I still also wanted to break down the Warrior Priest through the years, so here we go!
9th AgePreacher = 65p
Prelate = 90p
Blessings:
A model with this rule can cast the following three Bound Spells (Power Level 3), each once per magic phase. These Bound Spells are of type Caster's Unit and Augment, and duration Lasts One Turn.
-Volund’s Blessing:
Target unit may reroll failed to wound rolls in Close Combat.
-Ullor’s Blessing
Target unit gains Ward Save (5+) against Close Combat Attacks.
-Sunna’s Blessing
"Target unit gains Flaming Attacks. All enemy units in base contact with one
or more targets of this spell , when the spell is cast suffer D6 Strength 4 hits with Flaming Attacks."
8thWarrior Priest = 65p
Arch Lector = 100p
Battle Prayer:
Battle Prayers are innate bound spells (power level 3). If a Battle Prayer is successfully cast on a Regimental Unit, any of its Detachments within 3" are also targeted by the spell.
-Hammer of Sigmar:
The Warrior Priest and his unit re-roll all failed to Wound rolls in close combat until the start of the next friendly Magic phase.
-Shield of Faith:
The Warrior Priest and his unit have a 5+ ward save against all Wounds inflicted in close combat until the start of the next friendly Magic phase.
-Soulfire:
The Warrior Priest and his unit gain the Flaming Attacks special rule until the start of the next friendly Magic phase. In addition, when cast, all enemy models in base contact with the Warrior Priest suffer a Strength 4 hit. Undead, Nehekharan Undead and models with the Daemonic special rule in base contact suffer a Strength 5 hit instead, with no armour saves allowed.
Divine Power:
Warrior Priests can channel power and dispel dice in the same manner as Wizards
Righteous Fury:
A Warrior Priest, and any unit he is currently in, has the Hatred special rule. However, other characters in the unit do not gain the Hatred special rule.
7th:Warrior Priest = 90p
Arch Lector = 125p
Prayers of Sigmar:
Prayers are cast exactly like bound spells with a power level of 4 (Arch Lector = 2 prayers per turn, Warrior Priest = 1).
-Hammer of Sigmar:
The model can re-roll failed rolls to hit and wound. Remains in play.
-Healing Hand:
The model gets a 4+ ward save. Remains in play.
-Soulfire:
Can only be cast on the Priest himself. All enemy units in base contact with the Priest suffer D6 Strength 4 hits with no armour saves allowed. Undead, Daemon or Forest Spirit units suffer D6 Strength 5 hits with no armour saves allowed.
-Unbending Righteousness:
Can only be cast on the Priest himself. The Priest and any unit he joins is Unbreakable. If the Priest leaves the unit or is slain, the prayer will immediately cease to affect the unit. Remains in Play.
Blessings of Sigmar:
A Warrior Priest of Sigmar adds 1 dice to the Empire player's dispel dice pool during the enemy's magic phase, and an Arch Lector 2.
Righteous Fury:
The Priest and any unit he joins Hate all models in the enemy army, so long as he remains with the unit. This does not affect characters, who are more difficult to influence than the average soldier.
6thWarrior Priest = 95p
Arch Lector = did not exist yet
Prayers of Sigmar:
Prayers are cast exactly like Bound spells, with a Power Level of 3. A Warrior Priest is allowed to use ONE prayer per Empire Magic phase.
-Hammer of Sigmar:
The model can re-roll failed rolls to wound. This Prayer lasts until it is dispelled or until the Warrior Priest attempts to cast another prayer. This Prayer has no effect on hits from magic weapons.
-Healing Hand:
The model is immediately healed of all the wounds it has suffered during the battle up to that moment.
-Soulfire:
Centre the large 5" template on the Warrior Priest. All Undead and Daemons hit by the template (work out which models are hit exactly the same way as you would do for a Mortar's hit) suffer a Strength 4 hit, with no armour save allowed. Soulfire can only be cast on the Warrior Priest, not on other models.
-Armour of Righteousness:
The models gets a 5+ Ward save. This Prayer lasts until it is dispelled or until the Warrior Priest attempts to cast another Prayer. This Prayer has no effect if the model already has a Ward save.
Blessings of Sigmar:
As long as a Warrior Priest is on the battlefield, he adds one dice to the Empire player's Dispel dice pool during the enemy's Magic phase.
Righteous Fury:
Warrior Priests and the unit they are with hate all models in any of the following armies: all Chaos, all Undead, all Skaven.
My thoughts:
I thought it was kinda fluffy that Righteous Fury was only for the Chaos, Undead and Skaven armies in 6th edition. Not complaining it accounts to all armies nowadays, but I like the fluff
I also found it fluffy that there were prayers that remained in play, until another prayer was cast (nice to keep that ward save or re-roll for one or a few more rounds!)
And I kinda miss the healing wounds in 8th edition, since a Priest that heals, that's fluffy!
Soulfire got nerfed so much in 8th edition. I kinda like the idea of using a template as in 6th edition, though can't complain on hitting whole units as in 7th edition and 9th age! (but scratch my head most enemies get to have an armour save in 8th edition, I mean, it's divine powerrr!).
And perhaps a bit overpowered, but man, was it nice to have Hammer of Sigmar re-roll for both to hit and to wound!
And why is Shield of Faith only for close combat? You'd say a divine shield would also work for artillery and magic...