++EDIT++
I realised I hadn't included the stand-alone Handgunners in the total cost of the last force
That's where the extra points have gone, such as there were.
Updated list:
Lords
Wizard Lord: Level 4, Hand Weapon, Armour of Tarnus, Dispel Scroll & Rod of Power
300 (Army General, joins Swordsmen)
Heroes
Captain of the Empire: Hammer of Judgement, Armour of Meteoric Iron & Imperial Pegasus.
150 (works with Knightly Orders)
Warrior Priest: Great Weapon & Heavy Armour.
98 (joins Spearmen 1)
Warrior Priest: Great Weapon & Heavy Armour.
98 (joins Spearmen 2)
Core
Knightly Order 1 - 5 Knights: Musician
123
Knightly Order 2 - 5 Knights: Musician
123
Spearmen 1 - 24 Spearmen: Full Command.
140
Halberdier Detachment - 9 Halberdiers.
45
Crossbow Detachment - 9 Crossbowmen.
72
Spearmen 2 - 24 Spearmen: Full Command.
140
Halberdier Detachment - 9 Halberdiers.
45
Crossbow Detachment - 9 Crossbowmen.
72
Swordsmen - 19 Swordsmen: Full Command.
139
Handgunners - 10 Handgunners: Marksman w/ Hochland Long Rifle.
105
Special
Great Cannon 1
100
Great Cannon 2
100
Rare
Flagellants - 15 Flagellants.
150
2000
142 Models
2 Artillery + Crew
@ Preambulator:
Don't all units have to be 5-wide, minimum? Can't see anything in the Detachment rules allowing them to be smaller...
If that's the case, I can drop an extra Crossbowman from each unit for an extra Halberdier.
@ cal von random
Thought Pegasus were Flying Cavalry - hangover from Bretonnian days...realise they aren't now. So it would be better to give him the AoMI? Or should I go for an overall 2+ with the Enchanted Shield, and try to work in the points to get AoMI on a Priest?
With this new list, the issue is that I can no longer afford better gear on the Priests - need at least 50 points to gear them up in armour.
Oh, and what is the minimum effective size for Crossbowmen? They don't strike me as the best shots in the worlds, so more is better, but I need extra points - yet don't want it to be at the cost of rendering a unit weak & vulnerable to the enemy (ie, giving away easy VP)