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Author Topic: The Halberds Versitality Fix?  (Read 2739 times)

Offline osterknact

  • Posts: 74
  • For Wolfram and the Domovoy
The Halberds Versitality Fix?
« on: October 05, 2010, 10:52:13 PM »
'Halberds can be used as a two-handed weapon to either thrust or chop' -GW Army Book. So why shouldn't Halberds be allowed to nominate at the start of each combat where there are going to be using their halberds as halberds (+1S) or as spears (fight in an extra rank). And if that means spears are redundant then maybe certain rules and corresponding points increases can find a niche for spears.

Offline Zygmund

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Re: The Halberds Versitality Fix?
« Reply #1 on: October 05, 2010, 11:51:16 PM »
http://warhammer-empire.com/theforum/index.php?topic=32348.0

Great minds think alike. :)

But no, we don't have that rule, and in official games, halberds are as they are in the book. Period. Whatever the descriptive text tells.

-Z
Live in peace and prosper.

Offline der Hurenwiebel

  • Posts: 1078
  • Adversus Malum Pugnamus
Re: The Halberds Versitality Fix?
« Reply #2 on: October 07, 2010, 02:45:28 AM »
split the attacks, chop in the front rank and thrust from the second.
"DEfighter wrote:
Hey, trolls stay the hell out, this is a serious thread. Empire are cheese. 2 steam tanks, a war altar and 4 cannons is so obviously overpowered. Anyone who thinks otherwise clearly hasn't had their dragon shot down on turn 1 yet."

oh really now.  LOL ROFLMAO oh the irony.

Offline Valegorn

  • Posts: 10
Re: The Halberds Versitality Fix?
« Reply #3 on: October 16, 2010, 01:43:14 AM »
honestly, I don't think the halberdiers are ment to be flexible. They have only one purpose, and thats to hit hard. If you want flexibility, consider the combination of the various units and how they work with each other. The way the Empire army is designed isn't around one solid versatile core unit, more of the cooperation between the different core units (hence the detachment system).

If you're looking for a pretty solid infantry unit, the best one for the Empire has to be the Greatswords. I know they cost twice as much, but they not only have a very killy two handed sword, heavy armor, stubborn, WS 4, but they'll be more then able to hold the line while your knights sweep in on the flank and finish the enemy off. You can also use them as a parent unit, so team them up with (insert favorite core melee unit here) and handgunners and you got yourself a pretty solid and versatile formation.

my two cents

~Valegorn