Close Order bonus for unit strength 10+ only
This will hit smaller units of elite infantry very hard and it is also making detachments worse. It also does nothing to curb the US 10 Chaos Dragon.
Only infantry and cavalry can get a 2+ armour save
Ok? But I don't think that the 2+ AS on big things is the problem, it's the ability to stack all the saves.
Supporting attacks can only be made within your base movement
This will not have as big of an impact as you think. If you are on 25mm bases and you are fighting a unit that is five models wide you can still rock a 13 model frontage (assuming M4).
Impetuous is now based on leadership
Good. But I do hope it will be units own leadership (or character in the unit) and that warband cannot influence this.
Chaos Dragon is now Impetuous
Ok, but if Impetuous is a Ld test this will be a minor nuisance at worst.
Empire State Troops get Warband
Does nothing to help state troops. Leadership is not their problem. If anything in the empire army should be getting warband it's the flagellants.
Cast/Dispel bonuses are capped at wizard level +1 (so no stacking Mortis engines)
Unless this is part of some bigger change (like reducing the base casting modifiers for level) then this seems odd.
Poison now +1 to wound not auto wound
Seems like a nerf, but I haven't done the math on it yet.
Pillar of fire now random move
As much as pillar of fire has been a great tool for me I think this is a change that is good.
TMP wholly within
Good. For those who do not know, TMP stands for Travel Mystical Pathway.
Ogre Blade now 75pts
Ok.
Chaos regen items now Cav+Infantry only
Save stacking should be removed via the core rules. IMO you can have all the saves but only ever use two of them (at your own discretion).
Royal Pegasus +10pts
Ok.
Pegasus Knights +4pts
Does nothing to curb Pegasus knights. They are still durable, hard-hitting and ultra-mobile with a 360 degree charge arc.
Skirmishers can only charge if over half the unit can draw line of sight to the target
Seems strange to me. It does nothing to hamper pegasus knights in all but the extreme edge cases. And for all others it's a general nerf.
Just replace the skirmish rules with those from 8th and be done with it.
Arcane urgency now one less to cast at 9+
Ok.
Stupidity prevents casting and shooting
Ok.
Skin wolf buffs don't affect characters
Ok.
Vortexes are now dispelled from the vortex not the wizard
Good, but I also fear that this might make high level wizards slightly more oppressive.
Impact hits happen before challenges are declared
Makes sense.
Trollhammer Torpedo is now Cumbersome and S5
Ok.
Trolls get motley crew
Why? You can't mix different trolls in the same unit and the only reasonable upgrade for them is great weapons as they have initiative 1.
Flails get armour bane (1) on the charge
Why? Seems entirely superfluous.
Halberds are AP +2 on the charge
Why?
infantry get +1 combat res if they outnumber their opponent
Good.
Infantry/Heavy infantry only, +1 armour in melee if using hand weapon + shield up to max 3+
This is a shit rule and I'll die on that hill. It will only serve to push out special weapons options as survivability is generally more valuable than a mediocre attack.