Sorry- I was traveling today and have been out of pocket for awhile. Lots of questions....so here we go.I kind of dispute that thay can't see the Shades BTW. If you count the 12" squares over both units have models east of the 48" line (counting by 12 east to west).
This is a failure of Battle C's ability to depict a battlefield and my ability to move units on it...not a failure in iffy LOS.-----------------------------------------
IMPORTANT! I think the Vanilla Knights footprint is wrong. 6x25mm = 150mm. DGs are 3x50mm = 150mm. If the Knights are 3x2 than they need to be deeper rather than 6x1.
I noticed that once before and fixed it...but it must not have been in a version that I kept saving and moving forward. I will go in an fix it. Operator error, yet again. ----------------------------------------------
Hi HHG, how are the characters placed in the big spear unit? and likewise for our two knight units? thx
The two teams have never really ironed out where their characters are. Probably something that needs to be identified as we move forward.
As for the DE, in the Green game, the Sorc is far left front in the Warrior horde, next to her is the Dreadlord, and next is the unit champ, and finally the BSB.In the Blue game, the Sorc is far right front, next to her is the Dreadlord, next to him is the unit champ, and finally the BSB.-------------------------------------------------
Tank range from Spearmen and Executioners?
I actually think we lose that battle, let's see what the ranges are...
STank is 14" away from the Warriors. The Executioners are probably too far away because the Harpies are in the way. Better to hit the Harpies at 9"
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Hmmm Holy Hand grenade how far are the spear elves with the lord away? If we are within 17 inches we should try a charge......Wyssans and the Beast might be enough for us to break the bunch but at the very least we should be able to kill the bsb and the death mage deseperate measures and such ...eh? only viable if your Grandmaster isnīt in touch with his lord though. [/color]
21" away. Two inches out of max charge range... ----------------------------------------------
How about shuffling the Kn1 closer to the HB so it canīt be charged by the Harpies, wedged between STank and Kn1. It would still have a firing lane to the Spear Elf block (I think). It doesnīt get rid of the Harpies, but should buy the HB another turn of firing at least, and the Executioners would need a pretty long charge to reach the Kn1 (and would present their flank to the DG1 and ICK).
No idea if it would work out without the actual battlefield in front of me though, maybe HHG can enlighten me?
You can move the Knights to block the flying Harpies so they can't fit in between...the main disadvantage to this is that the Helblaster is going to suffer -2 to whatever it is firing at. Which may be the case anyway, unless the Steel Behemoth gets out of the way.---------------------------------------------------
I know conducting a battle digitally over a forum is not the easiest way to "visualize" it, judge distances, and make decisions. But don't get frustrated with it- it is a limitation but not insurmountable! The main point is that we have fun together, learn how to beat the bad guys together, and become better players as a result!
So....did I miss any questions? Anything else you want clarified? I will start tallying up the movement
"votes" tomorrow to see where we stand. So if you want to make changes based on my answers above, get them in. Or if you haven't posted yet- get 'ur butt in gear!