Last Friday Night's Campaign game at the LGS. The campaign allowed some magic items to be earned and mercenaries to be added with gold spent, so my actual list was probably closer to 2500 and the skaven's was ~2400.
note: this is the first time i've tried to use battle chronicler. I didnt use too much of the extras. I just tried to show some positioning.
Empire:GoTE - FPA/SH w/ white cloak, helm of discord, sword of striking
Wizard level 4 Death - talisman of preservation
BSB - armor of silvered steel, additional hand weapon
2 x warrior priests - heavy/shield
41 x halberds w/ FC (BSB and WP in here)
detachment of 20 halberds
detachment of 15 archers (wizard in here)
29 x greatswords w/ fc (and wailing banner) (GoTE and WP in here)
detachment of 14 swords
great cannon
2 x mortar
2 x steam tanks
Skaven:5 blocks of 50 slaves, one of the blocks had a level 1 warlock
block of giant rats (with packmasters)
block of stormvermin with 2 grey seers, one on the bell
hell pit
2 warp lightning cannons
Deployment:
I was actually outdeployed. He got me to put too much to my right and he was able to put his nasty stuff to the left. my artillery was exposed but he couldnt capitalize on it. I did get all my artillery on a hill for free firing lanes.
Campaign scenerio let me take first turn:
Empire Turn 1:Skaven player activates the stormbanner.
Movement: very little movement as i saw no need to rush into 250 slaves until i used my range to take out some targets. Steam tanks position to fire at the bell
Magic: death wizard cast -3 ld on grey seer and skaven failed to dispel, followed up with an uncontested -1 s/t hex on the far two slaves
Shooting: First steam tank fails the 4+ from banner. Second one fire, hits but the seer passes his ward save. Great cannon fires and connects with the bell and seer, ward save fails and deals 3 wounds (1 wound remaining). First mortar fails the 4+. Last mortar aims at the grey seer and direct hits, ward save fails and the grey seer is removed as a casualty. Mortar also kills 5 stormvermin.
No close combat.
Overall, a productive first turn. One of the grey seers, his general is removed.
Skaven Turn 1:Stormbanner goes away.
Movement: All of his units move forward except his WLCs. His second grey seer steps up onto the bell.
Magic: I dispelled skitterleap, but he IFs a spell (on 2 dice) that acts like the stormbanner and he drains almost all of his power dice. He tried to cast something else but i dispelled it. Then he tries to dispel the -3LD on his stormvermin unit and fails.
Shooting: both WLC aim at my regiment blocks of halberds and greatswords. he kills two on each total.
No close combat.
Overall, Skaven player doesnt do much.
Empire Turn 2:Movement: infantry blocks shift around to prepare for the incoming slave blocks. Tanks reposition to fire at bell again.
Magic: Nothing of note. Re-cast the -1 s/t on the slaves.
Shooting: Both steam tanks fail their 4+ to be able to shoot. Great cannon connects with the bell, but the ward save is made. First mortar fails to fire. Second mortar direct hits on the seer, but the ward save is passed. 4 stormvermin die. Archers fail to dent a block of slaves (needed 7s to hit and 4s to wound)
No close combat.
Overall: Tried to take out his level 4 mage and claim magic superiority early but was unable to.
Skaven Turn 2:Movement: Two slave blocks charge the steam tank on the right flank. Giant rats charge the other steam tank. Everything else moves up, HPA had to move around an obstacle that i did not put on the map.
Magic: Dispel Scrolled his big spell (I cant remember what it did) and he finally dispelled the -3LD on his stormvermin.
Shooting: WLC on the left takes out 5 halberds. WLC on the right destroys itself (not shown in picture)
Close combat: Giant rats fail to hurt the steam tank, and the master commander deals 1 wound in return. Steam tank is unbreakable. 2 blocks of giant rats deal 1 wound to the right steam tank, but it is unbreakable.
Overall, Tanks held up the sides as well as I could ask for. His bell rung and destroyed one of my mortars but failed to destroy the buildings.
Empire Turn 3:Movement: Greatswords and swordmen join the fight with the steam tank on the right flank. Archers skirmish to the left to allow the halberds to move up. Steam tanks both grind slaves.
Magic: -3LD is dispelled. Signature spell is dispelled (casted it on his grey seer). He lets hammer of sigmar and shield of faith on the greatswords. (He does pay for that mistake in the following close combats)
Shooting: Great Cannon overshoots the bell. Mortar direct hits, ward save is failed, I roll a 5 for wounds and take out the other grey seer and the bell. Magic dominance is the empire's! Archers fire at some slaves and take a few out.
Close Combat: Left steam tank takes no wounds and deals a few back with steam gun and master commander; Giant rats hold on steadfast. Right steam tank takes no wounds and deals some wounds to one rat block while the greatswords and swords put a lot of hurt on the other with help from rerolls to wound. However, both blocks remain steadfast and hold.
Overall, I took out his magic, and i started grinding his infantry.
Skaven Turn 3:Movement: He is looking grim at this point. No general, no magic. He has to hold with his slaves to get the HPA and the stormvermin into combat. He shifts around a little.
Magic: None.
Shooting: WLC overshoots the halberds.
Close combat: Steam tanks take no damage. Unbreakable keeps the left one still. The right combat sees both groups of slaves beaten and both blow up dealing no damages to the tank and minimal casualties to the greatswords. Greatswords reform to face the middle. Swordsmen reform to face the HPA.
Skaven concede the battle.I took the advice of many on this forums and concentrated my artillery on his bell and grey seer until it was gone.
Death magic is nice but I think this list needs a level 1 or 2 to cast spells when death is out of range or when there are no juicy targets.
The Skaven player saw the writing on the wall and knew with no mages and no bell, his 150 slaves were speedbumps for halberds and greatswords.
Edit: Fixed links