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Author Topic: The Province of HOCHLAND  (Read 32654 times)

Offline Warlord

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Re: The Province of HOCHLAND
« Reply #25 on: August 27, 2008, 01:54:08 AM »
Succoros, that bit of fluff about him in the Beasts book is the only bit that exists unfortunately. But I would certainly feel free to add to it...

random.brown, I would suggest doesing a search in the Brush and Palette area of the site. I know of a few members who have converted up there own, one not too long ago and they looked great.
Quote from: Gneisenau
I hate people who don't paint their armies, hate them with all my guts. Beats me how they value other things over painting, like eating or brushing teeth.

Re: The Province of HOCHLAND
« Reply #26 on: January 03, 2009, 01:16:27 AM »
Hi

I'm a newcomer to the warhammer world. I've decided on an empire army and Hochland seems the best one to choose. I have just started painting my new army and I'm keen on using the dogs with my hunters/militia. But I don't know where to get the dogs? And would they have to be conversions?

Thanks
Death is nothing but the highest form of service for the Emperor

Offline Von Kurst

  • Posts: 1417
Re: The Province of HOCHLAND
« Reply #27 on: January 03, 2009, 05:04:50 AM »
Welcome!

Dogs...
There's one on the Brettonian sprue...Men-at-Arms?
You could check bitz sites for that...

Reaper Miniatures makes several different wardogs as well, or e-bay for old GW ones.  Posting on the Brush and Palette will get more responses, too.
“Why is the rum always gone?” -Captain Jack Sparrow
"It is, it is a glorious thing To be a Pirate King."
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Re: The Province of HOCHLAND
« Reply #28 on: January 03, 2009, 09:03:57 AM »
Thanks Von Kurst

A new army for the emperor awaits....
Death is nothing but the highest form of service for the Emperor

Offline WarlikeRogue

  • Posts: 2
Re: The Province of HOCHLAND
« Reply #29 on: July 25, 2009, 11:33:28 AM »
Thread arise!!!!

Hi guys, first post here on what seems like an amazing forum. As you may have guessed from where I am posting, i'm interested in starting a Hochland army. So interest in fact that I have already started the beginnings of the army.

Long ago in the past I managed to get my hands on what now seems to be an OOP Aldebrand Ludenhof mini.

http://whfb.lexicanum.com/wiki/Aldebrand_Ludenhof

It would seem a shame not to at least attempt to do some sort of conversion and approiate paint job on him. All i really know is what is posted on that site above, does anyone have any other info that might help me with conversions?

Offline Warlord

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Re: The Province of HOCHLAND
« Reply #30 on: July 26, 2009, 12:45:41 PM »
I haven't touched the original model, but I would say the best thing to do would be at least swap over the old runefang into the new version (the plastic one that comes on the general sprue).

And welcome Hochland General!!!
Quote from: Gneisenau
I hate people who don't paint their armies, hate them with all my guts. Beats me how they value other things over painting, like eating or brushing teeth.

Offline WarlikeRogue

  • Posts: 2
Re: The Province of HOCHLAND
« Reply #31 on: July 26, 2009, 01:56:50 PM »
Good idea!

Funnily enough that idea had not come to me! The old runefang does look a bit weedy and could do with swapping out.

I was thinking of putting him on the fancy horse from the general set, maybe sculpt a cloak and add a feather or two, since the empire range seems to be going that way.

Offline Derek Contyre

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  • Duke of Nueremburg
Re: The Province of HOCHLAND
« Reply #32 on: November 02, 2009, 07:11:54 AM »
Hey everyone, I normally post alot on the ex-province of Solland thread but I have recently decided to merge the Province of Stattenland to the Grand Barony of Hochland by marriage.

The time frame for the marriage is 2529IC, my current Count of Stattenland is Seth Contyre and in a future post I will put it in this thread the rest of the four pages of fluff I have written up.
If anyone is unfamiliar with the Province of Stattenland then:

http://www.warhammer-empire.com/theforum/index.php?topic=27392.0

The Imperial Army of Hochtenland uses the regular Empire Army book but the specialised 1st Army uses the following units ONLY:

Only Lords will be GoTE.
Captains, warrior priests, wizards and engineers will all be viable.

Core units:
Handgunners(includes detachments), Free company (detachemnts only, these represent specialised units of State troops attached to the main regiments of handgunners and are modelled using state troop and militia boxed sets), Lancers(knights).

Special: Cannons, pistoliers, outriders, mortars and greatswordsmen(representing the elite bodyguards of either the house of Contyre or Ludenhof, or a garrison from Hergig or Hamburg.)

Rare: Helblaster and Helstorm.
A man who builds his army around his fluff . . . respect . . .  :::cheers:::

Offline kingfisher

  • Posts: 8
Re: The Province of HOCHLAND
« Reply #33 on: December 19, 2009, 08:53:20 PM »
hello everyone! When Got my first empire army I chose Hochland colours as there are best army in the whole of the empire. LONG LIVE HOCHLAND!!!!!!!!!!!!!! :happy:

Offline saw555

  • Posts: 55
Re: The Province of HOCHLAND
« Reply #34 on: February 18, 2010, 12:36:47 AM »
Hello fellow Hochlanders. When i started this army (6th Edition) i went with hochland purely because it was my favourate colour scheme in the book. I have since looked into the (minimal) fluff of this province, as well as the fluff of the others and have come to the conclusion that i defiantly chose the best province.
8th Ed results
                         W/D/L
Empire               7/1/2
brettonia            0/0/0
orcs and goblins 1/0/0

Offline Gantrithor

  • Posts: 21
Re: The Province of HOCHLAND
« Reply #35 on: September 01, 2010, 06:52:18 PM »
Hail fellow warriors of Hochland! I've been an empire player for the last year or so but I have only recently stumbled upon this fantastic forum. When I was deciding what province my army would hail from I initially started a background of them being of a boarder city that paid fealty to the Empire but mostly did their own thing, that is until I started reading what little background there was of Hochland. It was actually the lack of fluff that attracted me in the first place because I could then fill in the gaps to suit my own army. And them being the fearless guardians of the Middle Mountains as well as crack hunters didn't hurt either  :happy:

Sadly I've only gotten good at painting recently but for the color scheme I had the idea of making them primarily green  with touches of red. The reasoning for this being that they take off the red articles of clothing (satchels, feathers, etc) while patrolling the forests so they can maintain some measure of stealth and when the time for battle has come they pull out the bright red pieces as friendly fire icons to keep the handgunners and cannons from blowing them up by mistake.

I also wanted to shy away from the shiny and pompous paint-style that usually acompanies commanders and generals. The fluff for the commanders of my army are:

Wizard Lord Cadmus O'Brien, Master of the Lore of life:

Since completing his tutelage at the Colleges of Magic in Altdorf Cadmus chose to return to his home province as an magical advisor to his Uncle and Elector Count but Aldenbrand gave little regard to magicians and so Cadmus went out into the Drakwald forest to help out the people of Hochland in ways that Aldenbrand would not allow him. In this he approached his younger brother and priest of Sigmar Tarnus who gave up his position in the clergy to travel as a warrior priest and seek out the darkest places in the Middle Mountains and purge them. Cadmus was recognized early in the Colleges of Magic for his skill and willpower and he quickly made himself and acquaintance of Bathasar Gelt himself as well as various other masters of the different Lores. Because of his unusual relationships and skill with magic Cadmus knowledge stretches far across the lores of magic, but the lore of life will always be his most powerful one (this is a way to let him appear in smaller games as a level 2 wizard in a different lore if I so choose.) Because of their relation to the count himself they had little difficulty raising state troopers to patrol the forests and mountainsides. Their success recently has become renowned enough that Aldenbrand himself acknowledged their contribution to Hochland with a detachment of his own Greatswords as a bodyguard for his 'two noble nephews'  as well as putting them into contact with the Templars of the Everlasting Light so they could do more than merely request the knights for assistance. At least this is the official story.

Battlemaster Liam O'Brien, brother in law of the Elector Count of Hochland:

marrying on of the Elector Counts' younger sisters early in life there was little love to be had between the two men but there is always a certain amount of respect. Liam came by the title of Battlemaster when as a captain he saved the life of Kurt Helborg himself after a devastating charge by a band of minotaurs at the battle of the Thunder River at the base of the middle mountains. Even as an old man Liam leads from the front when he is called to war (which is not often, in battle Liam is more dangerous than any save the greatest heroes in the Empire's history but he is still an old man and campaigning takes a toll on his health) It was Liam's influence that has assured that Cadmus and Tarnus' force remains staffed and supplied sufficiently, though their equipment and clothing are usually in various states of damage or wear and tear. (this is a narrative for my particular painting habit: a good wash of devlan mud to give the appearance that you are looking at my soldiers a good hour or two into the battle.)

As for army composition I usually field a solid block of swordsmen and flagellants as my 25% core and the specials range from a collection of cannons (i have not mortars actually, should probably fix that) with pistolers/outrider or a solid block of Inner Circle. My rares take the form of a steamtank in 2000+ games along with either a helblaster or a rocket battery. I fill in the rest of the points with what I think I will need at the time be it detachments of handgunners of halberdiers or even them in their own units with their respective combinations. I got some huntsman that take the field occasionally to scout ahead. I also fill the gap with a captain bsb, another warrior priest, and sometimes another wizard. I usually face WoC (hey fluff bonus! they can keep coming down from Brass Keep) so thats probably why I focus on stuff geared to heavy units.
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Offline robertcmann

  • Posts: 6
Re: The Province of HOCHLAND
« Reply #36 on: February 15, 2011, 02:52:15 AM »
Fellow Hockland generals

I'm wanting to base my army out of the middle mountains, brass keep to exact

Has anyone got any info or pictures to share, relevant to my quest?

My aim is to draw up detailed maps of the region, including a design for Brass Keep if anyone is interested in viewing the finished result.

Offline Tengel

  • Posts: 4
Re: The Province of HOCHLAND
« Reply #37 on: November 27, 2011, 09:28:22 PM »
I am Russian with Ucranian surname. And in Russian language a nickname for Ucraine is "Khokhliandia". So I can consider myself a real Hochlander.

For my Hochlandian army, I chose the following theme:
1. There's no cities, nor strategic trade roots going through Hochland. And the porovince is rather low-titled  (only grand barony). So the country should be relatively poor and conservative.
2. There are much woods in the province.
3. Longrifle. There should be good gunpowder traditions.

Taking all that into mind, I made several ideas for the army:
1. There shouldn't be any pikes and crossbows, steam tanks, those toys of coddled people from southern cities.
2. There shouldn't be much knights. Woodsmen are normally freeholders, not serfs. I assumed that only two knightly orders are influental there: Reiksgard (they are whatchdogs of Emperor, and you can see them in any Emperial land) and Knights of the Silver Mountain, formed by local nobility.
3. The land is not rich and it is conservative. So, the rulers show modesty and do not keep many expencive troops. Greatswords, pistoliers, hellblaster, hellstorm, monsters are possible, but in big numbers. And characters there would more likely to go into battle on foot, or horseback, not war altar or monster.
4. The army is mostly infantry, and it's bulk consits of conservative weapons from wood: spears and halberds. Gunners are main shooting force. Bowmen, swordsmen, freecompanies are less widespread.
5. They are experts in guncrafting, so They have there own foundry in Hochland to make warmachines. But it is much smaller, than those in Nuln. So, it is very possible, that you see a one or two pieces of artillery in Hochlandian army. But t is VERY unlikely, that you'll meet three or more.

Offline Krudenwald

  • Posts: 414
  • "Even Unto Death"
Re: The Province of HOCHLAND
« Reply #38 on: December 02, 2013, 04:38:18 AM »
With the powers of Threadomancy, I command you to RISE!

I hope that this is considered well-warranted. It's been over two years since the last posting. But rather than start another thread, I thought it might be nice to post here. And it doesn't hurt to put our glorious province back at the top of the list!

Greetings fellow Grafs, Field Marshals and Seneschals! I do so officially, and humbly, present the start of my Hochland army and fluff! My small army is led by a noble recently arrived in Hochland. The Veidts of Stirland long held claims of lost ownership to lands in Northern Sylvania. The family fractured centuries ago, one half remaining in Stirland the other half relocating to Hochland (despite their move they were Stirlanders at heart, and no true self-respecting Stirlander would move north to Talabecland!). In the past decade, the last remaining member of the Stirland Veidts, Leopold, received word that trouble was brewing in Hochland. His cousin, Kaspar, aware of Leopold's military service with the Stir River Patrol, called upon Leopold's honor to aid his house in ridding the Beastman menace. Reluctantly accepting, Leopold travelled north. During the course of a few years, Kaspar was seriously wounded in battle and went missing. Much to his surprise, Leopold inherited all of his cousin's lands. With his new domain and respectful reputation, he caught the eye of the Elector Count himself and was tasked with forming a new Drakwald Patrol.

Quote
By decree of Aldebrand Ludenhof, Elector Count in Hergig, and rightful ruler of Hochland by proxy of His most Imperial Highness, Emperor Karl-Franz I von Holswig-Schliestein, Grand Prince of Altdorf, Count of the Reikland, Protector of the Empire, a force of men shall be raised for the patrolling of all lands and townships west of the Drakwasser river fork. These townships include Holzbeck, Selmigerholz, Krudenwald, Garssen, Bergsburg, Hovelhof and Wahnsinningen. Rural villages are to be protected as best as possible. The area surrounding Ahresdorf may be patrolled if absolutely necessary, though overall jurisdiction is given to the Central Drakwald Patrol located in Bergendorf.

This patrol force shall be comprised purely of voluntary men between the ages of sixteen and forty. Kit, minus uniform and weapon, shall be brought and cared for by each enlisted man (as is customary in our glorious province). Wages will be discussed upon enlistment at Krudenwald or Bergsburg. Terms of enlistment are final and any deserter is subject to severe punishment.

Command of this Northern Drakwald Patrol is gifted to Graf Leopold Veidt for his exemplary leadership qualities and contributions in the culling of Beastman herds near Garssen, slaying of Undead monstrosities along the Old Forest Road near Krudenwald and outstanding bravery during the Battle of Weiss Hills.

Commissioned and Signed by order of:

Aldebrand Ludenhof

What do you think? For the longest time, I could not decide between doing Hochland or a Stir River Patrol - then I figured, why not have the best of both worlds? I mean for this force to be a blend of each. Strictly speaking, the force will be pure Hochland. But due to his experience and service with the Stir River Patrol, Veidt will attempt to recreate that very system of patrolling along the Drakwasser.

Colors will be pale green and white with red embellishments and accents. Perhaps Veidt himself will have a few yellow accents denoting his ancestral home of Stirland. Thoughts?

No, I'm sending it to people I reckon I can trust. Or, at least, people I think I can murder should it become neccesary.

Offline Grendel083

  • Posts: 52
Re: The Province of HOCHLAND
« Reply #39 on: September 19, 2014, 07:42:39 AM »
The new Nagash End Times book has certainly brought some troubling times to this Great State  :Ohmy:

Offline Warlord

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Re: The Province of HOCHLAND
« Reply #40 on: September 19, 2014, 01:06:35 PM »
Mainly to the Elector Count really.

I imagine the other nobles of the state will step up!
Quote from: Gneisenau
I hate people who don't paint their armies, hate them with all my guts. Beats me how they value other things over painting, like eating or brushing teeth.

Offline Fidelis von Sigmaringen

  • Posts: 9586
  • Attorney-at-RAW
Re: The Province of HOCHLAND
« Reply #41 on: September 19, 2014, 01:23:30 PM »
Mainly to the Elector Count really.

I imagine the other undead nobles of the state will rise step up!

FTFY
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Offline Gunman006

  • Posts: 108
Re: The Province of HOCHLAND
« Reply #42 on: October 17, 2014, 12:22:09 PM »
I am Russian with Ucranian surname. And in Russian language a nickname for Ucraine is "Khokhliandia". So I can consider myself a real Hochlander.

For my Hochlandian army, I chose the following theme:
1. There's no cities, nor strategic trade roots going through Hochland. And the porovince is rather low-titled  (only grand barony). So the country should be relatively poor and conservative.
2. There are much woods in the province.
3. Longrifle. There should be good gunpowder traditions.

Taking all that into mind, I made several ideas for the army:
1. There shouldn't be any pikes and crossbows, steam tanks, those toys of coddled people from southern cities.
2. There shouldn't be much knights. Woodsmen are normally freeholders, not serfs. I assumed that only two knightly orders are influental there: Reiksgard (they are whatchdogs of Emperor, and you can see them in any Emperial land) and Knights of the Silver Mountain, formed by local nobility.
3. The land is not rich and it is conservative. So, the rulers show modesty and do not keep many expencive troops. Greatswords, pistoliers, hellblaster, hellstorm, monsters are possible, but in big numbers. And characters there would more likely to go into battle on foot, or horseback, not war altar or monster.
4. The army is mostly infantry, and it's bulk consits of conservative weapons from wood: spears and halberds. Gunners are main shooting force. Bowmen, swordsmen, freecompanies are less widespread.
5. They are experts in guncrafting, so They have there own foundry in Hochland to make warmachines. But it is much smaller, than those in Nuln. So, it is very possible, that you see a one or two pieces of artillery in Hochlandian army. But t is VERY unlikely, that you'll meet three or more.

Tengel... you wouldn't happen to be Tengil?

lol

According to the Lexicanum Hochland uses mostly spearmen, probably because Hochland is poor and spears are cheap. Not sure about the foundry, gunsmithing and cannonforging is two very different tasks, operating a cannon forge takes hundreds of serfs, but as it is a forested area it doesn't sound too farfatched, I have two cannons as well for my Hochland army, but I will not run hellrockets batteries since like you said that is not excactly conservative weapons.

You do have chapter house of the Knights of the Broken Sword, of course they can be dismounted knights and run them as greatswords.

One question, since Taal is the main deity in Hochland, shouldnt there be many Amber Wizards around? or is there no connection between Taal and lore of beasts?
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