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Straight up you all value stubborn like it was 6th edition stubborn.  It's not bad don't get me wrong . . . but it is not as good as it was in past editions.
I do appreciate random 750 word essays, even if I disagree with them! Also is Elf lover an insult?

You are right most people donít take panic tests when they need to, and being immune to them is very powerful for weak troops.  One we need to appreciate more.

But thatís just about the only thing they have going for them. And that alone isnít worth the 2 points per model we are paying over other armies. And even at ďjustĒ 45 points a captain is a big investment. Going back to Yeoman guard, they can get stubborn for a 31 point investment and those points go to core.
Age of Sigmar / Re: Rumours and what's new to be expected of WAoS
« Last post by GamesPoet on Today at 01:57:16 AM »
After having purchased my first W:AoS Stormcrud a few weeks back (the original Warcry box set with the eagles), and seeing how awesome these skaven look, I might actually purchase this box.  Might. :icon_wink: :icon_lol:
The Brush and Palette / Re: Gankom's Painting Blog of Random Variety
« Last post by GamesPoet on Today at 01:52:25 AM »
The 3D printed terrain is loo king very good in that paint scheme, congrats! :icon_cool: :eusa_clap:

And love the "random adventurer"! :icon_biggrin: :::cheers:::
This looks fabulous!

Please keep us updated on your progress, thanks a bunch! :icon_biggrin: :icon_cool: :eusa_clap: :::cheers:::
I like the Necromunda board that comes with the new set, except the amount of terrain for it seems especially low in quantity.
The Old World Cometh Again !!! / Re: Dragon woe
« Last post by Voltan Ignatio on May 19, 2024, 11:15:06 PM »
So one of the ways to do this is to bear in mind the objective of the chaos Lord is to be in combat. As he moves acrosd the board to your lines, prevent him from having chargeable targets except ones you want.
An example, of how I do this is by pushing up my demi's and knights on the flanks, as well as my outriders and wizards. Often this leaves only my state troop block, steam tank and helblaster on my backline.
Any unit pushing aggressively into the midboard is reduced to long charges out to the flanks if I havent got out of line of sight, or one of the 3 units above
If I deploy and maneuver well, I can prevent charges Vs my helblaster by leaving only a small gap between it / impassable terrain or another unit with it slightly further back.
I also like to hold my stank and use its Cannon in early turns. This can allow me to drive it forward at an angle infront of my state troopa block to protect Vs charges and force anyone going after it to present a flank

If the chaos Lord (for example) goes out to the flanks to fight e.g demi's, then it may end up out of position far away from my units in the centre, or better still tued up for an extra turn if I survive a charge

Just some thoughts
The Old World Cometh Again !!! / Re: Dragon woe
« Last post by Naitsabes on May 19, 2024, 11:05:43 PM »
I just really don't understand how you make the dragon charge your statetroops with the knights waiting in the flank. He's fast enough to pick fights. that's why I was hoping for some battle reports.

Althiuen's illusion wizard makes sense. Just think one won't cut it as not getting the spell off one turn can spell disaster. but, why not take two? those 600pts of wizard cancel out the 600pts of dragon and you are left with fighting a fair 1400pt game.  :-P
The Old World Cometh Again !!! / Re: Dragon woe
« Last post by Voltan Ignatio on May 19, 2024, 11:03:21 PM »
I played a full chaos dragon last night and Iím starting to think especially with empire that the key is to not be scared of them as itís actually possible to beat them in combat pretty reliably

If you can get two units into combat with the dragon you can usually win and then double outnumber to run it down. I had state troops + character in the front and the flank charged with Demis and won the combat by 6

Iím also going to try a grand master on Demi with the bedazzling helm to soak damage in a challenge with the dragon to basically guarantee the win

Iíve tried using illusion wizards and they are good but a lot of the time the enemy can find a way to shut them down easier than you can shut down the dragon and you are still paying a lot of points in a denial role

This to me is Empire in a nutshell, and the game seems to be 'how do I combine different bits of my army to overcome the opponents, and prevent them from getting the matchups that they want.
Without wanting to be inflammatory, a lot of minutiae is discussed on why we suck as opposed to situations like this (how we can win). I could be way off Base here as while ive played since 6th, I probably have less than 100 games ever with Empire, but it really seems like mastering the combined arms approach is key to victory when facing the gribblies of the old world with men in pyjamas and a pointy stick  :closed-eyes:
This example is why i take 1 unit of static combat ress infantry in every army so far - its a key tool in being able to deal with some of these engagements (although I appreciate there are other options like feeding chaff, but I havemt got my head round that yet, mainly as I see the need for chaff eslewhere and its an expensive thing to do points wise when if I can get the matchups, they seem winable)

On how powerful a chaos Lord is - totally agree to be careful, a chaosnlord on Demonic mount with ogre blade ate my steam tank on Friday night.. Hitting on 2's, wounding on 3's - ouchy! (that extra pip of WS Vs the engineers 3 really hurts)
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