way to his house. "Helga!" he shouts, "lad here needs some bandaging! Have a seat lads - I'll get the ale." He leaves them in a comfortable sitting room, and returns a moment later with a large mug of ale each. "Ah, that's better! I'm Yorri by the way."

A dwarf woman, fully dressed, enters the room. "Yorri, aren't you going to get dressed? We have guests!"

"Don't be daft, Helga, I'll be going back to bed soon. And I'm decent enough. Come on, this lad's bleeding all over the place!"

"Oh, so I see. Let me take a look."

Helga examines Heinrich, then cleans and bandages his scalp wound.

[Heinrich regains 1 wound (so now has... 1 wound). The penalty to hit is removed!]

"There, that's all I can do. You ought to see a proper healer when you can - I'm just an amateur."

"But a bloody good one! Here, can you sort my leg out for me, lass? Bit of a scratch." Yorri takes a gulp from his ale mug, then addresses the group. "Well lads, I don't know what that thing we fought was, but it was pretty bloody nasty."

Ragni has already finished his beer. "It was a demon," he says, casually, "we've fought loads of them. Thanks for the help though, Mr Yorri. Good beer too!"

"Aye, that it is... did you say a demon, laddie?"

Someone knocks loudly on the front door. "Open up! This is the watch."

"We'd better let them in," Helga says.

Yorri looks at her, then at the group. "You lads aren't in any trouble, are you?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 30, 2013, 08:29:08 AM
"Probably only in trouble for breaking the peace fighting that... abomination. Master Yorri, you saw that daemon, you were close enough to give it a good thump with your club. You saw it! We were walking home when that demon appeared in the light of Morrslieb and attacked Heinrich here. Would you kindly add your word to ours when we speak to the watch?"

Admund nods politely at Helga, "Yes, my lady, best let the watch in."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 30, 2013, 10:25:32 AM
"Aye, I saw it alright! I can show them the wound on my leg if they don't believe it."

Helga opens the door, allowing a patrol of four watchmen into the house. "We've had report of gunfire and fighting on the street," the sergeant says, "and the witnesses told us the culprits came in here." He looks at the group, especially noting Heinrich's injuries and Julian's handfgun, then nods. "Clearly it was you lot. Right, let's hear what you have to say for yourselves."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 30, 2013, 10:51:43 AM
Admund rises from holding the bandages on Heinrich's head, his hand have a bit of his blood on them. His eyes are wide and alert from fighting the demon.

"Thank you for coming sirs! Aye, it was us in the street." Admund replies to the sergeant respectfully.

"Me and my friends here were on our way back to our Inn. When we came to the street out front here, this...this creature...this demon, appeared in the light of Morrslieb! It was tall, and had the face of a skull with flayed skin on it, and it attacked my bloodied friend here. Me and the rest started calling for the watch, and Julian here fired his handgun at the thing. We all drew weapons and attacked the wretched thing. Master Yorri here heard the commotion and came out to help. It truly was...unnatural and cut us all up fairly badly, especially Heinrich. When we slew the beast, it exploded in this cloud of smoke and burnt the cobble stones. You can go look for yourself if you like."

"Heinrich was bleeding pretty and Master Yorri and his wife here kindly gave us the urgent medical care we needed. He can verify all that we've said, sir. I swear it on my sword."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 30, 2013, 11:53:35 AM
"Oh, I see, demon was it?" the sergeant says, raising an eyebrow. "You boys had a lot to drink? Looks to me like you scared yourselves over nothing, then fell over your own swords. That's still no call to go letting off guns and waking everyone up, now is it?"

Yorri gets to his feet and walks over to the sergeant, "These lads are telling the truth! I saw it too - I heard the gun, so I jumped out of bed and went running out with my club in case someone was being robbed. I found these lads fighting for their lives against some sort of horrible beastie, so I gave them a hand. Got my leg cut up over it - see? Then I asked them back here for a drink to help us all get over it."

"Hmmm, that does look like a claw mark. And to be fair, you lot don't reek of drink. We did see the mark on the cobbles, but that could have been done with gunpowder. No one on the street saw anything more than some smoke and fighting." He sighs, "listen, I don't want to arrest you if I don't have to. But I can't tell my captain there was a demon loose in the city. Maybe it was some sort of escaped animal that someone brought to the city for a carnival show? Morrslieb's light plays funny tricks - everyone knows that. Would you say that was possible?"

He looks at them hopefully.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 30, 2013, 02:46:04 PM
Admund grinds his teeth for a moment before letting out a sigh and a shrug.

"Sergeant, I saw what I saw, but I also don't mean to make any trouble for the watch. If you want, you can tell your Captain it was an escaped animal, I won't make a fuss."

Admund glances over at the others to see what they'll say.

Admund also adds, "Sergeant, that animal banged us up pretty bad. My friend there has lost a lot of blood, and even Yorri's got that nasty gash. Can you help us?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 30, 2013, 04:43:48 PM
"It was a bloody demon," Ragni says, "stupid bloody human guards."

"Now, you show some respect!" the sergeant says sharply, "or you'll spend the rest of the night in a cell. I've got a solid case against all of you for disturbing the peace and fighting in the streets, but I'm prepared to overlook it given the circumstances. But I won't take any cheek from you!"

Ragni looks like he's about to say something else, but then Yorri intervenes, "it's just high spirits, sergeant," he says, "the lad's had a bit of excitement, so now his blood is up and he's ready for another fight. He doesn't mean anything by it."

"Yes, I understand that. I can see he's a young chap. I just want him to remember he's speaking to the law."

Ragni blushes, suddenly embarrassed.

"Now," the sergeant says to Admund, "I'm glad you are willing to cooperate. An escaped animal it is." He glances at Heinrich and Julian - Heinrich is in no state to say anything much, and even Julian looks dazed. "That's what we'll tell people, and we'll have some patrols out looking for it. It's a common enough problem in carnival time: we get bears, big cats, all sorts of things on the loose. I'd say the city owes you thanks for dealing with the animal. Mostly likely it went off and died from its injuries. But I'll warn you not to get into any more trouble. And you, sir," he says to Julian, "don't go firing that gun again. The East Gate watch will be keeping an eye on you!

"I'm sorry your friends are hurt, but there's not much to be done in the middle of the night. It's no good waking up surgeons unless it's life or death - it's not worth the aggravation or the cost. You'll be able to get treatment in the morning. Will they be all right until then?"

"I think so, sergeant," Helga says, "I know a bit about healing. Yorri's leg will be right enough in a few days. And this gentleman with the head wound isn't as bad as he looks. The scalp bleeds terribly. But the bones are still solid. He's taken a beating, but he'll live."

"Very good. We'll be off then. Don't forget what I said! And also," he smiles, "make sure you enjoy the carnival! It's going to be better than ever this year."

The watchmen leave. Yorri puts his hand on Ragni's shoulder. "Sorry about that, lad," he says, "I didn't like to speak for you, but I didn't want you getting in more trouble. You're a brave lad, but don't go looking for fights where you don't need to. I bet you'd like another ale. Anyone else?"

He fetches more ale for anyone who wants it. "Have you lads got somewhere to go tonight? If not, you can stay here till morning."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 30, 2013, 06:50:43 PM
Admund accepts the ale and the offer to stay till morning. "Much oblidged, Yorri." Admund says with a firm handshake. He's starting to feel tired now, the adrenaline from fighting is wearing off. He casts a glance at one of the arm chairs across the room, but decides to finish his ale first.

Untying his sword belt and setting it next to him, Admund plops in a chair with a sigh. Turning to Julian, he says aloud, "Well, so much for that git Bardin. At least he won't find us here."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 30, 2013, 11:29:08 PM
"We don't have a spare bedroom, I'm afraid," Helga says, "but I'll bring some bedding for you to sleep down here, if you don't mind."

"I'll give you a hand," Yorri tells her, draining his ale, "then I'd better get to sleep. Good night, lads!"

The dwarf couple provide Heinrich, Julian, Admund and Ragni with some bedding, then go upstairs to bed. They tactfully avoid listening in on Admund's words to Julian.

Exhausted, the group soon fall asleep.

[Regain 1 W each!]

Next morning, Festag the 13th of Sommerzeit, they are awakened by the smell of frying bacon. Helga is cooking the breakfast while Yorri (now fully dressed!) is setting the table.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 30, 2013, 11:35:10 PM
[Klaus and Max]

At the Templar's Arms, Klaus awakens from the best night's sleep he's had in a long time. He sees Max sitting by the window, studying the coded book Julian found. He's not dressed yet - the welts on his back look swollen and painful. When he notices that Klaus is awake, he jumps up.

"Klaus, they didn't come back last night! Mr Julian, Heinrich, Ragni and Admund! They're still out somewhere. I woke up in the night, as though I'd had a nightmare, but I wasn't sure what it was exactly. I looked out of the window, expecting to see Morrslieb, and... and the King. But there was no moon at all. I just felt, somehow, that the King was nearby. Do you think he went after our friends? I want to go and look for them!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 30, 2013, 11:45:49 PM
[Mortus]

Mortus wakes up in her room at the coaching inn. She gets out of bed, and immediately notices that there is a small piece of paper sticking out under the door. She picks it up and unfolds it. It says:


Don't trust the Doktor. Talk to Jan Pachelbel at the Guild of Tailors in Bogenhafen about your problem.

Thank you,

J.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on March 31, 2013, 02:06:37 AM
Mortus folds the paper over in her hand.   It feels clammy, cold and sweaty.   Her skin tingles where it contacted it.   She slips her hand into her belt pouch and brushes against the symbol of Athraigh there.   The tingling instantly disappears.   She had a dream the night gone.   She can't remember it all.   She sits on her bed and pours herself a glass of brandy.   She glances at herself in the bedside mirror.

"Vacc would not approve of drinking before breakfast," her reflection says.   Mortus smiles.

"Vacc would not approve of drinking full stop," she responds and then she downs the brandy in a single gulp.   She unfolds the message again and reads it over again.   J.   J must be Janna.   Warning her against the doktor.   She tries to remember her dream.   All she can remember is Heinrich lying on the ground, on the street maybe.   Blood pouring from his wounded scalp into his eyes.   The King standing over him laughing.   The King's eyes on her, watching her, snarling at her, mocking her.   

She closes her eyes, she tries harder to remember.   Her fingers twist around the ring she still wears.   

"You could have stopped it but you betrayed them.   He is dead because of you.   They are all dead because of you."

The words flash back into her mind, the King's words.   Mocking her. 

They can't hurt me.   They can try but I will always come back.   You could have changed that but your friends were not good enough for you.   You have ensured my victory.

More of the King's words.   Mortus stands up.   She shoves the letter into her belt pouch and pours herself another brandy.

"I'll save Max till last. Just for you.   I showed you it would happen but you ignored me and now it will happen.   They should never have came to Middenhiem.   Here I will kill them all."

The last words of the dream haunted her most.   She rubbed her eyes.   There was more to the dream than those words that the King threw at her.   His laughter felt most real, is malice most convincing.   She tried to smile but couldn't.   Her lips refused to twist.

"At least you know where they are," she said to herself.   "500 miles away where you can not help them."

Something tugged at her mind, something dragged her feelings of guilt from her, something told her that her dream was not the whole story, not even most of the story.   She needed to remember more of it, she needed to decide what to do.   She shook her head.   Breakfast now.

Mortus goes down to breakfast with the doktor.   She will also ask the innkeeper if Janna has left, though quietly so the doktor doesn't notice.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 31, 2013, 07:42:36 PM
Admund stirs from his sleep in the armchair and awakes to the smell of bacon. His eyes shoot open and he sits up with a start, grabbing for the hilt of his sword next to him. He doesn't recognize the room at first, but remembers the events of last night and that he is staying in Yorri's house. Letting out a shaky sigh, he gets up. He puts back on his padded gambeson, chainmail shirt, and fastens his sword belt back around his waist. Stretching, he moves around the room and nudges the others awake, "Hey, get up. C'mon. Lot's to do today."

Moving to the kitchen, he greets Yorri and Helga. "Morning. Helga. Yorri. Thank you again for everything. This is a real treat". Admund will join the couple at the table with the others, and make polite conversation.

Over breakfast, Admund sees Heinrichs and it reminds him of his own around his head. Admund itches at it contemptuously. Sigmar damn that Bardin, Admund thinks to himself. He grinds his teeth, upset that they house the snuck into last night had no signs on Bardin.

Curious if Yorri might know anything, Admund will ask Yorri between bites, "Say Yorri, you wouldn't happen to know a dwarf named Bardin? Real foppish fellow? Loves tall hats with feathers, and monocles?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on March 31, 2013, 11:20:39 PM
When the watch have gone "we were right not to press the issue lads. We've all seen what an uppity guard with ideas above his station can do, as well as the fact there are more cultists here- who knows if they are in the guard like in Altdorf. Besides, he was right, we don't want panic in the city just before the carnival, especially with what else is going on here".

before bed: Julian thanks yorri for his help, as well as his advice to Ragni "Aye, this young un can be a bit eager at times. Still, I'm always glad that he's around. Met him in a village, with nothing to do but a hankering for adventure. Seems next week maybe a lot more folk in middenheim will be adventuring.
" Julian takes a draught of ale and stretches his feet out in front of the fire. "Yorri, we've been bitten by this tax. We're gonna try our best to stop it Middenheim would be nothing without us dwarves" Julian lets outs a deep sigh "but if we don't stop it, you go to Altdorf, and find a halfling goes by Billy Harefoot. Should be at the docks, or sailing around the waters near altforf. Give him this letter" Julian drafts and signs a quick note "and he'll make sure you're looked after, set you up with a job, from us all"


In the morning: Julian interrupts Admund "Not know him, exactly. But maybe seen him around these parts. We think he's been using the warehouse near by"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 01, 2013, 11:00:31 AM

Klaus sits up on his bed and rubs his eyes...thinking that he might have been right and that the King might have claimed them washes like a wave of sadness over him, especially thinking about Julian. "Lets get our weapons and armour then and search for them breakfast can wait until we found them, I am sure they just got into trouble and are now hiding somewhere from the watch Max. " Trying to cheer him up Klaus gets dressed and puts on his cuirass, he hurries to clean and check his duell pistols before he puts them in their holster ...when he and Max are about to leave the Inn he gives instructions to Ulli that he should accept all letters that might arrive today and hide them until one of the group returns and only hand them over personally to them."So Max your feeling do you know where we should start looking for them?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 01, 2013, 04:11:32 PM
[Heinrich, Julian, Admund, Ragni]

[last night]

"I understand how the lad feels," Yorri says to Julian, "I was the same at his age. Got myself into all sorts of trouble!" He smiles. When Julian brings up the subject of the taxes, Yorri looks worried. "Aye, this tax business has got me thinking Helga and I would be better off elsewhere. I do well enough working at Bolgrim's Forge, and Helga's got her job at Steifel's Alchemical Emporium. But we can't afford this extra tax. This house isn't much, and it's rented anyhow. It's good of you to offer to help us, Julian." He takes Julian's hand and shakes it. "Aye, we'll be very pleased to take you up on it, too. Helga will be relieved. You're a real brother! You can be sure we'll do good work for you too."


[this morning]

"You're welcome lad!" Yorri says to Admund, "can't send you off without a good breakfast, can we Helga?"

She laughs. "I wouldn't dream of it," she says.

Admund and Julian ask about Bardin.

"Don't think I know a Bardin," Yorri says, his brow furrowing as he tries to remember, "but I think I've seen a dwarf who fits what you said. When I was coming home from work... day before yesterday, it was, I saw a dwarf in a real big hat with a feather. Looked like some Imperial dandy, he did. Anyhow, he knocked on old Ogrim's door - Ogrim Svenssonsson, lives just down the street there. He's an ore merchant. Got a few warehouses hereabouts. Ogrim opened the door, and they were talking on the doorstep. Didn't let him in though. Minute later, they both went off in the other direction."

"I think I've seen him too," Helga says, "glass on one eye, you said? He came into the shop yesterday. I work at Steifel's Alchemical Emporium up in Freiburg. He asked to speak to Mr Steifel about a special purchase. He stayed in the shop for an hour or so. Then, on the way out he bought some pain medicine - I noticed he was limping, and asked him what the trouble was so I could recommend the right thing. He said he'd cut his leg in an accident at work. I didn't hear his name, but I did hear Mr Steifel tell Jonny - he's our delivery boy - to take the box to The Scholar's Inn [location 29 on the map]." She frowns. "I don't like to give away details about our customers, but I think it's all right in this case. There was something... nasty about that dwarf."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 01, 2013, 04:22:44 PM
[Klaus and Max]

Max dresses quickly, talking all the while about his fears that the others are in danger. Klaus's confident attitude reassures him - he's happy that someone is taking charge and will tell him what to do.

Downstairs, Uli assures Klaus that any letters will be looked after carefully.

When Klaus asks Max where they should begin the search, he says, "I think we should try the Svenssonsson house first - something may have happened to them there or close by, and if it did we might see some clues!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 01, 2013, 04:28:34 PM
Klaus and Max hurry down to Haupt Strasse, where they know the others were headed. Max looks around constantly as they walk, looking for any possible sign of trouble. It's early in the morning, but already the streets are busy with people preparing for the carnival - hanging up coloured banners and pennants, cleaning and repainting the fronts of houses and shops, and sweeping the streets.

On reaching Hauptstrasse, Max soon spots the charred area of cobbles where the group fought the King. Just then, a nearby door opens and Heinrich, Julian, Admund and Ragni emerge onto the street! Max bounds up to them, overjoyed that they are alive and unable to say anything intelligible.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 01, 2013, 04:30:55 PM
[Experience Points! It's been ages!]

Awarded for doing all sorts of things, and for excellent roleplay!


Heinrich, Klaus, Mortus, Julian, Max and Ragni each gain 100 EXP

Admund, since he is quite some way behind the others, instead gains 200 EXP!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 01, 2013, 08:16:11 PM
"Believe me friend, there is something nasty about that dwarf." Admund replies, jerking a thumb at his own bandaged head. "Yorri. Helga. Stay away from him. He's wanted by the South Gate watch. Can I ask one more favor of you? If you see or hear any more about him around the city, will send a note to the Templar's Arms Inn? Don't endanger yourself though."

Before parting out the front door, he shakes Yorri's hand and nods in thanks to Helga, "I'm indebted to you, Master Yorri. I'm truly sorry that these times are so hard on you. You said you work at Bolgrim's Forge? Do you make any armor or weapons there? I'm thinking of swapping out this chain mail shirt for something better, and I'd love to give you some business if I can. When will you be in? Can I stop by soon?"

Admund says goodbye to the couple, and steps out into the morning light. He sees Max bounding up to the group and smirks. Admund will fill Max and Klaus in on the what happened the previous night as best he can, and tell them both about the leads they have on Bardin.

Admund will suggest getting the group get looked at by Max. "Max, my lad, I think we're going to need to get you a bigger medical kit."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 01, 2013, 08:23:26 PM
"Good to see you are all well and alive....well alive at least. What happened? Did you find this Dwarf of yours?"

Klaus looks really worried about the injuries of the other party members, he looks almost in as much pain as them.
"I think we might get some news today on how to best approach on this tax business and also on the matters with our royal problem. I think I might try to find out more about the purple hand too this day as soon as we got you back to the inn and Max has looked after your wounds."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 02, 2013, 12:08:41 AM
[before leaving the house]

"I'm not surprised he's wanted by the law," Helga says, "I'll be sure to send you a message if I see him."

Yorri nods as well. Admund's question about his work draws a warm smile. "Aye, lad, we make good weapons and armour at a fair price! Stop by the shop and I'll make sure you get a good deal. I'll be there in half an hour or so. It's on Schmiedstrasse, up in Neumarkt [east of the Great Park on the map]. I'll be looking forward to your visit!"


[outside the house]

"I'll need to buy some more medical supplies soon," Max says in a very serious voice, "but I have enough for now. I'm so sorry you're hurt! I feel responsible... I could have helped if I'd been there. I hope you can forgive me." He sighs. "I want to examine Heinrich especially, in case there are any serious injuries that aren't immediately obvious. Let's go back to the inn, as Klaus suggested. I can't really examine you in the street."

"Don't worry, Max lad," Ragni says cheerfully, "Heinrich axed the king good and proper. Just that sorry excuse for a dwarf Bardin and a few stupid cultists to deal with now!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 02, 2013, 12:20:12 AM
Admund glances at Klaus's cuirass and pistols, and gives a quiet snort, "Glad you showed up on time."

Admund will go back to the Templar's Arms with Max for medical attention. Afterwards, he plans on figuring out what to do next about Bardin, and pay a visit to Bolgrim's Forge.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 02, 2013, 08:02:49 AM
Smiling at Admunds reply Klaus answers...but the smile only reaching his lips leaving his eyes as two chips of blue ice.

"You defeated the King?.....Impressive. I would have been with you if anyone would have listened to me. I told you that the King is the greatest threat to us, and if you would have listened to my advice we would have defeated him without anyone getting harmed, so Max neither you nor me should feel responsible for any harm that happened. I am glad everyone is alive but it was a foolish risk to face the demon in the middle of the night without any proper preperations.  Your fools errand chasing this Dwarf in the middle of the night like some common brigands...how did this end up,? If you have not murdered any innocent in their sleeps and found out where he is I still suggest that we inform the city watch to take him under arrest, if you think money is important in the task I am sure we can match every coin of that Dwarf with one of our own. Max needed the sleep and I was busy making arrangements for us to clear things up regarding the bigger picture what is going on in Middenheim for this day...if we are lucky there might already be some replies to my letters at the Inn."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 02, 2013, 10:28:44 AM
"I wonder if the King was really destroyed," Max says, "I hope it was, but... who knows."

Back at the Templar's Arms, Max carefully examines Heinrich, Julian and Admund. He cleans wounds, replaces bandages, and gives them various medicines. Afterward, they feel stronger and more ready to face the day.

[No immediate effect, but all three will regain more wounds by tomorrow!]

Klaus's letters haven't been answered yet, but it's far too early to expect any replies!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 02, 2013, 10:32:46 AM
[Mortus]

The innkeeper tells Mortus that Janna is still in her room, as far as he knows. He hasn't seen her anyway.

The Doktor is waiting at one of the tables. He smiles when he sees her. "Miss Mortus! Good morning! I hope you slept well. I myself feel wonderfully rested. Will you join me for breakfast then? The menu sounds very tempting."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 02, 2013, 01:13:25 PM
[Admund has advanced S and W, updated character sheet]

Admund thanks Max for the medical care as they all get patched up in Max's room. When Klaus starts lecturing the group, Admund's blood begins to boil. His face turns back to stone and his gaze is icy. Who does this little shitbird think he is? He thinks to himself.

In the middle of Klaus's pontificating, Admund has had enough and will attempt to grab the shorter man (Admund has by 7" on Klaus!) by the front of his cloths and lift him to eye level.

Admund hisses angrily at Klaus through his teeth, "Listen you little shit. You're lecturing me from the comfort of your posh bed? You have no idea what we've just gone through, you self-righteous little cunt."

If successful, he will dump Klaus unceremoniously on the floor when finished speaking.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 02, 2013, 01:23:12 PM
cool test (Dice roll 71)

Klaus is shocked by Admund grabbing him his eyes are wide with fear as the huge man is lifting him up....the sound of the silken cloth tearing apart is the only reaction from Klaus to the sudden outburst. Only after he was lying on the floor for some moments catching his breath he regains his composure.


"Do that again...and I will see you flogged  and then killed. I am the count of Sternberg, and I will not allow you to stay in the inn we are staying....you better start searching a new place to infest with the incestous pox ridden face of yours."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on April 02, 2013, 10:10:46 PM
cool test (Dice roll 71)

Klaus is shocked by Admund grabbing him his eyes are wide with fear as the huge man is lifting him up....the sound of the silken cloth tearing apart is the only reaction from Klaus to the sudden outburst. Only after he was lying on the floor for some moments catching his breath he regains his composure.


"Do that again...and I will see you flogged  and then killed. I am the count of Sternberg, and I will not allow you to stay in the inn we are staying....you better start searching a new place to infest with the incestous pox ridden face of yours."

Heinrich speaks up.

"Shut up, Klaus. You're making a fool of yourself. Admund is simply wound up from his first daemon fight. Of course you would have been a great help, but you weren't there, and he was. He has proven himself an ally, and if you would harm him you'll have to go through me. Is that what you want?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 02, 2013, 10:58:46 PM
"So he harms me ...which is fine, if I harm him I have to get through you Heinrich....that sums it up. Right? Julian, where are you on this, Ragni........Max?"

Klaus got back up on his feet....and dusts himself off.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on April 02, 2013, 11:03:17 PM
"So he harms me ...which is fine, if I harm him I have to get through you Heinrich....that sums it up. Right? Julian, where are you on this, Ragni........Max?"

Klaus got back up on his feet....and dusts himself off.

"Did he harm you? Are you so fragile and tender that a little rough treatment should be considered harm? Then perhaps we should wrap you in silks and fluffy down pillows and store you away like rare porcelain. The only thing he harmed is your pride, and if it weren't so large it would not be so easily damaged."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 02, 2013, 11:10:49 PM
Klaus spits out next to Heinrich.......for a moment it looked as if he might aim for his face only calming down in the last moment.

"Yes....sure Heinrich no harm done, my pride is the issue here I am terribly sorry that I only realized it now. Admund you too take my sincere apologies for my rudeness."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 02, 2013, 11:25:30 PM
Admund's icy glare remains on Klaus, and says not a word. His eyes trace up and down him.

Without acknowledging Klaus, he turns to Heinrich. "I've got a bad feeling about Bardin. Yorri said that he saw him meeting with the ore merchant Ogrim recently, and Helga mentioned seeing him at Steifel's Alchemical Emporium in Frieburg. This has a bad taste about it. We know where Bardin is staying, since Helga knew a package was delivered to the Scholar's Inn for Bardin. Whatever it is he's cooking up, he's already got something in hand."

Casting a glance at Julian, Admund let's out a sigh, "I know this, Bardin doesn't simply want to kill Julian, he wants to humiliate him. As for us, we're fair game. At least we know where he is staying, and the two warehouses he's been using. We could try and get him at his Inn, but chances are it's a fairly public place, and Bardin's probably out. Do we find his room, and ambush him? Check the warehouses, and hopefully catch him unawares?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 02, 2013, 11:38:05 PM
"Please, there's no need to fight!" Max says desperately, "we're all friends here!"

"Aye, save it for Bardin you daft bastards," Ragni says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 02, 2013, 11:41:09 PM
Klaus looks like he is considering saying something but doesn´t....after having a blank look for a while he just says "Yes....friends. Now lets go and get something to eat."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on April 02, 2013, 11:49:32 PM
Julian was resting and smoking his pipe, but in the kerfuffle he rises to his feet, his voice getting louder as he nears the end of his sentence. "cut it out, arguing like a pair of beardless children" [ld test]

Julian will push Admund away from Klaus, as he does his pipe is knocked to the floor and burning tobacco singes his beard. He doesn't seem to notice

"We've seen and fought things like this king more times than you can imagine, and Klaus has slain demons himself. His courage is not in doubt, even if he likes his silk too much. Besides he was right, we broke into that dwarfs house for no reason, all of us obsessed with Bardin. We could have been killed, killed an innocent, arrested, exectued. We were lucky to kill The King and our focus on Bardin is the reason why"

and turning on klaus "and you don't fucking help matters klaus. We COULD have used you last night and against The King and I would hope that you would show some more compassion for us as we were almost all killed. You were right. We didn't deal with Bardin the right way last night. But I will not leave him to the powers of the watch, in a corrupt empire, both with money and chaos, in a dwarf hating city."

Julian sits back down, looking tired, and notices his burnt beard "Now look what you've made me do!" he pats it out "If we are to work together, why are we fighting each other like skaven or goblins"



[if julian gets the chance, he will feed lizard beast some food!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 02, 2013, 11:57:16 PM
Klaus looks ashamed.....he bows down to carefully pick up Julians pipe stuffs it with some tobacco...his stiff fingers making it a chore but he already got used how to use his fingers nimbly.... and after lighting it hands it back to Julian.

"I have compassion for you....and I do care about you. All of you. But you should listen to me more often...I got you rich...and have your interest in mind...... also we all should listen to Max more often..."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 03, 2013, 12:14:11 AM
[Julian's Ld test = 03, so he's very commanding!]

"You should all listen to the Boss more," Ragni says, "he's the eldest and he knows the most! You humans don't appreciate your elders properly."


"I'm sorry I didn't help you, Mr Julian," Max says, hanging his head, "I should have gone with you on your mission, instead of staying here and sleeping. I didn't even manage to translate any of that notebook you found. The code is very difficult to break. I will keep trying though... but in the meantime, I'm ready to help deal with Bardin. It was wrong of me to put my beliefs about the law above the needs of my friends.

"I think we should go to his inn and investigate. I'll gladly go by myself!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 03, 2013, 06:37:45 AM
"I will set this straight, time to swap my silks I think...but I will need one of you guys, Ragni or Julian. Lets go over to this house you think Bardin might be in, we watch it until a servant leaves the house to run an errand, get some food or whatever we snatch him, knock him unconcious I disguise as him and then enter the house I can look like him...and speak like him, that way I can scout the house without any risk of danger, I am sorry I didn´t think about this before but I guess my mind was occupied on how to defeat the King.....also I think we STILL should talk with a mage about it, could be we only turned him away until the next night...or month. While I gather informations you can rest and get something to eat."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 03, 2013, 09:53:15 AM
Admund steps back and lets Julian speak. His face doesn't change expression, but he nods as Julian talks.

Admund wipes his face with his hand, and sighs again. "This Ogrim fellow seemed too modest to have a servant for you to impersonate, Klaus. Plus, what's the most we could find out? What Bardin is up to? We can find that out by visiting the Scholar's Inn just as well, and we hopefully won't have to jump some poor lad in the process. We could sneak into his room and try to ambush him, but what if he's there? Besides, it's the middle of the day we'd cause too much commotion dealing with Bardin."

"I'm willing to go check out the warehouses," Admund continues, "and I understand if none of you want to come with me. If you think it's better, i'll go with someone to the Scholar's Inn too. Maybe snoop around his room and find his whereabouts."

"If he's there," Admund shrugs, "we'll deal with him."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 04, 2013, 12:07:21 AM
"Can't we just go to the inn and ask where he is?" Ragni says. "He might still be having breakfast if we go now! We could see if he's still dwarf enough to accept a challenge!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 04, 2013, 06:38:34 AM
Admund looks at Ragni, shrugs, then looks at Julian. "Okay. I don't think Bardin will go for it though. What do you think Julian?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on April 04, 2013, 01:21:06 PM
"Of course, doktor," Mortus says.   "Though I do want to go to Bogenhafen swiftly."   Mortus will eat quickly and sparingly, chatting happily to the doktor.   Then she will prepare to go to Boganhafen by the swiftest method.   She will send a guard to offer Janna a lift with her as far as Bogenhafen.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 04, 2013, 02:58:30 PM
"I suggest the following, I will disguise and try to find out what I can about Bardin the rest of you either goes to our inn for some rest or meets me in an hour at the inn Bardin is staying in, by then I will have figured out if he is in there or not then Julian confronts him and we either end up killing him, abducting him or making him our new friend as we seem to attract strange people constantly to our group. So ....give me an hour and I will check in front of the inn by that time."

Klaus will leave with a wide smile, he will get some cheap leather armour and disguise as a common sellsword using dye and different techniques he learned on his travels with some gypsies he looks afterwards like some scum that has already lived off the land and off the streets for several years, his hair is black his teeth look rotten and he stinks of sour sweat, his own mother wouldn´t recognize him any longer but he looks all like someone who would sell her for a couple of coins....He then goes to the inn to figure out if there is a Dwarf that is looking for some help by professional soldiers,  if he meets with Bardin he will state that he heard that Bardin is still looking for muscle and pays rather well.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on April 04, 2013, 03:10:46 PM
“Ragni’s right, I’m just going to deal with this like a dwarf. Even though Bardin probably wont let me. I’ll give you 5 minutes to go and find him, then I’m going to the inn to challenge him.”
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 04, 2013, 03:14:04 PM
“Ragni’s right, I’m just going to deal with this like a dwarf. Even though Bardin probably wont let me. I’ll give you 5 minutes to go and find him, then I’m going to the inn to challenge him.”

"you could at least give me some preperation time Julian...I know you ache for revenge but I already have an idea that will give us his head even if he tries to run. Just one hour then come to the inn with the others I will give you a signal when I step out of the inn and I scratch my nose ...than he is inside ....and you guys come in and do that challenge thing, if he decides to flee I will go with him and figure out where he goes so we can take him out without half Middenheim seeing it and charging us with murder."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on April 04, 2013, 03:19:24 PM
“I like your plan Klaus, but Bardin won’t be at the inn in an hour”
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 04, 2013, 03:21:06 PM
[How fast can Klaus disguise himself without the sour stink and beard....dying his hair black and giving him an overall rougish look without Bardin being able to recognize him?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 04, 2013, 03:22:03 PM
Admund wipes his eyes again in frustration. "Right. While you dandies get organized, I'm going to pay a visit to Yorri at Bolgrim's Forge. It's on the way to the Scholar, just on the west side of the park. I'll be there talking to the smith."

Admund will set out to Bolgrim's Forge to get advice on some armor purchases from Yorri.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 04, 2013, 04:14:36 PM
[It would surely take Klaus a while to dye his hair properly... and buy the stuff he needs. At least 30 min]


Admund sets off at once for the Neumarkt. The district is composed of several markets, interspersed with workshops and homes. There are separate areas for leather goods, metalwork, pottery, and all sorts of other products (everything except food and drink, which is handled by the Altmarket, not far to the south). The area is bustling with shoppers and tradesmen. Apprentices run to and fro on errands for their masters.

Admund follows the sound of ringing hammers, and soon locates Schmienstrasse where the metalworkers are. He goes into Bolgrim's Forge. Yorri, wearing a heavy leather apron, is busy hammering a breastplate into shape. He stops when he sees Admund.

"Hello, friend! Glad you came by. What sort of thing are you looking for?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 04, 2013, 04:28:40 PM
Julian, Ragni, Heinrich and Max set off for the Scholar's Inn, while Klaus hurries to get a disguise together.

The inn isn't far from the Templar's Arms - no more than ten minute's walk around the edge of the park. The Frieburg, the area where the inn is located, is a pleasant, middle-class area with clean streets and orderly buildings. The watch are a very noticeable presence on the streets. Many of the passers by are carrying books or scrolls, headed to or from the Wizard's Guild or the Collegium Theologica. Street artists hang around the cafes sketching flattering or satirical portraits of the patrons.

The Scholar's Inn itself is a large, fine-looking establishment with an extremely elaborate sign. Inside, it is packed with antiques and dusty books. The tables are equipped with boardgames, including chess sets from places as far afield as Nippon, Ind and Cathay. Many of the patrons are busy playing these, while others are simply enjoying their breakfast.

Seated at a table in the corner, shoveling bacon into his mouth, is a black-beared dwarf with a sneering face and a ridiculous hat. Bardin!

He hasn't noticed the group yet.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on April 04, 2013, 06:00:12 PM
Julian marches up to Bardin's table and throws his gauntlet down next to his baconplate.

"Dwinbarson" Julian sneers, unable to hide the contempt from his voice "You have plagued me since the day we met. You tried to kidnap and flogged my friend. This ends now"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 04, 2013, 06:06:14 PM
Admund enters the smithy not wearing his sleeved chain mail shirt, but has it folded up and drapped over his arm. The morning weather is nice, and his padded gambeson is rolled up in his bag.

"Mornin' Yorri!" Says Admund with a firm handshake and a grin, "Funny how dark nights are followed by nice days."

After exchanging some polite words with his dwarf friend, Admund will inquire about the prices of different armor and ask for advice. "I'm light on crowns, so I'm thinking about competing in the Minotaur fights sometime at the carnival. What do you think would be best?"

"I have this sleeved chain mail shirt, but I'm thinking of upgrading. How much does a nice breastplate cost? What about a sleeved coat of chain hauberk? Could I trade you this chain shirt and pay the difference? It's used but I've never taken a hit on it, and there's no rust. I take care of my armor."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 04, 2013, 09:00:36 PM
Bardin looks up at Julian. His face immediately twists into an expression of total hatred, and he leaps to his feet. "Stonebridge! You worthless lying traitor! Yes, I whipped your little pet dog. So what? You destroyed my life! You faked the evidence that got me thrown out of the guild, just because I didn't approve of your ridiculous toy balloons. Do you know what I went through?" He spits on the ground. "The guild performed the trouser leg ritual on me. I wanted to die... I came close to taking the slayer oath. The only thing that stopped me was the thought of your sanctimonious bloody face... you'd have loved to see me scar myself and cut off my beard. Well, I wouldn't give you the satisfaction! The humans took me in... and in some ways that was worse than dying. All I've lived for is the thought of getting my revenge on you. Well, I wanted you to be humiliated, like I was. But I'll settle for killing you with my own hands."

He draws a rapier, and takes up a fencing stance. "Draw your bloody weapon, you bloody elf-loving bastard!"

He waits for Julian to respond.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on April 04, 2013, 10:58:10 PM
"Faked evidence! I didn't fake anything you cheating bastard. You weren't worthy of being an engineer. But we can't fight here. Why dont we go to one of your warehouses"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 04, 2013, 11:05:16 PM
Bardin's face goes red. "You lying bloody elf-buggerer! You were jealous of me from the start. I wanted you to admit what you did! That's why I took your little pet human. I bet you want me to walk into a trap... I'd sooner fight you here!" He glances around at the worried faces of the other patrons. "Still, I bet the watch'd be here before we could finish. Fine, we'll go to the warehouse right now. Just you and me, and we'll go together." He sheaths his sword. "You keep your pack of idiots and lapdogs out of this, and I'll not call up my mercenaries. Agreed?"

He's ready to go with Julian to the warehouse if he agrees.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 04, 2013, 11:43:50 PM
[Admund]

"Aye lad, it's a fine day!" Yorri says, "Finer still with the carnival beginning tomorrow. I'm trying not to let the thought of the taxes ruin it... I'm still hoping the Graf will change his mind, and if he doesn't I've got your pal Julian's offer of a job to fall back on. Now, you say you're looking to compete in the minotaur fights? Those are pretty rough, but I reckon you'd have a fair shot. You could make two or three hundred crowns if you won. More if you get your friends to bet on you. Do you know the rules though? No armour to be worn, just a shield. And you have to use a club to fight with - not supposed to kill the beastie. Still fancy it? If you get too beat up, they send it some lads to hold off the beastie and drag you out of there. Anyway, the fights are at the Bernabau Stadium in the park, if you don't already know.

"Now, let's have a look at that mail shirt. Aye, it's in good condition all right. We can do you a trade-in on that, for sure. Let me show you a couple of things. Now, here's a sleeved mail coat. Reckon it's about the right size for you. Bit heavier than just a shirt, but it guards you below the belt... which is important! This would cost you 130 crowns, but if you trade in your shirt I can sell it you for just 30." He smiles, "that's a special price for a friend.

[Sleeved chain coat =  1 AP on arms, body, legs]

"We've got some good breastplates too. You can wear one over chain if you don't mind the extra weight - and the heat too, at this time of year. You need a back plate too, mind, unless you count on no one sneaking up on you. Here's a nice solid breast plate for 70 crowns. A backplate will cost another 50. We don't do a lot of fancy stuff here - have to go to another forge for that! But why spend more than you have to. 

[Breastplate = 1AP on body (front), stacks with mail. Backplate = same, but on back]

"Now if it was me, I'd go for the coat. Save up and get a breastplate when you can."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on April 05, 2013, 01:23:03 AM
Heinrich will quietly slip out and sneak follow Julian and Bardin.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 05, 2013, 08:10:38 AM
Bardin and Julian walk to the warehouse in the Wynd in cold silence. Once inside, Bardin removes his hat and jacket, then says, "take that bloody armour off, Stonebridge!"

He stands ready, hand on his sword hilt.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on April 05, 2013, 08:29:26 AM
'Why would I be jealous of you, you foppish fool. You always were a cheat and a bully'

Julkiam unclips his armour
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 05, 2013, 08:38:29 AM
Bardin snarls, and spits on the ground. He draws his sword and takes up a fencing stance. He even fights like a human.

"Draw your weapon, Stonebridge, and we'll end this."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on April 05, 2013, 08:44:12 AM
Julian draws his sword and attacks.
He'll keep hi us shield if allowed,or use an extra axe if not.

(http://images1.wikia.nocookie.net/__cb20081118162022/starwars/images/f/fb/Ackbar_HS.jpg)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on April 05, 2013, 09:01:19 AM
Heinrich will keep an eye out for treachery. He will try to gain access to the warehouse if he can, staying hidden from both Bardin and Julian. If possible he will ready his bow, just in case Julian needs saving. He will only interfere if it looks like Julian will lose life or limb.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 05, 2013, 09:54:14 AM
"You're right Yorri, the coat of mail will be better." Admund will try it on and have Yorri make any alterations to ensure it fits proper. Admund will pay Yorri for the Sleeved coat of mail when done.

[Deducted 30 crowns from sheet, updated armor]

"No armor to wear for the minotaur fights!" Admund laughs, "Do they at least allow me to wear clothes? Well rough or not, I could use the coin. I'm hoping to have this bandage off by tomorrow and be feeling ready to go. Thanks for the tip though! If I win, i'll have a whole keg of ale brought to you!"

Admund has taken a liking to this dwarf. He proved himself the previous night, and hasn't brought trouble like the rest he's worked with. Cinching his sword belt tight over his new coat of mail, he thanks Yorri once more with another handshake, "Yorri, you're a good one. Any smithing work, I need done, I'll make sure to bring to you. Thanks again friend."


Smiling for the first time in awhile, Admund steps back onto the street, and takes a moment to bask in the morning light. He will head to the Scholar's Inn.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 05, 2013, 09:59:37 AM
Heinrich climbs onto a gantry overlooking the main floor of the warehouse, which gives him a good view of Bardin and Julian. He readies his bow and waits for signs of treachery.


Bardin sneers at the sight of Julian's shield. "For someone so keen on innovation, Stonebridge, that's a bloody old fashioned shield. You're a joke."

As soon as Julian advances to fight, Bardin springs forward!

[Bardin 1: 94, miss
B2: 92, miss]

His opening strikes don't even come close. Julian raises Barrakul, his dwarfish rune sword, and attacks back...

...but as the sword swings towards Bardin, it twists impossibly in Julian's hand.

[Julian Dex test = 81, failed]

He can't keep hold of it. The sword slips out of his hand and slides across the floor, ending up on the other side of the warehouse. Too late, Julian realises his mistake: the sword had an enchantment that wouldn't allow it to harm dwarfs.

Bardin takes advantage of the opening and attacks again.

[Bardin 1: 75, miss!
B2 65, miss!]

Julian fends him off with his shield.


[does Julian draw another weapon?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on April 05, 2013, 10:11:23 AM
Cursing his rush to attack, Julian can't believe he forgot about the swords enchantment. He will attempt to draw his axe while fending off Bardin with his shield.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 05, 2013, 10:12:44 AM
[Admund]

"Good choice friend!" Yorri says. He helps Admund try on the mail coat, making some minor alterations so that it fits perfectly. He laughs at Admund's comment about the minotaur fights. "Most men fight shirtless," he says, "but I don't think it's a rule. No one's been killed in years, but broken bones are common enough. You going tomorrow? I'll come and watch!"

Yorri thanks Admund for his custom and wishes him a good day.

Admund has a pleasant walk to the Scholar's Inn. As soon as he walks in, Max rushes up to him nervously. "Mr Julian is fighting Bardin! They've gone to one of the warehouses to do it... he told us to stay here, but Heinrich's followed them. I'm so worried... should we go after them? But I don't want to disobey Mr Julian."

"The Boss will finish that bloody outcast no bother, Max," Ragni says, "you be a good dwarf and do as your elder told you. That's what I'm going to do. Nice mail, Admund. Dwarf work, I bet!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 05, 2013, 10:27:33 AM
Admund's eyes widen a little. "So, Julian just marched in here, and went off to one of Bardin's warehouse's to fight? They're fighting on his ground? Something isn't right here. Why would Bardin be ordering things from the alchemist's? What about the ore merchant, Ogrim?"

Running a hand through his hair, Admund's eyes wander off as he thinks. He grinds his teeth, and turns to Max and Ragni. "Something isn't right. I don't know what, but it isn't right. We need to figure out what Bardin has been up too. I need to get inside his room."

Admund will find a clerk or barmaid and inquire, "Good morning. I was told to call on a mister Dwinbarsson for employment. He told me to meet him at his room, would you mind looking up his room number for me?"

Admund smiles encouragingly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 05, 2013, 11:20:11 AM
Julian tries to shield-bash Bardin, while drawing an axe to replace his dropped sword.

[Julian (shield bash): 90, miss!]

Bardin darts forward again. He's surprisingly fast.

[Bardin 1: 13, hits right arm. S4+1+d6 roll of 4-T7-A2 = 0 wounds
B2: 60, hits head. S4+1+d6 roll of 1= no wounds]

Julian deflects the blows with his shield.

Julian manages to draw his axe.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on April 05, 2013, 11:22:36 AM
When the sword flies from Julian’s hand a flicker of doubt flashes across his eyes. He knows that he did not fabricate the evidence against Bardin, but why did he use it against him? Was it right to ruin his life for cheating? Is Bardin truly evil, or just obsessed with revenge.

Julian shifts his grip on his axe and strikes Bardin with the flat of the blade and the shaft [strike to stun]

[if bardin starts winning, then I will fight to the death to avoid dying myself]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 05, 2013, 11:47:58 AM
Julian tries to knock Bardin out instead of killing him.

[Julian 1 (stun): 90, miss
J2 (stun): 50, hits head (stun). Stun damage: s3+1+d6 roll of 3-T5 = 2. Stun chance = (2*5)+20 = 30% dice roll: 89, no.

[Bardin 1: 62, hits right arm. S4+1+d6 roll of 3 = no wound
B2: 98, miss]

[Julian 1(stun): 50, hits head. S3+1+d6 roll of 1-T5 = 0
J2 (stun): 72, miss]

[Bardin 1: 33, hits right arm. S4+1+d6 roll of 4-T7-a2 = 0 wounds
B2: 75, miss]

[Julian 1 (stun): 06, hits head. S3+1+d6 roll of 1-T5 = 0
J2 (stun): 21, hits head. S3+1+d6 roll of 4-T5 = 3. stun chance: 3*5 +20 = 35% chance. dice roll: 100!]

The fight continues, neither dwarf able to gain the advantage.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 05, 2013, 11:58:42 AM
[Admund]

"I think you're right, Admund," Max says, "Bardin must have a plan."

Admund asks a barmaid, a young woman with dark hair, for Bardin's room number.

[Admund Fel test (+20): 36, pass]

"Certainly, sir," she says, "Mr Dwinbarsson is in room 4, up the stairs and on your left."


Klaus arrives at the Scholar's Inn, disguised as a mercenary!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 05, 2013, 12:07:24 PM
If Klaus isn´t seeing anyone he would ask the Barmaid where he can find a certain Bardin Dwinbarsson he has heard that he was looking for Mercenaries.

[yes I think it is funny that Klaus is asking the same thing Admund did.....this way it is even less suspicious  :biggriin:]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 05, 2013, 12:16:23 PM
[Julian]

The dwarfs are still locked in combat.

[Bardin 1: 79, miss
B2: 59, hits left leg. S4+1+d6 roll of 5-T7-a2  dodge blow =94, no = 1 wound!]

Bardin's sword slices across Julian's thigh, cutting his trousers open and drawing a shallow line of blood across his skin.


[Julian 1(stun): 99, miss
j2 (stun): 08, hits head. S3+1+d6 roll of 3-T5 = Stun chance = (2*5)+20 = 30% dice roll: 56, no]

[Bardin: 03, hits right arm. S4+1+d6 roll of 3 = 0
B2: 26, hits body. S4+1+d6 roll of 3 = 0]

[Julian 1(stun): 27, hits head. S3+1+d6 roll of 5-t5 = Stun chance = (4*5)+20 = 40% dice roll: 13! stunned!]

Julian finally lands a telling blow on Bardin's head. His eyes roll back and he slumps to the floor, dropping his sword. He's unconscious.

However, the cut on Julian's leg is starting to tingle unpleasantly. He feels suddenly nauseous, and his vision blurs. Could Bardin have poisoned his sword?
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 05, 2013, 12:17:26 PM
Admund will ascend the stairs and go to room number 4. He will evaluate the hallway to see how populated it is, and evaluate the door and lock to see how strong it is. He will also think about any other options he has. Does the Scholar Inn have windows or balconies?

Admund will put his ear against the door and listen to see if he hears anything. He will try the door handle to see if, in his haste to leave and fight, Bardin left his room unlocked.


[This is the part where I wish I picked a thief career]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 05, 2013, 12:19:49 PM
[Klaus]

Klaus also asks for Bardin's whereabouts.

[Klaus Fel test: 18, pass]

The barmaid smiles, telling him to try room 4, upstairs on the left. "Mr Dwinbarsson is certainly popular today!" she says.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 05, 2013, 12:21:03 PM
Klaus raises an eyebrow and goes upstairs...his hand resting on the hilt of his duelling pistol he enters the room.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 05, 2013, 12:33:44 PM
Upstairs at the inn, Admund goes to check Bardin's door. There's no one else in the corridor at the moment. He tries the door, and finds that it has indeed been left unlocked! He opens it. The room is neat and clean. The bed has been made. Some small bottles have been left out on a dressing table by the window. A feathered hat hangs beside a wardrobe.

Before Admund can examine anything, a dark-haired man in leather armour enters the room, one hand resting on the hilt of his pistol.

[Admund did not immediately see through Klaus's disguise!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 05, 2013, 12:35:47 PM
[Julian]

At the warehouse, Julian's head is spinning. He's sure that he is about to pass out. Bardin is out for the moment, but what if he wakes before Julian does!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 05, 2013, 12:40:08 PM
Admund spins and his hand goes to the hilt of his sword. "Bardin send you here too? You best be closing that door." Admund says coldly to the dark haired man.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on April 05, 2013, 12:45:54 PM
"you sissy elf poisoner" Julian drools, as he attempts to tie up Bardin before he collapses
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 05, 2013, 01:04:36 PM
Klaus will take a quick peek into the hallway that nobody is overhearing them then get inside to adress Admund with a heavy Middenheimer accent with a deep rumbling voice  ( I think he has heard enough people speaking it in Middenheim to mimic it)

"It is I ....Klaus. So Bardin isn´t here....good lets search this place but be careful Dwarfs tend to place traps to their valuables even more so if they are engineers. If we find one we shouldn´t try to disarm it but get Julian to do it."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 05, 2013, 01:26:11 PM
Admund squints suspiciously, "Klaus?"

With a quick sigh, he takes his hand off his sword, "Dammit Klaus. Right, bolt the door. Check out that stuff on the dressing table. I'll check under the bed and in the wardrobe. Don't trash the place, let's try to leave here without a trace, eh? I think Bardin is up to something, and we need to find out what."

Admund will begin searching the room, looking for anything that interests him, especially evidence of the things he bought from the Alchemists or what he was doing with Ogrim.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 05, 2013, 01:46:02 PM
Julian manages to tie Bardin's hands together, but that's all he can do before he loses consciousness himself.

Heinrich, watching from above, sees Julian collapse.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 05, 2013, 01:53:36 PM
Klaus too starts searching the room....being extra careful and watching out for strings and similar indicators for traps.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 05, 2013, 02:13:06 PM
Klaus and Admund search the room. The wardrobe is full of dwarf-sized fancy clothes. The small bottles on the dresser are labeled in a language that neither Klaus nor Admund can read: Klaus has seen enough of Max's legal books to think that it is probably Classical Reman. They smell acrid.

There is a large, heavy trunk under the bed. It's securely locked.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 05, 2013, 02:16:13 PM
Klaus will copy the writings on the bottles so he can show Max what was written on them.

"I think not much more we can do here...so where are the others?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 05, 2013, 02:24:50 PM
If Admund sees a spare monocle around, he will pocket it as a souvenir. He will inspect the locked trunk and judge if he can pry it open.

Admund takes a whiff of the bottle and wafts away acrid air with a cough. "Max and Ragni, are down in the lobby. Go take the bottle to them and see if they can read it. Whatever it is, it's not pleasant. I'll straighten up the room here and join you in a moment."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 05, 2013, 02:33:42 PM
Klaus nods and leaves for downstairs....taking the bottle with him.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 05, 2013, 02:37:17 PM
[Mortus]

The guard reports that Janna and Fitz have disappeared - the man left to watch the door seems to have fallen asleep. No doubt they were afraid of being overtaken by agents of Lady Isolde.

The journey to Bogenhafen proceeds rapidly. The weather is fair, and the stops pleasant. Mortus soon finds herself looking at the gates of the town.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/bogenhafen.jpg)

They look the same as they did when she left... it was only months ago, but feels like a lifetime.

"Perhaps here," Doktor Glarean says," we will find the answers we seek, Miss Mortus."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 05, 2013, 02:45:09 PM
[Klaus and Admund]

The trunk is very sturdy. Breaking it open would probably require an axe, and would make a lot of noise. Admund does find a monocle resting on a bedside table.

Downstairs, Klaus shows Max the bottle. "Gosh, that's a very good disguise, Klaus!" Max says, "you look quite different. Now, let me see... oh dear: this is poison! And it's been mixed with a thickening agent so that it can be spread onto a blade. Most of it is gone... Bardin must have poisoned his sword! If he's managed to cut Mr Julian, he could easily be unconscious now... maybe even dead if he got too big a dose. We have to go after them!"

"Poison!" Ragni says, "that bloody Bardin is no dwarf at all if he'd stoop to elf-tricks like that. So much for an honourable fight. Aye, let's go after him. Where's this warehouse?"

"Um, there was the one he took me to, and then there was the other one he tried to trick Heinrich into going to. Admund's been to both. We should ask him to lead us there."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 05, 2013, 03:37:25 PM
Admund shoves the trunk under the bed where it was and swears under his breath. Standing, he estimates if anyone can carry the trunk. He straightens up the room as it was, but pockets the monocle. Little token to remember you by, you little shit. he thinks to himself as he itches under the bandage around his head. Once the room has be put back in order, he heads back downstairs to the lobby.


When Max tells him that the bottle they found was poison. Admund will grind his teeth and swear again, "That little fop! I knew he was up to no good. Bardin's got a large heavy trunk under his bed. If he bought poison, maybe he bought an antidote too? I don't know, but I need to get that thing open. We're going to need an axe, so probably best not to do it here."

Admund will give the address to the warehouses to each of them. "I don't know which one they went too! Our best bet is to split up. Max, you think you can stop this kind of poison? Could you at least slow it? Do you remember the way to warehouse #2 that I took you to in the Wynd? You and Klaus should go there. Look for Heinrich lurking about and warn him. If that warehouse is empty, rush to warehouse #1, it's only a few blocks away. We'll do the same, but start at warehouse #1."

"Ragni, I'm going to need your axing skills. The both of us will go and get this chest open, then head to warehouse #1. If I find an antidote in this chest, we'll both rush to find Julian. If not pray to your dwarf god that Julian is a tough one, and we'll need to find an apothecary. Come upstairs with me and help me carry this chest out the back entrance."


[Hope that isn't confusing. Max (healer) & Klaus go to Warehouse #2 (where Max was whipped), Ragni and Admund open trunk then head to warehouse #1]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 05, 2013, 04:00:14 PM
"Good plan...lets go and hurry." Klaus will nod towards Max to follow him and leave the inn he is moving quick and nimble his pace is as fast as possible without starting to run.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on April 05, 2013, 08:28:17 PM
Heinrich hurries to Julian's side. Seeing only a shallow leg wound his first thought is poison. He will manacle Bardin more securely, then scurry outside and pay the first scruffy boy he sees a silver crown to go fetch Max and Ragni. He offers another silver if the boy returns quickly. He will send another boy to find the nearest and best pharmacist (doctor with knowledge of drugs and poisons) with the same offer. He will go back inside and check Julian's condition more thoroughly, and ensure Bardin is secure. He will stand guard against any if Bardin's minions.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 05, 2013, 09:29:04 PM
Admund will go back upstairs with Ragni, looking for a rear exit to the Inn on the way up. Once in the room he will asses the trunk with Ragni to determine if they both need to carry it or one person, and if they could pop the hinges/padlock off without making too much noise. Admund will evaluate the window to see if he can lower the crate down into an alley unnoticed using bed sheets as a rope.

Admund's goal is to get the trunk out of the Inn as little noticed as possible and to a place as near as possible where he could break it open and dig through the contents.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 05, 2013, 11:01:33 PM
"I don't know what I'll be able to do for Mr Julian," Max says, "but I have a few things I can try at least. I remember where that warehouse was, Admund. Let's hurry, Klaus!" He leaves the inn with Klaus, his face set in an expression of extreme concentration as he thinks about the treatments he could try on Julian.


Upstairs, Admund and Ragni examine the trunk. It's large and heavy enough that one person would find it awkward to move, though not impossible. Ragni gets his axe out. "Want me to axe this thing in then? Might make some noise, but I don't care about that if the Boss is in trouble!"

Admund thinks that breaking open the trunk will require considerable force no matter how they do it, and so will cause a lot of noise. Someone is bound to notice, and in this part of town the watch will arrive very quickly. Likewise, simply carrying it down the stairs and out the door would require a very convincing bluff. It would fit through the window though... and it might just be possible to lower it using a bed sheet rope. He looks out of the window: it opens onto a relatively quiet alleyway. But even so, they would have to do it quickly to avoid being seen.

None of the options are entirely satisfactory.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 05, 2013, 11:11:31 PM
Bardin is mumbling faintly by the time Heinrich reaches him. He puts one set of manacles on his wrists, and another on his ankles. It's a few minutes before he sees any suitable messengers... at last, he pays a dwarf boy to go after Ragni and Max, and (shortly after) a barefooted human boy with a black eye to fetch a pharmacist. He's not sure either of them will succeed in their mission, but it's the best he can do.

Julian is still breathing, but very faintly. Heinrich is unable to rouse him. It must be poison, as he suspected.

Bardin is now muttering more loudly. "Stonebridge.... hate you... revenge.... trouser leg!" He suddenly opens his eyes, and stares at Heinrich. "Oh, it's you," he says, "how's your friend? Ha!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on April 06, 2013, 01:40:52 AM
"Where is the antidote, coward? I've been thinking of becoming a barber." Heinrich will draw his knife. "Would you mind terribly if I practiced? You would look nice cleanly shaved. Imagine what the ladies will think of you when your chin is clean and smooth as an elf's"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 06, 2013, 06:39:29 PM
Bardin's eyes go wide. "You'd shave my beard? Do you have any idea what that means? I hate Stonebridge more than anyone, but I'd never shave his bloody beard off! Listen, you're a sensible lad. Get these bloody chains off me and I'll pay you. I've got a fair bit of money, and I can get more. Stonebridge is just sleeping. The drug will wear off, and he'll be back to his old, despicable self. If you want to wake him up faster, pour some alcohol down his throat. Something strong would be best, like whiskey. I'll bet the drunken bastard has a flask on him now."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 06, 2013, 07:09:38 PM
Klaus and Max hurry across town to the warehouse that Admund took Max to before. "Yes, it was definitely this one, Klaus! Oh, the door's locked. Maybe I can see through a window... yes, I can see a bit. Some bloodstains on the floor... I think that patch is from Admund... oh, and some of mine too. Anyway, I can't see Mr Julian or Bardin, and Heinrich doesn't seem to be here either."

"Hey, kid! What do you think you're doing? Get away from my warehouse!"

An oldish dwarf is walking towards the warehouse, an angry look on his face.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 06, 2013, 07:25:40 PM
Admund opens the window to the room and sticks his head out to see how populated the alley is and if there are any quiet areas or sections they could hack at the trunk unnoticed. Frustrated he runs a hand through his hair as he thinks.

"Right. Ragni, we can hack away at the trunk here. This place is far to posh, and the watch would be on us to quickly." Admund states as he glances around the room looking for ideas. Stopping mid-pace, Admund yanks the trunk back out from under the bed.

"Here's what we'll do. Go outside and around back and wait in the alley. Wait below the window here, and signal me when everything is all clear and no one is looking. I'm going to tie a sheet through each of the handles, and lower you the box. When it's down, untie it and wait for me. I'll come back around and meet you, and we'll carry it off to either a quiet area of the alley if we can find one, or to Yorri at Bolgrim's Forge. He'll be willing to help us for sure. Once we get this lid off, see if we can find an antidote inside. That git Bardin has to have bought some for insurance."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 06, 2013, 07:48:43 PM
The alley runs between the Scholar's Inn and the next building. While there isn't likely to be much traffic along it, it is visible from the street... so it's possible that someone will see the trunk being lowered, and become suspicious.

Ragni nods and rushes out of the room. A moment later he comes back in again. "Some beardling brought a message from Heinrich, wanting us to follow him. Gave him a coin, and he said we should go to that warehouse - the one he went to, not the one Max went to. Says we gotta hurry! So let's get on with it."

He rushes out again. He's soon standing in the alley, below the window. He raises his hand, with one thumb up, signalling Admund to lower the trunk.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 06, 2013, 07:52:27 PM
Admund will lower the trunk quickly and signal Ragni to untie/cut it and pull the sheets back in. Once the trunk is down, Admund will quickly close the window so that he's out of sight. He will meet Ragni behind in the alley, to carry it nonchalantly to a place not visible from the street.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 06, 2013, 11:21:27 PM
The trunk has almost reached the ground when a member of the inn staff - a young halfling man - comes out of a side door carrying some rubbish. He stops dead, staring at the scene.

"What are you doing!" he says, clearly alarmed.


[Admund, who is still up at the window, can say something before Ragni!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 07, 2013, 12:00:02 AM
Klaus will nod towards the dwarf, "We are on our way again then, any reason for your foul mood good man. Tis a shame how the staunchest ally of the Empire is treated in Middenheim these days, but be sure you have some friends of Dwarves standing before you...Isn´t that right Max?"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on April 07, 2013, 05:59:51 AM
"You think I would betray my friend for your money?  If he wakes up, you will live. If he does not, you will live, and you'll be dropped off at the Temple of Grungni with every hair shorn from your body, and missing your tongue and eyes. Will you relish in your vengeance then, coward?"

Heinrich will drag Bardin to a corner away from Julian, and kick him until he is unconscious. Then he'll return to Julian and try to wake him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 07, 2013, 11:32:15 AM
"Morning lad!" Admund tries to say in his friendliest voice. "Boss, wants us to take his trunk full of armor to the park to do some fighting practice. Going to be fighting at the carnival tomorrow! You excited about the fights? We couldn't get the trunk down the stairs, it wouldn't fit around the corners or the banister. Hope using the sheets like this isn't a problem for you..."

Admund will toss a gold crown to the lad with a wink.



[Estimating bribe amount, as I don't know how much would be appropriate]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 07, 2013, 09:32:28 PM
[Admund and Ragni]

"Aye, that's right lad," Ragni says, "fighting practice. Yeah."

"I do like the fights, sirs, yes! I want to be a warrior one day." The halfling catches the gold crown, then stares at it in his hand. "This is very generous of you, sir," he says to Admund, "but when the master sees the state the sheets are in, I'll get a beating... unless I tell him what I saw. I reckon I'd keep quiet and take that beating if I got a little more money..."

"You'll get a bloody beating from me in a moment, lad!" Ragni says angrily, "you've got a whole crown there!"

The halfling takes a step backward, obviously about to run.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 07, 2013, 10:22:03 PM
[Klaus and Max]

"Oh, it certainly is, Klaus!" Max says. He bows respectfully to the dwarf, before saying something in Khazalid.

The dwarf raises his eyebrows, and replies. They continue to converse for a few moments - Klaus hears his own name, as well as Max's, and the name of the dwarf: Ogrim Svenssonsson. At last, the dwarf smiles. "The lad speaks Khazalid very well," he says to Klaus, "must have some dwarf blood in him. I thought you two might be more of Bardin's men - I've had enough of him and his nonsense! If I'd known when he hired two of my warehouses for a couple of days that he was going to be getting up to all sorts of trouble in them, I'd have told him to stuff his bloody money." He snorts. "The money wouldn't have looked so appealing if it wasn't for the bloody great tax bill I've got coming at the end of the week. But it wasn't worth the watch crawling all over and asking questions about people being shot and tortured on my property."

"Mr Svenssonsson, sir," Max says, "I'm sorry to be rude, but we really must hurry to the other warehouse of yours that Bardin hired. You see, we think he's trying to poison our friend, Mr Julian Stonebridge, at this very moment!"

"What! I'm coming with you then!"

Ogrim storms off towards the other warehouse.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 07, 2013, 10:34:19 PM
[Heinrich]

Bardin curses furiously at Heinrich, but after a few kicks he's either genuinely unconscious or feigning it. Either way, blood is oozing from several cuts on his head.

Heinrich tries again to wake Julian, but he still can't get any response from him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 07, 2013, 10:51:18 PM
"Now, calm down." Admund says with another wink, "the lad has a point. The Scholar is quite a classy place to stay, and I'm sure these sheets cost a lot."

Admund reaches into his coin pouch and flips a second golden crown at the boy with his thumb, sending it through the air with a ping.

"There you go lad, that should cover the sheets, and have enough for you to get something special for yourself too. Two whole crowns! Now, do we have an understanding, or would you like to talk more with my dwarf friend here?" Admund smiles encouragingly, his face becoming ever so slightly more serious.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 07, 2013, 11:10:29 PM
[Admund and Ragni]

The halfling catches the coin, and immediately hides it inside his shirt. He looks nervously at Ragni, who has clenched his fists and is frowning alarmingly. He shudders. "Thank you, sirs! Very good of you! I'll be about my business then... I didn't see anything, promise!"

He leaves the rubbish he was carrying on the floor, then goes back inside the inn. Admund passes him as he heads out - the halfling bows, then darts away into the kitchen.

"He was a bloody chancer," Rangi says, "should've given him a clip round the ear. Anyhow, let's get this thing open." He looks around. "Could take it round that corner, maybe, and axe it? Might be safe enough. We need to hurry!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 07, 2013, 11:21:31 PM
"Right, Ragni, let's get on with it." Admund will lead Ragni and help carry the trunk around the corner to see if it is sufficiently secluded. Admund will want to put a little distance between them and the The Scholar Inn. He will zig-zag through alleys until he finds a spot that is secluded spot where the noise of "woodworking" to open a trunk wouldn't be so suspicious or noticed.

[Deducted two crowns]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 07, 2013, 11:38:15 PM
[Admund and Ragni]

Admund eventually finds a reasonably discrete location for breaking open the trunk. Ragni set about hacking at it with considerable enthusiasm. It's a noisy business, but no one seems to have been alerted.

The wood finally splits, allowing Ragni to lever the lid off. "The Boss would've had this thing open in two puffs of a hafling's pipe," Ragni says, "and without the noise."

Inside the trunk are:

- a four-barreled repeating pistol, along with its ammunition and the various tools required to maintain and load it
- a money-pouch
- some books and papers
- a small bottle, similar to the ones that were on the dresser in the room
- a large metal object... which is making a sputtering noise. Some liquid has leaked out of one side... and it is beginning to smoke.


"Grungni's beard!" Ragni says, "is that a bomb?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 07, 2013, 11:46:58 PM
"Sweet sigmar! Ragni grab that pistol and stuff it in your bag! Let's get away from this thing!"

Admund will scoop up the small bottle and the money pouch, one in each hand, and run from the trunk. If the bottle is resting on a book or paper that appears associated with it, he will grab it and the small bottle if he can do it with one hand, but his concern is the bottle. Admund will duck around a corner with Ragni when they can.

He will then head with Ragni quickly toward warehouse #1 the boy told him to go to.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on April 08, 2013, 07:55:53 AM
Its dark and misty. There is no one else around. He steps forward and the fog writhes at his feet like the swell from waves. His legs are cold but feels nothing apart from that.

In the distance he can see a figure standing on a hill. He reaches the foot of the hill and starts to climb. His feet sink into the soft ground, and each step requires a great deal of effort to wrench himself from the sticky grabbing mess.

As he reaches the crest of the hill, he instinctively stretches out his hand to touch the figure but before he does, the being turns around. It has two faces, each with only eyes. In the place of facial features are a red crown, and a purple hand.

A voice resonates from the ether, 'You cannot stop me', then laughter. the figure disappears.


Its dark and misty. There is no one else around.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 08, 2013, 10:22:03 AM
[Admund and Ragni]

Admund makes a grab for the money and the bottle...

[Admund Dex test: 25, pass!]

...he's able to get both, but can't get hold of any papers at the same time.

Ragni tries to grab the pistol...

[Ragni Dex test: 46, fail!]

...but it's tangled up with the strap of its ammo pouch, and won't come free. Ragni curses and lets go of it, deciding to run instead. He and Admund flee desperately...

...then the bomb explodes! There is a deafening roar, and a wave of force slams into their backs.

[Admund takes a S3 hit (body): S3+d6 roll of 3-T3-a1 (can't use shield) = 2 wounds!]
[Ragni also takes a S3 hit (body): S3+d6 roll of 4-T5-A2 = 0 wounds]

Both are knocked to the floor. Admund is winded by the blast, and gasps for breath. He's dimly aware that someone is looking at him. He turns his head, his ears still ringing, and sees a patrol of watchmen start to run toward him.


[flee? or not?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 08, 2013, 10:38:28 AM
[Klaus, Heinrich, Max, (Julian) ]

Heinrich hears people running toward the warehouse. He raises his bow, in case Bardin's mercenaries are about to burst in... but instead, it's an angry-looking dwarf, a dark-haired man in leather armour [Klaus in disguise!] and Max.

"Heinrich!" Max says, "we came as soon as we could. Is Mr Julian alive? Let me see."

"Bardin you sneaky bastard," the dwarf shouts, "what do you think you're playing at, killing people in my warehouse? Oh, is he alive?" He kicks Bardin in the ribs, eliciting a groan. "Ah, good. The watch can deal with you."

Max examines Julian.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on April 08, 2013, 10:47:23 AM
"I agree with you doktor," Mortus says.   "I also think that we have little enough time.   I had terrible nightmares at the couching inn.   I need to go to the merchant's guild to speak briefly with my contacts here," Mortus says.   "I am sure that you have contacts of your own that you would like to talk to."   Mortus looks down at herself and then smiles sadly.   "I can't go dressed like this though, they would not let me in.   I am going to go quickly and buy a dress before I go.   I think we should meet at [name of suitable inn close to hand] at midday and compare what we know.   What do you suggest to that?"

If the doktor agrees then Mortus is going to go to the tailor's guild and ask for Jan Pachelbel.   She will make sure that she is not followed.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 08, 2013, 10:53:01 AM
Admund tries the shake the ringing out of his head as he climbs to his feet. "Ragni! *caff caff* you alright lad? *caff* Get up"

[Assuming the watch are a ways off and can't recognize their faces]

"We've got to get to Julian!" Admund says to Ragni, jerking him to his feet. "We've gotta split up and get the watch off us. I've got the bottle so I'll make my way south through the alleys and cut through the Neumarket. You run east and cut through the residential areas there. Try to circle to the Chapel of Grungi if you cant loose them. Try to distract them and draw them off me, i'll make for the warehouse. Meet you there. Go, lad, GO!"

Pocketing the bottle and the coin bag, Admund will take off south toward the Neumarket, sticking mainly to alleys. If he is forced to cross a crowded area he will try to blend in.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 08, 2013, 11:08:14 AM
[Admund and Ragni]

Ragni struggles upright, obviously not quite sure what Admund is saying at first. But then he nods, and runs off, shouting taunts at the watchmen. Admund runs another way, changing direction as often as he can, not looking back.

By the time he's reached the crowded Neumarket, he's sure he's lost them. But he's also sweating heavily in his mail coat, and badly out of breath. After pausing to recover, he continues on his way. He arrives at the warehouse to see Julian unconscious and being examined by Max. Heinrich and Klaus are there as well. Bardin is chained up in a corner, and there is another dwarf looking at Julian with a worried expression. There's no sign of Ragni.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 08, 2013, 11:19:35 AM
Admund slinks into the warehouse out of breath, panting. "Max!" Admund will call out best he can. "I think I found it something that can help."

[Admund gives Max the small bottle]

Admund hunches over and rests his hands on his knees to catch his breath. He hawks and spits a gob of phlegm on the floor, and begins with a gulp of air, "Heard Julian... got poisoned. Found that... in Bardin's room. There was a bomb... it went off. Watch chased us... Had to split up... Told Ragni to hide in the chapel of Grungi."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 08, 2013, 11:34:46 AM
Max looks up in surprise. "Is this an antidote?" he says, taking the bottle. He reads the label. Then he removes the cork, and sniffs the liquid. He kneels down beside Julian, putting his ear to his chest to listen to his heart. He frowns, uncertain.

Then he makes the sign of the hammer, and starts to act. First, muttering an apology, he pulls down Julian's trousers so he can get to the cut on his leg. He pours some of the liquid from the bottle into the cut, then ties a piece of cloth soaked in more of it to the wound with a length of bandage. "Um, need some water... must be water... not alcohol," he says. He tries to lift Julian so he's sitting up, but can't move him. The others do it for him. Then Max pours some water from a flask into Julian's mouth. Julian is awake enough to swallow the water.

"Come on, Mr Julian sir! Please drink!" Max says. Julian responds, taking in more of the water... then he is suddenly and violently sick, all over Max.

The mists that are surrounding Julian suddenly melt away. Bright light shines into his eyes, hurting him. He wakes up, coughing and choking. There is vomit in his beard and his trousers are around his ankles. But he is alive!

"Mr Julian!" Max says, ignoring the vomit that is soaking his shirt, "will you drink some more water for me, please? You might need to be sick again." He holds the flask up to Julian's lips.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on April 08, 2013, 11:44:51 AM
Heinrich is relieved that Julian is alive.

"I'll go fetch Ragni. Keep a close eye on Bardin. He's a greasy weasel."

Heinrich will head to look for Ragni.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 08, 2013, 12:20:33 PM
"Mr Julian, sir," Max says as Heinrich is leaving, "I'm so sorry! I've humiliated you - I didn't think about your trousers! At least we aren't in the street... but still, I'm very sorry, sir. Oh dear."

"Glad he's alive," Ogrim says, "right, I'm off to fetch the watch. Don't go away!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 08, 2013, 01:10:22 PM
"Now, now," Admund says crossing his arms and blocking the door, "Who might you be master dwarf? Have you been helping that shitbird, Bardin? Explain yourself."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 08, 2013, 01:21:44 PM
Klaus will help Julian who might still be a bit drowsy to pull up his pants...he will then walk over to where Bardin dropped his rapier and pick it very carefully up making sure not to touch the blade.....the glint of the poison is still on the blade and Klaus is amazed about how well crafted the blade is.

He walks over to Julian and the others blade in hand..."Well we could now make sure he dies or at least suffers the same pain Julian did....just one poke at a place where nobody would look....like at this tongue and we are rid off him."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on April 08, 2013, 01:27:12 PM
Julian dry heaves violently, before fumbling at his trousers. “don’t need help” he mumbles at Klaus. When he is clothes, he takes another drink of water and vomits noisily on the floor.

“no… The watch. Get the watch… No murder”
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 08, 2013, 01:39:45 PM
"The name is Ogrim Svenssonsson, lad, and this is my warehouse," Ogrim says to Admund. "I've had enough of people misusing my property. Don't get in my way... I don't expect you'll get in any trouble. It's Bardin who should be worried."

"Mr Julian is right, Klaus," Max says, "I know we're angry about what Bardin did, but we have to let the law deal with him. Please!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 08, 2013, 01:59:53 PM
"Ogrim, eh?" Admund answers with a cocked eyebrow. "Of 47 Haupt Strasse? Well, master Ogrim before you fetch the watch, maybe we should have a chat, eh? See, I've been asking around at the Komission trying to find that git Bardin. How are you so sure the watch aren't going to drag you off for aiding that little shit? Bardin tried to kill us."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 08, 2013, 02:08:15 PM
"I haven't done anything wrong!" Ogrim says indignantly. "How do you know where I live, lad? Listen, I've already had plenty of grief from the watch about people being kidnapped, whipped and shot in my warehouses. I told them I knew nothing about it, because that's the truth! All I did was let Bardin rent them for a few days. I already explained this to those two-" he points at Max and Klaus -"right?"

"Um, Mr Svenssonsson did tell us that, Admund," Max says, "I believe him. We should trust in the law to sort this out."

"Aye, unless you lads have something to hide," Ogrim says, narrowing his eyes at Admund, "maybe you've got something on your conscience?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 08, 2013, 02:38:54 PM
"I agree with max on this, we have lots of evidence on Bardin and also lots of witnesses and people who will support our claims. Let the law deal with it and be done with the whole mess. Maybe Bardin gets away alive and finally learns something from this ...but most likely he won´t so we better hope he is either put away for ever or gets a death sentence.

Master Ogrim we have nothing to hide....on the contrary we are happy that you are standing on the right side of the law as we are servants of justice, you might also be interested to know that we are going to investigate to find out about this...horrid...preposterous....most likely elvish and wicked tax that was placed upon dwarves and try to get it cancelled so we would hope for your future support while we stay in the city of Middenheim."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 08, 2013, 03:11:06 PM
"Me? Something to hide?" Admund chuckles. "I have nothing on my conscience. Like I said, all I had to do was ask a few questions at the Kommission to see who owned this warehouse. They said you were an upstanding citizen. I'm seeing no proof of that, Master Ogrim. Letting your property being used by this cunt. What makes you so sure that the legal system that taxed your arse off, is going to save you from Bardin when he buys his way out of his cell? What's your plan then?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 08, 2013, 03:57:22 PM
"All I did was rent out my property to another dwarf - a member of the bloody human engineers' guild at that!" Ogrim says to Admund. "Not my fault if he turns out to be a villain. You're a mean one, lad."

He turns to Klaus. "Now, there's a man that's talking sense. Sure enough Bardin will pay for his crimes. It's good to know you care about the taxes too, lad! I don't see what you can do about them, but I appreciate the effort. Now, can I go and fetch the watch, or is this lad going to stop me?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 08, 2013, 04:13:22 PM
[Heinrich]

Heinrich leaves the warehouse and hurries off to look for Ragni. He tries the Chapel of Grungni first, since Admund said he'd be heading there. But the doors are locked, and a passing dwarf tells him that the chapel is closed for the next few hours, while a private ceremony is being held. He decides to retrace Ragni's steps, going north toward the Scholar's Inn.

He soon discovers the place where the bomb went off. A small crowd has gathered close to a pair of badly-damaged buildings. He listens in on a conversation between two women.

"A bomb, and so close to the Wizards' Guild! Who could have done this? Was anyone hurt?"

"I don't think so. The watchmen were saying the bomb must have gone off accidentally, on its way to being planted somewhere. Apparently, there were two suspects, a human and a dwarf. They caught the dwarf! He's been dragged off to a cell."

"I suppose if a dwarf was involved, it could have been some sort of tax protest? I wonder what they'll do with him?"

"I hate to think. They're probably trying to force the names of his accomplices out of him right now."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 08, 2013, 04:16:52 PM
[Klaus, Admund, Julian, Max]

"I'd really like to get Mr Julian back to the inn," Max says, "he needs to rest... are you all right too, Admund? You said there was a bomb - were you caught in the blast at all? You could have broken ribs. I'd like to examine you. Um. But we do need to wait for the watch. Hmmm."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 08, 2013, 04:34:06 PM
Admund raises his eyebrows sympathetically, "Master Ogrim, I've been tracking Bardin like the rat that he is. I believe that you're a good dwarf, but the fact is it just doesn't look that way. All that matters is what people see. All of us have gotten our hands dirty trying to catch this git. When I found that Bardin had poisoned Julian over there, I found out where Bardin was staying to search for an antidote. Turns out he rigged the thing with a bomb, and now the watch are going to be looking for the bombers. It's going to look like you've been harboring a bomber. All of us are going to be sharing a cell for a long time with Bardin. All our hands are dirty."

"How do we do this Ogrim? How do get the watch involved with out all of us ending up in manacles?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 08, 2013, 07:49:43 PM
Now it is also on Klaus to raise an eyebrow..."A bomb......and my hands are rather clean .....ahem...what was the name again...ahhh Admund. Isn´t this perfect? If they are looking for the one responsible....we got him here Bardin, we got so much on him he would have to be the mayor of Marineburg to bribe himself out of it. I say we call the watch, hand them over Bardin and make sure they know he was the one responsible for the bomb. Even more guilt on his head that makes it much more likely that he will be made a head shorter."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on April 08, 2013, 08:15:11 PM
Heinrich will try to find wherever Ragni is being held and head there to talk to whoever is in charge.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 08, 2013, 09:19:51 PM
[Heinrich]

After listening to the crowd for a bit longer, Heinrich deduces that the watchmen would have taken the dwarf to the North Gate watch house, since it's the closest. He heads there at once, passing the city's impressive Temple to Sigmar on the way. At the North Gate (which is actually on the north-east of the city), he goes inside and asks to speak to someone in charge, saying he has important information on the bombing.

He's kept waiting for ten minutes, before being admitted to the captain's office. A small man with grey, wiry hair is prowling up and down behind the desk. "Well?" he barks, "I'm told you know something about the bombing? Speak!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 08, 2013, 09:34:27 PM
[Klaus, Julian, Admund, Max]

"That's a good idea, Klaus!" Max says, "after all, the bomb was Bardin's... and he must have planned to use it somewhere in the city. The problem is, as Admund said, how do we explain our involvement? How do we prove the bomb was Bardin's? We could easily be charged as accomplices... or burglars, or who knows what. Bardin could implicate us quite easily... especially Admund, I'm afraid. I think we could expect some sort of punishment... uh... at best, a couple of dozen lashes each. You might get more, Mr Svenssonsson, sir, for your part in it. Oh dear. The city authorities will be desperate to show that anyone who is involved in a bombing plot will be harshly punished."

"What?" Ogrim says, "they wouldn't whip me... would they? Just for a business deal? That's ridiculous! Isn't it?"

"I'm worried about Ragni too," Max says, "if the watch caught him... torture is illegal, according to the highest Imperial law... um... but there are some loopholes... and I know Ragni would never betray us. I really hope they didn't catch him."

"Maybe we could hand Bardin over to some third party?" Ogrim says, "keep our names out of it. But who?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on April 08, 2013, 10:04:40 PM
[Heinrich]

After listening to the crowd for a bit longer, Heinrich deduces that the watchmen would have taken the dwarf to the North Gate watch house, since it's the closest. He heads there at once, passing the city's impressive Temple to Sigmar on the way. At the North Gate (which is actually on the north-east of the city), he goes inside and asks to speak to someone in charge, saying he has important information on the bombing.

He's kept waiting for ten minutes, before being admitted to the captain's office. A small man with grey, wiry hair is prowling up and down behind the desk. "Well?" he barks, "I'm told you know something about the bombing? Speak!"

"My name is Heinrich Kanone des Untergangs. I am an agent of the Church of Sigmar, tracking down cultists of the ruinous powers who have escaped here from Altdorf." Heinrich will hand over his paper from the Grand Theogonist. "You are holding an agent of mine. A young dwarf by the name of Ragni who was investigating one Bardin Dwinbarsson a disgraced dwarf who had joined the human engineers guild in Altdorf. We apprehended him in a warehouse, and he is the one who crafted the bomb that my agent unwittingly set off. I would like for you to release the dwarf Ragni to me. Dwinbarsson should be under the care of your fellows shortly. You will find it was his room my man was investigating, and his effects that the bomb was found in. While we have determined that Dwinbarsson is not a cultist of the ruinous powers, he is certainly guilty of other crimes, including attempted murder. I do not know why he had a bomb or what he intended to do with it, as my interest does not extend to any possible anarchist activities he might have planned. I am very impressed that your men were able to apprehend my agent. He's a slippery fellow, and not usually one to be captured so easily. You are obviously a cut above your fellows. I will put in a word with your superiors that you should be considered for promotion. I will handle the discipline of my agent for causing this unfortunate bedlam, and I am willing to pay for whatever damages were incurred by the accidental detonation of Dwinbarsson's explosive device. I am willing to wait while you confirm this information with your fellows."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 08, 2013, 10:28:05 PM
"Thank you, Max! That's what i've been trying to say!" Admund says throwing his hands out in exasperation.

"Master Ogrim, listen, from what you've told me, I don't doubt your intentions were good. Seems to me all of us were trying to do what we think is right, but the law won't see it that way. Bardin has brought us all down to his level. And with these taxes starting a fire amongst the dwarf community, I'm sure the authorities will be quick to jump on anyone linked to something appearing like anarchy with a heavy foot - especially if it's only a business deal. All of us stand to lose a lot unless we do something. I'm with you Ogrim, if we can keep our names out of this, the better of all of us will be.

Admund casts a worried glance toward the door, "Where the hell is Ragni... it's been far too long."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 09, 2013, 11:25:49 AM
[Heinrich]

The captain looks at Heinrich's papers. "Well, Heinrich, these might well be genuine - I don't know." He hands them back. "Even if they are, I have two problems with them. First of all, they pretty clearly talk about granting authority within 'The City of Altdorf.' Middenheim isn't under the authority of the Grand Theogonist or his church. You come back with a warrant from the Emperor himself, and maybe that would stand. But maybe it wouldn't. We serve the Graf's law here.

"My other problem is that you don't even claim this was a cultist matter. So you're telling me you've come into my city and started acting like a vigilante. Now, if this Bardin Dwinbarsson is really to blame, I insist that you hand him over at once. We'll investigate and decide what charges to press against him, if any.

"So this agent of yours... his name's Ragni, is it? Well, that's more than we've got out of him. He's just a stubborn kid, as far as I can tell. We've got him on fleeing the scene of a crime, but there's no evidence he was to blame for the explosion. I'm considering letting him go... after he's been taught a lesson. A dozen lashes should do it. I think you should watch. Then you can take him away with you, and I don't expect to see either of you in my station again."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on April 09, 2013, 11:30:53 AM
"I can agree to that. It seems fair enough."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 09, 2013, 11:53:12 AM
"Good, that's settled then."

The captain gives the necessary orders. A watchman shows Heinrich out to a small courtyard with a post at the center. A moment later, Ragni is led out, stripped to his trousers, and chained to the post. He looks defiant - when he sees Heinrich, he actually smiles.

A watchman, unarmoured and with his sleeves rolled up, approaches Ragni carrying a whip. The sergeant who is overseeing the punishment stops him. "Not that one - it's not heavy enough. He'd barely feel it. Fetch the dwarf whip." The watchman salutes, and returns a moment later carrying a rather more fearsome implement.

"Twelve lashes," the sergeant says, "well laid on. Begin."

The watchman gives the whip a few practice swishes, then lashes Ragni with it. His body shudders under the impact, but he remains silent. The whip falls again and again, leaving angry red welts but failing to draw blood. At the twelfth lash, the punishment is over.

"Huh, not a single cut," the sergeant says, inspecting Ragni's back, "that whip must be worn out. You were lucky this time, boy - if I see you here again you'll get a lot worse. Now, release him."

Ragni is unchained, given his clothes and possessions, and released into Heinrich's custody. "Cheers for that, mate," he says to the man who whipped him, "I had a terrible itch on my back! It's gone now!

"Good to see you, Heinrich," Ragni says, offering his hand to shake, "I appreciate you getting me out of this place. How's the Boss? Can we go see him? Let me just get dressed first - I don't want anyone to see these marks. The pain wasn't much, but it's a bit shameful!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on April 09, 2013, 12:44:41 PM
"You have reason to be ashamed, after the foolishness you pulled. What were you thinking participating in Admund's elf-brained scheme of burglary? You should know better than to try and break into an engineer's belongings, especially after all the time you have spent with Julian. You're lucky you weren't harmed. I'm surprised you would risk Julian's honor in your safety in such a foolish way. Hopefully you have learned your lesson. Come on, let us get you dressed and go see if Julian has fully recovered from the poison Bardin used on him."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 09, 2013, 01:22:29 PM
Ragni's jaw drops. He blushes furiously, staring at the floor. "Sorry Heinrich," he mutters, "I didn't think about it that way."

He dresses in silence, then follows a few paces behind Heinrich with his head down. Being told off has clearly hurt him a lot more than the whipping did.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 09, 2013, 02:21:08 PM
Admund adds, "The guilt needs to fall on Bardin for all this. He's the reason we're covered in muck in the first place. Klaus, I think you should take Bardin to the watch. I don't care what you have to do, or how many times you need to color your hair. The guilt falls on this fop. Or I'm just going split him open and be done with it."

"No way am I ever taking lashes for Bardin, and Ogrim shouldn't either. I say the rest of us make our selves scarce, and we leave Bardin to Klaus's silver tongue."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 09, 2013, 02:40:51 PM
[Klaus, Julian, Admund, Max]

"Aye," Ogrim says, "Bardin's the one who caused this mess. Why should the rest of us pay because we were tricked by that elf-faced bastard? I'll be very grateful to you lads if you can see him to the watch without getting me any more involved. And I'll back your story if anyone asks. I've got a good reputation in this district - not just among dwarfs either. Bardin's an out-of-towner, like you lads. People won't be in a rush to believe him over me."

"I don't like the idea of deceiving the law," Max says plaintively, "but it would be even more unjust if any of us were punished along with Bardin. I just don't know!" He looks at the ground, avoiding meeting anyone's eyes.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 09, 2013, 03:17:36 PM
"I agree with you doktor," Mortus says.   "I also think that we have little enough time.   I had terrible nightmares at the couching inn.   I need to go to the merchant's guild to speak briefly with my contacts here," Mortus says.   "I am sure that you have contacts of your own that you would like to talk to."   Mortus looks down at herself and then smiles sadly.   "I can't go dressed like this though, they would not let me in.   I am going to go quickly and buy a dress before I go.   I think we should meet at [name of suitable inn close to hand] at midday and compare what we know.   What do you suggest to that?"

If the doktor agrees then Mortus is going to go to the tailor's guild and ask for Jan Pachelbel.   She will make sure that she is not followed.


"Certainly, Miss Mortus," the Doktor says, smiling widely, "perhaps we can meet at the Dog in Splendor? I am sure I will have a lot to tell you by then." He bows, before departing.

Mortus did not visit the Tailors' Guild when she was in Bogenhafen before, but she remembers seeing it: a well-appointed building very close to the wealthy homes of the merchant families in the Adel Ring. When she arrives at the guild, she realises that it faces the rear of the former Teugen estate! She wonders who lives there now, if anyone... presumably Ruggbroder owns it.

Setting aside such thoughts, she goes into the guild and asks to see the contact from Janna's note. After a short wait, she is shown to the office of a short, balding man with darting, nervous eyes. "I am Jan Pachelbel" he says, bowing, "your name is Miss Mortus, I was told? Ah - how may I help you, miss?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on April 09, 2013, 03:26:36 PM
"I am investigating Doktor Glarean," Mortus says quietly.   "I was told you would have information that is of interest in the matter."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 09, 2013, 03:30:05 PM
Jan's expression does not change. "Indeed?" he says, "might I know who told you this?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on April 09, 2013, 03:42:26 PM
"I was given this," Mortus says.   She will take out the note and flatten it on the table for him to read.   "I trust you know of whom it speaks."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 09, 2013, 04:17:33 PM
He examines the note carefully, before nodding. "Yes, I think I do. What is your association with Doktor Glarean?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on April 09, 2013, 04:38:02 PM
"I was investigating matters of a magical nature for my boss.   That investigation led me to the doktor and also the writer of the note," Mortus says.   She takes up the note and tucks it into her belt pouch again   "The doktor summoned a creature of a somewhat dangerous nature when he said that a simple wind spirit was his intent.   My interests in him was increased by that."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on April 09, 2013, 07:39:21 PM
"Well," Heinrich, feeling sorry for the dwarf, places a hand on his shoulder as they head back to meet the others. "All is well that ends well. Come, we'll go see what trouble the others have made for themselves and we'll rescue them also."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 09, 2013, 11:56:21 PM
[Heinrich]

Ragni cheers up a bit at Heinrich's words. He still doesn't speak, but he holds his head up as he walks.


[Heinrich and Ragni won't get back before Klaus and the others have acted]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 10, 2013, 12:19:40 AM
[Mortus]

"Yes, the Doktor has attracted similar suspicions before... the people who suspected him disappeared." Jan narrows his eyes. "I think you might know something about the Teugen affair... yes? Well, Glarean is in the same line of work... broadly speaking. He's what those of us in the information trade call a 'sleeper agent.' But his organisation isn't a merchant house, or a state. Ah. Do you like gloves, Miss Mortus? Let me show you some. These are a rather fine colour for you - they would match your eyes. But these, now these would suit the good Doktor better than they would you." He holds up a pair of purple gloves. "Perhaps he'd just wear one. That's the fashion at the Middenheim carnival, I believe. There will be a lot of glove-wearers there."

Jan stares intently at Mortus, watching her expression.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 10, 2013, 10:36:48 AM
[Klaus, Julian, Admund, Max]

"Actually, lads," Ogrim says, "maybe we could move Bardin out to the alley, and have the watch find him there? If he's not on my property, the watch will have less reason to suspect me. We'd have to move your friend Julian out there too, but we can do it gently. I think it would work out better all round - this lad," he says, pointing to Klaus, "can say he discovered them in the alley, after a fight."

"But Mr Julian is sick," Max says, "I'll have to stay with him. I'll risk being arrested... I am a lawyer, and will be able to help."

"You're a lawyer, lad?" Ogrim says, "you look like you've barely grown your first chin-hair. And you don't look too impressive with your shirt all covered in vomit."

"I can't help the way I look," Max says, "but I really am a lawyer, and I'll be able to convince the watch of that. I'm going to stay with Mr Julian."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 10, 2013, 12:18:27 PM
Admund chuckles at Max. "Lad, it looks like you've been out at the pub all night. I highly doubt the watch will take much legal advice from a vomit covered sod. We should get Julian back to the Inn so you can look at him proper, and if a lawyer is needed you can be dressed proper for the occasion. Don't see much point leaving Julian in the state he's in to end up in a cell."

"I say that Klaus here should take him to the watch. If Bardin gets away with anything though..." Admund voice trails off and his eyes become stern. "Well... it won't be pretty. This git looses his head, or i'll do it myself. Bardin must pay for what he's done."

"Master Ogrim, I apologize if I came off harsh earlier. I didn't know if you were working with that shit-beard Bardin. I'm willing to keep quiet about all this, if you're willing to do the same. I'm sure Klaus here can find Bardin off your property."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 10, 2013, 12:26:18 PM
Max laughs. "Oh dear, that is how I look, isn't it! The watch would just throw me in a drunk cell. I'll need to have a bath and change my clothes before anyone will take me seriously. And Mr Julian really does need to rest... he's in no condition to be questioned. Would you mind if we left, Klaus? I know you'll be able to convince the watch of Bardin's guilt."


Ogrim smiles at Admund, "don't worry about it, lad, I had my doubts about you lot as well. My reputation means a lot to me! I hope Bardin gets punished good and proper."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 10, 2013, 12:42:48 PM
Klaus has been rubbing his  chin for a while his mind obviously racing with thoughts.


"Won´t do us any good if I just carry Bardin to the watch, he will speak up against us and they will at least take us all in for "questioning" Max and myself might get away with only polite questions due to our heritage and influence but the others will be treated harshly. This won´t do....I have a plan that will make Bardin look like a criminal ...that he is." Klaus says looking at Max suggesting, that it is fine to frame someone who really IS a criminal "Max listen to me...you have to write a letter we place on Bardin I will tell you what to write we plant it on Bardin and then carry him into a side alley not far from here Julian has to stay as he is part of the tale we tell...but no fear if my plan works nothing will happen to you...we might even end up trading timber from Grissenwald to Middenheim." Klaus smiles at this...his face and especially his eyes are smiling widely and he is articulating his thoughts with his hands too..." I will alter my disguise a bit to come over not as a sellsword but just a commoner coming by a scene of a fight, Julian beating Bardin senseless but taking a wound at his hip....most likely by a poisoned rapier the incredible stamina of Herr Stonebridge made him only collapse and not die to the wicked poison. I alarm the watch and they take in the two. The letter will be orders of the Burgomeisters of Marienburg...it won´t name them directly but I will place some hints in the latter that would make the thickest watchman realize it is them Marienburgers trying to harm Middenheimer trade. Basically they want to take out all tradesmen who are able to provide goods to build ships as they want to increase their influence on the seas and want to take advantage of the unstable situation in the Empire by starting to raid some of the naval trade and want to prevent the cities of Nordland, Middenheim and Altdorf to increase their fleet size to match theirs. Bardin will be treated as a spy or worse and most likely will end up hung. Julian might even get recompensation but most likely a request to organize some timber deliveries to Middenheim and the others should be clear because they are not at the scene." With this Klaus looks at Max..."I know you want to help Julian but they will have healers at the watch and if they realize that he is a victim and not a criminal they will treat him reasonably well. So...Max go ahead with the letter while I change my disguise. The others can stay until Max is done and you should all go to the Inn...if you find Heinrich and Ragni take them along. I will also try to find out if Ragni is held at the watch station."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 10, 2013, 01:35:49 PM
Ogrim's eyes widen as he listens to Klaus's plan. "Grungni's beard, lad, you're a smart one! That's some good thinking - sets the blame where it belongs and nowhere else."


Max doesn't argue with Klaus. His decisive tone and clear instructions are good enough for him - if his father taught him nothing else, he taught him to obey orders. He writes the letter as Klaus directs, carefully including everything he's told to.

"I'm sorry to leave you, Mr Julian, sir," he says to Julian (though Julian is still too confused to really know what's happening). "But Klaus says this is the best way to make sure Bardin is punished and no one else is. I'll take your sword and your armour and your other important things back to the inn, so they will be safe, sir.

"I'm ready to go then," Max says, "please make sure Mr Julian is safe, Klaus! I'll blame myself if anything happens to him."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 10, 2013, 02:08:52 PM
Admund huffs. "Alright. I don't think Julian is in any condition for this. I'll go back to the Inn with Max and get him into some clean clothes. Klaus, don't muck this up. If Bardin goes free, you won't like the results."

'Master Ogrim, will you be needing an escort? I'm willing to walk you to where you're going if you like. If not, I wish you all the best. If you need anything, just send a note to the Templar's Arms. I sincerely hope this Bardin business is behind us all."

When ready, Admund will go to the Inn with Max.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 10, 2013, 02:26:20 PM
"No need, lad," Ogrim says, "but thanks for the offer! You've all been very reasonable, and I thank you for it. I need to get to work now, but I'll be sure to send you a note if there's any call to. You said you knew my address - so contact me there if you need any help with anything." Ogrin leaves, walking quickly. His relief is obvious.

"I hate leaving Mr Julian like this too, Admund," Max says, "but I trust Klaus. He'll make this work out for the best, I'm sure of it. Um. When we get to the inn, I want to examine you for injuries, from that bomb. Unless you want to go to a professional instead! Well, I'd better wash and change before I do that, or I won't help much. Will you help me carry Mr Julian's armour? It's very heavy. Thank you!"

The two of them leave Klaus to his work. Max looks back a couple of times, his brow furrowed with worry.


They get some odd looks as they walk down the street - Admund in his slightly-singed clothing, and Max with his stained and stinking shirt. They are almost at the Great Park when they see Heinrich and Ragni coming towards them.

"Ragni!" Max says, "you're all right! I was worried - I'm so glad you found him, Heinrich. Did they catch you, Ragni?"

"Aye, lad," Ragni says, grimly, "got a whipping. Bloody shameful it is too - I've let you all down, the Boss especially. Where is the Boss?"

"Mr Julian is alive, and he'll recover from the poison - thanks to the antidote you and Admund found. But the watch are about to arrest Bardin, and they'll take Mr Julian too. Don't worry though, Klaus is going to fix everything. All we need to do is wait, back at the inn - I'm so sorry you were whipped, Ragni. Did you get very badly cut? I'll examine your back if you like?"

"My back's fine, Max. Dwarfs have tough skin! Bit of pain, that's all. But you can take a look if you like. I don't like the Boss being taken in by the watch, but if it's the plan, well, that's that. I don't want to disobey the Boss again!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 10, 2013, 02:44:13 PM
Relief is visible on Admund's face when Ragni comes in sight. Admund lowers himself to a knee to look Ragni in the face and claps him on the shoulder. "You got nothing to be ashamed of, lad. You bought me enough time to get the antidote to Julian. You more saved his life than I did, eh? I'd be proud of that lashing! We may have ruined Max's shirt, but Julian will be fine, and Bardin should lose his head. You're a damn fine dwarf, Ragni. C'mon let's get you a pint to wash out that lashin! On me!"

Admund will head to the Inn with Max, Ragni, and Heinrich. While Max is washing up, Admund will inspect the coin purse in private. He then will have his back looked at by Max, and head downstairs for some food.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on April 10, 2013, 02:49:14 PM
"Why would you leave Julian to the watch with Bardin as the only other witness?" Heinrich isn't very sure of the plan he's just heard. "What if the watch finds whatever lies Bardin tells them to be more believable than Julian's word? I should have slit that coward's throat before I left."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 10, 2013, 03:01:23 PM
Ragni smiles, "Cheers Admund! I don't mind a bit of pain and embarrassment for the Boss's sake! I'd still be mooching around Grissenwald if he hadn't taken me on. Aye, let's get that drink!"

Max smiles as well, but then Heinrich's words trouble him. "Um, well, Heinrich... Klaus got me to write a letter that incriminates Bardin as being part of a plot by Marienburg merchants to disrupt trade in Middenheim. He's going to plant the letter on him - the watch will find it, and then they won't believe whatever story he tells them. Especially since they'll have found him having just poisoned Mr Julian in a duel. So Mr Julian will be released, and Bardin will pay for his crimes, unable to buy himself out of it. It's much better than murdering him! Um. Klaus was very sure it would work... I'm not certain... but I trust Klaus. Shall we go to the inn then? Um. Or should we go and see the watch? I'll go with you... oh, once I've washed, changed, and seen to Admund and Ragni's wounds."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on April 10, 2013, 03:11:50 PM
"And if the watch don't buy it? How will they know there was poison? What if they think Julian is faking the effects of the poison? Or if Bardin IS able to buy a corrupt official? What happens then?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 10, 2013, 03:17:12 PM
[Klaus and Julian]

Klaus adjusts his disguise to make himself look more like a normal citizen. Then he plants the letter on Bardin, removing the manacles Heinrich put on him. When he's sure that the scene is arranged properly, he goes and looks for a watch patrol. He's in luck [Luck even!], encountering a standard four-man patrol only a few streets away. He has no trouble convincing them to follow him to the scene.

"So, these two dwarfs were duelling," the sergeant says, "that one lost, but his sword was poisoned, which took out the other one. Both alive?"

"Yes sir. And sir - this one looks like that dwarf we've been after. Bardin somebody. The one from the shooting."

"So he does! Well spotted, Johann. Right, we'll take them both in. The duty healer can get them fit enough to talk, and then we'll learn what happened here. Do you have anything more to tell us, sir?" he asks Klaus.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 10, 2013, 03:18:32 PM
[Heinrich, Admund, Max, Ragni]

"I... I don't know, Heinrich!" Max says,  "Um. It seemed so sensible when Klaus explained it. But those are good points. What should we do?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 10, 2013, 03:26:10 PM
"Heinrich, I wanted to take the fop's head more than you can imagine. Everyone got a wave of nobility and wanted the law to do it. Everyone in that room was guilty of something, but Klaus thinks he can get the blame off of us this way. If he fucks this up, I hope you brought an extra set of manacles for him. I'll see Bardin's head on a pike, one way or another."


"C'mon, let's get off the street. Max looks like a drunkard. Besides, I'm starved!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on April 10, 2013, 03:34:54 PM
[Heinrich, Admund, Max, Ragni]

"I... I don't know, Heinrich!" Max says,  "Um. It seemed so sensible when Klaus explained it. But those are good points. What should we do?"

"Well there's nothing we can do NOW except hope that Klaus' oh-so-very-clever idea actually works exactly as intended. We should go back to the inn and get some food and rest."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 10, 2013, 03:48:09 PM
"Aye, it's done now," Ragni says, "and the Boss agreed to this plan, right? He knows what he's doing. Bardin's got no chance."

Max still looks worried.


They return to the Templar's Arms. Max goes off to wash and change, before examining Admund and Ragni. "There's a bit of bruising, Admund," he says, prodding Admund's ribs to check for breaks, "but nothing too bad. I'll just rub this mixture into the skin. It smells a bit, but it should help! Your head wound is a lot better too. You're making good progress."

[Admund regains the 2 wounds he lost due to the bomb!]

He then looks at Ragni's back. "You're right Ragni - no cuts! You're lucky to have such tough skin. Whenever I'm whipped I bleed like crazy. Still, these welts probably hurt a fair bit, and you'll have the marks for some weeks, I expect. No scars though!"

"That's good! Scars are fine when they're from battle wounds, but I'm not so keen to wear punishment stripes on my back!"

"I think I can use the same mixture on your welts as I used on Admund. It should help them heal faster."

[Ragni regains the 1 wound he lost due to being whipped!]

"Thanks, Max lad," Ragni says, pulling his shirt on, "now, let's join Heinrich downstairs for a beer and a pie. I'm starved!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 10, 2013, 03:59:10 PM
"No not much more to be reported...but I will of course come with you if your captain has any further questions. Also if this....Bardurm ....or what his name was....was already searched by the watch....won´t there be a reward for an upstanding citizen finding him for the watch of Middenheim?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 10, 2013, 04:02:25 PM
Max finishes his pint of ale, setting the tankard down with a thump. "I'm worried about Mr Julian. I want to go down to the watch station - I can say I'm his lawyer... which actually, I am - and make sure he's being treated well. Um. But that wasn't part of Klaus's plan, so I'm not sure. What do you think?"

"Tricky one, Max lad," Ragni says, his mustache coated with foam from his ale, "it's not right to go against the plans of your elders. Then again, maybe the Boss needs you."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 10, 2013, 04:03:08 PM
After thanking Max, Admund will go off to his room, and join everyone downstairs in some fresh clothes. He'll pay for his room [1 GC] and order lunch and two pints, one for Ragni and himself.

"Hey Kurt! Plate of some of Tismara's fine cooking, and two pints. One for my dwarf friend there, top shelf ale if you could!"

Admund will plop down in a chair and join the party.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 10, 2013, 04:15:39 PM
[Klaus]

The sergeant smiles. "Of course, we appreciate your good citizenship. If you come back with us, I'll see if I can get you a reward slip authorized. Take it to the Komission for Commerce, Trade and Taxation, and they'll get the money forwarded from the city treasury. I'll warn you: it usually takes a while! And yes, the captain might have some more questions. If he likes the answers maybe that reward money will come a bit faster."

The patrol, carrying Julian and Bardin, go to the South Gate Watch station. The two dwarfs are thoroughly searched before being locked in different cells. The watch physician goes to examine Julian first.

Klaus is shown in to the captain's office, where he is asked many questions about every aspect of the incident. He stays in character and provides excellent testimony (all recorded by the captain's scribe). At last, the captain gives him a reward claim slip, valued at 20 crowns. He asks for Klaus's address [Klaus presumably provides a false one], saying that he will be in touch if Bardin turns out to be worthy of a greater reward.

Klaus is then free to leave. He has no opportunity to visit Julian.


Julian, in his cell, has fallen into a deep, restful sleep.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 10, 2013, 04:21:31 PM
Klaus will leave the watch station to go to the templars inn...
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 10, 2013, 06:39:02 PM
Klaus arrives at the inn. Max immediately jumps up and rushes over to him. "Klaus! Did everything go well? How's Mr Julian? Should I go and act as his legal council? Is he in trouble? I can't let him get hurt! I want to go and see him!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 10, 2013, 06:43:43 PM
"Everything went well and according to plan...I suggest that I now change into my regular clothes and the two of us go over to that watch station and make sure the guards let Julian go...Ragni could you be so nice and collect these 20 crowns we earned by catching the evil Bardin random alley shooter. Max get your best clothes...and your lawyers sigil. Everything will be fine, Bardin will be punished...harshly and Julian will go free unharmed. I promise....." with this Klaus goes upstairs to change his clothes and get into his noblemans clothes he makes sure that nothing reminds of the man he was before when he goes back to the watch.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 10, 2013, 06:54:35 PM
"Klaus, that's wonderful!" Max says, "I'm so relieved! I'll get my stuff, and be ready to go in no time." He sprints upstairs.

"Aye, grand news," Ragni says, "I knew the Boss would be fine. I'm looking forward to seeing him again. Now, what's that, Klaus? You want me to collect your bloody money for you? Aye, I'll do it, I suppose. I can't read that bloody human scratching, so where do I go?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 10, 2013, 08:15:28 PM
Ragni goes off to the Komission with Admund.

Max is ready to leave long before Klaus. At last, Klaus descends the stairs in his best outfit. He and Max go to the South Gate watch station, only to be told that Julian is still sleeping, so they will have to wait for a while.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 10, 2013, 08:20:29 PM
Klaus whole demeanor his accent and tone of his voice is completely different so hopefully nobody of the watch will think of him being the other person that was at the watch station a while ago...."But surely you can tell us what is going on here we are searching for our friend Julian Stonebridge and you confirmed that he is here...why is he hold and why is he asleep during the day, can you please tell us what happened and why he hold prisoner?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 10, 2013, 08:25:45 PM
The desk sergeant is extremely apologetic, obviously aware that Klaus is a person of high social status.

"I'm very sorry, sir, but the prisoner was suffering from the effects of a poison when he was brought in, and the physician said he needed to sleep. We need to question him before he can be released, as I'm sure you must understand. He was involved in a street fight of some sort, and will probably be facing charges. However, I suppose I could allow you to see him, if you are worried about his treatment. Would you like to, sir?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 10, 2013, 08:30:26 PM
Klaus looks shocked..."Poison.....Streetfight...Of course we would like to do that, Herr Breytenbach here is also a lawyer and should be present if there is any sort of questioning but I am sure that the issue will be resolved according to the law."


Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 10, 2013, 08:39:11 PM
The sergeant winces, imagining Klaus making a complaint to his superiors. "We're just making routine inquiries, sir. I'm sure you understand. I'll show you to the prisoner's- I mean, Mr Stonebridge's- cell. Uh, and you, Mr Breytenbach. Please, come this way."

He leads Klaus and Max down to the cells, opens a door, and allows them to go inside. "Please call when you are ready to leave, sirs," he says, closing and locking the door.

Julian is lying on a small bed. "Mr Julian, sir?" Max says, "can you hear me?"

Julian wakes up!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 10, 2013, 08:44:51 PM
Klaus will smile at Julian and speak with a very low voice to him...."You are as tough as the stone you dwarfs like to chip away at. You are at the watch station in case you wonder, everything is going to be fine. The guard captain might question you, it is best you don´t know the exact plan but whatever you say don´t mention that you know Bardin say he attacked you. "
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 10, 2013, 08:58:53 PM
"How are you feeling, Mr Julian?" Max says, "I was so worried about you... I didn't want to leave you really, but it seemed to be for the best. Hopefully the watch physician did a good job. Ragni's fine, by the way. He got arrested and whipped while he and Admund were getting the antidote from Bardin's things, but he's not badly hurt. He's awfully worried about you, of course. Um. I suppose you know Bardin poisoned you? He really is a dishonorable person. I'm hopeful that the law will punish him as he deserves. Um. I'm also hopeful that you will be released without charge... but I'm not sure... they might have you on street-fighting, which might mean... um... a few lashes... I really hope not, and I'll do my best to prevent it. But I want you to be prepared."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on April 10, 2013, 10:05:51 PM


Mortus takes up the gloves and runs her finger across the velvet.   [I assume they are velvet gloves].   She smiles at Jan, though it is more of a tired smile than anything else and it fails to reach her eyes.   "You think that they would fit the doktor well."   She takes a gold crown from her belt pouch and places it on the counter.   "I was afraid that he would be more interested in that, admittedly of a different colour.   Your suggestion would place a whole different slant on things.   I was present for the Teugen affair.   Let me say only that it was that affair that first sparked interest in magical affairs."   Mortus pauses, checking for reaction to her words and then smiles.

"Would you recommend the carnival in Middenheim?   I have not been there in years and I missed the last one.   A large gathering of glove wearers could be interesting.   I have an interest in gloves myself."   Mortus pauses again and looks at some of the other gloves in the display.   Picking up a few and examining them closely before returning them.

"I found that in my previous encounters with glove wearers that they were somewhat proud of their profession and displayed it permanently on their bodies.   This is not the case with the doktor.   Have you any idea why that would be?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on April 10, 2013, 10:26:29 PM
Julian raises himself using his elbows, and coughs. He has been washed form his sick but still feels ill and confused. His head beats painfully when the metal doors clang shut and his stomach cramps from hunger and fighting the poison

"don't know bardin? I do not want to lie... Klaus, what choice do I have?"


"Max, he has shown himself again and again to be less of a dwarf than you are. I took pity on him in our dual but perhaps I should not. Eitherway I hope this plan of Klaus will work. A few lashes for fighting is a price I'm willing to pay for Bardin coming to justice."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 10, 2013, 10:52:32 PM
"I'm sure Bardin won't get out of this, no matter what, Mr Julian, sir. So you don't need to worry about that. You were right not to kill him! One thing I've always admired about you, sir, is your strong sense of morality. You didn't let Bardin stain that, so you win, even if... um... you get... punished... Anyway, I don't like to disagree with Klaus... um..." Max glances anxiously at Klaus, "but I think you should tell the truth - say that you do know Bardin, and that he wants to kill you because you exposed his cheating to the engineers' guild. That doesn't contradict the evidence they have on him - in fact, it strengthens it.

"You look very hungry, sir! I'll make sure you get some food. Before they question you! Um. If you do get whipped... I doubt you'd get more than a dozen. And you're very tough, sir, I think you'd hardly feel it!" He laughs nervously. Then he looks down at the floor. "I wish I could take the lashes for you, sir. But instead, I will do my best to make sure all your legal rights are respected. Now, if there's nothing else you need right now, Klaus and I can go and ask them to bring you a meal. Then I'll talk to the captain about your case, sir. Um, Klaus, do you have anything else to say to Mr Julian at the moment?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on April 10, 2013, 11:08:40 PM
"That's what I'd rather say Max, unless it messes with Klaus' plan"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 10, 2013, 11:17:07 PM
[Mortus]

"The Teugen affair was certainly... significant," Jan says, his face impassive, "a rapid rise, followed by a yet more rapid fall. Those who consult with the other world are certain to follow such a path. Is the rise worth the fall? Teugen would have said yes... that is, until he saw how far the fall was, and what awaited him at the bottom." Jan smiles, very slightly.

"The Doktor is more careful, and perhaps more clever. I think that he is neither careful nor clever enough. But no one can be. Do try on as many gloves as you wish, Miss Mortus. I am sure I have a pair to fit you. Gloves are very plentiful... crowns, less so. The fashion for wearing crowns is quite over.

"Yes, the carnival is most interesting, for many reasons. Middenheim is far from here... but, with due haste, you could arrive there before it is even half over. I feel sure you are a resourceful person. Ah, now this colour would suit you rather better than those I first indicated. Will you try them? The colour is bold, but not, I think, overly so.

"Of course, bold displays are not for everyone. Some will wear their heart on their sleeve, and their hand on their chest... while others conceal such marks, so that they may hide their nature. The Doktor is not one for display. Should you go to Middenheim, you will find people of both kinds... let us say, those who wear their gloves, and some who conceal them in their pockets. But both kinds, of course, possess gloves." He nods, his eyes flicking around the room as though searching for potential threats.

"Yes, I will certainly urge you to visit the carnival, Miss Mortus. Indeed, once might even say it could be your last chance to do so."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 10, 2013, 11:22:08 PM
[Julian, Klaus, Max]

"Um, well, I really think it's better to tell the truth, Mr Julian," Max says, "it's very hard to lie consistently, especially when you are by nature a truthful person. Which you are, sir. Um. But I trust Klaus's judgement. What do you think, Klaus?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on April 11, 2013, 12:04:14 AM
"With so few crowns remaining it is difficult to complete the tasks set to us.   Though I suppose that such a shortage of monies will lead to some advantages later on," Mortus says.   "I was somewhat expecting a royal face on the crowns but it appears that the newest mint is the same as the older.   Such small things that interest us merchants.   That is a beautiful colour but I was always so taken with purple.   As a fellow merchant I would ask if you think that the business of the carnival would be profitable considering the expense of getting their so swiftly and whether or not I should taken the good doktor with me?   I am sure that he is interested in the carnival if it is such a meeting place for glove makers than any glove wearer would be interested."

Mortus will also glance around the room.   Jan's worry has her slightly concerned.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 11, 2013, 08:51:46 AM
[Heinrich]

Quite some time after the others have left the inn, a patrol of watchmen arrive. If Heinrich is in the bar, the watchmen approach him. If he is in his room, the watchmen find him there.

"Heinrich, friend of Julian Stonebridge?" the sergeant says, "we'd like you to come down to the watch station and answer some questions. At once, if possible."


[go with them?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 11, 2013, 08:54:02 AM
Admund finishes his pint and wipes the excess off his lips with his sleeve. Taking a last bite of food he says with a half full mouth, "I'll go with you Ragni, I can read. I went to the Komission yesterday. Just a few blocks south. Let's stay out of trouble this time ,eh?" he says with a wink.

Admund will go with Ragni. As they shoulder there way through crowds and dodge horse drawn carts, Admund asks, "This place is a little more exiting than Grissenwald eh? Ever think you'll go back home?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on April 11, 2013, 08:58:17 AM
[Heinrich]

Quite some time after the others have left the inn, a patrol of watchmen arrive. If Heinrich is in the bar, the watchmen approach him. If he is in his room, the watchmen find him there.

"Heinrich, friend of Julian Stonebridge?" the sergeant says, "we'd like you to come down to the watch station and answer some questions. At once, if possible."


[go with them?]

"Of course, sergeant. Let me just inform my friends where I am going so they do not worry about me." Heinrich will leave word with the innkeeper for his friends, and go peacefully with the watchmen.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 11, 2013, 10:07:25 AM
[Admund and Ragni]

"Cheers, Admund," Ragni says, "the Boss has been trying to teach me to read for weeks, but I don't have the wits for it! I reckon I'll learn when I'm old and my axe-arm isn't as strong as it is now. You must be a smart lad if you can read as well as use a sword. I guess it comes in handy sometimes. Anyhow, let's go!"


"Aye, I love this city already," Ragni says as they walk, "it's got its problems... dwarf taxes, for one. Whipping me for another!" While Ragni talks flippantly about being whipped, it's noticeable that he isn't wearing his usual armour, only a fairly light shirt. "But I guess I had that coming, and, like you said, it was to save the Boss. So it was worth it. Now, I'm guessing you've never been to Grissenwald, mate? Adopted home of the Greathammer Clan. Our chief, Gorrim Greathammer, is a very important dwarf. But our clan had a lot of troubles - the mines weren't as rich as they should have been. Chief even sold his runehammer to support us! But we ended up living in a shanty town just outside of Grissenwald. And the humans started to hate us. I had no job, and my mum and dad died a while back. So all I had to do was practice my axing skills, and get into trouble. I always dreamed of getting out of that town and having adventures!

"So, one day the Boss and his mates came to town, and they sorted everything out for us. The Clan have started up mining again, and they're living in proper dwarf tunnels not a bloody slum. The Boss wanted a dwarf to help him out with fighting and stuff, so the Chief sent me! Best thing that ever happened to me, that was. But sure, I'll go back and see the Clan, if we go that way. I'm gonna stick with the Boss as long as he'll have me!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 11, 2013, 11:02:18 AM
[Heinrich]

"Thank you, sir," the sergeant says, "this way please."

The patrol escort Heinrich to the South Gate Watch station. He is asked to surrender his weapons, then lead to an interview room. A watchman joins him there.

"Good afternoon, Heinrich," he says, "I'd like to ask you about your association with a dwarf called Bardin Dwinbarsson. You work for him, yes?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 11, 2013, 11:20:22 AM
[Admund and Ragni]

Getting the reward money from the Komission takes a ridiculously long time. Admund and Ragni are sent from office to office, and at each one are asked dozens of questions. At last, they manage to obtain the 20 crowns.

"That took bloody long enough!" Ragni says, as they leave, "not sure it was worth the trouble. Glad you were there, Admund. I'd never have understood what was going on. Let's go back to the inn and see if the Boss is back yet."

They are met just outside the inn by a patrol of watchmen.

"Admund and Ragni, yes?" the sergeant says, "you know Julian Stonebridge? We'd like you to come down to the station with us, to answer some questions."

Ragni looks at Admund, uncertain.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 11, 2013, 11:37:04 AM
[Julian]

Klaus and Max leave Julian's cell. Shortly after, a watchman brings him some soup (with bread) and even a mug of beer.

When he's finished, a broad-shouldered watchman with red hair enters the cell. "Good afternoon, Mr Stonebridge," he says, "I'm Captain Müntzer. Now, you were in a poor state of health when you were brought here, so you may not remember everything that happened." He smiles, "don't worry about that: just try to answer my questions as best you can. You were found, having been poisoned, near a dwarf we have identified as Bardin, or Bernhardt ,  Dwinbarsson. Bardin had been badly beaten. He was in possession of a poisoned sword, which he appears to have used to injure you. Do you know Bardin? How did you and he come to be duelling?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 11, 2013, 11:40:18 AM
[Klaus and Max]

After leaving Julian's cell and ensuring the watch feed him, Klaus and Max are approached by a watchman. "Your name is Max?" he says, "perhaps you would like to come this way? Your name has come up in the investigation, and we need to ask you some questions. And you, sir," he says to Klaus, "will please wait in the lobby? Thank you."

"Of course, I will be happy to answer any questions," Max says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 11, 2013, 11:47:45 AM
"I think I should go along with Herr Breytenbach, ..."me"... sir is the Count von Sternberg and I am sure there should be nothing speaking against this."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 11, 2013, 12:01:46 PM
[Klaus and Max]

"Count! Oh, I'm sorry...my lord, I had no idea. Of course you may come along. This way, please, sir."

Klaus and Max are shown to an interview room. The watchman makes sure Klaus has a comfortable seat. "Mr Breytenbach, we have been informed that you work - as a lawyer - for a dwarf called Bardin Dwinbarsson. Is this true?"

"No sir!" Max says, "quite the reverse. Bardin had me kidnapped and flogged - I can show you the marks, if you like." Without waiting, Max removes his shirt to show the cuts on his back.

"Yes, I see. Thank you, Mr Breytenbach, you may replace your shirt. That certainly proves that you were whipped. But it does not prove that Bardin was responsible. Might you not have been whipped for some other reason? Perhaps, as a punishment for failing to do your job properly? Your Marienburg paymasters do not tolerate failure. You will admit that you are working for Marienburg?"

"I most certainly am not."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 11, 2013, 12:06:43 PM
"Herr Breytenbach is the lawyer of Herr Stonebridge, the dwarf we are here for. Both Herr Stonebridge and also Herr Breytenbach are long time associates of me and this Bardin....surely he had some grudge against Stonebridge or some other mission to harm Stonebridge...and as it seems also all his associates....did my name also come out of his mouth? Maybe our other co workers in our trade business....Herr Heinrich Kanone des Untergangs, Ragni Greathammer or Billy Harefoot? I don´t know where you got the informations but they surely are lies told to either safe his skin or ...I don´t know. I can vouch for Herr Breytenbach as we have been travelling the last couple of months together. He also is from a rich family from ...what was it Ostland Max?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 11, 2013, 12:23:41 PM
[Klaus and Max]

"From Ostermark, Klaus," Max says, "my father is very well-known in Bechafen. He is a close friend of Chancellor Dachs."

"I see, my lord," the watchman says, speaking to Klaus. "No, your name was not mentioned... nor was a Billy Harefoot. I can tell you that Heinrich and Ragni are of interest."

"They are both innocent of any crime," Max says.

"Is that so, Mr Breytenbach? Do you know an Admund?"

"Yes."

"I should say you do... he is a confirmed employee of Bardin, yes? Isn't it true that he is the one who kidnapped you and brought you to Bardin? And that he subsequently whipped you under Bardin's direction?"

"He certainly did not whip me - that was done by a mercenary, whose name I don't know. And, while Bardin did send Admund to kidnap me, he actually warned me of the danger to Mr Julian. Bardin has a grudge against Mr Julian, dating back many years."

"I see. Heinrich also works for Bardin, yes? As does Ragni?"

"Of course not! If Bardin is telling you these things, you must surely see that he is lying in an attempt to escape lawful punishment for his crimes. He poisoned Mr Julian, and surely intended harm to Mr Julian's friends, and perhaps also to other innocent citizens of Middenheim."

"We are not relying purely on Bardin's word, Mr Breytenbach. We have other evidence too. Still, I am convinced that you at least are innocent. Thank you for your time, and for your help. And for yours also, my lord." The watchman bows respectfully. "I am sorry to have taken up your time, but I'm sure you understand the importance of proper investigation. I'll show you both out."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 11, 2013, 12:33:37 PM
"But we don´t know about those things....so he was telling that some of Herr Stonebridges men were working for him? Has he any proof for this but his words? If not I guess that would be settled. Now is there anything else that has been brought up against Herr Stonebridge we would like to leave for the inn we are staying and come to a rest there......might you tell us more what charges are brought up against this Bardin from the authorities and if we ourselves should make some charges against him for assaulting Herr Stonebridge?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on April 11, 2013, 12:39:22 PM
[Heinrich]

"Thank you, sir," the sergeant says, "this way please."

The patrol escort Heinrich to the South Gate Watch station. He is asked to surrender his weapons, then lead to an interview room. A watchman joins him there.

"Good afternoon, Heinrich," he says, "I'd like to ask you about your association with a dwarf called Bardin Dwinbarsson. You work for him, yes?"

"No, I do not work for Bardin Dwinbarsson. I would never take employment from him as he has some personal grudge against a friend of mine: Julian Stonebridge. Why am I being questioned? What is the matter?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 11, 2013, 01:34:02 PM
[Heinrich]

"Julian Stonebridge and Bardin Dwinbarsson engaged in a street fight or duel by a warehouse in the Wynd district, resulting in the poisoning of one and the savage beating of the other. We have two independant witnesses who saw you and your associate Admund fleeing the scene. Both of you have been seen associating with Bardin and his other accomplices, in and around that warehouse, over the last couple of days. We were given your names and your place of accommodation.

"Since it has become clear that Bardin is a spy and saboteur in the pay of Marienburg, then you should understand the seriousness of the charges you are facing. I suggest you tell me everything."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 11, 2013, 02:20:18 PM
[Klaus and Max]

The watchman stops, and listens carefully to Klaus. "We have two witnesses who put Heinrich and Admund at the scene of the fight between the two dwarfs. They were observed fleeing, we think after assisting Bardin to assault Julian. Both have been seen associating with Bardin and his two other henchmen, at the same warehouse. Admund, as Mr Breytenbach confirmed, was certainly in Bardin's pay. This is also confirmed by the two henchmen. We apprehended them shortly after Mr Breytenbach reported his assault to Sergeant Kratz. So you see, we will be interrogating Heinrich and Admund thoroughly.

"Do not concern yourself with the charges facing Bardin: they are extensive. We may have to surrender him to a higher authority, who can more properly assess the harm he has caused in this city.

"As for Julian Stonebridge: he is currently speaking to the captain. He may well be facing some charges, but that will depend on the captain's assessment. In any case, he will be here for some hours yet. I advice you both to leave."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 11, 2013, 02:29:52 PM
"I am sure there must be some mistake..Heinrich or better Herr Kanone des Untergangs certainly can´t be in the pay of Bardin this must be a mistake and about Admund....from the sound of it he defected Bardin and I am sure he was just some hired muscle without any knowledge about the higher schemes as those other two henchmen too. Most likely he made some story up so they won´t become too suspicious about the whole affair. Like this grudge...or that Herr Stonebridge is a thief or murderer or cultists or whatever is said these days by criminals trying to get away. We will leave now but if there are minor charges pressed against Heinrich...and the other three poor souls I would like to pay their guilt they might have towards the just and mighty city state of Middenheim with golden crowns. Is this possible for minor mistakes made like unknowingly working for a criminal." He turns towards Max as he most likely knows stuff like this.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on April 11, 2013, 02:38:07 PM
“Yes I know Bardin. I’ve known him for a long time. He was expelled from the Dwarven engineers guild while I was there… he was cheating you see, and he has held a grudge against me ever since.
He beat my friend, Max Breytenbach, and so to stop him I challenged him to a dual. I should have just given him to the watch but my own anger and pride led me to challenging him. But during our fight I took pity and decided I should only knock him down and then deliver him to the watch. He cut my leg as we fought, but I knocked him unconscious… that’s all I remember until I woke up here”
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on April 11, 2013, 02:44:03 PM
[Heinrich]

"Julian Stonebridge and Bardin Dwinbarsson engaged in a street fight or duel by a warehouse in the Wynd district, resulting in the poisoning of one and the savage beating of the other. We have two independant witnesses who saw you and your associate Admund fleeing the scene. Both of you have been seen associating with Bardin and his other accomplices, in and around that warehouse, over the last couple of days. We were given your names and your place of accommodation.

"Since it has become clear that Bardin is a spy and saboteur in the pay of Marienburg, then you should understand the seriousness of the charges you are facing. I suggest you tell me everything."

"I would set to questioning the veracity of your sources, sir. I only know Bardin because of the threats he has made against Julian and those of us who call Julian friend. I know nothing of his dealings or whether he is a spy. I have nothing further that I can tell you."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 11, 2013, 03:32:43 PM
[Klaus and Max]

"As I said, my lord," the watchman tells Klaus, "the investigation is ongoing. No formal charges have been brought as yet. I can arrange for a message to be sent to your inn once there is something to report? Will that satisfy you?"

"Uh, 'donations' are sometimes a good idea, Klaus," Max says, "but remember that bribery is illegal! So please be careful what you say."

"Quite correct, Mr Breytenbach," the watchman says, "also, my lord, the severity of the charges plays a considerable role... the captain is able to use his discretion in minor matters, especially on the eve of the carnival. But more serious crimes must be referred to the courts, or even to the law lords themselves. Please do not repeat this... but I think that the Law Lords will be forced to preside over Bardin's trial, because of the potential threat to the city. Now, I thank you for your cooperation. Good day."


"That's good news about Bardin," Max says, once the watchman has left them, "if he's tried by the law lords, there's no way he'll be able to bribe or influence his way out of trouble. He'll get a fair trial... of course, he might be acquitted.

"I hope Mr Julian and the others aren't formally charged and brought before the courts. It would be better if the captain decided on a summary judgement... hopefully he'll let them off, or fine them. He's legally allowed to give up to 24 lashes... but even then, the courts would be able to do a lot worse. I'd defend them at trial, naturally... but I'm not an expert at Middenheim law, and it would take time... we shouldn't leave. Let's wait in the lobby, so we're ready when something happens. They can't really throw us out!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 11, 2013, 03:39:18 PM
"Yes watchman, I've met Stonebridge. Is something the matter?" Admund will comply with the watch in a friendly manner.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 11, 2013, 03:39:54 PM
[Heinrich]

"I see," the watchman says. "So do you deny that you were ever in the presence of Bardin or his men? Are you saying you were never at this warehouse in the Wynd? What of Admund - you know him, yes? Are you aware of his complicity in the abduction and flogging of a young lawyer called Maximilian Breytenbach, which was done at Bardin's request?

"You say that Bardin has threatened you and Mr Stonebridge. Did you make any reprisals against him?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 11, 2013, 03:41:37 PM
[Admund and Ragni]

"Mr Stonebridge is held at the South Gate watch station, as a result of a street fight with another dwarf called Bardin Dwinbarsson. Both of you have information that is relevant to this case, and so you are wanted for interview. Will you come with us now, please?"

"I suppose so," Ragni says, still looking uncertainly at Admund.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on April 11, 2013, 03:44:12 PM
[Heinrich]

"I see," the watchman says. "So do you deny that you were ever in the presence of Bardin or his men? Are you saying you were never at this warehouse in the Wynd? What of Admund - you know him, yes? Are you aware of his complicity in the abduction and flogging of a young lawyer called Maximilian Breytenbach, which was done at Bardin's request?

"You say that Bardin has threatened you and Mr Stonebridge. Did you make any reprisals against him?"

"Am I being formally charged with a crime?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 11, 2013, 03:45:50 PM
[Heinrich]

"Not as yet, no. I am trying to determine whether or not you should be charged. It would be better for you to cooperate. Will you answer my questions?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 11, 2013, 03:49:18 PM
"Yes, watchman. Any way I can help." Admund will comply, hoping to see and be remembered by Sergeant Katz at the watch station.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on April 11, 2013, 03:53:10 PM
[Heinrich]

"Not as yet, no. I am trying to determine whether or not you should be charged. It would be better for you to cooperate. Will you answer my questions?"

"So you have this Bardin in custody for attempting to kill my friend, and you ask if I am working with him? You insult my honor. I will not sit here and be slandered. If I am not being charged then I would like to leave. Thank you very much."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 11, 2013, 04:01:53 PM
[Julian]

"Thank you, Mr Stonebridge," the captain says, "that matches our other sources very well. One more thing: was Bardin alone, when you met to duel with him? Was he perhaps accompanied by two henchmen, named Heinrich and Admund?" The captain describes them to Julian.

"You confess, then, to brawling on the street, with intent to cause injury? I certainly understand your anger, but you must understand that we cannot allow citizens - or indeed, visitors to the city - to take the law into their own hands. Bardin was already wanted for his attack on your friend, and we would have caught him in time. We already apprehended two of his henchmen, and we will soon have the others as well. As it turns out, he was found to have in his possession evidence of far greater crimes, which are sufficiently serious that they have been referred to the office of the Law Lords.

"Had you left matters to us, you would not have been poisoned and come close to death. And you would not be facing punishment. I am afraid that I will have to order that you be whipped. I assure you that I take no pleasure in doing so. Have you anything more to say?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 11, 2013, 04:07:59 PM
[Heinrich]

"As I said, we have two witnesses who accuse you, together with the testimony of Bardin's other two hirelings. If you will not answer the questions, then I will charge you. I will need to consult with the captain to determine the precise charges. This is your last chance: will you answer the questions?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 11, 2013, 04:16:35 PM
[Admund and Ragni]

"Very good, sirs," the watchmen say. They escort Admund and Ragni to the South Gate watch station, asking them to surrender their weapons. They are then taken to separate interview rooms.

Admund doesn't see Sergeant Kratz. He's probably on patrol.


"Your name is Admund," the watchman interviewing him says, "let's start by talking about your employer, Bardin Dwinbarsson. We have evidence that you have been an accomplice to a considerable number of crimes while in this dwarf's employ. In particular, you abducted and then flogged a young lawyer called Maximilian Breytenbach, as part of feud between Bardin and another dwarf. Then you assisted Bardin in assaulting the other dwarf, Julian Stonebridge. You were observed fleeing the scene of the fight, and have at other times been seen in Bardin's company. Would you like to explain any of that to me?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on April 11, 2013, 05:47:11 PM
[Heinrich]

"As I said, we have two witnesses who accuse you, together with the testimony of Bardin's other two hirelings. If you will not answer the questions, then I will charge you. I will need to consult with the captain to determine the precise charges. This is your last chance: will you answer the questions?"

Heinrich will cross his arms and stare at the man. He will not speak.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on April 11, 2013, 05:58:11 PM
[Julian]

"Thank you, Mr Stonebridge," the captain says, "that matches our other sources very well. One more thing: was Bardin alone, when you met to duel with him? Was he perhaps accompanied by two henchmen, named Heinrich and Admund?" The captain describes them to Julian.

"You confess, then, to brawling on the street, with intent to cause injury? I certainly understand your anger, but you must understand that we cannot allow citizens - or indeed, visitors to the city - to take the law into their own hands. Bardin was already wanted for his attack on your friend, and we would have caught him in time. We already apprehended two of his henchmen, and we will soon have the others as well. As it turns out, he was found to have in his possession evidence of far greater crimes, which are sufficiently serious that they have been referred to the office of the Law Lords.

"Had you left matters to us, you would not have been poisoned and come close to death. And you would not be facing punishment. I am afraid that I will have to order that you be whipped. I assure you that I take no pleasure in doing so. Have you anything more to say?"

Bardin was alone when I fought him.
Heinrich is most certainly not his henchman. Herr Heinrich is a close personal friend of mine, who's loyalty to me is not in question. He had never encountered Bardin before we came to Middenheim. Admund is responsible for rescuing Herr Breytenbach from Dwinbarson and his thugs, and suffered a gunshot wound for his troubles.

I confess to dueling Bardin, which I thought was under protection from Imperial law
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 11, 2013, 05:58:33 PM
Admund unbuckles his sword belt and hands it to the watchman, "Here you are sir."

At the interviewer's questions Admund raises his hands in defense, "Whoa, Whoa, where are these allegations coming from, sir? I mean no offense, but i've broken no laws. True, I was hired by this Bardin Dwinbarsson. I'm a sell sword, and I've been looking for work in the city for the carnival. He asked me to bring a fellow by the name of Max Breytenbach to him, and Max came by his own accord. I abducted no one!"

"At the warehouse, Bardin gave one of his other hired hands a whip and started lashing the lad. Said he had a grudge against Julian Stonebridge and wanted Max to get Julian to come and see him. When I tried to stop Bardin, he drew this fancy four barreled pistol and shot me! I've still got the wound on my scalp, see?" Admund turns his head to show the interviewer the bandage and scalp wound.

"I blacked out, and when I came too, Herr Breytenbach was tending to my head and Bardin was gone. A watch patrol with Sergeant Kratz found us and Max explained everything to him. Herr Breytenbach took me to his Inn and treated my wound there. I was never present at any fight between the two, nor did I flog anybody. I only tried to stop the flogging, sir, and was shot for it."

"Is Sergeant Kratz at the station? Have you spoken with Max Breytenbach? They both can verify my story, sir." Admund finishes with a cold and calm face, hands flat on the table.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 11, 2013, 08:22:13 PM
[Heinrich]

The watchman shrugs. "Well, you had your chance. You can wait here while I talk to the captain."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 11, 2013, 08:32:35 PM
[Julian]

The captain frowns. "Well, that is at odds with the testimony of two witnesses. Neither has any reason to lie, as far as I can see. Both saw those men at the scene of your fight with Bardin. Perhaps they were concealed, and emerged only once the fight was over?" He shakes his head, "this whole business is confusing. The facts don't add up.

"So, you are claiming the dueling laws as justification? Well, that could be a valid defense. It is usual however, for a duel to be witnessed. Neither party had a second, according to you. Bardin himself denies that it was a duel. Still, you may be able to win a court case. I can pass the charges on to the prosecutor if you insist. Though I would prefer the matter be resolved quickly. What is your decision - go to the courts, or accept my judgement?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 11, 2013, 08:41:44 PM
[Admund]

"We've been told a number of stories, Admund," the watchman says. "According to Bardin's other henchmen, and to Bardin himself, you were solely responsible for abducting and whipping the young lawyer. Bardin shot you in self-defence after you attempted to rob him.

"Max Breytenbach, on the other hand, says that you did bring him to the warehouse under Bardin's direction, but warned him of the danger and then tried to rescue him. Sergeant Kratz confirms that you provided him with the location of the two henchmen, which allowed them to be apprehended.

"It is not in doubt that you were hired by Bardin, who we now know is a spy for the city of Marienburg, on a mission to disrupt the supply of timber to Middenheim. I believe you came here directly from Marienburg, yes? Don't you think that's suspicious?

"Then, as I said, two independent witnesses put you at the scene of the fight."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 11, 2013, 09:02:42 PM
"That's ludicrous! Why would I rob someone who has four barrels trained on me? Sir, this doesn't make any sense. I didn't whip Max Breytenbach. You can ask him yourself who swung the whip. I tried to stop the whole mess, and wound up shot in the head. I'm lucky that Sergeant Kratz was near to help, and I aided him in capturing Bardin's accomplices. If I was Bardin's man, why would I do that? Please talk to Herr Breytenbach and Sergeant Kratz again, they can verify all of this."

"A spy for who? Marienburg? I hail from Carroburg. I know nothing of this timber business, I'm no merchant. I rode in escorting folks for the carnival tomorrow under the employ of a dwarf by name of von Battenburg, but our company got dissolved after the new Middenheim taxes mashed up his coffers and our pay. I looked for work, and yes Bardin did hire me, but when I found out the masochist was whipping kids, I tried top stop it. Turns out doing the right thing gets you shot in the face, then dragged to a watch station and accused of being the bad guy."

"Listen, sir, why would I lie about this? I was nearly killed trying to keep Breytenbach from being harmed. Again, just talk to Herr Breytenbach and the Sergeant, they can verify everything. I've done nothing but cooperate with the watch."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 11, 2013, 09:21:52 PM
[Admund]

"Breytenbach does confirm your story, and Sergeant Kratz certainly believes you as well. And, of course, Bardin's word is not good for much. I want to believe you, Admund, I really do. But there are still too many facts that don't fit. If this were just a matter of minor abductions and street fights, we could let it go. But now that we know Bardin is a spy, we have to be very careful.

"I need to report to the captain. You'll have to wait here."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 11, 2013, 09:26:36 PM
"I understand, sir. At least, you have been reasonable about all this, and your own man sees the right of it. I'm here for whatever the watch needs. If you have any further questions, I'm here at your pleasure."

Admund will wait patiently for the man to return, and itch his scalp under his bandage.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 11, 2013, 09:56:24 PM
"With so few crowns remaining it is difficult to complete the tasks set to us.   Though I suppose that such a shortage of monies will lead to some advantages later on," Mortus says.   "I was somewhat expecting a royal face on the crowns but it appears that the newest mint is the same as the older.   Such small things that interest us merchants.   That is a beautiful colour but I was always so taken with purple.   As a fellow merchant I would ask if you think that the business of the carnival would be profitable considering the expense of getting their so swiftly and whether or not I should taken the good doktor with me?   I am sure that he is interested in the carnival if it is such a meeting place for glove makers than any glove wearer would be interested."

Mortus will also glance around the room.   Jan's worry has her slightly concerned.

[Mortus]

Jan notices that Mortus is also glancing around the room. "Ah, you are wise to be alert, Miss Mortus. The walls do not themselves have ears... but there are often ears pressed against them. Or eyes at the window. In my trade, allowing information to fall into the wrong hands is disastrous... another tailor might sell my designs as his own.

"Yes, I think the carnival would suit the Doktor very well. He will have contacts to introduce you to, I am sure. One could learn much about gloves, and those who wear them. The journey would be a little hurried, of course. But provided you arrive before the end, you will not regret the trip. If you are late, well, you may find that gloves have become so popular that everyone who is anyone will be wearing them.

"I believe I will make you a gift of this pair," he says, handing Mortus the pair he recommended earlier, "purple is not your colour... whereas these will look very fine. Wear them as an advertisement of my skill as a tailor. They will, assuredly, open doors for you." Mortus catches sight of a small piece of paper tucked inside the left glove. She realises that Jan intentionally showed her that as he passed the gloves.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 11, 2013, 10:03:48 PM
[Julian]

Just then, someone knocks on the door of the cell. A watchman enters, saluting the captain. "Message from the Law Lords' office, sir," he says, "urgent!"

The captain nods. "I'll take it in my office. Sorry to leave you in a hurry, Mr Stonebridge."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 11, 2013, 11:27:52 PM
[Heinrich, Julian, Admund, Ragni]

Heinrich, Admund and Ragni are all brought to Julian's cell and locked in with him. The watchmen escorting them say that someone from the Law Lords' office will be arriving soon, and wants to see them all together.

"Boss!" Ragni says, "good to see you at last! I was a bit worried for a while, but I should've known you'd be all right. I don't like this much though - asked me a lot of questions. I thought I'd better refuse to talk, like I did at the other watch station. Didn't want to say the wrong thing."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on April 12, 2013, 07:44:48 AM
Mortus takes the gloves.

"I thank you," she says.   "It is important that you advertize and I will be sure to tell any who ask about the wonderful quality where I got them and hopefully send business your way.   I was not so interested in the colour purple myself but rather thought that the reactions of others should I wear such a colour might prove enlightening.

I must also purchase a dress for the carnival.   It would not do to attend with being properly clad.   I trust that you have something suitable."

Mortus is willing to spend around 100 crowns on a dress and related cloak and boots.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 12, 2013, 09:23:40 AM
[Klaus and Max]

Klaus and Max wait in the lobby of the watch station for some time. Eventually, a small man dressed all in grey enters, flanked by two bodyguards. A small set of balances is embroidered on his shirt in silver thread.

"He must be from the Law Lords," Max says, "I'll try to speak to him. Excuse me, sir! I am so sorry to approach you unintroduced, but this is a matter of the utmost urgency. My name is Maximilian Breytenbach, and I am a lawyer acting for Mr Julian Stonebridge, Mr Heinrich des Untergangs, Mr Admund Auerswalder, and Mr Ragni Greathammer. They are currently being held at this station on rather dubious charges, and face a potentially unjust punishment. As a representative of the esteemed office of the Law Lords of Middenheim, I am hopeful that you will intercede and ensure that all four are released without charge." He looks at the man hopefully.

"Mr... Breytenbach. I will forgive this unseemly attempt to use undue influence on the representative of the Law Lords, on the grounds of your extreme youth and inexperience." He sneers slightly as he says this, tilting back his head so that he can look down his nose at Max even though he is slightly shorter than him. "Law Lord Hoflich has given me clear instructions, which may not be countermanded at this stage... certainly not by... a student. If you will be so good as to stand aside, I must see the captain at once."

Max steps out of the way, too shocked to say anything. The man sweeps off. One of the bodyguards rolls his eyes, and the other smirks.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 12, 2013, 09:50:47 AM
[Heinrich, Julian, Admund, Ragni]

The cell door opens, and the watch captain enters along with a small man in grey. The silver balances embroidered on his shirt show him to be a clerk from the office of the Law Lords.

"Gentlemen," the captain says, "I'm sorry to have kept you waiting. This case has proven to be far more complicated than it appeared... and your refusal to cooperate, Mr Untergangs," he glares at Heinrich, "did not help. I can forgive Mr Greathammer for his defiance, since he is only a child..."

"I'm not a bloody child!" Ragni says, "I've got my bloody beard, look!" he points to his rather short beard.

"You are too young to know when to speak and when to keep your mouth shut, Mr Greathammer. Now, Mr Untergangs has no such excuse. I have no option but to punish him appropriately."

The clerk speaks up suddenly, "All of them, captain! They are deeply involved in the Dwinbarsson affair, even if it is unclear precisely how." He speaks to the group, gesturing emphatically with one hand, "either you are allies of the spy, or you are enemies who should have told everything you knew to the proper authorities! A bomb, exploded in Freiburg on the eve of the carnival! It could cost the city a great deal of money... we need to reassure the citizens. Dwinbarsson will be tried and then publicly punished. All of you will remain in the city until his trial is complete, as we may need you to give evidence. You will therefore be released and free to act as you wish... provided you do not try to leave the city.

"However, you must also be punished for the harm you have caused to the city... whether it was by action or inaction. Captain, Law Lord Hoflich has specifically ordered that these people be soundly whipped. I am to observe the punishment, to ensure that it is appropriately severe. At once, captain!"

The captain looks unhappy, "Law Lord Hoflich oversteps his authority. If he wishes these people to be whipped, he should bring them before the courts, not force me to do it."

"Don't be absurd, captain, you were surely going to whip them anyway? What difference does it make?"

"Very well.  Mr Julian Stonebridge, Mr Heinrich des Untergangs, Mr Admund Auerswalder, Mr Ragni Greathammer: you are to be whipped immediately. Have you anything to say before we proceed?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on April 12, 2013, 10:12:48 AM
"No. I will not be whipped. I will face my accusers and be allowed to know who brings these false charges against me. You have no case, and no evidence except a pair of witnesses that you refuse to name. I am innocent of all these accusations and I would expect you to have evidence before you falsely accuse any of us of conspiracy or whatever the hell you claim we have done, which, by the way, you have been very vague about. I have not had a trial. I have not been made to understand what exactly I am accused of. This is not LAW. I would rather die than be whipped for a crime I have not committed without a trial and conviction."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 12, 2013, 10:23:39 AM
"You had a chance to speak in your own defence, Mr Untergangs," the captain says,  "you refused to do so. Nevertheless, you are within your rights to ask for a trial, if you will not submit to summary punishment."

"No, this is not acceptable," the clerk says, "Law Lord Hoflich insists that no specific charges are brought, other than that of 'actions harmful to the security and prosperity of the city-state of Middenheim'. They are to be whipped and then released. A trial will only delay resolution of the Dwinbarsson matter and negatively impact the carnival." He waves his finger at Heinrich, "I assure you, the Law Lord is quite entitled to do this... you may bring a complaint afterward, if you insist."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 12, 2013, 10:43:48 AM
"This is ludicrous! My testimony was verified by your own Watch Sergeant Kratz, and all accusations against me were refuted by the victims of Bardin's violence. You're accepting the word of this spy or whatever the hell he is over the testimony of your own men and the innocent! I came to Middenheim only for your bloody carnival, and now you want to flog me before I even get a chance to participate? I'm an honest sell sword who found out his boss was corrupt, and tried to do something about it. I've been shot, and now will be whipped for it? Simply unacceptable."

"I demand a representative of Law Lord Ehrlich be sent at once. Do not whip the innocent just because you're confused by the the ramblings of some dwarfs with grudges or whatever this nonsense it."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on April 12, 2013, 11:07:46 AM
"I insist on a trial if I am to be punished."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 12, 2013, 11:36:29 AM
"I have heard quite enough of your excuses," the clerk says, "you are sufficiently guilty in the eyes of Law Lord Hoflich himself! And don't imagine that Law Lords Ehrlich or Wasmeier would oppose his decision, once made. The Law Lords always support each other." He shakes his head. "Such a fuss over a few lashes! It will be over in a moment or two. Proceed, captain."

At the captain's order, the watch prepare to lead the group outside to the yard. Max and Klaus are still waiting in the lobby.

"Sir, I must speak to you!" Max says, "are my clients being released? No? I cannot allow them to be punished without due process of law! I demand that they are given a trial!"

"You have no standing to make such a demand, boy," the clerk says, "be quiet."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 12, 2013, 11:44:39 AM
"Why is that? He has all the proper sigils and enlisted to do law in Middenheim....." Klaus will turn to the Captain of the guard....."Can you wait with the punishment until we have spoken to the Law Lord Ehrlich? If he pardons them it would have enough weigth...right?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 12, 2013, 11:54:42 AM
"If the boy is really qualified, he can lodge an appeal after the event. The Law Lord's command stands, captain!"

"I'm afraid there is nothing I can do, my lord," the captain says to Klaus. "If I refuse to comply with the order I will be relieved of duty. And Law Lord Ehrlich would never countermand the order of another Law Lord. Such a thing is almost unheard of. I must proceed."

Heinrich, Julian, Admund and Ragni are lead out to the courtyard. A whipping post stands at the center.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 12, 2013, 11:59:23 AM
A look of shock is on Klaus´s face there are even tears coming to his eyes... it seems the horrid experience of being flogged comes back to his mind and he doesn´t want his friends to have to suffer the same.

"Julian...Heinrich....I am terribly sorry. This isn´t right." He holds Max by the arm so he isn´t going to interfere and end up being flogged himself too again.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 12, 2013, 12:07:20 PM
As Admund is walked out into the courtyard, he jerks his elbows free of the watchmen escorting him and snarls through his teeth, "Get your fucking hands off me. I can walk myself to the post."

Admund with a sigh of resignation will take off his Hauberk and shirt, and walk to the post. "Captain, you best be ready to feel the whip yourself. Whipping the victims of crimes won't keep you at your post long."

Admund will await his lashes at the post. His normally icy blank eyes are filled with rage, and will remain fixed on Klaus Metzger.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 12, 2013, 12:08:34 PM

Admund will await his lashes at the post. His icy blank eyes are filled with rage, and will remain fixed on Klaus Metzger.

[gulp!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 12, 2013, 12:28:06 PM
"Klaus, don't hold me back!" Max says, "I might be able to stop this! Um... somehow!"

Two watchmen take up position beside the post, carrying whips. They fasten chains around Admund's wrists, so that his arms are above his head.

"Hurry up, I don't have all day!" the clerk says, "the Law Lord wants my report as soon as possible."

Admund's words clearly trouble the captain. His expression turns hard. "twenty-four lashes. Begin!"

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/flog1_zps77f9cb9b.jpg) (http://s48.photobucket.com/user/sparky_sparkfire/media/WFRP/flog1_zps77f9cb9b.jpg.html)

[this picture is from the 'law' section of the Middenheim book! In case anyone thinks I make up all the whipping stuff!]


The two watchmen make their lashes alternately, pausing between each stroke. They raise angry welts at first, but the skin soon begins to split at the intersections. Before long Admund's back is bleeding freely.

[Admund Cl test = 17, pass]

The pain is incredible, but Admund withstands it with hardly a sound - nothing more than an occasional grunt.

At last, the whipping is over. The clerk comes forward to examine the damage. "Yes, very good. The skin is suitably cut - the Law Lord will approve. He may go."

The chains are removed and Admund is released from the post.

[Admund is reduced to 0 wounds, and requires medical treatment!]


"Let's have the next one," the clerk says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on April 12, 2013, 12:29:43 PM
"I have done no wrong! I demand a trial! This is not justice!" Heinrich fairly growls in his rage, spittle flying as he yells his discontent. He will not fight the whipping, but will stare intently at the law clerk, making an attempt to memorize his face.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on April 12, 2013, 01:18:10 PM
"I am sorry lads." Julian says to Heinrich, Ragni and Admund. He is genuinely upset and imploring them with his eyes to see it.

"I chose not to kill Bardin. I stand by that decision, but if you didn't know me... or hadn't been drawn into my personal conflict, you would not be here now.



"guess the rounds are on me later, eh?" Julian's attempt at a joke falls flat, as he can barely raise a grin of his own
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 12, 2013, 01:40:40 PM
"Don't worry Boss!" Ragni says, "you've been like a dad to me. I'll stand by you no matter what! These bloody humans can whip me all they want, and it won't make me respect you less!"

Julian removes his shirt and walks toward the post. The chains are lowered so that he can be bound but still have his feet on the floor.

Max shouts an apology to Julian in dwarfish. The captain orders him to be silent, "if you don't keep quiet, boy, you'll be joining them."

Once Julian is in position, the captain says, "you men: change your whips. Use the heavier ones, or you won't break his skin."

The watchmen rearm themselves with dwarf whips, and stand ready.

"Twenty-four lashes," the captain says, "begin."

As before, the watchmen alternate strokes, crossing Julian's back in an x-pattern. His tough dwarfish skin shows no marks at first, but as the lashes accumulate, welts begin to appear. Eventually, the skin splits and bleeds, just as Admund's did.

[Julian Cl test: 05! passed by a mile]

Julian remains calm throughout the whipping, enduring the agonizing punishment with complete fortitude. At last, it is over.

"Yes, a good set of cuts again," the clerk says, "the Law Lord will be satisfied. Release him and continue!"

[Julian is reduced to 0 wounds, and requires medical treatment!]

Julian is unchained.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 12, 2013, 01:49:12 PM
Klaus grip on Max´s arm tightens..."Max you will do no good if you will be flogged too...lets keep silent they know we care about them and it would be best if we can treat their marks after this affair is done...so stay silent now and keep your words for afterwards."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 12, 2013, 01:57:30 PM
"I hate this, Klaus!" Max says, "I'd rather be the one tied to the post... I can't stand to see my friends get hurt!"

"Right," Ragni says, pulling off his shirt and throwing it on the ground, "do me next! Do your bloody worst, you elf-loving whip-loving bastards!"

He walks to the post and allows himself to be chained to it.

"Wait!" Max says, "please, this is important!"

"What did I tell you, boy?" the captain says.

"Sir, this is a vital legal matter! As you can see, Ragni has already been whipped today. He received twelve lashes, as you can clearly see from his back. It would therefore be unlawful to give him a further twenty-four, as that would exceed the maximum number of strokes by twelve! You can give him no more than twelve now."

"The annoying child is correct," the clerk says, "the law is quite clear. Twelve only for the dwarf boy."

"Very well," the captain says, "twelve it is. Use the dwarf whips again, and apply full force."

The first lash falls. Ragni's skin was uncut by the earlier whipping, but the repeated, heavy lashes from two directions is enough to break open the existing welts. He bleeds rather more than Julian did.

[Ragni Cl test: 96!]

The young dwarf's self-control disintegrates. He bellows with rage as the lashes fall, screaming curses and insults. By the time the whipping is over, he is visibly trembling with rage.

"Ah, the previous whipping made the skin especially vulnerable," the clerk says, "there is considerable damage. Very good!"

[Ragni loses 3 wounds, and requires medical treatment! He gains an insanity point from the trauma!]

Ragni falls over when he is unchained. Max immediately rushes forward and helps him up. "That was a horrible thing to do," Max says, "you should all be ashamed of yourselves! Is this supposed to be justice!"

"Shut up, boy," the clerk says, "just one left, then I can go and have dinner."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on April 12, 2013, 02:07:29 PM
"I hope you enjoy your dinner, fool. This is not justice, but there will be justice, one way or another." Heinrich spits on the ground in front of the law clerk and strides forward to receive his whipping.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 12, 2013, 02:10:31 PM
Klaus also stepped forward and helps Max to get Ragni away from the post....he speaks soothing words  to Ragni that he did well and that Julian most certainly is proud of him....when they got Ragni away from the post he walks over to julian and offers him some booze from his hip flask some tears streaming down his face.


"I am sorry Julian."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 12, 2013, 02:28:58 PM
The law clerk recoils from Heinrich as though physically struck. He opens his mouth to respond, but the words die on his lips.

The captain sighs. "Change back to the normal whips. Let's hurry this along - I need a drink."

Heinrich is chained to the post. "Twenty-four lashes," the captain says. "Begin."

"Wait!" Max says, "Heinrich is too badly injured for this! He was nearly killed the other night - listen, I have some medical knowledge, and I can see he's not strong enough to be whipped at the moment. Or at least, reduce the number of lashes!"

"So now you're a physician as well as a lawyer, boy?" the captain says, rolling his eyes. "You've been warned. In view of your age I'm giving you one last chance. If I hear another word from you, you'll get a half-dozen lashes. The man looks strong enough to me. Proceed."

The first lash falls, followed by another, then another. The results are by now horribly familiar: welts spring up across the full length of Heinrich's back, finally tearing and bleeding, until his back is a checkerboard of smudged, red lines.

[Heinrich CL test: 39, pass]

Heinrich endures the flogging in bitter silence. Eventually, the final lash falls. It is over. As Max said, Heinrich actually was in a weakened state. The whipping has caused him to bleed very heavily.

[Heinrich is reduced to 0 wounds, and requires medical treatment!]

The clerk is less keen on examining the wounds this time. He doesn't even go near Heinrich. "Yes, that looks sufficient. Now, I must go and report. Release him... in a moment."

The clerk practically runs from the courtyard. His bodyguards have to jog to catch him up.

Heinrich is unchained.

Max has been getting more and more hysterical as he watched his friends being unjustly flogged. He looks like he's about to say something very unpleasant to the captain...
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 12, 2013, 02:32:12 PM
"Max....here take a sip yourself....you sure need one...lets help Heinrich on his feet and bring him to the inn......Max don´t you have anything for the pain...that lets Heinrich and Ragni sleep while we bring them to the beds at the inn? Come now lets get over and prop him up he needs us now...he needs your wits and your skill at healing don´t mess things up Max."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 12, 2013, 02:39:49 PM
Admund strides away from the post with an awkward stiff gait. His arms unmoving at his sides so that his back doesn't move or stretch. His hands are balled in fists, but his face shows no pain - only an angry grimace. He spits a gob of spit on the ground as he walks and bends over stiffly to pickup his shirt and hauberk. He doesn't put them on as to keep the blood off of them. He rolls them up and grumbles a few curses under his breath.

"I'd like my personal affects, sir." Admund dryly asks the watch captain in a hard but respectful tone.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 12, 2013, 02:43:02 PM
The captain orders that all possessions be returned, then strides back into the station.


"Oh, yes, of course I do, Klaus!" Max says, "I have loads of supplies with me... I try to be ready for anything... Holy Sigmar, they will all need stitches, bandages, pain medicine... we have to get them back to the inn... oh, damn, the captain's gone! I was going to tell him what I thought of him, the sadistic bully! It's bad enough what he did to Mr Julian, Heinrich and Admund... but poor Ragni! I should have been able to stop this... I'm useless and stupid... I'll have to go to the temple later, and do penance. Um. But I have to do my duty first."

Max gets some small bottles from his medical bag and gives Heinrich, Julian, Admund and Ragni a dose each of pain medicine. He then quickly bandages their wounds to stop the immediate bleeding. They should at least all be able to walk to the inn.

"That was tough luck, lads," someone says. It's Sergeant Kratz, who Admund met the other day. "Unfair too, I'd say... don't tell the captain I said that though. Listen, I'm off work now, so I'll help you all back to your inn. Maybe I can carry stuff for you, at least."

"Yes please, sir," Max says, "that would be good of you."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 12, 2013, 02:51:43 PM
Klaus stays close to Max.....

"If you need help treating any of them just tell me."


Klaus also tries to chat up some fair maidens to help treating Heinrich and Admund...telling them that they are heroes that have already did some fantastic unbelievable deeds......

Also praises Max a lot.

"Max I want to speak to you after everyone is treated....but only if you aren´t involved with anyone else...."Smiling and  looking at one of the ladies who hopefully are joining the group for the inn.


Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 12, 2013, 02:53:04 PM
Admund simply ignores everyone else. He accepts treatment from Max without a word.

"Sergeant." Admund says in greeting and he shakes the man's hand.

"Wish I could say it's good to see you again." Admund says with a grimaced smirk. "If you're off duty, come back to the Inn with me for a pint. I still owe you one for helping me yesterday. C'mon."

When the bleeding has stopped Admund will put his shirt back on but not his armor, and walk back to the Inn with the Sergeant. He will walk stiffly and talk amiably with the watchman.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 12, 2013, 04:16:33 PM
Ragni is dazed, and has to be guided in the right direction. Max helps him put his shirt on, knowing the dwarf won't want anyone to see his back.

"Yes, it's not uncommon," Sergeant Kratz says to Klaus, "there's a whipping or two most days - for minor crimes that aren't worth the courts' time. I've given a fair few myself. Usually no more than twelve lashes though, and not such heavy ones. This was pretty brutal... more like the public whippings the courts give out. Law Lord Hoflich is an advocate of physical punishment. He's always trying to get the laws changed to allow more lashes to be given, and for more crimes. Ehrlich is dead against that, of course, and Wasmeier doesn't want to rock the boat."

He shakes Admund's hand warmly, wincing at the sight of his bleeding shoulders. "I didn't want this, Admund - I told them what happened. The captain was being leaned on for sure. Someone's out to get you lads, and maybe they aren't done yet. I'll keep my ears open. I'd love a pint, if you don't mind drinking with me! Let's go."

The group leave the courtyard at the back of the watch station and go out into the street. Klaus's charm easily attracts additional helpers from the passers-by, including several very sympathetic women.

Back at the Templar's Arms, Uli the innkeeper is astonished by the state his customers are in. "What happened, gentlemen? Surely you haven't been flogged?"

"Looks like it to me," Kurt the bartender says, "I've got a few stripes on my back that I'll wager were just as bad."

"It was a miscarriage of justice, sir," Max says, "please, will you prepare bowls of hot water, some clean cloths, and two bottles of spirits? I will pay for everything."

Max sets about treating Heinrich, Julian, Admund and Ragni, aided by the inn staff and the ladies Klaus attracted. He starts with Ragni - the poor young dwarf is beside himself with shame at the undignified way he took his whipping. Max carefully cleans, stitches and bandages his wounds, then gives him a hefty does of something to make him sleep.

[Ragni recovers 3 wounds! But will sleep until tomorrow morning]

"Ragni is awfully upset, Mr Julian, sir," he says, "he feels he let you down. I'm sure you don't think that, of course! But he'll need some reassurance when he wakes up."

Max looks after Heinrich next. He needs a considerable number of stitches. Max puts a mixture on the cuts that stings badly at first, but slowly reduces the pain to a persistent tingling sensation. "I'm sorry, Heinrich, you'll certainly have some scars. Um. There's not much I can do about that. Please try to rest. Eat something if you can! Oh, and please drink this. It's quite strong, but will make you feel a lot better! I've been saving this medicine for something like this... it's very good."

[Heinrich regains 3 wounds]

Max then treats Admund in the same way, also giving him as much medicine as he dares. "Um, you won't mind a few scars, will you, Admund? They don't look too bad... um... drink this for me, please."

"Nothing wrong with a few scars," Sergeant Kratz says.

[Admund regains 3 wounds]

Lastly, he looks after Julian. "I'm sorry to make you wait, Mr Julian, sir... but I knew you'd want me to look after the others first, because of how kind you are. Um. I'm terribly sorry about this... they should never have whipped you! Um, you'll have scars too, of course... Oh dear. Please, drink this medicine."

[Julian regains 3 wounds]

Ragni is now asleep, and the other three are exhausted by their ordeal. Max takes a long swig from the bottle of whiskey. "Right! I've done the best I can. I'm off to the Temple of Sigmar to atone for my failure!"

"Klaus," Uli says, "nearly forgot, what with the excitement. I've got three letters for you here. There you go."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 12, 2013, 04:25:25 PM
Klaus will try to cheer the others up a bit....that this injustice won´t be the end of it...that together they will find out what was behind that.....He also orders the finest ale the inn has to offer and the best food to take the edge off the pain.....half drunk and drugged Klaus hopes everyone will be rather tired and less angry maybe even letting the ladies chat a bit with them or at least hold their hands while Max treats them....that is if Klaus has filled them with enough hero worshipping that they feel like that.

He will pick up the letters only after he talked to everyone who was hurt....then pick them up and read them but also asks Max to come along....he will order himself a fine wine while he skims through the letters and then hands them to Max.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 12, 2013, 04:42:55 PM
Admund ignores Klaus while Max works on his back. "Strings like crazy!" Admund says with a hiss and chuckle to Sergeant Kratz. "Took a spear point to my shield arm right after my twentieth nameday. Got right under the mail and took a chunk out of my arm. Now that was a stinger. Got a nice scar from the wound and the stitches."

He nods in thanks to Max and the staff who helped him. Admund orders dinner and a pair of pints for him and the Sergeant.

[Deduct 4 schillings?]

As Admund drinks and eats he makes conversation with Sergeant Kratz. "Man...what a day. Would you believe that I've only been here for two days, and now this? Never been to Middenheim before, Kratz, you live in quite the city. Makes me miss Carroburg..."

Admund winces and takes another long drink from his pint."I'm sure the Watch's arms will be sore by the end of carnival week, especially with all this tax-business. If your Captain deals with things like this, half the carnival attendees will have lashes like me - kids and pets too! I was thinking just today of joining the watch to help out at the carnival this week, but so much for that, eh? Get the wrong boss around here, and life gets pretty painful."

"So you think someone's out to get us? Bardin? More two-timing going around than Marienburg!"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 12, 2013, 09:23:25 PM
"Actually," Max says to no one in particular, suddenly filled with resolve (and whiskey), "I'm not going to go to the temple and do penance. That won't solve anything. I'm going to petition the courts about this! I'll get that law clerk and the captain fired... and I'll make sure Law Lord Hoflich is asked some difficult questions about the sort of orders he gives! Sorry, Klaus, I must start on this now. I'll look at your letters later."

He rushes off to his books and papers.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 13, 2013, 12:23:45 AM
"Ha, I've got one or two good scars myself," Kratz says, "got one right across my chest. And I've got another one on my arse cheek that I'm not as keen on showing... stabbed in the backside by a halfling. I never hear the end of that!

"If you think Middenheim's crazy now, Admund, just wait until tomorrow when the carnival gets going. Do you think you'll feel up to enjoying yourself? That back of yours isn't too bad, right? Still, there's a whole week of things to see, so no need to worry. I've got the afternoon off tomorrow. I'm going to head to the ale festival around three for a pint or two, then go watch the minotaur fights. They should be good - I've heard there's a dwarf trollslayer booked in to fight one of them.

"I'd say you're right about the captain getting a bit whip-happy. We always get a lot more drunken fights at carnival time - too many to put them in the cells overnight. So they'll probably get lashed and thrown back into the street! Then there's all the tax evasion charges that'll come up come the end of the week. A lot of good dwarfs will get their backs striped then." He shakes his head, despairingly. "But what can you do? It's the law. Hey though, if you're serious about signing up for the watch, you can still do that. No one's going to hold that whipping against you. We could use you, for sure - there're never enough of us to cope at carnival time. Ha, maybe best to pick a different watch station though! I bet you aren't ready to forgive the captain just yet.

"Yes, I think someone paid off those witnesses. Their story made no sense at all... thing is, it didn't help Bardin much either, unless it was just done out of spite. Have you made any other enemies since you got here? Or maybe your friends have? I'd look into it, if I were you. I mean, this time you got hurt, but it wasn't too bad... not so bad as that spear wound you mentioned. But next time it could be a knife in the back while you're having a quiet drink. I'll see what I can find out, and I'll let you know if I find anything."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 13, 2013, 09:10:03 AM
"Pah...give me a day to think on it." Admund says half into his tankard. "Might stop by the West Gate watch station and see what's what. Years ago, I used to patrol the docks and warehouses for the Merchant's Guild along the Reik in Carroburg. It would get mad around there the closer winter would get and all the food shipments headed down toward Altdorf and Nuln."

"Enemies? You mean besides your Captain, Bardin and his goons, and my old employer Von Battenburg? Heh, not that I can think of. I keep getting wound up in things outside of my control. It's like I'm some puppet on a string that is just being led from one disaster to the next!"

"Thanks for all your help Kratz. If you hear anything, send a note to the Inn her. Kurt, Uli, or one of the staff will see that I get it. Might see you at the ale festival. All the brewers bringing their craft ale in from all over makes the hustle of the carnival worth it. I'm hoping that tomorrow I'm not too stiff and sore to fight. I'm hoping to get in on one of the minotaur fights. Can't recommend you place a bet on me though." Admund says with a dry smirk.

Admund will finishes his dinner and say goodnight to Kratz. He'll head upstairs to his room not saying goodnight to anyone else in the party, closing the door with a hard slam. Gingerly, he will lower himself to the mattress onto his stomach and fall asleep.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 13, 2013, 11:28:27 AM
Klaus examines his letters. All three are addressed to 'Count Klaus von Sternberg.'


The first is scrawled on a ragged bit of parchment. It reads:

Count Klaus,

Would be glad to have your support against the unjust scroll tax. Am busy for next few days. See my deputy, Janna Eberhauer, if you can't wait. Should be at the guild tomorrow morning. Show this note to get in.

Regards,
Albrecht Helseher, High Wizard of Middenheim



The second is written in plain, neat letters:

Count,

Thank you for your interest. However, I regret that Law Lord Ehrlich is indisposed at present and is unable to receive visitors of any kind. I am available for any business you may wish to discuss. Please visit my office at the Guild of Legalists during business hours.

Sincerely,

Wolfgang Schmidt,
Clerk for Law Lord Ehrlich



The last is written in fluid, beautiful script on paper that has been lightly perfumed:

Lord Klaus,

I should be delighted to make your acquaintance. I have a vital engagement tonight, but I will gladly meet you tomorrow. I shall be observing the gymnastic display at the royal gardens tomorrow, between 2 and 3, if that is convenient. Alternately, I shall be at the ale festival from 6 onward if that is more convenient.

I shall be wearing a blue tunic with a white flower at the lapel.

Your friend,

Rallane Lafarel
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on April 13, 2013, 12:41:53 PM
Heinrich sits on the edge of the bed in his room. He had never been flogged before. His back felt as if it were on fire, the criss crossing stripes drawing lines of constant pain. He got up, gingerly put on a fresh tunic, and headed to Julian's room. He knocks on the door.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on April 13, 2013, 03:56:55 PM
Julian eats a meal with the others. 'I don't think it is bardin admund, they said he was a spy. But we've already made our faces km known around here, could be anyone.'
As soon as he finished his food and ije pint he retired for the evening.


Julian answers the door, 'Heinrich, please come in' he greets him warmly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 13, 2013, 04:53:50 PM
Mortus takes the gloves.

"I thank you," she says.   "It is important that you advertize and I will be sure to tell any who ask about the wonderful quality where I got them and hopefully send business your way.   I was not so interested in the colour purple myself but rather thought that the reactions of others should I wear such a colour might prove enlightening.

I must also purchase a dress for the carnival.   It would not do to attend with being properly clad.   I trust that you have something suitable."

Mortus is willing to spend around 100 crowns on a dress and related cloak and boots.

[Mortus]

"Well, it wouldn't do to be too obvious, Miss Mortus. One can attract the wrong sort of attention. No, those gloves are far more suitable. Thank you for your promise... I can never have too many customers.

"Ah, you wish for a complete outfit. Nothing could be easier. This way, please, Miss Mortus."

Jan shows her a variety of different dresses to choose from. Together with the cloak and boots, it costs her 90 crowns.

"Now, regretfully, I must ask your leave to attend to other business, Miss Mortus. I wish you a swift journey, and an informative visit. Good day."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on April 13, 2013, 04:56:47 PM
"Of course, not too obvious," Mortus says.   "These clothes are lovely.   I thank you for your trade and [after paying him] bid you well in the future"

Mortus will take the clothes to a nearby inn and hire a room for the night.   She will lock herself into it and read the note as well as changing into her new clothes.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on April 13, 2013, 05:10:39 PM
"How are you feeling, Julian? I just wanted to let you know that I don't blame you for the floggings. Turning Bardin over to the authorities was the right thing to do." Heinrich paces the room, looking nowhere in particular, hands loosely clasped in front of him. "I wonder if I'm still cut out for all of this. The fighting. Pursuing evil men to the far reaches of the Empire. I just..." Heinrich stops, frowning at the wall, but obviously not seeing it. "I'm tired." Heinrich's gaze focuses, and he looks again at his dwarf friend. "I am not sure why I am telling you this. I won't quit on you or abandon the group. Or hare off on my own without so much as a good day like Mortus did. I guess I just needed to say it out loud."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on April 13, 2013, 06:42:22 PM
"How are you feeling, Julian? I just wanted to let you know that I don't blame you for the floggings. Turning Bardin over to the authorities was the right thing to do." Heinrich paces the room, looking nowhere in particular, hands loosely clasped in front of him. "I wonder if I'm still cut out for all of this. The fighting. Pursuing evil men to the far reaches of the Empire. I just..." Heinrich stops, frowning at the wall, but obviously not seeing it. "I'm tired." Heinrich's gaze focuses, and he looks again at his dwarf friend. "I am not sure why I am telling you this. I won't quit on you or abandon the group. Or hare off on my own without so much as a good day like Mortus did. I guess I just needed to say it out loud."

"Thank you Heinrich. Do you want a drink?" Julian pours himself a drink, and will pour one for Heinrich if he wants it.
 "I know that turning Bardin over was the right thing to do, but it was still my fault that you were involved at all. I truly thought, when we were dualing, he deserved another chance. I believed his lies that maybe he hadn't cheated. Seeing how he poisoned his blade I guess I was wrong. And now it seems he was a spy from marienburg as well? Well, the law will deal with him now. They'll hang him, I'm sure."

"We've all had it rough lately Heinrich. Sometimes I imagime what I will do when we finish. I'm going to set up an engineering company. Use the waterways we travelled with the Hound to bring engineering to places which might not find it so easy to get a dwarf.
 But we both know what is at stake, and we cannot fail.

We won't though. Even if you are an old bugger!" Julian laughs and takes a drink.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on April 13, 2013, 07:03:06 PM
Heinrich smiles and raises his cup toward Julian before drinking.
"It will be nice to take a day off from saving the Empire to enjoy the festivities tomorrow. I know Klaus will dig some information out of those nobles and we'll be able to get to the bottom of things." Heinrich drains the rest of the cup and sets it down.
"I will leave you to your rest. We have had a long day." Heinrich smiles again as he heads out the door. "We are both getting too old for this."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 13, 2013, 08:41:02 PM
Admund sinks into the feather bed with a sigh, his back throbbing in pain. His sword hanging off the bedpost by his head, and his armor laid out on a trunk below the window. Bardin's monocle, which he fiddled with before sleeping, lay atop his heater shield. The trauma of the past two days caught up with him and the soft bed knocked him quickly into sleep, as sure as a club to the skull.

He dreamt an old dream, a sad dream; of childhood friends, old horror, and his father's warehouse long burned.

The man lay gurgling, blood spouting from the hole slashed in his throat. His hand extended toward Admund, pleading for help. Torch light glinted off his pot helm and turned his tabard of the Carroburg watch a sickly red orange. In his dream, he was flanked by friends as he was in reality, facing four men with torches and masks. To his left stood ruddy Left-Foot Luther, who walked with a gait. To his right stood faithful Johann Esenbach, and his younger brother Roddy. They were lads then, so young and full of innocence. Playing in father's warehouse seemed like fun. But not this night. They stood four facing four, the watchman expiring between them in short bloody gasps.

"You know, you kidth aren't ethcaping thith," said one of the masked men with a lisp, his eyes and bloodied dagger reflecting the fire of his torch.

"Morr take you, you cocksucker!" Spouted Roddy, ever the brash one. Johann and Luther looked on in shocked silence.

"Let 'em go, Dunrik, they're only lads..." another masked man answered.

"Yeah, Rik, let's just torch the place and go!" replied another.

With a final gurgle, the man between them expired. His hand outstretched, crumpled to the floor. The masked man with the lisp gestured with his dagger toward the boxes of linen, cotton, and stacks of timber. Father's goods. Two of the masked men stepped away and begin setting them alight.

"Let's just get it over with." said another man, pointing his crossbow at Left-Foot Luther.

Admunds eyes filled with rage and tears, like any young man would. The tall masked men setting fire to his father's warehouse loomed over him, looking down on him, as if impossibly tall. Shadows danced from the fire and torches. A glint before him caught Admund's eye. The watchman's sword lay next to him, hilt facing Admund. The blade glowed yellow orange as it caught the fire light.

Fear and hatred, like the crackle of the fire, built within him. This was father's warehouse! His fists clenched tight and he ground his teeth in anger. The hilt of the watchman's sword beckoned him in the fire light.

"Come here, lad, I promith not to hurt ya." said the man with the lisp. He stepped forward toward the Admund and his friends.

Admund lunged for the watchman's sword.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 14, 2013, 12:31:31 AM
Max stays up half the night, writing letters in a frenzy. Eventually he goes to sleep. He wakes up early, rushing downstairs (in just his trousers, oblivious as usual) to arrange for the letters to be delivered.

It is Wellentag the 14th of Sommerzeit: the first day of the Middenheim carnival!

"Good morning, lad," Uli says, "are you excited about the carnival? Why, you look ready to take on the minotaurs with those muscles!"

"Ha ha, I'd like to, sir! Maybe with a bit more training. Um. I have some urgent letters that need to be posted. Would you mind arranging that, please? I have my money here."

"No problem, lad. You and your friend are certainly keen on letters."

"These are important, sir - I'm trying to get justice for my poor friends, who were cruelly whipped with very little legal justification. Um. I'm hopeful that I'll get a response to at least one of them. If not, I'll try again!"

"Good for you, lad. Don't forget to have fun too! Look, I've posted up the program of events for the first day of the carnival, there on the notice board."

http://warhammer-empire.com/theforum/index.php?topic=42711.msg808543#msg808543

"Oh, that's very helpful! Now, I ought to see how my friends are... thank you, sir."

He rushes back upstairs again, intent on providing more medical care. If no one else is awake yet, he waits patiently until they are. As soon as he can, Max politely asks if he can check on Heinrich, Admund, Julian and Ragni's wounds. He replaces dressings, applies salves, and otherwise does his best to make everyone as fit as possible.

[Heinrich, Julian and Admund each regain 2 wounds  (I've updated your character sheets)]

All of them feel a lot better than they expected to, though their backs are still very painful (best to avoid wearing armour if possible).


However, Ragni won't speak to Max, or let him treat him. The young dwarf stands looking out of the bedroom window with a look of despair on his face. Julian immediately realizes that Ragni's shame at losing his self-control when he was whipped could easily overwhelm him. He'll have to be very careful what he says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on April 14, 2013, 04:25:36 AM
"I think I will observe the champion fights and then enter the archery tournament. I could use the practice. What are the rest of you planning on doing?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 14, 2013, 10:54:32 AM
[Mortus]

Mortus books herself into the 'Journey's End' inn, which she remembers as being the one Max and his university friends were staying in during the Shaffenfest. It's a fine establishment, and the room she hires is clean and comfortable.

After changing clothes, she examines the note Jan put inside the glove. It appears to be a receipt for a dress purchased by Nastassia Hess, of 18 Schwanger Allee, Osttor district, Middenheim.

The receipt describes the dress as being dove grey, but with a lining of blue and white silk, and with a white wolf's head embroidered on the inside, where it cannot be seen.

Mortus is not surprised by the somewhat obscure nature of the hint.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on April 14, 2013, 11:36:55 AM
Mortus repeat the contents of the receipt until she had committed them to memory and then tuck the receipt into her belt pouch.   She will go and meet the doktor.

She takes a table beside the windo at their agreed meeting point and orders lunch of soup and rolls.   When the doktor comes she greets him happily, smiling cheerfully [but not shyly or coyly in case Fandir is confused].

"Did you have a fine morning, doktor?" she asks.   "You should try the soup here, it is very good."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 14, 2013, 02:03:39 PM
Admund awakes early to the sunlight coming through the window of his single room. He kicks his feet over the side of the bed and sits up itching under the bandage around his head. He slips his dagger from his sword belt hanging on the bedpost and checks his reflection. Frustrated by the bandage tanned with sweat, he cuts it off and gingerly feels his scalp. The side of his head where he was shot is still a little tender, but not needing the bandage anymore.

Admund gets up and dresses in his faded blue shirt, simple belt, sturdy dark pants, and boots. He places the contents of his bag into the trunk beneath the window, carefully tucking Bardin's monocle into his bedroll for safe keeping. Deciding not to wear his armor today to give his back some air to heal, he folds his Hauberk, jerkin, and gambeson and places them in the trunk as well. Closing the trunk with a thud, he locks it, takes his sword belt, and descends the stairs to the common area.

After being fixed up by Max, Admund will join the party for breakfast. "I'm thinking of seeing the Graf's Champion and the archery tournament too, Heinrich. I'll be your second in the tourney if you need one." Admund says cutting an apple with his dagger.

"I'm going to head out now and wander the merchant stalls on the way around the park, you're welcome to come if ya like. Maybe they'll have some exotic or interesting things," Admund says with a shrug. He has a few things he wants to buy, but mostly just wants to see what's out there.

Admund will stand to go.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on April 14, 2013, 06:16:53 PM
Julian walks over to Ragni and places a hand on his shoulder

"What are you moping for lad? What's done is done. You already showed yourself more honourable than most around here by not talking about me, and taking the first lot of lashes. So don't dwell on what's done.

Come on, we got a busy day in the ale tents ahead of us!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 14, 2013, 06:39:02 PM
Ragni looks like he's about to say something... but then he takes a deep breath, and nods. "Anything you say, Boss!" he says, doing his best to sound cheerful.

At breakfast, his appetite returns to him, and he starts stuffing down bacon and sausages like he's afraid they'll disappear before he can eat them. When he drains his mug of breakfast ale, he thumps the tankard down on the table. He doesn't speak more than he has to, and he avoids meeting anyone's eyes.


Max has dressed in the sort of extremely bright, summer clothes he was wearing when Klaus first met him in Bogenhafen: he's put on a green shirt and blue, knee length trousers, both of expensive silk, and sandals. The dagger Mortus gave him is displayed prominently at his belt. He's carefully brushed his hair so that it's all lying flat for once. He doesn't eat much at breakfast, preferring to chatter away about nothing in particular.

"I'd like to see the champion fights too, if you don't all mind me tagging along," he says, "I'd love to see the archery too - I bet you win, Heinrich! I've never seen anyone shoot better than you. And the ale festival sounds amazing - I bet they have all sorts of different ones to try."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 14, 2013, 06:51:14 PM
[Mortus]

"Indeed I did, Miss Mortus - Bogenhafen is a very pleasant town. Ah, the soup? Yes, why not. Waitress? Soup, please, when you have a moment. Now, where were we... please, continue to eat, Miss Mortus. There is no need to wait for mine to arrive. I had a fine morning, reacquainting myself with old friends. But I have found little information... did you fare any better?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 14, 2013, 07:21:46 PM
"Um, there is something I feel as though I need to say," Max says, in his most serious tone, "Mr Julian, Heinrich, Ragni, and Admund: I am very sorry that I failed to give you the legal protection you deserved. You were all relying on me, and I let you down. I know I'll have to work very hard to win back your respect, but I have already made a start. I have sent letters to all three Law Lords, to the commander of the watch, to the guild of Legalists, and to Secretary Thognar of the Komission for Non-humans. In each letter, I explained in detail about the abuses of power shown by the watch and by that clerk from the Law Lords' office. I am hopeful that I will be able to get some sort of restitution for you all. Um. There we are."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 14, 2013, 07:42:17 PM
Admund carves another slice off his apple with his dagger, and levels a cold stare at Max while chewing. Without saying a word he turns for the door and heads outside, still chewing.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on April 14, 2013, 10:15:53 PM
Julian grabs Ragni more firmly and turns him to look at him.
"What I do say Ragni, is that you have more honour in your pinky than all this damn town. You lost your cool. So did I when I challenged Bardin. We learn from our travels Ragni, that is all Grungni can ask"

at breakfast, Julian addresses Max
"You are wrong to blame yourself Max, you did all you could. It's a good idea to send the letters though, we might get some redress or at possibly meet the law lords. One of those three must be just."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 14, 2013, 10:48:12 PM
Ragni finally looks Julian in the eye. "You're right Boss. I lost it... and I'm ashamed of that. You never made a sound when they whipped you! Then I shouted and raved like a bloody coward. But I guess it's not as bad as it seems. I reckon I can live with it, if you aren't ashamed of me. Thanks Boss. I won't let it happen again." He smiles gratefully.

Julian is relieved, knowing how fragile a young dwarf's sense of honour can be.


[At breakfast]

Max flinches at Admund's stare. When he's gone, he says, "Admund is quite right to blame me. I did an awful job... I did so well on my first few cases that I got overconfident. Mr Julian, it's good of you to say I did my best, sir, but I didn't. I should have advised you how to go about fighting a legal duel, with seconds and all the other legal precautions, but I didn't, and so you didn't realize you were breaking the law. I couldn't even prepare you for your punishment, because you got twice as many lashes as I said you would. I should have got Heinrich released, because the evidence against him was absurd. And there wasn't any evidence against Ragni at all.

"I'm not saying this because I'm expecting sympathy. I just want you all to know how deeply sorry I am, and how hard I will try to make this right. I'm sure at least one of the people I've written to will be able to help. But... all we can do now is wait to hear something. So I think we should all try to enjoy ourselves at the carnival! We've been through a lot lately, and we need to have some fun."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 15, 2013, 10:39:34 AM
The carnival begins!

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/carnival1_zpsb22842c1.jpg)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on April 15, 2013, 10:54:54 AM
[Mortus]

"Indeed I did, Miss Mortus - Bogenhafen is a very pleasant town. Ah, the soup? Yes, why not. Waitress? Soup, please, when you have a moment. Now, where were we... please, continue to eat, Miss Mortus. There is no need to wait for mine to arrive. I had a fine morning, reacquainting myself with old friends. But I have found little information... did you fare any better?"

Mortus will wait until the waitress is safely out of earshot.

"I discovered something," she says quietly.   "At least I think I discovered something.   A friend of mine suggested that we are in the wrong place.   That we should be in Middenhiem, that is where we need to go.   I don't know if this was connected to what you discovered?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 15, 2013, 11:12:15 AM
[Everyone except Mortus!]

Outside the Templar's Arms, the streets are already crowded. The Great Park is one of the main centers for carnival events. Stalls occupied by all sorts of traders have been set up all around the circumference of the park, and along the sides of paths through the park itself. Occupying a large part of the park are the tents of the Brewers' and Victualller's Festival of Fine Ales, which is due to open at noon.

Admund is the first of the group to venture out into the street. Immediately, he hears a cry of 'stop, thief!'

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/hobbitrun_zps09a7d8f1.jpg)

A raggedly-dressed street boy is fleeing from a furious halfling pie salesman. The boy trips, rolling over several times before landing sprawled at Admund's feet. He's still clutching the pie he stole. Realising that he won't escape the halfling now, he quickly takes a bite of the pie.

"Hey, mister!" he says to Admund, while trying to struggle to his feet, "don't fancy payin' that fur-foot for this pie, do ya? Reckon he's gonna beat me if ya don't! You got a kind heart, mister?"

The halfling catches up, red-faced and out of breath. "Caught you at last! You ain't getting away with it this time, kid!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 15, 2013, 12:09:55 PM
"Beat it you little shit." Admund says raising his hand in a threatening manner.

He'll pay the halfling for the street boy's pie and get one himself. "I'll take a pie myself, if ya please. I'll cover that little runt's pie if you cut me a deal."

He will then peruse the merchant stalls.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on April 15, 2013, 12:31:15 PM
After Breakfast, Julian goes to see about challenging the champion.

"Come on Ragni, let's see if I can beat the champion and put a smile on some dwarvish faces!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 15, 2013, 12:37:52 PM
[Admund]

"Cheers mister!" the boy says, racing off as though his life depends on it.

The halfling shakes his head. "I know he's hungry, but I can't afford to feed him," he says, "the city ought to do something for orphan kids like that. Anyway, you're a good sort, sir! Here's one of my best pies: call it a shilling for both. Hope you enjoy it! Thanks again."

The pie smells excellent. Admund browses the stalls.

[what sort of things is he interested in buying?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 15, 2013, 12:44:24 PM
[Julian, Heinrich, Klaus, Ragni, Max]

Ragni's face lights up at Julian's words. "Wow, you're gonna challenge the champion, Boss? That's great! You'll win for sure. Imagine a dwarf beating the bloody champion! That'll show them. Let's go!"

"May Grungni grant you strength," Max says in dwarfish. "Gosh, this is exciting! I'll come and support you, Mr Julian sir!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 15, 2013, 01:05:45 PM
Admund pays the halfling his schilling and pushes his way through the market crowd.

He is interested in buying:
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 15, 2013, 03:22:31 PM
[Julian, Heinrich, Klaus (?), Ragni, Max]

The challenge fights are to be held at the Square of Martials [location 3 on the map], which is in the north of the city, near the Graf's palace. It's not a long walk from the Templar's Arms, but the streets are so crowded with people that it takes a little while to get there. People from all over the Empire have come to the carnival - not just humans, but dwarfs, halflings and even elves. Richly dressed nobles from Altdorf mix with barefooted peasants from Hochland, rowdy mercenaries with sober priests. There are foreigners too: Kislevites with heavy mustaches, Bretonnian nobles in powdered wigs and heavy makeup, barbaric Norsemen with scarred faces.

Entertainers of every sort clamor for attention: fire-eaters, actors, jugglers, singers, dancers. Quality is maintained by the Busking Umpires, officials with the power to fine those who give bad performances, or even place them in the stocks!

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/carnival3_zps997a9696.jpg)


At a street corner, a small crowd are watching the public flogging of a young man. Two more are waiting their turn, praying silently for deliverance. An elderly man wearing the robes of a professor of the Collegium Theologica watches the punishment with his arms crossed and a look of satisfaction on his face. "That'll teach him to make heretical speeches during my lectures," he says to a woman standing beside him, "young people today have no respect!" The woman smiles and agrees.


Further on, the group pass a halfling town crier. He is dressed in the blue and white livery of the city: he's even dyed the hair on his feet, so that one is white and the other blue.

"Carnival bomber arrested! Insidious foreign plot exposed! The criminal's trial begins tomorrow at the high court! All his accomplices have been severely punished! Long live Graf Boris and the City of Middenheim!"


At last, they reach the Square of Martials. This large space is used for military drills and parades, and is surrounded by fine buildings (including the official residences of the three Midden Marshals). On the north side is a high, spiked railing, behind which is the Middenpalaz itself: a magnificent complex of buildings with marble pillars and elaborate, rococo facings. Many wooden benches are arranged near the palace railings. At the center of the square is a fountain, built around a large statue of Gunthar von Bildhofen (the brother of Magnus the Pious).

The square is recessed into the rock, with stairs allowing access to the streets. This is to allow it to be flooded for some events, and even (thanks to the alchemical contrivances of the Wizards' Guild) for it to be frozen over to act as an ice rink!

The square and the palace gates are always heavily guarded. But this morning, there are a great deal more watchmen, city militia and Knights Panther than there would normally be. A large crowd of citizens has also gathered, all to watch the Graf's champion defend his title for another year.


A desk has been set up for those wishing to register as challengers. The group approach it. The man at the desk - a cheerful fellow in a spotlessly clean uniform, addresses them. "Good morning, gentlemen! Are any of you planning to challenge the mighty Dieter Schmiedehammer for the honour of becoming Graf Boris's official champion? We have one slot available today, if you are. You'd better speak up fast, before someone else claims it!"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 15, 2013, 04:15:19 PM
[Admund]

Many of the stallholders have come a long way to sell their goods. Some are just traders, but others are village craftsmen and women who have come to take advantage of the massive crowds of customers. A Kislev woman with a stern face offers him a boot-dagger (the handle is inlaid with the image of a bear), a whetstone and other items for maintaining his weapons and armour for a total of 4 crowns.

He can buy a waterskin, lamp and oil from a halfling outfitter for 18 shillings.

At a leatherwork stall run by a nervous, black-bearded Hochlander, his eye is drawn to a finely tooled belt and scabbard. The dark red leather is intricately patterned with a leaf design, which will look very striking indeed. The Hochlander wants 1 crown 10 shillings for the belt and scabbard, which is a fair price for the quality.

Shopping around several clothing sellers, Admund can buy breeches or shirts for 2 crowns, and tunics, cloaks or hats for 5 crowns, all in a variety of colours and styles. The quality is good but not extravagant.

A Tilean games merchant is selling packs of playing cards, printed with different images, for 1 crown a pack. There are some themed around famous historical figures, others around legendary beasts, and some... which are openly pornographic.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 15, 2013, 06:49:35 PM
Admund buys the boot dagger and whetstone kit from the Kislev woman, as well as the waterskin and lamp and oil from the outfitter. Admund spends some time conversing with the Hochlander, and admiring his leather work. He tries on the dark red leather belt patterned in leaf, and mulls over a few other styles, before deciding to get the dark red leather belt and scabbard in the double wrapped style. He has the Hochlander help adjust the size and hang of his longsword at his hip. Sentimentally, he keeps his brown cracked scabbard and belt. Admund tips the Hochlander a pair of schillings for the help and accommodating the double wrap style belt.

At the clothier, Admund purchases a pair of black breeches and a comfortable white shirt with slightly baggy sleeves in style of the day. He also buys a dark blue doublet trimmed in sable to wear over the shirt, knowing that the dark colors will hide the soil better. Nothing extravagant, but something he could wear that isn't worn and faded in polite company. He pays the 9 crowns and folds the clothes neatly into his sling bag.

Walking north, the Tilean game seller catches his eye. Reminded of playing Maidens and Griffins with Johann in his youth, he buys a pack of cards themed off of legendary beasts. Johann's younger brother, Roddy, always referred to a full set of griffins and riders as "chicken riders", much the the sharing of the players. He flips the merchant a crown and stuffs the cards in his pockets. Maybe he'll play later.

[Deducted 4+2+2+2+5+1 = 16 Crowns]

Admund will head North to the Square of Martials and view the challenges to the champion. He will watch with the commoners, joining the party if he's see's them. He will ask some questions to people around him while watching about the Graf's Champion.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on April 15, 2013, 09:49:11 PM
"Aye, I'll take on Schmiedehammer. Better make an appointment for me to meet the Graf!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 16, 2013, 10:45:52 AM
"Ah, very good, sir," the sign-up man says, "You look like an experienced fighter, so I can see no reason to disallow you from entering. Your name, please? Julian Stonebridge? Excellent. There is a 10 crown fee to cover various expenses, but I'm sure that won't be a problem. Now, there are some important rules you should be aware of. Firstly, this is not a blood match. Both parties are expected to fight to their fullest ability, but neither must strike in such a way as to cause real injury. To do so will be considered criminal. Secondly, no magic must be used. We have a guild wizard here with us who will be able to warn us if magic of any kind is used. That includes, of course, dwarfish rune weapons. You are permitted to wear armour: a sleeved mail coat, mail coif, and a helmet. No breastplate or other such additions. Choice of weapon is negotiable, but the default is sword and shield. We will provide the weapons, which have been blunted.

"Should you win, you will be required to defend your title for two more days. If you are still undefeated, you will be presented to the Graf and be inaugurated as champion! Now, if you agree to these conditions, Mr Stonebridge, please sign - or make your mark - here. You will be fighting the second bout. Feel free to observe the first challenge!"

"Boss, you can use my shield if you like," Ragni says, "since yours isn't allowed. I'll help you get ready for the fight! I can be like your squire."

"Let me pay the fee, Mr Julian, sir," Max says, "it's the least I can do."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on April 16, 2013, 12:08:03 PM
"Yes, that's fine. My shield and sword are magical, so I will borrow my squire here's" Juilian winks at Ragni "shield"

Julian signs the form with a flourish, then says loudly "I wonder if the graf will be happy to meet a dwarvish champion".
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 16, 2013, 12:10:25 PM
"Dwarfs are very welcome in Middenheim, sir" the man says, "despite what you may have heard."

"Please be careful of your back, Mr Julian, sir," Max says, "wearing mail will aggravate the cuts, even through padding. Grungni grant you victory!"

Ragni helps Julian get ready for his fight, while the others [Heinrich, Max, maybe Klaus!] go off to watch from a bit further away. Admund joins them after a while.

A wooden stage has been set up on one side of the square, with a few chairs on it for important people. As the time of the first bout draws near, dignitaries begin to arrive. The first is a tall man dressed in full plate armour, minus the helmet. The armour is brilliantly polished, so that it seems to blaze with fire in the morning sun. His hair has been fastidiously styled, and his face is set into an expression of studied nobility. He takes a seat to one side of the podium.

"That's the Knight Eternal," a halfling woman tells Admund when he asks, "Sir Siegfried Prunkvol."

"Gosh," Max says, "I've heard about this. Legend says that the city of Middenheim will fall unless it is protected by a man of absolute valour and selflessness. It's a tradition going back to the foundation of the city. That armour he wears is said to be magical."

The knight is joined on the podium by two more tall, imposing men. Both are dressed in fine, dark blue uniforms, with ceremonial breastplates of white steel. One has close-cropped grey hair, the other has brown hair.

"Ulrich Schutzman, the watch commander," a man with a long scar across his cheek says, pointing to the grey-haired man, "and General Johann Schwermutt," he says, pointing to the other.

"I wrote a letter to the watch commander," Max says, "I don't suppose he'll have seen it yet."

Finally, the palace gates open and three people emerge: A brown haired elf dressed in green cloth edged with bear-fur; a beautiful young woman with long, curly brown hair, wearing a stylish gown of blue silk; and a tall, smiling man with a crooked nose, dressed in mail and carrying a helmet.

"There's the champion!" a small boy shouts, "Dieter! Dieter! Dieter!"

The elf and the lady join the others on the stage, while the champion heads for the fighting area.

"The elf is the huntmaster, Allavandrel," an elderly woman says, "he'll be competing in the archery tourney later on. The lady is Petra Liebkosen. She's a courtier."

Dieter's first opponent is a poor knight from Ostland, Sir Kaspar von Berlichingen. The fight is about to begin!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 16, 2013, 12:19:06 PM
Admund joins in with the cheering crowd. He enjoys displays of martial talent. He will make ribald comments during the fight, and shout encouraging cheers for the fighters to "quit dancing and get stuck in!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 16, 2013, 12:19:57 PM
[Mortus]

Doktor Glarean's eyebrows shoot up at the mention of Middenheim. He tries to cover his reaction by feigning to choke slightly on his drink, but it's too late. "Middenheim, Miss Mortus? Well, I believe the carnival will soon begin, and it is certainly a wonderful spectacle, well worth the visit. But I have heard nothing of any... problems there. May I ask who your friend is? Ah... perhaps I have no right to ask. I am sure the information must be sound, if you think it so.

"Are you planning to travel there soon, Miss Mortus? I should be glad to escort you, if you have not yet tired of my company. I think a boat to Carroburg might be best, and thence on by road. Would you agree?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 16, 2013, 12:36:59 PM
The two fighters, both armed with maces and shields, take up their positions.  A young woman in ostentatiously arcane robes makes a big show of checking both for magical contrivances, waving her hands around and intoning. Then, the referee ensures that both fighters are on their marks. He stands between them, waiting for the signal.

"On my right," the referee shouts, is the challenger, Sir Kaspar von Berlichingen of Ostland! On my left, the champion, Dieter Schmiedehammer!"

Dieter is obviously well-liked by the crowd: they roar his name relentlessly, until at last General Schwermutt rises to his feet and lifts his arms for silence.

"Citizens! Visitors! In the name of Graf Boris, and in accordance with ancient tradition, let the fight begin! May Ulric smile on the stronger man!"

The crowd applaud. The referee steps backward, and the fight begins!

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/challenge_zps6d3cf7c5.jpg)

Kaspar is the aggressor, leaping forward and fighting with manic intensity. Dieter is far more measured, preferring to parry or avoid the other man's attacks. Dieter even accepts blows to his chest and arms. Kaspar responds by fighting evenly more recklessly.

After a few minutes of this,  Kaspar is obviously drained. His movements are slower and more jerky. Now, Dieter takes an active role. Moving with fluid grace, he bashes aside Kaspar's mace and then his shield, before dealing him a tremendous blow to the chest that floors him. Dieter immediately stands back, politely waiting for his opponent to rise.

Kaspar tries to struggle to his feet. But he's simply exhausted. "I yield," he groans. The referee advances and raises Dieter's arm in the air. "The champion wins!"

The crowd roar with approval. Kaspar is helped from the field, while Dieter joins his squire for a drink and a quick rub-down before the next bout.

"Well, he's bloody good, Boss," Ragni says to Julian, "looks like he tries to outlast his opponent. No chance of that with you, Boss, because you've got more stamina than him. He might try something more aggressive. But anyhow, I know you can do this!"

[how does Julian plan to approach the fight?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on April 16, 2013, 02:06:18 PM
“Aye, we’re welcome here, and our coin pouches” Julian grumbles, patting at his considerably less weighted than usual wallet

“thanks Max, but I don’t see I have a choice. Even a blunt weapon would hurt a naked dwarf. Figure you can sort my back out again later”

Julian is clear in his purpose. He wants to win to embarrass the authorities, and get to meet the Graf.

If the champion is the aggressor vs Julian, Julian will adopt the champion’s prior tactics, avoiding him and grinding him down before counter attacking.

If the champion is passive, Julian will attempt to back him into a corner/rthe edge of the arena. Advancing and forcing him back without really pushing the attack. He will then attack all out when/if the champion becomes trapped in the corner.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on April 16, 2013, 02:38:55 PM
Mortus doesn't seem to notice the doktor's reaction.

"I received the information in a letter that had been left for me with a friend," she says.   "It appears I was expected somewhat before I turned up.   I am quite convinced of the soundness of the information and the need to travel to Middenhiem as soon and as swiftly as possible.   I would be very happy to have your company for the journey.   Your method seems like the best but speed is out object now I think.   My merchant friends will question why I am missing the carnival and I need a good answer for them.   I purpose that we leave as soon as we are finished eating."

Mortus will pay off her guards and contract the swiftest method of reaching Middenhiem as soon as she has finished her meal.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 16, 2013, 08:40:25 PM
Klaus made a mental note about that orphan boy before he apologized to the people in the group and told them that he would take off to see some people and gather some informations..he wishes everyone good luck and loads of fun...especially Julian and Heinrich, he tells them that it is rather as certain as the sun showing up each day that they will win should they decide to enter a competition.

Plans of Klaus are to see the Wizard first then the secretary of the  Law Lord Ehrlich and make it in time for the elven tumblers to share a glass of wine and some splendid conversation with the Elf courtier.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 16, 2013, 09:23:33 PM
[Julian's fight]

The referee approaches Julian. "Mr Stonebridge, if you are prepared? Please step up."

"Go for it Boss!" Ragni says, enormously excited, "kick his head in!"

Julian puts on his helmet, lifts the blunt sword and Ragni's shield, and strides out into the fighting area. Dieter moves up to face him. "Hello, sir," he says warmly, "good luck to you!" He gives a salute with his blade.

"On my right," the referee shouts, is the challenger, Julian Stonebridge of the Dwarf Engineers' Guild! On my left, the champion, Dieter Schmiedehammer!"

The crowd chant Dieter's name again. Max is shouting for Julian, as loud as he can.

On the stage, General Schwermutt rises and repeats his earlier words. The referee gives the signal and the fight begins!

As before, Dieter hangs back, taking a defensive stance. Julian begins gradual advance, hoping to force him backward. Dieter delays taking any action, even when Julian is close enough to strike the first blow.

[Julian 1: 30, hits head. S3+1+d6 roll of 1 - T5- A3 = no wounds]
[J2: 27, hit body. S3+1+d6 roll of 5-T5-A2 = 2 wounds. Dodge blow = 11, yes]

Julian hits twice in quick succession. One blow glances off Dieter's helmet. The other he twists sideways to avoid. He counter-attacks.

[Dieter 1: 23, hits right arm. S5+1+d6 roll of 2-T7-A2 = no wounds]
[D2: 56, hits body. S5+1+d6 roll of 6! (add damage = no)-T7-A2 = 3 wounds. Dodge blow = 13, yes]

Julian deflects one attack on his shield, then jumps back to evade a powerful swing. The crowd gasp!

[continues]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 16, 2013, 09:40:24 PM
Dieter realizes that Julian can probably outlast him. He changes tactics, springing forward in an outright attack.

[Dieter 1: 44, hits left arm. S5+1+d6 roll of 6! (add damage = no)-T7-A2 = 3 wounds. Dodge blow = 06, yes!]
[D2: 32, hits right arm. S5+1+d6 roll of 1-T7-A2 = no wounds]

Again, he strikes a fearsome blow that Julian avoids.

He moves in quickly, taking advantage of the opening.

[Julian1: 39, hits left leg. S3+1+d6 roll of 3-T5-A2 = 0 wounds]
[J2: 13, hits right arm. S3+1+d6 roll of 5-T5-a2 = 2 wounds. Dodge blow = 90, no! Parry attempt = 33, yes. d6 wounds blocked = 6]

Julian feints at Dieter's leg, then instead strikes at his sword arm. He catches the blow, but it knocks him off balance [one attack used for next round].

Dieter backs away, then advances again.

[Dieter 1: 41, hits head. S5+1+d6 roll of 1-T7-A3 = no wounds]

He moves more slowly, his arm jarred by the awkward parry. Julian counters.

[Julian1: 52, hits right arm. S3+1+d6 roll of 5-T5-a2 = 2 wounds. Dodge blow = 91, failed]
[J2: 16, hits body. S3+1+d6 roll of 2-t5-a2 = no wounds]

Hit sword slips past Dieter's guard and catches him a stinging blow to the arm. He grunts in pain. The crowd gasp again! Julian hears Ragni's voice yelling to Grungni.


[continues]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 16, 2013, 09:55:04 PM
Dieter now tries to strike Julian with his shield, hoping to knock him off balance.

[Dieter (shield bash): 92, miss!]

He misses entirely! Julian presses the advantage.

[Julian 1: 10, hits head. S3+1+d6 roll of 5-T5-A3 = 1 wound. Dodge blow = 69, failed]
[J2: 90, miss]

Dieter reverts to using his sword.

[Dieter1: 21, hits head. S5+1+d6 roll of 4-T7-a3 = no wounds]
[D2: 58, hits right leg. S5+1+d6 roll of 5-T7-a2 = 2 wounds. Dodge blow = 11, pass]

He swings his sword in a wide arc, almost connecting with Julian's leg. Julian leaps out of range. As he does, he feels a sudden pain in his back as some of the cuts tear themselves open again.

[Julian WP test = 41, pass]

He ignores the pain and continues the fight.

[Julian 1: 44, hits left arm. S3+1+d6 roll of 6! (add damage = yes!)+4-T5-a2= 7 wounds. Dodge blow = no. Parry  = 93, no!]
[J2: 75, miss]

Julian smashes his blunt sword into Dieter's shield arm, with such force that Dieter actually drops his shield. He steps backward, rather unsteadily, his left arm numbed by the impact.

Someone in the crowd shouts, "Julian! Julian!" The cry is taken up by those nearby.

[continues]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 16, 2013, 10:09:39 PM
By now, the punishing heat of the midday sun is weakening both fighters. Dieter makes no move to recover his shield. Instead, he resumes a defensive posture. Julian again tries to force him backward.

[Julian1: 65, miss]
[J2: 54, hits left arm. S3+1+d6 roll of 2-t5-a1 = no wounds]

[Dieter: 88, miss]
[D2: 97, miss]

[Julian 33, hits right arm. S3+1+d6 roll of 6! (add damage = yes)+4-T5-a1 = 8 wounds. Dodge blow = 78, failed. Parry = 22, pass. Saved d6 wounds = 3. So 5 wounds go through]

Dieter is obviously tired - his attacks miss by a considerable margin. Julian sidesteps and brings his sword down on Dieter's sword arm, wrenching the sword from his grip. He grunts in pain again, loses his footing, and crashes to the ground!

"That's about it," he says, struggling upright, "I yield!"

The referee takes hold of Julian's arm and lifts it into the air. "The winner," he shouts, "is the challenger, Julian Stonebridge!"

The crowd roar out Julian's name!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on April 16, 2013, 11:03:19 PM
Julian winces as the referee raises his arm ashis shoulders visibly sag.

"well fought dieter. Come by the templar's arms tonight and I'll buy you a drink. in fact why dont we go to the ale tent together today?"

Julian is keen to go somewhere private to remove his armour, and makes sure Max and Ragni come with him, to treat his back and perform squirely duties.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 16, 2013, 11:53:40 PM
"The presentation for the new champion will take place shortly," the referee adds, "when his injuries have been attended to."

The crowd continue to cheer. The dignitaries on the stage applaud, though the elf does so in a minimal fashion, a slight sneer on his face.

"That was a fantastic fight, Julian," Dieter says, removing his helmet, "you thrashed me! I've never fought anyone as good as you before. You deserved to win! I'd love to have a drink or two and talk a bit more - the ale tent sounds great! I'm free after your presentation, if that's good for you. Damn it though, my arms will be sore for a week! And you look a bit off-colour - I didn't think I'd hurt you."

Ragni comes barreling over, grabs Julian in a hug, then releases him at once when he sees him wince with pain. "Boss, you did it! Great Grungni's Beard, you're the greatest dwarf fighter alive! Oh, your back - what a bloody fool I am. Sorry Boss. I bet you tore it like Max said. Max! Max! Get over here, Max! The Boss needs you!"

Max breaks through the crowd and rushes over. "Mr Julian, sir! That was incredible! I knew you could do it, but I was still amazed by how well you fought. Um, I want to look at your back now, sir. You won't want me to do that in public." He turns to the referee, "Sir, is there a place I can examine Mr Julian in private?"

"Of course - we have a tent set up over there. Please try not to be too long - we have to present Mr Stonebridge with his medal."

He shows them to the tent set up for fighters. Ragni proudly carries Julian's helmet, sword and shield for him. Inside the tent, Ragni helps Julian strip off his armour and shirt... the cloth is stuck to his skin, and has to be carefully pulled clear. It hurts a lot!

"Oh dear," Max says, "you've made a mess of your back, Mr Julian, sir! You've reopened all the cuts, and torn the stitches I put in! I'll need to clean the wounds again, replace the stitches, and apply fresh bandages. You can't put that armour back on! It would be better if you didn't even put a shirt on, but I suppose you won't want to go without one. You need a clean shirt though, this one is a mess... Ragni, can you fetch one, do you think? Buy a new one maybe."

"No problem!" Ragni races out of the tent, as Max sets to work on the painful task of fixing up Julian's back.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 17, 2013, 12:31:12 AM
[Klaus]

Klaus goes with the others for most of the way, leaving them shortly before they reach the square. He turns off toward the Guild of Wizards and Alchemists instead, intent on meeting the High Wizard's deputy.

The guild are based in a large, eccentrically designed building close to the Collegium Theologica. Brightly coloured banners flutter from the walls. Above, balconies and small towers sprout complex telescopes and other such instruments. Red and green smoke puffs from the chimneys. Students and fully-fledged wizards mill around outside and stand talking in the doorways. The guild is apparently a popular tourist attraction too, judging by the number of carnival visitors who have come to stare at the building from a safe distance.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/streetscene5_zps98954fe5.jpg)

The Wizard's and Alchemists's Guild massively predates Altdorf's Colleges of Magic. The limited, precise colour magic taught by the elf-mage Teclis is not practiced here. Instead, the guild teach the random and inexact, but versatile, magic employed by the men of The Empire in the days before Magnus the Pious.


A burly porter blocks Klaus's way when he tries to go inside. He simply shows the note from the High Wizard: the porter bows and escorts him inside. The wood-paneled walls are covered with portraits of past high wizards, dating back centuries. Stuffed animal heads - many from creatures unfamiliar to Klaus - intersperse the portraits. The floor is covered with a random selection of rugs.

Klaus is shown to an office at the top of the building. Inside, he sees a red-haired woman of around thirty, dressed in robes with only subtle hints of the arcane. "Oh, hello," she says pleasantly, "I'm sure you must have an appointment if you've been directed to me, but I'm afraid I don't know who you are. My name is Janna Eberhauer, Deputy High Wizard."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 17, 2013, 10:13:30 AM
[Julian, Ragni, Max]

Ragni returns with a new shirt for Julian just as Max is finishing treatment.

"Got this, Boss," Ragni says, "hope you like it!" It looks like a decent enough shirt, in the same colour as the one Julian was wearing before.

"Mr Julian, sir," Max says, "I was wondering if you should say something to the Midden Marshals when you go up for the presentation? Maybe mention the dwarf taxes, and the unjust floggings? They might be more prepared to listen to you after your amazing performance in the challenge, and they might support you when you meet the Graf... which I'm sure you will, because you will definitely win the other fights! Um. But your judgement is better than mine, sir... maybe you should wait for a less public opportunity."

"I'd say something bloody loud so everyone could hear!" Ragni says, "say what I thought of this bloody city's attitude to their dwarf brothers! Ha ha, but you know best, Boss! Longest beard, wisest dwarf."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 17, 2013, 11:23:56 AM
[Klaus]

Klaus will give the female wizard a charming smile before he takes a respectful bow.

"Dear Lady Eberhauer, my name is Count Klaus von Sternberg and I am here on the issue of the new wizard tax." he will produce the letter he got from Helseher and hand it over to Janna. "Could we go to somewhere more...private to talk?"

When the female wizard offers a location where they can talk undisturbed Klaus will follow her and say the following.

"The group I am with and myself have come here to Middenheim from Altdorf to visit the carnival and also do some trading, we have Dwarves with us and made some acquaintance with this strange new tax when we entered the city....on a visit at the guild of lawyers I saw that Herr Helseher also isn´t to happy about this new tax and might even get into trouble because of it. Due to some other informations I don´t want to share with you ...yet I have to believe that there is something more behind this tax than just getting the state coffers filled with money and I came here to discuss with Herr Helseher....or his deputy how we can aid each other in finding out more about this whole mess and also discuss if there might be any reward should we solve this problem for the wizards guild."

With another of his charming smiles Klaus will add also...

"I am, if I may say so without insulting you mylady,  not at all unhappy that Herr Helseher has not time right seeing how charming his respresentative is."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 17, 2013, 12:04:42 PM
[Julian, Ragni, Max]

The referee ducks his head inside the tent. "Mr Stonebridge? If you are ready, we can make the presentation. Your squire may attend you."

"Wow, can I!" Ragni says, "great!"

"I'll rejoin the others and watch from there," Max says, "well done again, Mr Julian, sir!"

Julian leaves the tent, followed by Ragni. As soon as he steps back into the square, the crowd begin to roar his name again. A lot more dwarfs are in the audience than there were during the fight, news having spread about a dwarf winning the challenge. "You'll be a hero to all the dwarfs in the city, Boss." Ragni says.

Dieter is waiting near the stage, holding a silver cup. He shakes Julian's hand, smiling sincerely. "I don't mind giving up my post to the better man - I mean, better dwarf! Come on, Julian, let's get you the honours you deserve."

Julian climbs onto the stage first, followed by Ragni (carrying his weapons and armour). Dieter climbs up after them.

All five of the dignitaries have risen to their feet to greet the new defending champion. Petra smiles and offers her hand to Julian to kiss. "Well fought, Sir dwarf," she says.

Allavandrel makes no effort to look happy. "Congratulations," he says flatly, making no other gesture of any kind.

The Knight Eternal gives a painstakingly correct salute. "Hail to you, dwarfish brother. Father Ulric smiles on you as a master of arms." His tone is extremely pompous.

The watch commander, Schutzmann, gravely offers his hand to shake. "A solid victory, Mr Stonebridge. You will be an excellent champion if you win the remaining bouts." He frowns slightly, "I feel sure I have heard your name before, but I cannot place it."

Lastly, General Schwermutt speaks, taking Julian's hand and shaking it vigorously, "You fought brilliantly, Mr Stonebridge. It is a shame the Graf was unable to attend, for I am sure he would have been deeply impressed by your skill. And I know he will be thrilled at the prospect of a dwarf serving as his champion. Now, I must address the crowd in his name.

"Citizens and visitors!" he shouts, "The Graf's champion, Dieter Schmiederhammer, has been defeated in a fair fight by Julian Stonebridge!"

The crowd go wild. Allavandrel furrows his brow.

"I call upon the defeated champion to hand over the winner's cup to the new defending champion," the general continues.

Dieter passes Julian the silver cup, which bears the arms of the city and the personal arms of Graf Boris. "The best dwarf won!" Dieter says loudly, to the delight of the dwarfs in the audience.

The general produces a silver medalion, which again carries the arms of the city and those of the Graf. He hangs it around Julian's neck. "On behalf of Graf Boris, I name you, Julian Stonebridge, Defending Champion. You are requested to return here for the next two days to defend your title against any that would challenge you. Should you remain victorious, you will be presented to the Graf himself and officially recognised as champion. Now, do you have anything you wish to say?"

[Julian can make a speech if he likes]

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 17, 2013, 01:39:33 PM
[Klaus]

"Oh my, a count?" Janna says, "well, that is interesting." She reads the note. "Ah, a supporter of our cause! That's wonderful. You're right, Count, that this office isn't terribly private - students have absolutely no manners, you know. Always barging in to complain about their marks or ask for extensions on projects. We'll go through to my private rooms."

She escorts Klaus into a small suit. "I have a house of my own, of course, but these rooms come with the job. If any students bother us here, I'll turn them into frogs!" She laughs pleasantly. "I'm very happy to fill in for the High Wizard... it's rare for official business to be so enjoyable."

Janna offers Klaus a drink - a light wine, appropriate to the time of day. Klaus is sure that she is interested in him, at least a little... his instincts also tell him that she will respond best to someone she thinks is educated and astute.

"The High Wizard is a very busy man, Count, as you can imagine. The guild plays a vital role in the defense of the city, and we are just as important to the carnival. Our firework displays are legendary. Which is why he - and I - are so furious about the Scroll Tax. Not only is it insulting and unjust, but it threatens the very survival of the city. What will Middenheim do if all the wizards leave? And the dwarfs too? The priests will stay, of course... though I cannot imagine why Ar-Ulric has not spoken out against the taxes. I have always thought him a wise, decent man.

"The guild is desperate to stop this foolishness before it goes too far. If you can help us, Count, I'm sure we will be able to reward you appropriately. Perhaps you will tell me what you know."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 17, 2013, 02:21:59 PM
[Mortus]

"Oh, a letter from a contact - how mysterious and thrilling!" the Doktor says, trying to sound flippant but not succeeding. "Well, it sounds as though you have a very solid lead, Miss Mortus. Such a thing should not be ignored. I will join you, naturally! Let me see... Carroburg is a fairly short trip down the River Bogen... downstream, so with a good wind we should reach it in no more than three days. I know a captain who makes the trip regularly - indeed, I have already spoken to him today, and know that he plans to leave this afternoon. His boat is very swift." The Doktor's darting eyes betray his anxiety, but he tries to mask it with a relaxed tone of voice.

"I shall finish my meal more rapidly than any halfling might! Ha ha!"

When they have both finished, the Doktor and Mortus walk to the town docks. They pass the town hall, which was fire-damaged during the Schaffenfest but has largely been restored, then continue down Hafenstrasse until they reach the Ostendamm. To the left is the warehouse where Mortus and her friends fought Teugen and his pet demon... but she does not look that way. Instead, she follows the Doktor to the right, where a graceful sailing vessel is tied up, being loaded with goods.

The Doktor books passage for them on the boat, which is called 'The Stormrunner.' Before two hours have elapsed, the captain casts off and the boat is on its way to Carroburg.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on April 17, 2013, 02:44:40 PM
Mortus will sit at the very prow of the boat, dangling her feet over the edge and watching the water go past.   She invites the Doktor to sit beside her.

"You never said what you discovered in Bogenhafen," she says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on April 17, 2013, 11:22:33 PM
Julian greets the dignitaries enthusiastically, making a particular show of offering his hand to shake the elfs.

Julian steps forward and raises his arms for quiet, before starting to talk

"I am proud to carry on the time honored tradition of Dwarfs serving the Empire and serving Middenheim"

Julian lets his words hang in the air for a moment before continuing
"As you can see us Dwarfs have a lot to offer, and Grungni and Ulric willing I will be standing here in two days. I will give my best for the city and the Graf"
"Thank you for your support, and thanks to Schmiedehammer for the great bout, now enjoy the carnival"

Julian steps back from the rostrum, and Quickly judging the people he meets, goes to talk to Schwermutt. He wants to speak to Schutzmann as well, but thinks it unwise given the recent altercation.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 18, 2013, 09:12:42 AM
Allavandrel shakes Julian's hand out of politeness, but he tries to minimize the contact.


The crowd cheer - it's a good speech, being short and unchallenging. Julian hopes his hints about the importance of dwarfs have made an impression, but it's hard to tell. Certainly the dwarfs in the audience appreciated his words.

"An excellent speech, Mr Stonebridge," General Schwermutt says, "I think Allavandrel was worried you'd make a scene, but I told him you'd have more discretion than that. Were you hurt at all during the fight? I hope you will be fit enough to defend your title."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 18, 2013, 11:41:59 AM
[Heinrich, Admund, Max]

The rest of the group are watching Julian give his speech from the crowd.

"He's too small to be champion," a small boy says, "Dieter was better!"

"What did he say," an old woman asks, "did he say, 'dwarfs deserve the Empire?' That sounds like treason to me!"

"He said 'serve,' mother," another woman says, "come on, let's go to the ale tent."

"He's a hero," a young dwarf with barely an inch of beard says, "an inspiration to dwarfs everywhere! I'm going to ask if he wants his armour cleaned or other jobs doing." Several other young dwarfs agree with this plan.

"He's very handsome," a dwarf woman says, "I wonder if he's married?"

"The bloody dwarfs will be unbearable after this," a red-faced man with a thick neck says, "bloody beardy bastards! I'm not watching this anymore! Middenheim for Middenheimers!"

"Yeah, get lost you ugly racist prick" a halfling says, quickly fleeing the scene before the big man can locate him.


Max, predictably, is practically bouncing up and down with excitement. "Mr Julian was amazing, wasn't he, Heinrich? That speech was wonderful - just the right tone! He'll get people thinking without actually encouraging them to do anything illegal. And look at him chatting to the General! I hope he speaks to the watch commander too - I'm sure that will help our case enormously! Were you impressed too, Admund? You know a lot about fighting, so I expect you could appreciate it a lot more than I could."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on April 18, 2013, 11:58:22 AM
"It was very impressive. I do not think I could have beaten that man."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 18, 2013, 12:34:30 PM
"Gosh, really, Heinrich?" Max says, "that's awfully high praise from you - you're a really amazing fighter. I'll you what though: you are certain to win the archery tourney! I doubt even an elf can shoot better than you can." He smiles. "I think I've been neglecting my physical training. Maybe with a few tips from all of you I can become more the man Father wants me to be."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on April 18, 2013, 12:57:56 PM
"Gosh, really, Heinrich?" Max says, "that's awfully high praise from you - you're a really amazing fighter. I'll you what though: you are certain to win the archery tourney! I doubt even an elf can shoot better than you can." He smiles. "I think I've been neglecting my physical training. Maybe with a few tips from all of you I can become more the man Father wants me to be."

"Being strong or good at fighting is not what makes you a man, Max. Oxen are strong, and would your father allow one in his home? A beastman is good at fighting, could he have a title and land? There will always be someone stronger than you, always someone better at fighting than you. What makes you a man is here" Heinrich points at Max's head, "and more importantly: here." Heinrich points at Max's chest. "What you think, what you stand for, your compassion, the way you treat others and whether you will use what strength you possess to protect those who don't have it. These are what make a man. I have met your father, Max. You are a greater man than he can hope to be. I know Julian will agree with me. Our talents are for martial skills, but I envy your mind and your knowledge. I do not have half your compassion or your love for mankind. In these ways you are forever superior to me, Max. I won't let you say otherwise."

Heinrich looks away, having surprised himself with this spontaneous speech. He wasn't sure why he felt so ... paternal towards Max. The boy wasn't even all that much younger than he, but the gap in worldweariness was vast.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 18, 2013, 02:08:54 PM
Max has a tear in his eye as he listens to Heinrich's speech. "Heinrich! I... uh... I'm overwhelmed. Um... I think you're being unfair to yourself, and far too generous to me... but it means so much, coming from you. Uh. I'll always try my hardest to live up to your expectations. Um. Thank you, sir."

He looks down at the floor, blushing. He's simultaneously filled with pride at Heinrich's praise, and embarrassed because he thinks that he doesn't deserve it.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 18, 2013, 06:53:08 PM
"Aye," Admund says, "Heinrich has the right of it. My back still hurts, but I guess you tried your best to stop the flogging, Max. I guess that I have to just accept that you lot are sure to bring a little pain my way. Sigmar knows I always end up going the pain way whether I try or not." Admund gives a wolfish smirk, "I can take my licks though, and I just won't let Klaus do the talking to the watch for me anymore."

"Julian certainly fought well," Admund continues, "He read Dieter like a book! Turning him about so Dieter's savage strikes would land in off kilter. Dieter has the look of a good fighter. Measured. Calm. I'd grab an ale with him, aye. Julian bested him though, and that's no small business. He seemed awfully gracious 'bout it too. Unlike that piss ass elf that was up there. I'm sure Heinrich will put him in his place though. You any good with that longbow?

Admund will continue to follow the party to the Ale Festival. He will assist Heinrich if he needs for the archery tournament. If not, he will watch from the stands with the rest.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 18, 2013, 08:09:04 PM
"I didn't do enough, Admund," Max says seriously, "I should have been able to prevent your flogging... I would quite understand if you blamed me. I know very well how painful it is... you took it very bravely. I would have rather taken the lashes myself than seen them given to all of you." He sighs. "But instead, my punishment is my guilt. Um. Unless you want to hit me. I understand if you do."

He looks a ludicrous figure with his bright clothes and his expression of noble self-sacrifice.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on April 19, 2013, 04:24:45 AM
"Nonsense, Max. None of us blame you, and anyone who tries will find my fist halfway through their nose before they finish the sentence." To Admund he says: "I am competent with the longbow, but the feats of elfish bowmen are the things of legend. I would not bet your life savings on me."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 19, 2013, 05:44:16 AM
"Heh. Elves sure are. Don't worry. I'd never bet my life savings..." Admund says with a wolffish smirk. He pats the reward money in his pocket that Klaus sent he and Ragni to collect yesterday before being arrested.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 19, 2013, 10:00:10 AM
Max smiles gratefully at Heinrich's words. Then he says, "I'll certainly bet on you to win, Heinrich. I don't feel it would be a risk at all!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 19, 2013, 10:08:56 AM
[Mortus]

"No, Miss Mortus, I did not," the Doktor says, sitting beside her. The boat is making excellent progress, thanks to a strong current and a fair wind. "I learned only that a great disaster was averted here. Those responsible were dealt with, and the danger is now passed." He looks at her with a serious expression. "You will know more of this than I... your involvement was... considerable." He sighs. "The enemy is everywhere, Miss Mortus. How are we to fight them when we do not know who they are?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on April 19, 2013, 12:47:49 PM
"Considerable is an overstatement of my involvement, Doktor," Mortus says.   "I was in the wrng place at the wrong time and needed to act.   I assure you that it was not done by intent."   Mortus' face grows serious.   "We must seek out the enemy, we must not allow them to know our true identity, we must fight them where we find them.   Do you know much of Middenhiem, Doktor.   I have not been there sice I was very young?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on April 19, 2013, 07:15:09 PM
Allavandrel shakes Julian's hand out of politeness, but he tries to minimize the contact.


The crowd cheer - it's a good speech, being short and unchallenging. Julian hopes his hints about the importance of dwarfs have made an impression, but it's hard to tell. Certainly the dwarfs in the audience appreciated his words.

"An excellent speech, Mr Stonebridge," General Schwermutt says, "I think Allavandrel was worried you'd make a scene, but I told him you'd have more discretion than that. Were you hurt at all during the fight? I hope you will be fit enough to defend your title."

"Thank you General, I won't make a scene... but I hope you understand that I would like to talk to you about the tax law. Firstly, the levels are so punitively high, I was just wondering if perhaps you could shed some light on why the tax was instituted, General?

No, I wasn't hurt in the fight, although I had a little run in with the watch... But certainly nothing to stop me defending the title"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 20, 2013, 12:27:43 AM
[Julian and Ragni]

Ragni keeps quiet and stays behind Julian, determined not to embarrass him by saying the wrong thing. He's not entirely sure what a squire is supposed to do anyway.

The general looks unhappy when Julian raises the issue of the taxes. "Mr Stonebridge, I want you to understand that I and my two comrades - that is, Commander Schutzmann and Marshall von Genscher - feel that the military should not involve itself in politics. It's not our place to do so. There have been military coups in the past, as I'm sure you know, and no good ever comes of them. That said, we do not like the new taxes. As you say, they are excessively high, and they target entirely the wrong people. If anyone should be more harshly taxed, it is the merchants - though that will not happen so long as the Merchants' Guild controls the very Komission that was established to regulate them.

"Instead, the taxes do nothing but weaken the city. We cannot afford to lose the dwarfs or the wizards... and while the temple tax is less immediately harmful, it is disrupting the delicate balance of power between the churches of Ulric and Sigmar. Mr Stonebridge, I have worked and fought beside your people all my life. I know what a vital part of the city the dwarfs are, and how much we owe them... but I am in a difficult position. Graf Boris is... unwell. There are those at court who are taking advantage of his infirmity to influence him into doing things that are against his character. The Graf has always respected dwarfs. Someone has poisoned his mind against you.

"But I do not know who is responsible, and I cannot risk taking any direct action. If you are determined to get an answer to your questions, Mr Stonebridge, I advise you to speak to Chancellor Sparsam. It has been some time since I've spoken to him myself, but I have always found him to be very good at his job. He can surely explain the thinking behind the taxes, and tell you whose idea they were in the first place.

"When you say you had a 'run-in' with the watch... what exactly do you mean? Are you saying you were beaten by watchmen? Was this related to the taxes? This sounds like a matter that should be raised with Commander Schutzmann."

The watch commander is currently busy talking to Allavandrel the huntmaster. Meanwhile, the Knight Eternal is attempting to chat to Petra. She looks bored.


[does Julian want to speak to Commander Schutzmann?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on April 20, 2013, 11:25:38 AM
'Oh no general, it was nothing... Well, to be honest, I fought a dual without a second, so technically I was in the wrong.

Anyway, it is nice to know there are still men of honour in the empire. I would never want you involved in a coup, but knowing I might have your support even only with words is a great help, I fully intend to o find out why the tax was institituted, and by who. Do you know how I might most effectively get to meet sparsam.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 20, 2013, 12:29:01 PM
The general smiles. "Ah, dueling... I have fought a few duels in my time. But yes, it is important to do things properly if you are to avoid legal troubles. Say no more, Mr Stonebridge. There is little shame in taking a few lashes in such circumstances. It certainly did not impair your ability to fight!

"I think I can speak for the other Midden Marshalls too when I say that we endorse your investigation into the taxes. You have our support, provided you act with discretion, and I hope that you will come to us if you uncover any hard evidence of wrongdoing.

"Meeting the chancellor may prove difficult... he is not a sociable man, and rarely leaves his apartments at the palace. He may agree to an interview there... but I have heard that he was almost attacked by angry dwarfs the other day, so he is keeping an even lower profile than usual. He is fond of opera, so you may encounter him at the Royal College of Music. He also collects antiques, which may be a way of inducing him to meet you. Aside from that, I'm afraid I can tell you very little about him." He smiles again. "He and I have nothing in common."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on April 20, 2013, 01:04:57 PM
"Thank you general, a pleasure to meet you. maybe we can share a pint some time" Julian shakes the mans hand enthusiastically then goes to meet the others.

[my character sheet says i still have 1066 crowns. was that really after the tax? worried I forgot to take it off!]

He will place a bet on Heinrich in the archery competition. If he does have 1066 he will place 100 crowns.

He will relate his conversation with the general to the others, and ask Max "do you think my shield and sword might rouse his interest in antiques? I suppose I could go to the opera to meet him, but I think that is more Klaus' crowd"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 20, 2013, 05:06:19 PM
[I can only assume your character sheet is correct about how much money you have! You did find some in the wizard's lab, remember.]

The general readily agrees to have a drink sometime, and wishes Julian luck for the next two days of challenges.


As he and Ragni leave the stage and walk towards the others, Julian is politely mobbed by a crowd of very young dwarfs. They surround him, congratulating him on his victory and bashfully asking him if he needs any errands running. Ragni shoos them away, laughing. "Don't get in the Boss's way, beardlings!" he says, firmly but not unkindly, "he's got me to fetch and carry for him! Run along now... but make sure you watch him fight again tomorrow! He's going to win this for dwarfs everywhere!" The young dwarfs obediently withdraw and watch Julian from a distance instead.


Max insists on shaking Julian's hand. "Mr Julian, sir, that was a wonderful speech! You judged that perfectly." He listens carefully to Julian's account of his conversation with the general. "Gosh, you've made a good ally there, sir. The general is right to worry about involving the military in politics, of course. Anyone who's studied history will know what a mistake that would be. Even so, having the support of the Midden Marshals will definitely help solve this tax mystery. Um. And maybe the watch commander will look more favourably on my letter after seeing you fight today, sir. I hope so anyway!

"Hmmm, I'm certain that your sword and shield would interest the chancellor, sir," Max says, looking thoughtful, "the sword especially, since we know so much about its history. But surely you wouldn't part with them, sir? He'd want them for his collection... then again, he might be grateful just for the chance to look at them. I don't fancy the opera either, sir... my father didn't approve of opera, so we never went when I lived at home. Then, when I was in Nuln I went to one," he smiles at the memory of this small rebellion, "but I didn't enjoy it very much. Anyway, I don't suppose the chancellor would want to talk to strangers when he's just gone out to enjoy himself. Klaus would be able to charm him, of course, but I don't think the rest of us could manage it. He'd tell us to leave him alone. No, I think using his interest in antiques is more likely to succeed, sir."


The square is now being prepared for the archery tourney, which is due to start shortly. A row of targets are being placed: each is circular, with concentric rings of green (the outermost ring), blue, yellow, red, and white (the center). Each colour gives a different score, obviously greater the nearer the arrow lands to the center. Bows and arrows are provided - the rules call for normal bows rather than longbows, to allow more people to compete. There is no entry fee, but competitors are expected to make a small donation to a priestess of Shallya who is wandering around with a collection bowl.

Competitors simply have to present themselves to a scribe sitting at a desk and give their name: they are then loaned a bow and six arrows. The event lasts for three days in total. The winner of each day's shooting receives a silver medal, and the overall winner for all three days gets the golden champion's medal.

A halfling in an outrageous hat is running a book on the tourney. He's waiting to see all the competitors before offering odds.

Allavandrel the elf is competing, and is the favourite to win. He's currently chatting to his friend Dieter Schmiedehammer about the former champion's defeat.

"Um," Max says quietly, "I was thinking about entering myself! I'm not very good... but I thought it would be fun!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on April 20, 2013, 06:08:01 PM
Heinrich will sign up, of course, and also encourages Max to compete. (Remember, without a Longbow my BS is only 88.)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 20, 2013, 09:31:48 PM
Admund will congratulate Julian on a battle well fought. He's been fuming about the Bardin business since yesterday, but his attitude toward the rest of the party is coming around. After witnessing Julian's actions two nights ago against the demon, and his performance against Schmiedehammer today, he has a sort of respect for Julian that he didn't have before.

"Well done, Stonebridge." Admund says offering his hand in congratulations.

Admund will observe the archery tournament and wish Heinrich luck. He would enter the tournament, but he hardly knows how to shoot a bow, having used a crossbow for most his life. He'll place a 20 crown bet on Heinrich when the halfling bookie is giving odds.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 20, 2013, 10:37:25 PM
Max doesn't need too much encouragement to join the tourney. He's very pleased that Heinrich thinks it's a good idea.


Dieter is intending to watch the archery contest, but just then a blonde young woman approaches him and takes his hand. "I just heard," she says, "Dieter, I'm so sorry you lost your title."

He smiles, "I don't mind at all, Kirsten. My opponent fought better than I did, so he deserved to win. Anyway, now we can finally get married! We'll buy that blacksmith's shop, like we said."

They kiss. As the two of them leave the square, Dieter calls out to Julian. "I'll see you at the ale tent this evening, Julian," he says, "we'll have that drink you promised me!"


The Knight Eternal is walking up and down in the square, apparently just so people can see him in his fancy armour. Aside from Allavandrel, he's the only one of the dignitaries who watched the challenge fights who is still here. He salutes as an extremely tall, broad-shouldered man with thick black hair marches toward him. The man is wearing the same ceremonial uniform as the general and the watch commander were wearing. "Marshal von Genscher," the Knight Eternal says, "good afternoon. I hope you are well."

"Thank you, Sir Siegfried," the marshal says, "I'm here to watch my son Hermann compete in the tourney."


By now, all the competitors have assembled. There are eighteen of them, plus Heinrich and Max. Most of them look like mercenaries of various types (about as many men as women), judging by their clothing and demeanor, but there are also a few young nobles. The marshal's son is easy to spot, since he closely resembles his father. Allavandrel is the only elf competitor, though a small group of other elves have arrived to watch him. Looking rather out of place is a boy of about fifteen, barefoot and dressed in worn, patched clothes. When he gives his name to the scribe, he does so with a strong, Hochland accent. He keeps his eyes fixed on the floor, except when he glances up at a similarly poorly-dressed couple who are presumably his parents.

"Hello," Max says to the boy, "Don't be nervous! I'm sure you're a much better shot than I am!" The boy smiles and mutters a thank you.

The halfling bookie now opens up for bets. He decides that Heinrich looks like a good archer, so sets the odds at 3:2. Admund places 20 crowns on him. Julian wants to place 100, but the halfling apologizes and says his limit is 60. So Julian puts that on instead, and Ragni does the same.
Max was intending to bet, but now that he's competing he isn't allowed to. Most people are betting on the elven huntmaster, despite the unprofitable odds.

The scribe who took the entrants' names now announces the beginning of the contest. "Ladies and gentlemen," he says, "welcome to the first day of the Middenheim grand tournament of archery!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 20, 2013, 11:45:40 PM
The tourney has a relaxed atmosphere. While everyone is intending to do their best to win, they are all polite and friendly toward the other competitors. The skill level of the contestants varies considerably, but no one is mocked for shooting poorly - in fact, the spectators enthusiastically applaud everyone regardless of how well they do. This is partly because so many of the crowd are drunk, of course.

The contestants shoot four at a time (since there are four targets). Each shoots six arrows, and the scores are totaled. 100 points are scored for hitting the center (which is white), 90 for red, 60 for yellow, 40 for blue, and 20 for green.

In his first round of shooting, Heinrich hits the bull's eye once, plus a red, three yellows and a green, giving him a total of 390 points.

Max manages to narrowly miss the target twice, but scores one each of red, yellow, blue and green for a total of 210.

Allavandrel gets four reds, a yellow and a green for 440 points!

The Hochlander boy is almost as good, getting four reds, a blue and a green for 420 points.

No one else gets very close to Heinrich's score, though the marshal's son manages a respectable 330.


In the second round, Heinrich does rather better, scoring 480 points.

Max amazingly gets two bull's eyes! His score for this round is a very solid 360.

Allavandrel is clearly a bit shaken, to the extent that one of his arrows glances off the edge of the target and clatters to the floor! He still gets a total of 370.

The Hochlander gets 390.


In the third and final round, Heinrich scores 440, hitting the bull's eye once.

Max gets 270.

Allavandrel scores 380.

The Hochlander gets 360.


The contest is now over. The scribe adds up the scores, then announces the result. "In third place, with an excellent score of 1170 points, is Jacob from Hochland!"

The boy smiles shyly. His father yells out, "well done son!" in his strong accent.

"In second place," the scribe continues, "with a score of 1190, it's last year's champion, Allavandrel Fanmaris!"

The elf laughs, bowing ironically to the crowd. "Not good enough this time!" he says, not sounding too upset.

"And so, in first place with a titanic score of 1310... it's Heinrich des Untergangs! Come and get your medal, Heinrich!"


Heinrich is awarded a small silver medal with an image of an arrow striking an archery target, surmounted by the city's crest. The other competitors congratulate him on his success, especially Allavandrel.

"That was phenomenal shooting," the elf says, "you really showed me up!" He laughs, shaking Heinrich's hand. "Maybe I'll get my own back tomorrow? I hope you'll be competing then, Heinrich?" He chats to Heinrich about bows and shooting in general.

Admund won 10 crowns on his stake of 20. Julian won 30 on his stake of 60, as did Ragni.

Max came somewhere in the middle of the rankings with his score of 840. He's extremely proud to have done so well, since he expected to come last.


[Heinrich can ask Allavandrel (the Graf's huntmaster) any questions he likes. Marshal von Genscher (the third of the Midden Marshals) and the Knight Eternal are also here.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on April 21, 2013, 04:18:08 AM
Heinrich will thank Allavandrel for his praise, and compliment him back. He will ask about the elf's technique and admire his stance. He assures the elf that he will compete in all of the archery contests. He will also make a point of congratulating the Hochland boy, pointing out that he was only beaten by an elf huntmaster and a winner of the tournament in Nuln. He will not ask any controversial questions right now, preferring to bide his time since he knows he will meet these people again whether he comes in first or third tomorrow.

After he breaks away from the officials he will praise Max on his ability and his respectable score.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 21, 2013, 08:16:23 AM

While walking to her apartmens Klaus will smile a lot at the wizard and chatter with her about different topics talking in a pleasant tone...
"Ah yes students, most of them are not even worth the effort, only the influence and the coin of their fathers bring them to the universities to end their boredom, but that said there are some that become men that make our Empire great...I have one of such individuals travelling with me and he is helping us immensly with his skills as a lawyer and healer, but for me even more important he helps me writing my book. Curiosity leads me from one place to the next and the wonders and marvels I have encountered should be written down so others can take a glimpse of them. "
Reaching her apartment Klaus will look around and if able read the title of some books if there are some as soon as she is done speaking Klaus will answer her with a more determined...serious tone looking at her and his smile gone from his face.

"And foolishness it is...as are some other things going on in the Empire. I am not sure if you are aware of the strange laws the Emperor has passed these last months, like the one regarding mutants. Something is going on, something to bring ruin to the Empire. Neither the Emperor nor the Elector Count have been seen a lot lately and still strange laws are passed that just make no sense to anyone with his wits still left to him. From what we....that is the people I am travelling with and myself... have learned someone is working as a power behind the throne [sorry couldn´t resist] and has to be stopped. For this I need to know as much as possible to learn about the machinations of how he is manipulating people in places of power to do his bidding, I assume with blackmailing them or forcing their hands in other ways. When the time is ripe to make accusations I will be in need of your help but I have to make sure who my allies and who my enemies are before I reveal too much...I am sure you can understand this. So can you tell me....everything you know about how this laws came to be passed...also please tell me what you know about the Law Lords and, this Elf Ralane and how the people in Middenheim stand to the Emperor in Altdorf or what news have reached the city so far."


Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 21, 2013, 04:51:20 PM
[Heinrich, Julian, Admund, Max, Ragni]

"You might be the best bowman I've ever seen, Heinrich," Allavandrel says, "I'd need to be at my best to beat you... but the truth is, I am somewhat out of practice. The Graf used to love hunting, but he hasn't called a hunt for months now. While I have escorted the occasional visiting noble on a stag-hunt, it is not the same as a week-long expedition into the deepest forest in search of beastman lairs! My skills are atrophied with disuse. Still, now that I have someone truly excellent to strive against... why, I shall feel quite inspired! Tomorrow, Heinrich, I will give you a closer fight - ha, that is if that young pup does not upstage us both!" He smiles at the Hochlander lad, who blushes furiously and stares at his own feet.

Heinrich goes over to congratulate the boy himself. "Thank ya, mister," he says quietly, not daring to look Heinrich in the face, "kind o' ya to say I done well. You an' Mr Elf are a lot better 'n me. I'm the best in my village, but it's just a little place. Me Da brought me here hopin' someone'd take me on as a bowman. I loves shootin,'  ya see, mister."

Indeed, the boy's parents are currently speaking to Marshal von Genscher, so he may well get his wish.


Max glows with pride as Heinrich congratulates him. "I never thought I'd do as well as that, Heinrich! I thought I'd be dead last... but I really did quite well! Thank you so much for encouraging me to enter... in fact, it was you who encouraged me to buy a bow, back in Bogenhafen. I need to practice more, I think... I'd love it if you could give me some tips sometime, when you aren't too busy. You really are an exceptionally good shot - not even that elf could beat you, and he's an expert hunter!"

"Aye, you did well, Max lad," Ragni says, "and Heinrich - ha, you won it, and you won us our bets too! I knew you were a sure thing. I'll buy you some drinks later, mate!"


Admund realises that it is getting close to the start of the minotaur fights, which are to be held at the stadium in the great park.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 21, 2013, 08:58:17 PM
[Mortus]

The Doktor nods, deep in thought. Then he notices the question, and replies. "Indeed, Miss Mortus, I have visited the city of Middenheim on a few occasions, once during their famous carnival. I would not say I know it well... their Guild of Wizards is a most historical institution, you know, far older than the colleges in Altdorf. And far more broad-minded, also. The colleges have focus, but but lack imagination. One can study many things at the Middenheim guild... ancient secrets..." His expression is dreamlike, as he gazes out over the water. Then, quite suddenly he meets her gaze.

"Miss Mortus: you are already much accomplished in the arcane arts, but you are young. There is a great deal for you to learn. It may be that we go into peril, and I would prepare you for that, if I can. Will you accept my tutelage?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on April 21, 2013, 09:06:25 PM
Mortus feels a cold shiver pass up her spine, her body tenses slight as if she is preparing to run.   She forces a smile, though if the doktor is looking at he will notice that she is uncomfortable.   She inhales deeply.

"I had a good teacher at a young age, doktor," she says.   "He taught me to be imaginative with magic and also to beware those who were narrowminded and over zealous."   Mortus looks out over the water, following the doktor's gaze.   Speaking of Vacc seems to have calmed her a little.

"I would be happy for any instruction that you would willing to offer, doktor," she says.   "However you will understand if I desire to keep such tutelage private and secret.   It may effect my position as a merchant if it became known that I had magic.   You understand how the ill informed are on this sort of thing."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 21, 2013, 10:45:22 PM
[Klaus]

Janna laughs. "You've met a few students then, Count. You're right - while there are  time-wasters among them, many are studious and hard working. Still, that's no reason not to complain about the annoying ones! Ah, you are writing a book about your travels, Count? That does sound fascinating. Have you progressed far with it? I would be very interested to read it - as you can see, I enjoy all types of books."

The shelves in her apartments are well-stocked with books. Naturally, there are a great many academic texts with titles that Klaus cannot read, but recognises as being written in Classical Reman or the Arcane language. But there are also more frivolous books - adventure stories, travelogues, even a copy of J. W. Göttingen’s Collected Folk Tales.

"Yes, I am certainly aware of the Emperor's edict forbidding the killing of mutants. It has not been well received." She frowns. "It's a difficult issue, because there are a great many innocent people afflicted by mutations - preventing them from being summarily killed is a good thing. But on the other hand, what of the harmful mutants? The beastmen that prey on travelers? Are they protected by the edict as well?" She shakes her head. "The whole thing has been badly thought out and clumsily executed. And the same is true of the new tax laws in this city. How can reasonable, intelligent people like Emperor Karl-Franz and Graf Boris permit such divisive laws? When both of them have ruled for many years with equity and vision? As you yourself say, Count, there is surely some sinister force at work - a power behind the throne." She smirks as she says this, "rather a good title for a book, don't you think? A melodramatic adventure story, where the brave hero uncovers the traitor at the heart of the Graf's court! Ah, if only life were as simple as a good melodrama.

"Now, I am unsure how much you know about how Middenheim enacts its laws, Count. The Graf is ultimately responsible for making law, but before he proclaims a law it is first formulated and ratified by the Law Lords. There are three of them: Ehrlich, Hoflich, and Wasmeier. The guild is lucky enough to have a special connection to one of the Law Lords - Wasmeier is himself a wizard, and a member. He has not been actively engaged in magical study for many years, having decided his true interest is the law. Even so, he often visits the High Wizard, and is careful to ensure our interests are represented.

"The Law Lords always decide whether to pass a new law by a majority vote among themselves. If one of them dissents, they do not speak of it to others." She leans towards Klaus and lowers her voice. "But Wasmeier has hinted rather strongly to the High Wizard that he voted against the new taxes. As we would expect. So that means that both Hoflich and Ehrlich must have voted in favour... which itself is odd, given their opposing beliefs on most matters.

"The question remains: who proposed the taxes in the first place? The Graf? The Law Lords? Or did someone else whisper in the Graf's ear? You mentioned Rallane, the minstrel, and I can see why you would. All the rumours point to him, and certainly he's been heard to say some mean-spirited things about dwarfs. I don't know him personally... but I've heard him sing and play. He's truly a gifted musician. I play the flute myself, but I'm nowhere close to his league." She sighs. "He's quite handsome too... but unreliable.

"No, I think Rallane is unlikely to be behind the taxes. The High Wizard and I both blame Chancellor Sparsam. It's the kind of thing he might easily dream up, late at night while he's hugging his ledgers and thinking of new ways to rob the people of Middenheim." Her voice is spiteful. "I'm sure he's regretting it now, since he can't go out in public without being followed about by crowds of furious dwarfs. But he'd be too stubborn to back down.

"There's something else: a few days ago I went to see him, to try again to persuade him to reconsider the scroll tax. He... he actually made a pass at me! I won't tell you what he said, Count, but it was quite disgusting! I threatened to turn him into a rat... I think I might have done it, too, if he hadn't fled the room immediately."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 21, 2013, 11:03:33 PM
Klaus gaze is fixed concentrated on Janas face while she tells him the details of what she knows. Nodding at places he agrees with, that also have been already uncovered by the party and smiling at her curiosity about his book, his brow furrowing about the advances of the Chancellor Sparsam

"Well I can´t blame the man for trying to impress a wonderful woman such as you are Lady Eberhauer but he should be ashamed if he didn´t do so in a proper way, if you please so I will talk to the man and teach him some manners. I agree with your conclusions and I think the key to help uncovering what is going on are the law lords...but also talking to people high up in favours with the Graf. Do you think the High Wizard could get us invitations to the dance that will happen at the courts? I will meet up with Rallane and the secretary of the Law Lord Ehrlich this very day too. Regarding my book....I guess you have to wait at the very least until our business in Middenheim is done, as right now my mind is focussed on matters at hand I don´t want to hand it over without at least the first chapter finished. Should you find out anything else you can send me a message at the Templeras arms inn [i hope this is the right place, where we are staying?]. I will now leave you dear Fräulein but hopefully the gods will cause our paths to cross soon again." With this Klaus will graciously bow to the wizard and leave ...if there is enough time before the elven dancers start their show he will leave for the office of the law lord ehrlich.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 21, 2013, 11:05:54 PM
Admund will congratulate Heinrich, Allavandrel, and Max on a well shot match if they come near the viewing stand.

"Well shot, lads. Allavandrel, you did quite well, though I'm sure you're more used to shooting game than archery butts. I've only used a crossbow myself, and that's more for punching holes in a man's plate armor than hunting game. Careful though, they might replace you as hunt master with Jacob of Hochland when they start taxing elves!"

He will also render proper military courtesy and warm greetings to Marshal von Genscher and Sir Prunkvol should his path cross theirs.

As the time comes, he will depart for the stadium to see if there is an opening available in the Minotaur fights. On his way across the Square of Martials he will admire the statue of Bildhofen. Admund's never met the current Duke of Carroburg personally, but he's served in a couple levies, and respects him much. He's never met the Trodbringers, but seeing Middenheim so embroiled in this tax business has him questioning the Graf's character. Why would Todbringer let such nonsense go on in his own city? Laws like this can only start a riot amongst the dwarf and wizard minorities. That will be good for no one. Old Bildhofen would never let this happen. He thinks back to his home town warmly as he makes his way to the stadium.

At the Stadium he will see if he can get information about the minotaur fights. He left his shield back at the Templar's Arms, and will go get it if the stadium doesn't provide him one. He will enter the fights, if allowed, as "Admund of Carroburg".
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 21, 2013, 11:58:36 PM
[Klaus]

"That's very gallant of you, Count, though unnecessary... I don't think he'll trouble me again. You know, talking about it with you has made me realise something... I was shocked and angry when it happened, of course, but it never occurred to me how out of character it was for Chancellor Sparsam to behave like that. He's nearly sixty years old and unmarried. He's totally devoted to his work to the exclusion of anything else. For him to suddenly make such a graphic, lewd advance on me is very strange indeed. Could it simply be stress? I'm not sure. I wonder if he has made similar advances on other ladies? Petra will know. Do you know Petra Liebkosen, Klaus? She lives at the palace, and is a great one for gossip. According to her, one of the ladies of the court is paramour to the Graf - surprising, considering how deep in mourning he is said to be for his late wife. Or perhaps not surprising at all.

"The guild still has some influence with the Graf, so if you can uncover evidence of treachery we will be able to support you, Count. I'm not sure though if the High Wizard will be able to obtain an invitation for you to the garden party. I'll ask him to try. He and I will be attending, of course, so I hope to see you there! I'm already looking forward to your book... I hope the latest chapters will recount how you exposed the malign influence at court and caused the tax laws to be repealed!"


[Klaus has time to visit the Law Lord's clerk at the Guild of Legalists before the elven dance display. He can go there now if he's finished talking to Janna.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 22, 2013, 12:19:42 AM
"Well dear Lady Eberhauer you have been of great help and well...if you don´t mind I would suggest that we could meet up this evening perhaps with the High Wizard present too and exchange news if there are any....or if there are none enjoy a meal and some wine together at an appropriate place, without the High Wizard." Smiling at his suggestion Klaus will leave for the offici of the Law Lord Ehrlich trying to talk with the secretary.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 22, 2013, 12:36:38 AM
[Admund, Heinrich, Julian, Max, Ragni]

"Ah, now an elf tax would be a cause for real concern," Allavandrel says lightly, "taxing dwarfs is a fine idea, for why shouldn't they share the gold they spend all that time grubbing around in the dirt for? But to tax elves would be to tax air, light, and beauty!" He laughs, obviously meaning it as a joke.

Ragni's face turns red. "What was that about grubbing in the dirt!" he says. Allavandrel pretends not to hear him, though he does roll his eyes very slightly.

"I'd better be off - I need to practice shooting at tame targets, as you say," he says to Admund, "I'll leave you to your crossbows and your bearded friends."

The Marshal nods politely to Admund in response to his greeting. The Knight Eternal, however, looks down his nose at him while giving a painfully-correct salute.


Max and Ragni are keen to watch Admund fight the minotaur [and I'm assuming Heinrich and Julian want to go as well]. The fight is to take place at the Bernabau Stadium, on the far side of the Great Park.

The stadium is a large amphitheater, with room for five thousand spectators - two thousand seated on wooden benches, the rest standing on terraces (the terraces are favoured by real fans, apparently). The large area inside is used for Snotball matches, chariot races, and, of course, pit fights. There are four entrances to the stadium, each guarded by watchmen. There are only a few watchmen here today, since the crowd rarely become violent during a pit fight. Snotball matches, of course, are another matter entirely.

Admund inquires about the rules for fighting a minotaur, and finds himself speaking to the stadiums Kislevite owner, Aleksandr Yarblinsky. "You fancy your chances, mate?" he says, "very good. Well, there's no fee to pay, and we supply all the gear you need. That's a club and a shield only - no armour, and no other weapons to be used. You go in and you fight the minotaur, until you subdue it or it finishes you." He laughs, "don't worry, if you're doing badly I've got some lads on standby to rush in and hold it off so you can get out. We've been running these fights for years, and hardly anyone ever dies. That said, if you fight it's at your own risk. You win, you get 10% of the ticket price: you'll get at least 200 crowns, maybe more. Not bad for one fight! You'll be on third, if you choose to do it. We've got a dwarf trollslayer going up against the first mino, if you believe that. He'll be a hard act to follow! So, do you want in? Your friends will have to buy tickets if they want to watch."

If Admund agrees to fight, he'll be shown through into the fighter's area of the stadium, where he can get ready. The others will need to buy tickets: these vary in price depending on how close they are to the front (10 shillings up to 5 crowns). Betting is encouraged! Admund will be rated at 3:1 to win.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 22, 2013, 12:48:54 AM
[Klaus]

"I have enjoyed talking to you, Count," Janna says, "and I wish you luck in your investigation. I'm afraid I'm going to the opera this evening - do you like opera? I already have my ticket, so I don't want to make other plans. I would certainly like to join you for dinner on another night, if you're free."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 22, 2013, 10:09:24 AM
"Aye, I'll have a go at this minotaur." Admund says, and enters his name "Admund of Carroburg" into the lists.

"You lads fancy a fight?" Admund says wolfishly. "Max, you coming in? Here, take my things and watch them during the fight, if you will. Keep that medical kit nearby. With my luck of late, I might need it again." He says with a wink.

Admund will enter the fighter's area. He will meet and joke with the other fighters and watch the other combats, sizing up minotaurs. He will look for any persons of note at the fight.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 22, 2013, 11:06:46 AM
[Admund, Heinrich, Julian, Max, Ragni]

"Very good!" Aleksandr says, "in you go, and good luck to you!"


Max actually looks tempted by Admund's flippant offer... but then comes to his senses. "Of course I'll look after your things, Admund," he says, "and I'll be ready to help if you need me! I'm sure you'll be great though. Sigmar grant you strength! I'll be cheering from the crowd."

Admund goes into the fighter's area, while the others buy tickets (Max insists on paying) and go through to the stands. Julian places a 10 crown bet on Admund, which Ragni copies (as usual). The stadium is already crowded with spectators, and more are arriving all the time. A lot of them have pints of beer in their hands, and meat pies bought from the many halfling vendors. Ragni buys a pie and eats it messily.

Some spectators are even wearing novelty hats with pretend bull's horns on them (these are also available from the halfling vendors). Max buys one!

The group are on one of the terraces, not too far from the front. Opposite from them, in one of the seated areas, they notice Dieter Schmiederhammer and his fiance Kirsten. He waves to them.


The fighter's area is below the stands - indeed, there's a whole warren of chambers down there, including training rooms, a smithy, a bar... and the beast cages. Any thought Admund might have had that the minotaurs are fakes is quickly dismissed - there's no mistaking their bellowing calls.

Admund is in the changing room, along with the two fighters who are due to go on before him. An attendant provides him with a sturdy wooden club, and a stout shield with the stadium's crest on it.

The first contestant is a lean young man with carefully-styled hair. The second is a dwarf... the dwarf's hair and beard are dyed bright orange, and have been cut and stiffened in the unmistakeable style of a trollslayer. His exposed skin is covered in tattoos and scars. Both contestants are shirtless, ready for the fight, though the trollslayer probably came in that way.

"Hello," the young man says, offering Admund his hand to shake, "my name is Alchred von Hintz: pleased to meet you! Have you ever fought one of these beasts before? I just went to look at them, and I must confess, they are rather larger than I expected."

The trollslayer simply stares at Admund. His eyes are bulging and his face is contorted with barely-contained rage. Either he's worked himself into a beserker rage, or he's taken something...
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 22, 2013, 11:19:08 AM
"Hello there, Alchred von Hintz," Admund says taking his hand, "Nah, I've never fought a minotaur before. I'm usually killing other men." Admund says chidingly with a wink. He ignores the raging dwarf, but keeps a wary eye on him. Re-lacing his boots, he checks to see his hidden boot knife is still tucked away safely.

Admund takes the club and shield, and beats the two together a few times, and stretches. He rolls the club over and under his wrist, like he does his longsword to get a sense of it's weight. He rocks back and forth to loosen his legs up for the fight.

"So, lads, which one of us is going first?" Admund smiles encouragingly.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 22, 2013, 11:28:18 AM
Alchred laughs nervously, unsure if Admund meant what he said or if it was a joke. He's probably a minor noble, judging by his name and appearance.

The hidden knife is still in Admund's boot. As he stretches, he's acutely aware of the condition of his back - it still hurts, and the fight is likely to reopen the cuts. Still, that can't be helped.

"I'm supposed to be on first," Alchred says, "um... but I don't mind if someone wants to take my place."

The trollslayer beats his chest with his fist and growls! There's a trace of drool at the side of his mouth, which is a worrying sign.


In the arena, all three Midden Marshals arrive and take their seats in the VIP box. Von Genscher has his two sons with him.


[Does Admund want to go first, or let the slayer go before him?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 22, 2013, 12:08:49 PM
"Oh come on, Herr Alchred, I was only making a jibe. Well, I am a sell sword, so maybe it's more true than not. Where you from lad? What brings you to the minotaur fights?"

Admund will offer a little help to Alchred. "Here, hold your shield up like this. Higher! There you go. Don't let it drop when you move. Soldiers often do that, and it leaves 'em open. Bend your knees a little, keep your balance even as best you can."

Admund will let the troll slayer go first, as sees no sense in fighting him along with the minotaur. He will watch the fight as bet he can to get a read on minotaurs.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 22, 2013, 12:38:22 PM
"I'm from Altdorf," Alchred says, "my father has cut me off from the family money... he doesn't like my fiance and told me to break off our engagement. I told him he where he could stick his money... I thought this would be a good way of raising some cash! But now I'm not so sure."

He thanks Admund profusely for the fighting tips.

The slayer still doesn't speak. He barges his way into the arena, pushing the attendants out of the way. Once he's in front of the crowd, he raises his arms and roars like an animal!

"Wow, a slayer!" Ragni says, in the audience. "Look at all his scars! He must be a bloody good fighter. I can't wait for this!"

The gate at the far end of the arena opens. The minotaur is about to appear!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 22, 2013, 02:06:54 PM
[Klaus]

Meanwhile, Klaus goes across town to the Worshipful Guild of Legalists, which he visted with Max the other day (it's south of the Great Park). The building is less busy today - the carnival is drawing attention away from other matters. Klaus asks at the front desk for Wolfgang Schmidt's office, and is shown to a large, neat room on the top floor. There's a nice view of the park through the window, over the intervening rooftops.

Schmidt is an elderly man with a pair of elaborate, silver-edged spectacles. "Ah, good afternoon. Are you Count Klaus? I am Wolfgang Schmidt, clerk to Law Lord Ehrlich. Please sit down. I can offer you a glass of sherry, if that would appeal? What can I do for you?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 22, 2013, 02:27:13 PM
[at the arena!]

"Ladies and gentlemen," the announcer booms, "the first to prove himself in battle against a fearsome minotaur is Glugnur! Let's hear your support for this brave dwarfish warrior!"

The crowd cheer and applaud!

Bellowing with rage, a minotaur charges into the arena. The creature is fully ten feet tall, with a monstrous, ogre-like body and the head of a bull. It's completely naked and alarmingly well-endowed. Steam pours from its nostrils as it lunges at the slayer!

Glugnur dodges the initial charge, bringing his club down smarty across the back of the monster's knee. It stumbles, allowing him to leap onto its back and take hold of both horns! He actually discards his club to do this, screaming unintelligibly all the time. Holding on to the horns, he braces his feet against its shoulders and tries to wrench off its head! All the while, the minotaur punches him savagely, to little effect.

The fight goes on in this way for some time. At last, the minotaur loses its balance. Even then, the dwarf holds on to the horns. As it lies prone, he repeatedly punches it in the head.

At last, a gang of armoured men run into the arena and grab hold of the deranged dwarf, dragging him - still screaming - back to the changing room. The unconscious minotaur is carried away to recover.

"Glugnur wins!" the announcer shouts, "don't worry about him, ladies and gentlemen! He told us in advance that he goes into a battle-frenzy and loses control of himself! He'll be back to take a bow and collect his prize when he's calmed down!

"Now, the next fighter!"


In the changing rooms, Alchred looks at Admund. "Uh, would you like to go next?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 22, 2013, 02:48:18 PM
"Hah! You aren't scared are you, Alchred?" Admund gives him a hardy slap on the arm. "You'll do fine lad. I'll go ahead of you."

Admund will trot out into the arena, and salute the crowd. He will stand centered before the Midden Marshall's and render a proper military salute, before going to face the minotaur. If all goes well, he hopes to meet them.

Admund plans to approach the fight clearly different than the raging dwarf. He wants to use the minotaurs size and strength against it. Admund is fairly quick and can dodge around, but he knows he probably can't outrun a raging bull. He will charge it quickly to get some blows in first, and then try to get behind it. He will strike the minotaur savagely in the legs and head to try and subdue it.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 22, 2013, 04:19:02 PM
The crowd cheer as Admund steps into the arena. He notices Max, wearing a ridiculous hat, jumping up and down and shouting his support from the terraces. It's strangely encouraging.

The Midden Marshals accept Admund's salute, clearly impressed by his decorum. Now he just has to win the fight...

"Our next valiant warrior," the announcer says, "is Admund of Carroburg! Don't be fooled into thinking he's not a serious contender because he's fighting with his shirt on! He's no beserker, but a cool-headed, strategic fighter! Let's see how those skills serve him against the king of the beastmen!"

Bellowing and snorting steam, a fresh minotaur charges into the arena. This one is just as large and terrible as the last. It stops to beat its chest and roar, and at that moment Admund rushes it!

[Admund (+10 WS charge bonus) 1: 58, hits right leg. S4+1+d6 roll of 6! (add damage = no) -T5 = 6 wounds!]
[A2: 71, miss]

His club connects with the monster's leg with considerable force! The crowd cheer! It stumbles, roaring more with anger than with rage, and tries to gore him.

[Minotaur 1: 36: hits body. S4+d6 roll of 1-T3-a1 = 1 wound. Dodge blow = 28, pass!]
[M2: 59, miss]

He leaps sideways to avoid it (his back complains as he does - he thinks he's probably reopened some of the cuts) darting around to the beast's flank (charge bonus retained).

He attacks it again, shield raised to ward off any blows that come back at him.

[Admund (charge bonus) 1: 49, hits left leg. S4+1+d6 roll of 6! (add damage = yes!)+4-T5 = 10 wounds!]
[A2: 64, miss]

Again, he clubs it in the leg. This time he hits with such force that it almost falls! The crowd cheer even more!

The beast turns with surprising swiftness and tries to gore him again.

[Minotaur 1: 06, hits body. S4+d6 roll of 4-T3-A1 = 4 wounds. Dodge blow = 80, fail. Parry (using shield) = 16, pass! D6 wounds saved = 3. 1 wound taken]
[M2: 67, miss]

The minotaur's horns plunge towards Admund's chest. He manages to ward them off with his shield, but the tip of one rakes across his chest, ripping his shirt and making a long, shallow cut across the skin. He jumps back, trying to recover his balance.

The crowd gasp!

[attacks this round lost due to shield parry]

The beast roars, then lunges at him again.

[Minotaur 1: 97, miss]
[M2: 59, miss]

He easily avoides it, then counter-attacks!

[Admund 1: 24, hits left arm. S4+1+d6roll of 5-T5 = 5 wounds!]

He bashes it in the arm, again with immense force. The minotaur stumbles, then collapes. It lies on the arena floor gasping. Admund has won! The crowd go wild!


Up in the stand, Max pulls off his shirt and waves it around like a flag while shouting Admund's name (he's obviously had a few beers). Ragni is yelling something in dwarfish beside him.


"Admund of Carroburg has won!" the announcer says, "let's hear it for the brave mercenary! Take a bow, Admund! You've earned your prize money!"

Admund is breathing heavily, his shirt is ripped, and he can feel blood trickling down his front and his back. But he won convincingly! He can see that the Midden Marshals look impressed by his victory.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 22, 2013, 04:37:10 PM
Admund feels the blood trickle down the cuts on his chest and his back. The adrenaline hasn't worn off yet, so they don't sting, but he knows they will later. Standing at the center of the ring, he lets out a yell that eggs the crowd on with club held high, "Carroburg! Middenheim! Middenland!!!"

He faces his friends in the crowd as he rotates, tilting his head in acknowledgement. When he faces the Midden Marshalls, he lowers his club and holds it to the side, in a traditional salute.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 22, 2013, 05:53:04 PM
"Hurrah! Well done Admund!" Max shouts.

The rest of the crowd agree, cheering Admund uproariously. When the fuss has died down a bit, the announcer says, "we still have one fight left for today. Thank you, Admund of Carroburg! Ladies and gentlemen, please welcome Alchred von Hintz of Altdorf!"

Admund takes the hint to return to the changing room. Alchred congratulates him, before gulping and stepping out to face his own minotaur.

In the changing room, Admund sees that someone has emptied a bucket of cold water over the trollslayer. It looks like he's starting to calm down... he's stopped shouting at least.


Alchred's fight doesn't go as well as Admund's. The beast's first charge smashes his shield to pieces, forcing him to fight on without it. He lands a couple of good blows, before being hurled against a wall. As he slides stunned to the floor, the guards rush in and force the minotaur to return to its cage (before it can eat the helpless young noble). Alchred is helped to his feet and brought back to the changing room. He's bruised and dizzy, but not too badly hurt.

"Give him a cheer anyway, ladies and gentlemen!" the announcer says, "minotaur fights are tough, and he made a good show of it! Now, let the winners return to the arena to receive their prizes!"

The dwarf slayer jumps off the bench he's been sitting on and strolls towards the arena. "Come on, lad," he says to Admund, in a perfectly normal voice.

The Midden Marshals have descended into the arena to meet the victors. But first, Aleksandr (the stadium's owner) presents Admund and the slayer with a bag each, containing 300 gold crowns! "Nice big crowd today," he says, "well done lads! You fought well."

"Cheers," the trollslayer says, "I'm off then. Thanks, generals or whatever," he says to the marshals. Then he simply walks out of the arena.

Marshal von Genscher laughs, "Slayers are very single-minded," he says, "he'll be off to get as drunk as possible. I hope the watch are ready."

The Watch Commander rolls his eyes.

"Now, Admund," von Genscher says, "I think we all agree that you handled that beast very well. Have you ever considered a career with the Middenheim army?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 22, 2013, 06:19:45 PM
Admund chuckles at the Marshal's joke, but remains fairly serious. He knows to mind his manors around officers in the military, and remembers well the beatings he received from the sergeants when he didn't. He'll speak in a respectful tone and courteously.

"I thank you, M'lord Marshal. I actually learned the sword in Duke Bildhofen's levies years ago, sir. I've been serving in Free Company's since. I'm afraid that with these new tax laws, Middenheim's ranks will start to deplete once the dwarfs start leaving. I'm a proponent of keeping the military far from politics lest we end up like old Remas, but i'm sure the affects of this politicking are landing on your doorstep regardless, sir. Middenheim is the bastion of the Empire, and warden of her northern borders. Anyway I can lend to aid you and the city, I'd gladly hear, sir."

[Subtracted 1 Wound, added 300 GC]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 22, 2013, 08:00:04 PM
"Well spoken, son" the marshal says, "I like your attitude. You could do well in the army, if you wanted. Hmmm, I wonder if we can find a more immediate use for you."

"In the short term, I'm sure the city could use more watchmen during the carnival," the general says, "to guard important civic events, perhaps." He looks significantly at the marshal, who nods.

"Admund," the watch commander says, frowning, "I know that name... I had a letter from some lawyer today claiming that you and some others were unjustly flogged. Is that correct? Do you wish to complain about your treatment by the watch?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 22, 2013, 09:21:17 PM
"Thank you, sir," Admund says with genuine gratitude, "Serving Middenheim during the carnival would be a honor for me, and much more enjoyable than my times in Free Companies. I can keep a minotaur in order fairly well, sir, I'm sure any ruffians will go the same way."

Turning to answer Middenwatch Marshal Schutzmann's questions in a lower voice, "Yes sir, my name is Admund Auerswalder of Carroburg. Upon entering Middenheim, I was hired by some insane dwarf hell-bent on settling his grudge duel against Julian Stonebridge - you may have met him sir, he is the new champion since this morning. When I tried to stop the madman from beating some poor lad to try and get at Julian, he attacked me and nearly killed me."

Admund swallows, his voice dry and parched from combat, and continues, "A Sergeant Kratz from the Southgate watch saved my life, and I helped apprehend supporters of that mad dwarf. The captain of the south gate watch regardless implicated everyone for being involved, even those innocent, and had them all flogged. I took 24 lashes yesterday afternoon after aiding a watch patrol apprehend criminals, sir. I saw that a clerk from Law Lord Holfich's office was heavily leaning into the captain, and think that this Holfich is controlling your watchmen, sir. I mean not to dirty your hands with politics, but it might be a matter looking into, sir. I took my lashes, and went on with life. As you can see, I can take my licks, sir."

"I'd be happy to talk with you more in private if you wish, sir. Probably best not to have such a detailed conversation in the middle of a stadium."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 22, 2013, 09:32:22 PM
[Klaus]

Meanwhile, Klaus goes across town to the Worshipful Guild of Legalists, which he visted with Max the other day (it's south of the Great Park). The building is less busy today - the carnival is drawing attention away from other matters. Klaus asks at the front desk for Wolfgang Schmidt's office, and is shown to a large, neat room on the top floor. There's a nice view of the park through the window, over the intervening rooftops.

Schmidt is an elderly man with a pair of elaborate, silver-edged spectacles. "Ah, good afternoon. Are you Count Klaus? I am Wolfgang Schmidt, clerk to Law Lord Ehrlich. Please sit down. I can offer you a glass of sherry, if that would appeal? What can I do for you?"

While walking towards the Guild Klaus if whistling a tune as he is in a fantastic mood a wide smile is on his face and his pace is spirited....he considers why he is in such a good mood....maybe because the red haired wizard seemed to be interested in him, but no it is something else. Considering his current situation Klaus realizes that, whenever he felt satiated at a place, content, he became restless and he got the itch to gamble and to take risks to once again have peace of mind...usually ending up broke and having to pick up some skullduggery [great word] to barely stay alive. It then came to him like and it hit him like a thunderstruck, he was gambling...right now. Not with dices or cards but with his life and the life of the others he met in Bogenhafen. The thrill of the game, the constant risk of being uncovered that he isn´t a Count not even of royal blood, demons appearing to tear the flesh of his skin or Etelka once again trying to kill him. All this was giving him an obscene sort of pleasure and it made him continue with it seeing it to the end. Knowing that playing with the fire usually gets you burned dampens Klaus`s mood a little bit but he decides to focus his mind to matters at hand...and also making a lavish donation at one of the hidden shrines of Ranald so his luck wouldn´t run out.

Arriving at the office he greets the law clerk Schmidt

"Good day dear sir, ahh this carnival really is one of the great wonders of the Old World and it has but only started...but I am here on other business. You know I am in the business of trade and some of my companions on my venture are Dwarves I am here on their behalf and wanted to ask the Law Lord Ehrlich...or his certainly most skilled and competent clerk about this Dwarf tax, how it came to be passed and if it is a one time carnival thing or if it is likely to stay, I would need to know so I can plan if I should even try to invest in a trade route up to Middenheim. I heard lots of good things about the Law Lord Ehrlich, that he takes interest in the fate of people and therefore thought to myself...`Klaus`....that is my name...`Klaus this doesn´t seem right so best get to the man in charge and ask him what this is all about.`I can understand, that the Law Lord Ehrlich must be an incredible busy man but maybe you can give me my answers. Oh and just water for me it is a bit too early in the day."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 22, 2013, 11:37:50 PM
[Admund]

"Ah, Julian Stonebridge mentioned to me that he was whipped for dueling," General Schwermutt says, "I didn't inquire further... but it seems as though there's more to this. What is Law Lord Hoflich doing intervening with the watch?"

"He has no right to," Watch Commander Schutzmann says, "it is beyond his authority. My captain should not have gone along with it, and I will certainly be speaking to him." He looks at Admund sternly, "still, I cannot believe that you were entirely innocent. My watchmen are not in the habit of whipping honest citizens."

"The lad has taken his punishment," von Genscher says, "with fortitude, like a good soldier. We shouldn't hold it against him - ha, a man who can defeat a minotaur the day after he's taken a lashing is good man in my book! And you're quite right, Admund - this is hardly the place for a lengthy conversation. Come to my house on the Square of Martials tomorrow morning, early. We'll talk properly then, and figure out how you can serve the city. All right lad? Now, go and celebrate your victory with your friends!"

General Schwermutt agrees warmly, while the watch commander only nods. The Midden Marshals leave the arena.


Admund rejoins the others outside the stadium. Julian and Ragni have each won 20 crowns on their 10 crown bets. Ragni is in high spirits. "Bloody well done, Admund," he says, "you sorted that bloody big cow out, and you won me some money doing it! Grow yourself a beard and you'd make a good dwarf! Bit on the tall side, but you can't have everything."

"Yes, very well done!" Max says, slurring his words slightly. He's kept his shirt off, and is still wearing the novelty minotaur hat. He looks ridiculous. "You made it look easy, Admund! I might fight a minotaur myself tomorrow! Ha ha! Gosh, were you hurt at all? Looks like you've got a bit of a scratch... how's your back too? Need me to fix you up? Don't worry, I'm only a little bit drunk! Hey, then we can all go to the ale festival! Can we?"

"I fancy that, Max lad," Ragni says, "what d'you say, Boss? Heinrich?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 23, 2013, 12:12:45 AM
[Klaus]

"I am glad that you are enjoying the carnival so far, my lord," the clerk says, "just water? Very well, here you go. Now, to business: Law Lord Ehrlich regrets that he is unable to speak to you himself, but he is currently suffering from a minor but contagious ailment that he does not wish to spread unduly. He instructed me to inform you of this delicate fact - relying of course on your discretion - so that you would appreciate his reason for not meeting you in person.

"I am afraid that the tax on dwarfs - together with the related taxes on wizards and priests - is here to stay. Graf Boris himself insisted on it, and I understand there was substantial support in court circles as well. The Law Lords, of course, have determined that the taxes are legal and entirely within the authority of the Graf to impose. They cannot therefore be challenged, unless Graf Boris changes his mind.

"Any dwarf resident in the city will have to pay at the end of each month, with the first payment being made at the end of carnival week. Payment is also made when leaving or entering the city, though this is counted against the monthly charge, where applicable. I am afraid then that any dwarfs involved in your trade venture will be liable, and thus you may find it more profitable to limit your business to non-dwarfs."

The clerk's tone is slightly apologetic, and Klaus senses that he really is sorry about the new taxes... but since the Law Lords have endorsed them he feels unable to speak against them.

"Do you have more questions for me, my lord?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 23, 2013, 12:23:56 AM
Mortus feels a cold shiver pass up her spine, her body tenses slight as if she is preparing to run.   She forces a smile, though if the doktor is looking at he will notice that she is uncomfortable.   She inhales deeply.

"I had a good teacher at a young age, doktor," she says.   "He taught me to be imaginative with magic and also to beware those who were narrowminded and over zealous."   Mortus looks out over the water, following the doktor's gaze.   Speaking of Vacc seems to have calmed her a little.

"I would be happy for any instruction that you would willing to offer, doktor," she says.   "However you will understand if I desire to keep such tutelage private and secret.   It may effect my position as a merchant if it became known that I had magic.   You understand how the ill informed are on this sort of thing."

[Mortus]

The Doktor smiles, looking genuinely pleased by her answer. "I quite understand your desire for privacy, Miss Mortus. Naturally anything I teach you of the arcane arts will be entirely secret from all other parties. I have no fear that you would use the knowledge irresponsibly... ah, my last attempt to demonstrate a summoning ritual to you went rather poorly. Let us study something less dangerous to begin with - I have with me a number of suitable tomes. We can begin when you are ready."


As the boat continues its journey, the Doktor begins to teach Mortus.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 23, 2013, 09:03:36 AM


Klaus will all seem like a worried tradesman not very happy with the situation but polite and reasonable with the Clerk.

"I can totally understand why the Law Lord had no choice but to let the law pass, as all the proper procedures seem to be in order also you can be sure that I won´t speak to anyone about the state of Herr Ehrlich nor of this conversation the two of us have right now. I am very glad you are listening and seeing that I am no complainer or moaner but just a reasonable man trying to make his living with proper work. I know you are not the gossiping type but I am sure you can understand my plight, the goods and services I obtain from the Dwarves are of exceptional quality they are industrious people them Dwarves and they stick to their word, so maybe you could  tell me about this "substantial" support in the court circles favouring this tax maybe I can talk to those people and convince them that the tax should be lifted."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 23, 2013, 10:30:55 AM
Admund nods at the Marshall's words, keeping respectfully quiet. To the watch commander, he says "Yes sir, I know it is not the habit of the watch to flog innocents, which is the only reason I mention it. I'd recommend speaking to Sgt Kratz, sir, he witnessed all of it first hand."

Admund gratefully accepts the Marshal's invitation and plans to go. As he leaves, he lets out a nervous breath, having never spoken directly to powerful men face to face before. He rejoins the party and relays the conversation. Seeing Max dressed so ridiculous, he roars in laughter and mimes slaying minotaur Max.

His chest wound stings and he notices a crescent of blood below the tear in his shirt. He asks Max to bandage him up and for Ragni to fetch him a new shirt from the vender. "Thanks lad, here's the coin for them. Better get two shirts! I'm bound to ruin this one too."

Admund will go to the Ale Festival, but only get a few pints. He needs to up early to meet the Marshal.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 23, 2013, 10:37:15 AM
[Klaus]

The clerk nods sympathetically as Klaus speaks. "Yes, I quite understand, my lord. I myself have a number of dwarf co-workers, and they do not deserve to be singled out like this. I would even go so far as to say that it is a betrayal of our city's founder, Artur himself." He glances nervously around the room, suddenly afraid that someone is listening in.

"My lord, I do not pretend to understand Law Lord Ehrlich's mind... but I still find it hard to believe he would support such a proposal. He has spent his entire career trying to improve life in this city for as many people as he can. His reforms banished the most uncivilized punishments from our legal system, his charitable works brought hope to struggling families..." He shakes his head. "Taxing wizards or priests is one thing, since at least they are relatively wealthy. But there are many poor dwarfs as well as rich ones. The Law Lord would never cause them to suffer. He must have voted against the taxes!" Schmidt looks as though he very much wants to believe Ehrlich innocent, but he is obviously uncertain.

"I do not move in court circles, my lord, being only a clerk. I believe that the Midden Marshals have great influence over the Graf, so perhaps they proposed the taxes to raise money for the army. Then there is the elf minstrel, who is said to control the women of the court with his unnatural prowess. Ah, and the Tilean physician who tends the Graf's son - he is a most dissolute person! Of course, the person with most influence in matters of finance is Chancellor Sparsam. He is an honest man, but deeply in love with money."

Schmidt realises that he has spoken more freely than he intended. He blushes slightly, and says, "I hope I have been of service, my lord. I wish you luck in your endeavors."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 23, 2013, 11:16:22 AM
[Heinrich, Julian, Admund, Max, Ragni]

[still at the stadium]

"I will make up my own mind," the watch commander says to Admund, his face cold, "after speaking to those involved."

"Tomorrow morning then," von Gescher tells Admund, "you can join me for breakfast. My wife is an excellent cook."


[outside the stadium]

Max plays along with Admund's mime, roaring absurdly and trying to gore him with the fake horns on his silly hat. Then he drops theatrically to the floor when Admund 'slays' him. Some passing spectators from the stadium actually cheer and throw a couple of coppers!

Max jumps up again, somewhat dusty from the ground. He assumes a look of deep concentration as he cleans and bandages Admund's wounds - he's sober enough to still do as good a job as ever. "Not much more than a scratch, Admund," he says, "fighting a minotaur and only taking a scratch! No wonder the Midden Marshals were impressed. Ah. Your back isn't too bad either - if you'd had mail on it would have been bad, like Mr Julian's, but since you didn't you just reopened the minor cuts. The stitches I did are holding. There, all done!"

"Aye, I'll get your shirts for you, Admund, since you won me my bet!" Ragni says, "Grungni's beard, I'm getting to be a bloody expert in shopping! Hope my beard doesn't fall out." He strolls off to one of the many clothing stalls, and soon returns with a couple of shirts.

With that done, the five of them stroll towards the ale festival.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 23, 2013, 11:46:06 AM
[Heinrich, Julian, Admund, Max, Ragni]

Middenheim's Great Park is a large, well-tended expanse of grass, crossed by gravel paths and lined with avenues of trees. Here and there are wooden benches, small fountains, and statues of historical and mythological figures. There are also sheltered gardens of exotic flowers, and hothouses filled with fruit trees.

The Bernabau Stadium occupied the south-eastern corner, while to the south-west the park is dominated with the lake known as the Black Pool (so named for its curiously dull grey color). Beside the lake is the famous restaurant and night-spot called 'The Showboat.' This high-class building offers, among other attractions, a small fleet of boats that make moonlight trips across the lake.

During the carnival, the park is jammed full of merchant stalls, food vendors and entertainers, just like the streets that encircle it. For the first three days of the event, the northern half of the park is home to the Brewers' and Victualler's Festival of Fine Ales. Huge, colourful marquees have been errected, inside which are rows of wooden tables, and stall after stall selling ales of every possible color and flavor. Bread and sausages are available to go with the ale.


(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/aletent_zps8a3db647.jpg)


The group go into one of the tents - it is packed with people sampling the ales, many of them already extremely drunk. Max, despite his minotaur hat and bare chest, is by no means the most ridiculously dressed person here. Many patrons are in costume, having come straight here from various performances. Julian, Heinrich and Admund are all recognised for their different successes of the day - people cluster around offering them free drinks.

Glugnur, the dwarf trollslayer from the minotaur fights is here too, drinking steadily. Dieter Schmiedehammer and his fiance Kirsten are also here, and come over to chat to Julian. An enormous Tilean is making a bit of a scene in one corner of the tent, interspersing his drinking by fondling waitresses and singing bursts of opera.

Max is intent on trying as many different ales as possible. "Oh, look, 'Stoat's Stomach' - that's from Nordland! I must try that one... and 'Falling Fish' from Carroburg - gosh, do you know that one, Admund? It's from your home town. I wonder if there are any Ostermark beers!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 23, 2013, 01:04:55 PM
"You don´t have to worry I am a friend of bold and true words but no idiot to spread them around. Thank you very much for this conversation Herr Schmidt." Klaus will stand up and offer the man his hand to shake for a farewell. "Should the Law Lord Ehrlich ever be less contagious I would really love to talk to him perhaps you could be so nice telling him of this, perhaps when you tell him how reasonable I am and I am also known to my friends and business partner due to my generosity rewarding those who deal fair and honestly with me."

With this Klaus will leave the office and head towards the carnival if he passes by some stand where food can be obtained he will eat something and spill it down with some wine before he continues to the elvish tumblers.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 23, 2013, 01:35:57 PM
[Admund pays Ragni back for the shirts, deducted 2 crowns]

"Aye, Max, I know of 'Falling Fish'. It's a fine ale! Brewery is right next to the river, not far from where my father owned a few warehouses. See the logo, there? It's a fish rolling down a hill side. It's paying homage to the city being built on a hillside." Admund orders a pint of it, and takes a healthy swig.

Admund's heart is full of pride and excitement. Success has been surrounding the party since this morning, and finally things are going well. He's never spoken to anyone as powerful as a Middenmarshal face to face, let a lone had breakfast with one. Life as a sell sword keeps getting more and more exotic. From Bildhofen's levies, to mercenary companies, to this? Admund smiles to himself.

Seeing the crowd around Julian and himself growing, he shoulders his way through the crowd and clambers atop one of the trestle tables, still holding his tankard of Falling Fish. He sticks fingers from his free hand in his mouth and blows a loud whistle and shouts to get everyone's attention. It takes a moment, but Admund is persistent.

"FRIENDS," Admund booms out over the crowd getting their attention, "Having just subdued a beastly minotaur..." Admund gestures with his free hand toward Max in his minotaur hat jokingly.

"PLEASE! PLEASE, Allow this Carroburger to buy you all a round of Carroburg's Falling Fish! Would you kindly toast with me to both our humble former champion Dieter Schmiedehammer and his lovely fiance, but also this cities new dwarf champion, Julian Stonebridge!"

"TO STONEBRIDGE!" Admund cries, holding his pint aloft, splashing a little.



[Admund will pay the schilling for his Falling Fish pint. Assuming a schilling per pint, 10 GC * 20 schillings = 200 pints, Admund will spend 10 crowns, his winnings from champion's fight this morning, on buying everyone a round.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 23, 2013, 04:05:46 PM
[Heinrich, Julian, Admund, Max, Ragni]

"Gosh, that's interesting, Admund!" Max says, rather too fervently. He's rapidly getting far too drunk. "I've never been to Carroburg, but I'd love to go sometime! I'll have a pint of that too, please sir," he says to the man selling the ale. He swigs it clumsily, tipping a fair bit down his chest. "I like this one a lot!"

When Admund attracts the attention of everyone in the ale tent, a lot of people recognise him from the minotaur fight. They cheer when he mentions his victory, and laugh when he points at Max, who is of course dressed as the world's smallest, skinniest minotaur (Max does his best roar, right on cue).

The announcement that he is buying everyone a pint is met by enormous excitement. The entire tent erupts with cheers - cheering for Dieter, for Julian, and cheering for Admund. The atmosphere in the tent was wild enough before. Now it is positively chaotic. People start singing, and dancing on the tables.

The enormous Tilean they noticed earlier walks over to Admund to thank him for the drink. The man is built on an epic scale: he's as tall as Admund, but easily twice his weight. His long hair and beard are curly and black, and his voice booms as though he's shouting through a megaphone. "Hello, minotaur-fighter!" he bellows, jumping up onto the table to stand next to Admund (it creaks ominously), "thank you for the drink! I'll buy you one too! My name is Luigi!"

He notices Max, who has jumped up onto the table as well and is doing a minotaur dance. "Ah, and this is your minotaur! He looks fearsome! Ha ha!" Laughing, Luigi slaps Max on the shoulder with an enormous hand... causing him to fall off the table and crash to the floor. "Oh no! Sorry about that, boy! Help him up, someone! Now, "he says, talking to Admund again, "a drink!"

Max is helped up by a young woman - she helps him to a bench, where the two of them start to chat (she asks him about the strange scar on his chest, prompting him to tell the story of the Bogenhafen sewer-beast).


"You deserve that cheer, Julian," Dieter says, "I hope you're proud of your victory! Don't worry about upsetting me - four years as champion is more than enough."

"We'd never have met if you hadn't been champion, Dieter," Kirsten says. "Are you married, Julian?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 23, 2013, 04:25:11 PM
[Klaus]

Schmidt promises that he will relay Klaus's message to Law Lord Ehrlich, and thanks him for his discretion.


It's quite a long walk to the Royal Gardens (also called the Konigsgarten [location 2 on the map]), which is at the northern extreme of the city, just east of the palace complex. Klaus strolls through the park, buying a nice lunch with some good wine on the way. There is a huge variety of food on offer, so he's able to find exactly what he'd most enjoy.

The Royal Gardens are beautifully maintained formal gardens with a high railing around them. For carnival week, sculptures made by local artists have been set up among the trees and flowers. Klaus goes into the gardens (the watchmen at the entrance nod politely to him) and follows the paths to an outdoor theatre in Classical Reman style. A crowd has gathered here to watch a display of elven gymnastics, which is due to begin shortly. The gymnasts, male and female, are wearing form-fitting clothes in soft pastel shades.

Klaus is expecting to meet Rallane here... and he soon spots a pale, blond elf wearing a blue tunic with a white flower in the lapel (as the letter said). Rallane is talking animatedly to two beautiful, well-dressed (human) woman (one is ash-blonde, the other has brown hair).

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 23, 2013, 04:29:48 PM
Admund chortles and throws his arms out to balance himself on the rocking trestle table as the large Tilean rocks it. He throws an arm around the large man, and starts a bawdy song called "Rufas, The Dwarf So Tall"

Rufas was a dwarf so tall,
maidens running, when he did call,
He'd heft his axe, and his pants would fall,
then he'd show his blessings to all!

Rufas, Rufas, the eccentric one was he,
A tall dwarf, well past my knee,
his blessings all did see!

As Admund sings with the booming, large Tilean man, he will sway and try his best not to spill his fine ale.

At the conclusion of the song, he'll lead an uproarious cheer, and raise his pint to Julian. He'll say to the Tilean, "Welcome to Middenheim, Herr Luigi! What brings you from the lands of Old Remas?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 23, 2013, 04:44:56 PM
Klaus will walk over to the Elf smile at him warmly take a formal bow (like he has seen it doing other nobles when bowing to someone far superior) and then start to introduce himself.

"I hope my interruption of you speaking to these fair ladies is only a minor one, if it pleases you I am the Count of Sternberg you might remember the letter you have sent me. It is so nice to finally meet you Lord Lafarel."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on April 23, 2013, 05:59:22 PM
Julian congratulates admund and Heinrich profuselky on their successes, then implores everyone to go to the ale festival. 'We can investigate tomorrow, lrts just celebrate tonight. Its a shame klkaus isn't here to have a pint too!'



Julian is happy to join with admunds revelry, but is not quite drunk enough to dance on the tables yet.

After admund's round, julian will also buy a round.

'Champions round!' He shouts, and chooses a stout called 'toad spit'

He goes and joins Kirsten and dieter in the corner

'No Kirsten I'm not married. Not much chance to meet dwarven ladies while travelling. But I'm young yet'
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on April 23, 2013, 06:24:31 PM
Heinrich will be Max's wingman, regaling the ladies with tales of his bravery and skill in battle. With each tale he weaves a story in which hapless Heinrich gets into perilous trouble, and only Max's cunning and daring keep Heinrich from certain death. Heinrich will sample the ales, but he will not drink enough to get drunk.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 23, 2013, 10:57:14 PM
[Ale tent]

[Admund]

"A fine song, Admund," Luigi says, "and thank you for the welcome! Ha ha, perhaps I have been here longer than you though! I am from fair Miragliano, the city of canals - do you know it? It is the most beautiful city in all of Tilea - far more so than grim and cobwebbed Remas. And so much more cultured and progressive! In Miragliano, we lead the world in music, in art, in natural philosophy, in engineering... and in medicine. That is my particular expertise - I am a physician. One day I met a fine man called Heinrich Todbringer, and it was he that convinced me to come north to Middenheim, to use my considerable skills on his frail brother. So I have!" he bows extravagantly, rocking the table again. "Doctor Luigi Pavarotti [sorry, blame GW for the name!] at your service, Admund! I have to say, your Empire is a little more conservative and sober than Miragliano, but the women are almost as attractive. Do you realise, after your victory you could have women competing for your affections? You should not waste the chance! I'll help you choose a few!"

Luigi's persistently booming voice is starting to give Admund a headache.


[Julian]

Julian's announcement that he is also buying a round raises another tumultuous cheer. People chant his name as they down pints of Toad Spit. As he goes to talk to Dieter and Kirsten, Julian notices that Ragni is talking to the troll slayer. He'll probably want to keep an eye on that - troll slayers can be a dangerous influence on a young dwarf.

"I'm sure you'll meet someone when you're ready," Kirsten says, "there are lots of dwarf women in Middenheim, and being the Graf's champion is sure to draw their eye." She takes hold of Dieter's hand as she says this.

"He's not quite the champion yet, love," Dieter tells her, "maybe someone even better is waiting to fight Julian tomorrow!"

"Don't be daft - if he can beat you, he can beat anyone."

Dieter laughs. "True enough! You'll be champion for sure, Julian. This stout is very good - toad spit, did you say? Good choice!"

"I hope your friend isn't easily shocked, Julian," Kirsten says, pointing at Admund and Luigi, "the Graf's physician is an appalling man! He can't keep his hands - or anything else - to himself!"

"Yes, I still can't believe the Graf would hire a man like that to look after Stefan. Mind you, he does seem to have done him some good."


[Heinrich and Max]

Max tries to downplay his own role in Heinrich's stories, while praising Heinrich's integrity and martial talents, but he just manages to make himself more appealing to the young woman (her name is Lena). He's too drunk to be as self-deprecating as normal (and too drunk to worry about the absurd way he's dressed, or that he's spilled beer all over himself). Lena seems genuinely interested in him, though how drunk she is is another question. Max starts to tell her about how he was captured by villainous dwarfs armed with small cannons, and suffered torture rather than betray his friends. He shows her the healing wounds on his back... she touches them gently, then runs her hands across his beer-soaked chest. Before long, they are kissing.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 23, 2013, 11:16:32 PM
[Klaus]

Rallane looks up at once. "Ah, Count Klaus! I am delighted to meet you." He returns the bow, then offers his hand to shake, grinning widely. "Please call me Rallane - I'm a simple musician, not a lord! Let me introduce you to my companions: Emmanuelle Schlagen" (he indicates the ash-blonde woman. She is in her late twenties, with pale green eyes, and is astonishingly beautiful) "and Petra Liebkosen" (Petra is a little younger than Emmanuelle, shorter, and has brown hair and eyes) "both are ladies of the Graf's court, and harsh critics of my performances!"

"Don't be silly, Rallane," Emmanuelle says, "why be modest about your talents? The Count may believe you! Have you heard him sing, my lord?" she asks Klaus.

"Count Klaus von Sternberg," Petra repeats, studying him with a rather calculating expression, "how exotic! Are your lands very far away, Count?"


The gymnastics display begins. The elves move with grace and precision greater than any human could achieve. Their fluid, beautiful movements are accompanied by music, so it will not be awkward to continue the conversation during the performance.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 24, 2013, 02:43:21 AM

[Klaus]

Klaus will accept Rallanes hand and also return the wide grin, trying to gain the favour of Petra Liebkosen who Jana said was a great gossip regarding the Grafs court and therefore an invaluable source of information Klaus decides to adress her question before answering to the beautiful Emmanuelle something Petra might not be used to. Klaus tries to remember if there is any official protocol regarding the ladies....should he bow to them or kiss their hands...he isn´t sure Max would know. He decides to try his charms and hopes he doesn´t come over too common while bowing courtly to them too.

"Yes I basically come from the other corner of the Empire as far in the south as possible, I am from Averland but Wanderlust, curiosity for the wonders of the old world and adventures brought me to Middenheim." Talking to Petra he fixes his gaze on her smiling but his eyes with a similar calculating expression making it sure that he is no fool or sycophant turning to Rallane and Emmanuelle he answers them "Sadly I haven´t had the chance to listen to Rallanes music yet but I have heard it praised even when I was at Altdorf which was one of the reasons I came to the Carnival, maybe I can hope to enjoy a song or two later? I for my part am no musician but are very fond of beautiful things....such as music."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 24, 2013, 09:28:43 AM
"You know the Todbringers, you say? How is his frail brother doing? Are you close with the Graf himself? What is your opinion of him as late? I'm sure the Tax business of late is causing quite a stir at court!"

Admund is starting to feel overwhelmed by the large Tilean man and his booming voice. He mouths a silent 'help me' to Julian and Dieter. At some point he wants to break away from the verbose Tilean and finally meet Dieter.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 24, 2013, 10:24:55 AM
[Ale tent]

"Of course I'm close to the Graf," Luigi booms, "I'm his court physician! I am solely responsible for the care of his beloved son, Stefan. But I can't discuss a patient! My honour forbids me to! Ah, if only the Graf would allow me to treat him also - I have many wonderful tonics to relieve grief! The best, of course, is sexual activity, and I have tonics to promote success there also! What was that, Admund, taxes? What a dull subject! Leave such matters to scribes and lawyers! Look, I see a fair group of ladies who have their eyes on us! Come on!"

Just then, Dieter approaches Admund. "Hello, Admund, Julian has just been telling me all about you. I saw you fight the minotaur - your technique was very good. If you aren't too busy, maybe we could talk about it? Would you mind, Doctor, if your companion left you for a while?"

"Not at all," Luigi booms, slapping Admund on the back in a way that is intended to be comradely, but probably hurts quite a lot. "Good evening, gentlemen! I shall soon have to leave for the opera in any case, but there is time for a little fun first!" He leaps from the table and wades through the crowd towards a group of ladies.

"I saw your plea for help," Dieter says, laughing, "that man is very hard to be around for more than a few minutes. Come and join us - I really would like to talk about your minotaur fight."

He leads Admund back to where Julian and Kirsten are.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 24, 2013, 02:14:06 PM
[ale tent]

While Admund, Julian, Dieter and Kirsten are talking, Ragni comes over to them with the trollslayer. "Boss!" he says excitedly, "this is Glugnur. He's killed all sorts of monsters! I told him about you winning the challenge fight."

Glugnur looks at Julian. "Well done, lad," he says, not sounding massively impressed. Then he shouts, "Beer for everyone! Make it a dwarf beer though!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 24, 2013, 03:47:31 PM
[Klaus]

Klaus notices a very slight look of disapproval on Emmanuelle's face... he thinks he's made some sort of minor breech of etiquette, but he has no idea what it was. He suddenly wishes he'd got Max to prepare him properly. But it's too late now... and anyway, Petra doesn't look offended at all. But he can feel her eyes on his clothes and jewelry rather than on his face. She's estimating how rich he is, and so far does not look disappointed.

"Oh, Averland is hundred of miles away," Petra says, "it's like another world entirely! I've never traveled so far, but I often think I'd like to. Not alone, of course. But with the right person..." she leans towards him, and he can smell her expensive perfume.

"People come a great deal further for the carnival," Emmanuelle says, a trace of frost around her words, "do you travel regularly then, Count? I hope you have someone trustworthy to manage your lands. Your wife, perhaps?"

"You're very kind to ask about my music, Count," Rallane says (and he sounds genuinely pleased - unlike the two ladies, there is no subtext to his words). "I'm afraid you'll be quite sick of me before the carnival is over though - I'll be giving a lot of performances. In an hour or so I'm off to the college of music to perform at the bard's matinee. Then this evening I plan to do a few songs at the ale festival. Now, I was intrigued by your letter, Count. You sounded very keen to meet me, but you weren't altogether clear why. Is it something to be discussed in private?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 24, 2013, 04:11:30 PM
"I travel a lot tis true...An old steward is handling the estate and no there is no Lady von Sternberg, there wasn´t yet a woman who enchanted me enough to conquer my heart. But I have a feeling this might change in the near future. You see my lands ...close to the blackfire pass are not really wealthy or mentionable, but I managed to pile up a suitable amount of gold by having good ties to the local dwarven clans and being modestly able myself in the art of trading. They are very skilled regarding mining and crafting even though their sense of beauty and fashion is horrid they are still incredible important for my business."

Klaus will smile pleasantly at Emmanuelle trying to bridge any gap of sympathy before it widens too far but his eyes and attention will mainly stay at Petras face perhaps some admiring looks at her gown. Turning to the Elf ....trying to avoid his direct question why he had written the letter to him for a little longer he tries a jesting tone with him.

"Rallane I have to rebuke you...you are again understating your talent, I think it very unlikely that you might bore me within a couple of days. I will of course attend as many of your plays as possible but I was also hoping that I could get a ticket for the opera this evening the play is supposed to be grand but I am not sure if I can still get tickets...I arrived a bit later than planned in Middenheim as I was delayed because of this strange tax on dwarves, perhaps any of you knows something about this tax?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 24, 2013, 06:30:08 PM
Admund introduces himself officially to both Dieter and his fiance, and laughingly thanks Dieter profusely from saving him the doctor. He makes polite conversation with the couple and Julian for a little while, standing closer to hear them over the revelry. "Hah! Is the doctor always like this? I heard rumors that he was drugging the Graf or some such, but he seems far to loud, verbose, and hedonistic to be concerned with secret plots! I can't see him being some whispering influence behind the taxes - he's too loud!"

Admund will talk about Dieter's fight earlier and compliment his fighting style. Admund knows that Dieter is probably a much better fighter than he, and respects him for it. He will also talk about the minotaur fight, and all the conversation he had with the marshals afterwards, including the problems with the watch. "Aye, the watch commander seemed a bit upset with our run ins with the watch, but he's probably a stern man, as he need be to be a watch commander. Marshal von Genscher was impressed with me, and invited me over for breakfast tomorrow morning. Never had breakfast with a marshal before!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 25, 2013, 11:28:22 AM
[Ale tent]

"I don't really know the doctor," Dieter says, "but I've certainly seen him around a lot... and heard him! He's at all the formal functions, of course, and every other night he's out on the town. He's got an insatiable appetite for pretty much everything."

"He's all over the ladies of the court," Kirsten says. Dieter looks at her in alarm, and she quickly says, "I keep well away from him! Don't worry. He's even been after the princess... he's playing a dangerous game there. Old Hildegarde the chaperone despises him."

"I'm not sure he's even a real physician," Dieter says, "I don't know what he does for Stefan that the city's physicians can't."

"Well," Kirsten says, "Petra told me he has some special way of imposing his will on others... hypnotism, she says it's called. She says that's how he treats Stefan. So maybe he does have something to do with the taxes after all. All his bluster could be a big act."

At the mention of the taxes, Dieter says, "The city needs the money. Those best able to pay must do so." Kirsten gives him an odd look.

There is an awkward silence, which Admund fills by talking about the minotaur fight and the marshals. Dieter is extremely interested in the fight, and asks a lot of questions about Admund's technique in fighting it.

"Bloody thing was rubbish," Glugnur says bluntly, to no one in particular, "reckon I'll have to go searching the forest for some wild ones. Bloody place is likely crawling with elves though."

"Me and the Boss and Heinrich fought a rat the size of this tent once," Ragni says, hoping to impress him.

"Is that right lad? Go on, tell me the story."

Meanwhile, Admund continues to talk about his meeting with the Midden Marshals.

"The marshals are all good men," Dieter says, "I don't know them personally of course, but I've heard nothing but good about them. Commander Schutzmann is very stern, as you say Admund, but he's absolutely committed to justice. He won't show any mercy to criminals, but he hates the idea of innocents being punished. General Schwermutt and Marshal von Genscher have always been friendly to me at public occasions. Actually, I trained Marshal von Genscher's son Anton as a warrior. He's a great lad - always cheerful, and always does his best. He's a credit to his father."

"I wish Petra would leave that poor boy alone though," Kirsten says, "she's been leading him on, but I'm sure she'll drop him as soon as someone better comes along."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 25, 2013, 12:32:44 PM
[Klaus]

"The Blackfire Pass... that must be rather a dangerous place to live," Petra says, looking a little less interested in Klaus than she did a moment ago, "your wife would have to be a brave woman. Still, I suppose the soldiers keep anything dangerous from coming through the pass? Maybe it isn't so bad. And I hear Averheim is a very pleasant city. No doubt many Averland nobles live there, or perhaps in Nuln, rather than on their estates?"

"There is something to be said for living away from the gossips and back-stabbers found in cities," Emmanuelle says, looking wistful, "I might enjoy such a life."

"Surely you'd miss the parties, Emmanuelle!" Petra exclaims.

"I am not sure... I think perhaps I have had my fill of high society."

"I cannot believe it, dear lady," Rallane says. At the mention of the taxes, he looks upset. "Why does everyone think I'm to blame for the dwarf tax? I've had gangs of smelly dwarfs following me around ever since the tax was announced, shouting abuse and ruining my performances! Honestly, I hope they do all leave the city. They are crude and disgusting and they have no appreciation for music or any other fine thing. But I'm a musician, not a tax man!"

"Now now, there's no need to get upset," Emmanuelle tells him, "we know you weren't involved. The Graf does respect your opinions, Rallane, but not so much that he'd invent a new tax just to please you."

"No one who knows anything of court politics would believe you could have done this, Rallane," Petra says, "as much as your music is valued... you would never be able to convince the Chancellor and the Law Lords."

"If only more people thought as you do," Rallane says, "though, my dear Petra, I am unsure if I should take offence at your comments!" He laughs.

"The Graf himself told me of the Chancellor's delight at the new taxes," Emmanuelle says, "Sparsam has a wonderful ability to reduce complex issues to simple sums. I'm sure it serves him very well in his profession."

Petra looks thoughtful, "You know, I thought I had the Chancellor worked out... but he surprised me the other day. I'm almost certain he was flirting with me!"

"That would be a miraculous transformation!" Rallane says, "though it has come very late in his life. Ah, is that the time? Well, Count, I think you will be unlikely to find opera tickets for tonight - but I assure you, it is no great loss! After all," he says, smiling to show that his words are intended as humor rather than arrogance, "I do not sing opera! Ha ha! But, if you are truly interested in hearing me sing - and not simply being polite, though I would appreciate the sentiment. I am off to the college of music now to take part in the matinee. And after, I shall be enjoying the ale festival! I invite you, warmly, to both."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 26, 2013, 03:00:37 PM
Admund recoils inwardly to Dieter's comment about the taxes. Looking down at his boots for a second, Admund pipes up about his minotaur fight. He disagrees with him, but doesn't feel the need to start an argument. He will make friendly conversation with the couple instead.

Admund will be mindful of the time, and leave the festival at the park with sufficient time to get a good nights rest and be prepared for his breakfast with Marshal von Genscher. Until then he'll stay and have a good time. He'll have another pint or two (especially because they're free) but won't get drunk. He'll laugh and egg Julian into treating everyone to a dwarf's champion dance.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on April 26, 2013, 03:35:05 PM
'I won't argue with you dieter, although I don't think dwarves wizards and priests are those best able to pay. What does the city need money for so badly?'
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 26, 2013, 04:14:47 PM
Dieter replies to Julian's question immediately. "Well, I think they are a good idea. The priests have been stacking the gold up for years. Look at the temples!"

There's something slightly odd about the way he says it... and it doesn't really answer the question. In fact, it sounds like a prepared line. But Dieter doesn't seem to realise he's said anything strange. Kirsten is looking quite upset. She obviously wants to change the subject.


Just then, Max approaches the group, hand in hand with the young woman he's been talking to. She looks a year or two older than him, and has very pale blonde hair. "This is Lena, everyone!" Max says, "she's studying at the Collegium Theologica... uh, I just wanted to introduce you all to her." He does so, introducing each of them by name.

"It's nice to meet you," she says. "Max has told me some fascinating stories!"

A band of halfling musicians have just started to play some very loud, cheerful music. Max invites Lena to dance, and she agrees.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 27, 2013, 11:33:45 AM
[ale tent]

A tall, blonde woman with startlingly blue eyes approaches Dieter and Kirsten. "There you are!" she says, sounding rather annoyed, "if you don't hurry up, we'll be late for the play."

"Sorry Natasha," Kirsten says, "I didn't realise how late it was. Drink up, Dieter!"

Dieter grimaces and finishes his drink. "Good night, everyone," he says to the group, "I'll be there to watch you fight tomorrow, Julian."

The three of them leave the tent. Doctor Luigi has also left (the tent is noticeably quieter) to perform at the opera.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 27, 2013, 11:58:57 AM
Admund bids good evening to Dieter, Kristen, and Natasha. He'll enjoy the free drinks offered by Julian, and socialize. He will laugh and joke, and encourage Julian to dance.

He'll head back to the Inn after this and get a good night sleep.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on April 27, 2013, 12:24:45 PM
Heinrich watches Max dance drunkenly for a few minutes, smiling to himself. He will finish off his ale and head back to the inn after bidding Julian and Ragni a good night.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on April 27, 2013, 02:58:19 PM
Julian suddenly realises what a brilliant idea it would be to feed the lizard beast, so he leaves with the others, but instead heads to the chapel of grungni, stopping to buy some cheese, meat and fish in route.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 27, 2013, 03:43:03 PM
Max stays at the ale festival with Lena, though he promises he'll be back later. Admund, Heinrich, Julian and Ragni all leave, Admund and Heinrich heading straight back to the inn. Julian, with Ragni in tow, goes to the Chapel of Grungi first, buying a good supply of food on the way.

At the Chapel, he's welcomed by Jodur the initiate - he's heard about Julian's victory in the challenge fight, and congratulates him for reminding the people of Middenheim how important dwarfs are. He insists on taking him to see the priest, Mungrim Dalmrin.

Mungrim performs a blessing ceremony on Julian, calling on Grungni to grant him victory in the remaining challenge fights. The ceremony is typically brief and unfussy, compared to human religious services.

After that, they are pleased to allow him access to the tunnels again. Julian and Ragni retrace their steps to where they trapped the lizard-beast. Sure enough, the huge creature is still here, tied by the neck. It whines pitiably as they approach, like a dog kept waiting for its master to return.

Julian feeds it. The lizard-beast gulps down the food rapidly. When it has finished, it looks expectantly at Julian.

"What are we gonna do with this bloody lizard, Boss?" Ragni says, "reckon you can train it?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 27, 2013, 04:35:02 PM
[Mortus]

The Stormrunner makes amazingly good time on its journey down the River Bogen, as though the winds and the current are conspiring to speed it along. After a remarkably short time, they make sight of the city of Carroburg. The city is built on a steep slope rising from the northern bank of the River Reik, some ninety miles downstream from Altdorf. Carroburg is famous for its maze-like streets, which twist back on themselves again and again as they snake up the hillside. The richest citizens live at the highest part of the town, and it is here that Grand Duke Leopold von Bildhofen, Elector Count of Middenland,  has his palace.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/TheHomecoming_zpse02ee6d9.jpg)

While not as large as Altdorf or Middenheim, Carroburg is fully twice the size of Bogenhafen. Its docks bustle with trade passing between Altdorf and the mighty sea port of Marienburg.

The Stormrunner makes port. It is now early evening, and the Doktor suggests to Mortus that they take rooms for the night, before booking a carriage to Middenheim in the morning. "We should have little trouble finding a coach, Miss Mortus," he says, "Castle Rock Coaches and Wolf Runner Coaches are both based in Middenheim, and between them there is a regular service."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 28, 2013, 07:53:16 AM

Petra looks thoughtful, "You know, I thought I had the Chancellor worked out... but he surprised me the other day. I'm almost certain he was flirting with me!"

"That would be a miraculous transformation!" Rallane says, "though it has come very late in his life. Ah, is that the time? Well, Count, I think you will be unlikely to find opera tickets for tonight - but I assure you, it is no great loss! After all," he says, smiling to show that his words are intended as humor rather than arrogance, "I do not sing opera! Ha ha! But, if you are truly interested in hearing me sing - and not simply being polite, though I would appreciate the sentiment. I am off to the college of music now to take part in the matinee. And after, I shall be enjoying the ale festival! I invite you, warmly, to both."
[/quote]

"Well the Blackfire Pass is very dangerous...yes my Father died on the last great Greenskin incursion it is also a very vital trade route, not only Dwarves but Tileans and Estalians bring their goods over it and with it part of their culture. This trade has made the Averland rich and Averheims riches already start to rival cities like Nuln and Altdorf. " Klaus will raise an eyebrow to Emanuelles remark about politics and backstabbing "Well you might have guessed that my skills regarding the proper behaviour are...hmm a bit lacking and I want to apologize especially to you dear Emanuelle should I have offended you with something. Travelling around a lot I didn´t get much chance to speak to such highborn and stunning beautiful ladies as the two of you often...but I am sure with great friends like the three of you I don´t have much to fear here in Middenheim.

Rallane regarding the tax....well I didn´t want to tell you as I didn´t want  to upset you but several people in the city already have told me that most likely you are to blame, I don´t buy much into gossip though and do believe you of course and thought it rubbish right from the start but if you want to get some dwarves off your back you could just say so right before your performance....that you have nothing to do with these taxes at all. "

After Petra tells of Sparsams advances on her Klaus will answer her
"Well I am not sure....I think it is rather obvious why someone would make compliments to such a beatiful lady as you are....perhaps it only took him some time to gather his bravery to do so. Rallane I would really like to join your play so I would suggest we leave there right now."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 28, 2013, 09:47:58 AM
[Henrich, Julian, Admund, Max, Ragni]

Next morning [for everyone except Klaus, who is still on the night before!] is Aubentag the 15th of Sommerzeit, the second day of the carnival. Most of the major events today are the same as yesterday's. Julian will need to defend his title today, and Heinrich will need to compete in the archery contest again if he wants to be the overall victor. Admund has a breakfast appointment with Marshal von Genscher.

The group assemble in the bar for breakfast, though of course Admund will be leaving without having any. Max didn't return last night... but he now walks in from outside, still in his minotaur outfit from last night, looking embarrassed and a bit hungover.

"Um, good morning everyone," he says quietly.

"Look at you!" Ragni says disapprovingly, "what would that girl's father say?"

Max sits down at the table. "Oh dear," he says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on April 28, 2013, 10:08:41 AM
[Henrich, Julian, Admund, Max, Ragni]

Next morning [for everyone except Klaus, who is still on the night before!] is Aubentag the 15th of Sommerzeit, the second day of the carnival. Most of the major events today are the same as yesterday's. Julian will need to defend his title today, and Heinrich will need to compete in the archery contest again if he wants to be the overall victor. Admund has a breakfast appointment with Marshal von Genscher.

The group assemble in the bar for breakfast, though of course Admund will be leaving without having any. Max didn't return last night... but he now walks in from outside, still in his minotaur outfit from last night, looking embarrassed and a bit hungover.

"Um, good morning everyone," he says quietly.

"Look at you!" Ragni says disapprovingly, "what would that girl's father say?"

Max sits down at the table. "Oh dear," he says.

Heinrich laughs aloud at Ragni's words, and Max's sheepishness.

"Go easy on the man, Master Dwarf. We lack the longevity of your race, and given the perilous nature of our mission it is expected that he should grab what comfort he can where he may. Besides, were I that girl's father I would be quite impressed that she snagged such a fine prospect, if only for a night!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 28, 2013, 11:01:40 AM
[Klaus]

Petra smiles at Klaus's compliment. "It's very kind of you to say so, Count. It's just that the Chancellor is rather an old man... but I suppose he could have been worn down at last by my charms!" She laughs in a way that is supposed to sound self-mocking, but it's clear that she thinks very highly of herself. "I would love to hear more about Averheim... it sounds a vibrant place. May we meet again? I'm sure dear Rallane can arrange it, if you are amenable to the idea."

Emmanuelle nods graciously at Klaus's apology. "I quite understand, Count, that the manners of Middenheim are not those of the world. You have no need to apologize."

Rallane looks very upset that Klaus has already heard accusations against him. "Where do these wretched gossips get their ideas? It is intolerable. Ah, but what a brilliant suggestion, Count! A simple declaration of innocence before I give my performance. I don't know why it didn't occur to me before. Thank you - and yes, let us hurry or we shall be late!"


The Royal College of Music [location 23] is a little way south and east of the gardens. It is one of the city's finest buildings, possessing a massive, domed roof that rivals anything in Altdorf or Nuln. As Klaus and Rallane approach, they see a group of twenty Knights Panther (dismounted) marching in close formation around a stunningly beautiful young lady riding a grey pony. The lady is smiling and waving to the crowds. Beside her, in a litter, is an ancient woman dressed in antique style. The old woman's eyes are bright and keen - she scans the faces of everyone around, watching for potential threats.

"Ah, the fair Princess Katarina!" Rallane says, "she is attending the performance! How nice."

Rallane enters the college of music by the stage door, telling an usher to find Klaus a good seat. Klaus is escorted to the comfortable seating area. He can see the princess and her escort occupying the royal box overhead.

The matinee will begin soon.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 28, 2013, 11:05:19 AM
Saying his goodbyes to the ladies Klaus agreed to Petras suggestion to meet again so he could tell her everything about Averheim she ever wanted to know ...and much much more.

Klaus will try to look impressed by all the fancyness around him but relaxed as possible appropriate to a minor noble but with a strong will.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 28, 2013, 01:55:31 PM
Admund descends from his room dressed in his new dark blue doublet trimmed in sable and sword belt. He doesn't wear his armor again today, so his back can continue to heal. He laughs aloud when he sees Max slink in with his minotaur hat. "Long night, lad? Looks like the horns brought you some luck!"

He greets Ragni with a friend clasp on the shoulder and snags an apple from a bowl on the table with his dagger. To Julian he says, "Good luck at the fights today, Master Dwarf. I'm off to have breakfast with Marshal von Genscher. I assume, I'll meet up with you all at the champion's fights?"

Admund will head out to meet Marshal von Genscher for breakfast.

[Admund pays 8 crowns to the Templar's Arms for his room for the Carnival Week - so I don't have to remember to keep paying]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on April 28, 2013, 02:48:26 PM

"We should ensure that we have a carriage ordered for the morning before we find a inn," Mortus says.   "Our concern should be that we leave as swiftly as possible in the morning and get to Middenheim as quickly as possible."

Mortus will find an inn with large private rooms and order a room for herself with one close by for her servants.   She will pay for the doktor to have a room in the same inn.   She will order a coach with the company that gives the fastest service.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 28, 2013, 09:45:07 PM
[Klaus]

Rallane opens the matinee, strolling out onto the stage carrying a lute. He immediately begins to sing - his first song is a rousing ballad of Middenland origin, called 'the She-bear and the Wolf.' He plays the lute dynamically, and his voice is powerful enough to fill the concert hall. For his next song, he plays a haunting elven lament... Klaus does not understand the words, but his mind is filled with images of deep forests, threatening but filled with wonders; cascading rivers; beautiful women; unknowable, seductive sorcery. Rallane's voice rises and falls, by turns confident and fragile. When the song ends, each member of the audience sighs softly... then erupts into applause.

So the set proceeds. At last, Rallane is finished. He takes a deep bow. "Thank you for listening, ladies and gentlemen. Before I go, I just want to make a statement: the new taxes are nothing to do with me, no matter what the gossips say! Thank you!"

He leaves the stage. Near Klaus, a woman turns to her husband and says, "what taxes is he talking about?"

"I suppose the dwarf tax, dear," the husband says, "there's a rumour he invented it."

"Oh, dwarfs," the wife says disdainfully, "they're always complaining about something."

The next act is a troupe of human musicians. They are quite accomplished, but are not able to follow Rallane's performance. Nor indeed are the other singers, musicians and poets who come after them.

Halfway through the matinee, there is an intermission. Klaus follows the other spectators out of the auditorium into the bar area. He sees Rallane ordering a glass of wine... and, across the room, the princess, well-guarded by her aged chaperone and ten of her knights (the other ten are waiting at the entrance).

He could talk to Rallane, or make conversation with any of the other spectators (all of them look reasonably well-off). He could even try to speak to the princess.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 28, 2013, 10:00:04 PM
Klaus will walk over to Rallane.

"This was ...outstanding. I have never experienced anything like it. I couldn´t only hear the music but feel it and imagine it. Did you work some spell into that song? Also I think it was wise to mention the taxes you should continue to do so. [Klaus thinks that people now will also think that Rallane is against those taxes as he doesn´t want to have anything to do with them]. Rallane would you care to tell me more about the two ladies we have been with earlier the day Petra and Emmanuelle.....should I be careful around those two? And this...what was his name Sparsam what do you think about him?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 29, 2013, 09:16:18 AM
[Henrich, Julian, Admund, Max, Ragni]

[Heinrich, Julian and Admund may each regain 2 wounds]


"Aye, I suppose that's true enough, Heinrich," Ragni says, "it's not how dwarfs behave, but the lad isn't really a dwarf. I think of you as being one, Max!"

Max smiles at Ragni, then says, "Thank you Heinrich... um, for what you just said as well as... what you said last night. I am going to see Lena again, if she wants to see me, so I wasn't acting completely dishonourably!"

He blushes again when Admund points out that he's still wearing the minotaur hat. "I rather like it actually! I think it might be lucky... I'm going to wear it again today, if no one minds. It seems appropriate for a carnival."


Admund leaves for the Square of Martials. Everything has been set up for the challenge fights, which will take place in a few hours. Admund goes to Marshal von Genscher's house, and is shown in to a pleasant dining room by a servant. The Marshal is sitting at the table, reading some reports.

"Ah, good morning Admund! Have a seat son - there's bacon and sausages under the platter, and ale in the jug. The wife and kids are eating in the lounge today, because I thought we'd have some private business to discuss. Commander Schutzmann will be joining us soon. So, why don't you tell me what you know about this Bardin character - the carnival bomber, as they're calling him."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 29, 2013, 10:11:22 AM
[Henrich, Julian, Max, Ragni]

Once breakfast is finished, Ragni says, "Right Boss, you ready to see if anyone dares to challenge you today? I'm ready to squire for you again!"

Uli the innkeeper says, "Mr Stonebridge, I just want to say how proud I am to have the defending champion staying at my inn! Good luck for today."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 29, 2013, 10:21:57 AM
[Klaus]

Rallane is delighted by the praise. "There's no magic in it, my dear Count: well, only the intrinsic magic of the elven voice! I am so glad you enjoyed my performance. As I said before, you will have many other opportunities to hear me. Your advice to distance myself publicly from the tax laws was well-judged. Please, let me buy you a drink. There is some rather excellent wine here.

"I am afraid I know little of the Chancellor. He and I share no interests... we have met only formally. I presume he is an honest man, but who is to know?

"So you have a good eye for the ladies, dear Count! Emmanuelle is a very old friend..." he winks as he says this "...but is, for the moment, off-limits. Let me say no more. Dear Petra is very eligible, and is a sensitive soul beneath her flirtatiousness and brashness. Please, be careful of her feelings!" He sighs deeply. "I myself am still drawn to the fair Princess Katarina... ah, how sad it is to love the unattainable! No elf could ever marry into the Todbringer family." Rallane gazes across the room at the princess, looking suddenly very gloomy.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 29, 2013, 10:49:01 AM
[Mortus]

The Doktor nods. "Yes, Miss Mortus, that does sound a more practical suggestion. Let us proceed to the office of the coaching company at once."

They are able to book a special coach (with Castle Rock Coaches) that will leave for Middenheim at eight in the morning. They afterwards book into an inn called "The Wolf at Rest."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on April 29, 2013, 11:53:47 AM
Mortus will invite the doktor to dinner and then rest for the night.   SHe will breakfast quickly before leaving.   SHe will offer the driver extra gold to complete the task as swiftly as possible.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 29, 2013, 01:39:54 PM
[Klaus]

Rallane performs again after the intermission. He manages to be even better than before.

Klaus leaves the Royal College of Music once the matinee is over. It's now early evening.


[does Klaus want to do anything else yesterday?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 29, 2013, 01:52:21 PM
[Mortus]

Mortus and Doktor Glarean leave Carroburg next morning by coach. The road is a major carriageway, so should be well-paved and also well-patrolled. They should be a few days behind most of the carnival traffic.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 29, 2013, 03:30:05 PM
Admund thanks the servant and sits down at the table after greeting the Marshal warmly. "Thank you for the food, Herr Marshal. I'm honored by your hospitality."

"Well, Herr Marshal," Admund begins respectfully, "I can tell you that Bardin has a taste for the extravagant and is clearly mad. He wax expelled from an Engineer's guild for lying, thieving ideas, or some such. He shot me in the head with one of those fancy four-barreled engineer's pistols when I tried to stop him from flogging a lad he was trying to use to get at the dwarf who got him expelled. Sir, i've seen angry men before, but i've never seen a dwarf as angry as him. He was willing to do anything to get at Julian Stonebridge, sir. I'm lucky that Sgt. Kratz arrived when he did, or I surely would have been killed."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on April 29, 2013, 03:49:25 PM
[the night before, at lizzibeast house]

"I don't know what we will do with it Ragni. It can't go outside, or it will just be shot. Perhaps it could be trained not to attack dwarves, then it could serve as a guardian for the tunnels."

Julian pats the lizard again and judges the reaction. If it is still placid, he will lay a trial of food back to the lake and after telling ragni to back off a few metres and ready his crossbow, will release the creature hoping it goes back into the lake.



In the morning, Julian teases max "so, what do you know about this lass then Max?"

"I like the hat, you should wear it all the time"

He is in a good mood from being champion and is enjoying the attention and praise, especially from other dwarfs.

When he has finished breakfast he will ready himself for the fighting saying to Ragni "well, I know the only reason I won was how good a squire I had. The others don't stand a chance with help like you, eh Ragni?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 29, 2013, 04:16:33 PM
[Admund]

Von Genscher watches Admund's face closely as he listens. Admund gets the impression that the Marshal would immediately know if he tried to mislead him.

"Eat some breakfast, lad, it'll go cold! Yes, what you've told me fits with what we've been able to learn about Bardin. It looks as though he was sent here by one of the Marienburg trading families to disrupt our timber trade and wreck the carnival at the same time. But they made the mistake of using an agent who was more interested in getting revenge on Julian Stonebridge than completing his mission. Fortunately for Middenheim. We've spoken to the Dwarf Engineers' Guild, and they confirm that Julian is a member in good standing, while Bardin is an outcast... well, they didn't say 'outcast.' They said something rather more colorful." He laughs.

"Bardin will get a proper trial, and he's more or less certain to be convicted. The city owes you and your friends for that... it's too bad that the only reward you got was a couple of dozen stripes. Commander Schutzmann has been to see Law Lord Hoflich... ah, and here he is now. Good morning, Ulrich."

"Maximillian," the watch commander says, sitting down at the table. He acknowledges Admund with a curt nod. "Law Lord Hoflich has apologized for the overzealous behaviour of his clerk. He claims that the man acted far beyond the authority the Law Lord gave him, and he promises that he will be punished." Schutzmann furrows his brow, "I suspect the Law Lord was disconcerted by the explosion, and acted as he did out of a desire to prevent public panic. He now regrets his action - perhaps after consultation with his counterparts. Perhaps he received a letter as I did from this lawyer Breytenbach."

"Well, so long as Law Lord Hoflich remembers his duty in future, no great harm has been done," von Genscher says. "What of your captain?"

"Captain Braun of the South Gate Watch has been temporarily relieved of duty, while I review his actions. I am considering having him flogged." Schutzmann looks at Admund, as though asking his opinion on the matter.


"Anyway, the Bardin matter is largely resolved," von Genscher says. "However, it does raise other questions. Since we now have proof of foreign intervention in our city, can we discount the possibility that the new tax laws are also part of a malevolent plot? This, young Admund, is where you can be of help."

"Have you heard of a man called Gotthard Brandt," Schutzmann asks Admund, "he's head of the Merchants' Guild and also convenor for the taxation komission. He rose to power very fast, and there have been a lot of rumors about him. The watch have even had reports that he's involved in slave trading, though of course we have no solid evidence."

"No charges have ever been brought," von Genscher says, "so he could easily be innocent. But he is certainly a powerful man, with a great deal of influence. The taxes could have been his idea. Furthermore, he came to the city only a couple of years ago. We know very little about his life before that. Could he be another foreign agent?"

"We need someone to investigate this man. But carefully - without alerting him, and certainly without revealing the military's interest in this. We cannot interfere in politics, unless the safety of the city is gravely threatened." Schutzmann points at Admund. "We want you to do this job. You'll be inducted into the watch as a carnival recruit. Then we'll assign you duties that give you the opportunity to investigate Brandt. What do you say?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 29, 2013, 05:16:41 PM
Admund rises respectfully as Watch Commander Schutzmann enters, and sits again when given leave to. He eats breakfast and nods along.

At the mention of the captain who had him flogged, he pauses mid chew. The embers of his bitterness for being flogged still remain, and he would like nothing more than to flog the man himself. A captain should never be a push-over like Braun was. Admund knows his hands aren't clean either, and decides against showing malice in front of Marshalls.

Swallowing a bite of sausage, Admund says, "Commander Schutzmann, Captain Braun is your man. You have a better perspective on the matter than I do, since my stripes give me a bone to pick with him. I think you should do whatever you think is best for the Watch." Admund grinds his teeth.


"I have heard of Gotthard Brandt, sir." Admund begins. "I've never met the man, but i've seen a portrait of him at the Komission. Tax clerks seem fairly upset at him always shirking his duties, and generally never seems to be around." At the mention of Brandt being a slaver, Admund scowls. Even he finds slaving despicable.

"I wouldn't discount the malevolence of this tax business. In my opinion, sirs, is ludicrously punitive, and only serves to weaken Middenheim, and make your lives especially more difficult. This city, and the empire as well, owes much to dwarfs alone. Commander Schutzmann, I'm sure you've had to deal with plenty of unrest from tax issues as well. I just can't see how taxing the pants off dwarfs, wizards, and religion so harshly can actually be viable. I can't see how Holfich and the Law Lords even approved it. Something has to be going on, sirs."

"Sirs, I'll swear you my sword in this matter. I'll do my best to look into Brandt for you. If he is as powerful as you say he is, the job ought to be fairly difficult. I agree that the military can't be tied to this, but I fear that I'll have to step into umm... legal gray areas. Is there a way I can identify myself to the watch without being so overt, in more legal run-ins occur? I'd rather not rot in a dank cell the rest of my life, should more clerks of the Law Lords become overzealous. Is there a way I can meet up with you privately like this to report my findings?"

"I'll do the job, sirs. But, frankly, I don't know where to begin."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 29, 2013, 05:40:45 PM
[Klaus]

Rallane performs again after the intermission. He manages to be even better than before.

Klaus leaves the Royal College of Music once the matinee is over. It's now early evening.


[does Klaus want to do anything else yesterday?]

Klaus will return to the Inn and take a final ale before he will take a bath and then go to sleep.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 29, 2013, 07:49:30 PM
[Julian and Ragni, last night in the tunnels]

"I like that idea, Boss," Ragni says, "might take some convincing to get the dwarfs to look after it, but it would do the job as guard. They'll definitely listen to you if you explain it to them."

The lizard seems to have accepted Julian's mastery over it. It must have been painstakingly trained by its former owner. When he releases it, the lizard follows the food trail back to the underground lake, and splashes happily into the water.

"I think it likes you, Boss!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 29, 2013, 08:04:22 PM
[Heinrich, Julian, Klaus, Max, Ragni, at the inn this morning]

[Assuming Klaus has now come down to breakfast to join the others, after Admund left]


Max blushes again at Julian's question. "Well, Mr Julian, sir, I do know a bit about Lena. She's studying economics at the Collegium Theologica, and her family live in Carroburg. Um. She's twenty years old. And... oh. I don't know her second name! That's terrible, I'm sure she must have told me! I know where she lives though... we went back there... um..." his voice trails off. "I'm glad you like my hat, sir!" he says, grateful of the chance to change the subject. "I'll definitely keep wearing it then! I'm looking forward to watching you win your challenge fights, sir!"


Julian's praise fills Ragni with pride. "Thanks for saying that, Boss. I'll clean up your armour so it shines nice and bright for the fights! You'll win for sure. I bet there'll be a lot of dwarfs in the audience. Wow, I can't wait!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 29, 2013, 08:17:10 PM
[Mortus]

The road from Carroburg eventually joins the Altdorf road. After a swift, relatively comfortable journey (stopping at good inns on the way), the coach arrives at the foot of Middenheim's south causeway. There is a line of traffic waiting, but eventually the coach reaches the causeway's gate.

The coach is made to stop there, and all the passengers are asked to disembark. A dozen militiamen, wearing the city's colors, are standing guard. They are accompanied by several scribes, and a bored-looking man dressed in a vaguely wizardly fashion.

"Good afternoon," the militia sergeant says, "welcome to Middenheim, carnival city. Now, I have to ask if anyone in this party is a wizard or a priest, of any sort."

"I am an alchemist," Doktor Glarean says, "is that relevant somehow?"

"It is, sir, thank you. Are there any other wizards or priests with you?"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 29, 2013, 08:27:26 PM
Klaus will take a breakfast with the others slicing himself some cheese and ham and adding it to some fresh bread washing it down with some light beer. "Congratulations Max.....sounds like a very nice person. I for my part have met with some members of the higher class .....still some to go though and I want to visit the windhund haulage company as soon as possible but I quite want to see Julian defend his champion title..I heard the ale tent is supposed to be nice too."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on April 29, 2013, 08:38:14 PM
Mortus glances at the doktor.

"I am a merchant, a representive of the Trading House of Basanduine and a member of the merchant's guild of Bogenhafen," she says.   "I have papers to prove it if you require.   I have an interest in magic but I would not describe myself as a wizard."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 29, 2013, 08:49:30 PM
[Admund]

Schutzmann nods approvingly at Admund's response to his implied question about Captain Braun. "You are right to put aside your personal desire for vengeance. There is no greater enemy to justice. Even so, I think Braun was too free in his use of the lash. He should learn how it feels, so that he is more measured in its application in future." He hits the table with his fist, making it clear that he intends to punish the captain. "Kratz will take over as acting captain of the South Gate watch. I have had good reports of him before, and after speaking with him about the Bardin investigation I am convinced he is ready for the responsibility."


"I agree with you that the taxes seem absurd and destructive, son," von Genscher says to Admund, "but we have to remember that it is not our place to decide such things. If they are truly the will of the Graf, no more can be said. This is why we must have proof that something else is behind them. It may be Brandt, or it may not."

"He's almost certainly a criminal of some sort," Schutzmann says, "the city will be well rid of him."

"Maybe so. If there is a plot, whoever it is must have some hold over at least two of the Law Lords, as well as the Chancellor, and probably Ar-Ulric too." Von Genscher sighs. "Like all conspiracy theories, it sounds impossible and insane."

"We have enough to warrant an investigation," Schutzmann says. "Auerswalder: your sword and your oath are accepted. You are now a temporary member of the Middenheim city watch. Some arrangements will need to be made -" he looks at von Genscher, who nods "- you will report to the South Gate Watch station tomorrow at nine in the morning. You will be formally inducted at that time. Acting Captain Kratz will be informed of your true mission, and will act as your contact. He'll give you your orders. Try to stay out of trouble until then."

"We appreciate this, Admund," von Genscher says, in a rather more kindly way. "Keep your ears open, but don't do anything overt until you've been briefed. You can go now, son."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on April 29, 2013, 08:51:59 PM
Heinrich, as usual, stays fairly silent. He is content to follow the whims of his companions and is quite happy to let Klaus take the forefront in this completely unfamiliar city. He'll attend the carnival, cheer on Julian, and compete in the archery tournament again. Other than that he has no plans of his own and will stick with Julian.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 29, 2013, 08:56:23 PM
[Mortus]

"Interested in magic, are you miss? Well, is that a practical interest?" The sergeant looks over at the man in the wizardly outfit, who concentrates for a moment before nodding. "Practical it is. Well, you, sir, and you, miss, are both liable to the new tax on wizards. Your financial means will be assessed at once."

"This is outrageous," the Doktor says, "I have never heard of such an absurd tax! By what right are you singling out wizards in this way?"

"It's not just wizards, sir. It's priests and dwarfs as well. The taxes are new, but they've been passed by every legal authority in the city."

The scribes advance, ready to calculate the amount of tax to be paid.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on April 29, 2013, 09:27:56 PM
"A very slight practical interest," Mortus says.   She raises one eyebrow.   "There is a new tax on wizards?   What do I owe?"   She seems more bored than outraged by the tax.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on April 29, 2013, 09:58:55 PM
Klaus mentioning the company brings julian back to earth somewhat. He promised himself yesterday free of their deeds, and having done so he found it remarkabky easy to turn his thoughts from it.

But turning to klaus he says 'Well, we all had a day off yesterday, so supose we should get back to work. what time do the challenges start? perhaps we could visit the company beforehand.'
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 29, 2013, 11:13:13 PM
"Thank you, sir. I will report to the South gate watch station tomorrow morning. I haven't served on a watch before, but I think I can do the part." Admund says rising to thank the marshals.

"I'll keep my ears open, but mind my own business today," Admund says with a wolfish smirk. "I'll be heading to the square to see Julian Stonebridge defend his position as the Graf's champion. He might be a valuable aid to you at court, sirs. I think he is trustworthy, but i'll keep our conversation about the investigation between us. Should you have any further instructions, sirs, you can reach me at the Templar's Arms Inn near the park."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 29, 2013, 11:55:46 PM
[Admund]

"General Schwermutt was telling me that he thought Julian Stonebridge would make an excellent champion," von Genscher says, "Let's hope he wins today."

"A dwarf champion would go a long way towards repairing the city's reputation with the dwarfs," Schutzmann agrees, "if Stonebridge fights today as he did yesterday, it should be no contest. On your way now, Auerswalder."


Admund leaves the Marshal's house and goes out into the square. There are still a couple of hours before the fight.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 30, 2013, 12:01:34 AM
[Heinrich, Julian, Klaus, Max, Ragni]

"Thank you, Klaus, she really is!" Max says. "Oh, and the ale festival really is wonderful - there are so many types, and we only tried a few.

"Well, the challenge fights start at eleven this morning, Mr Julian, sir," Max says, "but you should probably be there a little before that, so they don't worry that you won't be there. That still gives us a couple of hours, sir."


"Right, we can't be late, Boss! Don't want people thinking you're scared! That bloody elf from yesterday would be smirking all over his snooty face."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 30, 2013, 08:34:17 AM
Admund steps out of the Marshal's house and crosses the square. He smiles to himself, thrilled that Captain Braun will be getting a good flogging. He's also happy that Kratz is the new acting captain, the man deserves the position. His taste for revenge is sated, and he's thrilled with his advancement. Working as a watchman was never thrilling to him, but this opportunity is different. Admund's got a bad feeling about this Brandt fellow. He grinds his teeth as he walks.

With a belly full of breakfast he will head to Yorri's blacksmith. He is interested in purchasing a quality breastplate, a nice mail coif, and helmet.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 30, 2013, 08:57:54 AM
[Admund]

Admund arrives at the smithy. Yorri is already hard at work, but he stops what he's doing when he sees Admund. "Hey, it's the minotaur fighter! I saw your victory yesterday, Admund - it was very impressive! We can do you a special deal, if you'll let us say you get your kit here."

Admund tells him he's interested in buying a breastplate, mail coif, and helmet.

"You ought to have a horned helmet to commemorate your victory... but those aren't really practical." Yorri shows him a couple of helmets, one in the Imperial style, and one in the smoother Tilean style. Both offer good lines of sight to the wearer. "Try these on. If they're no good, I can make you one. Breastplates, I've just got plain ones in at the moment. Nice and solid, but some folks like a bit of decoration. If you want a decorated one, I can do that for you in a day or so. Want a back plate too, or are you going to keep your back away from danger?" Yorri smiles.

[Prices (all good quality but undecorated):

mail coif 15 crowns
helm 20 crowns
breast plate 60 crowns
back plate 40 crowns ]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 30, 2013, 10:22:59 AM
[Mortus]

"Yes, the taxes were instituted just over three weeks ago," the sergeant tells her, "Payment is required on entry to the city, or at the end of this week for residents. Refusal to pay is a civil offence, and will result in arrest and prosecution. If you wish to complain, please go to the Komission for Commerce, Trade and Taxation." He looks very sick of explaining this.

"The tax depends on your monetary assets, miss," one of the scribes says. Mortus is found to have 825 crowns, which means she is to pay 20% tax. "Your tax bill is 165 crowns, miss. Here is a receipt."

The Doktor pays his own bill reluctantly, promising in a loud voice that he see that something is done about these taxes.


With that done, the coach is allowed onto the causeway. The journey up to the city is spectacular, but terrifying for anyone with a fear of heights.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/img079_zps6a5b8bc9.jpg)

The coach drops off the Doktor, Mortus and her two servants at the city's south gate. It's just after one in the afternoon, on Aubentag the 15th of Sommerzeit.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 30, 2013, 10:37:15 AM
"Yorri!" Admund says with a smile, "good to see you! Yes, I did beat that minotaur yesterday! I fought it without my armor, so sadly I can't be as good of an advertisement as you'd like. I like your work though, Yorri, so I'll gladly tell others I get my kit here. My performance yesterday landed me a position with the watch, believe it or not. I figured I should get some quality armor before reporting tomorrow."

Admund will walk around the shop and chat with Yorri. "Like I told you a couple days ago, Yorri, If I beat a minotaur, you're getting a keg out of it! Any types of ales I can have sent to your house for you? I'm a fan of Carroburg's 'Falling Fish' but you may want something different."

Admund will purchase a good mail coif that he can lower and wear around his neck when not needed. He'll try on several helmets, and select a visor-less Sallet helm of Imperial style.

[deducting 35 crowns, updating AP, will not wear armor today so I can continue to heal well]

"You beat all this steel yourself, Yorri? This is good work. By Sigmar, you dwarfs can beat out some quality stuff! Well, I'll go ahead and get a breast plate and back plate. Gotta watch my back, and it'll be handy in case I can start wearing plate one day. I need something with tassets and quality buckles holding them together. I'll pay for your best steel and forge work."

"The quality of steal and armor is more important to me than the decoration. Go ahead and trim the lip breast plate in thin black engraving and emboss the edge. Nothing fancy, don't go overboard with it." [visual - left man (http://img.photobucket.com/albums/v316/JustaGuy778/1338446068144_zps506aee3f.jpg)]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on April 30, 2013, 11:59:30 AM
"Doktor," Mortus says.   "Would you know a place where it is good to stay?"   She sees the doktor's anger and shakes her head slightly.   "Vacc used to say that it is natural that those without would perscute those with," she says quietly.   "They target our wealth because they fear us and because they think they can."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 30, 2013, 02:46:16 PM
[Mortus]

"You are right, Miss Mortus. But it is sad... this city above all others owes a great debt to wizards. Ah well. When I was here before, I stayed at the Scholar's Inn [location 29] in the Frieburg district. That is a pleasant area in the north of the city, close to the Collegium Theologica and the Wizards' Guild. It is a quality establishment, but not overpriced. If they have rooms it would be a fine choice."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 30, 2013, 03:01:18 PM
[Admund]

"Hey, you don't have to buy me a keg, Admund!" Yorri says, "That's very good of you. I won't hold you to that promise... but if you really want to, I'll take a keg of your Falling Fish and drink your health with it! The wife will like that too. Thanks!

"You may not have been wearing my armor when you fought the beast, but I can still tell customers you shop here. Not many people beat the minotaurs - ha, slayers aside, of course - and even fewer win with barely a scratch to themselves. It'll be good for sales for a few weeks at least, I reckon... huh, assuming I'm still in the city after this week.

"I don't make all the armour myself, Admund, because I'm just one of the smiths working here. But I made all the stuff I showed you. I'll get your breastplate and backplate made up to your specifications. I can get it done for the morning, ready for your new job. I think you'll be pleased - it'll fit you nice and snug, and it'll look good too."


[Admund can collect the breast/backplate in the morning. It will look like the picture!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 30, 2013, 03:21:15 PM
[Heinrich, Julian, Klaus, Max, Ragni]

It's time to head to the Square of Martials for Julian to defend his title as champion. The streets are again packed with entertainers, hawkers and sightseers, which makes for slow progress. A crowd of young dwarfs was waiting outside the Templar's Arms for Julian to emerge - they follow him shyly, pointing and talking amongst themselves.

"Ha, your fan club are still around, Boss!" Ragni says, "glad I got your armour all shiny. You've gotta look like a proper hero."


(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/carnival4_zps0f95ad56.jpg)


The square has been set out exactly as it was yesterday. Julian and Ragni head for the middle of the square, while the others find a good place to watch from.

"Ah, Mr Stonebridge," the challenge referee says, "you've arrived in good time, I see. Excellent. We've got two challengers for you today. The rules are the same as yesterday, so I won't need to repeat them to you. Marshal von Genscher will be officiating today... oh, and Ar-Ulric himself is coming to watch! I'll leave you and your squire to get ready."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on April 30, 2013, 03:41:18 PM
"Let us proceed there so, good doktor and see if they have rooms for us," Mortus says.

She will do as mentioned.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 30, 2013, 05:51:41 PM
Admund laughs, "Pah, Yorri, an Auerswalder always sends the ale. I arrange to have it sent soon. You've been a real help to us. You have my patronage, and i'll send everyone I know in need of quality armor your way. You'll get through this tax nonsense, keep your head up!"

Admund will arrange to stop by the smithy tomorrow morning before 9:00am to collect his breastplate and pay before going to the watch station. He'll say goodbye to Yorri, and leave the ringing of hammers behind to make it to the Square of Martials before the match starts. He'll look for the members of the party and seek to join them in watching the fight.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 30, 2013, 09:54:50 PM
Klaus has spent the morning sitting at the inn eating a lavish breakfast that would even count as brunch talking to the others about the performance of the Elf which was rather nice, and that he will now speak up against the tax...sort of. He will also listen to their stories especially about Max talking about the girl encouraging him to do something nice with her this evening...like going to one of the shows of Rallane, Klaus could introduce them.

Stuffing a very fine cheese into his mouth he gets up with the others to go to the champions field to cheer Julian on in his duel. He will get some cold beers for everyone including Julian...while doing so he will look around who is around at the fight and if he should present himself to anybody.....while doing this he remembers the awkward situation yesterday. Coming back with the beer in his hands he speaks up to Max

"Max...there was a strange situation yesterday when I met up with the ladies from the court I think I did make some breach of etiquette...could you tell me a bit about how I should approach any other nobles ....should I even present myself?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 30, 2013, 11:35:44 PM
[At the challenge fight]

"Oh, of course, Klaus," Max says. "Um, I can give you some general tips, but formal etiquette is quite complicated... there's a lot to cover. It does vary from place to place, too. That can help you, in fact, since you can tell people you're from Averland and they'll be more understanding if you make little mistakes. I mean, people used to laugh at me when I first went to Nuln - they thought I sounded like a yokel because I came from Ostermark! Oh, maybe that doesn't help... sorry! Tell you what: I'll give you lessons. You're an awfully fast learner, so you'll pick it up in no time! And I'll be happy to come with you to any formal functions, to help you avoid any social traps. Um. Maybe in return you can give me some tips for talking to Lena! She's a nice girl, and I'm a bit worried she won't be so keen on me when we're both sober."

Max gives Klaus some basic etiquette tips. Klaus realises the mistake he made with Emmanuelle, and resolves to avoid repeating it.


Admund arrives in the square, and soon spots Heinrich, Klaus and Max among the spectators (Max's minotaur hat is hard to miss).


The first fight is due to start soon. Marshal von Genscher and Siegfried Prunkvoll (the Knight Eternal) take their seats on the platform reserved for dignitaries. While the Knight Eternal is a fairly tall man, von Genscher towers over him.

A little while later, a man arrives with an escort of helmetless knights with wild hair and beards. He wears a black robe, and a cloak made from the pelt of a massive, white wolf. The wolf's head forms his headdress. He carries a ceremonial staff, surmounted by a silver wolf's head device.

"That must be Ar-Ulric," Max says, "Gosh! And the Knights of the White Wolf! He's come to watch Mr Julian fight!"

Ar-Ulric climbs onto the stage and takes his seat besides the Marshal and the Knight Eternal. His bodyguards take up positions around the stage. The high priest of Ulric isn't an especially old man. He is clean-shaven, tall and broad-shouldered. Ulric expects his priests to be warriors before anything else, and Ar-Ulric certainly looks as though he would be a formidable fighter.


"Right then Boss," Ragni says, "better get your helmet on. I reckon we're about to start."

Julian's first opponent is a tough-looking mercenary from Wissenland. His armor looks well-used.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on May 01, 2013, 06:30:07 AM
Klaus will keep on looking at the battlefield watching Julian and how he most likely will beat that Merc to bloody pulp only when he mentions Lena Klaus can´t help himself and turn to the young man smiling at him

"Max...woman...and girls too don´t stop liking you when they sober up...they are just less open about their feelings so she will certainly be still interested but she won´t drag you into her bed but give you subtle signals. If you want to we can visit her later on and I can try to figure her out...if she is more the flowers and stories gal or more into tales of adventures....we should visit the competition of the Windhound haulage companies before though."

After a while...when the fight has started Klaus asks Max with a very low voice that only him can hear what he says.

..."So Max my claims were already in order and I would be the proper Count of Sternberg.....would I have any claims and duties while travelling the city of Middenheim? Like making some official entrance at the court?

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 01, 2013, 10:35:35 AM
Admund joins the group and will cheer for Julian. If he sees a bookie, he'll place a 20 crown bet on Julian.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 01, 2013, 10:39:31 AM
[Mortus]

Middenheim's main streets are packed with carnival visitors and entertainers, and it's hard to get anywhere fast. But the Doktor only knows the main streets and insists on sticking to them. He and Mortus go directly north along Sudentenweg until they reach a busy intersection dominated by a bronze statue of a crowned man stamping on a large rat. The Doktor identifies this as the city's memorial to the great plague of 1111. Close by is the vast, castle-like Temple of Ulric.

They turn onto Westgarten Weg, then walk around the ouside of the park for a short distance before going north again into the Frieburg district. The Scholar's Inn is a large, pleasant looking establishment. The interior is crowded with antiques and curios. The bar area is supplied with board games, both domestic and foreign.

"Ah, Doktor Glarean, isn't it?" the innkeeper says, "Welcome back, sir!"

"Good afternoon, Hugo," the Doktor replies. "Do you have any rooms available? I and my colleague need accommodation for the duration of the carnival, and your inn was my first thought."

"We do indeed, Doktor," Hugo says, rather too eagerly, "a number of my guests had to leave... suddenly." He quickly changes the subject. "You have missed only one and a half days of the carnival, Doktor. Here, I have a printed program of the major events."

He hands over a program of the carnival events [see character sheet thread]. The time now is just after two in the afternoon.


[A room at the Scholar's Inn costs 5 crowns a night]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 01, 2013, 11:22:50 AM
[At the challenge fight]


Max listens carefully to Klaus's advice about women. "Thank you, Klaus," he says, "I would very much like you to meet Lena. But you're right, we mustn't forget to investigate the haulage company.

"Um, don't forget, Klaus, that you haven't been officially recognized as Count von Sternberg... so it would be unwise to draw too much attention to your title. People have come from all over the Empire, so there could easily be members of the Averland nobility around, and they might take offence. Um... in any case, the title is a fairly minor one... sorry!... and wouldn't carry much weight at the Graf's court."


Admund places a bet on Julian, but he's a firm favourite to win so the odds are terrible!


Julian and the challenger step up to face each other, the referee standing between them. Both challengers are checked for magic by the attending guild wizard.

"On my right," the referee shouts, is the challenger, Fritz Hopfer of Wissenland! On my left, the defending champion, Julian Stonebridge!"

The crowd - especially the many dwarfs present - chant Julian's name! After a few moments, Marshal von Genscher rises to his feet and says, "Citizens! Visitors! In the name of Graf Boris, and in accordance with ancient tradition, let the fight begin! May Ulric smile on the stronger man!"

The crowd applaud. The referee steps backward, and the fight begins!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 01, 2013, 11:39:26 AM
Fritz (the challenger) is a young man, and has an impetuous look about him. He springs forward at once, trying to batter Julian into submission quickly.

[Fritz 1: 37, hits body. S4+1+d6 roll of 5-T7-a2 = 1 wound. Dodge blow = 08, pass!]
[F2: 82, miss]

His first blow is certainly powerful, but Julian neatly side-steps it. He counter-attacks.

[Julian 1: 53, hits right arm. S3+1+d6 roll of 4-T3-A2 = 3 wounds]
[J2: 39, hits left leg. S3+1+d6 roll of 5-t3-a2 = 4 wounds]

Julian's blunted sword slams painfully into Fritz's arm and then his leg. He roars in anger and makes another all-out attack!

[F1: 65. miss]
[F2:07, hits body. S4+1+d6 roll of 2-T7-A2 = no wounds]

His sword glances harmlessly off Julian's chest.

[J1: 23, hits right arm. S3+1+d6 roll of 6! (add damage = yes!)+5-T3-A2 = loads of wounds! He's out.]

In response, Julian hits him in the arm... slightly harder than he meant to. At the last moment, Julian pulls the blow, avoiding breaking the man's arm. But he still knocks him over. Fritz yields immediately.

"Julian Stonebridge has defended his title!" the referee says, raising Julian's arm in the air. "There will now be a short recess before the next match."


The crowd cheer!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 01, 2013, 12:12:13 PM
"This looks like a detailed plan of events, doktor," Mortus said.   "I have never attended a carnival before.   Have you any suggestion of what the best thing to attend is?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on May 01, 2013, 01:29:03 PM
Julian salutes the crowd with his sword before and after each fight, finishing in Ar Ulric's direction.

He is courteous to all his opponents, praising their fighting skills and cursing their badluck after he beats them.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 02, 2013, 12:08:13 PM
"That was great, Boss," Ragni says as they get ready for the next fight. He's still not completely sure what a squire is meant to do, so he's buffing up Julian's shield (which is actually his shield, since Julian's magical one is not allowed. "The next guy will have been watching, so he might play it more cautious-like. You're still gonna win it though!"


The preliminaries for the second fight go as before. The new challenger is a stocky man of about thirty.

"On my right," the referee shouts, is the challenger, Gunnar Gerber of Middenheim! On my left, the defending champion, Julian Stonebridge!"

The fight begins!

Gunnar advances slowly, testing Julian's defences.

[Gunnar 1: 74, miss.]
[G2: 45, hits left arm. S4+1+d6 roll of 1-T7-A2 = no wounds]

Julian deflects a minor hit on his shield, then counters.

[Julian 1: 47, hits body. S3+1+d6 roll of 4-T4-A2 = 2 wounds]
[J2: 52, hits right arm. S3+1+d6 roll of 6! (add damage = no)-T4-A2 = 4 wounds]

Julian's sword raps sharply across Gunnar's ribs, then lands with bruising force on his arm. The crowd cheer!

Gunnar backs off, taking a defensive stance. [delaying action until after Julian]

[Julian 1: 22, hits right arm. S3+1+d6 roll of 1-T4-a2 = no wounds]
[J2: 11, hits head. S3+1+d6 roll of 3-T4-a3 = no wounds]

He takes Julian's attacks without flinching, then strikes back.

[Gunnar 1: 17, hits body. S4+1+d6 roll of 2-T7-a2 = no wounds]
[G2: 13, hits right arm. S4+1+d6 roll of 2-T7-a2 = no wounds]

He lands two blows, but neither is powerful enough to worry Julian. Gunnar realises he won't get anywhere by delaying, and goes for an all-out attack instead. [back to going first each round]

[Gunnar 1: 100! total miss]
[G2: 32, hits right arm. S4+1+d6 roll of 5-T7-a2 = 1 wound. Dodge blow = no!]

At last, he lands a hit on Julian's arm that actually hurts him... though not very much.

[Julian 1: 76, miss]
[J2: 30, hits head. S3+1+d6 roll of 1 = no wounds]

[Gunnar 1: 29, hits left leg. S4+1+d6 roll of 4-T7-A2 = no wounds]
[G2: 24, hits left arm. S4+1+d6 roll of 3 = no wounds]

[Julian 1: 11, hits head. S3+1+d6 roll of 1 = no wounds]
[J2: 20, hits head. S3+1+d6 roll of 5-t4-a2 = 3 wounds = he's out!]

The fight goes on for a while longer, neither combatant making any progress. Then at last Julian lands a telling blow on Gunnar's head, knocking him to the ground. He yields!


"Julian Stonebridge has won again!" the referee says, raising Julian's arm in the air. "Only two fights remain! Come back tomorrow at the same time!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 02, 2013, 12:31:24 PM
Admund has won 5 crowns on his bets. Not much considering the stake, but better than nothing!


Julian is called up onto the stage again (Ragni following behind, holding his helmet and shield). The Knight Eternal congratulates Julian in his usual formal fashion... there's something rather archaic about the way the man speaks, as though he's imitating a knight from one of the old romances.

Marshal von Genscher shakes Julian's hand (he has to bend right down to do it, such is the difference in their heights). "A very accomplished display, Julian," he says, "your victory against Dieter was no fluke. Have you met Ar-Ulric before? Allow me to present you."

Ar-Ulric says all the right things to Julian, but there is a noticeable air of distraction about him... he stammers slightly, meets neither Julian's nor von Genscher's eyes, and almost drops his ceremonial staff.


Von Genscher turns to the crowd. "Citizens and visitors!" he shouts, "Julian Stonebridge has defended his title! In the name of Graf Boris, I call upon him to return tomorrow and face any remaining challengers!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 02, 2013, 01:20:50 PM
[Mortus]

"Ah, it depends on your tastes, Miss Mortus. Do you favor opera? Martial displays? Eating and drinking?" He smiles, but then his expression turns serious. "We did not come here for the carnival, however. Do you have any leads to follow?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 03, 2013, 09:39:46 AM
Admund cheers Julians victory. Admund notes the oddity the Ar-Ulric seems on stage. Turning to Heinrich, Max, and Klaus next to him. "Say, what's with the Ar-Ulric? Never known thought the Big Wolf to be so edgy."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on May 03, 2013, 12:26:00 PM
Admund cheers Julians victory. Admund notes the oddity the Ar-Ulric seems on stage. Turning to Heinrich, Max, and Klaus next to him. "Say, what's with the Ar-Ulric? Never known thought the Big Wolf to be so edgy."

"You may be right. I am not very familiar with the wolf cult, but I have heard that Ar-Ulric is a great warrior. He looks more tired than I would expect."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on May 03, 2013, 01:06:18 PM
Having cheered Julian on enough...and feeling an urge that there is much work to do Klaus turns to Max....

"Max I think we really should visit the two companies that are rivalling the windhund haulage company to find out what their troubles are with them, we might get some information and bargain some reward should we find out that there is something fishy about them....so I would like you to join me on the investigation."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 03, 2013, 01:33:18 PM
"I want to find Heinrich and see what he is doing," Mortus says.   "His actions could provide us with very enlightening information.   Have you any leads that could enlighten us further?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 03, 2013, 02:16:34 PM
[Mortus]

"I have some old connections to renew," the Doktor says, "but they are nervous individuals who will not speak freely in front of new acquaintances, no matter how fervently I may vouch for them. Therefore, Miss Mortus, it would be better if we separate for now - you to your friends, I to mine. We can meet back at the inn tonight."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 03, 2013, 02:28:38 PM
[Heinrich, Klaus, Admund, Max]

"Ar-Ulric does look as though he is under stress," Max says, "We've heard that he hasn't spoken out against the tax laws. Could he be under some sort of duress?" Max frowns. "But he's an Imperial elector, as well as practically being Ulric's representative on earth. How could anyone force him to remain silent on such an important issue?

"Actually, that reminds me: remember how oddly Dieter was behaving when the taxes were mentioned? He gave those snap answers that didn't quite fit... as though he were somehow being compelled to support the taxes without even knowing it. We should speak to him again, and see if he's still talking the same way.

"After all, we know that Graf Boris must have agreed to the new taxes, and from what we've heard he's too busy grieving for his late wife to really pay attention to what's going on. What if people he trusts independently came and told him the taxes were a good idea? Wouldn't that be enough to convince him?"


In response to Klaus's suggestion, Max says, "Well, I was going to compete in the archery contest again... but never mind. Of course I'll go with you to the coach company offices, Klaus."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on May 03, 2013, 02:33:30 PM
"Oh....well no Max you should compete you might even win something. I also would like to stay and see you guys compete but I really think we should get more information about the purple hand as they might even know who we are and gather informations on us. I wish you good luck...you too of course Heinrich I see you later at the Inn."

Klaus will leave for closer of the two companies.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 03, 2013, 02:42:00 PM
Admund furrows his brow at Max. "You noticed that too? I thought you were too busy trying to get laid."

"I've got a hunch too, Max, especially last night at the Ale fest. He was firing answers off quick like, whenever taxes would come up. It was odd, even his fiance was looking at him strangely. What do you know about hypnotism or charms? I've seen some of the entertainers around the city doing acts with it, but that's all I'm familiar with. Seems like a way you could get someone to say things. Doesn't seem like Dieter to be so callaus towards dwarfs, especially how friendly he was with Julian and Ragni."

"We need to get him somewhere private and talk to him again. Someone with your medical knowledge might be able to tell at least. Any idea how we could cure hypnotism. Should I whack him over the head?"


Admund waves his hand dismissively at Klaus's suggestion. "Stay here and try your bow out again, Max. Klaus can check the companies himself. You're liable to get whipped if you let him plan anything. I'll be joining the city watch tomorrow, I could flex a little muscle on them too."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on May 03, 2013, 03:51:45 PM
Julian will take a moment to surrepticuously talk to at Ulric,

"Sir at Ulric" jukiam begins, unsure how to address him. 'If you have s moment could I talk about these taxes? I'm not asking for open support but it would help if I knew you were against them, and when the time was right yoiu might perhaps speak against them? Forgive me if I ask too much'
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 04, 2013, 11:11:34 AM
[Julian and Ragni]

Ar-Ulric blinks in surprise at Julian's question. "This... uh... this is hardly the time or place, Mr Stonebridge. Um... In any case, the Graf's decision is final, and it is not the place of the Church of Ulric to interfere in such matters. I... I congratulate you again on your considerable skill as a warrior, Mr Stonebridge. However, I have many duties to attend to... may Ulric and Grungni watch over you."

He avoids looking directly at Julian all the way through this short speech. Then after exchanging brief pleasantries with the Marshal and the Knight Eternal, he leaves the stage, rejoins his bodyguard, and hurries off in the direction of the Temple of Ulric.

"Reckon someone must have singed his beard, Boss," Ragni whispers, "bit nervous for a big important man!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 04, 2013, 12:03:07 PM
[Heinrich, Klaus, Admund, Max, Julian, Ragni]

Max blushes at Admund's comment about his behavior last night. He looks at the ground. "I'm sorry I wasn't paying as much attention as I should have been... if I'd said something last night... I'm sorry." He looks up again at the mention of hypnotism, "Ah, that had occurred to me, Admund! Most hypnotists use their skills for entertainment, as you say, but there are also some physicians who use it to treat disorders of the mind. Um, to help people who can't stop drinking, and things like that. I've never heard of it being used maliciously, to plant unwelcome ideas into people's minds... but maybe a really skilled hypnotist could do that. And it does fit with Dieter's strange responses. Yes, we should speak to him again, and I'll watch him as he responds... I think I'll be able to tell if he's acting under a compulsion. Of course, if he is I don't have the skills to undo it. No, hitting him on the head wouldn't help! We'll need another hypnotist... a good one. We may be able to find one through the physicians' guild."

The square is now being made ready for the second day of the archery tournament. The targets are being set up, and most of the competitors from yesterday are beginning to drift in (including the young Hochland lad). Allavandrel the elf arrives together with Dieter Schmiedehammer, The two of them laughing and joking. Julian and Ragni rejoin the others.

"There's Dieter now," Max says, after congratulating Julian again. "Um, I'm sorry, Klaus... I hope you don't mind if I stay here and compete. If you need me for any reason while you're investigating though, please come and get me! Or send a message."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 04, 2013, 12:13:59 PM
[Klaus]

Klaus leaves the square and heads for the offices of Castle Rock Coaches [location 27] which are on Burgen Bahn, in the middle-class Osttor district. The coaching company are based in a large inn called The Castle Rock. The sheds have room for four coaches at once, and there is stabling for more than a dozen horses.

Klaus goes into the inn and asks to speak to the owner of the coaching company. Since he looks like an important, wealthy person, Klaus is shown into a comfortable, private room and offered a drink. He's soon joined by a cheerful-looking man with a thick brown beard. "Good afternoon, sir," he says, "my name is Gunnar Guildenstern, and I'm co-owner of Castle Rock Coaches. I also, in case you are interested, own a little place called The Show Boat in the Great Park - come by one evening for dinner! Now, what can I do for you?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 04, 2013, 02:24:27 PM
Admund nudges Max and gestures toward Dieter with his head. "Max, lets talk with Dieter after the archery tournament. I'll come up after the archery and strike up a conversation with you and him together, and you pay close attention to what he says. Got it? Good. Alright, good luck shooting, lad. You too, Heinrich."

Admund will watch the archery tournament, and place another 20 crown bet on Heinrich. He will seek to politely join a conversation with Dieter and Max after the archery tournament concludes.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 05, 2013, 12:59:36 PM
"Of course, doktor," Mortus says.   "One can not be too careful in this world."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 05, 2013, 03:42:08 PM
[Heinrich, Admund, Max, Julian, Ragni]

"That's a good plan, Admund," Max says, "I'll do my part."

The archery contest is now starting. Heinrich is the favorite to win after his success yesterday, but plenty of people are still betting on Allavandrel. As before, each contestant (there are twenty) gets six arrows per round for three rounds. They shoot at targets with colored rings on them, scoring better the closer to the center their arrows land.

In the first round, Heinrich hits two bullseyes and scores a total of 440.

Allavandrel has a bad round, managing only 370.

Young Jacob of Hochland gets an excellent 400.

Max gets a bullseye, and scores 290.


In round two, Heinrich gets another 440!

Allavandrel gets 350.

Jacob scores an amazing 460!

Max scores 250, after missing the target with one arrow.


In the third and final round, Heinrich scores 400.

Allavandrel scores 500!

Jacob scores 420.

Max scores 230.


The organizer adds up the scores and announces the winners. "In third place, with an excellent total of 1220, it's Middenheim's huntmaster, Allavandrel!

The elf shakes his head, "I might not be huntmaster for much longer!" he says, laughing.

"And now, we have a draw for first place! I'll be awarding two medals today - so, each with an amazing score of 1280, we have yesterday's winner Heinrich, and young Jacob from Hochland! Congratulations to you both!"

Jacob blushes as he receives his medal. He mutters his thanks, shakes a few hands, then rushes off to show his parents.

Heinrich now has two first-place medals, and has banked a good score. He's certainly in contention for winning the overall championship.

Max scored a little worse than yesterday, but still managed a respectable 770.


Admund won 5 crowns on his 20 crown bet.


With the contest over, Dieter and Allavandrel are chatting away, obviously intending to go for a drink to console the elf at his defeat. Max gives Admund a rather obvious nod, then goes over to talk to the pair of them.

"Good afternoon, sirs, my name is Max Breytenbach. I just wanted to congratulate both of you gentlemen on your considerable skills - your melee skills, Mr Schmiedehammer, and your peerless archery, Mr Fanmaris."

Dieter laughs. "We met yesterday, lad! You're Julian's friend... I thought you were a bit drunk. Still wearing that hat I see! But you've got your shirt on today."

"You're kind to compliment me, Max," Allavandrel says, "but I'm not as good as I used to be. I don't so much mind losing to your friend Heinrich, but that Hochland pup is still wet behind the ears! You shot quite well yourself, you know - with some training, you could be quite proficient."

Max continues to talk to them politely, waiting for Admund to join in and raise the subject of the taxes.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 05, 2013, 04:16:20 PM
[Added 10 GC, from this bet and bet on Julian]

Admund collects his winnings from the bookie, and shoulders his way through the crowds toward the shooters. First he congratulates Heinrich, "Well shot, Heinrich. Watch out for this Hochlander though! He's quite the prodigy!"

He approaches Max, Allavandrel, and Dieter who are in conversation. His mind races to think of what to say. He's only watched a hypnotist performance once before in Marienburg. A wiry man with a beaked nose made a man act like different animals with only a word. He remembers what Dieter had said so oddly the night before, and will attempt to resurface that conversation to see if Max or he notice anything.

Entering the conversation, Admund clasps Max about the shoulders and laughs, "You missed a Target Max! Looks like the luck of your minotaur horns is running out! Well shot Herr Allavandrel, you shot a 500 in that last round! Heinrich nor that Hochland prodigy shot that."

Admund exchanges pleasantries with the men for a few minutes before discussing the taxes. "Dieter, I had breakfast with the Marshal this morning, and it was very enjoyable! Thanks for your advice yesterday at the ale festival! However, i've been chewing on the things you said yesterday about the taxes, and I've thought about a new compromise instead. Instead of the burden of the taxes falling directly on the dwarfs, wizards, and temples, I think we could divide the total levied across the entire population. How about that? I don't think that dwarfs, wizards, and priest are the best able to pay. Think the Graf would go for a compromise like this?"

Admund smiles encouragingly. He will keep a sharp eye on Dieter and analyze his face, eyes, and listen to his words.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 05, 2013, 05:24:51 PM
"I did, Admund," Max says, "I'm really not very good at archery. I wonder if there's a reading contest I could enter! Ha ha!"


"He's right about the 500," Dieter says to Allavandrel, referring to Admund's comment, "that's a damn good score for someone who's out of practice."

"Ha, so it is - some small consolation then! Never mind though, it's only a bit of fun.The Graf doesn't just pay me for my shooting skills."

"Too bad he doesn't pay you for your drinking skills! You'd be rich by now."

"He's not paying you at all any more, Dieter - I'll have to buy all the drinks tonight!"

The two friends laugh.


Allavandrel and Dieter talk happily to Admund until the subject of the taxes comes up. Allavandrel's expression shows that he really doesn't want to talk about tax laws right now.

Dieter, in a rather flat tone, replies to Admund's tax suggestion by saying, "Not the taxes again. Do you mind if we discuss something else? What did you do yesterday?" As he speaks, his eyes go slightly glassy.

Max taps Admund on the shoulder and nods at him in a very unsubtle manner.

Allavandrel looks confused. "You know what he did yesterday, Dieter! Are you feeling unwell?"

"No, I'm fine," Dieter says, in his normal voice, "why don't we go get a drink? It's too hot to stand around talking without one."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 05, 2013, 05:29:34 PM
"Aye, let's get a drink. Max, how about you keep your shirt on this time." Admund says with a wink, hinting he gets Max's insight.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 05, 2013, 05:37:48 PM
"Oh, sorry Admund," Max says, signalling with his eyebrows that he knows that Admund took his hint, "um... I tend to do that when I get drunk... I get too hot... um...we should all go for a drink - Heinrich, Mr Julian and Ragni too."

"Great, where shall we go?" Dieter says, "maybe the ale festival to start with? It's still early. Where's Rallane? We ought to get him to come along as well."

"Probably at one of his poetry things," Allavandrel says, "charming more impressionable young ladies I should think! We might bump into him if we do a pub crawl later."


[Ale festival or a tavern?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 05, 2013, 05:46:14 PM
"I say we hit the Ale Festival. I need to get a keg of Falling Fish sent to a friend. We can meet up for a good pub crawl with Rallane after he's done impregnating the city, eh?" Admund says with a smirk.

"Heinrich, Julian, Ragni? You lot up for a good ale?" Admund says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on May 05, 2013, 06:09:52 PM
"It sounds like a grand idea! I would like to talk to Allavandrel about his hunting. I'm not a very good hunter of animals and I would like to hear some stories."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 06, 2013, 10:03:07 AM
[Heinrich, Admund, Max, Julian, Ragni]

"Really, Heinrich?" Allavandrel says, "Well, I'd like nothing better! Let's go."


Dieter and Allavandrel accompany the group to the ale festival tents in the park. They enter a tent that is just as packed with loud, happy people as it was yesterday. Admund arranges to have his keg of Falling Fish ale delivered to Yorri - this costs 7 crowns including delivery, and contains 20 gallons of ale.

Allavandrel wastes no time in regaling Heinrich with hunting stories. He begins with simple tales of tracking deer through the Drakwald, but builds up to an epic account of how he spent three weeks seeking the lair of a monstrous Ghoul-Bear that had been preying upon local villages. Alone, and in the depths of winter, he eventually found the beast and slew it in a desperate battle. It's a good story, and he tells it well.

There are still a great many different ales on offer. Max's eye is drawn to Dead Graf's Gasp, a rich, dark beer from southern Ostermark. The beer is named for Graf Martin of Stirland, who invaded Ostermark shortly after the vampire wars but failed ignominiously. "Gosh, this is from my home province! Well, it's from quite a long way south of Bechafen, so I don't know it... um, also I was too young to drink when I left Ostermark, and I haven't been back... but anyway, I'll buy a round of this! Please try it!"

Max buys everyone in the group a pint of the Ostermark beer. As he hands Dieter his pint, Max says, "Here you are, sir. You know, a lot of brewers are dwarfs - these new taxes could put some of them out of business, or at least keep them away from the city. It would be a great loss to Middenheim, don't you think?"

Dieter, in the same flat tone he used before, says, "Very fair. Dwarfs are thrifty people and can afford to pay."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 06, 2013, 10:33:59 AM
"Dieter, you feeling okay?" Admund says eying Dieter over his pint, "You've been sounding strange since t'other night. Is everything alright?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 06, 2013, 10:44:39 AM
Dieter looks surprised by the question. "I feel great, Admund! If you're worried I'm sad about Julian beating me in the fight, I'm really not. I'm looking forward to getting married to Kirsten and starting a new business together. And right now, I'm at an ale festival with some friends. How could I not be happy!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 06, 2013, 10:48:18 AM
Mortus will leave the Doktor and wander through the crowds.   She knows that it is likely that Heinrich will be taking part in the archery tourney.   She watches from a safe distance until she sees that he has won and then she quickly writes a note.

I promised the boy that gives you this a gold crown for his efforts, could you fulfill my word and I will pay you back when we meet next.   I am staying here in Middiemhiem in the Scholar's Rest but send word rather than coming in person, coming in person would be dangerous.[I think that is the name of the inn].

She will catch a small street boy. 

"If you give this note to the winner of the tourney  he will give you a crown for your efforts.   The man that they call Heinrich," she says.   She noticed that Max was also shooting in the tourney and for a few seconds she thought of talking with him, but she decides against it.   Later she says to herself, when things are safer.   She will walk to 18 Schwanger Allee, and knock on the door and ask for Nastassia Hess.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 06, 2013, 10:50:37 AM
Admund peers still, his face stone cold. "Aye, of course mate. But you've been sounding strange since yesterday."

Nudging Allavandrel, and gesturing toward Dieter, Admund says, "You should tell Allavandrel here what you think of the Graf's new tax laws."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 06, 2013, 11:15:29 AM
[Heinrich, Admund, Max, Julian, Ragni]

Dieter says, "Not the taxes again. Do you mind if we discuss something else? What did you do yesterday?"

Allavandrel's jaw drops. "Dieter, that's exactly what you said before!"

"What? No it isn't! What are you talking about!" Dieter sounds upset.

"I'm very sorry sir," Max says quietly, "but it's true. I suspect that you have been hypnotized by some malicious person."

"What? Hypnotized? Why?"


Just then, a ragged street boy approaches Heinrich and respectfully attracts his attention. Keeping his head down, obviously afraid he'll be hit, he hands Heinrich a note, "Got a message for ya, mista. From a lady. Thanks mista."

Heinrich can't read the note! The boy waits, hoping for a tip.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on May 06, 2013, 11:24:00 AM
"Max, what does this say?"
Heinrich will hand Max the note while digging a shilling or two from his purse for the messenger.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 06, 2013, 01:46:38 PM
Admund casts a sideways glance at the messenger boy, but quickly returns to the conversations.

"I think Max here has the right of it. Dieter last night you were spouting these lines about the taxes. It was strange to hear them, considering the way you've been since we've met. It got me suspicious. Dieter, it seems that someone's hypnotized you or something. We've all seen it. You're repeating these lines about the taxes and you don't even remember them. We need to get you to a doctor. Max can explain more about this hypnosis, as he has had medical training."

"Allavandrel, will you accompany us to the physicians guild? I fear that foul play is going on at court."


[Deducted 7 crowns for the keg]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on May 06, 2013, 04:22:20 PM
Klaus will sit down and remove some imaginary fuzz from his pants before he starts to talk

"Dear Herr Guildenstern I am new to the city of Middenheim and here to do some business and I am still undecided which of the big companies of the cities I might employ to help me transporting my goods...the Windhund haulage company has offered me a ridiculuous low price but as I was drinking with some fine gentlemen last night I heard some rumours that I should be careful making business with them....I also overheard at the lawyers guild that your firm had run into some trouble with them so I wanted to ask you ...for your prizes but even more so what shady business happened to you by the hand of that firm."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 07, 2013, 12:15:29 PM
[Mortus]

After leaving the Scholar's Inn, Mortus heads south-east down Burgen Bahn. Just past the offices of Castle Rock Coaches, she turns east onto Schwanger Allee. The address she is seeking, number 18, is a private house a few doors from The Templar's Downfall restaurant and bar [location 25], which is not open at this time of the afternoon.

Mortus knocks on the door of number 18. A halfling woman, dressed like a servant, answers the door. "Good afternoon, miss," she says, "can I help you?"

Mortus asks for Nastassia Hess.

"This is her house, miss. May I ask what this is regarding?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 07, 2013, 12:26:23 PM
[Klaus]

"Windhund!" Gunnar exclaims, "I'd stay away from them, sir! I'd sooner send you to Wolfrunner than them... hmmm, I'm surprised you even got a quote out of Gluckstein. What I've heard is Windhund turn all new customers away, saying they're fully booked for months in advance. But how can they be? My company takes half the transport business for this city, and Wolfrunner takes the other half. So who's using Windhund? None of the reputable businesses - or if they are, it's off the books. I'm sure Windhund must be a front for some sort of criminal gang... I've complained to the Komission, but they told me there was no evidence. I'm keen to know what's going on there. I'd pay someone to look into it if I knew anyone trustworthy with the right skills.

"Anyway sir, you've made the right choice by coming to me for your transport needs. If you give me some details about the sort of cargo and schedule you have in mind, I can work you out a very competitive quote."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 07, 2013, 12:31:01 PM
"My name is Mortus," Mortus says.   "Tell her that I wish to enquire about a dress she bought from  Jan Pachelbel in Bogenhafen."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 08, 2013, 11:28:59 AM
[Mortus]

The servant looks puzzled. "I can pass that message on, miss. However, I'm afraid that Miss Hess is not at home at the moment, and I don't know when she'll be back. I believe she is dining out, and may not return until very late this evening. If you leave an address where you can be contacted I will pass that on as well."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 08, 2013, 11:50:00 AM
"Of course," Mortus says.   She gives the scholar's in address.   "Though it is a matter of grave an urgent importance that we speak.   You could not say where the lady is dining?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 08, 2013, 12:05:29 PM
[Heinrich, Admund, Max, Julian, Ragni]

"I don't know a lot about hypnosis," Max says apologetically, "but you are certainly showing the signs of being under hypnotic compulsion, Dieter. I know it may be hard to accept...but we can quite easily determine whether or not it's true. As Admund suggests, we can find a reputable practitioner at the physicians' guild, who will be able to tell if you really have been hypnotized; and if you have, he will be able to undo the compulsion."

"Come on Dieter," Allavandrel says, "even if you don't believe it, it's got to be worth at least getting yourself checked out. I'll come along and make sure there's nothing funny going on."

"I suppose so," Dieter says uncertainly, "I feel normal... but all of you seem so sure. I'll do it. Let's go to the guild now."


Max reads the note Heinrich handed him. He almost drops it in surprise. "It's from Mortus! She's here in Middenheim!" He reads the note aloud [see commandant's post above].
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 08, 2013, 12:09:24 PM
[Mortus]

"I'd tell you if I knew, miss," the servant says, "but Miss Hess didn't tell me. She goes to a great many establishments, so I couldn't even guess where she'd be - especially during the carnival. I'll be sure to give her your message as soon as I can."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on May 08, 2013, 12:46:52 PM
Heinrich pays the boy a full crown, says his polite goodbyes, orders Max to stay and help Admund, and then heads directly to the Scholar's Rest to find Mortus.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 08, 2013, 01:00:34 PM
Mortus will thank the maid and remind her that it is a matter of the utter most urgency.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on May 08, 2013, 09:19:37 PM


Klaus will nod once in a while as he ist listening to the man...."no customers and still a company running....it might be a mistake that I got the offer of them...or they might be up to something regarding my business. I do lots of trading with Dwarves ....when I arrived here I learned that there is a strange new tax on Dwarves and Wizards to be paid in Middenheim...perhaps the company has some interest in my person because of my ties to the clans. I think I should pick up on their offer if only to figure out if there is something strange going on....Herr Gildenstern, if you are serious on that offer of money for anyone finding out about this ....most likely criminal organization. About how much would we be talking?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 09, 2013, 10:36:43 AM
[Klaus]

"I might be wrong about them being crooked," Gunnar says, "but if they're legitimate... well, I think I could offer their customers a better quote! So I'd be interested either way. Of course, I couldn't be a party to any illegal methods anyone might use while investigating them. But I can't be blamed for something I don't know about, yes?" He smiles conspiratorially.

"I'm not sure what I'd pay someone to look into Windhund: it would depend on how valuable the information turned out to be. But I'd imagine I'd start at, say, 100 crowns. It could go up a lot, depending. Of course, if someone was already planning to investigate, this would be a bonus!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 09, 2013, 10:42:38 AM
[Mortus]

The servant repeats that she understands, then closes the door. Mortus has to decide what to do next.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 09, 2013, 11:23:12 AM
[Heinrich]

The boy is amazed when he actually receives the promised gold crown. He mutters his thanks to Heinrich, then flees the ale tent before anyone can take the money away from him.

"Yes Heinrich," Max says in response to the order to go with Admund, "um... when you see Mortus, can you tell her that I... um... I don't know... Ah... maybe you could just tell her I've been thinking about her."


Heinrich leaves the ale tent alone, going north into Frieburg. The Scholar's Inn isn't far away. Inside, the bar is crowded with students due to a special drinks promotion. He finds a member of staff, and asks if Mortus is staying there.

"We don't like to give out our guest's names, sir," the man says, "may I ask who's inquiring?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 09, 2013, 11:26:29 AM
[Julian, Admund, Max, Ragni]

"Are you coming with us to the Physicians' Guild, Mr Julian, sir?" Max asks, "um, you don't need to if you want to do something else."

Ragni has been looking uncomfortable about being around Allavandrel (and this appears to be mutual), so he noticeably cheers up at the thought of going elsewhere with Julian.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on May 09, 2013, 11:39:06 AM
"My name is Heinrich. I'm a friend. I can wait while you confirm with her. She named this inn as where she is staying."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 09, 2013, 12:07:07 PM
[Heinrich]

"Ah, I see, sir. I'm sure you understand we try to be careful. Yes, Miss Mortus is staying here. She booked in just today - not very long ago in fact. You have just missed her. I don't know when she will be returning, but you can leave a message if you like. Or, please feel free to wait for her. I can get you any drinks or food you may require."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on May 09, 2013, 12:19:59 PM
[Heinrich]

"Ah, I see, sir. I'm sure you understand we try to be careful. Yes, Miss Mortus is staying here. She booked in just today - not very long ago in fact. You have just missed her. I don't know when she will be returning, but you can leave a message if you like. Or, please feel free to wait for her. I can get you any drinks or food you may require."

"I will wait, thank you." Heinrich orders a bit of food and settles into a corner of the room with his back to the wall and a good view of all the entrances.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 09, 2013, 12:32:34 PM
Mortus leaves the house.   There isn't a lot a she can think of to do.   She has no real leads in Middeinhiem except this one.   She shrugs to herself.   She will walk back to the inn to get lunch.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 09, 2013, 01:24:52 PM
[Heinrich and Mortus]

Mortus enters the Scholar's Inn, and immediately sees Heinrich sitting in the corner of the bar room. He also sees her!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 09, 2013, 01:35:56 PM
Mortus freezes for a second in the doorway when she sees Heinrich.   Inside she is cursing.   If the doktor sees him she will have explaining to do.   Then she takes a deep breath, the doktor doesn't know what Heinrich looks like.   She walks up to the bar.

"I would like to get lunch please," she says quietly.   She will take a table on the other side of the room from Heinrich while quickly scouting the room for the doktor.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on May 09, 2013, 01:39:20 PM
“Dieter, I think I can leave you in the company of these fine gentleman here. Good luck at the guild. You are a good man, I am sure of it.” Julian shakes his hand.

“Me and my squire are off to do some antiques shopping, if we can find klaus.”
[is it ok for me to meet up with Klaus]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 09, 2013, 02:53:45 PM
[Mortus]

'Certainly, miss," the barman says, "I'll have it sent right over."

Mortus takes her seat, looking around for the Doktor. She can't see him anywhere. She thinks it's unlikely that he would have returned to the inn so soon - from what he said, he had a lot of people to meet up with. She only returned early herself because her contact was not at home.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 09, 2013, 02:58:15 PM
[Julian and Ragni]

"Thanks Julian," Dieter says, as he shakes Julian's hand, "I'm still not sure this isn't a prank you're all playing on me! Oh well - see you later."


As Julian and Ragni leave the tent, Ragni says, "I'm glad to get away from that elf, Boss! Did you see how he was looking at us? Like we were dirty and smelly! Bloody snooty elves. I'd like to give him a good kicking."

[Julian knows where Klaus went, so can meet him outside Castle Rock Coaches]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on May 09, 2013, 03:45:19 PM
Klaus will say his farewells with Gunnar and get outside planning to go to the other company trying a similar advance to gather some informations. If he sees Julian outside he will walk over and greet him by shaking his hand.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 09, 2013, 03:47:37 PM
Klaus leaves Castle Rock Coaches just as Julian and Ragni are approaching. Ragni calls out to him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on May 09, 2013, 03:53:25 PM
"Julian...Ragni....nice to see you two. It is strange I feel kind of distant to everyone in the group. I really would like to spend more time watching you fighting your duels and archery contests but something really rotten is going on in the city and I my gut is telling me that we have to act quick or something like Bogenhafen might happen while we are feasting. I talked with the Elf...Ralane he knows nothing about the taxes but will now oppose them by telling everyone he has no part of it...there were two women with him I might sap for informations. This guy Sparsam might be behind the taxes and he is also acting strange...chasing skirts but in a very rude and offending way, reminds me of Castle Wittgenstein this strange temple of lust. What have you guys found out?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on May 09, 2013, 04:22:45 PM
Heinrich notes that she sees him, and watches as she goes and sits on the other side of the room. He shakes his head and sighs to himself as he stands up and walks over to her table. He does not sit down, but keeps his voice down as he speaks.

"What are you doing?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on May 09, 2013, 08:31:20 PM
"Well Klaus, I found out I'm the best fighter in Middenheim. I'm sorry that we have not turned our full attention on this although now we are. Admund and Max are currently taking Dieter to the physician's guild, as we believe he has been hypnotised or charmed. I have met Ar Ulric, who seemed somehow timid and unusual... and I will meet the graf after the tournament is over.

For now, I would appreciate if you came with us to meet Sparsam. Apparently he has a great interest in magical relics, and I have two. The saints sword he might find particularly interesting.
Maybe you can use your silver tongue on him... as well as those ladies with rallane"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on May 09, 2013, 08:35:36 PM
"Agreed lets go then...I think there will be time for feasting and showing your martial deeds proper respect afterwards." Klaus smiles at Julian "I think it is very important to restore the order here and stop this split between Dwarves and Man as without this allegiance both our kin will fall into darkness."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 10, 2013, 09:58:58 AM
[Julian, Klaus, Ragni]

"So, where's this Sparsam live then, Boss?" Ragni says, assuming Julian will know exactly where they need to go.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 10, 2013, 12:33:15 PM
[Admund, Max]

The physicians' guild [location 12] is a short way west of the park, past the Temple of Ulric and the plague memorial. Dieter looks less and less keen on the idea the closer they get, but Allavandrel manages to keep him going. The guild is another fine civic building, faced in marble.

"It might be best if you did the talking, Mr Fanmaris, sir," Max says to Allavandrel, "your court position should impress them into wanting to help."

Allavandrel nods. The four of them go up the glitteringly white steps and enter the building. They find themselves in a large hall whose walls are covered in portraits of famous physicians. Approaching the inquiry desk, Allavandrel asks about consulting a hypnotist. The man at the desk is very reluctant at first, claiming that hypnotism is not a recognised medical treatment and is not guild-sanctioned. However, under pressure from the determined elf, he at last admits that the guild does have a number of skilled hypnotists.

Dieter, Allavandrel, Admund and Max are shown through into a darkened, comfortable room. A few moments later a middle-aged woman with a rather severe hairstyle enters, announcing herself as Doktor Hegel. She listens carefully as Max explains the problem, then observes Dieter repeat one of his prepared phrases when asked about the taxes.

"Yes, I think a hypnotic influence is at work here. Fortunately, such an influence can easily be removed. I shall put Mr Schmiedehammer into a trance: I will then be able to remove the implanted suggestions, and perhaps even learn who performed the malicious hypnotism." She frowns, "if it turns out to be a guild member it will be a very serious matter indeed. Now, let us begin."

Doktor Hegel has Dieter sit in a comfortable chair, and tells him to relax. She then produces a polished silver disc on a chain, which she swings slowly and smoothly in front of his eyes. "Look at the disc and listen to my voice. All you can see is the disc. All you can hear is my voice. The room is growing darker and your eyes are growing heavier..."

She proceeds in this manner until Dieter has slipped into a trance.

"Dieter, you were told to remember some phrases, yes?"

"Yes." His voice is slow and expressionless.

"You were to say them when?"

"When asked about the new taxes."

"What are these phrases?"

Dieter repeats the stock phrases in support of the taxes.

"When were you first given these phrases?"

"Two months ago."

"Where did this happen?"

"At the Showboat."  [location 5]

"Who told you the phrases?"

"A woman."

"What is her name?"

"Charlotte."

"What is her full name?"

"Charlotte."

"Describe her."

"Red hair. Green eyes. Mid twenties. Medium build. About 5'6". Bretonnian accent."

"Do you know anything else about her?"

"No."

"Did anyone else try to hypnotize you?"

"No."

"When you wake up, Dieter, the hypnotic influence will be gone. You will be free to speak your mind. You are waking up... now."

Dieter comes out of the trance!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on May 10, 2013, 02:09:48 PM
Well, Sparsam is at the palace. I expect he’s busy, but I might get introduced as the champion, if we tease him with the sword. What do you think Klaus.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 10, 2013, 02:17:22 PM
[Julian, Klaus, Ragni]

Julian, Klaus and Ragni have all seen the entrance to the Middenpalaz grounds, since it is in the Square of Martials where the challenge fights and archery contest take place. They know the route well, so are soon back in the square (Julian is noticed and pointed out by excited people very often during the walk).

The palace complex is surrounded by an iron fence some fifteen feet high. The gates are guarded by ten Knights Panther in full regalia. As the group approach, the Knight-sergeant hails them. "You're the defending champion, Stonebridge," he says to Julian. "You aren't full champion yet though. What's your business here?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 10, 2013, 05:19:04 PM
"Come with me," Mortus says quickly.   She glances around the inn to make sure that the doktor is not there and then she leads Heinrich to her room and locks the door.   "The person that I am travelling with is a member of the Purple Hand Cult.   I think I might be able to use him to work my way into the cult and find out more of what they are doing here.   I wrote to you so you and the others would know I was here.   You were the only one I could think of whose position I could be sure of."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on May 10, 2013, 06:26:18 PM
"Come with me," Mortus says quickly.   She glances around the inn to make sure that the doktor is not there and then she leads Heinrich to her room and locks the door.   "The person that I am travelling with is a member of the Purple Hand Cult.   I think I might be able to use him to work my way into the cult and find out more of what they are doing here.   I wrote to you so you and the others would know I was here.   You were the only one I could think of whose position I could be sure of."

"That doesn't sound very safe."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 10, 2013, 06:30:58 PM
"I'm safe enough," Mortus replies.   "And it is worth minor danger to seek out there plans.   How are the others?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on May 10, 2013, 07:26:52 PM
"I'm safe enough," Mortus replies.   "And it is worth minor danger to seek out there plans.   How are the others?"

"Everyone is fine. You should visit. Max was rather ... unhappy that you left. Ran off after you, ended up whipped for smuggling when he got on the wrong ship."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on May 10, 2013, 10:09:47 PM
"Yes"



"We want to see the Chancellor Sparsam we have heard he is interested in antique relics and Herr Stonebridge here has an ancient shield and an even more impressive sword he would like to show the Chancellor....this over here is the adjudant of Herr Stonebridge, Ragni of the Greathammer Clan, and I am Klaus Count of Sternberg."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 10, 2013, 11:39:33 PM
Mortus look shocked at Heinrich's words.

"I wrote to him and told him not to follow me," she says quietly, as if she feels a little guilty.   "You should tell him I am sorry for that.   Where are you staying that I might be able to contact you?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on May 11, 2013, 03:48:36 AM
Mortus look shocked at Heinrich's words.

"I wrote to him and told him not to follow me," she says quietly, as if she feels a little guilty.   "You should tell him I am sorry for that.   Where are you staying that I might be able to contact you?"

"You knew he would follow you. A little note would not stop him. Anyway, be careful. Keep us updated. If I don't hear from you regularly I will come and get you."

Heinrich gives Mortus the details of where they are all staying, pays for her meal, and leaves without ceremony. He will head back to find Admund and Max.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 11, 2013, 11:14:36 AM
[Julian, Klaus, Ragni]

The Knight-sergeant nods, "The Chancellor is a great collector, Count, that's true. But I can't allow people to wander freely around the Middenpalaz. I'll send a message to the Chancellor to find out if he's interested in seeing you." He turns and yells, "Boy!"

A boy of about twelve, dressed in palace livery, runs up. The Knight-sergeant gives him a message to take to the Chancellor, having the boy repeat it back to ensure he has it memorized. The boy then races off.

He returns a few minutes later. "Sir," he says, "the Chancellor is free for a short time and will be pleased to meet with these gentlemen, sir."

The Knight-sergeant dismisses the boy, then turns back to the group. "I'll have two of my men escort you to the Chancellor's rooms. They'll wait and escort you out afterwards."

Guided by the two Knights Panther, Julian, Klaus and Ragni are allowed through the gates into the palace grounds. The gardens are neat and orderly, though less impressive than the nearby Konigsgarten. Among the many outer palace buildings which are scattered about the grounds are the homes of courtiers and diplomats, the stables, and the barracks of the Knights Panther. As they walk, the group notice Sir Siegfried, the Knight Eternal, crossing the grounds towards the main gate. He salutes them, his magical armour looking almost golden in the sunlight.

The inner palace is surrounded by another iron railing, with another gate guarded by knights. A further set of private gardens surround the palace itself. While not as strikingly beautiful as the Emperor's Palace in Altdorf or the Old Palace in Nuln, the Middenpalaz is tasteful and majestic.

Inside, the palace is rather cramped and maze-like. The passageways bustle with servants and courtiers. A tall man in a bear-fur hat strides past the group accompanied by two shirtless men in bright blue trousers, their skin covered in ritual scars - a Kislev diplomat and his Ungol guards.

The knightly escort take the group through the main doors and down a corridor, before knocking on one of the doors. A voice calls for them to enter: the knights open the door, allowing the group to go inside.

They are in a comfortable sitting room with a large window opposite the door, overlooking the gardens. The room is crammed with antiques of all sorts - rare books, ancient Reman statuary (some quite explicit), dusty weaponry, and other such items. The room's only occupant sets down his papers and his glass of sherry and rises to his feet. He is a slender man, quite tall, with very thin grey hair, dressed in dull robes of dark blue. He looks at least sixty years old.

He's about to speak, when he sees Julian and Ragni. An immediate look of panic comes over his face. He swallows, and tries to keep his voice from shaking. "Good afternoon: I am Chancellor Josef Sparsam. I...ah... I was told you had some antique weaponry to show me?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 11, 2013, 11:41:56 AM
[Heinrich, Admund, Max]

Allavandrel thanks Doktor Hegel and pays her (a substantial amount) for her work. Dieter is very quiet. "Gentlemen," Allavandrel says, "I think we have rather a lot to discuss. I suggest we go to my house."

Outside the Guild, Heinrich is waiting, having come here after speaking to Mortus. He joins the group.

Allavandrel lives in the Osttor district, a short way south of the Royal College of Music. His house is quite small, like all the houses in this area, but looks respectable. The door is answered by a halfling man. "Hello, master," he says cheerfully to Allavandrel, then, "good to see you again, Mr Schmiedehammer! And some new friends too I see. Shall I make some supper, master?"

"Yes please, Otho," Allavandrel says, "anything you have in the pantry will do. Bring us some good beer as well, if you would."

Otho nods, and scurries off to the kitchen. Allavandrel removes his boots in the hallway, as does Dieter (Max, taking the hint, removes his sandals). They go through into a sitting room whose walls are painted to resemble a forest. Stuffed animal heads take the place of pictures. The furniture has the curious look of having been grown into shape rather than carved.

Allavandrel invites everyone to sit. Otho soon reappears with meat pies and beer, which he serves before tactfully leaving the room.

Max fills Heinrich in on what was learned at the guild about Dieter's hypnosis.

"I still can't believe it happened," Dieter says, "I feel so stupid."

"Please don't think like that, sir," Max says, "it could happen to anyone, really! Remember, you'd been drinking when this person hypnotized you. It's not your fault."

"But I've been going around telling everyone what a good idea those bloody stupid taxes are! Great Father Ulric, what must my dwarf friends think of me? Am I to blame for the taxes then?"

Allavandrel shakes his head. "The Graf likes you, Dieter, but I doubt he'd make new laws just because you told him to."

"That's right, sir," Max says, "also, the phrases you were told to repeat were just supporting a law that had already been proposed. I think you were just supposed to add your voice to others calling for the taxes. But, it proves that there is a plot at work in the palace."

"It certainly does, lad," Allavandrel says, "the question is, what do we do about it?"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 12, 2013, 12:35:09 PM
[At the Guild]

Admund is uneasy as Doktor Hegel preforms hypnotism on Dieter. He doesn't understand how it works and takes extra measure to not look at the silver disc the doctor is using. He closes his eyes during the procedure, but listens intently. After Dieter comes out the trance, Admund's face is grim. What Dieter had said under the trance proves his suspicions - there is something foul going on at court. Something bad is going on behind the scenes.

Before departing, Admund requests a written testimony from Doktor Hegel with her seal on it as proof of what happened and the treatment she administered.


[At Allavandrel's House]

Admund has remained fairly quiet and grim the entire time, chewing on what he has learned. He grinds his teeth. Admund leans forward, steepling his hands and resting his arms on his knees.

"Dieter, Max is right. This is proof that some plot is going on at court. I need you to tell me everything you know about this Charlotte. Is there a way we can find her? There is more at stake here than your pride and social standing."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on May 12, 2013, 01:01:45 PM
"Perhaps we could simply go and find her. Would you be able to recognize her if you saw her again, Dieter?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 12, 2013, 06:25:15 PM
[Heinrich, Admund, Max]

At the guild, Doktor Hegel reluctantly agreed to provide written testimony. She insisted on more money to cover her 'costs,' which Allavandrel paid.


[At Allavandrel's house]

"But I don't remember this woman at all!" Dieter says, "the first time I heard of her was when you told me what I said in the doctor's office!"

"That was all part of the hypnosis," Max says, "but we do have the description you gave. We can try asking at the Showboat, as Heinrich suggests."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 12, 2013, 08:10:24 PM
Mortus sits on her bed.   The anger has gathered inside her in a knot.   She told Max not to follow her and Heinrich was blaming her for his getting hurt.   She takes a deep breath, calm she demands of herself.   Vacc would not approve of you getting angry.   She will go down to see if there are any messages for her.   She doesn't expect there to be, but until the doktor returns there isn't much she can do.   

It would be better if she had been able to contact one of the other members of the group.   Somebody who doesn't think she is a lying, selfish, self centred idiot.   She almost laughs at the thought.   That kinda just leaves Max she thinks to herself.

Unless there is a letter for her Mortus will order brandy and sit in the common room waiting for the doktor.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 12, 2013, 08:11:30 PM
[Added Doctor's Testimony to Inventory]

"So, you let a woman you never met before hypnotize you?" Admund says warily. "What the hell where you drinking mate?"

Admund nods at Max's suggestion. "Aye, I guess that's our best guess. Let's head to the showboat when it opens and see what we can find out."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 12, 2013, 10:11:49 PM
[Mortus]

There are no messages for Mortus [who would they be from?].

The bar is packed full of people enjoying themselves. A slightly drunk young man with rather greasy hair invites her to play chess with him, using one of the inn's many boards. He offers to buy her a drink as well.

Mortus has no idea when the Doktor will be back. It might not be until very late tonight.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 12, 2013, 10:24:20 PM
[Heinrich, Admund, Max]

"Look, I don't suppose she swung a bloody necklace in front of my eyes and said 'you are feeling sleepy' in a funny voice right in the middle of the bar!" Dieter says indignantly. "She probably did something more subtle. I don't know."

"It was two months ago, after all," Max says, "I'm not sure anyone at the Showboat will remember her, unless she's a regular patron. But we have to try. When does it open, sirs?"

"I should think in half an hour or so," Allavandrel says, "I think I should try a different line of inquiry though - I'll find Rallane and ask if he's seen this woman." He smiles, "he has a good memory for certain types of people, you see."

"I need to talk to Kirsten," Dieter says, "she must have been worried sick, with all the nonsense I was talking!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on May 12, 2013, 10:28:04 PM
[Heinrich, Admund, Max]

"Look, I don't suppose she swung a bloody necklace in front of my eyes and said 'you are feeling sleepy' in a funny voice right in the middle of the bar!" Dieter says indignantly. "She probably did something more subtle. I don't know."

"It was two months ago, after all," Max says, "I'm not sure anyone at the Showboat will remember her, unless she's a regular patron. But we have to try. When does it open, sirs?"

"I should think in half an hour or so," Allavandrel says, "I think I should try a different line of inquiry though - I'll find Rallane and ask if he's seen this woman." He smiles, "he has a good memory for certain types of people, you see."

"I need to talk to Kirsten," Dieter says, "she must have been worried sick, with all the nonsense I was talking!"

"Very well. We shall make our way to the showboat and inquire after this Charlotte woman. We'll let you know how it goes."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on May 13, 2013, 09:14:42 AM
“Yes Chancellor, I have an ancient Dwarven sword, used by a Saint. As well as this shield.” Julian presents Sparsam with both items.
“I find it especially interesting how such a powerful Dwarven artefact was used by a Human, to fight for good. Sort of shows how humans and dwarves are meant to work together, don’t you think?”
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 13, 2013, 09:23:25 AM
Admund rubs his temples. "Well, your duty is to your fiance Dieter. You go talk to her and make sure things are well. We'll go to the Showboat and see if we can round up this woman. Don't fret, we'll figure this out."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 13, 2013, 10:08:56 AM
[Julian, Klaus, Ragni]

The Chancellor's fears evaporate at the sight of Julian's sword and shield. "Oh my, those look fascinating! May I hold them? Ah, this shield is very fine - light, but strong. Dwarfish runes... is it magical? It is clearly of great age. Dwarfs are such wonderful craftsmen." His attention then turns to the sword. "Holy Verena, this sword is even more interesting! Clearly dwarfish work - flawlessly smithed - but made for a human, like the Runefangs. You say, sir, that a saint wielded this blade? Do you know anything more of its history? I have read the stories of several saints who carried dwarfish blades - can you read the inscription? The name may be known to me. Ah, if only I had the time to study dwarfish runes!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 13, 2013, 10:37:55 AM
[Heinrich, Admund, Max]

The group leave Allavandrel's house and head back to the park. On the way, Max asks Heinrich about Mortus. "How was she, Heinrich? Was she well? Um... did she ask about me at all?"


The Showboat restaurant and bar [location 5] is situated beside the Black Pool, in the south-western quadrant of the park. It's a large, stylish-looking building. A jetty reaches out over the lake from the rear: a dozen or so small boats are moored there, for the use of the customers.

The establishment has just opened. The group are met at the door by a tall, heavily muscled man in a rather tight uniform. "Good evening, gentlemen," he says in an astonishingly deep, rumbling voice, "welcome to the Showboat. My name is Otto, and I am the head waiter." He looks at Heinrich and Admund disapprovingly, obviously deciding they don't look like the right sort. He also frowns slightly at the sight of Max's minotaur hat, though the rest of his clothes are sufficiently expensive. After a moment or two of silence, he finally says, "how can I help you?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 13, 2013, 12:57:16 PM
Admund sizes up Otto when he gets looked at disapprovingly by him.

"Hello, Otto. We're looking for a lady named Charlotte. She has a Brettonian accent and is about in her mid twenties? Red hair, green eyes, little taller than my friend Heinrich here? She knows Dieter Schmiedehammer, the former champion of the graf. Know anything about her?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 13, 2013, 01:18:04 PM
Otto frowns, apparently thinking hard. "No, I don't know her," he says eventually.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 13, 2013, 01:53:49 PM
Admund lets out a sigh. "Right. Mind if we ask around some of the staff? It's most important that she be found."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 13, 2013, 01:57:48 PM
"Important to who?" Otto says, "It's certainly not important to the smooth running of this restaurant."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 13, 2013, 02:26:35 PM
"She's important to important people at court, Otto. I can guarantee we're a lot less disruptive to the running of your restaurant than a patrol of watchmen coming back." Admund says tapping his finger on his hilt impatiently. "We just want to ask around is all. I'd be happy to make it up to you for the trouble."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 13, 2013, 04:10:14 PM
"And is a patrol of watchmen likely to come here?" Otto says sceptically, "but, I suppose you aren't dressed too badly. You can come in for a drink, and if the staff want to answer their questions, that's up to them. Don't cause any trouble or you'll be out. This is a nice place." He glares at Max, "and I'd like you to take that hat off, please. No carnival novelties."

He allows Heinrich, Admund and Max to go into the Showboat. The place is decorated in an expensive but rather sentimental style. A string quartet is setting up in one corner. Several waiters are busy laying the tables. A young woman is cleaning glasses behind the bar. Clearly the Showboat has only just opened for the evening.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on May 14, 2013, 09:44:19 AM


"Yes, the shield is magical. Turns away any attack.

The sword is called Barrakul, the hope of the mountains. It was forged for Siegfired von kesselring. He defended a temple in Wittgendorf from a chaos horde and slew a mighty chaos warrior who led them. He was mortally wounded in the fight and was canonized in death by the grand theogonist.

Don't you think it;s interesting how dwarfs and humans work so well together"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 14, 2013, 10:48:30 AM
[Julian, Klaus, Ragni]

"It's an interesting shield, certainly. If only it had some historical provenance! Now, the sword... Saint Siegfried, you say? Ah, I do believe I have a book- let me check!" Sparsam hurries over to a book shelf, and, after a brief search, takes down a large tome bound in cracked leather. He sets it on a table and carefully leafs through it. "Here we are - there is even a color plate showing the saint with his magical sword. Not a very accurate depiction of the sword... but the name is given: Barrakul! Oh my, your sword is a historical relic of considerable value! Do you wish to sell it? I suppose not... and, in any case, the price would be too high... perhaps I can make a sketch.

"What was that you said? Ah, yes: humans and dwarfs have always worked very well together. I'm sure you know that this city would not exist without dwarfish ingenuity and hard work."

Sparsam starts to make a sketch of the sword.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 14, 2013, 02:17:30 PM
Admund thanks Otto and steps past him briskly. He will begin questioning the Showboat staff about the woman who was with Dieter, starting with the woman at the bar.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on May 14, 2013, 02:27:01 PM
Admund thanks Otto and steps past him briskly. He will begin questioning the Showboat staff about the woman who was with Dieter, starting with the woman at the bar.

Heinrich will wander the showboat just looking for redhaired women with blue eyes.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on May 14, 2013, 03:05:11 PM
"Chancellor Sparsam it is very nice of you that you are giving us an audience and we are delighted that we also might profit from your vast knowledge regarding these relics....you are known in Middenheim as a very intelligent and learned man. But we as foreigners coming into the city like a clean sheet of paper without any prejudices were told some bad things about you....for example that you thought up and brought this strange new tax law into effect. Of course we are no fools to listen to such gossip but as my friend here Herr Stonebridge is a Dwarf...and I myself do a lot of trading with Dwarves and wanted to expand my trade routes into Middenheim...perhaps you could explain to us what you know about the tax....while you do that sketch."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 14, 2013, 04:00:14 PM
[Heinrich, Admund, Max]

Heinrich can't see anyone fitting the description.

Admund questions the staff: he learns that Dieter is quite a regular patron. Sometimes he visits alone, other times with friends - he's very often seen with Rallane and Allavandrel, or with his fiance Kirsten.

The Showboat has a number of private dining rooms, and also allows patrons to take boats out on the lake. This means that there would have been ample opportunity for the mysterious woman to hypnotize Dieter without being seen. None of the staff know the name 'Charlotte,' though they stress that the restaurant is very busy and they do not remember everyone who visits.

Admund does have some luck though: a nervous young waiter tells him that he served a meal to Dieter and a woman with red hair (matching the description of Charlotte) in one of the private rooms about two months ago. He remembers because he found the woman extremely attractive. He confirms that Dieter was very drunk. The waiter says that the woman tipped him generously after he brought the meal, asking him to give the two of them some privacy. When he returned later, Dieter was alone, and had fallen asleep.

The waiter says that the woman did not have a Bretonnian accent - at least, not when speaking to him. He did not hear her speak to Dieter. Her speech had a generic Imperial intonation.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 14, 2013, 04:09:29 PM
[Julian, Klaus, Ragni]

Klaus's raising of the tax subject causes Sparsam to shudder with alarm - his pencil slips mid-sketch, falling from his hands. "Oh, not again! When I saw two dwarfs, I suspected you'd come to harass me... I've had enough of it! I'm sick of the abuse, sick of defending... oh my! Excuse me!"

He darts away into a side room, slamming the door behind him. He's gone for several minutes. When he returns, he's a little calmer... but his eyes look very wide, his hands are restless, and there's a slight twitch at one side of his mouth. He takes a number of quick breaths in through his nose.

"Now," he says, more confidently, "what were you saying? Did you say you didn't believe the taxes were my idea?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on May 14, 2013, 05:16:05 PM
"Yes and of course I didn´t want to offend you we are your guests...who would do such an atrocious thing without at the very least hearing you on the topic."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 14, 2013, 08:35:35 PM
Admund thanks the waiter for his help. He asks the nervous man to keep an eye out for her again, and instructs him to send a message to the group at the Templar's Arms should she turn up.

Completing his circuit of the staff through the nice restaurant, he stops at the fancy bar when he's done. Leaning against the wooden counter with his elbows, he gestures for Heinrich to come over when he's done searching. Admund shares the tip he received with Heinrich on Charlotte. Ordering a drink from the barkeep, he swirls it and stares into it glumly as he talks.

"Whomever this Charlotte woman is, she's going to be hard to find. Clearly she's good with faking accents. Hypnotist. Disguises. Who the hell was this woman? Who is she working for, Heinrich? What in the name of Verena is going on here?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 14, 2013, 09:43:25 PM
[Heinrich, Admund, Max]

"She must be working for whoever is behind the tax laws, Admund," Max says, "she's probably just an agent... we need to find her employer. Now we know that one of the people the Graf trusts was tricked into supporting the taxes to him, we need to find out who else has been coerced. We know that Ar-Ulric has been behaving oddly, so he may be under some sort of threat. And we know at least two of the three Law Lords must have voted for the taxes. I think we should look to them next.... ah... carefully, of course."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 14, 2013, 10:08:55 PM
[Julian, Klaus, Ragni]

Sparsam looks pleased by Klaus's statement. "Please, sit down - would any of you like a glass of sherry? It's no trouble. I'm sorry for my undignified reaction... please understand - I have been chased through the streets, threatened with violence... all over these wretched taxes! I will confess, I liked the idea of them at first. From a financial point of view they really are excellent - the city could do with the additional funds." He sighs. "Of course, the public reaction did not occur to me... ah, the reaction from certain sectors of the public, that is." He carefully avoids looking at Julian and Ragni.

"I would very much like to repeal them... ah... except..." His voice trails off, and he drains his sherry glass.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 14, 2013, 10:13:31 PM
Admund sips his drink, still leaning on the bar, and gives Max a devious look, "I'd certainly like to have a nice private conversation with Holfich about flogging. I bet these Law Lords are the key to this whole mystery. They seem hard to get to though."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 14, 2013, 10:23:54 PM
[Heinrich, Admund, Max]

"Um, I hope you don't intend to threaten Law Lord Hoflich, Admund," Max says, "that would be awfully dangerous. I'm still hoping to get a reply to the letters I sent them, regarding the flogging incident... I'm hopeful you'll get an apology.

"You're right though, the Law Lords must be the key. We know they voted for the taxes - so they either approved of them, or they were forced into doing it. We need to know which it is." He furrows his brow. "I wish I could think of a way to meet them. I just can't... maybe something will come up.

"Oh, I do have one idea - there are a couple of events this evening that the Law Lords might attend. There's an opera on at the Collage of Music, and there is the performance by the Elven Lightsingers in the Konigsgarten. We go to one of those and hope we get the chance to talk to one or more of the Law Lords?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 15, 2013, 12:25:52 PM
"Sometimes, dear Max," Admund says into his glass as he takes a drink, "an apology letter just doesn't cut it. I'm suspicious of Holfich still. He was exerting too much influence on the watch. Maybe he just plays the hard line, maybe he doesn't. One way or t'other, i'd like keep an eye on him."

Admund sets his drink down, "I think those sound like good chances to get an audience with the Law Lords, but I'm not high class of enough for operas, nor foppish enough for elves. I'd probably make a fool of myself. I hardly got into this place. I can't stay out too late chatting with dangerously powerful people tonight. I'm joining the city watch in the morning. Maybe I can dig up some leads that way?"

Admund gazes around the restaurant and admires the scenery. "Say, Max, you should reserve a table here for that lady friend of yours. Rena? Lena? Care she doesn't hypnotize you though!" he says with a chuckle and shakes his head.

"C'mon lads, let's get out of here. I'm hungry, maybe stop by The Templar's Arms for a more affordable dinner, eh?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on May 15, 2013, 12:52:14 PM
'Mind if I have this instead of sherry chancellor'? Julian Won’t wait for an answer, before pouring himself and Ragni some whisky from his flask.

Julian is angry at Sparsam. He doesn’t see how anyone could miss the reaction this law would gather, and is sure he just imbibed some drug of some sort. But the whisky helps him keep an even keel, and he adopts a relaxed, open posture. Ensuring the Chancellor does not feel threatened, but encouraged.

“No need for the confession Chancellor, we all like the idea of a bit more gold. Only I wonder why there couldn’t have been a tax across the whole population. The way it was targeted makes it seem like punishment. I can guarantee you support for repealing it from the Dwarfs, obviously, as well as several members of the court. Powerful and Influential members. I’m sure they could guarantee your safety.. if that is the issue for your reluctance… to change the law”
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 15, 2013, 02:54:01 PM
[Julian, Klaus, Ragni]

"Oh, please do as you like, sir," the Chancellor says, "is that whisky? I wish I had some to offer you, but I don't drink it myself." he pours himself another sherry, refilling Klaus's glass if required.

Julian can sense Ragni's anger, but trusts that he will keep his mouth shut - the young dwarf wouldn't dream of embarrassing Julian by making a scene.

"Yes, a more widely applied tax would have been fairer," the Chancellor says, speaking a little too fast, so that his words run together, "but the figures were so wonderful! Such a large increase in tax revenue, despite only applying to a minority of the population. I was delighted by the idea when it was proposed to me, and I told Graf Boris so at great length. The Law Lords supported the taxes too, and all three of them are such intelligent, rational men.

"But then there were the demonstrations, and the angry audiences with dwarf leaders... Miss Eberhauer of the wizards' guild threatening me, because..." he pauses, blushing.

"I am often told that I love numbers and balance sheets too much, and I am afraid it's true. It never occurred to me that I would become a figure of hate in this way... ah... I started to tell people I had changed my mind about the taxes, and that I intended to make a presentation to the Graf on the subject. That's when I was contacted, and-" He stops again, looking extremely distressed.

"I don't need protection... at least, not the sort you mean! This is all my fault - I've been weak, morally weak... and I don't know what to do!"

Sparsam is now on the verge of tears.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on May 15, 2013, 03:39:49 PM
Klaus takes a sip of the sherry before he walks over to the chancellor...Klaus will talk in a sympathetic soothing voice to the man"Dear herr Sparsam it is obvious all of this really got to your nerves, also ....if I may say so it is also very obvious that you are not a bad person and I don´t think you love numbers too much...you did it for the Graf...for Middenheim and even the Empire you understand how important it is that the coffers of the Graf are filled so he can defend the common people. That said it is also obvious that someone started this to create some friction, to enrage the Dwarves....and Wizards of Middenheim who are very important for the defence of the realm too." Klaus will clear his throat and try to softly put his arm on the shoulder of the man. "We are not your enemies ...and if you would allow me to say...it seems that someone is blackmailing you. Something similar happened to me once and it is best to figure out ways to stop the blackmailing or it will get worse by the day. I know you don´t know me yet...but I assure you we bear not a single ill thought towards you and I think fate might has brought us via the sword of the saint together to figure out a way out of this as ...friends. "
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 15, 2013, 04:07:49 PM
[Julian, Klaus, Ragni]

Klaus's speech touches Sparsam. "Thank you... thank you... you're very kind. But I got myself into this mess - I'm a drug addict!" He looks Klaus in the eye as he says this, expecting to see contempt and condemnation. He then launches into a breathless account, "it began almost ten months ago... I saw a friend - one of my antique-dealing friends - inhaling some white powder. I asked him what it was, and he told me it was a simple nerve tonic. I tried some... and it really helped me overcome my nervousness. I wanted more, but he said he'd run out... he gave me the name of a woman who could supply me with more of the tonic. Her name was Miss Kenner. She visited me every week, bringing a supply of the tonic. As time passed, I began to need it more and more... I asked my friend if it could become addictive, and he said no... not unless it was massively overused, and by a truly weak-willed person.

"So you see, my own character is to blame! I can't do without this tonic... this drug... even though it makes me behave oddly. I have made the crudest advances on ladies under its influence! I am a terrible, terrible person!

"When I began to talk of opposing the taxes, Miss Kenner contacted me at once. She said my supply of the drug would be cut off if I didn't continue to support the taxes! And because I'm so weak, because I need the drug so badly, I've agreed. What else can I do? I can't do without the drug... and I can't let anyone find out about this, or I'll be ruined! Oh, it's such a relief to be able to tell someone at last. Please, can't you help me?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on May 15, 2013, 04:29:49 PM
There is no contempt or condemnation in Klaus `s look he nods with sadness in his eyes as Sparsam is telling his tale with an understanding look full of empathy for the dire situation the man is in.

"You have done well to ask for our help...I think your friend lied to you and that this tonic...is a highly addictive substance and you were set up to become addicted to it to gain leverage on you if you could hand us a little of the substance over we could find out what exactly it is and we will make all of this go away. You should best play along with this scheme of Frau Kenner, I am rather sure there are other people behind this too and we will get to the bottom of this. I think it would be best if you continue to get the tonix from Frau Kenner and that you keep to your office rooms and away from people that know you the best you can until we resolve this...Can you now tell us who proposed the bill in the first place? Can you also tell us what you know about the physician of the Graf this Tilean and also what else you know about how this tax and who might be involved with it. By the way you can call me Klaus if you want to."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 15, 2013, 09:47:12 PM
[Julian, Klaus, Ragni]

"Klaus... thank you...my name is Josef. I'm certain my friend didn't lie to me - it must be my lack of moral fiber that is to blame! Or... Miss Kenner could have put something else in the tonic. I can believe it of her... I had thought her a good person, until she held me to ransom. Yes, please take a sample, if you can investigate it! One moment." He goes into the side room, and returns with a small amount of powder folded in a scrap of paper. "Here, take it. I have enough until the next delivery. Miss Kenner comes every week, on Festag. [so the next visit is on the last day of the carnival]

"I don't know where she lives, or where she gets the drug. I know nothing about her apart from her name. She is... ah, perhaps thirty years of age. Around five and half feet tall, with long, blonde hair. I gave her a pass so that she could come into the palace. Oh - you could ask the guards about her! But please be discrete. Maybe you can find her, and find out who is behind all this...uh... but I cannot simply quit taking the drug. I've tried!

"You know, now that I think about it, I have no idea who proposed the tax laws. The idea was presented to me already formed. Indeed, the Law Lords had already voted to support it. You might ask them, I suppose... it's not so unusual though. Suggestions for new laws come from many people at court. The Graf listens carefully to everyone, though of course he holds some opinions above others. I do believe Ar-Ulric spoke strongly in favor of the taxes. Do you know him? He's not at all the right sort of man to lead such an important church. He's soft-hearted and soft-willed! And he's looked so nervous lately... I almost suspect... I think he might be addicted to drugs too! I've never seen him take anything, of course, but the way he acts... and why else would he support a tax on his own temple?"

Klaus's mention of the Tilean physician draws an immediate reaction. "Pavarotti! Why, he's a dreadful man! A thoroughly bad lot. He's disgusting - an absolute disgrace! Thank heavens he has no influence on the Graf - imagine the harm he could cause if he did! Perhaps he is behind the drug ring. I could believe anything of him!

"I'll do as you suggest, Klaus - I'll stay in my rooms, and I won't do anything to tip off Miss Kenner. Thank you so much for helping me! I promise I'll do everything I can to repeal the tax laws, just as soon as this problem is fixed! With help, I'm sure I could give up the drug.... gradually... a bit at a time... but I can't face stopping cold! You understand, don't you?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 15, 2013, 10:33:59 PM
[Heinrich, Admund, Max]

"Well, there might be some compensation too, Admund," Max says, "and perhaps that clerk will be fired. That would be good, surely? You're right that Law Lord Hoflich should be investigated though... um... but carefully! I've been whipped enough in the last few months to last a lifetime! Ha ha!

"I think you're being unfair to yourself - I'm sure you can fit in with high society. I can give you some tips on how to behave, if you like! Um, but not if that sounds patronizing. Still, I'm not fond of opera myself. I'd almost forgotten you were joining the watch! That will be a great help."

Max blushes at Admund's mention of Lena. "Oh dear, Lena... it's very awkward. You see, Admund, our friend Mortus is back in the city. Um... I sort of have feelings for her... or thought I did. When she left us suddenly, I went after her. Even though she told me not to. I got into awful trouble, and I had to come back again. I didn't know when I'd see her again, or if she even liked me... like that. Then I met Lena... and suddenly Mortus is back! I don't know what to do. I feel like I've betrayed both of them, in a way."

The three of them leave the Showboat (Max glumly puts his silly hat back on as they leave) and return to the Templar's Arms. Tiasmara has prepared an excellent meal, and the atmosphere in the Arms is as friendly and relaxing as ever.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 15, 2013, 11:24:15 PM
"Well, Sigmar save me," Admund chuckles as they walk across the park. "Of all the cults, floggings, and revenge going on, it's funny that a pair of women give you so much stress. Hah! I don't know your history lad, but if Mortus left you, i'd put her behind you. That Lena girl seemed nice. She seemed of fond of your minotaur horns! Hah! Don't go getting your feelings all knotted up picking one from t'other. You found something good, stick with it. Good things aren't common here."

Admund sits and eats heartily with Max and Heinrich. Knowing how exceptional halfling cooking is, Tiasmara's especially, he orders some ale and deserts from Tiasmara to top off the meal.

[Deducting 3 shillings for food & drink]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 16, 2013, 12:04:16 AM
[Heinrich, Admund, Max]

"Mortus didn't exactly leave me... um... we weren't really together." Max says, "I think she had something important she felt she had to do, and I wasn't part of it. It's complicated though. Lena is nice... but she probably isn't interested in me in a serious way. Oh, I'm sorry, Admund! I bet I sound really boring. Thanks for the advice!"


Back at the inn, Uli has a letter for Max. Max reads it several times (making sure it says what he thinks it says). Then he tells Heinrich and Admund what's in it: "This is a letter from Law Lord Hoflich! It's addressed to me personally... gosh!... and it's about the complaint I made, about your floggings! He sounds very apologetic. He says that the city greatly appreciates the role that you - that is, Heinrich, Admund, Julian and Ragni - played in apprehending the carnival bomber - Bardin... oh, you know that, of course! Sorry. Um, where was I?

"Right, the city appreciates the great job you did, and it's disgraceful that you were flogged as a result. The Law Lord is blaming an overzealous clerk for everything! He says the man vastly exceeded his authority, and was certainly not told to ensure you were all flogged. Oh - the clerk has been fired, and... is going to be flogged himself! The Law Lord invites you all to go and watch!"

Max looks up from the letter. "Well, this is rather a surprise. To be honest, it sounds as though the Law Lord has realised he made a mistake, but since he can't admit that he's blaming the clerk for everything. I'd feel bad about that, if that horrible man hadn't enjoyed watching the flogging so much. Well, at least you got an apology! Mr Julian and Ragni will be pleased about that, I'm sure. Um. We don't need to see the man get whipped though. At least, I don't want to."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on May 16, 2013, 04:31:23 AM
Heinrich speaks up when Max starts talking about Mortus.

"I hate to be the one to say it, Max. If Mortus cared for you she would not have left without warning and without a word of goodbye. She cares for herself only. The only reason she wanted to speak with me was to tell us all to stay away while she indulges in her own designs. I'm not sure she expected to see us again at all. If I were you I would continue to pursue Lena, who at least returns your affections."


When Max informs them of the clerk's flogging.
"I would like to go and watch. When is it to occur?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 16, 2013, 10:00:00 AM
[Heinrich, Admund, Max]

Max nods sadly at Heinrich's words about Mortus. "I think you're right, Heinrich. I mean, she did leave me a letter... but it's not the same as saying goodbye properly. I don't blame her for the trouble I got into when I followed her, of course. I just wish she'd confided in me. I thought we had... oh, I don't know what I thought. Maybe it was just in my mind. Um. If no one needs me to do any jobs tonight, I might go and see Lena?"


[Regarding the clerk]

"Yes, I can understand why you'd want to be there, Heinrich. It's happening in front of the Guild of Legalists - which isn't very far from here, of course - at eight o'clock tomorrow morning. I expect they've chosen that time so that the punishment is sufficiently public to satisfy you, but at the same time not drawing too much attention to the Law Lords office's mistake."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on May 16, 2013, 12:40:05 PM
"I blame her for the trouble you got into. A man cannot be expected to sit by and allow someone he cares for to simply wander off to Verena knows with only a letter in parting. She knew you would follow her. I think she wrote me that message knowing I would need you to read it for me. She says it is too dangerous for you to go there but I expect she would not be surprised if you did. I'd stay away from her for now, Max. Enjoy getting to know Lena. Mortus is a complicated, troubled woman who toys with your affection. Whether on purpose or accidentally on purpose I don't know. A woman like that will drag you around until she uses you up. Stick with the uncomplicated women like Lena, or that lovely Gravin we met on the road to Altdorf."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 16, 2013, 01:34:54 PM
"Pah, I don't know this Mortus. Just take Lena out, lad. Heinrich and I will stay here. Go show the lass a nice time. Just don't whelp any little minotaurs. Hah!" Admund says jokingly. "You can tell me all about it tomorrow when we watch this clerk get lashed. I might ask to do the lashing!"

Admund will excuse him self upstairs to get his whetstone. He'll return to the trestle table and sit and talk with Heinrich while he sharpens his longsword.

Straddling the bench, he runs the grey whetstone down the length of the blade. "So what do you think Heinrich? Is all of this tied together? Dieter seems a good enough man, just ran afoul some crafty woman. Max mentioned something about this Windhund Haulage company. I'm hoping to check them out tomorrow when I join the watch. The commander is going to flog that watch captain and put Kratz in his place. None of what's going on seems right. Something has to be going on. I'm sure of it."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 16, 2013, 01:40:28 PM
Max listens to the advice, obviously taking it all in. "Thank you both very much," he says, "you've really helped me! I do want to see Mortus again... but for now, I'll leave her alone if that's what she wants. I'll go and see if Lena wants to go out for the evening! Um... I'll be back later, I think. Um." He blushes, then leaves the inn.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on May 16, 2013, 02:03:18 PM
Heinrich chuckles as Max blushes his way out of the inn. "Poor sod. Too full of trust and hope. It will get him more pain than most of us will ever know. I pray he never changes. It is a rare gift."

Heinrich sits with Admund, thinking about the situation. "It seems too much of a coincidence to be anything but a conspiracy. We need to find out who truly benefits from these taxes, and that doesn't mean who gets the money. I suspect it is more about causing strife than gaining wealth."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 17, 2013, 12:20:44 PM
Admund runs the whetstone down the blade again. "Aye. Dieter being hypnotized to support the taxes is proof enough that some plot is going on at court. I guess this cult you lot are hunting are just after the destruction of peace? This tax revenue could come from many other places, but picking out the dwafs, wizards, and religious isn't the way to do it. I just don't get it, Heinrich. The Graf had to approve of these things, right? The Al-Urich, The Chancellor, and the Grafs Champion are supporting these taxes, and for all we know, the lot of them are being strong armed into it? But by who? You think that Gotthard guy you're hunting for is behind all this? Where is he then where he can be pulling the strings like this."

Admund takes a swing of Ale, and runs the whetstone down the blade again.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on May 17, 2013, 12:56:56 PM
"It would certainly make sense for a cult of the Ruinous Powers to be behind this. I just wish we had more information."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 21, 2013, 12:27:23 PM
Mortus will go back to her room and lie on the bed.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on May 22, 2013, 01:29:43 PM


"Of course I understand Josef and don´t worry we will get you out of this mess you got yourself into and also keep your secret. Best you don´t tell anybody yet that we are new friends yet as about anybody could be behind this and we won´t  want him or her to get too careful before we can root them out do we." Nodding to Julian Klaus will stand up and bid his farewell. "Take care Josef we will see each other soon again." On his way out Klaus will ask the guards about the person of Frau Kenner if they don´t know her by name he will describe her appearance to them.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 22, 2013, 04:23:17 PM
[Julian, Klaus, Ragni]

Chancellor Sparsam thanks Klaus and Julian profusely (he thanks Ragni too, even though he hasn't spoken). He tells them that they can visit him any time - though he won't risk giving them an entry pass, as he foolishly did with Miss Kenner.

The knights who brought them to the chancellor's room escort them out of the palace again. At the gates, Klaus inquires about Miss Kenner. They know of her, and confirm that she visits the palace every Festag night, using a pass authorized by the Chancellor. Klaus notices that one of the guards - a rather young man - looks slightly guilty. He's able to draw him away on some pretext and speak with him in private for a few moments.

The guard, whose name is Jan Gropius, quickly explains his interest in Miss Kenner. "Well, as I said, she's been coming here every week for quite some time now. She's always really friendly - she's got a lovely smile, and the way her eyes meet yours... you can tell she really means it! I thought maybe she was interested in me too, so one night I followed her home. Oh, I think it was four weeks ago. I just wanted to learn a bit more about her, so I could make a move in the right way - you know? Find out the sorts of things she likes.

"Anyway, she went into the Altquartier, which is no place for anyone decent to go, least of all a young woman. I nearly gave up right then, but I wanted to know what she was doing there. She went into an inn called The Pit, which looked like a real dive. So then I thought maybe she's doing secret work for someone important at the palace - spy stuff maybe. That's when I decided I'd best not make a move on her after all!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on May 22, 2013, 04:55:21 PM
"Thank you Jan you did the right thing telling us this and you are doing a great job it is obvious you have an eye for detail which is very important for a guardsman even more so than his martial skill." Klaus will hand him a gold crown "For your effort. Have a nice day."

As they walk towards the inn Klaus shares his thoughts with Julian...."I think it is rather certain now that some grand scheme is going on, we should talk with the others how to best proceed we should definately check out this inn ...the pit and the windhund haulage company and the law lords it is rather important that we meet them up personally and get information from them as we did with sparsam, lets check what the others have found out and device a plan how best to proceed. I think we should find out who else is putting pressure on the important people like the law lords and the ar-ulric I am sure it can´t be this Miss Kenner alone. I am not sure how we should advance upon this....windhund haulage company that is a cover for the purple hand cult. I could try to infiltrate them but then I couldn´t meet up with the lords any more."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 22, 2013, 09:37:52 PM
[Julian, Klaus, Ragni]

Jan accepts the coin, thanking Klaus with a smile. "If Miss Kenner really is doing secret work for the palace, sir," he says, "you'd best stay out of it too. It's not a good idea to go poking into important business."


[on the way to the Templar's Arms]

"Well Klaus," Ragni suddenly says, "I reckon all this subtle stuff is taking too long. We can go to The Pit and smack a few heads until we know what that Kenner woman was up to there. Then we can break into the haulage company and turn it over till we find something. Easy! What d'ya think, Boss?" he says to Julian.

Before long, they arrive at the Templar's Arms. Heinrich and Admund are sitting at one of the tables, talking.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 23, 2013, 12:36:53 PM
Mortus will sleep for a bit and then go back to the bar and order more brandy.   She looks tired despite sleeping.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on May 24, 2013, 06:30:14 AM
while still walking in the streets Klaus turns to Ragni and has to smile at his suggestion.

"Well young Ragni, as simple and comfortable your solution to the current situation are you should consider this...somebody is blackmailing the most powerful men in Middenheim. I am rather sure he ...." Klaus has to think about Etelka again for a moment...her beautiful face with her wicked smile appearing in his mind "... or she most likely isn´t working alone but uses a lot of henchmen, messengers, scapegoats whatsoever. If we start capturing those henchmen and beating the snot out of them this grey eminence....this power behind the throne (sorry had to) might take notice of this and for one be much more careful and also might tried to .....well eliminate the threat posed by us. I am sure you are up for a good fight but if we are busy fending off attacks we can´t safe the Empire can we now? We have to be smart about this whole affair finding out things without making too much noise and only strike once we know who the real culprit is. Don´t you agree Julian?"

Reaching the Templars arms inn Klaus will walk up to the table where Heinrich and Admund are sitting. he will take his gloves off and place them on the table before he checks if the inn is deserted enough so they can have a private conversation with nobody being able to eavesdrop on them...if it isn´t he suggests to go upstairs to talk about the latest revelations.

Wherever they do speak he will tell them about everything he found out the elf and the two ladies and Sparsam and this Miss Kenner.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on May 24, 2013, 06:37:22 AM
Heinrich will talk to everyone and exchange information, then go to bed and repeat his schedule from the previous days. He will make sure to go to the whipping of the clerk, and wave at the man as he's being led to the post.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on May 24, 2013, 11:11:32 AM

Once the information has been shared Julian says “I think that this miss Jenner character is highly likely to be the hyponotist who charmed Dieter. The guard mentioned her eyes. I wonder if we could have Dieter meet her on her way to the palace next?.
I’ll get to meet Boris if I win today. Then we need to work out the best way to speak to the law lords. I am also tempted to uh, investigate the windhaulage company with my pack of tools”
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 24, 2013, 08:23:09 PM
Admund continues conversation with the now reunited group and learns about the Chancellor.

"Hmph. Sounds like this clever cunt needs to be hunted down. I've got to report to the watch tomorrow morning, though. I'll go with you lot tomorrow to see that captain get a good flogging, but then I've got to report to the watch station. Don't know what my duties will be yet."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 25, 2013, 11:39:33 PM
Ragni frowns as he listens to Klaus's explanation of why they should be careful. He's obviously concentrating hard on understanding him. "Damn it, you're right about that. I'd prefer a straight up fight, but that's not the way to win this bloody elf game of politics." He sighs heavily. "Fine, I'll just stick to doing as my elders tell me and keep my axe sharp! I guess we'll need an early night - I don't want to miss that bastard scribbler getting the crap whipped out of him tomorrow morning! Reckon that'll get the stain off my honour."


[I'll advance to the next day... when I can!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on May 25, 2013, 11:45:01 PM
Klaus seems to disaprrove for a moment as people mention cheering the flogging of someone but returns to matters at hand with a stern look on his face.

"Well it seems something big is going on in the city I am not sure if it really is the cult of the purple hand or at least not them alone. I would like to follow some of the leads and I would also like to speak to the deputy of the head of the wizards guild about the King maybe she can tell us for sure if he is gone or if he will show up at a very inconvenient moment to attack us again. Max if you would like to join me we could go and try to meet her this evening or at least make an arrangement to meet her tomorrow...I think she could also help us getting in touch with the mage Law Lord in some privacy.....yes we might be able to meet the people on a public event but it won´t be the place to discuss with them if they are being blackmailed. I would suggest that I try to find out about this Frau Kenner too, should my subtle methods fail it would be nice to have Heinrich or you Admund close by so we could arrest her so she can´t continue to do her work and she might talk to us after a while."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 28, 2013, 01:41:32 PM
[Mortus]

While Mortus is at the bar, she is approached by a woman with brown hair and grey eyes. She is of average height and build, and looks about thirty years of age. "Good evening," she says to Mortus, "I was just admiring your outfit. Where do you get your tailoring done? I'm guessing Bogenhafen." She smiles. "I've bought a dress or two there myself."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 28, 2013, 01:44:54 PM
"Why thank you," Mortus replies.   "You are correct.   I went to a wonderful tailor by the name of Jan.   His work is amazing."   She smiles happily.   "I would suggest that if you ever find yourself in Bogenhafen that you make use of his services.   Do you travel often?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 28, 2013, 02:05:19 PM
[Mortus]

"I thought I recognised Jan's work. The precision is unmistakeable. Yes, I travel when it is necessary, but most of my work is here in Middenheim. My name is Natassia. I believe you were looking for me?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 28, 2013, 03:07:30 PM
"I am," Mortus says quietly.   "I am a believer in the value of clothes and I am willing to travel the entire Empire if needed.   I was in Bogenhafen on a business related to crowns and I discovered an interest in gloves there, purple gloves were the most interesting.   Jan suggested that you might share my interest in purple gloves and that I should speak with you on the matter."   Mortus looks around quickly.   "Though not here least others that are interested in purple gloves interrupt us.   Should we get a private room and I could buy you dinner and a drink?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on May 28, 2013, 04:27:44 PM
...discussing about the plans Klaus finally decides against trying to visit the femal mage and realizes that most likely he wanted to visit her not to work out plans to save the city but to get romantically involved with her and rather go with Julian to find out as much as possible at the inn called the pit.

"So Julian I would get in a less fancy outfit and then we could be off for the pit you could in the meanwhile figure out what exactly this white powder is."

Klaus will go upstairs to redress himself to look like a tough as nails scoundrel.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on May 29, 2013, 10:02:58 AM
“Aye, you go get changed, I’ll set up my chemical set. Are we all going to the pit? I’ll be back here in about an hour.” Julian orders a pie and a beer for his room, and will eat as he prepares his equipment.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 29, 2013, 10:17:17 AM
Julian gets to work anaysing the drug sample, with some enthusiastic but unskilled assistance from Ragni. He has an excellent set of equipment and reagents, so the task is quite simple.

[Julian Int test = pass]

The Chancellor is addicted to a strong stimulant drug commonly called 'Ranald's Delight' or 'Laughing Powder.' When the powder is inhaled, it creates strong feelings of health and energy... but when the effect wears off the person is left feeling weak and melancholic.

The drug is a fairly commonly-available one in most large cities, though it is usually illegal. Julian could make it himself if he purchased some additional ingredients.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on May 29, 2013, 10:25:19 AM
Julian will meet with the others and disclose the information. “Look lads, this stuff is easy to get. So we have solutions to our friend’s supply problem. He can buy it from someone else if he needs to. Or I could even make some. Just don’t feel right to be making stuff like this, you know?”
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 29, 2013, 02:12:25 PM
Admund sheaths his sword and follows Julian and Ragni to their room, watching them work silently. He folds his arms across his chest and leans against the door as he listens to the clinks and hisses of Julian working.

"Ranald's Delight, eh?" Admund says when Julian discloses the results. "Probably not wise for the future Graf's champion to be manufacturing this stuff. Implications of getting caught are too high. I say you should just make enough to placate the chancellor and get him on our side. Once we get more information from him and get this sneaky drug dealing hypnotist, he can learn to get off of the drug cold turkey for all I care."

"Well lads, what do you think? Should we go to the Pit and toss the place until we find this woman, Charlotte or whatever in Verena's cunt her name is. If we go, I say the lot of us should go. It's in a seedy part of town, and numbers will be our ally. Maybe Heinrich and I can watch the back door or something? I hope Heinrich doesn't have to get any extra target practice with his bow in tonight."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 30, 2013, 02:57:06 PM
[Mortus]

Nastassia looks a little confused by Mortus's talk of crowns and purple gloves. But she nods at the suggestion to go to a private room. "If Jan directed you to speak to me, he must have had good reason. We'll dine privately." She smiles, "I will pay."

She asks for a private dining room, and one is immediately prepared. Once she and Mortus are seated in the comfortable room, their food and drinks ordered, she says, "Now, what is this talk of crowns and gloves? It sounds like a coded signal of some sort, but I confess I do not know it. What did you want to speak about?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 30, 2013, 03:07:16 PM
[Heinrich, Julian, Klaus, Admund, Ragni]

"I agree with Admund," Ragni says, "we should go to this Pit place bash some heads until someone tells us about the woman. I could do with a fight!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on May 30, 2013, 03:19:31 PM
Julian shifts uneasily on his feet when Admund suggests making some. “Look, I know we might not have acted like bloody saints, but I always felt like whatever I had done HAD to be done. I don’t like the idea of making this stuff. It’s dangerous. Let’s go to this pit then, and we can decide later Maybe I’ll feel at home back in a pit! Although we’ll be mining information not ore.” Julian chuckles to himself at this association.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on May 30, 2013, 03:20:08 PM
"Sure. Long as we don't end up in a gutter or a cell."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on May 30, 2013, 03:27:04 PM
I hardly think either of those are likely Heinrich you pessimistic git. Who’d put us in a gutter? And a cell? For a member of the watch and the count’s champion. Not to mention the archer champion and all Klaus’ fancy elf friends. Not likely.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 30, 2013, 03:32:45 PM
Ragni laughs at Julian's joke about the pit (though it's unclear whether he actually thought it was funny or whether he just wants to please Julian.

"If we got into a legal mess, Max'd get us out anyway," he says, "he'd be extra determined to get it right this time too!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 30, 2013, 04:05:14 PM
"Right then. Let's do this. Sooner we find this woman the better. If I get flogged again, I swear..." Admund's voice trails off as he exits the room.

He returns wearing all of his armor and his common clothing. He puts a boot up on a bedpost and adjusts his tucked away knife.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on May 30, 2013, 04:17:12 PM
Klaus will take the back exit and try to let as few people as possible take notice of him and then enter the Inn again people shouldn´t know that he walks around in clothes like that....with his altered looks he also uses a different voice...dark with a ostlander accent.

Klaus will look at Admund with a certain disdain..thinking to himself....rude offensive brutish....well

"I think we should first inquire without any head bashing as I said earlier we don´t want to have whomever is behind this taking notice of us....yet."

With this Klaus will leave the inn towards the pit...

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 30, 2013, 04:19:52 PM
[Heinrich, Julian, Klaus, Admund, Ragni]

Having made their preparations, the group leave the Templar's Arms and head east into the Altquartier district. The sun has yet to set, but the huddled buildings block out the light, making the labyrinthine streets prematurely dark. The streets climb and descend narrow stairways in many places, showing that this part of the plateau was far less even than elsewhere in the city. Perhaps this is why only the poorest and most dilapidated houses can be seen here.

The streets are crowded with beggars, poorly dressed children, shaven-headed gang-members, bawds and prostitutes. It looks like the sort of area the city watch stay away from as much as possible.

The inn called The Pit is right in the heart of the Altquartier. Even from the outside, it looks a horrible place. Inside, it is even worse: the walls and ceiling are covered in grime and filth. The floor is coated in sawdust, which obviously hasn't been changed in a long time. It feels very unpleasant underfoot. The air is thick with smoke (tobacco and various other drugs), which at least covers the smell of garbage and vomit... though it does make it a little hard to breathe.

A dozen or so patrons are seated at the various tables or leaning against the bar. All of them are noticeably armed. A tall, ugly man is behind the bar, while a girl with bleached hair and what must be a padded bust is serving drinks at the tables.

Everyone turns to look at the party as they enter. A man with a scarred face and greasy hair approaches them, spitting his chewing tobacco onto the floor before he speaks, "I'm Fritz," he says, "this is my place. If you're looking for trouble, you've found it... but if you just want a drink, maybe something else... then I can help you."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on May 30, 2013, 09:57:26 PM
Klaus will take a look past the man to check if he can see someone fitting the description of Miss Kenner if she isn´t in the pit he will talk to the patron.

"Well at first we just would like to have a drink ....and then maybe some informations. We are looking for a woman." Klaus will give the description of Miss Kenner. "We would pay handsomly if you could tell us something about her."

Klaus will try to bribe the man into telling us what we want to know.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 30, 2013, 10:33:46 PM
Admund will not enter, but circle behind the pub and check for a back entrance with Heinrich. He glances about, hand resting on the pommel of his longsword, looking for anyone vaguely resembling the woman the Chancellor and Dieter described.

He will loiter with Heinrich around the back door and listen to the sounds coming from the bar. He is ready to intercept anyone that tries to flee out this direction.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on May 31, 2013, 08:47:41 AM
Before leaving for the pit, Julian changed into his travelling clothes, and settled on wearing only his mail coat without his plate armour.
In the bar he will order pints for the group, then try and find somewhere to sit with Ragni near other patrons to eavesdrop. He will ensure he can see Klaus at all times.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 31, 2013, 10:35:57 AM
The Pit is not a large building, but it does have a back entrance - Admund and Heinrich walk down an especially filthy alleyway to find a small door that is slightly ajar. It leads into the inn's kitchen. Someone can be heard noisily washing tankards and bottles inside. Close by, a large trapdoor in the street floor presumably goes to the beer cellar.


No one in the inn resembles Miss Kenner. All of the patrons look drunk, drugged, or both. None of them are bothering to speak much. Julian and Ragni take a seat at an unoccupied table, and the barmaid brings them their drinks. The beer is rough and very strong, but cheap. "Here you are, sirs," the barmaid says, cheerfully, "it's nice to see two dwarf gentlemen in here!" She giggles, then leans in, displaying her cleavage, "I've heard that dwarfs make up for their lack of height by being very tall in another way - I'd love to find out if that's true!" Ragni blushes, and the barmaid giggles again.


Klaus quickly appraises Fritz, and decides a bribe of 5 shillings would be appropriate - more would be suspicious. Fritz takes the money and shoves it into his shirt in a single, rapid motion. Then he takes out some more tobacco and begins to chew it as he listens to Klaus's description of Miss Kenner.

"Yeah, I've seen her in here. One of Bruno's customers, she is - you'd better talk to him. He's upstairs with his woman, but if you want to do business I'm sure he'll be keen. Want me to get him?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on May 31, 2013, 11:57:45 AM
"Yes I would like to do business with Bruno....you seem like a smart man so you know that there is more money in it for you if you stay smart...tell me about this Bruno and also I will reward you should you keep your mouth sealed should someone ask about us. You get my meaning I hope."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 31, 2013, 12:33:43 PM
"Bruno's a salesman. I reckon you know what he sells or you wouldn't have come here. As for telling people about you... well, I've already forgotten you." He winks, then spits his tobacco messily onto the floor. Fritz then goes upstairs to fetch Bruno.

He returns a few moments later, with a man who is just pulling a bright red shirt on over his pallid chest. Bruno is tall, thin, and a bit less than thirty years old. His hair is spiked and streaked with blue dye, while his face is plastered in white makeup. His green eyes are bloodshot.

"This is the customer, Bruno," Fritz says, pointing to Klaus.

Bruno smiles unsettlingly. "Evening," he says, "what are you after?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 01, 2013, 08:46:00 AM
"Hello Bruno....I am Schmidt,..." Klaus looks uncomfortable for a moment...takes a quick look around and scratches his nose..." Well I was told that I would find a Miss Kenner here that might help me with what I want...blond. You sure don´t look like her but maybe she only is a ...customer of you herself. I am after Ranalds Delight but if you also can tell me more about Frau Kenner I would pay for that information too Bruno."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 01, 2013, 10:26:51 AM
"I can fix you up with Ranald's Delight," Bruno says eagerly, "3 crowns an ounce [roughly 2 days' supply]. You won't find a better price in Middenheim. How much do you need?"

[Klaus thinks the price sounds a little high - Bruno is probably expecting to be bargained down slightly].

Bruno doesn't recognize the name 'Kenner,' but Klaus's description of her is obviously familiar to him. "Ah, I think I know the lady... she's a good, regular customer who always pays in full. I'd hate to lose her by giving away information..." He lets his voice trail off significantly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 01, 2013, 10:30:39 AM
"Well bruno there always are new customers...better ones...and even though I know that 3 crowns is almost insultingly high.....I guess I could get my supply from you in the future? Don´t you think."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 01, 2013, 10:42:51 AM
Bruno raises his hands placatingly. "I see you're a man who knows his business. Let's say 2 crowns 10 shillings per ounce? Now, your Miss Kenner - I know her as Elise - buys 4 ounces a week, every week. I'll lose her custom for sure if I tell you what I know about her... I think I'd only do that if I had some security. Say, a few weeks payment up front."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 01, 2013, 10:47:05 AM
[Heinrich and Admund]

From the alleyway, Heinrich and Admund notice a group of well-armed men walking towards The Pit. They look as though they intend to cause trouble!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 01, 2013, 10:53:39 AM
"Well Bruno I am a generous man so I think we can agree to 2 crowns and I get ten ounces for your...security ..." this should be enough to keep sparsam around for a while......Klaus thinks to himself " so tell me everything you know about Elise....when would be her next visit on the regular schedule? Is she supposed to come in tonight or do you know where we can find her?"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 01, 2013, 11:19:19 AM
Admund nudges Heinrich with his elbow, gesturing to the group of men. "Looks t'be trouble. How about it, Heinrich? Let 'em pass, and box 'em inside? Or you want me to fetch the others?"

Admund faces Heinrich as he talks, arms folded across his chest. He will try to size up the mob, their numbers, and their weapons, as they approach out of the corner of his eye.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 01, 2013, 12:57:52 PM
"We should warn the others."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 01, 2013, 01:20:08 PM
"Right." Admund sets off barging quickly through the rear door of the The Pit until he comes within eye sight of the nearest party member. Admund will whistle with his fingers and gesture in a way that indicates trouble - dragging his thumb across his throat like a dagger, and waving for them to join.

Once sure that Ragni, Julian, or Klaus has seen the signal. He'll move quick to rejoin Heinrich.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 01, 2013, 01:45:00 PM
[Heinrich and Admund]

There are four men heading for The Pit. They look like hardened thugs. Each wears a mail shirt and a sword; two carry hand guns, one has a blunderbuss, and the last (the leader) is armed with a pair of large pistols. They will enter the inn very soon.

Admund barges through the kitchen (surprising a woman who is washing the tankards) and on into the bar, where he quickly gives a warning signal before returning to the alleyway.


[Klaus, Julian, Ragni]

Bruno looks pained at Klaus's offer of 2 crowns an ounce, but he accepts it, offering his hand to shake. "Agreed! 10 ounces will be 20 crowns then. Let's conclude the deal, then I can tell you all about Elise."

He produces a small set of scales and begins to weigh out the drug.

Just then, Admund whistles, gives a warning signal, then hurries back out of the inn again, using the back door!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 01, 2013, 02:25:00 PM
Heinrich will try to sneak past the group of thugs and find a position behind them. He will ready his bow. If shit goes down he will target handgunners.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 01, 2013, 05:36:04 PM
A look of Alarm is on Klaus´s face......"You expecting any guests Bruno?" Klaus will place next to the door and get out his duel pistols aiming them at head height.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 01, 2013, 05:41:17 PM
Admund non-chantly rejoins Heinrich, throwing his arm around his shoulder chatting amiably. He will attempt to stroll away with Heinrich and appear non-confrontational. "Go along with it, and be ready for your bow..." Admund whispers.

Admund speaks a little loudly, and slightly inebriated as if he is a patron leaving the pub on a crawl. He strolls away with his arm around Heinrich. "Oh come now, surely you've heard that ol' sellsword bawdy I was telling you about? Goes like this, mate:

We be, sell-swords three,
Won't you think to hire me,
Lately come forth from low country
with never a penny from any.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 01, 2013, 06:37:28 PM
Heinrich will stagger along with Admund, belting out without much trace of a tune, and a noticeable slur:

"Eere brave Reikersh I'll shing you a songk,
Shing fer the brave and shing fer the strong.
To all doze livin' aer layin' wit Morr,
And ne'er a penny from any!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 01, 2013, 07:06:19 PM
The thugs pay absolutely no attention to Heinrich and Admund, taking them for drunks. They stride past them towards the front door of The Pit.

Inside the inn, Bruno shakes his head in response to Klaus's question. He gathers up the scales and drugs, probably intending to go upstairs.


[waiting for Julian]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 02, 2013, 09:59:49 AM
Julian see's Admund's signal and shuffles in his seat. As he sees Klaus take position by the door he turns to Ragni "Get ready to charge if we need to"

Julian positions himself at the edge of his table in clear site of the door, with a clear path. He tries to subtly unsheath his sword and holds it below the table.

He is ready to bullrush the door when or if he needs to.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 02, 2013, 05:38:57 PM
"It is a coded signal of sorts," Mortus agrees.   She pours a glass of wine for herself and plays with it for a few seconds.   "There is a chaos cult in Middenheim.   I have been following them for a short while.   Their symbol is a purple hand, hence the purple gloves."   She pauses to test the reaction.   "There was a different cult in Bogenhafen with the symbol of a golden crown, hence the crowns.   I believe that most of the golden crown cult has been destroyed, but I know very little about the purple hand.   Jan was only able to tell me that there would be a large gathering a glove lovers here during the carnival so here I came.   He also gave me this."   Mortus will take the receipt for the dress that Nastassia bought and place it on the table between them."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 02, 2013, 05:39:41 PM
"Right, Boss!" Ragni says, excited by the prospect of violence. He draws his axe rather obviously.


The front door bursts open, and the four thugs swagger into the bar. All four have their guns primed, and are covering the room. The leave the door open behind them. Bruno freezes where he is, his arms full with the drugs and weighing scales.

The leader, a bulky man with a shaven head and one ear missing, scans the room until he sees Fritz, the owner. "Schwanger," he says, "it's time to pay up. Van Ouwater wants his cut."

"He's bloody had it already," Fritz growls, "piss off and check your facts, you dumb bastard." As he speaks, Fritz is slowly edging his way towards the bar. He doesn't look at the barman, but makes an almost imperceptible gesture towards him.

"Don't play thick, Schwanger," the one-eared man says, "extra cut for the carnival week. Same as always. You gonna pay up like a good boy, or do we have to start shooting?"

One of the bar's patrons cries out in alarm. A thug immediately turns his handgun on him... but doesn't shoot.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 02, 2013, 05:53:58 PM
[Mortus]

"A chaos cult? Here in Middenheim?" Nastassia is clearly shaken by the idea. "If that's true, it must be destroyed immediately." She looks at the receipt that Jan gave Mortus, and snorts in amusement. "You know Jan is a spy. I'm sure he found this receipt very amusing... it's fake, of course. I never bought a dress from him. It's simply his way of telling you that I work for the City of Middenheim. I protect it - not openly, like the watch or the army. I protect it from hidden threats. From spies and assassins."

She sighs. "And also from chaos cults... or, at least, I should. I wonder how Jan discovered them. Still, that doesn't matter now. Do you know anything more about this 'purple hand' cult? The names of any members, or the locations of meeting places?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 02, 2013, 09:08:20 PM
Klaus will take a quick look to figure the out the whole situation and will also try to gauge the reaction of Fritz and the other patrons to the situation...and how intent the thugs are to escalate the situation....basically trying to figure out if this will erupt in violence or cool down with Fritz backing down and paying the "extra"....his stiff fingers are aching intensly as his grip around his pistols tighten him getting ready to draw them and placing them at the head of the person he perceives as leader of the band.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 02, 2013, 09:52:12 PM
Bruno is starting to back towards the stairs. The one-eared man points a pistol at him, keeping the other on Fritz, and says, "Who said you could go anywhere, Kohl? No one is leaving this room until van Ouwater gets his money."

"Don't threaten me," Bruno says quietly, "I have family in high places."

"Yeah? Why you selling drugs in this place then? Shut up and do as you're told."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 02, 2013, 09:57:03 PM
Mortus smiles and slips the receipt back into her belt pouch.   "I was not sure if Jan was a spy or not," she admits.   "Or if he was from a more secretive branch of witch hunters."   Her face hardens slightly.   "Though despite the quality of his work I knew he was not a tailor, nor did my informant in Bogenhafen direct met to him for his tailing skills."   

She pauses as the food is delivered and waits until the waiter has left, chatting on minor matters related to the carnival and her interest in wine and clothes.   

"I don't know that much about the cult," she admits.   "They were not the cult I was investigating.   I kind of blundered into them during the problems in Bogenhafen and decided to follow them when the trail of the golden crown cult ran cold.   I think I might have a lead here but I am not that sure.   I will pursue it actively of course.   I think that Jan knows of your position in Middenhiem and maybe he doesn't know that much about the cult but knows that you are the person to talk to here.
I noticed that there is a new tax on all magic in Middenhiem.   My travelling companion from Bogenhafen is a wizard of minor skill and he was very annoyed by the tax.   It is I grant you an interesting tax.   Do you know anything about that or where it came from?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 02, 2013, 10:01:42 PM
Klaus will stealthily as possible place one duel pistol on the ear of the man who just spoke to Bruno and his other on the man with the Blunderbuss.

"Well but Bruno has new friends since the last hour and I think we are all served best if we relax and calm down....so you...be cool everybody be cool....and lower your weapons so we can properly discuss this issue."

Klaus tries to speak in a calming voice but with enough steel in it so they will know he is serious.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 02, 2013, 11:41:02 PM
Admund keeps his arm wrapped around Heinrich until the group of men passes the alley. When they are past, he lets go and draws his sword quietly. "Can't be good, Heinrich. These cunts mean business. I'm going to back up the others." Admund says in a hushed tone.

He edges along the near wall and peers around the corner, watching the group as they walk in through the front door of the Inn. Once they are through the door he moves along to the edge of the door, and waits to hear what happens inside. When he hears Klaus draw on the gang leader, Admund steps through the door and holds the point of the sword at the back of the neck of the nearest gang member that Klaus doesn't have a pistol pointed at.

"Oh, I'd listen to him and drop those weapons lads. Seems pretty serious." Admund says matter-of-factly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 03, 2013, 02:06:21 AM
Heinrich will also brandish his bow threateningly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 04, 2013, 10:30:19 PM
The leader of the thugs turns suddenly around as Klaus makes his move, pointing both pistols at him. "Check the door!" he hisses to his men. One of the handgun thugs turns to look out of the door, just as Admund and Heinrich approach - he points the gun at Admund, since he's closer. The other handgunner keeps his gun on Fritz, the owner. The man with the blunderbuss covers the other patrons of the inn.

"Do you know who you're messing with?" the leader says to Klaus, "You really want to upset van Ouwater? I dunno how much Fritz is paying you, but you won't live to spend it."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 04, 2013, 11:14:39 PM
Admund freezes in his tracks, holding his sword at a low guard. "What in Sigmar's name is going on here?" Admund growls at the thug in the doorway.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 04, 2013, 11:15:06 PM
[Mortus]

"Oh, Jan really is a tailor," Nastassia says, "he just happens to be a spy as well. He and I are... rivals, but we have an understanding. He's done me a favor by directing you here. I don't know how he learned of this cult, or how they managed to escape our notice, but now that I know I can start to do something about them. Presumably you don't want to share your lead? Well, that's fine. If you discover anything, remember that the city pays well for information.

"It's interesting that you mention the new taxes. There's a lot of concern in some circles that they will weaken the city's defenses by driving out wizards and dwarfs." She frowns. "The problem is, the Graf hasn't been himself since his wife died. He's delegated a lot of his powers to his son Heinrich, but he's been away on a diplomatic mission for weeks... which means the court lacks a strong influence. It wouldn't be hard to get the Graf to agree to almost anything, if enough of the people he trusts told him it was a good idea.

"I don't know yet if the taxes are a malicious plot to undermine the city, or just the Chancellor's latest scheme for bolstering his ledgers. But with a chaos cult active, I have to assume the worst.

"Perhaps you can tell me more about yourself, Mortus. How did you come to be pursuing a chaos cult?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 04, 2013, 11:17:00 PM
"We're collecting on a debt," the thug says to Admund, "don't see how that's your business. Clear off!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 05, 2013, 01:09:59 AM
Heinrich, sensing the situation can only deteriorate, decides to take the initiative and put an arrow into the man pointing a handgun at Admund.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 05, 2013, 06:18:10 AM
Admund will remain frozen, until the gun pointed at him isn't anymore, then he will charge the thug.

He will try to not block the door if the thug dies by Heinrich's arrow, but keep an open lane for Heinrich to shoot through the door and using the wall as cover. He will attack targets of opportunity.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 05, 2013, 09:19:30 AM
"There is not really a lot to tell," Mortus says.   "I am a wine merchant.   I represent the House of Basanduine in Bogenhafen.   During the festival there there was an attempt by the golden crowns to summon a demon from the warp.   I blundered into it because I had been asked to investigate the disappearance of a wine shipment that the House of Basanduine was meant to be buying.   I had traveled to Bogenhafen with a group of people who were investigating the disappearance of a dwarf and the two cases got connected.   
We prevented the summoning of the demon and I decided that it was important to track down the rest of the Red Crown Cult, leading me to Jan and then here.   

I do not want to discuss all my leads as one of them may be nothing and I as wary of jumping into the water untested.   However I will say that I believe that there is a possibility that Gotthard von Wittgenstein is somehow involved.   We ran into the von Wittgenstein castle on the way to Aldorf and there discovered a serious desire among that family for warpstone.   I do not point fingers as I have no proof but it is worth noting.   I believe he is in the city, maybe under as assumed name.   Would you know anything about this?

Also on the matter of the taxes, who would the Graf trust enough to be convinced by?   They seem to me very dangerous and driving the wizards away is even more so in light of what we now know."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 05, 2013, 10:24:06 AM
"a bloody gang war we’ve got ourselves involved in now?" Julian thinks to himself as the thugs make their threats.

When He sees Heinrich act, he charges the Blunderbuss guy, hoping that because he was covering the whole bar and not him specifically, he wont get shot.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 05, 2013, 10:35:54 AM
Klaus's eyes go wide with surprise and fear as he sees Heinrich raising his bow to shoot one of the thugs...seconds stretching to minutes his mind is racing how to react to the situation...with no choice left he will unload his finely crafted duell pistols at the man that has his weapons pointed at him....
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 05, 2013, 01:33:39 PM
Heinrich breaks the stalemate by opening fire with his bow.

[Heinrich to hit: 60, hits head. S4+d6 roll of 1-T4 = 1 wound]

The thug steps sideways suddenly, so that the arrow only skims across his cheek before lodging itself in the door frame.

Klaus, feeling forced into action, fires both pistols at the gang leader.

[Klaus 1: 71, miss]
[Klaus 2: 22, hits right arm. S4+ d6 roll of 2-T5 (armour piercing) = 1 wound]

One shot goes wild, smashing an ale bottle on the far side of the room. The other grazes the leader's arm.

Admund charges at the handgun thug in front of him, striking before the man can react.

[Admund 1: 74, miss]
[A2: 96, miss]

But he fails to connect with any of his blows.


[continues]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 05, 2013, 02:23:38 PM
The thug leader fires both his pistols at Klaus in return!

[Leader1: 50, miss]
[L2: 74, miss]

However, either his pistols are badly maintained or he is a terrible shot, since both miss!

Bruno takes the opportunity to sprint for the stairs, still carrying his drugs.

Fritz dives behind the bar.

The thug Admund attacked tries to club him with his handgun.

[ThugA 1: 69, miss]
TA 2: 19, hits left leg. S4+1+d6 roll of 2-T3-A2 = 2 wounds. Dodge blow = 31, pass. No damage]

Admund easily avoids the clumsy swing.

The other handgunner shoots at Fritz as he dives for cover.

[ThugB (-10 to hit) : 32, miss]

The bullet smashes harmlessly into the bar.

The thug with the blunderbuss sees Julian and Ragni rushing towards him, and fires at Julian!

[ThugC: 61, miss]

The blast of shot misses both of them, instead disintegrating a nearby table.

The inn's barman ducks below the bar, reappearing with a handgun of his own. He fires it at the nearest thug.

[barman: 68, miss]

But the thick gunsmoke in the room causes him to miss as well.

Julian reaches the blunderbuss thug, and attacks!

[Julian 1: 88, miss]
[J2: 67, hits due to charge bonus! Hits body. S3+1+d6 roll of 5-T4 (no armor save) = 5 wounds]

Julian deals the man a deep slash wound to the chest.

Ragni also charges in, following Julian's lead.

[Ragni 1: 51, hits head. S4+1+d6 roll of 4-T4 = 5 wounds. Critical hit = dead!]

His axe bites into the blunderbuss thug's neck, shattering the bones. The man collapses, twitching horribly.

Ragni follows up by attacking the second handgunner.

[R2: 70, miss]

But can't quite reach him.

[end of round. Continues.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 05, 2013, 03:31:15 PM
Klaus will go for his second pair of pistols but will only shoot the leader if he also goes for another weapon or closes with him and will loudly shout..." surrender now and live!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 05, 2013, 04:35:41 PM
Admund will continue his attacks. He will try to keep a firing lane open for Heinrich and intercept/block any attacks towards Heinrich.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 06, 2013, 12:40:20 PM
Klaus backs away, holstering his spent pistols and drawing the two fresh ones.

Heinrich realises that he won't be able to get a clear shot, so instead draws his axes and charges the thug engaged with Admund.

[Heinrich1: 77, miss]
[H2: 03, hits right arm. S4+1+d6 roll of 4-T4-A1 = 4 wounds. Weapon effect! -10 WS, +10 to Heinrich]
[H3: 100! Miss.]

His magical axe cuts deeply into the thug's arm. Admund also attacks the man.

[Admund 1: 63, miss]
[A2: 37, hits body. S4+1+d6 roll of 4-T4-A1 = 4 wounds.]

His sword smashes into the thug's gut, bruising him badly through his mail shirt.

The thug leader also holsters his pistols, drawing a sword and a long dagger. He ignores Klaus (who seems reluctant to fight and so is less of a threat), instead charging at Julian.

[Leader 1: 31, hits head. S5+1+d6 roll of 4-T7-A2 = 1 wound. Dodge blow = 09, pass! No damage]
[L2: 55, hits left arm. S5+1+d6 roll of 3-T7-A3 = no wounds]
[L3: 32, hits right arm. S5+1+d6 roll of 5-1 (long dagger)-T7-A3 = no wounds]

But he fails to cause any harm.

The thug Admund and Heinrich are fighting tries to fend both of them off.

[ThugA 1 (vs Heinrich): 76, miss]
[TA 2: (vs Admund): 28, hits right leg. S4+1+d6 roll of 6! (add damage = no)-T3-A2 = 6 wounds. Dodge blow = 21, pass! No damage]

He aims a powerful strike at Admund's leg, but he evades it.

The other remaining thug is fighting Ragni.

[ThugB 1: 68, miss]
[ThugB 2: 88, miss]

The barman is reloading his gun, while crouching behind the bar.

Julian strikes back against the leader.

[Julian 1: 97, miss]
[J2: 79, miss]

But misses him. Ragni continues the fight against the thug.

[Ragni 1: 20, hits head. S4+1+d6 roll of 2-T4 = 3 wounds]
[R2: 63, miss]

He deals a nasty cut to the man's face.

[end of round. Continues]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 06, 2013, 04:00:33 PM
Klaus will close with the thug fighting admuns unloading his pistols in cc-
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 07, 2013, 01:27:49 AM
Klaus closes on the thug fighting Admund and shoots him at point blank range.

[K1: 07, hits body. S4+d6 roll of 4-T4 (AP) = 4 wounds. critical = dead]
[K2: 10, hits head. S4+d6 roll of 1-T4 (AP) = 1 wound. Critical = stunned... except he's also dead]

He puts a bullet neatly through the man's heart, killing him immediately.

Heinrich rushes past and engages the thug who is fighting Ragni.

[H1: 17, hits body. S4+1+d6 roll of 3-T4-A1 = 3 wounds. weapon triggers: -10/+10 WS]
[H2: 88, miss]
[H3: 93, miss]

Admund does likewise.

[Admund1: 31, hits head. S4+1+d6 roll of 6! (add damage = yes)+5-T4 = 12 wounds. Critical = dead]

His sword cracks the man's skull, messily and fatally.

Only the leader remains, fighting Julian.

[Leader 1: 73, miss]
[Leader 2: 24, hits left arm. S5+1+d6 roll of 6! (add damage=yes)+2-T7-A3 = 4 wounds. Dodge blow = 17, pass. No damage]
[L3: 46, hits body. S5+1+d6 roll of 5-1-T7-A3 = no damage]

He nearly lands a very powerful blow, but Julian sidesteps it.

[Julian 1: 98, miss]
[J2: 22, hits right arm. S3+1+d6 roll of 6! (add damage = no)-t5 = 5 wounds]

His magical sword cuts easily through the thug leader's mail sleeve and bites into his flesh.

Ragni barrels into the combat.

[Ragni1: 04, hits left arm. S4+1+d6 roll of 5-T5-a1 = 4 wounds]
[r2: 20, hits head. S4+1+d6 roll of 4-T5 = 4 wounds. critical = dead]

His axe slashes across the man's arm, then hits again, slicing most of the way through his neck.

[combat over]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 07, 2013, 10:09:06 AM
Klaus`s eyes dart around the scene figuring out if anyone else of the thugs are still alive or any of his companions are in danger.... realizing that the threat of them has been neutralized he will start reloading his guns getting out his powder horn, bullets and the stock checking the pistols in an expertly fashion before reloading them with powder and shot.

"Anyone hurt? Fritz.....you can come back out again and tell us what this was all about and why they were already waving guns at you and your customers....and who this Van ...something is. Bruno you too should come back down now."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 07, 2013, 10:29:27 AM
Admund pivots and lands his sword into the thugs skull with a sickening crunch. He jerks his steel free from the grotesque remains of the man's skull as the man crumples to the floor. Admund turns to face the next another thug only to see the last one sinking to his knees with Ragni's axe in his neck.

Admund's priority is to check the room, asses the situation, and glance out the door to check for further danger. Then he will kneel and wipe the gore off his sword on the clothes of the man he felled, checking his body for items or information. He plans on pocketing one of the handgun from thugs.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 07, 2013, 11:25:33 AM
Heinrich will clean his axe and search the bodies for anything useful, then drag them out of the inn and into the alley.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 07, 2013, 11:35:16 AM
All four thugs are very definitely dead. The other patrons of the inn ducked under the tables during the brief fight, and are now emerging. The air is still thick with gunsmoke.

Admund's search of the dead thug turns up nothing more than a supply of ammunition and powder for his handgun, a sword and dagger, and a total of 2 crowns, 12 shillings and 7 pence.

Fritz comes out of hiding."Ulric's Beard, you killed them all!" he says, surprised, "pretty damn easy too. We gotta get rid of these bodies fast - van Ouwater's not gonna like this. Still, it don't look good for him if four of his best got smashed like halflings in a snotball match. You boys must be from out of town if you haven't heard of van Ouwater. This whole district pays his protection fees... but I reckon you've made a good start on replacing him, if that's what you're here for."

Heinrich's search of the other bodies turns up another handgun, the blunderbuss, two fairly low-quality pistols, powder and ammunition, three swords, three daggers, and a total of 7 crowns, 18 shillings and 4 pence. All of the thugs had mail shirts, but they are now damaged and covered in blood.

Fritz and the barman help Heinrich drag the bodies outside.


Bruno comes back down the stairs, and carries on measuring out the Laughing Powder for Klaus. "10 ounces, as agreed," he says, handing over the package containing the powder. "20 crowns then."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 07, 2013, 11:56:03 AM
[Mortus]

"A wine merchant?" Nastassia says, "really?" She smiles. "You are as much a wine merchant as Jan is a tailor. But, it would be impolite to inquire too deeply into your motivations. You are free to pursue your investigations unhindered, so long as you do nothing to oppose the interests of the city of Middenheim."

The mention of von Wittgenstein draws only a puzzled look. "That name means nothing to me. I'll have to ask my contacts. Thank you for the name, however.

"As for the taxation issue: I'm sure you understand that I cannot tell you anything about court politics. It would be an unacceptable breach of security for me to do so. However, you can be assured that I will look into the matter very closely now that there is a possible connection with chaotic cults.

"This has been an extremely interesting conversation, Mortus, but I really must be going now. I hope that you will keep me informed if you discover any solid leads. Do you have anything else of immediate importance to tell me?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 07, 2013, 12:13:39 PM
Heinrich will take all of the firearms and ammunition. He intends to learn how to use a handgun and blunderbuss.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 07, 2013, 12:27:00 PM
"crime lords" Julian says. "What do you take me for, eh?" Julian says, annoyed at the implication while ignoring the embarrassing fact they are buying drugs.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 07, 2013, 12:38:55 PM
Mortus smiles.   "We all must have a calling in life," she says.   "There is only two other things I would discuss with you for I know you are pressed for time.   I would have a manner to contact you safely and swiftly for I would not want any information I aquire to be delayed in reaching you.   The second is that there is a group of witch hunters in Middenhiem.   I know them from Bogenhafen.   They are effective if a bloody.   I think it is important that you know about them."

Mortus stands up.

"You must let me pay for the meal.   I hope we can talk again soon."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 07, 2013, 12:41:14 PM
"Didn't mean to offend you," Fritz says to Julian, "none of my business anyhow. No one here's gonna be telling any tales to van Ouwater or anyone else. That's not how things work in these parts."


"Hey Boss," Ragni says excitedly, "did you see how I axed those guys? They weren't much good at fighting!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 07, 2013, 01:32:25 PM
[Mortus]

"You know my home address, Mortus. If you need to contact me, you can leave a note there - I trust my housekeeper absolutely.

"Can you give me the names of this group of witch hunters? I may need to talk to them at some point.

"Thank you, I will accept your generous offer to pay the bill. I hope to return the favor soon. For now though, good night."

Nastassia gives Mortus a friendly smile, then leaves (after hearing the answer to her question about the witch hunters).
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 07, 2013, 01:35:09 PM
Admund sheaths his longsword, and takes the handgun from his foe. He places the powder and ammunition into his bag, along with the coin the man had on him. Dumb cunt won't be needing them one way or t'other, Admund thinks to himself. If Heinrich doesn't take the low quality 2nd pistol, Admund will also take it and the corresponding powder and ammo.

Stepping over the bodies as they're dragged out, Admund's careful not to slip in the gore. He will join Klaus and Bruno in conversation.

"Was all this over that stupid white powder, here?" He says bluntly.

[Added to Inventory: Handgun, Pistol, Powder & Ammo, 2 crowns, 12 shillings and 7 pence]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 07, 2013, 02:45:12 PM
Mortus will describe Heinrich, Klaus, Max, Julian and Ragni to Nastassia.

"They are good people," she says.   "Even if they have a habit of taking the law into their own hands.   It was needed in Bogenhafen."   She lets the sentence hang for a second, as if to imply that it might be needed in Middenhiem and then smiles.

"I will leave a note with your housekeeper if I find anything then," she says.   "If you have any reason to want to talk with me I will be staying here.   I hope to have the pleasure of your company again soon."   She smiles and stays in the room once Nastassia has left.   Mortus sits back at the table and pours herself a glass of wine.   She sips from it.   It is a good wine.   The smile slides from her face.   She rings the bell and pays for the meal.   Then she goes back to her room and sits on her bed.

What have you got yourself into she asks herself.   Was Bogenhafen not bad enough.   Here they are openly making moves towards the persecution of your kind.   When they came for the dwarfs etc.   She sips from her hip flask and steadies herself.   Whatever it is you are in the soup now, she thinks.   

She will go back to the common room, order brandy and sit by the fire waiting for the doktor.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 07, 2013, 10:47:20 PM
Bruno looks at Admund. "What? No, that was between Fritz and the local gang boss. Nothing to do with my merchandise. Though I suppose you handled the situation well enough. Now, is there anything else you're interested in? Black Lotus? Stardust? Wyrdroot?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 08, 2013, 03:22:39 PM
Admund glances at Klaus, the drugs, and Bruno warily. He grinds his teeth, "I'm actually more interested in someone you might know." Admund will go on to describe what he knows about Charlotte to Bruno.

"What do you know about her? Any chance you know where to find her?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 08, 2013, 03:40:02 PM
"Oh, yes - your friend was asking about her. She calls herself Elise when she comes here, but I doubt it's her real name. As I said, she comes in once a week to buy Laughing Powder... I can tell she doesn't use it herself, but that's not my business." Bruno smiles. "I might know a bit more about her, but I hate to betray a confidence."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 08, 2013, 03:51:23 PM
Heinrich casually crosses his arms and leans against a wall.

"Well I would hate for you to end up like one of those sods in the alley, but that's your only other option. If I were you I would rather be a friend to us than Elise."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 08, 2013, 03:59:47 PM
Admund gestures with his head toward Heinrich, raising his eyebrow.

"Turns out, mate, that this confidant of yours is involved in some shady dealings that directly affect the security of the city of Middenhiem. That man there with his axes and bow, and I are going to find this woman. Tell me what you know, and we'll make sure the law stays away from you and your dealings. Otherwise you can speak to my friend here with the axes."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 08, 2013, 04:18:41 PM
Inwardly Klaus rolls his eyes.....the slaughter was unnecessary...but also pretending to be "the law" in an area like this....Admund and Heinrich surely making a dynamic duo of getting everyone into trouble....trying to save what can be saved Klaus will try to draw the attention away from the two bullies, he will walk up to Bruno and drop the 20 crowns on the table...."Fellows...fellows no need for the harsh words and iron glove. I am rather sure that Bruno will cooperate nicely."Klaus has also holstered his now again loaded pistols and will also eye Fritze during the conversation...especially after Admund mentioned the law....it might be interesting if Fritz was up for the fight or only wanted to pay and be done with it.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 08, 2013, 04:36:44 PM
Bruno narrows his eyes. "As I told those idiots you killed, I have family in high places. Killing me would be a mistake... however, I'd still be dead, so your executions would be no comfort. Besides, I'm a civilized man. I'll tell you what I know.

"As I said, she comes in every week and buys a week's supply of powder for one person. She's been in every Festag evening for about the last ten months. She's always careful not to give anything away." He smiles smugly, "but she has some friends who aren't so careful. A friend of mine sees her once in a while over at the Drowned Rat in Ostwald [location 19], with a man called Hultz Fleischer. He's a sword-for-hire, and a nasty piece of work. Tall chap, long black hair, green eyes... nasty warts all over his hands. He lives somewhere nearby, probably squatting in one of the abandoned houses. If you find Fleischer, you can find Elise."


Fritz isn't listening to the conversation. Instead, he's talking quietly to the barman.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 08, 2013, 04:39:02 PM
"Would you know somebody that might know in which of the houses Fleischer would be Bruno? Also does this Elise also buy other drugs from you, and can you tell me how to best spot an "Ranalds Delight" addict.....? You want anything else to drink Bruno?"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 08, 2013, 05:02:49 PM
"Thanks, I'll have a glass of wine. No, I don't know anyone who could tell you where Fleischer lives. Half the houses in Ostwald are empty. The best way to get information in Ostwald is to go to The Man." Bruno watches Klaus's face to see if the name means anything to him. "The Man runs Ostwald like van Ouwater runs Altquartier.

"Elise just buys the Laughing Powder, and like I said she obviously doesn't use it herself. If someone's on the powder, they talk too fast, their eyes dart all over the place, and they stop respecting boundaries, if you know what I mean. They feel like they've got magic powers or something. Then when they crash, they get depressed and nervous and they can't get anything done. I'd never touch the stuff myself. But there's good money in it."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 08, 2013, 05:10:16 PM
"Thanks a lot Bruno..." Klaus will get up and walk over to Fritz...."A glass of your best wine for Bruno please....and also tell me more about those gun crazy thugs coming into your establishment with weapons drawn....what did they want? Why did they come in with drawn weapons?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 08, 2013, 05:27:39 PM
Admund cracks a grin at Bruno, "That's the spirit, lad. Nice dealing with a civilized chap for a change. These friends of yours in high places, who are they? You and I might have some common friends."

Admund smiles encouragingly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 08, 2013, 05:53:11 PM
Fritz nods to the barman, who pours a glass of Reikland wine for Bruno. "They were collectors for van Ouwater," Fritz says, "but I'm already paid up. Either he's getting greedy, or those men were trying to get a bit extra for themselves. I was going to bribe them, but I guess you saved me the trouble. As for the weapons - that's how we do things in this part of town. You and your friends fit right in."


Bruno laughs at Admund's question, "You're in with the court, are you? Ha ha, that's a good one! Maybe you've met my Aunt at a ball... dear Aunt Hildegarde looks after that lovely Princess. Have you danced with her? Not if my Aunt has anything to say about it." He laughs again. "Actually, I haven't seen the old hag in years. Mention me to her if you see her! The reaction should be wonderful."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 08, 2013, 05:59:49 PM
"How do you think Van Ouwater will react to them gone missing? Also do you by chance know this Fleischer...well...we seem to fit in ...in quite different places it seems Fritz."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 08, 2013, 07:51:46 PM
"How do you think he'll react? He'll be angry... and maybe scared that he's losing his grip. Can't happen soon enough. I hope he gets the Rot and shits himself to death." Fritz spits his tobacco out on the bar. "Someone'd take his place, of course. Nothing's gonna change round here.

"No, never heard of Fleischer."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 08, 2013, 08:19:13 PM
Admund sighs and says, "Well, Bruno, I'm sure your auntie would be proud. Good luck with...all this..."

Admund leaves Bruno and his drugs, and goes to stand by Heinrich, and talks to him in a quiet voice. "What d'you think, Heinrich? Hultz Fleischer. We have to find this scumbag is connected to this Elise woman. Seems like he'd be recognizable: Tall, long black hair, green eyes, nasty warts all on his hands..."

Admund rubs his eyes, "You're the bounty hunter. Think we can find him in the Ostwald?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 08, 2013, 11:14:19 PM
Admund sighs and says, "Well, Bruno, I'm sure your auntie would be proud. Good luck with...all this..."

Admund leaves Bruno and his drugs, and goes to stand by Heinrich, and talks to him in a quiet voice. "What d'you think, Heinrich? Hultz Fleischer. We have to find this scumbag is connected to this Elise woman. Seems like he'd be recognizable: Tall, long black hair, green eyes, nasty warts all on his hands..."

Admund rubs his eyes, "You're the bounty hunter. Think we can find him in the Ostwald?"

Heinrich nods. "With a description, a name, and a little coin I can find anyone. Might want to wait on daylight, though. People tend to answer more questions when the dark can't hide them. Safer too."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 09, 2013, 05:47:52 AM
"Aye, let's get back to the inn. We've got a flogging to watch in the morning." Admund grins.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 09, 2013, 05:54:26 AM
Klaus nods to Admunds reaction.....and leaves the shabby establishment for the Templars arms inn....

on the way back he tries to check if someone is following them.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 09, 2013, 09:57:31 AM
The party leave The Pit and head back to the Templar's Arms. It's now dark outside, but the many robbers in the Altquartier know better than to target such a formidably armed group. No one seems to be following them. Once they return to the area around the park, the streets are instead full of happy, drunken carnival-goers.

The bar at the Templar's Arms is crowded. Someone is leading the room in a loud rendition of 'I'm a Stirland Donkey.' Max hasn't returned yet.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 09, 2013, 10:14:51 AM
[Mortus]

The Doktor still hasn't returned by midnight. Mortus starts to think he's not coming back at all.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 09, 2013, 10:53:09 AM
At midnight Mortus will go to bed.   She will get up in the morning, have breakfast and ask her servants if the Doktor has returned.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 09, 2013, 11:03:01 AM
Klaus will take a glass of brandy and then go to bed.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 09, 2013, 11:43:44 AM
A new day dawns. It is Marktag the 16th of Sommerzeit, which is the third day of the carnival. The final challenges to the champion take place today, as well as the last day of the archery tourney. It is also the day of the Garden Party, an important high-society event. In addition, Bardin's trial begins today (it was due to start yesterday, but was delayed).

The flogging of the clerk is due to take place at 8 o'clock by the Guild of Legalists, so anyone who wants to attend will have to get up early. Admund needs to report to the South Gate watch station at 9 (after collecting his armor order from Yorri the smith).

Max returned to the Templar's Arms very late, and is still sleeping heavily in the morning. He'll need to be woken up if anyone wants him to go anywhere.


At the Scholar's, Mortus learns that Doktor Glarean did not return to the inn at all.


[Wounded characters regain 1 wound]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 09, 2013, 12:21:10 PM
Mortus will search the Doktor's room to see if she can find any idea of where he would be or something belonging to him.   She will also search her memory for anything he might have said on the journey which would tell her where he was.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 09, 2013, 12:36:11 PM
[Mortus]

The Doktor's room is, of course, locked.

Mortus can think of nothing relevant that the Doktor told her. She knows only that he went to meet some 'old acquaintances.'
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 09, 2013, 01:17:09 PM
Klaus will clean himself and put on some perfume and then will go downstairs to meet whomever is also up and get some breakfast. His plan for the day is to meet up with the elf again and also the secretary of the mage lord ....he thinks it best to meet her first.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 09, 2013, 01:18:58 PM
Mortus will look around quickly to see if there is anybody present.   If not she will try and break into the doktor's room.   If she can't she will see if there is another way in.   If not she will go to the innkeeper and explain to him that she thinks her travelling friend is in danger and ask if he can open the room.   She will bribe the innkeeper if needed.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 09, 2013, 01:30:44 PM
[Mortus]

Mortus has no way of breaking into the room, and even if she did there are too many people moving around the inn for her to do so unseen.

She goes to talk to the innkeeper instead. He react with alarm to her declaration. "Doktor Glarean is in danger? What's happened? We should call the watch at once."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 09, 2013, 01:39:08 PM
Klaus will call upon the bartender and ask him to fetch a boy to deliver a message to the college of wizards that he would like to have an audience with Janna Eberhauer as quick as possible.

he will then sit down and break his fast....eating some bread and cheese and swirling it down with fresh milk.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 09, 2013, 01:44:46 PM
Mortus smiles. 

"I am not 100% sure that he is in danger," she says.   "It is just that he was always an early riser when we were travelling and he doesn't seem to have left his room.   I think he could just be sick.   Is there any way to check his room and make sure that he is not just passed out on the bed before we call the watch."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 09, 2013, 02:17:08 PM
Admund wakes up early and eats a quick breakfast. He is dressed in his common clothes, padded tunic, and wearing all his armor. He cinches his double wrapped sword belt on as he descends the stairs. Seeing Klaus (and smelling the perfume) downstairs in the common area, Admund comments bluntly, "Back to being a fop again, are we?"

Admund will depart for Yorri's shop and collect his breastplate before going to the flogging at the Legalists Guild. Afterwards he will report to acting Captain Katz at the Southgate watch as instructed.

[This seems like the logical/efficient route he would take, going North to South]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 09, 2013, 02:30:00 PM
"ahhh Admund..back being an uncivilized peasant, are we?" smiling at the mercenary while he is enjoying his food.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 09, 2013, 02:42:05 PM
"ahhh Admund..back being an uncivilized peasant, are we?" smiling at the mercenary while he is enjoying his food.

"Did we ever stop?" Heinrich chuckles. "Max is still asleep? Long night for him, hey? We should let him sleep today. He has certainly earned his rest."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 09, 2013, 02:44:29 PM
"I agree that we best let him sleep...it is rather nice that he seems to enjoy himself so much. Heinrich I think you did a great job increasing his self esteem I wanted to thank you for that." Klaus will shove the other chair at his table away a bit indicating that Heinrich can sit down with him eating.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 09, 2013, 02:48:56 PM
Admund scoffs. "Whoever said anything about me being a peasant?" He continues to eat quickly, wanting to leave soon to get to his appointments.

"Aye, let the lad sleep." Admund says while chomping an apple. "He probably wore himself out last night on that fraulein dena...lena...or whatever... Anyways, you lads planning on going to the flogging?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 09, 2013, 02:56:21 PM
"Well you surely behave like one....or even a bit worse. I won´t go I will try to meet up with the clerk of the mage lord we might get his support when we unveil what we have learned so far and might be able to have a talk with the law lord that is a magician. Heinrich could you try to root out this Fleischer? If we get this Fräulein Kenner we might hinder this enemy immensly and also learn more about who is behind all of this and what their aims are."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 09, 2013, 03:16:42 PM
"Pah, at least I'm more of a help when we're in a squeeze than you and those pretty pistols you carry ." Admund says rolling his eyes.

"Heinrich, finding Fleischer is important. You've probably dug up a few scumbags in your time, so you know what you're doing. He frequents Ostwald, which is quite a shit-hole. Think you'll be going out for him after the archery tournament? I'd like to help find this woman that hypnotized Dieter. I'll we on duty with the watch for most the day, but I'll try to join up with you lot when I get off duty. Send a note to the Southgate watch if you turn anything up?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 09, 2013, 05:47:47 PM
Heinrich will take the proffered chair. "Yes, I can go after him after the tournament. Should be no problem."

Heinrich rolls his eyes at their bickering. "You have both been very helpful in many fights. Admund, Klaus is many things, but he is no weakling in a fight. He has certainly killed his fair share of daemons, which is not a claim many can make. He is not one to start a fight, that is true, but he has personally saved my life on more than one occasion, as I have his. I cannot have you lot bickering like fancy ladies when there is work to be done. We are all of one accord here."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 09, 2013, 06:04:55 PM
Klaus will nod respectfully towards Heinrich...."Heinrich...you are right, so Admund what would you say...shall we end this dick measuring contest and settle this once and for all?" Klaus will stand up and offer Admund his hand if he accepts it he will give him a firm handshake. "Also if you want to join in our endeavour....we all got rich by saving the city of Bogenhafen...we might even become richer by finding out what is going on here. So if you are in for the money you sure won´t have to fend as a selllsword after we are through with this...unless of course you want to."


Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 09, 2013, 06:22:55 PM
[Mortus]

"Oh, I see," the innkeeper says, "we'll check the room then. The watch don't like being called without a good reason." He goes upstairs with Mortus, and unlocks the door to the Doktor's room.

The room looks very neat and tidy. The bed has been carefully made. The window is wide open. Neither the Doktor nor any of his possessions are anywhere to be seen.

Painted on the wall above the bed is a crude image of a crown. It looks to have been painted in blood.

"What in Verena's name... I'm starting to think this room is cursed. First the dwarf staying here tries to blow up half the city, now Doktor Glarean has disappeared leaving some sinister symbol on the wall. Is that blood? Damn, I really will have to call the watch now."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 09, 2013, 06:32:40 PM
Ragni comes down for breakfast a little later than the others. "Good morning lads!" he says loudly, "I'm starving today!" He orders a large quantity of bacon and sausages, as well as a pint of ale. As soon as it arrives, he starts to eat rapidly and quite messily.

"This is going to be a great day for dwarfs!" he says, between mouthfuls, "the Boss is going to be made Champion of Middenheim! You lads better come and watch!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 09, 2013, 06:36:00 PM
Ragni comes down for breakfast a little later than the others. "Good morning lads!" he says loudly, "I'm starving today!" He orders a large quantity of bacon and sausages, as well as a pint of ale. As soon as it arrives, he starts to eat rapidly and quite messily.

"This is going to be a great day for dwarfs!" he says, between mouthfuls, "the Boss is going to be made Champion of Middenheim! You lads better come and watch!"

Heinrich laughs and pummels Ragni on the back with his hand in the hearty manner of dwarfs. "We would be fools to miss it! Never has such a show of skill and prowess been put on by an engineer! Won't those warriors be embarrassed to learn they have all been bested by a tradesman. Just goes to show the quality of dwarfs." Heinrich ends with a wink at Ragni.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 09, 2013, 06:37:06 PM
"I will try to attend too Ragni and the archery contest too Heinrich...maybe I can arrange to meet Jana at the tourney ground to speak with her about meeting the wizard lord and the law lord of the mages guild."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 09, 2013, 06:48:41 PM
"Aye, Heinrich, the Boss is going to show everyone how stupid that bloody tax is! Dwarfs do a lot of the work in this city, and they can fight too if it gets attacked! The Graf should be paying us!" He laughs, slapping Heinrich's back in return. "I'm not saying humans can't fight, of course. You lads are bloody good at it too - all of you. Grungni's beard, I'm so proud that the Boss is letting me be his squire! You'll miss a great show if you don't make it there, Klaus. Too bad the fight's not for a few hours yet. I suppose we can watch that bloody clerk get his back striped first. See how he likes it, the bloody coward."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 09, 2013, 07:05:51 PM
"I disagree with the glee you all seem to have regarding the flogging...I think nobody should go through this. Only thing that I would hope for is that once he received such a punishment that he won´t share it so freely in the future. In any case I won´t attend this....barbarism."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 09, 2013, 07:20:52 PM
"It's a human punishment," Ragni says, "there's nothing like it in dwarf law. Tying someone up and beating them in public..." he shudders, "is so humiliating. I bet elves invented it. Anyway, after what that clerk did to us, I don't mind seeing him get some of the same. You'd feel like that too, Klaus, if you'd been tied to that bloody post like a bloody animal!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 09, 2013, 08:58:03 PM
Admund eyes Klaus's hand for a moment. "Words are words, Klaus. You may have slain your legions of the damned, bedded women across the provinces, and saved everyone's life, but it's not what I've seen. You've been nothin' but a gasbag cunt; rambling about nobility, right and wrong, criticizing, and acting like your above our barbarity. I know your type, and you're not. You'll have your peace with me, but my respect you'll have to earn."

Admund takes Klaus's hand and shakes it hard.

"Speaking of respect," Admund says as Ragni joins the table, "This dwarf here planted an axe in the neck of a man twice his height! Eat! Drink! You impressed the spit out of me last night at The Pit, Ragni. Don't think I can make the champion's match, as I'll be with the Southgate watch. Don't know what my duties will be, maybe I'll stop by. I'll bet Julian will squash those challengers like a bug. Bring some nice clothes for you and him, and keep your gear polished. Might get to meet the Graf!"

Admund will prepare to leave.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 10, 2013, 09:54:00 AM
Ragni glows with pride at Admund's praise of his fighting skills, but the mention of nice clothes makes his jaw drop. "Grungni's beard, I didn't think of that! I don't want to show the Boss up by going in front of the Graf in these old clothes! I'd better go buy something new. Cheers, Admund, that would have been very shameful!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 10, 2013, 10:33:49 AM
Admund leaves the Templar's Arms and strolls over to the Neumarkt. Yorri is already at work, but sets down his hammer when he sees Admund enter the shop. "Good morning Admund! I came in early to get your breastplate done - here it is. You try it on and we'll see if it needs any adjustment."

The breastplate looks just as Admund hoped: sturdy and stylish but not flashy. It fits perfectly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 10, 2013, 10:43:54 AM
Mortus will wait until the innkeeper has gone to call the watch and then she will take a sample of the blood.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 10, 2013, 10:54:57 AM
[Mortus]

The blood has dried out, but Mortus scrapes some of it away from the wall and wraps it in a cloth.

[is she going to wait for the watch to arrive, or not?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 10, 2013, 10:59:10 AM
Admund buckles the breastplate on and tugs at the leather straps. He twists at the hip and extends his arms to test the fit. He smiles at how well it fits over his Hauberk. He runs a thumb over the engraving along the edge, "By Sigmar, Yorri, this is fine work. You dwarfs can swing hammers like no one else."

He unties a small cloth coin purse with the 100 crowns for the backplate and breastplate and sets on the workbench next to him. "Here you are, Yorri, well earned! Proud to be wearing your kit, Master Dwarf! How much do I owe you for the engraving work?
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 10, 2013, 11:13:20 AM
"I'm glad you like it, Admund," Yorri says, "call it 10 crowns for the engraving. Don't hesitate to come back if you have any problems with the armor. It looks good on you! Oh, and thanks again for the ale."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 10, 2013, 11:16:22 AM
Julian sits at breakfast with Ragni, stealing his bacon and sausages, but drinking his own beer.

“You’re right Ragni, this whipping is not a dwarvish punishment. Nor should we be reveling in this man’s misery. It is enough for us to know that justice is being served.
Klaus, we have some time before my fight, although I should be a little early to get ready. Perhaps we could pay a visit to one of those people you mention before the fight? Or perhaps we take a stroll past the haulage company and see if there is anything there.”

Julian will also talk to the barman “Our friend is still in his room, sleeping off the festivities, if you catch my drift” Julian chuckles before continuing “can you wake him at about 10 with something to eat and drink, non alcoholic, and tell him that he needs to come to the arena to watch the final fight. I do not think he would forgive himself if he missed me.” Julian flips the bar man a few coins.
“If I win, do you think you could arrange a party here tonight for me? Say from 9 o clock. I’ll of course cover the food and drink cost, and whatever your fee might be. Might be pretty handy for business if the town knows the champion is staying here, eh?
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 10, 2013, 11:22:43 AM
Admund adds the 10 crowns in a stack next to the purse. "Nothing but Carroburg's finest for Middenheim's finest smith! If I get some free time, I'll call on you and we can have a good pint at the festival."

Admund buckles his swordbelt over the breastplate, making sure his longsword hands properly with the breastplate's tassets now hanging off his hips. Despite added weight, he still feels agile. He chats with Yorri for a few minutes before making his way to the legalist's guild to see the flogging. He walks with a new swagger about him. Despite the floggings, daeoms, and constant danger his encounters with this party have proven quite profitable.

[Deducted 110 crowns. Added Breastplate + Backplate to inventory and updated Armor stats]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 10, 2013, 11:38:41 AM
"You reckon I shouldn't go watch then, Boss?" Ragni says, his expression uncertain, "I guess if you think it's wrong, I'll stay away. I need to make sure all your gear is polished up nice and shiny anyway... mine too. Admund reminded me that we should wear our best clothes if we get to meet the Graf, so I'll need to buy some new stuff. Want me to buy you anything, Boss? Not sure what you've got.

"I'll go with you and Klaus to the haulage place, or wherever, Boss. You can count on me to back you up if there's a fight!"


The barman, Kurt, agrees to Julian's request to wake Max at ten. "Aye, I'll make sure the lad doesn't miss your big performance. I'll go and watch myself, if Uli doesn't need me here. As for the party, I reckon we can do that. Let me ask the boss. Hey, Uli!"

Uli comes out of the kitchen, where he has been frying bacon. "I've asked you not to shout for me like that, Kurt!"

"Sorry, boss," Kurt says, "but the Graf's new champion - probably - wants to book a party for tonight. 9 o'clock. Thought I'd better ask you."

"Oh, of course we can do that! I'd be delighted, Mr. Stonebridge. It's quite an honor for us, the new champion choosing to celebrate his victory here. Consider it done! You just let me know if there's any special food or drink you want us to get in."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 10, 2013, 12:26:12 PM
Admund arrives at the Legalists' Guild to see a small crowd gathering around the whipping post. Heinrich joins him there a few moments later. Near the post, the clerk who presided over their own flogging is standing, flanked by two watchmen. He is stripped to the waist, and looks thoroughly wretched.

Shortly before eight o'clock, a grey-robed man arrives, surrounded by an escort of six (dismounted) Knights Panther and followed by a retinue of scribes and attendants. He is middle-aged, fairly tall, with short-cropped black hair and a stern expression on his face. A golden badge of office hangs around his neck, in the shape of a set of balances. Admund realises that he's seen this man's portrait inside the Guild of Legalists - it's Law Lord Hoflich himself.

Hoflich glares at the clerk, then impatiently scans his eyes across the crowd. He turns to one of his aids and has a brief conversation, during which the aid points to Admund and Heinrich. The man nods, and hurries over to them.

"Good morning, sirs," the aid says, "You are Heinrich and Admund, correct? You made the complaint against the Law Lords' office? Law Lord Hoflich wishes to speak to you."

He waits for a response.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 10, 2013, 12:45:47 PM
Admund casts a glance at Heinrich. "That's correct." He will go with the clerk, a hand resting on the hilt of longsword casually.

Admund is suspicious of Hoflich. He will size the man up carefully and will strain to hear conversations [acute hearing] around him. He will keep an eye out for the clerk that officiated his flogging. Admund blames this man more than the captain.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 10, 2013, 01:30:02 PM
Mortus will go back to herr room.   She will write hide the scraped off blood and write a note to Nastassia describing the Doktor and asking her to look for him.   She will hint that he is connected to the plot but not say anything definate.   She will get one of her servants to deliever the letter.   She will be there when the watch arrives in case they want to ask her anything.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 10, 2013, 02:11:31 PM
[Heinrich and Admund]

Hoflich glares at the two of them. "I am Law Lord Hoflich," he says, his voice cold, "the two of you were flogged as a result of the incompetence of a watch captain, and - more importantly - the petty malice of a member of my staff. The City of Middenheim wishes to apologize for any harm it may have caused to you, and also to thank you for your part in apprehending the carnival bomber." He pauses, his face betraying his irritation at having to give this apology.

"The City also apologizes to your two dwarf comrades, who it appears have chosen not to attend. I see that your lawyer has also failed to present himself, which is disappointing." His eyes narrow as he says this. "I had planned to congratulate him on the persuasive and detailed letters he sent to half of the City's officials." Again, his tone betrays his real feelings.

"I have been assured by Watch Commander Schutzmann that Captain..." he pauses, trying to remember the man's name, "Braun has already been suitably lashed. I have therefore ordered that Victor Maius, my own clerk, will receive four dozen lashes, here before the guild he betrayed through his actions." He waves his hand, and the watchman tie the terrified clerk to the post.

"If you wish," Hoflich tells Heinrich and Admund, smiling slightly, "you may perform the sentence yourselves." He nods at the watchmen, and one of them comes forward to offer the whip.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 10, 2013, 02:29:51 PM
[Mortus]

After sending her letter, Mortus waits for the watch patrol. They talk to the innkeeper, inspect the Doktor's room, and then ask Mortus a few general questions.

The patrol sergeant is of the opinion that the Doktor will show up soon, safe and well, but promises that they will keep an eye out for him. He dismisses the crown painted on the wall as 'a prank,' saying that it is probably just chicken blood.

They leave after about a quarter of an hour.


[what now, Mortus?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 10, 2013, 02:33:17 PM
Heinrich will take the whip. Before he doles out the lashes, he will address the clerk, so that only the clerk will hear him. "This is also not justice, but maybe it will be a good lesson on how you treat people."

Heinrich will not lash him as hard as possible, and will stop if the sod passes out.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 10, 2013, 03:31:49 PM
Admund stands before Law Lord Hoflich, his face blank as he listens, but his eyes are stern and suspicious. He puts his hands behind his back.

"Law Lord Hoflich," Admund begins, "I accept your apology, and thank you for the effort to personally deliver it. Unfortunately, I cannot accept the apology on behalf of my Herr Stonebridge and his squire. I believe they chose not to attend, as they see this a human form of torture, and not honorable. Might I suggest, sir, that you speak to him at the Champion's Tournament in the Square of Martials. I am quite confident he will win, so if you'd prefer to speak to him on his way to an audience with the Graf, it might require less...ceremony...as this."

As the watchman approaches and offers Admund, he dismisses it with a wave of his hand and a smirk. "No thank you, lad. I'd actually prefer to watch."

Admund will ask to have a word with the clerk once he's tied to the post. He hopes to get a little idea if this was a sincere misunderstanding, or if Hoflich was meddling in watch affairs. Admund will lean in close and whisper, "There there, Victor. Would have saved us all a lot of time and energy if you had just had yourself flogged with us, wouldn't you? You know you let yourself get carried away, don't you?"

Admund will position himself to watch the flogging, but actually in a way to watch Law Lord Hoflich.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 10, 2013, 03:33:12 PM
As the others leave the inn and with Julian finishing his fast Klaus will get up and suggest that they togehter will visit the Law Lord Ehrlich as Klaus has a haunch that they might get some information out of him via his silvery tongue.

turned to the innkeeper he states that should informations come back in for example from Jana Eberhauer the boy should follow them first to the law lord and afterwards to the tourney grounds.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 10, 2013, 03:37:04 PM
“Just make sure there’s plenty of beer” Julian tells Uli.

“Ragni, Can you perhaps collect some smart clothes for me? Nothing too flashy, but good quality. You’ll need some too if we meet the graf. Then meet me at the arena at 10.30”

As he walks with Klaus he smokes his pipe. “So what do we try here Klaus, are we going to bribe his secretary”
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 10, 2013, 03:51:08 PM
"I might be able to talk him into just letting us in...urgent information we got from Sparsam himself and are only allowed to discuss with Ehrlich himself.....if he sends the secretary out again mentioning his disease we will state that for one ...you are a Dwarf and therefore don´t care about puny diseases of humans....and that I have been to the temple of Verena with some fresh blessings on me....I might actually do that before we go there....I think he either got inflicted with a disease that nobody should see....that would ruin his social standing ...like the "Upper Reik Rot" or they disfigured him in another darker way...with wyrdstone or spells so he doesn´t want to see anyone.....we could suggest that we talk with him hidden behind a screen or something similar at least until I have talked him enough into trusting us ...that he will seek out our help...like Sparsam did. Julian what is your take on this Admund? I think he is loads of trouble and I fear he will continue to vex me or even work against me."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 10, 2013, 04:18:01 PM
[Heinrich and Admund]

Hoflich frowns very slightly as he listens to Admund's speech. He gives the impression that he wasn't expecting Admund to say anything. The use of the word 'torture' clearly angers him. "I will not have you refer to a form of lawful punishment as torture," he snaps, "Imperial law clearly forbids the use of torture and unduly cruel methods of punishment. Flogging is humane and effective, and its use should be greatly expanded. Clearly you do not share the opinions of these dwarfs, or you would not have attended." He waves a hand dismissively. "If the dwarfs and your lawyer cannot make the effort to be here, then I see no reason to further disrupt my schedule by seeking them out. Now, I want to get this over with. I have a great deal of work to do."

Admund refuses to take the whip, but Heinrich accepts it. As he swishes it around a few times to get used to the feel of it, Admund has a quick word with the clerk (who is already bound to the post). Up close, Admund can see that the clerk's pale, thin skin will put up little resistance to the lash.

Victor whispers to Admund, "I was following my instructions! Hoflich is using me as a scapegoat because Wasmeier was angry with him! I don't deserve this!"

Admund withdraws to a safe distance to watch. Heinrich, after quietly telling the clerk to treat people better in future, lays on the first lash: it cuts across the clerk's back from one side to the other, and he cries out in pain. But it's only the first of many. Heinrich continues to lash him, again and again. Even though he hold back his hand a little, the whip still shreds the clerk's skin.

The small crowd watch quietly. Admund keeps an eye on Hoflich's face during the punishment. The Law Lord is trying to look impassive, but there is a definite hint of enjoyment in his eyes.

The clerk remains conscious throughout his ordeal, despite the amount of blood shed. At last, Heinrich has inflicted the full four dozen lashes. The watchmen untie the clerk and carry him away for medical treatment.

"Justice is satisfied," Hoflich says loudly. He turns and starts to walk away, together with his guards.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 10, 2013, 08:39:28 PM
[Julian and Klaus]

Ragni looks a bit disappointed that all he gets to do is go shopping. But he doesn't complain. "Right, Boss, I'll do that. You can count on me to get you something suitable to wear." He leaves at once.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 11, 2013, 09:01:48 AM
“Aw Klaus don’t ask me that. Admund has proved competent and willing to help us. You just clash, that’s all. Maybe if Max gets your claim sorted out… He acts like a jerk but, well, if I hadn’t seen you with the demons, or the dwarfs… your perfume doesn’t make a good impression on hard men like Admund.  Come, let’s not dwell on this, we better go and talk to that secretary, see if your silver tongue can work its magic, eh?”
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 11, 2013, 09:12:14 AM
"Well....if someone would talk to you like that you would at the very least give him a proper beating. This has nothing to do with who killed what and even though he is a hard man it is insulting and without any respect and I thought you as a dwarf would understand that it is hard to stomach such behaviour...no matter what I smell or look like....how would you react if he attacks me again? I know it is an uneasy topic...but I regard you guys as my allies and friends and it is hurtful that you let a complete stranger treat me like that....especially after all we have been through. I would like some more support in that regard from all of you but especially you Julian. Heinrich already told Admund that he should cut it out...but I am sure he will listen to you should you tell him to cut the crap and the insults aimed at me."

Stating this and showing Julian really how hurt and annoyed Klaus is about Admund....(he isn´t but he tries to talk Julian into supporting ´Klaus on the issue) he will continue towards the guild without another word.




Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 11, 2013, 10:28:25 AM
[Klaus and Julian]

As they turn from Garten Weig onto Grun Allee, Julian and Klaus are passed by a troupe of Knights Panther heading the opposite way. The knights are guarding a man dressed in plain grey robes, a medallion in the shape of a golden set of balances hanging around his neck. The robed man is walking very quickly, so that his small retinue of scribes are almost forced to jog to keep up with him.

The Guild of Legalists is at the end of the street, at the confluence with Wendenbahn and Markt Weg. A small crowd is in the process of dispersing, having just witnessed the flogging of the clerk from Law Lord Hoflich's office.

Law Lord Erlich's secretary, who Klaus spoke to before, has an office inside the guild.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 11, 2013, 10:51:19 AM
After the flogging, he watches the clerk dragged off. Inside, he yearns to insult Law Lord Hoflich as he departs, but it thinks better not to do it to his face. What a cunt, He thinks.

Admund goes to stand by Heinrich, "Looks like we found you a new hobby, eh? Want me to go inside the guild hall and drag out some more blood sucking clerks and lawyers? Good riddance."

Folding his arms across his chest he thinks for a moment and tells Heinrich what the clerk said to him. "Heinrich, the clerk told me that Holfich was using him as a scapegoat. It's fairly clear that Holfich doesn't really feel apologetic for all this, but apparently Law Lord Wasmeier strong armed him into the apology. Well, we now know that Holfich is both a cunt and being swayed by Wasmeier. I don't like any of these sods."

"Well, I need to get to the watch station. If you need anything, send for me. Tell Julian good luck at his bouts for me."

Admund will depart for the South Gate watch station. He will report to the duty sergeant and ask to see acting Captain Kratz, as instructed by the Marshal.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 11, 2013, 11:17:07 AM
[Julian and Klaus]

Klaus and Julian go into the Guild of Legalists (they don't see Heinrich or Admund), and Klaus asks to speak to Wolfgang Schmidt, secretary to Law Lord Ehrlich. The desk clerk tells him that Schmidt may not have arrived yet, since it is still early in the day. He sends a runner to check: the boy returns a few minutes later to say that Schmidt is in his office, and will see them.

They go up to a large, airy office on the top floor, with an excellent view of the park through the window. "Good morning, Count Klaus," Schmidt says, peering through his silver-rimmed spectacles, "and good morning to you too, sir," he says to Julian. "Please, sit down. I am surprised to see you again so soon, Count. What can I do for you and your friend today?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 11, 2013, 11:22:40 AM
On the way to the office, Julian coughs on his pipe smoke at Klaus’ blunt statement.
“Klaus, you are near a kinsman to me with what you have done for me and for dwarves. I am with you whatever may happen, I am sorry that you doubt whether I would back you if it came to blows. I may have no problem with Admund but you cannot doubt the strength of my friendship for you” Julian places his hand onto Klaus’ back
“ I did not realise he was upsetting you so much, I’ll say something if it happens again”
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 11, 2013, 11:48:39 AM
"Hello there good Sir...we are on an errand of the Chancellor Sparsam we have to speak with the law lord Ehrlich it is very urgent and the chancellor made sure that there cant be a delay.  So could you please lead us to your master...if he is at the guild or name us his adress so we can visit him there."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 11, 2013, 11:55:59 AM
Schmidt coughs nervously. "I'm terribly sorry, Count, but that won't be possible. Law Lord Ehrlich is ill, as I said before, and is not receiving visitors. Even if I were to give you his home address - and I am not authorized to do so - you would not be admitted. Is there anything I can help you with instead?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 11, 2013, 12:12:30 PM
Klaus will lean closer to the man and look him into the eyes. " Herr Schmidt we are not talking about a chat regarding the weather but state affairs." Klaus will look conspiratevely over his shoulder checking that nobody is eavesdropping on them. He is sure that sparsam will back up his story if it came to the worst. "The chancellor would have come himself but is bound by duties but as i said the business is urgent. We have to speak with the Law Lord today...best right away."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 11, 2013, 12:19:12 PM
Heinrich dismisses Admund's concern. "Perhaps the clerk even believes that himself, but it was not Law Lord Holfich who was here gleefully leaning on the watch captain to flog us. A man has to be held responsible for his own actions. You nearly got yourself killed rather than follow orders you knew were wrong. You should understand that better than anyone."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 11, 2013, 01:46:09 PM
[Klaus and Julian]

"My lord," Schmidt says, removing his spectacles and polishing them with his sleeve, "please understand that I would like nothing better than to accede to your request. I am not trying to keep you away from the Law Lord. I am following a strict command that I was given. The Law Lord will speak to no one until further notice - no one at all! Even I am not permitted to see him. Even the Chancellor may not. All I can do is deliver any written message you may have."

Klaus can tell that the man really means what he says, and that he is gravely worried about Ehrlich.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 11, 2013, 01:53:47 PM
"Well....in that case I will write a letter for you to deliver....I will deliver it to you this noon. Schmid you are a good man but you too realize that something odd is going on here. This sickness.....the law lord unable to receive anyone, these strange taxes. It is obvious that you are trustworthy...so I can tell you that we are investigating the whole business and already have found out horrible details, if there is anything else you can tell us about the "sickness" of the lord you can tell us them...honour to your loyalty but it may be over your head what is going on right now."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 11, 2013, 02:27:55 PM
"I will certainly deliver your letter, Count... I am very sorry about this situation. Of course I know that something is badly wrong with Law Lord Ehrlich. He is such a dedicated man - all he does is work to improve the lives of the disadvantaged. And yet this 'illness' of his is obviously an excuse to hide away from his duties. It is completely out of character." He shakes his head despairingly. "I wonder if he is hiding because he feels guilty about the new tax laws. Of course he must realize how awful they are for struggling dwarf families. But why didn't he do more to prevent them coming into law?"

Schmidt suddenly realizes that he is talking too freely. "There is nothing more I can tell you, my lord. I hope... I hope that you can find out what is wrong with the Law Lord... and help him, if you can."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 11, 2013, 03:21:41 PM
[Admund]

After finishing his conversation with Heinrich, Admund heads off to the South Gate watch station. He goes inside and reports to the desk sergeant... who he recognizes at once as one of the men who flogged him the other day. "Ah, you're Admund, right? I was told to expect you. The new captain will see you in his office right away... uh, I hope your back isn't too bad. No hard feelings about that? I was just doing my duty. And you took it well - very dignified." He smiles, offering his hand to Admund. "Name's Konrad, by the way. Good to have you with us. Don't keep the captain waiting!"


Admund goes into the captain's office. Kratz is sat behind the desk, looking uncomfortable. He jumps up when Admund enters. "Admund! Good to see you again! Can you believe they made me acting captain? Captain Braun is on leave, so to speak... word is, the Commander summoned him to his office and whipped him right then and there! So now I'm in charge, for the moment anyway, and you're here on a secret mission."

His tone turns serious. "I've been told that you're to investigate Gotthard Brandt, while pretending to be a temporary watchman. No one else at the station knows, so make sure you don't say anything. You'll be treated as a normal watchman, which means you have to take the oath, wear the uniform, and follow orders. You'll get paid too, of course, so it's not all bad. Now, what I haven't been told is how to go about investigating Brandt. Do you have any ideas?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 11, 2013, 04:01:16 PM
Admund shakes Konrad's hand "No hard feelings at all, Konrad. My back feel great. Little tender, but not bothersome. It was a shit situation, but you did the right thing - your duty." Admund adds jokingly with a wink, "You're forgiven, as long as I get to flog you when you get caught doing something right. Deal?"


Admund is pleased to see Kratz again. "Captain Kratz has a nice ring to it." He shakes the man's hand genially. "Schutzmann, went to work on Captain Braun, did he? Well, that's what you get for letting the Law Lords overstep their bounds I guess. When I met with Commander Schutzmann, I told him that you seemed like the only man with any sense that day. I guess he agreed, eh?" Admund smiles and glances at the papers on Kratz's desk, "Though i'm sure you're enjoying the new found paperwork that comes with the position?"

"Sorry I didn't see you at the Ale Festival the other day. I was in one of the minotaur fights, and I missed having a pint with you. Consider myself in debt to you for one pint of Carroburg's Falling Fish. That dwarf you met a few days ago, Julian's his name, is looking like he'll be the new judicial champion of the Graf! If we get off duty, we could all get a pint with him, and I can pay back my debt, eh?"



As the topic turns to Gotthard Brandt, Admund lets out a sigh, "Gotthard Brandt. He certainly seems to be the slimey fellow. From what I know, he has his fingers in many pies. People at the Komission for Commerce, Trade and Taxation tell me that he is never around doing his job or at his home on Schmutzige Strasse. No doubt having dual posts with the Komission and chairing the Merchant Guild gives him lots of power and influence."

"First off, there's this: One thing of note i've learned is that the Komission, which he the covenor of, had several big complaints against the Windhund Haulage Company but within a short period of time, the complaints vanished or were 'cleared'. I have a feeling Gotthard was behind this, or at least pulling strings to make it happen. Given that Commander Schutzmann suspects him of being involved in slaving, I wouldn't doubt if Windhund is fronting some illegal activities for him, or worse."

"Secondly, he never seems to be around both at home or his job. I know where Gotthard lives, just over on Schmutzige Strasse. Considering he never seems to be around, it my be worth poking around there to see if more information turns up. However, we need to be covert, as we can't have Gotthard Brant knowing that we're investigating him. It's at least helpful to know this if we can find a way to get the watch involved at his residence."

Admund folds his arms and thinks for a moment, "Well, what do you think, Kratz? You've been at this job a lot longer than I have."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 11, 2013, 04:05:41 PM
Mortus is going to go to the inn where she knows the others are staying to see if any of them are still there.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 11, 2013, 05:54:05 PM
"Schmidt....you have good instincts...and your trust in Lord Ehrlich is justified...from what I have learned so far he is a good man..and what is going on is not of his own device but because of threats...or even..." Klaus will make a dramatic pause..."blackmail. How about this...I write the letter right now if you can produce me some writing material and paper and you deliver the message right away. We will come with you and I promise to you that I won´t approach the building or try to talk directly to the Law Lord....this is very important and we should go right away if you can close the office for the short time we will need...that way Lord Ehrlich can directly react to what I have written and you can then give us a signal to approach him. You know I or one of my associates could just shadow you to the adress...but I am sure you are a loyal and trustworthy servant of the Empire so there is no need for that....I hope my honesty and trust in you is no mistake." 
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 11, 2013, 08:31:00 PM
[Mortus]

Mortus finds the Templar's Arms without difficulty. Once inside, she asks after her friends at the bar. "They've all gone out already, miss," the barman says, "except for the ginger lad. He's still in his bed sleeping off a heavy night of drinking. I'm supposed to wake him with his breakfast in an hour or so."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 11, 2013, 08:42:31 PM
[Klaus and Julian]

"You really think it could be blackmail?" Schmidt says, horrified. "Who would dare do that to a Law Lord of Middenheim? It's almost unthinkable... but it does explain Law Lord Ehrlich's behaviour. If someone is forcing him to hide away like this, there must be lives at stake. The Law Lord would never put his own reputation - or even his own life - before the good of the city. Lady Verena! I am getting ahead of myself. I must be calm." He takes a deep breath, then another. Then he passes a sheet of paper and some writing equipment to Klaus. "Your suggestion is a good one, Count. I feel that my duty compels me to follow your plan, even though it may be against the instructions I have been given. Please, write your letter now."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 11, 2013, 09:41:31 PM
[Admund]

"Aye, that's fair enough," Konrad says, smiling at Admund's joke, "next time I'm caught taking bribes I'll ask for you to be the one holding the lash. Ha ha, seriously though, you're a good man for not holding a grudge. Let me buy you a drink sometime to make up for it."


[In the captain's office]

"It's only Acting Captain Kratz at the moment," Kratz says, "I'm on trial - if I do well enough, I might get to keep the job. The money's a lot better, but I'm not sure all the paperwork is worth it! Thanks for putting a good word in with the Commander. You must have really impressed him at that minotaur fight... the Commander doesn't impress easy, and he doesn't suffer failure either. I don't know if he really did whip Captain Braun right there in his office, but I can definitely believe he gave out the punishment personally. He was furious about that whole incident. And quite right too, because it was a travesty of justice. This city is better than that.

"I'm sorry I missed your minotaur fight, by the way! I'd have liked to have seen that. You can tell me all about it over that pint of Falling Fish. I'll be pleased to talk to your friend Julian too - he's already a bit of a legend for actually managing to defeat Dieter in a fair fight. Ulric's Beard though, it's going to be embarrassing if people find out the watch flogged the Graf's new champion! I hope Julian's the forgiving type."


Kratz listens carefully to Admund's thoughts on Brandt. "I don't know much about the man myself. He gained a lot of power very quickly, which means he's either very good at his job or he has a very deep wallet. He's been investigated before - quietly - and no one has been able to make anything stick. So that's why you're going to be investigating him without seeming to do anything of the sort." He winks.

"I'm sure Windhund Haulage is a front for some sort of crime, but again we haven't been able to prove it. I'm not sure there's enough to tie Brandt to it though - it could just as easily be one of van Ouwater's operations, or an independent gang. I think you should go directly after Brandt. His house sound like a good start." Kratz thinks for a moment. "What you need is an excuse to get in and have a look around. Now, if we were to get a report from a neighbour that a burglar had been seen breaking into the house last night, I could send a patrol to investigate. And maybe you'd just happen to be on that patrol. If Brandt isn't there, it should be easy enough to get the servants to let you in.

"I don't mind inventing the burglary report, but I'll have to send a full patrol if this is going to look legitimate. I can't put you in charge of it, and I also can't tell the rest of the patrol what you're really doing. You'll have to use your initiative. Reckon you can do that?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 11, 2013, 10:02:36 PM
Admund grinds his teeth and thinks for a moment. "I've got a bad feeling about this, Kratz. The watch poking around Brandt's residence is sure to tip him off, or at least word of a burglary of his residence would get him acting more covert, no? Still, if this is the best way you think I can dig up anything on the guy, then I'll do it. It's going to be tricky not having anyone else in on this, but I think this could work."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 11, 2013, 10:11:09 PM
"I suppose you're right, Admund. I'm starting to wish the Commander had put someone else in charge - I don't have any experience of this sort of sneaky business. Have you got a better idea for getting into his house?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 11, 2013, 10:44:09 PM
With his sallet helm under an arm, Admund runs a hand through his hair as he thinks. "I can't think of a way to get a closer look and what Brandt is doing without tipping him off that someone is on to him. I don't know the Middenheim that well, but I'll bet he didn't get to where he is without connections and money. I'm a sell-sword, not a spy, so your guesses are going to be as good as mine."

"I can only think of four places: Brandt's home, The Merchant Guild, His office at the Tax Komission, and Windhund. Investigating any of them is sure to get him defensive, right? I just don't quite see how he is connected to the taxes and slaving yet, but my gut tells me that he is pulling strings. If were looking for a connection between him and the taxes, his house or his office - neither of which he seems to frequent - will have some evidence somewhere. If the Marshals think this man is behind the taxes and slave trading, then I believe them. It looks like his house is going to be our best bet in turning up a clue."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 11, 2013, 11:12:11 PM
"I think we can rule out the Merchants' Guild and the Komission, at least for the moment. Both of those would draw too much attention. And like I said, we aren't sure Windhund is connected to Brandt. The house has got to be the best place to try first. Burglaries aren't that uncommon, so there's no reason for Brandt to think it's anything suspicious. Of course, the best thing would be if there really was a burglar... someone you could catch in the act. But we can't really pay someone to do it without risking discovery."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 12, 2013, 12:17:54 AM
"The fewer people that know about this the better. I don't think we can wait for an entrepreneurial burglar to go after Brandt, so we'll have to do it your way. You're right, his house is probably going to be our best bet for what we know. A watch patrol responding to a burglary report should be low key enough to not draw scruples from Brandt."

"There is something else Kratz." Admund reaches into his bag and pulls out a sealed scroll with Doktor Hegel's medical testimony to Dieter's Hypnotism. "I discovered that the former champion of the Graf was hypnotized into supporting the taxes. I took him to the physicians guild with Allavendrel Fanmaris to have him diagnosed and cured. This is the doctor's medical testimony to his hypnosis. See that this gets to the Midden Marshals as soon as possible."

Admund hands Kratz the sealed scroll, and fills him in on what he knows about the woman who hypnotized Dieter and Hultz. "Frau Kenner, Charlotte, Elise, or whatever her name is needs to be found. Apparently she's a master of disguise. However, we know that she pals around a scumbag sell-sword who frequents The Drowned Rat in Ostwald. He's tall, with long black hair, green eyes, and warts on his hands. If we can find him, we can find this woman, and then figure out who's behind the taxes. I'd put a warrant out for his arrest in case he ever wanders out of the Ostwald. Heinrich Kanone des Untergangs, who was flogged with me, is a bounty hunter. Any help The City can give him in finding the scumbag, the faster we'll know who's behind all this."

"Kratz, I don't know how this all fits, but this hypnotism is proof the Marshal's need that there are forces at court maliciously behind these new taxes. Whatever is going on here, it's big."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 12, 2013, 10:34:46 AM
Mortus considers waking Max and then decides against it.   If that clucking hen has left him that he must be very unwell.   She will go to the merchants guild and ask after a Wind-dog carrying company.   If they tell her where it is she will go to their offices.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 12, 2013, 01:31:44 PM
[Admund]

"Aye, that'll have to be the plan then. It's not great, but it will have to do. Don't take any risks, and certainly don't let your sergeant see you doing anything suspicious."

Kratz is astonished by the medical testimony. "Hypnotized? Like you see at the carnival, when the conjurer makes people cluck like chickens? Can you really use that to make people say what you want them too? It's a frightening thought... I'll have this taken to the Commander at once. You've done well, Admund.

"This Kenner woman could be an agent of Brandt's maybe? Though if she's really that good at disguising herself it will be hard to prove the association. I'll make sure the sell-sword's description is circulated. I guess you know the watch don't go into Ostwald much." He frowns. "I'd like to change that, but I just don't have the manpower to fight the gangs. As it is, patrols that go there have been known not to come back. If your bounty hunter mate can find him, he'll be doing the city a big favour. Make sure he knows he'll get a decent bounty if he brings him in alive!

"I don't know if the hypnotism proves there's a big plot, Admund. Almost anyone could have paid the mystery woman to do that to Dieter. Even if Brandt did do it, he might have just been keen to push through a tax that doesn't hit merchants at all. That would be criminal, of course, but it's not some bid to take over the city. The Marshals are going to want a lot more before they take any serious action. So it's up to us to find them the proof they need.

"Lets get you sworn in - we'll do that in the courtyard, in front of the men. Don't forget, you'll have to call me 'sir' or 'captain' when we aren't alone! It's just basic discipline"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 12, 2013, 01:48:26 PM
[Mortus]

The Merchants' Guild [location 45] isn't too far from the Templar's Arms - it's only a couple of minutes away on Zellaut Strasse, not far from the Plague Memorial. The guild is an imposing building, decorated with elaborate stucco work in the Tilean style. Mortus goes inside and presents her credentials to the desk clerk. Her inquiry draws a blank look at first. "Wind Dog Carrying? That's rather an odd name, miss - are you sure that's correct? Yes? Excuse me a moment: Maria? Have you heard of a Wind Dog Carrying Company?"

"No, I can't say I... wait, maybe she means Windhund Haulage? It sounds like a bad translation to me."

"Ah, that must be it! Windhund Haulage [location 37], miss," the clerk tells Mortus, "is on Haupt Strasse, in the Wynd. They don't have an office in the guild."

Mortus leaves the Merchant's Guild and walks across town to the Wynd district. As she enters the district, she immediately notices that there are far more dwarfs here than there are elsewhere in the city. She turns onto Haupt Strasse, and soon finds Windhund Haulage: the company operate from an unassuming warehouse, with a walled yard attached.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 12, 2013, 02:05:05 PM
[Admund]

Kratz and Admund go out into the courtyard. Twenty or so watchmen are assembled there. Admund is uncomfortably reminded of the last time he was in this courtyard, and can't help but glance over at the whipping post. But, this time he's here for an entirely different reason.

"Admund Auerswalder," Captain Kratz says, "swear this oath on your sword. Repeat after me:

"I, Admund Auerswalder, do solemnly swear to uphold the laws of the great and glorious city-state of Middenheim at all times. I shall obey my superiors without question, and I shall lay down my life if necessary to preserve that of his most excellent highness, Graf Boris."

After Admund repeats the oath, Kratz says, "Then it is now my pleasure to welcome you into the watch!" The assembled watchmen cheer. Kratz hands Admund a blue and white surcoat with the city's arms embroidered on the breast.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 12, 2013, 02:28:11 PM
Klaus will sit down and write the letter....it takes him a few moments to consider his options and how much he wants to tell the Law Lord...if he wouldn´t believe them it could mean trouble....even worse if he was playing false and part of the conspiracy.....but than he wouldn´t hide away cut off his seat of power. Well there wasn´t much choice finding out more what was going on.


Dear Law Lord Ehrlich,

my name is Klaus von Sternberg, myself and some other good people have been drawn by a chain of events into ...what we think is a conspiracy to harm the Empire. The new taxes here in Middenheim seem to be a part of this conspiracy. Other high members of the nobility have been blackmailed or hypnotized into supporting it. It seems similar pressure has been placed on. If you dare to discuss the matter with us I am sure together we can find a way out of the situation and prevent this dark scheme. Your trusty servant Herr Schmidt lead us to your villa, if you agree talking to us he can fetch us and we could talk about the situation.

Yours sincerely

Klaus von Sternberg


Klaus will hand the letter to Schmidt....."Ok then lets hurry."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 12, 2013, 02:39:40 PM
Mortus will enter Windhund Haulage's warehouse, knocking on the door if need be and look around for some clerk or somebody to talk with.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 12, 2013, 04:14:09 PM
[Mortus]

Mortus goes into Windhund's office, and is met by a severe-looking middle-aged man. "I'm Theodore Gluckstein, the manager," he says, "what can I do for you?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 12, 2013, 06:46:11 PM
Admund agrees with Kratz, "You're right, the hypnotism doesn't prove a major conspiracy at court, but it does prove that someone is willing to alter the minds of good men to gain support for the taxes. At minimum, there is certainly foul play going on behind the scenes. These taxes have such a nasty stench to them, it doesn't surprise me there is foul play associated with support of them. My gut tells me that all these things aren't coincidence. I'm glad the Marshals are looking into things for the sake of the city."

When reminded of basic discipline, Admund replies with a wink, "You don't need to worry about me Captain. I've served in levies and militias back in Carroburg long enough to know that not rendering proper honors will get you a good clout in the head or worse."

Admund follows Kratz into the courtyard, and his stomach drops seeing the flogging post again. Didn't think I'd be seeing this place again after getting flogged, Admund thinks to himself. Seeing the watchmen assembled in the yard reminds him of the dying watchman on the floor of his father's warehouse in Carroburg all those years ago. Admund has never been in the watch before, only served with butchers, baker's sons, and coyers in the Carroburg militia. Joining the watch is a big step, and Admund feels a tinge of pride about it. As he gets ready to take his oath, he takes the words and ceremony seriously, his face reflecting his attitude. Presenting his sword, he crosses his hand from hilt to pommel to hilt as he swears on it, and repeats his oath.


"I, Admund Auerswalder, do solemnly swear to uphold the laws of the great and glorious city-state of Middenheim at all times. I shall obey my superiors without question, and I shall lay down my life if necessary to preserve that of his most excellent highness, Graf Boris."


Admund accepts the quartered blue and white surcoat and puts it on. When he's finished buckling his sword-belt back, he offers the expected salute to Captain Kratz, "Thank you, Captain."


[Added surcoat to inventory]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 12, 2013, 06:50:56 PM

"Hello, Mr Gluckstein," Mortus says.   "I am Jenna Ganainmceart.   I am a representative of the Trading house of Básanduine.   You run a transport company I believe.   I have material that needs transporting."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 13, 2013, 11:00:38 AM
[Mortus]

Gluckstein shakes his head. "The company is fully booked for the next six months," he says dismissively, "we can't take on any new business until then. Try Wolf Runner or Castle Rock. Good day to you."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 13, 2013, 11:26:22 AM
"You may want my business," Mortus says.   "It is not the sort of business that Wolf Runner or Castle Rock have experience in.   More your line of work."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 13, 2013, 11:46:05 AM
[Admund]

"Right, I'm going to assign you to a patrol right away," Captain Kratz says, "Sergeant Holm, Bert, Wulf, step forward. The rest of you: dismissed. You know what to do."

Three watchmen come forward. Sergeant Holm is middle-aged, with a deep double-scar across his left eye (the eye is milky and presumably blind). He's fairly short, but heavily built. Bert's face is marked by old pox-scars. He has an easy smile. Wulf is tall, thin and very young. His hair and thin beard are so blond they are almost white.

"You're with Sergeant Holm's patrol today, Admund. Sergeant: I've just had a report of a burglary at Gotthard Brandt's house on Schmutzige Strasse. He's the chairman of the Merchants' Guild as well as Convenor of the Tax Komission, so I want this investigated thoroughly. Get inside the house and search for any sign of intruders - it's possible they're still inside. Don't take no for an answer."

"Yes, Captain," Holm says, "Admund - fall in. Let's go."

The patrol march out of the yard onto the street, heading for Brandt's house. Bert tries to talk to Admund, only to be told to shut up by Holm.

It's not a long walk to Brandt's house. It's a fairly modest-looking town house, more like the home of a minor merchant than that of the guild chairman. The building is detached, with alleys running all around it. There is no yard. Holm hammers on the front door. "City Watch," he shouts, "open up."

Nothing happens for several minutes. Holm sends Bert around the back. Then the door opens, revealing an elderly servant in a rather creased uniform.

"How can I help you?" he says.

"City Watch. Is your master at home?"

"No, he is away on business. What do you want?"

"We've had a report of a burglary at this residence. The intruders may still be on the premises, so I'm sure your master would want us to investigate."

"There hasn't been a burglary! There's no one here but me."

"Well, I've been ordered to search for any signs of intruders. I can't see why your master wouldn't want us to catch a potential burglar. So either let us in, or fetch your master and he can tell us to leave himself."

"Oh, very well. But you can all take your shoes off before you come in! I don't want the master's carpets ruined. And don't touch anything."

"Yes, we'll be careful. I'd like you to stay here, by the door. The intruder might turn violent. Wulf: stay here and watch the front door. Admund - since you're our famous minotaur fighter," there's a hint of sarcasm in the way he says this, "you can search upstairs. I'll search downstairs. Go."

The house is far more ostentatious inside than it was outside. The floors are covered by expensive carpets, and there are statues and paintings everywhere. All of the art is erotic in style, but just tasteful enough not to be pornographic.

Admund goes upstairs, as ordered. He finds himself on a small landing, with four doors leading off. It looks as though one is the master bedroom, one belongs to the servant, and the other two are guest rooms. It occurs to Admund that he could really do with searching the study, but of course that will be downstairs...
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 13, 2013, 11:49:40 AM
[Mortus]

"It doesn't matter what sort of business it is," Gluckstein says, "we're booked solid. I can't help you."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 13, 2013, 09:51:45 AM
[Klaus and Julian]

Schmidt takes the letter (he doesn't read it). "I'm afraid it's rather a long walk to the Law Lord's house," he says, "it's on the other side of the city. Do you know Gold Strasse, perhaps, in Grafsmund? The Graf's Repose inn [location 7]? Law Lord Ehrlich lives near there. Well, let us go."

After taking a moment to informn his clerk that he will be out of the office for a while, Schmidt leads Klaus and Julian out of the guild and across the city. The route takes them along Zellaut Strasse, all the way to the Plague Memorial. From there they follow Konigs Bahn north, turning onto the tree-lined Morrs Weg, then at last reaching Gold Strasse. The Grafsmund district is home to some of the city's richest citizens. The streets here are wide and very clean. The houses have elaborate facades and ornate stonework. Most have gardens, their gateposts topped with dragons, griffons, lions and other heraldic beasts.

The bustle and noise of the carnival does not extend to this part of the city. Indeed, there are few people about on the streets - servants and messengers going about their business, and the occasional noble out for a stroll.

"Here is the Law Lord's home," Schmidt says, pointing to a white stone building with an especially fine garden. "Please, I must ask you not to approach - perhaps you could take a drink at the Graf's Repose?" The Repose is opposite the Law Lord's house, and looks to be an expensive place used to the more refined sort of patron.

Schmidt leaves Klaus and Julian, unlocking the garden gate with a key he produces from his pocket. He locks the gate behind him, and is then lost from sight among the bushes.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 13, 2013, 10:06:00 AM
Heinrich decides to go check on Max, knowing the boy would be unhappy if he missed Julian's fights.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 13, 2013, 10:09:58 AM
[Heinrich]

Heinrich returns to the Templar's Arms inn. Kurt, the barman, greets him as he enters. "Back already, Heinrich? Your friend is still in his room, but I'm not due to wake him for another half hour or so. Had a girl in here asking after you all. Left when I said you were all out except the lad. Name of Mortus - you know her?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 13, 2013, 10:44:22 AM
[Heinrich]

Heinrich returns to the Templar's Arms inn. Kurt, the barman, greets him as he enters. "Back already, Heinrich? Your friend is still in his room, but I'm not due to wake him for another half hour or so. Had a girl in here asking after you all. Left when I said you were all out except the lad. Name of Mortus - you know her?"

"Yes, did she say why she called?" Heinrich is suddenly concerned. First she insists it is too dangerous to be seen in their company, and then she actively tries to find them? Some part of her situation must have changed. "Did she seem troubled?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 13, 2013, 10:48:19 AM
"No i guess we will just keep waiting here....." As Schmidt leaves Klaus will turn to Julian. "So what do you make about all of this? I told him in the letter quite a bit about us and how much we know....it is unlikely that he is but a pawn for the powers at work here but should he be involved we might get into trouble I suggest you don´t drink or eat anything when we are in there and be ready for trouble."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 13, 2013, 10:55:15 AM
[Heinrich]

"I wouldn't say she was troubled exactly," Kurt says, "she wasn't anything really. Sort of blank... I mean, calm. She just asked if any of you were here, and when I said it was just the ginger lad, she left. Didn't leave a message or anything. Don't know where she went either. It was about half an hour ago."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 13, 2013, 11:05:56 AM
[Klaus and Julian]

As he and Julian talk, Klaus has the vague feeling that he is being watched. He glances cautiously around, and spots someone looking at him from an alley that runs alongside the Graf's Repose (about 40 feet from where they are standing). He sees them only for a second before they duck away again.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 13, 2013, 11:12:31 AM
Klaus will run to the alley and come to a halt at the corner of it....with one hand placed on one of his pistols he will peek into the alley.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 13, 2013, 11:29:24 AM
"Thank you."
Heinrich will head outside, he will try to determine where she has gone, asking vendors with her description.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 13, 2013, 01:40:40 PM
[Klaus and Julian]

Klaus looks cautiously down the alley. The face he saw belongs to a neatly-dressed male halfling, who is currently busy sweeping the alley.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 13, 2013, 01:49:18 PM
[Heinrich]

After asking around for a few minutes, Heinrich discovers that Mortus was heard asking directions to the Merchants' Guild (which is nearby).
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 13, 2013, 02:06:51 PM
Admund will quickly open the doors to the rooms to indicate that he searched them. He will check out the master bedroom briefly, looking for anything of interest in "intimate" places like near the bed, or in the top shelf of the chest of drawers, or a writing desk. If there is a window in the room, he will raise it a little.

If nothing of interest appears, Admund will leave all doors open (indicating room searched) and head downstairs to locate the study.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 13, 2013, 03:34:56 PM
Heinrich will continue to track down Mortus.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 13, 2013, 05:25:58 PM
"Good day to you sir.....may I ask your name and your profession...you seem to have had some interest in our visit of this area?"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 14, 2013, 09:30:41 AM
[Klaus and Julian]

The halfling looks up, apparently surprised. "Oh, hello sir! I'm just sweeping, sir. I'm Timmy Briarhill, sir - I'm a street sweeper. I'm not sure what you mean about taking interest in you, sir. I didn't see you until just now. Can I help you with anything, sir?"

He smiles warmly. But Klaus has a lot of experience with lying, and suspects that Timmy is trying to deceive him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 14, 2013, 09:39:00 AM
Did Julian come along with Klaus...if so Klaus will casually walk past Timmy to make sure he won´t be able to easily run away....trying to make the whole affair look casual and non threatening like if he wanted to check up on a nice looking building or something in that direction.

"Nice to meet you Herr Briarhill, so ....how is living as a street sweeper? In what manner are they employed in the city of Middenheim, or let me rephrase ..." at this Klaus will fix his gaze at the halfling a cold hard look his eyes like two chips of ice and an unspoken threat in the next few words.."who are you working for?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 14, 2013, 09:44:22 AM
Julian takes a step towards the Halfling, blocking his path with Klaus on the other side.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 14, 2013, 10:38:43 AM
"Believe me, good sir," Mortus says quietly.   "My friend the doktor made it clear that you were very busy but he said you might be able to take on a small valuable shipment."   Mortus pauses for s second.

"Is he here that he could speak for me?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 14, 2013, 10:51:17 AM
[Mortus]

"Which doktor?" Gluckstein says, "there aren't any doktors here. And when I say we're too busy to take on new business, I mean it.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 14, 2013, 10:53:10 AM
"You will forgive me," Mortus says quietly.   "I was sure that the doktor said to come.   I must be mistaken."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 14, 2013, 10:59:14 AM
[Mortus]

"Yes, you must," he says forcefully. "Goodbye."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 14, 2013, 11:17:13 AM
[Admund]

The guest rooms and the servant's room look normal and uninteresting. The master bedroom is lavishly decorated, but doesn't look as though it is used much. The paintings on the walls are more explicit than those downstairs, but still aren't actually offensive. Admund opens the window a bit, then looks in the cupboards. There is an extensive wardrobe of clothes, mostly blue and grey. Surprisingly few of them are expensive or flashy. He also finds a collection of makeup, hair dye and other things that could easily be used as disguises... but might just indicate vanity. One drawer near the bed contains manacles, whips and miscellaneous sexual toys. There are no papers or books in the room.

Admund goes downstairs. As he does, Sergeant Holm emerges from the kitchen. "Admund," he barks, "I told you to search upstairs. You done already?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 14, 2013, 11:23:43 AM
[Klaus and Julian]

"I work for the City of Middenheim, sir," Timmy says, looking nervously from Klaus to Julian, "for the Komission for Health. I'm just a sweeper, sir. Have I done something wrong?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 14, 2013, 11:30:59 AM
"Sergeant Holm!" Admund says formally and stands at attention, as he is reporting to his superior. "All rooms upstairs are unoccupied. Master bedroom has a window slightly ajar, Sergeant. Could be from the buglar. Strange feeling 'bout the room, Sergeant."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 14, 2013, 11:47:06 AM
[Klaus and Julian]

"I work for the City of Middenheim, sir," Timmy says, looking nervously from Klaus to Julian, "for the Komission for Health. I'm just a sweeper, sir. Have I done something wrong?"

"well yes....one could say so. For example lying to us. It is obvious that you are overwatching the mansion of the Law Lord Ehrlich who gave you that order? If you are payed I double the price of the person. If you try to go on with this farce we will have to fetch the city watch [Admund he he he] and clear this up with them and the Law Lord."


Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 14, 2013, 11:53:38 AM
Mortus will leave.   She will walk around the warehouse to see if there is a way she could sneak into it or the yard.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 14, 2013, 01:53:51 PM
[Admund]

Holm glares at Admund, as though he wants to find fault with him and is annoyed he can't. "Right, I'll go and look for myself. You carry on searching down here. I've done the kitchen and the dining room already - nothing there. Get on with it." With that, he marches upstairs.

Other than the kitchen and the dining room (and a small chamber containing the privy), there are only two rooms to check: a comfortably furnished lounge (the only thing of interest is a locked drinks cabinet), and a small study.

The study contains a writing desk, messily piled with papers, and a book case with a small selection of books. There is a shuttered window. Only a single painting hangs here - a depiction of Sigmar's coronation.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 14, 2013, 01:58:32 PM
[Heinrich]

Heinrich follows the trail to the Merchants' Guild. Since he isn't a member, he's kept waiting for about a quarter of an hour before anyone bothers to speak to him. He asks after Mortus, and is told that she was here asking for directions to Windhund Haulage... though she initially called it 'Wind Dog Carrying,' which the desk clerks thought was very strange indeed.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 14, 2013, 02:09:20 PM
[Klaus and Julian]

The halfling looks confused. "Of course I get paid, sir. The city pays me to sweep the streets, though it's not really enough to keep my wife and children fed and clothed. I swear I'm not lying to you, sir. I don't even know who the law lord is. I wasn't watching anything. If I happened to glance in your direction it was only because I was expecting my brother to be bringing the tobacco he owes me."

Klaus doesn't find this very convincing.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 14, 2013, 02:14:37 PM
[Hurrah to high Int and Fel scores...I love the Bogenhafen rpg]

Klaus will suck at his teeth for a moment and give Julian a long look....before he shakes he slowly shakes his head. "He is lying." He will take a small step to the side to check the main entrance of the Law Lords house ...to see if Schmidt already has returned.....leaving a small gap for the Halfling to escape....his attention will be at him though and should he try it he will throw himself back in the way grabbing him.


Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 14, 2013, 02:40:14 PM
"Yes, Sergeant Holm." Admund says and immediately moves off  and open the lounge door, to make it appear that he searched it, but he has no intention to. As soon as Sergeant Holm is out of sight, he will quickly move to the study to look around.

Admund will move first to the writing desk to flip through and skim the papers. He is looking specifically at who Brandt has been writing to him, and whom Brandt has been writing to. He will look for names and key words, especially connections to Theodore Gluckstien and Windhund Haulage, The Law Lords, or anyone else of note. Admund recalls the letter Julian Stonebridge and Ragni discovered in the undercroft sewers that was signed by a mysterious "G". Admund will look for any correspondence to or from someone named 'Wolfgang'. Admund will do this quickly, and only skim notes and glance in drawers.

If he judges he has sufficient time [hearing the Sergeant walking upstairs - acute hearing/sixth sense] he will glance at the bookshelf, then move to the window. He will unlock the shutter but not open the window. He will leave it in such away that it only appears locked, before returning to the hall.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 14, 2013, 02:42:24 PM
Julian takes a step closer to the Halfling, and sweeps his cloak away from his belt, revealing his sword and axe handles. He stretches his hand down and rests it upon the pommel of his sword for a second, before moving onto his pocket and producing a small amount of tobacco.

“waiting for tobacco were you? Why don’t you share a pipe with me then laddy” Julian slowly packs his pipe and lights it.

“Look, you’re trying to fool the wrong people here. Who do you work for”
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 14, 2013, 03:01:11 PM
[Klaus and Julian]

Klaus looks back at the Law Lord's house. The gate opens and Schmidt emerges. He locks the gate behind him, then looks around for Klaus and Julian. He hasn't yet spotted that they are in the alley.

The halfling glances at Klaus, apparently trying to judge if his attention really is elsewhere, and if there's enough room to get past him.

Then Julian moves close and offers him some tobacco. "Thank you, sir," Timmy says calmly, "but I'm not allowed to smoke on duty. I was going to save the tobacco until my lunch break. The komissioner is very strict about the rules. I don't want to lose my job. Uh, I really don't know why you think I'm lying to you, sir. I promise I'm telling the truth!"

Suddenly, he throws his broom at Julian, then tries to escape past Klaus.


[Try to grab him either of you?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 14, 2013, 03:05:53 PM
Klaus will try to grab him or if he slipped past give him a kick so he might lose balance and fall into the dirt. "Get him Julian!"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 14, 2013, 03:06:18 PM
Julian will also try to grab him!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 14, 2013, 03:13:13 PM
Julian tries to grab him!

[Julian Dex test: 96! failed]

His hands close on empty air, and he nearly trips over the broom.

Klaus also tries to grab the halfling!

[Klaus Dex test: 75! failed]

The halfling ducks under Klaus's reach, making a neat forward roll that takes him straight past. Klaus turns and tries to kick him as he breaks out of the roll and starts to run.

[Klaus to hit (street fighting): 15, hits left arm. S3+d6 roll of 6! (add damage = 93, no) - T3 = 6 wounds. Dodge blow = 03, pass! No damage]

Klaus's kick is very powerful - more so than he intended - but the halfling is able to avoid it. He sprints away down the alley with considerable speed.

[give chase?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 14, 2013, 03:21:18 PM
Heinrich continues to follow Mortus.  :mellow:
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 14, 2013, 03:39:25 PM
[Mortus]

Mortus goes back out into the street. The warehouse yard is surrounded by an eight foot high stone wall. The large double gates are just as tall, and are solid wood. All of the windows in the main building are shuttered. Mortus circles around the entire complex, but finds only a locked back door. As she walks, she notices the cooing of pigeons  - looking up, she sees that the building has a small tower with access holes for pigeons. Presumably these are carrier pigeons.


[Heinrich]

Heinrich knows the street Windhund Haulage is on, since it's where he fought the King... he hurries over there, and soon finds the warehouse. He spots Mortus emerging from an alley beside the building.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 14, 2013, 04:06:56 PM
Klaus will give chase running after the halfling he will loudly shout " Haltet den Dieb!"  Hold the thief ..loud enough for schmod to hear him and hopefully to attract the watch.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 14, 2013, 04:14:28 PM
[Admund]

The desk is piled with papers, in no kind of order. A lot of them look like guild or komission business - the sort of thing the people at the komission were complaining that Brandt never does. Obviously he just dumps them on his desk and ignores them.

Mixed in though are papers relating to Brandt's private business ventures. He seems to be an investor in a wide range of different business ventures. He particularly seems to be interested in horse trading. Admund spots a name he recognises: Dieter Schmeiderhammer! Admund scans the letter, and finds that it's from a lawyer acting on behalf of the former champion. It accuses Brandt of swindling Dieter in a horse trade, and threatens legal action unless restitution is made. The letter dates from about two months ago.

A letter from the Law Lords' office from a month ago informs Brandt that his regular meeting with them (as Convenor of the Tax Komission) was rearranged due to Law Lord Ehrlich's illness. A new meeting, with just Hoflich and Wasmeier, was suggested. Someone (presumably Brandt himself) has scrawled 'whatever' at the bottom of the page.

There are also a lot of invitations to parties, ranging from a few days ago to six months back. At the top of the pile is an impressively printed one inviting Brandt to attend the garden party in the Royal Gardens... this afternoon!

There are too many papers to check them all (there's no sign of any too or from Wolfgang), but just as Admund is about to give up he spots an invoice from Windhund Haulage. It refers to a large but unidentified package that Brandt had brought into the city two or three months back (no precise date is given). A letter attached to the invoice, from Gluckstein, reminds Brandt of the considerable trouble involved in bringing the package from the south, and asks him to please settle his account. He owes them 1312 crowns and 17 shillings.

The desk drawers are mostly empty. He find half a bottle of rum, some spare pens, ink and paper, and some sealing wax (but not the seal). There's also a nasty looking knife in one of the drawers, along with a riding crop.

Admund has a quick look at the book shelf. The books are regulations and records relating to the Merchants' Guild and the Tax Komission. All of them are dusty. Just then, he hears heavy footsteps descending the stairs.

He carefully unlocks the shutter, then returns to the hall. Holm has just come downstairs. "Admund," he barks, "you're right about that room. Open window, and someone's been poking around in there. No sign of them now though. Find anything?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 14, 2013, 04:36:47 PM
Suspecting Windhund Haulage and Gluckstein from previous conversations, Admund snatches up the invoice and folds in neatly. He intends to show it to Captain Kratz. He stuffs it in his boot, deep out of sight, then goes to the bookshelf, etc...

He returns to the hall, and reports to Sergeant Holm when he comes down the stairs. "All Clear, Sergeant. Rooms are dusty and have no signs of intruding. What are your orders, Sergeant? Shall I fetch Bert out back and fall in out front with the others?"


[Added Windhund Haulage Invoice to Inventory]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 14, 2013, 06:03:00 PM
Heinrich will casually walk up to Mortus and only loud enough for her to hear, say: "How is the secret spy life working out?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 14, 2013, 11:05:20 PM
[Admund]

"I'll tell you what your orders are, watchman," Holm says, "I don't need your suggestions. Wulf, fetch Bert. Admund, outside now." He then turns his attention to Brandt's servant, who obviously wants to complain about the search.

Outside, Wulf quickly returns with a grinning Bert. "Maybe we can have a quick word now, while the sergeant is busy," Bert says to Admund. "I saw you fight that minotaur! Damn good fight, but I bet against you, so I reckon you owe me one." He laughs. "Seriously though, what made you want to join the watch?"

Wulf doesn't say anything, but listens with interest.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 14, 2013, 11:18:25 PM
"Yes, Sergeant!" Admund replies formally, and moves outside smartly.

When Bert makes conversation, Admund's face goes stern. "Keep your damned voice down. Act professional." Admund says harshly. He eyes the two men coldly. He speaks again in a quieter voice, "We can talk when were not at a crime scene, understand?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 15, 2013, 08:35:37 AM
[Klaus and Julian]

The halfling is a remarkably fast and agile runner. Klaus and Julian chase him down the winding alleys that run between the buildings, but they feel themselves falling behind (Julian more so than Klaus).

They lose sight of him round a  corner. As they turn it, they see the halfling climbing a six-foot wall running around a private garden. He climbs almost as fast as he runs - he's already near the top and about to drop to the other side.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 15, 2013, 09:00:42 AM
Klaus will try do jump up and grab the hairy foot of the halfling and yank him down.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 15, 2013, 09:17:17 AM
Klaus leaps forward and up at the same time, grabbing for the halfling's foot as he does.

[Dex test =50 luck! 40, failed by 1 only]

His hand closes around the foot, but at the same time his knee collides painfully with the wall. He lets go and falls in an undignified heap!

[Klaus loses one wound]

However, he held onto the halfling long enough for his weight to pull him from the wall also. Timmy falls all the way from the top of the wall, crying out in pain as he lands next to Klaus. Julian grabs hold of him!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 15, 2013, 09:38:32 AM
Klaus will check onhimself ifanything is broken before hewill rip open timmy s shirt ad start to search for tattooes. "Sohow about you start to tell us the truthnow?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 15, 2013, 09:53:17 AM
Klaus is a bit bruised and dusty, but not seriously hurt.

Timmy cries out in alarm when Klaus rips his shirt open. "Hey, what is this! Let me go!"

He's quite thin for a halfling. He has quite a lot of old scars on his chest, but no tattoos.

"Look, you got me, all right? Don't do any funny stuff! I want to help you lads out, but the thing is I'll be finished in this town if I do. And I mean finished as in taking a dive off the Cliff of Sighs with my throat cut. So I'm not talking. Go ahead and hit me, but I'd be grateful if you didn't take my trousers off too!"

He closes his eyes, gritting his teeth in expectation of the first punch. But then he opens them again, an idea coming to him. "Hold on, I've had a thought. I don't like this town much anyhow, and I've got nothing to keep me here except a lack of funds. If I had a bit of money, I'd leave right now - soon as I'd told you what you want to know. You could march me up to the city gates and send me on my way with a kick in the pants if you wanted. How about it?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 15, 2013, 10:01:12 AM
"About how much are we talking here? I am sure beating the snot out of you won't chane much how did you even end up here .. in this messs? Ever considered picking up a trade?
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 15, 2013, 10:14:22 AM
"I've got a trade, thanks - I'm an honest thief. Halflings only get two choices in a place like this, and I hate cooking. But you two seem like nice, kind blokes who won't hold my profession against me?" He smiles hopefully. His eyes move across Klaus's expensive outfit, a flicker of greed stirring in them.

"I'll tell you everything for 50 crowns," he says, "can't say fairer than that."


It's a lot of money!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 15, 2013, 11:34:38 AM
[Admund]

Bert blinks in surprise, then shuts his mouth. He nods sullenly. Wulf also nods, though he doesn't seem to mind being shouted at.

Holm comes out of the house before long. "We're done here," he says, "back to the station."

The patrol goes straight back to the south gate watch station. Holm tells them to wait while he reports to the captain. Neither Bert nor Wulf says anything to Admund.

Holm returns with a nasty grin on his face. "Admund," he says, "Captain wants to see you. Expect it's about your attitude."

Admund goes through into the Captain's office. "We'd better make this quick, Admund," Krazt says, "I don't want to blow your cover. I gave Holm the impression that I wanted to give you a stern word or two - don't worry about him, by the way. He's a good man, he just likes throwing his weight around with new arrivals. Don't give him an excuse and you'll be fine.

"Anyway, did you find anything at Brandt's place? I want to move on this as soon as possible."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 15, 2013, 04:48:03 PM
"Aye, Sir," Admund says removing his helm and putting it under his arm, "I know his type. Hard-ass sergeants are a shilling a dozen."

"I only had a little time to look, Captain Kratz," Admund begins. "The man is certainly as big of a shirk as people say he is. He's got a back log of work, and his house is hardly used or lived in. Practically a museum. I got to look around in his bedroom and his downstairs study. I propped the master bedroom window open a bit to make your report look more legitimate, and to keep Sergeant Holm busy. I also left the shutters to his study unlocked... in case we need a more detailed search later. I suspect a safe is behind a painting in his study that may contain more information. However, safe cracking and burglary aren't my field, sir."

"Brandt's certainly a shady character. First, his house is loaded with...errmm...sexually explicit materials. His bedroom had several sex...toys and the like, but his room seemed hardly used. A man's sexual appetites aren't my business, but Brandt certainly has a taste for the carnal. Second, he is involved in some certainly shady business practices - which we already knew. Dieter Schmeiderhammer is apparently suing him for restitution from a swindle of a horse trade. Brandt seems to be doing none of his obligations, and whatever he is really doing, he's doing it underhanded. I also found an invitation that was sent to Brandt. He might be at the Royal Garden party this afternoon."

"Most importantly, sir, I found this invoice." Admund pulls the folded invoice from his boot and hands it to Captain Kratz. "We already suspect Gluckstein and Windhund of shady dealings. Brandt apparently had Gluckstein doing special favors for him. Brandt used Windhund to ship a large package into Middenheim two or three months back for a sizable sum of money - 1312 crowns. It proves that Brandt and Gluckstien have been working together closely, how else would you get special shipments like that. Second, what in the name of Verena is Brandt shipping in for 1312 crowns?"

"Here, sir, take a look at the invoice, maybe you know more about some of the details than I do. I only had time to skim it."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 15, 2013, 06:21:28 PM
Heinrich will casually walk up to Mortus and only loud enough for her to hear, say: "How is the secret spy life working out?"

"Not well," Mortus says quietly.   She glances around.   "I need to get into that building.   There is a person I need to speak with who I believe is in there.   You?"

She will walk around the building again and see if there is anywhere where it would be easy enough to climb the wall.   She will also see if there is any way she can break down the back door.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 15, 2013, 07:11:46 PM
Heinrich will casually walk up to Mortus and only loud enough for her to hear, say: "How is the secret spy life working out?"

"Not well," Mortus says quietly.   She glances around.   "I need to get into that building.   There is a person I need to speak with who I believe is in there.   You?"

She will walk around the building again and see if there is anywhere where it would be easy enough to climb the wall.   She will also see if there is any way she can break down the back door.

"Who is in there? Why don't you just go in and ask? What are you doing?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 15, 2013, 07:18:10 PM
"I should explain," Mortus says.   She will glance around for somewhere where she and Heinrich can talk unseen from the warehouse.   "I donno if Max delivered my letter but I assume he did and so you know I left Aldorf to track down a lead to remaining members of the Red Crown Cult.   I didn't find any, well at least I don't think I found any, but I did find a member of the purple hand cult.   I traveled to Middenhiem with him.   I was hoping that I could use him to find out more about the cult, which is why it was dangerous for me to be seen with you earlier.   He disappeared last night and there was a red crown painted in blood on the wall of his room.   I believe that he is in that warehouse.   Something he said on our travels led me to believe that he is there.   So I need to get in.   I tried to talk my way in the front door, that didn't work so well.   I don't see any way over the wall but we can check again.   There is a back door but it is locked.   If I can find him I can get information out of him I think."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 15, 2013, 07:51:27 PM
"Sounds like the red crowns killed him. You should just come back with me. We're close to cracking the purple hand in the city and solving this tax situation. We'll explore this warehouse later."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 15, 2013, 07:55:38 PM
"If the red crowns killed him then this building is run by red crowns and not purple hand," Mortus says.   "He is in there."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 15, 2013, 08:28:09 PM
"If the red crowns killed him then this building is run by red crowns and not purple hand," Mortus says.   "He is in there."

"What? If the building is red crown and they killed him, he's not there. If the building is purple hand then he's not there. What evidence do you have that he's there? Going in on a gut feeling in broad daylight is madness!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 15, 2013, 09:04:26 PM
"He is there," Mortus insists.   She rubs her face suddenly.   "I know he is there, but you are right, trying to break in during the day is madness.   I don't think the tax is the main focus of the plot.   It is too simple, too open.   The tax is hiding something.   We have to find what it is hiding.   It is in there, I know it is."   The calmness seems to be slipping for Mortus slightly.   She takes a deep breath to gather her thoughts.   "What do you know about this place?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 15, 2013, 09:22:44 PM
"He is there," Mortus insists.   She rubs her face suddenly.   "I know he is there, but you are right, trying to break in during the day is madness.   I don't think the tax is the main focus of the plot.   It is too simple, too open.   The tax is hiding something.   We have to find what it is hiding.   It is in there, I know it is."   The calmness seems to be slipping for Mortus slightly.   She takes a deep breath to gather her thoughts.   "What do you know about this place?"

"Very little. We know it's important, but not how or why. We've been working other leads. We also suspect the taxes are hiding something else, but that's the lead we have. It is a conspiracy that we can track, and when we get to the bottom of the taxes, we'll get to the root of whatever they're doing."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 15, 2013, 10:20:00 PM
[Heinrich and Mortus]

While Heinrich and Mortus are talking, a wagon rolls up to the gates of the Windhund yard. It's a medium-sized wagon, drawn by two oxen, and driven by a man in a wide-brimmed hat. The cargo is covered by a tarpaulin. The driver stops the wagon, gets down, and knocks on the gates. "Delivery," he shouts, "open up."

After a couple of minutes, the gates start to open.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 16, 2013, 09:49:19 AM
"Fine with me...but there could be much more money in this for you." Klaus will fetch the 50 gp out of his very full purse making sure that timmy gets a notion of his wealth and that there is more in it for him. "So tell us what you know edpecially about your employers and
..what do you think about crossing them?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 16, 2013, 10:08:00 AM
[Klaus and Julian]

Timmy's eyes go wide at the sight of the money, but he tries to cover his reaction and remain calm. He takes the money and puts it into a pouch concealed in his waistband. "Thanks, you're a real gentleman! Fair's fair then: here's what I know.

"I work for The Man," he pauses to see if they know the name, "you know, the boss of Ostwald district? He told me to watch Law Lord Ehrlich's house and report if anyone visits him, or if the Law Lord goes out anywhere. Not just me, of course - there's a shift system. The job's been on for two months now, and as far as I know the Law Lord's not been out in all that time. Meant to be ill. That clerk's been round a lot, but never stays long. Food gets delivered, of course. Must be a lot of animals in that house, going by some of the stuff that arrives.

"Anyhow, I report to my contact, who reports to The Man. And he passes on the information to whoever put out the contract. I don't know who that is or why they want the Law Lord watched. I can give you my contact. He's called Josef. Nervous looking chap, human, about 40, looks like a merchant who's just gone out of business. You can find him in the Horse's Neck tavern, on the edge of Ostwald.

"What do you mean, crossing them?" Timmy says, narrowing his eyes, "I'm not up for any risky stuff. I like my face the way it is."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 16, 2013, 10:57:04 AM
[Admund]

"You've done very well, Admund. The Marshals were right to choose you for this job. Good work leaving that upstairs window open! It was enough to make Holm believe the burglary was real, so you've covered me nicely there!

"I've been looking into the previous charges made against Brandt, and he's been accused of cheating people plenty of times before. I think he just buys or bullies his way out of it. I guess that's the same way he keeps his two jobs, even though he's obviously not doing much work. Likewise, his sexual behaviour isn't our business unless he commits a crime.

"I think you're right that there is more evidence at the house, but hidden away. If Brandt is really going to be at the garden party, that would be a good time for someone to get back into the house through the shutter you left open and search thoroughly. Of course, that would be illegal." He frowns. "Do you think any of your friends would be up for that job? The trouble is, I couldn't help them if they were caught."

Kratz studies the invoice. "That's one hell of a shipping fee! If it's for a single package, it must have been something illegal. Not much detail on this invoice either, which is suspicious. It's certainly proof of a connection between Brandt and Windhund, though since he hasn't bothered to pay them they can't be too close. I'd like to do a search of Windhund's premises, but of course I can't use this invoice as evidence because it was illegally obtained.

"I think I'll send Holm's patrol out to the Wynd. Maybe you'll see something while you're passing Windhund Haulage. Meanwhile I'll report to the Commander about what you found at Brandt's place."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 16, 2013, 11:43:08 AM
"Aye, sir it is illegal. I know some trustworthy people who would be skilled at sneaking into houses, but the trouble is convincing them. The Garden Party probably won't be ideal, as it will still be light out, but the evening may suit. Judging by his house, Brandt is never home anyway. I will talk to them. The less you know, Captain Kratz, the better."

"I don't know how much we'll see from the street, sir, but for now that's all we've got to do. Maybe we can cook up another crime and get us inside the compound some how. Maybe Holm should know that we 'suspect' criminal activity around Windhund, or the like? When he gets off my back, Sir, it'll be easier for me to dig deeper. I have to mind my every move and word, and it takes away my initiative. Holm will be a great asset in rounding up these corrupted shits, though, he's a tough one. He handled Brandt's house well.

Admund places his helm back on his head. "Any further instructions, Sir? Shall I return to my patrol?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 16, 2013, 01:57:50 PM
Sensing that Mortus would try something foolish, Heinrich grabs her arm before she can try anything. "Later, I promise. Come on, let's get your things moved over to our inn."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 16, 2013, 04:00:06 PM
"Well for a start we could keep this between us and you could continue to work for the man...nobody would need to know that anything happened here. We could follow the other guy to this josef so he will be blamed instead of you...also it would open up the chance for us to visit with the law lord during your "shift" ..and you could earn extra money. No risk for you involved. At some point you could help us with other stuff should it come up."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 16, 2013, 04:40:38 PM
"Wait," Mortus says.   "If nothing else we can see inside when the gate opens.   We should watch for signals and signs."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 16, 2013, 06:19:37 PM
"Wait," Mortus says.   "If nothing else we can see inside when the gate opens.   We should watch for signals and signs."

Heinrich sighs. "What signals and signs? Come. You will make me late for Julian's bouts."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 16, 2013, 08:09:12 PM
"They have to have signs of some sort," Mortus says.   "So they know who is delivering.   If you want to go on I'll watch for them and follow you."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 16, 2013, 10:41:37 PM
"They have to have signs of some sort," Mortus says.   "So they know who is delivering.   If you want to go on I'll watch for them and follow you."

"No they don't. They'll just say; 'I'm from this place.' and they likely have a schedule. Come on."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 17, 2013, 10:35:44 AM
[Klaus and Julian]

"You want me to just go back to watching the house, like nothing's happened?" Timmy says incredulously, "I don't know... it's a big risk for me to take. If The Man finds out I'm done for, and he always seems to find out things like that. I can't spend money if I'm dead."


Schmidt is probably wondering where Klaus and Julian have gone.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 17, 2013, 10:48:11 AM
[Heinrich and Mortus]

The gates to the Windhund yard open. It looks like any other haulage yard - there are sheds for wagons and animals, crates stacked around the yard, and large doors into the storage areas of the main building. The driver gets back onto the wagon and takes it into the yard, where several workers come forward ready to begin unloading. The gates close again.

It all looks completely normal.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 17, 2013, 11:42:43 AM
"Well think about it you got your 50gp and you might get more ...I won´t tell on you and I won´t lead them to you. I would suggest that you don´t report us to the man though otherwise we might have to be less pleasant."

Klaus will nod towards Julian and go to look for Schmid...not running but going with a fast pace.....once in a while he has to stop to massage his bruised leg a bit.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 17, 2013, 12:01:11 PM
Mortus swears inwardly at losing the chance to sneak into the yard and shakes of Heinrich's hand.

"Okay lets go."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 17, 2013, 01:58:07 PM
[Klaus and Julian]

"All right then," Timmy says, "you seem like a reasonable bloke. Even your threats sound polite! I'll go back to work, and as far as The Man knows none of this ever happened."

Klaus suspects that the halfling will still leave town at the first opportunity.


Julian and Klaus return to the main street, where they find a worried-looking Schmidt. "Ah, there you are! I heard a commotion, but I didn't see what happened. Are you both well? Yes? Good.

"I delivered your letter to the Law Lord, though I'm afraid he spoke to me through the door... as he has done for some weeks now. He still claims illness, but I am now quite sure he is afraid of something terrible.

"I think that whatever you wrote affected him deeply. But he is not ready to speak to you at this time.  This is presumptuous of me... but I think he may come around to the idea, if you are patient."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 17, 2013, 02:05:48 PM
[Admund]

"During carnival time, we do see a lot of daylight burglaries in quiet areas," Kratz says, "so it wouldn't be impossible for one to happen at the same time as the party. But you're right, it's better if I don't know anything about potential crimes... even ones in the best interests of the city.

"You get back to the patrol before Holm gets suspicious. Try to look as though you've been shouted at! I'm going to send the patrol to nose around at Windhund as much as possible. Holm will be happy about that - he's been after them for months."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 17, 2013, 04:17:47 PM
Admund huffs. "Don't expect me to go out there with my tail between my legs. It's not in my character, sir." Admund says with a wink.

Admund puts his visor-less sallet helm back on his head, salutes, and makes for the door. He pauses, turns, and asks before leaving, "Sir, do you think there will be any unrest with the dwarf Julian Stonebridge becoming the Graf's new champion? Seems like this tax business is causing a lot of unrest, and Stonebridge might become a rallying point for the minority? Regardless, I hope he wins his bouts today. He's a good fighter, and a good dwarf."

Admund salutes again, and exits the Captain's office. Nods at Duty Sergeant Konrad at his desk, and reports to Sergeant Holm in the yard. "Reporting for patrol, Sergeant." Admund says stiffly in a low voice. His jaw is clenched and he grinds his teeth.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 17, 2013, 09:42:25 PM
Thank you schmid, We appreciate you delivering the letter as we know it is beyond your instructions. At least you were able to speak to him. Are you certain is the was the lawlord?
As the commotion, it was nothing to worry about. Just some interested birds looking at us.


Julian will shake Schmid's hand before explaining about the tourney, and rushing back to the arena.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 17, 2013, 10:19:36 PM
"Well if the lawlord should tell you anything you can deliver the message to the Templars arms inn." Klaus will follow Julian to the tourney.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 18, 2013, 12:42:05 PM
[Admund]

"I suppose the crowd could turn nasty, but I can't see it happening unless Stonebridge specifically incites them to violence," Kratz says. "From what I hear, he's done just the opposite the last two days. Dwarfs are generally very law-abiding people, so it would take a lot for them to riot on the streets. Anyway, the Square of Martials isn't on our beat, so it's not my responsibility unless things get really out of hand."


Holm doesn't give any sign of enjoying Admund's (feigned) annoyance. He simply nods in acknowledgement. "Right, watchmen," he says, "we're patrolling the Wynd this morning. I'm not expecting to see any minotaurs, but maybe our champion will get to try his luck against a pickpocket or two."

"Sergeant," Kratz says, emerging from his office, "pay special attention to Windhund Haulage while you're on patrol. If you can find an excuse to get inside and take a look around, do so. They might be using the carnival as a cover for whatever it is they're up to."

Holm salutes, "Glad to, sir"

The patrol leave the station and march east to the Wynd district. The streets are busy with deliveries to and from the various warehouses and workshops. Everything is peaceful, and people nod respectfully to the watch patrol as it passes.

They turn onto Haupt Strasse, soon passing the premises of Windhund Haulage. The yard gates are open, and an empty wagon is in the process of leaving. Holm watches closely, but snorts with annoyance as it heads off west and the gates close. "Not even a bad wheel on that bloody wagon," he says, "they never give us anything to work with."

But as the patrol continues on its way, it is approached by a middle-aged man dressed as an artisan of some sort. "Sergeant," he says, "I saw you looking at Windhund Haulage. Are you going to do something about them at last?"

"I'd like to, sir," Holm says, "do you have a specific complaint to make?"

"Too right I do! Everyone knows they're up to no good. Those thugs they employ go round intimidating honest people. And they get deliveries every hour of the night... I was watching from my window last night, and I saw a cart go in with some big, long boxes. I thought to myself, 'Ulric smite me if those don't look like coffins.' So I went out and crept up a bit closer... and they smelled like death himself! I went straight back to the house and barred the door, of course. Now, don't tell me they've got any business having coffins in that place! What are you going to do about it?"

"We'll look into this right away, sir," Holm says, "you've done the right thing by coming forward."

After taking the man's name, Holm leads the patrol back to Windhund Haulage. "We'll go in the front and talk to the manager," he says, "but I reckon someone might take the chance to escape out the back. Admund, go round to the back door. If anyone tries to get out that way, stop them."


Admund goes down the alley beside the Haulage company, soon reaching a small back door. There's no sign of anyone, but the door is partly open.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 18, 2013, 01:37:07 PM
Admund nods, "Right away, Sergeant. Can I have a pair of manacles in case I catch a runner?"

At the rear door, Admund will carefully peer through the cracked door, but not open it. Admund will position himself near the door so that he is not visible from inside through the ajar door, and will listen [Acute Hearing] for anyone coming. If he hears someone fleeing quickly he will block and attempt to trip. If some one exits not at a quick rate, he will block and confront."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 18, 2013, 01:39:57 PM
Schmidt promises that he will relay any messages from the Law Lord to them at their inn. He also confirms to Julian that it was indeed Ehrlich he spoke to - the Law Lord opened his door on a chain, and spoke through the gap, so he did see his face.

Schmidt returns to his office, while Julian and Klaus go to the Square of Martials. Fortunately, they are only a few minutes away, so Julian will have plenty of time to prepare before the first of his two fights, which is due to start in half an hour.

The square is already packed with spectators. A large number of dwarfs are present, many holding up banners with Julian's name written on them (some of the banners also carry anti-tax slogans). Julian is spotted entering the square - immediately, a loud chant of 'Stonebridge Stonebridge Stonebridge' starts up. The dignitaries platform is currently empty: the city's leading citizens prefer to make an entrance just before the event begins.

Julian and Klaus walk over to the tent set up for the fighters. Ragni is standing beside it - when he sees Julian he rushes up to him. "Boss! Thought you were going to be late. Come on, let's get you ready for your fight! I bought some nice clothes for us both to change into to meet the Graf, so you'll need to win!"

At about the same time, Heinrich and Mortus also approach the tent.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 18, 2013, 01:55:47 PM
"Hail, Julian! Look who I found wandering the streets!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 18, 2013, 03:02:01 PM
"Being honest you knew I was here," Mortus says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 18, 2013, 05:26:45 PM
[Please wait with the final fight until Klaus made a speech]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 18, 2013, 09:18:48 PM
'Mortus!' Julian exclaims, rushing up to her, he reaches out to her before he stops himself.

The initial joy in seeing her turns to suspicion and upset.

'Where... Where have you been? Why did you not come with us or explain what you wrote doing. Grungni be good I am glad you are well, but I'm glad dwaven women don't act harem scarem like you did.'
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 19, 2013, 11:13:09 AM
[Admund]

Holm throws Admund a set of manacles.


At the back door, Admund peers carefully inside. The room beyond is a basic kitchen, with a single open door leading to a narrow hallway. There is no one in the room... at least, that's what he thinks at first. After he takes up his position out of line of sight from anyone in the room, he hears quiet footsteps moving across the kitchen. The door swings open.

No one comes through. But he can sense the presence of an unseen person, and can hear the quiet footsteps moving slowly past him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 19, 2013, 11:44:37 AM
Admund will do his best to guess where the unseen figure is based on the location of the door and where he his senses indicate the person is. He will lunge toward the unseen figure with all his strength and block it's path, with enough force to knock the figure figure over or at least trip him up.

He will attempt to trip-up/knock over the figure and pin it to the ground with his knee.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 19, 2013, 07:03:39 PM
"I am glad you are well too.   You seem to be prospering.   I pray that Grungi looks to you in this fight," Mortus says.   She bites back her dismay that Julian didn't read the letter she sent explaining her departure from the party.   Maybe Max didn't give it to him, still before the title fight is not the best time to discuss it.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 20, 2013, 01:45:38 PM
[Admund]

Admund attempts to knock over the unseen entity, guided by his keen hearing and uncanny awareness.

[Admund to hit (net -10 penalty): 37 hit]

He collides rather clumsily with the entity. As he does, he hears a muffled curse... which is followed by a flash of light and a low, echoing sound. He is hit by an invisible force, which causes him to stagger.

The unseen figure has become visible, and has also staggered back. It is a tall, thin humanoid dressed in grey clothes of strange style and unfamiliar material. Its face is beautiful but harsh, with shoulder-length, white-blond hair. Neither the clothing nor the face betray the figure's gender.

It recovers astonishingly fast, darting towards Admund while muttering under its breath. It simply tries to touch him with its open hand.

[mysterious humanoid 1:  92]
[mysterious humanoid 2:  73]
[mysterious humanoid 3:  88]

Despite its speed and agility, it fails to make contact.

[how does Admund respond?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 20, 2013, 01:54:27 PM
Admund shouts for Sergeant Holm, and draws his sword and raises his shield. Startled by strange attack, he will attack back savagely.

"Yield! City Watch!" He cries as he brings his sword down on his foe in defense.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 20, 2013, 02:35:36 PM
[At the Square of Martials]

Ragni helps Julian get ready for the fight, while Klaus, Heinrich and Mortus find a good spot from which to watch the fights. More and more spectators arrive as the start time approaches. The crowd is soon much larger than it has been for the last two days.

The stage too begins to fill up with important citizens. Siegfried Prunkvoll, the Knight Eternal, is first to arrive. His armour has been polished to such a sheen that he is actually painful to look at. He arrives alone, marches stiffly to his seat and sits down. Next, the former champion Dieter arrives, along with his fiance Kirsten, Rallane the minstrel, and Natasha Sinnlich (another lady of the court). The Knight Eternal stands and bows to the ladies.

All three Middenmarshals arrive together, wearing their dress uniforms. Last to take the stage is a man dressed in grey robes and wearing a golden badge of office in the shape of a set of balances. He is of medium build and a little above average height, with wavy brown hair and a serious, dignified expression on his face. This is Law Lord Wasmeier.

Julian's first opponent is a huge man, at least six and a half feet tall. He spits on the ground before putting on his helment (which is styled to resemble a grinning lion).

The fight is about to begin.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 20, 2013, 02:52:02 PM
Julian joins his opponent at the center of the square. The referee stands between them.

"On my right," the referee shouts, is the challenger, Luthor Botenlouben of Reikland! On my left, the champion, Julian Stonebridge!"

The chants of 'Stonebridge Stonebridge Stonebridge" resume, and do not stop until Marshal von Genscher rises and calls for attention. "Citizens! Visitors!" he thunders, "In the name of Graf Boris, and in accordance with ancient tradition, let the fight begin! May Ulric smile on the stronger man!"

The crowd cheer. The referee steps backward, and the fight begins!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 20, 2013, 03:24:44 PM
[Admund]

Admund draws his sword and attacks (the person ignores the command to surrender).

[Admund 1: 62, miss]
[A2: 78, miss]

He can't hit the mysterious figure either. It tries again to touch him with a glowing hand.

[M1: 95, miss]
[M2: 45 hit. Dodge blow = 03, yes]
[M3: 99! miss]

It almost manages to catch hold of his left arm, but Admund twists out of the way at the last moment. He tries another attack.

[Admund: 79, miss]
A2: 32, hits right arm. S4+1+d6 roll of 5-T3 = 7 wounds. Dodge blow = 67, pass]

The figure avoids a powerful strike that would have cut deeply into its arm.

It suddenly drops into a lightning-fast, backward roll. It is back on its feet immediately, running away down the alley.

[Does Admund pursue?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 20, 2013, 03:32:04 PM
[At the Square of Martials]

Luthor launches himself forward as soon as the referee gives the signal. He obviously plans to end the fight quickly.

[Luthor 1: 83, miss]
[L2: 14, hits left arm. S5+1+d6 roll of 4-T7-A2 = 1 wound. Dodge blow = no. 1 wound lost]

He catches Julian's arm with a stinging blow. Julian responds.

[Julian 1: 47, hits body. S3+1+d6 roll of 4-T4-A2 = 2 wounds]
[J2: 22, hits right arm. S3+1+d6 roll of 3-T4-a2 = 1 wound]

Julian strikes him across the belly, then again in the arm.

[continues]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 20, 2013, 03:43:58 PM
Admund will pursue, shouting for the man to yield (and to attract the attention of Holm and the rest), and trying to trip him up and strike him as he flees.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 20, 2013, 03:46:50 PM
[At the Square of Martials]

The two bruising hits cause Luthor to shout unintelligibly. He attacks with greater fury than before.

[L1: 49, hits left leg. S5+1+d6 roll of 3-T7-A2 = no wounds]
[L2: 62, miss]

Julian sidesteps and returns the favor.

[J1: 36, hits body. S3+1+d6 roll of 6! (add damage = no)-T4-A2 = 4 wounds]
[J2: 89, miss]

He smashes Luthor in the ribs.

[L1: 77, miss]
[L2: 83, miss]

[J1: 72, miss]
[J2: 61, miss]

[L1: 78, miss]
[L2: 59, miss]

[J1: 13, hits right arm. S3+1+d6 roll of 3-T4-A2 = 1 wound]
[J2: 42, hits right arm. S3+1+d6 roll of 3-T4-A2 = 1 wound. Fight over!]

After a protracted series of feints and parries, Julian is the first to land a blow. He hits Luthor's right arm twice, the second time so hard that the man drops his sword. He steps backward, clutching his battered arm with his other hand. "I yield," he grunts.

The referee takes hold of Julian's arm and lifts it into the air. "The winner," he shouts, "is the challenger, Julian Stonebridge!"

The crowd roar out Julian's name!

The final fight will take place in half an hour or so. Julian returns to the tent to prepare himself.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 20, 2013, 04:08:52 PM
[Admund]

The mysterious person is an extremely fast runner. It is already too far away for Admund to try to trip or tackle it. The chase leads vaguely south through the narrow alleyways of the Wynd. It's not long before Admund loses sight of the person around a corner.

On rounding the corner himself, the person is still not visible. Another junction is just ahead - they could have gone left or right... or they could have gone through the open door of a nearby warehouse.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 20, 2013, 05:30:15 PM
Admund will look around the warehouse.

If nothing, he swears and runs back to Windhund Haulage. He will go back to the the rear door. He will report what happened to Sgt. Holm if he is at the rear door. If not, he will enter the door and begin searching around for clues to the man's identity.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 22, 2013, 05:19:43 PM
[Admund]

Admund cautiously goes into the warehouse. At first, he thinks it's empty... then he sees the figure he has been chasing, lurking in a dark corner. It points at him, and shadows begin to detach from the corners of the room and rush towards Admund. They surround him, stealing the warmth of his breath and trying to force their way down his throat.


[Make a WP test]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 22, 2013, 05:39:22 PM
[At the Square of Martials]

Law Lord Wasmeier watched Julian's fight closely, resting his chin on one hand, his expression unreadable. Now, during the intermission, he is deep in conversation with Watch Commander Schutzmann.

Julian's final challenger has arrived. His name has not yet been announced, but he looks rather young and not especially tall. His armour is made of blueish links that shimmer oddly in the mid day sun.


Max politely pushes his way through the crowd to join the group. "Hello everyone," he says, "it was awfully hard to find you in this crowd. I'm so sorry I overslept, but I did see Mr Julian's first fight. Well, most of it." He notices Mortus, and stops abruptly.

After an awkward pause, he says, "Mortus. It's wonderful to see you again. I hope you are well." He offers his hand to shake. He looks uncomfortable and quite guilty.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 22, 2013, 07:31:23 PM
Mortus will take Max's hand and shake it.

'It is wonderful to see you again Max.   I see that you are well.   We should hope Mr. Stonebridge does well."

Mortus notices Max's guilty look but does not react to it in any way.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 24, 2013, 11:06:57 AM
[Admund]

[WP test = 33, narrowly failed]

Admund is overwhelmed by the tide of shadows. He falls to his knees, then sinks entirely to the ground, curled up like a frightened child. He closes his eyes tightly, desperately trying to resist the awful cold that threatens to freeze his heart inside his chest.

He finds the strength from somewhere. The shadows start to disperse, but he has been seriously weakened in both mind and body.

[Admund suffers -1/-10 (as appropriate) to all stats until further notice]

He opens his eyes to see the mysterious figure striding contemptuously past him towards the open door.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 24, 2013, 11:25:44 AM
Cold sweat drips down Admund's face. He clenches his jaw and eyes closed as cold fingers dance around his insides. He doubles up in a ball grasping at his chest feebly. He helplessly lets the creature past him on it's way out the door.

When he is able, he will struggle to his feet and prop himself up with his sword. He will clamber his way to the door to see where his assailant has gone.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 24, 2013, 11:31:34 AM
[At the Square of Martials]

Max looks down at the floor, then reluctantly meets Mortus's eyes. "I really am glad to see you again, Mortus," he says, "and I do understand why you felt you had to leave. But I think we have some things to talk about... later."


The time for Julian's final defence of his title has come. He walks back into the middle of the square to meet his opponent. As before, a guild wizard checks both of them for enchantments.

"On my right," the referee shouts, is the challenger, Anton of Salzenmund! On my left, the champion, Julian Stonebridge!"

Anton has put on a helm of the same odd color as his mail armour. He smiles warmly at Julian. "Good luck to you, sir."

The crowd are roaring Julian's name. Marshal von Genscher makes himself heard only with some effort. "In the name of Graf Boris, and in accordance with ancient tradition, let this last fight determine who will become the new champion! May Ulric smile on the stronger man!"

The referee gives the signal to begin, stepping out of the way as he does so.

Anton favors a highly mobile style of combat. He weaves around as though dancing, barely even coming into sword range. He does this for several minutes, drawing angry taunts from the crowd. Julian remains calm, not wasting any energy but simply waiting for his opponent to close the distance.

Eventually, Anton lunges forwards.

[Anton 1: 37, hits body. Dodge blow = 81, no. Hit causes d6 automatic wounds! D6 roll = 2. 2 wounds caused]
[Anton 2: 05, hits left arm. S3+d6 roll of 3-T7-A2 = no wounds]

As soon as Anton's blunted sword strikes Julian's chest, he feels a terrible pain shoot through him. He knows at once that something is wrong - but surely Anton can't be using magic? They were both checked before the fight.


[Julian's turn to act. Fight on, or appeal to the referee?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 24, 2013, 11:46:54 AM
[Admund]

Admund feels a little better once he is outside the shadowy warehouse and back in the sunshine. But he still feels weak and confused. He can see no sign of his attacker, but he's not sure how long he was lying on the floor. It may have become invisible again, or it may simply have run out of sight.

Either way, he has no way of telling where it went.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 24, 2013, 01:45:19 PM
[At the Square of Martials]

As she watches Julian's fight, Mortus senses something strange. The feeling lasts only for a fraction of a second, and it is so vague that she can't really be sure she felt anything at all. But she is left with the impression that Julian's opponent used magic of some sort.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 24, 2013, 02:03:37 PM
Admund fumbles his sword back into its sheath and make his way back to the Windhund Haulage on unsteady feet. He trails a hand on the wall of the warehouse to steady himself as he walks.

If Holm and patrol heard the commotion and shouting, and are now outside where he was posted he will report to Holm. If not, he will go inside the rear door that was left open and start investigating the interior rooms for information on who his assailant was or of other shady activity..
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 24, 2013, 02:41:55 PM
Mortus will glance around for the marshals, looking for a reaction.   She bites her lip.   She is unsure what she has felt.   She folds her hands together and tries to focus, to catch the feeling again.   [Cast detect magic].

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 24, 2013, 03:28:26 PM
[Mortus]

No one else has noticed that anything is amiss with the fight.

Mortus begins to concentrate, so as to use her innate magical awareness. It will take a full minute of concentration before she can expect any results.


[there's no spell to detect magic. It's a skill, and takes one minute of total concentration.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 24, 2013, 03:45:46 PM
[Admund]

It takes a while for Admund to make his way back to Windhund Haulage. As he walks, passers by look at him with concern, some asking if he's ill.

The back entrance to the haulage company is quiet, the door standing open. Admund goes through into the kitchen. No one is here, and worryingly Admund can't hear anyone else in the building. The single door leading from this room is shut.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 24, 2013, 03:49:07 PM
Admund wipes the sweat from his brow and shakes his head in an attempt to shake his wooziness.

He quietly slides his sword from his sheath, and listens through the door [Acute Hearing] and checks for a keyhole to peer through. If nothing is detected, he will quietly attempt to enter the room.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 24, 2013, 03:59:06 PM
Admund can't hear anything through the door. It opens onto a narrow hallway with several other doors, as well as a staircase leading up. He guesses that the far door opens onto the front office, while the other doors go to the storage areas. He's not sure what might be upstairs, other than the pigeon loft he saw from outside.

One of the doors is open. Through it, he can see steps leading down into a dark cellar. He can still hear nothing... though his senses do feel muted since he was affected by the shadow spell.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 24, 2013, 04:50:56 PM
Admund shakes his head again to clear it, and moves toward the stairs as quietly as he can. He will go upstairs and seek out the pigeon roost to look for any correspondance to or from Windhund Haulage. He will move stealthily and cautiously.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 24, 2013, 10:06:26 PM
Admund climbs the stairs with some difficulty: they are narrow and winding. He reaches the pigeon loft to find that someone else is already there. A middle-aged, well-dressed man is about to tie a message to a pigeon's leg. He looks up when he sees Admund, glaring at his watch surcoat, "What are you still doing here?" he says harshly, "your sergeant and the others left a while ago."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 25, 2013, 08:53:16 PM
Admund steps towards the man, and replies in an equally harsh tone, "Just having a tussle with an elf friend of yours it seems. Who are you? Why do you have elf wizards sneaking in and out of your establishment, and attacking members of the City Watch? Step away from the pigeons."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 25, 2013, 09:05:12 PM
"My name is Gluckstein, boy. I own this place," the man says, letting go of the pigeon and slipping the message into his pocket instead. "Watch your tone with me or you'll regret it. Like I said, your sergeant apologized for disturbing my business, and left. You should go too, and take your wild stories about elves with you."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 25, 2013, 09:50:45 PM
Admund takes another step toward Gluckstein, still holding his sword tightly. "My tone is the least of your problems, Gluckstein. A member of the city watch was attacked at your establishment. I'm taking you to the watch station for questioning. Yield your weapons and come with me."

If Gluckstein moves to draw a weapon, Admund will attack only in defense.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 25, 2013, 10:11:40 PM
Julian frowns as the swords blow hurts him in a way has become unaccustomed to.

'How?' He says to himself 'buggering magic. But the wizards check?'

Julian will switch to defensive fighting, parrying and only attacking when he doesn't need to parry (I think that's how it works?)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 26, 2013, 11:22:15 AM
[At the Square of Martials]

Julian strikes back at Anton, largely from reflex.

[Julian 1: 74, miss]
[J2: 85, miss]

He fails to hit him. He decides to fight defensively, hoping to wear his opponent down.

Anton continues to fight in an extremely energetic way. He shows no immediate signs of slowing down. He leaps forward:

[Anton1: 18, hits right leg. Dodge blow = 08, yes!]
[A2: 10, hits head. d6 automatic wounds = 5. Parry attempt = 30, yes. Damage reduced by d6 wounds = 5! No damage]

Julian sidesteps one lunge, then parries a second blow with his sword. Anton is knocked off balance for a moment, giving Julian an opening.

[Julian (only 1 attack, due to parry): 44, hits left arm. S3+1+d6 roll of 4-t3-a4 = 1 wound caused]

He lands a powerful stroke on Anton's arm, but he seems less affected by it than he should be.


[continues]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 26, 2013, 11:28:20 AM
Might klaus realize that something might be fishy..from the looks of the fight and julians face?
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 26, 2013, 11:47:53 AM
Klaus can see that the fight is not going in Julian's favor so far, which is strange considering the youth and size of his opponent. He wonders if some sort of cheating is going on. He notices that Max too has a puzzled look on his face. Mortus, meanwhile, is standing perfectly still and staring into space, perhaps concentrating very deeply on something.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 26, 2013, 11:50:10 AM
Klaus will turn to Max..."something seems to be wrong about this..is there a way to cause an interruption to the fight?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 26, 2013, 11:55:40 AM
"Um, I suppose we could call for the fight to be stopped so we can speak to the referee. Ragni would have to do it though, since he's acting as Mr Julian's second."

"I can't do that!" Ragni says, "it would shame the Boss, like I was saying he wasn't able to beat this kid! The Boss can win this. Just trust him."

"I hope you're right, Ragni," Max says, "I really think that man is cheating somehow."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 26, 2013, 12:08:51 PM
"Ragni ...i too trust Julian to beat this youth..but look ..intensly ..on what is going on...there has to something going on " klaus will nod towards Mortus..i think she is already on it...but we need more time...please Ragni call for a break."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 26, 2013, 01:21:56 PM
Heinrich interrupts: "No. Julian is a dwarf, and the shame of pausing the match would be much worse than any wound he takes from this boy. I trust Julian to prevail. We cannot interfere unless we are absolutely certain the boy is cheating."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 26, 2013, 01:59:19 PM
"Aye, Heinrich has the right of it," Ragni says, "if the kid's cheating, the Boss will have noticed, but he's fighting on anyway. I'm not going to question his decision."

"I'm sorry Klaus, but I agree too," Max says, "I don't think Mr Julian's life is in danger. If he loses, we'll call for an inquiry."


The fight is continuing. Anton makes another lighting-fast attack.

[Anton1: 98, miss]
[A2: 19. hits left leg. Dodge blow = 74, no. D6 auto-wounds = 6. Parry = 01, yes! Damage reduced by d6 = 4. 2 wounds caused.]

Julian parries the attack, but Anton's blade slides off Julian's and hits his leg. When the sword hits him, Julian again feels an explosion of pain.

He brings his own sword up again.

[Julian: 30, hits head. S3+1+d6 roll of 2-T3-A5 = no wounds]

His attack is repelled by Anton's helmet.


[Julian has 1 wound left!]

[continues]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 26, 2013, 02:14:08 PM
[Admund]

Gluckstein raises his hands placatingly. He doesn't look to be armed, apart from a small knife at his belt. "All right officer," he says, "I don't want to give you any trouble. You can take me down to your station if you want - you're the one who'll get the lashing for threatening an honest businessman."


[does Admund want to manacle him? make him walk down the stairs in front of him?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 26, 2013, 03:35:22 PM
"Standard procedure, Gluckstein." Admund says. Admund will move to manacle Gluckstein's hands behind his back.

Once manacled, Admund will remove Gluckstien's knife belt and search his pockets for evidence. He will make sure to search the pocket Gluckstein put the note he was going to send via pigeon. He will read it behind Gluckstein's back while searching and pocket it.

"I will be taking your knife and non-monetary items for evidence. They will be returned to at the Watch Station."

Admund will then walk Gluckstein down the stairs, keeping his off hand on Gluckstein's shoulder. He will lead him out the front of the Windhund Haulage where Holm and patrol were.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 26, 2013, 03:46:53 PM
'I don't know what you're doing laddy, or who you're working for. But yoiu might want to rethink.'
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 26, 2013, 04:48:54 PM
[Admund]

Gluckstein is furious at being manacled, but reluctantly submits. Admund confiscates his knife, and the message he was going to send by pigeon. He inspects it - unfortunately, the characters used are completely unfamiliar. Either it is in a foreign language, or (more likely) it is in code. Gluckstein has no other items apart from his money.

They descend the stairs, Gluckstein going in front. Waiting in the hallway below are two teamsters. Both are large men, and are carrying clubs.

"You ain't taking the boss nowhere." One of them says firmly.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 26, 2013, 05:10:59 PM
[At the Square of Martials]

Anton leaps back, out of Julian's reach. "Whatever do you mean, sir," he says, loud enough for Julian but no one else to hear. "I only wish to compete lawfully for the honor of becoming champion. If you are tired, due to your advanced years, you may call for a break. I will not oppose it."

He charges forward again.

[Anton: 74, miss]
[Anton: 92, miss]

But this time, his sword does not even come close to Julian.

[Julian 1: 05, hits left arm. S3+1+d6 roll of 5-t3-a4 = 2 wounds]
[j2: 54, hits left arm. S3+1+d6 roll of 5-t3-a4 = 2 wounds]

Julian hits him twice in the arm, very hard. He staggers under the impact, almost falling. After this, he keeps his distance for nearly a minute, ignoring the jeers of the crowd.


Mortus has succeeded in focusing her magical awareness on Anton. She can sense many other magic-users in the area. Anton however is surrounded by a vague swirl of energy that pulses on and off at intervals. Mortus gets the impression that a complex spell has been cast on him, rather than the effect being of his own making. The intermittent nature of the spell must have allowed it to escape the attention of the guild wizard who performed the ritual examination.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 26, 2013, 05:14:16 PM
Does she connect the signal from the Law Lord to the challenger?
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 26, 2013, 05:19:40 PM
[No, Mortus can sense no connection between the spell affecting Anton and anyone else.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 26, 2013, 08:04:30 PM
Admund halts, keeping a firm grasp on Gluckstein, keeping him close. "Lads, he's only coming in for questioning. Stand down and let us pass. Don't make this into an ordeal or the watch will be coming back in force. Your liable to hit your boss with those clubs anyway. Now, step aside."

Admund will edge toward the nearest exit, holding Gluckstein close. Should one of the men make a move he will shove Gluckstein at them in an attempt to distract and encumber their movement, and sprint for the open exit.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 26, 2013, 09:38:00 PM
Klaus will return to his seat.....not overly comfortable with the situation and while still watching Julian fight also tries to look once in a while at the nobles and how they react to what is going on at the fight.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 27, 2013, 10:16:38 AM
Will post after class.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 27, 2013, 11:24:41 AM
[At the Square of Martials]

At last, Anton moves forward to engage Julian again.

[Anton1: 78, miss]
[A2: 52, hits right arm. Dodge blow = 18, yes]

Julian avoids him, allowing him to rush past and striking as he does.

[Julian 1: 16, hits body. S3+1+d6 roll of 4-T3-A4 = 1 wound]
[Julian 2: 25, hits left arm. S3+1+d6 roll of 4-T3-A4 = 1 wound. Reduced to zero!]

Julian hits him hard across the back, then again on his arm. Anton trips and crashes to the floor, dropping his sword and shield. Julian waits, allowing him the opportunity to stand... but Anton surrenders.

The referee approaches, taking Julian's arm and raising it in the air. "Julian Stonebridge is the victor! Behold the Graf's new champion!"

The crowd roar with approval.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 27, 2013, 12:30:12 PM
Heinrich will look around for anyone who seems disappointed in Julian's victory, paying special attention to the important figures.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 27, 2013, 01:22:34 PM
Mortus looks a little confused.   She also glance around though she will take careful notice of where Anton goes.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 27, 2013, 03:51:41 PM
[Admund]

"Knock him out and put him in the cellar with the rest," Gluckstein growls to the teamsters. He tries to break free of Admund's grip...


[Opposed S check: Gluckstein (10*S3)+d100 roll of 82 = 112. Admund (10*S3 (reduced))+d100 roll of 66 = 96]

... and succeeds in getting away. Admund tries to trip him up:

[Admund I test (-10): 36, pass!]

He reacts fast enough to kick at Gluckstein's legs. He stumbles on the stairs, unable to save himself because of his manacled hands. He barrels into one of the teamsters, knocking him over also, before landing heavily on his face. There's a wet crush as his nose breaks.

The other teamster swings at Admund with his club.

[Teamster: 80, miss]

Admund ducks under the blow. Then, he charges back though the kitchen and out into the alley! The teamster is chasing him.

[where does he run to?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 27, 2013, 04:03:32 PM
Admund will round the corner and go back to the busy main street hoping the large crowds will dissuade violence against a uniformed Watchmen. He will run to the South Gate watch station to report the events to Captain Kratz.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 27, 2013, 04:38:57 PM
As soon as he reaches the main street, Admund knows he's safe. He looks around and sees the teamster returning to the haulage company. Admund hurries back to the South Gate watch station, still weak from the effects of the spell. Once he arrives, sweating heavily, he barges into Kratz's office without even thinking to knock.

Kratz looks up from some papers he's struggling to read. "Admund?" he says, "what happened? Where's Holm?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 27, 2013, 04:52:41 PM
[At the Square of Martials]

On the stage, the various dignitaries applaud Julian's victory.

Of the three Middenmarshals, General Schwermutt and Marshal von Genscher look extremely happy with the result. Watch Commander Schutzmann's expression is neutral.

The Knight Eternal's face is composed in an expression of carefully-crafted dignity.

Law Lord Wasmeier is smiling slightly.

Dieter and Kirsten are cheering. Natashia Sinnlich looks disapproving. Rallane looks very annoyed.


The crowd appear to be very pleased by Julian's victory. The chants of 'Stonebridge Stonebridge Stonebridge' are becoming progressively louder.


Anton, the defeated challenger, is helped to the tent by stewards, presumably for medical treatment.

"I think someone should talk to that man," Max says, "shall I go?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 27, 2013, 04:56:16 PM
Julian is invited onto the stage (together with Ragni). Marshal von Genscher shakes his hand. "Congratulations, Julian Stonebridge. You are now Graf Boris's official champion - you may retain the medal and cup you were given on day one. Your name will also be inscribed for the ages on the champion's great cup. Now, you will need to be presented to the Graf, but first, it is traditional for the new champion to make a speech."

The crowd quieten down, waiting to hear what Julian has to say.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 27, 2013, 06:43:21 PM
Admund gasps trying to catch his breath, "Holm...captured...by Gluckstien!"

Admund takes a moment doubled over catching his breath before walking Captain Kratz through what happened. He starts with the initial report they got from the citizens, the scuffle with the elf wizard and getting cursed, arresting Gluckstien, and his escape.

Admund pulls out the note he confiscated and flattens it out on the desk. "When I arrested confiscated this ciphered letter that Gluckstien was trying send out by pigeon. It's in a code I can't read but my lawyer friend Max is good with these things. I think he's at the champion fight. Might help us to fetch him."

"But, first things first, Sir! Those bastards got Holm and the rest locked in the cellar. We need to get over there before something happens to them. Maybe get help from the East Gate Watch?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 27, 2013, 06:52:01 PM
Heinrich nods to Max. "I'll go with you." He will head off with Max to 'talk' to Anton.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 27, 2013, 07:47:38 PM
"I will come too we congratulate julian afzerwards with lots of beer."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 27, 2013, 08:32:24 PM
Mortus will go to talk with Anton.   She will move quickly to ensure that she gets there before Heinrich and Max.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 27, 2013, 10:12:59 PM
[Heinrich, Mortus, Klaus, Max]

Heinrich and Klaus decide to join Max in speaking to Anton, and so head for the contestant's tent. Mortus wants to go also - she tries to get there ahead of the others, but they move rather too quickly for her and she ends up behind them.

[Mortus has M3, the others have M4]

Max sees the steward who helped Anton to the tent - he's standing outside it talking to another steward. "Excuse me, sir," Max says, "may we please speak to Anton of Salzenmund?"

"If you like, lad," the steward says, "he's in there with the sawbones now. I think Stonebridge knocked his shoulder out for him."

"Thank you, sir," Max says. They go into the tent, followed shortly after by Mortus.

Anton is nowhere to be seen. A man - presumably the surgeon - is lying unconscious or dead on the floor. Nearby is Anton's distinctive blueish mail armor, discarded on a treatment table. The far wall of the tent has been torn or cut open. The hole is large enough for a person to pass through.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 27, 2013, 10:18:27 PM
Mortus will check the surgeon to see if he is dead.   She will also use detect magic on the armour.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 27, 2013, 10:22:05 PM
When Mortus is done staring at the armor, Heinrich will collect it. Then he will order the others to go back to Julian, and not to raise a spectacle. "It would do no good now, and would only cast a shadow on the entire championship. Julian won fair and square, and as far as anyone needs to know, nobody cheated. I'm going to see if I can follow Anton. I will meet you back at the archery grounds before my match."

Heinrich then leaves the tent, stuffing the armor into his backpack.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 28, 2013, 06:52:42 AM
Klaus nods in approval...but also raises an eyebrow "Ok Heinrich you sure you don´t need any help...I can move rather quick and silently too if need be....Max can explain that we are talking to Anton and will join the feast later..."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 28, 2013, 11:24:38 AM
Julian wipes himself down with a towel, but even though Ragni has helped him from his armour, he is still sweating lightly and his breathing is laboured.
His body is marked where Anton’s sword struck him, with great purple blue bruises that seem to shift and merge unless they are being looked at directly.
He climbs up to the stage where the dignitaries wait for him, wincing with each step as pain shoots through his bruises. “Stonebridge, Stonebridge, Stonebridge” The chanting in the arena swells to an almost deafening crescendo as he ascends the platform.
“Friends, dwarves and countrymen lend me your ears” Julian raises his arm to call for quiet. “I know that Middenheim has not been the happiest place over the last few weeks. And this has marred the festival. The debt owed to dwarves has been forgotten, as well as to your churches and of course the college. This in turn has made the dwarves forget the myriad benefits of living in the Empire and in Middenheim. I am sure that every dwarf here, including me, would count humans among our closest friends, colleagues and allies. “
Julian’s voice raises another level as the adrenaline from his speech, the sight of the adoring crowd and the memory of his friends rouses him further,
“It is a great disservice to our united history that we should be turned upon each other.
My Victory here is a sign from our gods of the strength of our bonds, which should not… which must not be broken.
These are not safe times. I swear to you that I will use any power that I now have to help the city of Middenheim, and all its inhabitants be they humans, wizards, priests or Dwarfs”
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 28, 2013, 01:05:53 PM
Klaus nods in approval...but also raises an eyebrow "Ok Heinrich you sure you don´t need any help...I can move rather quick and silently too if need be....Max can explain that we are talking to Anton and will join the feast later..."

"They'll need someone who can keep a cool head. I'll be fine."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 28, 2013, 01:11:15 PM
"Good luck Heinrich,if it is save we will collect the armour of the man....Max can you help Mortus with the surgeon? He might tell us what happened if  he won´t wake we shouldn´t make too big a fuzz as Heinrich said and maybe leave him here in the tent." the loud roaring outside the tent, screaming Julians name almost drowns Klaus´s voice out...a wide grin passes over his face as he hears their chanting. He will step outside the tent to get an overall estimate of the situation.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 29, 2013, 01:44:41 PM
[Admund]

"Ulric's Beard," Kratz says, "I can't believe those bastards attacked a watch patrol! You've done well, Admund, and I'll want to hear more about the wizard and that coded note later. But we need to get down there now! You up to joining us?"

[Admund presumably says he is!]

Kratz sends a runner to the East Gate station. He assembles as many watchmen as he can from those available - eight men, plus Admund and Kratz himself, set off at a fast march for Windhund Haulage.

They arrive to find the yard gates open, and the yard empty. Several wagons can just be seen at the far end of the street, heading away as fast as they can move. Kratz sends half the men running after them.

"Damnit, it looks like they've cleared out," Kratz says, "Maybe Holm and the others are still inside though."

The front door is locked and barred, so Kratz, Admund and three watchmen enter the building through the yard. The warehouse is about half-full of boxes of various sizes, but there are no workers to be seen. A door leads into the hallway Admund was in earlier. The kitchen and the office are deserted. Upstairs, even the pigeons have gone.

That leaves the cellar. The darkness is impenetrable, and something can be heard shuffling and scraping around down there.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 29, 2013, 02:01:48 PM
Admund joins Captain Kratz and the watch in storming Windhund Haulage. He swears and is visibly upset at the sight of the carts departing and finding the place empty. "Sir, we need to alert the city gates to stop them and detain Gluckstien!"

Before going into the cellar, he will grab an oil lamp from the kitchen (or from his pack if none available) and light it. Holding it in his off hand, and sword in his right, he peers into the darkness looking for the source of the noises. After that he will scan for evidence.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 29, 2013, 05:33:35 PM
[Heinrich, Mortus, Klaus, Max]

Max examines the surgeon. "He's alive, but unconscious," he says, "there is some bruising on his neck... I'd say he was hit very precisely, with just enough force to stun him. Um... I think he'll be out for a while yet."

Mortus reaches for Anton's armor. Her hand hasn't even touched it when she feels a sudden, lurching pull in her stomach. Everything goes black and silent to her for a second. When her vision and hearing return, she feels drained - not physically tired, but somehow empty. She realises that her connection to the winds of magic has been broken.

[Mortus: magic points drained to zero]


Heinrich leaves the tent through the hole at the back. He spots Anton almost immediately - he realises he could catch him up, or follow him to wherever he's going.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 29, 2013, 05:49:04 PM
[Heinrich, Mortus, Klaus, Max]

Max examines the surgeon. "He's alive, but unconscious," he says, "there is some bruising on his neck... I'd say he was hit very precisely, with just enough force to stun him. Um... I think he'll be out for a while yet."

Mortus reaches for Anton's armor. Her hand hasn't even touched it when she feels a sudden, lurching pull in her stomach. Everything goes black and silent to her for a second. When her vision and hearing return, she feels drained - not physically tired, but somehow empty. She realises that her connection to the winds of magic has been broken.

[Mortus: magic points drained to zero]


Heinrich leaves the tent through the hole at the back. He spots Anton almost immediately - he realises he could catch him up, or follow him to wherever he's going.

Heinrich will covertly follow him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 29, 2013, 06:33:38 PM
Mortus will grasp Heinrich's arm as he starts to collect the armour.

"Leave it," she hisses.   Her face has gone very white and her entire body is shaking.   She regains control over herself.   "Leave it for the city wizards to find.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 29, 2013, 06:36:19 PM
Mortus will grasp Heinrich's arm as he starts to collect the armour.

"Leave it," she hisses.   Her face has gone very white and her entire body is shaking.   She regains control over herself.   "Leave it for the city wizards to find.

[If Heinrich ignores her she will tighten her grip on his arm and try to spin him to face her and insist that he leave the armour]

Heinrich will ignore her and her arm pulling.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 29, 2013, 06:38:30 PM
"Put it down, Hienrich," Morus says.   She will try and knock the armour out of his hands without touching it.   "It is dangerous.  Leave it."   
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 29, 2013, 07:24:38 PM
"I'm aware it is dangerous." Heinrich still puts the armor in his pack and leaves.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 29, 2013, 07:41:44 PM
Klaus will step in between Heinrich and try to calm Mortus "He knows what he does and he has someone to go after Mortus so let us just return to the others. "Heinrich I suggest yout let us pack the armour and take it along we will hand it over later you are losing time."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 29, 2013, 07:56:17 PM
"You are not aware that it is dangerous.   You don't know what it is.   You don't understand what it is," Mortus insists, refusing to let go of Heinrich's arm.   "It's dangerous, very very dangerous."   Mortus is getting more and more worked up as she speaks, her voice is becoming very strained, almost squeaky and there is sweat rolling down her face but her grip is firm and solid.   She tightens her grip on Heinrich's arm using her other hand as well to spin him to face her.   "It is dangerous," she says.   "It is connected to things you don't want to be connected to.   Leave it.   Leave it."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 29, 2013, 08:08:52 PM
Heinrich resists the urge to roll his eyes at the woman. "Yes, Mortus. Everything is dangerous. That is what you always say. I'm already connected to a great deal of danger and terrifying things. One piece of armor on top of that won't destroy me. Max, calm her down. She's getting hysterical again." Heinrich once again attempts to leave, stuffing the armor into his pack.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 29, 2013, 08:20:27 PM
"You are not connected to anything like this," Mortus has finally gotten complete control over her voice and is sounding calm again, though she hasn't released Heinrich's arm.   "You are not connected to anything dangerous that you don't understand.   This armour will destroy you."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 29, 2013, 09:02:28 PM
"Um, are you sure it's dangerous, Mortus?" Max says, clearly upset by the tense situation, "you do seem very sure. Maybe you should leave it, Heinrich? Just to be safe?" He looks pleadingly at Heinrich.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 29, 2013, 09:04:24 PM
Heinrich's fist clenches, but he controls his anger. He pulls away from Mortus and leaves the tent without another word, taking tge armor with him. If Mortus tries again to stop him he will push her away. Hard.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 29, 2013, 09:08:56 PM
Mortus ensures that she hangs onto Heinrich.

"I am sure, Max," she says.   "I am very sure."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 29, 2013, 09:10:39 PM
Max tentatively puts his hand on Mortus's shoulder. "Please don't worry, Mortus," he says, "I'm sure Heinrich knows what he's doing. Surely the armour can't be that dangerous, or someone would have noticed earlier. I mean, the stewards touched it, and Anton's squire did... the wizard checking for magic did too. I do believe you felt something just now, but perhaps you're just unusually sensitive to magical things?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 29, 2013, 09:14:33 PM
"Its power is..." Mortus doesn't seem able to finish the sentence.   "Its power is terrible, so terrible.   I don't know how it escaped notice earlier Max, I really don't but its power is like nothing I have ever seen."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 29, 2013, 09:40:01 PM
Heinrich tries to twist out of Mortus's grip, without actually being violent towards her.

[Opposed Dex test:
Heinrich Dex 58 + d100 roll of 83 = 141
Mortus Dex 39+ d100 roll of 26 = 65
Heinrich wins the roll]

He easily extricates himself. Mortus staggers back, allowing Heinrich to march out of the tent through the tear, carrying the armour with him. He sees Anton in the distance, and decides to trail him.


"He wasn't going to listen, Mortus," Max says, "he'd made his mind up."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 29, 2013, 09:47:02 PM
With a nimble move Klaus is standing in front of Mortus blocking her path should she try to follow Heinrich he is granting her a warm smile and his eyes are full of kindness...."Mortus it is really good of you to worry about us...and we appreciate it, Heinrich is stubborn but he knows to gauge his risks...also it is more important now that he trails that man for surely.." Klaus looks at the unconcious surgeon.." there is something fishy going on here...now lets just get outside and join in the cheering of Julians success." Only if Mortus turns and leaves the tent Klaus will follow her and drop his act of smiling like a bear with a pot of honey.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 29, 2013, 10:17:59 PM
[Admund]

"They won't get through the city gates in a hurry," Kratz says, "and the messenger should have reached the East Gate watch by now. I reckon we'll get them. I just hope Holm and the others are still alive." He sighs. "Better check the cellar then."

Admund takes the lead, using the lamp he took from the kitchen. The shuffling noises get louder as he descends the stairs. He reaches the bottom, and looks around him, using the guttering light of the lamp to drive back the darkness.

The light falls on a humanoid figure that is shuffling towards him. The lamp reveals it to be a rotted corpse, animated by blasphemous sorcery! It reaches for him with a ghastly hand!

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/Zombie_zps78f729d7.jpg) (http://s48.photobucket.com/user/sparky_sparkfire/media/WFRP/Zombie_zps78f729d7.jpg.html)


[Make a Cl (fear) test, and don't forget the 10 point penalty!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 29, 2013, 11:41:24 PM
[Julian and Ragni]

[Before going onto the platform]

"Well done Boss!" Ragni says, "the others thought that kid was cheating during the fight, but I knew you'd win anyway. You're going to be the Graf's champion!"

When he sees Julian's bruises, he furrows his brow. "Grungni's beard, Boss, those look nasty. Damnit, the kid must have been cheating - no way he should have been able to beat you up like that. You look like you're hurt worse than you were from your whipping! We'll get Max to have a look, after you've been up on the stage."


[on the platform, giving the speech]

The crowd listen intently as Julian speaks, fascinated to hear what the new champion has to say. When it becomes clear the speech has some political content, both the Watch Commander and Law Lord Wasmeier look concerned - the Commander even signals (subtly) to the men he has posted around the square to stand ready, in case of trouble.

However, it soon becomes clear that Julian is appealing for greater unity, not attempting to cause trouble. When he finishes, he is rewarded by tumultuous applause. Cries of "Stonebridge Stonebridge Stonebridge" are joined by shouts of "Axe the Tax! Axe the Tax!"

It's not only the dwarfs in the crowd who are shouting - humans and halflings are as well. Marshal von Genscher raises his arms. "Our new champion will now be presented to Graf Boris himself! Thank you all for your enthusiastic support, and enjoy the rest of the festival!"

Law Lord Wasmeier offers his hand to Julian. "Mr Stonebridge, I was pleasantly surprised by your speech. I was rather afraid you might attempt to incite a riot, which would have caused injury to a great many people. I am extremely glad I was mistaken. Your first concern is what is best for the people of this city, as your speech demonstrated, which means you will be an excellent champion. Congratulations on your victory... and on the laudable sentiments of your speech."

"Aye, that was masterly," General Schwermutt says, "now, we'd best not keep the Graf waiting. Get changed into your best clothes, Julian, and we'll escort you to the throne room."


Julian and Ragni return to the tent to change clothes. They find Klaus, Mortus and Max there. "Mr Julian!" Max says, "you fought brilliantly! I think Grungni himself smiled on you."

"He did indeed, Max," Ragni says, "now, me and the Boss have got to get changed. The Boss needs you to look at his bruises though. Maybe have a quick look now, though we've got to hurry a bit. We're meeting the Graf!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 30, 2013, 08:58:34 PM
[Heinrich]

Anton is heading east, into the Freiburg district. He's abandoned all of his combat equipment, though he is still wearing his gambeson, which does make him look a little odd among the festival crowds. He is walking at a casual pace, clearly not expecting anyone to be after him. The crowds mean that it would be difficult for him to spot Heinrich even if he was checking for followers. However, they also make it challenging for Heinrich to keep him in sight.

[Heinrich I test (+10 due to shadowing skill) = 23, pass]

Anton passes the Scholar's Inn, continuing east. He then approaches a chaotic complex of buildings, of many styles and ages, built around a series of small courtyards. He jogs up a set of stone steps and enters a large, open door with ornate columns on either side of it. Heinrich asks a nearby busker what the complex is, and is told that it is the Collegium Theologica [location 32].
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 30, 2013, 09:02:43 PM
Heinrich's fist collides with the side of Mortus' face, throwing her back.   Surprised, she stumbles and falls over Max's leg.   By the time she is back on her feet Heinrich has already stuffed the armour into his bag and left.   She swears inwardly to herself and rubs her reddening cheek.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 30, 2013, 09:10:56 PM
[Julian, Mortus, Klaus, Max, Ragni]

Max helps Mortus up. "Are you all right, Mortus? Oh dear. I'm sure Heinrich didn't mean to hurt you!"


Max inspects Julian's injuries. Apologizing, he prods at the bruises - his eyes widen at the results, and he almost gasps. "Um. Let me try this." He applies a salve from his medical bag and applies it... to no effect. He attempts a few other treatments, but nothing he tries is of any use.

"Mr Julian, I've never seen bruises like these before, sir. I'm terribly sorry, but I think they were made by magic of some sort. Um. I don't know how to treat you... maybe if I go to a pharmacist I can get something that would help. Or maybe you need divine help... a priest... I'm not sure, sir. Maybe you just need to rest. But sir, let me assure you that I don't think your life is in any danger! It's just that... um... you might not get any better. For the moment." Max looks at the ground, ashamed to meet Julian's eyes.

"That bloody cheating kid has cursed him or something!" Ragni shouts, "where is he! I'm gonna smack him around until he undoes his bloody spell!"

"He's gone, Ragni, but Heinrich went after him. Um. Mr Julian, you're about to be presented to the Graf, sir - well, sir, maybe you can ask him for treatment? He ought to do that for his new champion!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 30, 2013, 09:33:49 PM
[Admund]

[Admund passed his fear test]

[other fear tests: Kratz = pass, watchman1 = fail, w2 = fail, w3 = fail]

The walking corpse reaching for Admund isn't alone. Five others emerge from the darkness and lurch towards the watchmen!

"Chop 'em up, lads!" Kratz shouts, "put 'em down in Morr's name!"

But the other three watchmen are frozen with fear. Swearing, Kratz joins Admund in battling the undead horrors.

[Kratz 1: 27, hits body. S4+1+d6 roll of 3-T4 = 4 wounds to zombie1]
[K2: 66, miss]

[Admund: 33, hits right arm. S3+1+d6 roll of 6! (add damage = no)-T4 = 6 wounds to z2. -1 critical = 35, arm dislocated]

Kratz's sword cuts deeply into the body of one zombie, while Admund's smashes a zombie's arm out of its socket.

Three zombies attack each of them, clawing and punching.

[vs Kratz]
[zombie1: 56, miss]
[z3: 31, hits head. S4+d6 roll of 2-T4-a2 = no wounds]
[z5: 51, miss]

One punches Kratz hard in the head, but his helmet saves him.

[vs Admund]
[z2: 32, hits right arm. S4+d6 roll of 3-T2-A2 = 3 wounds. Dodge blow = no! 3 wounds caused to Admund]
[z4: 59, miss]
[z6: 23, hits right arm. S4+d6 roll of 4-T2-A2 = 4 wounds. Parry =  32, pass. save d6 wounds = 3, 1 caused to Admund]

Admund is hit twice in the arm with considerable force.


[continues]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on July 01, 2013, 04:16:00 AM
Admund recoils from the blows, and recovers to continue hacking at the creatures. He shifts his placement to fight best next to Captain Kratz in order to prevent flanking or getting separated. His fighting feels sloppy, and sword arm stings, but he is focused on the combat. His gut turns at the sight and smell of these horrid former men. He hopes none of them are his patrol.

Seeing the frozen shapes of the other watchmen in the flickering light, he shouts a formation command [Battle Tounge] in hopes that it will get them to act.


[Subtacted 4 wounds. Admund has 3 remaining.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 01, 2013, 01:50:31 PM
[Admund]

[Cl test: w1 = fail, w2 = pass, w3 = pass]

Admund's shouted command causes two of the watchmen to overcome their fear and move to join the fight. The third remains where he is.

Kratz, side by side with Admund, presses his attack on the undead.

[Kratz1: 17, hits body. S4+1+d6 roll of 4-T4 = 5 wounds. Critical to Z1 = ruptured gut. Destroyed]
[K2: 83. miss]

His sword tears right through the zombie's rotted abdomen. For a moment, it continues to move... but then its spine snaps and it falls to the floor in two pieces.

[Admund: parried last round so can't attack!]

[Watchman2 attack1: 11, hits head. S4+1+d6 roll of 2-T4 = 3 wounds to zombie2. Critical = skull smashed]
[W2 a2: 89, miss]

One of the watchmen drives his sword down onto a zombie's head, making it explode!

[Watchman 3 a1: 34, hits left arm. S4+1+d6 roll of 4-T4 = 5 wounds to z3]
[W3 a2: 82, hits right arm. S4+1+d6 roll of 4-T4 = 5 wounds to z3. Critical = destroyed]]

Another watchman hacks a zombie to pieces.

[3 zombies down, 3 left]

[z4 vs Admund = 11, hits head. S4+d6 roll of 1-T2-A3 = no wounds]

Admund is hit on the head, but saved by his helmet.

[Z5 vs Kratz: 26, hits body. S4+d6 roll of 4-T4-A2 = 2 wounds. Dodge blow = yes, no wounds]

[Z6 vs watchman2: 68, miss]


[continues]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 01, 2013, 02:04:38 PM
[Admund]

[W1 Cl test = failed! Still afraid]

[Kratz 1: 36, hits body. S4+1+d6 roll of 5-T4 = 6 wounds to z5]
[K2: 11, hits head. S4+1+d6 roll of 4-T4 = critical = Dead!]

Kratz slices a zombie's head clean off, causing it to bounce against the wall!

[Admund: 36, hits body. S3+1+d6 roll of 6! (add damage = yes!)+6!+5-t4 = critical = dead]

Admund, finding a reserve of strength from somewhere, chops the zombie he's fighting in half!

[Watchman2 a1: 37, hits body. S4+1+d6 roll of 4-T4 = 5 wounds to z6]
[w2 a2: 14, hits left arm. S4+1+d6 roll of 2-t4 = critical = destroyed]

One of the watchmen cuts down the remaining zombie.

[combat over!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on July 01, 2013, 02:14:58 PM
Admund lets out a yell as he swings a vicious horizontal arc through a zombie. He feels the blow connect and slice through the soft tissue, lopping the undead creature in half. The blow is more effective than he anticipates, and he has to steady himself after the swing as the upper half of the zombie slides off and thuds onto the floor.

Seeing no other foes standing before him, Admund calls out loudly, panting heavily for breath, "Anyone hurt? Captain? Are you alright?"

Admund will stab any moving bits on the ground. "Wha...what the hell are these things? These...they're dead men..."

Admund will raise the lamp again and search around the basement for signs of Sergeant Holm and the others, evidence, or any loot or objects of interest.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 01, 2013, 02:22:22 PM
Julian grunts as Max pokes his wounds.

"Huh, thanks Max. I'll be sure to be treated after I've seen the Graf. Perhaps you could go to the pharmacy and see if there is any help there? Otherwise I can try the temple of Grungni"

"Is there any ale around here?"

Julian will get Ragni to dress him as he (hopefully) drinks his glass of beer.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 01, 2013, 02:40:16 PM
[Admund]

"Damnit, wake up Erich," Kratz snarls, cuffing the watchman who has been frozen to the spot since seeing the zombies. "I'll have you flogged for standing around while Admund and me tried to hold those things off alone."

"Yes sir. Sorry sir."

"That goes for you two as well," he says to the other two, "though at least you got your acts together eventually. Now, I want these things hacked up as much as possible in case they get up again.

"You all right, Admund? You took some hits I think - we'll get you to a medic soon. Those things are filthy with disease. You fought well though!" Kratz spits on the ground. "I'll have to contact the Temple of Morr about this. These are corpses made to move about by necromancy - I've never seen it before, but I've heard stories. Necromancy's one of the worst crimes there is. If we catch whoever made these Un-Dead, they'll be burned at the stake."

The zombies continue to twitch even as they are hacked apart. All of them are heavily decayed, and dressed in moldering rags. Admund remembers what the man on the street told them about coffins being brought into the Haulage company at night.

Admund is already feeling unwell. The wounds he took from the zombie's attack feel hot to the touch. He casts his lamp-light around - there is a heavy wooden door on the opposite wall to the staircase.

"Get that door open," Kratz orders Erich and the other two.

[continues]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 01, 2013, 02:46:01 PM
Heinrich will retrace his steps back to the tent, looking for the remainder of the equipment Anton ditched. He will collect it and secure it in his room at the inn, then head to the archery tournament.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 01, 2013, 02:49:39 PM
[Julian, Mortus, Klaus, Max, Ragni]

"I'll get you a beer, Mr Julian sir!" Max says, glad that he can do something at least, "then I'll go straight to a pharmacist, sir!" He races out of the tent, returning (remarkably quickly) with a pint of decent beer from one of the nearby street vendors. He then runs off again, to look for a pharmacist.

Ragni helps Julian dress in his smart new clothes - they are of excellent quality, but rather conservative in style. There's no danger of looking like Bardin. Once Julian is ready, Ragni changes into his own court outfit.


[It's time for Julian to be presented to the Graf. Unfortunately, the others are not invited!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 01, 2013, 05:02:21 PM
[Admund]

The door takes some opening, but eventually the watchmen break it down. The room on the other side is as dark and damp as the one they were just in, but much larger. Six coffins are scattered about on the floor, the lids broken open. They are, of course, empty. The floor is covered in chalked symbols - the designs are weird and unsettling to look at, but thoroughly meaningless to anyone there.

Half a dozen young men and women, manacled, blindfolded and drugged, are slumped against the wall. "The slave trading rumours were true then, sir," watchman Lukas says.

There are also three bodies heaped in the far corner. Holm, Bert and Wulf. Their throats have been cut.

Erich vomits.

"This is my fault," Kratz says, "I told Holm to push his way in here. I should have known it was more than just a smuggling operation. Damnit... we'll take their bodies back to the station. We can at least do that for them. And I suppose it's some consolation that we can rescue these prisoners."


"Sir," watchman Hals says, "look at this. I saw some scrapes on the floor, near this wall... hidden door, sir." Hals pushes speculatively at some of the stones. One slides slightly into the wall - this causes an entire section to move outwards, revealing yet another room.

The room is a shrine to some evil god. An altar, stained with blood, stands before a large statue made of green stone. The statue depicts... something. Some trick in the carving allows the statue to hint at many different horrible shapes without it being clear what it actually looks like. The walls of the shrine are painted with the repeating image of a purple hand.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on July 01, 2013, 05:33:38 PM
[Cue sad music - http://youtu.be/tIB7It_yYtc?t=1m28s]

"No, Kratz. This is mine. Had I dealt with that elf better...they could...they might still be alive."

Admund stands over the bodies of the three dead watchmen with a sour expression on his face. Their lifeless eyes, starring in odd directions, reminds him of a night long ago when he was but a lad playing in one of his father's warehouses in Carroburg. The eyes were too similar to that watchman who died before him then. He kneels next to the three men, and frowns. He closes their eye lids with his fingers and frowns again.

Standing again, Admund says to no one in particular, "Gluckstien is going to pay for this. He will pay."



When Hals opens the secret room, Admund's hand goes to his sheathed longsword, readying for another threat. Admund peers into the shrine room uncomfortably. Having never seen anything like this before, he is clearly unsettled, and his hand remains on the hilt of his sword. A cold chill runs up his back when he realizes that there are purple hands painted all around the walls. All the yammering about some insidious purple hand cult the others made, all the confusing talk that Admund had to follow about a secret society - all now seems true. Admund swallows hard.

"Sir, there's nothing we can do here. Let's leave all...this... for the priests to cleanse. You and I must talk more, in private, but first we need to get these prisoners some medical care." Admund says, releasing his sword finally. His arm stings as he lets go, "And, I'm afraid I need to see a physician too."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 01, 2013, 10:16:59 PM
Klaus smiles at Julian and shakes his hand as he reaches him...."Julian you fought well and your ancestors can be proud of you....it is certain that the man cheated...Mortus here found out about it and Heinrich is shadowing the man, I think it is rather safe to assume that he is one of our enemies in this city. So the feat is even a more impressive one. You should have those wounds checked upon by a priest or mage...or both."

"Max perhaps you could tell Julian quickly what he shouldn´t do by any means when he greets the Graf so that there won´t be any big breaches of etiquette a pity you can´t go with him."

When Julian is lead away to the Graf Klaus will try to look for familiar faces at the persons present....depending on whom he finds he will try to chat a bit with Frau Eberhauer or Rallane and the ladies most likely swarming around him. Should he spot Rallene he will turn to Max as soon as he returns from one of his errands...

"Max I really would like you to come along when I talk to the Elf and the Ladies again I think you can make sure that I don´t make any major blunders and also your sharp analytic mind might catch up on things I overlook."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 03, 2013, 11:13:44 AM
[Julian, Mortus, Klaus, Max, Ragni]

Before Max dashes off to find a pharmacy, he says, "yes, Anton was sent here specifically to beat you, Mr Julian sir, as a replacement for Dieter - whoever is behind the plot hypnotized Dieter into being a tool for influencing the Graf. They probably didn't like their chances of hypnotizing you, Mr Julian sir... because of your strong will, and because Dieter's hypnotism has been exposed, so they'd know we'd be guarding against that. Um." He pauses to take a breath. "So this time they decided to make one of their own agents into the new champion. And, since they knew no one could beat Mr Julian in a fair fight, they cheated using magic... but in a subtle way, so that it wouldn't be detected.

"There's not much you need to know about how to conduct yourself before the Graf, Mr Julian sir. Just be respectful and speak only if you're spoken to... Ragni, you should walk behind Mr Julian, and not speak at all. Mr Julian, sir, you'll have to take an oath to the Graf, but someone will tell you what to say and do. It should be quite straightforward. Now, I must go to a pharmacy! I'll be back soon, Klaus, to help you!" He scurries off.

A herald, arrayed in the city's colors, enters the tent. "Julian Stonebridge, you are summoned to the presence of Graf Boris of Middenheim." He leads Julian and Ragni outside, where an honour guard of Knights Panther await them. They march off towards the palace gates.

In the square, people are milling around talking about Julian's victory. Klaus looks around for important people to talk to... the marshals and the law lord have already left, as has the Knight Eternal. Rallane, Natasha, Dieter and Kirsten are still here, and Allavandrel has just arrived to join them (ready for the archery contest, which will start later).
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 03, 2013, 11:30:22 AM
[Heinrich]

Heinrich decides not to follow Anton into the Collegium Theologica, instead collecting up the discarded helmet, shield, sword and gauntlets to add to the mail he picked up in the tent. He then returns to the Templar's Arms, making his way slowly through the dense crowds of carnival-goers.

The barman nods to him as he enters. Heinrich goes upstairs to his room. As he turns a corner on the landing, he almost collides with a halfling man who is carrying a pile of folded sheets. The halfling, who has ginger hair on his head and feet, is dressed as a servant. But Heinrich doesn't remember seeing him before, and is fairly sure the halfling just came out of Klaus's room... carrying clean sheets.

"Oh, I'm sorry sir," the halfling says, "I didn't see you there. Good day to you!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 03, 2013, 11:57:14 AM
[Julian and Ragni]

The knights escort Julian and Ragni through the Great Gate, into the outer grounds of the Middenpalaz. The knights guarding the gate salute as they pass. Ragni walks proudly behind Julian, carrying his sword and helmet.

Julian has been to the palace once before, but only to visit the chancellor. This time he is arriving in triumph. Squires line both sides of the path, performing a fanfare. At the gate to the inner grounds he is saluted by another group of knights. Siegfried Prunkvol, the Knight Eternal, is with them, his armour shining magnificently.

"Julian Stonebridge," he says, making a stiff bow, "I welcome you to the court of the Graf of Middenheim, in the name of the Knight Eternal. Follow."

He turns and strides into the palace. Julian and Ragni follow, still surrounded by knights. They march through the huge main doors, and along the narrow, winding passageways. Before long they reach the throne room.

The room is not huge, though it is large relative to the rest of the crowded palace. The walls and floor are bare, polished stone. Four great pillars hold up the ceiling, though it is obvious to Julian that they are purely decorative rather than functional. There are no portraits of past rulers hung from the walls - only a pair of ancient banners, and the pelt of a monstrous white wolf. The throne stands on a dais, below the wolf pelt. Courtiers and knights crowd the room, among them ambassadors from Kislev, Bretonnia, and Norsca.

Close to the throne are some of Middenheim's leading officials: the three Middenmarshals, Law Lords Wasmeier and Hoflich, Chancellor Sparsam, and even the Ar-Ulric. Princess Katarina Todbringer stands beside the throne.

Seated on the throne is Graf Boris Todbringer, Elector Count of Middenheim. He is wearing slippers, and beneath his state robes he is dressed in his nightshirt. His eyes are half-closed, and his chin rests on one hand.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/grafboris_zpsfa0be0a7.jpg) (http://s48.photobucket.com/user/sparky_sparkfire/media/WFRP/grafboris_zpsfa0be0a7.jpg.html)

Julian advances to stand before the throne. The herald announces him: "Your grace, may I present the victor of the champion's tourney: Julian Stonebridge of Karak Norn!"

An awkward silence follows as everyone waits for the Graf to speak. It drags on for several minutes.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 03, 2013, 12:19:09 PM
Julian shuffles uncomfortable in front of the graf... not sure if he's even looking at him.

The new clothes are stiff and uncomfortable, and far hotter than what Julian usually wears. He is still hot anyway from the fight, and starts to sweat profusely.
As he stands still for even longer his bruises start to stiffen up and ache
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 03, 2013, 01:02:12 PM
"Hold up a moment. Who are you?" Heinrich will ask the halfling.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 03, 2013, 01:48:40 PM
Klaus looks at Julian as he is escorted off to talk to the Graf in his mind the words of Max echoing in his mind.....he thinks to himself that they most likely have started to observe Julian and therefore himself and the others too already...."Max....wait for me I will come with you to the pharmacy." Klaus will jog after Max and only slow his pace once he has caught up with him. "I think it would be better for us to not wander off alone I think they culprits are upon us even though they might not yet know if we disturbed their plans by chance or on purpose."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 03, 2013, 02:08:48 PM
[Heinrich]

"I'm just a servant, sir," the halfling says, his eyes lowered submissively, "my name is Freddie. I was just changing the sheets, sir. May I go please, sir? I have a lot of work to do."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 03, 2013, 02:41:38 PM
[Julian and Ragni]

Eventually, the princess leans over to the Graf and whispers "Father, your new champion is here." The sound carries well enough for most of the room to hear her. She blushes.

The Graf twitches slightly, as though he's suddenly woken up. He stares at Julian, blinking rapidly to clear his eyes. When he speaks, his voice is weak. "My... champion? What happened to Dieter?"

There is another awkward silence, broken by Marshal von Genscher. "Dieter was defeated, your grace. Julian Stonebridge won the tourney, and awaits your blessing."

"Oh, I see. Is it the carnival already?" The Graf sighs. "My dear Anike-Elise loved the carnival so much." He stares at Julian again. "A dwarf? That is excellent... we will get on well, I am sure. Ah... I do not recall the procedure."

"Allow me, your grace," the herald says. "The new champion should present his sword to you, then kneel before your throne. You then touch him lightly on each shoulder with the flat of the blade, and proclaim him your champion. He arises, and receives the sword from your hand."

"Ah, of course..." the Graf shakes his head, as though to clear it, "I don't know how I forgot that. Carry on then."

"Julian Stonebridge of Karak Norn," the herald says, "if you would serve as champion to his grace Graf Boris Todbringer, Elector Count of Middenheim, Lord of the Wolf Throne, Favoured of Ulric, advance and present your sword now. As you do, say these words: I, Julian Stonebridge, solemnly swear to defend, by force of arms, the honour of his grace Graf Boris Todbringer."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 03, 2013, 02:51:53 PM
Julian is grateful for the princesses intervention, and intently studies the graf's face as he speaks, looking for any clues or indications of his feelings.

He strides forward and says "I, Julian Stonebridge, solemnly swear to defend, by force of arms, the honour of his grace Graf Boris Todbringer." before kneeling infront of the graf, sincerely hoping the graf will say something so he can ask for a private audience.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 03, 2013, 03:08:18 PM
While he was speaking, the Graf's face showed only tiredness and sadness. Julian remembers hearing that he is still in mourning for his wife, who died nearly a year ago.

The Graf accepts Julian's magical sword. "I accept your sword and your oath, Julian Stone...uh... bridge. I proclaim you my champion, to defend the honour of the Wolf Throne against any who would dare to challenge it." He raises the sword; then, with some effort, he gets to his feet. He taps Julian on each shoulder with the sword. "Rise, my champion, in Ulric's name." He is about to return the sword to Julian, when he suddenly appears to notice it properly. "My, what a beautiful sword. There are no better smiths than the dwarfs." He pauses, staring at the blade. Then he remembers where he is, and passes the sword to Julian so abruptly that he almost drops it. "Ah, there you go. Congratulations."

He sits down on his throne again, sighing. "Ah, it's mainly a ceremonial job, of course," he says in a strangely informal way. "One has to have a champion, for appearances sake. What made you want the job, Julian?"

The Graf waits expectantly. Julian is aware that everyone else in the room is uncomfortable about this lapse in etiquette.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 03, 2013, 04:09:37 PM
[Admund]

"I won't have you blaming yourself for this, Admund," Kratz says. "It's my burden. I wasn't ready to be captain... but I swear by Ulric's Bloody Axe that I'll see Gluckstein and every bastard who works for him die for this."


When the shrine is revealed, Kratz is too stunned to speak for a moment. At last, he says, "Close that door, Hals. I don't know what that place is, but it's evil... the temple will know what to do about it. Let's just get out of here. I won't let my watchmen lie on that stinking floor for another moment."

"Sir!" Erich says, his surcoat stained with his own vomit, "there's smoke coming down the stairs! The place is on fire!"

"Damnit! Hurry - get the prisoners out, then back for our comrades."

The prisoners are barely capable of walking, but the watchmen manage to carry them up the stairs. The fire is in the front office, and has already taken hold. Fortunately, there is ample time to get the prisoners through the kitchen door, before returning to retrieve the bodies of the dead watchmen.

"Gluckstein must have rigged a firebomb before he left," Kratz says to Admund, once they are safely on the street. "the bastard left those prisoners behind to die. Hals, go and borrow a wagon from one of the other warehouses. We'll use it to get these people back to the station... and our men too."

"Yes sir." Hals says.

"Lukas, Erich, get a fire-fighting effort organised. I want everyone on this street out here with buckets. Even if we can't save the building, we can stop the fire spreading.

"Admund, when Hals gets back with that wagon, you're to go back to the station. See the medic, and make sure those prisoners see him too."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 03, 2013, 04:24:40 PM
[Klaus and Max]

Max stops immediately when Klaus calls to him. "Yes Klaus," he says obediently, "I should have thought of that! It would be awful if someone tried to use me against you... I would die before I betrayed you, of course! But it's silly to take risks. Oh, what about Mortus though! We'd better hurry. She should be safe enough at the square if we aren't away too long."

He asks various people for directions to the nearest pharmacy, eventually finding someone who knows where one is. As they walk there, Max chatters away about how amazing Julian's victory was.

At the pharmacy, Max explains Julian's injuries and asks for advice. The pharmacist, a middle-aged woman with a kind face, suggests various different preparations that might be effective. Max buys them all.

He and Klaus leave the shop and return to the square, which is currently being prepared for the archery contest. Rallane and his friends are still there, drinking wine and chatting.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 03, 2013, 04:29:14 PM
"I think this sword is only rivaled by the rune fang you wield my lord"
"I hope you forgive me for speaking so bluntly, but when talking with another military man I find it the simplest to be direct. I wanted to be champion to remind this city of the strength that can be gained from the bonds between dwarves and humans... and to speak to you about this tax law, which seems as it was designed purely to test this bond"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 03, 2013, 04:31:13 PM
While walking at the streets Klaus will look at Max...."You alright? You seem very nervous...and I think it isn´t because of some evil wizards trying to feed our souls to some demons you are extremely brave regarding that kind of stuff. Does Mortus´s return unnerve you? If it does.....you don´t owe her anything you know...if things go well with this Lena woman I am sure Mortus will understand maybe you should suggest that the two women will meet each other." Klaus is sure that that should sort things out with Mortus as Lena most likely will make sure that she is interested and Mortus should back out.....for a moment he has to grin about the absurdity of the situation and about how awkward Max is with women and other social issues while he is smart and competent in about every other field. "Also it would be much worse if you died Max than if you told them about me, you know...they would set a trap to catch or ambush us and Heinrich and Julian would just foil it ...like they always do, you are way to valuable to me to die in such a folly. So promise me should they capture you....just tell them what they want to know and we will come for your rescue." Klaus will grasp Max´s arm when he says this and look at him with a stern look. After this conversation Klaus will tell Max everything he knows about Rallane and the Ladies of the court he already met so far and suggests that they will talk to them to find out if there is any new gossip....
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on July 03, 2013, 04:49:36 PM
Admund waves Hals down as he returns with the cart, and directs him to step over the seat and help the prisoners up. Admund hands prisoners up to him and directs a few people near the cart to help. "Up you go, now. Come on. Hurry!"

The street is beginning to descend into chaos. Men from the surroundings houses and businesses begin pouring into the street as Lukas and Erich make the fire call. "All hands! FIRE! FIRE! Buckets! Buckets! FIRE! FIRE!" they shout. Voices and shouts begin to intermingle as other men join in the rousing of men to help man the bucket lines. Carts rattle by as they clear the street, and sporadic bells nearby begin tolling to summon people to help put out the fire.

Once the cart is loaded, Admund will direct Hals to join him on the drivers bench. "Hals, let's get back to the station before the streets fill up. If you see a physicians office, hop off and bring him to the station to have him assist the medic with these prisoners. Got it?"

Admund will begin driving the cart slowly down the cobbled streets, shouting for people to clear a path as loud as he can. Once at the station he will get Konrad the Duty Sergeant at his desk to get men out outside to help unload the rescued prisoners and get them to the medic. Once this is complete, he will see the medic himself.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 03, 2013, 05:04:51 PM
[Julian and Ragni]

There are some muffled gasps around the room at Julian's boldness, but the Graf doesn't seem to mind. "Your people have always been great friends to humanity," he says, "the Runefangs are a symbol of that bond, as is this city itself. Yes, I think I would like to speak to you, ah... we'll go to the Great Lounge, I think. I wonder if the cellars have any dwarf beer? Where is my hausmeister?"

"Here, your grace?"

"The champion and I are going to the Great Lounge. I would like dwarf beer, if we have it. Also good tobacco, preferably from The Moot. And a light meal - some bread and cuts of cold meat."

"At once, your grace."

"Ah, I suppose the ceremony is over." the Graf says distractedly, addressing everyone else in the room, "since it's the festival I'm sure you all have a lot of other things you'd rather be doing. Come along, champion. Your squire can go down to the kitchens if he wants a meal."

The Graf rises from his throne and walks unsteadily for the door, gesturing for Julian to follow. Four knights join them, while the assembled courtiers look at each other in confusion.

Julian and the Graf go upstairs and enter a large, comfortable room. The sun is shining in though a window set with coloured glass. Graf Boris sits in an armchair, gesturing for Julian to sit also. The knights take up positions in the corners of the room. A moment later, servants arrive with beer, tobacco, and food.

"Tell me about yourself, champion," Graf Boris says, "ah, remind me of your name, first. Are you a citizen of Middenheim?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 03, 2013, 05:09:50 PM
Mortus will go back to her inn.   She is shaking slightly and considerably worried.   She will lock her door, sit crosslegged on her bed and try and meditate.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 03, 2013, 07:25:56 PM
[Heinrich]

"I'm just a servant, sir," the halfling says, his eyes lowered submissively, "my name is Freddie. I was just changing the sheets, sir. May I go please, sir? I have a lot of work to do."

"Well that is a lie. I have not seen you before and you are leaving with clean sheets, when you should be leaving with dirty sheets. It's also a bit late in the day to be changing sheets. Tell me who you really are."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 03, 2013, 09:12:53 PM
[Heinrich]

The halfling reacts by throwing the folded sheets at Heinrich, and running in the other direction holding a bag he was concealing beneath them. He's heading for the open window at the end of the corridor!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 03, 2013, 09:23:11 PM
[Mortus]

Back in her room at the Scholar's Inn, Mortus attempts to meditate. But she can't achieve the necessary focus, and nothing happens. She feels very strange... as though she has lost something important, but can't quite remember what it is.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 03, 2013, 09:31:56 PM
Mortus is going to go to the bar and buy 5 bottles of brandy.   She will take them back to her room.   She sets them up and looks at them.   She isn't sure what she is missing, something is gnawing at her, pressing her but she can't locate it.   Somehow she knows it is connected to Heinrich but she can't remember why.   She can't even remember why she is in Middenhiem.   She slips her hand into her belt pouch and takes out the heavy golden symbol of Athraigh.   A memory is trying the press through her brain but she can't access it.   She checks the locks on the door and windows, still holding the symbol and then opens the first bottle of brandy.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 03, 2013, 09:42:27 PM
[Heinrich]

The halfling reacts by throwing the folded sheets at Heinrich, and running in the other direction holding a bag he was concealing beneath them. He's heading for the open window at the end of the corridor!

Heinrich will try to catch him!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 03, 2013, 09:47:12 PM
After finishing off a glass of brandy Mortus has a brilliant idea.   She will go to Hienrich's inn.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 03, 2013, 09:58:25 PM
[Heinrich]

[Heinrich I test = 20, pass]

Heinrich avoids the hurled sheets, and rushes forwards to try to catch the halfling before he can escape through the window. He dives forwards, hoping to grab him...

[Heinrich Dex test = 12, pass]

...his hands close around the halfling's shoulders. The momentum causes both of them to fall forwards, Heinrich landing on top of the little halfling. He gets up again, the halfling struggling and kicking uselessly.

"Let me go, you bastard! I'm just a bloody servant!"

The bag he was escaping with is lying on the floor. Heinrich checks inside, and finds the drugs they obtained from The Pit last night.

"Oh," the halfling says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 03, 2013, 09:59:25 PM
"My name is Julian Stonebridge, your grace, and no I am not a citizen of Middenheim." Julian is careful, deliberate with his words. Although the Graf seems remarkably informal, Julian knows it is a great privilege to have this meeting, but also realises he doesn't know the Graf at all, or how volatile he might be.

"I am from the hold of Karak Norn, in the Grey mountains. Although I have spent a great deal of my life in the Empire. I trained as an Engineer at Nuln" Julian will pack his pipe with the Mootish tobacco, "fine stores you have here your grace"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 03, 2013, 11:07:08 PM
[Heinrich]

[Heinrich I test = 20, pass]

Heinrich avoids the hurled sheets, and rushes forwards to try to catch the halfling before he can escape through the window. He dives forwards, hoping to grab him...

[Heinrich Dex test = 12, pass]

...his hands close around the halfling's shoulders. The momentum causes both of them to fall forwards, Heinrich landing on top of the little halfling. He gets up again, the halfling struggling and kicking uselessly.

"Let me go, you bastard! I'm just a bloody servant!"

The bag he was escaping with is lying on the floor. Heinrich checks inside, and finds the drugs they obtained from The Pit last night.

"Oh," the halfling says.

"Just a servant hey? Who sent you?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 04, 2013, 10:49:13 AM
[Heinrich]

"Hold on a moment," the halfing says, "you know that stuff is illegal, right? I'm guessing it's your room I got it from... well, if you turn me in to the watch, you'll get in trouble too. So how about you let me go, no harm done, and that'll be the end to it?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 04, 2013, 11:10:25 AM
[Mortus]

As Mortus is passing the Great Park, on her way to the Templar's Arms, someone jostles against her...

[Mortus I test = 10, pass]

...and she realises they have slipped a note into her pocket. She turns and sees the person who did it moving swiftly away through the festival crowd. The person is dressed in an elaborate wolf-man costume.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 04, 2013, 11:28:23 AM
[Julian]

"Ah yes... Karak Norn... I visited that hold once, many years ago." The Graft smiles, staring into space as he relives his memory. He drinks a little of his beer, but doesn't touch the tobacco or the food - he seems to have ordered them for Julian's benefit.

"Oh, what was I saying? Yes, you are an engineer, Julian? Excellent. Where would this city be without your guild? Hmmm. I have never had a dwarf serve as my champion before... you will be a reminder to all of Middenheim's relationship with your people." He smiles again, vaguely.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 04, 2013, 12:07:52 PM
[Klaus and Max]

"Yes Klaus, I feel terrible about the situation with Mortus and Lena! I mean, I thought Mortus and I had a sort of... connection. But then she left the way she did, and even though she explained it all I still felt that she'd left me. I know that's selfish! Um. Then I met Lena... while I was a bit drunk... and we got on really well. Now Mortus is back, and I feel as though I've betrayed both of them! I'll have to tell them both, I think... it's such a mess. I don't want to hurt either of them!"

Klaus grabbing Max's arm and speaking sternly to him causes him to become instantly submissive. He looks at the ground as Klaus orders him to give in if captured, rather than trying to be brave. "Yes sir," Max says quietly, "I'll do as you say."

Klaus isn't sure Max will actually follow his instructions though. He'd better just make sure Max isn't left unguarded.


Back at the square, Rallane notices Klaus and calls out to him, "Ah, Count Klaus! How nice to see you again. Have you met my friends Dieter, Kirsten and Allavandrel?" He pauses, then quickly adds,  "And Natasha of course."

Natasha is very tall, with short, platinum blonde hair and icy blue eyes. She is dressed in a dark blue gown, with silver jewelry. "Please to meet you, Count." she says, her voice betraying no emotion.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 04, 2013, 12:18:17 PM
[Heinrich]

"Hold on a moment," the halfing says, "you know that stuff is illegal, right? I'm guessing it's your room I got it from... well, if you turn me in to the watch, you'll get in trouble too. So how about you let me go, no harm done, and that'll be the end to it?"

Heinrich smiles. "Who said anything about turning you in to the watch? They might eventually find your body, little one, but you won't be easy to locate."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 04, 2013, 12:23:51 PM
[Heinrich]

"Hey, there's no need to be mean!" the halfling says, turning pale, "come on, I'm only little! You look like a reasonable man. Let's say I tell you what you want to know... what do I get out of it?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 04, 2013, 12:25:01 PM
[Heinrich]

"Hey, there's no need to be mean!" the halfling says, turning pale, "come on, I'm only little! You look like a reasonable man. Let's say I tell you what you want to know... what do I get out of it?"

"I let you walk away with your life, and if the information is good, perhaps your pockets will be a little heavier as well."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 04, 2013, 12:40:05 PM
[Heinrich]

"You'll pay me?" the halfling says, looking hopeful, "things are looking up. All right, I was sent here to steal those drugs. I don't know who you guys are or where you got them, but that's not my business, right? I work for The Man. You know who that is? He's a man who gets things done. Someone paid him to to this job, and he chose me to do it for him." The halfling frowns. "He won't be too pleased I messed up, but these things happen. Hey, do you think you could rough me up a bit so I've got something to show him I didn't just roll over at the first sign of trouble? You'd be doing me a big favour!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 04, 2013, 12:58:32 PM
[Heinrich]

"You'll pay me?" the halfling says, looking hopeful, "things are looking up. All right, I was sent here to steal those drugs. I don't know who you guys are or where you got them, but that's not my business, right? I work for The Man. You know who that is? He's a man who gets things done. Someone paid him to to this job, and he chose me to do it for him." The halfling frowns. "He won't be too pleased I messed up, but these things happen. Hey, do you think you could rough me up a bit so I've got something to show him I didn't just roll over at the first sign of trouble? You'd be doing me a big favour!"

"Sure thing. Where can I find this man?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 04, 2013, 01:01:37 PM
Mortus will finds somewhere quiet and read the note.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 04, 2013, 01:14:18 PM
"But as you can tell my lord, despite my skills in engineering, I am also a fighter of some quality. This has been.." Julian pauses, before rushing headlong into the crux of his story
"most useful over the past few months. I am sorry to tell your grace that there are strange machinations in the Empire. Me and my friends have foiled plots in Bogehnafen, at Castle Wittgenstein and in Altdorf itself. And now we believe that Middenheim is a target of some such plot. These plots seem to be connected to the ruinous powers, my lord. This may be hard to believe for the average citizen but I know that you will know the true danger here and not dismiss my story as some fairytale paranoia.

I know the ceremony was well, ceremonial, but I swore to  defend, by force of arms,your honour. It is not only your honour that I intend to defend, but your city and perhaps your life.

Please your grace, can you tell me why you instituted this tax law?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 04, 2013, 02:05:02 PM
[Admund]

The fire-fighting effort is proceeding well by the time the wagon has been loaded. The dwarfs from the nearby engineers' guild have brought up a beautifully-polished water-tank on wheels that is able to spray water through pressurized hoses (a banner flying from the device reads 'axe the tax'). The fire will destroy Windhund Haulage, but it's unlikely to spread any further.


"Yes sir," Hals says in response to Admund's orders, obviously happy to have someone to tell him what to do. He does see a physician's practice during the cart journey, so jumps off to go and hire them.


Back at the station, Konrad the desk sergeant is shocked by the sight of Gluckstein's prisoners, but he responds quickly to Admund's instructions. All of the watchmen on duty come out to help carry the drugged people inside to the infirmary.

Konrad looks under the sheet covering the bodies of the three dead watchmen, and swears loudly. He makes sure the bodies are carried respectfully into the station, a look of cold fury on his face.

Hals soon arrives along with a young physician. Admund goes through into the infirmary, where he is approached by the watch medic, a woman named Helena. "Sit down," she tells him, "what's the trouble? Arm, is it? Right, armor and shirt off please. I'll be with you in a moment." Helena and the physician examine the prisoners first. After a while, she comes back over to Admund.

"They've all been drugged - probably with nightshade or something similar. But they only have minor injuries. It looks like you rescued them in time, watchman. Well done. The doctor has given them something to counteract the drug, but they'll need a good rest before they're ready to tell you anything. Now, let's have a look at you."

Helena studies him, taking in the healing bullet-wound on his head, the lash-marks on his back, and the cut on his chest from the minotaur's horns. "You've been in the wars, watchman... and judging by your back you've either neglected your duties or talked back to an officer. I hope you've learned your lesson. Now, it's the arm that needs work. Hmm, you've been hit very hard: your mail took most of the force, but the links were driven in hard enough to break the skin. No bones broken... but it's inflamed. Feels hot inside, yes? Thought so. There's a corruption on the wound. Men have lost arms to this sort of thing... but don't worry, because I know how to treat it." She fetches a jar and opens it, scooping out a greenish paste from inside. "This salve will burn out the corruption, but it's going to hurt a lot. The pain is how you know it's working. Get ready."

She rubs the salve into Admund's arm... it feels as though she is holding a burning torch against his skin. He starts to sweat, trying very hard not to cry out. Fortunately, the pain doesn't last long at all. It quickly subsides, leaving only a dull ache. The wound doesn't even feel hot any more.

"Good man. I'm going to give this jar to you: I want you to put more on before you go to sleep tonight, then again when you wake up. Keep doing that until it's all used up. With a bit of luck, you'll make a full recovery."

[Admund regains 1 lost wound]

Konrad comes over to speak to Admund, "Who did it? Who killed Holm, Bert and Wulf? Tell me they're dead... or at least in custody."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 04, 2013, 02:25:14 PM
Klaus will fake great joy when he sees Rallane...and greet him in a similar manner as he greets Klaus "Rallane...so good to see you, no I didn´t have the opportunity yet to meet these certainly fine friends of yours...even though I heard that Dieter already met some of my friends  for example...Max here....may I introduce him to you if you have not met each other yet..Max Breytenbach, best lawyer you can get for money and also the best friend one might wish ...I would even dare say in the whole Empire."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 04, 2013, 02:30:49 PM
[Heinrich]

"You don't really find The Man," the halfling says, "he finds you... nobody knows his name, where he lives... even what he really looks like. Listen, if you want to talk to him about a job, head over to the Drowned Rat in Ostwald [location 19]. Ask around a bit, careful-like. If The Man is interested, he'll send someone to talk to you. That's the best I can do. So, do I get my money now?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on July 04, 2013, 02:41:49 PM
Admund hisses as the salve is applied, clenching his teeth hard. He lets out a ragged exhale as the pain subsides, swearing quietly under his breath. He takes the jar of salve thankfully from the watch medic. He's seen wounds turn yellow and filled with pus, or even green and black and smell of old cheese. He's thankful to have his arm taken care of quickly. "Thank you, Helena."

Admund nods at Konrad when he approaches, and motions for to pull a chair over. Admund will tell Konrad all that happened, from the initial report and the elf to Gluckstein the finding of the shrine. "Can you believe it Konrad? An underground cult of chaos? Gods be good, man."

Admund rubs his eyes and sighs, the adrenaline wearing off. "Last we saw, Gluckstien in his carts were making a dash for the Eastgate. Konrad, mind sending a runner over there to see if they stopped them? Sweet Verena, will Gluckstein pay in full if I see him again."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 04, 2013, 03:46:55 PM
[Mortus]

Mortus unfolds the note. The script is uneven and strange, as through written by someone unfamiliar with the use of a pen. It says, 'We know who you are. Do not follow us to Cathay. You will find nothing there.'
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 04, 2013, 04:05:05 PM
[Klaus and Max]

Max blushes at Klaus's description of him, lost for words.

Dieter laughs, reaching forward and ruffling Max's hair. "No minotaur hat today, lad? It suited you! Ha ha! Did you watch Julian's fights? He won them both, of course - I knew he would."

"You'd have hated it if he'd lost, Dieter," Kirsten says, "after he beat you."

"Aw, that's unkind, my love," he says, laughing again.

"Max, do you intend to compete in the archery contest today?" Allavandrel asks.

"Oh, yes sir," Max says, "if I can. I enjoyed it, even though I'm not very good."

"You aren't a bad shot at all, lad," he says, "believe me, you could outshoot some of the noblemen I've escorted on hunting trips."

"Thank you sir."

"Dieter and I intend to shoot in the contest as well," Rallane says, "Do you shoot, Count Klaus?"

"The Count does not look like the sort of man who wastes his time with games, Rallane," Natasha says coldly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 04, 2013, 04:06:03 PM
Mortus will put the note in her pocket and continue to Heinrich's inn.   Who dose she know who is connected with Cathay?   Vacc used to to talk about Cathay from time to time but he wasn't that interested?   Is it connected with Jan?   Why can she remember Vacc?   Somebody dear to her but why?   She can see his face in her memories but can not connect him to her.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 04, 2013, 04:19:17 PM
[Julian]

The Graf furrows his brow. "I don't quite understand you. You want to defend me from an evil plot by the ruinous powers? I suppose there have been signs... Karl-Franz's ludicrous edict forbidding the extermination of the corrupted... bad harvests... that squabble between Ostland and Talabecland over the death of the Tassenick boy. The High Wizard was making a fuss about Morrslieb back around Mitterfruhl time... I forget what the trouble was with it. The man's always complaining about something.

"And of course, there was my dear wife's death... so young... the physicians could do nothing..."

His voice trails off and he stares sadly into space. He doesn't seem to have heard the question about the tax laws.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 04, 2013, 04:38:20 PM
[Mortus]

Mortus arrives at the Templar's Arms and goes into the bar. It's fairly busy with people having lunch.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 04, 2013, 04:40:25 PM
Can she see Heinrich?

If not she will try and bribe the owner to tell her what room he is in.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 04, 2013, 04:48:49 PM
[Admund]

"Chaos cultists in the city?" Konrad says, "I never thought I'd see the day. Everyone knows the beastmen in the Drakwald build shrines to their horrible gods... and sacrifice stolen children and do Ulric-knows what else... But to think of ordinary men and women doing the same! It's hard to believe. And walking corpses too!" He shakes his head. "You're lucky you got out of that place alive. Gluckstein will pay all right. If he's not already been caught, he will be soon. He's killed watchmen, so that makes him dead even if he doesn't know it yet. Yeah, I'll send a runner to see if there's any news. You stay here and rest. I'll keep you informed."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 04, 2013, 04:50:49 PM
[Mortus]

Heinrich isn't in the bar. Mortus goes up to the barman. "Hello again miss," he says, "you were here this morning, right? Did you find your friends?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 04, 2013, 04:56:15 PM
That's right your grace, everything you mentioned is linked, and the ruinous powers are behind it.

Including the tax law. It risks tearing apart the very fabric of brotherhood the city is built on. It must be repealled, if you forgive my boldness'
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 04, 2013, 04:57:47 PM
Mortus stuggles to remember why she is at the bar.   

"Can I have a brandy, a large brandy," she says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 04, 2013, 05:08:24 PM
[Mortus]

"Of course, miss." The barman pours her a brandy. "Here you go."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 04, 2013, 05:16:11 PM
[Julian]

The Graf continues to stare into space for a while. At last, he says, "Oh, what was that? My tax laws are destroying the city in the name of the ruinous powers? Really, champion, that is a wild story! You yourself spoke in favor of them on several occasions. I remember it clearly." He looks at Julian, confusion obvious on his face as he stares at Julian's long beard. "Or was it the other chap? Dieter? Besides, the Chancellor told me they were an excellent idea, as did the Law Lords. You can't think that any of those noble men would wish the city harm. Ah, and even Ar-Ulric supported the taxes... and my dear, dear Emmanuelle..."

He trails off again.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on July 04, 2013, 06:46:13 PM
"Aye, i'll gut Gluckstein myself, Verena help me. Thanks Konrad. Let me know when the priest of Morr gets here. I'd...like to stand vigil over Holm, Bert, and Wulf before they're taken away." Admund says solemnly.

Admund asks Helena to wrap a fresh bandage around his arm wounds before putting his shirt, gambeson, surcoat, and armor back on. He will go to check on the prisoners and talk to the physician Hals brought and thank him for his help. He will pay the physician if required before sending him off.

Admund will rest at the watch station.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 04, 2013, 07:00:45 PM
[Klaus and Max]

"Dieter and I intend to shoot in the contest as well," Rallane says, "Do you shoot, Count Klaus?"

"The Count does not look like the sort of man who wastes his time with games, Rallane," Natasha says coldly.

Klaus will look at Natasha for a moment before he smiles warmly at her and greet her too "Greetings to you too my lady I think we have not met yet...otherwise I am sure I would have remembered such a creature of a fair appearance and sharp...." he lets the word hang in the air only for a second.." wit. " I am Von Sternberg but friends like Rallane..." he looks at the elf hoping he would stop mentioning the count in every sentence "can call me Klaus. No I am not into archery I am a terrible shot...I just wear these" Klaus will point at his finely crafted duel pistols"for show,  but I am known to ...waste...my time with other games I am sure I could wake your interest in some of them if you would ever allow me to try to bring them closer to you. Rallane so what have I missed so far?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 05, 2013, 01:59:53 PM
[Klaus and Max]

Natasha offers her hand for Klaus to kiss, though her face remains impassive. "Regrettably I have to leave now, Count. Perhaps I will see you at the garden party later? Until then." She nods curtly towards Rallane and the others, then sweeps off towards the palace.

It's clear that no one is sorry to see her go.


"Guns are such smelly, inelegant things," Allavandrel says, "the bow is a noble weapon. You should consider trying your hand at archery, Klaus. You may find you enjoy it."

"Don't preach, Allavandrel," Rallane says, chuckling. "Bows are not for everyone. Now, parties, on the other hand... are you going to the garden party, Klaus? It will be a rather formal affair, naturally, but it leads to better things... you are single, I believe? Every eligible lady in Middenheim will be there."

"Julian will be going, of course," Dieter says, "it's expected of the champion. I'll be going too, but for the last time. I can't say I'll miss it. Though Kirsten and I met at my first party!"

"All the ladies were after you that day," Kirsten says, "I didn't think I had a chance, so I didn't even go near you at first."

"You had such an unfriendly look on your face," Dieter says, "that was what made me want to talk to you!"

"Ah, very touching," Rallane says, "but you are making the lad uncomfortable."

"Oh, by no means, sir," Max says, "I was just thinking about... um... someone... um..."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 05, 2013, 02:02:39 PM
“All those who spoke in favour of the law were manipulated.” Julian will lower his voice “The chancellor is blackmailed, Dieter was hypnotised… we think the others were manipulated either through magic or drugs or blackmail. My lord, you must realise the damage this law will do to your city and I beg you to repeal it. Or if not, I ask for your permission to conduct an investigation. If the law is just as you think my lord, then I can discover that.”
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 06, 2013, 11:10:45 AM
[Julian]

"Blackmail? Magic?" the Graf says, frowning, "how can that be possible? But you are my champion, and I suppose I should listen... I'm afraid I don't really know what those tax laws consist of. Everyone was so insistent that they were necessary for the city finances... and I find it so hard to concentrate on business since my wife died... perhaps I have neglected my duty. Investigate then, champion, and return to me with proof."

He stands up suddenly. Julian stands as well. "You had better begin at once," the Graf says, "I am very tired... I shall go back to my room and rest. Good luck, champion."

The Graf leaves. Julian is escorted back downstairs, to the front door of the palace. The herald is waiting for him. "Mr Stonebridge, your presence is requested at the Garden Party this afternoon, in the Royal Gardens. You may bring your squire, and any other guests you wish, within reason. Please be there any time after four o'clock [after the archery contest]. Thank you."

Ragni joins Julian a moment later, having been eating lunch in the kitchens. "All right, Boss? Talking to the Graf in private - that's a great honour! I bet you've already convinced him to axe the tax!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 06, 2013, 11:13:42 AM
[Klaus and Max]

"Klaus and I don't have invitations to the Garden Party, actually," Max says, "but we were very much hoping to attend. Would it be possible, do you think?"

"Oh yes, easily done," Rallane says, "I'll have your names added to the guest list."

"Thank you sir," Max says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 06, 2013, 11:36:01 AM
[Admund]

"You'll have to get in line to deal with Gluckstein," Konrad says grimly, "every man in this station's going to want to have words with him. Anyhow, I'll let you know when there's any news."


The prisoners they rescued from the cellar are all young people, three men and three women. They look as though they are resting peacefully. "Don't worry about them," the young physician says, "they only have minor injuries - a few bruises here and there. When the drug they were given wears off they should make a full recovery... hopefully they won't remember too much about what happened to them. You should be proud that you rescued them before... uh... anything really bad could happen to them." When Admund offers to pay him, he smiles, "I'll send my bill to the captain later," he says, "there's no need for you to pay me!"


After a while, Konrad returns. "Message from the Captain," he says, "the fire at Windhund is out, and it didn't spread to any other buildings. Gluckstein and his men were stopped at the East Gate. He got away, somehow, but the others were caught. They found more prisoners in the wagons, inside barrels. The Captain's on his way back, as soon as he can get East Gate to surrender Gluckstein's men - he wants to interrogate them here. Also, the priest's here to perform the ritual over Holm, Bert and Wulf. We're all going to join the vigil."

Konrad shows Admund to the room where the bodies of the three dead watchmen have been laid out. The other watchmen currently in the station have assembled here, praying silently. The priest is a sad-faced man in a plain black, hooded robe. He places candles around the bodies, then begins the dedication to Morr that will allow their souls to pass safely into the next life.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on July 06, 2013, 10:30:23 PM
Admund joins the others for the vigil. He stares off into one of the candles, distracted by the way it dances around, and says a small prayer to Morr. A pang of regret lands in his gut for being so terse with Bert and Wulf, but it passes as he stares into the candle. The lads were young and excitable, and needed to be tougher and more professional. No need to be worked up over it, Admund thinks. His mind drifts to the others, and wonders how Julian's fight went, and if he will get to meet the Graf. He glances about at the other watchmen and respectfully observes the ceremony.


Afterwards, he will approach the Priest of Morr and ask for a word privately. Admund begins uncomfortably, shifting from leg to leg, "Sir, Priest, I... I was at Windhund Haulage trying to rescue these three men. In the cellar there were these... things. Corpses. Gluckstein and the others had been smuggling in... bodies to... to make alive again. I thought these things were just stories, Priest. One of them gave me a few good knicks in the arm. Whatever magic was in them... won't get into me, will it?"

"There was also this elf wizard that was escaping. I don't know how to deal with these evil wizards, Priest. He opened his hand and this, this shadow came out and crawled down my throat. Made my insides all cold and knocked me around. I've felt woozy and sluggish since. Should I go to a priest, sir? Should I ask for Sigmar or Ulric to give me strength over this darkness? Can you do anything?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 07, 2013, 01:42:44 PM
[Klaus and Max]

"Klaus and I don't have invitations to the Garden Party, actually," Max says, "but we were very much hoping to attend. Would it be possible, do you think?"

"Oh yes, easily done," Rallane says, "I'll have your names added to the guest list."

"Thank you sir," Max says.

"That would be fantastic Rallane, I really hope I get another chance to hear you playing at the party..say this Lady Sinnlich, Natasha I think is there any reason why she seems to be a bit...hmm unhappy? What I also wanted to ask...is there a representative of the Sigmarite Church here in this city and where do I find him most likely?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 08, 2013, 12:30:16 PM
[Klaus and Max]

"Nothing could be easier, Klaus," Rallane says, "I feel it's my responsibility to ensure as many interesting and entertaining people as possible attend the party. There are always more than enough bores. And as for Natasha," he makes a dismissive gesture, "you will be happier if you simply put her from your thoughts."

"That's unfair, Rallane," Dieter says, "Natasha is always perfectly polite and charming. I don't know what you have against her."

Kirsten nudges him, and frowns when he looks at her. A brief, awkward silence follows, filled by Klaus's question about the church of Sigmar.

"Yes, there's a large and impressive temple [location 28]," Rallane says, "not far from the Royal Gardens, actually. It's just across the street from the Collegium Theologica. I'm sure you'll find someone to talk to there."

"Oh, there are Mr Julian and Ragni," Max says, seeing the two dwarfs leaving the palace gates, "Mr Julian! Over here, sir!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 08, 2013, 04:58:29 PM
[Admund]

"Call me Father Jan, watchman," the priest of Morr says. "Do not fear for the souls of your comrades. They have passed through Morr's sacred portal, into the world beyond, and no filthy necromancer can call them back. What is your name, son? Admund? Thank you. You have been through a terrible experience. Necromancy-" he pauses, realising that Admund may not know the term, "that is, using black magic to make corpses walk - is perhaps the worst crime there is. Certainly in the eyes of Morr and my order there is nothing worse. Our highest duty is to track down such evil wizards, and see that their crimes are punished.

"Now, from what I have been told, the things you fought were only reanimated corpses, not a more powerful form of un-dead. The danger they posed was physical only - the excellent medics here will have been quite capable of treating any injury the creatures caused you. There is no need to fear magical corruption."

Admund's description of the elf wizard's spell clearly bothers the priest, though he tries to limit his reaction. "I have seen such curses enacted by necromancers once or twice. It may be that this elf you encountered is the necromancer, and I shall ask you for a full description later. But first, I must examine you. Please remain still."

Father Jan peers into Admund's eyes, a look of concentration on his face. Then he puts his hand on Admund's head and prays silently. After a while, he removes his hand. "There is indeed a curse upon you, Admund. However, you survived the initial attack, and are suffering only from the after-effects. I have entreated Morr to disperse the evil magic. If he sees fit to do so, you will recover fully after an hour or two of rest."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 09, 2013, 03:54:19 PM
Mortus drinks her brandy.   The drink steadies her.   She calls the barman over.

'I have a message for a Hienrich," she says.   "That I am ordered to place into his hand alone.   I believe that he is staying here.   Could you please tell me what room he is in?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 12, 2013, 12:42:16 AM
[Heinrich]

"You don't really find The Man," the halfling says, "he finds you... nobody knows his name, where he lives... even what he really looks like. Listen, if you want to talk to him about a job, head over to the Drowned Rat in Ostwald [location 19]. Ask around a bit, careful-like. If The Man is interested, he'll send someone to talk to you. That's the best I can do. So, do I get my money now?"

Heinrich tosses a pair of gold coins at the halfling, gathers up the almost stolen items, and returns them to his own room, hiding them, along with the armor and weapon the cheater used, as well as he can.

He will lock his room and head downstairs to speak to the innkeeper.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 13, 2013, 11:55:24 AM
[Heinrich and Mortus]

"Thanks!" the halfling says to Heinrich, grabbing the money and scampering away.

Downstairs, Heinrich finds Uli the innkeeper. "How can I help you, sir?" he says.

Heinrich notices that Mortus is sitting at the bar, talking to the barman.



At the bar, Konrad the barman is unwilling to tell Mortus which room Heinrich is in, "I'm sorry miss, but I'm not supposed to say. Oh, there's Heinrich now." He points across the room to where Heinrich is standing, talking with the innkeeper.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 13, 2013, 12:38:37 PM
Heinrich will speak to Ulli.

"I just found someone trying to leave my room with some of my things without permission. I don't blame you of course, it wasn't one of your people and halflings are good at not getting noticed. I was just wondering if you could arrange for someone to physically watch our rooms while we are out for the rest of the day."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on July 15, 2013, 03:55:49 AM
Admund is visibly relieved to hear that the that he doesn't have to worry about magical corruption, and that the curse placed upon him by the nercromancer elf will fade. "That is comforting to hear, Father Jan. Thank you for your council. I am at your service if you need a description of the necromancer elf wizard that I encountered. Though, he did seem to use a spell or glimmer of some sort that made him invisible. I was lucky enough to catch see a door open by itself and trip him up. Let me know how I can be of service."

Admund will continue to wait at the watch station and rest.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 19, 2013, 02:00:39 PM
[Heinrich]

"Someone was trying to burgle your room?" Uli says, aghast, "that's terrible! I'm so sorry. I'm afraid that all the extra carnival traffic makes it harder for us to notice intruders. But that's no excuse, and of course I'll make sure there's someone patrolling the corridor upstairs. This won't happen again, sir, I assure you."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 19, 2013, 02:10:59 PM
[Admund]

The priest of Morr narrows his eyes. "The necromancer was invisible?" he says, "that is most unusual... I have never heard of necromantic magic producing such an effect. Such spells are more the province of illusionists, such as are trained at the Wizards' School here in the city. It may be worth enquiring there, in case this elf is a member. Tell me everything else you recall about him."

He leaves once Admund has told him everything he remembers.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 19, 2013, 02:20:27 PM
[Julian, Klaus, Max, Ragni]

Julian is again surrounded by admiring (but polite) dwarf fans when he returns to the Square of Martials. Ragni does his best to keep them from getting in the way, as he and Julian head over to join Klaus and Max.

"Julian!" Dieter says warmly, "congratulations! I guess it's official now - you're the Graf's Champion."

Neither Rallane nor Allavandrel look very happy about this.

"Gosh, so you met the Graf, Mr Julian sir?" Max says, "I bet that was exciting!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 19, 2013, 02:32:17 PM
[Admund]

After a while, a commotion at the station entrance draws Admund's attention. He goes to investigate, and sees a number of manacled prisoners being dragged into the station by grim-faced watchmen. He recognises a couple of them as the thugs who were working for Gluckstein at Windhund Haulage.

"Admund," Captain Kratz, who is leading the prisoner escort, says, "are you fit? I need you to interrogate one of the Windhund Prisoners. We've got a lot to get through, and every minute counts if we're going to find Gluckstein and that wizard of yours. Take this man into room three and get what you can out of him."

The prisoner assigned to Admund is a youngish man of medium heirght and build, with sandy hair. His clothes are those of a warehouse worker: hard-wearing and dusty. Judging by the bruises on his face he didn't accept arrest willingly. His hands are firmly manacled behind his back. Admund leads him to the questioning room and closes the door behind them. The prisoner stands there in silence, looking at the floor.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on July 19, 2013, 02:44:18 PM
Admund enters the room, and secures the door latch loudly behind him, locking it. He stands there silently for a moment, arms folded across his chest gazing coldly at the man. He let's a minute pass of awkward silence.

He breaks the silence in a low voice, "Listen, pal, let's just make this easier on you. Tell me where Gluckstein and that elf wizard friend of his are."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 19, 2013, 02:47:18 PM
The prisoner doesn't look at Admund. "Don't know nothing," he says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 19, 2013, 02:49:23 PM
"I know it won't, Uli." Heinrich says with a grin. "Thank you."

Heinrich will head towards the door, giving Mortus a questioning look. He waves his hand to invite her to walk back to the archery tournament with him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on July 19, 2013, 02:54:43 PM
"Right." Admund says, as he begins walk toward the prisoner. He keeps his arms folded and begins to circle him as he talks.

"Listen, I don't think you comprehend the depth of shit you are in right now. Three watchmen are dead. Three good watchmen. Throats slit.  As far as I'm concerned you slit their throats. Necromancy was used to bring corpses to life. People burn from that, pal. Think not knowing anything is going to keep the priests of Morr from making you into kindling?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 19, 2013, 09:54:05 PM
[Admund]

"Those watchmen dying ain't nothing to do with me," the prisoner says, "and I don't know nothing about no magic. I just move crates around."

It's obvious to Admund that the man is lying.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 19, 2013, 10:25:15 PM
The brandy seems to have cleared up Mortus' recollection problems.  Mortus will walk over to Heinrich.

"Heinrich," she says.   "I need to see the armour, just for a second.   I want to know what happens if I touch it again."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 19, 2013, 11:31:01 PM
The brandy seems to have cleared up Mortus' recollection problems.  Mortus will walk over to Heinrich.

"Heinrich," she says.   "I need to see the armour, just for a second.   I want to know what happens if I touch it again."

"Sure thing. Later. Right now I have to compete in the archery tournament and work on finding some people."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 20, 2013, 12:36:34 AM
Mortus looks confused for a second.

"No, please now," she says.   "The effect could be very important."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 20, 2013, 02:12:27 AM
Mortus looks confused for a second.

"No, please now," she says.   "The effect could be very important."

"Everything is important right now." Heinrich says. He looks her in the eye and lays a reassuring hand on her shoulder. "For now the armor is safe, where nobody will be able to use it. We will look at it this evening, I promise. Come, winning this tournament will gain me valuable stature. I normally prefer to lay low, but with a conspiracy like this we need all the connections in the nobility that we can earn. After that I need to hunt down some people. I'd like to have you along as an accomplice to help me out."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 21, 2013, 10:22:35 PM
"I can't," Mortus says.   "I'm useless.   I can't connect to the winds, I need to know if the armour is the reason.   I need to touch it, just for a second to see how it effects the connection."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 21, 2013, 10:44:53 PM
"I can't," Mortus says.   "I'm useless.   I can't connect to the winds, I need to know if the armour is the reason.   I need to touch it, just for a second to see how it effects the connection."

"It's too dangerous right now. You don't need to use magic to be of help to me, anyway. I really do not have time to argue this further, Mortus. I have made my decision."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 21, 2013, 11:21:23 PM
Mortus nods.   "I need to try and find out this connection," she says.   "I will be in my inn."

She will leave the inn and go back to her own inn.   She will sit on her bed and try to think.   She opens another bottle of brandy and drinks from it.   She takes out the note.   Who does she know who is going to Cathy?
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on July 22, 2013, 01:32:48 AM
Admund chuckles and shakes his head in disgust. He continues walking in a circle around the man as he talks.

"Bullshit. We both know that's bullshit. You were caught trying to flee the city with drugged slaves hidden in boxes you loaded. You're not escaping this, mate. There's no pleading ignorance, here. You and all your mates in the other rooms being interrogated are on the fast track to the heretic pyres, unless you give me a reason not to. So, I'm going to ask you again: tell me what you know about Gluckstein and what's been going on at Windhund.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 22, 2013, 02:03:19 PM
[Admund]

The prisoner meets Admund's gaze for the first time. He looks into his eyes for a few seconds, then looks away. "So maybe I do know something. If I tell you, what do I get out of it?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on July 22, 2013, 03:08:41 PM
Admund continues to circle, "Well, for one, it'll keep me from flaying a few fingers of yours, and keep the rest of your teeth in your mouth. If you give me all the information I need, I'll talk to the Captain and see what we can do for you. Perhaps we can get a more lenient law lord like Ehrlich to try you."

"But my patience is wearing thin. Tell me What you know about Gluckstein and what's been going on at Windhund."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 24, 2013, 10:16:45 AM


Klaus has a wide smile on his face as he also joins the Julian fan club and lining up himself next to Dieter..."Yes well done Julian, I think we should get you some more ale as a true Graf´s Champion shouldn´t have to suffer from a dry throat for a single moment during his day of glory I would like to take care of the next round. Shouldn´t Heinrich also show up soon?"

Klaus will look around if there is anyone else around that he might speak to about the latest events.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 26, 2013, 12:02:39 PM
[Admund]

"Look, there's no need to get rough, right?" the prisoner says, "yes, I'm in the Purple Hand. Got the tattoo. But it's not what you think. It's like... a guild. I don't know nothing about no evil magic or demon gods. We're smugglers. And," he looks uncomfortable, "maybe we do a bit of slaving, now and then. Lot of demand for slaves in Bretonnia. Done a bit of grave-robbing too. Lot of people need bodies - physicians need them for study and suchlike. But that's all. It's just business. I never killed no one. It was Gluckstein. I don't deserve no death sentence!

"Gluckstein's the boss, right? So he ought to take the fall for this. Him and that elf. Don't know her name, but Gluckstein says she's a member of the Wizards' School. Reckon they'll get together and try to get out of the city. They'll most likely use the tunnels. They're meant to be sealed off, but we know one that's still open. It's a dangerous route, but it's how we get special goods in and out of the city. I went down there once." He shudders. "Ain't going down there again. Anyhow, there's a hidden entrance under Fleischer's Slaughterhouse [location 17]. I can show you where it is! But I want something out of it. You gotta let me go."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on July 26, 2013, 02:05:01 PM
Admund stops in front of him, and eyes the man for a second. "Let's see this tattoo." Admund will open the man's shirt to the sternum to see the purple hand tattoo.

Admund steps back and folds his arms and eyes him again. "Listen, pal, I don't trust you. You're in no place for your word to be taken on faith. You show us this hidden tunnel, then we'll see what the watch can do for you."

Admund will go relay the information the cultist gave him to Captain Kratz.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 28, 2013, 11:24:30 AM
[Admund]

The prisoner does indeed have a small purple hand tattooed onto his chest, above his heart. Admund leaves the cell and goes to speak to Kratz.

The captain is busy interrogating one of the other prisoners, but after a short while he emerges from the room he was in. Admund relays what the prisoner told him.

"Huh - I got a similar story from my man, except he said the tunnel entrance was in the Morrspark graveyard. I'm not inclined to believe either of them, and I'm not making any deals or taking either of them to show us the entrance. Are you fit for duty, Admund?"

Admund realises that he does indeed feel a lot better! The elf wizard's curse has dissipated [penalties removed].

"If you're up to it, I'd like you to take a patrol to Fleischers and have a look round. Don't take any risks though. Oh, and I'm promoting you to sergeant. It's fast, I know, but someone's got to take Holm's place."

Kratz assigns three watchmen to Admund's patrol. Fritz is middle-aged, bearded, short and stocky. He looks like an unusually tall dwarf. Herman is a solemn young man with shaggy black hair and heavy eyebrows. Elsbeth is a tall woman with short, red hair.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 28, 2013, 11:36:34 AM
[Heinrich, Klaus, Julian, Max, Ragni]

The targets and other apparatus for the archery contest have now been set up in the square of martials. Heinrich arrives - Max hurries over to him, ready to join him in the competition. Rallane and Dieter are also competing today, alongside Allavandrel. The other competitors are a mixture of people from the last two days and new arrivals. The shy Hochlander boy is here again, along with his proud parents.

The contest will begin shortly.


Klaus, Julian and Ragni are approached by Sir Siegfried Prunkvol, the Knight Eternal. He bows, his brightly polished armour creaking as he does so, and engages them in conversation (though he ignores Ragni, who he obviously considers to be just a servant). "Good afternoon, champion. I would again like to offer my congratulations on your victory." He looks at Klaus. "Have we met, sir? I am Sir Siegfried Prunkvol, Knight Eternal, at your service."

From his tone, it is clear that he hopes to be asked about the role of the Knight Eternal.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 28, 2013, 08:02:39 PM
Mortus will retrace her steps to the Windhaul warehouse.   She isn't 100% sure but it seems important.   [If it is open] she will search it haphazardly, drifting from room to room unsure of what she is looking for.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 28, 2013, 09:23:09 PM
"No sadly I think we have not yet met Sir, my name is Sternberg, Klaus von Sternberg I am a friend of the Champion Stonebridge here and this is Ragni of the Greathammer clan also a friend and man at arms of our small band. So the Knight Eternal sounds like a position in high honors I am from the south and this is my first visit to the fine city of Middenheim so perhaps you could elaborate your role to us if you please so."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 30, 2013, 10:09:32 AM
[Mortus]

Mortus arrives at Windhund Haulage to find it under guard by watchmen. A nervous young watchman with a thin beard says, "I'm sorry miss, but this building is being investigated by the Middenheim City Watch. We can't allow anyone inside."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 30, 2013, 11:16:18 AM
[Klaus, Julian, Ragni]


Sir Siegfried recieves Klaus's introductions with painstaking formality. He leaps on the chance to explain the history and function of the Knight Eternal, immediately launching into a lengthy speech.

"As Middenheim's Knight Eternal, it is an important part of my duty to explain my office to visitors to the city. You will have already marvelled at my armor. You will have observed its beauty, its perfect craftsmanship, its utter purity. But did you know that it is almost weightless? Or that it adapts itself to fit, with total comfort, each new Knight Eternal? This armor was wrought by mystic enchantment! To wear it is to be the Knight Eternal, the unending symbol of the city.

"Of course, I am but the lastest holder of this exalted office, and I have my own coat of arms - observe my surcoat. The gold and blue stand for my homeland of Nordland. The border of holly leaves and silver flowers are the emblems of my chivalric order, the Knights of the Morning Sun. Here, across the centre, process a line of scarlet bulls. These represent the Prunkvoll family. Notice in particular the largest bull: he wears the wreath of victory about his horns, yet he is driven onward by a man armed with a scourge. Observe the fine detail of the stitching - the bull's back is bleeding from the scourge. This requires explanation. The bull represents Sir Wrothbert Prunkvoll, my ancestor of two centuries past. It was he who joined in the Ar-Ulric's condemnation of Magnus the Pious, when he came to Middenheim to preach his warning of the threat from the north. As you will perhaps know, Saint Magnus proved his sincerity by stepping into the Holy Flame of Ulric in the great temple, and stood unharmed within the consuming flames. So he demonstrated that the wills of Ulric and of Sigmar were united in him. Sir Wrothbert repented at once, and was among the first to join Saint Magnus's crusade to the ruined north. There he won many victories, but he never forgot his scepticism: thus his emblem shows both valor and pennitance."

Ragni's eyes are starting to glaze over. Sir Siegfried takes a breath, then continues.

"But I have allowed myself to move away from your question, sir. The Knight Eternal... the very name speaks of ageless, unending duty! For the origin of the office lies in the time of legends, when Artur lead the Teutogen tribe to the summit of this mighty spire of rock and began the city in which we now stand. Even as the foundations were laid, a wise man of the tribe received a vision from the gods. The city would prosper and endure forever, so long as it was defended by a knight of perfect valor, absolute charity, and blameless chastity. One man answered this call. Picture him, a barbarian to our eyes, a wolf pelt around his shoulders, his chest bare and painted with woad, his eyes as wild as his black beard! Yet this man was the first knight of Middenheim. The first of an unbroken succession that stretches all the way forward to myself. The magical armor I wear was made in later years by the wizards of the city, that the knight should shine to the eye as well as to the soul. So I must always be visible to the people. I patrol the streets, arrayed in glory, as a sign of the destiny of Middenheim, and of the supremacy of the gods! For as long as the Knight Eternal is within the city walls, Middenheim will never fall."

He stops talking at last.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 30, 2013, 11:25:23 AM
"An interesting tale Siegfried. Can you tell me more about the armour? you said it moulds itself to your form?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 30, 2013, 11:57:41 AM
Sir Siegfried nods, "Yes, it does indeed. As a dwarf you are of course interested in such technical matters. I have a great deal of respect for dwarfish craft - Divine Sigmar's hammer was their work, of course - but the armour of the Knight Eternal is a work of human artifice. You will know, perhaps, that Middenheim has the oldest magical tradition in The Empire? We have welcomed wizards here throughout the ages, even in the dark ages when magic was feared and hated. So has Middenheim benefited from the gifts of the wise, from that first shaman of the Teutogens until the present day.

"No one can say for sure when this armor was made. As a student of the history of arms, I believe, based on its style, that it is around five centuries old - though there are many who dispute this. However, the physical properties of the armor are not in doubt. Firstly, it shines brightly, as though it has just been polished. No stain, no dirt will cling to it. Even so, I polish it morning and night, so that I should not grow lazy. Secondly, as I have said, it is almost weightless. It is no more encumbering than a suit of clothes. Yet it is stronger than any mundane armor. It cannot be pierced or dented. Thirdly, champion, you are right to say that it shifts and changes to fit the current wearer. This property is important, or it would have to be altered each time a new knight was appointed. At the ritual of investment, the new Knight Eternal stands in vigil, in contemplation of his new office. Then the armor is brought to him. As it is strapped into place, it changes, becoming like a new skin." He smiles. "It is a marvelous ceremony. When it is complete, the armor remains thus until the knight dies or becomes too old and infirm to perform his duties. Only then will the armor adapt to a new wearer."

He chuckles. "But there is no truth to the stories that I sleep in my armor! I wear it only when I am on duty."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 30, 2013, 12:14:14 PM
[Heinrich, Max]

The final of the archery tourney is just as casual as the first two days. Contestants laugh and joke with each other, all intent on winning but making sure they enjoy themselves at the same time. Rallane, despite being a minstel by profession, is an extremely good shot. Dieter, though he doesn't have the advantage of an elf's superior vision and coordination, is also a competant marksman. Heinrich realises that he'll have a hard time winning this contest.

The rules are the same as before. Each contestant shoots six arrows at a target, for each of three rounds. The targets are painted with colored circles, each worth a different number of points. In addition to the daily contest, the person with the highest total score over all three days will be named Champion Archer, and will receive a golden medal.

In the first round, Heinrich scores 400. Allavandrel gets 440, Rallane 400, and Dieter 360. Young Jacob scors 380, while Max manages 300.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 01, 2013, 01:42:06 PM
In the second round of the archery contest, Heinrich makes an excellent total of 480 points. The two elves seem to be encouraging each other: Rallane scores 440, while Allavandrel achieves 500! Dieter gets 380, Jacob 380, and Max 260.

Only one round remains.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 01, 2013, 01:52:09 PM
Klaus will listen to the Knight eternal intensely...nodding interested once in a while and smile with awe at other moments....when the Knight is done Klaus will ask with a solemn voice "So...how is one chosen to be the Knight eternal? I mean it is an incredibly honorable and important duty. I am sure coming from a great house such as yours is part of it but who decides who the next knight eternal would be?"

Klaus thinks to himself that most likely many just think it superstition these days and that the current knight is more of a ceremonial position than any of power or influence....and that the persons for the duty are chosen accordingly.

While watching the second round of shooting Klaus will try to cheer Max up a bit and also applaud and cheer Heinrichs and Rallanes shots.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 02, 2013, 10:44:58 AM
Sir Siegfried smiles. "Ah yes. To be Knight Eternal is the very highest honour that the City of Middenheim can bestow. But it is also, as you say, a solemn duty. Only a man of the most serious temperament is suitable, and few seek the office. Graf Boris Todbringer himself named me Knight Eternal, when old Sir Winston was on his death bed. I presented my credentials to the Graf, and he immediately recognised that I possessed the proper qualities."

"Aye, you fit the job all right," Ragni says. Sir Siegfried is utterly oblivious to Ragni's tone.

The archery contest continues. Max doesn't seem to mind his mediocre performance. He happily cheers on the others. He scores 300 in the final round.

Dieter scores 400, while Rallane scores 460. Jacob the Hochlander scores 440.

Heinrich again scores 480. Allavandrel, spurred on by his friendly rivalry with Rallane and Dieter, scores 520!


With the contest over, it's time to award the medals. The announcer steps forward. "Ladies and gentlemen, we have two sets of medals to give today. First, we'll be rewarding the winners of today's contest. After that we will find out who scored the most over all three days, and so will be the new Champion Archer!" He pauses to allow for cheering.

"In third place in today's contest, we have a new contestant. With an excellent score of 1300, it's our court minstrel, Rallane Lafarel!"

Rallane steps forward, smiling broadly. He accepts his medal with a dramatic bow.

"In second place, a visitor to our city but a name we know well after the last two days, Heinrich des Untergangs! Heinrich scored an impressive 1360 points!"

Heinrich receives a second-place medal for the first time.

"And now... in first place, with an astonishing 1460 points: the master of the hunt, Allavandrel Fanmaris!"

Allavandrel is delighted to have won at last. The elves in the crowd applaud decorously.


"Your attention please, ladies and gentlemen," the announcer calls, "it's now time to discover who our new champion is! Who has scored highly enough to win the coveted champion's medal?"

He waits for the cheering to diminish, then continues.

"In third place over all three days, with a total score of 3650, it's our youngest competitor, Jacob of Hochland!"

Young Jacob shuffles forward, staring at his feet. His face is flushed red. The announcer hangs a bronze medallion around his neck, while his parents cheer wildly.

"In second place, with a grand score of 3870, it's Allavandrel!"

The huntmaster accepts his silver medal cheerfully.

"And so, our winner, with a titanic score of 3950, can only be Heinrich! Congratulations, champion!"

The applause is thunderous. Heinrich is given an impressive gold medal (worth 15 crowns) imprinted with the city's crest on one side, and an image of an archer shooting a bow on the other.

"Wear it with pride, champion!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 02, 2013, 10:49:08 AM
It's now 4 o'clock in the afternoon, and time to head to the Royal Gardens for the garden party. Everyone of importance in Middenheim society will be attending. Julian (attended by Ragni) is expected to go, and Klaus and Max have been invited by Rallane. Heinrich, as archery champion, can also go if he wants to.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on August 02, 2013, 12:28:49 PM
Heinrich will not attend the party, leaving that to his more outgoing companions. He will return to the inn to stow his medal, then head out to find one of the guys connected to the hypnotist woman.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on August 02, 2013, 05:41:42 PM
"To Morr with the lot of them, sir. I say we get what we can from these cunts as long they prove useful, and let the priests roast 'em."

"I'm up for it, Captain." Admund says. "Sergeant already, eh? I guess we've had a hell of a day."

Admund unfolds the note he took from Gluckstein in the pigeon coup, "There's also this, sir. Might give us a tip on where Gluckstein is, or who he is working with. It looks like code or another language to me sir, but my friend Max Breytenbach is good at figuring these things out. What should I do, sir? He's probably at the archery tournament in the Square of Martials now. Should we send for him? Fleischer's isn't that far, he could be brought there by a runner, or back to the station. I don't know how long this will take. It's your call, sir."

Admund will then turn to the three watchmen assigned him: Fritz, Herman, and Elsbeth. "Right, you heard the man. No time for introductions. Get your equipment together and meet me in the courtyard. We need to get to Fleischers and get a look around." Admund is ready to join them.

[Removed curse from character sheet]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 02, 2013, 09:38:16 PM
When the archery contest is over and it is clear that Heinrich is Champion Klaus will organize some drinks for all participants...a fine extravagant wine if possible even elvish for Rallane and Allavandrel and strong beer for Heinrich and Max "Well done Heinrich, incredible feat of skills especially with such a skilled competition. Max you too did well if you keep the training up in this pace you might as well be champion one day too. So I think I will change in some proper clothes and meet you at the feast Rallane. So Heinrich will you also join in the feast or will you return to the inn? If so I would accompany you back there and tell you about my latest adventures."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 02, 2013, 09:47:24 PM
Mortus thinks quickly.   

"I am aware," she says.   "I am part of the investigation.   Were you not informed of my arrival?"   All the while Mortus' brain in whirling, why the investigation.   The only thing she can think of is that it is Red Crown related.   She tries to keep herself calm.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 07, 2013, 11:10:27 AM
[Mortus]

The watchman looks uncertain. "Do you have any proof of that, miss?" he says, "I wasn't told you were coming. I'll get in terrible trouble if I let you in without the proper authority.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 07, 2013, 11:46:47 AM
[Admund]

"That's my thinking too, Admund," Kratz says, "those bastards killed watchmen, and they've sold their souls to evil gods. They aren't getting out of this by offering to help us catch their leaders."

He puts a hand on Admund's shoulder for a moment. "You've earned the promotion, with all the things you've done for this city! And it will make it easier for you to follow your mission for the marshals. The men will understand, given what's happened, but some might be a bit resentful. I know you can keep them in line though."

He looks at the coded message, and frowns. "This doesn't mean anything to me, but I'm not much of a reader. I think you're right about sending for Max. I'll do that right away, while you get off to Fleischer's."


Admund's watch patrol salute, then follow his order to assemble in the courtyard. When he joins them, he can immediately feel Fritz's hostility towards him. The other two, Herman and Elsbeth, are more difficult to read.

"Patrol ready, sergeant," Fritz barks, "will you be leading us to Fleischer's, or do you want someone who knows the city to show you the way?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 07, 2013, 02:24:09 PM
[at the square of martials, after the archery contest]

"Oh, thank you, Klaus!" Max says, "I just enjoyed competing. It was a lot of fun. Um... maybe you could give me some more lessons sometime, Heinrich? If you wouldn't mind too much."

Just then, a runner from the South Gate Watch approaches Max. "Max Breytenbach? Captain Kratz is hoping you'll come down to the station to help with a coded message. If you aren't too busy. He told me to make it clear that it's a request, not a summons."

"Oh, I'd be happy to help, of course! Um. I won't miss the party though - I'll be quick."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 07, 2013, 03:11:27 PM
"Let me go with you Max it wouldn´t harm meeting some people of the city watch also I think it is long overdue the two of us had a bit of a chat it seems like ages when we last had a chance to....I have to tell you of my  latest "adventures". So Julian do you want to come along? Maybe you should get some rest before the dinner party."  (if there are any nobles still around I think that Klaus sticked to them until  he was talking with the knight eternal for a while and then most likely spent time with Julian.)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 10, 2013, 04:33:01 PM
[Heinrich]

Heinrich heads into the Ostwald district, which is one of Middenheim's worst areas. The narrow, winding streets are overhung by the upper stories of buildings, blocking out the light. Many of the houses look derelict, and the people Heinrich passes are raggedly dressed and filthy. The carnival spirit has not reached Ostwald.

The Drowned Rat [location 19] looks bad enough from the outside, with its rotted timbers and its stomach-churning sign. But inside, it's even worse. The ceiling is low, bowing in the middle so that it's barely five feet from the floor. Half a dozen tables are scattered haphazardly around. A large, bearded man stands behind the bar.

When Heinrich enters, the conversation ceases and everyone turns to stare at him. In addition to the barman, there are seven patrons in the tavern. All of them are armed, and look ready for trouble. Heinrich can't see anyone fitting the description of the man he's looking for (Hultz Fleischer, the associate of the woman behind the hypnotism and blackmail plots).
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 10, 2013, 04:38:58 PM
"Um, maybe you should go straight to the garden party with Mr Julian and Ragni," Max says to Klaus, "I think it will be a wonderful opportunity to speak to some important people. It's vital that we find out why the other people who supported the tax laws did what they did. We know about the chancellor and Dieter, but what about Ar-Ulric and the Law Lords? And we need to know about this lady Emanuelle, and her relationship with the Graf."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on August 11, 2013, 02:30:13 AM
Heinrich will walk up to the bar and order a strong drink, but he won't actually drink it. He will address the barkeep when he is able:

"I was supposed to meet a man here. He said he'd be here before me. Perhaps you've seen him? A tall man, long black hair, green eyes? Ugly warts on his hands too; the filthy bastard. Hultz Fleischer?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 11, 2013, 02:56:23 PM
"Um, maybe you should go straight to the garden party with Mr Julian and Ragni," Max says to Klaus, "I think it will be a wonderful opportunity to speak to some important people. It's vital that we find out why the other people who supported the tax laws did what they did. We know about the chancellor and Dieter, but what about Ar-Ulric and the Law Lords? And we need to know about this lady Emanuelle, and her relationship with the Graf."

"I already found out why one of the Law lords support them Max he is blackmailed via a person named "The Man" a criminal overmind here in Middenheim, most likely he is a middle man only though. We should find out more about him too. You are right though we need to know more...ok you take care and we meet up after the party to sit together and think about what we have learned." Klaus will leave for the party hoping that Rallanes name will grant him access as he said.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 12, 2013, 03:10:29 PM
[Klaus, Julian, Ragni]

The garden party is being held in the Royal Gardens, east of the palace. While the party itself is a fairly exclusive affair, held in a secluded area of the gardens, another event is occurring at the same time: a pageant celebrating Middenheim's history and legends. When Julian, Klaus and Ragni arrive at the gardens, the pageant is in full swing. Actors dressed in weird and colorful costumes pantomime their way through battles, murders, and miracles.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/carnival2_zpse113de54.jpg) (http://s48.photobucket.com/user/sparky_sparkfire/media/WFRP/carnival2_zpse113de54.jpg.html)

As they pass, they see some of the vignettes play out. Twice-dead Emperor Severin is cut into pieces by his insane son. A rain of rabbits falls on the miserly Lady Agnes during the Wolf Day festival. The army of Graf Balius is routed by the peasant army of Horace the Meek. Dwarf artizans build a bronze man that can speak Cathayan. Saint Magnus enters the sacred Flame of Ulric and so shames the Ar-Ulric and the city.

Past the dazzling spectacle of the pageant and its noisy, stinking audience, Klaus, Julian and Ragni reach the discrete walled garden where the party is taking place. The guards on the gate allow them to enter. They find themselves amongst the highest order of Middenheim society. Richly dressed men and women exchange empty pleasantries over sparkling wine and light snacks. A quartet of musicians plays softly beneath a silk canopy. Servants carrying trays of drinks pass here and there between the guests.

It looks as though everyone of consequence in Middenheim is present, other than the Graf himself.

[all major NPCs are here. Check the list in the information thread. Who do you want to speak to?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 12, 2013, 03:16:05 PM
[Heinrich]

The barman leans across the bar so that his bearded face isn't far from Heinrich's. His breath is exceptionally vile. "Maybe I know who you mean," he says, "who's asking?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on August 12, 2013, 04:02:55 PM
"Aye, Captain Kratz, you can send a runner if something urgent comes up. We'll poke around at Fleischer's to see what we turn up. Hopefully your prisoner was right and we can smoke out Gluckstein from some tunnels or a hideyhole that he surely has crawled into like the creature he is. He was trying to send off that note after he knew the watch was coming for him, so whatever is on the note is surely important."



Admund will get the address for Fleischer's from Captain Kratz and go to join his patrol. As Admund joins them his face is set hard; his eyes are cold. "I'll lead us to Fleischer's, Fritz. Save that anger for Gluckstein. Word is that Gluckstein is trying to sneak out of the city through tunnels or passages. We're looking for tunnels and covert places here, so keep sharp. If you see anything suspicious at all, check it out. Got it?"

"Right, let's go." Admund will go with the patrol to Fleischers.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on August 12, 2013, 05:10:53 PM
[Heinrich]

The barman leans across the bar so that his bearded face isn't far from Heinrich's. His breath is exceptionally vile. "Maybe I know who you mean," he says, "who's asking?"

"I am. Name's Heinrich. I was told he could provide me with ... a certain powder."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 14, 2013, 02:35:57 PM
[Heinrich]

The barman nods, "into that, are you? Fair enough. Man you want's not been in here today. Might be in later, or he might not. I ain't his mother."

He pushes Heinrich's drink towards him, almost spilling it on the filthy bar. Then he goes off to serve someone else. Heinrich decides to wait to see if his target shows up.

About an hour later, a man fitting the description enters the tavern. He sits down at one of the tables, yelling at the barman to bring him a drink.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 14, 2013, 02:45:58 PM
Klaus will look around checking if he can find Rallane ...thinking to himself that it would be inappropriate to approach some of the higher nobles without them even knowing of him. He realizes how much help Max would be right now again and his ability to know the etiquette of the nobility.

Other than that he will arm himself with a goblet of wine and smile pleasantly at random people trying to look his best and charming.

Should he meet Frau Eberhauer (the red haired mage who is the second of High Wizard) or Emanuelle Schlagen he will try to chat them up.

Klaus while looking to pleasantly enjoying the feast will look and try to eavesdrop on ongoing conversations should any of them be about the tax laws or the situation at court (gossip).
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 14, 2013, 02:49:49 PM
[Klaus, Julian, Ragni]

Ragni takes a drink from one the passing trays, and a handful of canapés from another. He stuffs all of the morsels of food into his mouth at once, then drains the glass of sweet Bretonnian wine. "Grungni's beard, this food's only good for elves!" he says, loudly.

Klaus and Julian look around. The party guests are strolling here and there about the gardens, or standing in small groups chatting of inconsequential matters.  It should be easy enough to approach anyone they like for conversation in this relaxed setting.

More food and drink can be found on a large table under one of the silk awnings. At the centre of the table is a huge punch bowl - Doktor Pavarotti, the Graf's physician, creeps up to the bowl with exaggerated stealthiness. He empties the contents of a bottle of spirits into the punch, then turns around to see if anyone saw him. He sees Julian and Klaus looking in his direction, and winks at them.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 14, 2013, 02:52:42 PM
"I think you should take that one." Klaus says to Julian...nodding to Pavarroti but leaving for the group Emanuelle Schlagen stands with trying to remember how he properly should greet her and the others.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 14, 2013, 03:20:23 PM
Katarina Todbringer, affectionately known as 'the princess,' is the only member of the Todbringer family present. She is attended by her hard-faced chaperone,  Hildegard Zimperlich. Half a dozen young noblemen from Middenland and Nordland are desperately trying to win the princess's attention, outdoing each other with witty anecdotes and thrilling tales.

Law Lords Wassmeier and Hoflich are in solemn conversation with a man dressed in a drab outfit of blue and grey. Something about his face is slightly familiar.

Ar-Ulric, resplendent in his official regalia, has been trapped into a conversation with Sir Siegfried, the Knight Eternal. The knight appears to be explaining his coat of arms in exhaustive detail.

Scattered about, conversing with visiting nobles, guildmasters and other notables, Klaus and Julian recognise the three Midden Marshals, Rallane, Allavandrel, the ladies of the court (Emmanuelle, Petra and Natashia), and the High Wizard and his deputy, Janna.

Chancellor Sparsam is absent, as is (of course) Law Lord Ehrlich.

The remainder of the guests are unknown to Julian and Klaus... that is, until Klaus spots one face he remembers only too well. The man speaking to Emmanuelle Schlagen is Sir Martin, Captain of the Guard to Baron von Saponatheim of Bogenhafen!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 14, 2013, 03:41:16 PM
Seeing the Captain Klaus has a hard time not spraying the fine he just sipped over the next bystander his mind racing he tries to remember if the Captain also has met Julian....but he thinks he has on the other hand most Dwarves look the same to humans and are only recognizeable by the colour of their beard and how it is braided. Does he know the name Julian Stonebridge......he surely remembers the name Klaus gave him...but what did he tell him? While thinking about the past Klaus will turn his back to the Captain and try to move to the opposite area of the garden making sure not to take any chances.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 14, 2013, 04:09:03 PM
[Admund]


"Yes sir," Fritz says. He might not like Admund's rapid promotion, but he's obviously keen to get Gluckstein. He and the other two fall into line. Admund leads the patrol to Fleischer's Slaughterhouse, in the Altmarket district.

The slaughterhouse is a large building. Admund heads for the main office, where he is met by a tall, powerfully-built man. "I'm Bruno Fleischer," he says, offering his hand to shake. "How can I help the city watch, sergeant?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on August 14, 2013, 04:19:51 PM
Before going inside, Admund sends Fritz and Elsbeth to circle around the rear of the large structure, and gives them instruction to watch the rear and to detain anyone trying to leave. Admund enters the main office with Herman in tow.

Admund shakes Bruno's hand, and introduces himself quickly. "Name's Admund. I have orders from Captain Kratz at the Southgate Watch to search your building. Did you hear about the fire at Windhund earlier today? Turns out the owner, Gluckstein, murder three watchmen today. We have an accomplice in custody that indicates he is hiding out here. Do you know anything about this? We will need to search the building."

Admund searches the man's face carefully for any indication that he knows Gluckstein is hiding at the slaughterhouse.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on August 14, 2013, 10:22:11 PM
Heinrich will pretend to nurse his drink, keeping an eye on Hultz Fleischer. If he leaves, Heinrich will follow him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 15, 2013, 03:39:48 PM
[Klaus, Julian, Ragni]

"Ah, Count Klaus," someone says loudly, "I was hoping you'd be here." It's Petra, the lady of the court who seemed interested in Klaus the other day. She offers her hand for him to kiss. "Isn't this a wonderful party?" She takes a sip from her glass of punch, then offers her hand to Julian. "Mr Stonebridge," she says, "I'm so thrilled that you're the new champion. It should make things so much more interesting at court."

Klaus risks a glance at Sir Martin. It looks like he's trying to impress Emmanuelle, while she is politely attempting to get away from him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 15, 2013, 03:44:56 PM
"Oh how nice the lady Liebkosen, I mean...Petra." Klaus grants her a charming smile before he bows before her to kiss her hand. "So nice to see you and indeed this will hopefully put an end to this horrid tax." Klaus will hold on to her hand for a moment after kissing it softly giving it a squeeze. He will also try to give Julian notice of Sir Martin....rolling his eyes to where the captain is standing if possible without Petra noticing. "So Petra...how was your day so far?"

OOC: Do you mean the princess Katharina? Emanuelle is the lady that dislikes the court and is rumoured to be the mistress of the Graf.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 15, 2013, 03:56:15 PM
[Admund]

"Yes sir," Fritz and Elsbeth say, before circling around to the rear of the building.


"Yes, I know about the fire," Bruno says, frowning. "I didn't know any watchmen had been killed. That's a bad business. I have a lot of respect for the city watch." He pauses for a moment. "I don't know why anyone would tell you to come here though. I don't do any business with Windhund. Listen, sergeant: I'd like to help you, but I could do without having people crashing around in my slaughterhouse upsetting my workers and spooking the animals. Is this really necessary?"

Admund studies Bruno's face, but he can't see any indication that the man is lying.

"We'd be very careful, sir," Herman says (out of turn). "We wouldn't cause any upset to your business."

"Maybe so, but I'd still prefer you didn't come in at all. Do I have any choice in the matter?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 15, 2013, 04:06:45 PM
[Heinrich]

Hultz Fleischer stays in the tavern for nearly two hours, swilling down a succession of drinks. He eventually gets up and leaves. Heinrich follows, discretely.

Fleischer walks quickly and steadily, despite the amount of alcohol he's consumed. He heads into an area of derelict houses, finally stopping outside a sturdy door. He looks up and down the street, then unlocks the door and goes inside. Heinrich hears the door lock again from inside.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 15, 2013, 04:10:40 PM
[Klaus, Julian, Ragni]


[Yes, I really mean Emmanuelle! She's the person Sir Martin is talking to]


"I've had a wonderful day, Count," Petra says, "and it can only improve." She drains her glass of punch. "Do you think you could refill this for me? I would be so grateful!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on August 15, 2013, 05:23:40 PM
Admund casts a quick, stern look at Herman when he speaks out of turn.

"I'm afraid you don't have a choice in the matter, sir." Admund says frankly to Bruno. "Theodore Gluckstein may be hiding here without your knowledge. We'll do our best not to disturb your business, but we most search the building. Do you know of any underground passages in the area, sir? We would like to start our search in the lower floors of the structure first."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 15, 2013, 07:29:27 PM
"You were not told I was coming," Mortus snorts.   "I don't have time to sort out your internal problems.   The matter under investigation is far too important to be delayed while the guardsmen decides to talk to each other.   I don't have time for this."   

Mortus will walk past the guard and into the building.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on August 15, 2013, 10:36:37 PM
Heinrich will search for another method of entry or surveillance so that he can see or hear what's going on inside.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 16, 2013, 02:49:23 PM
[Admund]

Herman flinches at Admund's stern look.

Bruno sighs. "In that case, sergeant, you'd better come in. I don't know of any underground passages as such, but of course we have cellars where we store the meat. I'll show you those."

"Uh, sir?" Herman says, "want me to fetch Fritz and Elsbeth to join the search?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 16, 2013, 02:55:53 PM
[Heinrich]

The windows of the house are boarded up. Heinrich tries looking through the gaps in the boards, but all he can see are empty, debris-strewn rooms. He can't hear anything inside either.

He suspects that the target went into a cellar beneath the house.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 16, 2013, 02:58:09 PM
[Mortus]

[Mortus bluff test = 70, fail]

The watchman steps up to Mortus and grabs her arm. "I'm sorry, miss, but I can't allow anyone in without proper authority. I'll have to ask you to leave immediately. Otherwise, you'll be arrested."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on August 16, 2013, 04:01:12 PM
Admund nods at Herman curtly. "Right. Go fetch them. Have them start searching from the rear to the front of the building. We'll start from the front and go to the rear. Have them report to me immediately if they find anything. Once you've done that, come back and join me in searching."

Admund will start his search in the cellars. He will methodically search for any hidden doors or passages that could be connected to the dwarf tunnels.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on August 17, 2013, 08:20:33 AM
Heinrich will try to pry the boards off a window and break in that way.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 17, 2013, 12:33:19 PM
[Heinrich]

Heinrich finds a window at the back of the house, out of sight. The boards are rotted through, so he's easily able to pry them off. He climbs inside, finding himself in a filthy room thick with fungus and rat droppings.

After a brief search, he discovers a trap door in the floor of one of the rooms. Judging by the clear path leading to it along the floor, people regularly use the trap door.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 17, 2013, 12:48:53 PM
[Admund]

Herman salutes. "Yes sir," he says, before hurrying off to obey the order.

When he returns, he and Admund are shown the way to the cellar by Bruno Fleischer. "Well, there it is," Bruno says, "I've got work to do, if you don't mind, so I'll leave you to it. I'll be in the office if you need me."

Admund and Herman descend into the cold cellar. Animal carcasses - mostly pigs and sheep - hang from the ceiling in neat rows. There is no light other than that provided by their lanterns. In the lamplight, the carcasses cast eerie shadows. Admund notices that Herman is unsettled by the atmosphere in the room - his breath is rapid and shallow, and his eyes dart around restlessly.

After ten or so minutes of unsuccessful searching, Admund hears Herman call out to him. "Sir, come quick! I've got one!"

Admund hurries over. Herman is holding a teenaged boy - perhaps fourteen years old - by his shirt front. The boy's face is bruised where Herman struck him. "Sir, this boy was hiding in the corner," Herman says, "I think he knows something - I'll make him talk!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on August 17, 2013, 02:17:58 PM
Admund yanks the two apart, keeping Herman from striking the boy again. He hands Herman the lantern, and kneels down to the boys level. "You alright lad? What are you doing hiding in the cellar? How did you get in here?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on August 17, 2013, 05:55:40 PM
[Heinrich]

Heinrich finds a window at the back of the house, out of sight. The boards are rotted through, so he's easily able to pry them off. He climbs inside, finding himself in a filthy room thick with fungus and rat droppings.

After a brief search, he discovers a trap door in the floor of one of the rooms. Judging by the clear path leading to it along the floor, people regularly use the trap door.

Heinrich cautiously opens the trap door, peering inside before proceeding.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 19, 2013, 11:39:35 AM
[Heinrich]

Heinrich discovers that the trap door is bolted from the inside. He might be able to force it open, but it would probably make some noise.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 19, 2013, 11:51:18 AM
[Admund]

Herman is surprised by Admund's reaction. "But sergeant," he says, "I was handling this! The kid's one of them!"

The boy shrinks back, terrified. Admund is able to calm him enough to get him to talk sense. "I... I work here, sir," he says, "I'm Arnold. I sweep the floors." He gestures at his broom, which is lying on the floor not far away, beside an extinguished lantern. "I was scared when you came down here, sir, so I hid. Um. I thought you were with them!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 19, 2013, 12:47:36 PM
Mortus shakes off his hand.   She glances at him and then shrugs.   She will walk around the building to see if there is another way in.   If not she will return to her inn.   If there is she will try and sneak in that way.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 19, 2013, 01:58:18 PM
[Mortus]

Mortus walks off up the street until she is out of sight of the watchman, but then heads down the side alleys until she locates the side entrance to Windhund Haulage that she saw earlier.

The door is closed, but there is no guard outside it. She tries it, and finds that it is locked.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 19, 2013, 02:03:58 PM
Mortus is going to go back to her inn.   She locks the door of her room.   Her entire body is shaking now and she is sweating.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on August 19, 2013, 02:25:20 PM
Heinrich will scout the rest of the house. If nothing interesting is discovered he will leave and fetch the others.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on August 19, 2013, 02:29:01 PM
"Who did you think we were with, kid?" Admund says to the boy calmly, "I'm with the city watch, and lying to the watch is a big crime. So tell me right and true; who are you hiding from?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 19, 2013, 02:51:43 PM
"Of course I would be delighted to do so Petra. Have you met my friend Julian Stonebridge yet...he is the new Champion of the Graf and also new to the city of Middenheim perhaps you could tell him a bit about the court as he might be around for a while...do you for example know where the representative of the church of Sigmar is? I have not seen him yet?....Well I will go and fetch your drink."

Klaus will leave Petra and walk over to where Sir Martin is talking to Emanuelle...he will approach in a way that will let Emanuelle see his face but Sir Martin only his profile. While he walks up to the two he tries to remember how he insulted Emanuelle the last time and what Max had told him how to appropriately greet a lady of the court....seeing the captain summon memories of the flogging to his mind, his heart is pounding in his chest like a rabbit on flight his mouth dries out and he suddenly only hears the crack of a whip...and the monotonous counting of the man of the watch that whipped him...for a moment he considers turning around and leaving the whole scene....but he also learned in young ages...that running from bullies seldon solved the issue "I am terribly sorry to interrupt your conversation Emanuelle but I really would like to introduce you to a friend of mine the new Champion of the Graf...he half turns to the captain...I hope you don´t mind me stealing the lady from you?" but doesn´t really wait for a reply but looks into Emanuelles eyes with what he considers a wicked grin trying to show her that he noticed that she wasn´t too thrilled by the conversation and opens her a path to retreat it without insulting the man.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on August 19, 2013, 04:23:54 PM
Julian will make some small talk with the ladies, staying long enough for Klaus to bring Emmanuelle to him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 20, 2013, 03:48:31 PM
[Admund]

"There were some men who came down here not long ago," Arnold says, "rich-looking man and two guards. They were out of breath, liked they'd been running. They saw me, and the rich man stuck a knife in front of my face. Said if I told anyone about them he'd come back and gut me, then hang me on a hook with the pigs to die. I believed him too! You won't let him do that, will you sir?" He looks at Admund pleadingly.

"They went into the store cupboard, and I heard a sort of scraping, grinding noise. They never came back out. I went to sneak a look after a while, and they were gone. I can show you, sir."

He shows Admund into a small room adjoining the main meat cellar. Inside are a few brooms and buckets. Admund and Herman search, and eventually find a hidden lever that opens a section of the floor. Below is a dark, cramped tunnel.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on August 20, 2013, 03:59:20 PM
"We won't let that happen to you." Admund says reassuringly to the boy. "The watch will protect you now."

Peering down into the tunnel, Admund will hold his lantern over the hole to see if he can see a ladder or the bottom of the tunnel. "Herman." Admund says sharply. "Locate Fritz and Elsbeth, and bring them here. Do it quickly."

As Herman goes and fetches the other watchmen, Admund asks the boy, "How long ago did they go into this store closet?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 20, 2013, 10:46:05 PM
[Heinrich]

Heinrich searches the rest of the house, but it's obvious that none of the rooms have been in use for a long time.

As he's reaching the end of his search, he hears something - the bolts are being drawn back from the trap door. Someone is about to come out!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 20, 2013, 10:58:08 PM
[Admund]

"Yes sir," Herman says, hurrying off to find the other two watchmen. He soon returns with them.


There's no ladder, but the floor of the tunnel is only about four feet down from the entrance. The tunnel slopes sharply downward.

"I don't know how long ago it was, sir," Arnold says, "maybe an hour at most?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on August 20, 2013, 11:32:57 PM
Admund looks at Arnold, "Does Bruno Fleisher know about this tunnel or these men?"

As Fritz and Elsbeth enter, Admund looks at them and gestures toward the discovered tunnel and Arnold. "We've got a witness, boy named Arnold, who saw 3 suspects matching the description of Gluckstein and his two guards entering the tunnel about an hour ago. First things first, we need to arrange a runner to inform Captain Kratz, and secure this tunnel. Did you two discover anything suspicious?"

Admund nods at Fritz, "I promised you a crack at Gluckstein, how do you feel about checking out the tunnel with me?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on August 21, 2013, 01:02:59 AM
Heinrich will try to find a place to hide!  :icon_eek:
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 21, 2013, 10:54:02 PM
[Klaus, Julian and Ragni]

"Oh, you mean Father Stolz?" Petra says in response to the question about the church of Sigmar, "why ever would you want to talk to him? He's a dreadful  bore. He never shuts up about his church being neglected, which is nonsense of course. Anyway, I've heard-" she leans in conspiratorially "-that he's left the city secretly. He's off to Altdorf to bring the temple tax to the attention of the Grand Theogonist and the Emperor! Either that or-" she smiles "- he's taken his mistress on a romantic trip to Marienburg. It's one of the two!

"Yes, I'd love to fill Mr Stonebridge in on all the court intrigues! Do hurry back though, Klaus. I'm awfully thirsty."


As Klaus approaches Emmanuelle, she notices him and smiles. "Ah, Count Klaus," she says, "I was starting to wonder if you'd forgotten our appointment. I am anxious to meet the new champion. Sir Martin, I have been fascinated by our conversation, but I am afraid I must leave you for now. I wish you the best of luck for the joust tomorrow."

"Thank you, my lady," Sir Martin says, clearly disappointed. He takes her hand (which she hasn't offered) and kisses it lingeringly. "We will speak again later, I hope." He looks at Klaus, furrowing his brow slightly. "Have we met, sir? You have a familiar look... perhaps you were at the joust in Bogenhafen? Do you compete tomorrow?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 21, 2013, 11:04:29 PM
[Admund]

"Don't know what Mr Fleischer knows, sir," Arnold says, "but I've never heard him talk about any tunnels. And I've never seen those men before. Swear it to Ulric, sir! May he eat me up if I'm telling a lie!"


"We didn't find anything, sergeant," Elsbeth says, "we've spoken to all the workers we could find, and no one saw Gluckstein. They seemed honest enough."

"Sergeant," Herman says, "I could inform the Captain if you want - I'm a fast runner."

"It's true," Elsbeth says, "Herman the Hare, we call him."

Fritz stares at Admund for a moment, then says, "Aye, I'll go into the tunnel with you. But I hope you know what you're getting yourself into, lad. Tunnel fighting's not like show-fights against captive beasts. It's a dirty, dark business. You ready for that?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 21, 2013, 11:11:55 PM
[Heinrich]

Heinrich ducks around the corner. He hears someone climb out of the trapdoor and close it behind them, then start to walk towards the door with a slow, shuffling gait. He sneaks a look - it's not Hulz. Instead, it's a young man in worn, tattered clothing. He's about five feet tall, with unkept, dark hair and slumped shoulders. He has a knife at his belt, but is otherwise unarmed. He's muttering softly to himself.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on August 21, 2013, 11:38:04 PM
Admund nods at Elsbeth. "Alright then. Herman, inform the captain that we discovered a tunnel and have a witness who has spotted Gluckstein entering here about an hour ago. Get there as fast as you can, and return here to guard the tunnel entrance. Elsbeth, you hold this tunnel entrance and stay with Arnold. No one goes in or out of the tunnel, until support arrives. We won't go far, just going to see what we can find. Expect us back in less than 30 minutes."

Admund winks at Fritz, "Dirty, dark business 'tis what I live for. Grab a lantern, and lets see if we can find a rope to help us down inside."

Admund will enter the tunnel with Fritz.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on August 21, 2013, 11:42:36 PM
Heinrich will wait for the strange young man to leave, then check the trap door again to see if it has been left unlocked.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 22, 2013, 05:29:21 AM

Klaus will look at Sir Marting but neither grin nor flinch both expressions the man knows from him..."I am not the jousting type Sir and from Averland we never have ....jousted I am rather sure of that you must mistake me for someone else. I have to leave now good day." He will pass by the bowle and get a glass for Petra and Emanuelle and order himself a glass of wine from a passing servant as he returns to the ladies and Julian. "Julian I want to introduce you to the stunning lady Emanuelle Schlagen....Emanuelle this is the new Champion of the Graf, Julian Stonebridge who has saved my life on many an occasion. May I offer you a glas of the bowle....beware though I fear that someone has spiked it already."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 23, 2013, 09:42:22 PM
[Heinrich]

The man eventually leaves the house by the front door. Heinrich checks the trap door, and finds that it has indeed been left unbolted. He knows that Hultz at least is inside, but there may be others there too.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 23, 2013, 09:53:34 PM
[Admund]

Herman and Elsbeth carry out Admund's orders.

Fritz almost smiles at Admund's response. He nods, fetches a lantern and rope, and descends into the tunnel with Admund.

The tunnel is narrow and roughly-hewn, with a low ceiling that makes it uncomfortable to traverse. But after a dozen yards it emerges suddenly into a larger, more regular passage. "This looks like one of the dwarf-tunnels," Fritz says, "reckon someone dug that little burrow we just came down to connect with the main system. Nice to have a bit more head-room anyhow."

The passage runs north to south. To the north, a flickering light can just be seen in the distance. When he sees it, Fritz says (in a low whisper), "that could be them, sir."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 23, 2013, 10:11:54 PM
[Klaus, Julian, Ragni]

"Perhaps you are right," Sir Martin says, studying Klaus's face, "I must be mistaken. Good day." He walks off (after one last lingering look at Emmanuelle), heading towards another group of people.


"Spiked?" Petra says, accepting the glass, "no wonder I feel a bit tipsy. I shall have to pace myself."

Emmanuelle surveys Julian with a calculated look. "I am delighted to meet you, Mr Stonebridge," she says, "your victories on the challenge field have been the talk of the city. I hope this little party is not too dull for you, after such excitement."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on August 23, 2013, 11:02:23 PM
Heinrich will creep down into the trap door as stealthily as he can.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on August 24, 2013, 06:28:32 PM
"Thank you Mrs Emmannuelle, although I never fight for excitement, and always enjoy a gathering... although this isn't quite how I might arrange it, it's nice to meet the court properly" Julian bows Stiffly

"Besides, the count is expecting a report from me. He speaks highly of you madam"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on August 25, 2013, 04:27:04 AM
As they enter the regular passage, Admund inspects it for a moment. "Aye, that way, south, must be toward the Chapel of Grungi. Where do these tunnels lead, though?"

When they spot they light, Admund holds a single finger to his lips and eases his longsword from his scabbard. He will creep north with Fritz toward the flickering light.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 26, 2013, 10:46:43 AM
Mortus is going to check to see which of her books she has with her and see if there is anything in any of them about losing magic.

If she doesn't find anything in them she will go and look for Max.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 27, 2013, 10:14:15 AM
[Julian, Ragni]

Emmanuelle chats to Julian with a kind of detached charm: she appears to be interested in talking with him (even flirting a little), but he can tell it's entirely superficial. Only when he mentions the Graf and the report does her attitude change. Her smile vanishes, and her eyes meet Julian's - there's a look in them now that could almost be guilt.

"The Graf is a wonderful man, Mr Stonebridge. His wife's death hit him very hard, but he does his best to carry on. It is a constant struggle for him... may I ask, Mr Stonebridge... if it will not compromise any promise you have made-" she smiles again, "-may I ask the subject of your report to the Graf? Is it perhaps some military matter, or...?" She pauses expectantly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on August 27, 2013, 10:49:37 AM
'There is no promise Emmanuel, the graf is only interested if evidence is totally overwhelming.
But you might guess what my report would concern, seeing my race m'lady.

I believe that these new tax measures harm the city and need to show the graf how'
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 27, 2013, 11:04:19 AM
[Klaus]

Petra is already somewhat drunk, and begins to flirt openly with Klaus. She points out various party guests and, in a stage whisper, gossips to Klaus about them. Since Klaus doesn't actually know any of the people she's talking about, none of the rumors she's relating are especially interesting.

But then, she draws his attention to the man in blue and grey that Klaus noticed talking to the Law Lords earlier. The man is now taking a drink from a tray held by a young waitress. His hand is on her hip, and he is leering unpleasantly at her. His face still looks somewhat familiar, but Klaus can't place it.

"That's Gotthard Brandt," Petra says, "some sort of important merchant or something. I ran into him at the Red Moon last week [location 30] and he made a pass at me. He's the most dreadful pervert - you wouldn't believe the things he asked me to do! And he wouldn't even buy me a drink first. With any luck, he'll try it on the wrong woman some time, and get a knife in his overactive groin."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 27, 2013, 11:16:57 AM
[Julian, Ragni]

"Oh yes, the tax laws," Emmanuelle says, looking uncomfortable. "Are you saying there is something... untoward about them? I believe a majority of the Graf's advisors were in favor... though I of course take no interest in politics myself. Ah... is the Graf becoming interested in the business of government again? That could be a good sign. He has been ill for so long."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 27, 2013, 11:57:30 AM
[Heinrich]

The trapdoor is heavy, and creaks a little as it's lifted. Heinrich hopes that no one heard the sound.

Below, a narrow flight of wooden steps leads sharply downwards about fifteen feet to a stone floor. Looking down, Heinrich can see a room about six yards square, dimly lit by a couple of oil lamps. There are two wooden doors, both closed, on opposite sides of the room (to the east and west). To the north, a passage leads away from the entry room. Heinrich can see another three doors on the passageway before it continues out of his line of sight.

He can't hear anything.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 27, 2013, 02:21:15 PM
[Admund]

"No idea where the tunnels go," Fritz says, "no one's meant to come down here. It's all meant to be sealed up to stop invaders getting into the city. Maybe the dwarfs know more, but they don't talk about it. You should ask those pals of yours, maybe."


Fritz follows Admund's lead, quietly drawing his sword and creeping along beside him towards the light source. When they get closer, they can make out three figures, all looking at something on the wall - presumably a door, though Admund isn't close enough to tell. One of the men is the right build to be Gluckstein.

Admund's acute hearing allows him to overhear their conversation, even though they are quite far away.

"I mean it, boss, it's stuck." [one of the armed men]
"Try harder, you lazy bastard! A halfling could open that bloody door!" [Gluckstein, sounding anxious]
"Must be something wrong with it then. I've pushed like crazy and it won't budge." [the same man again]
"Ulric's Frosty Cock! Right, get out of the way then. Ivan, you open it." [Gluckstein]
"Right boss." [the second armed man, whose name is apparently Ivan]
"Could have another go at clearing that rock slide, boss? Get round the other way?" [the first man]
"No time! We wasted enough time on that already. The watch aren't as stupid as we thought. If one of those cowards we left behind talks, they could find the entrance to this tunnel any time now. Put your back into it Ivan!"

The three of them are obviously focused on what they are doing, and may not notice Admund and Fritz if they move closer.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on August 27, 2013, 02:23:40 PM
Heinrich will continue down the passage, checking each door as he comes to it.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on August 27, 2013, 02:57:21 PM
Longsword and shield readied, Admund will creep forward with Fritz, and attempt to Stun Gluckstien with the Pommel of his longsword. All further attacks will be lethal if Stun fails, or against henchmen.

If they are noticed, Admund will bull rush Gluckstien and attack.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on August 27, 2013, 04:28:34 PM
Julian studies her face intently as she talks, looking for signs of lying or deceit.

Well my lady, I wouldn't say he was interested really. But yes, I think the tax laws might be a problem. Do you not see how they weaken the city, and the bonds which hold the empire together?'
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 27, 2013, 06:53:02 PM
Klaus too watches Emanuelle intensly trying to figure out if she too might be blackmailed into supporting the taxes...or even right now spying on Julian remembering that someone tried to prevent him becoming the champion in the first place he does this in the corner of his eye listening to Petra and joining in her flirting at least a bit at times touching her arm and smiling to her...."This Gotthard Brand....he seems somehow familiar...perhaps I have met him at Altdorf...Petra my dear you could whisper in my ear what that horrible man wanted from you." Klaus tries to remember what the pictures in wittgenstein castle looked like...if Gotthard could be the last of them.


Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 28, 2013, 10:02:46 PM
[Mortus]

Mortus studies her books for some sort of insight into her problem, but finds nothing of relevance.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 28, 2013, 10:07:45 PM
She will go to the inn where Heinrich is.   If there is a different barmaid/barman she will go up to the bar.   If not she will order a brandy and sit in the taproom where she can see the door.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 28, 2013, 10:28:36 PM
[Heinrich]

Heinrich climbs carefully down the stairs, into the entrance room. He decides to ignore the two doors on either side of the staircase, instead heading north along the passageway. He can see a total of six doors: three to his right, two to his left, and one at the end of the passage.

He opens the first door on his right. Beyond is a small larder, well-stocked with ale, wine, dried meat, salted fish, pickles, cheese and bread. He continues to the next door, also on his right. This room is a general store, containing oil, lamps, rope, candles, lengths of wood, wire, and various tools.

He moves on to the first door on the left side of the passage. Listening closely, he can hear the cooing of pigeons on the other side.

[open this door too?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 28, 2013, 10:55:16 PM
[Admund]

Fritz nods grimly at Admund's order. He gestures to show that he intends to strike at the unnamed guard.

The two of them begin to creep towards Gluckstein and his men, hoping that the darkness and the noise of the attempts to open the door will cover their advance. They seem to be in luck. Admund and Fritz close to within striking distance without alerting their targets at all.

Admund attempts to land a stunning blow on Gluckstein's head, using the pommel of his sword.

[Admund strike to stun: auto-hit due to prone target. Hits head. S4+1+d6 roll of 6! (roll of 6 means that real damage has been caused instead of stun damage!) + (add damage = 44, yes) + 4 - T4 = 11 wounds, doubled due to prone target = 22! Max critical = 06, dead!]

Admund's blow falls a little lower than he intended, striking Gluckstein on the back of his neck. There is a horrible crunching sound as his vertebrae shatter. He falls forwards, twitches briefly, then lies still.

At the same time, Fritz tries the same move on one of the henchmen.

[Fritz strike to stun, prone target, autohit. S4+1+d6 roll of 6! (also causes real damage!) + (add damage = 84, no) - T4 - A1 = 6 wounds, doubled (prone) to 12. Critical to head = 42, dead!]

He likewise strikes far too hard, splitting the man's helmet and caving in his skull. He falls to the floor.

The other henchman, Ivan, has been struggling to open the door. He turns around, only to see his two comrades dead and two watchmen facing him. He's armed, but his sword is still in its scabbard.

He raises his hands. "I surrender!" he says.

"No chance, you murdering bastard!" Fritz says, preparing to cut him down.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on August 28, 2013, 11:07:48 PM
The crunching sound startles Admund, and he swears under his breath. He kicks over the limp Gluckstien, and turns toward the remaining guard.

Admund will let Fritz attack Ivan. If Ivan goes for his sword, Admund will join in on the attack.

Once combat is over, Admund will search Gluckstien's body for any items, and check his chest for a tattoo.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 28, 2013, 11:24:17 PM
[Julian, Ragni]

Emmanuelle sighs. "I am sorry that the tax puts such a burden on your people," she says, "but there is really nothing I can do about it. I have no power... no influence... I sometimes wonder if it would be easier if I simply left the city." She looks past Julian, off into the distance. For a moment, she looks very afraid.

But then she seems to pull herself together. "If you are determined to have the taxes repealed, Mr Stonebridge, you should speak to the Chancellor. The Graf himself told me that Sparsam was very enthusiastic in his support, despite the firm opposition from the marshals and the high wizard. Of course, he hasn't seen fit to attend this gathering. The Chancellor is far too busy with his ledgers to waste time socialising. He's a very focused, dedicated man." She sneers slightly, making her contempt obvious.

"If you talk to the Graf a lot, lady," Ragni suddenly says, "can't you have a word in his ear? Tell him we dwarfs built this bloody city and he ought to have more gratitude."

Emmanuelle looks shocked, having barely noticed Ragni until now. "I - uh - I speak to the Graf only occasionally -" she glares at him, "sir. No more than any other lady of the court. If you have formed some impression of intimacy you are quite wrong."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 28, 2013, 11:45:23 PM
[Klaus]

As Klaus observes Emmanuelle, he begins to suspect that she has rather a lot in common with him. The signs are subtle, but he is sure she is putting on a performance just as he is - she is not a noble by birth, but a woman who has contrived her way into high society by seduction and charm. Perhaps she was an actress or a singer, and came to the attention of some minor courtier... using him, before discarding him for a more highly-placed lover, then doing the same again, until at last she even came to the attention of the Graf. Such a woman might have many secrets that would leave her open to blackmail.


Petra responds well to Klaus's flirting. She continually directs the conversation back to jewelry, dropping heavy hints about her fondness for sapphires. She at first refuses to say what Gotthard Brandt asked her to do, feigning embarrassment. But before long she whispers his entire proposition to Klaus, in exhaustive detail. It's nothing he hasn't heard before (indeed, he's heard a lot worse), but Brandt's advances were certainly in very poor taste, and border on perversion.

Klaus looks over at Brandt again. The waitress has manged to get away from him, and he is instead talking business with a couple of guildmasters. He thinks back to the Wittgenstein portraits he saw at that cursed fortress... he's older, of course. His hair is a different color, but it could be dyed. There's definitely something his face. His eyes have the same look of casual cruelty he remembers from Margarite. It's possible, certainly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 29, 2013, 12:17:41 AM
[Admund]

Ivan swears and draws his sword, as Fritz attacks him.

[Fritz to hit 1: 58, miss]
[Fritz 2: 18, hits right leg. S4+1+d6 roll of 6! (again!) + (add damage = 85, no) - T4-A1 = 6 wounds]

Fritz's sword slashes deeply into his thigh. Ivan stumbles, but recovers his balance and attacks back.

[Ivan 1: 69, miss]
[ivan 2: 25, hits left arm. S4+1+d6 roll of 4-T4-A2 = 3 wounds]

He lands a heavy blow on Fritz's arm. His armour prevents him from being cut, but it will have left a nasty bruise.

Admund joins in the fight.

[Admund1: 35, hits left arm. S4+1+d6 roll of 5-T4-A1 = 5 wounds. -2 critical to arm = 53, hand cut off!]

Admund's sword lops Ivan's left hand off at the wrist. He collapses, blood pouring from the wound.

Fritz steps forward and drives his sword into the wounded man's throat. "Ulric piss on your corpse!" he says.


Admund makes a quick search of Gluckstein's body. He finds 12 crowns, 3 shillings and 9 pence in his purse. Aside from that, he's carrying nothing interesting. His chest is tattooed with a purple hand symbol, above the heart. The two henchmen have the same tattoos.

Fritz kicks Gluckstein's body, then puts a hand on Admund's shoulder. "You did well, lad! You aren't just a showy upstart after all - ha, or a criminal! Yes, I saw you get your back scratched the other day. Anyhow, we got our man, and I reckon that's down to you. Captain should be pleased. Huh, what about this door they were trying to open though?"

The door in question is made of the same stone as the passageway. There's presumably some sort of hidden catch that opens it, but it's not immediately obvious how it works.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on August 29, 2013, 12:39:48 AM
Admund wipes his sword on one of the corpses and resheathes it."You're not to shabby with a sword yourself, Fritz. Glad that I brought you with me. Y'alright? That cunt got a blow on your arm?"

"Right, what's the story with this door? See a catch anywhere?" Admund will search for a door catch or latch on the wall and surrounding area.

[Added 12 crowns, 3 schillings, 9 pence to inventory]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on August 29, 2013, 03:22:59 AM
Heinrich will check the cooing pigeon room.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 29, 2013, 06:33:39 AM
Klaus is very pleased with himself with the observations he made, listening to the speech of Emanuelle it is obvious that someone is blackmailing her too with her dark past and that she is considering flight...if Gotthard Brandt is Gotthard von Wittgenstein he must be involved in the whole affair. "Oh I almost forgot....Julian the Ar Ulric wanted to speak to you best you go over to him I have seen him over there next to the.....what was his name Petra dear? I also am sorry to say that I must leave you ladies I have some business talk to do with the Law Lord Wasmeier so please excuse me even though it really hurts me to leave such splendid and beuautiful company." Should either Petra or Emanuelle offer their hand Klaus will softly kiss it and then leave to talk with the Law Lord....also opening Julian a route of escape.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 29, 2013, 12:24:13 PM
[Admund]

"I got a bit of a tap on the arm. Nothing much." Fritz says.

Admund finds the catch for the door (Ivan's efforts to open it have almost wrenched it off), but he can't get the door to open. He suspects that someone has sealed it from the other side.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 29, 2013, 12:37:18 PM
[Heinrich]

Heinrich opens the door. The room beyond is fairly large, but sparsely furnished. There is a pallet bed, a small wardrobe, a table and chair, and a couple of fur rugs. In one corner is a small aviary containing a few carrier pigeons.

Sitting at the table, writing a letter, is a blonde woman. She hears the door open, immediately standing and whirling around to face Heinrich. A throwing knife falls from her sleeve into her hand, ready to throw. Her eyes are green, and she's about 5' 7" tall.

"Who are you?" she says, not lowering the knife.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on August 29, 2013, 02:18:56 PM
"This door isn't going to budge. We'd need some dwarfs from the engineering guild to look at this." Admund says running his hand along the wall.

"Right, let's get back to Fleisher's and report to Captain Kratz". Admund will make his way back to the tunnel entrance with Fritz.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on August 29, 2013, 02:25:37 PM
[Heinrich]

Heinrich opens the door. The room beyond is fairly large, but sparsely furnished. There is a pallet bed, a small wardrobe, a table and chair, and a couple of fur rugs. In one corner is a small aviary containing a few carrier pigeons.

Sitting at the table, writing a letter, is a blonde woman. She hears the door open, immediately standing and whirling around to face Heinrich. A throwing knife falls from her sleeve into her hand, ready to throw. Her eyes are green, and she's about 5' 7" tall.

"Who are you?" she says, not lowering the knife.

"My name is Heinrich. Who are you?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 29, 2013, 02:41:51 PM
[Heinrich]

The woman smiles. "You can call me Elise. You've got some nerve, walking into my place and asking my name. I hope you have a damn good reason for being here."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 29, 2013, 02:50:02 PM
[Admund]

Fritz nods, trying to look as though he was thinking the same thing. "Aye, dwarfs'd sort this out. Do we take the bodies back with us, sergeant? Or-" he grins nastily "-shall I just chop Gluckstein's head and bring that?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on August 29, 2013, 02:55:53 PM
"Bring his head." Admund says, spitting on the floor. "Priests of Morr can take care of the rest of them. Might be that the Captain will put his head on a spike over the gate."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 29, 2013, 03:01:26 PM
[Mortus]

Mortus sits in the tap room of the Templar's Arms for a while. Eventually, she sees Max come in from outside, red-faced and sweating, as though he's been running. He notices her at once, and comes over.

"Mortus! Oh, I didn't expect to see you here! Of course, it's, um, nice to see you!" He's about to sit down at her table, but stops himself. "Uh, I'm in rather a rush I'm afraid. I've just been helping the watch with something-" he glances around to see if anyone's listening "-something related to, you know, people with colorful tattoos. But Mr Julian and Klaus are expecting me to join them at the garden party as soon as possible. I just came in here to change my clothes, because I want to look my best. Gosh, maybe you could come to the party too? I expect we can get you an invitation. Um, I do need to change though. Were you waiting for Mr Julian? Klaus? Heinrich? Heinrich went to track down a lead."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 29, 2013, 03:30:59 PM
[Klaus, Julian, Ragni]

Petra looks in the direction Klaus is indicating. "Ah, you mean Sir Siegfried Prunkvoll," she says, "I'm sure Ar-Ulric must be enjoying the conversation immensely. Heraldry is such a fascinating subject, don't you think? Sir Siegfried can talk about it for hours. And hours." She rolls her eyes. "You'll be doing Ar-Ulric a favor if you can give him an excuse to get away from the honored Knight Eternal, Mr Stonebridge."

"He wants to speak to you?" Emmanuelle says, a strange note of worry in her voice, "well, you must go, of course. Don't let me detain you. It has been delightful to speak to you, Mr Stonebridge - and to you, Count Klaus."

Emmanuelle leaves (not offering her hand to Klaus), taking a new drink from a passing tray and going to stand by a fountain alone. She stares into the water, deep in thought.

Petra presents her hand for Klaus to kiss. "This has been far too brief a conversation, dear Count," she says, "I hope to speak to you again... if not later, then perhaps tomorrow? There are many fine restaurants in the city that I would be delighted to introduce you to."

With that, she leaves to find other company.


Law Lords Wasmeier and Hoflich are deep in conversation with each other.

Ar-Ulric is still trapped by the Knight Eternal, though he doesn't seem to be listening to a word Sir Siegfried is saying. His eyes dart around restlessly, and his wine glass is clearly shaking in his hand. The tall, physically imposing priest looks like a man on the edge of panic.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 29, 2013, 03:44:06 PM
[Admund]

"Aye, sir," Fritz says, hacking off Gluckstein's head enthusiastically. "It's too bad he died so easy. Should've made him suffer first, after what he did. Oh well. The captain's going to be pleased."

The two of them go back through the tunnel and return to the meat cellar. Elsbeth is guarding the entrance. "Is that him?" she says, seeing the severed head in Fritz's grip.

"Aye, this is the watch-killer. The sergeant here broke his neck in one hit."

"Good." Elsbeth turns to Admund. "Sir, everything's been quiet here. Herman got back a few minutes ago, and says the captain's on the way. I sent him outside to meet him. Oh, and the boy's still here too."

Arnold, the sweeping boy, is staring at the severed head with morbid fascination. "Wow, you got him! He's not going to gut me now! Hey, how old do I have to be to join the watch? I'm strong!"

"Shut up, kid," Fritz says, though not unkindly.


After a while, Captain Kratz arrives in the cellar, followed by Herman.

"Good work, sergeant," he says, "let's have your report."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 29, 2013, 03:54:00 PM
Klaus will approach the two law lords....he will slow down as he closes to them and tries to overhear what they are talking about should they take notice of him he will greet them with a charming smile presenting himself as Klaus von Sternberg...leaving the count out.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on August 29, 2013, 04:11:25 PM
"Good work, Elsbeth." Admund says.

Giving his report to Captain Kratz, Admund recounts the event. "Sir, we arrived here and received full cooperation of Bruno Fleisher, the owner. He indicated that he saw nobody matching the description of Theodore Gluckstein. We began search of the cellars and back rooms looking for evidence of tunnels. We found this sweeper boy here, Arnold, who witnessed Gluckstein and two others entering a hidden tunnel. I sent Herman to report to you, and posted Elsbeth to guard the tunnel entrance in case more people followed or doubled back on us. Watchman Fritz and myself entered the tunnel to see what we could find."

"This bit of the tunnel is roughly crafted, and connects to larger a north-south tunnel, probably belonging to the dwarfs and leading to the temple of Grungi. It appears that whomever Gluckstein was working with connected this location to the dwarf tunnels at some point. We spotted a light to the north upon entering the main tunnel, and approached. There, Gluckstein and his two men desperately were trying to escape through a door that appears to be sealed from the other side. Combat ensued when Fritz and I made our move. All three men are dead, and still at the north end of the tunnel waiting for the Priests of Morr."

"Goodnews finally for the day. We got Gluckstein." Admund says with a gesture to the head Fritz is holding by the hair.

"Did your men discover a tunnel in the Morrspark? Have you gotten in touch with Maximilian Breytenbach? Any luck with the letter?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on August 29, 2013, 08:28:20 PM
[Heinrich]

The woman smiles. "You can call me Elise. You've got some nerve, walking into my place and asking my name. I hope you have a damn good reason for being here."

"I have an excellent reason for being here, Frau Elise. I am a bounty hunter. I followed a man into this building who has information I need. Ugly fellow with warts on his hands. Seen him?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 29, 2013, 11:25:46 PM
[Klaus]

Wasmeier and Hoflich are talking quietly, but Klaus can overhear some of what they are saying: he surmises that they are discussing Bardin's trial. They stop when they see him approaching.

Wasmeier smiles and greets Klaus warmly. Hoflich is polite, but unfriendly.

"Ah yes, Klaus von Sterneberg. I am pleased to meet you. You are a visitor to the city, I think?" Wasmeier says, "I hope you are enjoying the carnival so far. Have you traveled a long way?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 29, 2013, 11:40:04 PM
[Heinrich]

"Ah, that sounds like my associate. Hultz, would you come here please? You have a visitor. Dagmar, Anton, you too!" Elise's call is followed by the sound of opening doors.

"You did well to find this place," she tells Heinrich, "but coming here alone was a mistake. Why don't you tell me what you want with Hultz?"

Hultz arrives from behind Heinrich, presumably from one of the rooms off the entry hall. With him is a very tall, broad-shouldered woman in mail armour. She's carrying a greatsword.

"Anton must have gone out," the woman with the sword says, "he didn't tell anyone, so the trap door must have been left open. Again."

"I should have got rid of him a while ago," Elise says, "but it's too late to cry about that now. Hultz, this man came here looking for you. He says he's a bounty hunter. What have you been up to?"

"Looking for me? Don't think I've done anything lately. Still, best kill him anyhow."

"That's not very polite, Hultz. Anton may have let him in, but you led him here." She looks at Heinrich again. "Well? Here's Hultz. What do you want with him?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on August 30, 2013, 12:47:25 AM
"I was going to ask him about you, to be honest. Guess I have an answer. I'll just be going then."

Heinrich will slide sideways, trying to put his back to a corner so that he cannot be attacked by more than one or two of them at a time. He will draw his axes.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 04, 2013, 06:27:35 AM
"Max,"Mortus gthers herself together and drains what is left in her glass.   "I know.   I don't think the garden party is for me.   It is not safe  I need help, your help."   She looks down at her empty glass.   "I need to know something."   she leans in closer, twisting the glass between her fingers.   "I have lost my connection to the winds of magic.   Do you know anything about this?"   
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 04, 2013, 10:31:28 PM
[Admund]

"You and your patrol have done amazingly well," Captain Kratz says, "and I can't say I'm sorry Gluckstein wasn't brought in alive. Holm, Wulf and Bert will rest easier now that the man who killed them is dead." He spits on the severed head.

"Morrspark is lousy with tunnels. You probably won't know this, Admund, but it's the place where the dwarfs first tunneled up onto the surface, back before the city was founded. Ever since then, the tunnels there have been used as tombs. Well, all we found where that bastard told us to look was a bunch of broken-open tombs. Must have been where those corpses were stolen from. No passageways down to the forest though.

"Still, this door you've found sounds more promising. I'd guess someone got there before Gluckstein, and slammed it behind them. Maybe your elf wizard? Who knows. I'll see if I can get some dwarf engineers down here to open it up. I hope they'll agree to help the watch, despite all the ill-feeling from the taxes.

"Young Max came to the station and had a look at the message you found. The lad was very eager to help - I'd offer him a job if I thought he'd take it! Anyway, he broke the code in about ten minutes flat. Said it was quite a simple one, so the cultists can't have been too bright. The message gave us the location of another secret hideout over in the Westor District. I had to let the west gate watch deal with that - they're busy raiding the place right now. I'd say this nasty little cult is finished now, aside from that elf wizard... and I'm hoping we'll track him down soon enough, once we've got hold of the right person at the Wizard's School.

"So, I reckon your work's done for today, sergeant! I'll take over here. Take your patrol back to the station, then you can knock off for the day. I'm sure you've got other things you'd like to be doing-" Kratz winks "-and I'll see you tomorrow. Damn good work!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 04, 2013, 11:07:25 PM
[Mortus]

"Oh, of course I'll help you Mortus," Max says, wide-eyed, "anything!" He glances around the room again. "Um... let's go upstairs."

Up in his room, Max listens to Mortus's explanation of how she lost her connection to the winds of magic after touching the magical armour used by the man Julian fought. "It's awful that this has happened to you, Mortus," he says, "I'm not sure what to say though... you know more about magic than I do. It seems to me that the armour must have had some sort of strange enchantment on it that was designed to foil the attempts by the guild wizard to detect it. Maybe when the enchantment wore off, it somehow backfired on you? Like a curse? So perhaps it's just a temporary effect."

He frowns. "That's just a guess. The people to ask would be the wizards. We could go to the Wizard's School and ask for help? But I suppose you won't want to do that. And I don't suppose they'd tell me anything. I could try though. Or... um... well, I still have Othmayer's books. I don't suppose it's a good idea to look at those... but they might have something relevant in them."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 04, 2013, 11:32:06 PM
[Heinrich]

"No, please stay," Elise says. She throws her knife at Heinrich.

[Elise (throwing knife): 70, miss]

He dodges out of the way, and it embeds itself in the door frame.

Heinrich draws his axes, backing away down the passage. Dagmar draws her greatsword and charges him. Hultz hangs back, waiting to see what happens.

[Dagmar frenzy test: 84, failed. Dagmar succumbs to frenzy. +1 to damage caused, -1 to damage taken.]
[Dagmar 1: 83, miss.]
[D2: 32, hits right arm. S5+1+2(greatword)+1(frenzy)+d6 roll of 4 - T6 - A1 = 6 wounds]

Dagmar attacks with reckless fury. Her sword slams painfully into Heinrich's arm - he manages to twist away from the blow, so that it doesn't cause too much harm, but it is still very painful. He attacks back.

[Heinrich 1: 25, hits left arm. S4+1+d6 roll of 1-T5-A1-1(frenzy) = 0 wounds]
[H2: 04, hits left arm. S4+1+d6 roll of 2-T5-A1-1(frenzy) = 0 wounds]
[H3 (off hand): 99, miss]

But he fails to land a serious blow.

Elise emerges from her room, another throwing knife in her hand. "Surrender and I'll call Dagmar off," she says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on September 05, 2013, 01:37:31 AM
"I've never been much for surrendering. Better to go to Morr's rest fighting than have my throat slit after surrendering."

Heinrich continues to retreat while working to kill Dagmar.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 05, 2013, 05:45:03 AM
"Right, Sir. I'll take the patrol back to the south gate station. Send word to me at the Inn if anything significant turns up at the hideout. I'll report to you in the morning." Admund salutes the Captain respectfully, and returns to his watch patrol.

"Elsbeth, have the patrol assemble out front. We'll be heading back to station."

On the way out of the cellar, he will look to speak briefly with Bruno Fleisher, the owner of the slaughterhouse, to see if he knows anything about a Hultz Fleisher.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 05, 2013, 07:58:34 AM
"Please," Mortus says.   "I can look at them if you want to go to the garden party but I need, really need help in this.   I have never come across anything like this before."   She pales at the mention of the wizards' guild.   "I can't, they burn people like me."   Her voice is somewhat distant as she says it.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 05, 2013, 09:38:56 AM
[Klaus]

Wasmeier and Hoflich are talking quietly, but Klaus can overhear some of what they are saying: he surmises that they are discussing Bardin's trial. They stop when they see him approaching.

Wasmeier smiles and greets Klaus warmly. Hoflich is polite, but unfriendly.

"Ah yes, Klaus von Sterneberg. I am pleased to meet you. You are a visitor to the city, I think?" Wasmeier says, "I hope you are enjoying the carnival so far. Have you traveled a long way?"

[I AM SORRY! Completely overlooked it and was checking almost dayly]

Klaus will return the smile and also keep a friendly demeanor towards Hoflich.

"The Lawlords Hoflich and Wasmeier I assume I think we didn´t yet have the chance to meet in person. Perhaps the High Wizard has already talked to you about me Herr Wasmeier? Herr Hoflich I think we too have not yet had the chance to become aquaintanced with each other."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 05, 2013, 09:56:43 AM
[You should be sorry!  :icon_razz: ]

[Klaus]

Hoflich nods curtly to Klaus. His eyes are hard.

"Indeed, I am Law Lord Wasmeier," the other law lord says, "we have not met, but your name has come up in connection with the Bardin affair."

Hoflich snorts.

"The city," Wasmeier continues, ignoring Hoflich's outburst, "owes you and your comrades a debt for bringing the carnival bomber to justice. I understand there was some minor unpleasantness due to an over-zealous clerk, but that did not affect you personally?" He smiles again. Hoflich snarls at the mention of the clerk.

"As to the High Wizard: no, he has not spoken to me of you. But I have been extremely busy of late, and have seen little of my old friend. Is there some matter you wish to discuss with me?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 05, 2013, 10:01:26 AM
"I can understand that people of your position and importance have little time, as without such skilled law lords as you both are the city would rapidly devolve into chaos and anarchy. It is good to see how swiftly the case of the carnival bomber was dealt with...I know that some of my friends were involved in the affair as with one of them this....Bardin seemed to have an old grudge going but beside that I don´t know much about it. I have several friends and trading partners in Dwarven Community in the Averland and also hoped to get good access to the markets here in Middenheim therefore I have a personal interest in this strange new tax law that has been passed and talked about that with the High Wizard and had hoped that I could talk with the two of you and the Law Lord Ehrlich on the issue. He seems to be indisposed though."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 05, 2013, 10:26:02 AM
Julian approaches Ar Ulric, And says to the knight eternal “please excuse us Sir, Ar Ulric had promised me an introduction concerning the rites of Ulric, being of special interest to me as a devotee of Grungni” Before waiting for an answer Julian gestures for the Ar-Ulric to leave, Julian guides him towards some food, where he takes a pastried morsel.
Julian eats half of it in one bite, before grinning at Ar-Ulric, “Thought you looked like you wanted to get away from him”
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 05, 2013, 10:24:39 PM
[Admund]

"Make sure you have a rest, Admund," Kratz says, "you've earned it! You've had the busiest first day anyone's ever had, I bet. Huh, my first day I spent the whole time trying to keep my sergeant sober. He was a terrible one for drink, was Sergeant Gesner. Kind man though. Shot through the stomach by a bloody Ungol thug." Kratz sighs. "I miss him. Oh well - off you go, Sergeant."


Elsbeth salutes in response to Admund's order. The patrol form up outside. Admund asks Bruno Fleischer if he knows a Hulzt of the same family name.

"Can't say I do, Sergeant. My brother's name is Nikolaus, but he lives in Carroburg anyhow. Fleischer is a common enough name."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 05, 2013, 10:34:17 PM
[Mortus]

"They wouldn't burn you, Mortus," Max says soothingly, tentatively putting his arm on her shoulder. "Really, there's no need to worry. But we won't go to the Wizard's School if you don't want to. Um... I did promise Mr Julian and Klaus that I'd go to the party, so I must go. But I can stay for a little while. Listen, about these books: I tried reading them myself, and they made me have a sort of vision. It was all about how we're surrounded by all these complex, interconnected plots that are threatening The Empire... and about the thing that's behind them all. It's... it's like an evil god, but it's so much, um, bigger than that. It has tentacles that move through time, so that it can reach everywhere. Everywhere! It knows all the things that could happen, and how to change little things so as to get the end it wants." He shudders. "I'm not sure it's safe to read those books. But if you think it's the only way?"

He leaves the question hanging, looking into her eyes.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 05, 2013, 10:48:46 PM
[Julian and Ragni]

Sir Siegfried bows with exaggerated courtesy. "Of course, Mr Stonebridge. I would never dream of monopolizing Ar-Ulric's time, especially when you have vital spiritual matters to discuss. I shall take my leave. Your Eminence. Mr Stonebridge." The Knight Eternal bows again, before leaving to find someone else to talk to. He doesn't notice that people are trying hard not to catch his eye.


Ar-Ulric looks relieved that he's gone. He absentmindedly takes a chicken leg from the table and starts to eat it. "Indeed, Mr Stonebridge, I'm not sorry to see him go. Sir Siegfried is a dutiful knight, but he can be... difficult company." He looks at Julian's face briefly, before glancing away again. "Did you really want to discuss spiritual matters? I would, of course, be happy to do so. I'm sure you know that Ulric teaches us to regard the dwarfs as our brothers in battle, and to respect your ancestor gods as worthy divinities."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 05, 2013, 10:57:22 PM
"They burned Vacc," Mortus says.   Her eyes widen a little.   "No trial, no warning.   He rushed in and ordered me to hide, I'd never seen him like that.   Pushed a book into my hand and told me to go.   I didn't want to but he was stronger, bigger.   He threw me out.   They broke the door, smashed it.   dragged him outside, built a pyre and burned him.   Hulking me with the count's banner.   I didn't go to any college.   They burn people like me."   She pauses and grips her fists.   One hand slides into her belt pouch and tightens around the symbol, her knuckles white.   Her body tense.

"I'll be careful," she says.   "I have to try."   She stops again and shakes her head a little as if trying to make up her mind.   "You go and meet Kluas and Julian.   I will read the book and see if there is anything in it."   The announcement seems to steady her.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 05, 2013, 11:01:40 PM
"Aye, it is a common enough name. Just curious. Thanks for your help today, Herr Bruno." Admund says, and joins the patrol outside.

"Well done today. Each of you did your jobs, and that bastard Gluckstein got what was coming to him." Admund nods. 'Hopefully tomorrow will have a little less drama, eh?"

Admund will lead the patrol back to the watch station, and then sign off duty with the duty sergeant.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 05, 2013, 11:13:10 PM
[Klaus]

"The trial is still in progress," Hoflich snaps, "the case has not been proven."

"But no doubt it will be," Wassmeier says, "the evidence is quite substantial. Of course, we cannot discuss it at this time - especially since you may be called as a witness, Klaus." He smiles encouragingly, "I'm sure you understand.

"Poor Lord Ehrlich has been ill for some time," Wassmeier continues, "I think the strain of his office has finally brought him down. He has always been a nervous sort - though with a first-rate legal mind, naturally."

"He's soft," Hoflich says, "criminals need a firm hand. Deterrence. The lash must be used freely, and the axe when necessary. Ehrlich wants to reason with criminals. He doesn't understand that people of that sort listen only to what is beaten into their backs." Hoflich starts to lick his lips, then stops himself.

Wassmeier pretends not to notice. "We have our differences of opinion, but that is why the city has three law lords. A balanced view, you see. The system is very successful. Have you been to Talabheim, Klaus? The legacy of the Ottillias lies heavily on that city. Their legal code is so riddled with exceptions that the magistrates simply have to invent rulings. The whole lot should be thrown away and begun again from scratch. But will they do it? No! They cling to their traditions and the accumulated prejudices of centuries. I often tell Lord Hoflich that he should consider moving to Talabheim. The brutality of their punishments is legendary."

Holfich laughs, despite himself.

"My point," Wassmeier says, "is that here in Middenheim we have sanity and tolerance. Our legal system is the envy of The Empire. New laws are not passed on a whim. No, they are carefully considered. Discussed again and again until every ramification has been considered. So it was with the new tax laws. Rest assured, Klaus, that everything was done by proper procedure. The taxes are quite in order. I do realise that they have caused some... dismay in some quarters," he looks troubled as he says this, "but I am sure that everything will happen for the best."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 05, 2013, 11:53:55 PM
[Admund]

"I thought you liked drama, Sergeant," Fritz says, "what with your bullfighting and all."

"Don't be disrespectful, Fritz," Elsbeth says, "fighting minotaurs is no joke. Have a go yourself if you think it is."

"The Sergeant knows I don't mean it, Beth! Ulric's Beard, I need a drink now. Thirsty day."

"Uh, Sergeant," Herman says, nervously, "I just want to say sorry... about hitting that kid. Got a bit carried away. I know it's not allowed, sir."


Back at the station, Fritz tells everyone that Admund killed Gluckstein. They cheer, and the duty sergeant insists on buying Admund a drink.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 06, 2013, 12:06:01 AM
[Mortus]

"I'm so sorry about that, Mortus," Max says, "and to think of all the times I've complained about my childhood! I never had anything like that happen to me. No wonder you're so nervous about people knowing you're a wizard. Um... I feel bad about leaving you when you're so upset. Are you sure you'll be all right if I go? I probably won't be that long."

He retrieves Othmayer's books from their hiding place and brings them over to Mortus. He pauses, keeping hold of the books. "These are very dangerous, Mortus. Please be careful. I wanted to get rid of them, really... oh well. I trust your judgement. Here you are."

He hands her the books. Then he changes his clothes, ready for the party. When he's done, he says, "Um, I'll be off then. I think it's best if you stay here - don't carry those books around in the streets! I'll be back as soon as I can. Um. Good luck, Mortus. May Sigmar watch over you."

With a last, worried glance, Max leaves the room. Mortus is alone with the books.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 06, 2013, 12:09:05 AM
"We'll Herman, if we ever need to fight a small child while on patrol, you're the watchman for the job." Admund says with equal parts sarcasm and equal parts seriousness.

Admund will accept the duty sergeant's offer and have a celebratory pint with the men.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 06, 2013, 12:25:17 AM
[Heinrich]

Elise shrugs. "Suit yourself," she says, "I'm not that interested in talking to you anyway."

Dagmar continues her attack, her battle rage undimmed. It seems unlikely that anyone could call her off, even if they wanted to.

[Dagmar 1: 49, miss]
[D2: 87, miss]

This time, her sword fails to connect. Heinrich attacks back.

[Heinrich 1: 80, miss]
[H2: 92, miss]
[H3 (off hand): 24, hits left arm. S4+1+d6 roll of 2-T5-A1-1(frenzy) = 0 wounds]

He continues to back away. Dagmar leaps forward to close the distance again.

[Dagmar 1: 50, miss]
[D2: 89, miss]

[Heinrich 1: 64, miss]
[H2: 18, hits right leg. S4+1+ d6 roll of 5-T5-A1-1F = 3 wounds. Axe triggers: -10WS to Dagmar, +10 to Heinrich]
[H3: 57, miss]

Heinrich's magical axe draws a little blood from Dagmar's leg. Immediately, he feels a rush of power through his arm as the axe drains some of her combat skill.

Heinrich has retreated to the far end of the corridor. There is a door to his left, one to his right, and one behind him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on September 06, 2013, 12:29:20 AM
Heinrich will try the door behind him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 06, 2013, 12:32:36 AM
[Admund]

Herman blushes, obviously mortified. Fritz laughs and slaps him on the back. "Or maybe we can find you a halfling to beat up!"


The duty sergeant suggests they go across to the Startled Rabbit, a tavern close to the watch station. The shift is just ending, so a dozen or so watchmen join Admund for a drink. They're keen to hear more about Gluckstein's death; and once that story has been told some of them ask about the minotaur fight. Someone else asks him why he joined the watch only a couple of days after being flogged in the courtyard.

Admund is kept talking, and doesn't have to buy his own drinks. He might find it hard to get away!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 06, 2013, 12:38:48 AM
[Heinrich]

Heinrich pushes the door open, and backs through while warding off Dagmar's attacks as best he can. He finds himself in a small bedroom, with a single untidy bed. A few tattered, discarded items of clothing lie on the floor, together with a dozen or so books in a pile. Unfortunately, there is no other exit.

Dagmar's greatsword gets caught in the door frame as she tries to follow him into the room. She strains to pull it free, giving Heinrich a moment to think.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 06, 2013, 12:48:42 AM
Admund shares the stories of his pommel popping a hole in the back of Gluckstein's head, and lopping off Ivan's hand. He clinks a pint with Fritz for fighting well for such a tall dwarf man. After all that's happened today he's generally lighthearted for once. He drinks to be respectful, but is careful not to drink too much, knowing his senses will be needed tonight.

During a lull in conversation, Admund interrupts everyone's chatter. "Hey, lads! Quite down a moment! Hey! Hey!" Admund holds his pint up, and his face is serious. "Here's to Holm, Wulf and Bert. You all knew them better than I, and they were good men of the watch. By Ulric and Verena, here is to justice being served on their behalf."

Admund will continue to talk and have a good time, and will leave when possible to return to the Inn.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on September 06, 2013, 01:21:13 AM
[Heinrich]

Heinrich pushes the door open, and backs through while warding off Dagmar's attacks as best he can. He finds himself in a small bedroom, with a single untidy bed. A few tattered, discarded items of clothing lie on the floor, together with a dozen or so books in a pile. Unfortunately, there is no other exit.

Dagmar's greatsword gets caught in the door frame as she tries to follow him into the room. She strains to pull it free, giving Heinrich a moment to think.

Heinrich will take the opportunity to attack.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 06, 2013, 10:25:20 AM
“Yes I was aware of that, the followers of Ulric owe a great debt to dwarfs and we too have profited from our connection. Having travelled extensively through the Empire I am very interested in how dwarfs and humans help each other. Would you agree that this brothership spreads beyond spirituality?” [what address is appropriate for ar-ulric?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 06, 2013, 10:42:46 AM
[Let's use 'your eminence' to address him]

[Julian and Ragni]

Ar-Ulric nods, though his attention still seems to be elsewhere. He looks to be scanning the faces of the other party guests, perhaps searching for someone. "Yes, dwarfs and humans are as brothers in every way. There are many enemies for both of us in this world: so we should always stand together to confront them."

"What's with the bloody taxes then, Mr Boss Priest?" Ragni blurts out. Then he looks at Julian, and says, "sorry boss, just slipped out."

Ragni's interruption has shocked Ar-Ulric into paying more attention. He stares at the young dwarf, lost for words. The half-eaten chickenleg falls from his hand onto the grass, unnoticed.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 06, 2013, 11:07:58 AM
Thank you Ragni, I was just getting to that. Your eminence, you said we must stand togethers as brothers in battles. Well, this battle might not be with swords and axes, at least not yet, but I believe it is a battle all the same.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 06, 2013, 11:30:51 AM
[Julian and Ragni]

Ar-Ulric looks at Julian, his brow furrowed. "I... I'm not sure I understand you, Mr Stonebridge. What battle are you talking about?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 06, 2013, 01:21:12 PM




"I agree that criminals need a strong hand...but allies need an open one and the wizards guild and the dwarves were defenders of Middenheim and the whole Empire for a very long time. Well could you explain to me how this tax law got passed? The steward of Herr Ehrlich told me he supported it, I learned that two of the three law lords must have voted in its favour...I hope I am not wrong on this,  there are different rumours going through the city I heard people claiming that you Herr Hoflich were a staunch supporter...and some said you were against it and pretty much the same about you Herr Wassmeier, what a great coincidence that I meet the two of you at the same spot at the same time...maybe you would be so kind to tell me what rumours are just tales."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 06, 2013, 03:14:53 PM
[Klaus]

Hoflich narrows his eyes. In a low, harsh voice, he says, "You must be unaware that the Law Lords do not talk about their deliberations, or you would not ask such an impertinent question. I will not be interrogated by some visiting provincial." With that, he turns around and storms off.

Wassmeier sighs. "Lord Hoflich is right, Klaus. We cannot discuss our reasoning. Lord Ehrlich's secretary shouldn't have told you how he voted - he shouldn't have even known, in fact. I shall look into that... I understand your concerns, Klaus. As you know, I am a wizard myself. But this is a difficult financial time for the city, and revenue must be raised how it can. Some will leave because of the taxes, yes: but there will not be a mass exodus. The city will not be made vulnerable, and your commercial interests will not be threatened."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 06, 2013, 03:24:53 PM
Klaus will lower his voice as he continues to speak...."I actually didn´t know how the Law Lord Ehrlich voted....can we talk somewhere a bit more privately I would like to discuss something regarding myself and the High Wizard...perhaps we could ask him to join the conversation or at least his right hand I think she is here at the party I have found out some things I would like to share with you regarding these ...taxes."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 06, 2013, 04:05:25 PM
[Klaus]

Wassmeier narrows his eyes. "You should not play games with the Law Lords of Middenheim, Klaus. Still, I am willing to listen to what you have to say. There is a small, ornamental building some distance away on your right. You see it? Good. Go there now. I will arrange for the High Wizard and his deputy to meet us there in a few minutes. "


The building he referred to turns out to be a small, marble shrine, its walls decorated with scenes of the city's founding. There is no door, but inside it is cool and shady. Albrecht Helseher, the High Wizard, and his deputy, Janna Eberhauer, arrive together shortly after Klaus. Wassmeier arrives after them.

"What's this all about, Karl-Heinz?" Helseher says, "it's all very mysterious. Like something from one of those Tilean plays."

"Count Klaus," Janna says, "how nice to see you again."

"One moment," Wassmeier says, "since we are in a scene from a play, how about a little magic to amuse the audience? Or, more importantly, to ensure that we do not have one."

He chants briefly. Klaus notices that the air is shimmering in the open doorway.

"Ah, a silent aura," Helseher says, nodding approvingly, "I'm glad to see you're keeping in practice."

Wassmeier smiles, then gestures to Klaus. "What was it you wanted to say, Klaus?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 06, 2013, 04:16:50 PM
"Greetings Lord Helseher, and Jana it surely is nice to see you too." A grim look of determination on Klaus´s face he will go on...
"With my interest in mind I approached Lord Helseher about these tax laws and we made an arrangement that I would try to find out more about the mechanics at work here....you have to know Lord Wassmeier that there is a bit more to me and my allies than meets the eye...we are not here in Middenheim by chance either but I don´t want to expose more right now...but I found out some very alarming things about the new taxes. Lets say people have been blackmailed, hyptnotized or even killed to get this law on its way and from all that we have gathered so far there might be a cult of the ruinous powers behind it."

Klaus will watch the reaction of Wassmeier very closely when he speaks his last words.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 06, 2013, 04:19:54 PM
"These taxes are the battle, and the city is the battleground" Julian looks Ar Ulric in the face
"I do not believe that you do not realise this, your eminence. There is something strange in the city. The laws should never have been passed. The count is in no state to rule so depends on his advisors.

Julian grips the table, getting increasingly agitated as he speaks

"Someone is manipulating the court to rule how they want. and I intend to find out who, and why"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 06, 2013, 10:31:47 PM
[Heinrich]

Heinrich attacks as Dagmar has just managed to pull her sword free of the door frame.

[Heinrich 1: 13, hits right arm. S4+1+d6 roll of 4-T5-A1-1F = 2 wounds. Magical axe triggers again!]
[H2: 89, miss]
[H3: 28, hits right leg. S4+1+d6 roll of 1-T5-1F = 0 wounds]

His axe smashes into her arm, glancing off her plate bracers. She fights back, made clumsy by the axe's magic.

[Dagmar 1: 18, hits right leg. S5+1+2+1+d6 roll of 4- T6 = 7 wounds! Parry attempt = 43, yes. -d6 wounds = 4. 3 wounds taken!]
[D2: 76, miss]

Even so, her sword strikes home. Heinrich is able to deflect some of the force with his off-hand axe.

[Heinrich 1: 32, hits right arm. S4+1+d6 roll of 3-T5-A1-1F = 1 wound. Axe triggers]
[H2: 70, miss]
[H3 used for parry in last round]

[Dagmar 1: 45, miss]
[D2: 73, miss]

"Hurry up, Dagmar!" Hultz shouts, "my dinner's getting cold!"

[Heinrich 1: 99, miss]
[H2: 30, hits head. S4+1+d6 roll of 6! (add damage = no)-T5-A1-1F = 4 wounds Axe triggers]
[H3: 88, miss]

Heinrich lands a fearsome blow to Dagmar's head. Her helmet saves her, and she barely reacts.

[Dagmar 1: 64, miss]
[D2: 94, miss]

[Heinrich 1: 79, miss]
[H2: 99]
[H3: 09, hits right leg. S4+1+d6 roll of 6! (add damage = no)-T5-1F = 5 wounds! Critical hit = 13, broken leg!]

Heinrich slams his axe into her leg. With a sickening crunch, it breaks under the impact and she collapses backwards onto the floor, her sword falling from her hands.

Hultz charges forwards, screaming a battle cry and waving a stout club.

[Hultz: 39, hits left leg. S4+1+d6 roll of 1-T6 = no wounds]

[Heinrich1: 18, hits right leg. S4+1+d6 roll of 4-T4 = 5 wounds. dodge blow = 55, no! 5 taken Axe triggers]
[H2: 07, hits body. S4+1+d6 roll of 1-T4-A1 = 1 wound axe triggers]
[H3: 57, hits (due to axe bonuses) body. S4+1+d6 roll of 6! (add damage = 11, yes!)+5-T4-A1 = 11 wounds! Max critical = dead!]

Heinrich hacks Hultz to pieces in a flurry of vicious blows!

Elise, enraged, draws her sword and charges!

[Elise1: 39, hits left leg. S4+1+d6 roll of 3-T6 = 2 wounds. Parry attempt = 67, failed. 2 wounds taken critical hit = 89, dead!]

 ::heretic:: Fate point used! ::heretic::

Elise's sword cuts deeply into Heinrich's leg. He's already exhausted and badly beaten from the fight with Dagmar... as his blood spills onto the stone floor, his vision goes black.



...



Heinrich wakes up. He feels horribly weak: his first attempt to sit up causes him to pass out again. The next time he wakes, he feels a little better. He's lying in a filthy back alley. From what he can see of the sky (the buildings block most of it out) it's evening. He sits up, his head aching, and inspects his leg wound. The bleeding seems to have stopped quite quickly - there's some blood on his trousers around the wound, but not too much.

Then he realizes that his trousers are all he's wearing. His shirt, boots, weapons, armour and everything else he was carrying have been stolen!

[Heinrich is on 0 wounds. He's gained an insanity point, and used one fate point. Everything he was carrying is lost!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 06, 2013, 10:57:33 PM
[Admund]

Admund's toast to Holm, Wulf and Bert is answered solemnly by the watchmen. Some of them have tears in their eyes.

"To Holm, Wulf and Bert!" Fritz shouts, "we won't forget them!" The others express their agreement.

Some of the watchmen leave early, having families waiting for them. Others are obviously intending to make a night of it. Admund has enjoyed spending some time with them, and feels that he's fitting in well. After a while, he judges that he can leave without causing offense, so he heads back to the Templar's Arms.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 06, 2013, 11:08:49 PM
[Klaus]

Wassmeier listens carefully, one hand gently stroking his chin. When Klaus has finished, he says, slowly, "A cult of the ruinous powers... I had hardly dared to think it... but I have suspected this myself."

"It would certainly make sense of all the funny business that's been going on lately," Helseher says, "but how could such a cult infiltrate the palace itself?"

"They would have to be very subtle," Wassmeier says, "security is tight, of course, but there are many servants and guards, and one cannot hope to trust them all. Then there are the foreign visitors to consider." He looks into Klaus's eyes, sternly, "but you are saying that people at the very highest level have either been corrupted by this cult, or at least coerced into supporting their aims. This is a serious matter indeed. Have you any proof?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 06, 2013, 11:29:16 PM
[Julian and Ragni]

A shudder passes through Ar-Ulric's body. When he speaks, his voice trembles so much he can barely be understood. "You're right! It's true! Corruption in the court... and I can do nothing!" He suddenly reaches out and grab's Julian's shoulder. He leans in, and whispers, "you have to help me... but we can't talk here... will you come to the temple, tomorrow?"

He lets go and backs away, taking a deep breath.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 07, 2013, 12:24:07 AM
Admund thanks the men for the pints, and downs the last of his tankard. He wishes them a good evening, and departs for the Inn.

He steps out onto the dusk lit boulevard and walks north along the edge of the Southgate-Ostwald district to the Plague Memorial before talking a right along the main street back to the Inn.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on September 07, 2013, 12:44:17 AM
Heinrich will try to figure out where he is, and head back to the inn if he can figure out which way it is.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 07, 2013, 06:32:21 AM

"So far we have several witnesses that would tell that they were forced to act in a certain way regarding the taxes but I do want to keep their names and the way how they are forced secret until we find out more. We know about two rivalling cults that might be behind this and a man named Gotthard von Wittgenstein. Perhaps people as learned as you." Klaus will make a gesture towards the three mages. " Might know the name and the legend regarding the immense rock of magical stone called Wyrdstone regarding the Wittgenstein Castle. The tales were true we visited this castle and from there our journey to Middenheim started always on the trail of this culprit. There are still links in the chain missing but we will find out about them soon as we have many leads on the puppet master who is behind all this ...and what his reasons are. I am confident that we will find out all we need before the festival ends. Any cooperation and support from authorities that have not been involved would of course be helpful especially for finding out who is involved in the affair. So Lord Wassmeier....is it right that Hoflich and Ehrlich supported the tax laws?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 07, 2013, 01:16:00 PM
[Mortus]

In the room at the Templar's Arms, Mortus begins to study Othmayer's demonology books. The language they are written in differs somewhat from the standard arcane form, which makes them hard to understand.

[Make an Int test, then a WP test!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 07, 2013, 01:23:43 PM
[Admund]

Admund has a pleasant walk back to the Templar's Arms. A group of mummers, dressed as exaggerated figures from Imperial history, is parading past the inn as he arrives. A band follows them, playing a raucous tune on flutes, squeeze-pipes and drums.

Inside, the bar is full of people enjoying their dinners.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 07, 2013, 01:40:21 PM
[Klaus]

"I'm afraid I've never heard of a Wittgenstein Castle," Helseher says, "have you, Janna?"

"No, High Wizard," Janna replies, "and surely the presence of a large quantity of wyrdstone would have drawn considerable attention. Why, the effect on the land alone would have been horrendous."

"Quite true. The people also would have been corrupted... I have studied the surviving accounts from the ruined city of Mordheim, and one could scarcely have nightmares more awful."

"I am vaguely aware of the castle," Wassmeier says, "I believe it is located in an isolated area of the Reikland. But I have certainly not heard anything about wyrdstone. I suppose the discovery could have been recent, and the news has simply not reached us yet."

"You ought to advise the Graf to see about getting a semaphore link installed," Helseher says, "I believe the line between Altdorf and Nuln is working now."

"Perhaps, but that is not a legal matter and so not part of my remit. Klaus, I have already explained that I cannot reveal the votes of my fellow Law Lords, no matter the reason. It is simply not done. And while I appreciate your efforts to protect the city, you have so far given me nothing of substance. You talk of witnesses, but do not name them." He sighs. "If you expect my help you must tell me more."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 07, 2013, 02:23:23 PM
Admund will glance around for anyone in the party. He'll go to his room and change into fresh clothes before returning downstairs for dinner.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 07, 2013, 05:30:45 PM
"I'll be careful," Mortus promises Max.   "You be as well." 

She sits after he has left, the book in her hands.   Then she puts her symbol beside her and makes sure that the door and windows are firmly locked.   She takes a gulp from her hip flask and starts to read.   Only a few pages in she feels something assaulting her mind.   She shakes her head and gulps from the hip flask again, liquid seeping from her mouth and trickling down her chin.   She steadies herself [willpower test = 11] and continues reading.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 07, 2013, 06:20:48 PM

"Well I have more informations but right now it is still dangerous to spread that knowledge...for all I know you could also be forced by someone to support the tax...you sure did defend it in our conversation previously even though you as an intelligent man must know how mad all of this is....the tax will drive all priests, mages and dwarves out of the city.

From what happened in the past this only is the first step of something much more wicked to come. In Bogenhafen one of the cults we are after infiltrated a powerful merchant family and spread their influence. Under the cover of this organization they tried to open a gate to the realms were unspeakable monsters and demons lurk. Well I can tell you some details, Dieter the previous champion of the Graf was hypnotized by someone to speak favourable of the taxes whenever the issue was raised. At the final fight for the new title some dark magic was used to defeat Julian Stonebridge the final contestant was using a shirt of magical mail, we have recovered that item and it surely would be interesting for a mage to have a look at it.

We have more informations but to share them would endanger the people involved and I would rather only do that when we know who is behind this. There is another thing though......these cults, they have found out at some point about us and tried to eliminate us....and summoned a demon. They called it the King it was a large robed figure with a skull mask, he appeared in our dreams and tried to agitate us to go up against each other....and attacked us in the middle of the night. We managed to destroy it but I have a bad feeling about it.

If the mage guild wants to help in all of this I would ask for their help. Some mage who might help us fight this demon should it show up again...and also help us dealing with more wordly enemies. I also would like to know everything that is known about someone called "the Man" he is supposed to run some criminal gang in this city."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 07, 2013, 06:25:19 PM
"Yes of course your eminence... will you be safe tonight? do you need protection?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 07, 2013, 06:33:28 PM
[Julian and Ragni]

Ar-Ulric laughs nervously. "Thank you, but the danger I face is not physical... it is moral." He quickly looks around to see if anyone is close enough to hear. "I have done something that compromises my office. Somehow, I have been found out, and someone is using my failure to hold me to ransom. I will explain everything to you tomorrow, Mr Stonebridge. Until then, please, say nothing of this! Were it only my own ruin, I would face this head on... but I must think of the church... and of someone else..."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 07, 2013, 06:46:58 PM
"I understand your eminence, and trust me when I say I hold the highest standard of discretion.

Let's go back to the party, and you can tell me about the implications of ulricians worshipping dwarven gods"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 07, 2013, 07:04:40 PM
[Julian and Ragni]

"I trust you, Mr Stonebridge. I am certain that you will do what is best for Middenheim. Ah, I did not say that Ulricans worship your gods, only that we respect them!" He smiles. "Though of course, should a dwarf wish to venerate Ulric alongside his own divinities, he would be very welcome in the temple."

Ar-Ulric continues to chat about theology with Julian. He seems a lot more relaxed: knowing that Julian is willing to help him has relieved some of the strain he was under. After a short while, he makes his excuses and leaves.


Julian sees that Max has finally arrived at the garden party. He looks a little out of breath, as though he has run all the way here. "Mr Julian, Ragni," he says, "I'm sorry I was late! Is Klaus here too?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 07, 2013, 08:37:15 PM
After he changes out of his watchman's uniform and into his fresh grey shirt with black breeches and jerkin, Admund will come downstairs and sit at the bar to order dinner. He'll ask Kurt the barkeep where the rest of his group is and the news.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 07, 2013, 09:26:59 PM
[Heinrich]

Heinrich struggles to his feet, and walks awkwardly to the end of the alleyway. It opens onto a street that he remembers walking along earlier - he's still in the Ostwald slums. He must have been mistaken for dead and dumped not far from the underground lair. He sets off for the Templar's Arms, conscious of his battered and half-naked appearance. No one in the slums pays him any attention - people there quickly learn to mind their own business.

Before long he reaches Sudentenweg, the road from the south gate. From there he walks north, before turning off east to towards the Great Park. He draws some stares, but many people assume he's in costume for the carnival! He arrives at the Templar's Arms, and notices Admund having dinner at the bar.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 07, 2013, 09:44:02 PM
[Admund]

"So how do you like the watch?" Kurt says to Admund, "pretty dull, right? I found it very restful after my time on the Stir River Patrol. Now that was a pain: goblins ambushing us, terrible food, and wet feet all the time. Speaking of food, Tiasmara's done a lovely pork roast tonight. It comes with Bretonnian-style bread and Reikland greens. I'll say this for Reikland: it's got a lot of vegetables in it. There's Wolf Day Cake for afters, too. I expect you'd like a pint first.

"Hmmm, that funny girl was in again, asking after your friends. Max took her upstairs, then he dashed off somewhere... doing his shirt up, he was." Kurt winks. "The girl's still up in his room, sleeping it off, more than likely. That's lad's got a lot of energy, I'll bet. When I was his age, I couldn't get rid of it fast enough. Not seen your other friends for a while. I expect they're off enjoying the carnival. I swear, one year I'm going to quit this job so I can enjoy it too, for once."


Admund's dinner arrives. He's almost finished it when he sees Heinrich come into the inn - he looks like he's been in a serious fight, and appears to have lost his weapons and armor... as well as most of his clothes.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 07, 2013, 10:37:12 PM
[Mortus]

The book is extremely complex and obscure. Mortus scans through many pages of dry discussion on the proper inscription of summoning circles, the composition of ritual candles, and other such paraphernalia. As she reads, her eyes begin to play tricks on her... at the edges of her vision, the writing seems to writhe and crawl about the page, forming itself into weird and frightening shapes. But she takes a deep breath, and concentrates only on the words she is reading.

After a while, she begins to make some progress. A passage written in spiky, cramped letters describes the method for binding a demonic force into a physical object, so as to imbue that object with magical properties. The primary examples given are weapons... and armor. The binding is only temporary, however - when the confining wards degrade sufficiently, the demonic force is freed to return to the outer realms. The text warns that it can be dangerous to be near the object at this time, since the force may move into a living host. The possible effects of this are not given. Mortus is also unsure if the demonic force would remain bound to the person, or would simply pass through them and continue its journey.

She feels suddenly drained. Putting down the book, she gets up and paces around for a few moments. She wonders if she should risk reading more.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 07, 2013, 10:52:00 PM
Mortus drains what is left in her hip flask.   Her body is shaking, the lip of the flask rattling against her teeth.   She throws it down and watches it bounce across the floor.   She tries to remember who touched the armour first.    She can't remember even touching it.   She takes the book in her hands.   Her memory isn't great, she knows that, she tries to focus on what happened in the tent.   She tried to detect magic.   Would that be enough to release the demon or was it when Heinrich touched the armour.   She steadies herself.   She needs to know more.   She reads on.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 08, 2013, 10:53:32 AM
[Klaus]

Klaus's suggestion that Wassmeier might himself be under some coercion does not go down well. He frowns, and says, "Whatever my feelings may be about the tax laws, Klaus-" he glances at Helseher and shrugs apologetically "- I do not accept that they are as catastrophic for the city as you are suggesting. In any case, only the Graf can repeal them now.

"I have heard that the previous champion was hypnotised in some manner - Rallane and Allavandrel have been making a fuss about it. While that is troubling, the fact is that the champion had only the most limited influence with the Graf. He may have helped to convince Graf Boris, but he could not have originated the taxes. I suspect that the hypnotism was arranged by someone with something to gain from the new tax laws - most likely the Komission Convenor, Gotthard Brandt. I suggest you direct your investigative efforts towards him. His rise to office was unreasonably fast, considering his limited intellect, which may be due to the influence of profane cultists. He, or his fellows, may have been behind this alleged magical cheating in the champion fight also.

"As to criminal gangs, I will refer you to the Watch Commander. He knows far more of such things than I. And the High Wizard will be able to deal with your magical questions. Now, I must leave. Should you uncover more evidence, you should bring it to me at once. Good evening."

Wassmeier turns and strides out of the building. The silent aura dissipates as he passes through it.


"Thank you for trying, Klaus," Helseher says, "I am sure Karl-Heinz would like to repeal the taxes, but he will need very strong evidence of corruption if he is to succeed. He is a scrupulously honest man. Now, I am prepared to put the resources of the Wizards' School at your disposal. Bring this enchanted armor there tomorrow, and we'll see what we can discover about it. This demon you speak of is also a cause for concern. Demonology is, as you know, absolutely forbidden... but we have some knowledge of spells of protection and banishment. Janna is especially skilled in this field."

"I'll consult the library for any reference to this King," Janna says, "I should have something to tell you by tomorrow, Count."

"There, that's settled then. Shall we return to the party? We don't want to arouse suspicion."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 08, 2013, 11:11:15 AM
[Mortus]

Mortus continues to read. She can feel the text struggling against her, trying to reshape itself into unintelligible words. But she retains her focus.

The next section of the book describes the method for purging unwanted demonic influences from a summoning area. Mortus thinks it possible that the procedure might clear her of such influences, if indeed that is the reason for her inability to feel the winds of magic. The ritual looks quite lengthy and involved, and will require the purchase of various rare reagents. Mortus notes down everything she would require.

The book goes on to catalog known demonic entities: names, manifestations, powers and other such information. These entries are illustrated in horrible detail.

[read more?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 08, 2013, 11:13:27 AM
"Yes we should do so...thank you very much for your trust and your support Lord Helseher. I hope you understand why I had to test Lord Wassmeier. Between the three of us." Klaus lowers his voice."We have proof that the Lord Sparsam and the Law Lord Ehrlich were blackmailed into supporting the tax law." While leaving towards back to the party he will chatter with Jana inquiring if she went to the opera and if she thinks that Klaus should see it this evening...or if she has any other suggestions regarding the festival. Seeing Max with Julian and Ragni he will walk over to them . "Ah Max there you are I was already wondering what took you so long. So gentlemen any suggestions what we should do with the rest of the evening, I might want to chat with Frau Sinnlich if she is still around, and maybe Gotthard, does he look familiar to you, I think he has a distinctive Reikland nobility look on himself?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 08, 2013, 11:31:59 PM
[Klaus, Julian, Ragni, Max]

The High Wizard is shocked by the news that the Chancellor and Law Lord Ehrlich are both being blackmailed. He thanks Klaus for the work he has already done, and urges him to continue.

Janna tells Klaus that she quite enjoyed the opera recitals on the first night of the carnival, but has not been to see the production that is currently running (The Barbarian of Seville). She advises him not to miss the Black Pool Illuminations, which are an impressive magic display put on by the guild.


Klaus joins Julian, Ragni and Max. "Hello Klaus," Max says, "I'm sorry I'm late. I was as quick as I could be at the watch station, but then Mortus was at the inn when I went back to change."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 09, 2013, 02:46:40 AM
Admund rolls his eyes and starts in on his food. "Kurt, if you had any idea of the kind of day I had, you'd catch the first coach back toward the Stir River. Hear about that fire down at Windhund on the south side of the city? I was there. Let's just say it was a hell of a first day." Admund will go on and swap stories and chat with Kurt between him servicing patrons.

"Oh, so Max brought that tart he met at the carnival back here? I swear that lad is going to catch a disease. How he has energy for anything else..." Admund shakes his head with a chuckle.

He's finishing the last bite of his cake when he spots Heinrich stumbling in. He drops the knife he was using to cut up his food on this plate with a clang, and his mouth hangs open at the disheveled sight of Heinrich. He stands abruptly almost knocking his stool over.

"Sweet Sigmar's cunt, wha...what the hell happened to you?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on September 09, 2013, 02:52:49 AM
Heinrich grunts as he steps gingerly toward the friendly face.
"Found some cultists. Killed two. Third one got me, though. Must have dumped me for dead. Woke up in an alley. Came back here. Might need a surgeon. Where's Max?" Heinrich teeters precariously, reaching out as he gets closer to Admund in order to steady himself with a hand on the other man's shoulder.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 09, 2013, 03:00:57 AM
Admund swears under his breath and swoops under Heinrich's outstretched arm to prop him up. "Kurt, send for a doctor." Admund says as he helps Heinrich toward the stairs.

Admund will help Heinrich get to his bed. He will check the door to see if Heinrich has his key. If he can't get into Heinrich's room, he'll bang on it to wake the girl he assumes is sleeping in there.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 09, 2013, 09:03:55 AM
Mortus will hide the book and go out to buy the stuff that she needs and then return to her inn to complete the ritual.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 09, 2013, 09:12:44 AM
[Mortus]

Mortus hears a commotion on the landing outside Max's room. Someone is hammering on the door!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 09, 2013, 09:15:33 AM
[Heinrich and Admund]

"Uh.. a surgeon. Aye." Kurt says, rather flustered. "It's late though. I'll try."

Admund helps Heinrich climb the stairs. Unfortunately, Heinrich has lost his room key along with everything else. Admund hammers on Max's door.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 09, 2013, 10:11:33 AM
" Mortus..at the inn. Why didn t she join you? How is she? Well i have some hot leads...could you carefully look at Gotthart Brandt? He is standing over there. Do you think that he has the wittgenstein look? I want to catch Natasha sinnlich before she leaves i think she is a pretender and someone is using this to blackmail her Max i would like you to join me when i talk to her. Julian i think right after the party we should meet at the inn and discuss how to go on from here."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 09, 2013, 10:40:54 AM
[Klaus, Julian, Ragni, Max]

"Well, Mortus was very upset... she's lost her ability to use magic, and she thinks it's due to that enchanted armor at the challenge fight. I wanted to take her to the Wizards' School and get help there, but she was too afraid. Um... I showed her Othmayer's books. I think that was a mistake, actually... but I wanted to help her..." Max looks troubled.


Max looks at the person Klaus is pointing too. "Ah, so that's Gotthard Brandt. I saw a picture of him at the Merchants' Guild... um, I'm really not sure if he looks like the Wittgensteins. I don't remember a lot about that castle..." Max looks afraid, reliving horrible memories of the chaotic temple's attack on his mind. "There was a portrait of Gotthard von Wittgenstein, but it was an old one, from when he was a child, and his hair was a different color." Max continues to stare. "It could be him... maybe."

Brandt notices that Max is staring at him. He smiles widely and saunters over. "Do I know you, young sir?" he says, leering at Max in an unsavory way, "you seem very interested in me. I don't mind, of course. What distinctively colored hair you have. You're really very handsome, in an innocent sort of way. I know some young ladies - ah, and some young men too - who would like you very much, I'm sure."

Brandt notices Klaus, Julian and Ragni for the first time. "Ah, apologies, gentlemen. I am Gotthard Brandt, Komission Convenor for Commerce, Trade and Taxation, and also Chairman of the Merchants' Guild!" He puffs his chest out importantly. Brandt's clothes are expensive, but rather shabby as though he doesn't care much for cleanliness. His short hair and trimmed beard are grey-black, and he has a nasty way of smiling on just one side of his mouth, so that he appears to be sneering. He has a massive golden chain of office around his neck.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 09, 2013, 12:20:10 PM
After she has taken all the notes she needs to do the ritual Mortus hides the book again.   She stares at the door when the banging starts, tensely fingering her dagger.   Max knows she is there, he wouldn't bang on the door.   The person who gave her the note, could they be following her.   Is she in danger?   The banging contuines.   Mortus will go to the window and open it and see if she can get out that way.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 09, 2013, 12:31:15 PM
[Mortus]

The window is fairly high above the ground. Mortus could easily injure herself if she jumped.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 09, 2013, 01:49:13 PM
Mortus looks out the window.   It seems a long way down.   She will look through the keyhole.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 09, 2013, 01:53:44 PM
[Mortus]

It's hard to see much through the keyhole, but it looks as though Heinrich is out there, along with another man.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 09, 2013, 02:40:36 PM
Tired from his fight and the effort of socialising “normally” whilst also investigating are clearly taking a toll on Julian. Brandt’s sneer has created an immediate dislike, and his comments have done little to dispel this.
 Julian enunciates punchily, “Are you always this lascivious with people you’ve only just met, or is it because you’ve drunk too much punch?”
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 09, 2013, 02:41:16 PM
Klaus tries to find out as much as possible about Brandt while talking to him what his accent is like and such.

"I am Klaus von Sternberg I think we have not met yet, and this is Julian Stonebridge the new Champion of the Graf, his Shieldbearer Ragni of the Greathammer Clan and my friend and very likely the best lawyer you can get in the city of Middenheim Max Breytenbach so I guess you are right that lots of folks would like to meet him. You sound like a person who could fill us in a bit about what we have to visit during this ongoing festival. Also what does a Convenor of Commerce do all day?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 09, 2013, 02:57:13 PM
Admund raps on the door again. "Hey tart, open the damned door. Me friend is hurt. Get decent and open the door."

Admund raps impatiently again.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 09, 2013, 04:04:13 PM
[Heinrich, Admund, (Mortus)]

Uli, the innkeeper, jogs up the stairs. "What's going on up here? Kurt said something about going to fetch a surgeon... Oh, dear, injured again, Heinrich? Have you lost your room key? I'll open that for you." He notices that Admund is knocking on a different door. "Shall I open that one too?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 09, 2013, 05:23:14 PM
Mortus will open the door, stepping back so that the door blocks her from view behind it.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 09, 2013, 10:19:36 PM
[Klaus, Julian, Ragni, Max]

Brandt grins at Julian. "Trust a dwarf to bring the mood down. I was just being friendly. I'm sure the lad doesn't mind... he has urges, like the rest of us." He reaches out and ruffles Max's hair. Max recoils instinctively, which Brandt appears to enjoy. "Dwarfs try to hide their urges, of course," he continues, "but I'm told that they can have prodigious appetites. Is it true? Short in some ways, long in others." He makes an explicit gesture, then laughs. "Sigmar's Spitting Cock, you're a grim one, dwarf. Have some punch! I think someone's spiked it."

Klaus studies Brandt carefully. He can see that the man dyes his hair, and he can also see subtle signs of drug and alcohol abuse in his face. His accent is very strange, as though he is intentionally trying to disguise his voice... but there is a definite Reikland intonation to some of his words.

Klaus introduces the group to Brandt. "Pleased to meet you," Brandt says to Klaus, "you look like a man who enjoys a good time! You must come to one of my parties... bring your boy with you, but leave your dwarfs in their burrows! Ha ha ha ha!

"You're the new champion for our beloved Graf, dwarf? My, does this mean you killed Dieter? I really hope you did! He's been trying to drag me through the courts for weeks now, over some trivial misunderstanding over a horse. Hurrah for that then! May your beard grow long, or whatever.

"The boy is a lawyer? By Shallya's Tits, that's very handy! My lawyer's a dreadful old bore. I'd love a new, young lawyer. I might hire you, boy! Oh, as a lawyer, I mean. Don't get the wrong idea!"

Max stammers an inaudible reply.

"The carnival, Klaus, is rather dull. One may derive some pleasure from watching fools get trampled by the minotaurs, or from the snotball games - if a fight starts on the pitch. Or... yes, a secluded box at the opera, with a young lady... the music is quite irrelevant. But, for the most part, one should attend as many parties as possible. Only," he grins, "the most exclusive parties, for the most progressive and adventurous people.

"As to what I do all day: why, I am the very keystone of the tax collection system! The center of all trade! I keep the money flowing through the veins of the city! All with a stroke of my pen and the touch of my seal! Yes, I am terribly overworked. Every day trapped behind a desk, morning until dusk. I am a slave to the city, truly. Which is why I must use my nights to enjoy myself!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 09, 2013, 10:24:20 PM
[Heinrich, Admund, (Mortus)]

Ulli unlocks the door to Heinrich's room. As he does so, the door Admund has been knocking on opens, seemingly by itself.

"Hello, who's in there?" Ulli says, "ghosts?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 10, 2013, 01:00:34 AM
"Aye Uli, looks like some men jumped him on his way back to the Inn." Admund says addressing him quickly. "Some woman is sleeping in the lad's room and refuses to open it. Could you open it so we can Heinrich to a bed?"

As the door unlocks and begins to open, Admund barges inside with his sholder, still helping Heinrich walk. "Gods be good you cunt, take long enough with the door, didn't ya? Did know Max to be the kind to try an' impregnate the deaf."

Admund will lay Heinrich on the nearest bed, and kneel beside to talk to him with a hand on his sword. "Right Heinrich, so where were you jumped? Were you followed?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on September 10, 2013, 02:01:43 AM
"Aye Uli, looks like some men jumped him on his way back to the Inn." Admund says addressing him quickly. "Some woman is sleeping in the lad's room and refuses to open it. Could you open it so we can Heinrich to a bed?"

As the door unlocks and begins to open, Admund barges inside with his sholder, still helping Heinrich walk. "Gods be good you cunt, take long enough with the door, didn't ya? Did know Max to be the kind to try an' impregnate the deaf."

Admund will lay Heinrich on the nearest bed, and kneel beside to talk to him with a hand on his sword. "Right Heinrich, so where were you jumped? Were you followed?"

"Wasn't jumped. Followed the wart handed man to his hidey hole. Broke down shanty house, looked empty, but there was a trap door. Snuck in, got caught. Not just him, but some woman named Elise, a crazy bitch called Dagmar, maybe others. Cut down Dagmar and wart hands, then the Elise woman got me with a knife. Don't know what happened after that. Woke up in an alley, all my stuff gone. Lucky I keep most of my money hidden in my room, so those things are replaceable. Shame to lose that axe, though. We have to go back there. Gut that woman and find out what they're hiding."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 10, 2013, 06:17:31 AM
Mortus will hide behind the door as it opens.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 10, 2013, 11:41:16 AM
[Heinrich, Admund, Mortus]

"I'll go downstairs and wait for the surgeon," Ulli says, "I'll bring him up here as soon as he arrives... oh, and don't forget, your friend Julian booked a party for nine o'clock! Everything's ready, so I hope you'll be well enough to attend, Heinrich." He goes downstairs.

It's immediately obvious to both Heinrich and Admund that someone is trying to hide behind the door.


Mortus can tell that the two people in the room are Heinrich and a man who obviously knows him. She has no reason to think she's in danger.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 10, 2013, 01:17:57 PM
Klaus seeing the anger building up in Ragni steps in before the situation escalates, punching a man of a high office no matter how rude he is acting wouldn´t help them right now at all.

Stepping in between Brandt and Max Klaus adresses him with a voice filled with stern authority. "I sure do know ways how to entertain myself Herr Brandt but this certainly isn´t one. It was nice finally meeting you and getting a measure of you but if you could excuse us we have some private matters to discuss. Good day to you sir."

It is obvious that Klaus means Brandt to leave...now.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 10, 2013, 02:38:24 PM
Mortus steps aside from the door.   She glances at Admund for a second sees Heinrich.   Her face tenses.

"What happened to you?" she asks.   Her hand twists in her belt pouch.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 10, 2013, 04:10:46 PM
[Klaus, Julian, Ragni, Max]

"Well, that's not very friendly," Brandt says, "you see what comes of hanging around with dwarfs?" He shakes his head in mock sorrow. "I'll leave you to what I'm sure will be a fascinating conversation about rocks." He smirks at Max. "It was nice to meet you, at least. Drop by my house sometime. We'll have tea!"

Chuckling to himself, Brandt strolls away.


"Great Grungni's Beard, I was about to kick that bastard's head in!" Ragni exclaims.

"I don't blame you, Ragni," Max says. He shudders. "There was something really horrible about him. He must be a Wittgenstein... he's just the sort of person who would enjoy that temple at the castle." He makes the sign of the hammer. "Sigmar preserve us!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on September 10, 2013, 04:23:30 PM
Heinrich glances at Mortus, his lids feeling heavy on his eyes.

"There was a parade. I was the grand marshal. What do you think happened?" Heinrich's head falls back onto the bed. It feels as if it weighs a thousand pounds. "I'm going to sleep now."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 10, 2013, 04:49:01 PM
"I think so too.....so Julian I will try to talk to Emanuelle and after that we can meet up at our Inn.  Max will you join me?"

Klaus will look around for Emanuelle and try to start a conversation with her.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 10, 2013, 04:51:39 PM
"You the tart Max brought back from the carnival? What are you still doing here? I thought he'd be towing you to all the parties and the like." Admund says half curious if the girl behind the door is naked from her rendezvous with Max.

Admund stands. "Where the hell did Max leave that bag of his?" Admund will search around the room for Max's medical bag.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 10, 2013, 05:09:20 PM
Mortus ignores Admund.

"You got jumped?" she demands.   She will take Max's bag and look through it for something that might be useful to Heinrich.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on September 10, 2013, 06:58:12 PM
Heinrich passes out. :dry:
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 10, 2013, 09:58:34 PM
[Klaus, Julian, Ragni, Max]

Klaus and Max go in search of Emmanuelle. More and more guests have arrived at the party, and it is now quite crowded. The spiked punch is also having a noticeable effect on some of the more careless drinkers. Doktor Pavarotti's booming laughter can be heard from somewhere behind one of the marquees.

Klaus thinks he sees Emmanelle near a decorative fountain some distance away. He and Max have to push through the crowd to make any progress - Max trips and falls against a tall man. He turns... it's Sir Martin, now looking rather drunk. He roughly pushes Max off, then narrows his eyes as he recognises him. "I remember you! Breytenbach, the ill-mannered pup I had lashed in Bogenhafen! Do you know the trouble your wretched father got me into with the Baron? He got the Chancellor of Ostermark to send a formal letter of complaint! You know full well you deserved that punishment."

"I'm sorry, Sir Martin," Max says, "gosh, Father really did that?"

Sir Martin now stares at Klaus. "So that's where I know you from! The gutter trash I had flogged for wasting my time." He prods Klaus in the shoulder accusingly. "Now you're masquerading as a nobleman! Well, I know what you really are!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 10, 2013, 11:04:34 PM
Klaus will face Sir Martin and smile at him his voice will be firm but not too loud some people standing close by might hear him but nobody else "You Sir are certainly drunk and should hold your tongue, you seem to get in trouble on a regular basis and should learn YOUR place." Klaus will pull out the key of Bogenhafen out he received from the mayor for saving the city. Yes I have been to Bogenhafen and left it in high honours and as a close friend of the Mayor and the most powerful merchant family of the town. While you seem to have left it in shame so out of my way now. Max come."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 10, 2013, 11:09:26 PM
Admund now faces the girl in the room as she searching around through Max's things. "Wait a minute. You best be puttin' those things down. Who the hell are you, anyway? What are you doing in here?"

Admund's grip tightens on his sword.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 11, 2013, 09:47:47 AM
Mortus doesn't find anything in Max's bag that she can use.   She drops it on the end of the bed.   She looks over Heinrich again.

"I'm sorry I can't help you," she whispers.   "Later, maybe later."   The other fellow looks tense enough.   She shrugs inwardly, if he does something stupid that is his problem.   Heinrich seemed to know who he was.   For a split second as she turns away from the bed she considers saying something.   She finds it amusing that he thinks she is some tart that Max picked up at the carnival.   Maybe she should put him right.   She has other problems now.

Mortus will leave and go looking for the ingredients for her ritual and then return to her inn and lock herself in her room and complete it.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 11, 2013, 10:18:55 AM
[Klaus, Max]

"Drunk! Sigmar's Breath, if you were really a nobleman I would demand satisfaction for that insult!" Sir Martin declares loudly. "But since you are an imposter it would be beneath my dignity. I'll see you get what's coming to you though... I think the authorities will be very interested to hear that a charlatan has infiltrated the Graf's court! No doubt you're up to some nefarious scheme. Ha, you won't just get a lashing this time. You'll lose your head!"

He pushes his way through the crowd, heading towards one of the marquees to get another drink. Everyone nearby is staring at Klaus. Max is blushing and looking at the floor.

Klaus, with Max following, makes his way through the crowd with his head held high, playing the part of a wronged innocent. He finds Emmanuelle staring into the waters of the fountain. She looks up when she hears him approach. "Ah, Count Klaus," she says, "good evening to you."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 11, 2013, 10:26:38 AM
Inside Klaus is scared witless by the scene Sir Martin made a few moments ago.

[I rolled willpower and scored an 80]

Instead of sounding eloquent and sure of himself sweat is pouring down his forehead and he is stuttering a bit.

"We have seen each other already earlier Emanuelle.... I re ...re....rescued you from that oaf Sir Martin, you really do seem deep in thought. This is Maximilian Breytenbach a friend of mine and an excellent lawyer. Could we talk with you in private....I think I know what is on your mind."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 11, 2013, 11:08:51 AM
[Klaus, Max]

"Oh, of course we have. My apologies, Count... I have a lot on my mind." Emmanuelle offers Max her hand to kiss, which he does. "I am pleased to meet you, Maximilian."

"Thank you, Lady Emmanuelle, I am pleased to meet you too." Max says. Emmanuelle smiles wryly at his use of the title.

"So you think you know my troubles, Count?" she says to Klaus, "I doubt it... still, I can see no harm in hearing what you have to say. The rose garden is nearby, and should be private enough."

She leads them into a small, walled garden containing colourful roses in neat rows. The smell is overpowering. Emmanuelle stops beside a statuette of the goddess Rhya. "Well?" she says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 11, 2013, 11:15:29 AM
Klaus uses his sleeve to dry his sweat.....

"Well.....Emanuelle you have my word that all that we speak here will stay between the three of us I. You see....one crow recognizes the other, you are as highborn as I am."

 Klaus will let These words linger for a moment before he goes on...looking at her face and how she reacts to the suggestion.

 "I don´t know where and how your ambitions started...or where you planned for them to end but I think ...with the things that are going on in this City that someone is blackmailing you with your past and that I can offer you a way out."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 11, 2013, 01:59:51 PM
[Klaus, Max]

Emmanuelle blinks in surprise. "So I was right about you, Klaus. I suspected you as soon as you opened your mouth, when we first met. You were either a commoner, or a noble from a very rustic part of the world. Still, you hide it well. Have you ever been on the stage? I began my career as an actress. Because of my looks, I was always cast as the highborn lady. Eventually, I decided to become one for real.

"But my past is not a secret - though I do not advertise it. The Graf knows where I came from and how I became part of his court." She sighs. "And yet, I am being blackmailed. Not for anything in my past, but for something in my present. I don't know how you know of this... or how you could possibly help me."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 11, 2013, 02:07:03 PM
Klaus feels a bit reassured by the words of Emmanuelle, after all Max has filed all the proper documents and he already has befriended some important people in Middenheim...or at least has leverage on them should everything turn too sour on him. So his past shouldn´t lead to him ending up one head shorter.

"Well you would be amazed on our ressourcefulness in the past Emmanuelle, I was born in the gutter but I might be a noble Bastard after all, and even though I am much less noble than you are I my friend here thinks I have at least half of my blood pumping through my heart blue,  and you might wonder on what we already have been through. This whole affair the taxes and the current state of politics here in Middenheim, it is huge and most likely there is a cult of the ruinous powers behind it. There is more on the slate here than you might think and stopping it for sure would offer you a pardon for the most heinous things you could have done....also you are not the only one being blackmailed....it seems almost everyone at the court is either blackmailed, drugged or coerced into playing along, you might even know about some of these plots we already have found out a lot but with every additional piece of the puzzle we come closer to getting every culprit up to the mastermind who is behind this and thus in one stroke getting rid of everyone being able to blackmail you....will you help us?"

Klaus looks towards Max if he has anything to offer in Support to win Emmanuelle over. 
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 11, 2013, 04:31:03 PM
"Listen cunt, I asked you a question." Admund says and steps between the door and Mortus. He bares a handbreadth of steel.

"Who the hell are you? Why were you rootin' through all of Max's things?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 11, 2013, 05:27:44 PM
"Rooting through Max's things?" Mortus sounds confused.   "Oh you mean this," she points at the medicine bag.   "I wanted to see if he had and blackwood root.   Its a very good pain killer and Heinrich looks like he could use one.   But he doesn't.   Now if you'll excuse me."   
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 11, 2013, 05:56:11 PM
"You're not excused anywhere." Admund says putting his arms out to block the doorway.

"You have no idea the kind of day i've had. Now tell me true. Who in the name of Verena are you? What in the hell where you doing in here?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 11, 2013, 06:54:24 PM
"The kind of day you have had," Mortus laughs.   "I'm sure floating around the carnival was terrible.   Or were you with Heinrich when he was jumped?   I am here because I had business here.   My business is now complete.   Therefore I desire not to be here."   Mortus reaches up to touch the necklace which she is wearing.   Her fingers twist around it.   She starts towards the door again and then stops and turns back to the bed.   SHe digs her hand into her belt pouch and pulls out a 5 crowns.   She walks over to the bed and drops them onto the pillow beside Heinrich.

"No doubt the surgeon you called will require to be paid.   Tell Heinrich I will collect the money back off him later.   He knows who I am and where to find me.   Now if you will excuse me I have important business that I need to attend to."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 11, 2013, 07:16:52 PM
"That commerce fucker's got something coming to him, I promise you that Ragni lad"

Julian slides his hand onto Barrakul sighing, before suddenly remebering

"Grungni's beard, the party! I've already bloody paid for it, so we better go and enjoy it, eh?"

Julian goes back to the inn.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 11, 2013, 07:42:20 PM
When Mortus mocks him, Admund rolls his eyes and sighs annoyed. He rips his sword from it's sheath.

"Looks like your business with me is just starting. You're clearly not the trollop Max was beddin' the other night, and now you're rootin around through my friend's things, especially those books there? I haven't had good experiences with strangers as of late."

Admund unloops the iron shackles from his belt. "Maybe I should take you back to my watch station and toss your ass in a cell? That'd loosen your tongue a bit."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 11, 2013, 09:18:29 PM
[Klaus, Max]

Max doesn't say anything, since he trusts Klaus to get the message across properly and doesn't want to ruin things. He nods emphatically as Klaus talks.

"I am not interested in politics, Klaus," Emmanuelle says, "I stay out of court intrigues. What I want is a way out of this situation. Maybe we can help each other. I can't tell you exactly why I am being blackmailed, for obvious reasons. Let's just say...  some letters have been stolen. Correspondence between me and... someone else. The content is quite explicit, and if it became public... 

"Whoever took them must have had access to the palace. I have not been approached directly by the blackmailer - they went to the other party. The two of us were told to support the new tax laws in our conversations with the Graf, and this we have done." She frowns. "The letters are still being held over us, and I am sure they will be used again. Once a blackmailer has you in his power, you are never free until that power is removed from him. You say you're a resourceful man, Klaus - recover those letters! If you cannot, my only alternative is to flee the city. I would prefer not to leave my... ah... correspondent to face the music, but if I have no other choice..."

"Uh, Lady Emmanuelle," Max says, "I'm sorry to ask you this, but we really need to know who your correspondent is. He may be able to tell us more about the blackmailer."

Emmanuelle shakes her head. "I won't do that without speaking to him first. I will ask him... he is more desperate than I, and may decide to trust you."

"I understand, my lady. Um. Do you suspect anyone at the palace?"

"Perhaps. Do you know Doktor Pavarotti? That alarming Tilean the Graf hired to treat his son? Last week, he made an explicit and offensive sexual overture to me. He even boasted of his use of drugs that increase his potency! The man is a monster! I am sure that he is capable of anything.

"There is also Gotthard Brandt, the merchants' guildmaster. You have probably heard rumours about him already. Well, they are true: he is a criminal and a sexual deviant. He especially likes young boys." Emmanuelle says this with considerable emphasis, obviously intending to cause as much shock as possible.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 11, 2013, 09:30:56 PM
[Julian, Ragni]

"He's a villain all right, Boss!" Ragni says, "I reckon it's your duty as Graf's Champion to axe him a new mouth! I'm ready when you are!"

Mention of the party cheers him up. "A proper party, with proper food and drinks! I could do with that after all this high society stuff. Let's go!"


The guards salute Julian as he leaves the gardens. As he walks back to the inn, he is continually approached by dwarfs offering their polite congratulations on his victory.

"Boss, I reckon, if you asked them, every dwarf in this city would rise up and follow you." Ragni whispers. "Storm the palace and demand the taxes are repealed! Keep it in mind, right?"


They eventually arrive at the Templar's Arms. Ulli greets Julian. "Ah, Mr Stonebridge! Congratulations again on your success. Everything is ready for your party... um, first though - your friend Heinrich has been injured somehow. A surgeon should be on the way. He's upstairs now, if you'd like to see him."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 11, 2013, 10:09:58 PM
Admund will move forward and put Mortus in irons and secure her so she can't leave.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 11, 2013, 10:23:18 PM
"should be on the way? or is on the way? which is it Ulli?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 11, 2013, 10:27:02 PM
[Julian and Ragni]

"Well sir," Ulli says, "Kurt's gone to find one, but surgeons aren't so easy to find in the evening. They don't like being dragged away from their dinners. I'm hoping he'll find one soon though."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 11, 2013, 10:42:37 PM
Thank you ulli, Im sure he's doing his best.

[How far away is garden party? If quite near julian will send a runner to it to fetch max, or ask for a surgeon for the champion]

Julian races upstairs, not knowing what to expect, but his mind wandering to what could have hurt Heinrich, after all the things we have faced together

He opens the door to Heinrich's room
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 11, 2013, 10:51:05 PM
[The inn is in the middle of the city, and the garden party is on the northern edge. So it's a fair distance.]

Ragni offers to go and help find a surgeon. He races off at once.

Julian sees that Heinrich is lying passed out on the bed. He is battered and bloody, and seems to have lost most of his clothes. Admund, meanwhile, is in the process of arresting Mortus.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 11, 2013, 10:51:48 PM
[The door to Heinrich's room is already open, I assume that Julian is arriving as Admund moves forward]

Mortus will move back towards the bed.   Her eyes flick to the shackles in Admund's and and her hand clears her belt pouch, holding the heavy gold symbol she carries.   

"Max brought home a trollop last night," she says, almost offhandedly.   Her eyes narrow slightly and then she shrugs.   "I suppose it was to be expected."   Her voice is calm enough and her gaze is fixed on the sword.   She has made no attempt to draw her own weapons.   She keeps moving, ensuring that she is out of Admund's sword range.   

"What books are you talking about?" she asks.   
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 11, 2013, 11:11:06 PM
Grungni's beard, what the hell is going on? Mortis, admund what are you doing and why aren't you helping Heinrich?'
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 11, 2013, 11:24:21 PM
Admund double takes at Julian when he sees him enter. "Gods be good, you have good timing lad."

"I was eating dinner downstairs when Heinrich stumbled in. I just carried him up here and laid him in bed. Kurt told me that the girl that Max was beddin' was sleeping it off in here, but she refused to let Heinrich and I in. I come in and this cunt is hiding behind the door. I think she's been up to something in here. I taking her off to the watch station to have her tossed in a cell. I think she's with...them."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 12, 2013, 08:14:29 AM

"I do think that Gotthard Brandt may behind a lot of this and if he is who I think he is he would be a very dangerous man and you should stay away from him. Tell your correspondence that he should contact me as soon as possible he can find me at the Templars Arms Inn or leave me a note how to contact him there. I already have an idea who might have taken the letters someone we are already after. There is another thing though where I might need your help with first....this Sir Martin is causing a ruccus about my past. Something that happened in the city of Bogenhafen short version of the story is he mistook me for some low life scum and had me flogged while I was investigating for the city I have proof that I am held in high regard there from the mayor and some high officials BUT I would prefer if nothing of this is known in the circles of Middenheims nobles so could you help me getting control over the man to shut up? I am sure you might have an idea how his appeal to have me checked might get delayed or might even approach him directly and ask him nicely to leave me alone."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 12, 2013, 08:49:27 AM
"I wanted to go and get him help and he got in my way and wouldn't let me leave," Mortus says, gesturing at Admund.   "I can't help him, I'll explain later.   There is a surgeon coming and there is money there to pay him.   Is Max still at the party?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 12, 2013, 09:00:43 AM
“What in Grungni’s beard?” Julian bellows “she’s not with them, she’s with us. Albeit she has been travelling on her own for some time. Why didn’t you just explain, Mortus, instead of wasting time doing… I don’t know exactly. Has anyone even been helping Heinrich? I don’t know what it’s like for you humans, but for us dwarfs, if someone is trying to help your friend, then you damn well better help them too.”

Julian pushes past the pair, and props Heinrich up slightly. He covers him with a blanket, and trickles a small amount of water into his mouth
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 12, 2013, 09:05:23 AM
"He is passed out," Mortus says.   "There is nothing I can do.   Nothing."   Mortus' eyes narrow slightly.   "I did not think it wise to expain what we do to some uneducated ill manner guardsmen.   Now if you will excuse me there is something I must do.   You will forgive me Julian that I will miss your party but this is very important.   When Max comes back tell him that I think I have found the answer.   I will be back later I hope."

Mortus will leave and go to see if she can wake somebody up and buy the stuff she needs and then return to her own inn and complete her ritual.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 12, 2013, 09:18:09 AM
"I understand caution, but Admund was clearly helping Heinrich, and no one is asking you to explain what you do, you could simply have said that you knew us,avoided the confrontatin and saved you both time" Julian sighs

"Go, then, I can't say I'm surprised you are heading off on your own"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 12, 2013, 09:57:02 AM
"I did say I knew you," Mortus says.   "Well I said I knew Max and Heinrich.   He just ignored that.   Congrats on your victory."

Mortus will ignore his sarcastic remarks and leave to do her thing, putting thr symbol back into her belt purse as she does.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 12, 2013, 10:25:21 AM
[Klaus, Max]

Emmanuelle laughs. "So you aren't just an altruist, Klaus. To be honest, I'm relieved that you want something from me in return for your help. Now I know where we stand... I don't know much about Sir Martin, but I don't think he's of much importance. I'm sure I can arrange for him to keep his mouth shut. Do we have a deal then? You will try to find the blackmailer and eliminate him?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 12, 2013, 02:33:07 PM
Klaus will smile at her  "I am the biggest altruist you might ever know dear Emmanuelle were it up for me I would sit all lazy and happy in the Averland and wouldn´t risk my neck in this cold north. So...yes we have a deal and I will inform you if we have found out anything else....should something happen to us, the hottest lead would be a woman known under the name Elise, I don´t think that is her real name,  she had access to the palace and is working for the person pulling the strings in the back. Well I think we should leave now."

With this Klaus will leave for the inn hopefully with Max in tow.

"So not a bad day at all we found out a lot.....you said something about Mortus earlier, is she in real trouble or imagined trouble?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 12, 2013, 02:45:43 PM
Admund hesitates while he listens, eying Mortus quizzically. Still eying Mortus, he sheathes his sword. "Right, if that's the way of it Stonebridge, then that's the way of it."

"Still haven't answered my question though. You were in here hiding behind the door before I even brought Heinrich up. Did you break in? What were you doing in here?"

Admund's face has gone cold and his eyes steely again. He ignores Mortus's verbal slights, but his hand remains on his sword as he eyes her.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 12, 2013, 04:14:40 PM
Mortus stops at the door and looks back.

"Hiding behind the door," she says.   "Not really, it is just that if you stand there the door and two walls limit the avenues which you can be attacked.   If somebody is breaking into a room, even with the help of the innkeeper it is useful to limit the ways they can attack you.   I came in with Max of course."   She shakes her head and leaves.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 12, 2013, 04:23:49 PM
Admund folds his arms across his chest and glares at her as she leaves.

"Don't suppose that's a friend from Bogenhofen that you lot told me about a few nights ago?" Admund says dryly to Julian.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 12, 2013, 04:46:21 PM
"A friend? Maybe if you'd asked me months ago Admund.

She is a peculiarly troubled child, and might I say has caused us more problems than she has solved for... a long time.

She seems to have these delusions that magic is somehow forbidden in the Empire, and I fear this constant worry has driven her quite insane.
Perhaps we would all be safer if we avoided her for a while, Did we mention the time she fireballed another of our companions who travelled with us for a short time?

Anyway, enough on her, do you know what happened to Heinrich?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 12, 2013, 06:22:37 PM
Admund swears unintelligibly under his breath.

"Heinrich said he went bountying that Hultz fellow we got a lead on the other night. He found his hidey hold in Ostwald, but said he got jumped by some cultists. He found that woman who is behind the Chancellor's drug problem and Dieter's hypnotism, but looks like she got away. To his credit though, he did say he diced up two cultists in the process, but looks like they made off with all his things. Blast it all, hope this lead hasn't gone cold now."

"How was the champion's fight? I heard you made champion. Congratulations master dwarf. I'm sure Ragni is over the harvest moon about it all."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 12, 2013, 11:04:55 PM
[Klaus and Max]

"Mortus said she'd lost her ability to use magic," Max says to Klaus as they walk to the inn. "She was extremely upset about it... as I said earlier, I showed her Othmayer's books. That was a mistake... she might try to use the information in them. We need to make sure those books are taken somewhere they won't be able to cause any more harm. Maybe the temple of Ulric."

As they near the inn, Ragni rushes up to them. "Max! Heinrich's been hurt. He needs a doctor, but you're the next best thing! Come on, lad!"


[Everyone except Mortus]

Ragni returns to the room with Max and Klaus. Max retrieves his medical bag and starts to treat Heinrich, cleaning and bandaging his wounds.

[Max Int test = 36, pass. Heinrich is restored to 1 wound, and will heal normally]

"Um, that's the best I can do," Max says, "Heinrich will need to rest, but he should make a full recovery."


When Julian and Admund have explained what happened, Ragni says, "I say we find this woman that tried to kill Heinrich and we axe her!"

"Well, I doubt she'll still be in that hideout," Max says, "we know she's been very careful to hide her tracks so far. She might think Heinrich is dead, but she'll expect that he told someone where he was going. She may even have left traps behind, or hired some guards. Hey, did Mortus leave those books here?" He looks for Othmayer's books, and finds that they are still in the room. "Thank Sigmar for that. I was afraid Mortus would try to use them somehow. We need to get rid of these books. I thought perhaps we could hand them in at the temple of Ulric."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 12, 2013, 11:51:50 PM
Admund rubs his chin and glances at the wounded Heinrich while listening to Max. "So that must be what she was on about, Max. I found her in here and she refused to say what she was doing before running off. I'd wager she was reading into things. Maybe they were driving her mad? Probably best if you took up some lighter readin' there, lad."

Admund takes a seat on one of the open beds and catches up with the others. He will fill them in on what happened today at Windhund with the elf mage, zombie and catching Gluckstein.

"Before all that though, I got to nose around Brandt's house. Was he at the garden party? I saw an invitation to the garden party.  I didn't find any hard evidence, except the shipping manifest from Windhund to move a huge crate. Wouldn't surprise me if the bastard is involved in slaving with the Windhund cultists. Everyone at Windhund was tied to purple hand, but I didn't find anything to indicate Brandt is a cultist himself. From what I saw, he doesn't seem to care  much for work and has a taste for the carnal. I think he's got a safe in his ground floor study. I left the window unlocked... Julian, you dwarfs any good with safes?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 13, 2013, 05:45:24 AM
Klaus will fill everyone in on his discoveries, how many high officials are blackmailed and the lead to the Man. "I  also think this Gotthard Brandt is Gotthard Wittgenstein, he is dyeing his hair and he is putting up an act to hide that he is from the Reikland. His...tastes would also fit if we remember that dark shrine we encountered in the castle." turning to Admund he tries to summarize the experience of Wittgenstein castle in a few words telling about the warping of the land and the people. "I think Julians success needs a proper celebration but with Heinrich wounded this bad and so many trails to follow right now I am not really in the mood for a roaring feast...that would be appropriate. Regarding those books we got from Othmayer.....I am not sure I want to hand them over to the church of Ulric maybe the mages guild would be more appropriate."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 13, 2013, 09:14:51 AM
[Heinrich, Mortus, Klaus, Julian, Max and Ragni each gain 200 EXP!]

[Admund, as part of the 'new character catch-up' program, instead gains 300 EXP!]


 :::cheers:::
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 13, 2013, 09:53:02 AM
[Mortus]

Mortus leaves the Templar's Arms, thinking over the list of items she needs for the ritual.

- five black candles
- red chalk
- one pint of pig's blood
- a religious symbol
- sulphur
- Nighshade (a rare herb)
- incense

She wonders how she is going to obtain all of these at this time of the evening.

She recalls that the ritual requires for the religious symbol to be immersed in the pig's blood, which is an act of desecration.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 13, 2013, 10:03:58 AM
Other than the religious symbol and the nighshade the other stuff should be easy enough to find.   She will find a shop which sells such stuff, wake up its owner and offer him a reasonable amount of money for them.   Then she will find a butchers, wake up the owner and get the pigs blood.   She will carry it all back to her room in her inn.

She will sit down and think about where Nighshade is normally found.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 13, 2013, 10:52:50 AM
[Everyone but Mortus]

"I suppose the Mages' Guild would be a safe place for the books to go," Max says, uncertainly, "if they put them in some sort of vault where no one can get at them. After all, that elf mage Admund fought was very likely a guild member. Taking them to a temple might be safer. But, I'll just be glad to get rid of them, either way!"

"Ought to burn them, lad." Ragni says.

"No!" Max exclaims. "Burning books... even evil books... is wrong."

"Ha, that's why dwarfs like to write on stone! Now, I'm looking forward to the Boss's party. I reckon we all need to let off some steam. I'll still be fit for break-ins and whatever afterwards!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 13, 2013, 11:09:41 AM
[Mortus]

Mortus remembers Max buying Nightshade for her to help with her nightmares, back when they were in Grissenwald. It's a powerful sleep-inducing herb that grows in coniferous forests - it should probably be available at any herbalist's shop.

She's out of luck with her attempts to buy the other items. All the shops are closed, and their owners out enjoying the evening attractions of the carnival. She realises that she'll probably have to wait until tomorrow to buy the items, unless she breaks in somewhere.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 13, 2013, 11:18:17 AM
"Hmm.....I think the temple of Ulric might be a better place then but only after we figured out what pressure is put on the Ar-Ulric. So I guess we should keep them here for another while. Julian do you think it might be possible that I depose some of my things in your strong box I also think about buying one tomorrow and might need your expertise on what to buy.
I don´t think there is much we can do this night besides breaking in at Gotthard Brandts residence...but I could totally understand when Julian would make a rest this evening and we go ahead tomorrow with renewed vigour."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 13, 2013, 01:40:08 PM
Mortus will look for a herbalists shop.

If she can find one she will try and buy Nightshade.   If she can't she will go to the temple of Sigmar.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 13, 2013, 01:54:03 PM
[Mortus]

There are no herbalists shops open at this time.

Mortus goes to the Temple of Sigmar, which is a short way north of the Scholar's Inn, where she is staying. The temple is an impressive but rather sinister building, bedecked with grotesque gargoyles in the Stirland architectural style. Judging by the number of people leaving through the massive doors, a service has just ended.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on September 13, 2013, 05:26:51 PM
Heinrich will clean up and join the others for the party, walking gingerly and obviously sore, but trying to enjoy himself and engage with the others as much as possible.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 13, 2013, 06:02:43 PM
Klaus will get Heinrich some strong drink when he comes down the stairs and give him a silent nod of approval.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 13, 2013, 10:03:25 PM
"You'd make a damn good dwarf, Heinrich!" Ragni says, "not letting nearly dying get in the way of having fun! Grungi make your beard grow long!"

Max does his best to help Heinrich, without being too obtrusive.


Ulli has prepared an excellent selection of food and drink for the party. He's also hired a trio of dwarf musicians, who strike up a rousing version of 'The Miner's Daughter's Golden Shaft.'

Once everyone has a drink, he says, "A toast to the Graf's Champion, Julian!"

Everyone cheers.

"And another to the winner of this year's archery tourney, who has dragged himself out of his sick bed to be here, Heinrich!"

Everyone cheers again.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 13, 2013, 10:17:02 PM
Admund goes downstairs with the party and joins in the celebration. He'll chat amiably with Uli and Kurt, and joins in on the toast. He'll egg Ragni into a dramatic retelling of Julian's final fight.

Admund will buy a round for all in attendance.  [cost one gold?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 14, 2013, 11:04:59 AM
Ragni readily agrees to tell the story of Julian's fight. He exaggerates outrageously, making Julian sound like Grimnir himself.

The Templar's Arms is packed with people. Some were simply patrons of the inn who happen to have found themselves in the middle of a raucous party. Others were invited by Julian. Dieter, the former champion, and his fiance Kirsten are here. They also brought Rallane and Allavandrel with them, though the two elves look rather unenthusiastic.

Many of the guests are dwarfs, who were either invited or invited themselves. Jodur Gnagrum has come from the Chapel of Grugni: he explains that Mungrim Dalmrin, the priest, was unable to come but sends his congratulations. Thognar, clerk at the Komission for Non-humans, has brought his petition against the taxes with him. Yorri the smith and his wife Helga have brought a batch of Dwarf rock cakes. The Dwarf Engineers' Guild have arrived in force. They clap Julian on the back and tell him earnestly that he's done a great thing for all Dwarfs in Middenheim. Ogrim Svenssonsson, the ore merchant tricked by Bardin into helping him, shakes Julian's hand warmly. Even the trollslayer, Glugnur, is here, having heard about the party somehow. He tells Julian that he did quite well, even though he was only fighting humans. He then sets about eating and drinking as much as he can.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/drunkdwarfs_zpsd5aac823.jpg) (http://s48.photobucket.com/user/sparky_sparkfire/media/WFRP/drunkdwarfs_zpsd5aac823.jpg.html)


A little later, the door bursts open and an enormous man enters the bar. "Congratulations, champion!" he thunders, "I hope you won't mind me crashing your party!" It's the Graf's Tilean physician, Doktor Pavarotti.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 15, 2013, 12:22:04 PM
Mortus will wait until everybody is gone and then go into the Sigmarite temple and sit in one of the pews at the back.   She is nervous but for some reason comforted by her now silent surroundings.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 15, 2013, 02:05:55 PM
Julian is not really in the mood for the party, and sneaks outside the pub to smoke his pipe.

Once he returns, the sight of Heinrich sitting downstairs raises his spirits, and the steady stream of Dwarfen friends arriving is enough even to distract him from the presence of the two elves.

By the time pavarotti arrives, Julian has had a fair few pints, and bought a round for the pub (minus 5 crowns?)

He is, therefore, willing to talk to the physician "Of course not Doktor! anyone who is here must be a friend of dwarves, and a friend of mine, eh? what are you drinking?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 15, 2013, 10:11:08 PM
"I am a friend to all, champion!" Pavarotti yells, "and I never miss a party! I'll drink whatever you have! Ale! Wine! Spirits!"

The Doktor throws himself into enjoying the party, drinking, eating, and flirting with any lady he sees (human or dwarf). He occasionally powers out a line or two from an opera - his voice is almost uncomfortably loud, but very tuneful. He is free with his money, buying rounds indiscriminately.

Rallane and Allavandrel have had a few drinks now, and seem to be enjoying themselves despite being surrounded by dwarfs.

Max comes up to Julian, and says, "Um, Mr Julian, sir... do you think we might be doing that...um.... job Admund mentioned... tonight, sir? I was wondering if I should be careful not to drink too much, sir?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 15, 2013, 10:39:39 PM
[Mortus]

Mortus finds herself inside a large chamber, the ceiling supported by ornate columns. The walls are adorned with scenes from the life of Sigmar, rendered in vivid color. The high altar, fronted with gold, stands on a raised platform.

As with all temples to Sigmar, there is no seating for the congregation. Mortus leans against one of the columns, suddenly feeling the effects of the alcohol she's had. Before long, she is approached by a tall man in brightly-polished plate armor. He bows in a courtly fashion, before saying, "Good evening, miss. I am Sir Siegfried Prunkvoll, Knight Eternal of Middenheim. It is my duty to help those in need - do you require any assistance? You appear to be rather... tired. May I escort you to your home?" He offers Mortus his arm.

There is no enthusiasm in his voice - it's obvious that he is offering help only because he feels he has to, rather than out of any genuine concern.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 15, 2013, 10:48:57 PM
Mortus glances at him and blinks.   She seems a little surprised to find herself where she is.   

"Thank you, good sir." she says.   "It is nice to know that there are still those who will help.   I am staying at the Scholars Rest [OOC: I think that is what her inn is called].   It is close by."

She will leave with him.   After a while she turns to him as they walk.

"Did I see you at the Graf's champion's bouts?   I think you were there.   The Knight Eternal must be a very important position," she says.   "Other than supporting those in need what are your duties?   If you don't mind me asking of course, this is the first time that I have met somebody of your importance."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 15, 2013, 11:13:37 PM
[Mortus]

"Ah, I know the establishment." Sir Siegfried looks relieved that he won't have to go far out of his way. "I shall be glad to escort you. The streets are not safe for an unaccompanied young lady at night. Even in this part of the city there are criminals - only a few days ago a villainous dwarf set off an explosive device not far from here."

As Mortus takes his arm, she feels a jolt of power run through her body. His armor must be magical!

"Yes, I attended the champion fights. It is important that the people see the Knight Eternal, so I am careful to be present at as many public events as I can. At other times I patrol the streets, striking terror into the hearts of wrongdoers. As you so perceptively state, young lady, to be Knight Eternal is a great honor, but also a heavy burden. The office goes back to the very dawn of the city. I will not bore you with the details now: but let it be said that Middenheim can endure only so long as it has a Knight Eternal. An exemplar of virtue to inspire and protect the people! I am prepared to strike at any evil that lurks within this city, no matter where it may be found. I work closely together with the Midden Marshals, advising them on the best ways to defend the city. Even the Graf himself asks my advice when he is faced with a truly difficult decision. I alone, of all his advisers, am free of personal interests. My life is my calling. I allow nothing to distract me from it!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 15, 2013, 11:21:09 PM
Mortus stumbles a step and then regains her footing.

"It must be a very heavy burden to know that you can influence the actions of the Graf himself," she says.   "A dwarf attacked the city?" she sounds surprised.   "Why would a dwarf do such a thing?   I was always told the dwarfs were the staunchest allies of the Empire and Middenhiem.   As long as you are here there will be nothing to worry about.   That is the strangest armour I have ever seen.   I don't think I have seen another which is the same colour as it.   Is it a special armour to show all who you are and make you recognizable to the public."   She stops suddenly.   "Please forgive all the questions.   This is my first time at the carnival and it is all so new to me."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 15, 2013, 11:29:46 PM
[Mortus]

"There is no need to apologize for your curiosity," Sir Siegfried says, "it is only natural. The armor I wear has been handed down from one Knight Eternal to the next for many centuries. It was made by the wizards of the city... yes, it is enchanted! It is wondrously light, yet immensely strong. It also has the astonishing property of reshaping itself to fit each new Knight Eternal. I wear it always when I am in public, so that all may recognize me and know that I am here to protect them.

"Yes, a dwarf did attack the city, hard though it is to believe. I am told that he was in fact a spy for the merchants of Marienburg, sent to disrupt our carnival for their own nefarious reasons. The watch apprehended him, and I am sure that he will be executed for his crimes. If only I had been on the scene, I could have prevented the bomb from being set off! But I cannot be everywhere at once. Ah, here is the Scholar's Inn. I shall leave you now, if you have no further questions. I intend to patrol the streets for a while before I seek my own bed."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 15, 2013, 11:38:28 PM
"That is most wonderful," Mortus says.   "It must be amazing to be a citizen of Middenhiem and know that you are there to protect them.   I hope that we might meet again soon, maybe when I am not so tired.   Thank you so much for seeing me safely back."

After he has answered Mortus will go into the inn, she will ask at the desk if there are any messages for her.   The she will go to her room, lock her door and see if she can meditate for five minutes.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 16, 2013, 06:16:59 PM
Admund roars with laughter at Ragni's dramatic retelling of Julian's fight. He smacks the young dwarf on the back chuckling, "By Sigmar, I needed you while on patrol today, lad." Admund circles around the party chatting with people, resting an elbow on the bar and talking to his friend Kurt the barkeep, and all around trying to lighten the burden on his shoulders from the wretched day he's had.

He sees Max going to talk to Julian, and joins the two in conversation.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 16, 2013, 07:07:51 PM
julian uses the hubbub of the party to talk to admund and Max

"I think we have to move fast, and you left the window open today Admund. Hopefully the party is so busy we can sneak off for a bit and no one will notice. Ragni should stay here, and just look out for Heinrich. I wouldn't be surprised if people were coming for us now, it is quite obvious we are investigating. Let's meet out back in 5 minutes"

Julian explains the plan to Ragni, imparting on him the importance of Heinrich and exaggerating the potential for trouble
"they could send someone to slip him some poison, or a knife between his ribs while he's sat down"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 16, 2013, 07:36:13 PM
Klaus has slipped into some more comfortable clothes for the party and already prepared his Rucksack with his "tools of the trade" should the party decide to make the break in this night. He then went down to the party and shared a couple of beers with the people attending. When he sees Julian speaking with Ragni he joins the conversation.

"So we are leaving then?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 16, 2013, 08:24:08 PM
[at the party]

Ragni listens solemnly to Julian's instructions. "Aye boss, I'll stay and look out for Heinrich. And I'll do my best to make sure no one notices you aren't here. You can count on me, boss. Grungni watch over you."


Max is very happy to be included in the plan. He talks in an urgent, excited whisper. "We'd better not take a lot of noisy stuff with us. I'll just take my dagger - no armor or anything. It sounds like the house is only five or ten minutes from here, so we should be there and back in no more than an hour. I'll do whatever I'm told, straight away! You won't regret taking me along."

Julian, Klaus, Admund and Max assemble at the back of the inn. Admund leads them to Gottgard Brandt's house, which (as Max said) is only a short distance from the inn [the house is close to location 46. The inn is location 43]. The house is in a commercial area that is largely deserted at night, so the group see very few people on the streets. Brandt's house is quiet and dark.  It's a fairly modest-looking town house, more like the home of a minor merchant than that of the guild chairman. The building is detached, with alleys running all around it. There is no yard. There is a faint light coming through the shutters of one of the upstairs windows.

The shutter on the study window (on the ground floor, on one of the alleys) is still unlocked, as Admund left it.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 16, 2013, 08:33:53 PM
Klaus will observe the surrounding for a while especially the window with the lights on...is there anyone to be seen moving inside of the building but also he will figure out the best route of escape where he might best lose pursurers.

"So the plan is to get into the study unlock the safe and gather informations that might be in there right? So we should climb up that window."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 16, 2013, 08:44:08 PM
While still at a distance from the building, Admund points out the ground floor window to the study. "Right lads, there, that window. That's the window to his study on the ground floor. We go in quick and quiet. No talking. Inside is a painting of Sigmar being crowned. It's large and out of place. Julian, you get right to work on it with Max. I'll go in with you and watch the door and listen. Klaus, what do you think? Keep watch outside? Are you coming in with us?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 16, 2013, 08:49:12 PM
Klaus considers it for a moment.

"I will come inside and will add my ears and eyes to what is going in there."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 16, 2013, 08:54:45 PM
"Right. You seem the slippery type, eh? If we need to creep around the place, you're our man. When I tossed the place earlier today only Brandt and his ol' servant Adolf live in. Adolf is older than Sigmar, and Brandt is probably busy foolin' around with small boys. We shouldn't have any problems if we keep quiet. I've got a bad feeling about this Brandt fellow, lads. Max you keep with Julian and help with any codes or devices that you can."

Admund cinches his belt tighter, having left his armor back at the Inn and only brought his sword and his dark clothes. "Right. Master Dwarf, after you."

When ready, he will join the group in entering through the window stealthily, keeping a keen eye and ear out the entire time (Sixth Sense & Acute Hearing).
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 16, 2013, 09:04:25 PM
Klaus is also dressed in rather dark clothes his brown leathers and linen shirt he has his dagger and his rucksack with him with the listening device, some smoke bombs, caltrops and blessed talisman.

He left his hammer and his pistols at the inn.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 16, 2013, 11:38:11 PM
[Burglars]

Since the shutters are closed on the lit upstairs window, it's not possible to see who's in there. Admund thinks about the layout of the house for a moment [Int test = 28, pass], and concludes that the light is in the servant's room.

Max listens carefully to Admund's instructions. "Yes sir," he says, quietly. He's wearing plain, dark clothes and is carrying a small backpack. He takes his shoes off and puts them in the bag, so as to move more quietly.

It's a clear, warm night. Mannslieb is shining down brightly, which will make the group easy to spot if anyone is around. However, the alley is not overlooked by another house. Admund has already checked when a watch patrol is likely to be in the area (since it is South Gate Watch territory), and there shouldn't be one for at least two hours.

Julian [Int test = 23, pass] remembers to oil the hinges of the shutter, so that it doesn't creak. It opens smoothly, as does the window beyond. One by one, they climb through into the study, being as quiet as possible.

[Dex test (+20): Klaus, 05, pass; Julian, 89, fail!; Max, 29, pass; Admund, 10, pass]

Klaus goes first. As Julian climbs in, he knocks over a candlestick that was on the windowsill. It clatters to the floor, the candle falling out and rolling across the room. All of them freeze, listening intently.

They don't hear anything.

Max and Admund climb through. All four of them are now in a small study which contains a writing desk, messily piled with papers, and a book case with a small selection of books.  A single painting hangs on the wall - a depiction of Sigmar's coronation.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 16, 2013, 11:50:34 PM
Admund will move quietly to the door of the study. He will press his ear between the door and the frame as to listen for anyone moving in the hall or coming down stairs.

He will give Julian a thumbs up to proceed once he's sure it's quiet.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on September 17, 2013, 01:47:57 AM
Heinrich will quit the party. He will head up to his room, making the excuse of exhaustion and pain if anyone asks. Once in his room he will more thoroughly examine the armor, sword, and shield he got from the cheater boy.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 17, 2013, 05:15:32 AM
Seeing how apt Admund seems to be with this burglary especially listening on others he will get out his listening cane and hand it over to Admund so that the man can listen even better.

Klaus will carefully look around the room if he can see anything suspicious.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 17, 2013, 10:47:37 AM
[Burglars]

Admund listens carefully at the study door [secret listen test!] but hears no sounds from the rest of the house. If it's just the old servant in the house, it will probably take a lot of noise to attract his attention.

Klaus looks around the room. The books are regulations and records relating to the Merchants' Guild and the Tax Komission. They are dusty, so probably haven't been read recently.

The desk is covered in a jumbled mass of papers. Klaus could look through some of those, or search the desk drawers.


Max carefully lifts down the painting. Sure enough, there is a safe behind it.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 17, 2013, 10:58:32 AM
Julian curses under his breath as his belly knocks the candlestick from the windowsill “Too many damn pies” he says to himself.
While he has let the others listen, he slowly unpacks his tools, and gets to work on the safe when given the all clear.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 17, 2013, 11:12:42 AM
Is there a way to lock the study from the inside? Klaus will take a look in the desk drawer.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 17, 2013, 11:23:05 AM
[Burglars]

Julian inspects the safe. His first concern is that it might be trapped in some manner.

[Spot trap test = 14, pass!]

Sure enough, he discovers a concealed mechanism connected to the safe door. It is probably disabled by unlocking the safe with the proper key, but will trigger if forced open. He can't see what the mechanism connects to, but most likely it is an alarm bell.

He sets about disarming the trap. It's a fairly simple job.

[Disarm trap test (on Dex +30) = 46, pass]

It takes about five minutes to disconnect the mechanism from the safe door. Julian then sets to work on opening the door itself. The door is sturdy, so it will take time to open quietly.


Admund checks if the study door can be locked. Unfortunately, it can't. He continues to listen.


Klaus opens the desk drawers. They are mostly empty. He find half a bottle of rum, some spare pens, ink and paper, and some sealing wax (but not the seal). There's also a nasty looking knife in one of the drawers, along with a riding crop.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 17, 2013, 11:31:40 AM
Klaus will now start to file through the papers on the table making sure not to topple them and only picking those he can place back in a way that it roughly looks the same as before.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 17, 2013, 11:45:50 AM
[Heinrich]

The party is going well. The bar is so packed with people having a good time that no one except Ragni notices Heinrich leaving.

Ragni insists on going upstairs with Heinrich. "The boss told me to guard you, Heinrich," he says, "what with you being injured and having lost your stuff. He reckons someone might come after you. So I'm going to guard you! Want me to stay in the room with you, or on the door?"

Once in his room (after answering Ragni one way or the other), Heinrich gets out the weapons and armor that Julian's challenge opponent (who called himself Anton of Salzenmund) discarded. There is a sleeved mail coat, a mail coif, gauntlets, a helmet, a shield, and a sword. The sword has been blunted, as per the challenge rules. The shield is unadorned.

Heinrich remembers noticing that the armor was an odd, metallic blue color when Anton was wearing it in the fight. It has lost that color now, and looks like an entirely normal set of mail. It will probably fit him, if he wants to try it on.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 17, 2013, 11:54:23 AM
[Mortus]

"Good night, miss," Sir Siegfried says, making another courtly bow, "I am happy that I was able to assist you. Should you wish to speak to me again, you may contact me at the Palace."

There are no messages for Mortus at the inn. She goes up to her room and tries to meditate, but she is exhausted and intoxicated. She realises that she needs to sleep.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 17, 2013, 12:03:27 PM
[Burglars]

Klaus looks through the papers piled on the desk. A lot of them look like Merchants' Guild or Tax Komission business, of no particular interest. Mixed in with those are papers relating to Brandt's private business ventures. He seems to be an investor in a wide range of things. He particularly seems to be interested in horse trading. Klaus spots a name he recognises: Dieter Schmeiderhammer. He scans the letter, and finds that it's from a lawyer acting on behalf of the former champion. It accuses Brandt of swindling Dieter in a horse trade, and threatens legal action unless restitution is made. The letter dates from about two months ago.

A letter from the Law Lords' office from a month ago informs Brandt that his regular meeting with them (as Convenor of the Tax Komission) was rearranged due to Law Lord Ehrlich's illness. A new meeting, with just Hoflich and Wasmeier, was suggested. Someone (presumably Brandt himself) has scrawled 'whatever' at the bottom of the page.

There are also a lot of invitations to parties, ranging from a few days ago to six months back. At the top of the pile is an impressively printed one inviting Brandt to attend the garden party in the Royal Gardens.

It doesn't looks as though there is anything incriminating among the papers on the desk. Anything sensitive would be kept in the safe.


The safe is proving to be more difficult to open than Julian expected. He decides that he could open it in another ten minutes if he wants to be quiet, or in five if he is prepared to risk a little noise.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 17, 2013, 02:12:38 PM
Mortus can't focus her mind, her entire body is shaking and she is sweating.   She can feel a headache coming on and her servants are looking at her in a strange way.   She can tell that they are worried but too polite and well trained to say anything.   She will tell her servants that she has had a long day, ask them to wake her at dawn and then go to bed without bothering to take her boots or belt off.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 17, 2013, 02:17:55 PM
Julian opens the safe quietly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 17, 2013, 02:20:55 PM
Admund glances at Julian and Max working, and continues to listen.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 17, 2013, 02:24:33 PM
Klaus will move over towards the windows and peek from the darkness of the room outside the window to check what is going on outside on the streets.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on September 17, 2013, 02:28:12 PM
Heinrich will let Ragni know that he intends to sleep, so it would probably be best if he stays outside. Once he has examined the armor he will put it back, check that his door and window are very secure, and go to sleep.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 17, 2013, 03:55:35 PM
[Burglars]

Klaus moves over to the window and looks out onto the alleyway. There is no one in sight.


Julian proceeds cautiously with opening the safe, taking his time. After about ten minutes, he succeeds in forcing the door. Inside is a cash box, a book, a bundle of letters, a set of garishly-coloured robes, a carved wooden stick painted green, and a single-tailed whip.

Max picks up the book and the letters. He looks inside the book, shudders, then gestures that it is important and should be taken. He then glances at some of the letters. His eyebrows go up in alarm. "From Wittgenstein castle!" he whispers.


Admund hears faint footsteps on the floor above. Someone is walking towards the stairs!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 17, 2013, 03:58:51 PM
Admund let's out a soft "psst" to get the others attention. He gives a thumbs down signal to indicate someone is coming downstairs.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 17, 2013, 04:04:44 PM
Max puts the book and the letters into his bag, then waits for instructions.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 17, 2013, 04:11:02 PM
Klaus whispers under his breath..."Take everything with you the robes and the stick too....Julian get going closing that safe again and then lets get out of here."

Klaus will walk over towards the door and listen if the steps are coming up towards the office.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 17, 2013, 04:14:17 PM
Max puts the other stuff from the safe into his bag as well.

The footsteps are descending the stairs. The person is moving slowly, but not stealthily.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 17, 2013, 04:19:07 PM
Admund holds a single finger to his lips and looks at Klaus. Admund will continue to listen and hope that the man goes to the kitchen or somewhere else in the house.

Admund will try to judge where the man is going based on his memory of the downstairs layout. [Potential I Test on d100 - 29]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 17, 2013, 09:12:37 PM
[Burglars]

Admund thinks that the person is heading towards the back of the house. Possibly to the privy. He doesn't sound as though he is going to go near the study.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 17, 2013, 09:17:53 PM
Klaus will move over to the safe and get the whip and hold on to it..then look at Admund if he is alert or not.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 17, 2013, 09:19:20 PM
Admund holds his hand out flat in a "stop" like gesture to indicate that the party should wait and not move.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 17, 2013, 09:21:25 PM
Klaus will stop with his motion and wait.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 17, 2013, 09:43:53 PM
Admund hears the footsteps disappear off into the back of the house. He hears a door open and then shut.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 17, 2013, 11:16:06 PM
A tense silence follows. After a few minutes Admund hears a door open and close, and the footsteps start to approach the stairs again.

Then they stop. After a moment, the person can be heard opening the door of the adjoining room to the study - which is the living room - and going inside.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 18, 2013, 08:48:32 AM
Klaus also hearing a person right next to the office decides to act. He takes hold of the whip and with a loud snap lets it crack in the air. He then starts to speak in a  voice loud enough to be heared in the next room ...sounding exactly like Gotthardt Brandt..."Oh how wonderful your flesh bruises...that young pale flesh of yours boy." The voice sounds thrilled with a hint of extacy.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 18, 2013, 09:29:50 AM
[Klaus bluff test = 36, pass]

Klaus sounds eerily similar to Brandt. Through a door, and accompanied by the whip cracks, it probably sounds exactly like him.

Admund, still listening at the door, hears the living room door close and footsteps heading back to the stairs. He can even hear Adolf muttering quietly to himself, though he can't make out the words. The footsteps go up the stairs and back to the servant's room. Then the door closes loudly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 18, 2013, 10:54:50 AM
 "Now lets be quick about this..also i have an idea." Klaus will take some of the letters on the table and one of the books and arrange them in the safe that they might be mistaken for the ones the party took. "Julian how hard would it be to crack the cashbox and leave it emptied in the safe? Maybe we should leave the whip and robes..they might be magical though."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 18, 2013, 10:58:02 AM
"Um, the safe is still going to look damaged, I think, Klaus," Max whispers, "Brandt will notice it's been opened as soon as he checks. But I don't think he comes here very often, so it could be days before he notices."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 18, 2013, 11:03:17 AM
"well then lets gather up everything and leave." Klaus will go back to the window checking the outside for any movement.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 18, 2013, 11:24:33 AM
“Can someone a bit less clumsy than me go first, check the coast is clear outside?”
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 18, 2013, 11:26:20 AM
"I will go...I think we should go in ones or max in pairs."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 18, 2013, 12:03:20 PM
"We could all go back alone and meet up at the inn," Max whispers, "that might arouse less suspicion. I'd be happy to go first. Or last. Whenever is best."

Klaus looks out of the window. There is no one in sight, and everything seems quiet.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 18, 2013, 02:25:55 PM
Admund will assist people as they climb out the window, and then follow out last. He will close the window and shutters to make things appear normal.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 18, 2013, 02:29:14 PM
"well I think we should go in pairs ..one shouldn´t wander the streets alone at night. I suggest Max you go with Admund and I go with Julian."

Klaus will climb out first and try to find a place to hide in the shadows while he waits for Julian. He will then return with him to the Inn.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 18, 2013, 02:31:54 PM
"Right. If you're made, lose your tail before going to the inn." Admund whispers.

"Max, you're with me."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 18, 2013, 03:06:53 PM
julian will climb out last in case he makes more noise.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 18, 2013, 03:39:35 PM
Klaus climbs out first, followed by Max, then Admund, then Julian.

[Dex tests: Klaus, 10, pass; Max, 09, pass; Admund, 31, pass; Julian, 19, pass]

All of them make it through without trouble. Admund secures the window and shutter behind them. The alleyway and the adjoining street are still deserted.

Max and Admund head for the inn in one direction, Julian and Klaus in another. Once they are away from the Brandt house they simply walk openly along the street like innocent citizens. They meet up back at the inn, having apparently got away with their crime!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 18, 2013, 03:42:07 PM
"Lets see what our little... walk... yielded." Klaus suggests and then walks up to his room spreading the things they stole on his bed. "Max you and I should file through the letters and books...we might want to bring the items to the mages guild to have them checked at some point. I think we should consider capturing Brandt so he won´t get away once he realizes that his safe has been opened and looted."


Klaus starts to read the letters from the wittgenstein castle.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 18, 2013, 04:00:29 PM
"The count asked me for evidence of wrong doing. If we have some, I feel confident that we could detain Brandt. Are any of the Law Lords on our side, yet?

Are you boys happy up here? I think i'll nip back downstairs for a wee freshener"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 18, 2013, 04:18:08 PM
Admund stands next to Julian and looks at the things taken from the safe. "Aye, and the Middenmarshall has me investigating Brandt. They think he's been behind the taxes, and is at the least a criminal. I need some hard evidence to turn into our friend Captain Kratz tomorrow morning. Maybe, if there is enough there, we can have him arrested."

At the mention of a pint, Admund perks up. "Aye Julian. I'll join you. When I come back up Max, I want to hear all about this Wittgenstein castle and how Brandt is connected."

Admund will join Julian for a pint at the party.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 18, 2013, 05:17:06 PM
"Well and I got the Wizards guild to pay us handsomely should we find out who is behind all this tax nonsense and stop it. We don´t have any of the lawlords on our side but will so should we stop the blackmailing of Ehrlich and present solid evidence to wasmeier. Also we should find this Elise woman that almost got Heinrich, she most likely is a pawn of Brandt and she might have some more evidence."

waving with the letters Klaus salutes Admund and Julian on their way out.

"Well Max....it seems the "real" work is up to us once again....you did very well on the mission." Klaus will wink and smile encouragingly at Max.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 18, 2013, 09:08:25 PM
"I think we should definitely have enough evidence to arrest Brandt," Max says, "even if we did have to steal it... um... it's not the best way to do things, but I suppose it was necessary. Klaus and I can certainly handle reading through all this, Admund, Mr Julian sir. You enjoy the party! We'll tell you everything we discover later. Oh, and I'll certainly explain about the Wittgensteins too, Admund."

When Julian and Admund have left, Max replies to Klaus. "Gosh, did you really think I did well, Klaus? Thanks! I tried hard not to get in anyone's way, and not to let you all down. Everything went perfectly - it was really a brilliantly-handled job. Anyway, let's get to work!"

Brandt's cashbox contains 573 crowns, 14 shillings and 3 pence. The green-painted wooden stick is about a foot long, and is carved with odd symbols and representations of genitalia. It looks like a ritual object of some sort. The robes are very brightly colored, with stripes of red, blue, green and yellow. They consist of a long skirt, then a single piece of cloth that goes over the left shoulder, leaving the arms and the right side of the chest uncovered.

"They look a bit like a stereotypical view of an ancient Reman robe," Max says, "like actors wear in Tilean melodramas."

The whip seems to be an ordinary whip of heavy leather. The pommel has a grinning face in brass set on it.

Max looks at the book. "I think this is some sort of journal, or notebook. It's written in Classical Reman, except, um, with a sort of simple substitution code. It will take me some time to read through it. Um. It has some pretty nasty illustrations... sexual stuff... um... violent sexual stuff. I'll get on with that while you read the letters, Klaus."

Max and Klaus start to read.

[continues]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 18, 2013, 09:18:05 PM
Ragni approaches Julian and Admund on the landing. "Hey Boss, Admund! How'd it go? I've been guarding Heinrich, like you said. He's asleep in his room now, and no one's been near. Should I stay by his door, or...." Ragni doesn't say it, but he'd obviously like to go back to the party.


Downstairs, the party is still going strong. The elves and Kirsten have left, but Dieter is still here and seems to be enjoying himself immensely. At the moment, everyone is watching Doktor Pavarroti arm-wrestling the troll-slayer. They struggle for a while, but then the Doktor slams the dwarf's hand onto the table with a triumphant bellow. He leaps to his feet and sings a line of opera!

The troll slayer looks briefly furious, then laughs and orders another round of drinks.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 18, 2013, 09:24:02 PM
"Pah, come on lad. Have a pint. Hopefully Heinrich will be on his feet on the morrow." Admund says with a welcoming clasp on the shoulder.

Admund will grab a flaggon and join Dieter. "You seem to be enjoying yourself. How's smithing looking now? Relived to no longer be the champion?" Admund grins and sips his beer.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 18, 2013, 10:11:03 PM
"Is that all right, Boss?" Ragni says, looking at Julian, "thanks Admund! I'm thirsty."


"It's a damn good party, Admund," Dieter says, "dwarfs really know how to have a good time! I'm so embarrassed about that hypnotism thing! Still, now that the truth's come out and Julian's taken my place as champion, the dwarf tax is bound to be called off. Yes, I'm glad I'm not champion anymore. I enjoyed the fighting, but all the court functions wore me out a bit. When I sit down to dinner, I don't want to have to worry about which fork I'm meant to be using. Smithing's going to be great." He sighs. "I wish I could get my money back from that bastard Gotthard Brandt though. My lawyer can't even get a reply out of him, and he seems to have some sort of pull with the civil courts so the case is going nowhere. I'm just going to have to write it off, I think. Oh well."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 19, 2013, 10:47:11 AM
Klaus looks at the letters from Brandt's safe. Several of them proudly carry the Wittgenstein coat of arms, and bear the return address: Lady Ingrid von Wittgenstein, Castle Wittgenstein, The Barony of Wittgenstein, The Reikland. These are written in a bold, plain hand on yellowed parchment. They are rather spoiled by ink-stains and dirty animal footprints... they look a little like the marks left by cats, but slightly wrong.

All of these letters are to 'my beloved son' and signed 'your devoted mother.' The writer signs off with 'your father sends his love' in each case. They are undated.

Lady Ingrid's letters are quite dull, mainly consisting of news from the castle (the antics of her cats, and her hunting expeditions into the forest). She praises Gotthard for taking the honoured Wittgenstein name out into the world, and especially for his successive appointments to the Chairmanship of the Merchants' Guild, the Tax and Commerce Komission, and, most recently, to the position of Chancellor of Middenheim! She hopes that he is eating well and not staying out too late. She also regularly inquires if he has found a suitable young woman to marry, so as to continue the family name.

She describes the houses of Todbringer and Nikse as worthy, but not as noble as that of Wittgenstein. Lady Ingrid is very happy to learn of Gotthard's friendship with Anika-Elise Nikse of Nordland, the Graf's wife, saying that her patronage will surely open many doors in Middenheim society. In a later letter she commiserates at length over Anika-Elise's death, which seems to have upset Gotthard greatly. Lady Ingrid assures her son that he is more than capable of continuing Anika-Elise's great work.

There seems to be nothing more of interest in Lady Ingrid's letters. Klaus turns his attention to the others.

[coming later]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 19, 2013, 11:15:16 AM
Klaus brow furrows as he reads the letters...."Max ....this is potentially really bad...the wife of the Graf Anike-Elise of Nordland, this indicates that she was close to Gotthard Brandt and I think she was a cultist too. That would explain Gotthardt´s stellar career and also might be an explanation for the current state of the Graf....maybe she poisoned him or put him under a chaotic spell. Oh damn I wished we would have found and taken the letters Gotthard wrote to his mother."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 19, 2013, 03:41:46 PM
Max looks up from his study of the book. He's been taking notes.

"Holy Sigmar, that's terrible!" he says, "the Graf married a chaos cultist... she must have enchanted him somehow. Wait, her name was Anika-Elise Nikse? In his journal, Gotthard writes a lot about a woman called 'Nikki.' Perhaps that was his name for her? I must get on with decoding this book."


Klaus looks at the other letters. These are written on bleached white parchment, a little stained in places by colourful liquids. Klaus guesses they might have been alchemical reagents. The writer of these was more discrete, omitting a return address, and not using any names. They are written to 'my dear brother' and signed 'your sister.' The obvious conclusion is that they are from Margritte von Wittgenstein.

Margritte's writing is terse and unsentimental. She repeatedly reminds her brother that, while she is pleased that he is enjoying himself in the big city, she has no interest in joining him. Her research is all that matters to her.

A few passages strike Klaus as important.

You may tell your friend Wolfgang that I will be able to supply him with the specimens he requires, provided I am properly recompensed. It is difficult for me to obtain supplies in this isolated backwater, but I cannot afford to leave my work in order to travel. Have the following items shipped to me, and I will dispatch the first specimen by the same boat.


A list of alchemical reagents and scientific apparatus follows.

From a later letter:

I am glad that the modified lizard specimen proved satisfactory. The beast will grow rapidly, and should be very receptive to training. It will make a reliable guard for your friend's laboratory. I am considering breeding these creatures in numbers for sale on the open market, since I feel sure that many noblemen would be interested in owning one. But first I must complete Dagmar's work with the revenant automata.

The request for a shape-changing specimen of high intellect is an interesting challenge. I believe I can design such a creature, though the cost will be high. My requirements are listed below.


Another list follows, similar to the first but more extensive.

From another letter:

The three specimens I have dispatched with this letter are all capable of assuming the shape of another living creature. However, I am uncertain of their mental abilities. I have no time for proper field tests. I therefore recommend that Wolfgang test the specimens and determine if any are suitable for his requirements. I should then be able to focus my efforts on perfecting the most promising strain.

From yet another:

It is unfortunate that the specimens did not live long. I believe I know the reason, and can correct that mistake. I shall grow a new creature based on the specimen B template, since Wolfgang found that to be the best of the three. This will take some weeks, and I shall need these items:

Another list follows.

From another letter:

The specimen that accompanies this letter should fit all of Wolfgang's requirements. When mature, which it should be soon after arrival in Middenheim, it will be able to exactly mimic the physical appearance of any person of average human size and shape. More impressively, it is able to learn by consuming the brain of the subject, and will then be able to replicate speech, personality and knowledge also. I cannot guarantee that the imposter will be undetectable to those who knew the original well, so care should be taken when selecting the subject. Let me know if the project is successful.


From the final letter:

I am pleased that Wolfgang is happy with the last specimen. It has been an interesting puzzle to work on, and is certainly worthy of further study. However, I have made a major breakthrough with Dagmar's research. I am constructing a large revenant automaton from spare parts, which I will animate when suitable weather conditions arise. If it is successful, I intend to create many more. An army of such soldiers would be a formidable force.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 19, 2013, 04:13:31 PM
Klaus now looks more panicked than worried "Holy Sigmar save us...." even though he isn´t the religious type he makes the sign of the hammer......followed by the x of Ranald. "Max sorry to interrupt you again...but this is important and dire news....the cult, the bad guys they have a shape changer that can take any form it wants....maybe we already have met it."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on September 20, 2013, 12:09:42 AM
Heinrich snores.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 20, 2013, 12:25:22 AM
Admund takes a swig from his flaggon. "Never met Brandt. What he do to you? Swindle you? Guess you never trust anyone that deals w'taxes, eh? Have you talked to the Law Lords 'bout it? Surely someone with your standing at court can get some recompense?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 20, 2013, 04:15:47 PM
Max looks up again from the book he's decoding. "A shape changer! Did it come from the Wittgenstein castle? Oh... how will we recognize it? Maybe the Wizards' Guild will have some idea? But I suppose, if it's a natural ability rather than a spell, they might not be able to. This really complicates things... it must have replaced someone important. We should try to find out if anyone at the court has had a personality change in the last few months. It surely can't copy someone exactly.

"I think I've read all the important parts of this book, Klaus. As I said, it's Brandt's journal. He's a member of one of those sex-cults that meet up for orgies... they take drugs, and do all kinds of... um... weird sexual stuff. I don't understand a lot of it really.

"The journal starts with his arrival in the city, about two years ago... though he's not very clear on dates. He writes that he was looking for a cult dedicated to something he calls The Lover, after he found a reference to it in an old book back home. He doesn't say where his home is, by the way, and he never talks about being a Wittgenstein. Anyway, he searched around for a few weeks, and eventually he met someone who was willing to induct him into the cult. They're called the Jade Scepter." Max points at the green stick they found in the safe. "So I guess that's what the stick we found is for. It's a symbol. The leader of the cult was a woman called Nikki - probably the Graf's wife, as we already said. She took a shine to Gotthard, and helped him rise in the Merchants' Guild, then in the Tax Komission.

"There's a lot of detail on their rituals. Brandt writes that the cult has about twenty members at a time, all wealthy men and women. He gives some names, but they sound like cover names. None of them sound like people we know, or know of. They wear those robes, which leave the right breast uncovered. That's because The Lover is both male and female. Remember that temple at the castle? I think it's the same entity. They never refer to it as 'he' or 'she.' They use an invented word instead: 'shem.'

"Basically they all meet up in some secret place or other - it changes every time - dressed in their robes and with a lot of makeup on. Then they take a lot of drugs, get drunk, take their robes off, and have sex. A lot.

"Brandt is especially into violent stuff," Max says, shuddering, "I skipped over those sections of the text.

"Now, a bit less than a year ago, Nikki died suddenly. Brandt doesn't know why, and it seems to have upset the cult a great deal. Brandt took over as leader. He wants to do something dramatic as a memorial for Nikki - a lot of pages in the journal are dedicated to his ideas. They all sound impractical and rather silly, really. One idea is drugging the city's water supply so that everyone goes into a frenzy of lust. But he'd need a massive amount of drugs, and access to wells all over the city. It's impossible.

"He seems to have settled on the idea of abducting a large number of children... next Twin Moons Eve, the night before Geheimnistag, the cult are going to dress up in the traditional  Twin Moons costumes and hand out drugged cakes to children, which will make them extremely suggestible. Then a piper is going to lead them all to a warehouse, where... um... the cult will be waiting. It's a horrible idea.

"The thing is, that festival is six weeks away. If we tell the authorities about the plan, they'll easily put a stop to it." Max frowns. "Brandt is a horrible person, but he just doesn't seem like the man we're looking for. He talks about the taxes once or twice in his journal, but only to say how pleased he is that the merchants aren't affected by them. The only connection I can find to the tax plot is his references to a friend called Wolfgang. They met at a party, and Wolfgang told Brandt about his experiments. Brandt told him about his sister's work, and he ended up arranging for Margritte to send specimens to Wolfgang in exchange for equipment and supplies. But he doesn't know or care what Wolfgang intends to do with the specimens! And he never mentions the Purple Hand at all."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 20, 2013, 04:33:28 PM
"This is all getting more complicated the more we discover....I think we shouldn´t go after Brandt until we know more about the person pulling the strings behind this tax."

Klaus will yawn at this point....he feels very tired but also sort of winded up by the recent events that most likely he won´t be able to sleep anyway.

"We need to figure out more...I wonder if it is worth all the hazzle so many people in high positions involved...one wrong step might mean our heads on some spikes."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 20, 2013, 09:56:44 PM
[Admund]

"You're lucky you've never met him!" Dieter says, "It's not something I could bother the Law Lords about. I should have known better than to buy those horses. But the price was good, and they were fine animals. He switched them... the horses he showed me before the sale weren't the horses I got. They weren't worth a fraction of what I paid. But there wasn't any proof, and he denied everything. I got onto a lawyer anyway, but Brandt's stalled the case for weeks now. I asked around about him after that, and I heard a lot of rumors I wished I'd known earlier. He's a crook... but a slippery one. Still, he's bound to trip himself up sooner or later. Never mind! Let's have another drink."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 20, 2013, 10:12:51 PM
[Klaus, Max]

"We have to keep trying, Klaus!" Max says, "I don't know what this tax plot is really all about, but it's bound to mean disaster for the city and the whole Empire. We have to stop it... we need to find that woman who nearly killed Heinrich. If she's the agent responsible for the blackmail schemes, she's a link to the person behind it all. We can do this! We have to."

He yawns suddenly. "Oh dear, I'm afraid I'm a bit tired. Maybe we should get some rest? Wait, I've just remembered something! I still have the coded lab book Mr Julian and Ragni found - the one that presumably belonged to this Wolfgang. I wasn't able to get anywhere with decoding it... I can try again, but if I still don't have any luck maybe someone at the Wizards' School could help?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 21, 2013, 12:46:07 PM
"We should try that tomorrow and now get some rest we have achieved quite a bit and we won´t help anyone if we are completely burned out. We should hide all of this somewhere though and it would be best to also lock it somehow. First we might just place it under the matresses we are sleeping on should be hard enough to steal it while we are sleeping on it."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 22, 2013, 06:24:16 PM
Max agrees that it would be a good idea to get some sleep. Downstairs, Julian's party continues into the early hours. Everyone leaves eventually, having had an amazing time.

The next day dawns. It is Backertag the 17th of Sommerzeit, the fourth day of the Middenheim carnival. The following events are taking place:


Basic sword-fighting training session - square of martials, 11am-1pm

Firebreathers - bernbau stadium, noon-1pm

Druidic life-sculpting - royal gardens, 2-4pm

Horse Fair - great park, 2-6pm

Dwarvern valley choirs - royal college of music, 3-5pm

Snotling football - bernabau stadium, 3-5pm and 6-8pm

Elephant show - square of martials, 5-7pm

Opera: The Barbarian of Seville - royal college of music, 7-10pm



Mortus wakes up at her room in the Scholar's Inn. She feels rested, but has still not regained her magical powers. However, she no longer feels isolated from the winds of magic. She just feels... drained.

Heinrich, Klaus, Julian Admund, Max and Ragni wake up in their rooms at the Templar's Arms.

[Anyone who is wounded regains one wound]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 22, 2013, 06:45:19 PM
[Restored 1 Wound]

Admund wakes up and dresses in his armor and watch surcoat. He will get a quick breakfast, and go talk to Max and Klaus who were hard at work on the documents they took from Brandt. He'll get filled in on all the documents contain.

"Mornin' lads. Any luck on decoding Max? Is Brandt as guilty as I think he is?" Admund says leaning on a doorframe.

"I need to talk with Kratz about what we found. Think there's enough here to get the marshals to make a move?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on September 22, 2013, 07:17:16 PM
Heinrich will get dressed and don the armor that Anton left. He will scoop up the sword and shield and offer them to Admund. Then he will announce his intention to buy some replacement weapons and going after Elise.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 22, 2013, 07:52:13 PM
Mortus is going to try and meditate to regain 10 MPs.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 22, 2013, 08:49:05 PM
Klaus couldn´t sleep too well during the night, bad dreams plaguing him. Dreams about what happened at Wittgenstein Castle, the mutants and all the madness.....Max is right the ruinous powers would make the whole Empire a place like Wittgenstein Castle. Planning to inform everyone of the current state and what he and Max had found out during the night Klaus wen´t downstairs to the innkeep and with his charming voice teased the barmaid a bit and asked nicely to prepare a great breakfast for the group, knowing that some of might be hangover he also orders some light foods and drinks. He then carefully knocked at everybodies door on a humane time and invited them to gather in the largest of the rooms to share what was discovered and planning how to go on from here.....if everybody gathers Klaus will reveal everything Max and he have learned from the letters and the journal, he will also tell about the contacts he made the last day for example that they should investigate who is blackmailing Emanuelle and Ehrlich. He also will ask who has the Chaos Armour now and that he plans to deliver it to the mages guild to have it checked.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 23, 2013, 03:00:15 PM
Admund looks over the weapons Heinrich offer. "Thanks for the thought, Heinrich, but i've got my own sword and shield for the time being. You should keep 'em. Go see Yorri. He'll fix you up really nice before you aft' that Elise cunt that ruffed you up so badly."

"So, who's coming with me to see Captain Kratz? Max, is all the evidence ready?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 23, 2013, 04:06:31 PM
Max explains everything he's found out about Brandt, apart from what Klaus has already said. "I also remembered the coded lab book Mr Julian found in that underground lair... I haven't been able to decode it, but I think it might take specialist knowledge. Someone at the Wizards' School can probably help. I'm happy to present evidence to Captain Kratz, the Marshals, and anyone else you think!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 23, 2013, 04:12:44 PM
Klaus thinks about his political standing right now in the city....and the tiny issue of someone trying to foil his plans of becoming a proper Empire Noble so considers to gain a bit more political weight. " I would also like to come when you present the evidence Admund we could go to the mages guild afterwards to see if they can tell us more about.....the King, and those artifacts you got from that final challanger from the fight yesterday. Heinrich I am not sure you should wear that until we have it examined by some professionals."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 23, 2013, 05:00:56 PM
Admund eyes Klaus, and then the artifacts that Heinrich is holding, "Right, let's get get to the southgate watch station then."

Admund buckles his swordbelt over his Watch surcoat, and will depart with the others when ready.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 23, 2013, 05:14:09 PM
"What is that supposed to mean?" Klaus looks at Admund ...realizing the look he gave him "Might as well speak your mind."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 23, 2013, 05:21:05 PM
"Nothing. Just had a run in with an elf mage yesterday. Just got a bad feeling about the mages guild is all." Admund says.

"C'mon, let's go lads."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on September 23, 2013, 05:21:26 PM
Heinrich nods at Klaus' words, and hands all of Anton's equipment over to him so he can get it examined. He will then gather about 1000 g from his stash and announce he is headed to the markets to acquire enough equipment so as to not be totally useless.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 23, 2013, 05:23:33 PM
"You are not useless as it is Heinrich and we can go along with you to the market before we go to Kratz. It is understandable that you feel better with some armour covering you and some weapon in your hand. If you allow I would like to pay part of the things you want to get from the market. You lost them while you tried to fight for our discoveries and to protect Middenheim." Klaus speaks in a sympathetic voice.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on September 23, 2013, 08:24:08 PM
"It's quite alright. I just need a few things to tide me over until I slit that bitch's throat and get my own equipment back."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 23, 2013, 08:26:48 PM
"Lets go together then...maybe you can get something right away or get an order done so we can pick it up later. Lets finish up the food and get going." Klaus seems energized but he has dark rings below his eyes.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 23, 2013, 08:53:23 PM
Admund laughs. "That's the spirit, Heinrich. Just make sure you find out who she's working for before you open her neck, eh?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 24, 2013, 08:58:38 AM
[Mortus]

Mortus tries to meditate, but she feels ill after her heavy drinking the day before. She finds herself unable to attain the focus needed.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 24, 2013, 09:57:44 AM
Heinrich can buy the things he needs in the Newmarkt district. Schmiedstrasse is home to the workshops of dozens of weapon and armor smiths.

He buys an axe, a chain shirt, a long bow, and thirty arrows, at a total cost of 120 crowns.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 24, 2013, 10:09:03 AM
The group then head to to the South Gate watch station. Captain Kratz welcomes them into his office, making sure that no one is listening at the door before he asks them to present the evidence.

He gasps in astonishment several times during the presentation.

When it's done, he says, "This is all a bit much for me... a couple of days ago I was out patrolling the streets, arresting drunks and pickpockets. Now I've got to deal with all this cult business." He shakes his head. "You've all done very well. I just wish I knew what to do about it. Should I arrest Brandt now? Or go to the Marshals first?" He frowns. "I suppose the best thing to do would be to catch Brandt and his cult in the act, so to speak. Raid one of their parties. Any idea when he's holding the next one?"

"Um, he didn't say anything in his journal, Captain," Max says, "at least, as far as I can tell. Maybe we could trail him and hope he leads us to the right place?"

"That could be dangerous though. What do the rest of you think?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 24, 2013, 11:07:24 AM
Mortus is going to go downstairs and buy some coffee and soft bread.   Her head is killing her and the bright light of the sun is piercing her eyes.   She will sit in a shadowy corner and try and get her head together.   When she has eaten she will ask if there are any messages for her.   If there are none she will go to the rest of the party's inn and see if they are there.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 24, 2013, 04:52:32 PM
"Aye, it's a bit much for me too." Admund says wiping the sleep from his eyes. "Everything's been a bit much since yesterday."

"I think that this needs to be brought before the Marshals, sir. They gave us specific orders to find evidence of what he is up to without him knowing. We've accomplished that. Any stalking or investigating might ruin the initiative that we have. A member of the court actively plotting and working with a cult? Genscher, Schwermutt, and Schutzmann would want proof of such immediately."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 24, 2013, 10:14:50 PM
"Yes, you're right." Kratz says. "Did you and your friends want to see the Marshals yourselves, or shall I see them alone? As I said, I want you to take today off anyway, Admund. Either to rest, or to do any follow-up investigations."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 24, 2013, 11:51:25 PM
[Mortus]

Mortus feels a little better after having breakfast. She asks the inn staff if any messages have been left for her: none have.

She wanders across town to the Templar's Arms, the bright sunlight hurting her eyes. The carnival traffic slows her progress, and by the time she reaches the inn the others have already left.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 26, 2013, 08:03:59 PM
Admund thinks for a moment. "I think that we need to act on the information that we have, sir.  The Marshals wanted us to investigate without Brandt finding out that we were on to him. We managed to get this information without him knowing, but it's only a matter time before he finds out that we've been investigating him. Last thing we need is for him to go underground, or make some moves to cover his trail."

"What do you think, Kratz? Could you get a low key meeting with the Marshals? Marshals Genscher and Schutzmann should at least know what we know before we make any moves on a public official."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 27, 2013, 09:50:41 AM
"Aye, Brandt seems like a slippery bugger. Like as not he'd leave the city at the first sign of real trouble. That would solve our problems, but I don't want to inflict him on some other city!

"I'll get a message to Commander Schutzmann right away." Kratz scribbles a message in rather shaky handwriting. "Be back in a moment," he says, leaving the office with it.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 27, 2013, 10:17:52 PM
Kratz returns to the office a few minutes later. "Well, I won't get a reply for a while, I think. I don't suppose you lads want to sit around here waiting. Maybe you can call back in a couple of hours?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 27, 2013, 10:55:08 PM
"Right. Thanks Kratz. Maybe at this rate, you'll get promoted to Marshal?" Admund says with a wink.

"We're off to go see if we can turn up that elf mage that was at Windhund yesterday. I'll check back at the Templar's Arms in a couple hours. Send word there, and we can all go talk to the Marshals."

Admund will shake Kratz's hand and depart with Max and Klaus for the Mages Guild. As they walk through the busy streets, Admund will ask Klaus jokingly, "So, you've been meeting with the mages, eh? The pretty clothes and perfume get you in with any of them? We can figure out this business with the armor there, and i'll see if I can find out more about this elf mage what was at Windhund."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 27, 2013, 11:27:33 PM
"You can take my place as Captain if that happens!" Kratz says, laughing. "Fine, I'll make sure the message goes to your inn. Be careful if you run into that mage again."


They leave the watch station and head north east towards the Wizards' School, their route taking them past the Templar's Arms. As they walk by, Max notices someone emerging from the inn. "Mortus!" he says, rushing over to her. "Good morning, Mortus! Were you looking for us? We're just off to the Wizards' School to see if they can tell us anything about that armor from Mr Julian's challenge fight."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 28, 2013, 03:00:27 PM
A flicker passes over Mortus' face at the mention of the wizards' school and she rubs her forehead.   At least her headache has downgraded to a dull throbbing.   "Max.   I was.   I'm sorry I wasn't able to get back to the party last night, but I met the Eternal Knight," she pauses and glances at him and then around at the others and the street.   "There is something interesting about his armour, it is enchanted in some way."   She glances at the armour that they are carrying and smiles.   It hasn't escaped her that Heinrich seemed perfectly happy to surrender it to the other members of the group.   Still it isn't that important.

"The spell or enchantment has worn off it.   It was not there all of the time, which is how it got through the inspection." Mortus says.   "I think it is just normal armour now."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 28, 2013, 11:09:10 PM
"Oh, don't worry about not going to the party, Mortus," Max says, "you don't look very well actually. Are you ill? I might have some medicine that could help?"

At the mention of the Knight Eternal, he nods, "Sir Siegfried - his armor is quite a famous artifact, actually. It's very interesting, from a historical point of view. Of course, since the knight never leaves the city, it hasn't been in any famous battles. But I should think it's turned aside a few knives here and there.

"Can you sense that Anton's armor has lost its enchantment, Mortus? We thought there might still be some traces of magic on it that might give some clue as to who sent him to fight Mr Julian." He smiles encouragingly at her. "Why don't you come with us?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 29, 2013, 12:55:38 PM
"I can't sense it," Mortus says.   "I can't sense anything now."   Her eyes flicker at the mention of the wizards' guild again.   "I don't think there is anything on it that will be able to help.   I have something that I need to do.   Though if they tell you anything about the Knight Eternal's armour I'd be interested.   Can I meet you for lunch here?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 29, 2013, 12:59:59 PM
"Mortus I think you should come along with us to the mages guild....or tell us what you are about to do. If you have problems we might be able to help you." Klaus offers with an empathetic voice. "There is nothing to be scared about at the mages guild you might even find people who are of the same mindset as you and learn more about the arts."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 29, 2013, 01:08:36 PM
Mortus seems split on the subject, biting her lip as if she is trying to make up her mind.

"I want to go to windhaul," she says.   "I want to go to the merchants' guild.   There is something I need to check.   I will be here for lunch."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 29, 2013, 01:13:16 PM
Klaus ...with a smile steps into the way of Mortus "We will go with you if you come and join us now right now it isn´t that safe to wander alone through the city. If you would explain what you want to check and why we might go there before we go to the mages guild. Mortus you have been gone for months, there is some catch up we have to do...what you have been doing and what you are doing right now."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 29, 2013, 02:26:46 PM
"Months," Mortus looks confused.   "Has it been months?   Really that long."   She shakes her head as if to clear it, how long was she in that dream world.   Her body starts to shake slightly and her headache gets worse.

"I was left a message," she says.   "I want to check in the merchants' guild who it came from.   I think they might know."   She smiles.   "I was looking into the Red Hand.   It didn't take me anywhere, well at least not anywhere interesting.   Now I think there is an outside connection to the Purple Crown.   I'm not sure.   I'll know more when I have spoke to the merchants' guild.   Its okay, there is a carnival on.   I'll be okay.   We'll get things done quicker if we split up.   This is a long shot, I just want to check what trade caravans leave Middenhiem, where they go and how often.   If there is an outside connection, somebody outside the city then I think trade caravans would be the easiest method to keep in touch.   After all Windhaul was a transport company, people don't pay much attention to traders."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 29, 2013, 03:07:18 PM
"It certainly felt like months...maybe even years. Well what you say makes no sense...we destroyed the remains of the red crown and also most of the cult of the purple hand here in Middenheim. Your last long shots sent you away and I still don´t understand what you have done during that time also ...do you have that note with you and could it show it to us? Where is the problem for you to come along with us to the mages guild before you follow the long shot?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 29, 2013, 07:59:23 PM
"We gain nothing by having me at the mages' guild," Mortus says.   "They aren't going to tell me anything that they won't tell you.   We can get more information faster if we split up.   The merchants' guild is a different matter.   I am a member, they might tell me things that they won't tell you.   I will be here for lunch, we can compare notes then."

Mortus will go to the merchants' guild to inquire about trade convoys to Carthy.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 29, 2013, 08:04:47 PM
Klaus won t let Mortus leave "Mortus i must insist that you stay with us. Max told me you have some magical related issues come with us and let our contact in the guild check on you. Also i am not sure you have met Admund here properly yet. He is a member of the city watch and beside his foul mouth brave and loyal..you know we found something out abiut the enemy that we will share with you once you have been around for a while and when i am sure that we can trust you. So i would prefer you would come along ...it would be a pity should we need to make sure where you are."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 29, 2013, 08:16:54 PM
"Trust me," Mortus says.   She rubs her head, her headache isn't improving during this conversation.   "I haven't met Admund properly, maybe some other time.   Now I need to go to the merchants' guild.   I will be back here for lunch.   If you want to come with me to keep an eye then that is fine but you seem to have more important things to be doing.   You won't need to make sure where I am, I will be here or at the merchants' guild." 

Mortus reaches for her hip flask, her fingers tangle around the necklace which Max gave her, the necklace she has taken off and wrapped around her hip flask.   She shakes her head slightly and then sighs.

"I'll see you later I trust."   

Mortus will go to the merchants' guild to inquire about trade convoys to Carthy.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 29, 2013, 08:25:32 PM
"Why should i trust you Mortus? What about this note? What is your plan? I fear you will have to come with us." If Mortus tries to leave Klaus will every time step into her way if possible not touching her. He will look at Admund suggesting to him that he might step into the conversation and resolve it his way.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 29, 2013, 08:42:12 PM
"Why don't you show us the note, Mortus?" Max says, looking upset at the way the situation is developing. "What did it say?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 29, 2013, 08:56:48 PM
A group of halflings wearing elaborate animal costumes stroll past Mortus and the party as they stand in the street in front of the Templar's Arms. The halflings are handing out small pies for free. "Pie Week isn't for months," one of them says, "but why wait!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 29, 2013, 10:07:10 PM
"Here," Mortus digs into her belt pouch and hands the note to Max.   

She smiles at the pie sellers

"Why wait indeed," Mortus says.   "What is the tastiest pie?"   
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 29, 2013, 10:13:08 PM
"All of them, of course!" says a halfling in a wolf costume. "Try the pork and apple!"

Moving in the opposite direction to the halflings is a large and ornate wagon, carrying an elaborate, clockwork assembly of suns, moons and worlds. The halflings startle the horses pulling the thing, and it lurches to a halt. High up on a projecting pulpit, a man dressed as a stage wizard falls against the railing and yells, "get out of the bloody way, half-pints! This wagon cost a fortune!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 29, 2013, 10:15:58 PM
"But of course," Mortus says laughing.   "I will take one of your suggestion.   A pork and apple pie, to celebrate."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 29, 2013, 10:22:16 PM
"Here you go! You look like you need feeding up anyhow." The halflings continue on their way south, while the wagon sets off again towards the Great Park.

Max looks up from reading the note. "Are you sure this note was meant for you, Mortus?" he says, "It's a bit... odd. Did someone leave it at your inn?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 30, 2013, 05:36:51 AM
Admund guffaws when he hears Klaus mention his crude language, but otherwise remains quiet. His gaze is steely and he folds his arms across his chest as he watches the interaction between the group and the strange woman from the day before.

At the mention of the Merchant's Guild, Admund shoots a questioning glance at Klaus. He wonders if she knows that they are on to Brandt, the chairman of the merchant's guild, and his activities.

Admund finally speaks up. "I think, given recent... developments... that we've had, you won't be going to the merchants guild. In fact, don't like the way you've been snooping around us. If you really are with us, then you'd best be going with us right now."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 30, 2013, 09:38:57 AM
"It was pushed into my hand;" Mortus says.   "It was meant for me.   Yeah; the way I have been snooping around you, because I am the one who has recently attached myself to the group.   You can keep the note Max.   We can discuss it later at lunch."   Mortus will walk away; still holding the pie and head to the merchants' guild to ask about convoys to Carthy.


Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 30, 2013, 09:53:15 AM
"Maybe someone gave it to you by mistake, Mortus," Max says, "I mean... Cathay? That has nothing to do with us. Any Cathayan goods come to Middenheim indirectly from Marienburg."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 30, 2013, 10:40:26 AM
"Somebody could have given it to me by mistake," Mortus says.   "But I doubt it.   I want to go and check about Cathay."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 30, 2013, 11:02:01 AM
"What are you expecting the Merchants' Guild to be able to tell you?" Max says, "Just asking them about Cathay is too vague."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 30, 2013, 11:21:22 AM
"I have had enough of this....Mortus you being so evasive and keeping informations from us leads me to suspect you of either being in league with our enemies or acting on your own design which may or may not interfere with our plans. Your interest of retrieving the armour before any of us got a chance to inspect it or have it inspected and other things force me to do this....Admund bind and gag her we take her along to the mages guild maybe they can tell us something about the armour and or her that will reveal more of this tale. Mortus I suggest you don´t resist." With this Klaus will get his pistols out and point them at the floor right before Mortus if she raises her hands or starts to chant a spell Klaus will shoot her.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 30, 2013, 11:45:04 AM
"Is a merchant wanting to go to the merchants' guild a reason for arrest in Middenhiem?" Mortus asks.   "Why are you so interested in preventing me from going to the merchants' guild?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 30, 2013, 11:56:25 AM
"Let's not overreact," Max says, hoping to calm the situation down, "no one wants to stop you from going to the Merchants' Guild. We just think it's a waste of time. We have a lot of important, urgent things to do! If you come with us, Mortus, we can explain."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 30, 2013, 11:57:57 AM
"We explain it later now we make sure you can´t harm us and can´t escape. Don´t resist Mortus...if that even is your real name."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 30, 2013, 12:13:13 PM
"I think something has affected you Mortus, you haven't been the same since you upped and left us.
Abandoning Heinrich when he was hurt and barring the door, avoiding us at all costs and seeking safety in solitude instead of with us.
Are we not trustworthy? Have we not proven our worth as foes to chaos, and comrades?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 30, 2013, 12:32:09 PM
"I din't abandon Heinrich," Mortus suddenly seems angry.   "I did what I could for him, everything I could for him.   There as nothing I could have done which I didn't do.   You think I wanted to leave him there, you think I would have if there was anything, even the smallest thing which I could do for him.   He seemed able to wait for the surgeon and I left money to pay for the surgeon.   There was nothing more I could do, nothing at all.

You speak of trust, if I trust you.   You say it so flippently.   Of course I trust you.   There will never be an issue with that.   This is not about me trusting you.   Do I trust you?   Really this is the friendship that dwarfs are famous for, this is how that manifests itself.   Two weeks of absence and suddenly you want to throw me in prison for wanting to visit the merchants' guild.   That is what dwarfs call friendship, trust, loyalty.   Really that is it?

You think this is about me, you really think this is about me trusting you.   It isn't, it is about you trusting me and Klaus doesn't.  Why doesn't he?   Because I want to go to the merchants' guild.   Because I think that there is no need for all of us to go somewhere when one person will be able to do the job just as well, because I thought that the armour you now hold had an enchantment on it and that it wasn't a good idea for Heinrich to me messing around with enchantments, because I took too weeks to track down a lead.   You think I have changed, really you think that.   I am as I was always, no different.   You are the ones that have changed.   Has two weeks had such an effect on you, such a small amount of time.   You ask have you not proven yourself, have I not proven myself?

So I can't escape Klaus.   If Mortus is my real name?   What has gotten into you?   Why would I want to escape from you, why would I think that you wish me harm, why would I think that Klaus, what reason is there fore me to think that, to fear that?   Why would I have lied to you about my name or why would I change that now?   Listen to yourself."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 30, 2013, 01:32:29 PM
A marching band pass the group, on their way to the park. Wailing flutes, raucous fiddles and an enthusiastic singer threaten to drown out Mortus's speech with the song I'm a Stirland Donkey.

"Was that Mr Arnst?" Max says, suddenly distracted. "I wonder if he's come back to Middenheim after all? Can I go and check?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 30, 2013, 03:25:34 PM
"Piss on that." Admund interrupts. "I don't trust you one way or t'other."

"None of us are going to the merchants guild. Can't risk it, at least until I get a message from Captain Kratz. I don't like the way you've been poking around our business and running off to talk to gods know who."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 30, 2013, 03:31:03 PM
"Admund be careful she is a rather capable mage I have seen her summoning fireballs and put men to sleep with just a touch of her hand. Mortus you better shut up now and as I asked you nicely ...don´t resist."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on October 01, 2013, 07:59:15 AM
"Pah, I trust more in strength and steel than magics. Besides, she won't want to be making a scene here in the middle of the streets. Talk some sense into bat-shit crazy friend and let's get going to the mages guild, already."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 01, 2013, 08:01:41 AM
"I'll just go and see if that was Mr Arnst," Max says, "I'll be back in a moment."

He hurries off after the band.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 01, 2013, 08:12:01 AM
"Pah, I trust more in strength and steel than magics. Besides, she won't want to be making a scene here in the middle of the streets. Talk some sense into bat-shit crazy friend and let's get going to the mages guild, already."

"I tried that sense thing as you might have noticed it seems she isn´t listening."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on October 01, 2013, 08:18:15 AM
"Well, would you like me to handcuff you two together until you resolve your differences, then?" Admund says half joking. He glances after Max as he runs off for a moment, arms still folded.

Admund steps forward and puts his arms around Mortus and Klaus, and pulls them along. "C'mon, now. Sigmar's cunt... let's just get going to the mages guild."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 01, 2013, 10:06:29 AM
The group resume their journey to the School of Wizards and Alchemists [location 31], which is north of the Great Park and close to the Collegium Theologica. Max catches them up before they get very far. "It wasn't Mr Arnst after all," he says, disappointed, "I hope we see him again sometime."


They arrive at the School. As always, it is surrounded by chattering apprentices and curious tourists.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/streetscene5_zps98954fe5.jpg) (http://s48.photobucket.com/user/sparky_sparkfire/media/WFRP/streetscene5_zps98954fe5.jpg.html)


A porter asks the group their business when they try to enter. Klaus explains that he knows the High Wizard, and shows his letter from the other day. The porter allows them inside. The wood-paneled walls are covered with portraits of past high wizards, dating back centuries. Stuffed animal heads intersperse the portraits. The floor is covered with a random selection of rugs.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 01, 2013, 10:10:20 AM
Klaus raises an eyebrow at Admunds strange behaviour...he suggests that Mortus might be one of the enemy agents working against them and Admund suggests chaining Klaus to her? Another madman after this whole mess in Middenheim would be resolved...Klaus decides he might have to look for more stable characters to keep him company.

Klaus will ask the next mage if he could tell Frau Eberhauer that Klaus von Sternberg wants to speak to her.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 01, 2013, 10:24:13 AM
A youngish man in scorched, sooty clothes, who also lacks eyebrows, agrees to find Janna Eberhauer for Klaus. The group wait in the lobby in the meantime.

Two apprentices push a trolley past, on the way from one end of the building to the other. Mounted on it is a curious assembly of crystal lenses that split the light into bright colors.

A group of professors, weighed down by their academic robes, descends the stairs into the lobby. They are arguing loudly about whether the flying display should be cancelled in protest over the taxes, or whether it should proceed in order to raise awareness about them. The professors continue down the stairs into the lower levels, their argument becoming more and more heated.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 01, 2013, 10:40:57 AM
The group continue to wait. Everyone is too intent on their own business to pay them any attention at all.

Eventually, the man with no eyebrows returns. "Sorry, lots of stairs to climb and my chest's been a bit funny since the last explosion in the lab. Professor Eberhauer is waiting for you in her office. Do you know the way? It's on the top floor."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 01, 2013, 10:51:07 AM
"We will find it thank you very much." When the young man left Klaus will turn to the others..."The mages guild promised us support in several matters they will examine the piece of mail for us but also might tell us if we truly did manage to get rid of the King or if not how we could achieve that. Mortus they also will be able to help you getting your connections to the winds of magic back. So lets move."
Klaus will go upstairs to the office of Jana Eberhauer.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 01, 2013, 12:12:31 PM
Janna has left her office door open. She is sitting at her desk, which is piled high with books. She gets up when she hears the group approaching. "Come in! Oh, I'm afraid I don't have enough chairs... better use the couch too. Ah, please close the door behind you! It's warded so no one will overhear us. Do you have the armor and weapons with you?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 01, 2013, 12:16:27 PM
"Jana even though it is only a short time I have not seen you it sure is a pleasure to see you again. Yes we have the items with you and also some more questions but also some very vital new answers." Klaus will place the items on her desk. "There is something else...this woman here ...she goes by the name of Mortus and is sort of a mage, when she touched the mail she lost her magic powers."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 01, 2013, 12:33:41 PM
Janna smiles at Klaus, though more with amusement than genuine affection. "Charming as ever, count." She exchanges polite introductions with everyone else in the group that she hasn't met before.

She studies the weapons and armor that Anton left behind after the fight. "There is no trace of any enchantment on these items... still, if they were to pass the inspection, the spell would have to be extremely subtle. Excuse me a moment." Janna picks up one of the books from her desk, and begins to leaf through it.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 01, 2013, 04:13:10 PM
Janna looks up from her book. "Hmmm, the spell would have to be extremely powerful to have the effects you describe. But then for it to fade away without a trace... I don't see how it can be done. I certainly couldn't do it, and I don't think even the High Wizard could manage it. We may be dealing with something horribly powerful... possibly even demonic. When the force departed the object, it could have had the effect of draining a person's magical abilities  - at least in the short term. Such things have been known to happen. I think, Mortus, that your abilities will return in time."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on October 01, 2013, 04:37:20 PM
Admund stands quietly at the back of the party, keeping one eye on Mortus and the other out for an elf that matches the description of the one he saw at Windhund.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 01, 2013, 08:38:09 PM
Klaus picks up Admunds stance..."Hmmm....do you think it is safe to carry the armour and weapon around or would it be best to destroy it? Jana how many Elves are there in the mages guild of Middenheim? Also have you found out anything about the King already?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on October 01, 2013, 09:27:05 PM
Admund pipes up when Janna Eberhauer mentions demonic powers.

"We were thinking the same thing, Frau Janna." Admund begins, adjusting his hauberk and clearing his throat. "I don't know if you heard, but yesterday at Windhund Haulage Company down the road, the city watch uncovered a chaotic temple, and men were animated from the dead there. I tried to apprehend an elf mage who was seen leaving the building, but he got away. We have reason to think that the people involved there might have something to do with the armor."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 01, 2013, 10:32:32 PM
Admund hasn't seen any elves so far.


Janna says, "These items are completely mundane as far as I can tell. I suppose they are safe enough... but I wouldn't say so for sure. It's probably wisest to get rid of them."

The question about elves surprises her. "Elves? Oh, not very many... perhaps half a dozen. I can obtain their names for you, if you give me a good reason why you want them.

"As for this demon you call The King: the problem is that demonology is strictly forbidden, and always has been. The guild has to be very careful to avoid any negative associations, and so we take a very hard line on anything connected with demonology or necromancy. People are still talking about the 'Doomlord of Middenheim,' hundreds of years later."

"Of course, the necromancer Dieter Helsnicht," Max says, "I know that story!"

Janna nods solemnly, "Then you understand why we have to avoid creating another such man. As a result, our library has very little information on demons. I've looked through the reference works we do have, and I can find no mention of anything calling itself The King. It was probably a relatively minor entity - I don't mean to disrespect your fighting abilities, but if you were able to defeat it in physical combat it was no greater demon. Destroying its body will banish it, very likely for a considerable sum of years.

"Still, there may be something I can do for you. Can any of you read the arcane language?"

"I can, Miss Eberhaur," Max says, "quite proficiently."

"Good - I was afraid I'd have to teach one of you!" She opens a case on her desk, and removes a scroll. "This is a charm of banishment. Read it aloud, in a confident manner, and it should drive away the demon if it returns."

"Uh, I am not a wizard, miss."

"You don't need to be. The energies are bound up in the scroll. You simply have to read it. It will function once only, so don't waste it." She hands Max the scroll.

"Thank you very much!"


Janna responds to Admund. "Chaos worship and necromancy in the same place? That's dreadful. Congratulations on putting a stop to it... I suppose this armor could have been enchanted with some sort of chaotic ritual in that temple? Maybe a demon was enticed into entering it for a time, so empowering it.

"I see now why you asked about elves. You think this elf mage was one of our members? Can you describe them?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on October 01, 2013, 11:17:17 PM
Admund grinds his teeth thinking about the elf, "Aye, he had an elf's face, fair but a harsh expression. Tall, as elfs go, with white-blonde hair to the shoulder. He was wearing grey yesterday of an odd style that i'ven't seen before. He was quick and agile, athletic you could say."

"It's good there's only a half dozen or so here. Not sure if he's a member of the guild or not, but thought it'd be a place t'start. Of the elves you know here, do you know of any that weren't around mid-afternoon? That's about when I saw him at Windhund."

Admund steps closer to Janna to look at the scroll Max is holding, with a quizzical look in his eye.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 01, 2013, 11:36:06 PM
Admund looks at the scroll in Max's hand. It's written in a language he doesn't understand.

"I don't know any of the elves personally," Janna says, "there aren't any on the staff. Are you sure it was a man? It's not always easy to tell... there's an elf matching your description, but she's a woman. Her name is Cassilda. She's a visitor from the Sea Elf Enclave in Marienburg. I'm afraid I have no idea about her movements yesterday."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 02, 2013, 09:11:39 AM
"Well do you think it would be possible for our friend Admund here to see her without her having a chance to notice him? Something like a room with a gallery where you could summon her to ask her some things and Admund could hide upstairs to take a look?

We also have some other items you might check if they have any magical properties, I think they were used in some sort of orgies by cult members."

Klaus will produce the items they obtained at Brandts home.

"And yet another question that springs to my mind...hah I hope you don´t think we are too busy persons..." Klaus smiles at this..."If a creature would be created with the help of wyrdstone...do you think there might be traces of this in said creature...and is there a way to locate the substance?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 02, 2013, 11:43:37 AM
"I have no idea if she's even in the building," Janna says. "I'll see if I can find out." She goes over to the door and opens it. "Simon? Are you there?"

A man with a thin beard and a pair of oversized spectacles appears from somewhere. "Yes, Miss Eberhauer?"

"I want the the records we have on any elven members, please. I'd also like to know if Cassilda of Marienburg is in the building, or if anyone knows her currrent whereabouts if not."

Simon nods, and hurries off. Janna close the door and returns to her seat. "That may take a while. In the meantime, I'll try to answer your question about wyrdstone. I don't know how much you know about the stuff - it is a solid form of magic, that comes to this world in the form of comets: fallen stars. The largest and most famous is the one that destroyed the city of Mordheim, five centuries ago. The stone had many amazing properties that made it extremely valuable - Middenheim was one of many cities that sent expeditions to the ruined city to recover it - but it ultimately proved to be too dangerous to use. It warps the body and corrupts the mind. Its use was forbidden. However, research notes from that time survive in our archive.

"Your question is interesting, and I'm afraid I don't know the answer. I can get someone to work on the problem, however."

"Miss Eberhauer," Max says, "Mr Julian and Ragni found some laboratory notes from a wizard who was conducting secret wyrdstone research in the tunnels below the city. The notes are encoded, and we weren't able to read them. But maybe someone here could do it? I'm sure the notes would be very helpful." He passes the lab book to Janna.

"Yes, that should be a great help." Janna flicks through the book. "Many of the symbols are alchemical. One of our professors will be able to read this, I am sure.

"Now, let's take a closer look at these things." She looks at the robes from Brandt's safe. "Colorful, and rather tasteless... perhaps a carnival costume? Wait, is that a stain in the crotch?" She drops the robe immediately. "Disgusting, but not magical. I believe that costume parties that end up as orgies are not uncommon in some areas of society. Students and the children of the nobility often amuse themselves that way."

She picks up the green rod next. "Again, not magical. But it clearly has some sort of religious or ritual significance. There is an entity called 'The Lover,' or 'The Divine Concubine' that is sometimes worshiped at private gatherings. It is believed to be of Elven or Ancient Reman origin, and is shrouded in mystery. The rod could be connected with such practices - as could the robes, which do have a vague Reman style to them. I would hesitate to connect The Lover to the Ruinous Powers, but it is possible."

She reaches out for the whip next. As she touches the handle, her eyebrows shoot up. "Oh, this is magical!" She frowns. "It's an odd enchantment though... it's not a weapon. I think perhaps it allows the user to draw power from the pain it causes to others? Such a thing would be very dangerous and addictive."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 02, 2013, 02:43:07 PM
There's a knock at the door. Janna answers it - it's her assistant, Simon.

"Here are the records you asked for," he says. "Cassilda of Marienburg hasn't been seen in the guild since Wellentag, when she consulted the private archives."

"Thank you, Simon. That's all I need for now."

She closes the door and returns to her seat, where she studies the records. "Well, none of our other elven members fit the description you gave better than Cassilda does. I don't want to believe that one of our members was involved in necromancy and demonology, but if they were we need to do something about it. Unfortunately, we have no record of where she is staying." Janna thinks for a moment. "There aren't very many elves in Middenheim, so you may be able to locate Cassilda by asking another elf. The Harvest Goose [location 8] or the Singing Moon [location 24] would be good places to try. Or perhaps Rallane, the court musician, would know."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on October 02, 2013, 03:30:51 PM
Admund smiles at Janna as she helps with leads to find Cassilda of Marienburg. "What about the tax records?" Admund thinks aloud. "When we entered the city, did the tax officers take down an address or place of residence?"

Admund chews on the information for a moment. "Frau Janna, when I encountered this elf, he...erhm...she had was invisible at first. I could only hear here walking and saw nothing when she opened a door. Like some sort of glamour. These sea elfs... does their enclave practice spells of this kind? My talents are more martial, and it's difficult to arrest what you can't see. Is there a way I could combat this invisibility?"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 02, 2013, 03:48:56 PM
"I can find out more about that Elf woman, I am sure Rallane will know everything there is to know and he will tell me about it. If a meeting with her is possible...should I go for it Admund?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 02, 2013, 04:13:44 PM
"We didn't have to give an address in the city when we arrived, Admund." Max says. "We didn't know where we were staying. I don't suppose Cassilda gave one either, since she is also a visitor."


"Invisibility?" Janna says, "that's a difficult effect to achieve. Certain artifacts and potions can do it, but they are rare. As a spell, it requires a complex form of elementalism. However, the elves have many secret techniques and may know a simpler way. Also... powers of that sort are most easily gained through dark magic. By striking bargains with demons and spirits, it is possible to get easy access to terrible knowledge. I'm sure I don't need to tell you the cost of doing so.

"It's difficult to advise you without knowing more of how it was done. Magical weapons can dispel an aura by touch - this whip should be able to do so. Disrupting the wizard's concentration by physically attacking them can work too. Keep your ears open and your senses sharp! Ah, I can also get Simon to fetch you some Dust of Ibar-Helm from the stores. If scattered in the air it will flash when it encounters a magical aura."

Janna goes to the door and summons Simon again, telling him to fetch the dust.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on October 02, 2013, 04:30:22 PM
"Yes, the dust would be most helpful. Thank you Frau Janna, you are most kind. The last time I encountered her, when I tried to tackle her to arrest her. When I touched her, the invisibility disappeared. I don't have a magical sword to break her aura," Admund chuckles, "so i'll have to do it the old fashioned way."

Answering Klaus, Admund says, "You're going to want me there. I need to recognize her, and if... things go sour, you're going to want someone handy with a sword. If you want to gather information, feel free, but I need to be there to see Cassilda of Marienburg."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 02, 2013, 04:33:56 PM
"Ok I suggest we meet later the day to figure out how to go on...Jana...you have been immensly helpful to us if there is any way I could show my gratitude you just have to name it I think we should go now and continue with our investigations. I think it is safe to assume that you will keep all the information we brought to you between you and the High Wizard only."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on October 02, 2013, 04:48:25 PM
“Janna, Thank you for your help so far” Julian bows his head to the witch “I am an engineer and chemist of some skill and think it might be possible to devise some sort of test using what I can find in the underground alchemical lab. But it would help me greatly if I could spend some time with whoever is translating the lab book, once I have been back to the lab”
[I think the lab was under dwarf tunnels? So no humans allowed in]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 02, 2013, 11:06:46 PM
"The dust should help you see where you're aiming, at least," Janna says, "it's reasonably safe to breath it in, by the way, but try not to eat any!"

Simon returns with a small jar of blue powder. Janna hands it to Admund.

"I was glad to help," she tells Klaus, "stopping the taxes and dealing with a possible rogue wizard will do for now, but maybe we can discuss further repayment later!" She smiles. "Dinner might be fun. When this business is over, naturally. I wouldn't want to distract you."

To Julian, she says, "you're welcome, Mr Stonebridge. I'll find someone to start work on the lab book right away. Whenever you're ready, you can come back here and join them.

"Good luck to all of you with your investigations. I'll keep the High Wizard informed - and no one else!"



[yes, the way Julian reached the secret lab was by the dwarf tunnels. The evil wizard had another way in, but you haven't found it. No humans allowed in the dwarf tunnels indeed!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on October 03, 2013, 01:55:47 AM
Admund accepts the dust of Ibar-Helm gratefully. He opens the pouch and takes a pinch out, sifting it through his fingers, examining it.

[Added Dust of Ibar-Helm to Inventory]

"Thank you, Frau Janna, this should do nicely. If this scally-wag Klaus forgets to take you out for thank-you dinner, i'll feed this to him, and take you out for a nice dinner at The Showboat myself." Admund says jokingly. He loops the pouch strings around his belt, opposite his dagger.

Admund is ready to depart for the Singing Moon when the party is finished.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 03, 2013, 09:58:37 AM
Klaus smiles at Admunds notion.

"Well I guess that would be all for right now." Klaus would get up to leave the mages guild. "Max I want you to come along with me to the chancellor Sparsam. I think we all should meet again this afternoon to share our progress and discuss how we should go on. Admund could you be so nice to escort Mortus around at least until Brandt is under custody. I don´t want her running into the merchants guild building either betraying us or making Brandt take a run for it. Mortus would you be so nice to either go along with Admund or myself?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on October 03, 2013, 02:33:25 PM
Heinrich will go with Admund.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on October 03, 2013, 04:41:45 PM
"Right. Let's meet up in an hour or so at the Templar's Arms." Admund says, descending the steps of the guild hall.

He will go down the street  to the Royal College of Music before turning south toward the Singing Moon.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 06, 2013, 08:36:39 PM
Mortus considers Klaus' request.   Through out the meeting she had positioned herself beside the door and away from the others.   She had noticed that Admund had been keeping an eye on her but he had already left so he didn't seem to think it was that important now.   Jenna's reactions to Klaus' words tested her schooled reserve.   It was almost more than she could do to not let the shock show on her face.   Maybe coming wasn't such a bad idea after all, the wizard didn't seem that interested in her, none of the wizards in the guild seemed that interested in her.   Something which could only be considered a good thing and she learned some interesting new stuff.   She bites the inside of her mouth, chewing a little as she thinks.   No doubt the others are going to file out soon and she will have to make a choice.

Klaus is being paranoid, his character has changed quite considerably in the two weeks since she last spent a good deal of time with the party.   He was talking about them being apart for months.   The timeline stuck in her mind and she couldn't reason it out.   Why did Kluas think that two weeks was months?   Had he lost the ability to count time and if so how and why?   Had he been sucked into another world like herself and just not being able to recognize it?   She stops chewing on her cheek before she causes herself to bleed.   Through out the meeting she had been thinking about why Klaus suddenly thought she was going to betray the party.   There were only three reasons that instantly sprang to mind, she had muddled over them.

The first was fairly obvious.   Heinrich had told him that she was travelling with the doktor and believed the doktor to be a cultist of some sort.   Klaus had decided that this meant that she was a cultist of some sort as well.   She thought about this for a brief second and then dismissed it.   Klaus wasn't that stupid.   He would know that if she was a cultist she would have hidden he travelling companion from them.   There was no reason for her to tell them after all.   Kluas couldn't be that stupid could he?   He hadn't shown such great stupidity but she supposed that she could have missed it.   Maybe his brains had been garbled when he was transported into another word, that would at least give a good reason why he was having trouble counting days of the week.

The second was that she had been really drunk the night before, she wondering if she had said something but she didn't remember meeting Klaus.   Heinrich yes and Julian and Admund and Max but not Klaus.   She can't have said something to him that would have set him off on this train of thought.   She tried to remember in deatail what she had done the day before, but after the thing with the armour she had drank too much.   It was almost worth it.

The third was that Klaus was a cultist himself and was trying to cast blame onto her to keep it from himself.   This make more sense to her that option two but still not that much.   The problem with it was that she didn't think that Klaus was that stupid.   If he was a cultist it would make more sense just to carry on as normal and not cast any doubt on anybody so close to home.   Any other course of action left himself open to doubt being cast on him when said attacked person decided to try and find out why he had suddenly changed his tune.   The more she thought about it as the meeting wore on the more she dismissed it.   Klaus wasn't that stupid was he?

It was very stranger and Mortus wasn't fond of strange things.   Strange things tended to lead to nasty surprises and she wasn't really one for surprises either.   Maybe she should demanded of Klaus that he show his heart, see if there was a tattoo there.   Maybe not, it didn't seem like a good idea.   She kept coming back to Kluas saying that she had been gone for months.   That was the strangest thing for him to say, the strangest thing for him to believe.   Why would he think that was true?   Of all the strangeness of his behaviour that was the weirdest thing.  She ran her hand through her hair.   What to do?   

She waits a minute or so to give Admund plenty of time to get ahead of her.

"I'll catch up with Admund," she says.  Within one second she has left the room..   She walks along swiftly.   Once outside she disappears into the carnival crowd.

Mortus will go to Hess' house and knock politely.

"I need to speak with the Lady Hess immediately," she says when the door is opened.   "On a matter of great importance."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 07, 2013, 10:27:08 PM
When Klaus realizes that Mortus tries to flee the scene he raises an eyebrow. "Jana what does the wizards guild do with freelance mages that are a danger to the city? I fear Mortus is at best...highly unstable...at worst one of our enemies. Could you lock her down until we find out more? I fear she might fireball some random people or accidently summon a demon...she didn t come here voluntarily she is scared by the mages guild..and she tried to resolve the issue of her missing magic by meddling in forbidden lore we found.".... "I think she might be a danger to herself and others"

Klaus adds in an empathetic voice with a look at Max.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 08, 2013, 03:34:57 PM
"Are you sure your friend is a wizard," Janna says, "I didn't sense the usual conflux of magical energies around her. She may simply be a troubled young woman, and there are plenty of those around." She smiles. "If we took a hard line with such people, half our students would be in jail!"

"I don't think Mortus would really hurt anyone," Max says, "not deliberately, anyway."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 08, 2013, 06:05:27 PM
"I am sure she has thrown fireballs and put grown men to sleep with a touch of her hands...her skills seemed to have developed over the time but she was also acting more and more strangely....especially after Wittgenstein Castle and even more so since after she split up with us after we reached Altdorf. If we want to stop her we should either go after her now or send someone...Max I have to disagree she might have used us to get rid of other cults and now follows her own design.....she surely is acting strange and I don´t feel too good about her wandering around the city not knowing what she is up to.....Jana could the mages guild take her into custody for a while?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 08, 2013, 06:33:21 PM
"We aren't responsible for the behavior of non-members, Klaus," Janna says, "I'm sure there are a lot of wizards visiting the city for the carnival. If they commit crimes, the watch will deal with them. Your friend is no different. You should report her to the law if you think she is a danger to the city."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 08, 2013, 06:55:24 PM
[Mortus]

The door is opened by the same halfling servant as before. "Miss Hess isn't at home at the moment, miss. If you would like to leave a message, I will make sure she receives it as soon as she returns."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 08, 2013, 06:57:01 PM
"Well I think we just let her follow her own designs then...I guess. So thanks again Jana for all the help."

Klaus will get the drugs to Sparsam.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 08, 2013, 06:57:57 PM
"Could you tell me where she is?" Mortus asks.   "It is of vital importance which I speak with her."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 08, 2013, 09:40:16 PM
[Mortus]

"I'm afraid I don't know where the mistress is," the servant says, "but if you leave your details I promise to pass them on."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 08, 2013, 10:02:06 PM
Mortus will leave her details with the servant.   She will also say she will be at the fire breathers at noon.   She will go back to her inn and attempt to mediate for ten minutes [or 20 MPs because I can't remember if that works on time or MPs].   If that doesn't work she will go to the merchants' guild.   She will stop along the way to buy two pistols.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 08, 2013, 10:19:05 PM
[Mortus]

Mortus finds that she is still unable to meditate. Her thoughts are racing around her head, making it impossible to concentrate.

On the way to the merchants' guild, she finds a gunsmith's shop in the Neumarkt district. The smith, a weaselly-looking man with greasy brown hair, looks at her dubiously when she asks about pistols. "Have you ever fired a gun, miss?" he asks.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 08, 2013, 10:27:38 PM
[Admund and Heinrich]

Heinrich and Admund leave the Wizards' and Alchemists' School and head for the Singing Moon, passing the magnificent dome of the Royal College of Music on their way.

The Singing Moon is in Osttor, a few streets away from the home of Huntmaster Allavandrel. The building looks unremarkable from the outside, apart from the door which is made of delicate, grey wood. An image of a moon is carved into the wood in sweeping, graceful lines.

The establishment appears to be closed.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 08, 2013, 10:50:14 PM
[Julian and Ragni]

Julian doesn't want to keep Ar-Ulric waiting, so he and Ragni set off for the Temple of Ulric. The temple [location 10] is at the center of Middenheim, west of the Great Park. It's a vast and ancient building, more like a fortress than a temple. The main temple is over one hundred and twenty feet high, and it is surrounded by a complex of other buildings: accommodation for the priests and the Knights of the White Wolf; the vast library called the Lore Haus; and the Star Chamber, the city's religious court.

The two dwarfs climb the main steps and enter the temple. They find themselves in a vast, vaulted chamber, the ceiling far above. At the opposite end of the room is a statue of Ulric, twenty feet high. The god is depicted in full battle-fury, bare-chested, swinging his axe Blitzbeil. He sports an unruly beard, and wears a wolf-skin about his head and shoulders.

"Looks a bit like a slayer, boss," Ragni says, "quite dwarfy for a human god!"

Before the statue is the high altar. In front of that is a hearth containing the sacred flame, a roaring fire that is kept burning constantly.

No services are in progress at the moment, but there are nevertheless a great many pilgrims and worshipers milling around.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 08, 2013, 10:53:33 PM
[Klaus and Max]

Klaus and Max return to the inn to collect the drugs, then head for the Graf's palace. At the gates, they are stopped by a group of Knights Panther. "What business do you have at the palace?" the leader asks.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 09, 2013, 07:07:27 AM
Mortus smiles.

"No," she admits.   "They are meant as a present for a friend, though if you could show me how they work that would also be very good."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 09, 2013, 09:18:19 AM
[Mortus]

The shopkeeper narrows his eyes. "These are dangerous weapons, miss," he says, "make a mistake and you could blow your own hand off. They aren't something to mess around with... and they aren't cheap either."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 09, 2013, 09:22:10 AM
"We are here to see the Chancellor Sparsam you can tell him Klaus von Sternberg and Max Breytenbach are here to see him."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 09, 2013, 09:40:32 AM
Mortus smiles.

"All weapons are dangerous, sir," she says.   "How expensive is expensive?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 09, 2013, 10:19:33 AM
[Mortus]

The gunsmith shrugs. "Well, I've warned you. You go hurting yourself, it's not my fault. Now, moneywise I'm looking for 400 crowns the brace. Powder and shot for a dozen firings included."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 09, 2013, 10:46:29 AM
[Klaus and Max]

The knights send a messenger boy to ask the chancellor if he wants to receive the guests. The boy soon returns, answering in the affirmative. Two knights escort Klaus and Max through the grounds to the palace itself. Once inside, they are led down the narrow passageways to the Chancellor's apartments. The knights remain outside the door, ready to escort them out again when their meeting is over.

Chancellor Sparsam looks as though he hasn't slept. "Come in, sit down, please. Ah. There is a decanter of brandy on the sideboard -" he gestures vaguely "-but I suppose it is morning. Too early, yes, too early. I could send for tea, perhaps?" He sits down for a moment, then jumps up again and paces restlessly. "Ah... did you... I mean... were you successful?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 09, 2013, 10:58:13 AM
"Yes we were..."klaus will produce the drugs and place them on the table his hand still resting on the pouch ." It wasn t easy though and it wasnt cheap. It is obvious that you were set up to do force the tax through we can secure your supply but you must not tell anybody about your addiction and should try to overcome it as soon as possible...is there anything else you can tell us..and would you help us setting up a trap for that woman blackmailing you?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 09, 2013, 11:37:58 AM
"I don't have that sort of money on me right not," Mortus says.   "Still I will return shortly."

Mortus will go to the merchants' guild.   She will ask at the reception, after showing her badge of membership, who deals with convoys to Cathay.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 09, 2013, 01:40:02 PM
[Mortus]

The gunsmith snorts in utter disgust. "Why did you waste my time then? Don't hurry back."


The Merchants' Guild [location 45] is on Zellaut Strasse, not far from the plague memorial. It is an impressive three-storey building decorated with elaborate Tilean stucco work. Mortus goes inside and asks at the front desk.

"Cathay?" the woman on the desk says, "there's no direct trade with Cathay."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 09, 2013, 01:42:15 PM
"I have been asked, as a representative of the house of Basanduine, to some trade goods to a contact in Cathay," Mortus says.   "What would you suggest it the best manner to do this or whom should I speak with on the matter?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 09, 2013, 01:52:02 PM
[Mortus]

"The house of... where, sorry? I'm afraid I don't know it. In any case, we don't deal with Cathay at all, as I just said. I'd recommend you try someone in Marienburg."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 09, 2013, 02:01:40 PM
"And who here deals with Marienburg?" Mortus asks.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on October 09, 2013, 02:11:23 PM
"Huh. That's strange. To be closed during carnival week like this." Admund says to Heinrich.

Admund will listen through the door for a moment and knock loudly on the door.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 09, 2013, 02:13:36 PM
[Mortus]

"It depends," the woman says, looking annoyed, "on what sort of goods you are interested in."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 09, 2013, 02:16:32 PM
"Commissioned art work," Mortus says.   "The goods themselves are prepared.   It is more a transport system that I need for them.   I thought that there might be some people who were sending goods in that direction and I could forgo the expense of hiring a convoy just for myself.   My client would be greatly pleased if that was the case.   Therefore I am interested in the next convoy heading that direction where Cathay could be a eventual destination."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 09, 2013, 02:38:42 PM
[Heinrich and Admund]

Admund can't hear anything through the door. He knocks. After quite a while, they hear the sound of bolts being drawn back. The door is opened by a male elf, dressed in what looks like a night robe. He looks at them with irritation. "We're not open yet," he says, "come back this evening." Then looking more closely at Heinrich and Admund, he says, "this place is for members only, anyway."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 09, 2013, 02:43:39 PM
[Mortus]

"So what you really want is a ship bound for Cathay that can take your art work. Well, I'm sure you can find that... in Marienburg. You won't be able to arrange it from here."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on October 09, 2013, 02:48:19 PM
"Sorry to bother you, master elf. We're looking for Cassilda of Marienburg. The mages guild wanted me to locate her and her Sea Elf retinue so they can dispatch some correspondence. Do you know where they might be found?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 09, 2013, 04:01:41 PM
[Klaus and Max]

"You did it! Thank you... thank you so much. Ah... I will give up, I promise. I just need to take it gradually... one day at a time. But now that I have a good supply, I don't have to obey Miss Kenner's demands any longer. Catching her... yes, that would be sensible. She isn't due to visit until Festag night, when she brings the next, uh, installment. I don't see what we can do until then."

The Chancellor looks hungrily at the package of drugs that Klaus's hand is resting on. "May I have those? I can pay, of course."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 09, 2013, 04:11:41 PM
[Heinrich and Admund]

"Sea Elves?" the elf says, his voice expressing more disdain than should be possible. It's not clear if he is directing that disdain at the sea elves themselves, or at Admund's use of the term. "I suppose you mean Ulthuanites. Westerners. We get a few of them in, from time to time, though they don't like to come so far inland." He smirks. "They don't like the smell.

"I have seen a woman called Cassilda once or twice. Blonde. Face as hard as marble. Yes? She would only drink the imported Westerner wine - the expensive stuff - and even then she said it was corked. Is that who you're looking for?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on October 09, 2013, 04:17:29 PM
Admund ignores the elf's disdain, "Aye, I think that description sounds like her. Know where she might be found?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 09, 2013, 09:27:36 PM
[Heinrich and Admund]

"Of course, you think all elves are related," the elf says sarcastically, "so obviously I'd know her movements. Like I said, she comes in some nights and complains about the wine. Maybe she'll be in tonight, and maybe she won't. Maybe you'll find her having lunch at the Harvest Goose. I hear-" he leans forward and whispers conspiratorially "-that an elf runs that place. So she's bound to eat there sometimes!

"Or you could save time and talk to the court minstrel. Rallane's probably had the frigid bitch already."

The elf slams the door shut. The bolts rattle as they are redrawn.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on October 09, 2013, 09:38:38 PM
Admund chuckles to himself walking away from the the door and back out on to the main street. "Pissy elfs. Morr take 'em." He runs a hand through his hair as he walks with Heinrich. "Welp, the Harvest Goose is on the complete other side of town. I think we should head back to the Inn and wait  for the others. Sigmar knows, you're probably itching to get after Elise. We'll go poke around that hideout once they get back from their errand."

Admund will walk with Heinrich to the Templar's Arms, check to see if Captain Kratz has setup a meeting with the marshals, and wait for the others.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 09, 2013, 09:47:30 PM
[Julian and Ragni]

It's not obvious where Ar-Ulric can be found. Side chapels lead off from the main hall - two, hung with ancient banners, are dedicated to the Knights Panther and the Knights of the White Wolf. Others are smaller, family chapels paid for by Middenland nobility.

Julian and Ragni wander around for a while. They are finally approached by a black-robed priest with a scarred face. He looks at both of the dwarfs, then speaks to Julian. "You must be the Graf's Champion. His Eminence is expecting you. Come this way."

The priest leads them into a private office, before withdrawing and closing the door. Ar-Ulric, dressed in his formal regalia, is waiting there.

"Mr Stonebridge. Julian. I'm so glad you're here. Ah, and Ragni, wasn't it?"

"That's right, Mr Priest," Ragni says, "good morning to you."

Ar-Ulric smiles, for a moment. But then he shudders, and his face takes on a haunted expression. "I wish this meeting were in better circumstances. I... I must tell you what I have done. The sin that is being used to coerce me into supporting an unjust tax."

He pauses, unable to continue.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on October 10, 2013, 09:51:20 AM
Julian bows deeply to ar-ulric upon entering the room. “we have all sinned your grace” Julian smiles “The greater error would be not trying to right this wrong. We are here to help”
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 10, 2013, 01:46:41 PM
"Of course I wouldn´t take any money from a friend...how come you would have to wait till next Festtag and seem to be out of supply...did Elise give you only so little? Well you could start speaking up against the tax...that would mean that Elise might try to contact you to ask what the hell you are doing then we strike and get her out of the game also find out if she has any material she might use to blackmail you to get that also out of the world. As I said we will find a solution." Klaus will shove the package over to Sparsam with a friendly smile. "If you need more you can get it organized via me. So how about it...is there a way where you could publicly speak up against the tax? You should also write the Graf a letter that after thinking about the whole affair you had to come to the conclusion, that it is an unfair and unnecessary burden on the staunch allies of the great City of Middenheim. Also we most likely are going to act against Gotthardt Brandt do you have anything to say about the man?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 10, 2013, 09:34:30 PM
[Klaus and Max]

"But I'm happy to pay, of course!" Sparsam says, "I do have enough to last until Festag, but what if no delivery had come? I would be totally without!" his face conveys his horror at the idea. "Elise... is that Miss Kenner's first name? Have you discovered more about her? She must be the agent of some terrible conspiracy!

"I shall speak to the Graf as soon as possible, and tell him that I was mistaken in my earlier support of the tax laws. And... and I shall speak with the Law Lords also, and convince them to change their minds. If the Law Lords and I both change our recommendation to the Graf, it might be enough to convince him to repeal the taxes immediately. Unless, of course, there were others who were in favour... perhaps Miss Kenner was threatening other people at court. Tell me, have you met Ar-Ulric? He's rather a soft man to be Ulric's hand on earth, but a good enough sort. But these last few weeks, I've noticed that he's looked terribly anxious. Twitchy. Drops things. I think he's taking drugs too!"

Sparsam's eyes are wild, and he is speaking rapidly.

"Then there are the ladies of the court. Such an expense to the treasury! Frivolous! Bad lots, all of them! Ah, all but Miss Sinnlich. She's a level-headed young lady. But the others - any of them could have been blackmailed into supporting the taxes! I'm sure they've done plenty of disgraceful things. And let's not forget... that Tilean." He pronounces the word as though he finds it disgusting to say.

At the mention of Gotthard Brandt, Sparsam blinks in surprise. "Brandt? You mean the Convenor of the Trade, Taxation and Commerce Komission? What does he have to do with anything? Why, he's a stout fellow. I very much admire his intelligent and eloquent advocacy of merchants' interests. Surely you don't suspect him of any wrongdoing?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 10, 2013, 11:36:47 PM
[Julian and Ragni]

Ar-Ulric nods. "Yes, you are. Here to help me face what I have done, and to help me to set it right." He takes a deep breath. "I don't know how much you know about the Cult of Ulric. I assume that - as dwarfs - you know relatively little. Perhaps you are unaware, for example, that Ulric's priests - in Middenheim - are required to be celibate."

He pauses for a while, then continues. "The reasons for this are not religious, but historical. Twelve centuries ago, the Ar-Ulric left Middenheim to support Otillia's claim to the Imperial Throne... and the two of them declared the so-called Sigmarite Heresy, which resulted in the persecution and murder of thousands of the worshipers of Sigmar." He looks at Julian and Ragni to see if they have any idea what he's talking about. He's obviously taking his time over this background information, to delay talking about the present.

"Two hundred years later, the Ar-Ulric of the time wanted to return to Middenheim. Graf Siegfried allowed this only if the priesthood agreed to accept celibacy. You see, the Ar-Ulric who caused the trouble in the first place was alleged to have been Otillia's lover. In any case, celibacy was agreed upon and has remained in law to this very day. I feel that it is an archaic and absurd institution, and have always hoped to dispose of it.

"But I have been... weak." He shudders, and almost sobs. "There is a lady... an important, respectable, wonderful lady. She and I have been intimate... often, and passionately. I love her... but she is in another relationship, with a certain, important man. And I am the Ar-Ulric! If the affair becomes public, it will bring the gravest shame upon the Cult of Ulric. I would be forced out of office. Perhaps even excommunicated. But that is no more than I deserve. More important are the consequences for the people who look to me for spiritual guidance. Everything would be thrown into turmoil.

"And then there is... the lady. This will destroy her reputation!"

He turns away, and paces for a few moments. Then, facing Julian again, he says, "I began my... affair... some eight months ago. Two months ago, I received an anonymous note. It said that some of my letters to this lady had fallen into the hands of whoever sent the note. These letters... they are quite graphic. They leave nothing to the imagination.

"The next day, I was visited by a woman who called herself Elise Kaltblutig. She told me that I must support the new tax proposals, or the letters would be made public. She had brought one of them with her as proof... but the others were held somewhere safe. She said that they would be made public at once if anything happened to her. I agreed to her demands. She has since visited me once more. That time, she promised that the letters would be returned to me in another two months, provided the tax laws remain in force.

"I don't know who this Elise is, but I am certain that she is only the agent of someone very powerful indeed. No petty criminal would dare blackmail an Imperial Elector in this way! Yet I have not dared to investigate. Instead I have meekly followed the demands. But I can't do that any more - the taxes must be stopped!

"Please, Julian, you must find the letters! Not for me, but for the good of the Cult of Ulric, and for the dear lady I have so foolishly compromised through my weakness of character."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on October 11, 2013, 04:12:42 AM
Heinrich silently nods and follows Admund.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on October 11, 2013, 10:10:17 AM
“Your eminence, this law does more to damage the church than any of your… indiscretions. However I understand the delicacy of your situation… perhaps the lady is Emmannuelle?


Have you got any more information of the lady blackmailing you, or could you contact her some how? I promise to help you, and will return these letters to you, but only on one condition”
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 11, 2013, 11:32:19 AM
[Julian and Ragni]

Ar-Ulric gasps. "Yes! Yes, my affair has been with Emmanuelle. How did you... is this common knowledge already? Or did you simply guess?

"The blackmailer disguised her appearance and her voice. She wore a cloak with a hood pulled low over her face, and spoke in a monotone. All I can tell you is that she was about 5' 8" tall. She warned me not to try to contact her in any way.

"What is your condition for helping me?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on October 11, 2013, 11:49:38 AM
“Emmanuelle is also under our groups protection, your eminence. We will do all we can to spare your blushes… well, I do not think it is an exaggeration to think your affair might have put both your lives in danger, if it is exposed. In the interest of helping our investigations, is Emmanuelle uh, involved, with the Graf?” Julian stammers awkwardly, not really wanting to get into the details of their personal lives.

His face hardens after the question, and he kneels down, placing Barrakul on the floor
“I Swear on this blessed sword, symbolising the bond of men and dwarves,  that we will protect you and Emmanuelle, both physically and your reputations. We will find the letters and we will stop the tax.
You will be credited in our success, raising your standing amongst dwarves, wizards and all good men of the Empire.
But when we have done so, you must step down as Ar-Ulric.”
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 11, 2013, 01:53:10 PM
[Julian and Ragni]

"You have spoken to Emmanuelle already? I should have guessed... she's a strong woman, and hates being coerced in this way." Ar-Ulric looks away, deep in thought. Then he sighs, and looks Julian in the eye. "Yes, Emmanuelle has been in a relationship with Graf Boris. He clung to her after the sad death of his wife, and she has been a great source of comfort. But... he has been ill for some time now. She cares deeply for him, but he is rarely able to express himself physically. She and I were drawn to each other out of mutual longing." He coughs, embarrassed. "I make no excuse for our behaviour. It was wrong, and foolish. Please consider also the Graf's feelings - in his fragile state, to learn of this betrayal would be very damaging."

Ar-Ulric kneels along with Julian (Ragni also kneels, though he's not sure why. He's just copying Julian).

"Thank you, Julian," Ar-Ulric says, "your condition is more than fair. I swear in the name of Ulric, the Father of All, that I will resign my office as soon as the letters are retrieved and the tax laws repealed. I will say that my lack of judgement in supporting the taxes has caused me to realise I am unsuited to high office." He smiles grimly. "I will obtain a posting to some far-flung parish, and try to atone for my mistakes. I will end my affair with Emmanuelle too."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 11, 2013, 02:02:15 PM
"How do you come to this assessment of Brandt, were you involved with any deals with him? How did you yourself come into the office of being the chancellor my friend?" Klaus voice is empathetic suggesting that he agrees with Sparsams shared wisdom...while inside Klaus thinks the man a disgusting disgrace with the intellectual skills of a Snotling. He also makes a grab for the brandy Sparsam placed before them and takes a sip of the strong liquer.

"Can you tell me more about Fräulein Sinnlich as well? Well even though I dislike asking for any money from you ...as I have mentioned before we might need some coin to hire some swords to add our group some muscles as things develop I fear the situation might escalate at some point if we find out more about the culprits that are behind all of this."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 11, 2013, 02:57:32 PM
[Klaus and Max]

"I meet with Brandt from time to time, to discuss financial matters over a glass or two of sherry. I don't believe I've ever made a deal with him, as such... he has alerted me to interesting antique auctions now and then. I can't think why you'd be suspicious of him. I think he's from an old noble family... from somewhere or other."

"Oh, that's certainly true, sir," Max says, "a very old family."

Sparsam smiles at Max vaguely. In answer to Klaus's next question, he says, "I became chancellor as a result of my skill with numbers - nothing more. I am a lawyer, though never a very confident one. I have always tried to avoid undue contact with people, so I specialized in taxation law. My talents were eventually recognised by the Graf, and he made me his chancellor. I don't believe I have ever given him cause to regret the appointment..." Sparsam's face falls. "...until now."

"I am also a lawyer, sir," Max says, "though a very junior one, of course!"

"Really, lad? I must be getting old, because you look fresh from the nursery." He makes a strange gesture towards Max. Max replies with a similar one.

"Ah, so you know the guild signs then. I wish you fortune in your career."

"Thank you, sir."

"Now, Miss Sinnlich," Sparsam says, replying to Klaus, "is a very intelligent, calm young lady. I find that ladies are often temperamental and flighty - don't you? Yet Miss Sinnlich is quite different. She would make a wonderful husband for a serious, intellectual, quiet man." His voice trails off.

Klaus's mention of money draws his attention back. "Money? Ah, yes, expenses and so forth. How much will you require?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 11, 2013, 03:01:41 PM
"How much you think suitable for a task as important to safe the city of Middenheim from some heretics to shake its very foundation."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 11, 2013, 03:11:55 PM
[Heinrich and Admund]

Heinrich and Admund stroll back towards the Templar's Arms, cutting across the Great Park. Their route takes them past the Bernabau Stadium, where the minotaur fights were staged. The next event to be held there is a display of fire-eating. But later this afternoon, it will host the first two games of the Snotball Cup. Ticket-sellers are loudly proclaiming the sale of tickets for Wolfrunner Coaches vs Castlerock Coaches at 3pm, and Bergsburg Teamsters vs Middenheim Tailors and Weavers at 6pm.

Snotball, also called Snotling Football, is a major craze in Middenheim. Two teams, each of eleven players, try to get the snotball (a snotling trapped in a wicker cage) into the other team's goal by any means necessary. It's a violent and exciting spectacle, and attracts a great deal of gambling interest.

Heinrich and Admund continue past the stadium, skirting the lake. The northern part of the park is being prepared for the horse fair - dozens of carts and wagon have already congregated there.

Back at the Templar's Arms, they find that Captain Kratz has sent a message asking for them to attend Watch Commander Schutzman's residence in the Square of Martials at 11 o'clock. [which is fairly soon]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 11, 2013, 03:15:49 PM
[Klaus and Max]

Sparsam pales a bit. "I have only my private means... I cannot provide a sufficient reward for such a task! Naturally, the city may be able to reward you, once everything has been settled. I can however pay you a small sum, for expenses only."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 11, 2013, 03:17:35 PM
"Whatever you think sufficient will be so .....hopefully."

Klaus looks a bit worried stating this and is getting up from his chair indicating that he is about to leave as soon as Sparsam handed him over some coin.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 11, 2013, 03:22:26 PM
[Klaus and Max]

"I don't have large sums to hand," Sparsam says. He goes into a side room, and returns with a purse. "I hope 100 crowns will be sufficient." He hands over the money, rather reluctantly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 11, 2013, 03:23:43 PM
"It certainly will help with the effort...thank you very much Chancellor." Klaus will bow before the man and indicate Max to leave with him for the Templars arms inn.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 11, 2013, 03:49:51 PM
[Klaus and Max]

"Yes, thank you, sir," Max says, "I promise we'll do everything we can to resolve this situation."

The Knights Panther escort Klaus and Max out of the palace again. They leave through the main gates, into the Square of Martials where a basic swordfighting class is in progress. Most of the participants aren't taking the lesson too seriously - there is a lot of giggling and silliness going on.

Max and Klaus head back to the Templar's Arms, where they find Admund and Heinrich waiting.

[presumably Julian and Ragni will be along soon].
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on October 12, 2013, 01:27:26 PM
"aye, might be damaging for you and emmanuelle, too" Julian grumbles, standing up.


"But you've met my conditions, and have my Oath. Do you think you're in physical danger? I could arrange extra protection. Otherwise, I suppose I better go get hunting for these letters"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 12, 2013, 01:59:37 PM
[Julian and Ragni]

"Thank you, Julian. I know what such an oath will mean to you." Ar-Ulric says, rising to his feet. "I don't think I am in any physical danger - I am well-guarded here, and in any case I have some experience of combat. I also believe that Emmanuelle is as protected as possible." He sighs. "Though since the letters were stolen from her rooms at the palace, that may not be the case. Still, there is no reason for the blackmailer to want to harm either of us.

"I'm sorry I couldn't give you more information about your target. May Ulric grant you success."


Julian and Ragni take their leave of Ar-Ulric, and walk out of the temple.

"You wouldn't get a dwarf priest carrying on like that," Ragni says, "Right, boss? Don't human parents teach their kids how to behave? It's a disgrace."

The dwarfs soon reach the Templar's Arms, where the others are waiting.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 12, 2013, 07:50:50 PM
Mortus will go back to her inn room,   She will ask at the desk if there are any messages for her.   If not she will go to her room and tell her servants to tell her if anybody comes for her.

She will sit on her bed, trying to meditate.   Her head is still killing her, she tries to remember if she can think of any pain killers but nothing is cropping up.   Kluas' strange behaviour is still bothering her.   Through the mess of pain in her head she is trying to piece together the different pieces of information that she had.   She knows that Brandt is involved but she doesn't know that much about him.   

She will leave and go to the Firebreathers to make sure she is there at noon.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 12, 2013, 11:34:14 PM
[Everyone except Mortus]

Heinrich, Julian, Klaus, Admund, Ragni and Max leave the Templar's Arms for the meeting with the Midden Marshals. As they head north alongside the Great Park, Admund begins to feel as though someone is watching them. He warns the others.

Heinrich spots someone he recognizes. A shabbily-dressed, small young man with lank hair and hollow, bloodshot eyes is staring morosely at him from across the street. He realises that it's the man he saw leave Elise's hideout just before he entered there himself. The man realises that he has been spotted, and starts to hurry away through the carnival crowds.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on October 12, 2013, 11:54:52 PM
"There!" Heinrich points at the man, then bursts into a run to give chase.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 13, 2013, 10:56:00 AM
The man has a bit of a lead on Heinrich. He races north onto Heilige Strasse, picking his way through the crowds. Heinrich pursues.

[Crowd movement tests:

Man rolls 4(+1 for lighting reflexes) = normal crowd. Risk test at -10% to avoid tripping = 99, fail!]

The man tries to dodge around a group of dancing halflings, but catches his foot against a drum and goes sprawling on the floor.

[Heinrich crowd movement test: rolls a 4, normal crowd. Risk test at -10 = 21, pass]

Heinrich expertly dodges around obstructions as he closes the distance. The man has struggled to his feet, but is now almost within arm's reach!

[grab for him?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 13, 2013, 11:00:30 AM
Klaus also immediatly springs into action only needing seconds to realize the man that is running away and pushing himself through the crowd.

( I test rolled 32 )

he sprints after Heinrich and tries to catch the man.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 13, 2013, 11:17:33 AM
[Mortus]

There are no messages waiting for Mortus. But she was hardly likely to have received anything from Hess so soon after calling at the house.

She tries to meditate again, but still can't focus. Again, it has been only a short while since she last tried.

There is still an hour or so before noon.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on October 13, 2013, 01:22:07 PM
Admund will also rush after. He will not try to grab the man, but rather move to cut off his retreat on the other side.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 13, 2013, 05:09:02 PM
Klaus joins the chase a few seconds after Heinrich.

[Crowd movement: 3 (+1 for lightning reflexes) = normal crowd. Risk -10 = 21, pass]

Admund also joins in.

[Crowd movement: 6! = sudden gap. Can run, but risk -20 = 66, fail]

Admund sees a gap form in the crowd, and immediately sprints through it. But a small dog runs across his path, and he trips and crashes to the floor. [I test or take damage = 20, pass. No damage].

As Admund struggles to get up again, Klaus draws closer to Heinrich.

[Heinrich can try to grab the man].
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on October 13, 2013, 11:41:33 PM
Admund crashes to the cobblestone street and lets out an audible "Oof". He swears under his breath, and props himself up with his hand. Scrambling to get his knees beneath him and get back to his feet, he will try to get up and reacquire the man Heinrich pointed out and try to get to him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on October 14, 2013, 12:24:59 AM
Heinrich tries to grab the man.  :x
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 14, 2013, 10:49:26 AM
Heinrich leaps forward and tries to grab the man before he can get away!

[Heinrich Dex test (+10 for ambidextrous) = 12, pass]
[Man dodge blow test = 67, failed]

Heinrich gets a good grip on the man. He's rather small and skinny, so is unlikely to have the strength to break free. However, he touches Heinrich with his open hand, muttering something unintelligible.

[man casts sleep, powered up for -20 WP. Heinrich WP test: 45 = failed due to penalty!]

Heinrich immediately collapses, releasing his grip [asleep for d6 turns (Secret roll)]. The man scrambles up and starts to flee again.

Klaus isn't quite close enough to grab him, but could try to lunge forward.

Max has caught up with Admund, and helps him to his feet.

Julian and Ragni have been left behind, having failed to notice what was happening in time!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 14, 2013, 11:16:01 AM
Klaus will try to close the distance a bit more as he has momentum against the man that just got back up again.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 14, 2013, 11:38:45 AM
The man runs off again, through the crowd.

[crowd movement for man: 1 (+1) = very crowded, cautious rate only. Risk test (no modified) = 23, pass]

Klaus follows, trying to close the distance.

[crowd movement for Klaus: 6, sudden gap! Risk test -20 = 84, trips! I test to avoid damage = 04, damage avoided]

Klaus sees his chance to gain ground, and sprints through a gap in the crowd. Unfortunately, he barges into a large, Papier-mâché model of a chicken and loses his footing. As he struggles to get up again, the man moves further and further away.

Max stops to help Heinrich, trying to rouse him from his magically-induced sleep. The dwarfs catch up with them.

Admund is up and trying to chase the escaping man!

[crowd movement for Admund: 4 (+1) normal crowd. Standard rate. Risk test at -10 = 22, pass]

Admund closes the distance somewhat, but the man is still a fair way ahead. He sees him run into a large building - it looks like a public bath house.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 14, 2013, 11:42:58 AM
Klaus starts to scream and pointing at the man  "Haltet den Dieb!!!" (hold the thief) urging the crowd to slow the man down while he gets up again....parts of the chicken still clinging to his noblemans dress.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on October 14, 2013, 01:13:34 PM
“More fucking wizards” Julian grumbles as he jogs towards Heinrich. He kneels at his side and lifts Heinrich so he is sitting, slumped against a wall. “is he hurt, Max?”

(punishment for not posting, not getting to chase!)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 14, 2013, 01:26:10 PM
"I don't think he's injured, Mr Julian sir," Max says, "but I can't wake him. The spell probably has to wear off first. I can look after him if you want to help the others chase that man, sir."


Klaus's attempts to draw the crowd's attention towards the fleeing man are unsuccessful: there's too much else going on. He also sees the man run into the public bath house [location 14, Begierbaden].
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 14, 2013, 01:28:08 PM
Klaus will go after him trying to at least stay on his tail.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on October 14, 2013, 01:40:53 PM
Seeing the man dart into the bathhouse, Admund shouts back to Julian and Ragni, "The Bathhouse! Circle 'round back!"

Admund will shout at people to make way and aggressively shoulder his way through the crowd after the man.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 14, 2013, 02:09:49 PM
Klaus and Admund eventually get through the crowd and climb the stone steps that lead into the bath house. They find themselves in a sparklingly polished granite entrance hall, decorated with potted plants. Several archways lead off into other parts of the building. There's no immediate sign of the man they are chasing.

There is a reception desk in front of them, with a snooty-looking man behind it.



Julian and Ragni meanwhile make their way down an alley that runs beside the bathhouse. They find a door at the back of the building, beside some boxes of rubbish. The building covers a fairly large area, so even if the man is heading straight for this door he will take a while to reach it.

"Do we go in, boss?" Ragni says, "or wait?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on October 14, 2013, 02:31:55 PM
Admund hurries into the bath house and approaches the man at the desk, "The man who just came in here before us is a thief, which way did he go?"

Admund's hand rests impatiently on his pommel and he is ready to dart any direction.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 14, 2013, 02:53:58 PM
The man at the desk raises an eyebrow.

"Indeed?" he says, "and do thieves often pause while escaping the law in order to take a bath?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 14, 2013, 02:56:13 PM
"Hello good Sir...my name is Klaus von Sternberg, I think the man got in here in hope that you would slow our chase and maybe he is a member and knows himself around well enough and will escape....we are doing the business of the Marshalls so you better cooperate...and quickly. The man we are chasing is shabbily-dressed, small young man with lank hair and hollow eyes."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on October 14, 2013, 02:56:27 PM
"You stay here Ragni, I'll go inside."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 14, 2013, 03:11:30 PM
[Klaus Ld test = 15, pass]

The man stands up when Klaus speaks to him, his manner immediately more polite. "Of course, sir. A young man with bloodshot eyes and rather dirty hair did come in a few moments ago. He is not a member, but he paid a rather - ahem - substantial entrance fee." He looks a little embarrassed. "I believe he has gone into the sauna, unless he is still in the changing room. Ah, the male changing room is that way-" he points to an archway "-but I must ask you not to cause undue alarm to our legitimate guests. Please be discrete."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 14, 2013, 03:14:46 PM
"Aye, boss." Ragni says. "He won't get past me!"

Julian opens the door and goes inside. He finds himself in a narrow, dimly-lit passageway. It looks like a service area. He's just wondering which way he should go, when a woman appears holding a pile of dirty towels. She's startled to see Julian. "Oh! Um... are you lost, sir?" she says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 14, 2013, 03:16:22 PM
Outside on the street, Heinrich wakes up. "Heinrich!" Max says, "I'm so glad you're awake! The man you were chasing cast a spell on you that laid you out for a couple of minutes. But he ran into that bath house over there, and I think the others should have him soon."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on October 14, 2013, 03:18:13 PM
Admund grumbles something at the receptionist under his breath and goes to the after the man with Klaus.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 14, 2013, 03:55:46 PM
Klaus and Admund go through into the changing room. It's a medium-sized room, with half a dozen men in various states of undress. Alcoves along the walls contain clothing. There are three other exits from the room, with pictographic signs showing what they lead to: a hot pool, a cold pool, and a sauna.

The man they are chasing doesn't seem to be in the changing room, though possibly his clothes might be in one of the alcoves.

An attendant approaches Klaus and Admund. "Good morning, sirs. Please undress here." He tries to give each of them a towel.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on October 14, 2013, 04:06:58 PM
Admund grabs the towel and forcefully throws it aside immediately, more concerned about the man he's chasing. He goes over to the sauna door and unslings his shield and draws his blade. He is ready to enter.

"What do you think, Klaus? The receptionist telling the truth? Why would he dead-end himself in the sauna?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 14, 2013, 04:09:29 PM
Admund's actions cause some alarm in the changing room.

"What are you doing!" the attendant says, "stop that or I'll call the watch!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on October 14, 2013, 04:11:33 PM
"I'm with the watch you bloody fool. A thief just came in here. Blonde hair, bloodshot eyes? Did he go into the sauna?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 14, 2013, 04:16:48 PM
"But... why would a thief come in here?" the attendant says, looking puzzled.

"I say, get lost will you" a fat man says, "I don't come here to listen to people shouting!"

"Yes, get out!" another man says.

"There was a man with bloodshot eyes," the attendant says to Admund and Klaus, "lots of scars on his body too. He got changed and went to the cold pool. That way." He points towards one of the exits.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 14, 2013, 04:29:58 PM
"Gentlemen keep calm we will have this situation sorted out in no time especially if everyone cooperates. Well Admund maybe there is a secret escape route we don´t know about yet.....You there" Klaus waves at the attendant like a nobleman "come and help us catch this man to the cold pool and lets be quick."

Suddenly fear grips Klaus heart...."Admund I know why he went in here....perfect place to ....get into new clothes. You there where did the man leave his clothes? Make sure nobody take them Admund one of us should go to the entry and make sure nobody leaves...at the end of this we will have one person remaining naked as long as we hold on to all the clothes and make sure everybody only is allowed to take his clothes. We also should look out for persons with blood shot eyes no matter if they are the scrawny little blond runt or somebody else."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on October 14, 2013, 07:06:55 PM
Heinrich will assure Max he is fine, and rush to join the others at the bath house.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 14, 2013, 10:05:33 PM
Max hurries after Heinrich. The two of them enter the lobby of the bath house. "Excuse me, sir," Max says to the man at the desk, "our two friends just came in here." He describes Klaus and Admund. "Could you possibly tell us which way they went?"

"Oh, you're with them, are you," the man says, "they went into the changing room. That way."

"Thank you, sir." Max says.

He and Heinrich join Klaus and Admund in the changing room.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 14, 2013, 10:20:25 PM
"I say," the fat man says, "I don't take kindly to being ordered around like this! I'm a city magistrate, you know!" He thumps his chest dramatically, causing his belly to wobble. It takes a while to settle again.

"Right, who do you two think you are?" another man says. "I'm sure there must be a law against barging into a changing room and ordering people about."

"There most certainly is!" the magistrate says, "in fact, a great many laws, with some very heavy penalties! Why, I might have to insist on the watch being called!"

"Bugger this," says a small man with grey hair, "I'm going to the sauna. Get out of the bloody way!"


"I think these are the man's clothes, sir" the attendant tells Klaus. He indicates an alcove: it contains a grubby shirt and trousers only.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on October 14, 2013, 10:21:56 PM
"no Ma'am, I'm not lost but I need some help". Julian reaches into his cloak and takes a crown from his coinpouch.

"I'm the Graf's new champion, you see, Julian Stonebridge? You might have heard of me. And the Graf has tasked me with an investigation... A lead I was following has fled into the bathhouse and I need help to find him. There's gold in it for you and your friends, and thanks from the Graf"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 14, 2013, 10:44:27 PM
"Gosh, the Graf's new champion?" the woman says, "I did hear it was a dwarf... begging your pardon, sir. Well, I suppose it's my duty to help the champion, sir." She takes the offered coin. "If you describe the person you're after, sir, I can try to find them for you. If it's a man, I'll ask Erik to help out - I can't go looking in mens' swimming rooms!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on October 14, 2013, 10:50:18 PM
"thank you Ma'am. It was a man I'm afraid. About yay high" Julian gestures, his arm above his head "bloodshot eyes, grubby looking"

The thought has occurred to Julian that this man may be the shape shifter, in which case the search is futile... However there is no other course than trying to look for him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 14, 2013, 10:53:09 PM
The woman nods. "Right, sir, I'll go and tell Erik about this. It shouldn't take too long to search. Ah, let me just put these towels down."

She takes the towels into a nearby laundry room, then head back up the corridor.

Julian could wait where he is, or he could look around a bit on his own.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on October 14, 2013, 10:57:57 PM
"Are there any other exits, Ma'am?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 14, 2013, 10:59:35 PM
"Just the front door, and the back entrance you came through, sir," the woman says, "unless he jumps out of a window, or gets onto the roof somehow."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on October 15, 2013, 01:55:29 AM
Heinrich will follow Admund into the Sauna.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on October 15, 2013, 02:36:51 AM
"Max and Heinrich were right behind me." Admund says to Klaus. "Go check the cold pool, and I'll check the Sauna."

Admund will open the door the Sauna to see the occupants.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 15, 2013, 08:37:32 AM
Klaus will try to calm the situation with the "important" people and nodding to Admund will check the cool pools.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 15, 2013, 10:42:31 AM
Admund and Heinrich open the door to the sauna. Inside, the thick steam makes it very difficult to see anything. The grey-haired man from the changing room pushes past them and goes inside. There are two men already in the sauna - it's hard to see them clearly, but neither looks much like the man they were chasing.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 15, 2013, 10:46:32 AM
Max goes back into the entrance hall, in case the man doubles back somehow. Klaus goes through into the cold pool room.

The room is long, with a pool of sparklingly clear water taking up most of it. There is a closed door at the far end. On one of the long sides, several archways lead out into a courtyard with a large fountain at the center. There are other exits from the courtyard.

Three men are in the pool. Four more are out in the courtyard, drinking the healing springwater. None of them looks like the target.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 15, 2013, 11:34:18 AM
Julian hasn't been waiting long before the woman returns. "Sir, something's happened to Erik! It's like he's sleeping, but I can't wake him!"

She wants Julian to follow her.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on October 15, 2013, 12:03:37 PM
Julian sweeps his cloak over his solder to allow ease of access to his scabbard, and rushes after the lady

"No doubt he's found the man I was looking for then"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 15, 2013, 12:20:05 PM
The woman leads Julian down several corridors, into a storage room. There is a man lying on the floor, wearing only his underwear. His shoes have been removed, but left beside him.

"It looks like someone took his clothes, sir" the woman says, "he's breathing normally, but he won't wake up."

Erik looks to be quite a bit taller than the man Julian is looking for - Erik's clothes would probably fit him, but his shoes would be too big.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on October 15, 2013, 04:12:17 PM
Admund will leave the Sauna and will catch up with Klaus in the cold pool room. He will check the closed door at the far end.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 15, 2013, 04:18:50 PM
"Excuse me I am incredibly sorry to disturb your stay here gentleman have you seen a man coming through..." Klaus gives a brief description of the man they are looking for...He willl check though if any of the persons has blood shot eyes as he has seen on the man.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 15, 2013, 10:37:21 PM
Klaus has no luck finding the target.

Admund opens the door at the far end of the pool room. Beyond is a service corridor.

Julian leaves the storeroom. Looking to his left, he sees Admund appearing through a door at the end of the passage.


Both of them see a small man in a baths uniform, carrying a pile of towels. He's walking away from them and has his head down. But he's noticeably wearing an old and battered pair of shoes.

He's about twenty yards away.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on October 15, 2013, 10:45:01 PM
Admund will charge after the man! As he closes the distance, if he is confident it's the same man he will forcefully tackle the man and try to pin his arms so that he can't touch him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 15, 2013, 11:02:24 PM
Admund charges down the corridor, then makes a diving tackle at the man.

[Admund Dex test = 85, miss]

Unfortunately, he falls a bit short. The man drops the towels and starts to run.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on October 15, 2013, 11:06:44 PM
"He's Here! Back Here!" Admund will call out loudly to the others so they can rejoin the chase.

He will begin chasing again and try for another tackle.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 15, 2013, 11:18:34 PM
Julian sets off a second after Admund, also charging after the man. When he gets close enough, he also tries to tackle him.

[Julian Dex test = 32, fail (but only by 4)]

Julian stumbles and loses his footing, but his hand closes around one of the man's skinny legs as he does so. The man collapses in a heap, bashing his knee on the stone floor. Before he has a chance to get up again, Admund and Julian are standing over him.

Klaus and Heinrich arrive on the scene a moment later.

The man they've caught is definitely the one they were chasing. He looks afraid, but keeps quiet.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on October 15, 2013, 11:20:54 PM
Admund will pin his arms on the floor at the wrist in such a way that he can't touch anyone.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 15, 2013, 11:23:00 PM
"Can't do another spell anyhow," he mutters, "run out of whatsit. No call to go twisting my arms."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on October 15, 2013, 11:24:51 PM
Admund will punch the man in the nose.

"No call for lotsa things, lad."

Admund will clasp the man in irons.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 15, 2013, 11:38:36 PM
Admund punches him, though not very hard. He doesn't say anything.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on October 16, 2013, 02:37:27 AM
"Let's get this thief back to the watch station." Heinrich says this loud enough to be heard by most of the spectators. He closes behind Admund and only loud enough for Admund and the bad guy to hear he says: "Or a deep dark unpleasant place where we can lop off his important bits without being disturbed."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 16, 2013, 04:13:02 AM
"Well done everyone. Should we take him along to our meeting? Boy if you cooperate this all could end well for you." Klaus will smile at him in a friendly manner playing the good watchman.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 16, 2013, 09:17:36 AM
The man looks forlornly at Klaus, blood trickling from his nose. He keeps quiet.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 16, 2013, 09:36:13 AM
"So why don´t you tell us who you are working for I am sure we will figure out something that lets you walk away from all of this."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 16, 2013, 09:55:02 AM
The man shakes his head.

Staff and patrons of the bath house are starting to collect in the corridor. It's probably a good idea to leave.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 16, 2013, 10:53:34 AM
"Well lets leave them and take him along with us."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 16, 2013, 01:22:51 PM
The group leave the bath house, to the relief of the patrons and staff. They meet up with Ragni and Max.

"Are we going to hand him over to the watch?" Max says, "he's guilty of assaulting Heinrich and one of the bath house staff."

"Is he not the shape changer then?" Ragni says, sounding disappointed.

The man looks confused. "Who are you lot anyway?" he says, "chasing me for no reason. Only did a spell or two to protect myself."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on October 16, 2013, 01:31:27 PM
The group leave the bath house, to the relief of the patrons and staff. They meet up with Ragni and Max.

"Are we going to hand him over to the watch?" Max says, "he's guilty of assaulting Heinrich and one of the bath house staff."

"Is he not the shape changer then?" Ragni says, sounding disappointed.

The man looks confused. "Who are you lot anyway?" he says, "chasing me for no reason. Only did a spell or two to protect myself."

"Tell me if you recognize the name: Elise."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 16, 2013, 01:38:02 PM
"Lots of people are called Elise. I reckon I know one or two."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 16, 2013, 01:42:45 PM
"Lets try this differently...why were you following us? What do you know about us and how did you learn to cast that spell....do you know any other? I am Klaus by the way"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 16, 2013, 02:12:23 PM
"I'm a wizard," he says proudly, "I know all kinds of spells! You're lucky I've got these chains on, let me tell you. Nobody messes with me." He says this a little less certainly.

"Will you let me go if I tell you what you want to know?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 16, 2013, 03:08:46 PM
Klaus will look a bit worried at Admund...."Well maybe if we like what we hear and if you are no threat to us.....if you cooperate their might even be coin in it for you."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 16, 2013, 05:28:43 PM
"I'm not saying anything unless I get some assurance. I want the dwarfs to promise you'll let me go."

"I could promise you a good kicking if you don't talk," Ragni says, "how about that?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 16, 2013, 10:34:35 PM
"I fear you judge the situation wrongly, if you cooperate I might be able to sort out some deal with my friends here that they maybe let you go, if you don´t Heinrich and Admund here will prefer a different sort of negotiating. I can understand that you are caught between a hard spot and a rock and that the people paying you for following us aren´t really nice fellows either but we will come out winning on this and we are rich so you should re consider your loyalties and start to try to appease us."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 16, 2013, 11:08:11 PM
The man looks at Heinrich and Admund, and shudders. "Look, all I did was watch you, right? Nothing else. I'm just meant to see where you go and what you do, then report back. But I'm not being paid to get..."  he pauses, looking at the floor "...beaten up, or worse. I've had enough of that kind of thing, and I'm not anxious for any more. Maybe..." he looks a bit more hopeful "...maybe I'm looking for a new job? Did I tell you I'm a wizard? Oh, that's right, I showed you...um... sorry about that.

"I could tell you who my last employer was, and where I'm supposed to report. That's all I know though, honest."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on October 17, 2013, 01:46:36 AM
The man looks at Heinrich and Admund, and shudders. "Look, all I did was watch you, right? Nothing else. I'm just meant to see where you go and what you do, then report back. But I'm not being paid to get..."  he pauses, looking at the floor "...beaten up, or worse. I've had enough of that kind of thing, and I'm not anxious for any more. Maybe..." he looks a bit more hopeful "...maybe I'm looking for a new job? Did I tell you I'm a wizard? Oh, that's right, I showed you...um... sorry about that.

"I could tell you who my last employer was, and where I'm supposed to report. That's all I know though, honest."

"Out with it, then. I can't imagine there's much use being a wizard if I cut off all your fingers, so if you fancy keeping them I suggest you tell us everything you know."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 17, 2013, 12:21:49 PM
His shoulders slump. "All right. My name's Anton. I'm not a wizard, really. I was just an apprentice... and my master threw me out weeks ago. I met this woman and she offered me a job. Her name's Brunhilde Klaglich, but she sometimes calls herself Elise, or Charlotte, or something. She said she worked for some rich guy who wanted to go up in the world a bit. By dodgy methods, if you know what I mean. Blackmail and threats and things.

"She does most of the work. The rest of us were just supposed to spy for her, and run errands. But now Hultz is dead, of course," he glances at Heinrich, but avoids meeting his gaze, "and Dagmar was hurt bad. Um. We had a secret hideout under a ruined house in Ostwald... which you know about. Best not go back there, by the way. Brunhilde's left some surprises."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on October 17, 2013, 02:24:38 PM
"Where is she now?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 17, 2013, 04:47:42 PM
"Anton now this is helping us immensly...the name Brunhilde Klaglich.....it somehow rings a bell from where could we know her? Also was there some Elf woman involved with her? Also you look kind of hungry care for something to eat and a drink?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 18, 2013, 11:59:09 AM
"She said something about a new hideout," Anton says, "but she hasn't told me where it is yet. She probably won't... I think she wants rid of me, in fact. Just like my old master." He sighs. "I'm supposed to meet her tonight at the Man o' War [location 44]. About nine o'clock. To give my report on what you've all been up to.

"I don't know where you'd know her name from," he says in reply to Klaus's question, "but she gets around a bit... in disguise. I don't know anything about any elves, but maybe she's involved with them. Maybe her secret boss is an elf. She wouldn't tell me something like that.

"Uh, it's...kind of you to offer," he says, when Klaus asks him if he wants food, "but there's no need. Perhaps you could just... uh... let me go? I could promise to leave town? Swear any oath you like? Please, sirs."


"Huh, bet he'd run straight to whats-her-name and warn her," Ragni mutters. "Should lock him up until after we've found her, at least."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 18, 2013, 04:48:47 PM
"Yes this is what I was thinking too...Anton you could have lied to us....or you could warn her before we get there. I fear we have to lock you up until we have found this Elise woman. So lets bring him to the watch and then go to the meeting with the Marshalls."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 18, 2013, 09:03:01 PM
"But I told you the truth!" Anton says, pathetically. "Don't turn me over to the watch!"

"They won't hold you for long," Max says, trying to cheer him up, "you'll just sit in a cell for a while. Probably only until morning. Then I'm sure we can arrange for you to leave the city."

Anton shakes his head in disbelief. "I know what the watch are like. It'll be whips first, then some pretense at a trial. Then more whips, or worse. Look, if you take me to the city gate, you can watch me leave! I'll go right now!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 19, 2013, 09:51:32 AM
"You're not wrong about the watch, lad," Ragni says, "not much justice there."

"I promise you'll be treated well, Anton," Max says, "I'm a lawyer... I'll insist that you aren't harmed at all. We can tell the watch that you are a witness in need of protection, rather than a criminal."

Anton sighs again, then nods slightly. He seems to have given up.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 19, 2013, 08:38:11 PM
[Mortus]

Mortus leaves the Scholar's Inn after a while, intending to watch the fire-breathing display at the Bernabau Stadium. She heads south, cutting through the Great Park. The northern end of the park is devoted to the Horse Fair, which is due to start this afternoon.

She arrives at the stadium. It's still a while until the performance. The stadium is hung with banners advertising the famous fire-breathers of Carroburg, but is also surrounded by ticket-touts selling seats for the two snotball games to be held later in the day.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 19, 2013, 08:40:37 PM
Mortus will walk around looking to see if Hess is about.   She will buy tickets to the snotball game [what is that?].
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 21, 2013, 01:59:24 PM
[Mortus]

Mortus can't see any sign of Nastassia Hess, though considering she's a spy she could easily be in disguise, if she's here at all.

Mortus asks a ticker seller what snotball is. The man, astonished that she's never heard of it, explains briefly. Snotball is played by two teams of eleven, the aim being to get the ball (a snotling in a wicker cage) into the other team's goal by any means. He tells her that the game is chaotic, very violent, and extremely exciting. She can buy a ticket to either of the two games this afternoon for 3 crowns.

"I'm sure you'd enjoy the game more in the company of an expert," a voice says. Mortus turns and sees a man approaching. He's of average height and about forty years of age, dressed in good quality but rather wrinkled clothes. He has a neatly-trimmed beard, and a nasty, lopsided grin. "I go to all the matches, you see. If you'd like to join me, I'll be happy to pay for the tickets." He reaches out, obviously wanting to kiss her hand. "My name is Brandt, dear lady. It is a delight to meet you."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 21, 2013, 02:47:53 PM
"It seems very interesting," Mortus tells the seller, though her voice seems unsure.

She almost does a double take when Brandt introduces himself but schools her emotions just in time.   Brandt, why does she know that name?   Oh he is the one Klaus is afraid she will betray them to.   Interesting.

"I would love to go," she says extending her hand so that he can kiss it.   "And the company of an experienced spectator would greatly help introduce me to the sport, however if you are to be my introduction I must insist on paying for the tickets."   She will give the ticket seller six crowns.   After she has bought the tickets she will smile at Brandt.

"I am Mortus, of the Trading house of Basanduine," she says.   "It is a great pleasure to meet you."   She will watch to see if there is any reaction from him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 21, 2013, 04:18:07 PM
"I think Max is right lets bring him to the next watch station make sure he gets well fed and some wine and...protected from whatever ill might befall him ...and then proceed towards the meeting."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on October 21, 2013, 09:21:31 PM
Admund holds the chain connecting to the two manacles around Anton's wrists behind his back. When Anton asks to be let go and walk free from the city, Admund snorts, "Piss on that. I think I have a better use for you. That meeting tonight, with Elise, I think you should be the there to meet her. You're gonna sit a table all nice and normal like, and when she joins you, we'll introduce ourselves. How's that sound lads?"

"Either that, or my friend Heinrich here can send you on a quick strip off t'Cliff of Sighs."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on October 22, 2013, 02:54:37 AM
"It'll be a lovely view, for about a minute." Heinrich grins in genuine delight.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 22, 2013, 10:48:07 AM
"Don't have to threaten me," Anton says gloomily, "it's not like I have a choice. I'll do whatever you say."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 22, 2013, 01:46:43 PM
The party take Anton to the watch station and make sure he's held in a secure cell, and not allowed visitors. Julian's authority as Graf's Champion, along with Admund's as a watch sergeant, makes this possible.

They then go to Commander Schutzmann's house on the Square of Martials, where they are shown into the lounge by a servant. All three Midden Marshals - Marshal Maximillian von Genscher, General Johann Schwermutt, and Commander Ulrich Schutzmann - are present, as is Captain Kratz of the South Gate watch.

"You are a little late," Schutzman says, frowning. His servant offers drinks to anyone who wants one.

"Never mind that, Ulrich," von Genscher says, "let's get down to business. What have you discovered?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 22, 2013, 06:25:24 PM
Klaus will pick up a drink before he starts to speak with the Marshals "I thought the Captain of the guard already briefed you on our discoveries, well we have evidence, that Gotthard Brandt is a cultist of the ruinous powers...well not only a cultist but the leader of one of the cults that is roaming the cities of Middenheim at the time, and it is very likely that there is at least one other cult operating in the city."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 22, 2013, 10:30:19 PM
[Mortus]

Brandt makes no comment about Mortus paying for the tickets. He's obviously quite happy to allow that. He takes her hand and kisses it, lingering rather longer than is polite. "What a charming name. And you are a merchant? How serendipitous - I am the chairman of the guild! You must tell me all about your business interests... later."

He pauses, and looks at her hand again. "That ring you are wearing... may I see it? I need to buy a gift for a female client, and your ring looks like the sort of thing I want. If I can take a closer look, I will be able to give the jeweler more detailed instructions."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on October 23, 2013, 02:53:07 AM
Admund salutes the marshals, as is proper, before formally introduce the rest of the party. "Sirs, this is Master Julian Stonebridge, the Graf's new champion, and his second Ragni of clan Greathammer. I believe you are already acquainted. Behind them is Herr Heinrich Untergangs and Count Klaus von Sternberg, and finally this is Herr Maximilian Frederick Breytenbach. He is a registered lawyer here in Middenheim, and also knowledgeably in both arcane and classical Reman, which has been important in deciphering and understanding. These men are good and have been essential in the investigation."

After formalities have been exchanged, Admund moves quickly to business. "Sirs, as directed I have been investigating Gotthard Brandt in conjunction with Captain Kratz. Yesterday morning, Captain Kratz assigned me to a patrol and using a falsified burglary report, sent me and my patrol to investigate Gotthard Brandt's residence. A brief search of the house revealed an invoice from suspect Windhund Haulage for a substantial shipment. My search also located Brandt's office safe. I took this invoice from a pile of letters and showed it to Captain Kratz, who directed my patrol to search Windhund Haulage."

Admund swallows and continues, "Sirs, I'm sure you've read the reports of what happened at Windhund Haulage. My sergeant ordered me to watch the rear door of Windhund, when I was attacked by an Elf mage, whom I believe to be Cassilda of Marienburg. The suspect fled into some nearby warehouses and I gave chase. I was incapacitated by a spell of hers and she fled. I returned to find my patrol missing. I attempted to arrest the owner of Windhund Haulage, Theodore Gluckstein, but was jumped by a group of his teamsters and forced to flee, but not without first obtaining a ciphered note from him. I immediately returned to Captain Kratz and we mustered men to search the premises. Gluckstein had fled on wagons toward the East Gate, so Captain Kratz, myself, and a handful of other watchmen investigated the premises. It was in the cellar that we were attacked by... corpses animated by necromancy."

Admund shifts, clearly uneasy about the memories of the undead, and his dead colleges. "Captain Kratz and I managed to rekill the unholy things, and discovered the bodies of slaves and the bodies of my patrol. We then discovered a chaotic temple dedicated to the Purple Hand Cult, followers of which have a purple hand tattooed on their chests.. This cult has been involved in nefarious activities in other cities across the Old World, which my colleges here can verify. Most relevant to us is a discovery that Master Stonebridge here made in the dwarf tunnels. He discovered an underground lab being run by a member of this purple hand cult, named Wolfgang. In this lab, several specimens were discovered in the process of... changing. Master Stonebridge also uncovered several notebooks and correspondence letters with Gotthard Brandt."

"This prompted us to search the safe in Gotthard Brandt's house last night. We successfully acquired these letters and notebooks from his safe, and the information in them is startling. First, Gotthard Brandt is a pretense. His real name is Gotthard Wittgenstein, and he has been clearly involved in both slaving, and ordering alchemical ingredients and agents for the chaotic experiments Wolfgang was doing. These experiments seem to be directed and creating a creature that can... replace another human being. Second, Gotthard's personal journal, along with these artifacts here, indicate that he is a member of the Jade Sceptor cult, which is a perverted cult of sexual masochists and homosexual pedophiles. One of their upcoming plans chronicled in these documents includes poisoning the city's water supply with a strong aphrodisiac to create a mass orgy with the city's children."

"Sirs, at miniumum, we believe that Brandt should be arrested for false identity, and conspiracy to commit heinous acts with the Jade Sceptor cult. However, we fear that this goes farther than simply Brandt. The other day, I had Captain Kratz foward to you a sealed and certified report from a physician that the former Graf's champion, Dieter Schmiedehammer, was hypnotized into supporting the new harmful taxes by a woman that we also believe to have had shady dealing with Chancellor Sparsm. It's clear to us that Brandt is working against the City of Middenheim."

"Sirs, I believe that this woman is working somehow in conjunction with Gotthard Brandt, Wolfgang from the tunnel lab, and Gluckstein of Windhund Haulage. With your permission, we would like to continue to track this woman, known as 'Elise' and discover what really they are up to. However, as is relevant to the initial investigation you have tasked Captain Kratz and myself with, it is our recommendation for the security of the city that Gotthard Brandt be arrested immediately.

Admund gestures for Max to present all the related documents. "Herr Breytenbach here has all the documents I have discussed for your review, and can assist you with translating if you need."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 23, 2013, 10:02:58 AM
"You are the chairman of the guild.   How wonderful it is to meet you.   We might have business in the future then."

When he mentions the ring she will smile.

"Of course," Mortus will extend her hand again but not take off the ring.   Her mind is racing.   Why is he interested in the ring?   This person that Klaus is so worried about.   "It was given to me a short time before I travelled to Middenhiem," she says.   "Is it not lovely."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 23, 2013, 11:01:35 AM
Max nervously clears his throat. "My lord marshals," he says, his voice shaking a little, "please allow me to present the documentary evidence that Admund is referring to."

He proceeds to do so.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on October 23, 2013, 11:50:36 AM
“Marshall’s” Julian says gruffly, bowing.

“I’ve seen these labs, and it’s grim work they’re doing in there. Twisted creatures, looked like they’re melting or something. All in vats. Rows and Rows. It’s an affront to nature. No one involved in that can be up to any good. Or have any good in ‘em.  I’ll be going back this afternoon like, gathering more evidence”

I think it is also important that you know. I intend to fulfil my role as the Graf’s champion rather more directly than is normally the case. I spoke to him personally, and he’s given me his leave to investigate these issues. With us, you and the Graf, that’s quite a powerful opposition to the taxes, and We’re grateful for your support
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 23, 2013, 12:04:45 PM
Klaus raises his eyebrows as Admund displays manners and eloquence while he gives the Marshals a briefing but nods to the statements he makes.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 23, 2013, 01:57:46 PM
[Mortus]

"A fine gift," Brandt says, without much enthusiasm, "but now that I see it properly I am certain that it is not what I am looking for after all." Then he smiles, and says, "I do believe it is lunch time! Would you care to join me, Mortus? The Showboat is nearby - their lunch menu isn't bad at all. We could even take a boat out on the lake!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 23, 2013, 04:37:27 PM
"Would we no miss the game?" Mortus asks.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 23, 2013, 05:28:49 PM
"Pay attention, my dear," Brandt says, rather sharply, "the game isn't until this evening." Then he smiles again. "Lunchtime, however, is now."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 23, 2013, 06:00:06 PM
Mortus looks down at her ticket.

"Of course," she says.   "My misunderstanding.   Lunch would be wonderful."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 24, 2013, 10:50:41 AM
[with the marshals]

The marshals listen carefully to the reports, occasionally asking questions. When the party have finished presenting, von Genscher says, "You have all done a great service for the city by bringing this conspiracy to light."

"I knew that Brandt was a criminal," Schutzmann says, nodding with satisfaction, "though I didn't expect such a depth of villainy."

"I should have listened to you, Ulrich," Schwermutt says, "he always seemed a reasonable enough fellow to me. But I suppose he could hardly have survived long in such a prominent position without being skilled at deceit."

"It's a little awkward that the evidence was obtained illegally," Schutzmann says, "but it is damning enough for that not to matter. I shall have Brandt arrested immediately."

"It's not quite that simple," von Genscher says. "We have to consider the implicit connection between Brandt and the Graf's late wife." He shudders. "It's horrible to think of Anika-Elise as a cultist of the ruinous powers... and difficult to believe."

"We shouldn't disturb the dead," Schwermutt says, "she is dead, and exposing her now would only cause harm. It would destroy the Graf completely."

"I agree," von Genscher says, "the problem is, Brandt may try to use this against us. If he is given a public trial, he could cause terrible harm to the city."

"Let the dice fall as they may," Schutzmann says grimly, "he must be tried and punished according to the law, like any other criminal."

"Yes, but perhaps we can arrange a quiet arrest, and a closed trial," Schwermutt says. "Never mind the immediate consequences for the Graf's sanity - what would the Electoral Assembly do if they learned an Elector had been married to a cultist? It could mean war."

Von Genscher nods. "This is a delicate situation, and not one we should allow ourselves to judge. It does not lie entirely within our remit. Clearly we cannot take this to the Graf, but we can take it to the Law Lords."

"Aye, that would be best," Schwermutt says.

"Aye," Schutzmann agrees.


[continued later]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 25, 2013, 03:16:14 PM
"We should also consider how Brandt's fellow cultists can be identified," von Genscher says, "his arrest will probably cause them to panic and try to flee the city."

"I can increase the guard on the gates," Schutzmann says, "Brandt will likely try to bargain for his own life by betraying his comrades. We can apprehend them as they try to leave."

"What about this 'Purple Hand' cult?" Schwermutt says, "I am especially alarmed by their use of the old dwarf tunnels to enter and leave the city. It completely compromises our defences!"

"It does, and at a time when dwarf citizen have been alienated by an unfair tax," von Genscher says. "Surely this is a prelude to an attack. We now have ample indications that the tax laws were brought about by malign influence. But we still need more evidence. I am glad you have raised the subject with the Graf, Julian, and have obtained his support for an investigation. You can of course depend on our help."

"The woman Elise must be captured," Schutzmann says, "as must this Cassilda of Marienburg. The cultists of Winhund Haulage have been dealt with by the watch - is that not right, Captain Kratz?"

"Yes sir," Kratz says, "All the ones we know about have been caught or killed, except the elf wizard. The temple is dealing with the evil shrines, and the... uh... necromancy stuff." He shivers as his says the word.

"What about the shape-changer?" Schwermutt says, "that could be the greatest danger of all. Could it have replaced someone in high office? How can we find out?"

"I think we'd know if any of us had been replaced," von Genscher says, "but then, we have no idea how skilled this creature is at impersonation. Julian, you say you are returning to the secret laboratory: do you think you will be able to discover a test that can reveal a shape-changer?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 25, 2013, 03:22:40 PM
[Mortus]

Brandt escorts Mortus to the nearby Showboat restaurant, on the bank of the Black Pool. He pauses outside the building. "Have you been here before, my dear?" he ask Mortus, "there's quite a novelty - you can take one of their boats out onto the lake and eat your meal there! Shall we do that? Or, would you prefer a private dining room?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 25, 2013, 03:45:11 PM
"We could also try something else with Brandt on top of trying to coerce him, I think I could convince him that I am a cultist too and try to help him escape maybe he will offer some names when I suggest that we have to warn his fellow cultists. While we stage our escape the watch could follow us or I could lead him to a place where the watch is waiting for us. We should do this quick as he might find out that he has been compromised and try to flee the city. We best act right now. Regarding the purple hand and Elise I think we will be able to find out more, it is likely that some people high in authority have been coerced, bribed or tricked into supporting the taxes I suggest we continue to work on that and I would ask that we are allowed to keep the identities of the persons secret...at least right now."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 25, 2013, 04:18:37 PM
"Eating on the late could be very different," Mortus says.   "I think that would be very nice."   She is aware that Brandt seems to want to talk to her alone but thinks that the lake, where people can see them if not hear them, is safer than an private room where they can be neither seen nor heard.   She is very interested in finding out more about Brandt.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on October 25, 2013, 09:29:27 PM
"Sirs, one of the documents...um..." Admund says, shifting through the mountain of papers and documents Max has laid out, "This one here... it mentions that this shape changing creature can even replicate personality if it consumes the brain of the thing it is copying. So this shape changer is going to appear very similar to whoever it is imitating. Master Stonebridge has some experience with chemicals and the like. I think he should be able to craft a test to identify a shape changer."

"We have no evidence as t'whom could be shape changer. If I were Brandt, or the leaders of this cult, i'd want to target someone of influence. These tax laws had to go through the Law Lords. As Klaus said, most people we've talked to seem to have been tricked or blackmailed into supporting the taxes, but these law lords have to had approved it." Admund pauses, and runs a hand across his face frustratedly, "My gut tells me that one of the Law Lords is involved in this, if not the shape changer. Again, I have no proof, but that's what m'gut tells me, Sirs."

"We already have plans to capture this woman, Elise, this evening. One of her associates is supposed to meet her at a tavern just west of the park. We have him in custody at the west gate watch station, and we plan to use him as a lure to bring her out of hiding. The elf mage tied to Windhund we have some leads on, but nothing concrete yet. Our best guess is that she is one of the Sea Elf Mages that came together from Marienburg for the carnival."

When Schwermutt mentions the security breach int he dwarf tunnels, Admund adds, "Theodore Gluckstein was attempting to flee through the tunnels through Fleisher's Slaughterhouse. His way was blocked by a caved in stone door. The tunnels do indeed pose a security breach that these cultists have been using. Again, maybe Master Julian can be of use here. He could hold sway with the dwarfs, or at least examine the tunnels that we have unsecured.

"Sirs, if we arrest Brandt, I think it needs to be clean and simple. Lock him up without making a big show of it. The traitor will squeal some names when push comes to shove, and we'll round those up too. The others cult associates of Brandt are probably other merchantmen or guild leaders judging by his talk in the letters."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 26, 2013, 09:20:57 PM
[Mortus]

Brandt leads Mortus into the Showboat. Once inside, he orders lunch and a bottle of wine, to be consumed on one of the boats. The food is presented in a hamper. He and Mortus board the boat, and he rows it out onto the lake, chatting all the while about nothing in particular.

Once the boat is close to the middle of the lake, Brandt says, "Now, Mortus, you can explain where you really got that ring." His tone is still pleasant, but there is a dangerous look in his eye.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 26, 2013, 09:34:05 PM
Mortus' mind races for a second.   She had guessed that he had recognized his ring.   There is only one way he could know that?   He must be Gotthard von Wittgenstein.   No wonder Klaus was afraid that he would be betrayed.   She still felt that it was crazy that he thought that she would betray him.   She had been working on her story while she got into the boat.

"You are interested in my ring," Mortus says quietly.   "It was given to me by a young lady.   A noble in Riekland, are you connected with the nobility in Riekland?   Would you like a glass of wine?"   She pours herself a glass of wine.   "It is a beautiful ring, don't you agree?   And there is great power in beauty isn't there?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 26, 2013, 10:43:48 PM
[with the marshals]

"That is a dangerous plan, Klaus," von Genscher says in reply to Klaus's idea to try to trick Brandt, "you would be putting yourself at grave risk, and with little chance of learning anything valuable. No, arresting Brandt discretely would be best."

Admund's further information about the shape changer, and his suggestion that the Law Lords may be involved, alarms all three marshals.

"That is a very serious accusation, sergeant," Schutzmann says sternly, "to make it without proof represents poor conduct on your part. You will not repeat it in public."

"I can't believe that any of the Law Lords could be behind this plot," Schwermutt says, "all of them are highly-principled men of impeccable virtue. But... if the shape-changer can mimic personality and knowledge as well as appearance, we can't ignore the possibility that one of them may have been replaced. Lord Ehrlich has not been seen in public for some time, I believe."

"Let's not get ahead of ourselves," von Genscher says, "the Law Lords may have honestly believed the Tax laws were a good idea. There is - so far - no evidence that any of them was influenced in any way. And, as Ulrich said, we cannot accuse them of being shape-changers! Our best hope is that a method of detecting shape-changers can be found."

"Sir, the Wizards' School have agreed to help us with finding such a test," Max says, "the coded lab book Mr Julian Stonebridge and Ragni Greathammer found is being decoded by them at the moment."

"Excellent. There are still several days before the tax situation becomes critical, so I believe we can afford to wait."

"Perhaps though, we should go ahead and arrest Brandt without conferring with the Law Lords first?" Schwermutt says, "while there is a possibility that one of them may have been... compromised... it is surely best to avoid the risk of Brandt being warned."

"I'm satisfied that we have enough to make an arrest," Schutzmann says. "The Law Lords can be notified afterwards."

Von Genscher looks unhappy. "I would prefer to act in concert with the Law Lords. But I see your point."

"I'll have a patrol intercept him on his way to the Horse Fair," Schutzmann says.


"It sounds as though you have the Elise matter well in hand," von Genscher says in response to Admund and Klaus, "you should proceed at your own discretion. As for the elf mage... the watch is already looking for her?"

"That's right," Schutzmann confirms. "but you should follow up any leads you have." He directs this as an order to Admund, but then nods politely to the others as though acknowledging that he has no right to command them.

"I want these tunnels secured as soon as possible," Schwermutt says, "I'll assign some soldiers to guard the access points. And we're certainly going to need to ask the dwarfs for help. Julian's new-found celebrity should help there." He smiles at Julian. "We've noticed how much the dwarfs like it that you became champion. It has helped to reduce the anger the taxes have caused."

"Right then," von Genscher says, "you gentlemen can continue with your investigations into Elise, the elf mage, and the shape-changer. We will arrest Brandt and deal with his cult. Is there anything more to be said at this time?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 26, 2013, 10:45:59 PM
[Mortus]

"That is my sister's ring, girl," Brandt says, "I would know it anywhere. Don't play games with me. Tell me how you came to possess it!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 27, 2013, 11:42:03 AM
[with the marshals]

With their business concluded for the moment, the party say goodbye to the Midden Marshals. The Marshals thank them again for the excellent work they have done so far, and promise their full support to the cause of exposing the conspiracy.

The party leave Schutzmann's house, walking out into the Square of Martials. It's still a little before mid day.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on October 28, 2013, 03:03:54 AM
When Commander Schutzmann, becomes stern with him, Admund holds his hands out placatingly, "Yes sir. The opinion will remain my own, and in private. As I said, sir, it's just my hunch. We know that these tax laws are malicious and coming from a bad intent. Something has to be going on in the Law Lords office for such a measure to be allowed to pass. Sirs, we will continue our investigations, and send you reports through Captain Kratz to keep things hush-hush."

As the party gets ready to depart, Admund asks Captain Kratz, "Me and the lads here will keep looking into our leads. Do you want me to report to you in the morning for duty and report what we've uncovered?"
 
As Admund make soldier's protocol and salute the generals, and Captain Kratz, before exiting into the Square of Martials. "Well, lads, that went well, eh?"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 28, 2013, 01:39:27 PM
"Aye, report in the morning, Admund," Kratz says. "Good luck finding the mystery woman! If you need any back-up, you know where we are." He says goodbye to the party, and heads for the South Gate watch station.


"The marshals seem like good men," Ragni says in response to Admund, "but all that talking has worn me out. I'm ready for some action! How about it, boss," he says to Julian, "we going back to the tunnels?"

Max says, "You know, we aren't far from that restaurant that Miss Eberhaur said was run by an elf. The Harvest Goose. It's about lunchtime... maybe we should see if anyone there knows where Cassilda of Marienburg might be?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on October 28, 2013, 04:07:48 PM
“Aye, I think they’re good men Ragni. They seem to be some of the few who actually care about Middenheim. Let’s head back to the temple, we need to speak to the priest if we’re going to try and scout the tunnels, before we go back to the lab” Julian arranges to meet the party back at the inn, before the elisa conflict but expect him to be late and don’t worry unless there is no word after they’ve done the elisa thing

Enroute, Julian will buy Ragni and himself some pies from a Halfling street vendor, before getting a sack of fish to take to the lizzibeast.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 28, 2013, 09:03:17 PM
"Max I think that is a great idea...we should check that Inn...we could then try to visit some of the carnival activities before we try to catch Elise, we might be able to talk to some of the nobles as they are likely to visit the attractions too. So who will go with me to the Inn trying to find out more about this Cassilda from Marienburg?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on October 29, 2013, 02:00:20 AM
Admund squints in the midday sun. "Alright Max and Klaus, that sounds like a good idea. I could go for some food anyhow. Let's go see what we can see, eh?"

Turning to the pair of dwarfs before leaving, "Good luck with the experiments, lads. Let's meet up back at the Templar's Arms for dinner and plan before we go after Elise tonight."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 29, 2013, 04:18:42 PM
[Heinrich, Klaus, Admund, Max]

The Harvest Goose [location 8] is in the upper-class Grafsmund district, close to the palace walls. The streets here are quiet, clean, and heavily patrolled by the city watch. It's clear that any trouble will be immediately and harshly dealt with.

The restaurant has a neat, simple sign outside it, showing a stylized goose. "I believe it's named after the Middenheim tradition of eating goose as the meal to celebrate harvest," Max says, hoping someone will find that interesting.

Inside, the building is decorated in a simple but elegant style. The menu is extensive, but staggeringly expensive. The cheapest meal is 9 crowns, which is practically robbery. About half the tables are occupied so far, mostly by richly-dressed merchants or nobles. Some customers are elves, but they are very much in the minority. Most are humans.

An elf waiter meets them at the door. He looks a little sceptically at Admund and Heinrich, but looks happy enough with Klaus and Max. "Good day, sirs," he says, "a table for four?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 29, 2013, 04:40:34 PM
[Julian and Ragni]

"Aye, boss," Ragni says. "See you lads later!" he tells the others.

The two dwarfs head back to the Chapel of Grungni, buying some pies and fish on the way. The halfling pie seller recognises Julian, and gives him a discount 'for showing that champions don't have to be tall.'

At the chapel, Jodur the initiate welcomes Julian and Ragni. He escorts them down into the inner chapel, where Mungrim Dalmrin the priest is waiting. "It's good to see you again, Julian," he says, "and you, Ragni. Are you here to pray, or is there anything else we can help you with?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 29, 2013, 05:22:15 PM
Klaus will smile at the excellence of the place and answer the waiter "Yes a table for four please."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on October 29, 2013, 08:46:43 PM
"Good to see you Mungrim" Julian grasps the venerable dwarfs hand. "unfortunately I'm not hear just to pray. Me and Ragni need to go back into the tunnels, but beyond that I have a task I wondered if you could perhaps help me with. I believe that there are parts of the tunnel network out of the reach of the dwarfs that are being used for evil.

I'd like to form a couple of parties to scout and clear out larger parts of the network, and obviously us dwarfs are best suited for that, eh? Could you find some suitable people for that? I should be able to get the Marshall's to pay."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 30, 2013, 12:22:41 AM
[Julian and Ragni]

Mungrim nods slowly, "Aye, lad, if there's evil down there we can't let it alone. We've been complacent about those tunnel for too long. Don't worry about money: If I ask, enough dwarfs will volunteer. Especially if I tell them you'll be leading them. The Marshals can pay by making sure the taxes are repealed.

"Now, if you two are going back down there by yourselves, you'll let me ask Grungni to help you out a bit." He puts a hand on each of their shoulders, and murmurs a brief prayer. A feeling of warmth and strength passes from his hands into Julian and Ragni.

[Julian and Ragni are healed back to their maximum number of wounds]

"It'll take some time to get your volunteers together," Mungrim says, "maybe not till tomorrow. Grungni go with you."

He opens the secret door that leads into the tunnels.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 30, 2013, 12:36:56 AM
[Heinrich, Klaus, Admund, Max]

"Uh, may we have a table with a good view of the door, please?" Max says.

"Of course, sir. This way please." The waiter shows them to a table. As they pass through the room, the group take the opportunity to look around for any sign of Cassilda. But there are no elves fitting her description, as far as they can see.

The waiter takes their drink orders (they have an extensive selection of Bretonnian and Imperial wines, and also various spirits, but no ale), and explains the dishes on offer. He then leaves to fetch the drinks, and to allow them to decide what to order. The house specialty is roasted goose in the traditional style, but there are plenty of other things to choose from - beef, boar, game birds... and even some dishes that contain no meat at all, apparently to appeal to elven palates.

Max says, "It's rather expensive! Gosh. I'll pay for this, since it was my idea to come here. Um. I can't see any sign of Cassilda so far, but she might come in later. I wonder if we should ask anyone about her, or just wait?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on October 30, 2013, 05:37:26 AM
"Lets wait for a bit first maybe luck will help us out here and she will come in or someone who might know more about her one of the Elves we do already know Rallane for example."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 30, 2013, 03:09:16 PM
[Julian and Ragni]

The two dwarfs descend into the tunnels, and retrace their steps back to the partly-flooded cavern where Hubert the lizard-beast lives. There are two other exits from the chamber - one that leads into the lab, and another opposite the one they came in by [they haven't been that way so far].

Hubert emerges from the pool when he hears the heavy foot steps of the dwarfs. He recognizes Julian, and bounds up cheerfully, hoping to be fed. Ragni is still wary of the creature, so grips his axe tightly as it approaches.

Julian notices a small pile of bones and chewed-up cloth lying beside the pool.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on October 30, 2013, 03:41:07 PM
Julian shows the beast his palms, before dumping the sack of fish down for the beast, a little away from the pile. He will then go and look at the pile
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 30, 2013, 04:25:51 PM
[Julian and Ragni]

The creature starts to eat the fish enthusiastically.

Julian examines the pile. The bones are fresh, have clearly been gnawed, and look human. It looks like the remains of one person. With them are the torn remnants of a set of clothes, including shoes and a belt. A dagger lies on the floor several feet away.

"Looks like that great beastie ate someone up!" Ragni says, "can't say I'm surprised. Hope it wasn't a dwarf!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 30, 2013, 04:59:30 PM
[Heinrich, Klaus, Admund, Max]

"That's a good idea, Klaus," Max says. "I'm very hungry suddenly! I hope the food doesn't take long."

Their drinks arrive. Another group of people enter the restaurant, but none of them are elves or anyone the group knows.

Before too long, the waiter returns with their food. The meals [whatever they ordered!] are intricately presented on the plate. The food has been cooked very carefully and delicately seasoned.

The group have just about finished eating when another person enters the restaurant. They are wearing a long, grey cloak with the hood raised, casting their face into shadow, but are clearly elven by their proportions. It's not immediately obvious if the person is male or female. When the waiter sees the person, he hurries over and escorts them to a curtained booth at the back of the restaurant.

Admund feels a chill on the back of his neck. He's suddenly sure that the hooded elf is the mage they are looking for!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on October 30, 2013, 09:25:43 PM
Admund reclines in his chair, having taken a chair to next to Klaus to watch the door. He hangs an arm over the back of the chair and chats, casting glances at anyone entering the restaurant.

When the robed figure comes in, a shiver runs up Admund's spine, and he sits up a bit, placing his elbows on the table. "Lads," Admund says half into the cup in front of his mouth, "That one in the robe. Might be her."

He watches the waiter escort the figure to the private booth out of the corner of his eye. He looks at Klaus for a moment, clearly in thought over what to do. An idea comes to him, and he gives Klaus a mischievous grin. He waits a moment and signals for a waiter to come over.

To the waiter, Admund says, "Pardon, but... that elf you just escorted in to the private booth. My friend, the Count von Sternberg here," Admund says with a gesture toward Klaus and a playful slap on his shoulder, "He's quite smitten by her, but doesn't know her name. Could you tell the Count here her name so he may pen her an invitation to the opera this evening?"

Admund smiles encouragingly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 31, 2013, 10:39:58 AM
[Julian and Ragni]

Julian searches the chewed-up clothes a bit more, and finds a key stamped with 'Windhund Haulage.'
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 31, 2013, 10:57:20 AM
[Heinrich, Klaus, Admund, Max]

"I'm sorry sir," the waiter says, "but the lady is very particular about not giving her name out. And..." he pauses, then continues "...she prefers to associate with her own kind. I'm sure you will understand."

"Is that because she's from Marienburg?" Max asks him, "I've read that the elves there mostly live in their own walled-off area of the city, and avoid contact with humans. Not at all like the elves I've met in The Empire, who are very friendly people."

The waiter smiles slightly, "The Marienburg elves are from the west. They look down on everyone... especially those of us whose ancestors chose to remain on this continent. The lady is one of them, and thus prefers to eat in private. I hope you have enjoyed your meals sirs?"

"Oh, yes! Very much. It was wonderful - could we have dessert, please?"

"Of course, sirs." The waiter explains the desserts on offer, and then leaves to take their orders to the kitchen.


"Well," Max says, "we may not have that lady's name, but we know she's from Marienburg. Did you recognise her, Admund, or was it just a feeling? Um... we shouldn't cause a scene here if we can help it. All these important people..."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on October 31, 2013, 11:06:47 AM
“windhund… is this someone fleeing from Admund? Well, I don’t see there’s much else to see here, we better carry on” Julian pockets anything useful- I think just the key and the dagger? Before heading back to the lab. *I don’t think we properly explored there? If we did I’ll just randomly choose a tunnel*
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 31, 2013, 01:28:33 PM
[Julian and Ragni]

"Reckon he must have come in by that other tunnel, boss," Ragni says, "we oughta look down there, maybe. Bet he was one of those cultists - but the beastie didn't like him much!"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 31, 2013, 05:52:51 PM
[Mortus]

"That is my sister's ring, girl," Brandt says, "I would know it anywhere. Don't play games with me. Tell me how you came to possess it!"

"Your sister," Mortus says quietly.   "Then I have really bad news for you Mr. von Wittgenstein.   Your sister was brutally murdered by a group of people who tricked her into a meeting.   I arrived shortly after they had stabbed her and the Dr. Rousseaux repeated and left them both for dead.   I had a meeting with Dr. Rousseaux which is why I was there.   Your sister gave me the ring and asked me to find you.   She could barely talk, but croaked the name Gotthard and brother repeated, thrusting the ring at me weakly."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on November 01, 2013, 10:55:18 AM
Klaus looks at Heinrich..and he lowers his voice to only the slightest of whispers."How confident are you that you could shadow her? Are you already fit enough to do so? If not I could try, she might lead us somewhere interesting or maybe there will be a chance to corner her without making an enormous public fuss about it."

Klaus will look at the booth....is there another one next to it that is free?
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 01, 2013, 11:42:48 AM
[Heinrich, Klaus, Admund, Max]

Klaus sees a second booth next to the one the elf is in. The curtains are drawn back, and no one is sitting there.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on November 01, 2013, 11:47:57 AM
"You're right Ragni, I think we should investigate there before we go back to the lab. hopefully I can look at making the chemical test later"

Julian will ready his handgun and advance with caution
“This must lead to a windhund warehouse, or something”
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 01, 2013, 11:59:04 AM
[Mortus]

[Mortus bluff test = secret roll!]

"Dead? Oh... may I have the ring? I should like to hold it." Brandt reaches out his left hand to take the ring.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 01, 2013, 01:02:20 PM
[Julian and Ragni]

"Hope it does, boss!" Ragni says, grinning. "I could do with a good fight!"

Hubert has finished his fish. As Julian turns to leave, the beast whines at him, wanting him to stay.

Since the passageway that connects to the dwarf tunnels was opened up due to a random collapse, the other passage must be the route the cultists use to get to the secret lab. Julian notices scratch marks on the walls and floor, showing that large objects have been transported back and forth in the recent past. Of course, Hubert himself must have been brought in this way.

The tunnel continues for quite a while, winding around and sloping slightly downward. It is completely dark, but their dwarf vision is good enough for them to see where they are going. Eventually, they see lights up ahead. Julian and Ragni approach cautiously. They see a torchlit cavern, about twenty feet across. Crates and barrels are stacked up, and there are three other exits. Two men and a woman (humans) are playing cards at a small table on the far side of the room.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on November 01, 2013, 03:07:02 PM
Klaus will signal the waiter to return to them once more "I want to conduct some business deals with my companions now, I would like to rent that booth over there."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on November 01, 2013, 03:52:35 PM
“huh” Julian grunts, sizing up the options. “well, if in doubt always attack, isn’t that what they say Ragni? Why don’t you split over around there slightly, and charge at them from two angles.  Keep an eye on my position and charge when I do”

Julian packs away his gun, and unsheaths barrakul and his shield.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 01, 2013, 05:07:35 PM
[Julian and Ragni]

Ragni nods. He readies his axe and shield, then moves away from Julian in preparation to charging.

The two dwarfs start to run towards the three people playing cards!

[Tests to notice: fail, pass, pass]

The woman and one of the men hear the clanking of the dwarfs' armour, and look up. The man simply gasps, but the woman shouts to the other one to get ready, and draws her sword.

Ragni and Julian charge. Ragni is faster [M4!], and reaches the enemy first. He barrels into one of the men, who has managed to grab his mace from the table.

[Ragni 1 (+10 charging bonus): 65, miss]
[R2: 31, hits head. S4+1+d6 roll of 4-T4 = 5 wounds. ]

Ragni misses with his first blow, but gives the man a nasty thump on the head with the flat of his axe as he draws it back. The man attacks back.

[Cultist A: 57, miss]

But fails to hit.

Julian reaches the other man, who has jumped up from his chair and grabbed an axe.

[Julian 1 (charge bonus as above): 24, hits left arm. S3+1+d6 roll of 4-T4 = 4 wounds]
[J2: 33, hits right arm. S3+1+d6 roll of 6! (add damage = no)-T4 = 6 wounds. -3 critical to arm = 92, dead!]

Julian's sword slashes across one arm, then cuts all the way through the other and follows on into the chest! Blood sprays everywhere, and the man collapses.

The woman attacks Ragni, who is nearer to her.

[Cultist C1: 05, hits left arm. S4+1+d6 roll of 6! (add damage = no) -T5-A1 = (dodge blow = 61, fail) 5 wounds!]
[C C2: 50, hits head. S4+1+d6 roll of 6! (add damage = yes!)+4-T5-A2 = 8 wounds. Parry = 45, yes. -d6 wounds= 4. Total 4 wounds!]

[Ragni is on 0 wounds!]

The woman strikes with deadly accuracy. Ragni manages to deflect the first blow with his shield, but the impact staggers him. She then cuts down towards his head: he catches the sword with his axe, but it rebounds and strikes him viciously on the helm. He looks dazed.

[end of round. Continues!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on November 01, 2013, 05:29:42 PM
"behind me!" Julian shouts, seeing Ragni is in danger.

Julian attacks the women *if I'm reading it correct that she has 2 attacks and the man one* before aiming to stun the man.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 01, 2013, 11:05:28 PM
[Julian and Ragni]

Ragni instinctively obeys Julian's order, backing away from the fight. Julian jumps in front of him, anxious to protect the young dwarf. He attacks the female cultist.

[Julian 1: 60, miss]
[J2: 29, hits left leg. S3+1+d6 roll of 2-T3=3 wounds. Dodge blow = 59, fail]

His sword slashes across her leg. She yells at the man to go for help, then lunges at Julian.

[Cultist C1: 23, hits right arm. S4+1+d6 roll of 3-T7-A3=no wounds]
[C2: 52, miss]

Her strike glances off his shield.

The male cultist looks at Julian, then at the woman, then obeys her order to fetch help. He sets off at a run, shouting loudly.

Julian attacks again.

[J1: 69, miss]
[j2: 38, hits right leg. S3+1+d6 roll of 1-T3 = 2 wounds. Dodge blow = 91, fail]

Ragni recovers his wits, and chases after the man.

The woman continues to attack Julian.

[C1: 60, miss]
[C2: 83, miss]

Julian tries to take advantage of the opening.

[J1: 15, hits left arm. S3+1+d6 roll of 4-T3 = 5 wounds. Dodge blow = 68, fail. -3 critical to arm = 93, dead!]

His sword severs her arm. She crumples to the floor, blood pouring from the wound.

Ragni catches up with the man.

[Ragni1: 87, miss]
[R2: 22, hits right arm. S4+1+d6 roll of 5-T4 = 6 wounds. -4 critical to arm = 13, broken arm!]

His axe collides with the man's arm with a sickening crunch. He drops his weapon, trips, and crashes to the ground, where he lies groaning.

[combat over]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 01, 2013, 11:10:43 PM
[Heinrich, Klaus, Admund, Max]

The waiter looks surprised by Klaus's request. "You would like to move tables, sir? I believe that booth is reserved..." he glances at the delicate silver clock on the wall, "though the guests aren't due for an hour. If you will be finished before then, it shouldn't be a problem."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on November 01, 2013, 11:31:01 PM
"Half an hour should be sufficient...we don´t want to be disturbed during that time please." Klaus will suggest to the others that they move over to the booth. Once there he will close the curtain behind himself and try to eavesdrop on the booth next to him. Klaus will take one of the cups with him into the booth and try to use it as an improvised listening device.






Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 02, 2013, 11:40:52 AM
[Julian and Ragni]

Ragni kicks the injured cultist. "Stop your moaning, or I'll break your other arm," he growls. Then he sways slightly, obviously not feeling too good. "Boss," he says, "reckon this bugger might have been heard - could be more of them down here. What do we do?"

The room they are in is roughly square, with a tunnel leading away on each side: one of which is the one the dwarfs entered by. Two of the other exits are large enough to allow substantial traffic - one slopes upward, the other down. The third exit is narrower, and is on the same level as the room. There are a large number of crates and barrels stored here, stamped with Windhund Haulage's transit mark.

The three cultists were playing cards at a table near the downward-sloping exit. Two of them - the woman and one of the men - are dead. The other man is alive, but badly injured. The dwarfs can't hear anyone else coming towards them, at the moment.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 02, 2013, 12:54:45 PM
[Heinrich, Klaus, Admund, Max]

The waiter brings their desserts to them in the private booth, then withdraws.

Klaus listens in on the adjoining booth, using a glass set against the wooden panel to amplify the sound. The voices he hears are musical, but cold: the words alien, yet somehow evocative. As he listens, he hears the song of dead voices under black stars, where strange moons circle the skies and shadows lengthen upon a city of steel and ice.

[Klaus WP test = 93, failed]

His eyes close and he sinks into the fearful depths of the lake between worlds. There he falls, unmoving, to the plateau before the throne, and looks up to gaze upon the vacant lord who sits there...


"Klaus? Klaus, are you all right?" Klaus feels a hand on his shoulder, and opens his eyes to see Max's face, filled with worry. The experience dissolves from his mind, so that he no longer remembers the things he saw. All that remains is a deep sense of unease: a chill at the back of his neck.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 03, 2013, 05:31:54 PM
"You can," Mortus says smiling.   "But not here.   I am as interested in you proving you are who you say you are as you are in me doing the same.   If you have questions on it let me just say that there are words that go with it which I can use for my protection.   I have some healing ability, enough for a conversation but not enough to save your sister."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on November 03, 2013, 06:30:11 PM
[very lovecraftian..I love it!]

Klaus doesn´t react for a couple of seconds.....his eyes wide in terror and he doesn´t seem to breath...then he blinks and shakes the nightmarish images that haunted him. "Where....am I?" he asks confused.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on November 04, 2013, 12:41:58 AM
Julian kicks the weapons of the injured man, before turning to Ragni

"quick, we have to block the doors in case anyone heard" Julian drags crates, barrels, whatever else he can find in front of the doors as quick as he can, starting with the door which slopes up, then the door on the same level, with the door sloping down last.

If he manages to do this before anyone arrives, he'll go and talk to the man
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 04, 2013, 12:43:42 AM
[Heinrich, Klaus, Admund, Max]

"You're still in the restaurant, Klaus," Max says, sounding extremely worried, "you were trying to listen in on the elf, and you suddenly fell asleep. I thought you might have been affected by a spell of some sort? Um. Do you feel all right now? Here, drink this wine."

As Klaus recovers, they hear the curtains being withdrawn in the next booth, and the occupants getting up to leave. Looking through a gap in the curtains of their own booth, the group see three elves, all in hooded grey cloaks, leaving the restaurant. They don't look to be in a particular hurry.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 04, 2013, 01:00:31 AM
[Mortus]

"Fine, I'll prove who I am," Brandt says, smiling. He suddenly swings the oar he's been holding onto with his right hand, straight at Mortus!

[Brandt: 14, hits left arm. S4+d6 roll of 6! (add damage = 84, no) -T5 = 5 wounds!]

The heavy oar slams into her arm with considerable force. She's knocked over, and has to scrabble to remain on the boat...

[Mortus: Dex test or fall in the lake! = 32, pass]

... she catches hold of the seat and manages to stay aboard. Brandt is about to swing the oar again.


[what does Mortus do?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 04, 2013, 01:11:40 AM
[Julian and Ragni]

"Right boss," Ragni says. He sets about dragging crates and barrels to block the entrances along with Julian. He has to keep stopping, in order to regain his balance, but he doesn't complain about it. Blood is trickling down his face from a cut on his brow.

They succeed in blocking the tunnel leading up, putting enough in the way to make it impossible to get through without considerable effort. But as they start blocking the tunnel that goes off on the same level, they hear shouts and running feet! A second later, four men come running towards them along the tunnel! They are in single file due to the narrowness of the way.

The four men are armed with melee weapons, but not armoured. The tunnel entrance is only partly blocked - not enough to stop them getting through.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on November 04, 2013, 12:02:12 PM
Julian moves into the passageway, finding a defensive position so he can’t be attacked by all 4 at once.
“Ragni, go and untie Hubert, lead him this way with some fish bones or something!”
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on November 04, 2013, 12:04:21 PM
Klaus still looks rather confused and disoriented....he tries to gather his wits though as he realizes that the Elves are leaving...."I heard their voices and I had a horrible vision of some dark and deserted place and almost drowned in it. I am sure they are part of this whole affair that is going on we should try to follow them without them noticing us." Klaus doesn´t seem too convinced that the Elves won´t notice them.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 04, 2013, 03:39:52 PM
This hasn't gone according to plan, Mortus thinks.

She will dive on Gotthard, trying to push him down in the boat while drawing her dagger and stabbing him repeatedly.

"It would appear you are not the brother after all," she says as she stabs him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 04, 2013, 04:25:11 PM
[Heinrich, Klaus, Admund, Max]

"That sounds awful, Klaus!" Max says, "they surely must have been using magic of some sort. Um. We'd better go after them, yes!"

Max asks for the bill, and pays it (without saying anything about how much it is). The group leave the restaurant and go out onto the street. They can see the three elves strolling calmly along ahead of them - they are heading south down a wide, leafy avenue.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 04, 2013, 05:04:37 PM
[Mortus]

Mortus draws her dagger and launches herself at Brandt. The boat rocks wildly.

[Mortus: 34, miss!]

Her dagger slits open his left sleeve, almost catching the skin. He snarls and swings the oar again.

[Brandt: 80, miss]

She ducks, and it whistles over her head. She tries to stab him again.

[Mortus: 63, miss]

[Brandt: 87, miss]

[Mortus: 28, hits right leg. S4+d6 roll of 1 -2 (dagger) -T5 = no damage]

She almost succeeds in stabbing him in the leg, but he knocks her arm aside at the last moment.

[Brandt: 90, miss]

The boat now very unstable. Both of them struggle to retain their footing....

[Mortus I test: 77, fail!]

[Brandt I test: 81, fail!]

...but it proves impossible. The boat capsizes! Mortus and Brandt are thrown into the dark waters of the Black Pool. Mortus plunges below the surface, her ears and nose filling with water. She fights her way back to the surface and struggles to remain there!

[continued later when I've revised the appropriate section of the rules!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 04, 2013, 05:14:49 PM
[Julian and Ragni]

Ragni nods, muttering "the beastie!" to himself. He sprints off. Julian knows he will have to delay the cultists for quite a while if he is to give Ragni time to fetch Hubert. He takes up a position in the half-blocked entrance, facing the first cultist.

The man charges him, swinging a hammer!

[Cultist A 1 (charge bonus): 85, miss]
[CA2: 67, miss]

Julian calms strikes back at the charging cultist.

[Julian 1: 30, hits head. S3+1+d6 roll of 2-T3 = 3 wounds]
[J2: 13, hits right arm. S3+1+d6 roll of 3-T3 = 4 wounds]

He deals two powerful blows to the man, stopping him in his tracks!

[continues later, got to go!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on November 04, 2013, 05:44:11 PM
"Maybe I should be the one stalking after them I have some skills in that regard you others can follow up a couple of yards behind me...it will be harder for them to find out that they are being followed."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 04, 2013, 10:57:48 PM
[Julian and Ragni]

Though bleeding from his head and one arm, the cultist presses his attack on Julian.

[cultist a1: 29, hits left leg. S4+1+d6 roll of 3-T7-a3 = no wounds]
[C a2: 23, hits right arm. S4+1+d6 roll of 1-T7-a3 = no wounds]

[Julian 1: 69, miss]
[J2: 02, hits right arm. S3+1+d6 roll of 6! (add damage = yes)+3-T3= max critical = dead]

His sword smashes into the man's shoulder, causing appalling damage. He dies almost immediately.

The other three men back away, discouraged. They glare at Julian from a short distance away, none of them eager to be the one to attack.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on November 04, 2013, 11:08:01 PM
"did your mothers know she gave birth to a bunch of girls?" Julian shouts, banging his sword on his shield, the blood thumping loud inside his helmet.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 04, 2013, 11:10:46 PM
[Mortus]

The water is horribly cold. Mortus can feel her strength draining away, but she fights valiantly to stay on the surface, She treads water for what seems like hours. Just as she is about to surrender, an arm grabs her and pulls her halfway onto a boat. Her legs trail in the water.

She spends a few moments coughing and spluttering onto the deck. Then she looks up... into the face of Gotthard Brandt. His clothes are soaked through, and his eyes are filled with hatred. He grabs her hand and roughly removes the ring from her finger.

Then he pushes her back into the lake.


[continues]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 05, 2013, 12:29:38 AM
[Julian]

Julian's taunt has the desired effect. One of the cultists - a stocky man armed with a pair of heavy clubs - charges at him, shouting, "I'll smash your bloody face in, stunty!"

[Cultist B1 (charging): 45, hits left arm. S4+1+d6 roll of 4-T7-A3 = no wounds]
[Cb2: 46, hits body. S4+1+d6 roll of 2-T7-A4 = no wounds]
[Cb 3 (off hand): 30, hits head. S4+1+d6 roll of 6! (add damage = yes!)+4-T7-a4 = 4 wounds. Dodge blow = 90, fail. 4 wounds taken!]

He deals Julian a powerful blow to the head, which makes his helmet ring. Julian shrugs off the impact and ripostes.

[Julian 1: 10, hits head. S3+1+d6 roll of 4-t4 = 4 wounds]
[J2: 68, miss]

His sword leaves a superficial but painful cut on the cultist's forehead.

[CultistB1: 13, hits right arm. S4+1+d6 roll of 1... never mind]
[Cb2: 05, hits left arm. S4+1+d6 roll of 1]
[Cb3: 50, hits head. S4+1+d6 roll of 4-T7-A4 = no wounds]

[Julian1: 64, miss]
[J2: 100! miss]

Julian overreaches himself - his attack goes wide, and he loses his balance slightly. The man takes advantage of the opening:

[Cultistb 1 (+20 to hit this round only): 52, hits right arm. S4+1+d6 roll of 3, nothing]
[CB2: 76, miss
[Cb 3: 22, hits right arm. S4+1+d6 roll of 6! (add damage = yes!)+6!+5-T7-A3 = 12 wounds caused! Dodge blow = 90, fail. Parry = 12, pass. -D6 wounds = 4 parried. 8 wounds taken! -2 critical to arm = 05, drop weapon, hand incapacitated for one round]

[Julian is on 0 wounds!]

His club lands with crushing force, temporarily deadening Julian's right arm. He drops his sword, which clatters to the ground. He's armed now only with his shield.

The cultists roars in triumph. "Surrender, stunty!" he shouts.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on November 05, 2013, 02:07:29 AM
Admund eyes Klaus carefully, wondering if he is thinking clearly. He sizes Klaus up for a moment before giving a curt nod. "Right, you and Heinrich should shadow the elfs. Max and I will tail you two. That should keep us far back enough sight. If you run into trouble or they split up, you can just signal us we can come up and help."

Admund rises. "Be careful lads. At least maybe they're heading back to their Inn and we'll  know where they're staying."

Admund is ready to depart after Klaus and Heinrich start tailing the robbed elfs.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 05, 2013, 03:14:10 AM
"The more people follow them, the better chance they have of noticing us. Klaus is right, he should follow them more closely, then I shall follow behind him, and you two stick close behind me." Heinrich will get up to follow after Klaus shortly after he gets up to follow the elves.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on November 05, 2013, 03:29:05 AM
Admund nods, and will follow with Max after Heinrich departs.

"Oh, and thanks for lunch Max. Fanciest place i've eaten at in ages."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on November 05, 2013, 04:43:56 AM
Klaus certainly looks shaken but looking in his eyes Admund can see his wits working frantically...he is scared but somehow also looks thrilled. Muttering some prayers to Ranald and secretly making the sign of the x Klaus will try to shadow the Elves trying to find distinguishing differences of appearance on the one Elf he believes is Cassilda.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on November 05, 2013, 11:24:50 AM
Julian grunts, his head now ringing from the blows from the club and his vision slightly blurred. He crouches low and charges into the man with his shield, trying to push him back, getting underneath his centre of balance so he can maybe push him over, before trying to retrieve his sword, and retreating to his defensible gap.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 05, 2013, 01:20:11 PM
[Julian]

The cultist is obviously overconfident after his success. He thinks Julian has given up, so reacts too slowly when the dwarf charges him with shield raised!

[Julian (shield charge): 43, hits right arm. S3+1+d6 roll of 5-2 (shield bash)-T4 = 3 wounds! reduced to zero]

He barrels into the man, knocking him back down the tunnel.

[Cultist I test = 66, fail]

The cultist loses his footing, collapsing in a heap on the floor. Julian feels his arm returning to life - he picks up his runesword, and resumes his defensive stance in the tunnel entrance.

The fallen cultist scrabbles away along the passage. One of the others steps over him and advances grimly towards Julian. "Try to take him alive!" the third cultist says.

[continues]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 05, 2013, 02:52:53 PM
[Julian]

At the same time, Julian hears a commotion coming from the tunnel entrance he blocked off earlier. A group of people have arrived and are trying to get through! Julian ignores it - he knows there's nothing he can do except focus on fighting his current opponents.

The latest cultist moves to attack, axe in hand.

[Cultist C1: 69, miss]
[C2: 43, hits right arm. S4 + d6 roll of 4-T7-A3 = no wounds]

[Julian 1: 61, miss]
[J2: 51, hits head. S3+1+d6 roll of 1-T3 = 2 wounds]

Julian blocks the cultist's attack, responding with a superficial cut to the man's face.

[C C1: 25, hits left arm. S4+d6 roll of 3-T7-A3 = no wounds]
[C c2: 89, miss]

[J1: 50, hits head: S3+1+d6 roll of 3-T3 = 4 wounds]
[J2: 65, miss]

Julian hits his head again, this time causing a more serious wound.

[C c1: 16, hits body. S4+ d6 roll of 6! (add damage = no)-T7-A4 = no damage!]
[C c2: 18, hits right leg. S4+d6 roll of 2... no]

The cultist lands an extremely powerful strike squarely on Julian's chest. But the dwarf is unfazed by the attack!

[Julian 1: 42, hits right arm. S3+1+d6 roll of 6! (add damage = no)-T3 = 7 wounds. Critical to arm = dead!]

Julian severs the man's arm at the shoulder. He collapses, blood spraying everywhere.

The remaining uninjured cultist glares at Julian, unsure if he wants to fight him. His fellow - the one Julian knocked over with his shield - looks equally unenthusiastic. Meanwhile, the barricade over the other entrance is being steadily removed!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 05, 2013, 03:14:17 PM
[Heinrich, Klaus, Admund, Max]

Max nods obediently. After Klaus and then Heinrich have left, he follows with Admund. "I'm glad you enjoyed the lunch, Admund!" he says, "it's meant to be one of the best restaurants in the city, and it was certainly very good! My father doesn't really approve of extravagance, but when I went to live in Nuln I sometimes went to places like that for meals."

Klaus stays closest to the elves, though he does his best to look as though he is simply strolling down the street. Heinrich follows at a distance, and Admund and Max follow him.

Klaus studies the elves - the three of them have very similar builds and clothing (and all have their hoods raised), but he thinks he knows which is the one they saw enter the restaurant.

The avenue soon joins Fursten Allee. At this point, the elves stop for a moment and quietly exchange words. They don't look back up the street. They then separate, each going a different way.

(x) One goes west along Fursten Allee, towards the city wall (and not far from one of Middenheim's two chair-lifts, the alternate method of getting into and out of the city).

(y) One goes east along the same street, in the general direction of the Square of Martials [location 3].

(z) One goes south onto Konigs Bahn, which leads (eventually) to the Plague Memorial [location 9].

Klaus concentrates hard in order to be sure which elf is the one they are interested in!

[Klaus observe test = secret result!]

He's not sure, but he thinks the elf they want is the one heading toward the walls [the one marked  (x) above].
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on November 05, 2013, 03:30:44 PM
(is the knocked over cultist still on the floor?)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 05, 2013, 03:35:23 PM
[No, he stood up. He's on zero wounds though]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on November 05, 2013, 03:35:34 PM
Klaus will signal to heinrich trying to tell him that the elves have split by showing his fist and opening it spreading his fingers he will then follow the elf he thinks is cassilda.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on November 05, 2013, 03:38:27 PM
Julian charges down the corridor, going for the man he wounded earlier first.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 05, 2013, 03:44:44 PM
[Mortus]

As her head goes under water a second time, Mortus is sure she's going to die. But somehow she makes it back to the surface, and by constant effort, stays there. But she knows her strength won't last forever.

She can see Brandt's boat rowing away, back towards the Showboat's pier. She tries to call out, in the hope that another boat comes to her rescue - but it's difficult to keep her mouth above the water, and she has little breath to spare. She's not sure if any help is coming or not.

She feels a fish swim by her legs, probably drawn by the vibration in the water. For a moment, she wonders if there would be any dangerous fish in a lake like this - then she realises how ridiculous the thought is. The chill water will kill her more surely than any fish.

[continues!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 05, 2013, 04:01:05 PM
[Julian]

Julian charges the nearest cultist!

[Julian 1: 19, hits left leg. S3+1+d6 roll of 2-T4 = 2 wounds. Already on zero, so -2 critical to leg = 70, dead!]

His sword hacks the man's leg off. He dies almost immediately, drenching his nearby colleague in blood!

The last cultist makes a desperate assault on Julian, swinging a studded club.

[Cd1: 17, hits body. S4+1+d6 roll of 4-T7-A4 = no wounds]
[Cd2: 22, hits right arm. S4+1+d6 roll of 3-T7-A3 = no wounds]

[Julian1: 85, miss]
[J2: 46, hits body. S3+1+d6 roll of 6! (add damage = no)-T4 = 6 wounds]

Julian's sword leaves a long, shallow - but painful - cut from the man's shoulder right down to his hip.

[Cd1: 23, hits right arm. S4+1+d6 roll of 2... no good]
[Cd2: 95, miss]

[Julian 1: 21, hits head. S3+1+d6 roll of 1-T4 = 1 wound. Reduced to zero]
[J2: 21 (yes, again!), hits head. S3+1+d6 roll of 4-T4 = 4 wounds. -4 critical to head = dead!]

Julian cuts the cultist's head off!

All of the cultists are now dead, apart from the seriously injured man from earlier [broken arm]. But, judging by the noise, another group will soon break through the barricade on the other tunnel!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 05, 2013, 04:48:58 PM
[Mortus]

Mortus is unable to keep herself afloat any longer. Her strength is gone. She slides beneath the surface...


 ::heretic:: [Fate point used!]  ::heretic::


...arms reach into the water and haul her onto a boat. She hears voices.

"Is she still alive?"

"I think so - I never thought we'd reach her in time!"

"It's a miracle she stayed afloat that long. She clearly couldn't swim."

"Um, turn her on her side."

Mortus coughs, then vomits up a load of water. Her lungs are burning, and she's shivering uncontrollably, but she's alive! She's too tired to do anything but lie in the boat. Her vision is too blurred to see her rescuers properly, but they look like a courting couple who were dining on the lake.

"Let's get her back to the shore. She needs a physician."

"Right."


Mortus lies where she is as the boat returns to the pier. She feels herself carried onto dry land and laid on the ground.

"That's her!" a voice she recognizes as Brant's says, "she attacked me! I want her arrested and charged with attempted murder!"

Mortus blinks a few times, clearing her vision. She raises her head. She sees Brandt, with a patrol of watchmen beside him.

Brandt continues. "The woman approached me while I was at the stadium, and suggested taking lunch upon the lake. Once we were out there, she drew a knife and tried to stab me!" He shows his torn sleeve. "See - the cloth is cut. I knocked her back with the oar, but she upset the boat and we fell overboard. I managed to get back on, and pulled her aboard. But even then she continued to attack me! I broke her grip and rowed away. I was in fear of my life! The woman has the strength of an ox! I want her arrested at once!"

"Very well, Mr Brandt," the watch sergeant says, "we'll take her in. If you'll come with us, you can give a proper statement."

"Ah, very well. I want her punished harshly!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 05, 2013, 07:28:18 PM
Mortus will go with the guards.   She still seems somewhat dazed and is coughing up water from time to time.   

Once she is safely locked in a cell [for that I assume is their plan] she will check the contents of her pouches to ensure that everything is there.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on November 06, 2013, 01:02:35 AM
Admund walks out into the sun-lit street with Max, shielding his eyes from the bright noon sun with his hand. He keeps Heinrich, who is trailing Klaus, in view and strolls slowly up the street non-nonchalantly, chatting with Max.  He can't see the elfs, but he keeps an eye on Heinrich through the crowds.

"You're father probably wouldn't approve of a lot of what we're doing, I'd wager." Admund says solemnly, walking and talking with Max. He flips a coin to a passing fruit vender and snatches and apple. He takes a bite and continues with his mouth half full. "I know mine wouldn't. Haven't spoken to 'em in years, honestly. You talk to your parents much, lad? They know you're off, out in the world, far from Nuln and all?"

He notices Heinrich stopping to look at Klaus, and Admund waits for Heinrich to make a move.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 06, 2013, 01:26:37 AM
Seeing, Klaus' signal, Heinrich decides quickly to follow the elf going the opposite direction as the one Klaus is following. Glancing over his shoulder he catches Admund's eye, and points at him, then points at the third elf before moving away to follow his chosen target.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 06, 2013, 11:35:23 AM
[Heinrich, Klaus, Admund, Max]

"My mother died when I was very young," Max tells Admund, "Father sent me to Nuln to study as soon as I was old enough. I'm from Ostermark originally - did you know that? It's a beautiful land, but... um... harsh. I saw Father in Altdorf a few weeks ago, and he was very pleased that I qualified as  lawyer," Max smiles widely. "He was proud of me! I think he approved of my friends too, and the things we've been doing. Um. Maybe you should visit your parents sometime, Admund? I'm sure they'd like to see you. Do they still live in Carroburg?"

Max stops talking when he sees Klaus and Heinrich react to the elves splitting up.


Klaus follows the elf heading for the walls (x).

Heinrich follows the one heading towards the Square of Martials (y).

Admund and Max follow the one going south towards the plague memorial (z).


[continues]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on November 06, 2013, 12:01:47 PM
Julian will rush back to the room and see if he has time to make a bomb trap near the blockade which is being removed. If he does not, he will retreat to the tunnel leading back to Hubert, but staying within the cavern he is in. He will ready a bomb.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 06, 2013, 12:13:21 PM
[Julian]

It's taking the cultists a while to remove the crates. Julian decides he has time to rig a quick trap, so he takes a bomb and some wire from his pack. Ducking out of sight, he sets the trap so that the bomb will detonate when the lower crates are moved.

[Set trap test = 51. Julian thinks it will work properly]

As he's finishing the trap, Ragni rushes into the room, out of breath. "Boss! Beastie's coming!"

Right behind him, Hubert thunders into the room. The lizard-beast looks excited, and judging by the way it's slobbering, was thinking about eating Ragni. When it sees Julian, the beast bounds up to him, making a weird barking sound.

The cultists are likely to trigger the bomb in another minute or so.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on November 06, 2013, 12:25:17 PM
julian holds his hands up to Hubert, and tries to calm his voice down

"Back wee beastie, back" he says, Slowly walking Hubert back down the tunnel, stroking it’s face if it lets him. He will check to see if it still has it’s lead/collar on.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 06, 2013, 01:08:54 PM
[Julian and Ragni]

[Julian Ld test = 66, pass]

Julian manages to calm Hubert down. He takes hold of its lead and gently leads it back along the tunnel. Ragni looks a little confused by what's going on, but follows Julian.

Before they've gone too far, there's a loud explosion in the chamber they just left. It echoes along the tunnel, merged with shouts and the sound of falling rocks.

[Hubert Cl test (using Julian's Cl stat) = 10, pass]

Hubert twitches nervously, but he's reassured by Julian's presence.

"You set a bomb, boss?" Ragni says, "right, that's why we left. Let's go back and finish them off! The beastie can help!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on November 06, 2013, 01:10:19 PM
If Klaus passes by some merchant that offers clothes like a cap and a coat he will grab some clothes and place a couple of crowns on the table and try to disguise himself in different garb while he continues to follow the Elf hoping that even if the Elf might have spotted him following her that he might gain an edge by changing his garb to something less spottable.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on November 06, 2013, 02:30:09 PM
“Aye Ragni, that’s the plan. Just hoping that guy we hurt is still alive. Try and take one alive if you can” Julian will lead Hubert back up the path, talking calmly to him, before releasing him amongst the hopefully dazed and confused psychotic cultists.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 06, 2013, 04:06:28 PM
[Klaus]

There are no street merchants in this part of town, so Klaus does his best to change his appearance using what he has with him. He can't do much, but he thinks it will be enough to fool a cursory examination.

The elf continues west along the street, until reaching the wall. The elf follows the wall south. After a brief walk, the Morrspark, the location of Middenheim's public cemetery, comes into sight. But the elf instead walks towards a curious tower built into the city wall. The tower is fitted with an apparatus of ropes and wheels that Klaus realises is a large chair-lift, not unlike the cliff elevators of Kemperbad.

The elf looks to be arranging to be transported on the lift. A patrol of watchmen are guarding this entrance to the city, and approach the elf.

Klaus has been studying the elf, and is no longer sure he's following the right one. He could tell for sure if he got a bit closer.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 06, 2013, 04:18:04 PM
[Mortus]

"Officer," someone says, "wait a moment." The voice is female - Mortus realises it is one of the couple who rescued her. "Jonas and I saw the struggle on the boat. We were a fair way off, but it looked to us as though that man started it. We saw him swing the oar first, and then the girl attacked him. Isn't that right, Jonas?"

"I'd say so. Like Ayle said, we weren't that close. But we saw him swing the oar and hit her, right enough."

"Nonsense!" Brandt says, "I tell you she attacked me first! Do you know who I am? If you know what's good for you you'll believe me!"

The watch sergeant raises his hands. "Now sir, there's no need for that. Justice will be served, don't you fret." He turns to Ayle and Jonas. "You two come with us as well, please. We'll need you to give statements. It won't take long."

They agree. The watchmen help Mortus to her feet and half lead, half carry her to the East Gate watch station, accompanied by the couple and a fuming Brandt. Once there, Mortus is shown to a cell. A physician visits her after a short while. She examines her, and gives her a restorative tonic that takes away some of the chill of the lake. Then she leaves.

Shortly after, a watch officer enters the cell. "Now, miss," he says, "tell me your name, how you know Gotthard Brandt, and what happened out there on the lake."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 06, 2013, 04:27:09 PM
Mortus will thank the couple for saving her.

"My name is Mortus of the House of Basanduine," Mortus said quietly.   "I am a wine merchant. [Is Mortus' membership of the merchants' guild paper or metal?   If is it metal she will show it to the sargent.]   I met Mr. Brandt at the firebreathers.   I was buying tickets to a snotball game or something and he offered to explain the sport to me.   He is something of an expert I believe.   He is quite charming and he suggested dinner before the game, I agreed.   I was wearing a ring which he now has, he took it off me while I was trying to climb back into the boat.   He accused me of stealing if from his sister and he attacked me with the oar, I defended myself.   In the struggle we both were knocked into the water.   You can speak with Miss Hess, who is one of my trading contacts in the city if you doubt my name."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 06, 2013, 04:30:52 PM
[Julian and Ragni]

"Will do, boss!" Ragni says, "those buggers are gonna wish they'd stayed out of our tunnels!"

They return to the cavern to find a chaotic scene. The bomb has killed or incapacitated four cultists. Another three are milling around, splattered with blood, their clothing charred. Julian releases Hubert. The lizard-beast charges into the cultists while whooping deafeningly.

Hubert tramples two of them as he makes for a third - he snatches him up in his mouth, and shakes his head rapidly from side to side until the man is dead. He then sets about eating the body. When he's done, he starts on the two he trampled.

The ones caught by the bomb turn out to be dead. However, the man whose arm Julian broke earlier is still alive, though obviously in poor condition.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on November 06, 2013, 04:44:38 PM
Julian goes to the wounded man and props him up. He opens his whisky flask and takes a slug, passing it to Ragni before offering it to the man. “answer some questions and you leave this room. If you don’t I’ll leave you for the creature”.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 06, 2013, 04:52:58 PM
[Julian and Ragni]

Ragni takes a big slug of the whisky when Julian offers it to him. "The beastie's got a bloody big appetite!" he says gleefully, "reckon he's got plenty of room for this bugger too!"

The injured cultist gratefully accepts the whisky. He sighs, wincing with pain. He very pointedly doesn't look at Hubert.

"What d'you want to know, dwarf," he says to Julian.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on November 06, 2013, 04:54:54 PM
Klaus will go closer to the scene...if possible close enough to overhear the conversation the Elf has with the man from the watch.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on November 06, 2013, 05:01:40 PM
“Do you know Brandt? And what are you doing down here?”
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 06, 2013, 05:07:55 PM
[Heinrich]

Heinrich follows his elf east along Fursten Allee. The elf walks quickly, but not with any real urgency. Heinrich uses all of his usual tricks to avoid being noticed, but he gets the impression that the elf isn't remotely concerned that someone might be following it.

He follows the elf all the way to the Wizards' School, over in Freiburg. It goes inside.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 06, 2013, 05:12:19 PM
[Admund and Max]

Admund and Max follow the third elf south along Konigs Bahn. It walks purposefully until it reaches the Black Plague Memorial [location 9], at the intersection of some of the busiest streets in the city. The elf stands close to the statue of Graf Gunthar, apparently waiting.

"What should we do, Admund?" Max whispers excitedly, "shall we just wait and see if she meets someone? Or... maybe you could arrest her? On suspicion of crimes against the city! I think we're in South Gate territory now."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 06, 2013, 05:18:36 PM
[Julian and Ragni]

"Brandt?" the cultists says, looking confused, "who's that? Don't know no one called that. Honest! We're Windhund men, right? Bring stuff into the city, and get it out. You know. Young girls and boys, for, like, special interest stuff. Don't know no client names. Not for me to know, right?"

"Bloody liar," Ragni says, kicking his broken arm.

The man screams. "Honest! Don't know nothing! Like, there's this one girl who's special. Relative of someone big. Keeping her safe so he plays along, keeps his mouth shut. I can tell you 'bout her, if you promise to let me go safe. Come on, dwarf!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on November 06, 2013, 05:29:30 PM
 “I already gave you my word, if you co-operate you leave this room with me and Ragni”
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 06, 2013, 11:04:37 PM
[Mortus]

The watchman listens carefully to Mortus's story. "Thank you, miss. That should be all I need for now. You'll have to stay here for the moment, while we look into this."

He leaves her alone in the cell.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 06, 2013, 11:19:55 PM
Mortus is going to try an meditate.

She is quite annoyed with herself and is feeling very alone for the first time in a long time.   She sits on the bunk [if there is one] twisting the necklace which Max gave her [assuming she still has it] around her fingers and shaking slightly.   In many ways she is angry with herself.   The bluff didn't work and Brandt will no doubt ensure that she is heavily punished.   Hess has no real reason to help her, even if the guards bother contacting Hess.   She sighs and wipes her brow.   She is still feeling weak and tired and she can't really remember being pulled from the water, she'll need to thank those who saved her later though she doesn't know the correct method for thanking somebody for saving your life.   It has never happened to her before.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 06, 2013, 11:26:29 PM
[Klaus]

Klaus moves closer, until he can hear what's being said.

"I'm afraid the same rules apply to everyone, sir," the sergeant says, "I need you to lower your hood, and give your name, please."

The elf lowers his hood... it is indeed a male elf. He glares coldly at the sergeant. "Aralldor of Marienburg," he says, spitting the words out. "Will you prevent me leaving this... city?"

"No sir, I am simply doing my duty. You may of course leave now."

The elf pulls his hood back up.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 06, 2013, 11:31:27 PM
[Mortus]

Mortus finds that she is able to slip into a meditative trance. She feels the winds of magic blowing around her, weak but tangible. When she emerges from the trance, her ability to use magic has returned.

[Mortus regains 15 magic points]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 07, 2013, 12:19:32 AM
[Julian and Ragni]

"Keep your pal away from me then, dwarf!" the cultist says, "don't let him touch my arm again!"

"Huh, want me to kick some other bit? Get on with talking - the beastie's nearly done eating your friends!" Ragni says.

"All right! Listen, this girl - she's not from the city. We got her from some estate out in the woods. Her uncle's a big man in Middenheim. I don't know who - honest! - but the boss - Gluckstein - said it's someone who can do us a lot of good. Keeping the revenue from poking around in our warehouse... and the law from finding out about the other stuff we do. Coz we've got his niece, and she won't stay safe unless he does what we want, and doesn't tell. She's been staying here for the last few weeks. Nice kid. Name's Reya. No, we didn't do nothing to her! She was fine when we handed her over! This woman came to get her late last night. Hired sword, this woman. Not one of us. Stepping up the plan, see... she said, anyhow... so gotta move her someplace else. I can help you find them both! The woman and the kid! You want that, right, dwarf?"

"I don't like him, boss," Ragni says, "bet he's got a nasty demon altar or something down here. Probably sacrificing kids all over the place! What's in these boxes then? Bet it's weapons and stuff for an attack!"

"I don't know what's in them. Just cargo. They don't tell us."

"Huh, rubbish. Course you know! Bloody elf-lover! What about that elf witch of yours? Where's she?" He kicks the man in the shin.

"I don't know! She doesn't talk to us much. She's a necromancer... you go after her, kid,  and you'll find yourself walking around dead."

Ragni kicks him again, twice.

The whisky and excitement has gone straight to Ragni's head. He's getting carried away.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 07, 2013, 02:32:33 AM
Heinrich will follow the elf inside.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on November 07, 2013, 04:08:51 AM
"Oh, I haven't seen my parents in some time, lad." Admund says, finishing the apple he was eating and tossing the core to the rushes. "I left home when I was still fairly young and joined Duke Bildhofen's levies back in Carroburg. I more or less up and left to go off and march and fight in the levies. After a few years there and our regiment disbanded, me and a few other mates started sellin' our swords, serving Sigmar knows who and where. Ended up in Marienburg not long later, then here. Carroburg was a nice place though, and I'd sure like to visit someday again. Should have a still a few friends around."

Admund notices Heinrich give him a point, and then a direction. "Max, somethings up. C'mon."

Admund tails the elf with Max at a good distance until they reach Graf Gunthar's statue. He grinds his jaw as he thinks of what to do. "Nah, let's see what's going to happen here." He will look around for a good place to keep an eye on the statue and the elf waiting there at a distance, such as from a window in a shop or tavern along the boulevard intersection.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on November 07, 2013, 07:30:43 AM
Klaus will approach the elf and the watchman "hold on a moment please. Please sir before you leave tell me what business you had in the city of Middenheim. Especially in regards of cassilda von marienburg."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 07, 2013, 01:02:12 PM
[Klaus]

The elf stares at Klaus. His pale face has cold beauty to it, like a marble statue. His grey eyes are filled with disdain. "Who are you to ask me this?" he says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on November 07, 2013, 04:58:02 PM
[Klaus]

The elf stares at Klaus. His pale face has cold beauty to it, like a marble statue. His grey eyes are filled with disdain. "Who are you to ask me this?" he says.

Klaus turns to the watchman before he answers the Elf, his blue eyes with a confident spark in them,  his imperfect appearance, the frekles on his tanned skin and the slightly crooked teeth he reaveals while doing so a crass contrast to the perfection of the elf. "Someone working under the direct orders of the Midden Marshalls of Middenheim so I ask you again....politely.... to cooperate with me, so please....answer the question."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 07, 2013, 04:59:18 PM
[Heinrich]

Heinrich goes into the Wizards' School, slipping in behind a group of student wizards in order to avoid having to explain himself to the doorman. Once he's inside, no one bothers him - they assume he's allowed to be there.

He follows the elf into a library.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/wizlibrary.jpg) (http://s48.photobucket.com/user/sparky_sparkfire/media/WFRP/wizlibrary.jpg.html)

It's fairly easy to keep track of the elf by watching it from between the shelves. Just so long as he isn't required to read anything!

The elf browses through the library for a while, gradually making its way to a secluded corner. He still hasn't been able to see its face clearly, so he's not sure if he's following the right elf.

The elf glances quickly around (Heinrich is hidden from view by a stack of tomes) then opens a small door and ducks inside, closing it behind.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 07, 2013, 05:11:19 PM
[Klaus]

[Klaus Ld test = 39, pass]

The watch sergeant salutes. "The Marshals set you, sir?" he says, "very good, sir." He turns to the elf, "please answer the gentleman's question, sir."

The elf sighs, "How tedious! Very well, if it will speed my exit I will submit to your foolish questioning. My business is mercantile. I traveled here from Marienburg to purchase goods - they await me now at the cliff's base, along with my carriage. All my papers are in order. Am I to be delayed without cause?

"As to Cassilda: she is an acquaintance only. She and I share a common place of origin - I find that I yearn for the company of my fellows when I am compelled to walk among... humans. No doubt you would feel the same should you visit my lands.

"Now, is that all?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on November 07, 2013, 05:17:35 PM
Klaus seems to digest the news he got from the Elf before he replies to him. "Could I see those papers? What goods are you transporting and when have you arrived in Middenheim? Who was the third person in your company when you were meeting Cassilda from Marienburg at the Harvest Goose?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 08, 2013, 12:12:42 AM
[Admund and Max]

The area around the memorial is very busy. A crowd have gathered around a speaker - the man is preaching a fiery sermon about the impending destruction of the mortal world. He's not dressed like a typical prophet of doom. He looks more like a merchant. But he has fervor in his eyes, and his voice is compelling. Admund realises that pretending to listen to the speaker will be a good cover for watching the elf.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/speaker_zps8e908da8.jpg) (http://s48.photobucket.com/user/sparky_sparkfire/media/WFRP/speaker_zps8e908da8.jpg.html)

The elf continues to wait.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 08, 2013, 12:14:44 AM
[Klaus]

"I will answer no more questions," the elf says firmly. "I doubt your claims to authority, and I challenge you to prove them or depart."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 08, 2013, 04:40:46 AM
Heinrich will wait a few moments, for safety, and then slip in through the hidden door.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on November 08, 2013, 05:51:59 AM
"Then you will have to come with me to the south gate watch station where you will remain in custody until my authority has been proven to you." Klaus will turn to the Sergeant of the Watch "Sir could you spare two men of your watch that could accompany the two of us? I fear the Elf might be dangerous and overpower me on the way to the watch station."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 08, 2013, 11:29:25 AM
[Klaus]

"I will certainly not go with you," the elf says, folding his arms.

"Sir," the watch sergeant says to Klaus, "we're from the West Gate station. It's not far from here. There's no need to go to South Gate." He pauses, then says, "Do you have any proof of your authority, sir?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on November 08, 2013, 12:19:26 PM
Klaus now turns all his attention to the sergeant to convince him

"Cassilda of Marineburg is suspected of having commited an attack on Admund Auerswalder a member of the South Watch station hence I want that man escorted with me to that place, Captain (not sure?) Kratz can confirm this. This man here might have been involved in the business and therefore he has to go into a cell until he can be questioned."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 08, 2013, 05:06:42 PM
[Admund and Max]

The prophet's speech is reaching a climax. His voice becomes more and more excited as he goes on.

"I see a hooded evil behind the seat of a once mighty lord - a power behind the throne! But the nameless servants of the divine shall gather, and, through many perils, come unto the spire of the war god, the wolf-den, the heart of winter. There shall they seek out the dark power, and cast it into the divine light! But still there shall be no peace, for The Empire shall burn, and man turn upon man. The Throne of Sigmar stands empty, and demons contend to sit upon it!"

Max listens intently, having forgotten the elf for the moment. "Gosh, that sounds awfully...um... relevant, Admund! I wonder if he's a true prophet?"

The elf has been glancing up at the clock on the nearby Merchants' Guildhall. Suddenly, the elf starts to walk away, going north-west along the street where the Physicians' Guild is [location 12]. It continues until it comes to the southern edge of the Morrspark, Middenheim's cemetery. The elf goes into the park [the park surrounds location 40].
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 08, 2013, 05:13:39 PM
[Heinrich]

Heinrich approaches the door. It's not hidden - it's a wooden door - but is rather small, and doesn't look as though it is often used. He opens it, and finds a low, narrow staircase on the other side. He descends, closing the door behind him. He has to light a lamp in order to be able to see.

The stairs wind back on themselves several times. He soon reaches a stone chamber that is surely below street level. It looks like a storage area, but contains only a few crates that don't look to have been opened for some time. There are two passages leading away from the chamber - he cannot see the elf, but he can tell which way it went from the pattern in the dust.

It occurs to him that the elf may be able to see in the dark, so will not need a lamp. He may therefore be noticed when following it, since without a light of his own he would't be able to see anything.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 08, 2013, 10:53:12 PM
[Klaus]

The sergeant looks unhappy. "This is a bit above my head, sir," he says, "listen, West Gate station is just a few minutes away. We'll all go there and talk to my captain. How about that?"

The elf slowly shakes his head.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 08, 2013, 11:10:47 PM
[Mortus]

After a while, the cell door is opened by a very young watchman with a sparse mustache. He carries a tray into the cell, leaving the door open. "Brought you some soup, miss," he says, "the doc says you oughta eat something." He offers her a bowl of soup with some dark bread.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on November 09, 2013, 12:38:50 AM
Admund nudges Max to keep him following along, "Relevant or not lad, we've got work to do"

Approaching the Morrspark, Admund will survey the scene. Is will glance around to see if the cemetery populated, and would it be obvious if the pair would enter the grounds. He will stroll along the east/west road around the Morrspark to location 41, keeping an eye on the elf. He will keep Max on his right so that looking toward the park will appear as if he is simply talking to Max.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 09, 2013, 02:19:49 AM
Heinrich will not take the further risk, and will go back to report the elf's location to the others.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on November 09, 2013, 02:13:16 PM
Julain grabs Ragni by both shoulders "calm it Ragni. Go an open some of these crates, check the cargo"

He turns back to the man, and hands him the hip flask again.

"All right, you can help us find this girl, and the witch. Where do these three tunnels go? and how many people are working with you"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on November 09, 2013, 04:25:14 PM
Seeing the displeasure of the Elf Klaus thinks that he is disrupting some plan of his by even stalling him. "Well of course I will accompany you to talk to your captain....but as I said be alerted this man.....pardon elf might be dangerous for all we know." Klaus will pleasantly smile at the elf and go with the sergeant to the west gate watch station.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 09, 2013, 11:19:09 PM
[Admund and Max]

"Sorry, Admund!" Max says, "I didn't mean to get distracted. I promise I'll pay more attention."


"Oh, this is the Morrspark," Max says, as they approach it, "it's a public park, so we're entitled to enter it freely... it's a bit worrying that the elf is going in here. Maybe she's going to raise more corpses? Still, they should be under Morr's protection - look, there's his temple over there. Actually, I forgot: the watch arrested some cultists here, because there was a secret tunnel entrance. The elf might be making for that. I wonder if the watch are still guarding it?" He chatters on excitedly around the same subject.

Admund scans his eyes across the cemetery. The northern and eastern sides are lined with marble mausoleums belonging to the city's wealthy families. The remainder of the land is taken up by neat rows of gravestones, linked by paths. Trees cast cooling shadows over the graves, and bright flowers grow here and there. The grounds are very well tended. He can see three park-keepers at work in different areas. There are a few people strolling around or standing in silent contemplation by graves: maybe a dozen altogether.

Morr's temple is at the northern end of the park. It's a square building of featureless black stone, with a wide entrance. There is no door - the way into Morr's house is always open, like the gate of death that it represents.

The elf is heading north, towards one of the mausoleums. Admund and Max follow the elf while staying outside the park. They draw alongside the Laughing Jackass [location 41], a fashionable cabaret bar, as the elf reaches a mausoleum of blue-veined, grey stone. The elf pauses, then draws its cloak around itself... its form becomes unclear, as though it is blending into the surroundings (though not actually invisible, as Admund encountered before).

The camouflaged elf enters the tomb.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 09, 2013, 11:24:24 PM
[Heinrich]

Thinking better of following the elf into a possible ambush, Heinrich goes back up the stairs and returns to the library. He returns to the entrance hall of the Wizards' School, sneaking past the doorman and going out onto the street. Outside, the street is packed with horses being lead towards the great park for the horse fair (presumably having entered the city at the north gate).

He hurries back to where the group split earlier.

[Does he go after Klaus, or after Admund and Max?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 09, 2013, 11:47:35 PM
[Julian and Ragni]

"Sorry, boss," Ragni says, "I'm on it." He goes off to check some of the crates, as instructed.

The cultist takes a long swig of whisky. "Thanks for that, dwarf," he says, "your pal's a bit ready with his boot. Yes, I'll help you, like I said. Reckon you'll keep your word, no matter what you think about me. I like that about dwarfs.

"Right, these tunnels. That one that slopes up, well, it goes up to the surface. It splits and there are a couple of ways in. We normally use the one in Fleischer's Slaughterhouse. You can get into the sewers too, then come up anywhere there's a manhole.

"The one you came out of, you know. We don't normally go there - some secret stuff goes on, and there's the lizard guarding it." He glances at Hubert, and shudders. "Dunno how you charmed that thing.

"The other tunnel on the same level goes to our living quarters. Beds, larders, all that. Nothing interesting down there.

"Now, the tunnel that slopes down, that's the one that goes all the way. I mean right down to the bottom, out into the forest. Exit's hidden, of course. It's a pretty direct way, and the dodgy side tunnels are blocked off... there's worse things than that lizard living in this rock, you know. But our tunnel is safe enough, if we keep to big groups. Takes a bit of time, but it's the only way to get stuff into the city secret-like.

"Numbers-wise, there's normally about twenty of us around." He looks at the devastation in the cavern, "not any more, mind. Reckon there's just me. Lots more of us in the organization, sure, but we keep separate. Call it, 'cells,' the boss said. Can't betray too many if someone gets got. So that means don't go asking me about the big bosses either, coz I don't know them."


"Boss," Ragni says, "it is weapons in these crates! Swords and axes and crossbows. Armour too. Ready for an army."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 09, 2013, 11:56:18 PM
[Klaus]

The watch sergeant nods encouragingly to Klaus, "Thank you for cooperating, sir." He turns his attention to the elf, "Will you agree to come to the watch station, sir?"

The elf stares into his eyes. Then he says something in a language no one there understands.

The watchmen are standing silently, starring into space. The elf looks at Klaus and smiles unpleasantly. "Back away, human."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on November 10, 2013, 12:01:32 AM
Klaus will draw his pistols and shoot the Elf ....yelling loudly "Begone evil wickedness in the name of Sigmar!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 10, 2013, 12:41:27 AM
If Heinrich hears the discharge of Klaus' pistols he will sprint in that direction. If he does not, he will go to help Admund and Max.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 10, 2013, 02:25:29 PM
[Mortus]

After a while, the cell door is opened by a very young watchman with a sparse mustache. He carries a tray into the cell, leaving the door open. "Brought you some soup, miss," he says, "the doc says you oughta eat something." He offers her a bowl of soup with some dark bread.

"Thank you," Mortus says.   She will take the soup.   "I am afraid that I have never found myself in this position before.   What is going to happen now?   Could I send a message to my servants?"

She will lift the bowl and blow on it to cool the soup while looking under it at the same time.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on November 10, 2013, 08:22:25 PM
Admund nudges Max while watching the elf's form become camouflaged, and says in a hushed tone, "Look at that. It's almost like when I met the mage at Windhund, except the elf was totally invisible. This is different..."

His eyes dart around looking for the watchmen who should be stationed at the park. He exhales frustratedly and grabs Max by both the shoulders. "Listen lad, I need you to go fetch the watch. Do you see them around the park or back on the boulevard? Go fetch them and tell them Admund Auerswalder of the South Gate watch has been trailing the elf from Windhund Haulage. Tell 'em that the elf is trying to escape into the secret tunnels again. They should know all about it and hurry on quick. I'm going in after that elf. You hurry back, hear me?"

Admund loosens his sword in its scabbard, but doesn't draw it. He parts from Max and will head into the Morrspark at a quick walk. If he passes a groundskeeper, he will stop briefly to warn him and ask where the watch is. He will then proceed to the tomb and stand out of sight next to the door and try to listen inside try and hear elf moving.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 11, 2013, 11:07:04 AM
[Mortus]

"Oh, not sure, miss. If you get charged with something you'll have to go to trial, but that might take a while. I reckon it'd be all right if you wanted to get a message to someone. I'll check with the sergeant, but I can't see as how he'd say no. What's the message, miss?"


There's nothing under the bowl. The soup smells nice though.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 11, 2013, 03:35:01 PM
Mortus will dip the bread into the soup.

"I don't want my servants to worry if there is no need," she says.   "I would also like to write to Miss. Hess of [gives address] to say sorry for not meeting her as I had promised and explain the reason.   Do you think this would be possible?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 11, 2013, 03:41:46 PM
[Admund and Max]

"I wonder if the magic comes from the cloak she's wearing, rather than from a spell?" Max says, "or it could just be a less powerful spell. I suppose that's not important at the moment though."

Admund can't see any watchmen in the area. He knows that, because of the limited number of watchmen available, even important places like the Morrspark will only be passed by a patrol every couple of hours.

He grabs Max by both shoulders, which causes Max to reflexively flinch and lower his head. But Max quickly looks up, smiling ruefully at his own reaction. He listens carefully to Admund's instructions. "I didn't notice a patrol, Admund, but I'll find one! I'll be quick - please don't take any risks!"

Max runs off at full pelt.

Admund passes an old park keeper on his way to the tomb. He warns the man, who replies, "Elves, is it? Aye, funny folk is elves. Always stealing children, and playing pipes for the dead to dance to, they are. I keep saying, 'there's elves as dancing round the graves at night,' but ain't nobody as believes me. You go ahead, lad, and find that elf. I'll go get a good iron shovel and come help you. Elves don't like iron, and iron don't like elves!"

Admund hurries onward to the tomb, not expecting the park keeper to be any help. He approaches the tomb he saw the elf enter. It's an ancient construction of cracked, grey stone. Ivy has grown up one side and covers the dedicatory inscription over the door. Worn carvings cover the walls. They look like scenes of battle: soldiers dressed in fanciful wolf-skin costumes, armed with absurdly large axes, are doing battle with legions of walking dead. An inhumanly tall figure stands behind the undead army, wrapped in a cloak styled like bat wings. His face has been chiseled away.

The door to the tomb is shut. Admund approaches the side wall, trying to listen. He can hear nothing inside, but has a strong feeling that he is in the presence of something dangerous.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 11, 2013, 03:46:41 PM
[Mortus]

"I'll have to check with the sergeant, miss," the watchman repeats, "but I can't see why he'd say no. You give me any messages you have and I'll do my best to get them where they need to go. Hope you like the soup too, miss. I made sure it was nice and hot for you."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 11, 2013, 04:08:52 PM
[Klaus]

Klaus goes for his pistols. The elf moves faster, darting in and attempting to touch Klaus with his open hand.

[Elf1: 84, miss]
[Elf 2: 73, miss]
[Elf 3: 31, hits head. Spell attack! Klaus WP test (at a penalty): 06! Pass]

The elf taps Klaus on the head, speaking a brief phrase of ugly, mysterious words. Klaus feels an icy cold start to sink into his skull... but a sudden fury rises inside him, and the cold dissipates. Crying out to Sigmar, he fires both pistols at the surprised elf!

[Klaus 1: 97! miss]
[K2: 08, hits body. S4+d6 roll of 5 +1 [luck!] - T4 = 6 wounds!]

One shot goes wide, but the other tears a deep furrow across the elf's side, glancing off his ribcage and soaking his clothes in blood. He staggers backward, his face twisting with shock and fear. He turns and starts to flee, heading north up the street that runs alongside the city wall.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 11, 2013, 04:11:07 PM
[Heinrich]

Heinrich hears the gunfire, and races at full speed towards it. He turns the corner to see a blood-soaked elf running towards him, with Klaus somewhere behind him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 11, 2013, 06:59:16 PM
Mortus is going to taste the soup.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on November 11, 2013, 06:59:32 PM
Klaus will give the Elf chase...."....Hold it or I will shoot" Klaus screams at the top of his voice replacing the spent pistols with two loaded ones.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 11, 2013, 07:02:23 PM
Heinrich will tackle the elf.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on November 11, 2013, 07:08:01 PM
Realizing it is Heinrich coming out of nowhere Klaus face lits up in a triumphant smile "HEINRICH....we need him alive!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 11, 2013, 10:33:06 PM
[Mortus]

The soup tastes fine!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 12, 2013, 12:43:48 AM
[Heinrich and Klaus]

Heinrich dives at the elf, trying to knock him down.

[Elf I test to avoid (penalty due to injury) = 65, failed)]

[Heinrich Dex test (+10 ambidextrous bonus): 48, pass]

The elf reacts too slowly to get out of the way. Heinrich takes his legs out from under him, so that he and the elf end up on the floor. The elf draws a knife and attempts to stab Heinrich with it.

[Elf (penalty to hit and reduced to 1 attack: 80, miss]


Klaus catches up.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 12, 2013, 01:45:26 AM
Heinrich will attempt to disarm the elf and keep him pinned until Klaus arrives to help.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on November 12, 2013, 02:22:09 AM
Admund will look at the door from the side of the tomb to see if he will be visible from occupants on the inside.

If he judges covert enough, he will quietly cut a vine of ivy to try and read the inscription above the door. [Dex Roll of 26]

He will try to recall if he's ever heard tales of these stories from history. [Int Roll of 46 - probably doesn't remember]


Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on November 12, 2013, 11:44:42 AM
"What's the organization called?" Julian says, before hauling the man to his feet. Julian makes sure he's unarmed.


"weapons eh, grungni, reckon they're trying to arm and take over. You hold this bloke for a minute, and lay off the kicking"


Julian will go to Hubert, if he has finished murderising everything, and try and calm him down. He'll lead him back to the lake, and secure him there (if he was secured, can't remember)

if he's allowed to take the captive through grungi's chapel, he will. if not he'll take him out another route.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 12, 2013, 01:18:36 PM
[Admund]

Since the door to the tomb is closed, Admund is sure he won't be seen. He cuts the ivy away from the inscription. Though badly worn, it is just about legible: This tomb was laid for Gottlieb von Holbach in Ulric's Year 1307, in accord with the will of Ulric, Father of All, that he might lie in peace throughout time.

The name doesn't mean anything to him. Admund doesn't know if any specific battle is being represented by the carved images, but he is aware that armies of the animate dead are said to have ravaged The Empire at several times during its history. The most famous were the vampires of Sylvania, but he's fairly sure this tomb predates them by a long time. Max would probably know more.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on November 12, 2013, 02:20:47 PM
Admund will now gently check the door to see if it's unlocked and if he can open it stealthily. Before opening the door he will take a small handful of dust in his hand - keeping it closed in a fist.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on November 12, 2013, 06:46:57 PM
Klaus will kick the elf a couple of times (without his streetfighting skills) and point his unloaded gun (as Middenheim isn´t the US) at his face afterwards....."Give up! Now!" if he tries to stab Heinrich again  he will try to join the grapple holding the arm with the knife rather risking to take a stab himself before the rather still injured Heinrich gets hit by the knife.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 12, 2013, 11:17:01 PM
[Admund]

The door to the tomb is indeed unlocked. When Admund pushes it to check, it moves smoothly and readily.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on November 12, 2013, 11:18:52 PM
Admund will push the door open, standing slightly to the side as not to be an easy target for someone inside.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 13, 2013, 08:28:07 AM
Mortus will eat the soup.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 13, 2013, 11:39:50 AM
[Mortus]

The watchman leaves Mortus to eat her soup in peace, closing the door behind him (if she wants him to send any messages, she'll have to give them to him before he leaves).

Mortus feels a lot better after eating her soup. She feels stronger, and her mind feels clearer than it has for a while. She's especially relieved that her magical abilities have returned.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 13, 2013, 12:18:14 PM
[Admund]

The door opens quietly - which is odd for the entrance to a tomb. Sunlight pours into the dark interior, glittering off motes of dust in the air. Admund peers cautiously inside. A stone sarcophagus stands in the center of the small room, topped with an effigy of a man dressed in a wolf-skin, lying on his back in the aspect of death, a huge axe running the length of his body with the head at his feet. In the walls of the tomb are alcoves containing the stone caskets of later members of the family.

There is no one else in the tomb.

[Observe test = pass]

Admund notices that one of the flagstones in the floor is missing a corner. A stout wooden stick is lying in a corner of the room - he realizes that it could be used to lever out the flagstone.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 13, 2013, 12:38:05 PM
[Julian and Ragni]

"It's called the Purple Hand," the cultist says, "gotta be called something, and I guess people like names like that! You have to get a tattoo - got one on my chest. Proves you're serious."

He's definitely unarmed. When Julian hauls him upright, his broken arm is wrenched and he cries out - Hubert looks around, making an interested trilling noise.

"Bloody moaner," Ragni says, taking the man's other arm as instructed by Julian, "should be ashamed of yourself, making noises like that!" The man has his eyes closed tightly, and his breathing is uneven. He obviously needs treatment soon.

"I promise not to hit him anymore, boss!" Ragni says to Julian, "don't want him to die on us. Like as not the humans'll be rough enough on him later, anyhow."

Hubert has eaten most of the corpses, leaving the bits that were too badly burned by the explosion. He looks fairly sluggish. When Julian approaches him he makes a noise that sounds almost like purring, then belches. The stench of rotting meat makes Julian nauseous, but he ignores it, slowly reaching out and patting Hubert. The lizard beast allows himself to be led back to his pool, where he slides into the water and settles down to sleep.

"Um, boss - reckon we should blindfold this bloke. Or we might get in trouble for bringing a human up through the dwarf tunnels." Ragni says.

They blindfold the prisoner and take him back through the dwarf tunnels. Bringing him through the Chapel of Grungi isn't an option, even blindfolded, so they use the exit through the Engineers' Guild instead.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 13, 2013, 12:47:53 PM
Mortus will ask the guard if he can get her ink, a pen and paper before he leaves.   She will also ask him if her saviours are still in the building and if she can talk with them and thank him for the soup.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 13, 2013, 01:18:51 PM
[Mortus]

The guard fetches her writing materials. When he gets back with them, he tells her that the people who pulled her from the lake have already left the station, having given their statements. He smiles shyly when she thanks him for the soup, and says he's glad she enjoyed it.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 13, 2013, 01:43:34 PM
[Heinrich and Klaus]

Heinrich attempts to disarm the elf, as the two of them struggle on the dusty street.

[Heinrich Dex test: 65, pass (ambidextrous bonus applies)]
[Elf Dex test = 42, pass]

He grabs hold of the elf's wrist and tries to twist it, but the elf keeps his grip on the knife. But the elf is equally unable to break Heinrich's grip.

Klaus kicks the elf, trying to get his attention before threatening him with his gun.

[Klaus: autohits (prone), S3+d6 roll of 1-2 (unarmed, not using skill)-T4 = no wounds]

The elf glances at Klaus, then suddenly twists his body into a backwards roll.

[Elf Dex test = 31, pass]
[Heinrich S test = 56, fail]

He breaks out of Henrich's grip, though he has to drop the knife to do it, and rolls away from both of them, ending up on his feet.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 13, 2013, 03:25:39 PM
[Heinrich and Klaus]

The elf raises his hand and shouts a single word. A ring flashes on his hand, and immediately a tremendous blast of air smashes into Klaus and Heinrich, knocking them over. The elf immediately turns and flees. As he does, the wind drops, allowing Heinrich and Klaus to stand up again.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on November 13, 2013, 03:36:40 PM
Admund will carefully lever up the stone and look inside.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 13, 2013, 04:38:43 PM
[Admund]

The stone comes up easily. Underneath is a hole leading down into the darkness. A ladder has been left to allow easy access.

He can hear a voice beneath the opening... the words are strange, but it sounds like chanting.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on November 13, 2013, 05:29:06 PM
Admund grinds his teeth. He leaves the lever on the ground pointing toward the hole as a direction for people who will come.

He will as quietly as possible descend the ladder.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on November 13, 2013, 10:58:11 PM
Klaus making use of his public speech skill will call out to everyone to hold the thief...and then give chase to the elf.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 14, 2013, 12:10:13 AM
[Admund]

Admund descends the ladder. He emerges in stone chamber about twice the size of the tomb above it. An altar stands against one wall, covered with candles and various ritual items. The elf, partly concealed by her camouflaging cloak, is facing the altar and intoning an incantation.

She doesn't appear to have noticed Admund so far.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 14, 2013, 12:14:33 AM
[Heinrich and Klaus]

Klaus's cries are ineffective - there just aren't many people around in this part of the city.

The elf reaches one of the towers built into the city walls. He touches the sturdy door, and a brief flash of light comes from his hand. The door opens, and he darts inside the tower.

Heinrich and Klaus reach the tower a few moments later. The door is still open, and they can see a spiral staircase leading up on the other side.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 14, 2013, 01:25:47 AM
Heinrich rushes up, readying his bow as he goes as a precaution.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on November 14, 2013, 02:59:00 AM
Admund will charge the chanting elf hoping to interrupt whatever spell she is casting. He will toss the Dust if Ibar-helm from his off hand in the air at the head of the elf so that it flutters down over the area where she is standing. He will strike to stun with his longsword.

[All attacks after initial Strike to Stun will be lethal]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 14, 2013, 11:35:43 AM
[Heinrich and Klaus]

Heinrich and Klaus chase up the stairs after the elf. The steps eventually lead to the top of the tower. There, they arrive in time to see the elf complete an incantation, and launch himself into the air! He flies from the battlements, back towards the city.

[there is time to shoot at him before he gets out of range]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 14, 2013, 03:11:48 PM
[Admund]

The elf turns around as Admund charges, halting her incantation. He throws the dust - as it settles on her, it flashes once, then continues to glow brightly. As soon as he's close enough, he tries to stun her with a blow from the hilt of his sword.

[Admund (striking to stun, charging): 67, miss]
[A2: 90, miss]

She dodges out of the way, discarding her dust-covered cloak in the same motion. The elf fixes him with an irritated stare (Admund is now sure she isn't the elf he faced at the warehouse), then draws a rapier. She darts forward.

[Elf1: 64, miss]
[E2: 08, hits body. S4+d6 roll of 1-1 (rapier)-T3-A2 = no wounds]
[E3: 84, miss]

The point of her rapier strikes home just above his heart, but it glances off the links of his mail shirt. He counters.

[Admund1 (no longer aiming to stun): 20, hits head. S4+1+d6 roll of 5-T4 = 6 wounds. Dodge blow = 99! fail]
[A2: 42, hits right arm. S4+1+d6 roll of 3-T4 = 4 wounds. -1 critical to arm = 50, hand injured, drop anything held]

She tries to duck a blow aimed at her head, but he brings the pommel down heavily. She staggers, and raises her sword. Admund's sword slides down the thin blade and strikes her hand. She drops the sword and leaps backward, holding her injured hand in the other.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 14, 2013, 03:28:19 PM
[Julian and Ragni]

After leaving the tunnels by the Engineers' Guild, Julian and Ragni take their prisoner (who is now only barely conscious) to the South Gate watch station. Captain Kratz congratulates them, and promises that he'll keep the man safe so that he can provide more information later.

Kratz also insists that the two dwarfs get some basic medical treatment. He has his duty medic patch them up sufficiently to keep going.

[Julian and Ragni are each restored to 1 wound, and are only lightly wounded]

Julian and Ragni then return to the tunnels. Hubert is fast asleep in his pool, and everything is quiet. The dwarfs take the tunnel that leads to the laboratory. There's no sign that anyone has been along the passageway since they were last there. The passage ends in a small chamber, with two doors. One leads down a flight of stairs to a cell (which they checked last time, and found to be empty). The other goes to the laboratory.

The lab is filled with alchemical equipment of all types - alembics, retorts, crucibles, and other complex assemblages of metal and glass. There are also several ominously large glass jars - six feet high - filled with murky fluid. Floating in one are the remains of a creature that looks to have died while in the process of changing shape. The other jars contain only liquid. A table, fitted with leather straps, stands in the middle of the room.

The dead wizard's body is still where they left it. Ragni nudges it with his foot. "Still dead!" he says, "thank Grungni for that. Thought he might have zombied or something. Right, boss, I don't know anything about this alchemy stuff, but you tell me what to hold or lift or whatever and I'm on it!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 14, 2013, 03:30:16 PM
[Heinrich and Klaus]

Heinrich and Klaus chase up the stairs after the elf. The steps eventually lead to the top of the tower. There, they arrive in time to see the elf complete an incantation, and launch himself into the air! He flies from the battlements, back towards the city.

[there is time to shoot at him before he gets out of range]

Heinrich shoots at him!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 14, 2013, 03:40:50 PM
[Heinrich and Klaus]

Heinrich calmly takes aim and shoots.

[Heinrich (shooting): 94 (this still hits!), hits left arm. S4+d6 roll of 4-T4 = 4 wounds. -2 critical to arm = 73, dead!]

The arrow hits the elf in the side, passing through his arm and into his chest. His spell fails and he crashes to the ground. Even if the arrow didn't kill him, the fall will have finished him off.

The body disappears from sight behind a building, not too far away. The falling elf will probably have been seen by everyone in the area!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on November 14, 2013, 04:02:48 PM
Admund rolls his longsword in his hand and resets his grip. He will kick the rapier away and hold his own sword pointing toward the elf.

 "Have a problem with letting the dead rest?" Admund snarls. "Tell me where Cassilda is. Who are you working for, elf."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 14, 2013, 04:23:10 PM
[Admund]

"Who are you, to speak to me thus, human?" the elf says, "do you think me powerless? Leave and I will not tear your soul from your body."

Max slides down the ladder, out of breath. He draws his dagger when he sees the elf. "You caught her, Admund!" he says, "well done! I brought the watch - they're coming."

A moment later, four watchmen descend into the chamber below the tomb. "Right," the sergeant says, "the boy here says there's an elf witch looking to raise the dead, and an off-duty watchman arresting her. Looks about right to me."

"Sergeant," the elf says, "I am Camilla of Marienburg, a merchant and a visitor to your city. I have been abducted by this man-" she indicates Admund, "and brought to this profaned place, where he attempted to perform an evil ritual. I am so glad that you have arrived to rescue me." Her words echo strangely in the room.

Her eyes lock with the sergeant's, and he nods slowly. "Aye, thought the boy was lying. Looked a ratty sort. The man is clearly a thug, and no doubt an evil wizard besides." The sergeant's voice is leaden, and his eyes are glazed. "Don't worry, my lady. We'll have them both away to the station. The boy will get a thrashing, and the man will go on trial for attempted murder and witchcraft."

The other watchmen nod in unison.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on November 14, 2013, 07:49:18 PM
"Heinrich you showed up just in time...he sort of charmed some watchmen with a spell...he froze them on the spot." Klaus remembers for a moment the dread and the dark coldness he felt when he passed out at the inn before he goes on. " Well he certainly is one of the cultists.....we should try to get to his corpse before someone else."

Klaus will try to find the corpse of the Elf.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 14, 2013, 11:45:55 PM
[Heinrich and Klaus]

It's not hard to find where the elf landed. He came down in an alley not far from The Prospect inn [location 6].  Unfortunately, Klaus and Heinrich aren't the first on the scene. The body is surrounded by a small crowd of people who saw him fall, and rushed to help or to gawp. There's also a watch patrol questioning the bystanders - the watchmen are the ones from the chairlift, apparently freed from the elf's enchantment.

No one has noticed Heinrich and Klaus yet.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on November 15, 2013, 12:31:44 AM
Admund's eyes narrow as he glances back and forth between the watchmen and the elf. "Piss on your magics, elf. Release them." Admund spits, still pointing his sword, "By Sigmar, that hand of yours is going to be hurting the least."

Admund will attack again, in hopes he can break the charm by breaking Camila.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on November 15, 2013, 12:49:08 AM
Julian relates to kratz what they know about the tunnel system, and tell him it is full or arms. 'I fear we'd never find the lair searching, so we'll have to wait for the dwarfs to get in tomorroew, they can find another entrance. If there is anything else you can do to strengthen the watch in the mean time I suggest you do it.'


In the lab,
'If we can figure out who th e shape changer is, we can maybe untangle this horrid mess. Can you search fir any other papers or notebooks or anything ragni?'

Julian will collect a sample of the corpse and liquid from the large jars. Carefully using his protective clothing from his chemistry kit. The thick leather gloves make the work hard, and the flesh of the creature seems to warp and flow , being incredibly hard to grasp, yet always looking the same.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 15, 2013, 12:59:37 AM
[Admund and Max]

The elf looks at the watch sergeant and says, "You must defend me. This man is too dangerous to be taken alive."

They begin to advance on Admund, but their movements are slow and jerky. Max shouts an unintelligible battle-cry and throws himself in the way, hoping to give Admund time to get to the elf. Two of the watchmen grab hold of him, and the sergeant and the other watchman start punching him.

Admund charges at the elf again!

[Admund: 14, hits left arm. S4+1+d6 roll of 4-T4 = 5 wounds. Dodge blow = 74, failed. Critical hit to arm = 87, dead!]

She tries to avoid his attack, but again moves too slowly. His sword cuts through her arm and into her body, killing her instantly.

As she dies, the watchmen stop beating Max. "What? What happened?" the sergeant says, clearly confused.

"You were under a spell," Max says, twisting himself out of the loosened grip the watchmen had on him, "the elf witch controlled your minds. Admund had to kill her to break it."

"Oh... did I hit you, boy? Sorry about that."

"It wasn't your fault," Max says. He goes over to Admund - smiling, despite his bruised face. "I thought bringing the watch was going to help!" he says, "I didn't expect her to be able to control them like that."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 15, 2013, 01:17:03 AM
"We should find Admund. These watchmen will only ask us awkward questions if we reveal ourselves. Admund's authority with the Watch will enable him to get answers." Heinrich will move through the crowd and head towards where he last saw Admund when they split up.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 15, 2013, 01:24:04 AM
[Julian and Ragni]

[at the watch station]

Kratz promises to draft in as many additional watchmen as he can. He's also sure that the Midden Marshals will be willing to commit troops from the city's standing army to help fight the remaining cultists. Though of course they will want to keep the whole matter as quiet as possible, since it could cause panic in the city.


[in the lab]

"Aye boss, I'll find any papers and bring them to you to read!" Ragni says.

Julian starts to examine the dead shape-changer from the jar. He's not really sure what he's doing, but he decides to try samples of various chemicals in the room, to see if any of them have an unusual effect on the body. Ragni finds a few scribbled notes scattered around the room, some of which are slightly helpful.

[Julian Int test: secret result]

After an hour or so, Julian thinks he's learned all he's going to by himself. Some of the chemicals looked promising, but he thinks he needs more help. The expert that Janna promised at the Wizards' School has probably translated some of the lab book by now.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on November 15, 2013, 01:45:05 AM
Admund jerks his embedded sword free from the Elf's body and kicks over the lifeless corpse. He turns to face the charmed watchmen and is relieved to see the charm on them breaking. He kneels and wipes his blade on the elf's robes. He will search her body for any loot or information, also inspecting the discarded cloak and the altar.

He snorts  and smirks when Max approaches. "Lad, you have impeccable timing. You alright?" He looks past Max at the confused watchmen. "You men alright?"

He slides his longsword into his shealth as he walks over the the Watch sergeant. "This elf is connected with the incident at Windhund. Seems these sea elfs from Marienburg fancy necromancy. Might want to fetch a priest of Morr."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on November 18, 2013, 01:04:33 PM
After Julian's experiments, he returns through the caves to the chapel of Grungni, wishing to speak to the priest.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 18, 2013, 10:28:51 PM
[Julian and Ragni]

Julian takes as many samples away with him as he can. Back at the chapel of Grungni, he finds Mungrim Dalmrin waiting for him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on November 18, 2013, 11:53:48 PM
Julian relates what happened in the tunnels-

"Mungrim, when you get the dwarfs down there you must secure those crates and the cult's buildings. There shouldn't be too much resistance, if we strike quickly, although they can call for extra bodies from other cells. The humans can't act yet, but our impartiality allows us to strike. Grungni be good it will see the end of this damn tax too"

*shit post. dont know why i went to speak to him, can't remember what I was going to say*
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 19, 2013, 01:20:28 AM
[Admund and Max]

Admund's search of the elf's body turns up 76 crowns and 12 shillings, but nothing else of any consequence. The cloak still has glowing particles of the dust clinging to it, but has escaped being stained with the elf's blood. It's made of light, but strong, grey material.

On the altar are candles, and a collection of bones with arcane symbols carved into them. Other than looking sinister, they mean nothing to Admund. He deduces that they were not brought here by the elf on this visit, since she wasn't carrying a suitable bag. She (or someone else) must have set up the altar sometime before.


Max grins, "I was as fast as I could be, Admund! But you didn't need much help - you're an amazing fighter. I'm not much use, though I know how to take a few punches. Ha ha!"


The watch sergeant shakes his head, as though to clear it. "I feel like I've just woken up. Who are you again?" he says, addressing Admund, "killing this woman... I feel I should take you into the station and charge you."

"He said about Windhund, sir," one of the watchmen says, "all that necro-mansee, and digging up bodies and stuff. Looks like this elf is one of those bone-casters."

"Aye, and she magicked us, like the boy said," another of the watchmen adds, "so I reckon she was killed while resisting arrest, or something like that."

The last watchman is muttering a prayer to himself.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 19, 2013, 01:32:39 AM
[Julian and Ragni]

Mungrim listens quietly. When Julian's finished talking, he says, "Grungni was with both of you. Your example will rouse the dwarfs to action. We'll solve this problem for the city, and the Graf will surely come to his senses over the taxes as a result. Go and rest now. I'll have a force of dwarfs ready by tomorrow."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 19, 2013, 01:37:11 AM
[Heinrich and Klaus]

Leaving the dead elf to the watch, Klaus and Heinrich go looking for Admund. As they draw nearer to the Morrspark, they spot (some distance away) a watch patrol and a ginger boy who looks like Max racing into one of the tombs.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 19, 2013, 01:45:25 AM
[Mortus]

After writing her messages and giving them to the watchman, Mortus is left alone in her cell. Time passes and no one comes.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on November 19, 2013, 03:07:10 AM
Admund rolls up the cloak and sticks it in his bag. He figures it might be useful later for identifying Cassilda, use, or at least he could sell it at one of the markets near the Inn. He huffs a the arcana scattered on the alter. He's growing a strong dislike of necromancy.

[Added Grey Elf Cloak, 76 crowns, and 12 shillings]

"Sergeant," Admund begins, "we should go to the temple of Morr and see if Father Jan is there. He aided me at the Southgate Watch Station yesterday when we discovered similar work. I have reason to believe this elf was connected with an elf that was at Windhund Haulage. Let's go inform the priest so we can get this corpse walking profanity dealt with."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 19, 2013, 05:31:19 AM
Heinrich will lead Klaus toward where he saw Max going.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 19, 2013, 08:13:21 AM
Mortus is going to use the time to meditate.   She seems oddly calm and relaxed.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on November 19, 2013, 10:52:20 AM
Julian heads back to the inn where he arranged to meet the others, buying a hearty meal for himself and ragni, and some dark beer and warmed wine.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 19, 2013, 12:20:06 PM
[Admund, Heinrich, Klaus, and Max]

The sergeant seems to pull himself together. He nods firmly. "Aye, Morr's Priests'll know what to do about this. Let's go."

They climb out of the chamber, back into the tomb above. The park keeper is waiting by the door, gripping his spade tightly as though ready to use it as a weapon. "Elves in the tombs!" he says, "that's powerful bad luck. Did you take iron to them?"

"Everything is under control, sir," the sergeant tells him, "please stay out of the tomb until a priest can come and re-consecrate it."

Once outside, the watch patrol head off to the nearby chapel of Morr to find a priest. As they do, Heinrich and Klaus arrive on the scene.

"Heinrich, Klaus!" Max says, "I'm glad to see you both... the elf we followed was performing a necromantic ritual of some sort under this tomb. Admund managed to kill her, but she was able to control the minds of an entire watch patrol. And she wasn't even Cassilda."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on November 19, 2013, 10:12:13 PM
"The lad has the right of it." Admund says, resting his hand on the pommel of his longsword. "Managed to corner her in this tomb here where she started some profane ritual for the dead... Tried to get her to surrender but she did some sort of magic to these watchmen here. I had to kill her. What did the other elfs do?"

Admund spits to the side. "This just keeps getting worse. These elfs won't let the dead lie dead." His usually hard and serious face shows hints of anger.

"The temple of Morr is just over there. The priests of Morr need to know about this necromancy going on in their own yards. Hopefully Father Jan is in to speak with and to offer prayers to Morr besides."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 20, 2013, 12:58:47 AM
"We had a similar problem when Klaus attempted to question his suspect. The fiend started casting spells all over the city. He flew! FLEW! Off the top of a building he went, like a bird. Arrow took him in the ribs, though. He died like any other bird. The last one hid herself in the College. We should go talk to her."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 20, 2013, 10:27:24 AM
[Mortus]

The cell door opens, and a more senior-looking watchman enters. "Miss Mortus," he says, "I am Captain Stekel. Perhaps you can repeat for me your reasons for taking lunch with Gotthard Brandt."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 20, 2013, 10:41:58 AM
[Julian and Ragni]

Julian and Ragni enjoy an excellent meal at the Templar's Arms. Ragni eats even more than usual, and downs his first two pints. He talks excitedly (while eating) to Julian about their fight in the tunnels.

The inn gets even busier when a large group of snotball fans come in. They are wearing blue and white scarfs and shirts, marked with the badge of the Wolfrunner Coaches team. Judging by their singing, their team must have won the game.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 20, 2013, 10:45:19 AM
"Is hunger not enough?" Mortus asks.   She lots at the captain and smiled.   "No I suppose not," she says.   "I was at a meeting this morning with Janna [forgotten her surname] the High Wizard's [forgotten her title] and Mr. Brandt's name cropped up.   When I had the chance to speak with him I decided that I would.  I am a merchant, let us not forget.   His role in the city is important to me.   Events got somewhat out of control I think."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 20, 2013, 10:50:33 AM
[Mortus]

The Captain frowns. "You are not being straight with me, miss. Your merchant guild medallion appears to be genuine, but no one has ever heard of your trading house. Why were you meeting the Deputy High Wizard, and why was Brandt discussed at that meeting?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 20, 2013, 10:57:05 AM
Mortus smiles.   "My house is neither large nor terribly profitable.   It is really just my father, brothers and me.   I do not expect that outside of Nordland it is well known."   

She will open the laces of her tunic and pull down the cloth far enough to expose her heart.*   

"Would you mind showing me your heart, captain," she says quietly.   "It would be good for my peace of mind and you might want to look at Brandt's chest while you are at it" 



*I note that in the model Mortus is wearing a top which exposes the top of her breasts.   I didn't notice this until the painted model arrived.   However in her discriptions she is wearing a simple tunic.   Also I seem to remember that the cultist tattoos were over their heart, I don't have my notes at work.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on November 20, 2013, 12:20:57 PM
Klaus nods in agreement to Heinrichs suggestion "It was rather strange...I confronted the Elf in front of a watch patrol...he wanted to leave the city, when the watch sergeant suggested that we all go to the watch station he charmed them too...somehow I managed to resist his spell and wound him, he then turned and fled. That he would risk something like that...using dark magic in broad daylight, I think he had some urgent business we disrupted. Lets see if we also can foil some plot Cassilda is trying to achieve."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 21, 2013, 12:50:54 AM
[Heinrich, Klaus, Admund, and Max]

"Gosh, he actually flew?" Max says, "that's rather exciting! I wish I'd seen that... um, of course it was probably evil magic. Did anyone see you shoot him down? It could cause some legal issues. I think Admund can get away with killing the elf in the tomb, because she was engaged in necromancy and was resisting arrest. But killing the other elf might raise some difficult questions - even though I'm sure it was justified, since he was using evil magic to control people." Max's voice trails off. He looks a bit worried. "We ought to report what happened to the authorities. I suppose it can wait until later though."

The watch patrol return with Father Jan, a priest of Morr from the nearby chapel. He nods to Admund, then hurries into the tomb to perform the necessary prayers.

The watch sergeant says, "you can leave this with us. My captain will probably have a word with yours," he says to Admund, "about killing this elf. I'm going to report that it was necessary though, so you shouldn't have to worry."


Heinrich, Klaus, Admund and Max leave the area and walk back over to the Freiburg. The Wizards' School is as busy as ever.

"So Cassilda is here," Max says, "I hope we can capture her alive. Um. Not that I mean to criticize anyone! I really don't want you to think that! Oh dear... do we go straight after her, or do we talk to Miss Eberhauer or someone else in authority first?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 21, 2013, 01:08:23 AM
[Mortus]

"Why would you wish to see my chest?" Captain Stekel says, raising an eyebrow. "Considering the hassle it would be to remove my armour, I need a better reason than your peace of mind.

"I should warn you that Brandt is pushing hard for you to be tried for attempted murder. Even if no formal charges are made, I may still think summary punishment appropriate, unless you give me a better account of yourself."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on November 21, 2013, 02:27:12 AM
Admund chuckles to himself quietly while Max rambles on about Heinrich's potential legal troubles. "If we find this Cassilda, can I pitch her off the nearby Temple of Sigmar? Heinrich's taken out cultists like game in the brush." Admund sighs and rubs the back of his neck, "I'll tell Captain Kratz everything that happened when I report in the morning. Heinrich will be fine."

Admund returns a respectful nod to Father Jan. He mumbles a respectful traditional prayer for the dead. Before leaving the Morrspark, he'll give a sizable donation of 20 crowns of the Elf's money to the priest for Temple of Morr in Middenheim. "Father, here, take this." He says a bit mumbly, "For the souls disturbed by this perverted order to lie at rest. Pray blessings over my sword and shield as we hunt this elf necromancer."

[Deducted 20 GC]

Admund wishes the watch patrolmen well and departs with the group to the College.


"I dunno Max, I wouldn't mind talking to Miss Eberhauer again. Where did you say this elf was hiding out in here? Probably should get right after her, no?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on November 21, 2013, 06:21:53 AM
"I think we should talk to Frau Eberhauer and maybe she or some other mage should come with us...without making a ruccus about it that is...I feel we have to hurry though so we better be fast about it." If the rest of the party agrees Klaus will ask one of the wizards running by if he knows if Frau Eberhauer is still in the acadamy and if so if she is in her office.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 21, 2013, 10:58:10 AM
"I know," Mortus says quietly.   "It is important though.   Mr Brandt considers me to be a threat to him.   You will find a ring he has taken from me if you search him.   I will tell you this Captain most honestly.   I am in the business of searching for hidden threats to the city of Middenhiem and the Empire.   People who are connected with those hidden threat secret themselves into even the most honourable places in society.   I am currently seaching for whether or not there is a hidden threat in Middenhiem.   The sudden raise in taxes caused me to come here to investigate.   Mr Brandt's position in the society of Middenhiem made him interesting to me.   I must ensure that I have no reason to suspect you before I say anything more.   In my line of work it is very dangerous not to suspect everybody all the time.   I am sure you understand."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 21, 2013, 03:24:53 PM
[Heinrich, Klaus, Admund, and Max]

[at the Morrspark still]

Father Jan solemnly accepts Admund's donation. "This money will be put to good use. You have done a great service to The Silent Father by dispatching the necromancer. When you face another such monster, Morr will strengthen your heart and guide your arm." He puts a hand on Admund's shoulder and whispers a prayer. A feeling of calm determination flows into him.


[at the Wizards' School]

The doorman allows them to enter the Wizards' School when Klaus explains that they are acquainted with the High Wizard and his deputy. Inside, Klaus asks a youngish woman in rather scorched, green robes if Miss Eberhauer is in the building.

"Who?" the woman says, glaring at Klaus over the tops of her spectacles. "Oh, the Deputy High Wizard. No, she's out. Busy socializing." She frowns. "I believe she went to the Horse fair. Or possibly... possibly to the -ah - ball game." She waves a hand impatiently. "The violent one where they kick some wretched animal around. You know what I mean. Anyway, she isn't here. Good day to you." With that, the woman hurries off about her business.


"Oh," Max says, "shall we go after Cassilda by ourselves then? A door in the library, wasn't it Heinrich?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on November 21, 2013, 03:35:31 PM
"I think we can´t afford to lose any more time therefore I think we should go after her immediately. Heinrich can you show us the way.....?" Klaus will now load all of his pistols as it is rather likely that there is a confrontation coming up.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 21, 2013, 03:40:51 PM
[Mortus]

"Even if Brandt has this ring you speak of, what is there to prove he took it from you?" the Captain says, "besides, Brandt is not under arrest: you are." He sighs.

"Your story is very interesting, miss, but it sounds like a fantasy. If you have nothing substantial to say I can see little point in talking to you any further."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 21, 2013, 10:51:20 PM
[Heinrich, Klaus, Admund, and Max]

Heinrich leads the others to the library, and to the small door in one secluded corner. Beyond it is a narrow staircase leading down into the darkness. They have to light lamps in order to be able to see.

The stairs wind back on themselves several times, until they reach a stone chamber that is surely below street level. It looks like a storage area, but contains only a few crates that don't look to have been opened for some time. There are two passages leading away from the chamber. One of them has a faint trail of footsteps in the dust.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on November 22, 2013, 04:09:09 AM
Admund lights his oil lamp and holds it aloft in his off hand and scans the room. He will stay in the front of the group and keep the others protected.

When they spot they the trail on the floor, Admund crouches next to it and runs a finger along it and glances sideways toward the door they lead to. "Looks recent enough. What do you think Heinrich, this looks like the trail?"

Admund will go through the door that the faint trail leads to first.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 22, 2013, 11:32:21 AM
[Heinrich, Klaus, Admund, and Max]

Max draws his dagger, holding a lamp in his other hand. He keeps quiet, but is obviously wishing he had his armour and his proper weapons with him.

The group follow the trail through a narrow maze of storerooms and corridors. After while, it leads into a cupboard, empty apart from a few ancient brooms. Heinrich notices that the trail goes right up to the wall. He discovers a loose brick, behind which is a lever. When pulled, this causes a section of the wall to swing inward. Behind is a rough tunnel, leading downward into the spire of rock beneath the city.

They continue along this new tunnel, which twists and turns its way down. After a while, they see an opening in the tunnel wall, leading through into a paved chamber with a high ceiling. Water is continually dripping from the roof, pooling on the floor. Several heavy iron rings have been set into the walls, probably for attaching chains to. A pile of straw and a water jug lie on the floor near one wall.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/DUNGEON8_zps2c0ab007.jpg) (http://s48.photobucket.com/user/sparky_sparkfire/media/WFRP/DUNGEON8_zps2c0ab007.jpg.html)

"This looks like a cell," Max says quietly, "I'm glad there's no one in it though. It would be a horrible place to imprison someone."

Outside the cell, the tunnel continues its way down into the rock.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on November 22, 2013, 05:27:00 PM
Klaus will kneel down close to the area where a prisoner might have been trying to figure out if someone has been chained here very recently.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on November 22, 2013, 05:38:50 PM
Admund stands over Klaus to give him light. He will also check the Iron rings by tugging on them.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 23, 2013, 12:36:08 PM
[Heinrich, Klaus, Admund, and Max]

The iron rings are firmly fixed to the stone. Considering the dampness of the chamber, they must have been put there relatively recently, or they would have rusted into uselessness.

The straw looks a few days old. There are insects living in it, but it's no worse than a bed at a cheap inn. The jug is half full of water, but that could just as easily be due to the dripping ceiling.

It does seem likely that someone was imprisoned here in the last couple of days, but there is no direct evidence of that.

The cell suddenly becomes much colder. A wind stirs in the corridor, rising in intensity until it sounds like screaming. In the entrance to the cell, blocking the way back to the tunnel, a hideous shape appears out of the air. It resembles a distorted human head, floating and bobbing on the air like a cork on water. In place of hair, it has a mass of shadowy tentacles ending in barbed claws.


(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/100-flying-head_zps4469a565.jpg) (http://s48.photobucket.com/user/sparky_sparkfire/media/WFRP/100-flying-head_zps4469a565.jpg.html)

[Fear tests!]
[Heinrich: 49, pass]
[Klaus: 14, pass]
[Max: 78, fail!]
[Admund: 25, pass]

Max cried out in panic, backing rapidly away until he collides with the cell wall. Then he simply stands there, mouth open, staring at the apparition.

The others master their fear and are able to act.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on November 23, 2013, 01:29:47 PM
Klaus will lift his duel pistols and take aim for the head....before shooting he will call out for the monstrosity first "What.....who are you?"

If the apparition moves towards the party Klaus will shoot.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on November 23, 2013, 01:40:36 PM
Admund instinctively rips his sword from it's sheath, the metallic noise echoing off the stone cell. Setting the lamp aside as the creature forms, he readies his shield and attacks.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 23, 2013, 03:15:36 PM
Heinrich does not wait for a response to Klaus' question. He draws his bow and begins loosing arrows at the horror.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 23, 2013, 05:11:03 PM
[Heinrich, Klaus, Admund, and Max]

[Initiative order: Klaus, Admund, Heinrich, (Max)]

Klaus attempts to communicate with the apparition, but gets no response. [Delay action]

Admund charges at the floating head, trying to hack it with his sword.

[Admund 1: 40, hit. Can't  cause damage!]
[A2: 10, hit. Can't cause damage!]

His sword passes through the creature, as though cutting through smoke.

Heinrich takes careful aim and shoots an arrow at the head.

[Heinrich (shooting): 03, hit. Can't  cause damage!]

The arrow also passes right through without harming it.

The thing drifts closer to Admund... Klaus shoots!

[Klaus 1: 75, miss]
[K2: 14, hit. Can't  cause damage!]

The pistols sound incredibly loud in the stone chamber. One of the bullets punches neatly though the thing's forehead, but again it causes no damage.

The barbed tentacles lash at Admund.

[Floating Head 1: 51, miss]
[FH 2: 20, hits head. Dodge blow = 07, pass!]

Admund leaps backward as the tentacles whip through where his face was a moment ago. Shrieking, the head moves towards him again.


[Max fear test: 40, pass]

Max shakes his head suddenly, and jumps away from the wall. "It's a ghost!" he yells, "we can't hurt it!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on November 23, 2013, 05:50:28 PM
Klaus puts away his pistols and takes hold of his warhammer....with a battle cry calling out for Sigmar he charges the ghost and tries to hurt it with his warhammer.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on November 23, 2013, 09:39:23 PM
Admund's sword strike passing through throws him off balance. He resets his feet and steps back between the party and the ghost. His martial skills useless, his eyes dart around trying to decide what to do. He spots the tunnel heading down further into the rock.

"We can't fight this thing!" Admund shouts. "Down the tunnel! Quickly! Go!"

Admund will  defend the party's withdrawal. He will give up his attacks and attempt and parry any attacks on the party. If an attack is brutal, he will use his shield to parry.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 24, 2013, 12:17:07 PM
[Heinrich, Klaus, Admund, and Max]

Klaus swings his warhammer at the apparition:

[Klaus: 18, hits. Can't cause damage!]

He strikes it squarely on the jaw, but the blessed weapon passes through the head just as all the other attacks have.

"Admund's right," Max says, "we have to run. Maybe it won't follow!"

The spectral head continues to attack Admund.

[Floating Head 1: 58, miss]
[FH 2: 40, miss]

Though persistent, it is clumsy. Admund has little difficulty avoiding the lashing tentacles... though he's concerned about what will happen if they actually hit.

[Klaus I test: 45, pass]
[Heinrich I test: 36, pass]
[Max I test: 12, pass]

Max, Klaus and Heinrich dodge around the creature and leave the cell, returning to the tunnel.

[Admund I test: 43, pass]

Admund carefully turns so that he's now backing towards the tunnel, defending all the time. The spirit continues to attack him.

[FH 1: 81, miss]
[FH 2: 84, miss]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 24, 2013, 02:36:03 PM
"You could speak with the Deputy High Wizard," Mortus suggests.   "If you let Brandt go then you endanger all of Middenhiem.   If you don't believe this small amount of the story then you will find the whole truth completely inconsiderable.   If you ask the people who saved me they will tell you that Brandt attacked me with the oar first.   I tell you that he did it to get the ring.   I tell you that Brandt will have a tattoo over his heart.   I tell you that if he does and you ignore it you are putting Middenhiem in danger.

You can not believe that the strange events in Middenhiem, and I am talking mainly about the new taxes and the Garf's illness, are not without cause.   I tell you that I am here to investigate the causes and I tell you that Brandt is important in those causes.   I leave it up to you to believe me or not."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 24, 2013, 03:57:20 PM
"I need my axe!" Heinrich moans. "Another reason to kill that bitch Elise."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on November 24, 2013, 04:29:49 PM
"I wholeheartedly agree Heinrich." Staring a bit disappointed at his hammer Klaus will light the path to and advances carefully but hurried down the way.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 24, 2013, 07:49:48 PM
[Heinrich, Klaus, Admund, and Max]

"We're through, Admund," Max shouts, "you don't have to hold it up any longer!"

Admund steps backwards through the doorway. The ghost lurches forward, tentacles flailing.

[Floating head 1: 32, hit. Dodge blow = 04, pass]
[FH2: 99, miss]

He avoids the attack, but the spirit is still pursuing him.

[Does Admund turn and flee (provoking a free attack that cannot be parried or dodged), or continue his fighting retreat?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 24, 2013, 07:55:04 PM
[Mortus]

"I see," the Captain says, "so you expect me to believe a vague story with no proof... no proof unless I question a high-ranking wizard." He laughs. "It's so ridiculous that I almost believe you. Surely a lie would be more convincing. Well, you'll have to stay where you are for the moment. We'll see."

The Captain leaves the cell. The door is locked behind him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on November 25, 2013, 12:13:49 AM
"Keep going, Max! Go on!" Admund shouts back.

Admund continues retreating with his shield up, backing down the tunnel with quick short steps. He's nimble on his feet and will lurch side to side when the creature strikes. When he is safely out of combat range, he will then turn and hurry down the passage to rejoin the party.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 25, 2013, 12:16:25 PM
[Heinrich, Klaus, Admund, and Max]

Max pauses for a moment, obviously wanting to help Admund. But then he obeys the order to run instead.

Admund continues to move backwards while fighting defensively. He tries to speed up, in the hope of gaining enough ground to turn and run without presenting his back as a target.

[Floating Head 1: 24, hit. Dodge blow = 50, pass]
[FH2: 26, hit! Can't dodge again this round. Hits body. S3+d6 roll of 5-T3 (ignore armour) = 5 wounds. Parry with shield (+20 to WS) = 62, pass. -D6 wounds = 4. 1 wound caused. Attack causes S drain instead of W damage! Admund gets -1 S ]

He avoids one sweep of the tentacles. But the head suddenly rushes forward and strikes with many tentacles at once, like the lash of a cat o' nine tails. He blocks most of them with his shield, but one lashes across his chest. He feels as though an icy blade has cut him... some of the heat of his body drains away, leaving him feeling weak and tired.

The floating head halts for a moment, a look of obscene delight on its twisted face. Admund takes his chance to race backward.

[Admund I test: 55, pass]

He nearly stumbles on the rough stone floor, but he keeps his footing. He's now put a few yards between himself and the apparition: immediately, he turns and runs for it.

Admund catches up with the others. The group run on through the tunnel, which continues to wind down into the rock. They aren't sure if the floating head is still following them or not.

After a while they reach a fork in the tunnel. The left fork bends around and opens into a dark cavern, though the view is mostly blocked so they can't see anything of the interior. The right fork of the tunnel continues to descend.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on November 25, 2013, 12:58:22 PM
Klaus is taking some deep raggad breaths .....and listens if he can hear the earily howl of the spectre close by....."Well if we check the cave we might be trapped by the spectre on the other hand should we end up in a dead end we are pretty much screwed...in the cave we might be able to outmaneuver it.....but there might be something in the cave....something even worse." Klaus smiles encouraging when he says the last words.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 25, 2013, 01:39:41 PM
[Heinrich, Klaus, Admund, and Max]

They can't hear the apparition, and the air around them is at normal temperature, rather than the icy cold that was present around the spirit.

"Maybe it gave up," Max says, trying to catch his breath after running, "in stories ghost often have to stay in a certain area. Um. But we shouldn't hang about."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on November 25, 2013, 01:54:25 PM
"Well I suggest we check the cave and someone keeps watch here at the entrance....best stay in pairs. So how about it Admund you and I check the cave and Max and Heinrich you two guard our escape route....Heinrichs Bow surely might come in handy should something come down the way unless it is another Ghost."

Klaus seems rather relaxed by the encounter with a ghost after dealing with demons and other nightmarish creatures he knows that most of the folk tales are closer to the truth than one would like.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on November 25, 2013, 02:15:00 PM
Admund hurries down the tunnel after the party, following the faint glow of lanterns ahead of him. Finding them at the intersection, he pauses to catch his breath, sheathing his sword with a shick. He paws at and under his breastplate trying to find the wound. "Gah, wretched thing hit me!" He let's out an icy cough, shakes his head clear, and takes a swig from his waterskin.

"I think it's best we all move together. If we split, and something gets between us, we're off to see Morr."

"Besides, we might run into something uglier in there," Admund caps his waterskin and smirks at Klaus, "like your mother."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 25, 2013, 02:30:28 PM
"I think we should stay together too," Max says, shivering. "Please, we need to hurry! Um, Admund... are you badly hurt? When we're in a safer place I think I should examine you for injuries." He glances nervously back up the tunnel. "But not here."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on November 25, 2013, 02:35:41 PM
Klaus appreciates Admund trying to relax the dire situation ...a panic would be the worst thing to happen now. "How do you know where I got my looks from. So lets stick together then but I think we should check the cave before we run deeper into this abyss. I think I shouldn´t fire my pistols again unless necessary though it might attract things." Klaus will use the short break to reload his pistols but put them away and get out his warhammer holding the lantern in his left hand.



[notes +10 zing]

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on November 25, 2013, 02:39:35 PM
"Aye. Let's clear the cavern." He slings his shield on his back and holds his oil lamp in his off hand.

Admund will enter the cavern when party is ready.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 25, 2013, 04:22:45 PM
[Heinrich, Klaus, Admund, and Max]

The group take the left fork and enter the cavern. Their lanterns illuminate a vast space, which is surely of natural origin. The ceiling is high above their heads, and they stand on a ledge before a substantial drop. Water cascades down the sides of the chamber, into a deep pool below. An especially large torrent of water emerges from the mouth of a carved stone monster of uncertain origin. A narrow stone bridge crosses the cavern. A tunnel leads away from the far side, filled with dull light.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/webDSCF0211_zps186b2061.jpg) (http://s48.photobucket.com/user/sparky_sparkfire/media/WFRP/webDSCF0211_zps186b2061.jpg.html)

[cross the bridge and continue? Return to the fork and take the other tunnel? Go for a swim in the water?!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on November 25, 2013, 04:39:48 PM
Admund holds his oil lamp over his head to illuminate the stone monster. "Guess I was right about your mother..." Admund grumbles darkly.

Admund whispers to the party when he spots the light across the bridge. He will try to determine if it's natural light or man made (fire or sunlight) "Psst. Light. Let's cross one at a time and get closer."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 25, 2013, 04:47:08 PM
[Heinrich, Klaus, Admund, and Max]

It looks steady enough to be natural light. Admund has lost his bearings, but it's possible that they could be close to the outside of the city rock. Close enough for there to be an opening allowing light in, but still high above the ground.

The bridge is fairly narrow, and looks like it might be slippery.

"I'll go across first," Max says, "to check it's safe."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 25, 2013, 05:07:53 PM
[Mortus]

Mortus is left alone in the cell all afternoon. At about six in the evening, the cell door opens and stern-faced woman in a sergeant's uniform enters. "You are Mortus, yes? Well, the Captain has decided you aren't a deadly threat to the city," she smirks as she says this, "so you're to be released on bail. You can probably expect to be brought to trial at some point, but it seems that there's no urgency any more. You'll have to leave your address with us, and a bond - I'm told that your finances are quite impressive, so 100 crowns shouldn't be too painful. Naturally, you shouldn't try to leave the city. Any questions?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 25, 2013, 05:14:08 PM
"I assume that Mr. Brandt has also been released," Mortus says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 25, 2013, 05:15:24 PM
[Mortus]

"That's none of your business. Any relevant questions?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 25, 2013, 05:21:54 PM
"There whereabouts of a man who wants me dead is not relevant?" Mortus asks.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on November 25, 2013, 05:38:05 PM
"Max I have a rope with me wrap that around you .....in case you should slip." Klaus will get his rope out and tie a knot to make a sling that Max can put around his chest.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 25, 2013, 10:13:18 PM
[Mortus]

"Look, I'm not interested in having a bloody conversation with you," the Sergeant says, "either you pay the bond and get out, or you stay here. Your choice."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 25, 2013, 10:52:24 PM
[Heinrich, Klaus, Admund, and Max]

"Oh, thanks Klaus," Max says, "I'm light enough that you won't have trouble pulling me back up if I fall!"

Once the rope is around him, Max carefully walks across the bridge.

[Max I test (+20): 51, pass]

The bridge is actually not as slippery as it looked. Max makes it to the other side safely.

"It seems safe enough," he says, "you can come across."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on November 25, 2013, 10:55:34 PM
"See anything to loop the rope around, Max? If not just hold taught the other end. There like that." Admund calls across over the torrent of water.

He nudges Klaus. "You're next. This heavy armor will send Max flying if I slip"

Admund will help anchor Klaus and Heinrich as they cross, and will cross last with the rope tied around him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on November 25, 2013, 11:05:04 PM
Klaus will put his warhammer away but keep hold on the lantern even though the passage looks rather safe he will walk over it carefully using his now free hand to better balance himself.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 25, 2013, 11:11:13 PM
[Heinrich, Klaus, Admund, and Max]

"Um, yes, I could loop it around this rock," Max says, "it looks sturdy enough. Better than just me holding it anyway."

Klaus crosses the bridge next.

[Klaus I test (+20): 59, pass]

He gets across without a problem. Heinrich follows.

[Heinrich I test (+20): 62, pass]

He crosses safely. Admund goes last.

[Admund I test (+20): 76, pass!]

Admund makes it too.

All four of them are on the far side of the cavern. The Floating Head still hasn't appeared, so it has presumably given up the chase.

The tunnel leaving the cavern slopes gently down, before turning right. There is certainly natural light coming from somewhere down there. Admund [acute hearing] can hear voices in the distance.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on November 25, 2013, 11:49:57 PM
Admund sticks out his arm to alert the party briefly and holds a finger to his lips indicating everyone should be quiet. "Voices," Admund mouths in a whisper, "Down there."

Admund eases his sword out of it's sheath and will continue down toward the voices in a stealthy manner. He will strain to identify number of people talking, and what they are saying.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 26, 2013, 12:11:52 AM
[Heinrich, Klaus, Admund, and Max]

Max nods, his dagger at the ready.

As the group creepy down the tunnel, the noises become loud enough for everyone to hear. It sounds like several men, laughing and jeering loudly. This is accompanied by the cracking of a whip and other, less identifiable sounds.

The group reach the bend at the end of the tunnel. There's obviously a room around the corner, where the noises are coming from. But it's not possible to see into the room without being visible to those inside it.

"Give him another brand," a voice says, "then it's my turn with the whip again!"

There is an unpleasant hiss, accompanied by a muffled groaning. The smell of scorched flesh drifts around the corner. Then the sound of the whip starts up again.

"That was a good one! Look how clear the brand is!"

"This'll teach you to behave yourself! Be a good bloke and stop trying to escape or you'll get a lot more of this!"

"Ha ha ha! Let me use my stick again!"

"Fine, but don't break any bones! We're just giving him a lesson, right? He's not to get broke."

Several thuds follow, along with more groaning.

It sounds like four different voices in the room, with a fifth person doing the groaning.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 26, 2013, 03:46:44 AM
Heinrich is pretty sick of creeping through the tunnels, and after the frustration of being unable to harm the spectre from before, he's ready to fight. Still, he hasn't quite recovered from his near death. He creeps forward, motioning for the others to wait for his signal. He will attempt to see the people in the room.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 26, 2013, 07:15:55 AM
"Naturally by do you have any questions you mean don't ask any questions," Mortus says.   Mortus will pay her bail and walk back to her inn and eat dinner.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 26, 2013, 10:44:24 AM
[Heinrich, Klaus, Admund, and Max]

Heinrich sneaks closer, then peers around the corner. He's concerned that he might be seen, and so takes great care not to be... but he needn't have worried so much. The people in the room are far too interested in torturing their prisoner.

The room is roughly rectangular, and about six yards long. It's lit naturally by a hole in the far wall, about two feet wide - through this, he can see the sky. Three sturdy doors, two closed and one open, are on the wall to his left. An archway on the wall to his right leads into another room. Some boxes and barrels are in one corner of the room. A table and chairs are near the window, with some cards and money scattered across the table.

The prisoner is suspended from the ceiling by chains around his wrists, so that his feet are a little above the ground. He's a man in his mid-thirties, with close-cropped, greying blond hair, and a handlebar moustache. He has been gagged, which accounts for the groaning. He is dressed only in a loincloth, and judging by the bruises and welts on his skin, he hasn't been having a good time. His chest has been awkwardly branded a couple of times with a stylized wolf symbol.

Four rough looking men, all armed, are amusing themselves by torturing the man. One is currently whipping him enthusiastically, while another is reheating the branding iron in a brazier. A third smacks the man in the stomach with a stick, then laughs. The fourth is simply watching, smiling broadly.


Back in the corridor, Max is obviously distressed by the sounds of torture, and makes urgent gestures to Klaus and Admund that it has to be stopped. He brandishes his dagger and tries to look fearsome.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 26, 2013, 11:01:27 AM
[Mortus]

Mortus is told that she should report to the watch station tomorrow at noon, so that they can check she's still around. Once she's paid the bond and has given her details, she is allowed to leave.

Back at the inn, the barman draws her attention. "Miss Mortus, I have a message for you. It arrived at noon. Here you are."

Mortus opens the sealed letter. It says:

Mortus,
Apologies for my sudden absence. I have been a guest and found it difficult to get away from my hosts. I succeeded this morning, and now await you at the Colourful Dog inn, near the offices of Wolfrunner Coaches
[location 48].
Sincerely,
Dr G.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 26, 2013, 11:41:44 AM
[Julian and Ragni]

The snotball fans down several rounds of drinks. Then one of them looks blearily at Julian. "Hey, boys," he says to his friends, "does that dwarfy bloke look like someone to you?"

"He's the champion, isn't he?" another says, "think so anyhow. It was some little beardy bloke... saw him fight. He was good!"

"Good for a little bloke!"

Ragni leaps to his feet. "Who're you calling little, you ugly great bastard?" he yells.

"Don't get upset, kid," a snotball fan says, "you're both little. Fact o' life that. Can't get upset at a fact o'life. Well known fact."

The other fans nod sagely. Ragni doesn't look happy.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on November 26, 2013, 12:45:23 PM
“Aye lads, we’re small. But that’s never stopped us dwarfs doing whatever we want. Come here, come here, I’ll tell you a tale of when I was a wee lad. Even more little than I am now” Julian pats his beer belly as he says this, before he fills his pipe with tobacco and lights it. Julian prods and re-lights, re fills his pipe for a moment, supping on the smoke and leaning back in his chair.

“ah, this’ll take me back. Back when I was a dwarflet, scarcely ten. Me and some of my pals had gone off exploring like. You know the way it is. Backpacks all kitted out from our Ma’s full of food, with our little mining equipment packs and dulled swords. Playing at adventuring. Reckon that’s a good thing for a dwarf to play at.

So off we go, down into the hold. At first we’re all singing and laughing, each of us one of the heroes of the hold. I was old Ironchin if I remember. Stiffest bloody beard bristles you ever met. I swear he could have sharpened his sword on ‘em.

We decided to head down to the old part of the hold. Used to have dwarfs there, so they say, but that was a long time ago, before my grandparents were born. The caverns were empty as we all padded through, but the buildings still stood. Grand and magnificent, just ike you’d expect from the upper hold. We stopped for lunch in the great hall, Grungni’s face Towering over us all as we emptied our packs into our bellies. That’s the stage we normally would have gone back, but that day we didn’t. Must have been the strength of Ironchin with me, or my friends playing at old stone nose, but on we went downward.

The buildings started to look not as grand. Crumbling and wet, and as our torches cast their flickering glow around our tales and jokes stopped. Onward we plodded now in near silence, when we rounded a corner and saw before us a fresh rockfall and a green, clawed hand poking out from under the rubble. That’s when the stench of greenskin hit us.

Might be hard to believe, but there’s a time in every dwarfs life where they smell it for the first time. We’d been lucky, raised in relative peace. But that first sniff of them, it just makes you more angry than you can believe. Looking around us, a crude tunnel was partially opened, although it was partially hidden from the rockfall. Don’t think I could fit through there now. Don’t think anyone but kids could. We put our torches out and followed the stench down the hole, now utterly silent.

Crawling through the tunnel the crude workings of the goblins were evident and before long we emerged into a larger cavern they had carved through the rock. It was full of supplies, including some strange, cruel looking orbs. Obviously some evil goblin machination. Well, we’re all stood in that room, the hate from the smell fading and our knees knocking together, when we hear some voices from beyond.
“I knew you lot was all stupid idiots.” A high pitched snarl.
 “oh sorry boss” weedling and whining 
“you bloody will be if you don’t get up there and sorts it out””

Julian pauses just to wink at Ragni, a smile curling onto the corner of his mouth

“We scrambled to find hiding places and shot back up the tunnel like a pack of frightened rabbits, and we could hear crates being dragged and moved down in the cavern. So I rustle around in my mining kit, and come up with the small charges I’d packed. Only little things, barely more than a pop. But my mum used to give me hell for using them round the house, so I had taken to setting them off on our adventures.

Setting a little pile aside, I reshaped the charges into balls, and lit one, before rolling it off down into the tunnel. Pop, it went. And we heard the goblin squeals from up here “what the bloody ‘ell was that”. So down I sent another charge, another pop and another squeal. Sounding more panicked now. Goblins might be cunning and cruel, but they’re stupid as two planks if they’re not trying to hurt anyone, and not knowing anyone was around these little charges were giving them a right old fright. I lit the 3rd, 4th and 5th and set them down the tunnel, and the two voices were now wailing and squealing. But I’d run out of charges, and we knew they were close to getting right into the hold.

 That’s when we had the idea. So we lit our torches, singing out hair we had to hold them so close and the light almost blinding we’d gotten so used to the dark. And down into the cavern we descend, scraping our tools and our swords on the rocks. The two goblins were ‘bout near pissing themselves by now and we set up chanting “grungniiiii, grungniiiii, grungniiiii” before we even got back to the cavern, we heard em shouting “I’m not sticking around for this, it’s some dwarf ghost or something using magic on us ahhhhh”. And that was that, the time a group of kids saved the hold without spilling a drop of blood. Bloody cowardly goblins. Ha ha ha” 
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 26, 2013, 02:26:38 PM
Mortus will thank the innkeeper and give him a silver piece for his effort.   She will go to the Colourful Dog Inn to look for the Doktor.   Before going into the in she will pop her protection aura.

[I think she has 15 MPs]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on November 26, 2013, 03:10:21 PM
Admund puts a hand on Max's shoulder to steady him. He gives him a firm look and mouths the word "wait.

Admund waits for Heinrich to signal the attack. He flexes his fingers around his longsword.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on November 26, 2013, 03:12:02 PM
Klaus too is preparing to act as soon as Heinrich starts shooting the villains.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 26, 2013, 03:13:31 PM
[Mortus]

The Colourful Dog Inn is on Sudetenweg, opposite the Wolfrunner Coaches depot. She ducks into an alley nearby, and casts her aura of protection. Feeling more confident now, she returns to the street, and then enters the inn.

The tap room is crowded, but she soon spots a hooded, drably-dressed man sitting alone at a table in the corner. He looks up at her - she immediately recognises Doktor Glarean. He makes a brief gesture that she should join him, before hiding his face again.

Mortus sits down at the Doktor's table. He nods to her, then speaks a few words under his breath. The air around them ripples slightly, and then the noise of the inn is gone. "A simple charm to protect our privacy," he says quietly. "Miss Mortus: it is good to see you. I had almost given up hope of your arrival. I have waited all afternoon... but you are here now, and are safe." He sighs. "I am sorry that I left you so suddenly. It was not my choice - as you may have guessed, I was kidnapped by the very people we came here to locate. You will recall that I went to speak to some old contacts. I am afraid I was betrayed, and rendered unconscious. I awoke in the cellars of some haulage company, where I was... encouraged to explain myself." He winces at the memory. "I will not trouble you with the details.

"I do not know how long I was there, but after a while an elf woman - a wizard - interrogated me. I was then blindfolded, and taken on a lengthy journey into some underground nightmare. At last I was chained in a cell without a door... for a fearful wraith defended that place from all who did not carry a certain token.

"But my jailors were careless. I was able, through the use of my own blood as a sacrifice, to call a spirit of the airy darkness into my cell. The method I taught you is the surest way to call such an entity, but at the direst extremity there are other ways... more expensive ways. This spirit stole the warding token from the man who brought me my food, and the keys to my chains. Thus I freed myself, and walked from the cell unmolested by the wraith. I was then lost among the dark tunnels beneath the city streets: again my elemental spirit saved me, for it guided me by a route that led into the sewers, and from there to safety.

"My first thought on escaping was to contact you. I am delighted that you did not also fall into the hands of these villains."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 26, 2013, 03:14:56 PM
[Heinrich, Klaus, Admund, and Max]

Max nods in response to Admund's command, but he doesn't look happy about it. He watches Heinrich intently, ready to spring into action!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 26, 2013, 03:57:16 PM
[Julian and Ragni]

Ragni listens with rapt attention to Julian's story. When it's finished, he laughs raucously while applauding. "Ha ha! Stupid bloody gobbos! Even a few dwarf kids are too much for them! That was a bloody good story, boss! Even the humans enjoyed it!"

The snotball supporters did indeed like the story. "Aye, you told that well, Mr Dwarf," one of them says, "you sure you aren't the Graf's minstrel instead of his champion?"

"Nah, the minstrel's an elf. Can't picture him fighting goblins!"

"He'd probably throw flowers at them! Ha ha ha!" the man laughs far too loudly at his own terrible joke. One of his friends cuffs him around the back of the head.

"That's prejudiced, that is," he says sternly, "elves can't help being elves, just like dwarfs can't help being dwarfs. There's no call to go laughing at them."

"Aye, what if someone said you were a backwoods Drakwald tree-rat? You wouldn't like that would you?" another man adds helpfully.

"Anyway, the point is, it was a good story. That's what the point is. No call to go making personal comments."

"I'm gonna buy you a pint, Mr Dwarf," a different supporter says, "and one for your kid too," he adds, meaning Ragni. "Hey, landlord! You got any dwarf beer? Dwarf beer for the dwarfs! And I'll have one too!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 27, 2013, 04:04:59 AM
Heinrich will take careful aim at the man with the stick, trusting his companions will take that as the signal to attack. He will fire at the stick wielder first, then the man with the branding iron, then, if he is still alive, the whip wielder.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 27, 2013, 11:52:20 AM
[Heinrich, Klaus, Admund, and Max]

The man with the stick hits the prisoner again, and laughs as though it were the funniest thing in the world. Heinrich takes careful aim at the target's head, and shoots.

[Heinrich (shooting - target totally unaware, counts as prone. Aiming for head (extra round to aim, -10 to hit)): 39, hit. Hits head due to aimed shot. S4+d6 roll of 5-T4 = 5 wounds, doubled due to being prone. 10 wounds! -2 critical to head: 58. Artery ruptured, bleed out in d4 rounds.]

The man draws back his stick again, but it never strikes. Instead, there is a dull, wet, thudding noise, and a metal spike emerges from his throat. Blood fountains from the wound, spraying the prisoner and all three of the other cultists. The man stays upright, mouth open, eyes rolling back. Then he sinks to his knees... then to the floor, twitching horribly, as his own blood pools on the floor.

The prisoner sees Heinrich for the first time. He raises his eyebrows in surprise.

The three remaining cultists are frozen with shock. Heinrich quickly reloads and shoots at the man with the branding iron.

[Heinrich (shooting): 62, hits right arm. S4+d6 roll of 4-T4 = 4 wounds]

The arrow slams into the man's arm. He cries out in pain. He and the other two rush towards Heinrich... at which point, Klaus, Admund and Max ambush them.

Klaus fires both pistols at the wounded man with the brand.

[Klaus 1 (shooting): 17, hits body. S4+d6 roll of 1-T4 = 1 wound]
[K2 (shooting): 97, miss!]

In the rush, he misses with one shot. The other grazes the man's side.

Admund attacks the man with the whip (though he's dropped it and drawn a sword).

[Admund 1: 04, hits left arm. S3+1+d6 roll of 4-T4 = 4 wounds]
[A2: 21, hits head. S3+1+d6 roll of 3-T4 = 3 wounds]

He hits the man twice, drawing blood from his arm and his head.

Max furiously attacks the same man!

[Max: 23, hits right arm. S2+d6 roll of 4-2 (dagger)-T4 = no wounds]

Despite his best efforts, Max doesn't manage to hurt the man.

Whip-man attacks Admund:

[Whip-man 1: 38, hits right leg. S4+d6 roll of 5-T3-A2 = 4 wounds. Dodge blow = 83, failed! Parry attempt = 70, failed! 4 wounds taken!]

[Admund is on 0 wounds!]


The man lands a heavy blow on Admund's leg, despite his best efforts to avoid it. His armour prevents a cut, but the impact will have left a nasty bruise.

[Whip-man 2 (vs Max): 12, hits right arm. S4+d6 roll of 3-T3 = 4 wounds]

He then attacks Max, leaving a long but shallow cut on his arm!

The man with the branding iron attacks Heinrich.

[Brand man 1: 100, miss! Fumbles... attacks lost, +10 to hit him next round]

But he swings wide, and overbalances himself!

The remaining guard is stuck behind his fellows and can't reach the fight yet.

[continues]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 27, 2013, 12:37:15 PM
[Heinrich, Klaus, Admund, and Max]

Klaus has no time to attack with anything except the butts of his pistols.

[Klaus (main hand): 13, hits right arm. S3+d6 roll of 6! (add damage = 53, no luck use! yes!)+5-T4 = 10 wounds. Maxed critical to arm = 74, dead!]

He slams the pistol into the man's arm with a ridiculous level of force. The man's arm shatter, and presumably the bone fragments rupture some of his blood vessels. Whatever the cause, the man collapses. Klaus steps over the body and attack the whip-man with his off-hand pistol!

[Klaus (off hand, -10 to hit): 56, miss]

Admund attacks the whip-man again (-1 attack, since tried to parry last round).

[Admund: 36, hits body. S3+1+d6 roll of 6! (add damage = 04, yes)+2-T4 = 8 wounds. Maxed critical to body = 31, dead!]

He drives his sword into the man's belly, all the way to the hilt! Snarling with rage, Admund plants his foot on the body and draws his sword out again!

Heinrich calmly shoots at the final man.

[Heinrich(shooting): 90, hits head! S4+d6 roll of 6! (add damage = 83, yes)+3-T4 = 9 wounds. -1 critical to head = 60: scalp wound, -10WS]

The arrow draws a deep furrow along the man's scalp. Max lunges at him!

[Max: 13, hits right arm. S2+d6 roll of 6! (add damage = 66, no)-2 (dagger)-T4 = 2 wounds. -2 critical to arm = 18, broken wrist, drop objects]

He jams the blade of his dagger into the man's wrist! He screams, and drops his sword. The dagger comes free... the man, now seriously injured, turns and runs.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on November 27, 2013, 12:52:22 PM
"Lets take this one alife!" Klaus shouts before he runs after the man...."Hold it right there or you die!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 27, 2013, 01:04:45 PM
[Heinrich, Klaus, Admund, and Max]

The cultist stops running, realising he has nowhere to go anyway. He surrenders to Klaus. Max looks for a moment like he's going to stab him anyway, but calms down and puts his dagger away. Klaus guards the cultist, who is too badly injured to pose a danger.


"Let's get the prisoner down from those chains," Max says, "someone help me do it, please!"

The prisoner is in a bad state. Once he's been lowered to the ground and had his chains and gag removed, Max gives him some basic medical treatment and a restorative tonic from his bag.

[Max Int test: 52, pass. Prisoner is restored to 1 wound, and is considered to be 'lightly wounded.']

While the prisoner is recovering his wits, Max treats Admund's injuries.

[Max Int test: 57, pass. Admund is restored to 1 wound, and is considered to be 'lightly wounded.']

He then remembers the cut on his own arm. He removes his bloody shirt and bandages the cut rather too hastily.

[Max Int test = 80, failed. No wounds restored!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on November 27, 2013, 01:06:48 PM
"So ......you better start talking who you are now."
Klaus will say to the cultist.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 27, 2013, 01:11:13 PM
[Heinrich, Klaus, Admund, and Max]

The cultist looks sullenly at Klaus, blood trickling down his face. "Just a guard, that's all. Watching this here dangerous criminal, right?"


Max checks on the prisoner again, and decides that he has recovered enough to be able to speak. "Hello, sir," Max says, "my name is Maximilian Breytenbach, and these are my friends - Klaus, Heinrich, and Admund. We're here to rescue you! Um. Well, we didn't know you were here, of course, but it's a rescue all the same. How do you feel? Can you tell us your name, and why you were being held prisoner?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 27, 2013, 01:12:15 PM
[The prisoner will be played by Mogsam!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on November 27, 2013, 01:21:08 PM
A smile will spread over Klaus´s face "So guard duty involves torturing your opponent....get rid of all your clothes...go on now and be quick about it."


going over to the former prisoner Klaus will nod towards him. "My friend is right you are safe now and have nothing to fear."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 27, 2013, 01:28:28 PM
"Uh, what?" the cultist says, when Klaus orders him to strip. He grudgingly obeys, his face fearful. His skin is very dirty, but the purple hand tattoo is clearly visible on his chest.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on November 27, 2013, 03:32:40 PM
Admund helps unchain the prisoner, and tosses the chains to Klaus to bind the prisoner. "Klaus. Here. Bind 'im up."

He will search the bodies and finish off the dying ones. He'll collect the weapons and loot, and bring it over to where Max and the prisoner are resting. He'll bring at least one good sword and scabbard for the prisoner, but won't give it to him yet.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 27, 2013, 03:36:21 PM
Heinrich quickly moves to the opposite entrance to the room, keeping an eye out for any more cultists.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on November 27, 2013, 03:36:33 PM
Klaus will take his time re loading his pistols....staring at the prisoner all the while. "So you are with the purple hand.....you better start telling us a bit more and you might even survive all of this. Who is the man you were torturing, who is superior? Are there more of you hiding down here and what do you know about Cassilda from Marienburg?......Also care for a new job working for the winning team?"

The chains are lying on the floor between Klaus and the man....a reminder that the situation is dire for him and the jovial...almost friendly tone of Klaus might change should the man not cooperate. "Oh how rude of myself I am Klaus von Sternberg by the way...who are you? You shouldn´t think about running....see the man over there...him is Heinrich and you have learned how well he can place those arrows and I assure you they can outrun you."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 27, 2013, 04:56:13 PM
[Mortus]

The Colourful Dog Inn is on Sudetenweg, opposite the Wolfrunner Coaches depot. She ducks into an alley nearby, and casts her aura of protection. Feeling more confident now, she returns to the street, and then enters the inn.

The tap room is crowded, but she soon spots a hooded, drably-dressed man sitting alone at a table in the corner. He looks up at her - she immediately recognises Doktor Glarean. He makes a brief gesture that she should join him, before hiding his face again.

Mortus sits down at the Doktor's table. He nods to her, then speaks a few words under his breath. The air around them ripples slightly, and then the noise of the inn is gone. "A simple charm to protect our privacy," he says quietly. "Miss Mortus: it is good to see you. I had almost given up hope of your arrival. I have waited all afternoon... but you are here now, and are safe." He sighs. "I am sorry that I left you so suddenly. It was not my choice - as you may have guessed, I was kidnapped by the very people we came here to locate. You will recall that I went to speak to some old contacts. I am afraid I was betrayed, and rendered unconscious. I awoke in the cellars of some haulage company, where I was... encouraged to explain myself." He winces at the memory. "I will not trouble you with the details.

"I do not know how long I was there, but after a while an elf woman - a wizard - interrogated me. I was then blindfolded, and taken on a lengthy journey into some underground nightmare. At last I was chained in a cell without a door... for a fearful wraith defended that place from all who did not carry a certain token.

"But my jailors were careless. I was able, through the use of my own blood as a sacrifice, to call a spirit of the airy darkness into my cell. The method I taught you is the surest way to call such an entity, but at the direst extremity there are other ways... more expensive ways. This spirit stole the warding token from the man who brought me my food, and the keys to my chains. Thus I freed myself, and walked from the cell unmolested by the wraith. I was then lost among the dark tunnels beneath the city streets: again my elemental spirit saved me, for it guided me by a route that led into the sewers, and from there to safety.

"My first thought on escaping was to contact you. I am delighted that you did not also fall into the hands of these villains."

"Maybe we should go somewhere more private," Mortus says.   "Does this inn have private rooms.   Also dinner would be nice.   I had a brief run in with the law here."   Mortus will explain her encounter with Brandt and its outcome.   "I know that he is certainly involved.   Is this elf a skilled magic user?   There was a skilled magic user against us in Bogenhafen who escaped though she was human I believe."   She pauses to think.   "So they have a lair under the city protected by wraiths?   What can we do against them?   Do you still have the keys?

I fear that I met one of my contacts here but she hasn't gotten back to me since.   I think this cult has deeply infiltrated Middenhiem society and I fear she may be being encouraged to explain herself at this very moment.   My friends from Bogenhafen are not being very helpful.   The arrogant one is being short sighted and narrow minded and it is interfering with his ability to see sense.   Still I hope they can be convinced to be useful.   Answer me most honestly when did you last eat."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 27, 2013, 04:56:26 PM
[Heinrich, Klaus, Admund, (Mogsam's character!), and Max]

Heinrich checks the other exit to the room. It turns out to be the living quarters for the guards. There are four rather dirty beds, some scattered clothing, and some cooking utensils. Returning to the main room, he looks out of the rough window - it does indeed look out from the cliff face, over the forest far below. It would take an exceptional climber to reach the city above, and reaching the ground alive would require actual flight.

He checks the three doors as well. Each opens onto a small prison cell, equipped with chains, straw, and a slop bucket. Only one looks like it's been occupied recently. All are empty.

So there's no way into this area other than the way the group entered.


Admund searches the bodies (and the discarded clothes of the captive cultist). There are four decent swords and four knives, as well as a sturdy whip and the branding iron with the wolf motif.

Combined with the money on the table (clearly from a gambling session), there is a total of 35 crowns, 8 shillings and 9 pence.

He checks the crates and barrels in the corner. They mostly contain preserved food and bottles of ale (made by Dragon Ales Brewhouse), but in one crate is stuffed a crumpled set of clothing. The clothes look expensive, but are very flashy and not particularly fashionable. They seem to have a lot of pockets. Under the clothes are a dagger, a battered book, a pendant with a guild symbol on it, a couple of silver rings, a moustache comb, and some playing cards, handkerchiefs and other small, colourful items.

Presumably these all belong to the man who was being held prisoner here.


The cultists shivers and avoids meeting Klaus's gaze. "Yeah, I'm in the Hand. No sense denying it now. Name's Samuel." He sways a bit on his feet, closing his eyes. He opens them again, putting one hand to his head. "Uh... yeah. That guy... he's a prisoner. Does some work for us sometimes, but he needs a lot of reminding who's boss. We weren't torturing him! Just... um... teaching him a lesson. Didn't do anything that bad. Couple of lashes is nothing.

"Just the four of us in here to guard him. Rest of the gang is down the other way. Um. Back through over that narrow bridge, then down the tunnel. That's the main place. I reckon you should all go walk in there!" He laughs, but this causes him to choke briefly, and he nearly collapses. When he's recovered himself, he says, "Cassilda... that's the elf. She don't come in here. Probably with the others in the main base, if she's not off making the dead dance around for her amusement.

"Hey, what d'ya mean, new job? With you lot? You serious? Uh... I need to sit down..." His eyes roll back and he falls back against the wall, then slides to the floor. He's unconscious.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 27, 2013, 05:05:22 PM
"We should lock him in one of these cells while we explore the rest of these tunnels. Don't want him raising an alarm if he wakes. Could just cut his throat, of course. He surely has earned it."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on November 27, 2013, 06:10:39 PM
Rummaging through the crate of the what he presumes to be the prisoner's items, Admund will confiscate the dagger and keep it with the short sword and belt he picked up from the dead cultist. He will pickup the book and flip through it to see what it is. He'll show the pendant to Max. "Hey Max, what' do make of this?"

He'll also grab a bottle of the ale. Going over to Heinrich, he'll pull the cork out with his teeth and take a swig. He offers the bottle to Heinrich, "Good shot mate."

He glances at the unconscious cultist on the floor, and spits on the ground. "Looks like he'll bleed out eventually, if not, the fever from that broken wrist will take him. Can we be sure his buddies downstairs won't get to him if we leave him?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on November 27, 2013, 08:35:09 PM
After a while the prisoner begins to breath more comfortably, the tonic clearly having a positive effect on him. "I can tell you my name." he speaks quietly, his voice is hoarse after all of the torture he has received. "My name is Ulrun." he nods very slightly towards those who speak to him. "Though you may know me by my stage name, Ulrun the Magnificent." he doesn't really wait for them to respond before speaking. "All things considered I feel like manure. However I feel slightly better after your assistance thank you Herr Breytenbach." he replies genuinely.

"As to why I am being held... If you know of me then you will know that I am an illusionist. By that I mean that I am one who commands the winds of magic and can create complex illusions and tricks - as your companion will no doubt realize when he investigates my clothes and medallion you hold there Herr Breytenbach. with an unfortunate side interest in the art of hypnosis... " he sighs and winces at talking. "It is this talent that has caused me to become imprisoned, for I was being held by these cultists to manipulate the minds of others for their personal gain." He coughs a few times heavily and clearly uncomfortably.

"I am happy to tell you what I know and answer any questions - perhaps better than your new 'friend' there." he looks skeptically at Klaus for suggesting his torturer may wish to be his friend. "However I would prefer to heal myself first if I may?" He pointedly looks at Admund who is holding his equipment. "Of course, I would be happy to heal anyone else should they need it afterwards."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on November 27, 2013, 10:17:44 PM
Klaus blue eyes will fix on the ones of Ulrun, "So.....you are the one who hypnotised the Champion of the Graf? Interesting. How did you come to work for this cult....do you know who is behind all of this?"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 27, 2013, 10:20:57 PM
[Heinrich, Klaus, Admund, Ulrun, and Max]

Admund can't understand the language the book is written in at all. But it has a fair number of (what look like) mystical diagrams in it. Max looks at the medallion. "Hmmm, I think that's the emblem of the Wizards' and Alchemists' School of Middenheim," he says, "it looks authentic... if not, it's a very good copy."

Regarding the cultist, Max says, "I can give him some basic treatment that will ensure he lives." He frowns, "I suppose I ought to... he's a despicable person... but he ought to get a trial. Yes, I'll treat him. Once I'm sure his victim is all right."

Max returns his attention to the former prisoner. "I'm pleased to meet you, Mr Ulrun. I'm terribly sorry, but I haven't heard of you. However, my friends and I have only been in the city for a few days. We came for the carnival... well, partly. I'm sorry I can't do more for you, but I'm only an amateur healer. Are you really a wizard then? Please, go ahead and heal yourself! Um. Then I'm sure Admund will be happy to return your clothes to you.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 27, 2013, 10:57:03 PM
[Mortus]

"I think I would prefer to stay here," Doktor Glarean says, "the spell will prevent us from being overheard, and I feel safer in a crowded place. Dinner would be wonderful," he smiles, "I have been too nervous to eat since I came to this inn... and, as you guessed, I ate little while imprisoned.

"I have not heard of this Brandt... certainly I encountered no such man while I was in captivity, and I did not hear him mentioned. But from your description of his behaviour he is certainly a villain. To think that he tried to kill you... it is appalling." The Doktor furrows his brow. "He should be dealt with.

"I am uncertain of the elf-wizard's power, but she had the stench of necromancy about her. The wraith was surely her creature - and such spirits are not easily tamed. I would not face her without significant preparation... with the support of certain elixirs and conjurations, I could perhaps match her. But there are a great many cultists in that place. I have the keys yet, and the warding token, but to go into those tunnels again is more than I can contemplate. I... I think it would be best to leave this city. I should like... I would suggest that you leave it also. This problem is too large for us... if we stay we surely face destruction."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on November 27, 2013, 11:20:51 PM
"I am indeed he who hypnotized the champion." He replies to Klaus' question with a self mocking smile. "Though it would be untrue to say I work for the cult. Quite clearly Ser you can see that I did not wish to be here." He sighs. "I know a fair amount, when you are forced to imprint commands into people there is a certain amount of their plans revealed to you. Suffice to say they call themselves the Purple Hand. No doubt you have more specific questions?"

When he sees Admund bring the book to Max and their discussion he chimes in. "The young gentleman is correct. That book belongs to me and only members of the illusionist order may read it, he is also correct about my medallion." When Max speaks about how he hasn't heard of him he lets out a sigh. "I am truly a wizard. I am a member of the Wizards Guild of Middenheim and a mage of some repute. Though don't go expecting me to cast any fireballs or make it rain." When Max reports that he can heal himself he nods appreciatively and closes his eyes before muttering some garbled words under his breath before his eyes glow briefly golden. (casts Cure Light Injury on himself)

When he heals he opens his eyes and looks at Admund. "I'd appreciate it if I might have my clothes returned to me Ser?" he asks in a direct way. "I've spent quite a considerable amount of time naked lately and i'd like to be warm, preferably without the aid of brands." (If clothes are returned he will put them on.)

"Not to look a gift archer in the mouth however why are you down here? ...Wherever here is. Are you searching for Brunhilde?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 28, 2013, 12:57:35 AM
Heinrich accepts the bottle from Admund and has a drink. He listens with interest to the prisoner's tale.
He looks down at the cultist still laying on the floor.
"I'll secure this one then, we'll not waste Max's time on him until we're safely done with this place." He'll say shortly, as he reaches down to drag the surviving cultist by his ankles into one of the cells. When he has gotten the man out of sight, he will thoroughly search him, if he is able to do so without notice,then surreptitiously slide a dagger into his brain, stabbing just below the ear behind the jaw, quick and clean. Afterwards he will clean his dagger, sheath it, and exit the cell, closing the door securely behind him.

"He'll not be warning any of his friends, and he'll keep here til we're done."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on November 28, 2013, 04:45:24 AM
Admund stands quietly listening to Ulrun, arms folded across his chest. His grey-blue eyed gaze is steeled and intense. Still gripping the dagger and short sword in their sheaths, he taps them quietly against the shoulder of his breastplate as he listens.

"So, a magical illusionist are you?" Admund says finally with a tinge of mistrust in his voice. He tosses the large book down before Ulrun with a thunk. "Let's see somethin' then. Magically make those wounds of yours go away, can you, eh? Magician, heal thyself."

"You falling in with cults regularly these days? One of your sideshow hypnotist acts make these lads mad and hang you up for a beating?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on November 28, 2013, 06:07:06 AM
With some sympathy in his voice Klaus will try to give Ulrun a feeling of safety "Yes you are right it is rather obvious that you didn´t work for the cult on your own design, please don´t mind my associate Admund here, his experiences with mages of all coleur weren´t that great...especially in the last couple of days. We stumbled over the actions of this cult and found out that their workings pose a great threat for the city of Middenheim...or even the whole Empire and are working to foil their plans...and thus we were following some Elves....one of them a female Cassilda of Marienburg...a member of the mages guild of Middenheim too...maybe you know of her. Who is this...Brunhilde? Are you hungry? I have some stale bread with me and some water."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on November 28, 2013, 08:29:10 AM
"You are. Of ironically far from the truth" he replies to Admund. "To say I ran a sideshow is an injustice, my talents are not inconsiderable and I ran many shows. One of which was at a nobles home. As an amusing show I hypotonised the lady of the home, not an uncommon trick - I told her to relax and was going to have her do something minority amusing. Unfortunately the woman relaxed so much that she told the entire party of her many - and graphic - affairs with the members of her household. Suffice to say the husband was not impressed and I left the party somewhat more beaten than I had attended and more horizontally challenged in a gutter."

"Unfortunately two rather questionable people had apparently been following me. A tall armoured woman with poor teeth retention called Dagmar and a warty fellow named Hultz. They dragged me from the gutter and took me to this Brunehilde, a mercenary I believe. She works for the Purple Hand - though I do not believe she is part of the cult - and....persuaded me through violence to hyptonitise several people so she could implant ideas into them. Mainly she persuaded people to back some taxes against dwarves and wizards, made them shout about it often and loudly. She is a nasty little minx and I would love to get my hands on her" he looks around again.

"I am sure you have more questions, perhaps they can be asked when I'm not so naked however?" (Still wants clothes!) "I would love some of your veritable feast her Klaus." He says appreciatively.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 28, 2013, 10:21:06 AM
[Heinrich, Klaus, Admund, Ulrun, and Max]

Ulrun's spell [-4MP, restores d6 wounds = 3 wounds restored] causes a golden light to flicker across his body. Bruises disappear; and whip-cuts close, leaving painful welts behind them. The burns heal somewhat, but the spell does nothing to remove the wolf-shaped brand marks on his chest.

"That's very impressive," Max says, "Um... Mr Ulrun, would you be able to heal Admund? He took a nasty hit when we came in to rescue you." Max doesn't mention the cut on his own arm - a little blood has seeped through the rather hasty bandage he put on it. He also hasn't yet replaced his blood-stained shirt, preferring to go without it for the moment.

"Brunhilde," Max says, "that's what Anton said Elise's real name was! She called herself Charlotte too, or Miss Kenner. And Dagmar and Hultz are the two people you fought, aren't they, Heinrich? They're both dead now, probably. Hmmm. I expect they took you to their secret lair in the Ostwald district? Heinrich found it, you see, but he was nearly killed by Brunhilde.

"So, you must have been with Brunhilde when you hypnotized Dieter... the champion, I mean. Maybe you could tell us a bit more about what happened? If you feel strong enough, sir."



Meanwhile, Heinrich takes the unconscious cultist into one of the cells, and quietly kills him [no point in searching him - his money and weapons were all he had, and have already been collected]. He leaves the body in the cell, closing the door behind him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on November 28, 2013, 10:51:23 AM
"Of course you can get dressed first." Klaus will hand Ulrun his extravagant clothes. "See Heinrich too has a score to settle with her so we have a personal interest in revenge ourselves. I offered the cultist only a job so he would think that he could get out of this unscathed, people don´t tend to tell many secrets when they think it wouldn´t make a difference and that they were going to die anyway."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 28, 2013, 11:38:36 AM
"Gosh," Max suddenly says, "Dieter was hypnotized two months ago! Have you been down here that long, Mr Ulrun? You must be anxious to get out... we came in through a secret door under the mages' guild, actually, following an elf necromancer called Cassilda. We passed another cell, guarded by some sort of ghost. We couldn't hurt it, and had to run away. I don't suppose your magic would be any use against a ghost, sir? If not, then I'm afraid we'll have to find another way out of these tunnels."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on November 28, 2013, 01:30:19 PM
Admund interrupts Ulrun as he chatters on explaining himself, and sticks a hand out placatingly, "Alright lad, alright. Go put your gods damned clothes on. Just know that if I see you swinging that hypnotist's chain in front of any of these lads, i'll drag your ass back down here and hang you up myself."

Admund's leg starts to sting more as the adrenaline of the fight wears off. He'll plop down on a rock and check his leg.

Once Ulrun is dressed and has all his stuff required, he'll offer back his dagger and the shortsword that Admund collected, "You any good with a blade?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on November 28, 2013, 06:25:09 PM
Ulrun gets dressed. His clothes are dark and seem a tad tight but as the others have inspected it they are aware that he keeps several compartments within for hidden items. The clothes are quite crumpled and he looks almost sad due to looking clearly disheveled. Whilst dressing he continuously looks as his new wolf brand with concern.

"I have indeed been down here for quite a while, though I have no idea how long it has truly been. Time goes somewhat slowly when you're chained to a wall. I don't know this elf, never been particularly fond of elves. They live too long to stay on the straight and narrow. Must be dreadfully boring for them to be good people." when they mention the ghost he looks thoughtful for a second. "I doubt I could kill it. I am not that sort of mage. Rather there are several spells I could use to confuse and confound it. Did it look particularly intelligent?"

He thinks about what he might know. "I know of Brunehildes hideout and it is not in Ostwald Street any longer. She has a hideout near The Last Drop Inn, [location 16 on the map] she is not very candid about her plans when she has you tied up. Perhaps she has the hostages she has been taking there." he realises he hasn't mentioned them before. "She has been blackmailing several notable advisers to the graf. Through letters for a few, drugs for another and finally she has a young girl held hostage. Perhaps she is there for the moment, she said about moving her half way through the carnival week." He pauses thoughtfully. "I read and manipulate men for a living, I might add that I do not believe that Brunehilde has any idea of what the plan is. She is a mercenary that is following anothers orders through many disguises. Killing her will only end a minor threat. Still, I am not sure she even know who she works for either."

"How very considerate of you, lad" he replies to Admund (he's probably older than Admund). "Here I was going to offer to heal your clearly significant wounds but by the sounds of it you do not wish for my assistance?" he takes out a coin from one of his many pockets. "Besides, chains are for charlatans and mere gimmicks. It is in reality far easier to hypnotise someone with a coin than waving a gigantic clock or chain shouting 'You're going under'." When Admund offers him the sword he looks confused. "I am mediocre at best Ser and after apparently two months of intense torture I am likely near useless." he says seriously. "However when you can convince your opponents that you haven't moved when you have a blade to their throat or that you are a Squirrel through magic your ability with a sword becomes somewhat unimportant." He watches Admunds pain and relents. "I will heal your wound if you wish, it was after all suffered in my accidental rescue. It would be impolite not to."

"Tell me, will you hunt my captors down? The woman hides behind many faces and I may be of some use. It is hard to trick an illusionist and she radiates magic with all of those magical trinket she wears."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 28, 2013, 06:47:54 PM
Mortus orders dinner and waits until it is served.

"I wish I could leave, doktor," she says.   "You have no idea how much but to do so would be to abandon my friends."   She pours herself a glass of wine and sips on it.   For a second she watches the doktor eat.   "However stupid, narrow minded and bigoted they are they are still my friends.   I have never abandoned friends and they will not be convinced to leave Middenhiem.   Such is not the path for me." She sighs again and drains her glass.   "I should be happier about it, but they are my friends."   She pauses to dig into her meal, commenting on the food for a second and then returns to the subject at hand.

"I might be useful to know what the over all aim of the cult is," she says.   "They didn't let anything slip while encouraging you to talk which would help us discover that?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 28, 2013, 11:00:52 PM
[Heinrich, Klaus, Admund, Ulrun, and Max]

"I don't think the ghost had much in the way of intellect," Max replies, "it didn't even look human... it was a sort of floating head with tentacle hair. I think it was there to guard the cell, and just attacks anyone who goes near it. Perhaps your spells could confuse it sufficiently for us to get past? Um... unless we are going on. We were pursuing this elf-wizard, and it is important we find her. I wish Mr Julian and Ragni were with us though.

"I can't speak for my friends, of course," Max continues, "they're the ones who make the decisions. But I'm sure we can promise to hunt down the people who took you prisoner. We actually have a lead on Brunhilde: we caught another agent of hers - an apprentice wizard called Anton - and he's supposed to be meeting her at the Man o' War tonight. Your skills will surely be very useful in ensuring we catch her! We have to find this young girl she's holding... and the blackmail letters. We have to stop this terrible plot to destroy the city!"

Max's face is full of resolve. Standing there, his bloody shirt in his hands, every rib visible under his pallid skin, he looks ridiculous but oddly inspiring.


Ulrun casts his healing spell on Admund [-4MP, restores d6 wounds. 6 wounds restored! Admund is on 7 wounds].
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 28, 2013, 11:26:05 PM
[Mortus]

The Doktor suspends his spell long enough to order dinner, and again when it arrives. He eats the food slowly, but with obvious enjoyment.

"It is noble of you to stand by your friends, Miss Mortus," he says, "I wish I could stay also... but after what I have been through, I simply cannot face it. I hope you understand.

"I fear I learned little from the cultists. I heard some talk about the new taxes - the ones we fell foul of on our arrival in the city. It seems they have been told by their leaders to speak in favour of these taxes whenever they are among honest citizens, but none of them know why." He snorts. "Cults of this sort are obsessed with secrecy. Perhaps only the highest levels of command know what their real plans are. They trust the rank and file with nothing.

"From what I have seen, the cult may as well be a criminal gang as far as the lesser members are concerned. They busy themselves with slave-trading, extortion, smuggling, protection-rackets, and other such pettiness. All this in the name of 'The Changer,' to bring about 'the Time of Changes.'" He shakes his head. "They have no idea what those things really mean. The tattoos they carry are simply badges of membership to them. They do not know they have bartered their souls to the  darkness.

"It is the leaders who matter. People like this elf-wizard... but even she is just a captain. The true leaders are so secret that even their closest servants do not know who they are. How can we hope to discover such people?

"Do you have any idea how to proceed, Miss Mortus?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 28, 2013, 11:35:00 PM
"I understand completely why you don't want to be tied to such arrogant and short sighted people but I am what I am," Mortus says.   She drains her glass again and refills it.   "I know that Brandt is involved and you know that there are criminal gangs involved.   Maybe I could look for a criminal gang that might teach me something new.   Somewhere that fresh information can be found.   The only other thing I can think of is to go back to where they held you and hope to find something there but it is unlikely that I could do that without you and I'd not ask you to return there.

Did they mention any criminals that I could locate?"   Mortus thinks for a second and then shrugs.   "Also could I use the wards and keys that you have against the ghost?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 29, 2013, 12:46:46 AM
"Let's bring justice to the rest of the criminals in this cavern. Max, you can take our new friend back to the inn if you like. Get him fed and bathed. If Admund and Klaus are willing, we can continue on and rid these passages of any more heretics and thugs."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 29, 2013, 11:39:27 AM
[Mortus]

Doktor Glarean smiles. "Thank you for being so understanding, Miss Mortus. I wish you every success in your endeavors. Here are the keys, and the warding token." he hands her two keys and a metal disc with an arcane symbol on it. "Simply hold up the disc, showing the symbol, and the wraith will not harm you. I do not know precisely what the symbol means, but I assume it is part of the necromantic binding that controls the spirit. I give you these things in case you need them, but I urge you not to enter those tunnels unless absolutely necessary!

"This man Brandt you speak of is perhaps your best lead. Since he is a public figure, it should be simple to discover the location of his home. Then, perhaps, you could gain entry and look for information?

"As for the cult: Windhund Haulage exists purely as a front for them. They may have other front businesses in the city, though I do not know what they might be. It is also possible that they have some connection to the gangs of the Ostwald and Altquartier Districts - but again, I urge you to think carefully before involving yourself with such people.

"Do not forget the summoning ritual I taught you - the elemental spirit is not powerful, but it can go where you cannot. It is a useful agent. I wish I had time to teach you more... do not hesitate to seek me out at my home in Ubersreik. I will happily instruct you in everything I know.

"Is there anything else I can do to assist you? Perhaps you will change your mind and agree to leave the city with me?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 29, 2013, 11:44:43 AM
[Heinrich, Klaus, Admund, Ulrun, and Max]

"Oh," Max says, in response to Heinrich's suggestion, "it would be a good idea to get Mr Ulrun to safety so that he can rest... we would have to pass that ghost though." He shivers at the thought... and pulls his bloody shirt back on.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on November 29, 2013, 01:23:40 PM
"You fellows do not look to be in fantastic shape to hunt down anything currently." Ulrun says looking at the wounded adventurers. "With some time and your protection I can regain some of my focus and heal the direst of wounds. The gentleman archer specifically looks as though he could use some attention. It would certainly make the future safer. (he can regain MP for 1 MP per every 1D6 minutes and has 7 MP left.)"

"It seems wiser that the young gentleman and I accompany you. With a short space of time to recooperate I may yet surprise you with some magic in a fight."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 29, 2013, 02:34:20 PM
[Heinrich, Klaus, Admund, Ulrun, and Max]

"I also think Mr Ulrun and I should stay with you," Max says, grateful that Ulrun thinks the same as him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on November 29, 2013, 03:21:15 PM
Admund's eyes widen as his wounds are healed by Ulrun. His leg has stopped stinging at the bruise,  and he jerks back his right sleeve and pulls back away the bandage to see the wounds he took at Windhund Haulage close up. He runs a finger over the skins surprised. "Sweet Shallya, so you aren't some street bum. Thanks mate. Here, have a swig of this ale. Take the edge off that branding." He offers the bottle of ale that he has been sharing with Heinrich.

As conversation turns to what to do next, Admund drums his fingers on the hilt of his sword. "No, splitting up isn't wise, especially down here. Ulrun, 'fraid you're going to have to tag along as we hunt this elf down. Might want to take that short sword there after all. Once we complete our task, we'll get you where you need to go from here. Alright? Here take this pouch of coin, it was on the guards here. Probably yours anyway. Use it to get a room and bath once we get back up to the city."

[Gives looted 35 crowns, 8 shillings and 9 pence to Ulrun]

"Klaus, Heinrich, Max, you all ready to press on?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on November 29, 2013, 04:58:21 PM
"You're welcome." he replies politely and almost amused by the expression on Admund, clearly the whole expereince hasn't left him jovial though. He gently shakes his head at the booze. "You really, really don't want to see an intoxicated illusionist..." he says in a way that suggests that he knows too well. "It's a combination of fun and terrifying."

Ulrun takes the sword and money offered. "Many thanks, though short swords are not a weapon that is commonly used by one such as I, perhaps you will see soon enough anyway."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 29, 2013, 05:32:20 PM
Heinrich will lead the way, bow at the ready.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on November 29, 2013, 10:29:38 PM
"I think we should stick together no matter what...I guess there is no turning back now, even though we might all need a rest we still should foil Cassildas plans, and Brunhildes. Ulrun...should we be able to capture Brunhilde, would you be able to hypnotize her to get all her secrets out of her, who employed her and who her contacts are? I think you are right that she is but a mere pawn in the game of greater men."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on November 30, 2013, 12:13:49 PM
"She doesn't know who she works for, she instead contacts them by notes. If we can catch her i can do so, and we may well be able to pretend to be her or some such plan through her notes."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 01, 2013, 01:10:44 PM
[Heinrich, Klaus, Admund, Ulrun, and Max]

Max takes one of the cultists' swords, since his dagger isn't much use in a fight and he left his axe at the inn.

The group return to the cavern, and are faced with crossing the narrow bridge again. They use the same method as before, with the rope to act as insurance if they fall.

[Heinrich I test (+20): 40, pass]
[Klaus I test (+20): 55, pass]
[Admund I test (+20): 63, pass]
[Ulrun I test (+20): 64, pass]
[Max I test (+20): 35, pass]

All of them cross safely. They leave the cavern and return to the junction in the tunnel. This time, they take the other fork.

[continues]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 01, 2013, 05:20:06 PM
The tunnel slopes gently downward. After a while, it joins a wider, better-maintained passage. The group now have the choice of going left or right along this new passageway.

To the right, the passage continues for about thirty yards before being blocked by rubble. It looks as though the ceiling has fallen in very recently. It may be possible to get through the rubble, or even to climb up into the space above the fallen ceiling.

To the left, the passage continues for about forty yards before ending at a door.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 01, 2013, 08:58:13 PM
Crawling around in these Dungeons Klaus has lost all his sense of time and orientation and it starts to get on his nerve also the tension that at every turn and every second an enemy could jump them is making the hair on his neck stand up and the grip on his weapon a bit slippery. He knows that he is the only one in the group that isn´t wounded so maybe the others would like him to be the vanguard....take the first hit for the team....but that wouldn´t be him, Heinrich and Admund certainly make more sense as the vanguard as their martial senses would protect them from even being hit...or at least the coward him continue to tells him that. As the group approaches the T section he will speak up in a hushed voice "I think we should check the door...maybe first listen at it and then try to open and enter it...checking out what is behind."
 
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 01, 2013, 11:06:37 PM
[Heinrich, Klaus, Admund, Ulrun, and Max]

The door looks relatively new. It's made of thick, sturdy wood, and is securely locked. Nothing can be heard by listening at it.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on December 02, 2013, 12:36:19 AM
Admund will take off his helmet and try to listen through the key hole [Acute Hearing] to see if he hears anything. Finding the door locked, he'll run a hand along the hinges and judge whether the door could be forced open. [Intelligence Test? Roll: 32]

Admund will go around the bend with his lantern and inspect the rubble from the collapse. He won't touch any rocks but he'll look through the debris and look up at the ceiling.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on December 02, 2013, 10:38:04 AM
"I can open this magically but it may leave me with little in reserve without a pause to recover."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 02, 2013, 10:52:11 AM
Admund can't hear anything on the other side of the door either. He can see that it has been very strongly built, and would take considerable effort to break down.

"Mr Julian could open this," Max says. "Um...the door looks like it was installed fairly recently. Presumably it's here to keep the normal cultists out, since there's no one else down here. It could be dangerous. Still, if Mr Ulrun can open it, we could have a look?"


Max goes with Admund to examine the rubble on the other end of the passageway. The passage is blocked almost completely, and the amount of rubble means that it would take hours to clear even a small path through it. By peering through tiny gaps, it's possible to see that the passage branches off beyond the collapse, with one way heading down and one continuing along at the same level. Nothing else can be seen.

"I wonder what caused this," Max says, "maybe an explosion?"

Looking up though the large hole in the roof, they can see another passage running parallel to the one they are in. "Um, it looks a bit like a sewer," Max says, "a dry section, fortunately! This tunnel must have been too close to a part of the sewers, and something made it collapse. Shall I try to climb up and have a look? I'm the lightest, so I'm less likely to cause it to collapse any more."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 02, 2013, 11:47:31 AM
"Ulrun if you could open the door it would be a great help....I guess we might even be lucky that the corridor collapsed as we don´t have to fear that any cultists or something else will come from there now."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on December 02, 2013, 06:49:20 PM
Admund hands Max his lantern, "Alright, poke your head up there and tell me what you see, and lets go back to the door with the others. Don't move any the rocks if you can help it."

Admund will help Max climb up the rubble.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on December 02, 2013, 08:13:35 PM
"Very well. I will open the lock. But you must be ready to fight and protect me, I will only have a little portion of magical ability left." Ulrun casts [Open Lock]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 02, 2013, 11:08:06 PM
Max scampers up the rubble, glad to be doing something useful.

[Climb test: 12, pass]

He makes it safely to the top... then pulls himself up into the tunnel above (going beyond what Admund told him to do). He stays up there for a few minutes, then sticks his head back through the hole and says, "It is the sewers, Admund, like I thought. It's a service tunnel, adjoining one of the main streams. I think - judging by how far we've traveled, and how many turns we've made - that we're under the Newmarkt District. [east of the Great Park]

[Max uses his cartography skill to estimate the group's location based on their starting point at the Mages' Guild]

"There's bound to be an access hatch somewhere nearby. We can get back to the surface without having to pass the ghost! That's good news, don't you think? Um. I'll come back down now. It's not as easy as climbing up!"

Max climbs back down...

[Max climb test: 88, fail]

...he puts his foot on a loose bit of rubble, tumbles down the pile and ends up sprawling on the floor.

[Max loses 2 wounds]

He struggles back to his feet, red-faced with embarrassment. "Oh dear - that was careless! I bashed my leg a bit, but I'm all right. Sorry about that! Let's tell the others about the sewer."

Max and Admund rejoin Heinrich, Klaus and Ulrun at the door, just as Ulrun is casting his spell.

[Ulrun casts Open. -5MP. Open test = passed]

He touches the lock and whispers a brief incantation. There is no visible effect... and then the lock clicks.

The door now opens easily. On the other side is a small room, with an archway on the far side. A tunnel leads steeply down beyond the archway. In the room is a table with a box of candles and a tinderbox on it.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on December 03, 2013, 08:06:53 AM
"I'm not sure what is best to do," Mortus says.   "I need more information.   I think I should call such resources as I have in search of that.   If you would stay just a little longer you might be able to help me in the casting.   I have everything I need in my room in the inn.   If not I completely understand."

If the Doktor goes with her Mortus will pay the bill and go back to her own inn.   She will lock herself in her room and summon the air spirit.   She will ask it to find out about the criminal gangs of Middenhiem and which ones might be more than just criminal gangs and also what it can about Hess.   

If the doktor doesn't go with her she will do the above but before she parts with the doktor she will say,

"I pray that we can meet again soon and in better times, doktor.   Take my thanks and blessings for your safety with you as you go.   You helped me and should you ever find yourself in need and I can help you I will come with all possible speed."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 03, 2013, 10:53:56 AM
"Let me and Heinrich check up ahead if we stir up too much trouble than we can chew through we escape through the tunnels." Klaus will nod towards Heinrich and then sneak towards the archway. Inwardly he is cursing himself that he didnt have the idea to disguise himself and the others with the robes of the dead cultists also leaving the passed out one behind ...he might as well shown him the mercy of his knife before they left.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 03, 2013, 12:41:38 PM
[Mortus]

"I must leave now, Miss Mortus," Doktor Glarean says, "I fear that I will be pursued, and my presence will only endanger you. As for the summoning: you require no help from me. Remember that the spirit is a simple creature, and cannot answer complex questions. Do not expect too much of it. Think of it as-" he furrows his brow "-an intelligent and loyal dog. Yes, that would be the best analogy.

"I very much hope that I will see you again, Miss Mortus. Take the greatest care in your task, and do not be ashamed to flee the city if it proves too much for you. If I learn anything that may be of help to you, I will contact you by means of an elemental spirit. You may contact me in the same manner. Until then, I take my leave." He kisses her hand, and then leaves the tavern.


The meal costs Mortus 1 crown and 10 shillings.

Mortus returns to the Scholar's Inn. Once in her room, she prepares the summoning circle with its candles and the sacrificial herbs at the center. She lights the candles and the herbs, then speaks the invocation.

[-10MP]

Smoke pours from the herbs, mingling with that from the candles. It begins to spin, forming itself into a miniature tornado which hovers in the air at eye-level. Blue and yellow lights flicker around its edges.

"Called again," it says, "glad. How may serve?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 03, 2013, 01:02:14 PM
[Heinrich, Klaus, Admund, Ulrun, and Max]

The air coming from beyond the archway is much colder than it should be. The tunnel slopes steeply downward, then turns sharply left. From then on, steps are cut into the rock. The steps continue down for quite some time, before finally reaching another archway. Judging by the neat piles of stones stacked to either side, the archway had been sealed up at some point and has since been reopened.

Beyond is a vaulted chamber. A set of double doors (closed) are on the opposite wall, flanked by a pair of humanoid statues. There is a single door on the wall to the left, and another on the wall to the right (also both closed). There is an inscription on the stonework above each door, but it will be necessary to get closer in order to read them.

The room is otherwise empty. The air is stale and cold.

[Just Heinrich and Klaus are down here?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on December 03, 2013, 03:12:34 PM
"I have two tasks for you," Mortus says.   "I want you to find out the whereabouts and anything else you can about Miss Hess [description provided] and the headquarters of the criminal elements of Middenhiem [location in the city of criminal elements if known to Mortus given]."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on December 03, 2013, 08:33:20 PM
When he hears of the description of the statues Ulrun becomes a tad paranoid and moves slightly down the stairs before attempting to detect magic.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 03, 2013, 10:21:18 PM
[Mortus]

Colours play across the spirit's surface. Its smokey body becomes darker, like a thundercloud.

"Will try. Time. Dismiss? "

Mortus knows that the spirit must be dismissed before it can begin its work. She recalls that it took a full night to obtain information on the previous occasions she called it. She doesn't expect to hear anything until dawn.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 03, 2013, 10:29:32 PM
[Heinrich, Klaus, Admund, Ulrun, and Max]

Ulrun closes his eyes and concentrates for a full minute. He can definitely sense that another wizard is nearby - the winds of magic are gathering strongly around a point somewhere beyond the double doors (the ones flanked by statues). The image is so strong that there may even be two wizards in close proximity.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on December 03, 2013, 11:00:42 PM
"There is another wizard through those doors. A powerful one, or maybe two." Ulrun says quietly to the others. "I do not have the strength to dual one after using so much on the healing and door. If we advance you must be ready to fight potentially multiple wizards."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 03, 2013, 11:28:26 PM
"Maybe we should go back," Max whispers, "this might be too much for us to handle... perhaps we can jam that door - the one back up the stairs - so that no one can get out. Then fetch some help."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on December 04, 2013, 01:02:11 AM
"Ain't scared of wizards." Heinrich spits. "That for their magics." He tests his bowstring and knocks an arrow. "I'm ready."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 04, 2013, 05:34:47 AM
"We are all wounded and tired so i would say we should retreat but what if they are sacrificing someone in a dark ritual right now? Maybe they are distracted enough that we can overcome them quickly...i say we should try or at least check behind the door we might even be unable to enter..and run should we fail.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 04, 2013, 09:59:51 AM
Max nods, convinced by Heinrich and Klaus. "I'm ready too then," he whispers, "Sigmar grant us strength."


[who opens the door?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on December 04, 2013, 02:23:46 PM
Admund eases his sword out and enters the room with the statues cautiously. Admund will inspect/listen each of the two single doors, and read the inscriptions above the them, or have Max read it if it isn't in Reikspiel.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 04, 2013, 02:54:11 PM
[Heinrich, Klaus, Admund, Ulrun, and Max]

[The group entered the room through the south door. The double doors (flanked by statues) are the north door, and the two single doors are east and west. Just to clarify which doors we are talking about!]


The west door is made of dense, black wood, bound with iron. Admund can hear a faint sound beyond it, like slow footsteps. The inscription above the door isn't in a language he understands, so he asks Max to translate.

"It's in Classical Reman," Max whispers, "though the grammar isn't very good. It's hard to make sense of... um... the best translation I can manage is: Let knowledge be your treasure-house; all else may rot."


The east door is identical to the west. Admund can hear nothing on the other side of it. The inscription above it is in the same language as that above the west door, and Max reads it. "This one says something like: Here stand the legion: let no wolf bite, nor hammer strike. Only at the calling let them answer. Sorry, it's the most dreadful prose."


The double doors to the north are the same black wood bound with iron. The statues on either side are of knights dressed in an antiquated style of armor. Where their faces should be, they have only skulls. Admund can hear a voice on the other side of the doors: he cannot make out the words, but the rhythms are those of conversation.

Max reads the inscription. "It says: Here are my halls, till the city accept my name and raise it in glory: Dieter Helsnicht, Lord of Middenheim. Oh! The Doomlord of Middenheim! He was a terrible necromancer who lived over a thousand years ago. Gosh."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 04, 2013, 03:07:55 PM
"Terrible Necromancer who lived over a thousand years ago?.....that shuffling somehow makes me think of zombies...maybe we should go back upstairs and come back with help after all......I am thinking city watch, the state troopers and some mages."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on December 04, 2013, 06:17:24 PM
Admund grinds his jaw. "Shuffling feet. Sounds like what I heard at Windhund. Probably more damned walking corpses behind this western door. Morr take 'em back."

Folding his arms, still holding his sword, he talks with the others, "If we leave, they might be gone when we return. If that same elf that I met at Windhund is in there, beware she's quick on her feet. Give Heinrich space to feather the pissers. Stay nimble lads and don't let her or anything she conjures up touch you. Don't give em time to cast their damn magics."

Admund straps on his shield and cracks his neck by tilting his head side to side. "I'm ready, too."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 04, 2013, 06:38:31 PM
"Well what if those two doors open once we open the main portal and we are trapped with enemies to the front and enemies to the rear? Perhaps it would be best to retreat after all...we are in a condition to spring an ambush on two mages....but not fighting out their guards that may even be outnumbering us......vastly."

[Klaus made a cool check to figure out if the prospect of figthing a Doomlord, zombies and a female Elf wizard......I rolled a 69]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on December 04, 2013, 06:41:57 PM
"I have next to no magic left in reserve." Ulrun says uncertainly. "I have spent months in these tunnels and would rather not die here so soon after being freed..."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 04, 2013, 10:27:20 PM
"The Doomlord is supposed to have died long ago," Max says, "it might just be his bones in there... Cassilda could be trying to raise him from the dead, maybe? This could be the perfect moment to stop her. Maybe Sigmar and Morr guided us here."

He looks very solemn, but he's trembling with fear.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 05, 2013, 06:11:40 AM
Klaus sighes and takes a deep breath...."Ok then....lets try to jam those two doors. Maybe stick some daggers in at the bottom and hope they open to this side of the room. Heinrich and me should sneak in and check the scene maybe try to ambush the wizards in their vile act you others can move in as soon as we get into trouble....if we call out that you should make a run for it because the legions of the undead are waiting on the other side....you do so and try to get help.....Max especially you. You have the best orientation of us ....you are the one most likely finding your way out of the sewers to get Julian and the whole army of Middenheim back down here..without getting lost. Ulrun you also are too valuable to die down here clawed to death by zombies.....and worse so you should stick to Max. So when everyone is ready Heinrich and me would enter that door...." Klaus is pointing to the double doors his hand holding his pistol isn´t shaking and he looks determined even though he doesn´t look to enthusiastic about the prospect of entering....

[cool check 27 passed]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on December 05, 2013, 06:56:50 AM
Heinrich nods his approval, and stands ready.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 05, 2013, 01:38:46 PM
[Heinrich, Klaus, Admund, Ulrun, and Max]

The group jam the east and west doors as best they can with the limited tools they have available. It's hard to say how long they would hold if someone tried to force them from the others side.

They open one of the double doors. Beyond is a chamber some fifteen yards long and ten wide, the ceiling supported by four columns. Ancient tapestries hang from the walls. Six more statues stand along the walls, three to each side. At the far end, on a raised platform, is an elaborate throne. Candles have been placed near it, casting flickering light over the throne and its occupant.

Seated on the throne is a decayed corpse, dressed in tattered robes. It is quite motionless... above it floats a pale, amorphous shape, like a cloud of smoke.

Standing before the throne, her back to the group, is Cassilda. She is conversing with the smoke in an ugly, unintelligible language [neither Max nor Ulrun understands it]. Occasionally, an echoing, inhuman voice replies to her in the same language.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/WEBCHARREDWIZARDFF51_zps7035754d.jpg) (http://s48.photobucket.com/user/sparky_sparkfire/media/WFRP/WEBCHARREDWIZARDFF51_zps7035754d.jpg.html)


Cassilda is absorbed in her dialogue and does not appear to have heard the door opening.

[note: it might be possible to sneak closer, using the columns as cover]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 05, 2013, 02:13:41 PM
The scene fills Klaus with new horror...it appears the doomlord...while dead still seems to influence the fate of the city of Middenheim....and Cassilda being a direct henchmen to him.....dreading what will happen once the two take notice of Heinrich and himself he wants to see this through still.....his heart pounding heavy in his chest he decides to go on.....

Klaus will gesture to Heinrich that he will get closer as the distance for his pistols is too far....and will try to sneak closer to Cassilda using the columns as cover to get into point blank shooting range...he got two pistols out.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on December 05, 2013, 02:51:13 PM
Admund holds a single finger to his lips, and sneaks along with the group. He will give Heinrich and Klaus a few paces berth to let them sneak into shooting position. He'll hide behind the pillar, flexing his grip around his longsword nervously.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 05, 2013, 02:53:40 PM
As soon Klaus is in a shooting position he will signal Heinrich that on a count of three he will start shooting holding up three fingers....he will then silently count to three and unload his pistols into the back of Cassilda of Marienburg......gritting his teeth while doing so and calling out loudly


"SIGMAR SMITE THIS EVIL!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 05, 2013, 04:11:50 PM
As soon as they enter the room, Ulrun senses a small release of magical energy - an alarm spell has been triggered!

[There's no way to detect one of these in advance]

Cassilda whirls around and looks at the doors for a fraction of a second -

[Break - Heinrich may try to shoot her before she moves further. I test at -30: 05, pass!]

[Klaus may also try to shoot, though he is at long range for his pistols. I test at -30: 46, fail, too slow]

[Heinrich shoots at Cassilda: 01, hits head! S4+d6 roll of 5-T4 = 5 wounds!]

Heinrich's arrow skims the side of Cassilda's head as she begins to duck. She drops to the floor and rolls over her shoulder, until she has taken cover behind the throne. She begins an incantation.

The smoke-like entity floating above the enthroned corpse begins to swirl and darken. Sparks play across its surface.

[Cassilda is obscured from sight behind the throne. The group are roughly 12 yards away from her. It is not possible to charge from further away than your movement score in yards (so 4 yards for everyone except Ulrun, and 5 for Ulrun).

It is possible to move close enough to charge next round, however.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 05, 2013, 04:21:20 PM
Klaus will run towards the Cassilda in an angle that he might be able to shoot her behind the throne.....


                                                                       where Klaus wants to be


double winged door        Others                                                    throne / Cassilda hiding behind throne

                                            Heinrich /Column
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on December 05, 2013, 05:38:17 PM
Seing Heinrich and Klaus pull up their weapons to fire, Admund breaks to the left to get out of the way. He watches Heinrich's arrow skim Cassilda's head. When Cassilda take cover behind the throne, he pulls Klaus along with him with a hand on his sholder. "Save those for up close. With me. C'mon!"

Admund will sprint up the left side with Klaus to the far north-west pillar.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on December 05, 2013, 06:10:52 PM
Ulrun will move closer to Heinrich and prepare for any sort of fighting whilst feeling disappointed that he has no magic and can't throw magical bunnies at her.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 06, 2013, 12:52:21 AM
Klaus and Admund race towards Cassilda, using the columns as cover. But before Klaus can draw a clear shot, she completes her spell. Immediately, the room fills with thick mist, making it impossible to see more than two feet in any direction.

"I've seen this spell before," Max says, "Etelka used it - it lasts a minute or two. She might try to escape! I'll cover the door. I think it's over here."

Max moves to where he thinks the door is, in case Cassilda tries to flee that way.


The echoing, inhuman voice begins to speak, in the same language as before. Though the words can't be understood, the tone sounds questioning.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 06, 2013, 06:00:16 AM
Klaus considers calling out to the misty voice but realizes what a folly this would be as it would help the elf locate him....hoping for his luck to not run out he tries to walk slowly and carefully to where he thinks the throne is his guns at the ready....
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 06, 2013, 11:39:29 AM
The echoing voice speaks again. This time, the words are recognisable... the voice is speaking Reikspiel, though the words and intonation are strange. They bring to mind the language of old plays. Max immediately realises that it is simply the common language of a thousand years past.

[translated into the modern equivalent!]

"Who have you brought to my hall, elf? I gave no leave to these others! Is this the bargain you offer me? Where is the respect I am due? I will drive them out!"


Cassilda does not reply, being no more willing to reveal her position than Klaus.

Klaus advances towards the throne, moving carefully through the mist. Suddenly, the throne looms before him, and he is confronted with a close look at the seated corpse. Its flesh is dry and withered, with an odd, sweet aroma instead of the stench of decay. The robes it wears were once fine, but now are little more than rags. Its eyesockets are empty, but a faint light shines from them. Above, he sees the dark cloud that the echoing voice emanates from.

Cassilda is not behind the throne any longer. There is blood on the floor, and a faint trail leading across the room.

Admund has moved with Klaus, and can hear a faint voice on the opposite side of the room, somewhere behind the north-east pillar. He recognises the sound of a spell being intoned.

Heinrich and Ulrun advance north, searching for Cassilda. A statue looms alarmingly out of the mist, but shows no sign of animation.

Max finds the door and goes through it into the entrance chamber. He is out of the mist, and will be able to see if anyone emerges.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 06, 2013, 11:41:32 AM
Klaus will follow the trail of blood.....hoping that it will lead away from the corpse.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 06, 2013, 04:04:28 PM
Klaus follows the trail of blood splatter... and finds himself face to face with Cassilda! She has just completed another spell, which has wreathed her hands in dark fire. She is as surprised as he is, but reacts more swiftly. She simply tries to touch him.

[Cassilda 1: 91, miss]
[C2: 44, hits left arm. Spell causes 2d6 auto-wounds, ignoring toughness and armour. 2d6 = 4. Klaus loses 4 wounds]
[C3: 91 (again!), miss]

Her hand brushes against his arm. Immediately, a terrible cold sinks into his flesh, draining his life force. Another such hit would surely kill him.

Klaus responds by firing both of his pistols at point blank range:

[Klaus (pistol)1: 09, hits right leg. S4+d6 roll of 2-T4 = 2 wounds]
[K (pistol)2: 06, hits body. S4+d6 roll of 2 luck use! +1 damage-T4 = 3 wounds]

Both bullets hit her, grazing the skin rather than penetrating deeply. The noise of the pistol-shots is muffled by the mist, but is still loud enough to pin-point Klaus's location.


[Admund is nearby]
[Heinrich and Ulrun are slightly further away]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on December 06, 2013, 04:26:18 PM
Heinrich will rush towards the sound of battle, drawing his axes since he cannot see well enough to loose arrows.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 06, 2013, 04:31:09 PM
"She is over here...Bleeding like a pig look at the ground!" Klaus yelps his voice a bit blurred due to the pain burning in his arm....The pain in his arm feels like a iceshard still stuck in the flesh, the icy cold numbing it but also burning like fire, it nearly makes him drop the pistol he holds in the hand... Klaus tries to see through all the mist the magical one and the mundane gunpowder one if she is still standing....strange enough a determination calms him as the adrenalin pumps through his veins he isn´t thinking about running the sulfiric stench of gundpowder strangely enough sort of calming him...but still her hands are incredibly dangerous Klaus thinks to himself.....so let her mist protect me.

If he manages to do so Klaus will try to retreat into the mist.....and then shoot his pistols in the direction where he last has seen Cassilda.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 06, 2013, 04:58:01 PM
Heinrich charges towards the fight. He arrives just after Klaus has blasted Cassilda with his pistols. Without hesitation, Heinrich attacks with his axes.

[Heinrich 1 (+10 WS for charging): 66, miss]
[H2: 15, hits left arm. S4+1+d6 roll of 1-T4 = 2 wounds. Dodge blow = 27, pass. No damage]
[H3: 51, hits (due to charge bonus) head. S4+1+d6 roll of 5-T4 = 6 wounds. Critical to head = 86, dead!]

Cassilda dodges out of the way of one swing, but the follow-up from Heinrich's off-hand axe is impossible to evade. It strikes her neck, and slices her head cleanly off. Her body collapses to the floor.


In response to Cassilda's death, the voice of the Doomlord thunders, "A worthy sacrifice! You have earned my favour, intruders. I will grant you a place of honour in my legion. But first, you must be cleansed, as the elf has been."

Cassilda's mist dissipates, apparently drawn into the smoke-like form of the Doomlord's spirit. Dark lightning arcs from the smoke and strikes the six statues. Each of them begins to move, raising heavy flails. They advance towards the group, slowly but inevitably.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 06, 2013, 05:00:49 PM
"Lets get out of here! EVERYONE MAKE A RUN FOR IT!"

Yelling this Klaus makes for the double winged doors hoping that he gets there before the statues block his path.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on December 06, 2013, 06:32:50 PM
Admund searches behind the throne for Cassilda, but loses Klaus in the darkness of the mist. He moves forward slowly, searching for the edge of the dias. Hearing two gunshots he moves that direction ready to strike with his longsword. He squints his eyes frustratedly trying to locate the combatants. Standing at the corner edge of the dias, he hears more combat and flesh tearing, and fears the worst. As the mist in the room begins to clear, he notices Cassilda's head roll to his feet, severed by Heinrich's axe.

He chuckles in nervous relief and turns back to the cloud above the throne as it begins speaking. The enthroned corpse infuriates him. It reminds him of the watchmen slain in the bowels of Windhund haulage. Their vacant eyes and slit throats. The drugged innocent people chained to the walls and tortured in unholy rituals. Admund grits his teeth and grip his longsword with trembling white knuckles. "Piss on your favor, Doomlord" Admund snorts as he marches toward the throne.

He shouts, "Morr take you and DAMN YOU!" and with a single horizontal swipe, Admund will take the head off the enthroned corpse of Dieter Helsnicht.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 07, 2013, 01:28:17 PM
The statues swing their stone flails in devastating arcs. They are slow enough to avoid at first, but they are getting faster all the time. A single hit from the weapons would be enough shatter bone.

As he approaches the throne, Admund remembers the blessing the priest of Morr gave him. He feels connected to something outside himself - it fills him with grim determination. He raises his sword to strike, calling out to Morr. The Doomlord's corpse does not move, but the cloud above it unleashes a bold of black lightning at Admund. It strikes him - but Admund has the fleeting impression that a great raven has wrapped its wings about him. The lightning turns aside. The Doomlord's spirit cries out in rage, calling for the statues to ignore the others and attack Admund. But it's too late.

The hilt of Admund's sword feels suddenly warm in his hand. The blade bursts into flame. He strikes, hitting the corpse in the neck. It shears through, and the withered head tumbles onto the floor. Both head and body catch alight, burning swiftly and violently in blindingly white flames. Above, the Doomlord's spirit screams... and explodes. The blast hits Admund full in the chest, hurling him backwards.

[Admund loses d6 wounds: 4. 4 wounds lost]

Heinrich, Klaus and Ulrun have a fraction of a second to dive clear of the blast.

[Heinrich I test = 53, pass]
[Klaus I test = 04, pass]
[Ulrun I test = 13, pass]

The statues have frozen where they stand. The explosion has knocked out one of the pillars supporting the room - the roof is starting to collapse!

Max rushes back in from the entrance chamber, and struggles to pull Admund upright. "Quick, we need to get out!" he shouts.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on December 07, 2013, 02:07:52 PM
Mortus will sleep while she waits for the spirit to return.   She will instruct her servants to wake her if anybody calls.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on December 07, 2013, 02:12:48 PM
Admund lurches upright coughing. He mumbles, "Wha? cof cof ....where am... cof"

[Self initiative roll: 25]

With the help of Max, he gets to his feet and realizes the room is collapsing. He will make a run for the exit with Max.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 07, 2013, 02:24:40 PM
Max buckles under Admund's weight, but does his best to support him until he's fully upright. "Hurry everyone!" he yells.

Stones are starting to fall from the roof, and the remaining three columns are cracking. The Doomlord's body has already been reduced to ash.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on December 07, 2013, 02:28:05 PM
Ulrun legs it as fast as his emancipated legs will take him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 07, 2013, 02:42:16 PM
Everyone flees the Doomlord's hall, as it rapidly collapses! The entrance chamber too is starting to crumble.

[Heinrich I test: 38, pass]
[Klaus I test: 57, pass]
[Admund I test: 22, pass]
[Ulrun I test: 02, pass]
[Max I test: 39, fail. D3 wounds: 1. Max loses 1 wound]

Most of the group manage to avoid the falling stones, but Max is hit across the shoulders and falls flat on his face. He struggles to get up again...

[Max I test: 64, fail!]

...but loses his footing and lands on his face again. A rock hits the floor a few inches from his head!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on December 07, 2013, 02:52:49 PM
Admund turns back and helps Max, carrying him over his shoulder if need be.

"Get up, lad. GET UP!" Admund shouts over the cracking and tumbling stone.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on December 07, 2013, 03:25:24 PM
Heinrich also helps Max and Admund. "Come on, Max! On your feet now, man!" He will attempt to support them both if they need it.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 07, 2013, 03:28:20 PM
Max is barely conscious, and can't get up. Admund grabs Max by the back of his shirt and tries to pull him upright.

[Admund strength test (S*10): 17, pass]

He pulls so hard that the shirt rips - but he manages to catch hold of Max's arm with his other hand. Heinrich grabs Max's other arm, and the two of them drag him towards the stairs.

Behind them, the Doomlord's hall undergoes a final collapse. Dust and small fragments of stone blast through the doors, causing stinging grazes and driving the group on. They reach the stairs and race up them, not daring to look back.

At last, gasping for breath, they reach the small chamber at the top of the stairs. The ceiling up here is sound, allowing them to rest. The stairs behind them are completely blocked by rubble.

Max has recovered his senses. He removes what's left of his ruined shirt and wipes his face with it. He looks at the others, checking they all escaped. "We all got out," he says, his voice sounding rough, "thank Sigmar!" Then he doubles over in a brief coughing fit. "Um, just some dust in my throat," he says. "Is everyone all right? We should get out of these tunnels."


Admund feels a tingling sensation in his sword hand. He looks at the palm, and sees a pale mark, roughly in the shape of an open archway. It looks rather like Morr's symbol of the portal to the next world... it doesn't hurt, and the skin doesn't feel burned.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on December 07, 2013, 04:19:56 PM
"let's get out of here already."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on December 07, 2013, 05:24:02 PM
Admund sinks back against a wall, gasping for air. He takes his helmet off, and leans his head back against the wall to catch his breath. "Everyone alright?"

Admund notices the mark on his hand and squints at it curiously, wondering what it is. He licks his thumb and tries to scrub it off the palm of his sword hand. When it doesn't come off, he looks at it curiously.

He's ready to make his way to the surface when the party is ready.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 07, 2013, 06:04:06 PM
Max jumps up, smiling in a dazed sort of way. "We can climb up into the sewers, and get back to the city that way," he says, "I'm sure I can work out the best route. We can go back to the Templar's Arms." He sways a bit on his feet.

The group leave the room and head along the corridor to the collapsed section. They climb up the rubble into the sewer passage above. "I'm sure this is under the Newmarkt district," Max says, "just the other side of the park to our inn. Um. Lets go this way."

They leave the service tunnel they are in, and enter a wider passage with a sewage channel running through the middle of it. Fortunately, the walkway is wide enough that there is no need to step into the sewage. "Gosh, this is just like Bogenhafen," Max says, his voice tense despite his efforts to sound cheerful. "Klaus saved my life in the sewers there," he tells Ulrun and Admund, "there was a monster... a sort of living slime thing. Ah. Let's keep going... look, a ladder! There's the hatch! Thank Sigmar."

They climb the ladder. Heinrich goes first, pushing open the manhole cover and emerging into the street. One by one, the others follow. They find themselves in the middle of Ost Weg (just south of the Newmarkt), the road that leads to the city's east gate. Passers-by stop to stare: a drunk halfling cheers and throws a couple of shillings to them, apparently thinking that the five bloody and ragged men climbing out of the sewer are engaged in some sort of street performance.

The group make their way back to the Templar's Arms Inn. The bar is packed - along with the normal patrons, there are snotball fans celebrating their team's victory. They soon hear a familiar voice. "Lads!" Ragni shouts, pushing his way through the crowd to reach them, "Grungni's Beard, looks like you've got into some trouble too. Me and the boss had a bit of a fight with some culty blokes. Come and join us! Look, boss, the lads are back!" He slaps Max on the back, somewhat too roughly. "Got your shirt off again, lad? Ha ha! Come and have a drink. Put some hair on that chest!"

"Hello Ragni," Max says, "Hello Mr Julian. We've had an interesting time... um... I feel a bit weak. I'd like some ale. Oh, this is Mr Ulrun - we had to rescue him from the cultists." Max sits heavily down on a chair (Ragni pushes someone else off it first).

"Have this pint, lad. I'll order some more. Hey, barman! Lots of beer please!"

Max takes a long draft from the beer. The colour starts to return to his face.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on December 07, 2013, 07:03:22 PM
Ulrun nods at the introduction and politely refuses the beer when it arrives and tries not to notice the disappointment on the locals faces. "I need somewhere to mediate." he mumbles to them, "I appear quite drained after the ordeal." he says clearly exhausted before sniffing himself. "...I could clearly use a bath too."

"I believe you were suggesting you needed to be somewhere later?" he asks Max, presumably hearing on the journey back that they had to be at the place later on. "If you're all willing i'd like to accompany you to see to those who have held me hostage, would you allow me to do so?"

(If they say yes - they clearly will! - he'll meditate in a room he'll buy for the minute. 27 points of magic, 1D6 for each point = 105 minutes rolled. Should be more than OK. So he will wash as well and try to make himself more presentable - he's clearly scruffy at the moment having been hostage for like a month.)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 07, 2013, 11:14:55 PM
"We've been told that Brunhilde will be at the Man o'War tonight at nine," Max tells Ulrun, "we think it's true... so we have to be there. Um. I think it would be extremely helpful if you could come too, Mr Ulrun. If you feel up to it. You'll recognise her, and I'm sure your magical skills will be very useful as well."

"Wizard, are you?" Ragni says, narrowing his eyes, "I don't trust wizards."

"Please Ragni, Mr Ulrun has just come out of a very bad experience. Mr Ulrun, I think this inn is booked up. But you can use my room to meditate, and I can arrange for a bath to be brought up. I could do with one too! But your need is more urgent."

Max finds the innkeeper and makes the arrangements.

[Ulrun can meditate in Max's room (which he shares with Klaus), then have a bath]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on December 07, 2013, 11:19:20 PM
"Many thanks young man." Ulrun goes and has a bath and meditates.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 07, 2013, 11:28:40 PM
Ragni tells Heinrich, Klaus, Admund and Max about his and Julian's adventures in the tunnels. He especially focuses on Julian's heroism and quick-thinking, but doesn't forget to boast about his own deeds. He tells the part about Hubert the lizard-beast devouring the cultists with particular relish, making dramatic gestures that cause him to spill beer over everyone nearby. The Templar's Arms is quite rowdy tonight, so no one minds.

"So, the boss learned some stuff in the lab, which he's gonna tell the wizards at the guild later. And he's asked the Priest of Grungni to call up a load of dwarfs to clean out the tunnels of any cultists that're left. Any we didn't already kill! Ha! We brought one bloke out alive - just got a little tap on the arm - and the boss left him in one of your human watch stations. So I recon they'll be whipping him for fun, coz that's how watchmen get off. Ha, not you Admund!" Ragni thumps Admund on the shoulder in a comradely fashion, "but the others are like that.

"This cultist bloke said they'd been holding some kid who's a relative of someone big, as a hostage like. But some woman came and took her. The boss reckons that was this Brunhilde. I say we need to find this kid!"

"Mr Ulrun said something about a hostage too," Max says, "a young girl, I think. She could be a relative of one of the law lords... we know at least two of them voted for the tax laws, but we haven't been able to discover why."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 08, 2013, 12:06:57 AM
Max explains to Julian and Ragni what he and the others have been up to.

"We discovered Cassilda having lunch with two other elves. We followed them, and they all turned out to be evil wizards... one tried to escape the city by controlling the minds of some watchmen, but Klaus shot him. Then he used a spell to fly - like Etelka did, remember?"

"Aye, lad. Tricksy witch she was." Ragni says, nodding sagely.

"Heinrich shot him down! Um. I'm still a bit worried that he and Klaus will get in trouble for that. Oh well... meanwhile, Admund and I went after another elf. She went into a tomb and started raising spirits. I went to get a watch patrol, while Admund went into the tomb. When the watch arrived, she controlled their minds. We'd have been in trouble, if Admund hadn't killed her."

"Two dead elves! Bloody good job!"

Max frowns. "Um. I don't think killing is ever a good job, Ragni."

"Don't be daft, laddie! Gotta be done sometimes. What about the third?"

"Ah.... Cassilda. Heinrich had followed her to a secret passage under the mages' guild. He took us to it, and it went into the tunnels under the city. We first found an empty cell, guarded by some sort of horrible ghost. We couldn't harm it, so we had to run."

Ragni nudges Julian, spilling some of his beer. "We shoulda been there, boss! You coulda cut that ghostie up with your dwarfish runesword!"

"After a while, we found a man being tortured by cultists, just for fun."

"Were they watchmen? If they were whipping him I bet they were watchmen!"

"Um, they weren't watchmen." Max smiles. "They were whipping him though! But it's not the same, Ragni."

"Huh! Seems the same to me."

"We fought the cultists... well, I tried, but I'm not much good. The others did all the work. And the prisoner was Mr Ulrun. He's a wizard and a hypnotist, that the cult abducted in order to force him to help them."

"You sure he's not a set up? Like, a cultist pretending not to be, so he'd get in with us?"

"You're not wrong to suspect that. But - they didn't know we were coming. So he must be a genuine prisoner of the cult."

"Fair enough. I'll keep an eye on him anyhow. Wizards're slippery buggers."

Max takes a drink, then continues. "We kept going, and came to a locked door. Mr Ulrun opened it by magic. Beyond it was a stairway going down into a hidden crypt. It turned out to be the resting place of the Doomlord of Middenheim. Now, he was a powerful necromancer who was driven out of the city over a thousand years ago. He came back with an army, but he was eventually killed in battle. The thing is, his body was carried away by his flying steed, and so never found. It seems it was smuggled into a secret crypt in the city... he must have had followers who were preparing for his return.

"We found Cassilda conversing with the Doomlord's spirit, and we fought her... well, the others fought! I didn't do much. Heinrich and Klaus killed her, but then the Doomlord brought his statues to life. We couldn't fight them, and I thought we were going to die. But then Admund struck off the Doomlord's head - and the body caught fire, just like that. There was an explosion... we ran, and I got knocked over by some falling rubble." He indicates the bruises across his shoulders.

"Admund and Heinrich picked me up and carried me out. After that... well, we came back here."

"Great Grungni's Pipe, that's a good story, Max laddie! Three dead elves, and some old corpse-botherer burned as well! Here's a toast to you all!" Ragni insists on shaking hands with Heinrich, Klaus and Admund. When he gets to Max, he claps him on the shoulder instead and says, "only thing is, laddie, you made yourself sound like you didn't do anything! That's no way to tell a story! You gotta boast a bit. Stick that chest out!"

"Um, I'll try that next time."

"I think your beard's coming along too, laddie! You've got a fair few hairs on that chin of yours. Drink some more beer - that'll do it."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on December 08, 2013, 01:16:20 AM
"Max is always too modest in his retelling of tales. We surely would have been quite lost without him. He is always a great help, and never a burden." Heinrich buys a round for the house, then heads up to his room to clean up and don fresh clothing. He wants to look nice when he slits Elise's throat.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on December 08, 2013, 06:06:41 AM
Admund heads up to his room, asking one of the Inn's servants to draw a bath. He gives his dusty clothes over to the washerwoman and eases himself into the tub for a quick soak and to scrub the caked on blood, sweat, and rock dust from below Middenheim. He's surprised to find the cut on his chest from the minotaur and the marks on his arms from Windhund all completely gone, thanks to Ulrun. His back also feels much less scabbed and slashed from his flogging, though it is still stiff and bruised, especially after being flung clear across a room. He lets out a relived sigh, closes his eyes, and rests.

After his soak, he returns to his room to don fresh clothes. Orange light from the sunset streams through the window. Darkness is coming. He sits for a moment on the end of his bed, staring at the palm of his sword hand. He traces the pale outline of the portal or Morr with his finger, trying to think back to the Doomlord's throne room. Did my sword really light aflame? Did a god really protect me? What's become of my life? Doomlords. Cults. Plots. Gods and men.

Admund dons his armor, and grabs his crossbow from the trunk below the window and his dark hooded cloak. He descends the stairs to the common room in time to catch the end of Max recounting their adventure beneath the city. He plops down, sitting across from Ragni, and eats a plate of food, keeping to himself mostly. He swigs his ale and sets it down, and tilts his head quizzically at Ragni. "That a goose egg on your head? Take a bash to the head, lad?" He says with a smirk and a wink.

When the others gather around the table, Admund will lean in with an elbow on the table. "So lads, we got ourselves a date tonight. Heinrich, there still might be a flower shop still be open if you want to bring Brunehilde something."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on December 08, 2013, 09:32:57 AM
"Shit lads, sounds like youve been in a war. Seems like whatever we do in this city we end up fighting.
I think maybe we should stick together from now on, this thing seems bigger than we expected. The doomlord? I almost thought he was a legend.

Right lads, make sure you all eat something before tonight, its been a bloody long day."

"Ulrun, is it?" Julian asks, ordering a drink for him regardless of his protestations. "How much do you know about this cult? I'd say coming with us will be dangerous, but yove just been tortured and then fought the doomlord so I guess you know that already! " when it is clear ulrun really won't drink his pint, Julian drinks I for him.

Julian is fed and watered from being in the pub earlier, but now goes to change his clothes and wash the horrible mixed stench of gunpowder and fish from himself.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 08, 2013, 11:54:20 AM
Max blushes in response to Heinrich's praise. Ragni laughs. "See, laddie? Heinrich knows what he's talking about! Now get some food in you, like the boss told you."

Max has dinner, then goes upstairs to clean himself up. After a wash, he treats his injuries.

[Max int test: 65, pass. Restores 1 wound, now lightly wounded]

He decides that whatever happens with Brunhilde later, he's going to be ready for it. He doesn't fancy going into battle unarmoured and with just a dagger again. He dresses himself in hard-wearing trousers, boots, and a sleeveless shirt, then puts on his armoured leather vest. He spends a few minutes looking at himself in his small mirror, and decides that having bare arms definitely makes him look a lot more like a barbarian warrior... a very skinny one, but a warrior nevertheless. He collects his axe, shield and helmet, and goes back down to the bar.

"Look at you, laddie!" Ragni says, laughing, "a proper fighter!"

Max smiles nervously. "Um. I want to be ready this time. I feel more ready now!"

"It's the thought that counts, laddie. Fire in the belly! That's what makes a fighter!"

Ragni hasn't bothered to change his clothes or clean himself up. When Admund draws attention to the lump on his head, he says, "Just a tap on the head, Admund! Takes more than that to stop a dwarf. Our skulls are made of stone!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 08, 2013, 12:23:47 PM
 ::heretic:: [Experience points!]  ::heretic::


Heinrich, Mortus, Klaus, Julian, Max and Ragni each gain 100 EXP.


Admund instead gains 200 EXP, since he's behind the others experience-wise.


Ulrun doesn't gain any at this time. Later!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 08, 2013, 07:53:31 PM
[I will go back to the point when the Doomlord was killed and just add in what Klaus thought and did without changing anything what happened...bewore long post ahead]

With the statues coming to unholy life and the doomlord summoning his dreaded magic the determination of Klaus finalle melts away and his instincts...the instincts of Klaus....the son of a shepard a mere simple man take over again. His flight carrying him past the first two statues but the other ones barring the way out he realizes that it is all over...that he is going to die, crushed by the flails and most likely be added to the undead hordes of a thousand year old fiend. Halting, his knees weak as pudding and shaking he doesn´t even try to stop the statues to reduce his body to a bloody ruin.... he suddenly hears an explosion behind himself and turning his head he sees Admund on the ground Max running to support him....and the statues suddenly coming to a halt. Laughing out loud ....that they made it again, taking in a deep breath of the damp and rotten air....that is still tasting sweeter than anything he ever tasted before......he can´t stop the laughing...and smiling...."Thank you Lord Sigmar, thank you gods of mankind that saved us yet again."

 Then the room starts to collapse...seeing Max helping Admund getting up Heinrich also close by Klaus decides that he only would block their path of escape and even though he at first makes a step towards his friends...part of the ceiling is coming down right above him forcing him to jump back through the portal and just as he is getting up Admund half carrying half pulling Max along with him appear....bloodied and battered but still on their feet he turns to leave the crumbling hall. When they have a moment to catch their breath Klaus nods towards Admund and Max "So Admund, I think you will find...that it never gets boring travelling with us. Max well done saving Admund....Admund well done saving Max." smiling encouraging at the two of them he will carefully pad Max on the shoulder and giving him a friendly hug, Klaus being really relieved that everyone survived the flight. While they move back towards the surface the arm where Cassilda touched Klaus is turning completely numb and cold, trying to rub some life back into it he will walk behind the group.

When they return to the Templars arm inn....seeing Julian and Ragni Klaus will greet them loudly "Julian...Ragni....it is so good to see the two of you....you missed on some interesting adventures.....but most likely you had your own share." Downing his pint rather quickly...and still being completely enthralled by the past events Klaus will turn to the next beautiful woman in the room...no matter if she is a snotball fan or the barmaid....and kiss her...losing himself in the sweet sensation of living and therefore passing on the opportunity to take part in the discussion on the meeting with Brunhilde. This kiss going on for several moments with Klaus only barely hearing Max and Ragni talking in the background.....only after several minutes Klaus will stop ....take a long look into the eyes of the woman...smiling charming at her then taking her hand and kissing it "Thank you very much." only after that returning to the others leaving the....most likely baffled woman standing there. Klaus is smiling widely and it is obvious that he is in very high spirits. Coming back he slips an arm around Max´s should "Isn´t life grand?"

Klaus too will go upstairs when Admund and Max go to prepare themselves....he will dress in his fine clothes and put his cuirass on.

Seeing Max dressed Klaus looks at him from top to bottom...."Max I think you are gaining weight I could swear that your arms are also growing bigger give it a couple of more years having us dragging you into one desaster after the next and you saving us from certain doom and you might end up having more muscles than a member of the Teutogen Guard of Middenheim."

He will then join the others downstair ready to go to the meeting with Brunhilde.




(http://www.michtoy.com/michtoy/RML-75001.jpg)
[What Klaus will look like...without long brown hair and beard though and the colours of the cloth black and gold of Averland]









Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on December 08, 2013, 09:04:56 PM
[Can we assume that Ulrun describes what he knows to Ragni and Julian? There's an essays worth not long ago!]

After over an hour of meditation Ulrun awakes with a greater calm than he has had in weeks. Taking advantage of the bath Max acquired for him he slips in and begins to examine the many wounds he has taken from his captors. Whilst his magic has healed his cuts and bruises suffered at their hands he is left with the wolf shaped brand on his chest, an angry red mark of a howling beast. Somewhat ironic considering his homelands symbol.

After soaking for a good ten minutes he tries to find something so that he might see his reflection. Taking out his dagger he carefully begins to shave the unrequested beard and groom himself. Taking of the thickest of the fur on his face off he leaves only an out of fashion handlebar mustache and a patch on his chin.

Carefully he takes his clothes and cleans them as best he can, knowing that he will have to return home to get more clothes - after he has dealt with those who captured him. It would be unwise to return alone now they know he is free. He carefully loads all the usual trinkets that illusionists carry, the 'normal' cards, the silken handkerchiefs, powder to make smoke and other such deception devices. It feels good to be back to normal and free of bonds and chains.

Eventually he heads back downstairs waiting for the others, ready to take on this woman.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 08, 2013, 11:43:56 PM
[While still upstairs in the room Max shares with Klaus]

"Gosh, Klaus, do you really think so?" Max says, looking at his arms to see if they are more muscular than they were, "I've been doing some exercises... maybe it's working! Father would be awfully pleased if I became stronger."

He looks at Klaus's outfit. "Oh, that's an impressive suit, Klaus. No one could doubt that you are a real count if they see you dressed like that! You can wear it when you're presented to the Elector Countess of Averland, once your claim has been recognized! I'm sure that will happen, by the way. It just takes time."


[Downstairs in the bar]

Ragni looks at Ulrun, a wary look on his face. "So, you're a wizard then, laddie? That's a good enough mustache you have there, though you should grow a proper beard to go with it. What can you do, magic-wise then? Can you make things explode, and fly, and all that? What about something to help us catch this woman we're after? Reckon we need something tricksy to get her."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on December 09, 2013, 08:07:34 AM
"I am not that sort of wizard. Flying is quite beyond my capabilities. I am an illusionist." He says with a slight flair to the bemused dwarf. "Although rather I could make you believe you could fly. Right up to the point that you throw yourself off a building and hit the floor with flapping wings and a smile. Not that I would of course." He promptly adds at the end. "I most certainly can help capture someone, and extract what they know after. It is all smoke and mirrors, perhaps a demonstration?" He doesn't wait for a reply. [cast summon small creature!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 09, 2013, 10:58:19 AM
Ragni clenches his fists, and opens his mouth to speak as the implications of Ulrun's vague threat sink in to his mind... but then Ulrun intones an arcane phrase, reaches into his sleeve and produces... a surprised squirrel!

[-4 MP]

The nearby snotball supporters break into spontaneous applause.

"Wow, do that again!"

"What else ya got in there? Let's see a badger!"

The squirrel scampers away, fleeing through the door of the inn, towards the park.

Ragni forgets that he was about to threaten to punch Ulrun in the face (or wherever he could reach). "Great Grungni's Tobacco Pouch, that's a bloody good spell! Where'd that little beastie come from?"

"Yes, that was awfully impressive, Mr Ulrun," Max agrees, "I'm sure you know all sorts of wonderful spells."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 09, 2013, 11:35:04 AM
"Well he also seems to be an able healer on top of being able to summon creatures so I think we will profit immensly from having Herr Ulrun coming along....also he surely is highly motivated to get Brunhilded into his hands." With this Klaus smiles at Ulrun.

"So shall we go get Anton then?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on December 09, 2013, 12:10:30 PM
Ulrun takes a quick informal bow at the amused spectators. "Unfortunately I have never managed to master badgers. They are simply too cunning for such trickery! But I have an abundance of bloody squirrels! They're nuts enough to want to be in the trick." (budum tish) After he winks at Ragni. "That would be telling! A wizard never reveals the secrets of an illusion." he changes to a grim smile. "Unless you're being tortured by sadistic bastards, then sometimes you let slip rubbish secrets."

"I do sometimes wonder what happens to them after they run away.." he says quietly. "Do they all go and live somewhere in Middenheim or disappear? One of lifes great mysteries I imagine."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on December 09, 2013, 02:23:50 PM
"Fine. The magician can come. His magics have been useful and he certainly seems to want a chance to get back at Brunehilde, Elise, or whatever her damned name is." Admund says wiping his mouth.

"Right then Klaus, you should fix Heinrich up a bit so this woman doesn't recognize him. You and I can sit near where Anton is to meet with this woman so we can listen in. Julian and Ragni, you two grab a table near the front door and some ale. If this woman catches on and makes a run for it, you block the escape. Heinrich, Max, and the magician sit near a back exit. The sit far back in the shadows and make yourselves hard to see. Ulrun, use some magics to disguise yourself. If she makes for a back door, then you two will block there. Magician, keep your eyes on Klaus and I, if I nod to you, come up to where we're sitting. We might need your magics."

Admund leans in closer to the group, his eyes draw up Klaus's large fluffy hat (http://www.michtoy.com/michtoy/RML-75001.jpg). "Right then, when Klaus here takes off this pretty hat of his, everyone get up and move in on the woman. The hat's the signal. Got it? Questions?"

"Right then, i'll get Anton. Someone come with me. Rest of you bring all your gear and head to the pub. We'll meet you there a little before nine."

Admund is ready to depart to the watch station to get Anton.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 09, 2013, 02:29:09 PM
"I'll go with you, Admund," Max says eagerly. "Um. Can I?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on December 09, 2013, 02:33:52 PM
"Alright. Max come with me. We'll check to see if Brandt's in custody, too." Admund says nodding to Max.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 09, 2013, 03:01:40 PM
Max puts his helmet on, and swings his shield (with its painted Ostermark crest) over one shoulder. He pats the axe hanging from his belt. "I'll help guard the prisoner," he says seriously. "Anton isn't any bigger than I am, so I think I can handle him."


He and Admund head across town to the South Gate watch station, where they left Anton. The desk sergeant lets them in to see Captain Kratz.

"Admund," he says, "and young Maximilian." He looks at Max in his combat gear, and says, "you looking to join up, lad? We always need new recruits!"

"Thank you for the offer, sir!" Max says, "I'm too busy at the moment, but it's very good of you to suggest it."

"Ha - you'd do well lad, never mind your skinny arms. Enthusiasm is an important quality for a watchman. Now, I expect you two are here to collect that little rat you deposited with us earlier. Don't worry, he's still in one piece. Since he's a wizard of sorts, we kept him stripped and chained so he couldn't cast any spells. But he's behaved himself and didn't need to get hit. I'll have him dressed and brought out for you. Good luck with your business, and don't forget we're here if you need any extra help.

"Before you go, I've got some good news: Brandt's been taken in! Seems he got in some sort of fight with a girl, and had her arrested. So he went along to the East Gate station to make a statement... and while he was there they got the arrest order through from the Commander. So they bundled him into a cell, nice and quiet. He's going to be moved somewhere more secure late tonight. The girl's been let out on a bond, but the captain was suspicious of her so he's had her followed. Most likely she's an associate of Brandt's who fell out with him."

Kratz has Anton brought from the cells. His hands are manacled behind his back, but he otherwise looks fine. His head is lowered and there is a pathetic look of despair on his face.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on December 09, 2013, 03:39:20 PM
Admund eyes Max's gear and shakes his head with a sigh and smirk, "We've been spending too much time together, Max."


At the watch station, Admund congratulates Kratz. "Aye that is good news then, sir. No mess and no fuss for once. Let me know if you get any updates on this associate of his. Let's try to tie off any loose ends. We can work on that in the morning if you want."

Admund fills in Kratz on the happenings of the day. "We got the elf from Windhund today. She's dead in the tunnels below the city, but a cave in buried the body. Turns out she had two elf associates. One I stopped from doing some more of that dead raising in a tomb in Morrspark. Another tried to fly and escape after charming two watchmen at the West gate. I heard that made a bit of a scene?"


When Anton is brought out, Admund meets him with arms folded across his chest. He unlocks Anton's manacles and puts them back on his belt. "Hello, Anton. You have a good rest? I trust you were treated well enough. I'm sure you've had some time to think in there today. Are you ready to redeem yourself from this mess you've gotten into?"

[Added Manacles back to Inventory]

"It's a simple task, Anton. Keep your meeting with this woman like nothing ever happened. Sit and relax, have a pint and eat some roast fowl. I'll even give you the money for it. Meet with her and tell her you found Heinrich and that he left the city, and get new instructions. We'll be sitting right near you, so don't try any business. There's going to be almost a regiment of watchmen in the building and in the area, and they won't be easing up on you like I will be if this goes at planned."

"So relax!" Admund says and gives him a swat on the shoulder, "It's rare for a prisoner to go out on a fancy date and get his meal paid for too."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 09, 2013, 05:00:58 PM
[Admund and Max]

"If the Merchants' Guild find out Brandt's been arrested," Kratz says, "they'll cause a hell of a fuss about it. I don't suppose the Law Lords will be pleased either, since the Marshals decided not to consult them first. But, that's all above my head." He grins. "Being captain's bad enough. I don't need anything else to worry about! The Marshals can handle it, I'm sure.

"I'll find out some more about this girl, and then you can track her down tomorrow. Can't be too careful. "

His eyes go wide when Admund tells him about the elves. "You got that witch? Ulric be praised, that's great news Admund! Too bad the body's lost, but I'll take dead and buried over live and free! With her and Gluckstein dead, that's the lads avenged. No one kills watchmen and gets away with it in this city! I can't wait to announce it to everyone.

"I've had reports on the other two elves being killed. Your name came up with the one in the Morrspark - great work again! - but I didn't know who shot down the other one. Aye, there's a case to answer there, I'm afraid. The Commander isn't pleased... but once he knows it was in the line of duty, he'll probably be fine." Kratz looks a bit uncertain.

"I know it's not the best way to behave, Captain," Max says, "those two elves should have been arrested, not killed. But both of them were able to control watchmen's minds. One of them was going to escape by actually flying! Killing them was the only way to stop them causing more harm to the city. The Watch Commander will understand, I'm sure. I'd be happy to testify to him, if necessary."

Kratz shakes his head, "No, there's no need for that, Max. There'll be enough evidence to show they were using evil magic, and that plus their connection to the murder of watchmen will be enough to swing it. Unless some other elves make a fuss about it, but we'll deal with that if it happens."


[with Anton]

Anton rubs his wrists when the manacles are removed, and looks up at Admund. He doesn't quite meet his gaze, and flinches at every movement he makes. "I'm all right," he mutters, "been chained up naked all day, but nobody beat me and I got a meal." He pauses, then takes a deep breath and says, "say I help you and do everything you tell me, good as gold. What happens to me afterward? Are you going to let me go, or just drag me back to this place?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 09, 2013, 05:06:28 PM
[Heinrich, Klaus, Julian, Ulrun, Ragni (still at the Templar's Arms)]

"So you can do healing as well as making wee beasties come out of your sleeve?" Ragni says to Ulrun, "we can use that kind of magic for sure! We used to have this lass who did spells, but she went funny on us. Still around the city somewhere, but never when you need her!"

Ragni downs his current pint. "Right, now that Admund and Max have gone to get whatsisname, I reckon we gotta get ready. We off to that other place now or what?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on December 09, 2013, 06:48:47 PM
Admund relaxes his stance a bit, "That all depends on how this goes. Fact is, you've gotten yourself in with a pretty rotten lot. It's happened to me before, but it's going to be hard to get you out of punishment for what you your friends have been up to. I know the Captain at this station well, and together we have some pull. Do what needs to be done today, and we'll do our best to get you released. However, I wouldn't expect to stay in Middenheim after this is done."

Admund recrosses his arms, "Are we clear, Anton?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on December 09, 2013, 10:50:34 PM
"I can perform some brief healing should it be necessary before we leave." Ulrun states looking pointedly at Heinreich.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on December 09, 2013, 11:06:33 PM
"I can perform some brief healing should it be necessary before we leave." Ulrun states looking pointedly at Heinreich.

Heinrich shrugs, and promptly winces as his abused body protests the too vigorous movement.
"It would be welcome, I'll not lie. Brunhilde and her bunch nearly did me in, though I accounted for my fair share. I was surprised when I woke up to find myself still drawing breath."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on December 09, 2013, 11:08:16 PM
Ulrun will heal Heinreich.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 10, 2013, 11:16:32 AM
[Heinrich, Klaus, Julian, Ulrun, Ragni (still at the Templar's Arms)]

Ulrun performs his spell. Energy flows into Heinrich, easing his aching body.

[Ulrun deducts 4MP. Restores d6 wounds: 4. Heinrich regains 4 wounds]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 10, 2013, 11:25:32 AM
[Admund and Max]

"That's not much of an offer," Anton mutters, staring at his feet, "do what you say, and maybe I won't get punished quite so bad. But I suppose it's the best I'm going to do."

"I'm a lawyer, Anton," Max says, "I promise I'll try to help you, if you do this for us."

"I know all about promises," Anton says, "I hear them all the time. No one ever keeps them when it comes to me. But like I said, I've got no choice. Tell me what to do and I'll do it. And may Lady Verena smite you both if you don't keep your promise!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 10, 2013, 11:57:20 AM
[Heinrich, Klaus, Julian, Ulrun, Ragni : also Admund and Max, with (Anton)]

The Man o'War bar and restaurant [location 44 on the map] is located on Westgarten Weg, the street that runs from the Plague Memorial to the Great Park. This is a busy street in the heart of the city, and the Man o'War is an appropriately large and impressive building. Facing it on the other side of the street is the massive, fortress-like Temple of Ulric - an intimidating sight.

Side streets run all around the Man o'War. The kitchen and ale-cellar entrances are at the back. The main entrance, of course, is at the front. Over the door hangs the real prow of a boat, complete with a beautifully-painted mermaid figurehead.

The main street is crowded with carnival traffic. Plenty of people are going into and out of the front door to the Man o'War all the time.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on December 10, 2013, 02:53:21 PM
"Don't bring Verena and her justice in this. Justice would have put your head on a pike over the gates to the city. You're getting good grace here, lad. I thought that you'd appreciate someone leveling with you for once, Anton, rather than some feeble promises. Herr Breytenbach and I will do everything in our power to get you released upon the completion of your task tonight. Are we understood?" Admund says firmly.

Admund will walk next to Anton all the way to the pub. When they are in sight of the Man O'War he will let Anton walk inside a few paces ahead of him. "Right then. Here we are. Go sit at the table you're to meet this woman at. I'll be sitting at a table right next to you. Be casual and carry on like nothing ever happened. And here, take this. Keep the change." Admund hands Anton a single gold crown to order dinner and drink.

Admund will follow Anton into the pub a couple of paces behind. He will sit with Klaus at a table next to Anton so that he can listen in.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 10, 2013, 03:26:49 PM
Anton steps back from Admund, raising his hands as though he thinks he's about to be hit [again - Admund did hit Anton when he was captured!]. "Fine, I'm sorry! I appreciate what you're doing for me... Brunhilde will probably kill me anyway. She'll know. She always knows."

When they get near the Man o'War, he listens carefully to the instructions and accepts the money.


[Everyone else needs to say what they're doing!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on December 10, 2013, 03:37:32 PM
"You'll be fine. Half this pub is working with me, and several patrols of city watchmen are loitering around the perimeter. Just do your damned job, and we'll get you home." Admund says curtly. "Now, go enjoy some food and relax a bit."

Admund turns to Max as Anton starts to head in. "Right lad, showtime. Head to the table in the back. Look for Heinrich and Ulrun. Probably won't recognize Ulrun. Just relax and have a pint. Remember, watch for Klaus's hat to come off."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on December 10, 2013, 06:29:06 PM
Ulrun stands outside the establishment with the others and watches the crowds. Looking around he tries to see somewhere quiet and discreet. With an extended finger he runs his hand down the center of his face and whispers some arcane words. [casts Assume illusionary appearance - if he can cast it once then extend it if it runs out he will do it that way, otherwise he will cast it twice.] As his hand descends his hair changes to the outside world, growing far longer and tied back in a pony tail, as the finger goes further his eyes change from a light green to a light grey and clearly sightless. Over his nose it becomes crooked and broken with a hook before his upper lip sprouts an moderately long beard covering much of his remaining face. His clothes change from the unfashionable but practical wear to a mildly extravagant set of cloth. Something a reasonably well off but blind low noble might choose.

Despite standing up straight he appears to be crooked to all around. Taking the sword he stole from the corpse in the underground he uses the sword (sheathed) as an impromptu cane. After waiting for a few moments he walks over to the group, waving his imaginary cane appropriately and not bothering to dodge the crowd. When he arrives back he will hint that he is Ulrun!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on December 11, 2013, 01:10:21 AM
Heinrich will stick close to Klaus, doing his best to act his part and not draw any attention. He will hunch a bit to disguise his height, and speak only when spoken to and not loudly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 11, 2013, 04:53:31 AM
On the way to the man o war Klaus has bought some facepaint, a blue tunic, and a Wolfrunner Coaches scarf and fan cap

(http://thumbs4.ebaystatic.com/d/l225/m/m0JScvyFAcRVnuazlioJKmQ.jpg)

painting half of his face in blue

(http://bartblog.files.wordpress.com/2009/10/braveheart.jpg),

wrapping the scarf around his neck covering his chin and placing the cap on his head and asking him to put the blue tunic over his mail he surely will be hard to identify by Brunhilde. Happy with himself he will enter the Inn together with Heinrich, prance around a bit in his extravagant dress and draw some attention to himself while going to the bar and calling out to the bartender and the whole crowd [using his public speaking skill] his voice calling out over the mumbling of the people sitting inside. "What an amazing feastivity, it is true I think Averland, gah what do I say the whole Empire can learn a bit about holding a proper feast, I say ...to Middenheim next round of drinks is on me." with the cheering rising up he himself grabs a pint of ale and takes a manly sip. This way hopefully Julian and Ragni, Ulrun and Heinrich can enter the inn without drawing attentions....cheers towards the new champion of Middenheim might give Brunhilde a hint. Also should the situation escelate the whole crowd will be in a favourable mood towards the group. Talking to some of the guest exchanging jests and smiles Klaus will at some point leave for the table they have planned the card came with Admund to take place next to the one where Anton would be supposed to sit. There Klaus will sit down and play with his set of cards until Admund arrives.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on December 11, 2013, 11:25:47 AM
“Bloody good disguise! Grungni be good, magic is a powerful tool. I imagine you’ve got into and out of a fair bit of mischief with that trick, eh.”


After Klaus enters the bar, Julian will wait for the raucous cheering of the round, before slipping into the pub with Ragni. He has concealed his sheathed weapons with his cloak, choosing to bring his hatchet as well as barrakul, but leaving his conspicuous shield behind. Collecting a pair of pints, he heads back to the front door, finding a seat if he can or if not standing and drinking.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 11, 2013, 11:57:26 AM
The interior of the Man o'War continues the nautical theme. The walls are covered with paintings of ships, as well as various oars, ropes and other nautical paraphernalia. A ship's wheel hangs behind the bar. At one end of the bar is a brass cage: in this is a large green parrot, which periodically squarks out colourful curses. The staff are dressed like sailors, and the innkeeper himself actually has an eyepatch. On a small stage to one side of the room, a violinist is playing a lively tune. There are a great many tables, most of which are full. The customers are a varied lot, including dwarfs and halflings among their numbers.

Anton enters first, as instructed. He sits at a small table and orders a pint of beer and a large meal.

Klaus enters next, along with the disguised Heinrich, drawing as much attention to himself as possible. His announcement that he will buy drinks for the house is indeed met by cheering. The innkeeper approaches him, introducing himself as Cap'n Jan, and personally shows Klaus to a table.

Julian and Ragni come in, being careful not to draw any attention. They buy some drinks, but can't find a table near the front door. They stand up instead, near some halflings who are dancing to the violin music.

Ulrun, magically disguised as a blind old man, enters the tavern. He walks through the crowd, expecting everyone to stand aside (they do). Max follows, and the two of them meet up with Heinrich near the back of the room.

Admund enters and sits with Klaus. They start to play cards.

Anton's food arrives, and he starts to eat as quickly as he can.

A little after nine o'clock, a plainly-dressed woman in a wide-brimmed hat enters the tavern. She glances around the room, before sitting down at Anton's table. He almost spills his drink when he sees her.

The two of them begin to talk quietly. There's too much noise in the tavern for Admund and Klaus to hear what they're saying!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 11, 2013, 03:28:14 PM
Klaus will lose the next game "Aw you have bested me yet again." Looking at Elise he will get up and walk over to the table of her and Anton. He will try to listen to what they say as he approaches and will try to gauge the situation before he will talk to Elise.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on December 11, 2013, 03:42:59 PM
Admund, who has been playing cards with Klaus, lays down a pair of Knaves and Kings. "Thought you was supposed to be good at cards?"

He eyes Ulrun at the back of the pub over Klaus's shoulder and gives him a nod, indicating he should come and try some magics.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 11, 2013, 04:27:17 PM
Klaus studies the woman as he approaches her table. Her wide-brimmed hat hides much of her face, but he can see grey hair and aged, wrinkled skin... however, he suspects that it's just makeup. Very good makeup.

She is leaning forward across the table, so as to speak to Anton in a low whisper. He's leaning towards her, and is trembling noticeably. He couldn't look more guilty if he tried. Klaus can't hear every word, but he thinks Anton is describing the movements of the group, as though he'd been shadowing them all day. He's having to make most of it up, and isn't being massively convincing. Still, considering how pathetic he is, his current behaviour probably won't arouse Brunhilde's suspicion.

Klaus hears Anton mention Heinrich's name. This causes the woman to hiss, "He's dead, you stupid bastard. Can't you get anything right?"

Anton protests that Heinrich is indeed alive.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 11, 2013, 04:45:53 PM
If she hasn´t noticed Klaus yet he will slow down a bit more...as soon as she notices him or stops talking to Atnon Klaus will say the following.

"Hey there good madamme I have noticed that you entered after I called out that I would pay for a round would you like any particular drink and I would bring it to you."

Klaus will try to sound all charming and sincerly interested in winning the favour of everyone in the bar.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 11, 2013, 05:07:52 PM
The woman looks up at Klaus as he gets closer. Anton looks around... his mouth drops open, and he quickly looks away again. He drinks some of his pint, trying to look unconcerned... and failing.

"Why thank you, kind sir," the woman says to Klaus, in an artfully-judged old-crone voice. "Perhaps a small glass of sherry, if you insist?"

Anton coughs, almost choking on his drink. The woman ignores him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 11, 2013, 06:19:20 PM
"On the way Madam.....you wouldn´t be interested in a game of cards later on? You sure have interesting eyes.....looking intelligent and with a strong will ...ha mayhaps even younger than you look.....well your Sherry is on the way."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 11, 2013, 10:09:51 PM
"Thank you for your kindness, but I shall need to be getting home before too long," the woman tells Klaus, "I don't like to stay out too late at my age."

Her voice sounds calm enough - she's playing her role well.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 11, 2013, 10:41:26 PM
Klaus curses invwardly.....he could have thought about getting some sleeping draught it would have been the perfect opportunity to poison her drink.

He will casually walk over to the bar and order a fine sherry and bring it to the woman hoping to get another bit of the conversation. Then he will return to Admund.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 11, 2013, 11:18:20 PM
At the bar, the parrot screeches a crude, nautical phrase. A drunk man offers it a nut through the bars of the cage, and it nearly pecks his finger off.

The barman pours Klaus a glass of sherry. As he takes it back to the table, Klaus tries to approach from behind the woman, so he can get close enough to hear the conversation without her noticing. It works fine... until he realises she's chatting about tomorrow night's opera. Anton is nodding and making conversational noises, but looks like he's about to break down completely. The woman must surely have noticed how much stress he's under.

She turns around suddenly when Klaus is almost at the table, reaching out to accept the glass from his hand. "Thank you, dear," she says, "it's so nice to meet a generous person."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 11, 2013, 11:59:50 PM
Klaus slips and "accidently spills all the sherry into the face of Elise...hopefully messing up her make up.

"Oh I am terribly sorry!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 12, 2013, 12:06:08 AM
[Brunhilde I test: 54, pass]

The woman reacts with surprising speed, jumping up from her chair in time to avoid the sherry. Most of it ends up on Anton instead.

"Oh dear, you spilled it!" she says, "what a shame. Never mind, dear."

As she moves, Klaus hears the clink of mail - she's wearing armour under her clothes.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 12, 2013, 12:08:47 AM
"I am terribly sorry boy, aw and it even was a good vintage...." Klaus will intensely eye Elise "You really are an interesting woman....do you think I could have a word in private with you?"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 12, 2013, 12:14:06 AM
"I'm flattered, dear," the woman says, "but I'm too old for you. Now, if you don't mind, I really must get back to talking to my grandson." She waves a hand at Anton. "The poor boy need the benefit of my wisdom. It was so nice to meet you."

Anton looks like he might make a run for it.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on December 12, 2013, 12:19:42 AM
When Klaus spills her drink at Brunehilde, Admund chuckles to himself. Klaus the suave he is, isn't he. He rises from his chair and steps between Klaus and the woman.

"Is this daft fool giving you a hard time, madam?" Admund says kindly resting a hand on the old lady's shoulder. "I believe you owe her an apology, sir." Admund says sternly to Klaus.

His hand feeling her armor beneath her clothes, he turns to face the old woman, "My madam, are you wearing armor?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on December 12, 2013, 04:16:18 AM
Heinrich will slip out, to watch for her exit in case she makes a break for it.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 12, 2013, 10:04:08 AM
The woman twists quickly away after Admund puts his hand on her shoulder. "Just my poor late husband's mail, dear," she says, "there are so many robbers around at carnival time. You can't be too careful. No, this gentleman wasn't bothering me. He's been very kind, really. My, I've never had so much attention! Now, I really must get back to my grandson. He has an important decision to make and needs my advice. Isn't that right, Anton dear?"

"Y-y-yes... um... grandmother," Anton says.


Heinrich leaves the tavern unnoticed, and sets watch outside.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 12, 2013, 02:26:47 PM
"A decision...well I have come around a bit in the old world maybe my wisdom can help in the matter."

Klaus will grab a stool from the next table and sit down next to Elise and Anton...smiling at him encouragingly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 12, 2013, 02:55:19 PM
"I'm sure that will be very helpful, dear," the woman say. "You sit right down. I'm just going to the bar to get another sherry. Can I buy you a drink? No, I insist. You'd like a glass of wine, I expect."

She heads off to the bar, leaving Klaus alone at the table with Anton.


Meanwhile, the violinist on the small stage has been joined by three halflings. They begin to sing loudly - a drinking song from The Moot, which involves a lot of clapping and stamping. The nearby tavern patrons join in, and some of them try to encourage Julian and Ragni to join them.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 12, 2013, 03:37:47 PM
"I think a glass of sherry would be excellent.....hopefully you don´t spill it as I did.....so Anton this matter, what is it about?" Klaus will look at Anton when he asks the question but his eyes will follow Elise once she leaves for the bar.....his smile is sincere she most likely knows that she is in dire danger but keeps playing the act...most likely will she poison the sherry.....thinking about all of this Klaus has to think about Etelka and a warm feeling is spreading in his gut. His grin becomes even wider as he thinks of the attractive cult leader that tried to kill him on several occasions during the events of the last couple of months.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on December 12, 2013, 04:18:03 PM
"Ragni, go to the bar and buy a drink. Go next to the lady, if she makes a quick exit follow her"

Julian rises, laughing and joins in the singing, trying to make sure he can see Grandma at all times.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 12, 2013, 05:00:06 PM
"Uh, well, it's hard to explain.." Anton starts, as Brunhilde leaves the table. Once she's out of earshot, he whispers to Klaus, "I have to get out of here! She knows what I've done! I'm sure she knows."


"You got it, boss," Ragni says to Julian. He goes off to the bar, while Julian joins in with the halfling drinking song.


Brunhilde has reached the bar. Ragni gets there a moment later. The bar is crowded, so both of them have to wait to be served. Suddenly, there is a commotion: the parrot has escaped from its cage and is trying to peck the nose off a nearby man. The cage door stands open. The man struggles to get the parrot away from his face, staggering into other patrons as he does so. The innkeeper rushes towards the scene, trying to get his parrot under control.

Making use of the distraction, Brunhilde darts up the stairs to the upper floor. Ragni pursues her.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on December 12, 2013, 05:06:02 PM
"and LO THE FAIR MAIDEN ESCAPED UP THE TOWER" Julian bellows from his song, crescendoing to a deep dwarven rumble, trying to hint Klaus and admund should run upstairs. He quickly bows, and If Heinrich went out the back exit (I think he did) Julian will slip out the front exit to see the roof/windows of the buildings. *is it attached to other buildings? etc, engineering report*
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 12, 2013, 05:10:05 PM
Following Julians command Klaus will jump up from his chair and rush upstairs.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 12, 2013, 10:39:10 PM
Once outside in the street in front of the Man o'War, Julian surveys the building and its neighbours. There is one full floor above the ground level, with two windows at the front and two on each side of the building. Above that, the building has a pitched roof with two dormer windows, again at the front, showing that there are attic rooms. There are no dormer windows on the sides of the building, but there may be to the rear (he can't see without going around to the back).

The main street is wide, but the alleys running alongside the building are narrow enough to make it possible - though dangerous - to jump from one roof to another. There is a building on either side of the Man o'War, and another at the rear.

[The Man o'War is at 44]
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/manowararea_zpsab179a2e.png) (http://s48.photobucket.com/user/sparky_sparkfire/media/WFRP/manowararea_zpsab179a2e.png.html)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on December 12, 2013, 10:42:45 PM
Admund, who sat back down eyes the woman suspiciously as she heads to the bar, watching to see if she makes a move. [I roll: 33]

He will dart toward the stairs to try and try to catch her.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 12, 2013, 10:57:10 PM
Klaus and Admund find it difficult to get through the crowd to reach the stairs. By the time they get there, Brunhilde - and Ragni - have a small amount of lead time.

They charge up the stairs. As they do, they hear someone shout, "Hey, you where do you think you're going!" But they carry on, ignoring them.

Klaus and Admund arrive on a narrow landing. They hear the sounds of fighting above them, and quickly discover another staircase leading to the attic. Following it, they arrive in time to see Brunhilde struggling with Ragni by an open dormer window (on the rear face of the building). She kicks him in the knee, causing him to stumble and let go of her. Immediately, she is out of the window and onto the pitched roof!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 12, 2013, 10:58:19 PM
Anton takes the opportunity to flee the tavern. He pushes his way to the front door, and runs out onto the main street. Julian sees him at once.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 12, 2013, 11:03:02 PM
Max runs out of the back door, to warn Heinrich. "She went upstairs," he says, when he sees him, "The others are chasing her, but she might try to get out of a window."

They look up, and sure enough someone has just climbed out of the dormer window onto the roof! It looks like Brunhilde.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on December 12, 2013, 11:09:18 PM
"Stop! City Watch!" Admund shouts and chases after her. He'll step out the window and give chase. He won't draw his weapon.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 12, 2013, 11:26:10 PM
Klaus will do the same his aim will be to hamstring Brunhilde, if she stumbles Admund too will be upon her.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 13, 2013, 12:22:04 AM
[Be aware that it's a sloping roof, and walking along it will be dangerous.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 13, 2013, 12:31:03 AM
Klaus is lucky...don´t worry....oh wait his luck has run ooooooooooooouuuuuuuuuuuuut (for the day).
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on December 13, 2013, 12:57:12 AM
Heinrich will put an arrow in her leg.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 13, 2013, 11:35:56 AM
As Brunhilde emerges from the window and moves west along the roof, Heinrich takes careful aim at her leg [full round to aim] and shoots.

[Heinrich (shooting): 31, hits [aimed] leg. S4+d6 roll of 2-T5-A1 = no damage]

She moves swiftly and easily over the slippery surface, and is about to leap when the arrow strikes... it glances off her leg, presumably having been deflected by her concealed armour. Ignoring it, she jumps across the alley to the roof of the building west of the Man o'War.

[Distance = 3 yards. Leap with run-up = 2*M, -d6. M5, so 10--D6 roll of 3 = 7 yards maximum leap. Easily makes it]

She clears the leap, landing sure-footedly on the rooftop. She heads north along the roof, in the direction of the main street.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/manowararea2_zps58291d95.png) (http://s48.photobucket.com/user/sparky_sparkfire/media/WFRP/manowararea2_zps58291d95.png.html)


Admund climbs out of the window, in time to see Brunhilde make the leap. He follows along the roof of the Man o'war, struggling to keep his footing on the slippery tiles...

[Admund Risk test: 29, pass]

...he gets closer to the edge, and realizes he'll have to jump in order to follow her - and will face a difficult landing on the other side.

[leap across? It's 3 yards and he has M4, so will only fall on a roll of 6. He'll also have to make a Risk test to land safely]


Klaus follows Admund onto the roof.

[Klaus risk test: 76, failed!]

He loses his footing, falls onto his backside,  and starts to slide towards the edge!

[I test to grab something = 73, failed!]

He scrabbles at the tiles, but can't get any purchase on them. He goes over the edge of the roof!

[One more I test to grab the gutter: 44, yes!]

He makes a desperate grab for the guttering, and catches hold of it! Unfortunately, he's dangling some six yards above the ground. He tries to pull himself up...

[S test: 46, failed!]

...but can't. He keeps his grip on the gutter for now!

Ragni climbs out of the window and tries to reach Klaus.

[Ragni risk test: 08, pass]

He makes it safely to the edge, and tries to pull Klaus up.

[Ragni S test:  28, pass!]

With an incredible effort, Ragni hauls Klaus back onto the roof! Both of them are exhausted.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 13, 2013, 12:11:12 PM
Klaus is catching his breath before he turns to Ragni to thank him "Must have lost my footing because of the hat! Lets go after her!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on December 13, 2013, 12:19:25 PM
Seeing Klaus being hauled up by Ragni, Admund continues chasing and will jump across to the next building. His sword is still sheathed so his hands are free.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 13, 2013, 12:40:55 PM
Admund goes for the leap...

[2*M4-d6 roll of 2 = max. distance 6 yards. Easily makes a 3 yard leap. Risk test to land safely: 47, pass!]

...he clears the gap and lands well! Brunhilde has run around the corner of the roof, out of sight, so that she is heading west along its frontage.

[Heinrich will need to move if he wants to take another shot at her.]


On the street below, Julian sees her running along the roof. [Does he want to pursue Anton or let him go?]


Ragni says, "Roofs are no place for Dwarfs. I'm going back inside!" He climbs back through the window, and hurries down the stairs.

[does Klaus really want to leap to the next roof?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 13, 2013, 12:47:14 PM
Yes he won´t let Admund down on this one, Ulrun said something about her having all kind of magical gadgets and he is still wounded.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 13, 2013, 12:48:48 PM
Klaus goes for the leap!

[2*M4-d6 roll of 4 = max. distance 4 yards. Makes a 3 yard leap. Risk test to land safely: 01, pass!]

He clears the distance and lands safely!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 13, 2013, 12:59:40 PM
Admund continues the pursuit along the roof.

[Admund Risk test: 13, pass]

As does Klaus, a short way behind him.

[Klaus Risk test: 31, pass]

Both keep their footing! They round the corner to see Brunhilde leap to the next rooftop!

[Distance = 3 yards. Leap with run-up = 2*M, -d6. M5, so 10--D6 roll of 1 = 9 yards maximum leap. Easily makes it]

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/MOWarea3_zps360b6f70.png) (http://s48.photobucket.com/user/sparky_sparkfire/media/WFRP/MOWarea3_zps360b6f70.png.html)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 13, 2013, 01:03:05 PM
Amazing chase scene!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on December 13, 2013, 01:16:44 PM
Admund speeds up and once again leaps across the gap, windmilling his arms.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 13, 2013, 01:46:27 PM
Klaus takes out his grappling hook gun and uses it to swing over the gap!

Just kidding!


[After this KLaus will commission Julian to make one of those though]

 :closed-eyes:

Klaus too will try to make the jump over the roof
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 13, 2013, 03:04:03 PM
Admund jumps the gap!

[2*M4-d6 roll of 6! = max. distance 2 yards! Not enough!]  :Ohmy:

He doesn't jump far enough! He makes a desperate attempt to grab the gutter before he falls...

[I test: 14. Pass!]

... and somehow catches hold of it with one hand. He slams into the wall. [d3 wounds = Admund loses 1 wound]

Now he has to get his other hand onto the gutter, and try to pull himself up...

[S test: 21. Pass!]

...it's an almost impossibly arduous task, but he finds the strength from somewhere! Admund hauls himself up onto the rooftop, and lies there panting for breath.

Now Klaus leaps across...

[2*M4-d6 roll of 3 = max. distance 5 yards. Makes a 3 yard leap. Risk test to land safely: 20, pass!]

...he clears the jump and lands safely.

Brunhilde has disappeared around to the western side of the roof.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 13, 2013, 03:11:32 PM
Klaus will follow her...but he won´t rush the corner but slow down and peek around before checking where she went.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on December 13, 2013, 03:12:01 PM
Admund lets out an audible Unf and a litany of curses as he hits the wall. He grits his teeth and strains to pull himself up the roof. Once again on his feet, he will loop around the opposite way that Klaus is pursuing in an attempt to cut off the woman.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on December 13, 2013, 03:25:34 PM
(Why must everything important happen while I sleep?!)

Heinrich will sprint to keep Brunhilde in view. He will take another shot whenever he has the opportunity.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on December 13, 2013, 04:08:34 PM
Julian moves to apprehend Anton before he sees Klaus falling “ Damnit, she’s going to get away” he mumbles to himself. He traces her route across the roof tops from the street level, checking to see if he can find any stones to throw at her, hoping to knock her off the roof.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 13, 2013, 04:30:38 PM
Julian allows Anton to get away, deciding that he isn't important. Instead, he hurries along the street, following Brunhilde. The carnival traffic limits how fast he can go, but he soon sees that there are no more buildings for Brunhilde to jump to. She's reached the end of the row. He picks up a lose cobblestone and throws it at her!

[Julian (throwing a stone): 58, miss]

It misses, knocking some slates off the roof before crashing back to the ground. "Hey, what ya doing, you bloody vandal!" someone shouts. Julian is accosted by an irate merchant. "Bloody dwarfs! I can't wait for the taxes to drive you out of this city!"


Heinrich meanwhile sprints along the alleyway, trying to get a clear shot. It's not easy, due to the awkward angle. But he finally gets an opportunity as Brunhilde lands from her second leap. There's no time to aim for her leg.

[Heinrich (shooting, -20 penalty): 35, hits left arm. S4+d6 roll of 4-T5-A1 = 2 wounds]

The arrow grazes her arm, but doesn't slow her down.


Klaus and Admund move around the roof in opposite directions.

[Admund Risk test: 23, pass]
[Klaus Risk test: 18, pass]

They each round the corner in time to see Brunhilde climb into the building through a window.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on December 13, 2013, 04:36:35 PM
Ulrun will follow Julian. (Sorry! Staff party last night!)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on December 13, 2013, 04:46:09 PM
"get round to the back of the building" Julian asks Ulrun.

Julian will go to the front entrance and see what it is (is it someones house?) if it’s ok for him to go in, he will do so.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 13, 2013, 04:56:20 PM
The building looks like a private house - quite an expensive one. There's a door at the front, and another one at the rear. Julian had better knock if he wants to go inside.

"Where do you think you're going, dwarf," the irate merchant says, "I saw you break those tiles! I'm going to call the watch!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on December 13, 2013, 05:15:01 PM
Julian throws 5 crowns at the merchant “That should cover the cost, eh? Now move along, dangerous business here.”

Julian will knock at the door.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on December 13, 2013, 05:55:31 PM
Admund climbs in the window after her.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 13, 2013, 10:15:30 PM
The merchant rudely accepts the money from Julian, and storms off muttering about dwarfs. At least he's gone.

The front door to the house is opened by a young woman in a servant's uniform. "Good evening, sir," she says, "do you have business here?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 13, 2013, 10:18:32 PM
Admund reaches the window before Klaus, and climbs inside. He's in an attic store room... and Brunhilde is standing by the door, on the other side of the room (about three yards away). She has a knife in her hand, ready to be thrown.

"Stop where you are," she says, in her normal voice, "I've had enough of running. Why don't you explain why you're chasing me?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on December 13, 2013, 11:07:00 PM
"extremely sorry to bother you ma'am" Julian sweeps into a low bow "now I don't want you to panic but I do believe there is a dangerous criminal who has just climbed into the top of your house. Me and my team pursued her across the roof tops. I know this may sound absurd but I must assure you it is true, and impress upon you not only the urgency of my task but the danger she has put you in"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 13, 2013, 11:51:45 PM
[Julian Ld test: 03, pass!]

"Oh my, a criminal in the house?" the servant says, convinced by Julian's authoritative tone. "Are you with the watch, sir? Please come in!" She stands aside and allows Julian to enter the house. "I'd better warn the master. Go ahead, sir!"

Beyond the door is a long hallway with five doors on it. A staircase leads up.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on December 14, 2013, 12:32:40 AM
Heinrich follows behind Julian, bow ready. If he sees Brunhilde without seeing the others he will put arrows into her until she stops running.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 14, 2013, 12:37:49 AM
Will post tomorrow please don´t escalate the situation until Klaus tried to sweet talk her.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on December 14, 2013, 06:01:15 AM
Admund halts in his tracks, his sword still in its sheath. He doesn't say anything for a moment and sizes up the woman. The quiet of the attic is only disturbed by Admund's quick breathing through his nostrils. Admund's lips curl into a grin, knowing that he doesn't have to reveal his motivations to this woman. He holds his hands out to the side in a non-threatening manor. "Who doesn't love chasing old wenches on rooftops on a fine summer night like this?" he jests.

The silence is interrupted by Klaus's boots on the roof and the scuffling of him climbing through the window behind him. Admund cocks his head slightly to observe him entering, but his eyes remain fixed on the woman a few yards before him. Exhaling, Admund says slowly, "We have been trying to locate you. A friend of ours went missing a few couple of days ago. I was hoping we could just talk at the pub, and avoid... all of this."

Admund keeps his speech slow and ambiguous, inviting questions from the woman and for Klaus to pipe up, hoping to buy time for the others to ascend the stairs and barge through the door behind her. If attacked, Admund is attacked he will roll forward (dodge) and draw his sword. He will target her legs to hopefully shatter bone and cut muscle in order to immobilize the woman.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 14, 2013, 09:26:39 AM
As Klaus climbs in through the window he too leaves his weapons where they are walking calmly past Admund with his hands open and stretched out to the sides to appear calm and peaceful, as he walks by admund he places one of his hands on his shoulder for a moment as to signal that he should relax. Any minute they can stall her will give the others a chance to catch up Klaus thinks to himself. He will then walk towards her trying to get closer to make eye contact with her to help his charisma having an effect on her.

"Why we are chasing you? Well there are lots and many of reasons you seem to have been busy a lot around Middenheim lately and many a thread we followed lead to you dear....Elise, or do you prefer Brunhilde. You see we know who you are....and what you are doing while in turn you know rather little about us. You are a smart and ressourceful woman I give you that but you stumbled into something you should better have kept out. See there are several reasons why we are chasing you and there are a few ways out of this situation with all of us remaining under the living. One of them would be you cooperating with us..."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 14, 2013, 10:58:34 AM
"Don't move," Brunhilde tells Klaus calmly. Her knife is ready to throw. "One more step will do it. Now, I don't know what you fools think you're doing, but you're impeding the Graf's justice. Yes, you heard me: I am an agent of the city. There is a conspiracy that extends to the highest levels of power, and I am on the brink of uncovering it. So turn around and forget you ever saw me."



[if Klaus or Admund moves any closer, she will throw the knife at them]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 14, 2013, 11:10:24 AM
Klaus stops..."A secret agent so easily giving up his identy....I don´t think so. So our friend Heinrich, about this tall" Klaus will make a gesture with his hand indicating the heigth of Heinrich "mean tempered, foul mouthed and rather good with axe and bow. Care to tell us what you know about him? Also this conspiracy....what is it all about? You know I am a count and even though I am from Averland the integrity of the Empire is one of my most desired wishes."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on December 14, 2013, 02:16:41 PM
Ulrun will follow Julian (but not too closely as he's still, you know - apparently blind.) Whilst Julian knocks on the door Ulrun slips aside and darts out of sight briefly. [casts Assume illusionary appearance = 4MP.]

When he steps back into the open the blind beggar is gone and is instead replaced by a man a full foot taller than Ulrun is normally. With falsely heavy footsteps he jogs towards the door just after Julian. When he steps into the servants sight he has the appearance of a knight, specifically a white wolf knight, with full plate armour, a big shaggy black beard, wolf cloak and overly compensating hammer. Ulrun grunts at the woman when she moves aside and hastily head towards the upstairs.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 14, 2013, 05:31:23 PM
[Klaus and Admund]

"Doubt me if you like," Brunhilde says, "perhaps when the Knight Panther arrest you, you'll believe me. No matter - I will not allow you to delay me any longer." She ignores the reference to Heinrich completely. "Will you leave, or not?"

She stares steadily at both of them, ready to react to the slightest movement. The blade of her throwing knife is stained with brownish oil.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 14, 2013, 05:41:52 PM
[Julian, Heinrich, Ulrun]

The servant gasps at the sight of Ulrun in his guise as a knight. Her eyes remain fixed on him as he climbs the stairs, so she doesn't notice Heinrich in his rather less authoritative snotball fan gear. Ulrun's thoughts go to the great Temple of Ulric just across the street, and he finds himself wondering what the penalty for impersonating a holy templar is.

The servant hurries off to look for the master of the house. Julian heads up the stairs, followed by Ulrun and Heinrich. They soon find themselves on a landing, whose walls are hung with paintings of rural scenes. There are five doors, all closed. Julian is sure that the window Brunhilde entered the house by is on the next floor - but the staircase leading there is nowhere to be seen. Presumably it's beyond one of the doors.

After checking a couple of the doors, they find a narrow stairway leading to the attic. Three doors lead from the narrow landing (all closed), but Julian quickly realises which must lead to the room Brunhilde entered. He tries it - and finds it locked.


[note: Admund and Klaus are somewhat earlier in time!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on December 14, 2013, 06:06:23 PM
Ulrun casts unlock on the door.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on December 15, 2013, 03:41:00 AM
"Woah, Woah." Admund says with his hands still extended and not moving, "What kind of conspiracy? I'm just looking for my friend Heinrich. Last I heard of him, he was answering a bounty here in Middenheim. Word was that he was looking for a woman named Elise that you might know. Now you speak of some conspiracy? Is the city in imminent danger?"

Admund is still speaking slowly and firmly, trying to stall for time as subtly as possible.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 15, 2013, 10:41:59 AM
[Julian, Heinrich, Ulrun]

Ulrun's open spell [-5MP] unlocks the door.


[who goes through first?]
[note: still not synchronized with Klaus and Admund]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 15, 2013, 10:56:21 AM
[Klaus and Admund]

"I told you I don't know anything about your friend," Brunhilde says. She starts to back away from the door, towards the corner of the room. "This door is locked," she says, "and I doubt you gentlemen will give me the time to spring it. So I'd like you both to move away from the window, and I'll leave the way I came in." She gestures with her free hand for them to move away from the window, her throwing knife raised in the other.

"The new tax laws," she continues, "are a ploy to weaken the city by driving out the dwarfs, wizards and priests. Gotthard Brandt, the head merchant, is behind everything. He's bribed the Law Lords and the Chancellor into enacting the laws, and he's assembling an army of mercenaries in the tunnels under the city. He's going to strike at the end of the carnival. I'm very close to having the evidence I need to stop him. If you care about this city at all, you'll let me leave."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 15, 2013, 04:06:28 PM
"Don´t forget the Ar Ulric and someone blackmailing him with some letters...." Klaus lets this hang in the air for a few moments to see her reaction "We know all this and we are investigating too and even though we have the Graf´s blessing we have come from Altdorf, so far everything has lead to you dear Elise, the bribing, coercing and informing on what is going on. So lets start this again....maybe we DID get it all wrong and we are all playing for the right team, you know that you will have a hard time overcoming the two of us, you are wounded," Klaus will point at her arm..."Also the man who sent that arrow is most likely already waiting outside taking aim for the window and several others already having surrounded the building so.....relax, surrender and cooperate....." Klaus will smile at her but in his eyes there is only cold steel and confidence, he will try to impress her with his presence, looking completely convinced and relaxed that she really IS trapped with no escape.....even if she overcomes Klaus and Admund.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on December 15, 2013, 06:49:54 PM
Heinrich will enter first.  :icon_mad:
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on December 15, 2013, 09:48:35 PM
Ulrun will stomp up after.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 16, 2013, 12:15:22 AM
[Klaus and Admund]

[Brunhilde Cl test: 47, pass]

Brunhilde doesn't bother to waste any more words. She hurls her throwing knife...

[Brunhilde (throwing knife): 86, miss]

...it misses both Klaus and Admund, embedding itself in the wall instead. She draws a pair of concealed daggers, both of which have discolored blades.


[Klaus and Admund can both react before she does anything else.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 16, 2013, 04:55:56 AM
Klaus will turn and close the window behind himself before he will draw his warhammer and join in next to Admund who most likely will be fighting her already.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on December 16, 2013, 05:08:08 AM
Admund twists at the hip to dodge the thrown blade, and in a fluid motion rips his sword from it's sheath and readies his shield. He lunges forward and swipes at her with the flat of his blade in an attempt to stun her.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 16, 2013, 12:53:08 PM
Admund charges forward, trying to stun Brunhilde.

[Admund 1 (stun): 31, hits head (stun). S3+1+d6 roll of 4-T5-A1 = 2 wounds. Dodge blow = 100, no. 30% stun chance = 33, no]
[Ad2 (stun): 61, miss]

He strikes her on the head, but it's only a glancing blow and has no effect.

Klaus closes the window, then draws his hammer.

[end of round]

[next round]

Klaus joins the fight.

[Klaus: 33, hits right arm. S3+d6 roll of 2-T5-A1 = no damage]

Admund continues his attempt to stun her.

[A1 (stun): 59, miss]
[A2 (stun): 67, miss]

Brunhilde tries to strike both of them with her poisoned daggers.

[Brunhilde 1 (vs Admund): 87, miss]
[B2 (vs Admund): 62, miss]
[B3 (off hand)(vs Klaus): 87, miss]

The door suddenly opens, and Heinrich enters, followed by Ulrun, then Julian.

[end of round]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on December 16, 2013, 12:55:40 PM
“stun her, STUN HER” Julian shouts, trying to barge forward to do so if Heinrich looks murderous
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on December 16, 2013, 01:09:25 PM
"Five on one, you best be dropping those daggers and yield." Admund says to the woman.

He will jump and continue to attempt to stun her.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 16, 2013, 02:22:47 PM
"Don´t take chances of her taking poison or something stun her and be done with it."

Klaus will stop attacking out of fear of killing the wench.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on December 16, 2013, 04:53:36 PM
Heinrich readies his axes. He will try to strike her with the backside, rather than the blade.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 16, 2013, 05:08:09 PM
Seeing Heinrich enter..and another huge warrior clad in mail and fur Klaus will smile with a wide grin at Brunhilde and step back from her to let the fighters in.

"It is done, you won´t be able to escape and you can´t best us. Surrender now and you might yet live to see another day, also if it is true that you are working for the Graf ...and we have confirmed this, you will find in us staunch allies."

Saying this Klaus knows that Heinrich won´t let her go no matter on which side she is....he isn´t sure about Ulrun but in his place Klaus would pay that bitch back every ounce of life her henchmen had pressed out of him but he tries to make the smile look as sincere, and the lie as honest as possible.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on December 16, 2013, 05:35:15 PM
If she isn't dead. Ulrun will cast bewilder i
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 17, 2013, 12:01:24 AM
As the others enter the room, Brunhilde tries to force her way to the window by focusing her attacks on Admund.

[Brunhilde 1: 02, hits right arm. S4+d6 roll of 6! (add damage = 18, yes)+4-2(dagger)-T3-A2 = 7 wounds. Dodge blow = 46, pass! No damage taken]
[B2: 27, hits body. S4+d6 roll of 4-2-T3-A3 = no damage]
[B3: 63, miss]

Klaus again entreats her to surrender, but she ignores him.

Ulrun begins to cast a spell.

Admund makes another attempt at stunning her.

[Admund 1: 96, miss]
[A2: 32, hits head (stun). S3+1+d6 roll of 2-T5-A1 = no damage]

Heinrich joins the fight.

[Heinrich 1: 39, hits left leg. S4+1+d6 roll of 1-T5-A1 = no damage]
[H2: 47, miss]
[H3 (off hand): 32, hits right arm. S4+1+d6 roll of 2-T5-A1 = 1 wound. Dodge blow = 85, no]

He lands a bruising hit to her arm with the blunt side of his axe.

Ulrun completes his spell [casts bewilder foe. -3MP. WP test for Brunhilde = 87, failed]. There is no visual effect or impressive sound to accompany the spell. But Brunhilde's eyes go suddenly glassy; she ceases all combat activity, instead stumbling around at random.

While this state of confusion does not last long, it is more than sufficient for the group to disarm her and manacle her hands.

[Combat over! Brunhilde has been captured.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on December 17, 2013, 12:33:06 AM
Admund knocks the blades from her hand with the flat of his blade and kicks them away, "Careful lads, those blades are envenomed."

Admund will take his manacles from his belt and shackle her now empty hands behind her and search her for loot and information.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on December 17, 2013, 03:05:25 AM
"You'll want to question her before I kill her. You should be quick about it." Heinrich still has not put his axes away, nor taken his eyes off Brunhilde. If looks could kill, the murderous glare he has leveled at her should have reduced her to a sticky mess of limbs and innards.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 17, 2013, 04:56:23 AM
"We should leave this place...now. as soon as the watch shows up we might have lots of explaining to do and might have to hand her over to the marshals...or much worse the law lords lets take her somewhere safe and private and question her there." Klaus voice has an urgent undertone the adrenaline that pushed him is running out and he realizes how tired he is. "How about the windhund haulage ? Nobody will disturb us there."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 17, 2013, 10:49:52 AM
Shortly after Brunhilde has been captured (she still looks dazed), a drunk man in expensive clothes appears in the doorway. He's out of breath, after running up the stairs. "I say, what's going on up here? My servant said something about a criminal - is that her? Why, she looks like an old woman! This is a damned funny business. Who are you people?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 17, 2013, 11:04:05 AM
Klaus will rip some of Brunhildes Make up off her face...Then lift his hat as a greeting toward the man.

"it is all just a cunning disguise to lure the brave citizen of Middenheim into a false sense of security. We are from the city watch, special carinval crime prevention unit, see there are lots of criminal elements that try to use the ruccus of thousands of people roaming Middenheim by night for break ins. We saw this woman entering your building via this window. I can assure you everything is under control as the Middenmarshals have hired some extra men and women to help keeping everyone safe during the carinval. We have everything under control here so no need to further trouble you good sir."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 17, 2013, 11:13:51 AM
The man peers at Brunhilde, the alcohol having blurred his vision. "Oh, disguises is it? Damn sneaky burglars! Well, I'm obliged to you, I'm sure. I'll pass on my regards to your superiors. Now, if you'd be so kind, maybe you can take the villain elsewhere?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 17, 2013, 11:19:08 AM
"No need for praise Sir, actually....I am a bit embarrased as we would have preferred to catch the culprit before she entered your halls......so I would really preferr it if you wouldn´t my superiors about the issue. We will of course at once remove her from your house! You there Hans....are the manacles on already properly? Yes then lets go."

With this Klaus will march ahead out of the building hoping that Admund/Hans will bring her along.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 17, 2013, 11:30:57 AM
"Ah, no need to thank you, you say?" the man says, "I understand." He touches his nose in an exaggerated gesture. "Discretion! I won't say a word."

The group escort Brunhilde out of the house, onto the busy street. Her head is lowered and her footsteps unsteady, as though she's still affected by the spell.

Max and Ragni are waiting just outside the door. "Oh, you caught her," Max says, "well done! We should take her to the watch station."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 17, 2013, 11:43:33 AM
"Are you sure? What if the person we want to find out about has pull on the watch and can force her free?....Also she claimed that she works for the secret service of Middenheim. Maybe we should question her first in secrecy?"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 17, 2013, 11:51:57 AM
"I hadn't thought of that," Max says, looking worried. "Um. Well, I do have one idea... we could find a sewer access point in a quiet street nearby, and take her down there to answer some questions."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 17, 2013, 12:07:03 PM
"That sounds like a splendid idea...Ulrun can you hypnotize her down there?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on December 17, 2013, 12:45:25 PM
Ulrun will demagic his disguise so not to get himself murdered by Templars as they exit, feeling particularly smug about taking the woman down. "It would be a pleasure to hyptonise this bitch." he says somewhat grumpily.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on December 17, 2013, 04:16:21 PM
"You lot fucking mad?" Admund says gruffly as he checks the woman for more weapons and poison. "The gods damned Plague Memorial is right outside. Think all those people will mind when we carry a shackled old woman and drop her in the damned sewers? What 'bout those Ulrican Templars across the street? They won't mind right?"

"We already lost Anton, I'm not becoming a suspect in a murder and getting flogged again for some cocked up plan." Admund says angerly as he stands up, "We take her to the watch station and have her under wraps with Kratz. We figure out how she ties into this tax business. Then you can have your way with her for all I care."

"I can go speak with the master of this house and fetch a patrol, before we all get arrested."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on December 17, 2013, 04:57:52 PM
"Aye, we just rescued Ulrun from the sewers and if we take her down there we're no better than they are anyway. Just make sure we get Kratz, eh Admund? we need a chance to talk to her somewhere we at least think is safe for us"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 17, 2013, 05:12:25 PM
Max flinches at Admund's outburst. "I'm sorry, Admund," he says, looking at the floor, "you're right, of course. I'm sorry."

"Huh, I don't trust the watch," Ragni says, "they need to hire some dwarfs. That'd sort them out."

Admund searches Brunhilde for more weapons. He finds another throwing knife, but nothing else - presumably larger weapons would have compromised her disguise. A more thorough search will have to wait until they are in a more suitable location.


The group wait while a servant from the house fetches a watch patrol. The patrol is commanded by Sergeant Murner from the South Gate watch station. Admund has seen him before, but only briefly. "Admund, isn't it?" he says, "what's this about then? We've been hearing about people running along the roof tops - was that you lot? Who's the prisoner?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on December 17, 2013, 05:25:41 PM
"Sergeant Murner." Admund says, greeting the man with a handshake. "Yes, I'm Admund Auerswalder. This woman is connected to the Windhund killings. She was down the street at the Man O'War pub for a meeting, and I organized with Captain Kratz to capture her. Had to do it plainclothes though. She made a run for it across the roofs and broke into the upper floor of this house. We captured her there. She needs to be taken to a cell for questioning. I'll come with you, sergeant, and verify this with the Captain."

Admund will collect the poisoned weapons for evidence and accompany the sergeant and answer further questions if asked.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 17, 2013, 10:30:41 PM
"Windhund again," Murner says, glaring at Brunhilde, "good job then, Sergeant. Aye, we'd best go straight to the station and report to the Captain. I'll need all of you to come," he says, looking at the rest of the group.

Brunhilde now seems to be only semi-conscious. She is surely acting, but is extremely convincing - Murner orders two of his patrol to support her on the way to the station.

Murner doesn't say much during the march. Admund gets the impression that he's not much of a thinker - he just wants to do his duty, then get back to patrolling. They soon arrive at the South Gate watch station, and see Captain Kratz in his office. He listens to Murner's report, then dismisses him. He orders that Brunhilde be searched and placed in a cell.

Once alone with the group, Kratz relaxes a bit. "So, you caught her! But what happened to Anton? I was expecting to have him back."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on December 17, 2013, 11:01:54 PM
"That was my fault, Captain" Julian steps forwards. "Capturing her didn't go too straight forward. And as she was running across the roofs, Anton went past me. I had to decide, and I figured she was more important. Sorry"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on December 17, 2013, 11:14:20 PM
"I wish to have a moment with her." Ulrun says to the Captain completely ignoring the conversation about someone he doesn't know. Realising that the Captain has no idea whom he is he looks at him. "Apologies Captain. I am Ulrun, sometimes known as the Ulrun the Magnificent, Illusionist and magician. This "lady" here kept me captive for... well I don't know how long." he says truthfully. "She kept me bound and hostage and used me to further her nefarious schemes." he is clearly passionate. "I was beaten, whipped and branded (he shows the brand) at her minions command and forced to hypnotize her enemies." He looks dead at the group in turn. "My magic enabled her capture and now I would use my skills to make her talk. Ulric knows that bitch has earned it."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 18, 2013, 12:57:36 AM
Kratz frowns when Julian explains what happened to Anton. "That's too bad, Julian, but I don't blame you. I don't like to lose a prisoner, and the Commander won't be too pleased. I left him in your charge, Admund... if you'd been on duty I'd have to discipline you, but since this was an outside hours job I'll just give you a warning." He looks a bit uncomfortable. "I am supposed to be your captain, after all. Still, I expect we can recapture him.

"Anyway, you've all done a fantastic job. This woman you've caught has got to be the key to this tax business. If we can get some useful information out of her, the Marshals will have the proof they need to get things sorted."


Kratz listens to Ulrun's impassioned speech. He winces at the sight of the wolf brand on Ulrun's chest, when it's shown to him. "Ouch, that's a nasty one. I'm sorry you've been through so much, sir. I don't recall your name being reported as a missing person, so I guess you live outside of the South Gate jurisdiction. If you give us a full statement of what you went through, I can make sure it's all used at her trial... so, you want to hypnotise her? Well, I suppose it's worth a try. I don't know much about it - it's not going to hurt her, right? Any kind of torture is illegal."

"I think it's harmless, Captain," Max says, "and there is no law prohibiting it, as far as I am aware."

"Let's do it then. We may as well all be present. I'll have her brought to an interview room."


Before long, Kratz and the group are in a room along with Brunhilde (dressed in prisoner's clothes, her possessions having been confiscated). She is sitting on a chair, with her hands manacled. She refuses to speak to anyone, but stares stubbornly ahead.

Ulrun begins his attempt at hypnosis [feel free to describe how he does it!].

[Brunhilde WP test = 97, fail! She falls into a trance. Ulrun WP test = 10, pass. He may ask 1+d4 questions: dice roll is 2, so 3 questions]

[the others can suggest questions to ask]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on December 18, 2013, 03:47:02 AM
Admund wipes his mouth in fustration. "I understand, sir. The bad news is that Anton got away. It was a situation call, and Master Stonebridge here made the call to get the bigger fish. Still, playing Anton to get this woman was my plan and under my guard. I'm responsible and I'll accept what's my dues, but i'd make the same call in a heartbeat. Anton's just an underling , sir, he'll get picked up at one of the gates trying to leave the city most likely. Lad has no stomach and peed his breeches at least twice when she arrived. Besides, this gets me off the hook for trying to get him a deal for helping us."

"Her on the other hand." Admund says, glancing at Brunehilde, "She's something else sir. See these throwing blades and daggers?" Admund says showing off her envenomed daggers. "She was dressed as some old crone to meet with Anton. She produced these things. Lucky none of us got nicked. Who carries poison throwing daggers and can do makeup and acting so well? Whomever she is, Kratz, keep a damned tight leash on her. Don't let any of the men get fooled by her acting."

"We know this much though, she's working for the mastermind behind all this tax business." Admund says folding his arms relieved.

Admund will go into the interview room with the others and watch the hypnotism. Not knowing how it works, he stares at his feet to avoid looking at Ulrun hypnotizing her.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 18, 2013, 11:05:44 AM
[while still in the office]

Kratz nods. "Aye, I understand that, Admund. I was most likely going to let Anton go if he did a good enough job anyhow. But rules are rules, and losing a prisoner is a serious matter. But we'll speak no more about that."

He peers closely at the poisoned daggers. "That's a nasty trick. Ulric only knows what that stuff would've done if she'd cut any of you. I've seen people use blade poisons a few times. So far as I know they're expensive, and difficult to use. Assassins and agents use them - aye, and they use disguises too. This woman is a skilled professional. I've made sure she's been searched for any hidden poisons or lockpicks, and I've got Elsbeth standing guard outside the cell door. She won't be taken in by any tricks."


[interview room: waiting for Ulrun to ask her the questions]

With her makeup and hat gone, the group can see Brunhilde properly for the first time. She looks to be in her late twenties, with green eyes and blonde hair. This is the woman who brought drugs to the Chancellor, threatened Ar-Ulric with stolen love-letters, and forced Ulrun to hypnotise Dieter the former champion. She also presumably has the niece of another important city official held hostage in her new base.

It's hard to believe that one person could have accomplished so much.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on December 18, 2013, 01:30:33 PM
Ulrun listens to the suggestions of the group and moves into the room with Brunhilde. With a few steps he moves around her taking in his target, judging her as she once judged him when he was tied at her mercy. "Irony." he says to her before moving infront of the chair she was tied to and lowering his face. "Good evening Brunhilde." he says softly, aware that the spell would not have lasted this long. "You know, it's always rude to force people to go under hyptnosis, it's against the rules of the guild technically. Apparently it is dangerous and intruisive. But still, eh?" he lifts her face to his own so that their eyes meet. "Sometimes you just really couldn't give a badgers arse about being intruisive." His eyes bulge slightly expanding and retracting in the mirror of her pupils and begin to flash in alternating order of big and small. When she tries to look away his hands push her face back. Unblinking he stares into her very being and forces her to follow his will. As the seconds turn into a minute his eyes begin to glow, yellow at first then brown, then finally gold. At the golds apex it glows and the light smashes into her eyes, with an audible woosh she is forced back on the chair before her head slumps down. Frankly it looks slightly painful. With a sly smile and a smug look he stands up. "Good evening Brunhilde." He says far more chipper and loudly than before. "Would you mind answering a few questions for me?" he says knowingly. "Could you tell me where the magistrates neice is being held?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 18, 2013, 02:32:33 PM
Brunhilde maintains her composure when Ulrun begins talking to her, refusing to acknowledge him. But as he starts to induce the hypnotic trance, he sees fear in her eyes. It gives him a way in. Only by keeping calm could she have resisted his mental influence.

Once she is under, she raises her head again, her eyes fixed on a point far beyond the wall of the room. Her voice is slow and mechanical. "The girl is held in the cellar of a derelict house in the Altquartier. It is fifty yards south-east of the inn called The Last Drop [location 16], and has four crosses cut into the wood above the door. It is under the protection of the gang leader van Ouwater. His men protect the outside of the building. My agents protect the inside. The girl has not been harmed, and will not be until the end of the carnival."


[2 questions remaining]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on December 18, 2013, 11:47:05 PM
"Good girl. Whom did you influence with the tax laws?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 19, 2013, 01:03:41 AM
"I kidnapped a vain and foolish wizard with a knowledge of hypnotism, and forced him to use his abilities on Dieter Schmiedehammer, champion to the Graf. The champion was to repeat stock phrases in support of the new taxes whenever the subject was raised.

"I stole love letters from the palace, which were written by Ar-Ulric to his lover, Emmanuelle Schlagen. Ar-Ulric is required by law to remain celibate, under pain of excommunication, and Emmanuelle is the Graf's lover. Therefore both were anxious that the letters should not be revealed. I met with Ar-Ulric and demanded that he and Emmanuelle must both support the new tax laws, or they would be exposed.

"I tricked Chancellor Sparsam into becoming addicted to laughing powder. My name was given to him as a supplier of nerve tonics, which he required for his anxiety. I delivered the tonic to him once a week, and gradually cut in the laughing powder. Once he was addicted, I forced him to support the new tax laws, threatening to cut off his supply.

"I informed Law Lord Ehrlich that his young niece had been kidnapped from her family estate in the country, and was being held hostage. He was to vote in favour of the new tax laws, then retire to his home and see no one, feigning illness. If he did not comply, his niece would be killed. I contracted the gang boss known as The Man to watch Ehrlich's house and report on any visitors. The girl was held in the tunnels below the city, having been brought in by a secret entrance. I have since removed her from there and brought her to my hideout in the Altquartier."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on December 19, 2013, 01:15:23 AM
Admund's eyes go wide. He looks at Kratz and the others as if he is trying to find affirmation as to what Brunehilde just said was actually said. He mumbles something under his breath.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on December 19, 2013, 01:52:27 PM
Ulrun tisks at the mention of himself but even he is quite suprised by the conspiracy that he has managed to get into. He looks at the crowd of people he has fallen in with and wonders quite what he has missed! With prompting he is asked to enquire about where the groups equipment is.

"Where are you keeping all that you have used, stolen or acquired during your activities relating to these laws?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 19, 2013, 02:51:56 PM
Klaus stands by with a rather relaxed look on his face leaning crossarmed against a wall his arms, even though he is incredibly impressed by Ulruns skills...but also by Brunhilde/Elise, such a waste of intelligence, skill and charisma.

 
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 19, 2013, 04:29:52 PM
Brunhilde pauses before answering the question, as though uncertain. "Some items are in the hideout. Others have been sold, or used as payment, or lost."

Ulrun thinks that the question was too vague to expect much of an answer. He sees that the trance is now wearing off, and that no further questions will be answered.

After a minute or so, Brunhilde wakes. She stares at Ulrun and smiles slightly, probably unaware that she succumbed to the hypnotism.


Kratz motions for the group to follow him out of the interview room. Then he says, "If that was all true, then I think we need to move on this hideout right away. I don't want to leave that little girl in the hands of these criminals for a moment longer than we have to. Now, it's technically in the East Gate watch's jurisdiction, but I don't want to get them involved. It would take too long, and there'd be too much explaining to do. What do you say?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on December 19, 2013, 05:05:21 PM
"I'm ready. We'll need to leave Brunhilde under heavy guard. She is too dangerous. I'd rather slit her throat and call that proper justice, but if she is to be tried she needs to be kept secure."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 19, 2013, 08:50:48 PM
"Aye, I'll make sure she's kept well guarded," Kratz says. "The Marshals will want to decide what to do with her. I ought to report to them now... but I can't help feeling like rescuing the girl is a priority. Listen, the hideout's in the Altquartier, and the watch don't have much pull there. Van Ouwater runs the place, and he's got eyes everywhere. We go in there with a lot of uniformed watchmen, and we'll have no chance of surprising anyone.

"So I'm thinking I get together a few of my best men, and we go plain clothes. I'll lead them. But you boys are the ones who've been making everything happen, so I reckon you know how to do this sort of thing better than I do. I'll follow your lead. How do you want to do this?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 19, 2013, 08:58:05 PM
Before leaving the cell of Brunhilde Klaus will walk over to her very casually waiting for the others to leave....look at her for a while and then start talking to her, his tone one of part pity and part admiration, overall his demeanor is friendly towards her.

"Well.....you might not have realized it but you told us everything, the letters from the little court romance, the little girl...where she is held and by whom, everything....so you lost the game. Tis really strange, would the two of us have met a couple of years earlier I might have ended up being one of your hired thugs instead of the one chasing you, I guess you know what I am even though you might not now who I am the people say one crow recognizes another one, and usually a crow won´t peck the eye out of another crow but you left us little choice here. I understand that you don´t get the gravity of what you are doing here....this isn´t about money it is about survival of us humans, plain as that, therefore I have one more question for you....why did you do it, you must have realized at some point that the whole city of Middenheim is in great danger due to your doing."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 20, 2013, 12:13:11 AM
[Klaus talking to Brunhilde]

Brunhilde narrows her eyes when Klaus explains that she told them everything... but then she laughs bitterly. "That bastard wizard might be a conceited fool, but he knows his craft. I wish I'd given him a few more beatings while I had the chance. He whimpers like a puppy." She laughs. "You should be careful around him. You look like a man with a lot of secrets. And he only needs a minute or two to make you start singing your life story - and I mean the real story, not the one you tell everyone. Stick a knife in his back. Use one of mine, if they're still around. They're coated in manbane."

She studies Klaus's face for a moment. "I think you're right. We have a lot in common. The two of us could have worked some good schemes together... you know, it isn't too late. You could help me escape. Like you say, this game's up. But there's always another one waiting. I've always wanted to go to Marienburg. The merchant families that run that place are always scheming against each other, so they always need people like us to get the job done."

Klaus's assertion that she has been threatening humanity with her schemes clearly surprises her. "What are you talking about? It was a complex job, and high-stakes - but it's just a standard power play. Someone wants to increase their standing at court, so they go about looking for levers to pull on their rivals. Force them into supporting the new tax laws, then they go down in flames when the taxes are repealed. And whoever arranged the whole thing, he's the man who makes himself look like the hero: the man who exposed the corruption and ended the oppressive taxes. I've arranged similar things before... not quite on this scale, admittedly." She laughs again. "It's still on course, you know. You're helping him too, even though you don't mean to."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on December 20, 2013, 02:24:52 AM
Admund nods to Elsbeth as he exits the room, but he's clearly distracted by what Brunehilde has confirmed. He drums on the hilt of his sword as he thinks.

"The Marshals will be happy to know we got her. Send word of what we learned about Law Lord Elrich's niece to them. Might reinforce their decision to not tell the other Law Lords about picking up Brandt. Secrecy would be important or this little girls life would be in danger. Elrich's hiding would be for nought." Admund says to Kratz.

Admund glances about, "Who do we have on the night watch today? This hideout Brunehilde mentioned, it's not far inside the Altquarter. The Last Drop is right along the main boulevard there. Say we come at it from the south, sticking to the boulevard. With the Snotball match tonight, all of us in plainclothes will blend right in. Heinrich here still has the memorabilia he used as a disguise. We  enter the Altquarter a few blocks south of the Last Drop and act as like we're heading there for drinks. Foot traffic on the main road should be busy enough, and we'll only have to venture into the neighborhood a few blocks. A large group of soldiers would be suspicious, but a group of snotling fans going for a drink shouldn't raise to many eyebrows. We locate the house, and move in. Sure some gang men might figure us out once we go in the house, but there's a lot of us, and we can clear the hideout quickly, get the girl, and make our way back out to the boulevard again before real trouble brews up."

"Besides, Kratz, there shouldn't be any zombies about this time." Admund says with a grin.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 20, 2013, 06:44:00 AM
Klaus sincerely considers letting her go, thinking about his options to set her free without incriminating himself but he finally shakes his head.

"Well tempting offer but I already have an insanely charming woman waiting for me in Marienburg that isn´t sure if she wants to kiss me or slit my throat a second one might make things very interesting but I fear that fellow Heinrich, will cut me to bloody ribbons he didn´t take it up too well that you tried to kill him and left him on a pile of garbage...he is a rather bad sport about loosing you know, and if not him this Admund character is yet another bloody ruffian. Regarding this being just another political powerplay,....you are wrong. We came here because of a cult of the ruinous powers, we started out preventing the opening of a portal to the demonic spheres and barely managed it on our way we foiled some other plots that might have ended not only the Empire but the whole old world, and faced fould beasts of the abyss your mind wouldn´t even be able to imagine. If you know Cassilda of Marienburg, she too had her fingers in the mess here in Middenheim, we chased her down just a couple of hours ago while she was trying to strike a deal with the Doomlord of Middenheim, THE Doomlord, you know the ones from fairytales. But back to the cults of the ruinous powers, they are swarming the city, Brandt, the windhund haulage..."

 KLaus hesitates for a moment before he leans closer to her whispering

"even the late wife of the Graf was one of them. We are not talking about stupid nobles playing their games, this is about contracts with demons, debts that need to be repaid and at the end of it all......Chaos. Every man, woman and child of Middenheim dead. So you might understand why I am fighting for the authorities, while I must admit that I despise their vain and petty ways and the corruption they carry inside that makes things like this even possible. So with what you know now, care to tell us more about your employer, or how we can safe that little girl without too much blood spilled?"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on December 20, 2013, 12:25:06 PM
"Or we could just walk in. Brunehillde is the one they work for and she has hired thugs correct? We must have some of their costumes by now and with a little rest and concentration I can simply look like....her." He nods towards her. "They would work it out if I spoke however by then it should be far too late."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 23, 2013, 05:22:46 PM
[Klaus talking to Brunhilde]

"I thought I had killed him," Brunhilde says, referring to Heinrich, "I could have sworn he wasn't breathing when I dumped him in that alleyway. I should have had his head off to make sure, but I hate to make a mess if it's not needed. Still, if you let me go, I won't tell your 'friends' you helped me." She smiles, obviously not expecting him to actually do it. "Just springing these chains for me and leaving the door open would be enough."

She shakes her head at Klaus's talk of demons and necromancers. "Come on, you don't really expect me to believe that, do you? Those Purple Hand boys are just a gang with some daft rituals to make them feel important. No different to most guilds really. I had as little to do with them as possible - they aren't professionals, and they don't know how to run a scheme. It's always the people you work with who let you down. For me it was the Hand, and that worthless runt Anton. I'm willing to bet your associates have got you into more trouble than you'd have had if you'd be alone. Right?

"I don't know any Cassilda, and I don't believe in fairy tales. Brandt though - it's interesting that you brought him up. He's the one behind this tax scheme. He bribed everyone he could, and got me to deal with everyone else. All for greed and power though, not demons or any of that rubbish." She pauses, as though thinking, then nods. "I'll testify against Brandt, if that will help. He hasn't paid my fee in full, so I don't owe him anymore loyalty."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 23, 2013, 05:44:39 PM
[The others, talking to Kratz]

"I'd have to report to the Marshals in person," Kratz says, "I wouldn't be happy about just sending a message. And I reckon they'll be busy right now... we need to move on the hideout soon, before anything goes wrong. The Marshals will understand why I waited to inform them.

"Looking like snotball fans might keep gang attention away, but we're likely to run into fans of the other team... that'd end violently, especially in the Altquartier. Besides, the Last Drop isn't the kind of place you go for a casual drink. I think we should split into three or so small groups. Plain clothes, but openly armed. At least that'll keep the ordinary muggers away. I'm not sure how many watchmen I can use for this - I can't leave the station undermanned, and I can't neglect the normal patrols too much. No more than four watchmen, I'd say."

Kratz laughs at Admund's mention of zombies. "Father Ulric, I hope there won't be!"


When Ulrun suggests he impersonate Brunhilde, Kratz furrows his brow. "You mean you can... do some magic," he waves his hand vaguely, "and just turn yourself into her? That'd be one hell of a trick."

"Mr. Ulrun is extremely skilled, Captain," Max says, "we've seen him do this before, and it's incredible. I've no doubt he can make a perfect illusion of Brunhilde. It would look as if she were bringing some new mercenaries to her hideout. We could get in and get that little girl out of harm's way before any fighting began."

"Aye, that sounds like a good plan," Kratz says. "Too many people with the fake Brunhilde would look suspicious though. Maybe just four or so. And the rest of us move in from different directions, ready to provide support."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 24, 2013, 12:03:11 AM
Klaus raises an eyebrow to her when she laughs...."I actually do expect you to believe me, as you might by now have realized that we are no ordinary group of do gooders. The past events have mended us together, and yes I have seen my share of darkness that I would have preferred not to have seen....but considering this darkness devouring everything I know is enough to keep me not running but fending against it.

You are very lucky that Admund and Max suggested to bring you here...Heinrich most likely would have made some threats of cutting you to ribbons and then ....would have cut you to ribbons before you´d even reply to him. Here you will have a fair chance for a trial, Max...the skinny Ginger one...will make sure of that one, cooperate and you might live....live and well there might be opportunities to escape the cell. We will now go safe the girl.....any wish to cooperate with ust ....telling us some passwords that might help us or where the girl is kept and how we best approach the place pretending to be a part of your troupe?"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 24, 2013, 12:44:00 AM
[Klaus talking to Brunhilde]

"They've got you well-trained then," Brunhilde says contemptuously. "That group of fools you hang around with. It's too bad - waste of talent. Still, if you'd rather play best friends with the ginger runt and those other idiots, that's up to you. Brandt has a plan to deal with you all. I could tell you about it, if you were prepared to do something for me. Forget about the girl - I've already missed my deadline to return, so she's dead."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 24, 2013, 08:18:58 AM
"Wait....what? Is there a way to stop this so tell me know a secret code to get in?" If Brunhilde is answering Klaus he will rush outside to others

"We have to hurry, she said that the child is already dead as she didn´t meet her deadline so we should move right now."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on December 24, 2013, 09:49:27 AM
"It's decided then. We will just walk through the front door." Ulrun replies. "Though perhaps we should pick the four carefully. I doubt they would buy that I am bringing a thin young man as a mercenary after all. Similarly much of these schemes seem to intentionally move against Dwarves, that may be suspicious?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 24, 2013, 10:00:23 AM
"Heinrich Admund you and me then and right now. She also stated that Brandt had prepared a little surprise for us. Might be a ruse to make us nervous though." Klaus will close his eyes and with a tired gesture rub the bridge of his nose. " just let me switch into something less flashy a nobleman would raise suspicion Kratz do you have a thug about my size in your custody and could you get me his clothes."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on December 24, 2013, 03:05:16 PM
Admund looks curiously at Ulrun. "So...you can just appear like another person? You're just full of surprises aren't you." Turning back to Kratz, Admund agrees. "If Ulrun can pull off this...this charm, then I say we go for it. It's probably our best shot. Maybe we keep you and your backup on the main boulevard? You will blend with the foot traffic, and if things start to go down, you'll be nearby and able to help. I can't think of any better ideas of getting you lot close by to back us up."

When Klaus informs Admund of Brandt having a surprise, he smirks. "Surprise, eh? The cunt has been spilling naught but lies since we saw her in the attic. Misinformation is probably her game. Besides, we're getting good at handling these surprises."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 24, 2013, 05:00:02 PM
Brunhilde doesn't say anything else to Klaus: she only smirks at him.


"I don't believe her," Max says, when Klaus has rejoined the others, "why kill that little girl when Brunhilde is only a little late from a routine meeting? She's just trying to confuse us. All the same, we do need to hurry to make sure the girl is safe."

"Huh, can't you make a dwarf look like a human, wizard?" Ragni says to Ulrun, "I don't fancy missing the action."

"We'll still be there, Ragni," Max says, "you and Mr Julian and me will be ready to rush in if the others need help."

"Aye, I suppose."

"Right, this sounds good to me," Kratz says, "We'll do it. I'll get some men together, and find us the right clothes to wear - I dare say we've got something that'll fit you, Klaus. We'll be ready in no time."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on December 24, 2013, 05:59:59 PM
Admund looks curiously at Ulrun. "So...you can just appear like another person? You're just full of surprises aren't you." Turning back to Kratz, Admund agrees. "If Ulrun can pull off this...this charm, then I say we go for it. It's probably our best shot. Maybe we keep you and your backup on the main boulevard? You will blend with the foot traffic, and if things start to go down, you'll be nearby and able to help. I can't think of any better ideas of getting you lot close by to back us up."

When Klaus informs Admund of Brandt having a surprise, he smirks. "Surprise, eh? The cunt has been spilling naught but lies since we saw her in the attic. Misinformation is probably her game. Besides, we're getting good at handling these surprises."

Ulrun nods at the guard captain when he suggests that he can do some wavy hands magic. "I can appear as her should I wish. Though there is always a risk that she may have a mannerism I am not aware of. Thankfully, I did spend some...time in her company lately." he grimaces. "Whilst you sort your costumes out is there some space with which I might meditate for a few moments? Magic can be taxing and what seems like months in a cellar has drained me somewhat." [Ulrun will try to regain MP very briefly whilst they sort themselves out]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 24, 2013, 07:14:13 PM
"Aye, you can use my office for any magic stuff you need to prepare," Captain Kratz says.

[Ulrun regains 8 MP while the others get ready. Not that I have kept track of how many he has.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 24, 2013, 07:18:55 PM
Klaus will get dressed as a random thug, maybe hired sword, he will take along all his remaining thief stuff...especially the remaining caltrops and smoke bombs.


After readying himself for the bust he will smile at the others encouragingly....

"So lets do this."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 24, 2013, 07:40:42 PM
[A map, showing the hideout as a blue cross]

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/hideoutmap_zps39ce5ef2.png) (http://s48.photobucket.com/user/sparky_sparkfire/media/WFRP/hideoutmap_zps39ce5ef2.png.html)

16 = The Last Drop, an inn of ill repute
18 = The Blazing Hearth, an awesome hobbit restaurant that is sadly not important right now
26 = an irrelevant Komission for Health building

The Altquartier = a maze of slums and derelict buildings, controlled by van Ouwater, a crimeboss from Marienburg

Kleinmoot = Middenheim's hobbit district!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 24, 2013, 07:53:26 PM
Captain Kratz has assembled three other watchmen to join the mission: Fritz, from Admund's own patrol, and Hals and Lukas, who fought the zombies with them at Windhund. Kratz introduces them to everyone else.

"I considered bringing Elrich too," Kratz says, referring to the other watchman who was with them against the zombies, "but I don't trust him not to freeze again." He frowns. "I reckon this is enough. We're going into East Gate's patch without asking them, and that's not the done thing. Best to keep things small."

Kratz shows a map, with the location of the hideout marked.

"I reckon me and the boys should approach from the north. Julian, Ragni and Max come up from the south. Both groups keep their distance. Then the wizard, disguised as Brunhilde, approaches from the west with Admund, Heinrich and Klaus. All being well they get in and rescue the girl."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 28, 2013, 12:10:16 PM
"That sounds like a good plan so lets move ahead with this." Klaus will approach the Inn from the west as suggested by Kratz.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 28, 2013, 02:34:30 PM
It is close to midnight by the time the group arrive at the north-western corner of the Altquartier. Kratz and his three watchmen (all dressed as armed ruffians) head along Ost Weg, before heading south towards the hideout.

Julian, Max and Ragni go down Markt Weg, before turning east into the Altquartier. They subsequently go north to the target site. While Max looks a tempting target for muggers, the presence of the two dwarfs is enough to dissuade all but the most confident.

Ulrun ducks into an alley to cast his spell [-2 MP, will need to pay again to continue if the duration runs out]. When he emerges, he looks exactly like Brunhilde. He rejoins Heinrich, Klaus and Admund (who are dressed like mercenaries) and they head towards the Last Drop. The infamous inn is a crumbling, filthy building. A miniature noose and gallows hangs above the door in place of a painted sign. But they do not go in, instead heading past it for roughly fifty yards, going south-east.

Admund [sixth sense] is certain that they are being watched, and the others feel as though they are. Eyes watch them from the cracks in boarded-up windows, and from around corners. Even the various beggars, drunks and drug-addicts are watching them with keen interest.

They soon come into sight of the target building: yet another derelict house with boarded windows and a collapsed roof. The door has four crosses carved into the lintel, as Brunhilde told them.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 30, 2013, 12:21:25 PM
[Heinrich, Klaus, Admund, Ulrun]

The door creaks alarmingly as Ulrun opens it. Inside, the floor is littered with debris. The air stinks of mold. Remembering that the hideout is supposed to be in the cellar, the group search around until they find a likely door.

Beyond the door is a staircase leading down, ending in another door - this one has been reinforced. It turns out to be barred from the other side. The sound of muffled singing is coming from beyond it.


[knock? try to break it down? something else?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 30, 2013, 07:19:10 PM
Klaus steps forward and clears his throat in an extravagant fashion coughing a bit into his gloved hand.

He then will knock at the door and state with a voice very similar to Brunhildes...."Open up it is me."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 31, 2013, 10:54:45 AM
After a pause, a male voice says, "Brunhilde? You didn't do the special knock. You told us we weren't to open without it, no matter what."

"Yeah," another male voice says, "you said you'd stab me in the throat if I opened the door without the special knock!"

They both sound a little drunk.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 31, 2013, 11:05:43 AM
Klaus will raise his voice a bit..."Are you guys drunk?.....I will do much more than stabbing you in the throat if you don´t open right now and explain to me why you didn´t hear me knocking in the first place and had me yelling you out of your slumber."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 31, 2013, 11:34:06 AM
"We're not drunk! Well, maybe a bit... but we're ready if anything happens. Alert, and all that! Right, I'll open the door."

"Hang on Sven, I reckon this is a test. Like she says to us, 'don't open that door unless you hear the special knock, even if it's me as is doing the asking.' So if we follows orders and waits for the knock, that's good. But if we open up without we gets that knife in the throat."

"Yeah, that makes sense... so, can you do the knock for us, Brunhilde? We didn't hear it the first time."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 31, 2013, 11:45:29 AM
"It is no test you bloody fools I had a long day. I brought some new recruits and they are now standing right next to me here and I don´t want to show them the secret knock yet so open up and let me in now. Or I will make you regret it...."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 31, 2013, 11:49:58 AM
After another pause, one of them says, "Do you promise you won't stab us if we open the door?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on December 31, 2013, 12:53:05 PM
Klaus will answer   in a rather sweet voice "i promise i will flay you and boil your flesh of your bones...and i wont punish you for opening."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on December 31, 2013, 03:03:02 PM
Admund smirks and drums his fingers on the hilt of his sword.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 31, 2013, 03:59:04 PM
The bar is loudly withdrawn, and the door opens. On the other side is a cellar roughly five yards wide and eight long. Torches mounted on wall brackets provide good lighting. The party are entering by the south door: there is another door to the north, and one to the west (both are shut). To the east is an archway leading into a storeroom, filled with barrels and crates.

A table in the middle of the room is covered with playing cards and coins, along with some ham and a lot of empty beer bottles. Three rough beds are in the corners of the room.

The two men who answered the door are the only people in the room. One is tall and broad-shouldered, with a thick blond beard and unruly hair. He is wearing only a pair of trousers, and his bare chest is covered in scars and tattoos. He has a large axe in one hand. The other man is shorter, with a wiry build, black hair, and a permanent squint. Unlike his comrade, he's fully dressed. He's armed with a pair of shortswords.

"See, we're ready for anything," the blond man says, brandishing his axe, "couple of beers don't make us any less ready, right Weasel?"

"Yeah, just like a wolf or something, Sven," the man with the squint says, "I smells danger and I'm ready to rip its throat out! Well, cut it up with my blades, most likely. Huh. Sorry about the wait, Brunhilde, but you did say."

"These boys joining us then?" Sven says, "dunno where they're gonna sleep. No more beds in here."

"Unless you wanna fight Jimmie for his," Weasel says, and laughs.


[note: Ulrun looks like Brunhilde, but he cannot sound like her... and it will surely be suspicious if she doesn't say anything]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on January 01, 2014, 06:05:06 AM
Heinrich speaks up.

"We're not staying for long. Just here to collect the girl and move her out of the city. Someone got wind of where she is and Brunhilde wants us to take her. Step aside and let us get done so we can be out of your way."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 01, 2014, 11:12:23 AM
"Really?" Sven says, "she hasn't been here long."

"Jimmie's watching her in the back room," Weasel says, "she likes him coz he's little, but she's scared of Sven."

"How'd we get found out?" Sven says. "Are we gonna have to leave too, Brunhilde?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on January 01, 2014, 03:24:17 PM
Admund interrupts Sven with a friendly pat on the shoulder, "Some git from the windhund business or maybe one of them elfs. No matter. You boys were playing cards? I love playing cards, mate."

Admund steps over behind one of the chairs at the table with cards and coins, and scoops out a few coins from his purse. He sets them down with a clink, "You lot up for one more hand?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on January 01, 2014, 03:30:53 PM
Heinrich will move to the back, looking for the girl.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on January 02, 2014, 11:44:45 AM
"Oh yes...cards. Me too I really love playing those sadly I am really bad at it...."  Klaus will sit down and place his ...very filled pouch on the table smiling at the two guys.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 02, 2014, 11:56:07 AM
Sven looks a bit baffled by Admund's talk of Winhund and elves, but he's soon distracted by the mention of cards - especially when Klaus also expresses interest. Admund can smell the ale on Sven's breath as he gets closer to him (he smells of dirt and sweat also).

"Yeah, we're playing Ranald's Revenge," he says [a popular gambling game with simple rules], "If you got time for a game or two, we got time to take your money! Right Weasel?"

"Uh, yeah," Weasel says uncertainly, staring at the money pouch Klaus has placed on the table. He looks at Brunhilde. "That all right with you, Brunhilde? Or d'ya want us to do anything?"


Heinrich opens the north door while the two men are distracted. Beyond is a small room, lit by a couple of candles. A young girl, perhaps only seven or eight years old, is asleep in bed, clutching a small toy wolf. A bag containing clothes and other possessions is on the floor near the bed.

Sitting on a chair, his feet up on the low table, is a halfling. He has a ham sandwich in one hand, and a mug of ale in the other. A few hand-puppets are scattered on the table in front of him. He blinks when he sees Heinrich. "Who're you?" he says, in a soft voice so as to avoid waking the girl.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on January 02, 2014, 12:50:18 PM
Ulrunhilde nods to indicate that the card playing is fine before moving off to follow Heinrich in the smaller room. He will walk straight up to the Halfling when he arrives.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 02, 2014, 12:55:52 PM
Sven and Weasel smile with relief when Ulrun/Brunhilde nods to them. They immediately sit at the table with Klaus and Admund and begin to play cards (they offer each of them a bottle of ale). Both are fairly bad card players - they bluff poorly and they don't understand probability. But they're amiable enough fellows.


The halfing puts down his sandwich and mug and leaps to his feet when Ulrun/Brunhilde enters the room. "Brunhilde!" he says in a stage whisper, "um, the girl's still here, see? Everything's fine!"

He looks afraid.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on January 02, 2014, 01:20:31 PM
Klaus will make sure that the two thugs will win the games though using his gambler skill.

Klaus is lowering his voice a bit

"This Brunhilde....she seems to have some proper skills but also seems to be a nasty piece of work. Do you think it was wise joining you bunch? What is going on anyways she didn´t tell us much."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on January 02, 2014, 02:43:36 PM
Heinrich will address the halfling. "Shhhhh." He puts a finger to his mouth, and whispers: "You'll wake her. We're moving the girl. This place is no longer safe. You lot clean up after ward and lay low for a couple days."

If the halfling does not make any fuss about it, Heinrich will quietly gather the girl's things and hand them to "Brunhilde" and then carefully carry the girl out, trying not to wake her.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on January 02, 2014, 09:08:45 PM
Ulrun will lift the drink to his mouth and smell it before shooting the halfling an intimidating look of disappointment. Before nodding at Heinrich authoritively.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on January 02, 2014, 10:52:37 PM
Admund sits and plays cards, keeping the two men occupied, and joking with Klaus about hands and strategies. "Sheesh, Ranald's the only that's getting delight from my cards tonight." He gratefully accepts the ale.

He will act light hearted and try to keep the two inebriated men focused on the game.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 03, 2014, 12:22:50 AM
[at the card game]

Weasel immediately looks at the north door when Klaus starts to talk about Brunhilde - he's checking she's not in earshot. "She's not so bad," he whispers, "y'know how this game is: no good bosses. Just some as is not so bad as others. She'd slit our throats in our sleep if she thought we'd messed up a job."

Sven nods. "Yeah. But there's worse out there, right enough. The pay's all right, and she's regular with it. I reckon you boys aren't getting any better offers. It's not like you'll be joining the city watch or nothing!"

"We've not done much yet anyway. Sitting around in this place mainly. The girl's some rich merchant's kid - soon as he pays up, she goes back to him. We're just, like, guards. Anyone gets in here, we deal with them."

Sven yawns and stretches his shoulders. "I could do with a bit of aggro! I'm gonna get fat with all this sitting around."

"Hey, I got a Double Backstab!" Weasel says, laying down his cards. "Pay up!" He makes a gesture invoking Ranald. "Not your lucky night tonight, lads!"

"Here, have another beer," Sven says, handing Admund a bottle. Then he fetches some more from the store room, handing one to Klaus. "Got loads of them in there! May as well drink 'em."



[in the other room]

The halfling watches Brunhilde/Ulrun closely as she examines the mug of ale. He's shivering, and he flinches when she glares at him. He doesn't say anything as Heinrich picks up the bag containing the girl's possessions and hands it to Brunhilde.

The little girl doesn't wake as Heinrich carefully lifts her out of bed. She murmurs something and hugs the toy wolf more closely.

Heinrich and Ulrun/Brunhilde leave the bedroom, returning to the entrance chamber. The halfling scurries after them, holding the hand puppets. "She likes these," he says quietly, blushing as he puts them into the bag, "um... goodbye, kid."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on January 03, 2014, 12:44:27 AM
"Greetings to you too sir." Klaus will cheerfully salute the Halfling...just as he wants to accept the bottle from Weasel he will look at Ulrunhilde and Heinrich. "Well lads it was a pleasure but I guess duty is calling and best not to keep the boss waiting."Here I will pay up and maybe we see each other when the festival is over for a revanche." Klaus will pay what he is owed and stand up to follow the others out of the hideout.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on January 03, 2014, 02:19:34 AM
Admund swears and tosses his cards down with a playful smirk "Damn, a double backstab? You leave some coin at a shrine today?" he says jesting.

He accepts the bottle of beer and clinks it against Svens in a thankful toast. "Thanks mate. No one said anything about a stash a beer. Mind if I grab a few from the storeroom for the new hideout?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 03, 2014, 01:07:27 PM
[Julian, Max, Ragni]

Outside on the street, Julian, Max and Ragni are trying to watch the house covertly. Unfortunately, they aren't particularly good at blending into the background.

Four thugs, all armed, approach the derelict house and have a brief conversation with a beggar who's been loitering in the area. He points towards Julian and the others. The thugs start to walk purposefully towards them.

"Uh oh, they've seen us, Mr Julian, sir," Max says, "um, should we try to lose them?"

Ragni grins, raising his axe. "Huh, I reckon we can take them if they cause any trouble! What d'ya reckon, boss?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on January 03, 2014, 01:56:03 PM
When Ulrunhilde and Heinrich stand right at the door....Klaus standing right behind Ulrunhilde with his back facing towards the two guys...he will say with the voice of Ulrunhilde. "Don´t forget to get the letters and be quick about it."

"Ah yes right. At the other room I guess." Klaus will walk over to the other door they have not looked into yet.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 03, 2014, 04:32:23 PM
"I have two tasks for you," Mortus says.   "I want you to find out the whereabouts and anything else you can about Miss Hess [description provided] and the headquarters of the criminal elements of Middenhiem [location in the city of criminal elements if known to Mortus given]."

[Mortus]

Mortus is awoken by the sudden return of the spirit [she has regained 8 MP]. She gets out of bed and goes over to the summoning circle, where the smoke-like entity is roiling violently. As she approaches, it begins to speak.

"Found woman. Not in Wolf-stone-city. Goes by beast, north, to North-land-city. Many miles."

The entity darkens until it is almost black. Lightning plays across its surface.

"Other question, cannot answer. Not understand. Going."


It blinks out of existence. The candles snuff themselves out.

Mortus thinks it must be sometime around midnight.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 03, 2014, 04:58:49 PM
[Heinrich, Klaus, Admund, Ulrun]

"Ranald's with me tonight, for sure," Weasel says, "not left no money at a shrine for a while, but I will soon. Reckon I owes him one."

"Yeah, got a load of beers in the store room," Sven tells Admund, "they're Brunhilde's, so if you boys are working for her too you can take some, no worries."

Admund has a look in the store room. There are several crates of beer bottles, all from Dragon Ales Brewhouse [location 22 on the map]. Some of the other barrels and crates contain ham, bacon, smoked fish, picked cabbage, cheese, and other preserved food. There are also containers that hold candles, torches, rope, tools, and other such things. The room was stocked by someone who wanted to be well prepared. He can't do a proper search though without arousing suspicion.


The halfling nods to Klaus in response to the greeting, a confused look on his face. He comes over to the table and jumps up onto one of the chairs.

Sven and Weasel happily accept Klaus's money, and encourage him to return any time for another game. They don't seem to notice when Klaus imitates Brunhilde's voice while standing behind the disguised Ulrun... but the halfling furrows his brow and looks even more confused.

Klaus goes through the west door, closing it behind him (he brings a light in with him). It's a large bedroom, but without much furniture. There is a bed, a clothes chest, and a writing desk with a chair. In one corner is an aviary containing three carrier pigeons - they coo at him expectantly. A bag of feed is nearby.


[Are Heinrich (carrying the girl) and Ulrun/Brunhilde leaving the hideout? Or not?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on January 03, 2014, 06:12:27 PM
Yes. Heinrich leaves the building with the girl.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 04, 2014, 12:30:49 PM
Heinrich leaves the cellar, and goes out into the street. The little girl is still sleeping peacefully.

[Where does he take her?]


In the hideout, while Klaus is in Brunhilde's room and Admund is in the storeroom, the halfling starts whispering to Sven and Weasel. Ulrun starts to wonder if he's seen through his illusion.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on January 04, 2014, 07:06:05 PM
"We can't just fight in the street Ragni, not unless we have to.
lets split up and wind through the back streets, then double back. We can't be away for too long in case the others notice, so I want you two to come back sooner. I'll try and distract them for a bit longer."

"whatever you do, don't get caught"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on January 05, 2014, 12:44:56 AM
Heinrich will take the girl back to the South Gate Watch Station.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on January 05, 2014, 12:49:32 AM
Admund comes out with a few more beers in a small sack. He sees Sven and Weasel talking with the halfling. He pops the cork out of an ale and interrupts the conversation. "Glad to see we're prepared for anything. Ale?" he offers the halfling with a friendly smile.

"Care to join our game? Weasel here is taking all my coin. Damned Ranald is helping him out too much." Admund says with a chuckle and returns to the table.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on January 05, 2014, 12:18:54 PM
Ulrun will take the distraction to just leave before they can get more suspicious.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on January 05, 2014, 01:22:59 PM
Klaus will close the door behind himself and start searching the room beginning with the desktop he will take his time because he thinks there might be traps.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on January 06, 2014, 11:40:23 AM
Mortus sits on her bed.

"Why would Hess be travelling north now of all times?"   Fear begins to descend on her.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 06, 2014, 01:29:37 PM
[Klaus]

The desktop has writing paper, ink and pens; but no letters or other information. There is also a box containing cosmetics for use in disguises. The clothes chest contains only clothes - they are extremely varied, suggesting their use for assuming various identities. In a corner of the room, Klaus finds ashes, indicating that paper has been burned there.

The carrier pigeons look healthy.

Klaus realises that there must be a hidden cache somewhere in the room. He searches for it.

[Klaus search test = 23, pass]

Under the bed is a well-concealed secret panel. Klaus is aware that he's already been searching for some minutes, which may be raising the suspicions of the guards in the other room.

[open the secret panel immediately, or check for traps first?]



[Admund]

"Huh? Oh, cheers," the halfling says when Admund offers him an ale. He accepts it, and takes a swig. "Um, I guess I could join the game."

"Jimmie's worried that something's wrong," Sven tells Admund, "we were just telling him not to be daft."

"Everything's fine," Weasel says, "Get your money out, Jimmie - Ranald's with me tonight, and I want to make the most of it."

The three of them continue the card game with Admund.


[Ulrun]

Ulrun leaves the cellar once the halfling has been distracted. Back in the derelict house above, he can feel that his spell is wearing off.

[Continue the spell? Just leave the building?]


[Heinrich]

Carrying the sleeping girl, Heinrich sets off for the South Gate watch station. He's soon approached by two men he recognises as Lukas and Hals, two of the watchmen Kratz brought with him. "Captain says we're to help you take the girl back to the station. Case you get attacked or something."

They continue towards the station.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 06, 2014, 01:36:31 PM
[Julian, Ragni, Max]

"Right boss," Ragni says. Max nods too.

The three of them hurry off in different directions. Julian is slower than the other two, and he soon realises that the four thugs are all following him. They'd rather gang up on a single target rather than split up.

Julian is sure that the thugs will overtake him soon. He's face with a choice of directions: he could go straight along the main street he's on now. Or he could turn left into a very narrow alleyway. Or he could go right towards an area full of burned-out ruins.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on January 06, 2014, 01:43:20 PM
Klaus will take his time to check for a trap before he proceeds to open the panel and check it.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 06, 2014, 04:14:39 PM
[Klaus]

Klaus can't see any sign of a trap, so he opens the panel. There are a number of items inside.

- an axe that he recognizes as being Heinrich's magical one.
- a sword with a finely-sculpted hilt. Swirling patterns have been inlaid into the metal.
- a bag containing money [126 gold crowns]
- a bag containing assorted, expensive jewelry.
- a box containing a small book and a bundle of letters. The book looks to be the key to a cypher of some sort. Klaus glances at one of the letters, and sees that it is written to 'Em' from 'The Big Bad Wolf.' It contains an embarrassingly sentimental declaration of love.


[Admund]

Jimmie the halfling stares at the west door [where Klaus] is. "Your mate's a long time in there," he says to Admund, "what's he up to?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on January 06, 2014, 05:22:14 PM
Klaus will take the crowns and jewels and place them in his purse, he will take all the letters and the book and put them in his rucksack. He will be careful not to touch the axe nor the sword and wrap them in some of the clothes Brunhilde/Elise used as disguises and carry the bundle of clothes with him outside.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on January 06, 2014, 06:02:53 PM
Ulrun will take the time to cast the spell but making himself look like Weasel instead and leave the building.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 06, 2014, 11:25:07 PM
[Ulrun]

Ulrun, now magically disguised as Weasel, goes out onto the street. A beggar nods at him, but there isn't anybody else in the immediate vicinity.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 06, 2014, 11:30:36 PM
[Klaus and Admund]

Klaus returns to the main room, carrying the weapons bundled up in some clothes. When he sees him, Jimmie drops his cards and jumps up from his chair. "What've you got there?" he says accusingly, "something's funny about you lot! First you take little Reya and now you're taking stuff out of Brunhilde's room! What's going on?"

"Look, Jimmie, it must be all right coz Brunhilde was with them," Sven says soothingly.

"Yeah, and she was acting odd too. Reckon they drugged her or something!"

"That's crazy," Weasel says, frowning uncertainly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on January 06, 2014, 11:37:13 PM
"Jimmy.....I may call you Jimmy. Boss told me to get these things and move them also, this place here isn´t safe any more I think it will only be a matter of days until the lot of you also moves to another place. You know...I don´t know what she found out and why she wants to move that girl....not my place to ask those kind of questions but it isn´t yours either is it....or are you her second in command?" Klaus will look at Sven as if he is the man in charge here. "I would love to sit down and go on playing cards with you but I think keeping her waiting isn´t the best thing to do ...eh?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on January 06, 2014, 11:38:28 PM
Admund shrugs. "Things are fine. The woman's got things under control. Besides, apparently Weasel here has Ranald on his side."

Admund laughs and sits down to play cards with the others. He cracks jokes and generally tries to be pleasant company. He comically bemoans anytime Weasel wins, and insists that he is going to make his money back when he wins a hand.


When Jimmie jumps up and throws his cards down, Admund swears and implores, "Gods damnit, I was going to win that hand. Sit back down, getting your britches all bunched up over nothing."

Admund has a bottle of beer in his hand and takes another swig.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 07, 2014, 12:15:20 AM
[Klaus and Admund]

Sven puts his hand on Jimmie's shoulder. "Yeah, they're both right, Jimmie. Brunhilde knows what she's doing, and that's good enough for us."

"You worry too much," Weasel adds. "Anyhow, it's not like we're into anything big. Not worth sending secret watchmen or whatever after us over some merchant's kid! Look, I'll deal the hand over." He collects the cards, and re-deals them.

Jimmie scowls and sits back down, muttering to himself, "No one listens to halflings. Fine! What do I bloody care!"

"There's a good lad," Sven says, "drink some more of your ale."

The card game starts up again. Klaus can leave the cellar if he wants.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on January 07, 2014, 12:51:09 AM
Klaus looks very unhappy that he has to leave and lingers just for a moment at the table to watch another game before he sighs ... "Ok guys maybe after I got the stuff where it should be I might be back for a game." he then leaves the hideout with the weapons, letters of the Ar-Ulric, the cypher book and the money and jewels of Brunhilde.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 07, 2014, 01:08:59 AM
[Klaus and Admund]

"Yeah, come back if you can!" Sven tells Klaus, "we'll be playing for a while longer, I reckon."

"I don't want to stop while my luck's this good," Weasel agrees.

Jimmie continues to mutter to himself.


Klaus leaves the cellar and returns to the derelict house above.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 07, 2014, 10:40:40 AM
[Klaus]

As Klaus leaves the house, he sees Captain Kratz signal him from a nearby alley. He wants Klaus to join him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on January 07, 2014, 10:51:08 AM
Klaus looking like a random henchmen going on about his business for his cuthroat underground boss will walk over to where Kratz is standing with a slow pace looking unsuspicious while he really is alert and expects at any point to hear shouting from the hideout or someone trying to mug him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 07, 2014, 11:33:13 AM
[Klaus]

Kratz is accompanied by only one other watchman - Fritz. "Heinrich's taking the girl back to the watch house," Kratz says, "I sent Lukas and Hals with him, to make sure she gets there safe." He glances at the bundle Klaus is carrying. "Looks like you got some evidence there - good work. What's the situation in the hideout? Admund and Ulrun are still there, right? Do we need to go in, or is everything under control?

"Some of van Ouwater's thugs went after Julian, Max and Ragni. I'm hoping they've managed to lose them, but they might need our help."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on January 07, 2014, 11:41:35 AM
Klaus will check if the group is watched by anybody before he answers Kratz in a very low voice, "..the situation in the hideout is calm Admund is playing cards with the hired swords of Brunhilde and keeping them busy there are three some guy that looks like a Norscan, a thug I would think a local and a Halfling, beside the Halfling they are all calm and believed our story. I guess Admund will play another couple of rounds and then leave it wouldn´t hurt to have someone outside so he doesn´t have to roam the area on his own. Ulrun should be outside the building I don´t know where he is right now. We should check on the Dwarves and Max, somehow they manage to attract problems pretty reliably."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 07, 2014, 11:56:10 AM
[Klaus]

Klaus can't see anyone watching them.

"Hmmm, someone did leave the hideout after Heinrich but before you. He looked like a standard ruffian, but maybe it was Ulrun in disguise." Kratz waves his hand slightly. "Magicked."

Fritz (the other watchman) frowns and makes a sign to ward off evil.

"Sounds like Admund can handle things down there. Fritz, you stay and keep watch. Me and Klaus will go look for the others."

"Aye, sir."


Klaus and Kratz head cautiously to where Julian, Ragni and Max were last seen. Klaus can feel eyes staring at him from behind broken shutters, and can see the lurking shadows of potential muggers around every corner. Kratz walks confidently with one hand on his sword hilt.


(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/RussCHADDABLACKSAND_zps22a6c1e2.gif) (http://s48.photobucket.com/user/sparky_sparkfire/media/WFRP/RussCHADDABLACKSAND_zps22a6c1e2.gif.html)


There's no sign of Julian and the others at first. But after rounding a corner, Klaus and Kratz encounter Max and Ragni - both out of breath, having been running. "They're after Mr, Julian," Max says, " he told us to split up, and he'd lead them away."

"Aye, we gotta help the boss," Ragni says, "think he went that way." He points along a street.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on January 07, 2014, 12:17:19 PM
Ulrun leaves and heads towards the watchhouse. Clearly happy that he has achieved his goals so far!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on January 07, 2014, 12:39:22 PM
"We have to go look for him I wonder if they have singled you out because you were Dwarves or if they know who we are.....curse that Heinrich is gone but I guess for the better that the girl is in safety. I have all the other things we came for the letters and Heinrichs weapon.....haven´t found his mail and other goods though. Could someone of you help me carrying the stuff I would like to have my hands free for my pistols. We should hurry to find Julian, I am sure he can hold half of the thugs of this whole district for a while but no need to test it."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 07, 2014, 01:14:07 PM
[Klaus, Max, Ragni, (Kratz)]

"I'll carry those things, Klaus," Max says immediately, "I'm not much good at fighting anyway, so I may as well do something useful."

"Don't think they recognized us," Ragni says, "just thought we looked a bit dodgy, I reckon. Come on, the boss needs us!"

The four of them go looking for Julian.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on January 07, 2014, 06:59:04 PM
Julian heads towards the burned out section of ruins.

If no one can see him, he will attempt to make a quick bomb trap, before hiding his bomb supplies in a separate part of the ruins.

If successful, he'll hurry onwards
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 08, 2014, 12:10:23 AM
[Julian]

Julian arrives on the edge of a large area of charred debris. It looks like several dozen buildings have burned down completely - probably several months ago. The area looks deserted, apart from a section of relatively clear ground [on the other side of the ruins] where half a dozen people are kicking around a ball.

Julian ducks behind a ruined wall, and takes a bomb out of his pack. He quickly rigs a trap.

[Set trap test: 23, pass]

Then he hurries off. As he moves, he hears a voice shout, "There goes the beard! Get him!"

Julian glances back to see if his trap has worked...

[Thug I test (at -20): 35, failed]

...a large explosion demolishes most of the wall, and presumably the thugs as well. The noise is sure to draw everyone in the area to see what's happened. Julian keeps running.



[Klaus, Max, Ragni, (Kratz)]

As they are moving swiftly along a rubbish-strewn alley, the group hear a loud blast. "A bomb," Ragni yells, "gotta be the boss! This way!"

They hurry toward the site of the explosion, and see four badly-injured men, partly covered by rubble.

"Oh!" Max says, "I should help them."

"Don't be daft, lad," Ragni says, "these are the men who were after the boss. Leave 'em."

"We'd better not hang around here," Kratz agrees, "Let's just find Julian and get back to the station."


They continue, and before long Klaus spots Julian. They manage to signal him, and meet up in another alleyway, out of sight.



[Klaus, Julian, Max, Ragni, (Kratz)]

"Great trap, boss!" Ragni says to Julian, "blew 'em up good and proper!"

"The girl's safe, Julian, and we have the other stuff too," Kratz says, "I think it would be best if we all went back to the watch house now. The explosion is going to bring a lot of trouble."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on January 08, 2014, 12:42:29 AM
"Cheers." Admund says to Klaus acting half distracted by the game, "I'll meet up with the others when it's my shift at the new hideout." Admund slides a pair of face down cards in front of him and clinks to coins on top to raise the bet.

Admund sits back in his chair with a sigh, seeing the situation is diffused between the others. He sips the beer he was gripping tightly, now feeling free that he isn't going to going to need to smash it over someone's face. He holds out the bottle for a quick toast, "Oh, and 'ere's to that old git Ranald for helping us sellswords make a little coin." He clinks it and downs the beers, watching the others getting drunker.

At a calm point, he'll slap his belly and let out a belch. "Gotta take a piss, mates. Here, i'll bet the blind." Admund clinks a few coins into the betting area at the center of the table. "I'll give three knocks when I come back down from pissing all over the old house upstairs, alright?" Admund chuckles noticing how tipsy the men are. "Three knocks. Got that? Three."

Admund will rise and walk calmly and a bit unsteadily to feign slight drunkenness. He'll go upstairs to take a leak and see if the others are nearby to make their move back to the station.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 08, 2014, 12:55:28 AM
[Admund]

"Um, yeah, three knocks," Sven says, "got it."

Jimmie has fallen asleep, and is snoring with his head on the table. Weasel is drunk enough to start trying to rig the deck - as Admund staggers off to the exit, Sven catches Weasel cheating and starts to argue with him.

Admund emerges into the derelict house, and cautiously looks around to see if anyone is in sight. He's approached almost at once by Fritz. "Others have gone back to base," he says in a low whisper, "job done. Been some trouble not far from here, so the gangs are on the move. We'd best go now."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on January 08, 2014, 01:21:51 AM
"Right, let's make for the main boulevard as quick as we can. Faster we're in public areas the better."

Admund will walk confidently next to Fritz, hand resting on the hilt of his longsword and assessing onlookers.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 08, 2014, 11:50:11 AM
[Heinrich, Klaus, Julian, Admund, Ulrun, Max, Ragni]

The group meet up back at the South Gate watch house, having safely made their way there. It's now the early hours of the morning, and all of them are very tired.

Kratz talks to them in his office. "Well lads, that went perfectly! And Brunhilde's still in her cell - I was a bit worried she might have escaped somehow. Now, I think it's best if the little girl stays here tonight - not in a cell, of course! She can have a bed in the infirmary. You can return her to her uncle in the morning. As for the other evidence you collected, you may as well keep hold of that. I'd say we all need some rest now!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on January 08, 2014, 12:43:32 PM
Ulrun agrees that it has been a very long day and indicates that he would like to return to the inn to you know, sleep!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on January 08, 2014, 12:47:22 PM
The whole weight of the last couple of days comes down on Klaus his arms and legs feel like lead and he can still feel the throbbing pain from the spell that almost killed him. weary he rubs his eyes before he walks over to Max to gather up the things he collected. "Heinrich I believe this one here is yours..."without touching the naked blade he will hand him the hilt of the axe...."Couldn´t find your mail and bow but you got replacements for those already. Anyone got any idea what this here could be?" Klaus will show the sword he also collected.

"Julian do you have a strongbox where we could place these things in? I found some money, jewels but more important letters from...."the big bad wolf" smiling he winks at Max. Lets get this girl to somewhere safe and return to the Inn I really need some sleep ...right now." Should the party depart for the Inn Klaus will get himself a bottle of fine wine and retreat to the room upstairs .... bottle Klaus will try to motivate Max to share the bottle with him to drink and talk with him a bit about the day and how heroic all of it was....and how proud he can be about himself....saving the city of Middenheim. He will most likely fall asleep ..dressed...in the middle of the conversation.
 
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 08, 2014, 04:32:15 PM
[Heinrich, Klaus, Julian, Admund, Ulrun, Max, Ragni]

[Heinrich gets his magical axe back! As I recall it was able to absorb weaponskill, and could repel demons]

"That sword looks very fine," Max says, "Mr Ulrun did say that Brunhilde had some magical items. That could be one of them... and she might have had some other things with her when she was arrested, too. I expect Mr Ulrun will be able to tell, but he looks so tired! I think it can wait until morning. Um... Mr Julian, I think you were asked to return those letters to - uh - their owner? You should look after them until then. I don't think anyone should read them." He blushes at the idea.

"I'm not tired at all," Ragni declares, "dwarfs don't get tired, right boss? But if you humans need your rest, I'm happy to go along with that."

"I'm not ashamed to admit to needing my bed," Kratz says. "See you lads tomorrow. Admund, don't forget you're on duty in the morning."


The group leave the watch house and return to the inn. All of them fall asleep easily.

[night time!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 08, 2014, 04:52:53 PM
[It is now Bezahltag the 18th of Sommerzeit, the fifth day of the carnival. The following events are being held today:

Ice dancing - square of martials, 11am-2pm

Firebreathers - bernbau stadium, noon-1pm

Druidic life-sculpting - royal gardens, 2-4pm

Red arrows flying displays - great park, 2-4pm

Snotling football - bernabau stadium, 3-5pm and 6-8pm

Elven lightsingers - royal college of music, 3-5pm

Exhibition of heraldic arts - square of martials, 5-6pm

Opera: The Barbarian of Seville - royal college of music, 7-10pm


The carnival will continue for three more days after this one.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 08, 2014, 05:08:40 PM
Everyone sleeps well and wakes feeling refreshed.

[Anyone who is injured regains 1 wound. Ulrun and Mortus regain all magic points. Also, Admund regains his lost Strength point.]

At the Templar's Arms, the group meet in the bar for breakfast [Mortus is on her own at the Scholar's Inn, of course].

If Ulrun examines the sword Klaus found in Brunhilde's room, he is able to tell at once that it is magical. The hilt is inlaid with swirling patterns in an unfamiliar, silvery metal. The blade is slightly curved, and is light and springy.

[Ulrun WP test: 18, passed]

He has no idea where or by whom the sword was made, but he can detect a powerful cutting enchantment that has been worked into the blade. It will always bite more deeply than other swords.

[The sword causes +1 damage. In addition, it has the standard properties of magical weapons - it can harm creatures that are immune to normal weapons, and it will dispel magical auras on striking.]


The jewelry Klaus found is mundane, but looks fairly expensive. It will need to be appraised by a jeweler to determine its value.

Max looks at the code book. "Hmmm, this is used as a reference for coding and decoding messages. Brunhilde's employer, whoever that is, will have one too. Did you say there were carrier pigeons in her room, Klaus? Gosh, it's a shame we don't have one of those - we could have used it to send a false message, and perhaps lured her employer somewhere. Oh well."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on January 08, 2014, 05:41:09 PM
Admund wakes and rubs his eyes. He sits in his bed a moment trying to recall what he dreamed. He looks at the pale scar on the palm of his sword hand, and rubs it again; half wondering if it's really there and half curiously. He eventually kicks his feet out of bed and dresses in his watch uniform and armor.

Still buckling his sword on he descends the stairs and joins the others in the bar for a quick breakfast before reporting to the watch station. He carves an apple into slices with dagger, and greets the others in a mildly jovial attitude. "Mornin' lads. Well done last night. Got everything without any problems. I even got some beer out of the deal! Klaus, you haven't been reading those letters all night, have you?" He says slyly.

Seeing Ulrun, Klaus, and Max looking at something, he leans in still chomping on an apple and says with a mouth half full, "Whas tha?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 09, 2014, 11:05:23 AM
"Oh, it's Brunhilde's sword, Admund," Max says, "Mr Ulrun says it's magical - it cuts better than a normal blade."

"Huh, I don't like the look of it," Ragni says, "it's not dwarf work, for sure. Not even human work! Look at that poncy blade - I bet elves made it!"

"Um, it does have a bit of an elvish look to it," Max says, "I'm not sure though. It might just be from Araby or somewhere far off like that."

"Elves," Ragni insists, "it stinks of flowers and bloody poetry."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on January 09, 2014, 11:20:23 AM
"Flowers and poetry you say....well I guess than it should be handed to Admund the man of flowered words that might be able to make the sword sing. I would like to pay a visit to the Lawlord Ehrlich to tell him his niece is in safety....and also bring the lady those letters she can check if any are missing and most likely will burn them. We could also check the wizards guild if there is any progress. "
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 09, 2014, 04:41:33 PM
"I think we need to be very careful from now on," Max says, his expression almost comically serious. "We've only been a minor threat to whoever is behind this plot so far... but now we've caught his main agent, and we've removed all his blackmail ammunition. Once the letters and the little girl are returned, the taxes are sure to be repealed." Max pauses, then takes a deep breath and continues. "He - or she - is certain to make a move against us. I don't know what it will be, but it's sure to come soon."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on January 09, 2014, 05:21:10 PM
"I agree but if he wants to get at us...he " ...Klaus pauses for a moment "or she might have to come out of cover. If we manage to also remove the threat of the Shapechanger all his plots must lie in ruin....and I am sure he " smiling..." or she has worked years on them."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on January 10, 2014, 03:39:47 PM
Julian wakes from his deep sleep feeling quite refreshed, despite the exhortations of the previous few days. He has a simple breakfast of freshly baked bread with cuts from a large ham left over from last night, washed down with an exceedingly dark ruby coloured beer, imported from Altdorf.

“Well lads, I best be taking the letters back to the big bad wolf” Julian grins “seeing as I promised him that. And I wouldn’t feel right about taking that wee lass back without giving her a proper guard, like. If the coast is clear from my bomb last night I should go and get my equipment back, in case I need it again”
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on January 10, 2014, 04:50:53 PM
Heinrich nods towards Julian, "I'll go with you."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 10, 2014, 10:26:44 PM
[Mortus]

At the Scholar's Inn, Mortus goes down to breakfast. After she's finished, the innkeeper hands her a folded piece of paper. "This arrived for you early this morning, Miss Mortus," he says.

Mortus unfolds it. The brief message is written in strange symbols, and is unsigned. Being familiar with cryptography [she has the skill], Mortus realises that the message is not written in a different language, but is in code. She ought to be able to break the code with a little effort.


[Make an Int test, with a bonus of 10]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 10, 2014, 10:36:22 PM
[Heinrich, Klaus, Julian, Admund, Ulrun, Max, Ragni]

"I think we should all stay together," Max says, "splitting up will only make things easier for the person behind the plot to get to us. Um. But Admund's on duty today, of course. Should we go to the watch station first, do you think? Or take the letters back first?"

"Don't worry so much, Max lad," Ragni says, "everything's gonna be fine! Grungni's with us, and your human gods are too. Hey boss, I could fetch your stuff for you if you want! If you tell me where you hid it."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on January 11, 2014, 07:11:54 AM
"The girl should be safe at the watch station, if anyone makes a move on her they'll make themselves plain to see. Now I'm an accomplice to these actions I do feel it's wiser to stay with your group. What with several weeks imprisonment to recover from."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on January 11, 2014, 07:34:00 AM
"So lets stay together, I suggest we first go to get the letters delivered and then make sure that the abduction of the little child has ended to make sure that tax business is resolved before there is any breakout of violence between Dwarves and Humans...or Priests and Mages leaving the city. Then we can figure out what to do next...maybe a nice meal?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on January 11, 2014, 05:49:36 PM
"Thank you," Mortus says.   She pauses to consider if she should ask him who left it but decides that it is better to read it first.   She takes the letter back to her room and studies it.   For a while the letter are jumbled and confusing.   She shakes her head and tries to remember the rules that Vacc told her about codes, the different codes that he instructed her in.   It was such a long time ago and she was only half interested in his lessons.   She puts the letter down and steadies herself.   The person who sent it expects her to be able to read it.   It can't be that difficult.   She studied the letter again, still it didn't make sense to her.   She stands up and walks to the window of her room, her fingers twisting around the symbol of Athraigh.   There must be something she is forgetting.   She looks out towards the streets for a few seconds, steadying herself and then returns to the letter.

For a few minutes more she studies it and then it starts to make sense to her.

[OOC: I rolled a 91 which is a fail but I didn't see why she shouldn't just try again after a few minutes so rolled again and got 34]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 12, 2014, 06:23:14 PM
[Mortus]

It takes Mortus more than half an hour to crack the code, but eventually she manages it. It says:

Rallane Lafarel and Katarina Todbringer are secret lovers. Both are members of Gotthard Brandt's cult. Follow them and they will lead you to the truth.

- A friend of Middenheim.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on January 12, 2014, 07:28:40 PM
Mortus will ask the innkeeper who dropped off the letter and if he doesn't know get him to describe the person.

Mortus thinks about the note, she isn't really sure what friends she has in Middenhiem but decides that it must have come from Hess.   She knows that she can't tackle this one alone.   She thinks about it for a few minutes and then decides to go and talk with Max.   He might know more and be able to help her.

Mortus will go to the inn she knows the others are staying at.   Before she goes in she will pop her defense aura.   She is looking mainly for Max and will try to get him alone.   Barring that she is perfectly happy to talk with Heinrich or Julian though she would prefer it if she could talk with them alone.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on January 12, 2014, 10:20:34 PM
"Strange." Admund says looking at the sword, "I've seen swords curved like that, except it's got a deeper bend. Some Tileans in my old mercenary company wielded  deeply curved swords they got in Araby. Great for slashing a man in leather or cloth, but lacks the thrust of a straight steel longsword. This sword though, halfway between Araby swords and Old World steel. Should be good at both."

"It's a beautiful sword though Ulrun. You say it's enchanted?" Admund grips the sword and gives a couple of circular slashes across the air in an X pattern, "I'll have to cut a few things to see how this cutting enchantment works though. It's a beautiful and balanced sword, but it doesn't look like elf swords I've seen. I should take at by a historian or something to see if I can learn anything about it."

Admund smirks at Klaus, happy with his actions the past few days and grateful for the sword he swiped, "Aye, i'll make this sword sing. Who it sings for is another question."


[Added Magic Sword to inventory]


Admund nods at the others. "Max has the right of it. We've really kicked the hornet's nest now. Whomever is Brunehilde's boss is sure to come after us soon. Why don't you lot come with me to the watch station. I have to report for duty, but we can figure out what needs to be done."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 13, 2014, 12:34:57 PM
[Mortus]

The landlord tells Mortus that the note was brought by a small child.

Leaving the inn, Mortus finds that the streets are crowded with carnival traffic. In particular, a lot of people are headed towards the nearby Square of Martials. She overhears a lot of talk about the ice-dancing contest that is to be held there - considering it is summer, she supposes that magic must be involved in creating the ice.


[Mortus I test: 14, pass]

As she continues on her way, Mortus becomes aware that someone is following her. She is careful not to make it obvious to the person that she knows he is there, so can only glance at him. He seems to be a young man dressed in an ordinary way.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on January 13, 2014, 12:43:54 PM
Mortus will duck into the first half empty pie shop she finds, order a pie and take a seat at the back of the shop and watch to see what the young man does.   If she thinks she will get away with it she will pop her aura [if she hasn't already]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 13, 2014, 03:17:14 PM
[Mortus]

Mortus is about halfway down Panthers Parade, on her way south towards the park. She sees a suitable pie shop catering to students, and goes inside. She doesn't cast a spell, since it will take too long and draw too much attention.

She sits at the table, eating her pie. The man following her doesn't come into the shop - presumably he's keeping watch outside.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 13, 2014, 03:35:04 PM
[Heinrich, Klaus, Julian, Admund, Ulrun, Max, Ragni]

The group leave the Templar's Arms and head for the South Gate watch house. People around the Great Park are talking excitedly about this afternoon's flying display by the city's wizards, which is considered one of the highlights of the carnival.

The crowds thin out as the group go south. When they come into sight of the watch station, they can immediately see that something is going on. Six finely-arrayed warhorses are standing by the door, each held by a halberd-wielding soldier. Four more soldiers, carrying loaded crossbows, stand at the ready beside them.

"Those horses," Max says, "um, see the panther skins? It's the Knights Panther. And they're inside the watch station!"

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/Kpanther_zps5444961f.png) (http://s48.photobucket.com/user/sparky_sparkfire/media/WFRP/Kpanther_zps5444961f.png.html)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on January 13, 2014, 03:46:55 PM
"Well, I'll be damned, Max. Looks like we got some high profile knights to saunter on down here. Betcha it's about the girl we rescued. C'mon let's go find out."

Admund straightens his watch uniform and enters the watch station.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on January 13, 2014, 04:42:55 PM
"I am not so sure...i hold that bet with ten crowns..." with an uneasy feeling klaus will enter the watch station
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on January 14, 2014, 08:09:17 AM
Mortus will finish her pie, pay and leave.   She will keep an eye out for her follower.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on January 14, 2014, 10:12:35 AM
"This looks damn dodgy lads, and I promised the wolf I'd take his letters. I'll just wait outside and see what's going on. Ragni's got to go down the tunnels too. If anything happens I can carry on with what we need to do then come back and try and help you… if anything happens.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on January 14, 2014, 11:00:40 AM
"Right Julian if you can hear me shout 'this is an outrage!' You best get lost in the crowd...max you too. Our enemy most likely ia high in the places of power in middenheim ..these knights might be his first move.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 14, 2014, 10:19:30 PM
Inside the watch station are six fully-armoured knights. Their leader is currently having stern words with Sergeant Konrad. Half a dozen other watchmen, including the members of Admund's patrol, are watching the scene uncertainly. The knights have taken Brunhilde into their custody - she is manacled, but her face looks calm.

"Admund! I mean, Sergeant Auerswalder," Konrad says, "I'm glad you're here. The Captain's away reporting to the Commander, and these knights arrived wanting to take the prisoner away. They don't want to wait for him to return."

"As I have told you," the leader of the knights says, his voice full of arrogant assurance, "I have no need to wait for your captain." He turns to face Admund and the others, waving a parchment with a seal on it. The knights all wear ornate armour, hung with panther skins, but the leader's is especially elaborate. His high helm, crested with a gilded panther head, is tucked under one arm. His beard is as full as any dwarf's. "I am Knight-Captain von Altenburg of the Knights Panther, and I carry the Graf's seal. I am claiming this prisoner in the name of Graf Boris, and I will not be hindered."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 14, 2014, 10:24:49 PM
[Mortus]

Mortus continues on her way. She sees no further sign of the man - perhaps she was mistaken, and he wasn't following her at all. After a while, she makes it through the dense crowds around the park, and goes into the Templar's Arms.

The bar is full with people having breakfast. She doesn't see any of the group there.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on January 14, 2014, 10:29:10 PM
She will the barman if they are still there.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 14, 2014, 11:09:27 PM
[Mortus]

"Oh, it's you again," the barman says, peering suspiciously at Mortus. "They left a while back. Dunno where to."

He gestures vaguely toward the door. Mortus looks that way... and catches a glimpse of the man she thought was following her. He was looking at her through the open door, but ducked quickly out of sight.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on January 14, 2014, 11:15:50 PM
Klaus will salute the knight and smile at him..."Nobody questions your authority good man...it is obvious you are a Knight Panther...and of a rather high ranking too...but I think it would be proper etiquette of a knight of your station to wait for the captain of this station don´t you think to hand over the prisoner and such......care to tell us what the Graf wants with the prisoner? Oh Sternberg the name...Von Sternberg."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 14, 2014, 11:45:10 PM
"The Graf's authority is more than sufficient," Knight-Captain von Altenburg says, "the Captain would understand that, were he here. Any who hinder me are guilty of treason." He looks at Klaus and narrows his eyes. "Ah, von Sternberg is it... so you and your associates are the ones who apprehended the prisoner. I must insist that you come with us as well, to testify before the Law Lords of Middenheim."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on January 15, 2014, 12:30:19 AM
Klaus narrowes his eyes too...and raises his voice...."This is an outrage.....on what terms would you charge us?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 15, 2014, 12:36:11 AM
"There are no charges against you... for the moment. You are simply required to explain yourselves to the Law Lords. Will you come with us peacefully?" Knight-Captain von Altenburg puts his hand on his sword hilt.


Outside, Max says, "Mr Julian, I think I heard Klaus give the signal! Um... he told us to go. I don't like to leave them, but I have to do as he says."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on January 15, 2014, 03:23:52 AM
"I will come." Heinrich volunteers. "I will represent us to the Law Lords. Surely you don't need all of us to testify. It is not a complex tale."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on January 15, 2014, 05:26:24 AM
Admund enters the station and joins Sergeant Konrad and the other watchmen on duty. His arms remain folded across his watch uniform and he stays quiet as the others exchange.

Admund then address the the captain calmly, "Just so we're understood here, Knight Captain Altenburg, you are taking a prisoner guilty of confessed treason, blackmail, and subterfuge of the highest level. Your interference here directly impedes an investigation sanctioned by the Graf and the Middenmarshals themselves, and jeopardizes the City of Middenheim."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on January 15, 2014, 09:07:43 AM
Mortus will go to the door and see if she can see the man.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 15, 2014, 11:04:40 AM
[Mortus]

Mortus sees the man disappearing into an alley beside the Templar's Arms.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 15, 2014, 11:14:05 AM
"I am glad you're willing to co-operate," the Knight-Captain says to Heinrich. He turns his attention to Admund. "I am quite aware of the serious nature of the charges against the prisoner, Sergeant," he says, "that is precisely why I have been sent to remove her from this watch station to a more secure location. I have authority to do so from Graf Boris himself. Do not question me further.

"Heinrich des Untergangs, Klaus von Sternberg, Admund Auerswalder: the three of you are named in my instructions, and must appear before the Law Lords." He looks at Ulrun. "You, sir, are not listed, and are not required. And I see that the others are not with you. No matter. We will proceed at once. Come along."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on January 15, 2014, 11:42:58 AM
"aye, that's the signal, quick!"

Julian ducks into a smaller alley, trying to get out of sight of the watch station.

If succesfull, he suggests to the others "I suggest I take the letter to ar-ulric straight away, then inform him of what’s happening. One powerful ally can’t hurt anyway. And hopefully we can rely on Sparsam *cocaine lawlord, right?* to be in our favour"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on January 15, 2014, 12:30:04 PM
"Good, I'm glad we're understood." Admund says dryly, "Let's go then."

As he departs he talks to Konrad, "Sergeant Konrad, send a runner to the Captain to inform him of what's going on here. Put Fritz in charge of my patrol until I return."

Admund will go along.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on January 15, 2014, 02:50:07 PM
Mortus will pop her aura and follow him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on January 15, 2014, 02:58:54 PM
"Just one more question before we go....on whose orders do you act...I know you have the authority of the Graf but who gave you your orders?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 15, 2014, 04:02:39 PM
"The instructions are from the Law Lords of Middenheim, as I already said," the Knight-Captain tells Klaus. "I will delay this no longer. Come along."


Sergeant Konrad nods in response to Admund's directions.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on January 15, 2014, 04:05:04 PM
Klaus will walk proudly between the Knight Panthers saying nothing more.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 15, 2014, 04:05:32 PM
[So Mortus is going to stand still chanting a spell in the middle of the street?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on January 15, 2014, 04:08:50 PM
[So Mortus is going to stand still chanting a spell in the middle of the street?]

She can chant really silently and look around at the same time so that it looks like she is just looking around.   I assume that she doesn't have to shout her chanting.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 15, 2014, 04:10:32 PM
She can chant really silently and look around at the same time so that it looks like she is just looking around. 

[No, she can't.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 15, 2014, 04:30:15 PM
The Knights escort Heinrich, Klaus and Admund outside (as well as Brunhilde), allowing Ulrun to remain where he is. Once they are back on the street, the knights turn over the escort duties to their men-at-arms, and mount their horses. The entire group begins a steady march north along Sudetenweg [towards location 9, the plague memorial].


Julian, Ragni and Max duck into an alley, out of sight. They see the procession leave.

"Oh no, it looks like they've been arrested!" Max says, "the knights must be taking them to the palace. Still, that might not be so bad - nothing bad could happen to them there. Um... I hope. I don't see Mr Ulrun with them. He might still be in the watch station. I think you're right though, Mr Julian, sir: returning the letters is important. If we were arrested, and the letters fell into the wrong hands... oh dear."

"Aye, then after that we can go up the palace and tell 'em the Graf's bloody Champion wants some answers!" Ragni declares.

"The little girl isn't with the knights, either," Max says, "they can't have known about her. We ought to return her to her uncle."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 15, 2014, 04:33:25 PM
[Heinrich, Klaus, Admund]

The knights escort them all the way to the palace, skirting around the Square of Martials. At the gates to the outer palace grounds, the knights dismount and confer with the gate guards. Then the Knight-Captain says, "You three will surrender any and all weapons that you are carrying."

A guard approaches each of them, ready to accept the weapons.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 15, 2014, 04:34:25 PM
[Ulrun]

Ulrun is left standing in the watch house. The desk sergeant is busy giving orders to the watchmen, so no one is paying him any attention.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on January 15, 2014, 04:59:35 PM
Admund sighs at the hassle, hiding his contempt. He unbuckles his sword belt with his longsword and knife on it and hands it over to the guard. He also unhooks and hands over his new enchanted sword to the guard, handing both over hilt first.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on January 15, 2014, 05:09:00 PM
Klaus too will surrender all of his weapons without making them any trouble.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on January 15, 2014, 08:36:52 PM
Ulrun decides that he should probably enquire about the girl, they clearly might need the support of whom every daughter it is.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on January 15, 2014, 09:33:33 PM
She can chant really silently and look around at the same time so that it looks like she is just looking around. 

[No, she can't.]

Ahh grand, she'll need to go after him without the spell so.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on January 15, 2014, 10:02:07 PM
Heinrich also surrenders his weapons without complaint.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 15, 2014, 10:34:37 PM
[Heinrich, Klaus, Admund]

The guards accept the weapons, and take them into the guardhouse. The knights then lead Heinrich, Klaus and Admund on through the palace grounds. After a short walk, they reach a squat building of finely-carved stone. A fountain before the entrance is surmounted by a statue of the goddess Verena. A large set of scales are carved above the doorway. This must be the High Court of Middenheim.

The men-at-arms march away, while the knights lead the group (and Brunhilde) into the building. Once in the entrance hall, three of the knights escort Brunhilde away down some stairs. The Knight-Captain walks off in a different direction, without a word. The remaining two knights lead the group into a wood-paneled room. There is a large desk, with a chair behind it - but there are no other chairs. The knights take up positions flanking the door.

After about ten minutes, a man enters the room and sits behind the desk. He is fairly tall, and of medium build, with close-cropped black hair and cold eyes. He wears a plain grey robe, and a golden badge of office in the shape of a set of scales. The group recognise Law Lord Joachim Hoflich.

He stares at them for a few moments before finally speaking. "So. I am informed that a serious threat to the security of this city has been uncovered. It apparently involves the blackmail of a number of high-ranking officials, perpetrated at least in part by the woman who was brought here with you. I am informed that Gotthard Brandt is also involved, in some capacity." He pauses.

"I am also informed that the Midden Marshals have known of this for some time, and instead of informing the Law Lords and the Graf, they have seen fit to employ a group of newcomers to the city as their agents. Acting on their authority, you have illegally obtained evidence against Brandt and seen that he is quietly arrested. You then trapped and arrested the woman, this time in an absurdly public fashion." He shakes his head. "A roof-top chase opposite the temple of Ulric... I conclude from all this," he says, narrowing his eyes, "that the Marshals intend to use this situation to effect a military take-over of the city. If this is true, you must surely realise that you are guilty of high treason. I am therefore giving you one chance to explain yourselves."

He waits calmly for them to answer.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 15, 2014, 10:41:54 PM
[Mortus]

Mortus follow the man into the alleyway. She soon spots him a dozen yards away - he is crouched down, ostentatiously fiddling with the fastening on his shoe. At the same time, he is watching her from the corner of one eye.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on January 15, 2014, 10:43:41 PM
"You seem very interested in me," Mortus will say as she approaches.   "Or maybe I am just big headed."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 15, 2014, 10:47:03 PM
[Ulrun]

Ulrun asks Sergeant Konrad about the girl. "Aye, she's still here, sir," Konrad replies, "she's in the infirmary. Elrich is trying to keep her amused with those puppets she had with her. I didn't tell the knights about her, since they didn't ask." He winks. "I reckon it would be all right if you wanted to speak to her. Through that door, sir."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 15, 2014, 10:51:44 PM
[Mortus]

The man stands up, then looks at Mortus in confusion. "I'm sorry, miss? I didn't quite catch what you said." He's only slightly taller than she is, but is quite heavily built. He looks about twenty, and has cropped blond hair. He has no obvious weapons, other than a knife at his belt. His forearms have a couple of battle scars on them.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on January 15, 2014, 10:53:57 PM
"I said I seem to be seeing you a lot today," Mortus says.   "I was wondering if it was just my ego."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 15, 2014, 10:57:02 PM
[Mortus]

"I don't think I've seen you before, miss," he says, "you must be mistaken."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on January 15, 2014, 11:02:09 PM
"I could be," Mortus agrees pleasantly.   "But I'm not.   I seldom am in these matters.   I'm a wine merchant you know, have a wonderful memory for faces.   It is pretty much the only thing my memory is good for.   Where are my manners, you've been following me all mornig, I should introduce myself.   I'm Jéanna Ancheadduineeile."   She will watch for his reaction when she says her name and then stick out her hand.   "What is your name?"   If she can use detect magic when he takes her hand she will.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on January 15, 2014, 11:04:28 PM
Julian will lead the others back to the watch station, greeting the guards and Ulrun.

*don't want to commandeer MOgsam's talking, but will obviously go and be kind to the girl when Ulrun does.*
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on January 15, 2014, 11:16:37 PM
Heinrich scoffs. "Treason? We have worked only for the good of Middenheim and the Empire against agencies and cults of the ruinous powers. We hunt evil, we are not agents of war or dissidents! We work for the good of the city and we do this with whatever authority will accept our help. We would oppose the Midden Marshals if they intended to stage a coup as quickly and vehemently as we now oppose the schemers who sought to sow unrest and enmity within the city through blackmail and kidnapping. We regret the necessity of the open air chase opposite the temple, but we brought down three dangerous witches and necromancers in doing so. The risk to the city in letting them escape would have been far too great to justify keeping a low profile. We have been loyal servants of Middenheim and the Emperor in all we have done."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on January 16, 2014, 05:07:08 AM
"Herr Hoflich..where are the other two law lords? Shouldnt they be present too?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on January 16, 2014, 05:49:04 AM
Admund's grey blue eyes narrow, cold as ever. "The Midden marshals only serve the best interests of this city, I can guarantee you that. The involvement of Gotthard Brandt, and a hostage situation involving the kin of a high ranking city official required the exclusion of your office, sir. While it is regrettable that unorthodox means had to be used and your office excluded, but lives were at stake along with the security of the city."

"If arresting profane cultists and agents that are blackmailing public figures, and seeing to the safe rescue innocent child is your idea of a coup, then we have starkly different definitions of a coup, sir."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 16, 2014, 11:12:33 AM
[Mortus]

The man blinks as Mortus tells him her fake name. "I've never heard a name like that before, miss. I hope you won't consider it ill-mannered if I ask... where are you from? Surely not from Albion? That's certainly not an Empire name."

He takes her offered hand, and shakes it firmly. "My name is Oswalt, and I'm from Middenheim. I really haven't been following you, I promise. You know... I think the ice-dancing contest is due to start quite soon. Have you ever seen it? We could go, if you like."

Mortus is quite sure that he isn't a wizard.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 16, 2014, 11:18:21 AM
[Ulrun, Julian, Max, Ragni]

"Mr Ulrun!" Max says, "so the knights didn't take you as well. I'm glad about that - I didn't like to think of you being held prisoner again so soon! Um. Someone needs to talk to that little girl, and then we need to get her to her uncle without anyone else finding out and stopping us."


"Hey boss," Ragni says to Julian, "what about those dwarfs the priest is organising to go into the tunnels? Someone's gotta show them the way. Want me to go do that? Or do you need me more with you?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 16, 2014, 11:46:00 AM
[Heinrich, Klaus, Admund]

Hoflich listens intently. "It is not necessary to become agitated," he says, raising one eyebrow, "I am interested only in facts, not in emotion. As for my counterparts - Law Lord Wasmeier is in conference with the Middenmarshals, while Law Lord Ehrlich is busy with other matters. This is not yet a formal matter, so their presence is not mandated. This is simply an inquiry.

"Regarding Gotthard Brandt: I have not yet been able to examine the evidence against him, since it has been withheld by the Marshals. However, I understand that it is comprehensively incriminating. The methods used to obtain it are illegal and absolutely unacceptable. Nevertheless, Brandt will doubtless be convicted and the other members of his perverted group will be exposed. The law will not allow the guilty to escape punishment because of the failings of others.

"I am not unsympathetic towards the three of you. I have not forgotten your role in the capture of the Carnival Bomber. Nor do I discount your efforts to expose the slave-traders operating from Windhund Haulage. I regard the talk of necromancers and the cults of forbidden gods with rather more skepticism, but I do not doubt that you are sincere in your belief that they are a threat to the city. You especially," he says, looking at Heinrich, "strike me as a man of strong moral character. You, watchman," he says, looking at Admund, "would be wise to maintain a civil tone when you speak to me, or you will have cause to regret it. Do not forget your oath to the city. I also serve the city, in all things." He now looks at Klaus. "As for you, I have been supplied with information that gives me cause to doubt your claims to nobility. " He shrugs, "but rumour is not proof.

"Law Lord Wasmeier will determine the true aims of the Marshals. But even if, as I suspect, they intend to make a play for power, I do not think that the three of you are knowing accomplices. Even so, I would like to be convinced. The woman you captured will be interrogated, but for now I would like you to explain the nature of the plot against the city. You speak vaguely of hostages and blackmail: I wish for detail. Speak."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on January 16, 2014, 03:46:02 PM
If no one else speaks up, Heinrich will lay out everything they know in detail about the plot and who was involved. He will not mention HOW Admund became a guard, or Julian's lizard pet.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on January 16, 2014, 11:21:32 PM
"Thankfully I am too unimportant to be troubled by knights." he replies. "I am starting to wonder what the hell is going now around here, I seem to have stumbled into a clearly overwhelming plot involving the highest powers."

"If someone wants to talk to the girl go ahead, I was going to but I'm not even sure whom she is, perhaps one more invested in the knowledge would have a better idea of what to say."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 17, 2014, 12:36:23 AM
[Julian, Ulrun, Max, Ragni]

"Um, I'm afraid it's true that it's dangerous to be around us, Mr Ulrun," Max says, "I am sorry about that! Oh well. I think maybe Mr Julian should talk to the little girl then - I think she'll like you, Mr Julian, sir."

The Law Lord's niece is in the infirmary. She's sitting on one of the beds, watching a nervous young watchman attempting to perform a show with two hand puppets. She keeps loudly interrupting him to give suggestions on what should happen.

The girl is about eight years old, with tangled, brown hair and a creased blue dress. She looks a bit unwashed, but otherwise looks healthy.

"I think her name is Reya, Mr Julian sir," Max says.


[also: don't forget to answer Ragni about going to the tunnels or not]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on January 17, 2014, 09:01:34 AM
Mortus laughes inside while keeping her face happy and merry.   This worked so well for her the last time.

"That sounds really nice," she says.   "I must be mistaken and I am sorry that I accused you."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on January 17, 2014, 12:50:45 PM
“Aye Ragni, I think you should head into the tunnels. We gotta clear these bastards out if we can. Maybe it isn’t such a bad idea getting a group of well armed kin around us either. You should head off once we leave with the girl”

Julian will go into the room and approach the girl “Hello Reya, I’m Julian Stonebridge, this is my friend Ragni Greathammer, the lawer Max Breytenbach and Ulrun the magnificent.
 Would you like to go see your uncle Lassie? How about being escorted through the streets by the Graf’s very own champion”
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 17, 2014, 03:24:32 PM
[Julian, Ulrun, Max, Ragni]

"Right, boss," Ragni says, grinning, "I'm looking forward to it!"


Reya turns to look at Julian, then at each person as he introduces them. "It's nice to meet you all," she says solemnly. "Are we in Middenheim? I don't live in Middenheim. But sometimes we come here to see my uncle. He doesn't play with me much, but he always has sweets for me. He has ever such a lot of animals in his house. I would like to see him, and then I want to go home to my mum and dad. I haven't seen them in ever such a long time, since those bad people took me away. Well, they weren't that bad, really. Some of them were nice. I liked that little man with the hairy feet. I think he was a halfling, but mum says it's rude to ask.

"Are you really the Graf's champion?" she asks Julian, "you aren't very tall and you have ever such a long beard. I've seen the Graf. He's nice. Are you a dwarf? I like dwarfs, because they make lovely toys and things. Can you make toys? If you're a champion, do you fight bad people? I don't know where my uncle's house is. I hope you do. I expect he'll give you some sweets too, if I ask him. Shall we go now?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 17, 2014, 03:59:22 PM
[Mortus]

Oswalt smiles widely. "I'm so glad, Jeanna (he mispronounces the name). It's this way. Will you take my arm?"

As they walk, he chats away about what he's heard of Albion, since she didn't deny coming from there. He has a stereotypical view of the place, regarding it to be full of mist-wreathed swamps and woad-covered tribesmen.

They arrive at the Square of Martials to find a large crowd of spectators has assembled. "I think you'll be impressed by this, Jeanna," Oswalt says, "the square is cut into the rock a bit, with steps leading down. So it's like a big empty pool. What they do is, they fill it up with water, then the wizards from the guild cast spells that turn the water into ice! So we can have ice-skating in summer! Then they let it melt, and next day there's a water-polo tournament. I bet they don't do anything like this where you come from! You know, Middenheim has the oldest school of magic to be found anywhere. Well, in human lands anyhow."

Once they have reached a good vantage point, Mortus can see the square for herself. It has indeed been covered with thick ice, smoothly polished so that it sparkles in the sun. A few people are skating to test the quality of the ice. Several wizards, ostentatiously robed, are standing around the edges of the ice. Mortus sees Janna, the Deputy High Wizard, among them.

"Have you ever been skating? When the contest is over they let people hire skates and have a go. It's not that easy! Elves are the best at it - Rallane, the court minstrel, always competes. Look, there he is - see him? That's Allavandrel the huntmaster with him, and some other elves."

A trumpet blows, and the palace gates open. A dozen knights march out, surrounding a young woman. The crowd cheer, and she waves and smiles.

"Ah, Princess Katarina," Oswalt says, "she doesn't compete, of course, but she always watches the skating."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on January 17, 2014, 04:27:07 PM
Klaus will walk over to the table and touch the symbol of scales before he turns to the Law Lord Hoflich, he matches his stern tone and sounds like the most serious and honest man in the old world.

"I wager if you are the man you claim to be you will know people lying to you so I will give you only the truth....but not all of it as up to know we can´t know if you are an ally for the Grafs business...or a foe.

First of all...the Graf is informed about our business he personally tasked his Champion the honourable Julian Stonebridge to find evidence for the corruption spreading on his court and even affecting himself.

We are also not by pure chance here in Middenheim, a chain of events lead us here, figthing cults of the ruinous powers in the city of Bogenhafen at the county of Wittgenstein and even Altdorf, following a trail of enemies of the Emperor to this city we uncovered quickly very....very disturbing events going on. One of the worst ones the plot to impose an insane tax on wizards, priests and the Dwarves of the city.

 We know by now that people have been drugged, influenced with magic and hypnosis and blackmailed into supporting this tax we don´t know the power behind all of it yet but we know for sure....that it was crafted by the enemy, we have ample evidence for this. You can understand that everyone involved in the passing of the tax laws is a suspect ...especially if he has done so willingly hence my ...I agree on this...very rude accusation to you and the Law Lord Wasmeier at the Garden Party..."

with the next sentence Klaus will look directly into the eyes of the Law Lord to check his reaction....

..."so Law Lord Hoflich have you supported the new taxes...as we know Law Lord Ehrlich did so....because he was forced to do it....this wild chase in the night did happen so we could rescue his niece that was captured by agents of this power to force him into supporting the tax law by threatening her life...the woman your knights have now in custody...at least I hope they still have her in custody I wouldn´t wonder if she by now has escaped...as she is VERY ressourceful....she was behind many of the operations to make the tax laws possible."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on January 17, 2014, 05:34:57 PM
Lassie, I don't think it's rude to ask anyone if they're a Halfling, or a dwarf. as long as you're still kind and sweet to them, as I believe you are.

Aye, I'm a dwarf, and the Graf's champion. we may be short but our beards make up for it don't you think?"
Julian will take the clockwork bird out from his pack
"look at this lassie, a genuine dwarven toy. and" he leans towards her and whispers "I've even used it to tame a giant lizzie beast! He's called Hubert"

Julian winds it up and releases it, the bird chirps twice before flying around the room and settling into Reya's hand.

"keep it, if you want, Lassie. and yes we know the way to your uncle's house. Would you care to accompany me?"

Julian bows to the girl and offers her his arm.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on January 17, 2014, 09:54:01 PM
Admund, still standing stoic with narrowed eyes, "Believe you me, my lord, I have not forgotten the oath i've sworn. Herr Klaus von Sternberg here has the right of it. We have ample evidence of foul play. Fact: Gotthard Brandt has ties to a perverted sex cult that had active plans to drug the water supply with aphrodisiacs. Fact: the same man had ties with the cult known as the Purple Hand, and connected to much of the slaving perpetrated via the Windhund Haulage Company. Fact: Not only was a heretical temple found at Windhund, but the group was organized enough to smuggle weapons and provisions to arm near several hindered men into the tunnels below Middenheim. The city watch and our stout dwarf allies are clearing the tunnels now and finding more slaves and foul things. Fact: Law Lord Ehrlich's niece was taken hostage, and he forced at the stake of her life to vote for the new tax measures and feign illness. Fact: the former Graf's champion was hypnotized into supporting the harmful tax laws that you have passed. An independent doctor has given his writ and seal to verify that his mind was tampered with. Surely, a man who cares for the facts can't dismiss these as happenstance?"

"There is much evidence still forth coming, but the facts are plain, Sir. Evil deeds are afoot in the city, stretching to the seats of some powerful or wealthy men. The tax laws, besides being harmful, have been coerced into being."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on January 19, 2014, 08:08:05 PM
"I have never," Mortus says.   She watches for a few minutes.   "though Rallane looks really good."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 20, 2014, 10:33:45 PM
[Heinrich, Klaus, Admund]

Hoflich's expression remains completely neutral as he listens to the explanations - he barely even blinks. Only when the three of them have stopped talking does he rise from his desk. He paces slowly, in silence, from one side of the room to the other. Then he stops, and turns to face Heinrich, Klaus and Admund again.

"Thank you, that was a most thorough account of your activities. It is surprising that a relative of Law Lord Ehrlich could have been kidnapped... or, at least, surprising that he said nothing to me or to Law Lord Wasmeier. The criminals could have been speedily apprehended, had he used the resources available to him. Yet instead he allowed himself to be coerced into espousing views he did not hold. That is curious.

"I cannot discuss the deliberations made by the Law Lords, as I am sure you know. To do so would violate procedure. Yet if there has truly been coercion, matters must be amended. It may be that a new recommendation must be presented to the Graf. I shall meet with Law Lords Wasmeier and Ehrlich as soon as is practical.

"In the meantime, perhaps you would care to wait in this chamber?"

Hoflich strides towards the door.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 20, 2014, 11:03:55 PM
[Julian, Ulrun, Max, Ragni]

Reya smiles at the sight of the clockwork bird. When it actually flies around the room and comes to perch on her hand, she laughs with delight. "I can really keep it? Thank you so much, Mr Champion! It's the most wonderful thing I've ever seen! I'm going to call it Lady Goldenwings, and I'm going to feed it seeds and sugar-nuts. Can we go and see Hubert the lizzie-beast before we go to my uncle's house?"

"Um, I don't think that would be a good idea, Reya," Max says, "I think your uncle is very anxious to see that you're safe and well."

"You have very orange hair," Reya tells him, as though it's an extremely important observation.

"Oh, um, yes. I do," he says.

Reya takes Julian's offered arm. "Let's go then, Mr Champion. Lady Goldenwings would like to see all the birds at my uncle's house."


"I'll be off then, boss," Ragni tells Julian, "I'll tell the priest you're busy with important stuff. Grungni hold his shield over you!" He sets off towards the chapel of Grungni.

Julian, Ulrun, Max and Reya head for Law Lord Ehrlich's house, which is at the northern edge of the city, not far from the palace [close to location 7 on the map]. Reya chats to Julian about what she imagines dwarfs are interested in - making toys and digging for gold.

As they enter the prosperous Grafsmund district, where Ehrlich lives, Julian, Ulrun and Max realise that they are being watched. A middle-aged woman in some sort of servant's uniform keeps sneaking looks at them while very slowly carrying a box of vegetables somewhere.

The Law Lord's house is only a few minutes away.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on January 20, 2014, 11:08:04 PM
"We would certainly be delighted to be your guests Law Lord, could you be so kind to have a servant bring us some food and wine? Also I suggest you double the guards on Brunhilde...if you would allow me such a suggestion."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 20, 2014, 11:15:09 PM
[Mortus]

The ice-dancing contest starts shortly after the princess's arrival. Contestants, some alone, some with a partner, take turns to perform complex routines on the ice. A band accompanies them with music. Oswalt makes small talk with Mortus - he says nothing of much consequence, but he does seem very interested in where Mortus is from, and what she is doing in the city. No doubt he is soon frustrated by her constant evasiveness.

The contest is due to continue until two o'clock in the afternoon. As mid day approaches, Oswalt suggests to Mortus that they get something to eat from a nearby street vendor.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 20, 2014, 11:28:57 PM
[Heinrich, Klaus, Admund]

Hoflich nods impatiently. "Yes, of course. Excuse me."

The knights open the door for him, and follow him from the room. They close the door behind them.

Klaus, Heinrich and Admund are left alone in the room. There is only one door, and no furniture other than the desk and chair.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on January 20, 2014, 11:30:38 PM
Klaus will walk over to the desk and check if there are any documents lying around maybe informing the Law Lord about the group or regarding their imprisonment.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on January 21, 2014, 12:51:32 AM
Sorry lassie, huberts a bit grumpy this earky in the morning, wed better takr you baxk to your uncle.

"Grungnis hammer strike your foes," julian finishes the saying, "be careful lad, they must surely know we are on them by now, they might have tried to set traps or ambushes. The priest is expecting you ragni. I know you can do it."

Ulrun, have you noticed that women watching us? Can you make some sort of illusion to throw her off us?
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on January 21, 2014, 11:47:42 AM
Mortus has no need to be evasive, she chats happily about herself and her past.   She tells him that she is not from Albion but from Nordland and that she is a wine merchant.   She agrees that she has a strange name, her father was an adventurer who returned with many strange ideas.   he may have been to Albion at some point, he never spoke with her about it.   He only ever spoke about his adventures in the south, around Riekland.    She is in the city for the carnval but also because she has some wine trading to do.   Unfortantly the haulage company that was suggested to her didn't seem to want to take her orders and now they are closed and the city guards won't tell her why.   

She will go and get food but only if she can still keep an eye on Rallane.   If turning away would deny her that chance she will say that she doesn't want to miss any of the dancing.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on January 21, 2014, 12:13:34 PM
Ulrun nods when they ask if he can do anything. "There are two options, a subtle option and a less than subtle one. I assume you'd rather the subtle one..." he says disapointed. "Briefly stop, I need to examine my boot a second." he says bending down to pat the leather. With a few words spoken he casts [cloak activity = 2 MP]. He then proceeds to stand and turn towards their stalker before casting [bewilder foe] on the woman.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 21, 2014, 12:31:53 PM
[Julian, Ulrun, Max, (Reya)]

Ulrun's first spell makes it look as though he is still adjusting his shoe... but really, he is casting another spell at the woman. [-5 MP in total]

[Suspicious woman WP test: 61, fail]

The woman stops in her tracks, and starts to blink rapidly as though she's trying to wake up. She sets the box of vegetables on the floor and stares at it, unsure why she's carrying it or where she's going.

"Aren't you going to make bunnies come out of your hat?" Reya says, disappointed by the lack of obvious magical action. "That's what wizards do."

"Um, let's hurry to your Uncle's house, Reya," Max says, "before anyone else sees us."


Law Lord Ehrlich's house is surrounded by a walled garden. The gate is unfastened, so the four of them walk up to the door and knock. Several dogs begin to bark somewhere inside the house. After a while, a voice comes from behind the door. "Go away!" it says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on January 21, 2014, 02:22:48 PM
[Before Holfich Leaves]

Admund nods at the Law Lord and unfolds his arms. "Thank you for taking the time to hear the facts, m'lord. I'm sure much will need to be deliberated. It was as much a shock to us when we discovered what was going on."

When Holfich asks if Admund will remain in the chamber, Admund politely objects, "M'lord, I am current on duty at the South Gate station, and need to return to my post. I will be available there should you need me further after your meetings. May I return to my duties?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on January 21, 2014, 03:31:56 PM
When Ulrun tricks the wench:“Ha, great work Ulrun, I swear you were still tying your shoes and then the women stopped. That’s damn handy and a lot neater than I’d have managed”

At the house: “Is that your uncle’s voice, Reya? Would you mind telling him you’re here with the Graf’s champion? Perhaps he’d like to see Lady Goldenwings!”
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 21, 2014, 03:35:06 PM
[Heinrich, Klaus, Admund]

Hoflich shakes his head in response to Admund's question. "It would be best if you were to remain here for now. Your watch duties can be performed by others." He then leaves the room.


Klaus examines the desk. Surprisingly, there is virtually nothing of interest on it - there are pens, ink, stacks of blank paper, and other writing apparatus. But there are no documents, books or personal items. Klaus wonders what this room could be used for. It surely can't be the Law Lord's office, which would be well-stocked with legal books and case notes.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on January 21, 2014, 03:50:58 PM
Klaus will casually walk around the room ...and check if the windows are barred and how far down it woudl be to jump out of them. He will also check the walls and the pictures if there are any peekholes.

out loud he will say...."I am sure we got this mess sorted out now and the law lords will take care of this messy business without or help. I would be glad if I could enjoy the rest of the carnival."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on January 21, 2014, 03:54:54 PM
Admund huffs frustratedly when the doors closes. He notices Klaus inspecting his desk, and begins to examine the rest of the room.

Admund remembers the tests that Julian was devising to uncover the skinchanger. He will glance at the table to see if there is anything the Law Lord drank from or touched.

He cocks his head curiously at Klaus, but catches on to what he is doing, "Of course Herr Klaus, i'll be glad to this all behind us."

Admund stands unmoving and listening.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 21, 2014, 03:57:25 PM
[Julian, Ulrun, Max, (Reya)]

"Oh yes, that's my uncle," Reya says, "he does sound cross! I wonder why? But he doesn't know it's me." She raises her voice loud enough to alert the entire district, at the same time knocking loudly on the door. "Hello uncle, it's me, Reya! My new friends brought me to see you. I have ever such a lovely bird to show you too!"

The door practically bursts open. On the other side is a middle-aged man of slender build, with brown hair that is balding at the crown. He looks extremely tired, and his clothes are creased and unwashed. Three dogs have come to the door with him, and are struggling to push past each other in order to greet Reya. The man's mouth has dropped open in amazement. "Reya! Oh, my dear child, you're safe! Come in! Come in!"

"Can my friends come in too, Uncle Reiner? This is Mr Champion, the champion. He's a dwarf, and he gave me this lovely toy bird. Just look! She's called Lady Goldenwings, and she's the queen of all the metal birds. And this is Ulrun the magical wizard, though he hasn't made any bunnies appear. And this is Max the lawman. He has orange hair."

Law Lord Ehrlich hugs Reya, and starts to weep with relief. The dogs nudge both of them, scrabbling for attention. Inside the house, a couple of cats glare disdainfully.

Ehrlich recovers his composure and stands up. "Please go inside, Reya. Of course your friends must come too." He glances around nervously, "We should all go inside at once."

He leads them into a large and well-furnished lounge room. Books are scattered across the tables and couches. Cages of singing birds fill the room with noise. The whole place looks as though no one has tidied up for quite some time. "I appologise for the mess," Ehrlich says, "I had to let the servants go. I think I have some sweets for you though, Reya. Would the rest of you like a drink? Perhaps a brandy, if it isn't too early.

"Please, you must tell me at once: how did you rescue Reya? I was told that if I did not obey their instructions... that woman was so convincing!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 21, 2014, 05:11:08 PM
[Heinrich, Klaus, Admund]

The walls of the room are covered in wood paneling, which is elegant and without fussy decoration. There are no paintings. A close examination of the paneling does not reveal any spyholes - if they are there, they must be extremely well hidden.

There is a single window, in the wall opposite the only door. It looks out over the palace grounds, and is without bars, despite being on the ground floor. The palace area is obviously considered secure enough for there to be no need to install additional defenses. It would be very easy to open the window and climb out, though the chances of being observed are high.

There are no cups or bottles in the room that Hoflich might have used. Admund thinks he may have held one of the pens though, so could take one if he thinks it will be useful.


They can't hear anyone nearby. Admund (with his acute hearing) can't even hear anyone breathing outside the door. It's possible they have been left unguarded.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on January 21, 2014, 08:28:21 PM
Ulrun examines the cages and birds with Raya as they speak, looking at the birds and making some hand gestures to her. He puts his hand to his lips before casting summon small creature!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on January 23, 2014, 03:53:50 PM
Admund lets out a sigh, and stands by the door to listen for anyone to come back. He will try and wait patiently for a few minutes to see if anyone returns.

If no one returns, he will open the door and see if a guard is near to ask him where the Law Lord is.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on January 23, 2014, 04:05:06 PM
Julian will take a Brandy and introduce himself properly to Hofflich. “Well, Herr Hoflich, we have our ways, and besides, they were expecting you to act from within the resources in the city. We surprised ‘em, I think. I’m glad we got her, she’s a sweet lassie, but don’t worry she seems to be unharmed and I think some of her captors were quite kind to her”
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 24, 2014, 01:34:36 AM
[Heinrich, Klaus, Admund]

There's no sign of anyone returning to the room. After a while, Admund decides to open the door. It opens easily, and there's no one standing guard outside it. Out on the corridor are a few scribes and lawyers bustling about on business.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 25, 2014, 05:16:43 PM
[Julian, Ulrun, Max]

The cages are home to a dozen or so tiny, brightly-coloured birds. While the room itself is messy, the bird cages are scrupulously clean, and the birds look healthy. Reya holds up her clockwork bird to the real ones, and makes chirping noises.

Ulrun draws her attention, and casts his spell [-4MP]. She watches closely as he makes some mysterious hand gestures (to give the proper arcane atmosphere). Then he produces, apparently from one sleeve... a small black rabbit! Reya looks amazed. "Oh, that's ever such a good spell, Mr Wizard! Is that a real bunny? It looks real! But it can't have been in your sleeve. Can I hold it? We'd better not let the dogs get it!"


Meanwhile, Julian and Max are speaking to Law Lord Ehrlich. "I cannot thank you and your friends enough for rescuing my niece, Mr Stonebridge," he says. "I have been desperately worried about her. Several times I tried to find someone to help, but they were always watching me... they said that they would make sure Reya..." he lowers his voice "...died the moment I told anyone what had happened. Seeing her now, as though nothing had happened.... Merciful Shallya, it is a miracle.

"I must ensure that she is safely returned home to her parents. But I must also undo the harm I have caused! The new tax laws... perhaps you know that the Law Lords do not generally discuss their deliberations after a vote has been taken. But these are unusual circumstances. Law Lord Hoflich raised the proposition that dwarfs, wizards and priests should be subject to an additional tax. I, of course, had been coerced into supporting his idea. Law Lord Wasmeier argued vehemently in opposition, but in the end it was two votes to one.

"During my time as a Law Lord, I have done my best to ensure that the law is as fair as possible - particularly with regard to the most disadvantaged citizens. The tax on dwarfs will place an unbearable burden on some of our hardest-working and most law-abiding people! It cannot be allowed to continue."

"Sir," Max says, "do you think that Law Lord Hoflich had anything to do with your niece's kidnapping?"

"Of course not! Law Lord Hoflich is a stern man who believes in harsh measures, but he is not a criminal. He would never use such methods to force others to agree with him. No, I think that the tax laws were proposed by one of the guilds - most likely the guild of merchants - and were presented to Hoflich as being an effective way of raising civic revenue. Unscrupulous members of that guild then decided to force the issue by blackmailing me. It is the only explanation that makes sense."

Max explains that the former champion, the chancellor, and Ar-Ulric were also coerced into supporting the tax laws to the Graf.

"This is an outrage!" Ehrlich says. "When Hoflich hears of this he will change his vote at once. I must meet with my colleagues and discuss this. Will you come with me to the High Court?"

"Of course, sir," Max says, "um... we do have to speak to Ar-Ulric also." He looks at Julian for guidance.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on January 25, 2014, 07:02:27 PM
Ulrun winks at the girl when she asks if it is real before moving the rabbit towards her. Just before handing it over he pauses dramatically and smiles before bringing it back to him with a hand up to indicate she should wait. With a fluid motion he pulls some colourful tied ribbons out of his pocket (elaborately so) and acts as though he's puzzled that they don't stop. Eventually, exasperated that he can't stop be clicks his fingers and they all untie simultaneously. Grabbing a pretty pink one he gives the rabbit a collar before handing it to the girl.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on January 25, 2014, 07:06:54 PM
Klaus will leave the room and approach one of the nearest persons be it lawyer or scribe he will indicating the person to halt by raising his hand...."Pardon me we were supposed to meet the Law Lord Wasmeier in this building could you tell us where he might be?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on January 27, 2014, 04:14:25 PM
Impatient, and tired of staring out the window, Admund sighs and grumbles something about Holfich. He will follow Klaus from the room.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 30, 2014, 02:34:07 PM
[Heinrich, Klaus, Admund]

Klaus attracts the attention of a middle-aged woman who is carrying a stack of scrolls. She frowns at him impatiently. "What's that you say? Law Lord Wasmeier? What makes you think he'd have time to speak to you? Don't you know the trial of the Carnival Bomber is still going on? He's presiding! The court room is that way - oh, damnit!" she reaches out to point, and in the process drops her scrolls on the floor.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 30, 2014, 02:52:06 PM
[Julian, Ulrun, Max]

Reya watches transfixed as Ulrun produces the ribbons. When he hands her the be-ribboned rabbit, she says, "Thank you ever so much, Mr Wizard! What a lovely bunny... I think his name is Twitchy-nose. Oh, this is like my birthday!"


When Max says they should speak to Ar-Ulric, Law Lord Ehrlich says, "It might be best if we all go the the Temple of Ulric straight away and see him together. If there is a plot of some kind in the palace, his support would be very valuable. In any case, we will need an escort through the streets. You, lad," he says to Max, "would you mind running for a watch patrol? Use my name and have them report here immediately. Thank you."

"Of course, sir." Max says, hurrying off at once.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 30, 2014, 03:10:10 PM
[Mortus]

There are food sellers all around the square, so it's no problem to get something to eat without moving out of sight of the competitors. Oswalt is happy that Mortus is willing to talk a bit about herself, and listens with animated interest. She isn't sure if his interest is innocent, or if he's trying to subtly interrogate her... he seems genuine enough, but some of his questions have an edge to them that worries her slightly. She's also still unsure as to whether or not he was really following her earlier.

Rallane is now performing on the ice. He is incredibly graceful, far beyond the capacity of humans. Mortus glances across the square to where Princess Katarina sits with her bodyguard of knights, and sees that Katarina's eyes are fixed on Rallane.

Rallane finishes and leaves the ice. He returns to his group of elf friends, who congratulate him on his performance. Allavandrel slaps him on the back in a rather un-elfin manner, and hands him a flask of wine.

A halfling couple are next to perform. Instead of ice-skating boots, they have skating blades fixed onto wooden soles that are strapped to their feet. Both wear elaborate duck costumes, and dance to the famous 'Pond Song.'
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on January 30, 2014, 03:24:44 PM
“Glad to have you on side Ehrlich. I think this whole thing is rotten and about to burst soon. We must assume they know someone is acting against them, and perhaps even who is acting against them.”  Julian grimaces thinking of the counter plans or actions that might be put into place now.

“Aye we better go to Ar-Ulric. When we arrive I should go and speak to him privately first. Dwarvish honour you see”

Julian prepares himself, making his sword and shield ostentatiously ready for use, to make the party look as prepared and strong as possible.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 01, 2014, 11:52:39 AM
[Heinrich, Klaus, Admund]

As the woman picks up her scrolls, a young halfling approaches Klaus, Admund and Heinrich. "Sirs," he says, "you're to join Law Lord Hoflich in his office." He points down the corridor. "Down that way, up the stairs, turn left, third on the right. Thank you sirs." He bows quickly, and scurries off.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on February 01, 2014, 12:17:56 PM
Klaus will smile at the women as she explains where to find Hoflich and when she drops her scrolls help her to gather them up. When the Halfling approaches Klaus nods. "The law lord Hoflich? Which office is his can you please tell us?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 01, 2014, 06:27:56 PM
[Heinrich, Klaus, Admund]

The three of them follow the halfling's directions to the upstairs corridor where Hoflich's office is supposed to be. As they arrive on the corridor, they see a man leaving Hoflich's office - he is middle-aged, and looks like a scribe. He's carrying some scrolls, and sets off along the corridor in the opposite direction [so he won't pass the group].

[I tests]

Heinrich thinks he sees traces of blood on the man's clothing.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on February 01, 2014, 10:40:10 PM
Heinrich is suspicious of the man immediately. He will hurry to Holflich's door and look inside, fearing murder.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on February 02, 2014, 08:03:04 PM
Mortus will chat away happily.   She will try and edge her way closer to the princess, hopping from stall to stall if that helps.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 02, 2014, 08:38:52 PM
[Heinrich, Klaus, Admund]

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/stab02_zps8d78c456.jpg) (http://s48.photobucket.com/user/sparky_sparkfire/media/WFRP/stab02_zps8d78c456.jpg.html)

In Holflich's office, a man is slumped face-down over the desk, a dagger sticking from his back. He is dressed in the grey robes of a law lord, and his hair is greyish-brown and of moderate length. His face can't be seen at all, but there is a considerable quantity of blood on the desk top.

The room contains a great many books, presumably court records and other such legal tomes. The man appears to have been busy writing when he was stabbed.


The scribe who left the room has now reached the stairs at the other end of the corridor, and is descending them calmly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on February 02, 2014, 09:07:18 PM
Admund halts in his tracks at the sight of the dead man at his desk. "Oh, fu..."

Admund whirls about and chases after the scribe at full tilt, intending to tackle him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on February 03, 2014, 12:30:00 AM
Heinrich also sprints after the man.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 03, 2014, 01:40:27 AM
[Heinrich, Klaus, Admund]

The scribe starts to yell at the top of his voice: "Murder! Murder! Hoflich's dead! Help!"

Doors burst open all along the corridor, and confused-looking people mill out. They obstruct Admund and Heinrich for long enough for the scribe to move out of their line of sight.

"I say, what's going on out here?"

"Someone was yelling 'burgher' I think. Can't imagine why."

"Are you sure? I thought it was 'murder.' Maybe not though."

"Where's the fire? Which way are we supposed to run?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 03, 2014, 01:56:44 AM
[Julian, Ulrun, Max]

"Of course, Julian," Ehrlich says, "I have no wish to cause you any kind of dishonour. We must be swift, however. I have allowed this villainy to persist for too long already. Ah, I had best change into my official robes. One moment." He hurries upstairs, and comes back in a plain grey robe.

Max soon returns, out of breath and red-faced. "They're coming," he says, "just behind me."

Shortly after, a watch patrol arrive. "Reporting for duty, Law Lord," the sergeant says. "The boy told us you asked for us." He glares at Max, clearly having been unsure whether or not to believe him.

"I did indeed, sergeant. I require an immediate escort to the Temple of Ulric."

"Yes sir."


The journey is not a long one. Though the group draw a fair amount of curious looks from bystanders, no one makes a threatening move against them. "We'll have been seen by the lookouts, of course," Max says, "but there's not much they can do except warn whoever's in charge."

The Temple of Ulric is packed with pilgrims and other carnival visitors. The group wait in Ar-Ulric's outer office chamber, while Julian goes in alone to speak to him.


Ar-Ulric greets Julian, his hands shaking with anxiety. "Julian, I'm glad to see you so soon... did you... have you been successful?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 03, 2014, 02:05:32 AM
[Mortus]

Mortus moves as close as she can to the princess. Oswalt stays with her, continuing to talk about nothing in particular. Katarina Todbringer is a small woman of about nineteen, with blonde hair and an open, honest smile. Her clothing and jewelry are clearly of the highest quality, but are tasteful and unostentatious. Her chaperone, the aged Hildegarde Zimperlich, sits beside her - she is not watching the dancing, but instead is glaring at anyone she thinks might be unduly interested in the princess.

Getting any closer to the princess would clearly be impossible, since a substantial bodyguard of Knights Panther surround her.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on February 03, 2014, 03:18:01 AM
"Murderer! On the stairs! Stop him! Get the guards!" Admund shouts and points in the direction the scribe was seen.

Admund will continue to sprint to where the scribe was.  As he shouts he will look for the head that don't turn to where he is pointing to try and spot the scribe again. [Sixth Sense if Burglar is watching for me?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on February 03, 2014, 06:05:20 AM
Klaus will jump into the room and check if the person is even Hoflich, then will snatch the document Hoflich was writing skim over it and put it away in his pants.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on February 03, 2014, 11:02:24 AM
Mortus will chat away happily, all the while keeping an eye on Rallane.   
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 03, 2014, 11:48:31 AM
[Klaus]

Klaus quickly enters the office and looks at the body more closely. The dagger is very oddly-positioned, and there is relatively little blood around the wound. He wonders if it was placed there for effect after the man had already been killed by some other method.

The body doesn't quite match Klaus's recollection of Hoflich either - the hair is surely too long and grey, while his build is a little too heavy. The grey Law Lord's robes look too tight.

The document on the desk is badly stained with blood, and is mostly covered by the corpse's head. Klaus thinks that he can see his own name written there however!

[Does he move the head?]



[Heinrich, Admund]

Heinrich and Admund continue to rush after the scribe, doing their best to avoid the confused lawyers and clerks who are inadvertently obstructing them.

[Heinrich risk test = 75, fail!]
[Admund risk test = 37, pass!]

Heinrich collides with a rotund man and comes to a sudden halt. While he recovers his balance, Admund sprints past him to the stairs. There, he sees that the scribe has already reached the floor below... and two Knights Panther are striding purposefully up the stairs!

[Admund is unable to sense anything with his sixth sense at this time]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on February 03, 2014, 11:51:03 AM
His heart pounding like the one of a rabbit and hearing shouts and people running on the corridor Klaus mind is racing...he does lift the head to get the piece of paper and takes a look at the face of the person trying not to get any blood on him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on February 03, 2014, 12:08:40 PM
Julian opens his cloak and retrieves the letters from his inner pocket. He hands it to Ar Ulric “Yes, we succeeded. We normally do. Might be a good idea to burn them, eh?
And, uh, Ehrlich wants to go to meet the other Law Lords now. Perhaps you would come with us?”
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on February 03, 2014, 03:42:24 PM
Admund points at the knights panther and shouts to the knights coming up the stairs in a appeal for assistance, "Sirs! Stop that man there! He's a murderer!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 04, 2014, 12:11:02 AM
[Klaus]

Klaus takes hold of the corpse's hair and lifts the head to look at the face... but there is no face! There is only raw bone and blood, and staring, ruined eyes.

[make a Cl test!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 04, 2014, 12:23:23 AM
[Heinrich, Admund]

[Admund Ld test (to sound authoritative. Bonus for watch uniform): 92, fail!]

The two knights don't listen to Admund, but instead continue to ascend the staircase.

[The stairs go straight down (no turns), so Admund would have to barge them out of the way to get past.]

"Stay where you are," one of them says in a loud, confident voice. "Remain calm."


On the corridor, the man Heinrich bumped into says, "Damnit lad, you hit me with a hell of a wallop! What in Verena's name is going on anyway?"

"Someone said murder," a woman says, "but I don't... Oh! Look!" She points through the open door into Hoflich's office.

"He's been killed!" another man says, "Guards!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on February 04, 2014, 12:26:49 AM
Admund puts his hands up non-threateningly in acquiescence. "I'm with the watch, damn you! Holfich's been murdered! That scribe down there just left his office! He's getting away behind you!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 04, 2014, 12:42:51 AM
[Julian, Ulrun, Max]

Ar-Ulric accepts the offered letters, unable to take his eyes off them. "I hardly dared to hope... thank the Father of All, Lord Ulric... and thank you, Julian Stonebridge." He puts the letters into a pocket of his robe, then kneels down. "I have not forgotten our bargain. I will step down as Ar-Ulric, once everything is set right again. A more worthy person will take my place - one who will not so easily fall victim to temptation." He sighs, then stands up again. "I feel better than I have for weeks," he says, with a rueful smile. "As you say, I must destroy these letters at once. Please, wait for me in the other room, and I will join you and Lord Ehrlich in a few moments."


Julian rejoins Ehrlich, Reya, Ulrun and Max in the outer office. Ar-Ulric appears shortly after. He no longer shivers with anxiety - he looks calm and purposeful. "Law Lord Ehrlich - I heard you were unwell. Perhaps your illness was similar in nature to my own?"

"I believe so, Ar-Ulric. Like you, I was coerced into supporting something I would otherwise have opposed. I'm sure you'll agree that our first priority must be to rectify the situation."

"Absolutely. To the palace then - The White Wolves will escort us."


[presumably Julian and Ulrun are happy to go along with this?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 04, 2014, 12:45:30 AM
[Heinrich, Admund]

"What?" one of the knights says, looking genuinely astonished. "Murdered?" He pushes past Admund and forces his way down the corridor until he sees into the office. Then he yells, "Raise the alarm! Murder!"

The second knight rushes back down the stairs.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on February 04, 2014, 12:51:55 AM
Admund continues with the second knight, chasing after the scribe.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on February 04, 2014, 07:32:43 AM
Roll [31] pass!

Seeing the ruined face a look of disgust shows on Klaus´s face but he continues with his work knowing he has to be quick. While he snatches the piece of paper from under the person he quickly skims over the lines, in the background he hears the heavy boots of an armoured man approaching the room quickly he places the piece of paper in his west and places the head back down on the table....he then checks for the vital signs of the person, knowing that he is dead he will just give the impression that he is here to help to the man that approaches the room. When he sees the Knight looking into the room he will turn to the man and shake his head "I fear he is beyond help!"

Klaus doesn´t think it is Hoflich that has been placed here...and the only reason to do this would be to frame someone...most likely......him!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 05, 2014, 04:18:34 PM
[Admund]

Admund races down the stairs, after the knight, and finds himself back on the ground floor. There are people milling around everywhere, and a great many doors - he has no idea where the man he's chasing has gone! The scrolls the scribe had been carrying have been dumped on the floor at the bottom of the stairs.

The knight calls out to a pair of his comrades, before making for them.


[Klaus]

Klaus realises that the corpse's hair looks similar to that of the man they saw leaving the office - the build of the body matches also. He wonders where the face has gone! He remembers Brandt's writings of brains being eaten - but the skull is definitely intact. He supposes the brain could have been sucked out somehow, but checking that would require considerable effort.

The paper is stuck to the table with blood - Klaus pulls at it, and it starts to rip. He's not sure he can remove it in one piece.

[Make a Dex test at -10 to do so!]

He doesn't have time to read it properly, but he sees Heinrich's and Admund's names alongside his. The general implication seems to be that Hoflich believed the three of them to be enemy agents who were behind a plot against the city, and that Hoflich believed they planned to murder him!


The knight enters the room and draws his sword. "Don't move! Did you do this?"


[Heinrich]

Heinrich is still on the corridor. No one is paying him any attention at the moment - instead, people are trying to get close enough to Hoflich's office to see what's going on inside.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 05, 2014, 04:48:52 PM
[Julian, Ulrun, Max]

Ar-Ulric summons an escort of ten Knights of the White Wolf: wild-haired men with thick beards, fully-amoured and carrying huge warhammers. Their presence is very reassuring, since it would clearly take a small army to beat them. Ehrlich dismisses the watch patrol that escorted him to the temple.

Ar-Ulric, the Law Lord and his niece (he doesn't want to leave her behind), Julian, Ulrun and Max walk north towards the palace, surrounded by the solemn knights. People stand aside to allow them to pass unhindered. The more devout bystanders make the holy sign of Ulric, and call out to Ar-Ulric for blessings. He nods and waves to them as he passes, but does not allow the procession to slow.

The Square of Martials is impassible due to the ice-dancing, so they skirt around it. At the Palace Gates, Ar-ulric orders the Knight Panther to allow them entry. The presence of the White Wolves clearly makes the Panthers uneasy, but they have no choice other than to obey.


[Mortus]

Mortus's attention is drawn by a group of Knights of the White Wolf heading for the palace gates. She sees Ar-Ulric and a man in official robes among them.... and also Julian and Max!

She could try to join them before they go into the palace grounds.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on February 05, 2014, 04:52:32 PM
Dex Roll [86]

Knowing he has to act quickly Klaus pulls at the piece of paper in a hurry and it tears....even though he skims over the writing and quickly hides it in his pants at his crotch...a place he knows the guards will look the very last should he be searched. Putting the pieces together Klaus already thinks he has an idea what this is all about....some pawn and the shapechanger utilized to frame the party and hinder their progress to get the real power behind this plot...and the shapechanger most likely about to escape..and the real hoflich under arrest at some place.

Int test of Klaus to figure out if his thoughts are lunatic talk [43]

Klaus steps away from the corpse and lifts his hands in surrender. "No it wasn´t me who killed the man I am just the first at the crime scene. We have been summoned to the office of the Law Lord Hoflich and spoke to him this very morning. My name is Klaus von Sternberg and there are several people high in power in this city that can vouch for me. But we shouldn´t waste time..the real murderer is getting away as we speak and should he succeed the city might be in great danger."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on February 05, 2014, 04:53:23 PM
Julian is happy to go along to the palace, but before departing turns to the two men and says, “best be wise to mention that I think Hoflich might have taken our friends in for a chat… not arrested like but certainly… encouraged. Hopefully it is not out of pace for me to suggest ensuring their safety and proving their innocence of any wrongdoing is part of us sorting out this situation”
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 05, 2014, 05:08:58 PM
[to Julian, while still at the temple]

"I am sure your friends have nothing to fear from Law Lord Hoflich," Ehrlich tells Julian, "he is stern as I have said, but he is incredibly perceptive. I have never known him to be wrong about a person's character, or to bring charges against an innocent person." He pauses, then furrows his brow. "I find it hard to believe, in fact, that he would ever have thought the tax laws were reasonable. And he surely cannot have been blackmailed - he has no vices and no family. His behaviour is most uncharacteristic. If I had not been so afraid for my niece, I might have realized that sooner."

"Hoflich will have to account for himself," Ar-Ulric says, "since he is the only person we know to have supported the taxes without coercion. I intend to bring all of this before the Graf - he has been isolated from city affairs for too long."

"I certainly agree, but I think we should speak to Lord Hoflich first. And of course, Julian, we will ensure that your friends are cleared of any suspicion they may be facing."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 05, 2014, 05:18:50 PM
[Klaus]

Klaus has managed to remove about a third of the piece of paper from the desk... it has torn away just after his own name! So Heinrich and Admund are still named on the part stuck to the desk, along with some of the incriminating text. Still, it should be hard to read with so much blood covering it. Klaus lets the head rest over it again, hoping to further obscure it. Then he hides the scrap of paper about his person.

A picture of the events forms in his mind... the shapeshifter, afraid of discovery, made a snap-decision to fake Hoflich's death and frame Klaus, Heinrich and Admund for it. The plot is clumsy, but could easily succeed. For one thing, the concept of a shapeshifter is intrinsically hard to believe, which will make dealing with the authorities difficult.


"You'll stay here until the scene is secure," the knight says, "my comrades will be closing off this entire building. No one will escape. Now, explain why you were here and who you claim the real murderer is."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on February 05, 2014, 05:26:07 PM
"Thank your Lords, I am not accusing Hoflich of any wrong doing, but simply acknowledge things can become muddied in times like this, especially with the Graf being... how he is"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on February 05, 2014, 05:26:26 PM
Klaus trying to gain the trust of the man and to defuse the situation a bit talks in a calm voice and is trying to calm the situation. "I won´t resist. The man that most likely has done this also has abducted the Law Lord Hoflich,..." thinking about it Klaus thinks that most likely Hoflich might be dead after all...but he still thinks it better to not tell the shapeshifter story "this man most likely isn´t him but some poor guy left behind to cover the escape. Try to get someone who knew the man well and he will confirm that his stature and hair are different....most likely the reason the face was left in ruin to fool us. The man who did this works for some criminals trying to harm the city I don´t know his name yet...but it is said that he is a master of disguise we think he left this room dressed up as a scribe....another person who works in these schemes was captured by us, she should be in the building too her name is Brunhilde you should send some guards to find her too...to prevent her escaping."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on February 05, 2014, 05:32:37 PM
Admund whirls about looking down the hall each way. He will determine the best route someone would use to escape the building.

[Int Test? Rolled 22]

He will stride quickly down the hall looking in each door left and right for the man with blood spattered clothes.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 06, 2014, 12:45:08 AM
[Admund]

Admund looks around - obviously there is the main entrance, but the knights are already moving to block it. There must be other ways out, but he doesn't know where those would be. Thinking back to the room where he and the others spoke to Hoflich, it would be easy enough to get out through the window. So any room could be a potential exit.

But maybe the scribe isn't trying to escape immediately. He could be looking for new clothes, or hiding somewhere in the building.

Admund decides to search around hoping to find the man by chance. He can't see any sign of him... but he does spot the halfling who brought them the message summoning them to Hoflich's office. He's hurrying along the corridor, probably delivering another message to someone.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on February 06, 2014, 12:48:40 AM
Heinrich will hurry back to see if Klaus is okay.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on February 06, 2014, 05:56:11 AM
Admund strains his neck to look over and around people, looking for the scribe. He curses under his breath and grits his teeth in frustration. He spots the halfling that sent for himself, Heinrich, and Klaus, and approaches him.

"You there, courier, wait a minute. You sent for me earlier to go to Law Lord Holfich's office, yes? Who order you to send for us? Was it a scribe?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 06, 2014, 11:34:59 AM
[Admund]

The halfling stops in his tracks, obviously intimidated by Admund. "Yes sir," he says, "Mr Hirschvogel sent me, sir. He's the Law Lord's secretary. Did I do something wrong, sir?"

The halfling gives a description of Hirschvogel that matches the man Admund is looking for.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 06, 2014, 01:26:26 PM
[Klaus, Heinrich]

"Not Hoflich?" the knight says, peering at the corpse. "Those are his robes... but yes, the hair isn't right. Well, that's a relief - the Law Lord is probably still alive then. The woman you're talking about is secured in the cells. She won't be getting out. As for your 'master of disguise,' he won't get far. You're inside the Palace Grounds, and here the Knights Panther are in charge." He smiles smugly, "not those amateurs in the City Watch."

He turns around as Heinrich approaches. "You! Stop. You were brought here with this man... and one other. The three of you are witnesses at least, and possible suspects."

Four more knights arrive on the scene. "Right," the first knight says to Klaus and Heinrich, "you two will go along with these knights-" he points at two of the knights "-down to an interview room. Once this room has been investigated, we'll have some questions for you. We'll find your friend too, don't worry." He grins.

[do they agree to go with the knights?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 06, 2014, 01:29:56 PM
[Admund]

Two knights approach Admund and the halfling. "You there," one of them says, "you're wanted for questioning. You're to come with us." He looks at the halfling. "Is the halfling a party to this matter also?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on February 06, 2014, 01:39:53 PM
"Yes of course....and I am sure you will find the culprit. Would you mind to inform the Law Lord Wasmeier if he is around that we are here?" Klaus will leave the room and join the four knights for questioning.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 06, 2014, 02:54:43 PM
[Julian, Ulrun, Max, (Mortus in the vicinity)]

The gates have been opened, and the group is about to enter... when four more Knights Panther arrive at a brisk pace. "Close the gates," the leader says, "no one is to enter or leave."

"Knight-Captain von Altenburg," Ar-Ulric says, "Law Lord Ehrlich and I require immediate entrance to the palace, regardless of the situation."

"I... I will have to ask you and your retinue to surrender their weapons, my lords."

"We will not. These men are knights, and this is the Graf's Champion. We have every right to enter under arms."

"Ah... of course, my lord." The Knight-Captain gives a brief bow. Then he steps closer, and in a quiet voice he says, "there has been a murder at the High Court, and the killer may be at large somewhere in the grounds."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on February 06, 2014, 03:13:39 PM
Mortus will walk up to Max.   

"Hello Max, what have we here?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on February 06, 2014, 11:17:56 PM
Admund turns to the knights respectfully, "Yes sir, this courrier hear was witness to the scribe, a Herr Hirschvogel, leaving Law Lord Holfich's office before we found the body. He's innocent, but is a key witness to what happened. I've been chasing this Mr. Hirschvogel, he's somewhere on the first floor. He dropped those scrolls just there and ran off. I'd recommend a search for him."

"Don't worry, lad." Admund says to the halfling courier reassuringly, "just need your testimony for these men."

Turning back to the knight, Admund says compliantly, "Lead the way."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on February 06, 2014, 11:33:22 PM
"Why does everyone seem to die around you lot?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on February 07, 2014, 07:56:45 AM
Heinrich agrees to go with the knights, explaining that he and his other compatriot had chased after a suspicious looking man in scribe's garb they had seen leaving Hoflich's office with blood on his clothes. Heinrich embarrassingly relates how he ran into a bystander and was unable to continue the chase so he came back to see that Klaus remained well.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on February 07, 2014, 08:01:23 AM
"Thanks for coming back Heinrich....I am fine. Hmmm before we leave...did you notice the lack of blood around the dead body? Almost as if he was killed somewhere else and dumped here. Add to this that we were called to this very room I wouldn´t be too surprised if you find some more ...faked.....evidence pointing in our direction." Klaus says this in a calm relaxed manner ....sure of himself. Even though he thinks himself safe with part of the evidence removed he wants to make sure that none of the blame will land on Heinrich or Admund.  "I am sure you will see through this ruse easily though and get the right killer. " with this Klaus finally turns to leave with his escort of Knights Panther.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 07, 2014, 06:01:46 PM
[Klaus, Heinrich]

"I see," the knight says, on listening to Heinrich's explanation. "Well, that sounds credible. And as for you-" he looks at Klaus, "- yes, I had noticed the lack of blood. I do not need you to tell me my job. Go along now."


[Admund]

"Is that right?" the knight says to Admund. He glances at the scrolls, then says to his comrade "you take this man and the halfling for questioning. I'll find Hirschvogel."

"Right."


[Heinrich, Klaus, Admund.]

The three of them, plus the halfling courier, are escorted into the basement level, where the holding cells are. However, the knights do not take them to a cell. Instead, they are brought into a fairly large room with half a dozen chairs in it. The knights tell them to sit down, before leaving - only one knight remains, standing beside the door and watching them closely.

They have to wait for half an hour or so. The halfling courier sits in silence, trembling with fear. Eventually, the door opens and three knights enter the room. One of them is the knight who was first to reach Hoflich's office, and it is he who does the talking.

"I am Sir Barthel," he says. "Before I begin, I want to impress on you the seriousness of this situation. I expect you to answer my questions immediately, fully and truthfully. If you do not do so, you will be guilty of obstructing the function of the Knight Panther and will be punished.

"Now: did any of you remove anything from the scene of the murder? Anything at all."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 07, 2014, 06:19:04 PM
[Julian, Ulrun, Max, Mortus]

"It does seem that way, Mr Ulrun!" Max says, "we seem to attract trouble. Gosh, is that Mortus? It is!"

Mortus approaches the group, and is immediately warned to back off by the knights. Max says, "Lord Ehrlich sir, and your eminence Ar-Ulric: please excuse me, but that lady-" he indicates Mortus "- is a comrade of ours, and is also involved in these matters. She may have important information. Please, sirs, may she join us? Mr Stonebridge can vouch for her."

"I have no objection, Maximillian." Ehrlich says.

"Nor I," Ar-Ulric agrees. He orders the knights to allow Mortus to pass, then returns his attention to the Knight-Captain of the Knight Panther. While he's busy getting more information on the situation at the Hight Court, Max says, "Mortus, it's good to see you again! We've discovered an awful lot of important information about the plot against the city." He quickly summarizes everything for Mortus.

The group now enter the palace grounds. Behind them, the gates are shut and locked - discretely, so as not to alert the crowd in the Square of Martials.

"We had best head to the High Court at once," Ehrlich says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on February 07, 2014, 06:22:49 PM
"I only know that the elf Rallane is involved," Mortus says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 07, 2014, 06:25:10 PM
[Julian, Ulrun, Max, Mortus]

"What makes you say that?" Max says, looking surprised. "Rallane seems to be a nice person, and he doesn't have any reason to be involved in any of this."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on February 07, 2014, 06:28:56 PM
"I have a letter," Mortus says.   "It needs to be investigated."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 07, 2014, 06:35:42 PM
"Where did you get the letter from, Mortus?" Max says. "It's very surprising, so it's hard to believe."

The group continue to walk towards the High Court.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on February 07, 2014, 06:38:39 PM
Klaus tries to gauge if the Knight Panther is bluffing or if he knows something [Roll Int: result 80]......of course the piece of paper was ripped and he might have noticed...but he can´t be sure that Klaus took it. But if he suspects and find it on Klaus his credibility will be lost....AND he might be flogged. The notion of flogging puts a nasty feeling in his belly. "Before we answer to anything....under whose authority do you act, who is your next superior? Also what about the Law Lord Wasmeier? I requested that he joins this ....questioning."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on February 07, 2014, 06:40:51 PM
"It could be wrong," Mortus says.   "But it exists and therefore must be investigated.   I know some people in Middenhiem, some who are connected with the more clandestine arts.   I got the letter from them."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 07, 2014, 06:51:52 PM
[Heinrich, Klaus, Admund]

Klaus isn't certain, but he thinks it most likely that the knight is bluffing. After all, he surely can't have the power to do anything without proper legal process. Can he?

Sir Barthel narrows his eyes. "I act with the authority of the Knight Panther, who are trusted with the defence of the palace and person of the Graf. I assure you that I have complete authority to take whatever measures I deem appropriate during a state of emergency such as this one. Law Lord Wasmeier has other matters to attend to, as do my commanding officers.

"Now, I told you I require immediate and truthful answers to my questions. Do not waste time or try to question me further, or you will be punished. There will be no further warnings. Did any of you remove anything from the murder scene?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 07, 2014, 06:56:09 PM
[Julian, Ulrun, Max, Mortus]

"Oh, I see," Max says, "well, we will certainly have to look into that then. Once we've dealt with our current problem!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on February 07, 2014, 06:56:40 PM
"Well we are acting on the direct order of the Graf and we still try to work together with other authorities as best as possible Ser Barthel, we are no petty criminals. We are working with the Champion on the Graf, we are close aqaintances of the Chancellor Sparsam and the Ar Ulric so I suggest that we keep this civil and that you also cooperate with us in the same manner that we are cooperating with you......Ser. So....Heinrich..and Admund weren´t present in the room and no....I didn´t take any evidence from the room. So please tell me...what did you find and what do you think is missing as you clearly asked with something in mind."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on February 07, 2014, 09:20:24 PM
Admund tries to calm the halfling down, who clearly looks nervous. "Don't fret lad, you're just here as a witness. I'll vouche for you."

Admund sits with his hands on his knees as Klaus and Sir Barthel speak. He interjects to save Klaus some face, "Sir, I'm Admund Auerswalder of the Southgate Watch." Admund rises to his feet calmly and straightening his uniform.

"We were summoned here to speak with Law Lord Holfich. Our weapons were taken at the gate, and we've been under the escort of knights since arriving. This courrier here," Admund gestures with a hand to the halfling, "summoned us to his office. When we approached the office, a scribe by the name of Hirschvogel was seen spattered in blood leaving Law Lord Holfich's and running to the ground floor of this building. I only saw the body at the desk before giving chase with Herr Heinrich here. The scribe made it to the ground floor before I was stopped by your knight brothers. He is likely still on the grounds."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 08, 2014, 12:34:39 AM
[Heinrich, Klaus, Admund]

Admund's words calm the halfling slightly.


Sir Barthel frowns at Klaus. "I am not impressed by your claims or by your attitude. So, you were the only one who entered the Law Lord's office. You touched the body - you say, to check for signs of life. But you did not remove anything from the room. I see..."

He listens carefully to Admund, then says, "You, halfling - can you confirm this?"

"Y--y-yes sir," the halfling says, very quietly, "Mr Hirschvogel called me over and told me to take a message to these three men, sir, telling them to go to Law Lord Hoflich's office at once. I did it right away, sir, as fast as I could. I didn't know I was doing anything wrong, sir!"

"You have nothing to fear, halfling. You were only doing your duty. You may leave, for now - but do not leave the building."

"Yes sir! Thank you, sir!" He races to the door, which a knight opens for him.

"Well, I am satisfied that the three of you were indeed summoned to the Law Lord's office, on the order of this scribe, Hirschvogel. However, until the scribe can be located, the remainder of the story is unproven. There are knights searching for him now, so he will soon be obtained.

"On the Law Lord's desk was a document, much obscured by blood. It lay beneath his... face. Such as remained of it. This document carried the names of two of you - Heinrich and Admund. The implication of the remaining text was that Law Lord Hoflich suspected you of being behind a plot against the city, and feared that you would murder him." He raises one eyebrow. "However, the document was incomplete. The upper portion had been torn away - the blood having affixed the rest to the desk. That portion is not in the room - so someone took it. Perhaps it was the murderer. Perhaps it was you." He points at Klaus.

"Did you take this paper? If you did, for whatever reason, you should produce it now. If you do not, I will have no alternative but to search you... and your comrades also, in case you passed it to one of them."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on February 08, 2014, 04:55:08 AM
Klaus considers his options for a while before he turns away from the Knight and produces the piece of paper and hands it over to him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 08, 2014, 12:44:38 PM
[Heinrich, Klaus, Admund]

"So you did take it," Sir Barthel says, with a smug grin, "it must have slipped your mind for the moment. Thank you." He takes the torn paper, and reads it. "Quite by chance, I see that your name is on this portion - just before it was torn away from the rest. Perhaps you can explain why you took this, and why you lied to me about it afterwards?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on February 08, 2014, 01:05:57 PM
"indeed"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 08, 2014, 01:54:02 PM
[Julian, Ulrun, Max, Mortus]

The group arrive at Middenheim's High Court, which is currently encircled by Knights Panther and their men-at-arms. The Knight Eternal, resplendent in his gleaming armour, is also on the scene. He's obviously trying to help, but the knights don't seem too keen on his presence.

"Where is Law Lord Wasmeier," Ehrlich says to one of the knights near the entrance. "We need to speak to him immediately."

"He was presiding over a trial, my lord," the knight says, "but that's been adjourned now. He's inside, inspecting the murder scene."

"Very well. We will go inside then."

"Ah... there is a killer at large, sir. I have been instructed to let no one in or out."

"I appreciate that, but I must override those instructions. Stand aside, please."

"yes sir."

The knights allow the full group to enter. Ar-Ulrich instructs six of the Knight of the White Wolf to remain at the door, along with Reya. "We should not expose the child to the sight of a dead body," he says. Ehrlich agrees. Along with four knights, the group go inside the courthouse and go upstairs to Hoflich's office.

They are presented with the site of a grey-robed body with a dagger in its back, slumped over a desk [see previous description and illustration]. Two Knights Panther are in the room, along with Law Lord Wasmeier. Wasmeier is fairly tall, and of medium build, with brown hair and eyes. He wears the same grey robes and golden balances badge as the other Law Lords. One hand thoughtfully strokes his chin as he gazes at the body.

He looks up as they enter. "Lord Ehrlich! This is a surprise - and your eminence too. Good day to you, gentlemen. Ah, and the Graf's new champion." He glances at Max, Ulrun and Mortus, then nods to acknowledge their presence. "You have arrived at an opportune moment. I was called from my trial with the news that Lord Hoflich had been murdered. However, as you can no doubt see, this is not the case." He waves a hand at the body. "The robes are Hoflich's, but the build and hair do not match. The face... well, I do not recommend examining the face. It has been cut away to the bone, in a clumsy attempt to obscure the identity of the deceased. As a result, we do not know who this man is - but we know it is not Hoflich."

"Do you have any idea why this man has been murdered? And where is Lord Hoflich?" Ar-Ulric says.

"That is as yet unclear, your eminence. There are suspects, however. Three men were brought here to be questioned by Hoflich - they were in the vicinity when the body was found, and the names of two of them are written on a paper on the desk. The paper, by the way, purports to be written by Hoflich, and incriminates the men. The writing does appear to be his, but the wording is a little strange."

"Where are these men now?" Ehrlich says, "I believe they are the comrades of Julian and his friends."

"Undergoing questioning by the Knights Panther. We will have the truth from them soon. Meanwhile, Hoflich's secretary has been named as a suspect. The Knights are searching for him."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 08, 2014, 03:45:20 PM
[Heinrich, Klaus, Admund]

Just then, the door opens and a knight enters - Admund recognises him as the one he spoke to, who said he was going to look for the scribe.

"Sir Barthel," he says, "important information." He glances at Heinrich, Klaus and Admund, then back at Sir Barthel questioningly.

"You may as well say it in front of them, Sir Elias."

He nods. "The scribe, Hirschvogel, has been found... he's dead. We found him stuffed into the supply cupboard just a few yards from the Law Lord's office. He'd been stabbed, and not that recently. There's no way he could have been seen leaving the office and going down the stairs, as was claimed."

"I see." Sir Barthel looks at Heinrich, Klaus and Admund. "So all three of you have lied to me. Will you finally tell the truth, or do you have to have it forced out of you?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 10, 2014, 03:28:48 PM
[Julian, Ulrun, Max, Mortus]

"Excuse me for speaking, my lords," Max says, "but I am concerned about my friends. While I am sure the Knights Panther would never use unlawful methods of questioning, I think it would be a good idea for legal council to be present. May we go to them?"

"That sounds a sensible idea, Maximilian," Ehrlich says, "the knights have been known to overreact when they believe palace security to be threatened. In any case, Ar-Ulric and I have a great deal to explain to Law Lord Wasmeier."

"Wait a moment," Ar-Ulric says, "I think a quick document explaining that you act on our behalf would prevent any misunderstandings."

Ehrlich nods. He writes a few lines on a piece of paper, then signs and affixes his seal. Ar-Ulric and Wasmeier also sign and seal it.

"Thank you, my lords," Max says, bowing.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on February 10, 2014, 06:59:30 PM
Klaus would like to try either a INT or FEL test (or mixed) how to get to the good side of the Knight. Trying to gauge what the man wants to hear to save his neck....and the necks of Admund and Heinrich.

Result is a 51.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on February 10, 2014, 10:42:31 PM
"Which way is it then?" Ulrun asks. "Would a single knight escort be too much to ask? I tend to think that without a suitable escort we would draw alot of questions even with that paper." He shrugs. "Unless you need any assistance your holiness? I know the church tends to frown upon our art but I have skills that may help. I'm a professional illusionist, tend to notice the little things."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on February 11, 2014, 12:01:44 AM
Thank you sirs, this Will be most helpful.

Shall we go and rescue the others then, eh max? Figure a lawyer like you ans the support of ar Ulric and  Ehrlich, it'll be cleared up quick as you like.



If they don't want to use alrun, Julian will invite him along as well

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on February 11, 2014, 12:24:02 AM
"An enemy agent?" Admund protests, "This is madness. The man must have been disguised as Herr Hirshvogel. We've been under escort since we entered the high courts, and i've done nothing but search for the man and raise the alarm! Why would I raise the alarm on myself and help your knight brothers?"

"He ran right past you!" Admund implores the knight he passed on the stairs. "He was dressed as a scribe and spattered in blood. Surely you noticed. He dropped all those scrolls at the bottom of the stairs. If Herr Hirshvogel has been dead for sometime, surely this has been premeditated. Contact the Middenmarshals, they can verify my whereabouts and will vouche for me, sir. If I murdered someone by ripping removing their face or stabbing someone as you say, this white surcoat would be drenched with blood. I don't supposed you removed a face before sir, but it's sure not a clean process."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on February 11, 2014, 07:26:02 AM
"It didn´t slip my mind......I smelled that the whole situation was a setup to get us framed. I tried to take the whole paper but due to the blood it was sticky and ripped. I wanted to take the paper as in the past the authorities weren´t really exact with facts and evidence and rather flogged everyone involved. Regarding the murder and the scribe, we were interrogated by the Law lord Hoflich this morning...or rather a person that looked very much like him there were Knight Panthers escorting us to him so you should have this verified. After we informed him about something he left the room and next thing we know, we are summoned to his rooms to have us framed for the murder of someone else that was made to look like the Law Lord Hoflich."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 11, 2014, 05:59:45 PM
[Heinrich, Klaus, Admund]

"So you are saying that the same man was able to perfectly imitate Law Lord Hoflich and the scribe?" Sir Barthel says. "Are you suggesting some form of magic was at work?"

"Magic is too unreliable," Sir Elias says, "and it would be stupid to use it so close to Law Lord Wasmeier. He'd soon know another wizard was near. Anyway, I think that man-" he gestures at Admund "-is a liar. I never saw the scribe, and he could have dropped those scrolls himself. Now, I have to go - Law Lord Wasmeier has already left for an audience with the Graf. I should be able to catch him up and tell him the murderers have been caught." Elias grins morbidly. "It's too bad - I'd like to watch them get what's coming to them! But duty calls."

He leaves, closing the door behind him. Sir Barthel looks at the door for a few moments, a puzzled expression on his face. But then he shakes his head, and returns his attention to Heinrich, Klaus and Admund. "I will concede that your motivation for this murder is unclear, and that your means of accomplishing it are bizarre and self-defeating. But who are you claiming is trying to frame you, and why? They have done an extremely poor job... and who is the dead man in the Law Lord's office if it is neither Hoflich nor the scribe? Where is Holflich?" He sighs. "I would like time to think on this more... but I do not have time. Do any of you three know where Law Lord Hoflich is? Think carefully before you answer. You were the last people known to have been seen with him."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 11, 2014, 06:26:47 PM
[Julian, Ulrun, Max, Mortus]

A Knight Panther enters the office, and bows briefly. "Law Lord Wasmeier, the upper floor has been thoroughly searched, and there is no sign of Hirshvogel. Most of the ground floor has been searched also, with no result. No one has attempted to leave the building, so the scribe must still be here, and will soon be caught. I will inform you at once when he is found."

"Thank you." Wasmeier says. The knight bows again, and leaves.

"Hopefully his capture will make some sense of this business," Wasmeier says.

"Surely he must know what has become of Law Lord Holflich." Ehrlich says. "A Law Lord cannot simply vanish from his office in broad daylight."

"Well... not without the use of magic," Wasmeier says, "I dare say I could accomplish such a feat. But I have never detected any arcane sensitivity in Hoflich."

"Quite." Ehrlich turns to the group. "Your friends will be in the interrogation room, in the basement. You had best hurry, in case the knights forget that the use of torture is strictly forbidden." He describes the location of the room.

"Thank you for your offer," Ar-Ulric tells Ulrun, "but I think your talents are of more immediate use to your comrades. I am afraid I cannot spare any of my escort - but you have the Graf's own champion with you. You have no reason to fear."

"Let's hurry," Max says, "thank you again, my lords."


Julian, Mortus, Ulrun and Max leave the office and return to the ground floor. They head towards the basement stairs - and see four guards escorting a chained prisoner in the same direction. The prisoner is unmistakeable - it's Bardin, the 'Carnival Bomber.'

When he sees Julian, his mouth drops open. "Stonebridge!" he spits, "you come to gloat, you elf-buggering liar? Well, I'm not beaten yet! I'll be acquitted, and then we'll see what happens to you!"

"Be quiet, prisoner," one of the guards tells him.


There's a faint groaning sound coming from behind a nearby door.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on February 11, 2014, 06:28:13 PM
"We don´t know where the Law Lord is...and I tell you again I doubt it was him questioning us this morning. I think it was this agent who is using means we haven´t explored yet completly so far...I think it might magic but maybe more of alchemical nature and considering how eager Ser Elias was to place blame on us....I think it may be yet another disguise of this man trying to get away out of this mess.

I think it went something like this. We captured the woman calling herself Brunhilde and foiled some plans of her that we don´t want to share with you until we have spoken with the Law Lord Ehrlich, she is working for someone whose identy we don´t know yet. The man being able to disguise himself so masterly is also an agent from this man lets call him Maier [German equivalent of Mr Smith], when he learned that Burnhilde was captured he used his ressources, namely this Herr Maier to learn how much we know. So Maier in the guise of the Law Lord Hoflich questioned us, after he learend how much we already know feared that his cover would blow and tried to get away and drop his guise of the Law Lord Hoflich, thinking to kill two birds with one stone by staging a murder of the Law Lord and framing us for it. His time to do this was very limited so he had to do it....as you say rather poorly. I think the body in the office might be anyone it might even be Hirschvogel. This Knight Sir Elias was lying,....Admund has no reason to be untruthful about this scribe and many others have seen him running down the corridor. I am also unsure if he told you the truth about the body of Hirschvogel that has been found, you should check this, and you should capture and hold this Knight Sir Elias and ask him private questions that only him and a very close friend or family would know. You also should get the Law Lords Ehrlich and Wasmeier here, maybe also the Middenmarshals, who the person pretending to be the Law Lord Hoflich stated are under interrogation in this building right now...if not he was lying about that and it is even more likely that it wasn´t the true Law Lord Hoflich."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on February 12, 2014, 11:51:27 AM
Klaus will unfold the piece of paper and now try to read it and also check how the handwriting looks.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on February 12, 2014, 11:58:52 AM
Ulrun will nod towards the door and indicate that he thinks they should open it.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on February 12, 2014, 12:04:40 PM
"I doubt you will find him Wasmeier, there are mysterious forces at work here. Send a message to the colleges of magic regarding disguises, but use your most secure and trusted method"

In the basement, Julian does not rise to Bardin's bait "enjoy the basement, Bardin", before halting the party, making it clear to the guards it would be sensible to not journey together.

If the guards leave, he will investigate the noisy door.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 12, 2014, 01:43:25 PM
[Julian, Ulrun, Max, Mortus]

The guards take Bardin into the basement, presumably to a cell. Julian's refusal to engage with him has obviously made him even more angry.


The door opens into a storage room. It contains mops, brushes... and a semi-conscious man in his underwear. Judging by his heavy build and the battle-scars on his skin, he's most likely a fighting man of some sort. A set of clothes and a pair of shoes have been dumped next to him - they look too small (the shoes especially) and have traces of blood on them.

Max examines the man. "He looks as though he was hit on the head... except there's no head wound. I suppose he could have been drugged? I could try to give him something to wake him up."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 12, 2014, 02:38:23 PM
[Heinrich, Klaus, Admund]

Sir Barthel interrupts Klaus. "So you are claiming that all of this is the work of some shadowy mastermind. That raises far more questions than it answers - indeed, it sounds like something from the plot of an opera. Meanwhile, half of the people in this building are masters of disguise... even members of my own order." He rolls his eyes. "Sir Elias may have been in an odd mood, but I would need more than that before I doubted his identity or his word.

"I grow tired of these elaborate and unlikely tales. I think it more likely that you three conspired with the scribe and another man to kidnap Law Lord Hoflich. Somehow you fell out, and this unnamed man tried to make it look as though the three of you murdered Holflich. But that is just a guess. I will have the truth soon."

He stands up, his face grim. "I have given you enough chances."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on February 12, 2014, 04:57:03 PM
"aye, do it Max, we need to find out who he is"

Julian props the man up against a wall
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on February 12, 2014, 11:43:16 PM
Admund eyes Sir Elias suspiciously when he is called a liar.

"Oh, so you dismiss our story as an unlikely fantasy, yet provide an equally unlikely story of a kidnapping in broad daylight in the middle of the high courts of Middenheim?" Admund says dismissively. "How could I carry scrolls around unnoticed? I'm a watchman! And then none of your men saw me drop them at the stairs. My gods, get it through your head man, this fellow is setting us up. We've been doing nothing but help, and you probably let him go. I've seen a man cast a charm to look like another men. I'd wager a crown that this man disguised himself! Who cares if Law Lord Wasmier is in the building, he's busy in trial! This man only needed a moment to escape, and you threatening us in the basement is only wasting time."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 13, 2014, 10:41:21 AM
[Julian, Ulrun, Max, Mortus]

"Yes sir, Mr Julian sir." Max says. He searches through his bag for a few moments before producing a glass vial. Once Julian has propped the man up (he's heavy!), Max pours a small amount of liquid from the vial into the man's mouth. He starts to blink rapidly, then coughs. "Stay still!" he yells, "you're under arrest!" Then he blinks again, and looks around him. "I... uh... where did he go?" He looks down at himself, and blushes. "Father Ulric, where are my clothes! I do apologize, miss," he says to Mortus."

"Are you a knight, sir?" Max asks.

"Yes... I am Sir Elias of the Knights Panther. I was pursuing a murder suspect... a scribe called Hirshvogel. I reached out to grab his arm... he didn't look threatening. But then I remember nothing until waking here."

"You must have been drugged somehow, or perhaps enchanted, Sir Elias," Max says. "Two of my comrades - Mortus and Mr Ulrun - are wizards, and may have some idea of how this could have been achieved. But I am more concerned that the suspect you were chasing is now disguised as you."

"What! My name will be ruined! I-" Sir Elias tries to stand, but fails. "-I feel so weak. Quickly, you must tell the other knights what has happened. He could escape!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on February 13, 2014, 11:48:07 AM
Julian gives the man a drink of whisky and his cloak to cover his modesty, before turning to the group

“it’s that bloody shapeshifter. No idea how we’re meant to catch him when he can look like anyone. Ulrun or Mortus, can you tell if a spell was cast on him? Suppose we better hope the Colleges fix their test pretty damn soon.”

Julian shouts down the corridor “halloo, help help”, summoning any nearby guards. After briefly explaining that this man has been enchanted and need’s protected, he explains how the doppelganger will look exactly like him but perhaps behave differently.
“spread the word lads, and don’t approach him alone or he’ll enchant you too. Anyone acting different to normal might be suspicious”

Once this is done, Julian will hurry on to find the others “this is getting hairier every second, and harder to explain. We better find the others”
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 13, 2014, 02:24:12 PM
[Heinrich, Klaus, Admund]

"You are the ones wasting time!" Sir Barthel snaps. "I have tried to be reasonable, but this has gone on long enough. I know that you are guilty of something - I just do not know of what." He points at Admund. "We will begin with you. As a watchman, you have betrayed your oath to the city in addition to your other crimes." He nods to one of the other knights, who takes out a whip. "Now," he says to Admund, "remove your shirt."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 13, 2014, 02:38:18 PM
[Julian, Ulrun, Max, Mortus]

"Mr Julian, sir," Max says, "didn't we read that the shape-changer can only obtain memories by eating a person's brain? So it might look like Sir Elias, but it won't be able to act like him. Of course... it might just change again. We need that test the wizards are working on. Um. Still, you're right, Mr Julian sir - if it is able to use magic somehow, Mortus and Mr Ulrun ought to be able to sense it. I mean, we know that the Wittgenstein experiments were powered by wyrdstone. But can that be sensed? I wish I knew more about these things!"


[Mortus and Ulrun know that they can sense that another wizard is nearby by concentrating for a full minute, and that they can also sense if something is magical by touching it. But they don't know if a wyrdstone-infused monster can be sensed in the same way or not.

They know that a spell could have been used to incapacitate Sir Elias, but they have no way of confirming that now. It could just as easily have been some sort of natural ability of the monster.]


Julian manages to summon four men-at-arms. They are baffled by the talk of shapechangers, but Julian's authoritative manner (and the document carrying the seals of the Law Lords and Ar-Ulric) are enough to convince them to obey anyway. Two of them stay with Sir Elias, while the other two run off in opposite directions to spread the news.

 "Yes, we must hurry," Max says, "who knows what's happening to the others!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on February 13, 2014, 03:11:51 PM
When Barthel gives the command to one of his men to start whipping Admund Klaus will step forward his calm reasonable demeanor from his explanation replaced by an aura of rigtheous justice and anger.

Fellowship roll[09] and trying to influence all of the people present in the room.

"Don´t you dare laying hands on us, torture is forbidden and you might get away whipping some lowly peasants but you won´t get away trying this on us. We are respectable members of the highest society of this city and have friends in Bogenhafen and Altdorf too. We wanted to cooperate with you and your men to help catching the culprit MURDERING people on the palace ground, we won´t suffer because of your incompetence to protect the people you are charged to protect. If you dare lay hands on me....or on my friends I promise you will be stripped of your titles and banished from this city. Now....if you don´t have anything reasonable to say or to do....go and get the Law Lord Wasmeier, and bring me ink and paper that I can write the Chancellor Sparsam and the Ar Ulric to inform him on the matters that are going on."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on February 13, 2014, 06:10:00 PM
"Betrayed my oath? Now you're just insulting me." Admund sneers. He spits defiantly on the floor in front of Sir Barthel.

When asked to remove his shirt,  Admund folds his arms and tilts his head back a little, "No."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on February 13, 2014, 08:20:29 PM
"I could try to detect it but can't guarantee that it'd work. If you wish I can try when we get to the others, would take a while to channel and would be safer in a bigger group... Is he friends with Brunhilde? Perhaps we could lure him out with some illusion?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 13, 2014, 11:55:47 PM
[Julian, Ulrun, Max, Mortus]

"I think you should do that, Mr Ulrun, once we've found the others," Max says. "Um, an illusion sounds like a good idea too, but I don't know if the shapechanger will know Brunhilde. It's probably worth trying though. If we can capture it, it should be able to tell us who is really behind all of this."


They hurry into the basement level. The directions Ehrlich gave them lead to a sturdy door, at the end of a row of cells. Two men-at-arms are standing guard outside.

"Stop," one of them says, "what are you doing here?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 14, 2014, 12:03:51 AM
[Heinrich, Klaus, Admund]

"Your threats do not frighten me," Sir Barthel tells Klaus. "Whatever your connections and status may be, you are incriminated in at least one murder on palace grounds. I am empowered to take any action to ensure the Graf's security when time is limited. Sit down."

He returns his attention to Admund. "You... refuse? I had hoped you would be reasonable about this." He draws his sword. "Remove your shirt."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on February 14, 2014, 12:11:14 AM
"We are here under direct orders from the graf, with a sealed writ from Ar Ulric and Law Lord Ehrlich. Let us into that room"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on February 14, 2014, 01:41:36 AM
Heinrich steps forward. "If you will not believe words, then believe steel. If we will have no justice then we will have a challenge. I would challenge you, sir, for besmirching our honor, and Sir Elias too, for the same villainy!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on February 14, 2014, 04:06:33 AM
Admund's face remains unchanged, not intimidated by bared steel. He glances down at the middenheim crest on his surcoat, and taps it with a finger. "Make sure you hit here first, since you so love damning this city."

If attacked Admund will dodge.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 14, 2014, 12:39:21 PM
[Heinrich, Klaus, Admund]

Sir Barthel looks surprised at Admund's resolve. His eyes go to the Middenheim crest, and he hesitates.

Then Heinrich steps forward and issues his challenge. The other knights gasp, and even Sir Barthel raises his eyebrows. He lowers his sword and turns to Heinrich. "You would challenge me? You are not a knight, nor even a gentleman... but your courage is commendable. I find myself wondering if I have been incorrect in my treatment of you."


[Julian, Ulrun, Max, Mortus]

The men-at-arms spring to attention at the sight of the official seals. One of them opens the door, and the other says, "Long live the Graf!"

The group go through the door into a fairly large but unfurnished room. It contains a few chairs only - along with three Knights Panther, Heinrich, Klaus and Admund. One of the knights has a drawn sword in his hand, though it is lowered. Another holds a whip.


[everyone]

Sir Barthel whirls around to face the newcomers. "What is the meaning of this? An interrogation is in progress here... you, dwarf... I know you. Aren't you the new champion? Why are you here?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on February 14, 2014, 12:58:13 PM
“bloody saving the city, that’s why we're here” Julian shows him the writ “I have personal instructions from the Graf, as well as this writ of authority from Ar Ulric and Law Lord Ehrlich, and these men are with me. Our loyalty to the best interests of the empire and this city are not to be doubted. and the city is in danger! we discovered your companion unconcscious in a cupboard, and believe he was being impersonated by magical means. The perpetrator of this murder is now masquerading as a knight! it is imperative we capture him."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on February 14, 2014, 01:02:34 PM
Klaus smiles widely....."About time you lot show up, what kept you so long?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 14, 2014, 03:39:15 PM
"I'm sorry we took so long, Klaus," Max says, "but we brought Law Lord Ehrlich and Ar-Ulrich with us!"

Sir Barthel takes the document from Julian and studies it. "These seals are legitimate. I have no alternative but to believe you... so there really is some sort of magically-disguised imposter at large. Was it Sir Elias you discovered unconscious?"

"Yes sir," Max says, "he said that he found the imposter, who was disguised as a scribe, but was somehow incapacitated by him. The imposter then stole his clothes."

"So that wasn't Sir Elias who came and told us that the scribe's body had been found... I did think his behaviour was odd, but the likeness was perfect! This is a frightening situation - the imposter could surely replace anyone. Even the Graf himself, if he could get him on his own. Do you have any means of finding this person?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on February 14, 2014, 03:57:01 PM
Not yet, but we might have soon. I suggest we find Elias as soon as we can, if he has not changed already. Spread the word. And don’t approach him alone.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on February 14, 2014, 04:01:19 PM
"I think that should be the rule for every patrol and especially so for bodyguards defending the Graf and other important people. You best should also check up on Brunhilde as I suggested, the imposter might try to free her as she knows a lot about the things that go on."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on February 14, 2014, 04:58:23 PM
"I will attempt to detect a magical presence, it may give us a better idea of where to begin looking."

And he does so.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 14, 2014, 06:03:41 PM
Ulrun concentrates, closing down his normal senses in favour of his awareness of the winds of magic. He can sense one powerful wizard, somewhere above him... but he suspects that is Law Lord Wasmeier. Other than Mortus, the odd young lady who has just joined the group, he can sense no other magic presences within the 100 or so yards range of his ability.

So either the shapechanger is beyond that range, or it is not a magic-user.


"Yes, the fake Elias must be found at once," Sir Barthel says, "impersonating a Knight Panther is a very serious offence. We will check on Brunhilde as well, along with the other prisoners. Any of them could have been released using Elias's authority. As for you," he says, looking at Heinrich, Klaus and Admund, "you are free to go." He doesn't bother to apologize for his treatment of them.

"Um, should we all stay together?" Max says, "or split into groups?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on February 14, 2014, 06:12:51 PM
"We should stick together... I don´t think we should wander around the palace grounds in hope to find the shapeshifter...but you said that the Law Lord Ehrlich is here...and the Ar Ulric, we should meet up with them and plan our next step."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 15, 2014, 11:27:30 AM
"I'm sure Ar-ulric and the Law Lords will be coordinating the knights in looking for the shapechanger," Max says. "I'm not sure if we should bother them right now. It might still be close by - we should at least look for it, shouldn't we?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on February 15, 2014, 11:30:58 AM
"Ok lets try this......first secure Brunhilde make sure she is alive and still in custody if we come by persons we ask if they have seen this Sir Elias. Lets go and move quickly. Ser Barthel could you be so nice to provide some weapons to Admund and Heinrich here should we meet with the Imposter?"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on February 16, 2014, 04:45:33 PM
"So there is a villain still lose in the building who then imitating a Knight?" Admund says eying Sir Barthel with sarcastic contempt.

"We should check with the knights who are securing the exits first to see if they've seen Sir Barthel, then we can go checked on this damned woman. If this fake Sir Elias did set her free, the men would know if the shape changer escorted her out with him. If we're lucky, we won't be far behind him. Remember, this shape changer can't be running away, as it would arouse suspicion."

Admund unfolds is arms and move toward the door to leave. On the way, he stands before Sir Barthel and eyes him. He nods in sarcastic approval and pats him on the shoulder. "Well done today, mate. Really earned those spurs."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on February 16, 2014, 06:12:02 PM
"Show some proper respect, Admund." Heinrich chides his friend, "The sir was only doing as he thought right. It is not truly his fault he did not know better. He has admitted his error, trying to rub is nose in it is a fool's errand."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on February 16, 2014, 09:12:32 PM
"If dragging people to a basement and whipping them on a cocked up presumption is what he thinks is right, then this city has some deep problems, Heinrich." Admund says curtly and shoulders his way out the door.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on February 16, 2014, 09:23:29 PM
Klaus nods his approval to Admunds behaviour. "Ser Barthel we will talk about this later." he steps out of the room.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on February 17, 2014, 09:22:15 PM
Mortus will also detect magic.

[assuming she detects nothing new].

Her eyebrows raise slightly and she glances at Ulrun but she doesn't say anything.   She listens to the conversation about the shapeshifter, trying to remember if she read anything about shapeshifters when she was trying to find a way of getting her magic back.   She is also aware of the need to talk to Rallane.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 18, 2014, 11:18:39 AM
"We have no weapons to spare," Sir Barthel tells Klaus. "You may retrieve yours from the gatehouse, if you wish."


Mortus also uses her magical awareness, but she achieves the same results as Ulrun. Wasmeier is the only other wizard nearby.


Sir Barthel's face begins to flush with rage as Admund taunts him. When he pats him sarcastically on the shoulder, it's the final straw. Sir Barthel goes to strike Admund in the face with his fist.

[Sir Barthel (striking to stun): 15, hits head (stun attempt). S6+1-2 (unarmed)+ d6 roll of 2 -T3-A2= 2. (2*5+20) = 30% stun chance. Dodge blow = 85, fail. Stun roll = 80, not stunned]

Admund tries to avoid the punch, but is too slow. It connects, causing him to stagger back. But he's not otherwise harmed.

"Don't touch me again, peasant," Sir Barthel says. "Listen to your wise friend." He gestures at Heinrich.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 18, 2014, 12:55:23 PM
The knights march out of the interview room, leaving the group alone.

The nearby cells are all securely locked. Peering through the observation windows reveals that Bardin is in one cell, and Brunhilde in another. Only one other cell is occupied: inside it is an oldish man with a frustrated look on his face.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 19, 2014, 11:02:18 AM
The group leave the basement and go outside. Reya is busy teaching one of the Knights of the White Wolf to play a clapping game, but she pauses to wave at Julian and Ulrun.

They ask one of the Knights Panther if Sir Elias has left the building (showing the sealed document to establish their authority). "Sir Elias and a patrol of men-at-arms left for the palace ten minutes ago," the knight says, "he had a sealed message from the Law Lords to deliver to the Graf."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 19, 2014, 11:16:11 AM
The Middenpalaz

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/palaceM_zps57936996.jpg) (http://s48.photobucket.com/user/sparky_sparkfire/media/WFRP/palaceM_zps57936996.jpg.html)

A guard post
B barracks
C Rallane's house
D homes of the Ladies at Court
E stables and coach house
F High Court
G Knight Eternal's house
H visitor accomodation
I gate
J the inner palace

The fences around the inner and outer palace grounds are 15 foot high spiked railings.


The group are currently at F.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on February 19, 2014, 03:22:45 PM
When he's told that Sir Elias has gone to deliver a letter, Admund swears under his breath and rubs his face is frustration. He can see in his head the shape changer's foul plan.

"Sir Elias has been found bound and unconscious in a closet." Admund says to the Knight Panther. "The one you saw is a fraud using magic to imitate a Knight, and might be making an attempt on the Graf. Seal the Middenpalaz gates. No one enters or leaves. Not even the Law Lords or the Al Ulric until we are sure that no more foul magics of imitation or being used here. Alert your Knight Captain and get two men with every city official and keep them inside for now."

Turning to the others, "C'mon lads, we need to get to the Graf!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on February 19, 2014, 03:29:43 PM
He’s probably already there, if he hasn’t changed already, we need to hurry!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on February 20, 2014, 03:13:16 PM
Klaus stepping out of the building with a look of grim determination on his face....while inwardly smiling with great relief that he wasn´t flogged listens to what the Knight Panther says.....his look changes to being highly alerted and concerned. Making use of his ability to speak to large crowds Klaus voice booms with authority over the courtyard sounding like a noble commanding his troops not accepting anyone to doubt him.

"You heard the man the Graf is in danger, and we have to act quickly. You there!" He points at the knights of the White Wolves, " ...come along with us take the girl with you until we manage to give her another escort. Lets hurry we have to reach the Graf before Sir Elias can talk to him on his own. You there" Klaus points at another man "Go and inform the Ar Ulric and the Law Lord Ehrlich immediately that the Graf is in danger and that they shall remain where they are until their escorts arrive. You" Klaus points at yet another person ....most likely a guard in chainmail, overwhelmed by the situation staring confused at the group "Run for the Law Lord Wasmeier tell him that an Assassin is about to harm the Graf and tell him if he has a spell that can warn the Graf about the situation or that would bring him to the Graf he should do so immediately. If anyone knows a short cut or side entrance we can use he should say so. Now...lets fly!" Hopefully making everyone snap into action Klaus rushes towards the Palace.

Ld roll  [21]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 21, 2014, 02:48:46 PM
"Ar-Ulric's orders were to stay here," says one of the Knights of the White Wolf. The man's beard is so thick it would put some dwarfs to shame. "Let the Graf's hounds deal with this."

This deliberately provocative statement causes the nearby Knights Panther to scowl, but they put it aside for now. "Go and tell Ar-Ulric what's happening then, if you won't do anything else," one of the Panthers tells the White Wolves. Turning to the group, the Panther says, "we'll go with you." He refers to himself, two other knights, and six men-at-arms. "The gates are the only way in. We must be swift."


The group rush off toward the inner palace gates. Max sprints off to the guard post to retrieve the weapons Heinrich, Klaus and Admund left there. The day is warm and sunny, and at any other time the palace grounds would be wonderful to stroll around. Out in the Square of Martials, beyond the railings, the ice-dancing is continuing. But there is no time to waste: the Graf's life is in immediate danger!

The gates to the inner palace are shut when the group arrive. When asked about Sir Elias, one of the guards says, "Sir Elias arrived a short while ago with a message for the Graf. He said that the gates were to be closed after him, and no one was to enter or leave until further notice." He peers at the group suspiciously. "There's an assassin on the loose in the palace grounds, he said."

"There is," one of the Panthers with the group says, "but he may have already entered the Palace with Sir Elias. Open the gates at once."

The guard hesitates, uncertain which order to follow.

Max returns, completely out of breath and sweating heavily. He gives Heinrich, Klaus and Admund their weapons back.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on February 21, 2014, 03:07:37 PM
"we have no time for this delay....this man is the Champion of the Graf honour bound to defend the Graf we bear the seal of the Ar Ulric so how likely do you think us being a danger to the Graf.... let us pass now."



Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 21, 2014, 03:56:45 PM
"Uh... yes sir!" the guard says, deciding that the easiest course of action is just to obey whoever ordered him most recently. The gates are opened, and the group pass through into the inner palace grounds. The Middenpalaz, an imposing combination of dwarfish framework and human embellishments, looms before them. More guards stop them at the doors. As their escorts handle the explanations, the group continue inside.

They find themselves in hallway, unsure which way to go.

[see maps]

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/palaceL1_zps5c01df4e.jpg) (http://s48.photobucket.com/user/sparky_sparkfire/media/WFRP/palaceL1_zps5c01df4e.jpg.html)

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/palaceL2_zpsc11695d2.jpg) (http://s48.photobucket.com/user/sparky_sparkfire/media/WFRP/palaceL2_zpsc11695d2.jpg.html)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on February 22, 2014, 05:04:18 AM
Admund thanks Max for the weapons and grabs his from his arms. Admund buckles his sword belt on as he makes his way quickly up the steps into the palace.

As he continues inside, he approaches the nearest guard, "You there. Where is the Graf? Is he in his quarters or in the throne hall. The Knight Panther who entered here named Sir Elias could be an assassin. We need to secure the Graf and apprehend this Sir Elias. Quickly, show us the way!"

Admund looks to his left and down the hall past the stairs, straining to see if the shape changer is around.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on February 22, 2014, 05:36:54 PM
"It might even be someone else going for the Graf it is VERY important that nobody is allowed to see him on his own not even his daughter or a person of High standing. Lets go for the rooms of the Graf and ask people on our way if they know where we can find the Graf."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on February 22, 2014, 11:09:24 PM
Mortus will ask the guard if the princess is in the house.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 24, 2014, 03:54:27 PM
"The Graf?" the guard says (after being shown the document of authority), "he's most likely having lunch at this time. He usually has his meals in his rooms these days. Private like."

Mortus asks if the princess is around.

"Princess Katarina is out, miss," the guard replies. "She's off enjoying the carnival, I expect."


While the group are talking to the guard, they notice Chancellor Sparsam peering around the corner at them. He realises he's been seen, and approaches them (he walks with a slight limp). His eyes dart around wildly, and when he speaks his words run frantically into each other.

"Oh my, what's going on here? Is there some trouble? I perceive an atmosphere of - whatever is the word! - ah, anticipation. Dread. Foreboding. Things of that sort!"

Max bows. "Lord Chancellor, sir. The Graf's life is in danger, so it imperative we reach him immediately. Will you assist us, sir?"

"Oh, indeed, indeed. Indeed. He will be at luncheon, no doubt, yes, assuredly. Up the stairs! Come along!"

The Chancellor moves off swiftly but awkardly towards the stairs. The group follow him. Once upstairs, he leads them into the Trophy Room, which leads directly to the Graf's chambers. Stuffed animal heads line the walls, staring malevolently down with their glass eyes. Looted weapons, shields, and even the horns of beastmen are displayed on shelves and in cabinets, attesting to the martial successes of the Todbringer family.

There are ten Knights Panther standing guard here.

"We must see the Graf at once," the Chancellor declares, "immediately! Open the door at once!"

The lead knight narrows his eyes. "May I ask the reason for this urgency, Lord Chancellor?"

"Don't question me! Open the door!"

"Chancellor, are you quite well? Perhaps you would like to sit down for a moment?"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on February 24, 2014, 04:23:52 PM
“We have writs here, from the other Law Lords as well as from Ar Ulric. As well as that I am the Graf’s champion, and he personally tasked me with ensuring his safety and undertaking a special investigation into a threat on his life and to the city itself. I swore an oath. I believe he is in danger right now and it is my duty to get into that room and secure his safety.” Julian will walk towards to the door, intent on opening it.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 24, 2014, 04:32:19 PM
"In danger?" the knight says, "but Sir Elias is inside, bringing an important message from the Law Lords. What danger can there be?"

But he doesn't stop Julian from opening the door. A shocking sight waits on the other side... two Graf Borises are locked in a deadly struggle. One is strangling the other with a length of cord; the other has a dagger and is trying to stab his counterpart.


(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/grfgrf_zps05a8aabf.jpg) (http://s48.photobucket.com/user/sparky_sparkfire/media/WFRP/grfgrf_zps05a8aabf.jpg.html)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on February 24, 2014, 04:35:28 PM
What are the garfs wearing?
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on February 24, 2014, 04:41:04 PM
Julian will bulrush the graf’s with his shield, attempting to knock them apart. “Your chains, your rope, quick!” he will shout to Heinrich.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on February 24, 2014, 04:54:38 PM
Admund curses aloud and lunges for the shapechanger. He will attempt to control the dagger in the shapechanger's hand, and attempt to wrestle it away.

Admund will wedge himself between the two grafs prevent any blows or stabs between the two Grafs with his body.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on February 24, 2014, 04:57:34 PM
Klaus too snaps into action and with cat like reflexes jumps after Julian to break up the struggle the two fighting man trying to get his fingers under the cord. "Don´t harm them one is the Graf!" He shouts out.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on February 24, 2014, 07:33:58 PM
Heinrich will try to wrestle the one with the cord off the other one, and hold him at bay.

"Sorry about this, your Graffness. Can't be sure which one you are, yet."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on February 24, 2014, 09:23:48 PM
Mortus will cast sleep on the graf with the rope, [bumped up with +20 MP].   If she can duel cast sleep she'll also cast it on the other one and bump it as much as she can.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on February 25, 2014, 12:08:05 PM
Ulurn will cash hallucinate on them both.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 25, 2014, 03:42:57 PM
Quote
Initiative order of the party

Klaus      63
Admund      56
Mortus      55
Heinrich   54
Ulrun      54
Julian      36
Max      35


The two Grafs remain intent on their struggle, not noticing that the door has been opened.

Klaus darts through the door and tries to grapple the Graf with the cord [Graf 2].

[Klaus (grappling): 88! Failed]

He's unable to get hold of the cord, and can't make a firm grip on the Graf either.

Admund tries to interpose himself between the two Grafs, while attempting to wrestle away the dagge [from Graf 1].

[Admund (disarm attempt): 56, missed]
[Admund 2: 86, failed]

Mortus hurries into the room and tries to cast Sleep on the Graf [2].

[-2 MP. Mortus to hit: 88, missed]

She misses him in the confusion!

Ulrun begins to cast Hallucinate.

Heinrich tries to grapple the Graf with the cord [Graf 2]

[Heinrich (grappling): 03, yes! Graf 2 must pass a Dex test or be held: 55, failed. Held!]

[Heinrich and Graf 2 are locked in a hold, and both are prone until it is broken]

Heinrich succeeds in grappling the Graf with the cord - the cord falls from his hands, allowing the other Graf to breath again.

Julian charges in with his shield, aiming at both Grafs!

[Julian 1 (shield bash, stun attempt, at Graf 1): 38, hit. S3+1-2(improv weapon)+d6 roll of 3-T3 = 2 stun wounds. 2*5+20 = 30% chance. 22, stunned!]
[J2 (as above but vs Graf 2). Prone so autohit. S3+1-2+d6 roll of 1-T3 = 0 stun wounds. 20% chance = 22 (again), not stunned!]

The Graf with the dagger is knocked to the floor by the impact of Julian's charge - he drops the dagger and lies still. The other Graf, struggling to break Heinrich's grip, is buffeted by the shield but not greatly affected.

Max runs into the room, but is at a loss as to what to do!

The knights panther start to head for the room, unsure as yet what is going on.

Ulrun's spell is complete! One Graf is already stunned, but the second one suddenly seems to see a terrible monster bearing down on him.

[Hallucinate spell on Graf 2: WP test to ignore: 72, failed]

The Graf [2] screams in panic, and thrashes wildly around in an attempt to break free of Heinrich's grip!

"The Graf!" one of the knights shouts, "protect him! Charge!"

[End of the round]

[Graf 1 is stunned. Graf 2 is held by Heinrich.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on February 25, 2014, 03:47:17 PM
Julian steps in front of the heinrich and graf2, raising his shield
“Stop you fools, we are protecting the graf. Look! There are two of them. We can’t hurt either but must get them separated”
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on February 25, 2014, 04:01:45 PM
Admund kicks the dagger that Graf 1 dropped across the floor toward the on rushing knights so that it is out of reach. He then will move to Graf 2 and assist Heinrich.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on February 25, 2014, 04:14:31 PM
Hopefully before the Knights Panther come down of them Klaus tries to add his voice to calm the situation."See the assasin looks like the Graf.Make sure they can´t harm each other and then we can find out who the real Graf is. Nobody leaves the room and everyone....calm down."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 26, 2014, 03:22:20 PM
The Knights Panther burst into the room, weapons drawn. Five of them push through the doorway first, while the other five move up behind them. Ulrun, who was still standing in the doorway after casting his spell, steps aside to let them pass. Max turns around and is about to speak, when a knight shoves him aside with his shield. Max topples over the couch and ends up in a heap on the floor.

[Cl tests for the five knights in the room: 03, 34, 82, 96, 92. Two pass, three fail]

Two of the knights stop abruptly, listening to Julian and Klaus's words and also noticing the double Grafs. But the other three are oblivious to sense! Desperate to protect the Graf from what is clearly an assassination attempt, they charge forward. One goes to the unconscious Graf [G1] and tries to rouse him. The other two move to free the Graf held by Heinrich [2]. Julian and Admund are in their way, and are attacked!

[KnightA 1 vs Julian: 18, hits right leg. S6+1+d6 roll of 2-T7-A3 = 0 wounds]
[KA 2: 84, miss]

Julian uses his shield to deflect a blow that would otherwise have struck his leg.

[KnightB 1 vs Admund: 47, hits body. S6+1+d6 roll of 1-T3-A3 = 2 wounds. Dodge blow = 22, dodged!]
[KB 2: 96, miss]

Admund twists out of the way of a sword-thrust.

Meanwhile, the Graf held by Heinrich is still desperate to flee, due to Ulrun's spell. He tries to break Heinrich's grip.

[Heinrich S test: 25, pass]
[Graf 2 S test: 06, pass]
[Both pass S test, so hold is maintained]

He can't get free, but struggles on.


[Actions, everyone?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on February 26, 2014, 06:17:44 PM
Klaus will try to help the Graf on the floor up shielding him a bit against the Knights so they don´t strike him accidently. He will also shout out to the two knights that stopped "You there tell your comrades the situation is under control!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on February 27, 2014, 01:46:49 AM
And jerks at the waist to clear the sword thrust. He lurches back to put some space between him and the Knight.

"Woah! Damn you, look! The assassin is disguised as the graf!"

Admund holds his hands out to his side, away from his weapons, in a non threatening gesture of submission. He bends at the knee going into a kneeling submission to show he isn't a threat. He will be ready to spring to the side should the Knight attack again.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on February 27, 2014, 03:47:09 AM
Heinrich will continue to hold the Graf he has. "Calm down! Calm down! I'm not going to hurt you!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 27, 2014, 11:49:09 AM
"It's true," one of the knights shouts, "there are two of them!"

"Damnit, which is real then?" another says.

The knights stop their attack, though they keep their swords leveled at the group. All ten of them have now come into the Graf's lounge, followed by a wild-eyed Chancellor Sparsam.

"We need to talk to both Grafs," a knight says, "the real one will be obvious then. Once we know which he is, we can get him to safety and then deal with the assassin and whoever this lot are."

The Graf Heinrich is holding [2] ceases his attempts to break free. He starts to calm down, taking deep breaths. Klaus tries to help the other Graf, but finds him unresponsive.

"I can help!" Max says, appearing from behind the couch (he'd ended up there after being shoved by a knight). "I have my medical bag with me."

"Go ahead, boy," a knight tells him, "but I'm watching you. Don't do anything stupid."

Max examines the Graf [1], then gives him something to revive him.

[Max Int test: 83! Fail]

"Oh dear, it's not working. Still, I'm sure he'll recover soon. We'll just have to give him a few minutes."

The Graf [1] is laid on his side on the couch. He appears to be sleeping.

The other Graf [2] has meanwhile come to his senses. "You may release me now," he says to Heinrich, "I have quite recovered."

[Assuming Heinrich releases him] The Graf [2] sits down on a nearby armchair, and catches his breath. "You are no doubt wondering if I am who I appear to be," he says, "which, given the situation, is quite understandable."

"Indeed, your grace," Sparsam says, "maybe you could tell us what happened here?"

"Of course. I was enjoying my lunch, when  a knight arrived with an urgent message from the Law Lords. He presented me the paper, but I had left my spectacles in my bedroom. I asked the knight - I believe his name is Elias - to fetch them, and he went to do so. He seemed to take a long time, and I was just standing up to go and check on him when the bedroom door opened... I saw myself, duplicated exactly! The apparition was dressed in another set of my robes, and he held a dagger! I was so shocked by this that I did not move at first, and could not find my voice to call out for help.

"He lunged at me with the dagger, but I avoided the thrust. Desperate for a weapon, I drew off the cord belt from my robe, and managed to wrap it about his neck. Even then, he tried to stab me, and I feared that I would not be able to overpower him.

"But then my new champion, Stonebridge, burst in with his friends. By this point, my reason was so affected that I thought I saw a terrible creature bearing down on me! I screamed and fought, no longer certain of who or where I was.

"Now my senses have returned. I feel, in truth, more alive than I have for many weeks. That -" he points at the other Graf [1] "is the assassin, and should be secured in the dungeons before he can awake and employ his ghastly powers again. Stonebridge and his friends have done a great service, and must be treated with the greatest honour."

"The assassin will be removed at once, your grace," the leader of the knights says, saluting.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on February 27, 2014, 04:24:42 PM
I'm so sorry Graf, but not to be too blunt.. well, how can we be sure that you are the Graf... and not.. well, not the Graf.

I hope you do not think I am speaking out of station, but I must insist that we keep both of you here until we discern who is the imposter.

 If our information is correct, the duplicate copy will look like you, but won't have your memories. Perhaps someone has some questions only the Graf himself would know the answer to?
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on February 27, 2014, 04:33:35 PM
Klaus will walk over to the Chancellor Sparsam....thinking about the situation he realizes that this is a perfect chance to boost the standing of the man at court by granting him part of the success of preventing the assassination attempt, having someone as weak willed and easy to be manipulated in such a high position of the court and with the favour of the Graf would open immense opportunities....also it would help him with his claim to his title. The shadow of a smile passes over his face as he speaks up.

"I am incredibly happy that we arrived in time to prevent this foul attempt on the life of you my Lord, it is partly due to the cunning of the Chancellor Sparsam here that we managed to reach you and find out what we did. This .....monstrosity in the eyes of the gods." Klaus will point at the still sleeping Graf [1] but also check the reaction of the Graf [2].." is some sort of Shapechanger created by experiments of the darkest sort, it is though just a tool of a person even more sinister trying to topple the order of the Empire in this city....maybe even the whole Empire. The good Chancellor Sparsam had some doubts and asked me as a friend of him to look closer into them as he learned that the new taxes imposed on the Dwarves, Mages and Priests of the city were causing too much problems" stating this Klaus will look meaningful at Sparsam smiling at him in an encouraging way....leaving out his addiction and part in the creation of those taxes ...."and so we did and found out that there is something big going on in the city. We still have to find out who the mastermind is that is behind all of this for this we must make sure that the shapechanger stays in health and can be put to questioning. I agree with the Stonebridge it would be best to wait until the culprit awakes and ask a couple of questions that only the Graf would be able to answer for example parts of conversations he had during the last couple of days...for example with his Champion Julian Stonebridge....maybe the Chancellor also has had any private conversations with the Graf the last days....it can be trivial things as some talk about the festival or what was eaten for breakfast by the Graf this morning."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on February 27, 2014, 06:13:56 PM
Ulrun snorts at the suggestion of a conversation. "For a start he could just tell us the layout of the room next door. The colour of his bedsheets, what he has on his table, any number of things that someone who actually has been in this room would know. My lord claims to have been in there, then let him describe it."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on February 28, 2014, 10:29:09 AM
"Asking him questions only the Graf would know the answer to is pointless if we also don't know the answer," Mortus says quietly.   "Otherwise he can just lie and we would know no different."   She will turn to the Graf.
"Milord, I understand that these are abnormal conditions or I would never make such a request but could you please show me your chest and allow me to open his shirt to check for the same thing?   So far all the cultists that we have encountered have had a tattoo over their heart, it is possible that the shapeshifter has as well."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on February 28, 2014, 12:06:35 PM
Admund stands quietly in the back, eying both grafs suspiciously.

"Julian," Admund says, "you're the Graf's champion. You had met with him a couple of days ago privately. Ask him to recall something from your meeting."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on February 28, 2014, 12:11:14 PM
Klaus not knowing of this raises an eyebrow..."yes that sounds like an excellent suggestion."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 28, 2014, 03:36:17 PM
Sparsam appears flattered by Klaus's words. He draws himself up, doing his best to look as important as possible. "It is true, your grace: I have suspected that an evil force has been at work in this city, and have worked with these people to expose it. Naturally, I do not doubt that you are the true Graf. However, I suggest that we send for your physician at once - both to confirm that you have not been harmed by this incident, and to revive the imposter for questioning. You do not object, your grace?"

The Graf [2] waves a hand dismissively. "Not in the least. Summon him."

Two knights leave immediately.

The Graf [2] peers with apparent interest at the sleeping form of the other Graf [1]. Klaus sees no particular reaction from him at the mention of 'monstrosities.'

"I would find it difficult to believe in a creature that can change shape," he says, "were I not confronted with an exact replica of myself... I have seen many strange and terrible things while hunting in the forest, but never anything so insidious." He takes his eyes off the other Graf and looks up again. "I can, of course, describe the details of my bedroom, if that will help to prove my identity."

"Ah, excuse me, your grace," Max says. "But you just told us that the imposter went into your bedroom - he obtained a matching outfit there, and could also have memorized the contents of the room. So that wouldn't necessarily help. I apologise, your grace."

The Graf [2] glares at him. "I suppose that is true, boy. Well, I also recall speaking to Stonebridge after the champion's investment ceremony. However, I believe I was ill at the time, and my memory is not perfect."

Mortus's suggestion that the Graf strip to the waist produces astonished gasps from the knights. "Oh, what an improper suggestion!" Sparsam says, "it is quite impossible! The Graf's dignity!"

The Graf [2] smiles. "I have no personal objection to exposing my chest... but, as the Chancellor says, it would be socially unacceptable. Besides, what use would a duplicate be if it carried so obvious a mark? Had the creature replaced me, it would have soon been discovered. It would be discovered by the servants as soon as it took a bath!"

"Aha, quite so, your grace!" the Chancellor agrees.


Suddenly, a voice booms out, "Good afternoon, your grace! I hope you've eaten up all of your lunch! There is no better medicine than good food!" A huge man with long, curly hair and a thick black beard enters the room. "Oh my! Two Grafs! Whatever is going on here - some sort of magic trick? So convincing!"

"Doktor Pavarotti," Sparsam says, "please listen. An attempt has been made on the Graf's life - an attempt by a strange creature that can exactly duplicate another person. This-" he indicates Graf 2 "-is the real Graf, while that-" he indicates Graf 1, asleep on the couch "-is the imposter. I would like you to examine the true Graf for signs of injury, and then rouse the imposter for questioning."

"Nothing could be simpler! I am sure I will know which Graf is real - we have spoken so often, especially about dear Stefan [the Graf's eldest son, who is an invalid]. Your Grace! Let me examine you... ah, you seem well enough. Indeed, rather better than you have in some time! How wonderful! Now, let me see about the imposter."

Pavarotti inspects Graf 1 for a few moments, then selects a vial from his bag and waves it under the Graf's nose. "This should awaken him! It never fails!"

The Graf [1] begins to stir. He blinks several times, then starts muttering to himself softly. "Someone hit me... felt like a bull... or when father's horse kicked me after the battle of... where was it? Ulric's beard, when I find out who hit me I'll have them flogged! I'm an old man, damnit. I'm due some respect. Oh, my head hurts... I wish that damn fool of a Tilean would learn to moderate his voice. If he wasn't so good for Stefan I'd send him away.  What happened? Emmanuelle, my dear, are you there?" He blinks again, and, with the Doktor's help, sits upright on the couch.

"Was I attacked? Where is the offender - I want him flogged, do you hear? Wait, I don't know you... or you.. or you... ah! I know that beard - Julian, my dear chap! My fine new champion. Have you caught my attacker?"

No one was expecting the other Graf to react this way. Sparsam and the knights simply stare, unsure what to say. Pavarotti loudly declares, "Why, this sounds just like Graf Boris! But there cannot be two of them!"

Graf 2 snorts dismissively, "What a hammy performance! Had this thing not tried to kill me, I would commend it to the opera company! Take it away to the dungeon."

No one moves.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on February 28, 2014, 04:21:43 PM
"The mark is only a problem for the duplicate if it was discovered," Mortus says quietly.   "I am sure that you are able to bath alone milord.   Still I will not ask you to risk social embarrassment."   
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on February 28, 2014, 05:56:34 PM
"He's a shapeshifter, could just remove his tattoo..."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on February 28, 2014, 06:11:45 PM
"Well we also started an investigation at the wizards guild to find a way to identify the shapechanger once we have him cornered, I think a messenger should be sent to the wizards guild to fetch the potion and then we could be completely sure. I think it would be unwise to throw anyone into the dungeons at this point."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 28, 2014, 10:30:23 PM
"Ah, now that sounds a very practical suggestion, Count von Sternberg," Sparsam says, "a magical test would solve this problem at once. Provided it is not in any way harmful to the real Graf."

"The delightful Miss Eberhauer should be sent for immediately!" Pavarotti says, grinning.

"That's all very well," the leader of the Knights Panther says, "but it could take hours to get the wizards here and perform the test. What do we do in the meantime? It's really a very difficult situation for a bodyguard to be in." He frowns. "Either of these could be the real Graf. I can't refuse the orders of either... nor can I take either to the dungeons."

Graf 2 stands up. "I am not used to having my orders questioned... but I can understand that my authority is... uncertain at the moment. Summon Law Lord Wasmeier. He'll take charge of the situation." The Knights hesitate, and Graf 2 says, "Summon Wasmeier I said!"

"Please do that," Sparsam tells the knights, "and send a message to the Wizard' School also."

Two knights leave. Graf 1 suddenly notices his double. "I say, who's that chap?" he says. "He's wearing one of my robes, isn't he? Damn cheek! Who are you? Looks a bit familiar somehow..."

"Be quiet, assassin," Graf 2 says, "unless you intend to confess to your crimes. Your act isn't fooling anyone."

"How dare you! Knights, arrest that rude fellow! I'm sure that's my second-best robe he has on. I won't stand for it!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on March 01, 2014, 12:35:32 AM
May I suggest chancellor, given the current uncertainty, we also summon lord Ehrlich, and at Ulric. I'm sure lord wasmeier is too busy to handle this situation on his own.



"Graf... Graf" Julian bows to them both "perhaps while we wait for the wizards, you might be able to tell me... Which hold I am from?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on March 01, 2014, 09:23:23 AM
Klaus will walk over to the leader of the Knights panther "I can understand your worry about the situation, if we wouldn´t have interfered it is certain that the real Graf would have been killed and some Mutant would be in his place....horrible if you think about it. It is important now that we don´t rush things, that we don´t make any mistake as it would spell doom to this city. So we should take all the time we need to figure out who the real Graf is and thus prevent further damage. Don´t you agree?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 01, 2014, 03:11:10 PM
Admund shifts uncomfortably, and eyes Graf 2 suspiciously.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 01, 2014, 03:29:25 PM
"Yes, that's an excellent idea," the Chancellor says to Julian. He turns to the knights again, and says, "please be sure you also fetch Ar-Ulric and the other two Law Lords. We don't want to draw too much attention to this... ah... situation... but the most senior advisers should be consulted."

Two more knights leave to find them.


Klaus has some words with the leader of the bodyguard of knights. "That's true," the knight says, "and the real Graf will understand our actions." He looks at the two Grafs, and salutes them. "Your grace, I cannot accept your orders until the rightful Graf has been identified, and I cannot permit my men to follow your orders either. I take full responsibility for my disobedience, and trust that you will understand why this is necessary."

Graf 2 frowns, then nods impatiently. "Yes, I suppose that is reasonable."

Graf 1 says, "I never thought I'd see the day," he mutters, "disobeyed by my own bodyguard in my own rooms! Someone will pay for this... never would have been stood for in my father's day... no respect anymore..."


Julian asks both Grafs if they recall which Dwarf Hold he is from.

Graf 2 furrows his brow, apparently deep in thought. Graf 1 is still mumbling about his disobedient knights, and doesn't seem to have heard the question. Graf 2 glances at him a couple of times, then finally speaks. "I'm afraid I do not remember our conversation, Stonebridge," he says. "As you must have noticed, I was rather... confused that day. I recall inviting you to join me after the ceremony, but after that... nothing. I could guess the hold, but that would be dishonest. I simply do not remember."

Julian repeats the question to Graf 1, who listens this time. "What was that, my boy? Which hold? Is this a test?" He tuts. "I don't like to be tested, Julian. Not even by my champion! That Tilean is always testing me - yes, you sir!" He points accusingly at Pavarotti. "He thinks I'm losing my mind. But I'm not! It's a damn liberty! Well, I distinctly remember you saying you were from Karak Norn. And then you told me there was some sort of threat to the city, and I charged you to investigate it. There, what do you think of that! Losing my mind am I."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on March 01, 2014, 03:50:43 PM
"Right now everything indicates that him is the rightful Graf." Klaus will point at Graf [1] who looks to be a bit confused but remembers the conversation with Julian. "Chancellor Sparsam, do you recall any conversation you had in privacy with the Graf lately....Pavarotti how about you?"

Klaus will nod to the Captain of the Knights Panther in respect then walk over so he will be between the Graf 2 and the Graf 1.

Turning towards the Graf 1 Klaus will say in a calm voice rich with respect for the man "My lord I can completely understand your outrage about this situation but be assured that the whole case will be resolved quickly once the mages guild arrives with the chemical to find out who the real Graf is....I beg you in all respect for a bit of more patience. Do you want anything to drink or food to make the waiting as comfortable as possible?" Klaus knows that the way to find out who the Graf is might not be ready yet....the pressure on the shapeshifter must be immensly now though and maybe he will try to overwhelm the group and the remaining knights if one more leaves the room to get some food. If he would spring into action they would have proof and Klaus trusts Julians, Admunds and Heinrichs prowess with their arms to deal with the shapechanger.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 03, 2014, 11:17:16 AM
Graf 2 scowls. "I find it insulting that anyone would be taken in by that absurd performance."

Sparsam says, "I'm afraid I haven't spoken to the Graf for some time. I can't think of anything specific I could ask him."

"The Graf has not been talkative!" Pavarotti booms, "I have kept him informed of Stefan's health, but nothing that could not be guessed by an imposter!"


"No, I've just had my lunch," Graf 1 tells Klaus. "I'll tell you what though - all this nonsense has quite loosened my bowels. I need to answer a call of nature." He stands up and starts to walk towards his bedroom.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 03, 2014, 04:44:08 PM
"Don't let him leave the room!" Graf 2 says, "he'll escape through the window!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 04, 2014, 11:04:52 AM
"Your Grace, it would be best if you were accompanied," the leader of the knights says, "there could still be an assassin in the bed chamber."

"Oh, very well," Graf 1 says, "but hurry up!"

He goes into the bedroom, accompanied by two knights. They close the door behind them.


Graf 2 says, "I have thought of a way to prove my identity: in my study there is a safe that only I know the combination for. I will go in there now and open it in front of witnesses - you, Chancellor, and two knights."

"Oh, of course," Sparsam says, "what a good idea!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on March 04, 2014, 11:13:00 AM
"I will go along if you don´t mind, Admund you want to come too? Heinrich, Julian maybe you could accompany the knights who are with the ....other Graf" Klaus will smile at this and start to go after Graf 2. "You know what....it would even be better if we just wait until they return then all of us can go over to the safe and check if the other person can open the safe...if not you will get your chance and if you can open it it would be at least very incrimating."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 04, 2014, 03:09:46 PM
"I will not wait," Graf 2 says, "this charade has gone on long enough. I will prove who I am... and then I will expect my orders to be followed. The study is not large enough for a crowd in any case. No more than three people should accompany me."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on March 04, 2014, 03:12:31 PM
"Well than I will come with you.....I am not sure that it proves much the combination might also be known by the other Graf in which case the information might have leaked.....if you are so sure that you are the only person knowing the combination...why shouldn´t we wait for the imposter and let him try......as I stated it is of importance that we don´t rush any decisions here and condemn the wrong person ....and end up with a chaos spawn ruling the mighty city of Middenheim."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on March 04, 2014, 03:18:02 PM
“Or the combination could have been changed by the imposter when they first entered, before we arrived. I’m sorry Graf, but I do not think that will prove who is the real version.
Where is the council? It is not safe to take any orders from either Graf until we are all sure who is real, and who is not”
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 05, 2014, 03:12:27 AM
Admund nods at Julian. " 'fraid he's right. It's not safe to listen to either of you 'till we know who is who."

Admund rubs his chin and eyes the Graf next to Heinrich. "You seem a bit more about yourself than the Graf has been rumored to be lately. It's probably all that adrenaline from running around the high courts trying to set us up for murder. Holfich, Hirschvogel, Sir Elias. It must be terribly difficult for a shape changer to keep all the personalities straight."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 06, 2014, 12:56:10 AM
Graf 2 glares at Admund. A shiver passes down Admund's spine as his eyes meet the Graf's... for a moment, he's not sure he's looking at a human being. "Remember who you are speaking to, watchman," Graf 2 spits, "when I am proven to be the real Graf, you may have cause to regret your words."


Sparsam, in response to Klaus and Julian's comments about the safe combination, says to Graf 2, "I'm afraid they are right, your grace: the safe may not prove anything. Perhaps you should wait here until Wasmeier and the others arrive. They should be here very soon."

"Your mind is changing rapidly, Sparsam," Graf 2 sneers, "I have rarely heard you speak so much, except when you are droning on about finances. Have you taken a little too much of your 'nerve tonic' perhaps?"

Sparsam's face goes red. "I... uh... " His voice trails off.

"Be quiet then. Now, I am going to open that safe. Stand aside."

Graf 2 starts to walk towards the door that leads to his study.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on March 06, 2014, 12:57:43 AM
Heinrich will move to block his path without actually laying hands on him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 06, 2014, 01:34:34 AM
Admund steps up behind Graf 2 to block his retreat.

" 'fraid we can't let you do that."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 06, 2014, 11:29:10 AM
[Cl test for Graf 2: 90, failed]

Graf 2's face twists with rage, and he suddenly strikes at Heinrich's face with his open hand.

[Graf 2 attack1: 82, miss]
[Graf 2 a2: 36, hit. Heinrich parries (with his arm): 33, pass. No contact]

Heinrich blocks the attack. This makes the Graf even more furious. He cries out, his mouth opening wide... then wider... then impossibly, horrifically wide. In one terrible instant, his entire body collapses in on itself, then bursts apart into a mass of writhing chaos. Only one feature remains... a single enormous, ghastly eye.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/theshocker_zpsa466d0ab.jpg) (http://s48.photobucket.com/user/sparky_sparkfire/media/WFRP/theshocker_zpsa466d0ab.jpg.html)

[Everyone take a terror test! That is, test against Cool. Klaus's blessed talisman will provide its bonus to him, even though this isn't actually a demon]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on March 06, 2014, 11:58:29 AM
Julian reaches down to draw Barrakul, advancing upon the shapechanger. “Grungni” Julian shouts, the blade shining as he plunges it into the beast. But Julian suddenly realises he can’t feel the familiar tingle of the sword’s runic magic on his fingers, and with a blink he realises he is standing stock still, his eyes transfixed on the globular monstrous mess which seconds before had been the Graf’s face.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on March 06, 2014, 12:28:08 PM
Ulrun watches as the beast is losing its cool and the graf begins to show his true colours. With a great shout of fear he crouches down when he sees the monster appear, used to conjouring them rather than seeing real ones.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on March 06, 2014, 01:45:12 PM
Klaus thinking that Admunds suspicion on the Graf that wants to open the safe is true he is still shocked for a moment by the sudden outburst of the creature. The sight of the horrible creature almost stunning him he feels the talisman spreading a warmth on his skin and a calm comes over him. Shouting over the confusion he charges the Creature to give it a kick in the back. "This is the one! Protect the Graf ....DON`T KILL IT! We want to capture it alive!"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on March 06, 2014, 03:18:29 PM
Mortus presses herself up against the wall, trying to get as far from the demon as possible.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 06, 2014, 08:02:14 PM
[Roll of 25]

Admund's eyes widen in horror of disgusting transformation. He instinctively hops back from the danger when he sees the false Graf transform and rips his new curved blade from it's sheath.

"Protect the Graf!" Admund yells at the knights. [Battle tongue, hoping to keep them about their senses]

Admund lunges forward, bringing his sword up to strikes. He steps in, delivering a deep diagonal slash across the creature's back.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 06, 2014, 11:21:14 PM
[NPC terror tests]
[Max Cl test: 03, pass!]
[Pavarotti: 17, pass]
[Sparsam: 98, fail]
[Knight 1: 09, pass]
[Knight 2: 53, fail]
[Knight 3: 57, fail]
[Knight 4: 89, fail]

Sparsam cries out in horror and faints. Pavarotti grabs a scalpel from his medical bag and advances on the creature, a determined look on his face.

Only one of the four knights is able to overcome his fear and join the fight. He shouts a reply to Admund's battle-tongue instruction and draws his sword.

Max draws his axe and, yelling out a prayer to Sigmar, charges the monster!


[waiting for Heinrich to test]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on March 07, 2014, 01:22:05 AM
[47]

Heinrich will draw his axes and back away, attacking the monster if pursued. Once the thing is engaged by someone else, he will draw his bow and fill the thing with arrows.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 11, 2014, 04:11:34 PM
[Mortus, Julian and Ulrun each gain an insanity point for failing their terror tests! I've already added these to their character sheets. The three of them are out of the fight.]

[Initiative order:
Klaus      63
Admund      56
Heinrich   54
Pavarotti   50
Shapeshifter   47
Knight      45
Max      35]


The shapechanger has become a shifting mass of tentacles and slime, with the giant eye remaining as the only constant. Klaus launches a flying kick at the beast.

[Klaus [unarmed combat]: 100! Miss. Fumble!]

He misjudges the attack, glancing off the blubbery body of the thing and ending up sprawled on the floor.

Admund draws his magical sword and tries to use it in anger for the first time. He immediately senses that the blade is resisting him.

[WP test to master the sword! 64, fail]

The elven blade is somehow pulling against him, and he is unable to compensate. He tries to hit the monster anyway.

[Admund 1: 16, hit. S4+1-1 [magic sword penalty!]+d6 roll of 6! (add damage = 99, no)-T6 = 4 wounds]
[A2: 100! Miss. Fumble!]

Despite the sword's attempts to foil him, Admund lands a telling blow that slices open the shapechanger's skin. Thin black blood oozes from the wound. Admund strikes again, but this time the sword pulls away at exactly the wrong moment. He loses his balance, slips on the spilled blood, and crashes to the floor.

Heinrich backs away from the shapechanger, which has been distracted by the others. He readies his bow.

Pavarotti slices at the creature with his scalpel.

[Pavarotti 1: 63, miss]
[P2: 01, hit. S8 -2 (scalpel)+d6 roll of 1-T6 = 1 wound]

The small blade strikes home, but only makes a shallow cut.

The shapeshifter directs all its attacks at Pavarotti. Its many barbed tentacles lash at him.

[Shapeshifter 1: 88, miss]
[S2: 95, miss]
[S3: 74, hits left arm. S6+d6 roll of 2-T8 = no wounds]
[S4: 22, hits right arm. S6+d6 roll of 4-T8 = 2 wound. Dodge blow = 27, yes]
[S5: 100! Miss. Fumble!]

The shapeshifter overextends itself as it flails wildly at Pavarotti. It somehow loses stability, and draws in its tentacles to try to regain its balance.

The knight attacks it.

[Knight1 attack 1: 59, hit. S6+1+d6 roll of 3-T6 = 4 wounds]
[K1 a2: 85, miss]

His sword cuts deeply.

Max reaches the monster!

[Max: 36, hits due to charge bonus! S2+d6 roll of 2-T6 = no wounds]

He attacks enthusiastically, but fails to harm it.

[end of round. Continues]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 11, 2014, 05:06:04 PM
The shapeshifter's cuts are already beginning to close up.

[It regenerates 1 wound]

Klaus and Admund both struggle to their feet.

Heinrich shoots an arrow.

[Heinrich: 54, hit. S4+d6 roll of 1-T6 = no wounds]

[Pavarotti 1: 77, miss]
[P2: 09, hit. S8-2+d6 roll of 1-T6 = 1 wound]

[Shapeshifter gets -2 attacks due to fumble last round]
[S1 (at Pavarotti): 58, hits right leg. S6+d6 roll of 3-T8 = 1 wound. Dodge blow = 62, fail. Poison test= 90, fail!]

Pavarotti again slices the creature with his scalpel. In response, it lands a glancing blow on his leg with a tentacle. It barely even draws blood... but Pavarotti crashes to the floor, dead or unconscious!

[Shapeshifter attack 2 (vs knight1): 60, hits head. S6+d6 roll of 6! (add damage = yes)+4-T6- A3 = 7 wounds. Dodge blow = 75, failed. Poison test = 92, fail!]

It then catches the knight across the face, and he is also eliminated from the fight!

[Shapeshifter attack 3 (vs Max): 31, hits head. S6+d6 roll of 3-T3 = 6 wounds. Parry attempt. 21, pass! Reduce wounds by d6 = 5. 1 wound taken. Poison test = 24, pass!]

Another tentacle swings towards Max. He somehow deflects the worst of the blow with his axe haft, but the end lashes around and hits his face. He staggers back.

[Max can't attack this round due to parrying]

[end of round]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on March 11, 2014, 05:09:46 PM
Klaus will get out his pistols and unload two shots into the monster shocked how quickly the shapeshifter took out a fully grown man like pavarotti and worse a knight..also the crack of the shots might summon help.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 12, 2014, 02:03:51 AM
Admund crashes to the floor loudly face down, half confused by the sword pulling strangely. He pushes himself up and gets his legs under him. Leaving the elven sword on the floor, he draws his trusty longsword and attacks!

With an angry yell, he steps into level thrust over the top of his shield into the large eye of the beast.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 12, 2014, 12:19:15 PM
[The shapeshifter regenerates another wound]

Klaus opens fire with both pistols!

[Klaus (pistols) 1: 21, hit. S4+d6 roll of 1-T6 = no wounds]
[K2:  14, hit. S4+d6 roll of 5 Luck!+1-T6 = 4 wounds]

One of the bullets tears a deep hole in its rubbery skin. The roar of the gunshots is deafening in the confined space, and is sure to draw a lot of attention.

Admund, driven by rage, attempts to pierce the monster's eye with his (normal) sword.

[Admund 1 (aim for eye, -10 to hit): 21, hit. S4+1+d6 roll of 3+2 (for hitting the eye)-T6 = 4 wounds]
[A2: 20, hit (eye again). S4+1+d6 roll of 6! (add damage = 56, no)+2 (eye)-T6 = 7 wounds]

He stabs the huge eye twice, each time resulting in a spray of hideous black liquid. The monster shrieks in agony.

Heinrich looses another arrow, also aiming for the eye.

[Heinrich: 67, hit (aimed for eye). S4+d6 roll of 3+2 (for hitting the eye)-T6 = 3 wounds]

The arrow sinks up to the fletching in the fiend's eye. More black liquid sprays from it. Suddenly, a membrane grows across the eye, protecting it from further harm but also removing the creature's ability to see.

The shapeshifter surges forward, lashing its tentacles in all directions (they extend drastically to reach right across the room). It seems to be trying to reach the door.

[Shapeshifter gets one attack at each active person in the room, but at greatly reduced WS]
[S vs Heinrich: 17, hits body. S6+d6 roll of 1-T6-A1 = no wounds]
[S vs Klaus: 56, miss]
[S vs Admund: 33, hits right arm. S6+d6 roll of 5-T3-A2 = 6 wounds. Dodge blow = 32, pass. Dodged the attack]
[S vs Max: 87, miss]

It lands a glancing blow on Heinrich that his armour protects him from. Admund, meanwhile, sidesteps a powerful sweeping attack.

Max tries to hit the monster again.

[Max: 86, miss]

But he misses. The shapeshifter has reached the middle of the room, but is bleeding heavily from many wounds. It has surely been substantially weakened.

The door to the bedroom bursts open and the Graf appears, one hand holding up his unfastened trousers, the other wielding the Middenheim Runefang. The two knights who were guarding him are stuck behind him, unable to pass without shoving him aside. The three of them see the monster...

[Fear tests (not terror - that was only for witnessing the transformation)]
[Graf Boris: 11, pass]
[Knight: 29, pass]
[Knight: 79, fail]

One knight gasps in horror and is frozen to the spot. The other knight draws his sword. The Graf yells, "Abomination! Face me!"

[end of round]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 12, 2014, 05:04:10 PM
[The shapeshifter regenerates another wound]

Klaus has no time to reload his guns, so uses them as clubs instead.

[Klaus 1: 62, miss]
[Klaus 2 (off-hand, -10 to hit): 65, miss]

Admund continues to stab at the monster.

[Admund 1: 56, miss]
[A2: 15, hit. S4+1+d6 roll of 6! (add damage = 30, yes)+5-T6 = 10 wounds! Critical = 97, dead!]

His sword bites especially deeply, and ruptures some sort of bladder or sack inside its body. The creature stops dead, an ominous gurgling noise coming from its insides... and then...

Boom!

It explodes in a tumultuous eruption of stinking slime! Everyone who hasn't already been incapacitated somehow is knocked over by the blast. And everyone in the room is affected by the storm of mucus.

[Poison tests! (toughness*10)]
[Klaus   33, failed luck! pass!
Admund      77, fail unconscious
Mortus    94, fail unconscious
Heinrich    44, pass
Ulrun       18, pass
Julian     62, pass
Max     13, pass]

[Graf Boris:  26, pass]
[I won't post the results for all the other NPCs]

After the explosion, everything is quiet, sticky, and unbelievably disgusting. With the shapeshifter very definitely dead, the supernatural horror it induced in Julian and Ulrun has faded and both of them recover their senses. Mortus though has been affected by the poison, and is unconscious. Admund too, having struck the blow that finished the beast, is unconscious. Pavarotti and the knight who was stung by a tentacle are also unresponsive. Sparsam and about half the remaining knights have been affected too. The others are recovering.

Graf Boris struggles to his feet. His trousers have fallen down, but he hasn't noticed. He brandishes the Runefang in the air and mutters to himself.

Max gets up. He pulls off his filthy shirt, uses it to wipe most of the slime from his face, then discards it. He blinks a few times, then notices that Admund is still unconscious. He tries to rouse him, and when he can't he starts rummaging in his medical bag for something to help.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on March 12, 2014, 05:21:55 PM
Klaus eyes go wide as Admund strucks the beast, hearing the gurgling sound he makes a jump to get behind the knight that also was figthing the monster and thus gets hit by less of the slime and poison but still gets blown off his feet by the explosion....

"Well I think we now know for certain which one was the assassin." Klaus says "My lord" he says while walking over to the Graf "my sincerest apologies for doubting you but we should get you out of here who knows what these poisonous fumes might be harmful. We need a healer and quickly and we should get everyone unconcious out of here." He tells the remaining knights that are on their feet.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 12, 2014, 11:09:13 PM
Admund thrusts over the top of his shield and feels his blade connect deep into the monster. He shoves it deeper, leaning into the blade before twisting it and jerking it free. As he's about to thrust again, he notices the monster lurching to a halt and gurgling. Before he can react, it explodes. The force of it sends him over the top of one of the couches behind him and clattering to the ground flat on his back. Everything happens so fast he doesn't have time to understand what's happening.

Admund feels something splatter all over him as his back connects with the rear of the couch. 

He hits the floor, then darnkess.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on March 12, 2014, 11:51:54 PM
With a gasp Ulrun stands up and looks at the devastation wrought. Whilst he wants to turn and flee he stands transfixed instead.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 13, 2014, 12:12:17 PM
"Klaus is right," Max says solemnly, "we should all get away from this room, and clean off this slime. It's certainly poisonous."

Graf Boris frowns. "Where are the servants? I want baths for everyone! Clean clothes!" The shock has brought him back to reality, at least for the moment.

The knights assist the group in carrying the unconscious people into the trophy room. Just as they are finishing the job, Ar-Ulric and Law Lords Ehrlich and Wasmeier arrive. They quickly realise that the situation calls for action, not explanation - the Law Lords organise the servants, while Ar-Ulric invokes the power of his god to heal the afflicted. After a while, Wasmeier leaves the remaining work to Ehrlich, and joins Ar-Ulric in offering magical healing.

Bath tubs are brought in and filled with hot water. This has to be regularly replaced by a bucket-chain of servants, as it is contaminated with the slime. Fresh clothing is provided, with the mucus-covered garments being taken away to the laundry.

Doktor Pavarotti is the first to recover, thanks to his incredible constitution. His medical skills allow for the swift revival of most of the unconscious knights. Chancellor Sparsam's condition is more fragile - even Ar-Ulric's prayers are unable to restore him. Pavarotti directs that the Chancellor should be taken to his room and kept under constant care.

[Mortus poison test: 92, fail]
[Admund poison test: 83, fail]

Neither Mortus nor Admund responds to treatment. Their breathing has become slow and weak, while their hearts barely seem to be beating. Pavarotti says, "Your friends are very close to death. There is one more drug I could give them which might counter the poison... but it is powerful, and they may not be strong enough to survive its action. The alternative is to simply wait and see if they recover naturally. What should I do?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 13, 2014, 02:46:28 PM
Admund feels the ground move on its own, like a rug being pulled away from beneath him. The darkness feels like it should be light, but he cannot see it. The darkness is moving. The darkness flickers between darkness and gray.

He find himself standing in the middle of the Graf's chambers. The room is clear of any people or furniture and all the chaos that was present moments ago. The walls are even missing. Outside the walls of the room doesn't contain the palace grounds like they should, but rather cool grassy fields and cloudy skies.

Admund begins to walk. He steps from the floor of the Graf's chambers into the grassy fields beyond. He runs his hand over the tops of the waving grass. A few shadows stand in the grass off to his sides, watching him. Shadows of men he once knew. Men he fought alongside with. Men that died around him. They stand again, swords in the ground before them. Their features are faded into shadow, like their memories. Hollow and fading.

Admund turns around to look back to the Graf's room, only to find it gone. In its place stands now an old stone archway. He walks toward it.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on March 13, 2014, 02:50:08 PM
The force of the explosion pushes Julian down onto one knee. He remains there, head bowed, until the Graf starts shouting.

Rising slowly, Julian averts his gaze from the others while he is washed and changed with help from the servants.

To Pavarotti’s question, Julian responds “hmm, what?” quietly, and thumbs his beard.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on March 13, 2014, 02:53:38 PM
Klaus´s brow furrows when he is told that Mortus and Admund don´t recover from the shapeshifters poison. "Admund is tough as nails and Mortus too has the constitution of a horse....even though she doesn´t look like it with her silly smiles. I fear they will get weaker by the minute if we wait for them to recover. So if we use this....substance.....we should do so right away." Seeing that Julian is still dazed from the explosion and the experience of horror a few moments ago Klaus will look to Heinrich. " I say Pavarroti.....do it."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 13, 2014, 10:57:19 PM
"I think so too," Max says quietly, "it's better to take action... both of them would want that, I think."

Pavarotti nods. "It is the choice I would make, in your position. Here we go then!"

He opens a small vial, and pours half of it into Admund's mouth. The other half he feeds to Mortus. The drug takes effect quickly: their body temperatures rise rapidly, and they begin to moan and struggle as though trapped in some terrible nightmare. Pavarotti watches them closely, his face unreadable.

Max kneels down and offers a prayer to Sigmar... followed by another to Shallya, and then one to Morr. When he's done he notices for the first time Julian's withdrawn state.

"Uh, Mr Julian, sir?" he says, cautiously, "don't worry, sir. Everything will be all right, I'm sure." He looks at Julian with worried eyes, then, wordlessly, hugs him. Immediately afterward he looks a little embarrassed. "Sorry, sir," he says, "um... I just thought you needed some reassurance. Um. But of course you don't!"


Mortus's heart is beating faster. The drug causes it to race away, until...

[Mortus Toughness test: 75, fail!]

...it stops.

 ::heretic:: [fate point used!]  ::heretic::

Quite suddenly, it restarts, now at a steady rhythm. Mortus relaxes, moving out of her nightmare into restful sleep.

[Set to 1 wound. -1 or -10 to all other stats (as appropriate) until further notice. Magic points drained to 0]



Admund's heart is also racing. He too moves towards the crisis point...

[Admund Toughness test: 21, pass!]

...he turns on his side and vomits, spraying out the contents of his stomach. He continues to wretch long after there is anything left to bring up. Eventually he is able to stop - he is awake and alive, but feels worse than he ever has before.

[Set to 1 wound. -1 or -10 to all other stats (as appropriate) until further notice]


Pavarotti examines them both. "The man reacted very well to the drug," he says, "he will recover fully, I am certain. The young lady..." his face is puzzled, "...did not react well. For a moment, I believed that she had died. Yet now she is past the danger, and will probably recover. A miracle, I should say!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 14, 2014, 03:20:02 AM
Admund runs his hand along the old stone archway. He stands and ponders a moment. The shades of men he once knew look on solemnly. Their faces faded and far. He knows this archway. It feels familiar to him. He looks up to see the clouds racing by at an unnatural speed. The sky fades to a darker hue...then darker...till the clouds look like smoke.

Smoke? Admund feels fire. Burning fire. The warehouse. He turns and sees his father's warehouse from his youth. He's standing at its center while flames roar around him. A dying watchman, choking on his own blood, lays before him. Again. This place again. This old sad dream.

Admund looks for a way out, but this warehouse isn't right. There are no doors. He turns in circles looking for a way out.

The smoke is growing thicker. He can't breath. The smoke from the fire is choking him. He sinks to his knees to get below the smoke, but it doesn't help. He can't breath. His throat is swelling as he strains for breath. He draws his hands to this throat hoping vainly to clear it. He feels his chest swelling.

The world becomes light again. He gags. And wretches.




Admund rolls to his side and vomits over the end of the bed. He coughs and sputters, and vomits again, and again, until there is nothing left in him. He dry heaves still, his body taught, still clutching the edge of the bed with white knuckles.

When he's finished, he lays back exhausted and covered in sweat. He shivers and groans and looks up at the ceiling. His chest rises and falls laboriously as he croaks out painfully slow, "Gods... damn...what?...where?."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 14, 2014, 11:34:52 AM
"You're sure she's all right, Doktor?" Max says, "what if she doesn't wake up?"

"She will. Quite soon, I expect. Don't worry, lad!"

Pavarotti offers Admund a cup. "Like the worst hangover you've ever had, yes? Well, drink this down: it will settle your stomach and lift your spirits! I guarantee! I use it myself!"

The liquid in the cup tastes vile, but it does indeed calm Admund's ravaged stomach.

"Admund, you killed the shapeshifter!" Max says, "do you remember? It spread itself all over the room... so it's definitely dead."

Ar-Ulric has been examining the mess in the other room. "So this... slime-thing was able to precisely copy a person? And it almost replaced the Graf. We have come very close to disaster."

"Could there be others?" Ehrlich says, "we may not be safe yet."

"Uh, we are fairly sure, my lord, that the creature was bred at Castle Wittgenstein," Max says, "using wyrdstone to distort living things into blasphemous new shapes. Um. The laboratory there was destroyed, and the person responsible for the experiments is dead. We handed over all the books we found to the authorities in Nuln. Oh, and the wyrdstone itself was destroyed. There won't be any new shapechangers. However, we know that Gotthard Brandt - Wittgenstein really - imported several creatures to the city. One was a sort of large lizard that Mr Julian was able to tame, but we don't know exactly how many shapechangers were brought here too. The man who was experimenting on them here in the city is dead...but yes, there might be others. All we can do is hope the wizards are able to develop a test."

Wasmeier says, "I find it hard to believe that Hoflich could have been copied so perfectly that I wouldn't have noticed. And what has become of the real Hoflich? Is he dead, or a prisoner?"

"Well, my lord, we believe that the shapeshifter was able to acquire a person's memories by... um... eating their brain. So I fear the worst for Law Lord Hoflich."

Graf Boris suddenly exclaims, "A damn poor job my bodyguards did of protecting me! Almost killed by a bloody double and no one noticed! And what about my champion?" He looks at Julian accusingly. "Standing around like a bloody statue while a great blob of goo was on the loose! What've you got to say for yourself?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 14, 2014, 01:36:11 PM
Admund drinks down the liquid, and scrunches his faces at the vile taste. He chokes it down and gasps, "Gods, that's awful."

Admund lays back for awhile and regains his wits. He weakly props himself up on an elbow. He struggles piece together what's happened. "The shapechanger is dead? I killed it? I mean...there was an explosion..."

His eyes go grave, "Is the Graf well? What about the others?"


He listens to the others talk, trying to follow along. "Sirs, we met with who we thought was Holfich. The body that was found at the High Courts. Has anyone been able to confirm if it was Holfich?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on March 14, 2014, 04:27:10 PM
"I'm sorry, your Grafness. I don't know what came over me" Julian mumbles, bowing to the Graf.

"I'm glad everyone is safe. and that we arrived in time to separate you and the imposter"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on March 14, 2014, 04:31:36 PM
Klaus steps forward to speak for Julian. "It was a magical dread....and even though Dwarves have a strong resistcane towards magic the spell seemed to have gotten to him my lord. I know this because the sacred talisman I got from a Sigmarite priest helped me to overcome the wicked spell. Neither your knights nor your Champion can be blamed for being affected by it. I think I haven´t introduced myself. My name is Klaus Metzger hopefully soon the Count of Sternberg. The paperwork is still pending. I am unsure if there are any more shapechangers...but we know for sure that someone planned all this, the taxes, blackmailing officials, getting weapons into the cities on secret routes. The danger isn´t over yet but I am confident that we have already thrown a wrench into the machinations."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 14, 2014, 05:11:34 PM
"It's definitely dead, Admund," Max tells him, laughing despite the situation. "You stabbed some sort of fluid sack inside its body, and it blew up! It was full of poison, which nearly killed you and Mortus. But Doktor Pavarotti says you'll both recover. The Chancellor is still in a bad state, but everyone else is reasonably well. It could have been a lot worse. And we saved the Graf, um, as you can see. There he is."


"Bah, ought to have you flogged!" the Graf says to Julian, "you and all those knights! It was a dashed bad show from all of you. You need to learn your lesson!"

But Klaus's words get through to the Graf. "Ah, magical fear was it? Well, that's different. I've felt that myself... I fought in my first battle aged fifteen, and there's no man I've ever run from. But I've seen dead men walk... spiders bigger than houses... unnatural horrors like that thing that tried to replace me. There's only so much a man can be expected to deal with. Aye, we'll say no more about it, Champion. Hmmm, what d'you say your name was," he says to Klaus, "Metzger, count of where? Don't know it. Well, you've done good work for Middenheim today - yes, all of you. I won't forget that. Damn, I'm tired." A servant brings him a chair, and he sits down heavily in it. A moment later, he starts to snore softly.


Ehrlich answers Admund's question about the body in Hoflich's office at the high court. "The body belonged to the scribe," he says, "the hair and build matched. There was no sign of the missing face... I can only assume that the shapeshifter ate it." He shudders at the idea. "We can be sure that it had already replaced Hoflich when you spoke to him at the High Court. I think it believed itself in danger of being exposed, so tried to remove you by framing you for murder."

"Rather a foolish scheme," Wasmeier says disapprovingly, "the creature cannot have been particularly intelligent."

"Praise Verena that it was not," Ehrlich says. "It slew the scribe, then left the office in his likeness. It then took the form of a knight, and used that disguise to reach the Graf. I would imagine that replacing the Graf was always its ultimate purpose."

"Well, this creature cannot have been the mastermind behind the plot," Wasmeier says, "or it would not have thrown away its opportunities as it did. As Hoflich, it could simply have imprisoned you all. No, we must look for another. We know that Gotthard Brandt brought it to the city - could he not be the traitor?"

"The man is a worshiper of evil, at least," Ar-Ulric says. "He could be behind everything... the Marshals have him in custody at the moment, I believe. I would assume that they have interrogated him. We should summon them to the palace at once - they need to know what has occurred, in any case."

"But it was Hoflich who first proposed the tax laws," Ehrlich says. Wasmeier looks upset, presumably at the breach of confidentiality. Ehrlich says, "I know it is against the form to speak of our deliberations, Wasmeier, but these are special circumstances. I voted for those taxes only due to coercion. You yourself opposed them. So surely Hoflich had already been replaced two months ago."

Wasmeier shakes his head. "I have spent a great deal of time with Hoflich in those two months. How could I not have noticed that he had changed? I cannot believe it. He must have been replaced more recently."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 14, 2014, 05:49:59 PM
"Recent or long, m'lords, I fear the worst for Holfich. It's probably best to get to his apartments quickly." Admund struggles to situp. He places his feet over the side of the bed and flat on the floor. He feels woozy, and holds back another dry heave.

Placing his hands on his knees, he looks up at the two Law Lords earnestly. "I know your concerns for protocol, sirs, but it's clear that the source of these new taxes are dark. The amount of unrest they are causing in the streets..." Admund glances at the sleeping Graf, "They must be repealed, sirs. At once. By Verena, you can't let a law sit that was authored by this evil."


Admund asks Doctor Pavoriti and Max for his shirt, armor, and weapons. He also asks for a glass of water, which he'll drink gingerly.


"My Lord Wasmeier," Admund asks politely, "The creature that I slew. That changer. Before it turned, it was looking identical to the Graf. When we all confronted it and tried t'determine which one was real, it insisted that we bring you specifically to the room. Can you think of any reason for this? Do you know of anyone in your entourage or employ that could possibly be connected to Brandt?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 14, 2014, 11:47:04 PM
Wasmeier listens carefully to Admund, holding his gaze steadily. He strokes his chin with his right hand. Then he says, "That is an interesting question. I cannot be sure of the innocence of my staff, though I think it unlikely that any of them is a traitor. I shall of course make inquiries. But it occurs to me... if this monster has indeed been impersonating Hoflich for some time, then it would know a great deal about me. I suspect it planned to use that knowledge to convince me that it was indeed the Graf. However, it would actually have betrayed itself." He pauses, then says, "Hoflich has been a little... different lately. Rather more zealous in ordering punishments than he used to be. The whippings administered to your little group, for example, were somewhat severe: perhaps twice as many lashes as were warranted. A scribe was blamed, but I had my suspicions. Hoflich has always believed in strong deterrents for law-breakers, but he takes no pleasure in it."

"A man of absolute integrity, though I disagreed with almost all of his beliefs," Ehrlich agrees. "Quite incorruptible. He could never have been coerced into introducing those tax laws. He has no family to threaten, no secrets to blackmail him with. He'd die rather than give in to pressure. Oh, he must have been killed and replaced long ago. Such a terrible loss to the city."

"A tragedy. But at least we can clear his name - our recommendation to the Graf on the tax laws will be reversed, yes?" Ehrlich nods. Wasmeier looks at Ar-Ulric. "We can count on your support, Ar-Ulric? You will also withdraw your support from the taxes?" Ar-Ulric nods, looking uncomfortable.

"The Chancellor is not able to express an opinion either way at present, so I think the Graf will agree with us," Wasmeier says. "The taxes will be speedily repealed. And not a moment too soon. I am not anxious to see the dwarfs run riot through the streets. Nor for the courts to be jammed up with hundreds of charges of tax evasion." He shakes his head slowly, then says to Admund. "Your idea to search Hoflich's office and home is a good one, and one very suited to the talents of your group. Rest a little while longer, then go to it. Ehrlich, Ar-Ulric and I have much to do - for one thing, we must ensure that news of what has happened does not leave this palace. If the people learn that a shape-changing monster has tried to kill the Graf there will be panic."

"That's true," Ar-Ulric says, "we cannot afford for the Graf to look vulnerable to the people. Not at a time like this."

"A servant will show you where the office is," Wasmeier says, "and will provide you with the home address also."

"I promise we will be discrete, my lord," Max says.

"Ah... the young lawyer who wrote me that indignant letter about your friends' punishment." Wasmeier says, stroking his chin again.

Max blushes. "Yes sir. I... I'm terribly sorry if I offended you in any way, my lord, but I..."

"No need to explain," Wasmeier says, cutting him off. There is a trace of anger in his voice. He turns his attention to Ehrlich and Ar-Ulric instead.


Max fetches Admund's things for him, and brings him the water he wanted. Just then, Mortus wakes up. Pavarotti cries out triumphantly. "Aha! You see! The young lady is quite well! That drug is of my own creation - such a wonder! No other physician could have done as well!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on March 15, 2014, 09:02:02 AM
Ulrun looks sheepish, the entire thing is far more complex than his small roll had indicated. "My lords." he says quietly, lacking some of the overt confidence he usually has. "If we are pretending that none of this has happened then perhaps I can help." He turns to the people with a sword. "I'm a magician, not a shapeshifter, let me make that clear before you cut a hole in me..." He draws his hand over his face and changes his appearance to Hoflich. "I would not be convincing to anyone who knows him, I can't mimic his voice or mannerisms, but from a distance I would be passable and give an impression that everything is fine."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 15, 2014, 01:08:59 PM
Wasmeier studies Ulrun's disguise. "Yes, that is a very detailed illusion - you are to be commended on your skill. Hoflich will be seen leaving the palace and walking through the city: putting the lie to any rumours that might have already started"

Ehrlich says, "It will also be useful for entering Hoflich's townhouse. His household could have been replaced by co-conspirators, so a subtle approach may allow you to take them off-guard."

"Indeed. Now, if you are ready to begin your investigation, do not allow us to detain you."


A servant shows the group to the ground floor of the palace. The Law Lords' council chamber is here, and each has a private office nearby. The servant provides them with Hoflich's home address (on Fursten Allee, not far from the Square of Martials) then rushes off.

Hoflich's office is tidy and clean. One wall is filled with bookshelves, loaded with precisely-ordered legal books. A painting on the opposite wall shows a view of the city. The writing desk is almost clear of papers, though the ink and pens have been neatly laid out ready to use. There is no drinks cabinet or any other piece of furniture that is not strictly functional. Even the chairs look rather hard.

Max looks through the desk, quickly skimming through some papers he finds in the drawers. "Well, this looks like normal stuff," he says, "notes about appointments and trials and things like that... it's just... for the last two months, there haven't been that many. Before that, Law Lord Hoflich has kept extremely detailed notes about everything he did - it looks like he spent a great deal of time working. And it's all very precise and conscientious. Um. You can tell he really cared about what he was doing. Then it changes two months ago. The writing is the same... but he's written far less, and what he has written is... careless. As though he's doing something just because he has to. The only time he sounds interested in anything is when he's writing about an execution or a flogging." Max frowns. "There can't be any doubt that the shapeshifter has been impersonating Hoflich for two months: ever since the tax laws were first suggested. And he's gone all that time without anyone suspecting a thing. It's... surprising."

Behind the picture on the wall is a safe.

"There's no key in here, as far as I can see," Max says, "Mr Julian, sir, maybe you can open the safe?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on March 15, 2014, 05:00:48 PM
Mortus takes a few seconds to try and figure out what is going on around her and then gives up.   Her mind hurts, sharp stabbing pains that assault the base of her skull.   She closes her eyes and tries to think of what happened but the pain assaults her again and she abandons the effort.   She drifts rather than walks with the rest of the group, stumbling every few steps for the first while until her body strengthens again and she can support her own weight again.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on March 15, 2014, 07:38:08 PM
Julian opens ythe safe
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 15, 2014, 10:50:22 PM
Julian takes out his tools and goes to work on the safe.

[Julian safebreaking test: 24, pass]

He opens it easily. Inside is a small collection of strange items: three teeth from a dog or wolf, a leg bone from a pig with notches cut into it, a silver hand mirror, a woolen scarf, a carved wooden ornament shaped like a ship, and four table knives. Right at the back of the safe is a folded piece of paper, stuck in a crack - a note!

The note has been written in clear, careful block capitals. It says:

Memorise and then destroy this! You must not make a mistake or you will be discovered.

Graf - poison - Boldo
Chancellor - drug addict - Brunhilde
Ar-Ulric/Emmanuelle - love letters - Br
Champion - hypnotised - Br
Ehrlich - niece kidnapped - Br
Gotthard Brandt - sex cultist - scapegoat
Pavarotti = threat. Br is looking for leverage. Do not confront.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on March 16, 2014, 08:41:36 AM
"Look, a note showing how they controlled people. of course, we already discovered and sorted the Chancellor, ar ulric and Ehrlich. but the Graf is being poisoned! we need to figure out how. if we can stop it he will return to his senses I'm sure, and the city with a strong ruler will be so much more secure, just the same for the Karak's.

and, huh, Brandt is just a pervert afterall. I'm sure his family would be so disappointed.

If Pavarotti is a threat... perhaps an enemy of our enemy is our friend. I don't trust him, but perhaps he knows something"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on March 18, 2014, 10:47:30 AM
While on the way to Hoflichs Office Klaus sees Mortus struggling to be on her feet and offers her support if she will take it.

As Julian opens the safe Klaus face shows a puzzled expression about the strange assortment of items stored in the safe.

"I wonder if those are of any significance...I don´t have a clue though what they could be about. Maybe one of our mages could check if they have any magical properties."

"I agree with you Julian.....I really wonder how Pavarotti is a threat to their plans maybe because he could find out that the Graf is poisoned or more important have a cure to it? I think finding this Boldo and figuring out what poison he used and then cure the Graf might be our first priority. I am a bit concerned about the shapeshifter calling Wasmeier to help...also how he seemed annoyed about max´s letter...what if he is involved into all of this? I think we should keep him uninformed about anything new we find out until we can be sure that he is on our side."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on March 18, 2014, 11:29:53 AM
Mortus will accept Kluas' help, resting almost her entire weight on him until they get to the office, where she will lean against the wall.   She looks a little confused when she hears [or sees] the names in the letter, as if something is bothering her but she doesn't way anything.   She can feel her strength returning slowly but she is still confused as to what happened.   There must have been a magical burst when the shape shifter died or something.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 18, 2014, 02:34:10 PM
"Boldo sounds like a halfling name, perhaps?" Max says, "he could be a cook or some sort of kitchen servant. Um. Anyway, we do need to find the poisoner as soon as possible! If we can find out what poison has been used, then maybe Pavarotti will have a cure. Or if not him, someone in the city will be able to help."

Max pauses, then says, "Uh... I wonder if... Klaus, you think Wasmeier might be involved... well, his office is nearby. Someone could have a look. I would be willing to do that."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on March 18, 2014, 02:50:19 PM
"You shouldn´t go alone, hmmm I think having a look won´t hurt but there might be magical traps and locks...do we have any ways to detect them and disable them if that is the case?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 18, 2014, 02:57:07 PM
"Oh, I didn't think about there being magical traps," Max says, frowning, "um, that's a bit of a problem. Maybe we should forget searching Wasmeier's office until we can get some solid evidence against him."


[Information: neither Mortus nor Ulrun can do anything to detect or disarm a magical alarm or trap! Ulrun's spells could be used to prevent normal noise being heard outside the office, and he is also able to magically open locks.

Both Mortus and Ulrun know that a wizard can only have a single active magical alarm spell at a time. So if Wasmeier had one on his office, he couldn't also have one at his home.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on March 18, 2014, 03:25:31 PM
"So we need to search Hoflichs House and find this Boldo, I think we also should have a talk with Pavarotti and find out more about him than we know already so far. Should we split up again or stick together? I feel we need to hurry otherwise the person who started all of this might get away with most of his plans foiled...or like a cornered rat bite."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on March 18, 2014, 04:38:45 PM
"The office is closer," Mortus says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 18, 2014, 11:55:19 PM
"That's true, Mortus, but we don't have any right to search there... I was wrong to suggest it." Max says. "Maybe some of us should look for Boldo here in the palace, while the others investigate Hoflich's house?"


[If Mortus or Ulrun follow Klaus's suggestion and check the random objects in the safe for magicalness, they find that they are all mundane items.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 19, 2014, 02:22:56 AM
Admund still looks slightly unwell. He leans on the desk in Holfich's office and looks through the papers with Max, "You're right. His style did change around two months ago." He says flipping through papers that Max is going through on the desk. "It makes sense though. When Heinrich and I went to the flogging of that law clerk, I kept an eye on Holfich. He was clearly enjoying the flogging. I'd wager this shapechanger was posing as Holfich long before we even got to Middenhiem."

Admund leans against the desk with folded arms watching Julian opens the safe. He's also confused by the random objects in the safe, but the note draws his full attention. "Gods damnit, I knew Brandt wasn't the mastermind. Look at this list. Everyone at court is being manipulated. Who's left? Who could be behind this? I mean look, this rules out almost every major player at court, and I hardly think that someone like the court minstrel is trying to take the throne."

At the suggestion of Wasmier, Admund rubs his face in fustration. "Sure, the man is the only one we don't know that well, but he's done nothing but appear squeaky clean to us....That's the trick though. Not one person at court is squeeky clean. Why is Wasimier clean? He's either the only pure man in town, or somehow involved. He's worth looking at."


As the others talk, Admund sits quietly, mulling over the options. He finally pipes up, "Whomever is behind this is going to find out their grand scheme for replacing the Graf with a shapechanger has failed. We need to act and get evidence before they clean up any trails or flee town. Whomever this 'Boldo' needs to be caught quickly before he figures out that we're on to him. We also need to get to Holfich's house before someone else does. Once we have a better idea of who's pulling the strings here, we can go after them."


"How should we do this? Shall we split up? I think investigating Holfich's house is important. I can take Ulrun the wonderful, here, disguised as Holfich and go see what I can find. Max, think we can get an escort arranged with the Knights to make it look normal?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 19, 2014, 10:43:07 AM
"Yes, I'm sure we can arrange for a small escort of knights," Max says, "since Mr Ulrun will be disguised as Hoflich, we'd need an escort or we'd look suspicious. I'll go and ask."


He returns shortly with four Knights Panther. They don't look especially happy to be there. "The Law Lords have asked us to escort some of you to Law Lord Hoflich's house," the leader says, "I assume you are ready now."


[Admund, Ulrun, Max, knights => Hoflich's house
Heinrich, Mortus, Klaus, Julian => stay in the palace, look for Boldo
Is that what you want to do?]

[note: there's a map of the palace a few pages back. Scroll down! http://warhammer-empire.com/theforum/index.php?topic=42718.7075 ]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on March 19, 2014, 01:54:02 PM
"I will need a few minutes to prepare." Ulrun needs to remagic his points up if he's going to wander around as someone else for a while. "I will be casting magic to be under the illusion that I am Hoflich. Whilst we are moving it will be imperative that you treat me as though I am him." he says to the knights. "The house will definatly be watched so we must make a good show of it."

He will have them wait a few minutes whilst he medidates. When he has restored he will cast 'Look like that guy' with enough points to walk to the guys house.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on March 19, 2014, 02:27:38 PM
Mortus will go with the others [Kluas etc.], though she is desperately aware of her need to rest.   She will meditate while Ulrun is doing the same
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 19, 2014, 03:58:51 PM
Mortus and Ulrun both meditate for a short while. [Regain 4 MP].

Admund, Ulrun and Max head off with the knights [continued in next post].

Heinrich, Mortus, Klaus and Julian go to the kitchens in search of Boldo. They don't have far to go. It's now mid afternoon - the kitchen staff have cleared up after lunch, and are hard at work making preparations for dinner. Vegetables are being chopped, birds plucked, and pots of stew being stirred.

There are four other doors leading from the kitchen: a double set go into the dining room. Two more lead to a workroom, and the last to a store room. There's also a pantry across the corridor.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/kitchen_zpsd0db2d64.jpg) (http://s48.photobucket.com/user/sparky_sparkfire/media/WFRP/kitchen_zpsd0db2d64.jpg.html)

Nine people are at work in the kitchen: four halflings (all male), including one with an impressive chef's hat that's almost as tall as he is, and five humans (two men and three women). When the door is opened, the halfling chef glares at the group. "Hey, what do you want? I'm busy!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on March 19, 2014, 04:17:12 PM
Finding the list, confirming their theories and giving new leads, has distracted Julian from his malaise.

He raises his voice in answer to the chef.


"We're here to speak with Boldo, ain't seen 'em have you?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on March 19, 2014, 04:18:55 PM
Klaus immediately chimes in "the law lord hoflich sends us...it is rather urgent."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 19, 2014, 04:38:12 PM
[Admund, Ulrun, Max]

Ulrun assumes the appearance of Hoflich. The knights are clearly unhappy about this, but attempt to put a good face on. ""We'll do our part," the leader tells Ulrun. "Just don't draw any attention to yourself."

Even so, the sight of Hoflich walking around does draw considerable attention from the other knights they encounter on the way to the main gates - they've heard conflicting accounts about him, so that some think he is dead, some that he is a traitor, and some have even heard stories that he is a demon in disguise. The knight-escorts handle the explanations.

Soon, the group have left the palace grounds. In the Square of Martials, the ice-dancing contest is over. The magically-created ice sheet is now being used by the carnival crowds. Max says to Admund, "If we weren't so busy, I'd have a go! We used to skate a bit back in Ostermark when the river froze over. I haven't done it for years. Oh well!"

People stop to look at the the group as they pass, curious to see who the knights are escorting. When they see that it isn't the Princess or anyone else interesting, they look away. The Law Lords might be important to the city, but they aren't instantly recognisable to the people.

Hoflich's home is in the prosperous Grafsmund district, close to the palace and only a few streets from Ehrlich's house. It occupies a large plot on a corner, and has two walled gardens. The house has two levels. All of the ground-floor windows are shuttered.

The large side garden is surrounded by an 8' stone wall - there is a small gate at the rear of the house providing access. There is also a double set of gates at the front side of the garden, which go into an attached stable building.

The smaller garden is at the front of the house. The front door of the house is reached through here. The gate is closed but not barred. Opening it reveals a neat rose-garden, and a fish pond. A gravel path leads to the house door.


(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/thehouse_zps09599546.jpg) (http://s48.photobucket.com/user/sparky_sparkfire/media/WFRP/thehouse_zps09599546.jpg.html)


Admund is sure that someone is watching them. He looks up, and glimpses someone duck back from an upstairs window in the house.

"We would usually leave after escorting the Law Lord to his door," the leader of the knights says quietly.


[Ulrun's spell is still running. His current magic point total is 8]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 19, 2014, 04:48:02 PM
[Heinrich, Mortus, Klaus and Julian]

"What would the Law Lord want with that lazy little bugger?" the chef says (his voice is very loud for a halfling). He gestures with a large wooden spoon he's holding. "I've had to beat Boldo three times this week already! The bugger's always thinking about something else, instead of keeping his mind on his work." He turns to one of the other halflings. "Drollo! Where's Boldo got to?"

Drollo looks up from the chicken he's plucking, "Dining room, chef! Cleaning under the tables. You said you didn't want him under your feet in here, since he dropped that platter at lunch."

"Great Mother Esmerelda, so I did! Well, there he is then," he tells the group, waving his spoon at the doors to the dining room. "Keep him as long as you like! He's no bloody use to me. I didn't want him in the first place, but I was told I had to have him."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on March 19, 2014, 04:51:15 PM
"who told you that?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 19, 2014, 04:56:51 PM
"What? Oh, I see. The steward brought him in one day a few months back. Said he was a promising young chef in need of training. Ha! That's a bloody joke. I've seen dwarfs who cook better than him - oh, no offence, sir. But you know what I mean."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on March 19, 2014, 04:57:51 PM
Mortus will go into the Dining Room.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on March 19, 2014, 04:59:24 PM
"What? Oh, I see. The steward brought him in one day a few months back. Said he was a promising young chef in need of training. Ha! That's a bloody joke. I've seen dwarfs who cook better than him - oh, no offence, sir. But you know what I mean."

"aye, I know what you mean. we leave the cooking for you, and you can leave the brewing for us! who's the steward, is he still in the palace?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on March 19, 2014, 05:11:19 PM
"Mortus please wait for the others."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on March 19, 2014, 05:12:42 PM
"We came to speak with Boldo," Mortus says.   "He isn't here."   She opens the door to the dining room.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on March 19, 2014, 05:15:20 PM
Klaus will step closer to Mortus and whisper in her ear. "Mortus you might not have understood yet but there is a person trying to bring down the city of Middenheim maybe even the Empire and it is important we find out as much as possible about him, wait until Julian has inquired about the steward and then we proceed to Boldo. We have to follow every lead we get. I will explain you the whole affair as soon as possible but you HAVE to listen right now."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 20, 2014, 12:39:45 AM
"Very well, sirs." Admund says to the Knights. "We'll return to the palace shortly. Please leave word with the gate."

Admund opens the gate to the outer garden for Ulrun, as an escort would. He senses someone watching him, but doesn't react. He walks next to Holfich respectfully, a hand resting on the hilt of his sword. When Ulrun looks at him, he gestures upward with his eyes and eyebrows, indicating something upstairs. "Someone knows we're here. Max and I can do the talking."

He looks to Max to make sure he understands. "Let's see what this person inside knows." Admund says in a hushed tone.

Admund will open the front door for the disguised Ulrun. If it is locked, he will suggest that Ulrun open it magically.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on March 20, 2014, 08:28:09 AM
Ulrun will walk through or knock in a random assortment of knocks. He hasn't got that much magic left.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 20, 2014, 11:01:35 AM
[Heinrich, Mortus, Klaus and Julian]

"Aye, dwarfs make good ale," the chef says to Julian, "we keep a good stock of it here! Now, the steward: well, it was Mr. Bauer that brought Boldo in. Great nephew of his friend's wife, I think he said he was. Boldo, that is. A skinny little bugger with scraggly foot-hair - never brushed it! And always peering into things that don't concern him. Give him a whack when you see him - you'd be doing me a favour.

"Anyhow, Mr. Bauer was steward here since before I came, but he retired a couple of weeks back. Sudden-like. Everyone thought he'd stay on till he knocked on Morr's door, but then one day he hands in his notice and the next he's gone. Dunno where. Mr. Schuster is the steward now. Came in new from Talabheim or somewhere. He does a good enough job, but a lot of the senior servants were angry that they'd been passed over. Now me, I'm chef, and that's the most important person in the palace - except for the Graf and his family, of course!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 20, 2014, 11:23:39 AM
[Admund, Ulrun, Max]

"I'll stay on stand-by at the palace gate," the leader of the knights says, "send word if you need help." The knights salute Hoflich/Ulrun, then march away.

The front door is barred, so Ulrun knocks. After a few moments, they hear the sound of bolts being drawn back, and the door opens. Standing in the doorway is an extremely tall, thin man of about fifty - he's significantly taller even than Admund. He is dressed in dark clothes of the finest quality, but of subdued style. His face is sharply-angled, with bright, hard eyes and receding grey hair, cut very short.

"Good afternoon, master," he says. His voice has a slight Bretonnian accent. "I did not expect you at this hour. Do you require anything?" His eyes remain fixed on Hoflich/Ulrun. He ignores Admund and Max completely.

"The Law Lord requires some documents from his study," Max says, "for an important case. I am Maximilian, a junior lawyer under the Law Lord's instruction, and this-" he indicates Admund "- is Sergeant Auerswalder of the city watch."

The servant fixes his eyes on Max and simply stares at him for a moment. Then he says, "I see. Then I shall not delay you." He steps aside.

Beyond the door is a stone-floored hallway, with fine wooden paneling on the walls. Two suits of plate armour - both of old-fashioned design - are on display, as are various decorative weapons. There are two doors on the north wall, spaced widely enough to go to different rooms (they entered by a door to the south).

The servant makes Admund feel very uneasy. He makes no move, seemingly waiting for them to chose a door.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on March 20, 2014, 11:26:03 AM
"Ok then lets try to find this Boldo."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 20, 2014, 11:50:55 AM
[Heinrich, Mortus, Klaus and Julian]

The chef goes back to work. The group open the double doors and step through into the dining hall. This is a huge room, dominated by a u-shaped array of tables and dozens of chairs. Another set of double doors goes back to the corridor. Two large windows look out onto the palace grounds: these are open to air the room.

Paintings on the walls depict scenes from Middenheim's history: Artur of the Teutogens discovering the Fauschalg, the foundation of Ulric's temple, the conquest of Carroburg by Graf Erich, Emperor Siegfried setting out with his army to invade the Otillian Empire, the 1812 siege of Middenheim by Grand Duke Karl-Heinz, Magnus the Pious raising an army to battle the forces of the Ruinous Powers. Interspersed with the paintings are ancient banners and shields, bearing the arms of Emperors and Grafs stretching back two and a half thousand years.

There's no immediate sign of anyone else being in the room.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on March 20, 2014, 12:09:34 PM
Klaus will walk into the room "Boldo if you are hiding under the desks please come out...we have to talk."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 20, 2014, 12:20:46 PM
[Heinrich, Mortus, Klaus and Julian]

A halfling sticks his head out from behind a table at the far end of the room. He looks fairly young, with messy brown hair and a fresh bruise on his cheek.

"Ain't hidin': cleanin'. Who're you?" he says sullenly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on March 20, 2014, 12:22:45 PM
"A friend, we are acting on orders of the Law Lord Hoflich...."Klaus will check the reaction of Boldo before he goes on. "Is there a place where we can talk in private?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 20, 2014, 12:33:09 PM
[Heinrich, Mortus, Klaus and Julian]

The halfling looks worried. "Don't see why no Law Lord'd be int'rested in me," he says, "ain't got time to talk, anyhow. Chef says he'll beat me again if I ain't done cleanin' soon."

Klaus is fairly sure that the halfling is acting a role. The ignorant servant persona is convincing, but Klaus knows an imposter when he sees one.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on March 20, 2014, 12:50:25 PM
Klaus will move closer to Boldo and speak under his voice "There have been ...problems.... we have to act quickly. I know about you and was told to speak with you. We have been compromised...we really have to talk Boldo."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 20, 2014, 01:11:15 PM
[Heinrich, Mortus, Klaus and Julian]

Boldo scuttles out from behind the table, and back up against the open window. He is dressed in food-stained servant's livery, with a filthy apron. He isn't carrying any obvious weapons.

"Who're you," he says again. "Don't come no closer, mister. Do any talkin' you gotta do from where you are."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on March 20, 2014, 07:21:22 PM
Klaus will try to look worried and in a rush...he will check if somebody else might be able to eavesdrop on the conversation..."You know I am no noble of the court and I know you are no kitchen help....there are some agents, maybe witch hunters, maybe spies from Altdorf that have found out about the plot. I know that you prepared the Graf a ...special...meal. We work for Hoflich....or rather what is him now. So can we now please go and talk somewhere more privately."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 20, 2014, 10:16:05 PM
[Heinrich, Mortus, Klaus and Julian]

Boldo narrows his eyes. "Reckon this is private enough for me. Ain't goin' to no dark rooms with you lot. I like it by this window where it's nice an' cool. So: what's Hoflich got to do with anything? Don't know nothin' about Hoflich. Borin' bloke in a grey dress, right? I do my job an' that's that. Don't know nothin' about nothin' else."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 21, 2014, 11:27:41 AM
[Admund, Ulrun, Max]

"Thank you," Max says to the servant, before walking confidently to the door on the right and opening it. Beyond is a corridor that runs through the middle of the house. There are two doors on the right side, one on the left (this one must go to the same room as the left-hand door in the hallway) and one at the end. The corridor turns ninety degrees left at the end, most likely to a staircase leading up.

[Note that rooms on the left side of the house will look onto the street, while those on the right side will look onto the side garden and stables.]

The servant remains where he is, as though waiting for instructions from Hoflich.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on March 22, 2014, 11:18:08 AM
"Boldo all you need to know is...there is someone busting this whole operation. They already found out about most of the plots, they also know that the Graf is poisoned but so far not by whom. We have to act quickly now...here." Klaus will get out the vial of Volstrungs Eradicator and hold it up. "You have to make sure the Graf takes as much as possible of this. But you also have to tell us what poison you used so far otherwise there might be contradicting effects of the substances and how you applied it....if he took it with his drink or with solid food. As soon as you have completed the mission you will have to hide. Here" Klaus will take out 10 golden crowns. "This will pay for a room in the Templars Arm Inn. Once we have the situation back under control we will come to you and we will figure out how to proceed from there."
 
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 22, 2014, 01:43:03 PM
[Heinrich, Mortus, Klaus and Julian]

[Klaus Fel test at -20: 36, pass!]

"Don't say that out loud!" Boldo hisses. He scurries closer to Klaus, then begins to speak in a whisper. "If anyone gets a sniff 'bout what we been doin', we're all for the choppin' block, right? Look, I dunno what the stuff is. It comes to me, regular, and I sneaks it into the Graf's food. Every day, but, not like the same meal every time. Diff'rent, so's it's harder to notice. Sometimes breakfast, sometimes lunch... whatever. That's all I do - an' that's enough, coz I'm the best at sneakin' and all that. But I ain't no alchemist or nothin'. Can give you the bottle though, if you want. But I ain't got it on me! Keep it hid."

He takes the vial Klaus offers him. "So, give him this instead o' the other stuff, yeah? Can do that. Then get out and meet you at that inn." He grabs the money and shoves it into his trousers. "No problem. Like I said, I'm the best at sneakin'. I'll put it in his dinner tonight. I'd best hide this, an' the money, 'fore anyone gets it in their head to search me. I'll fetch you the bottle o' the other stuff too. You lot wait here for me, right?"

[let him go now, or not?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on March 22, 2014, 02:27:00 PM
Klaus will nod to him " i asked you for a more private place..but it is allright and yes you must be very skilled as you weren't discovered so far. Now please hurry and fetch the vial. I will have it checked...is it possible to put the substance into his drink instead. That way it will be more potent."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 22, 2014, 03:04:28 PM
[Heinrich, Mortus, Klaus and Julian]

Boldo nods. "I'll see what I can do. Won't be long." He darts off, leaving by the corridor rather than going through the kitchen.

A few minutes pass. Then Boldo returns to the room, and hands Klaus a glass vial containing transparent liquid. "Was told to put four drops o' this in his food, once a day. Gotta be four drops, they said. Right, we done here? Gotta finish cleanin'. Chef's gonna be cross already."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 22, 2014, 03:33:48 PM
Admund enters the house, and presses the door closed behind him. He pauses briefly and looks around. As Max walks to open the door on the right, Admund speaks to the servant in a hushed grim tone, " Are we alone? Have there been any visitors?"

"Last night the...woman was captured. There was an incident at court this morning. We need to start covering our trail, and quickly." Admund says urgently as if the servant is a close cohort, and moves toward the door.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 22, 2014, 04:01:13 PM
[Admund, Ulrun, Max]

The servant fixes his cold eyes on Admund. "The master's servants are all present," he says, his voice almost hostile, "in accordance with their duty. There have been no visitors today."

His brow furrows at Admund's mention of a woman. "Which woman do you mean? What, exactly, are you implying?" He looks at Hoflich/Ulrun. "Master, do you have any instructions for me? If there is trouble I must know what it is."

It's clear that Holfich/Ulrun's inability to speak is making the servant suspicious.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on March 22, 2014, 05:31:02 PM
"Boldo can you tell us when and who gives you the poison I think we should warn him too."

Klaus will wait a couple of moments for Boldo to answer he will then wait for a moment when Boldo seems rather relaxed when he will make a slight nod to Heinrich.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 22, 2014, 06:05:19 PM
[Heinrich, Mortus, Klaus and Julian]

"Don't you know?" Boldo says, looking puzzled. "I thought you were workin' for him too?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on March 22, 2014, 06:07:43 PM
"There are different cells. You didn´t know about our cell we don´t know about his....we also know about another one who doesn´t know about us so far. That way it is hard to catch us all at once."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 22, 2014, 06:10:28 PM
[Heinrich, Mortus, Klaus and Julian]

"Cells? I ain't in no cell. I been hired to do this, an' nothin' else... I thought this was just 'bout takin' out the Graf. You up to somthin' else?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on March 22, 2014, 06:14:07 PM
"You sure you want to know more about this?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 22, 2014, 06:23:38 PM
[Heinrich, Mortus, Klaus and Julian]

"Huh, I guess not," Boldo says, "I ain't int'rested in weird stuff. I'm a professional. Fine - the steward's the one as brings me the bottles. Every Wellentag, regular. Used to be Mr. Bauer - he's the one as got me the job, though I don't think he was too happy 'bout all this. Reckon someone else was pullin' his strings, like. But then he buggered off somewhere, and Mr. Schuster took over. He's a lot more keen on doin' what we're doin'. Got a mean streak. I asked - suggested like - that I should be gettin' more money since I'm doin' such a fine job, and next thing I know I'm gettin' beat. So I thought you were workin' for him, what with you all lookin' like mean buggers. No offence."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on March 22, 2014, 06:30:00 PM
"More like him working for us. Yes you did very well and I agree that you need a raise. Heinrich ...will you do him the favour?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on March 22, 2014, 08:21:24 PM
Heinrich will toss a couple gold coins on the ground in front of the halfling. When he bends over to collect them, Heinrich will grab him, and bind him with manacles.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 22, 2014, 10:30:57 PM
[Heinrich, Mortus, Klaus and Julian]

Boldo is caught completely off-guard, so it's a simple matter for Heinrich to grab him. The halfling tries to twist free, but it's too late. Heinrich chains his hands behind his back.

"Hey, let me go!" Boldo shouts, "what's goin' on? I'm just a kitchen boy! Help!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on March 22, 2014, 10:34:58 PM
Klaus tries to control himself but can´t prevent a smug smile on his face.."Well Boldo, I sort of told you the truth the plan is falling to pieces and the plan was to kill the Graf, but you know it is US who is the group that hunts for the conspirators. This guy over there." Klaus will point at Julian. "Is the new Champion of the Graf oathbound to protect him. I guess you know how serious Dwarves take this kind of stuff. So you better shut up now and don´t make a scene."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 22, 2014, 11:00:10 PM
[Heinrich, Mortus, Klaus and Julian]

Boldo looks at Julian, and shudders. He stops resisting. "All right; I ain't gonna give you no trouble," he says quietly. "listen, sirs, I told y'what I know, an' I got you that bottle you wanted. How's about y'let me go? I promise I'll leave the city, right away like. Don't turn me over to the guards. Please?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 23, 2014, 12:58:51 AM
"Brunehilde, you oaf." Admund hisses. "She was escorted to the high courts today. The damned Graf's champion is doing a full investigation. Evidence might start pointing our way. Don't allow any visitors, and come get us if anyone from the watch or the Knight's Panther arrives."

Admund will continue through the door into the long halway with Max and disguised Ulrun.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on March 23, 2014, 06:19:37 AM
Heinrich will give the little halfling a rough shake. "You'll be grateful we don't have your head off here and now! You have confessed your guilt. Be silent and know that allowing you to rot in a tiny prison cell for the rest of your life would be the most lenient thing we could do. Every further word from you only hastens your death."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 23, 2014, 09:37:04 AM
[Heinrich, Mortus, Klaus and Julian]

Boldo obediently lapses into miserable silence!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 23, 2014, 11:07:48 AM
[Admund, Ulrun, Max]

The servant's expression doesn't change at Admund's outburst, but his eyes flicker with suppressed rage. "I see," he says, in a dangerous monotone. "Then I will secure the door, and tell Lurk to stand ready." He then bolts and locks the front door.

Max opens the door on the left side of the corridor. "Ah, the library," he says, "weren't there some books you wanted to show me, Lord Hoflich?" He goes into the room, gesturing subtly for Admund and Ulrun to follow him. Once inside, he shuts the door. Admund can hear the servant walking quietly past the door, then climbing the stairs.

The library is a long room with shelves along the walls and more, free-standing, shelves in rows down the middle. Several chairs and tables are dotted around. There are three windows, all shuttered and barred, and a door to the south that returns to the entrance hall. The wooden floor has been polished to a shine. The books are carefully organised by topic - most of them relate to law, geography and history.

"What do we do now?" Max whispers. "I think that servant suspects something."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on March 23, 2014, 11:53:26 AM
"Well we will let the law lords decide on his fate I guess and maybe we can tell them that Boldo did everything in his power to stop this madness...and most likely he didn´t know that he was working for the ruinous powers. So Boldo don´t try to flee cooperate and you might get off with some years in prison and no death sentance. Where were you supposed to meet the Steward for your next vial of poison? I suggest we arrest him next. Julian here take this" Klaus will hand him the poison used on the Graf."I am sure that Pavarotti has the tools you need to identify the substance I suggest we talk to him without telling him that the poison was used on the Graf but if he can identify it or help you figuring out what it is."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on March 23, 2014, 04:39:54 PM
Why do you pity him Klaus? Even if he didn't know he was working for chaos, he still poisoned the grafgra.f.

"Even though we know he isn't directly involved, I still don't trust Pavarotti. Let me look at this tonight with my equipment, if I can't figure it out, we'll ask him.
Interesting that both stewards were involved. I suggets it might be worth trying to trace the first one, even though it is likely he is dead. "
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on March 23, 2014, 05:29:37 PM
It is a Halfling!!!

"Ok then lets get the Steward under our custody he will be nervous if Boldo doesn´t show up to receive his daily dosis. Boldo where do we find the steward around this time of the day?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 23, 2014, 10:25:53 PM
[Heinrich, Mortus, Klaus and Julian]

"I don't know where the steward is, sir," Boldo says, "only see him on Wellentag when he gives me the new bottle. Lasts for a week, each time. Someone more important than me'll know where he is."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on March 23, 2014, 10:47:13 PM
"We head towards his private chambers. We have likely already been rumbled by the looks of it. We may need to find somewhere defencible at this rate... Either way we must be quick, I cannot maintain a charade forever after so many spells today."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 24, 2014, 11:09:34 AM
[Admund, Ulrun, Max]

"This could be dangerous," Max says, "I don't think these are Hoflich's original servants. They were probably replaced by cultists or mercenaries who are part of the plot. Um. I think the room we want to search will be upstairs, but if we go up there we could get trapped. Still, they might not dare attack so long as they aren't sure that Mr Ulrun isn't really Hoflich. And if we left, we'd be giving them time to hide evidence, and maybe escape."


[So, go upstairs and look for Hoflich's bedroom/study? Or not?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 24, 2014, 10:04:34 PM
"Aye, I think I made the tall one angry." Admund says with a mild smirk. "We need to find the evidence, especially before whomever is behind this tips them off that the switch with the Graf has failed. Let's find what we can, then we'll do what we can to escape with it, or get some backup."

Admund curses under his breath for not bringing more backup, and for getting backed into another situation like Windhund. "Ulrun, give me a signal, cough or something, if your magics are going to wear off. Then we'll try to make a quick exit, or draw blades."

Admund will go with the party to the end of the hall and ascend the stairs.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on March 24, 2014, 10:06:29 PM
"Very well, I will cough."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 25, 2014, 12:02:37 AM
[Admund, Ulrun, Max]

[Ulrun thinks he has a few minutes before he needs to renew his spell]

The three of them leave the library, returning to the corridor. Max quickly checks what's behind the two opposite doors - one is a dining room, the other a lounge. Both are empty. They head towards the stairs. As they do, a dog starts to bark behind the door at the end of the corridor (the one near the stairs). A man's voice says, "Quiet, Growler!"

They pass the door and climb the stairs, reaching a T-shaped landing. Two windows, unshuttered, let plenty of light in. There is also a skylight in the roof above them. Five doors lead off the landing, all going into different rooms. Two are north of the stairs, one is east, and two are south.

Admund can hear a faint cooing sound coming from somewhere nearby to the east - carrier pigeons? He can also hear faint voices to the north - presumably the servant speaking to 'Lurk.' The south is quiet.

Max opens the first door to the south. Beyond is Hoflich's study. A single door connects to another room. The study is wood-paneled, and is decorated by a few tasteful paintings - scenes of Remas and Tobarro. There is a large desk with a single chair. A few papers are scattered across it. A small cabinet stands against the wall near the desk.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 25, 2014, 12:42:22 PM
[Heinrich, Mortus, Klaus and Julian]

Discrete inquiries reveal that the steward is currently upstairs, directing the clean-up operation in the Graf's quarters. The general palace gossip is that some sort of accident occurred there, but no one knows exactly what.

The steward's quarters are also upstairs, near the servant dormitories.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on March 25, 2014, 02:26:02 PM
'We should split up,' Mortus says.   'So that we can arrest him and check his quaters at the same time.   if we are going to arrest him only Julian has the position to do so.   I think me and Heinrich should check his rooms while Julian and Kluas arrest him."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on March 25, 2014, 02:33:29 PM
I would rather we searched his quarters before we arrested him. Better to have the evidence straight up, eh, if we’re going to cause a scene. Perhaps me and Klaus could go and distract him with some fabrication, while you two search his room. When you’ve found anything, come in and give a signal and I can act. Or a different signal to indicate you didn’t find anything. If you don’t find anything we should arrest him outside the palace.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on March 25, 2014, 02:34:55 PM
'That works as well,' Mortus says.   She looks at Heinrich to confirm.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on March 25, 2014, 02:53:57 PM
"Yes that sounds like an excellent plan, I think we could ask the Steward some questions and if we could talk later to him in private because of some suspicions we have. Only question that remains....what are we doing with poor Boldo?" Klaus gives the Halfling a sympathetic smile.....he really doesn´t care much about the Halfling, even though he recognizes the talent of the scoundrel with him poisoning the Graf of Middenheim he immensly overplayed his hand and there is no way that they could let him run.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 25, 2014, 05:04:36 PM
Admund enters the study last, and eases the door closed quietly. He moves to the other door in the opposite corner and opens it a crack to peer into the next room.

"Quickly, Search the desk and that cabinet. Quietly." Admund whispers. Admund will run his hand around the outside of the paintings for anything hidden behind.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on March 25, 2014, 06:54:18 PM
Mortus will cast sleep on Boldo.   [If it works.]

'Lets find a closet to hide him in and some rope to tie him up' she says.   Once that is done [if Kluas and Heinrich and Julian agree].   'That will keep him out of the way for a while.'
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on March 25, 2014, 10:06:49 PM
Heinrich is agreeable all around.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on March 26, 2014, 05:04:17 AM
"Hmmm not too bad a plan ....but if somebody would find Boldo we would be in a world of trouble. First he would get away, Second he might tell them that we are the bad guys and even if we could explain everything there would be an immense ruccus going on. So if we stuff him into one of the cabins best someone stays close by so nobody opens the door....any volunteers? Julian do you want to go to talk to the steward or do you want to stay here? Mortus and Heinrich you two can go and check his rooms. I have seen Heinrich move stealthy as a cat....hmmm but if there are some traps or safes to unlock maybe it is best if Julian and Heinrich go check. Mortus I could go talk to the steward."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on March 26, 2014, 08:25:24 AM
"He is not very big," Mortus says.   "If he is tied up and gagged he shouldn't be able to make much noise.   If you are really worried about it we can knock him out."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 26, 2014, 11:27:37 AM
[Admund, Ulrun, Max]

Max and Ulrun start to search the desk and cabinet (this will take a few minutes). Admund checks behind the paintings, but finds nothing.

Admund cautiously opens the door and looks into the next room. It's a bedroom, with a window looking out over the front garden. There is another door on the same wall as the one he's looking through: it must go to the same room as the door at the south end of the landing. The bedroom is dominated by a four-poster bed (which is unmade). Two large wardrobes stand against the east wall. There is also a cage containing a dozen or so mice. A small pile of mouse-bones lies on the floor in one corner of the room.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 26, 2014, 11:31:30 AM
[Heinrich, Mortus, Klaus and Julian]

Mortus casts sleep on Boldo [-2 MP. Boldo WP test: 53, failed]. He immediately falls into a deep sleep.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on March 26, 2014, 11:33:58 AM
Mortus will tie him up and gag him.   [does Heinrich have rope?   If so she will ask him for it, if not she will use the curtain ties or the table cloth or something.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on March 26, 2014, 04:07:08 PM
Klaus will look alarmed around if anyone has seen Mortus casting the spell on Boldo, tying him up and gagging him.

"Heinrich Mortus you best leave to check the room I suggest we bring boldo to one of the Knights panther and figure out a way to catch the steward without any outrage.  We meet back before the Stewards office in an hour."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 26, 2014, 05:07:37 PM
[Admund, Ulrun, Max]

The desk and cabinet in the study contain more of Hoflich's legal papers. The change of authorship is even more obvious here than it was in his office at the palace. A little more than two months ago, Hoflich virtually ceased to do any work at all. What he has written matches the previous handwriting, but is terse and stilted. A recurring theme are the words 'Wasmeier can do it,' which are written next to any appointment or task that Hoflich ought to do himself.

The shapeshifter may have had Hoflich's memories, but it certainly didn't have his intellect or work ethic. Everything that could be handed over to Wasmeier was.

One drawer of the desk contains a collection of small animal bones with clear teethmarks on them. Another drawer has an assortment of shiny but worthless objects. On the floor under the desk is a rough sketch of a castle atop a massive cliff - which to Max is recognisably Castle von Wittgenstein.

Admund feels a crawling sensation on the back of his neck. He's suddenly sure that someone is listening at the study door.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 26, 2014, 05:14:30 PM
[Heinrich, Mortus, Klaus and Julian]

The group are still alone in the dining hall, so no one has seen Mortus cast her spell. Since Boldo is already manacled (by Heinrich) there is no need to tie him up further. Mortus does gag him, however.

A cupboard in the corner may be big enough to hold Boldo. Apart from that, there is nowhere to stash him in this room, short of dropping him out of a window or putting him under a table. He will have to be carried either through the kitchen or into the corridor - in either case, someone will see.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on March 26, 2014, 07:24:21 PM
Klaus will check the view out of the window he also will try to remember if there were some bags in the kitch...or if there is a blanket over the table.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on March 26, 2014, 07:28:08 PM
Why dont we take him to the chef, tell him he's been caught thieving.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on March 26, 2014, 07:46:02 PM
Hmmm but who are we to knock him out and manacle him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on March 26, 2014, 07:54:36 PM
"He was poisoning the Graf," Mortus says quietly.   "That is treason."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 26, 2014, 10:29:42 PM
[Heinrich, Mortus, Klaus and Julian]

Outside the dining hall windows are a couple of yards of lawn, and then the fence. There are no convenient bushes to hide Boldo in.

However, a large cupboard in one corner of the room would have room for Boldo, if the tablecloths it holds were taken out.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 27, 2014, 01:39:50 AM
Admund catches the eyes of Ulrun and Max and gestures at the door. He points to his ear to indicate he thinks someone is listening.

"Brunehilde gave us very clear instructions." Admund says, talking toward the door in a normal voice. He steps slowly and gently to the door. "If this plot is to succeed, we must all do or part or we might find ourselves..."

Suddenly Admund opens the door abruptly to catch whomever is listening.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 27, 2014, 11:05:08 AM
[Admund, Ulrun, Max]

Admund yanks the door open. Standing on the other side of it is the servant, now holding a wooden club. While he was obviously listening at the door, he didn't have his ear pressed against it.

Beside him is a tall, heavily-built man in full armour (mail, with a breastplate and helm). He's armed with a two-handed flail.

"Lurk and I are at your disposal, Lord Hoflich," the servant says to Ulrun, "You have been strangely silent since you arrived here. Perhaps these... people... are coercing you somehow?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on March 27, 2014, 02:19:02 PM
"I have an idea...Mortus you and Heinrich best leave now to check the room. I will try to figure out a way how to best get Boldo into custody and then we go to speak with the steward. I say we play dumb with him and just ask him some random questions about the previous steward and if he has noticed anything suspicious and such maybe that will make him feel safe and lets him relax a little. Julian lets just go over to the Chef and tell him that Boldo tried to steal something from you ...you noticed and then knocked him hout and that he should now be put under guard until we return after we have finished our business at the Palace. Mortus....and I can´t stress this enough....we don´t want to wander around telling everyone that the Graf has been poisoned or that there has been an attempt on his life...lets try to keep this as low profile as possible...search the room with Heinrich best without being noticed....hmmm Julian you should go with them in case of a locked cupboard or safe. I will be able to keep the steward busy on my own."

After his explanation Klaus will pick up the unconcious Boldo and walk over towards the kitchen.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 27, 2014, 05:17:16 PM
[Heinrich, Mortus, Klaus and Julian]

The chef is outraged when Julian informs him that Boldo has been caught stealing. "The little bugger!" he yells, "and after everything I've done for him! I'll give him the thrashing of his life when he wakes up, don't you worry. Then he can get what's coming to him from the guard after that."

He orders one of his human assistants to take the (magically) sleeping Boldo and put him in the workroom. "He won't get away. I didn't realise you were the new champion, sir," the chef says to Julian, "have you had a meal here yet? Let me know when you next do, and I'll cook a special dwarf dish just for you! Now, I've got to get back to work."


The group leave the kitchens and go upstairs. Klaus goes to the Graf's chambers to look for the steward, while Heinrich, Mortus and Julian go to the servants' quarters.

[Klaus]

Klaus finds the Graf's rooms to be bustling with activity. The shapeshifter's death made a horrible mess in the private lounge, which a team of servants are now working on. The Graf himself has gone elsewhere, as have Wasmeier, Ehrlich and Ar-Ulric. A few knights remain on the scene.

Klaus asks one of the servants if the steward (Mr. Schuster) is here, and is directed to a heavily-built man of about forty. He wears a chain of office around his neck, and his livery is made of more expensive cloth than that of the other servants. He has short, greying hair, and a military-style beard.

[Heinrich, Mortus, and Julian]

The other three ask around until someone is able to show them to the steward's room. It is small, but well-appointed, with a fine bed, a desk and chair, a wardrobe, and a wash stand. A window faces north. There is a second door here, which connects to the palace's Great Lounge.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on March 27, 2014, 05:49:00 PM
Mortus will search the desk first, looking for books or anything written.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on March 27, 2014, 11:35:46 PM
Ulrun slowly begins to walk towards the men, with an ever increasing grin on his face at the prospect of violence. He chuckles quietly to himself, attempting to look a tad insane. With a splutter of words he squeals in a high pitched voice. "Flog them!" Moving around to the side to let them through.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 28, 2014, 11:19:01 AM
[Admund, Ulrun, Max]

Ulrun's behaviour is totally unlike the real Hoflich... but it matches the bloodthirsty behaviour of the shapechanger. It convinces the henchmen (proving that they are not the real Hoflich's servants).

"With pleasure, master," the tall servant says, smiling sadistically. He gestures to Admund and Max with his club. "You two will submit to the Law Lord's order, or Lurk will smash your skulls in with his flail. Lay down your weapons - all of your weapons. Then take off your armour."

Max, trusting that Ulrun has a brilliant plan that he will enact once the henchmen drop their guard, takes out his axe and (moving slowly) goes to place it on the floor. He glances at Admund, trying to signal to him to do the same.

"Get on with it!" the servant snaps.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 28, 2014, 01:28:34 PM
[Heinrich, Mortus, and Julian]

Mortus searches the steward's desk. It contains accounts and records relating to the running of the household. The information here confirms what the chef told them: the current steward, Mr. Schuster, was appointed two and a half weeks ago, to replace Mr. Bauer. Bauer is described as 'retiring to the countryside,' but no more detail is given. The order to appoint Schuster as replacement steward came from the Chancellor... or at least, from his office. The order is signed by 'Erich Kalzbad, assistant to Chancellor Sparsam.'

There is also a personal journal belonging to Mr. Bauer, which he apparently left behind when he retired. The last entry was made three months ago... the pages after it have been torn out.


[search anywhere else in the room?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 28, 2014, 01:30:35 PM
[Klaus]

The steward has noticed Klaus's inquiries. He approaches him, and says, "Good afternoon, sir. I couldn't help overhearing you asking for me. I am Schuster, the Graf's steward. How may I assist you?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on March 28, 2014, 02:25:20 PM
Mortus will take the diary and search the rest of the room, she will also take the appointment note and then she will search the rest of the room.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 28, 2014, 04:39:20 PM
[Heinrich, Mortus, and Julian]

[Yes, Mortus can make a copy if she wants]

While Mortus is reading through the papers, Heinrich and Julian carefully search the rest of the room.

Julian realises [with the help of his carpentry skill] that the wardrobe is slightly smaller internally than it should be. Taking out his tools, he is able to open a secret panel in the wardrobe's base. Inside are two bottles of spirit, one of which is unopened and the other of which is three-quarters empty. The bottles are labelled 'Bretonnian white brandy, imported by Van Haagen of Marienburg.' Since Bretonnian Brandy was recently banned in The Empire [this was in Death on the Reik, though I'm not sure if I actually mentioned it. The characters would know anyway], the steward could have a perfectly ordinary reason for hiding these bottles. However, the liquid does not smell like brandy. Julian suspects it is the same substance as Boldo used to poison the Graf, though he can't confirm that without his laboratory equipment [he's not likely to taste it!].

Heinrich finds four small, empty bottles at the back of the cupboard in the washstand. These bottles are identical to the one Boldo gave them (except for being empty). However, it is a common design of bottle.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 28, 2014, 05:41:32 PM
Still standing by the door Admund eyes everyone coldly. "Fine." Admund says unbuckling his sword belt and dropping it on the floor, hilt facing him. "Be quick about it, so we can all get back to the task at hand. Brunehilde can deal with you later."

"The red haired one there," Admund says gesturing at Max. "He has a strong dislike of whips. He might wail loudly and squirm."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 28, 2014, 10:42:21 PM
[Admund, Ulrun, Max]

"You're wise to cooperate," the servant tells Admund, "a whip hurts less than Lurk's flail... somewhat less. Cooperate further by removing your armour and shirt." He doesn't react to the mention of Brunhilde.

Max looks upset by Admund's comment, but tries to hide it. He doesn't say anything.

"Does he?" the tall servant says, smiling, "good. That will make this more entertaining for Lord Hoflich. Lurk, do you have the whip there? Thank you." He cracks the whip, testing it. "I am famous for my precision, boy," he says to Max, "but if you move around I might catch your face by mistake. So hold still."

Max, wanting to continue the charade but very much hoping he won't actually get hit, takes off his leather armour and his shirt, then turns his back. "You have some stripes already, boy," the servant says, "rather untidy ones, too. These will be neater. Come and join him, watchman. The law lord wants to see both of you punished at the same time."

Lurk gestures with his flail to Admund, clearly indicating that he should go and stand by Max. He looks alert and ready for trouble.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 29, 2014, 02:28:41 PM
[Before Max gets whipped]

Admund leers at the men undoes his Watchman surcoat. He folds it roughly and bends at the waist to drop it in a pile. Timing this with the first whip-crack on Max, Admund stands upright, pulling the concealed dagger from the inside of his left boot.

[Dex test? Roll=22]

In a swift motion, Admund will stab the tall servant. He will use his empty left hand to pull the servant to him, as he stabs viciously and repeatedly.

[Do I roll I test? Roll = 60]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on March 30, 2014, 09:06:25 AM
Ulrun casts [cloak activity] on himself to hide his actions making it appear that he is just stood there looking excited about the bloodshed. Quickly (but magically) he will move to the other side of the man and try to slit his throat undetected.

If he is discovered he will cast [duplicate image] then [cloak activity] again before attacking with him and the illusion acting to distract them.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 30, 2014, 10:49:56 AM
[Admund, Ulrun, Max]

[Ulrun has the highest I (due to Admund's penalty) so goes first]

Ulrun begins his spell.

Lurk watches Admund as he removes his surcoat, ready for any resistance. As Admund is bending down to put the coat on the floor, the tall servant lashes Max across the back with his whip. It's a heavy blow that almost knocks Max over, and it leaves a bloody welt. Lurk glances away from Admund, enjoying the show.

[Admund Dex test (see above post), pass]

Admund stands suddenly upright, drawing his concealed dagger in the same motion. He lunges at the tall servant, who is just drawing his whip back for another stroke.

[tall servant I test at -30 to react: 100! critically failed. Count as prone]

The man is too focused on his sadistic pleasure to react to the attack. Admund grabs him and begins to stab him viciously!

[Admund: target prone, so auto-hit. S3+1-2 (dagger)+d6 roll of 4-T3 = 3W, doubled (prone) to 6W]

Admund inflicts several shallow wounds, but not enough to kill.

[Lurk I test to avoid surprise: 51, fail]

Lurk is slow to react to the situation.

Ulrun's spell is active. The image of Hoflich remains stationary, grinning unpleasantly at Max. Meanwhile, Ulrun moves swiftly over to Lurk and tries to cut his throat.

[Lurk Int test to see through spell: 76, fail]

[Ulrun: target prone (unaware of attack) so autohit, choosing location. S3+d6 roll of 6! (add damage = yes)+4-2 (dagger)-T5 -1A = 5 W, doubled to 10. -1 critical hit to head = 59: -10 WS]

Ulrun's blade is slightly deflected by the edge of Lurk's mail coif, but it still cuts deeply into his throat. Blood sprays out from the wound, and he makes a surprised gurgling noise.

Max turns around to face the combat. He grabs his axe from the floor, and gets ready to charge in.

[end of round]

[Initiative order for next round:
Ulrun
Admund
Tall servant (on 4 wounds)
Lurk (on zero wounds, 1 critical taken)
Max]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 30, 2014, 04:44:24 PM
Admund drives the knife into the back of the servant wish a hard punch. He uses his left arm to pull the man into the blade, and keep him pressed against himself. He feels the knife punch into flesh, and air rush out of the man's lungs in shock.

Admund draws the blade out, and savagely punches it in again, yanking the man further into the thrust with his arm.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on March 30, 2014, 05:04:36 PM
Ulrun will try to finish him off before moving off to kill the other guy!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 30, 2014, 09:43:07 PM
[Admund, Ulrun, Max]

[Using the instructions for Ulrun given earlier (cast clone image if detected)]

Ulrun, aware that Lurk is still very dangerous, begins to cast a spell to duplicate himself.

Admund tries to grapple the tall servant with one hand while stabbing him with his dagger.

[Admund: 10, hits head. S3+1+d6 roll of 2-2 (dagger)-T3 = 1 wound caused]

The man is stronger than he looks, and Admund is finding it difficult to deal a fatal wound.

Ulrun completes his spell. He appears to divide into two identical copies, both of which try to stab Lurk.

[Ulrun to hit: 03, hits right arm. S3+d6 roll of 2- 2(dagger)-T5-A1 = no wounds]

His dagger glances off Lurk's armour.

The tall servant tries to break out of Admund's grip.

[Servant S test: 61, fail]
[Admund S test: 88, fail]
[both fail, hold continues]

Admund manages to keep hold of him. The servant tries to batter him with the handle of his whip.

[Servant (-20 to hit due to situation): 65, miss]

Lurk swings his flail at one of the two Ulruns!

[50% chance of hitting the real Ulrun: 94, fail]

[Lurk to hit (-10 due to bleeding): 17, hit. Hits body. But it's an illusion]

The huge flail hits the illusion of Ulrun full in the chest. It reacts to the blow, staggering back. However, since the flail doesn't really connect with a solid object, Lurk overbalances slightly (+10 to hit him until his next go).

Max charges in with his axe! He goes for Lurk, assuming that Admund can handle the tall servant.

[Max (+10 charging, +10 as above): 81, miss!]

Lurk dodges Max's wild swing.

[end of round]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on March 31, 2014, 02:04:48 PM
[Klaus]

The steward has noticed Klaus's inquiries. He approaches him, and says, "Good afternoon, sir. I couldn't help overhearing you asking for me. I am Schuster, the Graf's steward. How may I assist you?"

"Good day to you Sir, I am Klaus von Sternberg. I am a friend of the acting Champion of the Graf and certainly you must have heard something about the....mess that happened in the rooms of the Graf. To tell you frankly we are pretty much in the dark what is going on and I wanted to ask some members of the household if they have noticed anything suspicious going on....I also wanted to ask you what you know about the previous Steward and how you came to be the current Steward of the Graf. If you would be so kind to answer me those questions I would be glad."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 31, 2014, 10:21:43 PM
The man's left arm tries to come around and grab him, but Admund's grip under the arm prevents him reaching. As the man feebly attempts to hit him with the handle of the whip, Admund punches the knife once more into his back while yanking him onto the blade.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 01, 2014, 12:06:36 PM
[Admund, Ulrun, Max]

Ulrun tries again to stab Lurk. His magical copy tries to do the same.

[Ulrun (+10 to hit):  32, hits right arm. S3+d6 roll of 1-2 (dagger)-T5-A1 = no wounds]
[Clone Ulrun: 45, hits left arm. No damage but Lurk tries to dodge! 68, failed]

Both Ulrun and his intangible clone hit. The real Ulrun's blade is deflected by Lurk's vambrace. The illusion's dagger passes right through the man's arm.

Admund tries again to finish the tall servant off.

[Admund: 15, hits left arm. S3+1+d6 roll of 2-2 (dagger)-T3 = 1 wound] [2 wounds remaining]

He makes a shallow cut on the servant's arm. The man tries to break free of Admund's grip.

[Servant S test: 24, pass]
[Admund S test: 46, fail]
[Servant passes, Admund fails. Hold broken!]

The servant escapes from the hold and quickly backs away. He lashes at Admund with his whip.

[Servant (-10 to hit with whip): 27, hits body. S5+d6 roll of 2-2 (whip)-T2-A2 = 1 wound. Dodge blow? 41, pass]

Admund steps neatly back, and the whip cracks in front of him.

Lurk swings his flail at an Ulrun.

[50% chance of choosing the real one: 91, fail]

[Lurk attack 1 (-10): 68, miss]
[L a2: 50, miss]

Max tries to hit Lurk with his axe.

[Max: 30, hits head. S2+d6 roll of 5-T5-A2 = no wounds]

It clangs off Lurk's helm.

[end of round]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 01, 2014, 01:41:12 PM
[Klaus]

"I am please to make your acquaintance, my lord von Sternberg," the steward says. "I have not yet had the pleasure of meeting the new champion - a dwarf gentleman, I understand, which is certainly a novelty."

Klaus notices a slight undercurrent of prejudice in the man's tone.

He nods understandingly at Klaus's talk of the mess. "Yes, it is a most troubling matter. I believe some sort of magical accident occurred, and the Graf himself was in some danger. I can't imagine what sort of magic would have coated the room in this horrible slime, but then, magic is a great mystery to most of us. We are fortunate to have Law Lord Wasmeier at hand to investigate... oh, and Ar-Ulric also."

He says 'Ar-Ulric' in the same, slightly contemptuous way he said 'dwarf.' It's so subtle that only someone of Klaus's talents would notice, but it's definitely there.

"Naturally, it is vital for a steward to be discrete... but under these circumstances, what I am about to tell you will not be considered gossip. I have indeed seen something suspicious. Have you met the Court Minstrel? Yes? You will surely have heard of his carousing and womanizing. Over the last few days, I have seen him sneaking around the palace in the small hours of the night. He pays visits to certain chambers - certain, important chambers." He looks at Klaus significantly. "I believe an investigation is warranted. The new champion is surely the man - ah, dwarf - for the job."

Klaus's questions about the previous steward don't seem to bother him. "Ah yes, Mr. Bauer. He held the position of steward for many years, I believe, but he had grown old in the Graf's service. The time had come for him to rest: a well-earned, long rest. He has taken a home in Carroburg, I think, close to his family. Naturally, the role of steward could not be left unfilled. None of the servants here were suited to take it up," he smiles smugly, "and so I was employed. My experience at the Otillian Palace in Talabheim made me the ideal choice."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 01, 2014, 10:06:40 PM
[Admund, Ulrun, Max]

Ulrun attacks again.

[Ulrun: 71, miss]
[Illusion Ulrun: 61, miss]

Admund hurls his knife at the tall servant...

[Admund (throwing): 02, hits right arm. S3+d6 roll of 4-T3 = 4 wounds! -2 critical to arm: 94, dead!]

... despite his lack of practice in knife-throwing, he scores a solid hit. The knife sinks up to the hilt in the servant's shoulder, rupturing vital blood vessels. He collapses, dying. Admund retrieves his sword from the floor and draws it.

Lurk continues to attack the Ulruns.

[Test to target the real Ulrun: 02, pass]

[Lurk a1 (-10): 08, hits body. S6+1+d6 roll of 3+3 (flail)-T4 = 9 wounds! Parry attempt (at -20 for using a dagger): 44, fail.  -2 critical to body: 02, incapacitated!]

This time he hits the real Ulrun. His flail slams into Ulrun's chest, smashing him to the floor.

[Ulrun is reduced to zero wounds, and gains one insanity point. He is unconscious]

He swings the flail around at Max.

[Lurk 2: 14, hits left arm. S6+1+d6 roll of 1+3-T3 = 8 wounds. Parry attempt: 16, pass. reduce damage by d6: 5. 3 wounds taken. Reduced to zero wounds]

Max deflects some of the force of the blow with his axe, but the flail strikes his arm and knocks him to the floor.

[end of round]

Admund charges at Lurk!

[Admund (+10 for charging): 38, hits left arm. S3+1+d6 roll of 2-T5-A1 = no wounds]

Lurk responds.

[Lurk 1: 99, miss]
[Lurk 2: 46, hits body. S6+1+d6 roll of 5+3-T2-A2 = 11 wounds. Dodge blow: 25, pass]

[end of round]

[Admund: 28, hits right leg. S3+1+d6 roll of 6! (add damage = yes)+3-T5-A2. Dodge blow: 10, pass]

[Lurk 1: 21, hits head. Dodge blow: 17, pass]
[L2: 64, miss]

[end of round]

[Admund: 07, hits body. dodge blow: 62, fail. S3+1+d6 roll of 5-T5-A2 = 2 wounds. -2 critical to body: dead!]

At last, after a lengthy struggle, Admund's sword strikes with enough force to crack Lurk's ribs. He falls heavily to the floor, unable to breath properly through his damaged throat. He is clearly dying.

[combat over!]

Max struggles to his feet, his left arm hanging limply at his side. He's still shirtless, so the nasty mark left by the flail is clearly visible. He also has the bloody track left by the whip across his back. He blinks a few times, and sways slightly. "Uh, that hurt. Um, are you all right, Amund? Oh, Mr Ulrun! Where's my bag?"

He retrieves his medical bag from the floor, and starts to treat Ulrun.

[Max Int test: 48, pass. Ulrun is restored to 1 wound]

"He took a nasty hit to the body... but I don't think anything is broken. He should be all right, I hope. Here, drink this, Mr. Ulrun. There you go."

Ulrun slowly regains consciousness.

Admund, strangely enough, feels better than he did before. The exhilaration of the fight has negated the lingering effects of the poison. [stat penalties removed]


Downstairs, a dog is barking loudly. There are other people still in the house!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 01, 2014, 10:31:53 PM
Admund drives his longsword into the neck of Lurk to finish him off, and silence the choking gasps he's giving off. Rebuckling his swordbelt, he tends to Ulrun with Max. Hearing the dog barking downstairs, he snaps to action. "Max, get Ulrun into the bedroom behind us. Quickly!" He says in a hushed voice. Admund will check the body's for keys or items of interest. Pulling the knife from the servant's shoulder, wiping the blade on the servant's clothes and returning it to his boot.

As Max and Ulrun make their way into the bedroom, Admund will push the desk against the study door to barricade it.

[Unless one of the two bodies has keys that could lock the study door, then he will lock it]

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 02, 2014, 10:48:11 AM
[Admund, Ulrun, Max]

Max nods, and immediately starts to help Ulrun move to the bedroom.

Admund searches the bodies: Lurk's armour and flail are of very high quality, but of no immediate use. The two of them have money pouches mostly filled with silver and copper coins [the total amount is 12 crowns 4 shillings and 2 pence]. Each has their own ring of keys - the two sets do not match, apart from a couple that are present on both rings.

Going through into the bedroom, Admund tries the keys in the lock. He discovers that one of the tall servant's keys locks the bedroom door. He investigates the other door in this room: it leads to a washroom, which has its own door onto the corridor. Admund locks that too, then returns to the bedroom. The bedroom window overlooks the front garden, and the east wall must adjoin the hayloft of the stable.

Meanwhile, Max treats his own injury.

[Max Int test: 76. Just! Restored to 1 wound left arm out of action for now]

"Um, my arm isn't broken," he whispers, "but I can't move it properly. I can still fight though."

Ulrun's ribs hurt, making it painful to breath. He should avoid exerting himself too much.


The barking gets louder, until it is obviously coming from the study. A few moments later they hear voices.

"Quiet, Growler! Now, what's goin' on up here... Great Sigmar's Cock, Lurk and Gaston are dead!"

"Dead? Swelt you old fool, what do you mean 'dead?'"

"Dead like a Festag roast, that's what I mean. Come an' look yerself, Hawk."

"Shallya's Tits, you're right!"

"D'ya reckon they killed each other?"

"Nah - they both been cut. Lurk's got his flail, and Gaston's just got that whip he liked so much. Someone's been in here an' killed 'em both."

"Who coulda killed Lurk? He was like Ulric after Ranald stole his best buggering dog!"

"Yeah, must be someone real tough... and I reckon they're still around."

"Uh... maybe we should look for 'em? Growler here can help us do it."

"No way. I ain't dying here too. Let's get the files in the wagon and get out o' here. The boss won't mind so long as we don't leave no evidence behind."

"Right. Let's do it."

The two men and the dog leave the study.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on April 02, 2014, 12:17:57 PM
"I would also like to get a look inside the princess' room if that is possible," Mortus says quietly when she finishes reading.   "I got a note which accused her of being part of the purple hand and I would like to investigate it a little before anything open was said.   Now might not be a bad time to take a look."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 02, 2014, 02:45:42 PM
[Can Admund tell the number of voices? Two people?]

"They're making for a wagon to escape. Probably in the stable." Admund says in a hushed voice.

He finishes putting on his watch surcoat again, and helps Max sit Ulrun on the edge of the bed. "You alright man? Took a good one to the ribs, yeah? Sit catch your breath a moment. We'll be out of this in a soon. Nice pint on Lurk might take the edge off, eh?" Admund hands the bag of crowns from the bodies to Ulrun. "No need for the law lord illusion anymore, we might need your magic to stop this wagon."

[Gives to Ulrun 12 crowns 4 shillings and 2 pence]

"We've only got a moment, let's search the room. We've got to stop the men from getting away. Careful, I don't like the look of those mice bones."

Admund will search the room starting at the North East corner and working his way along the east wall to the window. He will look to see if the window can see anything going on on at the stable from this or if he has a crossbow shot.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 02, 2014, 04:03:30 PM
[Admund, Ulrun, Max]

[The conversation was between two people only. Plus there is a dog!]

Admund and Max search the bedroom while Ulrun rests for a moment. "I think these mice were kept for food," Max says, as he looks at the cage, "maybe the shapeshifter liked eating live prey. And the servants didn't clear up the bones! I knew that creepy man wasn't a real servant." Max opens the door of the cage, so that the mice can escape.

Admund starts his search in the nort-east corner of the room. A large wardrobe is there: looking inside, he sees half a rack of neatly-hung clothes... and a pile of dirty laundry that has been stuffed in carelessly. He continues to the second wardrobe. This one has a few winter coats hanging in it. There's also something...

[Admund I test: 30, pass]

...yes, there's light coming from a crack in the wood. Searching around, he finds a small switch. Pressing this causes the back of the wardrobe to swing away from him - a secret door! On the other side is the stable hayloft. A trapdoor leads down to ground level. He can hear horses down there. The hayloft is only half the size of the stable block, the front half having a double-height ceiling instead of a second level. From where he is, Admund can see a large tarpaulin which is presumably covering the wagon. The doors leading the the street are closed. Clearly, the two men haven't reached the stable yet.

He checks the bedroom window too. It overlooks the garden, but the view of the street is mostly blocked by the garden wall. The wagon won't be visible from here as it leaves the house.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 04, 2014, 10:19:32 AM
[Admund, Ulrun, Max]

"Shall I go down there and investigate the wagon?" Max says, "maybe I can bar the door from the inside, so that those two men can't get in."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on April 04, 2014, 12:00:49 PM
Ulrun winces in pain. Clearly getting flailed days after being hung up and tortured was a terrible idea. "We go down, they should be a few minutes. Block the door, but only long enough to keep me safe. I need to regain some casting ability then we can get them to flee and leave the evidence, They clearly have no stomach for a fight, they should give up easily. Plus I have a plan for the dog."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 04, 2014, 12:30:40 PM
[Admund, Ulrun, Max]

"Right, Mr Ulrun," Max says, "I'll go and block the door then."

Max goes through into the hayloft, then climbs down the ladder to ground level. The two horses, hearing an intruder, start to stamp around in their stalls. He picks up some tools (pitchforks and suchlike) and uses them to jam the door leading to the garden. That done, he looks in on the horses. "These look like warhorses," he says, "they can be extremely dangerous. I think we should leave them in their stalls, if possible."

Ulrun is meditating.

The double doors to the street are secured with a heavy bar, but it could be removed without too much trouble. The wagon under the tarpaulin is not a common goods wagon. It is nine feet long and four wide, with high, solid sides. The wood has been stained a dark colour, and the side panels are covered in small hooks (presumably to deter attempts to climb inside). The heavy wheels are studded with spikes, and closer examination reveals spring-loaded blades attached to the axles. It looks like a wooden fortress on wheels.

"A war wagon," Max says, "gosh. With those war horses hitched to it, and some men with guns or crossbows inside, it would be very hard to stop."

The rear panel has been lowered to allow access.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 04, 2014, 02:18:55 PM
[Admund, Ulrun, Max]

After about fifteen minutes, during which there is no sign of the two men, Ulrun completes his meditation [regain 5 magic points, so now Ulrun has 7].

A little while after that, they hear a dog barking, followed by footsteps approaching the door to the garden.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 04, 2014, 03:05:02 PM
[Before Ulrun's meditation]

Admund nods at Ulrun's plan. "We'll buy you some time and watch your back." Admund helps Max block up the door, and pushes the crate near the door in front of it to block the entry up.

Once done, Admund will return to the covered cart. "C'mon Max, bring that axe of yours. Take a look at the those wheels and axel planks. Think we can get a wheel removed, or split the axel?"

Admund will inspect the interior of the wagon via the rear panel.



[After Admund hears a dog barking]

Admund will snap his fingers at the others and point to the rear door to alert them that someone is coming. "Max, get out of sight in the corner near the horse stalls with your axe. If a fight breaks out, and they make a move toward the cart, you rush 'em from behind and use that axe on 'em."

Admund loads his crossbow and kneels down behind the barrels by the western wall, peeking around to listen and watch the door.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on April 04, 2014, 06:35:22 PM
Ulrun casts [assume illusion appearance] on himself, changing from his weak self into a far more intimidating prospect - a witch hunter. With a wide brimmed hat and growing to be taller and more imposing he wears the illusions of armour over his body, a large sword strapped to his side and pistols on his hips. (the sword is actually his shitty dagger)

He then casts [summon small creature] and waits for them to open the door.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 04, 2014, 07:45:59 PM

Klaus will lick his lips and take a quick check if nobody is that close to listen..he will also try to have the overall demeanor of a weak willed lickspittle...."Well I am really no "friend" with that Dwarf, it is more like an aquaintance...overall I think offices such as the Champion of the city of Middenheim...a city of man should also be a man. Yes...the Bard I think his name is Ralleigh...or Rolland or something such as. An Elf I have heard...hmm him roaming the palace at nights certainly is something I should look into then." Taking the bait all to easy Klaus will now try to small talk a bit with the Steward maybe luring some more information out of him. "So what did bring you to this city from Talabheim? Is Middenheim preferrable to that wonderous city...I have heard it lies in a great crater that was created by the gods."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 05, 2014, 11:38:00 AM
[Admund, Ulrun, Max]

Max inspects the wagon more closely. "It looks like it's made of very solid wood, Admund," he says, "hacking through the axle would be difficult. I'm not sure my axe is up to the job! And removing the wheel would mean lifting the wagon, which I don't think we can manage. We could remove the shaft that the horses would be hitched to though - it wouldn't be going anywhere then."

[you can do that if you want]

Admund climbs aboard the wagon. There is a supply of handgun ammunition and powder, and also a box of crossbow bolts. But there are no guns or crossbows. A reinforced box contains a dozen metal spheres - bombs, like those used by Julian [these are very dangerous if used by someone without the proper skill].

Max says, "Admund, does it look to you as though the floor of the wagon is quite far from the base? As though there's a false bottom? Can you see any hidden trap doors in there?"

Admund searches, and discovers a concealed floor panel that opens when a catch is pulled. It reveals a metal-lined cavity... which is packed with black powder. A fuse leads from here to the driver's seat. The wagon is a bomb!


Max follows Admund's order when the men are approaching the stable, taking cover in the corner. Admund conceals himself behind some barrels.

Ulrun casts his spell, taking on the appearance of a witch-hunter [-2MP]. He then summons a small animal from his sleeve [-4MP]... it's a rat!


The dog's barking gets louder and louder. The door begins to rattle and shake, as the two men try to force it open. At last, after a great deal of cursing, they manage to open it. Both men are fairly tall. One is overweight, wearing food-stained clothes and an apron. He's armed with a cleaver. The other is thin, wearing mail armour. He's armed with a rapier and buckler, and has a bow slung over his back. Each man is carrying a large metal box with a handle (so their weapons are sheathed). They are accompanied by a short-furred wardog with a large, heavy-jawed head.

Their momentum from forcing the door has carried them into the stable. They stop dead at the sight of Ulrun, staring at him in shock. "Sigmar's Pox," the fat one says, "witch hunter!"

The dog takes up an aggressive stance, growling at Ulrun.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 05, 2014, 12:10:43 PM
[Klaus]

The steward is encouraged by Klaus's apparent agreement. He glances around to check that none of the servants are listening in, then says, "Ah, well, I would never presume to question the Graf's judgement... but dwarfs really have no business living in this city. Surely they would be happier back in their mountain homes, where they belong. The same is true of the elves and... the fur-foots." He says this with undisguised scorn. "Such lazy little creatures. There are many of them working here at the palace, I am sorry to say. They do poor work and require much chastisement. I hope to replace them with humans in due time." He smiles. "I have plans to introduce a new uniform code requiring them to wear shoes. They will no doubt leave their jobs rather than comply." He leans in closer to Klaus. "Things are changing in this city." He emphasizes the word 'changing' in an odd way. Klaus suspects the steward is trying to see if he is a member of some secret group.

"I'm glad you intend to investigate the elf. You won't be disappointed, I promise. So, you have not been to Talabheim? Well, it is a natural wonder, surely - so large a crater, the edges like a wall around the city. But the city is a backwards place. Their glory days are behind them, in the days of the Otillian Empire. They dwell on the past, while Middenheim looks to the future. A glorious future - a future of change. That is why I came here - to be a part of that future."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 05, 2014, 12:29:26 PM
Klaus will listen to the steward intensly, his face will show a bit of a grimace when he mentions the Halflings, he will half mutter some racist insult to add agreement to the obvious hatred of the men towards everythin inhuman. When he mentions the change Klaus will look a bit confused but then nod to the man. "Well changes....especially in the direction you mention certainly sound like something good. If only I could do something to help you with your endeavour it certainly sounds like something I would agree to. I feel rather insulted to be some sort of second grade errand boy to that Dwarf, it is rather obvious that he isn´t fit to the task and tries to use my intellect to help him get all the credit."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 05, 2014, 01:04:20 PM
Admund helps Max remove the horse harness and whippletree from the front of the cart, hiding the harness with Max in the corner and the whippletree behind the barrel he crouches next to.


When the men enter, he trains the crossbow on the man with the rapier and bow. "Best be putting those boxes at your feet gentlemen, followed by those weapons. Nice. and. slow. Made short work of Lurk upstairs, no need to bloody any more blades "

If the men turn to flee, or draw weapons, he will fire his crossbow.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 05, 2014, 01:09:41 PM
[Klaus]

"I'm sure you can help," the steward says, "and we can help you in return. The change is coming, and you may find that your bearded acquaintance will be... asked... to leave the city. You should come to a meeting." He glances around again. "Tonight, at ten o'clock. Wear a blue ribbon on the right side of your tunic. Knock on the red door of number 5 Tempelbahn, Ulricsmund, and ask for The Society of Fine Imperial Cuisine. When the doorman asks you if you enjoy Ostland ale, you reply, 'Only if there is none available from Sudenland, for the darker ale is the finer.' You will then be admitted to the society."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on April 05, 2014, 01:18:41 PM
"I would listen to the man." Ulrun says in his best grumbly voice. "You'd best be leaving those important looking boxes."

He draws his dagger/imaginary sword whilst muttering (trying to sound like a prayer) the spell to make his sword glow.

He also throws the rat at the dog.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 05, 2014, 02:05:30 PM
Klaus will look enthralled by the man a feverish glint in his eyes "Oh this sounds so incredible interesting. I am sure I will be there...with the blue ribbon. Thank you very much my friend." Klaus will hold out his hand for the Steward to shake before he departs to try to find the others at the point where everyone is supposed to meet.

[So we have enough evidence on this guy but I think it wouldn´t be half bad if we manage to get the whole bunch of them at once at the next meeting. Maybe we should have someone stalk the Steward so he won´t get away. Maybe Heinrich]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 05, 2014, 04:04:41 PM
[Admund, Ulrun, Max]

Ulrun throws the rat at the dog. It lands near it, and immediately scurries off towards the garden.

[Dog Ld test: 77, failed]

The dog turns and races after it, pushing past the two men. The fat man yells after it, "Growler! Heel! Growler!" but to no avail.

Ulrun casts glowing light [-1MP] while appearing to invoke some magical or divine quality in his impressive sword. The illusionary sword burst into brilliant light.

The two men are faced with a witch hunter with a glowing sword and his crossbow-wielding henchman, who have already killed the highly-capable Lurk... and they are without their dog. It's a disheartening sight.

[Fat man (Swelt the cook) Cl test (-20): 43, fail]
[Thin man (Hawk the gardener) Cl test (-20): 21, pass]

"To hell with this," the fat man says. He throws his metal box towards Ulrun (it lands about halfway, breaking open and scattering papers on the floor) then turns and starts to flee towards the garden.

The thin man drops his box on the floor, draws his sword and buckler, and rushes forwards from the narrow passageway into the main part of the stable.

Admund shoots at him.

[Admund (xbow): 14, hits left arm. S4+d6 roll of 6! (add damage = no) - T4-a1 = 5 wounds]

The bolt rips past his arm, tearing a furrow in his flesh.

Max emerges from hiding and charges at him!

[Max (+10 charge bonus): 04, hits left arm. S2+d6 roll of 4-T4-A1 = 1 wound]

He actually lands a blow with his axe, dealing a minor cut to the man's forearm.

[end of round. Initiative order for next round:
Admund (holding unloaded xbow - can drop it and draw his sword)
Ulrun (pretend magic sword!)
Fat man (fleeing!)
Thin man (taken 6 wounds)
Max (axe!)
Growler the dog (in pursuit of a rat)]

[Admund and Ulrun can charge if they want]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 05, 2014, 04:12:19 PM
[Klaus]

"You're just the sort of man the society needs," the steward tells Klaus, "a right-thinking man in an important position. You'll be ready to take on responsibility when the change comes!" He shakes Klaus's hand firmly.

Klaus then heads off to find the others.


[Heinrich, Mortus, Klaus, Julian]

Klaus meets up with Heinrich, Mortus and Julian, who have just finished searching the steward's room [they found bottles that may contain the poison used on the Graf]. Mortus has suggested searching the Princess's rooms.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 05, 2014, 05:19:04 PM
"The Steward most certainly is a member of a cult, I managed to convince him that I am a proper new recruit to fill up their most recent losses. I am to take part on a secret meeting this night. I think it is a great chance to bust several members of the cult if not all of them maybe even their leader will be there. I wouldn´t want him to be without anyone looking after him so I suggest we follow him secretly...Heinrich are you up to the task? You need any help I could go along but it might cost us our opportunity to infiltrate the cult if we are discovered. I suggest we replace the poison with regular water....hmm the princess chambers. That might be too dangerous if we are discovered there will be trouble. I think Rallane isn´t a part of the conspiracy, the Steward wants to use him as a scapegoat. He is a proper racist overall as most likely are all of the members of the cult."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on April 06, 2014, 01:24:13 AM
"Of course, Klaus. Your silver tongue and my arrows from the shadows will make short work of them. Good thinking."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on April 06, 2014, 09:55:14 AM
Ulrun reluctantly charges the man. Shouting a made up prayer to Sigmar as he does so.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 06, 2014, 09:59:21 AM
NInja Edit!

Klaus smiles at Heinrichs good spirits and having seen him place his arrows with perfect skill he will feel a bit safer stalking the man.

"Ok then, lets figure out who that person is that hired the Steward and why he hired him instead of someone.....less Cultist."



Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 06, 2014, 01:37:09 PM
Admund drops the crossbow and draws his longsword as he charges into combat.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 07, 2014, 01:52:00 PM
"OK I think we have enough evidence on the Steward and will have even more if I attend this secret meeting. Lets figure out more about that man who hired him!" Klaus will ask a nearby servant if he knows where he can find the man that hired the Steward [insert name I tried to find in the thread but failed]. When he is at it he will also inquire if there a way to figure out if Rallane the Elf is in the palace and where one could possibly find him.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 07, 2014, 02:18:18 PM
[Heinrich, Mortus, Klaus, Julian]

The man named in the paperwork Mortus found is Erich Kalzbad, an assistant to the Chancellor. Any servant can tell the group that the city treasury and mint are located beneath the palace, in tunnels cut into the rock. But the Chancellor's offices are in the palace grounds, not far from the High Court. Kalzbad is likely to be found there. Chancellor Sparsam himself is ill, and is under the care of Doktor Pavarotti [the group know this is due to the exploding shapechanger].

Rallane's whereabouts are unknown. He has a house in the palace grounds, but is likely to be attending carnival events (as are the Princess, the ladies at court, and many other public figures).
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 07, 2014, 03:43:02 PM
[Admund, Ulrun, Max]

Admund charges out from behind the barrels to intercept the man.

[Admund a1: 70, miss]
[A2: 26, hits body. S4+1+d6 roll of 1-T4-A1 = 1 wound. Dodge blow: 93, no. (total of 7 wounds taken now)]

Ulrun, still appearing to be an imposing witch hunter, also charges.

[Ulrun: 21, hits head. S3+d6 roll of 3-T4-A1 = 1 wound. Parry attempt (+20 with buckler): 66, yes. -d6 wounds, so no damage]

The man takes a blow to the chest from Admund, that his armour mostly protects him from. He catches Ulrun's strike on his buckler. He then aims a sword-thrust at Admund.

[Thin man (1 attack used to parry): 47, hits body. S5+d6 roll of 3-T3-A2 = 3 wounds. Dodge blow: 56! pass. No damage]

Admund avoids it.

Max attacks as well

[Max: 98, miss]

[end of round]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 07, 2014, 03:53:20 PM
[Admund, Ulrun, Max]

The fight continues.

[Admund 1: 24, hits left arm. S4+1+d6 roll of 1-T4-A1 = 1 wound. Dodge: 98, no. (8 taken now)]
[A2: 03, hits right arm. S4+1+d6 roll of 4-T4-A1 = 4 wounds. Parry: 56, yes. -d6 wounds: 3, so 1 taken. (9 total)]

[Ulrun: 62, miss]

The man tries to bash Admund with his buckler.

[Man (strike to stun): 16, hit (stun attempt, so on head): S5+d6 roll of 2-T3-A2 = 2 wounds. Dodge: 04, pass]

[Max: 45, miss]

[end of round]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 07, 2014, 04:00:03 PM
Admund side-steps to stay between the wagon and the man. He will retreat or side step to prevent the man from getting to the wagon, which he knows has dangerous weapons inside, and is rigged to explode.

"Keep him from the wagon!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 07, 2014, 04:07:13 PM
[Admund, Ulrun, Max]

[Admund 1: 15, hits left arm. S4+1+d6 roll of 3-T4-A1 = 3 wounds. Dodge: pass]
[A2: 28, hits right leg. S4+1+d6 roll of 1-T4-A1 = 1 wound (not parrying) (10 taken in total)]

[Ulrun: 43, miss]

[Man 1 (at Admund): 71, miss]
[M2: 56, miss]

The man takes a few steps backwards, trying to reach the confines of the passageway.

[Max: 13, hits right arm. S2+d6 roll of 3-T4-A1 = no damage]

The thin man is being gradually worn down, and is beginning a fighting retreat.

[end of round]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 07, 2014, 07:08:14 PM
Klaus is wondering why everyone seems to be so silent lately....must be that they are tired. Well to counter the lethargy he will snap into action. "Okeehhhh.....lets get back to business....I wonder how Admund, Max and Ulrun fare right now? Most likely they are digging through mountains of paperwork and also are close to fall asleep." If nobody has done so Klaus will replace the poison in the vials with common water in case the Steward tries to poison the Graf on a different way than Boldo. He will ask Julian if he has any flasks or a water skin to store the poison so he can analyze them....if he doesn´t he will empty his own water skin and put the poison in there." Now lets check if we leave everything as we found it if possible now lets find this Erich Kalzbad and try to find out how much he knows. Also if something should happen to me someone should go to
the Ulricsmund at the Tempelbahn 5 ...knock and ask about the  Societe of Fine imperial cuisine. there is some code words you have to exchange with the doorman if he asks if you like Ostland ale you have to reply ònly if there is none available from Sudenland, for the darker ale is finer."

After explaining this Klaus will pat Heinrich on the shoulder. "We go follow the steward later on he will have some business in the palace before he leaves." With that Klaus leaves the room to try to find Herr Erich Kalzbad at the rooms of the Chancellor. If he gets lost he will ask his way politely.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 08, 2014, 10:27:58 AM
[Heinrich, Klaus, Julian]

Heinrich, Klaus and Julian leave the main palace and head out into the grounds. They are stopped several times by the Knight Panther, but are allowed to pass after presenting their written authority. The chancellor's offices are located in a medium-sized building of pale stone, not far from the High Court (in the outer palace grounds). The city's arms are emblazoned above the front door.

Inside, they approach the reception desk and ask about Erich Kalzbad. The young scribe at the desk says, "I'm sorry, but Mr. Kalzbad went out about ten minutes ago. An urgent message arrived for him, and he told me he had some business to attend to in the city. He said he'd be back in a couple of hours."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on April 08, 2014, 10:29:08 AM
"Everything that we do is dangerous," Mortus says.   "If the Princess is a member of the cult it changes everything utterly.   We should find out while we are in the palace and the princess is likely to be absent at the carnval."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 08, 2014, 10:35:05 AM
As they are walking towards the chancellors office in a moment when they aren´t observed by anybody Klaus will look at Mortus and smile at her like he would at a mentally challenged Mutant....."Well there is reasonable danger and unnecessary danger, I don´t think our letter extends to the personal rooms of the princes so it means breaking in...if we are caught in her rooms it is over and not even the Graf or the Law Lords or the Ar Ulric will be able to safe us...what proof do you have so far to fuel your suspicion that the princess is involved? No wait...I really don´t want to know. Most likely it doesn´t make any sense and will only drive me insane."

Proceeding towards the rooms Klaus is reminded what irked him back in Bogenhafen about Mortus and tries to distance himself from her. He wishes that he had accompanied Admund, Max and Ulrun instead but is sort of glad how much he found out about the Steward already.

"Do you know where he left? It is sort of an emergency that we speak with him too maybe the note is still here and you could check it."


Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on April 08, 2014, 10:43:20 AM
Mortus will go to the princess' rooms.   
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 08, 2014, 10:52:36 AM
[Heinrich, Klaus, Julian]

The scribe looks uncertain. "I don't know where Mr. Kalzbad was going, sir," she says, "I shouldn't really intrude in his private office." She looks uncertain. "Is it really urgent?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 08, 2014, 11:01:04 AM
[Mortus]

Mortus leaves the others and goes along to the Princess's rooms.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/palaceL2_zpsc11695d2.jpg) (http://s48.photobucket.com/user/sparky_sparkfire/media/WFRP/palaceL2_zpsc11695d2.jpg.html)

The door is guarded by a pair of Knights Panther. They glare suspiciously at Mortus as she approaches. "What do you want?" one of them asks her.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 08, 2014, 11:12:10 AM
[Admund, Ulrun, Max]

[Admund 1: 83, miss]
[A2: 46, hits body. S4+1+d6 roll of 2-T4-A1 = 2 wounds. Dodge: 56, failed. Parry: 95, failed. -2 critical to body: 07, knocked down, drops weapons]

Admund lands a telling blow on the thin man's [Hawk, the 'gardener'] chest, knocking him to the floor. His sword and buckler fall from his hands. "Damnit, I surrender!" he yelps.

[combat over]

Max begins to collect up the scattered papers that fell from the box thrown by the cook.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 08, 2014, 11:14:27 AM
[Heinrich, Klaus, Julian]

The scribe looks uncertain. "I don't know where Mr. Kalzbad was going, sir," she says, "I shouldn't really intrude in his private office." She looks uncertain. "Is it really urgent?"

"Immensly so." Klaus will try to judge if the man can be bribed to hand over the note....or that he should try to convince him with some stories rather than offering money.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 08, 2014, 11:17:30 AM
[Heinrich, Klaus, Julian]

The scribe is a young woman. Klaus thinks bribery would be a bad idea - he'd do better by trying to convince her that he needs to see Kalzbad on important city business. Showing the written authority from the Law Lords and Ar-Ulric would no doubt help.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on April 08, 2014, 11:27:27 AM
"I need to get something from her room for the princess," Mortus says.   "She said I would not be bothered while I looked for it."


[edit: Fel test 08]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 08, 2014, 11:31:18 AM
[Heinrich, Klaus, Julian]

The scribe looks uncertain. "I don't know where Mr. Kalzbad was going, sir," she says, "I shouldn't really intrude in his private office." She looks uncertain. "Is it really urgent?"

Klaus will lean in closer to the woman and while looking into her eyes with a certain feel of urgency in his voice and demeanor will tell her..."I really can´t fill you in about the details ...but in fact it is even a matter of life and death. You see here we have a letter sealed by the Ar Ulric and one from the Law Lords informing you that we are acting on their behalf." He will add with a warm smile using his seduction skills..."you also would do me a great personal favour."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 08, 2014, 11:52:21 AM
Without missing a beat, Admund kicks the man's sword away. It whistles and clangs into the wall of the stable. Flipping Hawk over, Admund will place a knee into the man's back and manacle him with his pair of manacles.

He notices Max gathering the metal boxes, "Max, see anything interesting?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 08, 2014, 12:13:52 PM
[Heinrich, Klaus, Julian]

"Oh! Well, in that case... since it's so important." The scribe gazes into Klaus's eyes for a second or two. "I'll go and see."

She leaves, returning a few moments later with a note. "This is the message that was sent to Mr. Kalzbad. It says - oh, how strange. It says: H's house on Fursten Allee needs to be cleaned up immediately. See to it. It's signed 'M.M.' I can't see why Mr. Kalzbad would be asked to clean a house. Especially not one in Grafsmund - a house there should have servants. I suppose it must be a personal matter of some sort."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 08, 2014, 12:20:26 PM
[Mortus]

"I haven't seen you before," the knight says, "but I suppose it would be all right. Be quick though."

The knights allow her into the princess's private lounge. The room is luxuriously furnished, with soft couches and thick rugs. Paintings of peaceful woodland scenes hang on the walls. A set of shelves holds a collection of ornaments. A drinks cabinet stands in one corner. A door on the east wall presumably leads into the bedroom. On the south wall, a pair of large glass doors open onto a balcony.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 08, 2014, 12:25:55 PM
"Well thank you for your help...you were of great service to us!" Klaus will bow before the woman before leaving the room.

"Fursten Allee....why does this ring a bell? Isn´t that the house of the Law Lord Ehrlichs Adress? Oh....I guess Admund and the others might have interrupted this "cleaning up" so I guess we best hurry there."

Klaus will urge the others to leave with him for the Fursten Allee.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 08, 2014, 12:28:38 PM
[Admund, Ulrun, Max]

Hawk groans as Admund chains him up. "Hey, not so rough!" he says, "you're a watchman, right? Well, I want to be taken to the watch station. And keep him away from me!" He is referring to Ulrun, who still looks like a witch hunter.

Max has been looking at the papers as he gathers them up. "Yes, Admund! It will take time to go through all of this properly... but these files belong to the Purple Hand cult! There are the names of members, lists of activities, information on all the prominent people in the city... everything! Some of it is in code, but I expect the cypher key is here somewhere. No wonder they were trying to escape with all this. Uh... I just hope no one else knows we're here."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on April 08, 2014, 01:28:57 PM
Mortus will look around quickly.   She is looking for symbols or stuff written down in the same code or a different code to the one she has or books or stuff like that.   She will also check to the best of her ability for hidden places.   If she finds nothing in the outer room she will search the bed room..
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 08, 2014, 06:27:07 PM
While it would be off to run around on the palace grounds Klaus´s pace will be one of a person on an urgent business...off the Palace ground he will increase his speed to a slow jog that he most likely will be able to keep up till he reaches Hoflichs house.
( I assume the party knows where they have to go otherwise Klaus will inquire how to best reach the place).
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on April 08, 2014, 07:05:14 PM
Before Mortus leaves " I think it is very risky to search her rooms Mortus, We have enough other leads to follow, if she is involved we will unravel it eventually!"


Julian goes with Klaus to the house.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on April 08, 2014, 07:58:29 PM
"Get the knights Max." Witch Hunter Ulrun says. "We need to secure this place properly."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 08, 2014, 09:27:47 PM
[Mortus]

Mortus looks around the lounge for symbols or coded messages... but there is no written material of any kind. There's no sign of any hidden compartments or anything else suspicious either. Even the drinks cabinet contains only a selection of non-alcoholic cordials and some elf-made confectionery.

Mortus is very aware that the knights will be expecting her to leave the room soon, carrying the item she claimed to have been sent to fetch. They will probably investigate if she takes much longer.

[Does she really want to look in the bedroom?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 08, 2014, 09:48:17 PM
[Admund, Ulrun, Max]

"Yes, Mr. Ulrun," Max says, "I'll be as quick as I can. Um, I'll open these doors I think and go that way." He indicates the barred double doors that lead onto the street. "That dog might still be in the garden. Maybe you should bar the door again behind me, in case anyone else tries to get in before I get back."

Max leaves the evidence boxes with Admund and Ulrun, unbars the doors, and runs off towards the palace to fetch the knights.


"Y'know," Hawk says conversationally, "maybe I could help you boys out a bit. I could tell you anything you want to know 'bout this place, and maybe you could help me in return. Fair-like." He rattles his manacles significantly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 08, 2014, 10:09:09 PM
[Heinrich, Klaus, Julian]

Heinrich, Klaus and Julian leave the palace grounds and hurry along to Hoflich's house on Fursten Allee. It isn't very far. The house is quite large, with two walled gardens and a stable.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/thehouse_zps09599546.jpg) (http://s48.photobucket.com/user/sparky_sparkfire/media/WFRP/thehouse_zps09599546.jpg.html)

There's no outward sign that anything is wrong in the house. There are three access points:

1: the front garden gate, which is closed but not locked. The front door of the house can be reached that way.
2: the double doors leading into the stable.
3: a gate at the back of the house that leads into the large side-garden. This gate has been carelessly left wide open.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 09, 2014, 12:36:57 AM
"Up." Admund says plainly to Hawk. "Got any tattoos? Off with the shirt."

Admund removes the shirt of Hawk to see if there is a purple hand tattoo. He tosses the shirt to Max before he leaves. "Good work lad, send word to the the others as well and a runner to the Middenmarshalls, and meet us back here."



Admund sits Hawk against a support post for the stable's loft, and pulls a small box from against the wall across from him. He collects his crossbow that he dropped, and sits on the box across from Hawk as he loads another bolt. He rests the loaded weapon in his lap and glances at the open rear door to the stable to see if people are coming again.

"Aye, I am with the watch. I'm a sergeant liaison to this witch hunter, helping root out some cultists in our good city." Admund says conversationally to Hawk gesturing his head toward Ulrun. "All those detained in his...investigation... are to be prisoners of the church inquisitors and interrogated there, and are likely to.... You know...stakes. fire. That whole bit."

"However," Admund says changing his tone to be hushed, and waiting for a moment when it looks like Ulrun isn't listening and is examining the documents, "give me some useful information, and i'll detain you as a suspect of the city watch. Trust me a cell will be better than a stake."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on April 09, 2014, 06:35:49 AM
[Mortus]
[Does she really want to look in the bedroom?]

She does.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 09, 2014, 09:41:54 AM
[Mortus]

Mortus goes into the Princess's bedroom. A door on the north wall probably goes to a washroom or large closet, while a glass door on the south wall opens onto the balcony. The room is dominated by a four-poster bed, covered in sheets of Cathayan silk. A dressing table carries a neat arrangement of make-up and perfume bottles, along with a vase of flowers. A lute rests on an armchair near the window. A wardrobe stands in one corner. A bronze statue of a horse sits on a small table. Near the bed is a bookcase, containing works on music and romance novels.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 09, 2014, 10:30:16 AM
[Admund, Ulrun, Max]

Hawk complains about having his shirt removed, but can't prevent Admund from doing it. Sure enough, he has a purple hand tattooed on his chest, over the heart. "Uh... well, it's a gang tattoo, isn't it," he says, "they don't let you join unless you get one. But I swear I never did anything... um.. witchy." He glances at Ulrun, then quickly looks away.

He also has a brand in the shape of a letter 'P' on the other side of his chest. "Got that for poaching," he says, "out in the Drakwald. Some baron or other gave me that - and a whipping too - for shooting a pheasant. Said it was his land. Ha! Looked the same as the rest of the bloody forest. Bloody nobles think they own the world."

Hawk glances at Ulrun again when Admund is talking about him. He shudders, probably imagining racks and hot pokers. "Aye, I'll take my chances with the watch," he says quietly, "nothing I get from them'll be as bad as what he would do.

"What I said about nobles: well, that's why I'm in with this lot. Not just nobles, really. Rich men. Bad as any robber, but no one does nothin' about them. Rich men run the guilds and the courts, and they're all workin' together to rob everyone else. My family lost everything coz of this bastard called Brandt at the merchants' guild. Turns up with a gang of thugs, talkin' about unpaid duties and licenses and all that crap. He took everything. Just like the gangs do in the bad end of town, except this is legal!

"Then I found out about these boys who want to change things. Called the Purple Hand. They got a plan to take over the city, and kill all those bastard leeches in the guilds. Run things right, for the people. Reckon you know this house belonged to a Law Lord. 'Bloody Hoflich,' they called him. Well, the Hand found a man who looked just like him, and they replaced him. And no one noticed! Not even that other Law Lord, Wasmeier. He comes round here to see our Holflich all the time, and he never suspected nothin'. We - that's me, Swelt, Lurk and Gaston - were brought in to replace his servants. Dunno what happened to the real Hoflich. Probably dead, but that's no more than he deserves.

"The big bosses in the Hand have got all kinds of dirt on the big people in the city. That's what's in those boxes there. They're gonna blackmail some, and get rid of others. Then they're gonna take over. Not sure how, exactly, but it's gonna happen. Now, the Hand is all split into little gangs, but there's three main groups. They got fancy names in Reman or something, coz the bosses are all educated types. But it comes down to this: there's the ones who recruit new members, the ones who raise the money, and the ones who make the plans.

"So there's three bosses, but one of them is the real boss. They call him the Magister Majesty or somethin' like that. Nobody knows who he is, 'cept the other two bosses. The Magister runs the planning group, and the whole show as well. The recruiter group is run by this lawyer called Jarmund. And the money group is run by a man called Kalzbad, who works for the Chancellor.

"Now, I reckon I been real helpful," Hawk says, "enough to earn some fair treatment. Maybe... maybe you could even let me go? I promise I'd leave the city and never come back."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on April 09, 2014, 11:22:05 AM
Mortus will check the bookcase and other areas which might have a hidden part.   She will flick through the books to see if there are any letters or other such stuff in them.   She will also pick up one of the books and keep hold of it.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 09, 2014, 01:51:36 PM
[Mortus]

Mortus starts to skim through the books, looking for evidence of any kind. There doesn't seem to be any. She picks up one book - a novel called 'The Knight of Paravon' - intending it to be the item she came to collect. Then she continues her search.

While she is busy with that, one of the two knights who were guarding the door enters the bedroom. "Just what do you think you're doing, girl?" he says sternly. "You've been a long time... and what are you doing with the Princess's books?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 09, 2014, 01:53:48 PM
"Well looks serene enough...lets just go tot he front door and check what the others are doing."

Klaus will walk throught the front garden door and knock at the front door.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 09, 2014, 01:56:33 PM
[Heinrich, Klaus, Julian]

The front garden contains a fish pond and an area of well-tended roses. No one answers the knock on the front door. If Klaus tries the handle, he finds that it is unlocked.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 09, 2014, 02:00:25 PM
Klaus will push the door open and  listen for sounds from inside the house.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 09, 2014, 03:09:04 PM
[Heinrich, Klaus, Julian]

The front door opens into a hallway with two doors. One is open, and continues into a corridor. On the corridor are two doors to the right, one to the left (open, and leading into a library) and one at the end. There is also a staircase leading up at the end of the corridor.

The house is quiet.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 09, 2014, 03:40:22 PM
Klaus will sneak into the house....."Maybe they already cleaned it.....hmmm but where are the others I think we best prepare for trouble." Klaus will take his warhammer into his right hand and sneak into the house checking it room by room."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 09, 2014, 04:15:22 PM
[Heinrich, Klaus, Julian]

The group move through the house, looking for people. After all, Admund, Ulrun and Max should be here somewhere.

The two doors on the right open onto a lounge and a dining room respectively, while the door on the end goes into a kitchen. Both the kitchen and the dining room have doors that go into the side garden.

Continuing upstairs, they immediately notice that something has happened in a nearby room. In the study are two bodies: one of a heavily-armoured man, the other of a tall man in a servant's uniform. A two-handed flail rests beside the armored man, and a whip beside the tall man. Both died violently. The study looks as though it has been recently searched - as have the bodies. The only other door in the study is locked.

[see maps in the OOC thread]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 10, 2014, 01:58:05 PM
"Let you go?" Admund says dismissively. "Come now, you tried to put a sword to me, you're in a cult that's infiltrated a the damned house of a Law Lord of Middenhiem. The only thing that's up for debate is how many hot pokers get put to your flesh by the likes of him." Admund says gesturing to witch hunter Ulrun on the other side of the room. "The watch has been busting up this Purple Hand all over the city. Keep making me a happy watchman, and i'll put you in a cozy cell with the rest of them."

"Tell me more about Wasmeier visiting. You know what he and Holfich's double were talking about? Why was he coming around all the time?"

"Where can we find this Jarmund? I assume Kalzbad is somewhere in the palace?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 10, 2014, 02:12:53 PM
[Admund, Ulrun]

"But I'm helping you," Hawk says plaintively. "If you get the big men in the Hand, you don't need me too. I mean, I didn't want to fight you. Just defending myself. No need for any burnin' or nothin'.

"Wasmeier came around to talk Law Lord business, I'd guess. I was told to stay outta his way, and since I was meant to be the gardener that wasn't too hard. They always talked in private, so even Gaston couldn't listen in. Anyhow, Wasmeier didn't suspect nothin' about the double. No one else did either. Someone did some good work teachin' him everythin' he needed to know!

"I dunno where Jarmund is. I'd guess the Law Guild could tell you. Kalzbad, yeah, he works in the palace somewhere. They say the mint and the treasury are underground, but I'd guess he's got a nice office somewhere more airy than that."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on April 10, 2014, 02:21:44 PM
"I can't find the note that the princess told me to get," Mortus says, clearly annoyed.   "She said that it was in this book but I can't see it here.   Maybe she forgot what book she put it in."  Mortus will show the knight the book she is holding.

[edit: unasked for Fel test = 18]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 10, 2014, 03:23:30 PM
[Heinrich, Klaus, Julian]

The group move through the house, looking for people. After all, Admund, Ulrun and Max should be here somewhere.

The two doors on the right open onto a lounge and a dining room respectively, while the door on the end goes into a kitchen. Both the kitchen and the dining room have doors that go into the side garden.

Continuing upstairs, they immediately notice that something has happened in a nearby room. In the study are two bodies: one of a heavily-armoured man, the other of a tall man in a servant's uniform. A two-handed flail rests beside the armored man, and a whip beside the tall man. Both died violently. The study looks as though it has been recently searched - as have the bodies. The only other door in the study is locked.

[see maps in the OOC thread]

Klaus thinking that Admund made short work of the two and afterwards locked himself in the room will listen at the door....and than in a half loud voice will call out...."Admund....Max...are you guys in there?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 10, 2014, 03:49:21 PM
[Admund, Ulrun]

Admund thinks he can hear a voice calling from somewhere upstairs, through the open secret door in the hay loft. He can't make out any words.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 10, 2014, 04:00:03 PM
Admund nods at Hawk as he talks. "Then why the War Wagon in the stable?" He asks with a raised eyebrow, "You and the cook seemed pretty keen on loading up a wagon filled with weapons and rigged to explode."


When Admund hears the voice upstairs, he quickly looks up and readies his crossbow. He will manacle Hawk around a sturdy post in the stable to make sure he doesn't run off.

"Ulrun, someone's up in the bedroom."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 10, 2014, 09:09:43 PM
[Admund, Ulrun]

Hawk doesn't answer the question about the wagon. He stays quiet as Admund manacles him to a post.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 10, 2014, 09:32:08 PM
[Heinrich, Klaus, Julian]

Klaus can't hear anything on the other side of the door. However, all three of them hear noise on the stairs - it sounds as though more than one person is climbing them! Whoever it is will be in sight in moments.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 10, 2014, 09:35:41 PM
[Mortus]

The knight puts one hand on the hilt of his sword. "It looks to me like you're searching the room. Who exactly are you?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 11, 2014, 03:23:39 AM
Klaus will get ready to ambush the people coming up the stairs and gesture to Julian and Heinrich to do the same.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on April 11, 2014, 08:20:37 AM
[Is there just the one knight in the room? Also am I right in thinking that Mortus currently has 4 MPs].

"I suppose I should tell you the truth," Mortus says.   "The Princess has been accuses of being a member of a chaos cult.   I have been tasked with investigating this accusation for you understand how terrible it would be if it is true.   I am taking a look to see if there is anything here that would confirm it for I have no desire for the princess to be bothered if it is some sick political joke.   You can ask the Graf's champion Julian Stonebridge about me if you have questions.   He will know who I am."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 11, 2014, 10:13:12 AM
[Heinrich, Klaus, Julian]

Heinrich, Klaus and Julian quickly conceal themselves so that they are not visible through the study doorway. They soon hear voices.

"The boxes we need are in the room on the right of the stairs. Once we have those, we can load them onto the wagon in the stable and transfer them to a safe location."

"Sir, there are bodies! Looks like two men."

"Damn! We may be too late. You three: investigate. You: come with me to see if the boxes are still there."

Three men enter the study, their eyes fixed on the two bodies. They are rough-looking men in dull, practical clothing. Each is armed with a sword and buckler.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 11, 2014, 10:18:17 AM
Klaus will also draw his dagger out and charge the three men hopefully surprising them...and also hoping that Julian and Heinrich join the assault.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 11, 2014, 10:54:49 AM
[Mortus]

[Just one knight, but Mortus only has 2 MP left (used 2 on sleep for Boldo)]

The knight looks astonished. "The Princess in an evil cult? That's ridiculous! She's the sweetest and most innocent person in the world!

"Still," he says, more calmly, "I do understand that the attack on the Graf has made everyone a little paranoid. If you are really an associate of the new champion, I suppose you may have had good intentions. But I cannot allow you to search these rooms any further.

"You will come with me to see my captain. He will decide what to do with you."

[does Mortus go quietly?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on April 11, 2014, 11:50:25 AM
"Of course," Mortus says.   "I did not believe the charge myself but one can not be too careful in this area.   I will speak with your Captain."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on April 11, 2014, 12:03:02 PM
Julian who was waiting behind the door, charges with his shield abd attempts to barrel over one if the men.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 11, 2014, 04:02:04 PM
Admund steps away from the prisoner, eyes fixed upward, listening for the voices.

"You got more friends in the house, Hawk?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 11, 2014, 04:06:07 PM
[Admund and Ulrun]

"No, nobody else here." Hawk says sullenly.

Admund is sure he can hear something.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 12, 2014, 04:58:21 PM
[Heinrich, Klaus, Julian]

[Initiative order:
Klaus      63
Heinrich   54
Julian      36]

[The three thugs are surprised, so cannot act in the first round of combat]

Klaus charges at one of the men, hammer in one hand and dagger in the other.

[Klaus 1: 94, miss]
[K2 (off hand, -10 : +1 charge bonus): 45, hits left arm. S3+d6 roll of 1-2 (dagger)-T4 = no wounds]

Heinrich also charges.

[Heinrich 1: 11, hits head. S4+1+d6 roll of 5-T4 = 6 wounds (-10 WS due to axe power)]
[H2: 97, miss]
[H3 (off hand): 48, hits right leg. S4+1+d6 roll of 3-T4 = 4 wounds. -3 critical = 05, ankle dislocated. I test or fall over: 47, fail. Falls over]

Heinrich quickly dispatches his opponent, landing a stunning blow to his head and then a disabling one to his leg.

Julian rushes forward with his shield raised.

[Julian 1: 52, hits right arm. S3+1+d6 roll of 3-T4 = 3 wounds]
[J2: 80, miss]

[end of round]

The thugs have started to react to the attack, though one of them is already out of action.

[Klaus 1: 51, miss]
[K2: 29, hit. S3+d6 roll of 2-2(dagger)-T4 = no wounds]

Heinrich moves on to the thug Klaus is fighting.

[H1: 39, hits left leg. S4+1+d6 roll of 2-T4 = 3 wounds (10WS drained)]
[H2: 06, hits body. S4+1+d6 roll of 6! (add damage = no)-T4 = 7 wounds. -3 critical to body: 63, dead!]

He hacks the man down with two terrible blows of his magical axe.

[Julian1: 22, hits right arm. S3+1+d6 roll of 6! (add damage = yes)+1-T4 = 7 wounds]
[J2: 39, hits left leg. S3+1+d6 roll of 6! (add = yes)+4-T4 = 10 wounds. Maximum critical to leg: dead!]

Julian likewise slays his opponent, hacking off the man's leg.

[combat over]

The third thug is alive, but is unable to stand.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 12, 2014, 04:59:00 PM
[Admund and Ulrun]

Admund thinks he hears sounds of fighting coming from upstairs in the house!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 12, 2014, 05:02:42 PM
[Heinrich, Klaus, Julian]

The noise has drawn the attention of the other two men. They are briefly visible at the top of the stairs - one is armed and dressed the same as the three who were fighting, but the other is a middle-aged man with spectacles and greying hair. This man is wearing better-quality clothing, though he has a drab cloak that is probably being worn as a disguise. The two stare at the carnage for an instant, then race off down the stairs.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on April 12, 2014, 05:10:38 PM
Julian, panting, turns in time to see the two men run away.

"Quick! After them. Stun the old man, if you can"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 12, 2014, 05:38:03 PM
Klaus will surge after them trying to catch them on their flight.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 13, 2014, 04:09:54 PM
"Ulrun, there's fighting going on upstairs."

Admund will move the metal boxes of evidence to the corner near the stables and cover them with the tarpaulin that was covering the war wagon.

He will then return to his potion behind the barrel that covers the descent from the hayloft and the rear entrance to the stable, watching out to the garden.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 15, 2014, 02:19:02 PM
[Heinrich, Klaus, Julian]

Heinrich, Klaus and Julian race after the two men. By the time they reach the top of the stairs, the two are already half way down. However, running at full speed down stairs is not without danger.

[risk tests for running down the stairs (+20):
thug: 59, pass
boss: 73, trips. I test or fall: 97, falls! D3 wounds: 2 wounds taken]

The older man misses his footing and falls onto his back, sliding the rest of the way down the stairs. He lies on the floor groaning. The armed thug makes it to the bottom safely, and disappears around the corner.

As the older man starts to struggle upright, the group race down the stairs after him.

[Klaus risk test (+20, as above): 35, pass]
[Heinrich: 20, pass]
[Julian: 82, fail! I test or fall: 08, pass]

Julian slips, but manages to catch himself. Klaus and Heinrich make the descent safely, and attempt to catch hold of the older man.

[Klaus (grapple): 61, miss]

[Heinrich (grapple): 28, hit. Dex test for man: 60, failed. Held]

He evades Klaus, but Heinrich grabs him and holds him fast.

"Let me go," he yells, "I am a city official! I'll have you arrested! Watch! Watch! Help! Help!"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 15, 2014, 02:21:25 PM
[Admund, Ulrun]

As Admund watches, the dining room doors burst open and a man stumbles through them into the garden. He's armed with a sword and buckler, though neither is in hand. He's clearly running in fear of his life. He doesn't see Admund, turning his back to him and making for the garden gate.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on April 15, 2014, 02:36:05 PM
“Watch this”, Julian slaps him upside his head with the flat of his sword (strike to stun)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 15, 2014, 02:38:37 PM
[Mortus]

The knight escorts Mortus to his Captain, who is currently speaking to Law Lord Ehrlich in his (Ehrlich's) office.

"I'm sorry to interrupt, Captain, my lord," the knight says, "but this lady gained access to the Princess's chambers by deception, and proceeded to search her books. She claims to be an associate of the Graf's new champion, and to have been investigating an accusation that the Princess is involved with a dark cult."

The Knight-Captain glares at Mortus, "That is treasonous. Take her to the dungeon."

"Wait a moment," Ehrlich says, "this lady was among those who saved the Graf from the creature that sought to replace him. She was overcome by its poison, and is no doubt still suffering the aftereffects. I think we should listen to what she has to say for herself."

The captain scowls, but says, "Very well."

"Well, miss," Ehrlich says pleasantly, "can you explain your actions?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 15, 2014, 02:41:59 PM
[Heinrich, Klaus, Julian]

Julian tries to stun the man:

[Julian (stun, target is prone) 1: auto hit. S3+1+d6 roll of 2-T3 = 3, doubled to 6. 50% stun chance. 09, stunned.]

He smacks him in the head with the flat of his sword. The man is immediately rendered unconscious.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on April 15, 2014, 02:55:31 PM
"after the other one, I'll never catch him but I'll stay here, Heinrich leave something for me to secure him with"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 15, 2014, 05:05:48 PM
Klaus nods in approval to julian but before he chases after the man he will pull the shirt of the man down far enough to reveal his chest the fabric tearing under the pull.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 15, 2014, 05:13:09 PM
Admund lines up a shot, but doesn't fire. He will keep quiet and watch, trying to identify the man.

"A man just fled from the house, out the garden gate." Admund says in a hushed tone to Ulrun. "Can't tell, but he looked like a sellsword. He's fleeing from someone inside."

Admund will remain quiet and watch the rear of the house.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on April 15, 2014, 08:24:18 PM
Ulrun will generally keep quiet based on him nearly being dead. As long as no one tries to make him explode he'll just keep being a witch hunter!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 15, 2014, 09:45:24 PM
[Heinrich, Klaus, Julian]

Klaus quickly checks if the spectacled man has the familiar purple hand tattoo over his heart... but he doesn't.

He and Heinrich pursue the escaping thug, while Julian stays with the unconscious man. They run around the corner, and immediately see that the dining room door is wide open - and so are the glass doors to the garden beyond it. They run into the garden, and are faced with a choice - to the left is the open garden gate, leading to the street. To the right is the stable, the back door of which is also open. The man they are chasing is not visible.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 15, 2014, 09:46:49 PM
[Admund and Ulrun]

Admund sees two more men emerge from the dining room into the garden. This time he recognizes them - it's Heinrich and Klaus!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 16, 2014, 11:19:58 AM
Admund stands from behind his cover, lowering his crossbow. He raises one hand and does a short whistle to get their attention. "We're holed up in here. Man you're  chasing just ran out the gate behind you!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 16, 2014, 11:30:54 AM
Klaus will move over to the others and put his weapons away. "We cut down some cultists upstairs and he made a run for it....I think he is not overly important we got the head of the bunch and he might even be some of the very important members. Where is Max? Are you guys allright?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on April 16, 2014, 03:44:17 PM
Julian searches the mans pockets
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 16, 2014, 04:12:31 PM
[Julian]

The man is carrying a dagger, a set of keys, 50 crowns in cash, and a strange iron disc that looks like a large coin. This disc is covered with odd symbols that might be a secret language of some kind, or might just be decoration.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 16, 2014, 04:50:26 PM
"Max went off to get help. Hopefully the Marshalls will send some backup." Admund says, moving to the rear door to talk to Klaus and Heinrich.

"Had a bit of a scuffle upstairs. We killed the servant and some thug named Lurk upstairs in the study. Ambushed the other two trying to load some evidence into - get this - a damned war wagon. Thing is filled with black powder and rigged to explode. Got the evidence in metal boxes covered in a tarp in the stable. Got one of the shits cuffed to a post. He's Hawk and claims to be the gardener. Looks like thugs were hired to replace Holfich's household staff."

"Oh, and Ulrun the witch hunter is guarding Hawk and the wagon." he says with a mild grin.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on April 16, 2014, 07:48:03 PM
"Sigmars blessing. When the Knights get here this will all be resolved." he says to the gent who wandered in, continuing his lie.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 17, 2014, 12:13:58 PM
[Everyone except Mortus]

[assuming everyone gathered together in the stable, and Julian brought the spectacled man in there]


Before long, Max returns with the Knights Panther who originally escorted them to the house. "Hello Mr. Julian, sir, Klaus, Heinrich," Max says, "I didn't expect you to be here! Are Admund and Mr Ulrun all right? Oh, good. The house is surrounded by knights and men-at-arms, so we should be safe now. The knights caught a man running away from here - he said he was just a hireling. Um, who's the unconscious man?"

The leader of the knights peers at the spectacled man. "I've seen him before," he says, "he works for the Chancellor. What in Ulric's name is he doing here?"

The spectacled man is starting to wake up. He groans, and says, "What happened? Where am I?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on April 17, 2014, 01:41:35 PM
"We believe he is the leader of the people hired by the imposter Hoflich, which this house was full of. Us lot put paid to that, anyhow" Julian gestures with his head to the group.

"Questioning him should be interesting, if he'll give us anything"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 17, 2014, 02:22:13 PM
Admund unbars the stable doors that open to the street, and swings open one of them to let the knights in.

"Hawk here was an accomplice to this imposter Holfich. Pretending to be a gardener. He identified two men involved in leadership of the cult we've been pursuing: Kalzbad who works for the Chancellor, and Jarmund, a lawyer."

"They've also got this wagon here loaded with powder and rigged to exploded. A damned rolling bomb." Admund says to Julian and the Knights, "Master Dwarf, might want to take a look at it and make it safe. There's a lot of powder under the false floor of the wagon."

"Max, did you contact the Marshalls? I've got the evidence we recovered hidden here. We should get it to them quickly." Admund says pulling the tarp off the metal boxes he hid in the corner.


"We haven't totally secured the house yet. Might still be someone inside. upstairs."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 17, 2014, 03:09:55 PM
"My men will search the rest of the house," the leader of the knights says, "we'll soon see if anyone else is hiding here. Hmmm... Kalzbad. I think that's the man we have here. So, he's part of this plot... caught in the act, too."

"I... I am Kalzbad," the spectacled man says, "but I just came here to fetch some treasury papers that Law Lord Hoflich borrowed. I was attacked by these... these people. The dwarf hit me with his sword! I want them arrested."

"No, I don't think so. This dwarf is the Graf's Champion, and he and his group are trusted at the highest level. They're the ones who've uncovered your blasphemous plot against Ulric's holy city. The best thing you can do now, Kalzbad, is cooperate."

"We aren't on the palace grounds, Sir Knight. If I am to be arrested, the city watch must do it - and I have the right to proper legal process."

The knight smiles. "Well, there just so happens to be a watchman here. And I'm sure we can arrange for the Watch Commander himself to see to you, in time. Don't think your office will save you. What's this iron disc the champion found on you? A symbol of your evil cult?"

"It's just a foreign coin," Kalzbad says.


"I did send a message to the Marshals, Admund," Max says, "I expect they'll send someone soon. Um - I think that evidence in the boxes will be enough to destroy the Purple Hand cult completely. There's just one thing we still need to know: who is the leader of the cult? If Kalzbad is an important member, he might know who it is."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 18, 2014, 09:22:53 AM
Klaus joins the conversation of the Knight Captain, Julian and Admund. He warmly smiles at Kalzbad while he takes off his leather gauntlets and then takes his time to pull out the note he got from Kalzbads office.

H's house on Fursten Allee needs to be cleaned up immediately. See to it. Signed M.M.

"So who would M.M. be? You should know that all is lost....there will be a change..."Klaus strechtes the word with an undertone of contempt in his voice" but it won´t be as you heretics expected. All of your filth will be uncovered and rooted out. We know of the steward and have him under arrest we will also investigate one of your secret meetings this evening. Repent now Kalzbad and even though your life is void your undying soul might be prevented from being tormented by your sinister masters for eternity. I would prefer to make this as easy on you as possible....so please .....just cooperate and tell us who your leader is. For all you know....we might even know it already and I am just testing you to see if there is hope for redemption? Someone should get Ulrun he might want to have a word with Herr Kalzbad."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 18, 2014, 10:13:21 AM
Kalzbad narrows his eyes. "I don't have the slightest idea what you mean, sir," he says coldly. "Neither do I understand the relevance of that note. I have never seen it before. In any case, it appears to refer to domestic duties that are quite beneath me."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 18, 2014, 10:28:42 AM
"Your secretary can confirm that you received this note and because of it came to this place to clear the place of the evidence....what reason would you say you had to come here....in company of armed thugs of doubtful reputation? As I said....we have our means." Klaus will wait for Ulrun to enter the stage.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on April 20, 2014, 08:47:07 AM
Ulrun whose still dressed as a witch hunter lowers down to the mans head takes his cue from all the people. "You will tell me everything." He says menacingly. "One way or another you can tell me what I want to know, or I will extract it from you in the name of lord Sigmar."

If the man resists he will bring out his hyptnocoin and begin his work.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on April 21, 2014, 10:45:24 PM
"We already have all the evidence we need to burn you. You can tell us who your boss is, and you will simply be arrested and charged with treason and conspiracy, or you can continue to pretend you know nothing, and my witch hunting friend will extract the information he wants." Heinrich leans close to Kalzbad and give him a slight smile. "He is ... very enthusiastic. Sometimes I think he asks extra questions, just because he enjoys his work oh so very much. This one time I saw him break a man using only a bucket and three mice. Never heard anyone scream so loudly." Heinrich will affect a wistful expression of remembrances of good times.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 22, 2014, 02:41:29 PM
[Kalzbad WP test: 59, failed]

Kalzbad looks from Ulrun to Heinrich, then back to Ulrun. He opens his mouth to speak... then closes it again. He shudders, closing his eyes for a few moments. When he opens them again, his former defiance has gone.

"I... I wanted power. This city is such a mess... the wrong people are in power. Weaklings like Sparsam - I should have been Chancellor! The day of Change was coming... I did my part... but it's all gone wrong. He's the Magister Magistri! He should take the blame. Not me. All I did was sign documents. Send letters. Nothing else. Why should I pay for his actions?"

"Who are you speaking of?" the leader of the knights says, "tell us his name."

"Wasmeier!" Kalzbad yells, "Karl-Heinz Wasmeier! He is the Magister Magistri of the Purple Hand!"

A shocked silence follows. Then, as though responding to Kalzbad's words, the sigiled iron disc that Julian found on Kalzbad's person begins to emit a low hum. The leader of the knights holds it up, puzzled. The sigils glow bright red - and he drops it in alarm. The disc lands flat on the floor, its center falls away, and it expands to several times its original size. Now it is just an iron rim around an impossible black hole.

Something is about to emerge!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on April 22, 2014, 05:09:39 PM
Heinrich reacts immediately, shouting to everyone: "Get away from that portal!"
Heinrich will pull Kalzbad back and seek cover, readying his bow for whatever is coming.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 23, 2014, 04:21:49 AM
Klaus is impressed that Heinrich and Ulrun manage to pressure Kalzbad to talk....hearing Kalzbad explain his motives he has to shake his head. He somehow has to agree with the man...Sparsman is a disgrace of his office and he has seen his good share of "noble" men who are everything but noble. Knights, Priests and Lords that fill their coffers and spent them for hedonist lifestyles....Brandt even a worse example then Sparsam. But turning to the dark gods....no Klaus has seen enough of their handywork to know that they would make things worse.

Deep in his own thoughts the name Wasmeier pulls him right back into the moment..."Wasmeier?.....Oh dear Lord Sigmar, I knew it. I had a hunch the whole time and felt uneasy telling him what we were up to next. We informed him about every move of us." Just when he finished these words the metal disc falls to the ground....hearing Heinrichs outcry he jumps back from it. "Max we need to secure the evidence, where is it?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on April 23, 2014, 07:22:57 AM
Ulrun takes cover as he's too wounded to be enthusiastic.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on April 23, 2014, 10:47:20 PM
Quick, get the evidences and the prisoner out of here, I'm gonna bomb this demon before it arrives. Out! Anyone able to fight needs to spread around, once the bombs gone off, make sure the thing doesn't get out.



Juilian will set a fuse on a bomb to an appropriate time for himself to run away, presuming the others who are faster and a head start will be safe.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 24, 2014, 01:23:04 AM
When the coin hits the floor and expands into a hole, Admund steps back in alarm. His hand goes to the hilt of his longsword. Julian's voice refocuses him away from the impending threat. He snaps into action.

He looks down at the boxes of evidence when Julian mentions them. He hands one to Max, forcing it into his open arms, and scoops another up under his off arm. "You heard Julian, let's go! We've got to get this to the Middenmarshals."

He yanks Kalzbad by the back of his collar, nearly tossing him out the stable door. "You too, bloody cunt." He curses as he forces Kalzbad away from the stable and up the street with Max.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 24, 2014, 02:07:14 PM
"Stand firm," the leader of the knights says to his men, "Ulric will grant us strength."

"Judgement!" Kalzbad cries, his face twisting into an expression of either rapture or terror. Heinrich pulls him away from the portal - he doesn't resist, but keeps his eyes fixed on it. Heinrich lets go, taking cover and drawing his bow. Ulrun also takes cover. Klaus jumps back from the portal and shouts to Max about securing the evidence.

"The evidence?" Max says, "uh, Admund has it I think." Just then, Admund pushes one of the boxes into his arms and yells at him to leave the stable. Max obeys.

Admund, the other box tucked under one arm, grabs Kalzbad and tries to drag him from the stable. "No!" Kalzbad yells, "He comes!" He tries to resist.

[Kalzbad was grappled while prone. Opposed S test to break free:
Admund: 81, failed
Kalzbad: 100, critically failed!
Both failed so hold maintained]

Admund's hold is tenuous, but Kalzbad's efforts to free himself are pathetic. Admund drags him through the stable door.

Julian jumps onto the wagon and starts to prepare a bomb that will detonate it.


From the portal comes a dreadful noise, like the discordant chatter of a thousand voices speaking ugly words in unknown languages. Multi-coloured fog begins to pour out; at first spreading out across the floor, then suddenly spiraling up to the roof as though caught by a wind. Amongst the chatter of voices, a few words can now be distinguished:

'blessing'
'distance'
'follow'
'learn'
'horizon'
'tower'
'infinite'
'life'
'change'


Then a writhing, boiling mass of tentacles emerges from the portal. Some end in barbed stings, others in grinning, tooth-filled mouths. They shift continually from one colour to another. The tentacles are clearly attached to something beyond the portal, but whatever it is makes no immediate attempt to move any further into the world.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/tenta_zps18350cac.jpg) (http://s48.photobucket.com/user/sparky_sparkfire/media/WFRP/tenta_zps18350cac.jpg.html)

[Terror tests!]

[Heinrich: 02, pass]
[Klaus: 37, pass]
[Julian: 69, pass]
[Ulrun: 20, pass]
[Admund: 11, pass]
[Max: 37, pass]

The tentacles lash out in all directions. One pulverizes the post that Hawk is chained to, releasing him. Another strikes him across the chest, hurling him backward.

A tentacle extends all the way through the stable door, pulsating disgustingly, and wraps around Kalzbad's leg. It then starts to retract, pulling him back towards the portal.

The knights have held their nerve despite the horrible appearance of their enemy. Tentacles lash and spit at them; in return, the knights hack at them with sword and axe.

Heinrich shoots an arrow into the center of the mass.

[Heinrich: 77, hit. S4+d6 roll of 4-T7 = 1 wound]

The arrow buries itself in the thing, but there is no indication that he has caused a significant injury.

More tentacles smash open the stall doors, freeing the two warhorses. The animals, mad with fear, try to force their way out of the back door.

Tentacles embrace the war wagon, snaking over the high walls and trying to reach Julian. He continues to set his fuse!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on April 24, 2014, 03:11:20 PM
Klaus will pull out two of his pistols and try to shoot not at the tentacles but into the portal trying to hurt the origin of them.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 25, 2014, 04:19:23 PM
Admund draws his longsword and will hack off the tentacle from Kalzbad's leg. He will then continue to roughly force Kalzbad away from the scene. "Move, damn you! Move!"

He will continue up the street until a safe distance away and then asses the situation.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 26, 2014, 10:28:53 AM
Klaus aims his pistols at the portal itself, and fires. [-10 to hit]

[Klaus (pistols) 1: 20, hits. S4+d6 roll of 2-T4 = 2 wounds, doubled to 4 due to prone target.]
[Klaus (pistols) 2: 100! misfire! Luck! misfire converted into a miss]

One shot goes wide, but the other strikes the metal rim of the portal, damaging some of the arcane symbols. It begins to vibrate, sparks playing across the surface.

Admund tries to sever the tentacle that holds Kalzbad.

[Admund 1: autohit due to prone target. S4+1+d6 roll of 3-T7 = 1wound, doubled to 2]
A2: S4+1+d6 roll of  3-T7 = 1wound, doubled to 2]

He deals two deep cuts, which cause the tentacle to release Kalzbad and withdraw.

Heinrich shoots again.

[Heinrich (longbow): 49, hit. S4+d6 roll of 4-T7 = 1 wound]

Ulrun sees an panicking horse bearing down on him, and decides to abandon cover and try to flee the stable for the street. The wagon is between him and the tentacle thing.

Tentacles flail!

[Tentacle vs Klaus: 74, miss]

[T vs Admund: 15, hits left arm. Dodge blow = 12, dodged]

Admund avoids an attack while trying to drag Kalzbad further away. Max races back and helps him.

[T vs Heinrich (in cover): 92, miss]

[T vs Julian (in cover): 25, hits left arm. S7+d6 roll of 5-T7-A1 (can't use shield, dodge or parry while setting bomb!) = 4 wounds]
[Julian is on 1 W]

A tentacle smashes into Julian's arm, almost knocking him over. He keeps working on the bomb! A moment later, he lights it and wedges it into position.

[Fuse set for 3 rounds]

Tentacles tear at the roof beams and the walls, slowly demolishing the stable. The battle is becoming more and more chaotic - the knights are fighting on, but it's hard to tell if they are winning or losing.

Julian shouts that the bomb is set and everyone should flee!

[end of round]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 27, 2014, 11:06:37 PM
[Julian Ld test: 40, pass]

Julian's order to flee the stable before the bomb goes off is heard by everyone. The tentacled thing, too, seems aware that something is wrong. It directs its attention to the wagon, wrapping half a dozen tentacles around it, both crushing it and drawing it closer. As Julian is trying to climb out, the wagon lurches suddenly under his feet!

[Julian I test: 65, failed]

He loses his footing, falling back into the body of the wagon.

More tentacles attack the others, trying to ensnare rather than lash.

[Tentacle vs Heinrich: 93, miss]

[T vs Klaus: 37, hit. Klaus is ensnared by a tentacle. D6 roll = 4, right arm held]

A tentacle wraps itself around Klaus's right arm. He bashes at it with the pistol in his free hand.

[Klaus: prone target so auto-hit. S3+d6 roll of 6! (add damage = no)-T7 = 2 wounds, doubled to 4]

Klaus bludgeons the tentacle with such ferocity that it releases him!

Ulrun has escaped the stable!

Admund and Max drag Kalzbad (and the evidence boxes) further along the street, so that they are finally out of tentacle range.

Two knights have been seized by tentacles. The others work to free them.

[end of round. 2 rounds to explosion]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on April 28, 2014, 06:09:54 AM
"I recieved a letter accusing the princess of being a member of a chaos cult," Mortus says.   She will take the letter out of her belt pouch and offer it to the law lord.   "It is written in code but I could break it and I'm sure others could as well.   I thought that it would be a very dangerous idea to accuse the princess of such a horrible crime without some sort of proof.   I spoke with the Graf's champion on the subject and he agreed that an open accusation would not be a good idea at this time.   I also thought that the accusation was too important to dismiss completely.   I don't have access to green diamonds and somebody very close to the Graf must be active in the terrible things which have been happening to him.   Much as I am loath to even consider that the princess is that person I have seen more terrible things in the past.   It could not be just dismissed.   The reasonable thing to me seemed to be to look for anything that would point to the princess being guilty before any overt actions were taken.   This would allow the entire affair to be dropped if the princess proved to be innocent as I expect that she will."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on April 29, 2014, 12:43:38 AM
Heinrich will drop his bow and dash to help Julian, helping him to his feet or down from the wagon, using his axes to hack at any tentacles that might be in the way or threatening Julian.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 29, 2014, 10:30:18 AM
As the monstrosity turns more of its tentacles against the wagon, Klaus turns and flees the stable!

The leader of the Knights-Panther shouts, "Withdraw!" His men free their trapped comrades easily now that the thing has lost interest in them, and then make an orderly retreat.

The portal is looking increasingly unstable. Black smoke is pouring from the area Klaus damaged with his pistol shot.

Heinrich, the only one who has realised that Julian is in trouble, drops his bow, draws his axes, and hurries over to the wagon. He hacks at a group of tentacles that are trying to pull the side-panel from the wagon to reach Julian.

[H1 (vs prone tentacle, auto-hit). S4+1+d6 roll of 3-T7 = 1 wound, doubled to 2. WS drain of 10 to creature]
[H2: S4+1+d6 roll of 3-T7 = 1 wound, doubled to 2. another WS drain of 10 to creature]
[H3 (off hand): S4+1+d6 roll of 6! (add damage = yes)+ 6!+5-T7 = 15 Wounds, doubled to 30!]

[Creature WP test or be repelled by magic axe: 98, repelled!]

Heinrich lays about him with his axes, cutting through tentacle after tentacle! His magic axe glows brightly with the power it steals from the creature, then releases a blast of energy that actually forces the thing to shrink back from him. Its thousand terrible voices roar with impotent rage.

Inside the wagon, the tentacles that were reaching for Julian pull back. He tries to scramble to his feet.

[Julian I test: 100! critical fail]

The wagon rocks again as the monster lets go of it, causing Julian to fall onto his face again!

[End of round. One round before the boom!]

[continues]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 29, 2014, 10:45:59 AM
Only Julian and Heinrich are left in the stable. The tentacled horror flails around, pulling down more parts of the building, but cannot penetrate the magical barrier created by Heinrich's axe.

Heinrich jumps onto the wagon.

[Heinrich I test: 41, pass]

Once aboard, he helps Julian to stand, and the two of them try to flee the blast area before the bomb explodes!

[Heinrich I test: 26, pass]
[Julian I test (+20 assist bonus from Heinrich): 46, pass]

They leap from the wagon, then run at full speed for the safety of the street.

[Heinrich risk test: 39, pass]
[Julian risk test: 44, pass]

Tentacles reach for them, but again the axe wards them off. They reach the street and keep running. Julian's bomb explodes, detonating the gunpowder packed into the wagon. A tumultuous explosion consumes the stable!

 ::heretic:: Booom! ::heretic::

The blast wave hits Julian and Heinrich in the back, lifting them off their feet then hurling them to the ground again.

[Heinrich S6 hit +d6 roll of 2-T6-A1 = 1 wound taken, Heinrich is on 4 wounds.]
[Julian S6 hit +d6 roll of 4-T7-A2 = 1 wound taken, Julian is on 0 wounds.]


When the smoke clears, the stable has been totally destroyed, and the house has taken heavy damage. The tentacled horror has disappeared: the only traces it has left behind are weirdly-coloured scorch marks that radiate out from the twisted remains of the portal.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 29, 2014, 12:37:40 PM
Admund shields his face from the explosion and ducks falling bits of wood. He strains through the smoke and debris to see if everyone made it out alright. He still has tight grip on the back of Kalzbad shirt. His grip is white knuckled with concern for his friends in the stable.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 29, 2014, 10:47:11 PM
Everyone seems to have escaped from the stable. Kalzbad looks to have passed out, though he may be feigning. Hawk is nowhere to be seen.

Max rushes over to Julian and Heinrich, opening his medical bag and doing his best to help them.

[Max heals Julian. Int test: 38, pass. Julian is restored to 1 wound, and is lightly wounded]

[Max heals Heinrich. Int test: 89, fail! He can't do anything constructive]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on April 29, 2014, 10:59:35 PM
Julian sinks to one knee upon receiving the medical treatment, gritting his teeth as he thanks Max yet again for his aid.

using his sword to push himself upright, he clasps heinrich's hand in thanks "well, looks like I did about as good a job of killing myself as anything Chaos has thrown at us" he says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on April 30, 2014, 12:51:51 AM
Julian sinks to one knee upon receiving the medical treatment, gritting his teeth as he thanks Max yet again for his aid.

using his sword to push himself upright, he clasps heinrich's hand in thanks "well, looks like I did about as good a job of killing myself as anything Chaos has thrown at us" he says.

"Aye." Heinrich replies with a grin. "That nasty thing in there got the worst of it though. Well done." Heinrich concludes the handshake with a hearty slap on the shoulder for his short friend.

"Now where did my bow get to? Probably in tiny pieces somewhere." He sets off to search for his bow, and to make sure nothing crawls from the rubble.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 09, 2014, 03:52:50 PM
"I think you did the right thing by detonating the bomb, Mr Julian, sir," Max says earnestly. "It may have been the only way to destroy that demon. I'm so glad Heinrich helped you out of there in time! The gods are still with us... it's comforting to know that, after seeing the horrible things the evil powers can send." He makes the sign of the hammer, and murmurs a prayer.

Heinrich investigates the ruins of the stable. Everything has been thoroughly pulverized, so he isn't surprised to find his bow has broken into several pieces. The portal that the tentacled horror used has also been destroyed, which is a relief.

The explosion has drawn a crowd of curious spectators to the vicinity. The Knights Panther have created a perimeter to keep them back, but even so it's clear to everyone that a large house has just been bombed. Talk of the Carnival Bomber is spreading, as is contradictory information about whose house it is. While some know it belongs to a Law Lord, others are convinced it belongs to the court minstrel ("It's a dwarf plot to kill him! See, there's a dwarf!"), or to the High Wizard ("Bloody wizard blew himself up summoning some slimy nasty from the Other Side! Stands to reason.").

Military horns play a fanfare that causes the crowd to stand aside. Through the gap, accompanied by watchmen and soldiers, come the three Midden Marshals. Watch Commander Schutzmann addresses the crowd. "Citizens and visitors: in the name of the City Watch, you are requested to go about your business. This situation is under control. If you do not comply in a timely fashion, you will be arrested for loitering."

Marshal von Genscher approaches the party. "Well, lads," he says, "you've been having an interesting time, I see. What exactly happened here?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 09, 2014, 03:59:20 PM
"I recieved a letter accusing the princess of being a member of a chaos cult," Mortus says.   She will take the letter out of her belt pouch and offer it to the law lord.   "It is written in code but I could break it and I'm sure others could as well.   I thought that it would be a very dangerous idea to accuse the princess of such a horrible crime without some sort of proof.   I spoke with the Graf's champion on the subject and he agreed that an open accusation would not be a good idea at this time.   I also thought that the accusation was too important to dismiss completely.   I don't have access to green diamonds and somebody very close to the Graf must be active in the terrible things which have been happening to him.   Much as I am loath to even consider that the princess is that person I have seen more terrible things in the past.   It could not be just dismissed.   The reasonable thing to me seemed to be to look for anything that would point to the princess being guilty before any overt actions were taken.   This would allow the entire affair to be dropped if the princess proved to be innocent as I expect that she will."

[Mortus]

Law Lord Ehrlich listens carefully to Mortus's explanation, a worried look on his face. "While I can understand your motivations, especially during the current crisis, I cannot condone your actions. On the strength of an unattributed message, you have illegally searched the private rooms of the Graf's daughter. The Graf will be furious." He sighs.

"Who," he continues, "do you believe sent you the coded message? Could it not have been a cultist, trying to divert suspicion onto an innocent party? It seems more likely... naturally, it is utterly impossible for the Princess to be guilty of any wrongdoing. So, you say the Graf's Champion supported your decision to search the rooms?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 11, 2014, 10:30:42 AM
[Heinrich, Klaus, Julian, Admund, Ulrun, Max]

"My lord Marshal," Max says, "I think it would be unwise to go into any detail here, so please allow me to summarize. These two boxes contain all the secret files of the evil cult that has infiltrated the city. Our prisoner is Kalzbad, of the Chancellor's office, who is a high-ranking member of the cult. While we were apprehending him, he summoned a demon which was destroyed when Mr Julian detonated a wagon full of gunpowder. According to his testimony, the leader of the cult is..." Max pauses, glances around, then half-whispers "...Law Lord Wasmeier."

Marshal von Genscher stares at him open-mouthed for a few moments. Finally, he says, "I find it difficult to believe that Wasmeier could be the man responsible for all this. But he certainly has the intelligence and the resources... and, after all, none of this has been easy to believe. The best thing to do now is to bring all of the evidence before the Graf and the senior advisers. The evidence can be examined, and Wasmeier called on to answer the charges." The Marshal looks at the group more closely, recognizing their battle-weary condition. "There will be time for all of you to visit the infirmary while we make the arrangements," he says, "we don't want you collapsing in front of the Graf!" He smiles, but the tension in his face is obvious.

The group are escorted back to the palace. They are taken to the infirmary in the barracks of the Knights Panther, where they are first treated by physicians. They are then attended by Shallyan clerics, who call on the goddess of mercy to speed their recovery. Palace servants arrive with fresh clothes to replace bloodied and charred ones. Ulrun has time to meditate.

[Heinrich, Klaus, Julian, Admund, Ulrun and Max regain all lost wounds. Ulrun regains 20 magic points]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 11, 2014, 06:28:03 PM

[Mortus]

Law Lord Ehrlich listens carefully to Mortus's explanation, a worried look on his face. "While I can understand your motivations, especially during the current crisis, I cannot condone your actions. On the strength of an unattributed message, you have illegally searched the private rooms of the Graf's daughter. The Graf will be furious." He sighs.

"Who," he continues, "do you believe sent you the coded message? Could it not have been a cultist, trying to divert suspicion onto an innocent party? It seems more likely... naturally, it is utterly impossible for the Princess to be guilty of any wrongdoing. So, you say the Graf's Champion supported your decision to search the rooms?"

"The Graf's champion said that he thought that searching the princess' rooms was too dangerous at this time," Mortus says.   "I felt that such a slur on the princess must be acted upon with all possible haste.   I was sure that I would not find anything that would prove her guilty but you understand why, in these present conditions, I was most worried about anybody who had unquestioned access to the Graf, however unlikely or unreasonable the claims might have been.   I believe that the message was sent by Hess.   I met her when I first arrived in Middenhiem and she is one of the few people who knew of my interest in the cults.   
I felt that the only courses of action open to me, once I had received the letter and seen what had happened to the Graf, was to somehow try and prove the princess innocent myself discretely or to publicly present the letter to the Graf.   You can understand why I didn't desire the second.   Actions are like arrows after all, once they fly they can't be returned.   I felt it would be better to keep any suspicions under careful wraps until something more concrete was discovered."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 11, 2014, 10:11:23 PM
[Mortus]

"You should have listened to the champion," Ehrlich says, "rather than acting on a clearly absurd accusation. Who is this 'Hess' you speak of?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on May 11, 2014, 10:58:21 PM
With the dust and grime of the days tribulations washed from him, julian feels more cheerful than he has for days. It was almost as if hed forgoten how to be clean, and what it felt like to be healthy. A renewed sense of optimism flows through him as he gestures, smiling, to one ofnthe attendant nurses

. "Any chance of a drink i n here? I've never been in an infirmary where there was no beer! Just like we say in karak norn, beers best after all! "
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 11, 2014, 11:21:55 PM
[Heinrich, Klaus, Julian, Admund, Ulrun, Max]

The knights' physician frowns at Julian's request. "Certainly we do not supply our patients with beer. I'm sure there is a tavern nearby you can visit when you leave."

A priestess of Shallya, a young lady with an aristocratic bearing, laughs and says, "A happy patient recovers faster, Doctor! I expect the servants can bring a jug or two in from the palace." She waves a hand at one of the servants and smiles. The servant, a teenaged boy, blushes furiously and mutters something before hurrying off. He soon returns, helped by several other servants, with beer for everyone.

"Oh, thank you!" Max says when he is handed a mug of beer. "Cheers, everyone!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on May 12, 2014, 06:45:17 AM
Klaus doesn´t seem tired at all...more on the edge and almost even....happy.

"Well I guess we should also arrest the Graf´s steward and bust this party this evening....after we got Wasmeier."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 12, 2014, 03:48:39 PM
[Heinrich, Klaus, Julian, Admund, Ulrun, Max]

Eventually, the party are summoned to the Graf's throne room. When Julian was presented to the Graf as the new champion, the room had been packed with courtiers, servants and guards. Now, only a few senior advisers are present. This is an important meeting to determine the fate of the city, not a court spectacle.

The Graf looks tired and confused, resting his head on one hand and gripping the arm of the throne with the other. His Runefang is propped at his side, in easy reach should he feel threatened.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/grafalone_zps2e612b3f.jpg) (http://s48.photobucket.com/user/sparky_sparkfire/media/WFRP/grafalone_zps2e612b3f.jpg.html)


Ar-Ulric, dressed in full regalia, stands calmly. His expression is resolved: he knows he will have to resign once his task is completed.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/arulric_zpsd39626ca.jpg) (http://s48.photobucket.com/user/sparky_sparkfire/media/WFRP/arulric_zpsd39626ca.jpg.html)

The Middenmarshals - Watch Commander Schutzmann, General Schwermutt and Marshal von Genscher - look as calm as Ar-Ulric. This is a crisis, but one they now feel able to resolve. There are no more skulking shadows to fear, only human enemies.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/marshals_zpse5bc0cd7.jpg) (http://s48.photobucket.com/user/sparky_sparkfire/media/WFRP/marshals_zpse5bc0cd7.jpg.html)

Law Lord Ehrlich looks sad and ashamed. He blames himself for putting the life of his niece above the welfare of Middenheim.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/ehrlich_zpsff210a5c.jpg) (http://s48.photobucket.com/user/sparky_sparkfire/media/WFRP/ehrlich_zpsff210a5c.jpg.html)

High Wizard Helseher and Deputy High Wizard Eberhauer are clearly horrified by the idea that one of their leading members - Law Lord Wasmeier - might be a traitor of the most terrible sort.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/highwiz_zps1cbe6641.jpg) (http://s48.photobucket.com/user/sparky_sparkfire/media/WFRP/highwiz_zps1cbe6641.jpg.html)

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/deputywiz_zpsef51810c.jpg) (http://s48.photobucket.com/user/sparky_sparkfire/media/WFRP/deputywiz_zpsef51810c.jpg.html)

[continues]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 12, 2014, 04:09:04 PM
"Ah, my champion," Graf Boris says, his eyes fixing blearily on Julian's beard, "I am told that you and your friends are the ones who..." he blinks, takes a few deep breaths, then continues "...uncovered this plot. So I have been poisoned and almost been replaced by a monster, and none of my closest advisers realised what was happening."

There is an uncomfortable silence.

The Graf continues, "The Marshals have explained the evidence you found. My city is simply rotten with traitors and heretics..." he pauses again, almost nodding off. Then he opens his eyes and says, "...and the worst is my good friend Karl-Heinz." [Wasmeier]

The High Wizard breaks in, obviously distressed. "Wasmeier has been an exemplary guild member for many years! Even though he no longer practices as a wizard, he has done a huge amount for the guild. And now you-" he gestures at the party "-insist he is a cultist of the ruinous powers! I won't believe it."

"We have all known Wasmeier for many years," Ehrlich says quietly, "and have all been deceived. Unless this is all a mistake - it could be a ploy. The real villain seeks to put suspicion on an innocent man. Perhaps."

"And yet the evidence is compelling," Ar-Ulric says. "Where is Wasmeier? He should have the opportunity to speak in his own defense."

"It appears that he left the palace shortly after our friends here did," von Genscher says, indicating the party, "he knew there was a good chance they would discover incriminating evidence against him. No one has seen him for some hours."

"Our most skilled diviners are seeking him," Eberhauer says, "but I'm afraid he has considerable knowledge of our techniques, and is able to frustrate them."

"The City Watch is also searching for him," Schutzmann says. "Unfortunately, we also have a long list of other suspected cultists to apprehend. And at the same time it is essential that we act discretely, so as to avoid spreading panic in the city."

Schwermutt nods. "I have deployed troops to the city gates, but I must concur that a show of force would be counter-productive."

The Graf sighs. "Wasmeier must be found. You lot-" he glares at the party, as though blaming them for the situation "-haven't you got any ideas? Can't you find Wasmeier for me?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on May 12, 2014, 04:34:43 PM
Klaus steps up and bows towards the nobility of Middenheim "Well first of all we should make sure we don´t start to throw accusations and guilt around.....this whole scheme managed to penetrate all sorts of institutions and played several desires, fears and even love to achieve its goal. Dear Lord Helseher I don´t think anyone would place all the blame on the Wizards Guild even IF Wasmeier is the villain we think he is. Looking at the evidence at hand though I think there is little doubt left....he has the intelligence, skills and ressources.

[Warning warning Klaus blatantly using hints of the game master and also trying to follow his own ends!]

Well I have an idea how we could find Wasmeier. The woman called Brunhilde and  known under several names held in custody here in the palace could be the key. Maybe she knows his hideout or has the means to find him. Even though she has done great damage to this city we should at least consider pardoning her and setting her free if she helps us finding Wasmeier. She is a professional and a competent one at that and will surely leave the city never to return if she is set free. One way she might find Wasmeiers hideout could be her pigeons she used to send notes of progress to him...even if he has left that hideout by now there might be clues there where he might be now."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 12, 2014, 06:40:36 PM
[Mortus]

"You should have listened to the champion," Ehrlich says, "rather than acting on a clearly absurd accusation. Who is this 'Hess' you speak of?"

"Under normal conditions I would agree," Mortus says.   "But once I saw that the Graf had been replaced by a shape shifter I thought that it was possible that the Princess had been replaced as well.   The risk was too great.   Hess is the person that my contact in Bogenhafen told me represented the Graf in these matters."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 12, 2014, 08:33:43 PM
[Mortus]

"As I have said, I do understand your reasoning," Ehrlich says, "these are exceptional circumstances. Hmmm... I am interested in hearing more about Hess - I know of no such person in the Graf's service. Either I am mistaken or you have been deceived in some way."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 13, 2014, 07:15:03 AM
"My contact in Bogenhafen gave me her details when I decided to travel here to follow the cult we had been fighting in Bogenhafen," Mortus says.   "He assured me that she did the same job as me but for the Graf.   She is a lady of the court I believe.   I can give you her address if you so desire."   Mortus bites her lip.   The idea that she has been tricked by Hess hadn't crept into her mind until now but now it assaults her bloodily.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on May 13, 2014, 09:41:01 AM
“I’m sorry Klaus, I cannot condone any plan which involves giving a full pardon to a traitor. At best she can keep her head on her shoulders, while she spends the rest of her days in gaol”

“however, I think it Is worth trying your plan to find Wasmaier. If that doesn’t work I suggest we lay some trap, but we might have to use some… especially sweet honey to lure the wasp from his lair” Julian glances his eyes at the Graf.

"unless those from the wizardschool think they would be able to convince Wasmeier that they want to help him, we might be able to lure him somehow"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 13, 2014, 10:24:07 AM
[Mortus]

"I see," Ehrlich says, "well, it's possible that the Graf has covert agents that are not known to me. But equally, you will agree that you have no proof that this woman is who she says she is. Nor that the letter about the Princess was even sent by her. Hmmmm... thank you for the address - I will make discrete inquiries. In the meantime, I would like you to remain in the palace. There is no need for the dungeon - I assume you will not attempt to escape."

[Assuming she has nothing else to say at this time] Mortus is escorted from the Law Lord's office to a small bedroom. Once inside, the door is closed behind her (and will presumably be guarded). Mortus is overcome by weariness, so decides to rest and meditate for a while.

[Stat penalties removed. Mortus regains 25 magic points. She is still at 1 wound, but can cast 'cure light wounds' on herself if she wants]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 13, 2014, 01:27:16 PM
Mortus will agree that she has no proof that Hess is who she says she is and say only that she trusts her contact in Bogenhafen.

She will not object to being escorted and will chat with her escort.

Mortus will cast cure light wounds on herself and meditate.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 13, 2014, 01:37:59 PM
[Mortus]

Mortus casts her healing spell on herself.

[Cure light wounds. -4 MP. Regain d6 wounds = 4 wounds regained. Mortus is on 5 wounds and 21 magic points.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 13, 2014, 02:22:32 PM
[Heinrich, Klaus, Julian, Admund, Ulrun, Max]

"I agree with the champion that Brunhilde cannot be pardoned," Commander Schutzmann says firmly, "her crimes are far too serious."

"Promise her anything it takes," the High Wizard snaps, somewhat placated by Klaus's words but still angry, "lies told to a traitor are no sin."

Schutzmann shakes his head slowly. "That would be dishonorable."

"Indeed - and illegal too," Law Lord Ehrlich adds.

"I think we can leave the details in the capable hands of the champion and his comrades," Ar-Ulric says, "the ethical issues are important, but we must not waste time."

"I'd like to remind everyone," General Schwermutt says, "that Law Lord Wasmeier was entrusted with the magical command words that destroy the city's viaducts. He only has to get through the gates - after that he can make it impossible to follow him."

Graf Boris snorts in frustration. "Damnit, can't you wizards do anything to stop that?"

"We cannot, your grace," the deputy High Wizard tells him, "the spells were created so as to be unstoppable. If Wasmeier is close enough, he only has to speak the words to cause an immediate collapse."

"That settles it then" the Graf says, "we can't wait any longer. Champion: you and your friends must get what answers you can from this prisoner. I don't care how you do it. Then bring me Wasmeier! Alive if you can, dead if not. Don't let him blow up my bridges!"

"Excuse me, my lords... and lady," Max says, "one member of our group is absent: a lady called Mortus, who is a skilled wizard. I believe she is in the palace somewhere. Perhaps a servant could be sent to find her? We could use her help."

"I know where Miss Mortus can be found," Ehrlich says. "She was discovered making an unauthorised search of... ah... Wasmeier's office. She is under arrest, but I am happy to release her into your custody. I'll have a guard take you to her."

"Thank you, my lord," Max says.

"Do any of you need replacement equipment?" von Genscher asks, "arrows, shields, or similar? You may take what you need from the armoury."

"Yes, yes," the Graf snaps. "Hurry! If Wasmeier gets away I'll have you all whipped! Oh, Ulric's Beard, I need to lie down. This damn antidote I'm taking is worse than the poison."


[Does anyone have anything else to say? Do you want to collect Mortus on the way? Do you want any (normal) equipment (bow for Heinrich)?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on May 13, 2014, 06:46:06 PM
Klaus is a little annoyed at Julians response...but he guesses that he is a Dwarf after all and that they are not know for their tendency to compromise if the situation calls for it....no wonder they are a dying race after all.

Out loud he just says..."Well I guess you are right...she also tried to kill Heinrich after all. I agree that we shouldn´t lie to her, she is a professional and very skilled at that I think she knows here only way of surviving this will be fleeing. So if we ask her to lead us to some place she certainly will agree and try to flee....we don´t have to lie and she still might offer us some hints where to find Wasmeier...we then just have to make sure she won´t get away."

Klaus also notices Ehrlichs lie about Mortus...as nobody could have known that Wasmeier was the villain at the point Mortus left them.....hmm.....having another rather potent wizard around surely might help but from the past experiences Mortus might end up fighting against them on a whim of hers...."Well I guess picking up Mortus along the way would be good too." Klaus adds rather unenthusiastic.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 14, 2014, 01:56:07 PM
The group are provided with a tersely-worded document bearing the Graf's seal, instructing all citizens to assist them as required. They are then shown to the armory, where Heinrich obtains a new long bow. [If anyone else wants any normal weapons or armour (no guns or plate armour), they can take them. There's a list of items in the character sheet thread].

Next, they are brought to the room where Mortus is being held. She is released and allowed to rejoin the group.

Brunhilde is being held in the cells beneath the High Court, which is in the outer palace grounds. As they leave the main palace and head in that direction, a man in shining armour jogs up to them. "Gentlemen, my lady, please wait!" It's Sir Siegfried Prunkvoll, the Knight Eternal. He bows in an elaborate, archaic fashion. "I offer you my service in your noble quest to hunt down the vile and contemptible traitor! As Knight Eternal, it is my sacred duty."

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/knighteternal_zpsf738036d.jpg) (http://s48.photobucket.com/user/sparky_sparkfire/media/WFRP/knighteternal_zpsf738036d.jpg.html)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 14, 2014, 04:39:26 PM
"Well. More dutiful knights shall make our job easier." Admund says with a hint of irony that only the party would pick up. Admund stretches his neck and thinks back to the knights who almost whipped him in the cells below the court.

"I think it would be wise to check Wasmier's office. There might be something that will give us an idea of where he may be hiding. Perhaps give us a lead to his location. What do you think Master Dwarf?" Admund says deferring to Julian. "Sir Prunkvoll, can you give us an escort to his office at the courts?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 14, 2014, 04:45:56 PM
Mortus greeted the rest of the party happily enough, she doesn't seem as tired now.   She cheers up noticeably when Sir Prunkvoll joins them, remember how he helped her before.   Mortus considers for a while and then says

'I know a locater spell," she says.   "I would need to go back to my inn room to get the ingredients and I don't know if Wasimer will be able to hide from it or not,"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on May 14, 2014, 05:52:37 PM
"Mortus, we just had a meeting which involved 2 members of the wizards college. they must still be on the grounds. you could go and ask them if they think the spell might work, and meet us outside wasmeier's chambers?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on May 14, 2014, 07:41:56 PM
"What is the nature of this spell? Where di you aqcuire it? Certainly you could ask the other mages if they think you will succeed with it. I agree that we should hurry though and go to the chambers of Wasmeier now."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 14, 2014, 08:27:18 PM
"That could work, they might know better than me.   Where is the office that you met them and what did they look like?" Mortus says.   She will listen to the descriptions and then leave.   She will wait 5 or ten minutes and then walk up to Wasmeier's office.   [If she doesn't know where Wasmeier's office is because I can't remember if she does or not she will ask a passing servant to tell her the way.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 15, 2014, 01:58:14 PM
Sir Siegfried smiles proudly. "With the Knight Eternal at your side, the people will rush to aid you in whatever you ask! I am respected by the great people of the city, and feared by the low. And should anyone dare assail us, my sword will defend your lady." He bows to Mortus.

"Follow me then!" he says, striding off towards the High Court. Mortus goes back into the palace, apparently (but not actually) to speak to the wizards. The group arrive to find that there are no more knights surrounding the building. Only a single man-at-arms is on guard by the main doors. The Knight Eternal, head held high, approaches him and says, "You, man - where are the other guards? Do you not know the palace is still on alert? Someone has been derelict in their duty!"

The man-at-arms swallows nervously and salutes. "I apologise, Sir Knight, but Law Lord Wasmeier himself directed the Knight-Captain to take the men to the North Gate. He said it was an urgent command from the Graf himself, sir."

"Nonsense! Wasmeier is to be arrested for high treason!"

"Sir?" the man-at-arms says, unsure if he heard correctly."

"You heard me! Doubtless you will be justly flogged for your foolishness. Now, stand aside."

"Yes, sir," the man-at-arms says, bewildered.

"Excuse me, sir," Max asks the man-at-arms, "could you please tell us if Law Lord Wasmeier is still inside?"

"Inside? Ah, he did go inside, and he didn't leave again by the front door. There are other doors though. And no one is watching them."

"Thank you sir." Max says.


Sir Siegfried sweeps past the guard into the High Court. He accosts a halfling scribe, saying, "You, halfling: direct us to Law Lord Wasmeier's office immediately."

"Oh! Um, of course, Sir Knight. Um. Up those stairs, turn right, fourth door on the left. Sir."

The Knight Eternal strides off again, calling out, "Stand aside for the Knight Eternal! Law Lord Wasmeier is to be arrested!" The group follow him.

"I don't think he should be telling everyone that," Max whispers, "we were supposed to be discrete."


Wasmeier's office is clean and well-ordered. There is a large desk, with papers stacked in neat piles, and a comfortable armchair behind it. One wall is covered by a bookcase filled with law books. A painting of the Tilean city of Miragliano hangs on one wall, above a leather couch. A drinks cabinet stands in a corner. The window, which overlooks the palace gardens, is wide open.

"Our quarry is not here," the Knight Eternal says with obvious disappointment. "I will question the scribes while you-" he waves a hand vaguely at the desk "-search for clues."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 15, 2014, 02:16:41 PM
If Mortus has rejoined the group she will search the books [if she hasn't she will search the books as soon as she does]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 15, 2014, 02:23:45 PM
"Did the wizards think your spell would be of any use, Mortus?" Max asks, while helping her to examine the books.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on May 15, 2014, 02:37:40 PM
Julian slaps away the Knight’s hand, while drawing his sword. The dwarfish runes glow faintly as the light from the open window glances off Barrakul

“Look here you blustering buffoon, does it make sense to you to be yelling this information from the signalling towers? Look at the city, look at the people. You can smell the fear and cut the tension. The dwarfs are practically ready for an armed rebellion.

You’d think the Eternal Guard would realise this, but while we’ve slayed demons, necromancers and demonic ratmen, all you seem to be guarding against is dirty armour.

 Now, you can come with us if you shut the hell up.

Alternatively my good friend here”  signalling to Heinrich “will strip you of your armour, don it himself and leave you manacled in this room. I doubt anyone would even notice the difference. You may as well be a suit of walking armour.”
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 15, 2014, 03:23:50 PM
"I wasn't able to find them," Mortus says.   "They were gone from the room when I got there.   I hope we find something here, if not I can cast the spell and it will work or it won't."   She keeps searching though she raises one eyebrow and smiles without turning her head at Julian's outburst.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on May 15, 2014, 10:25:42 PM
Klaus will smile and nod..."spoken like a REAL champion of Middenheim."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 16, 2014, 10:56:01 AM
[Julian Ld test = 36, pass]
[Knight Eternal modified Cl test: 06, pass]

Sir Siegfried's face goes white with rage, and he reaches for his sword. But then he shakes his head slightly, and takes his hand from his sword hilt. "There is something in what you say, dwarf," he says, his tone dangerously level, "but you have made an unforgivable slight on my honour. Were it not for the current emergency, I would challenge you immediately. Instead, I will delay satisfaction until the crisis is over. You will then face me in battle, if you are a man.

"Until then I will put aside my feelings and remain with this group." He turns his back on Julian, and goes to stand (silently) at the door of the office.


Max looked very uncomfortable during the incident. When Mortus speaks, he is grateful to be able to talk about something else. "I'm sure your spell is worth trying, Mortus," he says, "you've done some wonderful things with your magic in the past. But I agree that we should look for other clues first." He goes back to looking at the books.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 16, 2014, 12:12:08 PM
There's no sign of anything relevant among the books, though examining them all thoroughly would take hours. The desk likewise contains little of interest... except that a small secret drawer (built into a normal drawer) has been left partly open. Inside is a small glass vial - it has been put back carelessly, blocking the drawer mechanism. The vial is empty, apart from a few viscous, greenish dregs. The dregs have an acrid, swampy smell to them.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 16, 2014, 12:44:01 PM
Admund shoulders his way past Julian and Prunkvoll to search the room,  rolling his eyes at their bickering. He grumbles "...miserable cunts" under his breath. He begins leafing through books and searching the shelves.

Upon discovering the vial, he holds it up to the light coming through the window. "Any of you lot know anything about potions? Max, can you tell if it's medical or something?" Admund sniffs the vial and recoils at the acrid, swampy smell. "Pah, smells like some shitty lowland. Maybe we should take this to Miss Eberhauer and the high wizard back in the palace?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 16, 2014, 07:23:26 PM
Max examines the vial when Admund asks him to. He sniffs it carefully, then furrows his brow. "It does smell noxious... I don't think it's herbal. Mr Julian knows a lot about chemicals, don't you, Mr Julian, sir. Um. Something that occurs to me - and there's no evidence for this, really - is that it could be a magical potion? The way it was hidden in a secret drawer... I'd say Law Lord Wasmeier came in here, got this vial out of its hiding place and drank the contents. The window was left open. I know we're upstairs, but we've all seen wizards fly before. Maybe... um... it was an invisibility potion? And he just... flew out of the window, invisible. Does that sound ridiculous? Are there potions like that, Mr Ulrun? Um, we could ask if anyone saw the Law Lord leave his office. If they didn't, then maybe..."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 16, 2014, 07:26:47 PM
"Flying potion?" Admund says furrowing his brow. He goes and looks out the window to see where someone would fly to.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 16, 2014, 09:46:11 PM
"Well, I was thinking he'd fly using a spell," Max says. "I remember there was a flying spell in one of the spell books Mortus has - isn't that right, Mortus? I believe it's a standard spell that a wizard of Law Lord Wasmeier's ability would surely know. The Wizard's Guild even put on a display of formation flying as part of the carnival! Oh, and we missed it - it was this afternoon. Such a shame. Um, anyway, he wouldn't openly fly around over the palace grounds, because someone would see him. That's why I think he may have used a potion to make himself invisible. But I could be wrong, of course!"

Admund looks out of the window. If Wasmeier did fly from there, he could have gone to the palace, to one of the other buildings in the grounds, out into the city... or even off the cliff to the forest below. How far can a wizard fly?

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/palaceM_zps57936996.jpg) (http://s48.photobucket.com/user/sparky_sparkfire/media/WFRP/palaceM_zps57936996.jpg.html)

A = guard posts
B = barracks
C = Rallane's house
D = homes of the ladies of the court
E = stables
F = high court
G = Knight Eternal's house
H = guest quarters
I = gates
J = main palace


Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on May 17, 2014, 02:21:03 AM
Heinrich chuckles at the thought of stripping the Knight Eternal and leaving him trussed up like a goose for dinner. He's not surprised the man is offended, the knight seemed a very great fool to Heinrich, who was far too practical to put so much stock in personal honor or appearance. Not that he would actually wear the armor. Can't move well in so much steel. He barely felt comfortable wearing as much as he did, and that only because he truly felt the dangers of the tasks at hand warranted the additional protection. Given his way he would have only a light mail shirt and the sallet helm he had come to enjoy so much. The thing intimidated people, hiding his eyes and enough of his face to add mystery. People were always more frightened by what they did not know or could not see.
He was a little surprised the Knight Eternal intended to duel Julian. Heinrich didn't expect him to be that great a fool. Some people held their own honor in higher esteem than even their own lives. Foolish, and selfish in Heinrich's opinion. His own honor was as disposable as yesterday's midden. Sure, he had rules. He'd stand up for someone who could not stand up for themselves. Mete justice on those who deserved it, even without a trial, like that cultist in the dungeon they had rescued Ulrun from. Or that bastard in the roadside inn who wanted to stick a knife in Mortus. He put the lives of others above some high noble's concept of honor and dignity.
Heinrich shakes himself out of his momentary reverie. He will walk over to the Knight Eternal and mutter, "I'm sure someone would notice a difference, me clanking around in that suit of yours. You seem smart enough, surely capable in battle, but if you do end up actually challenging old Julian there," Heinrich will nod towards his friend, "I will bet every coin I own that he sets you on your noble ass quicker than it takes you to style your mustaches. You'd be far wiser to take his chastisement as wise council, and consider yourself honored that he gave you such good advice."

Heinrich will stick close to the Knight Eternal, casually keeping an eye on him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 17, 2014, 08:34:16 AM
"I don't think that fly is a difficult spell," Mortus says quietly.   "He would know it for sure.   If he has flown out the window then there is no way to know where he has gone.   I think I should go back to my inn and try that spell.   The worst that can happen is that it doesn't work."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on May 17, 2014, 02:44:53 PM
"I'm not certain about such spells." Ulrun says quietly. The last few days weighing heavily on him, indeed his nerve had finally broke and he had been the first to flee at the fight in the house. "It's not part of my order anyway.." he trails off. "Unless it's summoning a mystical badger or pretending to be someone else I'm useless I'm afraid." he said gloomily, aware that he nearly died several times in actual fighting lately.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 20, 2014, 09:59:53 AM
Max returns from speaking to the clerks in the nearby rooms. "Law Lord Wasmeier was seen going into his office," he tells the group, "but no one saw him leave. They thought he was still here. So, I think it's fair to assume he really did fly out of the window. The question is, where did he go? Um. He knows that he's been exposed, so he'll be trying to escape from the city. He won't want to just fly down, even if that's possible, because he'll need a horse and supplies to get to the next town. I suppose he might get those at ground level somewhere, but it would be safer to get them in the city. That rules out using the chair lifts too. I can think of two possibilities then: either he uses one of the bridges, or he has a way through the tunnels.

"Now, the dwarfs have been clearing the remaining cultists out of the tunnels today, so if he tries that he might get caught. But the tunnels are very extensive, so he might still find a way through. If he's gone that way, I'm not sure how we'd find him.

"Or he could have gone to one of the gates. The guards are on alert, but he'd probably use a disguise. We know he sent the guards from the court to the south gate, so let's assume he didn't go that way. That leaves the north, east and west gates. Which way might he go?"

Max glances around the room again. "Um, did anyone look for a safe behind the painting?" He goes over and checks. "Yes, there is one! Can you open it, Mr Julian, sir?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on May 20, 2014, 10:17:25 AM
“Of course, Max” Julian takes his tools and opens the safe. As he’s working, he says “I want to check on Ragni, and if I did that I could tell them to be extra vigilant.. of course they wouldn’t let a human into the tunnels from the temple anyway” *is it worth sending a runner with a note to the temple? Could he get there and back before we were leaving the palace?
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on May 20, 2014, 10:21:48 AM
"Well he might so we best try....I will ask for a runner while you start working on the safe." Klaus will leave the office and try to find a servant who could organize a boy to do the task Julian described.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 20, 2014, 03:54:35 PM
Klaus has no trouble organising a messenger to notify the dwarfs.

Julian takes his time opening the safe, so that there will be no risk of accidentally jamming the mechanism.

[Julian open test (with bonus): 44, pass]

After a few minutes' work, he's able to open it. Inside is a collection of books and papers. They relate to Wasmeier's work as Law Lord, and appear uninteresting.

Max reads through them anyway. After a while, he cries out in excitement. "Look at this!" he shouts, waving a document around, "it's a request by the South Gate Watch Captain - um, the old one, not Captain Kratz - to raid the Dragon Ales Brewhouse in the Southgate district. The reason given was that the brewhouse is a front for a drug-manufacture business. Anyway, Wasmeier denied the request until there was more evidence. Now, here's a later request," Max waves another document, "from the Captain, which includes witness testimonies. There's plenty of evidence for a raid! But Wasmeier's delayed it again, asking for even more evidence. That was three weeks ago. The Captain submitted one more request a week ago, with even more evidence. Wasmeier was still holding things up... and then the Captain was suspended for exceeding his authority over the Bardin affair.

"Surely Wasmeier has been protecting Dragon Ales. Look," Max gets out a map of the city and points. [Location 22 on the map] "Here it is, on Ecke Strasse, not too far from the South Gate. Maybe Wasmeier has gone there? Is it worth investigating?"

Max looks over to the window. "Hmmm, it's getting late. The city gates will be closed to all traffic now, which will mean Wasmeier has to wait for morning if he's going to try to sneak out. I bet that bomb-wagon was meant to be used to blow open a gate if he had to escape at night, but we've ruined that plan. So he might be hiding out at the brewhouse."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on May 20, 2014, 04:35:56 PM
Klaus comes back into the room when Max presents his finds over the Dragon Ales Inn..."Well it certainly is worth looking into, if Wasmeier has not already left the city he might have holed in somewhere...I guess we could check the place."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 20, 2014, 11:09:51 PM
"Shall we go now?" Max says enthusiastically.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 21, 2014, 07:27:10 AM
"We should," Mortus says.   She will take the time to pop her aura.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 21, 2014, 11:43:36 AM
The group head south immediately. Julian asks to make a brief diversion to the chapel of Grungi to (hopefully) collect Ragni. He knows that he did the right thing by allowing the young dwarf to lead the tunnel expedition, but he can't help but worry about him.

It's already dark by the time they reach the chapel. The streets are filled with celebrating dwarfs, many of them waving axes with one hand and mugs of ale with the other. Julian is recognised at once: the dwarfs start to raucously chant 'Stonebridge Stonebridge Stonebridge.'

Before long, a familiar figure pushes his way through the crowd. It's Ragni! His clothes are torn and bloody, but he's grinning widely. "Boss! And everyone! Grungni's Beard, it's good to see you again!" He hugs Julian, ruffles Max's hair, and shakes hands with the rest of the group. "We've had a hairy time down in those tunnels, but it's all done now. I reckon we got all those bloody cultists! Wait till the Graf hears what the dwarfs have done for his city! He's gonna have to sort things out now."

Max greets Ragni in dwarfish. Then he says, "We've still got one thing to do, Ragni. The man behind all of this is..." he leans closer and whispers "...Law Lord Wasmeier. We think he might be in the Dragon Ales Brewery, so we're heading there now. Are you fit enough to come with us?"

"Aye, course I am! Most of this blood isn't mine. I got a few knocks, but the priest fixed me up good. Hey, we could bring all these dwarfs with us!"

"Um, I think we need to be discrete," Max says, glancing around at the drunken dwarfs, "we don't want the watch to think a riot is going on. And we don't want the enemy to know we're coming."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on May 21, 2014, 11:56:09 AM
Julian extricates himself awkwardly from Ragni’s embrace. Although he is very proud, Dwarfs don’t typically go for public hugging.

 “Aye lad. Well done down in the tunnels, I reckon you’d make a good captain or so! I think it would be a good idea to arrange an audience with you and the Graf. Take the high priest too, and let him really know what we’ve done” Julian plants his hand onto Ragni’s shoulder “But now we need to be a bit quieter, eh? You sure you’re ok to come?”
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 21, 2014, 12:06:27 PM
Ragni blushes (though his face is so dirty it's hard to tell). "Sorry about the hug, boss - got a bit overexcited! I'll keep the noise down too. I'm all right to join you, for sure! I'm not through axing for the day - not if there's more nasties to deal with! Aye, then later we can go see the Graf, like you said."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on May 21, 2014, 12:07:52 PM
"Good to see you are well Ragni...and well done." Klaus says with a wide grin while shaking the young Dwarf´s hand. "But I knew pretty much from the start that you would manage just fine. I am sure things with the Graf and these taxes will sort out just fine in the next couple of days." After Max explains to Ragni what they are up to Klaus chimes in again "Well we also don´t know for sure if Wasmeier is there....I agree with Max that we should keep it as low profile as possible also with Julian, Heinrich, Admund and you as the muscle for the heavy lifting I am sure there is not much we have to fear should he be there."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 21, 2014, 12:26:25 PM
"Cheers Klaus," Ragni says, "you might dress a bit like an elf, but you've got a dwarf heart! Aye, I'm ready to do my part. So this place we're going is a brewery? Handy for some drinks when we're done axing!"


The group extricate themselves from the crowd of dwarfs and head for the Southgate District. It's a quiet residential area, mainly home to unskilled workers. The houses are small and badly-maintained, but they look as though their occupants have made an effort to keep them as tidy as possible. The main street, Ecke Strasse, runs west through the district before turning north into the dangerous, gang-controlled slums of Ostwald. It's now after ten o'clock in the evening, but the street is still fairly busy. People are walking to and from the various taverns, or listening to a handful of street musicians. Carnival banners hang from some of the buildings: not as elaborate as those found in the richer areas, but enough to brighten up this rather sad area of the city.

The Dragon Ales Brewery is a fairly small establishment on the left-hand side of the street, just before it bends north. A freshly re-painted sign shows a dragon enjoying a mug of ale. The window-shutters are closed. There's a single door at the front of the building. An alley (wide enough for carts) runs around the side, leading to the yard.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on May 21, 2014, 12:34:37 PM
"Hmmm maybe Heinrich and me should observe if there is any way into the building that isn´t as obvious as the front door and while at it check if there are any people inside listening for noises...."

[Klaus will observe the building while waiting for the others to react to his suggestion....he will look at the closed windows and will check for signs like smoke in the exhaust pipes that would indicate the brewery working]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on May 21, 2014, 02:02:46 PM
"aye, that alley looks promising"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 21, 2014, 04:17:22 PM
The brewery does look like it has been shut down for the night: there are no lights visible through cracks in the shutters, nor is there any smoke coming out of the chimney. The alleyway leads to a large, walled yard. The wall is stone, and roughly five feet high. There is a double gate wide enough for a cart: this is closed and probably barred from the other side.

Looking over the wall, a storage shed can be seen. Its doors are also closed. There are ale barrels stacked along one side of the yard. A double door (closed) leads into the main building. The window-shutters on this side of the building are also closed, and no light can be seen through them. A guard dog is prowling around. Smoke is rising from a floor vent in the back corner of the yard.

"Well," the Knight Eternal says quietly, his voice cold, "what now? I suggest we knock on the front door and demand entry."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 22, 2014, 12:55:57 PM
"Sir Prunkvoll, that wouldn't be discrete. Remember that Wasmier might be able to make himself invisible or fly. Last thing we need is for him to slip by us. If we catch him unawares, we might have a better chance of cornering him."

Before crossing into yard, Admund says to Ragni in a hushed tone and a playful punch to the shoulder. "Good to have you back lad. When this is done, I'm buying you all the ale you want as long as I get to hear about your exploits in the tunnels."

As they peer over the wall, Admund asks Heinrich. "Think you can deal with the dog? I can load my crossbow in case you miss." He says with a smirk.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 22, 2014, 01:38:16 PM
"I will not sneak around like a halfling," Sir Siegfried says. "Though no doubt you have no such scruples. Let the traitor come forth! Sigmar will negate his sorcerous tricks. I can obtain entry to the establishment by the force of my reputation: Wasmeier must then reveal himself, and be arrested."


Ragni smiles and returns the playful punch to Admund. "Aye, I'll tell you the full story! Soon as we're done here. It'll be a damn good tale."


When Admund talks about killing the dog, Max says, "Do we have to kill the poor animal? Maybe we could drug it instead. I have some medicines in my bag that should make it drowsy. If anyone has food with them we could try that."

"I got some dried meat left over from the tunnel expedition," Ragni says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on May 22, 2014, 10:20:03 PM
Heinrich grins at Admund as he unlimbers his bow and knocks an arrow. "Perhaps you and I should wager some silver on our respective skills some day. I could always use a bit more spending coin."
Heinrich will not draw or shoot the dog yet.
Turning to the Knight Eternal he will affect a reasonable tone.
"Sir Knight, it is our quarry who has no scruples, and allowing him to learn of our presence before we have the craven cornered means he will simply flee once more. We cannot waste time chasing him across the Empire. Our first duty is to see he is arrested. There is no loss of honor in denying him the chance to flee like a coward before he must come to grips with us. I do not ask you to sneak, just keep silent until we have the blackguard cornered."

Finally Heinrich turns to nod to Max.
"Go ahead and try your drug, Max. But if it takes too long or fails to work, I'm afraid the dog has to be silenced another way. Wasmeier cannot be allowed to escape. Admund, Sir Knight, Julian, Ragni, perhaps you should watch the other entrances. Even windows might offer the man avenues of escape. Keep in pairs, though, for safety."
He does not add that he does not trust the grand noble Knight Eternal not to blunder into revealing them all if he is left alone.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 23, 2014, 10:40:55 AM
Sir Siegfried nods slowly as Heinrich talks. He's obviously pleased that he's being given the respect he thinks he deserves. "I see - so your plan is to flush him into the open like a game-bird. That sounds very suitable. I can simply wait by the door and apprehend him when he shows his face. He will not get past me!"

Ragni hands Max the dried meat, then follows Heinrich's direction to watch one of the windows. Max says, "I understand, Heinrich. I just thought we should give the dog a chance. Um, here we go." He pours a liquid from one of his vials over the meat, then throws it over the wall. The dog goes straight for it and swallows it whole.

[Dog poison test: 70, failed!]

After a couple of minutes, the dog goes over to the corner of the yard, walks in circles a few times, then lies down. It soon falls asleep.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on May 23, 2014, 09:46:59 PM
Heinrich nods at Max, then motions for the lot of them to go watch the other exits of the building. Gesturing for Klaus to follow, Heinrich slips quietly over the wall. When his boots settle on the ground within the walled area, he readies his bow and knocks an arrow, cautiously eying the sleeping dog. He will creep toward the doors, keeping his gaze moving around the yard, to the shuttered windows, the sleeping dog, the doors; the surrounding wall. Even the shed and vent do not escape his scrutiny as he crosses the yard and takes up a position next to the back doors. He will wait for Klaus to open the doors for him, bow ready.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 24, 2014, 12:36:52 PM
"I might take you up on that wager Heinrich. If I beat you with this shitty crossbow, Sigmar himself piss his breeches laughing." Admund lowers his crossbow and smirks at Max and Ragni, "Well done you two." Admund will go over the wall last, helping lower the shorter members of the party down the other side, so they dont make noise. He will then slip over the wall, giving Heinrich space to move ahead.

I'd hate to have a bounty on my head and have Heinrich hunt me down and feather me. Admund thinks to himself, noting how Heinrich is moving so stealthily and scrutinizing his surroundings. Admund will kneel behind cover and watch the door from an angle where he can shoot inside when it's opened. When Heinrich gives the signal, he will move up.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 24, 2014, 01:14:30 PM
The dog doesn't stir from its sleep - it will probably be out for hours.

The shed looks like it might also be a stable. It's certainly big enough to house a cart and at least one horse.

The smoke coming from the floor-vent has a chemical scent to it. There's obviously an underground chamber where some sort of chemical process is going on at the moment. However, the vent is too small for anyone to get through, and the shaft beyond it curves so that the chamber can't be seen. The entrance must be in the main building.

Everything is still quiet. The double doors into the brewery are not locked or barred. Opening them reveals a large, high-ceilinged room filled with brewing vats. It's dark and quiet. Stairs lead up to a wooden gantry that runs around the edges of the room, half-way to the roof. There are two doors leading from there to rooms on the upper level. At ground level, there are three doors leading to other rooms. Two go into the front part of the building, and one goes to the left.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on May 24, 2014, 10:52:54 PM
Heinrich motions for Klaus to check the doors leading toward the front of the building, while he will check the one that goes left.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 25, 2014, 03:42:03 PM
Admund moves to the left door to check it with Heinrich, giving him space to check it stealthily. He trains his crossbow toward the door.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on May 25, 2014, 04:15:21 PM
Klaus will get out one of his pistols and sneak over silently to the door and after listening at it open it carefully.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 26, 2014, 03:55:19 PM
The door on the left opens into a store room, filled with sacks of barley. Stairs lead down from here into a cellar.

The two doors at the front lead into a small reception room with a desk (a door here, which is locked and barred, goes to the street), and a tasting room with kegs of the various ales produced in the brewery.

There's still no sign that anyone else is in the building.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on May 26, 2014, 10:34:01 PM
"Admund, Klaus, wait here." Heinrich will keep his voice low. "I'm going to check this cellar."

Heinrich moves cautiously and quietly down the stairs.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on May 26, 2014, 11:08:48 PM
Julian goes to a vantage point on the road so he can watch 2 surfaces of the house for escapees
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 26, 2014, 11:53:30 PM
Heinrich descends into the cellar. It's completely dark.

Just as he reaches the bottom of the stairs, a light appears in front of him: a door has opened in the far wall, illuminating the cellar. The cellar itself is uninteresting, containing various crates and barrels. The room beyond the door is filled with alchemical apparatus. The door looks odd - he realises that it is disguised to look like the cellar wall when closed.

Through the open door comes a halfling. He's wearing a heavy leather apron over his clothes, as well as thick gloves and a pair of protective goggles. He hasn't noticed Heinrich lurking in the dark at the bottom of the stairs. He goes over to one of the crates, opens it, and starts to rummage around inside.

From what Heinrich can see of the alchemy lab, there's no one else there.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on May 27, 2014, 01:06:59 AM
Heinrich will draw on the halfling, but won't loose unless the halfling seems like he might attack.

"Don't move, little one. I will loose this shaft into your throat if you move or try to raise an alarm. I am looking for a wizard, a fugitive from the law. He might be going by the name Wasmeier, or by another name. Is there anyone else here or in the brewery above?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 27, 2014, 10:30:02 AM
The halfling freezes, letting go of whatever he was taking from the crate. He's silent for a few seconds, then says: "Who are you? This place is protected. If you don't want to mess with The Man, you'd best leave now. I don't know any wizards."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 27, 2014, 11:40:00 AM
Admins crouches at the top of the storeroom stairs, listening to what's happening below. He shifts uneasily.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on May 27, 2014, 03:35:28 PM
"Move toward the stairs, slowly." Heinrich will circle the halfling while keeping out of reach. "You will find men at the top. Give them no trouble and you will not be harmed."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 27, 2014, 03:47:28 PM
The halfling suddenly dives towards the door of the alchemy room!

[Heinrich I test: 20, pass]

Heinrich can react before he gets through the door.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on May 27, 2014, 10:02:07 PM
The halfling suddenly dives towards the door of the alchemy room!

[Heinrich I test: 20, pass]

Heinrich can react before he gets through the door.

Heinrich will put an arrow into him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 27, 2014, 10:32:32 PM
If Admund hears anything sounding like trouble, he will descend the stairs cautiously.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 27, 2014, 11:03:17 PM
Heinrich shoots the fleeing halfling!

[Heinrich (longbow): 17, hits body. S4+d6 roll of 5-T3-A1 = 5 wounds]

The arrow tears along his side, cutting a furrow into his flesh but not lodging itself. He stumbles...

[Halfling I test: 13, pass]

...but breaks into a roll, and makes it through the doorway into the lab. He ducks behind the door, and starts to try to close it.


Admund hears what's happening and descends the stairs.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on May 27, 2014, 11:03:27 PM
With Klaus in tow who will have his hammer at the ready.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 27, 2014, 11:09:07 PM
Klaus and Admund see the halfling jump behind the laboratory door and start to close it!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 27, 2014, 11:09:23 PM
If Admund has a clear shot, he will fire at the halfling, if not, he will charge and shoulder into the door, preventing him from latching it.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on May 28, 2014, 03:12:39 AM
Heinrich will also rush to keep the door from closing; dropping his bow.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 28, 2014, 01:59:10 PM
Heinrich reaches the door first, slamming into it with his shoulder.

[opposed S test:
Heinrich: 94! fail
Halfling: 22, pass!]

Somehow, the halfling opposes the impact and manages to keep the door moving towards its closed position!

Admund rushes in as well. The halfling is now against two humans, and is unable to keep up the pressure. The door bursts open.

Heinrich and Admund enter the laboratory. A large workbench in the middle is covered with glassware and apparatus, including a lit oil-burner that is heating a crucible. A reagent cupboard stands against one wall. At the back of the room is a still, which is venting its fumes to the yard above.

The halfling has taken refuge behind the workbench, mostly hidden from view. "Wait!" he shouts, "let's talk about this!"


[Klaus is still in the cellar]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 28, 2014, 02:08:10 PM
Admund will circle one way around the workbench if Heinrich circles the other. He levels his crossbow at the cowering halfling.

"Yes. Let's talk about this. You best start with answering the man's question." Admund says jerking his head toward Heinrich.

"Have you seen a wizard? Is there anyone else here? Answer quick, lad." Admund has an eye closed as he sights down the shaft to the halfling's head.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on May 28, 2014, 02:17:33 PM
Klaus will follow Admund and Heinrich into the lab and have a look around.

A smile will flicker over Klaus´s face trying to appear the friendly sensible one of the bunch of people just bursting into the laboratory of the Halfling who must be pretty confused about what is going on.

"Well how rude of us not to introduce ourselves, we are NOT from the competition we work for the officials in Middenheim and you really don´t want to mess with us. All you need to know is that we have the whole authority of the city behind us and if need be we will root out every single little business of the Man or any other crime lord to get what we want. So best just cooperate and all of this." Klaus will motion towards Heinrich and Admund and their brandished weapons..."Will go away faster than you can eat a pie made by your ma. So how about it?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 28, 2014, 02:35:15 PM
The halfling is crouched on the floor behind the bench, and is unarmed. He's bleeding from the gash in his side, but it doesn't look life-threatening. His leather apron seems to have mostly deflected the arrow. It's funny - he was concerned enough about the dangers of his lab to wear an apron, gloves and googles, but his feet are bare. Halfling pride probably doesn't allow him to cover them.

He raises his hands in surrender. "I said I wouldn't say anything, but I don't want to get shot again! There's no one else here. I wait till the apprentices go home for the night so I can get a bit of peace. This is my brewery, and I make damn good beer! But, I do a bit of business on the side, right? You can see that. I'm an alchemist, but I'm not registered with those thieving bastards at the guild. I just make the stuff, and The Man shifts it for me. His boys use the sewers to move stuff around, so that the watch don't see. They've got secret doors and stuff down there.

"Well, this human showed up tonight and said he needed to get into the sewers, to see The Man. Said he was someone important, and I'd better do as I'm told. I could tell he meant it... so I opened up the way for him. He said he didn't think anyone would come after him, but if they did I wasn't to tell, or I'd regret it. That's all very well, but I didn't think I'd get attacked by secret watchmen or whatever you blokes are! Listen, if I open the way for you too, you'll let me go, right?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on May 28, 2014, 05:06:03 PM
"If you open the hatch for us...tell us how to get to the man....aaaand of course give us a heads up on traps we have to look out and passwords that we should know, sure I don´t see any reason to waste more of your precious time."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on May 28, 2014, 11:19:26 PM
Heinrich nods. "I'll get the others."

He darts out of the room, trusting Klaus and Admund to keep a very close watch on the halfling, and snatches up his bow on his way out. He will go to the front doors of the brewery and open them to allow the rest of the group to enter, then lead them to where he left Admund and Klaus.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 28, 2014, 11:52:51 PM
"Yes, sure!" the halfling says to Klaus, "it's over here." He gets to his feet, one hand pressed to his injured side, and goes over to one of the walls. He hits a hidden catch, causing another concealed door to open. Beyond is a set of stairs leading down. "They get dwarfs in to do this work," he says, "dwarfs know stone. Anyway, you go down the stairs here, and open another door into the sewers. Look, I'll show you."

The stairs end in what looks like a blank wall, but a door opens when the halfling hits another catch. On the other side is a sewer passage, with a walkway running alongside the effluent channel.

"If you want to go to The Man's base, you go left from here, then first right, then second left, then first right. Ten yards down that passage you'll see a carving in the wall - like a lion or something. About a yard to the right of its tail, going straight from it, there's a catch that opens the door. It's not easy to spot, but it's there. Then you'll run into the guards. But I'd say you can handle them no bother!"


Heinrich fetches the rest of the group from outside the brewery and takes them into the laboratory. Julian, who is trained in chemistry, recognizes that the equipment here is most likely used to manufacture drugs and poisons of various types.

The Knight Eternal sneers with disgust as he looks around the lab. "What filthy things were made here? No doubt this room is used for criminal purposes, or it would not be so concealed. You, halfling: you are under arrest. You will be bound and delivered to the watch later. If you are lucky, you will get away with a few dozen lashes only."

"What? Hey, that wasn't the deal! I did what you asked!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on May 29, 2014, 02:48:26 AM
"The deal is that you live. Would you rather different terms on that bargain?"

Heinrich moves to fasten manacles to the halfling, securing him in such a way that he cannot move unaided. He will also gag the halfling.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on May 29, 2014, 06:16:15 AM
Julian makes a show of slowly looking around the Lab as he enters, then he exhales slowly with a whistling sound.

"what you been up to, laddy?" Julian takes a rag and wipes it into a vial which he believes was used to make poison.

He takes the rag towards the halfling, "just what have you been doing."
turning to the group he says "I think it is extremely likely this halfling has been making the poisons we've found here. and the laughing powder, I'd wager"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on May 29, 2014, 06:29:20 AM
Seeing how the Knight eternal and Heinrich too treat the halfling reminds Klaus of his times as a criminal, having to do things you loathe yourself just to stay alive, flexing his fingers he can still feel the stiffness and the pain because of some sort of treatment of justice they want to give the halfling. Anger flares up on Klaus´s face and with a stern voice loud enough so everyone in the room can hear him he calls out.

"No!"......"I gave the halfling my word that he can go if he cooperated to help us finding the greatest threat to the city of Middenheim since the last barbarian incursion from the Chaos Wastes. I am sure he didn´t deal with the devil to enrich himself or to gain power but to make a living, he won´t continue to do so." Klaus will look at the halfling with a grim determination, look into his eyes and nod.

" We have bended the law a couple of times ourselves to save the city so don´t you dare prancing around calling it justice to torture this man here." Looking at the Knight Eternal he goes on "If you want to be a true noble you should learn to decide when to be relentless and when to show mercy just smashing down on your subjects whenever there is a chance to show your strength will bring them up against you and I promise you they won´t love you for it. There is enough evil to fight this night and also enough glory to gain. Max will you be so kind to bandage the man. Heinrich release him of his manacles."

Klaus voice got even louder to the end and it is obvious he is very angry he will shoot Heinrich a look that tells him.....don´t mess with me on this one.

Turning his gaze towards Julian his tone will soften a bit "Please Julian we won´t capture Wasmeier if we manacle every single thug in the city or if we have to torture them all, I gave him my word and you don´t want to make me a liar over this do you?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on May 29, 2014, 06:39:17 AM
"no one said anything about torture, Klaus. This man probably made the poison which was used on the graf. And think how much better off Middenheim will be without laughing powder. Giving him your word is" Julian wrings his hands "problematic"


Julian turns to the halfling "so what you been doing, making laughing powder? Poisoning the Graf?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 29, 2014, 10:48:17 AM
The halfling looks at Heinrich open-mouthed, not daring to answer him. When Julian advances on him with the rag wiped in poison, he flinches, and says, "Yes, I make poison! And laughing powder, and witherwend... things like that. Errr... and special stuff for sick wizards." [This is an allusion to the drugs needed to combat the afflictions gained through the practice of dark magic, which the party have encountered before and at least some of them will remember]

The halfling swallows nervously. "I just make the stuff though. I don't know who gets it or what they use it for. It's not my responsibility. And you can't work in this part of town unless The Man lets you, and he wanted me to make the stuff. It's not my fault!" He nods vigorously when Klaus insists that the halfling is just a victim of circumstance. "Yes, I'll never make drugs and things again! Mother Esmerelda be my witness!"

Max obediently bandages the halfling's wound, but he doesn't say anything else. He's obviously uncomfortable about his friends arguing, and doesn't want to take a side.

Sir Siegfried snorts in contempt. "This man-" he pauses, as though about to correct himself, but continues instead "-owns a respectable brewing business, yet he chooses to make filthy poisons that have destroyed many lives. He deserves no pity - he is greedy and evil. Even a hundred lashes would be a light punishment for the misery he has brought to other people. It may be that a court would find him guilty of capital crimes." He waves a hand impatiently, "I am not swayed by his self-serving justifications. Criminal leaders like this thug who calls himself 'the man' have power only because people allow them to. Had I known of him, I would have called a company of knights and hunted him down long ago!"

"I don't like Klaus having to break his word, boss," Ragni says to Julian, "it's not right. But I don't like letting this little bugger off either."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on May 29, 2014, 11:22:56 AM
Julian turns and walks towards the wall. He takes his hip flask and deliberately unscrews it, before taking a swig. Turning back to the Halfling, he asks “What’s your name? Have you met the Man? Would you recognise him?”
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 29, 2014, 01:48:26 PM
"My name is Hilberry Stilburg, sir," the halfling tells Julian, "I have met The Man... I think." He swallows again. "They say he's a master of disguise, you see. Nobody knows his name, or what he really looks like. The man I met was young, with blond hair and moustache, and a dueling scar over his left eye. But other people say he's an old fat man who wobbles around like a sick ogre, or a crippled beggar, or a tall man with muscles like an ox. Maybe the people he's closest to know him as he really is. That's all I know sir, I swear!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on May 29, 2014, 09:06:39 PM
"Do they know you? Do you go down into their holdings? Could you or one whom looks like you get through their doors?" Ulrun asks the halfling.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 29, 2014, 09:17:49 PM
"They normally send people to me, sir," Stilburg says to Ulrun, "they bring me the supplies, and take away the finished product. But I've been there a few times. That's how I know where the place is. I could get in... but I don't want to go with you, sir! They'd kill me for sure. I'd rather take my chances with the watch than lead you there!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on May 29, 2014, 11:18:29 PM
"We can't let him escape justice for the crimes he committed! It's sure that the poisons he created were used by cultists of the Ruinous Powers! He is as guilty of those murders as if he had fed them the poison himself. Given my will I'd spill his blood on this floor and call it mercy. His crimes CANNOT be left unanswered for. I will not allow it!" Heinrich does not raise his voice - much - but his fists clench and his jaw firms. He looks at Klaus and Julian in turn. "I will not allow it."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 30, 2014, 12:16:08 AM
"The little shit is involved in manufacturing poison." Admund says frankly. "Can't get much more criminal than that."

"Klaus, you gave your word too readily" Admund says leveling his steeled gaze at him. "But we have bigger fish to fry right now. Shackle and gag the bugger. Max, patch his wounds. We'll deal with gods be damned questions of honor after we deal with the threat at hand."

Admund steps toward the passageway and readies a lantern, looking at the others expecting to get on with the search for Wasmier.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on May 30, 2014, 04:50:47 AM
"Gave my word to readily? We are after someone of much more importance and without my word ....how would you have made the man talk? By force, by pressure, by torture. We have seen how well that one worked in the past. We don´t have time to waste if we want to catch the one we are after. So I did what had to be done. Now keep those manacles and use them on the Man if you really want to do justice and lets move on to catch our.....bigger fish.

I will not stand for binding and gagging him and leaving him alone. I will not have it. You two seem way too happy in dealing out justice at your own hands without court and judge if you truly think so Heinrich, that bow you have is the fletcher who made it responsible what you do with it? If you use it to save the city or if you turn brigand and steal from innocent?.....Max"

 Klaus will turn towards him andwait for Max to lift his gaze so he can look into his eyes. "What is the official punishment for someone illegally producing chemicals and or drugs? Also is there a fine that can be paid by rich nobles to avoid physical punishment?"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 30, 2014, 09:26:23 AM
Mortus notices, not for the first time, how eager Klaus is to let criminals, even poisoners who were responsible for poisoning the graf, escape with their crimes but she doesn't say anything.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 30, 2014, 10:48:48 AM
Before Max can reply to Klaus, Sir Siegfried speaks up.

"Haven't we wasted enough time on this worthless drug-maker?" the Knight Eternal says impatiently. "I am in haste to continue our pursuit. Sigmar alone knows what diabolical plans the traitor is enacting at this moment!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on May 30, 2014, 11:03:56 AM
“think what this man’s word means, Heinrich. He’s a demon slayer, and he’s saved all our lives before. We haven’t always exactly done things by the book ourselves, and if we lose our word what do we become? He’s given us information to help us, and he’s probably right in that you can’t do business here without permission from the man.

 He must join the guild tomorrow, and we can give his address to Captain Kratz for random searches.  Now we must make haste!”
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on May 30, 2014, 12:08:56 PM
Ulrun looks over the area, he's looking for anything that looks like he could coat his weapon in it. "Surely there is something useful in here?" he asks at the halfling. Ulrun is aware that he needs help in duels after the last few fights.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on May 30, 2014, 01:59:27 PM
Klaus ignores the knight eternal and asks  max again "how much is the fine."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 30, 2014, 02:30:54 PM
Admund ignores Klaus, and is uninterested in his explanations. He shakes his head in mild disagreement as he strikes a flint and lights the wick of the lantern.

Admund extends a hand toward Julian in agreement. "Thank you, master dwarf. We've got bigger problems than the laws surrounding some halfling that has been making poison for a criminal organization. Shackle the little shit, and let's get a move on. We can speak with Captain Kratz and get this sorted later. Klaus, If you want to baby sit the lad, then by all means. We don't need Wasmier getting more time to get away."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 30, 2014, 03:49:57 PM
Stilburg quickly answers Ulrun's question, obviously hoping to win another ally. "Of course there is, sir! That jar to your left... yes, the third from the top, with the blue label... contains a thickened form of Manebane suitable for application to a blade. Manebane is lethal in larger doses, but a cut from a treated blade is more likely to cause temporary loss of consciousness. It's a wonderful way to end a battle swiftly and cleanly, especially if you seek to apprehend a criminal. As you can see, my products can be used for positive purposes as well as by villains."


Max finally replies to Klaus. "Well, he's guilty of performing alchemy without guild permission, which will mean confiscation of his laboratory equipment and a variable fine. I couldn't say how much, but no doubt in the hundreds of crowns. By manufacturing poisons and drugs he's committed a serious crime against the city, especially if his poison was indeed used on the Graf. I wouldn't be at all surprised if he were executed. There's no way he'd get off with a fine... the authorities will be looking to make examples of anyone connected to the Graf's poisoning."

"But I didn't poison the Graf!" Stilburg says, "I didn't even know he had been poisoned! I wouldn't do anything like that! Listen, the knight there said I might get a whipping... well, that's looking like a better option now, so I'll take that. And I'll do what the dwarfs said - join the guild, and stay on the right side of the law. That's better than killing me, right? I could atone for what I've done! Um, make medicines for the sick or something!"

"There we are then," Sir Siegfried says, "the wretch accepts his fate. Now let us be gone!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on May 30, 2014, 06:30:59 PM
Klaus will listen to Max...then it is time for his jaw to clench but after a few moments he nods toward Max. "Well I guess then we have no choice but to leave him chained to get him to a trial later on." He turns to Stilburg "I am sorry." He will then walk over to Max and give him a pad on the shoulder before he joins Admund at the entrance ready to enter right after him.

Somehow Klaus has to think about Boris.

[NINJA EDIT]

"Heinrich maybe you could dip your arrowheads in the manbane so we might overcome some guard or even catch Wasmeier alive?"


Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on May 30, 2014, 08:27:09 PM
Heinrich nods, and chains the halfling up so that he cannot escape.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 30, 2014, 09:25:16 PM
The group descend the staircase and enter the sewers. While the rest of them have spent time in sewers before, this is a new experience for the Knight Eternal. Judging by his face he isn't enjoying it at all, though he does at least keep quiet.

They follow the halfling's directions, and arrive after an uneventful journey at the section of passageway with the lion carving on the wall. Sure enough, there is a hidden catch near the tail, which Julian thinks probably does activate a secret door.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on May 30, 2014, 10:14:09 PM
Ulrun, are you going to morph into the half ling?
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 30, 2014, 10:22:01 PM
Admund holds his lantern in his left hand and couches his crossbow under his right arm. He holds the flickering light up to the Lion culture, so his dwarf friends can find the secret lever in the rock.

"Max, can you make anything of this lion? Just a carving? More of a symbol? Perhaps something  from heraldry?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 30, 2014, 10:44:59 PM
Max examines the carving more closely. "Um, it doesn't have any special significance as far as I can tell, Admund," he says, "it might be a mark to show who paid for this section of sewer. Or maybe The Man had it carved here so that his gang could find the hidden door more easily. Sorry, I can't tell you anything else."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 31, 2014, 04:07:31 AM
"Right then." Admund says lowering the lantern. "Let's get ready for anything behind this door. Remember, let's keep it quiet, eh."

If the dwarfs can spot the outline of the hidden door, Admund will ready near it, waiting for the others to prepare.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on May 31, 2014, 08:48:18 AM
Ulrun (who totally dipped his sword in the poison stuff) shakes his head at Julian. "They won't be fooled and I'd waste power on such a spell."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on May 31, 2014, 09:03:02 AM
"we doin' this the old fashioned way, then?" Julian grins, and unsheathes Barrakul, readying his shield.

"how about we start with a salvo, and then rush in. Klaus, admund and heinrich to shoot. Me and Ragni will then charge in, and the rest of you lads can follow behind us"

"everyone ready?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 31, 2014, 10:37:37 AM
"I will join you in the charge," Sir Siegfried says coldly, "lest it be said that I value clean armour above valorous combat." He draws his sword.

"I'm ready, boss!" Ragni says.

Max readies the bow he borrowed from the armoury (having left his own behind at the inn). He nods to indicate that he is also ready.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on May 31, 2014, 10:56:11 AM
"I think I will use my guns only if we have no choice...if we can get rid of them without making much of a fuzz it might be the smarter way. So best also no warcries when charging in." Klaus will ready his warhammer and will join the fray if there is enough space.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 31, 2014, 12:38:18 PM
"Aye, save the gunpowder. Besides, the noise would be deafening down here. Don't want to drop any rock on us."

Admund looses his sword in it's sheath and pops a knuckle. "If they get past you, i'll stay between 'em and the our archers. Heinrich and Max, you just keep those arrows flying. I'll worry about chargers. If you lads get too stuck in, give a call or drop back to me."

Admund sticks a crossbow bolt through his belt loop ready to draw for another shot. "Ragni, you tired of fightin' in these tunnels yet? Gonna show us what you've been learning down here with that axe?" Admund says with a smirk.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 31, 2014, 01:44:53 PM
"Dwarfs never get tired of fighting, Admund!" Ragni says, grinning and raising his axe.

When everyone is ready, Max activates the switch. The section of wall around the lion carving swings smoothly open, propelled by some complex dwarfish mechanism. On the other side is a square room about 5 yards wide, with (closed) doors on the north and east walls (the door the party just opened is on the west wall).

Three men and a woman, all wearing leather armour and armed with swords and bucklers, are sitting around a table playing cards. "Ranald's ghost!" the man facing the door says, "invaders! Get help!" The others turn to look.

[the henchmen are surprised and cannot act this round]

[party Initiative order:
Klaus      63
Admund      56
Mortus      55
Heinrich   54
Ulrun      54
Ragni      45
Julian      36
Knight Eternal  36
Max      35]

[Mortus 21 MP
Ulrun 29 MP]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on May 31, 2014, 01:48:16 PM
Klaus will charge one of them and will give them a slap with his warhmmmer.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 31, 2014, 01:50:37 PM
Admund steps through the door, and briskly to the side, allowing the others into the room. He will aim and loose a bolt at the man who instructed the others to get help. His old crossbow lets off a thwunk as it flings the bolt.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on May 31, 2014, 05:25:29 PM
Ulrun will cast hallucinate on the foes. Then afterwards he will start shooting too!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on May 31, 2014, 10:45:43 PM
Heinrich will endeavor to make as many enemy men as possible much more arrow filled than they currently are.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 01, 2014, 10:22:34 AM
Klaus charges in and attacks a henchman:

[Klaus vs H1: 73, miss]

Admund shoots at another one:

[Admund (xbow) vs H2: 72, miss!]

Heinrich shoots!

[Heinrich (longbow) vs H3: 27, hits body. S4+d6 roll of 6! (add = yes)+1-T3 = 8 wounds. H3 on zero]

His arrow slams into the henchman!

Ulrun begins to cast a spell.

Ragni charges in...

[Ragni 1 vs H4: 87, miss]
[R2: 37, hits body. S4+1+d6 roll of 1-T3-A1 = 2 wounds]

...as does Julian...

[Julian1 vs H1: 65, hit (charging). S3+1+d6 roll of 3-T3 = 4 wounds]
[J2: 79, miss]

...and the Knight Eternal.

[Sir Siegfried vs H2: 83, miss]

Max shoots his bow.

[Max (bow) vs H2: 09, hits right leg. S3+d6 roll of 5_t3 = 5 wounds!]

The arrow hits a henchman solidly in the leg.

Ulrun's spell is finished!

[Ulrun casts Hallucinate. -8 MP. WP tests for each henchman
H1: 90, fail
H2: 82, fail
H3: 38, fail
H4: 57, fail]

All four of them drop their weapons, cry out in horror, and start to flee for the eastern door!

[end of round]

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 01, 2014, 04:34:16 PM
Admund swears when his shot misses. He reaches over his shoulder and draws the magic sword he was given to try it again in battle. Let's give this blade another chance on these fools. Admund will charge and cut down the man closest to escaping the room.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 01, 2014, 04:38:10 PM
Klaus will also jump after one of the men and try to hammer down.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 01, 2014, 08:50:47 PM
Heinrich continues to make fletched porcupines.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 02, 2014, 01:42:43 PM
Julian pursues the men, eager they won't escape.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 02, 2014, 02:05:14 PM
The henchmen turn to flee, and the group try to cut them down before they can.

[Klaus vs H1: 46, hits body. S3+d6 roll of 3-T3-A1 = 2 wounds]

Admund again tries to use the sinister elven sword he took from Brunhilde!

[Admund WP test = 09, pass! The sword accepts him]

He feels the hilt writhe in his hand, but he grips it tightly and narrows his eyes. Suddenly, it becomes still. The blade begins to hum softly.

[Admund 1 vs H2: 63, miss]
[A2: 37, hits body. S4+1+1 (magic sword!)+d6 roll of 6! (add = yes)+2-T3 = 11 wounds. Maxed critical to body = 48, dead.]

The sword scythes through the henchman's body, cutting them into two pieces! The sword vibrates in Admund's hand, and a wave of horrible delight washes over him.

[Admund WP test: 22, pass]

Images of slaughter pass through his mind: scenes of battles in weird realms between impossible armies. Voice call out for him to join them... but, he denies them. With an effort of will, he forces his mind back to reality.

Heinrich shoots again.

[Heinrich (longbow): 22, hits right arm. S4+d6 roll of 1-T3 = 2 wounds. -2 critical to arm = 99, dead!]

The arrow passes through the henchman's arm and into their chest, killing them.

Ulrun takes out his bow and shoots!

[Ulrun (bow) vs H4: 55, miss]

[Ragni 1 vs H4: 99, miss]
[R2: 76, miss]

[Julian 1 vs H1: 35, hits left arm. S3+1+d6 roll of 5-T3 = 6 wounds. -4 critical to arm: dead!]

Julian hacks off the arm of his target, killing them! He charges on to the last henchman.

[J2 vs H4: miss]

[Knight Eternal vs H4: 98, miss]

Max takes aim at the last henchman.

[Max (bow) vs H4: 10, hits head. S3+d6 roll of 4-T3 = 4 wounds]

His arrow grazes their head as it passes. The last henchman has reached the eastern door - they throw it open and yell for help!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 02, 2014, 05:59:57 PM
Klaus nimbly jumping forward trying to down the last person that called out for help slamming his hammer down in a violent arc.

If the hammer connects or not Klaus will call out in a very similar voice to the man the man that made the "Ranald´s Ghost" outcry [Mimic] and in a louder voice [public speaker] than the person calling out for help. "False alert mates our friend here just got scared of one of them fat rats whose mother must have breeded with a bitch to get to this size". Hoping he can convince the other bandits further down the pathway that the call for help was just a mistake.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 02, 2014, 09:43:03 PM
Admund is impressed by the ability of the blade, but simultaneously horrified at the feeling of delight coming from it. He freezes for a moment lowering it. His eyes dart back and forth as he searches his thoughts, connecting the visions and feelings emitting from the blade.

The should of the last henchman to raise an alarm snaps him out of it. Admund instinctively pivots and strikes at the henchman near the door.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 02, 2014, 11:24:52 PM
Klaus tries to hammer the lone survivor!

[Klaus vs H4: 19, hits left leg. S3+d6 roll of 1-T3 = 1 wound]

He catches the henchman on the leg, but only with a glancing blow. Admund strikes at the man with his magical sword.

[Admund 1 vs H4: 97, miss]
[A2: 29, hits left leg. S4+1+1+d6 roll of 2-T3 = 5 wounds. Critical to leg = 96, dead!]

The sword slices the man's leg off: he dies, blood spraying horribly across the room. Again, the sword sends a burst of energy into Admund.

[Admund WP test:  83, failed]

The blood smells vivid and wonderful to Admund. His heart starts to beat faster, and he suddenly feels as though he could take on an army by himself. He's stronger and faster than he's ever been... no one can stand in his way!

[Admund gains +10 WS, +1 S, +10 I and +1 A until further notice. He won't put down the sword.]


With the last guard dead, Klaus imitates the voice of the one he heard speaking, and tries to persuade any other henchmen that the call for help was a mistake.

[Klaus Fel test at -20: 04, pass!]

On the other side of the door (which the henchman opened) is a short passageway that ends in a set of stairs leading upwards There are also two (closed) doors, one on either side of the passage. A voice from the top of the stairs calls down, "Well, keep it down unless there's a real problem! You know the boss don't want to be disturbed. Don't make me come down there and smack some heads around!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 02, 2014, 11:29:02 PM
Heinrich's expression is grim as he knocks another arrow, draws it to his cheek, and looses it at the last henchman.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 03, 2014, 12:02:40 PM
Julian lowers his voice "Klaus, why don't we try and lure him down here then we can ambush him?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 03, 2014, 12:38:33 PM
Admund has a dangerous and lustful look in his eye as he listens to the guard call out from up the stairs. He hisses, "C'mon lads, we can take him off balance if we move quick."

Without waiting for a reply from the others, Admund readies his sword and will move out the eastern door and slowly up the stairs, ready to spring on the henchman he heard at the top.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 03, 2014, 12:49:52 PM
Klaus exhales relieved that his ruse worked out....and wipes the blood that sprayed into his face off with the back of his hand just as he turns to answer Julian he realizes that Admund is already moving up the stairs. With a puzzled look on his face he follows Admund.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 03, 2014, 01:25:57 PM
Mortus take a few seconds to search the bodies and then she will follow Klaus and Admund. 
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 03, 2014, 04:08:59 PM
Mortus searches the bodies. They have nothing of interest on them. There is some money on the table by the playing cards, but it hardly seems important at the moment.

As Admund moves off towards the stairs, Sir Siegfried says, "Yes, let us press our advantage! These petty thugs are no match for true knights." He strides after Admund, his armour clanking.

"I think we should be cautious," Max says quietly, "who knows how many more people there are in here?"

"Aye," Ragni says, "Chief Gorim always says, 'there's no glory in charging into a crevasse.' You had the right idea, Boss!" he says to Julian.


The stairs lead up to a small, empty room. There is a single door, which has been left partly open. Beyond it is a large basement room, filled with crates, barrels and chests of various sizes. Another staircase on the far side of the room leads upwards, probably to street level. A group of people are at work in the room, hauling containers around. It's hard to say exactly how many there are without moving closer to the door, but it sounds as though there are about a dozen.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 03, 2014, 04:50:39 PM
Admund moves to the partially open door and presses his back along side the frame. He waves his hand urgently for the others to join him.

"Lure 'em in here, Klaus. Lure them to me..." Admund says in a rasp to Klaus. His hands wrap tightly around the hilt of the sword. His typical steeled gaze has been replaced with eyes wide and round as coins.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 04, 2014, 03:53:55 AM
Klaus licks nervously over his lips and after looking at Julian for help he whispers to Admund "I am not sure we need to fight them maybe we should search the rooms I guess Wasmeier and the Man are behind one of the doors."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 04, 2014, 11:18:31 AM
"These people are surely engaged in smuggling or some such villainy," the Knight Eternal says, "but they are not our primary target. They can wait until the traitor has been apprehended."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 04, 2014, 12:46:31 PM
"Craven!" Admund snaps, spittle flying. He brings the sword point around to Klaus threateningly. His grip is so tight on the sword that the point shakes a little in front of Klaus's face. "I said, call them..."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 04, 2014, 02:16:20 PM
"Admund?" Heinrich's voice is worried. He respects Admund's ability to fight, but he has never known him to be bloodthirsty. What could be causing this? Did he drink something in the halfling's lab?
"Admund, why do you want to kill them?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 04, 2014, 03:14:46 PM
Admund's eyes dart to Heinrich. A wicked smile curls on his lips. "They're our foes, and we'll cut them down... like... like wheat..."

Admund turns to go through the door, ready to burst through, forgetting the conversation.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 04, 2014, 04:00:56 PM
[Max Int test: 16, pass]

"It could be something to do with that magic sword," Max whispers, "they can have strange effects. We need to take it from him. Um, Mortus?" He makes gestures suggesting that Mortus cast sleep on Admund.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 04, 2014, 06:35:21 PM
Julian steps between Admund and Klaus.
"lower your sword" Julian says in low tones "Sigmar be damned Admund, you'll get us all killed"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 04, 2014, 06:58:07 PM
Admund pulls away from Julian and levels the sword at him. "No! No, you short-bearded little craven! I'll carve you up like a roast fowl at harvest dinner. You can run off and hide back in the caves like a good little dwarf, but I'm doing this."

Admund's eyes contain pure rage and dart around between the rest of the party. "That goes for the lot of you. If you keep me from this, I'll open you."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 04, 2014, 08:37:25 PM
Mortus walk up to Admund.

"Ignore those cowards," she says.   "I'm with you on this."

As soon as he turns his back on her to attack she'll grasp his arm and cast sleep.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 04, 2014, 10:46:11 PM
Ragni's mouth drops open at Admund's insult to Julian.

"He's not himself," Max whispers urgently, "he doesn't mean it!"

Admund has returned his attention to the room full of henchmen, and isn't expecting it when Mortus grabs his arm. She casts the familiar spell with almost instinctive ease.

[Mortus casts Sleep. -2MP. Admund WP test to resist: 71, failed.]

The spell engulfs him like a wave. Admund crumples to the floor (one of the others catches him), unconscious. [Admund is asleep for D6 minutes (secret roll)] Max takes the magical sword, wrapping it in a cloth and being careful not to touch it.

The group return down the stairs, carrying the sleeping Admund. No one in the basement noticed them - or if they did, they gave no sign.

After a minute or so, Admund wakes up. He has no memory of anything that has occurred since the fight.

[Admund's stat bonuses from the sword are removed!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 04, 2014, 11:08:07 PM
"Nicely done, mortus, glad you were here for that!


"That swords cursed. Better not use it again" Julian says, tersely, trying to push the Insukt under his knowledge he was under an enchantment.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 05, 2014, 03:16:45 AM
Admund stirs and sits up, draping his elbows over his knees. He blinks heavily and rubs his eyes and mumbles something.

"What happened? Did I get knocked out in the fight? Thought we had the men in here handled." Admund runs a hand up in his hair to see if there is any blood a bump from being hit.

Furrowing his brow, he asks bluntly, "Why is everyone looking at me?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 05, 2014, 03:24:26 AM
"The sword took you, my friend. You demanded we charge into a room full of enemies that we can simply avoid. You thirsted for blood." Heinrich waves his hand, a hint of humor entering his voice, "It was all very dramatic."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 05, 2014, 08:44:16 AM
Before Admund wakes Mortus will check that he is okay.   Once back downstairs she seems to curl into herself, like something is bothering her for a few seconds and smiles when Julian addresses her.

"It seemed like a good idea," she says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 05, 2014, 10:09:22 AM
"Yes, well done, Mortus!" Max says, "you handled that wonderfully!"

"We are fortunate that you are with us, Miss Mortus," the Knight Eternal says, giving a courtly bow. He turns to Admund. "A virtuous man would never have been affected by the feeble devices of evil," he says, "I shall report your behaviour to the Watch Commander, so that you may be properly disciplined. The sword will go to the Church of Sigmar."

"I didn't like what you said about the boss, Admund," Ragni says, "but I believe you wouldn't have said it unless you were cursed. Let Mr Snooty Knight have a go with that sword if he's so bloody virtuous!"

"Be thankful you are only a servant, dwarf," the Knight Eternal says, "or you would face me in combat like your master."

Ragni's face goes red. "What!"

"Please, don't argue!" Max says, "we have an urgent mission to perform! Any differences can be sorted out later. Admund, are you well enough to continue? I don't think you were physically harmed."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 05, 2014, 10:19:01 AM
“well I don’t know what we’d have done if you hadn’t been unable to subdue him. Now we must find Wasmeier! Is it still worth Klaus impersonating one of the gangsters? Perhaps with Heinrich to scout where we need to go, quietly”

Rounding on the Fopp Eternal,  “He’s not my servant you damn fool. I’d stop bringing up the dual if I were you, then maybe everyone will forget  and I won’t have to teach you the lesson you deserve”
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 05, 2014, 10:30:46 AM
"We have no clothes to dress in that are not covered in blood," Mortus says.   "And we don't know if they have some dress code or not.   I think we should scout ahead and see if there is any way through or around the cellar room [wasn't the cellar upstairs I'm a bit confused]."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on June 05, 2014, 12:50:48 PM
Ulrun watches the group as they act. "Best give me the sword" he says to Max when he wraps it up. "Whilst we don't know what it will do it would be wise to give it to one who can sense it, if it tries to exert itself over you it may be too subtle to notice its influence."

"Disguises aren't going to help if there are twelve of them, you say he is a wizard, I could try to sense him?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 05, 2014, 01:01:52 PM
"Took me?" Admund says surprised, "Took me over? That Elf sword? I remember drawing it and making quick work of the guards here. It gave me a funny feeling and then... nothing. I don't remember anything after that." He shakes his head trying to remember, and to brush the sleep away.

His steely gaze returns with the Knight Eternal's statement. "Who the hell said anything about me being virtuous?" he counters, rising to his feet.

He furrows his brow at Ragni's statement, and glances Julian. "I said something? What did I do with the sword? I'm sorry lads, I don't remember a thing." Genuine concern is on his face.

He glances around the room remembering where he's at. "How long have I been out? Do we know where Wasmier is hiding?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 05, 2014, 03:53:13 PM
The Knight Eternal glares furiously at Julian. "I have no intention of forgetting our appointment, Julian Stonebridge. I will have satisfaction for your intolerable conduct."

"Please," Max says, "let's leave that for now. Yes, Admund, we think it was the elven sword: some enchantment on it that made you act like a berserker. But you didn't do any harm. Mortus used a spell to make you sleep, until we could take the sword from you."

"Aye, you lost your mind for a bit," Ragni says. "And you know, I think me and the boss have already forgotten anything you said. Right boss? It was just elf trickery anyhow."

"I would expect a member of the city watch to behave with more decorum," the Knight Eternal says. "The watch commander will certainly agree."

Max hands the sword to Ulrun. "Here you are, Mr Ulrun. I'm sure it's safer in your hands." He turns to Admund again. "You were only out for a short time, Admund. We don't know where Law Lord Wasmeier is yet, but we don't think he's upstairs."

When Ulrun suggests trying to sense Wasmeier's location, Max says, "Oh, what a good idea, Mr Ulrun! At least we'd have a direction then."


If Ulrun [and/or Mortus!] tries to sense the presence of other wizards, he senses that there is one roughly seventy yards to the north north west and somewhat downward.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on June 05, 2014, 08:00:58 PM
Ulrun handles the sword carefully and glances intrigued at the bundle. Ulruns eyelids glow for a second and he opens them. "There's a wizard north, north west and down from here."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 05, 2014, 08:12:23 PM
"North is this way" Julian tells the group. He inspects the room to see if he can tell where is most likely to go down, before opening the door.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 05, 2014, 09:59:18 PM
As far as Julian can tell, the rooms are built on the same level. Descending would mean entering the old dwarf tunnels that run below the sewer system. It's possible that there is an access point to those tunnels in one of the adjoining rooms, but there's no way to tell which from here.

If Wasmeier has gone into the tunnels, it must be a section that is disconnected from the cult lair in the eastern part of the city: the dwarfs would have found this base otherwise.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 06, 2014, 03:52:23 AM
Admund will draw his trusty longsword and listen through the door. When the party is ready, he will open it slowly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 06, 2014, 10:26:23 AM
Admund can hear nothing on the other side of the door. Opening it reveals a small room with a trapdoor in the floor. Several lanterns and flasks of oil stand on a table nearby.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 06, 2014, 10:32:10 AM
“This must be the “slightly down” then, eh?”

Julian will attempt to construct a rudimentary blockade/bar on the trapside side of the door, to stop pursuit from behind.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 06, 2014, 11:07:57 AM
Julian has no trouble rigging a way to bar the trapdoor behind the party.

The trapdoor opens onto a tunnel that runs north to south. It's obviously (to Julian and Ragni) one of the old dwarf tunnels. This entry shaft, which goes through two feet of rock before emerging from the tunnel's roof, has been cut fairly recently. A wooden ladder is bolted into place for access.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 06, 2014, 11:10:31 AM
“He’s gotten into the dwarf tunnels, but it must be isolated from the rest otherwise Ragni would have found it when we cleared them out. Let’s go” Julian lights a torch and descends the ladder.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 06, 2014, 12:40:29 PM
Admund pulls open the trap for Julian. He will light a few of the lanterns and hand them to the party and will follow Julian down the ladder.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on June 06, 2014, 01:02:34 PM
"Tunnels?" Ulrun asks. "As in made of stone?" He looks perplexed as they move off. "Stone is not flammable... but people are." he looks questioning at his companions. "Clearly Ulric has given us something to cover our endeavors with if they manage to get through this door". He moves towards the oil and pours it on the floor next to the door. He then moves the lantern down next to the door so it would get knocked over when they enter.

When offered a lantern he chuckles. "Oh I suppose it's less subtle than making something glow." he lowers his voice and jerks his thumb towards the knight. "...More subtle than making his armour shine I suppose."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 06, 2014, 03:04:05 PM
Heinrich moves ahead of the rest of the group, keeping an eye out for trouble, bow ready.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 06, 2014, 03:20:29 PM
Mortus follows closely behind Admund.   Even though he doesn't have the magical sword anymore he still seems to be making her nervous.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 06, 2014, 03:39:34 PM
“I don’t think it’s wise to start a random fire in an alchemists basement, Ulrun. From the chemicals I saw he had in there, the explosion would take half the quarter. Besides, they’re not getting through there in a hurry”- Julian will move Ulrun’s trap before waiting for a reply.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 07, 2014, 03:36:05 PM
Since Ulrun's magical awareness revealed that there was a wizard in that direction, the party set off north. The tunnel slopes steadily downward, winding around as it does so. There appears to have been some traffic along here recently: Heinrich can see signs that about a dozen people passed this way in the last few hours.

After a while, they come to a heavy door that blocks the passage... or it would do, had it not been left wide open. A large red skull has been painted on the side of the door that faces up the tunnel towards the base - clearly a warning not to go beyond it!

The party continue through the open door. The tunnel twists to the left, before opening into a large, natural cavern. Heinrich, scouting ahead, carefully looks around the corner into the cavern. He sees a shocking sight. A group of gang members (ten), surrounding a man in a hooded cloak, are facing a bigger group (15)... of the same verminous rat-men that the group encountered in Altdorf! The rat-men are attired in ragged clothing and random scraps of armour. Each has a shield and a rusty blade. One of them, taller and better-dressed than the others, is speaking to the hooded man. Both sides have their attentions fixed on each other, so do not notice Heinrich.

There are two other tunnels leading from the cavern: one to the north east, and one to the north west. Both slope sharply downward. The gang members are all carrying full packs of supplies. About half of them have crossbows or handguns. The others have swords and bucklers.

Heinrich can hear the conversation.

"...will be paid to you when we safely reach the tunnel exit at ground level," the hooded man is saying.

"Could take now, man-thing," the rat leader says, "Kill! Take things from bodies!"

"Don't be foolish. If you accept the bargain, you will profit considerably. Attack us and I assure you that you will die. I know spells that will douse your fur in unquenchable flame."

"Wizards talk big, man-thing. Blades talk bigger! Want more stone!"

"I am prepared to raise my offer by a third. I suggest you take it."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 07, 2014, 07:59:10 PM
Heinrich will return to the group and relay what he has seen.
"We can't let either group escape. Is there a way we can get them to fight each other and just clean up the survivors? I would also agree to a full frontal assault."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 09, 2014, 11:22:39 AM
Mortus will sneak up to take a look herself.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 09, 2014, 05:10:55 PM
Admund raises an eyebrow. "Ratmen? Never fought any skaven before. Saw the corpse of one pulled from a sewer in Marienburg."

"Still, twenty six on nine. This is going to be a proper fight." Admund says with a nod, as he thinks about the upcoming fight.

He will plan with the others on how to attack.

"Julian, Ragni, myself, and Sir Prunkvoll can make a shield wall at entrance to the room. That should give the rest of you time to deliver some arrows, eh? What do you think Sir Prunkvoll? Ever been in a battle before? Can you hold a shield wall?" Admund asks, trying to asses Prunkvoll's combat prowess.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 09, 2014, 05:18:00 PM
Klaus will listen to the conversation regarding Heinrichs observations... he raises an eyebrow when Heinrich tells the numbers of enemies but after fighting down the first pang of fear he is sort of thrilled by the idea and starts to load his pistols.

"Sounds like they are on each others throats already. I think we should find a way to get them fighting each other and then join in the fray."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on June 09, 2014, 06:17:04 PM
"That sounds like something I can take care of!" Ulrun nods and moves forward sneakily. When he's into cover he begins to cast hallucinate at Wasmesier and the people surrounding him. (Being the greatest concentration and that Ulrun doesn't know which one Wasmeiser is.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 09, 2014, 10:06:36 PM
"Max, give me your shirt"

Julian sets his fuse for the appropriate amount of time it would take, he thinks, to roll into the centre of the cavern. When Max hands him his shirt, he bundles the bomb in it to dampen the noise. Moving up behind Ulrun, he places his sword and shield carefully on the wall.
once ulrun has cast his spell, julian takes aim and rolls the bomb into the cavern, before retreating and retrieving his arms.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 09, 2014, 10:51:56 PM
Max immediately strips off his shirt and hands it to Julian to use to pad the bomb. "I'd rather go into battle shirtless anyway, Mr Julian, sir," Max says, "like Sigmar!"

Sir Siegfried rolls his eyes. "If Sigmar had a body like yours, boy, he'd have kept it covered. Stay at the back and leave the fighting to men."

"Don't listen to the tin man, Max lad," Ragni says, "you look like a trollslayer! Grimnir and Grungi will protect you!"

"Thanks, Ragni," Max says, ironically flexing his muscles before readying his bow.

The Knight Eternal shakes his head dismissively. When Admund asks him if he's ever been in battle, he replies angrily. "Of course I have! I have fought on the tourney field many times. I have also at times battled street ruffians, in my role as Knight Eternal, guardian of Middenheim. Naturally I have not left the city to fight, since my place is within it. I will join your shield wall... and I will report your insulting words to your commander. You will certainly be due punishment when our work is done."

"Don't worry, Admund," Ragni says, "if Sir Shiny breaks, I'll hold the line for him!"


[continues]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 09, 2014, 11:31:33 PM
"Good." Admund interrupts the Knight Eternal, clearly only interested in things relevant to the fight. "You'll anchor the right end of the line, and I the left."

Admund speaks in a hushed tone while loading and locking his crossbow, "Julian will be ahead of us prepping the bomb. Once he lets it fly, rush up and form a line on him. We'll let off a volley of crossbow bolts, and when I call for shields, switch and tighten up."

"The entrance should keep their numbers one on one with you, but if the press gets to be too much, give a call and the lads behind will help out."

Admund readies his crossbow and makes sure his longsword is loose in the scabbard and ready to draw. He will wait with the others for the proper moment to rush up with the others."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 10, 2014, 07:11:44 AM
Mortus will walk with Julian.   As soon as he starts to roll his bomb she will start chanting her spell.   She will try and aim her two fireballs at the humans, hopefully centring them on the hooded man.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 11, 2014, 11:13:01 AM
Ulrun casts his spell. The two groups in the cavern are too fixated on each other to notice him... a few seconds later, a huge, twisted rat-beast appears to charge towards the gang members!

[Ulrun casts Halucinate. -8MP. WP tests for 10 gang members: 4 pass, 6 fail. Wasmeier: pass]

The monster bellows at the gangmembers, the sound appearing only inside their heads. Four of them turn to face this sudden threat, raising their weapons. Six others turn to flee, horrified by the beast. The hooded man also turns to face the thing. "An illusion!" he cries, "we are attacked!" He draws something from his sleeve.

At the same time, Klaus, imitating Wasmeier's voice, shouts, "Watch out men they attack.....fight them!"

The rat-men look at each other in confusion.

As Ulrun's spell is cast, Julian rolls in his bomb.

[Julian BS roll: 13, accurate)

Muffled by Max's shirt, it goes unnoticed, landing amidst the enemies with the fuse sputtering away. Mortus is casting her fireball spell.

The small object in Wasmeier's hand glows brightly, surrounding him with a golden aura.

Mortus completes her spell. Two small spheres of flame appear in her hands, then hurtle towards the gang members. At roughly the same time, Julian's bomb explodes!

[Mortus casts fireball twice. -8MP. Hits 4d3 targets: 5. Hits Wasmeier+ 4 gangmembers. May not take I test for half damage due to not seeing the fireball coming]
G1: s3+d10 roll of 9-T3 = 9 wounds. critical: not dead
G2: s3+d10 roll of 6-T3 = 6 wounds. 2 left.
G3: s3+d10 roll of 7-T3 = 7 wounds. 1 left.
G4: s3+d10 roll of 9-T3 = 9 wounds. critical: not dead
Wasmeier = warded! no damage]

[Bomb hits all in range at S6]
[Vs G1 s6+6 roll of 3-T3 = 6 wounds. Critical: dead
G2 s6+6 roll of 6! (add= yes)+4-T3 = loads of wounds. Critical: dead!
G3 s6+6 roll of 3-T3 = 6 wounds. Critical: dead
G4 s6+6 roll of 6! (add= yes)+4-T3 = loads of wounds. Critical: dead!
Vs Wasmeier: warded! no damage
Vs G5 s6+6 roll of  6! (add= yes)+4-T3 = loads of wounds. Critical: dead!
G6 s6+6 roll of 4-T3 = 7 wounds. 1 left
G7 s6+6 roll of 1-T3 = 4 w. 4 left
G8 s6+6 roll of 3-T3 = 6 w 2 left
G9 s6+6 roll of 5-T3 = 8 w 0 left
G10 s6+6 roll of 2-T3 = 5 w 3 left
Vs skaven boss: S6 +d6 roll of 3-T4 = 5 W 6 left
Vs S1 S6+d6 roll of 6!(add=yes)+5-T3 = loads, dead
S2 S6+d6 roll of1 -t3 = 4w, 3 left
S3 S6+d6 roll of 2-T3 = 5w 2 left
S4 S6+d6 roll of 4-T3 = 7 w 0 left]

The fireballs and the bomb cause devastation. The noise is deafening. Stinking, choking smoke fills the cavern. Five of the gangmembers are killed outright, and the other five are badly injured. The rat-men too are partly in range of the bomb. Their leader is thrown backwards by the blast. Three others are injured, and one killed.

Wasmeier is utterly unaffected by the explosions, standing safely within his magical aura.

Julian rushes back to collect his sword and shield. Admund, Ragni and Sir Siegfried move up ready to form a shield wall at the entrance to the cavern, which Julian soon joins. Heinrich, Klaus and Max take position behind them, missile weapons at the ready. Ulrun and Mortus also withdraw behind the lines.

Admund, Heinrich, Klaus and Max open fire!

[Admund (xbow): 02, hits right arm. S4+d6 roll of 2-T3 = 3 w to G6. Critical = dead.]
[Heinrich (longbow, aim at Wasmeier (-20 to hit)): 85, miss!]
[Klaus (pistol 1, long range -10): 45, miss]
[Klaus (pistol 2, long range -10): 59, miss]
[Max (bow): 71, miss]

In the smoke and general confusion, only Admund's shot hits - it finishes off a wounded gang member.

The party's initial strike has caused massive casualties. Six gang members are dead, and the other four are trying to flee. One rat-man is dead and four, including their leader, are injured. Ten more rat-men are unharmed.

Wasmeier, still surrounded by golden light, has turned to face the party. He looks calm as he sends a blast of fire screaming towards them!

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/wizMid_zps68add7c5.jpg)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 11, 2014, 04:05:30 PM
Assuming Heinrich survives the fireball, he will draw his axes and charge Wasmeier. Obviously ranged weapons will be of no use against him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 11, 2014, 04:07:14 PM
Mortus will move away from the group along the wall, trying to get out of range of the blast of the fireball, and she will double fireball into the crowd of skaven/humans again.   
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 11, 2014, 04:21:53 PM
Julian smiles a grim smile as his bomb detonates, decimating the gang and some of the skaven. "That'll have bloody done him!" but as the smoke starts to clear, Julian can see a slightly glowing humanoid shape emerging from the detritus.

"What in the name of Grungni. Bloody wizards!" he says to himself, before addressing the group "He must need to be hit with a magic weapon, I better follow Heinrich. you keep the rats off our tail, and join us if you sort them out"

Julian runs towards Wasmeier.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 11, 2014, 04:54:28 PM
Admund's crossbow thwunks and he watches the gang member he aimed at fall. At Julian's command, he draws his longsword and readies his shield. "Right. Ragni. Sir Sigfriend. To me. Let's buy the lads some time to get at the wizard."

Admund will charge forward and keep a path in the carnage clear for Heinrich and Julian to get to Wasmeier. Seeing a blast of fire hurling towards the group, Admund reacts by raising his shield to try and protect his face and neck as he charges forward.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 11, 2014, 05:11:03 PM
As klaus sees Wasmeier summon the flames to his hand and hurling it towards the group klaus realizes how tightly the group is packed and makes a decision ...slipping through the gap he runs as fast as he can towards the flames hoping he can get the spell to resolve before it hits the whole group right before the spell hits him he will try to dodge the explosion as good as he can crying out in a loud crystal clear voice "SIGMAR PROTECT ME!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on June 12, 2014, 07:18:52 AM
Ulrun will run sideways to spread the group out and try to survive the fireball.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 12, 2014, 04:15:00 PM
The rat-man leader gets to his feet and waves his sword excitedly at the party. "Beard-things! Kill! Kill!"

[skaven boss Ld test: 48, fail]

The other rat-men glance nervously at each other, reluctant to attack. Instead, they move closer together, forming up by the north-eastern tunnel entrance. The leader curses at them, waving his sword ever more violently.

The four surviving gang-members, meanwhile, flee towards the north-western tunnel.


Wasmeier smiles smugly as the party scatter. When the fireblast has travelled about halfway towards them, he suddenly makes a gesture with his other hand. The flames hit the ground and spray in both directions, forming a wall of fire that stretches from one side of the cavern to the other. Anyone intending to reach Wasmeier or the skaven will now have to cross that wall.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 12, 2014, 07:01:25 PM
While running towards the magical sphere of fire Klaus heart is thumping loudly in his chest the blood rushing through his ears muffling all the sounds outside his head...he just hears his ragged breath running ever faster. Then suddenly Wasmeier drops the flame and creates the magical barrier his eyes going wide Klaus barely manages to come to a halt right before the barrier the searing heat driving him a few steps back. He raises both of his pistols and tries to shoot past Wasmeier at the ratman shouting orders to the other mutants.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 12, 2014, 10:25:54 PM
The wall of fire looks like a daunting barrier. The flames reach almost to the cavern roof, and are at least a yard thick. Wasmeier begins to cast another spell.

Klaus fires his pistols through the flames, aiming for the rat-man leader.

[Klaus (pistols) 1: 56, miss]
[K2: 21, hits head. S4+d6 roll of 6! (add damage = yes)+6!+4-T4 = 14 wounds. Maximum critical to head = dead]

One shot goes wide, but the other bullet hits the rat leader neatly in one eye. He crumples to the floor, twitching grotesquely.

The other ratmen are unsure what to do. A couple of them approach the leader's corpse and prod it with their weapons.

Mortus begins casting another fireball spell.

Max moves forward, and shoots an arrow at the ratmen.

[Max (bow): 55, miss]

Sir Siegfried shouts, "Surrender, Wasmeier! As Knight Eternal of Middenheim, I call upon you to drop this blasphemous wall of sorcery and return with us to the Graf, to answer for your crimes!"

Wasmeier doesn't respond, being too busy concentrating on his spell. Sir Siegfried says, "I will cross the barrier. Sigmar will protect me! Who is with me?"

"I don't know about that," Ragni says, "I want to axe the wizard as much as the next dwarf, but that's a lot of fire."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on June 12, 2014, 10:49:58 PM
Ulrun casts bewilder for at him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 12, 2014, 11:05:16 PM
Ulrun concentrates hard, and directs a blast of nonsensical imagery at Wasmeier.

[Ulrun casts bewilder Foe. -3 MP. Wasmeier WP test: 86, fail!]

The Law Lord suddenly finds himself unable to focus on the spell he's trying to cast. Instead, all he can think about are lemon-flavoured badgers riding rhubarb whales though a snowstorm. He blinks; then shakes his head, trying to clear it.

[Wasmeier can do nothing this round]

Even though Wasmeier has been temporarily disabled, the wall of flames remains in place.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 12, 2014, 11:07:25 PM
"I'm with you. You may be a fool, but at least you're a brave one"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 13, 2014, 12:32:01 AM
Heinrich flinches as the wall of flame bursts forth in front of him. He closes his eyes and bulls ahead, axes in hand.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 13, 2014, 03:20:36 AM
Admund, barreling forward, doesn't stop to think it over. Raising his left arm and shield to protect his face, Admund will leap through.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 13, 2014, 05:21:25 AM
Klaus will start to re load his guns stepping a bit away from the flame barrier in fear that the heat might bring his black powder to explosion.

While reloading a wide grin comes to his face.

"Wasmeier....isn´t it sort of frustrating? All those years of planning foiled in a few days. All the sacrifices...all the patience. I would be rather annoyed in your place."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 13, 2014, 09:35:17 AM
Klaus taunts Wasmeier, but the wizard doesn't hear him.

Admund is first to try to leap through the firewall.

[Admund takes a S8 hit: S8+d6 roll of 2-T3 = 7 wounds. 1 left]

He makes it through, but arrives on the other side with his hair and clothing smouldering.

Heinrich is next.

[Heinrich. S8+d6 roll of 5-T6 = 7 wounds. 4 left]

Heinrich also gets through the flames, and likewise suffers some superficial burns.

Julian jumps through.

[Julian. S8+d6 roll of 5-T7 = 6 wounds. 4 left]

Julian lands on the other side of the wall, patting the ends of his beard to put out the fire!

[Ragni Cl test: 20, pass]

Ragni is reluctant to jump, but on seeing Julian do it he follows.

[Ragni: S8+d6 roll of 3-T5 = 6 wounds. 1 left]

Lastly, Sir Siegfried jumps through.

[Knight Eternal: his magical armour protects him from the flames!]

The Knight Eternal passes through the flames without even getting a little warm!

The five of them are now past the wall of flames, and are within charge distance of Wasmeier. The Law Lord, meanwhile, has shaken off the influence of Ulrun's spell, and is ready to act.

[end of round]



Mortus finishes casting her spell. Two fireballs streak from her hands and explode among the ratmen.

[Mortus casts fireball. -8MP (3 left). 4d3 hits = 5]
I tests for half: 2 pass, 3 fail.
s3+d10 roll of 3-T3 = 3 w. 0 left
s3+d10 roll of 8-T3 = 8 w. critical = dead
s3+d10 roll of 7-T3 = 7 w, halved = 4 w. critical = not dead
s3+d10 roll of 6-T3 = 6 W, halved to 3. 4 left
s3+d10 roll of 8-T3 = 8 w, halved = 4 w. 3 left]

[Cl test = 95, panic!]

One ratman is killed by the blast, and several others are injured. With their leader dead, the ratmen decide to flee! They scurry off into the north-eastern passageway.

The four surviving gangmembers have fled into the north-western passageway. Wasmeier is alone.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 13, 2014, 12:02:51 PM
Julian races towards Wasmeier, waving barakul above his head

"Grungniiiiiiiiii"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 13, 2014, 03:11:05 PM
Heinrich charges.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 13, 2014, 03:45:25 PM
Mortus will press up against the wall.   She feels the tiredness droop over her and struggles to keep her eyes open.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 13, 2014, 03:49:41 PM
Klaus will continue to re load his pistols going on with his mocking of Wasmeier "Well... you aren´t the first one to fall against us we destroyed the Red Crown and also killed all the Spawn in Castle Wittgenstein you might have already wondered why there are no more letters. We also almost got Etelka Herzen but I guess her former allies will try to kill her now for failing. Aww yes I wonder what your dark masters will do to your soul once you are dead."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 13, 2014, 04:21:39 PM
Admund cringes as the scent of burnt hair and smoke fill his nostrils. He sucks in a breath of fresh air once he clears the flames. His armor heels hot and his legs tingle with pain, but the adrenaline masks it.

Admund sees Julian charging Wasmeier with Heinrich closing in. Admund will time his charge as to strike Wasmeier from the flank after Julian and Heinrich reach him. He will keep him from fleeing by getting around behind him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on June 14, 2014, 04:05:04 PM
Ulrun will cast bewilder foe again. If he succeeds he will attempt to summon small creature and summon a badger to really bewilder him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 16, 2014, 04:01:37 PM
Wasmeier [initiative 74] draws a sword and stands ready to receive the charge [delays action]. The sword's blade is engraved with strange symbols, and has been smeared with dark oil.

[Admund delays his attack]

Ulrun starts to cast a spell.

Heinrich charges.

[Heinrich 1 (magic axe): 89, miss.
[H2 (magic axe): 50, hits due to charge bonus. Hits head. Dodge = 14, yes
[H3 (off-hand normal axe): 67, miss]

Wasmeier ducks Heinrich's attack, and counter-attacks.

[Wasmeier (vs Heinrich) 1: 08. hits body. S4+1+1+D6 roll of 5-T6-A2 = 3 wounds. 2 Poison tests = pass, fail. Unconscious]

His blade finds a gap in Heinrich's armour, dealing a shallow cut... the poison on the sword enters Heinrich's bloodstream and rapidly renders him unconscious.

[Ragni delays his attack]

Julian charges the traitorous Law Lord.

[Julian 1: 04, hits left arm. S3+1+d6 roll of 3-T5 = 2 wounds. Parry attempt: pass. Damage reduced by d6: 3, no damage]
[J2: 83, miss]

Wasmeier blocks Julian's swordstroke.

The Knight Eternal charges!

[Sir Siegfried: 98, miss]

Admund and Ragni attack.

[Admund 1: 35, hits left arm. S4+1+d6 roll of 3-T5 = 3 wounds... Warded! no damage]
[A2: 73, miss]

[Ragni 1: 03, hits right arm. S4+1+d6 roll of 5-T5 = 5 wounds... Warded! no damage]
[R2: 77, miss]

Ulrun completes his spell. He sends another blast of nonsense at Wasmeier.

[Ulrun casts bewilder Foe. -3 MP. Wasmeier WP test: 25, pass]

This time the spell fails to affect Wasmeier.

The wall of fire is starting to die down, perhaps having been neglected by Wasmeier now that his attention is focused on the battle. It still presents something of an obstacle, however.

Klaus has reloaded one pistol. However, it will be impossible to get a clear shot on Wasmeier while he is surrounded by party members.

[end of round]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 16, 2014, 11:23:41 PM
Wasmeier, still surrounded by the golden light of his protective aura, attacks Sir Siegfried.

[Wasmeier 1: 33, hits right arm. S4+1+1+d6 roll of 2-T4-A3 = 1 wound. 2 poison tests: fail, fail. Paralysed]

His blade pierces the knight's armour at the elbow, allowing the posion to do its work. Sir Siegfried collapses to the floor and lies there unmoving.

The Law Lord then tries to do the same to Julian.

[Wasmeier 2: 20, hits head. S4+1+1+d6 roll of 4-T7-A4 = no wounds]

Julian's armour is impenetrable!


[Everyone else may act. Initiative order:
Klaus      63 
Admund      56
Mortus      55
Ulrun      54
Ragni      45
Julian      36
Max                  35    ]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 16, 2014, 11:27:41 PM
Julian attacks with renewed vigor
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 17, 2014, 03:57:03 AM
Klaus will try to jump the fire going for heinrichs weapon to smite wasmeier.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 17, 2014, 12:07:03 PM
Klaus leaps through the diminished firewall.

[Klaus. S4+d6 roll of 3 (Luck!-1 to dice roll)-T3 = 3 wounds]

He gets through relatively unscathed. Rushing over to the melee, he picks up Heinrich's magical axe.


[Klaus can attack next round]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 17, 2014, 01:39:58 PM
Seeing Wasmeier fighting Julian, and Klaus coming with Heinrich's axe, and will use his attacks to bash Wasmeier with his shield with the intent on getting him off his feet.

Admund lowers his shoulder into his shield, and gives Wasmeier a series of across the body smashes with his shield with his off hand.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 17, 2014, 01:42:32 PM
His clothes steaming from the heat of the wall of fire Klaus grips the heavy axe with both his hands and will try to take down wasmeier with a savage two handed strike.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 17, 2014, 04:07:54 PM
Admund attempts to use his shield to knock Wasmeier over.

[Admund 1: 95, miss]
[A2: 100! critical miss!]

Unfortunately, he trips over the body of a dead gang member, and goes sprawling on the floor!

[Admund can't act next round]

Julian, again calling out to Grungni, strikes at Wasmeier.

[Julian 1: 34, hits left arm. S3+1+d6 roll of 1-T5 = no wounds]
[Julian 2: 62, miss]

[Ragni 1: 38, hits right leg. S4+1+d6 roll of 2-T5 = 2 wounds... warded, no damage]

Ragni's axe again rebounds from the invisible wall that surrounds Wasmeier... but this time, the golden aura fades in brightness. Now it's only a faint, shimmering outline. Ragni attacks again.

[Ragni 2: 81, miss]

Max moves right up to the firewall, an arrow knocked to his bow. He pauses, uncertain - he knows he doesn't have a clear shot.

[end of round]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 17, 2014, 04:12:59 PM
unable to penetrate Wasmeier's defences, Julian will go on the defensive if Wasmeier focuses on him
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 17, 2014, 07:44:43 PM
Admund loses his footing in the gorey remains of a gang member killed by Julian's bomb. He sinks to his knees and struggles to his feet. Seeing Heinrich laying motionless and The Knight Eternal paralyzed on the ground, Admund is filled with renewed vigor. Not like this. Admund thinks. This is not how we die, not at the hand of a traitor.

Admund thinks of all the evils perpetuated by Wasmeier. All the souls brought to unrest, and dark unspeakable things he's been apart of. Admund's hand tightens white knuckled around his sword hilt. He remembers the symbol of Morr on his palm, and the doom lord he slew in the caverns days before.

Through gritted and angry teeth, Admund speaks aloud; half to Morr asking for help, half to Wasmeier in frustration, Lord of Death, do not let this be our end. Damn this traitor and his magics! You hear me! Damn you!

Admund will struggle to his feet and renew his attack on Wasmeier.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 17, 2014, 07:49:29 PM
Realizing how dire the situation has turned quickly Klaus also remembers the sword while getting momentum with the axe....feeling it warm in his palm ....sort of ....resisting him Klaus panics for a moment....figthing down the urge to run he sets his will to the task...and to raise the odds of surviving he screams out..."Use the sword Ulrun....use it!!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 18, 2014, 06:48:03 AM
Mortus looks across the wall of flames, she feels tired so tired.   her limbs are dragging at her, she tries to calm her mind and call together her energy.   She needs energy, just a little more energy.   She closes her eyes and tries to calm herself, drawing from her centre.

Mortus will meditate for 1 mp and [if the battle is still ongoing] cast windblast around Wasmeier.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 18, 2014, 12:28:02 PM
[Mortus's meditation will take d6 minutes, which is 6 to 36 combat rounds! So the combat is likely to be over before she finishes]

Wasmeier attacks Klaus.

[Wasmeier 1: 39, hits left leg. S4+1+1+d6 roll of 4 (Luck! -1)-T3 = 6 wounds. Reduced to zero. -1 critical to leg: 05, glancing hit to thigh, Dex test or drop held items. Dex test: 20, pass. 2 poison tests: pass, pass. No effect. Critical hit causes Klaus to gain 1 insanity point!]

He deals a vicious cut to Klaus's leg, causing him to stumble. However, Klaus keeps hold of the axe and regains his balance. He feels the sting of the blade-venom in his leg wound; but perhaps the poison has started to lose its potency, and it doesn't harm him.

Wasmeier directs a second attack at Julian, trying to disable as many opponents as he can.

[Wasmeier 2: 10, hits head. S4+1+1+d6 roll of 1-T7-A4 = no damage]

His blade bounces uselessly off Julian's helm. Frowning, he raises the amulet he's holding in his other hand. The wall of fire burns lower, then diminishes to nothing.

Klaus swings Heinrich's magical axe.

[Klaus WP test to use axe: 88, failed. He can't use the axe's abilities]

[Klaus to hit: 37, hits body. S3+d6 roll of 1-T5 = no damage]

Klaus's attack is enthusiastic, but doesn't strike home with any force. The axe feels unbalanced in his grip, as though it is somehow refusing to cooperate with him.

Admund struggles to his feet calling out to Morr for aid.

Mortus begins to meditate.

Ragni attacks Wasmeier again, despite the lack of effect he's had so far.

[Ragni 1: 08, hits body. S4+1+1d6 roll of 5-T5 = 5 wounds... warded, no damage. Ward breaks!]

This time, the ward gives way under the impact of Ragni's axe, having finally absorbed as much damage as it could. Excited, Ragni attacks again.

[R2: 04, hits left arm. S4+1+d6 roll of 2-T5 = 2 wounds. Dodge blow = 18, yes. No damage]

Wasmeier, alarmed that his spell has broken, flings himself to one side to avoid the axe-blow.

Julian strikes!

[Julian 1: 40, hits head. S3+1+d6 roll of 5-T5 = 4 wounds. Parry attempt: yes. -d6 wounds = 4. No damage]

Wasmeier blocks a swipe that would have hit his head. The two magical swords draw sparks from each other as they clash. Julian recovers and strikes again.

[J2: 23, hits right arm. S3+1+d6 roll of 5-T5 = 4 wounds. Parry attempt: yes. -d6 wounds = 2. 2 wounds taken.]

The swords clash again, but Julian slides his blade off Wasmeiers and deals a shallow cut to the Law Lord's forearm. He's finally been injured!

With the firewall down, Max drops his bow, draws his axe, and charges into the combat.

[end of round]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 18, 2014, 01:07:05 PM
Admund charges back at Wasmeier, seeking to deliver vicious blows.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 18, 2014, 04:25:09 PM
The blood running down his leg soaking his clothes very quickly and Heinrichs weapon being as stubbern as Heinrich himself Klaus decides to retreat from the immediately melee with Wasmeier pulling his almost limp leg along as he only holds the axe with one hand, getting out his loaded pistol and trying to shoot Wasmeier when his back is turned towards him hoping that he won´t be as nimble dodging it that way.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on June 18, 2014, 08:17:09 PM
Ulrun watches the fight through the flames, his recent torture and beatings making his legs quiver when he thinks about jumping through the flames. He summons all of his courage but still finds himself lacking. Drawing on his inner strength he casts hammerhand on himself, relying on the added strength it gives him to empower him. (last turn I didn't post sorry)

When the magical wall goes down he gathers his courage and draws his weapon to charge. (and will do, if he can cast the duplicate spell then charge he will do that instead!)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 18, 2014, 10:54:53 PM
[Ulrun cast Hammerhand in the last round. -6MP (1 left). +2 S and double attacks]

The amulet in Wasmeier's hand glows as he rapidly intones a spell. A howling mass of spirits rush over Julian.

[Julian WP test: 89, fail]

The chilling shadows immobilize him, and begin to leech away his strength.

[Julian takes d6+1 wounds: 2 wounds. He is rendered prone]

Klaus retreats, reaching for his pistol.

Admund attacks again.

[Admund 1: 30, hits head. S4+1+d6 roll of 2 -T5 = 2 wounds. Dodge blow: yes, no damage]
[Admund 2: 09, hits right leg. S4+1+d6 roll of 2-T5 = 2 wounds. Parry = yes. -D3 damage =3, no damage]

Wasmeier dodges one attack, and parries the other.

Ulrun, physically augmented by his spell and with his sword covered in the halfling's blade venom, charges into the battle.

[Ulrun 1: 25, hits left arm. S3+2+d6 roll of 3-T5 = 3 wounds. Parry attempt = yes, -d6 wounds = 3, no damage]
[Ulrun 2: 38 (hits due to charge bonus) hits right leg. S3+2+d6 roll of 6! (add damage = no)-T5 = 6 wounds. Can't parry again. 2 poison tests: pass, fail. Unconscious!]

Wasmeier parries Ulrun's first stroke, surprised by how powerful it is. Ulrun, laughing as the magic flows through his arms, brings his Kislevite saber around in an arc that slices into Wasmeier's leg. The poison on it - the same as the one Wasmeier has been using - flows into the wound. Wasmeier crumples to the ground, his sword and amulet falling from his hands. As he loses consciousness, the spell holding Julian disperses.

[Combat over! Wasmeier is unconscious]


[Party status:
Klaus      0W, 1 critical taken, 1 insanity point
Admund      1W
Mortus      5W
Heinrich    1W  poisoned (Unconscious)
Ulrun      7W
Ragni      1W
Julian       2W
Knight Eternal  8W poisoned (paralysed)
Max      9W ]

Mortus 4 MP (after meditating)
Ulrun 1 MP]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 18, 2014, 11:14:53 PM
Julian fumbles his hip flask, taking great glugs of whiskey to warm himself.
The heat from the whiskey spreads down his throat to his stomach, but beyond that he is still frigidly cold. He can barely feel his fingers.

"Bind and gag him, before he wakes up"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on June 19, 2014, 07:09:45 AM
Ulrun is swings his saber as the magic pumps through him. His muscles flex with unnatural power and for the first time since his torture he truly feels strong. He had always been strong but atrophy had weakened him. He grunts as the sabre hits his opponents blade causing him to stagger, surprised by the force. Ulrun can't help but laugh as his second blow swings back under the wizards guard, pushed through by augmented muscles. He watches the fear creep onto the wizards face where there had once been confidence as the blade slices through robe and into tissue. When the wizard raises his sword to retaliate his face contorts as the poison takes hold and Ulrun can't help but bark in amusement at the irony as the man crumples to the floor. Kicking the mans arms away from his tools Ulrun immediately grabs the amulet and sword that Wasmeier dropped, intent on keeping anything that augments his magic as the first of many payment for his torture.

As the magic wears off, the extra strength falling through his fingers and out of his body he begins to take stock of what had happened. Bodies of his allies lye all over the floor in various states of consciousness and blood. A feeling of shame comes over him, shame that it took him so long to fight and that he was laughing as they were falling. After moments just looking at them he hears the dwarfs request and moves to tie the man up. As he walks over he draws the length of coloured ribbon from his sleeves, the silk of red and blue, yellow and green flowing effortlessly through his fingers to trail on the floor. He grabs Wasmeiers arms and pulls them roughly behind his back, in a position that a law man would perhaps find unusual. He ties using the knots well known to an illusionist, but his anger only grows as he ties them for the first time without the hidden flaws to allow escape, the knots and ribbons digging deep into the mans flesh in Ulruns rage. When the man is tied, tighter than any straight jacket or escape trick Urlun had ever performed, Ulrun stands and stares at the man whom caused him so much pain.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 19, 2014, 07:37:19 AM
Just as Klaus get his pistol up. His vision blurring he thinks it is best to sit down to take a clear shot, slumping to the ground with a painful grunt he sees Wasmeier going down too dropping his pistol and the axe he presses his hand on the wound on his leg....and becomes unconcious. Strange visions of blood and slaughter are the last thing he remembers....and the face of etelka herzen.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 19, 2014, 10:17:35 AM
Mortus opens her eyes as the strenght flows back into her.   She gulps for breath and looks around.   The magic wall is gone and Wasimer is lying on the ground.   She brings her hands together and walks over .

She walks over to Heinrich and Julian to examin them.   Magic power flickers around her fingers.

[mortus will cast cure light wounds on Julian and Heinrich.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 19, 2014, 10:55:26 AM
turning around to thank Mortus, Julian notices Heinrich is unconscious on the floor

"Max! Heinrich took a hit, guess his blade was poisoned"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 19, 2014, 12:03:58 PM
Max is still in shock at the end of the battle. He watches as Ulrun ties Wasmeier with coloured ribbons, a bewildered look on his face.

Julian's commanding voice brings him back to reality. "Yes sir!" he says, snapping to attention, before scurrying over to Heinrich and examining him.

Ragni spits on the ground, and rubs his chin. "Bloody fire singed my beard! I say we have this bloody wizard's head off right here. You're the Graf's Champion, boss, so I reckon you'd be allowed to do that."

Max is completely focused on Heinrich. He checks that he's still breathing, then presses his ear to Heinrich's chest to listen to his heart. "Um," he says, rummaging in his medical bag.

[Max Int test: 37, pass. Heinrich regains 1 wound, and is now lightly wounded. Unconsciousness: d8 hours -T6 = zero, can be woken]

He treats Heinrich's injuries as best he can, then carefully puts a few drops of liquid from one of his vials into Heinrich's mouth. Heinrich gradually wakes up, though he remains drowsy and confused.

[-10 to % stats for d8+4-T hours = 2 hours]

Max stands up. "I don't think the poison affected him too badly - he should recover completely in a couple of hours. Gosh, that fire made it hot in here!" He takes a cloth from his bag and wipes some of the sweat off his bare chest. Then he notices that Klaus has also collapsed, and hurries to examine him.

[Max Int test: 12, pass. Klaus regains 1 wound, and is now lightly wounded.]

He carefully cleans and stitches the sword-wound on Klaus's leg, before bandaging it. Klaus soon regains consciousness. "You'll be all right, Klaus," Max says, patting his shoulder, "you were very brave!"

Max goes over to Sir Siegfried next. "Oh dear - the poison has affected him much more seriously than it did Heinrich. Um." He unfastens the straps of the Knight Eternal's breastplate and removes it, so that he can examine him properly.

[Max Int test: 19, pass. Sir Siegfried regains 1 wound. He remains unconscious/paralyzed for d8+4 -T hours = 7 hours, and cannot be woken]

 "I'm fairly sure he'll survive," Max says, "but I can't wake him. He'll have to be carried, I'm afraid."

Max then gives medical attention to Admund, Ragni and Julian.

[Max Int test: 27, pass. Admund regains 1 wound, and is now lightly wounded.]

[Max Int test: 32, pass. Ragni regains 1 wound, and is now lightly wounded.]

[[Max Int test: 13, pass. Julian (only lightly wounded) regains d3 wounds = 1W]

When he's finished, he goes back to Sir Siegfried and examines him again. He starts to look through his bag for something that might counteract the paralysis.

Mortus, after meditating for twenty minutes or so while Max was giving first aid, is able to cast her healing spell twice. She chooses to use it on Heinrich and Julian. [remember that the spell does not work on anyone with 1 or 0 wounds]

[Mortus casts cure light wounds twice. Reduced to 0 MP. Heinrich regains d6 wounds: 6. Julian regains d6 wounds: 3]

Ulrun also mediates, and is also able to cast two healing spells. Ragni tells him that Klaus and Admund need help more than he does.

[Ulrun casts cure light wounds twice. Reduced to 0 MP. Klaus regains d6 wounds: 5. Admund regains d6 wounds: 4]


[Party status after healing (about 25 minutes have passed since the fight ended):
Klaus      (gained 1 insanity point from critical) 6W
Admund      6W
Mortus      5W
Heinrich   8W, drowsy for 2 hours (poisoned: -10 to % stats)
Ulrun      7W
Ragni      2W
Julian       6W
Knight Eternal  9 W (unhurt), but paralysed for 7 hours (poisoned)
Max       9W

Mortus 0 MP
Ulrun 0 MP ]


Wasmeier remains unconscious. His wounds don't look serious, so there's no danger that he'll suddenly expire. Ulrun has bound him securely.

In addition to his sword and amulet, Wasmeier was carrying a large satchel. The dead gang-members also carried packs, but most of those were blown apart by the explosions. Several small metal boxes are scattered around the cavern, having survived the blasts.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 19, 2014, 12:17:21 PM
When Klaus comes back to consciousness he has a haunted hectic look on him cold sweat on his forehead and his hands visibly shaking.

"Where.....ah yes. The cave. Wasmeier is dead already?" when he sees he is gagged and bound he realizes that most likely he is still alive otherwise the rest of the group wouldn´t have taken the effort to bind him. " So what are we going to do with him?....Max did you do this?" Pointing at the bandages..."Well done I feel like new." getting up on his feet Klaus will take a look around. " I guess we should search all the bodies and maybe someone else is still alive...I also am pretty sure...." Klaus says while limping over to the leader of the mutants. "That he here might have some valuables." Klaus goes on talking while searching the Skaven. "Hmm i guess it would be best to bring Wasmeier alive to the Graf and let him decide what to do with him. Either a public trial or disposing of him secretly....maybe he knows some other members of a cult in Middenheim so I wouldn´t suggest killing him right away.....do you guys think we should give chase to the other mutants that fled?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 19, 2014, 12:44:10 PM
"Is it hot in here max? I feel freezing. must be that cursed magic"


"no, they'll be long gone and it's too easy to get lost down here"


rubbing his hands together for warmth, Julian will collect and open one the small metal boxes.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 19, 2014, 01:17:49 PM
Mortus will search Wasimer's body before looking at the cultists.   She seems shaken, her hands are sliding slightly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 19, 2014, 02:28:48 PM
"Um, it is warm, Mr Julian, sir," Max says, looking at Julian with concern. "Do you have a cloak with you that you could put on? I'm afraid I didn't bring one."

"I brought mine," Ragni says, pulling a crumpled and rather grubby cloak from his backpack and handing it to Julian. "Here you go, boss! Bloody wizard! As for those rat-things, well, once we get out of here we can tell the dwarfs about these tunnels. They'll soon hunt them down. The humans that got away will probably get lost down there."


When Klaus speaks to him, Max says, "Yes, I did the stitching, Klaus. It wasn't that bad a cut really - well, it was quite deep, but it missed your main blood vessels. Then Mr Ulrun cast a healing spell on you, so you should thank him more than me really!"


There are five of the small metal boxes scattered around the cavern, dented and scorched but unbreached. Another one is in Wasmeier's satchel. Julian opens one of them. Inside, wrapped in cloth, is a small piece of glossy black stone. It's immediately recognisable as wyrdstone, the dangerous, chaotic material that occasionally falls to earth from the dark moon Morrslieb. Julian closes the box again at once.

"Heinrich did overheard Wasmeier offering the rat-men 'stone' as payment for leading him out of the city," Max says, "it had to be wyrdstone, really. We'd better turn that over to Ar-Ulric to dispose of."

Wasmeier's sword is a large, heavy weapon with a simple cross-guard and an undecorated pommel. "That looks like an old style," Max says, "maybe as much as a thousand years old, I'd say. Human work, not dwarfish. I wonder if Wasmeier owns that sword, or if he stole it from the Wizards' Guild?"

Five symbols are etched into the blade. They look a little like dwarf runes, but Julian doesn't recognise them. Mortus [rune lore skill] can identify them as the work of a human sorcerer. Like dwarf runes, the symbols are used to trap magic inside a weapon. But the process is less efficient, and often involves pacts with dark powers. She will need to study the blade for a while to learn more, but an initial look is enough to give a sinister impression: two of the runes relate somehow to demons and the undead.

Wasmeier's amulet is of plain gold, with a cloudy purple stone set into the center. It feels strongly magical to the touch (to Ulrun and Mortus), but its function is not immediately clear.

In Wasmeier's satchel is a package wrapped in water-proofed cloths. It is found to contain four leather-bound books, a scroll-case with two scrolls in it, and a sheaf of other papers (including some maps). Also in the satchel are two vials. One contains an oily substance that is probably blade-venom. The other contains a thin, dark potion.

Finally, the satchel contains a quantity of money, along with a number of gemstones. More coins and gems are scattered around the cavern, having been in the packs worn by the dead gangmembers. In total, roughly 2000 crowns of coins and gems are present.

The dead rat-men have nothing of value. [none of the rat-men or gang-members that remained in the cavern survived]


[summary of items found
6 small boxes containing wyrdstone
Wasmeier's magical sword (quite old, may have evil enchantments on it)
Wasmeier's magical amulet (unknown function)
4 books
2 scrolls
assorted papers
vial of probable blade-venom
vial of unidentified liquid
approximately 2000 crowns in coins and gems]

[The items need to be examined further, which can either be done here and now, or later]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 19, 2014, 02:35:25 PM
"Lets leave these caverns ..who knows the ratmen might come back in numbers. no need to risk losing Wasmeier. Ulrun...thanks for the healing. Max you are as always way too modest. This really went well gentlemen....and Mortus. I guess we should try to make two improvised cots to carry Wasmeier and Siegreid here and get moving."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 19, 2014, 04:08:32 PM
"I would like to examine the sword more when we have time," Mortus says.   "The symbols are," here she pauses as if searching for the right word.  "Interesting.   I may be able to understand what they do.   There could be clues in the books but me and Ulrun need to rest.   We should report this to the Graf."   Mortus will pick up the books.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on June 19, 2014, 05:02:14 PM
When they are done inspecting the items Ulrun speaks up. "I would like the amulet. He was clearly using it to focus or provide more power to his spells. Plus I can feel it's pulsing from here." He looks thoughtfully at it. "I would investigate it and perhaps it will help us further." He looks pointedly at the sword. "That one I don't want any part of." When Mortus mentions the runes origins. "The books we can look at later. No doubt they serve a purpose if he is carrying them."

Ulrun nods when klaus finally thanks him for healing him. "I wouldn't say it went spectacularly well." He says nodding at the very wounded party. "But I suppose it could have gone a lot worse." He says looking at himself and winking jokingly. He listens to Mortus. "I actually feel quite chipper my dear," he doesn't say my dear as happily as it sounds. "But still, how do we get out is the prudent question, I seem to remember countless villains the way we came... " he looks at sir moanalot. "Someone should probably take his armour off him if we are going to carry him.... Would be a waste if no one wore it too"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 19, 2014, 06:00:24 PM
"I think it has Admunds or Heinrichs size...but I wonder if it is some sort of sacrilege if we wear the holy armour of Middenheim.....especially with the current knight eternal still alive. "
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 19, 2014, 06:05:43 PM
Heinrich feels as if he could sleep for a solid week, and he's feeling very embarrassed that he essentially missed the whole fight without helping at all. He thanks Max and Mortus sincerely for healing him up. When Ulrun suggests stripping the Knight Eternal he shakes his head.

"We'll leave his armor on him. He's not so heavy if we fashion a litter. He might be a stuck up, obnoxious twat, but he fought bravely. He does not lack honor, just sense. Can't condemn a man for lacking knowledge of the world when his fate has led him to be a fancy mantle piece for the good people of the city to look at. He surely desires to be more than just a showpiece, which I suspect is what made him so eager to help us. He has earned this bit of dignity at any rate."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 19, 2014, 06:27:07 PM
Having heinrich speak up klaus remembers borrowing his axe ..walking over he picks it up to hand it to Heinrich."I thought only magical enhanced weapons could hurt wasmeier so i picked it up when you fell."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 19, 2014, 08:04:44 PM
Heinrich thanks Klaus as he takes back his magical axe.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 20, 2014, 10:01:21 AM
"You're right about Sir Siegfried, Heinrich," Max says earnestly, "he fought bravely, which is all Sigmar asks of us. I'll help carry him."

"Aye, Sir Tin Plate did well enough," Ragni says, "I'm happier carrying him than that bloody traitor wizard there. We should drag him behind us - maybe dunk him in the sewer on the way out too!"


In response to Ulrun's question about getting out of the tunnels, Max says, "Well, Mr Ulrun, I don't think we need to go through that cellar full of gang members. If we go back into the sewers - the way we came - we can either look for a manhole to get up to street level, or go back to the alchemist's cellar. Hmmm, if we go that way we could ask him if he has an antidote that could help Sir Siegfried."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on June 20, 2014, 06:28:35 PM
"We should go back through the halflings shop"  Ulrun says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 20, 2014, 06:34:50 PM
"Agreed! so lets get to it."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 20, 2014, 09:38:51 PM
The party quickly improvise a couple of stretchers to carry Sir Siegfried and Wasmeier, before heading back through the tunnels. While there has so far been no sign of the rat-men returning, it does seem likely that they will at some point.

Hauling the two unconscious men up the ladder into the gang hideout is awkward, but they eventually succeed. All is quiet in the lair - clearly no one has been downstairs and found the bodies of the guards. The party leave via the secret door and return to the sewers [Julian, with his knowledge of cartography and dwarfish sense of underground direction, will be able to locate the building that stands over the gang hideout, so that the watch can be directed there later].

After an uneventful trip through the sewers, the party reach the alchemy lab under the Dragon Ales brewery. The halfling alchemist is still tied up, where Heinrich left him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on June 21, 2014, 08:49:08 AM
"Well sir." Ulrun says as he addresses the halfling. "You may have redeemed yourself in some peoples eyes." he nods at the unconscious bad guy. "Your poison did that." he says. "However." He stops dead and lowers his tone. "It also did 'that'." he indicates at Sir Shineyarse. "Think you have a remedy for his poisoning?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 21, 2014, 11:25:53 AM
"I'm glad my art was of some help to you," Stilburg [the halfling alchemist] says. "I solemnly promise that I will stay on the right side of the law henceforth! Ah, I do have an effective antidote that should restore the good knight to full health. If you will unchain me, I will at once administer it."


[assuming someone does]

Stilburg examines Sir Siegfried. "Ah, he's taken a paralysing dose. It normally wears off after half-a-dozen or so hours... but there can be complications. Let me see now..." He selects a vial from one of the shelves. "This is the antidote. If he can be induced to swallow it..."

A few minutes after the antidote has been administered, Sir Siegfried's condition changes. His limbs - previously tense - loosen. Then, gradually, he awakens.

[Sir Siegfried remains drowsy (-10 to % stats)]

"Uh.... where am I? Did we succeed?" He blinks several times, then notices Wasmeier. "The traitor has been arrested. Sigmar be praised!"

Stilburg smiles hopefully. "You see?" he says to the party, "A most efficacious antidote. I am very willing to provide any other help you may need."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 22, 2014, 10:40:52 AM
"I think we are fine right now and I fear that you have to come with us so the Graf himself can decide your fate. While your crimes were dire I guess some of us will speak up in your favour."

That said Klaus will check the outside.

"I think we should get some guards to help us escort Wasmeier to the castle. Or....Stilburg I am sure you have some cart here to transport your barrels lets load the stiff Wasmeier on there and drive it to the Castle."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 22, 2014, 02:35:53 PM
"The watch station isn't that far from here. You can wait here with him under guard until I return with a patrol. Maybe the watch can get a cart to try and discretely take him to the high courts for questioning" Admund suggests.

"Is there any way we can ensure Wasmeier stays sedated? Don't him waking up while we move him. Last thing we need is him making a break for the viaducts or back underground."

If others agree, Admund will ask for someone to come along to the watch station with him to fetch an escort.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 22, 2014, 02:52:40 PM
"I like the sound of that....Stilburg do you have anything that keeps Wasmeier asleep for another couple of hours without any risk of him dying? "
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 22, 2014, 10:10:24 PM
"I do have a cart, sir" Stilburg says, "in the shed out the back. You're welcome to use it... uh, I don't like the sound of appearing before the Graf himself! I'd sooner just go to the watch station. I mean, I know I've made some mistakes... but not anything the Graf needs to hear!"

When asked about sedating Wasmeier further, he says, "Oh yes, I can do that. It would be dangerous to give him any more manbane, but I have an extract of nightshade that will do just as well." He administers the drug to Wasmeier.


"I'll come with you to the watch station, Admund," Max says, "if you want me to. Um, I think we need to keep it as quiet as possible that our prisoner is... who he is. If Captain Kratz is at the station we could tell him, but no one else. Still, since you're a sergeant it shouldn't be a problem to get an escort without having to explain who we've arrested. And since it's so late in the night, we shouldn't be seen by too many people."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 23, 2014, 09:16:09 AM
"Well Admund, you could take Mr Stilburg here along with you and get him arrested for making illegal drugs and poisons keeping him out of the grand scale that was going on. Really no need to drag him to the Graf especially if his mood will be out for revenge. Let him take it out on this guy here." Klaus will give the still body of Wasmeier a pad."

He will also look to the others if they are fine with the sentiment.

"We will wait for the escort here in the meanwhile."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 23, 2014, 10:08:00 AM
"Aye. and we already know he's joining the Alchemist guild when he gets out. isn't that right?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 23, 2014, 10:36:27 AM
"Yes, I promise I'll join the guild!" Stilburg says, "I really didn't know what I was getting into! I'm happy to go to the watch station."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 23, 2014, 10:39:08 AM
Klaus also turns to the Knight eternal to encourage him too a bit and get back on his good side "You fought pretty valiantly ser Knight, nothing to be done about foul magic striking you down. I joined the fray after the wall of fire came down a bit but also couldn´t manage to deal any serious damage. I think we really got lucky that we managed to fend off all those mutants a whole gang of thugs and a very capable mage with several magical trinkets. I think some celebration is in order once we have handed Wasmeier over."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 23, 2014, 10:55:32 AM
The Knight Eternal looks blearily at Klaus. "I do not recall how the battle ended... I believe I was struck down by some filthy trick of the traitor's... hmmm. No doubt he exhausted himself in defeating me, allowing the rest of you to take him down easily. Yes, I am sure that all of us played our parts. But we have done no more than our duty to Sigmar and to the Graf."

He stands up, refastening the loose straps on his armour.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on June 23, 2014, 12:36:39 PM
"Those dirty tricks incapacitated him as well Sir Knight." Ulrun replies. "You should be more thankful that we are not all morally so sound."

"The halfling does not deserve to be made a martyr. I agree he should go to the watch and would speak on his behalf." he nods at him. "Though if he has anything else to offer before this place is destroyed i'd appreciate it." he says impressed by the poison previously.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 23, 2014, 09:46:10 PM
Sir Siegfried looks at Ulrun, his brow furrowed in confusion. After a moment, he shakes his head as though to clear it, and says, "We should make haste. The Graf is waiting for news!"


Stilburg is delighted when Ulrun speaks up for him. "Thank you, sir! May Mother Esmerelda bless you with fine pies! Ah, since you found my blade-venom so useful, perhaps you would like to take the remaining supply? I shall make no more, as I have promised. Here, there are two vials. Use a full vial for best effect, though half a vial can sometimes work. The venom gradually weakens by the action of aetherous air upon it, so apply it to your blade only when you are in imminent need."

[He gives Ulrun two vials of manbane blade-venom. Each contains two doses. Manbane is effective against humans, halflings and dwarfs. An enemy taking a wound from an envenomed blade must take a poison test for each dose used.]

"I have no other substances that would be useful to such respectable people," Stilburg continues. "Only, ah, things for specialised interests. Which I shall of course report to the watch, so that they can be disposed of."


Stilburg goes quietly with Admund and Max to the watch station. Meanwhile, the rest of the party go into the yard and prepare the cart (which is drawn by a small but sturdy pony). The guard dog is still sleeping peacefully.

At the watch station, Admund and Max find that Captain Kratz is not there, but the nightshift sergeant readily agrees to supply a patrol as an escort. He takes Stilburg into custody. "We've been after this one for a while, Admund," the sergeant says, "well done for finally getting him!"

Admund, Max, and the four-man watch patrol return to the Dragon Ales brewhouse. The others have loaded the unconscious Wasmeier into the cart [several party members know how to drive!].
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 24, 2014, 10:04:17 AM
With Wasmeier safely concealed in the cart, the group set off for the palace. Rather than go through the dangerous Ostwald area, they go back east along Ecke Strasse, before turning north onto Sudetenweg. They reach the plague memorial to find, even at this early hour of the morning, that there are a few bands of carnival revelers about. None of them give the party more than a casual glance.

They continue north onto Tempelbahn, later skirting around the Square of Martials and arriving at the outer palace gates. The palace is still on full alert - a double set of guards are standing watch. They challenge the party as they approach, but Sir Siegfried steps forward, allowing the torchlight to shine magnificently off his armour (which is almost untarnished from the fight, apart from a few blood stains). "I am the Knight Eternal," he declares, "we have arrested the traitor and intend to bring him before the Graf!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 24, 2014, 01:09:54 PM
Admund walks alongside the cart with the patrol that is escorting them, keeping the crowds back. He announces to the revelers when they wander into the path of the cart "City watch. Make Way!"

Admund will bring one of the guards around to the rear of the cart and pull up the blanket so he can see the unconscious Wasmeier. "We've shackled, gagged, and sedated him. We need to turn him over and get him in a cell under the watch of some wizards."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 24, 2014, 02:26:45 PM
The guard gasps with astonishment at the sight of Wasmeier. "So it's true then! I wasn't sure I believed he was really guilty." He turns to his fellows and says, "fetch Miss Eberhauer. We need her advice."

The group are allowed to pass the gates, which are then closed behind them. Janna Eberhaurer, the deputy high wizard, arrives after a few minutes. Sir Siegfried bows politely to her - she acknowledges him with a brief nod.

Janna inspects Wasmeier, then says, "I have brought a pair of enchanted shackles with me. When worn, they sever a wizard's connection to the winds of magic." She fits the shackles to Wasmeier. "Now there is no risk of his casting a spell."

"Where should the prisoner be taken, Miss Eberhauer?" the guard asks, "to the high court?"

"No - the cells there are already full with his fellow traitors. Besides, the Graf was most insistent that he be brought before him, no matter the hour. Take him to the palace."

Half of the guards remain at the gate, while the others go with Janna and the party to the palace. Once inside, Wasmeier is secured at a guard post, Janna remaining with him to ensure that he is watched properly. Messengers are dispatched to inform the Graf and the other important members of the court. The party are taken to a suite of guest-rooms where they can await the summons to the Graf's presence.

While they wait, they have more time to examine the items they found in Wasmeier's possession.

the metal boxes: no one opens these again, since even looking upon wyrdstone is dangerous.

The money and gems: most of the coins carry the imprint of the city mint. Max examines them [numismatics skill] and says that the majority of them are newly-minted, and all are legitimate coinage. He suggests that they may have been stolen from the city mint. The gems are all of good quality. Julian believes them to have been cut by dwarf jewelers. [total value of coins and gems = 2000 crowns]

The two vials: one vial contains an oily substance that strongly resembles manbane blade-venom. By comparing it to the vials Ulrun was given by Stilburg, the resemblance is confirmed. There are two doses in the vial.
The liquid in the second vial smells similar to the empty vial discovered in Wasmeier's office. It may therefore be a potion of invisibility.

The two scrolls: these are written in the magical arcane language, and hold spells trapped in their parchment. One contains the spell 'cure severe wound,' a powerful healing spell. The other describes a spell called 'Foetid Cloud:' this generates a region of thick fog, similar to that produced by the mystic mist spell. However, this fog is corrosive and toxic, so will kill as well as confuse. [Either scroll can be cast by a wizard, regardless of level, using only a single magic point. A scroll may only be used once.]

the four books:
The first book, written in the magical arcane language, is Wasmeier's own spellbook. It contains a substantial body of spells.
The second is written in a combination of Classical Reman and the arcane language (some passages are in a form of arcane that is unfamiliar). The title is: 'A complete and thorough edition of the Liber Mortis of Friedrick van Hal; compiled from the Wurtbad and Nuln fragments, together with selected portions of the Marienburg Facsimile, and with original material derived by detailed researches; by the hand of Jacobus Pfefferkorn.'
The third is written in Classical Reman, with passages in a strange language that shares some features with arcane but is different in many ways (and different again to the variant used in the Liber Mortis). The title is: 'Through the Gates of the Temple: an account of a journey beyond the mortal realm to the infinite worlds of the true and only gods, by Giordano of Remas.'
The fourth book is written in Classical Reman and the arcane variant used in the previous book. The title is: 'The rites and appeasements of the God of Ways, by the Solemn Reader.'

The papers: Among Wasmeier's papers, there are maps of the city of Middenheim and its sewer-system, with notations that seem to show safe-houses and secret entrances to the tunnels below. Other maps show the provinces of Middenland and Reikland, along with part of The Wasteland. There are maps of the cities of Marienburg and Carroburg.
A set of ledger-sheets appear to prove that Wasmeier was in fact the gang-leader known as 'The Man,' though due to the secrecy surrounding the identity of this person, it is possible he killed and replaced a previous incumbent.
There are also various private letters, which will take some time to go through.

Wasmeier's amulet:
[Ulrun attempts to divine its function: WP test = secret] Ulrun thinks that the amulet is able to store spells, and then release them on command. He will need time to study it further before he is able to determine how it functions. He thinks that there is still at least one spell held within.

Wasmeier's sword:
[Mortus studies the sorcerous runes: rune lore Int test: secret] There are five runes inscribed on the blade. Mortus is sure she recognises three of them: one is a rune of cutting and smashing, which makes the weapon strike more heavily. Another is a rune of swiftness, which makes the wielder react more rapidly. A third is a rune of protection, which defends the wielder against hostile magic. She thinks that the other two are spell runes, which contain spells bound within them ready to be released. Such runes can normally be invoked once a day. The nature of the spells is revealed in the form of the runes, and it is here that she has some difficulty. One of them relates somehow to the realms of death. The other is connected to demonic binding rituals. More than that she cannot say.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 24, 2014, 03:27:01 PM
Klaus will greet Jana Eberhauer politely and with a warm smile overall he tries to look regal and full of dignity, like a nobleman coming home from a battlefield but unlike the Knight Eternals boasting with a proud modesty looking very heroic in his torn and singed nobles tunic. The others who have travelled with Klaus since Bogenhafen might not even recognize him any longer as the scoundrel he once was.

"Wasmeier should be out of action for a couple of hours we made sure of that by the use of a mild poison. We looted several items of him....I think someone should bring the Ar Ulric here as he had several pieces of wyrdstone with him. Also this sword Mortus is examining....Ulrun stated that it is drenched in vile magic but ....isn´t it possible to remove the evil influences off the sword and keep some of the neutral magical potentials? Jana maybe you can have a look at it too and give me counsel."

Klaus doesn´t mention the other items yet as he isn´t sure how the rest of the group will handle the matter of them...handing all of them back to authorities or keeping some of it to themselves.


Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on June 25, 2014, 10:56:48 AM
Ulrun is ever more intrigued and interested in the amulet. He wants nothing more than to work out what spell is trapped inside and harness the item for his own use. The ability to cast his harder spells without drawing extra magic is not to be sniffed at.

He also takes the time to examine the sword that he took of Admund.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 25, 2014, 11:55:00 AM
Janna smiles warmly at Klaus, obviously pleased to see him again. "All of you have done a great service for the city," she says, her eyes principally on Klaus, "it's a terrible shame for the guild that Wasmeier was able to deceive us so completely. But by capturing him alive you've given us the opportunity to find out exactly what harm he's caused. There may be artifacts he has stolen from our archives, or protective wards he has weakened. You say that he had wyrdstone in his possession? That's especially worrying. Our records from the time of the Mordheim expeditions speak all too clearly of the dangers of that substance. As for the sword: I will need to examine it before I can say for sure, but it depends if the evil influence is due to a curse, or if it is a consequence of the enchantments used. I'll try to find the time to study it later - for now, I need to keep a close watch over Wasmeier. I don't want to give him even the slightest chance of escape." Janna stays in the guard room with Wasmeier, while the party go to the guest rooms to wait.


Ulrun knows that he will need a lot more time to gain more information about the amulet. He can consult the guild's library sometime in the next few days (since he is a member), which will certainly help. He takes out the sword that caused Admund to go berserk, and attempts to divine more about its nature.

[Ulrun WP test: secret result]

Images come into his mind: he sees a wild ceremony conducted before a blood-drenched idol. Naked elves of both sexes dance frantically. A human captive is forced onto an altar, and an elf decapitates him with a sword - this sword!

[Ulrun Cl test (at +20): 37, pass]

The alarming images fade. Ulrun realises that the sword has been cursed by some ghastly elven god, so that its wielder risks becoming a mindless instrument of death. He wonders if it can be purified by some magical or religious process. Again, the guild library may hold the answer.


Max has been looking at the books. "These are clearly dangerous texts," he says gravely. "I've heard of the Liber Mortis - when the vampire counts of Sylvania laid siege to Altdorf, the Grand Theogonist used a spell from it to strike down their undead army. But he's said to have paid a terrible price. It's an evil book... and those other two are also very suspicious. I think the 'god of ways' is the evil power that the Purple Hand are devoted to. We should turn them over to Ar-Ulric, along with the wyrdstone."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 25, 2014, 01:14:41 PM
Heinrich nods.
"You're right, Max. We should also give them Wasmeier's spellbook. There's no telling what vile spells might be in it."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 25, 2014, 01:33:49 PM
"Agreed...I think we also should give back the money and the gems....the money most certainly as it was minted illegally....most likely. If the sword turns out evil I think that we should give it to the Ar Ulric too...if not I would like to have it. Regarding the spellbook....maybe we should check if there are any un-evil spells Mortus or Ulrun might want to learn. Max...I am sort of on the edge right now and am rather certain that I can´t sleep....would you care to go through his private papers a bit with me or do you need a rest?" Klaus suggests in a friendly tone.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 25, 2014, 04:25:48 PM
"Yes, let Mortus and Ulrun check his spellbook. but I do not think we should even look at the ones Max identified as evil. We should also give his cursed sword over, unless it can be purged.

But, there's nothing wrong with these, eh? just tools" Julian indicates the spell scrolls, and the invisibility potion. "and might be handy ones"

"Looking through the papers is sensible, although I guess there is more than enough papers for the Graf."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 25, 2014, 04:47:13 PM
"Looking over these books could take some time," Mortus says.   "I suggest that we keep the spell book and I am interested in 'Through the Gates of the Temple'.   I think further study would be needed to decide if it is evil or not.   I don't think Wasimer's sword is cursed, I'd like to keep it to study it further.   It might be of use to us."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 25, 2014, 10:58:22 PM
"I agree with Heinrich about the spell book," Max says, "but, I know Mortus and Mr Ulrun will be careful when they look at it. Um. Mortus, I think 'Through the gates' looks dangerous too. We should at least show it to Ar-Ulric and the High Wizard before you read much of it."

"Load of bloody books!" Ragni says dismissively. "Don't see the point of them."

When Klaus asks him if he's too tired to look at the papers, Max says, "Oh, I'm not tired at all, Klaus! I'd be happy to start reading through them."

They start to study the papers.


Meanwhile, Mortus and Ulrun look through the spell book to see what it contains. It turns out to be an ordinary collection of battle magic spells.

Petty spells: curse, gift of tongues, magic alarm, magic flame, magic lock, marsh lights, produce small creature, reinforce door, remove curse, sounds, zone of cold, zone of silence

Level one spells: aura of resistance, cause animosity, fireball, immunity to poison, steal mind, wind blast

Level two spells: cause panic, mystic mist, smash, zone of steadfastness

Level three spells: animate sword, arrow invulnerability, magic bridge


After another half an hour or so, a servant arrives to inform the party that the Graf is ready to receive them in the throne room.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 26, 2014, 06:52:57 AM
"Aye, I'm pretty sure that temple book is talking about the ruinous gods mortus"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 26, 2014, 12:14:28 PM
Klaus nods to Julians estimation of the book " Better not even taste that fruit Mortus. Julian.." turning towards the Dwarf .." i think you as the champion of middenheim should hand over Wasmeier and explain what happened not only is it proper to your position ...a dwarf saving the city most likely will mend the fences between our people and everything wasmeier did will be undone."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 26, 2014, 02:23:21 PM
"Aye, that'll teach people not to mess with dwarfs!" Ragni says. "That reminds me - I want that tax money back!"

The party follow the servant to the throne room. As before, only a small number of people are present. The Graf is there, seated on his throne. His state robes have been thrown on over his nightshirt.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/grafalone_zps2e612b3f.jpg)

Also there are Ar-Ulric, Watch Commander Schutzmann, General Schwermutt, Marshal von Genscher, Law Lord Ehrlich and High Wizard Helseher.

"So is it true?" the Graf says, "you brought Wasmeier?"

As if in answer, the doors open again. Deputy High Wizard Eberhauer enters the room with four Knights Panther and the Knight Eternal. The knights are carrying the still-unconscious Wasmeier between them.

"Is he alive?" the Graf asks.

"Yes, your grace," Janna says, "but he has been drugged."

"I see... I suppose you're sure he's guilty? Where did you find him, and what was he doing?" The Graf addresses these questions to the party.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 26, 2014, 02:39:13 PM
"He was attempting to escape through an alliance with the Skaven, mi lord," Mortus says quietly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 26, 2014, 02:49:36 PM
"Aye, your champion, Herr Stonebridge, discovered Wasmeier had bolted to a secret tunnel beneath an old brewery. He led us there and found the secret doorways and passages using his Dwarven cunning with stoneworks. When we discovered Wasmeier, he had nearly a dozen men with him and an equal number of the twisted rat men with whom he was making some kind of deal to open Middenheim to an attack! Herr Stonebridge led us in a devastating attack against both parties. I was wounded in the fighting, and didn't see much, but I know it was Julian who turned the tide of that battle and allowed us to not only capture Wasmeier, but also we killed all of the rat men and stopped whatever they were planning."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 26, 2014, 03:35:55 PM
Klaus also speaks up...making sure to do what he has seen others do when speaking up to the Graf making sure to keep protocoll...

"My Lord, I am Klaus the Count of Sternberg..." Klaus being pretty certain in his confusion the Graf might have forgotten who he is....and repeating his title hoping that the Graf will support his claim at some point might be important. "While I was wounded during the fight I managed to stay on my feet till the end....it might also be important to present you the other persons that helped to find the villain....Max von Breytenbach who figured the location of the culprit out by filing through is documents." Klaus makes a gesture towards Max. "He also fought valiantly in the sewers against men and mutants... Ulrun the magnificent who did the final blow to Wasmeier also paralyzing and enabling us to capture the man alive...and Ragni Greathammer the Shieldbearer of your champion who fought like a proper Dwarf. It was your Champion though that lead the charge and coordinated us..."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 26, 2014, 03:37:13 PM
“Let's not forget the Knight Eternal, who fought bravely before being wounded.

Your grace, Wasmeier and his party were found with several containers of warpstone. We also have papers incriminating him, and also suggesting that he was probably the gang leader known as “the man”. I think it is quite clear he is guilty, your grace”
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on June 26, 2014, 03:41:32 PM
Klaus nods and with Julian speaking up ....making a step back so Julian is the person the Graf will talk to.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 26, 2014, 04:54:02 PM
Admund remains respectfully quiet, standing behind and to the right of Julian. He pivots to see the traitor hauled into the room, but otherwise remains facing the Graf. As Julian explains, he casts an affirming look at the Middenmarshalls and nods in agreement.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 26, 2014, 04:58:59 PM
"You have performed your task more thoroughly than I could have hoped, champion," the Graf says. "You and your friends. You will be rewarded." He looks at Wasmeier, and shakes his head sadly. "So my Law Lord really is a traitor... and one who consorts with the rat-men. I have fought those disgusting creatures myself, years ago. Now they threaten to gnaw their way into my city! Marshals, the tunnels must be secured."

"Indeed, your grace," von Genscher says, "though they are more suited to that environment than we. Perhaps with the aid of the dwarfs."

"Yes, the dwarfs... If only there were dwarfs among my advisors! Look how much good my new champion has done in a few short days."

"Perhaps a dwarf lawyer can be found to take Wasmeier or Hoflich's position," Ehrlich says. "The chancellor may need to retire... the encounter with the shapechanging beast has affected his health very badly, I'm afraid. Appointing a respected dwarf to that position would go a long way to undoing the traitor's plot."

The Graf nods. "I like that idea. I will think on it."

"Wasmeier is really The Man?" Watch Commander Schutzmann says. "That's surprising. If true, then the Ostwald gangs can finally be exterminated. That area can be reclaimed by the law."

"What's this about wyrdstone?" Ar-Ulric says. "Did the traitor have any other evil items in his possession?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 26, 2014, 06:46:00 PM
"If I may Your Grace, I think that the High priest at the temple of Grungni would be a valid addition to your court. Given the position of the Dwarfs in the history of the city it makes sense, and would be a great reconcilatory measure. Furthermore, he helped to mobilise dwarven forces to cleanse the tunnels of the gang members we fought. The Dwarfs would surely be willing to carry on this task and help eradicate the skaven. My Shieldbearer would be a worthy Dwarf to command one of these patrols, given his considerable combat experience."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 01, 2014, 10:45:14 AM
"I have spoken to Mungrim Dalmrin [the priest of Grungni] many times, champion," the Graf says, "I will certainly consult him again. But since he prefers not to venture above ground, I can't imagine him accepting a court appointment.

"Marshals," he continues, "you will coordinate with the dwarfs in eliminating the rat-men. If they cannot be flushed out, then at least their rat-holes can be walled up. As for you, young Ragni - if you want to join the fight you may do so, with an appropriate rank."

"Thanks, your grafness," Ragni says. "How about those taxes though? Are you going to give back all the money?"

The Graf frowns. There is tense silence for a few moments before he answers. "I understand your anger, young dwarf...I am also angry that such unjust taxes were passed into law. I accept responsibility for that, even though my mind was affected by poison. I am disturbed that so many of my advisors spoke in favour of the taxes." He glares at Ar-Ulric and Law Lord Ehrlich as he says this. "Yes, the money will be returned in full. If the treasury can afford it, I will also pay compensation to those affected. The chancellor will see to that - either Sparsam or his replacement. Does that satisfy you?"

Ragni realises that he has spoken out of turn, and looks down at the floor. "Yes, your grafness," he says respectfully.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 01, 2014, 03:02:25 PM
"If I may be heard, your grace?" Sir Siegfried asks.

The Graf nods to him.

"Your grace, I regret to inform you that I have challenged your champion to a duel. I wish you to know that I intend no disrespect to your noble person by this action. However, Julian Stonebridge gravely insulted my honour, and I have no option but to seek satisfaction for it."

"I do not like this, Sir Siegfried... but you have the right to ask it. Champion, what do you say to this? Have you accepted Sir Siegfried's challenge?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on July 01, 2014, 03:27:41 PM
Admund closes his eyes and shakes his head at the idea of the duel. He refrains from protesting and maintains his respectful silence before the Graf.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 01, 2014, 03:29:53 PM
Klaus brow furrowes he looks annoyed by how long everything takes....and Siegfried still clinging to the imagined slight. "By all respect is this really the time?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 01, 2014, 03:34:43 PM
“Aye I accept. Your man’s brave, but foolish.”

“anyway, we found a number of potentially useful, but potentially dangerous artifacts on Wasmeier’s body. As well as some Money. Seems he had control of the city mint, or something.” Julian turns over the items as discussed in the OOC thread
“The magical items seem extremely useful. If they could be cleaned up a little by the wizard’s college our party would be most grateful to make use of them in any further action against the ruinous powers which we will have to take”
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 02, 2014, 12:44:25 PM
"The duel may go ahead," the Graf says, "if you are determined, Sir Siegfried. However, it will be held privately, and without magical armour or weapons. Also, it will be delayed until the carnival is over."

The Knight Eternal looks disappointed, but bows to the Graf. "As you say, your grace."


Julian presents [some of] the items found on Wasmeier and his minions. [That is: money, wyrdstone, books, Wasmeier's sword]

"All six of those boxes contain wyrdstone?" Ar-Ulric says, "where could Wasmeier have obtained it? Surely there have been no major finds since the Mordheim comet centuries ago?"

"Yes, that's a large quantity," the High Wizard says, "very valuable, to those foolish enough to deal in it. Of course, the guild has banned all wyrdstone research." The High Wizard looks a little uneasy.

"Excuse me, my lords," Max says, "but we have encountered wyrdstone several times over the last few months. The Red Crown cultists in Altdorf had a small supply. And in Castle Wittgenstein, we found an entire comet - which Morus was able to destroy by magic. I think it's clear that cultists of the ruinous powers are going to great lengths to find wyrdstone. Sometimes to bribe the rat-men, and other times for use in their terrible experiments. The monster that copied his grace the Graf was created by the action of that stone."

"I see," the Graf says. "Clearly this dangerous substance must be destroyed. How can that be done?"

"The surest way, your grace," Ar-Ulric says, "is to subject it to the cleansing fire of Ulric. No evil can withstand that flame."

The High Wizard nods. "Yes, guild records show that the last of our stock - from the Mordheim days - was destroyed that way."

"Excellent. Let it be done then. What of the money? I suppose that only the chancellor and his staff would know if coins had gone missing from the city mint?"

"Yes, your grace," Ehrlich answers. "We know that at least one man in the chancellor's office was a member of the cult, so it seems likely that the money was stolen."

"Thank you for returning it," the Graf says to the party.

Ar-Ulric examines the books. "But this is the Liber Mortis!" he says, "I thought the Sigmarite church had the only remaining copy." He shakes his head. "Many times I've suggested to the Grand Theogonist that it be destroyed, but that man listens to no one."

"It's not a true copy of the Liber Mortis," the High Wizard says, without inspecting the book. "Pfefferkorn was a fantasist. The sources he used are of dubious provenance, and his own additions to the text are nonsensical."

Ar-Ulric looks at him suspiciously. "You've seen this book before?"

"Ah... well, yes. It was kept in the guild archives - locked away, of course. Only the most senior and trusted guild members were permitted to see it. Unfortunately, Wasmeier was among them. He must have stolen it - though it hasn't been missed, so he must have taken it recently."

"I'm not happy that the guild owned such a book. What else do you have in your vaults? Are these other books yours as well?"

"As I said, the book is of academic interest only. Wasmeier knew that as much as anyone. It poses no threat. And yes, of course we have other such works in our archives. No doubt the temple of Ulric has secrets of its own! Are they to be exposed? Of course not."

"Even so-" Ar-Ulric begins.

"Gentlemen," the Graf interrupts, "please do not argue. The book has been safely retrieved: that is all that matters for now. Let its fate be decided at another time. Now, what of the other volumes Wasmeier was carrying?"

"One was his spell book, your grace," Max says. "The other two look to be works connected to the worship of the ruinous powers."

The High Wizard looks at the books. "These did not come from our archive," he says smugly. "At first glance, I would say that the lad is right - they are chaotic works and should be destroyed."

"Good," Ar-Ulric says. "The fires of Ulric can take those also."

"The spell book is valuable, naturally," the High Wizard says, "though it contains nothing that cannot be learned at the guild. I make no claim on it - the champion and his friends may keep it if they wish."

The Graf yawns. "Apologies," he says, "age has come upon me suddenly in the last few months. I'm sure all of us are weary. Are there any further items to discuss?"

"This sword, your grace," the High Wizard says. "I don't immediately recognise it as belonging to the guild. Miss Eberhaur?"

"It is not ours, High Wizard," Janna says. "It is obviously of great age, and carries sorcerous runes. It should be studied."

"I agree. Your grace, the guild should retain the sword until the nature of the enchantments can be determined."

"Very well, High Wizard."

"My lords," Max says, "we also found papers in Wasmeier's possession that shed further light on the cult, and on his dealings with criminal gangs." He hands the papers to the Watch Commander. "There are also some private letters. I request that my friends and I be allowed to study those, since they may relate to our ongoing investigation into the cults that threaten The Empire."

The Graf smiles faintly. "What a scholarly lad you are - from your manner of dress, I would have guessed you were a Norse warrior!"

Max blushes, "I apologise for my lack of a shirt, your grace. Uh - I lost it during the battle."

Now the Graf actually chuckles. "It doesn't matter, lad. You've earned the right to dress as you please. Yes, you may retain these letters you speak of." He addresses the party. "As I said, all of you have performed a great service for this city - and for me, personally. Since you have saved my life when my own bodyguard failed to do so, I intend to induct each of you into the Knights Panther. It will be an honourary membership, of course, but you will find it carries a great deal of prestige.

"Stay at the palace for what remains of the night. Your induction to the Order of the Panther will take place on the last day of the carnival. Now, it's time for all of us to rest. Guards - take the prisoner to the dungeon. He is to be watched closely at all times."

The audience is over, and the party may return to the guest rooms to sleep.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 02, 2014, 01:03:19 PM
Klaus smiles widely at the notion of becoming a knight and feels a pang of pride on Max´s conduct of the whole situation so when the Graf is finished he places a hand on his shoulder. "Max I am immensly proud of you we couldn´t have done it without you. I guess we all need some rest now."

With the whole situation resolved a great exhaustion comes over Klaus and he retreats to his room.

Before Klaus goes to rest he will write Max´s father a letter explaining to him that his son is now a hero of the city of Middenheim and will be knighted for his conduct. He will also elaborate that what his father sees as weakness..that he doesn´t stand up to him is actually only an endless loyalty Max feels for the ones he loves, especially him and that he should in the future treat him with that in mind.

He then takes his rest.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 02, 2014, 09:21:09 PM
Max blushes again at Klaus's compliment. "Um, I really didn't do that much, Klaus. You and the others were much more important! But thank you."

The palace guest rooms are extremely comfortable, and the party have no trouble sleeping for what remains of the night.


[EXP time!]
[For saving the Graf and the city from a complicated evil plot, and for capturing the traitor Wasmeier alive along with ample evidence of his treachery, each member of the party gains 400 experience points and 1 fate point!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 02, 2014, 09:37:03 PM
The party wake next morning after a restful sleep. Palace servants bring them breakfast in their rooms.


Today is Konigstag the 19th of Sommerzeit, the sixth day of the carnival. Two days remain after this one: on the last day, the party are due to be inducted into the Knights Panther. Until then, they are free to do as they wish.

The following carnival events are happening today!

Ice dancing - square of martials, 11am-2pm

Luccinian liturgical choir - royal college of music, 2-4pm

Snotling football - bernabau stadium, 2-4pm and 5-7pm

Jousting and pageants - great park, 2-6pm

Exhibition of heraldic arts - square of martials, 5-6pm

Opera: The Barbarian of Seville - royal college of music, 7-10pm

Black pool illuminations - great park, 9-11pm
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on July 03, 2014, 04:33:43 AM
Admund is stunned by the Graf's announcement that he will be knighted. Two weeks ago, he was just a sell sword hoping to make ends meet and get some work at the Middenheim Carnival. Admund smiles a weary smile, and bows smarty before the Graf. "My thanks, your Grace."

The audience with the Graf adjourned, Admund will depart the throne room. He will speak briefly with the Middenmarshals to set a time the following day to meet and discuss the cult activities uncovered. He wishes to aid General Schwermutt in shoring up the cities defenses from underground threats and help direct Commander Schutzmann coordinate patrols to apprehend cultists.

"Sirs, since Brunehilde was escorted from the watch station to the dungeons this morning, I haven't seen or been able to coordinate with Captain Kratz. Tomorrow, I'd be happy to coordinate efforts with him to round up any others cultists. I feared the worst when the doppelganger Holfich was giving the orders. Glad I slew the bloody thing even if it meant losing my lunch before the Graf." Admund chuckles wearily. He remembers his bearing and again smartly salutes the officers before retiring to the guest room.

He turns over his clothes and surcoat to a servant to be washed of the filth from the violence of the day and readied for tomorrow. Stripping off his armor, he leans his longsword against the bedpost before plopping face first on the feather bed. With a sigh, he falls into a heavy sleep.


Admund wakes the next morning to the light streaming through his window. He sits up with a groan, the soreness of his muscles from the fighting aches across his arms and back. He eats a hearty breakfast, and dresses for the day.

His intentions for the day:
1) Seek an audience with the Middenmarshals to speak about how he can be an aid to the city from here.
2) Visit the Carnival Market to sell off superfluous items in his inventory.
3) Visit the archives with Ulrun to work on removing the curse the sword
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on July 03, 2014, 03:59:47 PM
When Ulrun awakes he sets off to the Wizards Guild to investigate the two magical items in his possession and to refresh his knowledge.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 04, 2014, 10:33:57 AM
[Admund]

The Midden Marshalls arranged to meet Admund in the palace conference room this morning. He arrives to find them poring over various maps of the city.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/marshals_zpse5bc0cd7.jpg)

"Ah, Sergeant Auerswalder," Watch Commander Schutzmann says, his voice showing no emotion, "come in."

General Schwermutt smiles, walking over to Admund and shaking his hand (firmly). "I didn't get a chance to congratulate you earlier, Admund! We had high hopes that you'd do a good job as our agent - the way you dealt with that minotaur showed us you were brave and determined. It was a sure sign of Ulric's favour too. Now, thanks to you and your friends, the city is more or less safe again."

"There are still a great many cultists to apprehend," Schutzmann says sternly, "in addition to the potential threat from the tunnels."

"Yes, but those are problems we can deal with," Schwermutt says. "Everything is out in the open."

Marshal von Genscher nods slowly. When he speaks, his voice is low yet still fills the room. "The Graf has been restored to his former self, the traitors have been unmasked and the taxes are going to be repealed. The city is again united against its enemies. You and your friends are largely responsible for this, Admund. When we set this task for you, we thought it went no further than Gotthard Brandt." He sighs. "How sad that the true villain was a man we all thought above suspicion."

"Brant was nevertheless guilty of serious crimes," Schutzmann says. "He and his disgusting friends will face justice soon enough."

"Yes. As will Wasmeier and his cohorts. Now: what did you want to see us about, Admund?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 04, 2014, 10:50:44 AM
Mortus will rest, study her magic books, wander around Middenhiem and hang out with Max.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 04, 2014, 10:56:25 AM
[Ulrun]

Ulrun leaves the palace and goes to the Wizards' Guild. It's nice to see the place again, after his traumatic period of imprisonment. He suddenly remembers his house [8 Misthollow Lane, a few minutes south of the guild] and wonders if it would be safe to go back there - surely there can't be anyone waiting for him? He pauses outside the guild for a few moments, watching the students bustle about. Then he goes in.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/streetscene5_zps98954fe5.jpg) (http://s48.photobucket.com/user/sparky_sparkfire/media/WFRP/streetscene5_zps98954fe5.jpg.html)

The doorman nod politely to him as he enters. Ulrun heads straight for the library, which contains one of the greatest collections of magical texts in the known world. The Colleges of Magic in Altdorf might be more famous, but this guild predates them by centuries. Middenheim was a center for magical education when Altdorf was still ruled by superstition and fear.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/wizlibrary.jpg) (http://s48.photobucket.com/user/sparky_sparkfire/media/WFRP/wizlibrary.jpg.html)

He settles down at a desk by a window, and summons one of the library assistants.

[continues]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 04, 2014, 10:59:30 AM
Julian wants to go to the snotling football, and the blackpool illuminations.

He will also visit Dalgrim, and join the alchemists guild (appropriate with my chemistry?), checking the register to see if the Halfling we were lenient with has joined.

He will also feed Hubert with copious amounts of fish, and inquire if there is a zoo in middenheim?
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on July 04, 2014, 12:55:26 PM
"H, Stephan!" Ulrun says as the man approaches slowly, shuffling under his excessive clothing. "I need your help sir.... I'm looking for texts on cleansing magical weapons." He pauses as the man looks over his spectacles. "Also I'd like to look into magical amulets, specifically ones that hold spells." He pauses again. "Could you point me towards some appropriate tomes?..."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 04, 2014, 02:31:27 PM
As Klaus awakes he is in extremely high spirits and wants to get busy to keep his good fortunes going. Making the sign of the x of Ranald to thank him for giving him all those opportunities he seized lately and right after that making the sign of the hammer for Sigmar helping them to bring justice to all the evil that was festering in the city. He goes over to Max´s room to wake him up and finds him already awake. "Max would you care to join me for breakfast I want to discuss some things with you. I am sure the scouring of the papers can wait another couple of days and I think we should finally see some of the attractions of the carneval."

[If Max joins Klaus he will elaborate him his plans for the day if not he will feast happily on his own on the nice meal and get busy with his plans.]

Klaus will send a servant to get a new dress for him as his latest clothes are pretty much destroyed by their endeavours of the last couple of days. He will then send several notes with couriers out to ask persons of interest for a meeting.

He will ask Emanuelle if she cares to meet him for the ice dancing. He will ask Rallane to meet for a glass of wine and some conversation at the luccinian liturgical choir. He will sent a note to Jana Eberhauer to join him finally for the opera and maybe the black pool illuminations. He asks Max if he wants to spent some time alone with Lena and in the evening join him if he wants to with lena for the opera and the black pool illuminations and maybe the jousting and the exhibition of heraldic art.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on July 04, 2014, 03:14:45 PM
"Sirs. Good morning." Admund says formally and properly salutes.

Admund shakes General Schwermutt's hand and grins slightly at his praise, "Sir, it turns out the minotaur fight was the easier task. When I came to Middneheim, I never thought I'd wind up as someone of recognition. Seems I have become the bane of cultists and minotaurs alike this week."

Admund joins the marshals at the marshals the large table with the maps of the city on it. "Sirs, It's been a few days since we've last spoke. Much has happened and been uncovered, and I came to go over them with you if you so desire. We've uncovered several weakness in the cities defenses, General Schwermutt. that I figured it would be prudent to inform you of in detail. Commander Schutzmann, I have some information about some cultist lairs and movements that I could help disseminate to the watch stations before the purple hand scatters and vanishes again. I also would like to see how I can continue to serve the city."

"But first..." Admund pauses. He clasps his hands in front of him and looks down. He clears his throat and continues.

"I need to make a confession to you. During our hunt for the traitor yesterday, something happened that Sir Prunkvoll will be approaching you about to lodge a complaint against me. When apprehending Brunehilde, the agent working for Wasemier, I had recovered an elven blade with a slight curve to it. Unknown to me, this sword had magical properties to it that seem to only present themselves when the sword is used in anger. During the fighting yesterday, I used the sword and... I... the sword did something to me. The sword made me go into a battle frenzy. I started to lust for battle. When the others in the group tried to stop me, I apparently said some insulting things. Apparently the girl, Mortus, cast a spell on me to put me to sleep for a few minutes, and they got the sword away from me. I have no recollection of what I said; only striking a cultist with the sword... then waking up. Champion Stonebridge filled me in on a few things I had said and willingly forgave me. Sir Prunkvoll however found my behavior unbecoming of a watchman and claims that a man of higher virtue wouldn't have fallen to the sword's spell. I know that Sir Prunkvoll takes insults to honor very...seriously. He will probably be approaching you in the next few days to lodge a formal complaint."

Admund swallows and turns to Commander Schutzmann and address him with a hard face. "The sword is no longer in my possession. Herr Ulrun has taken it Wizard's guild to try and do some research about the blade. Sir, I figured you'd rather hear this from me directly rather than off some report."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 05, 2014, 11:07:41 AM
[Julian and Ragni]

Julian, with Ragni joining him, heads first for the chapel of Grungni in the Wynd district. As soon as he's seen entering the district, he's surrounded by cheering crowds of dwarfs. Many of them are chanting 'Stonebridge Stonebridge Stonebridge' or 'The Tax is Axed!'

Inside the chapel, Mungrim Dalmrin greets him with solemn dignity. "Early this morning," the priest says, "a messenger brought me a personal letter from the Graf himself. It said that the dwarf tax was a terrible mistake, and would be abolished immediately. All money is to be returned, and possibly there will even be compensation." Dalmrin's voice sounds as though he can hardly believe it. "The Graf is going to announce this at noon today, but he asked me to notify the dwarfs as soon as possible. He's also asked for permission to visit the chapel in person - which of course I have granted.

"Julian, you and Ragni - and your human friends - have saved the dwarfs in this city from a dreadful choice: either paying an unjust and extortionate tax, or breaking the law by refusing. And you've saved Middenheim from the consequences of that choice. Grungni grants you both his blessing."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 05, 2014, 11:52:31 AM
[Ulrun]

"Is that you, Ulrun?" Stephan says, smiling slightly as he peers over his spectacles. "You haven't visited the library in a long time. Too busy, no doubt, with your shameful antics! Well, let's see now... cleansing magical weapons, you say... I think you want the Curious Artifice of Hortulanus... yes... and the Tabula Smaragdina of Cornelius. Both are very relevant, especially the Artifice. Hmmm. And - what was it? - amulets, for the storing of spells? I see. I would recommend Physika kai Mystika and Summa Perfectionis. Yes, those should be sufficient to the task. I'll have them brought to you."

The books soon arrive, and Ulrun begins to study them.

[Ulrun Int test (+20 bonus): 28, pass]

After some hours, he is successful. He finds a reference to a magical sword that had similarly been profaned by an evil rite. It was cleansed by means of a complicated banishment ritual, which drove away the evil influence while preserving the magical properties of the sword. Ulrun believes that he can perform the ritual (using the resources of the guild), though there will be some danger. Should the ritual fail, the evil influence might manifest.

[attempt the ritual or not?]

As for the amulet, he learns that it follows the pattern of the Wonderous Mnemonic, crafted by Paravolans of Nuln a century ago. Spells can be cast in such a way that the amulet stores them for later release. Thus the device allows a wizard to have a small supply of spells that can be cast almost instantly and without effort. Ulrun is able to divine the procedure for storing spells, and tests it by storing then casting his animal-summoning spell. He casts the spell into the amulet, waits for a short time, then activates it. A bemused squirrel appears, looks around, then escapes through the window.

Furthermore, he learns that one of Wasmeier's spells is still stored within the amulet. It's a spell commonly referred to as Mystic Mist, a conjuration of the battle magic school.

[The Wonderous Mnemonic can store up to three spells at a time. To store a spell, it must be cast using a special technique that takes ten minutes, and costs an additional 10 MP. Once stored, the spell can be released at a later time by activating the amulet. This uses no magic points.
The amulet currently contains a mystic mist spell: this is a L2 battle magic spell that creates a 6 yard radius area of thick mist anywhere within sight of the caster. The mist is a barrier to sight, and those within move randomly.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 05, 2014, 12:28:40 PM
[Admund]

The watch commander listens carefully, his expression neutral. When Admund finishes, he says, "I see. Thank you for reporting this promptly, Sergeant Auerswalder. On the matter of the magical sword: if you fell under a magical influence, you are not responsible for your actions. This is true in all divisions of the law in this city. But since the weapon was elven, and came from the possession of a dangerous criminal, you were reckless to attempt to use it. I will need to speak to Sir Siegfried, and I think it only fair that you be present to hear his accusation. I would prefer not to punish you after you have done such excellent work... however, while you wear the uniform of a watchman I expect you to behave in an exemplary fashion. If punishment is due it will be dealt. Is that clear?"


Schwermutt and von Genscher are silent while the watch commander speaks. When he finishes, Schwermutt says, "Tell me more about these weaknesses in the city defences, Admund."

Admund explains everything he knows. He also tells the watch commander what he can about the cultists, and the connections to the Ostwald gangs. The marshals are well pleased by this information. While the general and the commander dispatch messages to their men, von Genscher speaks to Admund.

"As you know, the Graf intends to make you an honorary member of the Order of the Panther. This is a great honour, especially for a man of your class. If you wish to stay with the city watch, I'm sure you will find yourself promoted as soon as a position becomes available. Or if you would prefer to serve in the army - perhaps you find watch discipline to be too much [he half-smiles as he says this] - a command could be found for you.

"I don't expect you to commit at once. We pressed you into service as our agent, and you have done all we asked and more. You have no further obligation to this city. Leave and travel elsewhere if you like - but there will always be a place for you here."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on July 05, 2014, 12:36:27 PM
Ulrun thanks the man when he sends him the books, trying his hardest to look amused by the mans japes but the last few days have left him bemused like an escaping squirrel.

After hours of research he finds what he is looking for. Despite the whimsical rhyming used in the Curious Artfice of Hortulanus he manages to decipher the bloody thing and devises a ritual to purge the sword. After a few minutes he decides that he will perform it later on. He summons over a servant when he gets a moment and sends him to gather anyone from the party left at the palace.

After writing down his plans on how to perfom the ritual he moves onto the amulet, deciding that it may be useful should the ritual go wrong. He prods and pokes the device for a short while before deciding that he was right about its use. It is indeed a storage device. He concentrates and manages after a while to store a spell, the bread and butter of his career - the animal summon. After watching yet another squirrel flee he briefly wonders why his magic prefers squirrels? Why does he never summon fish or small dogs? Shaking it off and prodding it further he finds the spell already contained and leaves it there, knowing that he does not have the ability to learn it.

Before he commits the ritual he decides to put two spells into the amulet. (slowly due to the MP use) Hammerhand and confound foe, knowing that hammerhand could change a blow from weak to strong instantly and surprise any enemy. After many hours of meditation and work (hopefully enough to replenish his MP) he decides to attempt the ritual. (If you want to elaborate on how I can too!)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 05, 2014, 12:51:21 PM
[Klaus and Max]

Max doesn't look like he slept very long. When Klaus comes into his room, he's sitting at the desk reading Wasmeier's papers, wearing just a pair of trousers. He jumps up from his chair, "Good morning, Klaus! I was just getting an early start on those letters. I promised the Graf I'd search them for important clues, after all. Um. But I'd like to have breakfast, yes! And I suppose it wouldn't hurt to rest for a bit. I'd love to see some carnival events."

Max chats away over breakfast about various things. He shyly admits that he would like to spend some time alone with Lena, but is also keen to attend events with Klaus.

Messengers arrive after a while with replies to Klaus's invitations. All have been accepted. He seems to be popular at the moment!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 05, 2014, 02:04:21 PM
"As i said max the info in the letters wont run away and i think it is better if we rest a couple of days and get to it with a ftesh mind how about  you get a bit more rest and then see lena during the day and we all meet up at the opera and eat together  afterwards and then decide if we go to the blackpool illuminations together or you just spend the day with her and we roam middenheim together." Klaus will finish his breakfast and then leave to meet up with emanuelle.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on July 05, 2014, 03:48:59 PM
"Understood, sir." Admund replies. "I had only used the sword due to the circumstance we were in. Where I come from sir, you have to use what you have at hand. I had assumed that the mission would be the priority. I reasoned that using a crossbow, taken from a fallen cultist, would not draw your disapproval. I assumed that using the sword would be seen in the same manner. I did what was expedient."

"I will gladly attend a meeting with you and The Knight Eternal if you so that you might better judge. Sir Siegfried likely has no desire to see me again though. His... personality jeopardized the success of our search for Wasmeier. A physical altercation between The Graf's Champion and Sir Siegfried broke out that I had to break up. This is why the two will be dueling. Since Sir Siegfried likely won't duel me due to my status he will insist on the lash-block I'm sure."

"I'll accept whatever you deem just, sir. You'll have my complete cooperation in the matter." Admund finishes, his face plain. His helm under the crook of his other arm.


To aid the marshals Admund point and discuss various places of importance. He drags is finger across the map showing cultist hide outs and movements "General, we found a build up of arms and supplies in roughly this area - the cavern we rescued Herr Ulrun from. The cultists were smuggling in weapons to arm hundreds of men in crates. The weapons should be confiscated before we "lose" them to any gangs or passers by. Apparently there are gaps in the defenses large enough to get crates into the city from the forest floor. I'd have the tunnels explored and inspected - sealed if need be. With Windhund Haulage, these cultists, and Brandt, there movements always seem to go East to...here... The Neumarket and Osstor area. I'd start with inspections of the tunnels on that side of the city first. Commander Schutzmann, we saw dozens of mean moving materials beneath the brewery...here. And the ratmen were using tunnels there for access. I would start irregular patrols of the base of the city as soon as possible."


"Thank you sirs. It is indeed a great honor. I will think on your offer. Is there anything I need to be prepared for the ceremony? I guess I better get my armor polished and learn to ride a horse. I'm used to being on my feet."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 05, 2014, 07:23:10 PM
Heinrich is busy sharpening his non-magical axe and cleaning the blood and soot from his armor when Ulrun's messenger arrives. He shrugs at the request to join Ulrun, briefly wondering what use he could be in a library, much less a college of magic library. He nevertheless gears up and follows the man to Ulrun's location, greeting the man as he enters the room.
"Hullo Ulrun! What mischief are you about that you think I can help with?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on July 05, 2014, 08:34:47 PM
"Ah, Heinrich!" Ulrun responds looking up. He largely attempts to ignore the curious looks of the other fellows in the library at the clearly non magical man. "The mischief, if one could call it that, regards the sword of evil that Admund likes to hack people up with." he gestures at the rag on the table and makes a wavey gesture with his fingers as he says "The evil sword." in a dramatic fashion. "It turns out that it is infact not evil... well, not entirely. It began as a normal sword but something has corrupted it, something powerful enough to confuse poor old Admund." He gestures to a chair for Heinrich to sit down. "So, after some tedious research." this time he gestures at the large leather book beside him. "from an author who doesn't appear to have wanted anyone to ever actually read his book, I have discovered there is a ritual to cleanse the blade. However, and here is where some assistance is required, it could release some unspecified evil should the ritual go astray. Whilst I am confident in my growing strength it would be preferable for someone to be here just in case something does infact try to kill me. Preferably with a magical weapon as well.... So, fancy being my guardian and risking your life to cleanse a blade neither of us own for no personal gain?" he says with a grin that suggests that he is not entirely stable.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 05, 2014, 09:03:07 PM
Heinrich grins back. "I was afraid I might have a boring day." Heinrich takes the seat Ulrun indicated, laying his magical axe across his knees as he sits down. "Let's do it."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on July 05, 2014, 10:20:52 PM
Ulrun will prepare the ritual in somewhere appropriate.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 05, 2014, 11:35:15 PM
[Admund]

The watch commander nods slowly as Admund explains why he used the sword. "No doubt your bold attitude is what made you so successful in your mission. I approve of your reasons for using the sword, though I advise you to be careful of magic in future. It is a powerful tool, but a dangerous one. As for the Knight Eternal: I agree that he can be a difficult man to work with. However, his office is an honoured one, and I expect my watchmen to respect the position if not the man who holds it. He may well call for a whipping if he thinks himself wronged - we shall see."


As Admund is giving his information, the commander says, "If you are ready for active duty today, Sergeant, I want you to join the task force that will arrest the gang members in Ostwald. I understand though if you feel you need to rest. Your presence is not essential."

"I believe the dwarfs have cleared most of the cultists from the eastern tunnels," von Genscher says, "but I intend to coordinate with them for another sweep. These crates of weapons you speak of can be put to good use by the city."

"I'll have troops patrol the base of the Fauschlag," the General says following Admund's suggestion, "with luck, they might catch someone trying to use a hidden entrance."


Responding to Admund's questions about the ceremony, von Genscher smiles and says, "It's an honorary title, Admund - you won't be required to wear the armour and ride with the Knights Panther. You might want to learn to ride anyway though. It's a good skill for a fighting man to have. As for the etiquette of the ceremony, you'll be briefed in everything you need to do. Don't worry: it's nothing too difficult. Just enjoy the day!"

"Now," the watch commander says, "come with me, Sergeant. We will find Sir Siegfried."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 06, 2014, 12:11:37 AM
[Admund]

Sir Siegfried is soon located. He looks very tired, but his armour is as brightly-polished as ever. Perhaps he spent the night cleaning the blood away instead of sleeping. When he sees Admund, he frowns. "Watch Commander Schutzmann: I have been looking for you. This man is a member of the city watch, I believe? I want to report him for insulting behaviour and lack of moral character."

"Sergeant Auerswalder has already told me his side of the story, Sir Siegfried," Schutzmann says. "I would like to hear yours."

"I'm sure the man has told you all kinds of tales, commander. Here is the truth. From the moment I joined the expedition to capture the traitor, I could see that Auerswalder resented my presence. When the champion insulted me - as you may know, I have sworn to face him in combat for his words - Auerswalder showed impudent glee on his face. Later, when we did battle with a group of gangland scum, he began to use a strange elven sword. At this point, he became bloodthirsty and hateful. Had he not been stopped by the quick-thinking of Miss Mortus, he would have cut through his own friends so that he could slaughter more gang members. I believe he would have drunk their blood, and laughed all the while!

"When he awoke from Miss Mortus's spell, he claimed to have no memory of his actions. He blamed the sword. I suspect this to be a lie: yet even if the sword had some baleful power, a true and virtuous man would not have been affected. Sigmar teaches this to be true. Thus he is either a liar and madman, or he is a moral weakling. Either is unfit for the watch!

"There is yet more. As we prepared to engage the traitor and his guards in a desperate struggle, Auerswalder presumed to take command of the group. He then derided my abilities as a soldier - he openly mocked me! Had he not been a watchman, I would have challenged him then. Instead, I look to you, as commander of the watch, to punish him for his crimes. I ask that he be severely whipped - at least five dozen lashes - and then be expelled from the watch."

Schutzmann listens carefully to the Knight Eternal's testimony. Then he says, "These are very serious accusations, Sir Siegfried. In the matter of the sword, I have already decided that Sergeant Auerswalder is not at fault. No man is responsible when his mind is overtaken by sorcery: this is clear in the law. Nor is virtue an absolute defence against evil magic, much as I wish it were.

"However, his treatment of you may warrant punishment. Sergeant Auerswalder, do you have anything to say at this time?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 06, 2014, 12:29:54 AM
[Klaus and Max]

"Maybe Lena would like to go on a boat on the lake," Max says, "we could have lunch there. And then the opera later... oh, I'd better get some more clothes first! I'll go back to the inn and change, then look for Lena. Um. If the others don't mind, that is! They might have things they need me to do. Um. Anyway, I hope you have fun today! I'll see you at the opera later!"

When Klaus is ready, he leaves the main palace and meets Emmanuelle at her apartment in the palace grounds. Her dress is elegant and clearly expensive, but not flashy. She offers her hand for him to kiss. "Count Klaus," she says, with a wry smile, "it's nice to see you again. I trust that Sir Martin hasn't bothered you? I did what I could to... dissuade him." She glances around, to see if anyone is nearby. "It's wonderful that the Graf is almost back to his old self. Of course, it means that I will have to be careful who I spend time with. It doesn't do to take risks. Now, will you take my arm? I am ready to observe the ice-dancing."

They go out into the Square of Martials, where the alchemically-maintained ice-rink is located. Among the competitors are the two elves, Rallane and Allavandrel. Each is dancing with an elven lady, and the competition is spurring them on to ever more complex moves around the ice.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 06, 2014, 12:42:48 AM
[Ulrun and Heinrich]

Ulrun selects one of the college's laboratories for his work. He asks Janna, the deputy High Wizard, for permission before he begins, and she is only too pleased to grant it - though she's too busy to help. Janna gives him a signed authorisation to take whatever he needs from the stores. Accordingly, he obtains the various compounds, talismans and colourful candles that the Curious Artifice prescribes.

He now has to prepare a summoning circle, surrounded by the candles and talismans. The compounds are to be burned around the sword, inside the circle, while he repeats a complex incantation. All being well, the ritual will call up the Eight Winds and cause them to blow through the sword. The evil force will be expelled, and hopefully scattered on the winds. There is a risk, however, that the force will instead manifest. Should this happen, the circle will not be sufficient to contain it. [This is where Heinrich can help!]

[Ulrun needs to make an Int test to prepare the ritual, then a WP test to perform it successfully. Modifiers apply to each test, but I'm not going to say what they are! Please roll them! Oh, and feel free to elaborate on what the ritual involves, if you feel like it.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on July 06, 2014, 04:41:04 AM
Admund stands before Sir Siegfried and holds his tongue. His steeled gaze is fixed on him as he takes the verbal blows. He waits his turn to speak.

"Sir, it was never my intention to be insulting toward you, especially as the Knight Eternal of Middenheim. We have both taken oaths to the common defense of the city, your actions last night kept them in full. It was my never my intention to give you the impression that you were unwelcome or incapable."

"The altercation between the Graf's Champion and yourself is exactly that, between the two of you to resolve. My intention in stepping between the both of you was to keep the Graf's peace in the Law Lord's chambers. You and Stonebridge are individuals of status, and knowing your quality, Sir Siegfried, you will handle the issue with the honor that befits you."

"It was never my intention to question your martial abilities. As the Knight Eternal, those should never be in doubt. I am a man of rank-and-file fighters. Your Sir, are a Knight, and wouldn't drill in a locked shield formation. I only asked to see if we could maintain a solid formation given the height differences of you and I and the dwarfs. Your bravery and ability in battle was only confirmed when you leaped through the flames conjured by the traitor, not revealed.

Admund bows his head slightly, "Sir Siegfried, the quality of your honor and bravery were never in question with me, and I apologize for giving you the impression otherwise. You preformed valiantly as expected for a man of your post. For the love you bear this city and its common defense, please accept my apology if you took any of my words as a slight against your honor."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on July 06, 2014, 10:19:36 AM
Ulrun takes deep breathes as he concentrates for the ritual, the mix of candle smoke and chemicals combining and stinging his nostrils. The words of the incantation spill from his mouth slowly at first, the rheumatic verse resonating in his throat and growing ever faster. He tries to keep his voice down but he speaks louder and louder as the winds begin to literally manifest in the room around him. Bright lights representing the different winds glow and spin in the air in unnatural directions as he pretty much yells the words over and over. The room is filled with noise from the talismans shaking as the winds jump through the hoops and throw them around. Ulrun reaches his crescendo in chanting as the ritual reaches its inevitable climax.

Roll 33.

Roll 48.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 06, 2014, 09:38:12 PM
[Ulrun and Heinrich]

Everything is going perfectly! The circle withstands the impact of the eight winds of magic: they arc around it and then spiral in to the center, flowing into the sword. For a few moments the sword glows brightly. It begins to hum, the sound intensifying until it is almost painful. Then black smoke pours from the blade. Ulrun directs his will at the winds - this is the moment to disperse the evil presence for ever! He knows everything has been prepared perfectly, and that he only needs to direct the forces.

But it's too much for him! Only three of the winds assail the black smoke, drawing away a part of its strength but leaving the majority behind. The remaining winds escape, and the smoke forms into a physical shape. The creature is tall and winged; its upper body is human-like, but it stands on six legs. Its head is utterly featureless. It spreads its wings and beats them once: the summoning circle is broken, the talismans scatter and the candles go out. It is free!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on July 06, 2014, 10:04:33 PM
"Bollocks!" He yells, "Heinrich, axe it!" He scampers for his blade he left next to him and tries to strike. (If he can strike he will use the amulet to make him stronger by casting hammer hand instantly through it)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 07, 2014, 02:31:35 AM
Heinrich leaps into action, springing up out of the chair with such force that it is knocked over backwards, clattering on the floor as he charges the creature with his axes. "Verena!" he screams, rage filling him as he seeks to cleave the foul creature limb from limb.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 07, 2014, 09:48:07 AM
[Admund]

[Admund Fel test (at -10): 25, narrowly failed]

"Well, Sir Siegfried?" the watch commander asks. "Do you accept Sergeant Auerswalder's apology?"

The Knight Eternal is quiet for a few moments. Obviously Admund's apology has taken some of the wind from his sails, but he still looks angry. Finally, he says, "I accept that your insult to me was made not by malice, Sergeant, but through thoughtlessness. However, the insult was made nevertheless. How will you learn to correct your behaviour except by punishment? Else in future you may insult a less reasonable man of importance, and suffer far worse. Commander, I am satisfied that the Sergeant meant no disrespect. But I ask that he receive chastisement to teach him to be more mindful of his words."

Schutzmann nods. He writes something on a sheet of paper, signs it, folds it over, and gives it to Admund. "Sergeant Auerswalder: report to your Captain immediately, and give him this order of punishment. I trust you not to read it." He turns to Sir Siegfried. "I assume you have more important things to do, Sir Siegfried, than watch this man receive punishment?"

Prunkvoll looks annoyed. "Oh, well... yes. Yes, naturally I have many important tasks, Commander. I consider the matter closed. Thank you." He leaves the room without looking at Admund again.

"You are dismissed, Sergeant," the commander says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 07, 2014, 10:21:34 AM
[Julian and Ragni]

After they leave the chapel of Grungni, Julian and Ragni buy some fish and go to feed Hubert (Julian asks if there is a zoo in the city, but is told there is not). The huge lizard-beast makes whooping noises at the sight of Julian. It rapidly devours the fish, before settling back into its pool to sleep.

"Hey boss," Ragni says, "I reckon the beastie is getting more used to me. Why don't I try to find a trainer or someone to look after him, while you go to that guild you said. I can meet you when it's time for the snotling game!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 07, 2014, 10:57:57 AM
[Ulrun and Heinrich]

Despite its lack of a discernible mouth, the demonic entity emits an unearthly scream. The noise is horrifying!

[Heinrich fear test: pass]
[Ulrun fear test: pass]

Heinrich and Ulrun are undeterred. Heinrich charges straight at the demon, while Ulrun grabs his sword and releases the Hammerhand spell from the Wonderous Mnemonic.

Heinrich's magical axe blazes with white fire as he comes closer to the demon.

[Demon WP test: pass]

While it is dismayed by the weapon's aura, it is not repelled by it. Heinrich attacks while it hesitates.

[Heinrich 1 (magical axe): 99, miss]
[H2: 30, hits head. S4+1+d6 roll of 3-T7 = 1 wound. Dodge blow: yes. No damage]
[H3: 55, hits wing. S4+1+d6 roll of 6! (add damage = yes)+5-T7 = 9 wounds! 10WS drained and added to Heinrich]
[H4 (off-hand): 92, miss]

Heinrich's axe slices through one wing, sending out a spray of hissing black blood. The demon roars, then attacks Heinrich with berserk fury!

[Demon 1: 67, miss]
[D2: 47, hits body. S7+d6 roll of 3-T6-A2 = 2 wounds]
[D3: 14, hits left arm. S7+d6 roll of 3 -T6-A1 = 3 wounds. Parry attempt: 12, pass. -d6 wounds = 6. 0 wound taken]
[D4: 28, hits right leg. S7+d6 roll of 3--T6-A1 = 3 wounds. Parry attempt: 29, pass. -d6 wounds = 2. 1 wound taken]

The demon unleashes a flurry of blows. Heinrich is able to deflect some of them, but is still battered by bludgeoning fists.

Ulrun casts Hammerhand from his amulet [spell expended from storage amulet. +2S and double attacks. Lasts d6 x 10 turns, or until wounded]. Then he attacks!

[Ulrun 1: 13, hits right arm. S4+2+d6 roll of 6! (add damage=no)-T7 = 5 wounds]
[Ulrun 2: 95, miss]

Driven by magical force, his sword cuts deeply into the demon's arm.

[end of round]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on July 07, 2014, 01:49:06 PM
Less reasonable men, eh? More like the damned cunt eternal. Admund thinks to himself, his face hard and his gaze steeled on Sir Siegfried. He grinds his jaw slightly when he is told he will receive punishment anyway.

 "Very well, sir."  Admund replies. Admund takes the note signed by Commander Schutzmann and folds it once over again and slides it into his pocket. He will leave at once and see Duty Sergeant Konrad at the South Gate Watch Station and ask to see Captain Kratz.

He nods at each of the men, "Sir Siegfried. Commander." And leaves, closing the door with a slight slam.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 07, 2014, 03:42:21 PM
[Admund]

Admund leaves the palace and heads for the South Gate watch station. It's a beautiful morning, and the carnival is in full swing. But Admund marches on, intent on getting his punishment over with. The watch station is busy - patrols are bringing cultist or gang prisoners in at regular intervals. The holding cells must be packed.

Duty Sergeant Konrad greets him with a smile. "Admund! Good to see you! I don't know much about it, but there's a rumour going around that you've been making some big arrests. You'll be due another promotion, I expect - and to think it took me years to get to Sergeant! Ha ha! So, you want to see the Captain? Well, he's very busy at the moment, but he'll make time to see you."

After a wait of a few minutes, Admund goes through into Kratz's office. "I'm glad to see you, Admund," he says warmly, "I could use your help, to be honest! Ulric only knows how I'm going to make all the arrests on this list. This bloody conspiracy was a lot bigger than anyone thought. Anyway, you wanted to see me? Oh, a note from the commander? Let's have a look."

Kratz takes the note and reads it. "Do you know what this says, Admund?" he says, sounding surprised.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 07, 2014, 05:08:55 PM

Klaus agrees to Max´s plan and with a patronizing elder brother like smile wishes him much fun with Lena. As Klaus enters the palace to meet Emanuelle he offers her a smile in response but for a moment is unsure what to do with her hand...after awkwardly holding it for a moment unsure what to do he bows curtly before her. "Regarding our common friend Ser Martin I would love you to share that story at a later time and yes..." lowering his voice a bit, "It is grand that the Graf is recovering so well from his ailment. I wanted to meet with you just about that...I think we were refreshingly open about several things so I wanted to offer you some informations what exactly happened.

Also to give you a warning the culprit who was behind all of this was the Law Lord Wasmeier, the corruption was rooted deep in the high society of Middenheim so I am rather certain that as soon as the Graf has recovered fully there will be a very intese investigation not only about the cultists but about everyone on the court even though we didn´t share the letters with anyone and the Ar Ulric won´t have any incentive to do so that tale might get out after all. I am not sure how much the Graf knows about you and if you have other secrets but it might be in your interest to leave the city. What I also wanted to offer you, if you would decide to leave, is to join me in Averland once my business here in the north is done. I am certain there is much I could learn from you regarding the special politics of the Imperial High Society....for a starter how I am supposed to treat you on our short walk to make it clear for everyone watching that we are nothing more than friends."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on July 07, 2014, 05:42:41 PM
Admund greets Kratz and Kondrad warmly, but clearly has something on his mind.

"No, Sir. I was told to hand you the note directly by Commander Schutzmann." Admund replies, wiping frustration from his face. "During the hunt for the traitor last night, Sir Siegfried, the Knight Eternal, nearly botched the whole thing. He's going to be dueling the Graf's champion, and filed a formal complaint against me. I just came from a meeting with Commander Schutzmann and Sir Siegfried. He wanted to give me five dozen lashes."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 07, 2014, 11:48:35 PM
[Ulrun and Heinrich]

Heinrich's axe flares up in white flame again...

[Demon WP test: fail!]

...and this time the demon howls, retreating until it is stopped by the wall. Heinrich follows up, eager to take advantage of the demon's weakness.

[note that Heinrich parried twice last round, so only has two attacks this round]

[Heinrich 1 (magic axe): 65 (hits due to +10 from axe last round) hits body. S4+1+d6 roll of 5-T7 = 3 wounds. Dodge blow: pass, no damage]
[H2: 89, miss]

Ulrun, while the demon is distracted, begins to cast his clone image spell.

The demon attacks Heinrich again, but it's hampered by its fear of his magical axe. [demon gets -2a this round]

[demon 1: 82, miss]
[D2: 18, hits right leg. S7+d6 roll of 2-T6-A1 = 2 wounds. Parry attempt = 99, fail. 2 wounds taken]

It lands a glancing blow on his leg.

Ulrun completes his spell: suddenly, there are three identical Ulruns! All three attack the demon. [of course, only the real one can cause damage]

[Ulrun 1: 31, hits head. S4+2+d6 roll of 2-T7 = 1 wound]
[Ulrun 2: 96, miss]

He strikes its head, spilling more of its weird, vaporous blood.

[end of round]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 08, 2014, 12:01:00 AM
[Admund]

Kratz frowns. "Damn, that explains it then. I thought I must have misread this. Well, the commander has ordered that you be whipped, Admund. It's not five dozen though - that would be crazy. It's just a half-dozen." He puts the note down on the table and sighs. "Ulric's beard though, I don't want to do it! But it's an order from the commander himself. Still, at least he's given you the smallest number of lashes he could, short of none at all. When I started here, there was a sergeant who'd give you a dozen just for not shining your breastplate enough."

He stands up and walks over to a cupboard near the corner of the room. "Do you want a drink? I've got some brandy here. Reikland, not Bretonnian."

Admund can read the commander's note upside down as it lies on the desk. Captain Kratz: Sergeant Auerswalder is guilty of insulting the Knight Eternal, and is to immediately receive half a dozen lashes. Signed, Commander Schutzmann.

Kratz hands Admund a glass of brandy (if he wants one), then takes a gulp of his own. "Cheers," he says. "Damn, I didn't expect this. The note says immediately, too." He shakes his head. "Out on that post in the yard where you got lashed a few days back! Before you were even a watchman. Damnit." He drains his glass.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 08, 2014, 12:48:33 AM
[Ulrun and Heinrich]

[Demon WP test due to magical axe: pass]

The creature roars again, and red light flashes across its body. It moves faster than it did before, striking suddenly at Heinrich and the three Ulruns.

[Demon 1 (vs Heinrich): 53, hits right arm. S7+d6 roll of 3-T6-A1 = 3 wounds. Parry attempt = yes, -d6 wounds: 2. 1 wound taken]
[Demon 2 (vs real Ulrun): 85, miss]
[D3 (vs fake Ulrun 1): 75, miss]
[D4 (vs fake Ulrun 2): 39, hit. Illusion disperses]

Heinrich parries an attack with his second axe, though the impact is still jarring. Ulrun is hit in the face by a sledgehammer fist... but he dissolves into the air. It was an illusion!

Heinrich attacks.

[Heinrich 1: 26, hits body. S4+1+d6 roll of 4-T7 = 2 wounds. Dodge blow = pass. No damage]
[H2: 82, miss]
[H3: 38, hits right leg. S4+1+d6 roll of 5-T7 = 3 wounds. 10 WS drained]

He hacks a chunk out of one of its legs.

Ulrun attacks.

[Ulrun 1: 11, hits head. S4+2+d6 roll of 3-T7 = 2 wounds]
[Ulrun 2: 05, hits wing. S4+2+d6 roll of 6! (add damage = no)-T7 = 5 wounds -1 critical to wing! Wing severed, bleeding damage]

His sword slices cleanly through the demon's left wing-joint, completely severing the wing!

[Ulrun I test: 81, failed]

Black blood sprays over Ulrun's sleeve and across the front of his shirt... and starts to eat through it. The blood is corrosive! [Ulrun loses 1 wound, and had better do something to get the blood off!]

[end of round]

[Demon WP test due to axe = fail]

Grievously injured, the demon flinches away from the glowing axe. Heinrich strikes, intending to finish this.

[Heinrich 1: 58, hits right leg. S4+1+d6 roll of 1-T7 = no wounds]
H2: 56, hits body. S4 +1+d6 roll of 5-T7 = 3 wounds. -3 critical to body = dead!]

He hacks open the demon's belly, causing a mass of filthy, rotting entrails to cascade onto the floor.

[Heinrich I test: 04, pass]

Heinrich leaps backwards, avoiding the acidic blood.

[combat over!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 08, 2014, 01:18:38 AM
[Klaus]

Emmanuelle is clearly a little annoyed by Klaus's failure to kiss her hand, but carries on as though he hadn't made the mistake. "It wasn't easy to deal with Sir Martin's... strange animosity towards you, dear Count, but I can be extremely persuasive when I feel strongly about something." She touches his arm in a slightly suggestive way. "And I feel strongly that you are a person of considerable future importance."

His candor about Wasmeier alarms her. "The Law Lord? Oh my... so he's known, all this time, about... everything? Has he been arrested? What if he tells what he knows? Even if the letters are safe, just his words could ruin everything! Can't... can't you do something? Something to keep him quiet?" She fixes her eyes on Klaus's, a desperate, pleading look in them. "Your offer to go to Averland with you is so generous, but it's a long way to travel... and, perhaps, still not far enough if the Graf learns what I have done. It would be so much better if I were able to stay in the city. Better for me, better for the Graf... and better for you. I can teach you everything about court etiquette... and other things too. Now: take my arm like this... yes, that's it. That's the way to escort a lady without it appearing improper."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 08, 2014, 01:53:02 AM
Heinrich breathes heavily, gripping his axes and watching the daemon for any sign it might still be alive. When it does not move he lets his shoulders sag in relief. "Damn, that one was a bastard. Good work Ulrun. Did any of its blood get on you? I think it's acid." Heinrich will help Ulrun clean off the acid blood.

"Did it work? Is the sword cleansed now?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on July 08, 2014, 03:56:19 AM
"You didn't expect this?" Admund says taking the glass of brandy, his voice graveled. "I just unearthed one of biggest conspiracies, saved the Graf's bloody life, and captured a damned traitorous Law Lord. What do I get for it? An honorary title and a flogging..."

"Flog me for insulting the Knight Eternal, eh!? The shit is damned near worthless in combat. I don't think I even saw him land a blow. Probably too blinded from his shiny armor or his bloody honor." Admund grumbles. "Wish I had my knight's title today, so I could take a duel with the piss pot proper like. Hell, even Watchman Elrich could show him what for."

"Gods damned cunt eternal..." Admund mumbles into his glass as he downs the brandy. He downs the entire drink in gulps rather than sipping it as Kratz does. Finished, he sets the glass down on Kratz's desk less than lightly.

Admund sighs a defeated sigh and folds his arms. "Watch commander wants a flogging. So. Sure. We'll give him a flogging. Konrad didn't look too busy. He already did a number on my back, think he's up for one more round?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 08, 2014, 05:37:59 AM
[Emanuelle and Klaus]
As Emanuelle is in panic and terror of learning about Wasmeier it is on Klaus to frown slightly. Also he doesn´t react to her advances towards him just holding her arm in the way he showed her but more looking carefully around and not looking into her eyes. "First of all you should keep a cool head. The situation is risky but not desperate. Wasmeier lied...a lot to stay in his position of cult leader, crime boss....oh yes he was the Man too and Law Lord of the city of Middenheim. As far as I know he also spread false rumours about Rallane.." Klaus will nod towards the Elf dancing."..and even the very own daughter of the Graf as being a cultist. So if you deny any false accusations of him you might get out of it unscathed. You just have to make sure there isn´t any proof of your wrongdoings. Also I guess we can tell the Graf that you gave us some vital informations in our investigations that you helped us suspecting Wasmeier. Again most important will be to stay calm and don´t panic. It is impossible to "silence" Wasmeier now he is under heavy guard and an important price for the Graf....well if you get lucky his sinister masters might punish him for failing them. Do you know any other dirty secrets of the people on the court? Especially Jana Eberhauer, Rallane, The Princess and the Middenmarshals?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 08, 2014, 11:57:25 AM
[Ulrun and Heinrich]

The laboratory door bursts open, and three men rush in. Two are guild guardsmen, and the third is an elderly gentleman dressed in extravagant robes. His face is red and he's breathing heavily. "What... the... hell... is going on!" He halts to catch his breath. Ulrun recognises him as Gottfried Magnus, a senior but pompous wizard.

Magnus takes in the demon's corpse (which is gradually degrading into black smoke and blowing away), the candles and talismans, the sword, and the book. "Oh, I see: you've been using that damn Curious Artifice! Honestly, that book is a disgrace! It's full of mistakes, but enough of it works to get you into trouble. It's Ulrun, isn't it? I'll bet you used six blue candles and five red, right? And the Golden talisman of the Southern Extent? Well, if you'd read my monograph on the subject, you'd know that you actually need six red candles and five blue. And the Silver talisman of the Eastern Barrier. If only that damn archivist wasn't so protective of his books! It ought to be locked away where no one can get at it. Still, no harm done. You killed... whatever that was, so your sword is probably cleansed. I'll leave you to clean up! Good day."

With that, he sweeps out of the room again, the guards following.

Ulrun, once he's struggled out of his acid-splattered shirt and wiped the corrosive blood from his skin, can now examine the sword to see if it really is cleansed.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 08, 2014, 12:11:26 PM
[Admund]

"It's not fair, Admund, but that's the way things are," Kratz says, sounding sympathetic. "Maybe the Commander wanted to remind you of your place. The Knight Eternal's an important symbol to the people, even if the man inside the armour is usually an idiot." He sighs again.

"Aye, I'll get Konrad to do the job. He doesn't hold his hand back, but at least he's got good aim. He's not going to miss and hit you in the ear, like I've seen happen before. Right, you'd better go out to the yard. The rules are that all the men have to witness punishment, but I'll make sure they know why this is happening."

Admund and Kratz leave the office. "Sergeant," Kratz says to Konrad, "you're on punishment duty. Fetch the whip."

Konrad looks from Kratz to Admund, confused. "But... surely not Admund?"

"No questions, Sergeant. Just do it!"

"Yes sir."

"Head into the yard, Admund, and get ready" Kratz says, "I'll assemble the men."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on July 08, 2014, 02:37:24 PM
Admund squints in the late morning sun as he steps from the station house. The old wood post used for punishment stares back at him from the center of the yard. Admund steps over to a small table along the perimeter of the yard and begins unbuckling his sword belt and armor. As watchmen begin to file out of the station house, he can feel their eyes on him as he strips down to his undershirt and breeches. His face remains hard and stoic. A few familiar voices call to him inquisitively, but he ignores them and the rest of the mumbles and whispers.

When the time comes, he walks out to the post in the middle of the yard willingly. He pulls his shirt up over his head and shoves it into the arms of the watchmen waiting to shackle and raise his arms to the post. His back has visible red lines crisscrossing it from his previous two-dozen lashes, mixed with a few bruises from the fighting this week.

When the watchman reaches to shackle his hands to the post, he swats away the man's hands angrily. "Damnit man, I'll do it myself." Not using the shackles, Admund reaches high and grips the post, exposing his back squarely to Sergeant Konrad.

Admund spits on the ground and calls out to Sergeant Konrad in a harsh tone, "Square in the back, if it please you, Sergeant Konrad. Get on with it."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on July 08, 2014, 04:37:39 PM
Ulrun stands topless as the elderly man talks, futily rubbing the skin that had been burnt by the acid blood. He sighs grumpily when he finds out the entire ritual was flawed and that he will have to clean up all the mess they made. When the man leaves he turns to Heinrich and summons him over with his hand. "Let me see the wounds" he says before placing his hands and casting heal. "Many thanks, don't think i'd want to have been on the receiving end of a hit from that thing." he nods. Reaching down he inspects the sword.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 08, 2014, 09:51:55 PM
[Klaus]

"Don't panic," Emmanuelle says, repeating Klaus's words with a trace of amusement. "If I were the type to panic, I wouldn't be where I am today. I'd still be an actress, performing melodramas for the common people... people like you, and me. I was hoping to inspire you to take drastic action. Well, perhaps I should just be straight with you. We're both too used to games to be taken in.

"There's no evidence, other than the letters. And... he... has been very clear that it's over. He's always felt terribly guilty, you know. But he wanted it as much as I did. A vow of celibacy is such a foolish, wasteful thing, don't you think? He means to step down, as he promised, and leave the city entirely. I shall miss him... but on the other hand, if the Graf is back to his old self I won't be lonely.

"The Graf won't want to believe any rumours about me, any more than he would about his own daughter. I think you're right: Wasmeier's words will be seen as a final act of spite by a traitor. As for dear Rallane: he's had his fantasies about the princess, but he'd never act on them. He's a sweet man."

Klaus's question about the secrets of other members of court makes her smile. "Are you looking for blackmail victims? That's a dangerous game. Well, I suppose I owe you a few confidences. Janna Eberhauer is the wizard, yes? I'm afraid I don't know her at all. Rallane is a very dear friend - an entirely platonic one. We had a relationship several years ago, but we discovered we were better off as friends. I'm convinced he has no dark secrets. As for the princess," Emmanuelle's face shows resentment, "she does not like me. She's caused trouble between the Graf and me in the past. However, she has absolutely nothing in her head. There's no way she could be involved in anything disreputable. It simply wouldn't occur to her.

"The Marshals... von Genscher's son is having an affair with Petra Liebkosen, which I am sure he knows nothing about. Petra is a terrible gossip, so any secrets von Genscher has shared with his son will have been spread to half the court. The general, I don't know. The Watch Commander... ah. If you have met Commander Schutzmann... Ulrich... you would think him a cold man. He isn't. Some years ago, he and I were lovers, and it was through his influence that I came to the attention of the court. I no longer see him, but I still regard him with affection.

"Does that answer your question? You're disappointed, perhaps. Well, there is one man at court who has a great many dirty secrets. That Tilean physician! The man is a sexual degenerate and probably also a drug addict."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 08, 2014, 10:25:59 PM
[Admund]

"I'm sorry about this, Admund," Konrad says quietly, "I didn't think I'd be doing this again. I'll do it quick and neat, don't worry."

The muttering of the assembled watchmen is getting louder. At last, Captain Kratz enters the courtyard, his face set into a stern expression of command. "Quiet!" he shouts, "show some respect! Sergeant Auerswalder hasn't been a watchman long, but he's done more work than most of us could manage in a lifetime."

"Why's he getting the lash then?" Someone says. It's Fritz, from Admund's patrol.

"I don't like it any more than you do," Kratz says, "but Commander Schutzmann himself has ordered half a dozen lashes for insulting the honour of the Knight Eternal."

"What, that shiny-suited fool? Bugger that!" Fritz says. An approving murmur rises from the other watchmen.

"I'll pretend I didn't hear that," Kratz says. "whatever we think of the Knight Eternal, we respect Commander Schutzmann. I don't agree with him, and I'll be seeing him as soon as I can to tell him so - which I don't expect him to be happy about. But I'm going to do what he ordered all the same. I expect all of you to keep quiet out of respect for Sergeant Auerswalder. Anyone who doesn't will be next at the post. Right, Sergeant: six lashes, and don't hold back. This is a punishment, and we're going to do it properly. Begin!"

Konrad cracks the whip in the air a couple of times for practice. Then he lashes Admund, very hard, across the back. He feels it cut from his left shoulder, diagonally downward, like a burning knife.

"One." Someone shouts.

The next lash falls, parallel to the first.

"Two."

Then the third. Admund's body shudders under the impact, but he keeps silent.

"Three!"

There's a brief pause. Then the lash falls again, this time striking from his right shoulder, crossing the previous lashes. Admund feels the blood begin to trickle down his back.

"Four."

Another lash, parallel to the fourth.

"Five."

Then the final lash hits. Konrad seems to put a lot of effort into it - the whip hits so hard that Admund almost thinks it's going to cut right through his back.

"Six! And done!"

"The punishment is complete," Kratz says, "now, raise a salute for Sergeant Auerswalder!"

Everyone salutes. Admund is still standing with his arms above his head, holding onto the post. Blood runs down his back.


[Admund loses 2 wounds]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 08, 2014, 11:04:48 PM
[Ulrun and Heinrich]

Ulrun casts his healing spell on Heinrich, undoing the (relatively minor) injuries caused by the demon's fists.

[Ulrun casts cure light wounds on Heinrich. D6 wounds healed: dice roll = 5]

His annoyance about having to clean up the mess disappears as a wonderful thought enters his mind: students! He can order some students to do it, and claim it's a practical test or something. What else are students good for?

He reaches for the sword, to see if the hassle he's just been through was worth it. As soon as he touches the hilt, a blast of images goes through his mind. He sees a wide, green plain; beyond it, the sun shines down onto a city of silver spires. Blue and white banners flutter in the breeze. He blinks, and the image is gone. Well, that seems encouraging... he concentrates on the sword. He can't sense an evil presence. Instead, the sword's abilities seem to have increased! Or possibly reverted to what they should have been - instead of causing frenzy, it gives its user greater self-control. This wasn't a waste of time then.

[The elven sword still provides +1 to damage. It now also boosts the wielder's Cl by 10 when held]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on July 09, 2014, 02:34:04 AM
Admund remains gripping the post for a while. Breathing hurts. His back heaves up and down as he sucks in air trying to shake the stinging pain. His fingernails have dug into the wood post. He finally lets go and struggles for a moment before standing up straight.

Admund turns around to face Sergeant Konrad, only a few paces away. Admund's mouth is twisted in pain and anger for a moment, looking like he's ready to spit bile and obscenities. Admund eyes Konrad for a moment before saying in a deep gruff voice, "D...Damn fine arm, Konrad. Same time next week then?" Admund tries to manage a grin, but his mouth only twists and he tilts his head in pain and grunts.

Admund walks slowly and deliberately toward the table with his gear, awkwardly trying to keep his back straight.


[Deducted two wounds, now at 6]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on July 09, 2014, 07:14:55 AM
"I hint it's better now. Though it's giving me visions of elves, so that's debatably an improvement." Ulrun says racistly. "Come, let's go find some willing, or unwilling students to clean this up and find admund..." He pauses. "I might come back tomorrow, I feel suitably unrewarding by my guild for aprehnending the arch traitor and saving their reputation!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on July 09, 2014, 07:26:20 AM
Ulrun realises he is topless. "Ah, I'm doing my best Max impression here. We should stop off at my home first, it's just around the corner. It's probably about time I had a change of clothes anyway!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 09, 2014, 10:29:12 AM
[Admund]

"Dismissed!" Kratz shouts. "Back to work everyone."

The watchmen shout out supportive comments to Admund as they leave the yard - "Well done Sergeant! The way you held onto the post without the chains - amazing!" "Bloody Knight Eternal!" "I'd have shouted my head off if I'd had those lashes! Good man!" "I'd like to see Sir Bloody Siegfried at the post. Bet he'd wail like a halfling who's lost his pies!" Kratz doesn't reprimand any of them.

Konrad looks at Admund uncomfortably, as he shakes a little blood off the whip. "I had a job to do, Admund - I had to do it as well as I could. I'd expect you to do the same if it were me up there... and I'd sooner it was. Forgive me again?" He offers his hand to shake.

Kratz approaches Admund as he stands by the table his gear is on. "Better not put anything on that back for a while, Admund," he says. "Let me have a look... hmmm, Konrad did a good job. Nice straight cuts, and he's crossed the two sets of three for extra damage. Still, there's not too much blood, and they should heal cleanly. More scars for your collection, right?" He smiles weakly. "I don't expect you to go on duty after that, Admund. Take a couple of days if you want. And I meant what I told the men - I'm going to complain to the Commander about this. I know you're angry with me, and I don't blame you."

He goes quiet, obviously hoping Admund will say something.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 09, 2014, 10:46:40 AM
[Ulrun and Heinrich]

Ulrun goes into the corridor and orders the first group of students he sees to clean up the mess in the laboratory.

[Ulrun Ld test: 13, pass]

They look alarmed at being commanded by a shirtless man with a handlebar mustache (especially because of the scars on his body from his imprisonment), and hurry into the lab with a muttered "yes, master."

He and Heinrich leave the guild and head towards Ulrun's house. Misthollow Lane is a quiet Freiburg street a little way south of the guild. Most of the houses are occupied by students or professors from the guild or the collegium. Ulrun lives at number 8, a smallish place with two bedrooms, a lounge, a study, and a kitchen. There shouldn't be any cultists waiting there to grab him again, now that most of them have been arrested, but Ulrun is worried that the place might have been burgled. Everything looks fine from street level. He unlocks the front door, and he and Heinrich go inside.

Cooking smells are coming from the kitchen! They go through from the hall, and discover a young male halfling frying bacon. He looks at them, and his face goes pale with fear. "Oh! Um."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 09, 2014, 10:50:40 AM
[Mortus]

Mortus returns to her rooms at the Scholar's Inn, and spends the day studying spell books. She focuses on two spells. One is a more powerful version of the protective aura she already knows. The other is a disabling spell that can briefly render an enemy mindless.


[Steal Mind [8 MP, range = 24 yards, duration d6 rounds. Target must pass a WP test or become mindless for the duration. They count as prone, and may take no actions]

Aura of Protection (4 MP, range = caster only, duration 1 hour per level. Increases armour by 2 points. As an aura spell, is dispelled on contact by magic weapons. No character may carry more than a single aura spell at a time. Note that it does not stack with armour)]

[I updated Mortus's character sheet with these]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 09, 2014, 11:10:20 AM
[Klaus]

"I was already wondering about your demeanour as I consider you highly professional, the main reason that I think we could be ....acquaintances? maybe at some point even friends" Klaus offers her a warm smile....a real one he really likes Emanuelle and considers her a kindred spirit. "..and yes playing those games, really all of this makes me doubt the hierarchy of the Empire at times, that nobles are chosen by the gods to lead us and the lowborn have their place piling up sheep shit." Smiling again while his eyes go hard and a storm is brewing in his clear blue as he thinks about his original fate of being a sheep herder he shakes his chain of thought...understanding that he is way to open to a dangerous woman such as Emanuelle...but can´t help himself but following his feelings to share who he really is with her.

"Listen to me...I sound like one of those young students. Regarding the informations about the other people.....no I actually just want to know with whom I have to be careful, if you go swimming with the sharks tis best to know which one of them might bite." All the while Klaus is watching the graceful elves dancing on the eyes, seeing their perfect motions but still thinking all the time to himself how appealing to look at them but still there is no envy at all towards the Elves....as they have no ambition and therefore ultimately they will end up being meaningless. "No I am not dissapointed at all, I was hoping to befriend Rallane and maybe get romantically involved with Frau Eberhauer while we remain in Middenheim. I was thinking about that Tilean about his loyalties and his involvement I guess I might try to get more out of him to figure out if he is any sort of threat for anyone but himself and if so stop him. What sort of degeneration do you mean, you heard about Gotthard Brandt? Or more correctly Gotthard von Wittgenstein? Anything else that would be of interest for you my dear Emmanuelle?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on July 09, 2014, 01:08:17 PM
[Ulrun and Heinrich]

Ulrun goes into the corridor and orders the first group of students he sees to clean up the mess in the laboratory.

[Ulrun Ld test: 13, pass]

They look alarmed at being commanded by a shirtless man with a handlebar mustache (especially because of the scars on his body from his imprisonment), and hurry into the lab with a muttered "yes, master."

He and Heinrich leave the guild and head towards Ulrun's house. Misthollow Lane is a quiet Freiburg street a little way south of the guild. Most of the houses are occupied by students or professors from the guild or the collegium. Ulrun lives at number 8, a smallish place with two bedrooms, a lounge, a study, and a kitchen. There shouldn't be any cultists waiting there to grab him again, now that most of them have been arrested, but Ulrun is worried that the place might have been burgled. Everything looks fine from street level. He unlocks the front door, and he and Heinrich go inside.

Cooking smells are coming from the kitchen! They go through from the hall, and discover a young male halfling frying bacon. He looks at them, and his face goes pale with fear. "Oh! Um."

Ulrun is clearly surprised that there is an unwarranted halfling eating the most delicious of meats in his home. He doesn't say anything when the halfling looks at him with obvious concern. Instead he moves over to the table in his kitchen, a small wooden ugly monstrosity and takes a seat, indicating that Heinrich should do the same. "I was just wondering if I had any food left in here." He says nonchalantly. "Young sir, some bacon." He says at the boy. "Some for my friend too." He pauses and raises his hand. "Whilst you do that, you can explain what exactly you're doing in my house. I'm somewhat short of patience and as you can see" he indicates towards his dishevelled appearance "I've somewhat had it with people robbing me, attacking me, stealing from me and squatting in my home, so it had best be a good explanation - oh, and you better not have sold any of my things."

His eyes widen curiously for a second. "Have you been feeding my doves? You better not have let Captain Catclaws have eaten them!"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on July 09, 2014, 01:22:04 PM
"Shut your damned mouth, Konrad." Admund interrupts. "You did your job. It's what I expected you to do." Admund takes Konrad's hand and shakes it firmly, grinning slightly. "Though... I can't say I'd do as neat of a job on you as you did me..."  Admund says glancing over his shoulder, trying to see the stripes on his back from the whip. He gives Sergeant Konrad a firm slap on the shoulder, steadies himself for a moment, and continues to the table to fetch his belongings.

Admund collects his undershirt and goes to put it on, but stops himself, remembering he's bleeding. He inspects himself again over his shoulder when Kratz mentions the stripes. His arms also have several faint scars, reddened marks, and bruises from the week. He massages one of the bruises given to him by Gluckstein's men for a second.

Admund waves a hand dismissively at Captain Kratz. "Kratz...Sir..." Admund says catching himself, as he remembers other watchmen are nearby. "I hold nothing against you. You did as you were damn well ordered by Commander Schutzmann. I'd have done the very same. Make your complaint if you want, just don't end up on the post like I did. I paid my dues, let's move on from it."

Feeling the blood trickle again, Admund interjects, "Though, I could use a bandage. Mind if I get some linen from the medical stores?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 09, 2014, 01:33:10 PM
[Ulrun and Heinrich]

The halfling is speechless as Ulrun and Heinrich take a seat at the table. He flinches as they draw near, obviously about to make a run for it. When Ulrun asks for bacon, the halfling reacts almost instinctively. "Yes sir! Bacon, sir!" He hurriedly finishes cooking, and puts the bacon onto two plates along with some slices of freshly-baked bread and some cooked tomatoes. There's more than enough for two, but he was probably planning to eat it all himself. The halfling serves the plates, nervously glancing at his two intimidating lunch guests.

In response to Ulrun's request for an explanation, the halfling says, "Sir, I'm so sorry! I'm a student at the Collegium, sir, and money's been tight, and I was staying with friends on this street, but the landlord said it wasn't allowed. Then my friends told me no one seemed to be living here anymore. They thought the owner might have left the city, and wouldn't be back for a while. Um. So I broke in... um, I broke the lock on the back door, and I heard all your doves cooing away, wanting to be fed. So I fed them, and I thought, 'well, I'm sure the gentleman wouldn't mind if I stayed here, provided I looked after his pets and made sure no burglars broke in.' Um. And I've kept things tidy. I sleep in the lounge - I prefer being on the ground floor. I haven't sold any of your things, I swear! I'm so sorry, sir! I'll leave at once! Please don't tell the Collegium or the Watch, sir!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 09, 2014, 01:40:26 PM
Heinrich accepts the food, eating quietly as the halfling tells his tale. "What's your name, son?" Heinrich asks when the story winds down.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 09, 2014, 01:58:39 PM
[Admund]

Konrad looks very grateful as Admund shakes his hand. He jokes along with him. "Aye, you'd leave my back in a mess, I'd say. Not like those nice clean stripes I gave you! It takes practice to do it right." His smile vanishes. "Seriously though, I'm sorry." When Admund slaps him on the shoulder, he almost responds... but stops himself in time. "Ha, I'd better not do that! You're a good man, Admund. I hope you'll be back on duty soon."


Admund can't see much of the damage without looking in a mirror. He can just see the ends of the lash-marks, three to each shoulder. The stripes are bloody and quite wide, but they don't look deep - just the surface of the skin has been damaged. It's nowhere near as bad as last time.

"You paid your dues all right, and you took it like a damn hero," Kratz says, "but I don't think you were really due them. It may have been my duty to do as the Commander ordered, but now I've done it it's my duty to tell him I think he was wrong. If he wants to lash me for that, well, that's fine. I'm not sure being Captain suits me anyway!

"Aye, you can have all the linen you want. I'll give you a hand." Kratz goes with Admund to the stores, and helps him wrap a bandage around his upper torso. Then, he says, "I'd better go, Admund. Report in whenever you're ready for duty. And let's have a pint sometime too!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 09, 2014, 02:01:49 PM
[Ulrun and Heinrich]

The halfling almost jumps out of his skin when Heinrich speaks to him. "My name, sir? My name is Petey Greenburrow, sir! My parents sent me here to study, sir. Oh, my old dad would be so angry with me for this, sir! I didn't mean any harm, sir."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on July 09, 2014, 02:41:06 PM
"Pah, Being Captain suits you well enough. I saw you lead at Windhund. You've earned the Captain's cloak." Admund says scooping up his belongings and carrying them inside.

Admund shoos away Kratz's help when he offers to bandage him. "Don't worry about it. I'll have Medic Helena bandage wrap me. Go back to Captaining. I'll take the day to recover, and report when ready. I'll need to request leave from duty for my knighting ceremony coming up. They better give me a warhorse and spurs for this..."

"Oh, and if it's not too much trouble, I'd like to request leave to attend the duel for Julian Stonebridge and Sir Siegfried, if that's not too much trouble, sir." Admund says with a grin.

As Kratz turns to go, Admund speaks up once more, "And that pint...you're buying."

Admund will get bandaged and ready to leave. He will return to the Templar's Arms for a pint and lunch, then to head to the market to sell of some loot from the week.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on July 09, 2014, 08:25:03 PM
Ulrun listens to Peteys story whilst he has his bread and bacon. He wolfs the bacon down with a little more gluttony than what he is trying to portray, grease and tomatoes leaking into his handlebar. With some etiquette he grabs a rag from the side with a few strides and wipes it off. "Heinrich." he says to his companion. "Could you entertain our new friend here whilst I have a look around? I need to check on a few things." Ulrun goes to his room to get some new clothes, requiring some replacements for his ruined shirt. He also looks for his personal weaponry and belongings he keeps in his house and goes to check on his doves/Captain Catclaws. (His 'magic' cat)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 09, 2014, 08:41:40 PM
"Oh I think I can manage to keep an eye on him." Heinrich says with a grin. He will lean back and watch the halfling, not moving or speaking unless he tries to flee.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 09, 2014, 10:41:30 PM
[Klaus]

"I'd like to be friends," Emmanuelle says, "we have a lot in common. Nobles are just people whose ancestors grabbed power any way they could. Why shouldn't others do the same now? The gods reward ambition, as anyone can see." She smiles. "Though they also punish failure. The stakes need to be high for the game to be worth playing.

"You're wise to find out all you can before you make a move. If I'd been more cautious, I might never have faced blackmail and possible exposure. Rallane is quite safe, and I should think the lady wizard is harmless as well - if she weren't, I'd have heard more about her. The Tilean," she makes a face, "well, how do I begin to describe him? He has a monstrous sexual appetite. He's propositioned almost every lady at the court, often in the crudest possible way. He has drugs that he claims increase potency." She shudders. "I'm not a prude, but that man is unspeakable. Though even he is not as bad as Gotthard Brandt. I was delighted when I heard he'd been arrested."


At noon, the ice-dancing contest halts for a break. Suddenly, the nearby palace gates open and a loud fanfare announces the arrival of Graf Boris himself! The Graf, dressed in his full regalia, walks slowly and carefully, but with his head held high. The princess and her chaperone are at his side, and surrounding them are a dozen fully-armoured Knights Panther. The crowd, surprised to see the Graf making a public appearance after so long, break into a cheer.

The Graf and his retinue climb onto the observation stage. He steps forward, raising his hand to the crowd to call for quiet, and speaks. "Citizens and visitors! For those of you who do not know, I am Graf Boris Todbringer, Elector of Middenheim. For too long I have neglected my duties - first due to grief at my wife's death, and then because of illness. However, I am now recovered and ready to return to public life."

The crowd cheers!

"During my illness, a few of my officials conspired to create an unjust tax. This was a monstrously high sum of money leveled against some of the city's most valued people: dwarfs, wizards and priests. Among the leaders of this plot was Gotthard Brandt, a corrupt man who had risen to control both the Merchants' Guild and the Taxation Kommission. He and his cohorts have been arrested, and will soon be punished. As for the tax: it is hereby abolished! Anyone who was forced to pay can apply to the Taxation Kommission for a full refund, as well as a small additional sum as compensation. Anyone who was flogged as punishment for non-payment will receive substantial recompense for their suffering. As of this moment, criers are shouting this information to every part of the city. Even so, I urge you all to tell everyone you know!"

More cheers!

"As Graf, I take full responsibility for the taxes, and I intend to do all I can to undo the harm caused. I will also ensure that nothing like this can ever happen again. One last thing: at noon on Festag, the last day of the carnival, there will be a special ceremony at noon here in the Square of Martials. A small band of visitors to this city are largely responsible for exposing the plot: they are to be inducted into the Knightly Order of the Panther. I hope that many of you will attend this ceremony to express your thanks to them. Now, please enjoy the remainder of the carnival!"

The crowd go wild!

The Graf and his retinue settle down to watch the rest of the ice dancing contest. Allavandrel and his partner eventually triumph in the paired competition. The Graf himself awards the trophy, before withdrawing to the palace again.


"He's looking so much better," Emmanuelle says to Klaus. "I know that you and your friends are responsible for that." She reaches for his hand, and squeezes it softly. "I've enjoyed talking to you, Klaus. Let's meet again soon."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 09, 2014, 11:10:53 PM
[Ulrun and Heinrich]

Petey looks like he's afraid he's about to be murdered. "I'll wash up those plates," he says desperately, trying hard not to catch Heinrich's eye. When he's cleaned the plates, he starts cleaning the kitchen.

Ulrun's wardrobe is intact. He finds some clean clothes to wear, then checks on his other possessions. Nothing seems to be missing. The house actually looks cleaner than it did when he was last here. The only major difference is Petey's bedroll in the lounge. Beside it is a small pile of textbooks, a little painting of (presumably) his parents, and some spare shirts and trousers (neatly folded).

Ulrun's doves are in good health. His cat is as bad-tempered as ever, but looks well-fed.

[I don't know what Ulrun keeps in his house! You can assume he has some money and whatever reasonable possessions you like!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 09, 2014, 11:40:29 PM
[Admund]

"Like I said, take all the time you need," Kratz says. "You must have done a year's worth of work just in the last few days. You can certainly have the time to get knighted. As for watching Julian beat the crap out of Sir Siegfried, I'd order you to attend even if you didn't want to! He needs to know you're watching him get his ass kicked. Maybe he won't be so high and mighty after that. And I expect it'll make your back feel better too.

"Aye, I'm buying the drinks. Middenheim beer though - not that Carroburg stuff!"

Kratz leaves. Helena the medic bandages Admund's wounds - she tells him he can put a shirt on over the bandages, but to leave off his armour for a day at least.

Admund leaves the watch station and returns to the Templar's Arms. The place is packed with carnival-goers, but Uli the innkeeper finds him a table. "We've always got a table for the city watch," he says. "How are you, Admund? I don't remember seeing you or your friends since yesterday morning. You haven't checked out without telling me, I hope!"

After lunch, Admund goes off to the markets. He passes several town criers (for some reason, most of them are halflings), who are loudly repeating the Graf's proclamation about the taxes [see the update for Klaus above].

[what does he want to sell at the market?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 10, 2014, 12:35:45 AM
[Julian]

Julian leaves Ragni to find someone to look after Hubert, and goes off to the Wizards' and Alchemists' guild. On arrival, he asks to speak to Janna Eberhaur. She's pleased that he wants to join the guild. "You've shown excellent knowledge of practical alchemy, Julian," she says, "even though you have no magical ability." She smiles. "Of course, we can teach that to you, if you like. Anyway, the work you started on the potion for revealing duplicates has been completed. The one that replaced the Law Lord is dead, but who's to say there aren't others out there? We'll be ready in future. Now, since you've done so much for the guild, the membership fee is waved. All you have to do is sign the register here. Yes, and here. Good. This is your guild medallion. You're now entitled to practice alchemy in the city, and you have full access to guild resources."

[added Pendant carrying the emblem of the Wizards' and Alchemists' School of Middenheim to inventory]

Julian asks if Hillberry Stilburg, the halfling brewer and secret alchemist, has joined the guild yet.

"Yes, he came in this morning. Actually, a watch patrol brought him in - he looked pretty miserable, really, but he was insisting he had to keep his promise to join the guild. We're confiscating his illegal substances, and we may be bringing civil charges against him. And it sounds like the watch intend to flog him - either that or turn him over to the criminal courts. They took him back to the cells when he was done with the paperwork. I felt rather sorry for him."

When Julian is finished at the guild, he goes to meet Ragni at the Bernabau Stadium, in the Great Park, to watch the first Snotball semi-final. The Wolfrunner Coaches team are playing the Eastenders at 2 o'clock.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on July 10, 2014, 01:17:05 AM
Admund sighs at Uli, "I'm having one of those days, Uli. One of those days. We've not checked out yet, we've just been...busy. Reckon we'll be here a bit after the carnival ends." Admund sits at a table eating his food and sipping his pint for awhile, relaxing and unwinding.

[Deducted 2 silver for lunch and pint]

When he's done, he leaves money on the table to pay for the food and goes up to his room. His back hurts and he doesn't feel much like chatting, but he raps a knuckle on Julian and Ragni's room as well as Heinrich, Max, and Klaus's room to see if anyone is there. When he gets no answer, he returns to his own room, and sets his armor down next to his trunk. He inspects his chain mail and notes it needs to be cleaned and scoured, and notes his shield needs to be hammered and painted.

Opening the trunk at the foot of his bed, he trades his undershirt for a clean practical shirt and jerkin. He sifts through his possessions and sets some things on the bed he wishes to take to the carnival market to sell:

Under a folder pair of trousers, Admund finds Bardin's monocle that he took from his room at the Scholar's in earlier in the week. He first thinks to sell it to a pawn shop, but changes his mind. He sticks it back in the trunk to give to Julian before his duel. Collecting the items he puts on his sword belt and slings his shield under his arm and descends the stairs and heads to the market.

Hearing the news about the taxes, Admund grabs one of the criers and gets the full store from him. He gives him a fist full of coppers in thanks.

[Deducted 6 pence]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 10, 2014, 11:23:14 AM
[Admund]

Uli chats to Admund for a little while, trying to cheer him up.

The town crier Admund speaks to is happy to give him the full story. It's interesting that Gotthard Brandt is the only conspirator being mentioned by name - especially since his involvement in Wasmeier's plot was no more than peripheral. Unmasking an unpopular merchant leader as a traitor is obviously more acceptable than a Law Lord. Maybe Wasmeier himself will be quietly dealt with? Or perhaps it just hasn't been decided yet.

Admund has no trouble selling the items he brings to the market. Firearms are always in demand, and the elf cloak is of extremely high quality.

[Thug's handgun (with powder & ammunition) sold for 60 crowns
Low quality pistol (with powder & ammunition) sold for 80 crowns
A gray Elf Cloak he took from an elf necromancer sold for 40 crowns]

[Does Admund want to buy anything?]

While he's at the Market, Admund sees Max together with a young lady with blonde hair. He remembers that Max met her at the ale festival, after the minotaur fight: her name is Lena, and she's a student at the Collegium. She is wearing blue dress, while Max is hilariously just in a pair of brightly-coloured short breeches and his minotaur hat. Max is buying each of them a scarf in the colours of the Wolfrunner Coaches snotball team. He turns around to hand Lena her scarf, and sees Admund.

"Hello Admund! Do you remember Lena? We've just had lunch, and now we're off to the snotball game. Would you like to come too? I'll buy you a scarf."

"Hi, Admund," Lena says, "Max has told me a lot about you. Have you been to a snotball game before? If not, you should certainly come with us."

"Um, by the way," Max says, blushing, "I'm dressed like this because it's how I was when Lena and I met. Um. And I thought, 'people dress up at carnivals, so why not be a minotaur again?' Uh. If you were wondering."

Lena laughs and takes his hand.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 10, 2014, 11:35:48 AM
[Klaus]

When Klaus takes his leave of Emmanuelle, he goes across town to the Royal College of Music. He came here a few days ago to watch Rallane perform. But today, the College is host to the famous Liturgical Choir of Luccini. A distinguished crowd is already gathering in the College lobby, having drinks before the performance. Klaus spots the colossal form of Doktor Pavarotti at the far end of the bar, surrounded by ladies and laughing deafeningly.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/pav_zps21e4daa3.jpg) (http://s48.photobucket.com/user/sparky_sparkfire/media/WFRP/pav_zps21e4daa3.jpg.html)


Klaus orders a drink. Before long, Rallane sees him and approaches. "Ah, good afternoon, Count Klaus! I was very pleased by your invitation. Isn't it wonderful that everything's been sorted out? No one will blame me for the dwarf tax now. You have some wine already? Good. I'll just order one for me then."

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/rallane_zps07b92a6d.jpg) (http://s48.photobucket.com/user/sparky_sparkfire/media/WFRP/rallane_zps07b92a6d.jpg.html)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on July 10, 2014, 11:56:19 AM
Ulrun selects another robe with sufficient holes for his usual illusion gear. After a few minutes it is soon full of useful pieces for minor tricks. (Juggling balls, dust, some colourful fluid, colourful rags etc) He draws a short sword from his cupboard and shoves it into a clip on his belt. He also takes his meagre money that he had saved. Ulrun chucks some clothes and some traveling gear onto his bed.

After a few minutes of whistling at doves to make sure that they retain knowledge of their tricks he plays with the ginger tom that he 'adopted' (he can't get it to leave) and slightly ruins the sleeve of his shirt.

After a short while he heads downstairs and leans against his kitchen door.

"What do you know, he actually didn't steal from me." he says amused. "You're either the best break in or the worst." he says with a smile. "So, Petey" He says the halflings name in a happy way. "What do you study? Have you been looking around at the gear?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 10, 2014, 12:21:28 PM
[Ulrun and Heinrich]

"I promise I never intended to steal from you, sir," Petey says, still shaking with fear, "I just needed a place to stay. May the hairs fall off my feet if I'm lying, sir! I, uh, study economics at the Collegium, sir. My parents want me to be an accountant, sir. I swear I haven't looked at your things, sir! I mean, I've seen them, and I can see you're a great wizard. But I haven't touched anything. Please sir, what are you going to do with me?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on July 10, 2014, 02:37:28 PM
Had I known these elf cloaks would sell so well, I would have collected the rest from those damned elf necromancers... Admund thinks to himself.

He buys 13 crossbow bolts to refill his bolt case from the week's use of it. He also stops by an swordsmith's booth and considers picking up some blunted sparring swords to practice with Ragni, or teach Max to hold a proper guard. He decides to come back another time.

[Added 260 crowns from sales]

With a purse full of coin, Admund's back suddenly hurts less. He strolls casually through the market looking at wares from far places brought for the carnival. He lets the sun warm his face, and for the first time in weeks, he relaxes.

Admund smirks when he spots Max and Lena, remember the Beer Festival after he defeated the minotaur and earned a reputation. He politely declines the Wolfrunner scarf.

"Aye, i'll come along for the match. Keep wearing that hat though, and I'll have to take you to a watch station cell for public indecency." Admund chides.



Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on July 10, 2014, 04:23:45 PM
[Ulrun and Heinrich]

"I promise I never intended to steal from you, sir," Petey says, still shaking with fear, "I just needed a place to stay. May the hairs fall off my feet if I'm lying, sir! I, uh, study economics at the Collegium, sir. My parents want me to be an accountant, sir. I swear I haven't looked at your things, sir! I mean, I've seen them, and I can see you're a great wizard. But I haven't touched anything. Please sir, what are you going to do with me?"

"Calm down young lad." Ulrun says calmly. "You've actually done me a favour. I've been gone for weeks and clearly my entire collection of birds would be in the cats stomach if you hadn't fed them. Provided the cat didn't just starve itself, it is a bit stupid." He taps his belly with one hand. "Plus you've made a bloody fine bacon sandwich, wouldn't you agree Heinrich?" He sits back down. "An accountant is certainly a reliable profession. Though not particularly exciting." he says with his droopy mustache. "As to what I intend to do with you... Well, firstly as a thank you for letting you live in my abode - I have left some goods upstairs on the bed. See that they are washed and pressed for me eh? I will be needing them soon enough and they're a tad neglected." He suggests lazily, clearly taking advantage of the scared halfling. "Secondly.. I suppose it's your choice." He stands back up and puts his hands into his sleeves grandly. "You can either learn to be an accountant, look after some doves and a cat for me." he sweeps his hands out and pulls coloured rope out as he speaks - "or perhaps you'd prefer to be an apprentice to an illusionist!" as he says the last word he casts [summon small animal] and pulls something oversized out of his sleeve!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 10, 2014, 07:14:14 PM
Leaving Emanuelle he returns her squeeze of his hand with the same gesture and also smiles at her while walking over to the College of Music he eats some food offered on the streets and helps it down with some cooled cider. As he is greeted by Rallane he greets him in turn..."Just Klaus for you Rallane yes indeed it is a blessing we manage to uncover this whole mess and clear false accusations...I hope there was no trouble for you as at some point I heard you were named as one of Gotthard Brandts cultists...I made sure those rumours were stopped immediately...It sure is nice to see you again and spend some time. I have seen you at the ice dancing, I was meeting there with Emanuelle. I was sure you would win the contest....but then you seemed to lose concentration when the Graf arrived....with his retinue. So what is expecting me here? The choir of Luccini?"

Klaus drinks from his wine enjoying the sweet taste of it and already considering ordering another one.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 10, 2014, 11:08:00 PM
[Ulrun and Heinrich]

Petey starts to look less afraid as Ulrun talks. "Of course I'll wash and press your things, sir!" he says, "I'm very grateful to you for letting me stay here all this time... even though you didn't know, sir."

Ulrun's spell produces... a confused owl! It emerges from his sleeve, swoops at Petey (causing him to hurl himself to the floor in panic), flies around the room a couple of times, then escapes through the open back door. Well, it makes a change from squirrels.

Petey gets up from the floor, dusting off his knees. "That was amazing, sir!" he says, "are you really offering to teach me magic?" His eyes go wide. "Could I really learn that? Wow... I don't know if my old dad would like it... but it would be much more fun than being an accountant. Imagine what the people in my village will say if I go back as an illusionist! I'd love to be your apprentice, sir, if you really mean it. I'll cook and clean for you and look after your animals. Thank you!" He offers his small hand to shake. Then he looks at Heinrich, and shivers with fear... but he takes a deep breath, and offers his hand to Heinrich too. "Thank you sir, as well."

It's clear that his implication is 'thank you for not killing me, big scary man.'
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on July 10, 2014, 11:21:17 PM
Pruning shakes the halflings hand. "It's settled then, I could use some looking after and you would like some teaching. We will begin ins few days, so please have everything ready by then." He grabs some fruit from the side table and turns to Heinrich, "shall we go find the others?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 10, 2014, 11:40:28 PM
[Admund, Julian, Ragni, Max]

Max laughs at Admund's taunt. He does a quick minotaur impression, pretending to charge Admund with horns lowered. "I'm more worried you might slay me," he says. "Admund beat a minotaur in a one-on-one fight, Lena."

"I know - I wish I'd seen that! It must have been amazing."

"It really was. Have you had a good morning, Admund? I hope so. We've had a wonderful time!"

The three of them head into the park to the Bernabau stadium. The last time they were here was for the minotaur fight. Today, the stadium is decked with banners in the colours of the Wolfrunner Coaches and Eastenders teams: blue and white for Wolfunner, red and yellow for the Eastenders. Crowds of supporters surround the stadium, waiting for the doors to open. Several Watch patrols and a few groups of city militia are standing by in case of trouble: snotball fans are known to start fights if the game goes badly.

"Gosh, I hope we can get tickets," Max says. "It's very busy. Oh - there's Ragni and Mr Julian! Hello! Over here!


Julian met up with Ragni soon after arriving at the stadium. Ragni informed Julian that he'd found a dwarf animal expert who thought he'd be able to look after Hubert, and train him to guard the tunnels.

"All right, Max, Admund?" Ragni says, "you've come to watch this game too then? Still dressed like a trollslayer, Max?"

"I'm a minotaur! Um. I know it's silly. I'm just trying to have fun."

"Minotaurs don't wear trousers, Max lad. But I'm glad you decided to! Ha ha!" Ragni notices Lena. "Hey, aren't you that lassy from the other day?"

"That's right. I'm Lena. It's nice to see you again."

"Aye, well I hope Max has been treating you with respect! Or the boss here will sort him out - right boss?"

"Ragni!" Max says, blushing.

The five of them go to the ticket stand. Max asks for five tickets. "Sold out, kid," the ticket man says. Then, "hold on, aren't you Julian Stonebridge? The Graf's Champion? Well, it turns out we do have some tickets left. No charge for the champion and his friends!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 10, 2014, 11:43:45 PM
[Ulrun and Heinrich]

"Yes sir!" Petey says, "or should I call you master? Is that the right form of address? I'll wash those things for you now!" he scampers off upstairs, excited and relieved.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 11, 2014, 12:03:52 AM
"Ah, just Klaus it is," Rallane says, grinning and patting Klaus on the shoulder in a comradely way. "Allavandrel and I both tried to investigate what was going on, as soon as we knew that Dieter had been hypnotised. But neither of us made any progress. I don't know how you and your friends managed to unravel the whole thing by yourselves."

When Klaus mentions the allegations against him, Rallane almost chokes on his drink. "What! A cultist? That's vile... maybe someone thought I was a threat after all. Or a convenient scapegoat." He drains his glass, and orders another along with one for Klaus. "Cheers! Thank you for stopping those rumours as well.

"Yes, I was doing rather well at the ice-dancing - thank you for noticing. Allavandrel is very good too, of course, and as you say I lost focus. The shock of seeing the Graf out in public again..." He smiles ruefully. "You won't be taken in by that, of course. No, it was the sight of the lovely princess that put me off. Don't you think she's radiant? There's no chance for me... she'll marry for political reasons. But I can dream!" There is sadness behind his smile.

"Yes, we're here to listen to the Liturgical Choir of Luccini. I understand they're meant to be very good... but it's religious music, in the classical Reman language. Do you speak that? I'm afraid I don't. I'm not sure how much I'll enjoy it. Doktor Pavarotti told me I shouldn't miss it."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 11, 2014, 01:25:49 AM
Heinrich shakes the nervous little halfling's hand and chuckles to himself. He nods at Ulrun's suggestion to go find the others and stands to leave Ulrun's house.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on July 11, 2014, 04:00:53 AM
"Aye, that's right. You behave anything less than proper to this lady, I'll slay this minotaur too, and I'll be armed with more than a club this time." Admund replies to Max's jest. "People in the streets will not only know me as 'that lad who slew a minotaur' but also as 'the one of felled the great Max Breytenbach.'"

When asked about his day, Admund's face goes solemn and stoic, his face betraying that his day hasn't been splendid. "Oh, I've had a morning. I'll tell you about it later. We best be jumpin' in the line here if we want to get in."


Admund smirks at the treatment of Julian and the perks of being with the Graf's champion, "Well then, after you Master Dwarf..." Admund says extending an arm.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 11, 2014, 06:04:38 AM
Klaus fights down the urge to claim credit for finding out about the conspiracy and also that wasmeier was involved. "Well i think the griffons share of the credit has to go to the champion of the Graf ....Julian Stonebridge. It was almost as if he could sniff out corruption. I got lucky that i could move along. No never had any taste for Reman i always get the words confused with each other and can t make much sense of the letters. Sure thing the princess is a pretty side but i have not talked to her yet. I would say we could go over to pavarotti but i am to meet a lady this evening and it wont do to show up drunk and smelling like five different wenches. Did you find out anything at all? I think one of my friends said something about elves being involved...that one i asked you about. Turned out she was into necromancy."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 11, 2014, 08:58:16 AM
[Heinrich, Julian, Admund, Ulrun, Max, Ragni]

Max blushes even more in response to Admund's warning. "I'd never! Um... I mean..."

Lena puts her arm round him. "Max is always a perfect gentleman," she says, "but thanks anyway."


Heinrich and Ulrun leave the house and go to meet up with the others. They know Julian was planning to go to the snotball game, so they head off to the stadium. They arrive at the ticket stand just as Julian is being given free tickets.

"Hi Heinrich, Mr Ulrun," Max says, "I'm glad you could make it too. Do you remember Lena, Heinrich? Oh, Mr Ulrun hasn't met you, Lena. He's an illusionist. Mr Ulrun, this is Lena. My, um, friend."

The ticket man hands out two more tickets for Heinrich and Ulrun. They can now go into the stadium.

[continued later!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 11, 2014, 09:08:59 AM
[Klaus]

Rallane frowns slightly at the mention of Julian. "Oh yes, your dwarf friend. Well, I'm sure he's very competent."

He laughs at the comment about Pavarotti. "It's true - we'd end up visiting half the taverns in this city if we joined him. The man knows how to have a good time!

"No, I didn't find out anything about the plot. I asked around at court - carefully, of course - and I learned that the Chancellor had been behaving oddly... I suppose you know about that. I also learned that Ar-Ulric has... well, let's just say he might not have been following all his vows. I spent some time investigating Natasha Sinnlich, since I've always been sure she's a bad person, but there was no evidence of wrongdoing. "

Klaus's revelation about the elf necromancer shocks him deeply. "A necromancer? Oh... that's terrible! Do you know what that means, Klaus? It means she must have been a dark elf - an ancient enemy! Wasn't she from Marienburg? Could the dark elves been infiltrating the trading quarter there? They should be warned."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 11, 2014, 09:11:53 AM
"I am sure that Admund will give you all the details about what he found out about the Elves maybe you should find out who associated with her as there might be some allies of her that remain in the city...Dark Elves you say? I guess we better deal with this before people get the idea that all Elves have something vile attached to them. If you ever care to tell me more about them I am eager to listen and promise to keep it to myself."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 11, 2014, 09:19:29 AM
Mortus will go to the snotball game.   It still kind of interests her, even after her last experiences with it.   She feels quite refreshed and has enjoyed studying the different spell books she has but decides that it is time to get some light, entertainment and something to eat.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on July 11, 2014, 03:57:23 PM
When Ulrun arrives at the game he greets the others. After he is introduced to Lena he waves his handover his head and casts - assumes illusionary apprearance - and gives himself a minotaur hat too before nudging Max.

"I was jealous." he says with a wink.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 12, 2014, 09:50:43 PM
[Everyone except Klaus]

"Oh, that's wonderful!" Lena says in response to Ulrun's illusion.

Max laughs. "It suits you, Mr Ulrun! You should get a real one sometime."

Just then, Mortus arrives at the stadium. Max briefly looks embarrassed, but composes himself and says, "Hello Mortus - I'm glad you could come. Uh... this is Lena... she's a friend I met recently." He doesn't say it, but he's clearly implying the words 'while you were away somewhere.'

Lena, apparently not noticing, greets Mortus pleasantly. The whole group go into the stadium and take their seats. It's possible to buy drinks at the stadium bar and take them onto the stands. There are also food vendors selling pies, sausages and other such things.


Snotball, also called Snotling Football, has been a popular sport in Middenheim for a great many years. The Bernabau stadium was originally built as a theatre, but no plays have been performed here since 2412, when Graf Dieter decided to stage a Snotball match. The game takes place on a field 200 feet long and 85 wide, with a goal at each end. The two teams of eleven players have to get the ball into the other side's goal by any means - with three restrictions. Firstly, no weapons can be used. Secondly, no player may be in contact with the ball as it crosses the goal line. Thirdly, no fouling (this last rule is not strictly adhered to. In practice, the matches are very rough, but players can be sent off for extreme acts such as eye-gouging or biting).

Players wear leather jerkins in team colours, leather trousers with shin-guards, heavy boots, and mail coifs. The 'ball' is what gives the game its name. It's a spherical wicker cage containing a live Snotling (a very small, primitive goblinoid). In the past, the Snotling was uncaged but tightly bound with leather straps. This is now thought inhumane.

Over four thousand people have come to watch this afternoon's game, in which the Wolfrunner Coaches team takes on the Eastenders (a team based in the dangerous Altquartier district). The winning team will go through to tomorrow's final. The Eastenders are the firm favourites, having won their quarter final against the Middenheim Carpenters 5 - 0. Wolfrunner are a competent team, however, making the semi-final with a 1 - 0 victory over Castle Rock Coaches.

The various bookmakers at the stadium are offering 25:1 on Wolfrunner, and 4:1 on the Eastenders.

[Does anyone want to bet on the game?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 12, 2014, 10:18:27 PM
[Klaus]

"Well, this may surprise you, Klaus, but I don't know much about the dark elves." Rallane says. "I'm not as young as I look," (he smiles as he says this, obviously hoping Klaus does in fact think he looks young. In human terms he looks about thirty, but as an elf he's presumably a lot older that that), "but I've lived in The Empire all my life. I've travelled a bit, but not to the Western Isles... do you know much about elf history? Long ago - oh, years and years ago! - the elves more or less ruled the Old World. Humans were - and I'm sorry to say this - just primitive tribesmen back then. The elves built great cities, and shared the world with the dwarfs and their tunnels. But, there was a great war. Some of the elves turned to worshipping the dark gods, and they turned on their brothers and sisters. It was a long, bitter struggle. Those great cities were furrowed into ruins. At last, nearly all the elves left. Some stayed - they were my ancestors! Because they lived in the forests, they're known as wood elves, and in later times some of them even went to live with humans. The high elves gave up on the world completely. They stay in their wonderful cities in the Western Isles and devote their lives to pleasure. Then there are the sea elves, who live in the outermost isles, and roam the seas as traders. They have a large enclave in Marienburg, and smaller ones in some of the Bretonnian and Tilean ports. Lastly, there are the dark elves. They live in a ghastly frozen wasteland far beyond even the Western Isles. It's said that they come in their ships as raiders, and take slaves to sacrifice in nightmarish rituals to appease their gods.

"Only the dark elves practice necromancy and other evil magic. At least, that's what I was taught. I've never seen a dark elf - as far as I know. The sea elves in Marienburg would know more... but then, how could they have allowed dark elves to walk among them? It's very disturbing."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 12, 2014, 10:46:07 PM
"So pleased to meet you, Lena," Mortus says.   She smiles at the hats that they are wearing.   "I must complement you on your fashionable headgear.   Would you not agree that they are very becoming, Lena?"

Mortus will order some food and brandy and bet 5 gold on each of the teams.

[can she tell Ulrun's hat is magical or does she need to cast detect magic to do so?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on July 13, 2014, 01:10:13 AM
Admund sits next to Ragni and orders a few sausages to eat while watching the match. He pulls his coin purse out and jiggles it in his hand, feeling the weight of the money he's just earned.

"What'dya think Ragni, did we use up all our luck this week?" Admund says dryly. "If the Eastenders buggered the Carpenters 5-0, I think we can expect a similar showing here. If I win, I'll take you to see Yorri and get you some newly tooled armor for the ceremony and so you look a even more a proper warrior for the duel, eh?"

Admund will place 50 gold crowns on the Eastenders winning the match.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 13, 2014, 09:41:43 AM
[at the Snotball game]

"Oh yes," Lena says in response to Mortus's comment about the minotaur hats, "very stylish." She laughs pleasantly.

Max insists on paying for Mortus's drink and food. As the group go toward their seats, they pass a woman selling face paints in team colours. Lena buys some, carefully painting a wolf on Max's chest and 'WR' on his face.

Ragni also orders some sausages and a pint of ale. As he (messily) eats the sausages, he complains that they aren't spicy enough. His face lights up when Admund offers to buy him some fancy armour if he wins his wager. "Bloody hell, Admund, that'd be good of you! Dunno if I could accept though... still, if it's to make the boss look as good as possible when he goes to kick Sir Shiny's arse for him... reckon that'd be all right! Aye, I'll put a bet on that team too. Dunno what this game's all about, but that sounds like good reasoning." Ragni puts 20 crowns on the Eastenders.

Before the game starts, a band comes onto the pitch and plays a selection of traditional Snotball songs. A lot of the crowd sing along.

The band leave. Shortly after, a team wearing blue and white emerge from the tunnel and jog onto the pitch. Someone yells, "Here come the Wolfrunners!" Max and Lena cheer and wave their scarves.

A second team come from the opposite tunnel, this time dressed in red and yellow. "Let's hear it for the Eastenders!" A chant goes up in the crowd: "East-east-enders! East-east-enders!"

The teams line up on opposing sides of the pitch. The referee - a dwarf wearing a black and white striped shirt - goes to the centre, carrying the snotling in its spherical wicker cage. The team captains toss a coin - Wolfrunner win the toss. The referee hands him the ball, withdraws a little way, then blows his whistle.

The Wolfrunner captain gives the ball a tremendous kick, and his team rush forwards. The game has begun!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 13, 2014, 09:54:04 AM
[Klaus]

It's time for the concert to begin. Klaus and Rallane take their seats. After a brief wait, the curtain goes up on the stage, revealing forty or so men and women in long black robes. The orchestra strikes up; the choir join them, singing a loud hymn in Classical Reman. Klaus has no idea what it's about, but the sound is overpowering.

After an hour, it's time for the intermission. The curtain descends as the audience applaud politely. Rallane and Klaus return to the bar... where they are approached by a pair of attractive young ladies. "Excuse me," one of them says, "aren't you Rallane, the court minstrel?"

Rallane smiles widely. "Yes, indeed I am!"

"We heard you sing a few days ago... you were so wonderful!"

"Thank you, ladies... can I buy you each a drink? Yes? Good. This-" he says, gesturing to Klaus "-is my dear friend Count Klaus. He's something of a hero, as the whole city will soon learn!"

The ladies introduce themselves as Rita and Suzanne.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 13, 2014, 10:08:26 AM
Before the music starts to play Klaus offers his help to investigate more about these dark Elves and if there are any left in middenheim or maybe even in Marienburg. He immensly enjoys the music but even more so sitting in the room with the high society of Middenheim with a soft cushion under his butt and all the smells. As rallane introduces him he takes the hand of one after the other and gives them a curt nod .."just klaus and not really a hero..lets say i have heroic friends and a talent to be at the right spot at the right time. So as you now know who we are would yoz lovely ladies tell us what you are doing in this wonderful city of Middenheim?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 14, 2014, 12:22:27 PM
[At the Snotball]

The Wolfrunner number 5 catches the ball and runs down the left side of the pitch. He's tackled by three Eastenders players, but manages to hand it off to the number 7. 7 kicks the ball all the way to the goal box, where the number 3 heads it over the line. It's a goal! The Wolfrunner supporters in the crowd cheer wildly, some of them barking or singing 'Run Run Wolf.' Max jumps up and down, waving his scarf. "Hurrah!"

The Eastenders come back fighting. They move the ball out in a box formation, blocking any attempt by the Wolfrunners to get close. As they get close to the goal, they break formation and spread out: their number 4 dummies the ball left, then throws it right. It gets passed right out to the edge, then back to the centre. But the Wolfrunners intercept, and run it back! Wolfrunner 5 is doing the running again. He's almost in position, when an Eastender defender takes him out with a  vicious kick to the knee. The crack is audible even in the stands. As number 3 collapses, the defender sends the ball back up the field. The Eastenders number 7 catches it, passing to number 4 in the goal box. He kicks it... and it goes over the keeper's head into the top corner. Goal!

A chant of 'East East Ender!" goes up. The Wolfrunner supporters booo. The injured man is carried off the pitch, and is replaced by a substitute. The game continues more cautiously until the whistle blows for half time. The score is one all.

"That looked like a dirty tackle to me," Max says, "not very sporting!"

"It's a rough game, laddie," Ragni says, "I fancy having a go myself! I wonder if there's a dwarf team?"

"There are a couple of dwarf teams, Ragni," Lena says, "like the Cogspinners from the Engineers' Guild. But they all refused to play this year because of the taxes."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 14, 2014, 12:37:01 PM
"The ref must be blind," Mortus mutters.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 14, 2014, 02:27:17 PM
"probably from Karaz a Karak"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on July 14, 2014, 08:06:20 PM
Admund eats his sausage and watches the game with a somewhat blank face. It's clear his mind is elsewhere.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 15, 2014, 09:45:56 PM
[At the Snotball]

The second half starts well for the Wolfrunner Coaches team. They keep possession of the ball for the majority of the time, and take several shots at the goal. However, the Eastenders hold together a strong enough defence to repel them. Then, in the closing minutes of the match, the Eastenders intercept the ball and make a determined push forward. They break through the thin defence, passing back and forth with contemptuous ease. The Eastenders number 9 crosses the ball into the box, for the number three to punch in. A goal!

There's no time to recover. Only a few moments later, the referee blows the full-time whistle. The Eastenders have beaten Wolfrunner Coaches 2:1, so will go through to play in the final tomorrow. Their opponent will be decided in another game this evening.

Several of the players immediately start an argument over the injury in the first half, which rapidly becomes a brawl. On the stands too, angry Wolfrunner fans start to scuffle with jubilant Eastenders. However, the watch are on hand to prevent things from going too far.

Admund has made a startling 200 crowns back on his 50 crown bet. Ragni has made 80, and Mortus 20 (though she lost 5 on Wolfrunner).
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 15, 2014, 10:07:09 PM
[Klaus]

Klaus's offer to help with the dark elf problem clearly pleases Rallane. "You've done so much already, Klaus... but if you really want to help, well, that would be wonderful. Perhaps we can find out more about those three elves - what their excuse was for coming to the city, who they met with while they were here. There is someone who might know already... ah, I know I can rely on your discretion." He looks around to check that no one is watching, then speaks softly. "There is a lady - not an elf, by the way - who has a very special and secret job. Her name is Nastassia Hess. A lot of people know her as a socialite and a successful merchant, but what they don't know is that she works for Heinrich Todbringer as a sort of... well, spy, I suppose. Heinrich is away from the city a lot on diplomatic missions, so he relies on Nastassia to keep him informed about what's been going on. She and I had a little romance a while ago, which is how I know this. It ended, but we're still friends. I'll contact her and ask her if she'll speak to you."


When the two ladies approach, Rallane diverts his attention to them. Suzanne tells Klaus that she and Rita have come to the city for the carnival, and that they live in Carroburg. They don't have anything particularly interesting to say. After a while, it's time to return to their seats for the second part of the performance.

Afterwards, Rallane tells Klaus that he plans to go to a bar with the two ladies. Klaus is welcome to join them, but it's fine if he has other plans.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on July 15, 2014, 10:11:44 PM
Ulrun will dramatically throw his hands in the air when the Easternders score.

"Ulric dammit! Hoped the wolfs would win! "
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 15, 2014, 10:58:38 PM
Mortus seems content enough with her winnings.

"We should get some wine and brandy," she says.   "Would you join me?"   It appears as if her question is directed slightly at Lena, though the tilt of her head makes it hard to tell.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 16, 2014, 05:45:23 AM
Now that is an interesting turn of event ..Klaus thinks to himself as Rallane tells him about Nastassia Hess...and also if there is a single woman beside the princess that Rallane has not slept with in Middenheim. As the second act starts Klaus is in high spirits and pretty happy with himself he drains the rest of his wine and sits down. The lack of sleep, the pace of events and the three glasses of wine take their toll on him and to the end of the second act he is sound asleep and snoring like a halfling during afternoon nap lucky for him Rallane realizes it fast enough and wakes him before too many of the nobles around Klaus realize the sounds are coming from him.

As Rallane asks Klaus to join him with the ladies he declines, partially ashamed of his faux pas but also because of his appointment with Jana Eberhauer with whom Klaus wants to speak about the sword but also to inquire about the promise of the High Wizard to reward him and the others should they be able to get rid of the tax laws.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 16, 2014, 11:14:22 AM
[Still at the Snotball stadium]

"Yes, it's a bit disappointing," Max says to Ulrun, "especially as the other team used dirty tactics."

"I'm glad I backed the team that wanted to win most," Ragni says, rattling his money pouch to listen to the coins clinking together. When Mortus suggests they all get another drink, he says, "Aye, lassie, if by 'wine' you mean 'beer!' Come on, I'll buy a round."

They go to the stadium bar. Lena chats to Mortus, asking her a few polite questions about where she's from and how she met Max and the others.

The stadium owner approaches Julian. "Mr Stonebridge? Sorry to trouble you, but has anyone told you that it's traditional for the Graf's champion to present the cup to the winning team at the final? No? I thought as much. Well, I'd be very grateful if you could attend the game tomorrow - with free tickets, naturally - and give the presentation."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on July 16, 2014, 03:25:15 PM
"You're glad, eh?" Admund says in response to Ragni, plopping his coin purse now heavier with 200 crowns next to Ragni with a thunk.

Admund accepts Ragni's round and buys another himself. He chats politely but mainly keeps to himself.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 16, 2014, 03:28:32 PM
Mortus answers Lena's questions politely, saying only that she and Max were travelling together and that she is a wine merchant from Nordland.   She will pose such polite questions as she deems agreeable on similar topics.   

She laughs lightly at Ragni's comment.

"Why would you drink beer when there is wine?" she asks, though she will insist on buying his beer.   She will drink brandy herself.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 16, 2014, 03:49:03 PM
[Klaus]

Rallane tells Klaus he hopes to see him again soon. Then he and his two new friends leave. Klaus is feeling sleepy and a little drunk, so he decides to get something to eat at one of the fashionable cafes close to the Royal College of Music. He soon begins to feel better.

After a while, he hears a familiar voice. "Klaus? Hello!" He looks up and sees Janna, the deputy High Wizard, approaching his table. "This is my favourite cafe," she says, "I just came in for some Mootland spiced buns. Have you tried those before? Why don't we have some together." She sits down with him. "Are we still on for the opera later? I must say, I was surprised by your invitation... but pleased. You know, you and your friends have really helped the guild. We couldn't be more grateful."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 16, 2014, 04:07:12 PM
Klaus snaps to attention and tries to gather his wits ..."Oh Frau Eberhauer so nice to see you...." he can´t remember if they were at Janna and Klaus already...but then realize she called him out as Klaus..."Janna I mean. No I never had any Mootland spiced buns and would sure like to try some. I would have gone to the opera with you earlier but I was kind of....busy" he says with an apologetic smile "I hope you didn´t get a wrong impression of me when I asked the High Wizard for some reward before we started our investigation .....first you can never know whom to trust and secondly everyone has to get some earnings to make a living. How are you today? How is the guild overall I sure think there is a great turmoil following our discoveries of the culprit behind everything."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 16, 2014, 10:04:36 PM
[Klaus]

Janna orders some of the spiced buns, which turn out to be excellent. "Of course I understood why you asked for a reward, Klaus," she says. "I'm sure the High Wizard is intending to provide one, too. The taxes would have been disastrous for us. As for not knowing who to trust... well, I can't argue with that. I never would have imagined-" she glances around, then whispers the next word "-Wasmeier was a traitor. On the other hand, I trusted you from the moment I met you. And I was right to do so." She smiles at him, then takes a bite of her spiced bun.

"For the most part, the guild members are delighted. We're trying to keep the betrayal quiet, so all anyone knows is that the taxes are gone and everything is back to normal. Only the most senior members know the truth. We've been going through everything, looking for anything that the traitor might have stolen or damaged. It doesn't look too bad so far. Presumably he intended to use the resources of the guild after he took over the city with the duplicate, so he had no reason to sabotage it. You even recovered the book he stole! Ah, and that sword... our expert on sorcerous runes has examined the sword. She thinks it may have belonged to a legendary figure from the city's history. The so-called Doomlord of Middenheim is said to have used a runesword of this type, created through his pacts with various dark powers. If it really belonged to him, then it's surely too dangerous to be used. I wonder how Wasmeier obtained it."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 17, 2014, 11:29:11 AM
Klaus listenes to Janna and enjoys his food. " Well in regards ofthe reward a minor financial compensation would be nice but even more important would be the friendship of the guild...we also have two mages with us who helped in solving this riddle maybe their standing in the guild could be raised." Klaus considers to tell janna about the encounter with the doomlord of middenheim but decides against it...even to himself it sounds unbelievable and feels months ago. " doomlord you say...i thought he was but a legend. So the sword cant be cleansed...a pity. Will it be destroyed or stored away in some chamber? I am really looking forward to the opera i hope you can excuse my yawning once in a while it is because i had little sleep the last couple of days and to celebrate had some cups of wine already."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 17, 2014, 01:28:59 PM
[Klaus]

"You certainly have the guild's friendship, Klaus," Janna says. "I should think some money can be found too. As I said, we're very grateful. These wizards you mentioned: one is Ulrun, who's been a member here - in relatively good standing" (she grins as she says this) "- for some time. The other would be that strange girl?" Janna frowns. "There's something about her manner that I find... odd. I don't like to ask this... but has she ever been involved in dubious magical practices?

"It's not certain that the sword belonged to the Doomlord, but it's fairly certain that it's a dangerous weapon. It will probably be locked away in our most secure vault, along with a few other such items." She shrugs.  "They turn up from time to time, you see, and there's no practical way of destroying them.

"I'm also looking forward to the opera. Don't worry - if you fall asleep, I'll wake you up as soon as something interesting happens."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 17, 2014, 04:59:27 PM
Klaus will smile a warm smile to the suggestion that Janna is going to wake him...."I am not sure I am a fan of the Opera but I wanted to spend a nice evening with you and the Opera seemed appropriate. A friend will also be there Max, you might remember him the....shirtless Barbarian. Don´t let his appearance fool you he really is a hero and has saved my life several times now and I his. That girl is strange indeed...even though we have travelled with her for a rather long while she left the rest of us for some time and keeps acting strange....she was involved in a ritual to destroy a large amount of Wyrdstone..or whatever you call those rocks we also collected from...." Klaus will bow closer to Janna his eyes sparkling with conspirative joy "the Fiend. I somehow would like to talk to ....that person just to figure out what drove him to do as he did but I am rather sure that is impossible."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 18, 2014, 08:48:02 AM
[Klaus]

Janna laughs. "Yes, I remember Max. He seems like a nice boy. Opera isn't to everyone's tastes, but this is one of the more accessible ones. I think you'll like it."

She looks a little worried when Klaus tells her about Mortus and the wyrdstone. "She destroyed it with a ritual? That sounds like a significant feat of magic... I wonder what sort of ritual it was? I'll have to do some research. She hasn't joined the guild... is she a member of the Colleges of Magic?"

Janna raises her eyebrows at Klaus's suggestion of talking to Wasmeier. "You want to speak to him? That would be dangerous - who knows what terrible secrets he keeps? In any case, it's not something I can arrange. Only the Graf himself could grant that request.

"Now," she says, standing up, "I really must go - I have a few things to do before the opera. I'll see you there!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 18, 2014, 02:02:33 PM
"I don´t know if she is a member of a college of magic....I guess you could ask her yourself I could arrange a meeting tomorrow."

Klaus then says farewell to Janna and will wander around the city until they are supposed to meet again for the opera.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 18, 2014, 10:16:38 PM
The group leave the stadium after having a few drinks. The northern part of the Great Park has been taken over by the jousting tourney. Nobles from all over The Empire have come to compete, but it's a rigidly formal event with relatively little action. A great deal of time is devoted to the display of heraldry and the recitation of lineages. Princess Katarina watches from the royal box, smiling and waving to the crowds. At her side, resplendent in his magical armour, is the Knight Eternal.

A joust is about to begin as the group pass by. A knight in green-stained armour with a helm in the shape of a horned ape is facing another in brilliantly white armour with a purple-plumed great helm. "I recognise that crest," Max says, indicating the white-armoured knight, "that's Sir Martin from Bogenhafen! Did I tell you about him, Lena? He had me whipped, you know! I rather hope he gets knocked off his horse, to tell you the truth."

"I'm sure you were very brave, Max," Lena says, tracing the lines on his back with her finger, "you did tell me already. Come on - let's find somewhere to have dinner. Forget about Sir Whoever."

The two knights take up their positions on the lists, then set their horses galloping. Their lances clash... and Sir Martin's breaks, earning him a point.


The second snotball semi-final takes place a little while later. The Southgate Slammers, a team based in the Ostwald district, beat the Bergsburg Teamsters with a narrow 1-0 victory.


Max and Lena meet up with Klaus and Janna for the opera (Max has by this time changed into appropriate attire). 'The Barbarian of Seville' is a rather broad farce whose plot relies on mistake identities and coincidences, but the music is good enough to carry it off. It's also relatively short, so doesn't outstay its welcome like a lot of the Imperial operas.


Afterwards, they join the rest of the group for the first night of the famous Black Pool Illuminations. Through a combination of alchemical fireworks and spells, the night sky over the lake is filled with a dazzling array of colours and explosions. Among the wonders are a flock of silver birds that fly in dancing spirals before bursting into golden stars, and a twisting serpent that shifts from red to green to blue then vanishes into a cloud of perfumed smoke. The finale is a volley of rockets that arc across the lake in such a way that their trails form the reaching arms of a gigantic squid - then the squid's body rises from the lake: vast eyes swivelling to glare at the crowds, monstrous beak snapping. It rises into the air, then explodes. Left behind, hanging in the air, are the words 'Middenheim: carnival city.'

At last, after an enjoyable evening, the group return to the Templar's Arms (or the Scholar's, for Mortus) and go to bed.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 19, 2014, 04:56:21 PM
Angestag dawns. The carnival will end tomorrow, on Festag, but there are still plenty of carnival events to visit. In the Square of Martials, the magically-created ice has been allowed to melt into (thanks to the recessed design of the square) a swimming pool. A water-polo tourney is held there, which is won by an obnoxious team of Marienburg marines.

At the Bernabau Stadium, the final of the Snotball cup takes place between the Eastenders and the Southgate Slammers. A tense, brutal game ends in a 3 - 2 victory for the Eastenders. Julian, in his role as Graf's Champion, presents the trophy to the winning team. Both teams have notoriously violent supporters, but the heavy watch and militia presence is enough to deter most of them. All in all, about fifty people are arrested.

In the Great Park, the jousting competition continues. Count von Kerpen defeats Baron von Sangershausen in the Heavy Lance, while Sir Wulf von Tiefen overcomes Baron von Orseln in the Mounted Hammer. Sir Martin wins the Medium Lance, narrowly beating Sir Erik von Altenberg on points.

At the Royal College of Music, part one of the infamously lengthy 'Ring' cycle is performed to a packed house. The opera is six hours long, but fortunately has four intervals to make this more tolerable.

That evening, the Black Pool Illuminations again prove an astonishing spectacle. The grand finale tomorrow night will mark the end of the carnival.


After enjoying themselves in whatever manner they wished, the party retire to bed. At noon on Festag they will be inducted into the Order of the Panther.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 19, 2014, 05:03:23 PM
Klaus will get in touch with the rest of the party and tell them what he has learned...especially about those Dark Elves and the woman named Hess. He will ask Admund if he wants after the Ceremony and the Duel join him for a visit to her.

He will also tell Ulrun and Mortus that he asked the wizards guild to advance them a bit within the guild and suggests to Mortus to join the guild at that point if she isn´t already in the guild of the colleges of magic.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 19, 2014, 05:30:24 PM
The name seems to surprise Mortus but she gets her composure back quickly, hoping nobody noticed her slip.

Mortus thanks Klaus for his advise.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 19, 2014, 10:08:53 PM
Festag arrives. Today, at noon, the party will receive official recognition for saving the city of Middenheim: they will become Knights of the Order of the Panther. Messengers arrive at the Templar's Arms, the Scholar's Inn and Ulrun's house (assuming he's sleeping there) with instructions to report to the palace by eleven o'clock.

"I don't know about this knight business," Ragni says over breakfast, his mouth full of bacon, "I mean, I don't want to ride some great beastie of a horse, or wear that funny-looking human armour. Hey, and what if they want me to start worshiping human gods?"

Max takes a gulp of ale, then says, "You don't need to worry, Ragni. First of all, the Knights Panther are a secular order. They aren't like the White Wolves or the Fiery Heart. There's no requirement to dedicate yourself to a particular god. Secondly, well, we aren't going to be real knights. We won't be expected to ride into battle or anything like that. It's a title - an honour given in recognition of what we did for the Graf. It's like..." he pauses, trying to think of an example, "it's like the way my university in Nuln gives out honorary degrees to people who've done something worthy. If you have an honorary law degree, say, you aren't actually a lawyer, but you get treated with the same respect as if you were one. Is that clearer?"

"No, it sounds bloody silly."

"Um, well, how about this: say a dwarf clan wanted to reward someone, so they adopted them into their clan. It's like that."

"Why didn't you say that first, Max lad? Now I get it! The Graf wants us to be his hammerers, except we don't get the hammers."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 20, 2014, 12:26:03 PM
The party [presumably dressed in their best clothes!] pass through the Square of Martials on the way to the palace. The water has been drained and the square thoroughly dried out. Banners hang all around the square, alternately the flag of Middenheim and the banner of the Knights Panther.

Inside the palace, they are met by the master of ceremonies, an elderly lady with hard eyes. "So, you're the lot who're being knighted then?" she says, raising an eyebrow, "quite an assortment. You'll be glad to hear it's a fairly simple ceremony. When it's time, I'll lead you out to the square. You'll then stand by the side of the platform and listen to a few speeches. The Graf will tell you to come forward, at which point you'll go onto the platform, one by one. The champion will go first, but the rest of you can go in any order: I can't see anything to distinguish you rank-wise. The Graf will say a few words to each of you in turn, before hanging the medallion around your necks. You're expected to kneel while he does it. You're then to stand in a line along the front of the platform, facing the crowd. The Knight-commander will call on you to swear loyalty to the Graf and the city. You will respond by drawing your swords - I have swords here for those without them, and yes it needs to be a sword not an axe - and raising them up to point at the sky. You'll answer, 'I so swear.' The Graf will formally accept, and the crowd will be encouraged to cheer. You will then join a procession to the Royal Gardens. Is that clear? Do you have any questions?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 20, 2014, 12:29:14 PM
"Everything completely clear...what I would like to know what the title actually means, I still don´t know what will be expected of us as honorary Knights of the Panther."

Klaus will go over and buckle one of the swords and get ready to file out for the ceremony.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 20, 2014, 04:25:02 PM
The master of ceremonies fixes Klaus with a hard stare. "You don't know what it means? It means you'll be entering the ranks of the nobility." She rolls her eyes very slightly. "Your names will be entered on the roll of membership for the Knights of the Order of the Panther, Middenheim chapter. You will be knights in the eyes of society and the law, and you can expect to be treated as such wherever you display your insignia." She now narrows her eyes. "You are even permitted to use the title 'sir.' It is the lowest rung of nobility, but you will nevertheless be on the ladder.

"If you are worried that you will have obligations to go with your status, you can put your minds at rest. There are none that you do not have already. Duty and loyalty to the Graf and the city."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 20, 2014, 04:42:59 PM
"Thank you very much....so lets get this started."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 20, 2014, 04:43:14 PM
Mortus will take a sword.   If there is  straight bladed short sword she'll take that one.   She seems nervous and is keeping a little to herself.   When they line out she will ensure that she is at the back of the line.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on July 20, 2014, 07:27:37 PM
Admund crosses the square of martial with the party, silently looking at the banners. His attitude has improved since he was flogged the other day. His back, while still tender, feels much more limber. His countenance is dutiful, but relaxed. Having two days to relax and a hot bath after all that he's been through this week has made a world of difference. He chatted and joked during breakfast, stealing some of Ragni's bacon, and showing excitement for being knighted. It's not often a sellsword jumps to the ranks of nobility.

Admund is dressed in the nicest clothes he owns - a navy blue doublet trimmed in sable over a white shirt and black breeches. His longsword is attached to his deep red leather sword belt stamped with an intricate leaf pattern from Hochland. His hair is parted and brushed, and he spent an hour in the morning cleaning the muck and filth from his boots to restore them to a healthy shine.


Admund listens carefully to the master of ceremonies, and rolls his eyes behind Klaus's back when he asks his question "Titles, Klaus. More for your collection."

When the master of ceremonies mentions the display of his insignia, Admund furrows his brow for a moment thinking about coats of arms. "Are we selecting arms and sigils today?"

Admund nods at his instruction to salute with his sword to swear loyalty, and indicates that he will use his longsword. He is ready for the ceremony.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on July 20, 2014, 07:54:18 PM
Ulrun will pick up one of the swords provided - his own might still have traces of poison on it. He is dressed in his finest clothes, what were once tight fitting are now fairly loose after his ordeal. However he has subtly changed his look using his magic to fill himself out appropriately. His skin is slightly paler but without blemish, his handlebar and stubble is impossibly, impeccably precise, and his hair is swept to perfection.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 20, 2014, 09:19:08 PM
The master of ceremonies gives Admund an impatient look. "The insignia I refer to are those of the Knights Panther. The medallion you will be given will carry the symbol of the order, and you will be entitled to wear their arms on your clothing if you wish. If you want your own coat of arms you can arrange it on your own time.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on July 20, 2014, 09:49:45 PM
"I see. Off we go then." Admund replies to the master of ceremonies.

While walking, Admund notices Ulrun's finely combed mustache. "Herr Ulrun, your mustache is looking well off today. You spend all morning combing that?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on July 20, 2014, 10:11:48 PM
"Oh yes." he replies deadpan. "The mockier 'The Magnificent' is difficult to hold onto at the best of times you know. You have to look the part!" He doesn't acknowledge that he has cheated, illusions work better when people believe.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 21, 2014, 12:36:38 AM
Mortus smiles at Ulrun's reply.   She is holding her sword very tightly, so tight that her knuckles are white.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 21, 2014, 12:28:20 PM
At the appropriate time, the party are led out into the Square of Martials. They are confronted by the sight of an enormous crowd - huge numbers of people have flocked here to witness the ceremony. Unsurprisingly, there is a large dwarf contingent. But there are also humans, halflings and even elves of every social class. Graf Boris is seated on a throne upon a large wooden platform. Beside him are Ar-Ulric, the Middenmarshals, and the Knight-Commander of the Knights Panther. Also on the platform are various important court figures: Law Lord Ehrlich, The Princess and her Chaperone, Rallane, Allavandrel, the High Wizard, and the Knight Eternal. Two dozen Knights Panther in full regalia surround the platform.

A narrow path has been left through the crowd, running from the palace gates to the platform. This path is lined on both sides with men-at-arms of the Knight Panther, carrying halberds. The party follow the master of ceremonies along this path to the platform. They stop beside it, and wait.

Graf Boris rises to his feet. As he does, the tumult of the crowd dies down.

"Citizens and visitors," he says, his voice carrying to every corner of the square, "thank you for attending this ceremony. We are here to bestow perhaps the greatest honour the city of Middenheim can give: membership of the Knightly Order of the Panther.

"All of you know of the unfair taxes levied against dwarfs, wizards and priests over the last few weeks. Hopefully, all of you know that they have been repealed. What you may not know is the story behind those taxes. While I was incapacitated by a lengthy illness, an insidious conspiracy gained partial control of the government of this city. The members of this plot, instigated by Gotthard Brandt-"

The crowd spontaneously boos!

"-included those who had risen to trusted positions in the treasury, in the courts, in the guilds, and even in my own household. It was they who created the tax laws, as a means of generating unrest. Ultimately, they planned to make an armed uprising and seize total control. Among their victims was Law Lord Hoflich, who had served his city for many years.

"The conspirators came very close to achieving their aims. However, they were thwarted by the actions of a small group of exceptional people. These people, through their determination and brilliance, first exposed and then destroyed the plot. All the conspirators have been arrested, all weapons and evidence have ben seized, and every scheme has been undone. Inspired by the example of these heroes of Middenheim, I have risen from my sickbed to lead the city once more!"

The crowd cheers!

"Now I intend to induct these heroes into the Middenheim chapter of the Knights of the Order of the Panther. Let all citizens treat them with the respect they are due!" The Graf gestures towards the party. "Step up and receive your honours. Let my champion, Julian Stonebridge, approach first."

The Knight-Commander takes a step closer to the Graf, and opens a small casket containing gold medallions.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 21, 2014, 10:32:37 PM
Julian ascends the platform and kneels before the Graf. As he does, the master of ceremonies calls out "Julian Stonebridge, the Graf's Champion!"

The Graf takes a golden medallion from the Knight-Commander, and hangs it around Julian's neck. The medallion has the panther crest of the order inlaid into it in silver. "Well done, champion," the Graf says quietly. Then, more loudly, he says, "Julian Stonebridge: in recognition of your service to the city of Middenheim, I welcome you to the Knightly Order of the Panther."

The crowd cheer - some of them chanting Julian's name. Julian rises to his feet, and goes to stand at the front of the platform as instructed.

Heinrich is next. The master of ceremonies calls, "Heinrich des Untergangs!" Heinrich steps forward, kneels, and receives the medallion from the Graf. The Graf repeats the same formal words. Then Heinrich goes to stand by Julian. The crowd cheer again!

This proceeds for the rest of the group:

"Klaus von Sternberg!"
"Admund Auerswalder!"
"Ulrun the Magnificent!"
"Maximilian Breytenbach!"
"Ragni Greathammer!"
"Mortus Basanduine!"

After each person receives the medallion, the crowd cheers enthusiastically. Once the whole group is lined up, the Knight-Commander sets aside the empty casket and draws his sword. Walking to the front of the platform, he calls, "Knights Panther: do you swear to serve the Graf and the City of Middenheim with all of your will? Do you swear to defend The Empire from all dangers? Do you swear to be valorous, courageous, honest and just?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on July 21, 2014, 10:37:56 PM
Heinrich swears with the appropriate words and motions.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 21, 2014, 10:50:27 PM
[Insert at the corect moment].

Mortus gulps, she can feel the sweat on her brow.   She closes her eyes.   The medallion is heavy around her neck, weighing her down.   She hears rather than feels herself saying the words, her arms moving through the correct motions like a dance.   She can hear the crowd, see them.   She gulps again.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on July 22, 2014, 03:25:21 AM
Admund draws his longsword fluidly and holds it aloft as instructed, saying firmly "I so swear."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 22, 2014, 04:15:31 AM
As Klaus hand goes for the sword it trembles a bit ...will the gods punish me for becoming a noble and not staying at my place? Looking up to the sky he smiles and pulls out the sword with a loud and firm voice befitting of a noble he shouts...."I so swear!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on July 22, 2014, 07:33:43 AM
Uluru swears as required.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 22, 2014, 08:47:16 AM
Julian grasps Barrakul and raises it to the sky.

He glances around at his companions and lets a smile cross his face, remembering that first pint in Bogenhafen.

Then the solemnity of the words drills into Julian's brain, and he faces forward, shouting "I swear"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 22, 2014, 02:25:35 PM
Max and Ragni also swear the oath. Max does so proudly, but Ragni sounds a little uncertain.

The Knight-Commander calls out, "Does his grace accept the oaths of these knights?"

"Aye," the Graf says, "I accept, and pronounce them Knights Panther. Let their names be entered on the roll of honour for all time!"

The crowd cheer wildly! Eight knights step up carrying blue cloaks trimmed with panther fur. They put these around the shoulders of each member of the group (the cloaks have been cut to the correct size for each person).

The Graf raises his hands to call for quiet. "Ar-Ulric and the School of Wizards and Alchemists have petitioned for an additional reward, to which the Temple and the School have contributed substantial funds. We initially considered an award of property within the city, but I do not wish to put pressure on the new knights to settle here. Therefore I have decided to issue a monetary reward. The city treasury, the Temple of Ulric, and the School of Wizards and Alchemists are united in offering each of my new knights the sum of 2500 crowns. Should any of you wish to purchase houses here, you are very welcome to do so. Else you may spend the money however you see fit!"

Law Lord Ehrlich, standing in for the Chancellor, hands each of the party a letter of credit for 2500 crowns, which can be redeemed at the treasury later.

Everyone remains in place for a short while as the crowd continues to cheer. Then the heralds blow their trumpets, and the Graf leads a procession to the Royal Gardens. Cheering crowds line the way. At the gardens, food and drink is served under awnings that provide cool shade from the midday sun. Most of Middenheim's leading citizens have been invited to join the celebration.



[Each member of the party now holds the title of 'Knight of the Order of the Panther, Middenheim Chapter,' or 'Knight Panther' for short. They are properly to be addressed as 'Sir.' Such is their new fame that they gain +5 to their Social Standing, and an additional +5 while in Middenheim. If displaying their medallions, their Class and Standing are considered to be A1, or A5 in Middenheim (Class A indicates nobility).

Each party member has a golden medallion with the insignia of the Knights Panther, a blue cloak trimmed with panther fur, and a letter of credit for 2500 crowns.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 22, 2014, 04:48:03 PM
Klaus will immediately walk over to Max...."Sir Max Breytenbach! Sure has a nice ring to it. Max...I wanted to ask you something." He leans a bit closer to him. "Do you think it would be appropriate to ask the Graf if I could utter some words to the crowd? I would point out that we wouldn´t have uncovered if not for the help of the brave people of Middenheim, especially the city watch, the wizards guild, the Ar Ulric and the Dwarves. I think this way we could further mend the fences and really....we WOULDN`T have made it without the help of these people...so what do you think?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on July 22, 2014, 05:19:59 PM
Ulrun approaches Admund when they reach he party and their is a lul. He hasn't had a spare moment to speak to him so far. "Sir Admund." he says with a slight bow. He has his cloak still on and his medallion is clearly displayed over his clothes, clearly he is enjoying being a noble. "I have completed the research into your sword. It should" he emphasizes should "be cleansed."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 22, 2014, 10:21:06 PM
Max blushes. "I'm not sure I want people to call me sir!" he says to Klaus, "it doesn't seem right... gosh, you'll be Sir Klaus, Count von Sternberg! Or just count, which takes precedence really. Although, you aren't an attested count yet, while you are certainly a knight!"

In response to Klaus's question about making a speech, Max says, "Well, it wouldn't have been appropriate at the ceremony. But maybe here at the garden party it would be acceptable. It's a nice idea to thank all the people who helped us. Um, yes, I think it would be fine to ask."


Ragni stays close to Julian. "I don't like these fancy parties, Boss," he says, "I'd rather go to a nice noisy inn and swig some ale!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 23, 2014, 09:24:36 AM
"So how do I get attention without breaching any unwritten rule of the Middenheim nobility Max?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 23, 2014, 10:27:45 AM
"Um, I'm expecting someone to call for a toast at some point," Max says, "generally speaking, it's allowed to make a short speech after the first couple of toasts."

Sure enough, a little while later, Marshal von Genscher calls for quiet in his booming voice. He proposes a toast to the Graf for his recovered health, to the city for being safe once more, and to the party for exposing the evil plot. Everyone drinks!

Law Lord Ehrlich proposes a toast to the memory of Law Lord Hoflich. Hoflich was a stern man with few friends, who believed in absolute justice. But he was respected for his commitment to his principles and his loyalty to the city. Everyone drinks again!

Doktor Pavarotti proposes a toast to the carnival! Everyone drinks.

At this point, Max gently nudges Klaus. "Propose a toast, Klaus, and work your speech into it."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 23, 2014, 11:32:32 AM
Klaus lifts his glass in the same manner as pavarotti his voice carries over the whole garden and it manages to be warm and friendly but still firm. " I want to propose a toast to the wonderful city of Middenheim that is so much more than roads and buildings of rock and wood. It is the people living here, yes we uncovered a sinister plot to harm this city of cities in the empire ...but we were only able to do so thanks to the trust and support of several individuals and organizations...namely the Ar Ulric" klaus pauses and raises his glass towards the man with a nod. " the marshalls of the city" he repeats the gesture and does so while naming the others "the wizards and alchemist guild, the dwarven community, the city watch, Rallane, Avanderel, countless
brave citizens of Middenheim and finally the protector of the city who in his wisdom chose to listen to us ...the Graf!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 23, 2014, 11:44:47 AM
"To Middenheim, and the Graf" Julian bellows, taking a gulp of wine.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 23, 2014, 12:04:37 PM
Mortus sits quietly at the table during the entire party.   She has a glass of brandy in front of her but doesn't seem to be drinking it.   She raises it for each toast, echoing hollowly the call and sipping barely enough to dampen her lips.   She has one hand inside her belt purse for most of the knight and she is not wearing her medallion.
She will chat politely with anybody that talks to her but will not start any conversations.   She seems agitated, bothered.   During Klaus' speech she takes her had from her belt pouch and drums her fingers lightly on the table.   She raises her glass lower after his speech that after any of the others, her eyes downcast.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 23, 2014, 02:29:36 PM
The toast is met by (surprisingly raucous) cheers! Several people shout "hear hear!" or "to the Graf!"

Ar-Ulric smiles and nods at the group, though there is a hint of sadness in his eyes. He occasionally glances at Emmanuelle, his former lover, but carefully avoids her. Watch Commander Schutzmann nods soberly at Klaus and the others, but he too sneaks a glance at Emmanuelle. Von Genscher and Schwermutt again offer their personal congratulations to the group. Both are extremely friendly and relaxed. Rallane and Allavandrel, both with ladies in tow, also approach to chat to the group.

Dieter, the former champion, has arrived with his fiancé Kirsten. He waves at the group.

The Knight Eternal (who didn't seem to notice that Klaus left him out of the speech) approaches Mortus and awkwardly tries to chat to her.

The Graf, still weak from his poisoning, is sitting on a chair under one of the awnings. His daughter is talking animatedly to him about all the wonderful carnival events he's missed.


[lots of other people are at the party too, including a number of dwarfs.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 23, 2014, 02:37:24 PM
Mortus will respond to the Knight Eternal.   She puts aside her glass and gets progressively more bubbly and happy as the conversation continues.

[What is he talking about?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 23, 2014, 03:16:12 PM
Julian approaches the Graf “Herr Graff, is it appropriate to talk to you know about the building a Semaphore line? I do not know if you are aware of this innovation, but the communicational possibilities it opens up are immense. There is already a line running to Altdorf, but I do not think it is correct that such a great and innovative city is left behind.” (is there a line running to altdorf? I cant remember where we built them before)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 23, 2014, 04:10:13 PM
The Knight Eternal is talking to Mortus about the weather, the food at the party, the carnival... he's just making small talk, but it's clear that he's rather awkwardly trying to chat her up. He's had a few glasses of wine already, and looks a little drunk.


The Graf nods when Julian asks if he can speak to him. "Yes, I know about Karl-Franz's message towers. I travelled to Nuln some weeks ago, and I saw several of them from the river. So the system has been completed? I see... do they function as intended? A message can be sent from Altdorf to Nuln and back without losing its meaning?"

Julian tells him that the system does indeed work perfectly.

"I do consider my city to be an innovative place, champion. I am interested in first connecting to Altdorf, and then perhaps in building a second line to Marienburg. In the future, perhaps even a link to Erengrad in Kislev. I have two concerns: firstly, the cost of constructing the towers. Secondly, finding a reliable team of engineers to build them. If possible," he smiles slightly as he says this, "I would like them to be more efficient than Karl-Franz's towers."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on July 23, 2014, 05:51:28 PM
Admund has a cocksure grin on his face. Never in his wildest dreams would he think coming to Middenheim would result in a knighthood, fame, and more money than he could ever imagine. He wears a small grin on his mostly stoic face. Aye, Sir Admund has a bit of a ring to it, I suppose... Admund thinks to himself, snatching a glass of wine from a passing server's tray.

He's never been a formal garden party, or been in such high class company before, so Admund almost timidly circles the edges of the gardens as if he was circling it, sizing it up for a blow from his longsword. He makes idle chatter with a few people. He spots Sir Siegfried chatting up Mortus and chuckles to himself, Bloody oaf. He raises a glass and heartily toasts along with the others. He approaches the Middenmarshals and politely greets them. He tries his best to not show discomfort in his back from his recent flogging.

During a lull in conversation, Admund makes his way to a refreshment table and grabs another drink. Ulrun's greeting almost startles him and he spins around to face him. "Ah...Sir Magnificent is it now?" Admund jabs playfully taking another sip of wine. "The sword? You cleansed it? What do you mean? Surely it didn't just need a wash?" Admund says unsure.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on July 23, 2014, 06:44:18 PM
Ulrun grabs some food from the table. He has noticeably not been drinking. "The sword had a demon in it." he says as he stuffs the food into his mouth. "Heinrich and I had to kill it." he swallows heavily. "It should be gone now and back to how it once was." he takes another bite. Clearly his knighthood hasn't made him literally more noble. "But if you don't want to use it I'd understand and gladly take it off your hands."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 23, 2014, 07:01:43 PM
Klaus walks around between the guests and chats with several sharing smiles and words looking like a proper noble with his medallion catching the last rays of the sun and the Knights Panther cloak covering his small frame making him look bigger than he actually is. As he sees Admund and Ulrun in conversation he joins them. "Sir Auerswalder, Magnificent Sir, ... So after spending some time with us and most likely believing us now that we attract certain kind of adventure, but also enjoying the rewards the life of an adventurer yields....what are your thoughts on the matter? What if I told you that the next thing might already be in line to demand some of our attention? Would you care to offer your help or is your thirst already quenched?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 23, 2014, 08:38:20 PM
"Well Graf, cost and reliability could be dealt by Stonebridge associates" Julian grins at the graf "if you give me some time to set up my operations. I will be conducting some experiments before I leave middenheim and plan to invent a new material which will allow for quicker and more sturdy construction. I also have plans to incorporate magic into my engineering. This should be of no consequence given the wealth of knowledge in this city of both dwarven engineers and the wizards and alchemical guild"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 23, 2014, 09:45:55 PM
"Is there no end to your talents, champion?" the Graf says, frowning a little. "I would like to see proof that you can really do as you say. Do your experiments and make any other preparations you require. Then come to me with details. I will not risk the city treasury on words alone, regardless of my personal feelings about you." He narrows his eyes. "I will show no favour if it turns out that others can do a better job."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 23, 2014, 10:01:01 PM
"Well I don't suppose I'm much good at anything else apart from engineering and fighting." Julian pauses. "Drinking maybe". I'll do the experiment then be in touch." Julian bows  low, then retreats to the party.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on July 24, 2014, 01:16:07 AM
"A demon in the sword?" Admund mutters half in disbelief and half understanding. "Bloody Sigmar, these are the things I was always told about as a child. Stories and tales told by nans and nurses." Admund mutters into his drink. "Joining with them," Admund says gesturing towards the others enjoying the party, "has given me more nightmares and more treasure than I ever thought possible."

Admund pauses a moment, clearly thinking. "Aye, I'll see this sword when we leave. Bloody thing better not possess me again, or I'll..."



Admund is interrupted by Klaus. He sips his drink and listens to what Klaus has to say, "Sweet Verena, you lads can't get enough can you. A week ago, I beat the teeth out of my dwarf sellsword captain's mouth because he wouldn't pay me. I came from licking boots, guarding warehouses, and escorting retainers around that rat infested merchant shit pit of Marienburg."

"Now I've got a knighthood." Admund replies cocking his head to the side wolfishly, "The marshals have offered me a position in the army I might take. I could get a captaincy out of it. I could marry some girl at court, get some land, put a few kids in her, and die a fat old man with his own slice of the Empire. Better prospects than manning the door of a timber warehouse in Marienburg, or helping my father and mother ship things up and down the Reik."

"People get off calling me 'sir' now, not 'sellsword'. This thing you suggest would have to be pretty damned enticing. I'm inclined to stay right here."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 24, 2014, 09:44:05 AM
Mortus chats with the Knight.   It is difficult to tell if she knows that he is trying to cht her up.   Her replies and comments are increasingly light hearted and playful but she doesn't appear to be flirting with him.   She is just increasingly enjoying the conversation.   She will parry any serious attempts at seduction, easily as uncomfortably as they are made.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 24, 2014, 09:58:23 AM
A band has been playing discrete background music throughout the party so far. Now, Rallane goes over to join them, taking his customised lute from its case and striking a chord. The party guests turn to look at him. "My lords and ladies," he says, "it's time for some real music! Choose your partners!"

He launches into a tune, backed by the band. People begin to dance!

Sir Siegfried asks Mortus to dance with him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 24, 2014, 11:33:38 AM
Max, in respectful Khazalid, asks a dwarf lady to dance with him. She's surprised to be asked by a human (especially by one who speaks the dwarf language), but accepts.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 24, 2014, 11:46:30 AM
Julian retreats to the group, drinking ale with Ragni. He will get steadily drunker as the evening carries on. Calling out to dwarves he recognises from being in the temple or around the quarter.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 24, 2014, 02:20:06 PM
Julian is approached by various dwarfs, all of whom want to politely thank him for everything he's done. They seem to be giving him all the credit for getting the tax repealed.

The other members of the group too are approached by nobles, guild-leaders and other important citizens: they're curious about this strange band of people who turned up from nowhere to save the city from a threat they themselves hadn't even noticed.

Dieter and Kirsten invite the group to their wedding, which will be held in a couple of days at the Temple of Shallya (Dieter isn't especially religious, but Kirsten is devoted to the goddess of mercy).

The conversation at the garden party also goes to events in the wider Empire. There's talk of the Emperor's strange proclamation calling for the protection of mutants, and what it might mean for the future. There are concerns about Karl-Franz's continued illness, rumours that the Grand Theogonist has practically taken over the city of Altdorf, and worries about escalating tensions between Talabecland and Ostland that might turn into open war.

Beyond The Empire, business is apparently booming in Marienburg. Grain exports to Bordeleaux are at record level.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 24, 2014, 03:58:58 PM
Julian gets increasingly drunk throughout the night, with all the dwarven nobles, and some humans, insisting on buying him a drink. Eventually, he takes the dance floor and undertakes a shuffling, jerking dance, chatacterised by seemingly random kicks.
 Despite the ostentatious style, it is clear Julian has rhythm and is quite a good dancer. Before long some of the other more drunk partygoers are copying the style, and some dwarves have hijacked the band into playing a tub-thumping Dwarven drinking song.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on July 24, 2014, 07:32:52 PM
Ulrun nods when Admund says he will have the sword back. "Fair enough. Though remember you owe me one eh?"

When Klaus makes his suggestion that they continue he is unsure. "You'd best explain your thoughts more. I am richer than most of the mages in this city now, better be good to encourage me to leave. Tell me about it tomorrow." he says.

Ulrun will go and find the wizard directer woman!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 24, 2014, 09:38:37 PM
Janna Eberhauer, the deputy high wizard, has just finished dancing with Allavandrel when Ulrun finds her. She takes a drink from a waiter's tray and sits down to drink it. "Hello, Ulrun," she says when she sees him, "good to see one of our own saving the city! The guild's proud of you. Get yourself a drink!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 24, 2014, 09:48:04 PM
Ragni joins in with Julian's dance, but he's pretty terrible - he crashes into another dwarf, spilling ale all down his beard. He and the other dwarf laugh uproariously.

Max also copies Julian's moves, but far more successfully. At the same time, he sings along loudly to the dwarfish drinking song that the band are now playing. Even Rallane looks to have overcome his distaste for dwarfs (probably due to the amount of wine he's had) and is strumming his lute to the dwarf rhythm. Dieter and Kirsten join the dance as well.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 25, 2014, 09:54:29 AM
Mortus will dance with Sir Siegfried, displaying a practiced skill.   She seems to really be enjoying herself, gliding easily through the motions.   Once the dwarfs conquer the band she will sit down again.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 25, 2014, 10:59:59 AM
Sir Siegfried isn't much good at dancing. He looks relieved when they sit down again.

By late evening it's time for the finale of the Black Pool Illuminations. The party guests leave the Royal Gardens for the Great Park, where an enclosed area has been prepared for them to view the fireworks.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 25, 2014, 01:17:21 PM
It looks like the entire city has turned out to watch the grand finale of the carnival. Certainly the Great Park is packed with people, as is Garten Weg around the park's perimeter. It kicks off with a volley of huge rockets that hurtle into the sky and explode, becoming a cascade of white lights that fall gradually, like snow. A team of guild wizards begin an incantation, and the lights swirl upward again, forming into a a gigantic wolf's head. The head opens its jaws and howls.

The howl becomes louder, then abruptly cuts off. As it does, the wolf's head breaks apart again, before the lights reform into the image of a spire of rock. Over the spire looms a titanic man, a wolf-skin over his shoulders. With a blow from his fist he strikes the point from the spire, creating a plateau.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on July 25, 2014, 01:37:49 PM
Admund swats Ulrun across the back of his shoulder jokingly, "Okay, I owe you one then. As long as it doesn't involve me being in one of your performances."

He will stroll to the pavilion to watch the Black Pool Illuminations. He will chat with the marshals and anyone else amiably, walking with his palm resting on the pommel of his sword.

Admund whistles and applauds as the magical fireworks sore overhead. He strains to lean back far enough to see everything overhead.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 25, 2014, 01:45:28 PM
The giant man dissolves. Another volley of rockets detonates around the rocky column, releasing a shower of red and golden sparks. These form themselves into the images of dwarfs and humans. The dwarfs dig their way into the base of the rock, climbing upward until they appear at the summit. The humans follow, one of them striking a point at the centre of the plateau so that a brilliant blue flame springs up. Together, they build a city.

More fireworks send blue and yellow fireballs into the air, which form into giant rats. The rats attack the city, but an armoured man with a silver sword drives them off. The entire image explodes, and for several moments the night sky is silent and empty. The crowd hold their breath in anticipation.

A small rocket takes to the air, its shrill scream almost pathetic. It leaves a trail of glowing silver smoke behind it. A second rocket cuts across the trail at right angles. Then another, and another, until the sky has become a vast silver net. The wizards chant, causing shapes to appear in the vacant squares of the net. Each is the emblem of a city guild, temple, business, noble family or other organisation. The crest of the Knights Panther is beside the marks of the Dwarf Engineers' guild, the Blazing Hearth inn, the Worshipful Guild of Legalists... dozens of symbols that together make the city. For a moment, one of the symbols looks exactly like a purple hand... but the image continues to change, and resolves itself into the owl that represents the temple of Verena.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on July 25, 2014, 10:05:47 PM
Janna Eberhauer, the deputy high wizard, has just finished dancing with Allavandrel when Ulrun finds her. She takes a drink from a waiter's tray and sits down to drink it. "Hello, Ulrun," she says when she sees him, "good to see one of our own saving the city! The guild's proud of you. Get yourself a drink!"

"Well it's especially good seeing as how I stopped one of our own." He mutters quietly. "After all, my blade stopped the arch traitor, you know who from his goal." He takes a non alcoholic beverage. "I was wondering just how proud the guild is?!" He asks nonchalantly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 25, 2014, 10:26:58 PM
Janna puts her drink down and sits up. She suddenly looks a lot more serious. "Yes, I know what you did, and what it meant. And I appreciate your discretion too. So: obviously you're looking for more than praise. What do you want the guild to do to show how proud it is?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on July 26, 2014, 07:50:16 AM
"A couple of promotions at least, maybe a trinket or two?" he replies and raises his hand incase she objects. "Don't worry, I won't somehow bring shame to the guild after bringing so much apparent pride. I will be a good little mage, Ulric knows, I'm rich enough now not to need to do shitty little shows." He takes his hand down. "It would be more of a prestige thing, much like I have been given here. But more specific from my own people."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 26, 2014, 11:05:00 AM
"We did contribute to the reward fund you know," Janna says reproachfully. "But, I can see why you'd like a little personal recognition from your guild. As it happens, your friend Klaus already asked me if you could be promoted. The Chair of Intangible Studies has been vacant ever since Professor van Helmont died six months ago. It's supposed to be held by an illusionist, and I suspect your practical qualifications are better than the late professor's were. It's something of a sinecure, which I'm sure would suit you." She grins. "I believe there are a couple of amusing items that go along with the post. How do you like the sound of Professor Ulrun? If you accept, we can hold the investment ceremony in a few days. Oh, and you might also like to encourage Mortus to join the guild, if she isn't already a member of a different college. It's not good to have unlicensed wizards running about."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on July 26, 2014, 01:20:03 PM
"He did? One day as a true noble and he's sticking his head into everyone's business." he says with a chuckle. "Sometimes I have my suspicions about that man."

"Intangible studdies?" he changes the topic. "That's the sort of promotion I like!" he looks amused. "Sinecure indeed. I don't even remember the last time a lesson, let alone course was actually run. Not that old von Helmont could have run a course anyway, he had those terrible wooden teeth that he enchanted poorly. He kept spitting all over everyone whenever they got in the way." he chuckles. "I'll take the 'job'." he says job with air quotation marks before offering cheers to the woman.

"Well then, I suppose I had best pick surname if I am to be a noble born professor.." he catches her look and sighs dramatically. "Magnificent was of course fairly practical for a career in showing off!" he wags his finger. "But I have never had a surname before. They never bothered at the orphanage or the boarding school." He doesn't seem upset about not having a family. "I'll think of a suitable new one and register it with some clerk somewhere before the investiture. This whole Sir Ulrun thing should give me some clout to have a suitably noble name."

"As to Mortus. She is an odd girl. Barely says two words that don't result in a magic firework display and seems to drink an awful lot of brandy for one so young. Still, I will ask her to join the guild. Though she seems awfully twitchy around authority figures."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 26, 2014, 02:28:46 PM
Klaus will have a couple of drinks with julian and observe the party wihout any dancing.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 28, 2014, 10:06:11 AM
"You can teach a course if you like, Ulrun," Janna says, clearly amused by the idea. "but you're right - a proper surname would be a good idea. I can assure you that no one is going to call you Professor Magnificient!"


The firework display continues. Each of the glowing symbols explodes, one after another, with less and less time between the explosions. More rockets blast into the sky, so that for what seems like an eternity Middenheim is surmounted by a canopy of fire and lightning.

It ends with a tremendous detonation that blazes like a new sun. Then, there is only silence and a few drifting clouds of smoke. The crowd applaud wildly. The carnival is over!

The party continues until the early hours of the morning. But at last, the group return to their beds.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 28, 2014, 10:12:10 AM
The next day is Wellentag the 22nd of Sommerzeit. Now that the carnival is over, most of the visitors to the city will be returning to their homes. A lengthy cleanup operation is about to begin.

Julian is due to duel the Knight Eternal at noon, in the Palace grounds.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 28, 2014, 05:08:09 PM
Mortus will turn up at the inn quite early in the morning.   She seems cheerful and rested.   If none of the others are up she will order a fine breakfast for herself and wait for them.   If they are up she will join them.   She is chatty and well mannered though she will order a glass of brandy with her breakfast.   It sits, untouched, in front of her.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on July 28, 2014, 06:11:05 PM
Ulrun comes to the inn after his light fruity breakfast (from his new chef/apprentice halfling!) and sits down with Mortus before the others get up. He stands next to her empty table holding a half devoured apple in his hand. "Ms Mortus." he says to her politely. "Do you mind if I sit?" (he assumes she says yes.) he asks before plonking himself down. He takes a bite and notices the brandy. "Stiff drink for the morning don't you think?" he says happily in a non judgmental way. "It's unusual to see a wizard drinking before 10, especially as alcohol and wizardry have been known not to mix. I once knew a professor who liked a tipple. He was an illusionist. Every ten seconds there'd be a flash of ribbon showing or a bemused squirrel flopping out of his robes." he pauses. "that's not a euphemism." he points out. "Whilst it was hillarious, he nearly caused a riot when he cast a couple of terror based spells irresponsibly. The guild had to shut him down." He pause again. "Speaking of which. My guild has taken note of you." he says directly. "They've noticed you aren't a member and that it is illegal to practice outside of the guild." he looks slightly more serious. "They haven't done anything, what with our newfound fame but they have requested that I ask you to join. Your prestige should eliminate the need for a real apprenticeship and it covers you legally." he raises his eyebrows and takes another bite. "What do you think?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 28, 2014, 09:19:28 PM
Mortus greets Ulrun cheerfully and offers to buy him breakfast.   She explains, by way of reason, that her breakfast is very fine.   She smiles at his comment about the brandy and lifts the glass to examine the amber liquid in the light shining through the inn window.   

"You are an illusionist are you not?" she asks.   She will wait until he replies.   "A magnificent illusionist I believe.   I would expect an illusionist to recognize an illusion.   You will see, if you examine closely, that there is still a full measure in the class.   When I have finished eating there will still be a full measure in the glass and when we leave the inn there will still be a full measure.   There is a member of the party for whom it is calming to think that one drinks a little."   

She laughs at his story about the illusionist, though it seems a bit forced when he speaks about the guild.

"I knew an illusionist once.   He tried to convince a small group of children that there was a goat among them at a birthday party.   One of the children, who was maybe five at the time, was so convinced that the goat was butting him that he hurried away to his father.   It took us the rest of the day to bring him back.   Only the promise of sweet cakes was enough.   The poor boy was terribly confused when the sweet cakes turned to hard bread in his hands."   She smiles at the memory for a few seconds and then her eyes harden, like she is remembering something else, possibly connected.

She shakes her head slightly and then takes another few bites of her breakfast and puts the brandy glass on the table again.   "Klaus can be very interfering," she says.   "He likes to think of himself as the leader of the party and he tends to expect us to dance to his tune.   A little brandy from time to time prevents him from looking overly closely into my affairs.   I would suggest that it is better to ensure that he does not try and run your affairs too much.   Enough to keep him happy but not enough that he thinks you can dictate to you how you should behave."

When he mentions the membership of the guild her eyes cloud slightly.   

"I was hoping that I could avoid their notice," she says.   "But Klaus' interfering put paid to that idea.   I suppose they will want to speak with me on the subject.   I will speak with the deputy High Wizard today if I see her.   I am sure they will ensure to speak with me before I leave Middenhiem, no doubt Klaus' interfering will have already ensured that.   I have no desire to have legal troubles in Middenhiem."   She stops again and her eyes harden for a second as if she is remembering something.   Then she takes another bite and waves a piece of bread in the air.

"It seems petty to ask but what can you tell me of Lena, you being in Middenhiem longer than me?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 29, 2014, 10:06:52 AM
Julian heads down to breakfast a few minutes after the others. He looks slightly worse for wear, but after some food he quickly perks up, the grease from the bacon seemingly working as a restorative

 “so lads, I don’t know if you saw me speaking to the Graf last night, but I think I’ve been able to convince him that we can build a line of Semaphore towers… remember that haunted one we had to sort out?”
Julian unfurls the plan and places it on the table.

“I’ve got to do some experiments over the next few days but I think I can invent a new chemical which will make building these quicker, stronger and cheaper. But this is only the first step that I have planned.” Julian grins and takes a swig of his breakfast ale “How does Stonebridge Associates sound for the best damn engineering company in the old world. But I could do with some help from you. Max I was wondering if you wanted to be my Lawyer. First thing would be to register the company with the proper authorities, but you probably know more about that than I do.

After the semaphore line I want to run a system whereby dwarvish engineers travel around the Empire on boats, Billy would be chief admiral for me, fixing and building things in remote places which can’t normally be serviced. There are enough dwarfs here and in the Greathammer clan to fill my company with labourers and engineers.

And I’ll have magical keystones for peoples houses, to act as an alarm.

So, what do you think, want to help me out?”
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 29, 2014, 12:19:20 PM
"Sounds good to me, Boss," Ragni says loudly, "Dunno what I can do to help, but I'm ready to do whatever you need. Suppose I could put money in! Stonebridge Associates! I like that. It'll be good news for my clan - even if the new minework is going well, there'll still be lots of dwarfs needing work."

"I'd be honoured to be your lawyer, Mr Julian, sir." Max says, in a solemn voice. "I'm a very junior lawyer still, but I'll do my best. More semaphore lines will make communication so much easier - it would be wonderful to be involved in something like that."

"Aye, and there won't be any bloody walking corpses in the Boss's towers!"

Max laughs. "That's a relief! Mr Julian, sir, I'll start on the legal work right away."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on July 30, 2014, 05:27:23 AM
Admund spends the morning sleeping off the drink from the party the night before. He awakens and spends some time down in the common room sitting quietly and relaxing, his feet up by the hearth and smelling the oats and baked breads from the kitchen. He spends time catching up the Kurt the barman over breakfast.

He gathers his clothes from the washerwoman and returns to his room to change. Leaving his knight's cloak in the trunk of his room, he dresses more simply as he normally does. His tunic freshly washed and his City Watch tabard freshly cleaned and starched nearly seem to glow vibrantly in the morning light with all the sweat, blood, and filth washed out. He hangs his golden medallion bearing the insignia of the Knights Panther around his neck, and fastens on his sword before joining the others. He sits at Julian's table and listens quietly, eating some biscuits and peering at plans Julian lays out on the table.

"Semaphore lines?" Admund says swallowing a biscuit. "It'd be a long way to build a line of those anywhere significant. Never been in one myself..." Admund tilts his head to look at Julian's drawings and sketches.

"Sounds ambitious." Admund says going back to eating his biscuits. "Looks like you've got some work cut out of you. Going to be a lot of building and designing by the looks of it."

"Shouldn't your mind be on this duel you have in a few hours?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 30, 2014, 09:23:22 AM
"Ha," Ragni says, laughing, "dwarfs are the fastest and the best builders there are. A few towers won't be a problem. As for Sir Shiny Arse, the Boss doesn't need to think about how he's going to beat him! It's gonna be easy."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 30, 2014, 09:59:37 AM
Klaus too started the day slow enjoying being able to rest a bit longer in his bed before getting up. The clothes he puts on are from fine material but not pompous and more of a practical nature he leaves his breast plate and his weapons in the room when he goes down to have some breakfast, he wears his medallion visible on his chest and smiles widely being in very good spirits.

As he sees Mortus and Ulrun at the table he greets them but feels the rather stiff atmosphere as he sits down. "Good morning you two, I hope you too had a restful night. Kind of incredible what has been going on lately...good to have a respite. Ulrun I have seen you talking to Jana yesterday...great woman isn´t she? Maybe you know a bit about her from your time at the guild...care sharing some gossip? Did she pick up on my suggestion to give the two of you some sort of magicians promotion? I thought it wouldn´t harm to get some extra credit being involved with the wizards guild right from the start of the investigation."

As Julian sits down and explains his plans Klaus nods to the idea. "I think you should be able to make a considerable profit from this business....if there remains peace. From what I heard yesterday at the party there is some turmoil brewing especially with the Emperor acting a bit shady. I think we have not seen the end of this effort of the different cults trying to harm the Empire. We foiled some plots at Bogenhafen and now here...I wouldn´t be flabberghasted if there are other cells working in the other major cities...maybe the local authorities deal with them but I guess it wouldn´t harm to continue the trail we have as long as it is warm. I have already told Ulrun and Admund that there might be even more to do for us......"

To Admund reminding Julian of the Duel he just nods...."Well I am sure you will make short work of him...If you defeat the man I would try to have him resign from his post....part of Middenheim being in such a great peril were incompetent persons on important positions. Someone with higher morals and virtues might be needed as the protector of Middenheim, even though the post might be more symbolic....maybe especially because it is so symbolic."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 30, 2014, 12:44:50 PM
Later that day, the group head to the palace for Julian's duel with the Knight Eternal. The palace guards let them in without question.

The duel is being held in a paved area in the far corner of the palace gardens, out of the sight of curious citizens. The duelists are to fight using the same rules as the champion fights during the carnival: each is to wear a sleeved mail coat, a mail coif and a helmet, and to wield a shield and blunted sword. No magic is to be used. The fight will end when one party yields or is otherwise subdued.

Sir Siegfried, looking uncomfortable without his magical armour, is already waiting when the group arrive. His second stands beside him, holding his sword. Ragni will act as Julian's second.

Observing are the Graf, the Midden Marshals, the Knight-Commander and a dozen knights, and a tall, powerfully-built man with a stern face that echoes the Graf's - presumably this is Heinrich Todbringer, returned from his diplomatic mission to Salzenmund.

When everyone is ready, the Graf speaks. "I disapprove of this duel," he says, "especially since it takes place between two of the city's most important symbolic officials. However, Sir Siegfried has the ancient right to seek satisfaction from Sir Julian, and I respect that. Remember, however, that you do not duel as Knight Eternal and Graf's Champion, but simply as knights. Both of you know the rules of conduct. My son will act as referee." He waves a hand at Heinrich Todbringer, and then sits down.

The seconds hand the fighters their swords, then step back. Heinrich Todbringer briefly inspects Julian and Sir Siegfried, then raises his hand. "Begin," he says, lowering it.


[Does Julian have any instructions as to how he intends to fight?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 30, 2014, 04:33:24 PM
Julian shifts in his unfamiliar armour, feeling the weight of the sword in his hand. It feels somewhat clumsy in comparison to Barakul, despite Julian knowing it is forged perfectly adequately. He swipes the air twice before being satisfied with the sword.

At the start of the dual Julian will circle the Knight eternal waiting for any attacks, before retaliating. If the knight does not take the initiative, Julian will dart singular attacks into him, careful not to over extend himself.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on July 30, 2014, 08:08:43 PM
Admund stands briefly with Julian before the duel, as Ragni helps him put his coat of mail on.

"Good luck, Master Dwarf." Admund says with a nod. "He'll be uncomfortable without his armor on. I've fought with his type before. Expect his guard to be defensive, his sword held low. Force him to move, and twist. Strike him quick, while he tries to adjust to fighting without his fancy plate armor."

"Just do me a favor and put him in his place quickly. Have this over with and finished." Admund says with ice in his voice. He will join the others in watching quietly, arms folded across his chest.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 30, 2014, 09:56:49 PM
[Julian and Sir Siegfried both have I 36]

Julian elects to wait for Siegfried to attack. The Knight Eternal obliges, moving swiftly forward and attacking with a fencer's lunge.

[Sir Siegfried: 90, miss]

Not only does he aim too high, so that the sword passes over Julian's shoulder, but he seems to have forgotten that he is using a blunted blade. He should be trying to batter Julian with the edge rather than stabbing with the point.

Julian brings his sword up, taking advantage of the mistake.

[Julian 1: 24, hits left arm. S3+1+d6 roll of 6! (add damage = 07, yes)+1-T4-A2 = 5 wounds. Knight Eternal tries to parry with his shield: 51, yes. Damage reduced by d6 = 1. 4 wounds caused]
[J2: 84, miss]

Julian sweeps his blade towards Siegfried's left arm. The knight tries to take the blow on his shield, but the impact is still bruising - sword and shield collide with a tremendous clang. Siegfried staggers back, calling to his second. Heinrich Todbringer calls out, "Halt!"

"My lord," Sir Siegfried says to Todbringer, "as you see, my shield has been so dented as to render it useless. I ask for leave to replace it."

Heinrich Todbringer shakes his head. "The rules do not provide for replacement shields, unless the damage is catastrophic. That shield is still functional. Fight on."

Sir Siegfried frowns, but resumes his position. He advances on Julian more slowly this time, battered shield raised, sword held low. When he gets close enough, he strikes.

[Sir Siegfried: 60, miss]

Julian steps backward, just enough for the sword to pass in front of him. Then he darts forward.

[Julian 1: 32, hits right arm. S3+1+d6 roll of 5-T4-A2 = 3 wounds. Parry with shield: 22, yes. -D6 wounds: 5, no damage]
[J2: 17, hits body. S3+1+d6 roll of 5-T4-A2 = 3 wounds]

Julian launches an attack at Sir Siegfried's sword arm, but the Knight Eternal twists and deflects the blow with his shield. Julian moves with the deflection, stepping past the knight and striking him hard across his unprotected back. He stumbles under the impact, gasping as the air is driven out of him.

"Solid hit," Todbringer says, "Break!"

Julian withdraws, giving Siegfried time to recover. After a few seconds the knight advances again, his face pale but determined.

[Sir Siegfried: 38, hits right leg. S4+d6 roll of 6! (add damage: 29, yes)+5-T7-A2 = 6 wounds. Dodge blow = 42, failed. Parry with shield (sacrificing attacks):  66, yes. -d6 wounds=4. 2 wounds taken!]

He aims low, trying to scythe Julian's leg out from under him. Julian is too slow to avoid the attack, but deflects much of the force of it with his shield. Even so, he still takes a painful whack to his thigh.

"Good hit," Todbringer says, "Break!"

Sir Siegfried, cheered by his success, raises his sword to the onlookers.

The fight resumes. Sir Siegfried tries the same move again.

[Sir Siegfried: 95, miss]

He misjudges it badly. Julian counters.

[Julian 1: 21, hits head. S3+1+d6 roll of 3-T4-A3 = no wounds]
[J2: 11, hits head. S3+1+d6 roll of 5-T4-A3 = 2 wounds. Parry with shield = 77, failed. 2 wounds taken, reduced to zero]

His blade passes the knight's guard, striking him heavily on the head. He drops his sword and shield, sways for a moment, then collapses into the dust. Todbringer hurries forward and inspects the fallen man. "He can't continue," he says, "attend him." As two Knights Panther come to help Sir Siegfried to a bench on the sidelines, Heinrich Todbringer approaches Julian, takes hold of his right wrist, and raises his arm in the air. "Sir Julian Stonebridge is the winner, and thus the better man! Honour is satisfied."

"Good," the Graf says. "Grungni and Ulric are with you, Sir Julian. Now, let there be no further quarrel between you and Sir Siegfried. If it happens again, I'll just have you both whipped." He rises from his chair and walks off towards the palace, clearly annoyed by the whole incident.

Sir Siegfried is dazed, but not actually unconscious. The medic removes his helmet and mail, and then his undershirt - he's bleeding from a shallow cut on his head, has a deep bruise developing on his left arm, and has a livid welt that runs diagonally across his back from hip to shoulder.

Julian's leg feels a little sore, but he's otherwise uninjured.

"Good one, Boss!" Ragni says, thumping Julian on the shoulder. "You really showed him how to fight!"

"Yes, congratulations Mr Julian, sir," Max says. Then, quietly, he says "Um, though I did feel a bit bad for Sir Siegfried. He's supposed to be the city's symbolic defender, but... well... he's not very good at fighting."

"He didn't have to fight if he didn't want to, Max lad," Ragni says, "it's not the Boss's fault. Grungni's beard, Boss, look at the marks you left on him! Ha ha!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 30, 2014, 10:55:30 PM
Mortus watches the entire duel with a bemused look on her face.   When it is over she salutes Julian by raising her hip flask just enough for him to notice.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on July 31, 2014, 04:03:56 AM
Admund watches the fight silently. He doesn't cheer. His face cold and his eyes steely, almost studying the way they move and strike.

After the conclusion of the fight, Admund stands watching the empty dueling court for a few moments. He grinds his teeth. With a deep inhale and exhale, he walks over to Julian. "Well fought, Master Dwarf. You fought well." Admund's face doesn't show any joy or bemusement over the victory.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 31, 2014, 10:29:50 AM
Once he's received medical attention, Sir Siegfried approaches Julian and offers his hand to shake. "You fought well, Sir Julian," he says, his voice carefully unemotional.

He glances at Admund. He frowns slightly, but doesn't say anything to him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 31, 2014, 10:53:39 AM
Julian shakes the knight’s hand, Gripping it hard. “I was disappointed to hear how you treated my friend, and suggest you think about judging people on their actions rather than your pre-conceived notions of virtue. You’ve participated in helping this city from a great threat and I don’t doubt your bravery. But you should act with more consideration to other good citizens”
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 31, 2014, 11:43:16 AM
Klaus notices the duel and watches it with serene interest as he sees Siegrid frown when he sees Admund he raises an eyebrow.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 31, 2014, 04:15:22 PM
Sir Siegfried nods. "Thank you for the advice," he says stiffly. "Now, please excuse me."


Once he's gone, Heinrich Todbringer (who was talking to the marshals until now) approaches the group. "You're a worthy successor to Dieter, Sir Julian," he says, smiling, "though some fights are harder than others, yes? I fancy testing my own skills against you some time, if you'd be amenable."

He looks at the rest of the group. "All of you have done a great service for the city - as you are no doubt tired of hearing by now. But I'd like to offer my personal thanks for saving my father." He furrows his brow. "I've heard what happened with that... thing. The idea that I might have returned to find my father replaced by a monster and not even know... I wish I'd been here. I hurried back as soon as word reached me of the danger to the city-" he glances at Mortus as he says this "-but I arrived too late.

"I regard all of you as good friends to Middenheim. My father isn't the warmest of men, but I know he feels the same way."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on July 31, 2014, 04:38:12 PM
"Well fought, Sir Siegfried." Admund says plainly, turning his head and watching him leave. His gaze is steely cold.


Admund stands quietly by as Heinrich Todbringer compliments Julian. I wonder how able he is with his sword, or is his build just a nobleman's farce... Admund thinks to himself.

Admund accepts Heinrich Todbringer's thanks respectfully, tilting his head. "M'lord, duty demanded our actions. I fear that had you been here, the creature might have targeted you, and things might not have turned out as well as they have."

"The poisons that creature carried were quite foul. Your father is the only elector I've had the honor of meeting in person, and losing my stomach in front of." Admund says half in jest.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 31, 2014, 04:45:00 PM
Mortus tilts her head slightly when Heinrich Todbringer looks at her.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on July 31, 2014, 04:51:26 PM
"Your thanks are very welcome Lord Todbringer....but I fear our business neither here in Middenheim nor elsewhere in the Empire is done yet. I guess you heard your share of rumours on your travels if you care we could dine together and you could hear the story from us first hand. Also I think that the Graf had bad counsel and some positions high in the courts should be replaced...and rather soon, don´t you agree."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 31, 2014, 10:51:38 PM
"I'd rather the thing had come after me than my father," Todbringer says in response to Admund, "he's more important than I am." He smiles ruefully. "I'm not in line to succeed - my poor brother is the named heir. You won't have met Stefan, but perhaps you've heard he's an invalid. Doktor Pavarotti has worked wonders with him, but I can't imagine he'll ever be fit to rule the city.

"As for losing your lunch in front of an elector - well, worse things happen at the Countess Emmanuelle's parties in Nuln! It's interesting that you speak of meeting an elector as an honour... I spend a lot of time on diplomatic visits, so I've met all of them." He frowns. "I can't say it's always been a pleasure. There are excellent men and women among our noble familes, but there are others who would shame even the corrupt courts of Bretonnia."

He nods when Klaus speaks of further trouble in The Empire. "War is brewing between Ostland and Talabecland, but I think that is only the most obvious sign of a much larger problem. The Emperor's prolonged illness has stirred up the old rivalries. How much of that is the work of these cultists you've been battling, and how much is due to our own foolish grudges?" He sighs. "I would be pleased to dine with you, and hear your story. I agree that some of my father's advisors should be replaced... but it's not for me to decide that. I'd be interested to hear your thoughts on the matter though."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 01, 2014, 03:55:47 PM
Todbringer listens with interest as the party explain their story over dinner. He also asks questions about their encounters in Altdorf, Nuln, Bogenhafen, and Castle von Wittgenstein. By the end of the meal, he's convinced that much of the current turmoil in The Empire is the work of cultists of the Ruinous Powers, and he pledges his total support to their eradication.


Over the next few days, the city begins to return to normal as the carnival visitors leave. Dieter and Kirsten marry in a simple ceremony at the Temple of Shallya. Law Lord Hoflich, whose remains were discovered buried in his own cellar, is laid to rest in the city cemetery with full civic honours.

Ar-Ulric, true to his word to Julian, announces his resignation in front of a full congregation at the Temple of Ulric. He cites his poor judgement in failing to oppose the tax laws as the reason for his resignation, and says that he intends to leave the city for a retreat in Nordland. His successor will be chosen by the synod, but in the interim his deputy Waldemar Schwiebus will take over as Ar-Ulric.


Two days later, Werner Stolz, High Priest of the Temple of Sigmar in Middenheim, returns with great ceremony from his trip to Altdorf, and nails the following message to the doors of the Temple of Sigmar.

His Supreme Holiness, Grand Theogonist Yorri XV, by virtue of his authority as Sigmar's voice on earth, does hereby place the City of Middenheim under Interdict for its disgraceful and unjust taxation of Sigmar's church, and also of Sigmar's brothers the dwarfs. Therefore the rites and services of the church of Sigmar are withdrawn from the city of Middenheim, and his Supreme Holiness urges the people to piously express their anger at this unholy tax.

Stolz is rather disappointed to learn that the tax has already been repealed. Even so, he insists that the interdict stands until the Grand Theogonist revokes it. Acting Ar-Ulric Waldemar responds by issuing his own interdict, to be sent to Altdorf. Graf Boris intervenes, asking Waldemar to delay action until the Grand Theogonist has been informed that the taxes are repealed. Accordingly, Heinrich Todbringer departs the city for Altdorf.

In the meantime, tensions escalate between followers of the two churches.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 02, 2014, 03:56:23 PM
Julian, Ragni and Mortus have the money they paid in tax returned to them, along with a small compensatory sum. Julian receives 880 crowns, Ragni 165, and Mortus 138 crowns 12 shillings. [I've added this to their character sheets]


Chancellor Sparsam retires due to ill health. As his replacement, the Graf appoints a well-respected dwarf economist, Hargin Mordinsson. One of Mordinsson's first acts is to announce an investigation into the links between the Merchants' Guild and the Kommission for Taxation and Commerce. He declares that Gotthard Brant's control over both has resulted in serious corruption, which he intends to exterminate. The resulting (very thorough) audit breaks the stranglehold that a small number of merchant houses had developed over the city's trade. The treasury is swollen with previously unpaid import and export duties.


There are also two vacant positions for Law Lords. Hoflich's death is common knowledge, but Wasmeier's situation is more complex - neither the Graf nor the Wizards' Guild want it known that such a prominent man was behind a plot to take over the city. For the moment, he's been declared as missing, presumed murdered by the conspirators.

The Graf chooses two leading lawyers to become the new Law Lords. Helga Stormaxe (a dwarf) made a name for herself in the protracted Bullinger versus Stumpf case. The second appointee, Hans Stammheim, has spent many years as a judge in the Altquartier District Court.

Together with Law Lord Ehrlich, they begin the process of holding trials for the many cultist prisoners. The trials are conducted at the High Court, with no access for the public - this is to prevent the chaotic nature of the plot from being revealed and causing panic.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/judge_zpsaa00758a.jpg) (http://s48.photobucket.com/user/sparky_sparkfire/media/WFRP/judge_zpsaa00758a.jpg.html)

Gotthard Brant is the first to be tried. He is swiftly found guilty, based on the evidence the group took from his safe. He is executed by decapitation. Trials and executions follow for the other senior conspirators. Wasmeier, though, remains hidden away in the palace dungeon. No one is sure what to do with him.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/img244_zpscb384e79.jpg) (http://s48.photobucket.com/user/sparky_sparkfire/media/WFRP/img244_zpscb384e79.jpg.html)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 02, 2014, 09:55:06 PM
At the Wizards' and Alchemists' School, Ulrun takes up the Chair of Intangible Studies in an ancient and slightly preposterous ceremony. Wearing a colourful robe of a style that was popular centuries ago, he is required to walk seven steps backwards with his head lowered and a scroll held between his knees. He then has to sit on the chair (without looking at it). At this point, he is to raise his head and intone a line of Classical Reman poetry. The professorial cap is placed on his head by the High Wizard, before the other faculty members throw scrolls at him.

If he didn't know this was the genuine ceremony, Ulrun would be sure they were winding him up. A small party follows.

Later, Deputy High Wizard Janna shows Ulrun the office he's inherited. It's small and cluttered, and comes complete with an empty drinks cabinet, several shelves of esoteric tomes, a stuffed parrot on a perch, and a thick layer of dust. "No one's been in here for a while," Janna says apologetically. "I'll make sure the cleaners come round. Now, I promised you a couple of interesting trinkets. I believe they're in here." She opens the desk drawer (it sticks solidly, and she has to use a petty incantation to dislodge it). "Yes, here we go." From the drawer, she takes out a rather jaunty hat, and an elaborate wand.

"Van Helmont called this a Hat of Pluvial Protection," she says, "so it should be no surprise that it protects the wearer from rain - as by the minor incantation. Ah, it also changes colour on command."

[Jaunty Hat of Pluvial Protection: allows the wearer to remain dry during rainfall (as the petty spell 'protection from rain'). The wearer may also cause the hat to change colour at will.]

The wand is about eighteen inches long, and made from some sort of heavy, dark wood bound with silver rings. On one end is a cloudy blue stone, gripped by a small metal hand. On the other is a little statue that looks like a looming rabbit with wings. "This is traditionally called the Unnameable Rod," Janna says, "ah... no one is sure why. It was bequeathed to the Chair of Intangible Studies in 1754, in lieu of a gambling debt, and has been passed down ever since. It's rather a frivolous device - it lets you make your spells look more dramatic. Glowing eyes, clouds of arcane smoke, choruses of chanting spirits, that sort of thing."

[The Unnameable Rod: any spell cast while holding the rod is made more impressive, by the addition of light, smoke and sound effects of the caster's choice. However, the spell will require one or more additional magic points, depending on the complexity of the effects.]

"Both of these items are yours for as long as you hold the Chair." She smiles. "Which will be for life, unless you somehow disgrace yourself in the School's eyes."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 02, 2014, 10:07:51 PM
Klaus and Max's study of the papers found in Wasmeier's possession yields two letters of interest. The first is found by Max:

Dear sir,

I was most excited to receive the sample transcriptions from the Pfefferkorn work. I am now convinced that I must own it, and thus I agree to all your terms. I invite you to have your agent make contact at your convenience, so that we may finalise the deal.

Sybo Haan, of Sybo's Mystic Emporium.
Guilderveld, Marienburg.


This looks innocuous, but Max explains: "The 'Pfefferkorn work' referred to must be the Liber Mortis that Wasmeier had with him! So this Sybo Haan is either already a necromancer, or he's dabbling in the evil arts. Wasmeier was intending to trade the book with him for something... perhaps a magical item, or a service of some sort? Either way, someone should investigate.


As Klaus is looking through the papers, he gets a sudden waft of a scent he remembers very well... the heavy perfume draws him back to a night in the gardens of the Elector's Palace in Nuln, sitting on a bench beside a beautiful, dangerous woman. Excitedly, he reads the letter that carries the scent.

To the M.M.

Since I was unsure how to contact you directly, I am sending this letter to the offices of Windhund Haulage in the city of Middenheim. I believe that the good people there will ensure you receive it.

I was until recently a member in good standing of an organization similar to yours. You will be aware of it, I think - the two share a common goal, and a common religious affiliation. They differ in their approach to achieving that goal, and as such have sometimes been in conflict. Such competition is good, but in any competition there must be losers as well as winners.

I have come to believe that your organization are the winners. I have therefore renounced my old affiliation. Yet I have not renounced my faith, nor our common goal. No, I have only decided to leave a losing team. I have much to offer your organization: not least my knowledge of my old associates and their plans, but also my many contacts across The Empire. I feel sure that we should meet.

Circumstance has brought me to Marienburg, beyond the reach of my former comrades who bear me a certain amount of ill will. Here I intend to establish a new chapter of your organization, which I hope will receive your blessing. I invite you to contact me at my temporary address: the Red Cock Inn, in the Guilderveld district of Marienburg.

Yours in devotion to the concept of change,

E.H.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on August 03, 2014, 08:56:34 AM
Ulrun inspects the hat and whips it onto his head before making it turn pink and laughing happily. "Oh this will do!" he proclaims. "Why wouldn't someone wear this all the time!"

After some amusing conversation with the deputy wizard he moves onto the wand. "This is a familiar length." he grins as he holds it. He casts 'assume illusionary appearance' and grows to 8 foot. His eyes turn bright red, horns sprout from his head and smoke comes out of the floor around him dramatically. His breath changes to make loud grunting noises. "Excellent!" he speaks with an entirely unsuitable normal voice before returning to normal. "I think I'll enjoy being a professor!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 03, 2014, 10:43:44 AM
"What did I say about disgracing yourself, Ulrun?" Janna says, rather sternly. Then she laughs. "I'm glad you like the items. I can't think of anyone who could put them to better use. Now, I have some funding requests to look through. Enjoy the office!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on August 03, 2014, 02:30:21 PM
Ulrun will investigate the office and have a look around. He considers trying to summon a parrot to replace the stuffed one but is concerned about the feasibility of looking after it.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on August 03, 2014, 05:58:57 PM
Admund attends the execution Gotthard Brant with a few other officers from the Southgate Watch station. He stands toward the back of the crowd watching as Brandt is brought to the execution block. During the announcement of Brandt's crimes, Admund's mind begins to wander back to when he and Kratz falsified a report to get inside of his house. His lips curl slightly when he thinks of the perverted things discovered in his bedroom.

He also remembers when Sergeant Holm was being a prick to the others as they searched the house. He remembers Wulf's enthusiasm to hear about Admund beating the minotaur, and the toothy grin of excitement he gave. He also remembers the way Bert, Wulf, and Sergeant Holm looked in the dank cellar of Windhund, their throats slit and their eyes vacant.

Admund is snapped out of his daydream by the sound of the axe coming down on Brand't neck and the roar of the crowd. He looks up to see Brandt's head held aloft.

Turning to the other watchmen with him, he says pensively, "Justice is done. C'mon, let's go..."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 05, 2014, 11:15:45 AM
Ulrun looks around the office. The drinks cabinet will definitely need a refill, and someone will need to clean up the tobacco ash from the floor. There's a nameplate on the stuffed parrot's perch. It says 'Eric.'

The bookshelves carry a few useful works on illusionist magic, a scattering of books on the creation of magical devices, a great many tomes devoted to the philosophy of the unreal, and (in unmarked covers) a full set of the Reman Despot's Books of Earthly Delight.

In the desk drawers are piles of half-finished lecture notes. The old professor seems to have had intentions of giving classes, but always abandoned them - each set of notes ends in a scrawled, 'those lazy buggers would never understand this subject', 'why waste my time?' or a similar sentiment. The desk also contains plans for a wide variety of magical items. Most of these are also unfinished, but Ulrun does find the schematics for the Hat of Pluvial Protection. The enchantment method includes such oddities as 'asynchronous squirrel dances,' 'counter-intuitive evocations,' and 'total logical inversion.' The professor recounts the testing process, which involved making students stand in the rain for hours at a time.

Ulrun goes over to the window. The glass is too dirty to see through, so he opens the window and looks out. There's not much of a view, unless you really like gargoyles.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/WEBCITY_zps85adaf3a.jpg) (http://s48.photobucket.com/user/sparky_sparkfire/media/WFRP/WEBCITY_zps85adaf3a.jpg.html)


A knock on the door turns out to be Admund, in search of his magical sword.

[Reminder of the sword's effect: Purified Elven Sword: +1 to combat damage, and +10 Cl to wielder (sword must be held to get the bonus)]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 05, 2014, 11:35:39 AM
Heinrich prowls the streets of Ostwald and Altquartier, looking for signs of residual cult activity. One night, he follows a suspect into a derelict Altquartier house. The suspect meets up with two other men, and they head into the cellar. There, they stop in front of an elaborate door. One of the men starts to try to pick the lock, while the other two have a discussion.

"You sure about this? Don't know as I likes the idea of robbin' a shrine."

"What are you, a halfling? Scared of the dark? Ain't nothin' down there now 'cept the gems on that statue."

"Yeah, but what if... you know who... don't like us takin' his gems?"

"Huh! Reckon we're doin' him a favour. If the watch find this place they'll smash an' burn everythin'. This way, we can save some of the stuff. Plus it gets us the cash we need to get outta this bloody city in one piece."

"I guess so... spread the word, like."

"Quiet you two! This ain't easy... ah, that does it." The lock clicks.


(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/postTHIEF300_zpsc60b81c8.jpg) (http://s48.photobucket.com/user/sparky_sparkfire/media/WFRP/postTHIEF300_zpsc60b81c8.jpg.html)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on August 05, 2014, 08:01:38 PM
Heinrich steps out to where the goons can see him. He will casually rest a hand on his axe as he speaks.
"Guten abend, mein herren, mind if I inquire after your purpose in this place? I am always on the lookout for profitable opportunities, and I can see that you three industrious young men are up to something I think I might want to know more about."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 05, 2014, 09:32:12 PM
The man who was picking the lock jumps upright, and backs away from Heinrich towards his fellows. One of the other men raises an axe threateningly.

"Who're you?" he says.

"He's from the watch!" the lockpicker says, "we gotta get outta here!"

"There's three of us," the axe man hisses, "an' anyhow he don't look like no watchman."

The third man has a club in his hand. "Back off," he says to Heinrich, "this is our job! Go find your own."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on August 05, 2014, 09:54:01 PM
Heinrich chuckles.

"My name is Heinrich, and you are correct: I'm not from the watch. I am, however, interested in your job. Don't worry, I have no intention of stealing from you or keeping you from your prize. I'm just a curious businessman looking for investment opportunities. Perhaps whatever it is you are looking to steal might be something I would be interested in purchasing. We can't know that unless you tell me what you're up to. Or you could attack me, but then you would lose your prize and likely your lives. Why don't we all just play it safe and friendly?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 06, 2014, 10:14:56 AM
[Heinrich intimidate test: pass]

The three men glance at each other. They nod slightly. Then the man with the axe lowers his weapon and says, "Aye, we're all businessmen, right? If you're lookin' to buy, maybe we're lookin' to sell."

"Through there," the man with the club says, pointing at the newly-unlocked door, "is a sort of shrine. But like, a secret one. Y'know? Turns out the owners have had some troubles with the law, so now there's no one there. An' all the gems and stuff is goin' to waste. We heard about it-" he looks (even more) shifty as he says this "-an' we thought we may as well help ourselves."

"If you got gold with you," the lockpicker says, "we can sell you some gems real cheap. Save us findin' a fence. Good for you, good for us."

"We got a deal?" the axe man asks.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 06, 2014, 11:58:26 AM
Julian goes to the Wizards' and Alchemists' School to begin his experiments into new building materials. Deputy High Wizard Janna is more than happy to provide Julian with the laboratory space and resources he needs. She also tells him he can use alchemy students as lab assistants if he likes. Ragni offers to help Julian, but he's not really suitable for the task - he gets bored quickly, and can't read the labels on the jars. Julian tells him to go and enjoy himself instead.

Accordingly, Ragni spends time practicing his combat skills (with Admund and Heinrich when possible, otherwise with other dwarfs), or hanging out with dwarfs and telling stories about his adventures.

Julian proceeds with his experiments. His extensive knowledge of engineering, carpentry and metallurgy combined with his skill at chemistry makes him extremely suited to the task. Even so, he has to put in days of work before seeing any real progress.

[Julian Int test: pass]

He is able to improve the drying time and environmental resistance of the standard dwarvern cement recipe by introducing several chemicals recently discovered by human alchemists. This modified cement mixture will dry quickly even when underwater. It will allow the new semaphore towers to be built more rapidly and in difficult locations without compromising their durability. Julian reflects that this breakthrough wouldn't have been possible without the combination of dwarf and human technologies.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 06, 2014, 12:20:03 PM
Mortus receives a letter from the Wizards' and Alchemists' School, politely inviting her to join the guild. The note makes it clear that there will be no charge for membership, due to the gratitude the guild feels toward her. However, it is a legal requirement for practicing wizards to join.


Klaus spends a lot of time socialising and gambling in the city's highest-class taverns. It occurs to him that he would like to buy one of these taverns himself, and makes a few inquiries [more on this later]. He also talks to people about the Knight Eternal's unfitness for his role. There is general sympathy for this opinion - most people who've met Sir Siegfried find him tedious in the extreme, and few have any trust in his fighting abilities. However, they assure Klaus that it doesn't matter - the Knight Eternal is just a symbol. Provided the man keeps his armour well-polished and doesn't do anything publicly embarrassing, they don't have a problem with him. In any case, there's no precedent for removing a Knight Eternal from office.

Shortly after Heinrich Todbringer leaves the city on his diplomatic mission to Altdorf, Klaus receives an invitation to meet with Nastassia Hess.


Max, as well as doing legal work for Julian's forthcoming engineering company, decides to study at the Collegium for a while. He's keen to expand on his knowledge of the medical uses of plants.

[Max tries to learn Herb Lore. Int test: 65, pass. 100 EXP spent, skill learned]
[Max triest to learn Cure Disease. Int test: 74, pass. 100 EXP spent, skill learned]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on August 07, 2014, 05:34:34 AM
"Deal." Heinrich grins. "Let's get some gems, boys!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 07, 2014, 10:47:23 AM
[Heinrich]

"Uh... right," the axe man says. "Let's go then."

The lockpicker opens the door, and all three men go through. On the other side is a staircase leading down deeper into the rock. At the bottom is a room dominated by a stone statue and an altar. The statue is roughly nine feet tall, and is of... something. It is carved out of polished black stone that catches and reflects the torchlight in odd ways, making it hard to tell exactly what shape the statue takes. There are certainly wings, at least half a dozen limbs, and two heads. Set into the stonework at seemingly random intervals are red, green and blue gemstones of varying size. The altar is bloodstained, and has a heavy knife and nine candles on it.

The three men put their left hands, clenched into fists, over their hearts as they face the statue, and mutter something Heinrich doesn't understand. Then the man with the club says, "Looks like its just the statue left. Uh. We takin' the gems then?"

"Yeah," the lockpicker says, "after you."

"I don't know about this," the man with the axe says, "standin' here, lookin' at... him... I don't know."

They hesitate.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on August 07, 2014, 04:24:56 PM
"You won't get rich standing here staring at me. Are you afraid of a lump of stone?" Heinrich winks at the man with the axe and pulls out his own axes. "Don't worry, I'll protect you."

Heinrich steps into the room.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 08, 2014, 12:00:45 AM
"Let's get this done," the man with the club says. He puts his club away, takes out a knife, and starts to pry gems off the statue. When the knife first touches it, the statue hums like a wine glass being rung. The man stops, but then carries on with his task.

The man who picked the lock earlier takes the sacrificial knife from the altar and uses that to pry out more gems. The statue hums again, more loudly this time.

The man with the axe stands back and watches - he divides his attention between the statue and Heinrich.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on August 08, 2014, 12:51:36 AM
Heinrich readies himself. He is certain something dangerous is about to happen, and he knows he is walking right into it. IF he had simply walked away, though, these street toughs would have tried this on their own, and who knows what could happen. Even if he had scared this little band away, the rumor of riches would have drawn another crew like flies to offal. This way at least he has a chance to put a stop to whatever surprise this cultist cell left when they abandoned this place. Heinrich notices the axe tough eying him and manages to produce another grin for his benefit. He grips his axes tighter and waits. Something is going to happen, and he intends to see it does as little damage as possible.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 08, 2014, 04:07:56 PM
The two men manage to free the gems they're working on at the same moment. Time slows... multi-coloured light arcs across the gems still on the statue, before flowing into the gems held by the men. The statue itself, creaking like a dead tree in a gale, reaches out and grabs hold of the men. They are held fast in its stone grip as the rainbow light sweeps across them. Screaming, they begin to warp and change, their flesh flowing like molten wax.

Time moves normally again. The statue releases its prisoners: the two men have transformed into headless, pink demons with faces in their chests, and with long arms that end in enormous hands.

[Heinrich Cl test: 38, pass]
[Axe man Cl test: 45, failed]

Heinrich stands firm! But the man with the axe is mad with fear. He rushes towards the door. The two demons advance on Heinrich.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on August 08, 2014, 05:32:21 PM
Heinrich shouts at the axe man, "Stand firm you blasted coward! Fight for your life!"
He then attacks the nearest daemon shouting: "Verena and Justice!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on August 09, 2014, 11:53:23 AM
Flushed with success, Julian places advertisements in the engineers guild and outside the chapel of Grungni, looking for qualified engineers as well as fighters, to set up survey groups to find tower sites.

He asks Mortus and Ulrun if they want to help with the petty alarm enchantment, and also places an advertisement outside the wizard's guild.


He then arranges a business lunch meeting with Max.

after engaging in some small talk and enjoying some fine food and beer, Julian gets to business "So Max, I should let you know I've been succesful with my experiments, and have invented a faster drying and stronger setting cement. it should ensure the business gets off to a flying start and will hopefully be enough to convince the graf to give us the contract. Now, is there anyway you know that I can protect the invention, and how has the paperwork gone for setting up the company?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 09, 2014, 10:35:49 PM
[Heinrich]

Heinrich tries to overcome the other man's wish to flee...

[Heinrich Ld test: 47, failed]

...but it's no good - the man is too desperate to get away. He rushes up the stairs, leaving Heinrich to face the demons alone.

The gibbering horrors launch themselves at him. As they draw close, Heinrich's magical axe bursts into white flame.

[Demon1 WP test: 91, fail!]
[D2: 22, pass]

One of the demons shrinks back, shrieking with pain. The other is undaunted, and attacks with its massive hands.

[Demon2 attack1: 05, hits left arm. S4+d6 roll of 2-T6-A1 = no damage]
[D2 a2: 01, hits head. S4+d6 roll of 4-T6-A2 = no damage]

Heinrich is unharmed. He strikes back!

[Heinrich 1 (magic axe): 89, miss]
[H2: 43, hits right arm. S4+1+d6 roll of 6! (add damage = no)-T4 = 7 wounds! 10WS drained and added to H]
[H3: 91, miss]
[H4 (off hand): 74, miss]

He slices almost through one of the demon's arms. The creature has crackling lightning in place of blood, which the wound releases: there's a flash, and the injured arm splits into two new ones (these are blue instead of pink).

[Demon2 now has 3 attacks]
[Demon2 a1: 84, miss]
[D2 a2: 87, miss]
[D2 a3: 03, hits right arm. S4+d6 roll of 6! (Add damage = no)-T6-A1 = 3 wounds. Parry attempt: 51, pass. Reduce damage by d6: 2. 1 wound taken]

The demon lands a glancing blow on Heinrich's arm.

[Heinrich 1: 26, hits body. S4+1+d6 roll of 1-T4 = 2 wounds (10 WS drained)]
[H2: 12, hits right arm. S4+1+d6 roll of 4-T4 = 5 wounds. Critical: 44, dead]

Heinrich hacks the demon in half. The two pieces twist and writhe on the floor, bathed in coruscating energy. With a crash of thunder, they reshape themselves into two new demons: both blue, and smaller than the original.

[continues]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 09, 2014, 11:20:54 PM
[Julian]

Julian's advertisments attract immediate attention - people crowd around them to see what the Graf's Champion is offering. There should be plenty of potential recruits.


Max is excited about the business lunch. He brings a bag full of papers, which he puts on the table in front of him. "Well done, Mr Julian, sir!" he says when Julian tells him about the cement, "that was awfully fast work! The Graf will be impressed." He takes some papers out of his bag and shows them to Julian. "Yes, we can get legal protection for your invention. I've already prepared the papers - um, I was sure you'd succeed, sir.  Though you'll need to fill in the description of the substance yourself - you're the expert! Um. So if you complete and sign these, I can file them with the Lawyers' Guild. Then anyone who tries to use your cement recipe without your permission will be in serious legal trouble! We'll have to file papers in other jurisdictions too, of course - Middenland and Reikland at least. But we can handle that later."

He takes out another stack of papers. "I've done all the initial paperwork for the company, Mr Julian, sir," he says, smiling proudly, "again, I'll need you to sign these. Then Stonebridge Associates will be fully registered with all of the relevant city authorities - including the Dwarf Engineers' Guild, of course. Um. You might want to check my Khazalid on those papers, but I think it's right. Once the papers are completed, all you'll need is an office and some staff!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on August 10, 2014, 01:33:18 AM
Heinrich continues his attacks, not willing to allow these abominations to escape into the city.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on August 10, 2014, 03:19:16 AM
As Ulrun opens the door, the height difference between the two men brings Admund eye level with a jaunty hat.

"New hat?" Admund says bluntly, furrowing his brow and stepping into the room.

He survey's Ulrun's office; drawing his gaze from item to item. "So, you're a professor now. You're just collecting titles aren't you?" Admund chides jokingly. He steps towards the drinks cabinet, but halts when he notes its empty.

He grabs a wooden chair and sweeps the dust from it with his hand. Moving it closer to Ulrun's desk, Admund plops down in it with a grunt, weary from a day of duty. He reclines, crossing a leg so his knee rests against the edge of Ulrun's desk and knits his fingers together behind his head.

"So. The sword. You and Heinrich slew some demon that possessed it? That man's got a penchant for demon hunting."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on August 11, 2014, 10:12:17 PM
When Admund refers to his hat it changes to a dark shade of cyan with a jaunty eyebrow raised. He listens to him talk and explore his office.

"We did indeed. Whenever I touch it now I feel slightly camper and have an overwhelming desire to fondle a tree." he looks at the confused look on Admunds face. "..It's an elf sword. Some other elf lot did something to it to trap a demon but now its dead. Should be fine to use if you want it back." He reaches to the side of the desk where he left it and grabs it out placing it on the desk. "Here."

"What do you think of the new office? I intend on calling the parrot Steven. Though I have thought about trying to summon a live one..."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 12, 2014, 12:10:31 AM
[Heinrich]

All three demons try to force their way through the magical barrier created by Heinrich's axe.

[Demon1 WP test: fail!]
[Demon2a: pass]
[D2b: pass]

The remaining pink demon again cowers back from the axe's brilliant white flame, but the two blue demons attack. They move so swiftly that they appear blurred.

[D2a: 86, miss]
[D2b: 64, miss]

Despite their speed, they are unable to land a hit on Heinrich.

[Heinrich1 vs D2a: 55, hits left arm. S4+1+d6 roll of 2-T3 = 4 wounds. 10 WS drained]
[H2: 70 hits (due to bonus) head. S4+1+d6 roll of 3-T3 = 5 wounds, 10 WS drained. Critical = 64, dead]

Heinrich hacks one of the demons in the face, causing it to disintegrate into sparks! He continues his attack against the other blue demon, empowered by the energy his axe has stolen.

[H3 vs D2b: 46, hits body. S4+1+d6 roll of 3-T3 = 5 wounds. 10 WS drained]
[H4 (off hand): 56, hits body. S4+1+d6 roll of 3-T3 = 5 wounds. Critical = dead!]

He proceeds to slice that demon in half as well.

The pink demon tries to advance on him, shielding its eyes from the light of the axe.

[D1 WP test: fail!]

But it is again forced back! Heinrich charges - the demon retreats as far as the wall. He strikes while it continues to cower.

[Heinrich 1: 70 (hits due to bonus), hits head. S4+1+d6 roll of 4-T4 = 5 wounds. 10 WS drained]
[H2: 95, miss]
[H3: 68, hits right leg. S4+1+d6 roll of 3-T4 = 4 wounds. 10 WS drained]
[H4: 33, hits right arm. S4+1+d6 roll of 3-T4 = 4 wounds. Critical = 62 = dead!]

He cuts the demon down. Like the other pink demon, it bursts apart and reforms into two blue demons.

[D1a WP test: pass]
[D1b WP test: pass]

[Instability test: 6, become unstable. Roll on chart: 4 = d6 demons drawn back to home plane. D6 roll: 2, so both are gone]

The blue demons are unaffected by the axe's aura... but something else is happening to them. Their bodies fade from sight even as they claw at Heinrich, until they have disappeared entirely.

Heinrich is left alone with the shrine.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on August 12, 2014, 12:29:46 AM
Heinrich looks around warily. The little blue daemons seemed to have faded away, but he wasn't sure if it was some trick. He keeps his magical axe out as he carefully examines the shrine.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 12, 2014, 01:33:09 PM
[Heinrich]

There's no immediate sign of the demons returning. When he approaches the shrine, his axe glows softly, and he can feel the hairs on the back of his neck stand up. The two gems that were pried from the statue are lying on the floor, along with the knives the men used... and the scorched remains of their clothing. Seven more gems remain fixed to the statue - they look valuable, but have obviously been cursed in some horrible way.

The statue shows no further signs of movement. But there is a definite sense of presence in the room, as though it is watching him. Whatever the stone the statue is made of is, it looks very durable - it would take a sledgehammer to do any damage to it.

There's nothing else of interest in the room.


Heinrich can hear muttering coming from the top of the stairs - the man who fled earlier must be still there.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on August 12, 2014, 08:49:18 PM
Heinrich will walk out to find the man.
"The daemons are dead, you are safe." Heinrich will try to comfort the man. "I am truly sorry about your friends. Had I known that would happen I would have stopped them. You can still do something to honor their memory. This statue needs to be destroyed, and this place cleansed of its taint. Fetch the wolf priests, and bring me a sledgehammer. I will stand guard until you return."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on August 13, 2014, 12:57:59 AM
Admund smirks and glances at the stuffed parrot on it's perch. "I take it that the old one didn't work out?"

Admund twists his mouth. "Meh, the office ain't half bad. With a little...umm... cleaning it should be suitable. View might be shit, but hey, you have a view. Not many men go from a cave being tortured to becoming a professor."

Reclining in his chair, he slips his belt dagger out and picks dirt from his nails as he speaks, "I'm thinking of settling here in Middenheim. I came here a few weeks ago with a mercenary company, looking for a shot to get out of doing menial work in Marienburg. Seedy shit-hole of a city has more merchants and swindlers than you got tricks, Ulrun."

"Now, I've got more money than I ever thought I'd have. I've recognition and honor here. I'm not just some guy sellin' his sword. I'm thinking about talking to the marshals about taking a commission in the military. The Middenmarshals seem good enough men, and good enough men are hard to find these days. Can't be bad having a good position in one of the most powerful cities in all the Empire."

Admund sits up when Ulrun gets the sword out. "So, it was a demon that was making me loose my mind?" Admund asks the wizard glancing back and forth between him and the blade. "I mean I know you fixed it and all, I'm just afraid that I'll loose my mind and not know it again some how."

Never the less, Admund stands up and reaches for the sword, gripping it and raising it to inspect it.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 13, 2014, 03:42:29 PM
[Heinrich]

The man is sitting on the floor in the room upstairs, with his head in his hands. Heinrich tries to talk to him.

[Heinrich Fel test: 03, pass]

The man looks up at Heinrich, then nods mutely. He stands and hurries out of the building.

Heinrich stands guard in the shrine. Every so often, the gems on the statue seem to glow or flash. It's probably a trick of the light... or perhaps the statue is trying to tempt him into taking them. Having seen what happens, Heinrich isn't tempted.

After a while, he hears a shout from the room above, followed by a heavy thud. "Here's the hammer!" The voice belongs to the survivor of the three men. When Heinrich gets to the top of the stairs, the man has gone (presumably to fetch the priests). A sledgehammer is lying on the floor.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 13, 2014, 03:50:16 PM
[Admund and Ulrun]

When Admund takes hold of the hilt of the sword, he feels immediately calmer and more controlled. The sword feels right in his hand: sharp, well-balanced, accepting. Any worries he had that the sword would overwhelm him again vanish.


[Reminder of the sword's effect: Purified Elven Sword: +1 to combat damage, and +10 Cl to wielder (sword must be held to get the bonus)]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on August 13, 2014, 04:57:01 PM
Heinrich will take the hammer and go back down to the room, where he will wait for the priests.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on August 13, 2014, 05:20:24 PM
[Added Purified Elven Sword to Inventory]

Admund is surprised by how the sword feels, almost apart of his arm. He flexes his grip and rotates the sword in his hand.

Noticing Ulrun looking intently at him, Admund bulges his eyes and tightens his grip, curling his lips into a snarl to threaten Ulrun. He then relaxes his face and cocks an eyebrow, "Just messin' with ya. Good work Ulrun. And thanks."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 13, 2014, 11:51:47 PM
[Heinrich]

The shrine continues to make vague efforts to unnerve Heinrich, but it seems incapable of taking any direct action. Eventually, he hears voices above. "Is anyone down there?"

It turns out to be a patrol of watchmen, plus a man whose black robe and wolfskin show him to be a priest of Ulric. As Heinrich knows, the priests are working with the watch to deal with any remaining cultists.

"Sir Heinrich," the priest says, "I'm glad that man wasn't lying. He told us a wild tale about a statue that turns men into demons... I assume this is it."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 14, 2014, 12:22:05 AM
[Klaus]

Klaus takes up the invitation to visit Nastassia Hess at her home. Nastassia has piercing grey eyes, brown hair, and looks about thirty years of age. "Welcome, Klaus," she says, "please come in."

She offers him a drink, then says, "As you know, I work for Heinrich Todbringer... but not openly. My role is to socialise with people who might know interesting facts, and to separate them from those facts without their knowledge. It's vitally important for any ruler to have agents who can learn what he cannot." She smiles. "Heinrich isn't the ruler here, but he may be one day. Even so, he conducts much of Middenheim's diplomacy, and he could not do that without the assistance of his agents.

"It takes a certain sort of person to be an agent, Klaus. They must be charming, witty, discrete, and brave. You, so far as I have seen, have all of these qualities. Whether you stay in Middenheim or travel elsewhere, I think you will always be at the heart of the action, learning secrets. Perhaps you would consider using your talents to help Middenheim further? The pay is good." She laughs. "And, more importantly that that, think of the thrill!

"I'm not suggesting any compulsion, Klaus. Feel free to turn down my offer if you like. But, if you are interested, I can tell you more."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on August 14, 2014, 02:27:59 AM
"Yes indeed." Heinrich confirms the priest's suspicions. "I am unsure if it the statue itself, or specifically these gems that have this curse. These two men" Heinrich indicates the scorched clothing and knives lying near the statue, "were turned when they pried gems from the statue. I heard a rumor there was a small group hunting treasure in some abandoned shrine and thought it best to investigate. A good thing I did, and that it was some street thieves who wee victims rather than innocents who wandered in here accidentally. I would like to try to destroy this statue, and remit the remains to the Temple for sanctification and security. If you will all stand ready, I shall smash it with this hammer." Heinrich hefts the sledgehamer, and if there is no argument he will smash the statue.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 14, 2014, 03:11:45 PM
[Heinrich]

"You may have saved many lives," the priest says solemnly. "Allow me to inspect the statue more closely." He goes over to the statue and begins to quietly pray to Ulric while studying it. After a few minutes, he says, "I believe the curse to be focused on the gems. They should not be touched - they will be gathered up in a lead box, and then destroyed by the Flames of Ulric. The statue also, once you have shattered it."

The priest instructs one of the watchmen to go directly to the Temple of Ulric, to bring back more priests and suitable boxes. Then he and the other watchmen stand back. Heinrich takes up the hammer, and strikes! The first blow of the heavy hammer breaks off one of the statue's limbs. Coloured lights play across its surface, but the priest begins a protective chant that stills them. Heinrich strikes again and again, until the statue has been thoroughly smashed. Breathing heavily, he sets the hammer down.

The priest thanks him for his noble work.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on August 14, 2014, 04:28:46 PM
"I think it's likely there could be more of these shrines. I was wondering if the Temple would be willing to work with the watch to search the city? A priest and a squad of guardsmen should be enough to handle anything they come across, and I would hate to see what might happen if one of these shrines is left unchecked. Do you think such an endeavor could be organized?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 20, 2014, 05:13:37 PM


Klaus gladly accepts the drink of Frau Hess and makes himself comfortable in one of her chairs...listening to her explanation he nods when she has finished. "Frau Hess you seem to know quite a lot about me...especially about my motivations. I surely would enjoy the thrill of adventure and even more court intrigue. The money is welcome but secondary. As you may know I am a Bastard...and right now putting some claims to a piece of land in Averland, so will be an Averland noble if things progress smoothly." While saying this Klaus will try to gauge Nastassia Hess reaction if she knows and how she thinks about it. "Surely the current and future Graf of Middenheim would welcome trusted allies in the south who could also gather informations for him there. Right now I guess though my path would lead me to the City to Marienburg. What I would like to know....is you telling me more about yourself. Especially how YOU ended up in the service of Herr Todbringer? Take your time I am seated quite comfortably as it is."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on August 20, 2014, 07:43:14 PM
Ulrun makes several noises and hang gestures that suggest he shouldn't worry about it and has a general natter to him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 22, 2014, 11:38:47 PM
[Heinrich]

The priest nods. "Yes, I think you're right. The temple should work more closely with the watch. Every last stain of evil must be erased from the city. I hope that you will continue to work with us, Sir Heinrich."


[Klaus]

"I'm a good judge of character, Klaus," Nastassia says, "that too is important in this job. As is the desire to take risks... often foolish ones." She watches his face closely, while giving little away in her own expression. "I've been to Averland. Many think the von Alptraums will not rule there for much longer. The Grand Countess is venerable, and her daughter lacks her judgement. It would be useful to have a man on the scene... and I think your own claim will be heard more readily by a new Electoral family. But that is for the future."

When Klaus asks her more about herself, she smiles. "There's not much to tell, Klaus. I have traveled to many places and been many things. Some years ago I met Heinrich Todbringer, and ever since I have worked to promote his interests." She shrugs. "What else is there to say? It is unwise to scatter your secrets, even to those you trust." She pauses, a shadow passing across her face. "I don't need to tell you to be careful who you trust, Klaus.

"I think we've talked enough for now. But I believe that the Graf will be summoning you and your friends soon. Perhaps after that I will have an assignment for you."


[Admund]

Admund adopts the symbol of a a minotaur skull on a quartered blue and white field as his coat of arms. He continues to work with the watch, and looks around the Ulricsmund and Frieburg districts for a modest home. A respectable house in either district costs between 1000 and 1500 crowns. He makes arrangements to talk to the marshals in a few days about taking up their offer of a military post.


[Julian]

Julian receives plenty of applications in response to his advertisements. There is no shortage of engineers and fighters who want to join his semaphore tower project, and several wizards express interest in working on his magical alarms. Julian meets with the Graf again, this time giving a full presentation about the project. The Graf agrees to finance the surveying expedition to find suitable tower sites.


[everyone]

Each member of the party receives a polite but urgent summons to the Graf's presence.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 22, 2014, 11:55:26 PM
[At the Graf's palace]

The group are shown into the throne room. The Graf is seated on his throne, a look of irritation on his face. With him are the Midden Marshals, Chancellor Hargin Mordinsson, Law Lords Ehrlich, Stammheim and Stormaxe, and Acting Ar-Ulric Waldemar. Rallane and Allavandrel are also present.

"Ah, champion, knights," the Graf says, "thank you for coming." He gestures to a herald who is carrying an elaborate scroll. "Read that out again," he tells him.

The herald clears his throat, then reads:

From the Council of Wavemasters of Clan Lianllach, to the Graf of Middenheim,

Word has reached us of the suspicious deaths in your city of three of our citizens. These three, named as Cassilda, Camilla and Aralldor, traveled to Middenheim on legitimate commercial business. Yet we hear that all three were killed. This is an outrage. We of Clan Lianllach demand a full explanation of the circumstances of these deaths, along with reparations if you cannot show just cause. In the absence of such an explanation, we intend to loby the Directorate to impose sanctions on the City of Middenheim.


"I think you know more about these dead elves than I do," the Graf says to the group, obviously expecting a response.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on August 23, 2014, 02:44:42 PM
Heinrich speaks first. "Indeed, Graf. I personally accounted for two of them. We found them to be necromancers, and caught them in the act of trying to raise the Doomlord of Middenheim to serve them. Death was a light sentence, but they refused to be arrested and left us without a choice."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on August 23, 2014, 02:51:28 PM
"Your Grace..." Admund says stepping forward clearing this throat.

"The elf, Cassilda, was one of the necromancers involved in the plot with Windhund Haulage. I believe that her and her...friends were responsible for the murder of my watch patrol under Sergeant Holm, and for raising those foul... undead creatures in the under croft of Windhund. We had tracked her through the tunnels below the city trying to raise Dieter Helsnicht from death. It was there that we killed her."

"The two other elfs we tracked after meeting with the Deputy High Wizard, Janna Eberhauer. They split up, and I followed one with Herr Breytenbach to the Morrspark where she descended into a hidden chamber beneath the floor of a mausoleum there. I stopped her from doing a necromantic ritual there and killed her when she attacked me an a patrol of watchmen from the Westgate."

"I believe the third gave chase to my friends here trying to flee the city." Admund says gesturing to the others.

"For my part, your Grace, I believe that Miss Eberhauer, Father Jan and the priests of Morr at the Morrspark, and the Westgate patrol can corroborate these events. All were filthy necromancers, your grace, deserving death and punishment." Admund says firmly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 25, 2014, 06:49:07 AM
Klaus echos Admunds introduction as he thinks it is the proper one "Your Grace, as you can see it is obvious that these Elves were enemies of the city. What also is interesting, my friend here Max Breytenbach and me...we found evidence that there are more cultists in the city of Marienburg. So one has to ask himself why this Clan Lianllach is so dire about their missing ....citizens. It could just be regular custom of Elves as they race is but a small one but it also could be that the whole Clan Lianllach are not what they pretend to be. I had a conversation with Rallane here who had some vital informations regarding the Elves we identified as Necromancers. There is not one elven nation but two and my guess would be that the whole Clan LIanllach might be their kin. Of course we can´t just throw out accusations so I think we should consider very carefully how we answer this request. I think we could opt to offer them compensation and while delivering it we could investigate their doings."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 25, 2014, 11:25:27 AM
Max takes up Klaus's lead. "Your Grace, here are two relevant documents we found among the traitor's papers. The first is a letter from Etelka Herzen, a dangerous cultist we have encountered before but who escaped to Marienburg. As you can see, she makes overtures to the traitor, claiming to have many contacts in the city and across The Empire. The second letter is from a wizard, also in Marienburg, who wanted to trade the Liber Mortis stolen by the traitor for something unspecified. Since the traitor had both letters - and the book - with him as he tried to leave Middenheim, and since his cult was connected to the activities of the three elves, it is reasonable to suppose he intended to travel to Marienburg, where he expected to find friends." Max offers the letters, which the Graf reads before nodding curtly.

"I don't need to hear supporting testimony about the evil of these elves," the Graf tells the group, "I believe that they were indeed necromancers and murderers. By killing them you've saved the courts time and effort."

Law Lord Stormaxe, a dwarf, nods.

"However, the diplomatic consequences are still significant," the Graf says. "Rallane, what do you say to Sir Klaus's words about dark elves?"

"Your Grace, as you know there are nations of elves as there are of men. Many are arrogant and uncaring, yes... but to study the dark arts is many steps beyond what any normal elf would consider. It's difficult to explain." He frowns. "A man might turn to dark magic simply for the power it gives him. But for an elf, such power would bring the utter corruption and destruction of his soul. It's unthinkable... except for the dark ones. They have given themselves over completely to evil, such that they revel in it. These necromancers can only have been dark elves."

Allavandrel says, "The dark ones can walk unknown amongst us. Long ago they tricked our people into war with the dwarfs. If they now infest Marienburg, it can only be a prelude to an invasion."

"The elves are a powerful influence on the Directorate," Chancellor Mordinsson says, "and in any case Marienburg is looking for reasons to stifle Imperial commerce. The threat of sanctions is real. As for Clan Lianllach-" the dwarf's huge eyebrows come together disapprovingly, and his rumbling voice pronounces the name with scorn "- they have a reputation as ruthless businessmen and hard bargainers. Many claim they keep secret trade-links with the dark elves."

"Marshals," the Graf says, "how do you rate the military threat from Marienburg?"

"In open battle, your Grace," von Genscher says, "they cannot match the army of Middenheim, let alone a combined Imperial force. However, I would not expect an open campaign. Instead they would try to weaken us with trading blockades, while fostering dissent among the provinces. With the Emperor incapacitated and Ostland already close to war with Talabecland, that would not be difficult."

"We must take this seriously then," the Graf says. "Sir Klaus, your offer to investigate is welcome. If I send my champion and a group of Knights Panther-" he looks pointedly at the group as he says this "-to offer an explanation for the deaths, it will be seen as a fitting response. While you are there you can discover if cultists and dark elves plot in Marienburg as they did in Middenheim."

The Graf's tone makes it clear that he expects the group to accept the mission.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 26, 2014, 09:19:16 AM
Mortus listens carefully to the Graf.   She doesn't know anything about killing elves.   When the Graf presents the mission she looks at Julian, expecting him to accept.   She is perfectly happy to go.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on August 26, 2014, 01:05:52 PM
A smile show on Klaus´s face as the Graf orders them to move to Marienburg. "It will be a great honour being on our way on your command my Lord. If we could uncover some plot of these Dark....Elves it might even bring Marienburg back a bit into the fold of the Empire. I think we should elaborate on an official version of the events. Just claiming that there was some accident might not do as we chased them a bit through the city and killed one in open sight. Rumours might or might not have spread to other agents of Marienburg present in the city. What are we supposed to tell about the events that lead to their demise?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on August 26, 2014, 02:41:53 PM
“Indeed your grace. I’m not sure we have much evidence, about our word. We’re proven trustworthy here, obviously, but will not hold the same influence on arrival there. Furthermore, if this clan is potentially dangerous or involved, we would do well to reveal little of our true nature"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on August 26, 2014, 08:33:26 PM
Admund raises is eyebrows to the Graf's suggestion. Gods damn it all, not Marienburg. I just left that merchant filled cesspit... Admund thinks to himself.

"You're grace, if I may, while I believe that we could offer a fitting and sincere apology to Council of Wavemasters of Clan Lianllach on your behalf for the death of these... necromancers, our diplomatic envoy is surely to raise suspicion if we stay in the city for more than a few days. Discovering a dark plot amongst the reclusive elves and cultists is sure to extremely difficult, especially in the already corrupt city of merchants."

"As Herr Breytenbach discussed, we can pursue these leads, but there are no guarantees  that they will develop. The city must be prepared should Marienburg decide wage a campaign of commerce warfare, dissent, and blockade."

Admund pauses for a moment. He straightens his sword belt. "I serve the city and at your pleasure, m'lord." Admund says with a tilt of his head, indicating he will do what the Graf asks.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 28, 2014, 03:57:55 PM
"We don't know that Marienburg has any hostile intent towards The Empire," General Schwermutt says. "If anything, they may be the target of a seaborne invasion by the dark elves."

"They've demonstrated plenty of commercial hostility," the Chancellor says.

"I'm sure, but that's nothing new. We should do all we can to warn them of the danger."

The Graf raises his hand slightly, calling for quiet. "The new knights are correct that an official diplomatic delegation would have little opportunity to investigate this threat. But that, along with their special experience, makes them perfect for the job." He directs his attention to the group. "All of you have been honored by this city, such that you are appropriate people to carry my response to Clan Lianllach. But you do not hold positions in the city's government - even my champion holds a largely symbolic office that requires him to be in the city only occasionally. It will be easy for you to say that you were traveling to Marienburg anyway, on private business, and are carrying my message purely from convenience." He raises an eyebrow. "You will be considered official enough to speak to the Clan on the city's behalf, but not so official that you will be followed around Marienburg by spies."

"Your Grace," Max says, "we have engaged in trade in the past, using our river boat. We could use that as our cover - say we are looking to expand our trading contacts. There's also Mr Julian's new engineering firm, which could be looking for new clients."

Watch Commander Schutzmann says, "Regarding the awkward matter of explaining the deaths, I suggest that we say the elves were charged with the murder of several watchmen, and were killed as they violently resisted arrest. This has the virtue of being the truth, if not the complete truth."

"The sea elves won't like that explanation," Rallane says, "but they'll find it easier to believe than if they are told the three were dark elves. And they'll have to accept that it happened beyond the reach of their laws."

"Yes - such things happen from time to time," Law Lord Ehrlich says. "When they do, a government is expected to issue a protest on behalf of their citizens. But it would have to be a very serious matter indeed for things to proceed beyond words."

"Let that be the story then," the Graf says, "I trust you, my knights, to explain it in the way you think best. I will be prepared to offer modest reparations for the deaths, though I'd prefer it if you were able to appease the Clan with diplomacy alone."

"The city treasury will pay for your travel and for your accommodation in Marienburg," the Chancellor says.

The Graf nods. "Once you reach the city, you can establish yourselves as commercial visitors. You'll be able to take as much time as you need without drawing suspicion. Do what you can to learn more of the dark elf threat, and try to discover if the traitor's cult have any friends there." He frowns. "I am grateful to you, my knights, for undertaking this task. You have already done a great deal for me, I know. But these are dangerous times for The Empire. I must direct my attention towards the Electoral Assembly and try to repair relations between the provinces before they erupt into civil war." He looks at the acting Ar-Ulric. "Not to mention this squabble between the churches of Ulric and Sigmar."

"The Grand Theogonist is entirely to blame for that, your Grace," the Ar-Ulric says. "If your son cannot break through his arrogance, then Ulric's Chosen are ready to force him to listen."

"Be aware of your own pride, Ar-Ulric," the Graf says, "remember Magnus's shaming of your predecessor two centuries ago."

The Ar-Ulric snorts with annoyance.

"You need not leave at once, my knights," the Graf says, "some time in the next few days will be fine. Do you have any further questions?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 28, 2014, 04:02:09 PM
Marienburg seems interesting to Mortus.   Maybe her guise as a merchant is going to come in useful after all she thinks.   She must remember to suggest it to Julian later.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on August 28, 2014, 09:30:19 PM
Ulrun looks a tad concerned that he has basically been tasked to go on a dangerous mission rather than sit on his arse in his cushy job. Yet he nods reluctantly anyway ready to go.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on August 30, 2014, 03:46:43 AM
"I agree with Commander Schutzmann." Admund says with a nod, folding his arms. "Explaining their deaths as violent resistance to arrest is the best explanation, but it will beg the question of how we know they were involved in the murder of the watchmen. I knew the three watchmen murdered, and the details of their deaths the Clan surely won't accept. Do we reveal that these certain elves were involved in slaving, necromancy, and slitting throats if we are pressed?"

"If anything, we should be placing their heads on pikes above the Temple of Morr, and demanding from Clan Lianllach an explanation of why their members were found attempting to raise the dead." Admund says with a hint of icy spite.

Admund relents, "However the naked truth surely won't calm matters, I suppose. Maybe we share that they were charged with slaving and murder, and leave it at that?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 03, 2014, 11:58:37 PM
"I agree with you," the Graf tells Admund, "I would much rather confront the Clan with the full crimes of their members. But personal feelings must be put aside. When the extent of the dark elf influence on Marienburg has become clear, we will have time to address past wrongs. For now you must be careful." He smiles grimly. "I trust all of you to know how best to perform this task. Go now and make your preparations. Any help you need will be provided. May Ulric-" the Graf looks at the acting Ar-Ulric, "-and Sigmar grant you strength."

"The Father of Winter walks with you, his hunters," Ar-Ulric intones, making a gesture of blessing.


[the group are free to leave the palace and plan their trip to Marienburg]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 04, 2014, 03:45:30 PM
"We will begin planning and endeavour to depart by the end of the week, your Grace." Admund says, bowing his head respectfully.

Admund will depart the Graf's chambers with the others. Outside, in the main hall, he will suggest to the others that they go for some lunch and a pint to discuss plans.

Admund runs a hand through his hair and exhales nervously, "Well...I'll be damned. Back to Marienburg after all." He glances at the others, "What do you say lads, get a pint and some food and start making plans? The Harvest Goose and the Scholar are on this side of town. The Prospect isn't that far from my house."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 04, 2014, 04:03:17 PM
"Whatever serves best brandy," Mortus says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 04, 2014, 09:27:51 PM
"Aye, I'm ready for a pint and some food," Ragni says, "Dunno about going to the Scholar's though, Admund - wasn't that where Bardin was staying? You and me found a bomb in his room, remember! Ha, maybe they wouldn't be pleased to see us back there."

"You've been at the Scholar's all the time you've been in the city, haven't you Mortus?" Max says. "So maybe you'd like to try somewhere else too. The Harvest Goose was nice," he says, remembering when some of the group went there looking for the elf necromancers, "um, but it's an elf restaurant, Ragni."

"Huh! Bloody elves don't know about food! What about the Prospect then?"

"I think it's quite up-market too, but, ah, just human food. So maybe that's the best bet."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on September 04, 2014, 10:31:08 PM
"I have a personal chef if you prefer home cooked food." Ulrun semi jokingly suggests about his halfling lodger.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 05, 2014, 09:19:37 AM
"Do you have good brandy?" Mortus asks.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on September 05, 2014, 12:23:05 PM
"Do you have an alcohol problem?" Ulrun responds probably joking. "Wizards and alcohol don't mix young lady. It's one of the first things your guild teaches you."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 05, 2014, 01:12:31 PM
"Good brandy should never be considered a problem," Mortus replies.   There is a glint in her eye like she is laughing, she could be joking as well.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 05, 2014, 01:16:08 PM
"I think going to your place Ulrun is a great idea, as we also would have privacy and could discuss our plans with no fear of someone eavesdropping."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 05, 2014, 02:11:52 PM
Admund winks at Ragni, "Probably best not to go to Scholar's after all. Too fancy for my tastes anyway. The big tables and the hearth at Templar's Arms were more my taste anyway."

Admund shrugs at the suggestion to go to Ulrun's house. "Fine by me. As long as I eat soon, I'm starved."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on September 05, 2014, 09:26:39 PM
"Drunk wizards are always considered a problem. I swear to Ulric if you burn my house down..."

"If you're worried about people eavesdropping then you should have said." Ulrun replies. "..I'm a wizard you know Harry." When they look odd at him he cocks his head. "No? People here in Middenheim have been saying that for yonks. It's a joke."

"My place it is. The halfling lodger should have kept a large larder. Assuming racism is right of course..."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 05, 2014, 10:21:07 PM
The group head over to Ulrun's house in the Freiburg district. As Ulrun opens the front door, Petey Greenburrow, his halfling apprentice/unpaid servant, appears. "Master Ulrun! I hope your meeting with the Graf went well. Oh, you've brought your friends back with you. I was just about to make some lunch-" as he says this, he's brushing cake crumbs off his waistcoat "-would you like me to prepare something for you and your friends too? I've got some nice beef and ale pies in, and that smoked Hochland cheese with the black rind. Let me think, what else... there are apples, some spiced rye loaves, that keg of Roaring Boris from the Blazing Hearth - Silas says it goes nicely with a beef pie - and there's sausages, bacon, ham, and a honey cake I baked this morning. Well, I baked two, but I had one for elevenses. Will that be enough do you think? I do hope so!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 05, 2014, 10:44:43 PM
"Aye, that sounds good Petey, thank you." Admund says with a nod.

Admund will move to Ulrun's sitting room until lunch is ready and plop in a chair heavily - burdened more by thoughts than weariness.

"Any of you lads been to Marienburg before?" Admund says, rubbing his temples.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on September 05, 2014, 11:31:09 PM
"I had no idea I kept such a good larder. You're to be commended." He takes a seat. The biggest one, the one with the comfy arms that is clearly designed for wizards who want to look stereotyped. "Not much call for me to leave the city until now. Why go where elves can show your magic up when there are plenty of local hammer thumpers here."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 05, 2014, 11:52:50 PM
"Thank you Petey," Max says, "that sounds like a wonderful lunch."

"Aye, you wouldn't get that sort of food at a bloody elf pub." Ragi says. In the sitting room, he looks at Ulrun on his throne and laughs. "Nice chair you got there, Ulrun!"

Max sits on the floor, since there aren't enough chairs for everyone. "I've never been to Marienburg either," he says, "but I've always wanted to. I've read all about its history - it will be so exciting to see some of the famous places!"

"I dunno, Max lad," Ragni says, "I reckon it's all rotten fish and elves."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on September 06, 2014, 10:30:16 AM
"You like it?" he retorts. "My mentor, the 'great' Arnold van Ghaust used to go on about how wizards are the greatest slaves in the world. We have all the power in the world yet we can't use it for fear of someone hacking our head off." he says thoughtfully. "He was right of course. Our powers give us the ability to scare the living shite out of a small army yet if I tried to use it for personal gain I'd find an axe in my neck as fast as I could shout sorry." He strokes the luxurious arms of his chair. "So, if I can never hold any true ranks or titles then I might as well have a throne in my own home." He winks. "Plus it's better than a non wizarding throne. It's comfortable and I can use it as a reading light." He cast glow on his chair.

"There are an unfortunate amount of elves in the city. They're a bit of a plague i'm afraid. Give me a hundred stubborn dwarves over 1 inevitably twattish elf." he says racistly. "No offence ser dwarves, that's meant as a compliment."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 06, 2014, 11:09:26 AM
"So in regards of the earlier question if racism is ok...I guess as long as it is aimed towards Elves." Klaus lifts his glass for a toast on elvish racism. "No I only heard stories about Marienburg, must be a splendid city beside the elf infestation that is. Care to share any personal stories Admund?"

Klaus ignores the lamentation of Ulrun about his poor fate of being a wizard thinking that Ulrun should live between sheeps for a couple of years to appreciate his....humble...living.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 06, 2014, 01:03:54 PM
Mortus will brush Ulrun's arm slightly.

"I'm much more fun when I'm drunk," she said quietly, a gentle smile playing around her eyes.   "But I won't burn you house down master wizard.   I don't do wanton destruction so well."   

She listens to Petey and then asks him if he has any brandy.

She will take a stool close to the hearth.

"My mentor would have agreed with yours," she says to Ulrun.   "He tended to think that humans were the stupidest of races."   A dark shadow passes swiftly through her eyes.   "But of course we happen to be human so what can we do about if, apply to Julian to make all the choice because he is racially smarter than the rest of us.   Or you could scare the guys with axes."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 06, 2014, 02:17:34 PM
"I would think Orcs and Ogres to be the most likely contestants to the most stupid of all races in ye olde world. I wonder when we are able to chop some of those greenskins to pieces...eh what do you say Ragni?"

"But enough glory to the mighty wizards of this world. How shall we proceed with our Marienburg campaign? There are different options how we could approach this. We know that there are cultists waiting for a reply of Wasmeier....we could try to infiltrate them by pretending to be him." Klaus will look at Ulrun. "Or we could just approach them as merchants and first try to gather as much information as possible before trying any stunt like the one I mentioned."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 06, 2014, 02:36:47 PM
Admund unbuckles his sword belt to sit in the arm chair more comfortably, laying his newly scabbarded sword across his knee. "Aye, Marienburg has more elves, but they've got their own part of town that they run, and keep to it mainly."

Admund drums his fingers on his scabbard in thought. "Yes, I've got stories. Marienburg isn't like other Imperial cities. Its such a massive blend of merchants and tradesmen, all clamoring for money and prestige. After my time in the army of Carroburg, I went to Marienburg trying to find wealth myself, and spent the next years of my life trying to find a way out. I was employed by a merchant family there. Merchants are always in need of a few sword hands. Marienburg's primary power is its commerce, but that doesn't stop people from making their own little armies. Everyone's got their agents, and paid informants. Everyone is in someone else's pocket."

Admund's voice trails off. He looks up, "I think the Graf might have some delusions in thinking we can just blend in and find a secretive cult."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 06, 2014, 02:40:01 PM
"So what would you suggest how we approach this mess best?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 06, 2014, 03:08:49 PM
"I suggest we do our damned duty, and get back to Middenheim." Admund says bluntly. "I can't say i'm happy to go, especially on something that has such potential to be a wild goose chase."

"We bring our message to the Clan Lianllach. What happened is what happened and they can chew on the loss of their necromancer shits all they want."

"We can pull on the threads of our leads, but I highly doubt we'll find some secretive cult pulling all the strings. Just probably the leftovers of Wasmeir's help, whom have probably moved on to other things. What are the chances of just showing up in a city and unearthing another cult that was lurking about. In a city like Marienburg? Slim."

"We go with our mercantile cover. We see what we can see. If we find something we look into it. If we don't we leave. There are still dark stains in Middenheim that could use some attention."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 06, 2014, 03:31:59 PM
"Wild goose chase?..We have names...adresses of Cult members and not only some minor ones but most likely the leader of the cell. We also even know how one of them cultist looks. We already had the pleasure to meet with Frau Etelka Herzen. So we certainly WILL find some cultist. If we can uncover the Dark Elves...we will see but if we manage to infiltrate the chaotic cultists they might know more about the Dark Elves either as rivals or as allies. I would have suggested that Julian, Ragni and Max are the official delegation. Thing is Etelka knows everyone except Ulrun and you Admund, so you would be the best bet to infiltrate the bunch. I could disguise myself but I am not sure if I can fool. So maybe Julian, Ragni, Max, Mortus and me should be the official entourage entering the city while the two of you try to infiltrate the cult."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 06, 2014, 03:56:42 PM
"And ensure that Etalka knows we are there?" Mortus asks.   "Offical entourages can not be hidden nearly as easily as merchants.   Etalka may know what we look like but she can not keep tabs on every merchant convoy to enter Marienburg.   A large trade convoy would be our best cover, 20 wagons or more.   Though there is a question as to what we should sell.   If she remembers Etalka will think that I am a wine merchant, so I suggest that we choose something else."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 06, 2014, 04:37:39 PM
"Good idea....how about timber? Middenheim has it Marienburg needs it.?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on September 06, 2014, 05:12:14 PM
"20 wagons?!" Ulrun asks incredulously. "I hope you have the coin for that much investment, I certainly can't afford that much!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 06, 2014, 05:14:09 PM
"I think that number rather high too. Especially every wheel or axle that breaks will slow us down...many carts more likely that something breaks. I think 5 carts should be more than enough to pass as merchants. It was my understanding that at least part of the group has to introduce themselves at the very least to the Sea Elf clan as the ambassadors of the Graf."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 07, 2014, 12:49:09 AM
"I agree with Ulrun." Admund says with a nod. "A massive caravan is too expensive and more likely to draw attention. A smaller band of merchants is likely to go unnoticed, or less noticed. Marienburg is full of craftsman, tradesman, and merchants from everywhere. A small group is more likely to blend in than a massive caravan. Timing is on our side too. Many people are returning to the city from the Middenheim carnival. It'd be easy to enter the city with the population swelling again. Timber, metals, or textiles would be a good cover. Lots of both come up the Reik or down the Middenheim road."

Admund stares at his sword, drumming his fingers as he listens to Klaus. "Sure. We'll find baddies there. I just have my doubts that some grand conspiracy is afoot. Why not send Heinrich here to go slit Etelka's throat and just be done with it. He's quite good at making people turn up dead."

"Ulrun and I could act as the official delegation. However, I have some history in Marienburg. I used to be a hired sword for a merchant family there. A few people might recognize me, but I was one of many. Showing up as knight emissaries from Middenheim to Clan Lianllach won't place us in those circles though, so it should be a safe enough plan. I know a bit of the city as it is."

"What do you think Ulrun?" Admund asks, lifting his gaze. "You and I do the emissary business, while the others handle the trade? I'm wary of splitting up like that..."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on September 07, 2014, 07:31:37 AM
"I am fine with that." He nods. "I am relatively unknown yet clearly can accessories myself to be a mage, potentially even getting a title from the guild to solidify that I am of sufficient rank." 

"I am no merchant. But I can cut an impressive figure, especially with some magical help."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 07, 2014, 11:15:13 AM
"Then we must look elsewhere than wood," Mortus says.   "Timber is for building and shipping, it is only valuable in large amounts.   5 wagons would not be enough to cover the cost of the trip and purchase something for the return.   Maybe we should consider something smaller, dwarf made jewelry pre chance.   Then we could abandon the wagons and take only pack horses, this would speed us up greatly.

Julian needs to be with the ambassadors, he is the Graf's champion and maybe Klaus as a," Mortus pauses to think, "Averland noble, but I see no reason for the rest of us to present ourselves so openly and announce our presence.   If anything Julian being there and the rest of us not might cause them to waste time and effort looking for us."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 08, 2014, 02:03:22 PM
"I'm afraid there isn't any brandy," Petey tells Mortus, "the beer is very good though. Why don't you try some?"


When the talk turns to trade goods, Ragni says, "You know what this city makes that everyone wants? Dwarf weapons and armour. I reckon we should stock up a few carts with some good swords and axes, and some mail and shields. All those mercenaries are gonna want to buy those. Should make good money out of it!"

"I think you're right, Ragni," Max says, "though Mortus is right about dwarf-made jewelry too. Maybe we should take a combination of both."

He continues: "About Etelka... I don't know if she's a threat to us. We defeated her once, and she had to flee all the way to Marienburg to get away. That letter she sent to Wasmeier sounded a bit... desperate. As though she was trying to make herself look better connected than she really is in order to get his protection. If she is still in Marienburg when we arrive, she might be more likely to hide from us than to try to attack." He pauses, frowning. "Or maybe she wants revenge enough to risk her life over it.

"I think Admund is probably right that there won't be another cult conspiracy in Marienburg - at least, not a serious one. It's the dark elves we need to worry most about. No one's really sure what happened in the old elf wars, but from what I've read the dark elves are very patient and cautious. They try to set their enemies fighting against each other, and only afterwards do they strike. They could have been gradually infiltrating Marienburg for years."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 08, 2014, 02:06:06 PM
"Thats okay," Mortus says to Petey.    "Could I get some boiled water and lemon then."   "Weapons and armour are good but they would need wagons, the advantage of jewelry is that there would be no need for wagons.   Maybe we should spilt up into three portions, two trade convoys and the offical one.   That could get messy though."   She half turns to Max.   "Elves have plenty of tile to achieve their aims, what is another fifty years to them?   If they are in Marienbury we can expect them to be very well hidden."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 08, 2014, 05:54:45 PM
"I agree that the elves are long lived and might have many years to achieve their agenda in Marienburg...even more a reason for us to find out more about it. With Chaos Cult I included the Elves as I think as Necromancers they qualify." Klaus says with a smug smile. "I don´t see a reaons to split up the trade convoy into weapons and jewels. We should be able to get Dwarven made jewelry and weapons here in Middenheim for a good price with Julians current popularity. I think two carts shouldn´t slow us down too much." Turning to Max Klaus will nod to his explanation about Etelka "I think you are on to something, it might be that her influence shouldn´t be overstated but we should also not take her lightly she is very ressourceful...but what about the man that wanted the book from Wasmeier...don´t you think he is a cultist too?"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 08, 2014, 06:09:32 PM
"Gems and Weapons. Some people like to look good while they fight, eh?" Admund says, jabbing at Klaus's fashion.

"Two wagons of goods should do us fine, but it's a long road to Marienburg. At least a week's ride straight through, not slowed by wagons, weather, or other problems. The road is traveled well, but it's in no way safe. I'd say we take a third wagon to carry supplies  tents, food, spare wheels and the like. Last thing we want is to get rutted out in the middle of the Drakwald forest. We don't want to count on always making it to an Inn either."

"We can ride two per wagon, and a couple of us can ride a horse along side. Probably can't get safer than that." 
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 08, 2014, 06:14:46 PM
Klaus cleans up an imagined dust speck on Admunds jab..."Doesn´t do any harm to look good while fighting. Do you think that we should hire some additional guards for our trip? I hear mercenaries aren´t to be trusted with doing the job and we might end up fighting them if they want to sell the cargo themselves...aren´t there some Knights Panther supposed to escort us...we could split only right before Marienburg and the group with the Knights could aproach seperately."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 08, 2014, 06:23:51 PM
"Doesn't do any help neither." Admund says, picking something from under his nails.

He nods at Klaus's plan and thinks for a moment. "I think the group of us should be safe enough. Might be best to play this close and personal. After that fight in the cave a couple of weeks ago, I think we are more than capable. Best keep our convoy small. Last thing we need is some wild cards not in on our plan."

"We can ride together until we reach Salfen. It's the last town along the Middenheim road before Marienburg. 'Bout a day's ride through the marshes and you're at the city gates. What say we ride together until Salfen, then split up. The envoy's can ride out early in the morning and the convoy can depart later a while later. We can arrange a place to meet in the city covertly. Ulrun hear should be good at getting around disguised."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 08, 2014, 06:25:06 PM
"Sounds like a splendid plan...Julian what do you think?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 08, 2014, 07:32:20 PM
"Would the graf's champion not be expected to have at least some escort?" Mortus asks.   "I wonder if the graf would permit 4-5 knight's panter to escort him, maybe we could hire dwarven mercenaries to help guard our dwarven merchandise." She smiles at Klaus.   "I hear they are to be trusted.   Who would you suggest be in each party?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 08, 2014, 07:44:12 PM
"Mortus, I think it's safe to say the eight of us are a sufficient escort. Eight knights panther, eh?"

"Klaus, I think the Graf intended for his Champion to treat with Clan Llianlach, not just travel as a merchant. How can we work that out? Sure the friendship between Elves and Dwarfs will bode well for us." Admund says sarcastically.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 08, 2014, 11:02:24 PM
"I was thinking more about prestige than defense," Mortus says.   "The Graf's champion and envoy should have proper pomp on his arrival wouldn't you say, not slink in like some second rate merchant."   She smiles.   "That is what the rest of us are for."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 09, 2014, 12:10:59 AM
"The Graf said he didn't want to make a lot of fuss though, Mortus," Max says, "that's one of the reasons he wanted us to go: since it's his champion and some of his knights, it looks like he's taking the matter seriously... but not too seriously. Um, and the fact that Mr Julian is a dwarf adds another dimension to things, of course." Max smiles. "I'm sure the Graf knows the effect that will have on the elves."


When Klaus asks him what he thinks about the man who wants the Liber Mortis, Max says, "Well, he might be a cultist... or a wizard with an interest in necromancy. Or even just a collector of rare books! Of course we should investigate him, but we should keep an open mind about his reasons."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 09, 2014, 12:14:10 AM
"Ah..." says Admund. He thinks for a moment on Mortus's words. "I think three knights is sufficient escort for Sir Julian Stonebridge, Champion of the Graf. He's not the Graf himself, or the Grand Duke of Middenland. I've seen envoys in Marienburg with only a pair of swords with them. The three of us going into the city with Julian should be enough. Sir Ragni of the Greathammer Clan, Sir Admund of Carroburg, and...uhh... Sir Professor the magnificent Ulrun, chairmen of the unintanigble whoosits." Admund says gesturing to the mustached mage in his large chair chuckling at Ulrun's list of titles.

Admund rubs his chin, "I think Max has the right of it. A small retinue with a watchman who was witness and a professor from the most renowned school of magic in the old world should provide ample weight to the Champion's words."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 10, 2014, 02:45:27 PM
As conversation continues about the specifics of what they'll need, Admund lays out a suggestion.

"So we have Julian's cart and Heinrich, Max, and Klaus all have horses down at Staller's Stables. Let's use this cart for our supplies that we'll need for the long road to Marienburg. Heinrich, Max, and I can go fetch all the travel supplies we'll need from some outfitters in town. We'll load this cart with food for the animals, couple of spare wheels and tools, tarapins to keep the weather out, and some foodstuffs for when we don't stop at an Inn. I'm sure we can find some salted pork, goat, and mutton, breads, and some fruits and vegetables that'll hold for a stew. The cart will be full so we'll have to rely on the Inns along the way for beer and ciders."

"If we're selling dwarf merchant goods, we'll need two good carts to haul them. Julian and Ragni, think you can get some fine dwarf goods packed in crates for the trip? The rest can go get two solid carts and mules to pull 'em. That'll give us two carts of goods, and one of our supplies and personal effects. Keep track of all the costs and split it between the 8 of us?"

"We should be able to round this up in a couple days. Make sure you get things that you'll need for a week or more of traveling. Get a good waterskin, as we won't have much room for water in the wagon, and have to stop at springs or wells in towns to get more to drink for us and the animals."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on September 11, 2014, 04:58:55 PM
"Sounds good." Ulrun says whilst hoping for a montage.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 13, 2014, 01:08:45 PM
[Cost of two carts, including draft animals = 250 crowns in total
Supplies and equipment for the trip (to go in the cart Julian already has) = paid for by the city treasury, as stated by the Chancellor.
Cargo of dwarf-made weapons and jewelry (to go in the two new carts) = total cost 5000 crowns.

The journey will take approximately ten days by road, assuming average progress is made.]

[Admund has purchased a house in the Ulricsmund District, at 14 Wolfskinners Walk.]

[Klaus has made inquiries about purchasing an inn or tavern. The owner of The Crown of Steel, on Ostgarten Weg in the Freiburg District, overlooking the Great park, is willing to sell for 3500 crowns. Max is ready to invest some of his money with Klaus.]

[Julian purchases a business premise in the Wynd district, not far from the Chapel of Grungni, as the offices of Stonebridge Associates. He hires a team of engineers, clerks and guards, and contracts a small team of young wizards to research magical alarms for use in buildings. With the contract money from the Graf, he sends out a surveying team to locate site for the semaphore towers that will run from Middenheim to Altdorf. Max and Ragni also invest in the business.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 14, 2014, 03:06:50 PM
Klaus asks Max to come along to take a look at the Inn mumbling something along the lines...If we are partners in this enterprise I would like your opinion on the matter Max. He will inspect the Inn before he buys it and talk to the staff currently working there if they would mind working for him as they surely know their business. He will try to haggle the man down to 3000 crowns....looking at the Inn and talking with Max about it he considers several different names for the establishment...the Champion of the Graf....or the Stonebridge honouring Julian along the way and feeding of the surge of patriotism that very likely will erupt in the next couple of months. Klaus will ask if Max wants to join with 1500 crowns or if he will only invest some money and get some of the yield of the tavern. If the transaction is successful and the establishment is nice Klaus will make a feast for the party before the departure in a coterie where he will tell them about the posters that are printed in Marienburg regarding the uprising.

"Have you guys already seen one of these posters? I heard they are printed in Marienburg...I guess we should find out about this too while we are there."

Klaus takes out a poster he will read it out loud for the members of the party that are unable to read.

Mutants take over The Empire!
The recent proclamation from our beloved imbecilic Emperor
(he of the fat breeches and deficient brain)
has turned The Empire into a breeding ground for mutants!
Mutants are to be elevated into positions of power in an effort to make our lives worse!
Show your disgust!
End Chaos!
End political tyrany!
Freedom for all good people!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on September 14, 2014, 05:36:39 PM
In a montage like way Ulrun buys some fancy new robes from his old tailor as his old ones have become desheveled. These clothes should have cloak attaching hooks and be clearly exceptionally richly made. New boots and magical supplies (smoke things, fire crackers, ribbon etc)

He also buys a travelling cloak to go with his fancy hat.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 14, 2014, 06:37:25 PM
Mortus listens to the poster being read.

"The Emperor's foes were always going to use his actions as a way of angering the bigots," she says.   She doesn't seem overly concerned.   "It seems very crudely written."

In a montage like state Mortus will pay off her servants, lay down a good supply of fine brandy and otherwise engage in preparations to leave Middenhiem.   She will take a room in Klaus' inn.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 14, 2014, 07:22:56 PM
Klaus of course won´t charge Mortus or any of the others for a room should they take one.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 14, 2014, 07:41:05 PM
Mortus will thank Klaus merrily when he refuses to let her pay her bill.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 16, 2014, 12:06:26 PM
Ulrun's extremely fancy clothes and magical supplies cost him 300 crowns.

The owner of the inn won't take 3000 crowns, but eventually agrees to accept 3200. Max thinks the inn looks like a good investment, and puts 1500 crowns of his own money in. He doesn't mind what name Klaus wants to use for the place. All of the existing staff are happy to stay on. The inn is packed with customers on its first night under new management.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/innscene_zps75266626.jpg) (http://s48.photobucket.com/user/sparky_sparkfire/media/WFRP/innscene_zps75266626.jpg.html)


In response to the poster about mutants, Max says, "I think it's very unfair to characterise all mutants as evil. Remember poor Ludwig von Wittgenstein? He was a nice, cultured man who'd been turned into a cockroach by wyrdstone exposure. That wasn't his fault! Yes, some mutants are evil - but so are some normal people. I'd say that generalising about people in the way that poster does is innately evil." He sighs. "But there are a lot of petty, spiteful people who just want an excuse to hate someone."


Max has been studying maps, and tells the party something about their journey.

"The road goes through the Drakwald all the way to the edge of the Wasteland. The first settlement we'll reach after leaving Middenheim is Elsterweld: that's a village about thirty miles away. We'll still be in Middenheim territory then.

"After that we'll be heading through Middenland. The next marked settlement is Bokel, a village about one hundred and fifty miles from here. After that we get to Deinste, two hundred and ten miles away. That's on the Middenland side of the Wasteland border. On the other side is the Woduin toll station, belonging to Marienburg. They're infamous for their zealous customs inspections.

"Once we're through the toll gate we leave the forest and follow the road through the Tumbledowns. That's a pretty bleak place, apparently. There are no more settlements until the village of Salfen, on the edge of the swamps around Marienburg. Salfen is three hundred miles from here.

"From Salfen it's twenty five miles through the swamp to Marienburg. Hopefully we'll be able to cover about thirty miles a day on our horses and carts, so the whole trip will take about eleven days."

[leaving soon]


(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/northempiremap2_zps88906251.jpg) (http://s48.photobucket.com/user/sparky_sparkfire/media/WFRP/northempiremap2_zps88906251.jpg.html)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 16, 2014, 12:35:02 PM
On the morning of Marktag the seventh in the month of Vorgeheim, almost a month after they arrived in Middenheim, the party mount their horses and carts and set off for the city's western gate. They have concluded their various business affairs and said their goodbyes. Some of the friends they've made - among them Rallane, Allavendrel, Captain Kratz, Janna, Dieter and Kirsten, Jodur Gnagrum, Yorri, and Doktor Pavarotti - come to the gate to see them off.

Max's girlfriend Lena is also there to say goodbye. They kiss, and Max promises solemnly to return as soon as he can. Lena smiles and tells him not to worry about it - she won't be going anywhere until she's finished her degree.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/streetscene3_zpsdfce16c9.jpg) (http://s48.photobucket.com/user/sparky_sparkfire/media/WFRP/streetscene3_zpsdfce16c9.jpg.html)

The guards allow them to pass the gate without inspecting their carts - a mark of their status as important citizens of Middenheim. As they descend the mighty causeway all the way to ground level, they can see the vast Drakwald spread out before them.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/img079_zps6a5b8bc9.jpg) (http://s48.photobucket.com/user/sparky_sparkfire/media/WFRP/img079_zps6a5b8bc9.jpg.html)

The guards at the foot of the causeway salute the party as they pass. It's a fine, clear morning. The summer solstice was a week ago, and the sun already feels hot. The road is wide and well-paved, but the thick trees to either side are a constant reminder of the danger that lurks away from civilization. They pass a roadside shrine dedicated to Taal, the lord of beasts, and Rhya, the mother of the wild, a couple of miles from the city.

Progress is swift along the fine road. By noon, the party have easily traveled fifteen miles, and decide to stop for lunch.

[continues]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 16, 2014, 02:03:49 PM
Mortus will have her lunch sitting on the driver's platform of the wagon she has been travelling in.   She has spent the morning chatting happily with the driver and anybody else who is in the wagon.   he talk has all been about unimportant issues, small facts that have no bearing on the current position and random things she knows about the forest.   Once she jumped off the wagon to look at some flowers that were growing by the side of the road but she didn't pick any of them.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 16, 2014, 04:00:48 PM
The party arrive at Elsterweld with the sun still high in the sky. But even though the late-setting summer sun would allow for hours more traveling, the animals would welcome a rest.

The small village is surrounded by a high, wooden stockade. The gate stands open, guarded by two militamen in Middenheim colours. They allow the party to enter the village unquestioned after seeing their Knights Panther medallions.

Inside the stockade, the village consists of a few dozen buildings on either side of a small, fast-flowing stream. A water-powered lumbermill stands by the stream, clearly the village's principle source of wealth. A tall earth mound at the far side of the village is surmounted by a look-out tower with a beacon atop it. As well as the houses, the village has a blacksmith, carpenter, leatherworker, furrier, a guardhouse, and a small but clearly ancient temple to Ulric. All of these stand around a central clearing, which has a large tree in the middle. The tree looks to be covered in posters and handbills - perhaps it's used as a message board. A few small groups of people are standing around and chatting.

Close to the gate is the village inn, called The Graf's Beard. It's a large building with an extensive stable-complex: no doubt it gets a lot of passing trade from the road.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 16, 2014, 04:19:43 PM
When the party has dismounted the carts and the horses have been tended to by some stable boy Klaus will take a look at the post and what the villagers are chatting about. His Knight Panther medallion will be clearly visible over his nobles clothing. While travelling Klaus also wears his fancy breastplate. 
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on September 16, 2014, 09:27:16 PM
Ulrun will go and read the notice board.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 17, 2014, 12:39:18 AM
[Leaving Middenheim]

Admund bolts the door to his new house on 14 Wolfskinners Walk with a huff. Just damned bought the place, and I'm already leaving it... The lock clacks into place mournfully, almost as if sad. Admund palms the key, rolling it in his hand. He's been sour all morning, thinking about going back to Marienburg. He huffs again, and slings his pack over his shoulder and walks to Staller's stables to pickup the cart.

At the stable, he collects the cart and double checks that everything is tied down. The cart draws back memories of his days in Carroburg, being relegated to the supply carts and the food wagons as a lad. He meets Ulrun and drives the cart to meet the others at the West Gate. The route is almost a tour of the places he's been this past month. The cart rattles and rolls by the Templar's arms and around the park. He remembers the dusty pub at the Western Gate where he met Bardin and runs a hand through the hair on his left temple where the bullet from Bardin's gun left a scar under the hair on the side of his head.

He says goodbye to the others, giving Captain Kratz especially a firm handshake. He leaves the iron key to his house with Kratz to look after while he's away. "I'll be back in a month or so. Sooner if I can help it. Take care of the place, and feel free to stay there if you like. Just don't let it burn down. My first house after all." Admund says with a chuckle.

Admund mounts the cart and sits with Ulrun on the bench, rolling his eyes at the wizard's fancy clothes. The two could not look more opposite. Admund's fancy clothes are tucked away in his trunk, as he wears the sturdy traveling clothes he came to Middenheim in and a simple black hat to keep the sun from his face.  His Knight's Panther Medallion is tucked between his simple, worn under shirt. His hooded cloak is drape loosely over the bench behind him for the evening cool and serves as padding. As the two carts before him advance, he cracks the rains and drives the draft horses along behind them.

Heinrich and Klaus ride past the lumbering carts. Admund rolls his eyes again at Klaus's fancy traveling clothes fit for a count. At least Admund could get a pint or two at Klaus's tavern and make up for it.

With the summer solstice behind them, days of increasing darkness lay ahead. Admund shuffles the reins and rounds the cart off the causeway and towards Marienburg.


[Arriving in Elsterweld]

The small town looks familar to Admund, but also different. His company passed through close to dusk, quite in a rush to get to Middenheim, and he never quite stopped to look around. He draws the cart to a halt in the shade of a building near the others, and slides off the bench. His legs are stiff as he waters the horses and gives them their feed bags.

He buys a small sack of apples and sets them on the bench to eat on the road. He takes one and chomps into it. He notices Ulrun walking over to the large tree covered in posters and handbills. He catches up to him, noisily chomping the apple. "Ulrun...tch tch tch... what you thinking this is? Some news-board?"

Admund will inspect the posters and ask some people chatting below the tree how the road ahead is.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 17, 2014, 10:56:39 AM
The majority of the posters on the tree look to have been placed by travelers rather than by the villagers.

- A relatively new poster, printed in strong, clear type:

PEOPLE of THE EMPIRE!
For too long the RICH and NOBLE have OPPRESSED you!
RISE UP and tear down the mansions of the powerful!
Throw off your shackles! Knock the whip and the sword from the hands of the mighty!
Let JUSTICE be done upon the lords!
The NEW MILLENNIUM is coming! The AGE OF THE PEOPLE!


- A cheaply-printed poster with a small woodcut of a mounted soldier on it.

Looking for adventure and excitement?
Know how to use a sword?
Join Baumann's Blitztruppen
The most famous mercenary company in The Empire!
Muster at Bek on the River Talabec
High wages paid to good fighters!


- A poster with a woodcut of a bull's head.

Grand Prince von Tasseninck seeks noble soldiers to defend his lands from brigands
The prince will exceed the wages offered by any other employer
Muster in Wolfenburg now!


- A copy of the Emperor's edict calling for the toleration of mutants (text as seen previously). This poster has been vandalised with obscenities.


- A cheaply-printed religious tract. Someone has drawn a crude wolf with an engorged penis over the text.

Let the unrighteous beware!
Sigmar, the Eternal Lord of The Empire, returns to judge the sinner!
Repent or suffer His wrath!
Already the city of Middenheim feels the blow of His Hammer for their ungodly taxes!
The Grand Theogonist is His voice on earth! Heed his call for Judgement!


- Another religious tract. This one has not been defaced.

Brothers in Battle
The Father of All, the divine Winter Wolf, calls you to gather
The pack must unite to defeat the southern aggressor
These lands are ours
Let the north be free!


- A poster printed in large but blurred type.

Ban foreign imports! Shrivel the Marienburg leech!
Buy Imperial! Support your local farmers!


- A tattered poster with faded text.

Roadwardens wanted
Help keep the roads safe. Be a hero of The Empire!
Good wages. Horse provided. Must be able to ride
Ask at any way station


- a small, new poster.

Experienced hunters sought to bring down dangerous beast
Ask in Bokel for details
Large bounty offered


- another new poster.

Bounty offered
Count von Drakensberg seeks the head of the infamous brigand known as the Black Arrow
300 crowns for the head!
Ask at the Crossed Lances Inn for details
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 17, 2014, 01:32:41 PM
The villagers don't have anything of particular interest to say. They are more interested in hearing the latest news from Middenheim. However, they are able to say that the road is currently clear and safe, according to traveler's reports.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 17, 2014, 01:43:27 PM
"Hmph!" Admund says reading the last two posters. "Brigands and beasts. Great North road hasn't changed a bit."

Admund slings the core of his apple into nearby brush with a sidearm throw, and wipes the juice from his mouth with his sleeve. "Bokel is several days ride from here. Wonder if ol' Heinrich can hit the beast from a moving cart?" He says in jest.

"C'mon wizard. Let's get some dinner with the others." Admund says. He will join anyone else for a quick bite to eat and some cooler beer or cider.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on September 17, 2014, 05:43:02 PM
Ulrun turns and follows Admund. Nodding from beneath his floppy grey hat.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 17, 2014, 05:44:16 PM
Mortus will follow them in.   She will order a fine meal and a glass of brandy.

"Anything interesting on the notices?" she asks.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 17, 2014, 09:33:00 PM
"The usual." Admund says matter of factually, taking a sip of his drink.

"Religious texts, news, and offers for hire. Looks like Bokel has wild beast causing problems. If it's a minotaur, I can take care of it." Admund says smirking into his cup.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 17, 2014, 09:48:49 PM
Klaus hands the stable boy at the Grafs Beard a silver coin to take care of the horses and the carts...it shows some southron design and it very likely made its way all up to the North from Averland where his journey starts. This revelation alone, how far he already had come makes him smile. "If you do your job proper there might be a golden one in it for you."

After the cart and the tending to the horses is settled Klaus joins Admund, Mortus and Ulrun at the signpost. Taking a step back so Admunds thrown apple doesn´t accidently hit him he walks up to the post to tear down the People of the Empire and the Sigmarite and Ulrican hate speeches ones folding them and carefully storing them in his doublet. After taking a look at the people around the post he will exclaim to them.

"You people seem to me like honest folk not interested in stirring up trouble, we just come from Middenheim. This tax was a false rumour, Dwarves, Priests and Wizards are as welcome in the City of the Wolf as ever. The feast is over and order is restored so everything is safe and ....the usual. If any of you good men feel a pang of patriotism for the Graf and the Empire feel free to come to the Grafs Beard and let me invite you to a free round of drinks."

With this he follows Admund and the others back to the Inn.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on September 17, 2014, 10:34:32 PM
"Some excellent graffiti though. Ulric is shown proper respect up here."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 17, 2014, 10:42:13 PM
"I am quite fond of the Emperors Mutant laws one too...here....it reads

....If you like tentacles go to Nippon!....

or this one

...The emperor taking the snot out of snotlings....

Surely some jesters around."


Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 17, 2014, 11:13:47 PM
"Magnanimous as always." Admund says to Ulrun about Klaus. "You sure you can't turn him into a newt?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 18, 2014, 04:33:05 AM
" minorigumous as usual..you sure you arent a newt?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 18, 2014, 11:18:34 AM
"We should always show Ulric the proper respect," Mortus says.   "Size matters after all."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 18, 2014, 12:31:14 PM
Klaus's invitation is warmly received by the villagers. They're relieved that the tax laws really have been repealed, though they are still worried about the rising tensions between the cults of Ulric and Sigmar. For the most part, while they resent the authoritarian presumptions of the Grand Theogonist, they have no desire for the dispute to escalate.

The Graf's Beard inn has a spacious, comfortable bar room. A variety of local ales are available, including the pitch-dark Drakwald Bear and the light, refreshing Timbermill Gold. The food too is plentiful and well-cooked, if not fancy. There are rooms available for the night.

As well as the villagers, the inn has some travelers in residence. A patrol of four roadwardens are sitting at a table in the corner, drinking steadily. Half a dozen men and women in mail armour are gambling at another table - they look like mercenaries. Two other tables are occupied by groups of traders.


[unless anyone has any specific things they'd like to ask about, we can move on]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 18, 2014, 10:49:41 PM
The rooms at The Graf's Beard are clean and comfortable. The party sleep well, though the occasional sound of wolves howling not far away reminds them of the dense forest all around. In the morning, after breakfast, they set off again along the road.

[Backertag the 8th of Vorgeheim]

The weather is less pleasant today. The sky is covered by thick grey clouds, and light but persistent rain is falling. A few hours after leaving the village, the roadwardens the party saw at the inn overtake them at full gallop.

Later in the morning, a group of foot travelers pass by, heading towards Middenheim. One of them wears a wolfskin, with the head over his own like a hood. All have lines of blue paint on each side of their faces to represent claw marks. They nod to the party but continue on their way.

The party stop for lunch in a clearing. A hundred yards or so from the road is a monolith carved with the swirling symbols of the Old Faith. A black bear emerges briefly from the forest, leaving again when it sees the party.

In the late afternoon, the party round a corner and see a black-clad man slumped against a tree by the roadside. A broken bow and a scattered quiver of black-fletched arrows are beside him. He looks to be either dead or unconscious. The area shows clear signs that a fight has recently taken place here.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 19, 2014, 04:41:27 AM
Klaus will get of the horse and tie it to the cart of Admund and look around into the woods if he can see anyone else but the black clad man. While doing so he will get out his pistols and start loading 2 of them.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on September 19, 2014, 06:56:41 AM
Ulrun will be happy under his super rain resistant hat. When they see the man he will try to detect magic in case it'd a trap.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 19, 2014, 08:42:36 AM
Ulrun concentrates for a full minute, until he can sense the presence of wizards in the surrounding area. The only one he can detect is Mortus.

Klaus can't see anyone else around.

Admund [sixth sense] doesn't feel that he is being watched.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 19, 2014, 08:46:59 AM
Mortus will pop her aura and then she will jump down to check if the man is still alive.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 19, 2014, 09:12:15 AM
The man is dead, though the body is still warm. He has been shot several times in the chest (with a firearm).
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 19, 2014, 11:27:41 AM
"He's still warm," Mortus says quietly, almost to herself.   "Killed by a firearm."   She will look around.   Firearms are expsnsive and rare [Mortus thinks].   Somebody went to a lot of effort to kill this man.   She will carefully search the body.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 19, 2014, 11:52:27 AM
Leaving Elsterweld, Admund appears more cautious than the previous day. He awoke early in the pattering rain to check the carts and eat. He charges his crossbow and keeps it ready behind the bench in case he needs it. He drives the cart with his hood pulled up on his cloak to keep the rain off his face.

Admund grabs the crossbow instinctively when the body is discovered. He climbs down off the cart ready to help, but sees Mortus already there. He stays near the draft horses scanning the woods around them.

"Anyone remember seeing anybody along the road armed with pistols or handguns? What about those Road Wardens, were they armed with powder and ball?"

Admund will try to remember if the wardens had pistols. He was also ask Heinrich if the man appeared to be a brigand.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 19, 2014, 01:51:37 PM
Admund doesn't remember the roadwardens having gunpowder weapons. He does remember seeing at least one crossbow.

"Roadwardens don't normally carry firearms," Max says, "though it's not unheard of. I don't remember seeing anyone on the road with one though. The Ulrican pilgrims we passed certainly wouldn't use guns!"

The dead man is wearing a leather breastplate (the bullets easily punched through it) along with his rough black clothing. An axe hangs from his belt. He's wearing a cheap black mask that conceals the upper half of his face. Removing it shows him to be a man of about thirty, unshaven and with a nose that has clearly been broken several times. He's not carrying any money or any other items.

"Maybe it's a coincidence," Max says, "but his arrows are fletched in black. That bounty poster we saw was for a brigand called The Black Arrow. Could this be him?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 19, 2014, 02:51:09 PM
Admund leans over the body, inspecting it. The soft tick tick tick tick of rain landing on his hood as the party inspect the corpse.

"Certainly looks to be a brigand." Admund spits on the ground. "Either he's the black arrow, or he's some cheap imitator."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 19, 2014, 03:10:02 PM
"Did anybody her the shots? I wouldn´t want to use my pistols because who knows what spawn it would attract in this forest...all this looks like a it happened recently but I didn´t hear any shots."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 19, 2014, 05:06:02 PM
"Weather can't help none with the powder either." Admund says looking up, rain drops falling on his face.

"I say leave him. Can't clean up the Old North Road. Heinrich if you want toss him over the back of your horse, you could take him to that crossed lances Inn. Or just take the head. Only if you don't mind having a stinking corpse with ya. Sure to attract the wolves."

Admund spits on the ground again. "Doesn't matter to me none. He's dead and won't mind. Let's keep movin'."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 19, 2014, 05:21:45 PM
"Would they not have carried the body with them if it was him?" Mortus asked.   "To prove that the deed was done."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 19, 2014, 09:58:00 PM
"I didn't hear any shots, Klaus," Max says. "Hmmm, I wonder if this man was one of the Black Arrow's followers? Mortus is right that the body would have been taken if it was the man himself... assuming the people who killed him knew about the bounty anyway."

"Looks to me like there were a bunch of them," Ragni says, kicking a broken arrow absently. "A pretty big fight happened here. I guess the robbers lost and ran off into the woods. Except this bloke was too slow."


The party continue along the road for a couple of hours, before arriving at a walled coaching inn. The sign shows a pair of crossed white lances on a blue background. Once lance is elaborate and has a pennant streaming from it. The other is more like a simple spear.

The gates are open.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 20, 2014, 04:36:54 PM
Nodding to Max Klaus will state with a curious glance into the woods..."I really would like to know what happened..but Admund is right. Best not get involved in whatever it was.....on the other hand there could have been someone captured by those brigands and be in need of help..."Klaus throws a look at Heinrich basically saying.....how about it bounty hunter....

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 20, 2014, 09:49:10 PM
If Mortus' aura is still up she will walk into the inn and order dinner.   If not she will pop her aura first.

The rain doesn't seem to be bothering her, if anything she seems to be enjoying it.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 21, 2014, 01:05:37 PM
Admund lead the carts to the barn and have horses groomed and stabled. Something is twisting in his gut. Something was just not right about finding the corpse, and Admund will have a suspicious eye out.

Admund speaks quietly with Klaus behind one of the carts. "Something's not right, Klaus. We didn't hear any shots that killed that man back on the road. I know rain can muffle sound, but the lad was still warm. Just plain odd. We should ask about it at the Inn, maybe report it to the Road Wardens if they're here." Admund looks away thoughtfully, "Just do so cautiously."

Admund will walk quickly across the yard to get out of the rain and enter the Inn.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 21, 2014, 04:20:43 PM
Klaus will listen to Admund he has pulled his cloak over his head but the rain is still dripping into his face and runs down his face... he nods towards the mercenary "Yeah I too think that this isn´t over yet...best let me and Heinrich have a curious look around maybe we find out something at this Inn." With that Klaus will ride over to Heinrich and discuss with him that they should take a walk together over the vicinity of the guest house.


Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on September 23, 2014, 10:52:21 AM
Ulrun wills rand in the rain chuckling at the others intense discomfort at their wet faces. Being a city wizard he is unconcerned by the corpse and the problem with the gunpowder plot.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 23, 2014, 03:45:24 PM
The Crossed Lances is an old building, its weathered timbers made of iron-hard Drakwald oak. The front door is extremely heavy, opening sluggishly on its rusted hinges. The air inside is heavy with tobacco-smoke. The floor is paved with stone slabs, irregularly worn.

A sullen-looking bald man is behind the bar - he glares at the party as they enter. A smiling young woman is delivering drinks and meals to the tables. Three of the tables are filled with assorted coach travelers: well-dressed men and women, as well as a couple of halflings. The coachmen are all sitting together at another table. A solemn group of Ulrican pilgrims, some wearing wolf-skins, are standing by the bar. In one corner of the room is a table with half a dozen heavily-armed soldiers. There's no sign of the roadwardens who passed the party on the road.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 23, 2014, 03:57:39 PM
Mortus will approach the barman with a silver coin twinkling in the palm of her hand.

"You got any brandy?" she asks, rolling the coin along the bar.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 23, 2014, 04:03:25 PM
The barman snorts, and grabs the coin. He pours a glass of brandy and set it on the bar in front of Mortus.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 23, 2014, 05:28:37 PM
Admund will try to go sit somewhere warm, by a brazier or a hearth and dry off. He will order a warm drink and some food and sit and drink quietly, listening to what people are talking about around him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 23, 2014, 06:57:15 PM
Mortus sips the brandy, barely enough to wet her lips and then places the glass carefully back on the counter.    [how good is the brandy?]

"Where is the nearest temple of Morr?" she asks.   Another silver coin appears in her hand, tucked neatly into the palm.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 23, 2014, 07:06:30 PM
Klaus really looks miserable with his soaked clothes, he certainly got used to the comfortable life during the last weeks in Middenheim. Nevertheless he will take a look around the areal together with Heinrich looking for anything out of the ordinary especially the horses of the roadwardens in the stables.

[If Heinrich doesn´t want to go taking a look with Klaus he will go alone]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on September 23, 2014, 08:04:07 PM
Heinrich is eager to go with Klaus.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 24, 2014, 11:02:24 AM
The brandy isn't particularly fine, but it is acceptable. The barman has already turned away from Mortus to serve someone else, but glances back when she asks about a temple to Morr. "Middenheim," he grunts, "two days up the road."

One of the Ulrican pilgrims turns to look at her. He's quite young, and the wolfskin around his shoulders is small and ragged. "Why do you seek the Lord of the Dead, lady?" he asks, "Don't you know the Winter Wolf rules these lands? You should come with us to see his holy flame at the great temple."


Ragni and Max join Admund. Ragni orders a pint of the darkest ale they have, along with a huge meal. "Sitting in the bloody rain all day staring at a bloody horse makes me hungry!" he declares.

Their table isn't far from that of the soldiers, who are talking loudly.

"...and then, boom! Right in the chest with both barrels. And the others didn't hear nothing, coz of the magic."

"That's a good trick. So you boys got the others, right?"

"Uh... no. When they saw their friend go down, they took off."

"Good runners, those Arrows."

"Yeah. Should be called the Black Rabbits!"

"Great Ulric's hairy balls, that's a bad joke Johan."

"Yeah? Well, what d'ya think of this?" The soldier springs to his feet and punches his comrade. The two fight briefly, before being separated by one of the others. This man, a scarred giant with iron-grey hair, holds the two apart and snarls, "That's enough! If the boss had seen that you'd both be getting stripes. Since you can't hold your drink, you can both go upstairs. Tell the other boys they can come down here."

The two drunk soldiers go upstairs. The other four start playing a card game.


Klaus and Heinrich look around the inn's courtyard. There are three coaches parked, all of which carry the insignia of Wolfrunner Coaches of Middenheim. There are also a dozen riding horses (not counting those owned by the party) stabled here: most are sturdy, military steeds, but one is an expensive purebreed. None of them look much like the horses ridden by the roadwardens - perhaps they didn't stop here.

As they round the corner of the main building, Heinrich and Klaus notice a black-clad figure up on the roof! The figure is lying flat at the edge of the roof, apparently listening at an open upstairs window.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 24, 2014, 11:09:19 AM
"I saw a dead man on the road," Mortus says.   "I hoped to inform the temple that he might be properly dealt with."

[I assume Mortus can hear the conversation].   The talk of magic bothers her, she remembers a spell for silence in one of her books though she'll need to go back and look for it again.   She struggles to hide the worry that rushes across her mind.   Another bloody wizard and this one is killing people.   Maybe the man was a bandit or maybe he came from another cultish gang.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 24, 2014, 11:24:01 AM
"A dead man?" the barman says, suddenly interested, "where was this? Can you describe him?"

"He should indeed be buried properly," the pilgrim says piously. "I will ask for a priest to be sent here when I reach Middenheim."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 24, 2014, 11:26:13 AM
Mortus sips the brandy again, taking no more the second time than the first.   She describes the man as she saw him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 24, 2014, 11:32:19 AM
"Ah, that sounds like one of the Black Arrows. You heard of them?" The barman doesn't pause for a response, but continues. "It's a gang of bandits that've been plaguing the road for a while now. Their leader calls himself The Black Arrow. Flashy sort. Thinks he's better than a common thug. People say their base is a ruined castle somewhere in the forest... and Kellerman - he's the owner of this inn - says they have a gem called the Blue Flame. Massive, apparently. He's offering a reward for anyone who can get it. Then there's the bounty on the Black Arrow himself - some local lord wants the man's head."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on September 24, 2014, 11:40:14 AM
Ulrun knows the spell that would have allowed them to remain quiet. "Thos are the chaps on the board at the last town." He replies. "Thoses chaps seem to know about them." He says approaching the table and taking the seat the drunk left and indicating he wants to play
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 24, 2014, 11:54:12 AM
The scarred, grey-haired soldier looks up at Ulrun. "You can play if you've got money," he says, "and I'd say you do, judging by your outfit. Take a seat. Deal him in, Dieter."

The game is Sideways Dog, a simple variant of Double Double Wolf that relies less on mental arithmetic and more on bluffing. Each player receives four cards, and a further seven are placed in the middle, alternately face down and face up. The ante is four shillings, and, judging by the amount of money each man has in front of him, the betting will rise sharply from there.

Three more soldiers, obviously from the same group, come downstairs. They go and stand at the bar.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 24, 2014, 12:36:56 PM
"I haven't hear of him," Mortus says.   "But I'm new in these parts.   He steal the gem from the lord?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 24, 2014, 01:34:53 PM
"I heard they stole the gem a long time back," the barman tells Mortus, "no idea if the lord was the owner. Listen, if you want to know more about this, talk to Kellerman. He knows the whole story."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 24, 2014, 02:05:08 PM
"And where would I find him?" Mortus asks.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 24, 2014, 03:34:33 PM
"He's in the back room," the barman tells Mortus, "Down there on the left."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on September 24, 2014, 05:10:01 PM
Ulrun will put the money into the pot ready to play.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 24, 2014, 05:49:04 PM
Seeing the man lying on the roof eavesdropping on someone Klaus´s interest is instantly raised and his brow furrows. With a smile he will signal Heinrich so he also notices the man...Klaus will then check what the most likely routes of escape of the man would be and move to block one of them.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on September 24, 2014, 05:59:53 PM
Heinrich will ready his bow, just in case.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 25, 2014, 12:09:11 AM
Admund's joins Ulrun and the soldiers at playing cards. He offers to buy a round for everyone. He will sit and chat, not playing for now.

"Where you lads headed? Middenheim? You missed one hell of a carnival." Admund says, sipping his beer.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 25, 2014, 09:34:16 AM
[inside]

"We're not heading anywhere," one of the soldiers tells Admund as the card game starts. "We're local, more or less. The count sent us to meet a guest and escort them back to his lands."

"Damn, I'm sorry I missed the carnival!" another says. "The count normally goes and takes some of us with him. But this year there's been too much trouble from those Black Arrow bastards. The count didn't want to leave. So, you say it was good this year then?"

"Who won the Snotball?" another soldier asks.

The first hand of Sideways Dog is won by the scarred soldier who seems to be the leader. Ulrun only manages to make a Quarter-back-leg.


[outside]

It's hard to judge how the dark figure intends to get back down from the roof. Perhaps he has a rope set up around the back of the building.

Suddenly, the figure moves back from the edge and reaches into a bag he's carrying. A moment later, Klaus and Heinrich see sparks and hear a faint, metallic grating sound.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 25, 2014, 11:16:53 AM
As Klaus hears the sound an uneasy feeling of cold dread is spreading in his gut...what is going on up there and should they act? [Roll for Int: result 61, fail. Make use of Luck!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 25, 2014, 11:26:54 AM
[Luck! Int test passed]

Klaus realises that the grating sound and the sparks indicate a mechanical ignition device of some sort. Surely that means the man is about to light the fuse of a bomb!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 25, 2014, 11:36:42 AM
Klaus´s eyes go wide, the man most likely tries to drop a bomb into the building unsure who is in the room with the sound of urgency in his voice Klaus calls out for Heinrich. "He is going to drop a bomb into the tavern quick Heinrich put an arrow into him!!" After calling this out Klaus is trying to find a way to get onto the roof as quick as possible.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 25, 2014, 12:05:18 PM
The only way Klaus can think of getting to the roof quickly is to run inside the inn and climb out of one of the upper-floor windows (some of them are dormer windows).
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 25, 2014, 02:00:05 PM
Mortus will go along to where the barman showed, taking her brandy with her.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 25, 2014, 02:22:27 PM
Klaus realizes it might be too late for reaching the man on top of the roof so he tries to get the people out of the zone of danger....he screams at the top of his lungs...."FIRE! The building is on FIRE!" muffled by the rain pouring down his voice rings out hopefully heard by someone inside the inn...he will then run around the building hoping that there is a rope the black clad person will try to use for escape should Heinrich miss him....
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on September 25, 2014, 05:50:29 PM
Heinrich puts arrows in the shadowy figure.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 25, 2014, 07:47:24 PM
Admund sips his beer again, and chats about the snotball game the soldiers.

"Good round." he says, congratulating the scarred soldier. "Oh, I'm Admund by the way. This here is Ulrun." He shakes the man's hand.


[Roll to check if Admund can hear anything over his conversation? Roll = 53]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 26, 2014, 10:34:46 AM
[inside]

Mortus knocks on the indicated door. A voice from inside says, "Come in." She opens it, and sees a tall, wide-shouldered man sitting behind a desk. He's busy counting coins into a cashbox. He looks up at her and scowls. "Who the hell are you?" he says.

But before Mortus can answer, they both hear shouting coming from outside the inn-


[at the same time]

While Admund is chatting to the soldiers, he suddenly hears someone shouting outside. Is that Klaus's voice? And did he say, 'fire?' Many of the other people in the room also hear the shouts, and look around them uncertainly. Then-


[outside]

Klaus starts to run around the back of the building as Heinrich takes aim.

[Heinrich (longbow): 56, hits body. S4+d6 roll of 5-T4 = 5 wounds. I test or fall from roof: 63, failed]

The arrow slams into the man's chest, just as he is raising the sputtering bomb to throw. He falls back against the roof, slides down the wet tiles, and falls to the ground. He lands with bone-crunching force. The bomb's fuse is still burning-

[does it explode? 41, yes!]

-and it has reached the end. The bomb detonates, the explosion followed by several others in quick succession as the other bombs the man was carrying go off too. Klaus and Heinrich are hit by the blast wave-

[Bomb (distant) vs Heinrich: S3+d6 roll of 5-T6 = 2 wounds]
[Bomb (distant) vs Klaus: S3+d6 roll of 2-T3 = 2 wounds]

-both are knocked off their feet, landing on the muddy ground.

The explosion causes the window-shutters to burst inwards, showering the inn patrons with fragments of wood. The outer wall is scorched and battered, but the solid timbers hold it together.

The scene becomes chaotic as people mill around or push to get outside.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 26, 2014, 11:21:11 AM
Mortus will go to the window and look out.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 26, 2014, 04:03:21 PM
Admund sets his beer down at the sound of the shouting. He slowly rises to his feet, "...the hell is that? Is that Klaus? Ulrun, does that..."

Admund is interrupted by an explosion. He instinctively shields his face from the wood splinters with his arm. He will rush outside via the nearest window or door.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 27, 2014, 11:11:58 AM
The man Mortus was about to speak to pushes past her to get outside. When he gets there, he loudly demands to know what happened... but everyone else (all of the bar patrons have gone outside) is just as confused and anxious for answers.

There's nothing much left of the bomber. There are people looking down from the upstairs windows, including a dark-haired man with a neat mustache who is leaning out of the window the bomber was listening at.

Another black-clad figure appears around the corner of the building, then quickly ducks back again.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 27, 2014, 01:32:57 PM
"Hey! Black Arrow!" Admund shouts, breaking into a dead sprint after the man, his sword ready to draw.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 27, 2014, 01:53:24 PM
Admund races around the back of the inn, chasing after the black-clad figure. As he rounds the corner, he sees the figure climbing the perimeter wall (the wall surrounding the inn and its outbuildings. It's about six feet high) - it's already nearly at the top!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 27, 2014, 02:12:41 PM
"He's climbing the wall!" Admund shouts back to those behind him.

Admund will chase after him and climb the wall after him. He will throw something if available (rock, small branch, brick, debris) to try and knock him off the wall when he reaches the top.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 28, 2014, 10:22:20 AM
Admund can't see anything suitable to throw. He races forward instead and starts to climb the wall.

[Climb test: 44, pass]

He pulls himself up the wall far enough to make a grab for the man's ankle as he reaches the top.

[Target counts as prone, so automatically grabs him. Target I test or lose balance: 44 (again!), fail]

The sudden weight on his leg causes the man to lose his balance, just as he's in the process of climbing over the top of the wall. He slams painfully against the wall, then slides off-

[Forwards or backwards? 10, forwards]

-his momentum carries him forwards, over the wall. Admund loses his grip as the man falls awkwardly to the ground on the far side of the wall. Admund continues climbing to the top of the wall: the black-clad man is lying groaning on the floor.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 29, 2014, 05:02:40 AM
Admund rolls over the top of the wall, kicking his legs over, and lowers himself down the other side. He will plant his knee into the back of the man to pin him to the ground and disarm him, tossing his weapons away.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 29, 2014, 10:52:06 AM
Admund has no trouble subduing the black-clad man. He's armed only with a long dagger, which Admund takes from its sheath and casts away. The man's hood has fallen back, and it's now clear that he's rather young - hardly more than a boy. "Let me go!" he says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 29, 2014, 12:36:17 PM
Meanwhile, at the front of the inn, the man with the mustache who was looking down from the window comes outside, flanked by the soldiers. "I am Count von Drakensberg," he announces, "it seems as though an attempt was just made on my life. Did anyone see what happened?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 29, 2014, 01:13:19 PM
Annoyed to find a little boy involved in a bombing, Admund smacks the kid on the back of the head, "You little shit..." and pushes his face down into the grass as he searches him. He tosses the weapon away, and halls the kid to his feet by the collar. He pins him against the wall with his off hand.

"Best start talking kid. Who are you? What are you doing involved in a bombing of a damned Inn?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 29, 2014, 01:26:09 PM
"It was our only chance to get him!" the young bandit says, "the count! He's a tyrant! But we can't get to him in his castle... when we heard he was going to be at this inn, we took our chance. Look, I didn't want to be an outlaw! But the count had my father hung for poaching. He doesn't own the Drakwald! The Black Arrow's going to stop him and make everything right again." The boy pauses in his fervent speech, and says, "It didn't work though, did it? Lauengram fell off the roof. I guess he's dead? And the count isn't... please, you have to let me go! Don't let the count get me!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 29, 2014, 02:27:26 PM
Mortus sees nothing out the window except a bored looking pig.   She will hurry after the owner and out into the courtyard after the baron.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 30, 2014, 09:52:20 AM
Julian, used to tight spaces abd explosions, presses through the crowd to check on Klaus and heinricg
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 30, 2014, 09:59:55 AM
Julian has no difficulty forcing his way through the crowd. He checks on Heinrich and Klaus. Heinrich is a little disoriented, and his ears are ringing from the blast. But he otherwise seems fine. Klaus is unconscious, though there are no obvious signs of injury.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 30, 2014, 10:14:22 AM
Meanwhile, the stableboy is telling the count what he saw of the incident.

"I heard a man shouting, milord, about a fire. So I looked over at the inn and I saw a man in black up on the roof. Then another man - next to the one shouting about a fire - shot an arrow into the man on the roof. That man fell down... and then boom!"

The count nods, then turns his attention to the owner of the inn. "An attempt on my life, Kellerman!" he says. "I saw a man fall past the window of my room. Clearly, he intended to throw a bomb through that window and kill me." He narrows his eyes. "A man in black, Kellerman! We both know what that means. I trusted to the security of your inn... I see now that I was wrong to do so."

"I can only apologise, my lord," Kellerman says, "I kept your presence here entirely secret. I don't know how the bandits learned of it."

"I intend to find out," the count says grimly. "My men will interrogate your staff. Someone here is in league with the bandits."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on September 30, 2014, 04:53:46 PM
"They must really dislike you." Ulrun says to the count. "To throw a bomb so close by? Seems desperate." When the count turns he will hold his hands up apologetically. "Where are my manners, I am Sir Ulrun of the Knights Panther, perhaps my knightly companions and I could be of some assistance?"  He notices Julian and the wounded men and pauses. "Sir Julian, are they ok?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 30, 2014, 06:38:51 PM
Admund smacks the boy, "Foolish twat." he says coldly.

"You do know that innocent people were in that Inn?" He asking half rhetorically. "Whatever your misgivings are with some count doesn't warrant you blow innocent people to Morr. You best pray no one was injured."

Admund will haul the boy by the collar back to the Inn.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on October 01, 2014, 12:08:38 AM
"Aye I think so, although Klaus is knocked out. Probably needs a drink" Julian will prop him up and wet his lips with whisky.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 01, 2014, 12:05:18 PM
[By the inn]

The count looks at Ulrun. "They hate anyone who stands up against lawlessness," he says in response to Ulrun's statement. "And they care nothing for innocent lives. This bombing demonstrates that."

When Ulrun introduces himself, the count's grim expression softens slightly. "You are Knights Panther? Then I am delighted to meet you, sirs. I have done my best to eliminate the bandits, but my resources are limited. I would welcome the aid of the Knights Panther."


Julian's attempt to wake Klaus is unsuccessful. Max finally manages to get through the crowd, medical bag in hand. He checks Heinrich out first.

[Max Int test: 33, pass. Restore d3 wounds, 2 restored]

He performs some quick tests, then gives Heinrich a restorative tonic. "You'll be fine in a few minutes, Heinrich," he says.

He then examines Klaus. "Oh dear - we need to get him into a bed. Um. Will you help me carry him, Ragni?"

"Aye," Ragni says. He and Max carry the unconscious Klaus inside, with Ragni taking most of the weight.


[Admund]

"The bomb wasn't my idea!" the young bandit says, "Lauengram said it was the best way to be sure. He promised only the count and his men would be blown up - no one else!"

Admund drags the boy back to the inn.


[By the inn again]

When Admund appears, holding the bandit by his collar, the count is delighted. "You've caught one of them! Well done, Sir Knight. At last we have a way to find their hideout... If you'll hand over the bandit to my men, Sir Knight, we can set about the interrogation immediately. Kellerman - do you have a storeroom we can use? There may be some blood spilled."

"Ah, of course, my lord. Over there."

"I don't know anything!" the bandit shouts, "Let me go!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on October 01, 2014, 04:49:38 PM
Heinrich speaks up,

"With all due respect, Lord Count, as knights of the order panther it is our solemn duty to handle this investigation. Do not worry, we will find who is behind this plot on your life and put an end to it. Why don't you and your men go back to your rooms. You can rest easy knowing that we will get to the bottom of this."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 01, 2014, 10:09:27 PM
The count looks angry for a moment. But then he shakes his head slightly, and his expression changes. "Of course, Sir Knight. I'm sure you are more than capable of making this wretch speak. Please join me for a drink when you have learned all you can."

He turns and strides back into the inn, followed by his soldiers.

Kellerman, the innkeeper, addresses the other patrons. "Ladies and gentlemen, please go back inside now. Everything is under control." As the guests head inside, Kellerman approaches Julian. "Excuse me, Sir Knight... ah, I wondered if you had any experience with construction? I only ask because the dwarfs I've known have been very skilled builders. I'm concerned that the explosion might have made the wall unsafe. Would you be able to tell if it's still sound?"


The bandit stops struggling in Admund's grip when the count leaves. "Let me get away!" he whispers urgently, "I promise not to do anything like this again!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on October 01, 2014, 10:41:09 PM
Heinrich rounds on the little bandit, he stabs a finger into the boy's chest as he leans in to say, "Listen very carefully, little assassin. I don't care how bad you think he is, murder is murder, and attempted murder is attempted murder. We have saved you from some no doubt quite vicious torture, so the faster you tell us everything you know, including where to find this Black Arrow fellow, the less likely we are to regret sparing your scrawny arse and seeing what the count's men can get out of you with hot pokers and buggery!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on October 01, 2014, 10:45:28 PM
"Do as he says, boy." Admund says, coldly keeping a firm grip on the back of his collar. "You and your friend nearly blew of us to bits. Best answer Heinrich here's questions, or I'll drag you to that store room myself."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 02, 2014, 10:49:32 AM
[Bandit WP test: 76, fail]

The young bandit's face has gone deathly pale, and he is visibly shaking with fear. "Lauengram - the man with the bombs - worked at the inn for Kellerman. He was our agent, so we'd know who stayed at the inn. When he learned the count was coming here to meet someone from a coach he decided this was our chance to get rid of him. Especially since the person the count was meeting is a wizard! The count wants the wizard to use his magic to find our hideout. Anyway, no one else at the inn knows anything, I swear. Even Kellerman doesn't know. All he knows is that we've got the Blue Flame - that's a big gem that belongs to the Drakensberg family - and he wants it. The count wants it too, though not as much as he wants the Black Arrow.

"I can't tell the count where our base is! But... you're knights. Aren't you? My father told me knights fight for justice, against evil. The count is evil - really, he is! And... he shouldn't even be the count. He killed his brother for the title, but there's a true heir still. The Black Arrow can tell you all about it. Listen, I'll take you to our base and you can talk to her. Then you'll understand! But I'll only show you the way - just you knights, not the count or his men. I'll swear any oath you like that it's not a trap. May Ulric freeze my balls off if I'm lying!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on October 02, 2014, 11:50:48 AM
Julian will inspect the building, figuring the safety of the patrons the top priority.


(Does he return in time to hear the bandit)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 02, 2014, 11:55:39 AM
Julian's vast knowledge of construction allows him to make the inspection very quickly. All the damage to the building is superficial - the bomb has scarred and blasted the exterior and destroyed the window-shutters, but the timber frame of inn is completely solid. There's no risk of collapse.


[Yes, Julian hears what the bandit says.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on October 02, 2014, 12:03:30 PM
Ulrun listens to the boy talk. "I suggest we accept his offer. Perhaps if he feels up to it Heinrich and myself could go with this boy and investigate this hideout, I have ways of ensuring that he does not escape and if he should somehow manage it Herr Heinrich could track him easily enough. Besides, this Black Arrow is presumably the claimant, we should hear HER out if this count has really murdered his own brother." he emphasises that the boy had foolishly told them it was a girl.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on October 02, 2014, 12:36:30 PM
"Be rude not to accept an invitation, eh? We've all been on the wrong end of corruption so it's only fair we give him a chance. Mind, if you're leading us to a trap laddy, I swear to Grungni I will cut you down" Julian lifts Barrakul out of it's sheath a few inches then snaps it back down with a satisfying schlick.

If the rest of the party agree to go, Julian will tell the landlord the pub is safe and regale himself in full armour.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 02, 2014, 03:05:00 PM
Mortus nods her agreement.   She is also looking around to she if she can see who the wizard is.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on October 02, 2014, 04:11:47 PM
"Someone should stay and keep an eye on the count and his men. I think Julian, plus Mortus and Max should be able to handle that."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on October 02, 2014, 04:21:59 PM
"HA. No way am I missing all the fun"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on October 02, 2014, 04:32:04 PM
"HA. No way am I missing all the fun"

"Ah, but won't you be making repairs? And Max can't just leave Klaus unattended. Would you leave Max alone with this count and his men? I'm the best tracker we have, Admund and Ragni are plenty good in a fight, and we simply split the difference on wizards. Some of us will have to stay, we have to know the full situation."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on October 02, 2014, 10:41:59 PM
"There are no repairs to make Heinrich, the damage is superficial. Not only might it be interesting to meet this Black Arrow, but it might be trap. I'm coming. if you're that worried. Ragni can stay behind"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on October 02, 2014, 11:26:00 PM
"I'm not worried, just cautious."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 03, 2014, 09:48:47 AM
"If it is a trap then there is little that we will be able to achieve against the numbers that the Black Arrow will have," Mortus says quietly.   "If you really believe that it is a trap then you shouldn't go at all.   We could leave Max and Ragni here to heal and protect Klaus and as long as we are quick we should be fine.   I don't think we need to worry about the count, he won't be that hard to find."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 04, 2014, 07:46:17 PM
"The hideout is at least three hours away on foot," the bandit says. "and the forest is too thick for horses to get through easily. We'd better leave now or we won't get there before it's too dark to see anything."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on October 04, 2014, 09:19:38 PM
Admund huffs. "We can't ride two days out of Middenheim before we have to solve more of the world's problems?"

Admund grips the back of the boy's collar tighter. "Right then." He says solemnly, "We best be getting on with it then. Heinrich, are you up for finding the trail? I'll bring along our little bomber here."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on October 04, 2014, 09:46:02 PM
Heinrich nods and sets off, shrugging his soldiers and hoping the count is not evil like the boy says. He's uneasy leaving Klaus without magical protection, but then, how much protection can one wizard really offer?
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 04, 2014, 11:03:48 PM
Mortus is going to walk beside Heinrich.   She is not terribly happy about the entire affair but she doesn't think that the count will do any harm to Klaus.   She is walking quietly and keeps putting her hand into her belt pouch as if checking that something is still there.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 05, 2014, 10:45:25 AM
The bandit leads the party out of the inn and into the deep woods. The trees are huge and forbidding, their branches cutting the evening sunlight into fragments. Thorny undergrowth and twisted roots cover the ground, threatening to trip up the unwary. Large spiders lurk among the branches. Heinrich can see signs that people have passed this way recently.

They continue for an hour before reaching a narrow, fast-flowing stream. The bandit directs them to follow it upstream, and eventually it reaches an area of low hills. The trees thin out slightly, revealing more of the darkening sky.

"It's not far now," the bandit says.

[Admund sixth sense check: 09, pass]

Admund becomes aware that the party are being watched.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 05, 2014, 10:56:24 AM
Is Mortus' aura still up?   If not she will pop it.   She doesn't really feel very comfortable in the forest.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on October 05, 2014, 04:48:55 PM
The hairs on Admund's neck stand up as he steps on a branch. He halts, his eyes narrow and he listens.

"Heinrich." Admund says quietly. "Something's out there..." His eyes scan the woods around him. He keeps his hand away from his sword hilt to appear non-threatening.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on October 05, 2014, 06:45:21 PM
Heinrich calls for a halt, not willing to walk blindly further into a possible trap. He pulls the little bandit up short. "Who's out there, boy? Some of yours or something else?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on October 05, 2014, 06:49:31 PM
"Which direction" Ulrun asks. "I could light this entire area up.."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on October 05, 2014, 07:44:58 PM
Admund holds a finger to his lips, signal the others to quiet for a moment. He peers off into the woods listening intently, hoping to discern the general direction of whatever is watching them. The only noise is the nature around him and his steady breathing through his nose.

[Sixth Sense/Acute Hearing? Roll of 30]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 05, 2014, 10:27:40 PM
[Mortus recasts her protective aura spell]

"I don't know, sir," the bandit answers Heinrich quietly. "It could be the Arrows... but there are other things in these woods. If you'll let me, there's a call-sound I can make that the Arrows will recognise. Then they'll know you aren't here to fight. Can I do that?"

Admund's uncanny senses reveal that whoever is watching them is roughly north-east of their current position (in the direction the bandit was leading them). He can't see anything other than trees over there, but he thinks he can hear faint sounds of movement.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 06, 2014, 08:45:33 AM
"I wouldn't," Mortus says.   "It would only night blind us."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on October 06, 2014, 12:11:40 PM
Julian lowers his voice "how about we continue, and admund and heinrich sneak round the sides?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on October 06, 2014, 01:22:03 PM
Admund is fixated on the woods, trying to listen through the sounds of nature. A rustle and twig snap draw his eyes to the right. "There." Admund says, gesturing to their Northeast. "Something is moving to our front right. It already sees us..."

Admund takes a step toward a tree, his hand still away from his weapon non-threateningly.

"Let the boy whistle. If we things go bad, we split three ways. Heinrich and his axes can rush him down. Julian and I can rush left and right. Catch him in the middle..."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on October 06, 2014, 02:47:00 PM
Julian squints the direction admund points, wodnering if his low light vision lets him see any better
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 06, 2014, 03:39:42 PM
Julian can see some dark shapes among the trees: maybe five or six of them.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on October 06, 2014, 03:42:22 PM
Heinrich stands ready, his hands resting casually on the heads of his axes, ready to be pulled from their frogs at his belt. He nods at the boy to whistle.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 06, 2014, 04:10:10 PM
The young bandit whistles: a strange, wavering sound that presumably resembles a bird-call. There's no response immediately, so he tries again. This time, something responds with a bestial howl.

"It's not them!" the bandit says frantically, "it's something else!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on October 06, 2014, 04:13:39 PM
*what time is it? is it dark?*
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 06, 2014, 04:17:46 PM
[It's around about sunset. Maybe 9:30 or so. Darkish]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on October 06, 2014, 04:38:48 PM
Julian will attempt to make a quick trap, a bent back tree branch with a torch tied to one end, aiming towards the howls. to be released manually by chopping the rope tying it back.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on October 06, 2014, 05:15:55 PM
Heinrich thinks twice about his axes, and draws his bow instead.

"Form up! Stay together! Don't let whatever it is split you up and surround you! Admund, Julian to the front! You stay next to me, boy. I'll keep you safe."

Heinrich knocks an arrow and squints into the trees, looking for a target.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on October 06, 2014, 05:48:53 PM
"...Shit..." Admund mumbles under his breath as he hears the bestial howl. He rips his sword from it's sheath with a metallic sound.

He bounds over a log and shoulders his way through a bush advance past Heinrich. He takes up a position in front of Heinrich in a slight crouch watching toward the noise.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 06, 2014, 06:21:08 PM
Mortus seems somewhat calm.   She dips her hand into her belt pouch and then draws her dagger.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on October 06, 2014, 07:51:47 PM
Ulrun draws both his sabre and sword. (I can't remember if he bought one but we discussed it about six times as a good idea so he should have!) The sabre glows as he mutters a few of incantation. Feeling the touch of the amulet against his skin he draws magic from it granting his muscles a far greater strength.

Cast 1MP for glow. 0MP for Hammerhand
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 07, 2014, 04:14:10 PM
[Julian construct test: 14, pass. He succeeds in making his torch-throwing thing]

[after the party make the above preparations...]

The initial howl is followed by another, then another. They are clearly coming from different creatures, who are communicating with each other. Then, a decision is reached: six bestial humanoids burst out of cover and charge towards the group. Each is tall and broad-shouldered, its naked body covered in thick fur. The bodies, though hairy, are human-like (four are male and two female), but the heads are those of animals. Two have wolf-heads. Three have the heads of spiral-horned rams. One has the head of a bull - like the minotaur Admund fought in the Middenheim stadium, though this creature is smaller. They are armed with heavy clubs.

[reactions before the beastmen reach combat?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on October 07, 2014, 04:59:28 PM
Heinrich shoots.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on October 07, 2014, 05:01:36 PM
Admund readies himself for a fight. He stretches his neck and shoulders, rolls his new elf sword over in his hand, and smacks the hilt against his shield with a twack twack twack.

"Heinrich," Admund says at the sight of the beasts, "If you please..."

Admund will fight defensively, blocking and intercepting any that attempt to rush Heinrich, Mortus, Ulrun, or the boy.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 07, 2014, 06:56:36 PM
Mortus will duel fireball one [unless she can fire one fireball at two of them].   

If she doesn't have time for that she'll attempt to cast sleep on one by charging directly at it.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on October 07, 2014, 09:30:41 PM
Ulrun will ready himself for a fight and try to get the first hit in if he can.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on October 08, 2014, 06:40:59 AM
Julian will spring his trap if any of them run in its range, then take up a defensive position with Admun, sword and shield at the ready
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 15, 2014, 04:10:07 PM
[Initiative:
Admund 66
Mortus 55
Heinrich 54
Ulrun 54
Julian 36

Young bandit  32

6 Beastmen 30]

As the beastmen rush forwards, Admund takes up a defensive position.

Mortus clearly has no time to cast a fireball - and even if she did, the party would be caught in the blast radius. Instead, she decides to charge at one of them and cast sleep!

Heinrich shoots! The bull-headed beastman is faster than the others, so he aims for it.

[Heinrich (shooting): 18, hits right leg. S4+d6 roll of 1-T4= 1 wound]

The arrow grazes its thigh, but does nothing to slow it down.

Ulrun stands ready, magical strength coursing through his arms.

Julian prepares to trigger his trap as soon as one of the beastmen is close enough.

The young bandit ducks behind Heinrich, as he was told.

The beastmen have covered the distance to the party, and attack!

Admund moves to take on the bull-headed beast, and also one of the ram-heads. His elven sword cuts swiftly through the air.

[Admund1: 20, hits head. S4+1+d6 roll of 1+1-T4 = 3 wounds]
[Admund2: 10, his head. S4+1+d6 roll of 2+1-T4 = 4 wounds]

He deals two deep cuts to the beastman's bull-head.


Mortus has reached one of the wolf-headed creatures, and casts her sleep spell as she tries to strike it.

[Mortus: 06, hits! Beastman WP test: 33, failed. Falls asleep for d6 turns (hidden result)]

She manages to discharge the spell into the beastman, which crumples to the floor.


Ulrun takes on one of the ram-headed beastmen.

[Ulrun (main hand1)(hammerhand spell): 45, hits left arm. S4+2+d6 roll of 5-T4 = 7 wounds]
[U2: 94, miss]
[U (off-hand): 08, hits body. S4+2+d6 roll of 4-T4 = 6 wounds. -2 critical to body: 63, dead!]

His spell has granted him phenomenal strength. With one sword he cuts deeply into the monster's arm, with the other he hacks its belly wide open! The beastman collapses, dead but still twitching.


Heinrich takes careful aim, and shoots again.

[Heinrich (shooting): 82, hits right arm. S4+d6 roll of 1-T4 = 1 wound]

He grazes the arm of one of the ram-heads.


Julian triggers his trap as two of the beastmen lunge towards him.

[Beastman I test: 65, failed. Trap S4+d6 roll of 4-T4-A2 (tough skin) = 2 wounds. Panic test from fire attack: 97, failed! Runs]
[Beastman I test: 41, failed. Trap S4+d6 roll of 2-T4 = 2 wounds. Panic: 79, failed. Runs!]

The bent branch whips out when it is released, striking two of the beastmen with a flaming torch. Though the attack causes little harm, the bright flames invoke primal fear in the two beastmen, and they turn to flee!

Julian moves to support Admund. He has time to make a single strike against one of the beastmen facing him.

[Julian: 51, hits head. S3+1+d6 roll of 3-T4 = 3 wounds]

His runesword slashes a ram-head in the face.

With one beastman dead, one magically asleep and two fleeing, only two continue to fight (the two in combat with Admund and Julian).

The bull-head attacks Admund.

[Beast1: 66, miss]
[B2: 18, hits right leg. S4+d6 roll of 6! (add damage:14, yes)+5-T4-A2 = 9 wounds. Dodge blow: 25, pass. No damage!]

It brings its club around in a tremendous, sweeping strike that would have broken Admund's leg... if he hadn't neatly stepped aside at the last second.

The ram-head goes for Julian.

[Beast1: 79, miss]
[B2: 03, hits right arm. S4+d6 roll of 1-T loads, never mind!]

It lands a weak blow that wouldn't have hurt Julian even if he hadn't had armour on.


[end of round]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 15, 2014, 05:02:22 PM
Mortus will stab the beastman repeatedly in his face and eyes with her dagger, slashing and hammering the knife into him with blood spurting around her.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on October 15, 2014, 09:08:35 PM
Ulrun will calmly attack the nearest, strongest beastman that's distracted by the other fighters.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on October 15, 2014, 09:34:57 PM
Admund dances aside of the blow neatly, and brings his sword around in a back-arc and leans into a thrust.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 16, 2014, 12:37:28 AM
Admund tries to finish the wounded bull-head beastman.

[Admund 1: 38, hits right leg. S4+1+d6 roll of 4+1-T4 = 6 wounds. -3 critical to leg: 66, dead!]

He rams his sword into the monster's leg, rupturing the artery. It crashes down, its life spraying out across the forest floor.

Admund withdraws his blade as the beastman falls, and directs his attention to the ram-head facing Julian.

[Admund 2: 01, hits head. S4+1+d6 roll of 6! (add damage: no)+1-T4 = 8 wounds. -1 critical to head: 53, scalp wound, -10WS]

His blade shears off one of the beastman's horns, along with part of its scalp. It roars with pain, but does not fall.


Mortus frenziedly attacks the magically sleeping beastman. She has no trouble slaying the creature.


Ulrun, still charged with mystical energies, moves to finish off the ram-head beastman.

[Ulrun1: 05, hits left arm. S4+2+d6 roll of 1-T4 = 3 wounds. -3 critical to arm: 41, arm breaks]
[U2: 29, hits left leg. S4+2+d6 roll of 5-T4 = 7 wounds. -7 critical to leg: 66, dead!]

He cuts it down with two rapid, heavy strikes.

The two beastmen who were panicked by Julian's trap are continuing to flee.

[Combat over!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on October 16, 2014, 01:33:17 AM
Admund pivots around looking for more threats, in case the two beast men that ran off are still near.

"Everyone alright?" Admund wipes his blade off on one of the corpses and sheaths it. "Best not stay much longer in case they come back with friends."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 16, 2014, 10:37:47 AM
As far as Admund can tell, the escaped beastmen have vanished into the forest.

The young bandit looks around at the scene of carnage. "You killed them so quickly!" he says in amazement. He nudges one of the bodies with his foot. "These monsters attack us sometimes. They... eat people. I think the count controls them somehow." He glances up at the dark sky. Mannslieb, the good moon, is half-full and bright. "It's not far to the hideout now. Let's hurry."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on October 16, 2014, 11:34:13 AM
“huh, not likely they gonna be taking a bite out of any of us anytime soon!” Julian Sheathes Barrakul, inwardly pleased at how effective his rudimentary trap was “Still, I think it pays to be cautious. Let’s tread light. Heinrich, can you take the front, and Admund the rear? I know you two are most likely to notice anything else”
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 16, 2014, 01:28:00 PM
Mortus wipes the blood off her dagger onto her tunic.   She looks at the blade for a second, her fingers gripping the hilt so tightly that her knuckles are white, and then slips it back into her scabbard.   She gulps in a large breath of air, her exertions seem to have exhausted her.   She is completely drenched with blood from the waist up.   Once she is breathing more calmly she wipes her hand across her face, smearing rather than cleaning the blood.   She will walk beside Julian and complement him on how well his trap worked.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on October 16, 2014, 03:58:59 PM
Admund nods. "Right then. Heinrich, after you..."

Admund will follow, taking up the rear.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on October 16, 2014, 04:54:45 PM
Heinrich nods, and motions for the bandit boy to follow him. "Come on, boy. Some pitiful mutants won't stop us."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 17, 2014, 12:22:08 AM
The group continue for another half an hour, until they come into sight of a range of low hills. As they get closer, they can see a partly-ruined castle built among the hills, its cracked battlements black against the moonlight.

"That's it," the bandit says quietly, "I don't know who built the place, but it's old. It wouldn't stand against an army, but it's enough to keep the beasts out. I'd better give the signal or we'll end up full of arrows."

He repeats the strange whistle he used earlier. It's answered by a similar one. Before long, four black-clad bandits appear from the trees, arrows nocked to their bows. [the party have plenty of warning, and can likewise have weapons ready if they choose]

"Who are these people, Felix?" one of the bandits says to the young bandit. "Where's Lauengram? Is the count dead?"

"Lauengram blew himself up," Felix replies, "and the count is fine. These people are Knights Panther... the count wanted them to force the location of the base out of me, but when I told them our story they decided to come here instead. They want to talk to the Black Arrow. I think they can help us! We were attacked on the way by beastmen, and they killed them all easily!"

"You stupid little fool! Why would knights take our side? I'm going to have to beat some sense into you later." He turns his attention to the group. "Why are you really here, strangers?" he asks, "if you're for the count, you won't be leaving."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on October 17, 2014, 12:41:01 AM
Heinrich steps forward. "What we are for, is the truth. Tell us why you tried to assassinate the count. Tell us everything. As Knights it is our duty to see justice done, whether that justice should be taken against you or he count remains to be seen. I figure that people desperate enough to try to kill a single man hoping it changes their lot might just have a legitimate complaint. Speak only the truth. We'll know if you lie, and you are not likely to survive the encounter if it comes to a fight, no matter how tough you fancy yourselves to be."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on October 17, 2014, 12:56:15 PM
"What my dramatic colleague is suggesting.." Ulrun shouts. "Is that you should take us to your leader, we would like to speak to her." he emphasises her. "If she has a claim to this land then some would be a legitimate claimant and our employer, the Graf, would want us to investigate."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 17, 2014, 09:56:26 PM
Before the bandit can respond, one of his comrades lowers their bow and throws back their hood. This bandit is a woman of about twenty, with short blonde hair. "I am their leader, friends," she says, bowing ironically. "My name is Annalisa von Drakensberg, rightful countess of that name. But for now, I am only the Black Arrow. You say that you represent justice... well, I have found justice absent from these lands. My uncle - that man who calls himself count - murdered my father in cold blood while the two of them were out hunting. Oh, he said it was an accident," she shakes her head dismissively, "but my father was an expert horseman. He never would have fallen like that. No, it was murder... and as the only heir, I should have become countess. Instead my uncle petitioned the Elector's court to grant him the title, on the grounds that I was too young. He bribed them! By corruption and petty spite I have been denied my birthright. Instead of my ancestral halls, I rule over this shattered ruin, and these desperate men." She gestures towards the ruined castle behind her.

"I challenged my uncle, by Ulric's ancient rite of combat. It was lawful and fitting, but he called it treason! Revolution! I and my followers were banished. Now we are outlaws, denied justice, denied speech. Only the Knights Panther - you who stand outside the incestuous politics of Middenland - can restore me to my title!" Her voice rises in pitch as she becomes more and more passionate.

"Yes, I have fought against the false count, and yes I sought to kill him this very day. Would you have done otherwise? I thought it the only option remaining to me. But now... now I have hope of another solution. Will you not serve Ulric and Verena by casting down the false and murderous count?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on October 19, 2014, 03:40:33 AM
"It's getting late, and we have little desire to return in the dark with those beasts out there. They are easy enough to kill when you can see them, but I think the night might give them an edge. Is there room in your little fortress for my companions and I to stay the night? I would like to hear more of your story."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 19, 2014, 09:44:03 PM
"And maybe somewhere to clean myself and get a new tunic," Mortus says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 19, 2014, 10:49:28 PM
Annalisa looks pleased. "Of course you can stay the night. I have little hospitality to offer you, but what I have is yours. My uncle would think nothing of turning you out into the forest at night, but I am far more civilized." She smiles, rather smugly.

When Mortus speaks, Annalisa replies, "I'm sure a bath can be found. As for a new tunic - we have only the black outfits that serve as our uniforms. You are welcome to one of those. Now, come inside."

She turns to the young bandit who brought the group here, and says, "Felix, go and prepare rooms for our guests. Make sure there is water to wash in, and find a clean tunic for the lady." Her tone when speaking to the boy is imperious - she clearly thinks of him a no more than a servant.

Felix bows, then runs into the fortress ahead of the others.

Annalisa leads the group through the gates (the main gates are shut, and judging by their rusted hinges would be very difficult to open. However, a smaller door is cut into the heavy timbers, just wide enough for one person at a time to pass) into a torch-lit courtyard. Tents have been set up around the edges, by which are sitting small groups of bandits. More bandits stand on watch on the battlements. A well is at the center of the courtyard.

The Black Arrow leads the group towards the keep: this is clearly in bad repair, and looks almost half collapsed. By the door, hanging from a bracket on the wall, is a large iron cage. Imprisoned in the cage is a ragged man covered in bruises and dried blood. Annalisa doesn't even look at him as she passes.

"As you can see," she says, as they enter the hallway, "most of the keep is uninhabitable. There are however a couple of rooms that should suit you for tonight. While Felix prepares them, please join me for a drink."

She takes them to a large room that is (relatively) comfortably furnished. Felix soon appears, pouring wine or ale for anyone who wants it, before hurrying off again to carry on his work. Annalisa, sitting in a large chair that looks a little like a throne, says, "So, my friends, will you aid me in my struggle against the false count? If you have any questions you need to ask before committing, I am ready to answer them."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on October 19, 2014, 11:33:27 PM
Julian is taken  into the keep, he examines the castle. The original structure was competent enough, for humans, but the state of repair almost physically hurts him "oh what I could do here with 10 dwarfs, a week and some stone" he mutters to himself.

Julian looks relaxed in the keep and will take an ale, but when Annalisa finishes, he speaks

"Aye, I've got a question. what proof have we got that you are the rightful heir? or, heiress should that be? and why do only the knights panther have the power to restore you?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 20, 2014, 12:09:03 PM
"Who is the guy in the cage?" Mortus asks. 
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 20, 2014, 10:33:02 PM
Annalisa frowns at the mention of the caged prisoner. "A traitor," she says dismissively. "His punishment will continue until he repents."

She's keen to change the subject, and responds enthusiastically to Julian's questions. "Of course you need proof that I am who I claim to be. Dwarfs are famously wise and just people. I have a family heirloom... if you will do me the honour of being patient for a few moments, I will produce it."

She leaves the room, and returns after a short while carrying a small metal box. This she unlocks, and from inside she produces a gold necklace set with a large blue stone. "This is the famous Blue Flame, a diamond that has been in my family's possession for uncounted years. According to legend, it was formed from one of the tears the divine Lady Shallya shed during the black plague." She smiles. "That is fanciful, perhaps. But the stone has one astonishing property, apart from its great beauty: when it is held by the true Drakensberg heir, and its power is invoked, it glows with an inner light. Observe!"

She sets the gem into the palm of her hand, and says, "The Drakensberg heir bids you wake!" Sure enough, the gem glows brightly for a few moments, then dims.

[Ulrun, being well acquainted with this sort of thing, thinks it looks like a conjuring trick rather than actual magic.]

"I trust that will be sufficient proof," Annalisa says. "Were my uncle to attempt the same, the gem would remain dark. Of course, he is nevertheless desperate to get his hands on it! Just possessing the Blue Flame would give his rule more legitimacy.

"You ask me, brave knights, why your help is needed at all when right is so clearly on my side. It is because the elector's court in Carroburg is a nest of corruption. My uncle controls the family treasury, and with it he has bought his title. But I know that Knights Panther - especially those from noble Middenheim - are incorruptible and true. If you restore me to my title, then no one will be able to deny my right to it."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on October 20, 2014, 11:10:19 PM
"Why that is a most interesting trinket. Might I be able to hold it briefly? I am a professor of such items at the university amid would loveto see such a priceless heirloom." Ulrun asks casually. he holds out his hands expectantly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 20, 2014, 11:45:27 PM
Annalisa hesitates, reflexively pulling back the hand that holds the gem. But then she passes it to Ulrun, saying, "I would be fascinated to hear your opinion of it, professor. It has been studied before, I believe, but not for a great many years."

As soon as he touches the gem, Ulrun can tell that it isn't magical. As he takes a closer look, he recognizes the smell of conjurer's flash-powder - that must be how she made it glow. Turning it over, he sees some traces of the powder clinging to the gold setting.


[Ulrun can use his evaluate skill to determine the gem's value, if he likes]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on October 21, 2014, 02:54:16 AM
Admund remains quiet. He stands in the back of the party, his arms crossed or resting on his belt away from his sword; observing his surroundings and listening. He tries to count the number of men that Annalisa has by observing men and their locations, tents, weapons, packs, and other indicators a soldier would recognize to number his foe.

Inside the room, he prefers to stand, leaning against the wall quietly. His face is cold and plain, his grey blue eyes flicking in the dancing light of the lamp. He watches Ulrun interact with the gem quietly.

Being from Carroburg, Admund will try to remember hearing anything about Annalisa's story of corruption in the Grand Duke's court. He doesn't trust her and jibes at his hometown, and is suspicious she is waxing elegantly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 21, 2014, 08:31:01 AM
Mortus seems to accept the answer about the man in the cage and observes the orb carefully.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on October 21, 2014, 10:36:21 AM
Ulrun evaluates the gem to see if it is even worth anything.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 21, 2014, 12:17:39 PM
[Int test for Admund to estimate the number of bandits: secret result!]

Admund counted all the outlaws he saw, and tries to estimate how many others there might be. He thinks he saw 15, and guesses that there might be another 15 around somewhere. He doesn't feel particularly confident in this estimate however.

When he hears Annalisa talk about corruption in the elector's court, he immediately disbelieves it. While he has been away from Carroburg for quite some time, and anyway never moved in court circles, he thinks he knows the character of the elector. Grand Duke Leopold is a famously stern, austere man who would never allow noble titles to be bought and sold. He remembers seeing the execution of a high-ranking court official for tax abuses, and the speech the Grand Duke gave about the importance of honest government. Unless the Grand Duke has been incapacitated in some way, it seems unlikely that he would tolerate blatant bribery.


Mortus watches Ulrun examine the gem: she can't tell if it's magical without touching it, but she knows Ulrun will already have determined that.


Ulrun studies the gem closely, holding it up to the torchlight to check for imperfections.

[Ulrun Int test ('evaluate' skill): secret result!]

He's confident that the gem actually is a rare blue diamond, probably from the dwarf mines in the World's Edge Mountains. Its size and quality are remarkable, and the cut is perfect. It is certainly of great value: probably about 5000 crowns if offered for sale in Marienburg or Altdorf.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on October 21, 2014, 02:42:41 PM
"Well it's genuinely an expensive gem, something that a noble would likely keep. It likely came from the dwarf lands." he states after a short while of inspecting the flashy rock. "Though it's properties are over stated."

He holds it out dramatically and brings out his wand. "The chair of Drakenstein compels you." he declares casting glowing light! [1 MP + 1 for dramatic rod] As the rock starts to glow from the inside faint lines start resonating from its reflections and causing it to dazzle beautifully and in a far more showy way.

"Now it's actually a magic rock. For about an hour or so at least." He holds the rock back out to her. "Now my dear, perhaps you can give us better proof? Surely if your uncle is so bad you must have more evidence?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on October 21, 2014, 03:04:24 PM
"The professor is correct. This bauble proves nothing. Have you no documents?" Heinrich wouldn't be able to read such things, but he knows enough to know that nobles keep documents and detailed logs of lineage and succession rights.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 21, 2014, 05:52:59 PM
A look of fury passes over Annalisa's face. She snatches back the glowing gem from Ulrun's hand, and looks as though she wants to strike him. But then she recovers her temper. "A remarkable illusion, professor, but it is impolite to mock the traditions of my family." She puts the gem back into its box.

"Naturally there is documentary evidence of my claim. My uncle has it in the castle library. I tried to retrieve it, but was unable to before he threw me out. I also have a witness to the fact that my uncle murdered my father." She frowns. "Though he has so far refused to testify. He is the man in the cage. Perhaps you can speak to him."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on October 21, 2014, 06:07:00 PM
"It is impolite to use tricks and illusion to pass a gem off as something more than it is." he replies. "It itself if the gem we have heard off from your companion and your own uncle, by forcing it to glow you instead weaken your own claims. Still, glowing or not it is the heirloom and adds some legitimacy to your claim."

"I would like to speak to this gentleman as I am sure my companions are also chomping on the bit to do. Perhaps with a more subtle method of investigation we might have the truth from him. Would you mind getting him out?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 21, 2014, 07:07:51 PM
Her eyes narrow. "I was wrong to try to deceive you. You are knights, not simple peasants like my followers. The gem has never glowed, but it is traditional to make it appear to. The Drakwald is a superstitiuos place, and such tricks please the people. l assure you though that my claim is not solely based on trickery.
"Yes, you must speak to the witness. I'll have him brought to another room - he is more likely to speak if I am not present. Do whatever you must to induce him to talk."

Annalisa summons some of her followers, who lead the group into a small basement room. Soon after, they bring the prisoner they saw in the cage, then leave.

The prisoner is a young man, no older than Annalisa. His blond hair is lank and filthy, and he has a thin beard. He is dressed only in ragged trousers, his skin covered in dirt and whip marks.

"Who are you," he says softy, "more hired thugs? I thought I wasn't getting another whipping until tomorrow."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on October 21, 2014, 07:16:04 PM
"My name is Sir Ulrun, this is Sir Heinrich, Sir Stonebridge, Sir Admund and Lady Mortus. We are Knights Panther in the service of the Graf. We are not here to hurt you, certainly not to whip you. Several of my companions have strong opinions about undeserved whipping."

"We are here as there was an attempt on the counts life this evening by a bandit under the command of the lady of this establishment, we are investigating whom is the correct heir. We are told you witnessed the murder of the previous count?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on October 21, 2014, 07:17:55 PM
"Tell us the full truth. We seek only that and justice. We do not have a commitment to one side or another."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 21, 2014, 07:20:11 PM
Mortus will check his wounds.

"I have a salve that might help with those," she says.   She will dig a small pot out of her belt pouch and rub a small amount of the salve on his wounds, casting cure light wounds quietly while she does.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on October 21, 2014, 07:24:09 PM
Julian scoffs into his beer when ulrun make a a fool of annalise, he is not impressed at all by her false pretensions and play acting.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 21, 2014, 09:55:05 PM
"Well, that's a relief," the prisoner says, "I've rather taken against whipping over the last few weeks. Do you mind if I sit?" Without waiting for an answer, he sits down on the floor. "I used to think it was good for the peasants, you know," he continues, "a few sharp lashes now and then to keep them in order. No harm done." He laughs ruefully, "it turns out it's a lot more painful than I thought. I dare say I'll be more careful how I order it, in future - that is, if I'm ever in a position to give orders again. My dear sister has promised to have me flogged every day until I agree to lie for her." He sighs. "Since I have no intention of giving in, I suppose I'll eventually die."

Mortus approaches him and studies his wounds. There are fresh, bloody welts all across his back and chest, along with older wounds - he's clearly been subject to sustained beatings over days or weeks. However, the damage is fairly superficial - the aim was obviously to avoid causing too much harm. She thinks a healing spell will work, so casts one.

[Mortus cast cure light wounds. -4MP. Restores d6 wounds: 4]

She lays a hand on his shoulder, and channels the healing energies into him. The most recent cuts close up, leaving angry red marks behind.

"Great Ulric's Cock, that feels better!" the prisoner exclaims. "Thank you, dear lady! I, Anders von Drakensberg, am in your service!" He stretches his back experimentally. "Still a little sore, but a great deal better. All I need now is a drink, a decent meal, and some more appropriate clothing." He grins. "I don't expect to get any of those, of course. You've done more than enough for now."

He stands up, and bows to the group. "Sir Knights, I am honored by your visit. I will be delighted to tell you the true story of the late count's death - the same story, in fact, that I have told my sister every day since she imprisoned me here. Yes, Annalisa is my sister - or perhaps you know her as the Black Arrow? Absurd... she's always had a taste for the theatrical. And a terrible temper. She's a year older than I, and a great deal more ambitious.

"Did she tell you the late count was her father? Ha ha, I thought so. He wasn't, no more than he was mine. No, the man she calls uncle is father to us both. We come from a complicated family. Our father left the family estate soon after I was born, to fight for one of the Tilean states against all the other ones. I forget which one he fought for - probably it was several different ones. Ah, in any case my sister and I were raised by our uncle - the count - as his own. Our real father showed no sign of returning - he'd quarreled with our uncle, I think - so we were raised to think our uncle was actually our father. He had no children of his own. Are you following me so far? Good.

"Since my sister was older, she was the default heir to the Drakensberg title. But then, about a year ago, our real father returned to the estate. He was furious that he'd been dispossessed of his children, and so it all came out. The arguments went on for weeks. Nothing but shouting, for night after night. I stayed out of it.

"Eventually, the three of them - my sister, our real father and our adopted father, who was really our uncle - reached a sort of cease-fire. I was happy about that, so I suggested we all went hunting together. Ah, if only I hadn't! That was when it happened. We were chasing two boars, when they split and went in different directions. Annalisa and the retainers went after one, while my father, uncle and I went after the other. My uncle's horse tripped on a root or some such obstacle, throwing him from the saddle. He landed on his head, and I'm afraid his neck was broken. My father got to him first, but there was nothing he could do.

"When Annalisa returned, she accused our father of murder. She insisted our uncle wouldn't have fallen from his horse unless some sort of trickery was involved, and she called on me to say I saw our father do it. But I didn't see anything of the sort, so I refused." He shakes his head. "One thing led to another... my father claimed the title, as the closest living relative. My sister wouldn't accept that... she won't even accept that he's our real father. She stole the Blue Flame, and tried to rouse the peasants to attack the castle. I went to talk some sense into her... and this is where I ended up. Living in a cage with nothing to look forward to except the next whipping. Oh, you said there was an attempt on my father's life? I suppose he must have survived it?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on October 21, 2014, 10:32:24 PM
"He lives thanks to Sir Heinrich there, an arrow took his would be assassin..." He sucks in breath. "Well that is a complicated tale. All in all it appears that the ascension of your father to the title is the legal one. Especially with no proof of foul play. Though of course it is rather suspicious that he happened to fall and die the day after reconciliation." He sighs. "So far both you sister and apparent father are doing terribly at all things involved, what with banditry, fairly consistent slandering of the peasantry and the way in which your father is terrorising those at the inns. Indeed you are the only one who has shown a shard of common sense throughout the entire matter, perhaps the title should have gone to you." 

"If you were raised to believe you were his children who else knows that you are not? I am to assume it is at least reasonable knowledge seeing that the Carroberg court allowed the succession?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 22, 2014, 01:44:02 AM
"Yes, I thought he'd survive," Anders says, "I don't have any fears for my father's life. After twenty or so years in Tilea he can probably survive anything. It's the people around him you have to worry about.

"Well, I must say it's kind of you to say the title should be mine, but both my father and my sister have precedence. I'd be more than happy with just getting out of here - I don't fancy going back in that cage. Will you rescue me? I can probably pay, if that's of any interest to you. Or you could do it for justice or something." He smiles hopefully.

"I'm not sure how many people know who our real father is," he continues, "I suppose the elector and everyone at court must, as you say. I don't think many of the locals know. Certainly my sister's supporters don't, and they won't believe me when I try to enlighten them. I've stopped trying, actually, since it just makes them hit harder."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on October 22, 2014, 02:22:51 AM
"I have heard enough. It is clear to me that Annalisa has indeed rebelled against the rightful count, not to mention the crime of imprisoning her brother without cause! We should immediately take her into custody and return to the inn. I don't fancy fighting through all of her men, so perhaps we can wait until they are sleeping."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 22, 2014, 09:23:54 AM
"Well, that would be jolly decent of you," Anders says. "I'd be happy to lend a hand, if someone has a spare weapon I can use."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on October 22, 2014, 09:25:39 AM
"Why would she let you speak to us, knowing you'd tell us thus?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 22, 2014, 09:28:26 AM
"Oh, that's a good question... I suppose she thought you wouldn't believe me." Anders frowns slightly. "It does seem careless of her though. She's not listening in, is she?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on October 22, 2014, 09:44:20 AM
Julian slowly puts his beer on the table and draws barrakul.

"This place stinks worse than those beastmen"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 22, 2014, 10:30:15 AM
[Remember that your interview with Anders is taking place in a small basement room, with a single door. The two bandits who brought Anders here are presumably still outside that door. You spoke with Annalisa in one of the ground floor rooms.]

"What a wonderful sword!" Anders exclaims, "are those runes on the blade? I saw the Grand Duke's Runefang once, and your sword is almost as fine. My sister's rabble will be no match at all."


Admund [acute hearing] hears soft footsteps heading away from outside the door of the room [so someone who was outside the door is leaving].
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 22, 2014, 12:53:38 PM
"I don't think it is reasonable to try and fight our way out of here," Mortus says.   "Annalisa must have known what you would tell us and must be prepared for our response.   We should speak with her and try to avoid a blood bath.   Is there some proof that your father is indeed your father?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 22, 2014, 01:22:16 PM
"Proof?" Anders says. "Well, I don't have anything on me, as you can see. There are documents at home - in the family castle, that is. I don't suppose you know a spell that could whisk us all out of here in the blink of an eye? That's what happens in stories. Ha, I didn't think so. Well, I wouldn't put much faith in trying to reason with Annalisa. Once she's made her mind up there's no changing it."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 22, 2014, 01:32:52 PM
Mortus' eyes darken slightly and then she cheers up again.

"I don't fancy fighting my way through all those bandits though," she says.   "Maybe we could pursade Annalisa and your father to allow us to investigate the documents and the case in general. Further violence is not going to help anybody."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on October 22, 2014, 01:45:52 PM
Admund stands near the door listening for most of the conversation. When he hears a set of foot steps leaving, he snaps a finger and jerks a thumb toward the door, indicating something might be going on outside the door.

"Guard just left." Admund mouths quietly to the party. Admund is alert with a hand on the hilt of his sword, listening intently outside.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 22, 2014, 01:47:14 PM
"There is no way we want to fight here," Mortus says.   She'll look around for another way out.   She will also pop her aura again.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 22, 2014, 06:47:10 PM
[The room has ony one door. It isn't locked though.]

"I can help subdue the guards," Anders says, "I'm rather good at ancient Reman wrestling."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on October 23, 2014, 01:04:48 AM
When the party is ready, Admund will open the door to the basement and let guard in. He will setup the guard for Mortus to cast sleep or someone else to incapacitate him.

"Guard, we are finished. You may return the prisoner to his cell and escort us."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 23, 2014, 09:33:39 AM
The guard, a thin man with an ugly scar on the left side of his face, looks into the room when the door is opened but doesn't enter. "Finished talking to the prisoner, are you? Well, my pal has just gone to take a piss," he gestures down the corridor, "so you'll need to wait for him to come back before we can go anywhere." He points at Anders. "He's slippery, that one. Look away for a minute and he's gone."

He glances away, looking up the corridor (in the opposite direction to the way he gestured earlier).
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on October 24, 2014, 12:12:53 PM
"come to think of it, I could take a piss. which way did you say the toilets were?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 24, 2014, 12:18:31 PM
A look of surprise passes over the guard's face. "Oh. Yeah, no problem. Down there, end of the corridor, turn right." He points in the direction he gestured earlier. "Tell Hans to hurry up, would you?"

He steps back from the door to allow Julian to pass.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on October 24, 2014, 03:19:25 PM
Julian rushes off to the toilet, and searches it for hans
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 24, 2014, 05:17:04 PM
Julian hurries down the corridor, and soon finds a small, rank room with a hole in the floor. This is clearly what passes for the toilet, but there's no sign of the other guard. He must have gone the other way.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on October 24, 2014, 05:37:53 PM
Julian rushes back back the others

"Hans was just finishing, although he was making some horrible noises!"

Julian will strike to stun the guard
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on October 24, 2014, 06:56:14 PM
Seeing what Julian is doing, he will grab the guard's arms from behind leaving him vulnerable to Julian's stun. Should Julian fail, Admund will knock the man unconscious with a punch or headbutt.

Admund's priority is incapacitating the man quietly. He will cover the guard's mouth if needed to prevent noise
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 24, 2014, 09:46:45 PM
The guard turns to look at Julian in surprise. "What? But he didn't..."

Before he can finish, Admund attempts to grab his arms.

[I test to avoid: 58, fail. Held]

Julian attempts to knock the guard out.

[Prone so auto-hit. S3+1+d6 roll of 2-T4 = 2, mulitplied by 5 to give stun chance = 10, +20 for strike to stun skill = 30, doubled because prone = 60%. Dice roll = 48, stunned]

Julian strikes him squarely on the jaw, and he crumples in Admund's grip. He's unconscious.


"Oh, well done!" Anders says. "I wonder if his boots would fit me? No, they look too small. I'll just take his sword."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on October 24, 2014, 10:30:21 PM
Heinrich levels his best scowl at the man. "You will take nothing. You will stay behind me and out of our way. We will escort you to the count at his inn and verify your story with him. We believe you so far. Don't give me reason to doubt."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 24, 2014, 10:34:53 PM
Anders steps back in surprise. He raises his hands in a gesture of appeasement. "All right old chap, no need to get angry. I'll do anything you say if you can get me out of here. I just thought I could help."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on October 24, 2014, 11:39:39 PM
Quick, after the other guard, we're more buggered than a goblin in a tunnel of hammerers if he gets to annalise
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on October 24, 2014, 11:44:32 PM
"I doubt we'll be able to catch him now. We should find Annalisa, secure her, and use her as leverage to get out safely. Anders, where would she be right now? Do you know?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on October 25, 2014, 02:29:58 AM
Admund catches the man as he falls bag and quickly drags him into the room and out of sight of the door.

"Well done master Dwarf." Admund says, disarming the unconscious guard. He loops the man's sword belt over his shoulder, looking to ditch it somewhere out of sight.

"Right, the faster we find Analisa, the better. That guard might be bringing her back here..."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on October 25, 2014, 09:04:57 AM
"Bring him into the light." Ulrun states. When he gets a good look at the man he will cast illusionary appearance to look like him. "Which way then chaps?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 27, 2014, 10:22:09 AM
"She's probably in her room upstairs," Anders tells Heinrich, "unless she suspects you aren't going to help her, in which case she'll be gathering the troops. I think..." he pauses, a look of concentration on his face, "there may be another way out of here. One of the rooms on this corridor is a storeroom, and there's a wide shaft that leads up to the courtyard. For wine barrels and so forth, at least when the castle was originally inhabited. The doors covering the opening look pretty rotten - I saw them once from the outside, on one of my escape attempts. They're still inside the curtain wall of course, but they're around the back of the keep. If we're quick, maybe we can climb the shaft, then get onto the walls and down into the forest?"

From the corridor outside the cell, the party can see the stairs leading up to the ground floor of the keep to their right. To their left, according to Anders, is the storeroom with the access shaft. There are a few other rooms off this corridor, which appear to be empty cells.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on October 27, 2014, 02:57:01 PM
I don’t think we should go into the forest. Hardly the safest place at night, eh? And by the time we came back here, she’d be long gone. I think we should go to her room.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 27, 2014, 10:35:46 PM
"Oh," Anders says, looking disappointed, "I was hoping we could get out of here now, and then send in some troops to deal with the bandits. The forest may be dangerous but I prefer it to staying here."


A quick look up the stairs reveals that there are two bandits on guard in the ground-floor entrance hall. The keep doors are open, and nothing much is going on out there. To see any more, the party will have to go up the stairs.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on October 28, 2014, 03:08:01 PM
"Let's go then. It's impolite to keep a lady waiting."
Heinrich feels a fight coming. He welcomes it. Politics annoy him, and this particular set of politics seems to be nothing more than a couple spoiled nobles having a spat. The difference of course is that when nobles have arguments, peasants fight and die. He stokes his anger as he heads toward the stairs, hands ready to draw his axes at the first sign of battle.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on October 28, 2014, 04:26:51 PM
Admund follows, watching the rear of the party. His sword is sheathed and he is keenly watching and listening.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 28, 2014, 05:04:07 PM
The party ascend the stairs to the entrance hall. The two bandit guards nod at the disguised Ulrun, clearly not not suspecting that anything is wrong. Out in the courtyard, everything is peaceful - many of the bandits have gone to sleep. The castle's gate is shut.

On this floor of the keep, a set of stairs leads up to the damaged and unsafe upper floors. On this floor is the room where the party spoke to Annalisa (the door is shut), the castle's great hall (the door is missing: the room is being used as a dormitory, and contains at least a dozen sleeping bandits), and a kitchen (also without a door. Three halflings are inside, washing the cooking pots). A fourth room has its door braced from the outside, probably because the room beyond has partially collapsed.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on October 28, 2014, 05:05:46 PM
Julian approaches Annalisa's door and knocks.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 28, 2014, 06:32:30 PM
The door is opened by Hans, the other guard from downstairs. He looks surprised for a moment, but calms down when he sees the disguised Ulrun.

"Boss," he calls out to the room behind him, "it's the knights."

"Let them in."

The bandit stands aside. Annalisa is waiting in the room, flanked by two more bandits. All of them are armed (Annalisa has a sword, as does Hans, and the other two have two-handed axes), and wearing mail shirts.

"Did the traitor tell you the truth about my father's death," Annalisa says, "or more of his lies?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 28, 2014, 11:17:45 PM
"More of his lies," Mortus says quietly.   "He told us that your father is the current count."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on October 28, 2014, 11:22:53 PM
"Indeed. Given all the information and testimonies we have gathered, we believe the current count to be the rightful one. That makes you a rebel. We have decided to arrest you, to spare your life and the lives of your followers. Surrender peacefully, so that no life must be lost."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on October 29, 2014, 01:23:40 AM
"If you come peacefully you can state your case to your elector count. The knights panther only want to see justice served.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on October 29, 2014, 03:05:59 AM
Admund, knowing that this isn't going to go well with Annalisa and her followers, he stands near one of the bandits. If the bandit goes for a weapon, Admund will savagely punch the man in the throat to keep him from drawing his sword.

If unable to do so, Admund will draw his sword and defend the party.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 29, 2014, 05:03:20 PM
Annalisa laughs. "I thought this might happen." She looks at Anders, shaking her head, "You must have been especially convincing. And to think I'd hoped you'd tell the truth to these Knights Panther."

She returns her attention to the party. "Anders was my father's huntmaster. He was the only one with my father and my uncle when the so-called accident occurred. I am certain that he either saw my uncle commit the murder and lied to cover for him, or he was actively involved. Of course, he has been so thoroughly bought by my uncle that I have been unable to get the truth out of him." She sighs. "What has he promised you, Anders? You must realise you won't get it."

"I don't know what she's talking about," Anders tells the party, "she must be desperate."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on October 29, 2014, 05:29:01 PM
"Wouldn't it be exceedingly easy to prove if he was the huntsmaster or not, by simply showing him to some people from the court?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 29, 2014, 06:03:57 PM
"Of course it would be easy to prove," Annalisa says, "everyone knows who he is. What matters is his evidence about my father's death." She narrows her eyes. "He isn't my brother, or cousin, or the long lost son of Graf Boris."

Anders doesn't say anything.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on October 29, 2014, 06:30:56 PM
Well if he's lied to us about who he is that would discredit his evidence. If he was a huntsman only Ni one could believe his evidence.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on October 29, 2014, 06:34:50 PM
Ulrun sighs and lets his disguise slip. "Well frankly I don't know about everyone else but I'm losing my patience with this." He grunts. "There's only one way to see whom is lying. You will both submit to hypnosis where you will tell the truth." He states matter of factly. "Do you accept?" he looks at them expectantly. "If you are telling the truth you have nothing to hide."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 29, 2014, 08:53:20 PM
"Hypnosis?" Annalisa says, "is that a magical technique? Well if it will convince you of my truthfulness I am willing to allow it."

Anders shakes his head. "I would be glad to cooperate, but there is no magic that can draw the truth from her." He gestures at Annalisa.

"Anders will go first," she says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on October 29, 2014, 09:14:19 PM
Aye, only fair, eh?
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on October 29, 2014, 09:32:44 PM
Ulrun indicates towards a seat and ushers Anders towards it. When he plonks his bottom down he turns to the lady and states matter of factly. "You will remain silent throughout. No matter what he states. Confirmation of you story or not - this requires concentration and I will not be distracted. I am sure you are aware of how dangerous it is to distract a wizard? I have no inclination of blowing up all over this room." He is aware it is not magical but the illusion of it being true would help sell his plan.

He approaches Anders taking out his coin from his sleeve in one quick motion. He kneels to his eye level and starts to mutter words. They are incomprehensible but they seem magical and relaxing. He slips in mentions for Anders to stare at the coin. After a while he notes when the man enters the trance. (He will also make his own eyes glow when he does this, it's what he did last time for dramatic effect! 1MP)

When the man goes under he turns to the lady and puts his fingers to his lip showing his glowing eyes intimidatingly. He quietly and confidently begins to ask him questions. (as it is willing I assume I can ask multiple questions without penalty)

"What is your name?" is his intial question.

"What is your occupation?" is his second.

"Describe in vivid detail what happened in the forest when the count died."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 29, 2014, 11:41:46 PM
"You have my word that I will not interfere," Annalisa says. She turns to her guards. "You are likewise to remain silent, so that the professor can complete his work. As for you-" she says to Anders, smiling unpleasantly "-at last you will reveal the truth."

Anders has begun to sweat noticeably. He sits in the chair, but looks frightened. When Ulrun's eyes begin to glow, he gasps in horror! As Ulrun proceeds with the hypnotism, he realises that Anders is trying, weakly, to resist.

[Anders WP test (-20): 40, failed]

But the man is in poor condition after his captivity, and cannot hold out for long. As he falls into the trance, Ulrun looks at Annalisa with his glowing eyes. She looks suitably impressed.

Ulrun asks Anders his name. He replies, his voice a dull monotone.

"Anders Gerber."

[Ulrun must make a WP test to ask more questions: 38, pass. May ask d4 further questions: 4]

He next asks for his occupation.

"Huntmaster to the Count von Drakensberg."

Now he asks for a detailed account of the count's death.

"I was riding with the count and his brother, in pursuit of a boar. His daughter and the other hunters had split off after a second boar. The count's  horse tripped on a root, throwing him from the saddle. He landed on his head. His neck was broken. He was already dead before the count's brother or I could dismount and try to help him."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on October 30, 2014, 08:01:54 AM
Ulrun pushes the man further. "Which brother fathered the lady Annalisa? Explain if you are unsure."

Finally he asked his last question. "Why have you been lying to us?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 30, 2014, 11:46:22 AM
"I don't know for certain which is the father. Annalisa thinks the late count is her father, but I overheard him arguing with his brother about her. Both brothers were involved with the woman who later became the countess, in competition with each other. She was already pregnant when she married the count.

"I lied because I thought it was my best chance of convincing you to help me. Annalisa would not believe that the count's death was an accident, and refused to release me until I agreed to testify to that. Also, I am the bastard son of the late count. My mother was a woman from the village of Blauwald. I was accepted into the count's household as a servant, and much favoured by my father even though he could not publicly acknowledge me. I have no designs on the title, and want only to escape this place with my life."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on October 30, 2014, 12:42:20 PM
Ulrun out of questions taps Anders on the head like a puppy. "You've been very helpful Anders, go have a sit down over there." he states pointing at the floor. He turns towards Annalisa - eyes still glowing. "Well, he has been telling a warped version of the truth at least, I imagine you did not know he was your bastard brother. Now though, I believe it is your turn. The only important question remaining is whom is your father."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on October 30, 2014, 01:06:27 PM
"Given what he has told us, it would be wise not to resist. It seems you have both been telling partial truths, and both have a lot to lose. Given the evidence of crimes you've already committed, this kidnapping and the bombing, it would be wise to fully co-operate. We can advise the count and the Elector Count once we are finished"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 30, 2014, 01:37:34 PM
Anders unquestioningly obeys Ulrun's command, sitting cross-legged on the floor. Ulrun knows the trance will end naturally in a few minutes, unless he chooses to terminate it first.

Annalisa looks troubled. "I find it hard to believe that it really was an accident... and harder still to believe he is my half-brother. I would not have treated him so harshly had I known he was more than a servant." She takes a deep breath. "I am ready, professor." In response to Julian, she adds, "I have no intention of resisting. I am telling the truth, as the professor's magic will show."

She takes the seat, and does not resist the hypnotism. Once she is fully entranced, Ulrun asks her who her father is.

"My father was Count Viktor von Drakensberg. Since he is dead, I am the lawful inheritor of the title."

Ulrun is aware that Annalisa believes what she says, but that does not necessarily mean it is true.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on October 30, 2014, 06:26:28 PM
Ulrun turns to the others. "Unless anyone has any other questions I will release them from the trance. The only way to know the truth for certain now is to ask the father - or uncle. We can persuade them to talk to one another and if he submits to the same test we may yet know."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 01, 2014, 12:16:37 PM
Ulrun releases Annalisa and Anders from their hypnotic trances. Annalisa tells Anders what he said during his questioning.

"Oh. Well, so much for my plan to get out of here. Still, perhaps you believe me now that what happened to the count was an accident?"

"I suppose I have to, if I believe in the professor's magic," Annalisa says. She frowns slightly. "That means I also have to believe that you are my half-brother. And that there is some doubt over my own parentage."

"Aye... what a mess this is! I wonder if the count will agree to be hypnotized."

"I doubt it. And in any case he will never agree to meet with me. Perhaps there is another way." Annalisa addresses the party. ""You could stay here tonight, and then leave in the morning taking Anders with you. Go to the count, telling him you were able to rescue him from my hideout. Perhaps you will find some way of convincing the count to undergo hypnosis... or find another method of discovering the truth."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on November 01, 2014, 11:33:36 PM
"We will stay the night, then go back to the inn to talk to the count. Our companions are already there. Anders, you will accompany us."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 01, 2014, 11:52:38 PM
"I'd be happy to!" Anders says, "Not that I haven't enjoyed your hospitality, Annalisa," he says, bowing ironically to her.

She scowls at him, then speaks to the party. "There are two rooms next to the kitchens that you can use to sleep in. Felix should have already prepared some bedding. Keep Anders with you - unless you'd rather go back in the cage?"

"Ah, no thank you."


Unless anyone has anything else to say, the party are shown to two medium-sized rooms in which they can spend the night.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on November 02, 2014, 01:18:42 AM
Zzzzzz
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on November 02, 2014, 01:56:55 PM
Julian arranges watch shifts for the night. He'll take a middle shift
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on November 02, 2014, 04:58:40 PM
"I'll take the first watch, Master dwarf." Admund says, leaning against the wall outside their rooms.

"Go and get some sleep."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 02, 2014, 06:53:56 PM
Mortus will take first watch with Admund.   She sits in the corner and curls herself up tight but keeps a clear view of the door.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 03, 2014, 01:40:52 PM
The night passes quietly, apart from the occasional ominous howl from the forest. Anders doesn't offer to take a watch, curling up and falling deeply asleep.

Once or twice the party member on watch sees a bandit attempting to spy on them, but in each case the bandit scurries away. They're probably under orders to make sure the party don't move about in the night.

In the morning, Felix nervously approaches and asks the party if they want breakfast before they go.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on November 03, 2014, 03:19:32 PM
Ulrun waves him off. "No no, unless we can walk and eat it. We've wasted quite enough time here. It's time to finish this."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on November 03, 2014, 05:19:36 PM
Julian stretches and cricks his neck, rubbing life back into his weary limbs after an uncomfortable and tiring night.

"speak for yourself. Can you pack soemthing for us to take?"
Julian's stomach rumbles.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on November 03, 2014, 05:54:51 PM
Admund rubs the sleep from his face, and buckles his sword belt on.

"Aye, Sooner we get back to the Inn, the better."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 03, 2014, 07:15:09 PM
"I'll, um, get you some pies and things," Felix says nervously, "won't be long." He hurries away, soon returning with a bag containing ham, black bread, rabbit pies, apples, and a large clay bottle of ale.

Anders finally wakes up, yawning and stretching. "Ah, what a fine morning! You've no idea how comfortable that was after that infernal cage. Now... you boy!" he says to Felix, "where are my boots? And my other clothes?"

"Boots went to Fritz," Felix mutters, "got none spare. Boss says you can have a black shirt if you want."

"What, like a bandit? No thank you."

"Suit yourself," Felix says, scurrying away.

The party leave the ruined castle without incident, setting out into the Drakwald.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 03, 2014, 07:34:09 PM
It's a simple matter for Heinrich to find the route back to the inn. The early morning sun is beginning to burn away the mist that clings to the tangled trees.

After a few hours the party arrive back at the inn.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 03, 2014, 09:40:28 PM
Mortus stays quiet through the entire trip.   Every so often she fingers the hilt of her knife nervously and looks at Anders
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on November 03, 2014, 11:20:41 PM
Ulrun will open the doors to the inn with Andres trailing him and look for the count.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on November 04, 2014, 12:56:09 AM
Admund will enter behind Ulrun, looking for Ragni and Max.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 04, 2014, 12:17:44 PM
It's lunchtime, so the bar room of the Crossed Lances is busy. Some of the count's soldiers are sitting at one of the tables, but the count himself is not present. Max and Ragni are at a table near the bar - Ragni is enthusiastically eating a large pie, but Max is hardly touching his food. He looks worried.

As the group enter the inn, the soldiers nudge each other and one of them heads for the stairs. Max leaps up and hurries over, "I'm so glad you're back!" he tells the group, "We've been worried." He indicates Ragni, who pauses in his eating to raise his pint in salute before carrying on. "Klaus is awake, but I think he ought to go back to Middenheim to rest. He agrees, but he doesn't want any of us to go with him. He says he can join one of the coaches." Max frowns. "I don't like to leave him, but he says there's something important we have to do for him in Marienburg. Anyway, I suppose that can wait for the moment. What's been happening with you?"

After someone explains things to him, he says, "Gosh, you have been busy! Well, the count is up in his room, as far as I know." He offers his hand to Anders to shake. "I'm pleased to meet you, sir," he says.

"Likewise," Anders says, shaking Max's hand. "I'm sure the count will be thrilled to see me," he continues, addressing the group, "shall we go up and have a few words with him?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 05, 2014, 11:40:34 AM
Mortus will pop her aura before they go up to see the count.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on November 05, 2014, 05:44:57 PM
"Up we go!" Ulrun states after making general greetings to Max.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 06, 2014, 12:40:19 AM
The party head upstairs, where they are met by one of the count's guards. "Boss is waiting for you," he says, "this way." He shows them into one of the rooms. Inside is the count, along with four more guards.

"Anders?" the count says, "I wasn't expecting to see you again." He looks at the group. "Can I assume you have been to the bandit's lair then?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on November 06, 2014, 05:12:32 AM
Admund's thankful to see Max and Ragni. He greets them warmly, despite his weariness. A night traipsing through the Drakwald and spending the night in a drafty old castle isn't the most restful things. He orders a pint and rests for a minute, filling in Max and Julian on the events from the night before.

"So we brought back Anders here, hopefully to get this all straight and move on with life." Admund says mildly annoyed at how fickle aristocracy can be. "Matters of lineage and legality might be right up your alley, Maxy" Admund says with a grin and takes a long drag on his pint.

Seeing Ulrun going upstairs, Admund sets the pint on the bar and wipes his mouth with his sleeve. He rolls a few coin down the bar to the barkeep and straightens his sword belt. "Off we go again." he murmurs and straightens his belt.

"Aye, we found our way to the castle." Admund replies to the count, "Seems you have some family troubles, Herr Count."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on November 06, 2014, 08:20:34 AM
"Your daughter, or niece, was kind enough to host us for the evening and return your bastard nephew here." Ulrun replies.  "She  willingly subjected herself to magical questioning from which she cannot lie - along with Anders here. It was painless and we know the truth of things, she believe herself to be your niece and now, begrudgingly is coming to accept your brothers accident. So really, the question has become, is she your daughter or your brothers?" Ulrun asks pointedly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 06, 2014, 03:06:05 PM
[Before going to the count's room]

Max nods emphatically. "Yes, I know quite a bit about inheritance law," he tells Admund, "I should be able to advise the count on the proper course of action. I hope he's willing to listen."

Ragni hurriedly finishes his food, and joins the others when they go upstairs.


[in the count's room]

The count smiles faintly, "So you discovered who the Black Arrow really is. Hmmm." He looks at Anders, raising an eyebrow at the man's appearance, "I had thought you'd joined up with the bandits," he says, "or else been killed. Judging by your poor standard of dress and cleanliness you must have been a prisoner."

Anders bows slightly, "They kept me in a cage and beat me, my lord," he says, "because I refused to lie about the accident that claimed your brother's life."

The count looks unconcerned. "You did no more than your duty. You have inherited your father's loyalty - and his stubbornness."


In response to Ulrun, the count says, "Magical questioning, you say? How interesting. I can well imagine that to be the only way you'd have got anything out of either of them." He shakes his head. "Both are not only stubborn, but prideful and unrealistic. My brother was too soft on them when they were children.

"Annalisa is my daughter, not my brother's. We both pursued the same woman - I was first to the saddle, but my brother won the race." He smiles wryly. "They married before the birth, and my brother chose to pretend the child was his. As it turned out, he also had a child of his own with another woman." He gestures at Anders.

"I have been away a long time. On my return, I was surprised to discover that my brother had not told Annalisa the truth, even though she was now an adult. And after his death - his accidental death - she would not believe that I was her father. You have seen the extreme measures she has taken as a result."

"My lord," Max says, "I am a member in good standing of the law guilds of both Nuln and Middenheim. As I understand the law, if Annalisa was born within wedlock, then she is officially the daughter of the late count regardless of her true parentage. That makes her the heir to the title. You would need strong evidence to contest this - I am afraid that your word alone is not sufficient."

"And naturally, I have such evidence," the count says, "I presented it to the elector some time ago. Why else do you think the title was bestowed on me? I have the testimony of servants, along with papers that were found among the possessions of Countess Adrienne, my late brother's equally late wife. Letters I wrote to her... and others she wrote to me. She was willing to keep her husband's secret at first, until she learned of his dalliance with a peasant woman. She made her feelings very clear in the letters.

"The elector and the Court of Nobility judged it right that the title pass to me in the first case, and on to Annalisa upon my death as my natural heir. In the third case it would pass to Anders, though his mother was low born. In the fourth case it would be reassigned to a new family."

He looks knowingly at Anders, "You hoped, perhaps, that Annalisa and I would kill each other and clear your way to the title."

Anders shrugs. "I left it in the hands of Ulric."

"Just so. Ulric has chosen me."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 07, 2014, 02:58:17 PM
"In that case, my lord," Max says, "my comrades' investigations served no purpose. If the elector has already found you to be the lawful count, then the matter is closed."

"Indeed it is - but your comrades have served justice by locating the rebels' stronghold. At last I will be able to arrest them. As for my daughter," the count shakes his head, "she will either see sense and repent, or-" he makes a chopping motion with his hand "-she will not. If she is foolish enough to die rather than surrender, I will adopt Anders as my heir."

"I know the way to the hideout, my lord," Anders says, encouraged by talk of adoption.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on November 07, 2014, 06:13:59 PM
"Aye, then the matter is closed." Admund says, arms folded across his chest.

"However, we would expect you to do everything in your power to maintain the Grand Duke's peace, Dispute or not. If it is possible, and as far as it depends on you, bring about a peaceful conclusion to this matter."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 08, 2014, 11:33:03 AM
"Maintaining the peace is my primary objective," the count says sternly, "don't forget that these people were willing to use explosives on a busy inn. Their violence is spreading beyond my lands onto an important trade route, and it must be stopped. Even so, I will offer the bandits the chance to surrender.

"Sir Knights, you have shown that the reputation of the Knights Panther is well-earned. By locating the bandit stronghold and rescuing Anders, you have ensured that the road will remain safe for travelers. You will always be welcome at my home. However, I know that you have important business and I do not wish to delay you any further."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on November 09, 2014, 12:21:50 PM
"Try to resolve it peacefully. She is your heir afterall." Ulrun states ready to get on with his life.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 09, 2014, 04:00:25 PM
With their thrilling experience with local politics over, the party ensure that Klaus is safely embarked on a coach back to Middenheim. He still looks shaken from the bombing, but assures the group that he will be fine in a few days time. He urges them not to delay their journey on his account.

[Goodbye to Klaus. Sad!  :icon_sad: ]

The others get on their horses or carts, and continue along the road to Marienburg. Max is very quiet, clearly missing Klaus. It's almost nightfall when they reach a coaching inn called 'The Three Stabbed Ears.' The sign bears a lurid painting of the ears, which are green and pointed. Like the Crossed Lances, it is surrounded by a high curtain wall.

Inside, the inn is rather dirty, and the staff are indefinably off-putting. The food and drink turn out to be acceptable, but the atmosphere in the place feels wrong. Even so, the night passes quietly and safely. The party set out again in the morning.

[it is now Konistag the 10th of Vorgeheim]

After a dry day yesterday, it rains solidly today. The road rises through a range of low hills, only thinly wooded. Strange monoliths are scattered about the landscape, many of them carved with worn symbols and images of animals. Wild goats roam everywhere.

At around noon, the party see a shallow cave not far from the road that they could shelter in while they have lunch.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 09, 2014, 08:11:55 PM
Mortus spends a good few minutes looking after the carriage that has Klaus in it as it trundles away, like she is considering something and then she makes up her mind and hurries after the group.

She is also quiet for most of the journey, sitting on the wagon cleaning her nails with her dagger.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on November 11, 2014, 03:00:05 AM
Admund bid a glum farewell to Klaus. He stood quietly, his face hard and emotionless as ever. He tought back to when he first met Klaus, and tossed him across the room by the collar of his robes. A lot has changed since then, Admund thinks,Gods, that feels forever ago...

Admund shakes the thoughts away as the rain continues to come down in steady sheets. His heavy wool cloak is soaked through and rivulets of water run off his back. He pulls the hood up higher keeping the rain from his face. He keeps the pack horses prodding along with gentle steering. Admund will pull the carts over with the others when they find the shallow cave.

He grabs a small lantern, flint, and a couple logs he's been keeping covered and dry in the cart. He calls out to Ragni to help him start a small cook-fire at the mouth of the cave, and has the young dwarf split the logs while he makes a tinder bundle.

Taking the lantern, Admund will inspect glance around the shallow cave.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 11, 2014, 04:56:04 PM
"I'll have those logs split in no time, Admund!" Ragni says, "That cave looks good to me - it's Grungi's gift to anyone who's sick of this bloody rain!" He pulls off his soaked cloak and his shirt and dumps them on the cave floor, before setting about splitting the logs with his axe. Once he's done, he helps Admund get the fire going.

Admund takes a look around the cave. A few scattered chicken bones and other bits of rubbish show that travelers often take shelter here. Some of them have carved their names into the rock... but there are also older carvings. Some of these are in strange, swirling script that is completely indecipherable. Others are crude pictographs that don't resemble any human writing.

In one shadowy corner is a patch of stone that has been carefully cleaned and stained, to make the ancient carving clearer. The writing here is composed of harsh, ugly lines, and the alphabet is not one Admund knows. On the floor beneath the inscription, carefully wedged against a stone, is a glass bottle. The bottle's label declares it to be Longfoot's Famous Spicy Sauce, but all it contains is a rolled piece of paper.

This paper is marked on one side with the symbol of a triangle over a horizontal line. On the other side is a rough sketch-map with an accompanying note:

This inscription, long ignored by scholars, is the final clue to the location of the fiend's barrow. At last I will put an end to his evil, and recover the sacred stones.
May Mother Esmerelda protect this map. If I fail, let another avenge me!
Rolliadicus Hearthwell, 7th of Vorgeheim



The note is dated 3 days ago!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 12, 2014, 06:23:07 PM
Mortus will check if she knows any of the symbols or writing.   She seems slightly enticed by the crudeness, walking from one to the enxt and gliding her hands over them.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on November 13, 2014, 02:19:02 AM
Admund holds the lantern up to the markings and peers at them. He watches Mortus run a hands over them curiously. "What'd you think? Markings from forest men or something?"

Admund slips the paper out of the bottle, breaking open the neck against the rock if he needs to. He joins Ragni and Max at the small cookfire, and reads it against the dancing flame. It doesn't make much sense to him.

He lets out an audible "Hmph" and takes a sip from his waterskin. He will think for a moment and try to remember if he can recall ever hearing anything about a barrow fiend.

[Memory test to recall anything? Or if he recognizes any terms?]

"Hey lads, take a look at this paper. Found it below that carving there."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 13, 2014, 03:33:09 AM
Heinrich comes over to see what Admund found. "You'll have to read it to me, friend. I have found arrows much easier than letters."

(7th of Vorgeheim is the date. 7th day of the 6th month of the year.)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on November 13, 2014, 04:44:25 AM
Admund clears his throat and reads Heinrich the letter.

"Sounds like someone was off digging through graves for sacred stones? We've got some experience with tombs, eh?" He says with a grin, and takes another swig from his waterskin.

He glances at the symbol of Morr on his palm before sticking the cork back in the waterskin.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 13, 2014, 04:56:59 AM
Admund clears his throat and reads Heinrich the letter.

"Sounds like someone was off digging through graves for sacred stones? We've got some experience with tombs, eh?" He says with a grin, and takes another swig from his waterskin.

He glances at the symbol of Morr on his palm before sticking the cork back in the waterskin.

"Sounds like something we should look into." Heinrich nods towards the outside of the cave. "When the rain stops."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 13, 2014, 04:37:10 PM
Mortus examines the various inscriptions on the cave wall. The swirling script she recognizes as Druidic, the ancient language of the first men. She cannot read it, but knows that it is often found on ancient monuments and tombs. The druids follow the Old Faith, a religion deeply connected to nature, which persists in the wilder areas of The Empire. Druidic magic is strongly opposed to undead and chaotic forces.

The crude pictographs, on closer examination, are disturbing representations of slaughter and dismemberment. They consist of stylized images of man-like beasts, bones, knives, mutilated humanoid corpses, and winged, horned deities. There is a definite pattern to them that suggests they are indeed a form of writing, but she cannot determine their specific meaning. Touching them causes strange images to flash across her mind. They are surely the work of chaotic beast-men.

The dyed inscription near the bottle uses a variant form of the Arcane Magical alphabet. It is of great age, but also shares characteristics Mortus has seen before in books of dark magic (such as those the party found in Castle Wittgenstein). She can understand some of the words: they speak of an evil warlord or wizard (the inscription could mean either) who was killed in battle or betrayed (again, the text has a double meaning) and buried/imprisoned in a tomb not too far from this cave.


[Admund Int test to remember things: 67, failed]

Admund doesn't remember anything about a barrow fiend, or any sacred stones. He does recognize the symbol of a triangle over a horizontal line on the paper: it's the mark of the halfling goddess Esmerelda, which is often baked onto pies. The name 'Rolliadicus Hearthwell' does sound halflingish: the combination of an elaborate first name (usually shortened in general use) with a homely surname is distinctive.

Admund joins Ragni and Max by the fire. Ragni has put his wet clothes and boots near the fire to dry. As Max strips off his own wet things to dry them, Ragni snorts and prods him in the ribs. "Any excuse to get your clothes off, Max lad!"

Max blushes. "Um, I just wanted to dry my things. Like you're doing!"

Ragni laughs. "Just teasing!" He slaps Max on the back.

When Admund reads the message on the paper out loud, Max says, "Gosh, that halfling sounds very brave! He's gone off alone to face some horrible monster. Um, can I look at the map please, Admund?" Max studies the sketch map on the paper. "Well, Mr Julian will be able to read this better than I can, but judging by the scale this barrow is about ten miles away to the west north west. It's on a ridgeway running at about forty five degrees to the road. I think we should be able to find it without too much trouble - particularly with the help of Heinrich's tracking skills."

"I'm always happy to help a halfling," Ragni says, "especially if it involves fighting something!"

The rain starts to slacken off, and within an hour it has cleared completely. The sun emerges from the clouds and begins to shine warmly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 13, 2014, 05:15:09 PM
Mortus sits beside the fire thinking about what she has read and felt.   She is curled quite tightly, as if tired, and from time to time rocks backwards and forwards gently.   She doesn't seem to mind that her clothes are wet, nor does she seem disturbed by the half naked Max and Ragni.

She tells the rest of the party what the symbols mean, in so far as she knows.

"This is a chaotic place," Mortus says.   "I wonder if these drudic symbols are wards of some kind."
[Also the dyed inscription is of great age or the alphabet is of great age?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on November 13, 2014, 10:02:50 PM
Ulrun is mostly happy that his magical hat makes him dry whilst everyone else is getting wetter.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 14, 2014, 01:03:40 AM
"Are you all right, Mortus?" Max asks, "you should move a bit nearer to the fire so your clothes dry faster. Hmmm, if the druidic symbols are wards, were they put there before or after the other writing? I suppose there's no way to tell."

Max shows Julian the map to the location of the barrow, wanting him to confirm that he was reading it correctly (he was).

When the rain stops, Ragni pulls his dry clothes back on. "That's better!" he says, "good and dry. So, we going to look for that halfling then?



[Also the dyed inscription is of great age or the alphabet is of great age?]

[Both! It's an old inscription that was recently dyed to make it easier to read]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 14, 2014, 08:02:46 AM
Mortus edges closer to the fire.   She smiles at Max's question a little wanly.   

"I'm just tired," she says.   "It was a long day and the rain didn't help.   I don't know, if we had a better idea what the druidic symbols meant then maybe."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 15, 2014, 12:27:56 PM
The party set out to follow the halfling's map. After a mile they find the ridgeway, an ancient road that runs along the hard ground of the hilltops. The carts can travel easily along this surface, though at times the track is quite steep. There are a great many barrows along the route, as well as a few stone circles and monoliths. The afternoon sun becomes increasingly hot.

By early evening, the party have come close to the location on the halfling's map. They leave the ridgeway and drop down into a secluded valley, where they see a group of three barrows. A campsite has been set up here, with a cooking fire and a small tent. Several books are piled on a rock nearby. A lone halfling with a spade, stripped to the waist and sweating in the sun, is digging his way into one of the barrows. Judging by the size of the hole, he's been at work for a couple of days. He hasn't noticed the party approaching.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on November 16, 2014, 03:51:36 AM
Admund lays his hood cloak over the bench on the cart. He grabs a few supplies - stuffing a meal worth of bread and fruit along with the oil lantern and stuffs it in his sling bag. Looping it over his shoulder he sets off with the others, happy to stretch his legs and dry out in the sun.

Seeing the halfling digging alone draws a smirk to his face. "Best not to scare off the little lad." He jests.

"Hallooo" Admund calls to the Halfling with hands cupped around his mouth. He will attempt to approach the halfling in a no threatening manor.

"Are you Rolliadicus?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on November 16, 2014, 09:47:53 AM
"You look like you need a rest lad" julian says,approaching the halfling smiling. He offers him a bottle of beer which hed carried from the inn.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 16, 2014, 11:49:39 AM
The halfling is too intent on his digging to notice the party approaching. When Admund calls out, he whirls around in surprise, spade raised defensively. At the sound of his name he lowers the spade. "Yes, I am Rollie Hearthwell. You must have found my note! How wonderful!"

He puts his spade down and hurries over to the campsite, where he picks up a towel. After drying off his sweat, he pulls on a rather grubby shirt. "I'm so please you've come," he says. When Julian offers him a drink, he accepts it gratefully, opening it and draining it in one gulp. "Thank you sir! Yes, I'm very tired. I had no idea I'd have to do so much digging to get into the barrow - look, my shirt is hanging loose!" He pats his reduced belly. "I'd like to offer you something in return, but I'm afraid I don't have a lot of food left. I should have brought a pony like Sammie told me.

"Are you here to help me?" he says, hopefully.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on November 16, 2014, 01:02:42 PM
"What exactly are you doing here, Rollie?" Admund says, looking down into the pit.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 16, 2014, 11:30:49 PM
Admund can see that the hole extends into the earthen side of the barrow, but has not reached the internal chamber.

Rollie nods. "Yes, I should explain... I live in Baersteine, a village near the far end of the ridgeway," he gestures in the proper direction, "mostly humans, but there are a few halfling families too. Halflings have always lived in Baersteine. We have a shrine there to our gods, with five sacred stones... or at least, we did. They looked like pebbles, but our legends say that Findol - he's one of our gods, the warden of the fields - shot them from his sling to drive away a terrible dragon that had come to burn our crops."

He notices Ragni's bored expression. "I'm sorry! I'm rabbiting on a bit. I'll try to make the story as brief as I can."

"I think it's very interesting, sir," Max says, "I'm fascinated by legends."

Rollie smiles widely. "Really? Oh, I know lots more! I'll be happy to tell you some... ah, another time. Two years ago, on Geheimnistag,* a terrible creature came to my village. It was like a shadow, but crowned like a king, and with eyes of ice. It... floated from house to house, striking at anyone it could reach with its black sword. It killed people... it drained them of their warmth and strength. Nothing we did could harm it. All the while it spoke in some ancient language that no one understood.

"Then my older brother, who was the keeper of the shrine, took the sacred stones and slung one at it. The fiend was hurt somehow! It fled, and we thought that was an end to it.

"Last year, on the same night, it returned. It took my brother unaware, striking him down with its foul magic while he prayed at the shrine. It took the stones! It defiled them with my brother's blood so that it could touch them, and it carried them away from the village." Rollie's face grows pale as he relives this horrible moment.

"But this time it had left a clue: a name, written on the shrine wall in my brother's blood. Ballomar. I knew that the creature would come again, on the next Geheimnistag, and I was determined to find it first. So I went to Middenheim, and I studied for long hours in the university archives. At last I discovered the legend of an ancient king called Ballomar, who was killed in a battle that took place where my village is now. Then he was buried somewhere along the ridgeway. All the stories said that he was an evil man, perhaps even a sorcerer. I was sure that it must be his spirit, which had been disturbed somehow and now walked one night a year.

"I searched everywhere for clues to the location of his grave. If I could find it, I would be able to destroy his body and prevent him from returning. Ah, at least, that's what these books claim." He points to the pile of books. "There are rituals described in them that are sure to destroy one of the undead by invoking the power of Morr. Halflings don't worship him, normally, but I'm sure he's a very great god. I hope he will hear my prayers.

"Three days ago I found an inscription that gave me the exact location of this barrow! I hurried here at once, thinking it would be easy to dig my way in. But I'm afraid there's an awful lot of earth to move! I'm reasonably sure that Ballomar can't leave his barrow until Geheimnistag, and that's still a couple of weeks away. At least, he hasn't bothered me so far. But I'm not sure I'll be able to do this without help. Will you help me?"


[*Geheimnistag, the day of mystery, is one of only two nights a year when both moons are full. The spirits of the dead are thought to roam the world on that day.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on November 17, 2014, 01:04:54 AM
I'm sorry for your brother, Rollie, he sounds like a good man. How certain are you finding his body will do the trick? Do you know if magical weapons might be effecdtive against the revenant, if he Walks again?

Perhaps max can take a look at the books? meanwhile, let me look at the barrow. Us dwarfs know a thing or two about digging, eh!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 17, 2014, 02:08:33 AM
"Thank you," Rollie says, the hint of a tear in his eye, "he was... that's why I have to stop this ghost or whatever it is. I'm not certain that finding the body will help, but it works in quite a lot of the legends. It was the best idea I could come up with! If nothing else, I'm hoping the sacred stones will be inside the barrow.

"Magical weapons? Do you have any? Wow, if you do then I'm sure they'd be able to hurt the spirit, just like the sacred stone did when my brother slung it. It might be very difficult to kill... hopefully it won't come to a fight.

"Please help yourself to the books," he tells Max, "I've been over them time and time again, but I could have missed something."

"Thank you, Rollie," Max says, "I'll do that. Mortus and Mr Ulrun might be able to help too." Max picks up one of the books, offering Mortus and Ulrun one each of the others.

Rollie smiles at Julian's quip about digging, "You do indeed! I should have hired a dwarf to help me do this job."

"Now you've got two!" Ragni says, putting a hand on Julian's shoulder, "and the boss here is a top engineer."


Julian inspects the hole. Then he walks around the barrow, taking a few measurements. He taps on the ground, listening carefully.

[Julian Int test (with bonus): 45, pass]

Julian thinks that the hole will need to be dug for another five feet or so before it will reach a chamber. He'd also like to widen it, so that non-halflings can fit though comfortably. He'll want to support the tunnel with timber to prevent it collapsing. He thinks there might be a complex of chambers under the barrow, possibly interconnecting with the two neighboring ones. Since it's already evening, he doesn't think the work can be completed before nightfall.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 17, 2014, 02:17:13 AM
"If there is an evil haunting the people of the Empire, we are obligated to hunt and destroy it. Yours is a noble quest, friend. We are happy to help."

Heinrich will help Julian in any way he can.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on November 17, 2014, 03:07:59 PM
"Aye, Ol' Heinrich here knows a thing or two about hunting things." Admund says dropping his pack. "Besides, Morr and I have become fast friends of late..."

Admund looks up to the setting sun and inhales deeply. "Going to be dark soon. Best get some light set up. I've got this oil lantern here. Rollie, do you have any torches or the like for use inside the barrow?" He glances at Ulrun in his funny hat.

Admund will offer to go cut some branches and cloth to make torches and work in shifts with the others to dig so that no one gets too tired.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 17, 2014, 03:36:07 PM
Mortus will look throught the books with Max.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on November 17, 2014, 08:24:48 PM
Ulrun will light up anything requested knowing he can gather power later. He will also store hammer hand. He will read through the book given.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on November 18, 2014, 11:25:02 AM
“There’s not much point carrying on tonight lads, we won’t finish before it’s dark. Let’s get a good rest  and crack on in the morning. We better get some food in that belly anyway, rollie”

Julian sets up a Gazebo using the cart as the frame, and sets to work making a small fire. He’ll keep the drink supply flowing, as much as they took!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 18, 2014, 04:17:09 PM
"Aye, good plan boss!" Ragni says, "let that ghostie bide in his hill until morning! If he decides to come out, we'll give him a good axing." He produces the bottles of ale he's been carrying in his pack and hands them out.

"I'm extremely grateful to you all," Rollie says, "I left that note in the cave in case I failed, but I'm glad you arrived early!

"I have a lantern," he tells Admund, "and some extra oil to make torches." In response to what Julian said about food, he says, "Food would be very welcome! I'm happy to cook something, if you can provide the supplies."

Rollie proceeds to cook an excellent, spicy stew using some of the group's food. He makes enough for everyone to eat their fill. It goes extremely well with the beer!

Max, Ulrun and Mortus study the books for additional information.

[Max Int test: 90! fail]
[Ulrun Int test: 06, pass]
[Mortus Int test: 67, fail]

Neither Max nor Mortus finds anything new in their books. Ulrun, however, does: King Ballomar wasn't buried alone, but with the members of his personal guard who died defending him. It's not clear how many guards there were: the text uses an an archaic term that can refer to a unit of anywhere between four and thirty men. The dead king might be well-defended!

He also notices a reference to the king's crown, which was thought to contain powerful magic.

Night falls. The stars shine brightly from a clear, silent sky. In fact, it's noticeable how quiet this place is. There are no chirruping insects, no birds, no wolves. The party are careful to set watches. At times, there are strange lights that flicker at the corner of the eye, only to vanish when looked at directly.

The new day dawns. The sky is cloudless.

[It is now Angestag the 11th of Vorgeheim]

Rollie cooks breakfast for everyone.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on November 19, 2014, 12:16:23 PM
Julian is already unsettled by the quiet, but at least his stomach is satisfied. he thanks rollie for the food, but the jovial atmosphere from their arrival has been dispersed by the eeriness of the locale.

Julian again examines the barrow, before getting to work. he'll first use timber to hold it up, before commencing the excavation, giving instructions to the group on what to do.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 19, 2014, 01:20:55 PM
"I think this place is so quiet because of the evil spirit," Max says, "from what I've read, the spirit of a body interred in a barrow should rest peacefully, as a part of nature. But if something goes wrong, and the spirit is unquiet, then it disturbs the natural order. The druidic priests are supposed to notice that, and calm the spirit. But of course, all that is from thousands of years ago. There are still a few druids, but they can't watch the barrows as they used to."

Rollie nods, "Yes, that's what I've read too. If we can defeat the fiend, we should notice that normal life returns to this area. The birds will sing again!"

"We'd best get on with it then," Ragni says, finishing his breakfast and belching. "Tell me what to do, boss!"


Julian surveys the barrow again, mentally finalizing his construction plans. When he's ready, he gives the others their instructions on what to do. He directs the construction while also working on it personally.

[Julian construct test (+50 from skills!): 52, pass]

His calm, precise instructions ensure that everyone knows exactly what they should be doing. Ragni's mining skills make him especially good at digging (though he's not as good at it as Julian). Max, though physically weak, enthusiastically joins in the work. He (unsurprisingly) strips off his shirt almost immediately, and is soon covered in sweat. Rollie helps by carrying the earth away from the excavation in a bucket.

[The rest of the group help out however they like!]

After several hours of work, a secure tunnel has been built through the outer earthworks. Stone blocks mark the final barrier. Removing these requires skilled work: Julian sets about this, with Ragni's assistance.

[Julian Construct test (+50): 01, pass]

The dwarfs are able to extract some of the stones without causing the structure to collapse. The rest of the party haul the stones out with ropes. The first chamber of the barrow is now exposed, and can be entered. Julian looks in, and sees (with his dwarfish dark-vision) a small, rectangular room, entirely lined with stone slabs. It appears to be a side-chamber: there is a doorway on the opposite side of the room, closed with another stone slab. The chamber contains a rectangular sarcophagus, with a heavy lid.

"Ah, I must have started digging in the wrong place," Rollie says, when the chamber is described to him, "that must be one of the side chambers, containing a lesser burial. A guard, or a servant. The King will be in the central chamber. There would have been a passage that led directly there, but since there was no sign from the outside I couldn't find it. Still, if we can move that door we can get through."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on November 20, 2014, 12:41:48 AM
Admund helps in cutting timber to shore up the tunnel. He too strips down to the waist as the morning sun grows warm. He works quietly and quickly, trying to put the eerie stillness of the area out of his mind.

Admund tosses down a length of rope to Ragni and has him lash it around the large stones that Julian and Ragni remove. With the help of others he hauls it out and stacks them. "Heave!" Admund calls, yanking the old stones away.

As the two dwarfs open a passage into the barrow, Admund couches on his heels resting. He wipes his brow with his forearm. "Well? What do your dwarf eyes see? Shall I fetch the pry bar and the torches?"

Admund when instructed by Julian, will bring the torches in to provide light. He will pull his shirt back on and buckle his sword around his waist. He is ready to enter the barrow.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 20, 2014, 12:23:16 PM
"Aye, better fetch those, laddie," Ragni shouts back to Admund, "there's a door to shift."

Entering the barrow means climbing down over the stone casket, which is carved with swirling symbols.

"That's Druidic writing," Rollie says, "I've studied it since I started on this quest, but I still find it difficult to understand." He clambers onto the casket, holding his lantern close to the text. "It says it's the tomb of Valao, warrior of the king. Then there's the warding inscription that protects the body."

"Not the one we want," Ragni says, "let's get the door open then!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on November 20, 2014, 12:43:19 PM
"Rollie, do you think it wise we deal with this body before we awaken the king, in case he returns to guard him in death? I'm not overly keen on defiling bodies unless necesarry... got any wards or anything?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 20, 2014, 04:26:37 PM
"Oh, I hadn't thought about that, Julian" Rollie says, frowning. "I don't want to destroy the body just in case, either." He thinks for a moment. "Well, there's no sign that anything is wrong with the sarcophagus, so I wouldn't have thought the spirit would be restless. But then, we don't know why Ballomar awoke. And you're right that his king might be able to command him in death.

"Tell you what: we can read the prayer to Morr, and I'll chalk some holy symbols on the lid there. I'll use some of the blessed oil too." He rummages in his pack, handing a small book to Max. "You read the prayer, lad," he says, taking some chalk and a small metal flask from the pack.

Max, shivering now that he's out of the sun but having left his shirt outside, opens the book and begins to read aloud a prayer to Morr. It's part of the funeral service, and asks the god to watch over the souls of the dead, keeping them safe from evil influences. As he does so, Rollie carefully draws Morr's symbols on the sarcophagus in chalk: the portal, and the raven. For good measure, he adds a few Druidic signs, and the mark of the Halfling mother-goddess Esmerelda. As Max finishes the prayer, Rollie puts a few drops of blessed oil on each corner of the casket lid.

"Done," Rollie says. "I hope that helps! Now we can open the door."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 20, 2014, 05:42:22 PM
When they open the door Mortus is going to cast her light spell, she doesn't want to get light blinded.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on November 20, 2014, 07:31:14 PM
While Max reads the funeral prayer, Admund sets his oil lamp down and stands quietly, looking downward. He stares at the pale symbol of Morr scarred into his palm. He traces the pale arch back and forth with his thumb.

Admund will bring the pry bar and work with the dwarfs to get the door open.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on November 20, 2014, 11:35:17 PM
Ulrun will light his blades using the spell so that they shine and acts as his torch. He will also keep the amulet close to him in case he needs to summon a duplicate or gain strength.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on November 21, 2014, 12:08:59 PM
Julian instructs the party on the best way to open the door, and joins in doing so.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 21, 2014, 02:36:45 PM
The party carefully pry the stone door open, revealing a large, circular chamber beyond. There are several exits: three passageways, and five other stone doorways like the one they just opened. At the center of the room is a raised platform, atop which is a stone sarcophagus. This one is larger and more ornate than the one in the side-chamber. The stone has been carved with scenes of battle: axe-wielding warriors on chariots, footmen with spears or slings, ferocious war-dogs. But this sarcophagus is cracked. The stone is split all the way across, and the crack extends to the floor, walls and ceiling of the chamber. Julian immediately recognizes that the crack must have been caused by a minor earthquake.

"It's cracked," Rollie whispers, "that must be why the spirit woke."

Something like smoke begins to drift from the cracked casket, gathering in the air above it. The temperature begins to drop.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on November 21, 2014, 04:28:49 PM
"Rollie! have you got any of the oil left!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 21, 2014, 04:31:50 PM
Mortus will pop her aura and draw her knife.   She backs towards the door, tensing up as if afraid.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 21, 2014, 07:55:33 PM
Rollie nods, hurrying forward with the oil in hand. He touches the stone casket... and jerks his hand back. "It's freezing!"

The spectral smoke condenses into a dark, floating figure. It is manlike, but indistinct: a shadow in solid form. Eyes of cold blue light shine from a face that looks sometimes like a skull and sometimes like an empty space. Above them is a silver crown, molded with images of horses and set with black stones.

"Ballomar!" Rollie spits. He flicks the bottle of oil at the apparition: the droplets hiss as they strike home. The spirit recoils, then draws a sword.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on November 22, 2014, 04:38:46 AM
Admund enters the chamber behind Rollie and Julian after prying the door up. He wedges the pry-bar in place to keep the door open.

As he holds his oil lamp aloft, he notices the smoke drifting out from the cracked sarcophagus. Alarmed, Admund instinctively draws his blade. "Lads...this isn't good..."

Rolling his elf longsword over a few times in his hand to limber up, he will leap forward and strike at the forming cloud, hoping to catch it while it is busy drawing a it's ghostly sword.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 22, 2014, 06:49:46 AM
Heinrich instinctively reaches for his bow, before thinking better of it and readying his magical axe instead. He will charge the specter if it acts aggressively.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on November 23, 2014, 09:50:09 AM
Ulrun will summon duplicates of himself to act as a distraction.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on November 24, 2014, 11:24:29 AM
Julian attacks the shade with the righteous blade Barrakul “Back to the ground with you, cursed king” Julian bellows
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 25, 2014, 01:03:42 PM
[Fear tests! In Initiative order:
Admund auto-pass!
Mortus 08, pass
Rollie 11, pass
Heinrich 38, pass
Ulrun 02, pass
Ragni 49, pass
Julian  41, pass
Max  36, pass]

Admund feels the mark on his hand become suddenly warm. The heat spreads throughout his body, making him feel alert and resolved. The specter holds no fear for him. The rest of the party steel themselves against the horror.

King Ballomar's spirit advances, his icy voice speaking ancient, unintelligible words. Admund charges at it!

[Admund 1: 99, miss]
[A2: 47, hits body. S4+1+1+D6 roll of 1-T5-A2 = no wounds]

His sword glances off the wight's spectral armour. Ballomar swings his black sword at Admund.

[Ballomar 1: 84, miss]
[B2: 38, hits right leg. S5+1+D6 roll of 5-T4-A2 = 5 wounds. Dodge blow: 14, pass]
[B3: 54, hits left arm. S5+1+d6 roll of 3-T4-A2 = 3 wounds. Parry: 20, pass. Reduce by d6 wounds: 6. No damage]

Admund sidesteps one scything blow, and deflects another with his enchanted sword.

Mortus completes her protective aura spell. [-4MP]

Rollie holds up a silver talisman dedicated to Morr, and starts to recite a prayer.

Heinrich charges the ghost.

[Heinrich 1: 17, hits body. S4+1+d6 roll of 2-T5-A2 = no wounds]
[H2: 40, hits head. S4+1+d6 roll of 5-T5-A2 = 3 wounds. Parry: 73, fail. -3 wounds. Weapon effect: 10 WS drained]
[H3: 83, hit (due to magic and charge bonus), hits left arm. S4+1+d6 roll of 1-T5-A2 = no wounds]

His axe passes through the wight's shimmering face and out of the back of its head, apparently causing it some discomfort.

Ulrun casts Clone image (-6MP), duplicating himself twice.

Ragni charges at the ghost, but since he doesn't have a magical weapon his attacks are futile!

Julian also charges at the ghost!

[Julian 1: 43, hits right arm. S3+1+d6 roll of 2-T5-[ignores armour] = 1 wound]
[J2: 81, miss]

His runesword cuts through the ghost's arm, leaving a trail of white sparks.

Max, knowing he can't hurt the ghost, joins in Rollie's prayer.

[end of round]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 25, 2014, 07:05:09 PM
Mortus feels the fear wash over her and then she stops and checks herself.   She watches as her companions dart past her to attack, the soothing magics of her protective shield swirling around her.   She must be able to help.   Slowly she gathers her mental powers and directs them against the ghost.   She has never cast this spell before and even now she hopes her companions won't notice.   Her lips twist as she quietly chants, her fingers tighten in the dagger.

[Mortus is going to attempt to cast 'mind steal']
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 26, 2014, 11:33:18 PM
Admund strikes at the spirit again.

[Admund (one attack used to parry last round): 33, hits right arm. S4+1+1+d6 roll of 4-T5-A2 = 3 wounds]

The magical sword passes through the wight's arm, again seeming to cause harm despite the lack of visible damage. Ballomar surges suddenly backwards, passing incorporeally through the stones of his tomb. He halts on the other side, using it as a barrier, and calls out in his leaden voice. The words, ugly and alien, cause the walls to vibrate. Smoke begins to flow around the edges of the five closed doors: black smoke, swirling into manlike shapes.

Mortus begins to cast her spell.

Rollie, brandishing his holy symbol, scurries up to the tomb with his bottle of oil in hand.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on November 26, 2014, 11:35:42 PM
Julian rushes to the timb "what did you say we had tk do to his body?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 27, 2014, 11:54:06 AM
"We have to get the lid off the tomb first," Rollie says, straining to lift it (but not shifting it at all). Ragni and Max join him in trying to move the heavy stone.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 27, 2014, 04:39:10 PM
Heinrich charges after the retreating spirit.

[Heinrich 1: 77 (hits due to charge+WS drain), hits body. S4+1+d6 roll of 6! (add damage:14, yes)+2-T5-A2 = 6 wounds. Parry: 97, failed. 6 wounds taken. 10 WS drained]
[H2: 89, miss]
[H3: 59, hits left leg. S4+1+d6 roll of 2-T5-A2 = no wounds]

His axe slices through Ballomar's chest, briefly causing him to separate into two parts. He dissolves completely into smoke, then reforms.

Ulrun and his two illusionary duplicates advance on the wight, hoping to confuse him.

Julian joins Ragni, Max and Rollie in trying to lift the sarcophagus lid. Between them, they raise the upper half (since it has cracked across the middle) and slide it to the floor. A skeleton, dressed in corroded armour, lies within. A sword rests along its chest. On its head is a silver crown, untarnished, set with black stones. Beside the skeleton are five polished pebbles, each with a symbol etched into it. "The sacred stones!" Rollie says, grabbing them.

The five shapes that emerged from the side-chambers (nothing came from the one the party entered by) resolve fully into ghostly warriors. They appear unarmoured, armed with axes. Silently, they advance on the group.

[end of round]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on November 28, 2014, 05:06:15 AM
Admund resolutely continues after the ghost. He's inwardly surprised by the warm tingle in his sword hand and the surge of energy he feels coarsening through him, but has no time to dwell on it.

Admund leaps over the tomb and continues to press the attack on Ballomar.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 28, 2014, 11:26:40 PM
Admund charges at the wight king.

[Admund 1: 87, miss]
[A2: 37, hits body. S4+1+1+d6 roll of 6! (add damage = no)-T5-A2 = 5 wounds. Parry: 46, pass. Reduce by d6 wounds: 5. No damage]

Ballomar catches Admund's blade with his own, knocking it aside. The ghost counter-attacks...

[2 attacks used to parry since last round, so one left. 50/50 to choose Heinrich or Admund. 12, chooses Heinrich]
[Ballomar: 45, hits left arm. S5+1+d6 roll of 2-T6-A1 = 1 wound. Parry: pass. No damage]

...choosing to strike at Heinrich. But Heinrich is able to deflect the attack.

Mortus releases her 'Steal Mind' spell.

[-8MP. WP test to avoid the effect: 08, pass! No effect]

Mortus feels her spell slide off the icy mind of the specter, unable to take hold.

[she can still act this round]



[initiative order:
Admund 66
Mortus 55
Rollie 55
Heinrich 54
Ulrun 54
Ragni 45
Julian 36
Max 35

Ballomar 60
Ghost warriors 30]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 29, 2014, 01:34:54 PM
Mortus glances around at her friends.   She is sure her spell was meant to do something different.   She can feel the sweat start to gather on her face.   She shakes her head to clear it and starts to cast again.

[Mind steal cast at the king again]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 29, 2014, 02:17:42 PM
Mortus tries the spell again.

Rollie pulls a sling from his belt, and puts one of the sacred stones in it. He starts to whirl the sling around. At the same time, he says, "We can't do the funeral ritual while these ghosts are attacking us!" He looses the stone at the nearest spirit.

[Rollie (sling) to hit: 13, hits right arm. S3+3+d6 roll of 1-T4 = 3 wounds, doubled to 6]

The stone screams through the air. When it hits the spirit, it releases a blast of white light that causes the entity to reel backwards.

Heinrich presses his attack on Ballomar.

[Heinrich 1: 30, hits head. S4+1+d6 roll of 5-T5-A2 = 3 wounds. 10 WS drained!]
[H2: 36, hits body. S4+1+d6 roll of 4-T5-A2 = 2 wounds. 10 WS drained]
[H3: 15, hits left arm. S4+1+d6 roll of 6! (add damage = yes)+4-T5-A2 = 8 wounds. 10 WS drained]

His magical axe slices through the wight three times. But it continues to exist!

Ulrun sends each of his two clones to distract one of the spirit warriors.

Ragni moves to block the advance of another spirit, knowing that he can at least delay it.

Julian charges one of the guardian ghosts.

[Julian1: 74, miss]
[J2: 58, hit (due to charge bonus), hits right leg. S3+1+d6 roll of 2-T4 = 2 wounds.]

[Max int test: 60, pass]

Max suddenly shouts, "The crown! I think it's where his power comes from!" He takes hold of the crown, which rests on the ancient skull in the tomb.

[Max WP test: 30, pass]

As he touches it, images of the distant past flash through his mind. He sways, nearly falling, but instead blinks rapidly and shakes his head. He pulls the crown from the skull and holds it up. "We need to destroy it. Uh. Mr Ulrun?"

He offers the crown to Ulrun, hoping that a wizard might know what to do with it.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on November 29, 2014, 02:34:00 PM
Ulrun takes the crown and tries to decide wha to do with it.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 29, 2014, 02:43:47 PM
[Ulrun WP test: 40, pass]

Ulrun is also assailed by images of ancient combat when he touches the crown, but like Max he puts them from his mind. He can feel that the crown is strongly magical - as the book he read earlier suggested.

[Ulrun Int test: 49, pass]

Ulrun thinks that the crown is directly connected to the spirit of King Ballomar, and fuels his existence. He thinks he might be able to block that connection by channeling his own magical powers to create a barrier around the crown. If it works, it should render Ballomar powerless, at least for a short time.

However, he thinks it would be dangerous to attempt this, and would take some time (maybe several rounds). As an alternative, it's possible that a magical weapon could be used to destroy the crown. It's also possible that it couldn't!

Or he could even put the crown on and try to use it himself. It might give him control of the guardian spirits.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on November 29, 2014, 05:03:55 PM
Ulrun plants the crown upon his head!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 29, 2014, 10:43:04 PM
Two of the ghosts attack Ulrun's illusionary clones.

[G3: 56, miss]
[G4: 21, hit. Illusion dispersed]

One of them lands a solid blow with its axe, which causes the image of Ulrun to vanish.

Another ghost is in combat with Julian.

[G2: 39, miss]

A fourth attacks Ragni.

[G1: 78, miss]

The last charges at Heinrich.

[G5: 31, hits head. S4+2+d6 roll of 1-T6-A2 = no wounds]

[end of round]

Admund continues to attack Ballomar.

[Admund1: 59, miss]
[A2: 79, miss]

Ballomar attacks back!

[Ballomar1(WS drained by 30) (vs Admund): 67, miss]
[B2: 45, miss]
[B3 (vs Heinrich): 18, hits right leg. S5+1+d6 roll of 5-T6-A1 = 4 wounds. Parry: 15, pass. Reduce by d6: 5. No damage]

Mortus completes her spell. [Steal Mind, -8MP] Her stomach lurches, and her vision blurs. For a moment, she feels connected to the dead mind of the wight king. In her mouth, the choking dust of ages. Her limbs cold, her heart empty.

[Ballomar WP test: 76, failed. Spell succeeds]

Then she knows the spell has worked. With a thought, she makes fog descend on the dead king's mind, before breaking her connection. The specter floats immobile in the air.

Rollie loads another sacred stone into his sling, and shoots it at the ghost attacking Ragni.

[Rollie, vs G1: 51, hits head. S3+3+d6 roll of 6! (add damage = no)-T4 = 8 wounds, doubled to 16. Destroyed!]

The stone hits the spirit in the head. The blast of light released destroys the ghost completely!

Heinrich attacks the immobile Ballomar.

[H1: autohit, for double damage. S4+1+d6 roll of 2 -T5-A2 = no damage]
[H2: S4+1+d6 roll of 1 -T5-A2 = no damage]
[H3: S4+1+d6 roll of 4 -T5-A2 = 2 wounds, doubled to 4. 10 WS drained]


Ulrun puts the crown on his head!

[WP test to use: 29, pass!]

It feels like a circlet of ice around his head. He shudders (his remaining illusionary clone disappears), and closes his eyes. When he reopens them a second later, everything has changed. The ghostly warriors have become living men, wild warriors with tattooed faces. Ballomar the king, though held fast by Mortus's spell also looks alive. He is a tall, powerful man with a thick beard, and armour of shining metal scales. There is no crown on the king's head now.

Ulrun's companions have become shadows, pallid figures from another world. Three of them are armed with weapons that burn with unquenchable fire. A fourth has stars in his hand.

Ulrun knows that the warriors will obey him. He also knows that he could return Ballomar to his tomb, or scatter the pale shadows and their weapons of flame. All of the howling power of this place is at his command.


Ragni's opponent has been destroyed, so he rushes over to intercept one of the one that had been fighting the illusions.

Julian continues to battle his opponent.

[Julian 1: 50, hits head. S3+1+d6 roll of 3-T4 = 3 wounds]
[J2: 29, hits left leg. S3+1+d6 roll of 4-T4 = 4 wounds]

Max says, "Mr Ulrun, I don't think you should put that on!" but it's too late. Even though there's no visible change in Ulrun, Max feels that the wizard has made a bad choice. He tries to knock the crown from Ulrun's head!

[Max to hit: 52, miss]

But doesn't manage it.


[It's the warriors turn now. Ulrun can command them, or allow them to keep attacking the party]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on November 30, 2014, 02:00:49 PM
Ulrun will dispel balomar!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 01, 2014, 11:24:19 PM
Ulrun directs his will against Ballomar, trying to force him to return to his sleep. Since the wight king's mind is currently being suppressed by Mortus's spell, he is unable to offer any opposition. The crown flares up with cold blue light, drawing on Ulrun's magical reserves [-4MP]. Ballomar collapses back into smoke, which flows into the open sarcophagus and disappears into the skeleton. But as he invokes the power of the crown, Ulrun's perception of the scene around him changes further. Now he stands not in a burial chamber, but in a high wooden hall. His warriors fight against shadowy figures that have invaded his domain and seek to slay him.

The ghostly warriors fight on, following the last instructions they were given.

[Ghost2 (vs Julian): 04, hits left arm. S4+d6 roll of 2-T7-A3=no wounds]

[G3 (vs Ragni): 88, miss]

[G4 (attacks Max): 88! miss]

[G5 (vs Heinrich): 03, hits right arm. S4+d6 roll of 4-T6-A1 = 1 wound. Parry: yes, no damage]

[end of round]


Ulrun feels strongly that his rest has been disturbed. His warriors, his loyal retainers, fight now to drive out the intruders, but they are not strong enough. He knows he must lead them, must join the fight himself. He wears his fine armour, and the hilt of his heavy sword is already in his hand. The comforting weight of the crown on his head reminds him of his duty as king. Who are these invaders, who dare come into his very halls? The banners of his fathers hang on the walls beside the trophies of the fallen. Here is the high seat of kingship, the heart of the realm. The traitors must die, and afterwards he must ride out on his chariot and try the strength of his army against that of his foe.

Unbidden, the crown flares with blue light again. The ghostly warriors quicken, and become more solid.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on December 02, 2014, 01:02:37 AM
Heinrich is relieved when Ballomar fades. The thing could take a beating! He was starting to think that even with magic weapons he would not be able to kill it, but Ulrun had somehow managed to use his magics to defeat him. Heinrich fully expected the other spectral warriors to be dispersed too, so he was barely able to react in time when one of them tried to take his arm off, deflecting the blow with his axe just before it connected. The warrior seemed somehow denser than it had before, more real. Heinrich glanced at Ulrun in concern. Why was he standing like that? Was he taller? The way he stood made him seem different. His posture was all wrong. No time for that, now. Heinrich snarls a curse as he directs his furor against the specter that attacked him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on December 02, 2014, 10:36:34 PM
Ulrun moves to attack his fellows! How dare they intrude on his kingdom! He will sweep at them!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on December 03, 2014, 01:49:40 AM
Admund is alarmed by Ulrun's behavior. "Heinrich..." Admund says, getting his friend's attention toward Ulrun.

Seeing the specters attacking the others, Admund will rush and defend Max. If Ulrun attacks, Admund will use his shield to parry blows from him or others and strike to stun.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on December 03, 2014, 10:57:55 AM
"It must be that crown, Anything flashing blue is probably bad news!”

Julian attempts to wrestle the crown from ulrun's head.

if it is too dangerous to get close, he will also Strike to Stun

*doesnt heinrich have grapple? can we target ulrun's hand so he drops his sword?*
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on December 03, 2014, 11:46:48 AM
Mortus will run over and grab Ulrun.   SHe will cast sleep [pumped up with any magic points she has left]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 03, 2014, 04:04:12 PM
Admund rushes to intercept the ghost attacking Max, judging that to be the most immediate danger.

[Admund1: 36, hits body. S4+1+1+d6 roll of 4-T5 = 5 wounds]
[A2: 58, hits right leg. S4+1+1+d6 roll of 2-T5 = 3 wounds]

He lands two solid blows on the energised spirit. As he fights, he keeps watch on Ulrun, ready to move when he can.

Mortus charges at Ulrun, ready to cast sleep if she can catch hold of him.

[Mortus to hit: 21, hits head. Casts sleep! [-2MP, and -5MP to enhance the spell]. Ulrun WP test (5MP points spent to increase WP): 96! Fail. Asleep for d6 rounds (secret)]

Mortus grabs hold of Ulrun around the neck with one hand, pressing the other hand to his face. He growls with rage, raising his sword to strike her down. As he does, she casts her spell: she pours additional energy into it, and Ulrun - instinctively - draws on his own power to resist. But it's too much for him! His eyes close, and he crumples unconscious to the ground. He falls onto Mortus, knocking her down and landing on top of her.

Rollie slings another sacred stone at the ghost attacking Ragni.

[Rollie: 17, hits body. S3+3+D6 roll of 5-T5 = 6 wounds, doubled to 12]

Once again the magical stone causes tremendous damage.

Heinrich focuses on the ghost attacking him, trying to deal with it as swiftly as he can.

[Heinrich1: 07, hits body. S4+1+d6 roll of 2-T5 = 2 wounds. 10 WS drained]
[H2: 92, miss]
[H3: 70, hits head. S4+1+d6 roll of 3-T5 = 3 wounds. 10 WS drained]

He injures it, but not seriously.

The ghost warriors are moving faster than before!

[Ghost2 (vs Julian): 76, miss]

[G3 (vs Ragni): 87, miss]

[G4 (vs Admund): 13, hits right arm. S5+d6 roll of 4-T4-A2= 3 wounds. Dodge blow: 91, failed. Parry: 18, pass. Reduced by d6 wounds: 4. No damage.]

[G5 (vs Heinrich): 83, miss]

Ragni can only fight defensively against his opponent.

Julian decides to break away from his opponent and rush at Ulrun. The ghost warrior strikes at him as he moves.

[G2 free attack: 02, hits right arm. S5+d6 roll of 6! (Add damage = yes)+4-T7-A3: 5 wounds. Dodge blow: 27, pass. No damage]

Julian, with un-dwarfish swiftness, leaps out of the way of a scything blow. He spins around, and hurtles towards Ulrun. On seeing that he has collapsed on top of Mortus, apparently unconscious, he ducks down and grabs the crown with his left hand.

[Julian WP test: 46, pass]

The moment he touches the crown, vague images of a distant past flicker across his eyes. He stubbornly ignores them, since they can't possibly be real. He takes the crown from Ulrun's head.

Max, who was about to do the same thing, says," Mr Julian! Destroy it!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on December 03, 2014, 05:08:38 PM
Julian throws the crown on the ground, and strikes it with barrakul.

"Grungni take you!" he shouts.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 03, 2014, 05:15:40 PM
Julian hits the crown as hard as he can.

[Julian S test: 20, pass]

The runesword smashes through the silver crown, shattering the largest of its black stones. A wave of released power knocks Julian over. Immediately afterward, the ghostly warriors dissolve into smoke, which flows back to their tombs.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on December 03, 2014, 05:16:07 PM
Mortus feels Ulrun go limp as darkness closes in around her.   She coughs for breath, her chest contracting desperately and then her world goes black.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 04, 2014, 10:35:45 PM
Max moves quickly to check on Mortus and Ulrun. He realises that Ulrun is simply asleep, and tries to lift him off Mortus. Of course, he's unable to move him at all. Ragni helps, and soon Max is able to examine Mortus too. "I don't think she's hurt," he says, "she might have been overwhelmed by the spell she used. Hopefully she'll wake up soon."

Ragni nudges the broken crown with his foot. "Shoddy human work," he says, "no match for your dwarf sword, boss!"

Rollie darts around the room collecting the sacred stones that he used as missiles, carefully stowing them away in his bag. He picks up the remains of the crown. "I think this should go back in the tomb," he says, clambering up the sarcophagus to replace it. "I'd still like to try the invocation of Morr, so we can be sure Ballomar stays where he is! I was intending to destroy the body also. But now I'm not so sure. That crown seems to have been a big part of the problem, and that's broken."

"I'm worried that burning the remains would be a desecration that would cause more trouble," Max says, "if we ask Morr's blessing, and then perhaps if Mr Julian fixes the broken sarcophagus, that should be enough. Oh, and we'll need to close up the tomb and fill in the tunnel, too."

Rollie nods. "And now that I've got the sacred stones back, I'll be able to defend my village if he does return on Geheimnisnacht. Let's do this then."

Rollie pours the rest of his blessed oil onto Ballomar's skeleton, and sets various small talismans around it. He draws holy symbols in chalk on the inside and outside of the stone casket, and leads the group in a prayer to Morr. He follows this with a quiet prayer to the halfling gods, touching the sacred stones to the corners of the casket. The broken lid is replaced. Julian can fix the damage with no trouble.

Admund has a strong feeling that things have been set right. The mark of Morr on his hand is tingling.


Ulrun and Mortus both wake up before too long. They feel tired and disoriented, but have not been harmed by their experiences.


"I'd like to thank you all," Rollie says solemnly. "without your help, I might not even have been able to get inside the tomb. And if I had, well, I couldn't have fought Ballomar. I had no idea that he'd be active. But thanks to you, I've been able to avenge my brother and reclaim the sacred stones."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on December 06, 2014, 02:52:53 PM
"He's at rest now, Rollie." Admund says, sheathing his sword with a loud schk. Feeling the tingling in his hand, he pauses in the middle of the room to examine his palm, thinking his hand caught a knock from a blade. He stares at the symbol of Morr in the orange flickering light thrown from the torches.

He helps Rollie replace the sarcophagus lid and collect his stones. When Ulrun stirs, Admund sits on his haunches next to professor and offers him a swig from his water skin. "You alright, man?" He will smack him on the cheek with an open palm stir him awake.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 07, 2014, 11:54:04 AM
Outside the barrow, the sun is shining down. The area is no longer silent - birds and insect calls fill the air, and a group of squirrels are investigating the party's camp site for signs of food.

Ulrun, thinking back over his experience with the crown, is unsure if the spirit of Ballomar was actively malicious, or if it was just re-enacting the battles it fought in life. But in either case, it needed to be stopped.

It takes a few hours to fill in the tunnel they dug into the tomb. Once that's finished, Rollie cooks an excellent meal for everyone.

"I can't thank you all enough," he says again. "I'll be returning to my village as soon as possible, to return the stones and tell everyone the wonderful news. You'd be very welcome to come with me! But, it's probably out of your way."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on December 07, 2014, 11:56:23 AM
Mortus takes her portion of the meal and digs into to as if she hadn't eaten in a month.   She looks tired and wan.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on December 09, 2014, 03:01:58 AM
"Where's your village, Rollie?" Licking a bit of sauce from his finger. "We're headed for Marienburg. Is your village along the way on the Old North Road?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 09, 2014, 11:54:12 AM
"Baersteine, my village, is about twenty miles from here," Rollie says, "at the other end of the ridgeway. So you'd be moving further away from the Marienburg road. There's a road from Baersteine that goes to Bokel though, which is back on your road. So you'd end up back on track, after doing two sides of a triangle. You'd find a good welcome in my village! But going back to the main road will get you to Marienburg faster."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on December 09, 2014, 04:19:23 PM
"Our mission requires that we reach Marienburg as quickly as possible. I'm sorry we won't be able to visit your village. I think they have a more than worthy defender, though."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 10, 2014, 04:50:08 PM
"I understand," Rollie says, "thank you for diverting from your journey to help me! I'll make sure everyone in Baersteine hears about all of you, and what you've done for them. If you find yourselves nearby when you have more time, you should drop in!"

"Aye, we'll do that, lad," Ragni says, "and tell your people if they ever need any building work done, they should send to Middenheim for Stonebridge Associates!"

Rollie laughs, and nods.

"It's getting a bit late to start out today," Max says, "I think we should stay the night, and set off tomorrow."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on December 12, 2014, 11:11:27 AM
Mortus will sleep by the fire.   She is really tired though she does draw her dagger and sleep with the blade pressed against her.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 12, 2014, 12:19:19 PM
The night passes peacefully. The sky is clear, revealing the full glory of the stars.

Admund dreams that he is lying in a peaceful field under a benevolent sun: a raven lands beside him, hopping over and tapping him with its beak. As it flies away, the dream dissolves into another one. Now he is standing in a Marienburg street at night, outside a shop with shuttered windows and barking dogs within. A sign above the door reads, "Sybo's Mystic Emporium." Three hooded men approach the shop, two of them carrying between them a long wooden crate. A watch patrol stop them: some money changes hands, and the watch patrol walk away. The hooded men carry the crate into the shop's yard, where it is received by a hunched, also-hooded man. Admund has a glimpse of this man's face - withered, the skin flaking horribly. But his eyes burn with feverish intensity. On the rooftop, a raven caws. This dream too dissolves, replaced by a surreal episode involving talking fruit.

In the morning, the Marienburg dream is still fresh in Admund's mind.

[it is now Festag the 12th of Vorgeheim]

The group have breakfast before breaking camp and returning to the ridgeway. Here they say goodbye to Rollie, and the halfling (after shaking hands with everyone and thanking them again for their help) sets off for his home. The group return along the ridgeway towards the main road, passing the ancient barrows and cryptic monuments of those far-off people from the time before Sigmar.

After some hours they reach the cave where they found Rollie's message, and beyond that the Marienburg road. By evening the party have reached another coaching inn. This one is unusual in that its structure incorporates the ruins of an ancient castle. A low, round keep of weathered stone forms the main accommodation area of the inn, with an extension housing the bar room, kitchens and other areas adjoining it. The curtain wall surrounding the courtyard is of new construction. The inn's sign proclaims it to be 'The Castle Inn.'

A poster that has been newly nailed to the gatepost reads thus:

PEOPLE of THE EMPIRE!
Do not fear the IRON HAND of the LORDS
The FEW will be overwhelmed by the MANY!
The NEW MILLENNIUM is coming! The AGE OF THE PEOPLE!


Inside, the inn is clean and welcoming. In the bar, the low ceiling beams are hung with pewter tankards, and the flagstone floor undulates smoothly. Small, secluded alcoves around the edges of the room contain private tables. Games of various sorts - Kraken's Beak, Invader, Round the Walls of Averheim, and others - are piled up on a table in one corner, for the patrons to use. A chalk board by the bar proclaims 'Cider Festival!' Behind the bar are dozens of different casks.

There are five groups of people here: four roadwardens at one table, six coachmen at another,  and three groups of travelers.

When the party enter, the barman - a short, bald man wearing a traditional Drakwald fur waistcoat despite the warm evening - greets them cheerfully. "Welcome to the Castle Inn!" he says, "we have twenty-five different ciders on tap. Or there're other drinks if you prefer!"

As Max orders drinks for the group, the barman engages him in conversation. "So, young sir, where are you and your friends headed? To Middenheim? If so, you've missed the carnival already."

"Actually, we came from Middenheim, sir," Max says, "we were there for the carnival. Now we're on our way to Marienburg."

"Ah, the city of pirates! Watch your purse while you're there. The merchants and the tax men rob you to your face, and the thieves take what's left once your back is turned. Well, you can be in Bokel tomorrow, if you make good time on the road. Then you'll be about half way through your journey. Be sure you keep a good watch out though - word is there's some beast on the loose near Bokel. Nobody's seen it clearly, but it's caused a bit of a scare. "
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on December 12, 2014, 10:23:58 PM
Admund awakes and sits up with a start. He instinctively grabs his dagger and swats at the dreamed raven. Panting heavily he rubs his eyes trying ti discern reality from imaginary. He glances around at the others sleeping on their bedrolls quietly, processing what he's dreamed. He says a brief prayer to Morr and Sigmar before laying back on his bedroll. He lets out a ragged breath and tries to fall back asleep.

***

Admund hops off bench of his cart and stretches his stiff back. He leads the horses the stable and pays the stableboy to groom and feed the horses for the night. He rushes to join up with the others heading inside.

Entering the Inn, he lests out a soft whistle. "Now this is my kind of inn." Admund says with a smirk. Admund gets a table with the others and sits and stretches out his legs. He thanks Max for the first round. "Keep the cider coming for us." Admund says sliding some coins to the barman.

"Tell me more about this beast, barkeep. We've been hearing about it all along the road. What do you know?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 13, 2014, 12:46:09 PM
"No one's really sure what it is, sir," the barman tells Admund, "like I said, no one's seen it properly. It's trampled fences and taken a lot of goats. People have heard its bloodcurdling cries in the night, and there's a man who swears it chased him for three miles!" The barman leans forward, obviously enjoying the chance to talk about a monster. "I heard this story from a traveller who passed through here a few days ago, and they got it from the wife of a man who knows the man it happened to! He was out checking his traps, just after dawn, when he heard something crashing through the trees behind him. Like a swarm of bees, he said, and a herd of stampeding cows at the same time. He started running straight off, fast as he could. Barely dared to glance over his shoulder - and when he did, he saw mad eyes, and a massive nightmare of a mouth! Ran and ran till he thought his heart would burst and his legs wear out. He had the beast's hot breath on his back all the way, but he kept on going. At last, he got to the shrine of Taal, not far from Bokel, and that's where the thing gave up.

"Now, some people said it was probably just a big bear - lots of bears about, as you know. I reckon it was one of those giant spiders, big as a house! But whatever it is, the people of Bokel want it dealt with. There's a reward."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on December 13, 2014, 04:09:34 PM
Ulrun is quiet the entire time, he has rarely spoken since the event. For the entire ride he has tugging thoughts at the side of his mind, he feels like he can see things that aren't there. Shades of the past that disappear moments after he senses them. When he arrives at the castle he double takes, it looks new to him for a moment before becoming its ruin.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on December 13, 2014, 04:23:53 PM
Mortus has been very quiet for the entire trip to the Castle.   She sits close enough to Ulrun, glancing at him from time to time but not speak.   She still seems very tired.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 15, 2014, 11:45:48 AM
Max made several attempts during the journey to cheer up Ulrun and Mortus. Once at the inn, he suggests they all play a game. "Look, they have Kraken's Beak!" he says, "this is a good one. You have to match the dice rolls to these little wooden tiles with pictures of ships on, before  the kraken comes and eats them."

After a while, a man who looks like a servant enters the room and goes over to one of the tables. He's holding a piece of paper in his hand, which he shows to a richly-dressed, middle-aged lady. It's immediately obvious that the lady is outraged. "Barman! Come here!" she commands.

He hurries over, nervously wringing a cloth between his hands. "Yes, Lady Karolina?"

"Who is responsible for this? It was found on your gate," she demands, waving her hand at the servant. The servant holds up the paper, revealing it to be the poster from the front gate. "This is seditious propaganda!" Lady Karolina says, "your staff must include one of these so-called New Millennials. I demand that you discharge them at once."

The barman's face goes pale. "None of my staff would have had anything to do with that, my lady! May Ulric's might axe smite me if I don't speak true. I don't know how it got on my gate."

"A coachman then - or a guest," she says. "I want the person found! Perhaps it was them." She gestures towards the group.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on December 15, 2014, 02:34:36 PM
Mortus responds tiredly to Max's efforts.   As the they travel she perks up a little.   She agrees to play the game though doen't seem to invest much effort in it, more to try and please Max than anything else.

She will stand up and go over to Lady Karolina when she accuses the party.

"What was us Lady Karolina?" Mortus asks.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on December 15, 2014, 02:41:40 PM
Admund ignores the upset noble and sips his cider merrily. He rolls a die onto the center the table with a flick of his fingers.

"Six!" Admund says happily to Max, relieved one of the ships is safe and keeping him in the game. He covers one of his ship tiles with the die indicating it's safe from the Kraken.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 16, 2014, 04:57:20 PM
"Oh, well done Admund!" Max says, "It's your roll now, Ragni."

"Aye, here we go... damn, one! That's no good to me. If these were dwarf ships, that bloody squid would break its beak trying to eat them."

"Sorry Ragni, but you've lost a ship. You're still in the game though."

"Huh, not for long. These dice must be wonky."


Mortus answers Lady Karolina, who replies, "I said, young woman, that perhaps you and your group are responsible for this treasonous poster!" She looks at Mortus more closely, narrowing her eyes. "Then again, you don't look the type. Still, it must have come from somewhere. I am quite sick of seeing these wretched posters everywhere. Why, when I was in Bokel yesterday I returned to find my coach plastered in them! Something should be done."

"It might not have been anyone here, my lady," the barman says, "it might have been someone who was just passing by."


Max whispers to the rest of the party, "Klaus told me something about the New Millenialists. He said the Graf's spymaster had learned that the posters were being printed in Marienburg. She was concerned that they might be part of a foreign plot to destabilize The Empire, and so she asked him to visit the print shop and investigate. Since he had to go back to Middenheim, I said we'd look into this ourselves."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on December 17, 2014, 02:56:23 AM
Admund takes a sip of his cider and swishes it around his mouth while he thinks. "The posters being from Marienburg could be a coincidence, but it's a connection worth noting. What do you know about this print shop, Max? Certainly would be worth seeing if we can dig up some ties between Marienburg and these New Millenialists."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 17, 2014, 11:32:30 AM
"It's a place called Otto's Printworks, in the Tempelwijk district," Max says, "they print the posters for the New Millenialists. But it might turn out to be a genuine political movement, in which case the spymaster says to leave them alone. They're only a danger if they're being backed with Marienburg Guilders*. Personally, I think it would be a very good thing if the poor and uneducated had proper legal protection and political representation."

"Aye, humans have a lot of funny ideas," Ragni says, "always wanting to be richer than someone else, so they can look down on them. Dwarf clans look after each other."

[* Guilders are the currency of Marienburg.]



Meanwhile, Lady Karolina is beginning to lose interest in the poster. "Yes, I suppose some passing demagogue is the most likely culprit. You should have someone on watch at all times, barman."

"Yes, my lady. You're quite right."

"Of course I am! You may fetch more wine, and then go about your business."

"Thank you, my lady." The barman bows.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on December 17, 2014, 03:34:07 PM
"Who are the New Millenialists, mi lady," Mortus asks "and why did you think it could be me and my friends."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 18, 2014, 12:03:20 PM
Lady Karolina looks at Mortus, surprise on her face at being addressed again. "They are destructive anarchists," she says, "People unwilling to accept the natural order of society. The gods grant wealth and position to the worthy. Now, if you will excuse me, I would like to enjoy the remainder of my evening." She ignores Mortus's other question.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on December 19, 2014, 04:32:41 PM
Admund rolls the die again with a flick of his wrist. It clatters on the center of the table. "Proper law and order is one thing, Max. Burning the nobles and weakening our Empire is another." Admund says, looking at the die.

"Marienburg has never been a power by strength at arms. The shits there will always pay others to do their dirty work, and strangle you out of things. I went there expecting opportunity and money..." Admund pauses and sips his cider. "Anyway, I have my suspicions about Otto, but it may just be more rabble rousing."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on December 19, 2014, 05:27:02 PM
"well we can add it to our to do list, eh? getting long though" Julian ordered one cider, to try it out, and although he quite enjoys it he pretends not to and starts ordering some ale.

"My ships must be dwarven then Ragni, ol'd beaky hasnt had any of mine yet!" julian gloats, before rolling a 1 and losing a ship.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 23, 2014, 11:39:14 PM
"You're right, Admund," Max says, "I don't support violent revolution. If the bad nobles were executed they'd be replaced by new tyrants. There's no difference between a noble who oppresses his peasants and a rich merchant who exploits his workers. There are always evil people looking for power. The Empire does need to reform, but it has to happen peacefully. I believe that's possible, and even inevitable."

Ragni copies Julian's feigned dislike of the cider, even though he gulped down his pint very rapidly. When Julian loses a ship in the game, he swears loudly. "See, the bloody dice don't work right!"

"They look fine to me, Ragni," Max says, "it's just luck. But look, it's only a bit of fun! It doesn't matter if you lose."

"Huh! Easy for you to say, laddie - you're not losing!"

Ragni's luck at the game doesn't improve, and before long he goes into a sulk. Max tries to cheer him up, but gives up after receiving a fearsome glare.

Lady Karolina and her retinue retire to their rooms, after which the atmosphere in the bar becomes much more relaxed and raucous. Eventually, after a few more pints, Ragni gets over his anger - he even starts singing a dwarfish drinking song. Some of the other bar patrons join in. Max too gets a little drunk: as usual, this is signaled by the removal of his shirt.

The evening passes pleasantly, with no hint of trouble.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on December 24, 2014, 04:05:03 PM
Admund laughs at Ragni's poor luck, "These are probably Klaus's dice, eh."

Admund will go back outside to the barn and check to make sure the horses are being fed and groomed and that the cargo is secure. He will then return to the in and turn in for the evening. He will sleep wherever a bed is available.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 31, 2014, 03:14:54 PM
Admund finds that everything is well outside the inn. It's a clear, peaceful night.

Everyone sleeps well. In the morning, they have a good breakfast of bacon, eggs, sausages, dark bread, and ale, before setting off again.

[it is now Wellentag the 13th of Vorgeheim]

After a few miles the road passes into thick forest again. Every so often, they see a poster nailed to a tree:

Experienced hunters sought to bring down dangerous beast
Ask in Bokel for details
Large bounty offered


By late afternoon, the party have reached Bokel. This is a small town, composed mostly of sturdy timber buildings with sharply-pointed roofs. Some have been painted in bright colours, or have patterns carved into their doors and shutters. Bokel's only feature of real interest (other than its proximity to the Marienburg road) is its ancient and famous shrine to Ulric. Thus the town relies on pilgrims, merchants and other visitors for its prosperity.

Another poster asking for hunters is set on a post just inside the town gates. This one directs interested individuals to seek out the captain of the militia for more information.


[Options:
- speak to the captain about the beast
- visit the famous shrine to Ulric
- explore the rest of the town
- find an inn for the night, then continue towards Marienburg in the morning]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on January 02, 2015, 12:38:57 AM
Admund sees another poster nailed to a tree and snatches it off the nail with a swipe. He casts an apple core he was eating into the bushes and reads it aloud to the others.

"Whatdya think Heinrich, that old bow you have still tuned up right?" Admund says with an unusually playful smirk.

In Bokel, Admund suggests to the others that they explore the town and find the militia captain to enquire about the beast.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on January 05, 2015, 01:56:24 PM
Mortus agrees with Admund, though she does want to go to the shrine to Ulrick
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on January 05, 2015, 03:43:27 PM
“I figure we don’t all need to go to the captain. Should be a straightforward hunt, eh?

 I’m going to have a wander and meet back at the pub for dinner. I’m going to visit the temple to Ulric, anyone want to join me?”
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on January 05, 2015, 03:48:59 PM
"The temple of Ulric sounds interestin," Mortus says.   "I'd gladly join you going there."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on January 06, 2015, 01:22:27 AM
Admund pops a knuckle. "Aye, I'll go along with you, Master Dwarf. Afterwards, I'll go speak to the Captain and bring back to the pub the word on this beastie."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on January 06, 2015, 02:25:26 AM
Heinrich nods. "You do that. I will scout the local area and talk to some more of the locals. The hunters and shepherds should know the most about this beast."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on January 06, 2015, 04:27:08 PM
“Good idea Heinrich, although I reckon you’ll get 7 different versions of the beast. A 4 headed 12 armed, dagger clawed slimy monstrosity no doubt! First one back at the pub gets the drinks in!” Julian grins
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on January 06, 2015, 04:43:40 PM
Heinrich grins back at Julian. "Indeed! The trick is to find the songle grain of truth in the bucket of exaggeration. I will have a listen and see what can be sifted out."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 07, 2015, 04:25:03 PM
The town of Bokel, in the province of Middenland

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/bokel1_zps116fe6b0.jpg)

A The Shrine of Ulric's Triumph
B Town Militia barracks
C The Wolf's Jaws coaching inn


Bokel is a small but prosperous town that has grown up around an ancient shrine. The Shrine of Ulric's Triumph has been a place of worship since long before the time of Sigmar. The modern shrine building is a sturdy stone keep, built several centuries ago. Housed within is the cracked black boulder that was the heart of the mighty storm dragon, Ullagamir. Ulric is said to have battled the dragon for fourteen days and nights, until at last he broke its back over his knee and cast it down to earth. Lightning smote the corpse again and again, until only the heart remained.

The Marienburg road runs through the center of the town, crossing the small river at a bridge. This bridge has a stone gatehouse at its midpoint, which allows it to be closed if required.

The shrine stands on the town's main square, which is lined by the best shops and the most desirable properties. All are brightly painted, and the square is paved with smooth, well-cut stones. The shrine is a squat, brutal structure built from granite.

The town militia are quartered in a building not far from the eastern gate. The troops are equipped with mail shirts, good helmets, dark blue Middenland jackets, sturdy polearms and hand-axes. Those on sentry duty on the town's walls have bows instead of the polearms.

Also near the eastern gate is a large coaching inn, called The Wolf's Jaws. There are a couple of smaller inns along the main street.

Outside the town is a small area of farmland, beyond which is thick forest.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 07, 2015, 05:10:14 PM
Most of the party wander through the town towards the shrine. The main square is busy. One of the buildings beside it is an inn called The Broken Stone: it has tables and benches set outside so that patrons can enjoy their drinks in the open air. A trio of halfling musicians is playing a jaunty folk song to the drinkers. In the middle of the square is a wooden platform with a pillory on it. A scruffy, middle-aged man is imprisoned there. Across the other side of the square, a small crowd have gathered to listen to a preacher. His words aren't carrying very far, but he seems to be ranting something about the followers of Sigmar.

Closer to the shrine are stalls selling souvenirs to visitors: carved wooden plates, black stones, and pilgrim's badges made from animal teeth. The visitors to the shrine are an assortment of serious pilgrims, curious travelers, and pious townsfolk. The most dedicated pilgrims wear wolf-skins: Ulric's laws forbid the wearing of such skins unless the person killed the wolf personally, using only the weapons provided by nature. Thus the wolf-skin is a sign of great piety and valour. Other pilgrims display painted claw marks on their faces or arms: a symbolic submission to the might of Ulric.

The shrine has no external decoration except for a carved wolf's head above the door. Inside is a single chamber, with a domed roof. The walls are painted with vivid scenes of Ulric's battle with the storm dragon, showing every injury the god took during the fierce combat. A circular hearth at the center of the room holds the eternal fire, kept burning as a symbol of the holy fire of the great temple in Middenheim.

Behind the fire, opposite the door, is a huge black boulder. It is composed of strange, glassy stone, and is cracked from side to side. A grim-faced priest stands beside it, glaring at the visitors who approach to lay their hands on the boulder.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on January 07, 2015, 05:16:21 PM
Mortus will join the queue to lay her hands on the stone.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 08, 2015, 01:03:17 AM
[Heinrich]

Heinrich goes back through the gate, leaving the town. He scouts around the farmland, looking for people to talk to or physical signs of the beast. As he gets close to the treeline, he spots a broken fence around a field, and moves closer. The fence has been smashed down and trampled into the ground. Beyond it is an animal shed, which has had one entire side ripped away. The shed is empty, but the floor and the remaining walls are splattered with dried blood (he guesses that the attack took place a day or so ago). Judging by the size of the claw-marks in the wood, as well as the scale of the damage, the creature that did this was very large - much larger than a bear.

He notices two men about fifty yards away, engaged in conversation. One of them sees him and raises a hand in greeting.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on January 08, 2015, 03:31:59 AM
Admund folds his arms and watches curiously. He walks around inspecting the vivid paintings with interest.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on January 08, 2015, 03:55:40 AM
Heinrich raises his hand in return greeting and walks over to the two men. "Greetings, I am Heinrich. Is this your land?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 08, 2015, 10:00:32 PM
[Heinrich]

The two men cautiously approach. Both carry axes, and one has a bow over his shoulder. "Aye, this is mine," the man without the bow says. "What's your business here, stranger?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on January 08, 2015, 10:33:23 PM
"I had heard rumors of some voracious beast rampaging through the countryside. As my companions and I have had some experience with killing large nasty creatures, I thought I would see if I could get an idea of where it might make its lair. Much easier to kill if you know where it will be, you see. Do either of you gentlemen know where the most attacks have taken place?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 08, 2015, 10:46:01 PM
[everyone else]

Max joins Admund in looking at the murals. "From the style of painting," Max whispers, "I'd say these were painted during the reign of Magnus the Pious. There was a great surge of optimism then, in the aftermath of the defeat of chaos. People felt that the gods were protecting them again, now that the centuries of civil war were over and the great enemy defeated. A story like this-" he waves a hand at the images of the god casting down the evil dragon "-would have seemed especially relevant."

"It is a true story, boy," the priest says sternly.

Max jumps in surprise, not having realised the priest could hear him. He turns to him and bows respectfully. "Yes, of course, Father. I certainly don't doubt it."

The priest nods, unsmiling.


In the mural, Ulric is shown in two forms: a heavily-muscled and unarmoured barbarian warrior, bearded and with eyes of ice, wielding a gigantic axe; and also as a huge, white-furred wolf. As he battles the dragon, he changes from one form to the other. So in one image the white wolf is seen with its jaws locked around the dragon's throat; in the next the dragon's claws rake the wolf's ribs, and dislodges its grip. Now the warrior, chest clawed and bloody, swings his axe and parts the scales on the dragon's forelimb. So it continues, the advantage passing back and forth.

In the final panel, the dragon's corpse has been blasted utterly to dust, except for its stone heart. Ulric is depicted splitting the heart with his axe: as he does this, blood from his wounds falls onto the stone, sanctifying it.


Mortus has reached the front of the queue, so that she stands before the rock.

"The Battlerager grants his blessing to the strong," the priest says, "reach out your hands boldly!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on January 09, 2015, 08:40:21 AM
Mortus will reach out her hands boldly, laying them on the stone.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 09, 2015, 05:06:50 PM
[Heinrich]

The two men immediately look more friendly. "You're going to kill it?" the man who spoke before says, "Ulric's Beard, that'd be a relief! I'm Pietr, and this is Jorg. I lost eight goats to that thing, whatever it is." He gestures towards the damaged shed. "The bodies were all gone, bones and everything! It must be massive." He shrugs his shoulders. "Others have lost more than I have though. It's gone after all the farms on the northern side of the main road now... it's stayed off the road, but it's been getting closer. The first attacks were by the riverbanks. But it's been ranging further and further. Everyone's worried it's going to start attacking caravans on the road."

Jorg, the man with the bow, says, "I'm a fur-trapper. I live out in the forest, and I've heard it crashing through the trees at night. It's left me alone so far, but that's because I made an offering at the shrine to Taal. I've got Taal's mark carved onto the trees around my house, to ward it off. That works out in the wilds, but not by the town." He pauses, then says, "I've seen it." Pietr snorts in disbelief, but Jorg continues, "not clearly! I'm not saying that. But there was one evening I was going home, when I heard this noise like the biggest swarm of bees you've ever heard. I glanced over my shoulder, and I saw a pair of yellow eyes staring at me. Mad, they were, like demon eyes. And big. I didn't hang around. I ran for it, ran full pelt. I wasn't watching the ground, so if I'd tripped on a root I'd have been for it. Behind me, I kept hearing the bee sound. Then it would stop, and I'd hear crashing and thudding. Then the bees again. I ran all the way to Taal's shrine - that's about a mile north of here, along the river. When I got near it gave up and went off. Next day I went looking for the tracks. They were there, right enough. Big clawed footsteps... but only in patches. There'd be few sets of tracks, then a big empty space before the next step. Like it was jumping or something, but further than you'd think anything could jump."

"Well, whatever it is," Pietr says to Heinrich, "it's bloody big, and it's hungry. Did you know the town's offering a reward? It'd be well worth your while going after it, if you know what you're doing."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on January 09, 2015, 07:06:34 PM
Admund standing to the side, turns to listen to the priest. He casually watches Mortus grab the stone boldly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 10, 2015, 12:30:58 AM
[everyone else]

Mortus puts both hands on the boulder. Immediately, she has a vision!

She is standing on an icy lake, during a howling blizzard. Padding towards her, across the ice, is a mighty wolf. Instinctively, she draws her dagger... but the hilt is coated in ice, and it slips from her grip. She reaches for it, but the wolf covers it with his right paw. He shakes his head solemnly. Then he moves his left paw, revealing a golden hammer engraved with dwarvern runes. The wolf indicates that she should take it.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on January 10, 2015, 02:18:47 PM
Mortus is going to reach out and take the hammer.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 10, 2015, 02:31:49 PM
Mortus takes the hammer, and raises it up. It blazes with golden light, which surrounds her, shielding her from the blizzard. The wolf grins, apparently satisfied. He turns his head, looking into the distance where there is a city of islands on the edge of a stormy sea. A thick, greenish fog hangs over the city. Tendrils of fog reach towards Mortus; but the wolf growls, and at the same time the hammer flares up with brilliant flames, and the fog disperses. The vision ends.


Mortus opens her eyes to find that she is standing before the stone, having just removed her hands from its surface. The priest is staring at her, his expression puzzled.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on January 10, 2015, 03:40:43 PM
Admund rakes a hand across the stubble on his face, and watches Mortus curiously.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on January 10, 2015, 03:42:04 PM
Heinrich will thank the two men, and head to the North where the first attacks happened.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 10, 2015, 11:16:29 PM
[Heinrich]

Heinrich sees similar signs of damage in the other farms he passes through. Before long, he reaches the point where the river enters the forest. A damaged saw mill stands nearby. Three people are at work repairing it.

Heinrich can also see a set of tracks, which begin about ten yards beyond the tree line. They look large.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on January 11, 2015, 12:23:18 AM
Heinrich will carefully follow the tracks.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on January 11, 2015, 08:57:43 PM
Mortus glances at the priest, she sees his puzzled expression and lets out her breath slowly.   Her breath feels cold in her mouth, she steps back from the stone to let the next person in line take her place.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on January 11, 2015, 09:40:59 PM
Ulrun, a occasionally devout Ulrican (suddenly moreso recently when everyone keeps trying to kill him) will pay his respects in the temple and queue with the other zealots. He will also make a small donation to the chapel.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on January 12, 2015, 01:28:50 AM
As Mortus steps away and rejoin the others, "Well, what did it feel like?" Admund asks.

While waiting for Ulrun to make it through the line, Admund chats with Ragni while he stares into the ancient paintings, "That's a big dragon. Any dwarfs slay dragons in tales? I'll wager we could take on a smaller one."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on January 12, 2015, 09:56:27 AM
"It was interesting," Mortus says.   "Cold, like the winter and frozen over, but calm and controlled.   You should consider it." Her voice is calm and oddly distant.   "I really felt Ulric when I touched the stone, I have never felt him before.   He was......" Her voice trails away.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 15, 2015, 12:17:57 AM
[Ulrun]

Ulrun's donation to the shrine is received with a nod of acknowledgement, but no actual thanks. When he reaches the front of the queue, he takes a deep breath and then quickly puts both hands onto the great stone. It is icy cold, and he is suddenly in another place!

He stands on a rocky crag overlooking a battlefield. Below, two great armies do battle before a burning city. His vision focuses on the banners which swirl above the men's heads: on one side, the knightly ensigns of the Order of the Fiery Heart and the Gryphon Legion, the flags of Altdorf and Reikland, the Bull of Ostland and the Stirland Bones Defiant; on the other, the great standard of the Knights of the White Wolf, the Talabec Eagle and the Nordland Ship, even the Wolf and Castle of Middenheim. The guns roar in bloody slaughter. Horses collapse and pitch their riders into the mud to die, hacked apart. Lances shatter shields and the bones behind. In the center, where men are too tightly packed to wield their halberds, they simply push and shove until their opponents lose their footing and are trampled. Beyond the carnage, the black smoke of the city rises in monstrous tendrils: the many arms of the true enemy.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/img428_zps68cd114c.jpg)

A wolf howls at Ulrun's side. He turns, to see the beast staring at him with cold blue eyes. It looks up at the smoke, and howls again. Then it turns to the east, where a golden light is rising over the mountains. It looks like a hammer. The two armies stop, turning to look at the light as the wolf howls again.


The vision ends suddenly. Ulrun returns to himself, pulling his freezing hands away from the stone.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 15, 2015, 12:32:47 AM
[everyone else, except Heinrich]

"You could feel Ulric's presence, Mortus?" Max says in an awed whisper, "that's wonderful! You've received a rare honour." He clasps her hand in his, excitedly... then lets go and puts his hand behind his back, embarrassed.


Ragni replies to Admund's question. "Aye, dwarfs have killed all kinds of dragons over the years! And I don't mean in stories, lad, but in real life." He laughs. "I dare say Grimnir killed a few by himself too, like your Ulric." He glances at the murals. "Aye, Ulric has a fine beard and a good way with an axe. I'll be proud to raise a beer to his honour when we get to the pub!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 15, 2015, 12:49:09 AM
[Heinrich]

The soft ground near the river has retained a clear set of tracks. Heinrich examines them. There are bestial footprints, with four splayed, long-clawed toes. Each print is nearly a yard long. Interspersed with the footmarks are what look like the impressions of knuckles. There are also the long marks of a tail that sometimes drags on the floor. He imagines a large beast that balances mainly on two legs, but that runs on its forelimbs as well. From the size of the prints it must be huge - maybe eight yards or more long. He follows the tracks until they stop suddenly. The final tracks are deeper, as though the creature pressed hard into the ground before vanishing.

Heinrich notices that the trees have thinned out into a clearing. He crosses it, to where the forest thickens again, and finds that the tracks suddenly reappear, though they are less visible in the firmer ground. Did it jump? If so, why?

The tracks continue into the forest.

[continue to follow them?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on January 15, 2015, 01:07:14 AM
Heinrich will continue to follow the tracks cautiously.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on January 15, 2015, 11:12:54 PM
Ulrun shudders and gasps when he takes his hands off the rock clearly effected by the vision. He nearly wretches thinking about all the bodies and death and takes a knee.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 16, 2015, 11:23:13 AM
[everyone except Heinrich]

Max hurries forwards and helps Ulrun to stand. He tactfully doesn't ask him what happened, but assists him in leaving the shrine for some fresh air. The others leave the shrine also.

Outside, the square is still just as busy. The preacher is still addressing a small crowd not far from the shrine: he wears tattered grey robes and carries a symbolic hammer made of wood. He waves this at the crowd. "Behold," he shouts, "the symbol of Sigmar! Look upon this simple hammer, and then go to any of His temples and see what the priests carry. See the gold and the jewels, the horded wealth of corrupt and irreligious men! In the early church, the hammers were of wood and the priests of gold. But now, the hammers are gold, and the priests, wood."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on January 17, 2015, 05:32:09 PM
"I don't know," Mortus says as answer to Max's question.   "There was something, something strong and powerful.   A wolf.   Do you really think it was Ulric?"

After they leave the shrine her hand slips into her belt pouch.   
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 18, 2015, 08:13:59 PM
[everyone except Heinrich]

"Yes, I'm sure it must have been Ulric that you saw," Max says earnestly, "the gods guide us in everything. Our duty is to listen to them, even when it's difficult to understand."


"What're we doing now then?" Ragni says, looking hopefully towards the pub, "I fancy a pie or something, and a few pints."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 18, 2015, 08:20:59 PM
[Heinrich]

The trail becomes less and less clear as it goes deeper into the forest. Only Heinrich's considerable knowledge allows him to follow it. After a while, he discovers a heap of regurgitated bones - they look to have come from goats. The bones are incredibly clean and white, with a strange, sickly scent clinging to them. He continues.

A mile or so on from the bones, he descends into a gully. Here, trees have been torn up and arranged into a crude shelter, like the nest of a monstrous, impossible bird. The sickly scent is even stronger here. Another pile of bones lies near the entrance. The shelter seems to be empty at the moment.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on January 18, 2015, 08:53:33 PM
Mortus nods at Max.

"I will try and figure out what He meant then," she says.   "I could have some pie," she responds to Ragni.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on January 18, 2015, 11:10:26 PM
Heinrich will return to his group and report what he has found to the others.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 19, 2015, 01:18:15 AM
The group have an enjoyable meal at The Broken Stone Inn, while they wait for Heinrich to return. Eventually he does, though by the time he does, night is about to fall. He reports that he's found the beast's lair in the forest to the north.


"So you found the beastie's lair, Heinrich?" Ragni says, "well done, lad! Do we go and axe it then?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on January 19, 2015, 11:13:29 PM
"We should go quickly." Ulrun states. "I saw a vision from Ulric, we can't let the nations of men bleed each other dry, we have to stop the schemes."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 20, 2015, 12:00:54 PM
"You had a vision too, Mr Ulrun?" Max says, "How amazing! Though it's worrying too... the situation must be very serious. I do think we should try to deal with the monster, if we can, but we shouldn't waste time. Um, I suppose it's a bad idea to go hunting in the dark?"

"Me and the boss can see fine at night, Max lad," Ragni says. "Maybe we can set an ambush at the edge of the forest, since Heinrich's found where the beastie comes from."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on January 20, 2015, 03:00:47 PM
"If it always attacks at night maybe it is more inactive during the daytime," Mortus says around her brandy glass.   
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 20, 2015, 03:13:47 PM
"That's probably true," Max says, "though it wasn't in the lair when Heinrich discovered it. And that was before dark. Perhaps it only sleeps for part of the day."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on January 20, 2015, 04:30:45 PM
Admund sits forward in his chair, almost as in disbelief as he hears about the nest that Heinrich discovered. "It lives in a nest, like a giant bird? Maybe it's a dragon, like from the shrine?" Admund says nudging Ragni with his elbow.

Admund swirls his drink in the cup as he thinks. "Mortus might have a point though. If it was out at dusk. More thank likely it will be in it's lair in the morning right? Or at least will return to sleep for part of the day. I say we set out at first light and we set fire to this beast's little nest. Maybe Julian here can rig up something?"

Admund swigs his beer and smiles at thought of detonating a beast.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on January 21, 2015, 06:48:04 PM
"I'd rather fight the evil dragon bird thing when we can see it and it's weaker if it's all the same with you."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on January 21, 2015, 08:23:22 PM
Mortus shudders slightly at the word fire.   Her hand drifts to her belt pouch but doesn't open it.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on January 22, 2015, 11:25:28 AM
"Aye, we should set off when it's light. Kill it while it sleeps, and if it's not there lay an ambush"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 23, 2015, 10:58:24 PM
Ragni nods enthusiastically.

The group enjoy the rest of their evening, before retiring to their rooms for the night.

[it is now Aubentag the 14th of Vorgeheim]

A new day dawns. The group rise early and head for the town gates, which are just being opened for the day. As they wait, they hear one militiaman speaking to another.

"Taal's Teeth, that was a rough watch! Dark as Morr's breeches, and that beast howling away like a bloody demon!"

"You never saw it, Sam?"

"Dark, I said! Course I didn't see it. Loosed a couple of arrows, but I don't reckon I hit anything. Anyway, I'm off to bed. Hey, I notice you never get a night watch."

"I do! I had one last week."

"Ha, once a bloody week! Captain's pet, you are."

The other militiaman shakes his head in exasperation. "Look, I've got to get the gates open. These people are waiting."

"Fine. See you!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on January 24, 2015, 04:00:53 AM
Heinrich will lead the group to the beast's lair.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on January 24, 2015, 05:28:07 PM
Mortus sits on her bed listening to the sounds of the inn.   She can hear somebody snoring from the common room and the gentle brushing of feet off the rough sanded boards of the floor.  The weak flame of the tallow candle fights bravely against the darkness.   Slowly she draws her knife and places it on her bed, the hilt pointing away from her.   She lowers the candle as close as she can without risking the blankets, ignoring the dripping tallow.   The light shines off the blade, dancing, enticing.   Her free hand curls into her belt pouch, pressed against the cold gold and she remembers the screaming, the high pitched pain ridden roars of agony, the blistering heat and the smell.

Slowly she wraps the knife in a think piece of cloth.   It is cold against her hands, icy now.   She drops the bundle onto the floor and blows ot the candle.

When she wakes in the morning she hides the knife in her pack.

She will pop her aura just as they reach the beast's lair.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on January 26, 2015, 01:01:12 AM
Admund wakes up before the others and spends the pre-dawn hours oiling his sword and scouring his chainmail. He descends to the common room dressed not as a knight, but practically attired in boiled leather, chain and plate. Admund breaks his fast on sausages and bread with jams, before going to the stables to make sure the horses have been groomed and the carts are secure. He fetches his old crossbow from the cart and a case of bolts. He tips a stable boy generously to look after the horses and carts for the day.

He waits for the others by the gates, munching on an apple. "Morning lads." Admund says with a nod. He tosses an apple at anyone who wants one.

He smirks at the banter from the guards, remembering his days on the wall walks, and pulling late night sentry duty. He follows Heinrich out the gate, his crossbow resting on his shoulder leisurely.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 28, 2015, 11:47:58 AM
Heinrich leads the group through the forest, until they reach the gully where the monster's lair is. They pause at the top of the gully, looking down into it. The entire area is suffused with a sickly stench. The rough shelter of uprooted trees is still here. A large shape is just about visible in the shadowy interior. The shape is producing a low, rumbling noise that could be snoring.

"There it is," Ragni says, grinning as he loads his crossbow. "I can't make out what it is from here, but it looks big. This should be fun!"

Max shields his eyes from the sun as he peers at the nest. "The beast must be at least ten yards long, I'd say. We aren't going to tell any more about it unless we go closer... it sounds like it's asleep at the moment, but perhaps it's a light sleeper? Um. I wonder what it is? I've read about all sorts of monsters, but it's hard to know which ones are real and which are just myths."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on January 28, 2015, 12:10:50 PM
"keep a clear line of sight between me and it," Mortus mutters as she moves closer to the mount of the lair.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on January 28, 2015, 03:32:03 PM
"Hold." Heinrich hisses. "I want to see what it is." He will sneak up on he beast as quietly as he can and try to determine exactly what it is.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 30, 2015, 11:32:04 AM
Heinrich cautiously approaches the lair, staying a safe distance away from it. The beast is still partly obscured by the nest, as well as by the way it is lying. It is as large as he was expecting, based on the spacing of the tracks he followed. It has scaly skin, brightly coloured in weird patterns of blue and green. It has four limbs and a tail, as well as wings: these are folded, and look small. The head, which is on a long neck, has a very short muzzle. The eyes (closed at the moment) are large. He's never seen anything quite like this before. His best guess (though based on stories rather than personal experience) is that it's some sort of dragon.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on February 05, 2015, 02:36:52 AM
Heinrich is stunned to encounter such a creature. He never imagined he might see something like that in his lifetime. He is filled with regret at the notion of killing the thing, but he knows it is necessary. He will try to sneak back to a vantage point where he can signal the rest of his group and still have a clear shooting lane with his bow. He will shoot the creature before it wakes.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on February 05, 2015, 03:11:54 PM
As Heinrich draws he bow Mortus will start chanting.   She will duel fireball the creature to land at the same time as Heinrich's arrow
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on February 05, 2015, 08:30:35 PM
Ulrun will draw his bow and get ready to shoot too.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on February 06, 2015, 12:15:39 AM
Admund will take up a position near a tree and line up a shot on the creature with his crossbow. He will watch Heinrich for his signal.

He lets out a ragged breath and lines up a shot.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on February 10, 2015, 10:23:16 AM
"Shouldn't I just bomb the damn thing? Then we all attack once they've gone off"

If the party is amenable, Julian will estimate the fuse needed and prepare bombs to be rolled towards the beast.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 25, 2015, 03:20:23 PM
Julian prepares a bomb, knowing that one well-placed bomb would be more effective than several more random ones.

[Int test (with bonus): 35, pass]

With the fuse lit, he carefully rolls the bomb towards its target. It stops near the entrance to the nest, not far from the monster. Mortus now begins her spell, while the others take aim with their bows or crossbows.

[note: target is in soft cover (-10) but this is negated by taking extra time to aim]

[Heinrich (longbow): 70, hit. S4+d6 roll of 5-T6 = 3 wounds]
[Admund (crossbow): 54, miss]
[Ulrun (bow): 45, miss]
[Ragni (crossbow): 86, miss]
[Max (bow): 41, miss]

Heinrich's arrow strikes the beast in the flank, slipping between its scales. The others fail to cause any harm.

Mortus completes her spell, launching a pair of fiery orbs towards the monster.
[Mortus double fireball: -8MP. Target is unaware so may not dodge. S3+d10 roll of 2-T6 = no wounds. S3+d10 roll of 5-T6 = 2 wounds (fire damage)]

Julian's bomb goes off a fraction of a second later.
[Bomb S6+d6 roll of 2-T6 = 2 wounds (fire damage)]

[total damage: 7 wounds]

The explosions engulf the beast in smoke and flames, as well as blasting the nest into pieces. When the smoke clears, a monstrous howl reveals that the creature is still alive, and is angry! It rears up, swinging its head around to locate its attackers.

It's now clear exactly what the creature looks like.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/jabberwock_zps5e933821.jpg)

[Max Int test: 50, pass]

"I think that's a jabberwock!" Max says, "Von Fulda's book says they're very tough and can rapidly heal injuries, but they're slow and stupid."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on February 25, 2015, 04:12:42 PM
Admund urgently grabs a bolt and slams it into his crossbow. He hooks his foot through the brace and starts pulling back the string to reset it.

"We should spread out, draw it in different directions."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on February 25, 2015, 05:33:38 PM
Mortus will attempt 2 more fireballs
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on February 26, 2015, 09:55:56 PM
Heinrich will continue to snap off arrows as quickly as he can.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 10, 2015, 12:20:32 PM
Admund reloads his crossbow.

Mortus begins to cast another spell.

Heinrich shoots another arrow at the monsters.

[Heinrich (longbow): 54, hit. S4+d6 roll of 5-T6 = 3 wounds]

The arrow buries itself in one of the creature's forelimbs.

Ulrun shoots again.

[Ulrun (bow): 39, miss]

Ragni reloads his crossbow.

Julian opens fire with his handgun.

[Julian (handgun): 67, miss]

Max shoots.

[Max (bow): 91, miss]

The Jabberwock continues to swing its head back and forth, looking for the source of the attacks.

[Jabberwock stupidity test: 27, failed. Roll on chart: 58, disoriented]

Its small wings begin to beat rapidly, making a loud humming sound. It crouches, then leaps up, and makes a brief flight...

[random direction roll: 8, directly away from group]

...away from the group. Landing again, it lashes out at the trees with its claws, wuffling all the while.

Mortus's spell is complete: fire hurtles towards the beast.

[Mortus double fireball: -8MP. I test to dodge: 82, failed.  S3+d10 roll of 7-T6 = 4 wounds (fire). S3+d10 roll of 6-T6 = 3 wounds (fire).

The magical fire scorches the monster's scales.

[end of round]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 10, 2015, 02:55:10 PM
"I'll circle to the right!" Admund calls out. Seeing the beast take off away from him, he sprints around to the right of it to stay within a decent range.

Locking his crossbow with a fresh bolt, Admund will take cover behind a large tree or rock and line up another crossbow shot.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 13, 2015, 02:57:09 PM
After moving into a new position, Admund takes his shot.

[Admund (crossbow): 80, miss]

Mortus starts another incantation.

Heinrich shoots.

[Heinrich (longbow): 75, hit. S4+d6 roll of 6! (add damage: 66, yes)+4-T6 = 8 wounds]

The arrow embeds itself to the fletching in the monster's ribs!

Ulrun shoots.

[Ulrun (bow): 91, miss]

Ragni shoots.

[Ragni (crossbow): 29, hit. S4+d6 roll of 2-T6 = no damage]

Julian starts to reload his gun.

Max shoots.

[Max (bow): 82, miss]

[Jabberwock roll on stupidity chart: 90, angry!]

Enraged by the attacks, the Jabberwock turns to face its attackers. Its wings whir, its legs crouch, and it launches itself into the air again - this time towards the group.

Mortus completes her spell while the monster is airborne.

[Mortus double fireball: -8MP (so only 8 remaining). I test to dodge: 83, failed.  S3+d10 roll of 7-T6 = 4 wounds (fire). S3+d10 roll of 2-T6 = 0 wounds]

It lands, wreathed in smoke, only a few yards away from the group.

[it will be able to reach and attack any party member next round]
[end of round]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 13, 2015, 03:18:10 PM
Admund swears foully under his breath as his crossbow bolt sails wide. As the Jabberwock launches toward the group, Admund glances at the others, seeing them in danger.

He yanks his sword from its scabbard and charges the beast, unslinging his shield as he runs. "Heinrich, bring it down!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on March 13, 2015, 04:10:47 PM
it is too close, it is too close Mortus thinks as the creature flys through the air.   She takes a deep breath and cloeses her eyes, slowly she extends her mind.

[Mortus casts mind steal]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 15, 2015, 11:55:59 AM
Admund charges at the Jabberwock!

[Admund fear test: 48, pass (+10 from magic sword)]
[Admund 1: 02, hit. S4+1+1=D6 roll of 3 - T6 = 3 wounds]
[Admund 2: 98, miss]

He deals it a shallow cut with his magical sword.

Mortus begins to cast her spell.

Heinrich calmly shoots again, confident that he won't hit Admund.

[Heinrich (longbow): 55, hit. S4+d6 roll of 4-T6 = 2 wounds]

Ulrun tries another shot.

[Ulrun (bow): 98, miss]

Ragni drops his crossbow, draws his axe, and charges!

[Ragni fear test: 27, pass]
[Ragni 1: 90, miss]
[Ragni 2: 61, hit (due to charge bonus). S4+1+d6 roll of 2-T6 = 1 wound]

Julian gives up on reloading his gun, drawing his sword and charging.

[Julian fear test: 19, pass]
[Julian 1: 80, miss]
[J2: 33, hit. S3+1+d6 roll of 6! (add damage = no)-T6 = 4 wounds]

The monster is clearly beginning to weaken.

Max almost charges too, but at the last moment decides he'll just get in the way. He shoots instead.

[Max (bow): 81, miss]

The Jabberwock, making a weird, ululating cry, flails about with its claws. Its head darts back and forward on its long neck, like a striking serpent. Its long tail lashes wildly.

[Jabberwock (bite) (random... Admund!): 65, hit. dodge blow: 61, yes!]

Admund leaps aside just as the monster's jaws clash together. Greenish slime drips from its mouth, hissing when it touches the earth.

[Jabberwock (claws 1): (random... Julian!): 65, hit. Dodge blow: 25, dodged!]

Julian likewise evades the scything claws.

[Jabberwock (claws 2): (random... Ragni!): 72, hit. Dodge blow: 29, dodged!]

Ragni rolls out of the way of another attack, yelling excitedly.

[Jabberwock (tail): (random... Admund!): 67, hits body. S7+d6 roll of 5-T4-A3 = 5 wounds. Parry: 89, no! 5 wounds taken, knocked back]

The beast's tail strikes Admund full in the chest. Even though he deflects some of the impact with his shield, the heavy blow knocks him off his feet. [Dex test: 04, pass]. He keeps hold of his sword and shield, and is not harmed further by the fall.

Mortus completes her spell.

[Mortus casts Steal Mind. -8MP (all used now). Jabberwock WP test: 49, pass]

A purple glow surrounds the monster's head briefly, but then dissipates. Mortus is unable to contact the creature's bizarre mind.

[end of round]

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on March 15, 2015, 07:23:02 PM
Mortus is going to back away as tiredness sweeps over her.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 16, 2015, 03:18:45 PM
Admund struggles to his feet, ignoring the pain in his chest.

Mortus backs away.

Heinrich takes yet another shot at the jabberwock.

[Heinrich (longbow): 99! Miss!]

Ulrun is unsure if his magic will work on a creature like this, but decides to try.

[Ulrun casts Bewilder Foe, powered up with 4 extra magic points. -7MP. Jabberwock WP test at -20: 06, pass]

Unfortunately, the spell fails.

[Ragni 1: 56, hit. S4+1+d6 roll of 1-T6= 0 wounds]
[R2: 51, hit. S4+1+d6 roll of 1-T6= 0 wounds]

[Julian 1: 30, hit. S3+1+d6 roll of 3-T6 = 1 wound]
[J2: 76, miss]

[Max (bow): 12, hit! S3+d6 roll of 2-T6 = no wounds]

The enraged jabberwock attacks savagely.

[Jabberwock (bite) (random... Ragni!): 16, hits body. dodge blow: 62, no. S7+d6 roll of 1-T6-A3 = no wounds]

The monster's teeth slide off Ragni's shield.

[Jabberwock (claws 1): (random... Julian!): 35, hits left arm. Dodge blow: 53, no. S7+d6 roll of 6! (add damage = yes)+5-T7-A4 = 7 wounds. Parry: failed.]

Julian is hit in the arm - his armour deflects the claws, but the impact is bruising.

[Jabberwock (claws 2): (random... Ragni!): 05, hits left arm. S7+d6 roll of 5-T6-A3 = 3 wounds]

Ragni also gets hit in the arm, though not so hard.

[Jabberwock (tail): (random... Ragni!): 91, miss]

The lashing tail aims over the heads of both dwarfs.

[end of round]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 17, 2015, 02:45:39 AM
Admund lets out an audible grunt of pain as he struggles to his feet. He shakes his head, half clearing it and half  in disbelief he didn't account for the beast's tail. He renews his grip on his sword, and starts in at the Jabberwock with a wicked overhand slash and thrust.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on March 17, 2015, 04:20:54 AM
Heinrich scowls accusingly at the white fletching quivering at the end of the shaft buried in a tree behind the monster. Casting aside his bow in disgust, he draws his axes and charges into the fray. Time to end this.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 17, 2015, 12:21:05 PM
Admund charges back into battle.

[Admund 1: 86, miss]
[A2: 26, hit. S4+1+1+d6 roll of 4-T6 = 4 wounds]

His sword parts the scales on the monster's belly, releasing a gout of bright blue blood.

Heinrich charges!

[Heinrich fear test: 03, pass]
[Heinrich 1: 69, hits (charge bonus): S4+1+d6 roll of 4-T6 = 3 wounds 10 WS drained!]
[H2: 58, hit. S4+1+d6 roll of 2-T6 = 1 wound 10 WS drained!]
[H3: 69, hits: S4+1+d6 roll of 3-T6 = 2 wounds 10 WS drained!]
[H4 (off hand):  S4+1+d6 roll of 3-T6 = 2 wounds ]

He hits the jabberwock with a flurry of axe-blows, wounding it in many places. The monster crashes to the ground, and moves no more!

[combat over]

"Down it goes!" Ragni yells, before spitting on the ground. "Great Grungni, that was a good fight!"

Max cautiously approaches the monster's body. He crouches down, peering at a wound in its side. "Uh, I'm not sure it's dead... this wound is starting to close."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on March 17, 2015, 12:28:39 PM
Mortus drops to one knee, tiredness straining her features.   She sips from her pocket flask.   Whatever is in it seems to revive her.  She keeps her distance.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 17, 2015, 01:56:30 PM
Admund raises his sword and will lop off the Jabberwock's head.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on March 17, 2015, 02:31:33 PM
"We must burn it. Does anyone have any oil?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 17, 2015, 11:22:51 PM
It takes three strikes for Admund's sword to cut completely through the dead monster's neck. The resultant spray of blood quickly halts.

"I think you're right, Heinrich," Max says, "we should burn the body to make sure. Um. I'm afraid I don't have any oil. But perhaps some of Mr Julian's gunpowder would do - we could build up some dry wood, and use the powder to set it aflame."

"We ought to take the head though," Ragni says, "to prove we killed it. It's not gonna grow a new body from that, is it?"

Max looks puzzled. "I honestly don't know. But even if it did, I imagine it would take a while."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on March 18, 2015, 11:35:31 AM
"tough Bastard, he almost got me" Julian winces and rotates his arms "good fighting lads. Best get to work on this fire then".

Julian will prepare some powder to light the fire
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 18, 2015, 02:36:10 PM
Admund kicks the head away with his boot, and spits. "Ugly, little shit."

He cleans his sword on some grass and re-sheathes it. "Aye, burn it lads. Don't need the damned thing bothering the town anymore." He empties the small canvas sack of apples he had in his pack, and puts the Jabberwock's head inside. "Let's take this to town and show 'em what's been bothering the countryside."

Picking up the sack, Admund grunts in pain. He notices his breastplate has been dented in from the Jabberwock's tail. He sticks a hand under his plate to check for blood.

[Added 5 wounds to character sheet]

Admund will help pile brush around the body for Julian to ignite.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 18, 2015, 02:52:57 PM
Max gets his medical supplies out, and does what he can to treat Admund, Julian and Ragni.

[Int test: 23, pass. Restore d3 wounds to Admund = 3 wounds]

[Int test: 46, pass. Restore d3 wounds to Julian = 3 wounds]

[Int test: 21, pass. Restore d3 wounds to Ragni = 3 wounds]


Once the wood has been piled up, Julian carefully places gunpowder in the optimum locations. Then he lights it: the wood flares up at once, and before long the monster's body begins to be consumed. It burn badly, giving off a great deal of noxious smoke, but Julian is convinced that the fire will eventually reduce it to charred bones. There's no chance of the unnatural beast returning to life.


The group travel back to the town of Bokel, Admund carrying the head in a sack. The return trip is uneventful: indeed, it's a pleasant trek through the sunlit woods. At the town gates, Ragni tells the guards, "We want to see your boss about a dead beastie!"

The guards fetch their commander, a youngish woman with a careworn face. "Good afternoon," she says, "I'm told you have information about a monster?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on March 18, 2015, 03:26:01 PM
"Information is one way o' putting it" Julian says, before signalling to Admund to roll the head out of the bag
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on March 18, 2015, 05:42:34 PM
Mortus is finding it increasingly difficult to walk as they return the town.   The tiredness eats away at her movements making her slow and sluggish.   While they are talking to the commander she will lean against the wall, trying to hide how tired she is.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 19, 2015, 08:45:40 PM
Admund unceremoniously opens the apple sack and dumps out he head of the Jabberwock at the feet of the watch commander.

"Looks like this was harassing the countryside. Jabberwock, is what the lad here calls it." Admund says gesturing to Max.  "Looked like somethin' out of an old folktale..."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 20, 2015, 11:31:55 PM
On the walk back to town, Max notices how tired Mortus is. He offers to help, suggesting she leans on him. He tells her how impressed he was by her display of magic, and asserts that any wizard would be drained after such a battle. He tries to make her feel that she can ask for help without anyone thinking less of her.


The jabberwock's head bounces on the floor, then rolls against the foot of one of the guards. He swears loudly, leaping back in disgust. Another guard turns his face away, his stomach turning. The captain barks at them to control themselves. Frowning, she leans down to inspect the head. "This was certainly a large beast. What did you call it? A 'jabberwock?' I don't know that name."

"I've read about them, captain," Max says,  "they're savage monsters, but rarely seen. I don't know how it ended up so close to your town."

"Indeed. Well, whatever this thing was, it has been terrorising the town for weeks. You've done a great service by killing it. There's a reward - did you know?" She turns to one of the guards. "How much is it, Wulf?"

"Five hundred crowns, captain!"

"Five hundred? Not a bad price, even split seven ways. I expect there'll be a feast in your honour too." She smiles. "Though that's optional."


[For various quests completed on the road from Middenheim, each member of the party gains 100 experience points!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 21, 2015, 01:55:31 AM
Admund chuckles at the squeamishness of the other watchmen of Bokel. "Lad, it's dead." Admund says plainly to one jumping back.

At the mention of a feast and reward, Admund glances at the others. "Aye, a feast sounds nice." Admund says stomach grumbling. "I could use a pint to take the edge off."

[Increased W stat by 1]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 23, 2015, 10:33:45 PM
"Dead it may be," the guard says, "but I reckon you could still catch something nasty from it. Taal's Teeth, it stinks!"

"That's enough," the captain says sharply. "pick the head up." She sighs at the look on his face, and says, "oh, very well - find a spear to stick it on, if you're so squeamish. The people will need to see the monster's head if they're to believe it's dead."


That evening, a hasty celebration is arranged in the temple square. Long tables are set out in the open air, and on a raised platform is placed a special table where the guests of honour are to sit. As they ascend to that table, to the cheers of the assembled townsfolk, Max whispers to the others, "It's rather funny that we're being seated on the platform that houses the stocks during the day. We're to be made an exhibition of, but as a reward rather than a punishment. It's the same sort of theater."

"Aye, well if the beer is good," Ragni says, "maybe I'll give them a song later!"

After a few speeches by the town's leading citizens, the food - roasted pork, spiced sausages, dark bread and pickled vegetables - is brought out on great platters. The casks of ale are broached, and from that time on the party's flagons are kept ever full. Later, a brief pageant is put on, depicting the battle: three men beneath a green cloth play the monster, the front man holding up a garish wooden model of the jabberwock's head. The party are represented just as casually - Julian and Ragni's parts are played by children with woolen beards. The battle is a stilted, poorly-rehearsed affair, to the accompaniment of an improvised poem. Nevertheless, it pleases the inebriated audience. At the end, the guard captain officially presents the party with their reward: five hundred crowns, the greater part of it in shillings.

As for the jabberwock's head, it is boiled to remove the flesh, and then the twisted skull is ceremoniously placed in the temple of Ulric.

The celebration continues until late in the night. Eventually, the party retire to their beds.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on March 23, 2015, 11:27:40 PM
The food does wonders for perking Mortus up.   She seems to enjoy the pageant.   She laughs along merrily at the image of bearded children.    Afterwards she enjoys the music and drinking, though she only drinks from her hip flask, happily chatting with anybody who is interested.   She talks about a wide range of topics, their travels and the wonders that she has seen but she won't be drawn into discussion about the battle except to say that the rest of the party were very brave and skillful.

After the party she retires to a room in the inn [previously asked for] where she lights a candle and sits on her bed reading.   When morning arrives she will come down to breakfast looking content but as though she only slept a few hours.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 25, 2015, 04:35:49 PM
In the morning [Marktag the 15th of Vorgeheim] the party leave Bokel and continue along the Marienburg road. A crowd turn out to watch them leave, cheering the beast-slayers. A few dozen excitable children, some of them waving wooden swords, follow them along the road for a short way before turning back.

It's a fine day, and pleasantly warm. They make good time along the road, reaching a brightly-painted coaching inn (called The Pelt and Poultry) by early evening. The inn is fairly expensive, but the quality of the food and drink is good. They spend a quiet night there, leaving again in the morning [Backertag the 16th of Vorgeheim].

The weather today is cloudy, with occasional brief, chilly showers. In the late morning, the party find the road blocked by a pair of badly-maintained wagons that have both lost wheels to potholes. The wagoneers are reluctant to make way, being more concerned with completing their repairs, but eventually the party are able to pass and continue their journey.

By early evening, they come into sight of the town of Deinste. This walled market town stands on the edge not only of Middenland, but of The Empire: beyond this point is the ancient province of Westerland, now called the Wasteland. It is the edge too of the mighty Drakwald - in the Wasteland the road winds through vast, desolate plains.

Deinste, like Bokel, is surrounded by farmland. Two water-powered sawmills, one to either side of the town, are fed by the many logging camps. The town's walls are of an old design, which is vulnerable to modern artillery, but are nevertheless solid and neatly whitewashed. Above the gatehouse fly the flags of Middenland and of the town's nominal ruler, Markgraf Waldemar von Streissen (as is the case in most such towns, the town is actually governed by a council of the richest citizens).

At the gates, the town guards allow the party to enter without question - the sight of their Knights Panther medallions is enough to ensure instant deference. "Are you traveling onward, sir knights?" one of them asks. "You'll like Deinste, but after that you'll be going into Marienburger territory. Their toll gate is just a mile on from here, and they don't half cause a fuss sometimes over customs inspections. They'll try to trick you with false taxes and charges of all sorts. And they don't respect proper authority - knighthood's nothing to them. All they care about is money."

The party continue into the town. It's a pleasant enough place, but unremarkable. They can take rooms for the night at an inn called The Sudden Starling, ready to continue their journey in the morning.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 27, 2015, 12:47:38 AM
After a peaceful night at the inn, the party have breakfast and then head out towards the town gates [It's now Bezahltag the 17th of Vorgeheim]. Overnight, posters have been plastered up on nearly every wall. They carry familiar New Millenialist slogans, decrying the aristocracy, the temples, the universities, the knightly orders, the guilds... no group in The Empire seems to meet with their approval. The party also recognise the anti-mutant poster they saw in Middenheim. There are also posters about the 'elf menace' and a predicted (but ludicrous) 'war of ears.' The town watch are already ripping some of the posters down.

The party leave Deinste by the west gate. The road passes through the thinning forest, until, at the edge of the treeline, it comes to a small, stone fort. This is the Woduin toll station: the road passes through this checkpoint, where Marienburg's revenue officers wait to collect a fee for use of the road, and to inspect all cargo bound for the still-distant city. Armed guards patrol the battlements, keeping a careful watch. A small cannon is set up over the gateway.

On reaching the gate, the party are stopped and questioned by a revenue officer. Max tells him that they are traders from Middenheim, carrying dwarf-made weapons and jewelry to Marienburg. The officer insists on inspecting the wagons, but is quickly satisfied that they contain what they are supposed to. He informs the group that there are no special duties on dwarf-made goods. Some Imperial goods, particularly spirits and grain, are being taxed at a high rate as a response to the Empire's protectionist trade policies (in particular, the ban on Bretonnian brandy).

The toll and other fees are covered by the travel funds the party were given by the Graf. Before long, the party are allowed to pass through the toll station, and can continue their journey.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 09, 2015, 10:19:57 PM
Beyond the toll post are the bleak, marshy plains called the Tumble Downs. It's a land of low hills interspersed with stagnant, reed-chocked ponds that teem with mosquitoes. The few trees that grow here and there are stunted and unhealthy. The landscape is broken up only by occasional, abrupt formations of red rock that loom out of the sodden ground.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/wasteland1_zpsaue8h0wd.jpg) (http://s48.photobucket.com/user/sparky_sparkfire/media/WFRP/wasteland1_zpsaue8h0wd.jpg.html)

The sun beats down unpleasantly, the heat trapped in the still air. However, the road is in good condition, and the party make swift (if uncomfortable) progress. Before nightfall they reach a fortified inn called the Seven Snakes.

In the morning, they set off again. The journey is much like yesterday's - stiflingly hot, monotonous, and accompanied by the constant buzzing of insects. They stay the night at an inn called The Baron Matteus.

The next day [Angestag the 19th of Vorgeheim] is the last of travel through the downs. By late afternoon they come in sight of the village of Salfen, which is only a day from Marienburg. Unfortunately, the road passes through the vast Grootscher Marsh, running along a sturdy causeway that is forever encroached upon by the fetid morass. Dark stories are told of the creatures that lurk in the mist-filled swamps, which the name of Salfen's inn, The One-Eyed Demon, alludes to.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 10, 2015, 04:41:07 PM
Admund swats a mosquito on his arm with a curse. A look of annoyance on his face as he walks along side one of the carts stretching his legs.

"Gods damned worst part of the trip." Admund mumbles. "Was a joy to be under the canopy of the forest on the way to Middenheim a few weeks ago. Can't believe I'm going back to this dung covered city...". His thoughts drift, and he wonders if Johann, Pasco the Tilean, or Hirsch are still in Marienburg.

Admund will enter the The One-Eyed Demon, and ask for a drink at the bar. Letting out a sigh, he'll ask the barkeep of news from Marienburg.

He'll rest in the shade of the Inn and wait for the others to join him before planning their next moves. "Well lads, without Klaus joining us, think our plans might change? How do we want to treat with the elves? We do still need to get goods we brought to market to keep our story up."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on April 10, 2015, 06:39:36 PM
Mortus has spent most of the journey reading one of her books on the wagon.   She closes the book every time somebody approached, chatting happily to them.   She has changed into a thin tunic in deference to the heat and her hair is lank and sweaty.

Mortus will order a brandy at the bar and sit beside Admund.   She also asks the barman if he the inn has a bath house.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 14, 2015, 07:49:23 PM
"You're more chipper than usual." Admund says to Mortus glumly as he sips his drink
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on April 15, 2015, 06:01:20 AM
"A bath would wash away this blasted heat," Mortus says.   "It'd be nice to be relaxed for a while."   Mortus sounds almost wistful, like she is remembering something she used to know.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 17, 2015, 11:19:51 PM
Admund chuckles. "Try having to march through here and smell a regiment of foot at the end of the day." Admund stares at his drink for a movement, remembering the last time he passed through Salfen.

He glances at the door, waiting to see if the others are coming in from the yard.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on April 18, 2015, 08:08:20 PM
Mortus laughs and sips her brandy.

"Do I want to?" she asks.   She wipes her lank sweaty hair from her eyes.   "I feel like it is not something I would find enjoyable."   There is a hint of nervousness in her voice, a forced breeziness but only for a second.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 19, 2015, 12:12:01 AM
Salfen's location at the edge of the swampland makes it an important resting place for travelers. As such, it's a reasonably prosperous-looking place, with a good defensive wall around it. However, the air stinks of swamp gas, and the creeping damp runs mold through the buildings, causing food to go off prematurely.

The inn is quite pleasant though. The barman serves Admund a pint of chilled ale that tastes wonderful after a day on the road. "News?" the barman says, in response to Admund's question, "well, let's see." He furrows his brow. "Nothing too exciting. I heard some talk about a big expedition to Lustria that's due back any day now. Ships full of gold and jewels, people say." He smiles wryly. "Oh, and some sort of big whale or fish has come in from the sea and got lost. It's swimming around the Reik mouth getting in everyone's way.

"Then there's this business with the elves making threats against Middenheim. I hope nothing comes of that - It'll hurt my trade if there's an embargo. It's mostly merchants use this road, see. Huh, and it's bad enough with all this talk of mutants in the swamp. I don't care what old Emil says: his donkey drowned in a quickbog, it wasn't eaten by scaly men with claws for arms!

"There's no bath house, miss," he tells Mortus, "but I can have a bath prepared in your room. It's no trouble."


When Admund talks about how their plans might change now that Klaus isn't with them, Max says, "Um, well, I know the original idea was for us to split into two groups and arrive separately, but maybe we should stick together. When we reach the city, we can find somewhere appropriate to stay, and then we can send a message to the Elf Quarter informing them that the Graf's Champion is here to speak with them. We can make arrangements to sell our goods at the same time. Um. Since we have high-quality goods we probably want to sell through the stock exchange? Though I don't know much about it."

"Bloody elves!" Ragni exclaims.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on April 19, 2015, 10:56:22 AM
Mortus will thank the barman and ask him to ensure that a bath is put in her room.

"Staying together might be best at this point," she agrees with Max.   "I can visit the stock exchange and see if my family's contact is still there.   If so it might make trading easier."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 21, 2015, 01:32:36 PM
"Gosh, it's helpful that you might have a contact, Mortus," Max says, "I don't know how welcoming they are to foreign traders. Um. This might sound prejudiced, but Marienburgers have a reputation for being... um... sharp dealers."

"Too much time spent with elves," Ragni says, nodding sagely.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on April 21, 2015, 08:32:59 PM
"Hopefully one is still there then," Mortus says.   "I've dealt with sharp traders before."   Her eyes drift for a second.   "I think we can hold our own with your skill in law taken into account."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 22, 2015, 10:45:24 AM
Max smiles. "I'll do my best. I'll need to read up on Marienburg law though - I never studied it at university, so I'm not sure how different it is. I expect I'll need to register with the lawyer's guild too if I'm going to practice. Have you ever been to Marienburg, Mortus? I know Admund spent some time there... um, but I don't think you liked it much, Admund? Gosh, it will be exciting to see the sea though! I've never seen it."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on April 22, 2015, 12:00:31 PM
Mortus shakes her head.

"My father thought that it was too dangerous a place for me when I was younger," she says.   "He sent my brother there to represent the family and then a servant."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 22, 2015, 07:10:00 PM
"You best believe it's a dangerous place." Admund says coldly. "When you leave justice to the hands of those with money and influence, you get Marienburg. Everyone is in someone's pocket in that rathole..."

Admund sips his drink. "I'm no diplomat, but perhaps I should go along with Julian to treat with the elves. After all, it's by my sword I killed one of their citizens preforming damned necromancy in that crypt in the Morrspark."

"You were there too lad," Admund says gesturing towards Max. "Don't think the elfs will like hearing much about it."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on April 22, 2015, 09:29:59 PM
"It might be best not to be so open about that," Mortus says.   "At least at the start."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 23, 2015, 10:08:24 PM
"No, I'm sure they won't be happy at all," Max says, looking worried. "But surely they'll accept our testimony that those elves were necromancers... though what if this clan - what was it, Lianllach? - has already been corrupted? We'd better be very careful what we say... and where we say it. I've read that Elftown is like another city, with its own laws. It would be better to meet with the clan's representatives on more neutral ground."

"The whole place is in bed with the elves!" Ragni says, "there won't be anywhere neutral."

"We'll have to get advice on how to proceed," Max says, "talk to the Middenheim consul, maybe."

The party spend a pleasant evening, before retiring to bed. The night is haunted by eerie noises: distant wailing that rises out of the swamp.

In the morning [Festag the 20th of Vorgeheim] they set out for the final stage of the journey. Beyond Salfen, the road is a wide, raised causeway of solid stone that cuts through the foetid wetlands. Dull, yellow fog hangs over the stagnant pools and clings to the thickets of reeds. Tangleroot trees, bedecked in vibrant fungus, rise at intervals from the higher patches of ground. Though the Grootcher Marshes are often called the Cursed Marshes, they teem with life. Grey herons keep stately watch for delta eels, turning their long heads from side to side as they search. Colourful frogs sing out their mating calls, or snatch at clouds of buzzing insects with their tongues. Valuable herbs - medicinal or intoxicating - grow beside fungal blooms.

The group pass a man, wading in the muck, pulling up marsh lilies for their 'peacemaker' root - a certain remedy for those suffering from the aftereffects of alcohol. He bows his head respectfully. "Good day, masters," he says, "mind you stay on the path! Don't go thinking you can go a-wading, or like as not you'll be up above your heads with the mud holding fast to your feet. I seen it before, sad to say."

"Thank you for the warning, sir," Max says, "I'm sure it must take expert knowledge to do what you're doing!"

"Aye, that it does, young sir! Mannan bless you and carry you safe to the city."

Max thanks him again.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/marshdude_zpsszxonij9.jpg) (http://s48.photobucket.com/user/sparky_sparkfire/media/WFRP/marshdude_zpsszxonij9.jpg.html)


"It's not surprising, when you see this place," Max says to the group, "that Count Zelt von Kluck couldn't force the Marienburgers to give battle, during the rebellion. Why would they fight on open land when they could use skirmish tactics in such treacherous ground? They had expert guides like that man we just met, while the Emperor's troops had nothing. Hmmm, though years before that - uh, in 2201? - the Empire of Middenland brought an army right to the walls of the city, and through them! along this causeway. That was Titus-Artur's army, though it was mostly troops from Ostland and Hochland. Some sources claim they had help from the wood elves, though my professor said that was nonsense." Max looks off into the distance, trying to see through the mist. "I've read that there are elven ruins out in the swamp, from thousands of years ago. Imagine the treasures that might still be among them!" He smiles. "But of course you'd never find them. It's a shame!"

The day wears on. Midway through the journey, they reach a way station - a group of buildings set on stilts over the marsh. The place serves as accommodation for travelers who planned their trip poorly and must spend the night in the swamp, as well as a base for the roadwardens who patrol the causeway. The group stop for a meal there, before continuing towards the city.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 24, 2015, 12:47:43 PM
The eerie noises have Admund on alert as he remembers the sleepless nights spent crossing the marshes a few years ago. He much preferred the Mirror Moors. His head scans about intentionally. His eyes peering into the Cursed Marshes.

He listens to Max, but is still staring intently into the distance. "If I were Marienburg, I'd not commit to field with my army either. I mean look at this place... Ten men with crossbows could stop a regiment for hours out here. When I was in the Carroburg Miltitia, we would always talk, while in our cups of course, about marching on Marienburg, I'd take my army up west of the Riek and come in through Kalkaat or by ways of the Little Country."

"...still..." Admund says peering off into the distance. "These Cursed Marshes are one of the reasons why Marienburg remains a wart on the top of Sigmar's empire..."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 26, 2015, 04:39:31 PM
Max nods. "Yes, I think the western approach is a little easier. The army of the Sigmarite Empire went that way, at about the same time as the Middenlanders were attacking from the east. Perhaps if Emperor Wilhelm's army had done the same they'd have been successful, and Marienburg would still be part of the Empire. Or maybe not."

Later in the afternoon, the road climbs a hill. As they move higher, the party can see the broken stones of an ancient fortress, its battlements breaking through the enshrouding fog. It's several miles away to the north, but something about the black and desolate ruin still evokes a shudder.

From the top of the hill, a new sight is visible. Beyond the remaining miles of swamp is a vast body of water, dark blue and brilliant in the sun: the sea! And to the left, the fat, winding serpent of the River Reik, grown wide and slow at the end of its long journey. Between sea and river is the largest and most populous city in the Old World. Surrounded by its high, dwarvern wall, Marienburg appears a mass of colourful rooftops, clinging to dozens of islands that are fastened together by bridges. It looks like a mighty fleet braced together against a coming storm. And, indeed, among the buildings are forests of ship's masts - the masts of hundreds of ships from all over the world.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/MBpictmap_zpsrce4ble6.jpg) (http://s48.photobucket.com/user/sparky_sparkfire/media/WFRP/MBpictmap_zpsrce4ble6.jpg.html)


They descend the hill and continue. By early evening they have reached the great Oostenpoort, a gate wide enough to allow three carts to pass abreast. The wall, called the Vloedmuur, is high and thick enough to dissuade all but the most well-equipped of attackers. State of the art artillery weapons gaze out from the fortifying towers. Inside the walls, at regular intervals, steam-powered dwarven pumping engines work to hold back both tide and swamp.

The gate is open, manned by a dozen uniformed soldiers. All traffic is carefully inspected before being allowed into the city.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 27, 2015, 09:40:23 AM
The party approach the gate, and wait for their turn to enter. Before long they are approached by an excise man, flanked by a pair of halberd-armed soldiers. The excise man sweeps his gaze across them, and then says, "You're Empire citizens, yes?" He speaks Reikspiel with a typical Wastelander accent - rapid and staccato, with lengthened vowels and little variation in tone. "What's your business in Marienburg?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on April 27, 2015, 09:49:13 AM
"I am representative of the trading Family of Basanduine," Mortus says.   "I am here on a trading misson."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 27, 2015, 10:24:45 AM
"I see," the excise man says. "And do you have a contact with one of the Ten?"


[The Ten are the richest and most powerful of Marienburg's trading families.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on April 27, 2015, 12:19:06 PM
"My father, the ehad of the Family told me that I should meet our represntative, Herr von Nilfiosagam, in the Trading Hall," Mortus says.   "He is meant to be setting up the required permits and conditions with the Ten."   She smiles.   "This is my first trading mission for the family to the wonderous city of Marienburg.   I'm just doing what I've been told to do.   I was assured that there would be no problem.   I can show you my guild membership if that is an issue."

She starts to put her hand into her pocket for her guild membership.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 27, 2015, 02:44:02 PM
"Yes, show me your token of membership," he says, sounding a little skeptical. When Mortus produces the merchants' guild medallion, he inspects it closely. "Hmmm, this is legitimate. What goods are you carrying?"

Max speaks up. "Sir, we are carrying dwarf-made weapons and jewelry, from the finest artisans of Middenheim. We have full documentation from that city, which we can prove if necessary. We have a letter of introduction to the Middenheim consul in your city, who will vouch for us."

The excise man raises an eyebrow. "Dwarf made? Such things are always in high demand. Show me." He pokes around in the carts for quite some time, but at last seems satisfied. "This all looks in order. Since your merchandise is dwarf made, you will not be required to pay the current surcharge that is in place on some Imperial goods." He narrows his eyes. "A surcharge that has been imposed as a direct consequence of your Emperor's economic policies. The Directorate, in its wisdom, limits its responses to those who deserve them. You will simply have to pay the standard entrance tax, and you will be free to enter the city."

[The entrance tax is a fairly trivial sum, and is covered by the last of the money the party were given for their traveling expenses]

The tax paid, the excise man allows the party to pass.

[continues]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 27, 2015, 08:06:18 PM
Admund stands quietly, looking unimportant. When the excise men approach, he struggles to remember the one or two words he picked up while living in Marienburg.

"Hallo, Goedendag." He nods to the excise men in his Reikspiel accent.

As they pass the gate, Admund suggests. "We should find some lodging and lay low as possible for a day or two. Get a feel for the city. What if we lodge in the Ostmuur? It's right next to the Handelaarmarkt. It'll make bringing the goods in for sale a bit easier."

Admund strains to remember the dream he had of the men carrying the object out of the print shop. He looks around the city trying to match the memory with a building.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 27, 2015, 10:30:04 PM
The excise man nods to Admund in recognition, though he's already lost interest in them. He and his soldiers are about to inspect another group of travelers.

Admund thinks back over his dream. Surprisingly, the details return to him, and he remembers that the shop wasn't a print shop at all. He can clearly recall a sign that read 'Sybo's Mystic Emporium.' That should be an easy place to find.

Max listens carefully to Max's suggestion. "That does sound like a good idea, Admund. Um, if you'd like, I could remind everyone of the places we need to visit." After glancing around to check that no one is eavesdropping, he launches into a list. "The stock exchange - if that's where we're going to sell our goods - is located in Suiddock, which is also the area (or so I've heard) where a lot of new arrivals to the city go. The coaches stop there, and it's one of the busiest docklands.

"The Middenheim consulate is on Embassy Row, in the Paleisbuurt. We have a letter of introduction, and we should visit there before we make contact with the elves. Oh, and the elves of course are in Elfgemeente.

"Etelka's letter said she could be contacted at the Red Cock, an inn in Guilderveld. And that's the same ward where the Mystic Emporium is - the man who wanted the Liber Mortis.

"Lastly, the print shop that's producing the New Millenialists posters is in Tempelwijk."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 28, 2015, 02:40:01 PM
The party pass through the Oostenpoort and enter Marienburg. They cross their first bridge almost immediately - Marienburg is a city of bridges and canals more than it is of dry land. The many islands scattered in the Reik delta are virtually covered with buildings, since every fragment of land is valuable. The buildings resemble those of Altdorf in style, except that they rise much higher, for more efficient use of space. The upper floors are larger than the lower, so that the streets lean together. Over the centuries, new buildings have been built on the ruins of old, so many houses have deep cellars. Some streets rise far above the canals, with steep stairways winding from doorways down to the water's edge. Even the bridges have been built upon. Most carry shops and homes, and the larger ones house more people than some villages. The streets throng with people, horses and carts, while the canals are equally packed with boats. The air smells of a curious mixture of salty sea air and the inevitable filth of a populous city.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/MBview_zpsm7t4lxzz.jpg) (http://s48.photobucket.com/user/sparky_sparkfire/media/WFRP/MBview_zpsm7t4lxzz.jpg.html)

The party drive their carts slowly through the Estalian ghetto of Messteeg. By day, the main route from the city gate is well-patrolled by watchmen, to shield travelers from the regular knife-fights that take place between the area's gangs. By night, it's a place that outsiders avoid.

Messteeg is only one of the many areas of the city where expatriates gather together. There are similar areas inhabited mainly by people from Nippon, Cathay, Norsca, Tilea, Araby, Ind, and Kislev. The dwarfs too have their own borough, as do the halflings. And of course, the elves have their own fortified city-within-a-city.

The party next enter the Handelaarmarkt. This is a respectable area with a great many shops of all types. Even though the evening is wearing on, the streets are still full of people bustling from shop to shop.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/MBstreet3_zpsetx3datm.jpg) (http://s48.photobucket.com/user/sparky_sparkfire/media/WFRP/MBstreet3_zpsetx3datm.jpg.html)

Following Admund's suggestion, the party cross over into Ostmuur, a relatively quiet residential area. They find an inn called The Salted Salmon which has rooms available for the night.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 28, 2015, 11:04:53 PM
The Salted Salmon is quiet tonight. Other than the party, the only customers in the bar room are a group of traders having a meeting, and a young couple having what looks like an awkward conversation over dinner. The innkeeper, a middle-aged woman who introduces herself as Maartje, takes the party's food and drink orders (these are relayed to a nervous young waiter who scurries off to fulfill them) before asking if they are new to the city.

"Yes, madam," Max says, "we're traders from Middenheim, and we've only been in the city for a couple of hours."

"I thought so," she says, "in that case, welcome to Marienburg! I don't want to tell you your business, but have you arranged how you're selling your goods?"

"Uh, not yet, madam," Max says, "we're planning to visit the exchange tomorrow."

"Ah, so it's a valuable cargo? Well, the 'Change - that's what we call it - is a hectic place. Very confusing if you're not used to it. You know you need to hire a broker?"

"Gosh, no, I didn't know that!" Max says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 29, 2015, 02:25:35 AM
Admund is haggard and tired. His shirt is dusty and sweat stained and his grey blue eyes show are reddened from fatigue. He orders some food and eats it quietly, listening to Max talk.

He huffs at the news of hiring a broker. "Figures. Didn't suppose we could sell our own goods." He asks with a tinge of sarcasm. "Know of any reputable brokers?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on April 29, 2015, 10:38:04 AM
"I should have a contact with the Ten," Mortus says quietly.   "If he is not in the city a broker must be approached."

After dinner she will ask if there is a bath house in the inn and order a bottle of brandy.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 29, 2015, 02:19:35 PM
"If you have your own contact, then that's the best way to do things," Maartje says. "Otherwise, well, I'm afraid I don't know any brokers myself. But don't worry about being cheated - there are strict laws against that sort of thing. So you shouldn't have any trouble hiring a broker."

"Aye, I bet they're as honest as an elf," Ragni mutters.

"I think we should head down to the... um... the 'Change in the morning," Max says, "so we can see for ourselves what we need to do."

The food turns out to be extremely good. True to its name, the inn specialises in salmon dishes. After dinner, Mortus asks about a bath house: she is told that there isn't one, but that it's no trouble to prepare a bath in her room. The inn can also do any laundry they might have after their long journey (Admund thinks he sees a hint of distaste in the way the innkeeper glances at his stained shirt).
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 29, 2015, 02:32:08 PM
"Aye, sounds well enough Max." Admund says in agreement.

"A good wash would be appreciated for me too. Thank you Frau." Admund says order a bath and arranging to have his clothes turned over to the washer.

"You're quiet this evening, Master Dwarf?" Admund says nudging Julian's pint on the table with his own tankard. "Drink up, mate."

When ready, Admund will bathe, have his clothes washed, and retire to his room for the night.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on April 29, 2015, 03:18:22 PM
Mortus will also take a bath.

In the morning she will change into business clothes and go down for breakfast.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 30, 2015, 10:52:40 AM
After a good wash and a comfortable night, everyone wakes refreshed - especially since they know they won't have to spend the day traveling.

[It's now Wellentag the 21st of Vorgeheim]

Max comes down to breakfast wearing brightly-coloured short trousers, an equally bright shirt (both made of expensive material), and sandals. Ragni, who's wearing the same clothes he always wears, and doesn't look like he put much effort into washing, pretends to shield his eyes at the glare from Max's outfit. Max laughs. "I just thought I'd wear something a bit more fashionable, since we're in a city again."

"That's human fashion, is it lad?" Ragni says, smirking.

After a breakfast of various types of cheese, ham and bread, along with fruit beer, the party are ready to set off for the 'Change.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 30, 2015, 10:21:30 PM
The party leave the inn and head south, into the Goudberg ward. This is one of the richest areas in the city: carefully-tended trees line the main canals, fountains gush clear water at the center of elegant squares, and the houses are decorated with fluted columns and marble statues.

They turn west, crossing the bridge into the Paleisbuurt. This ward is home to the city's government buildings, including the Stadsraat and the new palace. City watchmen, wearing the distinctive black caps that give them their nickname, are more numerous and visible here than in any other part of town.

At the southernmost point of the palace district is the famous Hoogbrug Bridge, which links the two sides of the city together. The bridge is so large that a full-masted ship can sail beneath its arches. By law, no one may build on the bridge, and anyone obstructing the free flow of traffic across it faces the full weight of the law.

On Hightower Isle, at the far side of the bridge, the road winds around a massive tower until it reaches ground level. It's a spectacular sight, and one that Max is extremely excited about seeing. He's not alone in this: dozens of first-time visitors to the city stand around gazing at the view with wonder. All the while, the city's inhabitants hurry past with barely a look.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/MBstreet1_zpskofqhcwk.jpg) (http://s48.photobucket.com/user/sparky_sparkfire/media/WFRP/MBstreet1_zpskofqhcwk.jpg.html)

The Wasteland Import-Export Exchange, usually simply called the 'Change, is a four-story stone and timber building not far from the High Tower. The party discover that it's closed until later in the day, due to a ceremony in honour of Handrich the god of trade. Max suggests they go further into Suiddock and have a look at the swing bridge he's read about. They leave Hightower isle by the Niederbrug bridge and cross to Luydenhoek, the easternmost of the three isles that make up the northern part of the Suiddock. They are now at the heart of the city's busiest dockland. Ships and boats of all sizes pack into the Buenwasser Kanal.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/MBstreet2_zpsekwt99n6.jpg) (http://s48.photobucket.com/user/sparky_sparkfire/media/WFRP/MBstreet2_zpsekwt99n6.jpg.html)

Spanning the canal is the Draaienbrug swing bridge. This marvel of engineering pivots around a central pillar to allow ships to pass. As the party watch, horns sound to warn people that the bridge is about to open. Guards on both ends lower barriers. Then, puffing out a cloud of steam, the engines roar into life and the bridge rotates. Max is thrilled, and even Ragni admits to being impressed.

When the bridge has returned to its normal orientation, Max goes halfway across to look at the view. He soon hurries back. "Gosh, I thought I saw something from the bridge... over there, on the waterfront. It looks like... it looks like the Faithful Hound!

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/boat1.jpg)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 01, 2015, 01:21:04 AM
"The what?" Admund says, turning to follow Max's gaze. "The boat there?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 01, 2015, 10:22:43 AM
"Oh, I'm sorry, Admund, I forgot you didn't know - the Faithful Hound is our river boat," Max says. "We claimed it as salvage after we found it with the owners dead... um, they were killed by mutants, which were still on board. After that we sailed it around the Reik when we were chasing after Etelka Herzen. Um. It's a long story. I think I told you some of it before? Anyway, our boatman Billy is captaining it now. I suppose he's brought it here on a trading mission. It'll be nice to see him again!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 01, 2015, 02:38:38 PM
"You lads have a boat, too?" Admund says tilting his head as he looks across the waterfront. "Looks like a riverboat. My father often shipped things down the Reik to Altdorf and Nuln on boats similar to those. Barges more often than not."

"I'd like to hear this story. This Etelka has been giving you the slip for a while now, eh?"

"Let's go see if Billy is on board, or at least leave a note with the dockmaster for him?
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 01, 2015, 09:35:46 PM
"The Hound is a special boat," Max says, "Mr Julian installed a dwarf steam engine that he bought in Nuln, and if you use that together with the sail it's faster than just about anything else on the river! Billy is a wonderful sailor too - he knows how to read the river."

"Aye, he's a good lad," Ragni says. "Let's go down there. Not saying I like boats though!"

Ulrun has some business to attend to in Tempelwijk - illusionists are required by law to register with the cult of Morr - so he sets off to do that. The others stroll across to the wharf where the Faithful Hound is tied up. As they walk, Max says, "I'll be happy to tell you the full story about Etelka, Admund. But as I said, it's quite long! Perhaps it had better wait until later."

The Hound is in the process of being loaded. The boat looks like it's recently been repainted - it looks very bright and clean. Three men from the Stevedores and Teamsters Guild are carrying crates aboard (trade law forbids people to load their own cargos). They are being supervised by a halfling in a fancy coat and hat. "Billy!" Max shouts, "it's so nice to see you!"

Surprised, the halfling turns around... when he sees Max and the others, he breaks into a broad smile. "Chiefs! Great Mother Esmerelda, if it ain't good to see you! I knew that demon wouldn't get you!" He shakes hands with each of them, until he comes to Admund.

Max introduces them. "Billy, this is Admund. He's a friend we met in Middenheim. Admund, this is Billy, captain of the Faithful Hound."

"Honoured to meet you, chief." Billy says. He looks at Max. "Klaus not with you?"

Max looks sad. "No. He's had to go back to Middenheim to rest - he was caught in an explosions during the journey, and had to turn back."

Billy nods grimly. "Ain't no safety in this life. Hope he's all right."

Ragni slaps Billy on the back. "Look at you with your big hat! I reckon the trading must be going well enough."

Billy blushes with pride. "Ain't bad at all. I done my best for you chiefs... wanted to prove you was right to trust me. The Hound's the best boat on the river. Ain't none faster. I made some good deals. Hired a good crew too, though they ain't so good at holdin' their liquor." He turns to the boat and yells, "Lads! Come and meet your bosses!"

Three more halflings, all male and younger than Billy, come running on command. One of them has colourful nautical tattoos all over his (unusually muscular for a halfling) arms. Another has extremely bushy sideburns. The third one has no distinctive features. Billy introduces them. "These are Fred, Tommy, and Bertie," he says, "all good crewmen, but still learnin' their trade."

Billy approaches Heinrich. "Chief," he says, "I'm glad I seen you for another reason. See, I got a message for you. Your brother needs you, back in Altdorf. Dunno what for, but I think it ain't something as can wait too long." The two of them talk for a short while. Then Heinrich announces to the others that he has to leave with Billy and the Hound for Altdorf, as soon as possible. He's sorry to let them down, but his family needs him - and he knows that they will be more than capable of coping with the problems in Marienburg.

Max hugs him. "Of course you must go, Heinrich! You're right that we can cope, and I'm sure that your brother wouldn't call for you if it wasn't important. I'm sure we'll meet again soon."

"Aye, Grungni watch over you," Ragni says, "go axe some baddies!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 02, 2015, 03:47:49 PM
"Well met, Billy." Admund says, shaking his hand firmly. He nods respectfully at the three half-lings crew as they are introduced. "You've been trading up and down the river? Come by way of Carroburg of late?"

Admund is sad to see Heinrich leave, but doesn't let it show. Of all the others, he respected Heinrich's prowess the most. After all he encountered Heinirch's axes firsthand. He offers him a firm handshake and safe travels. He reaches into his pocket and flips him a single silver shilling in an old martial tradition.

"Buy yourself a good pint, Heinirich, when you get to where you're going. Pay me back when you see me again."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 02, 2015, 04:02:09 PM
Mortus will wish Heinrich well.   She is sad to see him go as well as Admund though she hides it slightly worse than he does, trying to cover it with a joke.   They have had their ups and downs but Mortus had grown to like the warrior.

She smiles at Admund's gesture.

Mortus will also take the opportunity to retrieve any books she left on the Hound and thank Billy for keeping them safe.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on May 02, 2015, 07:18:10 PM
"Billy!" Julian exclaims, a smile creasing his face as soon as he recovers from the surprise.
As he greets the crew of the Hound he says "Well we certainly made the right choice of captain, you've done well."

After Heinrich's announcement, Julian shakes Heinrich hand with grim resolution "Sad to lose your axe Heinrich, but your brother must have something serious. May Grungi's blessing go with you, although I'm not sure a demon slayer needs much blessing, eh? Time for one last pint?"

To Billy, Julian asks "I'd love to see just how well you'd done Billy, you got papers?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 04, 2015, 11:37:35 AM
"Aye, we been through Carroburg, chief," Billy tells Admund. "You got friends there? Ain't nothing bad happening there, as far as we saw. Docks were good and busy."

Billy looks happy as Julian praises him. "Like I said, chief, I just done my best. You gave me a chance when no one else would, and that means a lot. I ain't sorry to miss some of that crazy stuff you gets up to though! That bloody castle..." He shivers, remembering the horrific Castle Wittgenstein.

"Young Tommy here does the books," he says, indicating the halfling with bushy sideburns, "coz I ain't learned to read, and ain't plannin' to. Tommy, fetch the books for the chief here!"

"Aye, captain," Tommy says. He scurries onto the boat, and returns with the Hound's ledgers. They do indeed show that Billy has made an excellent profit with the funds Julian and the others invested.

[I'd work out the numbers, but it doesn't seem important!]

"We're planning to leave soon," Billy says, "the cargo's near loaded, and the tide's just about right. But we got time for a quick drink. Got some good beer aboard that'll do the trick." He goes aboard, and returns with a small keg of beer and some mugs. "Got this from the Pelican's Perch, just over the water there," he points south, to the other side of Suiddock. "Ain't a bad brew at all."

When everyone has a full mug of beer, Max gives a toast. "To Heinrich, who's saved my life more times than I remember! Good luck in Altdorf, and may all the gods watch over you! And to Billy, the best captain on the river!"

Ragni cheers raucously, and downs his beer. Some of it sloshes onto his chin.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 04, 2015, 12:37:58 PM
As the Hound is being made ready to depart, a man approaches Billy. He's a pale, wiry man with lank, greasy hair. He looks about fifty, and has an underfed look to his face - his dark eyes look sunken. He's wearing a dark hat and cloak.

"Excuse me, Mr Harefoot!" he says, "I need to discuss outstanding taxes and duties before you set sail. Unless you can advise me of a representative for your trading company here in Marienburg, I am afraid you cannot leave."

Billy looks puzzled. "I done all that stuff already."

"Uh, perhaps you could tell us who you are, sir?" Max says.


[this is Sig's character!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 04, 2015, 12:49:40 PM
"I represent his trading company," Mortus says quietly.   "Could you please show me the documents?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on May 04, 2015, 12:57:38 PM
The man turns to Mortus. "Madam, the documents are being prepared; my instructions were only to obtain a contact address for their delivery. It was reported a man was loading cargo illegally at midnight last night. This cargo has not been assessed, nor was the loading observed or performed by the Stevedore's Guild. The latter is a fine, which is what concerns me. May I have an address for the Watch, whom I represent, to send the notice for the fine?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 04, 2015, 02:47:25 PM
Admund chuckles. "Ahh well, it's good to be back in Marienburg..." he says shaking his head. Admund spits on the ground and folds his arms.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 04, 2015, 03:52:14 PM
Max tries again to get the man to pay attention to him. "My name is Max Breytenback, sir. Can you tell us your name, and show us some proof that you represent the revenue office? I am a lawyer - though not yet registered in Marienburg, since I am newly arrived."

Billy looks indignant at the talk of illegal cargo. "Ain't nothin' like that been on the Hound! Me and my crew was on board at midnight, and we didn't see nothin'."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 04, 2015, 07:46:08 PM
Mortus looks bored.

"A man was reported to be loading cargo illegally," she says.   "That seems a little vague don't you think?   What cargo was this man loading?"   She turns to Billy.   "Could I have the manifest please?"   She turns back to the man.   "Can I see your badge of office please?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on May 04, 2015, 08:08:56 PM
"Mr Harefoot, you and your crew returned inebriated just before midnight, and went inside. A human male, picked up by a Watch patrol, was the loader if the cargo. According to this man, it was a small box of valuables. He has been arrested."

Turning to Max "Mr Breytenback, I represent the Watch, not the revenue service. I am here to obtain information only. If you wish to make enquiries, by all means do so. My name is Rutger, and I am a bounty hunter. Enquiries should be made directly to Captain Graveland at the Suiddock barracks."

To Mortus "Madam, it is not unusual for this to happen. Boxes of valuable cargo are always being loaded after dark to avoid excise, especially on Elven and Lustrian goods. Still - I am only here to obtain a contact. If none is forthcoming I will return to Graveland immediately. He is however not as polite as I."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 04, 2015, 08:10:44 PM
"And how do these people who normally retrieve these goods?" Mortus asks.   "And couldn't you just bring the man here, he would know where the goods would be loaded, if they were loaded and unload them and cease with this problem.   I must admit that without a sign of your office I am inclined to disbelieve you."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on May 04, 2015, 08:16:35 PM
He sighs. "Madam, the man is in a cell for his activities. As I have explained, I am a bounty hunter, I have no office to speak of. An address, or I return the Captain and let him know you were uncooperative. Your choice, I still get paid."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 04, 2015, 08:25:05 PM
"This bardge is part of the trading fleet of the House of Basanduine," Mortus says quietly.   "The headquarters of which is in Nordland.   I am the new representative of the House in Marienburg.   I don't find myself inclined to believe you given the vagueness of your story and the trust I have in Captain Harefoot.   I don't have time or effort to waste on random vagueness.   I have no desire to hand good money to random undocumented people.   By all means come back with the captain and I will discuss the matter with him."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on May 04, 2015, 08:45:17 PM
"As you wish." He turns on his heel and rushes back to the Watch Barracks.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 05, 2015, 01:28:18 AM
"Well you met your contact Rutger." Admund says sarcastically. "Now run along and go get paid. You'll know where to find us."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 05, 2015, 10:17:21 AM
[before Sig's character leaves]

Max says, "Sir, any documents you have can be delivered to the Middenheim Consulate on Embassy Row, where they will be held until we arrive to retrieve them. We have no wish to violate any laws, and will pay any genuine fines or fees that are due."


Billy hands Mortus the manifest. "Wasn't drunk!" he says, furious, "my crew was a bit the worse for it, but I wasn't! If anyone was on the boat after dark, they was a bloody thief!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 06, 2015, 09:07:17 PM
[After Sig's character leaves]

Max says, "Well, whether that man comes back with the watch or not, I don't see why it should delay the Hound's departure. I expect we can handle whatever the problem turns out to be."

"Aye," Ragni says, "most likely he's a con anyhow."

Everyone says a warm farewell to Heinrich and Billy. Then they watch as the boat casts off and sets sail for Altdorf. "Gosh, I hope we do see them again," Max says softly, "I know we should... but you never know what's going to happen."

They watch as the boat vanishes into the distance. Just then, a group of watchmen, wearing the distinctive black caps, arrive at a fast walk. There are four ordinary watchmen, led by a tall man with piercing eyes. A brace of duelling pistols hang at his side. The watchmen are accompanied by the man they spoke to a short while ago - he points out the party to them.

"I'm Captain Graveland of the Suiddock Watch," the leader says. "I'd like you to accompany me to the watch house to discuss an important matter." He speaks firmly, as though he hasn't even considered the idea that they might refuse.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/CptGrv_zpsrpkefykm.jpg)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 06, 2015, 09:44:46 PM
"Captain." Admund acknowledges with a respectful nod. "What's the meaning of this? Are we being detained?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 06, 2015, 10:18:43 PM
"Detained? Not at this stage. I want you to answer some questions."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 07, 2015, 12:15:26 AM
"Of course, Captain. We are friends of the Watch." Admund says. He will accompany them to the Suiddock watch house.

He glances at the others to see if they will come.

Should have gotten on the damned boat with Heinrich, Admund thinks to himself.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 07, 2015, 09:11:45 AM
Admund has heard of Captain Graveland. He's said to be fanatical when pursuing a target, and to use brutal methods when questioning suspects. The merchant families dislike him, often complaining about him to the city's watch commander. There are also rumours that Graveland is corrupt.

"I'm happy to speak to the watch," Max says. "Perhaps Admund and I will be sufficient? My comrades have other business."

"I would like to speak to all of you," Graveland says. Then he realises what Max just said. He looks at Admund. "Your name is Admund? Not Klaus?"

"Klaus is a friend of ours," Max tells him, "but he's in Middenheim."

Graveland turns to [Sig's character]. "Was there another man with them before?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on May 07, 2015, 10:46:05 AM
"everytime we get to a new city we get gouged" julian grumbles to himself.

although weighing up his options to turn down the request, Julian decides it is best to play nice, for now. "you'll never meet a more honest bunch, Captain" Julian forces a smile
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 07, 2015, 11:53:39 AM
"Yes, Captain, I am Sir Admund Auerswalder. Sergeant of the watch of Middenheim. We have just arrived in the city on a trade mission. There must be some confusion. What can we help you with, Sir?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 07, 2015, 12:22:16 PM
"The other man who was with us is called Heinrich," Max says, "he left because he has urgent family business in Altdorf, and could not wait. I assure you that Klaus is in Middenheim."

Graveland listens to what Max, Admund and Julian say. "There has clearly been an error somewhere," he says. "Nevertheless, I do need to speak to the owners of the Faithful Hound, whoever they may be. But it is not a matter to speak of in public. This way, please."

The party go with Graveland, the watchmen and [Sig's character] across the swing bridge to the far side of the Bruenwasser Kanal. The headquarters of the Suiddock watch is a large building that looks at least two centuries old. They go inside. The desk is manned by a rather elderly dwarf with an iron-grey beard. "What's this, captain?" he says, "dwarfs! They can't be under arrest, surely?"

Graveland glares at him. "They are helping with an investigation, sergeant." His tone makes it clear that he won't explain any further, and the sergeant takes the hint.


The captain leads the group [and Sig's character] into a bare room with a few chairs in it (enough for everyone). He motions for them to sit down.

"You have been told that a small box was found aboard your boat," he says, "and that it was a customs matter. It is rather more serious than that. The box contained a book that I have discovered is connected to the worship of the Ruinous Powers, and also a pendant that could signify membership of a forbidden cult."

He watches them closely to see how they react.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 07, 2015, 01:47:16 PM
"Captain, we arrived in the city yesterday evening via the Middenheim Road. We are on a trade mission from Middenheim to sell fine dwarven goods. We spent the night at the Salted Salmon in Ostmuur before heading to the 'Change. On the way members of my party spotted the Faithful Hound moored on the waterfront. We spoke with the vessel's captain, Billy, for about thirty minutes before you came. I never set foot on the boat, nor do  know anythin' about a box with a book about some ruinous power. You can check with the watchmen at the gate and the Salted Salmon to verify our story."

'Don't go chattin' up th'Watch and stay out th'way.' Pasco the Tilean always said with his suave grin. Damned if I'll be flogged by this cunt, Admund thinks to himself. Haven't been here a day and i'm already being questioned by none other than Captain Graveland.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on May 07, 2015, 02:19:21 PM
"Rutger" raises an eyebrow when Admund says they arrived yesterday evening, and looks at Graveland.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 07, 2015, 03:20:38 PM
"Hmmm," Graveland says, "so you did not arrive on the boat. Yet it is owned by some of you, at least?"

"Indeed, sir," Max says, "the boat belongs to Mr Julian Stonebridge, Miss Mortus Basanduine, Mr Heinrich des Untergangs, Count Klaus von  Sternberg, and myself - Max Breytenbach. We left it under the command of Captain Billy Harefoot, to trade as he thought best. That the Faithful Hound was here when we arrived from Middenheim is entirely coincidental. We know nothing of any heretical items, and I am certain that Billy... uh, Captain Harefoot, would not be involved with anything of that sort."

"Count Klaus von Sternberg," Graveland says, "that's interesting. So the initials 'K. M.' mean nothing to you?"

"Uh. Well, Klaus only recently reclaimed his family name," Max says, "he used to go by Klaus Metzger."

"I see. Perhaps you would like to know a little more about the situation. As you may know, a watchman depends upon unusual sources of information as well as the traditional ones. I received notice - from a trusted source - that your boat had been used to smuggle heretical materials between Nuln and Altdorf during the last few months, and was in town on similar business. I obtained permission to conduct a search, during which I found nothing. However, because of the nature of my source, I resolved to investigate further. I hired a bounty hunter, Hans Bauer" (he gestures towards the man who called himself Rutger) "to observe the boat and its crew in case the contraband was due to arrive at a later date.

"Bauer arrested a man he saw leaving the boat late at night. This man confessed that he had been hired to hide a small box without the knowledge of the boat's crew. Hired, that is, by the owners - the leader being a man named Klaus. He also described people matching your descriptions" (he indicates Julian, Mortus and Max) "but not yours," (now he indicates Admund and Ragni).

"Bauer returned and retrieved the box. It stank of floral perfume, and contained the items I mentioned: a metal pendant with the symbol of a red crown, with the initials "K. M." inscribed on the back; and a book. This book, which is entitled "The City of Perfect Truth" is a recent work that has been spreading through the city, and is said to drive those who read it insane." He frowns. "I did not attempt to read it. I learned this when I took the book to the Temple of Sigmar. They also suspected the pendant of being the symbol of a cult dedicated to the Ruinous Powers, though they were not familiar with the mark of the red crown.

"Furthermore, the prisoner was found dead in his cell this morning, in highly suspicious circumstances." Graveland fixes each of them with his unsettling gaze. "I'm sure you appreciate now why I wished to speak to you. Do you have anything to tell me? I should warn you that I have the ability to employ extraordinary methods to make a suspect speak, should they prove unwilling. And I do not shrink from doing so."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 07, 2015, 03:49:15 PM
"Count Klaus Metzger was severely injured about a week ago at the The Crossed Lances Inn on our trip from Middenheim." Admund adds.  "He had to be sent back to Middeneheim to recover. We've all been traveling for quite some time, and Herr Klaus was never in a position to be coordinating any activities between Nuln and Altdorf. We happened across the Faithful Hound today merely by chance. The K.M. surely refers to someone else."

He glances at the others to see if they understand what's going on. His eyes narrow at Bauer suspiciously.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on May 07, 2015, 04:30:58 PM
"Or a plant, perhaps someone jealous of our business success. I recently won a valuable contract in Middenheim after perfecting some new building techniques, perhaps someone wants me out of the picture so they can steal my business"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on May 07, 2015, 06:47:17 PM
"Interesting" says Hans. "Because the man I caught said he'd met this Klaus, you (pointing to Max), you (to Mortus) and you (to Julian) three nights ago, and they gave him the box. And I only had to mention the word heresy and he shat himself. With good reason, given the price he paid for his talk!" Hans's voice is rising, and he stops, calming himself and scratching at the stubble on his face.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 07, 2015, 06:56:57 PM
When the captain is describing the items found in the box, Max gasps with astonishment. He tries to cover it by coughing. Graveland looks at him thoughtfully.

"Mr Julian has had problems with competitors before," Max says, "in Middenheim, one of them tried to frame him for a crime. So it's not unlikely that this could be more of the same."


Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 07, 2015, 07:04:42 PM
Hans's speech provokes Ragni into speaking. "Aren't you bloody listening? We weren't in this bloody city three nights ago, and Klaus hasn't been at all! Someone must have told that dirty thief what to say."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 07, 2015, 07:11:37 PM
"Easy, Ragni." Admund says calmly.

"The dwarf's right, Herr Bauer." Admund says firm and coldly. "We were east of Salfen three days ago. We stayed at the The Baron Matteus Inn. 'fraid your information is wrong."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on May 07, 2015, 08:00:15 PM
"Not much of a thief, was he? Given he gave things away rather than taking them. Maybe you need to listen, young dwarf." Hans sighs. "Obviously we can check your story, and let us say it was true. What then? Either the dead man was given a story, or he really did see four people who look like you. And that is a lot of effort to go to for simple traders, no? And yet, it is doubly strange that someone willing to go to that effort wouldn't make certain to imitate you, Auerswalder, or this des Untergangs fellow."

"You must realise this sounds about as plausible as getting fined for loading a boat in the dark" he says with a smirk.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 07, 2015, 08:27:55 PM
"Don't know what to tell you, mate." Admund says plainly. "We were all together, leagues from the city days ago. Your dead 'informant' saw three people, and the Captain here said himself your fellow doesn't account for Ragni or myself. Sounds to me like some paid slander from some bad blood."

Memories of Bardin Dwinbarsson flash through his mind. He studies Hans Bauer as he talks.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on May 07, 2015, 08:45:27 PM
"Planting a heretical text is a bit more than bad blood. It's hard to imagine a mere business rival would run the risk of having his entire family burnt at the stake, or even just the risk of having the filthy thing in his possession, just for something like that. Because believe me, that's what's happening to the owner of this book. If this is about business, I'll kiss Sigmar's holy arse. You're hiding something."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 07, 2015, 09:15:28 PM
"Yes, a business rival might be more likely to plant illegal drugs, or something of that sort," Graveland says. "Obtaining the book would require unusual connections. Still, it is possible... I think I would like to talk to you, Mr Breytenbach, in private. I suspect you have a special insight to offer me."

"Me, sir?" Max says, "uh, I don't think so."

"I think you do. I'd like you to accompany Bauer and myself to another room. Your friends can remain here for the moment."

Max looks nervously at the others.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 07, 2015, 09:57:38 PM
"Hans, you have no idea what business rivals are capable of." Admund says, disinterestedly. He rubs the part of his scalp near his left temple where Bardin shot him months ago.

Admund stands slowly.

"Captain, if I may remind you in case you are tempted to use your extra-ordinary means, you are speaking to Sir Breytenbach, a Knight of the order of the Panther, friend of Graf Boris Toddbringer, and distinguished lawyer on his way to meet with our contact with the Ten. Show him your pendant, lad."

Admund's grey/blue eyes are fixed on the Captain.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on May 07, 2015, 10:53:45 PM
"Are we under arrest, sir? Max aint going anywhere without me." Julian sits up in his chair
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 08, 2015, 12:17:45 AM
"I'm not interested in your titles," Graveland says sternly, "justice recognizes no privilege. I could refer this case to the Temple Court, since it involves heresy, and you would find their methods less agreeably than mine."

He sighs. "I can see very well that there are holes in this story, but I am equally sure that you know more than you are telling me. Mr Breytenbach's reaction tells me he knows something about the items in that box - or, at least, he suspects who supplied them. Perhaps this is a feud between rival cultists."

He looks at Julian. "No, you have not been arrested. But if you will not tell me what you are hiding, then I will have no choice. You will be placed in the cells and questioned individually."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 09, 2015, 09:35:49 AM
"He spoke to me?" Mortus says.  "Impossible" She sat quite tightly, one hand gripping her knee firmly and the other resting on her belt pouch.   Her mind is racing, she had never thought that Kluas would worship chaos.   sure she remember that Klaus had suddenly gone from liking her to disliking her over the course of a few weeks but she had always thought that her absence from the party had been the reason.   

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 09, 2015, 03:05:36 PM
"Captain," Max says, reassured by his comrade's support, "it sounds to me as though this man you captured had very poor information about the people he claimed hired him. You will be able to confirm that we entered the city by road, and when that was. Surely this points towards a set-up. The person responsible - an enemy of ours - must have learned that the Faithful Hound had arrived in the city: perhaps they have a contact at the harbourmaster's office. This person reacted almost immediately by arranging to have incriminating items placed on our boat, not realising that we were not aboard. They also were unaware that the composition of our group has changed since they last encountered us."

He continues. "You say that the prisoner died suspiciously. I suggest that he was killed before he could be made to tell the truth about who hired him. Could you tell me how he died? It might be important."

The captain smiles slightly as he listens to Max speak. "He was found in a locked cell, face down with a knife embedded in the back of his neck. The body lay at right angles to the door and to the window - which is small, barred, and set high up in the wall. I have seen a skilled knife-thrower lodge a knife in a man's neck, but not in such a way that it would have to turn several times while in flight. And, before you ask, young lawyer: I am sure that no one was allowed into the cell. I have spoken to the jailer and the desk sergeant, and am certain that neither is lying to me."

"Ah," Max says, "then I think I know who is responsible. My comrades have spent the last few months hunting down the cultists of the ruinous powers everywhere from Bogenhafen to Nuln, Altdorf to Middenheim. One of these was a sorceress named Etelka Herzen, a member of the cult called the Red Crown. We pursued her and her accomplices using our river boat, and came into conflict with her several times. Each time she escaped us using her magic.

"In Altdorf, we worked with the Knights of the Fiery Heart, and under the direction of the Grand Theogonist, to eliminate the cult completely. This endeavor was successful. We then learned that Herzen, fleeing from the anger of her fellows after failing her mission, had traveled to Marienburg. After conducting urgent business in Middenheim, we came here to track her down.

"Etelka Herzen always wore very strong perfume, the smell of which lingered long after she had left a room. I think this accounts for the way the box you found smelled. The red crown pendant must be hers - the cult was destroyed apart from her. She must have put Klaus's initials on it to further incriminate him, not realising he wasn't with us. She had... uh... an interest in Klaus.

"As for the death of the man she hired to plant the box: that could have been done by magic. When we faced her before, she sent a flying sword against us that moved as though wielded by an invisible man. I think she could have animated a knife and flown it through the window.

"I realise that this story will sound extraordinary, but I swear that it is true. Herzen is a great threat to the city, what ever she is currently trying to do. Her attack on us shows that she is afraid we'll disrupt her plans."


The captain is quiet for a while. Then he says, "One thing I did not tell you before: the prisoner had been told to plant the box the day before he actually did. Had he done so on schedule, it would have been found when I searched the boat. This also points to the entire affair being a set-up." He frowns. "Which means that my trusted source can no longer be trusted. But perhaps you can be. So you intend to find this Etelka Herzen and bring her to justice?"

"Yes, of course, captain," Max says.

Graveland looks at Hans. "How does that story sound to you, Bauer?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on May 09, 2015, 07:09:28 PM
Hans frowns. "Hobnobbing with Sigmar's very own high skirt-wearer, eh? Simple merchants my arse." He rubs his hand over his eyes before continuing.

"These are extraordinary claims, Captain. We've already heard they're friends of Todbringer, now they're Chaos hunters getting pats on the head from the Theogonist himself. I find it hard to believe, just on this man's word. My whole career has been spent dealing with liars - you know I'm not just a bounty hunter, Theophilus. But yet.."

Turning to Max, he says "I want to believe you, son. I do. There are precious few allies here in this city. The merchants suck the life out of the workers, and do anything to get ahead of each other - anything. Even worshipping Khaine, and darker things. That's why I'm here myself - I'm a Witch Hunter and have been for nearly ten years. I don't care about your titles, who's lining up to kiss your arse or how much cash that halfling is sailing away with in your boat, but I do want proof of your claims. It is clear that this particular incident is a set-up, but it is not clear you are who you say you are. But if you are, I think we can help each other. I'm very good at what I do, and if you are who you say you are, you are too."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 09, 2015, 09:38:26 PM
"Who needs your bloody help!" Ragni says to Hans, "I'd sooner ask an elf!"

"You're a witch hunter?" Max says (also to Hans), "uh... so are we, in an honorary way. We have official documents to that effect from the Church of Sigmar... um, from Nuln and Altdorf. We also have medallions that identify as as Knights Panther, of the Middenheim chapter. Oh, and keys to the town of Bogenhafen." He produces these items from his bag. "We didn't tell you this at first, because the agents of evil are everywhere. Um. But sometimes you have to take a chance and trust people." He smiles. "We've had one or two bad experiences with people in authority."

Captain Graveland claps his hands together suddenly. The noise makes Max jump. "I think I've heard enough," he says. "I'm going to trust you in return. I'll release you all without charge, with a couple of conditions: firstly, I want you to track down this Herzen woman, as you planned. Find her and her accomplices, whoever they may be." He grins. "Even if you find them among the highest of the high! I'll give you what support I can... though the Suiddock watch barely has the resources to do what little it does at the moment. And secondly: I'd like you to work with Hans Bauer here. As he said, he's an experienced witch hunter as well as a thief-taker, and he knows a bit about the city."

The captain turns to Hans, and says, "You'll be paid, of course, Bauer." His expression manages to transmit the additional message that he wants Hans to watch the group for any sign of duplicity.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on May 09, 2015, 10:07:17 PM
Hans flicks his eyes over the medallion and key, looking somewhat disinterested, but takes the documents from the Church and reads them quickly. "I see" he says, nodding. "These look authentic. I believe we have a common cause, and common enemies. Our mutual initial distrust is a healthy sign, I think. There is much to be afraid of."

Hans nods as the Captain mentions the payment, showing him he understands.

"What about this so-called source, Captain? Wrong or compromised? Is this something you want me... us to look into or is it more of a... private matter? It seems a good place to start."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 10, 2015, 10:54:08 AM
"We have one lead on Etelka," Max says, "a letter she sent to another cultist, saying she can be contacted at the Red Cock in Guilderveld. Um. But we do have other important business too."

The captain gives Hans a pouch containing 30 guilders. "Payment for the work you've done so far, plus expenses for what you're about to do. Yes, I think you should speak to my source. He's an elf called Trancas Quendalmanliye, who co-owns the Three of a Kind on the Elfgate Bridge. He's an information broker. Find out where he got the tip-off about the Faithful Hound, and if he mislead me on purpose."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on May 10, 2015, 12:06:59 PM
"Even I've heard of him!" Hans exclaims. "I'm going to need every one of these, I think" he says, shaking his bag of guilders. He pauses, before turning to the group and addressing Max primarily. "I'm going to this Trancas fellow. I don't know if you've heard of him, but his inn is rather well known in this city. I've been past it once - I believe it has a private casino attached to the bar. The elf has quite a human-friendly reputation, for what that's worth" he says, lip curling slightly. "Your reputation might actually be useful there. I don't exactly cut a dashing figure, and might have trouble getting close to him."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 10, 2015, 09:19:56 PM
Mortus stiffens when Hans says that he is a witch hunter.   She relaxes visibly when Max produces his items and stands up at once once the there is a suggestion of them leaving.   
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 11, 2015, 02:22:33 AM
Admund's face remains cold and hard. His eyes are two flakes of grey-blue ice that study Hans and Captain Graveland as they change a purse of money.

Admund finally speaks, his words cool and slow. "This man, the one who planted the box, what was his name? Did he happen to have any tattoos on his body? Particularly his chest? Anything identifying? What about this elf? How long have you used him as a source? This is the first he's been... unreliable?"

"I'm sure we could look into Trancas. How do you usually get information from him?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on May 11, 2015, 03:07:06 AM
"I didn't strip him, just confiscated his knives. I didn't ask his name, since I didn't care. His body is probably still here, Captain?"

Hans seems unruffled by what the others think of him, used to being hated due to his profession.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 11, 2015, 04:14:06 PM
"I've known Trancas for about a year," Graveland says. "He has a sideline in information dealing for money, but I don't pay him. He came to me for help tracking down a group of child-smugglers who were operating near Three Penny Bridge. We found some of the underlings, but the gang leaders got away. He's still looking for them, so from time to time we share information. He passes me anything he hears about Suiddock." Graveland frowns. "For all his dealings with underworld types, I've always thought Trancas was a decent person. Not the kind who'd be involved with evil cults. Maybe he was passed some bad information... or maybe I've been wrong about him.

"We don't normally meet up at the Three of a Kind, but the quickest way for you to find him is to go there. I'll write you a note so he'll know you're working with me.

"As Bauer said, we don't know the dead man's name. He'd most likely have given a false one anyway. I had the body examined to look for signs of other injuries, and there was nothing. No unusual tattoos either."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 11, 2015, 07:57:04 PM
"I've arrested several members of a cult in Middenheim that marked themselves with distinct tattoos on their chests. As far as I know the cult is all destroyed, but I worry about stragglers. They had a particular interest in necromancy..." Admund frowns as his voice trails off. "I worry that they might have had a hand in this, but by the sounds of it Herzen might be acting independently of them. Like Herr Breytenbach said, The Red Crown cult is all but destroyed and it sounds like her information is out of date, as she didn't account for myself, Heinrich, or Ragni. That might work to our advantage."

"We'll go speak with this Trancas and send word to you of what we discover. I'll inquire if Klaus Metzger has made it back to Middenheim, and I'll have any correspondence sent you right away."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 11, 2015, 09:17:24 PM
"Hey, I was there when that witch was after us!" Ragni says, "she bloody well should have known about me!"

"Well, Heinrich wasn't mentioned either," Max says, "I think she was mainly focused on Klaus."


"Why would members of a forbidden cult mark themselves with tattoos?" Graveland says, "some criminal gangs do that, but for people trying to infiltrate normal society it seems a ridiculous risk to take."

"Cultists are stupid," Ragni says, "if they weren't, they wouldn't be cultists."

"Ragni's right," Max says, "these cults attract stupid, petty people who want power above all else. They don't realise they're dooming themselves... but, it doesn't mean they aren't dangerous."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 11, 2015, 09:36:42 PM
"The tattoos are hidden normally," Mortus says quietly.   "They give you a cast iron proof to other members of the cult but don't interfere with your involvement in normal society.   You need to know the meaning of the tattoo in order to know the meaning of the tattoo.   Klaus did have some run in with her in Bogenhafen.   Though he didn't mention it much."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on May 12, 2015, 08:15:19 AM
"Filth" spits Hans. "But I doubt that fool was a cultist. When I mentioned the word heresy he near filled his pants. He thought he was delivering drugs. Regardless, let's be off."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 12, 2015, 10:28:19 PM
The party leave the watch station and head north, crossing the swing bridge, the Niederbrug Bridge, and then the colossal Hoogbrug Bridge. From Paleisbuurt they cross into Guilderveld. This important commercial district was completely rebuilt after the return of the Sea Elves to the city, and is now the gateway to Elftown. The Elfgate Bridge connects the two wards, and halfway across that bridge, built into the stones - neither in Elftown nor in Guilderveld - is the Three of a Kind cabaret and casino.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/MBbridge3_zpssxmdmxf7.jpg)

The three-story building is decorated with dozens of coloured lanterns that burn day and night. These are bright enough to make the place visible in all but the thickest fog. The ground floor is an expensive restaurant where diners are entertained by the best comedians and musicians. The lower level, inside the body of the bridge, is an exclusive casino.

Elfgate bridge is busy with all sorts of traffic, but it's noticeable that only the best-dressed people are going into the Three of a Kind. A pair of doormen stand watch at the entrance.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 12, 2015, 10:40:26 PM
Mortus hangs back a little to let the others take the lead.   She tries to ensure that the entire group is between her and Hans without anybody noticing that is what she is doing.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on May 13, 2015, 12:46:54 PM
"Someone shiny up front" Hans grunts. "You, girl, you look like you have a bit of coin - I'm sure they'll let us in if you take the lead."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 13, 2015, 03:01:57 PM
Mortus glances at Hans, for a second there she hesitates and then she advances on the door.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 13, 2015, 03:23:54 PM
Admund glares at Hans for a moment, looking him up and down. He steps up behind Mortus and follows her inside.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 19, 2015, 03:34:55 PM
"Perhaps I should take your arm, Mortus," Max says, "um... that might make the guards more likely to let us in."

Assuming she agrees, Max escorts her to the doorway. The guards look at him, at Mortus and at Julian, and obviously consider them acceptable. Admund, Hans and Ragni are less so. Max notices, and says, "These are our bodyguards." That does the trick, and they are allowed to enter.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 19, 2015, 05:31:42 PM
The Three of a Kind's main room is large and open; brightly and richly decorated. Though it's early, it's well populated with patrons. As the group enter, they are approached by a waiter who leads them to a table and takes their orders for drinks.

The stairs that lead down to the famous casino are prominently positioned at the far end of the room. More doormen stand guard.

There's a male elf chatting to a small group at one of the tables who could be Trancas.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 20, 2015, 09:50:07 AM
Mortus will go up to the Elf.

"Trancas," she addresses him
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 20, 2015, 03:33:25 PM
Admund will follow Mortus, playing the part of bodyguard. He will look around and listen and observe.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 20, 2015, 04:34:34 PM
The elf turns around. He's elegantly dressed in black and scarlet silk, with a silver-hilted rapier at his side. His blond hair is tied back in a tail. He fixes his brown eyes on Mortus and smiles. "I am Trancas," he says in a melodic voice, "welcome to the Three of a Kind. How may I serve you?"

Admund looks around him. The people the elf was talking to are accompanied by bodyguards who wear the blue and white chevrons of house van Haagen. They were the principal rivals of the house he worked for during his time in Marienburg.

Admund also has a vague feeling he's seen Trancas's face before… but he's not sure where.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 20, 2015, 04:51:17 PM
"Forgive that I interrupt your evening," Mortus says.   "But my business is sensitive.   Would it be possible for us to speak more privately?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 20, 2015, 07:39:57 PM
Admund casts a glance at the van Haagen men, but will study Trancas voice and face and concentrate for a moment to try and remember him.

[Int test? 1d100 = 45]

Admund will continue to stand with Mortus.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 21, 2015, 11:00:35 AM
Admund thinks hard about Trancas... he feels like it wasn't in Marienburg where he saw him, but in Carroburg. But where? He also feels like it might have been a picture of Trancas that he saw, rather than the elf himself. Or perhaps he's mistaken.

The van Haagen bodyguards are guarding three men and two women, all dressed in the most expensive and elaborate style. One of them, a dark-haired man in his mid thirties, could be Crispijn van Haagen, son and heir to the family.


"More private?" Trancas says to Mortus, "certainly. This way, please." He leads them into a private dining room. "Now, what would you like to talk about?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on May 21, 2015, 11:45:24 AM
"I followed the lead you gave Theophilus, and it seems like a set up" Hans cuts in, though trying not to sound rude. "He thinks someone might have fed you bad info."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 21, 2015, 01:45:16 PM
Trancas slowly raises one eyebrow in an exagerated expression of disdain. "Bad information? From me? Who are you?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 21, 2015, 02:37:19 PM
"I was arrested as a result of your information," Mortus says quietly.   "I am Mortus, heir and representative of the Nordland Trading House of Basanduine.   My being arrested isn't vey good for my trading mission here."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 21, 2015, 02:57:53 PM
"My dear," he says, "if you were falsely arrested then I suggest you take it up with the watch. I scarcely ever arrest people."


Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 21, 2015, 03:48:53 PM
"I took it up with the watch," Mortus says.   "They say you provided the information.   I have no desire to cause trouble for you as I am sure you don't for me."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 21, 2015, 11:48:56 PM
He sighs. "Which information are you talking about? I don't enjoy guessing games."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on May 22, 2015, 12:50:51 AM
"My name is Bauer, uh.. Herr Quendalmanliye" Hans says, hesitating both over the title and pronounciation of the elf's name. "Captain Graveland in Suiddock said you passed him a tip about heretical materials about to be smuggled aboard the halfling-crewed boat the Faithful Hound. After I investigated it appears that information was designed to set up these Middenheim merchants I have with me. Everyone involved would like to know who passed you the tip - they may be agents of foul powers. The materials found were determined not to be the property of either the halflings or these merchants, but they were unquestionably heretical in the extreme."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 23, 2015, 11:32:25 AM
"We also have a note from the captain," Max says, "to prove that he sent us."

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/MBtrancas_zpsr6sj7h3p.jpg) (http://s48.photobucket.com/user/sparky_sparkfire/media/WFRP/MBtrancas_zpsr6sj7h3p.jpg.html)

"Ah," Trancas says, "that information. You say it was a set-up? Damn. Just when I thought I'd learned to read Henschmann." He pauses. "Let me explain: I have contacts at almost every level of society in this city, high and low. Adalbert Henschmann is one from the lower end, though he's risen to the top of his particular pool. He's the master of the League of Gentlemen Entrepreneurs." Trancas glances at their faces to see if anyone recognises the name [Hans will, and probably so will Admund]. "The league is basically a thieves' guild. Though of course, it isn't organised like a normal guild. It's a loose network of people with common interests... and while I am not a member, I have reached an understanding with them that both side profit from.

"Henschmann's base is the Gentlemen's Club on Threepenny Bridge - in Suiddock. The last time I was there, he had something he wanted passed to Captain Graveland. Something important, he said. You see, Henschmann sees himself as a peacekeeper in Suiddock. He doesn't want a return to the old days of constant street fights. It's bad for business." Trancas smiles. "So he keeps his men in order, and from time to time he even works with Graveland - behind closed doors - to keep out uncontrolled criminal elements. Well, he'd been told about a boat from The Empire that was involved in smuggling heretical items. He said he'd been offered a cut, but didn't want in - it's a trade where the profits aren't even close to being worth the risks. But he didn't want to go direct to Graveland, because he didn't want him to think he had any links to cultists. He asked me to pass on the information instead.

"But, if the story was false to begin with, then he's either involved in the scheme or he's been duped too. I don't know which."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on May 23, 2015, 10:37:36 PM
Hans' lip curls at the mention of the League. "Too powerful to just march in... Graveland may have a suggestion on how to approach this. I don't know this Henschmann. I thought their master was someone called Casanova."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 23, 2015, 11:27:43 PM
Trancas laughs. "Oh, that's him. Though it wouldn't do to call him that to his face. It's a reference to his great successes in the art of romance." His tone makes his meaning clear.

"Please carry my apologies to Captain Graveland. I am of course distraught that I - even unwittingly - misled him."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 24, 2015, 10:25:38 AM
The party return to the main bar room, and head for the front door. Crispijn van Haagen, already drunk, is complaining loudly to his companions; "Damn that woman! How she torments me! Two hours past the time she set, and where is she? Holy Shallya's Tits, I swear I am losing interest in her!"

Outside, the Elfgate Bridge is wreathed in thick, clinging fog. People loom at times out of the grey clouds, only to vanish back into them, set upon returning home to change their soaking clothes.

As the party cross back to Guilderweld, they become aware that cries of panic are rising from the muffling fog somewhere at the southern extent of the ward.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on May 24, 2015, 11:51:35 AM
"Could be anything" grunts Hans, drawing his sword and moving toward the sound at a jog, his other hand holding his net.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 24, 2015, 04:17:41 PM
The party hurry toward the sounds. As they get closer, they see a weird blue light glowing through the fog ahead. Suddenly, they step out of the fog into clear air - the fog simply ends, as though an invisible wall holds it back. They are in a waterfront street. A huge bonfire is burning, apparently without fuel and with blue flames, in the middle of the street. The fog stops about thirty feet from it in every direction. Out on the water, south of the street, a rowing boat sits at the edge of the fog, a blue-flamed lantern at its prow. A hooded figure, half hidden by the fog, sits within.

Near the bonfire, a dozen or so people are under attack from six hideous creatures. Each is a rotted, animated corpse, risen from the sea. Seaweed clings to their soaked clothing, and tiny crabs lurk within their empty eye sockets. Their jaws hang open, constantly emitting gurgling, choking cries. They reach for their terrified victims with clawed hands.


(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/Fogwalker_zps5505ffa5.jpg) (http://s48.photobucket.com/user/sparky_sparkfire/media/WFRP/Fogwalker_zps5505ffa5.jpg.html)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 24, 2015, 06:49:06 PM
Mortus is going to cast duel fireballs at the figure in the boat.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 24, 2015, 06:53:34 PM
Admund rips his sword from its scabbard.

"Gods damn it..." Admund mutters at the sight of the animated corpses.

"Mortus, burn the boat!" Admund shouts pointing with sword. He rolls the blade back over his wrist into a low guard. "We have get between them and the people! C'mon lads."

Admund will charge between the people and the undead, hacking at arms and shoving with his shield to give the innocent time to flee.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on May 25, 2015, 12:26:33 AM
Hans charges toward the figure on the boat, but veers aside as he hears Admund shout, instead slamming into the nearest corpse with a frustrated howl. "CAPTURE, DON'T KILL IT" he roars as he attempts to behead the corpse in front of him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on May 26, 2015, 12:12:06 PM
Julian whips Barrakul from it's sheathe and fumbles his shield onto his off hand, Joining Admund in attempting to block the SeaZombies from the people.

"can any of you fight" Julian bellows
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 27, 2015, 02:55:10 PM
[Initiative order:
Admund 66
Mortus 55
Ragni 45
Hans 41
Julian 36
Max 35]

Admund feels the mark on his hand grow suddenly warm as he sees the undead monstrosities. A feeling of resolute calm descends on him. [Admund is immune to fear for this combat]

His sword too seems to react to the presence of the undead: a pale white light flickers along the blade as he draws it. He charges at the nearest zombie, before it can tear out the throat of a terrified young man.

[Admund 1: 96, miss!]
[A2: 57, hits body. S4+1+1+d6 roll of 3-T4 = 5 wounds]

He deals a savage cut to its torso, but the creature doesn't seem to notice the injury.

Mortus turns towards the boat and begins to cast her spell.

[Ragni fear test: 70, failed!]

Ragni is frozen to the spot, overcome by supernatural fear!

[Hans fear test: 38, pass]

Hans, annoyed about the plan to blast the boat, charges one of the zombies. As he gets closer, he realises [Identify Undead skill] that these creatures look tougher and faster than is typical for magically-animated corpses. He also knows that their claws are likely to cause infected wounds.

[Hans 1: 82, miss]
[H2: 84, miss]

His attacks go wide.

[Julian fear test: 52, pass]

Barrakul's runes blaze into life when it is drawn, the ancient dwarvern magic reacting with fury to the presence of evil. As he charges into battle, he calls out for the townspeople to fight back.

[Julian Ld test: 53, pass]

[townsman: fear test 07, pass]

"Aye!" shouts a heavy-set man in a white smock and cap. He draws a pair of carving knives and charges at a zombie, hacking at it with berserk fury. Several other men and women join the fight, inspired by Julian's commanding voice. Other though are too afraid.

[Julian 1: 31, hits head. S3+1+d6 roll of 4-T4 = 4 wounds]
[J2: 61, hits (charge bonus) right arm. S3+1+d6 roll of 5-T4 = 5 wounds. -2 critical = 69, dead]

Julian hacks the zombie into pieces!

[Max fear test: 76, failed]

Max, like Ragni, is overwhelmed by fear.

The remaining zombies slash at their victims with pestilent claws.

[Za1 vs Admund: 04, hits left arm. S4+d6 roll of 4-T4-A2 = 2 wounds. Dodge blow: 40, yes]
[Za2 vs Admund: 17, hits body. S4+d6 roll of 1-T4-A3 = no wounds]

Admund dodges one attack, and a second skitters off his breastplate.

[Zb1 vs Hans: 28, hits right leg. S4+d6 roll of 5 - T4-A1 (net as shield) = 4 wounds]
[Zb2 vs Hans: 35, hits right arm. S4+d6 roll of 1-T4-A1 = no damage]

A zombie rakes Hans' leg, tearing his trousers and leaving long, shallow cuts across his thigh.

The other three zombies are fighting townspeople.

[Zc1: 62, miss]
[Zc2: 29, hits left leg. S4+d6 roll of 5-T6 = 3 wounds]

The white-clad man is savaged in the leg.

[Zd1: 69, miss]
[Zd2: 98, miss]

The zombie attacking an elderly woman misses.

[Ze1: 06, hits body. S4+d6 roll of 4-T3 = 5 wounds]
[Ze2: 46, miss]

Another townsman is slashed across the chest.

Mortus completes her spell [casts fireball -8MP]. Two flaming spheres burst from her hands and hurtle towards the hooded shape on the rowing boat. [I test to dodge for half damage: pass]

The figure, with preternatural swiftness, jumps overboard into the sea, though is still partly caught by the blast.

[fireball 1: S3+d10 roll of 5 /2 =4-T3 = 1 wound]
[fireball 2: S3+d10 roll of 7 /2 = 5-T3 = 2 wounds]

Mortus loses sight of it as it goes underwater.

[does the boat catch fire? S3+d10 roll of 1-T4 = no wounds. S3+d10 roll of 2 -T4 = 1 wound. Scorched, but doesn't catch]

The boat itself is too damp to catch fire.

[end of round]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 27, 2015, 03:20:29 PM
Admund swats away the arm of the clawing zombie and sweeps the blade about with finesse. He will next move to assist wounded townspeople in fighting the zombies as soon as he deals with this zombie.

"Ragni!" Admund shouts over the screams and shouts, "Form up! Get stuck in here, lad!" [Battle tongue!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on May 28, 2015, 06:27:08 AM
"These are fast" pants Hans, worried by the throbbing marks on his leg. He knows he's losing against this thing. He continues to attack the beast in front of him. He tries to think if these things will be weak against the fireballs of the girl. [Does his identify undead give him that information?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 28, 2015, 08:26:56 AM
[Hans knows that some undead are dry and burn well, but these aquatic zombies are unlikely to catch fire!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 28, 2015, 11:39:10 AM
Admund presses his attack.

[Admund 1: 65, miss]
[Admund: 41, hits head. S4+1+1+d6 roll of 2-T4 = 4 wounds. -2 critical to head: 51, dead!]

His sword sheers through the zombie's throat and shatters the spine. Its head falls back, hinged horribly by a flap of undamaged skin. The creature flails around with its arms for a second or two, then collapses and lies still.

Admund moves quickly to intercept one of the other zombies.

Mortus stays where she is, scanning the water for some sign of the hooded figure from the boat.

[Spot test: 87, fail]

She can't see anything.

[Ragni fear test: 61, pass]

Admund's words spur Ragni into action. Blushing furiously, the young dwarf draws his axe and charges recklessly into battle.

[Ragni 1: 37, hits body. S4+1+d6 roll of 1-T4 = 2 wounds.]
[R2: 19, hits left leg. S4+1+d6 roll of 1-T4 = 2 wounds.]

He takes on the zombie that just wounded a townsman, hacking at it savagely.

Hans continues the fight against his own opponent. He decides to try to trap it in his net.

[Hans 1 (net attack): 28, hit. Zombie I test: 97, fail. Trapped! counts as prone]

He succeeds in entangling the zombie. That done, he hacks at its head!

[H2 (vs prone zombie): autohit, on chosen area, for double damage. S4+1+d6 roll of 6! (add damage = 11, yes)+2 *2 = 26-T4 = 22W! Max critical to head: 70, dead!]

He hits the creature harder than he thought possible - his sword slices cleanly through its neck, and its head sails off through the air, bouncing twice before splashing into the water.

Julian advances inexorably on the zombie that's fighting the white-clad man.

[Julian 1: 08, hits body. S3+1+d6 roll of 3-T4 = 3W]
[J2: 76, miss]

He catches it a glancing blow. The white-clad man hacks at it with his carving knives.

[white-clad man1: 16, hits body. S4+d6 roll of 6! (add damage = yes)+2-2(knife)-T4 = 6W. -2 critical to body: dead]

The man, utterly consumed with rage, continues to slice and tear at the zombie long after it has stopped moving.

[Max fear test: 89, fail!]

Max is still unable to act!

The wounded townsman tries to stab a zombie with his small dagger.

[Townsman: 06, hits body. S3+d6 roll of 3-2 (dagger)-T4 = no damage]

He hits, but is unable to harm it.

The elderly lady hits a zombie with her heavy walking stick.

[Elderly lady: 76, miss]

But misses.

Only two zombies remain. One attacks Admund.

[Zd1: 01, hits head. S4+d6 roll of 4-T4-A3 = 1 wound. Dodge: 88, no! Parry: 92, no! 1 wound]
[Zd2: 59, miss]

Admund tries to avoid the blow, but is scratched across the face by the zombie's filthy claws.

The last zombie attacks Ragni.

[Ze1: 61, miss]
[Ze2: 33, hits right arm. S4+d6 roll of 1-T6-A1 = no wounds]

He bashes aside its arm with his shield.


Mortus is suddenly surrounded by a cloud of whirling spirits!

[Mortus WP test: 53, fail]

Confused and disoriented by the cloud, she stumbles towards the edge of the canal...

[I test or fall: 90, fail!]

...she plunges over the edge and into the water!

[end of round]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 28, 2015, 12:31:36 PM
Admund tries to finish the zombie.

[note: one attack used to parry last round]
[Admund1: 15, hits left arm. S4+1+1+d6 roll of 5-T4 = 7W]

He cuts deeply into its arm, breaking the bone and rendering it useless.

Mortus has fallen into the water! The spell that caused her to fall has dispersed, but now she is struggling to keep afloat. She splashes round desperately.

Ragni continues to fight.

[Ragni1: 40, hits head. S4+1+d6 roll of 4-T4 = 5W. -2 critical to head: 29, stunned (can't be stunned! zombie!)]
[R2: 43, hits right arm. S4+1+d6 roll of 2-T4 = 3W. -3 critical to arm:34, arm smashed]

His blows break open its skull and sever one arm, but the zombie continues to move!

Hans, leaving his net tangled around the destroyed zombie, moves to help Admund.

[Hans1: 40, hits head. S4+1+d6 roll of 2-T4 = 3W. -3 critical to head: dead!]

He steps up behind it, and neatly slices off its head.

Julian moves to support Ragni:

[Julian1: 14, hits left arm. S3+1+d6 roll of 4-T4 = 4W. -4 critical to arm: dead!]

He finishes off the heavily-damaged zombie with a scything blow from his runesword.

Max hears the splash as Mortus falls into the water, and it shocks him out of inaction. He quickly strips off his clothes, then runs to the water side and dives in!

[Max has the Swim skill]

He reaches Mortus in a few strokes, and tries to stabilise her in the water.

[Risk test at +20: 54, pass]

Max succeeds, and starts to tow Mortus back to the dockside.

Meanwhile: all the zombies have been destroyed, but the eerie blue bonfire is still burning, and the area of the fight is still encircled by thick fog. The hooded figure from the boat must still be nearby!

[end of round]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on May 28, 2015, 01:07:43 PM
"You and you" Julian nods to the men who fought back "well fought. Gather round the other townsfolk and stay put." Julian will move to the side of the river (does he have a rope? I feel like he would) and throw a rope towards max.

"Get out the water Max, grungi knows what else is in there. The necromancer must still be near by"
He peers around the area of the boat looking for any signs of movement. (dwarf dark vision)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 28, 2015, 01:24:02 PM
The claws of the zombie rake across Admund's face, leaving cuts across his eyebrow and cheekbone. He recoils with a cry of pain and anger. Blood begins trickling down the side of his face.

He brings his sword about in a sickening arc, gouging into the offending zombie's arm. He resets his feet to recover and strike again, when Han's sword neatly takes of the head of the zombie. Admund nods at Hans in thanks. He spits a ball of phlegm on the ground and catches his breath.


Admund sheathes his sword and runs over to Julian to assist in hauling up Mortus and Max. He will lean over the side to lend a hand and pull them the rest of the way up. Once both are safe, he will ready his old crossbow.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 28, 2015, 01:42:01 PM
Julian sees that the two men have both been injured, but it doesn't look life-threatening. Some of the other townspeople have been hurt too, but as far as he can see no one has been killed. He and the others arrived just in time!

"My thanks, master dwarf," the white-clad man says, "you did good work here. I'll thank you properly later." The man sets about organising the other townspeople, as Julian instructed. He seems unconcerned by his leg wound.

Julian always has a rope on hand, as part of his array of useful items and tools. He throws it to Max, who seizes it gratefully. Max is tired out from his exertions, so it takes all of Julian and Admund's strength to pull him and Mortus from the water. Once both are out though, Max recovers and quickly examines Mortus. While she inhaled some water, she hadn't begun to drown, and will be herself again in a short while.

Julian stares out across the water, hoping his dwarfish eyes will see something through the fog.

[spot test (with a bonus): 26, pass]

He can see (as a heat-image) something clinging to the far side of the rowing boat, mostly submerged and almost invisible in the fog. It must be the hooded figure.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 28, 2015, 01:54:17 PM
"Water and you don't seem to mix well, eh. Them robes probably don't help either." Admund says to Mortus. He offers her the blanket from his sling bag and drapes it around her to keep her warm.

"Max, you alright lad?" Admund tosses his shirt to him.

"What do you see, Master Dwarf?" Admund says, hooking his foot through his crossbow stirrup and locking back the string. He drops in a bolt and peers out into the fog where Julian is looking.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 28, 2015, 02:01:47 PM
"Oh, I'm fine thanks, Admund!" Max says, "I'm so sorry I froze at the sight of the zombies, but at least I was able to save Mortus!" His bony chest is still heaving after the unexpected swim. He catches the shirt Admund throws him, but drops it absent-mindedly instead of putting it on. "I'll need my bag to find a restorative tonic for Mortus. Oh, and you're hurt, Admund! I'll have to treat those cuts. Um. And I expect other people will need medical attention too."

"This isn't over yet, Max lad," Ragni says, joining them at the waterside. "Still some bloody wizard out there! Elf, most likely."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 28, 2015, 03:14:44 PM
Mortus will thank Max.   She shivers, the trashing in the cold water coming back to her.   She smiles at Admund's statement.

"I do try to avoid it when possible," she says.   Slowly she'll use the towel to mop her face and scan the area for the necromancer.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 28, 2015, 03:20:42 PM
"Max, go help the townsfolk first." Admund says in response to Max's offer to help. Admund touches the back of his hand to the cuts on his face to check bleeding. He notices his palm is still tingling, and glances at the mark of Morr on his palm.

He returns to scanning for the necromancer, steadying his crossbow toward the boat.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on May 28, 2015, 04:38:46 PM
"I can see him, he's still on the damn boat. Can we haul it in?"

Julian assesses whether he can lassoo the boat with his rope or not. If he thinks he can't he will tie some rope to Admund's crossbow bolt (that would totally work, right?)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on May 28, 2015, 08:48:18 PM
Hans will stride over and attempt to use his lasso on the figure. He says to Julian in a low voice "I'm good with this, but I can't see him properly - guide my aim, Mr Stonebridge." He also readies his crossbow pistol.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 28, 2015, 11:03:24 PM
Max blushes when Mortus thanks him. "Oh, I just reacted, Mortus. I didn't even think about it! I'm just glad I learned to swim properly." Admund's command to help the townsfolk makes him snap back into action. "Yes sir!" he says, grabbing his medical bag and hurrying off to treat the injured while still soaking wet and dressed only in his short trousers.

Julian doesn't think he'd be able to throw a rope accurately enough over the required distance. He's also sure that rigging a crossbow to fire a bolt that carries a rope would require substantial modification time. He points out to the others where the hooded figure is. As he does, the figure climbs over the side and re-boards the rowing boat.

Hans throws his lasso, aiming for the boat.

[Hans (lasso): 56, hits.]

He lands the loop of rope neatly around the projecting prow, and draws it tight. The boat is caught!

The figure raises one hand, holding a small object which it points towards the party.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on May 28, 2015, 11:09:22 PM
"Hit it with something!" Julian scrambles for his gun.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on May 28, 2015, 11:12:59 PM
Hans will hold the lasso with one hand, and shoot his crossbow pistol with the other. "Help haul him in" he grunts at whoever is closest.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 28, 2015, 11:29:01 PM
Julian reaches for his gun, but has to prime the firing pan before he can shoot it [will take one round].

Ragni grabs hold of the rope, and starts to pull on it.

Hans shoots his crossbow pistol.

[Hans (crossbow pistol): 19, hits left leg. S3+d6 roll of 3-T3-A2 (aura) = 1W]

The small bolt grazes the figure's leg, deflected by an unseen force.

Admund shoots his crossbow.

[Admund (crossbow): 82, miss]

The bolt thuds into the boat's seat, a few inches from the figure.

The figure shouts a command word (the language is harsh and ugly, and Mortus recognises it as a form of Arcane... a dark form), the object in its hand glows brightly... and the blue bonfire that has been burning in the street blinks out of existence. Immediately, the fog rolls back in to fill the empty space. It seems thicker than ever, so that it is impossible to see more than a yard in any direction.

"Pull him in!" Ragni yells, heaving at the rope, "don't need to see him to do that!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 29, 2015, 02:53:33 AM
Admund curses and reloads his crossbow. He scans about in the fog listening for the necromancer to move in the water. He will help haul in the boat if needed.

"Max!" Admund shouts over his shoulder, his voice cracking. "Get the people off the streets!" He sticks his foot through the stirrup and yanks the string back to lock it. He drops in a fresh bolt.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on May 29, 2015, 06:57:40 AM
Hans curses his poor shot, tucks his crossbow pistol away and hauls on the rope with both hands. He'll be concentrating on listening for sounds of splashing water and also if the load suddenly gets lighter. "Can you dispel this blasted fog at all?" he calls out to Mortus.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 29, 2015, 07:04:39 AM
Mortus will cast windblast towards the boat.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 29, 2015, 10:41:04 AM
Mortus starts to cast her spell.

The fog muffles sound, but Admund thinks he hears Max's shouted acknowledgement of his order to get the people inside.

Julian and Admund prepare their weapons to fire, while Ragni and Hans pull hard on the rope. The boat seems to be moving very sluggishly through the water. The taut rope starts to vibrate - "I think he's cutting it!" Ragni yells.

Mortus completes her spell [casts wind blast. -4MP]. As she chants the final words of the incantation, she flings her arms wide. A howling gale appears out of nowhere, blowing directly towards the boat. The fog is pushed back in a wide corridor, extending far out over the water. The hooded figure, who has cut halfway through the rope with a knife, is knocked backwards by the wind, ending up lying on its back at the bottom of the boat. But the wind is also pushing the boat away, causing the damaged rope to unravel.

[The boat is four yards from the dockside (the distance is jumpable, with a run-up). There are two more rowing boats tied up nearby.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 29, 2015, 10:46:37 AM
 Admund closes an eye and lines up the crossbow. He will fire once the wind subside.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on May 29, 2015, 10:58:32 AM
Hans will attempt to run and jump onto the boat, sword drawn. If the boat moves again before he can make the jump, he will try to abort and grab his net from the dead zombie instead.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on May 29, 2015, 11:08:59 AM
Julian drops his gun and hauls on the rope
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 29, 2015, 11:33:45 AM
The wind shows no sign of abating. Admund holds his shot, waiting.

Hans lets go of the rope. Ragni staggers forwards a couple of steps, before bringing the boat to a halt again. Julian takes up Hans' position at the rope.

Hans takes a run, and then jumps!

[M4, so jumps 8-D6 = 4 yards]

He jumps just far enough to reach the boat, but lands with his feet on the rail...

[I test or fall! 16, pass]

... he sways for a moment on the edge, blown by the magical winds, then regains his balance and steps into the boat.

The hooded figure tries to get up...

[S test: failed]

...but is still pressed down by the wind. It raises its knife defensively. Hans can see the thin, angular features of an elf beneath the hood.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on May 29, 2015, 11:35:28 AM
"Mortus the wind! Ragni, get down to the dockside"

Julian will attempt to haul the boat closer so the others can more easily get onto the boat.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 29, 2015, 11:45:14 AM
"Aye, boss!" Ragni shouts, dropping the rope and running to the waterside, ready to board the boat.

Julian strains to draw the rope in...

[%S test (with dwarf bonus): 19, pass]

[rope breaks on 51+: 01, it doesn't]

...he pulls steadily on the rope, which holds despite being on the verge of breaking.


[the boat is now 2 yards from the dockside]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 29, 2015, 12:21:53 PM
Admund curses as Hans runs out in front of his shot, he steps to the side, waiting for an angle to fire.

As the boat comes to shore, Admund will move up with Ragni.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 29, 2015, 12:28:59 PM
Mortus drops the wind
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on May 29, 2015, 12:44:36 PM
"BEG for mercy, Elf filth!" roars Hans, whipping his sword out to attack the Necromancer. He has no tools to trap him, but is hoping to get the elf to submit using Strike to Stun.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 29, 2015, 12:49:20 PM
Mortus casts mind steal on the necromancer.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 29, 2015, 01:36:42 PM
The wind drops as soon as Mortus ends her spell. But the fog doesn't rush back in, as it did when the magical bonfire vanished. It seems to be beginning to disperse.

The elf leaps to his feet, balancing perfectly on the moving boat. He holds his knife out with one hand, while the other is set in a mystical gesture!

Admund moves up to stand alongside Ragni. He doesn't want to risk hitting Hans, but keeps his crossbow ready.

Mortus takes a deep breath, and begins another spell.

Hans, roaring with rage, attacks the elf! Although he'd prefer to kill the necromancer, he tries to knock him unconscious instead.

[Hans1 (strike to stun): 65, miss]
[H2 (sts): 27, hits (head, stun attempt): S4+1+d6 roll of 2-T3-A2 (aura) = 2 stun wounds. So 30% chance to stun. First, dodge blow: 89, fail! Stun roll: 01, stunned! Duration = secret]

He slams the flat of his sword into the side of the elf's head. The elf tries to duck, but is too slow. His eyes roll back into his head and he falls... over the side of the boat, into the water!

Julian has by now pulled the boat alongside the dock.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 29, 2015, 01:58:52 PM
Admund lowers his crossbow and begins searching the other boats for a pole hook or anything useful to yank the elf from the water.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 29, 2015, 02:00:56 PM
Admund finds a boat-hook stowed aboard the first boat he checks. Meanwhile, the elf is bobbing around, face down, just below the surface. He's starting to drift away from the docks.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 29, 2015, 02:05:52 PM
Admund will crouch down on the edge of the dock and attempt to hook and pull the elf up. He's more concerned about getting the elf out of the water than not cutting him with the hook.

"Ragni, give me hand lad. Let pull him in."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 29, 2015, 02:10:30 PM
[Mortus cancels her spell before its complete, since it's no longer needed]

"No problem!" Ragni says, grinning maliciously at the sight of the floating elf. Admund fishes around with the boat-hook. The first try fails to snag him, so he tries bringing the pole down more forcefully. This time the hook catches around one arm (some blood is released into the water). Ragni also takes hold of the pole, and the two of them drag the elf out of the water and onto the dockside.

Ragni kicks the elf in the ribs. "So, is he dead then?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on May 29, 2015, 03:01:53 PM
Julian props the elf upright against a wall, and checks for signs of life (pulse, lungs?).
If the elf is alive Julian will tightly bind his hands behind his back.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 29, 2015, 03:25:58 PM
Admund offers Julian the pair of manacles he has on his belt to bind the necromancers wrists. "We might need a gag." Admund says plainly.

Admund will search the elf. He will hand magical items to Mortus to inspect.

"This is going to get messy, lads. The Black Hats won't like to arrest an elf, especially 'cause Elftown will want their judge their own. Still, the undead corpses and the necromancy are inexcusible." Admund spits on the ground and touches his brow to see if he's still bleeding.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 29, 2015, 03:53:05 PM
Julian examines the elf. While he has no medical knowledge, he can tell that he's still breathing (though faintly). He's bleeding from a few wounds, but they look superficial. Julian binds his hands with the manacles Admund offers him.

Admund searches the elf. He's wearing plain black clothes of soft, expensive fabric. His knife is missing, as is whatever the device was that he used to remove the magical fire - presumably both are at the bottom of the river. A pouch at his belt contains 23 guilders. He is wearing a silver ring, which is molded into the shape of alternating sharks and dolphins. Around his neck is a silver pendant, inscribed with flowing elvish letters. Mortus identifies both as being magical in some way (she will need to spend some time to determine their powers).

Ragni kicks the elf again. "I say we kill him and dump him back in the water with weights tied on!"


Admund's wound is still bleeding, as is Hans'. The wounds tingle unpleasantly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on May 29, 2015, 07:00:46 PM
"Morr... the temple of Morr. They hate necromancers. Won't give a damn that he's an elf. Might help us find out what's with these wounds too."

Hans thinks for a moment. "Maybe we should try to find a small cart or wheelbarrow to take one of the dead with us too. The temple will want to see the bodies destroyed, and it might help us to have evidence. Need to be quick though. Grave robbing is a capital crime."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 29, 2015, 08:07:32 PM
Mortus will drop both necklace and ring into her belt pouch.

"They are magical," she says, almost in a whisper.   "But I'll need to study them to find out what they do."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 31, 2015, 03:01:38 AM
"Fine then. Take this shirt bird and find out what he knows." Admund eyes the Elf for a moment. "This is the first elf dabbling in necromancy that i've met. Find out what he knows and if he's connected to Clan Lianllach."

"Mortus and I will fetch Max and help tend to the townsfolk. We'll look into this elf's pendant and ring and see what we can learn. Let's meet back at the Inn at dusk."

Admund rises to his feet. "And for gods sake, don't cause a scene. We don't need a political nightmare."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on May 31, 2015, 09:55:21 AM
"Hah! Clan Lianllach is in charge of Elftown here. If he's in with them, as I suspect he is, we'll soon find out when they start pissing and moaning about the Temple getting their hands on him. Too bad for them. But if you feel like you can't handle a few Elves whinging, then feel free to blame it on me. I don't give a damn. Let's get going. He'll wake up soon."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on May 31, 2015, 05:04:00 PM
Julian gags the elf before dumping him into the boat.

"So me Hans and ragni to the temple of morr? Citizens helping with a witch hunters arrest, might make sense of you take the credit, sir"

"So can anyone row this thing?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on May 31, 2015, 06:20:29 PM
"How's about me and Ragni here take an oar each, and you keep that sword pointed at our friend. I have a feeling it's a bit scarier to him than my own. We don't want to get picked up on the way if we can help it, we need to go quickly."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 31, 2015, 10:33:46 PM
[Julian, Hans, Ragni]

"Bloody boats again!" Ragni says. "And a bloody small one too. Let's get it over with then." He takes his seat on the boat, and picks up an oar. Hans takes the other, while Julian watches the bound and unconscious elf. They set off. Since neither of them has any experience of rowing, they spend some time meandering through the water until they establish an awkward rhythm. After that they make steady, if slow, progress across the river.

They clear the fog after about thirty yards, emerging suddenly into bright sunlight. "I don't know much about the seaside," Ragni says, "but that's not normal weather, is it? Elfery!"

They are crossing the main shipping channel, and find their small boat dwarfed by ocean-going vessels. A Bretonnian sloop glides by, coming perilously close to them. The crew shout insults over the rail as they pass.

Before too long, Hans and the dwarfs come into sight of the Tempelwijk ward. The golden spires of the great cathedral of Manaan flash like fire in the sun. As they move still closer, the elf opens his eyes. He glances rapidly around, establishing his situation. Then he simply stares at Julian.

The temple of Morr is a small, solemn building on the smallest of the district's main islands. It's far enough removed from the college and the other temples that they are able to maneuver the rowing boat to a small jetty in sight of the temple without being seen by many people.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 01, 2015, 12:04:13 PM
Julian looks around if there are any wheelbarrows or carts
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 01, 2015, 12:10:23 PM
[Mortus, Admund]

Just as the rowing boat moves out of sight, a patrol of watchmen emerge from the fog, halberds at the ready.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/watchman_zpsamxo8kz0.jpg)


"You two," the sergeant says to Admund and Mortus, "were you involved in the disturbance? Did you see what happened?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on June 01, 2015, 12:14:28 PM
"It might be easier if I request some guards for an escort, and you three wait here. No one will interfere with temple guards of Morr, though they don't have many here."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 01, 2015, 12:16:55 PM
[Julian, Hans, Ragni]

The boat is tied up on a jetty in a minor canal, about twenty yards from the back of the temple of Morr. There are no carts or wheelbarrows visible. Perhaps a dozen people are in the area, going about their business.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 01, 2015, 12:20:56 PM
"What about if we just wrap him in something and carry him, like a rug. The temple of Morr often look for new rugs, do they?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on June 01, 2015, 12:32:57 PM
"I guess we could. Could just put a cloak over his head so no one sees he's an elf. You gents want to carry the scum, be my guest."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 01, 2015, 01:08:04 PM
Admund whistles and waves over the watchmen. "Hey, over here!"

"Aye, we were involved," Admund says to the watch sergeant, "Gods damned walking corpses in the fog! My friend here had to jump in the damned canal to avoid the things. We were fighting the rotted things in the streets over there."

Admund gestures to where the fighting and bonfire was. "Several people have been hurt, and are probably sheltering nearby. My friend Max is with 'em giving aid as needed."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 01, 2015, 01:25:20 PM
[Mortus, Admund]

The sergeant makes a gesture to ward off evil. "Morr's Breath! Walking corpses... we heard the fighting, but when we arrived on the scene we stumbled on those rotted... things. I had hoped they'd just been dumped there, but I could feel that it was something worse." He turns to one of his men. "Jan: get over to the temple of Morr and tell them we've had a case of necromancy. I want them to send someone urgently. Leave your halberd here and hurry."

"Aye sir," the watchman says, before hurrying off.

The sergeant returns his attention to Admund. "I see you've been hurt yourself. Come with us and we'll see if we can find your friend."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 01, 2015, 01:38:07 PM
Admund touches his brow and feels the blood on his face still. He looks at his fingers and nods at the watch sergeant. "Right. He probably sheltered with the people in a shop or tavern over there." Admund will go along with them.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 01, 2015, 02:00:39 PM
[Mortus, Admund]

A second watch patrol has arrived at the battle scene. They are gathering together the remains of the zombies, while also keeping back a crowd of concerned or curious bystanders. The fog, meanwhile, has thinned out enough to make it possible to see much further. Admund suddenly notices that a nearby building is one he's seen before, though not in person: a large shop with shuttered windows, and a sign that reads, 'Sybo's Mystic Emporium.'

The townspeople who were attacked by zombies have taken refuge in a nearby shop - one of them (standing beside the open door) sees the watch and motions for them to approach. A peeling sign over the door reads 'H. Delftgruber & Son, Ship's Chandlers.' Inside they find Max, still damp and stripped to his trousers, doing his best to tend to the injured. He notices Admund and Mortus arrive, and hurries over to them. "Are the others safe?" he asks, and is clearly relieved when told what has happened. "Let me look at those cuts on your face, Admund," Max says, "the creatures had filthy claws, and I'm worried they might transmit disease."

[Test for infection: secret!]
[Max Int test: pass. Restore 1 wound to Admund]

He cleans the cuts with something that stings horribly, then applies some sort of paste that he says will help the skin to heal. "No need for stitches, thankfully," he says, "I'll just put this dressing on."

The sergeant says, "Was anyone killed in the attack?"

The white-clad man who fought the zombies with his knives speaks up (his leg has been bandaged by Max), "There were no deaths, sergeant, though I have no doubt that there would have been if not for the arrival of these people."

"Mr. Groenewoud," the sergeant says respectfully, "I'm glad to hear that. I can only apologise that the watch arrived too late to help."

"I'm sure you did your best," Groenewoud says dismissively. "I trust that you will put all your efforts towards finding the madman responsible for raising the dead."

"Of course, sir. Did you see the person in question?"

"There was someone watching from a rowing boat. I believe someone went after him." He looks at Admund and Mortus. "There were others with your group. I remember especially a dwarf with a commanding voice, who urged me to fight the monsters. Did he catch the wizard?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 01, 2015, 02:25:45 PM
Admund glances at Sybo's Mystic Emporium, and recalls the dream he had on the borrows. He narrows his eyes.

[Removed 1 wound from character sheet]

Admund sits on a table while Max tends to him. He hisses in pain as Max cleans the wound and thanks him for the bandage and wraps it around his head, covering his forehead and left eyebrow. "Stings like that bloody gouge I got on my arm at Windhund haulage." A cold shiver runs up Admund's spine as he remembers the secret temple he discovered with Captain Kratz. The blank faces and the slit throats of his old watch patrol flash in his mind. The ghouls of gods know who that attacked them from out of the dark. Admund shakes his head to clear it.

"Aye, we went after the figure in the rowing boat. He was waving something toward the blue bonfire. I lost the others in the damned fog though. Frau Mortus here fell into the canal and we had to fish her out." Admund gestures to the shivering Mortus wrapped in his blanket. "I assume my friends are after that necromancer now."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 01, 2015, 02:33:50 PM
"ok, here we go then." Julian removes his cloak and places it onto the elf. He hoists him to his feet roughly and grabs him by his manacled hand.
"give me a hand then" Julian doesn't want to admit moving the elf is quite tricky as he reaches high to clasp his bound forearm. With help from the others, Julian makes way towards the temple.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 01, 2015, 02:37:41 PM
[Julian, Hans, Ragni]

Hans leads the way to the temple, while Julian and Ragni follow, carrying the elf. It looks rather like they are carrying a corpse, which is not an unusual sight around Morr's temple. A watch patrol are on their way up the street, but before they get close enough to become suspicious, the group have climbed the shallow steps and passed through the open doors.

They are in a shadowy, empty hall with walls and floor of bare, polished stone. Several doors lead off from it. At the far end is a free-standing archway, composed of two pillars with a heavy grey lintel-stone across the top. One pillar is marble, the other basalt. Flowers have been left around this arch, which is the temple's only devotional focus.

A woman in hooded black ropes approaches them. Hans recognizes Liesbeth Noordam, a senior priestess. "Johannes Bauer," she says, "are you here on business?" She stares appraisingly at the bundle the dwarfs are carrying.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 01, 2015, 02:54:17 PM
[Mortus, Admund, Max]

The sergeant nods. "You fell into the water," he says to Mortus, "and presumably you rescued her," he says to Max, eyes narrowing slightly as he looks at the odd scar on Max's chest.

"Yes sir," Max says, "um, I'm no good at fighting, but I do know how to swim."

 "I don't mind civilians helping out in emergency situations," the sergeant says, "you and your friends did good work here. I hope that the dwarf will hand over the necromancer to the law if he manages to capture him - alive or dead. What's this about a blue fire?"

"Some work of evil magic," Groenewoud says, "a huge blue fire that started from nothing, and burned nothing. When it appeared, the fog rolled back around it. That's when the corpses came, rising out of the water. It disappeared after the dead returned to being dead."

The sergeant shudders. "I have sent for the priests of Morr. They will understand the significance of what you saw. Until they arrive I would like everyone to remain here."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 01, 2015, 03:02:52 PM
[Mortus, Admund, Max]

"Sergeant," another watchman says, appearing in the doorway, "I have a Doktor Breedveld here, asking if anyone needs medical treatment."

"Send him in," he says, "though it looks like the lad did a good enough job."

A grey-haired man in faded black clothes enters the inn, carrying a medical bag. "What's that? Who did a good job? That boy?" He glares at Max over his spectacles. "He can't possibly be a physician."

"I am not, Doktor," Max says, "I have studied some basic techniques, for use in dire situations like this one where it is important to act immediately."

"So you admit to practicing medicine without official license from the Guild of Physicians? That is a serious crime! Sergeant, I insist you arrest him at once."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 01, 2015, 03:55:49 PM
"Aye, Sergeant." Admund says, "Best to wait here until the priests give those...things... out there Morr's rest." Admund goes to Groenewoud and shakes his hand. "I saw you in the fight. You did well in that scrap out there. Well fought."

Admund leans against the table listening to the exchange between Max and Dr. Breedveld with his arms folded. He looks down at the floor and shakes his head. "Gods I miss Middenheim..."

Admund pipes in sarcastically, defending Max, "I suppose letting people die would be a more serious crime, eh?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 01, 2015, 04:17:12 PM
[Mortus, Admund, Max]

"Not as well as you," Groenewoud says, shaking Admund's hand firmly with his pudgy fingers and smiling, "people would have died if you hadn't intervened." Then he glares at Dr. Breedveld. "And I must say that I agree that it is absurd to arrest this lad for providing medical treatment. He did a more than adequate job on my leg. Are you angry that he cost you a potential fee, doktor?"

"This is not a question of money," the doktor rants, "nor some childishly-framed moral dilemma" (he directs this comment at Admund).  "It is unacceptable for an unlicensed person to perform medical treatment! The guild exists for a good reason, and that is to prevent rogues and vagabonds from preying on the innocent under the guise of helping them. The boy must be brought before the guild court. Under the law, unlicensed practice of medicine is considered attempted murder, and carries a minimum sentence of five years on Rijker's Island."

"What?" Max exclaims, "that is absurd! I can imagine paying a fine, perhaps, but to call my actions attempted murder is a perversion of law."

"Be quiet, boy! Sergeant, arrest him!"

The sergeant is clearly reluctant to comply, but hesitates.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 01, 2015, 06:05:13 PM
"No one is getting arrested." Admund says, shouldering his way between Breedveld and Max. "This was clearly an extra ordinary circumstance, and Herr Breytanbach acted admirably and in the best interests of the people. He was not preying on the innocent, but saving lives in an emergency situation."

"Surely, the Watch Sergeant here has other concerns with the dead out in the streets and all."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on June 01, 2015, 09:23:22 PM
"Sister" Hans says, inclining his head the bare minimum required to be respectful. "There was an incident in Guilderweld, a half dozen drowned corpses surrounding a blue fire ringed by fog. The corpses were attacking the folk there. My companions here and I destroyed them, but this" - he gestures to the elf - "heretic was aiding the corpses from a boat. He controlled the fog and caused a woman to walk into the sea. I beat him unconscious and brought him here."

Hans pauses, trying to gauge her reaction. "I think he's a necromancer, and I want to find out who sent him there. Very unusual for something so blatant and open to be the whole story. But there is one problem... this heretic is an elf."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 01, 2015, 09:41:40 PM
[Mortus, Admund, Max]

"I agree," the sergeant says, choosing to follow both his own conscience and the general mood of the room. "I'm sure your guild's rules are important, Doktor, but they shouldn't be applied in this situation. I'll not arrest the lad for helping in a crisis." He narrows his eyes. "No more than I would arrest his friend if he threw you out of this shop."

Breedveld is so astonished that his spectacles fall off his nose. He manages to catch them, and jams them back onto his face. He glares furiously around the room to see if anyone supports him. When it becomes clear to him that no one does, he declares, "I will report this to the guild, and they will take this up with the watch commander!"

"Don't worry, sergeant," Groenewoud says, "I will back you up - as, I think, will everyone here." There is a murmur of assent. Breedveld storms off.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 01, 2015, 09:59:42 PM
[Julian, Hans, Ragni]

"An elf necromancer?" Noordam says, astonished. She looks around to see if anyone is nearby (they aren't). "I'm sure you know how dangerous it is to arrest an elf. But, the thing is done. We must go somewhere more private. Bring him." She turns and starts to stride off, then halts, turns back around, and says, "If you would be so good as to carry him a short way, sirs," to Julian and Ragni.

She leads them through one of the doors, then down a flight of stairs to a basement cell. A set of chains hang from rings hammered into the wall. "You may secure him there," Noordam says.

"If he is truly a necromancer then he must be tried by the Star Chamber. But they will be reluctant to try an elf unless they are certain of his guilt. I assume you searched him before bringing him here. Did he carry any tokens of necromancy on his person? Has he made any confession of his crimes?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 01, 2015, 10:03:18 PM
Mortus will smile at Max.   

"Doing the right things can sometimes cause you some trouble," she says to him quietly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 01, 2015, 10:29:44 PM
[Mortus, Admund, Max]

Max returns the smile. "I know, but you should do the right thing anyway," he says confidently. "Are you very cold, Mortus? You ought to change into dry clothes, really, but we can't leave just yet. Um. Maybe I can get you a hot drink from somewhere?"

The watchmen talk to the witnesses to the attack, one of them taking rather clumsy notes (he holds his pen awkwardly, drawing the letters with a look of intense concentration). Outside, the fog continues to drift away, and it is gone entirely by the time the team from the temple of Morr arrives. It consists of two priests in black, hooded robes, and four initiates (who wear similar robes, but without the hoods). They have a cart with them: the initiates gather up the rotted corpses and solemnly place them on the cart. Then the priests recite a lengthy prayer, while sprinkling the remains with blessed water. This ceremony forever put the corpses beyond the power of necromancers.

One of the priests and three of the initiates leave with the cart, presumably returning to the temple. The other priest and initiate remain, talking to the witnesses and the watchmen. In time, they approach Admund, Mortus and Max. The priest is a short, broad-shouldered man with a kind face. The initiate is a young woman with fervent eyes.

"I am Father Gustaaf," the priest says, "and this is Birgitte. I know that you have just been through a terrible experience. You have been victims of the greatest, most blasphemous evil in the world: the disgusting practice of necromancy. The mortal remains of innocent people were turned into weapons against the living. The monster responsible must be found, and it will help enormously if you would tell me anything you know that might help us to do that."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on June 01, 2015, 10:34:38 PM
"There has been no confession, but I saw him aiding the undead with my own eyes! His boat even had a lantern filled with blue fire. He was using some sort of device to control the fog, but it fell in the water when I fought him. My companions here have others still in Guilderweld. One of them took a ring and pendant from him to identify, and stop him using them as we made our way here."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 01, 2015, 10:42:43 PM
[Julian, Hans, Ragni]

"Elves are often powerful magicians, but it is unusual for them to resort to necromancy. Are you absolutely sure he was controlling the undead, and not attempting to fight them in some way?" Noordam studies his face. Her own is expressionless. "It's unfortunate that you did not bring those artifacts you speak of."

"We brought the boat," Ragni says, "with that lantern on it. You can go look at that if you want, sister. Or you could make the elf tell you what he did!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on June 02, 2015, 02:18:35 AM
"As I said, he was aiding the undead. I cannot say for sure that he controlled them, because I'm no wizard. But I am absolutely sure he was aiding them. He used some sort of spell to make a woman walk into the water, he tried to drown her. He also controlled the fog, as I said. In addition, when we attacked him he never once cried out or showed any indication he was anything other than hostile. He never even spoke to us. He never attacked the undead. He's filth." Hans pauses. "I regret not thinking to take the ring and pendant. I didn't get a good look at either of them, but the ring had sharks and dolphins on them, if that means anything to you."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 02, 2015, 08:41:00 AM
[Julian, Hans, Ragni]

Noordam listens carefully. "Controlling fog is not necromantic magic," she says, "but the spell that caused someone to fall into the water may have been. I have seen necromancers call forth bewildering spirits. The ring could have been anything - the style suggests aquatic magic of some kind, though it may simply be decoration. I doubt the boat has anything to tell us, though it is evidence that he was observing the attack from a safe distance.

"In any case, mindless undead creatures like the zombies you fought require the presence of a controller. The elf's presence on the scene, and his actions, suggest that he was that controller. I consider that sufficient evidence to question him, and you did well to bring him here."

She goes over to the chained elf, and removes the gag from his mouth.

"I advise you not to attempt to use magic," she tells him, "you are in a temple of Morr, the guardian of the dead. If you use necromancy here you will experience his fury. I am Sister Liesbeth Noordam, and you have been arrested on charges of necromancy. I ask you now to give your name, and your answer to the charge."

The elf stares at her, but says nothing.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 02, 2015, 09:44:31 AM
"Have we met before, elf?
Well I must say I find it hard to tell you apart. But your name is on the tip of my tongue... perhaps. Araldor?"
Julian pauses for effect. "or... C... something. Camilla? perhaps Cassilda? oh who can say. Although" Julian lifts his sword from his sheath a few inches "I do think Barrakul knows you or your kind" then lets the sword drop with a satisfying sliding clang.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 02, 2015, 10:04:13 AM
[Julian, Hans, Ragni]

The elf clearly recognizes the names Julian mentions.

[Elf Cl test at -20: 31, pass]

He glares at Julian, but keeps his anger under control. "Dwarfish filth," he says, quietly, "we'll see if anyone can tell you apart from a pig after that disgusting beard has been shaved from your face."

Ragni punches him in the stomach. "I'll cut your bloody ears off first!" he shouts.

The elf sneers at him. "Bark all you like, little dog. You'll all suffer once my kin hear of this outrage."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 02, 2015, 10:32:13 AM
Julian bristles at the insult but pullls Ragni away from the prisoner. "outrage for arresting a necromancer? how do you work that out, elf. Upset we dealt with your summons so easily? Your kin will meet the same end of all who have faced us, but you already know that from Middenheim"

Julian turns to the priest "I have no doubt that this elf is a necromancer, he is obviously in league with three necromancers we have previously met"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on June 02, 2015, 10:38:22 AM
"And who might your kin be, heretic? I doubt the Exarch will want to be seen rescuing Necromancers. But then," Hans says with a twisted smile, "they're sitting around in Elftown and you're here, with us. If you want to be alive to see my friend here shave his beard, I do suggest you start talking. Or you can end up squealing, as I'm told your lady friend did when she made love to a dwarfish blade. But then, she probably enjoyed it."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 02, 2015, 12:37:19 PM
Mortus will thank Max and accept the hot drink.   She sips it.

"Our friends captured the necromancer," she says.   "He is on the way to the Temple of Morr as we speak."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 02, 2015, 02:54:01 PM
[Julian, Hans, Ragni]

Ragni lets Julian pull him away, muttering "sorry boss."

"I am no necromancer, dwarf," the elf replies to Julian, "I arrived quite by chance as those revenants attacked. No doubt they were created by a pitiful human sorcerer - their kind often play with the forces of creation, without understanding of the risks they take." His face twists into a ghastly grin. "Had you not attacked me, I would have destroyed the revenants myself. No doubt a similar end met my kinsfolk in the City of Dogs: murdered by the folly and envy of lesser races."

Sister Liesbeth nods in response to Julian's assertion. "I think you are correct. The circumstantial evidence supports the charge." She looks coldly at the elf. "We will have the truth, in time."

As Hans begins to speak, the elf maintains his demeanor of superiority... until Hans makes the comment about the dead elf and Julian's sword.

[Elf Cl test at -20: 92, fail!]

"You stinking rat! The Exarch will see all of you flogged to death for this! You dare speak so of Lady Cassilda! You will burn, body and soul! I am Naeryndam of Clan Lianllach, Lord of the Silver Isles!" Suddenly he is no longer speaking Reikspiel, but another language that is harsh and discordant. Then he stops suddenly, realising what he's done.

"You were wise to leave that spell unfinished," Sister Liesbeth says, "though foolish to try to invoke those powers here. I know the language of necromancy when I hear it."

"I will deny this."

"You are free to do so. You will be judged all the same." At that moment, someone knocks on the door. Sister Liesbeth opens it and leaves the cell.

"So," Ragni says, "while she's gone, can I punch him?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 02, 2015, 03:01:16 PM
[Mortus, Admund, Max]

"Truly?" Father Gustaaf says to Mortus, "that is wonderful! Morr strikes quickly at those who profane his realm, through the actions of His chosen instruments."

Birgitte, the initiate, looks skeptical. "What do you know of fighting necromancers?" she says to Mortus, Admund and Max.

Father Gustaaf shakes his head gently. "Birgitte, you must learn when to trust and when to doubt."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 02, 2015, 04:07:13 PM
Mortus will lean close to Brigitte.

"I am a Knight Panther tasked with the destruction of chaos in the Empire," she whispers.   "More than you would ever think, everything you know and twice that."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 02, 2015, 04:26:37 PM
Admund has been sitting quietly, staring at the pale mark of Morr on his palm, tracing it with a finger.

He looks up at Brigitte's comment. "Unfortunately we know more than we ever cared to..."

Admund stops himself. "Father, is there a place we can speak in private?" Admund go with Father Gustaaf, Brigitte, Max and Mortus to a quiet corner to talk. He will tell them all that has happened.

"When we captured the figure, we discovered him to be an Elf. Knowing the complications of the watch arresting Elfs, we thought it best to take the necromancer directly to the temple of Morr. My friend Julian Stonebridge is as true and honorable as they come. Unless something happened, they should already arrived at the temple with the prisoner."

"We also tought it best to separate these trinkets from the necromancer incase they were a source of his magics."

Admund turns to Mortus, "Show Father Gustaaf what we recovered. He might tell us if they have any significance."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 02, 2015, 06:21:17 PM
Mortus will take the ring out of her belt pouch.   

"I wanted to examine it in detail," she says.   "But your insight would be most welcome."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on June 02, 2015, 09:34:48 PM
Hans lets out a short, barking laugh as the elf loses his cool, which turns to a snarl as he grips his sword when he hears the spell being cast. He relaxes somewhat when the Sister speaks, but tenses again as he hears the knock on the door.

"Easy now, no need to sully yourself by touching muck. Piss on his ashes after he burns."

Hans is uneasy about Liesbeth being called away, and will try to listen out for what's happening up there. "If there's anything you need to ask, now is the time" he says to Julian in a low voice. "I don't know what you're after, but if he has more friends we won't have much time."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 03, 2015, 09:54:33 AM
[Julian, Hans, Ragni]

"Aye, I suppose he's dead already," Ragni says, grinning.

"Do you know where the priest has gone?" the elf says, his voice calm, "I do. She's gone to receive a message from the Exarch demanding my immediate release." He pauses, then says, "My release, and your arrest. If you remove my chains now and let me go, I will ask for clemency on your behalf. You might only be banished from the city, rather than executed."

Hans listens by the door, but can't hear anything unusual - just the sounds of a conversation that he can't make out.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on June 03, 2015, 10:04:29 AM
"If you're so sure of being released, why bother with your transparent offer?" snorts Hans. "How about this offer? You tell me who you work for and with, and I make sure you get some sort of potion to knock you out so you don't feel the flames when you burn?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 03, 2015, 10:38:17 AM
[Mortus, Admund, Max]

Mortus's words cause Birgitte to gasp with astonishment. "A Knight Panther?" she says.

"Hush," Father Gustaaf tells her. He follows Admund's direction to go to a more discrete location, and listens attentively.

"You were wise to act as you did," he says, "the elves protect their own very aggressively, no matter how serious the crime. If he has reached the temple then he will not escape justice." He frowns. "It is always disturbing to uncover necromancy, but this is worse. I have never heard of an elf necromancer before - the elves can be arrogant, even cruel, but they are utterly opposed to dark magic. I fear that your elf necromancer may have come from far away. From the distant land of the exiled elves."

Max nods, "A dark elf. We think so too."

"Yes, a dark elf. They could already have infiltrated Elftown." He shakes his head in frustration. "And there is little that we can do about it, other than try to persuade the elves that there is a problem. If necromancy can be proved against the one your friend captured, then we will have made a start."

He accepts the ring from Mortus. "This is magical, yes. If you will excuse me for a moment, I will ask Morr what its properties are." He closes his eyes and grips the ring tightly in his hand, murmuring a prayer.

[WP test: 26, pass]

After several minutes, he opens his eyes again. "This is not a necromantic artifact. I almost wish it were, since it would be strong evidence. It carries an enchantment that protects the wearer while at sea. It was clearly made by elves, so perhaps it may be useful in another way - an expert might be able to tell where and when it was made, which may in turn provide information on the elf who wore it. Was that all you found?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 03, 2015, 04:38:56 PM
[Julian, Hans, Ragni]

"Die then," the elf says dismissively. He closes his eyes, and looks to be muttering something under his breath.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 04, 2015, 11:10:09 AM
Admund glances at Mortus. "Show him the amulet, too."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 04, 2015, 11:35:34 AM
[Mortus, Admund, Max]

Father Gustaaf takes the amulet and looks at it carefully. "The inscription is clearly elvish, but I'm afraid I cannot read it. I will try to divine its powers." As before, he closes his eyes and prays to Morr.

[WP test: 95, fail]

After a while, he opens his eyes. A troubled expression is on his face. "I'm afraid I can discover nothing. I sense a darkness about this amulet, which I cannot penetrate." He hands the amulet and the ring back to Mortus. "Perhaps Morr does not wish me to know... or perhaps this is not the proper time." He looks across from the secluded corner they are in to the townspeople who are still in the room. "Or someone here is dangerous in some way. I think you three must carry these items for now. Morr has smiled on you: now he asks that you continue to investigate this necromancy. Will you do this?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 04, 2015, 11:37:40 AM
Julian will gag the elf, unsure if he should follow after the priestess or wait with the evil necromantic elf scum prisoner.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 04, 2015, 11:38:38 AM
"I will. I did not think the amulet was magical," Mortus says quietly.   "It might be a heirloom or just jewelry.   I will study it more."   Mortus glances at Admund as she slips them back into her belt pouch.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on June 04, 2015, 11:48:26 AM
"You have all the information you need out of him?" Hans asks Julian. "His tongue won't be working very well in a day or so."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 04, 2015, 11:58:26 AM
[Julian, Hans, Ragni]

Gagging the elf again stops his muttering (which may have been another attempt at a spell).

Before long, Sister Liesbeth returns. "I apologize for leaving, gentlemen," she says, "I was being informed that the watch called for assistance to deal with the aftermath of an attack by the undead. Some of my colleagues have gone, and will soon return with the remains. Before the bodies go to their eternal rest, I expect to be able to learn something of where they came from and how they were reanimated." She glares at the elf. "Evidence of his crimes."

She returns her attention to Hans and the dwarfs. "Thank you for the great service you've done for Morr. I hope that I can ask for further aid: we must keep the capture of this elf secret until his trial, or we risk losing him to Elftown. But we also need as much evidence of his guilt as we can get. We know his name, and perhaps that will lead to his accomplices. Will you investigate? The temple's resources are limited, and I cannot risk involving anyone else."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on June 04, 2015, 12:24:59 PM
"Of course," says Hans, inclining his head. "Though, I cannot speak for my companions or their allies. Sister, before we go, can you tell me what the hell this is, and what I can do about it? One of the things scratched me, and it bloody itches. I know it's not good." Hans shows her the wound.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 05, 2015, 12:54:56 AM
"Aye, Father, we will continue investigating..." Admund glances over the priest's shoulder to see if anyone is listening in.

"Your information has been very helpful. Unfortunately, this isn't the first elf we've encountered using dark powers. While serving in the city of watch of Middenheim, we encountered three elves that all used, all using these dark powers of necromancy. I slew one named Camilla in the act of raising a corpse from under a mausoleum in the Middenheim Morr's park. They were working together with a secretive cult faction we were rooting out of the city. The evidence we discovered on their bodies also pointed to a sea going elf faction of sorts. This ring seems to suggest they are linked. Perhaps this elf would know ones we thwarted."

Admund thinks for a moments, and itches underneath the bandage wrapped around his head. "Father, I fear that the elves will be reluctant to accept that several of Clan Lianllach are tainted. We will continue to investigate. I'm sure this elf we captured will make it to the temple of Morr. If he...confesses to necromancy, may we present proof with your seal to the elves when the time is right?"

"Surely this elf will be in the custody of the temple. I know no truer dwarf than Herr Stonebridge. He'll make sure you have him to get the truth to light."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 05, 2015, 10:17:29 AM
[Julian, Hans, Ragni]

"You were injured in the battle?" Sister Liesbeth says, "you should have said so earlier. Come with me to the infirmary."

The infirmary turns out to be more of a mortuary. "The dead often carry diseases," she says, as she cleanses Hans' wound with a stinging salve. "Fortunately, we know how to prevent an infection taking hold." She then places both hands on the injury, closes her eyes, and prays.

[Infection prevented]
[Casts Cure Light Wounds: D6 healed = 4 wounds restored]

"Morr has healed you so that you can continue his work," she says. "We will hold the elf here, and attempt to extract more information from him. Be careful who you tell about this. If you manage to find more evidence, you should bring it here as soon as possible."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 05, 2015, 10:29:24 AM
[Mortus, Admund, Max]

No one appears to be eavesdropping on the conversation.

Father Gustaaf is visibly troubled by the news that they encountered more elf necromancers in Middenheim. "So many! Then the danger is very great indeed - Morr himself must have guided you here to fight this evil." Birgitte nods devoutly.

"I will return to the temple soon, and I will confer with my colleagues about this matter," the father says. "You can certainly count on our complete support. But, as you say, Elftown will not want to admit the possibility that evil walks amongst them. We must be discrete until we have undeniable proof. Take strength from the certain knowledge that Morr is watching over all of us!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 05, 2015, 03:15:24 PM
"Thank you, father. May we accompany you to the Temple of Morr? Surely our friends have arrived there by now." Admund glances at Mortus and Max. "And a walk in the summer sun might dry you two out."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 05, 2015, 04:15:42 PM
"I would be delighted," Father Gustaaf says. He smiles. "Our temple is not large, and you might struggle to find it by yourselves. I'm glad to have the opportunity to show it to you."

Mortus, Admund and Max head off with the priest and his initiate on the lengthy walk across the city. They pass from Guilderweld into Paleisbuurt, then across the great bridge into Suiddock again. After crossing the swing bridge, they walk along the waterfront, through Oudgeldwijk, and at last arrive in Tempelwijk.

At the temple of Morr, they meet up again with Julian, Hans and Ragni.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 06, 2015, 12:07:36 PM
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/192_zpsszkfuxor.jpg)

The group are in the Tempelwijk district, by the Temple of Morr. Tempelwijk is the spiritual and intellectual heart of the city. The skyline is dominated by three huge buildings: the golden-spired Cathedral of Manaan, god of the sea; the gaudy Temple of Haendryk, the god of trade; and Baron Henryk's College of Navigation and Sea Magicks, the city's university. Smaller than these three, but still impressive, are the cathedrals of Shallya (also a hospital) and Verena (with its famous library), and the temple of Myrmidia. Here also is the Star Chamber, the ominous temple court where ecclesiastical law is enforced.

Marienburg's university rivals the famous and historic institutions in Nuln and Altdorf. The student population supports dozens of ale houses, bookstores, print-shops, scriptoria, cafés and boarding houses. By day the streets and canals bustle with traffic: students, priests, professors, temple guardsmen, pilgrims, and beggars.

Otto's Printworks, source of the New Millenialist posters, is somewhere in Tempelwijk.

It's now late afternoon.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on June 06, 2015, 01:16:06 PM
"The Sister in the temple cured me of the filth infection from those corpses. You want to get that looked at," Hans says to Admund, nodding at the bandage on his head. "Didn't even try and take my money. A first for this pit of a city."

"I want to find this Henschmann person, follow up on our task with Graveland. This elf business though, might be more urgent. The bigwigs bend over whenever the Exarch clicks his fingers. The temple will resist, but they're a small fish."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 06, 2015, 07:01:42 PM
"I think Admund's wound is clean," Max says, "I used my best purifying compounds. Um. I studied the latest methods in Middenheim. But, if you're still worried, Admund, I won't be offended if you ask the priests to take a look. I'm just an amateur."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 06, 2015, 08:04:25 PM
Admund squints as his eyes adjust the darkness inside the temple. He views the simple archway with flowers and wreaths around it. It brings back memories of funeral services for friends, and gives Admund a pit in his stomach.

He greets Julian and Ragni warmly, nodding at Hans. "Well done lads, glad to see you made it. Did the elf tell you anything? Any connection to Clan Lianllach?"


Admund itches his scalp under the bandage as Hans and Max mention it. "Couldn't hurt to get it looked at again. Bloody corpse gave me a good scratch. I'll need to change the bandage anyway now the bleeding has stopped."


Admund stares at the lintel stone for a moment, distracted. "Max, did you see the shop a few doors down from where the watch was keeping us?" Admund says, speaking more to the archway than to Max. "I saw a sign outside. It read 'Sybo's Mystic Emporium'."

Admund rubs his chin and turns to Max, "That's the place Wasmeier had received a letter from, right? Sybo Haan. That's the name. The place look shuttered up good, but it might be nice to get a look around. Mortus has an amulet. Maybe Herr Haan can give us an appraisal? I'd like to get a look around. Either that, or we can have you act as the seller of that book and lure him out."

"I'd volunteer to stake out Sybo's Mystic Emporium and watch it tonight. Might be a connection with the elf from today."

Admund looks at Hans, "The Suiddock, is on the way. Perhaps we should talk to your friend the Captain about what we've learned first."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 06, 2015, 10:38:31 PM
"Aye, we got him here no trouble," Ragni says, "he's chained up in a cell. Could do with a good kicking, if you ask me, but the boss said no. Anyway, he said his bloody pixie name, and he's one of those Leanlaks alright." He slaps Hans on the shoulder in a friendly manner, "Hans here got him all upset - dumb bastard tried to do a spell on us! So I reckon he'll get the chop soon."


When Admund says that he wants the priests to look at his injury, Max says, "I think that's sensible. It's not worth taking a risk!"

He watches Admund staring at Morr's symbolic portal. "Um, I did see the shop, Admund. Yes, Mr Haan wanted to buy the-" he glances at the portal again, and whispers the name "-Liber Mortis, and there's really no good explanation for that. And, like you said, it's probably not a coincidence that the elf raised zombies right outside the shop." He looks at his shoes for a moment, which he's been carrying around in his hand instead of putting them back on. "Asking him to appraise the amulet might be a good idea, unless it turns out to be something nasty. Um. But I'd be happy to talk to Mr Haan, pretending to be the seller. Um, though of course we don't have the book to show him, so it might be tricky. But I expect I could tell him some excuse or other. Gosh, maybe I could get him to meet me in a tavern or somewhere, and you could get into his shop and look around while he's away?

"If you decide to, um, stake out," he smiles at the term, "the shop tonight, I'd love to help."


Sister Liesbeth is willing to examine Admund's wound. She judges it to be free from infection, and does nothing more than change the bandage.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on June 07, 2015, 10:36:02 AM
Hans smiles wryly at Ragni's enthusiasm and optimism, gently shaking his head. If only it were that easy. Maybe it is, with dwarfs, he thinks to himself. They never seem to have problems with heresy.

"Graveland may want to have a word with this Henschmann himself, so it's probably a good idea to let him know," says Hans when Admund speaks to him. "Besides, if the Guild We've Never Heard Of has been played, Casanova will go crazy trying to get revenge himself. That creates a temporary, if unpredictable ally. That's really all I know about him, that he's brutal on anyone who crosses him."

His eyes widen when he hears Max whisper the name of the Liber Mortis. "What the hell is this then?" he whispers harshly. "Why not the bloody books of the Necromancer himself? You have proof? This is a monstrous crime."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 07, 2015, 01:20:38 PM
"I can ask him about the amulet," Mortus says.   

She will go into  a suitable shop on the way and buy the ingredients that she needs.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 08, 2015, 10:56:35 AM
Max shrinks back from Hans, raising his hands placatingly. "Yes, I know it's terrible. But don't worry - we retrieved the book and left it with the proper authorities in Middenheim. There's no danger of anyone using it. But we do have a letter from Sybo Haan that we found in the possession of the man who had the book. Um, here it is." He rummages around in his bag and produces the letter.


Dear sir,

I was most excited to receive the sample transcriptions from the Pfefferkorn work. I am now convinced that I must own it, and thus I agree to all your terms. I invite you to have your agent make contact at your convenience, so that we may finalise the deal.

Sybo Haan, of Sybo's Mystic Emporium.
Guilderveld, Marienburg.



"The book was called, um.." Max pauses, then recites from memory, "it was called  'A complete and thorough edition of the Liber Mortis of Friedrick van Hal; compiled from the Wurtbad and Nuln fragments, together with selected portions of the Marienburg Facsimile, and with original material derived by detailed researches; by the hand of Jacobus Pfefferkorn.' So it's reasonable to assume that's what Mr. Haan wanted to buy.

"It was stolen from the secret archive of the Wizard's School in Middenheim. The High Wizard believed that it was mostly invented by Pfefferkorn, and that the few genuine passages from van Hal's original were relatively harmless. Ar-Ulric thought it was a dangerous book, however."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 08, 2015, 11:21:48 AM
Admund stares at the archway for a moment. "Perhaps, it's best we not discuss this here." Admund says slowly. He looks at the others again, "Let's get walking to the watch station in Suiddock. The Captain will want to hear what we've learned. I'd really like to find whomever is trying to get us arrested."


"Besides, we don't want to be walking around the Suiddock when it's too late." Admund will depart for the Suiddock Watch Station.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 08, 2015, 11:46:36 AM
"Aye, we should definitely check out Sybo before putting Max in a dangerous situation. What about Trancas. I know he's an elf, and a bloody criminal, but he seems like he wants to keep the peace. He might know something about this Clan Llanliach, and even about the medallions. We could arrange a private meeting with him?"

Julian agrees that going to the watch is fine for now, and follows Admund back to the station.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 08, 2015, 11:48:52 AM
"Aye, I'm sick of being arrested!" Ragni says in response to Admund's comment. "It's a bloody pain!"

"I think speaking to Trancas is a good idea, Mr Julian, sir," Max says, "he's probably a less dangerous source of information on the elves than anyone else."


The party set out for Suiddock. Mortus stops off at some of the Tempelwijk shops on the way, and purchases the candles, incense and common reagents she needs for her spell. None of the things she wants are unusual in an area with a so many temples and a large university.

Before too long they reach the Suiddock watch station, where Captain Graveland agrees to speak to them at once. "What have you found out?" he asks.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on June 08, 2015, 11:51:51 AM
"I don't accuse you son, don't worry. I've seen your papers from the churches. This Haan though, he will burn." Hans nods briskly when Admund suggests not speaking further. He continues muttering to himself as he follows the others to Suiddock.

*********
[inside the watch station]

"Henschmann supplied the tip," Hans replies. "Trancas said Henschmann said he had been offered a cut but didn't want to touch it. But he didn't want to bring it to you directly because you'd think him involved. Trancas also said you have a working relationship of sorts with him, so it's odd he'd go to Trancas, since he'd have to know Trancas would give up his source so easily. Didn't even have to bribe him."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 08, 2015, 02:14:51 PM
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/CptGrv_zpsrpkefykm.jpg)

"Henschmann?" Graveland says, "that's surprising. Yes, I meet with him sometimes - but only out of necessity. He's been in power for fifteen years now, and there hasn't been a full-blown gang war in all that time. He keeps them all in check." He shrugs. "I'll take him down one day, but not until I can do it without causing chaos. I don't have enough men to control the Suiddock if war breaks out.

"It's good to know that Trancas wasn't implicated. I can't afford to start questioning my ability to assess people. You're right though, Bauer: Henschmann would know that Trancas would tell me the truth, so why bother with using him as an intermediary? It could just have been to save time - our meetings require a lot of preparation to ensure that we aren't seen together. Amusingly, Henschmann has to be more careful about his reputation than I do. The rumours that I'm corrupt actually help my work.

"So, either Henschmann believed the smuggling tip-off was genuine and he's been used, or he was paid to give me false information. If the thief Bauer caught hadn't been killed, I could have made him tell us if he was working for Henschmann or for someone else. But as it is, we don't know. Henschmann will be furious if he's been tricked - he'd track down whoever it was and deal with them for us. But if he was paid off - and it must have been a lot of money - he'll react quite differently. We need to find out which it is."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 09, 2015, 09:36:11 AM
"I can set up a meeting with Henschmann," Graveland continues, "but as I said, it will take time. And there's no guarantee he'll tell me anything. It might be better if you found someone lower down in his organisation to talk to. Someone must know something."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 10, 2015, 01:20:01 AM
Admund drums his fingers on his sword hilt. "Captain, the last thing we want is a gang war to erupt in the Suiddock. If Henschmann has been paid off and we take him down, I fear the instability it would create..."

Admund looks at the brace of pistols on the Captain's belt and sighs, "How do you want us to go about this? If you set up the meeting, can you be positive of his reaction? How could we be sure that someone lower in his organization would be reliable?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 11, 2015, 12:06:45 AM
"I'd prefer to know if Henschmann intentionally misled me before I speak to him," Graveland says. "And you're right - it would be dangerous for you to try to approach someone else in the League directly." He thinks for a moment, then says, "Perhaps there's another way to go about this. Someone killed the thief in his cell, and you-" he points at Max, "-think they did it by magic, from outside the window. Well, there's an old lady in these parts who sees everything. Granny Hetta is her name. She paddles around the canals in a boat, selling tea and sausages... and she acts as a lookout for hire. She may have seen something odd the night of the murder, or she may know someone else who did. She goes into the Pelican's Perch tavern most evenings, so you could look for her there.

"There's someone else you could try, if Granny can't help. He's harder to find, and he won't help anyone in authority - it's against his religion. But if the League actually are working for your enemy, I think he'd help you. His name is Brother Gerardus. A priest of Ranald. He moves around a lot, so talk to Dirck Oester at The Sign of the Quill in Potion Square. He'll be able to tell you where to find him, if you're convincing enough.

"Thanks for reporting," Graveland says. "I'll be continuing my own investigation into this business. Come and see me again if you learn anything new - with luck, I'll have something to tell you in return."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on June 12, 2015, 10:49:24 AM
"That priest won't talk to me," Hans says with a snort as they leave the watch station. "I'm interested in finding this Granny Hetta. She sounds interesting. Also need to buy another bloody lasso."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 12, 2015, 11:19:30 AM
"So who has the least authority" Julian asks. "Definitely not Hans and Admund's watch affiliations is probably a no. But we're all sort of witch hunters, and knights of the white wolf on top of that. What do you reckon Mortus, shall we both go?"

*hans and admund to granny, me and mortus to the priest?*
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 12, 2015, 12:23:59 PM
"I am perfectly happy to go with you," Mortus says smiling. 
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 13, 2015, 02:19:52 PM
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/Suidmap2_zpsgkcw1aq6.jpg)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 13, 2015, 03:39:10 PM
[Admund, Hans, Max]

Max joins Admund and Hans in looking for Granny Hetta. Hans has been to the Pelican's Perch before - he went there last night, in search of Billy Harefoot and the other halflings - so he leads the way along the waterfront. The Perch is at the end of an alleyway, behind some warehouses.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/pperch2_zpswhbsxlsa.jpg)

Inside, the bar is crowded. Most of the customers look like dock-workers, but there are also a few more colourfully-dressed drinkers who are probably sailors or travelers. On a small stage in one corner, a woman in a revealing silk outfit is dancing to the music of an accordion (the tune is a well-known whaling song). Behind the well-stocked bar is a tall, lean man with wild blond hair and an unkept beard. Hans recognises him as Ishmael, the rather eccentric owner. Perched on a keg nearby is the inn's mascot: a large pelican called Beaky. It spreads its wings and squawks loudly as the group enter.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/pperch_zpstwoqjto5.jpg)

Among the people waiting at the bar to be served are three unusual characters: a dark-haired man with an elaborate mustache, a tunic with huge, slashed sleeves, and a dramatic hat; a dwarf with a peg-leg; and a halfling with wire-framed spectacles, carefully-brushed hair, and a ham sandwich sticking out of his waistcoat pocket.

"This is taking ages," the dwarf mutters, "I said we should've looked for a dwarf place."

"Oh, do be patient!" the halfling says, "I was assured that the ale here is very fine indeed, and will be well worth the wait!"

"Bah, the ale may be good, professor," the man says in a heavy Tilean accent, "but what about the wine? Canal-water, no doubt... and I don't like the way that bird is looking at my hat."


"Hello again Rutger," someone says to Hans. It's Ingrid, the waitress he spoke to yesterday. "I'm glad to see you back - and you brought some friends. What can I get for you?"

There are no old ladies to be seen. Obviously Granny Hetta hasn't arrived yet.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 13, 2015, 04:33:04 PM
[Mortus, Julian, Ragni]

Ragni joins Julian and Mortus in looking for Brother Gerardus, the Priest of Ranald. Following Graveland's directions, they cross the swing-bridge to Luydenhoek isle, then turn left and walk along the docks.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/suiddock1_zpsnvsxyppz.jpg)

Before long they arrive at Graf Anders Square, more commonly known as Potion Square. An old statue of the Graf stands at the center of the square. His name has been largely forgotten: the locals preferred to nickname the place Potion Square because of its proximity to Leech Street (just across the canal, on the next island), which is home to many physicians, herbalists and pharmacists. The square itself is surrounded by an eclectic mixture of businesses.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/potionsquare_zpshaxzxjfi.jpg)

SL14 Orphanage of St Rutha
SL9 Van Arzneier's Floracopoeia
SL10 The Edelmoed Temple
SL11 Kluger's Emporium
SL12 Wilhelm Rotkopf, Alchemist
SL13 Lisette's Leather Goods
SL7 Watchpost
SL8 Doktor Markus Puttlangs
SL16 Old Mother Crumhorn
SL17 Hassan's
SL20 The Sign of the Quill
SL19 Dagblad's Wholesale Leathers
SL23 Loewijer's Tannery
SL21 Droevigger's Funeral Emporium
SL18 The Long Dragon Inn



The Sign of the Quill is a small shop, close to the orphanage. A large wooden model of a quill pen hangs over the door. Inside, the shop is filled with racks and cupboards containing pens, ink, sandboxes, sheets of parchment, vellum and paper, and all other sorts of writing equipment. Sitting at a lamp-lit desk is a youngish man with ginger hair and ink-stained hands. He looks up as they enter. "Hello," he says, "I'm Dirck Oester. What can I do for you? Are you interested in snow-goose quills? Fine Araby ink? Or perhaps you need a document drawn up?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 14, 2015, 03:26:53 AM
Admund lowers his head to clear the low lintel of the door and is caught off guard by the squak of the pelican. He raises an arm defensively. Admund picks a table with a line of sight toward the door. Pulling over a stool with his foot, Admund plops down at the table with a sigh. It wasn't all that long ago that Admund would frequent dives like this with other sellswords. It feels familiar, yet foreign at once.

Admund drums his hands on the table and looks up when Ingrid greets them.

"Ale would be nice." Admund says, "We're waiting for a friend to arrive."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on June 14, 2015, 04:14:57 AM
"Ingrid" nods Hans, cracking what he thinks is a smile. "More of what I had yesterday thanks. Those halfling lads been back yet?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 14, 2015, 10:41:19 AM
"Hello Dirk, I am Julian Stonebridge and this is my companion Mortus Bassanduine. While I have no doubt your services are great, we are actually looking for Brother Gerardus. We have a potential problem with the League, and believe he might be able to help us"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 15, 2015, 10:43:03 AM
[Mortus, Julian, Ragni]

"I'm pleased to meet you," Dirck says. "Problems with the League, eh? Well, that's a serious matter. Very serious. They can make life very difficult, or so I hear. The Brother is happy to help those in need, of course. I wonder why you came to me though? I'm just a humble scribe and shopkeeper. Take a look, for example, at this parchment. See how white it is? Now feel it - soft and light, but strong! It won't tear easily. Now, you look like educated people who'd have a great use for parchment like this. You'd need ink as well. Look how opaque this is! It's not the cheapest, but you pay for quality. It looks lovely on the page. Ah, and what am I forgetting? Why a pen, too! If you buy a good one, it lasts you longer. It's cheaper in the long run.

"Hmmm, if you were to buy... let's say five sheets of parchment... and the pen... and this bottle of ink... yes, that comes to seven guilders and ten shillings. That's a bargain!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 15, 2015, 11:08:01 AM
[Admund, Hans, Max]

"No, they haven't been in today," Ingrid tells Hans, "but I'm sure they'll be in soon, if they haven't left town. Ale for each of you then? We've just opened a keg of Slippery Stoat.  That's a nice, refreshing one."

"Yes please, miss," Max says, "that sounds great."

Ingrid soon returns with their drinks, before hurrying off to serve someone else. The three of them sit and drink for a while, keeping a subtle watch on everyone who comes into the inn.

At the bar, the pelican suddenly lunges forwards and grabs the Tilean's hat from his head, before flapping triumphantly back to its perch on the keg. "Holy Mother Myrmidia!" the Tilean shouts, "that's my best hat! Give it back, you filthy beast!" He draws his rapier... which causes the bar to fall ominously silent.

His halfling companion grabs his arm. "Ah, my dear Scarzini... please don't be rash. Look." He draws the Tilean's attention to Ishmael the barman, who has drawn a huge blunderbuss from under the bar and is pointing it directly at him. Ishmael doesn't say anything, but his intention is clear.

Scarzini opens his mouth to speak... then looks down the mouth of the blunderbuss. Blushing, he jams his sword back into its scabbard. "That style was on the way out anyway," he mutters.

The music and conversation start up again. Ishmael stows his blunderbuss back under the bar. Still without speaking, he grabs a herring from a bucket and throws it to the pelican. The bird drops the hat to catch it. Ishmael passes the damp, crumpled hat back to Scarzini, who takes it and shoves it under his arm. The Tilean, dwarf and halfling then go and sit at a table as far from the bar as possible.

After a while, an old lady enters the inn. She's about five feet tall, with grey hair tied up in a bun, and a pair of cracked spectacles jammed onto her nose. She's wearing a patched brown dress and heavy, reinforced boots. Despite her apparent frailness, she walks very swiftly to the bar (people step out of her way respectfully).
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on June 15, 2015, 11:21:21 AM
"She looks like someone people know," says Hans with a raised eyebrow. "Wouldn't even bother making a bet that she's Granny Hetta. Who should approach her, you think? All of us going up might draw unwanted attention... I imagine even looking like you're threatening her would be... unwise."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 15, 2015, 11:37:17 AM

Julian's smile fades as he realises he is being shaken down. He sighs and takes 5 guilders from his wallet, placing them on the table. "Keep the supplies" Julian says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 15, 2015, 12:41:17 PM
"We should at least take the supplies," Mortus says, smiling.   She will add another four guilders to Julian's five.   "I am always a fan of fine parchment."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 15, 2015, 09:29:28 PM
[Mortus, Julian, Ragni]

Dirck doesn't look upset by Julian's directness. But his smile widens when Mortus sets the additional money on the counter. "You have excellent taste, miss," he says, "why trouble yourself to scratch away at inferior paper when you could be drawing elegant lines on fine, soft parchment like this! And you, sir: I can see you are a gentleman of considerable education. Why not take what you've paid for? You'll enjoy it, I am certain! Let me give you a sample of how well the ink looks upon the parchment." He grins still wider. "A free sample, of course."

He takes another sheet of parchment, along with his pen and ink from his desk. First he writes, The Long Dragon, seven o'clock, the table below the boar's head. "A local hostelry," he says, "along with a few random words, chosen only to show how beautifully the letters form. See, the ink does not spread nor blot! What shall I write now? Ah, my name, I think, by way of advertisment." He writes Dirck Oester, and under it he draws a small 'x.'  "Feel free to show this to someone," he says, winking.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 15, 2015, 09:39:16 PM
[Admund, Hans, Max]

"I think she must be a dangerous lady," Max says, "if she makes a business of selling information. It probably takes a lot for her to feel threatened. Um, I think you're right though that we shouldn't all approach her. One of us could speak to her, and make arrangements to meet somewhere more private, maybe? I'm sure I'm the least aggressive-looking! So I'd be happy to try."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 15, 2015, 09:40:09 PM
Mortus will take the paper and put it into her belt pouch.   She'll add another guilder.

"Does the Long Dragon serve fine brandy?" she asks.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 15, 2015, 09:44:48 PM
[Mortus, Julian, Ragni]

"Tolerably fine, miss, yes," Dirck says. "You're from The Empire, aren't you? I believe Bretonnian brandy has been banned there. But not here. I prefer the Tilean sort, myself. Or a good ale. I'm sure you'll find what you want at the Long Dragon."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 15, 2015, 10:26:08 PM
"I am fond of brandy," Mortus says.   "I'll be sure to tell them that the Tilean brandy was recommended to me.   Have a good day and I pray we will see each other again should more fine quality paper be needed."

Unless Julian has something to say Mortus will leave the shop.

[Also what time is it?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 16, 2015, 09:07:42 AM
Julian leaves the shop with Mortus.
He nudges her in her ribs and says "He catch your eye Mortus? See, he even gave you a kiss" Julian points to the X on the paper "He was just shaking us down and you gave him more than he asked for! that's not how a dwarf deals with paying for information, anyway" Julian huffs jokingly.

"Guess we better go to this bar then. Hope they've got good Ale like he promised. We can get some food there as well"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 16, 2015, 09:38:28 AM
"He was not bad looking," Mortus says, slightly nerviously.   "I know but think of it as an investment for the future.   He will remember us as good customers if further information is required.   They might have pie to go with the ale."

Mortus will walk to the inn, keeping a close eye on her surroundings and joking happily with Julian.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 16, 2015, 11:10:38 AM
[Mortus, Julian, Ragni]

"An inn sounds like more fun than a paper shop," Ragni says. "I'm bloody hungry!"

The Long Dragon is the other side of Potion Square, on the corner of Silver Street. The sign over the door shows a weird, snake-like dragon that is coiled around a well. Inside, the bar room is low-ceilinged, with pipe-smoke hanging heavy on the air. It's about half full with customers, most of whom are playing various card or dice games. Stuffed animal heads peer down from the walls. One unoccupied table is under a boar's head.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 16, 2015, 11:18:12 AM
Mortus will sit under the boar's head and order a glass of brandy.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 16, 2015, 11:28:52 AM
Julian will buy some Ale and pies for him and Ragni, and offer to buy Morus some food of her choice. If she doesn't choose he will buy her a pie as well. He downs his Ale and then buys a different one to take to the table.
"anyone got some dice while we wait" Julian says, as he slides his food and drink onto the underboar table, passing a pie to Mortus. The pastry is slightly greasy, a pool of fat collecting on the lid of each pie, but the filling is rich and tasty.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 16, 2015, 11:36:33 AM
"Thank you," Mortus says.   she eats a few bites from the pie.   "I fear I don't, they were Klaus' games.   There might be some at the bar."   She will go to the bar to ask the barman for dice.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on June 16, 2015, 11:42:58 AM
Hans straightens his jacket, breathes out and walks up to the old woman. "Excuse me," he says in a low voice, as politely as possible. "I've been told when someone wants to know something around here, Granny Hetta is the woman to talk to. Would I be able to buy you a drink and maybe a meal, and have you talk to my friends and I at our table? You come highly recommended, it would be our honour."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 16, 2015, 11:55:02 AM
[Mortus, Julian, Ragni]

Ragni also downs his first ale, and insists on buying the next round. "Is that a proper dwarf beer?" he asks the barman, pointing to a keg marked with dwarf runes.

"Aye, young master," the barman says, "called 'Grumblebeard,' it is. Brewed here in the city by House Fooger."

"Are they dwarfs then?" Ragni says.

The barman smiles. "New here, are you? Yes, they're dwarfs. Arkat Fooger is the only dwarf on the Directorate."

"I'll have a pint of that then," Ragni says. "And one for the boss here. And some brandy for Mortus."

The beer is dark and very strong. Ragni takes a large gulp, then starts to eat his pie with his usual messiness. Gravy trickles down his beard.


Mortus asks at the bar for dice. The barman nods, and passes her a handful of bone dice, painted in different colours. "There you go, miss. Just leave them on the table when you're done with them."


At about seven o'clock, a man enters the inn alone and approaches their table. He looks about forty, with greying brown hair (balding on top) and a goatee beard. He's dressed in drab, slightly-frayed working clothes. "Evening," he says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 16, 2015, 11:58:38 AM
"evening. Care to join us for some dice? I hear your luck is good" Julian asks, placing the note from Dirck open on table next to his pint.
"want a drink?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 16, 2015, 12:07:23 PM
[Admund, Hans, Max]

The old lady has just bought a bottle of rum, which she crams into her pocket. Beaky the pelican has hopped over to her, and is nuzzling her arm with his beak. "You greedy thing!" she says affectionately, "Always after food! Here you go." She takes a sausage from another pocket and feeds it to him.

When Hans approaches and speaks to her, the lady turns around suddenly and stares at him over the top of her spectacles (which look too dirty to see through in any case). "Well, dearie," she says, "aren't you a nice young man? What a kind offer! Yes, they call me Granny Hetta. What's your name?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 16, 2015, 12:17:21 PM
[Mortus, Julian, Ragni]

"I never say no to a game of dice," the man says. He quickly reads the note, then takes the offered seat at the table. "I'll have a pint of Dragon's Coils, since you're asking," he says. As he sits down, he turns the note face down on the table. He looks carefully at the three of them for a moment, then says, "My name is Gerardus. Before we play, I wonder if you'd show me the palm of your hand? Did you know that your future is written there, for those with the ability to read it?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on June 16, 2015, 12:24:03 PM
"Well..." says Hans, not sure if Ingrid can overhear. "I've had a few. At the moment, Rutger. But my colleagues call me Hans. We've been asked to look into a few things, and Theophilus, who I'm sure you know, said you might be able to point us in the right direction. We would be most grateful for your help - after all, we're not locals and a good guide is a rare and... valuable find."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 16, 2015, 12:35:44 PM
[Admund, Hans, Max]

Ingrid isn't nearby, so doesn't hear Hans mention his other names.

Granny chuckles. "Oh, you'd be surprised what I know, dearie!" she says, "everyone sees me, and so nobody sees me. And I'm not too fussy about who I do business with. One guilder is the same as another, that's what I always say. I'd love to meet your friends, dearie. If they're as polite as you I'm sure we'll get on. It was kind of you to offer me a meal. I don't eat much, these days... but I'd enjoy a fish pie... the special... Ishmael knows what I like. And a small sherry. Now, show me where you're sitting, dearie."

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/hetta_zpsj49sd9c2.jpg)

Granny follows Hans to the table where Admund and Max are sitting.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 16, 2015, 12:37:02 PM
Mortus will extend her hand.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 16, 2015, 05:09:59 PM
[Mortus, Julian, Ragni]

Geradus takes Mortus's hand and studies it closly. "Your past follows you", he says, "it doesn't show the way. You've walked in darkness..." he frowns "...but not always. When the time comes to choose a path, remember that the greatest gift the gods give us is the freedom to make our own decisions." He lets go of her hand and looks into her eyes. "Fate has marked you, miss."

He looks at Julian. "I'd like to see your hand too."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 16, 2015, 05:28:16 PM
Julian will buy the beer requested, then show his hand.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 16, 2015, 08:07:27 PM
[Mortus, Julian, Ragni]

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/geradus_zpsiupjsdqe.jpg)


"Thank you for the drink," Geradus says. He examines Julian's hand. "There's great violence here, and blood," he says, "but also honesty, and a need for justice. Your future is not clear. You could construct wonders with your hands and mind... but fate marks you as its instrument." He looks Julian in the eye. "The gods have some purpose for you."

Ragni sticks his hand out. "Do me then," he says.

The priest takes his hand. "Violence, without malice. Loyalty and enthusiasm. One day you will lead instead of follow." He sighs. "But you too are marked by fate."

Geradus looks up. "I want all of you to understand how rare it is to find these marks. You know, the dark gods mark their servants on the body and the mind. But the good gods mark the soul. Few can see it."

He is silent for while, then says, "Dirck told me you are in trouble with the League. I'd like to hear more about that."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on June 16, 2015, 10:30:28 PM
Hans quickly orders Granny's food and drink, then leads her to his table. He introduces Admund and Max, then gets down to business. "My colleagues and I have been asked to investigate a problem from last night. Someone was killed in the Watch station cells. Some people think it was magic! But others think it was the League. Have you seen anything, or heard of the League making a deal with wizards?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 17, 2015, 12:42:35 AM
Admund stands as she approaches, attempting to polite. "Pleased to meet you, Frau."

Admund sips his ale as Sig speaks. Later in conversation, he adds in, "The watch also received a tip from an Elf named Trancas. Trancas says he received it directly from Adalbert Henschmann. The tip, however was a setup. Do you know who would be trying to frame Henschmann?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 17, 2015, 01:26:10 PM
"The watch also received a tip from an Elf named Trancas. Trancas says he received it directly from Adalbert Henschmann," Mortus says.   "That tip incorrectly led the watch to attempt to arrest me and my friends on trumped up charges, too trumped up to be simple economic meddling.   Trancas insists that the tip was true which leads me to believe that either Henschmann was framed or I am being framed.   I have an interest in discovering which and was told you might be able to help."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 17, 2015, 02:02:06 PM
[Admund, Hans, Max]

Max also stands as Granny Hetta approaches the table. "Good evening, Mrs Hetta. My name is Maximilian Breytenbach, and I'm delighted to meet you."

"It's just Granny, my dears," she tells Admund and Max. "Aren't you two polite? I'll take a seat, and then maybe you will too." She sits down. Ingrid soon brings over a large and steaming fish pie, along with a double measure of sherry. "Thank you, Ingrid dear," she says, "and thank you dearie for paying," she tells Hans. She immediately starts to eat, all the while listening closely as they explain their problem.

"My my," Granny says, "isn't that interesting? A death in the cells, indeed! Do you know, I believe I was paddling by the watch house in my old boat last night. I don't sleep as much as I used to, you see, dearies. And the good moon was nice and bright - nothing wrong with my eyes. I saw a thing or two you might be interested in. And I should think I know something about Adalbert too. But, dearies, I can't just give that sort of information away. Imagine the harm I'd do to the information market if I started to tell people secrets for free, just because I liked them!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 17, 2015, 04:06:57 PM
[Mortus, Julian, Ragni]

"Trancas is a good friend," Geradus says, "you can trust him. As for Henschmann... he's more complicated. Ranald teaches us that we should avoid violence at any cost - stealing the gold from a rich man's safe, without anyone ever noticing until days later, is an exemplary act to him. But to club a man in the street and rob him, leaving him to lie in the gutter, is blasphemous. I do what I can to convince the League members of this, but many are violent, ignorant people. Henschmann too is violent, but it is controlled violence. His grip on power is strong enough to prevent the old factionalism and gang warfare." He sighs. "I wish things were different. But Henschmann is needed. Even so, he has enemies who plot to replace him.

"Tell me more about these false charges that were engineered against you. Precisely what was involved?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 17, 2015, 05:59:50 PM
"The tip off related to illegal items that were meant to have been transported on one of the river barges belonging to the trading company I represent.   Illegal items of a nature that would involve the Temple of Morr and the Star Chamber," Mortus says.   "I was considerably distressed by the entire thing."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on June 18, 2015, 08:51:40 AM
"Well," says Hans, trying as hard as he can to be polite, "we all respect that everything has its price. I've been allocated some, uh, resources to help gather information... so what is a fair price, Granny? After all, only you can determine its value, since only you know its content."

Hans sits back to watch Granny respond. The glasses and frail appearance are lies, he realises. This old woman is tougher than any of the big dock men drinking in this pub tonight. What else does she know? And why does she persist with this obvious disguise?
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 18, 2015, 09:19:16 AM
Julian leans into Gerardus "necromantic texts were planted in our boat. Considerably more dangerous than your normal set up, eh"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 18, 2015, 08:34:38 PM
Admund shifts in his seat uncomfortably. "Yes, how much would this information go for. I suppose it is worth more than another 'round of drinks?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 18, 2015, 11:55:49 PM
[Mortus, Julian, Ragni]

"Necromancy?" Geradus says, surprised, "I've never heard of anyone in the League being involved with evil magic. It wouldn't be tolerated. So whoever planted books like that on your boat was taking a big risk. They must consider you a serious threat. After reading your palms though, it doesn't seem so surprising. You're people who make things happen, even when it looks impossible. Whoever tried to frame you knows you'll interfere with their plans. Which means they're someone you've tangled with before, and I'll bet you know exactly who that is. But is it someone working with Henschmann, or someone trying to unseat him?

"The last gang war ended fifteen years ago," Geradus says. "Long enough ago for a lot of people to forget how bad it was. But I remember how the canals were so choked with bodies that it drew the sharks. I remember them snapping at the boats... and the way the water seemed to boil as they tore at the bloated corpses. The watch couldn't stop the gangs, because they didn't have the men. You see, the rich people in this city only care about their homes, their lives. What's it to them if people are dying in another part of town? So the Suiddock Watch barely gets enough money to pay the men, but go somewhere like Goudberg and see how many watchmen there are to guard all those fine mansions." He laughs bitterly. "Marienburg's great lie is that anyone can be rich, anyone can be powerful - not like in Bretonnia, or Kislev, where you have to be born to it. But there's no rich man who didn't get that way without trampling over ten other men. The Directors may not be lords, but they rule as completely as Bretonnian autocrats. The only way for a poor man to get anything is to steal it back from a rich one." He crosses his fingers in a ritual gesture. "Ranald is the protector and the hope of the poor."

"Sorry - I'm ranting. What I was trying to say is this: it's been a long time since there's been a gang war. People start to think they could win if a new one started. And so they look at Henschmann, and they imagine themselves in his place. He's been there fifteen years, so surely he must be getting weak? He's not, of course. He keeps them on a short leash, but it doesn't stop them snapping at each other.

"There's a Cathayan called Guan Lo Fat who runs the gangs in Little Cathay, who's been having trouble with rebelious lieutenants. Another gang leader - Miguelito Nunez - has been putting pressure on his operations. Taking advantage of the disorder. Those two are likely to start fighting openly in another few months, if they aren't stopped. The problem is, Henschmann has been distracted. I don't know how much you know about him, but his nickname is 'Casanova.' He thinks he's the gods' gift to women. But for the most part, they don't agree. Anyway, he's got himself a woman now. I don't know exactly how long it's been going on. He's been unusually discrete. I'd say a few weeks at most. I don't know who this woman is, but I'm sure she's exerting influence on Henschmann. Either she's distracting him for Nunez - or one of the other leaders - or she's playing some game of her own.

"Ranald has brought us together," he says, "and I will do what I can to help you. But I need to know more about your enemy - the person who went to such trouble to frame you."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 18, 2015, 11:59:24 PM
[Admund, Hans, Max]

"It won't cost you too much, dearie," Granny says, "ten guilders only. I'd ask twice as much if you weren't such nice, polite boys."

"I'll pay this," Max says, getting out his money and passing Granny ten crowns. Each coin is swiftly examined before disappearing into her purse. "Thank you, young sir," she says, "what a lovely colour your hair is!" Max blushes.

"As I said, I was out on my boat late last night," Granny says, "and I happened to see you, dearie-" she indicates Hans "-taking young Bertold into the watch house. Used to be a good lad, you know, but he got mixed up with the League and that was that. He was good friends with a boy called Walter - grew up in the orphanage together, and joined the League together too. Guess who was watching Bertold  being taken into the watch house? Well, Walter ran off somewhere, and he came back much later. Only now he had someone with him. Dressed all in black, with a hooded cloak. I could tell it was a woman, all the same. The two of them went up to the watch house window..." Granny stops talking, and the look of amusement that was previously in her eyes vanishes.

"Um, are you quite well, Mrs. Hetta... um, I mean, Granny?" Max says.

"Yes... Yes, dearie. Bad memories, that's all. Not many people get to my age without a few of those!" She smiles, but weakly. "So, they went to the window, and the woman drew a knife. Walter backed away, but she wasn't interested in him. She started to mutter, and the knife lifted out of her hand and flew between the bars of the window. I knew at once she'd killed Bertold, and so did Walter. He ran for it. The woman was too busy with what she was doing to notice he was gone, until it was too late to go after him. I know black magic when I see it. That was the blackest." She shudders slightly. "You boys should take my advice and stay away from that woman. She's got a demon in her.

"Poor Walter ran off to the place he always goes when something bad happens. I dare say he's still there now. There's a filthy place called the Golden Lotus Dreaming House, just over Threepenny Bridge on Riddra. People go there to take black lotus." She shakes her head. "I don't blame people for taking that stuff, but I don't hold with the scum who sell it. That man they call 'the Lascar.' Suiddock would be better without him."

Granny finishes her sherry. "But that's more than enough said about him. More words than he deserves! I promised you something about Adalbert too. He's got a new lady friend." Granny winks in an exaggerated way. "A fine lady she is, too - much finer than he's used to. He's not the best looking man, bless him. Well, he's been careful not to parade her around Suiddock, but one night I just happened to be paddling my boat a bit further afield than normal. I don't know why. All the way up to Tempelwijk, I went. And who did I see, gliding past on a fancy gondola, but Adalbert and this lady. Very pretty she was, with lovely clothes. Too much perfume though - I was still smelling it after they'd gone past. They'd just finished a meal at The Duck Triumphant - dreadfully expensive! Ah, you're wondering how I know where they ate? It's simple, dearie - I know the gondolier. Lovely lass called Erica. I knew her mother quite well. Anyway, I spoke to Erica later, and she told me all about it. I think the lady is a noblewoman from somewhere exotic... Estalia, was it? Poor dear Adalbert was falling over himself to keep her happy. He's going to be awfully distracted from his business."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on June 19, 2015, 11:25:00 AM
"Two new women with the League, Granny? Or maybe just one. I think we have what we need, gentlemen? But Granny," Hans says earnestly, "that woman who killed the boy, she is far nastier than even you suspect. Please, for your sake, stay in the safest canals you know for a while. She will be gone, soon enough."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 20, 2015, 11:14:00 AM
[Admund, Hans, Max]

"The same woman?" Granny says, surprised. "I hadn't thought of that, dearie. I suppose it could be, but there are plenty of women around!" Then she frowns. "But if it is the same one... very bad. Very bad."

Hans' earnest suggestion that she takes care seems to genuinely touch Granny. "Aren't you a sweet boy! You don't need to worry about me... but I'll be even more careful than normal. And I'll be keeping my eyes open. Come and see me again in a day or so, and maybe I'll have something new to tell you. Since you're such nice boys, I won't even charge you for it!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 20, 2015, 07:38:04 PM
Admund locks eyes with Max when Granny mentions the perfume. He gives him a knowing look.

"Yes, Granny , I would venture that this woman Adalbert is seeing and the one you saw preforming black magic are one in the same. Do you know where Adalbert or this woman could be found?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 21, 2015, 10:48:53 AM
[Admund, Hans, Max]

Max nods when Admund looks at him.

In response to Admund's question, Granny says, "You could find Adalbert at the Gentleman's Club... but I wouldn't recommend it, dearie. It's not a place you can just walk into. I don't know about the woman. You could ask at The Duck Triumphant in Tempelwijk, where the two of them had dinner. Perhaps she goes there regularly. It's not the sort of place I'd be comfortable in, dearie! But I don't like to think of you going after a witch... promise me you'll be careful!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 21, 2015, 11:57:17 PM
Julian's face grows grimmer as Gerardus tale unfolds, and the realisation of who is here hits him. "Aye, we know who that is. Etelka Herzen, a Chaos Cultist. And things would be a lot simpler if we'd taken one of our chances to kill her. Always just fucking gets away though. She must be behind the plant, and it is possible that Henschmann is totally unaware of her real allegiance to the ruinous powers. Or do you think he would have known it was Necromantic texts planted on us?

Are these other gangs under Henschmann's control currently?"

Julian fills in Gerardus briefly about Etelka's relationship with the cults they have fought.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 22, 2015, 09:11:27 PM
Mortus looks across at Julien as he tells the story.

"Klaus' friend is getting us into a lot of trouble," she mutters when he is finished.   "She would know about Necromantic texts though and she can fly."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 23, 2015, 12:53:37 PM
"Thank you for your help, Granny." Admund says He glances at the others. "Let's get back to the others, and relay what we've discovered."

Admund will depart with Hans and Max for their Inn.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 23, 2015, 02:23:24 PM
[Mortus, Julian, Ragni]

Geradus listens intently to Julian's explanation. It's clear that he's deeply worried by it. "The situation is so much worse than I thought," he says. "Power struggles are bad enough, but if a follower of the Ruinous Powers has crept into the heart of the League... it's horrifying. People like that want only to cause destruction and death, to please their despicable gods.

"Henschmann isn't truly devoted to Ranald - he's too fond of violence and power - but I'm certain he'd never willingly follow the dark gods. This Etelka Herzen must be deceiving him about her true intentions. Even if he knew about the necromantic texts, he'd only think of them as an extreme way to incriminate and neutralise a dangerous enemy. Never as something to be studied and used.

"Yes, Henschmann currently controls all the gangs. He's no figurehead as master of the League: anyone who steps out of line gets hit with the consequences almost immediately. But as I said, he's started to pay less attention. Once his rivals feel safe enough, they'll move against him.

"I'd like to go to Henschmann now and tell him about this Herzen woman. But the trouble is, he already resents me and the influence I have on some of his men. He won't want to believe me. I'll need undeniable proof."

He sighs. "There's not much I can do to help you at the moment. I'll talk to my contacts and try to learn more about Herzen. I might even attempt to trail her back to wherever she's staying, if the opportunity comes up. Hopefully I'll have something to tell you by tomorrow night. I'll also listen out for any further action the League plans to take against you, and make sure you're warned.

"I'd better leave. If you need to contact me, don't use Dirck again. I don't want him to get into trouble. Go to Loewijer's Tannery and speak to the owner, Anton. He's not a League member, or a follower of Ranald. But he's a friend, and I trust him. I'll tell him to watch out for you.

[SL23 on the Potion Square map]

"Good luck." Geradus stands up and walks out of the inn.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 23, 2015, 02:29:47 PM
[Everyone]

After their meetings with Granny Hetta and Geradus, the group head back across town and meet up at the Salted Salmon inn in Ostmuur, where they stayed the previous night. It's now about nine o'clock in the evening.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 23, 2015, 04:22:30 PM
When the group find a quiet place Mortus will relay what they have learnt
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 25, 2015, 10:31:08 AM
Max relays what he, Admund and Hans discovered.

"Well," Max says, "this is awkward - we've got several things we need to do, and all of them are important. What should we work on first?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 25, 2015, 10:50:53 AM
"We should ensure that the woman with the gang leader is indeed Etelka," Mortus says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 25, 2015, 02:31:04 PM
"It must be, Mortus. But you're right no harm in checking. Does anyone want to go to the restaurant? don't think it's exactly my style. We can check the Opium Den for the gang accomplice as well, and if we split up we can do both.

After that I think we should stake out Sybo's shop tonight, and make a move on that if the opportunity arises.

And we can talk to Trancas about this elf stuff tomorrow."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 25, 2015, 03:00:21 PM
"I could go to the restaurant if there are people to come with me," Mortus says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 26, 2015, 11:09:33 AM
"Oh, I'll go with you, Mortus!" Max says. "Um, it's quite late for dinner, of course, but maybe they'll still be open."

"I'll go with you, boss," Ragni says to Julian. "Fancy places aren't for me either!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on June 26, 2015, 11:21:10 AM
"I'd like to find the boy who was with this woman," says Hans with a smirk. "I'll make him sing, and if I can't, Graveland can."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 26, 2015, 11:39:32 AM
"you're right Max, it is too late for dinner. Opium den it is, then Sybo."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 26, 2015, 10:01:50 PM
"Right, I'll just change into some different clothes," Max says. He goes to his room, and soon returns dressed in darker clothes, including his padded leather vest. He's also collected his axe.

The group return to Suiddock. While Luydenhoek isle is relatively safe even after dark, Hans and Admund know that the further west you go, the more dangerous the district becomes. Over time, most of the businesses in Suiddock have moved eastward, leaving the west as a maze of decaying slums.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/Suidmap2_zpsgkcw1aq6.jpg)

They pass through Potion Square, and then cross Powder Bridge onto Stoessel. About halfway across the island, after passing the many medical practices of Zegepraal Straat, the buildings start to look more run down. Ominous figures lurk in alleyways or peer down from rooftops. The streets narrow as the upper floors of the houses lean into each other. Before long, the group reach the infamous Threepenny Bridge, the nest of thieves that spans the Red Lantern Cannal between Stoessel and Riddra. As is common with Marienburg's bridges, the Threepenny has houses built into its structure. Many of these lean alarmingly out over the water. Even the watch are cautious about going to this part of town.

The group cross the bridge. On the Riddra side, they find the place they're looking for. It's an old, three-storey building of mildewed stone and rotting timbers. At the side, it overhangs the canal, propped up haphazardly by creaking beams. Only the door looks new: reinforced, and with a sliding viewing panel. Above the door is a faded board with a golden lotus painted on. A sweet, sickly smell drifts on the air around the building.

"So, do we knock then?" Ragni says, "or kick the door down!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on June 26, 2015, 10:36:03 PM
"We will make enemies by attacking this place, I can tell. How many of the people watching us tonight are customers? But we won't be let in. I can't say I've ever been afraid of a few enemies." Hans narrows his eyes. "This Lascar preys on the weak, profits from their misery," he says softly. "Who knows what else he's involved in. He should be destroyed."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 27, 2015, 03:58:42 PM
"Maybe a couple of us could get in," Max says, "we only want to talk to this Walter, after all. Going in aggressively could mean innocent people being hurt."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 27, 2015, 04:50:21 PM
"I suggest we knock. Max, you got any experience of drugs when you were at lawyer school?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 27, 2015, 06:53:15 PM
Max looks embarrassed. "Uh, well, nothing like this, mr Julian, sir! Just a bit of weirdroot and that sort of thing. Never black lotus. Um. But I can pretend."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on June 29, 2015, 10:18:04 AM
"How's this going to work? If this boy is in there, he's probably in some sort of stupor. We'd need to get him out of there and wait for him to sober up. Do you plan to talk your way in and then drag him out?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 29, 2015, 12:49:37 PM
"Why don't a couple go in at a time, so we don't alarm anyone." Admund suggests.

"I'll wait out here with Mortus and Ragni, in case the lad bolts. We'll come inside a few minutes later."

Admund will cover any other entrance or window out, listening for sounds of trouble.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 30, 2015, 09:21:50 AM
The building has several windows at ground level (or leaning out over the water), but all are either shuttered or boarded over. A door at the back leads down to a jetty at water level.

Knocking on the front door causes the viewing panel to be pulled sharply open. A voice from inside (with an odd, foreign accent) says, "Who's there?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 30, 2015, 04:17:40 PM
"Aye, it's Mr Crown" Julian says, reaching into his cape and producing his coin pouch. He lifts it to the door slat and jingles it
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 30, 2015, 10:32:20 PM
"Mr Crown, is it?" the voice says. Eyes appear at the viewing panel, inspecting the coin pouch. Then they stare at Julian.

[Bribery test: 25, pass]

"Mr Crown should have a token to come in here. Fifteen guilders."

[Assuming Julian pays] The door opens, revealing a large, heavily-built man armed with a wooden club. His features look eastern - from Cathay, perhaps, or Nippon. He takes the money and hands Julian a bit of leather with a lotus design etched into it. "Show this next time," he says. He gestures towards a set of stairs leading downwards. Julian, Max [and Hans?] go inside the building and descend the creaking stairs. The doorman closes the door again.

[Admund, Mortus and Ragni (and Hans if he didn't go in) are outside still]

At the bottom of the stairs is a single large room, which must be close to water level. The plaster is crumbling from the walls, and the corners are covered in mold. There is a single door on the opposite wall to the stairway. A few dim lamps provide illumination. All around the room are bunkbeds, each three high. On some of these lie lotus addicts: slack jawed, eyes dilated, hands clutching drug pipes.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/goldenlotus_zpsjq85yqcp.jpg)

Looking around, there are eleven addicts here. But there are beds for more than twice as many. It's unpleasantly warm in the room. The lotus smoke hangs heavy on the air, sweet but also repulsive.

[Julian T test: 46, pass]
[Max T test: 38, fail]
[Hans T test: 31, pass]

Max finds the smoke difficult to cope with. He starts to cough uncontrollably, ending up dropping to his knees on the floor. None of the addicts seem to notice or care. It does, however, attract the attention of the attendant, a small man with thin brown hair and a permanent squint. He finishes refilling a customer's pipe, and then approaches.

"You must be new," he says softly, "you'll get used to it soon enough."

Max's coughing fit has passed, though he looks a bit green. He struggles to his feet. "Um, I'm all right now."

The man offers each of them a pipe.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on July 01, 2015, 02:27:33 AM
Admund will find a shadowy spot to stay in and wait and watch. He'll keep an eye on the Jetty and listen for sounds of trouble. He drums his fingers on his sword hilt in the darkness.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 01, 2015, 11:33:16 AM
"yes, we are new, so we want to take it easy, could we perhaps share one pipe?"

Julian will take the pipe and breath some of the smoke into his mouth, trying to let some escape as he does. He doesn't inhale and then breaths the smoke back out.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on July 01, 2015, 11:43:18 AM
"The boss smokes, I watch and make sure he's safe. None for me."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 01, 2015, 11:49:53 AM
[Julian, Hans, Max]

The man nods. "Take your time," he says, "ease into it. And the lad had better wait until he gets over his cough." In response to Hans, he says, "it's safe enough in here. But fair enough. If your boss wants more privacy, he can get a private room upstairs."

He watches as Julian smokes the pipe for the first time.

[Julian T test (+20 due to not inhaling): 86! pass, just]

Even though he carefully avoids inhaling, Julian feels slightly lightheaded. He realises he can't smoke this stuff safely - it's a lot stronger than halfling weed.

The attendant smiles. "That's good. Give me a shout when you're ready for more." He walks off to attend to another customer.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 01, 2015, 12:15:26 PM
“Smart thinking Hans. This stuff is rotten” Julian says. “give me some Halfling weed anyday. We don’t want a private room or we’re cut off. If I move to this corner and pretend to smoke the pipe, you can search for the lad. Once we’ve found him I reckon we can just grab him and force our way out of here. Make it look casual at first, and then we can just barrel him out if needs be. The customers probably wont even notice and that attendant is no trouble. 3 on 1 we should be able to get past the doorman.”
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on July 01, 2015, 12:41:10 PM
"This is an evil place. I can't wait to get out," Hans says, coughing and clearing his throat. "But I wouldn't mind if someone tried to stop us. Working here must cost you your soul as surely as any cult."

Hans will walk around the room slowly, looking at the faces of each addict to find the boy.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 01, 2015, 09:48:41 PM
[Julian, Hans, Max]

"I'll help Hans search," Max says. "I'll be glad to get out of here too!"

Julian pretends to smoke the pipe while Hans and Max look for Walter. Most of the addicts here are poorly-dressed young men, though there are also three women. Before long, Hans sees someone who matches Granny Hetta's description. He looks to be in his late teens, with brown, curly hair and blotchy skin. His clothes are dark, and he appears to have a dagger hidden inside his jacket. His eyes are closed. An empty pipe lies beside him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 01, 2015, 09:53:46 PM
[Mortus, Admund, Ragni]

A rowing boat draws up at the jetty behind the Golden Lotus. A figure covered by a dark, hooded cloak gets out - at this point, it becomes clear that the figure is quite short. He goes to the back door and knocks.

"Huh, he looks like a dwarf," Ragni says, "who'd have thought it?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on July 01, 2015, 09:57:59 PM
"Found him. Help me lift him, Max."

"Time to go, son." Hans says roughly, picking up Walter. "Let's keep quiet, Mr Crown doesn't want to make a scene."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 01, 2015, 10:07:09 PM
[Julian, Hans, Max]

Max helps Hans pick up Walter. The boy is deep in his lotus dream, and doesn't seem to notice that he's being moved.

"Um, I might have something in my medical bag that would help wake him up," Max whispers, "but I suppose that should wait until we get him out of here."

The attendant quickly notices what's happening. "Hey, what are you doing?" he says, "you can't just carry someone off!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on July 01, 2015, 10:22:17 PM
"Says who?" sneers Hans. He pulls his coat open slightly to rest his hand on his sword. "This says I can. Unless you want to argue. Keep quiet and you won't have a problem."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 01, 2015, 10:30:26 PM
[Julian, Hans, Max]

"You'll be messing with the League if you take him anywhere!" the attendant says. Then he shouts "Masahito! Trouble!" towards the stairway.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on July 02, 2015, 03:55:15 AM
Admund will watch the jetty, examining if there is a way to approach it from his position quietly.

If Admund hears the shout, "Well, that didn't take long." He will look to round the building from the rear if possible. If not he will move to the front. "You haven't let that Axe get rusty, have you Ragni?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 02, 2015, 09:06:24 AM
"We're not "taking" him, just got to ask him a few questions that's all. He won't be harmed and there's no need for anyone else to be either. No one would even know what happened, just some of his friends helping him home. Who says the League need to find out? None of your other customers even noticed. No need to cause a proper scene. Besides, Masahito is outnumbered 3 to 1, and we have 3 more friends watching the building from outside"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 02, 2015, 10:22:44 AM
Mortus is going to quietly cast marsh lights to try and get a better view of the person in the boat
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 02, 2015, 10:37:05 AM
[Mortus, Admund, Ragni]

[Mortus casts Marsh Lights: -1MP, 19 remaining]

Mortus summons a small sphere of light, which she sends floating down towards the boat. In the dark, it looks like a lantern held by an unseen figure. It reveals the face of the hooded person - it's an elderly male dwarf. Even from this distance, the look of shame on his face is evident. As soon as he sees the light, he pulls the hood up further.

As Admund is considering how to approach the jetty quietly, he hears the shout from inside.

Ragni laughs at the idea he might have let his axe rust. "I'd sooner shave my beard!" he says, drawing the weapon.

It's possible to enter the building either by:

- the front door, which looks sturdy.
- the back door, which can be reached by jumping down onto the jetty.
- through a window, after prying open the shutters or boards.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 02, 2015, 10:43:26 AM
Mortus is going to dismiss the marsh lights, pop her aura and jump down onto the jetty.

She will hail the dwarf.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 02, 2015, 10:55:31 AM
[Julian, Hans, Max]

The attendant glances from Hans to Julian and back...

[intimidate test (+20 because 2 to 1]: 47, pass]

...he suddenly looks less sure of himself. "Well, I suppose if you just want to talk to the lad... that wouldn't be a problem. He has been here a while, so he could probably do with some fresh air."

The doorman has descended the stairs and is now blocking the way, club at the ready. "What's this?" he says.

"Um, false alarm, Masahito," the attendant says. "These people are just taking their friend home. I made a mistake."

Masahito glares at them sceptically. "Is that right?" he says. He doesn't move.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 02, 2015, 11:01:56 AM
[Mortus, Admund, Ragni]

[Mortus casts Aura of Protection: -4 MP, 15 remaining]

Mortus casts her defensive spell, runs forward and drops onto the jetty. The dwarf has knocked on the back door and is waiting for it to open. When Mortus lands next to him and says hello, he spins around in alarm. "What do you want?" he says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on July 02, 2015, 11:06:52 AM
"He'll be back filling your master's coffers tomorrow, no doubt. He knows the name of someone who screwed us over, and once he's told us he can go on his merry way back to this nightmare den. So take your colleague's advice and piss off out of the way."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 02, 2015, 01:05:54 PM
[Julian, Hans, Max]

"Yes, leave it, Masahito," the attendant says, "the boss doesn't like fights on the premises. And he's not going to mind about one customer leaving early."

Masahito continues to glare at Hans, making it clear that he's not afraid of fighting him if required. But then he lowers his club and steps aside. "Get out then," he says.

The attendant sighs with relief.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 02, 2015, 02:51:01 PM
Julian leads the chap out of the building

"think we can just wake him in the street here?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 02, 2015, 03:06:18 PM
[Julian, Hans, Max]

They climb the stairs and return to the front door. It's barred from the inside, but can easily be opened. They're soon back on the street outside the dreaming house. Admund and Ragni are nearby.

"Um," Max says in response to Julian's question, "well, Mr Julian, sir, I'm not sure. I can try giving him a medicine that should counteract the lotus and make him wake up, but since I don't know how much lotus he's smoked I can't be certain how much to give him. It would be safer to take him somewhere and wake him up gradually."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 02, 2015, 07:37:26 PM
"I'm interested in this place and what sort of place it is," Mortus says quietly.   She lets a silver coin flash in her fingers for a second.   "I don't want any trouble with you."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 02, 2015, 08:21:38 PM
The dwarf looks at Mortus with astonishment. "I have no idea what you want, young lady. Indeed, I believe I have come to the wrong address. Good evening to you."

He starts to get back into the boat.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on July 03, 2015, 10:15:29 AM
"Let's get the hell out of here. Bring him to the Watch, I say."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 03, 2015, 10:40:02 AM
Mortus nods.

"I'll wait for one better informed then," she says.   "A good night to you."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 03, 2015, 10:49:15 AM
The mysterious dwarf rows away on his boat.

The party start to head back with their prisoner. As they approach the Threepenny Bridge again though, they see that a group of people (about a dozen) have gathered on the bridge, blocking the way. They are laughing and joking with each other, accompanied by the sound of clinking bottles.


[Go over the bridge anyway? Try a different route? See the map a few posts back]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on July 03, 2015, 01:17:59 PM
"The League" says Hans under his breath. "They'll recognise him. You're tough, no doubt - I've seen you fight. But these are only the twelve we can see. There'll be more. Time to find another way."

(does Hans know that the Teamster's guild is nearby, or that the building might be open late?)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 03, 2015, 07:04:08 PM
[Hans does indeed know those things.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on July 03, 2015, 11:42:01 PM
"The Stevedore's guild building is to our right, near the canal. They're often staffed late. Cobbius, the guild master is a power figure in Suiddock, Henschmann's thugs won't risk it. They might have a boat we can use to bypass the bridge."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 04, 2015, 12:21:03 PM
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/guildSaT_zpsawtx9ywf.jpg)

Hans leads the party south-west from Threepenny Bridge, down a cobbled alleyway, to the converted warehouse that serves as the headquarters for the Stevedores and Teamsters Guild. Only the sign of three barrels hanging above the door marks it as different to the other decaying buildings in the area. A bored-looking dog lies in the doorway.

As the party approach, the door opens (the sound of voices drifts out - it sounds much the same as a busy tavern) and a man steps outside. He wanders off down the street, moving unsteadily - clearly drunk.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on July 04, 2015, 06:12:38 PM
Hans will approach the front door, trying to catch it before it closes. He wants to ask someone who doesn't look completely pissed if they know of anyone running a ferry service nearby that works this late. He figures it might be time for a fat bribe.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 05, 2015, 12:05:26 AM
The dog snarls halfheartedly at the party as they approach, but doesn't move. Hans catches the door as it swings back. Beyond is the guild's meeting hall, a large room with an impressive fireplace (though there's no fire on this warm, humid night) and walls hung with heavy tapestries. At least two dozen guildmembers are seated at the tables or roaming the room, drinking, laughing, and playing cards. The Stevedores and Teamsters Guild is an extremely powerful force in the city, because it has a total monopoly over unskilled dock labour. If the guild call a strike, they can bring the city to a halt. Thus the guildmaster, Lea-Jan Cobbius, is often said to be as powerful as any member of the Directorate.

The party go inside. Hans asks a random man if he knows of a ferry service.

"What's that you said?" the man replies. "This isn't the Rivermen's Association you know! Bloody clueless foreigners!"

"No need to be rude, Jolle," another man says to him. To Hans, he says, "maybe I can help you, pal. Is it for all of you? Need a big boat... pricey..."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on July 05, 2015, 01:40:07 PM
"No doubt" says Hans drily. "As long as they're available right now, mind their business and take us where we want to go. That's worth paying for."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 06, 2015, 09:48:51 AM
"I'd say I'm the man you're looking for then," he says. "I know where there's a boat we can use. Twenty guilders should cover it."

"Which boat?" the other man says. "Not one of the guild's boats, surely!"

"Maybe it is. No one'll miss it at this time of night."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on July 06, 2015, 12:45:39 PM
Hans rubs his eyes. "Fine. Get it ready. We only need to get to the south side of the Swing Bridge. Half now, half when we get there. Let's go."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on July 07, 2015, 12:36:39 AM
Admund waits outside with the prisoner, waiting for Sig to emerge with news. He finds an area masked from the moonlight and waits. Just like old times... Admund thinks to himself.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 07, 2015, 11:02:19 AM
"Not far at all!" the prospective boatman says, eagerly accepting half the payment upfront. "I'll have the boat back before Big Piet has chance to notice it's gone."

"Unless I tell him, of course," the first man says.

"Damn it, Jolle! Fine, two guilders to keep your mouth shut."

"Four and it's a deal."

The boatman hands over the money. "You're a bastard!" He turns to Hans. "We'd better go before anyone else wants a cut. This way, please"

He leads the party out of the guildhall, through a gate, and down to a jetty. There are several boats tied up here. He motions them towards one of the larger ones. "This is it, sirs and madam. Take a seat and we'll be off. I'm Erwin by the way." After lighting the boat's lantern and casting the ropes, he takes up the oars. The boat moves off into the Breunwasser, aiming to cross it to the southern side.

As they cross, another boat, empty apart from a single boatman, cuts across their path. Erwin stops rowing, standing up in the boat to shout, "Hey, watch where you're going, you bloody fool! Didn't you see my lamp?"

The man in the other boat raises his head. His face is heavily marked by old pox scars. He mutters an apology. He looks from Erwin to the passengers of the boat, fixing his eyes on Mortus when he notices her.

"Well? Move on then!" Erwin says. The pox-scarred man blinks rapidly, then starts to row away. He keeps looking back.

"You get all sorts out at night around here," Erwin says, returning to his oars. "Lucky you've got me as your boatman! Off we go."

He rows the boat across to the southern dockside, then follows it along as far as the swing bridge. Once there, he draws up to a jetty and ties the boat. "Here we are." Once he's been given the rest of the payment, he says, "much obliged to you! I'd better get back now before Jolle decides to rat on me after all. Have a good night!"


Walter, the thief, is still blissfully unaware of his surroundings. "Uh, if we take him to the watch house," Max says, "can we be sure he'll be safe? After what happened to his friend..." Max looks around the dark streets nervously.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on July 07, 2015, 02:11:12 PM
"This witch of yours will already know we have him; the Lascar will see to that. I wouldn't be surprised if that attendant is already dead" Hans shrugs. "No loss. If you all have another plan, I'm open. The League wouldn't attack the watch barracks itself, which is where I'd like to take him ideally. But as long as we get him off the streets I'm happy. We need time to get him to talk - if Graveland wasn't asleep it'd be him I'd want doing that."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 08, 2015, 10:47:49 AM
"Aye, let's take him to the watch house," Ragni says, "since we're here. Better tell them to put him in a room without a window though."

Sergent Crispijn Bezemer is on duty at the desk. "What's this, Bauer?" he says, "arresting lotus addicts now? Haven't you got anything better to do?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on July 08, 2015, 12:55:16 PM
"Murder suspects, Bezemer. You know the type, the ones who murder prisoners in the cells while the Caps are holding each other's cocks. Let's find this nice lad a room without a window, shall we?"

Turning to the others, "I reckon a couple of us might want to stay here with the boy tonight. Bit of a rough sleep, but we can't let him end up like the other one. We don't all need to be at this other business do we?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 08, 2015, 01:45:07 PM
Bezemer frowns. "The captain knows that wasn't my fault, Bauer. I don't need to hear about it from a bloody bounty hunter." To the rest of the party, he says, "That boy doesn't look too dangerous. Especially if he's deep in a lotus sleep. He can go in the infirmary - it's in the middle of the building, so there's no getting to it without getting past me."


Max says, "I'd be happy to stay with him. I'd like to give him some medicine to help him shake off the lotus effects anyway, and it would be safer if I kept him under observation."

"I'll stay too," Ragni says. "Max can do the doctor stuff and I'll handle any axing that needs doing!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 08, 2015, 07:46:48 PM
"right, we off to Sybo's shop then?" Julian asks. "We can talk to this lad tomorrow"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 08, 2015, 11:18:32 PM
After leaving Walter at the watch station (under the care of Max and Ragni) Mortus, Julian, Admund and Hans set off for the Guilderveld district once again. It's now the middle of the night. The stars are hidden behind a cloudy sky, with the good moon (Mannslieb) only occasionally shining through a gap. Lanterns light the way across the great bridges, which are far from deserted even at this hour.

The Guilderveld streets are dark, but the watch are well-funded in this ward and make regular night patrols. Sybo's Mystic Emporium is located at the western end of the district, not far from the Elfgate Bridge. The battle with the zombies took place only a dozen or so yards from the emporium, though the thick fog at the time concealed it. Sybo's is a large, rounded building that looks a little like the classical wizard's tower of myth. The windows are heavily shuttered, and the door looks sturdy. A high-walled yard adjoins the main building, with a wooden gate.

Just across the square from Sybo's is Delftgruber & Son' Ship's Chandlers, where the townsfolk took refuge after the zombie attack. The other buildings that overlook Sybo's are various private homes, offices and workshops.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on July 09, 2015, 05:36:11 PM
The quiet stillness of the night reminds Admund Middenheim. He looks over Sybo's quietly analyzing the shutters and the doors and remembering his dream. The sound of dog barking in the distance snaps him out of his quiet study.

"Looks locked up tight." Admund says. "It might be best to check the interior in the daylight hours. Max had said that someone from this place was interesting in buying the heretical texts we found on Wasmier. I'd bet the zombie attack this morning is somehow connected. I'd wonder someone might come or go at night involved in this."

Admund looks up at the surrounding buildings that overlook the yard connected to the high-walled yard. "Mortus and Hans, think you can make it to the room of one of those buildings? Preferably one of the warehouses or offices, as they'll be unoccupied. Get a look down into the yard. Maybe a window is left un-shuttered."

"Julian and I will stay down here on the street level and watch the place, seeing if anyone comes or goes. If the yard looks clear of dogs or if you see something of interest, signal us, and we'll try to get in the locked gate."

"Your dagger clean as a mirror, Hans?" Admund says looking up at the moon. "Reflect some light from the moon to give us a flash. Julian and I can check out the yard if you see anything of interest. Anything goes sour, take off into the night. We'll meet back up at the Salted Salmon Inn."

"How's your lock picking skills these days, Master Dwarf?" Admund says patting Julian on the shoulder.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 09, 2015, 07:51:27 PM
"I'm not sure I'm dressed for climbing," Mortus says quietly.   "Though I can provide light if you need it."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on July 13, 2015, 01:04:05 AM
Admund rolls his eyes in the dark, "Oh gods damn..."

"Fine." Admund huffs. "Keep your fancy clothes neat and clean. Hans and I will scout it out. Just be sure not to break a bloody nail."

Admund smacks Hans on the back, "C'mon, let's get on with it." Admund says stepping out to cross the street casually, muttering under his breath.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on July 13, 2015, 08:14:16 AM
Hans sneers at the mention of fine clothes, then grunts and follows Admund.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 13, 2015, 09:47:42 AM
"aye, just about the same as always. We'll wait here and keep watch. If we see anyone coming or the watch Mortus can set off her lights, but we'll be careful not to light you up, that sound ok?"

 Julian retrieves his toolkit from his pack, a tight leather bundle filled with tools that wraps around and ties itself, the leather worn and moulded to fit the shape of the tools inside. He finds somewhere shadowy to skulk in, and leans against a well, making sure he can see Admund and Han's ascent.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 15, 2015, 11:10:28 AM
As Julian and Mortus conceal themselves at ground level, Admund and Hans inspect the nearby buildings. Hans can see rather better at night than most humans [night vision skill], and so he notices that one of the shutters is ajar on the upstairs window of a workshop. It faces the yard, so should offer a reasonable view. It also looks relatively easy to climb, due to the regular positioning of its timbers.

Hans is a skilled climber [scale sheer surface skill], so easily reaches the window, pushes aside the shutter, and climbs inside. Admund follows more cautiously.

[Admund climb test: 22, pass]

He also reaches the room safely. It's a small, neat room containing a desk and cabinets full of papers - presumably an accounting room. Everything is quiet. There is a single door, which is closed.

Looking from the window, they can see over the wall into Sybo's yard. At the far side of the yard, there is a second gate which leads down to a waterside jetty. There is also a door from the main building into the yard. Near this door, running along the side of the building, is a sturdy wooden hatch set into the ground - the kind used for loading goods into a cellar. In one corner of the yard is a small shed. There is a ground-level window looking onto the yard from the main building, but it is shuttered. There are no signs of any guard dogs.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 16, 2015, 09:26:48 AM
After about half an hour, there is some activity in the yard. The door from the main building opens, and a hunched, hooded figure emerges, carrying a lantern. He closes the door behind him, then opens the gate leading to the jetty. He goes down to the jetty and stands there, looking out over the water.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on July 16, 2015, 09:31:13 AM
"A midnight delivery?" Hans whispers, raising an eyebrow. "This may be all we need."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 16, 2015, 05:38:03 PM
Before long, a boat approaches the jetty. When it draws alongside, a man leaps out and ties the boat up. He and a second man start to lift a long wooden crate from the boat while the hooded man watches.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 16, 2015, 11:48:08 PM
Julian shuffles nervously in the shadows, reaching for his hip flash. He takes a draught of it to warm his body then rubs his hands together.

"you getting cold missy?" Julian offers Mortus the hip flask
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on July 16, 2015, 11:51:22 PM
Admund peers out through the window, squinting through the darkness to watch the men. "Aye" Admund whispers. "Certainly up to something..."

Admund pulls his dagger out to signal Julian but pauses for a second. He waits for the men to be distracting with tying up the boat. Tilting the dagger back and forth, he glints some moonlight toward the spot where Julian is lurking.

"We best get down there and meet up with Julian."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 17, 2015, 12:34:05 AM
As Julian offers the hip flask, he notices the signal from the rooftop.

"the signal! Time to go" he tucks the flask into his pocket before striding to the door.  He unrolls his toolkit and gets to work "can you keep watch for me while I work?" Julian asks mortus
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on July 17, 2015, 01:04:53 PM
Admund will climb out the window slowly and carefully and make his way to Julian and Mortus.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on July 17, 2015, 01:45:36 PM
Hans will clamber down quietly to join the others.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 17, 2015, 02:46:36 PM
Mortus will sip the smallest amount from the flask and hand it back.

"It is brisk," she agrees.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 17, 2015, 03:17:44 PM
Admund carefully climbs down from the window.

[Admund climb test: 21, pass]

He manages to do so safely and quietly. Hans follows him without effort.


Julian and Mortus approach the gate to Sybo's yard. Julian applies his tools to the lock while Mortus looks around for signs of the Watch.

[Julian open test (Dex, modified by skills and difficulty): 60, failed]

The lock proves tricky. Julian almost has the bolt drawn back, when it suddenly slips back into place with a noticeable clang. Inside the house, several dogs begin to bark.

Julian keeps trying. Admund and Hans have joined Mortus and him at the gate.

[Julian open test: 14, pass]

This time Julian springs the bolt. The gate is unlocked.

[Admund (acute hearing) listen test: 22, pass]

Despite the interference from the sound of muffled barking, Admund thinks he can hear someone chanting softly in the yard.


[open the gate?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on July 17, 2015, 07:41:28 PM
"I hear chanting. Open it slow." Admund whispers to Julian.

Admund's hand goes to his sword hilt, ready to draw.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on July 17, 2015, 10:47:53 PM
Hans will prepare his net and draws his sword.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 18, 2015, 03:14:53 PM
Julian opens the gate slowly. The party are looking into the yard [see above for description]. Opposite them [about six yards away], in the (open) gateway to the jetty are three men, all wearing hooded cloaks. The two who came on the boat have set down their large wooden crate and have their hands on dagger-hilts. Their faces, visible in the lantern-light, look worried. The third man, who came from the building, has his arms raised and is chanting. He appears to be suffering from some horrible illness, since the skin on his face is scabbed and flaking. But his eyes are resolute. He completes his spell: the flickering shadows his lantern is casting on the wall somehow detach and flow forward. At once, the air becomes chill and oppressive. The shadows, blacker than the night around them and seemingly solid, whirl and dance dementedly around the group.


[Make a WP test each please! If you pass, go ahead and say what you do next]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 18, 2015, 04:49:53 PM
16 - pass

Mortus will cast duel fireball on the wizard.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on July 18, 2015, 08:01:15 PM
[In case anyone needs a roller - http://www.roll-dice-online.com/]

18

Admund hand grips his sword hilt ready to draw.

"Best be taking your hands off those daggers, lads. Nice and slow now." Admund says authoritatively. He recognizes the hooded man and realizes he's chanting a spell. He will charge the hooded man.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on July 18, 2015, 10:53:25 PM
(8, pass)

Hans grits his teeth and surges forward with is sword and net ready. "You fools have made a bad mistake!" he yells at the two flunkies. "Strike down the necromancer and you might receive mercy!"

Hans will try to net the diseased man, dodging past the spirits.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 19, 2015, 12:11:15 AM
(40, pass)  Julian rushes forwards hacking the shadows with Barrakul, aware that the others might not be able to harm the shadow-spirits
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 21, 2015, 10:53:25 PM
The mass of writhing shadows breaks into four separate entities, each of which looms up before a member of the party. The chill intensifies as the shadows take on humanoid shapes, and for a moment each of them resembles the person it is facing. But the party resist the spell. The air warms again, and the shadows revert to blank, faceless monsters. They remain a threat, but less of one than they might have been.

[Boatman1 Cl test: 93, failed]
[Boatman2 Cl test: 47, failed]

The two boatmen, discouraged by Hans and Admund's words and unnerved by the display of magic, turn and flee towards the jetty and their boat. The wizard, unconcerned, begins to cast another spell.


[Initiative order
Admund 66
Wizard 63
Mortus 55   
Hans 41
Shadow-creatures 38
Julian 36]

[continues]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 22, 2015, 11:50:43 AM
Admund draws his magical sword and attacks the shadow-creature in front of him.

[Admund1 (vs S2): 78, miss]
[A2: 23, hits right arm. S4+1+1+d6 roll of 2-T4 = 4 wounds]

His sword cuts through the insubstantial material of its body, leaving ragged edges that don't reunite.

The hooded wizard is casting a spell.

Mortus begins to cast her fireball spell.

Hans tries to dodge around the nearest shadow-creature, but it blocks his path. He tries to attack it.

[Hans1 (vs S1): 65, miss]
[H2: 86, miss]

The shadow-creatures lunge forwards with ghostly talons.

[S1 vs Hans: 78, miss]
[S2 vs Admund: 19, hits left leg. S3+d6 roll of 4-T4 (ignores non-magical armour) = 3 wounds. Dodge blow: 48, yes. No damage]
[S3 vs Julian: 06, hits body. S3+d6 roll of 5-T7-A1 (magic bonus of shield only) = no damage]
[S4 vs Mortus: casting a spell, so auto-hit. S3+d6 roll of 3-T5 = 1, doubled to 2 (because casting spell), then - A2 (from aura) = no damage.]

Julian strikes with Barrakul.

[Julian (vs S3): 23, hits right arm. S3+1+d6 roll of 1-T4 = 1 wound]
[J2: 04, hits left arm. S3+1+d6 roll of 6! (add damage = yes)+4-T4 = 10 wounds. -4 critical = 53, dead!]

With a scything blow, he cuts the shadow-creature completely in half. Both pieces dissolve into the air!

[continues]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 22, 2015, 12:42:03 PM
The hooded wizard completes his spell. Three burning orbs appear in the air, and hurtle towards the party!

[Wizard casts three fireballs. Eligible targets are Admund, Hans, Julian, Mortus, and S1, 2, 4. Each fireball hits 3d3 targets. Fireballs ignore armour.]
[Fireball A. Hits 6 targets, so misses one at random: Doesn't hit Julian. I test to dodge blast for half damage (Mortus may not dodge because casting spell)]
[Admund: I test: 15, pass. S3+d10 roll of 9-T4 = 8, halved to 4 = 4 wounds]
[Hans: I test: 10, pass. S3+d10 roll of 5-T4 = 4, halved to 2 = 2 wounds]
[Mortus (can't dodge): S3+d10 roll of 3-T5 = 1, -A2 (aura) = no damage]
[S1: I test: 73, fail. S3+d10 roll of 4-T4 = 3 wounds]
[S2: I test: 68, fail. S3+d10 roll of 5-T4 = 4 wounds. -1 critical = destroyed!]
[S4: I test: 95, fail. S3+d10 roll of 7-T4 = 6 wounds]

[Fireball B. Hits 4 targets, so misses 3 at random: misses Admund, S1, S2 (fireballs are simultaneous so can hit dead shadows).]
[Hans I test: 31, pass. S3+d10 roll of 9-T4 = 8, halved to 4 = 4 wounds]
[Julian I test: 34, pass. S3+d10 roll of 10! (add damage = no)-T7 = 6, halved to 3, -A1 (magic bonus of shield) = 2 wounds]
[Mortus (can't dodge): s3+d10 roll of 1-T5 = no damage!]
[S4: I test: 02, pass. S3+d10 roll of 4-T4 = 3, halved to 2. -1 critical = destroyed!]

[Fireball C. Hits 5 targets, so misses 2 at random: misses Mortus and S2.]
[Admund I test: 71, fail. S3+d10 roll of 3-T4 = 2 = 2 wounds]
[Hans I test: 39, pass. S3+d10 roll of 3-T4= 2, halved to 1 = 1 wound]
[Julian I test: 89, fail. S3+d10 roll of 8-T7 = 4, -A1 = 3 wounds]
[S1 I test: 80, fail. S3+d10 roll of 1-T4 = no damage.]

[The gate is also hit by fire three times: takes a total of 5 damage = catches fire.]

[End result: Admund 6 wounds, Hans 7 wounds, Julian 5 wounds, S2 destroyed, S4 destroyed.]

The three fireballs explode amidst the group. Two of the shadow creatures are destroyed by the blast, leaving only the one fighting Hans. Admund, Hans and Julian are rather scorched by the flames, and their clothes are smoldering in places. The wooden gate has caught fire and is burning steadily.

Mortus is unhurt by the flames, and completes her own spell. Two fireballs launch at the hooded wizard!

[Mortus casts fireball. -8 MP, 6 MP remaining.]
[Fireball A: Wizard I test (can dodge since he already cast his spell): 82, fail. S3+d10 roll of 10! (add damage = yes!)+ 8-T3 = 18, -A1 (aura) = 17 wounds. Maxed critical to body: 09, dead!]   ::heretic::
[Fireball B also hits him.]
[Does the gate catch fire: takes 9 damage, catches fire]
[Does the wooden crate catch fire: takes 10 damage, catches fire]

Mortus's fireballs hit the wizard and detonate with a thunderous roar! The explosion is vast and uncontrollable, blackening the flagstones and igniting the jetty-gate and the wooden crate as well. The wizard is consumed by the unnatural flames, killed instantly. His body continues to burn furiously.

The last shadow-creature does not vanish on its summoner's death.

[next round]

Admund charges it.

[Admund1 (vs S1): 07, hits. S4+1+1+ d6 roll of 2-T4 = 4 wounds.]
[A2: 22, hits. S4+1+1+ d6 roll of 1-T4 = 3 wounds. -3 critical = destroyed.]

He hacks it in two, and it vanishes.

[combat over!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 22, 2015, 12:55:10 PM
Julian pats out a few smouldering sparks on his clothes and beard. "bloody hell mortus, couldn't you have left a bit of him not burned to a singe?"
Julian will look round the yard to see if there is any water to douse the body with.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 22, 2015, 01:29:57 PM
Multiple dogs are barking frantically inside the building. Admund [acute hearing] can also hear what sounds like someone running down the stairs.

Julian can't see any sources of water inside the yard - and in any case, the flames are so intense that they will be hard to extinguish.

The two boatmen have cast off and are starting to row away. The fire is starting to spread to the yard-side of the wooden jetty.

The noise and the fire are certain to attract attention soon!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 22, 2015, 05:29:00 PM
Mortus will shout after the boatmen.

"Would you like to stop or should I try that again?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on July 22, 2015, 08:30:14 PM
"The Watch is a bit better staffed here, and we have no evidence" shouts Hans, wincing in pain. "We have to get those men, or flee. This is bad news... I hope that wizard wasn't registered... shit!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 23, 2015, 11:16:07 AM
The flames are raging around the jetty, which is not only noisy but prevents Mortus from getting too close. She shouts after the escaping boat, but she's not sure they heard her.

The sound of jangling keys and bolts being drawn back can be heard from the emporium's door.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on July 23, 2015, 12:55:41 PM
Admund shields his face from the flame with his arm.  He feels the chain mail on his arm heat and the back of his hand burn. When it passes he lowers it, ready to charge only to discovering the flaming ruins of the wizard. He looks at Mortus, lowering his sword in shock at power of her spell.

Hearing the commotion inside, Admund tells the others. "C'mon lads, time to go! We'll try this another away. Split up before the watch come! Meet back at the inn!"

Admund will slides his sword back into it's scabbard and heads back across the street down the alley in which they came.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 23, 2015, 01:04:32 PM
Mortus will hurry along with Admund.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on July 23, 2015, 08:12:56 PM
Hans backs away from the flames, before turning and running. "This woman is dangerous," he thinks to himself. "Probably unregistered, and now has killed with magic someone who is probably a citizen here... what the hell am I doing?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 23, 2015, 10:58:24 PM
The party run out of the yard. As they reach the street, the door from the emporium opens behind them and three huge dogs rush out, barking furiously! As if that's not bad enough, a patrol of watchmen are running towards the fire (though they are still quite some distance away, and it's dark enough that they won't get a good look at the party unless they get a lot closer). The leader yells, "Stop! City watch!"

There are three obvious directions in which to run: [1] along the main street to the left; [2] directly forward, into an alley; [3] right towards the watch patrol, but quickly turning off into another alley.

[who goes where?]

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/runmap1_zpsnbliotpk.jpg)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on July 24, 2015, 12:27:18 AM
Already halfway across the street, Admund takes off down the alley directly forward [Route 2].

Just like old times indeed... Admund thinks as he is enveloped by the shadows of the alley.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 24, 2015, 11:39:34 AM
Julian hope the watch follows the others, and races down the main street, ducking into the first alley he sees.

[route 1]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 24, 2015, 02:35:50 PM
Mortus will head with Julian [route 1]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 24, 2015, 03:46:06 PM
Admund and Hans run towards the alley directly in front, while Julian and Mortus race along the main street to the left. The three dogs are briefly deterred by the burning gate, but then run past it...

[d3 to choose each dog's route (1,2, or 3): one chooses 1, two choose 2, none choose 3]

Two of the dogs carry straight on, pursuing Admund and Hans. The other turns to follow Julian and Mortus. The watch patrol, meanwhile, continues to sprint towards the fire.


As Julian and Mortus reach an alleyway at the corner of the street, the dog catches up with them...

[50:50 nearer Mortus or Julian: nearer Mortus.]

...the dog lunges at Mortus, trying to catch her leg in its jaws.

[dog: 30, hit! S3+d6 roll of 3-T5-A2 (aura) = no damage. I test or stumble: 98, failed! Takes d3 damage = 2, -2 (aura) = no damage]

The dog's teeth latch around Mortus's leg, but slide off the protective aura that still surrounds her. However, the impact unbalances her and she trips, crashing to the ground. The dog also stumbles, but leaps up again at once.

[Does Julian keep running or stop to help Mortus?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 24, 2015, 03:56:17 PM
Admund and Hans are faster runners, but the two dogs pursuing them still reach them as they are about to arrive at a junction. A dog leaps at each of them...

[dog vs Admund: 18, hit. Dodge blow: 02, dodged!]

Admund's uncanny senses allow him to move aside at just the right moment. The dog misses, its jaws clashing together on empty air. Shocked, it stops for a moment.

[dog vs Hans: 01, hit! S3+d6 roll of 6! (add damage = no)-T4-A1 = 4 wounds. Parry attempt: 37, pass. -d6 damage: 4, so no damage. I test or fall: 15, pass.]

Hans is nearly caught in a savage bite, but he manages to swing his net in the way. The dog bites on the furled net and locks its jaws. Hans lets go of the net and keeps running, maintaining his balance.

[Hans loses the net]

Both dogs have stopped briefly. Hans and Admund have a choice of three alleys: one to the north, one to the east, one to the west.

[which way do they go? do they split up?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on July 24, 2015, 05:03:02 PM
Admund, light on his feet, side steps the dog lunging at him. Turning, he see's Hans lose his net on the other dog.

"Split up Hans! Meet me at the Schattinwaard bridge, we'll take the long way 'round home."


Admund hangs a right at the intersection. "Keeping going North! I'll circle East and meet you there!" Admund intends to move east a few blocks before moving North again toward the bridge leaving the Guilderveld toward the Shattinwaard.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 24, 2015, 08:41:18 PM
Mortus will draw her dagger and stab the dog
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on July 24, 2015, 09:53:12 PM
Hans keeps running north, cursing Mortus in between gasps for breath. His can feel his burns begin to ooze fluid, and wonders briefly if he can even take down a dog in his shape. He'll try to follow Admund's plan, not having a better one himself.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 26, 2015, 08:04:23 AM
"Come on" Julian urges, turning to check on Mortus.

Seeing her lying in the ground he Twos towards her and hauls her to her feet before angrily swiping at the dog with his sword.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 26, 2015, 10:41:35 AM
[Mortus and Julian]

The dog lunges at Mortus before she manages to get up (though she is able to draw her dagger).

[Dog: 86, miss]

She manages to keep it at bay by waving the dagger at its nose.

Julian stops running, turns, and helps Mortus to her feet. She slashes at the dog with her dagger:

[Mortus: 56, miss]

Julian swipes at it with his sword:

[Julian: 24, hits left foreleg. S3+1+d6 roll of 3-T3 = 4 wounds. Dog Cl test: 97, fail.]

He deals a deep cut to its leg. It yelps and backs away, no longer interested in attacking them.

The watch patrol have stopped by Sybo's yard, but two watchmen have split off and are running towards Julian and Mortus. "Stop!" one of them yells. Julian and Mortus still have a reasonable lead on them, so can probably still lose them.

They could either run directly into an alley to their west, or run north along the main street (possibly turning into a later alleyway).

[Which way do they go? Do they split up?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 26, 2015, 10:46:43 AM
[Hans]

Hans runs north. The dog, after briefly shaking the net in its mouth, drops it and chases after him. He knows it will catch up in a few more seconds.

He sees a yard wall (about six feet high) to his right that he could probably climb over before the dog could reach him. Or he could continue to run along the alley.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 26, 2015, 10:52:32 AM
[Admund]

Admund runs east. The dog follows him almost immediately. Before he gets much further, it closes and tries to bite him.

[Dog: 96, miss]

He swerves to the side, causing it to miss. He uses the opportunity to draw ahead again, but he knows he needs to lose the dog somehow. He can also hear the shouts of the watchmen, some of which sound as though they are drawing nearer.

As he rounds a corner (turning north again), he sees a door that has been left ajar. He can't tell what sort of building it is.

[Go into the building? Keep running?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on July 26, 2015, 10:54:55 AM
"Fucking crazy witch, not dying to a stinking dog!" Hans, gritting his teeth against the pain, will haul himself up the wall.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on July 26, 2015, 07:24:49 PM
Admund will dart inside the building and close the door quickly but quietly. He will sit quietly in the dark room and catch his breath, while listening out the door.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 27, 2015, 10:34:38 AM
Julian sheaths this sword and carries on up the main street, looking for the next alley to duck into.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 27, 2015, 01:06:03 PM
Mortus will duck into a different alley to Julien, the first one she sees.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 27, 2015, 03:36:02 PM
[Hans]

Hans runs to the wall, and leaps up to grab the top and climb over. As he does, the dog tries to bite his leg:

[Dog: 79, miss]

It fails. Hans pulls himself over and drops into the yard. The dog barks away furiously from the other side of the wall.

He pauses for a moment to catch his breath, looking around. There's a stable to his right, in which he can hear a horse moving around and making nervous noises - presumably disturbed by the dog's barking. Ahead of him are the double gates that lead from the yard into the main street. To his left is a large house (with a door into the yard). A light appears in an upstairs window.


[Admund]

Admund just has time to get inside the building and close the door before the dog reaches him again. It sets about barking determinedly. Admund realises why the door was ajar - it has been forced open, and now won't shut properly. He glances around the room. It looks to be an artist's workshop. There are half-finished stone sculptures dotted around, and tools scattered over the work surfaces. Several drawers hang open, having been rummaged through. A (closed) door leads into another room, and there is a staircase leading up. He can hear someone moving quietly around up there.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on July 27, 2015, 03:43:54 PM
If the door swings in, Admund will look for something to quietly prop the door closed and keep the dog out.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 27, 2015, 04:01:01 PM
Julian and Mortus round the corner (going out of line of sight of the pursuing watchmen) and run on along the main street. Each of them then ducks into a different alleyway.

[Julian]

[Random % roll: 20]

Julian chooses a narrow alley between two office buildings. He follows it around a corner and... it ends in a locked wooden gate five feet high. He could either try to unlock the gate, wait here and hide, or run back to the street. He knows the watchmen must be somewhere nearby, but he doesn't know if they saw him run down here.


[Mortus]

[Random % roll: 07]

Mortus runs down a different alley, passing several locked doors. After curving around to the right, the alley opens onto a walkway that runs alongside a canal, though some six feet above the water level. To her left, the walkway descends some steps towards the riverfront. To her right, it continues for about twenty yards before reaching a bridge to the other side of the canal. And where she is now, she sees a ladder leading down to a wooden jetty that runs alongside the canal, for boats to tie up at. There's a rowing boat down there.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 27, 2015, 04:02:57 PM
[Admund]

Admund grabs a heavy chair and wedges it against the door. The dog nudges the door a few times, but is unable to move it.

He hears the upstairs footsteps moving towards the staircase.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 27, 2015, 04:06:32 PM
Mortus will continue across the bridge
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 27, 2015, 04:12:22 PM
Julian will try to unlock the door, quietly this time
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on July 27, 2015, 04:28:11 PM
Admund moves quietly and very slowly around the perimeter of the room to a position to watch the person descend the staircase.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on July 27, 2015, 08:13:27 PM
Hans will creep over to the wall next to the gate, and check from the shadows to see if the dog or watchmen are there.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 28, 2015, 12:00:30 AM
[Mortus]

Mortus hurries along the walkway towards the bridge. As she's crossing it, a watchman emerges from the alley she left. He pauses for a moment to catch his breath, then yells, "You! Stop! Watch!"

Beyond the bridge, the path passes between two buildings and joins a major street. If Mortus keeps going, she'll have to decide whether to turn left or right on the street. Right must lead into the heart of the district, while left probably goes towards the Elfgate Bridge.


[Julian]

Julian sets about opening the gate.

[Julian Dex test (modified by skills and difficulty): 36, pass.]

He springs the simple lock, and opens the gate. He can hear running footsteps from the alley behind him, so he quickly goes through and closes the gate (it locks again). He's in a small courtyard with a well at the center. There are three doors leading into buildings that adjoin the courtyard, all of which are shut and likely locked. There's no way out of the courtyard other than the gate he used.

He could either try to open a door and go into a building, or he could wait here until the watchman has gone and then double back.


[Admund]

Admund creeps around the room so that he can better watch the staircase. He sees a small figure in dark clothes, with a bag slung over one shoulder. The figure starts to descend the stairs.

Outside the door, the dog's barking intensifies. Admund hears people shouting, then there is a loud knock on the door. "City watch! Anyone in there?"

The figure on the stairs freezes.


[Hans]

Hans sneaks through the shadows. Above, he can see a figure silhouetted at the window. Someone is looking down on the yard from the house, but he can't tell if they've seen him. The dog is still barking on the other side of the wall he climbed. He thinks he can also hear footsteps running towards the wall - probably the watch.

If he climbs over the gate, he should be on a street parallel to the alley he was in before, and so should lose his pursuers.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on July 28, 2015, 12:22:11 AM
Hans climbs the gate as quietly as he can, and will attempt to meet up where Admund planned while staying off the main streets. He will move at a brisk pace, but not an outright run - he doesn't want to attract the attention of any other Watch patrol he might come accross. He also sheathes his sword.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on July 28, 2015, 12:57:10 AM
Admund also stays frozen and quiet watching the figure.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 28, 2015, 08:00:40 AM
Mortus will keep going and head right at the turn.   She will duck into the nearest ally she can find.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 28, 2015, 08:55:29 AM
Julian will listen intently at the door he just opened.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 28, 2015, 09:25:49 AM
[Julian]

Julian hears rapid footsteps approach the gate. Someone - it sounds like a young man - exclaims, "Shallya's Sainted Tits!" The gate rattles as someone tries to open it and discovers it to be locked. The person then runs back the way he came.

Julian has lost his pursuer, but he still needs to get out of this courtyard and away from the area.

[Open one of the building doors? Wait in the courtyard and double back? If he waits, how long for?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 28, 2015, 10:54:15 AM
*Can julian now unlock the gate he unlocked manually, without his tools now that he's inside?*

If so he will wait 5 minutes then attempt to quietly unlock one of the building's doors. If he fails and makes too much noise he will go to the initial door he unlocked, and go out that way.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 28, 2015, 11:09:18 AM
[Mortus]

Mortus keeps running, though she's near the end of her stamina. She reaches the main street and turns right, before ducking into yet another alley on her left. She can't risk looking back, so can't tell if the watchman is still after her.

The alley winds around for a while before joining a side street. A cart carrying some wooden crates is being driven through a set of double gates into a walled compound. She could follow it through. Alternately, she could head left along the side street towards a canal, or right towards a major street.


[Admund]

The watchman continues to bang on the door. The shadowy figure runs the rest of the way down the stairs...

[Does he spot Admund lurking in the darkness: 08, yes]

... he's about to open the other door in the room when he sees Admund and stops dead. Admund can now see beneath his hood - it's a teenaged boy, obviously in the act of burgling this workshop. His jaw drops, and he darts for the door (to the other room, not the one to the alley).

Outside, Admund hears someone say, "I think the door's been forced, but there's something wedged behind it."


[Hans]

As Hans is climbing the gate, he hears a loud bang from above.

[Person in the house (blunderbuss): 48, miss]

A blast of shot misses him by a couple of feet, having been fired from the upstairs window. He doesn't look, but concentrates on completing his climb. Once safely on the ground again, he hears shouts - "Gunfire! He must be nearby!"

He's on a main street running north-south. Even if the watchmen realise where he went and follow him, it will take them a while to reach his current position. So he sheathes his sword, and forces himself to calm down. If he's not running, he won't look guilty.

He strides north along the street. After a few minutes he sees the lamps of a watch patrol coming down the street towards him. They are far enough away that they shouldn't have noticed him yet in the dark. They aren't moving especially quickly - they might not know about the fire at Sybo's.

Hans could either duck out of sight into a nearby alley, or he could keep walking and pass the patrol innocently.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on July 28, 2015, 11:14:55 AM
Admund will chase after the boy as quickly and quietly as possible.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on July 28, 2015, 11:19:29 AM
Hans doesn't break stride as he walks past the Watchmen. He makes an effort to look like a man with somewhere to be, not even glancing at the patrol, but not exactly looking away either. When they are a little ways behind him, he will duck into the first side street he sees.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 28, 2015, 11:28:26 AM
[Julian]

[Yes, Julian can open the gate from the inside by operating the lock. He doesn't need to use his tools again.]

Julian waits for five minutes. Everything is quiet. He then chooses one of the doors, and attempts to open it:

[Julian Dex test (modified by skills and difficulty): 73, fail!]

The lock proves quite difficult, and his first try is unsuccessful. But he doesn't think he's made too much noise, so keeps trying.

[Julian Dex test: 24, pass]

After a while, he succeeds and the door opens. The room on the other side is completely dark, but he can see perfectly thanks to his dwarfish darkvision. It's a kitchen. There's a set of stairs leading up, and two doors, both closed. He thinks about the layout of the area [using his cartography skill] and decides that one of the doors is most likely to lead to the street. He opens it, finding himself in a hallway with another door to either side, and the front door of the house directly ahead.

[Listen test: secret roll]

He can't hear anything in the house.

[Go straight out of the front door (he can unlock it from inside without needing to use his tools)?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 28, 2015, 11:32:53 AM
[Hans]

Hans passes the patrol as if they don't concern him at all.

[Are the watchmen suspicious? 29, moderately]

The patrol sergeant raises his hand and says, "Excuse me, sir. You're out late. What is your business?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 28, 2015, 11:37:00 AM
Julian leaves two crowns in the house, before opening the front door.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 28, 2015, 11:37:27 AM
[Admund]

The burglar opens the door to the other room and runs through. Meanwhile, the alley door shudders as the watchmen try to dislodge the chair wedging it shut. Admund hurries after the burglar, into the sculptor's display room. Statues stand on plinths around the walls. The burglar has dropped his bag and is frantically struggling with the locking mechanism on the front door. He glances back at Admund in horror.

[Wait for him to open the door? Help him? Something else?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 28, 2015, 11:40:24 AM
[Julian]

After leaving the money, Julian opens the door and goes out onto the street.

[random roll: 70]

A watchman is just running past. He sees Julian and stops. "Sir," he says, obviously assuming Julian is the houseowner, "I'm searching for some dangerous criminals who just attacked Sybo Haan's place. Have you seen or heard anything in the last half an hour?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 28, 2015, 11:40:55 AM
Mortus will head to towards the canal.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on July 28, 2015, 12:04:19 PM
"Witch Hunter" says Hans roughly, proffering his symbol of Morr. "Good evening, gentlemen." Hans will turn and keep walking.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on July 28, 2015, 12:23:32 PM
Admund closes the door into the display room behind him and bars it if possible. He approaches the boy and whispers, "Well, hurry up and get it open, lad."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 28, 2015, 01:33:06 PM
[Mortus]

Mortus heads for the canal. As she gets closer, she hears voices and cattle noises. She finds herself in a dockland, which is moderately busy even at this time of night. A large boat holding cattle has just tied up, and a team of people are preparing to unload the animals. Lamps placed at regular intervals along the docks illuminate the scene. On the other side of the water, in front and to her left, she sees the high white walls of the elf district. Off to her right, maybe fifty yards away, she sees a large bridge that leads to another human area of the city [the Schattinwaard - see map].

She could run immediately towards the bridge, or she could stay where she is and try to look as though she is involved in dock business.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 28, 2015, 01:37:41 PM
Can she see the watchman or anybody else?

If not she will cross the bridge.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 28, 2015, 01:40:35 PM
[Hans]

[Hans Ld test (+30 for showing the symbol and looking like a witch hunter): 58, pass]

The watch sergeant blinks in surprise. "Oh, I see. Carry on then, sir." He and his patrol continue on their way. Hans walks on, confident that he has now lost his pursuers. He walks north. After a while he passes the Groenewoud slaughterhouse and butcher's shop compound, before crossing a bridge into the Schattinwaard. This is a small district mainly composed of warehouses. He can wait for Admund here.

[Hans has escaped pursuit!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 28, 2015, 01:47:06 PM
[Admund]

The burglar looks at Admund in surprise. He'd obviously taken him for a watchman or guard of some sort, but now thinks he's another criminal. He concentrates on the lock. Admund, meanwhile, blocks the connecting door with a small stone statue of a mermaid. He hears a crash from the other room - the watch must have forced their way in.

The burglar opens the door, grabs his bag, and flees into the street.

[random roll: 87]

Unfortunately, a pair of watchmen (obviously involved in the search) are passing. They see the burglar and shout for him to stop.

[Does Admund run out into the street too? Or wait for the watchmen to become focused on the burglar?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 28, 2015, 01:50:27 PM
[Mortus]

Mortus looks back, and sees that the persistent watchman is still chasing her. He's lost some ground, probably because of the difficulty in following her. If she goes straight for the bridge he's likely to catch up with her. If she heads towards the dockworkers and the cattle she can probably break his line of sight, and perhaps hide on one of the boats.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on July 28, 2015, 01:57:24 PM
As the burglar opens the lock, he nods at the man, "Well done, lad. Now make a run for it. Don't stop." he whispers.

Admund waits in the shadows for the watchmen to chase after the burglar, and heads off the opposite direction. He will cut into the shadows of the next alley across the street and continue moving for the bridge.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 28, 2015, 02:06:47 PM
[Admund]

Admund waits in the room as the burglar runs. The boy makes it a fair distance along the street before the two catch him - one grabs his arm and spins him round, while the other punches him in the stomach.

Meanwhile, the connecting door shudders as someone tries to open it. "This one's blocked too!"

Admund runs into the street, heading away from the watchmen, and flees into an alley. He keeps running, taking various turns, until he's sure no one is following. Then he starts to head north, and before long reaches the bridge to the Schattinwaard. He crosses it, and soon meets up with Hans.

[Admund has escaped pursuit and joined Hans!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on July 28, 2015, 02:13:22 PM
Admund meets up with Hans, his breath ragged. The pale moonlight reflecting sweat on his brow. He wipes his brow with sleeve. "You alright, Hans?" Admund says pausing a minute to catch his breath.

"Right then, let's head back to the Inn and meet the others." He will walk casually with Hans back to the Salted Salmon. "Sweet Sigmar, I need a drink."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 28, 2015, 02:14:17 PM
Mortus is going to run to the bridge and then sit down with her back against one of the pillars.

"Can I help you, officer?" she will say when he get to her.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 28, 2015, 02:23:52 PM
[Mortus]

Mortus runs on, aware that the watchman is gaining ground on her. She reaches the bridge and almost collapses, sitting with her back against a pillar and breathing heavily. The watchman, seeing that she has stopped, grins with triumph. He slows to a walk, approaching her confidently.

"Stopped at last, have you? Aye, I'd say you can help me. I saw you running away from Sybo Haan's yard, where there's been some sort of crazy incident involving fire. You're coming to the watch house to answer some questions. If nothing else, you're guilty of trying to evade arrest."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 28, 2015, 02:33:58 PM
"No I haven't seen or heard anything, but I better get to the docks or I'll miss the shipment. Excuse me"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 28, 2015, 02:35:00 PM
"Running away from Sybo Haan's yard," Mortus sounds confused.   "Oh well I assume that we should get this cleared up quickly.   Could you help me up?"

When he touches her hand she will cast sleep on him, pumping it with her remaining MPs.   If it works she will quickly cut a piece off his tunic and tie his hand to the bridge before placing a gold coin in his other hand and then heading back to the inn.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 28, 2015, 02:50:37 PM
[Mortus]

"Don't pretend you don't know what I'm talking about," the watchman says. "When a watchman says stop, you stop. You'll get some lashes for this, no matter what else we charge you with. Don't give me any more trouble."

He reaches out his hand to help her up. Mortus uses the last of her magical strength to cast a sleep spell.

[Mortus casts sleep, with 4 extra MP. Cost 6MP. Watchman WP test at -20: 24, fail]

The spell washes over him, and he crumples to the ground with a peaceful expression on his face. Mortus vandalises his tunic to get a piece of cloth to tie his hand to the bridge, leaves an apologetic coin, and sets out for the inn.

[Mortus has escaped pursuit!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 28, 2015, 02:56:13 PM
Once Mortus gets back to the inn she is going to change back into her normal clothes and meditate.   She will also plait her long hair and then cut it off.   She is desperately tired.   After meditating she will go down to the common room to see if the rest of the party has arrived.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 28, 2015, 03:08:08 PM
[Julian]

[Julian Fel test: 63, fail]

The watchman frowns, looking suspiciously at Julian's fancy armour and equipment and his rather scorched clothing. "What shipment is that, sir?" He glances at the building Julian came out of. "Do you own this house? Can I ask your name, please?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 28, 2015, 03:26:31 PM
"Name's Gurni Thrundson and yes this is my house. My cousin's company, from Karak Norn in the grey mountains. Ships highly specialised engineering equipment into Altdorf and then all across the Empire along the canals. I just been working in the lab, developing luxury items to appeal more to the nobles you see, seeing as I had to be up for the shipment anyway." Julian reveals the clockwork golden hummingbird from in his bag, and winds it up. It takes flight and circles the watchman, before landing on his shoulder.

"free of charge for you, sir. Please the younglings, if you have any. Maybe impress a sweetheart if you don't." Julian winks at him and smiles "and the first one in Marienburg"

"but now I really must be at the docks to meet the boat. Our competitors are jealous of our work, sir"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 28, 2015, 03:50:53 PM
[Julian]

The watchman is enchanted by the clockwork bird. "I... I can really keep this? Sir, it's wonderful! My little daughter will love it. Thank you so much! Uh, I'm sorry I've kept you from your business. Please, go ahead."

He allows Julian to pass unhindered. Julian walks north along the street. He glances back after a while, and sees that the watchman is still in the same place, playing with the clockwork bird. He'll get in trouble if his sergeant sees him!

Julian turns down an alley, taking a circuitous route out of the district. Eventually, he makes it to the party's inn back in Ostmuur. Hans, Admund and Mortus have all made it safely there.

[Julian escapes pursuit!]


[Mortus, Julian, Admund, Hans]

All four of them have escaped the watch and arrived at the Salted Salmon inn in the Ostmuur ward (though of course Hans hasn't been staying there). It's somewhere between two and three in the morning. Max and Ragni are at the Suiddock watch house looking after the drugged witness from the Golden Lotus dreaming house.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 28, 2015, 04:31:55 PM
Mortus will sit beside the embers of the fire in the common room and look at the amulet that she got earlier in the day. 
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on July 28, 2015, 08:18:16 PM
Hans nods at Admund's as he approaches, and lets out a short laugh at the question. "I smell like burnt food", he replies. "Gods, this aches. I'll join you in that drink, I think. You look about as good as I feel, no insult meant."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on July 29, 2015, 02:42:23 AM
Admund enters the nearly vacant common room of the Inn with Hans and plops down in a chair weary from the day. He puts a leg up on a bench and relaxes. He's relived that Mortus made it back as well, but doesn't say much in silent exhaustion. He watches her turn and twist the amulet she found today and thinks about the zombies he fought this afternoon. The poor restless dead...

He lingers in the common room listening to the fire crackle and noises from the Inn. He pulls out his playing cards and deals himself a game of catapult. He is about to lay his first set when Julian returns. Despite his exhaustion, he lurches to his feet relived to see the old dwarf. "By Sigmar,  it's good to see you. What a pisser of a night, eh?"

Admund wipes the sleep from his face in vain. "Let's go see Max and Ragni in the morning. Our friend will have sobered up by then." He looks at Hans, "You're welcome to take Max or Ragni's bed for the night. You've earned a good night sleep on a feather bed."

Admund will go to his room, strip off his armor and clothes and fall fast sleep.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 29, 2015, 11:42:52 AM
"aye just about, had to give a watchman my hummingbird. Calmed him just like hubert" Julian gives a rueful smile and orders a pint before bed.

He settles himself next to Mortus by the fire.
"You know we were looking for evidence, Mortus? Might be worth trying to catch people next time instead of incinerating them"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 29, 2015, 12:29:32 PM
"Catching people is hard when they are firing fireballs at you," Mortus says, putting the amulet back into her belt pouch.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 29, 2015, 01:59:19 PM
"Hmph, barely singed us!" Julian says "Think those fireballs need to be saved for emergency situations Mortus, and I think we could have caught him. Now we've got nothing to go on, no name, and can't set up Max's meeting."

Julian drinks his beer and strokes his beard "We'll have to go back and look around. But place'll likely be swarming with guards now"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 29, 2015, 02:50:16 PM
Mortus smiles.

"I think people would object to the barely singed," she says.   "Hans looks like he could barely move."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on July 29, 2015, 02:59:53 PM
"Oh, give it a rest you two." Admund sighs. "The cunt's dead. He attacked us and we killed him. What happened, happened."

Admund rubs his eyes. "Max still has the letter we got off of Wasimier.  We don't even know if that was Sybo Haan. We can still try to arrange a meeting with them, maybe outside the Guilderveld, and see if anyone bites."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on July 29, 2015, 08:36:01 PM
Hans grunts when Mortus mentions his burns, but nods when Julian talks of capturing people.  "That's right" he says. "If we want to go breaking into people's houses and burning them down, best tell someone in power first. We would have been fucked if we got caught. You even registered, missy? I'm pretending you are. The Star Chamber wouldn't, should they find you've killed by magic. Imperial spies, witch, cultists, whatever. They make something stick."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 29, 2015, 09:53:15 PM
"Are you suggesting that the Star Chamber would invent evidence and ignore the truth?" Mortus asks.   She stands up, one hand on her belt pouch.   "I don't know you so I won't judge you but those sound like dangerous accusations.   Goodnight sir."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on July 29, 2015, 10:07:05 PM
Hans roars with laughter. "The Temple Court, inventing evidence? Never happens, oh no. Far too reputable! People in power are always honest, you know, especially the Money God's lackeys. The Gods say so." Hans' sarcasm is heavy. "What's dangerous is not registering. Without that, you've got nothing. With it, you have the guilds, and they're strong. But it's all the same to me."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 29, 2015, 10:08:51 PM
"all the same until she melts all our evidence" Julian grumbles. "leave her for now, I'll try again tomorrow. Reckon it's time we all had some rest"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 29, 2015, 10:13:41 PM
Mortus stops at the door to look back at Hans.

"We believe what we choose to believe," she says.   "I believe in the honesty of the Star Chamber.   I believe being registered is enough.   If the Star Chamber asks I am ready to answer." 

For a second a dark shadow passes over her eyes and she stands as if frozen and then it passes and she shakes herself and yawns.

"Rest is a good idea.   I'll see you in the morning."


Mortus locks the door of her room and braces the chair against it.   She opens the window and stands staring out into the night.   She can feel the room getting colder.   For a few minutes more she stands there and then she sits on the edge of her bed.   

They are all going to die and it is going to be your fault

The memory flashes into her mind.   The voice, low and haunting.   The image of Heinrich thrown against the wall, bleeding out.   Hans wasn't in her dream.   Julian was there and Max and Heinrich and Kluas.   She tries to remember if Admund was there but she can't.   

They are all going to die and it is going to be your fault

The voice haunts her.   She pulls the covers around herself.

When she goes down for breakfast in the morning she still looks tired.   She will ask the barman to fill her hipflask with brandy and then order a large breakfast.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 30, 2015, 12:04:54 AM
The party go to sleep for the remainder of the night. They wake up in the morning feeling at least somewhat rested. It is now Aubentag the 22nd of Vorgeheim.

[Mortus regains her magic points
Julian regains 1 wound (6W remaining)
Admund regains 1 wound (4W remaining)
Hans has only 1 wound remaining, so needs medical treatment before he will heal naturally!]

Over breakfast, they discuss what to do today.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on July 30, 2015, 12:46:37 AM
Hans wakes up, stiff and aching all over. As he climbs out of bed, he groans and feels wetness seeping from his burns into his clothes. "Shit, just great. Off to see bloody Shallyans. There goes this job's pay. And I need a new net and lasso."

He goes downstairs to the bar and orders a brandy, something to help with the pain.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on July 30, 2015, 12:49:46 AM
Admund lurches awake from his dream, swatting at the squawking raven that was on his chest. He pants heavily, and grasps at his shirtless chest where the claws had scratched him. Dream? Dream. It was a dream. The raven in his dream again...He sits on his bed for a moment catching his breath, alarmed. He looks at the symbol of Morr on the palm of his sword hand. Everything he dreamed suddenly makes sense...

 Oh Gods no, the amulet.

Admund pulls a shirt on and hastily buckles on his Hochland made red-leather sword belt be bought in Middenheim. He flings open his door and glances both ways up and down the hall. Mortus. The Amulet... He races to Mortus's room and raps on the door.

"Mortus?" rap rap rap "It's Admund. Get up! Open the door!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 30, 2015, 10:40:00 AM
Julian sleeps deeply and wakes refreshed, despite their late night. He heads to the bar, with a pen and some parchment, and orders a pale breakfast ale, some bacon and a large chunk of freshly baked bread.

He joins Hans and waits for Admund and Mortus.

He eats the breakfast with his fingers, ripping chunks off the bread to mop the bacon grease off the plate. He washes it down with his ale before scribbling designs for a grappling hook crossbow onto the piece of paper while the others eat and they discuss their plans. {can he have an engineering check to see if the plans are good enough to work or something? then I can drop them off at a workshop or something}

"Reckon we need to go and check on Max and Ragni, first things first"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 30, 2015, 10:53:37 AM
Mortus will clear her room and let Admund in.   She will sit on the bed.

"Whats up?" she asks.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on July 30, 2015, 11:17:12 AM
Admund bursts in the room when Mortus opens it. He paces about for a second and collects himself. "Mortus, that amulet I saw you take yesterday from the elf? Do you still have it?"

"I...I had dream about the amulet." Admund says says awkwardly. "It's extremely dangerous and corrupt. We need to take it to the priests of Morr to have it examined and destroyed..."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 30, 2015, 11:29:52 AM
"A dream," Mortus looks interested.   She takes the amulet out of her belt pouch and looks at it before putting it back.   "In what way is it dangerous?" she asks.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on July 30, 2015, 12:26:15 PM
Admund eyes the amulet suspiciously.

"Necromancy. And corruption. It's got some terrible dark magics in it. The raven tried to warn you in my dream, but you couldn't hear it."

Thinking of the warning rawk rawk rawk the raven made in his dream sends a chill down his spine.

"Get dressed for the day. We need to take it to the priests at the temple of Morr."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 30, 2015, 12:38:48 PM
"I was in your dream?" Mortus asks.   "There was a raven in your dream?   How couldn't I hear the raven?   What was I doing?   What was it doing?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on July 30, 2015, 12:52:55 PM
"Yes, you were in my bloody dream!" Admund says in frustration. "I think it was the same raven that was in the dream I had in the barrows. I saw Sybo Haan and the undead we slew. You were sitting on your bed playing with the amulet and the raven tried to warn you frantically, but you wouldn't listen."

"Now c'mon, let's get the others and get to the temple."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 30, 2015, 01:45:22 PM
Julian has drawn up plans for a grappling-hook crossbow, after twice being in a situation where one would have been useful.

[Julian Int test: 27, pass]

He checks over the plans once he's done, and is sure that they are practical. Provided he gets a skilled craftsman to make them up, the device should function well.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 30, 2015, 02:17:04 PM
"Lets have breakfast," Mortus says.   "We might need to keep the amulet to connect it to Sybo Haan."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on July 30, 2015, 04:23:51 PM
Admund takes a breath. "Okay. Just swear to me that you won't fool with that damned amulet. I fear we have something more dangerous than we can imagine..."

Admund eyes Mortus for a moment, and returns to room. He dresses in a new gambeson and puts on his armor. He joins the others downstairs for breakfast. He shares the dream he add with Julian and Hans while he cuts up an apple with his knife.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 30, 2015, 04:42:42 PM
Mortus will promise that she won't fool around with the amulet.   The idea that she might seems to shock her.   She can remember the seductive powers of the King and has no desire to go there again.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 30, 2015, 10:07:15 PM
After breakfast, the party set out for the Suiddock watch station. Sergeant Garik Svitzher is on desk duty, looking tired and bored. He sighs as the party enter. "Back already? Well, your boy's not dead, if that's what you're worried about. He's tucked up safe in the infirmary with the other two of you."

They go through into the infirmary (the sergeant stays at his desk, smoking his pipe). Ragni is sitting in a chair near the door, and jumps up when they come in. "We've had a boring time here," he says, "no sign of that bloody witch and her magic! This little thief is fine. Max was up half the night looking after him - he's dozed off now. Humans need more sleep than dwarfs, of course."

Sure enough, Max is curled up on one of the beds. Walter, the thief they took from the lotus house, is lying in a different bed, seemingly asleep.

"He's not really asleep," Ragni says, "Max told me the lotus would have worn off by now. And I saw him looking at me earlier. I reckon he's ready for some questions!" A thought occurs to him. "Hey, how did your wizard business go? Did you catch him playing skeletons?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 31, 2015, 09:20:11 AM
"He noticed us and threw fireballs," Mortus said.   "There was a lot of burning.  We needed to make a hasty retreat.   Hans was almost killed."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 31, 2015, 10:06:03 AM
Julian leans in and makes sure no watch members are around "aye, forgot to mention you threw your own Mortus. Burned him up and no evidence. Had to flee from the watch" Julian shakes his head ruefully.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 31, 2015, 10:07:09 AM
"Fight fire with fire," Mortus says quietly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on July 31, 2015, 10:14:14 AM
Hans scowls, but says nothing. The drink is wearing off, and he feels terrible. 
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 31, 2015, 10:20:34 AM
"Huh, that's bloody awkward," Ragni says. "Still, at least you got the wizard, right?"

"Fire!" Max says suddenly, waking up with a start. He leaps out of bed. "Did I hear someone say fire? Oh, good morning Mr Julian, sir; Mortus, Admund, Hans. I'm glad you're all safe." He blinks a few times to clear his eyes, then says, "um, though you look a bit the worse for wear. Do any of you need treatment? I'm sure the watch won't mind if I use some of their infirmary supplies."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 31, 2015, 10:26:06 AM
"The wizard is certainly dead," Mortus says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on July 31, 2015, 12:05:24 PM
"Yes" says Hans, trying to keep his composure. "My burns are deep. I'm no good like this. I would be grateful."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 31, 2015, 12:26:37 PM
"I'll do what I can," Max says.

[Max uses heal wounds on Hans. Int test: 09, pass. Hans regains 1 wound and is now considered lightly wounded (can heal naturally, and cure light wounds spells work on him)]

[Max uses heal wounds on Admund. Int test: 54, pass. Admund regains d3 wounds = 1 wound.]

[Max uses heal wounds on Julian. Int test: 61, pass. Julian regains d3 wounds = 2 wounds.]


[Mortus could use her healing spell now if she felt like it!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on July 31, 2015, 12:31:35 PM
Max's salves and ointments soothe Hans somewhat, and he grunts appreciatively as he flexes his arms and legs. "You should do this for a living, lad. You're good at it. My thanks, I don't think I could have afforded that here."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on July 31, 2015, 01:03:22 PM
"Lads," Admund interrupts, "probably best to talk about our adventure over a pint, and not in the middle of a gods damned watch station, eh?"

Admund pulls up a stool and lets Max but a dressing on his left arm. The salve feels cool and refreshing. He tells Max about his dream from last night, a tinge of worry on his usually cold face.

[Added 1 W back to Character sheet]

"What about our lotus boy here? The shit good enough to walk? We should really get this amulet to the temple. Shall we just question him here and be done with it?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on August 01, 2015, 01:14:12 AM
"Aye I think we're fine to question him here" Julian will walk up to the boy, taking some bread and water left from the watches breakfast,

"Morning" Julian says, and sits down offering the bread to the boy and placing the cup of water next to him "What do you know that you had to run off and drug yourself into oblivion, then. I reckon you got yourself caught up in something way above your head"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 01, 2015, 09:19:53 AM
Mortus is going to draw her dagger and use it to clean her fingernails.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on August 01, 2015, 10:05:25 AM
Hans walks over and leans over the boy. "Remember me?" he asks softly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on August 01, 2015, 01:45:05 PM
Julian will glace at Mortus and very slightly shake his head
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on August 01, 2015, 05:44:53 PM
Admund stands up from his stool and stands nearby with folded arms, leaning in to see what the boy has to say.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 01, 2015, 11:06:30 PM
Max smiles and looks at the ground when Hans praises his medical skill. "Gosh, thank you, Hans," he says, "but I'm just an amateur, really. I learned so I'd be more useful - I'm no good at fighting. Um. But there was this time, a while back, when Mortus was hurt, and there wasn't anything I could do... so that's when I started to learn all I could about healing. Ah." He stops talking, blushing a little.

When Admund recounts his dream about the ravens, Max listens carefully. "Morr has truly honoured you with these dreams, Admund" he says solemnly, "there's no doubt they come straight from Him. It sounds like He's warning you about great evil lurking in Elftown... necromancy... gosh, it's only a week and a bit until Geheimnistag! I wonder if something is going to happen then?"


Walter is still pretending to be asleep when Julian approaches. But at the sound of the heavy, dwarfish tread, he opens his eyes. He doesn't look much more than eighteen. His curly brown hair is matted with sweat, and his face is covered in red blotches. Dark circles surround his eyes. When Julian sets the cup of water down beside him, he shudders suddenly. Pulling his blanket tighter around himself with one hand, he accepts the bread with the other. He takes a small bite and starts to chew slowly. "Thanks," he says. He glances at the others, his face twitching when Mortus draws her dagger. When Hans asks if he remembers him, he nods.

"Bertold's dead, isn't he," he says. It's not a question.

"I'm afraid so," Max tells him gently, "I'm very sorry."

"I knew it. I knew it. I heard... the thud it made when it hit him. She did it. She's a witch. And I brought her to him! I thought she'd get him out, but that's not what she wanted. Sweet Ranald, her voice! It was like a demon's. She spoke and the knife flew up like a bird. She killed Bertold so he wouldn't talk. I've known him all my life and now he's gone. She'll kill me next. She's a witch, a demon!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on August 02, 2015, 10:06:06 PM
Admund nods solemnly. "I never took much heed in these things. Then that day at Windhund Haulage happened..."

Admund rakes a hand through his hair and smirks slightly at Max. "Gods, I forgot that Geheimnistag is right around the corner. I suppose you'll want to stay home that night and lock the shutters?" He smacks max playfully on the shoulder and stands up to join the others.

---

"Damned right your friend is dead." Admund says gruffly. "You lads got yourself involved in things you shouldn't have."

Admund can still smell the lotus on the lad's clothes. He makes a face. "We're after this witch that killed your friend, lad. If you want to make this right, lad, tell us everything you know about her. Best tell us quick and true, so we can hunt this git down before you end up like your friend."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on August 02, 2015, 10:14:21 PM
"must have been hard son, someone you trust betraying you like that. Well there's no need to trust us, what we can offer you is clear. Firstly, revenge. Tell us what we know and we can find this witch. Secondly, your life. The quicker we find her the less the chance she finds you and kills you"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on August 02, 2015, 11:54:01 PM
"I kill people like her for a living" says Hans, staring into Walter's eyes. "I'm not afraid of her. But she had your friend put a very dangerous box on a boat, which is where I got him. When I told him what was in it, he nearly shat himself. It's why he's dead now. Apart from where she is, I need to know one more thing - is she the new woman Casanova's been parading around? Does he know what she is? Think hard, son. If you're useful to us, we can help you. If not....."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 03, 2015, 05:17:00 AM
As Hans finishes speaking Mortus stops to inspect the clean fingernails on her right hand and then goes on to clean the fingernaols of her left hand.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 03, 2015, 10:37:01 PM
"You can really kill her?" Walter says, hope creeping across his face. "She deserves it for what she did... I dreamed about killing her..." a distant look enters his eyes - he's remembering his lotus dreams.

"Please try to concentrate," Max tells him, handing him the water. "Drink some of this." He looks at the others. "I don't think he's completely clear of the drug. He must have taken an awful lot."

Walter gulps down the water. Then he nods vigorously. "She's Casanova's woman, yes. But I don't think he knows she's a witch! Me and Bertold didn't, anyhow. She came to us special, said she had a private job for us to do. Said to call her Tessa. Funny accent - Tilean or something? We'd seen her around a couple of times, so we knew she was with Casanova. We couldn't say no - don't want to make him upset. And she paid us good. Half upfront and everything. All we had to do was plant a box on a boat. Bertold was gonna do it, since he's better at that sort of thing. I'd keep watch.

"She said not to open the box, no matter what. And if Bertold got caught, he was to tell this story about who hired him. Some guy called Klaus and his pals, it was. Standard frame job. No big deal. Anyway, she said I was to fetch her if he got caught, and she'd get him out of jail - so long as he stuck to the story.

"Now, we were a bit late doing the job. Did some lotus with the advance money. So maybe it was the night after she told us to do it. Then Bertold got caught," he points at Hans, "you took him off to the watch. I went off to fetch Tessa, like she said. She's got this house on Five Snake Lane - north end of Stroessel that is, right by the water. Got its own jetty. Front door's green."

[he describes the location of the house sufficiently for you to locate it]

"So I knocked, but she wasn't there. I didn't know what else to do, so I waited. Ages. She shows up at last in a boat, and she was pretty annoyed that we'd only just done the job. But she came with me anyway to the watch house. That's when she... you know." He closes his eyes.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on August 04, 2015, 08:59:11 AM
"Good, good. That's what we needed to know. Now there's a few things you need to know. The most important is that we nabbed you from the Golden Lotus. I'm guessing if you go back, you'll end up dead. The second is we need you alive. We're going to find somewhere safe for you, and you're going to stay there, until the witch is dead. Because you're an accomplice in murder, right? But if we say you helped us find and kill a witch... maybe you won't hang. Maybe you can even start fresh somewhere."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 04, 2015, 11:29:12 AM
Walter looks around at the room. "Where am I?" he says.

"This is the Suiddock watch station," Max tells him, "the infirmary."

"But that's where she killed Bertold!" Walter says. "She'll find me here! You've gotta take me somewhere else. I promise I won't try to run away or anything! I'm not an accomplice! I didn't know what was gonna happen!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on August 04, 2015, 11:53:50 AM
To the boy "Do you think you can arrange a meeting with us and Casanova? The more you help us the more protection we can give you. I certainly think we can bring this witch to justice".

Julian will turn to the party "Needing a safe room and no real links here. Perhaps I need to go find some dwarfs. Need a worker for my crossbow anyway. Or we could hide him in the temple of Morr, possibly"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on August 04, 2015, 12:41:34 PM
"The whore won't be able to do much in the temple. That would be my suggestion too" Hans nods at Julian. "But I don't think meeting Casanova is a good idea. His spies will find out who we are, and tip the witch off. How many of his top men are really hers now? We need to be fast, and silent."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 04, 2015, 01:38:37 PM
"I can't talk to Casonova!" Walter says, horrified, "he's the boss! He doesn't talk to people like me. Anyway, she'd hear about it if I tried."

"Um, about the temple of Morr," Max says to the party, "well, Etelka isn't a necromancer - at least, she wasn't when we last saw her. Will the temple still want to get involved in this? Especially when they're already holding that elf."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on August 04, 2015, 01:57:11 PM
"Good point Hans, and it might endanger the boy more" When the boy confirms this Julian nods and casts the idea from his mind.

"I think they'd help us Max. The Elf and Etelka must be linked. They'd be helping our Elf investigation by protecting this boy. He can masquerade as an initiate and I can make a donation to cover the expense of his training. If they don't... you got a map of the city? there must be an engineers guild or a temple of Grungni here. Aw, those tunnels in Middenheim would be perfect"


to the boy "Are you godly, son? Do you know your letters" Julian asks, expecting a no to each question.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on August 04, 2015, 02:09:06 PM
Admund chuckles, "Him? An initiate at the Temple of Morr? He's liable to run off with donations for his damned Lotus fix. Doubt the temple would take him in."

"If necromancy isn't involved, I doubt the temple of Morr will care." Admund says scratching his head. He can feel the scar under his hair where Bardin shot him. "He's probably fairly safe here scrubbin floors and scouring armor for the watch. The Captain won't let another die in his station. Or he could send you to a fancy station in the Goudberg or the like. He'd be safer keeping his head down and away from the Lotus."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 04, 2015, 02:16:45 PM
"I don't know my letters, sir, no," Walter says to Julian. "I don't know much about gods either, except Ranald." He crosses his fingers as a sign of devotion to the Father of Thieves.


"I do have a map, Mr Julian, sir, yes!" Max says. He reaches into his bag for a leather scroll case, which he opens and then unrolls a fine map of the city. "Look, there's an area marked just south of here with a lot of dwarf buildings."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on August 04, 2015, 03:18:31 PM
"Hmph, doubt he is safe here Admund. He's better of being moved somewhere that is hidden, not where she found his friend, and also where he can assume a new identity."

Julian places his hand on the lads shoulder, the weight of his sturdy Dwarvish arm and armour pressing down upon the drug wasted body
"If he knew what was good for him he wouldn't go running away back to the Lotus. We're the best chance he's got at survival"

"How about we go to the temple of Morr and speak to the priests. Need to talk to 'em again anyhow. And if they won't take him I can go and talk to some dwarfs."   



"You have a mind to learn your letters, boy? Where are you from anyway, raised by the streets under the threepenny bridge, I'd imagine"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 04, 2015, 10:25:15 PM
Walter shrinks back from Julian's hand. "I promise I won't run away! If you take me somewhere safe I'll stay there. Just not in the watch house, please! I reckon I can give up the lotus too... well, I'll try anyway."

"I think he means it," Max says. "I don't think he's done anything that bad."

Ragni snorts and rolls his eyes.


"I don't know if I could learn my letters, sir," Walter says, "reckon I'm not smart enough for that. I was at the orphanage for a few years - me and Bertold both were - and they tried to teach me. Couldn't do it. Ran away in the end. Then we lived on the streets, like you said, sir. Never knew my parents. Just Bertold."

"It's not difficult to learn your letters, Walter," Max says, trying to comfort him, "you just need to be patient. I'm sure you could do it - and then you could have a different life. I think it's what Bertold would want for you."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on August 05, 2015, 08:57:55 AM
"Aye I agree, it's no' safe in the watch house. Especially not this one. Stay here for now, we'll be back today to move you.

If you stay hidden and give up the Lotus I will do all in my power to protect you. You have my word on that, on Grungni and my Ancestors.
If you run again, or take any more Lotus, consider this protection over. And given what you know about us I will take you as a direct threat to our investigations. You will not be safe from the witch, or from us. Understood?"

*Are the rest of the party happy to go to the temple of Morr?*
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 05, 2015, 03:53:55 PM
[I'll assume everyone is ready to go to the temple]

Walter agrees to Julian's conditions. The party then set out for the Tempelwijk district. When they arrive, they find that there's some sort of student boat race going on among the canals. Teams of students, all in colourful fancy dress, are rowing chaotically around and intentionally crashing into each other. More students, cheering and shouting, watch from the waterside. The object seems to be to knock the other teams into the water, and the contest (such as it is) is being judged by several priests of Manann, all of whom appear to be enjoying the spectacle.

"We had something a bit like this in Nuln," Max says, "it's great fun! And sort of religious too!"


Things are much quieter by the Temple of Morr. The party arrive and go inside. They are met by Sister Liesbeth, who they spoke to yesterday. "Good morning," she says, "the prisoner is still in our custody. It seems that word has yet to reach Elftown. Now - have you made any progress in your investigation?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on August 06, 2015, 10:57:19 AM
"Aye a bit of progress, and a setback" Julian glances at Mortus. "But we've got some more information on an Amulet in our posession that we took from the prisoner. I also have an, er, unusual request for you, that forms part of our investigation. You got the need for anymore initiates, and living quarters here?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 06, 2015, 01:58:48 PM
"That amulet could be vital evidence," she says, "please, tell me more."

In response to Julian's other request, she says, "We are a small temple, but there is room for a limited number of new recruits. Do you have someone in mind?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on August 06, 2015, 03:18:11 PM
Admund shifts his weight on comfortably. "Sister, this amulet was taken off the elf. We thought it would lead us to identify the group of elves that are potentially behind this. However, I had a ... well... a feeling that this amulet has a... a dark purpose."

Turning to Mortus, Admund gestures with his head, "Give her the amulet."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 06, 2015, 05:09:35 PM
The Sister fixes her gaze on Admund. "What do you mean you had a feeling? Was this just an instinct, or was it something more?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on August 06, 2015, 05:16:49 PM
Admund scratches his hair, hesitantly. "Well, Sister, I had a dream about it. A raven showed the amulet to me and tried to warn me about it last night."

Admund will share the details of the dream with Sister Liesbeth of the dream he had the night before.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 06, 2015, 10:19:45 PM
Sister Liesbeth listens closely to Admund's description of his dream.

[for reference, this was it!]

Admund dreams of the battle at Sybo's yard, except this time he is viewing the scene from another perspective. He sees himself, battling a shadow-creature. Then he sees the exchange of fire spells, culminating in the wildfire explosion Mortus unintentionally created. As the hooded wizard burns, Admund hears a raven caw loudly. He looks at the burning crate (the one that was being delivered to the shop) and has a fleeting glance of a body being incinerated. A feeling of rightness washes over him - the necromancer is dead, and the body that he intended to use for evil purposes has been put to rest. He sees the raven perched on the roof of Sybo's shop: it caws again, then flies away.

The scene shifts to the battle with the zombies, earlier in the day. Again, the raven caws as the walking corpses are cut down and the elf necromancer captured. As the raven flies away, Admund moves with it, seeing the city from the air. Below are the white towers of elftown... stained black with corruption.

Now Admund sees Mortus, sitting on her bed and staring at the amulet they took from the elf. The raven lands in front of her, cawing and flapping its wings in warning, but she doesn't seem to be able to see it. It flies from her room to Admund's, passing through the walls. He sees himself asleep on the bed. The raven lands on his chest and squawks.



 "Surely you realise," she says, when he's finished, "that Morr, the Solemn Dreamer, has himself sent you these visions? Ravens are His messengers. Are you aware of how He has honoured you? This is no small matter. It's clear that you have done great work for Him in the past, and He trusts you to do great work in the future also. Morr tells us that the elf necromancer is one of many lurking within the safety of Elftown. This amulet you found must be a powerful necromantic tool - such things corrupt those who try to use them. It must be destroyed - once it has been used to prove the elf's guilt."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on August 07, 2015, 01:24:33 AM
Admund nods quietly. The past few months have opened his eyes to horrors and evil he thought were only found in tales. His mind wanders back to the secret temple beneath Windhund Haulage in Middenheim. The vacant eyes of the members of his watch patrol, their throats slit, and the terrible rotting corpses that attacked him. His shoulders are heavy, carrying this memory. It enraged him when he saw the elf trying to resurrect the Doomlord beneath the city. He remembers his sword bursting into white hot flame as he struck off his head, and it tumbling down from the dais. He flexes his sword hand, thinking of the mark.

Everyone will think that I'm mad.

"Sister Liesbeth." Admund begins. "I lost friends in Middenheim to these corrupting powers while serving in the city watch in Middenheim. I've slain ghastly things brought back to life. I'm almost haunted by the things I've seen. Seeing someone play with souls... the dead like that makes me furious. I think of my lost friends, and the people tormented and tortured by this cult." Admund grits his teeth, uncharacteristically emotional. "It enrages me."

"The elf you have in custody is connected to the ones that were involved in these dark things in Middenheim. I slew one trying raise evil from the past...and this appeared on my palm."

Admund jerks up his sleeve and shows his sword hand palm to Sister Liesbeth.

"It might just be a wound from all the fighting I've done, but since that day, I've had the raven visit me in my dreams."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on August 07, 2015, 01:28:55 AM
"You can't ever forget it, can you?" says Hans, in a hoarse voice. "The first time I saw them. Tracking a bounty, abandoned farm. Went to a cellar below the barn, and the fool I was tracking had killed the family living there, raised them. Never even knew he was a wizard. But he couldn't control them, could he? What fool thinks they can? That little boy, sitting on him and eating his throat... they looked up at me, they saw me... you can't ever forget it."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 08, 2015, 11:10:36 AM
"Those of us who have seen the horrors of necromancy," Sister Liesbeth says, "are compelled to dedicate our lives to fighting it, so that others will not have to suffer as we have. It is a grim duty, but Morr the Silent Father watches over us and guides us. Never forget that there are good gods as well as evil ones. The proof is all around us - in people like you" (she refers to the party as a whole) "who are not afraid to face the servants of evil."

When Admund shows the mark on his palm, she looks at it closely. "This is no simple scar," she says, a trace of awe in her voice, "see, this is a clear representation of Morr's gateway - like the one in our temple. It represents nothing less than the touch of a god. Morr has marked you as an instrument of His vengeance against all necromancers. No wonder the ravens fly through your dreams! Be sure that you heed them, and Morr will always lend you His strength when you have need of it.

"We can now be certain that the elf plot will be exposed, no matter what worldly powers they use to conceal themselves. Where is this amulet?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 14, 2015, 10:31:38 AM
Sister Liesbeth accepts the amulet. She shudders as she touches it. "The metal is icy cold. I can feel the evil it contains. We shall have to guard this carefully."

"The elf also had a ring, Sister," Max says, "Father Gustaaf examined it - he said its powers related to protection at sea, rather than anything sinister. But it might offer clues about this elf if we can find the right person to ask."

"You had best keep the ring then," she says. "The more you can learn about the necromancer, the stronger the case against him will be."

The sister turns to Julian. "You asked about new recruits?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on August 14, 2015, 10:34:57 AM
"yes sister, we've got an important witness in our case who needs protection, I thought here is as safe as anywhere, a life as an apprentice will give him a good cover story and keep him out of public. He doesn't know his letters and has a... troubled past, but has sworn an oath to me. If you're willing to take him on I can make a donation to the temple to cover his training costs and upkeep."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 14, 2015, 11:02:22 AM
Sister Liesbeth frowns slightly. "The Temple usually requires its initiates to have a genuine devotion to Morr. However, I am willing to make an exception in these circumstances. Even the most unpromising people can find the path to faith. Be sure though that he understands what is expected of him - if he is to live as an initiate, he will be required to work hard and be subject to discipline. It will not be easy. As to your noble offer of a donation: if you can afford it, then the Temple will gratefully accept your gift. We do not have the income of the city's larger temples."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on August 14, 2015, 11:23:17 AM
Julian nods "thank you sister. I'll return with him and my donation later. We are staying at this inn (provide address) if you need to contact me"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 14, 2015, 11:46:40 AM
The sister thanks Julian in return. The party leave the Temple of Morr, returning to the Tempelwijk streets.

Back towards the center of the district, the raucous boat race is continuing. The onlookers, like the participants, are mostly students, but there are also a fair number of university professors and priests involving themselves in the fun.

The teams all wear fancy dress, apparently themed around various invaders or defenders of the city. Some wear horned helmets and false beards, representing Norse raiders. Others affect the ludicrous wigs and makeup of the Bretonnian nobility. Others still wear hats with absurdly large feathers, and costumes with exaggerated codpieces - these are supposed to be Imperials. Those representing Marienburgers are waving paper windmills around or throwing fake coins. Some wear false elf-ears and sing loudly about trees and flowers. It's not at all obvious what the rules of the contest are, or if there even are any. Many of the spectators are dressed according to the same themes as the contestants. Most are drinking heavily.

A girl in a tall purple wig and an approximation of a Bretonnian gown stumbles drunkenly up to the group. "Hello!" she says, "have you found the Golden City?" She has a bundle of printed pamphlets in her hand, and offers one to the group.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on August 14, 2015, 01:16:25 PM
"They all drunk in the Golden City?" Admund says gruffly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 14, 2015, 01:29:14 PM
"Oh no!" the girl says, "people in the Golden City don't need to drink, because they're already in a state of perfect happiness and absolute truth. Here, take a pamphlet and come to one of our meetings!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on August 14, 2015, 01:54:13 PM
Julian will take and read a pamphlet
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 14, 2015, 04:02:22 PM
The pamphlet says:

The Golden City awaits!
Beyond the grey cities of the earthly realm is a city of the mind: a city of perfect happiness, bathed in the golden light of absolute truth. But you cannot reach this wonderful city alone!
Only through the companionable search for knowledge can the path to the city be found! Join us - the Seekers of the Golden City - and together we will open the doors of the mind and walk through.
All of the wisdom of the ancient mystics is open to the Seekers. All of this wisdom is to be shared!
The Seekers meet every night at the Hall of the Infinite Soul. Go to the house below the Sign of the Double Quill on Duck Street and knock four times upon the blue door!

The remainder of the pamphlet consist of vaguely-mystical images and bland testimonials. It all looks ridiculous.


The girl smiles inanely, then walks off into the crowd.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on August 14, 2015, 04:09:19 PM
Julian grabs the girl's wrist as she leaves, pulling her back into him, holding her arm inbetween them to hide the fact his fingers are laced around her arm, turning her skin pale under the pressure.

"nothing untoward in this Hall of the Infinite Soul is there missy? sounds to me like something the witch hunters ought to take a look at"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on August 14, 2015, 04:25:17 PM
"Aye." Admund says, snatching the pamphlet from Julian when he's done. He skims over it, and hands it to Hans with a wry smirk. "Say, Hans, you like wisdom of the ancient mystics and the like. Why don't you stop by? Sounds like something you should investigate."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 14, 2015, 05:08:17 PM
The girl looks unconcerned by Julian's aggressive action. "It's a philosophical society, friend. Come along tonight and see for yourself! You'll learn so much about the power of the mind. There's no need to be afraid."

Max says, "uh, the language in that pamphlet reminds me of a certain book someone tried to leave on our boat."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on August 15, 2015, 09:37:04 AM
Julian lets the girl go and shakes his head as she wanders back into the crowd.

"well that sounds like a trap to me. Guess we better go, unless we can organise a raid from the watch?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 15, 2015, 10:53:46 AM
"Well, we should be cautious," Max says, "on the surface, it looks like the sort of society that's fairly common among students and young nobles. I know we've seen these things used as fronts for evil cults before, but they aren't always. Um. All that talk of a 'perfect city of truth' does sound awfully suspicious though. I think it would be a good idea to investigate quietly before we try to involve the watch."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on August 15, 2015, 11:13:24 AM
"I'm not one for infiltrating cults" says Hans, shaking his head and missing the sarcasm. "It does sound similar though... maybe we will find out more as we progress with our current thinking."

Looking around, Hans grunts with irritation and pulls his hat down. "All this fucking sun, my skin stings. I should have asked for magical healing from the sister. I need to go get some, maybe the Sigmarite nutters can spare some. Not doing a great job fighting the Enemy are they, if they're prancing around offering pamphlets at festivals. Also need some new gear, lasso and now my damn net need replacing."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on August 16, 2015, 03:09:27 AM
"I haven't been one for a lot of things until I came across you lot. Admund says running a hand through his hair. He looks out over the water at the boats and listens to the gulls for a moment. The sun twinkles off the shifting water in the bay. Admund crinkles up his pamphlet and tosses it into the bay.

"Still", Admund finishes, smacking his lips, "Wouldn't be terrible for you to stop by, perhaps. You might make some friends. Or some enemies."


"Say, Max, wasn't that print shop here in Tempelwijk?" Admund glances up and down the street. "What'dya say we walk 'round till we find it. We can get some rope for the cattle rancher here." Admund says jerking his thumb at Hans.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on August 16, 2015, 03:59:47 PM
"Bah!" spits Hans. "Not going anywhere like this. If I get healed, maybe. I don't know though - what if it really is a cult, they're going to notice I'm not a nutter like that girl. And no interest in reading funny books that turn me into one... because that's probably what's happened to her. Anyway, let's get going. Too fucking hot, and bright."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 17, 2015, 10:26:23 AM
Julian and Ragni return to the Suiddock watch house to fetch Walter, while the others wander around Tempelwijk. They soon find somewhere Hans can replace his lasso and net: a large shop on one of the main canals offers all sorts of supplies and equipment for expeditions. Hans can buy a net for 30 shillings, and a lasso-rope for 1 guilder [total 2 guilders 10 shillings]. Both look to be of better quality than the ones he lost.

The dwarfs take Walter to the Temple of Morr and hand him over to Sister Liesbeth, along with the promised donation [how much?]. Walter isn't terribly enthusiastic about becoming an initiate, but he realises that he doesn't have much choice. The Sister promises that he'll be kept safe and out of sight.


Otto's Printworks, the shop that printed the New Milenialist posters, is a shabby building down a quiet side street. A sign above the door reads, "Otto's Printworks: leaflets and books printed to order." An alley runs around to the rear of the building, where there is a narrow canal. The printwork's front door is half-open: inside can be seen a small, dirty office lined with shelves that are packed with books and papers. Sitting on a bench outside the door is a male halfling with ink-stained hands, who is alternately puffing on a pipe and eating a large ham sandwich.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on August 17, 2015, 11:12:40 PM
Admund walks about looking at the buildings of the Tempelwijk. Admund flips a coin to a passing produce cart and snatches an apple. He munches on it as he walks. Spotting the print shop, Admund nudges Max. "That looks like the place." He glances down the alley and then approaches the front of the shop.

Still munching the apple, Admund approaches the halfling on the bench. "Good day." Admund says, tipping the front of his helm, attempting to be polite.

"Is this Otto's print shop? Is he in today?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 18, 2015, 10:54:00 AM
"So it is!" Max says. "Um, if they're printing the New Millenialist posters, they'll be doing it in secret. Probably at night. There were print shops in Nuln that did normal work by day, and then more interesting things at night." He blushes, then says, "uh, you know, political stuff."


The halfling looks up at Admund. "That's what it says over the door," he says, without interest and through a mouthful of sandwich. "The old man's inside if you want him."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on August 18, 2015, 01:23:46 PM
"Thank you." Admund says flatly. "Enjoy the sandwich."

Admund pushes open the door to the print shop and steps inside. He knocks on the open door. "Herr Otto? Do you have a moment?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 18, 2015, 10:16:52 PM
The office has a single, closed door leading to another part of the building, through which the muffled rattling of printing presses can be heard. In addition to the well-stuffed bookshelves, the office contains a large desk which is strewn with papers. Behind this sits an old man with a mop of grey hair and a thin white beard. His clothes are crumpled and stained with ink. He looks up when Admund speaks: his face is deeply lined with age, but his eyes - distorted behind thick spectacles - sparkle with enthusiasm.

"Hello!" he says, in a cheerful but croaky voice. "I always have time for visitors. Would you like to sit down?" He stands up, produces a cloth from a drawer, and quickly wipes down the chairs on the other side of his desk. "I'm Otto, the proprietor. How can I help you?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on August 19, 2015, 01:10:38 PM
"Well met." Admund says. He glances around at papers Otto has been printing while he wipes down the chairs. He accepts the offer to sit and lets out a relaxed sigh, happy to get some time off his feet.

"Herr Otto, my friends and I were just walking through the Tempelwijk when we spotted your shop. You seem to be a printer who has much experience and I was wondering if you could help us."

Admund plucks a New Millenialist poster he took from the poster tree on the way to Marienburg and unfolds it. "We're trying to determine who has been printing these posters. We figured you'd be a man experienced enough to identify its origins, or you'd at least know someone who could. Is there anything thing in the printing technique that could identify that it's from a specific print shop, or a specific printer that could help us determine the origin of the poster?"

Admund hands Otto the poster and studies his face.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 20, 2015, 10:55:50 PM
The papers on the desk look mundane - advertisements for events and theatrical performances, guides to the city, and other such things.

Otto smiles at Admund's complement. "Ah, it's good of you to say that, sir! Indeed, I have many years of experience in this trade, and I flatter myself that I know as much about it as anyone."

He studies the offered poster closely. "Well, this has been rather cheaply printed. And in a hurry too - see, the ink is rather thin in places, making some of the letters indistinct. The typeface too is a relatively simple one. I myself have three different typefaces available - suitable for any purpose - and all of them are of a higher quality than this. I would say that your poster was not printed in a reputable print-shop, but somewhere clandestine. A backroom in some decaying slum, perhaps. After all, the content is of a nature that would offend some." He looks up from the poster.

"Personally, I find the sentiment behind the words to be not unreasonable: our society is a corrupt one, based on the lie that anyone can escape from poverty by simply working harder. The truth is that the rich exploit and suppress the poor in order to maintain their own lifestyles. A society that rewards greed and selfishness instead of virtue must eventually collapse." He shakes his head sadly. "That collapse will be violent, I'm afraid. But that is the price of oppression.

"Well, I'm sorry I can't help you with that matter! Perhaps you would like to print something?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on August 21, 2015, 12:59:26 PM
"Well, it's funny you should say that..." Admund says. He takes back the posters and folds it neatly before returning to his pocket.

"How many employees do you have?" Admund asks. "Any of them happen to work late at night?"

"I received information that these posters were printed at your shop and I should come talk to you about it. Perhaps you're willing to make some more?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 21, 2015, 09:29:28 PM
"I have three employees," Otto says, "and two printing presses. I will gladly show you the print room if you are interested. But I certainly do not require my staff to work late into the night." He smiles. "This is a place of business, but it is one of regular hours and fair wages. It is not necessary for a business to treat its workers like slaves, unless the aim is to produce a grotesque profit for the owners. There are many such places in this city, as I'm sure you know. Education is the best way to bring about an equitable society, and printing is the fastest way to propagate education. More and more people are learning to read - something that those in power disapprove of, of course. But they can no more prevent it than they could drive back the sea from this waterlogged city.

"You are mistaken that your poster was printed at my shop. It was not, and I will not print anything of that kind. I will not give the authorities an excuse to shut me down - an excuse they greatly desire."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 22, 2015, 10:40:16 AM
"I strongly agree with what you say about education, sir," Max tells Otto. "I'd love to see the print room - it sounds very interesting!"

"Of course! This way, please."

Otto opens the other door in the room and shows them through. Two large printing presses dominate the scene. Row after row of metal type hang on racks around the walls. There are bundles of paper and stacks of completed books and pamphlets piled up haphazardly around the room. A pair of double doors - one of which is open to let cool air in - leads outside to the canal, and is no doubt used for delivery access. There is one other internal door, which is shut. A man and a woman, both fairly young, are at work operating the presses. After a moment, the halfling from outside enters the room and sets to work.

"I know the room appears disordered," Otto says, speaking loudly to be heard over the clattering presses, "but we have a system - anything needed can be quickly found! Here you see the metal tiles that carry the ink. Notice the different styles: this elaborate, sharp one is called Gothic. Very traditional and impressive, but not the easiest to read! Now this one is Luther, and it's designed to be as clear and functional as possible. Too modern for some, of course. Lastly, this is Imperial - yes, our city may be independent, but we haven't cut all ties."

He explains the mechanics of the presses in some detail. Max expresses considerable interest. He then asks Otto what's behind the other door.

"Ah, only the storeroom - full of ink and paper and other such things! I daren't show you that, as the piles of paper tend to fall on whoever opens the door! I need larger premises, really, to keep up with demand."

When the tour is complete, Max thanks Otto. "This has been very informative, sir," Max tells him. "I think we'll be back in a few days to place an order. Thank you for your time!"


Once the party are outside the shop, Max says, "Well, if Otto really is printing those posters, he's obviously very careful about doing it secretly. The spymaster wanted us to find out if the New Millenialists were a genuine political movement or just a tool used by Marienburg to spread disorder in The Empire: it seems to me that Otto is a very principled man, not the sort of cynic who'd print propaganda. Um. We probably need to watch the building at night to see if anything goes on that he doesn't know about. Still, this isn't really an urgent matter. I'm sure it can wait while we deal with our other problems!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on August 24, 2015, 04:46:17 PM
"Wasting fucking time, while that witch is walking free" Hans growls, the sun still bothering him. "She must know we're after her by now. The scum from the Lotus will have told her. We need to hit her soon, fast, before she can hit us."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on August 24, 2015, 05:22:22 PM
"Thank you very much Herr Otto." Admund says, shaking his hand respectfully. "We will be in touch."

Admund steps back onto the street, squinting in the sunlight. "Don't know Max, he seems legitimate to me. Klaus was the one who got the tip on this place. Wish he was here. Bet he's still laid up in bed back in Middenheim wishing he could be with the ladies in his new pub."

Admund watches a cart go by on the street, and thinks for a moment as he adjusts his sword belt. "How about we go visit this Etelka then? We know where she's staying. She at least won't recognize Hans and Myself. That might be a help. Let's swing by the Temple of Morr and collect Julian and Ragni, and go knock on her door, eh?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on August 25, 2015, 07:00:03 PM
"Yes, the Temple. Maybe I can buy some healing off the Sister. Should have done it earlier..."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 26, 2015, 01:54:26 PM
The party reunite at the Temple of Morr again. The temple is happy to provide healing for free, due to the importance of the group's role in battling the undead. [Though it's obvious that there's a limit to how much healing they can manage per day]

[Priest casts cure light wounds on each person who's wounded: Julian regains 3 W; Admund regains 3 W; Hans regains 4 W]


The party now resolve to look for Etelka, before she learns that they are onto her. Walter had told them where her hideout was (though he knew her as 'Tessa,' a Tilean lady who was romantically involved with the boss of the League). According to him:

"She's got this house on Five Snake Lane - north end of Stroessel that is, right by the water. Got its own jetty. Front door's green."

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/Suidmap2_zpsgkcw1aq6.jpg)

That would put the hideout close to the Threepenny Bridge, deep in League territory.

Max shows them his map of Suiddock, pointing out where the house must be. "Um, I wonder if we might be recognised, after our visit to the lotus house," he says, "what if we went by boat? It might be easier to get there without being seen."

"Boats again!" Ragni says, "Grungni's Piss, but I've had enough of boats! Middenheim was a proper city - not like this flooded elf-pile!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on August 26, 2015, 03:36:05 PM
"Only a couple of us were actually seen at the Lotus, I think. Though I'm sure there were League spies, they might not have seen us clearly in the dark streets. At least we avoided that group of them on the bridge. We can travel in groups I guess, splitting those of us who were seen between the two groups."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 26, 2015, 10:32:58 PM
"Oh, that's true, Hans," Max says, "maybe it's fine just to walk there then. Um, I rather like boats though!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on August 27, 2015, 11:29:18 AM
"Let's buy a bloody boat, Will make it much easier to move around at night as well, and we've already had need to do two boat chases. Besides, don't you miss the feel of the waves beneath your feet like on the hound"

 Huh" Julian reminisces "Klaus made us so much damn money, almost like a wizard conjuring it out of thin air! still, it's probably good he's not here now we're hunting Etelka. We can't have any hesitation on how to act if we find her."

"Where can we buy a boat from then Max? and what about hiring someone to drive us. A Halfling would be my preference"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on August 27, 2015, 11:55:31 AM
"It's your coin Master Dwarf, you do with it as you wish" Hans shrugs. "I'll not say no to someone else rowing me around. As for the witch, only one way to deal with her. This one isn't for capture - we already have proof of her crimes. She burns."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on August 28, 2015, 02:13:14 AM
"Aye, Ragni, Middenheim is a proper city." Admund looks about, "Can't say I've missed this place."

Admund sighs resigned, "Boats are gonna be the best option. Walking down the street and knocking on her door means we might be spotted, followed, or even confronted before we can even get inside. If this woman is half as smart as you all make her sound, she'll surely have some street rats keeping an eye out."

"We show up by boat, though... they won't really see it coming. They won't have time to confront us." Admund smirks.

"How 'bout we make our way to the Pelican's Perch and ask around about a boat for sale. What'dya think Max? Should we try the Riverman's association instead? We could pay to borrow one for now. Use it to slip across the Bruenwasser and 'round the point to the jetty of hers. "

"I'd prefer to keep my feet on dry land, too, but the boat is going to be our best move."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 28, 2015, 03:21:07 PM
"I didn't like the Hound much either," Ragni mutters, "nice firm ground is what I like."

Max, however, is excited about buying a boat. "Um, well, I'm sure there will be a boatbuilder's workshop somewhere along the waterfront," he says, "it shouldn't be hard to find one. I'd be happy to pay for it. Um, as for a boatman - yes, Admund, I expect the Rivermen's Association is the place to hire someone. That's marked on the map. I bet there's even a boatbuilder nearby."

Sure enough, the party find a boatbuilder close to the Rivermen's Association. They can buy one of the sleek boats popular in the city for 100 guilders [Max will pay this unless someone insists on contributing]. The boat is brand new and is smartly painted in black. It's large enough to comfortably carry everyone, but not so large that it can't maneuver down the smallest canals. The boatbuilder offers to paint a name on the side - he insists it's bad luck to leave a boat unnamed.

[name the boat!]

At the Rivermen's Association, the party meet a middle-aged halfling by the name of Freddie Broadbarrow. He's a stout, confident-looking halfling with a sun-burned face and impressively bushy sideburns. He has fish tattooed on his forearms. His clothes are neat and of good quality. "Aye, I'll handle your boat for you," he says, "8 guilders a day is what I ask."


[the party can now take the boat to investigate the hideout. What route will they take? (See map)]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on August 28, 2015, 04:48:27 PM
"Don't worry Ragni, we'll find some proper dwarf work for you. You've been keepin' that axe sharp, yeah?"

"I'll take on a share of the boat." Admund says. He looks around the boatbuilder's shop, daydreaming briefly. He wonders if his friend Johann is still working as a ship chandler somewhere in Rijkspoot... or was it Noordmuur? Admund fiddles with a length of rope, looking up when the boatbuilder insists on naming it.

[Pays 25 Crowns]

"Hey Max," Admund says coiling the rope and uncoiling it. "How about we name it Lena?"

Admund sighs drumming his fingers on his sword hilt. He misses Middenheim and his new place on Wolfskinner's Walk.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 29, 2015, 07:42:01 PM
Mortus will mention her desire to walk and suggest that it might be advantageous for the party to not all arrive together.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 30, 2015, 02:12:04 PM
"It's good and sharp, Admund!" Ragni says, grinning, "ready to chop!" When Mortus expresses her intention to walk, he offers to go with her.

Max blushes at Admund's suggestion to name the boat Lena. "Um, well, I suppose we could. Um." The boatbuilder paints the name onto the boat.


At the Rivermen's Association, Max says, "That sounds like a very reasonable fee, Mr. Broadbarrow. We'd be delighted to hire you. Uh, I'm very interested in boats, so I'm looking forward to seeing how you work. I'd like to learn to handle a boat myself."

Freddie smiles. "No problem at all, young master. Handling the boat's the easy part. It's knowing the water that takes time."

The party head back to the waterfront, and board the newly-named boat. Max takes his shoes off before getting on board, which makes Freddie chuckle. He lets Max help him cast off the ropes, and then guides the boat across the Bruenwasser with easy skill. Meanwhile, Mortus and Ragni (and anyone else who'd rather walk) set off for the swing bridge.

Freddie takes the longer way around, going through the canal between Stroessel and Luydenhoek so as to avoid passing under the Three Penny Bridge. "Boats get ambushed there sometimes," he says, "even in broad daylight! It's a scandal." They pass under the Powder Bridge, and so arrive on the Reik channel. They turn north-west, moving along Stroessel's northeren waterfront, until they reach Etelka's hideout.

Mortus and Ragni take longer to arrive, having a greater distance to cover. But eventually they too arrive near the hideout.



(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/EtHroofmap_zpsemzywvwp.jpg)

It's a two-level house, with a single-level section that adjoins the jetty. There are two doors: one at the front of the house on Five Snake Lane (this door is green, as Walter said), and one that goes from the jetty into back of the house. There is a ground level window at the front, and two at the back (directly overlooking the river). These are all shuttered. There are also shuttered windows on the upstairs level. There is a house on either side, in both cases separated by an alleyway.

No signs of life can be seen - no smoke from the chimney, nor light shinning through the shutters. However, considering that it is a warm, sunny morning, this is not conclusive. There are no boats tied up at the jetty.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on August 30, 2015, 11:02:27 PM
Admund makes a face, looking down at the murky Bruenwasser. As the boat rounds the canal onto the main Reik channel. Admund looks up and down the Reik admiring the large barges and ships heading in and out. Seeing the wide, blue Reik reminds him of home in Carroburg. He sits back and relaxes a bit, joking with Freddie.

Admund points out the hideout and helps Freddie tie the boat to the jetty. "Stay here, lad. Be ready to cast off in a hurry when we come." Admund steps up onto the jetty and straightens his belt. He helps the others step up before making his way to the door.

Without knocking, Admund will attempted to open the door quietly. If locked, he will motion for Julian to pick the lock. He will stand next to him and listen through the door [Acute Hearing] and shield others from seeing what Julian is doing.

His hand taps his sword hilt expectedly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 31, 2015, 09:56:01 AM
Mortus will knock on the front door after popping her aura.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 31, 2015, 10:56:11 AM
[Mortus casts Aura of Protection. -4MP, 28 remaining]

Mortus casts her defensive spell. She gets a few curious looks from passersby as she mutters and gestures.

She walks up to the front door and knocks. Ragni waits a short distance away, watching. The street is fairly busy at this time of day, but no one seems especially interested in what Mortus is doing.

The house remains quiet.


The boat draws up at the jetty, and Admund helps Freddie secure it. "I'll be ready," Freddie says. "We can be away as quick as a dog stealing a sausage."

There's no direct access from the jetty to the alley - in fact, the alley is a good five feet above water level. Stairs lead up from the jetty to the door. Standing at the door, the party aren't overlooked except by passing river boats - and from the house. There are two windows at ground level, and one upstairs. All three have their shutters closed.

Admund listens at the door...

[Admund listen test: secret roll!]

...he can't hear anything. He tries the handle, but it's locked.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 31, 2015, 11:06:24 AM
Mortus is going to try the door and see if it is locked.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on August 31, 2015, 04:39:19 PM
Admund says "It's locked" in a hushed voice. He gestures with his head for Julian to try to pick it.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on August 31, 2015, 04:51:27 PM
Hans scowls at anyone taking interest in what the party's doing. "We'd better be quick about getting in. Some of these people are probably her spies."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 31, 2015, 09:29:10 PM
Mortus tries the front door, and finds it locked.


Julian attempts to open the back door:

[Julian Dex test (modified by skills and difficulty): 45, pass]

He springs the mechanism smoothly and quietly. The door creaks open, revealing a small storeroom. A number of small barrels stand against the opposite wall, with a rack of bottles above them. On the right is another door, which is closed.

The house is still silent.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on August 31, 2015, 09:45:11 PM
Admund steps into the store room slowly and listens through the next door for a moment. He will gently turn the handle to see if it's unlocked and open it slowly. He will then gesture for Hans to begin sneaking ahead.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 31, 2015, 09:49:57 PM
Admund can still hear nothing, except the muffled noises of the city outside the house. He opens the door: beyond is a large kitchen that runs the width of the house. To his right are the two shuttered windows that overlook the river, and the fireplace. To his left there are two internal doors to other rooms. At the far side of the kitchen there is a trapdoor in the floor. The kitchen is furnished in a normal fashion. There is no fire in the hearth.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on August 31, 2015, 09:55:11 PM
Admund will slowly step into the kitchen after Hans and look around for signs that the kitchen has been used recently - without opening anything.

"I'll see if I can let the others inside and make my way to the front of the house." Admund whispers to the others. Admund will move to the two internal doors.

[Can he tell/guess which is most likely to lead to the front of the house?]

He will again listen through that door and open it a crack.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 31, 2015, 10:28:31 PM
Admund looks around the kitchen for signs of recent use.

[Admund I test: secret result!]

It looks to him as though no one has prepared any food in here lately. All the plates and pots are neatly stacked.

He's sure that both doors go to the front of the house - either to two front rooms, or to a front room and a hallway. He remembers that the front door was on the left half of the frontage, so probably the further of the two doors in the kitchen is the one he wants. He listens...

[Admund listen test: secret result!]

...and hears nothing. Opening the door a little, he can see a hallway. The front door is ahead, and a door to the front room is to his left. To the right are a set of stairs going up.

Max enters the house (he's left his shoes off to move more quietly), and goes into the kitchen. He starts to look around carefully, peering into cupboards and at the hearth.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on August 31, 2015, 11:10:55 PM
Hans will move as quietly as he can to the door Admund didn't take, listen and then go through if he hears nothing.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 01, 2015, 01:00:14 AM
[If Admund know Mortus and Ragni are outside]

Admund will unlock the front door and open it to let Mortus and Ragni inside. He will usher them in holding a finger to his lips and close and lock the door behind them quietly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 01, 2015, 10:13:26 AM
"So, upstairs first, or the trapdoor?" Julian whispers.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 01, 2015, 10:46:52 AM
Hans moves up to the other internal door and listens at it.

[Hans listen test: secret result!]

He hears nothing, so opens the door. Beyond is a lounge, containing a table, couch and a couple of armchairs. There's a door on the right-side wall, and a shuttered window on the facing wall. There are two painting on the walls: one shows a ship on a stormy sea, while the other is a river running through a peaceful forest. There's a drinks cabinet in one corner.


(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/EtHinside1_zpslupdldmt.jpg)


Admund crosses the hallway to the front door and tries to open it. He finds that there is no way to operate the lock without a key.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 01, 2015, 01:17:43 PM
Admund swears under his breath and moves back to where Julian is. "Front doors locked. Think you can pick it and let Mortus and Ragni in?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 01, 2015, 01:39:20 PM
Max whispers, "maybe we should check there's no one upstairs before we open the trapdoor."

Julian goes to open the front door.

[Julian Dex test (modified by skills and difficulty): 37, pass]

He springs the mechanism, allowing him to open it and let Mortus and Ragni in.

As the door opens, Admund [acute hearing] hears a faint noise somewhere upstairs - a sort of 'click.'
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 01, 2015, 01:45:48 PM
Admund holds up a hand to get everyone to stop moving. He holds a finger to his lips and points upstairs to warn the others he heard something.

Admund moves slowly next to the stairs [Above the "H" in Hall on map] and listens up the staircase intently for move noises.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 01, 2015, 01:59:39 PM
Admund hears another click, then a soft thud. Then another click, coming from a different location. He feels a crawling sensation on the back of his neck [sixth sense]. Something odd is moving around upstairs!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on September 01, 2015, 03:16:39 PM
Hans shivers slightly, hoping nobody notices. He feels slightly nauseous, but grits his teeth and draws his sword, holding his new net in his other hand.

He nods in the direction of the stairs, and takes a step toward them - signaling he intends to go up quietly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 01, 2015, 03:20:12 PM
Mortus will make her way up the stairs after everybody else.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 01, 2015, 04:10:15 PM
The hairs on Admund's neck stand up. He squints an eye and tilts his head. His hand instinctively goes to his sword. He draws it slowly, easing it from the scabbard, while his eyes are fixed above him on the ceiling, as if he can see through it.

 He moves up behind Hans, giving him a step or two lead as not to crowd him. He steps up each stair painfully slow, sword at the low ready. His fingers flex and regrip the hilt of the sword in anticipation.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 01, 2015, 04:24:15 PM
Julian waits at the bottom of the stairs with his weapons ready, aware his heavy armour and clumsy tread might make too much noise.

He signals to the others what they can hear, cupping his ear and pointing to the door.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 01, 2015, 09:34:02 PM
Ragni stands by Julian, axe at the ready. Max, drawing his dagger, goes to join Mortus, intending to protect her.

The intermittent clicks and thuds draw closer to the stairs. Something is visible for a second on the upstairs landing - something composed of straight lines and awkward corners, something that stands on far too many legs. It rears up, making a noise like the spring breaking on a tremendous clock, and spits...

[To hit: 85, miss!]

...a heavy object hurtles past Hans's head and buries itself in the wall. It's an extremely thick, unfletched arrow - it looks more like a sharpened chair leg than anything. The thing at the top of the stairs darts out of sight again.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on September 01, 2015, 10:02:05 PM
"Shit!" yelps Hans. He bursts in after the creature, hoping it can't fire another shot at him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 01, 2015, 10:09:28 PM
Admund ducks his head instinctively. He races up the stairs after the attacker with Hans. He will do whatever he can to prevent the thing from firing again.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 01, 2015, 10:21:36 PM
Mortus heads after Hans.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 02, 2015, 09:09:34 AM
Julian heads up the stairs, his shield raised to deflect anymore arrows

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 02, 2015, 11:16:36 AM
Map of the upper level:
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/EtHinside2_zpsakro30cj.jpg)

Hans is first to reach the top of the stairs. He looks wildly around for the creature... and sees it, off to his right, near one of the doors [in front of the door to the bedroom on the left on the map, facing the top of the stairs].

It looks rather like an enormous spider, some four feet high and three across. But it is composed of wood and metal, and surrounded by a pale blue light. Weird, glowing symbols are etched into its surface. Its legs are hinged multiple times, and end in metal claws. Its body is cylindrical, with a large mouth containing three rows of metal teeth. It has no visible eyes.

Admund is next to reach the top of the stairs, followed by Max and Mortus. Julian and Ragni come up last.

The creature makes a rapid, clicking noise and rears up on its back sets of legs. The mouth gapes wide, another arrow visible within. It's about to shoot!


[Initiative:
Admund 66
Mortus 55   
Ragni 45   
Hans 41
Julian 36
Max 35]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 02, 2015, 12:56:31 PM
Mortus casts "Steal Mind"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 02, 2015, 12:57:54 PM
Admund leaps the bannister to confront the attacker. Seeing the creature rise up on it's rear legs, Admund charges it. He lowers his shoulder into his shield, and throws himself into the side of the creature in an attempt to knock it over and throw off its aim.

[Shield Bash? Strength test? Roll D6?]

If he can, he will swipe at the legs of the creature in an attempt to knock it off balance.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 02, 2015, 01:47:21 PM
Julian will charge
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on September 02, 2015, 08:34:45 PM
The appearance of the creature confuses rather than shocks Hans. He throws his net at it.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 03, 2015, 10:47:48 AM
Admund charges the creature with his shield.

[Admund (shield bash) to hit: 35, hit. I test to avoid: 50, pass, but can't shoot.]

The thing drops back onto all eight legs, scuttling out of the way of Admund's charge. Then, making a sound like rusty gears grinding together, it swipes at him with its claw-tipped limbs. At the same time, the blue aura surrounding it flares up with crackling sparks.

[Creature1: 97, miss]
[C2: 25, hits left arm. S6+d6 roll of 4-T4-A2 = 4 wounds. Dodge blow: 30, yes, no damage]
[Aura damage: S4+d6 roll of 5-T4 (ignores armour) = 5 wounds! 3 remaining]

He dodges the attack, but is struck by a lightning blast that is emitted from the monster's body. The aura surrounding it dims.

Mortus starts to cast her spell.

Ragni charges!

[Ragni1: 40, hits (d10 roll: 10) body. S4+1+d6 roll of 5-T7 = 3 wounds]
[R2: 24, hits (d10 roll: 4) leg: S4+1+d6 roll of 2-T7 = no wounds]

His axe gouges the thing's body.

Hans throws his net.

[Hans (net): 91! miss]

It catches on a sconce on the wall, failing to reach its target.

Julian charges the thing.

[Julian: 68, miss]
[J2: 19, hits (d10 roll: 4) leg: S3+1+d6 roll of 6! (add damage = no)-T7 = 3 wounds. 6 caused so far]

Barrakul hacks a wedge out of one of the thing's legs.

Max realises that he can't hurt the thing with his dagger (and that space is limited), so stays out of the way.

Mortus completes her spell.

[Mortus casts steal mind: -8MP, 20 remaining]
[Creature WP test: 30, pass]

The sigils on the thing's body glow, absorbing the spell.

[end of round]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on September 03, 2015, 11:29:34 AM
Hans jumps back when the thing sparks, swearing furiously as his net catches. He pulls out his lasso, hoping to entangle it so he can haul it off balance.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 03, 2015, 12:24:16 PM
Mortus reels back as her spell fails, sweat stains her brow and she can feel the magical pressure from the creature.   She tries again.

Cast Steal mind.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 03, 2015, 12:44:22 PM
Admund shakes his head to clear it and hacks back with his sword at the wooden parts of the creature. He will use his shield or sword to parry depending on the strike.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 03, 2015, 10:18:14 PM
Julian bares his teeth and slashes the thing with Barrakul
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 04, 2015, 10:15:28 AM
Admund hacks at the creature.

[Admund 1: 33, hits (d10: 6, leg). S4+1+1+d6 roll 4-T7 = 3 wounds. Dodge blow: 77, fail! 3 wounds, total so far of 9]
[A2: 60, miss]

His sword impacts with splintering force. The creature withdraws, making frantic whirring noises. Its body twists rapidly, as though looking at its attackers. Then it suddenly springs forwards!

[randomly attacks Admund, Ragni or Julian: Ragni]

The thing leaps at Ragni, trying to knock him down.

[creature to hit: 64, hits. Ragni I test to avoid: 21, pass]

Ragni ducks, throwing himself forwards into a roll - the thing passes over him and lands nearer to the stairs. It takes up a defensive stance, its aura intensifying.

Mortus starts to cast a spell.

Ragni comes out of his roll and stands up, looking annoyed. "Get back here!" he yells.

Hans attempts to lasso the thing.

[Hans (lasso): 67, hit (due to +20 from marksmanship). I test or entangled: 65, fail! Entangles two limbs]

The lasso catches around two of the creatures limbs. Hans pulls it tight, trapping them [can pull on the rope next round].

Julian charges it again.

[Julian1: 75, miss]
[J2: 88, miss!]

Max takes up a defensive position in front of Mortus. He studies the creature, looking for any vulnerabilities.

Mortus completes her spell.

[Mortus casts steal mind: -8MP, 12 remaining]
[Creature WP test: 23, pass]

Again, the spell fails to have any effect. The sigils glow brighter. Sparks race across the thing's body.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on September 04, 2015, 10:48:04 AM
"You're feeding it power, girl!" growls Hans. "Admund has the right idea. Someone help me! Pull it's fucking legs out, then chop it!"

Hans will pull on his lasso, hoping to send it crashing to the ground.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 04, 2015, 11:20:50 AM
Admund will slash across the sigil on the creature, attempting to damage it.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 04, 2015, 11:59:23 AM
Mortus will try and figure out what the runes [if any] that she can see mean
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 04, 2015, 01:49:44 PM
"shit" Julian Grunts, as the creature moves its spiderlike legs away from his strikes with unnatural speed.

He moves round to try and catch it from the side, swiping at it's legs which have not been lassood.

"I think you're powering it Mortus!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 04, 2015, 10:06:32 PM
Admund attacks again. He tries to hit some of the glowing sigils, though the entire surface of the creature is covered with them.

[Admund 1: 80, miss]
[A2: 91, miss!]

His sword is deflected by the thing's aura!

The creature attacks Admund, perceiving him as the closest threat.

[Creature1: 35, hits left arm. S6+d6 roll of 1-T4-A2 = 1 wound. Dodge blow = 64, pass. No damage]
[C2: 100! miss]

Admund sidesteps a clumsy lunge. The thing attacks again, but trips over its lassoed limbs and nearly falls!

Mortus, instead of trying another spell, looks more closely at the glowing sigils on the thing's body. They are weird, shifting symbols that mean nothing to her.

Ragni, shouting Grungni's name, charges back into combat.

[Ragni1: 59, hits (1, leg). S4+1+d6 roll of 2-T7 = no damage]
[R2: 52, hits (9, body). S4+1+d6 roll of 6! (add damage = yes)+1-T7 = 5 wounds, total so far of 14]

His first hit rebounds ineffectually from a leg, but the second chops a deep wound in its body. It shudders, then unleashes a bolt of lightning at him!
[Lightning strike! S4+d6 roll of 6! (add damage = yes)+3-T6 (ignores armour) = 7 wounds! 4 remaining]

Ragni is knocked flying by the blast, ending up in a heap at the end of the corridor.

[25% chance of the lightning arcing to new targets: 78, no]

Hans pulls on the rope, trying to unbalance the thing.

[Hans S test: 01, pass]
[creature S test: 89, fail]

He succeeds in pulling the two ensnared legs out from under the creature. It falls forward, landing awkwardly on the floor. Its free legs flail around as it tries to raise its body.

Julian charges again, slashing at the creatures legs. [+30 to hit it while it's down]

[Julian 1: 75, hits (3, leg). S3+1+d6 roll of 5-T7 = 2 wounds, total of 16 so far. -1 critical to leg: 44, leg damaged]
[Julian 2: 16, hits (8, leg). S3+1+d6 roll of 5-T7 = 2 wounds. -2 critical: 26, leg damaged]

Barrakul shears through one leg, then through another. The creature's attempts to stand up come to nothing as the legs are destroyed. It starts to make a loud clacking noise. Another lighting bolt blasts Julian!

[lightning strike! S4+d6 roll of 5-T7-A1 (bonus from magic shield works though other armour does not) = 1 wound, 9 remaining.]

The blast knocks Julian back a pace or two, but doesn't cause any serious harm.

Max runs forwards and tries to stick his dagger in a vulnerable point on the fallen creature!

[Max: 99, miss!]

Before he can get close enough, one of the wildly-waving limbs comes close to hitting him, and he has to back off.

[end of round]

Admund tries to finish the thing. [still +30 to hit, and can target body]

[Admund1: 67, hit. S4+1+1+d6 roll of 2-t7 = 1 wound. -1 critical = 01, winded!]
[A2: 68, hit. S4+1+1+d6 roll of 4-t7 = 3 wounds. -3 critical = smashed!]

His first blow has little effect, but the second breaks open the body. The sigils flare up brightly for a second, and then go out. As they do, the creature's bizarre body begins to rapidly shrink and distort. It withers away until what is left looks like a broken and charred chair.

[combat over!]

Max rushes over to help Ragni up. The young dwarf is far to heavy for Max to lift, but Ragni gets up under his own power. "Bloody hell!" he says, "that thing had a kick! My beard's all standing up! Hey, where's it gone?"

Max takes a look at the remains. "Um, this is very odd. It just looks like a chair now. Even the inscriptions are gone. I suppose it was some sort of magical guardian?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 04, 2015, 10:50:46 PM
Admund pokes about the charred remains of the chair with the tip of his sword. "Sweet Sigmar, you mean to say this cunt can make a chair do that?"

He kicks a broken piece across the room. "Everyone alright?" He asks, sheathing his sword. He shakes his head again to clear the jolt he received. "C'mon, let's get on with it. Search the rooms."

Admund will open the door to the study, and enter.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on September 04, 2015, 11:28:00 PM
Hans looks aghast at the broken chair - if she can do that with just a chair, what else can she do? He shivers again, before retrieving his lasso and net.

He searches the study room for anything relevant. In particular he's looking for documents that might prove whether or not Casanova is in on her Chaos worship.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 05, 2015, 10:54:55 AM
Mortus slumps against the wall for a few seconds as a wave of tiredness washes over her.   She will cast cure light wounds on Ragni and Julian if they let her.

The symbols interested her but the lightening spell captured her interest completely.

She will look for pens and paper and try and write down as many of the symbols as she can remember.

Mortus will focus on looking for books of magic as she searches the top floor. 
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 05, 2015, 09:56:00 PM
"I've read about wizards creating servants out of wood or metal," Max says, "though I've never seen it done, of course. Maybe there was a demon inside that creature, or an elemental spirit. It seemed to draw power from Mortus's spells, instead of being affected by them. Um. I'd guess it was inactive until we opened the front door - so perhaps there was a magical alarm that we triggered. There could be other creatures waiting to be woken up  - we'd better be careful."

"Ha, that thing was a bloody joke!" Ragni says, "dwarfs can make better machines than that."

[Mortus casts cure light wounds on Ragni: -4MP, 8 remaining. Restores d6 wounds: 3 wounds regained. 7 remaining]
[Mortus casts cure light wounds on Admund: -4MP, 4 remaining. Restores d6 wounds: 3 wounds regained. 6 remaining]

"Thanks lass!" Ragni says, after Mortus heals him, "that's better!"

Max and Ragni search the two bedrooms. Both are neat and clean, and neither bed looks like it has been slept in recently. "I wonder if Etelka spends most of her time elsewhere?" Max says.

The study is furnished with a desk and a comfortable chair. A few papers are neatly stacked on the top of the desk. A small bookshelf stands against one wall. By another wall, there is a dressing table (on this are jars and bottles of makeup and perfume) with a mirror above it. Next to this is a wardrobe. There's a single, shuttered window that overlooks the river. The fireplace is large and imposing.

Mortus goes over to the desk and grabs a pen and paper. She tries to picture the symbols she saw on the creature.

[Mortus Int test: secret result!]

Many of the sigils are fresh enough in her mind for her to transcribe them fairly well. She finds herself closing her eyes as she writes, seeing them in her mind. She opens her eyes again and sees that she has drawn eleven different symbols on the paper. They're exotic, twisted things that look static when viewed directly, but appear to writhe around when seen in the corner of the eye.

Mortus then inspects the books on the shelf. There are two histories of Marienburg, a directory of the city's aristocracy, a travel-guide to the Tilean states, and several Tilean novels. There's also a slim volume with a plain black cover that she feels oddly drawn to. Opening it, the first page reads simply, 'The City of Perfect Truth.'

[Does she turn the page?]


Hans inspects the papers on the desk. He sees the following:

- a receipt from an inn called The Prince's Rest in the Goudberg district. It's been payed by a 'Crispijn van Haagen.'

- A pamphlet advertising the nightly meetings of a society called 'The Seekers of the Golden City.' Someone has drawn a large question mark on it, and has underlined some of the words in ink.

- a florid love-letter from someone called 'Gijsbert Delftgruber,' addressed to 'Lady Miranda.'

- another love-letter, much more clumsily-worded, from 'Bertie' to 'Tessa.'

- an information leaflet entitled 'The Celestial Majesty of the Boundless Empire of Cathay welcomes trade with the west.' At the bottom it says, 'printed by the Cathayan Embassy, 5 Vreemdelingsvaart, Paleisbuurt.'

- an incomplete letter to the Cathayan embassy, requesting a meeting with the ambassador. No reason is given, and it is unsigned.

The desk has two drawers. One contains ink, pens and paper. The other is locked.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on September 05, 2015, 11:21:54 PM
"Delftgruber?" muses Hans. "The boat supplies shop? Bizarre."

He gathers up the papers and stores them in his jacket. Turning to the others, he relays what he's found.

"Deeper than we thought - she has her claws everywhere. Van Haagen's boy - we saw him whinging about a woman at Trancas' place right? Well this is the woman. Even worse, connections with the Cathayan embassy. There's a letter from "Bertie" - must be Casanova - he seems oblivious, thank the gods. Also, strangely, a love letter from the guy that owns the ship supplies shop near where we fought the zombies. We need a word with him. Why would she be interested in him?"

[does Hans recognise the book Mortus is reading?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 06, 2015, 03:10:44 AM
Admund looks at all the papers with Hans. His hands flat on the top of the desk. "Hmm...Sounds like our friend here has been getting in lots of Marienburger breeches... Crispijn van Haagen. He was at Trancas' place yesterday..."

"Max." Admund says, calling him over from the other room. "Look at this." He slides the pamphlet across the desk to face him. "The Seekers of the Golden City. That's the same group from the pamphlet we received this morning. Looks like Herzen is oblivious to them. What do you make of the underlined words?"


Admund will check the desk draws and rattle the locked one. "Master dwarf, think you can shim this locked drawer open with your tools?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 06, 2015, 09:16:17 AM
Mortus gulps and wipes her brow. She pushes the paper into her pouch and takes the slim book to sit crosslegged on the bed, ignoring the dirt her boots are scraping onto the covers.   She places the open book on her knees and breathes deeply.   Sweat stands on her forehead and the entire room other than the book seems slightly hazy.   

Suddenly the memories assault her.

A herb garden in the summer
A pot of hot soup over a blazing fire
Vacc's soft voice as he told a story
Warm bread
twisting flames reaching skyward
screaming
cold ashes


She pushes them away.   Almost with physical effort and focus back on the book.   Is it connected to the city she visited unwillingly?   
Slowly she turns the page.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 06, 2015, 09:59:48 AM
Julian will tap the wall with a hammer from his toolkit, searching for hidden compartments. He will check extra carefully behind any paintings or the fireplace, if there are any
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 06, 2015, 11:42:59 PM
The book Mortus has found does not outwardly resemble the one Hans found aboard the Hound - this one is black, and carries no external title; the other was dark red, with the name lettered openly upon it.

Max inspects the pamphlet, as asked by Admund. "Um, let me see. Well, she's underlined every ninth word - perhaps that number has some occult significance? Ah, if we read the underlined words in order, we get... um... 'Let every child of the infinite teacher awake for the time of change is come and all shall learn the truth'. Gosh, that can't be a coincidence! And it sounds rather bad. It would certainly suggest that these Seekers of the Golden City are dedicated to the ruinous powers. I suppose Etelka suspected there would be a hidden message in the text, and then wasn't sure what to do about it. We've seen before how these cultists hate each other, even when they want the same things. It's amazing they manage to get anything done, really."

Julian attempts to open the locked desk drawer.

[Julian dex test (modified by skills and difficulty): 42, pass]

He achieves this. Inside is a purse containing 127 guilders, 4 shillings and 5 pence; three small bottles with labels written in Classical Reman, and a large iron key - large enough to belong to a heavy door lock.

"Um, I can read those labels," Max says, "Oxleaf: that a paralyzing poison. Vanera: ah yes, that's a stimulant that allows you to go without sleep. You feel pretty awful when it wears off though. And the last bottle... oh, I don't recognise this one. The name translates as 'compelling tonic.' Well, that could be interpreted in several ways."

Julian searches the room for hidden compartments. He finds nothing until he comes to the fireplace, which he had already decided was the most likely spot. There, among the stones on the right-hand side of the hearth, is a section that rings hollow when tapped. He searches for the trigger that opens it, while also checking for traps.

[Julian spot test: 14, pass]

He finds the concealed switch, and activates it. The secret panel opens. Inside are two objects. One is a slender crown of elegant design, set with nine stones. Julian identifies the metal as silver, but the stones as simple quartz. The second object is a leather-bound journal. The pages are covered in handwriting, but the language is strange. The alphabet used is the standard one, but the words are mostly unpronounceable strings of letters.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 07, 2015, 12:05:35 AM
Mortus turns the page. The first page after the title is taken up by a woodcut image, showing a peculiar city scene. The angles of the buildings are strange, as are the inhabitants.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/cityperfectruth_zps2yhbq0c1.jpg)


She stares at this for a moment, then turns the page again. The next page repeats the title, with some further detail:

The City of Perfect Truth

Being a contrasting illustration of what is and what will be, as depicted in a play of two acts;
the first to portray the false city that is to fade away at the word of the Silent Visitor,
the second to reveal the true city that has always lain beneath.

Translated from the original language by one who has seen beyond the doors to the center of all worlds.


She turns the page again. The play begins:

Act 1, scene 1.

CHORUS: By the yawning sea the city lies,
There by the marsh, under sullen skies,
Falsehood shines within their eyes,
One shall fall; another rise,
The time approaches.

(An opulent city room. Here are LIGELLA, a noblewoman, and JUSTUS, a scholar).

LIGELLA: Let me no longer discommode you, noble Justus, for I fear I shall never grasp your meaning and your time is precious.

JUSTUS: Do not fear for my time, great lady: it is infinite, like the truth, and as imperishable. The fountains of wisdom run forever in my soul. We begin again the discourse.

(Both take up books from the table. There is a knock at the door: enter SEPTIMUS, a priest).

SEPTIMUS: Noble lady, famed scholar, I greet you. Forgive this intrusion but the gods compel my actions and I cannot refuse. Nor would I!

LIGELLA: I greet you, holy one, but indeed this time is most unsuitable. I study the mysteries of the infinite, that I might better understand myself.

SEPTIMUS: Precisely this is the reason for my arrival, lady. Questions are asked in the houses of the gods, and in the chambers of the rulers of earth. Here will I summarise them: are the teachings of Justus concordant with the lessons of the divine, and with the earthly laws? Doubts are raised.

JUSTUS: What doubts can there be! I speak only truth.

LIGELLA: It is so.

SEPTIMUS: I would believe you, but I am but the servant of these powers. Justus is called to answer the charges.

LIGELLA: Must he go?

SEPTIMUS: The pains of iron will compel him, if his conscience will not.

LIGELLA: Why, this is intolerable! Have I no authority?

SEPTIMUS: Some, lady, it is true. Yet others have more.

JUSTUS: Trouble yourself no more, great lady: I shall attend the summons. I fear nothing but ignorance.

SEPTIMUS: You are wise. Come then.

(SEPTIMUS and JUSTUS exit).

LIGELLA: Oh for a new age! Oh for an end to hypocrisy and vanity! I shall not sit idle: I have friends who will speak for the noble Justus. I go to find them!

(LIGELLA exits).


The play continues in this mode. It seems unremarkable, and rather shallow - an obvious tale of a visionary being persecuted by authority figures for his radical views. Mortus skims ahead, and the text continues much as she expected. Then she reads the last few lines of act one:


JUDGE: Have you no more witnesses? Your defence is thin.

JUSTUS: I have but one, here, he enters.

(A tall, thin figure in a robe of sky blue enters the court. The VISITOR wears a featureless white mask).

JUDGE: Approach, sir, and take the oath.

(the VISITOR is silent).

JUDGE: Come, sir, the time is come for you to speak. (to JUSTUS) Will he not speak?

JUSTUS: He will not: yet his coming brings the truth. See, he unmasks!

(The curtain falls)


Mortus pauses. The next page will contain the beginning of act two, which promised to reveal the true city in all its glory. A shudder runs through her, and her stomach writhes. Her hand, poised to turn the page, shakes.

[will she read act two?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on September 07, 2015, 01:00:38 AM
"Everything in nines" murmurs Hans. "It must mean something. We need to take all this to the temple of Sigmar. They can tell us which Enemy we face." 

He ignores Mortus and looks at they key, then at Julian. "Reckon we should check downstairs to see if this opens anything here. Looks like a cell key to me. She might be holding sacrifices!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 07, 2015, 02:34:47 PM
"We need to speak to a wizard to read this book I reckon, Max are there any colleges of magic here like in Middenheim? Maybe Mortus can sense if this crown is magic as well. You found any information there Mortus?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 07, 2015, 03:01:13 PM
Admund nods at Max's information about the pamphlet. He glances at Hans through the tops of his eyes. "Looks like we need to pay them a visit after all."

[Admund takes Oxleaf vial and Iron Key]

Admund takes the vial of Oxleaf and holds it up to the one of the shafts of light coming through the shuttered window. He turns it over and over gazing at the color of it. "Have any of these been opened, Max? I wonder if Herzen would use this one to envenom a blade similar to Brunehilde in Middenheim did. This might prove useful..."

His thought are interrupted by Julian clicking the hidden switch. He glances over and sees Julian removing the journal and crown. He smirks, "By Sigmar, you Dwarfs sure know stone and rock. Well done Master Dwarf."

"Max does the journal look written in code, or just another old language? It looks Reikspiel, but I don't understand any of this."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 07, 2015, 03:27:29 PM
Julian unfurls a fake bow, "Stone and rock and silver. I think the meeting will be a trap. No doubt one we have to plunge head first into"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 07, 2015, 04:10:49 PM
Mortus will close the book and put it in her bag.   She starts when Julian speaks to her. 

"Its a play," she says.   "I'll read the rest of it later and let you know if it is interesting."

 She will check the crown to see if she thinks it is magical and also see if she understands the writing in the journal.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 07, 2015, 04:22:10 PM
"a play? What about. Herzen never struck me as a lover of the arts"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 07, 2015, 04:27:04 PM
"It seems to be about law," Mortus says.   "There might be something in the later acts, I've only read the first few pages.   It might hide a message or it could be just light reading.   I'll check it out later and see if there is anything there.   I don't think now is a good time to settle down to read a play."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 07, 2015, 04:40:05 PM
Julian nods, then says "right, everyone ready to go and search downstairs?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 07, 2015, 04:55:06 PM
Admund nods at Julian. He taps the large Iron Key on the desk, "I'm afraid what this will unlock down there."

Admund will look for an oil lamp in the kitchen or bedrooms to light before going to the trapdoor.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 07, 2015, 05:04:03 PM
"Before we go down there can you wait a few minutes?" Mortus asks.   "I would like to recollect my mind."

She will sit cross legged on her bag on the bed again and meditate for 6 MPs if they agree.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 07, 2015, 05:10:02 PM
Mortus finds she cannot put down the book so easily.

[make a WP test]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 07, 2015, 05:12:09 PM
[16]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 07, 2015, 05:17:46 PM
"No time for that lassy, Herzen could be back anymoment. We need to search the basement as quickly as possible and then leave"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 07, 2015, 05:19:24 PM
Mortus shrugs.   She seems tired but doesn't offer any objection.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 08, 2015, 01:01:10 AM
"Yes, I'm sure the number nine is significant somehow," Max says, "um, that key does look like it's for a cell!"

Julian asks him about colleges of magic. "Yes, Mr Julian, sir, there's a famous - and old - school of magic. It's called Baron Henryk's College of Navigation and Sea Magicks. It's in Tempelwijk. It's not just a magical college though: they teach all kinds of subjects. I'm sure it would be a good place to get information."

Admund asks him about the bottles. "Yes, they've all been opened, Admund. Um. I'd say someone has used a few doses of each. They're still three-quarters full though, or thereabouts."

He looks at the journal. "Gosh, these words are very odd! I can't imagine how you're supposed to pronounce them. I'd guess that it's more likely to be a code than a language, for that reason. Mortus knows an awful lot about codes! She should take a look at it. Um. But if it is a language, there's probably someone at the College who could help."


Mortus struggles to close the book. Images are hurtling through her mind: she sees again the bizarre locations in that other realm she visited once in a dream... in more than a dream. The remembered images merge with new visions: Iron streets and rivers of lead. Clouds that speak. A tower, impossibly high. A growling wolf. Flames and ashes. A falling hammer. A mouth that speaks with a thousand voices. A door. On the next page she will find the answers to everything: the past, the future, the truth. The compulsion to turn the page builds until it is overwhelming-

-but she slams the book shut instead. She feels as though she has stepped back from a precipice... but in that fall she would have learned to fly. The feeling of disappointment, of loss, is terrible. All of the traumas she has experienced over the last few months are fresh again. When she stands, her head spins and she nearly falls.

[Mortus gains 3 insanity points! Now at 5]

"You don't look well at all, Mortus!" Max says, extremely concerned. "Was it something in the book?"

Mortus collects herself enough to touch the crown - she senses magic, but is unable to concentrate enough to find out more. She glances at the journal: it does look like a code. She'll need to study it.


A voice suddenly comes from downstairs. "Hello up there!" It's Freddie, the boatman - he's not shouting, but his voice carries well enough. "There's a boat coming right for the jetty! They'll be here in a few minutes. Thought you should know!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 08, 2015, 10:59:38 AM
"Grungni's beard" Julian yelps. "Thanks Freddie" Julian rushes downstairs and opens the trapdoor "god knows what she's got down here, but if this is a cell key we can't leave them here. They'll know the house has been searched"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on September 08, 2015, 11:32:29 AM
"Anyone got a spyglass? Maybe we can see who it is and if they're worth avoiding."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 08, 2015, 01:15:24 PM
"Gods damn it." Admund says.  He snatches the remaining vials, and hands the pamphlet back to Hans with the other papers.

"Who comes, Freddie? Is it the river patrol?" Admund calls back down the stairs.

Admund will move to one of the shuttered windows and unlatch it. He will open it a crack, or peer through it to see if he can see the boat and recognize if it's the river patrol or just a rowboat.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 08, 2015, 02:14:04 PM
"Sorry Hans - I don't have a spyglass," Max says, "I'll have to buy one! It would be useful."

"Not river patrol," Freddie says, "looked like some rough types. They'll be docked in a few minutes." He pauses, then says. "I'm not up for any trouble. If we're leaving on the boat, it'll need to be now."

Admund opens the shutters enough to see out over the river. He soon spots the boat Freddie referred to: it's crossing the Reik channel, heading directly for the house. It's a civilian passenger boat, with a canopy that conceals the passengers. It's less than a hundred yards away. Six people are visible on the boat. He can't really make out details at the moment, but he can see the sun shining on metal breastplates on two of the people.


Julian runs down the stairs, accompanied by Ragni. They heave open the trapdoor, revealing a musty cellar (a ladder reaches from the hatch to the floor). Looking down through the gloom with his dwarvern vision, Julian sees - in addition to a wine rack and some barrels - a solid wooden door with a heavy iron lock.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 08, 2015, 03:11:39 PM
"aye no problem Freddie, we don't pay you to fight. Get going now, come back 15 minutes later. There's danger money for you waiting, and a pint or two"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 08, 2015, 03:35:51 PM
Freddie grins. "Aye, you can rely on me! Can't wait for that pint! Good luck!" he scurries back to the boat and casts off.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 08, 2015, 03:47:37 PM
"It's not the watch, lads!" Admund calls out. "I see two wearing plate though!"

"C'mon Hans, we're gonna need that net of yours." Admund races down the stairs.

He will go to the store room and close the door to the jetty and push a crate behind the door to slow the entry. If there isn't a barrel in the kitchen, he will roll one into the kitchen for Ragni or Julian to push into the attackers or hide behind.

He will then pop the corks out of a few wine bottles and spill them on the floor of the store room to create a slick patch. As he pulls the last cork out with his teeth, he will take a swig and dump the rest on the floor before retreating into the lounge with Hans.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on September 08, 2015, 09:42:45 PM
"Just don't burn this house down yet" growls Hans as he takes position. "Might be someone in the basement."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 08, 2015, 10:28:23 PM
Julian swiftly rigs a net trap:

[Julian set traps roll: secret result!]

He thinks it will work. Everyone gets into position.

Outside, they can hear people getting out of the boat. The voices are muffled, but Admund [acute hearing] can tell there are both male and female voices. Someone tries the door handle, then attempts to open the door - it's stopped by the crate. There are thuds as the people try to force the door in.

With a crash, the door is forced open. With the connecting door closed, the party can't see if the people have entered yet - but neither can they see the party.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 08, 2015, 10:59:11 PM
The connecting door opens! Two thuggish men in dockworker's clothes, armed with heavy clubs, look cautiously into the kitchen. They look to be the only ones who've entered the house so far.


[Initiative:
Admund 66
Mortus 55   
Ragni 45   
Hans 41
Julian 36
Max 35]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 09, 2015, 06:35:11 AM
Mortus is going to stay upstairs.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on September 09, 2015, 11:28:28 AM
Hans shoots at Thug 1 with his crossbow pistol.

[assume it's primed and loaded since that was Admund's plan  :icon_redface: ]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 09, 2015, 12:29:18 PM
Admund steps out into the doorway. "HEY! What are you lot doing in my bloody house!?" He shouts loud enough for those on the jetty to hear him. He draws his sword.

Admund will delay, and not advance in the area of the net trap. After the trap is sprung, Admund will advance. Admund will Disarm any thug that escapes the trap, or Strike to Stun those stuck under the net.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 09, 2015, 01:51:09 PM
The thugs glare at Admund, raising their clubs. "This ain't your house, pal," one of them says, "reckon you need a lesson in manners."

Ragni shoots his crossbow at one of them.

[Ragni (xbow): 98! miss]

It goes way off target, burying itself in the doorframe. "Can't get the hang of these things," Ragni mutters, dropping it and drawing his axe.

Hans raises his crossbow pistol and shoots.

[Hans (xbow pistol): 18, hits right leg. S3+d6 roll of 2-T4 = 1 wound to thug 1]

The small bolt grazes the thug's leg. He swears loudly!

Julian shoots his crossbow:

[Julian (xbow): 49, miss]

His shot goes wide. He also puts down the weapon, and draws Barrakul.

The two thugs, enraged by being shot at, rush into the room... into Julian's net trap.

[I test to avoid the trap (-20 due to running, -20 because Julian as set traps skill. T1: 53, fail. T2: 59, fail.]

The thugs blunder into the tripwire, causing the weighted net to fall on them from above. Both are entangled in it! [count as prone. Can try to escape next round]

Admund, who was waiting for this moment, leaps forwards and tries to stun the thugs.

[Admund vs T1 (strike to stun, prone target): auto hit. S4+1+1+d6 roll of 3-T4 = 5, doubled to 10. 50% chance, +20 for StS skill: 70% chance. Dice roll: 03, stunned for (secret duration)]
[Admund vs T2 (strike to stun, prone target): auto hit. S4+1+1+d6 roll of 5-T4 = 7, doubled to 14. 70% chance, +20 for StS skill: 90% chance. Dice roll: 08, stunned for (secret duration)]

Admund skillfully knocks both men unconscious!

Max stays where he is.

[end of round]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 09, 2015, 04:57:56 PM
As the net falls on the men, Admund lunges forward striking one thug in the head with the flat of his blade and the other with the pommel of his sword with a deft back stroke.

Admund kicks away the clubs from the thugs, and side steps out of view of the door to the store room. He will wait for more to enter.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on September 09, 2015, 09:21:37 PM
Hans will reload his crossbow pistol and draw his lasso, listening for the others.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 09, 2015, 10:40:19 PM
Before long, three more people enter the storeroom from outside. Two of them - a man and a woman (not Etelka!) - look like expensive mercenaries. They wear high quality but practical clothing, with shining breastplates. Each has a sword in one hand and a pistol in the other.

Two long daggers hover unsupported in the air above their heads, pointing forwards, poised to fly at any enemies.

The third person, armed with a pistol in each hand and wearing rather a lot of jewelry along with his practical but stylish clothing is... Klaus.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 09, 2015, 11:06:10 PM
Waiting to jump the next foes, Admund steps out quickly leveling his sword at the closest mercenary that comes through the door.

"Best be dropping those. Wouldn't want to get those fancy things stained." Admund says plainly, leveling his sword at the neck of the foe. He glances up at the floating dagger, but it doesn't deter him. He shifts his weight ready to lunge and twist his shield up to catch the floating dagger.

Admund studies the face of the foe in front of him, his heart racing, moments from striking. In his peripheral vision he notices the third figure.

[I test to recognize/react to Klaus - 74!]

Is that Klaus? No. Can't be. Klaus is back in Middenheim. It's a trick... Admund thinks.

"Last chance." Admund barks. "Put 'em down."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on September 09, 2015, 11:14:48 PM
"Witch's magic!" hisses Hans. "These heretics know who they work for!"

Hans wants to lasso one of them, and will delay until one gets in optimal range. He has no idea about who the dandy is.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Fandir Nightshade on September 10, 2015, 06:55:26 AM
Klaus motions his two guards to stay in the small room next to the kitchen with him.

"Hello my friends. You are at the wrong place and at the wrong time. This place is under the protection of the League which will arrive any minute now, also if you leave right now leaving everything you may have "acquired" you might make it out alive. Otherwise the Watch and the League will hunt you down. Your choice."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on September 10, 2015, 08:25:02 AM
Hans snorts with derision. "The Watch? Nice try, heretic. When they see what we've found here, you'll burn. Assuming you're still alive."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 10, 2015, 10:44:38 AM
Julian peeks out from the barrel, a look of recognition passes his face. "Klaus!" Julian exclaims happily at seeing his old friend, his sword arm lowering at his side.
after hearing Klaus speak Julian's excited tone shifts to confusion "Klaus? what are you doing"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 10, 2015, 10:45:01 AM
Klaus answers Hans with a smirk. "You certainly planted any evidence that would be found. I can be very convincing if I have to be. Max, Admund tell your new friend that silvered words and influence count more in this City...than the truth." Klaus is turning his head to the outside as if hearing for something. Then yells in the booming voice he uses to influence more than one audience. "BURGLERS! CALL THE WATCH!" He will stay in the store room in a defending position in a way that only one or two can advance through the door to engage him and his guards.

Max looks utterly shocked. "Klaus?" says quietly, "please, what's going on?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on September 10, 2015, 11:05:33 AM
"I'm sure you can, fool, but the Temples are already aware of this plot, as are the Watch. Klaus, eh? The one who's name was associated with the Chaos text planted on the boat that the Watch got hold of? Oh dear" says Hans, with a mock pitying tone, "this won't end well at all."

"You said this Klaus never came here!" he snarls at Admund. "Well, it seems he has betrayed you all. Don't forget the magic the Witch is using - look at those daggers! He's not your friend now."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 10, 2015, 11:18:16 AM
The moment Klaus yells, Admund sees the eyes of his foe shift and he strikes. He strikes to disarm the pistol first and if successful, the sword. He hopes the others will take the enemy to his left. He arcs himself, hoping to dodge the dagger.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on September 10, 2015, 11:21:20 AM
Seeing Admund attack, Hans throws his lasso at the other mercenary. He then (regardless of the result) drops his silly little crossbow pistol and draws his sword.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 10, 2015, 12:24:14 PM
Mortus comes downstairs when she hears the shouting.   She stands in the doorway staring at Klaus.   Why is he with the demon worshippers?

Mortus is going to try and cast sleep on the nearest of the person, Klaus if she can and one of the armoured people if not.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 10, 2015, 01:47:55 PM
"we've evidence of chaos worship here Klaus! Etelka is here. We're not giving up this evidence and Klaus wouldn't ask us to either. Must be some damn chaos trick" Julian says, as much to convince himself as he believes it. Julian charges with his shield raised to block the daggers, he will use lethal force on the guards but strike to stun klaus
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 10, 2015, 04:06:50 PM
Admund attempts to knock the pistol from the mercenary's hand.

[Admund1 (disarm): 46, hit. Opposed Dex roll: Admund= 45, mercenary = 92. Failed to disarm, but pistol can't be used this round]
[A2 (disarm): 16, hit. Opposed Dex roll: Admund= 14, mercenary = 37. Disarmed! Drops sword]

Admund bashes the mercenary's pistol aside, then - with a deft fencing maneuver - knocks the sword from their hand.

Klaus fires both his pistols...

...and hits the wall.

One of the animated daggers attacks Admund.

[1st dagger: 63, miss]

It narrowly misses his head.

The other hurtles towards Max!

[2nd dagger: 96, miss]

He ducks, causing it to knock splinters from the door frame.

Mortus enters the kitchen from the hallway. She advances, trying to get close enough to use her sleep spell [she can't get close enough this round].

The second mercenary attacks Admund.

[2Merc1 (strike to stun): 05, hit. S4+1+d6 roll of 1-T4-A3 (head) = no damage]
[2Merc2 (StS): 51, hit. S4+1+d6 roll of 2-T4-A3 (head) = no damage]

They attempt to knock Admund out rather than using lethal force.

The first mercenary (the one who lost their sword) backs away though the door to the jetty, drawing a dagger as they go.

Ragni, very confused, waits to see what Julian does [delay action].

Hans tries to use his lasso. It will be difficult in the limited space.

[Hans (lasso, -30 to hit due to situation): 10, hit! I test for 2Merc to avoid: 28, pass. Merc dodges]

He lands the lasso precisely on target, but the mercenary dodges at the last moment.

Julian charges! He can just about get through the door to engage the mercenary.

[Julian1: 81, miss]
[J2: 90, miss!]

Ragni joins him, but can't get close enough to attack. He tries to knock the magic dagger from the air instead.

[Ragni1: 34, hit. S4+1+d6 roll of 5-T5 = 5 wounds]
[R2: 89, miss]

He hits it, but it remains active.

Max tries to hit the dagger that's attacking him.

[Max: 27, hit! S2+d6 roll of 4-T5 = 1 wound]

He also hits it, but not hard enough to stop it.

[end of round]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 10, 2015, 04:14:02 PM
Admund pivots and will shield bash Klaus in an attempt to knock him prone.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on September 10, 2015, 09:36:02 PM
Hans attacks the mercenary who he tried to lasso.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 10, 2015, 10:17:08 PM
Klaus senses the confusion of his mercenaries, and tells them in an assuring voice, "We just have to wait for the watch or the League to show up. Fight defensively and don´t let them through to the jetty. If they make a run for it to the street, don´t chase them!"

Mist starts to roll in through the door from the jetty!

Admund advances into the space left by the disarmed mercenary, and tries to bash Klaus with his shield.

[Admund (strike to stun): 46, hit. S4+1+d6 roll of 4-T3 = 6, so 30+20: 50% chance. Dice roll = 91, fails]
[A2 (StS): 65, miss]

Klaus backs away towards the jetty, allowing his guard to move in front of him.

The dagger Ragni is fighting darts away from him and attacks Admund again.

[Dagger1: 08, hits body. S4+d6 roll of 3-T4-A2 (attacked from rear, can't use shield) = 1 wound, 5 remaining.]

It attempts to stab him in the back. His armour saves him, but the impact is bruising.

The other dagger changes targets, now going for Mortus!

[Dagger2: 16, hits body. S4+d6 roll of 1-T5-A2 (aura) = no damage. Does not dispel the aura, since it's an animated weapon rather than a magical one]

It slashes weakly at her, but is repelled by her protective aura.

The mist is rapidly expanding and thickening!

Mortus can't get past Julian and Admund to cast sleep on anyone.

The mercenary Admund disarmed (who has drawn a dagger to replace the sword) attacks him, defending Klaus.

[1merc1 (sts): 94, miss]
[1merc2 (sts): 13, hit. S4+1+d6 roll of 3-T4-A3 = 1. Dodge blow = 36, yes]

Admund dodges.

The other mercenary is fighting Julian.

[2merc1 (sts): 35, hit. S4+1+d6 roll of 5-T7-A4 = no damage]
[2merc1 (sts): 57, hit. S4+1+d6 roll of 4-T7-A4 = no damage]

They try to stun Julian, which is basically impossible.

Ragni attacks the dagger again.

[R1: 25, hit. S4+1+d6 roll of 3- T5 = 3 wounds. Critical = 86, destroyed]

He knocks it out of the air, breaking the enchantment. The dagger ends up lodged in a table. He turns around to look for the other one.

Hans tries to reach the mercenary to attack, but can't  - Julian and Admund are in the way.

The mist now fills the storeroom and kitchen from floor to ceiling!

Julian attacks the mercenary:

[J1: 24, hits left arm. S3+1+d6 roll of 4-T5 (ignores armour!). Dodge blow = 08, yes. No damage]
[J2: 45, hits left arm. S3+1+d6 roll of 1-T5 (ignore armour) = no damage]

But to no effect.

Max moves to defend Mortus from the flying dagger.

[Max: 11, hit! S2+d6 roll of 4-T5 = 1 wound]

He bashes it again.

The mist is now so thick that it's impossible to see more than a few inches. It also deadens sound, making the room eerily quiet.

[end of round]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 10, 2015, 10:24:27 PM
Admund holds his shield infront, joing formation with Julian. He presses the attack on whomever is infront of him, onto the jetty despite the mist.

[Admund will attack normal]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on September 11, 2015, 12:00:03 AM
Hans looks around wildly at the mist, panic rising just as it does. "The witch!" he bellows, scoops up his crossbow pistol and rushes around to the front door. He's going to go around the house to the side with the jetty. If he can, he will try to jump from the edge of the canal onto the jetty - unless he can't see... or finds someone else.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 11, 2015, 06:29:06 AM
Mortus will cast wind blast to dispell the mist.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 11, 2015, 09:49:02 PM
Bright colours begin to appear throughout the mist, flickering randomly.

Admund's opponent has vanished into the fog. He aims his attacks at where he thinks they should be, but the magical cloud is intensely disorienting.

[-20 to hit]
[Admund1: 19, hits left leg. S4+1+1+d6 roll of 6! (add damage = no)-T5 = 7 wounds. Dodge blow = 28, yes]
[A2: 24, hits left arm. S4+1+1+d6 roll of 4-T5 = 5 wounds. Parry: 20, yes. -d6 roll of6 = no damage]

He finds his mark anyway, but the mercenary manages to evade one hit and deflect the other.

Klaus's voice, heavily muffled by the fog, seems to be calling for his guards to retreat.

The remaining animated dagger doesn't appear and attack anyone. However, the lights that are propagating throughout the fog have intensified into cracking lightning. Multicoloured bolts discharge suddenly, striking the party!

[Vs Admund: d4 roll = 3, red lightning.]

Admund is hit by a blast of red energy.

[Admund WP test: 92! fail]

Instead of burning him, it makes his mind go suddenly blank. He stops in his tracks, unable to think or move. [Steal mind spell. Lasts d6 rounds (secret)]

[Vs Mortus: d4 roll = 3, red lightning.]

Mortus too is hit by a red bolt, just as she was preparing to cast a spell.

[Mortus WP test: 94! fail]

As with Admund, her mind becomes utterly empty. [Steal mind spell. Lasts d6 rounds (secret)]

[Vs Ragni: d4 roll = 4, green lightning]

A green bolt hits Ragni.

[Ragni WP test: 27, pass]

For a moment, a shudder of fear passes through him. But he shakes it off. [Cause fear, failed]

[Vs Hans: d4 roll = 3 (again!), red lightning]

Hans has already turned around and started to feel his way through the fog towards the front door, when he is hit by yet another red blast.

[Hans WP test: 69, fail]

He too goes entirely blank, and can do nothing. [Steal mind spell. Lasts d6 rounds (secret)]

[Vs Julian: d4 roll = 3 (!), more red lightning]

The bolt that targets Julian is also red.

[Julian WP test: 33, pass]

Julian feels icy fingers brush his head, but closes his mind to the hostile influence.

[Vs Max: d4 roll = 1, blue lightning]

A brilliant blue spark strikes Max.

[Max WP test: 90, fail]

It causes him to immediately crumple to the floor and lapse into a deep sleep. [sleep spell. Lasts d6 turns (secret)]

Ragni, unaware what has happened to the others and unable to see much in the fog, gropes his way towards the storeroom door.

Julian, aware that he has nearly fallen under an evil spell, thinks he can see (thanks to his dwarfish vision) the shapes of the mercenaries disappearing towards a vague light source - he guesses it's the door to the jetty.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 11, 2015, 11:32:50 PM
Julian rushes towards the light. He suspects Herzen is outside casting his the spell, and is hoping to bullrush her off the jetty into the water.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 12, 2015, 01:30:51 PM
Julian charges towards the light at full speed. Passsing through the doorway takes him out of the fog into brilliant sunshine... and onto the steps leading down to the jetty!

[Julian I test: 98, fail!]

He has a fleeting glimpse of the scene on the jetty - Klaus and his two mercenaries, another thug like the two inside the house, the boat... and a black-clad woman with dyed black hair, and a dagger floating in the air above her head: Etelka! - before he loses his footing and rolls headfirst down the stairs.

[Dex test: 84, fail!]

He loses his grip on Barrakul and his shield, but also fails to stop his descent.

[Julian takes d6 S4 hits: 3 hits. S4+d6 roll of 6! (add damage= no)-T7-A2 = 1 wound, 8 remaining
S4+d6 roll of 2-T7-A2 = no wounds
S4+d6 roll of 4 -T7-A2 = no wounds]

Julian rolls down the stairs with considerable speed, and doesn't stop at the bottom! A heavily armoured, rolling dwarf is a dangerous thing.

[Klaus I test: 33, pass]

Klaus manages to step out of the way. Julian continues his uncontrolled journey: now Etelka's guard is in his path.

[Thug3 I test: 40, fail!]

Julian slams into him! The impact brings Julian to an undignified halt - he's left sprawling on the jetty, sword and shield some distance behind him. The thug is knocked violently backwards, towards Etelka!

[Etelka I test: 75! Fail]

Etelka, a look of utter disbelief on her face, is knocked over the edge of the jetty into the water!

[end of round]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 14, 2015, 11:04:17 AM
[outside]

Etelka disappears under the water. As she sinks, her animated dagger falls out of the air and sticks, point first, in the jetty.

Julian is lying in a heap on the floor, partly on top of the thug he collided with. The thug appears to have been knocked out. Klaus and his two mercenaries have recovered from their surprise at Julian's sudden appearance.

Etelka resurfaces, about ten yards out into the river, treading water.

All the noise has attracted some attention: a horn blasts somewhere on the river, and a boat flying the city colours starts to move towards the jetty. It's still some distance away.


[inside]

Admund comes back to himself suddenly - the mist has gone, as have the people he was fighting. In their place is Ragni, who is repeatedly shaking him and yelling "wake up!"

Shortly afterward, Hans and Mortus also return to consciousness. Like Admund, they were not aware during the time they were under the spell, so the sudden change in their situation is disorienting.

Max is still sleeping peacefully in the lounge doorway.

There's a commotion outside on the jetty. And also, someone has just started hammering on the front door!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 14, 2015, 01:54:10 PM
Reality seemingly returns to Admund in a lurch. He gasps and tenses and he regains his senses. He grabs Ragni's arm reflexively as the young dwarf's voice shifts into tune. He blinks and shakes his head.

"What in Sigmar..." Admund mumbles. The spot where Julian was fighting along side him is now vacant. Admund shakes his head again.

His eyes grow wide as he hears the commotion on the jetty. Shit. Admund thinks. "Come on, Ragni!" Admund says readying his sword. He will move down the jetty toward the commotion.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on September 14, 2015, 02:25:31 PM
Hans' eyes refocus and he becomes aware of his surroundings with a start. Terror grips him, and he looks around wildly expecting to see enemies but seeing only the stunned thugs and any of his unconscious allies. He grabs his sword and lasso, moving toward the jetty and away from the banging on the door - but if Max is still sleeping he will try to slap him awake rather than abandon him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 14, 2015, 03:06:15 PM
Mortus jolks awake with a trobbing headache.   She holds her head as she tries to figure out what happened.   She can hear shouting.   Where has Klaus and the mist gone?   She stumbles against the wall and then steadies herself and makes her way slowly after Hans.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 14, 2015, 08:48:51 PM
Julian pulls himself up from the floor,  extricating his bruised limbs from the thug pile. He looks warily at the mercenaries. He will move to collect his sword and shield.

"Klaus? What are you doing with her and her demon magic"
When he hears the blast from the river boat horn,  Julian glances around and back inside the house. He scans the river for signs of the halfling,  unsure of what he should do.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 14, 2015, 09:53:00 PM
Klaus's mercenaries move so that they are ready to block any attack Julian might make on him, but they don't take any threatening actions. Julian moves back towards the house, until he finds Barrakul and his shield (fortunately, neither went into the water). He looks out over the water - to his surprise, he sees that Freddie is steering their boat out of a nearby canal, and is on his way back to the jetty. He's going to arrive before the river patrol.

Etelka has started to swim towards the approaching patrol boat.


Inside the house, Ragni looks relieved when Admund comes to. "Bloody magic! Thought she'd got you!" He goes with Admund to the jetty.

Hans grabs the sleeping Max by the front of his shirt and slaps him across the face until he wakes up. The magically-induced sleep is unnaturally deep, but he succeeds - Max wakes up, and is instantly ashamed. "I've been asleep! I'm so sorry! Gosh, we'd better hurry!" He jumps up and follows Hans towards the jetty. Mortus goes after them. Behind, they can hear the front door being opened.

Out on the jetty, they see Julian, Klaus, the two mercenaries, a collapsed thug, Etelka in the water, a tethered boat, a river patrol boat approaching, and Freddie guiding their own boat back.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 14, 2015, 10:32:52 PM
Admund charges at the mercenaries, sword at the ready to parry any strikes at the unarmed Julian.

Admund raises his sword ready to strike at the mercenaries again. "Drop the pistol and steel, or lose the arm."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on September 15, 2015, 09:55:06 AM
"Don't let the demon-whore escape!" shouts Hans as he spots Etelka in the water. "It must be her!"

Hans gets as close as he can to the edge and throws his lasso at Etelka.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 15, 2015, 02:01:37 PM
While Julian was retrieving his sword and shield, and before the others emerged onto the jetty, Klaus and his two guards have withdrawn onto their boat. Klaus has dumped caltrops on the jetty to prevent anyone getting too close to the boat. The guards have cut the ropes, and are starting to row the boat away as Admund and the others appear. They're facing the wrong way to collect Etelka though - they'll have to turn around first.

[Admund could try to leap over the caltrops, onto the boat?]

Hans runs to the water's edge and throws his lasso at Etelka.

[Hans (lasso): 99! miss]

It falls short. He starts to haul it back in.

The river patrol are still on the way. Noises from the house suggest that several people are now inside, and will probably reach the jetty soon.

Freddie has brought the party's boat close enough to the jetty for them to step aboard, if they want!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 15, 2015, 02:07:00 PM
Mortus will step on board Freddie's boat.   
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on September 16, 2015, 12:58:31 AM
"Get in!" says Hans frantically as he hops aboard. "Freddie, we need to grab that woman out of the water and then row over to the river patrol boat. She committed murder and we need to arrest her. You'll get an equal share of the bounty if you get us through this!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 17, 2015, 12:26:47 PM
Mortus, Julian, Admund, Hans, Max and Ragni all get onto the boat. Freddie nods in response to Hans's instruction, and sets off towards Eteka.

Klaus's boat (crewed by his two mercenary bodyguards) moves away from the jetty, and starts to turn. Since it lacks skilled boatmen, it moves awkwardly.

Etelka is still swimming towards the advancing patrol boat.

Six thugs, armed with clubs and daggers, emerge onto the jetty from the house. Now that the boats have moved away, there's nothing they can do.

All three boats are converging on Etelka!

[Who gets there first? Boat handling tests:
Party boat: 46, pass
Klaus's boat (-20 due to lack of relevant skills): 82, fail
Patrol boat: 41, pass]

Klaus's boat takes a while to turn around, and then struggles to get going again. It looks like he's out of the race.

Freddie guides the party's boat expertly. However, the river patrol are just as skilled, and Etelka is moving towards them. It looks as though the patrol will probably reach her slightly before the party will.


[pause in case anyone wants to do anything, such as break off pursuit or shoot/fireball anyone!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 17, 2015, 04:25:30 PM
"they're gonna get her first!" Julian groans. "we already know we can't trust the law eh Max, got the stripes to show that. And god knows what spells and influence she can pull on those guards. Nevermind the fact she'll have the leagues full backing until we can prove to casanova she's a whore. Don't trust anyone in this Grungni forsaken elf loving pit I reckon"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 18, 2015, 11:20:41 AM
"I agree with you, Mr Julian, sir," Max says, "I believe in the law - but I mean Imperial law, not the law here. We don't have much of a case against her yet. Who knows what connections she's made during her time here."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on September 18, 2015, 11:36:15 AM
Hans throws his hands in the air in exasperation. "You paid for the boat, Master Stonebridge. You direct it as you will."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 18, 2015, 01:10:36 PM
"She's swimming toward the River Patrol." Admund says, more in self realization than in observation. "The witch wants to be captured. And she's got more tricks and influence than we do. We'll have to try this another way..."

Admund slaps the side of the boat in frustration. "Damnit it all!"

"Freddie, make for the canal and lose that boat." Admund glances back at the River Patrol, hoping the stop to pickup Etelka and let them go.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 18, 2015, 02:00:03 PM
"Can you certainly lose the patrol so that they don't know who you are?" Mortus asks Freddie.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 19, 2015, 12:48:41 PM
"I can lose them all right," Freddie says, with a confident grin. He starts to turn the boat about.

[Freddie boat handling test: 41, pass]

He brings it smoothly and rapidly to a new heading, aiming for a nearby canal. Another boat - carrying crates - comes out of the canal. Freddie tries to cut across it, steering closely, in the hope of blocking the path of any pursuers.

[Freddie boat handling test: 13, pass]

He succeeds, deftly avoiding the wallowing cargo boat and ignoring the curses shouted by its annoyed boatman.

The river patrol, meanwhile, come to a halt by Etelka. Someone throws her a rope. One of the patrolmen points towards the party's boat and shouts something indistinct. Klaus's boat continues to approach Etelka.

The group of League thugs stand impotently on the jetty... until another cargo boat (carrying bales of cloth) passes within jumping range of the jetty. Five thugs try to leap aboard!

[four pass, one fails]

Four of them make the leap, landing aboard the boat. The last misjudges the distance, ending up in the water. He's left to splash his way back to the jetty, while the thugs hijack the cargo boat and start to pursue the party.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/boatsohno_zpsb2ebtjpx.jpg)

Looking back, the party can see that the river patrol have hauled Etelka aboard. Klaus has brought his boat alongside the patrol, and a conversation is underway. Then the party's boat rounds the corner into the canal, cutting off their view.

They are now on a canal that runs through Stroessel Isle. It's about five yards wide, with a walkway running along the left side (but about four feet above water level). As they press on, the hijacked cargo boat enters the canal behind them.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 20, 2015, 10:18:01 AM
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/Suidmap2_zpsgkcw1aq6.jpg)


Freddie looks back at the pursuers. "Looks like it's more than just the river patrol after you," he says, "are they League men? Well, I could take us straight through to Bruenwasser, or we could turn off and head back to the Reik. Should be able to leave them behind either way, with that much cargo aboard. Where are you wanting to go?"

Max says, "Um, Freddie, if those thugs climbed out of their boat onto the walkway, would they overtake us if they ran? And then maybe try to jump aboard?"

"Aye, I dare say they might," Freddie replies, "outrunning a canal boat is no great feat. I'll stay as far from the walkway as I can though, so they'll have a pretty big leap to make if they try it."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 21, 2015, 12:33:46 PM
"Make for the Bruenwasser, Freddie." Admund says glancing back over his shoulder.

Admund will load his crossbow and keep glancing back at the boat pursuing them.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on September 21, 2015, 12:53:54 PM
"Anywhere a bit wider if you can, try to stay away from the edges of the canal if you can" says Hans, looking around as if expecting a dozen thugs to leap aboard any second. "Left my fucking net behind again..."

Hans pulls out and loads his crossbow pistol and lasso, scanning the canal walls for threats.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 21, 2015, 04:13:42 PM
"Straight on it is," Freddie says, steering close to the right-hand side of the canal to keep as much distance as possible from the walkway. The sleek boat cuts rapidly through the water, leaving the cargo boat behind.

Realising that they'll never catch up, the League thugs direct the hijacked boatman towards the side of the canal. He's happy enough to comply, being keen to get rid of them. Once there, the four thugs scramble up onto the walkway, and start to run along it after the party's boat.

"Here they come," Ragni says, "only four! No problem!"

Freddie glances back. "Still a ways away," he says calmly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on September 21, 2015, 11:22:28 PM
Hans watches the thugs as they approach, readying his lasso. He'll try to dump one into the canal if he gets close enough.

"Was that really your friend?" Hans asks Admund softly. "I've heard the servants of the Enemy can change shape."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 22, 2015, 12:39:06 PM
"I can't believe that was really Klaus," Max says. "Um... or if it was, then he's planning to trick Etelka somehow. There's no way he would ever betray us."


The thugs are gaining on the boat, racing along the walkway (and pushing occasional pedestrians out of the way). The boat is approaching a junction with another canal: the other waterway, joining from the left, is spanned by a bridge. Ahead, the canal bends a little to the right, and is soon also crossed by a bridge.

As the party's boat reaches the junction, three more thugs run onto the bridge ahead and stop there (rather out of breath) waiting for the boat to pass beneath.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/canalaction1_zpslpfldlog.jpg)

T = thug
Red arrows = direction of travel
Light grey = path
Dark grey = building



As the pursuing thugs draw closer, Hans tries to lasso one.

[Hans (lasso) to hit: 34, hit. I test to avoid (-20 because running) = 46, fail. d6 roll: 6, both arms free]

The lasso slips over the thug's head and draws tight around his waist. It's a simple matter for Hans to pull him into the water.

[cut/release rope, or drag him along?]

The others keep running.


"Huh, these boys don't give up," Freddie says. "Do we keep going? Or do you want me to stop the boat?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 22, 2015, 12:42:37 PM
"It appears he was lying to us all of this time," Mortus says quietly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on September 22, 2015, 12:51:01 PM
"Big fish!" snarls Hans. "Want to haul him in?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 22, 2015, 01:41:39 PM
"Don't think he'll know more than the other fish." Admund says. He notices the thugs on the bridge ahead. "On the bridge!" he shouts to the others.

Admund couches his crossbow in the nook of his arm and steadies it at the bridge ahead. If a thug clambers up over the railing to jump on the boat, Admund will put a bolt in him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on September 22, 2015, 01:55:22 PM
Hans grunts for help. "Someone help me drag him in so I can release the knot and dunk another."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 22, 2015, 02:26:59 PM
"I'll do it!" Ragni says. He grabs the rope Hans is holding, and starts to haul on it with all the compact strength of a dwarf. The thug is dragged rapidly through the water, with his head under the surface. He bashes into the side of the boat, at which point Ragni wacks him on the head and then pulls him aboard.

[Ragni (strike to stun): prone, auto-hit. S4+1+d6 roll of 2-T4=3, doubled to 6. +20 stun bonus from skill. Dice roll: 24, stunned]

The thug is a man of medium size and build, in his mid twenties. He's lost his weapons and also his shoes in his trip through the water. He's out cold from Ragni's punch.

Hans loosens the lasso, and removes it from the unconscious man. He coils it, ready to throw again.


Admund readies his crossbow as the boat approaches the bridge, waiting for a thug to try to jump aboard.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on September 22, 2015, 10:17:32 PM
"Ha!" he exclaims when Ragni knocks the thug out. "Let's get another!"

Hans tries to snare the next closest pursuer.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 22, 2015, 10:58:16 PM
"Aye, lets!" Ragni says.

Hans takes aim, and throws the lasso at another of the running thugs.

[Hans (lasso): 18, hit. I test to avoid (-20 again) = 54, fail. d6 roll 4, both arms pinned]

This time, the lasso catches around both arms as well as his body. Hans pulls him into the water. Ragni then grabs hold of the rope, and again helps to pull the victim in. With his arms pinned, he's even more helpless than the previous one.

"That's pretty much how they keel-haul people in the navy," Freddie says flippantly.

Ragni punches the thug before dragging him aboard.

[Ragni (strike to stun): prone, auto-hit. S4+1+d6 roll of 1-T4=2, doubled to 4. +20 stun bonus from skill. Dice roll: 26, stunned]

Hans removes his lasso and recoils it.

One of the two pursuing thugs stops for a moment and hurls his club at them.

[Thug: 79, miss]

It bounces harmlessly off the hull.

The boat is now close to the bridge with the other three thugs on it. They climb onto the railing and prepare to jump. Admund shoots at one.

[Admund: 13, hits right arm. S4+d6 roll of 6! (add damage = yes!)+6!+3-T4 = 15 wounds! Maximum critical to arm: 57, dead!]

The bolt hits him in the shoulder and goes right through, rupturing an artery. He collapses backwards onto the bridge, blood spraying everywhere.

The other two have already jumped!

[I test at +20 to land safely: thug1, pass; thug2, pass]

One of the two pursuing thugs is level with the boat, and tries to leap aboard.

[Maximum leap distance = (2*M)-d6 = 4 yards, enough. I test to land safely: 25, pass]

Three thugs have managed to jump onto the party's boat (which rocks with the impact, but remains stable).

[combat]
[Initiative:
Admund 66
Freddie 62 
Mortus 55    4MP
Ragni 45
3 thugs 43   
Hans 41
Julian 36
Max 35]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on September 23, 2015, 12:16:23 AM
"I'll get the one behind us!" shouts Hans, thinking there isn't much room on the boat and the boys up front can handle two thugs.

Hans whips out his sword and attacks the pursuer thug.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 23, 2015, 12:41:18 PM
Mortus will cast sleep on the nearest thug and push him overboard into the water.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 23, 2015, 01:05:47 PM
Admund rips his sword from its sheath with a metallic ring. "Picked the wrong boat, lads."

Admund brutally carve through the thugs. He will defend any attacks made on Freddie using shield/sword parry.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 23, 2015, 02:46:20 PM
Admund attacks the nearest thug.

[Admund1: 76, miss]
[A2: 72, miss]

He's not used to fighting on a boat, and misjudges his swing.

Freddie stays at the helm, keeping control of the boat. He's not immediately reachable by any of the thugs.

Mortus casts sleep, attempting to touch one of the thugs.

[Mortus casts sleep (-2MP, 2 remaining). To hit: 17, hits. WP test for thug: 41, fail. Falls asleep for d6 turns (secret roll)]

The spell takes effect as soon as her hand brushes his chest. As he starts to fall, she quickly shoves him overboard. The shock of hitting the water causes him to wake up, but he's too confused and too busy trying to stay afloat to be a further danger.

Ragni finds his path to either of the remaining thugs is blocked. And with his heavy armour, he doesn't want to try running around the boat's rail. Instead, he waits for an opportunity to strike.

The thug fighting Admund aims a club at him.

[ThugA1: 24, hits left arm. S5+1+d6 roll of 4-T4-A2 = 4 wounds. Dodge blow (-10 due to cramped conditions): 78, fail. Parry: 21, pass, -d6 damage = 2. So 2 wounds caused, 3 remaining]
[ThugA2: 12, hits right arm. S5+1+d6 roll of 6!-T4-A2 = 6 wounds! Parry: 51, yes. -d6 damage: 6. So no damage]

The thug proves to be freakishly strong. The first blow hits Admund's shield with enough impact to stagger him. A second, even more powerful blow would probably have broken his arm if he hadn't blocked it with his magical sword.

[parried twice, so no attacks next round!]

The other thug, who jumped into the middle of the boat, goes for Max with his club.

[ThugB1: 04, hits left arm. S4+1+d6 roll of 6! (add damage = yes!)+3-T3 = 11 wounds! dodge blow (-10 due to cramped conditions): 08, pass!]
[ThugB2: 92, miss]

The thug brings his club around in a scything arc... but Max flings himself under its path, rolls, and awkwardly ends up back on his feet (though looking a bit disoriented). The thug is so surprised that his second attack misses completely.

Hans draws his sword and attacks the thug.

[Hans1: 39, hits left leg. S4+1+d6 roll of 6! (add damage = yes)+1-T4 = 8 wounds!]
[H2: 09, hits right leg. S4+1+d6 roll of 5-T4 = 6 wounds. Critical = dead!]

He cuts deeply into the thug's leg, then slashes across his other leg too. Bleeding heavily, he falls overboard into the water.


[Julian's go. Will continue later!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on September 23, 2015, 03:06:33 PM
Hans spits on the dying thug as he topples backwards off the boat, then looks up to see what the thug who threw the club is doing. If he's in range, he'll lasso him.

"What do you reckon one of those sleeping boys takes a swim eh?" he says over his shoulder to Ragni. "Wouldn't want them both waking up."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 23, 2015, 10:36:33 PM
Julian moves up to help Admund.

[Julian1: 89, miss]
[J2: 13, hits right arm. S3+1+d6 roll of 6! (add damage=no)-T4 = 6 wounds]

He slashes the thug's arm with Barrakul.

The thug who was attacking Max is gone, and Max can't get through to attack the remaining one.

[end of round]

Admund can't attack this round.

Freddie continues to steer the boat.

Mortus casts her spell again, then goes to touch the thug.

[Mortus casts sleep (-2MP, 0 remaining). To hit: 33, hits. WP test for thug: 20, pass!]

The spell fails to affect him.

When Hans suggests to Ragni that they throw one of the thugs overboard, Max says, "You can't do that! He'll drown!"

"So what?" Ragni says, "one of them just tried to kill you, and Hans killed him. This is the same."

"It's not the same! Fighting is one thing, but throwing an unconscious man overboard to drown is quite wrong!"

Ragni shrugs. "If you like, Max lad. I'm sure I can keep them both under control anyhow, if they do wake up."

The wounded thug redirects his attention to Julian.

[Thug1: 33, hits right arm. S5+1+d6 roll of 5-T7-A3= 1 wound. Dodge blow (-10) 23, pass! No damage]
[T2: 88, miss]

Hans scans around for the other thug. He's just turning round to run - perhaps to get more help - but he's still in range. Hans throws the lasso.

[Hans (lasso): 64, hit! (+20 BS for marksmanship). Thug I test: 84, failed. d6 roll 5,  both arms pinned]

Hans catches him with the lasso and pulls him into the water.

Julian attacks the thug again.

[Julian1: 65, miss]
[J2: 06, hits body. S3+1+d6 roll of 5-T4 = 5 wounds. Critical to body: 06, knocked over!]

Barrakul deals a wound to his chest. The impact makes him fall backwards... over the rail and into the water!

[end of combat]

Ragni helps Hans reel in the lassoed thug. As before, he wacks him on the head.

[Ragni (strike to stun): prone, auto-hit. S4+1+d6 roll of 5-T4=6, doubled to 12. +20 stun bonus from skill. Dice roll: 68, stunned]

The man is knocked out, so Ragni pulls him on board and dumps him on top of the other two. Hans retrieves his lasso.

All of the thugs have been dealt with, and the party's boat is continuing its journey to the Bruenwasser. It's been a messy business though - blood has sprayed on the boat and on the party members. There are three unconscious thugs aboard. The battle has been witnessed by quite a few people - passersby on the streets, and others staring out of windows.

"Nice work there," Freddie says. "So, unless the patrol boat is still after us, we're safe enough now. Where are we headed when we get to the Bruenwasser? It's not far now."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 23, 2015, 11:34:21 PM
Mortus looks really tired.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on September 25, 2015, 10:58:51 AM
"Watch house in Suiddock, I think" answers Hans. "Graveland will want a word with our fish."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 26, 2015, 11:17:37 AM
"The watch house?" Freddie says, surprised. "If you say so."

He pilots the boat along the Bruenwasser, being careful to keep his distance from other vessels. But there's no sign that the river patrol boat from earlier is still after them. Before long, they've docked not too far from the swing bridge. Freddie ties up the boat, and the party pick up their prisoners and head into the watch house.

Sergeant Garik is on the desk, dozing in his chair. He wakes up when the party enter. Seeing the prisoners and the blood, he alerts Graveland at once.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/CptGrv_zpsrpkefykm.jpg)

"Those look like League men," Graveland says. "What have you been up to?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on September 26, 2015, 11:37:55 AM
"They are. They jumped us while we were heading for the Bruenwasser. There were more, but they're all over our clothes. We've pissed off a few people."

Hans then relays the events in order since the last time he checked in with Graveland. The only part he leaves out is the bit about Sybo Haan's place, since it has nothing to do with the League plot. He shows him the papers they found in Etelka's desk, and gives quite a lot of detail about the demonic chair. He of course tells Graveland about how they had info from both Granny and the priest of Ranald, as well as Walter.

"But I don't know about this Klaus, or this Etelka, not like my companions here. I only know what I saw. This Etelka is a powerful witch, I have no doubt, but not so powerful she'd try her luck against us rather than running to the River Watch. I only hope" he finishes, voice rising in anger, "that by fleeing instead of just running her through and damn the consequences, that she doesn't end up sacrificing innocents or bringing more harm to the people here. Casanova's under her thumb, Theophilus. That means the whole Suiddock is."

Hans finishes and shakes his head, wiping his hand over his face.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 26, 2015, 04:10:51 PM
Admund drags one of the unconscious prisoners in and dumps him on the floor unceremoniously.

"Sir, I'm confident this witch is the same who killed your prisoner in your cell. She used the same magics to float daggers about. Got the marks on my back to prove it. Lucky she didn't get any past the plate and chainmail."

"Hans here is right." Admund says jerking his head toward him. "Etelka has Casanova under her thumb. She got picked up by the river watch, so who knows what's she's doing now. This Casanova prick is probably mobilizing an army to save her. Your men and the Suiddock itself are probably in danger, and I know the last thing you need is a gang war on your hands. Hans here has evidence that she has been gettin' in the breeches of several influential people around the city. Maybe that same proof will convince Casanova to stand down?"

"In either case, we need to find Etelka and get her off the streets before more people get hurt."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 27, 2015, 11:09:24 AM
Graveland examines the papers.

Quote from: flashback
- a receipt from an inn called The Prince's Rest in the Goudberg district. It's been payed by a 'Crispijn van Haagen.'

- A pamphlet advertising the nightly meetings of a society called 'The Seekers of the Golden City.' Someone has drawn a large question mark on it, and has underlined some of the words in ink. Every ninth word is underlined, revealing the message: 'Let every child of the infinite teacher awake for the time of change is come and all shall learn the truth'.

- a florid love-letter from someone called 'Gijsbert Delftgruber,' addressed to 'Lady Miranda.'

- another love-letter, much more clumsily-worded, from 'Bertie' to 'Tessa.'

- an information leaflet entitled 'The Celestial Majesty of the Boundless Empire of Cathay welcomes trade with the west.' At the bottom it says, 'printed by the Cathayan Embassy, 5 Vreemdelingsvaart, Paleisbuurt.'

- an incomplete letter to the Cathayan embassy, requesting a meeting with the ambassador. No reason is given, and it is unsigned.


"So this wizard you know as 'Etelka' has seduced Henschmann under the name of 'Tessa.' That wouldn't be difficult if she has any skill at acting - as this letter shows, he's terrible at attracting women. One who showed genuine interest in him would be welcomed. Granny, Walter and the priest all confirm that this Tessa has become a major influence in the League. Presumably, Henschmann provided her with the house you broke into, and set his men to protect it." He glares at the unconscious thugs.

"As to these other papers - none of which reference Tessa: The Delftgrubers run a chandlers over in Guilderveld. The old one used to run a gang, and Henschmann put him down hard. But the young one has a reputation as a rake. Who is this 'Lady Miranda?' Are you assuming it's the same woman? Or could this letter have been stolen?

"The receipt with van Haagen's name on it could have been stolen also. But why? It would be useful to know who stayed in the inn.

"This letter to the Cathayan embassy: well, it seems to me that the writer wanted a meeting with the ambassador, but was unable to think of a pretext. Again, more investigation is needed.

"The pamphlet..." a look of disgust passes over his face "...looks like a matter for the temples. It has the stench of that mind-warping book about it. The underlining and the question mark suggest that someone planned to investigate these 'seekers of truth.' To destroy them? Or to join them?" He shrugs.

"I see nothing in these papers that would convince Henschmann that his lover is a danger to him. They suggest that the woman was looking for information on various people in the city - probably with the intent of blackmailing them. Henschmann could well have been involved. The animated chair-creature you fought sounds like dark magic... but I am no expert in such things. Perhaps someone at the college could tell you more. In any case, Henschmann must know she's a wizard, since you say she freely cast spells in front of his men."

Max says, "We also found these two things hidden in a secret compartment: an odd crown, and a coded journal."

"I see. Well, I suppose the college or a temple might be the place to take the crown. As for the journal... yes, it does look like a code. We need to get it translated as soon as possible. If there is evidence of the woman's true nature, it will be in there.

"So," Graveland says to the party [not Hans], his eyes cold, "your friend Klaus is in the city after all, despite your denials. And now it appears that he is allied with a murdering wizard, and with the League. How do you explain that?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 27, 2015, 08:40:42 PM
"Aye, sir, I am assuming she's the same woman. Walter confirmed the address where she was hiding out. We found this evidence locked up in that location. When we were confronted by the lot of them, they wanted us to surrender and turn it over to her. She used the same type of magics on us that she used to kill the lad in your cell. I'm confident if we pulled on some of these love letter threads, the truth of love triangle will come out."

"Max, here, is pretty good with codes and translation. Think you could spend an evening on it Max? Perhaps there is a library or something you'd need? I'd be willing to wager this journal will be key."

"Perhaps we could pay the Delftgrubers a visit? I wouldn't mind inquiring at The Prince's Rest to see why Crispijn van Haagen's is either paying for someone's room, or why this witch would be interested."

Admund runs a hand through his hair. "As for Klaus..." Admund pauses. "I just don't know. It seemed like him, but it could be a glamour by the witch, or a disguise... I... I just don't know for sure." Admund rationalizes. "Last I saw of him was him taking that head injury from the explosion and being loaded on a coach for Middenheim."

"If it is him though," Admund says coldly, "I'll help you put his head on a pike."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 28, 2015, 11:52:27 PM
"Yes, I can certainly try to break the code," Max says. "Um, but Mortus knows more about cryptography than I do. Maybe we can work together on it?"

When Klaus is mentioned, he says, "I'm certain Klaus would never betray us. Either the person we saw was an illusion, or a shapechanger, or something like that... or... if it really was him, then he's working to trap Etelka somehow."

"I reckon it was another one of those slime monsters, like lord thingy in Middenheim," Ragni says helpfully.

Graveland shakes his head. "This is a mess. I'm actually glad you didn't kill the woman-" he looks at Hans as he says this"- if she was dead, without clear evidence of what she was, there would be no reasoning with Henschmann. As it is, she's escaped unharmed, and all he's lost is a couple of his men." He raises a skeptical eyebrow. "Presumably you were forced to kill them in self-defence. But I'd prefer it if you avoided killing anyone else. I want to calm things down here.

"I'll contact Henschmann and try to arrange a meeting, before he sets the Suiddock on fire looking for revenge. It would be best if all of you went elsewhere in the meantime - follow up some of those leads. If I can keep Henschmann calm until we have the proof we need, then good. If not... well, I'll be needing a few companies of mercenaries to deputize.

"So, these thugs you brought with you: were you thinking they had information?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on September 29, 2015, 12:09:38 AM
Hans keeps his expression level during Graveland's reply.

"These vermin jumped us, we only brought them here because some of us felt dumping them in the canal was unkind. Ragni and I knocked them out, the other four are dead. They're probably worthless but they did try and kill us, if you can be bothered with them at all."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 29, 2015, 10:41:06 AM
"I'll charge them with assault," Graveland says, "and I'll send a patrol to drag the bodies out of the canal." He snorts. "I don't object to you dealing with a few League thugs. My concern is that they're just a drop in the ocean. Killing small fish attracts the sharks."

"Um, maybe it would be useful to ask one of them what they know about Tessa?" Max says. "It would give us more idea of who the League think she is... and that would make it easier to discredit her to Henschmann."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 30, 2015, 11:57:48 PM
"don't think they'll know anything... but may as well ask as we have them here.

Seems like we should talk to someone at the magic college and I still want to go to this meeting tonight" Julian indicates the City pamphlet.

"Klaus" Julian exhales "He may not have been a straight arrow but I would never have thought he worship chaos, and if he had come to the city I'd expect him to make contact with us immediately. Could he be under some charm or mind control from the witch? We've also met mutant shape changers and those who can magically alter their appearance."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 01, 2015, 01:02:16 PM
"I also want to go to this meeting tonight," Mortus says.   "However I want to go back to the inn first and change my clothes."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 01, 2015, 11:42:58 PM
"You should all get cleaned up," Graveland says, "you'll attract attention. Especially if the river watch are looking for you." He shakes his head slightly. "There's not much I can do if they decide to arrest you - except argue that you're under my jurisdiction and not theirs.

"As for your friend Klaus: well, I suppose it's possible for people to be magically controlled or duplicated. But in my experience, the most likely explanation is betrayal. I'd put money on it being the man himself. Though it's a sudden turnaround if so - one day Tessa's trying to frame Klaus, and the next they're working together.  Perhaps Henschmann has a love rival... telling him so might be a good way of redirecting his anger.

"I'll interrogate the League thugs. I think it's best if you get out of Suiddock as soon as possible. Find me something I can use to discredit Tessa."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on October 02, 2015, 11:19:33 AM
Hans shrugs. "Friend or not, if he worships Chaos, the pyre is the only future for him. Let's hope he does not."

"As for this meeting, I don't feel it a good idea to go. If Etelka was uncertain, as the paper indicates, she may attend herself, or send her flunkies. We do not want to be recognised attending such a meeting, I think. I'd much rather get to working on this coded book. I believe there is a cryptographer in the city, probably several, but I don't know where they are or have a name, though I have a vague feeling it's an elf? I also want to buy a new net."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on October 02, 2015, 01:10:37 PM
"I would have thought Etelka might operate with some caution now. Me and Mortus can go tonight, anyway, might help us if we split up a bit."

"Figure it's time to go to the colleges, Admund did you want to check the Deftgrubers and that inn receipt? If you want to take the book to a cryptographer as well perhaps Max could copy some lines of code so I can ask at the college"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 02, 2015, 02:02:50 PM
"I would like to meditate when we get back to the inn," Mortus says.   "I'm feeling really tired."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 03, 2015, 12:36:36 PM
"Gosh, I'm sure you must be, Mortus!" Max says, his voice filled with concern. "All those spells you cast!

"I agree with Mr Julian," he continues. "Etelka has always retreated when we've got the better of her. You're right to consider her setting an ambush at the meeting, Hans, but I doubt she'll do that. I think her aim now will be to deal with us. She'll know what we took from the house, but she won't know what we'll do first. Um, she'll probably try to get the things back, actually. But if we split up before she has time to get organised, we can make it harder for her to find us.

"I can definitely copy out some of the code, Mr Julian, sir! That's no trouble at all. Whatever information is hidden in the journal must be very important."

Max provides some medical treatment.

[Max int test: 62, pass. Restore d3 wounds to Admund = 3 wounds restored, so now on 6]
[Max int test: 69, pass. Restore d3 wounds to Julian = 3 wounds restored, so now on 10 (full)]
[Max int test: 65, pass. Restore d3 wounds to Hans = 2 wounds restored, so now on 8]
[Max int test: 93, fail! Can't heal Ragni]

After cleaning off the worst of the blood-spatter, the group leave the watch station and return to their boat (which Freddie has been cleaning). As Freddie is about to cast off, he notices that a river patrol boat is heading east along the Bruenwasser towards them. It's too far away to tell if it's the one that they encountered earlier. "Uh oh," Freddie says, "that could be the same patrol. Sure you want to go by boat?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on October 03, 2015, 12:41:15 PM
"Ugh" grunts Hans, with a grimace. "No. Graveland told me once that if the river watch got me, he couldn't help. They can even commandeer his men. They could be all mind controlled by now. I'm walking."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 04, 2015, 11:31:38 AM
"It's the quickest way to get Mortus back to our inn though," Max says. "Um... maybe the patrol didn't get that good a look at us? They might not notice us among all the other traffic. Maybe if only some of us go in the boat they'll find it even harder to recognise us?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on October 05, 2015, 12:52:37 AM
"Aye, Max has the right of it." Admund says, as he puts his armor back on. "She'll most likely come looking for her goods." Admund rubs his chin, and nods as he thinks. "If I was her, i'd try to grab one of us and find out where they're being kept. She'll probably try to find our Inn, so maybe not best to keep them there."

[Added 3 wounds back, from healing]

"I'd say Julian should keep them with him, or hide them somewhere only he knows. That way if she gets to us, she can't force us to tell her where they are if we don't know. What'dya think, Master dwarf?"

"She's probably dealing with the River Patrol still, so let's split now before she gets her act together. I'll check out the Prince's Rest Inn and see if I can find out how Crispijn van Haagen is connected to this. It's in the Goudberg, so I probably should head back to the Inn and change into my nicer clothes. Let's meet back at the inn by Dusk and combine our notes."


When ready to depart, Admund will walk back to the Salted Salmon Inn to bathe and change into his nicer clothes. He'll spend some time cleaning his armor to look presentable. He'll then walk to the Prince's Rest Inn to inquire about van Haagen's receipt.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 05, 2015, 07:53:08 AM
When Mortus gets back to the inn she will also bathe.   Then she will lock herself in her room and meditate for 20 MPs.   Then she will change into nice clothes and go down to the common room, order dinner and look around for the others.   She looks much refreshed.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on October 05, 2015, 08:23:24 AM
"That filthy crown should get locked in a temple vault" growls Hans. "Makes my skin crawl. Sigmar... well, they might not want it. They told me they get watched, here. Maybe Manaan? They could tell us what it is."

Hans will return to his cheap inn and get his clothes washed. He'll also wash.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 05, 2015, 10:33:32 PM
Mortus, Admund and Max decide to go in the boat with Freddie. Julian and Ragni go south to the dwarf quarter, while Hans head off alone to his inn.

[Hans]

Hans arrives at his inn. After washing, and getting his clothes cleaned, he's ready to set out again.


[Julian and Ragni]

Walking south from the Suiddock watch house, they soon find themselves among familiar, dwarfish architecture. The buildings are of simple, elegant stonework, kept immaculately clean and tidy. There is little decoration, apart from a repeated motif of a rose. In the center of the district is a tall, hexagonal tower, surrounded by a wall that would not disgrace a small castle. The gates bear a shield, red and blue, with a white rose. Over them, written in the human alphabet and in dwarf runes, it says, 'House Fooger.'

There are many workshops and smithies, so it will be easy to find someone to build Julian's crossbow design.


[Mortus, Admund, Max]

They board the boat, which Freddie pilots under the swing bridge and then north east. The river patrol boat doesn't follow them, but (as they see from a distance) docks near the watch station.

Freddie takes the boat across the Reik, then skirts around Goudberg to reach Ostmuur. He docks not too far from the Salted Salmon Inn, where the group have been staying. He promises to wait with the boat.

Mortus, Admund and Max go into the inn, where they wash and change clothes. Mortus meditates.

[20 magic points: 20d6 minutes = 79!]

She enters a mystic trance.

Admund, meanwhile, has been cleaning his armour. Just as he's finishing, Max knocks on his door - he's wearing a colourful short trousers and a shirt, all made from silk, and sandals. "Uh, Mortus isn't answering her door, Admund," he says, "I think she might be meditating, after all that spellcasting she did. It might take a while. Should we wait for her, do you think? Or leave a note and go now?"


[It's about mid day]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 06, 2015, 08:33:14 PM
Mortus finishes meditating and dresses in a loose tunic, trousers and boots.   She feels very refreshed as she ties her hair back and goes down to the common room. [Assuming Admund and Max are there] she will walk up to them.

"Have you eaten? I'm starving," she says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 07, 2015, 11:03:43 AM
[Hans]

Hans travels across the city (taking a route that avoids passing Sybo Haan's shop) until he beholds the high, white walls of Elftown. Its stonework may glitter in the sun, but he knows that necromantic corruption lurks beneath.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/MBelftown_zpscm0a4mme.jpg)

The Elfgate Bridge is the only land route into Elftown. As always, it is lined with artists and traders, and packed with crowds of sightseers. He works his way through the crowds, passing under the arch of the Three of a Kind casino.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/MBbridge3_zpssxmdmxf7.jpg)

At the far side of the bridge, he looks out over the Grand Circle Canal, with its beautiful park at the center. Nearby is the blue, wave-shaped roof of the Hall of Trade, where all public commerce in Elftown is done. Smaller canals radiate from the Grand Circle, leading to the private enclaves of the elven clans: these are vigilantly guarded to keep out all intruders. Strange boats ply the clear waters of the canals: their elven occupants are sometimes dressed in simple clothing of grey and deep blue, and at other times wearing fantastical costumes of mirrored silk and coruscating gold. Guardsmen carry long-bladed polearms, or dragon-mouthed projectors of liquid flame. Even here, in the only part of Elftown where non-elves are welcomed, it is like entering another world.

The object of Hans's search is on the edge of the Elfgate bridge, above Heer Tvinink's famous tea shop. A set of stairs climb the outside of the tea shop to a door that carries the legend, 'The Gift of Tongues' in multiple languages.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on October 07, 2015, 11:11:39 AM
Hans wonders momentarily if he'll be recognised. It hadn't occurred to him before now, but word might have got out about his role in the arrest of the elf necromancer, or the elf might even have seen allies while imprisoned and described him. He pulls his hat low, cursing the sun, and glances about to see if he's being followed, before walking up the stairs and entering the shop.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 07, 2015, 11:34:21 AM
[Mortus, Admund, Max]

"Yes, I am a little hungry," Max says, "um, why don't we eat at the Prince's Rest? I think that would give us a good pretext for going there."

The Prince's Rest is in the affluent district of Goudberg, adjacent to Ostmuur, where the Salted Salmon is located. Freddie insists on taking them by boat, even though it's only a short walk. "No point in hiring a boatman if you aren't going to use him," he says. He points out interesting locations as they pass them. "There's Ree's Wax Museum," he says, pointing to a tall, narrow building painted in somber colours. "Round the front, there's a wax statue of an executioner. Inside there's all kinds of models. Worth a look."

They turn right, passing under a bridge. "Just through that alley is The sign of the Brush and Gull. It's the studio of the famous artist, Hieronymous Deecksburg."

"Oh, I've heard of him!" Max says.

"Aye, he's a famous name. Can't say I know anything about art myself though. Now, over there is the van Reeveldt boatbuilder's. Boats I do know. They make good ones, but van Reeveldt isn't a nice lady at all. Strong views about 'immigrants.' Nasty, petty sort, she is."

The boat turns right again, going under another bridge. "Here we go. This is the Zwaansloop canal. I'll tie up over there." He brings the boat in at a jetty near a building with the sign of a shield with crossed swords. Several well-armed people are hanging around outside it. "Marquandt's Escort Service," Freddie says, "they supply bodyguards to the rich."

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/bodyguards_zpsqoadkysg.jpg)


Freddie stays with the boat. Mortus, Admund and Max approach an ancient, three-storey inn that stands next to Marquandt's. This is the Prince's Rest, one of the most expensive inns in the city. The name comes from Grand Prince Rikard of the Reikland, who was a frequent visitor - his name is still engraved over the door. The interior is predictably luxurious. The furnishings are of the highest quality, and the staff wear tabards of royal purple (a right granted to them by Grand Prince Rikard).

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/fancyinn_zpsa8gjpmkr.jpg)

A waiter approaches them as they enter. "How can I help you today, sirs and madam?" he asks.

"We'd like a table for three, please," Max says.

"Certainly. This way please."

Once they are seated, the waiter takes their drink orders and then withdraws. The dining room is busy - nearly all the tables are full. All the guests are expensively dressed, though their table-manners do not always match the formal setting.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 07, 2015, 12:11:19 PM
[Julian and Ragni]

Julian chooses a workshop and goes inside to speak to the owner.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/dwarfsmithBW_zpsih0cin3v.jpg)

His name is Sven Snarlbeard. He looks over Julian's plans for the grappling-hook-crossbow, and tells him that he can have it ready by this evening. It will cost 150 guilders, which Julian thinks sounds reasonable for the materials and the work involved.


[Does Julian want to do anything else in the dwarf quarter, or does he want to go straight to the wizard's college?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 07, 2015, 12:25:41 PM
[Hans]

Hans glances around to see if anyone is following him, or otherwise paying undue attention. He doesn't think they are, but with the crowds of people it would be very hard to tell.

He climbs the stairs and goes into the shop. Inside is a well-lit consulting room. Sunlight streams in through a bay window that offers an excellent view of the bridge below. The furniture is antique Tilean, and includes a fine desk, several chairs, and a bookcase filled with dictionaries and other reference works. Two doors, both closed, lead to other rooms.

Seated behind the desk, studying a scroll, is a male elf, tall and slender as is commonly the case. His long brown hair covers his ears. He looks up from his scroll, regarding Hans with a cool, scholarly gaze. "Good day," he says, "I am Ralmoris Galielholendil. What can I do for you?"

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/translator_zps8pguijhr.jpg)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on October 07, 2015, 01:50:50 PM
Admund sizes up the bodyguard as the boat slowly drifts past. He sizes up a few of them, guessing who can handle their swords well and who just acts to intimidate. His mind wanders back to his day as an escort for the van Onderzoekers. Getting paid to stand around all day was an improvement over sleeping in a muddy field in the Grand Duke's army.

Following Max and Mortus inside, the Prince's Rest, Admund tries to take in the scene. Dressed in blue and sable Middenheim colors, Admund sits at the table between Mortus and Max. His eyes scan faces for anyone recognizable and he listens in to various conversations.

As the host walks away, Admund smirks at Max, "This is the kind of place Klaus would love. A room full of people who act like their dung doesn't stink. If that was Klaus, Max, do you think he's staying here?"

Admund's stomach grumbles seeing all the fine food around. When the waiter returns, Admund will order a sizable meal and a fine ale.

"Mortus, if you get asked to go on a private boat ride, say no this time eh?" Admund chides, recalling the story of her date with Brandt.

Admund plucks the receipt from his pocket, and flattens it on the table as they eat.

As the waiter delivers food, Admund asks politely, "Good sir, can you tell me if, Crispijn van Haagen has been in recently?"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 07, 2015, 04:17:09 PM
"Even if Klaus asks me?" Mortus says.   "This is the sort of place Klaus would stay"   She glances around.   "Maybe he is here."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on October 07, 2015, 08:52:13 PM
Hans regards the elf warily, unsure of how to read him. He inclines his head slightly as he is greeted.

"Mijn Heer Galielholendil," he begins, pronouncing the name slowly and carefully (but still wrongly), "my name is Rutger and I do bounty work. I'm only recently arrived in Marienburg and I need a small book, hopefully a journal, to be decoded. When I asked around, only one name was mentioned, regardless if it was in the Suiddock or Goudberg."

Hans pulls out the journal and shows it to Ralmoris.

"I suspect the contents are unpleasant, but they appear to be code. Are you able to take the job? My only requirement" Hans finishes, "is absolute discretion."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on October 08, 2015, 02:52:21 PM
"aye sounds fair" Julian nods "look forward to inspecting your workmanship"
"I remember dealings with House Fooger from when I was a young 'un up in Karak Norn, in the Grey mountains. House Fooger still trade with they Grey Holds? All sorts of inventions Master Tolbard used to send down here. Is Arkat Fooger still running the show? Always paid a fair price, or so Tolbard used to say. How's it like for the dwarfs living in this elf city?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 09, 2015, 10:32:34 AM
[Hans]

"Galielholendil," Ralmoris says, correcting Hans's pronunciation. "Discretion is guaranteed, as you must know if you've asked about me." He raises a sharp eyebrow. "So this is not a translation job, but a decryption? That's intriguing. It's also likely to be expensive. Show me the text."

He studies the journal, leafing through the pages with a look of considerable concentration. "This is certainly not a language I am familiar with - and I am familiar with all of them. Either it is encoded, or it is simply nonsense. There is a certain regularity to the ordering of the letters that suggests a code, but I cannot be certain until I attempt to break it." He looks up at Hans. "This will not be a simple matter. It will take some hours, at a rate of fifty guilders per hour - the first hour to be paid in advance. In addition, you should be aware that I do not perform transcriptions: you will either have to take notes yourself, or employ a scribe. If these terms are agreeable to you," he looks dubiously at Hans, as though suspecting he won't be able to pay, "then I will accept the commission."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 09, 2015, 10:53:01 AM
[Julian and Ragni]

"These are good plans," Sven says, "it'll be a pleasure to use them. You'll not be disappointed with the result.

"So, you're a Karak Norn lad, are you? I've been up there myself, a few years back. Fine place it is. Not stuck in the past like some holds. Aye, Arkat Fooger's still going strong. I'd say he's one of the wisest dwarfs alive. He keeps the links with the holds good and strong. Dwarf craftsmanship's always in high demand, even in a city like this." He snorts. "The bloody elves think they own the place, of course. And the humans have learned a lot of bad habits from them - lots of sharp business practice, and no respect for keeping your word. They think the best way to do a deal is to screw as much money as you can out of people.

"Thank Grungni that Arkat Fooger is on the Directorate. He balances out the elf-lovers and speaks up for fair, honest business. If it wasn't for him, the elves would have edged us out years ago, with all sorts of sneaky tax laws and that sort of thing."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 09, 2015, 04:03:11 PM
[Mortus, Admund, Max]

"Well, I'm still not sure that was Klaus," Max says stubbornly, "but if it was, um, this is certainly the kind of place he likes. He'd be staying under an assumed name, of course. They'll have a register with the names of all the guests, but they won't just show it to anyone who asks. Um, maybe we can sneak a look at it somehow."

Admund looks around the dining room at the other patrons. He doesn't see anyone he recognises. From what he can hear of their conversations, they are mostly merchants. There's a lot of talk about the futures market and other such arcane things. It sounds like there's some excitement in the Exchange over a trade expedition that's due to return from Lustria soon.

The lunch menu today offers a choice of duck in blackberry and brandy sauce, halibut cooked in lemon butter, or Estallian lobster paella. The waiter proudly informs them that the kitchen is under the direction of none other than the master chef August Bardolino of Mirgaliano, who came to the Prince's Rest from the Royal Palace at Oisillon. The wine cellar stocks a wonderful selection of Bretonnian, Estallian and Tilean wine.

Max orders the duck, and a glass of Tilean wine. The waiter looks a little disapproving when Admund requests ale.

Admund asks the waiter about Crispijn van Haagen when he brings the food. "I'm proud to say that Mr. Crispijn van Haagen is a regular visitor to the Prince's Rest, sir," the waiter says. "Naturally, though, we consider the privacy of our guests to be very important, so I cannot tell you precisely when he was last here. I'm sure you'll understand."

"Oh, of course," Max says, "we were hoping to speak to Mr van Haagen on a business matter, but I'm sure the delay won't matter too much."

"Well, you can leave a message for him at the reception desk if you like, sir. The family mansion is not far, as anyone can tell you. It's on the edge of Goudberg, close to the Zijdemarkt."

Just then, a diner at a nearby table calls out to the waiter. "I say, waiter! Come here at once!"

"Is there a problem, sir?"

"I should say there is! Look at this fish! Why, it has... fungus growing on the bottom of it!"

"Oh! Sir, I'm dreadfully sorry! I can't imagine how that happened. I'll take that plate away at once and fetch you another."

"Ah, yes, see that you do! If I want to eat rotten food, I can go somewhere a damn sight cheaper than this!"

"Yes sir. I can only apologise."

It seems to Admund [acute hearing] that there is a rustling sound coming from the nearby wall, and then an odd noise like muffled laughter.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on October 09, 2015, 04:26:36 PM
"Tax laws you say" Julian raises his eyebrows "got some experience with elves and taxes myself actually, way up in Middenheim. Hard to believe that something simple like taxes are so often used as a tool for evil" Julian pauses, letting the implication hang heavy in the air
"say, you know anyone involed at the top of the House? Reckon I'd like to meet a Dwarf as wise as Arkat, although he must be damn busy"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on October 10, 2015, 12:05:35 AM
"Aye, this is the kind of foppish place Klaus would stay at." Admund replies to Max. "Can you recall any of his assumed names? After the food, I might have a chat with the receptionist. A little coin always loosens some lips in Marienburg."

Admund shrugs off the waiters disapproval and ships his ale. He orders the duck.

"Some fowl sounds a might good, Max. Good choice." Admund says wiping the foam from his ale his upper lip with his hand. He watches the exchange between the waiter and patron, feeling out of place.

When the hears the muffled laughter he will turn and examine the wall from his chair, continuing to listen.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on October 10, 2015, 09:53:21 AM
Hans tries not to wince as Ralmoris describes his fees. "Fine. I will transcribe. This is too important for any scribe. You can provide paper and quill, I assume?"

Hans pulls out his pouch of coins and counts out 50 guilders. "If you have no objections, I would like to begin as soon as you can."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 10, 2015, 11:38:41 AM
Mortus orders duck and wine as well.   She glances at the angry patron.

"It might not be Klaus," she agrees with Max.   "You would know more about it than me, how difficult it is to cast as spell to take over somebody's mind?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 11, 2015, 10:24:46 PM
[Mortus, Admund, Max]

"Um, I actually can't remember any names Klaus has used in the past," Max says. "Sorry! But I'm sure he'd have invented a new one anyway. It's definitely worth taking a look at the register though."

In answer to Mortus's question about mind control magic, he says, "Well, from what I've read, those sorts of spells are very difficult, so that only the most powerful wizards can cast them. Even then, they only last a few hours at most. I don't think someone can be controlled for long periods of time - at least, not by any magic known in The Empire. Admund and I saw that elf take control of several watchmen back in Middenheim... but the elves are capable of things humans aren't. Um. So, I'd be surprised if Etelka could really control minds by magic. Maybe if she's made some sort of awful pact with the dark powers."

The duck turns out to be perfectly cooked, and completely free of unwanted fungus. The waiter, meanwhile, has succeeded in pacifying the angry diner.

Admund looks at the wall where he heard the noise. It looks like one of the external walls of the building: there's probably a space inside, though not a large one. He hears the rustling sound again, moving away along the wall. He notices that there is a cat staring at the wall, and when the noise moves it follows it. Presumably it's just a mouse... though it really did sound like laughter.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 11, 2015, 10:38:26 PM
[Julian and Ragni]

Sven nods. "Aye, those elves are always trying to get new levies on dwarf goods, while making sure their own stuff goes untaxed. They've got the nerve to claim their metalwork's the best, when everyone knows dwarf crafts are unbeatable!"

"That's right!" Ragni says, "I reckon elves know how to arrange flowers and make wine, but that's it."

"Ha, well said laddie! If they're as good as they say, why don't they think they can compete with us? You can't trust them. The War of Vengeance showed that.

"I bet Arkat would like to speak to you," Sven continues, "he'd want to hear about that tax business in Middenheim, I'm sure. You're right about him being busy though. My cousin Helga works over in his offices in Guilderveld, and she says he's always there. Doesn't go home much. You'd best go there if you want to see him."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 11, 2015, 10:49:30 PM
[Hans]

Ralmoris's eyes widen a little at the sight of the money. He's surprised Hans can pay, but polite enough to try to hide that surprise. "In that case, I'll begin the decryption now. I rather enjoy puzzles of this sort." He provides Hans with writing materials, and offers him a chair. Then he begins to study the journal in detail.

[Ralmoris Int test: 52, pass]

After being silent for a while, he says, "Ah, as I suspected they've used an Inverted Reman Weave - a complex cipher, to those who are unfamiliar with such things. The letters are transposed according to an alternately descending and ascending sequence. A set of charts is often used, but a nimble mind can perform the calculations with ease. The writer of this journal has a high opinion of their own intellect." He smiles. "They believe that they are so far above the level of those around them that they are safe from discovery. Well, we'll soon see what secrets they've obscured with their trifling code."

[continues later!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on October 11, 2015, 11:34:33 PM
"If I am right, you will soon see why I am after discretion" says Hans grimly. "But you are absolutely right - the author believes everyone not of the same world view utterly beneath contempt."

Hans takes the offered materials and sits, waiting patiently for Ralmoris to begin dictation.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on October 12, 2015, 09:54:09 AM
"Thank you" Julian shakes his hand "it's good to meet some trustworthy folk in this city. I'll be back to collect the hook later."

Julian leaves the shop buoyed by the friendliness of the dwarfs. "Grungni's beard Ragni, ye cannae beat another Dwarf, eh?" Julian will go to whichever is closer geographically, Arkat's office or the wizard school with the magic artifacts and Max's transcription of the journal.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 14, 2015, 11:55:24 AM
[Hans]

"It may interest you to know," Ralmoris says, "that beneath the cipher, the language used is Classical Reman. This is presumably intended to add a layer of difficulty, but the language is so common among educated people that I can scarcely see the point.

"Now, the first page begins with a name: 'Tessa.' Following are some biographical details, in abbreviated form."

This section of the journal describes the character of Tessa, an assumed identity of the journal's writer. Tessa was born in the Tilean city of Mirgaliano, and from childhood became a part of the infamous 'Blue Hawk' gang. After becoming rich through the drug trade, she studied magic at the city's university, but was expelled after being caught stealing alchemical reagents. She then came to Marienburg, on a mission to establish links between the Blue Hawk Gang and the League of Gentlemen Entrepreneurs.

Hans notices that Ralmoris looks a little disturbed by the mention of magic. But he continues to translate.

"The next page describes Lady Miranda Arcimboldo, also from Miragliano."

Lady Miranda's history is as detailed as Tessa's. It's a fairly generic story of an heiress who has come to Marienburg as part of a grand tour of The Old World. It's obvious that both of these sections of the journal are Etelka's reference notes for the characters she plays.

"Ah, now we have a section on the League of Gentlemen Entrepreneurs."

This section is composed of brief notes on the League's structure. After this are various annotated names:
- Gerardus Hondschoen, a priest of Ranald, is described as a threat that must be removed.
- Guan Lo Fat, a gang-leader in Little Cathay, is struggling to control his rebellious lieutenants. The word 'opportunity' is written after.
- Miguelito Nunez, a smuggling gang-leader, is putting pressure on Guan Lo Fat's operations. The words 'ally with' are written.
- Dmitri Hrodovsky, a pharmacist in Kruiersmuur, is said to be a 'drug supplier.'
- Gijsbert Delftgruber. ship's chandler in Guilderveld. His father was a gang leader during the last gang war, and was horribly punished by Henschmann. Gijbert runs a minor smuggling operation outside League control, though Henschmann knows about it. Gijsbert wants revenge on Henschmann. After this information, the journal says, 'target as Miranda.'
- Adalbert Henschmann, the league's boss, has a longer section of text. The initial parts talk about his repulsiveness and susceptibility to seduction. Thereafter it records his total control of the League's constituent gangs. The last section describes a plan to get close to him as Tessa, claiming to be offering a connection to the Blue Hawk Gang, then seducing him and obtaining some authority in the League. The next stage is to trigger a gang war, and quickly kill Henschmann. The writer hopes to win the war and become the new leader of the League.


"All very sordid," Ralmoris says. "hmmm, this part is strange. It says, 'use League as bargaining tool with M.M. of Middenheim.' Well, there's still a great deal more to translate. I shall continue."

He turns the page. "The arrangement of the words here is odd... they are diagrammatical. There is a heading... 'Myriad Reshapement of Ys-Tra'leth'. Then... arcane syllables... the Invocative diphthong... this is a spell! A transmutive incantation!"

Ralmoris has begun to sweat, and his hands are shaking. He puts down the book, stands, and paces rapidly up and down the room.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 14, 2015, 12:34:39 PM
[Mortus, Admund, Max]

Max has finished his meal, and gets up from his chair, intending to visit the privy. As he does, he steps in a small pile of thick, sludgy, greenish dung that has somehow appeared on the floor under the table. "Oh!" he says, loudly due to his surprise. "Gosh, how did that get there?" He takes off his sandal and looks at the substance that's stuck to the bottom of it, wrinkling his nose in disgust.

The waiter is there in a second. "May I help, sir? Ah, you appear to have inadvertently walked something in from the street."

"I don't think I did," Max says, "I'm sure I would have noticed."

"It's no trouble, sir," the waiter says, a panicked look in his eyes, "it happens quite often. The streets can be so filthy at this time of year. Please, come with me and I'll help you clean your footwear." The waiter makes an urgent gesture towards another member of staff to come and clean up the mess on the floor.

Admund hears the noises in the wall again. The inn's cat meows loudly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 14, 2015, 12:37:36 PM
Can Mortus check the goo for magic?
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 14, 2015, 01:20:55 PM
[Mortus would have to touch it!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 14, 2015, 01:22:33 PM
Could she touch it with her knife?
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 14, 2015, 01:36:02 PM
[She'll have to touch it with her hand to use her magical sense power.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 14, 2015, 01:41:08 PM
Mortus is going to wait to see if any of the servers get hurt from touching the good.   If not she will touch it and see if it is magical.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 14, 2015, 02:05:02 PM
[Mortus, Admund, Max]

The stuff looks and smells like some kind of animal dung. It doesn't seem to be harmful to the staffmembers cleaning it up, so Mortus decides to touch it. She concentrates... there is a definite hint of magic, fading but still discernible. It's not magical itself, but it has been associated with magic. The best explanation she can think of is that it was transported by magic.

"Please, there's no need to help, miss," the waiter says, thinking she's trying to clean up the dung.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 14, 2015, 02:39:17 PM
[Julian and Ragni]

"Aye, you can always rely on dwarfs!" Ragni says happily.

Julian decides that it's best to visit the college first - hopefully, he'll be able to visit Arkat Fooger's offices on the way back to the inn, later.

He and Ragni walk to Tempelwijk, retracing the path they took to the Temple of Morr. The student boating festival is still going on among the canals. On the seaward end of the district, near the entrance to the Manaanshaven docks, is Baron Henryk's College of Navigation and Sea Magicks. This venerable and famous institution is based around the elaborate palace that Baron Henryk donated in the Imperial Year 1947. While the college specializes in navigation, cartography and weather-magic, it also teaches law, medicine, philosophy, mathematics, rhetoric, history, music, and all of the other academic arts.

Julian is at a loss as to how to proceed, until he spots a porter's lodge in the college grounds. He should be able to get directions there.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 14, 2015, 03:16:24 PM
"Thank you," Mortus says, backing away.   Who would want to transport stuff by magic just to annoy them?
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on October 14, 2015, 04:47:57 PM
Admund looks the wall over again suspiciously. His eyes narrow at it.

Admund will ask for a waiter. "Sir, would the owner be available? I think there might be a prankster hiding in your wall over there." He says with a tilt of his head.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on October 14, 2015, 07:22:34 PM
"Cracked!" thinks Hans, "absolutely fucking cracked!"

"Sir, control yourself!" commands Hans, not raising his voice but speaking firmly. "Yes, this bounty of mine is a witch. But I do not require you to translate her filthy magic. I just want evidence of her activities, so that she might burn. She will be no threat to anyone as a pile of ash. Whatever it is that has bothered you, please, calm yourself and continue when you are able."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on October 14, 2015, 08:38:57 PM
Julian approaches the porters lodge

"Evening" he says with a wide grin on his face. "I got some curious magic artefacts I need help identifying, and I hear this is the best place for that sort of thing. Do you know who might help me?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 15, 2015, 10:25:51 PM
[Mortus, Admund, Max]

"A prankster?" the waiter says, his eyes darting around the room at the diners, "oh, I'm sure that can't be the case, sir. It must be an accident. Ah, but of course you may see the owner, if you like. Mr. Aasenberg is always delighted to speak to customers. Please come this way."

He leads the three of them from the dining room and into a large, well-furnished office. Holy symbols belonging to at least five different gods have been placed around the room. Sitting at the desk, reading a letter while running a set of Shallyan worry-beads through one hand, is a nervous-looking middle aged man. He looks up as they enter.

"Mr. Aasenberg," the waiter says, "these guests would like to speak to you about an incident in the dining room." The waiter's expression transmits a message to Aasenberg that he receives with obvious dismay. He forces a smile, stands, and greets them.

"Good day miss, sirs. My name is Rudolph Aasenberg, the owner of this historic inn. How can I help you?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 15, 2015, 10:58:25 PM
[Julian and Ragni]

The porter's lodge is occupied by an elderly man with an impressive beard. "Afternoon," he says to Julian, with a nod. "Magic artifacts, is it? Aye, there's a fair number of people here with interests in things of that sort. Let's see now: well, young Mr. Haan was very knowledgeable, but he's not been around for years. Never the same after that expedition he took to the South Lands." He pauses, chewing thoughtfully on the mouthpiece of his pipe. "There's Professor Rotkopf - he's the Rasmerswijk Chair of Applied Thaumaturgy. Very famous in academic circles. Goes on a lot of lecture tours to other cities. I expect he'll be back from lunch by now, so you'll find him in his office in the Contessa building - that's the one over there, with the fluted columns.

"Or you could try Doktor Dijkshoorn. Not a friendly sort, but he knows his stuff. Publishes a lot. He's got his own reading-room at the main library, and you'll likely find him there right now. That way." He points towards another building.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 15, 2015, 11:13:02 PM
[Hans]

Ralmoris stops pacing and glares at Hans. "So you knowingly subjected me to the presence of... dark magic," he says, coldly. "Sir, this is quite unacceptable. It is an appalling breach of decorum. You are not in Marienburg now: this is Sith Rionnasc'namishathir. Such things are not done here. I should have been warned. I should have been warned!"

He gestures angrily at the book. "How can I continue when the next page may contain some blasphemous horror?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on October 15, 2015, 11:36:26 PM
"If I knew what the book contained, do you think I'd be here paying for your help?" asks Hans, with an even tone, but eyes narrowed. "I know exactly where I am. But let me ask you this: do you think the author cares where you or I are? Do you think her filthy schemes stop at your gate? Does it sound so, from what you've read?"

Hans sits back in his chair, shoulders slumping and rubs his eyes with his right hand. "I understand, sir, that these things can be traumatic. I've seen horrible, horrible things... I am a witch hunter, and have been for a decade. Yes, not long for your kind, but a lifetime for me. Whatever it is that has you worked up... I'm sorry. But I don't apologize for trying to stop this woman, or using you in that capacity. The lives of all of us outweigh the feelings of a few."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 16, 2015, 09:40:22 PM
[Hans]

[Hans Fel test at +10: 17, pass]

Ralmoris frowns, his anger beginning to dissipate. "I think you have misconstrued my reaction. I am certainly not... afraid of anything." He shakes his head emphatically. "A human witch is nothing to me. Humans know nothing of cruelty." He swallows, and looks away. Then he takes a deep breath, sits back down at his desk, and looks at the book again. He turns the page, skipping past the spell.

"I was simply surprised. Now I know what to expect. I will continue... but I will ignore any further sections that deal with the dark arts. Take the book to a wizard-" he says the word with considerable contempt "-if you must know more about such things."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on October 16, 2015, 10:32:21 PM
"Very good" says Hans with a nod. "The temples will deal with her witchcraft. I have no need of her filthy spells. I need names, and proof of crimes. Other sources indicate she has powerful citizens crawling between her legs. The situation is delicate, yet time is short."

Hans pointedly ignores the references to race.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on October 17, 2015, 07:20:00 AM
"Thank you" Julian doffs his cap to the ekderly porter.

"May as well start with the friendly one first, eh ragni?"
Julian heads to see prof rotkopf.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on October 19, 2015, 12:49:19 PM
"Well met, Herr Aasenberg. Pardon our intrusion." Admund begins politely, hands clasped before him.

"There have been some strange occurrences happening in the dining area. I'm not sure if the waiter here has filled you in yet, but it seems a series of pranks are being pulled on the guests. I heard some giggling coming from the wall nearest our table.  My friend here suspects that magics might be involved. We just thought it best to inform you promptly, as you have many high profile guests that visit."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 20, 2015, 02:38:33 PM
[Julian and Ragni]

"Aye," Ragni says, sounding a little bored.

He and Julian follow the porter's directions towards a palatial, marble-fronted building. The doorman is engaged in a heated argument with a halfling, whose companions - a dark-haired human and a dwarf with a wooden leg - look ready to fight.

"I assure you," the halfling says, his spectacles steamed-up with rage, "I am Doktor Hieronymous Applejack! I am the visiting lecturer in alchemy from the University of Altdorf!"

"So you claim," the doorman says, looking patronizing down on the halfling, "but the college wasn't told to expect someone with such hairy feet. Without the proper documents-"

"I already told you that the documents were lost on my journey down the river!" the halfling says, interrupting. "And what exactly do you mean by mentioning my feet? Are you suggesting that a halfling can't be a lecturer?"

The dwarf's glare at the doorman intensifies. "Better not be saying that," he growls.

"Yes, that would be very rude," the dark-haired man says, in a Tilean accent.

"I'm not saying that at all," the doorman says. "But I'll need to see some proof of identity."


[Julian and Ragni could continue into the building while the doorman is occupied, or they could involve themselves in the argument]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 20, 2015, 02:40:48 PM
[Mortus, Admund and Max]

"You heard... laughter... coming from the wall?" Aasenberg, his voice shaking slightly. "I'm sure you must be mistaken. I'm terribly sorry that you've been targeted by a prankster, and... hold on, did you say you thought magic was responsible? Do you know much about magic?"

"Um, well, we know a little, sir," Max says. "We've made a study of the mystic arts, and we've had one or two strange experiences. We'd like to help, if you have a problem."

"Merciful Shallya! Perhaps you can help! Please don't share this with anyone else, but this inn is... haunted. Things appear out of thin air - horrible things. Mould, mushrooms, even dung! And then there are the sounds... awful - ah - belching noises... laughter... little feet scurrying around. It's dreadful. It's upsetting the guests, and if it goes on much longer my reputation will be ruined." He shivers. "I'm a rational man. At first, I was sure it was a competitor trying to sabotage me. But there's no one. These things keep on happening, and no one can tell me how or why. I've hired any number of seers and priests, but none of them can do anything. Do you think you could?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 20, 2015, 06:32:42 PM
"We could try," Mortus says.   "Is there a location where the problem is most pronounced?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on October 20, 2015, 11:24:32 PM
"be reasonable" Julian interupts "not like it's uncommon to lose documents on a long journey. Ain't exactly the safest out there when you roam around, eh? Why don't you go fetch a professor, they're bound to recognise him if he's the visiting lecturer. Nothing wrong with hairy feet anyway" Julian slips his thumb under his belt and puffs his chest up
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on October 21, 2015, 12:48:15 PM
"I think we could be willing to help you, perhaps if you're willing to help us with something..."

Admund unfolds the receipt and places it in front Rudolph Aasenberg. "Not long ago, Crispijn van Haagen paid this bill for someone that we need to locate urgently. Do you know who it was, or where they could be found? For all we know, this person could be tied to your...haunting."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 24, 2015, 12:20:30 PM
[Hans]

Ralmoris is quiet for a while, staring at the words on the page. At last, he says - his voice sounding strained - "The next section is in a narrative form."

Met Delftgruber as Miranda at Red Cock Inn. The place is a smuggling safehouse. The owner, Tuersveld, is an ex-pirate. He is conspiring with Guan Lo Fat and Delftgruber to supplant Henschmann. This aligns somewhat with my own interests. Used Tuersveld's contacts to take a letter to M.M. in Middenheim, via the Windhund Haulage connection. The Red Cock will be my contact point for the M.M.'s agent. Promised more than I currently have in the letter, but am confident I have the time to make good. I am vulnerable without the M.M.'s support. Hunters may arrive any day. Have set spies to watch the docks and the gates.

Met Sybo Haan at the Red Cock. Local wizard with enchanting business. Would be an interesting ally, and easy conquest, except Delftgruber is jealous and made trouble. Tiresome!

Lunch at Red Cock: unusual-tasting meat. Delftgruber greatly enjoyed it, but I suspect it is not boar as described. Tuersveld said it came from Groenewoud's Slaughterhouse. Visited and spoke to Groenewoud. Superficially charming, but hiding his true nature. Excellent blackmail target, once I have evidence from inside slaughterhouse. Will stick to fish at Red Cock in future.

Convinced Delftgruber to take me to the Three of a Kind. Knew that Trancas, elf owner, was connected to League.


Ralmoris stops, frowning. When he continues, Hans suspects him of skipping ahead in the text.

Delftgrubber introduced me to Crispijn van Haagen. Heir to van Haagen family - one of the Ten. Recall Teugen's letters about Jochen van Haagen in Bogenhafen. Used that information to convince Crispijn I was a family friend. Obtained dinner invitation next day at Prince's Rest. Delfgrubber is upset, but convinced him I would still see him.

Crispijn is as corrupt as Jochen, as I suspected. Many say he is connected to the slave trade. Haagen family generates more wealth than their declared assets should be capable of. Also heard Rembrand van Onderzoeker's death has been blamed on Leo van Haagen. I intend to meet Thijs van Onderzoeker and offer to arrange Leo's death. This would give me control of both houses.

Have the use of Crispijn's suite at the Prince's Rest. Convenient address for Miranda. Have been active in high society. Attended the Directorate Ball. Met Jaan van de Kuypers. Detected something in him. Will investigate further, but he would be a dangerous enemy. Also met Cathayan ambassador. Something familiar about him. Need a private meeting to determine what.


"The code scheme changes in the next section," Ralmoris says. "I shall need to recalculate the sequence."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 24, 2015, 12:21:36 PM
[Mortus, Admund and Max]

In response to Mortus's question, Aasenberg says, "It affects the entire inn. Mushrooms growing in the beds. Mould growing on the food. Awful smells." He closes his eyes for a moment, and takes a deep breath, calming himself. "I think the cat - his name is Harry - can see it. People say that about animals, don't they? It stares at the walls, and it watches the privy-hole... I think that's where the spirit is: in the walls, and in the cesspool. Oh, and maybe in the attic, too. I've heard the noises coming from up there myself."

To Admund, he says, "If you can really help, then I'd be willing to pay whatever it cost." He frowns. "But I'm not happy about revealing a information on a customer. Still, if there's a chance the customer could be the culprit..."

He examines the reciept. "It's no secret that Crispijn van Haagen regularly dines here. Nor that he has a standing reservation on our Averheim suite. At times he puts the suite at the disposal of, ah, close friends." He hands the receipt back to Admund. "I am reluctant to say any more at present. But if you were to solve my problem, well..." His sentence trails off suggestively.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 24, 2015, 12:23:24 PM
[Julian and Ragni]

[Julian Ld test: 29, pass]

Julian's calm, authoritative voice has an immediate effect on the doorman. "Hmm, yes, there's something in what you say. I wouldn't want to make a mistake... I'll see if Professor Rotkopf is available."

"Yes! Rotkopf!" the halfling says, "fetch him at once!"

The doorman disappears into the building. The halfling, Doktor Applejack, turns his attention to Julian. He offers his hand to shake. "Thank you sir! I am greatly obliged. You are clearly a dwarf of inestimable wisdom and insight. And it's rare to meet a non-halfling who appreciates the importance of foot-hair."

The Tilean rolls his eyes at this. "Always talking about your feet!"

Applejack shoots him an irritated glance. "Feet are important! At least I refrain from bragging about less respectable body-parts, unlike some!"

The Tilean chuckles.

Applejack speaks to Julian again. "As you may have overheard, sir, I am Docktor Hieronymous Applejack, of the University of Altdorf. These are my companions, Scarzini," he indicates the Tilean, "and Stumpy," he indicates the dwarf. "We traveled to this city on academic business... but I must say, I have not found it a welcoming place thus far."

"Too many elves," Stumpy says.

"Aye, that's true!" Ragni says.

After a brief wait, the doorman returns. Accompanying him is a short, round-bodied man dressed in colourful, expensive clothes. His hair and pointed beard have been carefully styled and dyed (they are a rather unnatural shade of yellow, with a little white showing at the roots). A tiny pair of spectacles are perched on his large nose. He is smiling broadly. "Why, of course this is Doktor Applejack, Meerman," he tells the doorman, "how could you mistake him! Such distinguished features! Such finely-brushed feet! That rich voice, that I heard deliver the most learned lecture on toxins and antidotes only a year ago at the Nuln conference! Sir, your hand!"

Applejack, pleased at this reception, shakes the man's hand warmly. "Professor Wilhelm Rotkopf," he says, "I am most honoured. I am, naturally, in awe of your work on transluminary convergences."

Rotkopf nods. "Yes, I'm often told that. I worry sometimes my head will get so large that it will stick in doorframes! Such are the trials of being a celebrity." He laughs. "Well now doktor: I'm distraught that Meerman here has delayed you. You must be eager to unpack your effects. The entire college is breathlessly awaiting your first lecture! Perhaps tomorrow would be possible?"

"Ah, yes, that would be agreeable, professor."

"Wonderful! Meerman, please show the doktor and his companions to the rooms prepared for them."

As the doorman leaves with Applejack and his friends, Rotkopf turns to Julian and Ragni. "Good afternoon, sirs. Are you friends of Doktor Applejack? I must confess, I do not recognize your faces, but I feel certain you have an academic look to you. Perhaps your names will jog my memory?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 24, 2015, 04:33:43 PM
[Hans again]

"Ah, I have it. Here we are."

Visited the college as Tessa to register as a wizard. Absurd protectivist laws! Was handed a flier for a student society called the Seekers of the Golden City. Noticed some keywords in the text, so did a count using the number of the L of C. Does appear to be a cult. Good news: if they're stupid enough to reveal themselves, then I can take them over easily.

Attended meeting. As expected, there is an outer and inner circle. Outer circle are gradually inducted to inner. I revealed my knowledge of the mysteries of the L of C, and was welcomed into the inner circle. They are mostly fools: there must be a third layer of membership, since there is some intelligence behind this cult somewhere. It will be someone at the College, like H.S. in Nuln. The Seekers are partly funded by Cathayan embassy. I knew I sensed something about the ambassador. I must obtain an audience with him.

They gave me a book. It is a play written by a prophet of the L of C, and fortells the coming of the Silent Visitor. I dare not read it: to do so is to offer your mind to the Visitor, who is a being from Outside. My mind must remain my own. But I am capable of convincing them that I have read it and am one of them. They will perform the play in public and so call the Visitor to this world. I believe this is foolish, as was Teugen's plan, and will mean their deaths. That is nothing, but I cannot allow them to destroy the city when it is so useful to me.

I have a plan. I will construct an appealing trinket which I will use to subvert the will of one of the Seekers. One of the men would be easiest. I will push him into siezing the leadership, and then together we will expose and destroy the Cathayans and whichever professor of the College is behind the cult. Then they will serve my aims instead. Perhaps I shall send the copies of the book to Tilea, so that the Vistor may come to them instead.


Ralmoris hesitates, and then slams the book down. "The next page is another filthy incantation. I can read no more of this... this human evil! Do they not realise that this is what they want? The western kin!"

He throws the book to Hans. "Take this and go. Ah, and you owe me a further fifty guilders. I have more than earned it."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on October 24, 2015, 08:20:47 PM
Hans sits in silence, his hands shaking as he transcribes what he hears. Such terrible, filthy evil. When Ralmoris gets to the part about the Visitor from the Outside, he nearly throws up.

"Yes, yes, of course" he says shaking his head when Ralmoris asks for payment. He pulls out the pouch and counts out 75 guilders, sliding them across the table and scooping up the book and translation, storing them in his coat. "25 extra, for the distress, and a question - how much more of the book was there to go? This is a diary, how far behind are we? This woman, human or not, is extremely dangerous. I will never darken your door again, I swear it, but please, I must know."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 26, 2015, 04:45:40 PM
[Hans]

Ralmoris accepts the extra money without comment. "No dates are given in the journal," he says. "Had the information been included, I would have relayed it." He's quiet for a moment, and then passes Hans a sheet of paper covered in numbers and letters. "These are the notes I made while breaking the cipher. There are still half a dozen or so pages that I have not read... it is important that you stop this woman... and the others. The notes will allow a less-skillful translator to follow the work I have done." His eyes meet Hans's. "You must stop them. I am sorry that I cannot help... but you must." He looks away again.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on October 26, 2015, 08:05:03 PM
Hans bows slightly, taking the notes gratefully. "I will stop her" he says in a quiet voice. "She will burn, and her filthy god will smell his failure on the wind. And it may well be that you have saved us all. I am thankful, truely. Good day sir."

Hans stands and walks out of Ralmoris' shop, thinking in silence as he walks down the stairs. Suddenly, realisation comes to him. "A play? Sweet Sigmar, you stupid bloody girl!"

Hans pulls his hat low and walks as fast as he can toward the inn the others were staying at, hoping he can find them there - he doesn't know where they've gone.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on October 27, 2015, 02:31:23 AM
"Herr Aasenberg, we'd be happy to assist you in exchange for this information." Admund replies with his hands clasped in front of him. "We fear that Herr Chrispijn may be being tricked by someone... Close to him, and finding out how this receipt is connected will help protect him."

Admund takes back the receipt and folds it neatly and crisply. "Now, how about we look around the attic first, out of the way of your guests?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on October 28, 2015, 09:23:39 PM
"Professor Rotkopf" Julian offers a handshake "I am Julian Stonebridge and this is my friend and protector Ragni. I'm a trained engineer from Karak Norn. We trade with House Fooger so you've probably seen work from the Hold. But that is not why I'm here. I've acquired some artifacts which I suspect to be magical, and was told you were the man to see for identification. I also have a transcript from a journal which I need translated." Julian lowers his voice "if you could look at these items you need to use extreme discretion. Part of an ongoing investigation of mine"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 30, 2015, 02:44:45 PM
[Mortus, Admund, Max]

"The attic would be an excellent place to begin," Aasenberg says. "Thank you for attempting this. If you succeed in removing the evil presence... well, I will be overjoyed. I'll show you the way."

He leads them up to the very highest floor of the inn. There, a servant fetches a ladder, and, scaling it, unfastens the outer bolts that secure the hatchway to the attic. Descending, a pallid look of fear upon his face, the servant now stands by the ladder, holding it steady.

Admund, Mortus and Max ascend. Immediately upon entering the attic, they are met by a powerful stench of dampness and corruption. In that dark place, beneath the sloping roof, their lamps cast fearful shadows upon the rafters. Here and there about the space are patches of sprouting fungi, bright and corpse-like, dripping with inner light. Above, in the highest place where the roof makes a sharp angle, swell the blighted tubers of a crop of puffballs.

Something moves in the corner! In a flash it is gone, vanishing around a corner into a narrow space.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 30, 2015, 04:20:30 PM
[Hans]

Ralmoris looks at Hans, and for a moment his eyes are filled with awful hopelessness. "I would like to believe that you could do that," he says, softly. "May your gods receive you, if you cannot."

After leaving the shop, Hans returns along the Elfgate bridge, leaving the clean but disquieting streets of Elftown for the familiar grime of the greater city. He reaches the Salted Salmon Inn at Ostmuur to find that Admund, Mortus and Max have already left. A servant at the inn tells him they may have gone to the Prince's Rest for lunch.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 30, 2015, 04:54:35 PM
[Julian and Ragni]

"I am delighted to meet you both," Rotkopf says. "An engineer - of course, you have the keen eyes and the wise countenance that I associate with that noble profession." He looks at Ragni. "Not that I do not appreciate the importance of fighting skills also! I have often had need for brave fighters on my many expeditions to remote and fantastical lands: you, sir, I can tell would make a tireless defender."

Ragni, looking rather confused, says, "Aye... thanks."

"Now, I must say I am fascinated by the prospect of examining these items of yours," Rotkopf tells Julian. "I don't intend to blow my own flugelhorn, as they say, but I am absolutely the foremost authority on arcane curiosities to be found in this college. We'll go to my office, and perhaps have a little drink? Yes? This way, please."

He leads them into the college. The building's past use as a palace is immediately obvious from the wide, immaculate halls. They climb an elegant staircase, passing portraits of former members of the faculty, until they reach the suite that houses the professor's offices. They pass through an outer chamber (Rotkopf nods to a young woman who sits at a desk there, saying, 'I should like to be undisturbed, Helena, while I speak to these gentlemen.") then enter a spacious study. Sunlight pours in through a broad window, illuminating the black and hulking bookshelves that loom up from the walls. The professor's desk, too, is a monstrous work of the old Teutogenic school, vast and threatening, carven with beasts and wild men. The papers and writing equipment it carries are fastidiously arranged. The carpet is a deep and expensive Araby weave of soft blue.

"Take a chair, please," Rotkopf says, indicating several that are scattered about the room. "Will you have brandy? Tilean, or perhaps Bretonnian?" He pours himself a glass after giving Julian and Ragni their drinks (if they want them - Ragni, ill at ease, copies whatever Julian does), then sits in a throne-like chair behind the desk. "Well," Rotkopf says, his voice high with excitement, "what are these objects you'd like me to examine?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on October 30, 2015, 11:15:18 PM
Julian accepts a glass of Brandy. He cant help but warm to Rotkopf despite his bombastic nature. His excitement at seeing the artifacts makes Julian slightly cautious, but he tells himself it is simply academic curiosity.

"I wouldn't be that excited Professor, I believe these are artifacts used by those in touch with the Ruinous powers. It is of the utmost importance that me and my companions are able to continue with our investigations"

Julian takes the wrapped leather parcel from his pack and slowly unfolds it, spreading the leather onto the desk. Julian places the journal, then the crown, then the ring on top of the leather.

"The crown and the journal are connected. Well, we found them in the same place. The ring came from a second source. I believe it is connected to the plot at large, but it's owner might even be working in opposition to the owner of the amulet and the journal" Julian allows a wry smile to cross his face "such is the nature of the followers of chaos. Both items are surely magical, and the journal is written in a quite complex code... it must contain plans"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on November 01, 2015, 10:23:05 AM
Hans groans when he hears Admund and Mortus have gone to the Prince's Rest. "No fucking chance of getting in there, would have to have gone with the girl. Crazy fool, who knows what she's up to after reading that play." Aware that he's drawing attention by muttering to himself, Hans grunts his thanks to the servant and heads out, thinking to buy a net and head to Captain Graveland with the info from the translation.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 01, 2015, 04:51:51 PM
Mortus will cast marsh lights and send them after the thing.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on November 02, 2015, 01:38:39 PM
Admund whirls about toward the movement he eyed in the corner. His hand darts to sword's hilt ready to draw. He takes a slow step forward to put himself between Mortus and Max and the threat.

"Who's back there? Best come out." Admund says firmly, eyes searching about.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 02, 2015, 04:36:06 PM
[Mortus, Admund, Max]

Mortus casts the spell [marsh lights: -1MP]. Several glowing spheres materialize around her head, then begin to float softly through the air in the direction she indicates. Admund steps in front of her, ready to draw his sword if an attack comes. His words to the darkness go unanswered.

The marsh lights drift into the narrow space at the edge of the roof. Gaps here lead down inside the outer walls of the inn. More fungus is spread about, along with little piles of greenish dung. A few small spiders scuttle away as the lights move over them... and then suddenly something quite different becomes visible.

The light has revealed a tiny humanoid, perhaps two feet tall, with spindly limbs and a long nose and ears. It wears only a ragged loincloth and - oddly - a filthy but good-quality waistcoat. Its green skin is covered in dirt. Its yellow eyes have a glimmer of intelligence.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/snotling_zpszffjgeku.jpg)

It gives a cry of surprise, and scurries down inside the wall. Then it stops, looking curiously at the floating lights. It's out of reach, and the space it has crawled into is too small for Admund to enter. Max or Mortus could probably climb inside though.

"Oh!" Max says, "it's like a goblin, but much smaller. Is it a snotling, perhaps? I've never seen one before."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 02, 2015, 11:48:09 PM
[Hans]

Hans finds a shop not far from the inn where he can buy a good-quality net for 30 shillings. Once that's done, he returns to the Suiddock watch house. As he enters, Sergeant Garik looks at him through a haze of pipe-smoke. "Here you are again," he says. "Captain's out."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 03, 2015, 12:01:21 AM
[Julian and Ragni]

Rotkopf's face pales at the mention of the Ruinous Powers. "Oh!" he exclaims, one hand going to his mouth. He hurries over to the office door, checking that it is closed, before returning to his desk. In a stage whisper, he says, "I must advise you that any items of evil power must be turned over to the temple authorities. They can be very firm about such matters. Ah, of course, you said you were uncertain as to their true nature... and you wouldn't want to waste the temple's time with harmless trinkets. Goodness me, no." He chuckles. "This is where an expert is invaluable. I have examined many arcane items over the years, and some of them have been the work of the hideous gods of evil! For example, there was a tomb I excavated just south of Remas. It was said to hold the sword of the demon-warrior who led an army against that city, millennia ago. Perhaps you've heard the myth? No? Well, suffice it to say that the tomb did contain a sword, and it was absolutely humming with evil! Thanks to my intervention, it was neutralized before it could corrupt anyone."

He begins to examine the items Julian has unwrapped.

[continues!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on November 03, 2015, 12:21:27 AM
"Well where is he man, he's not visiting his mum is he? He must be around somewhere. I've got evidence he needs to see" says Hans rudely. "I won't bother you with it, since you're obviously so busy."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on November 03, 2015, 03:26:28 PM
"Looks like one of those little things they have in the little wicker cages used in Snotball. Remember the matches at Bernabau stadium? Max, Do you know if those thing can do magics? If it won't come out, we'll have to go in after it."

Admund lowers himself to a knee and fishes out one of the apples he had in his sling bag. "Here here now. We like you're waistcoat, little guy. Come, come here and have an apple." Admund holds the apple out in front of him trying to coax it from it's spot in the wall.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 03, 2015, 03:37:48 PM
[Hans]

The sergeant very clearly doesn't care about Hans's attitude. He takes a long puff on his pipe, delaying giving an answer for as long as he can. Then, at last, he says, "Went out, like I said. You need to relax, lad." He smirks patronizingly, then says, "Some river patrol came in here looking for suspects who sounded a lot like you and your mates. Want to show you some hospitality over at the Admiralty jail: chains, cat o' nine tails, that sort of thing. Captain had some words with them, then went to have a look at the crime scene over on Stoessel. He'll likely still be there. Better watch out for the river patrol though. They don't give up easy."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on November 03, 2015, 03:50:42 PM
"Useful information at last! Many thanks" says Hans, doffing his hat sarcastically and leaving at once.

Outside, he curses again. "Fuck this!" he spits, thinking. No point going to Graveland if the River Patrol are involved. His instinct is to stick with his companions - who knows who is a spy for the witch in the Suiddock. Suddenly feeling every eye in the street trained on him, he pulls his hat low and heads off to the Prince's Rest, hoping to loiter outside until Admund, Max and Mortus leave.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 03, 2015, 04:34:36 PM
[Mortus, Admund, Max]

Max smacks himself on the head. "I'm such an idiot!" he says, "I forgot about those snotlings! Um... this one looks a bit different to them though. They're not really any more intelligent than animals, normally. Maybe it's my imagination, but I feel as though this one is a bit more clever. And where would he get a nice waistcoat like that? Um, as for magic, well, none of the books I've read talk about snotling wizards. They're never seen alone either - they live in big groups." He glances around the attic. "All the fungus fits though. It's what they eat."

Admund kneels down and offers an apple to the creature. It looks at him suspiciously, then up at the floating marsh lights.

"Wizard!" the snotling suddenly says, in clear reikspiel, pointing at the lights. He climbs out of the hole in the wall, though he's still out of reach. He points at his waistcoat, which under its coating of slime is a nice shade of blue, and says, "Wizard gave! Him friend. Not hit much. Gone."

"Oh my!" Max says, "I didn't expect him to be able to speak." He addresses the snotling. "Hello, sir. My name is Max, and these are my friends, Admund and Mortus. What's your name?"

The snotling looks at him curiously. Then he darts forwards, his little feet pattering on the floor, and takes the apple from Admund's hand. He sniffs, then takes a bite. "Good! Me Skwiknibble Mouldeye!" He taps his chest proudly. "Me shaman of Mother Fungus!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 03, 2015, 05:05:46 PM
[Hans]

"Always a pleasure, lad," the sergeant says as Hans leaves.

Hans starts to head for the Prince's Rest, glancing around him for any sign that he's being followed. He's moving through some of the busiest streets in the city, so it's very hard to tell if anyone is watching him... but it should be equally difficult for anyone to keep track of him among the crowds.

He crosses the three great bridges into Paleisbuurt, before going east into Goudberg. The Prince's Rest is easily found. Hans finds somewhere to stand that offers a good view of the front door, and waits. It's very noticeable that the area lacks buskers, street artists, and even beggars. He sees servants and delivery men rushing here and there, and richly-dressed people parading slowly by.

After a short while, he's approached by a patrol of five watchmen. Their weapons and armour have been polished to a high sheen. The sergeant speaks to him. "You there," he says, "what's your business?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on November 03, 2015, 05:26:33 PM
Hans rolls his eyes. "No business, just waiting. Friends of mine are in there" he says, pointing to the Prince's Rest, "and it's not an establishment that lets people like me in. So I'm waiting." Hans sighs. "Do I need to wait somewhere else? Fancy folk feeling uncomfortable?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 03, 2015, 06:12:29 PM
[Hans]

"Got friends in the Prince's Rest, have you?" the sergeant says, smirking at his men. "Pot washers, maybe? Seems to me you're loitering with intent to cause trouble. We don't like that. Maybe you should come back to the watch house for a little chat."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on November 03, 2015, 06:20:51 PM
"Or maybe you could find someone actually causing trouble, and stop harassing a witch hunter waiting for his companions. (Hans pulls out his symbol of Morr as he says this) Look, if you want me to piss off, I will. But you're just wasting my time and yours. Good day."

Hans attempts to turn around and walk off.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 03, 2015, 10:36:38 PM
[Hans]

[Hans Ld test: 65, fail]

"A witch hunter?" the watch sergeant says, peering at the symbol. "Well, that's a good story! Did you buy that symbol at the market?" He smirks at his men again, who smile sycophantically back. "Do a lot of witches eat at the Prince's Rest? I suppose I would if I could conjure sacks of guilders out of the air."

As Hans turns to walk away, the sergeant says, "Stop!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on November 03, 2015, 11:00:42 PM
Hans spins on his heel, turning to face the man. "Alright. Fine. I've offered to move on, but you need to fill out your quotas I see. You want to do this, let's do this. Contact Captain Theophilus Graveland of the Suiddock Watch. We can go there right now if you want. He has me doing bounty work, and I'm telling you the truth about my companions. Let's go visit him, because if I get arrested for no reason he'll soon find out anyway. I want to see your face when he finishes with you." Hans puts his arms out, inviting the man to put manacles on them. "Come on then," he growls. "I want to get back here by the time my friends finish dining."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 04, 2015, 12:37:10 AM
[Julian and Ragni]

"Ah," Rotkopf says, "now, this ring is rather lovely. Let's look at it first." He takes a magnifying lens from his desk drawer. "Yes, clearly elf craftsmanship. At first glance, it appears to be silver - but it is actually ithilmar. It doesn't tarnish, you see. The design: alternating dolphins and sharks, pursuing each other in an eternal circle. Representative, I should think, of the two aspects of the sea: protector and destroyer. Ah, to humans, Manann and Stromfels. To the elves, Mathlann is both.

"There is a clear magical aura, which one would expect with any elven jewelry. The natural assumption is a maritime enchantment of some sort, but we'll come to that momentarily. Is there any more to learn by simply looking? Aha - an inscription along the inner surface. You see? Elven script. Have no fear - we need not locate an elf to assist us! I understand elven. Hmmm. It says, Lord of the Silver Isles. Interesting. The owner of this ring is an elf of some importance, it appears.

"Now the elves, as you may know, are very secretive about their homeland of Ulthuan. Human ships aren't allowed to approach it, and the elves do not share their charts. Even so, we know a little - most of it drawn from scraps of knowledge left behind in ancient ruins. The Silver Isles are somewhere on the far side of Ulthuan, towards the bleak lands beyond. An elf could tell you more... if you could find one who was willing, of course!

"Lastly, to the enchantment. This will take a moment only." He closes his eyes, holding the ring tightly in the palm of his hand.

[Rotkopf WP test: secret result!]

He opens his eyes. "As I predicted," he says smugly, "the enchantment protects the wearer from hazards at sea. It wards off the chill winds and the spray; it allows the wearer to stay afloat even in the roughest seas, should he fall in; and it repels dangerous sea creatures. Useful for a sailor, assuredly. The enchantments are of great subtlety and grace. It is of great age, too - my guess is that it is part of the regalia of the Lord of the Silver Isles. Ah, a signifier of status. An identity marker. Not, however, a work of evil. What a relief! Ha ha.

"Let's see what the journal can tell us next."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on November 04, 2015, 12:44:05 AM
"it may not be evil  that's not to say the Lord of the silver Isles isnt"  Julian glowers.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 04, 2015, 01:04:44 AM
[Hans]

"We've got an important man here!" the sergeant says. "A close friend of Captain Graveland! Well, this isn't Suiddock. This is Goudberg, and Captain Graveland isn't too popular with some people in this ward. You'll be going to a Goudberg watch post, if that's not too much of an inconvenience for you."

He nods to one of his men, who steps forwards and puts the manacles on Hans's wrists.

"Co-operating is a good sign," the sergeant says. "Keep that up and we'll get along fine. Now, let's take that walk."

The patrol march Hans along the main street, then turn off into a quiet side street. The watch post is a small but well-maintained building. They go inside.

The sergeant gestures for the manacles to be removed, which a watchman does. "Right then," the sergeant says, "you can start by handing over your weapons and possessions. They'll be kept safe. Then we'll talk."

[does Hans surrender his things?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on November 04, 2015, 01:23:33 AM
"If I was important, I'd be in the Prince's Rest, not waiting outside like a servant" Hans sighs, shaking his head. He's hoping just to get fined, especially since he stole his money from Etelka anyway. He will surrender everything except Etelka's papers and translation + notes, which he has stuffed in an inner pocket of his coat. He does surrender the journal as it's incomprehensible.

"Look at my things. There's no lie to what I tell you. I have committed no crime, nor resisted arrest. What could we possibly have to talk about?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 04, 2015, 01:40:07 AM
[Hans]

"I don't like your attitude," the sergeant says. "When we see a heavily-armed man in battered clothes loitering near one of the best inns in the city, we're going to see what he's up to. That's what the Watch is for. Then you go and give us a lot of backchat and wild stories. Not very respectful, is it?"

The sergeant inspects Hans's possessions. "Nasty little crossbow, this. Easy to hide... now that makes me think 'criminal.' A rope for climbing out of windows... net for catching innocent passers by so you can rob them. Ah..." he picks up the money pouch. "Proceeds of crime, most likely. And what's this book?" He opens the journal, staring at the words. "Very suspicious!" He closes the book and puts it down. Hans suspects he can't read.

"I'll give you one more chance. Why were you loitering outside the Prince's Rest? The truth this time!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on November 04, 2015, 01:57:47 AM
"I'm telling the truth. I don't have anything to tell you, other than that criminals don't stand in plain sight, and offer to go with the Watch. I actually catch criminals, so I'd know. I have companions taking lunch at the Prince's Rest, and I am waiting for them. People like me don't get let in, and I've no care to be. I do bounties for Graveland, and he can vouch for me."

Hans sits back and sighs deeply. "You want to fine me for loitering, maybe confiscate that useless crossbow, good for you. But my story won't change and you've no proof to the contrary. My net and lasso are for catching people, yes. My holy symbol, to aid in the destruction of the undead. My sword, to protect myself. The journal, which you can't read, is evidence. I can't read it either, some sort of foul coded language, but one of my companions at the Rest can, which is why I'm waiting for him."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 04, 2015, 02:13:39 AM
[Hans]

The sergeant frowns. "I catch plenty of criminals. Sometimes they do stand around in plain sight. Criminals are stupid... and some of them think they can talk their way out of anything." He snorts. "Even if you are a bounty hunter, or a witch hunter, we don't need your sort here. Maybe there's need for you in Suiddock where the watch hide in their barracks and let the League run things, but here in Goudberg we can keep the streets safe without hiring amateurs and thugs.

"Still, no need to clutter up the cells. A fine is in order, like you suggest... but I'd say you've earned yourself a few lashes too."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on November 04, 2015, 02:23:13 AM
"What the hell for? I haven't committed a crime. At least you can see I'm telling the truth. I'm sure a 'fine' is sufficient to cover loitering. Who's your Captain?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 04, 2015, 11:52:35 AM
[Hans]

"Well, let's see," the sergeant says, "loitering, going equipped for robbery, and wasting the Watch's time with all this arguing. You can complain to Captain Denkers if you want - we'll put you up in a cell while you wait. He's a busy man, but he'll probably have time to review your case tomorrow... or the day after." The sergeant smirks. "Or we can get this done with now. What's it to be?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on November 04, 2015, 01:15:56 PM
"Depends how many lashes it is. Being equipped for a robbery, what nonsense. As if ropes and nets are a crime in the biggest fishing port in the world."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 04, 2015, 02:39:33 PM
[Hans]

"Since you've been so polite," the sergeant says, ignoring the comment about fishing, "I'll make it a 4 guilder fine, and four lashes. Even your delicate skin should be able to take that many."

The other watchmen laugh on cue.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on November 04, 2015, 02:55:54 PM
"Get it over with, then. Lunch must be nearly over."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on November 04, 2015, 03:06:44 PM
By Sigmar, I'm glad Julian and Ragni aren't here. Be like a cat chasing a mouse 'round the attic once they see some green skins.

"Skwiknibble?" Admund replies, glancing at the others while the snotling gnaws at the apple. "What Wizard brought you here? Did the Wizard give you the vest? Where did the Wizard go?"

Admund points Skwiknibble to Mortus, "Mortus here is a wizard too, but a nice Wizard."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 04, 2015, 03:21:49 PM
[Hans]

"Sensible man," the sergeant says. He picks up Hans's money pouch again, opens it, and takes out four guilders, which he puts into the desk drawer. "You'll get the rest back in a few minutes. Now, you'll be glad to know we don't do our whippings out in the street, so you won't have to worry about anyone seeing you cry... apart from us, of course. This way."

He and the other watchmen lead Hans into a cell. Ropes hang from iron rings on the wall, ready to secure prisoners. "Strip," the sergeant tells Hans. He takes a long, heavy whip from a hook on the wall, and gets ready to use it.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on November 04, 2015, 03:27:24 PM
Hans removes his hat and heavy coat, folding the coat and placing it on the floor, being careful to fold it so that the watchmen don't see all the internal pockets. He then takes of his shirt and drops it on top of the coat, standing there with his upper body bare. He is skinny and pale, with numerous scars running down his back from whippings received as a child, and various healed sword cuts and claw wounds on his arms and chest. Used to wearing his heavy clothes, he shivers slightly in the cool of the cell.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 04, 2015, 03:53:32 PM
Mortus glances swiftly at Admund and then smiles.

"I can do some little things," she says.   "Like the lights."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 04, 2015, 10:58:11 PM
[Hans]

Two watchmen take hold of Hans's wrists and tie ropes to them, securing him to the rings on the walls. "I see you've been whipped before," the sergeant says, "so I'm not the first person you've pissed off with your attitude. Maybe you'll learn something this time."

[Yes, the Marienburg book has a picture for this. A creepy one!]
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/whip_zpspzgsjioi.jpg)

Hans hears the whip crack several times through empty air, as the sergeant tests his aim. Then, suddenly, it hits him, cutting diagonally across his back from his shoulder to his hip. The pain is intense.

[Hans Cl test: 11, pass]

But he's able to control his reaction, and doesn't cry out. The whip cracks in the air again, then slashes across his back. There's a long delay before it strikes again - he guesses that the sergeant is trying to surprise him, to catch him when he's not ready for it. But when the whip falls again, this time crossing the first two stripes in an X shape, Hans holds his nerve. The fourth and final lash is delivered with all the force the sergeant can manage. The tip wraps around and bites into Hans's side.

[Hans takes 3 wounds]

"Well, you're a stoical one," the sergeant says. He approaches and inspects his work. "Those are nice, bloody stripes considering it was only four lashes."

"I think you used the dwarf whip by mistake, sergeant," a watchman says, "that's why it's cut him up more than normal."

"Damnit, so I did," the sergeant says, laughing. "Only supposed to use that on those thick-skinned beardy bastards. Ah well. Untie him. You can go now. If I see you loitering again, you'll get ten."

The watchmen untie the ropes. They grab his arms and lead him straight out onto the street, without giving him the chance to dress. A moment later, one of them dumps all of his possessions on the street next to him. When Hans checks his money pouch, he's missing ten guilders instead of only four.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on November 04, 2015, 11:11:03 PM
"I guess he never learned his numbers either" mutters Hans as he puts on his shirt and coat. "At least he didn't take my evidence."

To the watchman who dumped his stuff "Hey, what's the Sergeant's name? I got the Captain's but not his."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 04, 2015, 11:16:57 PM
[Hans]

The watchman looks at Hans. He looks young - probably he hasn't been on the watch long. He's clearly ashamed about what happened. "Uh, he's Sergeant Petersen." He pauses, then, while looking at his feet, mutters, "sorry!" Then he hurries back inside the watch post.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 05, 2015, 12:15:39 AM
[Mortus, Admund, Max]

Skwiknibble looks up when Admund says his name, putting his head on one side curiously. "Wizard name 'stine," he says, "Great wizard! Me live in cave. With goblins. Goblins big meanies! Hit all time! Steal fungus! 'Stine kill goblins! Not kill me. Take me out of cave! Teach human talk. Only hit when bad! Learn many words!" He eats the rest of the apple, then jumps up and down excitedly. As he speaks, he sprays apple fragments from his mouth.

"'Stine say, you good snotling! Make you nice coat to wear, like mine!" He puts both hands on his waistcoat. "Look good! 'Stine say, you gotta hide in bag! Humans not like. Me hide! Come to nice house. 'Stine like a lot! Stay in nice room. 'Stine play with shiny magic thing. Lost shiny thing. Him angry. Fall down." A look of confusion comes across his face. "Gone. Me not know where. Me stay here."

He looks sad. On learning Mortus is a wizard, he starts to talk rapidly to her. "Wizard! Me like! Me good snotling! Me tell secret! Mother Fungus give blessing! Me wished there was fungus. Nice house, but need fungus to be home! Humans sad if no fungus. So me wish very hard. Mother Fungus listen! She make me great shaman! Me wish and fungus come. Me wish and make funny noises! Me wish and make dung do tricks! Humans like a lot. Me hide in walls and hear laugh and shout!" He waves his arms around. "Many fungus now!"

Max leans closer to the snotling. "Um, Mr. Mouldeye," he says, "can you make something happen now if you wish for it? I'd love to see."

Skwiknibble stares at him. "Funny hair!" he says, "shirt nice!" he grabs the bottom of Max's shirt. "'Stine like this. Shiny shirt." He lets go. "Me make wish! Show Mother Fungus power! She great god!"

He raises his arms in a dramatic pose, and begins to chant something (in what is presumably a snotling language). As he does, a glowing light is just visible through the cloth of his waistcoat, at his belly. A nearby patch of slimy dung disappears from the floor... it reappears in the air, then splatters all over Max's shoulder. "Oh!" Max says, surprised.

"Smell nice!" Skwiknibble says. "Me help!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 05, 2015, 12:29:57 PM
"Maybe humans don't understand the need for fungus," Mortus says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 05, 2015, 02:56:11 PM
[Mortus, Admund, Max]

"Humans not like fungus?" Skwiknibble says. "Fungus good! Look!"

He chants again, though saying different words. As before, a glowing light is visible at his belly, through the waistcoat. A patch of toadstools appear on the floor in front of Mortus.

"Me help humans! Home need fungus!"

"Um, can you tell how he's doing that, Mortus?" Max whispers. "Is that glow part of a spell?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 05, 2015, 03:49:26 PM
[Julian and Ragni]

"Yes, indeed," Rotkopf says. He picks up the journal and opens it. "Common alphabet. But the words... clearly not a language. Yes, this is written in code. I'll try some common ciphers: Sigmar's Switch... no. Miraglianese... no. Reflexive Sevenths...no." He sighs. "I'm afraid I've reached the limits of my knowledge on this subject. It's a variable code of some sort, and will take considerable effort to solve. You'll need to find a specialist code-breaker. There is an elf, Ralmoris Galielholendil, who is affiliated with the college. He runs a translation business over in Elftown. He's expensive, but he's extremely good at what he does. There are, of course, other cryptologists on campus, but if the matter is urgent I recommend you go to the best." He smiles. "After all, that is why you came to me!

"While I cannot read this book, I can confirm that it is a journal or log book, based on the layout of the pages. Oh, what have we here? This page is quite different. Observe how the words are arranged in a diagrammatical format? This is characteristic of a spell. And here, several pages on, is another. Hmmm. I do not recognise the precise pattern, so sadly I can gain no insight into the code. Neither can the spells be cast without decoding them, which is just as well. I will venture to say that they are not standard... ah... sanctioned spells. They may very well be examples of transgressive magic - that is, necromantic, or chaotic. That being the case, I would take care to warn Ralmoris before he sees them. He has an irrational fear of magic due to some incident in his past.

"If you manage to break the code, I will be happy to tell you more about the spells. My interest has been raised! Now, the crown."

He takes up the magnifying lens again, and studies the crown without touching it. "The metal is silver, or at least silver-plate. Artistically wrought. The design is simple, but elegant. Nine stones, all the same. Gem-cut quartz. The stones are unworthy of the metalwork, but the effect is pleasing. I would guess that it is intended as costume jewelry - for a masquerade, or perhaps a play or opera." He furrows his brow. "Nine stones. I wonder if that's significant? There are some occult associations with that number. But it could be coincidental. Let's see what its thaumic aura can tell us."

He picks up the crown. "Ah, it is magical." He closes his eyes, concentrating.

[Rotkopf WP test: secret result!]

He is silent for a few moments. But then he suddenly cries out, and slumps backwards in his chair. His eyes remain closed, and the crown is still gripped in his hands, but he is not moving.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on November 05, 2015, 04:23:55 PM
"Professor!" Julian shouts. He quickly grabs the leather pouch of the desk, and uses it to wrench the crown from his hands without touching it.

"Professor" Julian asks again, more urgently.

If the professor doesn't respond Julian will shout for help and send ragni to fetch someone, and try to give a touch of brandy to the professor's lips.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 05, 2015, 04:47:50 PM
Mortus will try her magic detection.   If he is not a wizard she will try and touch his waistcoat to see if it is magic.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 05, 2015, 11:34:26 PM
[Mortus, Admund, Max]

Mortus concentrates, attuning her mind to sense the etheric distortions that occur around magic-users. She can sense two other wizards inside her detection range, though neither is within about fifty yards. Skwiknibble isn't a wizard. Even so, there is something magical about him. Mortus reaches out and touches his waistcoat, wondering if it is somehow enchanted. It isn't... but she thought she sensed a magical aura very close to it.

Skwiknibble backs away when she touches him, looking worried. "Good humans!" he says, "no hurt!"


Meanwhile, Max has had enough of the smell of snotling dung on his shirt, and has taken it off. Skwiknibble notices the large scar on his chest that the Bogenhafen sewer-monster caused, and says, "Shaman mark! Me got!" He unbuttons his waistcoat, but there's nothing to see except grubby skin. "See when me wish for fungus!" he says. "Look!" He chants again, and this time a glowing light appears inside his belly, showing through the skin. Another patch of mushrooms appear.

Max crouches down, and says, "Mr Mouldeye, did you swallow something? Perhaps that shiny magic thing you mentioned before?"

The snotling looks confused. "Shaman mark!" he says. He darts up and taps the scar on Max's chest. "Make glow!"

"Um, I'm afraid it doesn't glow. I'm sorry!"

Skwiknibble nods. "Keep trying! Me not glow for long time."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 06, 2015, 02:11:38 AM
[Julian and Ragni]

Julian wraps the leather pouch around the crown, and tries pull it from the professor's hands. He's gripping it so tightly that he has to use all his strength... then he succeeds, the crown coming free so suddenly that Julian stumbles backwards, dropping the crown on the floor. He leaves it there, returning his attention to the professor. The palms of Rotkopf's hands have been burned by the crown. Julian checks he is breathing - he is, but only faintly.

Julian sends Ragni for help: he runs into the outer office, where the secretary is, and tells her to fetch a physician.

Meanwhile, Julian loosens Rotkopf's collar, then puts some brandy to his lips.

[Rotkopf T test: pass]

The professor takes a deep breath, opening his eyes. There is a distant look in them. He drinks a little of the brandy, then speaks in a quiet, weak voice. "I was within an endless library, whose shelves and walkways stretched away in every direction, including above my head and beneath my feet. I saw nine orbs of wondrous colours, floating together in endlessly shifting configurations. They spoke to me with a thousand voices at once... male and female, young and old, in every language I know, and in others I did not. They offered me knowledge... knowledge of everything. I picked up the nearest book, and saw that I had written it myself - but in the future. It was a work I had planned, but not yet begun in earnest. I opened it, encouraged by the voices: suddenly it grew red-hot in my hands, then was wrenched away by an unseen force. I woke."

He blinks, his eyes now focusing on Julian. "Holy Verena, what a horror I have been delivered from! I know what I saw... nine is the number of the god of hidden knowledge, of ways untaken, of barren futures. That crown is a tool of his will. I might have accepted his gift and been forever lost to this world!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 06, 2015, 07:12:28 AM
"I'm a good human," Mortus says.   "I won't hurt you.   When did your mark start to glow?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 06, 2015, 09:10:05 AM
"Good wizard!" Skwiknibble says to Mortus. "Good like 'Stine! Mark not glow 'till 'Stine gone. Me alone. Mother Fungus make me shaman!"

"I think he must have swallowed a magic item of some sort," Max says to Mortus and Admund. "That's how he does the magic." To the snotling, he says, "Mr Mouldeye, are you sure you didn't swallow the shiny thing?"

Skwiknibble thinks for a moment. Then he nods. "Me swallow shiny."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on November 06, 2015, 11:23:27 AM
Julian is shaken by Rotkopf's description of his vision, and the fact he may have caused him to lose his mind.
"Professor I am deeply sorry. I suspected the artifact was linked to the ruinous powers but I did not think it would be any danger to you. I would not have asked you to inspect it if so! Thank Grungni you did not fall to the lure. Did you manage to divine it's purpose, or just that it is rife with evil. At least we have the crown, Not only is it damning evidence, but it must be quite a loss for the heretic to not be able to use it"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on November 06, 2015, 02:25:31 PM
"He swallowed something magical?" Admund says incredulously, still down on one knee. "So now he can summon fungus and dung?"

Admund rubs his chin. "Looks like we found our ghost."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on November 06, 2015, 03:28:17 PM
Hans straightens up and walks back to the Prince's Rest, making sure there are no watchmen walking by. He walks over to the doorman.

"Excuse me sir, my master is dining inside and I would appreciate it if you could pass him a message. I work for a Mr Max Breytenbach, and he is dining with two of his companions. If you could please tell him that his servant Hans has important news for him, I would be grateful. Also, is it possible for me to wait for him around the back, near the servant entrance? The matter is quite urgent, yet I do not want to... disturb... your clientele with my presence."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 09, 2015, 04:27:36 PM
[Mortus, Admund, Max]

"Yes, he must be the ghost," Max whispers to Admund. "But he's trying to help - he just wants to make the inn nicer. He doesn't understand that humans aren't as keen on fungus and bad smells as snotlings are. Uh, it's like if I moved into a snotling cave and cleaned up all the dung and mould! Anyway, if we can convince him to leave, the problem will be solved. Um. But where can he go?

"We can probably ask Mr. Aasenberg about the wizard - um, Stine - that he's talking about. Though it sounds like something bad happened to him."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 09, 2015, 04:40:00 PM
[Hans]

Hans head back to the Prince's Rest, looking around for any watchmen as he goes. His back still stings like hell, especially with his shirt and heavy coat rubbing against it. He could probably do with having the wounds cleaned and dressed.

He approaches the smartly-dressed doorman and makes his request. The man looks down his nose at him.

[Hans Fel test (bonus for reasonable request): 36, pass]

"Mr. Breytenbach, you say. Very well - I shall see if your master is indeed dining here, and will see that he gets your message. I do think it would be best for you to wait by the back door." He points. He then goes inside the inn, sending someone else out to take his place.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on November 09, 2015, 04:47:59 PM
"Most kind" says Hans through gritted teeth. He hurries around the back and waits in the shadows near the servants' entrance. He passes the time concocting ever more elaborate revenge fantasies for Sergeant Peterson, muttering to himself and glancing about for watchmen.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 09, 2015, 04:57:41 PM
[Julian and Ragni]

Rotkopf smiles feebly. "There is no need to apologize, Mr. Stonebridge. You did warn me. I was careless. Had I found this item in some wretched catacomb, I would have approached it with care; but here in my office I felt safe. I neglected to employ the proper safeguards." He looks at his scorched palms. "A valuable lesson!

"I believe the crown's purpose was to do just what it tried to do to me: to grant a vision of that awful demon-god to the wearer, and so to tempt them into accepting his gifts. The wearer would then be in his power." He shudders, asking Julian for more brandy.

"I did learn a little more," he continues. "The enchantment is a recent one - no more than a few weeks old. I also sensed some traces of the wizard who created it - a woman... I might be able to describe the face I see in my mind."

He thinks for a few moments, then gives a description Julian recognises as Etelka.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on November 10, 2015, 05:27:57 PM
[Julian and Ragni]

Rotkopf smiles feebly. "There is no need to apologize, Mr. Stonebridge. You did warn me. I was careless. Had I found this item in some wretched catacomb, I would have approached it with care; but here in my office I felt safe. I neglected to employ the proper safeguards." He looks at his scorched palms. "A valuable lesson!

"I believe the crown's purpose was to do just what it tried to do to me: to grant a vision of that awful demon-god to the wearer, and so to tempt them into accepting his gifts. The wearer would then be in his power." He shudders, asking Julian for more brandy.

"I did learn a little more," he continues. "The enchantment is a recent one - no more than a few weeks old. I also sensed some traces of the wizard who created it - a woman... I might be able to describe the face I see in my mind."

He thinks for a few moments, then gives a description Julian recognises as Etelka.

"thank goodness you are so strong of spirit then, professor."


When Rotkopf describes Etelka Julian's face darkens
"As I suspected... and feared. Thank you for all this information it is of great importance to the safety of this city. If my colleagues have a cipher for the code might I return to see you again? I do not wish to risk any spells... going off, as it were, but all the information we can get is helpful"

As Julian is leaving the room he turns to the professor and asks a final question
"Would the enchantments on the ring work if it were kept in my pocket, or on a chain? Can't be too careful what with all the canals and all this armour. Never did like the water much"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on November 11, 2015, 01:43:22 PM
"Aye, that sounds best Max." Admund says rising off his knee. "Herr Aasenberg might know who this 'Stine might be. If his ghost problem started the same time as 'Stine visited, then we've solved our mystery. I wonder where the wizard went to?" Admund eyes the spot on Max's shirt, "And I wonder if we can get your shirt cleaned..."

"Mortus, would you like to stay with our friend, here? I'll go down stairs for just a moment."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 11, 2015, 05:47:37 PM
Mortus is going to cast sleep on the snotling.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 12, 2015, 11:29:12 PM
[Julian and Ragni]

"I'm not sure I would have resisted," Rotkopf says, "if you hadn't pulled the crown from my hands so promptly. The lure of knowledge is powerful... ah, then surely the artifact must have been intended for use on College members! You had best remove it from the campus before it causes more harm.

"Please do return if you find the key to the code: those spells may relate to the creation of the crown, and as such should be examined with extreme caution."

Ragni and the professor's secretary return with the physician, who sets about treating Rotkopf. In response to Julian's question about the ring, Rotkopf says, "I'm afraid that magical rings work only if worn on the finger, Mr. Stonebridge. It's a basic law of enchantment which cannot be circumvented. And of course, wearing it will raise comment among any elves you encounter. I'd advise gloves, though of course it is hardly the weather for them."



[Mortus, Admund, Max]

"Find 'Stine!" Skwiknibble says excitedly, "him friend! Me go look." Then, he screws up his face in concentration. "Humans not safe," he says, "me hide, 'Stine say. Go in bag. Not see!"

"You're right, Mr Mouldeye," Max tells him, "most humans won't understand." He looks at Admund. "Um, we shouldn't tell Mr Aasenberg exactly what his problem was caused by. It would be better if no one except us knew about Mr Mouldeye. I don't want to risk him getting hurt." He sets his bag on the floor and opens it. "Um, I think there's room in here, Mr Mouldeye. Will it do?"

Skwiknibble nods, and climbs into the bag.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 13, 2015, 11:32:50 AM
[Mortus, Admund, Max]

With the snotling concealed in the bag, Admund, Mortus and Max leave the attic and return to Aasenberg's office. He looks up as they enter. "You're back so soon! Did you find anything? Oh, before you answer: Mr Bretytenbach, there is a message for you. Your servant Hans is waiting at the back door. He has urgent news, apparently."

"My servant?" Max says. "Oh, Hans. My servant. Yes. Um, I'd better go and speak to him." Max looks at Admund and Mortus, his expression attempting to convey that it would be best to get the hidden snotling outside as soon as possible. Then he leaves, guided by a servant.

"I don't like to pester you," Aasenberg says to Mortus and Admund, anxiously twirling his prayer-beads, "but did you find anything? A cursed artifact? An evil presence?"



[Hans]

Max appears from inside the inn. "Hello, Hans!" he says, "I was told you had important news. Did the translator break the code then? Um, I'm sure you didn't need to pretend to be my servant though. You could have just said you were a friend."

Hans notices that Max's bag looks a lot more full than usual... and he thinks that something inside is occasionally moving around.



[Julian and Ragni]

The two dwarfs are in the corridor outside the professor's offices. "Bloody magic stuff!" Ragni says, "we oughtta smash that crown thing up."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on November 13, 2015, 11:45:40 AM
"I got whipped for waiting out the front without an excuse" growls Hans, eyeing the bag suspiciously. "I need to buy some better clothes to fit in with you lot. Stings like hell, I might need your help later my boy. But yes, I got a translation from an elf. A partial translation anyway, with notes for the rest. It's very bad. Too bad to talk about here... and I think that girl Mortus might be in real trouble. That "play" she mentioned... is a tool the Witch herself dares not to read, for the sake of her own sanity. Where is Mortus?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 13, 2015, 12:40:18 PM
[Hans and Max]

"What!" Max says, "that's outrageous! Surely that can't be legal! Did you get the names of the people involved? I can make a formal complaint on your behalf. Um, though I'll need to register with the Marienburg lawyers' guild first. I'm sure that will be speedily arranged if I pay the appropriate fee. I'll certainly give you any medical treatment you need, Hans, but I promise that I'll also get you legal satisfaction! I've had some success in similar matters in the past."

He notices Hans looking at the bag, and blushes. "Um, yes, I have something in here... there was an odd situation at the inn. I'll explain later."

When Hans talks about Mortus and the play, Max says, "Holy Sigmar! Mortus obviously doesn't realise that the play is dangerous. She's still inside with Admund. Um, we need to warn her."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on November 13, 2015, 12:55:34 PM
Hans grunts with appreciation, and gives a small smile. "I did get his name. A formal complaint is one way, but I have thought of a few others. He's a little man, though, and we have real problems to worry about." Hans glances around, looking for Watchmen. "I'd like to get somewhere quiet, and safe. Where are the dwarfs? You should all see this translation. Assuming it's correct, almost noone can be trusted now."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 13, 2015, 01:17:04 PM
"More of a presence than an artifact," Mortus says.   "It has been dealt with now."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 13, 2015, 01:22:14 PM
[Mortus and Admund]

"A presence?" Aasenberg says "so it was a ghost, after all? Are you completely sure it's gone? What did you do?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 13, 2015, 02:08:34 PM
"We have some experience with these things," Mortus says quietly.   "I am completely sure that it is gone.   There is no need to go into details I think."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 13, 2015, 04:15:46 PM
[Mortus and Admund]

"Can't you tell me any more?" Aasenberg says, narrowing his eyes. "I've had people claim to have fixed the problem in the past... they hadn't."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 13, 2015, 04:57:07 PM
"Your problem was being caused by a presence that had been summoned by an artifact that had been left in the top of your inn.   We destroyed the magical ability of the artifact and as such dispelled the presence and got rid of the problem.   I have the artifact here if you want to see it," [if he asks to see it she will show him the symbol of Athraigh] "but I assure that it has not powers now.   It was created as a trick, maybe as a revenge from some other inn owner who you put out of business.   It was not dangerous to persons but very much so I'd imagine to your reputation," Mortus says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on November 13, 2015, 05:22:19 PM
"no Ragni, it's evidence. And the ring" Julian will carefully wrap the crown and ring back into the leather pouch, taking care not to touch the metal of the crown.

"right, off to House fooger then" Julian will ask for directions from the old porter if he doesn't know the route.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 16, 2015, 11:17:29 AM
[Mortus and Admund]

[Mortus Ld test to convince him (bonus for story and symbol: 10, pass]

"Yes, I would like to see the artifact," Aasenberg says.  He peers at the symbol. "That does look like a sinister thing... certainly no symbol of a benevolent god." He clutches his prayer-beads. "A malicious competitor... that does sound likely. Everyone knows the Prince's Rest is the finest inn in the city, and there are a lot of people jealous of that." He takes a deep breath. "So it's really over! No more toadstools in the beds, or slime dripping off the walls! Oh, this is such a relief! Thank you, both. Thank you!" He offers his hand to each of them to shake. There are tears of relief in his eyes.

"I don't know how to thank you! Certainly you need not pay your lunch bill, but that's not nearly sufficient compensation. Ah... how much do you charge for your services?"

He seems to have forgotten about their earlier request for information.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 16, 2015, 11:28:14 AM
[Hans and Max]

"I'm glad you got his name," Max says, his youthful face in an almost-comical expression of resolution. "I know it's a small abuse of power relative to the other threats we're investigating, but I think it's vitally important that people in authority behave with justice and decency. People need to be able to trust in the Watch, and the courts, or society will crumble... which is exactly what the cultists want. Um. So I'm going to do what I can.

"Mr Julian and Ragni went to the College with that crown we found. I'm not sure when they'll be back. Um. Mortus and Admund were just finishing off some business in the Prince's Rest... I think they're about to get some information on Etelka. Well done for getting the journal translated! I'm sure it must contain some important leads. Etelka knows we have it, of course, so we do need to hurry." He glances around. "Um, I hope she doesn't show up while we're here. We can go back to our inn to talk, maybe? I doubt she knows about it."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 16, 2015, 11:56:09 AM
"We asked for some information earlier," Mortus says.   "That would be enough as payment."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 16, 2015, 11:58:22 AM
[Julian and Ragni]

"Evidence!" Ragni mutters, "all we have to do is find the witch and axe her head off. Don't need evidence then!"

The Fooger offices are over in Guilderveld. The fastest way to get there, much to Ragni's disgust, is by boat. Julian hires a boatman to take them across the Reik and drop them off at the Guilderveld waterfront. The offices are on the eastern side of the ward, so not too close to Sybo's shop. Hopefully no one will recognise Julian as one of the fugitives from the fire.

Along a canal known as Baron Frederik's Folly, close to other banking and merchant offices, is a tiled plaza with temples to Verena and Haendryk (god of trade) on either side. Towering over the other buildings is a four-storey, high-roofed structure that resembles a fortress. It's clearly dwarf-built, and strongly resembles the Fooger mansion over in Dwergsbezit.

The plaza is extremely busy. Many people are heading to or from the vast, open doors of the Fooger office. No one is allowed in without scrutiny from four axe-wielding dwarfs who stand guard over the entrance. The guards nod to Julian and Ragni as they approach, allowing them to pass unquestioned.

The ground floor is a single large room. Dozens of clerks scribble away at ledgers, constantly updating the records according to messages brought to them by runners. The walls are lined with expensive tapestries and paintings. The floor is of perfectly-cut stone, with dwarfish runes inscribed in intricate patterns. The effect is to suggest a union of human and dwarfish tastes.

A dwarf seated at a large desk looks to be in charge of this level. He's obviously not Fooger himself, but he's the person to speak to about seeing the boss.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/fooger1_zpsqzmuwr5e.jpg)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 16, 2015, 12:21:44 PM
[Mortus and Admund]

"Ah, that's right - you were interested in a receipt. As I said Crispijn van Haagen has a standing reservation on our Averheim suite, even though the Haagen family home is only a short distance away. He likes to have a private place to entertain guests, away from his father's attention. Van Haagen senior is rather a controlling man, you see, and Mr. Crispijn van Haagen has... exotic tastes.

"The suite is currently occupied by Mr. Crispijn's paramour, Lady Miranda Arcimboldo of Miragliano. Lady Miranda has not been in the city long, but has already made an impression on high society. I understand she and Mr. Crispijn met at the Three of a Kind  - do you know it? On the Elfgate Bridge? Yes? Well, he seems quite besotted with her. She, on the other hand, runs rather hot and cold with him. While they often dine together in our restaurant, she has also been seen in the company of other men. I'm told that only last night she attended a performance at the Grand Opera House with..." he thinks for a moment, "a Count von Guttenberg, I believe it was. They shared a box together.

"The Lady does not always stay the night, either... or, I should say, not all of the night. She seems to come and go at odd hours, often unescorted."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on November 16, 2015, 04:18:01 PM
When Max mentions Etelka his head whips around, almost wildly, scanning for her. He isn't quite aware of how ridiculous he looks. "She might be! She comes here with that fool van Haagen boy. We have to leave, we have to run! I'm in no condition to fight anyone. What's taking so damn long!?" he rants, finishing by looking back at the door.

He starts tapping his foot, muttering to himself and trying to sink back into the shadows of the doorway.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on November 16, 2015, 05:27:30 PM
"Hello" Julian hails the Dwarf "Mighty fine building you got here, Nice to see some proper workmanship. Julian Stonebridge of Karak Norn and my friend Ragni Greathammer. "

"We've come from Middenheim and believe Arkat Fooger might be interested in hearing what's going on there"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on November 17, 2015, 12:41:26 AM
Admund stands next to Mortus quietly, listening. Etelka, I knew it.

"This woman, Lady Miranda, do you know if she has been in today, or is she expected to return? What about Herr Crispijn? I suspect he is at the Three of a Kind now?" Admund asks politely.

Admund glances at Mortus and the artifact. "This artifact, must have been meddled with a wizard of some sort. I confess, to know little of magics and the like, but can you think of any wizards that have stayed here in the recent past that have been...well... more odd than usual? Does the name 'Stine ring any bells?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 17, 2015, 05:12:01 PM
[Julian and Ragni]

The dwarf looks up from his papers. "Good day to you, brothers." he says. "Karak Norn, is it? That's a fine hold. House Fooger is very proud of its trade links with Karak Norn."

At the mention of Middenheim, he raises his heavy eyebrows. "I've heard a thing or two about Middenheim lately. Always used to be a good place for dwarfs, but someone had started some tax trouble. I've heard something else too - Elftown's up in arms about a couple of elves dying in Middenheim. Threatening the graf with sanctions." He puts down his quill. "Director Fooger's very busy, of course, but he'll want to hear any news you have. I'll take you up now."

He stands, and leads Julian and Ragni to a wide staircase. They climb all the way to the top floor, and the dwarf shows them into a large office. Dwarvern statues stand at the corners of the room. On the walls hang a selection of fantastically beautiful shields, axes and warhammers. Behind a granite-topped desk is an elderly dwarf whose grey beard is immaculately kept, despite its considerable length. His face is wrinkled, but his ruddy skin still looks tough, and his eyes are bright. His clothes are simply cut, but of the finest cloth. Gold shines from his fingers, from his buttons, and from his belt.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/fooger2_zpswlxepfqi.jpg)

The dwarf who brought them explains who they are and what their business is to Director Fooger, then withdraws. The director stands, offering his hand to shake. "Good afternoon Mr. Stonebridge, Master Greathammer. I'm Arkat Fooger. If you'd like a drink, I have some whiskey here." He pours them drinks if they want. Ragni, nervous in the presence of such an imposing elder, responds to Fooger's greeting in an unusually quiet voice.

"Take a seat," Fooger says, resuming his own chair. "I'd very much like to hear news from Middenheim. I've heard all sorts of reports, but nothing from respectable dwarfs."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 18, 2015, 12:28:00 AM
[Hans and Max]

"Um, why don't we go back to the Salted Salmon now," Max says to Hans, worried by his anxious demeanor. "I'll leave a message for Mortus and Admund to join us there when they've finished. And Mr Julian and Ragni will be going there anyway. I can take a look at your back... oh, and did you have any lunch? If not, you can have something at the inn."

Something inside his bag squirms around. He glances at it. "Um, and I need to... um... open my bag. Ah. Shall we go?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 18, 2015, 01:17:40 AM
[Mortus and Admund]

"Lady Miranda was here at breakfast," Aasenberg says, "which she has rather early - around seven o'clock. Mr Crispijn did not stay over... but when he does, he tends to rise somewhat later in the morning. I'm afraid I don't know the current whereabouts of either, or if they plan to visit us later. I would assume though that the lady will sleep here tonight. You might ask at the Haagen mansion for Mr. Crispijn.

"We do welcome wizards to the Prince's Rest on occasion. But they tend to be upstanding, serious people. Several of the professors from the College have been here over the last months, and Mr. Sybo Haan the enchanter. 'Stine? That does ring a bell... let me check the register. Let's see... Stigter, Stolk, Stoof, Storm... no, there's no Stine. Wait, could it be Carstein? Herbert Carstein, an Imperial gentleman from the Altdorf colleges. He was a little eccentric, perhaps: he used to wear waistcoats with no shirt underneath, and he had these bright tattoos all down his arms that used to glow and move. He carried some sort of animal around with him in a case too - I never saw it, but there were air-holes in the case, and you could hear the creature moving about.

"I'm afraid he's dead. A maid discovered him on the floor in his room one morning. According to the physician we consulted, his heart simply gave out. And this was a few days before the trouble started, so I'm sure he can't have been to blame."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on November 18, 2015, 01:35:56 AM
"Right, yes" says Hans, glancing at the bag. "I need to go with you though, or I'll get picked up by the Watch again."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 18, 2015, 11:45:01 AM
"I does seem unlikely that a gentleman would be at fault," Mortus says.   "And if he has passed on to Morr's judgement then very unlikely indeed."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on November 18, 2015, 05:51:45 PM
"Aye director" Julian says, taking whisky and settling into the chair "all sorts going on there as well. Or there was till me and my friends got there. Now we're Knights Panther and the city is safe. I may look like an engineer from karak norn, but seem to have developed some useful skills in fighting the ruinous powers." Julian shows arkat the various effects and honorifics he has been awarded during his adventure.

"We went to middenheim following rumours of activity and we found when we arrived they'd invented this tax law which persecuted dwarves, but also wizards and the clergy. They were trying to divide the society, see."
Julian quickly explains what happened.

"Elf necromancers" Julian shakes his head. "But my companions dealt with them. Shot one down as he took flight and cut one down."

"So we've come to marienburg to follow the leads and well, the situation looks as complex as ever. We've found a ringleader who we've already had dealings with is working here. As well as this elf plot. Do you get along with the elves here at all? Know anything about this symbol?" Julian will show him the ring.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 19, 2015, 03:35:42 PM
[Mortus and Admund]

"Indeed," Aasenberg says, "and besides, Mr. Carstein visited the Prince's Rest many times, and always appeared to be satisfied with our hospitality. He can't have been to blame. But I don't think it matters who was responsible for the sabotage, now that it's been undone! A disaster has been averted." He smiles. "Is there anything else I can do for you?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 19, 2015, 04:18:52 PM
[Hans and Max]

"Yes, I'll accompany you," Max tells Hans, "um, though this nasty stain on my shirt makes me look a bit disreputable! The Prince's Rest had a very messy attic. I'll change it when we get to the Salted Salmon."

He briefly goes into the inn to leave a message for Mortus and Admund, then returns. "We'll walk, shall we? Mortus and Admund can take the boat."

They set off towards Ostmuur ward. A watch patrol march past at one point, but fortunately Hans doesn't recognise any of them. The patrol show no interest in them. Before long, they reach the Salted Salmon. Max approaches the innkeeper, and asks for some food and beer to be sent up to his room. He also asks if they can launder his shirt, taking it off right there and handing it over.

Max leads Hans up to his room. He carefully sets down his bag, then washes his hands and arms with soap and water. He doesn't put a new shirt on. "Um," he says, "if you'd like me to treat your injuries, I can do that now." He glances at the bag. "Then after that I've got something to tell you."

[If Hans hasn't seen Max's scars before, he now observes a large scar on his chest, and whip-scars on his back]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on November 19, 2015, 04:38:37 PM
Hans walks back at a brisk pace, keeping his head down and looking at the patrol out of the corner of his eye. When they get to the inn, he waits impatiently for Max to get his clothes seen to, suddenly very aware of the pain in his back. As soon as he gets inside the room, he throws off his pack and cloak, and removes his now-filthy shirt, hurling it to the ground in disgust letting out a shout of wordless frustration.

"Fucking bastards" he snarls, slamming his fist into the wall and bruising his hand. "Thanks, son. They mentioned that they used the dwarf whip on me, nothing like a good whipping to bring back happy childhood memories. Though you," he continues, eyeing Max's scarred frame, "look like you've felt the kiss of the lash yourself. You don't look like someone who grew up rough. Anyway, whenever you're ready. After you tell me what's in the bag, you'd best read the translation and get to work on the remaining portion. You will see why I have concerns about the girl."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on November 20, 2015, 02:15:42 PM
"Thank you for your help, Herr Aasenberg." Admund says politely. "I was wondering if you knew anything about one more person. He may have been in, or may not, but your fine restaurant seems like a place he'd likely want to visit. His name is Count Klaus von Sternberg. He's a wide handsbreadth shorter than myself, with ash blonde hair and pale blue eyes. He's got fairly crooked teeth, and the fingers of his hands are stiff, inured like. Have you seen him?"

...

Admund glances at Mortus and then back Aasenberg. "To be truthful sir, this Lady Miranda, matches the description of someone we've assisting the Black Hats in looking for. We suspect she isn't who she says she is, and poses a threat to Herr Crispijn."

Glancing around at the fine decorations of The Princes Rest, Admund continues. "We are hoping that, say if Lady Miranda or this Klaus von Sternberg happen to return, you'd send a runner to the Salted Salmon Inn, and to the Suiddock Watch Station urgently?"

Admund produces a small stack of crowns from his pouch, "That wouldn't be much trouble, would it?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 20, 2015, 04:41:31 PM
[Julian and Ragni]

Arkat Fooger listens solemnly as Julian explains what happened in Middenheim. "So that's what was behind that 'dwarf tax' nonsense," he says, when Julian is finished. "I heard about it - there's a dwarf merchant called von Battenburg who came to me in a rage because his caravan had been told they had to pay a heavy sum." His heavy eyebrows meet in a scowl. "But he's a bit a of a rogue, so I wasn't sure what to think. Once more reports started to come in, I wrote a letter to Graf Boris asking for an explanation. Before I could send it we got word the tax was over.

"This talk of cultists plots, shape-changers and a drugged graf is hard to swallow. But it makes more sense than Graf Boris suddenly turning against dwarfs: I've met him, and you couldn't hope for a more dwarf-like human. You did well to become his champion, Julian. And with the two of you being made knights, as well as other dwarfs being appointed to the graf's council, it sounds like Middenheim is even more pro-dwarf than it was before the trouble started." He grins. "I don't live in The Empire, but to my mind it's vital that dwarfs and humans everywhere live together in peace. Halflings too, of course. There are enough enemies out there already.

"Elves though..." he sighs. "You know as well as I do that we treated the elves as brothers once. They betrayed us. Oh, they said it was a rogue group that caused the trouble," he makes a dismissive motion with his hand, "and maybe it was. But they didn't apologise and make amends, did they? No, they were too bloody proud for that.  So we fought, and that bloody war broke their empire as well as ours."

Ragni nods emphatically, but doesn't dare speak.

"We built this city with them. You'll have recognised the sea-walls as dwarf work, I'm sure. Dwarf stonecraft and elf-magic together. Then in the War of Vengeance we tore down their fortress and drove them back across the sea. All of this was long ago - four thousand years. But we don't forget, and neither do they.

"Humans built their city on the old ruins. Then at last, three and a half centuries ago, the elves came back. They wanted to open up trade, they said, and so they did. But they wouldn't live among the humans, like we'd been happy to do. No, they wanted their own city-within-a-city. Their own bit of Ulthuan, with their own laws. And they got what they wanted.

"The elves are important to Marienburg, Julian, and they exploit that. Everything has to be on their terms. That's one reason I worked so hard to build up my company, until I was able to sit on the Directorate. Someone has to keep the elves in check. Because the humans don't understand what every dwarf knows in his beard: you can work with the elves, but you can never trust them.

"I know about the ultimatum Clan Lianllach has sent to Middenheim over the deaths of three of their citizens. They're the most arrogant and antagonistic of the eight clans, but they've got enough influence in Elftown to force an embargo on Middenheim if they don't get what they want. But you say those three dead elves were necromancers?" He pauses, stroking his beard. "Necromancy is dark magic, and the elves claim that only the renegades practice that. But I've always wondered: how are we supposed to tell the renegades from the lawful elves? Can they tell themselves? There could be renegades living in Elftown right now. It would explain a lot of things...

"One part of my business is insuring ships and cargoes. Lately, several ships have sunk, and the payouts have cost the company..." a brief look of worry passes over his face "... a lot. Ships go missing at sea, but this feels deliberate. It could be someone wants to ruin me. Maybe another Director... or maybe the elves. If you can prove there's necromancy in Elftown, it might stir up a lot of hidden plots. That can only be a good thing."

He looks at the ring Julian presents. "Elf-made, obviously. Magic too, I'd say. But I don't recognise the design as a clan symbol. You'll need to ask an elf. That Trancas at the Three of a Kind is probably your best bet. He likes humans more than most, and he's a wood elf, not a sea elf. Just be careful what you tell him."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 20, 2015, 05:16:01 PM
[Hans and Max]

Max is alarmed when Hans punches the wall. "Please don't do that!" he says, "you'll hurt yourself even more. Um, drink this tonic. It will help with the pain." He examines Hans's back. "They really used a dwarf-whip on you? Well, that's certainly not legal. It means you've had a much worse punishment than you were meant to. Um, especially since your skin was already scorched from that fire last night. There are only four lashes here, but they've cut quite deep. Um, most of all this cut on your side where the tip has wrapped around. You'll need a few stitches, and I'll clean and bandage the wounds."

He sets to work, talking as he does so to help distract Hans from the pain. "Whipping is such a barbaric punishment. I see you have some old scars - I'm sorry to hear they're from your childhood! My own scars are all from the last few months, actually. Um. My father did beat me, of course, but he was careful not to leave permanent marks. I was whipped in Bogenhafen for insulting a knight - I was trying to stop him from whipping Klaus, but I didn't succeed, of course. That was an abuse of his power. Um. Then in Middenheim I was kidnapped by someone who had a grudge against Mr Julian. He whipped me for refusing to help him. Admund rescued me. There were a couple of other incidents that left their mark on me too. " He laughs. "I've got into all sorts of trouble since I've been with Mr Julian and everyone, but it's been worth it. I've been a part of the struggle against evil, which is a wonderful thing to be able to say. It's worth any number of stripes."

[Max int test: 13, pass. Hans regains d3 wounds: 2 wounds]

Once he's finished bandaging, Max says, "There, that's the best I can do for now. Um, I'd rather you didn't put that filthy shirt back on. Do you have a clean one with you? I'd give you one of mine, but I think they'd be too small. I could ask the innkeeper to send someone out to buy one."

He's quiet for a moment, then says, "I'm going to show you what I've been hiding in my bag. Please don't do anything until I explain." He looks nervously at Hans's sword. Then he opens his bag. A snotling, wearing a fitted blue waistcoat along with a ragged loincloth, emerges from the bag. When he sees Hans, he gives a little cry of fear and runs behind Max, grabbing on to his leg.

"Don't worry, Mr Mouldeye!" Max says. "This is my friend, Hans. Hans, this is Mr Skwiknibble Moldeye, a great shaman. Um, when we were at the Prince's Rest, we found out they were having trouble with fungus growing all over the place, and, um, dung falling on people's heads, and things like that. The owner thought the inn was haunted, but it was actually Mr Mouldeye. He was using his magic to make the place nicer, for a snotling anyway."

"Me help!" Skwiknibble says from behind Max's leg.

"Um, yes, he can talk, you see. Which is unusual. It turns out he was brought there by a wizard named 'Stine, and we're hoping to find him. Um... I was a bit worried that someone might hurt Mr Mouldeye. He's a really nice person, but not everyone will understand that. I don't think Mr Julian and Ragni will like him much. Um... you aren't going to hurt him, are you?"

"No hurt!" Skwiknibble says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on November 20, 2015, 05:53:48 PM
Hans near snatches the tonic from Max, gulping it down with a grimace at the taste. "I'm sorry for shouting, lad. But these people are so fucking blind, I can't stand this horrible city. They can't see the filth under the whitewashed walls! Whipping a witch hunter, when they should be dragging these 'directors' out of their beds and whipping them for all to see! Spend time in the Suiddock, and you'll soon see why people prefer the lotus pipe's dreams to their real lives."

Hans listens as Max works, grunting both in pain and frustration at the events of his tale, especially the part about being whipped for insulting a knight. "It is worth it, lad. But even though I've been doing this a long time, I wonder if you haven't seen darker things than I ever have. You need to stay alive, boy. You can do great things in this world with the gifts you have. People like me, like that man Admund - all we can do is wave our swords. You can do more, gods willing. And I hope they are willing at least that, given they're not willing to get off their holy arses and fight for us." He nods with appreciation at Max's work, and agrees with his suggestion to buy a new shirt.

"Eh, what's a snotling?" Hans asks. "Is that a baby goblin?" He squats down, to look the thing in the eye. "You're a great shaman, are you? What god do you talk to?" When he hears Max talk about the dung, he lets out a great laugh, and then clutches his side in pain and sits back on the floor, arms resting on his knees. "Those rich bastards, with goblin shit on their heads? You really do talk to a great god, Mr... Mouldeye. What I wouldn't have given to see that. Not that I have much worth giving. But still," he says with frown and looking up at Max, "the dwarfs will not see things my way, I think"

Hans thinks for a moment. "This wizard who brought him here, why did he leave him in a fancy inn? Bit odd isn't it?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on November 20, 2015, 06:08:40 PM
"Agreed Director, working with other races is so important and our friendship with humans and halflings is deep rooted now. My companions have my trust as much as any dwarf could.

"Now we must work out if the renegades are within Clan Lianlach.... or if Clan Lianlach are the renegades. The fact they've sent this ultimatum... I find it hard to believe they would not know what the elfs they sent to Middenheim were capable of"

"I'll keep you updated on our investigations Director, may I count on your support if necesary?

Julian gives the Director the details of the inn they're staying in. "you can leave a message here if you want to speak to me"
 

Julian leaves the Directorate and will head to find Trancas.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 20, 2015, 11:10:17 PM
[Mortus and Admund]

"I don't recognise the man you describe," Aasenberg says, "but if you'll wait a moment I'll ask my staff." He leaves the office.

He returns shortly. "Jenna at the reception desk believes that the man was here the day before yesterday, in the company of Mr. Gijsbert Delftgruber. He asked after Lady Miranda, and when informed that she was not there, requested a table for dinner. Unfortunately, all the tables were occupied. He therefore departed, but left a message for Lady Miranda that he could be contacted at the Red Cock inn over in Guilderveld. He gave his name as von Guttenberg of Middenheim, though, not Count von Sternberg." He smiles slightly. "You'll recall that was the name of the man Lady Miranda attended the opera with last night."

Admund's claim that the watch are investigating Lady Miranda appears to trouble Aasenberg. "It would be very damaging to the Prince's Rest if there was any kind of scandal... especially since the ghost trouble has made our guests a little sensitive. Lady Miranda seems authentic, but it wouldn't be the first time an impostor has posed as a foreign noble. After all, who but another Miraglianoan can say for sure if she's really who she claims to be? Mr. van Haagen is certainly vulnerable to that sort of deception... very well, in the interests of protecting my inn's reputation, as well as saving the Haagen family from a costly mistake, I'll do as you ask. Runners will be sent." He looks at the money Admund has produced. "There's no need to pay... though perhaps the coin would speed the messengers."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 21, 2015, 05:26:57 PM
[Julian and Ragni]

"Aye, you have the support of House Fooger," Arkat says firmly. "Be careful of the elves though, because the other houses support them. And elves stick together: Lianllach might be renegades, but the others won't want to believe it. You'll need proof they can't ignore." He offers his hand to shake. "It was good to meet you both. I'll contact you if I hear anything useful. Don't hesitate to ask if you need anything."

Julian and Ragni leave the Fooger offices. When they return to the crowded plaza outside, Ragni says, "bloody hell, boss, Arkat Fooger is impressive! Did you notice his beard? He must be two hundred years old! But I reckon he could still knock me out in a fight. No bloody elves could get the better of him."

They walk across the district, taking a route that avoids Sybo Haan's shop. Before long they reach the Elfgate Bridge, where the Three of a Kind casino is located.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/MBbridge3_zpssxmdmxf7.jpg)

The doormen are happy to allow Julian in, accepting Ragni as his bodyguard. The place looks much as it did on their last visit. Trancas, the proprietor, sees them and approaches.

"Well," he says, "I didn't catch your names, but I recall your last visit clearly. Are you here on business again, or are you here to sample the delights of the Three of a Kind? I'm afraid I don't stock dwarf beer."

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/MBtrancas_zpsr6sj7h3p.jpg)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 22, 2015, 12:11:11 AM
[Hans and Max]

"I really do understand your frustration," Max says. "The world isn't how it should be. The poor and the powerless are despised and oppressed by the rich. But I think it's important to remember that there are a lot of good people too. Things will change.

"You're wrong about the gods: they do help, though it's often in ways that aren't clear. But I've seen the power of Sigmar, Grungni and Morr manifested to strike down evil. And I don't mean some vague belief:  I saw it happen. I know it's easy to lose faith when we see everything that's wrong in the world, but that's the worst thing we can do. The gods need us to be their instruments, just as the ruinous powers need their cultists. You've been doing the gods' work for years, Hans... you've made a difference. Don't dismiss that. You aren't just swinging a sword. Not that swinging a sword is easy! I'm awful at it!"


[after Skwiknibble is revealed]

"Not goblin!" Skwiknibble tells Hans. "Goblins big meanies! 'Stine kill goblins, me happy! Me like nice humans."

"Goblins are a different species, though they are related," Max says. "Goblins tend to be cruel, but snotlings aren't at all. Um, mostly they can't speak... but Mr Mouldeye is very clever."

"Me great shaman! Mother Fungus speak, me listen. Me pray. Mother Fungus give things!"

"That stain I had on my shirt - that was Mr Mouldeye trying to make me smell better. He's given the same gift to lots of visitors to the Prince's Rest." Max laughs.

"Me help! Fungus good! Smells good! Humans like!"

When Hans asks why the wizard would have left the snotling behind, Max says, "Um, maybe we should go and order you that new shirt. We'll just step out of the room and find someone to ask. We'll be back soon, Mr Mouldeye, all right?"

The snotling nods. Max and Hans go out onto the corridor. "I didn't want him to hear," Max says quietly, "but I think 'Stine must be dead. Mr Mouldeye told us that he swallowed a magic amulet 'Stine had found, and when he found out what happened he collapsed. It sounds like his heart gave out with the shock of his new treasure being eaten. Um, but Admund and Mortus are going to ask Mr Aasenberg, the owner of the Prince's Rest, if he knows what happened. Hopefully 'Stine recovered... but if he had, I'm sure he'd have come back for Mr Mouldeye. It sounds like he was very fond of him. Um. So I don't know what we're going to do. Mr Julian and Ragni won't like him." Max sighs.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on November 22, 2015, 01:39:40 AM
Hans shakes his head as Max makes the case for the gods, smiling sadly to himself. "I know they can do things, Max. I just wish they'd be there for the ordinary folk, not just priests and heroes. Why does Sigmar strike down the undead when a priest calls out, but not a terrified little boy? Has he forgotten being one himself?"

Outside the room, he laughs at the story. "He ate a magic amulet? Is this when he discovered his calling too? But you're right, the dwarfs won't stand for it. We really should get on with this journal, but... I can't help thinking Mr Mouldeye there deserves better than what will happen if we turn him out."

Hans thinks for a moment. "You know, I heard there's an elf here who owns a pet shop. Not just dogs and birds either, really strange elf stuff he hunts from the New World. I bet he'd know what to do with someone like Mr Mouldeye. I'm sure if someone can use a spell that moves shit around, it's a man like that. Elves don't get funny about green skins do they? I don't know much about them."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 22, 2015, 04:46:33 PM
Mortus suggests that she and Admund go to the Red Cock inn after they finish speaking with Herr Aasenberg.   
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on November 23, 2015, 04:59:34 AM
"Yes, that sounds like our man. Thank you for your help, Herr Aasenberg. I've never been to the Red Cock in, do you know where it is?"

Admund will thank the man and depart with Mortus. He nods at her suggestion. "Aye, We should go there." He scratches his head for a moment. "Where did Max say he was running off to again? Hans had some urgent news. They're probably back at the Salted Salmon. Let's go pop in there since it's on the way."

Admund looks up and down the street and let's out a sigh. "Right then. Let's go pay a visit to Klaus then, eh?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on November 23, 2015, 12:19:12 PM
"Julian Stonebridge and my friend Ragni Greathammer. Don't see why it can't be both, eh?" Julian orders a beer. "wondering if you know anything about these city elves" Julian will show the ring to Trancas.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 23, 2015, 03:53:44 PM
"sure," Mortus says.   "Though Max does have a high opinion of Klaus."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 23, 2015, 04:02:17 PM
[Mortus and Admund]

"The Red Cock is in Guilderveld, by Gold Harbour," Aasenberg tells Admund. "Tuersveld, the owner, is a bit of a rogue, but it's a decent enough establishment as far as I know. Not so fine, of course, as this one."

He thanks them again for their help, as they leave. On the way out, a servant approaches and hands them a note from Max: he and Hans have gone back to the Salted Salmon. No doubt he was anxious to get the snotling away from the building as soon as possible.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 23, 2015, 04:23:49 PM
[Hans and Max]

"I think the gods do what they can," Max says. "Um. Maybe they don't have as much influence in the mortal world as the priests claim. But just the thought of them gives comfort to a lot of people. That's worthwhile in itself."


About Skwiknibble, he says, "Yes, he told us about the magic amulet, though he doesn't know that where his powers come from. Um, when he prays to his god, you can see the amulet glowing through the skin of his belly. Or maybe his fungus god is real, and the amulet is a coincidence! Either way, he can definitely do some minor magic.

"Oh, the elf pet shop owner sounds like a good choice!" Max says. "No, I don't think elves have the same issues dwarfs do. So perhaps he'll take Mr Mouldeye in. We can ask, anyway. Unless Admund and Mortus tell us 'Stine is alive after all."

A waiter approaches with the food Max ordered. Max takes the tray, passing it to Hans. "Um, you'd better take that into the room," he says, obviously so that the waiter won't see the snotling. "I'll just see about that new shirt."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 23, 2015, 04:28:32 PM
[Mortus and Admund / Hans and Max]

Freddie is still waiting in the boat nearby. Admund and Mortus climb aboard and they set off to the Salted Salmon. They arrive after a short journey. Max and Hans are upstairs in Max's room, along with Skwiknibble. Max suggests that they go into a different room to talk, so that the snotling won't hear anything upsetting.

Once they are out of the snotling's earshot, Max says, "Did you find out anything about 'Stine, Mr Mouldeye's wizard friend? Is he dead?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 23, 2015, 04:48:04 PM
[Julian and Ragni]

Trancas nods when Julian introduces himself and Ragni. He recommends a dark, Hochland ale that is similar to dwarf brews. At the sight of the ring though, he raises his eyebrows. "Come through here, gentlemen," he says, directing them to the private room they spoke in on their last visit, "the light is better."

Once they are out of the view of the other patrons, Trancas says, "Let me see that!" He takes the ring, studying the inscription and turning it over and over in his hand. "This is the ring of the Silver Isles. Those lands belong to Clan Lianllach, and the wearer of this ring would not have surrendered it lightly. Where did you get this!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 23, 2015, 04:55:02 PM
"He is dead," Mortus says
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on November 23, 2015, 05:42:36 PM
Despite the apparent trust in Trancas from Graveland, Julian has his own ancestral reservations, as well as Arkat's warning. He will proceed carefully so as not to give away too much of what they know, if Trancas is feeding information to the Renegade elves.

"Aye and he didn't surrender it lightly. We knew it was from Clan Llanliach. One of their own got themselves involved with some zombies as it were. Me and my friends had to put a stop to that, obviously"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on November 23, 2015, 06:28:14 PM
Hans takes the tray back inside, setting it down and then turning to the snotling. He squats down again. "Mr Mouldeye, do you like animals?" he asks. "If you like animals, I know someone who has lots of animals. He might need a great shaman to help him with their fungus and dung. His gods don't help him with fungus or dung. Would you like to help him?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on November 23, 2015, 06:39:29 PM
Admund strides into the room with Mortus. "Lads, got a tip on Klaus from Herr Aasenberg. Looks like Klaus or whoever this cunt is, he's going by von Guttenberg and staying at the Red Cock Inn. If we go now we..."

Admund catches sight of Hans and halts in his tracks. "What in the name of Morr happened to you, Hans? Get in a fight? The other guys look worse, right?"

...

Admund steps into the other room with Max. He nods in response to Mortus, "Herbert Carstein. Mouldeye probably knows him as 'Stine. Some eccentric cunt from Altdorf. Looks like his heart gave out and his little pet moved into the attic to hide."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on November 23, 2015, 06:44:00 PM
"Whipped" growls Hans. "Some watchmen were upset about me hanging around outside the 'Rest waiting for you. And the one responsible doesn't look so bad now, but he will. I've got a plan. He's going on the list."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 23, 2015, 11:01:49 PM
[Mortus, Admund, Hans, Max]

[Hans to Skwiknibble, before Mortus and Admund arrive]

Skwiknibble inclines his head to one side as Hans talks, a quizzical look on his face. "Me like nice animals," he says, using a slightly more subtle inflection to his speech than normal. "Mother Fungus say, me help. Use powers well. Great shaman do good things. Share Mother Fungus gifts." He nods firmly. "Me help."


[After they arrive]

"Oh dear," Max says, "I did think he was probably dead. Poor Mr Mouldeye. I'm not sure we should tell him - he'd be upset. Um. Well, in that case, I think we should try Hans's idea of asking the petshop owner to take him in. Still, we can probably hide him in my room for a little while. We do seem to have a lot to do! So Klaus - if it really was Klaus - is staying at the Red Cock? That's the place Etelka gave as her contact address in the letter we have - the one she sent to you-know-who in Middenheim. We definitely need to go there. Oh, and Hans has the translation of the journal! Um, or at least of most of it. I haven't seen it yet. Of course, there's that play too! Mortus, do you still have that play you found at Etelka's house? Hans thinks it's dangerous."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 23, 2015, 11:16:57 PM
[Julian and Ragni]

"Zombies?" Trancas says, astonished. "The ones that appeared in the middle of Guilderveld yesterday? I heard about that, of course... you say an elf summoned them?" He holds up the ring. "The lord of the Silver Isles summoned them?" He pauses, then says, "How much do you know about Clan Lianllach?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on November 23, 2015, 11:37:00 PM
[To Skwiknibble]

"Good, uh.. Mother Fungus would be proud of her great shaman. We will take you there soon, so you can help. Maybe some animals like to eat fungus. Mother Fungus will help you."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on November 23, 2015, 11:53:05 PM
"Aye the very ones. We don't know much, aside from their the most powerful Clan and weild the most influence in the city. That's why we're here"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on November 24, 2015, 03:02:33 PM
"Etelka has been quite the nomad it seems. Whatever bed she can climb into, she will." Admund says rubbing his chin. He glances at Skwiknibble, and then back at the others.

"Well, we need to get a move on. If Etelka has gotten away from the River patrol, she'll want to change into some dry clothes and regroup. Maybe she's made it back to the Inn. If not, we can wait for either her or this Klaus von Guttenburg to show up."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 24, 2015, 05:04:44 PM
[Julian and Ragni]

"Not quite the most powerful," Trancas says. "Ulliogtha has the most ships, and the Exarch too. Lianllach is only the second-strongest clan... though they've had some troubles lately. Their clan lord was recently removed by the Exarch for treason." He raises an eyebrow. "I know some of the details, but it's not something that should be spread around. The clan is now being run by a Council of Wavemasters. Since they lost their lord, the clan have brought in a lot of new people from their outer territories." He frowns. "Some of their lands - such as the Silver Isles - are on the far side of Ulthuan, towards the dark land we call Naggarond. There have always been rumours that Clan Lianllach trade with the exiles - our enemies, and yours too. Nothing has ever been proven, but if your claims of necromancy are true..." He shakes his head. "It's frightening."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 24, 2015, 06:37:57 PM
"We should go and see if we can find them," Mortus says.  "I have the play, Max, though I haven't really looked at it yet."   She glances at Hans.   "In what way dangerous?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on November 24, 2015, 07:40:02 PM
"Etelka refuses to read it; the reason those cultists we met at the races seemed insane was because they've read it. Etelka writes that it "opens your mind to beings from the Outside", and is designed to summon a Visitor into the world. A demon. The cult plans to perform the play here in Marienburg, Etelka does not want this to happen, it would mean the destruction of the city. It must be destroyed. To read it invites madness... how much did you read?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 24, 2015, 10:18:42 PM
[Mortus, Admund, Hans, Max]

"I agree that the book should be destroyed," Max says, "even carrying it around is probably dangerous, Mortus! Do you have it with you?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on November 24, 2015, 10:22:45 PM
Julian nods his head "You'll forgive the likes of us may get the odd detail of elvish life wrong, Trancas"
"so he wasn't removed for anything involving what we've discussed? Do you know what has become of him? I wonder if his removal is part of the plot. It is surely no coincidence that these outliers have been brought into the fold."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 25, 2015, 03:30:58 PM
"Only a few pages, the first scene," Mortus says.   "It seemed innocent enough, though we would agree that the guilty can be hidden in the innocent.   If it is as evil as you say then it must be destroyed, but destroying it might not be as easy as simply burning the book.   Still it shouldn't do any harm unless it is read so we can find Klaus and destroy it later."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on November 25, 2015, 03:50:29 PM
"Your fool friend isn't the priority here" says Hans, dismissively. "I have no doubt he knows exactly what he's doing, since he has been with you throughout all your dealings with the Witch. Your mind may have been opened to possession - you need to be examined by the temple. This wanting to hold on to the book is very suspicious. What could be gained? It is evidence of her filthy crimes, it must be lodged with an authority and then destroyed."

Hans draws a deep breath. "Her journal was so horrific my translator could not bear to finish the job, though he provided notes on the codes she uses. We are days behind in what she's been up to. The work must be finished, because she poses a far greater threat than I'd ever imagined."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 25, 2015, 03:58:49 PM
"Very suspicious?" Mortus cocks her head to one side.   Her eyes harden and her body tenses.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on November 25, 2015, 04:19:49 PM
"What value is this damned book to you anyway?" Admund interjects. He folds his arms and sighs frustratedly, his gaze cold.

"If the book is dangerous, evil, or whatever in Sigmar's name it is, and it needs to be destroyed, then we'll bloody do it. If it can be useful as evidence for us arresting Etelka, then keep it. We're wasting damned time arguing about it."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on November 25, 2015, 04:21:33 PM
"Any right minded individual would want to destroy something like that at the earliest convenience. So either you are not right minded, or not in possession of your own right mind" says Hans, keeping his voice level. "At this point it is still up to you to demonstrate which it is."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 25, 2015, 04:42:29 PM
"It will be destroyed at the earliest convenience then," Mortus says.   "But now is not the earliest convenience.   It has no danger while we have it."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on November 25, 2015, 05:56:08 PM
"We need to take it to someone we can trust. You have no idea of the influence she has. Carrying something like that is a capital crime, don't you see? Lodge it with Graveland, he's already disposed of one copy - it's the same book that was planted on your boat! The same fucking book! Get rid of the damned thing. Only a heretic wouldn't. It's like Admund says - a waste of time denying the obvious."

Hans turns to Max, trying hard to keep his frustration under control, his hands clenched and shaking slightly. "Max, are we supposed to be transporting our shaman friend here right now? If so, we should do that. If not, we must work on the journal. There isn't any time to lose."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 26, 2015, 03:24:38 PM
"In that case we can use it to connect the witch directly to the plant on our boat," Mortus says quietly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on November 26, 2015, 03:30:32 PM
"That's my damn point!" shouts Hans in frustration. "By the gods. We shouldn't be bloody carrying it around though. Lodge it with the temples, maybe Morr, maybe Sigmar since Graveland saw them about the last copy, and have them destroy it. Don't you realise she has her claws everywhere? What an irony if you get caught carrying it and she manipulates the courts into burning us!"

He shakes his head. "You may as well all read this journal now. You need to know what I know." He pulls out his translation and hands it to Max, motioning the others to come read. "The handwriting is mine, but the translator Ralmoris is the finest in the city. He damn near shat himself doing it, and refused to finish."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 26, 2015, 05:41:40 PM
"Let us go and pick up Klaus then and we can bring him and the book to Graveland," Mortus says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 26, 2015, 10:33:10 PM
[Mortus, Admund, Hans, Max]

"Um, let's try to keep calm," Max says, "we need to think clearly. Let's think: Mr. Mouldeye will be safe here in my room until we can find a proper home for him. So long as Mr. Julian and Ragni don't see him, it should be fine. Um, I'll just ask the innkeeper not to clean my room or anything.

"I'm sure the journal is full of important information. But it will take time to go through... um, especially if some of it still needs to be translated. I wonder if some of us should go to the Red Cock first to look for Klaus? What do you think?

"As for the play... um, it's certainly evidence. But, as Hans said, not the kind we want to be caught with if Etelka sends the watch after us. After all, that was her plan originally, so by taking a second copy we've rather played into her hands! She's sure to have searched her house and noticed that it's gone."

"Me help" Skwiknibble says, "Mother Fungus make bad book go! Make rot!" He nods encouragingly. "Show bad book! Me help!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 27, 2015, 01:02:28 AM
[Julian and Ragni]

"I don't know everything about Elftown myself," Trancas says with a slight smile. "As a wood elf by birth - and one who chooses to associate closely with other races - I am considered to be of a lower class. Except, of course, when they need information from me. The Exarch can be quite charming when he wants something.

"I'm not sure how much I should tell you about the Lianllach clan lord... as you will understand, it's considered a private matter. But I suppose, given the evidence of necromancy..." he shrugs. "Mearoseagh Strongbreeze was clan lord. Evidence was brought to the assembly that he was a slave-trader. He killed the two guardsmen that were trying to arrest him, and then disappeared - magically transported somewhere. That's all I know. The rest of Clan Lianllach has been quick to deny all knowledge of their lord's activities."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on November 27, 2015, 11:20:35 AM
Hans runs his hand down over his face in frustration. "Mr Mouldeye, we need to show the bad book to a human shaman before we can make it go. Thank you for wanting to help though. It's nice to know such a powerful shaman is on our side."

"I don't really care about this Klaus fool. I care about stopping this Etelka. I'll tell you this though: the journal makes no mention of Klaus, and it mentions many people by name. There are half a dozen pages still to go, so we are behind, but he is not mentioned. So either he has been with her a very long time, or very recently. Either way, he is lost." Hans pauses for a moment, before continuing. "By the sounds of it, the Red Cock Inn isn't one I'll be let into either, and I don't need any more stripes. So I'm not going there. If you stay with me Max, we can finish the journal and finally know what the whore was up to, as of yesterday of course."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 27, 2015, 01:21:15 PM
Mortus pauses as if amking up her mind and then tosses the play to Hans.   "If you are staying here keep an eye on this.   I am going to go to the Red Cock Inn to look for Klaus."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on November 27, 2015, 01:48:22 PM
"Thanks the gods! Truth be told, I did not know if the play had surrendered your mind to the Visitor she spoke about. Take care with this Klaus. She may have forced him to read it."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 28, 2015, 11:48:25 PM
[Mortus, Admund, Hans, Max]

Skwiknibble seems satisfied with Hans's response. "Me help later," he says, "book make good fungus food!"

"Thank you, Mr Mouldeye," Max says. Then, to Hans, he says, "I'd be happy to stay and work on the journal with you."

When Mortus hands over the play, Max says, "I'm glad you gave that up, Mortus... um... it wasn't safe to carry it around. We'll hide it somewhere. Be careful at the Red Cock Inn - since Etelka gave it as her contact address in that letter, she must have agents there. They might be watching for you."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on November 29, 2015, 12:00:31 AM
"Excellent!" says Hans, rubbing his hands together. "We need to know what the bitch is up to. Here are the notes," he finishes, handing Ralmoris' notes and cypher to Max.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 29, 2015, 12:34:23 AM
Mortus smiles at Max.   She doesn't seem to have noticed his hesitation.

"We"ll be careful," she promises.

She will go to the Red Cock Inn [with Admund if he is that way inclinded]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on November 30, 2015, 03:43:31 PM
Admund nods at the others and heads out the door with Mortus. He pauses, glancing back at Max and Skwiknibble. He shakes his head and smirks, "Stay out of trouble with Julian and Ragni you two."

Admund will take the boat with Mortus to the Red Cock Inn.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 01, 2015, 03:36:42 PM
[Mortus and Admund]

"Thanks, Hans," Max says as he's handed the notes. "Good luck at the Red Cock," he tells Mortus and Admund.

Mortus and Admund leave the inn, and reboard the boat. Freddie casts off and guides the vessel towards Guilderveld. After a pleasant voyage, the boat enters Golden Harbour. "The Red Cock is over there, by the Onionwater Canal," Freddie says, "it's pretty busy round here, but it looks like there's a tie-up not to far away."

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/guilderdocks_zps8fpxo0m8.jpg)

He puts the boat in at a low platform for smaller craft, and secures it. "I'll wait with the boat again," he says, taking out his pipe. Mortus and Admund approach the inn. The Red Cock is a large stone and timber structure, perhaps two centuries old. They go inside into the main room, which is dominated by a horseshoe-shaped bar, furnished with a wide array of ales, wines and spirits. There are a dozen tables in the middle of the room, and private booths along two sides.  At this time of day [afternoon], about half the tables are full. The patrons all look reasonably well-dressed and prosperous, though less so than the guests in the Prince's Rest. None of them appear to be Klaus or Etelka.

The barman is a large man in his late fifties, balding and with a nose that was broken long ago. His reddish skin gives him the look of a sailor, as do the tattoos on his heavy forearms.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/tuersvald_zps0anuxnft.jpg)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on December 01, 2015, 04:04:08 PM
Mortus will say that they have a message for Klaus and does the barman know if he is there.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 01, 2015, 04:16:32 PM
[Mortus and Admund]

"Afternoon, miss," the barman says, "Welcome to the Red Cock. I'm Donat Tuersveld, the proprietor. Klaus, you say? I'm not sure I know who you mean. Does he have another name? Or maybe you can describe him?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 01, 2015, 04:44:59 PM
[Hans and Max]

Max sits cross-legged on the floor with the journal and notes. Skwiknibble sits next to him, copying his pose. Max starts to read the translated notes. "Hmmm, so the first part is Etelka's notes on her false identities.

[link to post:  http://warhammer-empire.com/theforum/index.php/topic,42718.msg965197.html#msg965197  ]

"Then her information on the League. So she's planning to start a gang war and then take over from Casanova. Ah, and then she thinks she'll have something to offer the Purple Hand cult, so that they'll accept her as a member. She obviously hasn't heard about the cult's destruction... or hadn't, when she wrote this."

He continues to read. "Right, so at this point the translator stopped. I'll just take a look at the information he provided on the code... gosh, it really is a complicated one! Let me see what I make of the part he missed.

[Max Int test: secret result]

"Um, yes, the words are arranged in a magical diagram. The heading is... 'Myriad Reshapement of Ys-Tra'leth.' Definitely a spell. Yes, under the code it's written in the arcane language, or at least a variant form of it. I'm not an expert on magic, but I think it's a spell for reshaping objects into other things. Um, perhaps it's what Etelka used to turn a chair into a creature."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on December 01, 2015, 05:36:03 PM
Mortus describes Klaus

"It is most urgent that we find him.   Our business is of the most important manner."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on December 01, 2015, 06:09:37 PM
Admund places his hands on the bar, and leans into the conversation. "Klaus von Guttenburg. Bit shorter than me, has blue eyes, and a penchant for flashy jewelry."

"We received some news from a mutual colleague and need to pass along to him. Could someone fetch him for us, perhaps? We'd like to meet in one of the booths if available. What do you have on tap?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 03, 2015, 01:10:56 PM
[Mortus and Admund]

Tuersveld shakes his head. "No, he's not been here, I'm afraid. Perhaps someone gave you the name of the wrong inn: there's a Red Crow in Noordmuur, and a Wren and Cock over in Winkelmarkt. Could be your friend is staying in one of them. Still, since you're here, please take a table! We've got Shark's Tooth, Soaring Seagull, Bragglebrush, or Top of the Bridge on tap - all fine ales. Or if you'd prefer wine or spirits, we've got a good selection."

[secret dice rolls!]

Admund thinks Tuersveld looks a bit shifty when denying that Klaus has been here. Mortus doesn't notice anything.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on December 03, 2015, 01:54:54 PM
Admund looks at Tuersveld up and down for a momement. "No, I'm quite sure we have the correct Inn."

"Perhaps you're confused. His name is Von Guttenburg." Admund slides a hand toward Tuersveld. "He's a wide handsbreadth shorter than myself, with ash blonde hair and pale blue eyes. He's got fairly crooked teeth, and the fingers of his hands are stiff, injured like. We're just looking to meet with him." Admund lifts his hand revealing a couple of guilders.

"Surely, you've seen him."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on December 03, 2015, 09:20:16 PM
"Any interesting bradies?" Mortus asks.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 03, 2015, 10:51:56 PM
[Mortus and Admund]

Tuersveld glances at the two guilders, then shakes his head. "No, your man hasn't been here. Someone's given you bad information." He turns to Mortus. "Aye, lady, any brandy you like. Tilean, Bretonnian, Estallian... even some Empire ones."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 03, 2015, 11:17:30 PM
[Hans and Max]

Max frowns. "Uh, just trying to read the words makes me feel a bit ill... I think it's evil magic. I'd better not translate it. Let's see what comes next." He resumes reading the translation.

[link to post: http://warhammer-empire.com/theforum/index.php/topic,42718.msg965908.html#msg965908 ]

"Ah, it's about the Red Cock, where Admund and Mortus have gone. So it is connected with the League." He keeps reading. "Oh my! Etelka implies that the meat they serve there is... wrong. She can't mean... can she? Groenewoud's Slaughterhouse... I'm sure Mr. Groenewoud was one of the people the zombies were attacking. He helped protect me afterwards from that doctor who wanted me arrested for practicing without a license. Surely Etelka's wrong about him?"

Max puts the translation down. Skwiknibble conjures up a bright yellow mushroom and offers it to him. "Fungus good food! Eat!"

"Um, no thank you, Mr Mouldeye. I'm not hungry. It's very kind of you though."

Skwiknibble shrugs, and starts to eat the mushroom.

"Gosh, I hope they don't have anything to eat at the Red Cock," Max says. "Maybe we should go and warn them?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on December 03, 2015, 11:30:42 PM
"Which Empire ones?" Mortus asks.   "I'd be fond of something Averlandish if you have it.   An apple Brandy?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 03, 2015, 11:39:21 PM
[Mortus and Admund]

He checks behind the bar. "Here's a bottle of Hochsleben apple brandy. That suit you?" He takes out a glass. "If you're hungry, we've some spiced sausages that'd go nicely with the brandy."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on December 03, 2015, 11:44:49 PM
"I'll taste it," Mortus says.  She places a gilder on the table.   "Maybe we'll take a booth."

She will go to a booth where she can see the door and the bar [if there is one.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on December 04, 2015, 04:15:01 AM
"Ah, about that. Etelka mentioned him in her earlier entries. She suspected the same thing at the Prince's Rest, when she ate there. And yes, I do think she means what you think she means. She said he was charming, but only superficially. She intends to visit his slaughterhouse to get evidence, and then blackmail him. We can go and warn the others, if you like. Though you have just eaten, would they be eating again?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on December 04, 2015, 10:57:46 AM
"Well you're alright for an elf" Julian gives a half smile "so naturally the rest of them would look down at you"

Julian frowns as Trancas explains about the expulsion.
"slavery" He shakes his head "he must be part of this "dark kin" as you call it, and given my experience of the Clan's activities I have no doubt the whole Clan is wrotten to core. Dark Elves parading in the city! and in position of power. This could be worse than I even imagined. It is clearer to me than ever before we must purge this clan from power in Elftown, and work out how deep this rot may have spread to other clans"

Julian will stand and drain his ale.

"Thanks for the drink, and the information Trancas. I imagine me or my friends will be seeing you again at some point" Julian drops a crown on the table and leaves the inn.


Outside the inn, Julian puffs his cheek with a deep sigh, as he packs his pipe with tobacco.
"I find it hard to believe the rest of these elves aren't involved... although I suppose they did exile the Llanliach head."
"right, better meet up with the others and share what we've learned eh Ragni"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 04, 2015, 03:18:32 PM
[Mortus and Admund]

Tuersveld opens the brandy bottle and pours Mortus a glass. He takes the guilder she offers, handing back change of fifteen shillings. "There you go, lady. Aye, sit anywhere you please."

Mortus selects a booth that offers a good view of the front door as well as the bar.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 04, 2015, 04:05:19 PM
[Julian and Ragni]

Trancas looks troubled. "I hope you won't do anything rash. Relations between Elftown and the rest of the city are already difficult... the Directorate will always back Elftown because their wealth depends on them, while many of the guilds resent the elves because of the special privileges granted to them under the law. If the exiles really are infiltrating Elftown, then they must be dealt with quietly. Otherwise the city could be torn apart by rioting. This is not a problem that can be solved by axes alone!

"I am willing to help however I can, but I must insist that you tread carefully. I have a great many contacts throughout the city - I will try to find allies among them for this endeavor. Speak to me again soon."


Once outside, Ragni responds to Julian's words, "Aye, I reckon they're all in on it! Can't trust elves. Kicking out that clan boss could've been a trick."

He and Julian leave the Elfgate Bridge, returning to Guilderweld. Their route takes them through the heart of the district, past Gold Harbour. Just then, Julian hears a voice say, "Why, it's Mr. Haan! How are you, sir? I haven't seen you for some days. Do you have time for a drink?"

He turns, and sees two men outside the Red Cock Inn. One is a tall young man dressed in extremely colourful and fashionable clothes. The other is a little older and shorter, and his clothes, while expensive, are a little crumpled and disordered. "Mr. Delftgruber," he says, "good afternoon. Yes, a drink would be nice."

The two of them go into the Red Cock. Ragni looks at Julian. "Hey, boss, haven't we heard those names before?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 04, 2015, 04:22:10 PM
[Hans and Max]

"That's awful!" Max says, "if it's true, he'll have to be stopped! Um, but you're right, we just had a big lunch. I can't imagine Mortus and Admund will be hungry again already. I think we can afford to wait until I've looked at the rest of this journal. Then we can go to the Red Cock and warn them."

He keeps reading the translation. "Ah, you've left a little gap here on this part about Trancas. Did the translator skip something? Let's see... yes, he did. I'll try to decode it."

He's quiet for a while, scribbling away with his pen. "I think I have it: recalled seeing Trancas on old wanted posters when I passed through Carroburg. The elf is wanted for the murder of the Grand Duke's son, about eighty years ago. Despite the time that has passed, I suspect the current Grand Duke would still honour the reward of 2000 crowns if Trancas was brought to him. Unsure if the money or the hold over Trancas would be more useful. I must be cautious: elves are not to be trifled with."

Max looks up from the paper. "Murder! I wonder what the circumstances behind it were? Still, eighty years is a long time. I suppose we should concentrate on the present. I'll keep reading."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on December 08, 2015, 12:25:50 PM
"Aye we Have Ragni, although we thought Haan was blasted by Mortus' fireball. Fancy a pint?"

Julian will take Raggers into the pub and buy some drinks, and try and sit quite close to Haan and Delftgruber, acting as inconspicuously as he can.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 08, 2015, 04:28:22 PM
[Mortus, Julian, Admund, Ragni]

Ragni nods emphatically at Julian's invitation to a drink. The two dwarfs follow Haan and Delftgruber into the Red Cock... once inside, they notice Admund at the bar, talking to the barman, and Mortus seated in one of the booths at the side of the room.

Admund and Mortus see Julian and Ragni enter the room. They also see the two men who come in just before them.

[Delftgruber]
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/deftgrub_zpsqt39tea8.jpg)

[Haan]
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/Sybo_zpsukah4k7c.jpg)

The men sit in the booth next to the one Mortus is occupying, and wait for someone to take their order.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on December 08, 2015, 05:39:01 PM
Admund eyes the brandy as Tuersveld passes it to Mortus. He lets out a sigh, and flips one of the crowns on the other. "What would it take for us to make an appointment with Herr Von Guttenburg?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on December 08, 2015, 08:20:43 PM
"Bah!" snorts Hans. "Brat probably deserved it. Graveland once shot a nephew of a Director, you know. Sounds bad, except the boy was stabbing an old lady. Let's keep reading. At least we know he's not on her side."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 09, 2015, 11:56:20 PM
[Admund]

Tuersveld snorts with laughter. "Tell you what: I think Mr. Delftgruber there knows the man you're looking for," he points to the newly-arrived Delftgruber, seated in one of the booths. "Why don't you ask if he's seen him lately?" Tuersveld casually puts down an empty glass he's been wiping so that it covers the two guilders.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 10, 2015, 12:34:03 AM
[Hans and Max]

[journal reference post: http://warhammer-empire.com/theforum/index.php/topic,42718.msg965908.html#msg965908 ]

Max nods, "Um, you're right, of course. Let's see what's next: hmmm, it's about meeting van Haagen. Oh my! She mentioned Professor Teugen! You won't have heard of him, Hans, but he was an important merchant in Bogenhafen. He was the leader of a cult dedicated to the Ruinous Powers, and he almost performed a horrible ritual with the help of a demon. Uh, we stopped him, thank the gods.

"There were van Haagens in Bogenhafen, but they weren't part of the cult as far as we ever discovered. But it seems Teugen told Etelka something about them in his letters to her that she could use.

"The next part is interesting: so Etelka thinks she can use the bad blood between the Haagens and Onderzoekers to gain control of both houses! That's rather bold. Um, especially since she's trying to control the League at the same time. Hmmm, Jaan van de Kuypers... the head of another of the merchant houses. I wonder what she means by, 'detected something in him?' That he's corrupt? Oh, and the Cathayan Ambassador too - yes, we found that letter she'd started to him, wanting to meet but unsure what excuse to give.

[next journal reference: http://warhammer-empire.com/theforum/index.php/topic,42718.msg965929.html#msg965929 ]

"The next part is about the Seekers of the Golden City. Gosh, look what she wrote: worshipers of 'the L of C!' She means-" Max makes the Sign of the Hammer "- the Changer of Ways, the evil god that most of the cultists we've encountered follow. The Seekers really are a cult, and they're funded by the Cathayan embassy for some reason! Hmmm, she thinks the cult has a hidden leader at the College - she says, 'like H.S. in Nuln.' That was Doktor Schmidt, a cultist who tutored both Etelka and Teugen in dark magic. He's dead now though.

"Oh, now I see why you were so worried about Mortus having the copy of the book, Hans! The play is a summoning ritual for a demonic entity of some kind, and even reading it is dangerous." Max shudders. "Just knowing it's in the room makes me uncomfortable.

"That odd crown we found with the journal is supposed to subvert the mind of whoever wears it, she says. Etelka plans to gain control of the cult - ha, as well as the merchant families and the League! That's an awful lot of work to do at once. It's interesting that she wants to expose the Cathayans' involvement. But then, we've often seen rival groups of cultist battling each other, even though they serve the same god. It seems to be part of the same madness that leads them to evil ways in the first place. Those who think most like them are often their most bitter enemies."

Max puts down the translation. "That's the end of the part you had translated. There's still some more that needs to be done. I'll get on with it now."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 10, 2015, 12:57:54 AM
[Julian and Ragni]

Julian and Ragni order drinks, sitting at a table fairly close to Haan and Delftgruber. The two men are sharing an expensive bottle of wine. Julian tries to overhear their conversation.

"-all that commotion at your place the other night?" Delfgruber is saying. "A fire, wasn't it? I hope no one was harmed."

"No one... unless the burglars were caught in their own fire. They tried to blast though my door, but the house is protected by enchantments." Haan speaks rather slowly and sadly.

"Burglars! I trust the Black Caps are on their trail?"

"They got away. Some of them were seen, though, so the Watch may catch them yet."

"Let's hope. So, will this affect your... travel plans?"

Haan pauses for a while before responding. "I think it might. I'm no longer sure I want to make the trip."


At this point, a waitress brings Julian and Ragni's drinks to their table.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on December 10, 2015, 09:29:11 PM
"Thanks..." Admund says, rotating in place, leaving an elbow on the bar. He notices Julian and Ragni sitting quietly next to the man Tuersveld pointed out. Suspicious, he returns to the booth with Mortus, and listens into what the men are saying.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on December 11, 2015, 08:02:55 AM
"You learn anything?" Mortus asks.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on December 11, 2015, 03:41:06 PM
"He pointed out a fellow to me." Admund says quietly, leaning in. "Julian and Ragni just walked in and are sitting nearby. Think they're on to something."

Admund leans back and looks nonchalant. "How's the brandy? You seem to be a connoisseur of the stuff."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on December 12, 2015, 01:40:07 PM
"Its not bad," Mortus says.   She raises the glass to her lips but doesn't drink any before putting it back on the table.   "I have had better. I saw them come in.   Should we talk to said gentlemen?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on December 15, 2015, 08:48:06 PM
Admund leans out of the booth to see if Julian and Ragni are up to something. He sighs, and stands. "Might as well give a try."

Admund will approach Delfgruber politely. "Pardon, but are you Herr Delfgruber?"

"My name is Admund. The barkeep said you to ask you about locating my friend Von Guttenburg? I heard he was staying at the Inn."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on December 16, 2015, 07:35:58 AM
Mortus will go with Admund, standing slightly behind him but still within arms reach of Herr Delfgruber when he speaks.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on December 18, 2015, 10:55:25 AM
Julian will try to catch Admund's eye, and if he does so will nod at him. He'll drink his beer and make small talk with Ragni, making sure not to look at Haan in case he was at his shop.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 18, 2015, 02:56:13 PM
[Mortus, Julian, Admund, Ragni]

"...would be a shame to call off the journey, after the arrangements have been made," Delftgrubber is telling Haan as Admund approaches, "I hope you won't be offended if I retain your deposit, but those were the terms you agreed to."

"Yes, yes, I understand that," Haan replies. "I haven't come to a decision yet... everything is so different now..."

His voice trails off. The pause is filled when Admund introduces himself. Delftgrubber looks up, smiles, stands, and offers his hand in greeting. "Good afternoon to you! I am indeed Gijsbert Delftgruber, friend to all!" He looks from Admund to Mortus, and in the way he looks is a hint of attraction... to each of them. "Please, join us. My companion is Mr. Sybo Haan, the famous enchanter." He indicates for Admund and Mortus to sit at the table. Haan mutters something about needing to leave, but Delftgrubber doesn't appear to notice.

"Guttenburg... Guttenburg," Delftgrubber says, an exaggerated look of concentration on his face, "the name is a little familiar, I think, but I can't place it. Can you describe your friend?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on December 18, 2015, 03:13:09 PM
"You will share a brandy with me before you leave," Mortus says to Hann.   "It is very important that we find our friend."   She will describe Klaus.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 18, 2015, 03:42:16 PM
[Mortus, Julian, Admund, Ragni]

"Ah, perhaps just one," Haan says, looking uncomfortable.

As Mortus describes Klaus, Haan is about to drink from his glass. But he sets it down suddenly on the tabletop, and, narrowing his eyes, looks more closely at Admund and Mortus.

Delftgrubber clicks his fingers loudly. "Of course! Guttenburg! Why, I met the gentleman in this very bar, the day before yesterday!"

[that is, on the 20th. Today is the 22nd]

"A charming chap. Nordlander, by his accent... although, he may have been putting it on." Delftgrubber chuckles. "He was a theatrical sort. Sitting at a table by himself with his hood drawn up, like a villain in a play! Most amusing. He told me his name was Emilio, though I heard him give his surname later. Sad to say, he was mainly interested in speaking about a mutual acquaintance... a lady." He sighs.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on December 19, 2015, 12:52:49 PM
Mortus stops with her brandy half raised to her lips.

"A lady," her voice is low and tense.   She turns to Admund.   "Another woman?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 19, 2015, 04:55:29 PM
[Mortus, Julian, Admund, Ragni]

"Perhaps you know her too?" Delftgrubber says. "You did say Guttenburg was a friend." He smiles wryly. "The lady has a great many friends, I'm afraid. I did what I could to facilitate a meeting between Guttenburg and the lady, which I can only presume went well. I haven't seen him since."

Haan says, "I think I have met this Guttenburg, though he did not tell me his full name. He only said he was Johann of Middenheim. I admitted him to my shop yesterday... I thought him a legitimate customer, but he made vague threats... implications of blackmail, based on utterly unfounded premises." Haan continues to study Mortus and Admund's faces as he speaks. "That night an attack was made on my shop. There was a fire... and now the two of you are claiming this man as a friend. There were several people involved in the attack. Where were you last night?"

"Oh, my dear Sybo, surely this charming couple can't have been involved in anything so disreputable!" Delftgrubber says, his voice insincere and amused.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 19, 2015, 05:37:08 PM
[Hans and Max]

Max translates the remaining pages of the journal.

"Hmmm, this is probably another spell. Yes, the heading is in the arcane language, beneath the cypher. I can't quite make it out... um, something like 'the infinite eyes of the confluent sage.' Probably best to leave it at that - it sounds odd. What's on the next page? Ah, back to normal entries. 'Attended the next meeting of the Seeker cult, this time looking for a suitable candidate to wear the Sage's Crown. The inner circle are too much under the sway of the cult's leader - who remains unknown to me - and in any case are far too stupid. However, have learned of a new member of the outer circle who seems perfect: a student with radical political views, called Haam Markvalt. He is a leading member in the Vrijbond and New Millenialist groups, and his passionate speeches have bought him a substantial following. Somehow the Seekers have drawn him in. I think he has the force of personality to lead them, once the crown has opened his eyes.'

"The entries aren't dated," Max says, "but it looks to me like a few days passed before the next bit. Um, it's been written in a hurry, I'd say - look how much more untidy the writing is. And the cypher has quite a few mistakes in it. Um, it says: 'Spies report Faithful Hound docked this morning! Klaus's boat... Klaus and his friends. They killed T and HS and thwarted me at Castle W. I have feared this since I arrived in Marienburg. I must remove them quickly! Will hire someone to plant a copy of the play on their boat, then tip off the watch to search them. Will include my Red Crown amulet too to make sure of it. Too much to hope that they will be charged as heretics, but at least this will delay them until I can do more.'

"Well, she obviously acted without checking we were actually on board," Max says, "she really must have been panicking. Um. There's still a bit more to translate."

He continues.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on December 19, 2015, 05:44:36 PM
"The Vrijbond, eh?" says Hans in surprise. "I thought they were just boys pretending to debate while getting pissed on daddy's coin. That crown must be the filthy thing we found at her house. Hopefully she hasn't used it on this boy Markvalt yet - maybe we can get some information out of him. If I can't, I'm sure Graveland can. But yes, let's finish reading. There can't be much more."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 19, 2015, 11:28:15 PM
[Hans and Max]

"There's just one more part, Hans," Max says, "sorry this took so long to get through!"

"Book not fun!" Skwiknibble announces, "make sleepy!"

"This is the last bit, Mr Mouldeye. Um, let's see: it's neater than the previous section, but still written in a hurry. 'Klaus tried to contact me at the Red Cock, which is the address I sent to the M.M..' Um, that's the Magister Magistri of the Purple Hand, who we exposed and defeated in Middenheim. We found Etelka's letter among his papers. So of course Klaus knew Etelka would be watching at the Red Cock for news. I'll continue: 'Delfgrubber directed him to the Prince's Rest, where he left a message under some foolish pseudonym. I went to the Red Cock to kill him, but somehow I found myself allowing him to speak to me. The same impulse, perhaps, that made me spare his life at the palace in Nuln. He told me the Red Crown have been destroyed - my former comrades, later turned enemies, gone! Klaus claims to have destroyed them with the aid of his group: the sullen archer, the duplicitous witch, the sanctimonious dwarf, and the ginger runt-' Oh, I say! That's rather rude! But I suppose she's bitter over her defeats! Well, let's read on: -'Afterwards he abandoned the group, stole the wyrdstone comet and defected with it to the Purple Hand. Then, by an amusing twist of fate, he has been sent by the M.M. to negotiate with me. The Hand hold Middenheim and the wyrdstone, while I will soon control Marienburg. The Time of Change will come!

'I do not believe everything Klaus says, since he is as great a liar as I. But the spirit of change is in him. He cast aside the lot life dealt him, and forged a new life, a new identity, for himself. He is a catalyst, an agent of the L of C, one who will help destroy the old world to create the new. He told me what he knows of his former group's plans. When I mentioned the Cathayans and their backward interpretation of the great truths of the L of C, he at once suggested we find a way to set his old friends against them.

'I left him at the Red Cock, an ally for now. Let us see if he is true to his word, or if he will run back to his dwarf and his whipping-boy
-' oh, is that supposed to be me again?"

"Bad lady!" Skwiknibble says.

"She is! And I don't believe Klaus was as enthusiastic as she claims. It's obviously just a scheme to trap her. Klaus is awfully good at that sort of thing, and Etelka isn't half as clever as she thinks. Anyway, here's the last few lines: 'Klaus is to visit Sybo Haan about the Liber Mortis, and is then to find a way into the Cathayan embassy. I gave him the name of the clerk Diaochan as a suitable target, since she is an impressionable young woman. Meanwhile, I have told him I will investigate the New Millenialists for him. He need not know I have already done so. His suggestion that we try to escalate the tensions between the elves and the city is also a good one, though dangerous. We meet tonight at the opera.'

"Well, that's the end of the journal," Max says, putting down his pen. "Hmmm. I think the last entry must have been made the night before last, and the meeting at the opera was last night. After all, the next morning was when Etelka and Klaus found us in her hideout." He closes the book and stands up. "Shall we join Admund and Mortus at the Red Cock now, Hans? Um, Mr Mouldeye, would you be all right to wait here, in my room? Just until we can find a new home for you."

Skwiknibble puts his head on one side, thinking. "Me wait. Me hide!"

"Thank you! We'll try not to be too long. Um, shall we go, Hans? I'll just check if that new shirt has arrived for you."

He leaves the room, soon returning with a new shirt for Hans to wear. The quality is much finer than his old one. Max changes his trousers, then puts on a clean shirt.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on December 21, 2015, 11:54:39 AM
Mortus raises her glass to her lips again and smiles.

"I was not setting fire to your shop, if that is what you are asking.   I use friend in a different sense.   He is my husband.   He has, shall we call a wandering eye."   She sighes.   "Where did he meet this woman?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 21, 2015, 11:46:04 PM
[Mortus, Julian, Admund, Ragni]

[Mortus Fel test: 7! ! ! ]

Haan raises an eyebrow. "I see. Well, you may tell your husband that I do not wish to see him again. I have no interest in anything he may be selling. You may also advise him not to spread absurd rumours." Haan looks away from their faces, apparently staring into his drink.

Delftgrubber is looking at Mortus with undisguised interest. "My dear lady," he says, "it is surely impossible that any man married to you would find his eye wandering! Will you think me rude if I suggest your husband is not worthy of you? It is true!" He gestures theatrically as he speaks. "I must confess, he even flirted with me, just a little." He smiles widely. "So you owe him a little payback, don't you think?

"If it is any consolation, the Lady Miranda draws all eyes to her. She was, for a short time, my lover - now she is with Crijspin van Haagen, a man of greater means if lesser charm. She is unlikely to trade him for you husband, unless he is secretly the Prince of Reikland or something equally exalted. He will return to you with his tail between his legs, soon enough. Whether you should take him back or not, well, that is up to you.

"Where did they meet? Let's see: he and I spoke, and I told him Lady Miranda resided at the Prince's Rest. I showed him the way - she was out, so he left her a message to meet him here at the Red Cock. I believe he took a room upstairs. Depending on the privacy of their business, they will have met either here in the bar, or up in his room... where he is now, I cannot say. Though the gossip is that they attended the opera together last night."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on December 22, 2015, 11:40:06 AM
"Yes, let's" says Hans, shaking his head as puts on the shirt. "Much too fine for me lad" he chuckles, before throwing on his coat and grabbing his belongings. He winces as his pack bangs into his injured side. "That demon whore seems to have very few real allies. We have to find her again before she crowns that fool boy. Or, find him. Though I doubt he'll be cooperative."

Hans holds the door open, motioning Max out. "That's some good work lad. The elf translator was a bloody genius and probably a hundred years older than your friend Julian. I know he left notes, but they looked like Cathayan to me. Following his work, that's impressive."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 28, 2015, 12:04:52 PM
[Hans and Max]

"It will last much longer than your old shirt, Hans," Max says. "Anyway, people should respect you - you're a witch hunter! Um, as for that student Etelka is targeting: we know the Seekers of the Golden City are meeting tonight in the temple district, so we should probably go along."

When Hans congratulates him on his translation work, Max blushes. "Oh, I really didn't have to do much! Your translator had done all the difficult things, so all I had to do was follow his method. Anyone could have done it. Um, Mortus probably would have done it faster than I managed."

They leave the inn and walk back to Guilderveld. They soon locate the Red Cock inn and go inside. Immediately, they see Julian and Ragni sitting at one table. Nearby, in a table in a booth, they see Admund and Mortus talking to two men. Max suggests that they sit with Julian and Ragni.

"Hello Mr Julian, sir," Max says, "hello Ragni! Um, you haven't ordered any food here, have you? Don't have any meat!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 28, 2015, 12:14:11 PM
[Mortus and Admund]

Sybo Haan looks up from his drink, and stares at Mortus again. "So you are a wizard, miss," he says. It's a statement of fact, not a question - Mortus realises he must have been using magical awareness when he seemed to be staring into space. "At least one of the people who attacked my shop was a wizard - magical fire was used. And the watch reported that a young woman was seen fleeing the scene."

"Well well, I had no idea wizards battled with their rivals like street gangs! I assumed you'd prefer to send angry letters, or something of that sort." Delftgrubber says flippantly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on December 29, 2015, 09:46:18 AM
"A nice titbit from her diary - she thinks the boar she ate might have been a little more intelligent, shall we say" Hans says drily. "Who are those fools sitting over with Admund and Mortus? Proper dandy boys, eh?"

Hans leans in and whispers. "The whore has her claws everywhere, and that pamphlet we got at the rowing festival seems to be fore a cult of one of the Ruinous Powers. She's trying to take it over. They're planning on performing that fucking play Mortus found, which will summon a demon and destroy the city. She doesn't want them to do that, which means she has something even nastier planned."

When Hans sits back up, he winces as he remembers that he still has the damn play with him. "Fuck me" he breathes out, sitting back. "I've got to get to Suiddock or the temple of Sigmar at some point soon."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on December 31, 2015, 04:24:43 PM
Admund chuckles dismissively. "That's a bit of a stretch. A Lady knows some magics, so she must have burnt your shop down?"

He turns to Mortus, "Well, Frau Guttenburg, it seems your husband has been running off to the opera with another lady, but this lady has now roped in Crijspin van Haagen. You'll soon have him back.

"If you'd like I can give him a few dunks in the canal for you?" Admund says, half into his drink.


"You mentioned that you were preparing for a trip? Would you be needin' a hired sword? I'm better with my sword than I am helping find astray husbands."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 03, 2016, 10:23:58 PM
[Julian, Hans, Max, Ragni]

Ragni makes a face. "You mean they eat people here?" he says, a bit too loudly. Some of the other customers turn around and stare at him.

"Um, well, that's what the journal suggested," Max says, "Etelka thinks the local slaughterhouse is run by a maniac. The owner of this inn probably doesn't know though... it's not the kind of thing that should be blurted out in public. We need proof first."

"Bloody hell! I was going to order some sausages too! Won't bother now."

"I'm glad you didn't! Um, as Hans said, do you know who Mortus and Admund are talking to?"

"It's that wizard Haan and... Delfgrupper or something. Me and the boss were passing, and we followed them in when we heard them say their names. Mortus and Admund were here already."

"Oh, it's Delftgrubber," Max says, "he's one of Etelka's agents, according to her journal. He should know where to find her."

"Maybe we'd better grab him then," Ragni says, "and take him somewhere for a chat."

"Well, I don't know about that... but Hans is right about the university cult being a big threat. We need to stop them, and finding Etelka is part of that."

"Me and the boss went to the university," Ragni says. "Showed that crown to a professor. He said it's pretty nasty. Zapped him when he touched it, right boss?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 03, 2016, 10:32:20 PM
[Mortus and Admund]

"It's an interesting coincidence," Haan says, one eyebrow raised, "given your association with the man who visited my shop. But, I'm sure the Watch have the investigation well in hand. Justice will be done."

In response to Admund's question, he says, "Thank you, but I have no need of your services. My travel plans are uncertain, as I was just telling Mr. Delftgrubber. They are also private. Good day to you." He gets up to leave.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on January 04, 2016, 03:59:53 AM
"So this Haan isn't who the girl fried. So he's still after the Liber Mortis." Hans' face twists into a snarl. "We need to grab him. We have the letter. The man's dangerous!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 04, 2016, 11:26:10 AM
[Julian, Hans, Max, Ragni]

"Aye," Ragni says, "grab 'em both!"

Max frowns. "Well, I don't think trying to arrest them in public is a good idea. If we can just talk to them in private... and individually."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on January 12, 2016, 01:45:39 PM
"Alright, mate, alright. I meant no offense." Admund says raising a hand to Sybo Haan's curtness. "Sigmar protect you on your journey then." Admund says taking a sip of his ale.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on January 12, 2016, 08:03:59 PM
Hans fidgets and grits his teeth, before calming down and sitting back in his chair. "Fine," he says then blinks and shakes his head. "Right. Not here. He looks like he's leaving. Let him, we know where he lives. When he leaves, we can introduce ourselves to Delftgrubber. For all anyone here knows, he just runs a boat supply shop. He's a nobody, fine clothes and pretensions don't change that."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 13, 2016, 03:44:58 PM
Haan does not look at Admund again. "Thank you," he says, dismissively, as he walks towards the door.

Delftgrubber calls after him, "Mr Haan, shall I see you later to confirm your booking?"

"Perhaps tomorrow, Mr Delftgrubber. I will not be receiving visitors tonight." He leaves.

Delftgrubber sighs in a rather exaggerated fashion. "Damnation!" he says to Admund and Mortus, "you may have just cost me a sizable commission! I feel sure Mr Haan will cancel his trip now. Still," he smiles, "it's not easy to stay angry with two such charming people! And perhaps we can help each other... while I do not, as I said, know von Guttenburg's present location, I can rapidly discover it. This service would not be costly, relative to its value to you. What do you say?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on January 13, 2016, 05:52:50 PM
"Keep talking." Admund says as he rests an elbow on the table and sips his ale again. "We've got ways of finding him ourselves, but I'll hear what you have to say. How do you propose we find von Guttenburg?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on January 13, 2016, 10:18:38 PM
Hans nods at the others when Haan leaves, then stands and walks over to Admund and Mortus. "Who's your fine-looking friend?" he asks, clapping Admund on the shoulder. "Is he helping us with our enquiries?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on January 15, 2016, 08:41:49 AM
"He is indeed," Mortus says.   "He has agreed to help find von Guttenburg for a small price." She turns back ti Delfgrubber   "I can make up for any commission that has been endangered for you but it is important that my husband doesn't know I am in town, I'd rather not have him flee again and have to follow him all around the bloody Empire again."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on January 15, 2016, 02:30:07 PM
"Ah, Hans, grab a seat." Admund says knowingly. He waves a barmaid over for another round of pints.

"Herr Delfgrubber here was just about to explain how he can help us locate von Guttenburg."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on January 17, 2016, 08:32:36 PM
Hans manages to keep a straight face when Mortus refers to Klaus as her husband, but only just. He nods and pulls up a stool when Admund suggests it.

"Very good. If von Guttenburg fancies himself a gentleman, he should keep a better hold of himself. It would be good if we could find him soon. Would save a lot of fuss."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 22, 2016, 12:01:46 PM
"I'm delighted to meet you," Delftgrubber says to Hans as he joins the table. "Yes, I can see that it would be to everyone's benefit if von Guttenburg were found. As it happens, one of my many business contacts is connected to the agency that provides von Guttenburg with his bodyguards. Of course, that agency would never reveal the movements of their clients... at least, not openly. To me, however... well, you understand. I will be able to trace him quite readily. This would mean straining a few friendships, however, and I could not think of it for less than one hundred guilders."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on January 22, 2016, 04:55:42 PM
"meet you back where we're staying, in a couple hours time. Give us time to regroup before going to this play, eh?" Julian mutters to Max, as Hans joins the other table.

"C'mon Ragni. Quiet like." Julian leaves the inn, and starts to trail Haan, being as discrete as possible for two dwarfs. If Haan approaches any city watch guards Julian will nip into the nearest inn or dwarf appropriate shops.

*Julian is aware Haan may well know a dwarf was seen following the fire at his store, and that he was suspicious of Mortus. He will try not to follow overly aggressively because of this, but if Haan takes himself into a secluded area, will attempt to get him!*
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on January 22, 2016, 05:39:46 PM
"Money is of no matter," Mortus says.   "You will be well rewarded for your help.'
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 22, 2016, 10:24:55 PM
[Mortus, Admund, Hans]

"Excellent," Delftgrubber says, smiling broadly, "peace of mind is worth paying for. Shall we say half upfront, as a sign of good faith? Then I can be about my business. I'll need a couple of hours, I should think, but no more. Will you wait for me here?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 23, 2016, 12:34:44 AM
[Julian and Ragni]

Max nods at Julian's instructions. "Yes, Mr Julian, sir," he says quietly.

Ragni jumps up from his chair, an excited look on his face. He follows Julian out of the door, trying to look as nonchalant as possible.

Outside, the evening sun shines down warmly. The streets are busy, but Sybo Haan is still in sight. The dwarfs follow, keeping as much distance as they can without losing sight of him.

Haan strolls towards the waterfront, where he stops and gazes at the boats for several minutes. A halfling pie-seller approaches him, only to be waved away impatiently. Haan starts walking again, heading in the general direction of his house. After a while, the way is blocked by a consignment of barrels that is being unloaded from a boat and rolled across the street into a warehouse. Haan pauses, shakes his head, and turns off into a side-street.

Ragni says, "Looks a bit quieter down there, boss! Do we get him?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on January 23, 2016, 01:58:23 PM
Mortus will stack the coins on the table. 

"I will wait here," she says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 23, 2016, 02:47:49 PM
[Mortus, Admund, Hans]

Delftgrubber takes the money, then stands up. "Wonderful! I will endeavor to be as swift as possible." He bows, before leaving the inn.


[does anyone follow him?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on January 24, 2016, 04:28:32 AM
"He's full of shit. He'll go running to the whore and warn her, to try and win her back. He's a jealous little fuck. I'm going to follow him" whispers Hans, as soon as Delftgrubber is out of earshot. "I'll try to get back ahead of him."

Hans gets up and tries to follow Delftgrubber, cloak drawn about him and hat low. He's more concerned about not looking suspicious to the Watch than he is about not being seen by Delftgrubber, and so will keep a fair distance back since he's not being incredibly stealthy. [Off main streets he will be as stealthy as he can and thus look extremely suspicious!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on January 24, 2016, 07:19:25 PM
Julian will flow haan into the alley, getting closer than he was previously. He checks if there is anyone else there.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on January 25, 2016, 03:10:38 PM
As Hans follows after Delftgrubber, Admund sits back and takes another swig from his ale and looks at Mortus.

"You know, I forget sometimes what wealth you merchants can really have. Think we'll see him and the 100 guilders again, or do you think Hans has the right of it?" Admund says putting a boot up on the stool Hans just occupied. "How's your magics? Could you use some time to... sit quietly and all that?"

"I guess we wait then, eh?". Admund drums on his sword hilt with his hand.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 25, 2016, 05:59:41 PM
[Julian and Ragni]

Haan stops outside a clothes shop, gazing through the window at a fancy blue jacket. Julian and Ragni stop at the corner of the street, while Ragni buys a pie from a street trader. It's possible that Haan is using the reflection in the window to check if he's being followed...

He sets off again, turning into an alley. He' s probably taking a shortcut to his house, judging by the direction. The dwarfs follow him into the alley. No one else is in sight. This alley is relatively secluded, so it should be possible to accost Haan without immediately being noticed by anyone else.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 26, 2016, 10:36:59 PM
[Hans]

Hans trails Delftgrubber out onto the chaos of the waterfront. In the crowds, it's easy enough to avoid Deltgrubber's notice, but not so easy to keep him in sight. Hans loses him for a moment when two men carrying a huge crate pass in front of him. Pushing by them, Hans glances rapidly around: he spots Delftgrubber hiring a boatman. The boat casts off.

Obviously, Hans will need his own boat if he's too keep following. Freddie the halfling boatman should be moored nearby, since Admund and Mortus traveled to the Red Cock by boat. Or Hans could hire one of the other water-taxis.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 26, 2016, 10:40:12 PM
[Mortus, Admund, Max]

Max joins Admund and Mortus at their table, now that everyone else has left. "Hello Mortus, Admund! Mr Julian and Ragni have gone after Sybo Haan. Um. I should tell you about Etelka's journal - I've read the whole thing now, including the part that the translator refused to do. Oh, and don't order any food here! In the journal, Etelka claims the slaughterhouse that supplies this inn uses... um... well... she says the owner is a cannibal!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on January 27, 2016, 01:16:31 PM
Mortus raises an eyebrow

"Does she say anything about the brandy?" she asks
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 27, 2016, 03:14:07 PM
[Mortus, Admund, Max]

Max laughs nervously. "Oh, no! I'm sure the brandy is fine. Um, not like in that story where the evil count keeps the corpses of his victims in casks of brandy! Who was it who wrote that? I think he was a Reiklander - there's a fashion there for macabre fiction. But that's not important! Oh dear: I'm blathering. We can find out more about the slaughterhouse owner later, maybe. Let me tell you everything that was in Etelka's journal."

He tells them everything Etelka wrote about her plans to start a gang war in the League, before taking it over; her relationship with Crispijn van Haagen; her suspicions about the Cathayan embassy; her contact with the chaotic cult based at the university. [see the summary a couple of pages back, starting at this post: http://warhammer-empire.com/theforum/index.php/topic,42718.msg969038.html#msg969038  ]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 29, 2016, 11:54:16 AM
[Hans]

Delftgrubber's boat sails off to Goudberg. It ties up at a jetty near the Prince's Rest. He tells the boatman to wait, then goes into the inn.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on January 29, 2016, 02:18:52 PM
Julian signals to ragni to go right.
He will go left, sneaking a bit before sprinting to close the gap then strike to stun
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on January 30, 2016, 03:33:39 AM
"Ah, Max! Sit!" Admund says, taking his boots off the stool. "What's going on, lad? The dwarfs sure scurried off after Haan? What do they know?"

Admund's face turns sour when Max mentions the meat, nearly spitting his ale out on him. "The butcher does wha..." Admund's voice trails off. "By Sigmar, I hate this city..."



He leans in as Max tells him about the journal. "Thijs van Onderzoeker. I used to work for the family as a hired sword a couple of years ago. I... I didn't know about Rembrand... I knew it was bad news with this woman mixing with Crispijn van Haagen. I heard the rumors about the Haagens being in the slave trade. I swear all the means to make money here are dirty..."

"This woman knows her way around secret societies. Max, did you say that she is connected to an 'H.S. in Nuln'? Do you know this reference? You two have been in Nuln before," Admund says gesturing at Max and Mortus, "Do you know who she's talking about? What if this person is as connects as Wasmeier was in Middenheim? She plans to destroy the cults, which is fine by me, but it's more concerning that she plans to leverage them..."


Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on January 30, 2016, 10:15:56 AM
"Let's wait at the jetty" Hans says to Freddie. "I can't go in there. I'm not wanting another whipping today."

Hans waits in the boat, keeping a low profile but his eyes on the Prince's Rest. "Tell me if the watch take an interest, would you Freddie?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 30, 2016, 12:39:49 PM
[Hans]

Freddie nods. "Aye, it's bad for the skin," he says, with a chuckle. "I'll watch for the black hats." He takes out his pipe and lights it.

But after only a few minutes, Delftgrubber emerges from the Prince's Rest. He walks right past Marquandt's Escorts, a provider of bodyguards to the wealthy, and returns to his hired boat. The boat casts off, heading further up the Zwaansloop canal. "The Silk Market's that way," Freddie says.

Hans and Freddie follow Delftgrubber's boat as it passes the elaborate mansions of Goudberg's elite. It stops at a jetty near the edge of the district, where another canal marks the boundary with the Silk Market district. Delftgrubber gets out, and approaches the gate of a walled mansion. The house shield of blue and white chevrons marks it as the home of the van Haagens.

He knocks on the gate, which is opened after a short delay by a liveried servant. Delftgrubber has a heated exchange with the man, but is eventually allowed inside. The gate closes behind him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 30, 2016, 01:16:35 PM
[Julian and Ragni]

Ragni follows Julian's directions, obviously excited by the danger. Julian moves as quietly as he can, trying to get closer to Haan before he's noticed.

[Haan listen test: 93! failed]

He draws closer. Haan is walking on, apparently unaware. Ragni has moved into position. Julian sprints!

[Haan listen test: 27, pass]

Haan hears the clattering of Julian's boots, turning to find himself being charged by a dwarf!

[Haan I test: 50, pass]

Though surprised, he reacts at once: he begins to cast a spell.

Julian is close enough to attempt to stun Haan.

[Julian (stun)1: 26, hit. S3+1+d6 roll of 2-T5 luck use!-1 = no wounds]
[J(stun)2: 63, miss!]

Somehow, Haan avoids the attack. He completes his spell!

[Haan casts steal mind, empowered with 2 extra magic points (cost 10MP). Julian WP test at -10: 09, pass!]

Sinister purple lights flicker from Haan's fingers and dance in front of Julian's eyes. But Julian is unconcerned. Haan leap backwards, drawing a dagger. He calls out, "Help! Murder!" his voice echoing in the alley. Ragni races up to join Julian, blocking Haan's escape route.

Julian tries again to stun Haan.

[Julian (stun)1: 02, hit. S3+1+d6 roll of 1-T5 = no wounds]
[J(stun)2: 35, hit. S3+1+d6 roll of 2-T5-luck use!-1 = no wounds]

Again, Haan dodges! Ragni tries the same thing.

[Ragni (stun)1: 36, hit. S4+1+d6 roll of 1-T5-1 = no wounds]
[R(stun)2: 99, miss!]

Haan avoids his attacks too.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 30, 2016, 01:48:13 PM
Haan attempts to stab Julian with his dagger.

[Haan 1: 26, hits body. S4+d6 roll of 4-T7-A4 = no damage]
[H2: 53, hits right arm. S4+d6 roll of 3-T7-A3 = no damage]

Though the blade glows with magical energy, it clatters off Julian's heavy armour. Julian tries again to stun Haan.

[Julian (stun)1: 19, hit. S3+1+d6 roll of 3-T5 luck use!]-1 = 1 wound. Stun, so *5 then+20=25% stun chance: 07, stunned! Lasts for secret duration!]

This time, Julian lands a glancing blow on Haan's head, and he crumples to the floor. Ragni glances up and down the alley. "He made a bit of noise, boss! Watch might've heard."

There's no immediate sound of a pursuit, and no one else in sight. In front, the alley continues on for a dozen or so yards before bending left. Behind, the alley joins the sidestreet with shops on it that they came from. About eight yards in front there is another alleyway that the dwarfs could head for. Alternately, there are several doors along the alley they're in now. Most look to belong to homes or workshops, but one on the left side looks like it goes into the back of a warehouse.

[Where do Julian and Ragni take the unconcious Haan? Or do they stay where they are!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 30, 2016, 05:11:38 PM
[Mortus, Admund, Max]

"Mr Julian and Ragni decided to follow Sybo Haan," Max says, "after all, he was trying to buy the Liber Mortis. He must be up to no good!

"We don't know Etelka was right about the slaughterhouse, but she does seem to have a talent for finding out secrets. Um, the same goes for what she says about the van Haagens. I wonder if we should try speaking to the van Onderzoeker family? Did you leave their service on good terms, Admund?

"Mortus and I both know about H.S," Max continues. "He's dead - um, in fact, we killed him. As a group. Let me explain: you remember how we told you about Bogenhafen, where all this started? Teugen, the man trying to summon demonic power, was a former professor at Nuln university, where I studied. I'd seen him a few times. Well, he wasn't the only one. Etelka studied there, and there was also a Doktor Schmidt who still taught there. The three of them all studied dark magic. We found letters among Teugen's effects that named them both, so we followed them to Nuln. Um. Schmidt - he was H.S. - and Etelka were members of a cult called the Red Crown. They were trying to find a weirdstone comet that crashed to earth years ago. We ambushed them on the river - Etelka escaped, but Schmidt didn't. We saw her again at Castle Wittgenstein, where she escaped again.

"Anyway, the Red Crown cult was later destroyed in Altdorf. Etelka was fleeing them after failing her mission. Now she's trying to join up with the Purple Hand cult, but she wants to get in at the top level. That's why she's trying to build up her power in Marienburg - to have something to offer the Purple Hand. So she wants to take over the Seekers cult at the university. But she doesn't know that the Hand have also been destroyed.

"Stopping the Seeker cult from performing that evil play would be a good thing, of course, but she only wants to use them for an even darker purpose." He sighs. "At least we know she isn't in league with the elf necromancers too!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on January 30, 2016, 09:28:13 PM
Julian will quickly drag Haan into the warehouse, binding and gagging him.

"Ragni, stay outside, knock on the door 3 times if the watch come, then run. Meet us back at our inn if we get split up!"

Julian will search for a cart/wheelbarrow and a sheet.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on January 31, 2016, 10:19:43 AM
"Time to go" says Hans to Freddie. "Nothing good coming of this. Let's go back to the Red Cock."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 31, 2016, 10:47:53 PM
[Hans]

"Right you are," Freddie says to Hans. He casts off again, and they return to Guilderveld. They tie up not far from the Red Cock. Freddie stays with the boat, while Hans goes back inside. Mortus, Admund and Max are sitting together at a table.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 01, 2016, 01:29:55 AM
[Julian and Ragni]

The warehouse door is locked. Julian uses his tools to try to open it...

[Julian Dex test: fail! try again... pass]

It takes him longer than he'd have liked. But after a tense couple of minutes, he succeeds. The door opens onto a fairly large room containing ale barrels. Ragni remains outside in the alley, as ordered.

Julian ties Haan up (he remains unconscious). He looks around for a cart of some sort, but can't see one. There is a set of double doors opposite, which presumably go to the street or to a yard. Otherwise there is nothing here but the barrels.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on February 01, 2016, 04:02:45 AM
"And thought the cunts in the Purple Hand were trouble enough as it is." Admund says half into his ale.

"I don't think I left the Onderzoekers on any terms of significance. I was just a sellsword. Half this city employs 'Em for various reasons. Gods, some families could probably field a small army if they tried. I was just a bodyguard or an escort, whatever the family needed for the day. They paid fair, and I was looking for work, so things were good for a spell. I just grew bored of minding the door for various Onderzoekers while they ate, and drank, and whored their way around the city..."

"Shame about old man Onderzoeker. He was fair enough. Thijs probably hasn't taken it well."

Admund pauses, rubbing his chin in thought. "I worked for them for year and a half, almost two. Then I met a dwarf named Von Battenberg who paid me more and got me work outside of Marienburg. That's how I got to Middenheim and met you lot. Well, I knocked Battenberg's teeth in, then got hired Bardin, then met you..."

"The Onderzoekers probably won't remember me, and I'm not sure our best play is trying to stop the woman using them. The Cathay connection and the university cult concerns me more. What if the Elfs behind this are in league with Cathay somehow. Last thing we need is the woman building a network with them too."

"What do you think Max? You know this woman, and read her journal? What would your next move be? The embassy? The cult? Haagen and Onderzoeker?"

Admund looks up and notices Hans walking back in. "Back so soon?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on February 01, 2016, 04:21:47 AM
"He went to the Prince's Rest, then straight to the Van Haagen compound. I don't think we should be hanging around here when he gets back. Delftgrubber was unhappy that she took up with the Van Haagen boy according to the diary, but he managed to get in there, after some argument. I think he's selling us out to curry favour."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on February 01, 2016, 10:17:17 AM
Julian will search for an empty barrel, If he finds one he will check it for markings.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on February 01, 2016, 02:52:33 PM
"So he went to the Van Haagen compound to win back the woman from Crispijn van Haagen by selling us out?" Admund downs the last of his ale.

"What is there to sell out about us? She found us once, sounds like she might come back for us again here once she's dried off from her dip in the canal."

Admund thinks for a second. "Is there a pub across the street or next door? Some place we can watch for him to come back? If he comes back with some Haagen muscle, we can just walk away. If by slim chance he is telling the truth, and he returns alone, we can go see him."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 01, 2016, 06:25:14 PM
[Julian]

There's a row of empty barrels along one side of the storeroom. All of them are marked with 'Ironbeard's Old Irregular Ale,' written in both dwarf runes and reikspiel.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on February 01, 2016, 08:17:34 PM
Julian figures enough time has passed that no one heard Haan's shouts.

Julian stuffs Haan into the barrel and rolls it out into the street.

"Think there's an urgent delivery of Ale needed at, the inn eh Ragni?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on February 01, 2016, 09:44:43 PM
"I think he's lost contact with her and doesn't know where she is. The journal mentioned he knew about Van Haagen and wasn't happy about it. But he's got schemes of his own, trying to take over the League, fool boy. He's in way over his head."

"He's not privvy to her doings. He probably doesn't know we found her once, in the way we did. If he can discredit Klaus and show up Crispijn I think he's going to try it. Your plan sounds good. Crispijn might help him - to curry favour himself, and because he can squash him like a bug when he proves inconvenient."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 01, 2016, 10:51:39 PM
[[Julian and Ragni]

Haan fits into the barrel, though not very comfortably. If he wakes up, he's not going to be happy.

Julian rolls the barrel out of the back door, onto the alleyway where Ragni is waiting. Ragni looks at the barrel and grins. "I'd best help you carry that, Boss! I reckon the wizard won't be up to talking if we roll him all the way there!"

Just then, the double doors at the front of the store room open, and two dwarfs enter. One of them spots the open back door, and Julian and Ragni beyond it with the barrel. "Hey!" the dwarf yells, "what the hell are you up to!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 01, 2016, 11:10:13 PM
[Mortus, Admund, Hans, Max]

Max listens attentively to Admund's story about the van Onderzoekers. "I think you're right that the Haagen and Onderzoeker families aren't the priority at the moment. I think the Seeker cult at the university is more of a threat - even Etelka is worried about what they'll do with this demonic play of theirs. And she said the Cathayan embassy is funding the cult. I doubt we'd get anywhere visiting the embassy, but there's the cult meeting tonight in just a few hours. I think we ought to go there and find out anything we can."


[after Hans returns]

"Yes, it sounds like Delftgrubber went to the Prince's Rest to see Etelka, and since she wasn't there he went looking at the Haagen estate. She might not be there either, of course. After our discovery of her hideout in Suiddock she probably went to ground somewhere no one will think to look. Etelka will want to deal with us as soon as she can.

"Um, I noticed a tea-house on the other side of the Onionwater Canal. I think we should be able to watch this place from there."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on February 01, 2016, 11:39:58 PM
Julian "Been sent for a barrel of Ironbeards for the Salted Salmon, only we got a bit lost. Lord Grimble is visiting from Karak Karin, and he heard tell of this beer from his cousin. He's only just arrived and is tired and thirsty, we were in a bit of a hurry to get a barrel! I left payment for the beer here. " Julian walks back inside the warehouse and puts 10 crowns on top of a barrel.

"Perhaps you could give us some directions, or even lend us a hand? 5 crowns each in it. Another 5 if you get a cart."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on February 02, 2016, 03:18:13 PM
"surely so dangerous a cult would have some list of membership," Mortus says
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 02, 2016, 03:33:31 PM
[Julian and Ragni]

The dwarf's anger dissipates immediately. "Aye, it's bloody good beer! Not surprised your lord wants it fast. Fair enough then! Lot o' thieves in this city, so you can't be too careful. Right, Borri?"

The second dwarf nods.

The first dwarf continues. "Salted Salmon, you say? Over in Ostmuur, I think. Not surprised they don't stock proper beer over there. Well, me and Borri are supposed to count the barrels, but I'd say we can take some time to give you a hand. Right, Borri?"

Borri nods again.

"The boss won't know if we're out for a bit," the first dwarf says. "Get the cart ready, Borri! We'll make a special delivery."

The first dwarf, who introduces himself as Sven, helps Ragni carry the barrel back into the storeroom, then through the double doors to a courtyard. There, Borri has readied a donkey cart. On the other side of the yard is the brewery itself.

Once the barrel is loaded, all four dwarfs leave the yard and set off through the streets. Julian listens out for any unusual noises coming from inside the barrel. But, either Haan is keeping quiet, or any sound is being drowned out by the noisy city streets.

After a time, they arrive at the Salted Salmon inn in Ostmuur. Sven and Borri unload the barrel, then, thanking Julian warmly for the money, leave with their cart.

"Well done, Boss!" Ragni says, "that was quick thinking! I thought for sure we were gonna have to run for it. So: are we gonna take the barrel up to our room?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 02, 2016, 03:37:50 PM
[Mortus, Admund, Hans, Max]

"Um, I'm not sure," Max says. "We know they're trying to recruit as many students as they can, and that new members just think they're in a philosophical society. Then suitable candidates are invited into the inner circle... I don't know if they'd keep a list of members - that would be risky. Maybe they use tattoos to identify full members, like the other cults we've seen?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on February 02, 2016, 05:21:45 PM
"We could certainly express interest," Mortus says.   "Philosophical matter are near to our hearts after all, but it might be difficult to get beyond that.   Still it would be good to see who is there,"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on February 02, 2016, 08:35:23 PM
Admund nods and Max and Mortus. "Alright then, let's talk about it across the street at the tea-house. Delfgrubber won't be too much longer." Admund says rising to his feet.

He will pay for his pints and look for a place to watch the front door of the pub for Delfgrubber to return.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on February 03, 2016, 11:38:21 AM
Mortus will join Admund
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 03, 2016, 10:45:57 PM
[Mortus, Admund, Hans, Max]

The four of them leave the inn, cross the bridge over the Onionwater Canal, and go into the tea-house. Tea is not popular in The Empire, but it caught on in Marienburg centuries ago due to the trade with Cathay and Ind. They take a table beside one of the front windows and keep watch on the door of the Red Cock while sipping their tea.

After a while, Delftgrubber's boat returns and ties up. He goes into the Red Cock, apparently unaccompanied.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on February 04, 2016, 09:49:11 AM
Julian will check if the coast is clear. If so he will take Haan out of the barrel. If Haan remains unconscious He will remove the bindings and take him up to their room.

If he wakes up Julian will tell him "we know you tried to buy the Liber Mortis. Dangerous stuff, Sybo. Reckon we need to have a chat. No funny stuff mind, Barrakul has dealt with plenty wizards in his time, and we got plenty evidence on you too. We're just going to walk up to our room, you're a bit worse for wear after a few too many breakfast beers, eh?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on February 04, 2016, 10:09:38 AM
"Strange" says Hans. "Maybe two of us should go over to him, and say we were waiting in the tea-house. I still think he's sold us out to her, but maybe he hasn't. The rest can keep watch, or go search his boat."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 04, 2016, 11:36:10 AM
[Mortus, Admund, Hans, Max]

"Hmmm," Max says, "maybe Etelka's told him to send us into a trap? Or maybe he couldn't find her, but he really does know where Klaus is? I think you're right, Hans: we should talk to him. If he is setting us up, he's planning something more subtle than setting a gang of thugs on us."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 04, 2016, 12:45:10 PM
[Julian and Ragni]

Ostmuur is a fairly quiet district, but even so producing a man from inside a barrel is going to attract attention. Julian looks around for a quiet alleyway, and sees one just around the corner from the inn. He and Ragni carry the barrel there.

Julian opens the barrel while Ragni keeps watch. Haan is, surprisingly, still unconscious. Julian briefly worries that he's died, but a quick check reveals that he's still breathing. He extracts the wizard from the barrel and unties him. Then, he and Ragni take an arm each, and they carry Haan up to their room. They get a few curious looks from bystanders as they do this, but hopefully no one will be suspicious enough to call the watch.

Once in the room, Haan wakes up after another few minutes. He groans, rubbing his head, and looks around him. Before he can say anything, Julian tells him that they know about the Liber Mortis. Haan pauses, perhaps wondering if there's any point denying the accusation, then says, "Are you from Middenheim? Associates of Johann?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on February 04, 2016, 01:10:18 PM
Julian rebinds Haan's hands behind the back of the chair.

"Who we do or do not know doesn't concern you, and do I look like i'm from Middenheim?

Why did you want to buy that demon book, and what were you going to do with it. Helping us is your only chance for Mercy"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on February 04, 2016, 03:03:09 PM
"Aye, he's alone." Admund says leaning against the window frame of the tea house.

Admund stretches his neck and adjusts his sword belt. "You're welcome to check his boat, but I doubt he'd leave anything of importance in it. I'll go with Mortus and meet him. She paid for his services after all."

Admund will cross the street and meet with Delftgrubber.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 04, 2016, 03:29:39 PM
[Julian and Ragni]

Haan frowns. "Actually, you do look like you could be from Middenheim. Presumably Johann didn't want to wait for payment, but even if that's true I can't see how sending you to kidnap me helps. Kidnapping is a serious crime, you know. I expect you'd get sent to Rijker's Island at least.

"But, there's no need for that. This is all a waste of time. I don't need the book anymore. It was never for me. It was for... someone else.." He sighs. "Someone who has no more use for it. I'm willing to pay some of the agreed fee, to compensate your employer for their trouble. But he'll have to look elsewhere for a buyer."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on February 04, 2016, 03:50:19 PM
Mortus will pop her aura and walk over with Admund.   She will ask him what he found.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 04, 2016, 04:03:51 PM
[Mortus, Admund, Hans, Max]

"I think the boat is just one he hired," Max says. "Um, I'll stay outside the inn and keep watch. Etelka likes magical ambushes... though I'd expect her to wait for it to get dark, really."

Admund and Mortus go inside the Red Cock inn. Delftgrubber was looking around for them, and turns when he hears them enter. "Ah! I wondered where you'd gone! Let's return to our booth."

Once seated, he says, "I've succeeded in tracking down your errant husband," he tells Mortus. "He's spent some time today in the company of a young lady from the Cathayan embassy. He's made a dinner reservation at The Duck Triumphant in Tempelwijk, for eight o'clock tonight." Delftgrubbger grins. "Rather an exclusive establishment! I'm terribly sorry, my dear. You deserve so much better."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on February 04, 2016, 06:14:06 PM
Mortus shakes her head.

"How exclusive?" she asks.   "Could I get a table there?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 04, 2016, 11:19:41 PM
[Mortus, Admund, Hans, Max]

Delftgrubber laughs. "By 'exclusive,' my dear lady, I simply mean 'expensive.' I'm sure they'll find a table for you. I'd offer to escort you there myself, if only I didn't have a prior engagement. Business is such a bore, at times, but I can't let down a client."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on February 05, 2016, 09:22:41 AM
"Maybe, but not as serious as buying heretical texts. I don't care about money and I bloody well don't have an employer. Who were you going to sell the book to"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 05, 2016, 12:40:26 PM
[Julian and Ragni]

"I wasn't going to sell the book. I was buying it on someone's behalf." His voice trembles slightly. "It was a family matter. Look, if you aren't working for Johann or anyone in Middenheim, then what's your interest? You're obviously not representing the law."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on February 05, 2016, 12:55:16 PM
"We have your letter to Wasmeier, a chaos Traitor" Julian spits the last word. "Me and Barrakul met him, too" Julian places his hand on his trusty swords pommel.

"My interests are wide ranging. Half rat monsters. Demons. Witches and wizards. Traitors.

I represent the Empire, the high council of Middenheim, the Arch Lector, House Fooger, Karak Norn, Grungni and Sigmar.

 Bit of a freelance specialist you might say, a trouble shooter. And you stink of trouble."

"now WHO were you going to give the book to. It is in your interests to keep my friend here calm." Julian indicates Ragni, hoping he is looking suitably threatening "Help us as you can, and I will do all I can for your Mercy."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on February 05, 2016, 03:57:26 PM
Mortus smiles.

"I understand the call of business and how it can get in the way of pleasure," she says.   She pauses.   "I will be blunt Mr. Delftgrubber as we are both honest people.   It would cause me a small amount of inconvenience should my husband learn of me being here.   I am willing to cover any costs you may incur in order to maintain my secret, even if they were lost business opportunities."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on February 05, 2016, 04:02:19 PM
"Well, I guess we will need to make arrangements to meet your husband for dinner, Frau Mortus. I'll need to polish my armor..." Admund says looking at her.

"It is a shame that you cannot be present for this, Herr Delftgrubber. Catching someone in a trist sounds like it would be quite more exciting than another business engagement. You will try to make it, if your plans change, sir?"

"Thank you for your help, Herr Delftgrubber. I hope this didn't cause much strain with your contacts. Should we need your... expertise again, what is the best way to contact you, or arrange a meeting?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 06, 2016, 04:09:22 PM
[Mortus and Admund]

"Have no fear, dear lady," Delftgrubber tells Mortus, his tone extravagant. "I wouldn't dream of ruining your reunion with your husband! He'll hear nothing from me. I can only wish you a satisfying resolution to your problem!"

In response to Admund, he says, "Exciting, no doubt. I'll certainly drop in if I find myself at a loose end. However, I have a number of people I need to speak to this evening.

"I welcome any further business you may have. I can be found here, at the Red Cock, every evening. I consider it my office! Should you find me absent, you have only to leave a message with the barman."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 06, 2016, 04:44:50 PM
[Julian and Ragni]

[Julian Ld test: 36. Forceful!]

"What?" Haan says, clearly distressed. "It's not like that at all! Oh, damnit... I suppose there's no point in protecting him any more. I had no interest in that wretched book. It was Leo that wanted it... my brother. My older brother. We worked together at the shop. Leo did most of the enchanting, but we let everyone believe that he left the city years ago.

"He was cursed, you see. Five years ago, he was with a university expedition to the South Lands. He took something from a primitive shrine: an idol of some hideous god. It wasn't until it was too late that he realised it was cursed. His skin started to rot away... oh god... it was horrible! We tried to cure it, but nothing worked. Returning the idol did nothing. No priest, no physician, no alchemist could cure him. Leo gave up asking for help. He tried to find a cure on his own.

"He discovered that certain drugs could control the condition, but not cure it." Haan shakes his head. "Illegal drugs, of course. I procured them for him... you have no idea the awful people I've had to bargain with. But the drugs allowed Leo to keep experimenting. He had a laboratory, in the basement of our house... I stopped going down there. First he wanted animals to work on... then it was human corpses... then he started to talk about needing live subjects - and not animals anymore." Haan shudders. "I couldn't ignore it any longer. I wanted to leave, to escape... but I couldn't just abandon Leo.

"One day he announced that he needed a copy of the Liber Mortis to continue his work, and that he knew where one could be purchased. I'd heard of it, of course - I knew what an evil book it was. Leo said it wasn't a full copy. It only contained the lesser secrets, but that was all he needed to cure his illness. He was so sure it would work! And I saw my chance - I'd get the book for him, but then I'd leave. I arranged passage on a ship, through Delftgrubber. To Tilea, to begin with, but maybe further than that.

"The seller was someone in Middenheim. An agent for a smuggling gang, I think. I agreed to pay him a number of magical items that would be enchanted to his specifications. He'd have an agent travel to Marienburg to make the trade. When that Johann chap arrived at my door yesterday he claimed to be the agent, but I soon realised he was lying about something. Even so, it was too late to do anything but continue. The items weren't finished yet, so I told him to return in a few days.

"Then that night, the attack came. Leo was receiving another delivery... one of his large boxes. A group burst into the courtyard. Leo summoned a fireball, and so did one of the attackers. Leo was killed." Haan's voice trails off. After a long pause, he says, "his death saddened me, of course, but in some ways it was a relief. The curse had twisted my brother into something he was not. Now he's free of it... and he won't hurt anyone else. I don't know if he ever truly became a necromancer, but he was close to it. Now it's over. The laboratory is locked up, and won't be opened except to destroy everything within. As for the Liber Mortis, well, I hope it will be destroyed."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 10, 2016, 11:06:16 AM
[Julian and Ragni]

Someone knocks on the door of Julian's room. A voice carries through the wood: "Excuse me sir, but do you need any help with your friend? I saw you carry him in." It sounds like one of the inn servants.

Sybo Haan looks at the door.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 10, 2016, 11:10:24 AM
[Mortus, Admund, Hans, Max]

Mortus and Admund leave Delftgrubber to his meetings and go outside to join Hans and Max. "Hmmm, it does sound like a trap," Max says, when he's been told what Delftgrubber said. "Still, Tempelwijk is a well-policed area, so it seems like a bad place for Etelka to attack us. Maybe she has something more subtle in mind. Um. We probably ought to go and have a look, at least."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on February 10, 2016, 11:37:05 AM
"The journal mentioned a girl from the embassy Etelka wanted to use to gain access to their filthy cult. This will be her. Maybe we can capture her and get the details from her instead. A good opportunity to take something from the whore."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 10, 2016, 03:44:12 PM
[Mortus, Admund, Hans, Max]

"Oh, it could be her!" Max says. "Um, we should probably set off if we want to arrive in time."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 11, 2016, 11:40:53 AM
[Mortus, Admund, Hans, Max]

The fastest way to reach Tempelwijk is by boat, so Mortus, Admund, Hans and Max set off with Freddie. While the river patrol are probably still seeking them after their escape from Etelka's hideout, the level of traffic on the river makes it unlikely that they will be recognised. The boat leaves the Golden Harbour in Guilderveld and crosses the Reik, avoiding the ocean-going vessels as it crosses the deeper channels. Freddie takes the boat into the Tempelwijk canal system, tying up out of sight of the target restaurant.

The Duck Triumphant is a colourfully-painted building, timbered in the Imperial style but with a Bretonnian arch to the windows. It stands beside the canal, on the opposite side to the great temple of Haendryk, god of trade. It has its own jetty, where several richly-decorated boats are tied up.

The group have arrived about thirty minutes before Klaus's dinner reservation (according to Delftgrubber) for eight o'clock.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on February 12, 2016, 03:17:05 AM
Admund pops a knuckle nervously as he steps off the boat. "I don't like this..." He says to no one in particular. He silently wishes Ragni and Julian were with them. He tightens his sword belt.

"Hans, lets you and I go for a walk. Let's loop the building and see if we find anything out of sorts."

He looks over at Max, "You armed, right lad? Stay with Mortus and go make a reservation at the place. If this is a trap, make straight for the boat and meet at the Inn. We'll come join you if things look clear."

Admund looks at the restaurant in quet resolve, hoping that he doesn't have to slay a friend.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on February 12, 2016, 10:56:48 AM
"no, we're all fine here thanks, just helping my friend who's a bit worse for wear." Julian pauses for a second "actually could you bring some water, I'll try and take him home shortly"

when the sservant has gone Julian turns to Haan

"I believe you Sybo, but trying to buy that book is dangerous. You must have known the evils it contains. I'd like you to take us to your house. We can leave the watch out of this if what you said is true"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 12, 2016, 12:24:17 PM
[Julian and Ragni]

Haan looks for a second as if he's considering shouting for help... but doesn't.

The servant replies to Julian, still speaking through the closed door. "Certainly, sir. I'll be back in a moment."

"Yes, I knew it was a risk," Haan tells Julian, "I've read about the Vampire Wars, and Van Hal himself before that. But Leo assured me that this copy lacked the great spells of summoning and binding. He said that with the lesser mysteries he could transfer his curse to a corpse, which could then be cremated. He'd be cured, and he wouldn't need to experiment on living people. It seemed like the only way."

When Julian asks to go to the house, Haan looks troubled. "Do you mean you want to go to Leo's laboratory? I'm not sure that's wise... I don't know what he had down there. It could be dangerous. Are you certain?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 12, 2016, 12:56:22 PM
[Mortus, Admund, Hans, Max]

"Um, I just have my dagger, Admund," Max says, lifting the bottom of his shirt to show the weapon at his belt. "But surely there won't be a fight - the watch would arrive in minutes! I think we'd better be on guard for more subtle forms of attack."

Max and Mortus go inside the Duck Triumphant. The interior is decorated with paintings of water-fowl of all kinds. Most of the tables are occupied, while the few that aren't are marked as reserved. Many of the diners are students - young men and women in colourful, fashionable clothes. Others, somewhat older, have the look of priests or university professors. There's no sign of Klaus, Etelka or anyone else they recognise.

Max attempts to get a table, but is told that there are none available at the moment. The waiter invites him to have a drink at the bar until a table becomes vacant. He and Mortus stand by the bar, subtly watching the room.


Admund and Hans stay outside, walking casually around the building. Five boats, each guarded by a boatman, are tied up at the long jetty. There's still room for a couple more. Past the jetty, the restaurant backs directly onto the canal, with no external walkway. Admund and Hans return to the front of the building, then go around the other side. Here they see a walled yard, the gates standing open. In the yard is a storage shed (its doors are closed), and an open door leading into the restaurant's kitchen - the door is probably open to let out some of the room's heat. The kitchen bustles with activity, though there is a male halfling sitting outside it on the yard floor, smoking a pipe. He's wearing an apron that is stained with oil and sauce.

Across the way from the yard is the beer-garden of another inn. Ivy trellises run around the sides, making an open wall. Inside, the long tables are lined with more students, drinking and talking loudly. Some are dressed in extravagant fashions, while others wear plainer, more functional clothes. A group at the end of one table are dressed in what at first appear to be dock-worker's clothes... but on a second look are revealed to be far too clean and neat to be authentic.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on February 12, 2016, 03:43:39 PM
Admund sniffs the temple air and strolls casually with Hans. His eyes are scanning about keenly as he walks, trying to determine if anyone is watching or following the pair.

As they pass the gate to the walled yard, Admund notices the halfling and halts. "Good evenin', lad." Admund says politely. "Could I trouble you for a favor?" Admund flips the halfling a guilder with his thumb with a metallic ting.

"Have you noticed anything odd in the back rooms or the kitchen of the Duck this evening?"

"I'm providing security for my employer, a young woman and a young man with red hair eating inside. If you see anything odd - people coming in the back kitchen you don't know or the like, would you go and tell them that 'Admund says they have company and should be ready to leave' at once? Not expecting anything, just being safe. Thanks, lad."



Admund nudges Hans with an elbow, "Hey, look at the beer garden. Those men there, at the end of the table dressed like dock workers. Notice anything about them? There clothes are a bit clean for dockmen."

Admund smirks mischievously. "I think it might be time for you and I to get a pint."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on February 12, 2016, 08:40:46 PM
Hans' lips curl into what passes for a smile. "I like that paranoid eye you're developing. Yes, let's drink."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 13, 2016, 02:53:41 PM
[Admund and Hans]

The halfling cook catches the guilder - the coin immediately vanishes into the pocket of his apron. He glances back into the kitchen, before runing over to Admund and Hans. "No trouble at all, sirs," he says. "Nothing funny going so far tonight. It's pretty busy - but it's always busy. My break's almost over. Got a load more Sauce Brionne to make. But I'll keep an eye out, and I'll make time to pass on your message if anything happens. Always happy to help out a generous man." He grins, then returns to the yard to finish his pipe.


Admund continues to scan around for any potential danger, but as far as he can tell there is no one showing unusual interest in him. He and Hans enter the beer garden. A waitress indicates that they should take a seat and she will be over to take their order soon. There are three parallel tables, each running the length of the garden. None of them are full: people are sitting in small groups, with gaps in between. Admund and Hans could sit next to the 'dock workers,' or they could sit near one of the groups of students.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on February 14, 2016, 12:17:48 PM
Hans nods his head toward the fake dock workers, motioning Admund to sit next to them. He pulls up a stool and sits down heavily, worn out by the day's events. He pretends to look around for the waitress, while trying to get a good look at the "workers".
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on February 15, 2016, 03:07:33 AM
Admund joins Hans at the trestle table near the men dressed as dock workers. He waves the barmaid over, looking to be in a celebratory mood and standing when she arrives near him. "Lass, do you have any Carroburg Falling Fish? Or any other fine ales from Carroburg down the river?"

Admund raises his voice just loud enough for those around to hear, "Tonight's a good night! For men who sweat and toil and claw their way through life. A pint for any who will have a drink with me!" Admund gestures to the group to his side and then to the group of men dressed as dock workers, "You all, and you all have a drink in my honor!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on February 15, 2016, 12:03:45 PM
"What do you mean dangerous?" Julian raises an eyebrow.

"Even more reason We should go there, you think it's wise to leave a basement full of... whatever in the middle of a city? what were you going to do with it all! Maybe we should just burn the house from the outside"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 16, 2016, 11:26:54 AM
[Julian and Ragni]

"Leo set traps to guard the door. As I said, he was getting more and more secretive about what he was doing down there. I'm... scared to look." He shakes his head. "Even burning the house down won't help. It's enchanted to be fireproof, you see. The windows and doors are warded. But I suppose it does need dealing with."

"The boss and me can handle anything," Ragni says confidently.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on February 16, 2016, 11:53:01 AM
"If you help us clear it out, we can leave the watch out of it. But I think we should wait for my friends, if it is as dangerous as you fear it might be. I can bring some food for you, but I think it best if you stay here until we clear it out"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 16, 2016, 12:16:10 PM
[Admund and Hans]

"Yes, we have Falling Fish," the waitress says, smiling, "we serve ales from all along the Reik."

Admund's offer to buy drinks for the people at the table raises a cheer. One of the 'dock workers' stands up, raising one fist in a kind of salute. "Well spoken, brother!" he says, in a loud, clear voice. "I'll drink with you, and raise my tankard to the honest worker!" The others in his group shout their assent.

The man who spoke is tall, very thin, and quite young - probably less than twenty years old. His hair and beard are blond, and are artfully unkempt. His face is flushed with passion. His worker's clothes - a shirt and trousers of coarse, heavy fabric, are clearly an affectation. A small golden medallion hangs around his neck, inscribed with a stylized 'V.' His friends - three men and two women - are of roughly the same age, and wear the same sort of clothing. Each has a medallion, though theirs are made of bronze.

"For the day is coming," the man continues, gesturing emphatically with his hands, "when the revolution will be complete! When this city cast off its hereditary rulers, the people were betrayed. The rich stole power, and still they cling to it. One day, soon, rulership will pass to the workers!"

His friends cheer, but some of the fashionably-dressed students boo instead. "Give it a rest, Markvalt," a woman says, "you're no worker, even if you do dress like one."

"I dress like this to show my dedication to the cause!," Markvalt says. "Others may waste their money on finery while the city decays. I, with my brothers and sisters of the Vrijbond, will not rest until our message has spread to all!" He looks at Admund and Hans, offering his hand to shake. "Well met, brothers! Surely you agree that the tyranny of the rich must end, and that the people must rule?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 16, 2016, 12:31:13 PM
[Julian and Ragni]

"Your friends?" Haan says, "do they have experience in dealing with magical dangers? I hope so... I'm not sure it's a good idea for you to go without me. But equally I would be relieved to stay away. I would certainly be glad if you kept the watch out of this. They would... overreact."

He pauses, then something occurs to him. "My dogs! I always leave them loose in the house when I go out. They'll attack anyone who goes in without me. I don't want them hurt. I'll have to come with you, if only to let you into the house."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on February 16, 2016, 12:37:42 PM
"Oh you're coming with us Sybo, but you'll have to stay here until my friends return. Then we'll all go together. We certainly have experience dealing with magical dangers, but you know better than us what to expect"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 16, 2016, 12:45:01 PM
[Julian and Ragni]

Haan nods. "Right. So how long will we have to wait?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on February 16, 2016, 06:38:04 PM
"I'm not sure, but probably over night. Let's get some food brought up."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on February 16, 2016, 06:48:29 PM
Admund laughs at Markvalt, he turns to Hans and gestures at him, "Get a look at this kid, Hans!".

Admund takes a long draft of his pint and turns back to Markvalt smirking, "Oh lad, listen to your lady friend here. You don't show solidarity with workers by dressing up like one. Have you even lashed anything to a cart? Rolled a barrel onto a barge?"

"Lad you can share a drink with me, but don't pretend to be something you're not. Otherwise you can come with my friend here and I, and help load some barges bound for Carroburg at the Suiddock."

Admund slides a pint down the table to next to the Markvalt as he speaks.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on February 16, 2016, 07:57:46 PM
Mortus will keep a close eye on the people at the tables and order brandy
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on February 16, 2016, 09:21:21 PM
Hans takes Markvalt's hand and shakes it. "Ah, he's just a lad Admund. At least he doesn't think Daddy's money makes him better than someone from an orphanage like me!"

Hans remembers Markvalt from the journal, but isn't sure how far the boy has fallen into the demon whore's trap.

"I've heard about you, Heer Markvalt. We have a lady friend who's quite smitten by you - you should see her journal entries!" Hans says, looking sideways at Admund as he does so. "But I am new in Marienburg, you see. I haven't heard of your... Vrijbond... but it sounds similar to a group I've seen advertise in the Empire - the New Millienialists. Have you heard of them?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on February 17, 2016, 02:02:15 PM
"Oh, he knows her does he." Admund says back to Hans. He takes another deep swig of his Falling Fish Ale. It reminds him of Carroburg.

"The Vrijbond. It's a posh student group at the university that likes to weigh in on politics. It's funny how those with money feel the need to dress up like those without and show solidarity."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 17, 2016, 11:13:42 PM
[Admund and Hans]

Markvalt's face twists into a sneer at Admund's words. "My parents died when I was very young," he says, icily, "I grew up in St Rutha's orphanage. I have a scholarship which allows me to study at the college. Don't tell me I don't know what it is to work, or to struggle."

He replies to Hans, "I don't know which lady you're talking about. As for the New Millenialists: I have seen their posters, yes. They have some good ideas, but their ideology does not correspond exactly with mine. The Vrijbond - since I took over as leader - stands for democratic revolution. By words and reason, if possible, but by fire and blood if necessary!"

One of his friends, a rather short young man with broad shoulders, jumps to his feet, his eyes narrowed and his face red. "Haam Markvalt is a great man!" he declares. "He's risen from the gutter by dedication and intelligence! All while people like them" - he gestures towards the other group of students - "have everything handed to them. So don't you dare insult him, or the Vrijbond! He's made us into a real force for social change, and one day he'll lead us right into the Stadsraad!"

The short man goes to shove Admund, trying to push him away from Markvalt.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 17, 2016, 11:20:09 PM
[Julian and Ragni]

"In that case," Haan says, "how about untying me?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 17, 2016, 11:23:17 PM
[Mortus and Max]

Max insists on paying for Mortus's brandy. He orders a pint of beer for himself.

There's nothing very exciting going on in the restaurant at the moment. A table of students near the bar are having a fairly loud conversation about some minor scandal at the university.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on February 18, 2016, 08:19:07 AM
"I think she admires you from afar" says Hans with a smirk. "But these New Millennialists, I am interested in how you diverge, since your ideas sound similar to an outsider."

When the short student stands and moves to shove Admund, Hans frowns. "Sit down, fool. Adults are talking."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on February 18, 2016, 09:00:52 AM
Mortus thanks Max, though she doesn't drink any of the brandy.   After a few seconds looking around she leans close to him

"Does this place have private rooms I wonder?" she asks.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on February 18, 2016, 12:27:35 PM
Still holding his pint, Admund will deftly step to the side, and attempt to give the man a shove as he passes, sending him sprawling on the floor.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 18, 2016, 04:39:29 PM
[Mortus and Max]

"That's a good question," Max says. He turns to the barman. "Excuse me, but do you have any private dining rooms?"

"No, sir," the man says, "this is the only room. The owner prefers it that way."

"Thanks," Max says. He turns back to Mortus. "I think we'll just have to be patient. It's not quite eight o'clock yet." He sips his pint nervously.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 18, 2016, 05:00:46 PM
[Admund and Hans]

Markvalt responds to Hans's question. "The Millenialists share our disgust at the corruption of the ruling elite," he says. "We differ over the question of mutants. The Millenialists see them as a threat; I regard them as unfortunates, cursed by fate, deserving our pity and help." His bright, feverish eyes meet Hans's. "Despite your mocking tone, brother, I sense that you sympathise with our cause. I think you have seen the evil done by the rich and their minions."


The angry student ignores (or perhaps is too angry to hear) Hans's put-down. He moves towards Admund.

[Admund dodge blow: 15, pass]

Admund easily avoids the clumsy shove...

[Admund return shove (!), WS (street fighter): 22, pass]

...then pushes the student while he's off-balance. The student lands awkwardly on the floor. The rival group of students burst into laughter, while the Vrijbonders all stand up, their faces angry. One of them helps the short student up. Once up, he shouts, "bastard! I'll beat your face in for that!" He pulls off his shirt and raises his fists threateningly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on February 18, 2016, 05:16:38 PM
Julian considers, "while we eat, yes. Then i'll have to bind you again I'm afraid. Once we've cleared out your shop you'll never have to see me again, provided you help us and don't do anything stupid"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on February 18, 2016, 05:27:39 PM
Admund watches as the man falls flat on his face. No look of joy or smugness crosses his face. Only his icy cold gaze twinkles in the torchlight.

"Lad, you don't want to start this. Go put your shirt on and and sit with your friends."

Admund's posture will remain casual. If he moves to strike, Admund will splash the man in the eyes with his beer, and strike him in the nose with the empty mug (improv weapon).
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on February 18, 2016, 08:19:52 PM
"I'd listen to him, son. Your leader makes no move to fight, maybe follow his example?" Hans shifts his weight into a fighting stance but doesn't draw his sword. He looks back at Markvalt, eyes narrowing slightly.

"Aye, I've seen what the rich do. I too grew up in an orphanage, but now I hunt witches. And witches are often wealthy men, greedy enough to bargain what little their filthy souls are worth for even more power, money or sex. But I've also been whipped, just for being poor in a wealthy area and having the gall to think I've the same right to walk the streets as anyone else!"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 19, 2016, 03:43:47 PM
[Admund and Hans]

[Angry student Cl test: 93, fail]

The short student ignores the warnings from Admund and Hans. He's about to attack, when Markvalt steps forward and puts a hand on his shoulder. "Save your anger for those who deserve it, Rikkert," he says.

Rikkert shakes his head slightly, and tries to slip out of Markvalt's grip. But Markvalt simply says, "Rikkert!" in a commanding tone, and the man backs down. He sits, leaving his shirt on the floor where he dropped it, and takes a gulp from his pint of ale. The other Vrijbonders sit down too. The other group of students, disappointed that there won't be a fight, stop watching and resume their conversation.

Markvalt sits, gesturing for Admund and Hans to sit down also. "Fighting amongst ourselves is futile," he says. "The elite want us to be divided." He looks at Hans. "A witch hunter? That can be a good thing... if, as you say, you are dedicated to hunting the corrupted no matter their wealth or status. As for the whipping: such things are common, for the lash is one of the greatest tools of oppression! How many of us bear the stripes of persecution upon our backs!"

The other Vrijbonders nod enthusiastically (though Rikkert's back is noticeably unmarked). "When the revolution comes," Markvalt continues, "every parasitic merchant will be dragged from his perfumed couch and whipped through the streets!"

Just then, a young woman (dressed like the Vrijbonders) approaches the trellis wall of the beer garden from the street. "Markvalt!" she says, "a word." He excuses himself, and goes to talk to her.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 19, 2016, 03:50:48 PM
[Julian and Ragni]

Haan sighs. "It's going to be an uncomfortable night then. I hope your friends hurry back."

While Julian unties Haan, Ragni goes downstairs to fetch some food. Haan makes no hostile moves, but Julian watches him closely for any sign of spellcasting.

Ragni returns after a while with three beef pies and three pints of beer. "Hey, boss," he says, "funny thing happened. While I was at the bar, this halfling creeps up on me, and goes, 'your name Ragni?" so I said 'yes' and he gives me this letter." Ragni holds up a sealed letter. The seal is the emblem of the Knights Panther.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on February 19, 2016, 04:38:04 PM
"Go see if he's still there, offer him a pasty if he'll come for a chat, see who gave this to him"
Julian will open the letter.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on February 19, 2016, 04:39:20 PM
Admund sips his pint, unmoved, and watches as Rikkert sits down. He joines Hans and returns to the table. He rotates in his seat and squints at the woman who called over Markvalt, attempting to recognize her.

"Hans." Admund says flatly, indicating he should look. Under the trestle table, Admund's hand adjusts his scabbard, ready to leap to his feet and draw. His fingers tap nervously on the hilt.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 19, 2016, 06:04:56 PM
[Admund and Hans]

Admund doesn't recognise the woman. She is talkng quietly to Markvalt, but Admund's acute hearing allows him to hear some of what she says. She's telling him that van Haagen's boat has just docked by the Duck Triumphant.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on February 19, 2016, 06:09:46 PM
Admund leans across the table and tells Hans what he heard, then downs his ale. He will continue listening to Markvalt.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 19, 2016, 06:18:51 PM
Markvalt tells her to keep watch, and that he will be there shortly. She leaves while he returns to the table.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on February 19, 2016, 08:30:46 PM
"He's been initiated into the very outer circle of the cult she's interested in. I think Van Haagen might be in there too, just because her journal mentions him as corrupt" Hans whispers. "She plans to have him wear her crown, become possessed. Hasn't happened yet. We need to stop it - no one deserves that. And if the whore wants it... we must stop it. Maybe I can get him alone and show the journal entry for him."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 20, 2016, 12:55:53 AM
[Julian and Ragni]

"Right, boss," Ragni says, rushing back downstairs.

Julian breaks the seal and opens the letter. It's from Klaus! It's dated yesterday (so before the encounter at Etelka's hideout). It's addressed to Julian, Mortus, Admund, Heinrich, Max and Ragni.

In the letter, Klaus explains his presence in the city. After the explosion at the Crossed Lances Inn, Klaus traveled by coach back towards Middenheim. However, by the time he reached the village of Elsterweld, still a day from the city, he felt that he had recovered completely from the blast. He decided to leave the coach and catch one going the other way - to Marienburg. An idea had come to him: if he went to the city without his friends' knowledge, he would be able to operate undercover without risk of discovery. He would be able to approach Etelka Herzen and perhaps trick her into thinking he shared her beliefs. Certainly it was worth a try! He bought a ticket and settled down to the long coach journey. The trip was uneventful, and so, on the evening of Angestag the 19th of Vorgeheim, he arrived at the city gates. Klaus heard nothing about his comrades during the journey, so he suspected that he had arrived in the city ahead of them. His only lead on Etelka was the letter she sent to Wasmeier, in which she gave her contact address as the Red Cock Inn. After taking a room at an inn in Goudberg called the Wave and Wayside, Klaus set off for the Red Cock.

There he made contact with Delftgrubber, who tipped off Etelka to his presence. Klaus stayed the night at the Red Cock, waiting for Etelka. She appeared in his room, intending to kill him, but he was able to convince her to hear him out. He spun his story about having ditched his old friends and joined the Purple Hand cult, and Etelka appeared to believe him. Klaus told her that the Purple Hand had the Wittgenstein wyrdstone comet in their possession, and said that he was the personal emissary of the cult's leader.

An exchange of information followed: Klaus told Etelka about the elf necromancers and Sybo Haan's request for the Liber Mortis, neither of which Etelka knew about. She told him about the presence of a rival cult dedicated to the Lord of Changes based in the Cathayan embassy. She also said the embassy was behind the New Millenialists, another chaotic cult. Etelka boasted of her influence over the van Haagen family and also the League.

The next day, Klaus met with Sybo Haan and tried to bluff him into believing he was the courier for the Liber Mortis, but Haan was too suspicious to give anything away. He then met with a young female secretary from the Cathayan embassy (whose name Etelka had given him) as a way of infiltrating the embassy cult. After hiring some bodyguards from Marquandt's Escorts (including the halfling who delivered this letter), Klaus met Etelka again at the opera and talked further about the plan. She told him she would introduce him to the leader of the League next morning.

Klaus closes his letter by warning the group that Etelka still plans to destroy them, preferably by planting false evidence that leads them into conflict with the Cathayans (thus setting one enemy against another). He tells them not to read a chaotic book called 'The city of perfect truth' if they encounter it. He wishes them well, and hopes they will not think badly of him for this deception.


Ragni returns. "Sorry boss - little guy must have run off. No sign."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 20, 2016, 12:59:43 AM
[Admund and Hans]

Markvalt finishes his drink. "Brothers and sisters," he says, "I have to go. Nadine and I must visit the print shop." He stands, and starts to leave.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 20, 2016, 01:19:39 AM
[Mortus and Max]

The restaurant door opens, and two bodyguards in blue and white uniforms enter the Duck Triumphant. They are followed by a man and a woman, both richly dressed. Two more bodyguards follow. Max's eyes go wide, and he nudges Mortus's arm. "Look!" he whispers.

The man is in his mid thirties, with foppish hair, a jacket with enormously puffed sleeves, and a jeweled rapier at his side.

The woman, though she is wearing a dazzlingly expensive gown and has her black hair arranged in a complex, impractical style, is clearly... Etelka.

"Mr van Haagen!" a waiter says, "welcome! Please allow me to show you to your table."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on February 23, 2016, 09:21:56 PM
Mortus will turn back to the bar and raise her brandy glass.   When Etelka and van Haagen are brought to their table she will approach the waiter.

"I believe that we were waiting for a table before them," she says.   "If we could have one close to them that would be good."   She will flick a gold coin over her fingers.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on February 24, 2016, 07:38:02 AM
"Just making sure, wait here a moment" says Hans softly to Admund. Hans nods in the direction of Markvalt, and once he and the girl Nadine leave, gets up to tail them.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 24, 2016, 11:27:24 AM
[Hans]

Hans leaves a reasonable interval before leaving the table. He's had a lot of practice at trailing suspects, and his timing is perfect: as he leaves the beer garden, he can see Markvalt and Nadine walking past the front of the Duck Triumphant. He follows at a discrete distance. They continue past the sidestreet that leads to the restaurant's jetty, walking by another two buildings. Then they stop at the entrance to an alleyway, and Markvalt glances around. Hans ducks out of sight.

[Hans hide test: pass]

Markvalt and Nadine have gone into the alleyway. Hans keeps following. He looks around the corner, seeing that this alley also runs down to the water's edge. Markvalt and Nadine are climbing down a wooden staircase to the water. Hans moves closer, until he can see them standing on a small jetty. Nadine is holding a tool of some sort: possibly a hand-drill. Markvalt is stripping off his clothes.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 24, 2016, 11:32:09 AM
[Admund]

Admund stays in the beer garden. The remaining Vrijbonders order more drinks, then start to discuss the possible structure of a government of the people. Rikkert intermittently glares at Admund.

The other group of students at the table are having a noisy conversation about someone called Erwin Suurmond.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on February 24, 2016, 11:33:30 AM
Hans strains to see if he can recognise the colours of house van Haagen on any of the boats docked at the jetty, thinking Markvalt plans to sabotage one. He makes no move to present himself, quietly watching the goings on.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 24, 2016, 11:41:39 AM
[Hans]

The view is partly blocked by the intervening buildings, but Hans can just about see a boat painted with blue and white chevrons, which he recognises as van Haagen colours. Each of the boats docked at the Duck Triumphant's jetty has a guard, but they are standing in a group on the jetty, talking, rather than keeping watch.

Markvalt, now undressed, hands his clothes to Nadine. She gives him the hand-drill. He lowers himself into the water, careful not to make a sound, and starts to swim towards the boats. After a dozen or so yards, he takes a deep breath and dives below the surface.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on February 24, 2016, 11:53:20 AM
Hans watches, smiling to himself as he imagines the van Haagen boy taking a dip in the canals. He idly wonders if he can swim. Hans will watch for a few moments more, to see if the van Haagen boat starts sinking or if Markvalt gets caught, then will head back to Admund.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 24, 2016, 11:53:41 AM
[Mortus and Max]

Etelka and van Haagen sit at a table in a bay window at the front of the restaurant, looking out over the street. The four bodyguards stand nearby.

The waiter smiles politely at Mortus. "Mr van Haagen had a reservation," he tells her, "I assure you, I haven't forgotten that you're waiting. You'll be pleased to know that a table is just about to become vacant. If you'll allow me a few moments to prepare it for you, you should be seated very soon, miss."

Sure enough, a couple seated two tables away from the van Haagen table are just about to pay their bill. The waiter handles this, escorts them to the door, then cleans and re-sets the table. He then returns to Mortus and Max. "This way, please."

Mortus and Max are shown to the table. Another table, with four people at it, is between them and the van Haagen table. Etelka doesn't seem to have noticed them so far - she is devoting all her attention to Crijspin van Haagen.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on February 24, 2016, 01:52:20 PM
"Thank you for such a spirited discussion, Herr Markvalt. Good evening to you both." Admund says cordially as Markvalt and Nadine depart. He nods at Hans as he departs. "You'll know where to find me."

"In that case..." Admund calls out again, "Barmaid, another round of beers for everyone! On behalf of the fightin' men of the world!"

Admund will order a small plate of sausages and drink his beer and chat with a few people at his trestle table. He will keep a keen eye on people at the beer garden and a watch on the alley next to the Duck Triumphant.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 24, 2016, 03:21:48 PM
[Admund]

The Vrijbonders cheer Admund's drinks order... except for Rikkert, who shakes his head. "Not for me," he mutters, "I'll buy my own." He continues to glare at Admund.

The sausages, when they arrive, are smokey and taste very good. The beer too has traveled well from Carroburg. Everything is peaceful at the moment. There's no suspicious activity in the alley beside the Duck.

The fashionably-dressed students are becoming increasingly loud - they're having a disagreement about something. One of them - a dark-haired young woman in a bright blue dress - suddenly turns to Admund and says, "Well, let's see what the man in the street has to say about it! You, sir: what do you think about Suurmond?"

Admund doesn't know the name.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 24, 2016, 03:40:09 PM
[Hans]

Hans watches as Markvalt surfaces behind the Haagen boat. He's judged it so that he can't be seen from the jetty. He treads water for a while, regaining his breath. Then he catches hold of the boat's stern to steady himself. It rocks slightly.

[do the guards notice? 99, no]

Now he starts to drill a small hole in the boat, close to the waterline. It's difficult work, but he perseveres. After a while, he removes the drill and begins a new hole beside it. Hans guesses that Markvalt is trying to start a slow leak that will perhaps sink the boat once it is laden down with passengers.

[does anyone see him? 83, no]

The guards continue to chat, oblivious to what is going on in the water. After a few more minutes, Markvalt seems to decide that he's done enough. He ducks underwater and starts to swim away. Unfortunately, one of the other boats has drifted over slightly since he's been there, which results in his bashing into it. He surfaces to catch a breath.

[does anyone see him? 25, yes!]

"Hey, some bugger's swimming round the boats!" one of the guards says. The others turn to look immediately. "Bloody robber!" another guard says, "grab him!"

Three of the guards rush onto one of the boats to try to reach Markvalt. Another starts to strip off, ready to dive into the water. A fifth runs back to the street to find the watch.

On the jetty near Hans, Nadine gasps with alarm. She starts to hurry back up the steps to the alley, still carrying Markvalt's clothes (including his Vrijbond medallion). She'll pass Hans soon.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on February 24, 2016, 03:51:30 PM
Admund levels a look at Rikkert and takes a swig of his beer, his eyes cold and icy as usual.

To the woman in the bright blue dress, Admund takes a long draft of beer, and shrugs at her question. "Can't say I've heard of Suurmond, sorry."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 24, 2016, 10:42:24 PM
[Admund]

"Well, that tells you what 'the man on the street' thinks," another student says, laughing, "he doesn't know anything about it!"

The woman in the blue dress waves a hand dismissively. "That doesn't mean he can't have an opinion." She returns her attention to Admund, "let me explain it to you, sir. Erwin Suurmond is - like all of us - a student at Baron Henryk's College. He got drunk one night and - encouraged by his equally drunk friends - vandalized the Baron's statue in the main plaza."

"More specifically," a third student adds, his voice unpleasantly nasal, "he painted a large cock on the statue's trousers, put his underwear over its head, then vomited all over the pedestal."

"I heard it was two cocks," someone else says.

"In any case," the blue dress woman says, "he fell asleep under the statue, and that's how the provosts found him in the morning. So those are the facts. What's interesting, though, is what comes next. Suurmond was brought up in front of the disciplinary committee, as you'd expect, charged with vandalism and conduct unbecoming a scholar. But people started to say he'd done something much more serious: he'd disrespected the memory of the college's founder, and, by extension, everyone who'd ever studied there... and even the city itself. They wanted him to face serious criminal charges instead."

"Quite ridiculous!" a student declares, "it was just a drunken prank."

"By no means," says another, "his actions have caused real damage to the college's reputation. And imagine if someone else had done that to the statue... uh, a dock-worker, or whoever. How would he have been treated by the law? They'd have thrown the book at him! But because Suurmond is a student he's supposed to be let off."

"I think" the blue dress woman says, "that this whole fuss shows how absurd our priorities are. People die every day in this city: they are murdered, or die of diseases they can't afford to have treated, or they even starve to death. We ignore all of that because we see it as normal. But let a man paint a cock onto a statue and suddenly people are furious! We treat symbolic crimes as being more serious than real ones. It's the whole blasphemy issue all over again."

"Now now, I thought we were asking this man what he thought. Do you have an opinion on this, sir?"

While the conversation has been going, Admund's attention has been attracted by something going on in the yard by the Duck Triumphant. A small cart has drawn up, from which two men are unloading barrels of ale. A third man, meanwhile, is speaking rather furtively to one of the kitchen staff.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 24, 2016, 10:52:51 PM
[Mortus and Max]

"You know, Mortus," Max says, "I'm not really that hungry! We had such a nice lunch at the Prince's Rest. But I suppose it will look odd if I don't order anything."

When the waiter returns to take their orders, Max asks for fish.

Nothing of interest is happening at van Haagen and Etelka's table. A glance in their direction reveals him to be engaged in the telling of some anecdote, while she listens attentively and laughs at the right moments. She looks so different to the woman they encountered at the Suiddock hideout. It's almost possible to believe that this isn't Etelka at all.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on February 25, 2016, 08:38:26 AM
Hans tenses, waiting for Nadine to pass. As soon as she does, he attempts to grab her and clap one hand over her mouth.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 25, 2016, 03:17:05 PM
[Hans]

Hans ducks out of sight and waits for Nadine to pass.

[Hide test: 35, pass]

She hurries past, not seeing him. He quickly steps forward, grabbing her and putting a hand over her mouth. She drops the things she's carrying and tries to break his grip.

[Hans S test: 28, pass]
[Nadine S test: 53, fail]

She fails.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on February 25, 2016, 04:24:08 PM
"This Suurmond sounds like a fool. I'd have him scrub the statue clean and then flog him." Admund says rather bluntly.

Distracted by the cart arriving in the yard, Admund turns back the the conversation he was only half interested in. He wonders if Hans is nearby the cart.

"I once got flogged for disrespecting a knight that holds a significant rank. The man had clearly proven himself a fool, better at reciting coats of arms and history, than using his sword. His honor was insulted by my harsh words during a battle, and I got a flogged for it."

Admund shrugs. "Honor and reputation are important, but how you act when that honor is attacked is what makes a man honorable and reputable. I took my stripes and moved on. Suurmond acted unscholarly or whatever you said. Punish him, set it right, and move on."

"You have the right of it." Admund says to the lady in the bright blue dress. "There are evils done in this city daily. Don't get wound up over small things. There are plenty of scumbags in this filthy city to send to Rijkers who are doing much worse than painting up a statue."

Admunds eyes turn back to the man speaking quietly to the kitchen staff of the Duck Triumphant. He will look to see if he can approach or stand nearby to listen in to their conversation without being seen. He will remain in the conversation with the students for the moment.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on February 25, 2016, 08:09:25 PM
"Keep quiet, girl" Hans hisses in her ear. "I saw what you and Markvalt did. Get his belongings, and don't make a sound. I won't hurt you, or turn you or your great leader over to the Watch if you do exactly as I say."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 25, 2016, 10:17:51 PM
[Hans]

Nadine nods. She picks up Markvalt's things from the floor. Assuming he removes his hand from her mouth, she says, "well, what now?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on February 25, 2016, 10:37:41 PM
"We're going back to my friend, and then the three of us are going somewhere private for a little chat. Your leader, Haam, is a figure not well loved by the rulers here as he well knows. But I've discovered that someone is now actively after him, and he needs to know about it. I suspect you and he may be closer than the other Vrjibonders. You will help us with this, or he will die."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 25, 2016, 10:55:33 PM
[Admund]

"Damn right!" one of the students (the one who was concerned about the college's reputation) says. "He hurt the college, so it should hurt him in return." He gestures at Admund. "Your flogging for not respecting some powerful blowhard, that I don't agree with. That's an injustice, like those Vrijbonders say. But Suurmond deserves as many stripes as they can fit on his back!"

"Huh, I can't remember the last time the disciplinary committee ordered a flogging," a student says.

"I was talking to Fransen about it the other night. He says it's two years since the last one. Someone attacked a professor, or something like that."

"That's what I was saying," the blue dress woman says, "attacking a professor is a real crime. Painting a cock on a statue isn't! It's trivial... I wonder if this whole fuss is to distract us so we don't notice something more important that's happening."

"Such as what? Now you sound paranoid. Anyway, I just heard from Helga, who was told by Jelle that Suurmond told him the comittee called him back today and sentenced him to twenty lashes! He's getting them tomorrow at noon, in front of the statue."

"Twenty! That can't be right. Fransen said the other guy only got ten."

"Symbolic crimes are taken more seriously than real crimes, as I said."

"Oh, give it a rest! Can't we talk about something else?"

"I wonder what Suurmond's up to tonight?"

"Out drinking, of course! He says he's going to get so drunk he won't feel it tomorrow!"

"Ha, of course he is! I'm definitely going to watch. It should be a good show."

"I bet he throws up on the statue again."


The students seem to have lost their interest in Admund, so he takes the opportunity to slip away. He crosses the street to the Duck Triumphant's yard and looks in. He sees a woman wearing a cook's apron, being spoken to by a strongly-built man with a shaved head. It's hard to hear what they're saying over the noise of the barrels being unloaded, but he thinks [acute hearing!] that the man is saying something about a skinny boy with ginger hair.

Just then, Admund hears someone approaching him. He turns and sees Rikkert, the angry Vrijbonder. "Spying, are you?" he says, "like you were spying on us? Who are you working for?"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 25, 2016, 11:00:31 PM
[Hans]

"You're saying you want to help him?" Nadine says skeptically. "Well, we need to help him get away from those guards! If we distract them, he can make it to a hiding place. We can't let him be caught."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on February 25, 2016, 11:09:24 PM
"Put these on" says Hans, with a smirk. He fishes around inside his coat before pulling out his manacles. "You are going to provide the distraction, I will provide the coin to make it work."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 25, 2016, 11:14:32 PM
[Hans]

"Are you crazy?" Nadine says, "I'm not going to let you manacle me! How do I know you're not after Haam yourself? You could be an agent of the Directorate. They know how big a threat he is to them! I'm not going to help you kill him!"

A lot of shouting and splashing is coming from the water, presumably indicating that Markvalt is still at large.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 25, 2016, 11:18:46 PM
[Mortus and Max]

A disturbance of some sort is happening outside the Duck Triumphant. Etelka and van Haagen both look out of the window.

"I say, that's the black caps running by," van Haagen says loudly, "heading for the jetty. I bet some bugger's stealing my boat! Father will blow his top if I lose another one!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on February 25, 2016, 11:46:51 PM
"Don't be a fool. I grabbed you easy as anything, and I could have forced you to wear them if I wanted. Or killed you" Hans pulls his coat back slightly, revealing his sword. "You don't have a whole lot of time. Look, I'll even give you the key, just hide it in your hands. I do bounty work, and I'm going pretend to have caught you so I can take him too, and give the idiots out there a "share" of the bounty. Or, I'll stand here with you and let them kill him, or hand him over to the Watch which is the same thing. Your choice."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 25, 2016, 11:51:38 PM
[Hans]

Nadine narrows her eyes. "I suppose that's a good plan. Exploiting the greed of the unenlightened... like something Haam would suggest. Fine then. Though I will take the key."

She allows Hans to manacle her.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on February 26, 2016, 12:45:57 AM
Hans narrows his eyes slightly at the word unenlightened as it sounds suspiciously like the language used by the Seeker cult and Etelka. Shaking his head slightly, he binds Nadine loosely and presses the key into her palm.

"I've bound you quite loosely, but don't show the guards that or this won't work. I'm going to grab your hair, walk with me so it doesn't hurt. Feel free to pretend to struggle. When I shake your hair, call out to Haam to get him to give himself up, though hopefully he'll get it before it comes to that." Hans grabs a fist full of her hair, takes a deep breath and then walks out with her toward the guards.

"Oi! You guards! Have you caught the thief down there? I've been tracking him, and his accomplice here for a week! Pretending to be students on the piss, they were. Fish him out of the water and hand him over - I'll split the bounty with you boys. They're worth 10 each but only if I get them both. I'll give you the 10gu to take him, so I can take them both back to the boss. What do you say? Let's help each other."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on February 26, 2016, 01:07:49 AM
Admund stands in the dark of the alley, tankard still in hand, straining to hear the men in the yard.

The sound of footsteps on the pavers causes Admund's hand to dart to his sword reflexively, as he whirls about. He swears under his breath when he sees its only Rikkert.

"I'm here on behalf of your mother. She wishes you'd drink less and focus more on your studies." Admund snaps in a harsh whisper. "My quarrel is not with you, lad. I don't give a damn about your group. Run along.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on February 26, 2016, 09:15:49 AM
"Isn't our boat at that jetty?" Mortus asks Max, a little loudly
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 26, 2016, 11:36:11 AM
[Mortus and Max]

Max looks confused for a second, then tries to play along. "Oh, yes, it is! Gosh, I wonder if we should go and check on it?"


Crijspin van Haagen waves a hand at two of his four bodyguards. "You two: go and see what's happening. If it's to do with my boat, come and fetch me! I want to make sure the black caps know how serious this is."

The two bodyguards leave the restaurant.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 26, 2016, 12:14:46 PM
[Hans]

Nadine looks angry, but complies with Hans's instructions. He leads her back to the jetty. They arrive to find a chaotic scene. Six boats are docked there, each of which had a man guarding it. Hans had seen one guard run off to fetch the watch, but they haven't arrived yet. Two guards are aboard one of the boats (which is still tied up), trying to reach into the water. A third is trying to climb along the water-side of the house on the other side of the alley, perhaps intending to reach the next jetty and cut Markvalt off. A fourth is actually in the water and swimming. The last is standing on the jetty, shouting commands to the others that they are either ignoring or can't hear. Markvalt is swimming strongly, though he's still in danger of being caught.

When Hans makes his offer, the guard on the jetty says, "Sounds good to me, mate, but we've not got the bugger yet! Like a bloody eel, he is! Can you help?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 26, 2016, 12:31:26 PM
[Admund]

Rikkert blushes furiously. "Don't you dare talk about my mother! I've had enough of your insults! Are you going to fight me like a man?" He raises his fists.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on February 26, 2016, 12:36:18 PM
Hans nods, then yells "Give up, fool! I've got your sister here. You're off to Suiddock Watch, where you belong" Hans calls out. If Markvalt doesn't react how he wants, he'll tug Nadine's hair gently then take out his lasso.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 26, 2016, 01:08:05 PM
[Hans]

Markvalt stops, treading water, and looks back at the jetty. He doesn't say anything, so Hans gives the signal to Nadine.

"Give up, Haam," she says, "this is Graveland's man. They know about what we did in Suiddock."

Markvalt looks confused, but says, "I'm coming back." He swims back to the jetty, where two of the guards grab his arms and haul him ashore. His chest is heaving from the considerable exertion. The swimming guard also returns, and has to be helped onto the jetty. He collapses, panting for breath. Markvalt looks skinny, but he's obviously a strong swimmer. The climbing guard starts to edge his way back to dry land, almost losing his grip several times.

The guard Hans spoke to looks back up the alley, towards the main street, then at Hans. "Well done, mate!" He points at Markvalt, who is almost naked (and has obviously dropped the hand drill in the water). "Looks like we spotted him before he stole anything. No harm done then! But listen: Fritz - he's van Haagen's man - went to fetch the black caps. They ain't here yet, but if they arrive that fee's gonna be spread awful thin! You got some more manacles for this man? Give me the guilders and you can take him. Best hurry!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on February 26, 2016, 01:44:19 PM
"Piss off." Admund snaps back. "Put your gods damned fists down, and go back to the party. I don't have time to fight some drunk student. There are more important things going on here. Now, go."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 26, 2016, 02:53:40 PM
[Admund]

"You bloody Empire men are all the same," Rikkert declares, "all talk, with no fight in you. What are you: a donkey-buggering Stirlander maybe? I'm gonna show you how a Marienburger fights! Then you'll see how we kicked your lot out of this city in the first place! Take that armour off and fight me fair and square."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on February 26, 2016, 03:03:26 PM
"We should go and check on our boat," Mortus says.   Leaving her cloak on the chair Mortus will also leave the building and follow the guards
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on February 26, 2016, 03:15:38 PM
Julian reads the letter voraciously, occasionally letting our gasps of comprehension. He reads the letter again before folding it carefully and putting it into his pocket.

"I knew Klaus wouldn't have actually turned against us! but he's left no mention of how we can contact him again, or what his plans are.

It is worrying the elf necromancers are not connected at all to Etelka, that means we've got at least 2 fronts to fight on.

If the Cathayan embassy is chaotic as well, we'll have to deal with that. Which might play into her hands if she wants to play us against each other.

How much more simple would our life be if we'd killed her earlier, eh Ragni"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on February 26, 2016, 03:21:59 PM
Admund sips his tankard of Carroburg Falling Fish and sighs, "Everybody knows that Stirlanders bugger sheep, lad. Best run off and get back to your studies."

Knowing that others can hear, Admund steps back and begins to head into the yard of the Duck Triumphant. If Rikkert doesn't strike, he will greet the men unloading the barrels.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 26, 2016, 03:54:56 PM
[Admund]

Admund's refusal to take him seriously is making Rikkert more and more furious. As Admund turns away and starts to walk into the yard, Rikkert shoves him from behind.

[Admund I test: 62, pass!]

It's a pretty heavy shove, but Admund moves with it and retains his footing.

"Don't turn your back on me, Stirlander!" Rikkert yells.

The two men unloading the barrels stop work. "Looks like a fight," one of them says.

"Aye," says the other, "two shillings on the armoured one."

"No way! The other one's got no chance."

Meanwhile, the woman in the cook's apron takes a worried glance at Admund, before retreating to the kitchen. The shaven-headed man she was talking to frowns. "What's all this?" he says, "do I have to call the black caps?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 26, 2016, 04:08:09 PM
[Julian and Ragni]

"Aye, boss... but we did try!" Ragni says. "She's a bloody tricksy witch, that one. Still, I reckon her luck can't hold out forever. Next time for sure!

"Don't worry about the elves. We've got Arkat Fooger on our side!

"I knew Klaus wasn't bad. He's a great one for telling stories, but he's got a true heart. Hey, didn't you say the name of the inn he's staying at was in the letter?"

[Klaus's letter does indeed say that he's staying at the Wave and Wayside in Goudberg. Finding it should be simple enough.]

"Hey, if you want to go check it out, I can stay here and guard Mr Wizard. Grugni only knows when the others will be back."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on February 26, 2016, 04:12:46 PM
Admund quickly shifts his footing and steps into the yard, so everyone can see the both of them.

"Evening' lads." Admund says with a smirk to the man with the shaved head. "This cunt here is a drunk student from the beer garden next door. He thinks I'm a Stirlander or some such. He's dressed up like a dock worker to show solidarity with us, despite the heaviest thing he's lifted is a book. No need to call the 'Caps. He was about to return to his friends and have a nice evening."

"I've got escort duty inside now," Admund says back to Rikkert, "Run along."

If Rikkert moves to strike again, Admund will smash his tankard into his face (improv weapon)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 26, 2016, 04:43:32 PM
[Admund]

The shaven-headed man glares at Rikkert. "Piss off, student. Go beat up a halfling. This man'd break your face for you... or I will."

The two men by the cart grin at him. Rikkert opens his mouth to speak... but perhaps the beer is wearing off, because he suddenly seems to realise what he's doing. He closes his mouth. His face briefly contorts with conflicting emotions, and then he turns his back and storms off without another word.

"Now he's gone," the shaven-headed man says to Admund, "what do you want? You got business with us or the Duck?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on February 26, 2016, 04:59:02 PM
"Escort duty." Admund says, jerking his head toward the building. "Waiting out here for dinner to finish."

"Can I buy you lads a round while I wait?" Admund says to the other men and the shaven-headed man.

Admund will look at the items in the carts and the barrels for anything suspicious. "Special delivery for Van Haagen?" Admund will ask politely.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on February 26, 2016, 08:49:26 PM
"Black caps will take them both off me, then no one gets paid. Bugger that! I don't have another pair of manacles, but I don't think I'll need them for a drowned rat in his smalls, haha! Here's the coin!" Hans counts out the coins. "You boys earned it!"

Hans gets his lasso out and uses it as a leash around Haam and tightens it at his waist, leaving his arms free. "Let's get the hell out of here, the Caps are coming!" he hisses. "Get somewhere quiet, and get your clothes back on! I've got information you need to see, Haam. Got a safe room nearby?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 26, 2016, 11:49:33 PM
[Admund]

"Is that right," the shaven-headed man says suspiciously, "your boss often leave by the kitchen door? How're you gonna know when he's done eating?"

Admund's offer to buy a drink is warmly received by the two men with the cart, but the shaven-headed man shakes his head, saying, "we've got to be going. More deliveries to do."

The cart is now empty, the ale barrels having been put into the storage shed. It looks normal enough. The two men who did the unloading look like normal laborers, but the shaven-headed man (though he's dressed like them) has more of a military look to him. Something about his manner, and the old sword-scars on his forearms, reminds Admund of some of the mercenaries he's served with.

"Van Haagen?" the man says, "is he here? No, this is a normal delivery. People keep drinking the ale, so the place needs more." His tone is dryly mocking. "Move the cart," he says to his men, "time to get going!"

They start to leave.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 27, 2016, 12:38:32 AM
[Hans]

"Good man!" the guard says as he takes the guilders. "Two each, lads! Not bad. Guess Fritz misses out!"

"Serve him right for running to the black caps."

As Hans ties the lasso around Markvalt's waist, one of the guards says, "I'd put it round his ankles and drag him on his back!"

"May as well," another agrees, "he'll be losing the skin off his back once they take a whip to him anyway."

Markvalt remains quiet, though he looks extremely angry. His eyes meet Nadine's, then he looks at Hans. He nods slightly, but doesn't want to say anything the guards will hear.

Hans is going to be a bit of a spectacle, leading a manacled woman by her hair and a near-naked man by a rope around the waist. Tempelwijk is busy at this time of the evening, so it's going to be hard to avoid notice.

There's nowhere to go from the alley except back to the main street. Fortunately, the watch aren't immediately in sight. Nadine says, "my rooms are in Winkelmarkt. We can go there, but it will take a while." She points towards the bridge that leads to the southernmost part of Tempelwijk.

[Here is a map. Where does Hans intend to go?]
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/duckareamap_zpsb4cwb2n7.jpg)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 27, 2016, 12:42:30 AM
[Admund]

As the delivery men are leaving, Admund can hear shouts and loud splashing noises coming from somewhere on the opposite side of the Duck. Something's going on over there.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on February 27, 2016, 12:55:20 AM
"Across the road, between those two buildings!" says Hans, quietly but urgently. "We'll get your clothes back on, and once you're both decent, we can walk out quietly. I have friends nearby." [Hans intends to go between the dark red and orange buildings opposite the jetty, to the space in between four buildings away from the main street]

Assuming no one can overhear, Hans whispers to Markvalt "I told you I am a Witch Hunter. This was no lie. A powerful witch intends to use you, Herr Markvalt. Your charisma and leadership have not gone unnoticed. You are in terrible danger." Turning to Nadine, he remembers something she said earlier. "Do you really know Graveland? I work for him, and he's aware of the witch. We can go to him."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on February 27, 2016, 02:02:39 AM
"Someone's got to watch the back door, mate." Admund says "You know, some sword hands got to mind the..." Admund eyes the shaven headed man's forearm scars, and looks at the man knowingly. "...Well, you know how it goes."

"Aye, Van Haagen is here. Heard his boat arrived little bit ago. Can't miss the colors and the entourage of ol' Crispijn." Admund says casually as he looks around. The wormy cunt. Admund thinks to himself.

"Well nice meeting you, lads. Feel free to come back with more Ale then, if ya like." Admund says as the depart. He eyes them from behind as the pass by the torch light, looking for any house colors or markings.

Admund leans against the opened gate and downs the last dregs of his Carroburg Falling Fish. He hears the mixed voices yelling and shouting. Well that didn't take very long.

Admund walks quickly out of the alley not far behind the delivery men, and goes the statue and trees. He looks to the East to see if he can see the commotion, but keeps the Duck Triumphant yard gate in the corner of his eye.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 27, 2016, 02:47:37 PM
[Hans]

Hans quickly leads his two charges across the street (they draw some stares from passersby), into the facing alley, then around the corner, out of sight of the street. A moment later he hears the sound of several armoured men running along the street - the watch are heading for the jetty.

Nadine removes the manacles and hands them back to Hans. Markvalt sees that she is carrying his clothes, and says, "the medallion! You haven't lost it?" His eyes are wild with panic.

"It's safe, Haam," she says, handing it to him. He grabs it and hangs it around his neck. As soon as it touches his skin, he relaxes. "Good. Thank you." He shakes his head to get some of the water out of his hair. Then Nadine hands him his trousers and shirt, which he puts on.

[presumably Hans unties the rope!]

Hans's words about the witch trouble Markvalt greatly. "I'm well aware that many people want me gone - from some of the professors at the college all the way up to the Directorate itself. But a witch? I don't understand why."

Nadine responds to Hans's question. "I don't know Graveland myself. Haam talks about him."

"He's the only black cap who's not afraid to stand up to the rich," Markvalt says, "but he still does their work... still arrests and tortures the workers for the courts and the lawyers. But he's the closest thing to a good man you'll find on the side of law and order. I'm willing to speak to him."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 27, 2016, 02:47:50 PM
[Admund]

The shaven-headed man rests his hand on the knife at his belt. "Aye, some people need guarding, and some don't. Van Haagen will have men with him, I'm sure. See you around."

"Nice meeting you, mate!" one of the laborers says. The shaven-headed man gives him a wack on the back of the head. Then they leave. Admund looks at them again as they go, but still can't see any house colours or other distinctive markings.

When he hears the noises, Admund leaves the yard and heads for the statue (it's a representation of Emperor Helmar, triumphantly raising his Runefang after defeating Konrad von Carstein). The delivery men go down an alleyway opposite the beer garden, then turn a corner and go out of sight.

The commotion is definitely coming from the alley leading to the jetty. He can't see directly, but after a moment a man wearing van Haagen colours runs out calling for the black caps. He sprints past Admund, moving along the main street.

Soon after, Admund sees Hans, leading the woman Nadine by her hair. Her wrists are manacled. They go into the jetty-alley. After a short delay, they leave the alley, joined by a third person. Markvalt, wet from the river and almost naked, is being lead by a rope tied around his waist. Hans takes them both into an alley on the opposite side of the street.

Next, a patrol of black caps, along with the Haagen guard, run back down the street and go into the jetty-alley.

[Admund could go and catch up with Hans, or stay where he is.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 27, 2016, 03:09:07 PM
[Mortus and Max]

Max joins Mortus in following the two Haagen guards outside. Half a dozen or so other customers from the restaurant do the same. Etelka and Crijspin continue to look out of the window.

Outside, other people are emerging from various buildings to see what's going on. Max and Mortus go to the alley where the jetty is. They see five boat-guards, a couple of which look damp. One is even putting his clothes back on after a swim. A patrol of watchmen have been brought to the scene by a sixth boat-guard, this one in van Haagen colours.

"What's going on here?" the watch sergeant says, "this man said you'd caught a thief?"

"Not caught, sergeant," the Haagen man says, "seen one. In the water. Swimming. Robbing the boats."

"Well, where is he? Did he get away?"

"No, sergeant," a boat-guard says, "Gustaaf here-" he indicates the guard who is just pulling his shirt back on over his wet hair, "-dived in and grabbed him. Then we hauled him out. Didn't have nothing on him. We caught him before he could steal anything."

"And yet I don't see him."

"A bounty hunter showed up with the thief's helper - a woman. We let him take the thief too. They just left. Takin' them to Suiddock for something they done there."

"Yeah, they won't be far. Should be easy to spot." He describes Hans, Nadine and Markvalt.

"I see. I don't suppose this bounty hunter gave you anything for your trouble?" the sergeant says, sighing.

"No sir! We just turned the thief over like good citizens. We didn't know Fritz here was bringing your good selves. Shouldn't have wasted their time, Fritz!"

The two bodyguards from the Duck approach the scene. "Mr van Haagen wants to know if anything has happened to his boat," one of them announces. The boat-guards repeat the story for their benefit.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on February 27, 2016, 04:19:29 PM
"You there! Van Haagen man! What's going on?" Admund shouts as the man runs by to go get the watch.

Admund spots Hans with Nadine and Markvelt going into the alley across the street, "Oh, for Sigmar's sake..." Admund mumbles in complaint.

Admund will go south off the Main Street into the alley and turn east. He will move down the long alley and try to catch up with Hans.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 27, 2016, 04:38:34 PM
[Admund]

"Thief by the boats!" the Haagen guard shouts as he runs past Admund.

Admund cuts through the alleyways, catching up with Hans and his prisoners sooner than he expected. They've stopped. Nadine is no longer manacled, and Markvalt is quickly putting his trousers and shirt back on.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on February 27, 2016, 05:15:07 PM
"What is this, now?" Admund says to Hans and the others in a hushed tone, "Going for an evening swim?"

"Some men just made a delivery in the back of th'Duck. I think somethings up."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on February 27, 2016, 09:43:31 PM
"Ah, fuck! The great orator here just got busted drilling a hole in van Haagen's boat. Think it's pretty funny, myself. But he was going to get taken by van Haagen, and that would put him into her hands. Can't afford that. Need to get him safe and tell him what's up. Gets along with Graveland, conveniently for me. What do you want to do? I have to show him the journal entries."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on February 28, 2016, 04:27:53 AM
Admund almost laughs, but only an odd exhale comes out. "Not sure getting the fancy folks all wet is going to solve the city's problems." Admund says dryly. "Though Crispijn might be fun to see."

"Right, but I can't leave Max and Mortus here alone if it's she's nearby. You'll be alright on your own? Get these two out of here. Show 'Em the journal if ya like, but just make sure she doesn't get her hands on them. Find Stonebridge if you can too. I'll go back to the Duck and stay with Max and Mortus."

If Hans is good, Admund will return the route he came, stoping at the statue again.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on February 28, 2016, 06:18:15 AM
Hans nods as Admund speaks. "Yeah, yeah I'll find the dwarfs if I can. Don't know where they've run off to, though. But yes, have to get these two out of here. I'm going to Suiddock, I'll meet you at the inn later."

To Haam and Nadine, he says "Yes, Haam. A witch. She sees something in you, potential. She wants you to lead a cult, to lead this city into Chaos. She will die. But I would rather you didn't have to as well. I have evidence which I will show you. Let's get to Graveland, he knows everything."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on February 29, 2016, 03:01:47 PM
"Right then." Says Admund. He eyes Nadine and Markvalt coldly, "Best listen to this man, you two. You're in much more danger without him than you'll ever realize."

Admund heads off back to the statue and the trees, and looks around to see if anything odd is happening outside the Duck Triumphant.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 29, 2016, 04:07:44 PM
[Admund and Hans]

"Crijspin van Haagen is a symbol of everything that is wrong in Marienburg," Markvalt says, "he's a slave-trading pervert who uses his filthy money to buy the silence of the authorities. His death would be for the common good... but failing that, his humiliation will demonstrate that he is not invulnerable. There is no point beginning the revolution until we have sufficient numbers. Until then, I will perform whatever small acts I can manage that will inspire the people!"

"You know I love your speeches, Haam," Nadine says, "but we're still too close to the scene. The black caps could catch you, and you know they've been looking for a good reason to arrest you. We should go."

Markvalt looks annoyed at being interrupted while in full stream, but nods. He and Nadine leave with Hans.


[Admund]

Admund also leaves, returning to the statue. The street is full of curious people who've come to see what all the noise was about. A small crowd has gathered at the entrance to the jetty-alley. Admund sees that Max and Mortus are among them.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 29, 2016, 04:22:05 PM
[Mortus and Max]

"Since nothing was actually stolen" the watch sergeant says, "the bounty hunter may as well take them to Suiddock. Falling into Graveland's hands will be worse than anything I'd do to them anyway." He turns and speaks to the crowd. "Everyone, please go about your business! There's nothing more to see here. We'll patrol this area for the next few hours in case there is any further trouble."

The watch return to the main street.

"Well," Max says, "I don't think that was anything to do with us. I suppose we should go back inside, Mortus?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 29, 2016, 04:53:57 PM
[Hans]

Hans, Nadine and Markvalt cross the bridge into the southern section of Tempelwijk. "I think we should take the Doolweg Bridge, not the Groeneketter," Nadine says, "that way, we can skirt around the outside of Oudgeldwijk. The black caps can be a bit jumpy in the evenings if they see anyone who looks like they don't belong."

This sounds sensible to Hans, especially after his experience in Goudberg. Markvalt, with his wild hair and his docker's clothes doesn't fit an upper-class district - even a declining one like Oudgeldwijk. So, they continue past the first bridge, then past the Cathedral of Shallya and its hospital, until they reach the lower bridge. They cross, then cross another bridge and soon reach the boat-building district of Winkelmarkt. Not very far to the south is the Giseroux Gate out of the city.

They continue through Winkelmarkt into Suiddock, and eventually arrive at the watch house. Sergeant Pasternak is on the desk. He notifies Captain Graveland, who quickly agrees to see them. Before long, they are in his office.

Graveland nods to Hans. He looks at Markvalt with some surprise. "Markvalt? And..."

"Nadine van Daalen, captain," Nadine says.

"I see. What's this about?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on February 29, 2016, 05:34:40 PM
Admund follows the crowd to the jetty alley, and joins up with Max and Mortus. "You two alright? What happened? Is she here?" Admund scans around the crowd for anyone suspicious or watching them.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 29, 2016, 05:52:39 PM
"Yes, we're fine," Max says, "she's here with Crijspin van Haagen. I think she's in the guise of that Tilean noble - Lady Miranda. No sign of Klaus yet. Um. Have you seen anything odd, Admund?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on February 29, 2016, 07:30:30 PM
Admund wipes his face in frustration. "You sure it's her? Every gods damned thing is suspicious tonight." 

"The student group mentioned in her journal is meeting next door dressed up as fancy clean dock workers. Hans just whisked away a couple of them that were mentioned in the journal to Captain Graveland. Couple of gits made an ale delivery that was a bit suspicious in the back. Paid off a halfling to warn you if he spots anything odd. I've been keeping an eye around."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on February 29, 2016, 08:03:13 PM
"We should go back," Mortus agrees.   "See if she is saying anything interesting and finish our dinner."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on February 29, 2016, 08:15:31 PM
"Been an interesting time since we last spoke, Captain. We located the witch's lair and retrieved many blasphemous articles, including another copy of that play" (Hans retrieves it from his pack and places it on the desk in front of Graveland), "and most interestingly, a journal which was written in coded Classical Reman but I managed to get it translated."

He stops and sighs. "Before we go any further, I must ask. Nadine and Haam, you must answer truthfully. Are either of you members of a secret group called the Seekers of the Golden City? Be careful now. Between Graveland and I there is a lot of experience in spotting lies."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 01, 2016, 11:46:20 AM
[Hans]

Graveland frowns at the sight of the play. "How many more copies could be out there? We should raid all of the print shops in the city... but it would never be allowed. Still, at least this one can be disposed of now. You've done very well, Bauer. Better than I expected. Tell me more about the journal."

Hans asks his question about the seekers. Markvalt looks surprised. "The Seekers? Well, yes, I've been to a few of their meetings. It's just a philosophical society for students, like the Vrijbond was before I joined." He smiles proudly. "I turned them into a political force, and I plan to do the same with the Seekers." He looks at Graveland. "You know, captain, that I believe in direct action to cleanse this city of the rot that infests it. I know that you believe in that too, in your heart! How much longer will you deny your true feelings and serve the oppressors! Will you carry out their orders and subject me to the irons and whips of injustice?"

"Perhaps later," Graveland says dryly. He looks at Nadine. "Miss van Daalen, you have not answered Bauer's question. Do so, please."

Nadine's eyes flicker to Markvalt briefly. "Ah," she says, "I've been to a meeting or two, as Haam says. It's a social club really."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 01, 2016, 11:55:58 AM
[Admund, Mortus, Max]

"Yes, I'm quite sure it's her," Max says, "she's playing her part well - she hasn't even looked at us - but I'm sure. It's possible she wants us to accost her, while she's got van Haagen and the law on her side. Or maybe she's planning something else. As Mortus says, we should go back in and keep watching her.

"Hmmm, I wonder if it's a coincidence that the student group is nearby? She could have arranged for them to be here... but then again, seeing students in a Tempelwijk tavern isn't unusual. That suspicious delivery is more of a concern though. We'll be watching out for the halfling! Thanks, Admund. Do you want to join us inside? Or is it safer if you keep watch outside?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on March 01, 2016, 12:07:44 PM
"It is a cult, dedicated to the Chaos God of Change" hisses Hans, voice barely above a whisper. "I already knew you were an outer circle member, Haam. The journal noted it. I am sorry, but I had to confirm you were not in deeper. But you," Hans says, voice rising as he turns to Nadine, "you sound like you know a lot more than him! The Vrijbond has been infiltrated. Is it by you?" he finishes, the question already answered in his mind.

"Captain, Haam here has been targeted by the Witch. The other cultists are likely not aware of her, as she does not control it but has infiltrated it herself, trying to take it over. There are relevant sections in this journal. I want you to read it, privately to get an idea. Haam should be shown the sections concerning him. He deserves to know. This is a huge plot, way bigger than we imagined."

Hans passes the journal notes across the table to Graveland.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 01, 2016, 03:56:59 PM
[Hans]

"What! No, it can't be!" Markvalt says, leaping to his feet and then pacing rapidly around the room. "It's absurd... absurd! I don't care what your journal says! I can't be fooled!" His right hand, unconsciously, has gone to his Vrijbond medallion. "I would know."

Nadine's reaction to Hans's accusation is more restrained. "I believe in Haam's vision of a new Marienburg," she says, "I would never betray him."

"I know that, Nadine," Markvalt declares, "this is a plot to discredit me!" He points accusingly at Hans. "You... you're a Directorate agent!"

"Calm yourself, Markvalt," Graveland says, "or I'll have you restrained. I need time to examine this evidence." He accepts the journal notes and starts to read.

Markvalt continues to glare at Hans. Nadine stands and puts her hand on his shoulder, trying to calm him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 01, 2016, 04:14:25 PM
Admund steps closer to them to keep his voice from being heard. "She won't be so bold to initiate anything herself. I'd bet something will come from outside. I'll keep watch outside, and come inside for you should something start. If Etelka leaves, follow her."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on March 01, 2016, 09:13:30 PM
"You think yourself smarter than the Chaos Gods? Are you really saying that? If I am a Directorate agent, then Graveland is too. Why do you think I brought you here, Markvalt? To the one man in this shithole city we both trust? I could have taken you anywhere, or killed you on the spot! You don't have a reputation as a fool, so don't act like one!"

Hans glowers at Nadine, then goes over to Graveland and whispers in his ear. "I don't like that fucking medallion. It's different from the other Vrijbonders, and when he got out of the water, he fair panicked, demanding it from the girl. He was rubbing it for comfort, like he is now."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 02, 2016, 11:57:58 AM
[Hans]

Markvalt shakes his head. "Oh no - you wouldn't have just killed me in some alley. No more than he-" he points accusingly at Graveland "-would dare bring me to the public scaffold. My followers would burn this city to the ground in righteous rage! No, I must be discredited first. But it will not work!"

Nadine says, "The people trust you, Haam. They'll see this ridiculous lie for what it is."


"Magical influence?" Graveland whispers back to Hans. "We'll see if he's willing to surrender it.

"Markvalt," Graveland says, "I'd like you to hand over your medallion so that it can be inspected."

Markvalt's hand reflexively closes over the medallion. "No! What right have you to ask that? It's mine!"

"It's in your own interest to hand it over. I intend to have it checked for magical properties. Where did you get it?"

"It was a gift from a supporter of our cause! One who wishes to remain anonymous. I won't surrender it to be stolen and melted down! I know how the black caps treat property they confiscate."

"I thought you knew me, Markvalt." Graveland says, "I am not a thief. But I must take the medallion."

He steps forward, reaching out his hand. Markvalt goes to punch him!

[Markvalt (unarmed, unskilled) to hit: 55, miss]

Graveland avoids the wild blow. But then, Nadine reaches out to touch him, muttering something.

[Nadine (touch attack) to hit: 38. Casts sleep. Graveland WP test: 89, failed.]

Graveland crumples to the floor.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 02, 2016, 02:23:07 PM
[Admund, Mortus, Max]

Max and Mortus go back inside the Duck, while Admund resumes his position near the statue.


[Admund]

Nothing much happens for a while. People continue to walk up and down the street, but no one shows signs of doing anything suspicious.


[Mortus and Max]

Etelka and van Haagen are still at their table by the window. Max and Mortus return to their own table. Their food arrives shortly after.


[Admund]

Suddenly, there's a bright flash and a tremendous booming sound in the Duck's yard: the storage shed has just exploded!


[Mortus and Max]

The room shakes as a huge bang sounds outside - an explosion!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on March 02, 2016, 02:33:54 PM
Mortus will stand up shocked

"What was that?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 02, 2016, 02:36:44 PM
The explosion catches Admund off guard. He shields his face with has hand and the concussion thumps through his chest. Oh, gods...

Admund grabs the nearest people on the street. "You there! Send for the Black Caps. Tell them to bring doctors! Now damnit! Now!"

Admund will rush toward the alley with the explosion.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 02, 2016, 05:04:40 PM
[Mortus and Max]

Max also jumps up from his chair. "An explosion!" he says, "very close! Everyone should get outside in case the building collapses or catches fire!"

"Quite right, sir," one of the staff says loudly. "Please, everyone go out onto the street until we know what happened."

"Us first!" Crijspin van Haagen says, gesturing to his guards to clear the way, "come along, Lady Miranda!"

"Oh no," Etelka says, in a Tilean accent, "how terrible! This is surely the work of those dreadful anarchists!"

Etelka and van Haagen rush out of the room onto the main street. Everyone else starts to follow them.

"We should go too, Mortus," Max says, "um, once we're out we can see if anyone is hurt."



[Admund]

The person Admund grabs - a male student - looks confused, but nods his agreement. "Black caps, physicians, right!" He runs off.

Admund races towards the scene of the blast. The storage shed in the Duck's yard has been completely destroyed, and part of the yard wall has collapsed. A fire is burning in the wreckage. The side wall of the Duck - where the kitchens are - has also been damaged, especially around the doorway. Inside the kitchen, a fire has started. It looks like there are people still inside, trying to put it out, but the smoke makes it hard to see. In the yard, two people are lying face down, having been caught in the blast.

Across the way, the trellis surrounding the beer garden has caught fire. Some of the staff and customers are trying to extinguish the blaze before it spreads.

It looks to Admund as though the bomb was relatively small, judging by the amount of damage.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 02, 2016, 06:40:46 PM
Admund will crouch next to each of the two injured people laying in the yard and check on them. He will call others over to help him.

Next, he will move toward the kitchens, "Hello in there? Everyone okay?" Admund will step his way through the trouble and enter the kitchens rendering aid. He will try to remember the kitchen aid Admund saw talking to the men with the cart and hope to locate her.

Admund's mind is racing. She could have leveled the building. He thinks to himself. Like that bomb that injured Klaus. What is she trying to do? What's her next move? How do we get her away from one of the most rich and powerful men in the city?
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on March 02, 2016, 07:11:38 PM
"ATTACK!" shouts Hans, whipping out his sword. "A witch!" Hans will move to stab Nadine.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on March 02, 2016, 08:34:09 PM
Mortus nods, she will follow Max out
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 03, 2016, 04:13:45 PM
[Admund]

Admund examines the two injured people (one man and one woman). Both are unconscious, but breathing. They're bleeding from multiple cuts and scrapes. There's nothing he can do - they need medical attention. He calls for some of the other people arriving on the scene to help, and once they do he hurries on into the kitchen.

There are four staff in the kitchen, trying to put out a fire that's started near the door. One of them is the halfling Admund spoke to earlier. Another, a woman, is the one he saw taking to the shaven-headed man.

The halfling sees Admund and yells, "help us put the fire out!"

Admund spots a heavy pan of water on the other side of the kitchen. Or he could try to smother the flames with a cloth.


[Mortus and Max]

Max and Mortus go outside, into a crowd of confused people milling around. "It sounded like the explosion came from the side of the building," Max says, shouting to be heard over the crowd, "I'd better see if anyone needs medical help." He starts to force his way through the crowd.

As he's leaving, Mortus sees Eltelka and van Haagen, with their guards, entering the alley on the other side of the Duck (going towards the boats).

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 03, 2016, 04:24:56 PM
Admund grabs the pan of water and tosses it on the flames.

"You there, woman!" Admund says at the woman who was talking to the shaven headed man. "The man you were speaking to delivering the ale. Tell me everything you know about him. Quickly now!"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 03, 2016, 04:40:58 PM
[Hans]

Hans attacks Nadine!

[Hans to hit 1: 28, hits right leg. S4+1+d6 roll of 5-T3 = 7 wounds. Dodge blow: 23, pass, no damage]
[H2: 40, hits head. S4+1+d6 roll of 3-T3 = 4 wounds]

She avoids his first swing, but he brings his sword around and hits her head with the hilt. She staggers back.

Markvalt jumps in front of her, drawing a dagger. "Run, Nadine!" he shouts.

[Markvalt to hit: 88, miss]

He waves the dagger wildly, perhaps just trying to hold Hans off. Nadine uses the distraction to get as far as the office door. She opens it, pausing. "Come on, Haam!" she says. But Markvalt continues to engage Hans.

The noise is sure to draw Sergeant Pasternak and any other watchmen in the building, but perhaps not fast enough.

[Does Hans fight Markvalt, or try to get past him to Nadine?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 03, 2016, 04:51:45 PM
[Admund]

Admund's eyes are streaming from the smoke. He rushes over to the pan and tries to lift it.

[It's heavy and unwieldy! S test: pass]

Grunting with the effort, he lifts it and carries it back across the room. He throws it over the flames, which are already dying down thanks to the efforts of the others. The water puts them out!

The woman answers his question. "The bald man? I've never seen him before. I thought he was just a delivery man. He wanted to know if there was a red-haired young man with a dark-haired young woman and a dwarf in the restaurant. He was paying for the information. I didn't see any harm in it, so told him the man and woman were there, but not the dwarf."

"The blast came from the shed," the halfling says, "could have been one of the barrels they brought! Damn, I was busy making the sauce when they were here, so didn't see them properly. Sorry sir," he tells Admund, "I guess that trouble you were expecting happened."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on March 03, 2016, 04:56:32 PM
Mortus will follow them.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 03, 2016, 05:08:34 PM
[Mortus]

Mortus pushes her way through the crowd in the opposite direction to Max, following Etelka. She reaches the alleyway, passing the boat-guards (who have left their charges to come and see what's happening]. Ahead, in the alley, she sees Etelka, van Haagen, the four bodyguards and the Haagen boat-guard. They're walking quickly towards the jetty.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on March 03, 2016, 08:11:25 PM
"You poor, addled bastard!" grunts Hans, attempting to push past Markvalt to strike Nadine again.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 04, 2016, 12:26:06 AM
[Hans]

Hans tries to get past Markvalt, but the man is determined to block him. Pushing past him while he's waving a dagger is probably too risky, so Hans tries to stun him instead.

[Hans (strike to stun)1: 36, hits (head, StS): S4+1+d6 roll of 2-T2 = 5. *5 and add 20 for stun chance: 45% Dice roll = 39, stunned!]

He catches Markvalt around the head with his sword-pommel. Markvalt crashes to the ground.

Nadine darts through the open door and moves to the left, out of Hans's sight-line.

[Does he chase her or stay here?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on March 04, 2016, 01:19:05 AM
"Stupid boy" growls Hans as his pommel smashes down on Markvalt. He shoves past him, running to the doorway and looking left, tugging at his belt for his lasso. If he sees Nadine, he pursues her with the intent to lasso her, and kill her if she casts a spell. If not, he bellows for the other Watchmen, shouting that a witch has attacked Graveland and is running for the exit.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 04, 2016, 03:52:06 AM
"Gods damn it all." Admund says frustratedly. "Aye they were the trouble, but there might be more. You see 'Em again, you fetch the black hats at once. Understand?"

"Check if anyone else is hurt, there are two in the yard."

Admund hurries through the kitchen looking for Max, Mortus, and Etelka. His mind races as he steps over debris.She could have killed us with that bomb. What's her next move?



Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 04, 2016, 11:56:53 AM
[Mortus and Admund]

The kitchen staff tell Admund they'll do as he says.

Admund moves through the kitchen and into the restaurant. It's empty, but he can see through the windows and open door that the street outside is crowded. He goes out there, looking this way and that. Then he spots Mortus heading for the jetty-alley. He follows, catching up with her just inside the alley. He sees Etelka, van Haagen and the guards going towards the boats.

Etelka glances back over her shoulder at them. Then she stops. "Oh!" she says to Crijspin, loudly, "I've forgotten my mirror! I think I left it on the table."

"Do you need it, my dear?" Crijspin says, "I'm anxious to get away before there's another explosion. Those anarchists are after me, remember! I'll buy you a new mirror."

"You're too kind, love, but that mirror is of sentimental value. My mother gave it to me..." Her voice cracks with emotion. "But you're right - it's not safe for you. You should leave in the boat. Let me take two of your guards, and I'll hire a boat as soon as I have the mirror."

"Well, if you're sure," Crijpin says hurriedly." He gestures to two of his guards. "You two: escort the lady Miranda. Keep her safe!"

"Yes, boss."

Van Haagen and his remaining men board the boat. Etelka and two guards start to walk back along the alley, towards Admund and Mortus.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 04, 2016, 01:45:36 PM
Admund picks his way through the restaurant, stepping across over-turned chairs and tables, and joins the throng on the street. He shoulders his way through and catches up to Mortus. "Mortus, where did Max..."

Admund's thought is interrupted as he spots Etelka heading toward him. He glances over at Mortus again but doesn't finish his though. He shifts his swordbelt and folds his arms as Etelka approaches.

"Good evening, Etelka." Admund says. "I don't believe we've met before. Thank you for the ale."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 04, 2016, 03:56:37 PM
[Mortus and Admund]

"I am Lady Miranda," Etelka says in her Tilean accent, smiling pleasantly at Admund, "you'll excuse me, I hope, while I speak to your employer." She looks at Mortus. "Mortus, my dear! How nice it is to see you! Do you remember the Countess Emmanuelle's ball at Nuln? I believe you attended with Klaus. Perhaps you recall the unusual fellow who escorted me? He was interested in you, I think... very interested.

"Ah, I wonder if you were expecting Klaus to be here tonight? He had another engagement. You know how it is, I'm sure. Hmm, wherever is that little red-haired lad you were with at dinner, Mortus? He looked like the kind who'd get himself into trouble if not watched." She smiles again, brightly. "Oh, and did you happen to see my hand-mirror in the restaurant? I left it behind in the rush. One loses things sometimes... books especially. It's nice when you get them back."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 04, 2016, 04:13:13 PM
[Hans]

Hans runs out of Graveland's office. Sergeant Pasternak is standing nearby, looking confused. "What's all this, Bauer? That girl you brought in just went running into the infirmary and slammed the door."

Hans's explanation that she's a witch only confuses him further. "A witch? You mean... casting spells and suchlike?" He turns around. "Sjef, Koos, get out here! We've got trouble!"

Two watchmen appear from somewhere. Hans tries the infirmary door, but it's been hastily barricaded from the other side. He thinks he can hear chanting.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 04, 2016, 08:25:25 PM
"My apologies, Frau Tessa." Admund says with icy cold politeness. The jab about Max worries him, but he doesn't show it on his face.

"I must have missed your mirror in the all the...commotion. The whole restaurant is a mess. Would you like some help looking for it? I can suggest a few places you could start looking."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on March 04, 2016, 09:33:37 PM
"She's a Chaos cultist! She's probably summoning a daemon to aid her! She already put Graveland to sleep with magic. Fucking help! Is there another way in there?" Hans slams his shoulder into the door, desperately trying to get it open.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 05, 2016, 06:02:03 PM
[Mortus and Admund]

"What a kind offer!" Etelka says to Admund. "I'll remember you said that. But I think I'll be able to find the mirror by myself. Indeed, it occurs to me now that I may not even have brought it today. Of course, if you or Mortus... or your dwarf friend... stumble across my missing book, or a certain piece of headwear, then I'm sure we can make arrangements to exchange them for something you may have lost." She corrects herself. "Something you may not yet know you've lost. I came here tonight in the hope of facilitating such an exchange. Ah, there's Cyril now."

A halfling approaches her, bowing. "Job done, lady," he says.

"Excellent."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 05, 2016, 06:24:52 PM
[Hans]

"Demons?" Pasternak shakes his head. "That can't be right. Not in Suiddock. Only one door to the infirmary - the girl's not going anywhere. I'll go check on the captain. You two: help him open the door."

The watchmen step forward, but Hans is already battering on the door.

[Hans S test: 17, pass]

The door shifts a little the first time he hits it. There must only be a table or something against it. He hits it again, and again. Now the door opens halfway, whatever was lodged against it screeching across the floor. Hans rushes into the infirmary.

Nadine has collapsed, perhaps exhausted, perhaps dead. Between Hans and her is a billowing cloud of multicoloured smoke. The smoke, which smells pleasantly of cinnamon, recedes. It reveals a twisted, unnatural entity composed of flailing limbs and snapping teeth. Its skin is a lurid pink. A demon!

[make a fear test!]


(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/horror_zps9ou5zjne.jpg)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on March 05, 2016, 10:38:58 PM
Hans' eyes boggle at the demon as he takes it in. A half-crazed grin spreads over his face and he rushes it, sword swinging. "Is this it?" he screams at the sky, laughing and crying at the same time, "is this the best you can do, you filthy bastards?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on March 06, 2016, 03:32:27 PM
"I was almost as interested in him," Mortus says.   "I don't tend to lose books but if I find any of yours I'll let you know.   Tell Klaus that I'm holding him to his promise to take me to the theater.   I'm sure that my redhaired friend can take care of himself, are you suggesting that he might need to?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 07, 2016, 04:35:05 PM
[Mortus and Admund]

"While I would love to pass on your message," Etelka says, "I doubt I'll be seeing Klaus anytime soon. He's so tied up with his work at the Cathayan embassy. He simply can't be dragged away from it. You know how can be.

"Are you sure your little friend is safe? Anything could happen in a crowd like this. I'd suggest you find him before he falls into bad company." She smiles. "Of course, if you can't find him, I'm sure I'd be able to help. Especially if you helped me by returning my lost items. What would be the best way to reach you, if I had a proposal to make? A messenger sent to your friend the Suiddock watch captain, perhaps? You can contact me via my dear Crijspin's estate, should you need to. Now, I really must be going. This is such a public place for conversation, and one must be wary of gossip."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 07, 2016, 04:54:21 PM
[Hans]

The demon has no reaction to Hans's cries. Sparks play across its body and luminous slime drips from its jaws.

Hans charges the thing. It moves with astonishing swiftness, striking at him with clawed hands.

[Demon 1 to hit: 98, miss]
[D2: 62, hits right arm. S4+d3 roll of 3+d6 roll of 1 -T4 = 4 wounds. Parry: 07, yes, reduce damage by d6 roll of 3. 1 wound taken]

He avoids one blow, and deflects another with his sword, though the impact is still jarring. Ignoring the pain in his arm, he aims his sword at the demon.

[one attack used to parry]
[Hans 1 to hit: 26, hits body. S4+1+d6 roll of 6! (add damage: 28, yes)+2-T4 = 9 wounds!]

He strikes with extraordinary strength. His blade cuts completely through the demon, as though it were made of nothing harder than butter. But as the body falls into two, neat parts, there is a flash of light and an angry, buzzing noise. The two pieces transform into whole demons, like the original but smaller, and with skin of sky blue.

[Hans is now facing two demons]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on March 07, 2016, 05:32:47 PM
Doubt strikes Mortus.   Where is Max?   Could he have been grabbed?   She glances at Etelka's face and desperately tried to think of the name of an inn they passed on the way here.

"You can leave word for me at the Broken Mug," she says as one flashes into her mind.   "I'm staying there."   As Etelka walks away Mortus goes very rigid and the colour drains away from her face.   She turns to Admund.

"We must find Max, now"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on March 07, 2016, 07:47:40 PM
Hans howls with triumph as he slices through the demon, but his grin fades as two new demons appear. "Where the fuck are you two?" he shouts to the other watchmen. "Demons! DEMONS!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 08, 2016, 12:00:22 PM
[Mortus and Admund]

"I'll send my messenger to the Broken Mug then," Etelka says pleasantly. "You can expect him soon. Goodbye for now." She pats the halfling on the head. "Good work, Cyril. Off you go now."

She and her guards walk off onto the main street, heading through the crowds towards the statue. The halfling goes south towards the alleys opposite the one they're in.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 08, 2016, 12:54:12 PM
[Hans]

As Hans shouts for the watchmen, the two blue demons leap at him!

[DemonA to hit: 27, hits body. S2+d3 roll of 3+d6 roll of 1 -T4-A1 = 1 wound]

The first demon gets past his guard, punching him in the side and aggravating a previous wound.

[DemonB to hit: 34, hits left arm. S2+d3 roll of 3+d6 roll of 2 -T4 = 3 wounds. Parry: 99, fail! 3 wounds taken 2 remaining!]

The second slams a fist into his left arm, almost knocking him over. But he stays on his feet and strikes back.

[one attack used to parry]
[Hans1 vs dA: 88, miss]

The two watchmen manage to push the door the rest of the way open and enter the room. They're immediately faced with the sight of two demons!

[watchman Sjef fear test: 98, fail]
[watchman Koos fear test: 57, fail]

Both of them are frozen to the spot, mouths hanging open.

[end of round. Continues!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 08, 2016, 01:10:01 PM
[Hans]

Hans is still fighting the demons alone. They ignore the stunned watchmen and continue to attack him.

[DemonA: 68, miss]
[DemonB: 34, hits left arm. S2+d3 roll of 3+d6 roll of 1 -T4 = 2 wounds. Parry: 72, failed! 2 wounds taken. Now on 0 wounds! further wounds are criticals]

The first misses, but the second avoids his attempt to parry and hits his arm again with a sledgehammer blow. Hans knows he's weakening. But he fights on!

[one attack used to parry]
[Hans1 vs dA: 01, hits head: S4+1+d6 roll of 3-T2 = 6 wounds! - 1 critical: 51. Enemy gets -10 WS]

His sword cuts deeply into the monster's face, causing yellow ichor to flow into its eyes. It howls, leaping backward.

[watchman Sjef fear test: 86, fail]
[watchman Koos fear test: 74, fail]

The two watchmen have yet to recover. They stand there uselessly. But then, they are roughly shoved aside. Captain Graveland, sword in hand, bursts into the room. "Fight, you dogs!" he yells.

[Graveland fear test: 51, pass]

The captain charges the demons, trying to draw their attention away from Hans.

[end of round. Continues!]

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 08, 2016, 01:22:38 PM
[Hans]

The demons are fast, but the captain is faster still. His sword is a blur.

[Graveland 1 vs demonA: 03, hits right arm. S5+1+d6 roll of 4-T2 = 8 wounds! Maxed critical: 85, dead!]

His sword cuts the wounded demon in half. This time though, the pieces dissolve into thick yellow sludge.

[G2 vs demonB: 05, hits left arm. S5+1+d6 roll of 1-T2 = 5 wounds]
[G3: 68, miss]

He hacks at the second demon, gravely injuring it. It fights back.

[DemonB vs Graveland: 16, hits body. S2+d3 roll of 3+d6 roll of 6! (add damage: 14, yes!)+5-T5-A1 = 10 wounds! Dodge blow: 36, pass. No damage!]

It lunges at him, but he steps nimbly to the side. The demon punches a table instead, smashing it to splinters!

Hans attacks.

[Hans1 vs demonB: 23, hits right arm. S4+1+d6 roll of 5-T2 = 8 wounds! Maxed critical: 31, dead!]

He cleaves the demon in two, and it dissolves like the other one. The battle is won!

[end of combat]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on March 08, 2016, 07:33:11 PM
The follow-through from Hans's attack puts him off balance and he staggers, then falls to his knees. "You saved my life" he says weakly, looking up at Graveland, before vomiting on the floor. Hans wipes his mouth and uses his good arm to drive his sword into the ground, using it to balance as he climbs unsteadily to his feet.

"That fucking witch girl. She put you to sleep, then summoned a pink demon in here.. I killed it, but it became two blue ones. Sigmar's balls, I nearly died. I hope she's fucking dead, her soul with her filthy god." Hans spits on the ground, but then sways and steadies himself with his good arm. "I knocked Markvalt out. He still there?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 08, 2016, 07:52:32 PM
Admund is furious. The same thing that Bardin made him do to Max all those months ago, is happening again. His face is blank and his eyes stare at Etelka as she walks off. He nearly rips his sword from his sheath and charges her down, but he thinks better of it.

"That whore piece of..." Admund says mumbling under his breath. "C'mon Mortus!" He lurches around, toward the crowd of people, breaking into a sprint. He races toward the explosion site again. "Max!" He calls out into the crowd. "Max Breytenbach!"

Admund grabs a bystander, "You seen a red haired lad offering medical attention?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 09, 2016, 11:48:05 AM
[Hans]

"Don't worry about it, Bauer," Graveland tells Hans, his voice sounding unusually soothing, "you did well. Sit down and rest. You need a physician." He goes over to where Nadine lies on the floor and bends over her, checking her breathing. "Alive," he says, "but only just. I'd say she wore herself out summoning that thing." He unfolds her clenched right hand, revealing a talisman made of twisted black metal. "Hmmm. We're going to need priests to sort this out." He looks dubiously at the yellow slime that is all that remains of the demons. "The priests had better deal with that too, in case it's dangerous."

He glares at the two watchmen,  Sjef and Koos, then calls to Pasternak. The sergeant appears a moment later. "Yes, captain?"

"Is Markvalt still unconscious?"

"Yes, captain."

"Good. I want him and the girl taken to separate cells. Strip them and chain them, and bring me everything they had on them. You'd better gag the girl too, in case she casts another spell. Send to the Temple of Sigmar for someone who can deal with demons and witches. That should get their attention. I also want a physician for Bauer."

"Yes, captain."

"These two," Graveland says, indicating Sjef and Koos, "can help you with the prisoners. After that they're to get ten lashes each for failing to do their duty." He looks at the watchmen. "Bauer could have died while you stood staring. Consider yourselves let off lightly."

The watchmen go about their duty. Graveland helps Hans to his office, away from the demon-slime. Before long, a physician arrives to treat Hans's injuries.

[Physician Int test: pass. Restore d3 wounds: 2 restored.  Hans is on 2 wounds, and is lightly wounded]

The sergeant delivers the items taken from Markvalt and Nadine. Graveland picks up Markvalt's golden medallion. "So, you think this had some sort of influence over Markvalt?" Graveland asks Hans.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on March 09, 2016, 12:19:32 PM
Hans sits in silence, barely even feeling the pain as the physician rubs his ointments into his wounds. His head swims, and all he can hear is the cackling of the blue demons. He shakes his head and blinks when Graveland asks about the medallion.

"Yes....yes. I do. He was extremely possessive of it, it was the first thing he asked about when I got him away from the guards who were after him. He was panicking, and you saw it again when you demanded it. He lost the plot. I assume he's never seen you fight, attacking you like that. Shallya have mercy on my failing eyes, I didn't even see your sword move." Hans shudders. "Read that journal log. The witch wants to put some sort of demon crown on his head to make him lead the cultists here. We took her filthy crown, the dwarfs were taking it to get investigated. I imagine she's very, very angry. But please, read it. It's horrible, but someone has to know... we might fail, we might die. Someone else has to know."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 09, 2016, 12:20:01 PM
[Mortus and Admund]

Admund and Mortus force their way through the confused and curious crowd. Three different watch patrols have arrived from different directions, and their sergeants are arguing over what to do. There's no sign of Max.

The first bystander Admund asks hasn't seen anyone fitting Max's description, and neither has the second or third. But then, a well-dressed young man with an acne-scarred face and thin mustache approaches him. "Red-haired physician, did you say? Little chap with short breeches? Some halfling led him off over there somewhere," he gestures vaguely towards the beer garden. He sounds a bit drunk. "Told him that's where the wounded were. Want me to show you?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 09, 2016, 12:41:13 PM
[Hans]

"It's out of character for him to wear a gold medallion," Graveland says, "considering he makes such a point of dressing like a worker. And the witch was so worried about me taking it from him that she cast a spell to stop me." His brow furrows. "I'm ashamed that I wasn't able to resist her magic. I'm as much at fault as Koos and Sjef."

He looks at the medallion thoughtfully. "There's nothing wrong with it that I can see. When the priest arrives he can inspect it. Yes, let me see your notes - I was interrupted before."

He reads the journal notes. As he reads, his expression becomes more and more grim. When he's finished, he sighs. "Suiddock has enough problems without adding witches and demons to the mess! This Etelka woman has her claws into everything. Her plans to start a gang war will cost hundreds of lives... but I suppose this demon-cult business is even worse. So she wants to use Markvalt as a figurehead, but she wants to corrupt him first with her magic. I think I'd better speak to Markvalt again, and find out how much he really knows about all of this. Are you up to joining me, or do you need to rest?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 09, 2016, 12:56:06 PM
"Yes! Quickly!" Admund blurts back before the man can finish. "C'mon Mortus, this way." Admund will race to the beer garden, shouldering his way past people.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 09, 2016, 01:26:02 PM
[Mortus and Admund]

"In a rush, old chap?" the man says cheerfully, "all right then!" He runs along with them to the beer garden. They arrive to find that the fire has almost been put out, and the main building is unharmed. The beer garden itself though has been damaged. The man calls out to a young woman in a soot-stained dress who is giving medical treatment to some people with minor burns. "Hey, Ellen," he says, "is there a red-haired medic still here? Little chap, in shorts. Might be with a halfling."

"I haven't seen him, Erwin," she replies, "but I could have used his help."

"I saw them" says one of the injured people, an older woman. "The halfling led the boy around the other side of the inn. That way. Then he came back on his own and ran the other way."

"Thanks!" Erwin says. "Come on then! Isn't this exciting?"

They continue past the front of the inn that had the beer garden, turning into an alley on the other side of it. There's no one there. Steps lead down to a jetty, which has no boats docked at it.

"Vanished!" Erwin says. "Could he have gone for a swim? Or maybe there was a boat, I suppose."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on March 09, 2016, 02:25:08 PM
Mortus glances around, doubt coming over her.   

Where has Max gone?   

What could he have done?   

Did he trust the halfling?   


She looks for signs of him.

Finally she looks at Admund, tears in her eyes and her face tense.   She takes a deep breath as if finally coming to a choice and her eyes narrow.

"I know how to find him," she says.   "I need to find an inn."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 09, 2016, 02:41:09 PM
"Shit! Gods dammit!" Admund shouts, punching a wall in uncharacteristic rage. He catches himself, and steadies his countenance. "Someone has taken him." Admund says flatly to Erwin.

"What do you plan to do, Mortus?" Admund asks, pacing about, popping his knuckles. "We could track down that Cyril halfling. Hans has two prisoners connected with Etelka back at the Suiddock Watch Station. What do you plan to do at the Inn? Summon him or something?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 09, 2016, 02:56:36 PM
[Mortus and Admund]

"He's been kidnapped?" Erwin says, "Oh, that's really not on! I'll help you find him. Let's see." He pauses, thinking hard. He sways slightly. "If the halfling's run off, I doubt you'd find him. Lot of them about, and they're pretty small. So going to the watch does make sense. But, having a drink first - as you suggest, miss - might cause new ideas to suggest themselves! I find it helps me."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on March 09, 2016, 03:26:31 PM
"Not the Inn," Mortus says tensely.   "Any Inn. I can find him.   There are ways that I can find him.   Trust me Admund, I can find out where he is.   I know people.   I can pass a message to them and get a reply quickly.   People that the watch might not be happiest with me knowing."

Mortus will walk looking for an inn.   She is clearly agitated, angry.   He paces short and sharp, one hand tightly held inside her belt pouch.

Once they get to an inn, if Admund comes with her, she will get herself a room and ask him to wait for her in the Common Room.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 09, 2016, 05:07:13 PM
"Oh, for Sigmar's sake, Mortus. I don't have time for your looney head games. I'm after Cyril. There isn't time for me to sit around. Meet back at the Salted Salmon within the hour. I'll go fetch Hans and we'll meet up with the others there."

Admund will race back across the street into the alley where he saw Cyril last walking. If he can't find him, he intends to go to the Suiddock station.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 09, 2016, 06:17:21 PM
[Admund]

Admund manages to shake Erwin off, then goes in search of Cyril. Predictably, he's long gone. Still, Admund doubts that he'd have been much use - Etelka wouldn't have been so obvious about him if he knew anything.

He goes to the Suiddock watch house. The desk sergeant shows him through to Graveland's office. Hans is there also. Graveland tells him what's been happening .
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on March 09, 2016, 06:20:35 PM
Mortus lets Admund's comments float off her and nods.

"I will hopefully see you then," she says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 09, 2016, 07:18:10 PM
Admund is out of breath from rushing across town. He wipes his forehead with his sleeve and leans against the door frame. "She...Etelka has captured Max."

He looks Hans up and down and says half out of breath, "Well... you look like shit. What happened to you?"

Admund fills Hans and Captain Graveland in on the evens that happened at The Duck Triumphant.

"The witch is disguised as Lady Miranda and using the Van Haagen resources. She nabbed Max in the chaos after the explosion. She wants to trade him back for that bloody crown and the book."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on March 09, 2016, 08:04:02 PM
Hans' face contorts with rage when he hears Admund's story. "Filthy demon-fucking whore!" he spits, before gasping and holding his side. "Girl with Markvalt summoned a demon, I killed it but it split in two. The two new ones had me, until the Captain here just blitzed them. Never seen anything like it. I feel worse than I look, with the whipping and all, but let's go... maybe I can get a priest to heal me further."

Hans staggers to his feet, his wounds aching and his left arm feeling like a dead weight. "If the priest doesn't take the witch girl, just kill her. Fuck the law. Her soul died when she summoned that demon anyway," says Hans, shaking his head sadly. "Thank you, Theophilus. Good luck with Markvalt. I think he's quite addled."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 09, 2016, 10:59:03 PM
[Admund and Hans]

"Do you have any idea where Etelka has taken Max?" Graveland says. "Or where the exchange will take place? This is a perfect opportunity to finish her. If it's in Suiddock, then I can promise the full resources of this watch station. But even if it's elsewhere, I'm prepared to give you some men. I might even be able to come myself, though I'll have to stay here until this demon situation has been resolved.

"The evidence in the journal should be enough to convince the League to break with her, but it will take time to convince Henschmann to look at it. As for Markvalt and his witch girlfriend, don't worry: she won't get out of this. I hope he can be saved."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on March 10, 2016, 12:52:38 AM
"Ah, Casanova. I've got some other things." Hans rumages in his bag and pulls out the stack of love-letters. "Some are from him. You can tell, because they look like he was holding the quill with his cock. They might help you persuade him. I'd love to question Markvalt personally, but I can't let the whore keep Max. I just can't."

"Did she say where she wants us to go?" he asks Admund. "No doubt it's in a wealthier area. We've flushed her out of Suiddock with our raid, I'd say. Do you know where the dwarfs are? They had the crown. Hopefully it's safe, though she has no victim for it now Markvalt is here."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 10, 2016, 10:14:11 AM
[Admund and Hans]

"Thanks for the letters, Bauer," Graveland says, "you've both done good work. I can handle Markvalt's questioning. Save your friend, and don't pass up an opportunity to kill the witch if you can. With all her allies, arresting her would be dangerous."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on March 10, 2016, 11:46:19 AM
Hans nods, then uses his right arm to force himself out of his chair. He grunts in pain, then nods at Admund. "Let's go find the lad. I tell you what, I'd like to jam that filthy crown on her whore head. There must be a reason she doesn't wear it herself. It probably lets a demon eat your soul. Can't think of a nicer fate for her, she can wear it while you run her through."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on March 10, 2016, 12:33:14 PM
Mortus will go to the watch station to find Admund and if he isn't there she will go to Haagen's Warf, Riddra.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 10, 2016, 12:47:38 PM
[Mortus, Admund, Hans]

As Admund and Hans are leaving the Suiddock watch station, Mortus arrives (by boat, piloted by Freddie). They meet up!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 10, 2016, 01:51:22 PM
"She probably won't have a head to put a crown on, when i'm through with her..." Admund mutters.

Admund will return to the Salted Salmon with Hans and Mortus. He asks the barkeep if Julian and Ragni are back, if will head up to their room. He knocks on the door waiting for the dwarfs to open it. As they do, the soft yellow light from the lamps and sparkle of Admund's sweat soaked and grim face.

"Master Stonebridge." Admund says grimly. "It's Max... She's captured Max..."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 10, 2016, 02:29:59 PM
[Julian, Mortus, Admund, Hans, Ragni]

The two dwarfs aren't alone in the room. Sybo Haan is there too, obviously as a prisoner.

"What!" Ragni says, "Max! I'm gonna axe that bloody witch for this! Where is he! We need to go now!"

"Maybe I can help with this?" Sybo Haan says. "While I don't know what the precise problem is, I should think I know an appropriate spell or two? It would help prove to you that I regret my late brother's actions."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 10, 2016, 02:45:01 PM
He sits on a trunk and takes a drink from his waterskin.

Admund sits for a moment looking at Sybo and his bindings. "Looks like you lot had an eventful day, too."

He rubs his face, "She set off a bomb at The Duck Triumphant. Max went to go help some injured people, and they snatched him onto a boat. She wants to trade the book and the damned crown for Max."

He looks at Julian, "I'd normally say, 'Let's rig em both to explode and give it to her' but she's likely to have Max open up anything we try to give her. I'm not to keen on giving a witch her toys back, but she also has Max."

He lets out a frustrated sigh.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on March 10, 2016, 03:01:09 PM
Mortus will tell them she knows where Max is.   At Haagen's Warf, Riddra.   She is very agitated and wants to leave at once to go there.   She stops when nobody seems to follow her, one hand on the door frame and glaces back at the others.

"one of my busisness contacts saw him being taken there. he is very reliable. If we go quickly we will surprise the witch. She won't expect us nearly so soon"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on March 10, 2016, 05:21:19 PM
As they enter the room, Julian is sitting quietly with his pipe and a beer. There are 3 empty plates of food on a sideboard and some beer glasses.
when he learns the news he quickly stands up and his face goes red, his knuckles clenching around the bowl of his pipe. The heat from the bowl eventually rouses julian
"Max! We must act quickly".

"Sybo, I believe you, but I don't think we can have you come with us. She's highly dangerous and I don't want to have to babysit anyone, or take any risks. But I also don't want to leave you chained here" Julian Sighs.


"If Mortus knows where he is, let's go get him. Obviously it will be a trap, but we can turn it on her. Go there pretending to make the exchange then" Julian slaps his hands together "strike"
"the longer we can make her believe we are making the exchange, the better. Anyone who she's seen tonight should be there, and those who haven't could wait outside ready to counter attack"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on March 10, 2016, 07:57:15 PM
"Is he innocent, then? What's this about?" asks Hans with a frown, pointing to Sybo. "If you're sure he is, then I may have use for him. I need healing, badly, and Mortus here must save her power for what's to come. We also need to send a message to Graveland, telling him where we are going. I have an idea who our messenger could be."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on March 10, 2016, 09:36:07 PM
Mortus appears to.be getting more and more agitated as time passes. suddenly she takes out her hipflask and gulps from it. Her eyes narrow and she runs her hands through her hair.

"They won't have had time to set a trap," she says. "They can't expect us to find him this quick."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 10, 2016, 10:48:14 PM
"Aye, let's get over there right now," Ragni says, "axe the whole bloody place down! Where is it, anyway?"

"Riddra is the westernmost of the Suiddock islands," Sybo says, "there are some old wharfs near Threepenny Bridge that fell out of use years ago. The area has declined sharply."


[Here's the Suiddock map again]
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/Suidmap2_zpsgkcw1aq6.jpg)


"Right. Freddie can take us in the boat then!" Ragni says. When Hans asks if Sybo is innocent, Ragni says, "aye, his brother was the bad wizard. Got a cellar full of zombies or some such, but that can wait!"


Sybo replies to Julian. "I understand that you don't trust me, but I do know a few spells that could be useful. I can summon mist, demoralize enemies, or even blast through a wall. I'm ready to use those abilities to assist you." When Hans mentions needing healing, Sybo leaps at the opportunity. "Yes, I know a basic curative spell. It won't work miracles, but it should close any open wounds and ease pain. I'll cast it now, if you'll allow me."

[Assuming he's allowed to, Sybo casts cure light wounds on Hans: d6 roll = 6! 6 wounds restored]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on March 10, 2016, 11:25:02 PM
"Aye, I believe his tale. He did what he did to help his brother. But e's gone now" Julian glances at Mortus.

Julian will let Sybo heal, and at Sybo's insistence to help puffs his cheeks out.

"Can you swear it on Sigmar and Shallya, Sybo? What other guarantee could you give us"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 10, 2016, 11:27:33 PM
Admund looks at Mortus quizzically, "You absolutely sure you know where Max is? I don't know who you talked to or who your business contacts are, but if you or they are wrong, Max dies. You know that right? Worse, we screw this up, and she gets her fifthly demon toys back, we lose a friend and demons run about the city. You best be gods damned confident he's in Riddra."

"Herr Haan, you and I may have gotten off wrong at lunch today, but asking to come with us... you know what you're getting into, right?" Admund glances at Julian, he will defer to the dwarf's judgement.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 11, 2016, 12:11:48 AM
"I know it will be dangerous," Sybo tells Admund, "but I want to help. I couldn't help my brother. Maybe this is something I can do."

To Julian, he says, "I am a devotee of Verena, the Lady of Truth. I'll swear an oath in her name... and by Sigmar and Shallya too if needs be. Other than that I can think of nothing that will prove my intent, besides my actions."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on March 11, 2016, 04:25:40 AM
"Gods!" mutters Hans, as the healing energy washes over him. He feels his wounds knit together, and the pain fade from his left arm. He holds it out in front of him, and flexes his hand. "The demon-whore we're after is strong. A lesser witch summoned a pink demon thing from beyond, and it nearly killed me. This one can do far worse, I fear. She has to die, no matter what it costs."

"Your brother, eh? Well, if you survive, maybe we can take a trip to the Temple of Morr afterwards. The Sister there will know if you tell the truth, and may help us with the clearing of your cellar. And my thanks for the healing. It's been a very rough day."

"Graveland asked us to send word to him where the whore is hiding. He said he'd send some men, and himself too if he can. We should send a message. She is strong, and has the resources of House van Haagen at her command."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on March 12, 2016, 02:46:53 PM
Mortus looks very tense, her fingers drumming on her hipflask.

"I know the dangers," she says. "I know the risk, I know the witch." She takes another gulp from the hip flask. "I trust my contact"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 12, 2016, 11:08:07 PM
Admund sighs and rakes his fingers through his hair, "Fine."

"Right then." Admund says rising to his feet. "We could fake the exchange, but she's expecting us to arrange a meeting. If we go to the ward, be don't need to fake a thing. Maybe we try sneaking in? Or... Well, force our way in?"

"You know this woman better than I, but she'd have to know any meeting or trade we arrange would be a trap. I say we all go in together, and get Max out. We go on the offensive and catch her on her heels before she tries any more tricks."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on March 13, 2016, 12:01:57 PM
"She won't expect us to know where she is. If we go now in force we can get Max out before se can react."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 14, 2016, 02:28:09 PM
"Alright then," Admund says rising to his feet. "Lets get Freddie to take us to one of the wharfs next to the Van Haagen wharf. We'll hop out and move in from the side. Unless of course, you want Freddie to crash directly into Van Haagen's wharf." Admund looks to Julian for the plan.

Admund grabs his cloak and fastens it on. "If I was her, I'd hide Max in some old warehouse or storage building. She wouldn't want to keep her prison in sight."

"Hans, should we send to a note to Graveland? He could send men to back us up, but we'd get there before he could."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 14, 2016, 10:16:19 PM
Sybo shakes his head at Hans's mention of the Temple of Morr. "No, I absolutely can't agree to that. The dwarfs already agreed to keep the Morrists out of it if I was willing to help. I'm not going to turn myself over to those fanatics."

"Oh, who bloody cares about that!" Ragni says. "We need to rescue Max and kill the witch! Right now!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on March 16, 2016, 09:26:31 AM
"Aye, we'll keep the Mortists out of this, but you need to swear to Verena, and sign this letter. I'll leave it with the innkeep in case anything happens " Julian drafts a quick letter

"there are matters that need your attention at Sybo Haan's shop"

Julian signs it and If Sybo agrees to sign this then he can come, Julian will leave it with the innkeep, with instructions to send it to the Temple of Morr if the party does not return.

"I think whoever Etelka has seen today should go and do the exchange. Me and Ragni will wait outside and burst in when you give a signal. We should sent a note to Graveland and get reinforcements. They might arrive in time to help."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 16, 2016, 10:53:37 AM
Sybo agrees to Julian's conditions. He swears the oath and signs the letter. The innkeeper solemnly promises to follow Julian's instructions to send the letter if they don't come back.

The party leave the inn (paying a messenger to take a note to Captain Graveland, in case he's able to send help) and go to their boat. When Freddie is told that they want to go to Haagen's Wharf, he says, "That's in the neighborhood of all that trouble this morning. We'll have to be on the lookout for the river patrol and the League. Let's see: the wharf's south of Threepenny, so I'd like to approach it from the south. Pass under Powder Bridge then run up the Bruenwasser. That way, we've got the best chance of dodging trouble."

[map again: http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/Suidmap2_zpsgkcw1aq6.jpg ]

The sky is cloudy, blocking the moon and starlight. Freddie has lit the boat's lanterns, which are as necessary to prevent collisions with other boats as they are to see the way. The journey is uneventful. As they draw near the isle of Stoessel, Freddie spots a river patrol boat and quickly changes course to avoid it.

After a while, the boat reaches the crumbling waterfront on the eastern side of Riddra isle. Freddie douses the lanterns. He's stopped the boat a few dozen yards away from an old but sturdily-built jetty. No boats are tied up there. Nearby is a good-sized warehouse building, which has clearly seen better days. The windows are shuttered, but lights are visible inside. There are no people visible outside the building, but someone could easily be keeping watch at the windows.

"There it is," Freddie says. "One of the first places the van Haagen's owned, back when they were small time. Now I reckon they've forgotten about it. Man called Kaimmans looks after the place - bit of a rogue, but that's nothing special in these parts. So, want me to pull into the jetty? Or stop a bit further away?"

Sybo Haan says, "I can summon a magical mist around part of the building, if you'd like. It would look like a natural phenomenon, and would cover our approach. I also know a minor spell for unlocking doors, which may be helpful."

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/hwharfcover_zpsa5o9ltrc.jpg)
[the grey boxes are to hide the interior!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on March 16, 2016, 11:36:20 AM
"Hide your magic for now. The witch might sense it." Hans scowls, and spits over the side of the boat, still bitter about being outvoted on bringing Sybo along. "No need to announce ourselves."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 16, 2016, 11:40:55 AM
"As you wish," Sybo says, obviously nervous around Hans. "You raise an interesting point though. There is a technique, taught to most magical practitioners, that allows us to sense the aetheric impact of fellow wizards. If I concentrate for a minute, I will be able to tell if there is a wizard inside that building. Shall I do so?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on March 16, 2016, 11:54:53 AM
"If it can't be sensed by anyone, yes. That would be useful. If she isn't here, we can move in quickly and grab the lad. And if she has witch allies, that is also good to know."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 16, 2016, 12:50:16 PM
Admund looks at Hans, and than back to Sybo and nods, approving. "As long as it can't be sensed," he agrees.

Admund peers through the dark as the boat rocks gently on the waves. "Drop us at the next jetty to the south. Do bring us to the front. We should come from the side."

"The building is old timber frame with a stone foundation. Looks easy enough to climb. How 'bouts we hide along the south edge there. Hans, you think you could climb and peer inside one of them second floor windows?"

"Sybo, can your magics unlock a door silently?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 16, 2016, 02:27:05 PM
"It can't be detected," Sybo says, "it simply relies on my perception of the confluences of thaumoturgical flux that occur around spellcasters. I'll do it now. Please allow me to concentrate."

He's silent for a full minute. Then he says, "I cannot sense any wizards within the area covered by the building. I would therefore conclude that the witch is not currently there, unless she has some means of concealing herself. While I am not aware of any such methods of magical concealment, I cannot discount the possibility."

In response to Admund's question, he says, "The unlocking spell is a very minor enchantment. I can cast it with a gesture and a thought. I will, however, need to be no more than a yard from the lock."


Freddie replies to Admund: "Aye, I'll turn us about and put in over there, round the bend a bit." He turns the boat before bringing it up to a narrow platform a few buildings down from the warehouse. After tying up, he says, "I'll be ready to make a quick gettaway if needed. Good luck!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 16, 2016, 02:36:07 PM
At the news that there are no wizards in the building, Admund gives a harsh look at Mortus.

"Well? What do you think Mortus?" he says curtly, imply to check for wizards herself.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on March 16, 2016, 04:29:22 PM
Mortus will look for wizards inside the building
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 16, 2016, 04:34:49 PM
Mortus concentrates. She can't sense the presence of any wizards inside the building.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on March 16, 2016, 04:36:03 PM
Mortus shrugs.

"There doesn't seem to be any in there," she says quietly
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 16, 2016, 04:41:58 PM
"Huh," Ragni says, "that's good and bad. Good for rescuing Max, but bad for finding the witch!"

"It might be as well to prepare an ambush and wait for her to arrive," Sybo says.

"Aye, but what's happening to Max in the meantime?" Ragni says. "They might be torturing him in there!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 16, 2016, 04:52:13 PM
"Oh, for the love of..." Admund's voice trails off into mumbles and curses, clearly annoyed. "Mortus, your gods damned business contacts better not have been wrong."

"It can't hurt to take a look. Maybe she's too busy with that cunt Crispijn van Haagen. I say we check it out."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on March 16, 2016, 05:10:40 PM
"We can rescue max and then set a trap for her with him safe."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 16, 2016, 05:12:24 PM
Admund nods at Julian, "Right then. Let's go."

Admund will step off the boat onto the jetty. He'll offer a hand up to the others. He'll pull his cloak around him, but leave the hood down, and walk toward the south end of the warehouse.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on March 16, 2016, 08:11:41 PM
"If the whore isn't here, we can use that mist spell. She has the League under her control, and this is their heart. I say we go in, kill everyone inside and take Max as quickly as possible."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 16, 2016, 08:53:35 PM
"Very good," Sybo says, "shall I cast it now? The effects last several minutes, assuming the air is still."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on March 16, 2016, 09:01:47 PM
"In a moment. What is our plan?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on March 16, 2016, 09:14:32 PM
"Go in, Kill them all, get Max," Mortus says quietly.   She will pop her aura
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on March 17, 2016, 12:12:06 PM
"Let's see what I can see through that window. Sybo, cast the mist. It's time."

Hans sheathes his sword and hangs his lasso over his shoulder. He waits for Sybo to complete the spell, then moves quietly to the building and begins to climb up to the window.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 17, 2016, 12:15:17 PM
Admund will wait at the South East corner of the building, and peek around the front to see if anyone is standing about.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 17, 2016, 01:18:25 PM
[Mortus casts Aura of Protection. -4MP]

Sybo nods, and casts the spell [casts Mystic Mist]. A cloud of mist rises up from the water and spreads across the southern half of the warehouse. He gestures, causing it to spread out still further. Now it's thick enough to provide concealment, but not so thick that it's impossible to see where you're going.

Hans and Admund advance to the warehouse under the mist cover. The others stay back. The ground underfoot is covered with gravel, but the mist muffles the sound.  Hans begins to climb the stone wall, while Admund moves around to the south-eastern corner. The building consists of two, double-storied storage areas, with a linking section (single-storied) between that probably contains offices. Each storage area has a set of double doors at the front at ground level. Above, another set of double doors opens into the air - above them is fixed a pulley to allow goods to be lifted directly to the upper level from outside. All the doors are closed.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/hwharffull_zpsvhepflkf.jpg)

Hans [scale sheer surface] easily climbs the rough stones of the building's lower level. He pulls himself up further, holding onto the timbers. Now he's reached the window. The shutters are held in place by an internal bar (this could be forced open, but not easily). But he can see through the gap between them. He's looking into a large storage room, mostly filled with crates. A set of stairs by the western wall lead down. The only other exit is the loading doors, and leaving that way would mean a substantial drop. There's no one in this room. However, he can hear muffled voices from the stairway - there are people in the ground-level storeroom. A moment later he hears the crack of a whip.


Admund peers around the front of the building. He can see as far as the land side of the jetty, though only indistinctly because of the mist. But he hears a door open, and a moment later sees someone walking from the middle part of the building towards the jetty, carrying a pair of lanterns. It's a short, spindly man with stooped shoulders and long hair. He's muttering something to himself, but Admund can't make out any words. He continues towards the jetty, perhaps intending to set the lanterns at the end to guide in boats.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/Hwrfd2_zpsbccn5xoj.jpg)

As he's watching this, Admund [acute hearing] becomes aware of muffled voices through the double doors of the warehouse. Then [at the same time as Hans] he hears the crack of a whip.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on March 17, 2016, 08:15:53 PM
Hans quickly climbs down and returns to the group. "Can't see anyone, but can hear a whip doing its work. I think the lad's copping it pretty bad. Make sure no one is watching, then just go in I say."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 17, 2016, 08:32:20 PM
"The boy is supposed to be a hostage," Sybo says, "it doesn't make sense for them to harm him. We shouldn't be impulsive. Still, if you're determined to barge in, I'll unlock the door."

"Aye, open the door and let's start axing!" Ragni says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on March 17, 2016, 11:56:49 PM
"we're dealing with a chaos worshipping witch, sybo. I don't think sense comes into it.
Admund, you could distract the lantern man so Mortus can sneak up on him through the mist and Sleep him. Put the lanterns out to delay the boats arriving, then come int the warehouse.

Are there no windows to look into where you heard the whipping? best to at least know numbers we're fighting, if possible. Then we can rush in, with Admund and Mortus following shortly after to catch 'em unawares"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 18, 2016, 12:09:35 AM
"I suppose you're right," Sybo says. "Well, the mist should last for several minutes more. Once the fight starts, I can try to disable one of our enemies with a spell."

"Good plan, boss," Ragni says to Julian, "I'm ready!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 18, 2016, 12:30:42 AM
Admund nods and waves Mortus to come after him. He sets off after the man, hoping to intercept him before he gets down the jetty. He will walk quickly but quietly after the man. If the man doesn't detect Admund, he will attempt to grapple him and put him in a choke hold, muffling the man's mouth with his hand. His goal is to pin the man so Mortus can cast sleep on him.

If Admund is detected approaching before getting close enough, Admund will bull rush the man and knock him over using his weight, and attempting choke or muffle his mouth until Mortus can cast sleep.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 18, 2016, 12:51:04 AM
Admund moves towards the man, trying to close the distance quietly. It's only when he gets really close that the man has any chance of hearing him over his own footsteps and muttering.

[Listen test for man: 48, failed]

He doesn't hear anything. Admund leaps forward and grabs him!

[Admund to hit: 31, hits. Dex test for man or be grappled: 77, fail]

Admund succeeds in grappling the man. He drops the two lanterns and tries to struggle out of Admund's grasp.

[Admund S test: 06, pass]
[man S test: 69, fail]

Admund not only keeps the hold, but actually increases his grip.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 18, 2016, 01:12:25 AM
Admund's arm around his neck, Admund squeezes tighter, attempting to choke the man unconscious with a sleeper hold. His hand covers his mouth. Admund twists at the hip face the man more toward Mortus, ready for her to cast sleep.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on March 18, 2016, 01:58:56 AM
"If they're in the middle bit, don't think there's a window no."

Hans will follow the others, readying his lasso and net rather than his sword.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 18, 2016, 10:15:11 AM
Sybo moves towards the warehouse double doors and waves a hand at them [casts Open]. They unlock! [note that the doors open outwards]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on March 18, 2016, 10:51:45 AM
Mortus will cast sleep on the man.   Then she will tie him up and gag him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 18, 2016, 11:30:31 AM
While Admund holds the man tightly, Mortus advances and casts her spell [casts Sleep: -2MP].

[Prone, so auto hit. WP test: 64, fail. Falls asleep for d6 turns (secret roll)]

It works immediately. The man relaxes in Admund's grip, fast asleep. Mortus ties him up. He's armed only with a dagger.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 18, 2016, 12:49:11 PM
Admund quickly lowers the man to the ground. He pulls the man's dagger from his belt and flings it into the water.

Admund then kicks the man's lanterns into the water, and will help carry the tied up spindly man into the warehouse behind the others, leaving him between some crates out of site.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 18, 2016, 10:50:32 PM
While Admund and Mortus are occupied dealing with the guard, the rest of the party quietly open the warehouse doors. Beyond is a large room, about a quarter full of crates. A staircase by the western wall goes upstairs. There are no windows. A (closed) door at the midpoint of the northern wall looks like it connects to the office in the building's middle section.

Max, stripped to his trousers, is tied by his wrists to the stair-rail. His back is lightly marked with welts. A large, shaven-headed man (the one Admund saw deliver the bomb to the Duck Triumphant) is busy beating Max with a coach-whip. He's doing this in a calm, business-like manner, and looks to be holding back his hand somewhat.

A dark-haired man with a chain shirt, and with a sword and buckler hanging from his belt, is trying to get Max to tell him something: "Tell us, boy. Why did you write on the wall? Was it a spell? Is someone coming for you? Tell us! We can keep this up all night if we have to. The lady wants you alive, but she didn't say unmarked."

Max doesn't reply. Two more men, in armoured leather jerkins and carrying bludgeons, are watching. "Hit him harder!" one of them says, "he's not gonna break in two if you cut him a little." The dark-haired man snorts with exasperation, then nods to the shaven-headed man. He responds by bringing the whip down hard. Max yelps.

None of them have noticed that the doors have been opened.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on March 19, 2016, 01:49:40 AM
Hans looks to Ragni and Julian, and draws a finger across his throat. He readies his net, ready to throw at the thugs with bludgeons.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on March 19, 2016, 07:44:03 AM
Julian will quickly look around the room for writing.

If he doesn't see anything he will charge the dark haired man with the sword.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 19, 2016, 11:17:07 AM
[Fight map: start!]

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/hwharfbattle_zpsdfk03wda.jpg)

Red = party members
Bm = bald man
DH= dark haired man
T1,2 = thugs
G = guard
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 19, 2016, 11:46:02 AM
The shaven-headed man continues to whip Max forcefully. The others look on with interest.

Julian quickly looks around for writing on the wall, but can't see anything. Hans moves quietly forwards, intending to throw his net.

[Enemies are surprised and can't act this round]

Sybo starts to cast a spell.

Hans rushes forwards and throws his net at the two thugs. who are standing quite close together.

[Hans to hit: 07, hits. T1 I test: 67, fail. T2 I test: 100! fail]

The weighted net lands over their heads, entangling them. One of them is so surprised that he loses his footing, falling forward and dragging the other man down with him!

Julian and Ragni run forwards. The distance is too great for either of them to charge, but they reach their chosen opponents. Julian targets the dark haired man, while Ragni goes for the shaven-headed man.

Sybo completes his spell [casts Steal Mind on the shaven-headed man. WP test: 92, fail!]

An ominous purple glow surrounds his head, then his eyes go blank, the whip falls from his hand, and he collapses. Ragni shouts with annoyance!

Admund and Mortus reach the warehouse doors, and see what is happening.

[end of round]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 19, 2016, 11:55:19 AM
Julian attacks the dark-haired man, who has managed to draw his sword.

[Julian 1 to hit: 15, hits left arm. S3+1+d6 roll of 4-T5-(ignores armour!) = 3 wounds. Dodge blow: 14, yes.]
[J2: 81, miss]

The man avoids Julian's blow, and counterattacks.

[DH1: 77, miss]
[DH2: 73, miss]

He fails to make contact. Ragni changes target and helps Julian.

[Ragni 1: 91. miss]
[R2: 42, hits right arm. S4+1+d6 roll of 1-T5-A1 = no damage]

He hits, but the blow is deflected by the man's mail shirt.


Hans is close to the two netted thugs. He knows one or both is likely to escape any time.

Admund and Mortus can act.



(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/hwharfbattle2_zps3o6ze3sm.jpg)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 19, 2016, 11:55:38 AM
Admund drops the tied up guard in the corner unceremoniously. Seeing what's happening, he flips his cloak back and draws his sword with a shhhhhing.

He will charge forward and engage anyone left standing.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on March 19, 2016, 12:02:44 PM
Hans pulls out his sword with a snarl, chopping down on the closest thug.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 19, 2016, 12:13:31 PM
Hans attacks before the man can try to free himself.

[Hans1 vs T2 : (prone! auto hit, double damage: hits body. S4+1+d6 roll of 3-T4-(too much for leather armour to help) = 4, doubled to 8 wounds]
[H2: (same target. Hits body. S4+1+d6 roll of 3-T4 = 4, doubled to 8 wounds. Maxed critical to body: 35, dead]

He stabs twice through the net and into the man's body. His leather jerkin is useless against the brutal attack. The second strike enters his heart, killing him immediately!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 19, 2016, 12:21:32 PM
The other thug is now extremely motivated to try to escape the net!

[T1 escape test (bonus because the net is spread over two people): 13, pass]

He manages to roll free and gets to his feet. As he does, Admund attacks him!

[Admund1 vs T1: 19, hits left leg. S4+1+1+d6 roll of 5-T4 = 7 wounds!]
[A2: 87, miss]

Admund slashes his sword across the man's leg.

[T1 can't fight this round due to time spent net escaping]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 19, 2016, 12:26:06 PM
[next round]

Admund presses his attack.

[A1 vs T1: 47, hits body. S4+1+1+d6 roll of 2-T4- (armour useless) = 4 wounds. -3 critical to body = 37, ribs broken, lung collapse, incapacitated!]

His sword hits the man in the side with considerable force, cutting into his ribcage. He collapses, bleeding heavily and gasping for breath [will die in a few rounds without medical treatment].
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 19, 2016, 12:34:00 PM
The dark-haired man continues to battle Julian.

[DH1 vs J: 48, hits right leg. S5+1+d6 roll of 3-T7-A3 = no damage]
[DH2: 34, hits left arm. S5+1+d6 roll of 2-T7-A3 = no damage]

His sword is deflected by Julian's armour and enchanted shield.

Ragni attacks.

[R1 vs DH: 91, miss]
[R2: 80, miss]

Julian attacks.

[J1: 73, miss]
[J2: 91, miss]

Neither dwarf lands a hit! The fight continues.

The shaven-headed man has not moved from the floor. The spell seems to be still in action. Sybo stays in the doorway, watching the battle. Max, still securely tied to the stair rail, has twisted himself around so he can see what's happening. He shouts encouragement to Julian and Ragni.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 19, 2016, 12:36:05 PM
Admund will leave the other man to Hans, and attack the Dark Haired man.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on March 19, 2016, 12:39:58 PM
Hans puts the thug out of his misery, trying to kill him cleanly.

"Break him so we can get answers out of him, and kill the bald fucker!" Hans growls. "He's giving the orders."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 19, 2016, 12:45:25 PM
Admund moves to join the dwarfs in fighting the dark haired man [can fight next round].

Hans tries to finish off the wounded thug.

[Auto hit, double damage. rolls a 3 for damage. Maxed critical to body: 17 = death]

He drives his sword into the man's heart, killing him at once.

Suddenly, a man appears in the doorway to the office. He's a tall, fat man with long, unwashed hair and fine but crumpled clothes. He's holding a blunderbuss which he is about to fire!

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/Hwrfd1_zpsp2av4l2a.jpg)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on March 19, 2016, 12:54:53 PM
Hans snaps his lasso at the man with the blunderbuss.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 19, 2016, 12:57:18 PM
Admund wheels about and will charge the blunderbuss man!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 19, 2016, 01:12:58 PM
Hans quickly hurls his lasso.

[Hans to hit: 54, hit (marksmanship bonus). I test for target: 39, pass]

The throw is good, but the man sidesteps at the last second. The lasso lands on the floor. However, it has distracted the man from firing.

[next round]

[Admund I test to change target: 48, pass]

Admund reacts to the new danger, checking his momentum and charging at the blunderbussman!

[A1: 65, hit (due to charge bonus). Hits body. S4+1+1+d6 roll of 4-T5 = 5 wounds]
[A2: 43, hits right arm.  S4+1+1+d6 roll of 3-T5 = 4 wounds]

He deals heavy cuts to the man's chest and arm. But it's not enough to stop him firing the blunderbuss at point blank range!

[BBman (shooting): 71, miss]

The attack has disrupted his aim though. The gun goes off with a tremendous roar, belching fire and launching a blast of shot that misses Admund by inches. It hits a crate, which is blown apart!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 19, 2016, 01:13:52 PM
The man drops the gun and backs away, raising his hands. "I surrender!" he cries.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 19, 2016, 01:20:27 PM
"Like he did?" Admund says referring to Max.

Admund will lop the man's head off with a vicious horizontal swipe.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 19, 2016, 01:21:25 PM
Meanwhile, the dark-haired man fights on against the dwarfs.

[DH1 vs J: 90, miss]
[DH2: 83, miss]

[Ragni1: 80, miss]
[R2: 08, hits body. S4+1+d6 roll of 1-T5-A1 = no damage]

[J1: 85, miss]
[J2: 01, hits head. S3+1+d6 roll of 6! (add damage = no)-T5 = 5 wounds. Dodge blow: 67, no. 5 wounds taken]

Ragni's axe glances off armour, but Julian deals a shallow but painful cut to the man's face. He snarls with rage. Max shouts, "Well done, Mr Julian, sir!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 19, 2016, 01:28:31 PM
Admund presses his attack against the man.

[A1: 36, hits body. S4+1+1+d6 roll of 4-T5 = 5 wounds. -4 critical to body: 94, dead!]

Admund leaps forward, bringing his sword around in a scything arc towards the man's neck. The man tries to avoid it, and the magical elven blade cuts into his shoulder instead, slicing through bone and flesh into the middle of his torso. The man falls, dead, and the sword slides neatly free. The blood barely sticks to its blade.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 19, 2016, 01:42:52 PM
Hans joins the fight against the dark-haired man.

[Hans1: 58, miss]
[H2: 56, miss]

[DH1 vs J: 99, miss]
[DH2: 72, miss]

[Ragni1: 60, hits head. S4+1+d6 roll of 5-T5 = 5. Dodge blow: 94, fail. 5 wounds. parry with buckler: 37, pass. -d6 roll of 5= no damage]
[R2: 50, hits head. S4+1+d6 roll of 2-T5 = 2 wounds]

Ragni's axe-stroke at the man's head is deflected by his buckler, but he recovers and lands a glancing blow on the side of his head.

[J1: 02, hits right arm. S3+1+d6 roll of 4-T5-(no armour save) = 3 wounds. -1 critical to arm: 59, arm dislocated at shoulder!]

His sword misses the man's head by a fraction, instead slamming into his right shoulder with a hideous crunching sound. The man staggers back, dropping his sword, his arm hanging uselessly by his side.

[finish him or capture him?]

The spell-bound shaven-headed man is still under Sybo's spell.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 19, 2016, 02:14:21 PM
Admund yanks his sword free neatly. He looks around the office for other threats. If all seems safe, he will return to the main warehouse with the others.

Admund will head over to the bald man, and manacle him. He slaps the mindless man on the cheek a few times mockingly as he binds his arms. "Fancy seeing you here, eh?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 19, 2016, 03:31:49 PM
Admund glances around the office. The other three doors (leading outside, to the other storeroom, and to the living quarters) are all closed. He can't hear anything from them. The room itself contains a desk, a couple of chairs, and some filing cabinets. The Haagen family crest is painted on one wall, but it's extremely old and the paint is crumbling away.

He goes back into the storeroom, heading straight for the shaven-headed man. He's still mindless, thanks to the spell - otherwise he'd have been a formidable opponent. Admund manacles him securely. But the slaps and taunts have no effect. Until the spell wears off, the man won't react to anything at all.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 19, 2016, 03:40:04 PM
"Sybo," Admund says as finishes binding the bald man, "close those doors up behind you, incase Etelka arrives."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 19, 2016, 03:42:54 PM
"Sorry?" Sybo says. "Oh, of course. The doors. Certainly." He closes the warehouse doors.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on March 19, 2016, 05:59:05 PM
"Surrender?" Julian barks.

If the man does he will tie him up, if not he will sword him again, then rush to release max.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 19, 2016, 06:15:26 PM
[WP test at -20 for dark haired man: 43, fail]

"Yes, I surrender," the dark haired man says, dropping his buckler on the floor to join his sword. Julian ties him up, which wrenches his injured shoulder and causes him to pass out.


Julian then hurries over to Max. The ropes around his wrists are tight, so Julian cuts through them with his knife. Once released, Max - sweaty, bloody and half-naked - impulsively hugs Julian. "Thank you, Mr Julian, sir!" he says, "I'm so sorry I let myself get caught. It really was stupid."

"Don't worry about it, Max lad," Ragni says, "how're you feeling?"

Max hugs Ragni too. "I'm fine," he says, "I've had worse whippings. They didn't hit very hard until the last few."

"Aye, you've got a dwarf's skin!" Ragni says.

"Well, not quite! But I'm only bleeding a bit."


Meanwhile, the spell on the shaven-headed man has worn off. He gazes around him, confused about what has happened. He doesn't look especially pleased.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on March 19, 2016, 06:52:29 PM
julian hugs him back " bloody glad we found you lad, got mortus to thank for that though." Julian hands max his hip flask.

 "Heard them  talking about writing, max, is there something we need to know?
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 19, 2016, 07:28:34 PM
"This is becoming a bit a tradition for you isn't it Max?" Admund says with a smirk. "It's been a while since Holfich's house I suppose? Glad to see you're okay, lad."

This lad sure can take his licks. Admund thinks to himself, relieved to see Max in one piece.

"You know if anyone else is here, Max?" The woman is probably on the way. We should make sure the rest of the building isn't hiding any more of these cunts." If agreed, Admund will move into the office and the warehouse adjoining and make sure they're empty.

"Oh, and Ragni." Admund says looking down at the bald headed man on the floor, "If this one says anything rude-like, take off a finger with your axe, will you? He nearly blew me up this evening."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on March 19, 2016, 08:46:39 PM
Hans strides over to the bald man, sword drawn and raised. "Are you Casanova or van Haagen's muscle?" he demands. "Or do you just work for the whore?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 19, 2016, 11:52:26 PM
Max gratefully accepts Julian's flask. He takes a big gulp of the spirit, then shudders. "Oh, that feels better! Thank you, Mr Julian, sir." He hands the flask back. "Yes, I knew Mortus would help..." he looks across at her, his voice trailing off. "Thank you, Mortus. I knew I could count on you." His arms twitch as though he wants to hug her too, but thinks he shouldn't.

He looks back at Julian, then starts to talk rapidly. The drink has gone straight to his head. "Um, the writing. Yes, that's why they were whipping me. Well, they actually beat me up a bit before that, for swimming away from the boat." He points to the bruises on his face and chest, smiling. "I nearly made it too! You see, after the explosion, I was looking for people who needed treatment. This halfling said he'd lead me to them, and I followed him into a trap. That bald man and some others grabbed me. He punched me in the stomach so hard I was sick, then threw me into a boat. Um. They thought I was out of it, but I managed to slip over the side. The bald man had to swim after me and drag me back. Tore my shirt off trying to get me back on board, and I lost my sandals in the water too. Anyway, they brought me here. I recognised the island, and I saw the Haagen crest in the office, so I knew where I was.

"Um, they brought me in here and tied me up in the corner there. Said Etelka was coming soon - well, they just said 'the lady,' but it was obvious who they meant - and she was going to ask me some questions. That scared me... I prayed to Sigmar for help. And then..." He looks at Mortus again.

"Um, I suddenly felt that someone was there, asking me where I was. But I couldn't talk to them. I had to leave a sign. So I cut my finger on a nail sticking out of one of the crates, and I wrote on the wall in blood. It's just over there. I wrote, 'Haagen's Wharf, Riddra.' I knew that the message would get back to you." He looks at Mortus again, clearly hiding something. "Um, so that's it. When the dark haired man came to check on me later, he saw the message - though I'd tried to hide it - and he was worried. He kicked me a few times, trying to make me explain, and when I wouldn't he said he was going to whip me. But I knew they had to keep me alive for Etelka, and I also knew help was on the way. All I had to do was take a whipping, and Father prepared me very well for that! I should thank him, really. Ha ha!"

When Admund speaks to him, he hugs him also. "It's good to see you, Admund! Um, let's hope it's not a tradition! I'd sooner not have this happen again. But I'm fine, really. Um, there's no one else here, as far as I know. Four men brought me here, and there were two here already. But it's best to check. Oh, but this is important: Etelka is definitely coming soon! And I doubt she'd be alone. That gunshot was very loud too, which might draw attention even sooner." He picks up the sword and buckler the dark-haired man dropped. "But I'm ready to fight! I've spent enough time tonight being kicked around."


Ragni grins at Admund's instructions regarding the bald man. "Aye, that's no problem. Fingers, toes, other bits..." He laughs, kicking the prisoner in the stomach.

When Hans asks the bald man who he's working for, he spits on the ground. "Better run while you can. You won't like what's coming."

Ragni kicks him again. "You get one warning, baldy. Be good or I'll axe you! I'm not best pleased by what you did to Max."

Sybo says, "I think he's right though. We've rescued the lad - let's go."


Admund quickly checks the other rooms in the building, and finds that there's no one else here. In the living quarters behind the office he finds Max's medical bag and dagger, which someone was presumably planning on keeping.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 20, 2016, 12:31:44 AM
Admund snatches up Max's medical bag and dagger to bring back to him. He stops for a moment at the sight of the Van Haagen crest decaying on the wall. His lips curl at the rumor of the Van Haagens being involved in the body trade. His time working for the Onderzoeker family grew no love in him for the Van Haagens. This city swims in gold, but those who have it are shits. Admund thinks. He eyes the crest for a moment, lost in thought and memory before shaking his head.

Admund will peer out the shutters of the front office for a moment to see if anyone is about before returning to the southern warehouse room, giving Max his bag and dagger back.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on March 20, 2016, 12:38:40 AM
"You sound like a cultist to me. Go to your filthy god." Hans nods at Ragni.

"We should go" Hans agrees. "I don't want her to fill this warehouse with that mist again. I think this time we may not survive." Trapped like rats Hans thinks, suppressing a shiver.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 20, 2016, 11:40:00 AM
Admund looks out between the shutters. The magical fog has dispersed. Everything looks quiet outside. There are a couple of lantern-lit boats drifting by, but neither is heading for the jetty.

"Thanks Admund!" Max says when the bag and dagger are returned to him. "I don't like to be without my medical things, and this dagger is the one Mortus bought me."


"Aye, he does sound culty," Ragni says to Hans. He raises his axe over the bald man's neck, then looks to Julian for approval.

The bald man spits again. "I'm not going to beg for my life. But I'm not in any cult. I'm a soldier for hire."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on March 23, 2016, 02:58:33 PM
"Murdering unarmed men in chains brings us no honour. If we'd hired them they'd be doing gods work" turning to the two prisoners "The woman you are working for is a follower of the Chaos gods, who we've been pursuing across half the bloody Empire. She seeks to summon some sort of demon of Change, if she succeeds Marienburg is doomed. Help us stop her by causing no trouble and you will not be tried as a Witch or for heresy, but only the kidnapping of our friend and the bombing. Better to live in prison than be executed as a witch, eh?"

To Max and Mortus "Don't blame yourself lad. Etelka used your kindness against you, and that's something to be proud of I reckon. As is almost escaping in the river!
so you prayed to Sigmar and then someone was there? and you sent a message... using your blood? Was it a vision of Sigmar Max? we've been blessed before after all"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 23, 2016, 03:12:07 PM
"And she's probably on her way here soon, lads. Best get ready for it." Admund looks around the crates of the warehouse.

"Master Dwarf, think you could engineer something to maybe fall on her should she enter the warehouse?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 23, 2016, 04:27:20 PM
The dark-haired man has recovered from his fainting fit, but still looks bleary-eyed. He seems to be confused by what Julian says. The bald man, though, narrows his eyes. "A witch, is she? Don't know about that. Could be true, I guess. I'll tell you what she has got: money. She'll be arriving with more of the best mercenaries you can buy. You took us down because we weren't ready for you." He snorts, glaring at the dark-haired man. "Too busy beating the kid over some writing. But do you reckon you can do as well in a straight fight? Especially if the lady is a witch, like you say? You'd do better to run for it. But, that's up to you. I won't give you any trouble."


Max blushes at Julian's praise. "Um, thank you, Mr Julian, sir! I'm very glad you rescued me. I don't want to think about what Etelka was planning to do..."

He continues. "It wasn't a vision of Sigmar... um, it was a sort of messenger. Like a spirit. Somehow I knew that it could relay a written message, even though it couldn't really talk to me. It's hard to explain. But I do think the gods sent it." He glances at Mortus, smiling.

"When Etelka comes, maybe I could act as bait, somehow? To help lure her in."

"Don't like the sound of that, Max lad," Ragni says. "Traps and axes: that's the way to go! No risky stuff."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 24, 2016, 12:47:36 PM
"Her fancy mercenaries can meet our fancy swords and axes then." Admund says flatly. "And Ragni's right, Max. You've been through enough tonight."

"C'mon, lads. Let's get to preparing for her. I'll barricade the north doors up. Force them to come through here." Admund will go into the north warehouse and make sure the doors are securely barred. He will start moving crates to barricade the door and force entry in the southern warehouse..
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 25, 2016, 12:14:19 AM
"I'll help you, Admund," Max says. He assists Admund in moving the crates, as far as his limited strength allows.

Ragni helps Julian with whatever traps he's intending to set.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on March 25, 2016, 03:01:06 PM
"I couldn't leave you," Mortus says.  She pauses a little nervous. "None of us couls."

Mortus will heal Max if she can and help moving the crates.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 25, 2016, 04:47:51 PM
Mortus uses her magic to heal Max. [Casts cure light wounds. -4MP, restore d6 wounds: dice roll of 4. 4 wounds regained]

"Thank you, Mortus!" he says, "that feels much better!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on March 25, 2016, 08:41:07 PM
Mortus is visibly more relaxed now Max is with them again.

"I do what I can," she says.   
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on March 28, 2016, 04:07:05 PM
"ok, block that door and force her in here. We better move these men upstairs too, then I'll sort something here"

Julian moves general warehouse debris to slow the entrance into the warehouse and puts bombs hidden inside some crates.

"hopefully this'll slow them down when they come in. Then Mortus can set it off. We'll need to make sure we're quite far away, i reckon.

Hans and Admund, you two could wait outside and then rush in once you see they're trapped, smash em from behind while we get em from in here"
"Max you can stay upstairs, peek through the crane doors and whistle when you see them coming, then add another wave of attack" Julian wants Max to stay safe but knows he would definitely charge back into the fight.

"The rest of us hide down here and attack 'em when we can"

Julian will attempt to set up a trap with the crane if he has time, max can cut the rope to activate this if he has time and Max goes upstairs, to drop behind the enemy part and stop them escaping.

when he's finished, he'll hide behind a crate with his handgun aimed at the door.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 29, 2016, 07:29:01 PM
Admund nods to Julian. "What about the upstairs windows, Master Dwarf? Maybe Hans and I can climb down once the fighting starts and sneak around behind them. Or I can sneak out the office door in the middle, between the two warehouse. Once they're commited, we can easily loop around them from here. Besides, Hans is a might good with that rope."

"We best put these cunts in the back office room, too." Admund says referring to the captured men.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 30, 2016, 11:23:18 PM
While the prisoners are stashed away in a back room, Julian and Ragni set about placing debris around the warehouse entrance and hiding bombs in crates. Since the bombs have a blast radius of about twenty four feet and the warehouse is around fifty feet long, Julian thinks it should be reasonably safe over by the stairs if the bombs explode in the doorway. However, the bombs could cause the front part of the building to collapse - if not the walls, then at least the upper floor. Julian decides to reduce the powder content of the bombs, so that they will cause less harm to the building.

Max listens carefully to Julian's instructions and readily agrees to follow them. Julian inspects the pulley and considers rigging a deadfall trap of some sort, but decides it would be too conspicuous from outside. Also, the bombs will be going off directly below, which would probably disrupt the trap (and it would be hazardous for Max to be above the blast zone).

Max keeps watch at the upper doors. Julian and Ragni hide behind crates at the back of the downstairs warehouse, handgun and crossbow trained on the doors. Mortus is with them, ready to cast her spell. Admund and Sybo wait in the office in the middle section, watching through the shuttered window. Hans goes outside and lurks in the shadows near a neighboring building.

Everyone waits. Hans sees a small group of league thugs approaching the warehouse, perhaps investigating the blunderbuss shot, but they pass by. Max sees three lantern-lit boats glide past the jetty. None dock.

Sybo is looking increasingly agitated. "I hope they aren't much longer," he says to Admund, "it's very rude to keep us waiting like this." He smiles, but there is a wild look in his eyes, and he is sweating noticeably.

A large boat, an ominous shape lit only by a small lantern at the prow, comes close to the jetty, but continues past. Ten minutes later, it returns. This time, two men leap out, ropes in hand, and tie up the boat. It's too dark to see the boat clearly, or how many people are aboard, but surely this is it!

Max gives a low whistle to alert the others.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 31, 2016, 04:02:56 PM
Another man gets out of the boat. The three of them then advance down the jetty towards the warehouse. They're wearing leather armour and have swords.

They're about to reach the warehouse doors.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 31, 2016, 09:07:56 PM
The men stop just outside the doors. "Bruggeman," one of them calls out, "open up. We're here to collect the package."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 01, 2016, 03:01:08 AM
Admund peers out between the shutters of the front office into the dark still night. The slit between the wooden shutters is only wide enough to peer out with one eye. A line of light is cast ominously across his face. He loads his crossbow with a bolt, and looks outside again. Still nothing.

He exhales slowly. The shadow of this woman has been looming over him since arriving in this wretched city. The upcoming confrontation is his chance to end it. There are darker demons out there in city: the elves, Cathay, new millennialists, along with all the ghosts of his time in Marienburg a few years go. For a brief moment, the darkness of the warehouse reminds him of Middenheim, and makes him somewhat homesick for his new home.

Admund looks at Sybo but doesn't respond. A line of pale light running down his face. He glances at the locked door to the watch man's beds it where he left the prisoners bound and gagged, then back at Sybo. "She'll come. The witch'll come"

As the boat pulls up and Max whistles, Admund snaps back to attention, and peers out the shutters again. He watches the silhouettes advance down the jetty, his crossbow at the ready. "Let them come," he whispers. "Sybo, any way you can get them to come inside? Imitate a voice or something?  Let's save the bigger traps for the rest of them." Gods, where is Ulrun and his petty tricks when you need them, he thinks.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 01, 2016, 01:45:49 PM
"I know a spell that can create sounds," Sybo whispers back to Admund, "but not speech. I'm not sure what sort of noise would prompt them to investigate though."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 04, 2016, 09:53:17 AM
The thugs wait outside the doors for a few moments. Eventually, one of them says, "Must be asleep. See if it's unlocked."

They open the doors.


(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/hwharfbattle4_zpszea6ua9s.jpg)

[Max is upstairs]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 04, 2016, 02:55:29 PM
"They're coming in..." Admund whispers to Sybo. "Can you make a couple of whip crack sounds for them? Muffled like? As if they were coming from the small room behind us?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 04, 2016, 04:02:48 PM
"It's bloody dark in here!" one of the thugs says after they've opened the warehouse doors. "Where are they?"

"D'you reckon this is the wrong place?" another thug says.

"It can't be. They should be here."


In the office, Sybo nods in response to Admund's question, waving a hand towards the back room. A whip cracks loudly, apparently from inside that room. It's followed by a groan of pain. Another whip crack, slightly different, follows, with an attendant groan.


"What's that?" a thug says, "a whip? If Bruggeman's flogging the hostage there's going to be trouble!"

"I doubt he'd cross the Lady like that. Probably just hitting one of his men for some reason. At least we know they're here now - sounds like they're through that door."

The thugs start to move across the warehouse. Almost immediately, one of them bashes his knee on a crate. He lets off a stream of curses.

"Watch yourself, idiot!"

"All these bloody crates are in the way!"

"Step around them. We need to get on with this."

They keep going, walking towards the door that connects with the office.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on April 04, 2016, 04:46:25 PM
Julian will charge once the men are about to reach the office door, signalling Ragni to join him
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on April 04, 2016, 04:47:57 PM
When Julian charges so will Mortus, she will try and cast sleep on the nearest one that Julian and Ragni are not attacking
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 04, 2016, 05:16:55 PM
Admund will crouch in the dark lining up the center of the doorway in the sight of his crossbow. When the first enemy reaches the doorway to his office, he will fire the crossbow.

He will defend Sybo and try to remain in the front office, trying to draw the enemies to him, so the others can flank.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 07, 2016, 10:50:42 AM
Hans watches the thugs enter the warehouse. After glancing towards the boat to check that no one is visible, he follows the thugs in.

[they can't hear him over the other noises]

Admund takes up a firing position. Sybo ducks behind the office desk.

Ragni acknowledges Julian's signal, axe at the ready.

The three thugs, still chattering to each other in a heedless fashion, reach the office door. Admund shoots!

[Admund (xbow) vs T1: 83, miss]

The bolt passes over the man's head and bounces off a ceiling beam. Perhaps the poor lighting caused Admund to miss!

[ambush! thugs can't act this round]

Julian, Ragni, Mortus and Hans spring out of hiding and attack!

Mortus tries to use her sleep spell on one of the thugs.

[Mortus to hit T1: 87, miss]

She fails to land a solid hit on him.

Ragni attacks!

[Ragni 1 vs T2: 55, hits left arm. S4+1+d6 roll of 3-T4 = 4 wounds]
[R2: 35, hits left arm. S4+1+d6 roll of 2-T4 -A1 (leather armour works if damage 3 or less)= 2 wounds]

He axes the thug in the arm.

Hans attacks!

[Hans 1 vs T3: 09, hits right leg. S4+1+d6 roll of 6! (add damage = yes)+1-T4 = 8 wounds!]
[H2: 07, hits body. S4+1+d6 roll of 1-T4- A1 = 1 wound. -1 critical to body: winded, can't act next round]

His sword slashes brutally into the thug's leg, then he smashes with the hilt and almost knocks the man over. The thug doubles up, gasping for breath.

Julian strikes!

[Julian vs T1: 08, hits body. S3+1+d6 roll of 5-T4 = 5 wounds]
[J2: 27, hits body. S3+1+d6 roll of 2-T4 (sword ignores armour) 2 wounds]

Barakul slices through the thug's leather armour and into the flesh beneath.

[end of round. Continues]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on April 07, 2016, 10:59:38 AM
"Better tell us who's on that boat boys" growls Hans, "otherwise we're gonna hurt you even worse than she would."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 07, 2016, 11:03:46 AM
Admund draws his sword and joins the fight.

[Admund1 vs T1: 95, miss!]
[A2: 23, hits right arm. S4+1+1+d6 roll of 2-T4 = 4 wounds. -3 critical to arm: 60, dead!]

His magical sword shears off the thug's arm at the shoulder. He collapses in a fountain of blood!

Mortus tries again to use her spell.

[Mortus vs T2: 57, miss]

Ragni keeps axing.

[Ragni1 vs T2: 32, hits right arm. S4+1+d6 roll of 6! (add damage = yes)+ 4-T4 = 11 wounds! Maxed critical to arm: 98, dead!]

His axe cuts right through the thug's arm and smashes into his side. He dies immediately.

Hans snarls a threat at the remaining thug, who is temporarily incapacitated.

[T3 Cl test at -10:  38, fail]

The man drops his sword. "I give up!" he says.

[combat over]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on April 07, 2016, 11:40:32 AM
"Who's on the fucking boat then, give me a good reason to keep you alive!" repeats Hans, his voice low and somewhat hoarse. "Do you even realise what she is? Any fool working for her can end up in the heretic's fire. Speak!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 07, 2016, 12:55:02 PM
Removing the man's arm with ease, Admund will drive his sword into him once more, ensuring he's dead. He searches about for his next foe, but the other two are already on the floor.

As Hans questions the incapacitated man, Admund approaches, resting his sword against the man's neck. His voice icy cold in contrast to Han's angered words, "Best answer his question, mate. Is she on the boat?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on April 07, 2016, 01:14:07 PM

Julian kicks the man's sword away
"huh, getting quite a little collection we are, you can join your mates in there in a minute." Julian smiles at the man

"Help us now and we'll do all we can for you, afterall, there's no reason you would know you were working for a Chaos worshipping witch" Julian spits the last word with real venom, and then spits on the floor next to the prisoner "is there?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 07, 2016, 03:35:25 PM
"Look, I don't know what you mean about witches and heretics," the thug says desperately. "The Lady hired us for a kidnapping job, that's all. Grab some important gang member and trade him for the property they stole from her. Bruggeman bagged the hostage and brought him here for collection. We're to pick him up and take him to the meeting place for the trade. But I guess you're the gang, and you got the drop on us.

"Yes, the Lady's on the boat with the others. Six others. They'll start to get suspicious if we're not back soon."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on April 07, 2016, 04:37:07 PM
"Is this man one of them?" Mortus asks, she will describe Klaus.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 07, 2016, 05:03:02 PM
"There's no one like that, no," the thug says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on April 07, 2016, 11:56:41 PM
"Six. Good. Are any of them van Haagen's men, or Casanova's? We're nearly done with the questions. We're no gang, boy. I hunt witches, and tonight we're hunting your Lady."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 08, 2016, 03:19:21 AM
"If they suspect anything, she'll probably detect Sybo or Mortus." Admund whispers to the others "I say we hit first. Mortus, you're good at setting boats alight. Care to try this one?"

Admund advances to the door and peeks out to see if they are getting off the boat.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 08, 2016, 10:34:29 AM
"No, we're all freelance," the thug tells Hans. "We don't do witch business! We're mercenaries, that's all. I swear to Manaan!"


Sybo nods at Admund's statement about magical detection. "She will almost certainly do that, but it will take a little time. It would be best to act in the next couple of minutes."

Admund looks out towards the boat, which is partly-lit by the small lantern at its prow. He can't see anyone.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on April 08, 2016, 11:42:02 AM
"Give me some bombs, Mr Stonebridge. Maybe I can throw some aboard, to help the magic fire."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 09, 2016, 02:47:19 AM
Admund takes up his crossbow again and drops a new bolt in. "Mortus, they're still on the boat. Use your magics. For once, let's catch them off guard."

With a jerk, Admund recocks the crossbow.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on April 11, 2016, 08:09:43 AM
Mortus will duel fireball the boat.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 11, 2016, 10:35:44 PM
The warehouse doors are still open. Mortus moves to a position where she can see the boat through the doors, and casts her spell.

[Mortus casts fireball. -8MP]

Two incandescent spheres appear in the air before her, then hurtle towards the riverboat. They strike it!

[Fireball 1 (autohit): S3+d10 roll of 1-T5 = no damage]
[fireball 2 (autohit): S3+d10 roll of 10! (add damage = no)-T5 = 8 damage. Catches fire!]

One of the spheres bursts against the hull, scorching the paint but causing no actual harm. The other, however, blasts the deck. Scattered fires begin to take hold across its surface.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/hwharfbattle5_zpspuijcrot.jpg)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on April 12, 2016, 12:47:07 AM
Hans lets out a sound halfway between a laugh and a snarl as he watches the boat catch fire. "Burn her! Burn her some more! But let's be quick, that'll be a beacon to the River Watch now!"

He reaches for his lasso and net, ready to ensnare anyone seeking to flee the boat.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 12, 2016, 02:09:23 PM
Now that the boat is lit up by the fires, it's possible to see what's going on on deck. Two people have disembarked onto the jetty, while four others have grabbed buckets and are trying to put out the flames. None of them can be clearly identified at this distance.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on April 12, 2016, 03:48:43 PM
Duel fireball the boat again, if Mortus still has MPs [which I think she does]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 13, 2016, 01:56:28 PM
Admund fires his crossbow from his position at the window at one of the figures on the jetty. He'll step out of sight and reload.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 13, 2016, 04:01:06 PM
[continuing fire damage to boat: 2d4 = 7]

Admund takes a shot at one of the figures.

[Admund (xbow): 31, hits head. S4+d6 roll of 5-T4-A1 = 4 wounds]

Despite the distance and the poor light conditions, he hits! The bolt glances off the man's steel helmet with a dull ringing noise, and he stumbles.

Mortus starts to cast another fireball spell.

Ragni has moved up with his crossbow, and shoots.

[Ragni (xbow): 66, miss]

The bolt vanishes into the night. Ragni mutters a curse.

Hans readies his net and lasso, waiting for a target to come into range.

Julian fires his handgun.

[Julian (handgun): 46, miss]

The weapons roars and belches smoke, but the bullet fails to find its target.

A dark, human-sized shape suddenly launches from the deck of the boat and hurtles into the air! Thanks to their restricted view from inside the building, none of the party can see where it went.

One of the people on the jetty turns and points towards the warehouse, shouting something to the others.

Mortus completes her spell.

[Mortus casts fireball. -8MP]

Two more burning spheres fly towards the boat.

[fireball 1: randomize between boat and crew: d10 roll of 8, hull.  S3+d10 roll of 3-T5 = 1 damage]
[fireball 2: randomize between boat and crew: d10 roll of 1, crew. Hits 2d3 targets: 4!]
[Fireball vs 1st man: S3+d10 roll of 5 - T4 = 4 wounds, I test for half: pass, 2 wounds]
[Fireball vs 2nd man: S3+d10 roll of 2 - T4 = 1 wound, I test for half: pass, 0 wounds]
[Fireball vs 3rd man: S3+d10 roll of 2 - T4 = 1 wound, I test for half: fail, 1 wound]
[Fireball vs 4th man: S3+d10 roll of 2 - T4 = 1 wound, I test for half: pass, 0 wounds]

One hits the hull, while the other busts among the men working to extinguish the fire. But they're ready for it this time and are only lightly scorched.

[end of round]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 13, 2016, 04:14:06 PM
"Someone from the boat just flew in the air!" Admund calls to the others, as he drops a new bolt in his crossbow. "Get ready! Someone guard Max upstairs in case she tries to come in the windows!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on April 14, 2016, 01:58:53 AM
Trapped like rats thinks Hans, remembering the terrible fog that disabled him at the witch's lair. "I'm going up" he says to Ragni and Julian, pointing to the roof. He runs out of the warehouse door and attempts to climb up the southern [if the map above is in a north/south orientation] side wall onto the roof.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on April 14, 2016, 10:12:52 AM
"aye, I'll come with you. Ragni, stay here and give 'em hell. If you need to pull back into the building and get mortus to set off the bombs."

Julian will take the stairs inside and go and check on Max by the window. If able, he will reload his gun and shoot at the boat people again, but the priority is checking on max and swording any flying witches.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on April 14, 2016, 03:16:05 PM
Mortus drops back into the warehouse.   

She'll shout at the thugs

"You can leave now or I can try that again."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 14, 2016, 04:04:38 PM
[continuing fire damage to boat: 2d4 = 8!]

Admund ducks back from the window and starts to reload.

Sybo tells him, "A flying spell is relatively elementary. I know one myself. She may be using it to escape, or to move into a better position to cast further spells. If the opportunity presents itself, I'll try a mind-lock spell against her... but my thaumic energies are somewhat dissipated."

Mortus retreats further into the warehouse. She's not sure if her shouted words will carry as far as the boat.

Ragni nods in response to Julian's orders. He reloads his crossbow.

Hans runs outside, and starts to climb the southern wall of the warehouse.

Julian races up the internal stairs to the second floor. Max is over by the cargo doors (which are closed - he's been looking through the gap between them). He turns as Julian appears. "Mr Julian! Do you need me to do something?"

Outside, the two men on the jetty have reboarded the boat. All six of them are fighting the fire, but don't seem to be succeeding.

[end of round]

[continuing fire damage to boat: 2d4 = 6]
[6 people working to extinguish flames = success!]

The thugs succeed in putting out the fire on the boat. The vessel is damaged, but still sea-worthy. With the fire dealt with, the thugs will be free to attack (next round).

Admund takes a shot at them.

[Admund (xbow): 19, hit! Random: hits thug 6. Hits left leg. S4+d6 roll of 2-T4 = 2 wounds]

His bolt grazes the leg of one man.

Ragni shoots.

[Ragni (xbow): 10, hits head! Random: hits thug 2: S4+d6 roll of 6! (Add damage = no)-T4-A1 = 5 wounds!]

The bolt slams into the man's helmet with enough force to dent it! Ragni cheers!

Hans climbs swiftly up the wall and pulls himself onto the roof.

Julian starts to reload his handgun.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 14, 2016, 06:36:50 PM
Admund steps back from the window again, and drops a bolt into the crossbow. With only four bolts remaining, he makes a face, cursing his missed shot earlier. He's found their range now. "Sybo, if they make their way in, you need to make for the back of the warehouse. I'll hold them back."

"Ragni!" Admund calls, "They got the fire out! Keep pluggin' them! If they press you, call out!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on April 14, 2016, 09:30:16 PM
Hans crouches low on the rooftop, scanning the sky for the witch. It's so dark he's really trying to detect movement, and avoid being noticed by her first. His lasso is at the ready, and he fumbles around in his cost for his hand crossbow.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 15, 2016, 11:31:39 PM
Admund reloads.

Mortus remains where she is.

Ragni replies to Admund, "Aye, no bother!" He reloads.

The six thugs rush from the boat, along the jetty and towards the warehouse.

On the roof, Hans looks around for any sign of Etelka.

[Hans I test: 33, pass]

He can't see anything to the south, so climbs further up the pitched roof and looks north. Staring into the blackness he thinks he can see a figure on the roof of the building north of the warehouse. A second later, his sighting is confirmed. Three burning spheres appear around the figure and hurtle towards the warehouse. They hit the northern part of the building.

[Fireball 1: S3+d10 roll of 1-T7 = no damage]
[Fireball 2: S3+d10 roll of 9-T7 = 5 damage Catches fire!]
[Fireball 2: S3+d10 roll of 2-T7 = no damage]

The timbers in the upper level catch fire!


(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/hwharfbattle6_zpsear3svvj.jpg)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 16, 2016, 04:27:39 AM
Admund steps back out into the partially open the window and will fire his crossbow at the easiest target. The old crossbow lets out a ka-thunk at it flings another bolt.

Seeing the enemies approaching, he will then slam the window shut and bolt/bar the window shut.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on April 16, 2016, 11:43:18 PM
Hans grins savagely as he spots the witch, and moves as quickly as he can while still being careful over the roof, until he gets as close as he can to the fire. When he does, he attempts to throw his lasso at Etelka.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on April 17, 2016, 05:58:08 PM
Just checking you're all right max lad. Thought mortus would have blown up that boat and witch with four fireballs! Guess it's better tk trust in steel and powder" Julian says as he pours the powder into his hand gun and peers out the shutters
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 18, 2016, 02:01:51 PM
[fire damage to building: 2d4 = 5]

The fire continues to burn.

Admund shoots again.

[Admund (xbow): 78, miss]

The bolt misses the thugs. Admund bolts the window and door.

Sybo tells Admund, "I think she hit the building with magical fire. We should probably try to get out."


Upstairs, Max says to Julian, "Well, fire alone isn't too effective against a large boat, and they were able to extinguish it quickly. Um, it smells like something is still burning though! Oh, they've almost reached the doors! Shall we go downstairs, Mr Julian, sir?"


Ragni moves back from the doors and takes position behind a crate, crossbow ready, waiting for someone to charge in.

The six thugs charge at the office door and start to try to batter it down.


Hans moves cautiously across the rooftop, then attempts to lasso Etelka.

[Hans (lasso) (long range): 55, hit. Etelka I test to avoid: 58, pass. Dodges it]

Despite the range and awkward conditions, Hans's lasso falls on target. But at the last second, Etelka evades it, ducking out of sight over the brim of the roof.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 18, 2016, 02:27:12 PM
"The fire might be the least of our problems, mate." Admund says, locking the window closed. "They're almost on us."

Admund glances around the room, before his eyes come to rest on the desk behind him. "Here, give me a hand." Admund flip and push the desk to block the door.

Once done, he will open the northern door and look into the northern warehouse to see the fire. "Sybo, anything you can do about it? Conjure some ice or wind or something?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on April 22, 2016, 02:50:36 PM
Mortus will look at Admund.

"If I cast a fireball can you open the door?" she asks
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on April 22, 2016, 03:39:11 PM
Hans curses as the witch ducks out of sight. He shields his eyes from the smoke, coughing as he tries to judge if he can jump across.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 25, 2016, 11:46:41 AM
[fire damage to building: 2d4 = 3]

The fire is burning steadily, but not spreading much beyond the area hit by the fireball.

Sybo doesn't help Admund move the desk, but instead touches the door and mutters a word. It glows briefly. [Casts reinforce door]

"A spell," he says, "though it won't hold them long. I don't have a spell to put the fire out." He shakes his head slightly, "I wish I'd taken that course on practical battle-sorcery at the college now."

Ragni gets sick of waiting, and runs out of the open warehouse doors. He shoots his crossbow at the group of thugs, while shouting insults at them!

[Ragni (xbow, penalty to hit for running then firing): 39, miss]

The bolt whistles past one man's ear. He shouts a curse at Ragni, and then he and another man start to run towards him.

One of the thugs attempts to smash the door in with his greataxe:

[Thug vs door (auto-hit, double damage): S4+2+d6 roll of 6! (add damage =no) - T5 = 7, doubled to 14. Door smashed open!]

Despite the barricade and magical reinforcement, the door shatters under the tremendous impact. The axe-thug looks slightly shaken by the reverberation in his axe-handle. Three more thugs stand behind him.


On the roof, Hans assesses the jump to the nearby building. It must be at least four yards - a risky but possible jump. Just then, he sees a group of people, some carrying lanterns, heading south along the street towards the burning warehouse. He can't yet tell if they're watchmen, league thugs or something else.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on April 25, 2016, 12:44:37 PM
Hans ducks down, watching the approaching group but also keeping an eye out for Etelka. "Hopefully Graveland's boys" mutters Hans.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on April 25, 2016, 01:57:06 PM
Julian pushes open the shutter and peers through the opening. He can't see anyone but the glow from the fire atop the building casts flickering orange shadows around the street. Suddenly a huge splintering crash echoes through the night. "huh, didn't tak'em long to get through there. Not dwarf built, no doubt".
He lowers himself off the edge and sighs a prayer "Grungni knows Dwarfs weren't meant for heights", and drops down. The impact jerks his knees but he maintains his footing (I rolled a 4!).

Julian will advance towards the thugs in the door with his handgun aimed at them

"Stop what you're doing! you're flanked from both sides and the watch is on it's way. You're working for a damned Chaos witch you fools. Besides we already captured or killed ten of your company. Best for you all if you lay down your weapons and you won't hang as heretics"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on April 25, 2016, 03:50:38 PM
Mortus will back away from the thugs, putting her back to the wall.   She doesn't seem to care about the other bit of the building that is on fire
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 25, 2016, 04:58:08 PM
After barricading the door, Admund steps aside and readies his sword and shield. He watched Sybo make the door glow. Moments later, the door comes crashing in. Well fuck me, so much for that then.

Admund steps intio the fight swiftly. "Well, hello lads," He says, driving his sword toward the man with the axe. Using the doorway as a choke point, Admund drives his sword into the man with the great axe and try to hold back the thugs.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 28, 2016, 03:08:45 PM
Julian jumps down from the upper cargo doors, landing well.

[Does Max jump too? Int test: 75, just passed!]

Max very nearly jumps after him, but reconsiders at the last moment - he's not as sturdy as Julian, and it would be embarrassing to sprain his ankle and be unable to run. Instead, he runs back through the room to the stairs and descends them to the ground floor.

Julian has landed close to where Ragni is standing. "Hello, boss!" he says cheerfully. Julian then makes his speech to the thugs, telling them to surrender.

[Julian Ld test: 17, pass. Convincing!]
[Thug Ld tests: 82, 05, 99, 42, 29, 52. Two pass solidly, two fail completely, two uncertain]

Julian's imposing voice has a strong effect. Two of them, perhaps already discouraged by the fireballs and crossbow bolts, decide to make a run for it. They flee to the north, past the burning part of the warehouse.

"Pair of bloody elves!" Ragni says.

Of the remaining four, two ignore Julian completely. The other two are clearly shaken, but decide to stay where they are for the moment.

[end of round]

[fire damage to building: 2d4 = 5]

Admund attacks the axeman.

[Admund 1: 86, miss]
[A2: 46, hits body. S4+1+1+d6 roll of 4-T4-A1 = 6 wounds]

His sword strikes hard against the man's shoulder, only his mail armour preventing a serious wound.

Sybo waits with his dagger drawn.

Mortus stays where she is.

Ragni charges one of the thugs.

[Ragni 1: 27, hits body. S4+1+d6 roll of 5-T4-A1 = 5 wounds]
[R2: 22, hits right arm. S4+1+d6 roll of 4-T4-A1 = 4 wounds. Critical to arm: 34, arm hacked off!]

He slams the flat of the axe into the thug's belly, knocking him off balance, then swings it in an arc. The blade sheers through the man's elbow, severing his arm. He collapses, spraying blood. [will die in a few rounds]

The axeman attacks Admund.

[Axeman 1: 25, hits left arm. S4+2+d6 roll of 3-T4-A2 = 3 wounds. Dodge blow = fail. Parry = fail! 3 wounds taken.]
[Ax2: 13, hits right arm. S4+2+d6 roll of 6! (add damage = 13, yes)+5-T4-A2 = 11 wounds taken! Parry = yes, reduce by d6 = 1. So 10 wounds taken! Maxed critical to arm = 65, dead!]
[ ::heretic::Fate point used! ::heretic:: 3 remaining. Admund gains one insanity point]

The man wields his double-handed axe with great skill. His first feint lands a painful blow on Admund's left arm that he is unable to avoid. Then the axeman whirls the heavy weapon about before driving it into Admund's swordarm. Admund tries to parry the attack, but it's like trying to parry a falling log. His elven sword is wrenched from his hand before the axe strikes home. There is a horrible crack as it hits. Admund's vision goes red, then black. He collapses to the floor, unconscious and bleeding badly.

[saved by fate, but still bleeding to death! Medical treatment needed]


Another thug lunges at Ragni.

[Thug 1: 20, hits head. S4+d6 roll of 2-T6-A2 = no damage]
[T2: 56, miss]

The last thug is beside the axeman, waiting to follow him into the building.


On the roof, Hans tries to look more closely at the approaching group. But they're still too far away to be seen properly. Glancing out over the water, he notices that a lantern-lit boat is approaching the jetty!

Before he can do anything else, he becomes aware that two daggers are moving swiftly towards him through the air. They haven't been thrown - they are flying like strange birds. Etelka's magic!

The daggers attack.

[animated dagger1: 56, miss]
[dagger2: 37, hits body. S4+d6 roll of 4-T4-A1 = 3 wounds. Parry? 56, fail. 3 wounds taken.]

One whistles past his head, but the other stabs him in the chest. His mail shirt deflects it, but it's still a bruising strike. He fights back.

[Hans (one attack used to parry): 37, hit. S4+1+d6 roll of 6! (add damage = no) -T4 = 7 wounds. Crtical = 99, destroyed]

He hacks the animated dagger with such force that the spell on it is shattered. The dagger clatters against the tiles and disappears over the roofedge. One dagger remains airborne.


Julian fires his handgun at the axeman.

[Julian (gun): 14, hits left arm. S4+d6 roll of 6! (add damage = no)-T4 (ignores armour). 6 wounds, maxed critical to arm = 81, dead]

The gun roars, and the lead bullet hits the man's arm just as he is raising his axe in triumph. It strikes the bone, shattering it, and bounces sideways into his chest. The axeman collapses, dead before he hits the ground.
 
Max has come downstairs in time to see Admund struck down. He races over, landing in a sort of skidding dive next to Admund. Dropping his sword, he opens his medical bag and begins to give emergency treatment.

[Max Int test (with circumstantial penalty): 15, pass. Bleeding stopped! Max needs to continue treatment next round]

[end of round]

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/hwharfbattle8_zpshtg5vapw.jpg)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on April 28, 2016, 04:07:42 PM
Hans grunts in pain as the dagger strikes his chest, but snarls in satisfaction as he swats one out of the air. Thoughts race through his mind - the boat is probably the damned River Watch, her cronies. If the group below are also hers...

Hans grits his teeth and focuses on the remaining dagger - the only chance is to kill the Witch, and hopefully scatter her dogs in doing so.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on April 29, 2016, 01:02:55 PM
Julian drops his handgun and charges the unengaged thug with Barrakul, all thoughts of negotiation gone after seeing Admund's horrific injuries, his eyes wide and teeth bared in anger.

He swings his sword in ferocious arcs while subconsciously bellowing his battle cry, "Grungniiii"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 30, 2016, 10:19:04 PM
[fire damage to building: 2d4 = 6]
[total fire damage = 24]

The fire is spreading faster now. The entire upper level of the northern section is ablaze.


Sybo is aghast at Admund's fate, and unsure what to do. Max's arrival seems to shake him out of it - he moves to block the doorway to prevent the thugs from entering and pressing their attack.

Outside, Ragni is intent on his battle with a thug, and so hasn't noticed what's happened to Admund. He continues to fight with wild enthusiasm.

[Ragni 1: 25, hits left arm. S4+1+d6 roll of 3-T4-A1 = 3 wounds]
[R2: 30, hits head. S4+1+d6 roll of 3-T4 = 4 wounds]

His axe batters the man, wearing him down. The thug fights back.

[T1: 72, miss]
[T2: 19, hits left leg. S4+d6 roll of 1-T6-A1 = no damage]

He's weakening, his breath coming unevenly. The one hit he manages to land is too feeble to cause any harm.

The other thug whirls around to see where the shot that felled the axeman came from. He's faced with the sight of Julian preparing to charge him. He narrows his eyes, and braces himself. [delays action]


On the roof, Hans is under attack by the animated dagger.

[Dagger: 17, hits body. S4+d6 roll of 2-T4-A1 = 1 wound]

It stabs murderously for his heart, but (like the other enchanted dagger) is thwarted by his mail shirt. He focuses his attention on the darting thing, and strikes with his sword.

[Hans 1: 53, miss]
[H2: 62, miss]

He struggles to hit such a small, fast target. As if that's not bad enough, a section of the roof about three yards from his feet suddenly gives way! A blast of smoke and hot air issues from the hole. He can hear shouts of 'fire' from the street below, though he can't spare any attention to look that way.


Julian charges the thug. The man is ready for this, and attacks first.

[Thug1: 44, hits left arm. S4+d6 roll of 6! (add damage = no)-T7-A3 = no damage]
[T2: 73, miss]

He swings his sword in a powerful arc that crashes loudly against Julian's magical shield. But, to his dismay, it fails to slow the charging dwarf at all.

[Julian 1: 77, miss]
[J2: 53, hits right arm. S3+1+d6 roll of 2-T4 (ignores armour) = 2 wounds]

Barrakul cuts neatly through the thug's mail sleeve as though it wasn't there. But he manages to twist aside, so the blade leaves only a shallow cut.

Max continues to treat Admund, heedless of anything else that's going on around him.

[Max Int test: 40, pass. Admund's condition is stabilised.]

[end of round]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 30, 2016, 11:07:56 PM
[fire damage to building: 2d4 = 3]
[total fire damage = 27]

A loud crash from beyond the door to the northern warehouse indicates that the floor has collapsed, spreading the fire down to the ground level. Sybo glances that way in shock. "We need to get him out of here," he tells Max, referring to Admund.

"In a moment," Max says, not looking up from his work.

At the jetty, the new boat is in the process of docking. Dark figures, flickeringly lit by the lanterns, leap ashore with ropes to tie it up.


Ragni fights on.

[Ragni1: 57, hits body. S4+1+d6 roll of 1-T4-A1 = 1 wound]
[R2: 03, hits right arm. S4+1+d6 roll of 1-T4-A1 = 1 wound. -1 critical to arm: 82, dead!]

His axe shears through the thug's upper arm and into his ribcage. He dies almost immediately. Ragni wrenches his axe free.

The other thug fights Julian.

[Thug1: 36, hits body. S4+d6 roll of 3 = no chance]
[T2: 02, hits right arm. S4+d6 roll of 2 = no chance]

His sword bounces hopelessly off Julian's armour.

[Julian 1: 34, hits left arm. S3+1+d6 roll of 4-T4 = 4 wounds.]
[J2: 08, hits body.  S3+1+d6 roll of 5-T4 = 5 wounds. -3 critical to body: 34, crushed ribcage, bleeding to death]

In reply, Julian hacks him down. The thug collapses, mercifully unconscious, in a pool of spreading blood.


[Max int test: 72, pass]

"Right, that's all I can do for now," Max says, "it should be safe to move Admund."

[Admund is still unconscious]


Atop the crumbling roof, Hans is still fighting the animated dagger.

[Dagger: 55, miss]

[Hans1: 26, hit. S4+1+d6 roll of 2 -T4 = 3 wounds]
[H2: 16, hit. S4+1+d6 roll of 5 -T4 = 6 wounds. -3 critical = destroyed!]

The flying weapon lunges at him, but he avoids it. Then he strikes it twice in quick succession, sending it crashing through a hole in the roof and into the flames below. Before he can congratulate himself, another part of the roof collapses - this time very close by!

[Hans I test: 08, pass]

He leaps to safety, landing on a more stable section of roof.


Suddenly, a dense, clinging fog springs up in the area outside the office, surrounding Julian and Ragni! Weird colours swirl inside it.

[end of round]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 01, 2016, 08:32:59 PM
As the axe comes at Admund, he rotates his body to bring the shield around in the confined space of the doorway. He tries to catch the beard of the great axe on the lip of the shield, but he can't slow the momentum of the swing. The impact of the blade on his left arm splits skin beneath the mail. Admund roars in pain through gritted teeth.

Fuck me, it hurts, he thinks. Gods it hurts. He can feel warm and wet filling the inside of his padded tunic. The thought of the bleeding fills the back of his mind.

He staggers back from the blow, curling to the left reflexively to protect his wounded arm. He tries to bring his shield around again, but he can't muster the strength.

The man with the axe swings again, and in the moment, the world seems to slow down. He realizes the man with the axe has him beat. The swing is coming for his sword arm. His only defense is to try and parry across the haft mid swing with his sword, but it's like catching a falling tree. His fingers and hands are stiff and clumsy. He loses the sword in the attempt. Admund winces in anticipation of the inevitable blow.

The blow connects like a boulder slamming into him. The pain is like nothing he's ever felt. A strange angry cry comes out of his mouth as his breath leaves him. The impact buckles him off his feet, and he crashes heavily to the floor. His vision a blur of red.

My sword, he thinks as he tries to grab toward it, hearing it clang and rattle on the floor. He tries to move his hand toward it, but his arm won't respond.

I'm cold. Why am I so cold? He thinks. He tries to reach for his sword again, but his body won't move. His vision begins to fade to black.

It's so cold.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 01, 2016, 08:37:44 PM
Mortus will go to where Admund is. [I think he is too badly wounded for her to heal?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on May 04, 2016, 01:27:15 PM
"Oh shit" whispers Hans when he sees the fog. "River Watch on one side, hopefully Graveland's men on the other. Trapped like rats otherwise. The Whore has to die."

Hans shakes his head and slaps his cheeks, psyching himself up for the jump. He looks at the path he's about to take and whispers "If you really care about any of us, if you're really there for us, just give me the strength to jump this gap. It isn't much to ask." He then crouches, and launches into a sprint to the edge of the roof, leaping across at the last moment.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 05, 2016, 10:42:07 AM
[fire damage to building: 2d4 = 6]
[total fire damage = 33]

More of the roof falls in as the fire burns steadily.

At ground level, the magical mist swirls around Julian and Ragni. It blocks sight and deadens sound. The flickering lights within it run together and spark into violent lightning!

[lightning vs Julian: d4 roll of 2 = purple lightning. WP test: 51, pass]

A blast of purple energy hits Julian, but discharges harmlessly into the earth.

[lightning vs Ragni: d4 roll of 3 = red lightning. WP test: 81, fail. Steal mind spell. Lasts d6 rounds (secret)]

Red lightning hits Ragni. His mind goes blank, and he collapses to the floor.


Inside the building, Mortus rushes over to Admund. She can see that he's too badly hurt for her magic to be of any use. Sybo points towards the magical fog. "That spell," he says, "it's not an ordinary invocation of mist. There is a destructive component to it also - do you see the coloured lights? A wind-storm would clear it... if only I'd learned how to call one!"


On the roof, Hans decides to risk the jump. He chooses a path across the collapsing rooftop, then runs full-tilt towards the edge.

[Hans I test to cross the roof safely at a run: 03, pass!]

He makes the dangerous crossing with ease. At the edge, he leaps into space!

[Move 4, and a leap of 4 yards. Leaps 8-d6 yards. d6 roll of 4, so leaps 4 yards!]

Time seems to slow as he hurtles through the air. Far below, the gravel street waits patiently. But then he sees tiles rushing towards him, and he lands just on the lip of the far roof! He falls forwards onto his hands, dislodging some of the tiles. A moment later he is upright, scrabbling over the roof in search of Etelka. Just over the brow he sees her, dressed in black, observing the progress of the fire and her magical mist. She looks at the newly-docked boat, and for a moment Hans thinks he sees concern on her face as she peers at the dark shapes emerging from it.

Then she sees him, her eyes widening in surprise. "Who the hell are you?" she says, drawing a thin-bladed sword from her belt.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/etlka.jpg)

[she doesn't have the cat with her!]


[Julian can still act this round, though he is inside the confusing fog]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 05, 2016, 01:42:18 PM
Mortus will cast windblast to clear to fog
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on May 05, 2016, 01:56:02 PM
Hans' arms shake slightly as he pushes himself to his feet. He feels absolutely exhausted, having been whipped and then nearly killed by demons. Just one more, just her he thinks as he draws his sword and net, moving over the tiles and peering through the darkness for the Witch. He smirks when he sees that she isn't preparing an attack. Must have thought she got me. His smirk fades when she sees him and his eyes narrow, his hand gripping his sword so tightly his knuckles turn white.

"Your filthy god can't save you now" spits Hans, ignoring her question. Sword and net in hand, he charges Etelka.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on May 05, 2016, 02:34:19 PM
Julian will try to drag Ragni sideways out of the fog
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 08, 2016, 10:55:36 AM
Julian grabs hold of the unconscious Ragni. He closes his eyes and concentrates, trying to work out which direction will take him clear of the fog.

[Julian Int test (bonus for relevant skills): 05, pass]

He emerges from the fog close to the double doors of the southern warehouse. The fog blocks his view of everything to the north.


Inside the office, Max says, "This part of the building will catch fire any moment. We need to get Admund away - Sybo, you and I can try to carry him that way." He points into the southern warehouse. Sybo nods. The two of them lift Admund (Sybo is quite strong, and takes most of the load). They carry him into the southern warehouse, heading for the double doors.

[end of round]

[fire damage to building: 2d4 = 6]
[total fire damage = 39]

The roof of the northern warehouse collapses completely. The building has almost been destroyed by the fire.

Mortus begins to cast her windblast spell.


On the roof of the nearby building, Etelka snarls with irritation. As Hans charges towards her, she moves to intercept him.

[Etelka: 89, miss]

She thrusts with her sword, but Hans avoids it easily. He attacks.

[Hans1: 13, hits right arm. S4+1+d6 roll of 1-T4-Aura2 = no damage]
[H2: 11, hits head. S4+1+d6 roll of 2-T4-Aura2 = 1 wound]

His sword hits her arm, but rebounds from an invisible barrier that surrounds her. He strikes again, this time penetrating the barrier enough to deal a shallow cut to her face.


Max and Sybo carry Admund outside, joining Julian and the unconscious Ragni.

In the office, Mortus completes her spell [casts wind blast. -4MP]. A sudden surge of wind hits the magical mist and disperses it.

With the mist gone, the people who have disembarked from the second boat are revealed. There are seven of them. Six are cathayans, armed and armoured. The seventh is Klaus!

"She's on the roof," Klaus shouts to the cathayans, "shoot!"

Three of them raise crossbows and fire at Etelka and Hans.

[C1: 95, miss]
[C2: 38, miss]
[C3: 94, miss]

The bolts skitter off the rooftiles.

[end of round]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on May 08, 2016, 12:42:26 PM
Hans will try to net her, so he can deliver a massive blow.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on May 09, 2016, 11:15:02 PM
Julian coughs and splutters, the thick cloying fog coiling into his nose and mouth like grasping fingers. He wrenches the dead-weight of Ragni along the cobbled street, before bursting free of the fog.
The fog seems to dissipate in front of him, and through his streaming eyes He thinks he can see Klaus. Seconds later he hears his friend's command.

"Klaus! Hail! bring her down!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 10, 2016, 10:16:43 AM
Mortus stops casting, shocked that she can see Klaus.

[Note the windblast only works while Mortus is casting it I think].

What is that evil chaos worshipper doing here? she feels tired, but calm.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 10, 2016, 10:16:46 PM
[fire damage to building: 2d4 = 5]
[total fire damage = destroyed!]

The remains of the northern part of the building collapse totally into the inferno. The fire spreads to the middle section of the building. Smoke floods the office, forcing Mortus outside.

Klaus glances round at Julian. He nods briefly at him, then returns his attention to the cathayans. "Move closer and shoot again. Aim for the witch!" he calls. [delays action to move with the cathayans]


On the roof, Etelka dodges back from Hans so that she can look down at the jetty. "Klaus!" she curses, "the bastard can get out of anything!"

Then she lunges at Hans with her sword, trying to end the combat quickly.

[Etelka: 66, miss]

Hans throws his net.

[Hans (net): 13, hit. Etelka I test to avoid: 42, dodged]

His throw is accurate, but she dodges out of the way. Frustrated, he swings his sword.

[Hans2: 29, hits left leg. S4+1+d6 roll of 5-T4-Aura2 = 4 wounds]

His blade cuts her leg - shallowly, but it's enough to slow her down.


The cathayans rush towards the building Etelka is on, with Klaus bringing up the rear. He shoots his pistols.

[Klaus 1 (pistol, range penalty): 14, hit. Randomise between Hans and Etelka = hits Etelka (left arm). S4-1 (long range)+d6 roll of 4-T4-Aura2 = 1 wound]
[K2 (as above): 58, miss]

His bullet grazes her arm. The three cathayans who didn't shoot before take careful aim at Etelka. The others reload.


Just then, someone shouts, "Cathayans! They've fired the warehouse!"

Another voice calls, "Must be Guan Lo Fat's boys. Tell Casanova. It's war!"

The group Hans saw approaching from the street have arrived, and they look to be League gangers. The eight of them hesitate at the sight of the cathayan's crossbows, but are clearly ready to fight.


Max says, "It's Klaus! I knew he'd never betray us. Um, what do we do?"

Sybo says, "I can try a spell against the witch, but I'll need to get a lot closer." He doesn't look especially keen.

Ragni and Admund remains unconscious.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on May 10, 2016, 11:13:26 PM
"It's over" snarls Hans as his sword slashes Etelka's leg. "We had your journal translated. It's all over the city now. There's no escape for you!"

Hans stops worrying about his net and lasso, and concentrates on finishing her with his sword, trying to manoeuvre Etelka to be between him and the crossbows.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 11, 2016, 02:01:57 AM
Admund's head lolls back. He feels someone nearby, but his mind drifts into nothingness, pulled by a current irresistible. His thoughts drift back to times of war. His mind wanders back to his time campaigning on the moors with Duke Bildhofen.

Only things are different. Not quite reality, but some sort of shade. The colors of the clouds shift and change from crimson and deep blue. The sky moves as if in fast motion. He remembers the holdfast at the bridge. He finds himself standing on the battlements again. Not a soul in sight. Where are my friends? What is happening? The clash of swords and shouts of comrades echoing in his thoughts. The faces he swore he'd never forget, now leeched away by time.

He turns and finds himself drifting through the Drakwald. The world is silent but for the air rushing through the pines. No birds call, no voices call out. It's as if Middenland is desolate and wild again.

Middenheim appears before him, rising up out of the forest. The trees fall away around him and he feels himself pulled up towards the city. The world passes before him in an instant and he finds himself standing in the middle of Wolfskinner Way. Snow gently falls around him, and a soft wind howls through the deserted streets. No smoke rises from the chimneys of the houses, and no voices are heard. Only the wind.

He walks along the street looking for signs of life. Ice and snow have built up in drifts along the alleys and cross-streets. The Square of Martials is a white blanket undisturbed by footprints. Where is everyone? Admund thinks to himself. He walks out to the middle of the square, looking up at the fast moving sky. A cold shiver hits him.

A shout startles him. He whirls about to see nothing but slowly falling snowflakes. A wolf howls. He whirls again. His hand darts for his sword, but it's missing from his side. This is wrong, Admund thinks to himself.

He notices an armored body, face down in the middle of the square. His sword and shield splayed out around him, like he was dropped there from far above. Snow and ice builds on the armor, slowly burying it. Blood weeps into the snow around the man, turning it a dark red.

Admund trudges toward the man quickly. He reaches down to turn the body over and see who it is, but he hesitates. Barely visible on the shield next to he man is painted heraldry of a Minotaur with the horns sawn off.   

No, he thinks, and recoils.

The winds pickup blurring his vision. Admund, a voice calls.

The world fades into a blur of snow and grey. Then darkness.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 21, 2016, 10:12:45 AM
Mortus glances quickly from the oncoming gang members to the Cathayans and back, caught between indecision and the desire to flee.   Too many wounded she thinks, they should leave and let the gang and the cathayans fight it out.   She glances for a wall to put her back to, the crossbows scare her.   
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on May 24, 2016, 11:07:25 AM
Julian will leave Ragni and Admund where they are, hoping there are enough other distractions to keep them out of more danger.
"Sybo, stay here and make sure no harm comes to these two"

Striding towards the Cathayans Julain will address the league members
"it's not war you fools, it's a witch hunt. Casanova won't be pleased with her lover when he reads the letters she's been sending to other men. and she'll have every force in the city after her once they read her journal. She's a scheming witch who wants to destroy your city"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 04, 2016, 11:31:50 AM
[fire damage to middle section of building: 2d4 = 6]
[total fire damage = 6]

The upper part of the building's middle section begins to burn steadily. The henchmen imprisoned there are trapped!

Klaus shouts an order to his Cathayan henchmen, who have been distracted by the arrival of the League men. "Remember the ambassador's orders! Ignore these men and concentrate on the witch!" He holsters his spent pistols, then draws a second pair. To the League members, he says, "This is not League business. We represent the Cathayan embassay. I suggest you put out the fire instead of hindering us."

[Klaus Ld test: not entirely convincing]

The League members look uncertain. "That's Tessa," one of them says, "Casanova's woman!"


On the roof, Etelka raises her left hand, on which she wears a ring with a black stone. She mutters a word in a language Hans doesn't understand, before leaping forward again with her sword ready. She moves much faster than she did before!

[Etelka gets +1 A]
[Etelka 1 vs Hans: 71, miss]
[E2: 07, hits body. S4+d6 roll of 5-T4-A1 =  4. Parry? 88, fail. 4 wounds. Reduced to zero wounds! Also, the blade is poisoned!]
[Hans poison test: 68, failed. 1 dose of manbane = unconscious]

The point of her sword pierces Hans's mail shirt at the shoulder, stabbing through into the muscle. Almost immediately, he feels an unnatural coldness spreading from the injury. His vision goes black and he collapses onto the rooftiles.

[Test to see if he slides off the roof: 55, no]


At ground level, Mortus hesitates at the sight of the Cathayans. She backs away, ending up with Julian, Max, Sybo and the unconscious Admund and Ragni.

The three Cathayans with reloaded crossbows shoot at Etelka.

[C1: 17, hits body. S4+d6 roll of 4-T4-Aura 2 = 2 wounds (total of 8 wounds taken now)]
[C2: 86, miss]
[C3: 04, hits left arm. S4+d6 roll of 2-T4-Aura2 = no wounds]

Two of the bolts strike home, though one of them is deflected by her magical aura.


Sybo seems relieved by Julian's instruction. "Yes, that's no problem. They'll be quite safe."

Max says, "I'm with you, Mr Julian, sir." Holding the sword he took from one of his captors, Max advances along with Julian.

Three of the Cathayans react to Julian's approach by looking to Klaus for direction. He shakes his head, and they return their attention to the League members.

Julian speaks to the League men.

[Julian Ld test: 55. Fairly convincing]

"A witch? I don't know," one of them says.

"Brother Gerardus has been saying the same," another says.

"All the same, she's Casanova's woman! D'you want to cross him?"

"If she's been bewitching him, I reckon he'll be grateful once she's gone."

"He needs to know anyhow." One of the men turns and starts to run back up the street.

Max says, "There are people trapped in that building! I think some of them are in the League. Why don't you rescue them before the fire gets them?"

The League men look unsure. "Looks like the place is about to collapse," one of them says.

[end of turn]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 05, 2016, 10:44:47 AM
[fire damage to middle section of building: 2d4 = 7]
[total fire damage = 13]

Klaus, seeing that Etelka has knocked Hans down, shoots at her with his pistols.

[Klaus (pistol)1: 25, hits left arm. S4+d6 roll of 2-T4-Aura2 = no damage]
[Klaus (pistol)2: 36, hits body. S4+d6 roll of 6! (add damage = no)-T4-Aura2 = 4 wounds. -2 critical to body: 36, collar bone broken. -1/-10 to all stats]

Both bullets hit. One is deflected by her aura, but the other isn't: it strikes her collar-bone with tremendous force, causing it to break audibly. Etelka staggers back...

[I test or fall: 10, pass]

...but doesn't fall.


[Mortus acts next (because Etelka is now I 50]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 05, 2016, 11:50:31 AM
Mortus is still torn by indecision.

Why is Hans firing on his ally?

She does nothing as her brain races and she tries to figure out what is happening.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 05, 2016, 09:46:52 PM
While Mortus vacillates, Etelka scrambles away across the brow of the roof. She disappears from sight.


[Julian's turn (And the various gang members)]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 06, 2016, 12:10:47 PM
"She's not Casanova's woman, she's been offering herself all over town like some stray bitch on heat. Think Casanova would forgive her for that, or want revenge for being Cuck'd"

Julian goes to the building where Etelka was and starts to climb.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 07, 2016, 11:29:23 AM
Klaus orders the Cathayans to surround the building. "Be ready to shoot if she takes flight," he tells them.

In response to Julian's comments, one of the League men says, "True enough. May as well leave it in Ranald's hands then."

Shouts of 'fire' can be heard from several directions. More people are on their way to the scene.


Julian starts to climb the building. There are enough hand-holds to make it a relatively easy task.

[Julian risk test: 04, pass]

He moves rapidly up the side and pulls himself onto the roof. He sees Hans, alive but unconscious, lying close to the gutter. He'll have to stay there for now. Julian scrambles over the roof in search of Etelka. A moment later, he sees her. The confident smile she normally wears is gone. She is at the end of her strength, facing death.

"So it's you, dwarf," she spits. "Let's end this then."

Jagged lightning arcs towards him from her hand.

[Lightning S4+d10 roll of 10! (add damage = yes)+5-T7-A1 (shield's magic bonus) = 11 wounds! I test for half: 04, pass. 5 wounds taken]

The power of the magical bolt is immense, as though Etelka's dark patron himself has intervened. But Julian manages to duck to one side, so that the lightning is partly-deflected by his runic shield instead of striking him squarely in the chest. Even so, the energy courses agonizingly though his body. Snarling, and with Barrakul raised, he charges at the witch.

[Julian 1: 97, miss]
[J2: 11, hits head. S3+1+d6 roll of 1-T3-(aura cancelled!) = 2 wounds. Parry? 29, yes. -d6 wounds = 3, no damage]

She avoids his first wild swing, but the second is aimed at her face. She manages to block the blow with her own sword, though only just. As the blades clash, Etelka's protective aura dissipates in a shower of sparks, undone by the runesword's power.

[next round]

[Etelka used one attack to parry. The other is lost due to the critical hit she took earlier]

"You can't trust Klaus," she hisses, "the Changer works through him."

Julian strikes again...

[Julian1: 64, miss]
[J2: 91, miss!]

... but fighting on the uneven rooftop is causing him difficulty, and he misses his attacks.

[end of round]

[Etelka: 38, miss (due to penalty from critical)]

She lunges forward, trying to drive her poisoned sword into his face. But he steps aside.

[Julian 1: 33, hits right arm. S3+1+d6 roll of 6! (add damage = no)-T3 = 7 wounds. Parry: no. Maxed critical to arm = 05, bleeding to death!]

At last, Julian's sword finds its mark. Driven by dwarfish rage, Barrakul shatters Etelka's blade and continues into her arm. It shears through flesh and bone and she collapses, spraying blood, onto the roof tiles.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 08, 2016, 10:34:19 AM
Max decided to follow Julian up, intending to help Hans. He starts to climb.

[Max risk test: 36, pass]

He makes it up safely. Once on the roof, he examines Hans.

[Max Int test: 05, pass]

Realizing that he has been mildly poisoned, he gives Hans something to counteract the manbane and wake him up. He also does what he can to treat Hans's wounds.

[Hans is restored to 1 wound. He wakes up, but will be drowsy for d8 hours (secret roll). While drowsy, he gets -10 to % stats]

Hans slowly regains consciousness.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on June 08, 2016, 11:13:03 AM
Hans tosses fitfully in his bunk. "Piss off", he mumbles. He feels someone tugging on his shoulder.

"Hans? Hans!" A young boy's voice says in an urgent whisper. "Morning roll call!"

Hans opens an eye and sees Pieter, one of his bunk mates with a worried look on his face. He's wearing his orphanage uniform, a pale blue smock with no shoes. Seven, maybe eight years old - the Sisters weren't sure. Just like Hans, no one really knew. It didn't matter anyway. Hans rolls away in his bed.

Pieter leans in again, and shakes Hans harder. Hans opens his eyes, but Pieter is wearing peasant clothes, stained with blood. Suddenly his face seems to peel off, and his eyes roll back into his head. He reaches out with rotten fingers, jamming one into Hans's mouth while the others grip his throat and choke off his screams before they sound.

Hans wakes up, gasping and disoriented. He feels something stuck in his throat, and sees Max peering at him in the darkness, a worried look on his face. He can hear shouting and sees Julian standing nearby, sword drawn and breathing heavily. He smells burnt flesh and hair, and coughs up some blood.

"What happened?" he asks Max.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 08, 2016, 12:03:53 PM
"You were fighting Etelka," Max says, "and she must have been using a poisoned blade. Manbane, I think.  She stabbed you and we saw you fall. I've given you something that should drive out the poison, but we need to get you to a proper surgeon. Um. Mr Julian went after Etelka."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on June 08, 2016, 12:28:19 PM
"She beat me" Hans says slowly, nodding and wiping grime off his face. "Fucking great. I lost a sword fight with a witch. My tutor would be so proud." He swallows, forcing down the lump in his throat. I hope I didn't scream again.

"Saved again, lad. How many times is that now? The gods seem to have willed me dead, but here I am. A surgeon can wait until I've pissed on the whore's corpse, I think."

Hans staggers to his feet, breathing hard and leaning on Max. Even though they were magically healed, he can feel the lashes on his back and the bruising from the demonic fists. His shoulder doesn't move and he can't grip his sword, fingers shaking and slippery with blood. He walks over to Julian and sees Etelka on the ground in a pool of her own blood. A feeling of relief washes over him.

"Dead?" he asks simply.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 09, 2016, 10:59:46 AM
"Well, I'd say the gods want you to live," Max says.

When they reach Etelka's body, Max crouches down and inspects her. "Yes, she's dead," he says, quietly. "I know she was an evil person, but it's still sad." He stands up. "I suppose her death will prevent a lot of other people dying."

A moment later, two of the Cathayans arrive on the roof, climbing with practiced ease. One of them checks the body, while the other glares intently at Julian, Hans and Max. "Dead," the first one calls down to the street.

Klaus's voice comes back. "Are you sure?"

"Yes. The witch is dead."

"Good. Let's go: the ambassador will want to know at once."

The Cathayans start to climb back down the building.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 09, 2016, 11:07:18 AM
At ground level, Ragni suddenly wakes up from the mind-steal spell. He leaps to his feet, yelling something indistinct. Then, looking around him, he says, "Bloody magic! I've missed the fight, haven't I!"

"Yes, I think your comrade has killed the witch," Sybo says. "That fire is going to draw a lot of attention. We ought to think about leaving - let's carry your fallen friend back to the boat and wait for the others."

Ragni looks at Admund. "Aye, we need to get him to a healer. Fine - grab his legs, wizard. I'll take his shoulders." He and Sybo pick up Admund. Then Ragni says to Mortus, "You coming with us, lass? Or are you gonna tell the others where we've gone?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 09, 2016, 11:30:59 AM
"I'll come with you," Mortus says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on June 09, 2016, 09:44:02 PM
"Nice" says Hans, clapping Julian on the shoulder as he approaches him. "A shame I didn't get to watch you do it."

Shaking his head when Max says he feels sad, Hans spits on Etelka in disgust. "She is the most evil person I've ever met. I'm only sad we didn't get her before she bombed that restaurant. Let's search her, then throw the body into the fire. We need to report this to Graveland, then I need to sleep."

Hans waits for the Cathayans to depart, then searches the body. "The ambassador is a servant of the same power she was" he says quietly. "I'm afraid your friend might be lost. The journal has more details. For him to know Etelka would be here tonight, he must be extremely dangerous. We have to investigate these Cathayans soon, since they must be just as great a threat to the city as she was."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 09, 2016, 11:23:51 PM
"Not this time Witch" Julian spits as he sidesteps Etelka's clumsy blow aimed at his face. Julian can see the discomfort she's in, and knows she is finally his "Raaaaargh" he bellows as he swings Barrakul with all his strength, the magical blade smashing through her arm but not jarring the dwarf's stout grip, slicing through her clothes, flesh and bone as if they were nothing.

Julian wtches Etelka crumble, a bloody mess in front of him, and his arms drop to his side. Panting from the extertion of the fight and climb he stands there for a second staring at her corpse, before he realises Hans is hurt and the crackling smoke and flames drift over the rooftop.

"Aye, she's dead Hans. I don't take no pleasure in it but i'm not sad either. She was bad as they get Max, lad. Not like some petty theif driven to crime by hunger."

Julian walks to the edge of the building "ho! Klaus!" he hails. "How did you find us? What are you doing here?" Julian asks his friend. "we better clear the people out the building. And get out of here too. Can you climb down Hans?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on June 10, 2016, 01:21:23 AM
"I think so" Hans replies. He kneels down and searches Etelka, scowling as he does so.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 10, 2016, 11:11:41 PM
Hans searches Etelka. The body smells absolutely dreadful, as though it had already been rotting for days. The stench has totally overwhelmed the strong perfume she always wore. Was this smell a physical sign of her spiritual corruption? Hans knows that evil wizards are often marked by their use of dark powers. But those powers have failed her now.

Her poisoned sword is shattered into uselessness. On her left hand is the ring with the black stone that Hans noticed during the fight - a magical ring, he's sure. She's carrying a small sling-bag, which contains a wooden box. In this are a dozen small glass vials. Some seem to be perfumes, while others are most likely poisons or other drugs. Also in the bag is a purse with 150 guilders in it, and a set of keys.

Max just nods when Hans and Julian talk of Etelka's crimes. He makes the sign of the hammer over his chest.

When Julian shouts down to Klaus, his eyes meet with those of his old friend. Klaus shakes his head slightly, his eyes conveying his meaning: not in front of the Cathayans. He doesn't answer Julian, instead ordering the Cathayans to return to their boat. He starts to leave, flanked by them.

"Klaus isn't working for the Cathayans," Max says to Hans, "any more than he was allied to Etelka. I think she tried to use them to kill him, but he turned the tables somehow. I still trust him - I'll always trust him." He looks over the edge of the roof, and shudders. "Um, I climbed up here all right, but I'm not so sure about getting down! It looks a lot further than I thought. Has someone got a rope?"


Down on the street, Ragni and Sybo, followed by Mortus, carry Admund back to where Freddie is waiting with the boat. The scene around the burning warehouse has become more chaotic as more people have arrived. Some are trying to fight the fire, others are dragging the imprisoned gang members out, and others are arguing about what to tell Casanova.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on June 11, 2016, 12:46:43 AM
Hans strips the body of its possessions, gagging and coughing as he does so. He doesn't wear the ring, but puts it carefully into a pouch.

"She smells like shit. I've heard the foul gods mark their servants with changes, like animal parts or wounds that never heal. I bet she has a mark somewhere, but I don't think it's a good idea to look for it. Help me toss her into the fire."

Hans watches the flames consume the body, remembering his promise to the elf Ralmoris. "Can you smell her ashes, you filthy demon?" he whispers. "You will smell the ambassador soon too, I swear it."

"Ive got rope" he replies to Max. "My lasso should do. That reminds me, my net. Let's go." Hans tossed his lasso to Max to help with the climb down, and retrieves his net.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 11, 2016, 09:44:22 PM
The body disappears into the fire. There's no dramatic flash of light or clap of thunder. The chaos gods abandon those that fail them.

Max and Julian climb down safely with the aid of Hans's rope. Hans himself unties the rope and climbs down unaided. Klaus and the Cathayans have already boarded their boat and cast off, but another boat is arriving at the jetty. It's the river patrol, drawn by the fire. Hans, Julian and Max hurry away from the scene and rejoin the others. Once everyone is aboard, Freddie steers the boat out onto the Bruenwasser Kanal. He skillfully avoids any other river patrol boats, and before too long has docked again near the watch house.

Graveland meets them inside. He tells the group that he sent a patrol to the warehouse as soon as their message reached him, but obviously it was too late to be of any help. He is extremely satisfied to hear that Etelka is dead. "She was too dangerous - and too influential - to be brought to trial," he says. "Her power dies with her. And with the evidence you've collected, even Henschmann will have to accept the truth. I'll take the rest of my men and go there now, in case the situation explodes. But you've done enough. Stay here - we'll speak more at another time."

Max insists that a surgeon is brought immediately for Admund. She arrives and begins treatment. When she's finished, she tells the others, "I have succeeded in saving his arm. " She smiles thinly. "And also, his life. The bone is broken, but the break is a clean one and it should heal well. He will sleep now, probably for many hours. He should not be moved until he wakes naturally."

She then treats Hans, Julian and Max, before accepting a substantial fee (Max pays this) and leaving. The party, all of them exhausted after their absurdly busy day, spend the night at the watch house barracks. Sybo stays there too.


[end of the day at last! The new day is Marktag the 23rd of Vorgeheim]


[Admund regains d3 wounds: 2. Now on 2 wounds. His sword arm is broken and immobilised]
[Julian regains d3 wounds: 1. Now on 6 wounds]
[Hans regains d3 wounds: 2. Now on 3 wounds. His drowsy state wears off by the time he wakes up]
[Max regains d3 wounds: 1. Now on 7 wounds]
[Mortus recovers all magic points]

[EXP!]
[Mortus, Julian, Admund, Ragni and Max each gain 200 EXP!]
[Hans, as a newer party member, gains 300 EXP!]

The group don't wake up until well after midday. Even Admund eventually wakes up, no longer at the brink of death! He feels tired and weak, and his sword arm is strapped up, but he's alive.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 13, 2016, 01:27:24 AM
The howling wolf in his dream fades. Middenheim seems like a distance memory. Confusion takes him into the darkness. Where is he?

Admund stirs.

He tries to open his eyes, and glimpses moonlight streaming through a window. He closes his eyes slips into sleep again.

With a moan he stirs again. The moonlight has been replaced with morning sunlight. The room around his cot a blur. Admund lols his head to the side and sees shadows in the room with him.

Admund tries to speak, but only can let out a, "Hmmmph"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 14, 2016, 12:07:38 PM
"Admund!" Max says excitedly, "you're awake! Um, be careful though - your arm is broken. The surgeon set it and strapped it up, but she said you should be careful. Are you hungry? I can fetch you some food."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 14, 2016, 01:04:29 PM
One of the shadows in the room moves towards him and speaks. It sounds like Max, but it's a blurred version of him, shifting in and out of focus.

Admund tries to speak, but his mouth is cotton. He eventually croaks out the word "Water." before he wearily thuds his head back down on the pillow.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 14, 2016, 01:36:24 PM
"Oh, of course! Sorry!" Max says. He hurries off, returning moment later with a large mug that he brings up to Admund's lips. It's full of cool water.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 14, 2016, 01:54:33 PM
Admund chokes down the water greedily. It runs along the sides of his mouth and down his chest. He gasps for air and plops his head back on the pillow, breathing heavily.

His legs are twisted up in the bedsheets on the cot. Pain shoots up his arm from his fingers to his shoulder blades and back. Admund groans again loudly.

Weakly, he asks between breaths, "Where... am I?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 14, 2016, 02:15:16 PM
"In the Suiddock watch house," Max says. "We all slept here - the surgeon said you shouldn't be moved until you woke up. Oh, of course, you won't know - Etelka is dead. Um... maybe you don't remember, but you were fighting one of her mercenaries. A man with a double-handed axe. He hit you in the arm... Mr Julian killed him immediately afterward. You were bleeding badly. I was able to stop the bleeding, but that was all I could do."

Max explains to Admund everything that happened after he became unconscious: notably Klaus's arrival with the Cathayans, Hans's rooftop duel with Etelka, and Julian's final defeat of her.

"After that, we got back into the boat and came here. You needed surgery, and the rest were quite tired. Um, it's after midday. On Marktag the 23rd, if you're wondering."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on June 15, 2016, 01:23:14 AM
Hans sleeps fitfully, dreaming of his duel with Etelka over and over again. In each scenario he's about to land the final blow, but something seems to stop him and the dream ends with her face in his, leering and taking on demonic features as his vision fades to black. He wakes up at midday, his shoulder still stiff, but he's relieved that flexing his fingers brings no pain.

He's sitting on his cot and flexing his hand when Admund stirs. "Lots of work today" he says. "Hopefully we don't need your sword arm. I'd like to try to figure out what these keys are for - I reckon at least one would be the van Haagen suite at the inn, and another might be to his house. Didn't we have a key to that room in her lair too? Reckon it's deserted now. Might be sacrifices or something in there, don't want any other poor bastard dying thanks to her. So much to do...." Hans trails off, rummaging through his cloak and producing the journal notes. He rereads them, trying to figure out what to look into first.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 15, 2016, 10:41:39 AM
Max looks uncertain. "I was thinking we could all do with some rest," he says, "we've been through rather a lot." He nods his head towards Admund as he says this, trying to indicate that he is mainly referring to him.

Sybo, who is looking surprisingly cheerful today, says, "I think I can help there. I slept much better than I have in quite some time, and as a result the thaumic emanations are simply buzzing around me! Let me see if I can supplement the excellent work the surgeon did."

[Sybo casts cure light wounds on Admund: d6 roll = 5 wounds regained. Now on 7 wounds]
[Sybo casts cure light wounds on Hans: d6 roll = 6 wounds regained. Now on 8 wounds (full)]
[Sybo casts cure light wounds on Julian: d6 roll = 5 wounds regained. Now on 10 wounds (full)]
[Sybo casts cure light wounds on Max: d6 roll = 3 wounds regained. Now on 9 wounds (full)]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on June 15, 2016, 10:40:55 PM
Hans stretches his back and rolls his shoulders after Sybo heals him, giving a grunt of appreciation at the lack of pain or stiffness.

"Mijn Haan, do you think you could identify this ring I took from the Witch? I had the bitch, but she held this ring up and suddenly I could barely see her, she was so fast. If it's not connected to Chaos, we could use power like that. I would like to investigate and clear out your late brother's basement today. I am sure you would prefer to return to your business than continue to get involved with ours."

Hans produces the ring and holds it up to get a good look at it for the first time, given how dark it was when he obtained it. He turns it over in his hands and frowns, searching for signs of dark powers, though he doesn't know what such marks would look like.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 15, 2016, 11:27:37 PM
Hans looks at the ring. It's made of gold, and set with a polished black stone. There are no visible markings.

Sybo says, "Certainly - arcane objects are my trade. Let me see it." He accepts the ring, holding it in the palm of his hand and staring silently at it. After a while, he says, "the ring has the energies of a spell captured within it. This is a fairly standard contrivance - the wearer can release the spell, on command, a number of times. Eventually, of course, the energy will be depleted and the ring will no longer be magical. It is not, you will be pleased to know, a chaotic item. No, the spell is one of physical enhancement, first described by the archmage Volans. While it has sometimes been given more flowery names, the archmage himself called it 'Strength of Combat.' A descriptive, if not impressive, title.

"As with most spell-rings, there is a command word that must be spoken." Sybo smiles. "Thanks to my considerable affinity with mystic devices, I have been able to divine it. You must wear the ring, think of the aspect you most wish to enhance - that is, speed, accuracy, strength, and so forth - and speak this arcane phrase."

He pronounces a strange word. Max says, "Oh yes, I know that word! I studied the Arcane language while I was at university. The pronunciation takes some getting used to!"

"Ah, indeed," Sybo says, annoyed at the interruption. He hands the ring back to Hans. "Use it with care. As I have said, the spell may be called upon only a limited number of times. I cannot tell how many uses remain." He shrugs. "I can, however, tell you the spell's duration. Once summoned, the effects last until the next dawn."

[This is a spell ring with the L1 battle magic spell 'strength of combat.' The wearer may cast the spell to give themselves +10% or +1 to one of the following stats: M, WS, BS, S, T, I, A. Alternately, they may gain d6+1 temporary W. Only one stat may be so enhanced at a time. The spell lasts until the next sunrise. Each casting uses one charge from the ring.]

He frowns at the mention of the basement. "Yes, I suppose that must be done. I'm not anxious to hurry down there... but after last night I feel much more optimistic."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on June 15, 2016, 11:56:55 PM
"Thanks" says Hans, frowning slightly at the arcane phrasing. "Though we might need you to help whoever keeps the ring, Max. I can't pronounce that gobbledegook. As for the basement, I'd say if your brother did have something nasty down there, it might be uncontrolled without him around. If I were you, I'd want that sorted."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 16, 2016, 10:27:14 AM
"I'm sure you can learn to pronounce it, Hans," Max says, "it just takes some practice. I'll be happy to help."

[Anyone can use the spell ring!]

In response to the statement about the basement, Sybo says, "I half-intended to have the door walled off. But I suppose that's not safe in the long term."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 16, 2016, 06:21:58 PM
As the healing magics encompass Admund, he begins to feel energy return to him. Moments ago, he felt as weak as a kitten. Now he feels more rested and rejuvenated. He sits up on the cot slowly, unsure of himself. He ignores Sybo and Max talking about the ring.

He rubs his face with his left hand. Dried sweat, blood, and ash wipe away. He instictinively tries to move his sword arm and a bolt of pain shoots up into his shoulder, causing him to let out an audible, "Gaaaah!" as he screws his face up in pain. He tries moving his fingers, and they seem to work, but the splint on his arm holds it fixed in front of him.

"Gods damnit all..." Admund mutters as he awkwardly tries roll up his left arm sleeve to check one of his other wounds from the axe. Caked on blood flakes off his arm and shirt as he rolls sleeve on his left arm. The deep gash from one of the axe strikes has knit together into a jagged scar that is pink with scar tissue. The wound was washed and stitched by Max and the surgeon.

"Someone help me get these damned sutures out." Admund says pulling out his bootknife, but unable to reach the twine on the same arm. He looks frustrated and annoyed that he cannot use his arm. He looks at the splint again, almost in defeat, and lets out an aggravated sigh.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on June 18, 2016, 05:16:13 AM
"Well, without your brother around if what is down there gets out you'll get the blame. So let's just go and sort it out. It can't be worse than the demon witch and her minions. There may not even be anything there."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 18, 2016, 02:39:01 PM
"Yes, you're right," Sybo tells Hans. "At least then I'll be able to sleep soundly in my house again. It's been a while." He sighs. "I'll be ready to go when the rest of you are."


When Admund sits up, Max says, "I'm afraid the stitches need to stay in for now, Admund. I'm sure the spell has made you feel better, but the wound isn't completely healed and will reopen without the stitches. Isn't that right, Mr Haan?"

Sybo shrugs. "I couldn't say. I have never studied medicine."

"Oh. Well, I have - a little, at least - and I think I'm correct. In any case, it's vital that you don't try to use your arm. The bone won't heal properly unless you keep it still. For the same reason, you shouldn't try to wear your mail coat. Um, the sleeve is damaged anyway.

"Now," Max continues, "I suggest we go back to the inn to wash and change our clothes. We're likely to get arrested if we walk around with all this dried blood and dirt all over us! Oh, and I need a new shirt."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 20, 2016, 10:54:55 AM
Mortus has spent the time stuck in a book, she is smiling and muttering to herself.   When Sybo says she is ready to go Mortus closes the book and stands up.   She puts the book back in her room and returns, ready to go.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 20, 2016, 11:34:23 PM
Admund flips his boot knife back around and jams it back into boot, frustration plain on his face. "We'll help me make a gods famed sling then."

He flips his legs over the side of his cot, attempting to get his balance back. He eyes his chainmail shirt on the floor. The sleeves lay dangling at an awkward angles due to the large gaping slits in the from the axe strikes. He closes his eyes for a moment, and he sees the axe coming at him again in his imagination. Memorial pain washes over his body. He runs fingers through his hair in frustration. Little flakes of ash sprinkle on the floor."

"Fine then. Let's go back to the Inn"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 21, 2016, 11:21:57 PM
Max smiles. "I've already got one ready for you, Admund! Here." He produces a sling and ties it for Admund.

Ragni bursts into the room. "Admund! Glad you're awake! Tough as any dwarf, you are. Right, what you need is a pint and a good meal! I'm bloody starving myself."

The group leave the watch house. As they go, the desk sergeant tells them that Graveland will contact them when he's finished dealing with the Casanova situation. They board their boat, and Freddie takes them across town to the Salted Salmon inn. Max checks on Skwiknibble, being careful not to let Julian and Ragni see any sign of him. The snotling has been happy enough in Max's room.

After a wash, a change of clothes, and some food, everyone feels a lot better. Once everyone is ready, the party board the boat again and return to Sybo's house in Guilderweld. The house's own jetty was destroyed by the recent fire, so Freddie docks the boat at the small harbour nearby. It's the place they fought the elf necromancer and the sea-zombies.

"Here we are," Sybo says, looking at the house and hesitating. "I'll have to lead the way. There are quite a number of magical wards. And my dogs, of course. They weren't trained to be friendly."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on June 22, 2016, 12:11:02 AM
Hans rolls his shoulders and cracks his neck as he approached the front door. "I don't reckon anything too bad is down here," he says. "I'd imagine you'd have heard about it by now. Let's get this cleaned up before anything escapes or spreads. You mentioned a cursed artefact, no? At the least, that should be removed and destroyed."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 22, 2016, 10:06:57 PM
"I hope you're right," Sybo says. He leads them to the front door of the house - the yard to the side is burnt out. As he unlocks the door, he mutters arcane words. As soon as the door is open, three huge dogs - Norse bloodhounds - bound up to Sybo and compete for his attention. They snarl at the sight of the rest of the party, but Sybo controls them with a word.

Beyond the door is a reception room, tastefully furnished so as to impress clients. Framed testimonial letters adorn the walls. There are two doors that lead to other parts of the building. After feeding the dogs and shutting them in another room, Sybo shows the party over to one of the doors. "This goes to the basement," he says. "There is a warding rune at the bottom of the stairs that I will need to negate. It would be safest for you to remain here while I do that."

He opens the door, pauses to summon a floating ball of light to accompany him, and descends the stairs.

He doesn't come back.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on June 23, 2016, 02:18:19 AM
Hans frowns and fidgets as he waits for Sybo to return. He feels out of place in the Haan house, its wealth alien to him. While waiting, he pulls Etelka's ring out of its pouch, turning it over in his fingers. Why not? he thinks. He slips it over his finger, and goes back to staring at the door Sybo went down.

[Hans will wait about ten minutes before saying the following, assuming Sybo doesn't return]

"Mortis, do you still sense him down there? You can sense wizards, right?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 23, 2016, 01:59:38 PM
Admund accepts the sling and loops it over his head with a scowl. The splint on his arm rests neatly in the sling.

He smiles weakly at Ragni's suggestion, but doesn't speak. He nods, and follows the others, trudging back to the Salted Salmon Inn. He eats quietly and keeps to himself at the end of one of the trestle tables. He struggles to cut sausage with his left hand, and curses as he chases bits of food across the plate.

He requests a bath be pulled, and returns to his room. He dumps most his armor next to the wooden chest by his head and leans his longsword on a bed post. He strips down to get into bath. The face staring back at him is nearly unrecognizable - looking half himself and half a corpse covered is ash and dried blood. The warm bath calms his nerves a bit, but stings other cuts still on his arms and chest from the fighting. He lets out a long breath and lets his mind wander.

What the hell good am I now?

A knock at the door informs Admund to join the others in the common room. He dresses as quickly as he can with one arm in a sling, struggling to pull his breeches up and get a shirt over his head. He grabs his longsword and buckles it on his left side out of habit, before stopping himself. He slides the frog around the belt to hang the sword on his right side to draw with left hand. Frustrated, he slams the door to his room and descends the stairs to the common room.

Admund approaches Julian with his damaged mail shirt in hand. "Master Dwarf," Admund says quietly, "Do you have your tools? Can you snip the damaged sleeves off these till I can get them fixed at an armorer?"

---

Admund finds a chair in the waiting room and plops down. He slips his dagger out of his belt sheath and twirls it in his left hand. He sits quietly waiting for Sybo and watching.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 24, 2016, 07:58:59 AM
"Only if I'm close," Mortus says quietly.   "And only that they are there.  I have to be able to touch them with the amulet."   

Mortus pops the level two aura quietly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 25, 2016, 09:56:48 AM
[Earlier]

It's a simple matter for Julian to remove the sleeves from Admund's mail coat. He's also able to fix the minor damage to Hans's armour.


[Now]

[Mortus casts Aura of Protection: -4MP, 28/32 remaining]

Max says, "Mr. Haan did say there was a warding rune down there. Maybe he triggered it accidentally - or maybe his brother had put up some extra defences. Um... he might need some help."

Anyone who cautiously descends the stairs will see that Sybo is nowhere to to be seen, and the cellar door is open. The room beyond is dark. On the flagstone immediately in front of the door is inscribed an arcane symbol.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on June 25, 2016, 10:21:08 AM
"Is he still there, Mortus? If he was dead, you wouldn't be able to sense him, right?"

Hans frowns and stands, drawing his sword and net. "Something must be wrong" he says, and walks slowly down the stairs.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 25, 2016, 02:17:03 PM
Max takes an oil lamp from the reception room to light the way. The stone stairs feel cold and slightly damp underfoot. At the bottom, pausing in front of the flagstone with the rune, the party can see through the doorway into Leo Haan's laboratory.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/evillab_zpsbaveqjx2.jpg)

The walls are lined with shelves and workbenches. The flickering lamp-light illuminates a multitude of glass jars and bottles, many of which contain grotesque specimens. There are preserved organs, body parts, and even entire heads - some animal, but others clearly humanoid. Many look bizarrely altered.

"Like that place in the tunnels under Middenheim, boss!" Ragni says under his breath.

In the middle of the room is a large stone sarcophagus. The stains and scratches on its flat lid show that it has been used as a work table. Sticking out from behind this are a pair of feet: someone is lying, face down, on the floor. The shoes are recognisably Sybo's.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on June 26, 2016, 12:22:46 AM
Hans wrinkles his nose in disgust at Leo's laboratory, shaking his head at all the altered body parts. When he sees Sybo's feet, he stops and holds up his hand indicating the others to be quiet. He then listens for movement or breathing.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 26, 2016, 09:43:04 AM
There is a noise coming from inside the stone sarcophagus - the sound of muffled movement. Whatever is in there sounds oddly fluid.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 26, 2016, 11:53:18 AM
Admund follows behind all the others, itching under his sling. He makes a fist with sword hand and opens it repeatedly, wishing he could have a sword in it.

He will follow max into the room, watching as the oil lamp casts eerie glows on each of the jars. He leans in on one jar with a head floating in it, and taps on the jar. "The hell is all this lads?". He glances at his palm with the faint Morrish scar. An uneasy feeling washes over him.

When he notices the body, Admund will advance quickly to the body, glancing around for the blue orb. He'll need beside Sybo and lay a hand near his nose and mouth to see if he's breathing.

When his sharp hearing detects movement inside the sarcophagus, he slowly rises to his feet. "Lads, something ' is moving in there."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 26, 2016, 05:34:32 PM
Mortus will hang back in the centre of the group.   she focuses on the movement sound
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 26, 2016, 10:02:10 PM
Crossing the runed flagstone doesn't have any noticeable effect. If it was a trap, Sybo must have deactivated it as he said he would... unless he fell victim to it.

Max answers Admund's question. "Surgical experiments," he says, his voice shaking, "and magical transformations. It's a bit like some of the things we saw in Castle Wittgenstein... it's horrible!" As he steps towards one of the workbenches, intending to examine some surgical tools, he suddenly cries out and leaps back. "Oh, I'm sorry," he says, "I stepped in something slimy." He crouches down and starts to anxiously wipe his foot.

Admund taps on a jar containing the head of a small, hairy creature. It bobs around it its supporting liquid, and its dead eyes roll in their sockets. For a moment, Admund thinks it might somehow be alive... but surely it was just the motion of the liquid that caused it. The scar on his palm feels hot.

He hurries over to Sybo, where he lies behind the sarcophagus. The magical light he summoned before coming down here has vanished. Admund checks to see if he's breathing, and he is - but only faintly. He seems to be unconscious, but his eyes are wide open and staring.

More noise comes from inside the sarcophagus. Then, with a rumble of grating stone, the lid starts to slide back.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 26, 2016, 10:30:32 PM
"Max, get over here." Admund calls. "Sybo's still breathing, but he's not well." Admund smacks his cheeks and shakes  his shoulder to stir him.

As the lid starts to rise, he draws his sword clumsily. "Lads, the lid is opening!"

Admund will rush forward and lean his weight on the lid to pin it closed with his body weight.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on June 26, 2016, 11:06:03 PM
"Shit, help me!" cries Hans, dragging Sybo toward the stairs. "Stand back, stand back and let Mortis burn this filthy pit. Burn it all!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 27, 2016, 12:19:36 AM
Admund will hold the lid down until Han's gets Sybo far enough back. "Get him back! Get him back!"

As soon as everyone is a safe distance back, Admund will retreat to where Han's and Sybo are.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 27, 2016, 11:57:00 AM
Admund's attempt to rouse Sybo provokes no response. Max scurries over to join him. He makes a hasty examination. "I don't know what's wrong," he says, "it must be magic. The best thing to do is get him away from here."

Admund leans against the lid, trying to prevent it from opening. It stops moving for a moment... but then he feels a considerable force opposing him.

[Admund opposed strength test: 49, fail. Thing in sarcophagus: 71, fail. Both fail = hold]

He's caught off-balance and nearly falls over, but manages to prevent the lid from moving further.

Max helps Hans drag Sybo towards the stairs.

The thing in the sarcophagus shoves at the lid again.

[Admund S test: 44. fail. Thing: 25, pass. Lid moves]

This time, the lid starts to move, and Admund is pushed back along with it. He has to jump back to avoid being hit by the stone slab.

As Admund retreats to the stairs, the heavy stone lid crashes onto the floor. A vile, sickly scent rises from the open sarcophagus.

[continues]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 27, 2016, 12:09:32 PM
With the lid gone, the thing emerges from the sarcophagus. It is a monstrous, pulsating nightmare of flowing slime. Acrid vapour rises from its yellow-green surface, and extruded tendrils writhe and flail around it. But most disturbing is the decayed ruin of a human face that stares out from the corrupted body.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/blob_zpsudvw8qsz.jpg)


[Take a Fear test!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 27, 2016, 02:27:50 PM
Julian advances into the room to help pull Sybo's body back towards the door.
When he hears the grinding crash of the sarcophagus lid being removed He will scrabble to re arm himself and stand a few steps in front of the rest of the party.

Julian holds firm at the sight of the necrotic ooze's body, but lets out an involuntary gasp of horror at the sight of the creatures face.

"what fresh hell is this" He utters under his breath (fear test- 49! (I presumed it was a d100?))
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 27, 2016, 06:02:29 PM
Stumbling backwards, Admund hastily falls back to Julian as the creature emerges from the lid. "Mortus... Some fire would be good..."

Admund bumps into a work table. He'll glance about for a chemical or something he thinks he could throw into the blob.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on June 27, 2016, 09:37:00 PM
Hans drags Sybo back to the stairs, and hears the scrape of the sarcophagus opening. He looks up, still holding Sybo, and the shock makes him let go suddenly, his hand grasping desperately for his sword. He feels a wave of nausea as the smell of the thing hits him, tears blurring his vision. How did he survive the fire? What the fuck has he done?

"Holy Morr, don't let that thing touch you!" he yells to the others. "By the gods, burn it Mortis!"

[Does Hans understand anything about the creature thanks to his undead knowledge?]

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 28, 2016, 10:41:02 AM
[Julian, Admund and Hans pass their fear tests]

[Mortus fear test: 74, fail!]

[Max fear test: 36, pass]

[Ragni fear test: 60, pass!]


Mortus is so horrified that she is unable to act.

Julian takes up a defensive position in front of the others, sword and shield readied. Ragni steps up to join him.

Admund looks at the things on the worktop he's bumped into. There are five different bottles there, each containing a colourless or very slightly greenish liquid. They are labeled only with chemical symbols that he's not familiar with. [skill required: chemistry]

Hans runs his mind swiftly through his knowledge of the undead. Unfortunately, he's never heard of anything remotely like this abomination. All he can think of is the standard remedy of fire. He also strongly suspects that it must be a carrier of horrible diseases.

Max gasps with astonishment at the sight of the blob. He raises his oil-lamp higher to shine more light on it, hoping it will somehow deter it.

The thing advances regardless.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on June 28, 2016, 09:34:37 PM
Hans desperately thinks about how to go about killing the thing, coming up with no solutions. He begins to feel a rising panic, involuntarily inching back as the abomination surges forward. He decides to throw his net at it, hoping to buy time.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 28, 2016, 09:43:20 PM
The necrotic slime moves rapidly across the floor, heading towards Julian. As it moves, it lashes at the air with stinging, dripping tendrils.

Hans throws his net.

[Hans (net): 25, hit. Slime I test: 20, pass! Not entangled]

The net lands on target, but slides off the thing's amorphous body. It falls uselessly to the floor, smoking as though burned. The monster continues forward.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 28, 2016, 09:48:29 PM
"Julian, there are some chemicals on this... Ah, umm, to hell with it!"

Admund grabs one of the chemicals and flings it across the room at the blob.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 29, 2016, 10:40:27 AM
Admund hurls a random bottle at the slime!

[Admund (throwing a bottle): 23, hit!]

The bottle hits the slime and shatters, covering it with its liquid contents.

[Five possible bottles he could have thrown. Random roll: 2]

The spreading liquid fills the air with a sharp, unpleasant scent - not dissimilar to the odour the slime already gave off. Some greenish vapour rises, and the slime's surface changes colour where the liquid touched it, but otherwise it seems unaffected.

The necrotic slime moves still closer to Julian.

[does he fight it?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on June 29, 2016, 09:43:56 PM
Hans suddenly has a brainwave and pulls out his collection of vials taken from Etelka. He tries to work out which are contact poisons, thinking to throw one at the thing. [if they have labels, he asks Max for help]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 30, 2016, 03:34:25 PM
Ragni attacks the slime-beast.

[Ragni 1: 71, miss]
[R2: 57, hit. S4+1+d6 roll of 3-T5 = 3 wounds]

His axe slices open the monster's surface... but a jet of filthy liquid sprays out of the wound!

[Ragni I test: 71, fail. D6 acid wounds = 3. Shield parry: 57, pass. d6 roll of 5, damage negated. Shield destroyed!]

Ragni is too slow to avoid the acid-spray, but manages to block it with his shield. The shield almost immediately starts to corrode, and he drops it.

"Bloody hell!" he shouts. His axe blade too has been damaged by the acid. Meanwhile, the monster's wound has sealed itself back together.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 30, 2016, 03:40:25 PM
Hans takes out the box of vials he took from Etelka and hurriedly looks through them. They are labeled, but in Classical Reman - he recognises it, but can't understand. He shows them to Max, who is close by. Max nods, and quickly reads the labels.

"Perfume, perfume, perfume, manbane, elfbane, nightshade, oxleaf, perfume, perfume... graveroot! Try that one!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on June 30, 2016, 08:27:27 PM
Hans eagerly grabs the graveroot vial and pulls out the stopper. As he does so, he sees Ragni get sprayed with the jelly blood, and winces at the sight. He throws the unstoppered vial at the thing's face.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 01, 2016, 12:40:06 PM
"what the devil. Can you describe any of the symbols Admund?"

Julian will attack the blob
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on July 01, 2016, 10:26:12 PM
Admund will frantically read out the names or describe the symbols on the vials to Julian.

Admund grabs another vial and prepares to throw it.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 02, 2016, 03:23:22 PM
Julian raises his shield to ward off the necrotic jelly's tendrils, and thrust at it with his runesword.

[Julian 1: 80, miss]
[J2: 67, hit. S4+1+d6 roll of 4-T5 = 4 wounds]

Barrakul punches easily through the jelly's outer skin, then slams jarringly into a solid structure inside it. Does it contain the remnants of bones?

Julian withdraws his sword. There is a digusting sucking noise as the blade comes free, and then a spray of corrosive fluid.

[Julian I test: 04, pass]

He sidesteps it, then strikes again.

[J3: 84, miss]

Rearing up, teeth crashing together in its corrupted face, the thing strikes at Julian and Ragni with its tendrils.

[Necrotic jelly vs Julian 1: 99, miss]
[N v J2: 06, hits body. S5+d6 roll of 5-T7-A4 = no damage, but dodge blow to avoid constriction: 46, fail. D6 roll: one arm pinned: 50/50 chance = left arm pinned. Corrosive touch]

A tendril wraps around Julian, pinning his shield arm to his side. Immediately, the thing's corrosive touch begins to dissolve his armour.

[Necrotic jelly vs Ragni 3: 15, hits left arm. S5+d6 roll of 1-T6 = no damage, but dodge blow to avoid touch: fail. Arm entangled.
[N v R4: 89, miss]

Another tendril ensnares Ragni's arm, and begins to burn through his sleeve.

[end of round]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 02, 2016, 03:51:53 PM
[Mortus fear test: 49, fail]

While Julian and Ragni struggle with the necrotic jelly, Admund does his best to describe the alchemical symbols on the four remaining jars. Julian listens as carefully as he can while simultaneously trying to break free of the constricting tendril.

[Julian Int test: secret rolls]

Julian identifies one jar as a preservative liquid. The second is a powerful alkali. The third is a flamable solvent. The fourth he is unable to identify based on Admund's description of the symbol. Julian thinks that the alkali may react with the jelly in a way that would harm it. Or, alternately, it could be doused in the solvent and then set on fire. He doesn't know which would be the best choice of the two.

Hans darts forwards and throws the vial of graveroot poison at the jelly.

[Hans to hit: 35, hit. Graveroot is toxic to undead. 2 doses = 2 poison tests. 77, fail. 16, pass. One fail, so repelled]

The black liquid sprays out of the shattered vial, coating the monster's rotted face. Its eyes roll back in their sockets, and its mouth opens and closes as though gasping for breath. Its skin changes colour where the graveroot touches it, turning a ghastly pallid yellow. It releases Julian and Ragni, then slides backward across the floor until it reaches the sarcophagus. There it stops, tendrils trying to wipe away the poison.

[necrotic jelly can't act this round]

[Julian I test or be knocked down: 23, pass. Ragni I test: 42, pass]

Both dwarfs retain their footing as the jelly violently releases them from its grip. However, both have been partly coated by its corrosive slime.

Ragni, swearing loudly, rips off his scorched sleeve and wipes the remaining slime from his skin. Angry red welts run across his arm.

[Ragni takes d3 acid wounds:2]

Julian has not yet been harmed by the slime, but it is burning rapidly through his armour. He'll need to either remove the armour or try to neutralise the slime somehow.

Max glances at Mortus, who is overcome with fear, and then rushes forwards after Hans. He waves the oil lamp at the jelly, and is about to chase after it as it retreats when he sees the slime trail it has left on the floor. He doesn't want to expose his feet to the slime, so stops.

[end of round]

[Mortus fear test (bonus due to jelly repulsion): 20, pass]
[Mortus can act this round]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on July 03, 2016, 10:39:54 AM
"To hell with this" snarls Hans in frustration. He grabs the solvent and tosses it at the jelly.

[if the solvent has already been thrown he'll snatch the oil lamp off Max and throw that on the jelly]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on July 03, 2016, 11:43:36 AM
"It's a what?" Admund shouts back, referring to the alkali in the jar. Admund snatches it up in this left hand.

He will toss it and try to land it in the center of the blob.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 04, 2016, 08:53:12 AM
Mortus casts lightening bolt at the slime.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 04, 2016, 09:29:18 PM
Admund hurls the jar of alkali at the necrotic jelly.

[Admund to hit: 15, hit]

The jar hits the horror and shatters. The liquid covers the thing, and immediately begins to violently react with the jelly's own secretions. Its skin starts to bubble, and thick clouds of greenish vapour evolve from its surface.

Mortus begins to cast her spell.

[does Hans throw the solvent?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on July 04, 2016, 09:47:50 PM
Hans grabs the solvent and hesitates, watching the alkali bubble across the surface of the jelly. He lowers his arm when he sees Mortus recovering from her paralysis, waiting to see what she does.

[Hans will delay his throw until he sees what Mortus does]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 04, 2016, 10:21:50 PM
Hans waits to see what Mortus's spell will accomplish.

Ragni backs further away from the jelly, holding his corroded axe out in front of him. "Don't like the look of that gas," he mutters.

The jelly's body is turning white where the alkali has touched it, and is continuing to produce the greenish vapour. The air in the room is already starting to sting the eyes of everyone in the group.

Julian's armour is rapidly dissolving due to the corrosive slime the jelly's touch left behind! Max tries to help him remove it.

Mortus completes her spell.

[Mortus casts lightning bolt: -12MP]
[bolt 1: S4+d10 roll of 4-T5 = 3 wounds. I test for half: fail]
[bolt 2: s4+d10 roll of 7-T5 = 6 wounds. I test for half: fail]

Twin bolts of vivid lightning connect her hand to the jelly for a fraction of a second. In the dim light of the room, the bolts are painfully bright. The jelly absorbs the energy, glowing briefly, the thin shapes of its random assortment of bones visible beneath its skin. Its skin bubbles more furiously, greatly increasing the amount of vapour being given off. Lashing its tendrils at the floor, the jelly starts to move towards the group again.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on July 04, 2016, 10:58:41 PM
"Fuck this!" yells Hans, throwing the solvent at the jelly. He covers his mouth, eyes stinging from the gas. After throwing he backs away from the thing.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 05, 2016, 10:40:45 AM
Hans throws the jar containing the solvent.

[Hans to hit: 07, hits]

The jar smashes, covering the necrotic jelly with flammable, slightly-viscous liquid. It partly smothers the reaction taking place, reducing the production of greenish vapour.

[end of round]

[next round]

The air in the cellar is becoming very unpleasant. It stings the eyes and burns the throat.

[Toughness test or take 1 wound]
[Mortus: pass]
[Julian: pass]
[Admund: fail. 1 wound]
[Hans: fail. 1 wound]
[Max: pass!]
[Ragni: fail. 1 wound]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 05, 2016, 11:36:08 AM
.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 05, 2016, 04:16:20 PM
Hans grabs the oil lamp from Max and hurls it at the jelly.

[Hans to hit: 37, hits]

The lamp lands on target, spilling burning oil. This ignites the solvent, and the necrotic jelly is engulfed in flames! As the fire consumes it, thick black smoke billows out into air that is already contaminated by poisonous vapour.

Max, coughing, says, "I think we should get out of here!"

The jelly continues to burn furiously.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 05, 2016, 04:33:03 PM
Mortus is going to dart out
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 05, 2016, 11:37:32 PM
Julian will rush out of the basement pulling Sybo with him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 06, 2016, 09:41:38 AM
Ragni follows Julian, helping him pull the unconscious Sybo up the stairs. Max goes too.

The remains of the jelly, no longer animated, continue to burn. The heat threatens to ignite the many flammable chemicals in the room.

[presumably Hans and Admund also run upstairs! Once everone is out, Max slams the cellar door]

Back in the reception room, Sybo's dogs are whining and clawing at the front door - they've scented the fumes rising from the cellar and are desperate to get away. Even if the building doesn't catch fire, the fumes will certainly make the environment hostile until they disperse.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 06, 2016, 12:40:47 PM
Julian opens the front door and lets the dogs out "Give me hand with Sybo" he shouts, and rags him into the courtyard.

Once he's got him to safety he will scrabble to remove his armour, the acid now burning his arm "fire! FIRE!" he shouts.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on July 06, 2016, 01:36:57 PM
Hans coughs and splutters, swearing as he pulls the front door open and stumbles out onto the street, helping Julian carry Sybo. Puts Sybo on the ground, mindful of the dogs swirling suspiciously around his legs and not wanting to antagonise them.

"Evil bastard. I bet it was his brother. What some people won't do to keep Morr from his due" he says, shaking his head. He spits on the ground, a thick globule of black filth. "Bah! Let's wake him up and get the hell out of here. Hopefully his house won't burn down."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 06, 2016, 03:13:51 PM
The dogs rush outside as soon as Julian opens the door, barking loudly. The group follow them out, shutting the door to the house behind them. A series of muffled bangs from underground suggest that some of the chemical jars are exploding.

Sybo is still unconscious. Max is about to check on him, but is stopped by a threatening growl from one of the dogs. The animals take up a protective posture around their owner.

"Do you really think that thing was Mr Haan's brother?" Max says to Hans. He shudders.

Julian, helped by Ragni, struggles out of his acid-contaminated armour. The corrosive slime has eaten through the metal and through his shirt too - he strips that off as well, using it to wipe away the slime that has reached his skin. Fortunately, he's only been slightly burned. His armour, though, is badly damaged.

[Julian lose 1 wound]

Julian's cry of 'fire' is soon taken up by other voices. People look out from windows and from open doors. A watch patrol is visible at one end of the street, rushing towards the scene.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 06, 2016, 04:54:18 PM
Mortus asks Julian if she can look at his wound.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on July 08, 2016, 11:35:31 AM
"Yeah, I do" spits Hans, still coughing from the foul smoke. He groans under his breath when he sees the Watch. "Someone talk to them," says Hans, "it didn't go so well for me last time."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 08, 2016, 11:10:07 PM
Tearing his melted shirt off his burned arm makes Julian grunt in pain, the material pulling painfully at the blistered flesh. "Aye Mortus, it's a sore one but not too bad I don't think"

"we need to try and wake Sybo"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 09, 2016, 12:11:07 PM
"I feel sorry for him," Max says, "degenerating into that slime-thing... no one deserves that." Julian's comment about waking Sybo brings Max back to reality. "Um, yes, we do." He tries again to examine Sybo, but is again warned off by the dogs.

"Stupid bloody animals!" Ragni says, "we're trying to help him!"

One of the dogs starts licking Sybo's face. Then, quite suddenly, he wakes up - he sits bolt upright, blinking and wiping the dog-saliva from his face. "What... what happened?"

At about the same moment, the watch patrol arrive, rather out of breath. "What's going on here?" the sergeant says. "Mr Haan? Not another attack on your house, is it? Do you know these people?"

Sybo is still too confused to answer.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 11, 2016, 09:52:54 AM
Mortus will cast cure light wounds on Julian.

"This should help," she says.

When the sergeant asks his question she will nod.

"He does," Mortus says.   "We just dragged him from that."   She gestures at the building.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 11, 2016, 03:49:37 PM
[Mortus casts cure light wounds on Julian: d6 roll = 2, so 2 wounds restored]

As Mortus heals Julian, Ragni holds out his arm to her. "Hey, lass, what about me?" he says.


The sergeant frowns at Mortus's response. He looks at the house - the building itself looks unharmed, but black smoke is starting to rise from the cellar vents. "What happened? Another fire?" He glares suspiciously at Mortus, then at the others. "Were you here the other night when the first fire happened?"

Max says, "I'm afraid Mr. Haan's laboratory caught fire. The smoke is poisonous, so I don't think anyone should get any closer. Um, and no, I've never been here before, sergeant."

Sybo mutters, "Leo's spell rune... he must have reinforced it. I thought I'd negated it, but obviously not entirely." When he hears mention of the fire, he becomes more alert. "A fire in the laboratory? Ah, well, that's not as bad as it sounds. We designed the wards with that possibility in mind. The building won't burn... just the contents of the lab will be destroyed." He sighs. "Which is probably a good thing."

"Mr Haan, can you confirm that you know these people? Some of them fit the description of those we pursued after the other fire."

"What? Oh, yes, I know them," Sybo tells the sergeant. "I invited them here."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 12, 2016, 10:01:05 AM
[Mortus didn't realise that Ragni was wounded, she'll cast cure light wounds on him too.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 12, 2016, 11:09:50 AM
Mortus heals Ragni too [casts cure light wounds: d6 roll of 3, so 3 wounds restored]. Ragni smiles broadly as the acid-burn on his arm heals. "Thanks, lass!" he says, "that stung a bit. Shame about my bloody shield though! And my axe too. Bloody jellies!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 13, 2016, 03:32:40 PM
Sybo stands up. He looks back at the house, and says,  "The fire will burn itself out in time, and the fumes will dissipate. There's no danger so long as people stay clear." He turns back to the watchmen. "Perhaps you can arrange a guard, sergeant? Just until morning." He discretely hands the sergeant some coins.

The money disappears smoothly into the sergeant's pouch. "That's no trouble, Mr. Haan. The watch is here to serve."

"Thank you, sergeant." Once the watchmen are out of earshot, Sybo asks the party what happened in the cellar.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 13, 2016, 06:55:16 PM
"Well we waited after you went into the basement, but you'd been gone so long we had to go down. found you unconscious on the floor and this... ooze creature in a sarcophagus. Tried to fight it but that did no good, burnt Ragnis axe and our armour. Reckon the magic kept my sword and shield safe. So uh, we chucked chemicals on it"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on July 13, 2016, 09:42:05 PM
"It had a face, lad. I've never seen your brother but... Look, you said he was cursed. That idol killed him the day he picked it up. It's better you didn't see what we saw. Mourn who he was, because what he became... Ugh!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 14, 2016, 11:56:46 AM
Sybo looks horrified. "An ooze? No, he can't have been! Leo was dead... he is dead." He takes a deep breath, then says, "you're right about the curse. He was never himself after that. The things he did... no, that wasn't Leo. I'm glad you burned everything. Leo's at peace now."

Max nods. "The gods will forgive him," he says, with quiet certainty.

Sybo glances back at the house. "I don't know if I can live there again. Perhaps I should sell it, and leave the city - I'd planned to do that anyway, before Leo died. I'm not sure... but I can't go back until the chemical fumes have gone anyway. I'll stay at an inn for a few days. Thank you, all of you, for your help in dealing with... what was in the cellar. Ah, I hope things are settled now, between us? About the book I tried to buy for Leo, and all of that?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on July 14, 2016, 01:23:33 PM
Hans studies Sybo, going back and forth in his head, but in the end pity wins out. "Yes" says Hans, sighing deeply. "There's no point to it. Your life here is finished anyway. Start fresh somewhere else. I can't judge you after you stood against a Chaos Witch. That's character."

Hans suddenly sticks out his hand to Sybo, a gesture somewhat awkward for him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 14, 2016, 03:58:21 PM
Sybo accepts Hans's hand and shakes it earnestly. "Thank you." He looks at the others. "Thank you all. Perhaps I'll go to Middenheim - their university has a fine reputation. The college here is full of frauds."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 14, 2016, 07:59:56 PM
"aye, showed you just made a simple mistake I reckon. and if there's something worth making a mistake for it's family. Thanks for your help and good luck in Middenheim. It's a great city. If you need any help when you're there most dwarfs should be friendly if you mention you're a friend of Stonebridge's especially Yori and Helga a pair of Smiths or Ogrin Svenssonsson. I know Mungrim Dalmrin the Priest of Grungni too, but reckon you're less likely to meet him" Julian winks at Sybo and shakes his hand.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 15, 2016, 08:46:10 AM
Sybo smiles as he shakes Julian's hand. "Middenheim it is then. I'll look for those dwarfs you mentioned - if they're your friends, then I'd like to know them."

He thanks everyone again, bids them farewell, then sets off with his dogs to find an inn.


"Well, that wasn't much fun," Ragni says, "axe-eating jellies! I hope the next thing we fight knows how to die properly! Huh, and I need some new gear. So do you, boss," he says to Julian. "Or maybe we should go see the elves while you've got your chest out! Show those spindly buggers what muscles look like." He laughs.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 15, 2016, 10:59:18 AM
"Such muscles," Mortus says quietly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on July 19, 2016, 12:10:12 PM
Hans notices the shadows getting longer and realises the time. He feels pretty good - choking jelly smoke notwithstanding, he got out relatively unscathed, if net-less once again.

"Listen" he says, dropping his voice somewhat. "That golden cult that stupid boy Maarkvalt got involved in needs to get dealt with. Etelka's journal said they were planning on performing that filthy play she tried to frame you with, which would summon a demon that could destroy this city. She was pretty light on details though, she hadn't cracked the leadership. I reckon we should pay Graveland a visit and see what info he's beaten out of that fool boy and his witch whore girlfriend, and work in shutting them down."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 20, 2016, 01:33:52 PM
"Aye, laddie," Ragni says to Hans, "but I could do with a pie and some beer first! Let's stop at the inn on the way." He looks at his acid-corroded axe again and sighs, "I'll need to collect my old axe from my room too, until I can get a new one."

The group get back into their boat and return to the Salted Salmon inn. There, they clean up, collect replacement gear, and have dinner. Once that's done, they take the boat across to Suiddock and go into the watch house.

Sergeant Pasternak is on the desk. "Captain's out," he says, "still sorting out the mess you lot made. If any other man was captain here, a gang war would've broken out already."

Max asks him about Markvalt and the girl.

"Girl's dead," Pasternak says bluntly. "Didn't recover from whatever evil sorcery she used. The boy's alive though."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 20, 2016, 01:56:10 PM
"Can we speak with him?" Mortus asks.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 20, 2016, 02:00:09 PM
"I suppose so." He snorts. "Captain left orders to cooperate with you lot. Come on then."

He shows them through to one of the cells. Markvalt is sat gloomily on the low bed. The sergeant leaves them alone with the prisoner.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 21, 2016, 05:25:31 AM
"Your friend the witch is dead," Mortus says.   "You want to tell us what your little gang was planning?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 21, 2016, 07:04:45 AM
"Dead? You don't mean Nadine, do you? She wasn't a witch. How can she be dead?" Markvalt's hand goes to his medallion, but there's nothing there. "I feel strange... my head hurts, where you hit me" - he looks at Hans as he says this - "but it's more than that. I feel as though everything is different." He sighs, looking down. "Was it true then, about the seekers being a cult?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on July 21, 2016, 07:35:53 AM
"I cornered her in the infirmary, you know. She summoned a being from the Outside to attack me. If it weren't for the Captain it would have killed me. She WAS a witch, but now she is demon food. I am sorry for you. In good news though, the other witch I spoke of, the one trying to use you to take over the cult, has been killed. You've only political enemies now."

"That fucking medallion addled your mind, boy. Surely you must agree it is the only way you could have been duped? No oratory could have done it. The cult still exists, and we intend to shut it down. Tell us where they meet and of any signs or marks we can use to infiltrate them. Then you can go back to the Vrijbond and forget this business."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 21, 2016, 12:38:14 PM
"The medallion... yes, there was something wrong there. It was gold - precisely the sort of wasteful symbol of authority that the parasites of the Directorate wear! I should have sold it and used the money for the cause. But instead I kept it with me constantly, fearful that I should lose it. How could I allow myself to become a hypocrite?" He shakes his head angrily, then winces with pain. After a pause, he says, "magic, yes. It must have been. I was betrayed."

Max produces a copy of the journal translation. "Here, Mr Markvalt - this is part of Etelka's, um, that is, the witch's, journal, and it's about the Seekers of the Golden City. Please read it. She mentions you."

Markvalt reads, his face turning red with shame and anger. "So it's true! I have been made a fool of. I'm glad the witches have been dealt with. From this day on I will guard myself against such vile influences.

"The Seekers meet at a house on Duck Street in Tempelwijk. The house has a blue door, and is beneath the sign of a double quill. Members knock four times and ask to enter the 'Hall of the Infinite Soul.' You should use my name when they ask who sent you. Most members are students, so it would be a good idea to dress as such."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on July 22, 2016, 11:58:12 AM
"Probably best not to mention any of this, or anything about us, eh? We'll be on our way. I'm sure the Captain will let you out, and your followers will be none the wiser. We'll dismantle this cult."

Hans turns to the others, and nods toward the door.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 22, 2016, 02:16:58 PM
Mortus will wait until others have followed Hans and then leave towards the back of the group.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 22, 2016, 03:23:42 PM
"I won't mention it. It would harm the cause if this became known... and if the cause fails then the people will never be free from tyranny. Hurry then, and destroy the false revolutionaries and their merchant paymasters! Go in the name of the people!" Markvalt's eyes blaze with fervour.

The group leave the cell (the jailor locks the door behind them). Back at the desk, Max asks Sergeant Pasternak if Markvalt will be released soon.

"Up to the captain," Pasternak says, "might be he wants to charge the boy with assaulting a watchman, or something of that sort. But the captain's got bigger things on his mind at the moment."

The group leave the Suiddock watch house.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 22, 2016, 04:22:04 PM
"I suggest you pay attention to your devotion to whichever god you're inclined to follow markvalt, a good way to guard yourself against the dangers of chaos."

When outside. "Si how are we playing this then. Force or subtlety".
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 23, 2016, 01:41:11 PM
"I reckon we should axe the door in, then axe their faces in," Ragni says, grinning

Max says, "um, maybe Mortus and I could pretend to be students who are interested in joining the society? We could see what's going on before we take more drastic action."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 23, 2016, 07:53:39 PM
"That is true," Mortus says, though in the back of her head she remembers Klaus' actions last time that trick was tried.

"Also we look like students, you are a student."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on July 23, 2016, 08:02:16 PM
Admund trails quietly behind the group. His arm aches and he fiddles with the sling as he walks.

He chuckles to himself when he hears Ragni's suggestion. Ever the dwarf.

"I think we've got a way to do this subtly, so we should do it, as Max suggests." Admund chimes in. "My sword won't be as helpful as it has been in the past." Admund says, slightly glum.

"Han's, you know cults well, yes?" If you can get in with Mortus and Max, you might be able to best identify who is apart of this farce. Perhaps let the rest of in a back door or a window to apprehend them? What do you think would be the best way to bust these cunts with the least amount of blood spilt? We don't need the watch to lock us up, too.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 23, 2016, 08:13:21 PM
"Hans doesn't look like a student though," Mortus says.   "Who would we say he is?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 25, 2016, 10:26:40 AM
"Um, maybe we could say he's our bodyguard?" Max says.  "It's not that unusual for rich students to have guards, even in the university district. I'm not sure they'd let him in though... do you remember that I told you about a society I was a member of in Nuln? Well, they didn't let bodyguards in - they had to wait outside."

"Let's go take a look at the place," Ragni says. "When we get there we can decide what to do."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on July 25, 2016, 11:36:16 AM
"They're not going to let me in. Besides, I don't know anything about Chaos cults. I've spent my career hunting Khaine's dogs, and the madmen who follow the First Necromancer. I'd rather try and get in a back entrance and listen in, or poke around for information."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 25, 2016, 03:32:43 PM
The party travel by boat to Tempelwijk. Duck Street, where the cult meeting-house is supposed to be, is not far from the Cathedral of Verena. This is a vast building built of white marble in the Tilean Classical style. Carven owls adorn its columns, and the structure is crowned with a statue of the goddess herself, raising the scales of justice. The cathedral houses one of the greatest libraries in the Old World.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/verena_zpsjqutlw8z.jpg)

Duck Street runs beside Lord Wijk's Canal, a short distance north of the cathedral. Mooring platforms run along the canal front. On the other side of the canal are the student boarding houses of Crumbleside, on an island some six feet higher above the water than Duck Street.

Markvalt told them to look for a house with a blue door, below the sign of a double quill. This can be found close to Stout Bridge and the junction of Duck Street with Scrivener Row. The house is between a small book shop and an ale house called the Filled Flagon.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/quillmap1_zps4yjzerdj.jpg)

The area is busy this evening, with crowds of students strolling between the taverns. The watch are especially vigilant here.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 25, 2016, 11:28:27 PM
Freddie ties up the boat at the canal-side in front of the ale house. At least a dozen other boats - mostly small vessels, some of them occupied - are tied up nearby. A street musician is singing 'I'm a Stirland Donkey' to the accompaniment of a small harp. A group of students are just leaving the ale house. Another group have crossed the bridge and are heading towards it. A four-man watch patrol are leaving Scrivener's Row and are about to cross the bridge.

The house of of the double quill has its windows shuttered. There's no sign of activity.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on July 25, 2016, 11:39:59 PM
"I think I'll head around the back" says Hans quietly, leaning in to Julian. "If you don't want to go inside, why don't you join me? I can say I work for you. I've had problems with the Watch when on my own. You look respectable, and rich."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on July 26, 2016, 04:00:08 AM
"I'll go with you Hans," Admund says, glancing about.

"Mortus and Max, are you sure you're both ready for this? I could come with you, but I make for a poor bodyguard at the moment." Admund says, glancing at his sling.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 26, 2016, 10:10:36 AM
Max nods, a determined look on his face. "Yes, I'm ready. I don't think it will be dangerous - they'll wait a few sessions before trying anything with new members. Um, probably." He offers his arm to Mortus, then walks up to the blue door.

Ragni says, "I'll stay on the street and watch the place from the front." He takes up a position by the canal-side, trying to look like he's guarding a boat.


Admund, Hans and Julian go down the alley on the left side of the ale house and then around the back. They reach a small, paved courtyard with a marble fountain, shaped like a large fish spraying water from its mouth, at the center of it. The courtyard has four buildings surrounding it: the ale house, a print shop, a private house, and the house of the double quill. The private house and the house of the double quill each have a door on the courtyard. The double quill's windows are shuttered, like those at the front.


At the front of the house, Max knocks four times on the door, as he was told. He waits. Nothing happens.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 26, 2016, 04:29:06 PM
Mortus will take Max's arm. 

"What would be a good thing for me to be studying?" she asks.   "The history of Middenhiem?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 26, 2016, 04:45:13 PM
"I'd say you were studying Imperial History, Mortus. That might sound a bit more credible. I'll say I'm a law student."

Max knocks again. No one answers. He looks up at the shuttered windows, puzzled. "It looks like no one's here, Mortus," he says.

Some of the students outside the ale house are looking at them.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on July 26, 2016, 05:17:59 PM
Admund walks to the fountain and sits by it for moment. He glances about looking at the students and people walking about for anyone suspicious. He watches the double quill house for any movement.

Admund leans in to Hans and Julian, "What say we try the back door? Maybe it's unlocked, or Mortus and Max will let us in there?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 27, 2016, 04:11:41 AM
"THough that group seem very interested in us," Mortus says, "Maybe we should go over to them."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 27, 2016, 09:49:48 AM
[Julian, Admund, Hans]

The fountain courtyard is quiet at this time of the evening - people are sticking to the main streets. Admund looks at the various windows that overlook the courtyard, but can't see anyone watching.

The back door to the house of the double quill is locked.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on July 27, 2016, 10:05:22 AM
"Anyone know how to pick a lock?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 27, 2016, 10:31:33 AM
[Mortus and Max]

"You don't want to go in there," a male student says to Mortus and Max, "bloody Scribblers!"

"Yes, stay away from them," a female student agrees.

"Um, Scribblers?" Max says.

"Are you new? The Scribblers are a private drinking club. Think they're special."

"Oh, I thought this was where the Seekers of the Golden City met," Max says. "Um. Yes, we're new students. Someone told us this was a good place to meet new people."

"Let me guess - Fransen told you? Typical."

"We call them the Scribblers after the double quill sign. I can't remember what the pompous name they give themselves is, but seekers of the something something sounds right. Anyway, you don't need to go to some club full of rich idiots to meet new people. Any pub in Tempelwijk will do as well. Come in and have a drink with us!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 27, 2016, 11:46:00 AM
Mortus will introduce herself as Jenna.

"We would  love to share a drink with you," Mortus says.   "Though I think from good form's sake we should tell the person who invited us that we are not coming or at least that we'll be late."   She'll go back and knock on the door again
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 28, 2016, 10:16:02 AM
[Julian, Admund, Hans]

Julian could open the lock with his tools, though it would take some time and might make noise. Alternately, there are shuttered windows on the ground floor and the upper floors - one of these could be levered open and used to get in. Again, this could be noisy and would draw attention if anyone walked by.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 28, 2016, 10:22:18 AM
[Mortus and Max]

"Fair enough," the female student says. "See you inside then, Jenna."

"You'd be better giving up on them though," the male student says, "nothing but trouble. No way Fritz's death was an accident."

The students go into the ale house.


Mortus knocks on the door, four times. This time, there's the faint sound of a bell ringing somewhere inside the house. After a while, a male voice comes from the other side of the (still closed) door. "Hello? Who's that?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on July 28, 2016, 10:43:19 AM
"I reckon we should just pick it" says Hans. "What do you say, Master Stonebridge?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 29, 2016, 03:24:40 AM
Mortus will introduce herself, still as Jenna, and explain that they are new students and why they were directed towards the house, to join the society.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 29, 2016, 10:15:46 AM
[Mortus and Max]

"Never mind all that nonsense," the voice says, impatiently. "You shouldn't be here! Don't you know it's the rehearsal? Why aren't you there?"

The door doesn't open.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 29, 2016, 12:12:11 PM
[Julian, Admund, Hans]

Ragni suddenly arrives in the courtyard, coming from the alley behind the alehouse. With him is a youngish male halfling, dressed in plain, practical clothing. He has a hand axe at his belt and a bow over his shoulder.

"Boss," Ragni says (as quietly as he can manage), "this laddie says he knows about the house, and they've got his girl in there!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 29, 2016, 12:16:49 PM
"The play," Mortus whispers excitedly.   "No we weren't told that there was a rehearsal but we were told about the play."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 29, 2016, 12:21:40 PM
[Mortus and Max]

"Not told? Not told? How can this be? Take this."

A folded piece of paper is pushed under the door towards Mortus.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 29, 2016, 12:38:54 PM
Mortus takes the paper.

"Not told that there was a rehearsal today," she confirms.   She will read the paper
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 29, 2016, 12:44:03 PM
Aye reckonthe door is least suspicious.


Julian will start to work in the lock.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 29, 2016, 01:27:07 PM
[Mortus and Max]

"The bell rang," the voice says, hesitantly, "that means you should know. But you don't. So who are you? Go away!"

Mortus unfolds the paper. It just says, Have you found the golden city?
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 29, 2016, 01:30:16 PM
[Julian, Admund, Hans]

As Ragni and the halfling arrive in the courtyard, Julian is trying to open the lock with his tools.

[Julian open test: 71, fail!]

It's more difficult than he expects. His attempt causes a bolt to drop noisily on the other side of the door. Someone must have heard it!

[Does he try again?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on July 30, 2016, 01:24:21 AM
Admund sits near the fountain still and keeps watch for Julian and Han's. He'll whistle a common tune if someone approaches.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on July 30, 2016, 03:08:41 AM
"What's this about a girl?" asks Hans. "Do you know who these people are, lad?"

Hans eyes the Halfling somewhat suspiciously, thinking it mighty convenient he turned up at this time.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on July 30, 2016, 03:19:12 AM
While Han's talks to Ragni and the Halfling, Admund keeps an eye on the other approaches.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 30, 2016, 10:33:46 AM
[Mortus and Max]

Max looks at the piece of paper. "Oh," he says, "that's just what the girl handing out pamphlets the other day was saying. I don't think it means anything much."

He tries speaking to the person beyond the door. "Excuse me, but can we come in? Haam Markvalt told us we'd be welcome."

"No bells ring for you," the voice says, dismissively. "This is not your time!"

There is a rattling sound on the other side of the door - perhaps a chain being put across it. The voice doesn't speak further.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 30, 2016, 10:55:47 AM
[Julian, Admund, Hans, Ragni]

"Oh yes I do," the halfling says nervously. "They are bad men" his tone lowers to a whisper. "They're all posh but I think they're evil cultists! They stole a girl, she's my beloved you know. She has glorious yellow hair that's much nicer than my brown, though mine does have a tinge of red in it." he realises he's rambling. "Sorry! Yes, they're doing a rehersal for a play. I'm not sure why but I did overhear them saying so. Not that I was stalking anyone, no sir!"

"I can take you there if you like. I know where they are doing the play and will be able to guide you. But I want to come with you!"


Ragni says, "this laddie came up to me and Freddie in his boat. Saw us watching the house, which is what I guess he was doing too. I reckon he's telling the truth."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 30, 2016, 01:03:25 PM
"damned locks." Julian wipes his brow. Looking around to see the others watching fkr him, he returns to the kick to try again
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 30, 2016, 01:39:13 PM
[Julian open test: 12, pass]

This time, Julian succeeds. The door is now unlocked.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on July 31, 2016, 11:00:00 AM
"Alright, son. We'll find your girl. But we're going in here first. Can you fight? You can wait here if you want, I guess. It might get a little rowdy inside."

Hans looks around to see if they're being watched by anyone else. He's clearly itching to get inside.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on July 31, 2016, 06:11:41 PM
Seeing Julian finish working on the door, Admund approaches. "Is it open, master dwarf? Ready, lads?"

Admund eyes the halfling, then looks at Hans. "You going in, too, little Lord?"

Admund will follow the others inside.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 31, 2016, 06:12:07 PM
"Looks like we are not getting in here," Mortus says.   "Should we look for the others?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on July 31, 2016, 07:23:01 PM
"Oh I can fight sir." He says enthusiastically pulling out his axe. "though I know that there is no one in there important. They're all at their dress rehearsal." He says following them in anyway.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 01, 2016, 11:13:16 AM
[Julian, Admund, Hans, Ragni]

The back door opens onto a kitchen. There are two doors, both closed - one on the opposite wall, and one to the left. A washbasin is filled with dirty cups. A large grey cat hisses at the group from atop a sideboard. A few papers are scattered across a table.



[Mortus and Max]

Max nods. He and Mortus go down the alley beside the ale house and arrive in the small courtyard with the fountain. They are in time to see the others entering the house of the double quill.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on August 01, 2016, 11:38:49 AM
"what do you mean stole a girl, lad?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 01, 2016, 02:06:38 PM
On top of the papers on the kitchen table is a small poster, which reads:

Make Marienburg great again!

For too long, elves and other foreigners have swarmed to our city, seeking to profit from the rewards of our hard work. Now, the honest, native people of Marienburg call on the Directorate to repeal the Treaty of Amity and Commerce with the Elves of Ulthuan! We are strong enough to stand alone. Let the money that is wasted in tax concessions to the Elves of Ulthuan instead be spent on the welfare of the poor and disadvantaged!

Say no to cheap Kislevite labour! Say no to the bureaucracy and corruption of the Elves of Ulthuan! Say no to the pollution of our native culture by violent foreign religions!

Support purity! Vote for foreigners to leave!


[Printed and distributed on behalf of The Brotherhood of Purity, Wolfsbane House, Silverwood Street, Goudberg.]


Below the text is printed a stylized picture of a burning scythe, one of the symbols of the god Solkan the Avenger.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 01, 2016, 02:29:12 PM
"Why do they have a halfling with them?" Mortus asks.   "Who is he?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 01, 2016, 02:37:47 PM
"I thought I saw Ragni and Freddie talking to a halfling while we were waiting at the door," Max tells her quietly. "Perhaps he knows something about the cult?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on August 01, 2016, 03:10:05 PM
"Get a look at this bile." Admund whispers, handing the flier to the others.

Admund will approach the door to the left and listen [acute hearing]. Then he will open it a crack and peek inside.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 01, 2016, 03:12:04 PM
Mortus nods, but she is clearly tenser than she was before.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 01, 2016, 03:31:18 PM
Admund listens at the door on the left, but hears nothing. He tries to open it, but it's locked. He suspects it's the cellar door.

He can hear someone moving around somewhere else in the building, beyond the other door.

The cat continues to hiss at them.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on August 01, 2016, 04:30:34 PM
"what do you mean stole a girl, lad?"

"They stole my beloved!" he answers. "Well.. I guess she wasn't my beloved yet.. But she definitely... probably didn't go with them by choice! They came to the estate one day and then she was gone! I tracked them down." he taps his axe. "Because i'm a tracker and that, and she is here. I haven't seen her often! They must be holding her against her will! She's a good girl!" He looks sad for a moment before perking up. "Oh, I'm Wesley by the way, Wesley Tumblebarrow."

When he see's the flyer he looks worried. "This is horrible, maybe they could just put it up to vote! No one would be stupid enough to get rid of the Elves. I mean, everyone is richer and there are fair less deaths through poor workmanship since this was signed!"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on August 01, 2016, 08:16:10 PM
"Solkan's nutters" says Hans dismissively. "I'm not one for elves, personally. But they hate our dwarf brothers too, so I hear."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 02, 2016, 09:45:33 AM
The group hear the sound of chains and heavy bolts being drawn back - someone is opening the front door of the house!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on August 02, 2016, 09:46:11 AM
“Nice to meet you Wesley,  the name’s Julian Stonebridge. Engineer by day, demonslayer by night.” Julian will pat Wesley on his back.
“So some girl you fancy then, laddy? You’re more green than the trees! Still, we’ll help her if we can. If she truly was here against her will like you say. Did you say you know where they’re rehearsing?”
“Best not asking me and Ragni about Elves. Still, reminds me a lot of the Middenheim laws. Punishing and blaming others. Although we do know there are rotten Elves here too”
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 02, 2016, 11:21:57 AM
"Pleased to meet you, Mr. Tumblebarrow," Max says, "My name is Max Breytenbach."

In response to the poster, Max says, "It's sad that so many people blame their problems on others." He shakes his head. "Ending the treaty with the elves would ruin the city financially. It's so stupid."

He doesn't notice the sound of the door being opened.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on August 02, 2016, 04:05:54 PM
Wesley stumbles under the pressure of the back tap, being a halfling and all. "I'm not green sir! I had a girlfriend! She lived in Stirland, used to write to each other every month!" he says enthusiastically. "Oh yes! They're over on an island. I can take you on our boats! I think they're mostly over there already. Been watching alot of them leave but I can't possibly do anything alone!"

"Nice to meet you Sir Breytenbach!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 02, 2016, 06:06:43 PM
"Please, just call me Max! Hmmm, when we knocked on the front door, someone told us about a rehearsal. He seemed to think Mortus should be there, at least at first. He wouldn't open the door, and told us to leave. Which means he's still in the house, somewhere."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on August 02, 2016, 10:58:29 PM
When Julian hears the door opening He quickly whispers to the group "If that's them letting someone in, we're in trouble. I think they heard me trying to open the lock, better get out! Hans, you can circle round to the front of the building while we spread out, see if it was someone coming in or out. Call once if someones leaving the building, or twice if they're coming in. If we hear to calls split up and meet back at the boat quickly"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on August 02, 2016, 11:17:15 PM
Hans nods and walks briskly out the back door, heading around to the front. He moves quickly but doesn't draw his sword, mindful not to attract attention - he already feels out of place in this district.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 03, 2016, 10:08:37 AM
The group retreat from the kitchen into the fountain square, closing the door behind them.

Hans hurries down the alley and back onto the street, trying not to look too conspicuous. A small, balding man with odd-looking ears has just left the house and closed the front door behind him. He looks up and down the street, notices a watch patrol, and starts to move towards them.

The street is still busy with students.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on August 03, 2016, 08:45:26 PM
"Everyone should get in the boats!" Welsey declares and starts towards his. "I'll take you to them!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 04, 2016, 12:20:13 AM
Mortus is clearly tense, she is holding her hands with her fists curled and keeps placing one fist on her belt pouch.   When Max says that the man expected her to be there she says;

"I was meant to have heard a bell" very quietly.

When Welsey declares his intention to go to the boat she will linger.  She will go if the grop follows him but only into Freddie's boat.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on August 04, 2016, 11:58:37 AM
Hans scowls at the cultist running off to the Watch, then follows Wesley to the boat.

"Do you trust this boy?" he whispers to Admund. "Seems a bit keener on his girl than she is on him."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 04, 2016, 02:30:51 PM
The party head back to their boat, deciding to abandon their attempt to search the house (for now at least). Being arrested for burglary would be something of an inconvenience. Fortunately, no one appears to have actually seen them enter the house, so they don't arouse any suspicion as they return to the canalside.

Max says, "Thinking about it, there probably wouldn't have been any evidence lying around in there, since it was a fairly public place. I'd guess all the rituals and things would happen somewhere more secluded - maybe at the same place they're holding the rehearsal. Oh, and I don't think they'd be so quick to run to the watch if there was anything obviously evil going on in the house! There's a limit to how far bribes go, after all."

They board the boat and cast off as the small man is opening the door for the watch patrol. Wesley boards his own small rowing boat.

Freddie asks Wesley where they are going.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 04, 2016, 03:08:19 PM
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/ruinislandroute_zpsosxajfko.jpg)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on August 04, 2016, 04:27:11 PM
"what's this island like then? built up? Strange place for a dwarf, having all these islands dotted around"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on August 04, 2016, 06:18:30 PM
"It's a deserted manor!" he tells the others. "It's over on Dogs Head Isle, I'll take you over there. I did go already, but there was no one there at the time!"

"It was destroyed during the war, so it might be a bit unstable!" He rows really, really hard.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 05, 2016, 12:19:03 AM
The two boats (the party's larger one and Wesley's rowing boat) travel north, skirting around the various small islands on the edge of Tempelwijk. It's getting dark, but Mannanslieb is shining brightly down, and the water is relatively calm.

After a while, Wesley directs them to change course. Off to the east is the forbidding fortress at Rijker's Island, which serves as both the city's watchpost against the sea and as its fearful prison. Long ago it was home to the city's rulers. These days, they prefer to live somewhere less open to the elements.

[Rijker's Island]
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/rijkersisle_zpsjptkdxbv.jpg)


Rijker's Island wasn't the only dwelling built on the rocky islands at the river's mouth, though it was by far the largest. On Dog's Nose Island, a looming pillar of rock, the van Tongeren family built their manor house. It was destroyed in the invasion of 2201 (during the events sometimes called 'the crisis in Marienburg), and due to the extinction of the van Tongeren line it was never rebuilt.

[Ruined manor on Dog's Nose Island]
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/ruinsisland_zpssqiseg1n.jpg)

The sheer cliffs and dangerous rocks mean that boats can only land at a small beach on the south side of the island. From there, a series of steps cut into the cliff wind up to the ruins of the manor. As the party approach, they see that there are three boats (around the same size as their own) already at the beach. A campfire is burning, though it's not possible to tell if any people are present until they draw closer.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 05, 2016, 03:17:26 PM
Mortus ensures her aura is still up
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on August 05, 2016, 03:35:32 PM

Julian peers towards the campfire, and surveys the cliffside to see if anyone could climb instead of use the steps.

" Grungni forsaken place here, why you'd build somewhere to live with so much sea around you. At least it's a on a good lump of rock. just what are we gonna find here anyway"

*what time is it rufus?*
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on August 05, 2016, 09:12:19 PM
Wesley will land his craft. (Unless stopped by someone else)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 06, 2016, 10:36:20 AM
It's after eleven o'clock at night, but the moon is providing enough light to see by. The cliffs are extremely high and sheer, so only a skilled climber would be able to scale them [this means Julian and Hans].

As the party's boats move closer, they can see that there are people sitting by the bonfire - four or five of them.


(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/islandbeach2_zpsou9dptnj.jpg)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on August 06, 2016, 03:49:49 PM
Wesley lands his craft on the hidden section and will creep towards the camp.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 06, 2016, 09:57:46 PM
Wesley rows up to the beach and then steps off into the shallow water, pulling his small boat ashore. He quickly secures it so it won't wash back out to sea, then starts to creep towards the camp fire.

Freddie brings the larger boat in alongside Wesley's. Max is quick to jump into the knee-deep water and help push the boat onto the sand. Freddie stays with the boat while Julian, Mortus, Admund, Hans, Ragni and Max go onto the beach.

Hans goes up to the cliff face, looking for a safe route to the top. He decides he can make it and starts to climb.

Just then, another boat approaches the party's landing site - it must have been following them. In it is a boatman and... Heinrich!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 06, 2016, 10:11:39 PM
[Hans]

The climb is long, but not too technically difficult. Hans moves steadily but with care, judging each hand or foot-hold before trusting his weight to it. He pauses to rest whenever he reaches a suitable ledge. It's a warm night, and sweat is soon pouring down his back. He hopes his hands won't slip, and wishes he had some chalk to dry them out.

Eventually he reaches the top. Relieved, he hauls himself over the lip of the cliff and onto the thin, coarse grass. He pauses to catch his breath, looking around him. Ahead loom the ruined walls of the old manor, maybe fifty yards away. Numerous lights are burning inside the ruins, and he can hear raised voices. To his right he can see where the steps down to the beach begin. It doesn't look as though anyone is nearby.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 06, 2016, 10:24:47 PM
[Wesley]

Wesley moves closer, staying near the cliffside so that he'll be harder to spot. His feet are silent in the sand, and his cloak masks his shape.

[listen/spot tests for the people (many penalties): all failed]

He goes slowly, but is soon close enough to get a better view. Five people are sitting around a large campfire, cooking sausages on sticks. His finely-developed halfling senses tell him that they're not cooking the sausages very well at all. He can see three men and two women, all human and all fairly young - students, probably. They're dressed (or at least, partly-dressed, since some of them have clearly been swimming) in ordinary clothes rather than in cultist robes or anything of that sort. They're chatting away to each other, but it's hard to make out the words over the roar of the campfire.

If he gets much closer, he's more likely to be seen.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on August 06, 2016, 11:22:25 PM
Admund kicks his legs over the bow, landing in the surf deftly. He grabs the bowline and helps haul the boat ashore at Freddie's direction. He helps unload packs of the other's gear and carry them up the beach near the cliff face to stay out sight. He trudges across the sand as quickly as he can.

Pausing a moment at the cliff, Admund squints to see another boat reaching the shore. Shit, we've got company. He starts to draw his longsword, but the man looks familiar. Heinrich? What in Sigmar's name... He slaps the sword back in the sheath. He waits by the cliff face waiting in the shadow of it see what happens.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on August 07, 2016, 02:17:49 AM
Heinrich pays the boatman and releases his service before jumping into the shallows and striding up on the beach. He'll head toward the group, raising a hand in greeting.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on August 07, 2016, 11:08:09 AM
Julian peers intothe darkness. "Heinrich? Grungnis beard." Julian breaks into a smile and offers his hand jn friendship "good to see you friend, thought you were in Altdorf?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on August 07, 2016, 04:37:51 PM
"Good to see you too, my friend. I was on the way to Altdorf when my brother intercepted me. Turns out he needed my help chasing a particularly hard to catch murderer, and the bastard fled to Carroburg. That was a mistake for him, since strangers in a city are much easier to find. Only took us a couple days to corner the man in his inn and take him. He'll complete the journey back to Altdorf where he'll be relieved of the burden of his head." Heinrich glances at the figure climbing the cliff and the halfling sneaking off into the darkness. "You've made some friends? What are you up to out here in the dark?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 08, 2016, 11:11:52 AM
"Great to have you back, Heinrich," Ragni says, grinning.

"Yes, it really is!" Max says, "I didn't expect you so soon. Um. But this isn't the best time to talk. We're here because we think some cultists are rehearsing an evil play that's going to summon a demon. There's a group of them over there, by that fire. Wesley's gone to look. Hans is the one climbing the cliff."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on August 08, 2016, 08:56:58 PM
Hans peers down from the cliff at the party, frowning as he sees a figure approach them and talk. It's far too dark to see who it is, but it seems to be friendly rather than hostile.

He crouches in place, concealing himself as best he can near the path, watching to see if anyone comes from the manor and waiting for the party to engage the group around the campfire.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on August 09, 2016, 09:35:58 AM
"But I Reckon half these kids don't know what they're doing. The Cult Seem to be targeting students. I think we should try and sort this lot out without going too far, if we leave 'em alive they can tell us what's up ahead, how many are here and what the plans are. I say we spread out and approach 'em slow. Then grab them. Like fish in a net"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 09, 2016, 10:47:48 AM
"I think you're right, Mr Julian, sir," Max says, "some of them could be innocents who've been tricked into coming here. They might think it's a normal play. We should do everything we can to protect them."

Ragni looks unhappy. "I reckon they're all bloody cultists."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 09, 2016, 03:55:08 PM
[Hans]

Hans repositions himself at the top of the stairway. He looks back towards the ruins, but still can't see anything but lights. No one is keeping watch  - the cultists are obviously relying on the five on the beach to warn them of any trouble.

The hubbub of voices amid the ruins abruptly ceases. Everything is quiet for a few moments, before a chorus of voices begin to speak in unison. The words are clear enough to make out:

By the yawning sea the city lies,
There by the marsh, under sullen skies,
Falsehood shines within their eyes,
One shall fall; another rise,
The time approaches.


After that, he can hear only single voices, speaking one at a time. They aren't loud enough for the words to be heard, but the rhythms suggest that the play has begun.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on August 09, 2016, 04:05:35 PM
"Hmmm. Well, innocents will run when the fighting starts, so try not to stab anyone in the back. I see you sent one fellow up the cliff. Is he coming back?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 09, 2016, 04:10:04 PM
"Hans is going to block the top of the stairway," Max says, "to prevent any of the people on the beach from warning those at the top. Um, so he'll be waiting for us to join him up there." He looks across the beach, trying to spot Wesley. "I'm not sure if Wesley is going to come back, or if he's planning to attack on his own! He seems quite impulsive."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on August 09, 2016, 04:21:43 PM
(presuming karl and sig are happy to go with the plan)

"spread out and lets go then. If these are just students getting jumped by the 5 of us with our weapons should be enough to put them down anyway"
Julian will move as stealthily towards the group as possible, charging and striking to stun when he's near enough, or if he's spotted.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on August 09, 2016, 05:51:57 PM
Heinrich will hang back with his longbow and shoot anyone who looks like they're putting up a real fight.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on August 09, 2016, 06:13:54 PM
Wesley will whip out his axe as he sees the others approaching and move to smack one with the flat of his axe. (Though he isn't too fussed if he is clumsy)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on August 09, 2016, 06:33:45 PM
Admund sees the others moving toward the party around the campfire with weapons drawn. He will draw his sword and advance with the others.

As he reaches the people around the campfire, he will attempt to strike to stun another student, not being be rushed by the others. He will attempt to apprehend the rest in order to allow the others to make their way up the stairs.

"Rest of you don't make any sudden moves. You're all under arrest for aiding and abetting a ruinous cult."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 10, 2016, 10:37:45 AM
Wesley is the closest to the people by the fire. As soon as he sees the others approaching, he attacks! He attempts a stun attack, though he has no special training in doing so.

[Wesley (stun attempt, no skill: target unaware, so prone, so autohit): S3+d6 roll of 3-T3 = 3, doubled (prone) to 6. 30% chance of stun: 05, stunned!]

He wacks one of the people around the head with the flat of his axe, and they collapse, unconscious. The other four scramble to their feet, astonished!

Admund arrives on the scene and attempts to stun another one.

[Admund 1 (target not prone. -10 WS for using off hand. +10 for charging): 63, miss]
[A2: 54, hit. S4+1+1+d6 roll of 5-T3 = 8. 40% chance+20 (stun skill): 40, stunned]

He succeeds.

Heinrich stays back, bow readied to give supporting fire if needed.

Ragni charges, reluctantly aiming to stun:

[Ragni 1: 50, hit. S4+1+d6 roll of 2-T3 = 4. 20% chance+20: 14, stunned]

Ragni also stuns his target.

Julian charges.

[Julian 1: 26, hit. S4+1+d6 roll of 2-T3 = 4. 20% chance+20: 99, fail]
[J2: 41, hit. S4+1+d6 roll of 4-T3 = 6. 30% chance+20: 25, stunned]

He too stuns his target.

Only one of the five people is still conscious - the one who was on the far side of the bonfire. He's a short, rather chubby young man, still wet from a swim. He scurries away until his back is against the cliff, raising his hands in the air. "Wait! Wait! I'm rich! I can pay!" he says, obviously mistaking the group for robbers.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on August 10, 2016, 10:57:12 AM
"we're not robbers, we're stopping your damn cult you fool boy"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 10, 2016, 11:11:55 AM
"What do you mean?" the student says, his voice quavering, "what cult? We're just a club. We're... rehearsing a play." He gestures towards his clothes, which are in a heap near the fire. "My purse is over there. You  can take it! If it's not enough, my father will pay to get me back safely!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on August 10, 2016, 11:24:08 AM
"bind him" Julian signals to the group. *aka, finlay doesnt know who has any rope*

"you've accidentaly joined a heretical cult and if you don't keep talking it'll be more than your purse you lose. It's not a play it's a daemonic ritual.

How many of you are here, who's planned this? Talk quick, boy."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 10, 2016, 12:23:53 PM
"But... but it can't be! It's just a play... you know, 'Who art thou to teach and He to learn?' and stuff like that! A lot of pompous dialogue and silly costumes. It's just a bit of fun. Egmond said it would be fun." He shivers. "This isn't fun... I want to go home. Look, I'm not even in the play! I'm just supposed to make sure my father comes to the performance.  But I don't think he will, because he always says he hates foreign theatre, and I think this play is from Tilea or somewhere like that. I've only read one page-" he points to a folded sheet of paper near his clothes "-and to be honest it didn't make a lot of sense to me. Egmond says it's a political satire... I'm studying economy and theology. I don't understand it. I thought satires were meant to be funny.

"They're all up in the ruins. The cast, and the stage crew, and all those cathayans Egmond brought. I don't know how many, exactly. Quite a lot."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on August 10, 2016, 02:40:10 PM
Admund snaps, "Are they armed?"

"We need to get up there, now." Admund says to the others urgently, and starts for the stairs.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 10, 2016, 02:44:36 PM
"Armed? Oh, well, yes, they are. In case of pirates, they said."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on August 10, 2016, 02:45:21 PM
"Cathayans? What are Cathayans doing here?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on August 10, 2016, 02:54:11 PM
Wesley will start to read the page.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 10, 2016, 03:20:40 PM
The student furrows his brow in response to Heinrich's question. "Actually, I did wonder about that myself. I know the den Euwe family has a lot of trading connections in Cathay, but I wouldn't have thought Egmond would hire them as guards."

Max says, "We have evidence that the Cathayan ambassador is himself a cultist, and is financing the Seekers of the Golden City."

"Oh! I swear, I didn't know anything about this! My father is going to be furious."


Wesley picks up the page and reads:

Quote from: The City of Perfect Truth
[act 1, scene 4.]
CHORUS: Dark are the stones beneath the sea,
Dark are the deeds that come to be,
Blind are those that refuse to see,
Those that fear the truth must flee,
The tide encroaches!
(The torture chamber of the Authorities. Here is brought JUSTUS, stripped and chained, by two GUARDS and an INQUISITOR. A TORTURER awaits them).
INQUISITOR: Master torturer, here is Justus: a man accused who will not answer the lawful authorities-
JUSTUS (interrupting): I answer, but the answers I give are not heard.
INQUISITOR: Silence!
JUSTUS: Would you have me speak or not? You are inconstant.
INQUISITOR: Enough of this! Guards, give him over to the torturer.
TORTURER: Aye, let him be laid upon this rack.
(The GUARDS set JUSTUS upon the rack. The TORTURER binds him fast).
TORTURER: Now will you speak as required. See: the wheel turns and makes taut your limbs. Another turn and you will be compelled.
JUSTUS: Of what must I speak? I know all tongues and all wisdoms, even to the birds of the air and the fish of the sea. I will speak of the infinite truth, but are your hearts not already hardened to it? Are not your eyes closed and your ears stopped?
INQUISITOR: I grow full tired of your speeches. You know the charges: you are a liar and a corrupter. You poison minds and summon hatreds. You would destroy our unity.
JUSTUS: Am I to be so accused by those who threaten to rack my limbs?
TORTURER: Aye, such are the pleasures of my chamber. Feel a quarter turn.
(JUSTUS is racked. He winces, but does not cry out).
INQUISITOR: Waste not our time nor your strength. Nor your body nor your will can long survive this. Answer the charges.
JUSTUS: Again I speak, though my words are wasted on you. Hear the truth! Your unity is false, for lesser beings crawl into your midst and sap your strength. Do you deny that the weak flock to this city like leeches to a vein? I would make this city great again. Cast out the weak: let the city be for the people of the city. Let it be strong again behind its walls.
INQUISITOR: Are these your brave truths? They are only petty cruelties. They are the product of a small and fearful mind.
JUSTUS: They are but the first stones on the path that leads to the infinite. Cast out weakness and corruption and there is only strength and purity. Our minds will sing as one. Truth will return to us.
INQUISITOR: Yet how are you to remove these people? It would be bloody work.
JUSTUS: We who follow truth do not fear to draw blood. Though the tide of blood rise unto the very rooftops, still we shall be unblemished.
TORTURER: Shall the wheel be turned?
INQUISITOR: Aye, for his song is not to my liking.
(JUSTUS is again racked, now more harshly).
JUSTUS: Tear out my limbs if you must! The truth will come nonetheless. It is in the hearts of my students, where you cannot pluck at it. It is in their minds, where you cannot quest for it. It is in their souls, where you cannot comprehend it.
INQUISITOR: Master torturer, I fear your arts will not prevail against this man. Yet still the seal of the authorities is upon this warrant, and it must be executed. Do what you can!
(Exit INQUISITOR).
TORTURER: If the rack is not to your liking, we shall try the burning iron. The night is long.
[curtain falls]

Wesley feels a vague compulsion to keep reading, but there is no more.

"See what I mean?" the student says to Wesley. "It doesn't make any sense! And people don't even talk like that."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 10, 2016, 03:59:23 PM
Mortus asks if she can see the page.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 10, 2016, 04:09:40 PM
If Mortus looks at the page, she will recall seeing it before:

http://warhammer-empire.com/theforum/index.php/topic,42718.msg962156.html#msg962156
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on August 10, 2016, 04:26:52 PM
"This is nonesense" Wesley declares. "I mean, it doesn't even rhyme." He hands the page to Mortus. "Let's go and stop them!" He says moving off.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on August 10, 2016, 04:30:27 PM
"are we not going to tie them up?" Julian asks
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on August 10, 2016, 04:44:48 PM
"If this paper is part of some chaos ritual, it should be burned." Heinrich will tie up the kids, tearing off strips of their clothing if he finds no rope.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 10, 2016, 05:55:54 PM
"Burning it would be wise," Max says, referring to the paper.

The student doesn't resist being tied up by Heinrich. Nor do the others, though as they're unconscious it's not unexpected.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on August 10, 2016, 06:12:17 PM
Julian helps tying up the students.

"Who's this egmond, lad?"

To the party "anyone involved with the cathayans must be fairly senior"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 10, 2016, 06:40:15 PM
"Egmond den Euwe," the student says, "heir to the den Euwe family. You know, one of the ten great families! You must be foreigners if you haven't heard of them."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on August 10, 2016, 06:48:24 PM
Grungnis beard. Thatll be hell tk deal with.

And he invited you here lad? Who's in charge?
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 10, 2016, 09:04:10 PM
Mortus will throw the paper into the fire, a cold fear washing over her
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on August 10, 2016, 09:34:31 PM
Hans peers down at the party, the campfire providing enough light to see what's going on. He sighs and shakes his head as he sees the cultists being knocked out rather than killed.

Foolish, he thinks. No point waiting up here.

Hans looks back toward the manor to check no one is coming, then heads down to rejoin the party.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 10, 2016, 10:15:07 PM
"I suppose Egmond is in charge," the student tells Julian, "at least of the Seekers. Though, he's only eighteen, and he hasn't been back in the city all that long. He went to Cathay, you know. Talks about it all the time. Well, anyway, he didn't set up the Seekers. So someone else must have done it. Could be it was the Cathayans themselves." He sighs. "I wish I'd paid more attention, really! Egmond said the Seekers were a lot of fun, and I believed him."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on August 10, 2016, 10:27:14 PM
Julian satisfied he has enough information from the boy will start to lead the group up the hills.

"We ready then? Likely tk be a bloody harder fight up there. And wizards too. Must be some people in on it, even if they're using these rich student's to try an attack their parents too."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on August 11, 2016, 12:22:03 AM
Julian satisfied he has enough information from the boy will start to lead the group up the hills.

"We ready then? Likely tk be a bloody harder fight up there. And wizards too. Must be some people in on it, even if they're using these rich student's to try an attack their parents too."

Heinrich just knocks an arrow and smiles.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on August 11, 2016, 03:01:18 AM
Admund assists in tying up the others as best he can with one hand. He loops a figure-eight knot over each wrist and pulls the lines taught.

"You stay here then lad, don't leave the fire here and you'll be safe. You've fallen in with a dangerous lot." Admund says as he binds up the student.

Brushing the sand off his hand, he turns to Julian. "We need something to disrupt the play. Could you rig a loud or bright flash with some gunpowder to stop the performance? Perhaps just fire a pistol? Then we can strike. If they've already started we have no time to lose. We need to get up the hill."

Admund nods at Heinrich, "Damn, it's good to have you back. You haven't let your marksmanship slide over the past week have you? C'mon, let's get up there."

Admund will start up the cliff immediately.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 11, 2016, 10:59:08 AM
The cliff steps are wide and quite shallow, so the path to the top is a lengthy one. At the summit are the remains of an old goods winch, long collapsed into uselessness.

Above the cliffs, the island is relatively flat. A dusty track, disturbed by the recent passage of many people, leads towards the ruins. To either side the former gardens have become a tangle of weeds and spiky grasses.

The old manor has been gutted by fire and neglect, so that only the outer walls remain. From the party's position at the top of the cliff steps, they can see the front face. Round towers stand at either side - each is hollow and broken, with the one on the east entirely open at the side facing them. The wall between is uneven and has two huge gaps in its length. One is where the old gatehouse would have been. The light from multiple torches makes it impossible to see beyond the wall. Raised voices suggest that the play is continuing inside the ruins.

[you'll need to move closer, and possibly scout around the sides, to see more of the map]

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/ruinislemap2_zps1vpzxx4u.jpg)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on August 11, 2016, 11:32:20 AM
"Good idea admund. I can set up a small bang, more flash and noise than to do any damage, and put 'em off. Then we smash them from the other side. Reckon we need to get a bit closer though. Wesley and Admund, can you check each side and see if anyone is around?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on August 11, 2016, 12:30:20 PM
"Right." Admund nods. "Wesley, you sneak around left as far as you can to the other side. Heinrich, do you want to come with me to the right? Let's see if we can get you and that bow in the ruined tower."

Admund will creep through the brush to the right side, pausing every 6 to 10 steps to listen for a moment.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on August 11, 2016, 02:16:51 PM
Heinrich will follow Admund, climbing the tower or wall if possible to gain a good view of the area.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on August 11, 2016, 04:15:39 PM
"right o!" Wesley states enthusiastically. He heads off to the left in a sneaky halfling fashion.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 11, 2016, 09:22:34 PM
[Wesley]

Wesley sets off through the tangled vegetation. The brambles scratch at his ankles. He ignores them, stepping soundlessly towards the ruins. As he moves past the front tower, he sees that the walls run back all the way to the northern cliff face. They are as dilapidated as the front wall, with two large gaps. On the cliff edge, almost leaning out into space, is another round tower. This one is in much better condition. Though the roof is missing, a wooden platform has been built onto the broken stonework, and his keen halfling eyes see that there is a group of people up there. Someone has constructed the platform to allow the tower to serve as a watch post again.

Looking though the gaps in the side wall of the ruins, he can see that a wooden theatrical stage has been erected. Actors are moving about on stage in front of an audience... but his attention is drawn to something else. Standing just inside the broken walls is a small group of people, chatting and smoking pipes. There are two humans (one male, one female), a male halfling... and a female halfling. It's her!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on August 11, 2016, 09:39:49 PM
Wesley will retreat and relay what he saw to the others. "It's her!" he declares. "Shes with a couple of humans and a halfling, they're clearly brainwashing her! She isn't even tied up! It's so devious! Quickly, we have to rescue her!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 11, 2016, 09:43:41 PM
[Heinrich and Admund]

Admund and Heinrich walk around the right-hand side of the ruins, taking care not to trip on the rough ground. Past the tower, the walls run right to the cliff edge, and from there continue north along it. Another great gap yawns in that section of the wall.

No one seems to be nearby, so they go right up to the wall. Admund gives Heinrich a boost up... Heinrich then pulls himself up onto the wall. just east of the ruined tower. The first thing he sees, down on the water below the cliff, is an anchored ship of Cathayan design.

He looks towards the center of the ruins. A wooden stage, complete with curtain, is set up there. On stage a noble woman entreats a solemn trio of judges to release her mentor, but they are unmoved by her pleas. The actors wear peculiar costumes, unlike any fashion he's ever seen. He can see something of the bustle behind the stage, where the crew scurry about with props and actors hurry to change costumes. Before the stage is a small audience, maybe thirty strong. Some of the audience looks like students, but others are armed cathayans. There are also small groups of people scattered around the area.

Past the stage, on the cliff edge, a wooden platform has been constructed atop one of the ruin's towers. More people are up there, and from that position they will be able to communicate with the ship.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 11, 2016, 09:44:03 PM
[Map]

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/ruinislemap3_zpszm8dy2xx.jpg)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 11, 2016, 09:49:56 PM
When Wesley returns, Max says, "Oh, that's terrible, Mr Tumblebarrow! Maybe we'll be able to grab her somehow and get her away from the cultists, before they know we're here?"

"Aye, sounds good to me," Ragni says. "I reckon this play will go on for ages, like plays always do. So we've got loads of time. We can fetch this halfling lass first and still have loads of time to axe the others before they get to the end."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on August 11, 2016, 10:38:25 PM
"If the Cathayans are here, maybe the Ambassador is too" says Hans to Julian. "If that's so, we need to destroy him. He must be at least as dangerous as Etelka was."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on August 12, 2016, 01:05:11 AM
Boosting Heinrich up on the wall with a grunt, Admund sits down quietly against the wall in the east corner of the tower and wall and catches his breath from the climb up. He pops the cork from his waterskin and wipes his mouth with arm. Replacing the cork, he whispers up to Heinrich, "What can you make out?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on August 12, 2016, 03:36:33 AM
Heinrich whispers back down to Admund: "There's a lot of people, but only the Cathayans seem armed. One of the towers has been partially repaired to serve as a guard post. There's a Cathayan ship on the other side of the fortress. Could be trouble. Maybe Mortus can set it on fire to cause a distraction?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on August 12, 2016, 03:31:59 PM
"Shit. Admund whispers, "Right, sit tight. I'll relay this to the others. Mortus might be able to make a good distraction."

Admund scurries back to Julian as quietly as he can and relays what Heinrich observed. He suggests that Mortus could set the tower alight, or for Han's and Wesley to dispatch the guards so they can't signal, before returning to Heinrich and waiting.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on August 13, 2016, 06:00:28 AM
"Excellent!" Wesley replies to Max and Ragni. "lets waste no time and go rescue her! Then we can kill all these bad men!" He turns and starts back to the halflings and humans.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 16, 2016, 06:21:07 AM
"I can cause some trouble," Mortus says, "but it'll make them well aware we're here,"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on August 16, 2016, 12:29:37 PM
"Don't care about the fool girl. But I'll take out a guard" nods Hans, agreeing with the plan.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 17, 2016, 06:04:56 PM
Mortus wilk prepare to double fireball the stage.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 18, 2016, 10:50:15 AM
[Hans, Wesley, Max]

Wesley leads Hans and Max around the ruins to the west, past the front tower and then along to the first break in the wall. The group he saw before - two humans and two halflings - are still there, chatting and smoking. They aren't watching the play that is going on some distance behind them.


[Mortus, Julian, Ragni]

Julian, Mortus and Ragni head north towards the ruined gatehouse. Directly ahead of them is the crowd watching the rehearsal. Beyond, they can see the elevated stage where the play is proceeding.

Mortus can now sense that the winds of magic are swirling around the stage. It makes her feel nauseous.


[Heinrich, Admund]

Heinrich and Admund go back east, past the tower to the broken section of wall beyond it.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 18, 2016, 06:21:03 PM
Mortus will double fireball the stage.   Whatever is happening there must stop.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 18, 2016, 09:51:25 PM
On stage, the chorus thunder out the argument for a new scene:

"Now does the golden song ring out,
Now does the wheel turn at last about,
Now let authority fall into rout,
Now let the certain return to doubt,
The Truth reproaches!"

A woman in purple robes, edged in gilt, speaks her lines from behind an elaborate mask. "Lady Ligella, often have we spoken in happier times. Yet do I feel I we no longer speak as one. Can we not resume our old acceptance?"

Another woman, gowned in brilliant white, hides her face with a simple domino mask. "High Priestess, you know the content of our quarrel. Let Justus be discharged of sin and all shall be forgiven."

A third woman, who wears a red gown and a striking mask of mirrored steel, answers. "Justus seeks not to kneel to mortal authority. His eyes are on the beyond, so that he sees not the world. This cannot be."

"Indeed, it is prideful," the woman in purple says. "The gods call for his punishment."

"And do you speak for the gods, High Priestess?" the woman in white says.

"It is my office to do so."

"Then you speak blasphemy, for the gods are infinitely remote from the world. You do but guess at their wishes. None can do more. Only Truth is tangible."

"Lady Ligella, you must speak with care. The fate of Justus can be yours also."

"I am not to be threatened. Attend! This has Justus forscried: that the Westerners shall take the city, falling upon us unseen in their black ships. The authorities shall fall to them, and their strange pleasures shall wreak agony among our streets. Yet the Truth will defeat them in the end, and drive them out, for they understand it not. Only those who follow the Truth - who follow Justus - shall be saved."

"Lady, you have lost your reason," the woman in red says, "this is sad."

"It is vicious," the woman in purple says. "It is the wicked influence of Justus. He must be scourged through the streets, and afterwards burned. Only this can cure the Lady Ligella of her insanity."

"Justus must be tried fairly," the woman in white cries. "Are you become tyrants, to deal pain and death without recourse?"

"There are crimes that must not be given voice," the woman in red says, "for that voice may bring down palaces."

The scene continues.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on August 18, 2016, 10:40:48 PM
Heinrich knocks an arrow, waiting for whatever the others do to disrupt the play.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on August 19, 2016, 02:17:25 AM
Admund moves slowly to Heinrichs right, and stops in the shadow of the ruined walls and waits. He scans about looking for movement, and waits for the signal. C'mon... C'mon... he says under his breath impatiently. The play is making him uncomfortable.

Admund will stay near Heinrich, out of site, and defend him as he delivers arrows. If anyone approaches Heinrich, he will spring out and intercept them.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on August 19, 2016, 10:30:47 AM
Hans draws his sword and lasso. When he sees the group smoking and laughing, he scoffs. "Looks like idiot kids to me, son. We've got much bigger problems than them. Don't do anything stupid, now. I'm going to try to scale a wall and take out some guards."

Hans sets off back towards where he saw some guards on an upper level, seeing if there's a way he could climb up without being noticed.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 20, 2016, 05:20:10 PM
[Hans]

Hans creeps towards the clifftop watchtower. He reaches the northmost gap in the wall: from here, the ruined wall runs directly along the edge of the cliff. Looking down, he can see the sea thundering against the rocks far below. The watchtower adjoins the wall, and he can see that there is a group of people up on the platform. He could climb the wall, walk along it, then climb up the tower to the platform. However, he'd be quite visible to the people on the tower while doing so.


[Wesley, Max]

Wesley and Max continue to watch the two halflings and two humans. They're close enough to hear what is being said: they're talking about how dull the play is.


[Heinrich, Admund]

Heinrich and Admund wait for the others to take action. No one has noticed them so far.


[Mortus, Julian, Ragni]

Julian unshoulders his pack and quickly takes out a bomb. With Ragni's help, he sets it up in the gap in the wall where the old gatehouse was. He stands by to detonate it.

Mortus casts fireball at the stage [-8MP]. The orbs of flame scream over the heads of the audience, towards the actors... but before they reach them, the flames are caught in a howling vortex of magical energy. They break apart, turning into long streamers of fire that whirl around the stage without harming it. It looks like an unusually impressive theatrical effect. A gasp comes up from the audience. The actors don't react at all.

Mortus realises that the storm eddy she sensed in the winds of magic has disrupted and consumed her spell.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 20, 2016, 07:10:04 PM
Mortus starts hyperventilating in short sharp bursts her eyes frantically searching for the wizard or any reaction from the actors.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on August 21, 2016, 12:25:00 AM
Admund's eyes follow the orange streaks across the dark sky. His jaw drops as they break apart in a beautiful yet terrifying display of power.

"Gods...Heinrich you see that? We better move in. We have to break this up before it gets worse. Let's follow the wall around and get toward back stage. You can feather these cunts well from the next tower up there."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on August 21, 2016, 04:11:30 AM
Hans hears the gasp of the crowd and turns around, half expecting to see a demon appearing. All he sees is the audience gasping and pointing to the stage, but from where he stands he can't see what's got them so excited. He looks up to see if the guards have been distracted and if they have, he begins his climb up the wall.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on August 21, 2016, 05:10:54 AM
Heinrich glances at Admund, whose face was so briefly illuminated by the fireballs Mortus launched into the sky. He is confused, because he distinctly remembered those things exploding before. Now it was little more than a very pretty light show. At Admund's suggestion he just shakes his head. "We have to stop whatever it is they're doing, and I think we have to stop it now." In one smooth motion he raises his bow and draws the knocked arrow to his cheek, squinting down the shaft. He takes aim at the the woman in purple on stage and looses.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 21, 2016, 11:46:21 PM
[Hans]

Hans can see four guards on the watchtower platform - they've moved to the edge and are staring towards the stage. Acting quickly, Hans pulls himself onto the wall. He moves along it, ignoring the terrible drop to his left, and reaches the tower.

[Is he noticed? dice rolls = no]

The weathered stones of the tower are easy to climb. He reaches the top and looks over - there are only the four guards, and they're still looking towards the stage. All are cathayans with leather armour, swords and crossbows. An unlit beacon fire is at the centre of the platform, and several signalling mirrors are nearby.


[Wesley, Max]

"What was that?" the female halfling says, turning to look at the stage. "Fire? Was that supposed to happen?"

"They did promise this would be exciting," the male human replies. "The Golden City! The Truth! All of that stuff."

"I'm not sure," the female human says. "I thought the fire came from over there-" she gestures "-by the old gates. It could be trouble. We should tell Egmond."

"I'll go!" the male halfling declares, and starts to rush towards the backstage area.


"Is that your friend, Mr Tumblebarrow?" Max whispers to Wesley, indicating the female halfling. "She doesn't look like a prisoner. What shall we do?"


[Mortus, Julian, Ragni]

When Mortus looks at the stage now, she no longer sees costumes and props. The actors have become tall, shining beings with blank faces. They speak their lines in discordant voices, the words floating on the air as glowing sigils. Aetherial winds howl around them. At the middle of the stage, a golden light - faint, but increasing - hums with infinite voices speaking at once. Mortus blinks, and sees only the actors again.

"Huh, didn't work," Ragni says. "So, do we charge then? We lighting this bomb, boss?"


[Heinrich, Admund]

Admund is about to set off for the back stage area when Heinrich decides to take his shot at the stage.

[Heinrich (longbow): 18, hits right leg. S4+d6 roll of 1-(stuff!) = 0 wounds]

His arrow strikes the woman in purple, clearly lodging in her costume. But she doesn't appear to notice - she continues with the scene, as do the other two actors. Heinrich isn't sure if the arrow was deflected by some magical force or if it was just an unlucky shot.

Some of the people in the audience notice the arrow and start to look around them.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on August 22, 2016, 07:26:54 AM
Bloody jelly burning my damned net Hans thinks, somewhat bemused.

[Do any of the guards have torches lit?]

If it is safe [falling distance causing no damage] Hans whispers the command word of the ring, wishing for attacking speed to match Captain Graveland [+1 Attack] and jumps down, sword drawn, hoping to surprise and overpower the guards before they get the signal going.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 22, 2016, 10:39:33 AM
Mortus' ragged breathing get worse, her body shakes completely and she frantically rubs her eyes with the heel of her palms until they are red and puffy.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on August 22, 2016, 11:40:50 AM
As Julian watches Mortus' fireball dissipate harmlessly he sighs "Grungni be damned, they must be using magic already. Looks like we got to disrupt this with some good old fashioned Dwarven Engineering"
He will rig a bomb with a short fuse and light it, before moving round to the right with Heinrich and Admund, when the bomb explodes he will advance towards the stage trying to be reasonably discrete hopefully while the audience panics.
He will look for people who have reacted to the bomb in a manner suggesting they are ready to fight.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on August 22, 2016, 07:01:10 PM
"She's clearly under Stirland syndrome!" Wesley replies. "She must be under their spell! Figuratively anyway." He hefts up his axe. "Let's go save her!" he runs into the area brandishing his axe. "Get away from her you cultist vulvas!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 27, 2016, 09:55:14 PM
[Hans]

Hans invokes the power of Etelka's spell ring, and immediately feels as though he is moving much faster than normal. He leaps over the broken wall-top onto the newly-built wooden platform. He sees that two of the guards are carrying lit torches, so he attacks one of them first.

[surprise round]

[Hans 1: 67, miss]
[H2: 08, hits body. S4+1+d6 roll of 3-T4-A(ineffective, more than 3 damage) = 4 wounds]
[H3: 18, hits right leg. S4+1+d6 roll of 6! (add damage = yes)+6!+5-T4 = 18 wounds! Maxed critical to leg: leg severed, bleeding to death]

He deals the man a blow to his back that unbalances him, then hacks off his leg with an incredibly savage swipe. The guard falls down onto the platform... then rolls off and crashes to the ground below. His leg stays behind.

The other three turn to face Hans, astonished looks on their faces.

[end of round]



[Wesley and Max]

Wesley charges out of the shadows, axe raised threateningly. Max follows him, his own axe ready.

The female halfling and the two humans turn to look at them, clearly surprised by the interruption and by Wesley's peculiar choice of words. All three are fairly young and are expensively dressed. They are armed only with daggers at their belts.

"Do you know this... person, Dandelion?" the female human asks the halfling.

The halfling narrows her eyes. "Wesley Tumblebarrow!" she says, "what are you doing here! Have you been following me?"

"Uh, I'm not sure what's going on here," Max says, "but I'd advise all of you to go back to your boats. This play is actually a demonic ritual, and it's about to be stopped. By force."

"Don't be absurd," the male human says. "This is a private rehearsal. You should leave before the Cathayans see you, or you probably won't leave at all."

At that moment, there's a loud thump as a guard falls from the watchtower and impacts with the ground. All three of them turn to see what's happened.


[Hans again]

Hans attacks the other man who has a torch.

[Hans1: 64, miss]
[H2: 21, hits head. S4+1+d6 roll of 3-T4 = 4 wounds]
[H3: 42, hits right arm. S4+1+d6 roll of 5-T4 = 6 wounds. Critical to arm: dead!]

He lands a stunning blow to the guard's head, then, cutting downwards, severs his arm at the elbow. The guard collapses. The torch, held loosely by the amputated hand, stays lit.

The other two guards draw their swords and attack Hans.

[GuardA 1: 82, miss]
[GA 2: 48, miss]

[GuardB 1: 93, miss]
[GB 2: 54, miss]

Neither is able to land a solid blow.

[end of round]


[Mortus]

Mortus's mind goes back to reading act one of the play. The words - awkard and mundane - reverberate inside her head. The Golden City, the Truth, the Silent Visitor... She recalls the bitter cries of Ligella as the visionary Justus is dragged before the tribunal: 'Not upon him, oh judges, not upon him!' Then the stern contempt of the judges, and the procession of false witnesses, and the quiet defiance of Justus himself. Then comes the Visitor, about to reveal his true self only for the curtain to fall. Mortus feels again the longing to know what happens in act two, but it is a longing to look upon things horrible. Act two will shatter the minds of all who are present. Act two will call the Silent Visitor to this world.


[Julian and Ragni]

Julian lights the fuse, then tells Ragni to follow him to Heinrich and Admund's position. His timing is precise. Just after they arive, the bomb explodes. There's a huge roar, the noise of which bounces back and forth off the stone walls, and a flash of light.


[Mortus again]

Julian's explosion isn't close enough to harm Mortus, but it does shock her back to herself. Some of the horror and helplessness she was feeling in the face of the power of the Lord of Changes drains away.


[Heinrich, Julian, Admund, Ragni]

The blast doesn't cause any damage, other than scorching the ruined walls. But it draws the attention of the audience away from the stage. They turn to see what has happened, many of them coughing at the gunpowder-tinged air. But while most of the audience look confused and frightened, the Cathayan guardsmen among them all look towards one man: a short, round man in a long robe of gaudy silk who is watching the play from right in front of the stage. This man calmly calls out orders to the guards (speaking in the Cathayan language). Four of them move to shield him from possible harm, while another five head towards the site of the explosion.

On stage, the actors continue their scene without pausing. Heinrich shoots at them again.

[Heinrich (longbow): 44, hit. S4+d6 roll of 1- (stuff!) = no effect!]

Again, his arrow is perfectly on target, but fails to cause any harm. The actor playing the role of Ligella speaks a final rhyming couplet, and then all three exit the stage. Another scene is about to begin.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on August 27, 2016, 10:46:14 PM
Heinrich curses in frustration, and tosses aside his longbow. "Come on Admund, let's see how they speak with no throats!"

Drawing his axes Heinrich charges across the courtyard toward the Cathayans in front of the stage.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on August 28, 2016, 02:23:10 AM
As Hans carves through the first two Cathayans, he feels very strange, as though his opponents are moving underwater. As the bodies tumble off the ledge, he snarls and turns to the guard closest to the dropped torch, focusing his attention on him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on August 28, 2016, 02:59:11 AM
Admund watches the arrow strike the actor, but do nothing. What in Sigmar's name is this? Admund's right arm itches in it's sling, and he shifts uncomfortably.

As Heinrich draws his axes, Admund raises an eyebrow at his impetuous charge. He rises from crouching in the shadow nearby, half in surprise at his charge. Admund draws his blade, "Good to have you back Heinrich." And follows behind Heinrich.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 28, 2016, 12:49:03 PM
Mortus will run on stage.

"Thy witness list is not complete and nor has this court heard all.   I demand that the judges listen fully and completely to all who would speak before them," she bellows.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on August 28, 2016, 04:51:15 PM
Julian will charge Captain Cathayan, when he gets close enough to be heard he shouts "heretic scum"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on August 29, 2016, 09:17:48 AM
Wesley looks so heartbroken that she isn't glad to see him. "It's true! They're summoning something! There's witch hunters here to stop them! I'm going to save you!" he starts towards the girl. "Quick!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 31, 2016, 10:51:14 PM
[Hans]

[Panic tests for guards: one passes, one fails]

One of the two remaining guards backs away from Hans, heading for the ladder that leads down to the ground. The other stays in combat. Hans attacks him.

[Hans 1: 75, miss]
[H2: 97, miss]
[H3: 08, hits body. S4+1+d6 roll of 6! (add damage = no)-T4 = 7 wounds]

He lands a substantial hit on the guard's body. The man reels back, but rebounds and attacks again.

[guard1: 76, miss]
[g2: 48, miss]

Just then, Julian's bomb explodes over by the ruined gatehouse.

[end of round]

Hans strikes again.

[Hans 1: 03, hits right arm. S4+1+d6 roll of 4-T4 = 5 wounds. Critical to arm = dead!]

He slices cleanly through the man's shoulder. He falls, spraying blood.

Hans is now alone on the platform. The fourth guard is hastily climbing down the ladder towards the ground.



[Wesley and Max]

"Someone fell from the tower!" the female human says. "I think there's a fight going on!" She and the male human rush towards the tower.

Dandelion stays behind. She turns back to face Wesley and Max. She's about to speak when Julian's bomb goes off.

"Did you do that?" she says, when the noise has stopped reverberating off the walls.

"Our friends did," Max tells her. "We're not alone."

Dandelion looks confused and afraid. "Witch hunters?" she says, uncertainly. "Perhaps it would be a good idea to leave."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 01, 2016, 12:09:46 AM
[Heinrich, Mortus, Julian, Admund, Ragni]

Heinrich, Julian, Admund and Ragni charge towards the Cathayans. Mortus also runs forward, but is heading instead for the stage. As the five of them run, most of the audience is milling around in panic.

Heinrich reaches one of the Cathayan guards and attacks.

[Heinrich 1: 35, hits right arm. S4+1+d6 roll of 5-T4 = 6 wounds (WS drain from magic axe triggers)]
[H2: 54, hits left arm. S4+1+d6 roll of 2-T4 -A1 (leather armour effective vs damage level) = 2 wounds (axe trigger)]
[H3: 89, miss!]
[H4 (off hand): 43, hits right arm. S4+1+d6 roll of 2-T4 -A1 = 2 wounds. Critical = dislocated wrist!]

His axes strike home multiple times, the last blow crunching the man's wrist and causing him to drop his sword. Crying out in pain, he staggers back into the crowd.

[opponent defeated!]


Admund is also faced with a guard.

[Admund 1: 62, miss]
[A2: 72, miss]

Unused to fighting left-handed, Admund is unable to score a hit. The Cathayan attacks back.

[Guard 1: 43, miss]
[G2: 29, hits left leg. S4+1+d6 roll of 3 - T4-A1 = 3 wounds. Dodge blow: 24, dodged!]

Admund darts aside as the guard's sword cuts towards his leg.

[fight continues]


Mortus looks like one of the audience members rather than a threat, so the Cathayans ignore her. She continues to head toward the stage.


Ragni attacks a guard.

[Ragni 1: 69, miss!]
[R2: 78, miss!]

[Guard1: 41, miss]
[G2: 40, hits head. S4+1+d6 roll of 3-T6-A2 = no damage]

He misses his attacks. The guardsman's sword bounces off Ragni's helmet with a loud clang. Ragni swears at him.

[fight continues]


Julian has his sights set on the Cathayan leader, but is intercepted by a guard.

[Julian 1: 30 , hits head. S4+1+d6 roll of 1-T4 = 2 wounds]
[J2: 34, hits left arm. S4+1+d6 roll of 5-T4 = 6 wounds]
[J3: 61, hits right arm. S4+1+d6 roll of 4-T4 = 5 wounds. Critical = arm broken, bleeding to death]

His runesword shatters the man's arm. He collapses, blood pouring from the wound.

[opponent defeated!]


Mortus reaches the stage and climbs onto it. She feels nauseous as she passes through the magical disturbance that surrounds the play. Her head spins, and distorted voices clamour at her ears. She closes her eyes to concentrate, then shouts out her improvised line about witnesses and judges.

A reply comes at once:

"Let it not be said that the justice of the city is vainly promised. The authorities hear all, and would not see a man convicted idly. Speak if you will! The trial is far from ended."

Mortus opens her eyes. She is standing on the stage, which has been set for the courtroom scene. She can see the things around her clearly, but beyond the edge of the stage there is only a blur of colour. She cannot see the audience or her friends.

The woman in red, with the mask of mirrored steel, is the judge, and it is she who has spoken. The woman in purple is here also, as is the white-clad Ligella. The prisoner Justus wears a grey robe and a simple wooden mask. Two guards stand beside him, armed with oddly-recurved swords and with masks shaped as grinning demons. Also in attendance is a man in green robes with a smiling golden mask. Beside him is a black-robed man with a bronze mask.

Eight actors. Mortus thinks there should be nine.

The actors wait for her to speak again.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on September 01, 2016, 04:26:28 PM
Heinrich dismisses the now unarmed man and continues to try to hew his way through the Cathayans. He is dimly aware that Admund indeed followed him, and he is releived to once more be able to trust his back to familiar allies. Julian's bellows and the sound of that fearsome dwarven sword scything through armor and flesh with equal ease nearly bring a smile to the grimly set mouth below the darkened steel sallet helm covering most of his face. He bellows in turn as he raises his axes back to the work of chopping down this human thicket.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 01, 2016, 04:45:19 PM
Julian's momentum takes him into the guard before his opponent is ready at all. Barrakul rings off the Man's helm, dazing him, before Julian in the same swirling swordblow strikes a deep blow on the foreigners left arm.
Twirling the sword round Julian smashes it through the man's arm barely breaking his stride.

He raises his shield higher, and sets off towards the captain again, hoping to knock ano other would be interceptors aside with his bulk and armour.

"we've got to get to the captain and the stage" Julian bellows to his companions
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 01, 2016, 08:48:29 PM
"Should the court not be fully assembled?" Mortus demands.   "I feel that there is one absent and would not repeat myself."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 01, 2016, 09:08:53 PM
[Mortus]

The black-robed man approaches. He holds out a white mask to Mortus. The design is a thin, angular face - perhaps that of an elf.

The judge speaks again.

"All are present. Much have we heard of the many crimes of Justus; much also, from the Lady Ligella, of his virtues. We would hear from you also."

Now the black-robed man speaks to Mortus.

"Declare yourself to the court. Then speak, but speak only truth."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on September 01, 2016, 09:21:10 PM
"Definitely!" declares Wesley. "If you go down to the beach there's another halfling guarding a boat! He can keep you safe if you tell him you're with us!" He looks around. "We need to stop this demon thing though!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on September 01, 2016, 11:35:52 PM
Hans shivers slightly as the guards seem to split apart under the weight of his blows, the feeling of power disconcerting and unnatural. He gathers his senses as he sees the last guard flee down the ladder. He grabs whatever is closest and heaviest [the braizer? the mirror?] and hurls it down at the retreating guard's head.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 02, 2016, 10:36:24 PM
Admund's attempt to strike are clumsy and hasty. He grunts in frustration, trying to get used to using his sword left handed. He kicks a leg aside to dodge the swipe from the guard. He will deftly bring his sword around and drive it into the guard's side.

Admund will continue to fight and do his best to keep with Heinrich.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 03, 2016, 02:28:57 PM
[Hans]

The beacon is too large to be picked up, but the signalling mirror should be suitable. Hans puts down his sword and grabs the mirror... then hurls it after the climbing guard.

[Hans (improv missile: -10BS): 77, miss]

The mirror glances off the ladder on the way down and bounces past the guard without hitting him. It shatters on the ground below. The guard pauses for a second, looking up at Hans, then carries on climbing. He reaches the ground. Hans picks up his sword again. His actions on the tower have drawn some attention - a few people are heading towards it. Most though are distracted by the disorder around the stage. He looks towards the anchored Cathayan ship, but sees no sign that its crew are aware of any trouble.

[he can disable the beacon if he wants to spend the time]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 03, 2016, 02:35:32 PM
[Wesley and Max]

Dandelion smiles at Wesley, though it's not a terribly convincing smile. "Thank you, Wesley," she says, "I'll go straight to the boat. I'd only be in your way if I stayed - you and your friends are the experts in fighting witches and whathaveyou, after all! You're so brave."

Max frowns. "Um, Wesley... I don't know if she should leave on her own... still, Hans could probably do with our help."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 03, 2016, 03:22:32 PM
[Heinrich, Julian, Admund, Ragni]

Admund fights on against the guard.

[Admund 1: 18, hits right leg. S4+1+1+d6 roll of 3-T4 = 5 wounds]
[A2: 44, hits left arm. S4+1+1+d6 roll of 4-T4 = 6 wounds. Critical to arm = dead!]

He tries to drive his sword into the man's side, but has to change tack to avoid a counter-thrust. Instead, he deals a shallow cut to the guard's thigh. Drawing back, he swings the elven blade into the guard's left arm. The weapon shears through flesh and bone, ultimately cutting through into the body. Admund leaps backward, the sword coming free with its usual unnatural ease, and the dead Cathayan falls to the floor. Some of the nearby audience members scream in horror! Admund continues towards the stage.


Heinrich keeps moving. A pair of confused students blunder into his path...

[Heinrich I test: 02, pass]

...but he sidesteps them easily and carries on. Another Cathayan guard steps in front of him, sword raised.

[Heinrich 1: 68, miss!]
[H2: 33, hits right arm. S4+1+d6 roll of 5-T4 = 6 wounds (axe triggers)]
[H3: 02, hits hits right arm. S4+1+d6 roll of 1-T4-A1 = 1 wound (axe triggers)]
[H4 (off hand): 50, hits head. S4+1+d6 roll of 2-T4-A1 = 2 wounds. -1 critical to head = 73, concussed!]

He slashes the guard's arm with his magical axe, then strikes him heavily on his steel helm with his off-hand axe. The man is knocked out immediately and falls to the floor.


Ragni fights on.

[Ragni1: 81, miss]
[R2: 58, hits right leg. S4+1+d6 roll of 4-T4 = 5 wounds]

His axe draws blood from the guard's leg. The Cathayan retaliates.

[Guard 1: 62, miss]
[G2: 91, miss]

But fails to hit Ragni.

Of the five guards that were moving towards the explosion site, all but the one fighting Ragni have been killed or disabled.


Julian rushes towards the Cathayan leader and his four protectors. But just then, someone shoves a student into his path!

[Julian I test: 100! Fail! ! ! ! !]

Julian can't change direction fast enough. He collides with the person, knocking them flying but also losing his own footing. He goes into a roll as he falls.

[Dex test or drop weapon: 10! pass]
[S3 hit from fall+d6 roll of 3-T7 = no damage]

He keeps tight hold of his sword, and absorbs the impact from the ground without harm. Slightly embarrassed, he starts to get back to his feet.


The robed Cathayan leader, safe behind his four guards, raises his hand and flourishes an ornate ring he wears. He shouts "Tsien-Tsin!" Multiple bolts of pink flame streak from the ring and crash heedlessly into the crowd!

[Spell hits d6+3 targets: 1+3=4. Hits four random targets, potentially including Heinrich, Julian, Admund and Ragni. (dice rolls!) Hits 3 audience members and Ragni/the guard he's fighting. Dice roll. Hits guard. Vs guard: Sd6+2 = S5+d10 roll of 4-t4 = 5 wounds. Critical hit: dead]

Three of the bolts of flame strike people in the crowd. One almost hits Ragni, but instead engulfs the guard he's fighting against. All four of those struck by the flames are consumed utterly and immediately, leaving only sparkling ash behind. From the ashes rise four hideous, demonic creatures. Each has skin of livid pink, with a leering face set into its chest and a varied number of clawed limbs. These four horrors begin to howl and shriek, driving the crowd into an even greater frenzy of panic.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on September 03, 2016, 06:24:00 PM
Heinrich ducks out of the way of one of the bolts of pink flame, though it flew fairly wide of him as it struck an audience member. When the poor man was consumed by fire he felt a moment of pity, which turned to disgust as the man was transmuted into a twisted horror. Anger rose in Heinrich. Damned daemons! How many lives would be ruined by the aptly named Ruinous Powers? How many fools would be consumed by dabbling in forces they did not truly understand and could never truly control. The sorcerer must die. That would be the only small meter of justice that could be served for these poor souls consumed by twisted magics.

Heinrich bellows as he comes to blows with the nearest horror: "Verena! Justice! Death to the servants of evil!"


Heinrich will concentrate on killing the sorcerer, killing daemons when they come at him, but the sorcerer will be his priority.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 03, 2016, 08:23:27 PM
Admund slides his sword effortlessly free from his foe, the gore on the blade appearing black in the dim light. He pivots and continues his advance.

The pink flames roar past catching Admund by surprise. He sees a bolt heading for Ragni, and cries out the dwarf's name vainly trying to warn him. He can't spot Julian in the crowd, and contemplates turning back to help. Admund grips his sword tighter as the horrors appear. The vile magic makes Admund whirl back toward the sourcerer with cold resolve.

He whispers a quiet prayer under his breath, and raises his sword.  Admund echoes Heinrich's cry and bellows, "Sigmar! For Heldenhammer!!!" He follows Heinrich forward.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on September 03, 2016, 09:05:58 PM
[Wesley and Max]

Dandelion smiles at Wesley, though it's not a terribly convincing smile. "Thank you, Wesley," she says, "I'll go straight to the boat. I'd only be in your way if I stayed - you and your friends are the experts in fighting witches and whathaveyou, after all! You're so brave."

Max frowns. "Um, Wesley... I don't know if she should leave on her own... still, Hans could probably do with our help."

"She wouldn't lie! She's too special!" he declares through boob googles. "Let's go help the fight!" he shouts as he runs towards the fight, as soon as he gets near he will try to butcher someone.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on September 03, 2016, 11:54:53 PM
Hans swears furiously as the mirror bounces past his target, then glances around at the men approaching the ladder. He quickly decides to disable the brazier as best he can, and if he has time he'll load his crossbow pistol.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 05, 2016, 03:54:37 PM
[Hans]

Hans looks down at the people near the base of the tower. The guard who escaped him has drawn the attention of two others, who are now returning to the tower. Another couple of people, who look like students, have come close enough to see the fallen body of one of the guards Hans killed, and are about to leave again.

Hans goes to disable the beacon, to prevent any chance of the ship being contacted. It's not a skilled job - he just has to tip it over and drop the flask of oil over the wall. Once he's done that, he starts to load his crossbow pistol. Looking down again, he sees that the two students have indeed run off. The three guards have reached the ladder and one is starting to climb up. One of the others has a loaded crossbow which he is pointing at the tower platform, ready to shoot Hans if he sees him. Hans ducks back and finishes loading the crossbow pistol.


[Wesley and Max]

Max hesitates for a moment, then agrees that joining the fight is more important than worrying about what Wesley's love interest is going to do. As Dandelion scurries off through the gap in the wall and away towards the beach, Wesley and Max run towards the tower. They arrive to see three Cathayan guards: one is climbing the ladder to the platform. A second is about to follow, and a third has a crossbow pointed up at the tower platform. Wesley and Max catch a glimpse of Hans up there. The guards have their attention fixed on the tower.

[do the guards notice Wesley and Max: dice rolls = no!]

Wesley charges the crossbowman from behind!

[surprise attack]

[Wesley: 33, hits right arm. S3+d6 roll of 3-T4-A1 = 1 wound]

He draws blood from the man's arm.

Max rushes up too and attacks the same man.

[Max: 09, hits right leg. S2+d6 roll of 6! (add damage=23. yes!)+3-T4 = 7wounds!]

Max somehow deals a deep cut to the guard's leg with his axe! The man stumbles, turning to face them. The guard on the ladder keeps climbing, but the other one turns to see what's happening.

[end of surprise round]

Wesley attacks the injured guard again.

[Wesley: 34, hits left arm. S3+d6 roll of 5-T4 = 4 wounds. Critical to arm = dead!]

He brings the axe around with considerable force, sheering through the guard's arm and into his side. He collapses, dead before he lands. The crossbow hits the floor and goes off, the bolt disappearing into the darkness somewhere.

As Wesley pulls his axe free, the other guard attacks him!

[Guard1: 82, miss]
[G2: 08, hits body. S4+1+d6 roll of 2-T3 = 4 wounds. Dodge blow = 07, pass! No damage]

Wesley darts away from the guard's sword-thrust.

Max attacks the guard!

[Max: 67, miss]

But misses.


[Hans]

Hans sees that Max and Wesley have attacked and slain the crossbowguard! Both are fighting one of the other two guards. The other guard is still climbing the ladder toward him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on September 05, 2016, 08:40:18 PM
Hans hears shouting down below and pokes his head over the edge to check on the crossbow wielding Cathayan.  When he sees Max and the halfling struggling with the two guards he groans and revolves to get down as quickly as possible. He shoots his crossbow pistol at the head of the guard climbing the ladder.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 06, 2016, 06:18:40 AM
Mortus looks around.

"Truth stays boldly in the open.   Truth does not wear a mask or hide and yet here I am surrounded by masked judges."    She reaches up to touch her face.   "While I, as truth demands, wear no mask.   let those others who demand truth and respect truth join me in showing their faces."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 06, 2016, 10:49:20 PM
[Heinrich and Admund]

Heinrich continues towards the Cathayan leader. One of the demons is in his path, and it turns to face him. As it does, Heinrich's magical axe glows...

[demon-repelling property triggers - demon must make a WP test or be repelled: 94, fail. Repelled!]

...and the demon rebounds suddenly, as though it has hit an invisible wall. As Heinrich moves closer, the demon is forced back, squealing with impotent rage.

The Cathayan leader, scowling, orders two of his men to intercept Heinrich.

[Heinrich (vs guard) 1: 58, hits right leg. S4+1+d6 roll of 1-T4 = 2 wounds (axe triggers)]
[H2: 07, hits body. S4+1+d6 roll of 4-T4 = 5 wounds (axe triggers)]
[H3: 23, hits right arm. S4+1+d6 roll of 6! (add damage = no)-T4 = 7 wounds. Critical = arm severed, bleeding out]

Heinrich cuts down the first guard in an instant. The second attacks him.

[Guard 1: 43, miss]
[G2: 71, miss]


Admund races after Heinrich, somewhat behind him. He too is determined to slay the Cathayan wizard before any more evil magic can be worked. As he gets close to Heinrich, another one of the demons goes after him...

[Magic axe ability (6 yard radius) - demon WP test: 69, fail. Repelled]

...but this one too is driven back by the mystical barrier created by Heinrich's axe. Admund charges toward the Cathayan leader, but a guard steps in his way.

[Admund (vs guard)1: 14, hits left arm. S4+1+1+d6 roll of 1-T4-A1 = 2 wounds]
[A2: 08, hits body. S4+1+1+d6 roll of 1-T4-A1 = 2 wounds]

Admund's attacks find their mark, but he's still unused to fighting left-handed and the cuts aren't as powerful as they could be.

[Guard1: 98, miss]
[Guard2: 62, miss]

[continues]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 06, 2016, 11:08:12 PM
[Mortus]

"Indeed, you wear no mask," Justus says to Mortus, "and thus you are come in the person of Truth. All will be so soon."

"No mask!" the demon-masked guards intone, in death-rattle voices. "No mask!"

"Enough of this disorder!" the judge declares, "shall there not be justice? Let the words be spoken in their proper place and time."

A new figure enters from backstage. This actor wears a white robe that is liberally stained with blood. In place of a mask he wears the severed and bloody head of a goat. He does not speak, but Mortus can sense the power that is gathered around him.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/goathead_zpsk10zctam.jpg)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 06, 2016, 11:21:47 PM
[Julian and Ragni]

Ragni is confronted by the demon that sprang from the dead guard's ashes.

[Ragni fear test: 30, pass]

"Bloody hell!" he shouts, "what're you supposed to be?"

He attacks the horror.

[Ragni 1: 33, hit. S4+1+d6 roll of 3-T4 = 4 wounds]
[R2: 85, miss]

[Horror1: 12, hits right arm. S4+d3 roll of 3+d6 roll of 1-T6 = 2 wounds. Dodge blow = 14, pass. No damage]
[H2: 98, miss]

He wounds it, causing multicoloured blood to spray into the air... where it immediately disperses into smoke. The demon swipes at him with its claws, but he dodges.


Julian has stood up after his fall and is moving towards the Cathayan leader again. But he too faces one of the demons, which hurls itself madly at him.

[Julian fear test: 13, pass]

[Horror1: 83, miss]
[H2: 84, miss!]

[Julian1: 95, miss]
[J2: 52, hit. S4+1+d6 roll of 3-T4 = 4 wounds]
[J3: 89, miss]

His runesword cuts a deep furrow into the demon's side. It screams, recoiling from the magical blade.

[continues]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 06, 2016, 11:25:30 PM
[Hans]

Hans takes aim and shoots at the climbing guard.

[Hans (crossbow pistol): 43, hits left arm. S3+d6 roll of 6! (add damage = no)-T4 = 5 wounds]
[Dex test or fall from ladder: 28, pass]

The small bolt lodges in the man's arm. He cries out and almost falls, but manages to keep hold of the ladder.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 06, 2016, 11:30:38 PM
[Wesley and Max]

Wesley attacks the guard.

[Wesley: 40, hits head. S3+d6 roll of 4-T4-A1 = 2 wounds]

His axe impacts jarringly with the man's helm.

[Guard1: 79, miss]
[G2: 99, miss]

[Max: 09, hits right leg. S2+d6 roll of 6! (add damage = no)-T4 = 4 wounds]

Max hacks at the guard's leg with absurd strength!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on September 07, 2016, 01:28:08 AM
Heinrich snarls as he hacks at the arm of a Cathayan; the warm spray of blood that accompanies the jolt as his axe bites home telling him the man was finished. Another daemon's squeals cut above the fray and he smiles in grim delight as the glow in his magical axe throbs rhythmically. The two closest horrors are pushed aside as he advances on the sorcerer. "Stay close, Admund! Let's end this heretic and get to dispatching the rest of these abominations!" Heinrich charges through the tumult to engage the sorcerer.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on September 07, 2016, 12:55:44 PM
Hans assesses whether or not he has time to reload and fire again, and does so if he can. Otherwise he will draw his sword and prepare to attack the guard as he climbs.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 07, 2016, 08:19:16 PM
"And truth will be hidden behind masks and stained with blood," Mortus says.   She will take the symbol of Athraigh from her belt pouch, her fingers curling around it, her knuckles white.

"So let me say this, the woman was accused of madness and Justus the cause of that madness and yet as you prepare Justus' punishment and his accepting of it you do not offer any proof.   I demand that the masks, all of them be removed and the motives laid bare before this court and that the proof both of the madness and its cause be shown clearly least the truth be betrayed by fear and madness"

She will focus on the new actor, trying to get some understanding of the power that is gathering around him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 08, 2016, 01:21:34 AM
Admund will continue to try and dispatch the Cathayan he is fighting, and then move in to continue supporting Heinrich. He will attempt to fight either Cathayan or daemon that tries to attack Heinrich as he advances.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 09, 2016, 12:07:09 PM
[Hans, Wesley, Max]

The climbing guard thinks better of going up after Hans. Instead, he drops back to the ground to aid his comrade against Max and Wesley.

Hans reloads his crossbow pistol.

Wesley keeps fighting.

[Wesley: 76, miss]

[Guard1: 53, miss]
[G2: 25, hits left arm. S4+1+d6 roll of 4-T3 = 6 wounds. Dodge blow = pass. No damage]

[Max: 60, miss]

[end of round]

Hans takes aim at the man who just jumped off the ladder, and shoots.

[Hans (xbow pistol): 52, hits right arm. S3+d6 roll of 6! (Add damage = yes!)+5-T4 = loads. Critical = dead!]

The bolt slams into the guard's shoulder and passes right through! He falls,  blood spraying from a severed artery.

[Wesley: 90, miss]

[Guard1: 82, miss]
[G2: 69, miss]

[Max: 48, miss]

The fight between Wesley, Max and the last guard drags on inconclusively.

[end of round]

Hans decides to climb down and help, since shooting into a combat would be dangerous.

[Wesley: 19, hits left leg. S3+d6 roll of 1-T4 = no damage]

[Guard1: 48, miss]
[G2: 21, hits head. S4+1+d6 roll of 3-T3-A1. 4 wounds Dodge blow = pass, no damage]

[Max: 54, miss]

[end of round]

Hans reaches the bottom of the ladder.

[Wesley: 24, hits left arm. S3+d6 roll of 3-T4-A1 = 1 wound]

[Guard1: 68, miss]
[G2: 11, hits head. S4+1+d6 roll of 1-T3-A1 = 2 wounds. Dodge blow = pass, no damage]

[Max: 13, hits right arm. S2+d6 roll of 1 = not enough]

[end of round]

[Wesley: 20, hits head. S3+d6 roll of 5-T4 = 4 wounds. Critical to head = dead!]

Wesley finally lands another telling blow: his axe hits the guard in the throat, crushing his windpipe. He collapses, choking, and is soon dead.

Hans was about to join the fight, but no longer needs to.

[combat over!]

The battle by the signal tower is over. There's still a major conflict by the stage - several demons have appeared and are rampaging among the audience!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on September 09, 2016, 12:50:59 PM
Hans stops when he sees the demons and blinks, momentarily hesitant. He scans the crowd, looking to see who's controlling the proceedings, but in the confusion he can't make anything out. He grits his teeth and charges at the closest demon.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 09, 2016, 01:35:47 PM
"Get out of here! get back to the beach" Julian will shout to the audience, while fighting his way to the Cathayan wizard.
Julian will focus on killing him, and then make his way to the stage to disrput the play.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 10, 2016, 04:15:19 PM
[Heinrich and Admund]

Heinrich attacks the second guard.

[Heinrich1: 70, hits head (hits due to axe bonus). S4+1+d6 roll of 2-T4-A1 = 2 wounds (axe triggers)]
[H2: 25, hits left arm. S4+1+d6 roll of 4-T4 = 5 wounds (axe triggers)]
[H3: 39, hits left leg. S4+1+d6 roll of 5-t4 = 6 wounds. Critical = knocked down, bleeding out]

He strikes him multiple times with his axe, the last blow opening a huge cut in the guard's leg. The man falls to the floor, bleeding heavily. He's no longer a threat.

Admund is still fighting the guard who attacked him.

[Admund1: 12, hits right arm. S4+1+1+d6 roll of 5-T4 = 7 wounds. Critical = 100! dead]

He slashes across the guard's body. The man twists back to avoid the blade, trying to intercept with his own sword... but instead Admund's elven weapon slices off the guard's arm at the elbow. Admund reverses the stroke and lunges, the sword piercing his opponent's heart.

The Cathayan leader makes an impatient gesture at his sole remaining guard, telling him to engage Heinrich and Admund. As he does, the leader touches an amulet around his neck and mutters a word. Immediately, his body is wreathed in ghostly blue and pink flames. Now protected, he draws a long dagger from his sleeve.

The guard attacks Heinrich.

[Guard1: 80, miss]
[G2: 100! miss.]

He darts forward, trying to lunge in under Heinrich's guard. But his foot slips on the rough ground and he stumbles.


[Julian and Ragni]

Ragni battles the demon.

[Demon1: 91, miss]
[D2: 10, hits head. S4+d3 roll of 3+d6 roll of 1-T6-A1 = 1 wound. Dodge blow: 18, pass. No damage]

[Ragni 1: 13, hit. S4+1+d6 roll of 5-T4 = 6 wounds]
R2: 35, hit. S4+1+d6 roll of 1-T4 = 2 wounds. Divides!]

He hacks furiously at it. One especially fierce blow causes the demon to split in two... but the halves shimmer into colourful mist and reform as two new demons! These smaller creatures resemble the original, but are blue in colour.

Ragni swears.

Julian fights another demon, at the same time yelling at the audience to flee.

[Julian Ld test: 06, pass!]

His authoritative voice gets through to some of those around him, and they start to run for the beach instead of milling around.

[Demon1: 34, hits left arm. S4+d3 roll of 3+d6 roll of 2-T7-A3 = no damage]
[D2: 59, hits left leg. S4+d3 roll of 2+d6 roll of 3-T7-A3 = no damage]

[Julian 1: 41, hit. S4+1+d6 roll of 4-T4 = 5 wounds. Divides!]

He hacks the demon in two, but it also reshapes into two blue demons. Julian immediately attacks them.

[J2: 32, hit. S4+1+d6 roll of 6! (add damage = no)-T3 = 8 wounds = destroyed!]
[J3: 26, hits. S4+1+d6 roll of 3-T3 = 5 wounds = destroyed!]

Julian swiftly dispatches both of the blue demons, his runesword blazing with the secret knowledge of dwarven smiths. Each demon dissolves into smoke as it is slain. Julian rushes on towards the Cathayan leader.

[continues]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 10, 2016, 04:30:04 PM
[Hans, Wesley, Max]

Hans charges towards the nearest demon, which is one of those that has been repulsed by Heinrich's magical axe. Wesley and Max charge with him!

[Fear test: Hans = 18, pass. Wesley = 09, pass. Max = 48, pass]

[Hans1: 69, miss]
[H2: 65, miss]
[H3 (due to magic ring): 23, hit. S4+1+d6 roll of 6! (Add damage = no)-T4 = 7 wounds]

He drives his sword into the unearthly fiend, before ripping it free again.

[Wesley: 38, hit. S3+d6 roll of 5-T4 = 4 wounds. Divides]

Wesley slams his axe into the demon, and it explosively divides into two blue demons.

[Max: 23, hit. S2+d6 roll of 6! (add damage = 09, yes!)+3-T3 = 8 wounds. Destroyed!]

Max, shouting the name of Sigmar Heldenhammer, hews the demon to pieces with his axe! Perhaps the god really is assisting him, granting strength to his weak arms.

As the remains of the demon dissolve, the other blue demon attacks Hans.

[Demon: 09, hits right leg. S3+d6 roll of 3-T4 = 2 wounds]

Its claws glance his leg, drawing blood.

[continues]

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 10, 2016, 04:51:39 PM
"And truth will be hidden behind masks and stained with blood," Mortus says.   She will take the symbol of Athraigh from her belt pouch, her fingers curling around it, her knuckles white.

"So let me say this, the woman was accused of madness and Justus the cause of that madness and yet as you prepare Justus' punishment and his accepting of it you do not offer any proof.   I demand that the masks, all of them be removed and the motives laid bare before this court and that the proof both of the madness and its cause be shown clearly least the truth be betrayed by fear and madness"

She will focus on the new actor, trying to get some understanding of the power that is gathering around him.

[Mortus]

"There are no masks here," the woman in purple declares, "there are but faces, and propriety. This witness comes as Justus does himself, to destroy decency and order. So has he warped Ligella. So has he warped the witness."

"I refute these claims," Ligella replies, "for Justus, for myself, and for the witness. All of us wear masks. These are the teachings of Justus: that the masks must be removed for the truth be revealed. Yet the masks are not physical. They are the masks of greed, of contempt, of achievement, of office."

The judge speaks. "The witness calls for these masks of invention to be doffed. So be it! The courtroom is a place of truth." She raises her hands to her head and mimes removing a mask... without removing the real one she wears. The other actors, excepting Justus, Ligella and the goat-faced newcomer, do likewise.

"You wear them still!" Justus cries, his voice quavering between fear and mirth. "They are beneath your skin!" He gestures at the goat-masked actor. "Here is truth. Here is evidence. Look upon its face."

The actor advances slowly towards Mortus, his right hand stretched out as if in greeting. Golden light flickers around that hand. The dead eyes of the goat mask roll horribly. Blood drips from its slack jaw.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 12, 2016, 02:50:05 AM
Admund's sword sinks deep into the man, his eyes wide and vacant from the trauma. With a shove Admund withdraws his sword, sending the one armed corpse crumbling to the ground. He rolls the sword over his wrist and moves to keep up with Heinrich. He spots the guard rushing toward his friend, and Admund rushes forward to intercept.

Admund will attempt to slay the stumbling guard if he is not first killed by Heinrich. He will free Heinrich to attack the Cathayan if he ignores the guard. If Heinrich engages the guard, Admund will engage the leader.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on September 12, 2016, 04:21:45 AM
Heinrich sways backward almost casually as the last guard's clumsy attacks miss by a wide margin. The fellow is so overbalanced by his swings that he stumbles, and Heinrich moves to take advantage of the opening, bringing his magically enchanted axe around to try to hack at his opponent's neck.

(Heinrich will concentrate on killing the last guard as quickly as possible, so he can freely fight the sorcerer without having to worry about his and Admund's backs)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on September 12, 2016, 09:19:46 PM
Flinching when struck by the blue demon, Hans hesitates for a moment remembering his last encounter with their kind. See Max waving his axe like a crazed flagellant gives him courage to press his attack, and he swings viciously at the demon that clawed him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 13, 2016, 11:55:16 AM
[Heinrich, Admund and Julian]

[note: now that Admund has caught up with Heinrich, normal initiative order resumes]

Admund moves swiftly to attack the final guard.

[Admund1: 29, hits left leg. S4+1+1+d6 roll of 6! (add damage = yes)+4-T4 = 12 wounds. Critical = 73, dead!]

He slams his sword into the man's hip, shattering the bones and rupturing an artery. The guard crashes to the floor.

The Cathayan leader suddenly springs forward to attack Heinrich, trying to stab his ornate dagger into an unprotected area. Despite his short stature and apparent plumpness, the man moves extremely quickly [initiative 62].

[Cathayan leader1: 38, hits right leg. S4+1+d6 roll of 5-2(dagger)-T6-A1 = 1 wound. Parry = 27, pass. Reduce damage by d6, so no wounds taken]
[CL2: 43, hits right arn. S4+1+d6 roll of 6! (add damage = no)-2-T6-A1 = 2 wounds. Parry = 36, pass. Reduce damage by d6 = 4, so no wounds taken]

The leader is a dangerous fighter, but Heinrich knocks aside both dagger-thrusts with his axes [Heinrich has used two of his attacks]. Heinrich attacks back.

[Heinrich 1: 97, miss]
[H2: 57, hits body. S4+1+d6 roll of 3-T4-A2 (Tzeentch's protection) = 2 wounds (axe triggers)]

His first blow misses, but the second slashes across the leader's chest. Heinrich feels a strange resistance as the axe passes through the magical (and cold) flames that surround the Cathayan, which reduces the strength of his blow. But the flames become fainter as the axe touches them - presumably the axe's own magic is diminishing their effect.

Julian has finally arrived on the scene, and also attacks the leader.

[Julian 1: 24, hits left arm. S4+1+d6 roll of 4-T4-A2 (aura) = 3 wounds]
[J2: 34, hits left arm. S4+1+d6 roll of 6! (Add damage = no)-T4-A2 (aura) = 5 wounds]
[J3:  24, hits left arm. S4+1+d6 roll of 1-T4-A2 (aura) = no damage]

The flames also weaken his attacks, though Barakul's runes glow brightly. Even so, Julian slashes the leader's arm deeply.

[continues]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 13, 2016, 12:14:28 PM
[Hans, Wesley, Max, Ragni]

Wesley strikes at the blue demon.

[Wesley: 100! miss!]

But as he rushes towards it, he trips over an old paving stone...

[I test: 04, pass]

...and nearly falls. He recovers quickly, regaining his balance.

Hans attacks the demon.

[Hans1: 36, hit. S4+1+d6 roll of 2-T3 = 4 wounds]
[Hans2: 19, hit. S4+1+d6 roll of 1-T3 = 3 wounds. Destroyed!]

He chops it in half. The remains shimmer out of existence.

Ragni is battling his own pair of blue demons.

[Ragni1: 14, hit. S4+1+d6 roll of 2-T3 = 4 wounds]
[R2: 30, hits. S4+1+d6 roll of 6!-T3 = destroyed!]

He hews one of them apart. The other one attacks him.

[Blue demon: 14, hits left arm. S3+d6 roll of 3-T6 = no damage]

Its claws fail to find their mark.

Max attacks the demon:

[Max: 13, hit. S2+d6 roll of 5-T3 = 4 wounds]

His axe cuts an oozing furrow into its flesh.

[continues]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 14, 2016, 03:53:57 PM
Mortus will hold out the symbol to the actor.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 15, 2016, 04:03:35 PM
[Mortus]

The goat-masked actor waves away the symbol with its left hand. Its right hand, still glowing golden, reaches out to touch her shoulder.

[does she move away?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 16, 2016, 11:51:21 AM
[Heinrich, Admund and Julian]

Admund joins the fight against the Cathayan leader.

[Admund1: 32, hits right arm. S4+1+1+d6 roll of 1-T4-A(aura)2 = 1 wound]
[Admund1: 59, miss]

His elven blade is also repelled somewhat by the leader's aura, but Admund still lands a glancing blow to the arm.

The leader attacks again, still focusing on Heinrich.

[Cathayan leader1: 95, miss]
[CL2: 11, hits head. S4+1+d6 roll of 3-2(dagger)-T6-A2 = no damage]

He's clearly tiring. One thrust goes wide, and the other rebounds from Heinrich's helm. Heinrich returns the favour.

[Heinrich1: 09, hits right leg. S4+1+d6 roll of 5-T4-A2 = 4 wounds. Critical to leg: 76, dead!]

The magical axe shears though the leader's hip and bites deeply into his groin. He collapses, his blood soaking into the stony ground. The flames surrounding him go out. As he dies, his face contorts into an expression of abject terror. His dagger falls from his hand, and a little greenish liquid runs down the blade from the hilt.

The leader's silk robes have ridden up, exposing his legs... and there is nothing human about them. His legs are those of a bird, purple-feathered and ending in curved talons.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 16, 2016, 12:02:03 PM
[Hans, Wesley, Max, Ragni]

Wesley attacks a blue demon.

[Wesley: 04, hit. S3+d6 roll of 1-T3 = 1 wound. Destroyed!]

He chops at it with his axe, and it falls to pieces! The fragments dissolve into a weirdly-perfumed mist.

Three of the pink demons have been destroyed (together with their blue progeny). The fourth is chasing after the fleeing audience members, over near the walls of the ruined manor. Heinrich, Admund and Julian have just defeated the Cathayan leader, and revealed him to be a mutant.

[everyone except Mortus]

Nothing now stands between the party and the stage. The stage is surrounded by a flickering distortion, but through that they can see Mortus and nine masked actors. One of them, goat-masked, is reaching towards Mortus with a golden-glowing hand.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 16, 2016, 12:08:50 PM
Mortus will step back.

"Truth seems to reject the symbols of truth," she says.   She will put the symbol back in her belt pouch
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 16, 2016, 12:15:56 PM
[Mortus]

"She does not see the Golden City!" cries Justus.

The goat-masked actor rushes at Mortus, trying to touch her with his glowing hand. It's clearly the gathered energy of a spell.

[Goatmask: 55, miss]

Mortus avoids contact.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on September 16, 2016, 05:21:08 PM
Heinrich rushes to the stage to help Mortus.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 16, 2016, 06:36:15 PM
Mortus will try and cast sleep on him
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 16, 2016, 10:13:28 PM
[Mortus]

Mortus casts her sleep spell, the petty evocation completing in an instant [-2MP]. She tries to touch the goat-masked figure...

[Mortus: 41, miss. Can try again next round without recasting]

...but he dodges, and again tries to touch her with his glowing hand.

[Goatmask: 57, miss]

He also misses. The other actors ignore the bizarre contest, returning to their scripted lines.

"Neither in action," the inquisitor says, "nor in word has Justus recanted his criminalities. Even beneath the impress of inquiry has he remained resolute. Thus must he be condemned, for the good of all."

"Always is truth reviled by blind authority," Justus declares. "The city must be freed of sloth and corruption before it can be made great and golden. Those who loot the works of the worthy must be cast down. Those who leech the strength of the worthy must be cast out. Only by devotion to our own selves can we embrace truth and reach our objective."

"It is so!" Ligella cries.

The judge shakes her head. "Have you no more witnesses? Your defence is thin."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 16, 2016, 10:26:29 PM
Julian recoils from the bird legged monster, before the cries from the stage draw his attention.

Climbing upon the stage, He will attack the monster "goat fiend" he shouts, moving to surround the creature.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 16, 2016, 10:57:50 PM
Admund also rushes the stage to defend Mortus. He will attempt to hack off the arm with the glowing hand of Goatmask at the elbow. He swings the Elven blade down in a vicious arc.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 17, 2016, 03:07:48 PM
Mortus will try again the next round.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 17, 2016, 03:55:42 PM
Justus replies to the judge's question. "I have but one, here, he enters."

There is a pause. Something is beginning to take shape near the back of the stage. It is a tall figure, robed in pale blue and with a featureless white mask. As yet it is barely visible - only a suggestion, an imagining, a ghost. The actors stare at it.

Heinrich has rushed to the edge of the stage and tries to climb onto it. As he does, he feels a sudden resistance within his mind, as though a barrier of some sort surrounds the stage.

[Heinrich WP test: 37, pass]

He closes his mind to it, and pushes through. Heinrich makes it onto the stage.

Admund follows him. He too feels the barrier...

[Admund WP test: 14, pass]

...and is also able to break through it.

Julian tries to climb onto the stage.

[Julian WP test: 63, pass]

He falters for a moment, nearly repelled by the magical force. But, shaking his head stubbornly, he breaks through.

Meanwhile, Mortus tries again to use her spell on the goat-masked man.

[Mortus: 97, miss]

[Goatmask: 85, miss]

She fails to touch him... but he also fails to touch her. Their strange dance continues.

The judge addresses the ghostly visitor. "Approach, sir, and take the oath."


[continues]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 17, 2016, 04:07:37 PM
Admund launches himself at the goat-masked man, his elven sword glowing with pale fire.

[Admund1: 21, hits head. S4+1+1+d6 roll of 1-T4 = 3 wounds]
[A2: 18, hits right leg. S4+1+1+d6 roll of 1-T4 = 3 wounds]

He hits twice, first slashing through the hideous mask and gashing the face beneath; then drawing blood from the man's leg.


The judge again speaks to the apparition. "Come, sir, the time is come for you to speak." It does not reply.


Mortus, after ducking away as Admund attacked, now darts forward and tries to use her spell again.

[Mortus: 21, hit! WP test for Goatmask: 88, fail! Asleep for d6 turns]

Her fingers reach through the damaged mask and touch the man's face. The spell takes immediate effect. He crumples to the floor, fast asleep. The spell-light around his hand goes out.


The judge, frustrated by the apparition's silence, speaks to Justus. "Will he not speak?"


[Heinrich and Julian can still act this round]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 17, 2016, 04:17:13 PM
Julian, seeing mortus is safe for now, will rush towards Justus, attempting to punch Barrakul straight through his stomach.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 17, 2016, 06:14:27 PM
Mortus will draw her dagger and stab the actor with the goat's head many times
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on September 17, 2016, 07:34:45 PM
Heinrich will attempt to kill the goat headed critter that was threatening Mortus. After that he will follow Julian's direction.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 18, 2016, 10:56:51 AM
As the goat-masked man falls to the stage floor, Heinrich steps forward and strikes him down with his magical axe. The mask falls away: beneath, the face is that of a young man.

Julian charges towards the actor playing the role of Justus. The actor is just giving his reply to the judge [Mortus recognises it as the final line of act one]: "He will not: yet his coming brings-"

Before he can complete the line, Julian reaches him. The actor is completely immersed in enacting the play, so he does nothing as Julian thrusts Barrakul at him. The runic blade runs right through his body. He stops in the middle of his line. The mask falls from his face. His eyes are wide with surprise. Blood runs from his open mouth.

As he dies, the silent apparition begins to fade back into nothingness. The aura surrounding the stage dissipates. The other actors remain frozen in place until the apparition has gone completely. When it has, they tear the masks from their faces and drop them. All are young, presumably student members of the Golden City cult. They look about them in confusion, some of them muttering under their breaths.

Mortus stabs the man who wore the goat mask, though he's already dead.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on September 18, 2016, 12:30:34 PM
Hans stares at the body of the fallen ambassador, unable to tear his eyes away from the revolting bird legs. Lost in thought, he wonders how many seemingly normal people hide the Marks of the gods under their clothes, smiling and nodding, perhaps even attending the temples of the lawful gods? He shivers, then remembers why he's here. Face twisted into a snarl, he spits on the corpse and runs over to the stage, but the actors are already dead. He points his sword at the one closest to where he's standing.

"You stupid boys and girls have made a terrible mistake."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 18, 2016, 03:36:28 PM
Admund pushes through the curtain to the backstage area. He will look around for the cult related materials (copies of a script, masks, etc). Anyone back stage he will force to join the other cultist actors on stage.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 19, 2016, 11:18:20 AM
At the sight of the apparition manifesting itself before his eyes, Julian's mind flickers between the different chaos abominations he has fought
"This ritual must be stopped now" he mutters to himself, rushing towards Justus.

Placing his left shielded hand on the worshippers back, Julian angles Barrakul up under his ribcage, and with a jerky embrace thrusts the sword straight through his torso.
As Julian withdraws his blade, Justus falls to his knees grasping the wound in his chest. His mask falls off and reveals a man much younger than Julian was expecting, barely a wisp of hair upon his cheeks, a horrified look of shock on his face.

He coughs blood onto Julian's shoulder as Julian staggers backwards, Barrakul limp in his previously firm graps, glancing around to see the apparition fading into nothingness.

As the remaining actors remove their masks Julian mutters again "the ritual had to be stopped".

He barks an unsteady command "Everyone onto the floor!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 21, 2016, 02:15:08 PM
Somewhere over by the manor walls, the last pink demon vanishes abruptly: the hostile mortal realm has expelled it. [Instability]

With Justus and the goat-masked man dead, there are seven actors still alive on the stage. They barely react when Hans and Julian speak to them. The woman who was the Judge repeats, "Will he not speak? Will he not speak?" to herself, over and over. Her voice no longer rings with the weird clamour of the play. The former Ligella stares at the dead Justus, shivering. The Inquisitor tears off his robes, laughing hysterically. One of the Guard actors pats the dead goat-masked man on the shoulder in a friendly way. "Well, Egmond old boy," he says, "it looks like you were right. Your father is going to love this play! Didn't you come in early though? Who was the chap in the blue?"

Max climbs up onto the stage, axe held loosely in one hand. He accidentally steps in goat-mask's blood and his foot slips. He lands awkwardly but gets straight back up, blushing. "Uh, woops," he says. He looks around at the actors. "I think they're all in shock," he says, "or... driven mad?"


Admund goes backstage. There are half a dozen stagehands still there, and they fearfully obey his command to go onto the stage. Admund looks around: he sees a few costumes and masks scattered about, along with scenery items from earlier scenes. He also finds five copies of the play.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 22, 2016, 10:21:20 AM
It looks like all the Cathayan guards (and their leader) have been killed. The ship is still at anchor below the cliff, but since the signal wasn't lit it's unlikely the crew suspect that anything is wrong.

Most of the surviving audience members have cleared the area, rushing towards the beach and the boats waiting there.

"So, what do we do now?" Ragni says, wiping his axe on the stage curtain. "Job's done, but there's a bit of a mess!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on September 23, 2016, 06:54:18 AM
"Burn it" Hans growls, lowering his sword. "Burn their filthy stage, and the mutant with it". The word feels raspy on his tongue, and he feels an urge to wash his hands, for some reason. "We should burn the boats too and leave them here, take some evidence to the Manaan temple so their boys can arrest the whole lot of them. The mad ones they'll execute, I'm sure."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 23, 2016, 10:39:01 AM
The need for action further knocks Julian from his state of shock "we burn the play now, every one we can find. Bind who we can here and summon the temple and watch. We should leave the mutant for the temples to deal with, I don't want to touch it. Might be the city needs some words with the Cathayan embassy too."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 23, 2016, 11:55:40 AM
"Uh, burning the dangerous things is sensible," Max says, "but perhaps we need them as evidence of what happened? I mean, some of the people here were from powerful families... and there might be diplomatic trouble about the Cathayans. I certainly agree that the temples should be called in, but I wouldn't want them to draw the wrong conclusions."

He talks to the stagehands that Admund has just collected. "Did any of you read the script for the play?"

A young woman with curly hair answers. "No, we were told not to. Only the inner-circle Seekers were allowed to read it. We were given a sheet of stage directions for costume and scenery changes... but only for the first act. Egmond wanted act two to be a surprise." She looks at the dead goat-masked man, apparently only just noticing him. "He's dead!" She looks up. "That's Egmond den Euwe. The den Euwe heir." She shudders. "He went on stage early... he was meant to go on just before the curtain fell."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 23, 2016, 02:11:55 PM
"So the den Euwe are involved with cultists," Mortus says quietly, tiredly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on September 23, 2016, 02:50:11 PM
"We don't keep dark magics for evidence. We burn the papers. The mutant Cathayan sorcerer is evidence enough." Heinrich busies himself with cleaning the blood and ichor from his axes, then he will retrieve his longbow.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on September 25, 2016, 11:52:34 AM
Wesley, having chopped a few demons and bad guys up will rush off to find his ladyfriend!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 26, 2016, 12:20:43 AM
Admund pushes back through the stage curtain, carrying the copies of the play he rounded up under arm. He dumps them on the stage at Julian's feet unceremoniously. He'll fetch a lantern or a torch to burn the copies of the play.

"Heinrich's right, lads." Admund chimes in, "We burn this cultist play, so it can't be used. No one should tamper with these." Admund looks coldly at the young students on stage. "The Cathayan cunt here, is proof enough of the darkness involved in this. Surely the city will have some questions for them. Think they tie into the Elves somehow?"

Admund then will hop off the stage and approach the body of the Cathayan. His eyes narrow at the strangely mutated legs, and he spits in the dirt. He will search the body.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 27, 2016, 11:50:10 AM
Mortus glances around, blood on her hands, confused about what has just happened to her
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 27, 2016, 03:34:01 PM
[Wesley]

Wesley runs away from the ruined manor, and descends the cliff path as fast as he can. On the beach, he finds that two of the large boats he saw earlier have already gone (as have the lookouts by the camp fire that the party surprised and tied up). A group of panicked cult-members are currently crowding onto the last boat. He can't see any sign of Dandelion.

His own rowing boat, as well as the party's boat (guarded by Freddie) are presumably still at the far end of the beach, blocked from view by the curve of the cliff.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 27, 2016, 03:54:48 PM
Mortus blinks and wipes the blood off her hands on her tunic.   She drops the knife and staggers away.   Once off the stage she rights herself and heads for the cliff.

If the boats are still in range when she gets there she will fireball them.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 27, 2016, 03:55:46 PM
[Everyone else]

The party tie up the actors and the stagehands. None of them resist. Admund collects the copies of the play and sets them alight. The books burn readily, but normally: there's no foul-smelling smoke or coloured flames.

"I suppose they could be something to do with the elves," Max says, brow furrowed. "I think it's unlikely though. From what we've seen so far, the evil elves are necromancers, not chaos worshipers."

"Same bloody thing, isn't it?" Ragni says.

"Um, well, sort of. As for the den Euwe family: it might just be the son that's involved. We shouldn't assume the whole family is bad."


Admund searches the mutated Cathayan leader. The man wore an expensive silk robe and elaborate hat, presumably of a style fashionable in Cathay. A folded paper fan is in one pocket. In another pocket is a purse containing 60 guilders and 5 shillings. In yet another pocket is a leather case of papers (all in Cathayan).

The Cathayan has pendant around his neck, consisting of an iridescent gemstone in a setting of coiled gold serpents. A ring on his finger has a vibrantly pink stone held in the jaws of a dog's head setting. Both of these items were used to call forth chaotic magic during the fight.

He also wears a signet ring with an official seal on it: the design is Cathayan.

His dagger has a groove running down the blade on both sides. Some greenish liquid clings to the groove. The hilt is made to resemble a dragon, though still fits comfortably into the hand. On closer examination it contains a reservoir of poison.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 27, 2016, 08:54:33 PM
[Mortus]

Mortus reaches the top of the cliff and looks out over the black, moonlit sea. She thinks she can see boats heading away from the beach, lit by lanterns, and tries to summon the energy for a spell. But she can't. She can barely feel the winds of magic at all. Perhaps the failed ritual has deadened this area temporarily, or perhaps she's just too tired. She's not sure. She feels lightheaded, and sways a little at the cliff edge.

But then she feels a hand on her shoulder, and Max is there. He's out of breath from running after her. "Um, are you all right, Mortus?" he says. "It was very brave of you to jump on stage like that. I don't know for sure, of course, but I think you stopped the play from going too far. Um. If you hadn't, maybe it would have been too late to stop the demon." He shivers, suddenly. "I'm very tired. Perhaps we should all go back to the boat?" He smiles reassuringly, his hand still on her shoulder.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on September 27, 2016, 09:28:29 PM
Welsey runs around unhelpfully shouting for Dandelion. When he can't find her (unless he does) he will see if Freddie has seen her! He's clearly concerned for her after all he's seen!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 27, 2016, 09:37:31 PM
[Wesley]

Wesley runs around on the sand, shouting Dandelion's name. None of the cult members pays him any attention at all. He splashes into the water to check if she's on the last boat, but she isn't. So, he runs back around the beach to where the party first landed. His boat and Freddie's boat are still there. He asks Freddie if he's seen her: Freddie replies that he thought he saw a female halfling in the first boat that left the beach. Looking out over the water, Wesley can see the boats' lanterns in the distance.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on September 28, 2016, 07:22:31 AM
Hans sneers as Wesley runs around looking for his cultist stalking victim, before turning back to the body of the Ambassador. "Let's get on with it then" he says, clearly uneasy about taking the body with him. "The sooner we show it to the Manaan cult and get it out of our hands, the better."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 28, 2016, 10:57:27 AM
Mortus blinks, tiredness sweeping over her.   For a second she struggles to keep her eyes open.

"Thanks, I'm okay," she whispers.   "It was close Max, so close."   She'll grasp his army for support, her eyes still forcused on the retreating boat and then shake her head.

"Lets go back."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 28, 2016, 11:50:28 PM
Admund thumbs through the pages in the leather case, turning the parchments upside down and sideways, trying to read the foreign language in the moonlight. He folds them up and tucks them back into the case. "It's all in Cathayan, I think." Admund says to Hans, "We should go find a Cathayan somewhere in the city, and have this translated. We can use some of these guilders here to pay for it." He clinks the coins together and tucks the leather case in his bag.

[Added Cathayan Leather Paper Case and 60g 5s to inventory - can divide the money with party]

Admund notices the signet ring on the man's finger, "Hey look at this." Admund says trying to angle the man's finger in the moonlight. "This shit appears to be some kind of official? Think he works here in the city?"

"Looks like he envenomed his blade." Admund also looks at the dagger, straining to make out the liquid in the dark. "Master Dwarf. Max. Have a look at this blade. Can you make out what poison this is? I don't have much need for a dagger..." He looks around to see Max and Mortus missing.


Admund nods at Hans, and rises from his knee, brushing it off with his hand. "Aye, let's get this chicken legged shit to the cult so they do what they do. Want to help me cut down the curtain? We can wrap the body up in it."


"What do we do about the Cathayan boat down there?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 29, 2016, 06:36:28 PM
Mortus and Max rejoin the others by the stage.

"Could this be the ambassador?" Max says. "That ring looks like an official seal. Um... but could he have kept those legs hidden if he made a lot of public appearences? I'm not sure. I'd guess that the poison could be Manbane."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on September 29, 2016, 06:41:25 PM
Wesley will sit despondently on the beach and have a bit of a sad sit. Realising she doesn't care about him at all.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 29, 2016, 08:57:52 PM
[Wesley]

"Don't be too upset, lad," Freddie says to Wesley. "Your girl might've been in a rush to get away, but it doesn't mean she doesn't like you. Probably just scared after whatever was going on up there, that's all."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 29, 2016, 09:07:59 PM
[Everyone else]

Ragni cuts off part of the curtain and throws it over the mutant's corpse. "There you go. Don't like looking at that thing!" He frowns. "Maybe we should leave it here. It's not gonna walk off."

"Um, true," Max says, "but, like Admund said, that ship is still out there. What if they land some people to see what's going on up here? I mean, Hans wrecked the signal beacon, but it could be they're expecting a signal at a prearranged time."

"I think you worry too much, Max lad!"

"Ha, well, yes, I do. Um. But if we take the body with us, we can be sure it won't go missing. And the temple will have to take us seriously when they see it. Which they might not otherwise."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 29, 2016, 11:52:28 PM
"Aye, let's not leave it to chance. Help me wrap the cunt up before they land a party."

Admund will help Ragni wrap up the body, and suggest to the others that they make for the boats on the beach.

"Max, that halfling that was here...where'd he run off to? He's not with the students is he?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 30, 2016, 11:35:28 AM
"I think he ran down to the beach to look for his girlfriend," Max tells Admund.

With the mutant's body wrapped up, the party leave the ruined manor and descend the cliff path to the beach. The last of the large boats has already set off, crowded with cult members.

Freddie and the party's boat are still where they landed, at the other end of the beach. Wesley sits on the sand nearby, looking sad.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 30, 2016, 03:46:50 PM

Julian will inspect the dagger gingerly "Can't tell what it is without a lab. Bloody horrible stuff no doubt."

As they go to wrap the body, he will warn "don't touch the jewellery, already seen one man hurt by that cursed magic. Reckon the signet seal is probably safe, though." Julian will remove the signet ring from the creatures finger before rigor mortis sets in, carefuly using a cloth so he doesn't have to touch it. He will wrap it tightly and place it in his bag, leaving the magic jewellery on the body

Once they reach the boat, Julian frowns at the now distant boats, lights twinkling in the night sky and the reflections on the water creating an illusion of a very large number of boats.

"Don't much like all those boats got away. Would rather they waited on the beach. I reckon most of them just stupid students but who knows if any real worshippers escaped tonight. Still, at least we stopped the actors
 "Reckon we need to take this body straight to the temple."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on October 02, 2016, 08:59:46 AM
"The water god's toadies can ask that fool boy Maarkvalt for more names. They'll burn, in the end. Trust foreign trash to be bringing this shit in and corrupting the kids." Hans sits back in the boat and sighs. "Cathayans and Elves. They're only here because the fat boys want their trade. Rat bastards, it's them who should be screaming on the pyre."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 02, 2016, 11:00:23 AM
The party load the wrapped body onto their boat, then get on board themselves. They set off from the beach, relying on the boat's lantern to light the way in the dark. [I'm assuming Wesley follows them in his boat]

They cross the open water and re-enter the Tempelwijk. The great cathedral of Manaan is in the north-west of the ward, on the island called Heiligeiland, beside the Manaanshaven dockyard. Freddie tells them that they'll have to dock just outside of Manaanshaven, since it's restricted to warships.

Freddie ties up the boat at a small quayside belonging to Baron Henryk's College. A few yards away, a guarded gate blocks the way to the naval dockyard. Beyond it, partly-illuminated by lanterns, loom the city's warships. Overlooking the dockyard is the vast, golden-spired cathedral. The cathedral, rebuilt after the Bretonnian invaders burned it in 1602, is built of granite, faced with bright white limestone. Its three bell towers rise from the roof in imitation of the sea-god's trident. The main doors stand open, even in the dead of night, but are guarded by armoured templars. As the party approach, carrying the body, they are challenged by the templars. "What's that you have there?" one of them says suspiciously.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on October 04, 2016, 12:00:08 AM
Admund sits quietly in the rear of the boat watching the body with uneasiness. He looks out on the sea, dark as ink, as the lights of Marienburg draw closer - a pensive look fixed firm on his face. News of one of the if this body truly is the ambassador from Cathay, than who knows how deep this corruption could be. Admund thinks to himself, First Middeneheim, now Marienburg? These evils were but fairy tales and stories, things from long ago, but the things I keep seeing...

Admund helps tie up the boat, and approaches the templars.

"We request an audience with a priest. We have made a concerning discovering that we wish to discuss..." Admund looks aout, "...off the street."

Admund casts a sideways glance at Hans, expecting him to speak up.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on October 04, 2016, 06:47:04 AM
"We're witch hunters" says Hans, pulling out his symbol. "We found something the Marines and their masters might be very interested in. It is serious enough that it must be hidden from public sight. The Dark Gods mark their slaves, and we have the body of one your high priests need to see. Immediately."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 04, 2016, 04:03:25 PM
The templar gives Admund a dubious look. She's wearing a coat of shimmering metal scales and a cloak of deep, sea-green. Her helm has a crest in the shape of a seahorse. She peers at the symbol Hans presents. "This had better not be a joke," she says, before lifting away the wrapping to see the body.

She lets go of the wrapping with a harsh inrush of breath. Her hand goes to the golden trident symbol she wears around her neck, and she spends a few moments in silent prayer. Then, she says, "Follow me. Bring... that."

The templar leads the party into the cathedral. They pass through an entrance hall into a vast, high-vaulted chamber. Along each side are small shrines and chapels. At the far end, atop a set of steps, is the main altar, said to have been carved from the stone on which Marius stood when he declared the foundation of the city. Behind this altar is the temple's most famous sight: a curved wall of clear crystal, behind which is a gigantic tank filled with seawater. This aquarium, illuminated by coloured lights, contains a dazzling variety of fish. The strange sciences required to craft and maintain the aquarium were the gift of the elves. Max gazes at the aquarium in wonder.

The templar escorts them away from the public part of the cathedral, down a series of corridors. They arrive in a wood-paneled room that looks a little like a cabin on a ship. A bald man in a blue-grey robe is sitting at a reading stand. He looks around as they enter.

"Father Wilfred," the templar says, "these people have brought with them the body of a corrupted horror."

"Indeed?" the priest says. He has a round, ruddy face with prominent eyebrows. At the sight of the body, he exclaims an oath. "Hideous!" he says, "you did well to bring it here."

Max starts to explain the situation.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on October 05, 2016, 01:54:12 AM
"Thank you seeing us father, at this late hour." Admund offers apologetically.

Admund will join Max in explaining the cultist activities on the island.

"Father, I fear this is a bigger problem than just a corrupted horror, loose in city. He bears an official signet ring of Cathay. I do not know the man, but he might be the ambassador."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 05, 2016, 11:33:01 AM
"The Cathayans are known to worship strange gods," Father Wilfred says, "but the trade they bring is important to the city. It would be unreasonable to accuse an entire nation of corruption when we have evidence of only a few monsters among them." He frowns. "In any case, that's a job for politicians. My immediate concern is capturing the cultists you left on the island. You were wise to come to Manaan with this: He has many kinghts in His service, and they can be ready at a moment's notice." He turns to the templar. "Sir Beatrijs: please alert the Knight-Commander to prepare an immediate expedition to Dog's Nose Island. The Sea's Champion would be the most suitable vessel, as there may be a hostile ship to deal with." The templar salutes, then leaves.

"Once the prisoners have been taken, we can proceed with a raid on all premises belonging to this 'Golden City' cult. But it would seem that you have already done most of the work. Manaan thanks you. Rest now. I may need to call on you for testimony at a later date."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 05, 2016, 02:40:16 PM
The party leave the mutant's corpse with the priest and exit the cathedral. Outside, on the other side of the Manaanshaven gate, they see a group of templars boarding a warship. The remaining cultists will soon be arrested.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/caravel_zps6ulrkntc.jpg)


The naval dockyard is otherwise quiet at this time of night... except, after the warship has cast off, the party catch a glimpse of a dark, humanoid shape emerging from the water, rushing across the dockside, and vanishing around a corner. Whatever it is, it moves with considerable speed.

The gates are guarded by a pair of sleepy-looking soldiers who aren't watching what's going on behind them.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 06, 2016, 10:09:42 AM
"Hey, d'ya see that?" Ragni says to the others, "something came out of the water over there!"

"Yes, I think I did," Max says. "It moved very quickly."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on October 06, 2016, 10:51:33 AM
"What in grungi's beard is that. Better go after it, I s'pose"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 06, 2016, 01:47:34 PM
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/tempeldockmap_zpsxprbju5e.jpg)
Map! (http://s48.photobucket.com/user/sparky_sparkfire/media/WFRP/tempeldockmap_zpsxprbju5e.jpg.html)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on October 06, 2016, 01:51:16 PM
"I'm after it!" Heinrich races to try to see what it was and where it's going.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 06, 2016, 02:00:59 PM
The restricted section of dockyard is behind an iron gate. The two guards, who previously looked half-asleep, snap into action as Heinrich approaches. They lower their halberds towards him. "Stop! This part of the docks is off-limits, by order of the Admiralty."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on October 06, 2016, 03:35:49 PM
The restricted section of dockyard is behind an iron gate. The two guards, who previously looked half-asleep, snap into action as Heinrich approaches. They lower their halberds towards him. "Stop! This part of the docks is off-limits, by order of the Admiralty."

"Sirs, I and my party are witch hunters. We have reason to believe that a fugitive worshiper of the dark gods has snuck into this area. I would like permission to enter in pursuit. You may come with us if you desire. Time is short. We saw him climb over the building just down that direction" Heinrich waves further down the street that abuts the dockyard. "there may be danger, so I understand if you do not wish to accompany us."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 06, 2016, 08:40:15 PM
[Heinrich Ld test: 09, pass]

"Witch hunters?" the first guard says, sounding worried.

"Manaan's triple prick!" the other one exclaims, "demon summoners in the docks! There were zombies in Guilderveld the other day. What's next: goblins on the Hoogbrug Bridge?"

The first guard produces a large key and unlocks the gate. "We can't leave our posts - right Jan?" he says. His companion nods. "But we'll gladly let you pass. Good luck to you." He opens the gate.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on October 07, 2016, 05:26:06 AM
Heinrich beckons for the rest of the froup to follow, then sprints in the direction he last saw the shadowy figure.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 07, 2016, 09:28:41 AM
The party hurry through the gate to where they saw the figure. Sure enough, there's a wet trail leading from the water's edge and down an alley between two buildings. The party enter the alley. The trail leads to a side door into one of the buildings [the red one on the map]. The door is shut, but not locked.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on October 07, 2016, 11:27:48 AM
Hans readies his lasso and draws his sword, waiting for Julian to barrel through the door first.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 07, 2016, 10:49:39 PM
The door opens into a warehouse. Dozens of barrels are stacked around the room. A set of double doors (closed) lead directly onto the dockside. A staircase to an upper level is on the far side of the room.

A faint fizzing sound is coming from behind one of the groups of barrels. The remaining traces of water from the figure go towards those barrels, but then away again and over to the stairs.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on October 08, 2016, 01:33:52 AM
Heinrich runs for the stairs, trying to move quickly and silently.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 08, 2016, 10:39:06 AM
Heinrich moves to the stairs, going as quietly as he can [dice roll = secret!], and climbs them. The upper level of the warehouse is empty. There is a set of loading doors on the dockside of the room, but they are closed and barred. The room has several shuttered windows: of these, one [on the west side of the building] is wide open.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on October 08, 2016, 11:56:02 AM
Hans moves over to investigate the fizzing sound.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 08, 2016, 12:01:29 PM
Hans looks behind the barrels, and finds that the noises are coming from a peculiar object. It's a cylinder about six inches long: a metal framework around a glass container. Inside the glass is a thick black liquid. Bubbles stir in the liquid and escape from a fine mesh at one end. At the other end, inscribed into the metal, are glowing symbols with an elvish look to them.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on October 08, 2016, 12:48:07 PM
"Oh shit" exclaims Hans when he sees the glowing device. "Quick! Someone come look at this. Looks like some sort of trap!" he half whispers, voice rising in panic. He edges back from the device, worried it might explode.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on October 08, 2016, 12:54:47 PM
Admund follows Heinrich upstairs, easing his sword gently from its sheath. He pauses every few paces and peers in to the darkness trying to see and listens.

Admund will move to the window and look outside.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 08, 2016, 01:42:55 PM
[warehouse, downstairs]

Max looks at the object. "It looks like some sort of bomb!" he says, in an alarmed whisper. "A magical one - those are elvish symbols. We need to do... something!"


[warehouse, upstairs]

Admund follows Heinrich upstairs. His senses strain for any sign of an ambush [acute hearing and sixth sense!] but he can detect nothing. He reaches the open window and looks out. Below is an alley about two yards wide. The building on the other side has only one storey, so its sloped roof is on the same level as the window. A dark shape has just vanished over the crest of the roof.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on October 08, 2016, 02:07:37 PM
"Come on Admund, let's catch the bastard!" Heinrich ducks through the window and bolts after the figure.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on October 08, 2016, 09:57:38 PM
Admund slaps his sword back into sheath. He whistles down to the others, unaware of what they've found. "Up here! He jumped across"

Admund will jump across after Heinrich.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on October 08, 2016, 11:25:53 PM
"grungni's beard, elvish engineers now!" -can julian recognise any letters, or think he can move it without exploding
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 09, 2016, 10:38:19 AM
[warehouse, downstairs]

Julian examines the device [various relevant skills] [Int test: 27, pass]. He can't understand the elvish symbols, but the way they glow reminds him of activated dwarven runes. His best guess is that the symbols are a magical detonator which will ignite the viscous liquid inside the device, causing an explosion or at least starting a fire. He knows that while elves do not use gunpowder, they do use incendiary liquids. The detonator might be timed somehow, or might be triggered by a spell.

Because of the magical component, he doesn't think he can disarm the device. But he's reasonably sure it can be moved (provided it isn't triggered in the meantime).
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 09, 2016, 10:48:27 AM
[warehouse, upstairs]

Heinrich leaps from the window!

[M4, so jumps 8-d6 yards. D6 roll of 5, so jumps 3]

He easily clears the distance, landing neatly on the sloped roof. Admund leaps after him.

[M4, so jumps 8-d6 yards. D6 roll of 6, so jumps 2]

Somewhat unbalanced by his broken arm, Admund only just makes it over. Heinrich grabs hold of him as he lands, to steady him. Then they both climb across the roof. As they climb, they hear the sound of a shutter being forced open. Once they're over the ridge of the roof, they see a dormer window on the other side, its shutter hanging open. There's no sight of the shadowy figure elsewhere, so it has presumably gone through the window. As far as they know, it isn't aware it's being pursued.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on October 09, 2016, 10:58:50 AM
"Stonebridge? What do you make of it? Can we... toss it in the water or something?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on October 09, 2016, 12:19:34 PM
"I cant disarm it, the spells... But there's no gunpowder, they use liquid. Better get it jn the water and hope it dilutes it. If we're really lucky it will disarm it completely".

Julian will carefully pick up the bomb, and go to drop it in the water. Moving as quickly as he thinks he can.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on October 09, 2016, 06:47:07 PM
Admund will climb in the window slowly, and crouch down to listen and look for the figure.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 10, 2016, 11:38:08 AM
[Heinrich and Admund]

Admund and Heinrich go through the dormer window into the building's attic. The attic is mostly filled with wooden crates. In the middle of the room is a large opening in the floor, with a hoist mounted above it and a ladder leading down. There's no immediate sign of the shadowy figure.

On top of one of the crates is a strange device [the same as the one the others found. See earlier post for a description!].


[Everyone else]

Julian carefully picks up the device. More bubbles stir in the liquid. Walking quickly, not wanting to risk running, he goes back outside and approaches the dockside. The others follow him. At the docks, he hurls the device out into the water. It hits the surface with a splash and vanishes from sight.

A moment later there is a low rumble, and a jet of water shoots up into the air. Waves radiate out from the blast, lapping over the dockside.

The party hear shouts coming from different directions. Several people appear on the deck of a nearby ship, shining lanterns towards the site of the blast. Two men, obviously guards, rush towards the party from the west.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on October 10, 2016, 03:24:12 PM
Heinrich points at the device. "What's this, then? Some artifact of heresy? Did he drop it?"


Heinrich will keep looking for the figure, having no clue that the thing is a bomb.  :ph34r:
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 10, 2016, 09:14:47 PM
Seeing no sign of the figure in the attic, Heinrich looks down through the hatch. The room below is also mostly full of crates. He can see a tall, dark shape near a side door - a humanoid in a black, hooded cloak. It appears to be picking the lock.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on October 11, 2016, 01:28:33 AM
Admund approaches the crate slowly. "Don't know..." he whispers. "Probably some dark magics. Those glowing shapes can't be good."

Admund will gingerly pick up the tube, and take it to the window. He will throw it outside, down into the alley to break it.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on October 11, 2016, 11:43:33 AM
Heinrich leaps down the ladder, drawing his axes as he lands. He will charge the figure.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 11, 2016, 10:19:31 PM
Admund picks up the arcane object. The liquid inside it bubbles alarmingly. He carries it over to the window he entered by...

Heinrich leaps down through the hatch [distance rounded up to 3 yards. D6 roll of 3, so no damage]. He lands safely, but noisily. The black-cloaked figure stops picking the lock on the door and whirls around. Not unexpectedly, he's an elf. He sneers in contemptuous annoyance at Heinrich, as though he regards him as no more threatening than a barking dog. Heinrich charges...

...Admund throws the device out of the window, intending it to break on the alley floor. Which it does...

...the device explodes!  ::heretic::

...the door the elf was trying to open blows suddenly inwards, along with the surrounding wall. The blast is accompanied by a huge amount of choking smoke. Heinrich is caught by the explosion [S5+d6 roll of 2-T6 (ignores armour) = 1 wound. Dex test or drop weapons: 37, pass].

He's knocked backwards over some of the crates, but is only slightly hurt. He keeps hold of his axes. The building has already caught fire, and is filling with smoke. A second later, there is another explosion, this time inside the building. The elf must have been carrying another device! Heinrich is shielded behind the crates this time. [S3+d6 roll of 2 = no damage]. Coughing, he gets up and looks around. Many of the crates are on fire. The western wall of the building is blown out, but that's where the fire is fiercest. The other exit is the double doors at the front, leading to the dockside, which are barred (the bar is on his side of the doors). He can't see the elf, though it's hard to see much of anything.


Upstairs, Admund had already ducked back from the window after throwing the object out. The blast doesn't hit him, but he feels the building rock with the impact... and then the second impact as there is another explosion in the room below. He knows the building has caught fire and is burning rapidly. The only exits are the dormer window (which is on the side of the building that's on fire) or the hatch to the lower level.


Out on the dockside, the party hear the new explosions. They can see that two of the buildings have caught fire (the one Heinrich and Admund are in, and the one to the west of it (on the other side of the alley where the first bomb went off)). The guards who had been running towards them have their attention grabbed by the new blasts.

"Bloody hell!" Ragni says, "didn't Heinrich and Admund go in there? We need to help them!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 12, 2016, 11:34:36 AM

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/docksfire_zpszrplnbga.jpg)


Ragni rushes to the front doors of the building Heinrich and Admund are in. On finding them barred, he starts to hack at them with his axe. Max joins him, using his own axe.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on October 12, 2016, 05:00:13 PM
"HEINRICH!?", Admund calls out alarmed, his voice nearly cracking. He tries to waft smoke away from his face as he looks for the ladder. "... caff caff Heinrich!?"

Admund will descend the ladder and look for Heinrich.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on October 12, 2016, 07:13:28 PM
Heinrich blinks, trying to remember why he is lying behind some crates, covered in splinters and debris. He hears a ringing, like a bell has been tolled and just left to reverberate mext to his head. Oddly he can't hear any other sound. There was something he had been doing. Chasing someone. Heinrich struggles to his feet, feeling bruises and aches that brought back memory of the blast. A flash of light, and then the wall of the building had bulged inward, and he awoke next to the crates. Heinrich lifts his hand to wipe dirt from his head and realizes he is still holding his axes. He sheathes them, and notices the ringing in his ears is beginning to fade. He hears Admund calling his name, though muffled as if from a distance and through a thick wall. The glow he thought might be lamplight he suddenly realizes is a full blown fire. Time is short.

"Admund! I am here!" Heinrich's own words also sound muffled, and he begins to worry for his hearing. Sounds continue to come sharper, though, so he has hope it's only temporary. He starts to pick his way through the debris to the front of the building.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Mogsam on October 12, 2016, 09:07:21 PM
Wesley will also help to have down the door with his hand axe of hacking!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on October 12, 2016, 10:05:14 PM
Admund reaches the bottom of the ladder, still calling Heinrich's name. He follows Heinrichs voice to find him, shielding his face from the heat of the nearby fire with the crook of his arm.

"Heinrich! Bloody Sigmar..." Admund says, still shocked by what's happened. "Where's the man we were chasin'? The vials were bombs. He's trying to set fires..." Admund states the obvious. He looks around near Heinrich for the figure they were chasing. He eyes the fierce fire and crates crackle and burn.

"We've got to get the hell out of here." Admund looks to the double doors, then gives Heinrich a clasp on the shoulder to steady him. "C'mon, let's get these double doors unbarred."

Admund will try to left the bar from the double doors and escape with Heinrich.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 12, 2016, 10:48:39 PM
Admund finds climbing the ladder more difficult with his arm out of action, but he manages it. There's a lot more smoke on the lower level, and the fire is burning fiercely. There's an acrid odour to the smoke that makes him think of chemical fumes, and it stings his eyes. He looks around for some sign of the shadowy figure, but doesn't see any.

He's able to follow the sound of Heinrich's voice. The two of them meet up, coughing and disoriented but not seriously harmed. They find a clear path to the front doors, skirting around the dangerous areas. On reaching the door, they try to lift the bar. It doesn't move. There's a lock holding it in place. However, from the rhythmic thuds coming from the other side, someone is trying to break the door down.


Outside, Ragni, Max and Wesley are hacking at the door with their axes.

[The door is hit automatically!]
[Ragni1: S4+1+d6 roll of 4-T5 = 4, doubled to 8 damage]
[R2: S4+1+d6 roll of 5-T5 = 5, doubled to 10 damage]
[Wesley: S3+d6 roll of 4-T5 = 2, doubled to 4 damage]
[Max: S2+d6 roll of 3-T5 = no damage]
[Door broken down]

The door splinters under the heavy impacts. Before long it has broken apart in the middle and fallen from its hinges. Heinrich and Admund are able to clamber over it to fresh air and safety. As the party back away from the building, part of the roof falls in.

Dozens of guards and sailors - many of them only partly dressed after being rudely awakened - are now working to put out the fire. But it's a stubborn blaze, and the two burning buildings are almost certainly lost. With luck, it can be contained to those buildings.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 12, 2016, 10:53:31 PM
"You there!" a man says in a commanding voice, addressing the party. He's wearing a steel breastplate over elaborate clothes, and has an impressively-feathered hat. "What were you doing in that building?" He narrows his eyes. "Fire-setters, perhaps!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on October 14, 2016, 01:33:53 AM
Admund coughs and wipes soot and sweat from his brow. "No, you fool, we were chasing the fire starter." Admund replies. "Think I tried to burn the building on myself locked inside? How'd that one start then?" He jerks a thumb at the other warehouse.

Admund turns to Heinrich, "That second explosion... did he..." Admund's voice trails off as he looks back toward the building.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 14, 2016, 11:08:47 AM
The man frowns, displeased by Admund's attitude. "And where is this person you claim to have been chasing? I see no one. This dockside is off-limits to the public. You are at the least guilty of trespass."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on October 14, 2016, 11:17:10 AM
"fire-setters! the cheek. It's the bloody elven troublemakers, I managed to throw another bomb into the water, didn't you see the explosion there? Without us here the damage would be far worse already I wager" Julian snarls.

 Sniffing the air he can tell the fire is not natural "chemical fire. Means it'll burn more fiercely and be harded to put out.
We might be able to stop it spreading if we work now. Or we can stand around answering your false accusations"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 14, 2016, 11:42:06 AM
The man with the feathered hat has been joined by half a dozen people who (from their clothing) are probably sailors.

"Elves? Why would elves set fires?" The man with the hat looks skeptically at Julian.

"Dunno about that, cap'n," one of the sailors tells the man, "but it's true about him throwin' a bomb into the water. I saw it happen. Wouldn't've done that if he was a fire-setter." The other sailors nod.

The captain shoots him an angry glare. "Get back aboard, sailor, and keep your opinions to yourself."

"Aye, cap'n." The sailor hurries away.

The captain returns his attention to the party. His attitude has changed. "Chemical fire, you say? You know how to stop something like that? Well, get about it and maybe I won't have you arrested after all." He waves a hand dismissively.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 15, 2016, 10:14:41 AM
Julian is able to advise the teams fighting the fire on the best way to deal with the chemical accelerant [chemistry skill!]. After an hour or so, he's satisfied that the fire has been contained. The two buildings that were alight - and all their contents - are completely destroyed, but there is no further damage. There's no sign of the elf - presumably his remains lie under the smouldering wreckage.

The various people in the area - including the sea-captain who questioned them - are now convinced that the party were not responsible for setting the fires.

"Bloody elves!" Ragni says, "Why are they setting fire to store rooms?"

"Um, I'd guess that the plan was to set fire to the ships and supplies here," Max says. "Most of the city's warships are docked here. Destroying them would make Marienburg vulnerable to an attack from the sea." He furrows his brow. "Whatever it is that the dark elves are planning, it looks like they're making progress. There was the zombie attack in Guilderveld, and now this arson attempt. I think it's time we went to see the Middenheim ambassador." He yawns suddenly. "Oh, I'm sorry! Ha, I guess we should sleep first. The ambassador isn't likely to see us at this hour anyway."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on October 16, 2016, 02:08:15 AM
Admund joins in on the bucket lines and helps pass water to douse the fire. After a long evening on Dog Island and chasing the elf through the docks, Admund is exhausted. He plops down next to Max, and leans against a crate. He yanks the cork from his waterskin with his teeth and takes a long pull from it. His face is crossed with soot and sweat. His shoulder aches and he winces and messages his neck with his other hand. He looks down at the sling in defeat, and flexes his fingers.

"Seems to me these elves are trying to foment a war between Marienburg and Middenheim. Maybe they're pulling some strings here to get Marienburg to start an economic war with Middenheim. Blaming this fire on a Middenheimer wouldn't help the situtation. Lucky we stopped him when we did."

Admund's mind drifts back to the day he first encountered the elf who had made himself invisible at Windhund. The scuffle that ensued in the warehouse. The bodies in the basement. The way Wulf's face looked vacant and pale with his throat gashed open. Admund shakes his head to clear the thoughts.

He runs a hand across his face, in a vain attempt to wipe away exhaustion. "Aye Max, we need a good night sleep and a bath before going to the embassy."

Admund grunts as he pulls himself to his feet, ready to leave when the others are. 'Hopefully this cunt wont be a shapechanger too, eh?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 17, 2016, 11:35:23 AM
The party (including Wesley, at least for the moment) return to their inn, the Salted Salmon in Ostmuur. It's very late, and they are more than ready for sleep.

[Each member of the party gains 100 EXP!
[Wesley, as a starting character, instead gains 200 EXP!]

[It is now Backertag the 24th of Vorgeheim]

[anyone who is wounded regains 1 wound]

They wake late next morning.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on October 17, 2016, 08:09:50 PM
Julian falls into a deep sleep before waking for a piss in the early morning.

He struggles to fall asleep again, his mind lingering on the dead students and the cathayan ambassadors mutated legs on dog island.

After a fitful rest he wakes in the mid morning, washing and dressing before descending to the bar.
He orders his customary breakfast, of a tough but tasty rye bread, lathered with butter and accompanied by some rashers of bacon, crisply fried. A small mug of dark beer rounds out his meal.

"Reckon your right about the dark elves starting a war, Admund. Been thinking on it overnight. Reckon we need to stop them, eh"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 18, 2016, 09:56:02 AM
Max produces his copy of the letter the elves sent to Middenheim, and reads it out to remind everyone what it said:

From the Council of Wavemasters of Clan Lianllach, to the Graf of Middenheim,

Word has reached us of the suspicious deaths in your city of three of our citizens. These three, named as Cassilda, Camilla and Aralldor, traveled to Middenheim on legitimate commercial business. Yet we hear that all three were killed. This is an outrage. We of Clan Lianllach demand a full explanation of the circumstances of these deaths, along with reparations if you cannot show just cause. In the absence of such an explanation, we intend to loby the Directorate to impose sanctions on the City of Middenheim.


[I think Heinrich shot one of these (while the elf was magically flying away!) and Admund killed the other two (one in a graveyard, while the elf was mind-controlling some watchmen; one in the deep tunnels in the tomb of the Doomlord of Middenheim). All three were necromancers.]

He then reminds the party of the Graf's instructions:

[flashback sequence!]
The Graf raises his hand slightly, calling for quiet. "The new knights are correct that an official diplomatic delegation would have little opportunity to investigate this threat. But that, along with their special experience, makes them perfect for the job." He directs his attention to the group. "All of you have been honored by this city, such that you are appropriate people to carry my response to Clan Lianllach. But you do not hold positions in the city's government - even my champion holds a largely symbolic office that requires him to be in the city only occasionally. It will be easy for you to say that you were traveling to Marienburg anyway, on private business, and are carrying my message purely from convenience." He raises an eyebrow. "You will be considered official enough to speak to the Clan on the city's behalf, but not so official that you will be followed around Marienburg by spies."

Watch Commander Schutzmann says, "Regarding the awkward matter of explaining the deaths, I suggest that we say the elves were charged with the murder of several watchmen, and were killed as they violently resisted arrest. This has the virtue of being the truth, if not the complete truth."

"The sea elves won't like that explanation," Rallane says, "but they'll find it easier to believe than if they are told the three were dark elves. And they'll have to accept that it happened beyond the reach of their laws."

"Yes - such things happen from time to time," Law Lord Ehrlich says. "When they do, a government is expected to issue a protest on behalf of their citizens. But it would have to be a very serious matter indeed for things to proceed beyond words."

"Let that be the story then," the Graf says, "I trust you, my knights, to explain it in the way you think best. I will be prepared to offer modest reparations for the deaths, though I'd prefer it if you were able to appease the Clan with diplomacy alone."

"The city treasury will pay for your travel and for your accommodation in Marienburg," the Chancellor says.

The Graf nods. "Once you reach the city, you can establish yourselves as commercial visitors. You'll be able to take as much time as you need without drawing suspicion. Do what you can to learn more of the dark elf threat, and try to discover if the traitor's cult have any friends there." He frowns. "I am grateful to you, my knights, for undertaking this task. You have already done a great deal for me, I know. But these are dangerous times for The Empire. I must direct my attention towards the Electoral Assembly and try to repair relations between the provinces before they erupt into civil war."


Finally, Max recaps the events of Wellentag the 21st of Vorgeheim [it's now the 24th]: while in Guilderveld, near Sybo's house, the party found themselves in thick fog. Pressing forward, they found an area clear of fog with a magical flame at its center. Six zombies had risen from the sea and were attacking the townsfolk. The party defeated them, then noticed a sinister figure on a nearby rowing boat. They pursued and captured him. He turned out to be an elf necromancer, with a magical ring and amulet in his possession. They took him to the temple of Morr in Tempelwijk, where they learned that he was calling himself 'Naeryndam of Clan Lianllach, Lord of the Silver Isles.' The ring was a benign elven talisman that protected the wearer at sea. The party retained this as a clue. The amulet was a necromantic artifact, which the party turned over to the temple. The temple still hold the elf prisoner in secret, and asked the party to investigate further.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 18, 2016, 10:09:34 AM
[Some further information: Director Arkat Fooger's words to Julian and Ragni]

"The elves are important to Marienburg, Julian, and they exploit that. Everything has to be on their terms. That's one reason I worked so hard to build up my company, until I was able to sit on the Directorate. Someone has to keep the elves in check. Because the humans don't understand what every dwarf knows in his beard: you can work with the elves, but you can never trust them.

"I know about the ultimatum Clan Lianllach has sent to Middenheim over the deaths of three of their citizens. They're the most arrogant and antagonistic of the eight clans, but they've got enough influence in Elftown to force an embargo on Middenheim if they don't get what they want. But you say those three dead elves were necromancers?" He pauses, stroking his beard. "Necromancy is dark magic, and the elves claim that only the renegades practice that. But I've always wondered: how are we supposed to tell the renegades from the lawful elves? Can they tell themselves? There could be renegades living in Elftown right now. It would explain a lot of things...

"One part of my business is insuring ships and cargoes. Lately, several ships have sunk, and the payouts have cost the company..." a brief look of worry passes over his face "... a lot. Ships go missing at sea, but this feels deliberate. It could be someone wants to ruin me. Maybe another Director... or maybe the elves. If you can prove there's necromancy in Elftown, it might stir up a lot of hidden plots. That can only be a good thing."

He looks at the ring Julian presents. "Elf-made, obviously. Magic too, I'd say. But I don't recognise the design as a clan symbol. You'll need to ask an elf. That Trancas at the Three of a Kind is probably your best bet. He likes humans more than most, and he's a wood elf, not a sea elf. Just be careful what you tell him."


[Julian shows the elf necromancer's ring to Trancas, the elf owner of the Three of a Kind]

Once they are out of the view of the other patrons, Trancas says, "Let me see that!" He takes the ring, studying the inscription and turning it over and over in his hand. "This is the ring of the Silver Isles. Those lands belong to Clan Lianllach, and the wearer of this ring would not have surrendered it lightly. Where did you get this!"

...


"Zombies?" Trancas says, astonished. "The ones that appeared in the middle of Guilderveld yesterday? I heard about that, of course... you say an elf summoned them?" He holds up the ring. "The lord of the Silver Isles summoned them?" He pauses, then says, "How much do you know about Clan Lianllach?"

...

"Not quite the most powerful," Trancas says. "Ulliogtha has the most ships, and the Exarch too. Lianllach is only the second-strongest clan... though they've had some troubles lately. Their clan lord was recently removed by the Exarch for treason." He raises an eyebrow. "I know some of the details, but it's not something that should be spread around. The clan is now being run by a Council of Wavemasters. Since they lost their lord, the clan have brought in a lot of new people from their outer territories." He frowns. "Some of their lands - such as the Silver Isles - are on the far side of Ulthuan, towards the dark land we call Naggarond. There have always been rumours that Clan Lianllach trade with the exiles - our enemies, and yours too. Nothing has ever been proven, but if your claims of necromancy are true..." He shakes his head. "It's frightening."

...

"I don't know everything about Elftown myself," Trancas says with a slight smile. "As a wood elf by birth - and one who chooses to associate closely with other races - I am considered to be of a lower class. Except, of course, when they need information from me. The Exarch can be quite charming when he wants something.

"I'm not sure how much I should tell you about the Lianllach clan lord... as you will understand, it's considered a private matter. But I suppose, given the evidence of necromancy..." he shrugs. "Mearoseagh Strongbreeze was clan lord. Evidence was brought to the assembly that he was a slave-trader. He killed the two guardsmen that were trying to arrest him, and then disappeared - magically transported somewhere. That's all I know. The rest of Clan Lianllach has been quick to deny all knowledge of their lord's activities."

...

Trancas looks troubled. "I hope you won't do anything rash. Relations between Elftown and the rest of the city are already difficult... the Directorate will always back Elftown because their wealth depends on them, while many of the guilds resent the elves because of the special privileges granted to them under the law. If the exiles really are infiltrating Elftown, then they must be dealt with quietly. Otherwise the city could be torn apart by rioting. This is not a problem that can be solved by axes alone!

"I am willing to help however I can, but I must insist that you tread carefully. I have a great many contacts throughout the city - I will try to find allies among them for this endeavor. Speak to me again soon."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on October 18, 2016, 10:34:13 PM
Hans frowns as the letter is read out, this being the first he's really heard it all.  He's never had any dealings with these so called "dark elves" prior to the zombie incident but the translator Ralmoris seemed terrified of them.

"I don't know what to do" Hans says with more than a hint of exasperation. "Normally if I can't march in somewhere by force I'd pretend to be a labourer or mercenary and gather information that way. But this is Elftown and I'm barely welcome, and you gentlemen (he points to Julian and Ragni) aren't really welcome at all. Not to mention there are loads of areas off limits. Maybe we need to ask this Trancas fellow if he's got anything."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on October 19, 2016, 01:38:17 AM
Admund sluggishly returns to his room, after a long and chaotic evening. He strips down, leaving most of his armor on the back of a chair, and gingerly removes his sling. He inspects his arm, and flexes his fingers. He lays down on the feather bed, expecting sleep to take him quickly. But it doesn't. He stares out his window watching the clouds blown in from the sea intercept the moon, the cool breeze coming in the window. Perhaps the vivid dreams he's had the past few nights make him wary of shutting his eyes. Perhaps it's the horrors he's seen. Perhaps he just misses his Middenheim, or Carroburg, or anywhere but Middenheim. He sighs, and drapes his arm over his face, and falls asleep

[Advanced WP, updated character sheet]

He awakens in the exact position he fell asleep in, the blue morning light filling the room. Noises from the street stir him, and he sits up in bed. He has one of the inkeeps pull water for bath when he notices soot still on his face and arms. He bathes quickly and returns to his room. Knowing that he'll be visiting the Middenheim ambassador and meeting with officials, he flips open the trunk at the foot of his bed, and dresses more sharply than his plain sellsword's garb. He puts on his navy and sable doublet, carefully pulling his wounded arm through and slinging it. He puts on his blue cloak trimmed in panther fur, and his Knight's Panther medallion. He ties his red-leather sword belt habitually and hangs his sword from his left side, then reverses it - catching his mistake. He descends to the common room to find Julian eating breakfast and joins him.

Admund eats a blood sausage, and nods to Julian in agreement, "Aye, it would seem that clan Lianllach has been stirring things up. I'd wager whomever Heinrich and I found in that warehouse wanted to burn all of Marienburg's fleet, and blame Middenheim. That'd cause an uproar given the tensions right now. Marienburg would probably want to rebuild the entire fleet, and make Middenheim pay for it."

"The three elves in Middenheim were unquestionably guilty. I slew two, and Heinrich feathered the third. We caught them in the middle of necromancy, just as we did the elf three days ago that we turned over to the temple. If Trancas is true, then even their clanlord being seized for treason probably means there a power struggle going on within." Admund says. He nods at Hans, "Aye speaking to Trancas on our way would be useful."

Admund pauses a moment, taking a drink before continuing. "We need to deliver Middenheim's official response regarding the death of the three elves. Perhaps the Middenheim ambassador can help us? He surely has experience navigating the politics here. Lianllach won't accept an outright charge of necromancy. We tell them the three resisted arrest violently, just as Schutzmann said."

Admund cuts another sausage, "Maybe leave out the part where I slew two of them. I'm it won't ingratiate me to the them."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 19, 2016, 01:42:36 PM
"I agree that visiting the Middenheim ambassador would be the best way to begin," Max says, "he or she will be able to explain the political situation to us, and can set up a meeting with Clan Lianllach. Um... Hans is right though that we won't be able to move freely in Elftown. So talking to Trancas again is probably a priority. I wonder if we should split up and do both at once? Mr Julian will need to see the ambassador, of course, since he's the Graf's Champion."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on October 21, 2016, 03:07:58 AM
Admund nods, "Aye, we'd cover more ground that way. This Trancas is going to be an important key to Elftown. They're secluded and influential enough as it is. Hans, did Trancas really seem receptive? He's not playing us, is he?"

"In Middenheim, I feel like I could atleast get a read on Allavendrel or Rallane. The new elfs though." Admund shakes his head.

Admund grabs an apple and carves it up with his dagger. "Do you know anything about this ambassador, Max lad? I hope he wasn't appointed during the Graf's... illness?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 21, 2016, 09:42:10 AM
"I'm afraid I don't know anything about the ambassador, Admund," Max says, "but they've probably been here a while. Um, since before the Graf's illness, anyway. Oh, and of course we have a letter of introduction signed by the Graf himself."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on October 21, 2016, 09:50:54 AM
"I'd bet this beer that the recently disgraced clan lord is not one of these dark elves, but a victim of a a power move by the traitors. What a tangled web" Julian sighs, and drains his mug "sometimes I wonder why I left my kinsfolk, always know where you are with a dwarf, isn't that right Ragni. Still better let me do the talking when we go see the ambassador"

Julian will finish his meal and prepare to set out to the ambassador.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on October 21, 2016, 01:10:36 PM
"I'll go with Hans to talk with Trancas. I'd be useless with the ambassador, anyway."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on October 21, 2016, 01:38:47 PM
"Guess that depends if the ambassador's got legs like a chicken, Heinrich." Admund japes, cramming a wedge of apple into his mouth."

Admund nods at Julian. "Agreed, Master Dwarf, I'd say that's a fair chance too. Maybe whomever is running the show now is connected to the traitors, and they used the clan leader as scape goat."

"If Klaus were here, he'd probably disguise himself and all of us as elves, and sneak into Elftown. Maybe Trancas can open some doors. The buggers keep to themselves, and the directorate is too partial toward them to really root out any problems.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 22, 2016, 11:01:56 AM
[Map showing currently-important locations]

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/MBmapnotesb_zpshxrq7o6i.jpg)

[Trancas at the Three of a Kind, on the Elftown Bridge]
[Embassy row in Paleisbuurt, where the Middenheim embassy is located]
[The party's inn, the Salted Salmon in Ostmuur]


The weather today is overcast, with a thin, persistent drizzle. The party leave the inn shortly before noon.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 22, 2016, 11:29:33 AM
[The embassy]

The city's foreign embassies are all located in the heart of the Paleisbuurt ward, which is the seat of Marienburg's government. Generations of city rulers have lavished their money on ensuring that the public buildings are as large and splendid as possible, and they are a dramatic sight indeed. The towering New Palace, official residence of the Staadtholder, is here, as is the Stadsraad, where the city council meet. The Watch have their headquarters in the palace district too, and it is the location of the High Court. The famous Tivolo Gardens are one of the only areas of parkland in the crowded city.

The streets here are extremely busy: lawyers and government officials jostle past merchants and foreign diplomats, street entertainers and commoners. The Black Caps, the city's watch, patrol frequently and visibly.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/embassyrow_zpsvkbtmn8d.jpg)

Along the Vreemdelingsvaart, the Foreigner's Canal, is a line of walled enclaves called Embassy Row. Here, in mansions of various sizes, are the embassies of various powers. Each, by law, is considered the sovereign territory of the controlling power, and is beyond the reach of city authorities. The Empire has the largest embassy, though it is split into competing offices maintained by each of the electoral states. Other embassies belong to Bretonnia, Kislev, Araby, Magritta, Bilbali, Miragliano, Remas, Nippon, and Cathay.

The Imperial embassy is a dramatic, fortress-like building of forbidding grey stone. Heavy wooden gates - strong enough to repel a battering ram, if there were room to deploy one - block the way through the outer wall. A smaller door is cut into the main gate, and this stands open. Beside it are two guardsmen, wearing brightly-polished breastplates and helms over colourful military uniforms. One wears the yellow and black of Averland, while the other is in the white of Reikland. Since the embassy building is shared by representatives of all the states of The Empire, it's likely that the duty of guarding the gate is on a rota.

Though the door to the embassy compound is open, anyone wishing to enter will be questioned by the guards.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 22, 2016, 11:39:46 AM
[Trancas]

A visit to the elven information-broker Trancas Quendalmanliye means going to the Three of a Kind caberet and casino on the Elfgate Bridge. This expensive establishment, located halfway across the bridge between Guilderveld and Elftown, is decorated with coloured lanterns that burn day and night. These are bright enough to make the place visible in all but the thickest fog. The ground floor is an expensive restaurant where diners are entertained by the best comedians and musicians. The lower level, inside the body of the bridge, is an exclusive casino.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/MBbridge3_zpssxmdmxf7.jpg)

Elfgate bridge is busy with all sorts of traffic, but it's noticeable that only the best-dressed people are going into the Three of a Kind. A pair of doormen stand watch at the entrance.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 23, 2016, 09:18:44 PM
(One assumes that Mortus took the chance to dress properly, knowing where she was going)

Mortus will attempt to walk into the Three of a Kind as if she is meant to be there, ignoring the guards
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on October 23, 2016, 09:33:02 PM
Hans straightens his shoulders and follows Mortus, staring straight ahead.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on October 23, 2016, 10:49:05 PM
As Admund steps outside, he looks up at the gray clouds. "Goodluck, lads. See you this afternoon" Admund says as the two groups split ways. He wraps his Knight Panther cloak around him, in case the rain should pickup - concealing his slung arm and swordbelt. Admund is quiet at first, scanning the small craftsman shops of the Ostmuur as they walk. He wonders if his friend Johann is still working as a shipwright, and looks around vainly in the hopes of catching his face in the crowd. The rainy day reminds him a little of the fall seasons in Marienburg, or the raining springs in Carroburg.

As they cross the bridge into Paleisbuurt, Admund shakes off the melancholy of his past. "Ragni, have you ever contacted your clan since leaving them? Don't suppose we'll be near Grissenwald anytime soon. You've sure grown a lot since you left them, I'd bet. Now you're an even more capable warrior, an anointed knight, and right hand to the Graf's Champion of Middenheim. You've grown a lot since even I've known you..."

As the crowd's pickup, Admund walks ahead of Julian, Max, and Ragni to make a path, guiding them toward the embassy. As they approach the duo of guards, Admund will make the introduction. "Good morning, gentlemen. The Champion of Graf Boris Todbringer is here to see the ambassador. We have a letter of introduction."

Admund, sticks an arm out from his closed cloak, and gestures to Max to present the letter, "Max, if you will."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 24, 2016, 02:25:55 PM
[Trancas]

The guards look at Mortus, and obviously judge her to be a suitable patron for the Three of a Kind. The others they accept as her bodyguards.

The group go inside, finding themselves in brightly-decorated main room. The Three of a Kind doesn't really come to life until dusk: the current clientele are here to enjoy a quiet lunchtime meal. The place is busy, but not hectic. At the far end of the room, a guarded stairway leads down into the casino (which won't be open at this time of day).

Trancas himself, dressed as usual in expensive but subtle style, is conversing with a group of diners. He turns to look at the party as they enter, immediately recognising Mortus and Hans from their last visit. He approaches.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/MBtrancas_zpsr6sj7h3p.jpg)

"Welcome back to the Three of a Kind," he says, bowing gracefully. "The private room you requested is ready. Please follow me." He smiles, but his eyes are serious.

Trancas leads them into a private dining room - the same one he took them too previously. Once inside, he says, "Presumably you are here on the same business as your comrade, Julian Stonebridge. Have there been any further developments?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 24, 2016, 05:04:35 PM
"There have been some," Mortus says quietly.   "There is a suggestion that elves might be involved, we thought we'd ask your thoughts on the subject."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 24, 2016, 09:45:08 PM
[Trancas]

Trancas shakes his head slightly. "My dear Mortus," he says, "still so determined to give nothing away that you end up saying... nothing. Your friend Julian told me about the necromancers lurking in Elftown. If there have been any further events along similar lines, I would like to hear about them." He shrugs. "But, if you'd rather talk about something else... there are certainly plenty of other things going on at the moment. Crispijn van Haagen's unfortunate boating accident, for example. Or the power struggle going on in the League." He raises an eyebrow.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 24, 2016, 10:39:29 PM
[The embassy]

Ragni answers Admund's question. "No, I've not heard from the clan since we last passed through Grissenwald. It wasn't so long ago, but it feels like a bloody lifetime! Done a lot since then, sure enough. I hope Chief Gorim will be proud. Wouldn't mind going back there, sometime... not to stay, though! I'm happy with the Boss and the rest of you lads!"


At the embassy gates, in response to Admund's prompt, Max produces the letter of introduction. "This letter from Graf Boris proves our claim. We also carry the insignia of the Knights Panther."

The Reikland guard looks at the seal on the letter, and the medallion Max shows. "Ah, the captain told us to watch out for the Graf of Middenheim's champion." He smiles. "Good to see some fellow countrymen! Take my advice though: don't stay in this city any longer than you have to. Marienburg's in bed with every kind of foreigner there is, and when you share your bed you risk getting the pox, if you know what I mean."

The Averland guard sighs. "It wasn't a foreigner gave you the pox, Fritz," he says, "unless you count 'Stirland' as a foreign country."

The Reiklander blushes. To hide his embarrassment, he quickly changes the subject. "You'll be wanting to see the ambassador," he says, talking rapidly. Pietr can show you the way. Hey, Pietr!"

A young man with a wispy mustache appears. He's wearing the blue and white of Middenheim. He escorts the party through the gates, into a paved courtyard. They pass a griffon-shaped fountain and continue on into the embassy's main keep. The entrance hall is wood-paneled, the panels painted with famous scenes from Imperial history. They go through a door, under a depiction of Sigmar's rescue of the dwarf king, walk down a corridor,  climb a flight of stairs, and eventually enter a large room with a wolfskin rug on the floor. Axes hang on the walls. At a desk near the window sits a middle-aged woman with grey hair. She wears a dark blue gown, and has gold-framed spectacles.

"Lady Ambassador," the guard says, "the Graf's Champion has arrived."

"Thank you, Pietr," the woman says, rising to her feet. "You may wait outside." She turns her attention to the party. "Sir Julian Stonebridge," she says. "The Graf's letter arrived a week ago. My name is Karolina von Rusdorf. I have served as Middenheim's ambassador to Marienburg for, oh, ten years now."

Max presents the letter of introduction, and formally introduces himself and the others. The ambassador offers them drinks, then invites them to sit. There are a number of armchairs by the hearth, though there is no fire today (despite the drizzle, it isn't cold).

"I'm glad you've arrived. Clan Lianllach's ultimatum has caused me a great deal of difficulty." She frowns. "Not least with the other Imperial ambassadors. The Emperor's illness has allowed old grudges to resurface, and sides are being taken. Some of my comrades-" she pronounces the word with disdain "- have already suggested they will support the elves' threat to refuse trade with Middenheim. This in turn has prompted other ambassadors to condemn the elf aggression. Absurd as it may sound, this could be the spark that ignites civil war."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 24, 2016, 10:48:36 PM
Mortus smiles.   She will describe the play and its effect.

"Would you know anything about the involvment of elves in this?" she asks.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on October 24, 2016, 11:09:11 PM
Hans rolls his eyes at the conversation. "Mr Stonebridge said you told him you might have some contacts to help us deal with these Elves, if we came back in a few days" he cuts in. "We caught an elf trying to blow up a warehouse with some kind of magic bomb thing, but haven't had further necromancy encounters. A bit busy with that play business, and the League troubles. You might say they're connected, and you might also say that connection has been severed and cut to ribbons. Casanova's Chaos worshipping whore is ash."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on October 24, 2016, 11:30:46 PM
"lady von rusdorf" julian gives the ambassador a formal bow. "Elves, trade and war doesn't sound absurd to a dwarf. In fact we believe that may be clan llianlachs Aim, or at least parts of the clan. Found one of them last night trying to blow up half the ship's in marienburg. Unfortunately he did manage to blow himself up. We think the clan has been infiltrated, or taken over, by elves who seek a stronger relationship with the west. Or perhaps they always have been, but have only decided to act now"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 25, 2016, 10:26:35 PM
[Trancas]

Trancas narrows his eyes as Mortus describes the play. "I hope you'll forgive me for saying this, but that sounds like human foolishness. My kin - especially the exiles, who you call 'dark elves - are capable of great depths of cruelty... but they do not give up control. The powers this play called on are random, ungovernable. They are a fire that burns wielder as well as victim. No elf would do such a thing. But necromancy..." he leaves the sentence unfinished, waving a hand.

When Hans speaks, Trancas says, "Henschmann's taste in women finally got him into real trouble. I did hear about that... the woman almost stole the League out from under him, and would have succeeded if it hadn't been for you. Henschmann's busy now trying to beat his gang bosses back into line, and I think he'll manage it. Graveland's working with him to keep the peace, as much as is possible. So the good news is that Marienburg probably won't see a new gang war. But the bad news is we might be invaded by dark elves instead." He says this with a wry smile.

"Yes, I told Julian Stonebridge I'd help. As I told him, I'm a wood elf. I don't belong to one of the sea elf clans, so I'm barely more acceptable in elftown society than you humans would be." He grins. "But my charm - and my knowledge - go a long way, regardless.

"Magical bombs... now, that does sound like it could be elven work. In ancient times my people had many arcane sciences, and in the west they are still understood. In Ulthuan... and in the other place. You say the intention was to burn the Manaanshaven docks? That would certainly cause a panic. Rather like the zombie attack did. And did you know that Ralmoris Galielholendil, the translator, has left town in a hurry? He came to see me - he's a friend - just before he left, terrified that there were dark elves in the city. The poor fellow had a bad experience with them once. He told me I should leave too. But..." he shakes his head.

"The rumours that Clan Lianllach trade with the exiles have been around a long time, though there's never been any proof. Now, I asked a few people about the Lord of the Silver Isles - the elf you caught summoning zombies. It turns out he arrived in the city only four months ago, with three ships. But he's not the same Lord of the Silver Isles that visited the city five years ago. Apparently, that man is dead, and the new lord is his cousin who inherited the title. But the only people who know him are the ones who came here with him. Three of those, by the way, paid a visit to Middenheim and got into a little trouble there. I think you know more about that than I do.

"I don't think the whole clan is corrupted, but I do think there's something bad going on. Mearoseagh Strongbreeze's downfall was suspicious. The difficulty will be finding out more. I do have an idea... but it will be dangerous.

"There's a ship-builders on the far side of Elftown called the Race the Winds Shipyard. The owner, Urdithriel Imraholen, is a member of Clan Lianllach. He's also a pro-elf bigot, and he custom-builds smuggling compartments into the ships he makes. Now, I've learned that he has one of the Silver Isles ships in his yard at the moment, undergoing a refit. I think there's something useful to be learned there. I don't know what, exactly - maybe something to do with the ship, or with Imraholen himself, but there's something. The problem will be getting in.

"How do you feel about a little trespassing?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 25, 2016, 10:55:03 PM
[The embassy]

Von Rusdorf nods. "Of course - the ancient war between the dwarfs and elves was instigated by a group of dissident elves. We could be facing something similar now." She pauses, closing her eyes for a moment. Then she continues. "The elves have always set themselves apart. Everything has to be on their terms. They see themselves as our superiors. And I'm afraid that in some ways, they are. Their fleets are incredibly powerful. They could blockade all of the major ports in the Old World if they chose to.

"This attempt at burning the city's fleet is very troubling. In recent months, an increasing number of merchant ships have been lost at sea. Many blame pirates, and have been calling for a naval expedition to hunt them down. But what if Clan Lianllach have been sinking the ships?

"I think our first move must be to meet with the clan's representatives to discuss this matter of the dead elves. Now, I could arrange a private meeting. Or I could request that we go before the elf assembly - the representatives of all the clans of elftown. Given the seriousness of Clan Lianllach's ultimatum to Middenheim, I think the Exarch will be willing to convene the assembly to hear the Graf's answer. But, on the other hand, a private meeting with the clan might allow us to defuse the situation before either side takes a public position they cannot back down from.

"As the Graf's chosen representatives, I would like to hear your opinions."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on October 26, 2016, 02:32:17 AM
Hans grunts at the mention of Ralmoris, and shakes his head. "That poor bastard was addled, scared out of his wits. I took the Chaos witch's journal to him for translation, you see. He read some of the spells and had some sort of fit, ranting at me and talking nonsense. He did mention these "western kin", though I hadn't mentioned them to him. Maybe he just got scared from that. He just about threw me out on my arse, though he did wish me luck with burning the whore. Which we did, and you can tell him so, if we ever see him again. He was aware of this play business."

Hans grins when Trancas mentions the plan. "Been there and done that before, with other scum. As long as no one is afraid of a little fire. Mortus here has an explosive temper, so I've seen. But how deep in Elftown is this place, and how well is it guarded at night? We'd have no hope during the day, I bet we're not even able to walk in that area legally. You reckon we'd be better off going in from the sea, or maybe some sewer road?"

"Oh, yeah. Do you know an old gossip broker called Granny Hetta?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 26, 2016, 03:11:02 PM
Mortus will raise an eyebrow.   

"I can be very sweet."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 26, 2016, 10:49:02 PM
[Trancas]

"So you're the one who scared Ralmoris," Trancas says. "Haven't you been busy! Next you'll tell me you set fire to Sybo Haan's tower and sank van Haagen's boat too." He laughs.

"Don't worry about Ralmoris. As I said, the poor chap had a terrible shock a few years ago that he's never got over. He'll be back when he's had time to calm down, and I'll tell him that you dealt with the witch. It's sure to cheer him up." He shakes his head slightly. "I won't be telling him about this other business.

"Burning down the shipyard wouldn't be the best way to go about things," he says, raising his eyebrow again. "Let's try stealth first and save the fireworks for a special occasion." He grabs some paper and a pen and ink, and sketches a rough map. "Now, the Race the Winds shipyard is on Oranjekoft island, facing the Flats. That's the other side of Elftown from here. You're right that you wouldn't be allowed to just walk in. Those streets aren't open to humans, unless they have written permission. And anyway, Imraholen sees no-one without an appointment.

"There's a high wall around the yard, and - you'll like this - it's guarded by an especially large ogre with the charming name of 'Mordagg.' He's said to eat burglars, though I've no idea if he actually ever has. Oh, and there are a pair of wolfhounds too. The ogre lives at the yard, so he's sure to be there. He only leaves when Imraholen goes into Marienburg on business, and that's not often."

When Hans suggests entering by sea or by the sewers, Trancas nods. "There could well be a way through the sewers, but that's one of the few areas of life where I lack knowledge. No, the best way in  - the only way in - is by boat. But there are patrol boats circling Elftown day and night, for precisely this reason. They won't trouble you until you come close, but once you do... so you'll have to be careful. Maybe some kind of disguise? The waters by the flats are always full of small fishing boats, even at the dead of night. If you try to look like fishermen, you may escape notice long enough to slip into the shipyard. Then you'll just have the ogre to worry about!"

To Hans' last question, he replies, "Everyone who knows the Suiddock knows about Granny Hetta. We've never spoken directly, but some of my informants get information from her. Why do you ask?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on October 27, 2016, 02:05:39 AM
"Herr Ambassador," Admund says politely, "to be frank, I know little of elves. But the fact that your... comrades are willing to side with them against Middenheim so quickly really shows the public relations nightmare this really is. Karl Franz falls i'll, and everyone scrambles to gobble up a little more power..."

Admund paces a little bit. He thinks of Rallane and Fanmaris and what they would say. "What do you know of the Exarch? Sure the elves have been secretive, exclusive, and manipulative to their own needs, but can you trust the Exarch to be fair? I fear such an abrupt public hearing would lead only to shouting matches and side picking."

"On the other hand, meeting with the Clan in a more private setting can give us a chance to resolve things, or at least tease out those who are potentially corrupting the clan, or even prove the lot of them are involved in this... darkness. Should the private meeting go poorly, we have a sufficient enough case to prove at least some wrong doing on the part of the Clan at larger public hearing."

"I'm inclined to want a private meeting, but I have little hopes it will really resolve anything. The three elves were each killed violently resisting arrest in Middenheim. I doubt the clan will just take back their ultimatum at the drop of a hat. What are your thoughts, Herr Ambassador. You know these...elves better than I."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on October 27, 2016, 12:19:07 PM
"I agree Admund, the elves are a proud race and publicly shaming then ia unlikely to make them want to work with us.
A private meeting will give us a chance to offer them a private resolution. Or for us to judge hiw much of their clan is working with the traitors"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 27, 2016, 02:40:10 PM
[The embassy]

In response to Admund's comment about other Imperial states siding with the elves, von Rusdorf says, "The Emperor's edict about mutants angered many of the electors and their bannermen. Then his illness gave them the boldness to express that anger. If a war does begin, it will start between Ostland and Talabecland. But it will not end there. Some will support one faction and some the other. Middenheim is a great power, so those who intend to oppose us must seek for aid elsewhere. They imagine the elves - and Marienburg, since the elves call the tune here - will make powerful allies.

"The Exarch's name is Tarmonagh din-Ciobahn-" she pronounces the difficult name fluently "-the Lord of Clan Ulliogtha. Ulliogtha is the most powerful of the eight clans, though Lianllach have always been close competitors. The Exarch is relatively young to hold such a position of authority, but he is worthy. He presents himself as a sort of father to all the elves in the Old World - whether they think they need one or not. He is extremely active in promoting elven interests and protecting elven rights... but he is scrupulously true to the Treaty of Amity and Commerce. He supports Clan Lianllach's protest at the deaths of the three elves. But, if the deaths are shown to be justified, I believe he will accept it. He won't countenance revenge.

"However, the elves are not truly under his control. They insist on government by the consent of the people. The Exarch is really no more than a chairman, if a highly-respected one. A public meeting would certainly be unpredictable, and therefore dangerous. No, you are right that a private meeting would be best. As you say, it may not solve anything. But it's worth a try.

"I will send a letter to Clan Lianllach immediately. Now, it's possible that their representative would agree to come to us here. But they may insist we meet on their territory instead. Which would you prefer, if they offer us the choice?

"In any case, I would expect the meeting to take place tomorrow."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 27, 2016, 03:01:28 PM
"What sort of business is conducted there?" Mortus asks.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 27, 2016, 03:54:10 PM
[Trancas]

Trancas looks a little surprised by Mortus's question. "At the shipyard? They build and refit ships, my dear Mortus."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 27, 2016, 04:13:36 PM
"I am aware," Mortus says.   "But only elven ships or naval ships or could any business contractor hire them to refit their ships.   I am after all the representative of the Trading House of Basanduine.   We could think of getting in via the front door on legitimate business."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 27, 2016, 09:47:17 PM
[Trancas]

"Ah, now I understand," Trancas says, smiling. "I'm afraid it's rather an exclusive establishment. Firstly, Imraholen will only perform refits on elf-made ships. He's very firm on that point, and I'll spare you the elf-supremacist rhetoric he'd use to justify it. Secondly, while he will accept commissions to build a ship from non-elves, he won't do it readily. He insists on a written request for an appointment - preferably written in elvish, and with a note of recommendation from a past customer. If he likes the letter enough, he might invite you to view the shipyard." Trancas sighs theatrically. "Really, you'd find it easier to get an audience with the King of Bretonnia. The governor of Rjiker's Island sent Imraholen a request weeks ago to build him a racing yacht, and he's still keeping him waiting. The only non-elf business he's accepted in recent memory is for the Staadtholder himself.

"But, don't let me discourage you, my dear. Feel free to try."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on October 28, 2016, 03:18:07 AM
Admund furrows his brow, "War breaking out, especially at a time with the Emperor taken by illness, would be disastrous for the empire. I fear that forces at work here are trying to push the Empire from within towards this fate."

"I have little hope of a private meeting going well, or for us to make any real progress. I suspect the only thing we will gain is knowledge of whether or not the clan as a whole is corrupted, or just certain parties. It may be best to play our cards close to our chest at this meeting. Revealing everything to the clan at this meeting might only give them time to nullify our claims, or rally support in our favor. Do you think if we presented the Graf's response in a humble, yet firm manner they are likely to settle the matter? I'm inclined to doubt it."

"We have evidence that Clan Lianllach has been involved in both necromancy, dark magics, and conspiracy. Presenting this to the clan in private might not be the best move. What if we had the private meeting, present our counter claims to them, to see their response. If they resolutely refuse to hear us, then we offer to have a joint meeting with the Exarch. Here we could present our witnesses and reveal the full truth of what we know. Something so dark and sinister brought to plain sight before all could only lead to the Exarch being forced to accept the death's as justified and seek punitive measures against the clan."

"Herr Ambassador, do you think this might work? You know more of these clans and the relations to the Exarch. If I found one of my watchmen to be involved in things this sinister presented to me publicly, I'd have no choice but to denounce it. Would this move dry up support among both elves and men for this war?"


"As to the meeting, my gut tells me we should offer to meet them where they wish, as a reconciliatory gesture. Were we to insist on meeting here at the embassy, it might stiffen lips and positions. The Graf's aim is peace, and a gesture towards that might make gain us favor in the eyes of the other clans, favor we could cash in later."

"My reservation is..." Admund looks toward Julian and Ragni, "...old feuds. I also wonder about safety. Would these renegades attack us in the city, or would you say Elftown is safer than meeting in Marienburg?"

"I think your attendance with us at this meeting, if convenient, would help us navigate this meeting and lend more credence to our position."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on October 28, 2016, 06:37:47 AM
A smirk crosses Hans' face when Trancas mentions the van Haagen boat sinking. He nods his head at the plan to get in by boat. "Yeah, yeah that sounds best. I doubt Mr Stonebridge would be remotely worried by an ogre. The stupid creature will probably be drunk anyway by the time we sneak in. But these fishermen, are they elves or men? Getting a human fishing boat is easy. An elf one might be harder."

"Oh, Granny passed me some information I was worried might put her at risk. The risk is gone, and I haven't let her know is all. Which brings me to another point. Casanova's whore had a journal as I told you. Ralmoris didn't translate the whole thing, but he provided some notes so a lesser translator, as he put it, could finish the job. One of our group finished it, and I think you should read this part. Ralmoris skipped it, and I am not surprised. As far as I'm aware, he's the only person to see it, but perhaps this might be something you should be aware of. I personally couldn't give a shit about the contents, but if you have enemies...."

Hans passes the journal entry concerning Trancas. "Probably bullshit anyway, but her journal is probably the only honest thing about her."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 28, 2016, 10:42:31 PM
"We don't have that sort of time," Mortus says quietly.   "Sneaking in is the only option so."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 02, 2016, 11:58:32 AM
[The embassy]

"Lianllach have been demanding a formal response from the Graf," von Rusdorf says, "and so, by giving them what they say they want we will be weakening their position somewhat. The Graf sending his champion here shows that he is willing to talk. That means that Clan Lianllach will have no pretext for pushing the Exarch and the Directorate into declaring an embargo on Middenheim." She shakes her head slightly. "At least, for as long as the negotiations continue.

"I don't expect that Lianllach will be satisfied with the Graf's response. They will demand reparations - no doubt heavy ones. But, as you say, the meeting will give us the chance to assess their mood." She snorts. "They are prideful and bigoted. They consider humans unworthy to judge elven crimes. They might believe that those three elves were murderers yet still dispute Middenheim's authority to execute them.

"But dark magic is another matter. The elves have as great a horror for it as we. If you can provide strong enough evidence..." She leaves the sentence unfinished.

"We need not worry about our safety in Elftown. We will be entering as an official diplomatic delegation - I will of course go with you. There will no doubt be an unfriendly reception, but an open attack would work against their interests. If the renegades make a move, it will be by stealth. And, as you say, that would be far easier in the city than in Elftown.

"It's decided then. I will ask for a meeting with Clan Lianllach at a place and time of their choosing. We will learn what we can from them, then insist the case be brought before the Exarch.

"It will take a little time to make the arrangements. I will contact you at your lodgings when it's done."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 02, 2016, 12:56:00 PM
[Trancas]

"Don't take the ogre lightly," Trancas says, "even your dwarf friends won't want to get into a fight with him.

"The fishermen I was talking about are humans. No elf would live in the Flats. The elves do their fishing out at sea-" he gestures vaguely "-or somewhere. No, just get a small boat, some rough-looking cloaks and a few fishing rods. That'll do the job from a distance.

"There's no need to worry about Granny Hetta. That lady might be the safest person in Suiddock." He grins. "The last man to threaten her got himself tied head-downward to the docks with the tide coming up. The black caps found him just in time. That sent a message. She's protected."

Trancas takes the offered transcription with interest.

Quote
From Etelka's journal: recalled seeing Trancas on old wanted posters when I passed through Carroburg. The elf is wanted for the murder of the Grand Duke's son, about eighty years ago. Despite the time that has passed, I suspect the current Grand Duke would still honour the reward of 2000 crowns if Trancas was brought to him. Unsure if the money or the hold over Trancas would be more useful. I must be cautious: elves are not to be trifled with.

As he reads, his eyes widen slightly, and his jaw clenches. "This is... untrue," he says, gripping the paper tightly. "But it would be dangerous if such rumours were spread. Thank you for showing this to me. I trust I can count on you not to show it to anyone else?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on November 02, 2016, 08:28:18 PM
"Of course" replies Hans, with a wry smile. "Besides, maybe the prick deserved it, and I'm sure the real murderer is probably long vanished back to the forests, or over the sea. But yes, you can trust us, as we trust you in this bit of business." Hans nods at Trancas and moves to stand up.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 02, 2016, 09:50:31 PM
"Of course, we see no need to spread it around," Mortus says.   "At least not now.   Might there be a way of knockning out the Orge that wouldn't do harm to it?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 02, 2016, 11:36:18 PM
[Trancas]

Trancas smiles faintly. "Humans have short memories, thankfully. And the witch was right when she said elves were not to be trifled with.

"While you're busy at the shipyard, I'll speak to a few more of my contacts and see if I can find out anything else. Come and see me again. As for the ogre, my dear," he says to Mortus, "I know little about them other than that they have extremely thick skulls. Something so stupid will be difficult to render unconscious. Perhaps a drug of some sort... but you would need a prodigious quantity. No, I'd avoid the thing if possible."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 04, 2016, 10:04:04 AM
[Everyone]

The two groups of party members take their leave of Trancas and Ambassador von Rusdorf respectively and return to the Salted Salmon inn to plan their next action.


[Trancas recommended a night-time visit to the Race the Winds shipyard in Elftown. His contacts suggest that there is possible evidence of dark elf infiltration there.]

[The ambassador is arranging a private meeting between the party and an envoy of Clan Lianllach. This will probably happen sometime tomorrow.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on November 06, 2016, 09:47:12 PM
"I'm going to need another bloody net" grumbles Hans on the way back to the inn. He insists on detouring to a suitable shop to buy himself a new one.

Back as the inn, Hans listens to the others relay their story about the ambassador. "Not for me" he says, shaking his head. "No point taking me to see those stuck up pricks. I want to look into this shipyard lead. I can pass for a fisherman. Just need a boat, and a way to keep that ogre asleep. Maybe Etelkas poison box has something for me. It seems to have for everyone else."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 07, 2016, 09:12:04 PM
Heinrich nods. "I could also sneak in at night. I'm fairly good at not being seen when I want to. I think if we visit the dockland tonight, we should keep the group small. Less chance of detection. The rest can wait outside, we can send up some kind of signal if something goes wrong and need a rescue. Myself, Wesley, and Hans are probably best suited for sneaking. I don't know them well but you all seem to trust them, and I've seen the way they move." Heinrich nods at the two he mentioned, though his eyes linger on Hans a bit longer than on Wesley. "Admund, Mortus, and Max can watch from one location near the docks, and Julian and Ragni can stand ready to secure a gate for us. Does anybody have a map of this Race The Winds shipyard in the Elfsgemeente?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on November 08, 2016, 11:13:58 AM
"I'm not sure it's a good idea for me to be anywhere near, if they know they're meeting the Graf's champion tomorrow.

What's our current evidence? Three dead elves in Middenheim and someone locked up in the star temple who no one else knows about, with our word he was doing dark magic. I suspect if they did know we had an elf held captive in their city they wouldn't be best pleased..."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 08, 2016, 04:02:22 PM
[Hans buys a net on the way back to the inn!]


"We also have the evidence of the necromantic amulet the elf was carrying," Max says. "Well, the temple have it. And the temple can witness that the elf tried to cast an evil spell in the presence of priests. But, of course, the elves might choose to disbelieve them. It's the same with the three that were killed in Middenheim: any testimony we can produce might be ignored. They won't want to believe it."

"We could bring the elf wizard's head to the meeting!" Ragni says, grinning. "Offer to give them back the rest when they apologise for threatening Middenheim."

Max chuckles. "Um, that's probably not the best way to start things off," he says. Ragni nudges him and laughs loudly.

"You're right, Mr Julian, sir," Max continues, "about not being seen near the shipyard. Maybe the elves don't know yet that the Graf's champion is a dwarf. But if a dwarf is seen doing something suspicious, and then you show up to the meeting... they're sure to guess it was you."

"So we'll be careful!" Ragni says. "Not get seen."

"Um, yes. It does sound like Trancas really thought there was something incriminating at the shipyard. But it will be dangerous. I suspect being caught committing a crime in Elftown would be much worse than being caught in the main city."

When Heinrich asks about a map of the shipyard, Max says, "A map would be extremely useful, Heinrich, yes! But I've tried to buy a map of Elftown before, and I was told you can't get them except in Elftown itself. And they don't let non-elves have them."

When Hans mentions Etelka's poisons, Max says, "Etelka had a poison for nearly any potential target," he says, "not just manbane and elfbane, but more unusual things, like the graveroot that helped against the blob monster. And she did actually have some trollbane, which is effective against ogres! Um, it's not certain to work, but it's quite powerful from what I've read. She also had some powerful deleriant poisons like oxleaf and nightshade which would put a human out of action, but I don't know if they'd work on an ogre."


A message arrives from Ambassador von Rusdorf (delivered by one of the embassy guards). It informs the Graf's Champion that Clan Lianllach invites the Middenheim delegation to visit their mansion in Elftown tomorrow at noon. Von Rusdorf invites the champion and his retinue to call at the Imperial embassy first.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 08, 2016, 04:50:51 PM
Heinrich considers. "Hmmm. Perhaps you're right, Max. We can let Julian present the case we already have. If that's not enough, we can always sneak into Elftown later to find more. No need to risk the whole mission on the word of a single elf spouting rumours."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on November 08, 2016, 07:05:09 PM
Admund places his palms on the table, "I agree. We're to meet with the clan tomorrow, and the situation is already delicate. The risks are too high right now. If you're even recognized, it could mean war."

"Heinrich is right. If you go tonight for that evidence, then you shouldn't come to the meeting tomorrow with the elves."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 10, 2016, 11:01:21 AM
Max nods. "It's still possible that the Clan Lianllach representative will be more reasonable than we expect. It's probably wise to meet him and find out before we make a move on the shipyard. Um, and it would give us a chance to see what Elftown is actually like, too. That knowledge would be useful for sneaking in later."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on November 12, 2016, 06:53:42 PM
"That's a good point, Max lad." Admund nods. "However, it still makes being recognized by the elfs a problem. If all of us attend the meeting, then we need to be extremely careful if we ever were to try something covert like that."

"Max, you're a lawyer, what do you think our chances are in getting the elf held by the temple used as evidence? Do you think they'll just outright refuse to accept it? He might be a useful card to play, should this escalate to a hearing with the Exarch."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 13, 2016, 12:21:43 PM
Max thinks for a moment, a look of almost comical concentration on his face. "If we weren't dealing with elves, then the temple's support would be more than enough evidence. But, as I see it, there are two difficulties here. Firstly, the elves think of us - that is, everyone who isn't an elf - as their inferiors. They don't consider themselves as bound by our laws, and they think our gods are just lesser echoes of their own.

"Secondly, they have all the power here. They essentially own Marienburg, both because of the trade income they bring here and because they can blockade the port at a moment's notice. The Directorate won't go against them." He sighs. "And anyway, a conflict between the elves and the Old World is exactly what the evil powers want.

"What we really need is a powerful ally among the elves. Someone who can bring elf law to bear against Clan Lianllach. They'd be able to use the prisoner." He shrugs. "I don't know how we'd find someone like that. Perhaps a rival clan?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on November 14, 2016, 10:49:06 AM
"I don't like it at all. I don't trust this Clan Llianllach if they've got necromancers they'd rather protect than execute publicly, as is only right. I don't think meeting them will accomplish anything. I rather like the idea of finding a rival - isn't this Exarch from a rival clan? Let them twist each other's balls for us. I bet they'd love backstabbing each other. I'm not going to visit them, either. If you folk don't want me sneaking into this boatyard before you meet them, that's fine, but they're going to know straight away what I think of them and your diplomacy won't go anywhere with me there."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 15, 2016, 02:33:40 PM
"Does it matter if they are excuted publicly or privately?" Mortus asks
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 16, 2016, 12:04:12 PM
"I don't think Clan Llianllach would protect any necromancers among them," Max says, "well, unless all of them turn out to be dark elves. But I think they'll be extremely unwilling to believe any accusations that don't come from other elves. Um, if the Exarch's clan are their main rivals, they'd definitely be the best ones to approach."

In reply to Mortus, he says, "I don't think it's in anyone's interest for this to be made public. Revealing that there are necromancers in Elftown would inflame the anti-elf elements in the city. It could get very nasty. No, the best way would be to convince the elves to deal with the problem quickly and quietly. I know we've had our differences with the elves, but the fact is we need them. Magnus the Pious showed us that."

Ragni yawns. "All this talk makes me tired," he says. "I think we should either get axing, or get drinking."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 16, 2016, 10:48:31 PM
"We do have to go to the shipyard tonight," Mortus says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on November 17, 2016, 02:06:47 AM
"Aye, I don't know much of the elves, but they do stick to their own." Admund nods at Hans. "If I remember correct, the Exarch is a member of the largest and most powerful clan. I doubt they'll quickly turn on each other though. Llianllach has always been pushing boundaries and stirred up rumors. If any necromancy would be believed, other elves surely would believe it against them."

Admund wipes his face, "Do we have any contact with other clans? Do we know what clans Allavendrel or Rallane were from? What of Trancas? Perhaps we try and make a friend tomorrow, during this meeting?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 17, 2016, 11:31:48 AM
"Yes, we've heard that Clan Llianllach are rumoured to trade with the dark elves. So it wouldn't be completely unbelievable that they could have been infiltrated by them. Um, but I'm afraid we don't have any contacts with the other clans, Admund. At least, not yet."

When Admund mentions Allavendrel, Rallane and Trancas," Max blushes and looks away. "Um, they're wood elves," he says, embarrassed by having to correct Admund, "their ancestors stayed in the Old World when the other elves went into the west, thousands of years ago."

"Aye, after we beat them in the war!" Ragni says.

Max nods. "They're distant relatives, but as I understand it the sea elves look down on them. Um, like the way city people often look down on country people."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on November 17, 2016, 01:47:38 PM
"I thought we should go in and get the evidence tonight before the meeting. But I also see the merit in testing the waters before playing any of our cards. I don't think this elf we've captured will be much help, and telling the clan we were responsible will likely just make them close ranks, arrogant as they are

I think we should keep the group for the meeting to the smallest we can. Perhaps just myself, Ragni and Max. Maybe one other. That way the rest of you won't have been seen in Elf town when you sneak back in.
I'll be able to draw some maps of elf town after i've been there, which will help the evidence team.
And I'll try to arrange meetings with the other clans as well.

Magnus the Pious showed we can work together and Grungni knows we've seen the benefit of a diverse Empire during our travels. The Empire is stronger with Humans, Halflings and Dwarfs working together. That makes it harder for Chaos to spread. Adding elves and Marienburg into the mix must be true as well. While you've always got to be careful with elves, we know most of them wouldn't be happy dealing with their dark kin or the forces they represent

Besides, who better to figure out some tricksy elvish plot than other elves." Julian grins, unable to resist the final jab.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on November 20, 2016, 07:12:01 PM
Admund throws his hands up when Max corrects him, "Oh, fuckin' hell, I know nothing of the elves. I can count on one hand how many I've met, including the one I put a sword through."

Admund nods when Julian speaks, calmed, and pulls up a chair. He plops down with a thud.

"The evidence surely is important, but we can't underestimate the delicacy of this situation. We're already sending a pair of stout dwarves to treat with the elves. They're already think they're superior to us, and won't be receptive to what happened in Middenheim. The last thing we need is an elf vs human and dwarf conflict."

He looks at Julian, "I trust your diplomacy. If you think it's best to meet with the clan by yourself, then so be it." He clasps the dwarf on the shoulder, then waves a bar maid to bring a round of pints over.

Admund stares at the oil lamp on the table for a moment. "Seems great empires never are destroyed by massive armies, but from infighting and enemies within."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 22, 2016, 11:14:35 AM
The party have a restful evening, and then go to bed. They wake up next morning.

[It is now Bezahltag the 25th of Vorgeheim]

[Any injured party member regains 2 wounds]

It's a bright, clear morning.

Julian, Ragni, and Max will be going to the meeting with Clan Llianllach. The others (unknown to the dwarfs) will be taking the snotling Skwiknibble to the elven animal dealer in the hope of finding him a new home.

[continues]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 22, 2016, 12:13:27 PM
[Julian, Ragni, Max]

Julian, Ragni and Max dress in their most impressive clothes and set out for the Imperial embassy. Von Rusdorf joins them there, with an honour guard of four soldiers. They travel in an embassy barge as far as Guilderveld, where they disembark. From there they cross the Elfgate Bridge, passing under the Three of a Kind.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/MBbridge3_zpssxmdmxf7.jpg)

Looking from the bridge, they see the white walls of Elftown rising up from the blue water.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/MBelftown_zpscm0a4mme.jpg)

They reach the end of the bridge and behold the Grand Circle Canal, with its beautiful park at the center. Nearby is the blue, wave-shaped roof of the Hall of Trade, where all public commerce in Elftown is done. Smaller canals radiate from the Grand Circle, leading to the private enclaves of the elven clans: these are vigilantly guarded to keep out all intruders. Strange boats ply the clear waters of the canals: their elven occupants are sometimes dressed in simple clothing of grey and deep blue, and at other times wearing fantastical costumes of mirrored silk and coruscating gold. Guardsmen carry long-bladed polearms, or dragon-mouthed projectors of liquid flame.

"The Grand Circle Canal and its environs are open to outsiders," Von Rusdorf says, "at least, during the daytime. But be aware that we are no longer in Marienburg. This is sovereign sea elf territory."

She leads them around the Grand Circle towards the northmost part, passing glittering shopfronts. Julian and Ragni feel all the while that they are being stared at. No one says anything to them, but there is a strong sense that they are unwelcome visitors.

They reach one of the smaller canals and its accompanying street. Four elves in bright armour stand watch. Each has a high, curved helm on his or her head, a long-bladed spear in one hand and a shield in the other. "Speak," one of the elves says as the group approach.

"I am Countess von Rusdorf, Lady Ambassador for the City-state of Middenheim. This is Sir Julian Stonebridge, Champion and representative of the Elector, Graf Boris Todbringer. We are here to speak to the representative of Clan Llianllach."

"Llianllach," the elf says, minutely correcting the ambassador's pronunciation. "You are expected." The elf nods at two of her comrades. These two escort the group down the street while the other two remain on guard.

"The clans live together in mansions," Von Rusdorf says quietly. "Eighty or more elves to each one. The servants are drawn from the city, but only a select few are allowed to remain in Elftown overnight."

After a while, the street opens into a huge square, paved with marble. A dramatic fountain, a statue of an elven god, sprays water high into the air at the square's center. Surrounding the square is the Llianllach Mansion. It is a vast building of white and rose stone, designed to echo the architecture of the Old World while at the same time totally outclassing it.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/fountainMB_zpst3ggbbgg.jpg)

The guards lead them to one of the many doors. No attempt is made to disarm the group: the elves' attitude is one of disdain, as though the Middenheim delegation is considered to be of no threat.

They are escorted down gleaming halls and up elegant staircases until they reach a richly-ornamented office. Beyond the crystal panes of the large window is a view of the rooftops of Elftown. Behind the desk is a male elf dressed in colourful silken clothes of Imperial fashion. His skin is pale and his hair a straw blond. A faint smile is on his lips. His eyes are dark and cold.

"Welcome to Sith Rionnasc'namishathir," he says in a soft, musical voice, using the elven name for Elftown. "I am Sirallonalill, speaker for Clan Lianllach. I am gratified that the noble Graf of Middenheim has consented to reply to our concerns at last." He offers his hand to shake.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/leovoldMB_zps7belvnbv.jpg)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 22, 2016, 12:31:32 PM
[Heinrich, Mortus, Admund, Hans (and Wesley?)]

The others collect Skwiknibble from Max's room, which now has a large patch of fungus growing in one corner. After convincing him to get into a concealing bag, they set out for Elftown, crossing the Elfgate Bridge. At the far side of the bridge, Hans looks towards Heer Tvinink's Tea Shop, looking for 'The Gift of Tongues' above it. Sure enough, a 'closed until further notice' sign has been placed on the door, and all the shutters are closed. Ralmoris the translator has left town, just as Trancas said.

But the group aren't here to see him anyway. They continue onto the Grand Circle [see the description in the previous post]. The Priceless Friends Exotic Animal Emporium is only a short distance from the bridge, set a short way back from the main circle. It is a low, stone-and-timber building with white-painted walls and a red-tiled roof. The windows are barred. Beside the door is a brass plaque inscribed with a humanoid figure and a dog, with the words 'Priceless Friends' written below them.

Inside, the group experience an overwhelming cacophony of animal sounds and smells. There is a huge and astonishing collection of animals and birds, most of them unlike any the group have seen before.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/petshop_zps81ki1ua8.jpg)

A middle-aged elf, dressed in hunter's gear of green and brown, approaches the group. His black hair is tied up in a pony tail. He surveys them for a moment with his deep-set, dark eyes, then says, "Good day, friends. I am Sumieren, the owner. How can I help you?"
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/petshopdude_zpsgpnitktz.jpg)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on November 23, 2016, 11:25:27 AM
Julian walks through elf town with his head held high, his hand lightly resting on the pommel of Barrakul. His fine fur lined cloak and golden armour are striking in their simplicity compared to the elven fashion, yet nonetheless Julian cuts a noble and dignified figure.

"Is that a smirk or a smile" Julian thinks to himself, slightly disconcerted. "If this clan is totally controlled by the dark kin we are in danger"


"Honoured to meet you, Speaker Sirallonalill" Julian will shake the elf's hand and bow his head.
"Let me reassure you the Graf takes your concerns seriously, the time taken to respond is not out of disrespect, but the journey to Marienburg is long and not without it's perils. We can discuss your concerns, but I believe your clan has not been without it's own... internal concerns recently"
Julian returns the smile to The Speaker
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 23, 2016, 12:20:48 PM
[Julian, Ragni, Max]

The elf's handshake is a token gesture only. He withdraws his hand after the briefest contact. His skin is chilly to the touch.

There are no chairs in the office other than Sirallonalill's own. He remains seated.

"Yes, I can see that the Graf lost no time in sending one of his highest officials to speak on his behalf. As his champion, Sir Julian, you are no doubt a formidable fighter. But perhaps not a swift horseman, which accounts for your delay." He gestures dismissively. "No matter: you are here now." He turns his gaze on von Rusdorf. "Lady Ambassador. Your presence is not entirely necessary now that we have the Graf's own champion honouring us with his presence. You must be here to advise Sir Julian on protocol and other such skills that are not used on the tourney field."

"Sir Julian does not need my assistance, Speaker Sirallonalill," von Rusdorf says, "I am simply here as an observer."

"Very well. Let us not waste any further time. While your interest in my clan's private affairs is flattering, Sir Julian, it is not the matter we are here to discuss. Three citizens of this city - members of my own clan - traveled to Middenheim on commercial business. We had understood-" he raises an eyebrow "- that the people of The Empire desired stronger trade links with my people. Yet those three citizens - by name, Cassilda, Camilla and Aralldor - met with their deaths in your city. I am of course aware that the standards of civilisation and security that my people enjoy in our own lands do not apply in non-elven realms. But you should realise that we regard every elven life as valuable and irreplaceable. Those three were under the protection of the Graf of Middenheim, so you will not think it unreasonable of us to demand an explanation from him." The smile vanishes from his face. "And to insist on proper redress."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on November 23, 2016, 09:34:47 PM
The riotous appearance of the shop momentarily stuns Hans, and his eyes dart this way and that, trying to find the source of each particular squawk or bellow that assaults his ears. When Sumieren speaks, he remembers why they're there.

"Ah, good day, Sumieren" he says slowly, still managing to pronounce the name wrongly. "My colleagues and I have what I think may be an unusual request... even for you. We're not here to buy. We were investigating a disturbance in an inn, and came across a most unusual creature, quite unique among his kind. We thought he might be useful to you. To be honest, we didn't have anywhere else to turn."

Hans reaches over to the concealing bag, and loosens the top. "Don't be afraid" he whispers. "Nobody is going to hurt you".
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on November 23, 2016, 11:36:50 PM
"It is true that the Empire desires stronger links with many races throughout the old world and the Sea Elves are included in that.
It is of course rumoured that your clan enjoys it's own strong trade links with Elves from the Sea.

You will of course understand that under a normal trade mission any trader would be protected by the rule of Law in Middenheim and as a cosmopolitan city any peaceful race would be welcomed... but I'm sure you would agree that protection does not extend to those who use necromancy and neither is there any reason for redress for the city's actions in combating that evil"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 24, 2016, 11:41:01 AM
[Julian, Ragni, Max]

When Julian mentions 'elves from the sea,'  Sirallonalill narrows his eyes. "I do not grasp your meaning, Sir Julian. Presumably you refer to the links between those you call the 'sea elves' and the inlanders you call 'high elves.' We are one people. Even those of our kin who remained in these eastern lands to dwell in the forests as primitives are our cousins." He leans back slightly in his chair. "If, on the other hand, you are alluding to rumours spread about my clan by jealous rivals... well, then I would advise you not to listen to the blather of fools."

Julian's talk of necromancy provokes a different response. Sirallonalill simply stares at Julian for several seconds, his face impassive. Finally, he says, "This is the response the Graf sends? Instead of apologizing for the deaths of our citizens you speak this... this slander? Do you doubt our ability to impose trade sanctions on Middenheim?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 24, 2016, 03:38:52 PM
[Heinrich, Mortus, Admund, Hans (and Wesley?)]

"An unusual creature?"  Sumieren says with interest. "Show me, please!" He moves closer, looking at the bag intently.

"Not hurt?" Skwiknibble says from inside. He sticks his head up and looks around him. "Pretty birds!" he says, seeing a nearby cage of bright-plumed parrots.

"Goblin-kin!" Sumieren says, grimacing. "These creatures are destructive."

"Not goblin! Goblins big meanies! Me snotling! Shaman! Mother Fungus give powers!"

"It's certainly more intelligent than others of its type. However, this is not a zoo. I doubt that anyone would buy it."

"Not sell! Me help!" Skwiknibble leaps from the bag and lands lightly on his feet. Nearby is a pen containing dog-sized beast somewhere between a rat and a pig in appearance. Skwiknibble waves a hand at a large pile of dung in a corner of the pen... and it vanishes! Then he points, muttering something, and a crop of mushrooms springs up in the beast's feeding trough. The animal immediately starts to eat.

Sumieren laughs incredulously. "That's... actually rather remarkable. Perhaps I could keep it as an assistant."

"Not it! Me Skwiknibble Mouldyeye!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on November 24, 2016, 08:01:42 PM
"He's swallowed some sort of magic amulet" whispers Hans to Sumieren. "He believes some primitive snotling goddess has made him into a mighty shaman. We found him hiding in an inn. Apparently a wizard had taken pity on him and made him a familiar, but died leaving Mr Mouldyeye here stranded."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on November 24, 2016, 08:44:32 PM
"You know perfectly well my meaning, Sirallonalill. I am as able as you to choose my words carefully.

We do not doubt your ability to impose any sanctions, neither do we doubt your importance in Marienburg. You know these give you great power, and we know that too. So therefore WHY would we fail to protect your citizens... unless there was a good reason for that not to happen.
I came to you first, privately, before I share this with anyone else in this city"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 24, 2016, 09:55:32 PM
[Heinrich, Mortus, Admund, Hans (and Wesley?)]

"A sad story," Sumieren says to Hans. "Well, he seems a helpful fellow, and his powers could be useful around here." He smirks. "There's always a great deal of dung to clear up, which Mr. Mouldyeye seems to be a specialist in. I'm willing to take him in."

"Me help! Mother Fungus says share powers!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 24, 2016, 10:02:09 PM
[Julian, Ragni, Max]

"I see," Sirallonalill says eventually. "Yes, you express yourself very clearly, Sir Julian. I suppose there is something to appreciate in brevity and directness. Let me be equally direct: what evidence do you have for your extraordinary claims?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on November 24, 2016, 10:44:06 PM
"Yes, he is an expert with dung. Maybe it's wise not to ask where the dung goes. Thank you for taking him in. He would be miserable with his own kind."

"What about you, Shaman Mouldyeye? Would you like Sumieren to be your new master, and help him remove dung?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on November 25, 2016, 10:07:55 AM
"you asked the Graf for an explanation, and there it is. Did you expect us to bring back the corpses they had raised?
WHY would Middenheim want to harm their trade partners and ruin a good business deal if there was not good reasons?

Have you not heard the rumours of the undead in Guilderveld, or are you less connected than I thought? Perhaps you struggle keeping your ear to the ground enclosed in your little sanctuary.

It must be troubling that after your director was dismissed for piracy, the Lord of the Silver Isles has also disappeared. Two such losses in quick succession would cause rifts in any tribe.
Surely your power struggle is better dealt with internally and privately than taken to the rest of your kinfolk, to be spread as common chit chat throughout the whole city. An elven scandal is sure to entertain the humans, is it not?

It would be a shame to see such an eminent clan cast so low if these details were brought to light."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 26, 2016, 11:34:49 AM
[at the pet shop]

Skwiknibble nods vigorously. "Me stay! Me help!"

"I'm pleased to have you, Skwiknibble," Sumieren says, "so long as we keep you out of sight of any dwarf customers I'm sure things will be fine." To the group, he says, "he'll be safe here. Not many people would be as kind as you've been to a creature like him. If you ever want to buy any exotic animals, I'll give you a good price."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 26, 2016, 12:25:42 PM
[at the elf office]

Sirallonalill's demeanor is calm and controlled. His earlier overt arrogance is gone. "Your explanation is simply not sufficient, Sir Julian. The Graf accuses my kin of a frankly impossible crime. There are no elven necromancers. If the Graf thinks he can excuse murder by making such an absurd and unsupported claim he is mistaken.

"Naturally I am aware of the undead incident in Guilderveld," he says, ignoring the ambiguous 'ear' insult. "It occurred just outside the home of a human wizard who was himself suspected of necromancy, did it not? Necromancy is a human corruption. Elves are masters of the higher wisdoms, and have been since humans were cave-dwelling savages. Your own people, Sir Julian, will recall the strength of our magic from the war we fought against you."

[Ragni Cl test: 96, fail!]

"Aye, the bloody war you started!" Ragni suddenly shouts, unable to control himself. "But we beat the hell out of you treacherous bastards in the end! Sent you running off across the sea like bloody goblins!"

Sirallonalill smiles slightly. "Your young companion is overexcited, Sir Julian. He should not speak of things he does not understand."

Von Rusdorf says, "It's in our best interests to remain civil, gentlemen. Both sides would benefit from a peaceful resolution."

"Absolutely, Lady Ambassador," Sirallonalill says, bowing his head a little. "Thank you for the reminder."


When Julian mentions the Clanlord's removal for piracy, Sirallonalill says, "You are to be congratulated on your intelligence network, Sir Julian. Lord Strongbreeze's disgrace is, as I said, a private matter. It is a source of great shame to all elvenkind, which the Exarch himself has tried to keep off the chattering lips of rumour-mongers. I wonder who you've been talking to? Regardless, the fact that even one of the most powerful Clanlords was not above our justice demonstrates that we do not tolerate criminals. If there really were necromancers in Sith Rionnasc'namishathir we would eliminate them. I do not appreciate your threat to spread lies about us through the city."

At the mention of the Lord of the Silver Isles, Sirallonalill's expression wavers for a moment before becoming calm again. "What do you know about the whereabouts of the Lord of the Silver Isles?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on November 27, 2016, 01:26:03 AM
Julian glares at Ragni.

"He may be excitable, but I would not insult his understanding" Julian opens his arms, palms upwards "afterall, was not the cause of that war an internal struggle of elves and infiltration from your dark kin.

I'm sure your ancestors of the time were initially as stubborn as you are to accept the dark truth. Aside from the troubles in Middenheim, I myself saw an elf causing trouble in the shipyards, using explosive devices of elvish design. Can you not see the seeds are being sown to pull us all into a fresh war?

"I know not of his whereabouts, simply that he is unaccounted for and that he was linked with the three necromantic elves.

To speak bluntly my lord, I cannot help but think that perhaps Strongbreeze was not exiled for piracy, but because he was working against the infiltration"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on November 28, 2016, 05:14:00 PM
Admund chuckles at Skwiknibble's antics as Hans talks to the shop owner. He strolls down an aisle of strange pets. He lured one to the side of its cage, but recoils quickly when it nips at his finger.

"Herr Sumieren, do you have any hawks or birds of prey? I wonder if you have helped any lords with Falconry? Or only exotic pets as these? Any noble houses interested in your pets? "

Admund makes a face at the rat-pig hybrid.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 28, 2016, 10:17:34 PM
[at the elf office]

Sirallonalill's lips tighten. "Yes, that war was manufactured by the dark kin. But we have learned from our mistakes-" his tone implies that the dwarfs have not "-and will not be deceived again. You seem sincere, Sir Julian. But I think you have been mislead by others. If there is indeed a conspiracy to cause trouble between my people and yours then it is not of our making. Look among the human merchants if you wish to find those with the proper motive. They squabble and fight like rats.

"I have heard nothing of this incident at the shipyard. Can you show me even a fragment of this explosive device? Or produce the elf you say is responsible?" He makes a dismissive gesture with his hand.

"The Lord of the Silver Isles has been absent, yes. But he is free to come and go as he wishes. As for his 'link' to the three who died in Middenheim: they are his kin, and traveled here on the same ship. What of it? Do you now accuse my entire clan?

"I have already told you that the Clanlord's removal is a private matter. It has no relevance to our discussion, and I do not appreciate it being used as further fuel for your fantasies. I can see that I have been too accommodating. Clan Llianlach is unsatisfied with the Graf's response. We insist on a full apology-" his eyes narrow "-and the heads of those responsible for the deaths of our citizens."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 28, 2016, 10:58:30 PM
[at the pet shop]

"Be careful," Sumieren says when Admund is almost bitten, "many of these animals are nervous of strangers. For that reason, I am always careful who I sell to. I often have customers who think money can get them anything they want." He smiles. "They are mistaken. The welfare of the animals is extremely important to me.

"Hawks are not my usual stock in trade, though I can certainly obtain them - and train them - if required. But no, I do not teach falconry. I specialise in unusual animals from distant lands, and many of them go to noble households. For example, in my stables to the rear of the shop I have an Arabian camel that has been purchased by Countess Emmanuelle of Nuln. The mimic-monkey over there will go to a Baron von Altenberg from Middenland. This Cathayan Temple Rooster is for Director Jaan van de Kuypers. Others are sold to zoos and menageries.

"This animal-" he indicates the rat-pig "-lives along the rivers in the vast jungles of Lustria. Many of these birds-" he waves a hand at the various colourful birds "-are also from that continent. It is a dangerous place, but bursting with life and excitement. There are hidden cities older than any built by elves or dwarfs..." his voice trails off and his eyes look far away, reliving journeys to wild, astonishing places.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on November 29, 2016, 12:40:59 PM
Julian's anger at the elfs negotiations is growing, and he struggles to maintain his cool.
Given the elf's obstruction Julian is now almost certain the entire clan is evil and so makes little effort to hide his disdain.

"I have not been mislead by others, or by my own eyes. I was at the shipyard myself and managed to stop this infiltrator from causing the damage he wanted.
The elf in the shipyard was totally annihilated by one of his own explosive devices. I disarmed the other by throwing it in the water. You ask me to provide evidence you already know is impossible. Inspect the shipyard yourself if you wish, the devastation and the fire are clearly not natural and there are numerous witnesses of the explosion in the water after I threw the device in.

I have the freedom of the town of Bogenhafen, a personal letter of support from the Arch Lector in Altdorf *I think? was it even the grand theogenist?* and am the graf of Middenheim's champion. I have fought evil all across the Empire:
It is custom throughout the old world to treat champions with respect, yet from elves I am called a liar to my face.



If you defend the three dark elves who were slain and insist that this does not also likely mean the Lord himself has betrayed us, then I have no choice but to accuse your whole clan.

I am sure an apology, that four of your kin have fallen to the same treachery that has plagued your race for millenia, would be acceptable."

"If you claim no culpability for the treachery within your clan there is no point in further discussions"

Julian ignores the demand for his friend's heads!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 30, 2016, 03:58:15 PM
[at the elf office]

"I am not calling you a liar, Sir Julian," Sirallonalill says calmly. "I understand that you have been highly-honoured by various dignitaries, and thus expect me to accept everything you say without question. I am unable to do that. As a show of good faith, I will see that this shipyard incident is investigated. I am confident that the true culprit can be found if a methodical approach is used.

"While I am doing this, perhaps you will take the time to think about what I have said and try to see the situation from my perspective. Calm your temper and do not use words like 'dark elves' lightly." He smiles again. "If you reconsider my - entirely reasonable - request for the heads of the murderers, then I am certain we can resolve our differences. Otherwise... in two days I will go before the Assembly and call for trade sanctions against Middenheim."

He stands up. "Thank you for your interesting visit. The guards will escort you out. Good day."


The group are escorted from the office and back into the fountain square. It's busier now than when they arrived. As they cross the square, a tall, female elf dressed in fiery orange pushes roughly past Max, almost knocking him over. She swears loudly at him in elvish before sweeping off.

The guards lead them all the way back through Llianlach territory, until they arrive at the Grand Circle. There, they are left to themselves.

"An unproductive meeting, Sir Julian, as I feared," von Rusdorf says. "But perhaps Sirallonalill was sincere about investigating the shipyard bombing, in which case he may still be convinced of the truth. If not, we will need to petition the Directorate to intervene against the embargo. I will return to the embassy and see what meetings I can arrange. Feel free to visit me at any time."

When she's gone, Max surreptitiously shows Julian and Ragni a folded piece of paper he's been hiding up his sleeve. "That elf who pushed me," he says, "um, when she did it, she gave me this note. I glanced at it, and it's in dwarfish!" He looks around him. "Um, we probably shouldn't read it in public."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on November 30, 2016, 05:15:04 PM

"Thank you for your help m'lady. I only hope his obstructiveness was typical elf arrogance and not anything else. 2 days is not much time. It might be wise to speak to some other clans. Can I send these requests to you at the embassy?"

"might be we find some allies among the elvish afterall" Julian nudges Ragni. "let's find somewhere private for some lunch"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 01, 2016, 12:13:01 PM
[Julian, Ragni, Max]

Von Rusdorf nods. "I was impressed by your calmness, Sir Julian. Elves are often difficult to deal with, but Sirallonalill is one of the worst. I'll do my best to contact the other clans."


When Julian talk about perhaps finding elven allies,  Ragni snorts."Huh, I doubt it!" The mention of lunch cheers him up.

Max says, "well, there are lots of places to eat around the Grand Circle... unless you think we should leave Elftown, Mr Julian, sir?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on December 01, 2016, 12:18:54 PM
"I think that would be wise for now, Max" Julian will look for a fairly busy inn, preferably with booths to eat in.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 01, 2016, 04:04:18 PM
[Julian, Ragni, Max]

Julian, Ragni and Max leave the Grand Circle, returning across the Elfgate Bridge to Guilderveld. They soon find an inn called 'The Overturned Barge' that looks suitable. Inside, they secure a private booth and order lunch.

Max hands Julian the note. It is indeed written in flawless Khazalid, but with a elvish swirl to the lettering. It says:

Champion,
Do not be discouraged. One is not Eight. Not all ears are closed.
There is an inn in Guilderveld called 'The Bridge Embattled.' The Stoneshower Ale is quite palatable this evening.


"Gosh, that's rather exciting!" Max says. "An invitation to a covert meeting!"

"Sounds bloody silly to me," Ragni says, scowling.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on December 02, 2016, 02:27:43 AM
"Lustria?" Admund says watching the rat-pig creature in its pen. "I half thought of that place as more make believe than real..."

"I've always thought Falconry interesting, but it's more a sport for Lords and Nobles. Not so much my background, I suppose. I've found them to be impressive birds." And oddly plumed bird squawks and distracts Admund for a moment, "If all these New Millenialists get there way around here, I suppose we'll all be Lords and Nobles, eh? Have you had much talk of The New Millenialists in Elftown?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on December 02, 2016, 11:03:10 AM
"I doubt it's silly Ragni, We still don't really know what's going on and further more have no evidence. Elves may be proud and haughty and prone to throwing insults, but it has been their dark kin at the root of their troubles.
Those who remain true to Ulthuan could prove to be allies here. It is not in their interest to split the clans or sow further division in the city.
As long as we are not used in a mere power struggle in Marienburgh I think we must go. We better tell the others, although I'm not sure it is wise for them to attend still."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 02, 2016, 11:10:28 AM
[At the pet shop]

"Oh, Lustria is quite real," Sumieren says, smiling. "I have been there many times. But it is a fantastical place: beautiful, perilous, baffling. I have learned the languages of many of the jungle tribes... and the ancient tongue of the Slann from which they are derived. Some say the Slann were once the gods who made the world. But they were betrayed by their servants, and fell very low indeed." He chuckles. "There are many stories to tell about Lustria.

"Lords and nobles..." he says, echoing Admund. Then he shrugs. "Titles. Money. Lies. What does a hawk care about your background? If you would like one, I can arrange it."

Sumieren's face shows no sign of recognition at the mention of the New Millenialists. "I have not heard of them," he says. "Are they a political group? I have no interest in politics."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 02, 2016, 11:52:35 AM
[Julian, Ragni, Max]

"You're right, Mr Julian, sir," Max says. "We need to keep an open mind."

"Huh, I suppose so," Ragni says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 03, 2016, 04:44:11 PM
[Everyone]

Later that afternoon, the party meet up at the Salted Salmon. Max tells the others what happened in the meeting with the Clan Lianllach representative.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on December 05, 2016, 10:53:18 AM
"I must admit my suspicion is that this entire clan has been infiltrated by their dark kin... if they weren't always so. Unfortunately we have no evidence. I think I must attend this meeting tonight, and if you are able to search the elven harbour as well... we should be able to find something we can use"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on December 05, 2016, 01:57:34 PM
Mortus shrugs.

"Would you like company at the meeting tonight?" she asks.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 05, 2016, 09:48:37 PM
"I think the message from the other clan shows that we're not alone in suspecting Lianllach," Max says. "Um, I mean, it could just be a power-struggle. But I'd like to hope the elves aren't as petty as that."

When Mortus suggests going to the meeting too, Max smiles warmly. "Um, yes, of course! If you'd like to."

"What about this shipyard then?" Ragni says. "I wouldn't mind having a go at that ogre. I'd like that more than talking to more bloody elves!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on December 07, 2016, 02:24:47 AM
Admund folds his arms. "Can't say I'm surprised. We didn't expect this meeting to go well, after all. I think we will need as much evidence as possible. This meeting is the first encouraging news we've gotten."

"Though, I suppose we could make things simpler, if Heinrich and I just hand over our heads?" Admund says flatly, with a hint of a smirk.

Admund looks solemnly at Julian, "Be careful when you go, master dwarf. I worry of a double cross."

"I feel we need to go to the docks tonight, but I fear we'll only damage our case. Running afoul of the elves, as is normal for us, will only damage our case. Max, do you think the temples will cooperate and provide evidence and the prisoner to support our case? I think it make not be enough."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on December 07, 2016, 11:18:08 AM
"Ragni you cannot go to the shipyard tonight, after you were seen with me today. Getting caught in the shipyards would be bad enough, without implicating the ambassador in any wrongdoing.

Even if the temple will help us, which I think they will, there's not much evidence other than we saw him with the zombies. In fact we could end up in toruble there for kidnapping and imprisoning this elf.

I think we need to infiltrate the shipyard... but how are you gonna deal with that Ogre?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on December 08, 2016, 08:47:49 AM
'distract it with food?' Mortus suggests
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 08, 2016, 11:41:53 AM
"Aye, boss," Ragni says to Julian, clearly unhappy that he won't get to fight the ogre.


Max laughs at Admund's joke about handing over their heads. "Thankfully, Clan Lianllach don't seem to know who killed those elves." He frowns. "I hope they don't find out, either. I've heard that humans suspected of crimes against elves disappear in this city.

"Um, I do think the temple will help as much as they can, but as Mr Julian says there's not much evidence that the elves will accept. I mean, the priests can testify that he's a necromancer, and show the amulet... but the elves can claim it's a conspiracy against them. And they really will be furious about one of their own being imprisoned by humans.

"We need something they can't ignore. If there's evidence in the shipyard, and we get one of the other clans to present it... well, that might be good enough.

"About the ogre... um, you're right about the food, Mortus. Ogres are famously obsessed with eating. What if we drugged the food so he went to sleep for a few hours?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on December 11, 2016, 08:57:02 PM
"I guess it wouldn't be the first time someone wants my head." Admund shrugs and adjusts his sling. "Suppose the same for you to Heinrich. If we suddenly disappear, I guess you'd know why. Probably more humiliating to elf pride that a one handed swordsman is responsible."

He runs his fingers through his hair for a moment and thinks. "Hans, Heinrich, what if frame this search as a bounty hunt? Might get us more credence for poking 'round near the fishermen, and if we get caught in the shipyard."

Admund rummages through his bag, "I've still got this vial of Oxleaf, too. The manbane should be enough, and we don't want to kill the chap, just knock him out a little, right? This might be useful if we need to use it on other guards or something..."

...though I don't know how much help I'd be with only one arm."

"Max, Julian, and Ragni need to attend this meeting. Mortus, you're welcome to go wherever you choose. We may need your magics to cause people to fall asleep."

"What say you?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on December 11, 2016, 09:37:55 PM
"Make no mistake, if we get caught in the shipyard we're dead, and that's that. Won't matter what we say. In and out, kill or knock-out the ogre, whatever.  This shipyard owner is a racist and from a clan we think is rotten, right?"

Hans thinks for a moment.

"It's probably worth the try though. All this shit from Etelka's box should knock him and his dogs out well enough. I reckon it's worth finding out what he eats and trying to get it into his food before we go."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 11, 2016, 10:09:17 PM
"From what I've read," Max says, "ogres will eat just about anything. So we could just get a pie, or a joint of meat, or something like that, and add the poison to it. Um, then put it somewhere he'll find it." He frowns. "That doesn't sound very easy to do, actually. And even an ogre might be suspicious if he stumbles upon an unexpected pie."

"Axing the big bugger in his ugly face'd be easier!" Ragni mutters.

"It'd be noisy though, Ragni. Um, like Hans said, it wouldn't do to be caught by the elf militia. Maybe... maybe we could prepare the pie, then arrange for it to be delivered to the shipyard? Make sure it arrives after nightfall when just the ogre is there. Um, is that a ridiculous idea? I'm not sure. Maybe Trancas would help us do that?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on December 12, 2016, 12:25:26 AM
"Not that hard - just a bit slow. We need to find out who supplies the ogre his food. I doubt it's elf-made. He'll be eating some cheap rubbish. We can interfere with it and poison him that way."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 12, 2016, 12:46:54 PM
"Ah, that does sound like a good idea!" Max says, "We'd just need to do a bit of detective work. Um... maybe the ogre's food is supplied by that slaughterhouse in Guilderveld? The one Etelka's journal made some nasty hints about."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on December 12, 2016, 05:14:35 PM
"I will go I think," Mortus says quietly
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on December 15, 2016, 03:42:05 AM
"That's the trick, Ragni. Axing is always easier. Trust me, I'd rather this just come down to swords and grit, but we need to tread carefully. If we leave a trail of bodies and destruction, the elves might connect the evidence Julian presents to us. It won't give the evidence much of a voice, if we become vandals that destroy half of elftown in the process."

Admund takes a drink while Hans talks. He wipes his mouth on his sleeve, and nods in agreement.

"Aye, this slaughter house is a good place to start. We get the ogre sick or asleep. This might give us a chance to sneak in."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 17, 2016, 02:52:24 PM
The party return to Guilderveld, traveling by boat. Once there they split into two groups.

[Heinrich, Admund, Hans]

At the northernmost end of Guilderveld, near the Westbrug Bridge that connects the district to the Schattinwaard, is Groenewoud's slaughterhouse. The two buildings - the butcher's shop and the slaughterhouse itself - are inside a walled compound on Three Fools' Lane. A large gateway allows access to the courtyard, and at this time of day the gate is open. The shop also has a door onto the main street, as well as a window displaying the cuts of meat available. A brass plaque by the shop door reads: Fine Meats and Fish. B. Groenewoud, prop.

Inside the courtyard, two men are loading a cart. Behind them is the slaughterhouse: a large, thick-walled building with no windows. A huge dog is chained nearby.


[Mortus, Julian, Max, Ragni]

The Bridge Embattled, the inn named in the note, is in the heart of Guilderveld, beside the Roelandius Canal. The bridge itself is long gone, but the inn's sign shows a surprisingly cheerful scene of Marienburg soldiers defending a bridge against invading Middenlanders. The Middenlanders are accompanied by a few elves, thought this is presumably artistic license rather than accurate history.

Inside, the inn has a low ceiling with creaking beams. Decorative shields hang on the walls. A group of dwarfs are playing cards at one table, surrounded by a thick cloud of pipe-smoke. The other tables are occupied by humans, most of them quite well-dressed. A group of apprentices are engaged in a raucous drinking game in one corner. There are no elves around.

"What were we meant to ask for?" Ragni says.

"Um, the note said, Stoneshower Ale," Max replies.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on December 18, 2016, 11:15:27 PM
Admund steps of the boat, and walks slowly toward the shop. He halts a ways up the road and observes the establishment for a few minutes, appearing to be talking to his friends.

"Alright lads, what's the play here? Two bounty hunters and a sell sword, looking to pickup some fine mutton?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on December 19, 2016, 05:57:49 PM
Mortus will go to the bar and ask for Stoneshower Ale
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on December 19, 2016, 09:15:51 PM
Julian follows behind Mortus "make that four". He takes his coin purse from his cloak and pays for the beers.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 20, 2016, 01:27:52 PM
[Mortus, Julian, Max, Ragni]

The barman looks at Mortus, narrowing his eyes. Then he looks at Julian, and says, "Champion?"

"Uh, that's right," Max says.

The barman nods. "This way." He shows them into a private room where a table is waiting. Then he leaves, returning shortly with five mugs of ale. "One's for him. He'll be here soon," he says, before leaving again.

Ragni tries the ale. "Hey, this is dwarf beer! It's good!"

"It certainly is," Max says. "I wonder where it's brewed?"

"The Sea-hold of Barak Varr," a deep, melodic voice says. "It is brewed with water that has filtered through half a mile of rock." A tall figure walks swiftly across the room to the table. The newcomer wears a plain burgundy cloak with the hood drawn up. He sits down and throws back the hood. He's a male elf, very dark-skinned, with closely-cut hair. Beneath the cloak he wears the practical clothing of a sailor.

"Barak Varr!" Ragni says, unable to contain his excitement. "You've been there? It must be amazing!"

The elf smiles; widely, genuinely. "Many times, young dwarf. A true wonder of this world." He picks up the fifth mug of ale and drinks. "I thought this ale would appeal. It is one I enjoy myself. Now: you are the Graf's Champion?" he says, speaking to Julian. Max quickly makes the proper introductions.

"I am Neralon, an explorer and vagabond of the sea." The elf grins. "Your visit to the Lianllach mansion was less pleasant than it could have been. Our dear brothers are not polite. I have been sent to undo - as much as possible - the negative impression you have been given of Sith Rionnasc'namishathir. As my note said, one clan is not eight clans. Indeed, Elftown speaks with as many voices as there are elves within it.

"My clan is Tallaindeloth. We do not involve ourselves in politics, as a rule. But we have concerns about Lianllach. Old rumours have grown sharper of late. Whispers become shouts. And now, there is you. The dwarf who speaks for Middenheim. Do we share an interest?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 20, 2016, 01:36:14 PM
[Heinrich, Admund, Hans]

As they watch from across the street, they see the shop door open. A woman leaves, holding a small package. Shortly after, two men stroll down the street, look in the window, then go into the shop.

Meanwhile, the men in the courtyard have finished loading the cart. One of them goes to the slaughterhouse door and knocks. It is opened by an apprentice whose bare chest is splattered with dried (presumably animal) blood. The man goes inside with him, while the other man waits by the cart.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on December 23, 2016, 10:27:49 PM
"great choice Neralon, this beer is quite excellent. I must admit I did not think it usual for elves to partake in dwarvish brew.

The visit to the mansion was unpleasant, but I believe could have been more so. I do not believe I am safe in your town"

I believe we share an interest, although I was hoping there'd be more clans here tonight. Still, working together we might be able to stop these dark elves."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 24, 2016, 12:30:59 AM
[Mortus, Julian, Max, Ragni]

"Aren't there dwarfs that enjoy elven wine?" Neralon says lightly. "I have known some that do. Neither are all elves xenophobes and isolationists, though that distasteful element in our society is growing in strength. I'm sorry you felt unwelcome among my people. I wish I could tell you your fears were unfounded, but I cannot. Lianllach are determined to avenge the deaths of their members... some of them speak openly of seizing you and putting you on trial."

"But Sir Julian is an emissary of the Graf of Middenheim!" Max says, "surely they wouldn't dare?"

"They certainly would. Their reputation for arrogance is quite deserved." Neralon shakes his head. "To do so though would alienate the other clans. They would prefer a more diplomatic solution. But do not drop your guard, Sir Julian.

"As to the other clans: I am not here representing Tallaindeloth only. Other share our interest. They, however, are far more cautious, and are not ready to reveal themselves as Lianllach's enemies yet. But if I bring them a favourable report of our conversation, well..." he leaves the sentence unfinished, waving a hand.

When Julian mentions dark elves, Neralon appears to shudder very slightly. "Do not name them. The exiles, we call them - they who betrayed both gods and ancestors, and now rule cities of iron and death in the distant west." He is silent for quite some time. Then, he says, "we have heard that the three elves slain in Middenheim were necromancers. If that is so then they were unquestioningly of the exiles. They pervert the art of magic as they pervert all things."

"Aye, they were necromancers all right!" Ragni says. "Calling up ghosts and walking corpses and all sorts!"

Neralon nods. "My clan," he says, "are explorers before all else. Our ships are swift and wide-ranging, so that we see much and are difficult to catch. I myself have seen the black ships come to trade at the Silver Isles - lands belonging to Lianllach. Lately I have seen those ships much closer to Marienburg. I fear - my clan fears - an attack by the exiles. If there are already exiles walking openly among the ranks of Clan Lianllach then such an attack must be very close indeed.

"What more can you tell me about the necromancers?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on December 26, 2016, 12:04:11 PM
"I guess" shrugs Hans, sounding unconvinced. "We need to work in the Elves or the Ogre somehow. Maybe ask if they supply Elf-town at all? Not sure if this fellow is the type to boast about his customers."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on December 29, 2016, 05:06:47 PM
Admund nods at Hans. "Aye, but maybe one of his workers knows something."

Admund will stroll past the shopfront and look in the windows, non-chalantly. When he gets to the gate of the courtyard, he'll casually greet the man by the cart.

"G'Afternoon, do you work here?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on December 30, 2016, 11:27:18 AM
[Heinrich, Admund, Hans]

Through the windows, Admund sees samples of the various products sold by the shop. Lying on crushed ice are cuts of beef, joints of lamb, sausages, hams, bacon, herring, eels, haddock, salmon, ducks, and geese. Beyond the display, Admund sees a fur-clad shop boy serving the two men he saw enter. He's packaging up a rack of ribs.

Admund passes by and approaches the courtyard gate. The guard-dog looks up at him, but doesn't growl yet. The cart is a small, two-wheeled vehicle pulled by a donkey. It has been loaded with wooded crates. The man beside it is short and rather broad, dressed in a plain shirt and breeches with heavy boots. When Admund addresses him, he removes his cap and turns around. There's an old scar across his forehead, and his sandy hair is thinning.

"Good day to you, sir," he says. "Aye, I'm a delivery man. If you're wanting to buy something, the shop's just there." He gestures towards the shop.

Just then, the slaughterhouse door opens again. The other man who was with the cart comes back out, accompanied by the apprentice. This cart-man is dressed like the other, though he's taller and has a thick beard. The apprentice wears dark trousers and boots, but is bare-chested and strongly-built. His hair sticks up awkwardly, and his face is bruised on one side. The two of them are carrying a crate between them.

"Got one more, Leo," the cart-man says to his comrade, "Bram here forgot it, bloody fool that he is."

"No problem. Load it up."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on December 31, 2016, 04:00:07 PM
Heinrich casually leans on his unstrung bow stave, pretending a friendly conversation with Hans as he watches for any sign of trouble.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on January 02, 2017, 01:27:51 AM
"Thanks, lad. Say, you lot don't deliver to Elftown, do you? I new in town, and just heard the name of your shop while crossin' the bridge over there. I figure they wouldn't be much interested in scraps, only fine cuts of meat and fish, given their tastes an'all..."

Admund is interrupted by the second man exiting the slaughterhouse. He glances over to see the apprentice with the bruise. "Ulric save you, that's quite a shiner, lad."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on January 02, 2017, 10:50:12 AM
Hans keeps chatting to Heinrich while keeping an eye on Admund and the big apprentice.

"The bitch we killed ate meat supplied by this guy, reckoned it was human. She wrote it in her journal. Even she wasn't keen on eating people. If he's chopping people he won't be the only one who knows... reckon that big bloke had one fight back?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 02, 2017, 12:35:10 PM
[Heinrich, Admund, Hans]

"Elftown?" the first man (whose name seems to be Leo) says, scratching his chin. "Well sir, we do and we don't, if you take my meaning. Funny you mentioned scraps, coz we got a couple of standing orders for entrails and heads and stuff. There's that pet shop, then there's some other elf who's got himself an ogre guard. Big orders those. But," he makes a face "the elfs don't let us do the delivering proper-like. We have to take the stuff across that bridge of theirs - real early in the morning - and pass it along to some elf haulers. Then they delivers it, and most likely gets the tips and such. Snooty buggers, elfs. Won't buy anything to eat their selves."

The other cart-man and the apprentice load the last box onto the cart. Admund speaks to the apprentice about his bruised face. He shrugs, and grunts "No big deal." The cart-man cuffs him around the head. "Mind your manners, lad!" he says. The apprentice looks unconcerned.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on January 02, 2017, 07:50:20 PM
"I uh, never met a dwarf that would admit drinking elven wine. Met a few halfway friendly elves too, but none I'd see drinking dwarven beer. It's refreshing to meet someone with such an open mind"

"Thanks for the warning, Neralon. I certainly felt like they would seize me if it came to it. Hopefully with the support of the other clans it won't.

I know little of the necromancers in Middenheim I'm afraid, except all three were slain after they fled. **were they trying to raise Kemmler or was that another sub plot?** Their necromancy was witnessed by many men inluding trusted advisors of the Graf. I have no doubt they were performing these dark deeds but as Llanliach are undoubtedly aware we have no evidence, apart from our word.

While in Marienburg I think I've met these Exiles twice. When my friends and I first arrived we witnessed a zombie attack upon a bridge. We slayed the abominations and attacked a cloaked figure in a boat, but once his boat tipped over we couldn't find him. We did find this though." Julian will present the ring he has. "I believe this belongs to the lord of the silver isles, but I know not their connection to Llanliach or the exiles.

I also stopped an elvish explosive device. I've never seen anything like it, but by throwing it into the water I diminished it's effect. Unfortunately the assailant died in an explosion of another device"


I am certain there are exiles within Llanliach, but I am not sure if they are infiltrators, or if they guide the whole clan, what are your instincts on that matter?
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on January 03, 2017, 03:02:12 AM
Hans keeps chatting to Heinrich while keeping an eye on Admund and the big apprentice.

"The bitch we killed ate meat supplied by this guy, reckoned it was human. She wrote it in her journal. Even she wasn't keen on eating people. If he's chopping people he won't be the only one who knows... reckon that big bloke had one fight back?"

Heinrich laughs as if Admund has made a grand joke, and points down the street at a random store. "It's possible. I'm not sure we'll find out unless we go inside. Maybe we can case the place tonight, see what security's like after dark?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 03, 2017, 11:23:15 AM
[Heinrich and Hans]

While they are talking, Heinrich and Hans see a young woman hurriedly nail a printed poster to a wall a little way down the street. Once she's finished, she glances nervously around her and then rushes away.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on January 03, 2017, 11:27:07 AM
"Yeah, night sounds good" says Hans. When he sees the woman, he raises an eyebrow at Heinrich and strolls over to investigate.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 03, 2017, 11:40:54 AM
[Heinrich and Hans]

The poster looks to have been printed in a rush: its excitable block capitals are a little smudged. It reads:

MARIENBURG HAS BEEN STOLEN FROM THE PEOPLE!
DIRECTOR VAN DE KUYPERS RULES AS A TYRANT!
THERE IS NO JUSTICE FOR THE PEOPLE!
THE TYRANT MUST FALL! HE MUST CHOKE ON HIS STOLEN GOLD!
BE READY!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on January 03, 2017, 12:03:16 PM
Hans sighs and shakes his head. "More Vrijbond stuff. True enough, but they haven't a prayer of anything changing." He sounds tired and a little sad. "One shiny guilder is worth more than any litany of prayers in this city. In any city. Nothing changes."

Hans goes back to watching Admund.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on January 04, 2017, 02:42:18 AM
Admund, still in conversation with the men, "You mean to say, that they make you get up from your bed at the crack of dawn, haul gibbets and scraps in a cart all the way to Elftown, only to have some pointy eared shits take it from you AND THEN get the tips for it? That's absurd. I can't believe what them elves get away with sometimes..."

"You should slip some real rancid meat or put some shittin' milk in the shipment and give their stupid bloody ogre and the pets at the shop a bad case of the shits. Aye, I could have a nice cold beer taste colder in this summer heat just knowing some elf has an ogre with the bad case of the shits. Just the thought of one of them snooty elves mopping up a pet shop animals with the runs would be hilarious."

Admund laughs with the men.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 04, 2017, 10:12:44 PM
[Heinrich and Hans]

Shortly after Hans stops looking at the poster, a watch patrol passes by. One of them points out the poster.

"That meant to be there, sergeant? Should we take it down?"

The sergeant approaches the poster and makes a great show of studying it. He nods sagely to himself. "That depends," he says at last, "if you think the ancient and honourable company of Watchmen was founded to go about clearing up bits of paper. If you think that's what the great men who established this mighty bulwark against criminality intended, then yes, we should take it down." He arches a sarcastic eyebrow at the unfortunate watchman. "But it seems to me, Denkers, that we have better things to do." With that, he marches off. The others follow, Denkers looking suitably chastened.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 04, 2017, 10:32:09 PM
[Admund]

Leo laughs at Admund's suggestion. "Aye, that'd show them, right enough! I bet that ogre'd crap enough to fill a whole yard!" The apprentice laughs too: it's a heavy, dull sound that well fits its maker.

But the bearded man furrows his brow. "Maybe the elves are difficult customers. But their money's as good as anyone's. We all live under the same sky, and we might as well try to get along. There's no call to go stirring up trouble. Now, we've got deliveries to make. Come on, Leo." The bearded man glares at the apprentice. "As for you, boy: get back to work if you don't want the boss to catch you idling."

Leo and the bearded cart-man set off with the donkey cart, leaving Admund and the apprentice in the yard. The apprentice nods to Admund, then starts to walk slowly towards the slaughterhouse door.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 07, 2017, 10:50:58 PM
[Mortus, Julian, Max, Ragni]

Neralon grins and raises his cup in response to Julian's remark about drinking.

When Julian talks about the necromancers in Middenheim, Max supplies some additional information. "The three were called Cassilda, Camilla and Aralldor. They were working together with human criminals and cultists, but they were also pursuing their own schemes. The most serious of these was to contact the spirit of an ancient necromancer known as the 'Doomlord of Middenheim.' I'm not sure if you've heard of him, but he raised a massive undead army over a thousand years ago. Um, this plan was very nearly successful - Cassilda was in the process of making a bargain with the Doomlord when she was slain." Max pauses. "As Sir Julian says, all of this was proved to the satisfaction of the Graf of Middenheim and his court,  but we had no evidence that could have been brought to Marienburg besides witness testimony." Neralon listens attentively, replying only with a slight nod of his head.

Julian hands Neralon the ring. The elf holds it in his fist, closing his eyes and concentrating. Mortus recognises that Neralon has at least some degree of magical skill and is using it to sense the item's properties.

"A ring that protects against the hazards of the open seas," he says. "Old work. An heirloom item. I believe that such a ring is among the attributes of the Lord of the Silver Isles... and, coincidentally-" he says this with an amused inflection in his voice "-the current lord has not been seen since around the time of your zombie encounter. Perhaps - for want of his ring - he ended up on the sea bottom."

He returns the ring to Julian. "As I said, the Silver Isles are lands belonging to Clan Lianllach. They are on the far western side of Ulthuan, and thus closer to the lands of the exiles. It is an open secret that there is trade between them. If the exiles were to infiltrate anywhere, that would be a good place to begin.

"But trade is one thing. The Silver Isles are remote and wild. There may have been times in the past when they were forced to trade with outposts of the exiles in order to survive. Such a relationship would naturally continue in better times. However, to directly collude with the exile's schemes... that I cannot believe. These incidents - the zombie attack, and the attempt to burn part of the fleet - do nothing to support Lianllach commercial aims. They work against them. There is already ill-will between the city and the elves. News of this would only make things worse.

"The explosive device you describe could be elven in origin. But anything we can make, the exiles can make also." Neralon sets down his empty cup with a thud. "Sir Julian, I am convinced that Lianllach have been infiltrated by the exiles, and I will say as much to my clan and to any of the others who will listen. But what we need now is irrefutable proof. And quickly, before the exiles make their next move."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on January 09, 2017, 10:47:28 AM
"Neralon my biggest fear is that the clan is totally controlled by the exiles, not just some infiltration.
My treatment in your city today made me think the first was true. But perhaps it was the pride and arrogance of the ambassador that made him so dismissive of my claims, and not that he had turned.

If you feel that parts of Lianllach are still working towards their normal commercial aims then I am partly reassured.
They might even help us if we can offer them proof and the chance to keep it private. I'm sure if it was widely known they had been infiltrated, their standing amongst both the elves of your city and the other residents here would fall.

I have a tip that there is likely some evidence of this infiltration upon the boat that the owner of this ring arrived in Marienburg upon. We believe it also carried the three necromancers slain in Middenheim.

My friends are planning to search the ship, but even gaining access to elftown is troublesome for us. And there is an ogre guard to concern ourselves with."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 09, 2017, 11:55:27 AM
[Heinrich, Hans, Admund]

As the apprentice walks away, Admund hears someone says, "I thought I knew that voice!" Turning, he sees that the door from the shop into the courtyard has opened, and a man has stepped through it. He's a large, middle-aged man with a ruddy complexion and thin brown hair. He's dressed all in white. Admund [and Hans, who can see him from across the street] recognises him as being one of the people who was attacked by zombies a few days ago. The man fought the zombies with particular enthusiasm.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/groenwald_zpsf0kuk7dy.jpg)

"One of my saviours from that attack by the dead!" He grins, his eyes friendly, and offers a thick-fingered hand to shake. "I didn't catch your name, sir, but mine is Groenewoud. Owner of this shop. Have you come to buy something? I'd be pleased to give you a fine selection of meat as thanks for your brave deed. Come through into the shop!" He gestures towards the shop door.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 09, 2017, 04:58:49 PM
[Mortus, Julian, Max, Ragni]

Neralon's expression is unreadable. "I feel sure we would know if the exiles controlled Clan Lianllach. We could not be so fooled again." He sounds as though he would like to convince himself that that is true.

"Once there is proof, all of Elftown will unite to destroy the exile intruders. This is beyond politics. Prideful as Liallach is, they will not deny reality."

When Julian speaks of the tip about evidence aboard a ship, he says, "An ogre guard. So the ship is at the Race the Winds yard." He is silent for a moment, and then says, "if there was truly evidence there, I would not hesitate to retrieve it... but if there was not, and I was discovered... that would be difficult.

"I should be pleased to assist you, but in a... facilitating role. You know about the boat patrols and the ogre, but do you know of the magical defences around Elftown? There are elemental spirits in the water that keep watch against intruders. I can give you a token that will pacify them. I can also arrange for the ogre to be sleeping deeply when you arrive. I can even redirect the patrol boats for long enough for you to get into the shipyard and out again. In return, I would like to see any evidence you find first, before you take it to anyone else."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on January 11, 2017, 10:31:36 AM
I also believe that I cannot personally be involved in going to the shipyard. After all if you were already aware what I was investigating, then who else is within elftown.
Might you be able to offer any protection if my men ARE caught? I have no experience with elvish legal matters.

We were not aware of the water magic. I do not think we could do this without your help so I accept your terms. If you think Llanliach are infiltrated and not entirely controlled we could then try again to resolve the matter privately.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 11, 2017, 04:16:18 PM
[Mortus, Julian, Max, Ragni]

Neralon nods. "It is for the best that you do not go yourself. Your presence would be viewed as an extreme provocation - not only because you are the agent of the Graf, but, yes, because you are a dwarf.

"I assume that your men are skilled at this sort of work. If they are, then my assistance will ensure that the operation goes smoothly. However-" he shrugs fatalistically "-fortune is sometimes unkind. I will arrange for a watch to be kept on the shipyard, ready to intervene if needed. I believe we will be able to cover an escape. If any of them are caught, matters are more complicated. The most I can say is that I would hope to save them from execution.

"The elementals are not common knowledge. The worry is that the people of Marienburg would be alarmed if they knew about them." He grins. "You are fortunate that my clan is especially skilled at magic. I will send someone to you with the token. You can tell him the time you intend to send your men to the shipyard, so that I can plan accordingly."

He offers his hand to shake on the deal. "A private resolution would be the best for all concerned. I've enjoyed this meeting, Sir Julian. Now, do you have any further questions?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on January 12, 2017, 05:14:34 PM
Admund laughs with the other men. He forces it to be a hearty laugh to match the laughs of Leo and the apprentice. Acting funny to get along with dimwits and scoundrels, old tricks from his days in the militia. His laugh trails off as the bearded man starts into his lecture.

Admund scratches his head, a bit shocked by the normality of the delivery man. "Aye, 'suppose your righ, mate. Though, I don't fancy having to bend over to 'get along' with them elves..."

He nods at the men, and gives a friendly 'well met' to the men as they depart.

He turns to meet the ruddy man, and returns a friendly handshake to the man's soft pudgy hand."Ah, Herr Groenewould. Yes, you fought well that day. I've heard a lot about you. We were just in Elftown and we heard about your shop."

"I'd love a tour if you've got the time, Herr Groenewould."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 14, 2017, 12:52:43 PM
[Admund]

"I am not a fighting man, in general," Groenewoud tells Admund, "but I am in the habit of carrying my carving knives around with me, and it seems that my knife-skills work on more than just animals." He laughs. "Even so, I would have been dead if if hadn't have been for you and your friends. Come through into the shop!"

He leads Admund into the shop. He's already seen it through the windows on the street-front: a huge variety of meat and fish are displayed on crushed ice. The room is chilly as a result. The serving boy wears furs to keep him warm. Groenewoud waves absently at the boy, who immediately pours two cups of hot, spiced ale from kettle. Groenewoud takes them, offering one to Admund. "This is the shop-front, where I keep samples of everything I sell. Through that door-" he indicates a heavy oak door "-is the storage locker, where the rest of the inventory is kept. It's colder than this room, and rather crowded, so I will not bore you with it. Upstairs is simply the office.

"I'm gratified that you heard talk of my business in Elftown. I should very much like to have customers there - I supply my goods to some of the most exclusive inns and the best households, but thus far the elves have shown no interest. Ah, except for the offal orders for some of their animals.

"All of the beasts this meat came from are brought in alive and slaughtered on the premises. I believe this is important, since it means my goods are as fresh as they can be. The slaughterhouse is just across the yard there. It's a bloody, noisy place, naturally, but if you are interested I will be glad to show you.

"Either way, I insist that you take some of my products away with you, as a token of my thanks to you and your friends. What would you prefer? Sausages? Steak? Poultry? Fish? Choose anything you like."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on January 16, 2017, 01:25:28 PM
"Aye, well I'm thankful you had those knives you. Your knives did work on more than just animals, though undead meat might not sell very quickly!" Admund jokes. "That was a strange day that could have gone from bad to worse."

"If you insist, and thank you for your kindness. I'll take some fish. I've been inland in Middenheim for quite some time, and fresh fish are hard to find there."

"I wouldn't mind seeing the slaughterhouse. I met one of the apprentices earlier, good lad, he seems."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 17, 2017, 02:57:50 PM
[Admund]

"Only fish?" Groenewoud says. "I stock them because there is demand, but to my taste they are - what's the word? - rather too light. They lack body, substance. Fish are mindless things. But a cow - or better yet, a boar - those are beasts with character. You can taste their experiences in their flesh. Come through to the slaughterhouse and I'll show you what I mean."

When Admund mentions the apprentice, Groenewoud sneers slightly. "Bram? That boy is lazy and stupid. But he does have one very useful trait - not a mental one, needless to say. He's extremely large and strong, which makes him ideally suited to the slaughtering business. There are heavy bodies to move around, and - sometimes - they fight back!" He laughs.

Groenewoud opens the door into the slaughterhouse and shows Admund in. It is a single large room, windowless and thick-walled. A door at the far end presumably goes to a loading dock on the canal. Close by is a trap door in the floor, leading to a cellar. Rows of carcasses - cows, pigs, sheep, goats and various birds - hang from the ceiling on hooks. A set of wooden pens along one wall are used for slaughtering. Channels in the floor allow the blood to run off into drains. Various blocks and tables, complete with knives, saws and hammers, are ready for reducing different types of animals into meat.

Bram the apprentice is carving a carcass. He looks up as they enter, absently wiping a bloody hand across his chest. Groenewoud tells him to get on with his work. Groenewoud then explains the sights of the room to Admund, talking at length about the many cuts of meat and their individual virtues.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on January 18, 2017, 06:48:37 PM
Admund will nod along and look around as Groenewoud speaks. He eyes the cellar door for a moment, then the drains built into the floor.

"All right, Herr Groenewoud, you've convinced me." Admund points to a carcass he is sure belongs to an animal. "Some roast boar sounds quite nice. Any tricks on preparing it?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 19, 2017, 11:31:32 AM
[Admund]

Admund can't see anything suspicious in this room, but he has a very strong feeling that something horrible is close at hand. He knows to trust these instincts.

Groenewoud grins, mouth gaping, sharp eyes fixed on Admund's. "You won't be disappointed. The boar should be rare - too much cooking destroys the texture - and in a sauce with red wine and redcurrants." He looks over at his apprentice, calling his name abruptly. "Bram. Cut a prime joint of boar for this gentleman and wrap it up. Now, boy!"

He watches the apprentice cut the meat, and personally gives the package to Admund when it's done. Then, he says, "I have just finished a batch of sausages - a new recipe I'm extremely proud of. Will you take a dozen of those too?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on January 19, 2017, 05:12:04 PM
"Thank you, Herr Groenewoud." Admund says, taking the package and tucking it under his arm. " You  must spoil your patrons too much." Admund eyes Groenewoud back, his usual steeled gaze hiding his true feelings. The feeling in his gut warns him of danger.

He rests his hand casually on his belt, hooking just the thumb through as he talks, only inches away from his sword should he need to draw it. "If you recommend it, I'd be happy to try a few links. You're quite the experimental butcher, it seems. Good mix of the old way and the new, eh?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on January 19, 2017, 10:51:54 PM
"Thank you Neralon. There is no point wasting any time, we will act as soon as we can to thwart the exiles plans" Julian will shake the elves hand, and then head back to their inn,
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 19, 2017, 11:59:26 PM
[Admund]

"Oh, I value my customers," Groenewoud says, "they're the lifeblood of my business: the blood must keep flowing. I know you'll enjoy that boar."

He looks delighted that Admund has agreed to take the sausages too. "Experimental! Yes, that's just it! That's it exactly. I find that unusual combinations lead to fascinating results." He goes over to a pile of sausages on a bench, beside a sausage-filling machine, and wraps a dozen of them up. He hands this to Admund too. "Do enjoy them. Some of my customers have found them surprisingly compelling. They just can't stop eating them."

Admund has the slight suspicion that Groenewoud knows he suspects him... and he doesn't care. This is a man of such monstrous arrogance that he believes he can get away with anything.

"I must get back to work now," Groenewoud says, escorting Admund back into the courtyard. "I've enjoyed your visit. Come again!" With that, he goes into the shop and leaves Admund alone.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on January 20, 2017, 05:59:10 PM
Mortus walks quietly beside Julian, turning over what she heard in her mind
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 21, 2017, 02:19:32 PM
[Mortus, Julian, Max, Ragni]

"Excellent," Neralon says. "My agent will meet you soon to finalize matters. Good luck with your venture." He bows, then leaves. Julian, Mortus, Max and Ragni return to the Salted Salmon to await the return of the others.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on January 21, 2017, 02:45:50 PM
Admund's fingers flex as Groenewould turns to get the sausages. He briefly entertains the idea of drawing his sword, his brain already working out the footwork and steps he'd have to take to handle Bram. It plays through his mind like a script being read.

But he lets it go, as Groenewould turns back. Damn him. thinks Admund. The high purpose of dealing with the elves stays his blade.

"Thank you for your time, Herr Groenewould, you are most generous." Admund says, his cold eyes unchanged since he first walked into the place.

He departs around the corner pondering what has occurred, and heads down the street to find Hans and Heinrich.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 23, 2017, 11:44:00 AM
[everyone]

Admund, Heinrich and Hans return to the Salted Salmon, where they meet up with Julian and the others. Max tells them about the meeting with Neralon.

"He promised to deal with the ogre somehow," Max says, "and to make sure there are no patrol boats in the area when we make the raid. Oh, and apparently there are elemental spirits in the water around Elftown, but he's going to give us a talisman that will keep them away. In return, we agreed to take the evidence to him first."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on January 24, 2017, 02:39:49 AM
"Good to hear you had success." Admund says flatly, sitting heavily on the bench at the long table. "I'm pretty sure I confirmed Etelka's journal. Goenewould must be a cannibal. He's not foolish enough to leave evidence out, but he is certainly up to something. When this is all done, I might ask Graveland to lend me a couple men to "inspect" his establishment.

 "I'm suspicious of Neralon, to be honest. But we have to take the chance. If we move quickly, and his help is true as his word, then we search the boat and get out quickly. This at least gives me hope there is one righteous elf in Elftown."

"Master Dwarf, if you're going to stay behind, how should we do this? I'm not much of a climber or rower with my arm in this sling."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on January 24, 2017, 03:08:03 AM
"I wonder if anyone can check what those sausages are made of" muses Hans. "I wonder if they're human meat, if the temple of Morr can sense anything about it. Bah, probably too much of a long shot."

"I don't know about this elf. Sounds like a trap. What about you dwarfs? Do YOU trust this Neru.. Neral.. Neralon?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on January 24, 2017, 11:22:09 AM
Julian nods his head "yes, for an elf, I trusted him. As much as you can trust someone you met for ten minutes anyway. He wasn't all high and mighty like they usually are and was drinking dwarven beer. I don't know why he wants to see the evidence first, presumably some internal elvish powerplay. We can meet in a position of strength just in case he isn't trustworthy.
But I didn't tell him about our little problem in the star temple, or the item that he had. If need be we can present that as our evidence, although it's a risky move."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 24, 2017, 11:50:44 AM
"About the sausages... um... I don't know of any way to test if they're pork or... um... not." Max says. "But it might be possible through some sort of magical or spiritual divination."

"Easier to break into that cellar Admund saw," Ragni says. "Probably full of bodies! Maybe me and the boss can do that, if we're not going to the shipyard."

"The butcher- shop thing is horrible," Max says, "but the elftown problem is more urgent. We've got to get that evidence!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on January 26, 2017, 05:08:24 PM
"Right, Max." Admund says, placing the wax-paper package of sausage on the table in disgust. "We've got to get this evidence before things get worse between Middenheim and Marienburg. Who's coming?"

"Does Trancas have the boat for us to use or should we use Billy?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 26, 2017, 10:29:28 PM
"Um, well, I'd be happy to go to the shipyard," Max says, "unless it's a bad idea, after I went to Elftown with Mr Julian... still, they're less likely to recognise me than they are Mr Julian or Ragni." He smiles. "And it's not as if we're planning to get caught!

"Trancas suggested we dress up like fishermen, and use our own boat. He thought we should set off from the area called The Flats, where there are some fishermen's huts, and row across to Elftown. Now, Neralon has promised that he can keep the elf patrol boats away from the area for a while, if he knows the time we're going. We're supposed to tell the person he's sending with the talisman against the elementals.

"So, we need to decide what time we're going, and who should go."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on January 28, 2017, 05:08:40 PM
' I should go on the raid,' Mortus says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 28, 2017, 09:39:06 PM
"Aye, your magicking will come in handy," Ragni says. "Wish I could go!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on January 29, 2017, 12:35:57 PM
"The butcher can wait" says Hans, frowning. "He will still be there in the morning. I have a bad feeling though, if he's a cannibal. I've heard rumours of ghouls creating a nest here in Marienburg, though he doesn't look like any I've seen. I'm sure there's more to this. The ghouls are why I came here in the first place. Disgusting things that should not be."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on January 30, 2017, 12:20:38 PM
"Ghouls, really?" Max says. "Um, when we were at Castle Wittgenstein, we encountered some people who'd been eating corpses and had started to turn into ghouls. But that was in a place that had been corrupted by weirdstone."

"Aye, all sorts of nasty stuff went on there," Ragni says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on January 31, 2017, 02:29:03 AM
Admund flexes his fingers on his broken sword arm, anger boiling within at the mention of ghouls. "Aye, he shouldn't be, Hans. He'll have to wait, but you and I will go after him."

"So, is everyone going, save for our dwarf friends here and Max? I'd be willing to stay behind, but I'll come if you need me. Not sure if my bloody arm here makes me much use climbing aboard a boat stealthily..." Admund says glumly. He slumps back in his chair.

"If we're going, let's get a move on then."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 01, 2017, 12:15:06 PM
Ragni waves aside Admund's comment about his broken arm. "Bah, you're a better fighter with one arm than most humans are with two!"


Soon after, one of the inn's staff comes in to tell Julian that someone is here to see him. It proves to be a female elf, wearing a dark, hooded cloak. She holds out a gloved hand: resting on her palm is a small, oval-shaped coin of silvery metal. An elvish symbol is etched onto it. "From Neralon," she says. "This should be carried when crossing the waters around Elftown, to close the eyes of the Watchers. Now: I must know the hour of your planned visit, so that preparation can be made."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on February 02, 2017, 01:52:50 PM
Julian invites the elf to their table.
"I believe my friends will be going tonight; what time do you think is best? I wish I was going with you, i'll feel useless waiting here for you to return."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 02, 2017, 02:27:30 PM
"It would be best to make the attempt no earlier than two o'clock in the morning," the elf tells them, "and no later than four. Those are the quietest hours, and thus the safest."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on February 04, 2017, 11:56:38 AM
Admund smirks and clasps Ragni at the shoulder with his good arm, "And you're twice the stout hearted dwarf than the best I've met."

Admund scoots down the bench to make room for the elf. He takes the elvish coin and inspects it in the light of the candle flame in the middle of the table then hands it to Julian.

"Tell me what you known of this ship?" Admund asks the elf. "If we are to secure peace between our peoples, we must find this evidence. Anything you can tell us would be of great service."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 06, 2017, 05:02:49 PM
The coin's surface shimmers in the candlelight.

The elf stares at Admund for a moment, her expression blank. "You carry an elven blade," she says, though she doesn't appear to have looked directly at the sword, and her tone carries no judgement. It's simply a statement of fact. She continues, "I have not seen the ship. It is one of three that came together from the Silver Isles four months ago. Humans refer to these vessels as clippers." She raises one eyebrow slightly. "The term is not meaningful, as all elven ships are unique. I am told it is a vessel of medium size, narrow in the beam and sleek of hull. It is not a ship of war. Its name, in your language, is approximately Hopeful Light of the Morning." She also gives the name in elvish.

"The Race the Winds shipyard has six drydocks. The ship you seek is in one of those. It may be that the evidence is aboard the ship. Alternately, it may be in Imraholen's office." She shrugs. "This you must discover for yourself."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on February 06, 2017, 05:29:21 PM
Admund stares back, meeting her gaze. His face blank and his eyes icy in their usual way. "Yes, I do."

"Thank you for your help." Admund says rising. "Best pray we do discover this evidence ourselves. Otherwise there might be war between our peoples, and the empire will tear itself apart from within."

Admund will go to his room and change into plain clothes and his hooded cloak.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on February 07, 2017, 03:46:41 AM
Heinrich will also get ready, having skulked about without having much to contribute to the conversation. He knew he would be going, whatever the rest decided. Julian is a good leader, and Heinrich trusts him more than he's trusted many others in his life. Leaving the plans to him just seems natural at this point.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 07, 2017, 12:27:01 PM
The elf says a curt farewell, then leaves.

Heinrich, Mortus, Admund and Hans leave the inn and join Freddie at the boat. Freddie has procured a few fishing rods to complete the disguise. Once aboard, they set off along the Noordmuur Canal towards Elftown.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/MBmapnotesbc_zpsaognhuc3.jpg)

As they travel, the city's ancient wall, called the Vloedmuur, lies to their right. Once they have passed the fortified gatehouse of Oostenpoort (through which they entered the city some days ago) the wall is more of an earthen dike, occasionally reinforced with stone or brick. With only deep swampland on the other side, the wall is primarily a barrier to floodwater rather than to hostile forces.

In time, they clear the prosperous district of Noordmuur. To their left are the high, white walls of Elftown, pale and ghostly in the moonlight. Ahead is their first destination: the Vlakland. The mudflats stretch out before them, wide and treacherous. Near the deeper channels and the wall are clusters of fishing huts, built on wooden stilts to stay above the tides. Freddie takes the boat close to one of these areas of huts.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/theflats_zpsdnwhgr8p.jpg)

"Right," Freddie says, after arranging the fishing rods around the boat so that they can be clearly seen, "now we're fishermen! You can see there's other boats out there, so no one's likely to bother us until we get too close to Elftown. That's where we'll have to hope your elf friends have really kept the patrols away."

They set off again, first heading out towards the fishing grounds. But Freddie edges the boat closer and closer to Elftown waters. "Can't see any patrol boats," he says, "and they're big, white craft - can't miss them. Let's go for it."

They cross the invisible boundary. The water here looks much clearer than the mud-choked waters they've just left. Mortus can hear faint, distant voices coming from below the waves, though she cannot make out any words. Even so, nothing happens to prevent the group's journey.

Before them, flanked by tall and elaborate mansions, is a dockyard, surrounded on its land-side with a high wooden fence. This is the Race the Winds shipyard.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on February 07, 2017, 02:15:49 PM
"Remember, whispers only. Voices carry far over the water." Admund says as they set off.

Admund, wrapped in his cloak with his hood up, takes a rod and hangs it over the side to mimic fishing. He sits quietly. Scanning the horizon. As they cross the invisible barrier, he notices the water change. Admund turns and glances at Mortus, curious if anything magical is occurring.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 07, 2017, 10:14:07 PM
The Race the Winds shipyard
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/shipyard1_zpswlrzlrri.jpg)

1 to 7 are buildings.
There are six drydocks, A to F, each containing a vessel.
The fence surrounding the yard is about seven feet high. The gate is shut.
A yacht is tied up at a dock in front of building 1.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on February 08, 2017, 08:14:38 AM
"We should check the yacht first," Mortus says.   She will head that way.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on February 08, 2017, 08:40:14 AM
"Isn't what we're looking for supposed to be in a cargo hold?" whispers Hans. He glances about, trying to spot evidence of the ogre's whereabouts. "Also, where the fuck is that stinking ogre. I hope that elf was telling the truth."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on February 08, 2017, 08:54:45 AM
"It is," Mortus says, "But the yacht is outside the walls."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on February 08, 2017, 01:38:37 PM
Admund leans forward and squints as the boat edges closer to the docks. He will attempt to make out any figures on the docks.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 08, 2017, 04:16:10 PM
"Want me to bring us in by that yacht then?" Freddie says, "or over the other side, at one of the jetties?"

As they get closer, the group can see more of the shipyard.

The yacht is a sleek racing boat, its sails furled. The building it's docked by [building 1] has two levels and a tiled, pointed roof. A door from the lower level leads directly onto the dock. A large window on the upper level looks out over the water. This looks like it could be the office of the shipyard's owner, and the yacht might be his personal craft.

Each of the six of the drydocks holds a vessel of varying size. They need to be examined more closely. Close by is a building with an open side [building 5], in which can be seen a forge.

The two long jetties have no boats moored at them. The large building nearby [6] looks like a warehouse. Past the second jetty, up against the fence, is a tall tower with a signaling light at the top of it [building 7]. This light is on, and glows softly. It doesn't look like a fire.

There are two more large buildings further back in the yard [2 and 4]. There's also a hut near the gate [3], which could be the ogre's lair.

There's no sign of any people anywhere in the yard.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on February 09, 2017, 05:15:59 PM
"Look there, that building might be a forge. We could hide there if needed. I think we should make for that first Jetty." Admund whispers to the others.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on February 10, 2017, 06:17:57 PM
"A forge promises to be occupied. We would have better luck in an alley or warehouse. I should make for that tower." Heinrich points at the lighted tower. "I could see the whole yard from there, might be able to signal if something is going wrong."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on February 12, 2017, 04:23:38 PM
Mortus will stick with Admund
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 14, 2017, 12:38:07 PM
Freddie takes the boat in to the first jetty [1]. He jumps ashore, holding the rope, and ties the boat up. He'll wait by the boat, ready for when the group leaves.

There are no other boats at the jetties. The nearby warehouse has its doors shut and windows shuttered. The forge is dark and unoccupied. Everything is quiet, except that Admund [acute hearing] can hear snoring coming from the small hut near the gate.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on February 17, 2017, 01:20:40 AM
Admund helps the others off the boat carefully. "Someone in the gate house" Admund whispers and points to the others, passing along what he heard.

He will advance carefully and slowly toward the forge, remaining in the shadows. He will use the darkened building's shadowy open side as cover and look down the row of boats. He will try to make out any that appear to be similar to a clipper as the elf described.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 17, 2017, 12:01:06 PM
Admund moves alongside the forge and looks at the boats in the drydocks. Two of them are large vessels - as large as the drydocks can accommodate [ships A and B], but both are under construction and so can't be the Silver Isles ship. Another is an elaborate barge [Ship D], which is also still being built. The two nearest the forge [E and F] are in for refit, but appear to be yachts like the one moored near the office [building 1]. In the remaining drydock [ship C] is an ocean-going ship, not as large as the two under construction but fitting the description of the one the group are seeking. Getting to it will mean passing through the open courtyard, in sight of the gatehouse.

Admund can now see the other two buildings [2 and 4] properly. Both are single-level buildings that look like workshops, and both are closed up for the night.

Heinrich moves along the waterfront of the warehouse and approaches the watchtower. It has a single, heavy-looking door, which is closed. The open roof is surrounded by crenelations. The signal light looks to be a softly-glowing orb of some sort: elven magic. The tower has arrow-slit windows, which are unlit. It would be possible to climb up the outside.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on February 17, 2017, 10:57:24 PM
It would be possible to climb up the outside.

Heinrich will attempt to do so.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on February 18, 2017, 05:14:07 AM
"The ogre and his dogs should be in that guard house" whispers Hans. "Probably not worth going over there... his dogs might smell us and wake up. Don't need that. Should be able to creep across the yard to that boat."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 19, 2017, 11:20:53 AM
Heinrich reaches the tower and starts to climb.

[climb test (bonus due to ambidextrous): pass]

It's not a difficult surface to climb - the tower was designed to be decorative rather than defensive. He makes his way to the top and hauls himself over the parapet. A trapdoor (which is closed) leads down into the tower). In front of him is the glowing orb, which is fixed to a stand. There are no visible controls for it.

Looking out from the parapet, Heinrich can see the whole yard.  Everything looks quiet. He can also see over the water, and so should notice if any boats draw near.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 19, 2017, 11:29:32 AM
Mortus, Admund and Hans walk cautiously towards the ship [drydock C]. The watchtower casts everything in an eerie light, creating weak shadows that flicker and dance as they move. But, they reach the drydock without incident.

The ship rests on a wooden support frame. Steps lead down into the drydock, which is isolated from the sea water by a wooden gate. A plank reaches onto the ship's deck from the dockside. The ship itself is a typical elven design, sleek and elegant. Its name is delicately painted on the bow - the characters look like those the elf wrote down for you.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on February 19, 2017, 12:14:14 PM
"In and out, nice and quick" whispers Hans, nodding towards the plank. "Mortus, are you able to tell if there are any magic wards or suchlike on this thing?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 19, 2017, 10:13:35 PM
[Mortus knows that she can sense that something is magical by touching it, and that she can sense the presence of other magic-users if she concentrates. That's all though.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on February 20, 2017, 12:36:53 PM
Heinrich will keep on lookout. He will string his longbow and nock an arrow just in case.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on February 21, 2017, 04:59:10 PM
"Mortus, can you sense anything?" Admund whispers. He gestures for her to put her hand on the ship to sense for magical traps or wards.

Admund will board the ship slowly and cautiously once given the all clear.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on February 22, 2017, 09:30:12 PM
Mortus will touch the ship  and then concentrate to see if there is anything magical
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 23, 2017, 10:49:35 PM
Mortus walks along the gangplank and touches the side of the ship. What she senses is ambiguous. There isn't a definite enchantment present... yet there is magic woven into the timbers at a fundamental level. Perhaps all elven ships are like this: she doesn't know.

Mortus then concentrates to sense the presence of other magic-users. Again, her senses are somewhat blurred. She doesn't think she can detect anyone on the ship or nearby, but she can certainly sense a significant number at the edge of her range. She supposes that she's sensing some of the elves in the other buildings beyond the shipyard, but it's hard to tell.


The ship's two masts have been removed, presumably so they can be repaired or replaced. Two doors lead to the fore and aft castles respectively. A hatch leads down into the main body of the ship.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on February 25, 2017, 01:17:50 AM
Mortus will inform the others that she doesn't think that there is any magic users on board but that there are some around.

She will go into the main body of the ship carefully
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on February 25, 2017, 01:37:47 AM
Admund will also board quietly, and begin moving aft, slowly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 25, 2017, 12:46:41 PM
The timbers of the deck are fitted together so neatly that they almost look like a continuous surface. The ship's railing has mounting points for small weapons of some sort, but those weapons are absent.

Admund walks towards the aft-castle. He can see the ship's wheel on the raised deck above it. Steps at either side lead up to that deck. Between the steps, in front of him, is the door that leads inside the aft-castle. It's closed.

Mortus goes to the hatch on the main deck. Steps lead down into the dark interior. Descending, she can see something of the area by the light coming through the hatch. She's on a gun-deck, though the ship is carrying strange bolt-throwing machines rather than cannon. There are four of these contraptions, two on each side of the deck. Each has an associated gun-port, which is closed. Another hatch leads further down into the ship. There are also two doors on this deck: one to the fore, one to the aft.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on February 25, 2017, 01:56:30 PM
Admund will pause for a second and listen through the door. He will then open the door slowly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on February 25, 2017, 02:00:43 PM
Mortus will go aft, carefully, slowly, listening all the time
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on February 25, 2017, 09:45:23 PM
Hans can't help but sneer at the bolt throwing contraptions. No wonder the elves lost to the dwarfs. Hans creeps toward the hatch to see if he can open it.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 26, 2017, 09:52:18 PM
Admund listens at the door, but hears nothing. He goes to open it, and finds it unlocked. Beyond is a relatively large room that can only be the captain's quarters. There are two windows on the far wall (so on the aft face of the ship), both with their shutters closed. One section to the right is partitioned off: the door to it is closed, but Admund assumes it's the captain's bedchamber. The main room contains a table with eight chairs around it. Cupboards line the wall to Admund's left. The room looks relatively empty - much of the room's contents has presumably been removed and placed in storage while the ship is worked on.

On the gun-deck, Mortus walks aftward. She hears nothing. On reaching the door, she opens it. Beyond are the crew quarters, but (as with the captain's cabin) there are no personal items visible. There are multiple folding beds, stowed neatly against the walls. Each has a storage locker beside it. There's another door on the far side of the room.

Also on the gun-deck, Hans approaches the hatch. It opens easily - the wood is light, and the hinges run smoothly. Steps lead down into what looks to be a cargo hold. It's very dark down there, but from what he can see it's empty. Just then, he thinks he hears something. Somewhere down in the hold he hears a soft scraping noise. He freezes, listening intently. Then he hears it again. He thinks it's somewhere at the fore end of the hold.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on February 27, 2017, 12:48:03 PM
Mortus will keep going through the door.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on February 27, 2017, 03:06:20 PM
Admund will start to methodically search the cabinets, and then investigate the bed chamber.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on February 27, 2017, 10:47:52 PM
Hans stops dead when he hears the scraping sound, holding his breath and listening carefully. He tries to determine if it's a creature, and if so how big it is. He then lowers the hatch gently and backs up to Admund, telling him what he heard.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on February 28, 2017, 09:23:46 PM
Mortus continues through the crew quarters to the far door and opens it. The room beyond is the aftmost on this level of the ship, so there are no further doors. It's the ship's galley. The kitchen furniture is in place, but the cooking implements have been removed during the refit. Mortus can't see anything of interest in here.

Admund opens one of the cabinets... it's empty. He looks at the others too, and they are likewise empty. He goes through into the bed chamber. It contains a folding bed, but no linen. Everything has been removed except the furniture. All of the walls and other surfaces in the captain's quarters have been freshly painted or polished (though the new paint is dry). Admund remembers what Trancas said about Imraholen the shipyard owner: his specialty is installing hidden compartments on ships.

Hans's eyes adjust quickly to the dark. He can now see a bit more - he's looking into one compartment of the hold. It's probably the largest, since it's at the ship's middle. It's definitely empty. There are doors to the fore and aft of the compartment, and he can now see that the door to the fore is half-open. The scraping sound has stopped. Instead, he can hear tapping coming from the same area. He doesn't think it's a creature, but he's not really sure. He quietly lowers the hatch and goes to join Admund above.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 01, 2017, 05:34:10 PM
Fresh paint? Admund thinks. He tries to think of where the captain would have a secret compartment. He will start running his hand on the walls and feel for a Hidden or false wall or latch.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 01, 2017, 09:40:39 PM
Admund guesses that a secret compartment might be built into the back of a cupboard, so he directs his search there.

[search test: secret result!]

After searching for several minutes he finds nothing.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on March 02, 2017, 12:56:34 AM
Mortus will head back to the others and report that she saw nothing
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 02, 2017, 01:05:59 AM
Frustrated, Admund steps back into the middle of the room and looks around. He rakes his fingers through his hair and turns about, and moves to join the others. Something has got to be here... Admund thinks. His eyes scan about the room once more, his eyes admiring the perfectly joined eleven lumber making up the ship.

"Find anything?" Admund asks in a dull whisper. He turns to Mortus, "Can your magics help? Maybe some light or something in the captain's quarters will help us find a hidden compartment. They have to have a hidden hatch or something about."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 04, 2017, 01:36:48 AM
Admund will ask Mortus to come with him to the aft section of the ship. "Look, fresh paint." Admund whispers. "They've made some changes here. Can you sense anything or magic some lights in here?"

If Mortus lights the cabin, Admund will close the door and make sure light can't escape the room.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 06, 2017, 03:13:15 PM
Just then, Admund [acute hearing] hears a sound coming from directly below him - an intermittent tapping sound that moves around the room on the lower level. At first he thinks it must be Hans, but then he turns and finds that Hans has joined him and Mortus in the captain's quarters. There's someone else on board!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on March 06, 2017, 03:24:26 PM
Mortus will run her fingers over the paint, trying to sense something
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 07, 2017, 04:17:12 AM
"Shit." Admund whispers, usher Hans into the Captains Quarters with. He closes the door leaving it cracked so he can peer out.

"Something's moving on the boat. Did you see anything?"

Admund will listen and try to follow the noise.

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on March 07, 2017, 08:06:31 AM
"Didn't bloody see anything, but heard something. Probably someone, given all the talk of slaves. We should go down there, together."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 07, 2017, 05:11:20 PM
"Slaves?" Admund whispers, glancing back at Hans. Admund curses with an exhale and peers back out.

"Alright, let's go down there. Mortus we may need you put this guy to sleep."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on March 08, 2017, 11:59:16 AM
Mortus will make a marsh light appear and float it well in front of them
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 11, 2017, 12:10:06 PM
Mortus touches some of the surfaces in the cabin, but senses nothing other than the generalised feeling of mild enchantment she felt earlier.

Admund listens more closely to the noise below. He can't hear any footsteps, but does hear a repeated tapping that moves systematically around the room. It sounds like someone else is searching the ship.

Mortus, Admund and Hans leave the cabin for the deck. As they approach the steps leading to the gun deck, Mortus casts her spell.

[Mortus casts marsh lights: -1MP, lasts 1 hour. The lights can be controlled by the caster if they concentrate on them]

Several glowing orbs of light appear, floating gently in the air at the bottom of the steps.  The gundeck is illuminated, but no one can be seen down there from the group's current position. [the tapping noises were coming from the crew quarters that Mortus previously visited]

A moment later, there is a soft hissing noise and a following thud as something hits the fore-most wall of the gundeck. It sounds as though an arrow or crossbow bolt has been fired at the lights.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on March 11, 2017, 11:23:50 PM
Mortus will send the lights forwards towards where the shot came from.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 12, 2017, 12:25:29 AM
Mortus sends the marsh lights towards the crew quarters, where the shot came from. However, it's not possible to see any further in that direction without going at least partway down the stairs.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on March 12, 2017, 10:37:47 AM
She'll follow the light, though trying to keep out of it, always pushing it ahead of her
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 12, 2017, 11:37:23 AM
Mortus descends the stairs onto the gundeck. The marsh lights have reached the door to the crew quarters, which is open. She thinks she can see a dark figure in the doorway to the galley, on the far side of the crew room.

[shot from the dark (with a penalty to hit) = miss]

Another bolt or arrow passes through the marsh lights and embeds itself in the stairs. It missed her by a foot or so.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on March 12, 2017, 05:46:11 PM
She will rush the figure and cast sleep on it.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 12, 2017, 08:10:53 PM
Admund will descend the stairs between the crossbow shots. He will attempt to grapple the figure below so Mortus can cast sleep on the assailant.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 13, 2017, 10:10:14 PM
Admund and Mortus both rush towards the dark figure, who has backed out of the doorway. Admund arrives first. He sees a tall, slender figure wrapped in a dark, hooded cloak. The figure is reloading a pistol crossbow. It looks up as Admund approaches, and he has a brief glimpse of a feminine, elven face beneath the hood in the soft glow of the marsh lights spell.

Admund - one handed due to his injured arm - attempts to grapple the elf.

[Admund 1: 94, miss]
[A2: 52, hit. DEX test for target = 76, failed]

He manages to grab hold of her arm, preventing her from re-cocking the crossbow.

Mortus reaches the elf, casts her spell, and touches her.

[Mortus casts sleep: -2MP, -6MP for additional WP penalty to target. Auto hit due to prone target.]
[Elf WP test = 94, failed. Asleep!]

The elf succumbs to the spell immediately, crumpling to the ground.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on March 13, 2017, 10:39:32 PM
Mortus will tie up the elf firmly, using whatever is to hand, strips cut from her own tunic if she has to.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 13, 2017, 10:52:43 PM
Admund will assist Mortus and tie up and gag the elf. He will then search her.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on March 14, 2017, 01:07:45 PM
Hans moves over to the elf, asking if any of the others recognise her or can tell what faction she belongs to. He doesn't really know anything about these elves.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 14, 2017, 01:14:34 PM
Mortus and Admund tie up the sleeping elf. She's wearing clothes of various shades of grey, including gloves and soft shoes. She is armed with a pistol crossbow and a case of bolts, and two daggers. She has a small bag containing lockpicks, pliers and other small tools. She also has an empty bag. She isn't carrying money nor anything that would identify her allegiance.

This, together with the pattern of the tapping noises they heard, suggests that she came here to search the ship for something.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on March 14, 2017, 03:26:56 PM
"It appears that she didn't find what she was looking for," Mortus says.   "I wonder if it is magical."   She will test the walls for magic.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 14, 2017, 03:34:51 PM
Mortus still senses nothing. However, she knows that she wouldn't be able to sense a magical object through a wall - all she can tell is if the thing she's directly touching is magical.

The sleep spell will last no more than a few minutes.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on March 14, 2017, 04:40:49 PM
She'll tap the walls, looking for a secret hiding place.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 14, 2017, 04:47:06 PM
Mortus doesn't find a secret compartment of any kind in this room (the crew quarters).

The elf is starting to wake up.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 14, 2017, 10:53:07 PM
The elf opens her eyes, struggles briefly with her bonds, then glares furiously at you [she's gagged].
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on March 14, 2017, 11:20:59 PM
Mortus will draw her dagger and hunter down beside the elf.   

"If I take this gag off are you going to scream?" she asks.   "I'm interested in what you would looking for.   Are we going to be able to have a civilized conversation.   Nod if you agree."

(Assuming the elf nods) Mortus will take off the gag and repeat her question about what the elf was searching for.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 14, 2017, 11:28:16 PM
The elf nods in response to Mortus's question. When the gag is removed, she pauses for a moment and then says, "what are you looking for?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on March 14, 2017, 11:43:06 PM
"Our sources led us here after the living dead attacked Goudberg the other day" Hans says softly. "And you'd do well to notice none of us are elves, yet here we are. The one raising the dead though... well, he was definitely an elf. Enough about us. You are?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 15, 2017, 11:33:01 PM
"Foreigners!" the elf says, sneering. "This is not your concern. We will put our own house in order. You should leave while you still can."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 17, 2017, 12:05:50 AM
As Admund searches the elf, he disarms her, handing the blades to Hans and tossing the lock picks to Mortus. When the elf stirs, he steps back and stands up, making sure his cloak masks his face in shadow

"The dead walking again is our concern." Admund whispers coldly. "There are powers at work trying to destroy the bond between elves and men from within. This ship contains evidence to that fact. So tell us, what are you looking for? Tell us quick, and tell us true."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 17, 2017, 12:42:23 AM
"I know why you are here," the elf says. "Do you think we don't know about your meeting with Neralon? Tallaindeloth have long sought to embarrass us. How like them to involve outsiders in their schemes!

"We do not believe the accusations... but we do not take chances. I am to search the ship. Thereafter, what must be must be." She pauses.

"I found a large compartment concealed in the hold, which was empty." She halts there, her expression unreadable. Then, having reached a decision, she says, "it was empty now, but there were traces of blood within. I have searched the crew quarters and found nothing further, but I am sure that there will be a smaller compartment somewhere - either in the captain's cabin, or in the guest quarters in the forecastle."

She smiles unpleasantly. "Perhaps you have searched those places already. But your human senses are feeble. Untie me and we will find the compartment together."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on March 20, 2017, 01:15:16 AM
"Have you any ideas of what might be inside such a conpartment?" Mortus asks.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 21, 2017, 12:18:05 PM
"It may be empty. I do not believe it will contain what you and your dwarf masters expect to find... but there is the possibility it will embarrass us regardless."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on March 22, 2017, 11:40:04 AM
"Dwarf Masters?" Mortus raises an eyebrow.   "You seem less useful to us then."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 22, 2017, 11:49:50 AM
"If you do not wish for my help, then you must look by yourselves. Be prepared for a lengthy search. Remember that the night will not last forever."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on March 24, 2017, 01:33:10 PM
"You will help" sneers Hans. "But your Lord of the Silver Isles summoned the dead before my eyes, and I beat him for it. Your house cannot be brought to order - it can only be saved from utter annihilation. I hope you don't presume your countrymen would hesitate to jettison your clan to save their reputations. You don't have dwarf enemies in this, you're doing a fine job of tearing yourselves apart. Let's go, and be done with this filthy business."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 25, 2017, 12:50:55 PM
Admund, his face still concealed by his cloak and shadow, slips a dagger out of his belt and fluidly cuts the binds around the elf's wrists, and slips it back into his belt.

"Elves and Men have long treated together, despite our differences, for peace and prosperity. We're here to honor that. We seek to only expose corruption, so it may be cut out not so the whole body may rot and decay. Now help us find what we're looking for."

Admund will escort the elf to the captain's quarters.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on March 25, 2017, 01:40:45 PM
Mortus follows to the Captain's Quaters though she is moving more tensely than before
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 28, 2017, 02:38:20 PM
"So that is what happened to the Lord of the Silver Isles," the elf says, raising one eyebrow. "His disappearance has been puzzling." She says nothing else, only nodding at Admund's words as he cuts the bonds. She goes with the group back to the captain's cabin.


From the watchtower, Heinrich sees that his three comrades have been joined by a fourth, though he can tell nothing else in the dim light.


In the cabin, the elf begins a search, watched closely by Mortus, Admund and Hans.

[Elf search test: fail. Second search test: pass!]

She searches for several minutes without success, muttering under her breath. The name 'Imraholen' is distinguishable, but the rest are presumably elvish curses. Then suddenly an idea strikes her: she examines the cabin's ceiling in the far aft corner. After tapping carefully in several places, she locates a pressure point. Part of the ceiling swings smoothly down, revealing a narrow compartment. A thin black case, perhaps ten inches long and six wide, can be seen inside. She reaches for it.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 29, 2017, 08:26:34 PM
The elf removes the black case from the compartment. She studies it for a moment, before deciding to open it...

[elf spot check: a number!]

...she slides a catch on the side and the case springs open. As it does, she suddenly gasps... and crumples to the floor, falling on top of the case. She doesn't move.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on March 29, 2017, 09:55:47 PM
Mortus will check if she is alive, she will also check the case for magic
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 30, 2017, 10:27:05 AM
Mortus turns the elf over. She's not breathing. The case, which she fell on top of, has almost - but not quite - closed again. The catch hasn't re-engaged, so it can easily be opened. However, a long, thin needle is protruding from the side of the case, near the catch. It looks like a spring-loaded trap that the elf failed to notice.

Mortus cautiously touches the case. She senses no magic (though of course she can't sense the contents of the case, only the case itself).
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on March 30, 2017, 11:14:47 AM
"Do we bother?" asks Hans, raising an eyebrow and gesturing at the elf. Not knowing any relevant first aid, Hans ignores her and moves to open the case, prodding the needle with his sword first to see if the case moves or does anything further.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on March 30, 2017, 04:13:20 PM
Admund' hand under his cloak had inched toward the hilt of his sword, fearing the elf would make a dash with the evidence. Her sudden collapse catches him off guard. "Mortus, is she ok?"

He will crouch next to Hans and watch him inspect the box. He will offer his dagger to Hans if he needs it to lift the lid.

"Careful of that needle, now." Admund whispers.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on March 30, 2017, 11:17:58 PM
Hans prods the needle with the tip of his sword. It doesn't move. He guesses it was set to spring out and poison someone who was attempting to open the case improperly. Wary of further traps, he uses a dagger (maybe the one Admund offers) to push open the lid.

Inside is a folded piece of parchment, and a knife. The knife is about eight inches long, with a curved, serrated blade of dark (but polished) metal. Elvish lettering is etched into the blade. The handle appears to be made from bone.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on April 01, 2017, 05:07:37 AM
Hans doesn't recognise the blade at all, but shudders when he sees it. It looks wrong to him, a thing that should not be. He doesn't touch it, but reaches for the parchment.

"In Elvish, no doubt" he mutters. "My guess is this would be about sacrifice in some way. This blade, it looks foul, a thing of filthy gods."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 01, 2017, 10:15:54 AM
The knife does indeed have an unpleasant look to it. The dim light catches the blade and casts strange reflections. Mortus can sense magic without even touching it.

Hans picks up the parchment and unfolds it. It is covered in small, sharp handwriting which he recognises as elvish. It's written in brown ink - blood, perhaps? At the bottom of the page is a symbol: it looks vaguely like a scorpion.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on April 01, 2017, 08:37:23 PM
Mortus will look over the elf. (given she has no medical training I doubt she'll be able to tell anything beyond that she isn't breathing and it isn't magicial).

"I think she is dead," she says.   She draws her dagger and uses it to flip over the knife.   She can sense the magic pulsating.

"This knife is...." she pauses for a second.   "Interesting."   She knees beside it to examine it more closely, trying to decide if the bone is human and if so what kind.   "It is certainly evidence of something, something questionable."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 01, 2017, 10:39:00 PM
As far as Mortus can tell, the elf is indeed dead. The poison on the needle must have been extremely potent.

When she touches the knife with her own dagger, she feels vibrations running down the blade. They are regular and deep: the beating of an unseen heart. She looks at it more closely. The hilt is bone, as she thought, but there's no way to tell if it's animal or... not. She looks at the blade, and for a moment sees her own reflection in it. Instantly her mind is drawn back to the vision the amulet taken from the Lord of the Silver Isles gave her: the iron city of bloodied spires and razor-edged streets, the body vivisected under bright lights, the impassive cruelty of elven faces.

The strength of the feeling surprises her. She sensed nothing at all from touching the case. It seems as though the knife slept before, but has awoken.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on April 01, 2017, 10:52:33 PM
Mortus jerks back from the knife, her dagger tumbling from stiff fingers as a gasp escapes her lips.   She gasps for breath for a second and then steadies herself.

"This is proof that there is some evil here," she says.   "Undenible proof."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on April 05, 2017, 11:12:58 AM
"Let's get out of here" grunts Hans, shaking his head. This whole business has him feeling very tired, tired enough of dealing with home grown threats, without the need to discover that conspiracies and cults within foreign trash like the Sea Elves were perhaps an even greater threat. A threat this corrupt city would likely ignore, as long as they could keep sucking gold from the teat.

"Leave the bitch, let them think there was another who made off with the case. Let them chase each other in circles in the dark. This needs translating - hopefully Max can do it, my previous translator... well, even if he was here, I don't think he'd do this job."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 06, 2017, 01:03:20 PM
"Close it back up in the case then, and let's get back to the boat!" Admund whispers.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on April 06, 2017, 05:41:27 PM
Mortus will prod knife back into the case with her dagger, close it swiftly and stab her dagger through the leather so she doesn't have to touch it.

"I suggest we hurry," she says as she heads out the door.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 07, 2017, 10:39:20 AM
Mortus closes the case without actually touching the sinister knife. The catch engages, holding it closed, but the needle still sticks out of the side. She'll need to carry it carefully.

Leaving the dead Llianlach agent behind, Mortus, Admund and Hans go back onto the deck. As they cross the gangplank to the dockside, they suddenly hear barking coming from the guardhut by the gate - the one that presumably also contains the ogre!


On the watchtower, Heinrich also hears the barking. He sees that the party are leaving the drydocked ship.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on April 08, 2017, 03:07:25 PM
Mortus will skid to a stop, glancing around for somewhere to hide.   If she doesn't find one she'll run for the boat
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 08, 2017, 03:17:29 PM
Shit, Admund thinks to himself. He will make for the boat. If he determines he can't make it, he'll move to the forge.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on April 09, 2017, 04:51:21 AM
"Time to go" says Hans, pointing to their boat. "The ogre won't be up fast, but once he is, we're dead. If he doesn't get us his masters will."

Hans scans the area for Heinrich, trying to signal him to run for the boat.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 11, 2017, 02:09:25 PM
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/shipyard1_zpswlrzlrri.jpg)
[They were on ship C]

The barking intensifies, but so far there's no sign of the ogre or his dogs emerging from the guard hut [building 3].

Mortus looks around her. The other drydocked ships - or the drydocks themselves - are possible hiding places. Otherwise, the forge building with its two open sides [building 5] looks like the best place to hide on the way back to the boat [at jetty 1].

Admund starts to move swiftly towards the forge, on his way to the party's boat.

Hans looks up towards the tower. Presumably Heinrich is still up there, but he can't really see him. Still, Heinrich must be able to see them, and is likely to realise what is happening.

A small number of lights have appeared in the windows of some of the large buildings that overlook the shipyard.

A crashing sound comes from the guard hut, followed by a low, rumbling bellow.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on April 11, 2017, 03:21:24 PM
Mortus is going to run for the boat
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on April 11, 2017, 04:19:18 PM
Heinrich will scan the dockyard one last time, then climb down and dadh toward his companions.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 12, 2017, 04:02:17 PM
Mortus and Hans join Admund in heading for the boat. They get as far as the forge building.

Heinrich takes a last look around the dockyard. He suddenly sees a very large dog burst out of the guard hut. The animal looks excitedly around it, sniffing the air... then starts to race towards the forge building. It must have scented the party!

[Heinrich could shoot at the guard dog, or could instead climb down the tower]

Admund, Mortus and Hans hear the approaching barking of the guard dog.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on April 13, 2017, 12:07:11 AM
Heinrich will take a shot at the dog.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on April 13, 2017, 12:47:15 AM
Hans will draw his sword but keep moving toward his boat.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 13, 2017, 10:13:21 AM
Heinrich takes aim at the running dog, then shoots.

[Heinrich (longbow): 13, hits front right leg. S4+d6 roll of 6! (add damage = 100! no)-T4 = 6 wounds]

The arrow hits the animal in one of its forelimbs. It yelps, and falls over.

Another bellowing sound comes from the guard hut. An enormous humanoid, at least ten feet tall and monstrously built, emerges from the hut. The ogre looks around him, swaying slightly (perhaps he's still partly drugged).
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on April 13, 2017, 10:30:55 AM
"Oh fuck that" says Hans, dismayed by the appearance of the Ogre. "Run, just fucking run! Even if we kill it the Elftown watch will turn up."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on April 13, 2017, 08:23:31 PM
Heinrich will descend the tower as quickly as he can, and beat feet for the boat.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 14, 2017, 12:15:40 PM
Admund will flee with the others toward the boat.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 15, 2017, 03:36:42 PM
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/ogregrd_zpsvl1axima.jpg)

The ogre sees the fallen dog and rushes over to it. Then he looks up, waving an enormous battleaxe in the air. "Robbers!" he yells, "Kill! Eat!"

Heinrich puts his bow away and starts to climb down the tower. He has to balance the need for swiftness with the need to... not fall off the tower.

[Risk test (bonus due to ambidextrous): 10, pass]

He scrambles down until he's about six feet from the bottom, then drops the rest of the way. He lands safely. Pausing briefly to collect himself, he sets off towards the jetty [he's blocked from the ogre's sight].

Mortus, Admund and Hans pick their way through the forge building, dodging around benches and equipment. They emerge from the waterward side of the building and race for the jetty. Freddie is poised to cast off.

The ogre has heard them, and, bellowing with excitement, is in pursuit! He moves extremely quickly despite his bulk. Mortus is not quite as speedy as the others and is losing ground.

More lights are appearing at the windows of the buildings overlooking the dockyard.

[risk/movement test for each player to reach the boat in time!]
[Heinrich: pass]
[Mortus: fail!]
[Admund: pass]
[Hans: pass]

Heinrich, Admund and Hans reach the boat. Mortus, however, has fallen behind. The ogre is likely to reach her unless something is done!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on April 16, 2017, 02:28:56 AM
Heinrich will loose arrows at the ogre to try to slow him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on April 16, 2017, 03:24:16 PM
Mortus will cast duel lightening bolt at the orge and then run for the boat.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 17, 2017, 04:03:05 PM
Mortus stops running and begins to cast her spell.

Heinrich draws his bow and shoots.

[Heinrich (longbow): 22, hits right arm. S4+d6 roll of 1-T6-A1 = no damage]

The arrow hits the ogre's weapon arm, but is deflected by his mail armour.

The ogre continues to rush towards them.

Mortus completes her spell

[casts lightning bolt with 2 bolts. -12MP. Auto hit. Ogre I test for half damage: 92, fail]
[Bolt 1 vs ogre: S4+d10 roll of 7-T6 (ignores armour) = 5 wounds]
[Bolt 2 vs ogre: S4+d10 roll of 6-T6 (ignores armour) = 4 wounds]

Two bolts of lightning arc from her hand and connect with the ogre. For a brief moment he is lit up by scintillating energy, and an unpleasant smell of burning hair fills the air.

[Ogre Cl test: 18, pass]

The ogre staggers back, clearly injured by the spell. But then he narrows his eyes, growls, and starts to charge forward again.

[end of round]

Freddie unties the boat from the jetty and pushes off [Mortus can still leap aboard].

Mortus turns her back on the ogre and flees for the boat!

On the boat, Heinrich shoots again.

[Heinrich (longbow): 08, hits body. S4+d6 roll of 5-T6-A1 = 3 wounds]

The arrow slips between mail links and embeds itself in the ogre's shoulder. The monster keeps coming, but it's been slowed somewhat.

[Mortus M test to reach the end of the jetty: pass. Leap test to reach the boat: pass!]

Mortus runs at full speed to the end of the jetty, then launches herself into the air. She clears the gap and lands on the boat.

[I test or fall over: 48, pass]

She lands well. The boat continues to move away from the jetty, now going more quickly.

The ogre reaches the end slightly too late. But his reach is formidable, and he takes a swing with his huge axe!

[Ogre1 (at boat): 46, miss]
[Ogre2 (at boat): 36, hits hull. S7+d6 roll of 2-T4 = 5 wounds to boat]

The axe cuts a chunk out of the boat's hull. Freddie curses and strains at the rudder to keep on course. The boat has moved out of range now, leaving the ogre to shout and wave his axe in fury from the jetty.

"I think we're taking on water," Freddie tells the others. "I hope we'll make it to the Vlakland shore, but I don't know... can any of you swim?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on April 17, 2017, 08:23:23 PM
Mortus looks terrified, she remembers what happened last time she tried to swim.   She shakes her head.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on April 17, 2017, 09:11:53 PM
Hans curses as the axe hits the boat, trying to remember what poison Max said would be effective on the Ogre, but in the heat of the moment he can't remember if it's Trollbane or Manbane. He decides to fling both at the ogre (assuming he's still in range), reaching into his pouch and throwing the first of those he grabs.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 17, 2017, 09:51:59 PM
"I thought not," Freddie says, "well, these aren't good waters for swimming anyhow. Not sure I can make it if we sink, and I'm a pretty strong swimmer. Say a prayer and hope we make it to land!"

Hans throws the poison vials at the ogre.

[Hans (thrown weapon): 15, hit. ogre toughness test: 77, fail]

The vials hit the ogre and shatter, spraying him with the concentrated poison (both types). He sways for a moment and then crashes down onto the jetty, either unconscious or dead.

The boat sails away from the shipyard. With the ogre dealt with, it will be a while before anyone else can arrive at the dockyard to investigate the situation. The only danger now is being intercepted by elven patrol boats... and the fact that the party's boat is slowly sinking.

Freddie steers them on the most direct course towards the mud flats that face Elftown. Water floods the bottom of the boat, filling their shoes, and soon the boat is only inches above the water level. They bail out as best they can.

"Not far now," Freddie says, "looks like the patrols aren't coming at least. This boat has had it, mind."

They keep going, the boat wallowing deeper and deeper. As the Vlakland mudflats come into sight the water is pouring in too fast for the party's efforts at bailing to make any difference. At last, it dips below the waves and is lost. Fortunately, the water is only five feet deep (Freddie is out of his depth, but can indeed swim well). The party are able to wade, waterlogged but alive, onto the shore. Freddie emerges from the water. "That was a fine boat. It's a shame. Oh well - it carried us to shore anyway. Looks like we're walking back."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on April 18, 2017, 12:22:16 AM
"We will, of course, cover the price of your boat," Mortus says, shaking water and mud from her hair.   "Conside it part of our fee."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 18, 2017, 02:08:35 AM
Admund uses his helm to bail water, until it becomes obvious the boat is lost. He helps gather the gear from the boat, and is one of the first to get into the water. As the tallest member of the group, he helps hold the boat as the others get out. "Mortus, keep that knife safe. Keep your voices down, lads. Easy now, shore is that way."

As they trudge through the shoulder height water, Admund offers his shoulder to Freddie and Mortus to keep their heads above water. He feels his boots alternatively sink in the mud and roll over smooth rocks. He pushes through the cat-tails and reeds to make it ashore. He finds a large rock to sit on and catch his breath while the others collect themselves.

"Aye, sorry 'bout the boat Freddie." Admund says in a low voice. "Least it's a nice night for a bloody swim."

Admund peers around the reeds and marshland of Vlakland trying to get his bearing. "Hans. Heinrich. You figure the city walls are that way? We could make our way around to Noordmuur?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on April 18, 2017, 02:18:41 AM
Ignoring the filth and mud Hans peers in the dark. "Your guess is as good as mine" he replies to Admund. "Never been here and I've no sense of direction out here anyhow. I don't care where we end up as long as it isn't Elftown. Mind you, I've heard rumours of mutants out here on the mud plains. Don't really care about mutants myself, but the rumours say they're bandit, cannibal types."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 18, 2017, 02:26:29 AM
"I think we're still inside the walls of the city. This looks like Vlakland. Only poor fishermen in their huts out here." Admund says, picking a reed out of his sling and checking his sword.

"Either that or we're on Rijkers and we'll all have a good time."


"Heinrich, can you make anything from the stars?" Admund looks up at the moon.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 18, 2017, 11:04:52 AM
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/WFRP/MBmapnotesbc_zpsaognhuc3.jpg)

Freddie takes off his sodden shirt and wrings it out. "Can't be helped about the boat," he says, "I reckon we're pretty lucky it got us this far. Can't ask more than that." He seems to be happy enough to have survived.

Heinrich [with his Astronomy skill] can estimate their location. They are roughly north of Elftown, on the mudflats that adjoin the city wall (but still inside the walls). Fortunately, they're on the mainland rather than on one of the outlying islands. Even so, it's going to be a long and unpleasant walk through the mud, since the only bridge to the city is near the Oostenpoort gatehouse. At this hour, there won't be any boatmen about to give them a lift.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on April 18, 2017, 11:11:59 AM
"I've seen worse" says Hans almost cheerfully, looking relaxed with the evidence found and no elves in sight. "The muck doesn't bother me much, unless we get caught by the elves. Nothing else to do but walk. Let's go."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 18, 2017, 03:03:06 PM
"Elves don't like mud much," Freddie says to Hans, "I'd be surprised if any would bother us out here."

They set off, heading first towards the sea wall. The thick mud clings to them, slowing their steps and constantly threatening to claim their shoes. In due time they reach the wall. As they saw on their boat journey earlier in the night, the wall is of packed earth bolstered with brick, rather than the stone construction that it is near the Middenheim Road. In the shadow of the wall, the ground is drier and much easier to traverse. They begin to follow it.

Once they see a white boat glide past along the canal, focused lanterns scanning the dark water. "Elf patrol," Freddie whispers. "Looking for a boat though. They won't see us up here."

They continue. It's a relatively warm night, but their wet clothes make them shiver. As they trudge on, the sky begins to show signs of dawn. The sun will soon rise. Eventually they come to a heavy stone tower, and past it the wall is a traditional city wall rather than a flood barrier. It's not much further before the gatehouse of the Oostenpoort comes into sight. The gates to the Middenheim Road are still shut, but it won't be long until they are opened for a new day.

To the party's right is the bridge to the city. A patrol of watchmen stand at the near end of it, clustered in a circle, smoking and chatting to each other.

The party will no doubt be seen by them when they cross - and in their damp, muddy state are likely to draw attention.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on April 20, 2017, 09:49:56 AM
Mortus will walk across the bridge.   If she is stopped she will explain that she had a boating accident with her friends and offer the guard a considerable but safe some of money to not report it to her father or get her into trouble.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 20, 2017, 11:13:31 AM
As the party approach, one of the guards says, "What've we got here! Looks like revolutionaries to me, boys."

"Aye. The captain said to watch out for revolutionaries," another guard says.

"They look dirty enough, that's for sure," a third guard says, "and that little one's got no shoes."

"I'm a halfling!" Freddie says indignantly.

"If you say so. I'd say you're all up to no good, regardless. Sticking up more of those posters, most likely."

"Better run them into the station."

Mortus tells her story about the boating accident. The guards show no interest until she produces the money [12 crowns] and offers it to them.

[Bribery test against guard's WP: 67, bribery succeeds]

It's more than enough money to satisfy them, since all they have to do is look the other way. They make a show of apologising to Mortus for delaying her and promise not to report what happened.

The party cross the bridge without further trouble. They continue into the Handelaarmarkt district as the dawn breaks. They find a boatman to take them the rest of the way to their inn at Ostmuur, to avoid any further trouble with guards. As they travel, the boatman tells them that the city watch have been unusually visible during the night, as though trouble is suspected.

They arrive at the Salted Salmon Inn. Max is actually sitting on the doorstep, nursing a cup of beer, and is delighted when he sees them. "You're back! I'm so glad. Um, no one is hurt? No? Fantastic!"

Once inside, the party can get cleaned up and have breakfast. Then they can reunite with Julian, Ragni and Max and talk about what happened at the shipyard.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on April 23, 2017, 11:55:41 AM
Mortus will take the time to meditate 5 magic points while she is changing behind her locked door.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 23, 2017, 04:48:08 PM
Admund has a bath drawn and changes his clothes. He reslings his arm in a fresh and does his best to dry and oil his sword to prevent rust. The fine elven steel glints in the candle light as he runs a rag along it.

He leaves his room in plain sturdy clothes with his Knight's Panther medallion tucked underneath his shirt, and joins the others. He knocks on Julian's door, and will quietly enter when he answers. He'll fill Julian, Ragni, and Max in on what happened during the raid.

"We found something, Master Dwarf. A knife was hidden in compartment in the captains quarters. Mortus thinks it's defintley something evil. Wouldn't even touch it."

"We had come help. Another elf was on the ship, friends of the clan who met with you. She opened the case and a poison needle pricked her. Far as we could tell, she's dead."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 24, 2017, 10:53:02 AM
Max takes a look at the scroll. He frowns with concentration. "Um, the letters are Elvish, of course, which I'm afraid I don't read. But I do recognise some of the patterns in the words.. it's hard to explain... but they're like the arcane language of magic. So I'd guess this is a ritual, or a spell. The ink is either blood or it's supposed to look like it. And this scorpion symbol... I think that's the sign of the elven god Khaine. Ah, there's some confusion in academic circles as to whether or not the elvish Khaine is the same as the brother of Morr from our own pantheon. The human Khaine is the lord of murder, but the elvish one is a god of war - not quite the same thing, though close to it. Anyway, Khaine - in a darker aspect - is the patron of the evil elves. The knife is probably a sacrificial implement.

"This elf you encountered: was she from Clan Tallaindeloth or Clan Lianllach?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 25, 2017, 12:50:32 AM
"She was Lionach... erhm Lianllach" Admund says struggling with the elven name, "She was concerned about "putting her own house in order'. It gives me reason to think there are a few in the clan that want to set things right."

"Well, one less in the clan now anyways. We had to leave her on the boat. Lucky for us she was shit was a crossbow."

Admund hooks a thumb through his belt and thinks for a minute. "So some elves are secret worshippers of Khaine, their god of war. They want war with Middenheim. It does seem to fit, no?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on April 25, 2017, 09:00:23 AM
Julian greets the party  feeling extremely well rested "ah, best nights sleep I had in a long time. Doesn't seem like you guys are as well rested. interesting night?"

"A Llanliach agent investigating their own house... seems like not all of them are part of this plot then. Shame we couldn't get any more information from her though, we need someone to talk to within the house who might be more sympathetic to us. or at least appreciate the importance of stopping whatever is happening.

If you left her on the boat with a bit of luck they might think it was only fellow elves there, although now they know this knife is gone they're sure to act quickly."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 25, 2017, 10:19:00 AM
"It's good news that Clan Llianlach isn't completely corrupted," Max says. "The dark elves' plan might still be in its early stages. Hopefully Neralon will be able to help us solve this problem without causing an outcry in the city."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on April 25, 2017, 12:45:28 PM
"Not completely," Hans says with more than a hint of contempt, "but the elf bitch was clearly more concerned about her clan's welfare than doing what's right. Good riddance to trash like her, I say."

Hans pauses for a moment. "This elf who helped us, he kept his word. But can we trust him not to take our evidence from us and not involve us further? Shut us out? Then we're relying on him to sort it out. Who's to say he doesn't just want to embarrass his rival clan? I doubt he gives a shit about Middenheim or any necromancy."

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on April 25, 2017, 01:42:18 PM
"I don't trust him really", Julian ponders, "but I'm certain he cares about more than his clan's status. Was one of the most open elves i've ever met, drinking dwarven beer! If that don't make an elf trustworthy I don't know what would. besides, as much as the elves claim, they do need the humans here. What good is being the biggest clan if you've pissedd off your neighbours so much no one will trade with you. We've met several elves here willing to help us, and Neralon did all he promised to help you last night. I say when we meet him we go in force though. I can meet him with Mortus, keep it as before. you guys stationed around the meeting place in case he does try anything. We're relying on his help to use this though, as I'm not sure where else to go from here. All we've really got is a kidnapped prisoner and a stolen dagger"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 25, 2017, 09:19:12 PM
"Neralon did say he wanted to see the evidence, not take it," Max says. "And he did sound very worried about the dark elves. I'm sure he'd like to see Llianlach reduced in power, but a dark elf infiltration is far more important than a political squabble. I think you're right, Mr Julian, sir: we should meet him and show him what we have. But, um, on our territory."

"Or we could march back into that smug Lanlack bugger's office in Elftown and stick the dagger in his desk and ask him what he says to that!" Ragni says. "Bet it'd wipe the grin off his face."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on April 25, 2017, 09:35:48 PM
"Not lacking for courage Ragni, but I think if we did that we'd not be leaving elf town"

Julian scribbles a quick note on a piece of parchment to Neralon

We've found what we're looking for. Meet us at the salted salmon as soon as you can
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 25, 2017, 10:55:36 PM
[The date is now Konistag the 26th of Vorgeheim]

Julian sends the message by the agreed method. In just under an hour the landlady of the Salted Salmon tells Julian that a guest has suddenly appeared in the back room and is asking for him.

Julian [and whoever else in the group wants to go] goes through into the back room, which has no external walls and so no windows. A hooded figure is seated at the table: he throws back the hood and reveals himself to be Neralon.

"You've succeeded then?" he asks.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 26, 2017, 12:58:03 AM
[Admund goes where Julian says]

Admund enters the room behind Julian, but doesn't speak. He stands by the only door into the room, silently watching, his good arm resting with a thumb hooked through his sword belt. 

Should any mischief happen, Admund will block the door.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on April 27, 2017, 10:49:01 AM
"My friends did, yes. With thanks for your assistance.
There were complications though, but I think they might have helped us. They met an elf on the boat, claimed to be from Llanliach herself, searching like we were. they found this dagger" Julian slides the box towards Neralon "but the elf was slain by a poison trap on the box. Body got left on the boat so maybe " julian shrugs his shoulders "the exiles will think this was taken by another elf in their own clan and not by us. Means they might not know we've got it, although they know it's gone so we must act fast.

Dunno what it is though. Except it's evil. Does it help us?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 27, 2017, 11:35:19 AM
Neralon nods slowly. "My people were watching the shipyard, so I am aware of the disturbance. It's unfortunate that the drugs we used on the ogre wore off so soon. Still, as you say, the intervention by Llianlach is fortuitous. My agents have already testified that they saw elves fleeing the scene, and the discovery of the body will reinforce that. This will appear to have been an internal matter."

He examines the box cautiously. "A cleverly-hidden trap. The exiles are well-known for their skill with poison. This needle may still be deadly." He opens the box. When he sees the knife he recoils. "A blood-knife! This is a sacrificial implement used in the blasphemous rituals of the Witch Elves. It is a filthy thing, infused with the spirits of demons. There can be no doubt now that the exiles are among us. None other could tolerate the presence of such a weapon." He removes the scroll, then flips the case shut again. He studies the scroll briefly. "An invocation of the Bloody-handed God. It calls for sacrifice on a considerable scale.

"You have done my people a great service by finding these things. The exiles are here, and they clearly plan to destroy us from within. Always they misdirect us against another opponent, striking only when we are at our weakest. But now we have undeniable proof that they are here." He pauses. "If only we knew how many they were. It is difficult to know how to proceed."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on April 27, 2017, 11:45:38 AM
"Could we present this evidence to the Llanlach ambassador I already met? although he was a grumpy sod, who bloody knows if he's an exile or not. We'd have to go in strength in case he was...
If only we had a true Llanlach member to help us.

Or if we want to make a bloody racket about it, we could present it openly in elf town, or even to some humans."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 27, 2017, 12:17:13 PM
"Sirallonalill?" Neralon says, "He embodies all the worst Llianlach traits. But he has been in Marienburg for many years. If he is one of the exiles then the problem is even worse than we fear."

"Um, Sirallonalill said he was going to go before the Assembly tomorrow to call for sanctions against Middenheim," Max says. "That is, unless we give in to his demands. It might be worth taking the risk of showing him this evidence? Ah, not in Elftown though. We'd need him to go to the Middenheim Embassy."

"If he agrees to leave Elftown to see you, then it would be worth trying." Neralon frowns. "It will be difficult to convince him to do that though."

Max looks thoughtful. "What you said about a true Llianlach helping us, Mr Julian, sir... what about the deposed clanlord? Lord Strongbreeze. We suspect his removal was arranged by the exiles. If we found him, would he help us?"

"Strongbreeze did escape the guards," Neralon says. "The magic he must have used has a relatively short range. He could still be close to the city, plotting his return to grace. It's possible that my clan could locate him. But as to whether he would be of any help," Neralon shrugs, "that I cannot say."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on April 27, 2017, 03:27:24 PM
Mortus will quietly extend her hand.

"If we are going to use the knife to convince Lord Sirallonalill that he has difficulties within his clan then I need it back," she says.

"Maybe he would agree to met us somewhere less public than the Middenheim Embassy, neutral ground where he can at least harbour the idea of murdering us all if it all goes south.   A tavern."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 27, 2017, 10:03:00 PM
Neralon returns the knife and the scroll. He doesn't seem at all keen to keep them in his possession.

"Sirallonalill might agree to a more covert meeting," Neralon says in reply to Mortus, "he will want the odds to be stacked in his favour. He's likely to reject any place of your choosing and suggest his own... but at least you might tempt him out of Elftown that way."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 28, 2017, 03:17:27 AM
Admund watches the exchange quietly, keeping an eye on the knife. He steps forward to look over Ragni at the scroll and symbology as it is unfurled and passed.

"Herr Neralon, if I may ask, how do you think this will be received by the Exarch? I fear based on how Sirallonalill received things before, that he might see this all as further slander. Obviously, we'd like to stop the sanctions against Middenheim. It seems the exiles plot to divide us and cause war only grows by turning the Exarch against us, and thus the rest of Marienburg."

"We have suspected these exiles wish to tear apart the alliance we have from within. Can you think of any other way of sifting exile from true Lianliach? I fear Sirallonalill might care more for...saving face than seeking justice."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on April 28, 2017, 03:31:35 AM
"The bitch on the boat certainly did!" adds Hans, somewhat unhelpfully. "Mass sacrifice, this should end with public burnings. Filthy stuff. "
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on April 28, 2017, 07:41:23 AM
Mortus will be careful not to touch the knife, prodding it back into the box with her dagger.   She also tries to remember if Neralon touched it when he was examining it.

"No doubt," she says.   "Maybe a suitably up market tavern to discourage straight up murdering each other."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 28, 2017, 11:24:39 AM
Mortus is sure that Neralon did not touch the dagger. He took care to avoid doing so.

"Sirallonalill is likely to chose a tavern in a location he can easily reach by boat. Either in Guilderveld or across the river in Tempelwijk."


In response to Admund's question, he says, "The Exarch is young and prideful, but he takes his office and the treaty extremely seriously. This dagger and scroll represent solid evidence of the exile presence, and so also lend weight to your testimony about the necromancers in Middenheim. The Exarch would have to launch an investigation.

"When I met you before, I said that I represented the interests of clans other than just my own. They have so far been wary of involving themselves, but that will no longer be the case. Clans Starrianther, Macathonwe and Aisellion stand with Tallaindeloth in this matter. If you want to go before the Exarch will will support you.

"As to how an exile may be told from a true children of Ulthuan... well, that is a problem we have struggled with for millennia." Neralon sighs. "We have found no answer."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on April 28, 2017, 04:57:03 PM
I don't suppose they have tattoos on their chests? Admund thinks to himself.

"Neralon, I am not as familiar with the structure and democracy of the clans, though it is good to know we'd have the support of four clans. What if we took this matter to The Exarch and his council directly? Were I a young and proud leader that takes his post seriously, as you say, then I'd handle this matter quickly, efficiently, and most of all quietly. Perhaps we can restore relations between our peoples without the need for drama and political posturing."

"Would a private meeting between us, Sirallonalill, and The Exarch himself be out of place? Otherwise we could attempt a meeting with Sirallonalill privately again before this blows up into the assembly."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on April 29, 2017, 11:06:41 AM
"The way our city is governed can seem strange to outsiders," Neralon says. "Though there is a ruling council composed of the clan leaders - and chaired by the Exarch as the representative of the Phoenix King - every elf is free to speak their mind, no matter what. What we call the Assembly is a general meeting where any elf can speak, criticize and denounce without fear of consequence. It is usually held only once a year at the vernal equinox, but the dispute with Middenheim is so serious that an extraordinary Assembly has been called."

Neralon smiles, rather apologetically. "Of course, our open society extends to elves only. Few of my people will suffer criticism from humans or-" he shakes his head "-dwarfs. Still, it might be possible to arrange a private meeting with the Exarch - before the Assembly is called. My own clanlord, Lady Angaliel, has a forceful personality and should be able to convince him to see you. I can try to arrange it, if that is the course you want to take. I think Llianlach is likely to oppose us, however."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on May 01, 2017, 12:44:53 PM
"I don't trust this Sirallonalill" Hans says, butchering the pronunciation. "He and his clan sound like the sort of folk who will just turn the blame on us, particularly the dwarfs. A dwarfish plot, in league with the Exiles, to discredit Elftown. I can see it now. Fuck him and his clan."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 02, 2017, 01:10:28 AM
"Llianlach is likely to oppose us anyway, Herr Neralon. Their pride is somewhat renowned, is it not? I do not trust Sirallonalill either, frankly. On one hand, I feel like we can politically save the situation between our peoples the best if we go to The Exarch. On the other hand, if we approach Sirallonalill and he is trustworthy, then we could potentially uncover more of these exiles and carve them out."

Admund pauses for a second, raking fingers through his hair. "Still, that lays everything on Sirallonalill. And I just don't trust him."

He turns to Julian, "What's your read, Master Dwarf. You were face to face with him?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on May 03, 2017, 01:16:39 PM
Julian puffs his cheeks out as he exhales slowly.
"He was proud, foolish and quick to anger. Whether he was an exile I do not know. I think if he will agree to meet us out of elftown then it's worth a try. If we can get his support before we meet the Exarch We will be in a position to end this quickly"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 04, 2017, 03:33:37 PM
"If you decide on a meeting with Sirallonalil," Neralon says, "it would be best for you to contact him yourselves. He would react badly to any involvement from my clan. When it comes to the meeting with the Exarch though you will have our support."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 04, 2017, 04:50:54 PM
Admund nods, "I guess it's worth a try. If Sirollonalil acts oddly, or refuses to meet with us at all, then we know our next step. We should send a messenger to him at once. In either case we need to speak with Sirollonalil or the Exarch before such an assembly is held."

"Neralon, do you know of any place he prefers in Guilderveld? Perhaps someplace quiet and covert he might agree to?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 05, 2017, 10:09:28 PM
Neralon shakes his head. "As far as I know, Sirallonalil has only made occasional trips outside Elftown. I doubt he favours any particular establishment." He stands up. "I must leave now. I will be in contact again quite soon."

Assuming no one has anything else to ask him, he leaves.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 06, 2017, 12:18:32 AM
"Neralon, thank you for your help." Admund says, nodding his head respectfully. "We will contact you by sundown."

Admund turns to the others. "Ok, where should we try to meet? Maybe ask him to meet somewhere of his choosing in Guilderveld or Templewijk? Max do you have parchment and quill?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 06, 2017, 03:02:09 PM
"Um, yes, I can write the message, Admund." Max says. Once it's done they hire a messenger to deliver it to Elftown.

The reply arrives promptly. It's written in Reikspiel and carries the seal of Clan Llianlach. It says:

The Gull and Trident inn
Paleisbuurt
3pm


"Oh," Max says, "he didn't choose Guilderveld or Tempelwijk after all." He gets out his map of the city. "The inn is here-" he points "-on the waterfront just west of the Hightower Bridge.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 06, 2017, 05:44:03 PM
"Easy to escape from," Morus says
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 06, 2017, 09:18:32 PM
"Maybe it's an insult!" Ragni says.

"Well, if it is then it's a really petty one," Max says.

"Exactly!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 06, 2017, 11:00:58 PM
"I doubt that we need to worried about being insulted," Mortus says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 08, 2017, 11:15:14 AM
That afternoon the party set out for the meeting. The weather is warm and still. Ostmuur is quiet at this time of day, when most of its residents are at work. However, once the group pass into the rich district of Goudberg the atmosphere changes noticeably: people are moving furtively about in small groups, ducking out of sight whenever a watch patrol comes into view. As they pass The Prince's Rest [now devoid of snotling fungus shamans] they hear shouts and see a patrol chasing furiously after a young woman. She has dropped her paintbrush and paint, having just written 'ARISE!' in large red letters on the side of the inn. The woman vanishes around a corner. The watchmen, being rather out of condition, have already lost too much ground to catch up with her.

The party cross the bridge and continue on their way, passing the walled manors of the city's richest families. Here and there posters have been glued hastily to walls. They carry the same message as the one some of the party saw yesterday in Guilderveld:

MARIENBURG HAS BEEN STOLEN FROM THE PEOPLE!
DIRECTOR VAN DE KUYPERS RULES AS A TYRANT!
THERE IS NO JUSTICE FOR THE PEOPLE!
THE TYRANT MUST FALL! HE MUST CHOKE ON HIS STOLEN GOLD!
BE READY!

One such poster has actually been stuck to the gates of the Van de Kuypers mansion, covering the gilded crest. It has probably only been there for a few minutes and will be taken down as soon as a guard sees it.

Past the Kuypers mansion is the bridge into the Paleisbuurt. After crossing this bridge - which is lined with statues of great citizens from Marienburg's past - the party are confronted by the massive bulk of the New Palace. This building, burned by the Bretonnians just before their withdrawal from the city after a brief period of occupation, then rebuilt with money borrowed from the Merchant's Guild, is the official home of the city's government. A large and very visible force of guardsmen protect the palace and the surrounding area. No posters are to be seen.

Beside the palace are the famous Tivolo Gardens, and beside those is the Stadsraad building where the Marienburg parliament sits. The party walk on past the elaborate buildings, picking their way though the crowds, heading towards the dockside. Here they find The Gull and Trident Inn. This is a fine, two-winged building on the backs of the Rijksweg, with terraces that offer magnificent views across the river.

Surrounding the inn are several small groups of guardsmen: some are city watchmen, while others are private soldiers in Van de Kuypers livery. They are keeping watch on people approaching the inn, but don't appear to be questioning or hindering anyone.

Among the boats docked at the inn's jetties is a large vessel of graceful and clearly-elven construction. Cloaked, hooded figures stand silently on deck. The sails are furled, but the flag of Clan Llianlach flies from the mainmast.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on May 08, 2017, 11:54:41 AM
Julian stops once he sees the Llanliach boat, turning to the party.

"looks like he's brought his friends, too. What are we gonna do if this goes wrong eh, we'll struggle to flee them on foot"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 08, 2017, 02:28:37 PM
"Hmm, that's a good point Mr Julian, sir," Max says. "But on the other hand, this doesn't seem like the sort of place you'd choose if you wanted to cause trouble - all those watchmen and guards around!"

"Unless he's paid them all off," Ragni mutters.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 08, 2017, 03:38:02 PM
Mortus tenses.   She considers popping her aura but decides against it.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on May 08, 2017, 03:42:46 PM
"How friendly are the van de kuyper family with elves?" Julian asks

"I can't keep up with all this politicking."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 08, 2017, 09:41:13 PM
"Well, Jaan van de Kuypers is the richest and most powerful member of the Directorate," Max says. "I think he must be closely allied to the elves."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on May 08, 2017, 11:16:40 PM
"The witch mentioned him in her journal" Hans says quietly. "She sensed something in him, which means he must serve the dark powers too. We should leave. This is a bad idea."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 09, 2017, 03:51:36 AM
"Give me a bloody break..." Admund grumbles as he surveys all the armed men.

"I don't like this either. The last thing we need is Kuypers seizeing the evidence on some cocked up charge." Admund says. "Still, maybe we can get a private meeting with the elf. If we walk in with too much muscle, it might put things on edge. I say Mortus and Ragni wait out here with us. Master Dwarf, you and Max here go in first without the evidence. If things go well, send Max out to bring back Ragni and Mortus with the evidence. Rest of us will keep an eye on them cunts in the boat."

"If things look sour, and Kuypers is in bed with these exiles. Just walk away."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 09, 2017, 03:48:07 PM
Mortus shrugs.   Sounds good to her
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on May 09, 2017, 07:12:10 PM
Heinrich eases the axe in his left frog loop, and contemplates stringing his bow before they meet the elves. A silly thought, though, and he dismisses it immediately. They'd be too close for Heinrich's bow to be truly effective. He walks behind Julian, and his eyes dart about constantly beneath the visor of his sallet helm. He doesn't trust the elves, and he doesn't much care if they know it.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on May 10, 2017, 10:26:18 AM
Julian nods, agreeing with Admund. "I don't think we take the evidence in there even if it goes well. Mentioned in the witches journal, all these guards around and Sillarnonils choice of meeting place. Smells more rotten than a dead goblin left too long underground.
I go in with Max and give him a chance." Julian nods, deciding on his actions "but The most important thing is that you keep hold of the evidence to meet the Exarch. I'm almost tempted some of you go back to the inn right away. At least make sure you're not near any bloody guards when we go in" Julian reaches for his hip flask and takes a swig, steeling himself for the meeting "And if he doesn't help then you take the dagger to the star court and blow the whole thing wide open"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 10, 2017, 09:54:59 PM
The guards don't stop anyone entering the inn unless they look excessively disreputable. Inside, the place is busy. It soon becomes clear that Sirallonalill can be found on one of the terraces. The terrace in question is the highest and most private, shielded from view from the land but offering a wide panorama of the river. Two men are dining at a large table. Half a dozen guardsmen in Van de Kuypers uniforms stand close by, as do two hooded elves.

One of the two seated at the table is Sirallonalill: slight, elegantly dressed in the most up-to-date fashion, a thin and empty smile on his face. He eats slowly, cutting the food into tiny pieces and eating it with great care, as though disposing of something unpleasant.

The other is a human, large, in his later years, richly but tastelessly dressed, his face broad and cruel, his hair dyed and styled in a ludicrous fiction of youthfulness. He eats with his mouth open, talking loudly all the while. Gold shines on his fingers and at his throat. Meat juices run from his cutlery over his hands and stain the cuffs of his shirt. This is Jaan van de Kuypers, said to be the richest man in the world.

"What's this?" Van de Kuypers says when he sees Julian, "one of Fooger's boys?"

"It is not," Sirallonalill says, setting down his cutlery and dabbing his lips with a napkin, "It is Sir Julian Stonebridge, Champion and emissary to Graf Boris of Middenheim. He and I have an appointment."

"Boris? That old villain! He still owes me for those four casks of brandy from that week in Carroburg."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on May 11, 2017, 02:28:34 PM
Julian checks the building as they walk through, scouting for obvious escape routes. On reaching the terrace he counts the 8 guards and judges whether he could safely jump into the river.

"Good afternoon Sirallonalill, van de Kuuypers I presume" Julian bows.
"I'm sure if the Graf owes you any money he will quickly settle his debts. I could deliver a request for payment to him if you wish. Pleasure to meet you, but I had presumed our appointment would be in private Sirallonalill, given the sensitivity of the matter"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 11, 2017, 04:14:09 PM
[Julian, Heinrich and Max are present. The others waited outside the inn.]

While it would certainly be possible to jump from the terrace into the river, actually surviving such a jump is not terribly likely except for a strong and unencumbered swimmer. However, this is an extremely public location for any sort of violence to take place. It would be very easy to return to the main room of the inn if trouble did start.

"Director van de Kuypers, yes," Van de Kuypers says, his face contorting into a smug grin. He waves a hand dismissively. "There's no need to pester the graf for money. I'd prefer to retain the debt. Besides, from what I hear, he's likely to need all the money he can get. Your Empire is close to civil war... again." He laughs, and drinks down his glass of wine.

"Sir Julian," Sirallonalill says, nodding his head in a way that is barely perceptible. "When your request for a meeting reached me I already had another appointment. To accommodate you I have re-arranged my engagements." He meets Julian's gaze. "I am happy to speak in private... aboard my yacht."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 11, 2017, 09:10:00 PM
Admund stays outside with the others, he nonchalantly looks around, watching people come and go from the restaurant. He will stroll up the street a ways until he finds a spot with a good watch over the elf boat and the restaurant. He rests and looks like he is chatting with Hans, but in reality is glancing at the boats occasionally and counting the elfs on the deck.

Admund turns to Ragni, "Have that axe handy, lad. I've got a bad feeling about this. You stay with Mortus, no matter what occurs. Take her back to the inn if anything get out of hand here."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 11, 2017, 10:57:53 PM
Outside the inn, the streets are noisy and bustling. Crowds flow across the mighty Hightower Bridge. Street entertainers play their instruments, or juggle, or perform conjuring tricks. It's extremely easy for Admund, Hans, Mortus and Ragni to loiter and keep watch without attracting attention.

Ragni grins broadly. "Aye, I'm ready, Admund! I'm looking forward to axing some elf skulls!"

Looking down at the Llianlach ship, Admund can see four elves on the deck.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on May 11, 2017, 11:04:02 PM
"Thugs pretending to be nobility" sneers Hans, nodding his head at the van Kuypers militia. "No different from Casanova and his gang, just better dressed. Well, one difference - they can do whatever they like and not be arrested. Nobody will touch them. It's why boys like Maarkvalt exist."

Hans stops himself before he starts ranting and lowers his voice. "I don't like the elf and the Director being so cozy. The Exarch is from another clan after all, and here he is in public with a scandal riven rival. Bad news."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 12, 2017, 01:11:48 AM
"Wasn't long ago, I was one of them. Onderzoeker though." Admund says dourly. "Aye some are thugs. Or worse. Some are just sold swords looking to make a living and climb out of this shit city."

Admund spits over the side of the bridge. "I don't like it either. Starting to think we should have just gone to The Exarch... I trust the dwarf though. Stonebridge'll cut through any falsehoods laid out."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on May 12, 2017, 08:50:05 AM
"very well, I'm sure it would be no good to bother the Director with the private issues of your clan"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 12, 2017, 11:20:28 AM
[Julian, Heinrich, Max]

"I'm sure I'll hear about it anyway," Van de Kuypers says with a snort, "I hear about everything. Good afternoon, Lord Sirallonalill. Send my regards to the Exarch."

Sirallonalill nods, arching one eyebrow slightly. "Director," he says. Then he stands (abandoning his half-eaten meal) and strides from the room. His guards silently accompany him. He doesn't say anything to Julian, Max and Heinrich, but gestures that they should follow him.

He leads them back through the main room of the inn, down the steps to the docks, and onto his ship. He goes into the aft-castle where there is a richly appointed room with a large table. He sits at the table, then motions that the group should also sit.

"Well then," Sirallonalill says, "what is this about?"

It's hard to tell for sure, but he almost looks nervous.


[Mortus, Admund, Hans, Ragni]

The group see Julian, Heinrich and Max leave the inn with an elven dignitary ("That's him! Siralonawhatever," Ragni tells them) and some elven guards. They go down to the Llianlach ship, board it, then go into the aft-castle.

One of the elves on the deck raises the gangplank. The ship remains tied up however.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on May 13, 2017, 12:39:58 PM
Heinrich does not sit. He positions himself by the door, leans his bowstave against the wall, and rests his hands on his axe heads in what he thinks looks casual. He doesn't quite pull it off, anymore than a tightly coiled spring could look casual.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on May 14, 2017, 10:23:23 PM
Julian follows Sirralonil through the pub and onto the ship, and sits at the table.

"I'm sure you're aware there was an incident in the elvish docks last night. What is missing has come into my possession"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 15, 2017, 10:45:31 AM
[Julian, Heinrich, Max]

Max waits for Julian to sit down first, then sits in the chair next to his.

Sirallonalill leans forward when Julian speaks. "Into your... personal possession?" he says in a low voice. "You have it with you?"



[Mortus, Admund, Hans, Ragni]

Outside the inn, the Van de Kuypers guards suddenly form up near the building's entrance. Van de Kuypers himself emerges from inside, accompanied by his bodyguards. He smiles with total self-satisfaction as he waves at the crowds of passersby. Surrounded by guards, he starts to stroll towards the Stadsraad.

Mortus has a vague feeling of discomfort when she looks at Van de Kuypers.

Close to where Admund, Hans, Mortus and Ragni are standing are a small group of young people whispering excitedly to each other. Admund [acute hearing] can't make out much of what they're saying over the general noise, but he can distinguish 'There he is!' and 'Are you ready?'

Meanwhile, down at the jetty, an elf has jumped ashore from the Llianlach ship and is untying the mooring ropes.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on May 15, 2017, 11:09:37 AM
Julian smiles wryly "Sirallonil, I've chosen to trust you enough to get onto your boat and give you the chance to sort this the right way. But I am not foolish enough to give you back what you want. In fact I was hoping you would not know what was missing, as I fear this limits our options and those of the city
No, it is stored in a safe location."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 15, 2017, 11:28:46 AM
[Julian, Heinrich, Max]

"A safe location... that depends entirely upon who else knows about it. Have you, for example, told your Tallaindeloth allies? If you have then it is not safe." Sirallonalill pauses. "I know you met with them, and I know they were involved in the episode at the shipyard. Had I discovered their plan earlier I could have done more. As it is I could only send my own agent to prevent any attempt at planting evidence. But my agent has been found dead - poisoned - beside an empty secret compartment."

He sits back in his chair. "Something was taken. There should have been nothing to find - that ship was being re-fitted. If this was a plot by Tallaindeloth to destroy my clan then I would have expected something incriminating to have been left aboard. But there is a more complex game here. What do you have, Sir Julian?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on May 15, 2017, 11:51:12 AM
Hans nudges Admund. "Ignore that piece of shit and his bully boys. Look down there" he says, pointing to the boat. "What do you reckon? That could be a boat full of these exile elves, for all we know."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 15, 2017, 04:17:55 PM
Admund glances back down toward the elf that slipped off the ship and is untying the ship.

"Damnit." Admund says under his breath. "Think we can hire a boat and follow them?" Admund will glance around for some boats for hire from the bridge."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 15, 2017, 09:31:41 PM
"They gain little from sailing off with Julian," Mortus says quietly.   "Julian doesn't have the kn... kn..knife." she struggles to say it but finally manages  to get it out.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on May 17, 2017, 09:54:53 AM
Julian smiles, his brain ticking... *so, they know of our help from Tallaindeloth. Not surprising. I'm not cut out for this!*
"They know of what was found, but not where it is at present. But your agent was not needed to prevent planting evidence. She was poisoned by a trap which was on what was taken so killed by one of your own clan. There is no plot by Tallaindeloth to destroy your clan they are trying to help salvage what is left of your clan, this city and your profitable relationship with the humans.

I have seen with my own eyes members of your clan performing necromantic magic, in league with great necromancers of ages past, who travelled to the city on that very ship. I have seen the lord of the silver isles summoning undead fiends to attack citizens of this very city. and now a sacrificial dagger and a spell scroll to Khaine are in my posession, taken from this ship.

I know you can never trust a dwarf but you must see you can only be saved by accepting our help and purging the Silver Isles canker from within your clan. The interests of elven kind and this city are most important and there is no doubt the silver isles are in league with the exiles. Prove to us you are not also part of this plot by helping us. It's the only way to save yourself."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 21, 2017, 10:42:18 AM
[Mortus, Admund, Hans, Ragni]

The elves on the Llianlach ship are setting the sails, ready to depart in a few minutes. This is a busy area, so there are always boats available for hire. Finding one to follow the elf ship will be simple enough.

"Who cares about the bloody knife?" Ragni says, "we can't let them take the Boss and Max and Heinrich anywhere!"


Meanwhile, Van de Kuypers and his guards are about to walk past. The group of young people are doing their best to hide one of their number from view, but the sun catches on something metal in the man's hand. He's readying a pistol!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 21, 2017, 08:44:29 PM
[Julian, Heinrich, Max]

"A trap - yes, I am aware of that, of course," Sirallonalill says. "The needle-mark made that clear. The poison was of uncommon lethality... which suggests, but does not prove." He shakes his head. "Those of the Silver Isles are known for their unorthodox trading partners. That is not treason. And Imraholen claims to have no knowledge of anything hidden on the ship."

Max whispers to Julian, "Imraholen is the owner of the shipyard."

Sirallonalill looks at Max with an expression of mild dislike. Then he continues to speak to Julian. "I have heard your accusations of necromancy before, Sir Julian. I refute them again. These new additions to the story though... a ritual knife and a scroll dedicated to the Bloody-Handed God? Who has been teaching you our mythology? Tallaindeloth?" He sighs. "If these items are real then I wish to examine them for myself. Until then they remain stories."

From the deck come the sounds of the sails being set. Sirallonalill says, "There is no cause for alarm. Even docked there are ears listening. We will be taking a short cruise to avoid the attentions of spies. I assumed that you would not object." He raises an eyebrow. "Do you object?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 21, 2017, 09:09:12 PM
Mortus will pop her aura

"It is the only thing that is important," Mortus says quietly.   "The elves won't risk hurting Julian, Heinrich or Max while we still have it."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 22, 2017, 10:47:53 AM
[Mortus, Admund, Hans, Ragni]

"Oh, is that right?" Ragni says angrily, "know all about elves, do you? Well I'm not going to take that chance."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 22, 2017, 01:35:27 PM
"They gain nothing from hurting them," Mortus says, raising one eyebrow.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 22, 2017, 08:58:50 PM
"When did that ever stop anyone!" Ragni mutters.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on May 23, 2017, 12:09:58 AM
Heinrich shifts his weight forward to the balls of his feet. "I don't know, Mr. Julian, do we object?" His right hand unconsciously strokes the head of his axe.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on May 23, 2017, 10:29:04 AM
Julian's leg twitches. He doesn't particularly want to be taken up the river, nor does he want to be openly hostile with this elf, regardless of his arrogant approach. Julian decides not to object, trusting on his and Heinrich's martial prowess.

"I see no reason to object to a cruise with our friends Heinrich" Julian nods at his ally

turning back to the elf, julian starts "Perhaps Imraholen, like you, is unaware of how strong the links between the silver isles and the exiles has become". Julian shrugs, "no reason why a ship's captain would be aware of everything on their boat"

"but Sirallonalill you take me for a fool if you expect me to bring this dagger to you, when you have shown no trust for me. We have a meeting with the Exarch this afternoon. We chose to do you a favour and come to you first. I thought you might appreciate being given the chance to show your support for us and root out the exiles. If this is dealt with more publicly, who can know who will be hit by the repercussions.
You are welcome to come with us, alone, if you wish to help deal with this problem."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on May 25, 2017, 05:58:14 AM
"Say nothing and look at the boats!" Hans whispers harshly. "We'll be seen as collaborators!"

Turning to look at the boat, he speaks in a normal tone. "I think this elf sailing away with Mr Stonebridge isn't a good idea. A dwarf in Elftown, where that boat is no doubt going, isn't going to work."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 25, 2017, 11:25:50 AM
"Mr. Stonebridge is well able to handle himself," Mortus says.   "Even against all of elf town."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 25, 2017, 02:34:39 PM
"Ragni, you and I both know that Heinrich and Julian can carve every little shit on that boat up with ease. Still, this could be bigger. We need to keep the evidence out of the hands of the exiles. Let's charter a boat and tail them. If things get sour, we get Mortus out of here and back to the Inn."

Admund notices the commotion nearby. "Oh piss on this. C'mon let's get to a boat". Admund will set off for the waterfront.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on May 26, 2017, 12:53:23 AM
Mortus will go with him
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on May 26, 2017, 01:12:29 AM
"If they are exiles, they have darker powers at their disposal" Hans whispers, frowning. "Anyway, we should follow them yes."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 26, 2017, 02:37:52 AM
"That's what I'm afraid of, Hans. Heinrich and Julian can take anyone in a fight, but I fear what dark magics they might try..."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 26, 2017, 12:28:23 PM
[Julian, Heinrich, Max]

"Good," Sirallonalill says, "we will be underway in moments." Sure enough, it soon becomes clear that the ship is in motion.

"Imraholen is not entirely trustworthy," he says, "his name has been mentioned in connection with smugglers, on occasion. I do not doubt that something untoward has occurred, Sir Julian - but I am not some flighty human who will believe in sinister plots without proof. If you will not show me your evidence then there can be no progress."

He seems surprised when Julian mentions the meeting with the Exarch. "A private meeting? That hardly seems proper: the clanleaders should have been informed. The Exarch may be the first among us, but he is not king. I should certainly be present, considering it is my clan that is to be discussed." He frowns. "Perhaps I have been sent an invitation that I have not yet seen. My secretary will know." He picks up a small handbell and rings it. At first there is no response, so he rings it again, more loudly.

A hooded elf - one of those the group saw on deck earlier - enters the cabin. "Yes, Clanspeaker?" he says.

"Kindly fetch my secretary."

"Apologies, Clanspeaker, but your secretary is not aboard. He left the ship while we were docked and did not rejoin."

"What? Did he leave no message?"

"He did, Clanspeaker. I have it here." The elf produces a sealed letter.

"Then you should have given it to me already." Sirallonalill holds out his hand. The hooded elf approaches, going around the table until he is standing beside him.

[Initiative tests! Heinrich, pass. Julian, pass. Max, fail]

As the hooded elf puts the letter into Sirallonalill's hand, Heinrich and Julian notice that his other hand holds a small, narrow-bladed dagger! The hooded elf is moving the dagger close to Sirallonalill's neck!


[Mortus, Admund, Hans, Ragni]

"Aye, let's go!" Ragni says. The four of them hurry towards the waterfront. The Llianlach ship has now cast off and is gliding away into the river. It's heading straight out, towards the deeper central waters.

When they are about halfway to the docks, they hear the sound of a pistol-shot, followed by cries of alarm, coming from behind them. Glancing back they can see a churning, confused crowd, but there's no way to tell what's actually happened without going back.

The group carry on, and reach the docks. There are several boats available for hire. They select a medium-sized one that should be suitable for following the elf ship. The boat has a crew of three, all humans. The captain takes the payment - he has no objection to shadowing the elf ship - and they set off.

The Llianlach ship turns: instead of going downriver towards Elftown, it is sailing upriver, under the Hightower Bridge. The group's boat follows at a discrete distance. But, it's not possible to see what's going on aboard the ship without taking the boat in closer... at which point the elves may realise they are being followed.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on May 26, 2017, 02:59:20 PM

"hey" Julian yelps- more noise than word.
He leaps to his feet, grasping for the hooded elves clothes to pull him away from sirallonil, while also fumbling to draw his sword.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on May 27, 2017, 02:19:53 AM
Seeing Julian lurch toward the blade wielding elf, Heinrich draws his axes, and moves to cover Julian's back.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 29, 2017, 11:05:30 AM
[Julian, Heinrich, Max]

As Julian leaps up, crying out, Sirallonalill's eyes widen in astonishment. "Sir Julian?" he says. Max too is confused: he looks at Julian, then at the elves... and sees the knife. "A dark elf!" he blurts out.

Julian lunges for the hooded elf, trying to draw his sword at the same time.

[Julian Dex test: 68, fail!]

He's not really built for this sort of action. His sword hilt catches on his clothing as he jumps, so he fails to draw it. But he does manage to interpose himself between Sirallonalill and the other elf... in fact, he inadvertently shoves Sirallonalill off his chair and onto the floor. The hooded elf steps gracefully out of Julian's path before attempting to stab him with the knife. The sealed letter has been dropped.

[Hooded elf vs Julian: 22, hits right arm. Dodge blow: 18, pass! Dodged]

Julian has regained his balance enough to avoid the attack. He sees that the blade is discoloured with poison.

Heinrich calmly draws his axes and moves up to support Julian. 
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 29, 2017, 11:09:25 AM
[Mortus, Admund, Hans, Ragni]

The Llianlach ship is heading towards a small, rocky island in the middle of the river. Another boat is at anchor close to the island. The Llianlach ship runs up a yellow signalling flag. The other boat does the same.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on May 30, 2017, 04:53:54 AM
"Interesting" says Hans, straining to see if he can spot figures on the island or the deck of this other ship. "I reckon we'll be shot if there's anyone looking out on that other boat. We're just target practice on this thing."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on May 31, 2017, 09:31:59 AM
[Mortus, Admund, Hans, Ragni]

Hans can't see anyone on the island. It looks inaccessible.

The other boat is crewed by hooded, dark-clad figures. More elves?
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on May 31, 2017, 02:28:37 PM
Admund peers forward, shading his eyes with his hand.

"They're raising a flag. Are they signaling for help? Captain, bring us in closer! Right along side there!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 01, 2017, 10:38:09 AM
Julian attacks the assassin, maintaining his position between him and the spokesman. Julian yelps a warning, "Get back, poison!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 02, 2017, 11:12:37 AM
[Julian, Heinrich, Max]

[Initiative order
Dark elf 77
Sirallonalill 66
Heinrich 54
Julian 36
Max 35]

The dark elf lunges at Julian with his poisoned knife.

[Dark elf1: 50, hits head. S4+1+d6 roll of 1 = no damage]
[DE2: 97! miss]

He fails to hit. Sirallonalill leaps up from the floor and calls for help from the rest of the crew. He draws a dagger from his belt.

Heinrich attacks the dark elf with his axes.

[Heinrich 1: 85, miss]
[H2: 38, hits right leg. S4+1+d6 roll of 5 but dodge blow: 32, pass, no damage]
[H3: 46, hits body. S4+1+d6 roll of 2-T3-A1 = 3 wounds. [drain 10 WS with magic axe]
[H4 (off hand): 28, hits right leg: S4+1+d6 roll of 3-T3 = 5 wounds]

The elf avoids the initial strikes, but can't dodge everything. Julian attacks.

[Julian 1: 34, hits left arm. S4+1+d6 roll of 5-T3 = 7 wounds. -4 critical to arm = 92, dead!]

Julian's runesword hacks through the elf's arm and into his body. He dies almost immediately.

Max rushes over to join the fight, but is too late.

However, the cabin door bursts open and three more elves rush in, swords drawn. Two more stand behind them, just outside. One has a bow readied. Sirallonalill opens his mouth to reprimand them for being slow to respond... only for one of the elves to snarl a curse in elvish. The elves attack!

[end of round]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 02, 2017, 11:16:15 AM
[Mortus, Admund, Hans, Ragni]

The boat captain obeys Admund's instruction to move in closer.

The boat that was waiting by the island raises its anchor and sails towards the Llianlach ship. It looks as though they intend to board it. As the party get closer, they see that the hooded figures on the other boat are indeed elves, and they are armed. At least six are visible on deck.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 02, 2017, 11:28:34 AM
"Max! Protect Sirallonalill!!" Heinrich shouts as more elves join the fight. He will charge the middle elf of this new group.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on June 02, 2017, 12:50:01 PM
"Mortus?" says Hans, his lip curled in disgust. "Burn them."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 02, 2017, 01:32:16 PM
Admund's hand goes to his sword. "They're armed!"

Admund will look for signs of fighting on the deck and call for the captain to bring them along side to board.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 03, 2017, 11:42:54 PM
Mortus will duel cast lightening strike at them
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 05, 2017, 11:58:13 AM
[Mortus, Admund, Hans, Ragni]

Mortus starts to cast her spell.

The party's boat moves closer to both the Llianlach ship and the other elf boat. Some of the elves point towards the party.

Admund can't see what's going on aboard the Llianlach ship: its sides are higher than those of the boat he's on, blocking the view.

Mortus completes the spell.

[Mortus casts lightning bolt (doubled): -12MP. Each bolt hits d3 group members.
Bolt A: d3 = 3. I test for half damage: fail, fail, pass.
elf 1: S4+d10 roll of 7-T3 = 8 wounds
elf 2: S4+d10 roll of 8-T3 = 9 wounds
elf 3: S4+d10 roll of 6-T3 /2 = 4 wounds
Bolt B: d3 = 3. I test for half damage: fail, pass, fail.
elf 4: S4+d10 roll of 3-T3 = 4 wounds
elf 5: S4+d10 roll of 3-T3 /2 = 2 wounds
elf 6: S4+d10 roll of 3-T3 = 4 wounds]

She calls forth twin bolts of coruscating lightning that slam into the elves, knocking some of them over. Smoke rises from their scorched clothes.

On the party's boat, the captain shouts, "What's going on here!"

On the elf boat, a seventh elf appears from the rear cabin and casts a spell! A bolt of utter darkness hurtles towards Mortus.

[Elf casts Doombolt. I test for half damage: 70, failed. Mortus takes d6 S5 hits: 5. Ignores armour, but the aura of protection still applies
S5+d6 roll of 5-T5-A2 = 3 wounds
S5+d6 roll of 6! (add damage? 09, yes!+2-T5-A2 = 6 wounds. -1 critical to body: 37, knocked prone, drops items in hand and cannot act
S5+d6 roll of 2-T5-A2 = no damage
S5+d6 roll of 5-T5-A2 = 3 wounds. -3 critical to body: 02, winded
S5+d6 roll of 4-T5-A2 = 2 wounds. -2 critical to body: 06, knocked prone
Mortus has 0 wounds remaining, is prone and cannot act.
3 criticals = gains 3 insanity points! Mortus has more than 6 insanity points, so Cl test: 10, pass. No effect for now]

Mortus is blasted by the evil magic. She is hurled down onto the deck, overwhelmed with pain.

Ragni swears loudly, his face turning red with rage. "Ram the bastards!" he yells at the crew.

[end of round. The party's boat will be close enough to the elf boat for people to leap from one to the other after one more round]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 05, 2017, 06:25:28 PM
Mortus twists as the bolt hits her, smashing its way through her shield.   Pain and disbelief blossom simultaneously, every muscle tightening and twisting.   She tries to scream but the sound catches in her throat, coming out more as a expel of air as she crumples to the deck and lies there, curled in the fetal position, her entire body shuddering.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 05, 2017, 07:03:35 PM
Seeing Mortus crumble to the deck, Admund shouts back to the Captain, "Get closer or we all die!"

Admund draws his sword and will leap aboard first chance he gets.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on June 05, 2017, 09:41:23 PM
Hans flinches back in a mixture of shock and fear as the spell sends Mortus sprawling on the deck. Almost subconsciously he rubs his thumb over Etelka's ring and wishes for the fortitude to survive the coming onslaught (T). His other hand reaches for his lasso, and he aims to throw it at the caster of the Doombolt.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 06, 2017, 11:51:47 AM
[Julian, Heinrich, Max]

[Initiative order
Dark elf1 (bow) 73
Dark elf2 (sword) 69
Dark elf3 (wizard) 67
Dark elf4 (sword) 66
Sirallonalill 66
Dark elf5 (sword) 63
Heinrich 54
Julian 36
Max 35]

The dark elf with a bow shoots at Sirallonalill:

[DE1 (bow): 94, miss!]

The arrow whistles past his head and sticks in the wall.

A sword-armed elf attacks Heinrich:
[DE2a: 98, miss]
[DE2b: 05, hits left arm. S4+1+d6 roll of 3-T6-A1 = 1 wound]
[DE2c: 73, miss]

He grazes Heinrich's arm.

The elf beside the bow-elf (both just outside the door) starts to cast a spell!

Another elf attacks Heinrich.

[DE4a: 50, hits head. S4+1+d6 roll of 2-T6-A2 = no damage]
[DE4b: 26, hits body. S4+1+d6 roll of 4-T6-A2 = 1 wound]
[DE4c: 83, miss]

He lands a bruising strike to Heinrich's side.

Sirallonalill hurls his dagger at one of the elves!

[Sirallonalill (thrown dagger): 91, miss]

It goes over the elf's head and sticks in the door frame.

The fifth elf goes for Julian.

[DE5a: 04, hits left arm. S4+1+d6 roll of 2-T7-A3 = no damage]
[DE5b: 06, hits body. S4+1+d6 roll of 5-T7-A4 = no damage]
[DE5c: 22, hits right arm. S4+1+d6 roll of 2-T7-A3 = no damage]

His sword bounces again and again off Julian's armour.

Heinrich attacks an elf.

[Heinrich 1: 90, miss]
[H2: 17, hits body. S4+1+d6 roll of 3-T3-A1 = 4 wounds. Dodge blow? pass. no damage]
[H3: 28, hits right leg. S4+1+d6 roll of 3-T3 = 5 wounds, magic WS drain from axe]
[H4 (off hand): 64, hits (due to WS bonus) left arm. S4+1+d6 roll of 5-T3 = 7 wounds. -1 critical to arm: 92, dead!]

He hacks the elf to pieces in a flurry of axe-blows!

Julian attacks an elf.

[Julian1: 55, hits left arm. S4+1+d6 roll of 1-T3 = 3 wounds. Dodge blow? yes. No damage]
[J2: 06, hits body. S4+1+d6 roll of 6! (add damage = no)-T3 (ignores armour) = 8 wounds]
[J3: 61, hits right arm. S4+1+d6 roll of 4-T3 = 6 wounds. -3 critical to arm: breaks fingers, drops sword!]

He deals a deep cut to the elf's chest, then slams the hilt of his sword into the elf's weapon-hand. The elf's fingers crack under the impact, causing him to drop his sword and stagger back.

Max follows Heinrich's order, moving to stand in front of Sirallonalill.

The elf wizard completes his spell!

[elf wizard casts Doombolt at Julian! d6 hits: 2. I test for half damage: 74, failed. Ignores even magical armour.
S5+d6 roll of 2-T2 = no damage
S5+d6 roll of 5-T7 = 3 wounds]

A bolt of searing darkness hits Julian. It's painful, but causes little real harm.

[end of round]
[Dark elf2 is dead. Dark elf5 has zero wounds, a broken hand and has dropped his sword]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 06, 2017, 03:26:18 PM
[Mortus, Admund, Hans, Ragni]

[Initiative order
Dark elf1 (wizard) 70
Dark elf2 66 8w
Admund 66
Dark elf3 63 9w
Dark elf4 63 4w
Dark elf5 61 4w
Dark elf6 60 2w
Dark elf7 59 4w
Hans 51
Mortus 55 [out of action]
Ragni 45]

The two boats move closer to each other. The dark elf wizard starts to cast another spell.

An elf struggles to get up after being struck by Mortus's lighting bolt.

Admund draws his sword and gets ready to leap when the boats are closer.

Another elf slowly gets up.

[remaining elves (less injured) can make an I test to act this turn despite the lightning: 3 pass, one fail]

An elf jumps up, grabs a bow, and shoots.

[DE4 (bow): 92, miss]

The next elf struggles up slowly. Another leaps up and shoots at Ragni.

[DE6 (bow): 02, hits right arm. S4+d6 roll of 3-T6-A1 = no damage]

Ragni deflects the arrow with his shield.

The last elf shoots at Admund.

[DE7 (bow): 49, miss (due to penalty)]

He misses.

Hans invokes Etelka's ring [gains 1T until dawn tomorrow]. He draws his lasso and takes aim.

Ragni throws a small axe at an elf.

[Ragni (throwing axe): 49, miss]

It misses the elf, embedding itself in the deck.

The wizard completes his spell.

[DE1 casts Doombolt at Ragni. D6 hits: 1! I test for half damage: 14, pass!
S5+d6 roll of 6! (add damage = no)-T6 /2 = 3 wounds]

Another bolt of darkness flashes from his hands towards Ragni. But, the dwarf manages to dodge away so that the blast only wings him. It only makes him more angry.

[end of round]

[next round]

The boats are now close enough for jumping across to be possible.

The wizard starts to cast a new spell.

Admund leaps across and attacks the nearest elf (DE2).

[Admund vs DE2: 42, hits right arm. S4+1+1+d6 roll of 4-T3 = 7 wounds. Dodge blow? yes, no damage]
[A2: 37, hits body. S4+1+1+d6 roll of 5-T3-A1 = 7 wounds. -4 critical to body = 61, dead!]

His elven sword slices the dark elf almost in half. The corpse falls overboard!

The next elf attacks Admund.

[DE3a: 61, miss]
[DE3b: 29, hits left leg. S4+1+d6 roll of 6! (add damage = yes)+3... dodge blow? 53, yes! no damage]
[DE3c: 95, miss]

Admund sidesteps a deadly sword-thrust.

The next elf shoots at Ragni.

[DE4 (bow): 70, miss]

As does the next.

[DE5 (bow): 19, hits left leg. S4+d6 roll of 1-T6-A1 = no damage]

The next shoots at Hans.

[DE6 (bow): 62, miss]

As does the next.

[DE7: 22, hits right arm. S4+d6 roll of 3-T5 = 2 wounds]

The arrow nicks his arm.

Hans throws his lasso at the wizard.

[Hans (lasso): 71, hits (marksmanship bonus). Target is casting a spell so cannot dodge! 6, entangled but both arms free]

The wizard is caught in the lasso! Hans immediately pulls on it as hard as he can. The wizard's spell is ruined, and he stumbles forward.

[Dex test or fall overboard! 50, fail!]

He hits the boat's rail and goes over it into the water! Hans still has him on the rope.

Ragni leaps across and attacks an elf.

[Ragni1: 68, hits (charge bonus) right leg. S4+1+d6 roll of 3-T3 = 5 wounds. Dodge blow? yes, no damage]
[R2: 28, hits right leg. S4+1+d6 roll of 1-T3 = 3 wounds. -1 critical to leg: 69. Leg broken, bleeding out]

His axe shatters the elf's leg. The elf collapses, bleeding horribly.

[end of round]
[Dark elf 2 is dead. Dark elf 3 is on zero wounds, has a broken leg and is bleeding out. DE1 (wizard) is lassoed and in the water!]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 06, 2017, 04:28:40 PM
"Shit!" Admund says, ducking aside from the arrow as it streaks past him and clatters along the deck.

As the boat inches closer, Admund readies to jump across. He puts a foot on the gunwale and springs across the gap with a battle cry, "Stonebridge!"

He lands next to an elf and feigns a high strike with his sword, causing the elf to raise his arms. Admund strikes horizontally into his now inprotected midsection. The blade parts flesh and bone almost effortlessly as Admund twists his hips into the strike. Admund frees the blade by planting a foot on his foe's chest and yanking it free. The two halves of the elf twist apart as they go overboard.

He catches the glint of an elven blade and sidesteps the wicked thrust from another Elf. Admund will strike back [DE3] viciously. He will try to form up and fight along side Ragni to prevent flanking - cutting a bloody swath towards Julian and the others.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 06, 2017, 05:32:06 PM
Heinrich takes the blow to his side with a grunt, silently thanking the smith who crafted his sturdy armor. He grunts again as his axe bites into the elf and sends him to the deck leaking his life all over the boards. He will assess his opponents. If he feels he can make it through he will charge the elf mage. If not he will attack the closest elf.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 07, 2017, 02:45:55 PM
Julian strides forward after disarming the elf, pushing him aside with his shield. His eyes narrow, focusing on the mage, before the bolt of corruscating energy strikes him square on the chest. Julian grunts and his pace slows as a rank smell emanates from within his armour, a blackened streak marks across his armour at the point of impact. Julian presses his attack forward, like heinrich trying to get to the mage
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on June 07, 2017, 08:42:13 PM
Hans cries out with surprise, barely able to believe his lasso wasn't dodged. He grits his teeth and yanks the bastard into the water. He plants his feet against the side of the boat and begins reeling the elf wizard in, intending to gut him like an overgrown fish.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 07, 2017, 10:57:44 PM
[Mortus, Admund, Hans, Ragni]

[Initiative order
Dark elf1 (wizard) 70
Admund 66
Dark elf4 63 4w
Dark elf5 61 4w
Dark elf6 60 2w
Dark elf7 59 4w
Hans 51 +1T 2w
Mortus 55 on 0w [out of action]
Ragni 45 3w]

The elf wizard bobs back up to the surface, gasping for breath. He struggles frantically with his arms, trying to break out of the lasso.

[Dex test (with a penalty): fail]

He fails, instead inhaling a lot more water.

Admund attacks another elf.

[Admund1: 31, hits head. S4+1+1+d6 roll of 6! (add damage = no)-T3 = 9 wounds. Dodge blow: fail. -2 critical to head: 86, dead!]

He hacks the elf's head off! Then he whirls around and attacks another one.

[Admund2: 90, miss]

This elf dodges, drops his bow, draws a sword, and attacks back.

[DE5a: 89, miss]
[DE5b: 47, hits body. S4+1+d6 roll of 6! (Add damage = yes)+2... dodge blow: 14, pass! no damage]
[DE5c: 12, hits right arm. S4+1+d6 roll of 3-T4 = 4 wounds. Parry: yes. Reduce by d6: 5, no damage. One attack used for next round]

Admund avoids a scything blow to his chest, then catches another stroke on his sword and deflects it.

The next elf attacks Ragni.

[DE6a: 86, miss]
[DE6b: 65, miss]
[DE6c: 34, hits left arm. S4+1+d6 roll of 3-T6-A1 = 1 wound. Dodge blow: fail]

He gets a glancing hit on Ragni's arm. The last elf is also fighting Ragni.

[DE7a: 86, miss]
[DE7b: 75, miss]
[DE7c: 10, hits head. S4+1+d6 roll of 2-T6-A2 = no damage]


Hans pulls hard on the rope, dragging the elf wizard through the water. He hauls him all the way to the boat and pulls him up against the side (and onto the boat if he wants). The elf spits out some more water, then fumbles at his belt for a dagger.


Ragni battles the elves.

[Ragni1: 38, hits right leg. S4+1+d6 roll of 6! (add damage = no)-T3 = 8 wounds. Dodge blow: no]
[R2: 03, hits right arm. S4+1+d6 roll of 1-T3 = 3w. -2 critical: 08, hand dislocated, sword dropped]

His axe slices the elf's leg open, then bashes the sword from his hand. The elf staggers backwards.

[end of round]
[DE4 dead, DE6 disabled]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 07, 2017, 11:54:45 PM
[Julian, Heinrich, Max]

[Initiative order
Dark elf1 (bow) 73
Dark elf3 (wizard) 67
Dark elf4 (sword) 66
Sirallonalill 66
Heinrich 54  2w
Julian 36 3w
Max 35]

The bowelf takes another shot at Sirallonalill.

[DE1 (bow): 50, hits head. S4+d6 roll of 1-T3 = 2 wounds]

The arrow goes right over Max's head and and grazes Sirallonalill's scalp. He cries out in pain and outrage.

The wizard starts to cast a spell.

The swordself attacks Heinrich.

[DE4a: 96, miss]
[DE4b: 40, hits head. S4+1+d6 roll of 6! (add damage = yes)+5-T6-A2 = 8 wounds. Parry: pass. Reduce by d6: 1. So 7 wounds taken]
[DE4c: 95, miss]

He deals a savage cut to Heinrich's head. Heinrich tries to parry it, but it strikes his helmet with stunning force. Though he's badly shaken by the impact, it's not enough to stop him. He goes to cut down the elf so he can reach the wizard behind him.

[Heinrich1: 55, hits left arm. S4+1+d6 roll of 4-T3 = 6 wounds. Dodge blow? pass. No damage]
[H2: 37, hits body. S4+1+d6 roll of 6! (add damage=yes)+3-T3-A1= 10 wounds. WS drained by magic axe]
[H3: 14, hits left arm. S4+1+d6 roll of 1-T3 = 3 wounds. -2 critical: 46, arm broken]
[H4 used to parry earlier]

He smashes the elf with his magical axe, hacking at his chest and shattering his arm. The elf collapses in agony.

Julian also tries to reach the wizard, but he's blocked by the bow elf. Julian attacks him.

[Julian1: 57, hits body. S4+1+d6 roll of 2-T3 = 4 wounds. Dodge blow? fail]
[J2: 22, hits right arm. S4+1+d6 roll of 1-T3 = 3 wounds]
[J3: 53, hits right arm. S4+1+d6 roll of 1-T3 = 3 wounds]

He slices the elf several times with his sword, but can't get past him.

Max pushes Sirallonalill down onto the floor behind the table, trying to protect him.

The wizard completes his spell.

[Wizard casts Doombolt at Julian again! d6 hits: 5. I test for half damage = 11, pass!
S5+d6 roll of 2-T7 = no damage
S5+d6 roll of 1-T7 = no damage
S5+d6 roll of 1-T7 = no damage
S5+d6 roll of 2-T7 = no damage
S5+d6 roll of 1-T7 = no damage]

 :icon_exclaim:

Another bolt of darkness springs from his hands and arcs towards Julian (it's obvious that he considers the dwarf to be the most serious threat). Julian dodges to one side, so is only partly hit by the spell... and he shrugs off its effects as if they were nothing! The dark magic dissipates harmlessly.


[end of round]
[DE4 disabled]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 08, 2017, 10:43:35 AM
Julian advances towards the bow elf, darting his sword forward with surprising speed; too quick for the elf who cannot dodge out the way. Julian whirls his sword around and attacks from his left against the elfs exposed side, slicing his arm twice.

He sees the wizard behind, his lips muttering a spell. Julian turns his body as another blast of dark magic strikes a glancing blow across his breastplate. A warm glow emanates throughout julain who feels little more than the impact form the spell.

"Grungniii" Julian yells, pressing his attack against his bow elf opponent, striking out with his sword.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on June 08, 2017, 12:42:50 PM
As the last sword elf falls, heinrich shakes his head to try to clear the spots in his vision. The world wobbles for a moment, but Heinrich wills his vision to steady and it does. His path to the wizard is blocked by the bow elf now being savaged by Julian. Heinrich rushes in to aid his friend, knowing the quicker they take down this archer the sooner they'll be able to gut the mage behind him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 08, 2017, 01:02:44 PM
Admund sees an opening and swings a wicked arc toward the nearest elf's head, gritting his teeth. Almost surprising him, the blade connects, shearing the head off the elf, sending it tumbling onto the blood soaked deck with a thunk. Using the momentum from the strike, he pivots and strikes at the next elf holding a bow.

They trade swings. The elf drops the bow as he nimbly leaps back to avoid Admund's thrust, and draws a sword in a swift motion. Admund repeats the same move to dodge the elf's swing, and brings his blade up to catch the next strike, deflecting it wide.

Admund will use his remaining attack to strike hard at the elf, at such an angle to drive him toward the group fighting Ragni and bunch them up.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 08, 2017, 01:52:21 PM
[Julian, Heinrich, Max]

[Initiative order
Dark elf1 (bow) 73 10w
Dark elf3 (wizard) 67
Sirallonalill 66 2w
Heinrich 54  9w
Julian 36 3w
Max 35
(dark elves 4 and 5 are alive but incapacitated)]

The injured bow elf has managed to draw his sword, and he fights back against Julian.

[DE1a: 100! miss]
[DE1b: 35, hits left arm. S4+1+d6 roll of 5-T7-A3 = no damage]
[DE1c: 84, miss]

His sword rebounds from Julian's shield.

The wizard, knowing he's unlikely to have time to cast a spell before someone reaches him, retreats out onto the deck!

Heinrich attacks the bowelf.

[Heinrich1: 18, hits right leg. S4+1+d6 roll of 2-T3 = 4 wounds. Dodge blow? pass, no damage]
[H2: 27, hits body. S4+1+d6 roll of 2-T3-A1 = 3 wounds. Magic WS drain. -2 critical to body: 89, dead!]

He cleaves the elf in half from shoulder to groin. Then he rushes out on deck to find the wizard. He spots him - the wizard is at the ship's wheel, trying to steer it towards the rocky island! Heinrich starts towards him [out of time for this turn!].

Julian, his opponent having been neatly dispatched by Heinrich, sprints after the wizard. He reaches the wizard just after he's sent the ship sailing towards the island. Julian attacks!

[Julian1: 67, hits body. S4+1+d6 roll of 3-T3... dodge blow? pass, yes]
[J2: 15, hits left arm. S4+1+d6 roll of 4-T3... aura dispelled by magic weapon!... = 6 wounds]
[J3: 72, hits (charge bonus!) right arm. S4+1+d6 roll of 6! (add damage = no) -T3 = 8 wounds. -2 critical to arm = 81, dead!]

Julian's runesword dissolves the wizard's protective aura, slices off his arm and cuts right through into his heart. The wizard dies immediately! However, the Llianlach ship is now heading towards the rocky island, where it will crash!

Heinrich arrives at Julian's side just after the wizard dies.


In the cabin, Sirallonalill pushes Max away and springs to his feet. "Exiles!" he spits, his smug demeanor gone, "exiles!" He goes over to one of the two incapacitated dark elves, grabs a fallen sword from the floor, and kills the elf. "Exiles!" he says again.

"Uh, sir, let me bandage that wound on your head," Max says, but is ignored.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 08, 2017, 02:32:44 PM
[Mortus, Admund, Hans, Ragni]

[Dark elf1 (wizard) 70 lassoed and in the water
Admund 66
Dark elf5 61 4w
(Dark elf6 60  incapacitated)
Dark elf7 59 4w
Hans 51 +1T 2w
Mortus 55 [out of action]
Ragni 45 4w]


The wizard, held fast by the lasso, has managed to draw his dagger. Rather than try to cut through the tough rope, he attempts to stab Hans!

[DE1 (one attack only due to awkward situation): 84, miss!]

He moves swiftly, but he's in such a disadvantageous position that it's not hard for Hans to avoid the attack.


Admund fights on against his opponent.

[Admund1 (other attack used to parry): 17, hits body. S4+1+1+d6 roll of 5-T3-A1 = 7 wounds. Dodge blow? fail]

He gravely injures the elf, but it's not quite enough to take him out of the fight (on zero wounds but no critical yet). The elf fights back.

[DE5a: 78, miss]
[DE5b: 30, hits head. S4+1+d6 roll of 5...dodge blow? pass, no damage]
[DE5c: 09, hits right leg. S4+1+d6 roll of 3-T4-A1 = 3 wounds. Parry? yes, reduce by d6: 2. So 1 wound taken. One attack used]

Admund again dodges one attack and parries another, though he does suffer a minor impact to his leg.

The other elf is against Ragni.

[DE7a: 68, miss]
[DE7b: 47, hits body. S4+1+d6 roll of 1-T6-A3 = no damage]
[DE7c: 86, miss]


Hans, gripping the rope that holds the wizard with one hand, draws his sword. He attacks the prone wizard!
[auto-hit, double damage!]

[Hans1: autohit. S4+1+d6 roll of 1-T3-Aura2 = 1, doubled to 2 wounds]
[H2: auto hit. S4+1+d6 roll of 5-T3-Aura2 = 5, doubled to 10 wounds]

He stabs at the wizard, wounding him but not quite finishing him off! [at zero wounds but no criticals]

Ragni axes the elf he's fighting.

[Ragni1: 76, miss]
[R2:31, hits head. S4+1+d6 roll of 3-T3 = 5 wounds. Dodge blow? fail]

He wounds the elf.

[end of round]

[next round]

The wizard desperately tries to stab Hans!

[DE1: 62, miss]

Admund tries to finish his foe.

[Admund1: 48, hits right leg. S4+1+1+d6 roll of 4-T3 = 7 wounds. Dodge blow? no. -7 critical to leg: dead]

He cuts the elf down!

The last elf fighter struggles against Ragni.

[DE7a: 32, hits right arm. S4+1+d6 roll of 4-T6-A2 = 1 wound. Dodge blow? fail]
[DE7b: 52, miss]
[DE7c: 86, miss]

Hans goes to finish the lassoed wizard!

[Hans1: auto hit. S4+1+d6 roll of 3-T3-Aura2 = 3, doubled to 6. Critical: dead!]

He slices the wizard's guts open, spewing gore into the water!

Ragni fights the last elf.

[Ragni1: 29, hits left leg. S4+1+d6 roll of 6! (add damage = yes)+6!+5-T3... dodge blow? no. Dead!]

He hacks the elf apart!

[combat over!]

All of the elves have been dealt with. On the party's boat, along with a startled crew, are Hans (the dead elf wizard still held in his lasso, the corpse bobbing in the water and perhaps attracting sharks) and Mortus (who is unconscious).

On the elf boat are Admund and Ragni, as well as a badly injured dark elf with a dislocated sword hand. No other crew are in sight on the small vessel.

The Llianlach ship, which holds Julian, Heinrich and Max, is still nearby - but it has changed course and is heading on a collision course toward the rocky island. Julian and Heinrich are visible on deck, pushing an elf corpse off the ship's wheel.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 08, 2017, 02:58:48 PM
Julian hoists the elf's body off the wheel, and leans his body against it, trying to steer the boat away from the rocks
"I'm not a damn sailor" he grumbles.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 08, 2017, 04:28:17 PM
[Deducted 1 wound. Now at 7]

Admund fells the last elf and looks around for another, finding himself suddenly unopposed. "Ragni? Hans? You lads alright?"

He notices the wounded elf squirming on the deck, clutching his shattered wrist. Admund moves over quickly, kicking away his nearby sword, uttering "You damned bloody cunt!"

He will shackle and search the elf. "Are there more of you? Eh?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 08, 2017, 09:23:59 PM
[Julian, Heinrich, Max]

Julian forces the wheel around, though he's not really sure how much you're supposed to turn it. The ship does - slowly - start to come about... but as it turns there's a nasty crunching noise and the deck shakes. It's hit a rock!

Sirallonalill emerges from the cabin onto the deck, a bloody sword in his hand. "Exiles! Here!" he says, "on my ship! All of them!" He seems to be in shock. Max follows him out, holding a bandage. "Please let me bandage that wound, sir!" he says, trying to get the elf to listen to him.


[Mortus, Admund, Hans, Ragni]

"Aye, fine, Admund!" Ragni says. "Couldn't be better!" He sounds like he means it.

The injured elf seems to have passed out. Either that, or he's faking it. Admund shackles him and then searches him: he's dressed as a normal elftown elf, with nothing to indicate his true nature. The other elf corpses look similar. It's possible the wizard (Hans has his corpse on the lasso still) will have something more incriminating on his person.

Mortus probably needs medical attention.


The Llianlach ship has hit a rock and may be in trouble.


[Injuries:
Sirallonalill 2w taken
Heinrich   9w taken
Julian  3w taken
Max unhurt
Admund 1w taken
Hans (+1T) 2w taken
Mortus on zero wounds, out of action, needs medical attention
Ragni 5w taken]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on June 08, 2017, 10:35:23 PM
Seeing the elf struggle in the water fills Hans with a sort of savage glee. He strikes again and again, cursing the elves as he does so. He stands at the edge of the boat, lost in thought as he watches the obscene spectacle of the wizard's innards trailing through the waves.

Snapping to, he hauls up the body and begins searching it, almost ignoring the events around him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 09, 2017, 03:37:35 AM
"C'mon Ragni, we need to get Mortus some help. Let's get back on the boat and over to Julian."

Admund will wave the hired ship over and climb back across. He will attempt to haul the unconscious elf with him, figuring he could help rooting out other exiles. He half thinks to check for a purple hand tattoo on the elf's chest.

Admund will check on Mortus the first chance he can.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 09, 2017, 10:02:52 PM
[Mortus, Admund, Hans, Ragni]

Hans sees a large fish tear away part of the dead wizard's guts. He drags the body onto the boat, ignoring - or not noticing - the complaints of the captain, and starts to search it. The elf is dressed in an unremarkable manner, but has a silver talisman hanging around his neck that has a suspicious look to it. He also has a small leather case hidden under his clothing that contains four small vials of liquid.


Ragni helps Admund carry the unconscious elf back onto their boat. [If Admund actually does check for a tattoo, he doesn't find one!]

The captain insists on securing the elf boat to his with ropes, saying that it's not allowed to leave unoccupied boats adrift in the river. He's expecting a river patrol boat to show up before too long, which is probably very likely.

Admund checks on Mortus. She's starting to wake up, but seems weak and confused. [medical treatment required]

The party's boat (with the elf boat in tow) moves closer to the Llianlach ship (close enough to shout to those aboard). The captain warns that there are treacherous rocks in this area.


[Julian, Heinrich, Max]

The Llianlach ship is starting to list to one side. It must be taking on water.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 11, 2017, 09:18:17 PM
[Everyone]

Heinrich, Julian, Max and Sirallonalill leave the stricken Llianlach ship (there is no one else aboard - all the crew were dark elves) and board the boat hired by the party.

Max immediately opens his medical bag and treats Mortus.

[Max int test: 09, pass. Restored to 1 wound]

He's able to revive her.

After this he's finally able to convince Sirallonalill to allow him to bandage the minor wound to his head. The elf has calmed down. His eyes are narrowed and there is a look of cold fury on his face. "You will take me to Sith Rionnasc'namishathir," he says to the party, then, after a brief pause, "to elftown. Immediately."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on June 12, 2017, 04:36:38 PM
Mortus wakes, her eyes blurry and her sight hazy.   Through the maze of colour she thinks she can see Max.   She closes her eyes and slips back onto the deck.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 12, 2017, 08:33:34 PM
"Mortus?" Max says, his voice anxious. "Can you hear me?" He looks at the others. "Oh dear. I thought that would have done it. What sort of spell was it?"

"Bloody dirty elf magic!" Ragni spits. "Dark light. Hit me too, but dwarfs are made of tougher stuff."

"Um, yes, the one on the ship used something similar against Mr Julian. Damn... dark magic! I don't know what else to do for her. Perhaps she just needs to rest."

"Does it matter?" Sirallonalill says. "One human life? The exiles are among us! Do you know what that means, child? I must get back to elftown!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 14, 2017, 05:45:53 PM
"Herr Sirallonalill," Admund says dropping the unconscious elf on the deck. "I hope you can see how serious this threat is. Our party encountered the same ilk in Middenheim. We believe they have been trying to start a war between our peoples. These exiles are among you, like it or not. We should meet with the Exarch privately. If we approach this wisely, we can rend this cancer from your clan."

Admund will ask the captain to set course for Elftown.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on June 15, 2017, 10:40:08 PM
"You're alive because of a dwarf and two humans" sneers Hans, turning to Sirallonalill. "We're going to the Exarch."

He pockets his findings and spits on the corpse of the dark elf, before kicking it over the edge of the boat back into the water.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 22, 2017, 11:06:49 PM
Sirallonalill glares at them with barely-contained rage, then sighs. "To the Exarch, if you wish. But hurry!"

"Elftown?" the boat's captain says. "Sorry to disappoint, sirs, but that's not allowed. Those elf patrol boats would turn us back."

"They will not," Sirallonalill says. "Obey."

The captain is about to protest further, but thinks better of it. He sets course for elftown.


When the boat approaches the elven enclave, a swift, narrow patrol boat manned by armed elves cuts through the water towards it. Sirallonalill presents himself and insists on an escort to the Exarch. The elven watchmen (which are known as the Manniocs-Quinsh), while surprised to see the clanspeaker for the most xenophobic clan aboard a boat with humans and dwarfs, comply with the instruction. The boat is escorted into elftown, down a wide canal with sparklingly clear water until they reach a set of marble steps before a great palace. This building, tall and other-worldly, with walls of translucent stone veined with gold, is the seat of elftown's government, the Hall of the Four Winds.

The party disembark onto the steps. At this point, the hired boat and its crew - much to their relief - are escorted back out of elftown. Another group of Manniocs-Quinsh show Sirallonalill and the party (and the captured dark elf) into the building. The pass through the lobby and behold a vast chamber where open councils are held and any citizen of elftown may speak. The guards do not lead them there, but instead take them left past a courtyard garden, up more steps to an anti-chamber. After a brief delay they are allowed through into the Exarch's audience room.

The room's floor is inlaid with a startlingly-detailed map of the world, picked out in coloured stones. The walls are hung with silk banners that carry the insignias of the elven clans. Light floods in through crystal-paned windows. A golden throne, styled to resemble a phoenix, stands at the opposite end of the room. It is unoccupied: an elegant diadem rests on its cushion instead.

Four guards, with mirrored armour and two-handed swords, stand motionless at the room's corners. Not far from the throne, seated on a couch, are a male and a female elf. The male elf is youthful, with a proud bearing and robes of white silk. The female elf is older, darker skinned, dressed in a colourful, exotic fashion. Both stand as the party enter.

"Clanspeaker Sirallonalill," the male elf says, "this is most impromptu. I'm sure you must have a good reason for bursting in here with these..." he looks at the party, raising an eyebrow "...people."

"Lord Tarmonagh," Sirallonalill says, bowing slightly "I do." He looks at the female elf. "Lady Angaliel. What a surprise it is to find you here at this time." His sarcasm is obvious.

"Oh, I had a meeting arranged, Sirallonalill," she tells him, unconcerned, "partly to talk about you and your clan, actually. Ah, and you've brought Sir Julian. That will save some time." She walks towards the party. "Sir Julian, I am Angaliel Tallaindeloth. You've met some of my clan already, but I'm delighted to see you in person at last. This -" she indicates the white-robed elf "-is Lord Tarmonagh din-Ciobahn Ulliogtha, Exarch and voice of the Phoenix King. And this, Lord Tarmonagh, is Sir Julian Stonebridge, champion and envoy of Graf Boris of Middenheim." She pauses. "And his retinue, presumably."

The Exarch nods. "The champion and his attendants appear to have come directly from the field of battle." He brushes imaginary dirt from his robes. "As do you, Clanspeaker. What is going on here?"

"Proof of what I have been telling you, Lord Tarmonagh," Angaliel says.

"There is no time for games, Angaliel," Sirallonalill says. "Lord Tarmonagh, there are exiles among us! This-" he indicates the prisoner "-is one! Others we have slain, but who can say how many more there are?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 24, 2017, 01:24:57 PM
Admund, fully aware he is spattered in blood and sweat from the battle remains behind Julian.

He unceremoniously dumps the prisoner on the floor when Sirallonalill gestures toward him. He glances toward Julian to see if he will speak.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 24, 2017, 10:00:13 PM
The Exarch looks down his nose at the prisoner. "This? This is an exile? He wears Llianlach colours."

"Of course he does, Tarmonagh!" Sirallonalill yells, "we have been compromised! The Silver Isles have fallen! Only an hour ago I was nearly slain by my own ship's crew! Dark Magic has been invoked in this city! These people-" he gestures toward the party "-these uncivilized savages saved me! Do you think I would stand with them if this was not true? Dwarfs and humans? They disgust me! But they were right! The exiles are here, and have been here for many months."

"Sirallonalill is right," Angaliel says. "When I heard the stories from Middenheim I was suspicious." She shakes her head. "No, before that. When Clanlord Mearoseagh was accused. Mearoseagh has many faults, but he is no slaver."

"The evidence was compelling," the Exarch states.

"They are our equals. Do not forget how they tricked us into the war with the dwarfs. This is the same: first they provoke a war between allies. Only later do they strike. They would have us force the Directorate to make war on The Empire."

"Yes," Sirallonalill says, "they will be waiting. There will be a fleet standing ready. When we are at our weakest they will invade."

The Exarch frowns. "This is too much too soon. I might accept that a few exiles walk among us, but an invasion? Do our ships not rule these waters? It cannot be. Let this prisoner be questioned, but let us not rush to judgement."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 27, 2017, 11:42:29 AM
Julian bristles at his comments.
"savages who just saved your bloody life, putting our own lives at danger to prove what we've been saying all along"

when the Exarch finishes speaking, julian shakes his head
"Not just a few exiles, Exarch, enough that every single elf on that boat was trying to kill Sirallonalill. We've encountered them in Middenheim and here. Don't think it's wise to underestimate their strength"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on June 27, 2017, 02:17:47 PM
"These exiles are among you, whether you'd risk judging to fast or not." Admund adds, stepping forward next to Julian in agreement.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 27, 2017, 10:26:10 PM
The Exarch raises a hand. "There is no need for raised voices. Clanspeaker Sirallonalill: I had not thought you prone to panic. Perhaps you should sit and rest for a moment to compose yourself. Sir Julian: I hope you and your attendants will forgive the Clanspeaker's words. No insult is meant."

Angaliel says, "We may have little time to act, Lord Tarmonagh. This direct attack on Sirallonalill suggests that the exiles are ready to make their move. Their attempts to destroy the naval dockyards and to unleash undead in Guilderweld failed - as did their various schemes in Middenheim. But we should not underestimate them. A vile dagger and a ritual scroll dedicated to Khaela Mensha Khaine in his aspect as the Lord of Murder were found hidden aboard a Llianlach ship. A ship that came from the Silver Isles. Sir Julian has possession of them."

"So you have been shown these items when I have not?" Sirallonalill says. "How like you to use this tragedy for your own advancement."

"I have not seen them," Angaliel says, shaking her head sadly. "But one I trust has. Sirallonalill, we must forget politics. All that matters now is that the exiles are rooted out."

"Perhaps I should see this dagger for myself," the Exarch says. "Did you bring it with you, Sir Julian?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 29, 2017, 10:37:07 AM
"The dagger is only a trinket," Sirallonalill says. "I was ambushed! My secretary has vanished - I presume murdered - and my ship was crewed entirely by exiles. They sailed us to where a second boat of exiles lay in wait! At least two of them were sorcerers who openly used dark magic."

"Perhaps they intended to kill you and implicate Sir Julian for the death," Angaliel says. "It's clear that Clan Llianlach has been heavily infiltrated."

"We must be calm," the Exarch says. "It could be that the majority of the exiles are now dead. The remainder can be found, now that we know to look for them. Thereafter we can look for a fleet, unlikely though that possibility is. I think it would be wise to close the Sith Rionnasc'namishathir to outsiders."

Angaliel nods. "Yes. The bridge can be closed and the wards raised. Say it is to prevent some contagion that came from a ship from spreading. It is no more than the truth, after all."

"I will not have my clan blamed for this!" Sirallonalill says.

"Blame is irrelevant," the Exarch tells him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on June 29, 2017, 11:08:39 AM
"You have not seen it because until the attack on the boat, I was not sure if you were an exile yourself" Julian states to Sirallonalill fully aware of the insult it would cause.

"It is held by a sorceress amongst my companions, I was unwilling to handle the item myself. We can arrange for you to inspect it if you desire. Now that we have cooperation amongst the clans I must confess there is another piece of evidence that we have kept to ourselves. Following the attack in Guilderweld, the sorcerer responsible was not killed or drowned. He was captured, and is being held in the star temple" *is this the proper name*

"Is it wise to shut down your city? will you not be trapping yourself in with the exiles?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on June 29, 2017, 12:34:16 PM
"The one posing as the Lord of the Silver Isles, or some such" adds Hans, trying to keep a level tone. "He tried to use his blasphemous necromancy even in the temple of Morr, the arrogant fool. He must burn for his crimes."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on June 29, 2017, 02:07:21 PM
Sirallonalill looks at Julian with narrowed eyes. "Which only proves that your opinion, dwarf, on who is and who is not an exile is quite worthless."

"What does that mean for your own judgement, clanspeaker?" Angaliel says lightly. "You happily set sail with an entire crew of them."

"Enough," the Exarch says, with the forceful tone of one who expects to be obeyed. "All of us have been careless."


The announcement that the Lord of the Silver Isles is being held prisoner clearly shocks all three elves.

"I knew you had him!" Sirallonlill hisses.

"This is good news," Angaliel says. "It is likely that he is the leader of the group. We can learn a great deal from him."

"Yes, but he cannot remain in human custody," the Exarch says. "The treaty is clear: elven criminals must be surrendered for judgement by their peers. The Temple of Morr must give him to us. I will dispatch a delegation to recover him."

Sirallonalill looks at Hans. "The exile will pay for his crimes, human. It is not for you to judge him."


When Julian questions the wisdom of closing the city, Sirallonalill relucantly says, "He is right. It would only alert the exiles, not hinder them. Our wards would not prevent them coming and going as they pleased."

The Exarch frowns. "I do not like to think of our wards as useless. Lady Angaliel: could the exiles have learned to undo our spellcraft?"

"From outside the city, no. But they have been here for many months now. It is wise to assume they can unravel the protections."

"In that case," the Exarch says, "we must act with stealth and speed. Those suspected among the Llianlachs must be quietly arrested."

"I trust the other clans will not be ignored?" Sirallonalill says. "My clan might be the worst affected, but the others could be corrupted too."

"No exile will escape us," the Exarch says. "Sir Julian: please arrange for the dagger and scroll to be produced. With those items, this prisoner, and the Lord of the Silver Isles - and the testimony about the various attacks - we will have the evidence to justify our actions to the Assembly later." He sighs. "The arrests will cause tensions.

"I would like to thank all of you - both on behalf of the Sith Rionnasc'namishathir and of the Phoenix King himself - for the service you have done by exposing the plot. No doubt you will wish to rest after your exertions. It would be best for you to remain as our guests until all the arrests have been made. Accommodations will be provided."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 01, 2017, 10:32:54 PM
Just then, three more elves storm into the audience room. The first is female, dark-skinned, dressed in blue robes. The second is male, bare-chested, his pale skin covered in intricate tattoos. The last is also female, but wearing the clothing and powdered wig of a fashionable Bretonnian man.

"Lord Tarmonagh, what is this?" the woman in Bretonnian clothing says, "dwarfs and humans admitted to your presence, though bloodied from combat?"

"Important matters from which we are excluded," the tattooed man says, "are Ulliogtha, Llianlach and Tallaindeloth the only clans? Do we not exist?"

The blue-robed woman does not speak, but her silence demands answers as much as the words of the other two.

The Exarch raises his hands. "All shall be answered. Let us not be divided while in the presence of outsiders. Only wait a moment and you shall hear all." He returns his attention to the group. "Sir Julian, I fear you must excuse us. Though I am the voice of the Phoenix King, yet I do not rule. If the battle with the exiles it to be won I must first convince these newcomers of the threat. Perhaps you and your attendants will wait in another room? There you may rest."

The party are escorted from the room (leaving the Exarch and the other elves to talk) and taken to a comfortable lounge in another part of the building. Food and drink is provided, and they are then left to themselves.

"Bloody hell!" Ragni says, "I've had about enough of elves! A lot of talk and no bloody action!"

"Um, well, I think we convinced them" Max says, "they believe that the dark elves are here now, at least."

"Aye, maybe! But what're they gonna do about it? And what about us - are we prisoners here?"

"Well, I don't think so," Max says. He sounds unsure.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 03, 2017, 08:06:42 PM
The Hall of Winds is built upon one of the highest islands in Elftown, and from the window the party can see the city laid out before them. Across town in the Goudberg ward there is black smoke rising into the air. It looks as though the mansions of the wealthy are on fire!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on July 03, 2017, 08:44:50 PM
"Thank you, m'lord." Admund responds to the Exarch, bowing his head respectfully. "I do hope for renewed cooperation between Middenheim and Elftown to root this cancer out from within." Admund will withdraw with the others quietly.

Admund enters the lounge and helps himself liberally to the foot and drink, having not eaten for hours. He sits on a stool and pops grapes into his mouth as he removes and reties his sling for his right arm. He grimaces stretching the sore muscles.

[Are there elves in the room with the party?]

Once done, he stabs a blood orange with his dagger and begins slicing off the skins and popping wedges into his mouth on the flat of the blade. He strolls over to the window and looks out over the city. He notices the black smoke almost immediately and squints to make it out. He swallows hard to clear his throat, "Sweet Sigmar, the bloody Goudberg is burning!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 05, 2017, 09:29:31 AM
"They must've shot that boss man after all," Ragni says, not sounding as if he particularly cares. "This city's too bloody damp to burn long anyhow."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 07, 2017, 02:56:23 PM

Julian nods to the Exarch "we have no problem with the treaty but simply wanted to gather sufficient proof of the exiles and find people we oculd trust before we passed him over. I trust you will punish him sufficiently"

"Do you have more suspects to arrest Exarch? We are willing to help if required, We have some expertise, as you may have gathered, but there is no need to put yourself out to accomodate us, we have our own accomodation in the city."



In the Room Julian will find some beer, or wine if there is none, and drink steadily.
"Think it's linked to the Exiles at all, or some other mess in this damned city"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 10, 2017, 10:48:07 AM
[when still with the Exarch]

"You can be assured of that," the Exarch tells Julian, his face stern. "All exiles face an automatic death sentence. Their crimes are too great for anything less."

In response to the question about suspects, he says, "As yet we do not, but that is our first priority. If you will consent to wait a while, I might accept your offer of further help. Thank you again."


[in the lounge (Mortus is here too!)]

Max looks thoughtful. "Um, well, we did see all those posters in Goudberg saying to be ready. I'd say it's an uprising against the Directorate - or, at least, the most obviously corrupt members of it." He sighs. "I don't think violent uprisings are a good solution... but it's true that this city's claim to be governed by a parliament is an absolute sham. The rulers may not call themselves Grafs or Dukes but they might as well do. It's tyranny by a wealthy elite."

"Aye," Ragni says, "they should just make Arkat Fooger king. You humans don't live long enough to rule properly."

"That's not really what I mean, Ragni," Max says, "um, I meant there should be a free vote for a proper parliament."

"Sounds like a big mess, Max lad! Someone has to be the boss!"


The lounge door opens and Neralon (the Clan Tallaindeloth elf the party arranged the shipyard raid with) enters. "Good afternoon," he says, smiling. "Congratulations on forcing Sirallonalill to accept the truth! It appears that your actions caused the exiles to make a rash move, and thereby expose themselves. I don't doubt that they will soon be expunged from elftown.

"However, there is a greater danger: my lady still believes there is an exile fleet standing ready close by. While the Exarch and the Clanlords focus on routing out infiltrators, the hammer may fall. Clan Tallaindeloth is therefore sending all its fastest ships to scour the seas for proof that the fleet exists. I will be captaining one such ship... and I am here to offer you - all of you - an invitation to join me. Your skills would be invaluable should we find the exile fleet. What do you say?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 11, 2017, 03:31:32 PM
Mortus will mutter something about being too injured for a sea voyage.   She still seems very tired, moving lethargically and barely speaking, her eyelids very droopy
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on July 11, 2017, 07:43:38 PM
Admund rises respectfully when Neralon enters. He stands quietly at the back of the group, still near the window. He mulls over the revolution in the streets, and the possibility of being at sea.

"Herr Neralon, what sort of resistance are you expecting at sea? I mean no offense, but what use would you expect to gain from us at sea. I can't even swim well. I can't see what aid I'd really offer your more experienced sailors."

"My sword is sworn to Middenheim, and therefore the Graf's champion. I will serve where needed." Admund says, looking to Julian.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 12, 2017, 03:38:20 AM
"Forgive me," Neralon says, "in my excitement I have forgotten that all of you are tired... and I didn't even consider that you might not be experienced sailors. Please don't feel pressured to join me."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on July 16, 2017, 05:21:49 AM
Ignoring the finery of his surroundings, Hans stares out the window at the burning mansions of Goudberg. He shakes his head and rubs his hand over his face. "Not going to end well boys" he mutters to himself. "They've got the money to rebuild their houses, but it's the gibbet for you lot."

Hans starts when Neralon addresses the party, not having noticed the elf enter. He doesn't hesitate with his reply - he can't wait to be rid of this elf business. "Not for me, chasing after your kin on boats. I'm no sailor and I'm not about to start now. Thank you kindly, but I'm keen to return to the city and finish up some other business."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on July 19, 2017, 02:04:53 AM
"Aye Neralon. Tempting to go and get stuck into some of those exiles, but a fully armoured dwarf on a boat doesn't sound too smart to me. Good luck in your hunt"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 20, 2017, 07:09:42 AM
Neralon bows. "Of course. We will meet again soon, when the threat has ended. Good luck to you all." With that, he leaves the room.

The party continue to wait in the lounge, as the Exarch had requested. It's taking a long time for the elves to resolve their discussion. At last, a female elf enters the lounge. She is dark-haired and dressed in plain white clothing of Imperial style. "Good evening," she says. She speaks with an unusual accent. "I am Lauralana. The Exarch sends his regrets, but the meeting of clanlords wears on and he cannot leave it. He does not wish to delay you overlong. Thus am I sent to escort you back to the human city. You are ready to leave?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 21, 2017, 04:45:17 AM
Mortus nods.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 27, 2017, 10:44:13 AM
The elf leads the party out of the Hall of Winds and through the streets to the Elfgate Bridge. There she stops. "You should be careful," she says, "this is not over." With that, she turns and leaves.

The party cross the bridge into Guilderveld. It is evening, though not yet dark. It's noticeable that there are no watchmen visible anywhere - and there are small groups of people taking advantage of this by looting shops. In the distance, smoke continues to rise above Goudberg ward.

As they walk through the district, the party run into (smuggler, businessman and dandy) Gijsbert Delftgruber who is hurrying towards his father's shop. "My friends!" he greets them, not entirely justifiably, "you should find somewhere safe to wait for this madness to end!"

"Do you know what's happening, Mr Delftgruber?" Max asks.

"Revolution!" Delftgruber says. "No one is really sure how it started. I've heard that someone took a shot at Director Jaan van de Kuypers... some people say he was killed, and his guards fired into the crowd in response. But others say the bullet was deflected by infernal flames, accompanied by a hideous demonic laugh!" Delftgrubber gestures excitedly. "The crowd saw that de Kuypers was in league with the Ruinous Powers and rose up!

"But whatever it was, there are uprisings all over Paleisbuurt and Goudberg, and it's starting to spread to the other districts. All of the Black Caps have been summoned to put down the riots and there's no one to protect the rest of the city. I have to get to my shop before it's robbed. You should find somewhere safe too! Manann only knows what will happen next!" He hurries away.

[where do the party go?]

(http://i.imgur.com/moBnBgy.jpg)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on July 28, 2017, 12:01:58 PM
Mortus wants to go back to the inn.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on July 31, 2017, 10:42:51 AM
The party travel through the northern end of Guilderveld, and come within sight of Groenewoud's slaughterhouse. The shop windows are shuttered and the compound's gates are closed. Everything looks quiet. There are still no watch patrols around.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on August 01, 2017, 07:46:08 AM
"This cannibal stuff is horrific" says Hans as they approach Groenewoud's shop. "They say the first ghouls were created by the Great Necromancer spreading cannibalism to some hill tribes. The only cannibals I find are mad Khaine worshippers. The sane ones don't do it. If you can call any of them sane. You know, I came to Marienburg because I heard there are ghouls here, but I've not seen anything supporting it. At least I can destroy this madman."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 01, 2017, 11:05:10 AM
"Aye, nasty business," Ragni says, "like in Wittgenthingy - what was it called, Max lad?"

"Wittgendorf, Ragni. Near Castle Witgenstein. That whole area was cursed."

"Best sort this out now then, before it gets worse. Time for an axing!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 01, 2017, 11:45:54 AM
Mortus will cast cure light wounds on herself
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 01, 2017, 01:43:31 PM
[Mortus casts Cure Light Wounds: -4MP, regains d6 wounds = 4]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 01, 2017, 04:01:21 PM
Mortus completes the healing spell, whispering a small prayer that Vacc always focused on healing as she feels the energy rush through her, restoring her strength
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 01, 2017, 10:38:46 PM
[Mortus casts Cure Light Wounds: -4MP, regains d6 wounds = 3]

Mortus feels much better!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on August 02, 2017, 12:21:14 AM
"Best sort this out now then, before it gets worse. Time for an axing!"

Heinrich slaps Ragni on the back heartily. "Sounds like an excellent plan!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 03, 2017, 09:43:34 AM
Mortus shakes herself and smiles, the wanness dropping from her face.   Slowly she tilts her head to one side until it is almost resting on her shoulder.

"We can use the riots for cover," she says
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 05, 2017, 11:01:42 AM
The party hear a muffled cry of fear from beyond the gates. To Admund [acute hearing] it sounded like it came from inside the slaughterhouse itself.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on August 07, 2017, 04:00:51 PM
"I heard something. Like a scream." Admund says to the others. Glancing around uneasy.

Admund will advance and try to open the gate, or circle the building looking for a way into the compound.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 07, 2017, 05:31:04 PM
Mortus will pop her aura and follow
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on August 07, 2017, 09:02:00 PM
"Be careful, he might be some sort of cultist and have others with him" Hans cautions. "Perhaps Mr Stonebridge can bypass this gate with his tools?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on August 09, 2017, 11:11:30 AM

Julian nods "I'll do the gate, you lads circle round and scout it. Mortus is right, the riots should make this easier" Julian takes his lockpicking kit from inside his cloak and gets to work on the gate
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on August 09, 2017, 08:09:07 PM
Admund nods, pulls his cloak hood up, and continues around the side of the building.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on August 10, 2017, 12:37:55 AM
Heinrich will scout ahead of Admund, keeping to the shadows and moving as quietly as he can.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 13, 2017, 10:40:35 AM
Julian approaches the compound gates and tries to open the lock:

[Julian Dex test (modified): 51, pass]

He has no trouble removing the mechanism. With the gates open, the party can see into the compound. There is no one in sight. A cart has been left near the slaughterhouse building. The building's doors are shut, but it looks as though there is a light inside. The scream they heard must have come from there.


Heinrich and Admund circle round outside the compound. The stone wall is high, but could be climbed. They soon come to the edge of the canal, and can see a jetty at the back of the slaughterhouse building. A small boat is docked there (unattended). A set of doors by the jetty lead inside (though they are closed). It's possible to jump down to the jetty from where they are.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on August 13, 2017, 02:50:09 PM
Admund ollow's Heinrich's lead. He watches the veteran bounty hunter stalk a few paces ahead ahead and scout. His fingers drum on his sword hilt.

At Heinrich's signal, Admund will climb down to the jetty.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on August 13, 2017, 03:32:41 PM
Heinrich will leap to the jetty and quickly scout the boat. If he finds it clear he will signal for Admund to follow, and listen at the doors next to the jetty.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 15, 2017, 05:38:02 PM
Mortus will walk towards the doors. See if she can hear anything from the other side
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 19, 2017, 09:53:32 AM
Heinrich jumps onto the jetty and checks the boat. It's empty. Admund joins him. They listen at the doors, but hear only distant, muffled banging.

Mortus meanwhile approaches the front doors and listens. She hears the same.

Neither set of doors is locked. If opened, the party see that the slaughterhouse is deserted. However, the trapdoor in the floor (which Hans [forget who it was!] saw when he visited) is ajar. It seems likely that the noises came from underground.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 19, 2017, 11:15:33 AM
Mortus will head down through the trapdoor
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on August 19, 2017, 12:49:10 PM
Seeing Mortus opening the trap door, Heinrich will stop her. He will insist on going first.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on August 19, 2017, 02:04:48 PM
"Steel yourselves... nothing good can be down there. Max, can you read the rest of these poisons, and tell me if anything is useful?"

[Hans wants to use whatever is left of Etelka's poison collection! I think he's already used trollbane and graveroot, and maybe something else]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on August 20, 2017, 05:25:17 PM
Admund walks slowly and deliberately, looking around carefully, and easing the door closed behind him and Heinrich. He remembers the unsettling feeling he got when he was here before. His good hand remains on his sword, ready to draw it.

He sees Hans about poisons. "I've got some Oxleaf left, and some compelling tonic." He whispers.

Admund will follow Heinrich through the trap door.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 21, 2017, 01:16:08 PM
Max looks at the vials Hans shows him. "Um, this one is manebane, and this one is elfbane. Manbane works on humans, dwarfs or halflings, while elfbane works on...um, well, elves. I can't imaged we'd find any elves here so the manbane is most likely to be useful. It's quite deadly."

When Admund mentions Oxleaf, Max says, "Oxleaf is a paralyzing agent, so that would be useful if we were trying to capture someone alive."


The party open the trapdoor and look down onto a scene of horror. A ladder leads into a large cellar. On a stone slab in the centre of the room, a man (perhaps unconscious, perhaps dead) lies, naked and bound. Near the slab is a stone idol: a horned, four-armed creature with a dagger in each hand. Braziers beside the idol fill the scene with sick, reddish light. Kneeling before the altar is Groenewoud, the slaughterhouse owner: a large, heavily-built man. He is also naked: his skin is painted with weird symbols, and he wears a skull-mask. He is holding up a carving knife to the idol and intoning a prayer in an unknown language.

Skulking in the shadows around the edges of the room are half-a-dozen or so hunched, half-seen figures whose eyes glow in the dim light. There is another trapdoor in the cellar floor, which stands open. Beneath is darkness.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 21, 2017, 05:20:47 PM
If the room is big enough to do so reasonably safely Mortus will double lightening strike Groenewoud
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 24, 2017, 02:56:10 PM
Mortus begins to cast her spell. It takes a few seconds, during which those below may notice the open trapdoor!

[perception tests]

The skulking figures are too focused on the idol and the slab to notice anything, but Groenewoud turns and stares directly through the trapdoor. As he does, Mortus completes her spell.

[Mortus casts lightning bolt: -12MP. Only Groenewoud can be targeted. I test for Groenewoud for half damage: 85, fail!]
[Bolt 1:  S4+d10 roll of 10! (add damage: yes!)+6-T6 = 14 wounds. -4 critical = 14. Collapses, bleeding out]
[Bolt 2: S4+d10 roll of 9-T6 = 7 wounds. Maximum critical: 01, winded!]

Both bolts of magical lighting strike Groenewoud solidly in the chest. He is blasted across the room, slamming into the idol where he lies scorched and bleeding.

The skulking creatures shriek with rage and scurry forwards!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on August 24, 2017, 04:22:35 PM
Heinrich will loose an arrow into the closest one, then switch to axes when they close in.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 24, 2017, 04:46:11 PM
If Mortus has time to cast lightening bolt at the creatures as they scurry in then she will.   If she can target two different ones then she will do that.   If not she will draw her dagger and try and cast sleep on them instead.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on August 24, 2017, 08:44:13 PM
"GHOULS" bellows Hans. He readies his sword, waiting to strike the closest.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 24, 2017, 11:09:32 PM
The ghouls move with horrifying swiftness. Heinrich already has an arrow knocked to his bow, so he shoots.

[Heinrich (longbow): 49, hits left leg. S4+d6 roll of 6! (add damage = yes)+5-T4 = 11 wounds! Maximum critical: 47, dead!]

His shot is perfectly aimed. The arrow tears into the creature's leg at the hip, causing it to crash to the floor.

[Ghoul WP tests!]

Two of the other  ghouls leap on the cooling corpse of their comrade and begin to feed on it! The other three are more interested in the party and swarm up through the trapdoor. Mortus has already decided that she has no time to cast another lightning bolt spell before the creatures arrive.

[Inititative:
Admund 66
Mortus 55
Heinrich 54
Hans 51
Ragni 45
Julian 36
Max 35]

Admund is ready with his sword, and tries to intercept a ghoul.

[Admund1: 74, miss]
[A2: 02, hits right arm. S4+1+1+d6 roll of 1-T4 = 3 wounds]

He wings one of them. The monster attacks him back.

[GhoulA1: 08, hits body. S4+d6 roll of 1-T4-A2 = no damage]
[Ga2: 49, miss]

The next ghoul attacks Mortus.

[Gb1: 10, hits head. S4+d6 roll of 4-T5-Aura2 = 1 wound. Poison test! pass]
[Gb2: 75, miss]

Mortus is scratched by the ghoul, but does not fall victim to its paralyzing poison. She attempts to use a sleep spell on it.

[Mortus: 73, miss]

She fails to make contact.

Heinrich moves to protect Mortus.

[Heinrich1: 46, hits body. S4+1+d6 roll of 2-T4 = 3 wounds. Axe drains WS]
[H2: 29, hits left leg. S4+1+d6 roll of 6! (add damage = no)-T4 = 7 wounds. Critical: dead!]

He cuts the creature down easily!

Hans is facing the third ghoul. He strikes at it as it draws near.

[Hans1: 43, hits right arm. S4+1+d6 roll of 6! (add damage = yes)+5-T4 = 12 wounds. Critical: dead!]

He slays the ghoul before it even reaches him!

Ragni attacks the ghoul battling Admund.

[Ragni1: 67, miss!]
R2: 99, miss!]

Perhaps he's too excited to aim accurately. He misses the beast! Julian attacks it.

[Julian1: 52, hits right arm. S4+1+d6 roll of 4-T4 = 5 wounds. Critical: dead!]

Julian hacks off the ghoul's arm with his runesword. It dies immediately.

Four ghouls have died, and the remaining two are busy tearing at their fallen comrade in the room below. Max says, "We have to help that man on the slab!" and drops through the trapdoor!
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on August 25, 2017, 12:25:04 AM
Heinrich will move to finish the other two ghouls; leaping down through the trapdoor, he will roll to keep his momentum and charge them.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on August 25, 2017, 01:40:59 AM
Admund curses and leaps in as well, following Heinrich. We will position himself between Max and the man on the slab and the ghouls.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on August 25, 2017, 06:30:13 AM
Hans grunts in satisfaction as the first ghoul goes crashing down from his strike. He leaps after the others, following Max.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 29, 2017, 11:15:55 PM
Max lands awkwardly. He hasn't hurt himself, but he goes sprawling on the floor. The two remaining ghouls look up, bloody-mouthed, from their meal. Before they can decide if Max looks tastier than the ghoul-corpse (he probably doesn't), Heinrich drops into the room! He attacks with his whirling axes.

[Heinrich1: 94, miss]
[H2: 30, hits head. S4+1+d6 roll of 6! (add damage = yes!)+ 2-T4 = 9 wounds. Critical = dead!]

He shears the surprised ghoul's head off before it is even properly aware of him! The other ghoul is nearby and so Heinrich follows up by attacking it.

[H3: 23, hits right arm. S4+1+d6 roll of 6! (add damage = no)-T4 = 7 wounds. Critical = dead!]

He cuts this one down too! Admund and Hans arrive a moment later, but all the ghouls are now dead.

Groenewoud lies beside his blasphemous idol, and may not yet be dead. The only other exit in this cellar is an open trap door in the floor. A few ghoulish footprints lead from it.

Max jumps up again, looking embarrassed. He examines the man lying on the slab. "He's alive! Um, drugged, I think. And he's been hit on the head. Let me see if I can do something." He opens his medical bag and starts to treat him.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on August 29, 2017, 11:50:05 PM
Hans strides over to Groenewoud and slams his sword through his torso, again and again, until he is sure the monster is dead.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on August 30, 2017, 12:02:57 AM
"Get him back up top." Admund says gesturing with his sword. He steps awkwardly over the ghoul corpses toward Heinrich.

"Best we check the back, less more of these cunts come out." Admund says to the veteran bounty hunter. "Mortus, can you make some light down there?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on August 30, 2017, 09:46:12 AM
Julian reaches for the shackles in his pack, before seeing Hans execute Grounewould.
"never mind" he mutters under his breath and puts them away.

"Ragni, help Max get the man out of this pit then see if you can find any help, although with the riots I wouldn't expect it"

Julian nods at Admund, waiting for Mortus' magelight before advancing down the tunnel.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 30, 2017, 04:26:00 PM
Mortus will examine the idol and the knife
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on August 30, 2017, 11:59:37 PM
Hans approaches Groenewoud. The slaughterhouse owner is a grotesque sight: the sigils covering his naked body are drawn in blood, and the skull-mask he wears is also daubed in gore. He is scorched by the lightning spell and breathing only shallowly. Hans runs him through with his sword, striking until it's obvious the man is dead. Blood pools around the body, then begins to flow - slowly - towards the idol. Maybe it's just that the floor slopes slightly in that direction...


"Yes, it would be a good idea to get him out of here," Max says, referring to the man on the slab. "The air in this place is foul."

Ragni nods in response to Julian's order. "Aye, boss." He stows his axe, then grabs the unconscious man by the shoulders. "Grab his feet, Max lad!" Max does so. The two of them start to move the man to the trapdoor that leads up, Ragni carrying most of the weight.


Admund and Julian move closer to the other trapdoor that leads down. The trapdoor itself is fitted with heavy locks to secure it when closed. There is no light down there, but Julian [night vision] can see a little way. The room below is strewn with rubble and chewed bones. There is a single archway to the south with a tunnel beyond. They can hear dripping water in the distance. It's well known that the remains of over-built structures lie beneath the present day streets of the city, so it's clear this trapdoor leads into that underworld.


Mortus seems not to hear her comrades' requests for magical light. She moves purposely towards the idol. The statue is about four feet high and carved (quite crudely) from sandstone. It depicts a squatting, demonic creature with a leering mouth. It has four arms, each holding a dagger. It looks like a representation of the forbidden god Khaine, Lord of Murder, the jealous brother of Morr. Notably, this is the Khaine of the human pantheon, not the Kaela Mensha Khaine of the elves.

She picks up Groenewoud's knife. As far as she can tell, it is an ordinary - and very sharp - butcher's knife.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on August 31, 2017, 01:56:10 AM
Heinrich will prepare a torch, and lead the way down into the darkness, torch in one hand, axe gripped in the other; his second axe relegated to its loop on his belt.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on August 31, 2017, 04:43:24 AM
Hans kicks the corpse in the head to check that the butcher is dead, slightly dislodging the mask. He doesn't feel especially repulsed; Khaine cultists being by far the most common deviant worshippers he hunts down. Instead, he feels contempt and a familiar emptiness.

When the pooled blood begins to flow toward the idol, he eyes it suspiciously. "Can't be good" he mutters. "Mr Stonebridge, reckon you might be able to smash this thing with your tools? I don't like it, it looks like it's feeding or something. I'd rather not take chances."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on August 31, 2017, 08:45:40 AM
If she can Mortus will lift the idol over her head and smash it on the floor.   Then she will follow Heinrich, casting marsh lights.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 05, 2017, 03:19:51 PM
The idol crumbles under blows from Julian's hammers. As it breaks, thick black oil seeps from a hollow interior, and it gives off a sighing sound that might just be escaping gasses.

The party (minus Max and Ragni, who have taken the potential sacrificial victim to safety) descend through the trapdoor and head through the archway in the room below. The torches and Mortus's marshlights spell cast guttering shadows over the dilapidated ruins. Traces of the ghouls - gnawed bones and clawed footprints - are everywhere.

The ghoul-trail plunges deeper into the rocky island Guilderveld stands upon. The walls are slick with slime. Eventually, the tunnel opens into a large cavern, half of its floor area flooded. The party are looking down into the cavern floor from at least thirty feet - an uneven walkway winds down along the wall from the tunnel to the floor. At the floor of the cavern are the ruins of ancient buildings. It's hard to tell for sure from this distance, but they have an elven look to them. The ruins extend into the water, vanishing beneath the surface.

Skulking among the ruins are more ghouls. It's hard to say for sure how many, but there seem to be at least ten. They haven't yet noticed the party.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on September 05, 2017, 06:34:51 PM
Heinrich will pass his torch to Mortus, whispering "Stay behind me.", and draw his bow. He will loose arrows into ghouls until they close in, then switch to axes.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 06, 2017, 02:34:29 AM
Admund advances with Heinrich in the front of the party eying the structures. "What do you make of these, Master Dwarf?" Admund asks Julian. "Surely not dwarven works, are they?"

As they make the ghouls below, Admund curses and draws his elven sword. He rolls the blade around his wrist, bringing it to a low guard. "Wish I had my damned shield."

"Aye, stay behind, Mortus. If this gets bad, make for that trap door."

Admund will take the front ghoul that charges, and buy time for Heinrich to deliver as many arrows as possible.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on September 07, 2017, 11:55:02 AM
"Abominations" spits Hans. "Beware their disgusting claws. We should make sure to hold the walkway, so we don't get overwhelmed."
Despite trying to sound confident Hans is nervous, not having expected such a large nest. When Admund speaks of fleeing if it gets bad, he grunts and nods.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 14, 2017, 02:31:53 PM
Heinrich shoots an arrow at one of the unsuspecting ghouls.

[Heinrich (longbow): 51, hits head. S4+d6 roll of 5-T4 = 5 wounds]

The arrow tears across the monster's hairless scalp, leaving a deep wound. Howling in pain, it looks up - and starts to rush towards the walkway. The other ghouls follow.

Heinrich shoots again, targeting the same beast.

[Heinrich (longbow): 47, hits body. S4+d6 roll of 4-T4 = 4wounds. Critical = 98, dead!]

His second arrow lodges in its chest. The thing collapses.

[Ghoul WP tests!]

Five of the ghouls immediately set upon their fallen comrade and begin to tear it to pieces. The other four charge closer to the party, racing up the walkway.

Heinrich has time for one more shot.

[Heinrich (longbow): 47, hits body. S4+d6 roll of 1-T4 = 1 wound]

The arrow only grazes its ribs. It doesn't slow the creature's approach.

Admund springs forward to intercept the first ghoul.

[Admund1: 48, hits right leg. S4+1+1+d6 roll of 6! (add damage: yes!)+6!+1-T4 = 15 wounds. Critical = dead!]

His sword sheers neatly through both of the creatures legs! The remains crash to the ground and die soon after. Admund refocuses on the next ghoul.

[A2: 21, hits head. S4+1+1+d6 roll of 5-T4 = 7 wounds. Critical = dead!]

This time, his sword hacks off the ghoul's head! The magical elven blade seems especially keen to destroy these horrors.

Hans attacks one of the two remaining ghouls.

[Hans1: 43, hits right arm. S4+1+d6 roll of 1-T4 = 2 wounds]
[H3: 14, hits left arm. S4+1+d6 roll of 4-T4 = 5 wounds. Critical: dead!]

His sword cuts into the beast's arm, rebounds from the bone and lodges in its chest. It slides off the blade, dead.

Julian engages the last of this group of ghouls.

[Julian1: 04, hits right arm. S4+1+d6 roll of 5-T4 = 6 wounds. Critical: dead!]

He cuts it down!

Five of the ten ghouls are now dead. The other five are feasting obliviously on the one slain by Heinrich's arrows, which is at the base of the walkway some distance from the group.

But then a deep, resonant growl fills the cavern. From amidst the ruins, not far from the water's edge, a hulking creature emerges. Like the ghouls it is grey-skinned, naked and hairless... but unlike them it is monstrously large and muscular. Its eyes burn red in the dim light. It flings wide its arms, under which are bat-like wings, and it roars. The other ghouls cease their meal and cower before it.

Hans [identify undead] thinks this must be a ghoul-king, a rare type of vampire.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 14, 2017, 06:49:47 PM
Mortus will cast lightening bolt at it
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on September 14, 2017, 07:25:33 PM
Heinrich's mouth twists in disgust at this new threat. "What is this thing?"

He'll put arrows into it til it is close enough for him to charge it.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on September 14, 2017, 09:05:36 PM
As Hans kicks the fallen ghoul off his sword, his lip curls in disgust at the degenerate thing. He looks at its face, trying to determine if it had always been so, or if it was a more recent "convert", but as usual it remains a mystery.

The roar startles him out of his contemplation and he looks up wildly, peering through the dark ruins. When he sees the ghoul king he gasps, and unconsciously takes a step back. "Vampire!" he exclaims. "The ancient Strigoi, a ghoul king! This one could be older than the city. Pray to any god you think might listen." His sword hand shakes somewhat as he curses using the grave root on the remains of Leo Haan.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 16, 2017, 11:48:49 AM
The vampire launches itself into the air and flies towards the party with astonishing speed!

Mortus begins to cast her spell.

Heinrich has time to shoot one arrow at the approaching vampire.

[Heinrich (longbow): 55, hits left arm. S4+d6 roll of 2-T7 = no damage)]

The arrow hits, but rebounds from the creature's leathery skin.

The vampire lands amongst the party. [can't attack this round]

[Admund, Hans and Julian can still act this round (in that order)]

[Mortus will complete her spell at the end of this round, but if she releases it the lightning will potentially hit everyone including herself. It's possible for Admund, Hans and Julian to move back up the tunnel and out of range of the blast if they choose (instead of attacking)]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on September 16, 2017, 02:26:41 PM
Hans cries out in shock when the thing flies at them. Despite having the bat like skin flaps, he hadn't expected that. He instinctively moves backwards, away from the thing.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 16, 2017, 07:04:24 PM
"Heinrich!" Admund shouts, pointing his sword toward the hulking beast as it takes to the air. He instinctively steps back. His eyes fix on the arrow as it harmlessly twangs off the skin of the creature. "Holy Sigmar..." Admund says backing up another step.

He hears Mortus begin to chant, and fearing being caught in a blast of fire or lightning, he falls back to next to Mortus.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on September 16, 2017, 09:18:31 PM
Heinrich drops his bow and draws his axes. He snarls and shouts, "Abomination!" As he charges the vampire. He does not notice the elritch energies being gathered by Mortus.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 19, 2017, 10:20:13 AM
Julian notices the corruscating energy coursing around Mortus's hands and leaps backwards.

"Mortus!" he shouts
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 19, 2017, 11:36:29 AM
Admund, Hans and Julian move away.

Mortus completes her spell [casts lightning bolt: -6MP. Hits 2d3 creatures: 3. Hits vampire, Heinrich and Mortus]

[Lightning vs vampire: S4+d10 roll of 6 -T7 = 3 wounds]
[Lightning vs Heinrich: S4+d10 roll of 4 -T6 = 2 wounds]
[Lightning vs Mortus: S4+d10 roll of 5 -T5-Aura2 = 2 wounds]

[end of round]

[I order: Vampire, Admund, Mortus, Heinrich, Hans, Julian]

The enraged vampire attacks Heinrich and Mortus.

[Vampire1 (vs Heinrich): 08, hits body. S7+d6 roll of 5-T6-A2 = 4 wounds. Parry? yes, -d6 wounds: 4. No damage. 1 attack used to parry]
[V2 (vs Heinrich): 90. miss]
[V3 (vs Mortus): 15, hits left arm. S7+d6 roll of 5-T5-Aura2 = 5 wounds]
[V4 (vs Mortus): 76, miss]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 19, 2017, 11:39:38 AM
Julian lunges towards the vampire slashing at it rapidly with Barrakul, hoping they can overwhelm the beast quickly.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 19, 2017, 05:57:56 PM
Hissing in pain Mortus is going to launch herself at the vampire.   She will cast sleep and pump it with all her remaining energy

(I have Mortus on 1 wound.   Is that correct?   If not she'll just crumple to the floor again)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 19, 2017, 07:31:19 PM
Admund will charge out to the vampire's other side, and swing at it with a vicious overhead swing.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on September 19, 2017, 08:54:25 PM
Hans tries to circle around the vampire, hoping to be able to stab it in the back.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 20, 2017, 12:18:04 PM
Admund charges the vampire!

[Admund1: 66, hits (due to charge bonus) body. S4+1+1+d6 roll of 1-T7 = no damage]
[A2: 21, hits head. S4+1+1+d6 roll of 3-T7 = 2 wounds]

Mortus remembers that her sleep spell will not work on a vampire, so backs away instead.

Heinrich attacks the beast.

[Heinrich 1: 03, hits right arm. S4+1+d6 roll of 3-T7 = 1 wound. WS drained by axe]
[H2: 10, hits head. S4+1+d6 roll of 1 no damage]
[H3: 07 hits body. S4+1+d6 roll of 2-T7 no damage]
[H4 (off hand): 85, miss]

Hans circles behind it and attacks.

[Hans1: 26, hits body. S4+1+d6 roll of 4-T7 = 2 wounds]
[H2: 72, miss]

Julian attacks.

[Julian 1: 69, hits (charge bonus) left leg. S4+1+d6 roll of 6! (add damage? yes)+3-T7 = 7 wounds]
[J2: 29, hits left leg. S4+1+d6 roll of 6! (add damage? yes)+5-T7 = 9 wounds]
[J3: 65, hits body. S4+1+d6 roll of 2-T7 no damage]

[end of round]

The vampire reels under the barrage of attacks. It has clearly never faced such dangerous opponents before. However, it is too enraged to flee. It launches itself at Julian.

[Vampire1: 45, hits left arm. S7+d6 roll of 3-T7-A3 = no damage]
[V2: 63, miss (because WS drained)]
[V3: 87, miss]
[V4: 90, miss!]

Julian parries one swipe of its claws with his shield. The other attacks are easily avoided.

Admund attacks.

[A1: 07, hits body. S4+1+1+d6 roll of 4-T7 = 3 wounds. Critical: 34, -10/-1 to all stats]
[A2: 22, hits right arm. S4+1+1+d6 roll of 2-T6 = 2 wounds. Critical: 54, hand severed]

His sword cuts deeply into the vampire's chest, and then severs its right hand at the wrist.

Heinrich attacks.

[H1: 62, hits right arm. S4+1+d6 roll of 5-T6 = 4 wounds. Critical: 37, arm severed! WS drained]
[H2: 72, hits (due to WS drain bonus) right arm - already severed so redirect to body. S4+1+d6 roll of 4-T6 = 3 wounds. Critical: dead!]

His axe slices off the rest of the vampire's arm. Then, striking again, he lodges the magical axe deep in its chest. It collapses-

[Vampire WP test: 25, pass]

-then transforms into mist! The cloud of mist moves rapidly away and vanishes into the ruins.


Hans [identify undead skill] knows that the vampire has retreated to its tomb where it will gradually regenerate. The body must be found and burned to prevent it rising again.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 20, 2017, 09:16:32 PM
Mortus will cast cure minor wounds on herself. She leans against the wall for a second glancing at Heinrich. He was caught in her lightening bolt though he doesn't seem too badly hurt. She thinks she needs more targeted damage spells rather than such area effect ones
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on September 20, 2017, 09:17:28 PM
Han's first strike catches the beast under its shoulder, but the second just finds one of its wing flaps, tearing a ragged hole the thing doesn't even notice. The magical weapons of his companions are far more effective, but his expression is grim when the vampire collapses, and he nods as it dissolves into mist.

"We can follow it" says Hans, uncertainly. "I don't know how far down there it's gone. But if we leave, it will regenerate given time. Even its hand will regrow. I've heard the catacombs and old ruins are as large as the city above..."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 20, 2017, 09:22:55 PM
Mortus nods though she staggers when she tries to leave the support of the wall. Already her mind is whirling as she tries to force her physical body to obey it.
"how long will it take?" she asks.
She reaches into her belt pouch and takes out a flask and sips from it. The brandy seems to fortify her.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on September 20, 2017, 11:14:47 PM
"No idea" replies Hans. "I've read lots of different accounts. Some talk about vampires taking decades to regenerate. Then there's the tales of von Carstein, who was seen in battles within weeks of some of his deaths. I've only seen this once before, myself, and we didn't wait around to see how long she'd take to come back. We found her coffin and burned her in it, the few of us who survived anyway." Hans shudders at the memory.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on September 20, 2017, 11:30:34 PM
Heinrich grimly sets a torch to the vampire's severed hand, nodding in satisfaction when it catches and burns.

"No reason to wait until it does regenerate. Let's go. Mortus, go back to Max and get patched up some more. You can trust us to finish this."

Without waiting for a reply, he turns and heads in the direction the vampire ran, axe in one hand, torch in the other. He has left his bow lying where he dropped it, since it was useless against the thing before.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on September 21, 2017, 07:55:41 AM
Mortus sips from her flask again and watches sluggishly as Heinrich disappears into the gloom.   Even fortified by her magic and brandy she still feels sluggish and tired, her limbs leaden and her head heavy.   She takes a few steps after him and then staggers, supporting herself on the wall.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 21, 2017, 04:59:02 PM
Admund sees the vampire reach out and swipe at Julian, and he strikes high with an upward slash, before driving his sword downward in a wicked arc, severing the beasts hand at the wrist. Before Admund could drive a thrust into the creature, Heinrich's axes sink into the vampire's chest.

As the vampire disappears into a mist, and spits. "Sigmar's bloody hammer, I've seen everything now..." His voice trails off into the darkness. He kicks the hand toward Heinrich and sheathes his sword as he sets it alight.

Admund nods at Heinrich, following his guttering orange flamed torch into the dark.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 22, 2017, 08:59:36 PM
Mortus casts cure light wounds on herself [-4MP. Restore d6 wounds: 4].

The others descend the walkway into the cavern. The remaining ghouls are demoralised by the death (temporary though it might be) of their king and are easily dispatched. Down among the ruins, the group see that the stonework does indeed appear elven. It must be incredibly old, dating back to an ancient elf city that existed before Marienburg. Here and there are inscriptions, though none of the group can understand them.

They are able to follow the path they saw the mist-form vampire take. It leads them to the edge of the water: the sea has entered this cavern and partly covered the ruins here. The water is still and lifeless.

The party see a low building with an intact roof. The cavern floor is sloped here: half of the building is underwater. There is a large but narrow crack on the side that the mist could have seeped through. There are no entry points on the part of the building that is above water. The water is murky, but it looks as though there is a submerged doorway. Entering the building will mean going into the water (the part where the doorway is is above head height).

There are no other buildings in this area that look capable of housing the vampire's tomb.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 26, 2017, 12:20:22 AM
"Master Dwarf," Admund says,"Did you bring your stone tools?" He inspects the crack in the tomb. He finds a stone and tosses it underhand into the dark water, to see if there is any movement.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 26, 2017, 01:44:51 PM
"aye, but i'm not sure they'll do much good. Reckon it'll take a lot more squeezing for a dwarf to get through that than some... vampire mist" Julian pats his belly, and inspects the crack.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 26, 2017, 10:27:23 PM
"Hans is skinny 'nuff. Could chisel a whole for him or Max." Admund says, his eyes scanning the water for movement.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on September 26, 2017, 11:55:33 PM
"Can't swim too good, though I guess I can try" says Hans doubtfully. "Would prefer to have one of your magic weapons on hand when we find him though."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 28, 2017, 08:48:01 AM
Despite the crack, the stonework looks strong to Julian. He think it will take a few hours to open a big enough hole in it.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 29, 2017, 10:51:10 AM
Admund runs his hand on the tomb. "Well, I guess we could try to swim it?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on September 29, 2017, 10:53:21 AM
Julian inspects the building carefully, tapping the masonry with a hammer while listening to the resonations, and prying small chunks of masonry from around the crack. Eventually he says "I can open this up, but it'll take me a few hours."

"Could try this elf ring and go underwater, but can't say i'm keen on trusting dark elf magic"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on September 29, 2017, 11:43:57 AM
Could try this elf ring and go underwater, but can't say i'm keen on trusting dark elf magic"

Heinrich peers into the dark waters. After a moment of internally building up his courage, he speaks. "I could do it. I'm not keen on it either, but I could do it. That vampire needs to be destroyed, quickly, and the ring is the quickest way."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 30, 2017, 02:40:24 AM
"Bloody Morr..." Admund grumbles, smacking his palm on the tomb. "So, we use some elf magics, then you're in a tomb with a vampire. If the damned thing works, then what?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on September 30, 2017, 02:59:09 AM
"Bloody Morr..." Admund grumbles, smacking his palm on the tomb. "So, we use some elf magics, then you're in a tomb with a vampire. If the damned thing works, then what?"

Heinrich shrugs. "Then I burn it."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on September 30, 2017, 04:28:27 AM
"It should be weak, for a moment at least" offers Hans. "It may not even be able to fight back at all if you're quick about it."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 30, 2017, 01:44:36 PM
If Heinrich puts on the elven ring, he doesn't feel any different. Hopefully it will do what it's supposed to do.

[does he go into the water with his armour on?]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on September 30, 2017, 01:56:40 PM
If Heinrich puts on the elven ring, he doesn't feel any different. Hopefully it will do what it's supposed to do.

[does he go into the water with his armour on?]

Heinrich puts on the ring and strolls confidently into the water, leaving only his bow and arrows behind. He pushes down the gnawing fear as the icy wetness sinks into his boots and soaks into his breeches. Trepidation sends shivers up his spine almost in unison with the creeping fingers of the water as it crept upwards while he wades deeper. He can't help but hold his breath as the water inches up his neck and eventually covers his head. Submerged in darkness, panic tries to seize him; he can almost hear his heart pounding against his ribs. Only his trust in Julian prevents him from trying to claw his way to the surface. His dwarf friend had never failed him, and if he said the ring would let him breath underwater, then it would. Heinrich braced himself; fought down one last bout of panic. Then he does the bravest thing he had ever done. He breathes in.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on September 30, 2017, 03:44:01 PM
 :Ohmy:

Heinrich tries to breathe in, but nothing happens. His lungs don't respond, and no water enters his mouth. It's strange - he isn't breathing, but he doesn't feel any need to. The ring's magic has suspended that natural function entirely while he's under the water.

Setting aside the uneasy feeling the elven magic gives him, he walks on - slowly - through the water, towards the open doorway. Once inside he walks up the sloping floor until he emerges into the air again. As soon as his head is above water, the need to breathe returns. He doesn't feel as though he's been holding his breath. He just feels normal.

The room is dark, apart from the torchlight shining through the crack in the wall from outside. He can see a large shape in the darkness: a stone sarcophagus. The vampire's tomb.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on September 30, 2017, 11:53:45 PM
Admund holds Heinrich's bow under his arm and leans his quiver against the tomb. His fingers drum anxiously on the hilt of his sword as Heinrich's head disappears beneath the black water.

After a few moments, Admund puts his ear against the crack to listen for Heinrich coming up in the tomb.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on October 01, 2017, 07:40:25 AM
Heinrich approaches the tomb. He realizes suddenly that he was so worried about the ordeal of making the underwater trek that he didn’t think of any way to bring fire starting equipment with him. He looks around for anything he might be able to use to start a fire.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 01, 2017, 11:09:00 PM
Outside the building, Admund can hear Heinrich emerging from the water and moving around.


Inside, Heinrich looks about him for a way to start a fire. There is nothing: the building contains only the sarcophagus. Heinrich himself is of course quite soaked after his journey. There is however the crack in the wall - it might be possible for it to be widened enough for those outside to pass him what he needs.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on October 02, 2017, 04:34:50 AM
"He's inside." Admund says to the others. "Bloody elf magics worked."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 02, 2017, 07:38:41 AM
"Can he pass the ring back through a crack in the wall and get more of us in?" Mortus asks
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 02, 2017, 08:57:43 AM
[He could, if it were widened slightly.]
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on October 02, 2017, 12:33:59 PM
Heinrich attempts to widenthe crack.  :icon_redface: (Not a euphemism you perverts!)
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 02, 2017, 02:33:26 PM
Heinrich levers the stonework apart as much as he can. Julian does the same on the other side. It's now possible for Heinrich to push the ring through.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on October 04, 2017, 01:29:24 PM
"Heinrich, here take my tinder box," Admund says trying to push the small box through the crack. He draws his belt dagger and cuts a rectangle from the end of his blanket roll and also passes that to Heinrich.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 06, 2017, 01:44:30 PM
If Heinrich opens the stone sarcophagus (the lid is heavy, but his strength is sufficient), he sees the bestial vampire lying within. Its eyes are open but it is motionless. There is a small collection of items at the bottom end of the sarcophagus, near the vampire's feet, but it's hard to see exactly what they are.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on October 07, 2017, 12:52:10 AM
Heinrich glances at the objects, and decides immediately he wants nothing to do with anything owned by a vampire. He will attempt to lop the thing’s head off, then light it all on fire before retreating back to the others.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 07, 2017, 01:09:42 PM
Heinrich's axe severs the immobile vampire's head with a single stroke. As that happens, the vampire makes a noise that sounds curiously like a sigh of relief, as though an ancient soul has been freed at last.

The remains catch fire very quickly when Heinrich kindles them. Smoke pours from the sarcophagus, threatening to fill the tomb in a matter of moments. Heinrich goes back into the still, cold water, again trusting to the elven ring's power. He emerges again on the shoreline, soaked and chilled but unharmed.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on October 12, 2017, 11:58:17 AM
“Bloody Sigmar.” Admund says glancing at the smoke escaping the crack in the tomb. “You finally put the damned thing to rest?”
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on October 15, 2017, 08:48:16 PM
Heinrich claps Admund on the back with a smile. “Unless removing its head and burning it has no effect, it should be finished. If that doesn’t do it, then I don’t know what could.”
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on October 18, 2017, 11:09:29 PM
The vampire's destruction will hopefully have ended the malignant influence cast by these ruins. No longer will the ghastly god of murder whisper into the dreams of the citizens living above.

There is nothing else to see among the ancient elven ruins. The party can return the way they came, through Groenewoud's secret temple (where his body still lies) to the slaughterhouse above it. The night has almost passed - it will soon be dawn. There's no immediate sign of Max and Ragni, who were told to take Groenewoud's intended sacrificial victim to safety.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on October 22, 2017, 04:26:59 PM
Admund fights back a smirk at Heinrich, and nods. He gathers his things back into his sling bag. With the others, he back tracks up through the ruins. He walks slowly scanning about, incase more of those things should appear.

When they climb back up to wear Groenwoud's body lays, he pauses and takes a swig from his waterskin. "What do we do with this cunt? Should we just torch this den of darkness, eh? Then back to the inn?"

The din of the riots and commotion creep back in. Admund is unsure of what awaits him outside.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on October 22, 2017, 05:34:07 PM
"I wouldn't have any objection to that," Mortus says.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Finlay on October 23, 2017, 10:20:50 AM
"a good deed well done Heinrich and a great evil ended, Grungni willing" Julian clasps the man's shoulder

*Julian engineering skill check, could we burn this "safely", or demolish the entrance with bombs?*

"What are you suggesting we burn? and add to the devastation of the city? What if it spreads to the other houses, soon enough John the Fisherman's house is gone and his wife and children are homeless." Julian shakes his head. "If we can't do it safely we leave it for the watch"

Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on October 23, 2017, 11:02:10 AM
Hans nods at Julian's words. "Not worth it, we've smashed his disgusting little shrine. I say leave the doors open and let the black caps find him. Hopefully it gives his customers something to choke on."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on October 23, 2017, 04:40:51 PM
Admund spits on the floor. “Think th’black hats might be a bit busy with the riots and all. Who knows what other cultist trash is hidden in this place. I fear it will fall into some other cunts hands.”

“You’re right though, we don’t need a neighborhood fire. Let’s slip out then and try to get back to the Inn. Hopefully the riots are contained and Elftown can get to us.”
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 04, 2017, 03:57:39 PM
Mortus will leave to go back to the inn, carefully
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on November 08, 2017, 03:39:29 AM
Admund follows Mortus outside. Carefully looking about for signs of the riot. He will suggest the group sticks to alleys and side streets and avoid the watch.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 18, 2017, 01:56:27 PM
Julian thinks it would be possible to set fire to the slaughterhouse building without  much risk of the fire spreading elsewhere: it's beside the canal and has no other buildings in immediate proximity. It would also be simple enough to collapse the building with bombs if he wanted.

However, the scene in the hidden temple is incriminating enough for the deceased Groenwald that it's unlikely to be necessary to conceal anything.


The group return to the yard above. The sky is lit by the dawn glow, but the ominous scent of smoke is on the air. Elsewhere the city is burning.

They set off, keeping to alleyways as much as possible. As they approach the Paleisbuurt district they come across a makeshift barricade that blocks the road. It's manned by people who look like ordinary citizens. Everything seems relatively calm at the moment.

The group will either have to cross the baricade or go back and take a longer route to their inn.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 18, 2017, 08:18:26 PM
Mortus will suggest taking a longer route
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on November 18, 2017, 11:26:45 PM
Admund nods. “Aye. Probably best to not get in the middle of this. Let’s go ‘round.”
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on November 20, 2017, 08:32:57 PM
"Ordinary folks shouldn't be our enemies in this city, should they?" Hans asks, somewhat surprised at the group's reticence. "Which other way would we go?"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 21, 2017, 03:10:57 PM
It looks like the trouble is confined to the Paleisbuurt and Goudberg wards, so it should be possible to reach Ostmuur (where the inn is) by taking a lengthy diversion through Noordmuur.

However, the current situation does not seem threatening.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on November 26, 2017, 02:47:51 AM
Admund peeks out at the barricade, before leaning back into the alley. “Don’t like it.” He notices a look on Hans face, and pauses. “You really want to go say hello? The city is in revolt. No rule of law. I know enough cunts in this city, that I’d fear them making up their own rules.”
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Cannonofdoom on November 26, 2017, 05:10:28 PM
Admund peeks out at the barricade, before leaning back into the alley. “Don’t like it.” He notices a look on Hans face, and pauses. “You really want to go say hello? The city is in revolt. No rule of law. I know enough cunts in this city, that I’d fear them making up their own rules.”

"Admund is right. It doesn't look too bad right now, but these things have a tendency to explode like a grain mill from a single spark. We should avoid it."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Sig on November 30, 2017, 12:59:50 PM
"Bah! We're better in the open, who knows what is moving about in the side streets during this madness. Still, have it your way. It's time to leave this cesspit, one way or another."
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 30, 2017, 01:08:12 PM
The party turn away from the barricade and take a longer route back to the Ostmuur district where their inn is located. It's an uneasy journey through streets filled with nervous people, but they arrive safely.

They reach The Salted Salmon later that morning. Inside, they find that Max and Ragni are waiting for them. "I'm so glad you're all all right!" Max says. "Sorry we couldn't wait. Um, we took that man who was a prisoner in the evil temple to the watch station for help, and they arrested us both."

Ragni grins. "Max talked them into letting us go. I wanted to give them a piece of my mind, but I kept my mouth shut and let him handle it! You'd've been proud of me, boss."

"Ah, well, I did convince them we hadn't done anything," Max said, blushing. "Um, the desk sergeant was talking about fines and punishments, but then a patrol brought some looters in and suddenly we weren't considered important any more." He pauses. "We don't really know what's going on in the Paleisbuurt and Goudberg, but it sounds pretty bad."

"Just as well we sorted that elf stuff," Ragni says, "or they'd be in there making things worse!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on November 30, 2017, 10:43:58 PM
Mortus will order a brandy and slump in a chair in the corner.   She is very tired.   After a few minutes of sipping she'll recount their adventures to Max and Ragni.
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: rufus sparkfire on November 30, 2017, 11:20:19 PM
"Do you want something to eat, Mortus?" Max says, his face concerned. "You look very tired. Um, you all must be."

They both listen attentively to her story. "A vampire? Holy Sigmar!" Max says. "I wonder how long that thing was down there? Centuries, maybe?"

Ragni shakes his head. "Your human cities always have undead underneath them!"
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: commandant on December 01, 2017, 07:26:24 PM
Mortus drains her glass as she finishes speaking.

"I should eat," she says.   She will go to the bar to order more brandy and whatever sort of roast or stew is on offer
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on December 09, 2017, 01:59:17 PM
Admund also orders a trencher full of stew and eats it quietly. His mind drifts to Middenheim and unrest that was caused by the taxes. With the people revolting in Marienburg he wonders what villains and scumbags will fill the power vacuum.

“Bloody elves are going to shut themselves up in elftown and not come out for a couple of years with this revolt. Think we should contact the imperial ambassador?  Maybe all of this will push the threats of war with Middenheim behind us?”
Title: Re: Shadows over Bogenhafen: game thread [players only please!]
Post by: Karl Voss of Averland on August 24, 2022, 08:56:06 PM
Admund takes another long draught from his mug of beer, and wipes the foam away with the back of his hand. He glances around at the others in the party sitting along the table and uncharacteristically smirks to himself. He's been through hell with this lot - enough adventure for a lifetime. As dark as the horrors they uncovered and the dangers that lie within; he knows he will never forget these companions.