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The Old World Cometh Again !!! / Re: Baseless Speculation: Armies of Infamy for the Empire?
« Last post by Damar on Today at 06:58:23 AM »I really hope there is a magic item that can make warrior priests a little more viable. Either with better buffs for troops or better protection for them. Same for witch hunters.
We also need some sort of helmet that gives an addition point of armor save. Preferably a cheap and very common magic item.
I made a suggestion for the former above
As for the latter, so it would be something like: Blessed tabard: Very common item (Armor). Character wearing this armor gains +1 his armor save (to a maximum of 2+). 20pt.
What would be cool would be "Wargear" list with various trinkets, pets and inventions of the empire that are 1/per army that you could boost your characters a bit. Couple of examples.
Hunting dog: A loyal pet that stays at his masters side, warning about enemies and defending him with it's life. Dog is not placed on map and is assumed to occupy same position as the owning model and cannot be attacked seperately. Dog strikes in melee with following profile WS4 S3 I4 A1 AP-1. Whenever the owner suffers a hit that causes a single wound, this upgrade can be eliminated instead. Additionally, enemy Scouts may not deploy within "15" of this model. Models on foot or cavalry only.
Caltrops: This character has brought a box of caltrops to the battle to surprise a charging enemy. For rules purposes, this model and any unit he joins are counted as armed with missile weapons. When allowed to perform "Stand & Shoot" reaction, the model/unit can instead disperse Caltrops in front of them. This causes enemy unit to perform "Disordered charge". Cavalry & chariot models must also make a dangerous terrain check. One-use only. Models on foot only.