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Author Topic: 40K  (Read 303182 times)

Offline McKnight

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Re: 40K
« Reply #1250 on: July 13, 2011, 11:28:35 AM »
Thanks!

So there's not much point activating the force weapons then, unless you are fighting a character or something.

Nope. And you roll for hammerhand in the beginning of the assault phase. Remember that Hammerhand stacks! So if your independent character and unit makes hammerhand they will have +2 in strength!
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Offline Crimsonsphinx

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Re: 40K
« Reply #1251 on: July 13, 2011, 11:29:37 AM »
Ten rough riders is 105 points, for what its worth.  I don't see any reason to not field 10, as half your attacks will miss anyway.

You are correct Finlay, 5 models, any variety can shoot out of a chimera.  Command units can have 4 special weapons and a plasma pistol on their commander.  Its worth considering!  I use a unit with 4 flamers in a chimera, thats nasty vs hordes.

I use chimelta and chiplasma vet units.  My plasma unit has 3 plasmaguns and a plasma pistol for 7 plasma shots from complete safety :)  The melta taxi has only 3 shots, but again, completely safe. 

Don't put heavy weapons in chimeras if you want to fire them and move.  Completely pointless.  If you are using them as a pill box, by all means add a heavy weapon and say some grenade launchers for extra long range firepower.
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Offline rufus sparkfire

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Re: 40K
« Reply #1252 on: July 13, 2011, 11:31:26 AM »
Remember that Hammerhand stacks! So if your independent character and unit makes hammerhand they will have +2 in strength!

Hey, that's nice!

Maybe I should have a terminator inquisitor with my terminators. Or have Coteaz join a strike squad.



Also, I am amused by the fact that terminators can fit in a chimera.

But I'm not amused by the psylencer. What a terrible weapon!

Also also, techno-orangutans cost 35 points! So expensive!
« Last Edit: July 13, 2011, 11:37:21 AM by rufus sparkfire »
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Offline McKnight

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Re: 40K
« Reply #1253 on: July 13, 2011, 02:47:44 PM »
Remember you can't shoot out of the vehicle if you drove more than 6", then you have to exit it and shoot. Thats a drawback :/

Remember that Hammerhand stacks! So if your independent character and unit makes hammerhand they will have +2 in strength!

Hey, that's nice!

Maybe I should have a terminator inquisitor with my terminators. Or have Coteaz join a strike squad.



Also, I am amused by the fact that terminators can fit in a chimera.

But I'm not amused by the psylencer. What a terrible weapon!

Also also, techno-orangutans cost 35 points! So expensive!

I cant remember wether an inquisitor in terminator armour can have a daemonblade or other nice stuff, but only the selection you get when you have chosen the armour?

Yes the psilencer really adds nothing to the army.
The condemor boltgun is the worst weapon in the codex, though, it has been faqed to have its special rule work on a wound on a psyker and not hit.
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Rufas had Two Ton Sally. I have Silicon Sally!
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Offline Finlay

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Re: 40K
« Reply #1254 on: July 13, 2011, 03:27:42 PM »
I just really fancy the idea of rough riders. something with at least one punch in CC.
Crimson if you could put up pics of yours that would be great.

I also want some ratlers, because hobbits are awesome.

In my list I've got chimelta's and demo charge, and also a platoon command squad with a double flamer chimera and 4 flamers. toasty!
I had one veteran squad with 3 plasma and a lascannon without a chimera, but I figure I may as well just give them a chimera pillbox?

Valykries are £41! what did they used to be?
« Last Edit: July 13, 2011, 04:41:34 PM by Finlay »
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Offline Crimsonsphinx

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Re: 40K
« Reply #1255 on: July 13, 2011, 05:04:17 PM »
I think I paid 30 quid Finlay but I got mine from a reseller.  I beleive they were £35 before, the same as Land Raiders.  I have 5 ratlings myself, never used them as I don't ever seem to have spare points.  Not painted yet either.

Here are three of my Rough Riders for you to look at, and my techpriest  :-D



« Last Edit: July 13, 2011, 05:28:50 PM by Crimsonsphinx »
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Offline Finlay

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Re: 40K
« Reply #1256 on: July 13, 2011, 05:46:30 PM »
What legs are they using, knight legs?

I actually quite like Attilan rough riders! But I'm not going to pay 75 quid for 10 of them.

I have a bunch of the unarmoured mounted legs from empire command sprues, wonder if they would work.
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Offline MrDWhitey

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Re: 40K
« Reply #1257 on: July 13, 2011, 05:48:16 PM »
Outrider horses and legs.
I thought he should act responsibly and just kill himself.

Offline GamesPoet

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Re: 40K
« Reply #1258 on: July 13, 2011, 05:48:47 PM »
CS ... like the conversions! :::cheers:::
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Offline Crimsonsphinx

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Re: 40K
« Reply #1259 on: July 13, 2011, 06:20:57 PM »
They use outrider bodies and legs, except the sergent model who has a guard officer body with medals on.  I used most of my spare pistol, chainsword and grenade arms to make them. 

I just couldn't justify to myself paying so much for the Attilan models, especially considering how much I hate them.  Forge world do some nice ones too, but they are also expensive.

Mine worked out at two pistoleer boxes and one box of cadians, which I think came to around £30 for all 10.

Edit: If anyone is wondering why these rough riders are based before painted, it is quite sad.  I have a lady friend who owns a lot of horses who wanted to see how basing was done.  She is supposedly advising me on what colour manes etc go with what coloured body, so my horses are genetically correct, but nothing yet, hence not painted!
« Last Edit: July 13, 2011, 06:26:02 PM by Crimsonsphinx »
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Offline McKnight

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Re: 40K
« Reply #1260 on: July 13, 2011, 06:59:57 PM »
Hmmm maybe I would prefer marauder horse men, but they dont have the outrider legs of course. And you would need lances...
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Offline Crimsonsphinx

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Re: 40K
« Reply #1261 on: July 13, 2011, 07:03:15 PM »
Lances are over rated  :)  Mine have a mix of combat weapons, and grenades, which count as hunting lances :)
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Offline McKnight

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Re: 40K
« Reply #1262 on: July 13, 2011, 07:09:25 PM »
I think I would make some with lances and then glue some frag grenade bitz on the ends  :-D
"Me? I'm practically perfect in every way!"- Rufas the eccentric.
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Offline Finlay

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Re: 40K
« Reply #1263 on: July 13, 2011, 07:30:33 PM »
I Don't like the idea of them having metal plate armour.

Well, considering cavalry warfare was finished in thw first world war, I guess any cavalry is silly!
But for some reason metal plate armour just seems daft to me.
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Offline GamesPoet

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Re: 40K
« Reply #1264 on: July 13, 2011, 07:42:29 PM »
Space marines have armor.  So do Orks, Tau, CSM, Eldar.
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Offline McKnight

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Re: 40K
« Reply #1265 on: July 13, 2011, 07:45:23 PM »
Plates of armour are very fitting for the guard! They use various stuff. :P
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Offline Finlay

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Re: 40K
« Reply #1266 on: July 13, 2011, 08:06:27 PM »
Space marines have armor.  So do Orks, Tau, CSM, Eldar.
but not armour like this
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Offline MrDWhitey

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Re: 40K
« Reply #1267 on: July 13, 2011, 08:24:57 PM »
The -massive- variety of cultures and planets of the Imperium actually means that yes, they quite easily could have armour like that.

If not a specially treated metal/substitute made to look like it, then they could/would wear it as tradition.

But that's not the point, it's Finlay's army so he can do what he wants.
I thought he should act responsibly and just kill himself.

Offline Finlay

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Re: 40K
« Reply #1268 on: July 13, 2011, 08:40:48 PM »
Well, I meant Tau, SM, Orks and Eldar didn't have armour like that.

I like how they forgot to raise the prices of the metal squads, so buying 10 old metal troopers is only £2.50 more than 10 plastic cadians.
what were the cadians a few years ago, £18 for 20?
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Offline Fandir Nightshade

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Re: 40K
« Reply #1269 on: July 14, 2011, 05:17:41 AM »
Well any and all close combat weapons are kind of silly in the 41k millenium if you think about it so cavalry is fine.

If you dislike the plating I urge you to use the Perry napoleonics they are armour free I guess you would even like the fancy hat Hussars.

http://1.bp.blogspot.com/_69-jWJpf4S8/TFjYwN3KnzI/AAAAAAAABgo/HYKCF2fKHLQ/s1600/9th+hussars.JPG

http://theminiaturespage.com/news/pics/2009/jun/133035d.jpg

(I do love the horses)

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Offline Mathi Alfblut

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Re: 40K
« Reply #1270 on: July 14, 2011, 07:34:55 AM »
Napoleon cavalry sounds like the real shit to use for Rough riders. Damn, I am getting so tempted.
Oh, and remember GW made it personal, not you!

Offline Finlay

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Re: 40K
« Reply #1271 on: July 14, 2011, 12:19:06 PM »
CCS, lascannon, 70

5 ratlings, 50

Platoon command squad, Chimera with 2 heavy flamers, 4 flamers, 105,
2x infantry squad with flamers, 110

Platoon command squad, Heavy Bolter, Grenade Launcher, 45.
Infantry Squad with Heavy Bolter, Grenade Launcher 65
2 x Infantry Squad with Autocannon and Grenade Launcher, 130

Veteran squad, Chimera, 3 plasma guns, 1 Missile Launcher 185
Veteran squad, Chimera, 3 meltas, Demolitions 185

8 Rough Riders, 85

Basilisk 125
LRBT, HB sponsons 170
LRD, HB sponsons 185


85 Guardsmen, 5 ratlings, 8 rough riders, 2 tanks, 3 transports and an artillery piece.
10 pts over. Drop a RR or a ratler?
I don't care about the rules.

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Offline Crimsonsphinx

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Re: 40K
« Reply #1272 on: July 14, 2011, 02:27:22 PM »
Hey Finlay,

What role do you see your LRBT doing? If its sitting back firing, it doesn't need sponsons due to the huge range on the main gun.  Obviously you may play wysisyg so may not have the option of removing sponsons but I would do if you have the options.  Like the other two tanks though, as the Demolisher is short ranged, it may as well have sponsons.

If it were me [and I am not saying I am brilliant or anything] I would drop one of your PCS units, and attach their squads to the remaining one.  You can then use the spare points to finance some plasma/meltaguns for the CCS, or indeed an advisor or two [M.o.Ordinance for example if your sitting back]
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Offline Finlay

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Re: 40K
« Reply #1273 on: July 14, 2011, 05:36:46 PM »
I thought it was best to have sponsons to make use of "lumbering behemoth"

I kept the 2 platoons for the extra Heavy bolter, but I guess it isn't a big deal to lose it.
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Offline Crimsonsphinx

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Re: 40K
« Reply #1274 on: July 15, 2011, 07:05:08 AM »
Lumbering Behemoth allows you to fire your turret in addition to any other weapons you can fire.  I beleive it works something like this;

So, dont move = fire everything
Move 1-6 = fire 1 gun + turret
Move 6+ = cant fire

I dont see how sponsons help Finlay?  You could transfer that heavy bolter to one of your other platoons, or your melta vets if you want to keep it.

Let us know how your list does.  Its always good to see guard armies winning  :-D
« Last Edit: July 15, 2011, 07:53:57 AM by Crimsonsphinx »
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