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Author Topic: FAQ - Updated.  (Read 7581 times)

Offline Gankom

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Re: FAQ - Updated.
« Reply #25 on: February 12, 2013, 06:02:55 PM »
I think in that case you would talk to your NPC and he would send a message along. Can't really make promises for your lord kinda thing.

Offline Mogsam

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Re: FAQ - Updated.
« Reply #26 on: February 12, 2013, 10:15:04 PM »
The turn update will give an idea of where other factions are. Similarly the map will change as will the political map. They can only move one square. Rumours will come from the turn fluff.

You can only talk to your NPC. Some neutral NPC's may approach you depending on situation and relevance. If they see advantage or are blatantly about to be attacked and such. Similarly taking towns may cause events involving locals. If you want to ally with another faction you have to discuss terms and present them to your own NPC.

This is still a war game so there is violence but how you act changes how the world acts.
Curse you and your ability to stay within the lines.

Offline Silas

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Re: FAQ - Updated.
« Reply #27 on: February 12, 2013, 11:13:23 PM »
How long is one turn in game time? A week?

Edit: Also could we get a list of who is in what faction? Just so we know who we can send messages to for diplomacy.
« Last Edit: February 12, 2013, 11:38:44 PM by Silas »

Offline Gankom

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Re: FAQ - Updated.
« Reply #28 on: February 12, 2013, 11:45:06 PM »
First page of the join a faction thread has a list of players and their factions.

Offline Mogsam

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Re: FAQ - Updated.
« Reply #29 on: February 12, 2013, 11:56:42 PM »
First page of the join a faction thread has a list of players and their factions.

This!
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Offline Silas

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Re: FAQ - Updated.
« Reply #30 on: February 13, 2013, 12:32:43 AM »
And the in-game turn length?

Offline Mogsam

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Re: FAQ - Updated.
« Reply #31 on: February 13, 2013, 08:50:30 AM »
Week. Turns are Tuesday to 11.59pm Saturday GMT.

Sundays and Mondays are updates.
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Offline Silas

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Re: FAQ - Updated.
« Reply #32 on: February 13, 2013, 09:30:10 AM »
You realise I was asking for the In Character time for a turn right? So how long I would say a march it was from one place to another when itís one turnís move. I can't tell if you thought I was asking for the OOC turn length, since you appear to have listed that.

Offline Mogsam

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Re: FAQ - Updated.
« Reply #33 on: February 13, 2013, 09:36:16 AM »
Oh sorry. Again about a week and it is currently late autumn but it's snowing and cold enough to be winter.
Curse you and your ability to stay within the lines.

Offline rufus sparkfire

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Re: FAQ - Updated.
« Reply #34 on: February 13, 2013, 09:50:00 AM »
There are eight days in an Empire week, by the way. And the election will be held on the winter solstice.
Hey, I could still beat up a woman!
If I wanted to.

Offline finngoalie

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Re: FAQ - Updated.
« Reply #35 on: February 15, 2013, 02:29:17 AM »
Makes for a LOOOONG work week for a mercenary....LOL.

Offline GamesPoet

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Re: FAQ - Updated.
« Reply #36 on: February 15, 2013, 08:01:06 PM »
Suspect you can handle it. :icon_wink:
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Offline Demonslayer

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Re: FAQ - Updated.
« Reply #37 on: February 15, 2013, 10:22:12 PM »
There are eight days in an Empire week, by the way. And the election will be held on the winter solstice.
So that's where that Beatles song is from :D!
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Offline finngoalie

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Re: FAQ - Updated.
« Reply #38 on: February 18, 2013, 08:19:18 PM »
Ok, we're looking at turn 2. I want to move, but don't want a fight where I'm going. I want to talk to the faction that I highly suspect will be going the same place I am. I would ride in with a white flag, signifying I want to talk about an alliance. How do I do that? We already had a problem at Calden, when I didn't want ANY hostilities, and I don't want it repeated.

Offline Mogsam

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Re: FAQ - Updated.
« Reply #39 on: February 18, 2013, 08:23:24 PM »
If you want to have diplomacy with another faction then you can just write to them via pm.
Curse you and your ability to stay within the lines.

Offline Silas

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Re: FAQ - Updated.
« Reply #40 on: February 18, 2013, 08:32:52 PM »
*starts checking PM box*