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91
The Brush and Palette / Re: Adventure time! - update 31 May 2025
« Last post by commandant on June 03, 2025, 07:36:25 PM »
They are really nice
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Spears want a word ...

Spears fighting in two ranks is something that you have to pay for.

Also spears are quite a weak weapon, the range is what gives them their advantage.   There is a massive difference gameplay wise between something that is S3 (or maybe S4) fighting in 2 ranks and something that is S5 or S6 (great weapons, ceremonial halberds etc) fighting in two ranks.

Like an Empire parent unit with 2 detachments fighting in 2 ranks would have somewhere in the region of 33 attacks (assuming none of them died).   That is a truly stupid number of St4 attacks to be pumping out for 215 points.

An increase in CR (through returning the +1 CR for outnumber or the third rank for example) or a decrease in monster output (through removing stomps and the triple save) would be much much better solves.

Broke WHFB? That's a bit overly dramatic, isn't it? 6th is the edition of WHFB I enjoyed the most, and I think many feel that way. So, why do you think that the +1 AS bonus in melee broke the game?

I think he means that the fighting in 2 ranks broke WHFB in 8th edition.   If GW bring in fighting in 2 ranks for infantry it will show they haven't learnt anything from the 8th edition disaster.

Maybe the front fighting rank can attack no matter the casualties via step up rule, provided there is enough bodies to refill the fighting rank. This benefit would not affect the flanks and rear casualties inflicted.
This might help but I don't think it would given the possibility of wide fighting ranks.


I suppose there is a question about what you want to solve.   ATM infantry is generally fine against other infantry.   It is weak against cavalry an large monsters.   Maybe infantry should get a strength in number rule or something.

Infantry will give ground instead of fall back in good order against any non infantry troop type against which it has a higher unit strength and is fighting in the front.   This would power up infantry against monsters and cavalry without increasing the damage output at all.   It also means that you can slam a large unit of calvary into a small unit of infantry with no concern but a small unit of calvary will have difficulty with a large unit of infantry.
However it only applies to the front.

Of course the difficulty is that this is what shieldwall does.   Though maybe shieldwall would retain its advantage because you can use it to the flank and rear.
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Pretty sure Edwin was referencing fighting in two ranks broke the game not the +1 As from hw/s.

I don't think fighting in two ranks would be a good fix for infantry. Too much damage output.

Maybe the front fighting rank can attack no matter the casualties via step up rule, provided there is enough bodies to refill the fighting rank. This benefit would not affect the flanks and rear casualties inflicted.
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Spears want a word ...
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Broke WHFB? That's a bit overly dramatic, isn't it? 6th is the edition of WHFB I enjoyed the most, and I think many feel that way. So, why do you think that the +1 AS bonus in melee broke the game?

The more I think about it, Infantry fighting in two ranks I can see how that might be much more problematic, especially with infinitely wide ranks etc. If it is true, there might be limitations. It might be a new rule not accesible for every infantry unit, maybe it's tied to a specific weapon. Who knows.

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Some rumors about infantry:

Hand weapon & shield giving armor bonus again*
Infantry automatically fighting in two ranks.

I dont like either of these  but the first one broke whfb all those years ago...
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The Brush and Palette / Re: Hooray for the Blue and the White!
« Last post by Rowsdower on June 03, 2025, 02:18:31 PM »
Werent those two only available with a Mordheim set?
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Armies Beyond The Empire / Re: Need help with a HE build list.
« Last post by commandant on June 03, 2025, 01:17:20 PM »
I have no idea how good this list is but I basically picked some lords and heros and gave each of them a unit of some kind to lead.
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The Town Guild Hall ... / Re: The W-E At Least 3 Days Per Week Hobby Club ...
« Last post by commandant on June 03, 2025, 12:51:19 PM »
2 days last week. At least 1 this week
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Infantry fighting in 2 ranks just shows that GW don't understand the difficulty. It will do nothing to help infantry against the things that infantry struggle against (fast moving things with high armour saves). Infantry already had a reasonable number of attacks based on how wide you deploy.  Some armies are better than others of course.

The Empire (with is ability to deploy 16 or so models wide without losing mobility due to detachments) can bring infantry that reliably start with 17 attacks.

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