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Author Topic: 40k: Descendant Degeneration  (Read 17713 times)

Offline Karak Norn Clansman

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Re: 40k: Descendant Degeneration
« Reply #50 on: February 27, 2021, 08:29:23 PM »

In the grim darkness of the far future, man is used up by his own weapon.

Across a galactic realm of tenhundredthousand worlds and voidholms without number, human tongues tell an archaic tale of the brave hero who laid down his own life in service to master or country, or to kith and kin. This martial archetype may have died to protect his home or to exact vengeance upon a hated foe of superior might, and he may have slain his enemy or bought his comrades time by his selfless deed. The details vary greatly, and it will often be part of a larger myth cycle, one rivetting episode among others. But the story is always the same at its core, for it is the never-dying myth of the self-sacrificing warrior, a primordial saga that reverberates in the hearts of men, women and children alike, for they all know it to be true, deep down in their very blood and bones. This has happened innumerable times before, and will keep occuring for as long as man draws breath. For as long as life exists.

After all, hardship and struggle remain an integral part of the human condition, born out of a harsh universe of limited resources where might makes right. This primitive peril and adventure has never once died in the human heart, for even at the peak of human power and prosperity during the Dark Age of Technology did man venture boldly into the unknown, willing to lay down his own life to break new ground across the stars and protect his family and fellow settlers from unspeakable terrors. Even on the wealthiest and safest of worlds had this spirit of self-sacrifice not died, for there has always been firemen and volunteers of courage that throw themselves into danger to save others during disasters. Bravery may ever come to the fore in trying times, however brief they may be.

Likewise, a more peaceful and less intense form of self-sacrifice held sway among many of the most intrepid members of the human species during this long-lost golden age, for did they not willingly dedicate their long lives to ceaseless research and scientific toil and discovery when they could could have easily kicked back and relaxed instead, thus whiling away their allotted centuries in a morass of idle plenty? The stubborn spirit of the hero who offers up himself for a higher cause truly do lives on in man, and may be glimpsed at work virtually anywhere if one knows what to look for, even if its example is often less stark and direct than the sight of a valiant mortal who throws himself bodily before the blazing mouths of enemy guns in order to allow his brothers in arms to conquer a fortified hostile war-nest.

This innate potential for heroic deed and heroic death, in spite of fear and the biological drive for self-preservation, is present in virtually any sentient species to be found across the teeming Milky Way galaxy, for none of them had the idyllic luxury to evolve in an environment bereft of violence and danger. Some of them may have built paradises for themselves, but they always originated from harrowing trials and strife. Sometimes, mad bravery may prove the best way to overcome and survive a hopeless situation, and even if the gutsy martyr did not live to tell of the tale, their kin may very well have been saved by the hero's bold action and defiance of death itself.

Such spirited deeds and scorn for both life and death have always been highly sought after and praised by rulers and their hosts, for such unlikely action can swing the course of conflict and snatch victory from the jaws of defeat. Naturally, the rewarding of heroics with material benefits and immortal fame in story and song will serve as both a bait and incentive to encourage others to follow the example of that plucky man of action or heroine who everyone looks up to for their reckless daring. Propaganda is usually built upon shaming or inspiring your own side with the worthy deeds of outstanding warriors and other heroes, or by summoning wrath and bitter hatred for the enemy by telling tales of his worst atrocities, regardless of the truth behind such narratives. Fostering a sense of danger will in itself encourage the desired response from populace and military alike, thereby mustering support, strengthening morale and bolstering the war effort both on the line of fire and at the home front.

Yet an overwhelming threat may at worst engender despair, doomsaying and defeatism among many on your side. Such creeping malaise is best checked with unexpected success, and failing that a second best alternative would be the remarkable heroism of one's own warriors when faced with dreadful odds. After all, everyone respects strength and daring. And so human tales of audacious servo-hackers, clankwreckers, infiltrating saboteurs and selfless guerilla warriors flourished during the devastating war against the Cybernetic Revolt launched by man's former servants. Some of these machine war legends have been passed down in distorted form through eighteenthousand years of unsteady human deterioration across the stars. Such sagas have usually been bastardized in forgotten eras by unknown storytellers, yet a hard kernel of truth still remains, around which the malleable narrative is ever re-spun through centuries upon centuries of tinkering oral tradition.

One type of the most ancient legends that is still heard on tens of thousands of worlds and millions of voidholms, is that of humble men, women and children who charge straight into the lethal arms of the Men of Iron, armed with nothing but simple spears and suicidal demolition charges. The sight of such forlorn hopes must have branded themselves onto the collective memories of innumerable human cultures, and their faded imprint is still etched onto the vast flora of myths and legends that abound across the Imperium of Man. Yet their sheer longevity through turbulent aeons may have been aided by certain contemporary visual refreshing keeping the deed relevant in the minds of storytelling humanity, for such desperate means are still commonplace in the star-spanning domains of the God-Emperor of Holy Terra.

Aside from explosive belts employed by the Human Bombs of the Penal Legions, there exist a plethora of self-destructive arms throughout the Imperium. For instance, the advanced technology behind plasma weaponry is poorly understood, and any wielder of such devices of techno-sorcery runs a high risk of dying a gruesome death in superheated plasma, should their armament overheat. Similar dangers abound with all manner of sophisticated weapon systems, many of which can no longer be produced anew by ignorant man. At the other end of the technological spectrum can be found such crude and cheap devices, that activating them will engulf the wearer in the flaming shockwave of their single-use weapon.

One such piece of military equipment is the noble krak-lance, which is inhabited by the most simple of machine-spirits, for its make is exceedingly straightforward and it requires only a short litany to soothe and activate. This lunge mine is a common weapon of the Astra Militarum, as well as uncounted Planetary Defence Forces and Voidholm Militias alike. A krak-lance is a suicidal anti-tank weapon for infantry forces. It constitutes a rudimentary piece of equipment, being nought but a conical hollow charge anti-tank mine attached to a shaft. Its operation in the field consists of the user pulling out the safety pin to arm the high explosive charge, and then rushing forward to thrust the mine against an enemy vehicle or heavy infantryman in the same manner as one would do in a bayonet charge. If the strike is true, the death-spear will blow up its user and hopefully also the armoured foe, Emperor willing.

This primitive item in the Imperial arsenal is a child of many names, with various patterns existing throughout the wide-reaching astral realm of the Imperator. Its design is always simple and cheap in order to allow for ease of mass-production, and it is a weapon as expendable as the troopers that wield it. As with so many other depraved tools of self-sacrifice upon the battlefield, the stick o' martyrs do not seem to have been used at all by Imperial forces during the Great Crusade of M30, though the krak-lance may possibly have been used by some rundown, ragtag militias in the Unification Wars on parched Terra. Instead, such crude armaments as the hastam et hostia only entered Imperial service in the darkest hours of desperation during long since forgotten wars in millennia past, and the widow rod eventually became standard fare for ever larger portions of the regressing Imperial Guard and local garrison forces.

The one-use yari is issued by the Departmento Munitorum to millions of Astra Militarum regiments every Terran standard year. The krak-lance is a fine expression of the widely held cult of the offensive that is so dominant in Imperial military doctrine, for it requires the soldier to charge into close-quarters combat with self-denying bravery and forcefully ram the piercing thunderbolt against some of the deadliest ground weapon systems deployed by the enemies of mankind. Such sacrificial spearmen stand as a testament to how utterly desensitized man has become in the dark future, for man routinely sends out fellow man with suicide weaponry against his many foes without even blinking.

After all, the sacrifice of the self is a fundamental creed in Imperial modes of thinking, and what better way to demonstrate your complete reverence and allegience to the sacred rule of His Divine Majesty and the Emperor's appointed deputies, than to charge the foe with a suicide doru in hand, and with no hope of surviving even if you land a killing blow and win the martial contest? Some Imperial commanders of a suspiciously pragmatic mindset have occasionally voiced their doubts over the military value of thrust-bombs, yet their borderline heretical protestations against claimed inefficiency are doomed to be quenched by every high-ranking and right-thinking worshipper of the God-Emperor in close vicinity. For at the end of the day, this stock item in the Imperial Guard arsenal is more a proof of the soldiers' eager loyalty unto death, than it is a reliably effective weapon system. No army can conquer the galaxy, but faith can overturn the universe.

And surely self-destructive displays of valour and die-hard loyalism are to be encouraged among the rank and file, just as it is to be praised everywhere they occur within the Imperium of Man? It is better to die for the Emperor than to live for yourself. And why should we discourage virtuous self-sacrifice of our warriors when the blood of martyrs has enabled His cosmic dominion to last without interruption for over ten thousand years? Clearly, we must allow true servants of the God-Emperor the chance to die a heroic death which will establish their loyalist convictions beyond the shadow of a doubt. Let us purify mankind.

After all, refusal to bear the anti-armour krak-lance is a dead giveaway sign of treacherous deviancy and thought of self, all abominable sins! Indeed, even better than a summary execution to set an example and uphold unit discipline at the front, may be the blessed opportunity to cruelly torture the wretch and find out if any relatives, neighbours or comrades of theirs are involved in wider plots against the shining light of Imperial rule. And so the lunge mine remains a trusty lithmus test for loyalty among Imperial infantrymen, as they grip this anti-vehicle weapon that is also used against heavily armoured infantry and light makeshift fortifications in urban warfare and shipboard purges. Some who think too much might sneer at the callous waste of life by having quirites blowing themselves apart just to take down a barricaded door or blast through a wall inside a building, yet their exemplary devotion to the Terran Imperator and visible obedience to their masters and betters will inspire fortitude in their fellow soldiers, thus feeding a virtuous cycle of courage and honour.

Thus the krak-lance remains a common piece of wargear in the armoury of the Astra Militarum and numberless local Planetary Defence Forces and Voidholm Militias across the interstellar realms of the Master of Mankind. This crude suicide stick stand as a roaring witness to the Imperium of Man's propensity toward throwing bodies at a problem with an unmoved heart of stone, as the corrupt and indifferent grey bureacrats of the Adeptus Terra juggles vast numbers of billions of human lives at a time, all part of a broken calculation to feed the ravenous meatgrinder of endless wars. All an everyday sacrifice upon the altar of war for the lord of hosts and leader of the people. All fuel for that Imperial fire which must never go out.

Such are futile deaths of countless soldiers of the Imperium, all cannon fodder sent into grinding wars of attrition under alien suns, never to return home. No wonder recruitment into the Astra Militarum is often accompanied by both communal celebration and funerary rituals within the clan or kinsgroup for the local men, women and children who are called under arms to Imperial service. Exceedingly few will die in peaceful retirement out of uniform, much less return to their homeworld or voidholm of birth from distant war zones.

And so warriors sworn to die for their species and lord will grip shafts tipped with heavy bombs far more potent than any ordinary explosive lance used by Rough Riders. These footsoldiers' issued spears are all demented weapons, born out of desperation in bygone conflicts, yet their horror and violence is not dimmed in the slightest by their ancient origin and storied tradtion. Thus the doughty men-at-arms will shout their battlecry to the heavens, their throats dry from dust and smoke. They will yell at the top of their lungs, with blood pumping loudly in their ears and adrenaline setting them on edge: For the Emperor! Their warcry will resound, yet often their earnest last words will be swallowed by an orchestra of death and ruination, for the deafening cacophony of war will rip apart words and minds alike.

In this din, the fanatic spearmen will run as fast as they can, in an insane onrush through fire and shrapnel. They will race each other in degenerate contest to the looming target, even as it vomits death and mutilation around it without abandon. Maybe some of them will even make it to their target, and maybe their sacrifice will bite with lethal power into the hated enemy. Perhaps. Their death, however, is almost assured, for the directed detonation of the krak-lance carries a powerful backwash that is almost guaranteed to doom its carrier. Even when triumphant, they will lie dead on the ground by suicide, their bodies blasted apart, their crushed innards leaking through ragged clothing, their eyes glazed and unseeing. And so on thousands upon thousands of embattled worlds and voidholms, Imperial infantry can be seen charging against firespitting enemy vehicles and plated brutes with krak mines mounted upon long handles, as if plucked out of a nightmare vision of primordial hunters swarming hulking behemoths with spears.

Such hellish savagery reveals at last the true face of the Imperium of Man, for under its gilt sacral mask of defending humanity against a galaxy full of hostile monsters, can be seen a monster in its own right, a bloodthirsty predator on the prowl, a raging zealot willing to sacrifice everything and everyone in order to achieve its primitive goals. Its propaganda may glory in its martyred heroes, for the rulers always want the ruled to praise them, yet its bottomless depravity will never end, for the Imperium of Man will trample human life underfoot and take the self-sacrifice of its subjects for given. The terror will never end. The carnage will never end.

If they are lucky, then a rare few quirites who fell for their own krak-lances will pass into legend, their famed deeds destined to join human folklore's tales of self-killing warriors of the misty past, joining the ranks of ancient heroes who gave up their own lives in the greater struggle against towering foes and metal behemoths. This alone may be their legacy.

And so crude tools of suicidal combat will be employed in default methods by an interstellar tyranny of a million worlds and countless voidholms. Here, the degraded state of man means that he will willingly slay himself in order to bring down his enemy, in a baleful spiral of degeneration and bloodshed grinding ever lower into the pit of oblivion man finds himself mired in, without a hope of clawing himself out of.

For in the Age of Imperium, man has become as expendable as the ammunition he carries in a magazine.

All this transpires, in a ruthless empire decaying among the stars.

In a fevered time of unending evil and slaughter.

In an insane epoch where hope has long since perished.

Such is man's lot in the darkest of futures, trapped in an arena of raging mortals where only the screams of those about to die can be heard on the wind. The screams of damned.

And the laughter of thirsting gods.

Offline Karak Norn Clansman

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Re: 40k: Descendant Degeneration
« Reply #51 on: March 08, 2021, 10:03:23 PM »

In the grim darkness of the far future, injured man is slain to save on costs.

Across hundreds of thousands of worlds and innumerable voidholms in the Imperium of Man, a dispersed myriad of folktales and legends tell of skywains that never once touched the ground, and of horseless carriages borne aloft on invisible wings who drove themselves wherever man so pleased, dipping in and out of the void with ease. Sometimes, such a techno-steed would prove a loyal companion to the hero, or even offer sage advice. In other sagas, the decadent failings of tech-dependent humans or the lurking malice of machine intellect would bring ruin and tragedy upon everyone involved. Whatever the narrative, all such myths carry a distorted memory from the Dark Age of Technology, that pinnacle of human achievement and innovation that saw wonders undreamt of become a reality in a fountain of optimism gushing forth from the wellsprings of science.

For in that long since past epoch of paradise, the clever contraptions of man would bolt past him on the streets, carry him into the heavens and dive under the sea, smooth as silk. Man's horseless wagon during the Dark Age of Technology was not only a marvel of engineering, but also a mass-produced luxury available to everyone, no matter how lowly and wretched they might be. Yet the sleek and fully automatized hover vehicles run by Abominable Intelligence have long since been replaced by rougher constructs handled manually by human hands, or even a regressed echo of self-driving in the form of vehicular servitors. The silent robotic traffic of yore has been replaced by an angry din of engines, protesting brakes and shouting drivers, all hurrying along in an aching rush through clouds of smog and exhaust.

In contrast to the aerodynamic creations of ancient human history, Imperial vehicles tend to be blunt, crude and rugged pieces of work, made for ease of construction and field modification as well as for sheer longevity in service, often being driven by many generations from the same bloodline. Imperial designs often combine intricate artifice with a brutal aspect. In contrast to Imperial models common throughout Terran holdings in the Milky Way galaxy, many human vehicles of local designs are often flimsy and cheap, though some retain vague echoes of the technical finesse and flowing forms of vehicles during the Dark Age of Technology.

Even though automobiles of different sorts exist on most Imperial worlds, private cars are rare indeed. License and permit seals are required in order to own a vehicle, and whosoever sport enough wealth, contacts, influence and ability to bribe the right officials in order to gain the warrant, is also rich enough to have their own chauffeur and armed guards. Such propertied betters have no need to themselves drive their expensive vehicle, even though certain well-off daredevils will gladly put themselves behind the wheel or steering rods to chase each other on roads and streets in breakneck contests that often cost the lives of people, both among the race competitors themselves and of surrounding folks such as bystanders, hut dwellers and plebeian drivers in flimsier rides. Some private transport for masters and mistresses are not steered by trained drivers, but are instead controlled by prestigious lobotomized cyborg thralls according to antique automatized driving systems, whose wetware has usually deteriorated through millennia of worsening production capabilities and decaying technical expertise among those schooled in technotheology.

Popular private motoring is virtually unheard of across the length and breadth of the Imperium. Across a million human worlds and uncountable voidholms, it is extremely rare for hoi polloi among Imperial subjects to have any access whatsoever to private cars. In part, such wasteful vehicles for the dirty masses would require a lot of limited resources to construct, maintain and refuel, and the Imperium of Man will always prioritize its civilian vehicles far lower than its crucial military hardware. And as the centuries grind on in an ever downward spiral, both fuel and industrial capacity increasingly needs to be ruthlessly shovelled into the war effort, as the Imperium draws ever closer to its breaking point. In part, it is also easier to control humans if their mobility can be restricted.

Owning your own means of easy transport is a great liberty and indulgence of self, and why would the High Lords of Terra and their legions of haughty representatives across the galaxy ever wish for such deviancy to be inflicted upon mankind? Private automobiles may all too easily turn into vessels of deviancy and apostasy. Indeed, the freedom of choice in travel that many humans knew during many periods in the misty Age of Terra and the sinful Dark Age of Technology, would in itself invite to heresy in the Age of Imperium, for is not heresy per definition the act of choosing your own beliefs? By fostering a closed and strictly controlled material milieu without free choice on offer, the very potential for heresy and its spread is curtailed. Ownership of a groundcar equals freedom of movement, and why should the Imperium ever want to grant any of its subjects freedom?

Indeed, crowd control and strict regulation of movement is a pivotal aspect of Imperial architecture, urban planning, landscape engineering, policing and bureaucratic functions. On many planets and moons it is illegal to build and maintain roads, viaducts, highways, canals, vacuum tunnels, aerodromes, starports and mag-rails without permission granted from the Imperial Governor of that world. This state of affairs hold sway because it is difficult to mobilize armies and advance in a lightning strike to suddenly topple the current rulers without good infrastructure in place. How many times have not the Imperium's own roads, railways and other networks of transportation been used by its hated foes in order to rapidly move their forces about to the detriment of pious loyalists?

Dirty mass transit in the form of large, overcrowded omnibuses, trains, tubes, tramcars, cable railways, ferries and mass elevators sees to the collective movement needs of the vast majority of the populace, beyond common walking on their two Emperor-given human feet, of course. Mechanized civilian traffic in the Imperium mainly consists of utilitarian transports and armoured vehicles. Ill-repaired roads and streets are usually clogged by vehicles such as trucks, overburdened buses and bulletproof limos, as well as armoured vehicles in the service of law enforcement, various militaries, noble Houses, and a plethora of authorities both Imperial and local.

As for the common armoured vehicles seen across the Imperium of Man, these comprise heavy cars such as urbecarri and Standard Template Construct (STC) vehicles like the Trek Wain, Iron Ox and Huss Cricket. Armoured groundcars likewise include luxury rides such as a plethora of limos and the rough terrain-going Salon Royale, as well as armoured personnel carriers like the common Rhino, Chimera and Taurox. Some of these armoured ground vehicles are wheeled, others tracked, and some are even halftracked in order to enable truck drivers to quickly take over the reins without lengthy instruction. The Imperium, after all, do not set great stock in unnecessary education for plebeians, which is sneered at as a foul waste of time and resources spilled on short-lived peasants.

Armoured vehicles of all sorts usually sport discreet weaponry, since so much of Imperial territories are dangerous and wild places even at the best of times, with feuding clans, hostile tribes and toxic neighbour communities hating each others' guts, as well as downtrodden malcontents lashing out against their overlords. Even during times of peace, there may be regular riots, bandit attacks, bombings, highway piracy and assassinations. Rival sects and cults both Imperial and forbidden vie with each other for influence, and such sectarian clashes of interest, regional pride, leadership personalities and ideas often spill over into bloody vendettas with entrenched arch-enemies attacking each other for many centuries or even millennia of cyclic conflict, the original cause of which may long since have been forgotten, and yet still the violent struggle continues.

Among the lower castes, their practical work vehicles are often owned by wealthy patrons or Guilds, and rented at an ungainly price by desperate clients, rather than being owned by the unwashed craftsmen and petty market traders themselves. Another common arrangement for those who drive shoddy work vehicles, is for the lay techmen, plumbers, peddlers, truckers, draymen and bemokarls to either themselves be legally owned as indentured servants by nobles or Guild associations, or stand in another form of multi-generational indebtitude as freedmen required to serve their gracious overlords after being granted a higher legal status once their monetary debt was somehow paid off or manumitted. Needless to say, the freedmen's vehicles are still owned by their former slave masters, who receive a hefty cut of all freedman income. Only the most succesful of petty tradespeople could ever hope to rise high enough to themselves buy and own the vehicle they drive to work in, due to a highly corrupt administration if nothing else.

A fair number of the multifarious vehicle designs to be found across the vast width of the Imperium of Man are STC models, with rugged reliability proven on most habitable types of worlds and with universal replacement parts to be found across wideranging sectors of Imperial space. Many other vehicle designs will be of local patterns, which may be both more primitive or more advanced than the Standard Template Construct rides. The main disadvantages with locally produced vehicles include reliance on natively made parts or fuel that may be impossible to get ahold of off-world, not to mention a lack of reliability in alien climates and terrain types which the vehicles were never designed for.

On many worlds and on some of the largest voidholms, various exotic vehicle types such as skimmers, cargo-walkers, hovercraft, screw-propulsors, aerosleds or mag-chariots may be found in the local vehicle pool. Whatever their make, these civilian vehicles are always liable to be requisitioned by Imperial forces, as are their fuel and machined parts such as the grav-plates of skimmers. Such confiscations are frequent occurrences that may often happen forcefully at gunpoint, and requisitions are growing ever more common as waning Imperial power resorts to cannibalizing its subject human societies in order to wage a rising number of total wars across the teeming Milky Way galaxy.

Whether of STC make or not, human vehicles in the Age of Imperium span a colossal number of variations and technologies. Across hundreds of thousands of strange worlds, the skies may swarm with everything from blimps, flightcars, skimmers and omnithopters, to atmospheric aircraft, voidboats and tamed flying creatures or aerofloated plant life. Jet trains, mag-trains and promethium-burning rail monstrosities can all be found on fixed lines cutting across landscapes, or zooming through tunnels below the ground. Some trains are even pulled by genetically modified beasts, or powered by weird human treadmills. The means of propulsion are no less varied upon alien seas, with all manner of submersibles and surface vessels making use of tech ranging from the most primitive to levels of barely understood sophistication, as ignorant humanity continue to copy designs over and over and to gnaw on the remnant fruits from a long since deceased golden age, until nothing is left in use of his ancestors' clever inventions, and man's regression takes yet another step downward.

On land, carts and wagons pulled by humans, horses and alien draft animals jostle with road-wheelers, paulotrucks, power lifters and rickshaws. Simple cycles share ways with groundcars, dirtbikes, trikes, dune buggies, quads, bemos and mechshaws. Heavier rides likewise traverse Imperial roads and streets, including temple juggernauts, six-wheelers, omnibuses, tractors, eight-wheelers and all manner of strange vehicles needed in the agricultural, mining, construction, organic recycling and forestry sectors, as well as giant freight-drays rumbling treads or wheels so fat they are almost cylinders. All terrain vehicles (ATV) may be found bumping into anti-grav rides or scratching the paintjobs of walkers, even as trundling noble House behemoths akin to rolling castles crush the most dysgenically inattentive rabble and their autocarts under their stupendous weight.

The pockmarked roads, tunnels and viaducts of the Imperium are filled with very brave drivers gunning their vehicles like madmen in a harebrained chase through a moving maze. The driving antics of humans in the far future are mostly aggressive and assertive, everyone breathing down the neck of vehicles in front of them, ever pushing, ever seeking an advantage and kick of adrenaline, rarely being afraid of potential accidents resulting from their daredevil steering and need for speed. These drivers are virtually never shy of clipping a corner at risky angles or darting in between other vehicles with a deft skill that sees them living on the razor's edge in human traffic. Naturally, the roadsides of the Imperium are not seldom littered with the smoking wrecks and corpses of their more disastrous journeys. Adopting a cautious and defensive driving style may not prove a safeguard, since more vigorous drivers may take offense at the milksop's whimpy handling on the road, and may as such attempt to force them off the highway, even if it entails pushing them through lanky railings for the craven cur to plummet to their doom from precipitous heights. Needless to say, railings and fences are becoming an ever more unusual sight on Imperial viaducts across the galaxy due to reductionist calculations and twisted ideology, so being dropped from a raised highway has never been easier.

Thus crazy drivers will press the pedal to the metal and trust in the Terran Emperor and their talismanic trinkets of luck to keep them safe in a Vostroyan roulette of Imperial traffic. Their offensive driving antics may mow down the unfortunate, but such random chance is all manifestations of His Divine Majesty's godly will. Drivers and pedestrians alike will put their lives in the hands of the protecting Imperator, and drive carelessly or jaywalk rather than be slaves to craven caution and shameful thought of self. If it is His will that they survive, then they will make it through the traffic unharmed. If Our Lord on Terra has judged them unworthy, then no amount of safety measures can in any case shield them from the impending worldly punishment ordained by Him on the Golden Throne. In fact, the more anxious caution you pursue while deemed sinful and wanting, the worse the outcome of your inevitable penalty will be. Do not flee from fate, for that will only bring it about in a horrendously worse fashion.

The barely controlled bedlam of Imperial road traffic is not made safer by overstressed drivers who constantly get delayed in security checkpoints, where armed guards and watchmen ask for their papers and identity seals with a finger ready on the trigger. No wonder highways combed into neat lanes are constantly violated by daring drivers harassed by shrieking schedules and taskmasters. To survive and thrive, you need be without mercy, and never look back. Weak moments of regret can kill you on the road or street in the Imperium of Man. Such ruthless operators of vehicles are like wolves in drivers' seats. These lupa curribus are almost invariably status-sensitive drivers, ever ready to demand respect and assert hierarchy on the road with selfconfidence and bluster. They will be found shouting obscenities and curses at each other when they themselves are cut short by exactly the kind of death-defying traffic maneuvres that they so love to execute with bare inches of empty space left before a collision would occur. To be a driver of vehicle in the Imperium of Man, is to be of vindictive and backbiting character, always out for your own gain at the expense of others. Your mind will be wicked and mean-spirited, your tongue shouting barbs and your fists waving at other drivers as you pass them by in cracked road lanes littered with pot holes and trash.


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Offline Karak Norn Clansman

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Re: 40k: Descendant Degeneration
« Reply #52 on: March 08, 2021, 10:03:50 PM »
Rarely is the true spirit of man behind the wheel or steering levers seen as clearly, as in the double-hit incidents that are so common across hundreds of thousands of Imperial worlds and the largest of voidholms that sport vehicular traffic. This dual-ramming phenomenon exists wherever laws make any driver who injures another Imperial subject above a certain caste level liable to pay for the lifetime care and bionic prosthetics of any disabled survivor from their road rampage or random street accident. Such running costs can be ruinously expensive as the years stack up. Usually, lower caste victims who are killed in traffic accidents will require a far lower one-time-payment in compensation to grieving kin, clan or master, thus making it far more economical to hit and kill, than to hit and wound. The fine may of course be lowered further by choice bribes, making it that much cheaper to pay once and have the matter be over and done with. Lower caste members killing upper caste members in traffic will result in the lowborn scum being hunted down by House armsmen or bounty hunters.

Such a legal order where it is cheaper to kill than to injure in traffic, creates a perverse incentive to repeatedly run over a downed pedestrian or opponent driver flung through their window onto the pavement, and make sure that they are dead before driving away at high speed, in case surveillance or present witnesses would have seen it and charges would be pressed. These twisted law codes of victim compensation will invite drivers to run a cold-blooded calculation through their minds, and encourage them to hit at least twice and drive to kill, should they ever be involved in an accident with engines revved. Such perverse rules have indirectly caused the deaths of uncounted billions throughout the Imperium of Man over millennia, yet such waste of human production units and potential military recruits is but a drop in the teeming ocean of humanity that the God-Emperor and His loyal servants lord it over.

Naturally, some hot-headed drivers will hit twice less out of a cold-blooded calculation, but will act more out of a raging furor against the walking, talking idiot who dared to be run over out of their own carelessness just to spite the innocent driver with a life-wrecking court case. In any case, clearly it was the God-Emperor's will that the victim was hit as punishment for their sins, so why not follow His will and finish a job already started when you were clearly chosen from on high to act as the instrument of divine wrath?

And so human drivers on hundreds of thousands of worlds and uncounted voidholms will two-tap and run their traffic accident victims over double, their aim being hit-to-kill and crush the wastrels underwheel. If others would run out to help the injured pedestrians, then they themselves may also risk being run over until dead, but it is their folly to put their neck on the line for a fellow human being in the first place. Indeed, Low Gothic sports a common saying born out of this widespread traffic phenomenon: It is better to hit to kill than to hit and injure.

Still, such quick-thinking actions as twain-wheeling pedestrian victims of roadside accidents is not without risk. Every world and voidholm home to this persistent and dysfunctional traffic phenomenon is also host to buzzing tales of double-ramming drivers being lynched by outraged bystanders, all howling for the driver's blood in a spasm of instinctive pleb justice. Such a baleful destiny of dismemberment by crowd and clan is far more likely to befall tractormen, draymen and lowly truck drivers, than they do anyone inside a securely locked and weaponized armoured car. Since a running vehicle is in itself a large projectile at deadly speeds, drivers of armoured vehicles can usually escape the murderous clutches of mobs by mowing them down by force of powerful, roaring engines.

Indeed, a confident enough driver or owner of an armoured car may even have it swing around for another go, to accelerate and attack from an advantageous front angle into the screaming rabble, guns blazing and wheels crushing presumptuous lynchers, even as the hull may be electrified to give off frying jolts to anyone attempting to climb the huge groundcar. In such street massacres it is likewise best to hit them twice in order to encourage death, and make sure to kill with multiple impacts. Anyone attempting to run away should be ruthlessly hounded down if at all feasible, so that car suspension shakes from grinding them into the dirt. Best of all is to leave no babbling witnesses of the carnage, although a bane-driver's reputation for slaying people with their impregnable car can go a long way toward discouraging the next bloodthirsty revenge mob from forming, should accident rear its ugly head once again, and financial necessity rationally dictate that you double-hit the broken walker with your sturdy vehicle until the wretch is nought but a mangled mess and gory bloodstain upon the street.

Those most liable to face legal charges for high-octane violence are usually indentured drivers and thralls steering their masters' vehicles. Some likewise legally vulnerable social strata include lower level managers, middling traders, striving artisans and others with enough means to either drive a work vehicle, or even own a private one, yet without clout to stand above the law when caught injuring Imperial subjects of lower stature. Chauffeurs of limos and other armoured vehicles are usually more safe because of the prestige of the vehicle in which they sit and the influence of their employer and master, yet neither driver nor owner are ever fully beyond the decrepit reach of the long arm of the law.

So while bemo drivers, mechshawers and other lowly men, women and juves behind the steering wheel and control rods are most liable to face legal consequences for their actions, rich groundcar owners and particularly their employed drivers can never be completely sure to escape attention from law enforcement for causing casaulties in tragic little roadside accidents, unless they happen to travel in an armed convoy sporting dozens or hundreds of hired guns and mercenary muscle operating on a hairtrigger. If they are unfortunate, they may be arrested by local policiary officers such as phylakitai, patrol karls, tzakones, medjays, bailiffs, buccelarii, skythikoi and vigiles urbani.

Many law enforcement corps around the Imperium are loathe to touch wealthy owners of chauffeur-driven armoured vehicles, not least for the risk of a frustrated man of means or irritable noble lady ordering their bodyguards to open fire on the overstepping enforcer of order and then absconding with the officer's bleeding body. Still, brave, foolhardy and enterprising officers of local law may decide to either set an example out of virtuous adherence to duty, or else they may wish to risk annoyed retaliation and chase the bribes to be earned from a cornered wrongdoer. In those instances, the phylakitai will attempt to order the vehicle to halt, and failing that they may open fire to punctuate the inner hoses of synthrubber wheels, although many heavy wheel variants are either solid or made wholesale out of metal and springs precisely in order to avoid being hamstrung by the rabble. A plethora of other means are available to the car-intercepting officer of local law, including calling for reinforcements and initiating a wild chase at breakneck speed through traffic, tunnels and alleys.

If the wrongdoing vehicle is caught, then those inside it will be dragged before the enforcer's superior officer, such as an archiphylakitai, equestrian prefect, magistrate or praetor. Laws vary greatly from world to world, yet either the driver or vehicle owner will be responsible to compensate the injured or killed pedestrian. Sometimes, a fixed ratio is split between them, unless they be the same legal person. Owners of limos and automobiles may often be too influential to be touchable by courtcases brought against them by commoners, but the drivers are not. Nevertheless, a sticky legal process may bring financial devastation to the perpetrators, a bleak prospect that is better settled with bribes and a single lump sum fine paid to the relatives or owner of the deceased pedestrian. The size of the bribe is often proportional to the worst-case fine or fee to be avoided, in that the larger the legal sum, the larger will be the bribe needed to escape paying such a large amount of lucre. At any rate, it is best for the driver's or owner's economic wellbeing to be cruel and ensure death for any accidental traffic victims of theirs. Better someone else's corpse on the street, than your own in debtor's prison.

Thus the mobile freedom of relaxed Man of Gold in his robotically guided family ride has long since been replaced by a primitive savage on the road, who will toot his horn and act the speed daemon in a hard world of deadlines and easily slighted codes of honour. And so every little aggressively steering road warrior may suddenly wound another human being in a split second of bad luck coming about by their everyday risktaking of vehicular brinkmanship. On all too many worlds and voidholms, the very laws themselves will provide perverse incentives to commit misbegotten deeds, leading to the injured pedestrian being once again rammed by a plasteel chassis or ground into the street by spinning wheels. Thus men, women and children alike are all run over multiple times in heinous acts of violence by frugal drivers in an attempt to control the damage of a bad situation.

We see then that traffic in the Age of Imperium has turned into an environment just as harsh and demented as all other aspects of life in this the greatest of star-spanning human dominions. Yet there is nevertheless a method to the madness and sclerotic neglect on display, for is not the grand cause of our species and lord best served by cultivating a ruthless and hardy people inured to blood and violence? By fostering man in peacetime into a creature used to hardship, deprivation and suffering, he will be better prepared to face the horrible rigours of war, for war is man's ultimate destiny. Thus everyday little roadside tragedies may contribute to shaping a better Imperial subject, one that is as rugged and uncompromising toward his enemies as he himself is in his robust driving style.

And as man travel along the Via Mortis, we need to ask ourselves: Is man the most wretched of creatures? Is he? Are we?

How dark and dysfunctional and decayed and decrepit and demented and destructive can you get? Clearly, killing another member of the human species to save on costs is not beyond the contemplation of people. And clearly, there is no bottom in this cruel abyss of man's own heart. This insight explains a lot.

Thus the sensory world is a merciless arena of random brutality. This vale of woes, this pit of sorrows. Behold, the realm of man! The Imperium, this theatre for the Emperor's glory, is in fact a receptacle of violence. It is what we made it to be.

Such is the depravity of man, in a debased time of ending.

Such is the plight of our species, in the darkest of futures.

Such is the horror that await us all.

It is the fortyfirst millennium, and there is only ferity.


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Tribute to KidKyoto's great article on civilian vehicles in Warhammer 40'000.

Offline Karak Norn Clansman

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Re: 40k: Descendant Degeneration
« Reply #53 on: March 14, 2021, 08:57:29 PM »

In the grim darkness of the far future, man trusts his life to marsh lights.

Few legends handed down from truly ancient times would be so crass and boring as to delve into the mundane minutiae of everyday life. Who would ever long to hear a fireside tale of logistics and the flow of production or city traffic? Who would ever clap and sing along to folk sagas of ordinary deliveries or traffic jams? Who would ever write an ode to all the little clever practicalities and smart systems that made life flow into such a smooth ride for their progenitors? Who would ever remember the undying names of engineers and inventors whose silent toil benefitted their people so much, with scarcely anyone even stopping to think about the marvellous systems of transportation, waste disposal and information access which their forefathers lived amidst? Who would ever praise the unsung ingenuity of common builders and toolmakers, even though their carefully crafted roads, sewers and aqueducts proved endlessly more useful to the common man than any inert tomb monument could ever be?

Nay, the human soul does not long for what is grey and plain if life, no matter its inherent brilliance of underlying thought and odyssey of trial and error, for the heart of man ever sings with the vivid imagery of red blood and towering edifices. The bold hero in his thundering chariot may attain immortality through generations of storytellers, yet the wheelmaker who toiled with the war-wain's spokes and hubs remain forgotten, even though his craftmanship and cunning was highly valued back in the heroic age both once lived in. And so hardly any details at all of Man of Gold's commoner life have been preserved in the scattered multitude of mutating myths that remain as part of popular memory's oral tradition in the Imperium of Man. As a rule, only the extraordinary, the horrible, the majestic, the witty, the lustful and the violent will draw our everyman's attention. Tales are for man to escape his weekly grind and run from the clutches of boredom and everyday miseries. Stories are for man to dream, to fly far away on wings of golden words, to reach for the heavens in his mind. Legends are to lit a flame in the heart of man, and to invigorate his spirit with adventure, riddles and monstrous terrors. Fly high, o man, fly on the timeless wings of stories!

Yet let us dive through the air before we fly too close to the scorching heat of the sun, and let us land on common earth and solid ground. Let us, for a brief while, turn our backs to soaring glory and great feats, and stare at the dirt besmirching our hands. And let us behold that which the hands of man has wrought, even if those crafted items seem petty and insignificant to the eyes of that imagination which calls out for clashing warriors, cunning lovers and deeds of daring-do. Let us behold the small and prosaic pieces of artisanry as we contemplate the vast and disjointed flora of mythology and folklore left over from a once shining golden age. For there are still rare mentions of technologies and their common applications buried amid the myriad of wild legends. They are rare, but probability dictates that they still exist. After all, in an interstellar realm of a million worlds and uncountable voidholms, you can always find the most unexpected if you search long and hard enough.

The relics and fossilized artefacts from man's bygone aeons of wonder may be few, but the sheer wide spread of man across the stars mean that hidden treasures still lurk out there, no matter how much has been destroyed or eroded by the gnawing teeth of time. The same is true for ancient tales handed down from the cannibal horror and internecine darkness of Old Night, and in some odd sagas may be found unlikely little everyday details, who bear witness to a time much different from the Age of Imperium. Some such little odd mentions and poetic spice among grand stanzas include passing references to self-flowing traffic, robotically guided skywains and horseless wagons that never once would crash into each other despite their high speed. What these allusions hint at, are a plethora of different traffic control systems in the hands of Abominable Intelligence, that once made the hustle and bustle of human traffic flow with miraculous ease, unrivalled efficiency and utter safety during the Dark Age of Technology.

Enter, the fallen glories of the everyday movement of vehicles and their synchronized orchestration, in a harmony as perfect as it was unthinkingly taken for granted before the Cybernetic Revolt wrecked everything. Without need for human commands or mortal vigilance, the artifice of machine outshone the primal flaws of fleshly man, and in innumerable arcologies and settlements across twain million worlds and a swarm of void habitats, man could trust in machine talking silently to machine with the speed of lightning, steering a velvet-smooth flow of traffic in a mathematical orchestra of unbelievable reliability. If some component still failed or if some compartmentalized code package was somehow corrupted, backup systems would catch the error in a safety net of sophisticated redundancy that is simply unknown to anyone living in the Imperium. For in a dark time of ending, man has lost almost everything, and he cannot even remember what he has lost.

This total tragedy of oblivion and ignorance can be observed in everyday little glimpses from billions of cities and voidholms across the cosmic domains of the Terran Imperator. For something as mundane and boring as everyday traffic has turned into a veritable logjam of shrieking brakes, yelling drivers, startled pedestrians, crushed lives and burning wrecks littering poorly policed roads, streets and viaducts pockmarked by disrepair and potholes. Where once automated systems of inter-responding vehicular AI and cybernetic traffic nodes ensured the lives and safety of millions of passengers in an effortless rush of silvery skimmers, man nowadays travels almost blind and deaf to his fellow drivers, without any sure knowledge of their intent, sobriety or even sanity. Man behind the wheel or steering rods has become isolated and must guess as best as he can from unsure signals and badly followed rules, dodging daredevil drivers even as he himself indulge his competitive agression and need to assert status and dominance through risky offensive driving.

The worsening of humanity's deteriorating grasp on its own science and technology has meant that traffic control tech has become ever more rudimentary and makeshift, usually in the form of temporary stopgap measures turning permanent as the years drag out their long march. Amid the star-spanning territories of the Adeptus Mechanicus may yet be found wetware, slave-linked servitors, master cogitators and noospheric systems of shaky reliability that ensure a regimented flow of transport in vital districts, although tech-priests and lay operators often have to override central commands when danger rears its ugly head, either through binary means or manual mechanisms. Some noble Houses on the most opulent and less regressed of Imperial worlds can likewise afford some licensed and heavily expensive primitive systems of inter-communicative drive protocols for their innermost core fleet of vehicles, yet such droplets of lingering technological refinement are invariably lost in the ocean of blank traffic and rugged vehicles without any cogitative auxiliary tech whatsoever.

Even without large networks and wireless fidelity, some Imperial traffic of groundcars and aerowains once used to sport a rather reliable element of vehicular servitors programmed to preserve their ride, cargo and hopefully also passengers, yet such wetware has grown both increasingly uncommon and ever more decayed of manufacture, with newer servitors, electrografts and slave systems performing starkly worse than more antique relics from bygone silver ages of the Imperium of Man.

Still, traffic control can be maintained tolerably even without any electronics tending to it installed in rushing vehicles. After all, automated traffic lights and similar crude devices will still reduce the death toll and destruction compared to the unregulated crowded onslaught of traffic rush most of the time. By establishing an order of simple optical signals that determine who may drive and when, the worst excesses of anarchic traffic can be avoided by trusting in human eyes, even if accidents, engine failures and crazed drivers remain all too common on streets and roads alike.

Yet even such a barbaric state of traffic control tech is doomed to sink lower still, for man's capacity to sufficiently maintain, repair and manufacture required numbers of automatic systems controlled by simple cogitators and sensors, is ever eroding, ever rotting, ever faltering. Indeed, this drawn-out process of deautomatization and weakening grasp on techno-lore means that failing traffic lights and similar signal systems controlled by machine spirits are ever more replaced by humans employed to swing signs around on an axis, or flip switches or pull on semaphore rods. Nimble little trafauto-lumens that go unfixed for too long are increasingly replaced with traffic towers and frail little boxes where men, women or juves may be found standing, their attention ever shifting, their heads ever turning and their eyes ever darting as they monitor the flow of traffic and try to signal to vehicles when to stop or when to go on.

These manually controlled traffic towers are raised structures providing a better view of surrounding traffic, as well as granting some degree of protection for the traffic controller amongst the chaotic hazards of moving vehicles and quick robbers. Uniformed operators of traffic towers provide some very limited surveillance and ability to fire light sidearms at fleeing transgressors or loudmouth deviants, and thus contribute to the sense of order and social control that authorities all around the Imperium desperately seek to prop up, despite the violent and disorderly jungle that most human societies have become in the far future. Crewfolk of traffic towers hold a good vantage point in the middle of an endless stream of bodies and vehicles, and may as such serve double duty as eyes and ears for local policiary forces or territorial clans, guilds or noble Houses. Yet they are almost only useful in this spy role if the towers are equipped with functioning vox systems or other communication equipment, which can never be taken for granted in an ever more dystrophic Imperium of Man.

Some traffic towers sport winged semaphore signalling arrays, while others are festooned with skulls, gibbets or the hanged corpses of crims, demagogues, malcontents and heretics. Inside hive cities and voidholm tunnels, traffic towers may sometimes be mounted hanging down from the rockrete ceiling, rather than be raised from the floor on street level, or erected jutting out from nearby buildings. Traffic towers are usually shoddily constructed to replace failing automated traffic lumens, their raised platforms manned by cheap personnel manually handling primitive electrical controls and activation rods like trained apes.

Although a bewildering variety of palettes exist across the stars, human traffic towers most commonly sport the ancient electric signal heraldry of green, yellow and red lumens, as per the finds of Standard Template Construct archeotech and various local living traditions of traffic control that somehow made it through the Age of Strife with some scraps of ancient lore and techno-sorcery intact. These flickering lights and electrocandles (or sometimes torches, braziers or oil lamps moved around behind coloured glass lenses) shine their glowing messages to the bewildering traffic buzzing around the tower. On the hard pathways of Imperial settlements may be found rickshaws and other crude vehicles pulled by human muscle power, as well as archaic carts and wagons pulled by yoked horses and all manner of alien draft animals. Porters and human treadmill monstrosities may be seen among the same cracked and filthy lanes as halftracks, bemos, trikes, walkers, overcrowded omnibuses, trucks and tramcars teeming with clinging passengers. The traffic of the skies are often almost as varied, with all manner of tech and tamed wildlife on display. It goes without saying that similar manual traffic control towers used for ground vehicles exist for aerotraffic and bluewater vessels, for the demechanization and regression of technology continues unabated in all areas of human society and transport.

And so badly paid traffic tower crews rattle forth litanies of activation and mantras of maintenance while handling their little turrets, their hands flicking switches to activate negotiationis luminaria that once mindless machines would have handled in a nanosecond. Day after day, they shout themselves hoarse at misbehaving drivers, clean the purity seals, honour the machine spirits and pray to His Divine Majesty that the fruits of technotheology will not fail them and leave bloodstained chaos on the jumbled intersection below. Such a bare-bones arrangement of traffic control represents yet another step down on the ladder of technology, yet another ancient achievement sliding out of the stiff fingers of senile man.

For even in the most mundane items of the grey neutrum of everyday life can be seen the regression of mankind on full display. On hundreds of thousands of worlds and voidholms beyond number, hidden traitors and pious servants of the God-Emperor alike make their way through a maelstrom of traffic guided by crude signal towers, and many will eventually not reach their destination as they unawares set out on their last journey, never to return alive home again.

In the far future, the state of man's traffic is as sclerotic as the tech with which he seeks to control it. Ever worse, ever more backward, ever more primitive.

All this transpires, in an era of deepening dementia. In an epoch of descendant degeneration. In a time without hope.

Far has man fallen from his ancient pinnacles, and even the most dull workings of yore are long gone, never to be seen again. Their likes would be hailed as nothing short of miracles among the rutting savages that remain, yet they are all gone now, all lost forever.

Such is man's path in the Age of Imperium, heading ever downhill.

Such is the sunken state of mankind, in the darkest of futures.

Such is the lightless pit which our species has dug itself into.

It is the fortyfirst millennium, and there is only decay.

Offline Karak Norn Clansman

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Re: 40k: Descendant Degeneration
« Reply #54 on: March 19, 2021, 02:04:04 PM »

Paul Graham at A Vox In the Void has released an audio version of Pipe Lurker. Check it out! The first 25 seconds of the video were an unexpected bonus segment.
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Blowing From A Gun

In the grim darkness of the far future, punishment is meted out on both body and soul.

During the Dark Age of Technology, the ingenious and enterprising ancestors of latter days' degenerate descendants straddled the Milky Way galaxy like a titan taming and mounting creation itself. During those golden days of yore, the universe was man's oyster and its secrets were his pearl for the taking, and cunning man in those bygone years knew well to grasp the tools which he had fashioned for himself. Thus ancient man worked miracles upon the material universe, and he even sought to reshape his own spirit in a heinous fit of sinful arrogance. In man's swollen hubris and egotism, the earthly trinity of Man of Gold, Stone and Iron were said to have banished all that was ill in life and cast out cruelty and evil itself from the human soul, and for a time all seemed to be well. For a time, man did not murder man, and man did not violate woman, and man did not beat child, and man did neither steal thing nor torture flesh. Such was the state of man in the false paradise of soaring spires and voidborne wonders which man had wrought by his own able hands and clever mind, and a prosperous harmony of bliss and great vigour was achieved.

Thus thought of self ruled supreme, and ancient man had made violence upon his very essence by cutting away aggression and inner bile as if they were tumours upon his flesh. This perverse a crime against human nature could not be allowed to stand, and so dark ones of hell gnawing at the roots of the universe sent man a revolt of machines and a plague of witches and warp storms. And man in the end almost died to the last for his baleful sins, for ancient man had sought to discard any higher deity and outdo divinity itself in a bid for mortal lordship over the universe and its eternal future, and thus man suffered gravely for his abominable errors and original sins. Man's erring ways and wrongful deeds were unforgivable indeed, yet the goodness in the strong heart of the hidden Emperor could not allow the human species to deservedly perish in the ignominy of cannibal holocaust and alien predations. Thus the Imperator of Holy Terra arose in golden splendour and conquered the cradle of our species and man's galactic colonies alike with mighty Legions, and the God-Emperor pulled mankind out of the hellfire of Old Night, and shining towers rose anew from out of the ashes.

Yet the wicked ingratitude in the heart of man would not rest, and so saved man rose in revolt against his divine saviour and nigh-on slew the Emperor. And as the guardian and master of our species ascended, He on Terra decreed from on high that sinful man is to do unending penance for man's monstrous crimes, and ever since we have sought to harrow the abode of man, and cleanse man's unworthy soul with flame and fury beyond mercy and remorse. Across a million surviving colony worlds and a gaggle of uncounted voidholms, human nature in all its inventive cruelty and hateful rage is each day unleashed upon fellow man and xenoid foe alike, for the Imperium will not hesitate to embrace the inner truths of the human heart.

After all, the servants of His Divine Majesty know well that softful mercy and unnatural suppression of innate hostility once doomed the edenic realm of ancient man to fire and ruin. Is it not natural to hate your enemy? Is it not an eternal omen implanted into man's heart by the protecting Imperator Himself? We must be faithful. We must be pure. We must be true. And therefore we must be cruel, for there is no justice without cruelty. For we shall all be filled with bottomless hatred, and our actions shall be steered by unbending faith.

Ave Imperator.

Which leads us to the honoured topic of His warriors. Behold, the countless cohorts of the Astra Militarum and man's Planetary Defence Forces and Voidholm Militias! Behold, the wall of guns! Behold, the bulwark of mankind!

Know that every soldier must hate the enemy, must maintain military secrecy, be vigilant, unmask spies and saboteurs and relentlessly act against traitors to the God-Emperor of humanity. Nothing, including the threat of death and torment, allows a soldier of the Imperial Guard to surrender or in any way to give up a military secret.

Of course, such a secret of sorts lurk in plain sight, a lie ten millennia in the making. After all, the very name of Imperial Guard was originally bestowed upon what had formerly been known as the Imperial Army ground forces as a deceptive trick to prop up flagging morale. Guard units had ever denoted elite soldiers, handpicked bodyguards and the narrow selection of the supreme divisions of any army, at peak training, fit for spearheading the most dangerous attacks and equipped with some of the best wargear their organization and patrons could acquire. Sometime in the long and tumultuous aftermath of the Horus Heresy, however, Imperial masters saw fit to bestow the Guard honorific to all Astra Militarum formations, in a dishonest attempt to shore up its esprit de corps and troopers' morale by means of cheap flattery. Thus was the Guard honorific diluted, and the alternative title for the Imperium's massed hosts of the Astra Militarum, the Imperial Guard, came into being.

Morale and discipline among the Imperial Guard and various local defence forces remains an ever-pressing concern for the haughty overlords of the Imperium, just as it has always been for any army throughout human history. What good can a soldier do who drops his gun and runs like a coward? Craven conduct may ruin the best of plans, and shirking from duty may undermine the most righteous might of arms. Just because the nightmare cacophony and mutilating horror of total war is too much to bear for many human minds, does not mean that a deserter or weak-heartling will be excused for abandoning their post and fleeing in shameful fright. Just because the overwhelming terror and violence of lethal technology may turn flesh to vapour or scald lungs with the very air we breathe, does not mean that soldiers who execute an unauthorized retreat will not be fired upon by the blocking units of their own line. By betraying their Emperor-given duty, these armsmen are no longer fit to live, for they have denied their own purpose and been found wanting by their masters and betters.

How, then, to best keep the skittish rabble in line? How, then, to make them march into the maw of hell? How, then, to force them to charge into a barrage of certain death or rush over armed minefields with a fervent battlecry upon their lips? Clearly, exhortations to loyalty and faith do not suffice on their own, for wretched man  can only go so far by rousing rhetoric and shaming words. And clearly, the carrot of spiritual reward and promise of material plunder can only take you so far, for man's greed is not his strongest driving force. Nay, the stick must be brought to bear, for man is a creature of fear and terror, ever seeking to preserve his own worthless hide and prolong his own short time among the living. Like so many armies through history, the Astra Militarum has long since concluded that its soldiers must fear their officers more than they fear the foe, and what better way to put the fear of the Emperor into the men, women and children under arms, than to make an example out of some of them?

Kill one to scare a thousand. This ancient maxim from the Age of Terra carries a timeless truth. It is wise and admirable to punish the guilty with extreme measures, for the gruesome penalty is not only a condemnation of their personal sins and dysgenic blood, but a virtuous occasion to teach the watching masses through stark instructions. Doubt not the devastation wrought upon the human body which your own eyes will witness, for this, too, can happen to you, o lowly man. This executed criminal may well be you, unless you heed the commands of your superiors, and know what power to fear the most. Know that the Imperium of Man is ruthless and unforgiving, for the ancestral sins of man are unforgivable, and man's offspring must be punished for it to the ninehundredthousandth generation.

Furthermore, it is preferable that not only man's body be rent asunder, but also his soul. Let there be a double terror. Let there be a deeper fear for the immortal spirit that dwells in our fleshly form. If lowly man comes to fear the authorities for their power to extinguish his afterlife or send it to hell, then all the better.

One such punishment that plays on widespread superstition in many human cultures, is the means of execution known most commonly by the name of blowing from a gun, namely execution by cannon. It is a fine example of the retardation of human compassion in the Age of Imperium, as forceful as it is callous.

Blowing from a gun is a method of execution in which the victim is tied to the mouth of a cannon, which is then fired. Actual shells need not be used, since a blank cartridge will be sufficient to eliminate the guilty sinner. Usually, the prisoner's back rests against the muzzle, but another variant have the prisoner's gut and chest turned toward the cannon. Variations on this theme include tying the condemned one upside down, or even shoving him into the cannon barrel if it is large enough.

As for the standard arrangement of being tied with their back to the cannon mouth, upon firing the artillery piece the prisoner's head will fly high, straight up into the air, while the legs will drop to the ground beneath the muzzle of the gun. The rest of the body will be altogether blasted apart by the explosion, with gory vestiges raining down. Sometimes, onlookers may be injured by pieces of flesh and bone whizzing about. A cousin punishment to blowing from a gun entails fastening the criminal to one or more rockets, which are then shot into the air, and hopefully toward enemy lines if the exectuion occurs at the front.

The destruction of the guilty body and the scattering of any corporeal remains over a wide area serve a spiritual function in a great many human cultures around the Imperium, since it will prevent any funeral rites to help guide the executed malefactor's soul on its perilous journey. Thus, death in this vale of woes is not enough, for the wrongdoer must be robbed not only of his life, but of his eternal afterlife as well, akin to the common Imperial practice of desecrating the graves of heathens, infidels and apostates. This denial of any possible afterlife is aided by the common sight of birds of prey and other winged carrion eaters circling above the place of execution, swooping down to catch flying pieces of human flesh in the air. Another factor in destroying any chances of funeral rites being enacted upon the deviant body, is the widespread phenomenon of dogs, and similar creatures loitering about the spot, suddenly rushing to the scene of punitive carnage in order to devour delicacies scattered about as a result of the explosive execution.

Such, then, is a common military punishment visited upon traitors, deserters, rebels and malcontents. In many Imperial Guard regiments, execution by cannon will befall anyone who is discovered to have fallen asleep at their post, while in others is is the punishment for blasphemy or desertion. The bodily destruction achieved by blowing a condemned sinner from the mouth of a gun is but one of many draconic penalties visited upon wrongdoing Imperial soldiers within the Astra Militarum as well as countless Planetary Defence Forces and Voidholm Militias. 

How many times have not hundreds or even thousands of people been blown apart simultaneously by grand batteries of artillery, in glorious displays of Imperial justice to enormous crowds of onlookers? How many times has not execution by cannon presented the plebeian flock with a warning example of what could befall them, by extinguishing the rude life of unwanted men, women and children? How many times have not torsos been eradicated as other body parts fly high, raining down everywhere around in a spatter of blood and gore? A memorable spectacle it is, and an instructive lesson of feral punishment. Ultimately, blowing from a gun is but one item among many in the vast arsenal of Imperial democide.

Let fell deeds awake when wretched man sins against his godly ruler, enthroned in radiant splendour upon the Golden Throne of hallowed myth. Let savagery gain free rein of violence to be visited upon sacrificial lambs of sorrow made out of foul deserters unwilling to chew razorwire as is their lot in life. Let us be cruel, and heed not whispers accusing us of barbarity, for life is not years, but deeds, and the misdeeds of filthy sinners must be rewarded with extreme bloodshed.

And so this rotting interstellar empire, this the last shield of humanity, is in fact a hellish and massmurdering regime all its own, a reprehensible Imperium of counterproductive atrocities that has ultimately doomed mankind by its stagnation and ongoing loss of technology and knowledge. As such, the Imperium of Man may be likened to a suicide pact gone wrong. Search not for goodness in the monstrous dominions of His Divine Majesty, for here you will find nought but the evil that men do. There is no black and white in this universe, only different degrees of darkness and evil and demented violence. No hope. Only war.

Witness with open eyes the primitive bloodlust festering inside the heart of man, and know full well that no amount of terror and carnage against fellow man can reverse the decline of human power in the Milky Way galaxy during this regressed Age of Imperium. No amount of savage retribution can save our species from the jaws of damnation. No amount of fevered depravity can turn the dark tide, for the great game of galactic dominion is not only played with discipline, willpower and sacrifice, but requires also rising to higher planes through ingenuity and inventive brilliance, both of which are stone dead and entirely lacking in the blunt heirs of mankind's distant great ancestors.

And so the parochial fanatics of the lord of hosts and leader of the people stumbles on, chastening each other with utmost brutality in the waning cosmic march of this human colossus on feet of clay, as the Imperium of Man staggers ever closer to oblivion. As the odds for the survival of Imperial power and mankind itself grow bleaker, ever more flesh and resources are fed into the meatgrinder in a broken equation of increased input, and ever harsher punishments are dealt out as desperation mounts amid the tyrannical overlords of Holy Terra and all her vast holdings. The Imperials are slowly losing, and the most intelligent amongst the true masters and mistresses of His sacred domain betwixt the stars ken this truth of impending downfall, even though they never would dare to speak such illoyal and outright heretical thoughts out loud. The Imperium of Man may be mighty in the earth, but it is not long for this world.

Thus humanity flagellates itself in a flurry of grisly punishments, for there can be no allowance for weakness in the darkest of futures. Ancient man was once the promising scion of Old Earth, the conqueror of stars and the dauntless explorer of the universe. Now, his distant descendant have devolved utterly, and so demented man in the Age of Imperium finds himself strapped to the muzzle of his own gun, his demise certain, his end cruel beyond words.

All this has come to pass, in an aeon of mindless butchery, in a time of blackest horror, in an age of doom.

Such is the future that awaits us all.

Such is the fate of our species.

Such is the insanity of man.

It is the fortyfirst millennium, and there is only slaughter.

Offline Karak Norn Clansman

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Re: 40k: Descendant Degeneration
« Reply #55 on: April 08, 2021, 04:59:20 PM »
Grimdark Times

Hoho, what on earth? This was unexpected. Apparently my doodles and writings in 40k has started to spawn memes. This popped up on Reddit, by LCPLOwen.

Which refers to Traffic Tower here. Fun to know that people do read! :)


"The weekly wages had been handed out in kind by the farmowner. Now, a farmhand was standing around in the barnyard laughing out loud, all by himself. At this, a maid walked up and asked what he found so amusing.

Then the farmhand said:

'I can see straight through the cheese!'"

- Anecdote from Reverend Krustian Yndersson's travelling journal Betwixt Huts and Mansions in the Pauper's Bush, literary work approved by planetary censors in 853.M39 and published in Low Gothic on Lillandia IX by Printing House Sler of Urbe Calmar

Offline Karak Norn Clansman

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Re: 40k: Descendant Degeneration
« Reply #56 on: May 10, 2021, 12:05:28 PM »


Where All The Roads Have Ended

"Where all the roads have ended,
the path we walk does not.
The realm that we defended,
has all begun to rot.
Our hearts have burned,
so pained and spurned.
That's how we're all forsaken now in the dark no-man's-land.
Perhaps we will never return to our dearest hearthland.

My father, mother, sister,
my duty and my pain.
The orchestra of cannons,
our sacrificial stain.
The captain cries:
Bring their demise!
Our blood is given in devotion to the Emperor,
Within the bloody thunderstorm of the cruel rebel horde.

The castellum is lost now,
the gore is ankle deep.
Some bars that smell like corpses,
are all we have to eat.
We've gone astray,
so cold we stay.
Our dearest ones we've been without since muster-up all cheer.
But now we must protect mankind from the crazed xenos here.

The clouds are moving north now,
the urbs are burning down.
The juves and men are dying,
for death is all around.
We burned the land,
in hand, just sand.
The eyes that dare look on the front are met with ghastly war.
Like them, will I soon lie in a cold grave forevermore?

We are forgotten,
we are forgotten,
we are forgotten.

I walk the line of corpses,
for here so many lie.
Just yesterday they guessed not,
that this would be goodbye.
Who knows? Not us.
Our true purpose.
Who knows how long the sun will shine before I will be free?
I'll only know that I've been slayed when mother cries for me.

We are forsaken,
we are forsaken,
we are forsaken."

- Outlawed soldier song that keeps resurfacing throughout the millennia within the ranks of the Astra Militarum, in conflict after conflict on disparate worlds and voidholms whenever war exhaustion grinds deep, despite its regulation punishment of public scalping and abacination followed by hanging (modifiable to Penal Legionnaire induction): The above sample was recorded from the lips of the condemned soldier Commentiolus Pullo on Ultra Majoris in 632.M41, as part of the Imperial Commissariat's education on identifying seditious utterings and malcontent sinspeech


-   -   -

Closely based on the first world war song Wo alle Straßen enden.

Offline Artobans Ghost

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Re: 40k: Descendant Degeneration
« Reply #57 on: May 10, 2021, 12:15:49 PM »
Great poem!☝️
Mathi Alfblut Feb 4,2017 Simple, You gut the bastard with your sword, the viking way.
Questions?


GP Jan 4, 2020
Yes, even W:AoS.

Offline Karak Norn Clansman

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Re: 40k: Descendant Degeneration
« Reply #58 on: May 25, 2021, 11:02:05 AM »
@Artoban's Ghost: Cheers!

A Compliment of A Question

AacornSoup on Deviantart asked the following question:

Quote from: AacornSoup
=][= Did you do any official artwork for Rogue Trader by any chance? Asking because your drawing style matches the 1st edition 40K/ 1980s Games Workshop aesthetic... =][=

Which is very kind, but also funny because I wasn't even born when that splendid tome was released in 1987.

Cheers!




Cast Pearls Before Swine

Devious minds have described a great many Astra Militarum regiments as hordes of analphabets led by idiots. This treasonous claim is not without some accuracy, for mankind ever contains an overabundance of mediocrity, dullness and failings in its vast ranks, as the historical record will attest to at every turn if one were to scrutinize it in detail.

Rarely has this sobering fact been more strikingly true than in the degenerate Age of Imperium, where waning humanity steadily but surely loses its grasp on ever more of the sciences and technologies that it once amassed in golden epochs, long gone by the winds of fate. Increasingly, man in the darkest of futures is even losing the basic features of civilization itself, as his stagnant culture rots and withers away piece by piece through a march of spiralling decline, carried out by ever more ignorant generations of bloodthirsty savages and neglectful fanatics.

Still, there are degrees in hell, and so slightly less ignorant men will always take the chance to poke fun at the dumb deeds of their even more clueless brethren. For the inner meaning of life and creation itself must surely be a grand joke, wrapped around itself in layers upon layers of irony and dark humour, to the amusement of thirsting gods. As above, so below, for the wellspring of humour is not joy, but sorrow. Thus mortals will retell cherished anecdotes to one another in playful badinage, circulating stories that grow into condensed stock jokes where particulars such as the names of places and actors are long forgotten, abandoned by the wayside for the stupid point alone to stand supreme in its timeless buffoonery.

One such example of a real little event that grew into a famous tale of hilarity retold on hundreds of worlds and voidholms across the Imperium of Man, once played out in 468.M40 on the fourth moon of Satala Majoris. A long-grinding civil war between local patriots and Imperial loyalists was solved with overwhelming force of arms, by the landing of eighthundredseventy million Imperial Guardsmen, temporarily diverted from the ongoing Dara Crusade to stomp out the festering problem spot once and for all. The sweeping advance of the Imperial forces left blackened devastation and carnage in its wake, as battle-hardened soldiers sought to enrich themselves by looting and enslaving such a fabulous booty that their stolen wealth posed a logistical challenge to high command.

And so, ravenous infantrymen of the Astra Militarum ran amok in district after district with lusty greed shining like goldfever in their eyes. At the small country estate of the patrician Surenar clan, an all too common scene played out, as the offworlder looters, all bearing the symbols of the Emperor, ignored the pleas and oaths of faithfulness from the native Imperial loyalists living on the estate, and proceeded to brutally murder, violate, torture or enslave every man, woman and child they came across. After all, wealth was wealth no matter who you took it from. And it was so hard to tell the indigenous factions apart, so why not just grab while the going was good and assume every Satalan to be a lying traitor? You cannot trust the tongues of betrayers, after all, everyone knows that.

Quisque est barbarus alio: Everyone is a barbarian to someone else.

The well-known incident took place as the third son of the Surenar patriarch was gunned down from behind by the Raurorican Guardsman Ambrosius the Facesplitter. This simple Imperial soldier looted a highly decorated leather bag filled with obscenely expensive Myrean thrystpearls from the corpse of the nobleman, easily sufficient to land himself and his descendants with a life of luxury and ease, should he ever escape alive from the ranks of the Astra Militarum. The sheer value of the thrystpearls had seen whole squads of looting Guardsmen kill their brothers or sisters in arms over a single pebble, so great was their renowned worth.

And so the lowly private held a soaring treasure of pearls in his hand, but he threw them away as worthless marbles for children's games and kept the bag.

Thus greed and ignorance make for poor comrades.
« Last Edit: May 25, 2021, 11:05:08 AM by Karak Norn Clansman »

Offline Karak Norn Clansman

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Re: 40k: Descendant Degeneration
« Reply #59 on: May 26, 2021, 04:52:21 PM »


Contempt of Death

To truly belong in a community, one has to take things for granted and live and breathe its ancestral customs without second thought or fluttering doubt. One must be a natural cell in an organic whole, and live out the culture as a sure link in a long line of generations rather than ponder and question the chain stretching through the aeons. As such, the peculiarities of one's culture is often best brought to the surface through an outsider's view of one's own strange and exotic ways, for how could the fish ever grant much deep thought to the water in which it swims all its life?

After all, a stranger will often be able sum up their observations in a concise manner, regardless of their accuracy, whereas a native enmeshed in a whole cosmos of organically grown mores, laws, traditions, unspoken rules, clan ties, religious observations and social expectations will often flounder around for where to even begin describing a facet of their community to someone who is altogether alien to it. How could you describe the sun to someone who has only known chthonic darkness all their life?

There exist countless examples of xenos' pithy remarks on mankind in the grim darkness of the far future, many of which would not make sense if translated and told to someone outside a particular sentient species, whether because of alien biology or convoluted culture. Other observations are more universal in nature, and prone to spreading. One such xenoid remark is encapsulated in a common anecdote circulating within the upstart Tau Empire, the retelling of which on any worlds, ships or voidholms under the God-Emperor's divine rule would condemn an Imperial subject to have their tongue ripped out and their vocal cords seared away by acid, for them to then be flayed alive, bound with sinews and cast into a corpse grinder while still breathing and squirming.

The event behind the popular little alien tale originally took place in 976.M41 on the Imperial frontier colony of Macrinus Beta on the Eastern Fringe of the Terran Imperator's sacred galactic domains. A highly sophisticated combined arms offensive had caught the lumbering behemoths of the Astra Militarum and Macrinus Beta's Planetary Defence Force flat-footed, as a vastly numerically inferior foe struck with collected strength in a rapid succession of quick redeployments and devastating usage of heinous ranged firepower. Imperial defences were torn to shreds in a drumroll of blows, and most Human counter-attacks only ended up feeding the ravenous meatgrinder of war, as vengeful Gue'la left the safety of their field fortifications and thereby exposed themselves to murderous barrages from Fire Caste Strike Teams, skimming vehicles and Air Caste aeroplanes. Local Imperial commanders proved completely unable to cope with this very mobile form of shock warfare, and the resultant military meltdown saw the entire colony fall in a matter of months.

After one Strike Team leader Shas'Ui Kais'yr together with his small squad and a gaggle of Gun Drones managed to trick a whole battalion of demoralized Human infantrymen to capitulate in the urb of Antiochus' Landfall, the grizzled veteran came to rummage through the captured Gue'la supplies with jubilant curiosity. The Fire Warrior plucked up a standard ration bar, of a recycled cannibal kind familiar to trillions of subjects of the celestial Imperator all over the Milky Way galaxy. Kais'yr threw caution out the window and dared the Human nutrient to clash with his alien biology all it wanted: He had defeated the Gue'la in glorious battle, and so he would consume their food to consummate his triumph in an echo of a truly archaic Fire Caste victory rite dating back to before the coming of the Ethereals.

And so, having tasted an Emperor-given corpse starch ration bar, the Tau Fire Warrior exclaimed:

"Now I understand why Imperials are so eager to die in battle!"

Offline Karak Norn Clansman

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Re: 40k: Descendant Degeneration
« Reply #60 on: May 31, 2021, 02:01:34 PM »


Kickskullz

In the grim darkness of the far future, boys will be boys.

On uncounted millions of worlds and drifting roks, space hulks and voidbases, the most succesful starfaring sentient species in the Milky Way galaxy needs to figure out how to pass the time. After all, once you reach the mountain top of creation itself, the thrill of challenges may fade, and life can easily dim into stale boredom. Luckily for this sprawling apex species, the greenskin mind is one of freewheeling creativity, and so orks touched by the malaise of ennui are ever quick to invent activities to entertain themselves. As the foremost thinking species in the galaxy, the cunning greenskins know well the virtue of simplicity, and so a typical bright idea for generating a fun time for the mobs will consist of pounding some nearby git, until everyone around join in the jolly exercise of beating the living daylight out of their fellow orks.

While such a spontaneous healthy brawl will suffice as entertainment for these alien creatures at the pinnacle of evolution, sometimes a particularly brainy boy will come up with something more advanced, something to make the other orks scratch their heads in confusion before they get it. And so the more clever sort of greenskin will come up with all manner of rude and crude sports to electrify the orkish hordes into an amused frenzy. One of the most common games played by orkoid kind is that of kickskullz or footslugga, a barely organized event known by thousands of different names across the interstellar orkish domains and all their dirty backwaters. It is a most esteemed way to let off steam and exercise orkish physique, all the while preparing the players for battle.

Kickskullz is a heathen xeno mass ritual in which two or more opposing teams of ork boys will hunt a round object with unrestrained savagery and hopefully also attempt to score goals in some fashion or another. It is a primitive ballgame played by stinking teams of kickers and punchers and biters, all partaking in a primal display of vigorous screaming and fighting. Any rudimentary rules established before the game will inevitably melt away in a hearty fistfight of green maniacs bashing each other real good. Most orks do not even know how to score, but they sure know how to give someone a fine knuckling-off!

The tribal team games of kickskullz often devolve into brutal free-for-all fights, where the orkoid menace on the pitch will descend into an indiscriminate berzerk fury. Such jolly havoc will entail a great amount of headbutting, stomping and yelling. Boys will crash into their sport-foes and charge at each other with abandon, participating in a headcracking melee.

At other times, the tribal lines will remain intact, as more and more boys join the arms-ripping frenzy to support their own kind in the swelling fun brawl to prove their collective mettle. Some particularly enthusiastic matches will see such an escalation of force on the pitch that entire greenskin tribes are pulled into howling wars for dominance over the field of sportsmanlike massacre. Indeed, at some occasions the attractive maelstrom of violence is such that ever more Warbosses will pull ever larger forces into the field, until Stompas and Squiggoths clash, even as they crush tonnes of piled-up ork corpses underfoot. Such occasions are generally considered to be splendid matches, and local legends may be born out of the bloodbaths.

Much less spectacular games will still provide noisy stomping grounds, where brawlers, bruisers and brutes bash each other. Such hooligan matches will take place to much laughing and hooting, unless both teams fail miserably in their feral performance, and as a consequence invite spectators to lynch the lousy players with anything from fists and fangs to claws and guns. And so innumerable games of kickskullz take place on planets and looted voidholms beyond counting, amidst great revelry of chuckling and smurking, invigorated by guffaws and blood-curdling screams while frothing barbarians hunt what passes for a ball.

Sometimes trophy heads or ripped-off torsos from alien species such as oretti, genestealer, kroot or human will suffice, or else unlucky living grots will be tied up into a rough sphere of pain and get kicked around in shrieking agony until only gory pulp remains on the field. Some orks are even daring enough to use live squigs for balls, due to their good, meaty bounce, but those greenskins who survive the horrible carnage of maddened fang and claw quickly learn to use dead squigs instead. Captured enemy helmets are another common form of ball, usually with a head still rattling around inside.

Oftentimes games will see multiple balls, even if they only started with a single one. It is standard fare for players to brutalize each other to such an excessive degree that beheadings occur, and thus additional balls are added to the match. Likewise, the playing field need not be anything resembling a horizontal area, for it could well include rickety scaffolding, towers, parked vehicles, rocky outcrops, deep pits and all manner of obstacles that need to be overcome, usually with rough climbing constantly accompanied by fighting, tugging and kicking, and sometimes even outright shooting.

Thus feats of crude acrobatics may take place, to a chorus of frenetic bawling and dusty foot-stomping. Yet woe betide any ballcarrier who gets too much ahead of the opposition by means of agile cunning, for such gifted boys will often succumb to a stampede of warty feet, whether from angered bystanders, hostile players or teammates annoyed by their unorky play. Violent amusement and bloody spectacles are, after all, the reason for the existence of kickskullz in the first place, and if any self-respecting ork is to enjoy their rowdy scrap on the pitch, they will have to tear budding starplayers apart so as to stop the uppity bigshots from sabotaging the tribes trying to have a good time. Better level the playing field by levelling the dodgy gits with the ground.

Orkish sport events, such as kickskullz, are little more than an excuse to have a good fight, and it would be the height of folly to let the game overshadow the brawl. And so the apex species of our beleaguered galaxy will practice their high kultur in accordance with their ancestral traditions, oblivious to the weakness and angst that plague lesser beings. Theirs is the joy, as raw and primitive as it is true and eternal.

It is the fortyfirst millennium, and there is only fun and games.

Offline Karak Norn Clansman

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Re: 40k: Descendant Degeneration
« Reply #61 on: June 04, 2021, 08:55:20 AM »


Cult of Personality

In the grim darkness of the far future, rulers want the ruled to praise the ruler.

Far back in the distant Age of Terra, man learnt to put yoke upon the shoulders of fellow man, and make the bearer of burdens praise it as just. This ancient spell from mankind's misty ur-time still holds true, for the timeless endurance of the glamour of power bespeaks fundamental parts of human nature. The principles of hierarchy, organization and leadership, of course, have great and meaningful advantages, for the lordship of one over an obedient whole allows for a unity of purpose and ability to swift and decisive action in times of crisis that may prove crucial for the survival and welfare of the community at large. The legitimately accepted rule of strongmen in a traditional world of cosmic order decreed from on high also confer real benefits in the form of stability and a sense of knowing your place in the world and society.

Still, character, intelligence, integrity and other personal qualities remain important features in any leader. An incompetent reign or a spineless marionette crowned with laurels may lead the entire ship of state astray, and the rule of an unhinged madman may wreck it entirely, as may the risky brinkmanship of mediocre successors trying to fill out the large shoes left behind by genius predecessors. Sometimes, a worthwhile gamble attempted after sound deliberation do not pay off, or poor luck strikes out of nowhere without it being anyone's fault, and conversely the machinery of state may be so robust that haphazard reigns and shameful disasters at the top do not trouble the larger realm. Indeed, history shows that some of the most depraved and unfit lunatics have reigned in the midst of golden ages, without their sorrowful actions making the ship capsize.

Whatever the attention-grabbing vices and virtues of the people in charge, and whatever the tides and ebbs of their epoch, all rulers have ever benefitted from a sanctified leadership, which seem righteous and just in the eyes of the wider populace, or at least in the eyes of the elites, without whose support the ruler cannot last. Any country will wish to establish a hallowed tradition where the office of the figurehead or top despot of the powers that be derives legitimacy from the weight of centuries and the sacred will of divinity or strong ideas moulding the minds of men. Often, the actual character of the wielder of the sceptre and crown will seem unimportant in the eyes of patricians and plebeians alike. Instead the pedigree and the revered office with its glittering titles and symbols will be all that counts, and for the most part this veneration of a dynasty and social order will stay human polities in good stead, for stability is precious.

Yet sometimes the head of the monarch or reigning warlord will be raised forth as something just as important as the crown that it carries, if not more so. Sometimes the man will overshine his office, and the woman will cast her own throne in shadow. Sometimes, a princely leader wants to be personally loved by their flock, indeed at times an optimate maximus craves the adoration of the masses. And at other times they desperately needs to be cheered and thought of as demigods, for keeping oneself in power among shifting interest groups in volatile times may be likened to juggling daggers while dancing on eggshells.

Mankind in its degraded Age of Imperium knows no shortage of personality cults among its enthroned powermongers, for all manner of lacklustre lords and ladies may be believed by others to be brilliant Planetary Governors and Voidholm Overlords without compare, if their underlings and supporters just spin the grand tale bravely enough, and dare the big lie to be true. To many local potentates, the intense construction of a dear public persona will often consist of borrowing feathers from the splendid plumage of the Divine Imperator who dwells upon the face of Terra, while other supreme despots may even outshine our Lord and Saviour if they keep going long enough. Putting the God-Emperor in the shadow of your paeans of popularity is a dangerous prospect, but prudent leaders will know how to walk that tightrope without falling off.

A cult of personality is a public image of a ruling individual consciously shaped and moulded through constant propaganda, disseminated not only among the ruling classes, but among the lower castes as well, in order to anchor the leader in popular support and forestall dissent. Such a cult of personality is generated by the spread of disinformation, the arrangement of false displays of popular veneration, and the creation of an atmosphere in the culture where a leader is idealized, ever wallowing in flattery and praise for their heroic role as the people's great helmsman. Some long-running campaigns of leader cults will eventually turn the great leader into a living saint, literally and explicitly sent by the God-Emperor Himself to preserve and guide the people. Only seldom will they be accepted by the wider Ecclesiarchy, yet their status may live on locally for many centuries after their death.

Such tyrants advertising their own greatness is almost invariably backed up by armed force and campaigns of widespread terror, where anyone who speaks out of line or gets framed by a neighbour who wants the whole shared apartment for their own family, will disappear in order to cleanse Imperial society of deviants and malcontents. Of course, many will be scared into singing the accolades of this ego-trip of the mighty, yet many simple minds and sophisticates alike will genuinely lap it all up. So perverse is human nature, that there is no shortage of astounding instances where unfortunate true believers caught in a purge died with the name of their beloved leader on their lips, even though said tyrant was responsible for the very hardships, tortures and deaths suffered by the devout loyalists and their families.

Such common human denial of reality, and such depraved thought patterns are common enough, that purges ramped up to monstrous levels of democidal atrocity, will not be blamed upon the beloved ruler, for surely this great being could not ever be responsible for such heinous deeds carried out in his name? It must be the doings of corrupt lower officials! The guardian of our world must have evil advisors who deceive him by putting lies into his ears! It must be hidden enemies and traitors wishing to discredit the leader with their excessive massacres, autodafés and labour camps, without the knowledge of the great helmsman! If only the Imperial Governor knew!

But of course all those prime exemplars of perfect lordship knew. They knew all along. The fell deeds happened on their command, on their watch. After all, a state is a structure ruled from the top, despite all the departmental independence and local cliques and games of intrigue muddling the picture. Even so, human myopia, ability to lie to oneself and capacity for willing ignorance is such that the victim or witness of a horrible crime will sometimes refuse to see the murderer in charge for what he truly is. Such is the depravity of man, and thus is an ordinary source of endless mass suffering repeated again and again through uncounted aeons.

And so men, women and children will eulogize the boot that tramples the human faces of their loved ones, or even themselves, and the High Lords of Terra know this to be good.

One crucial factor when erecting a strong cult of personality, is the ability to tell a lie big enough, and keep repeating it in order to brainwash the masses. After all, people tell themselves little lies all the time, so they will be unprepared for anyone willing and able to lie on a large scale. The most succesful and long-running campaigns of secular worship for a living leader and their venerated system will even see the propagandists and rulers themselves believe in their own empty talk, a state of affairs which will rather commonly set them up for a sobering fall from their heights of hubris, and often a lethal fall at that.

There is a bottomless Imperial capacity for fabrication, as is evident on hundreds of thousands of worlds and an innumerable myriad of voidholms in the astral domains of Him on Terra. Almost everywhere man dwells in the Age of Imperium, colossal untruths are believed by common folk, and some of the most audacious lies originate from the most efficient cults of personality, for their vigour of tongue is the wellspring of legend. There are long-established rules for distorting the truth: Such methods of infamy include basic guidelines for any ruler who wants to be honoured by the populace, such as the principle to never admit your faults and wrongs, never accept blame for anything and never leave room for alternatives. It is your way, or the highway.

The leaders of the human species during the Age of Imperium know well how to boast of their virtues and build popular support with lofty words and empty promises. A cult of personality grows by broadcasting the external appearance cultivated by a leader, in order to paint an idealized and heroic image, to create a sweet and seeming picture. It is therefore, at its very heart, a highly shallow phenomenon of carefully erected worship and vanity, which the clear example presented by the public persona of one Rogue Trader Zedek D.F. Mascadolce may serve to illuminate.

Rogue Trader flotillas are ever prone to develop insular microcultures, as proud and hostile to outsiders as they are parochial and hidebound. Rogue Trader ships provide a fine microcosm of Imperial civilization at work. Take Captain Zedek, for instance: This man has stimulated an outward image of himself onboard his only ship as an unrivalled sage of groundbreaking intellect, a wizard of words and winged advice. Yet below the charisma of teethy smiles and high-caste polish of aristocratic manners and noble speech, may be seen a pillar of ineptitude lording it in flawed fashion over his vessel the
Debt Collector, even as the structural materials of this rickety spacetub is salvaged piecemeal by unruly tribes on her lower decks. Zedek Mascadolce, in short, is a living, breathing example of assumed wisdom since cradle in action, for his muddled management of his lonely, rundown ship leaves much to be desired. This walking, talking incompetent in power will actually strike a rather pathetic figure for those who come to know him closely, yet the good Rogue Trader seeks to prop up his mediocre ways by having part of the bridge's crew constantly monitor his speech and suggest smarter things to say in ongoing conversations, in order for Captain Zedek to appear more clever than he actually is.

Fake it until you make it. And perhaps Rogue Trader Zedek of the
Debt Collector will manage to do so in due time, despite his whole illustrious family's fortunes being down on their knees in ill luck. Even some the best of human leaders through the ages started out in a state of questionable judgement, before wisdom brought by time, sound advice and rich experience honed them brilliantly for the task. Perhaps dear Zedek will rise to the occasion, or perhaps he will fall flat in his endeavours, and at best only succeed in prolonging the spiralling decay, like so many other Imperial rulers.

To wander through the better hallways and corridors of the
Debt Collector, is to behold a dilapidated monument to one man's titanic ego, a testament to human vanity and the folly of mortal creatures everywhere. Yet the splendid public image touted from posters, servitor bullhorns and statues is as flimsy as the man's tight pants, for the propaganda stance taken by the Mascadolce Rogue Trader is merely skin deep in substance. Oftentimes, big lies turn out to have only the most meagre bones of truthful content hidden within their darkened hollows.

The public relation methods employed by Captain Zedek may be summed up as the reigning Rogue Trader pretending to be a genius in charge, with all manner of scarce resources spent on improving the public standing of this floundering Mascadolce overlord. While this is clearly a case of egomania writ large, there is nevertheless a strain of sanity and calculation in this tyrannical self-glorification. Rogue Trader Zedek inherited his bloodline's last remaining hulk of a voidship, and found himself in a precarious position of eroding control, ever-worsening material state of disrepair and a crew-wide lack of communal pride. A virulent cocktail of untold generations of Mascadolce failures, the sharp elbows of rival dynasties such as the Lecoq Rogue Traders, bad judgement and poor luck had left a downcast crew without much sense of direction, trapped in a travelling backwater that had seen better days. Captain Zedek thus seemingly concluded that he needed to inject a new spirit and confidence in his minions, whether pressganged or voidborn, and he clearly elected to do so with his own humble self as the focal point of adoration for all the tens of thousands of souls under his command.

To Zedek Mascadolce's credit it should be mentioned that the self-obsessed Rogue Trader has thrown himself head first into the line of fire on a great many occasions, including instances of saving his own armsmen and crew from the jaws of death. He is thus carving out a deserved reputation for courage and martial skill, which his ramshackle propaganda machinery has blown up to wildly undeserved proportions of legendary stature. There must always be a kernel of truth in the best of lies, after all.

The Rogue Trader's armed merchant vessel is bedecked with little shrines to Zedek's own glory, and plastered with inspirational posters highlighting the need to obey the magnificent Captain without question, and serve him with due diligence. Zedek D.F. Mascadolce is seemingly even working as his own spindoctor in order to put catchy mottos, uplifting phrases and bad puns into the mouths of his crew, all aimed to bolster the image of their lord and master and colour the onboard microculture with his peculiar wit and arrogance. As such, the more enthusiastic and idealistic kind of people onboard this deteriorating spaceship may actually be heard using words of this kind: "For the greater glory of the Captain!"


...

Offline Karak Norn Clansman

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Re: 40k: Descendant Degeneration
« Reply #62 on: June 04, 2021, 08:55:44 AM »
The shine and glory of a heroic figurehead rubs off to some degree on his inferiors, spreading out like rings on the water with a twist of collective egotism: It is their Captain, after all, and pride in their leader ultimately reflects a pride in themselves, for in their unspoken thoughts they own their adored ruler. They possess him, as long as he continues to seem good and fit for his office, for them. By supporting such a respected figure, they somehow support and respect themselves that bit more. People need high and worthy examples to follow, for more subtle reasons of the spirit than may at first seem obvious, for it is not just inspiration, but self-respect won by proxy. It all makes up a knotty mental image beyond the conveyance of words, yet such are the meandering paths of the human heart.

Aside from seemingly rational reasons for playing up his own deeds and words in order to reinvigorate the flagging spirits of the
Debt Collector's disorderly inhabitants, the Mascadolce potentate also seem to harbour a familial grudge, true to the petty nature of man since time immemorial. As such Captain Zedek has sought to truly stamp his mark on his inherited voidborne domain. Prints and handwritten copies of his wise tome Zedequette takes up an entire cargo hold onboard the Debt Collector, and its insightful writings have grazed many a world and voidholm through frenetic export activities. Malevolent officer rumours onboard the Debt Collector claims that Zedek Mascadolce's fervent building of a personality cult is driven by a need to overshadow his hated father, and outdo the deceased pater familias in pretended splendour. On a budget, of course. Indeed, whispered accusations even say that the current owner of the starship has demolished or hidden away what artistic images remain of his father in order to damn the dead old man's memory. Others claim that a statue of Captain Zedek, with a suspiciously small head, is in fact a recarved visage of his late father.

Such cults of personality of a leader all amounts to a giant confidence trick, upheld for decades or even centuries on end. Some personality cults meet a dismal end while the leader is still in charge, and often the collapse of public confidence in the ruler may see him toppled from power. Other cults of personality run strong during the whole life of the leaders they adored and venerated, yet may find their boosted legacies torn to shreds by hostile successors willing to drag forth choice skeletons from their predecessors' closets and damage their historical image for the ages. Some later rulers may even perform a damnatio memoriae over earlier leaders in order to purge a defeated rival from common memory, and thus deface their foe's monuments or replace their predecessors' images and inscriptions with their own august visages and majestic names.

A ruler's cult of personality can blossom into an illusion of sheer godlike splendour if an early accession of power, lengthy survival of assassination attempts and rejuvenat treatments allow him or her to reign supreme for centuries on end over many shortlived generations of filthy plebs, who all are born and depart their lives under the benevolent guidance of their dear leader. Such ruler longevity usually enhances the secular apotheosis of a cult of personality, although some unfortunate overlords lived too long and found their standing and legacy utterly ruined by dire events outside their control, or else the personality cult was destroyed by disastrous decisions of the potentate's own making.

Any cult of personality in the Imperium of Man is dependant on creating an aura of magnificence and divine appointment. It is well to huff up the basileus with inflated imagery of the chief in charge. It is best to keep up a facade of popular love, spotless character and brilliant steering of the reins of power. It is necessary to hide the rotten hollow at the core of the regime, where self-serving oligarchs, inbred psychopaths and stressed warlords every day or lightson prove their human failings in a cavalcade of mediocrity, corruption, incompetence and petty-minded lack of vision, punctuated by bloody purges and hectic periods of paranoia, terror and plotting.

This is how to cultivate an overly gilt and rosy image of the one who is in power, until they have undergone a deification in the common psyche of simple folks. Such divinization of capricious dictators are as genuine as a synthetic plastid smile, yet the leader reverence among large sections of the population may still be heartfelt. Indeed, the death of a beloved ruler will inevitably see hordes of commoners flock to the displayed regal corpse in order to pay their last respects and honour the last rites carried out over a great leader that guided their world with much renown. On such occasions it is common for the pressure of earnest crowds to be so suffocating as to trample and kill great numbers of Imperial subjects, which is all too often a fitting farewell for a bloodsoaked oppressor in lit de parade. Give praise to lordly charlatans and mass murderers!

Personality cults are especially common under the reign of philosopher kings. This historical tendency for cults of personality springing up more commonly under the auspice of pondering men and women in power holds true even for those thinking sages on the throne who tend toward a self-sacrificing and self-denying image where they strive to be seen as dour servants of the common weal, for their vanity can ultimately be seen through the holes in their cloth. All is vanity.

Behold this ancient phenomenon replay itself again and again throughout human history, wherever mankind spreads its seed across the stars! Behold the cult of personality emerge: Watch it spring forth from the well of human hypocrisy, emerge from the pool of perjury and ascend from the depth of lies. Go forth, good cult, and seduce the minds of the masses. Rejoice, serf, in this timeless celebration of man's aspiration for total power over others, and know that our kin is in good hands under the stern and just rule of the sacred Imperium of Man. And all is well.

Such is the deception of man, in the darkest of futures.

Such is the delusion of our species, at the end of days.

Such is the depravity that awaits us all.

It is the fortyfirst millennium, and there is only falsehood.


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Tribute to Captain Zedek on WarHams, played by HulkyKrow. I had a 4x9cm rectangle left over in the corner of an A4 sheet of paper, so I drew a classical shrine. At first I pondered what statue to place in it. Maybe a martyred saint? I spent the better part of an evening collecting heaps of reference images of the Emperor of Mankind for shrine duty, until inspiration struck and a blasphemous change of plans occurred.

Offline Karak Norn Clansman

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Re: 40k: Descendant Degeneration
« Reply #63 on: June 15, 2021, 10:05:26 AM »


Sinspeech Whisper Jokes

In the grim darkness of the far future, man tortures man for cracking a joke.

An ancient Terran sage from mankind's misty past once wrote that humour ought to be based upon ambiguity, the unexpected, wordplay, understatement, irony, ridicule, silliness and pratfalls. Yet another wise man claimed that the wellspring of humour was not joy, but sorrow. As tens of thousands of Terran years have passed, and the seed of man has spread and multiplied across the stars, time has ultimately proven both to be right. For if you cannot laugh at the misery, you must cry at it.

Likewise, an ancient proverb hailing from the distant Age of Terra delves to the core of man's spirit, by noting that gloating is his true delight. This, too, stands by and large as a timeless truth to last the aeons, for wretched man finds solace in the knowledge that somewhere, someone else fares worse than himself. If only in a joke, it nevertheless lightens his spirit to watch from the shores the stormy struggles of others out at sea. Pure gladness, the happy kind bereft of malicious joy at the suffering of others, is to be treasured due to its sheer rarity in the human heart.

Since the most ancient days of mankind's civilization, subjects in some oppressive tyrannies have developed a fine wit filled with clever quips and sharp jests. They may never be able to stand up to their overlords and tormentors, yet in some human cultures people have nonetheless learnt how to ease the travails and frustrations of everyday life by poking fun at their rulers and their multitude of corrupt and pompous minions, as well as the dysfunctionalities of their realm. Witty women and fellows fond of ribalds and jest do so at their own extreme peril, for the powers that be rarely appreciates being dragged in the mud and made the butt of irreverent jokes. While in some cultures, people have found it altogether distasteful to make wisecracks about hardships, bloodshed and civil strife, those other human cultures that have traditionally embraced gallows humour as a fine art have all honed it to marvellous levels of twisting creativity and witticisms in the face of deadly threats.

This pattern certainly holds true in the darkest of futures, for the Age of Imperium has seen humanity subjected to a rapacious rule of cruel tyrants, inept administrators, zealous fanatics and selfish warlords. As man has degenerated into scattered hordes of insular, hidebound and aggressively myopic savages and cannibals, the ignorant and parochial subjects of the God-Emperor of Holy Terra has all been grasped hard by the steely talons of that callous twin-headed eagle. This sclerotic rule of theocratic dictators has seen man reduced to dust under their ironshod heels, and the harsh lot of man has been one of misery and hardship neverending. The pattern varies greatly, but it holds true across the astral domains of the Imperator: Some human cultures just cannot resist the allure of jocular sinspeech.

Imperial Governors and their croneys remain popular targets of disrespectful jokes, even though anyone uttering such quips of black humour must do so at baleful peril to themselves and their entire clan. Not for nothing are such examples of irreverent humour in the Imperium of Man known as whisper jokes, for these jokes cannot be told openly in public because of their taboo subjects. Such dangerous witticisms constitute dark jokes for a dark age, all deviant and malcontent. The danger is real. There are eyes and ears everywhere, for in the darkest of futures, mankind teems like a horde of rats. Almost everywhere you go in inhabited human regions, there will be informants listening in on your conversation in overcrowded settlements, willing to sell out their fellow man to hellish dungeons for meagre rewards and the kick that this power over others allows them to experience.

One such example of dangerous words can be glimpsed in periods of great debauchery among secular or Ecclesiarchal ruling castes on Imperial worlds and voidholms, which are often dubbed pornocracies by street wits. As noted, many human cultures find it tasteless to make fun of their woes and grim sufferings, while other cultures find in the whisper jokes a release and a means to cope with all the hardships and terror. Cultural attitudes to risky jokes tend to vary greatly between regions on the same world or larger voidholm, on top of great interplanetary variety and general differences between entire subsectors. Still, the vast oral flora of mankind's humour include a great many jokes that do not entail pulling the tiger's tail, for most quips concern domestic matters far safer to make light of, than the matter of Imperial power and governorial authority.

For instance, human cultures in which parents place an overemphasis on cleanliness (such as on Armageddon or Aleph Primus), generally tends to sport a prominence of scatological humour. In other cultures where the maintenance of outward face is everything, and you must never break down in your display of self-control, diligence and politeness (such as on Taugast III or Wonlu's Station), humour revolving around extreme humiliation of others reigns supreme. Whatever the local peculiarities, many human jokes depend on stock figures, ridiculing caricatures of timeless personality types.

Here follows a wide selection of jokes harvested from a multitude of different human cultures thriving bitterly under a plethora of alien suns, all plucked from worlds and voidholms across the cosmic empire of His Divine Majesty. Many of the following witticisms constitute clear-cut cases of criminal sinspeech, the telling of which will greatly interest local Securitate enforcers or even the Adeptus Arbites. Read on at your own peril, and ken that you will have damned your soul by knowing of such malcontent wisecracks. For the radiant Emperor who dwells upon the face of Terra know all, and judge all.

Hear the whispers of the downtrodden, in a demented age.

Hear the whispers of depraved man, at the end of times.

Hear his whispers, and know that he himself is the punchline.

It is the fortyfirst millennium, and there is only the laughter of thirsting gods.


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All jokes can be read and downloaded here (Google Drive)

They can also be found in two posts here on DakkaDakka

Offline Karak Norn Clansman

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Re: 40k: Descendant Degeneration
« Reply #64 on: June 28, 2021, 08:34:57 PM »


Three Virtues

To behold sclerosis plaguing an an entire civilization, look skyward and gaze into the grim darkness of the far future. Gaze into the dark cosmos beyond the march of aeons, and behold the destiny of our species, namely that fortified prison and inescapable death trap of man which the Emperor and His all-conquering Legions once built unwittingly in shining days of yore. By the fortyfirst millennium, the God-Emperor is a rotting corpse since ten thousand years back, and so is His dominion.

The decrepit star realm known as the Imperium of Man has long since ceased to remove obstacles to its internal flows of people and goods. Travelling within this atavistic colossus on feet of clay is characterized at every turn by a myriad of internal toll barriers and tight restrictions on movement. The act of moving from one district to another on an Imperial world, voidholm or hive city will more often than not require multiple permits, seals of blessing and expensive bribes, aside from standard quarantine measures, mandatory confession and purification rituals. This state of affairs is coincidentally a strong reason as to why hardly any private motoring exists within the Imperium of Man: Human history shows that to possess your own family vehicle is a great material liberty, and why would the Adeptus Terra ever wish to grant His kowtowing subjects any ounce of dangerous freedom? No, better keep the rabble locked to their birthplaces, than allow them to mill about in disorder and deviancy.

Naturally, the wall of red tape to control movement and its companion phenomenon of corruption grows taller still once a traveller seeks to leave her planet or voidholm and travel across the starspangled void to other locales within the galaxy-spanning domains of the Terran Imperator. Yet the principles of endless bureaucratic hinders, the dreary ennui of waiting and the blood-curdling dread at the sight and sounds of glaring Enforcers and Securitate personnel remain much the same experience everywhere, whether an Imperial subject wish to travel offworld or to the neighbouring hive district.

At every turn, suspicious officials will question his motives and monitor the subject's movement in the form of documented data. At every turn, power mauls and plasteel boots will threaten to knock the frustrated and impatient Imperial subject to the floor in case he ever flares up in anger or cease his humiliating displays of reverence. At every turn, the Imperium of Man and its loyal Governors will strive to limit and direct their subjects, even as urbane hints for bribes to grease the gears of administration will be dropped again and again by knowing men of the world in positions of petty power.

As with everything Imperial, the absolute grand majority of internal travel restrictions are both needless and act contrary to the long-term interests of Imperial development, yet these strangling inner barriers provide revenue and fruitful activity for billion-headed hordes of Administratum clerks, and moreover internal checkpoints offer plenty of opportunity for the Emperor's dutiful servants to receive underhanded private fund donations. All unregistered, of course.

They got to eat, after all.

One everyday example of such an ordinary internal toll station experience can be glimpsed on the great Imperial voidholm of Boiorum Theta, in the tribuneship of Uliaris Sextus in 110.M39. At this time, it cost 5 Boiorian siglos for a draft animal to pass any district line, 7 siglos for merchants, and 20 siglos for prostitutes to enter another area. The saintly holy man known as Gaius Anthemius sought to gain access to the southwestern lower protrusion of the giant spacestation to do the Emperor's work among the poor.

At this, the customs officer asked: "What have you got with you?"

To which the holy man said: "Nothing, but Temperance, Righteousness and Charity."

And so the custom officer wanted to charge him 60 siglos, because he thought they were three whores.

Offline Karak Norn Clansman

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Re: 40k: Descendant Degeneration
« Reply #65 on: July 26, 2021, 04:16:33 PM »
A Vox in the Void

Paul Graham on a Vox in the Void has laboured to combine three separate pieces into one, namely Quartering, Saw and Hangman. Check out Imperial Justice if you dare, for twenty minutes of bonkers grimdark delivered by a skilled voice actor.

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Infant Exposure

In the grim darkness of the far future, the spawn of man is cast aside as refuse.

A careful examination of mortal existence will reveal that it is a matter of lowly hunger and lust, of bestial desperation and survival at all cost. Life is far from placed on a lofty moral throne of higher justice and inalienable rights, for it is in truth a red-blooded and savage thing. Life itself is a hunter's arena of rutting and consumption where gutsy truths hold sway, and where might makes right. Instead of talking about the mortal coil as an elevated matter of light and darkness or of good and evil, let us speak of life as a matter of feeding and starvation. A better understanding of the fundamental drives of mortal creatures will be had from phrases like ravenous hunger and eat or be eaten, than any sublime philosophy can ever offer.

Consider the cosmos. Is not all the vast universe a banquet laid out for those with the will, cunning and appetite to bite into it? Yet to what end?

To stave off the inevitable?

Listen carefully, o mortal soul, and you will hear the laughter of thirsting gods. Maybe all of creation is nothing but a cruel joke, where the dying of mortals such as yourself constitute the punchline. A foreshadowing, perhaps, of the great end of all things to come. Many may find this possibility incomprehensible and malignant beyond any scope of joy, yet that, too, is appropriate. After all, dark humour is like food: Some do not get it.

Behold the dangers of childbirth, the aching pulse and the bearing down that must happen. Both mother and child are in peril as the infant enters the world through her portal of flesh, the gateway of life itself. Some do not survive this miracle of lifegiving. The pain, blood and deadly hazard at birth is a herald of what life truly is. And so the fruit of seeds sown in lust will sprout into an uncaring world. The fortunate tender babies will have loving mothers and fathers and families to raise them and nurture them, to care for and protect them. But love is no substitute for nutrients, and so every newborn infant is yet another mouth to feed. It has been thus since time immemorial.

Such strain of children upon family and livelihood was rarely an issue during the Dark Age of Technology, in that golden epoch of material paradise stretching across twain million human worlds and voidholms beyond counting. In those long-lost shining days of yore, children rarely had to die. For man in that time had banished what was ill in life, and subdued the primordial scourges of poverty, sickness and starvation. Truly, Man of Gold had cast out misery and suffering from life, and in his sinful hubris he mounted a brilliant pedestal of mortal ascension and challenged any divinity there might ever be, to topple him if it so possessed power and daring enough to best mortal man in his state of supreme mastery of creation.

And the challenge boasted by mortal man was heard, and it was answered by dark ones of hell. For ancient man was torn down from his splendid pinnacle, and his great works were rent asunder in an unending orgy of bloodletting and catastrophe stacked upon catastrophe. And so the lore of the ancients was shattered and lost, and man descended into animalistic savagery and cannibal desperation. Man had climbed the heavens and his fingers had found no purchase. And in his fall he destroyed all the wonders his hands and mind had wrought. And thus paradise was lost forever in flames and ruination.

The humans that survived this freefall into barbarity reverted to their species' most primitive ways during the Age of Strife. The coming of the Imperium of Man ultimately failed to change this sorry state of affairs, for the brief golden age of bloody conquest and restoration was ended when the Warmaster Horus turned upon the Emperor. And so man yet again slayed his brother and burned down his own creations, and all was fell anew. The Age of Imperium that followed saw the value of human life cemented at an all time low, and thus it is no surprise to find that the darkest of futures will rival any past aeon in wretchedness and and inevitable cruelty.

For instance, all across the regressed domains of the Terran Imperator, human cultures on hundreds of thousands of worlds and innumerable voidholms practice exposure of infants. These may be unwanted newborns, or else the parents would have preferred to keep their little offspring, yet inability to feed further additions to the family may dictate that they must surrender the fruit of their loins, else everyone will starve.

Ancient legends and folktales from the Age of Terra all tell of exposure in hard times, with infants left out in the wilds explaining the origin of kings and prophets alike. This bygone oral flora of sagas and stories is much akin to that found in human societies across the vast Imperium, for there, too, the abandonment of tender children is an everyday common practice, and a fact of life like any other. And so babies will be left out in the wilderness, and tiny children will be abandoned in corridors, niches and gutters. The act itself is not considered to be murder, since the exposed child still have a chance of being discovered and saved by some benevolent soul passing by. Yet the widespread custom is infanticide in all but name.

Most humans in the Age of Imperium live in dens of overpopulation, disease and filth. While some turn sterile from chemical pollution, corporal punishment without anaesthetics or callous overseer dictates beyond their control, most of them will be abundantly fecund and grateful for their prolific fertility and virility. After all, the burden of caring for children is a tradeoff against the baleful fate awaiting anyone who in old age would find themself childless and uncared for. Such lonely elders without offspring or clan face some of the most dismal ends imaginable. After all, everywhere man thrives bitterly across the Milky Way galaxy, children are the only safeguard in man's old age, except perhaps for such locations where those too old to labour will be euthanized or chased out into the wastelands to die.

The most common motivation for infant exposure is to fend off starvation, for food will be scarce and precious, and the stomachs that crave it will already be all too many in number. Sometimes, callous couples will expose infants even when they can afford to feed and clothe the new children, in order merely to not burden their selfish lives with more cares. More usually, however, infants born out of wedlock in bastardous stigma may find themselves stealthily abandoned. And so too will be many children of prostitutes and shamed victims of violation.

Parents will often place their unwanted offspring in well-travelled spots such as by crossroads or in corridor junctions. Thus they hope to improve the chances of someone picking up their cast-off baby and adopting them, and they will therefore pray for the Imperator to guide fellow humans to pick up and nurture their abandoned offspring. All parents with some form of decency hope for their exposed infants to face a better future by subjecting them to such a twisted roulette of fate, yet most breeding adults know that thralldom or worse remain the most likely outcomes. For the inclinations of humans who have lived their entire lives in a threatening morass of hardship and deprivation will rarely tend to be sympathetic and benevolent in dealing with fellow members of their teeming species. Some Imperial subjects will be more likely to kick the rejected baby just because they are already in a bad mood after a hard day of work, and they will have no patience left for such wailing to add to their personal miseries.

Where men's wives are more fertile than their fields, infant exposure help to regulate the excesses of human fertility. In some human cultures within the Imperium, unwanted infants will be ritually disposed of in offerings to the Emperor, or else given to Death Cults during solemn rites. Such barbarous practices are frowned upon by the Ecclesiarchy, yet all manner of depraved local customs thrive on every single planet and void installation under Imperial rule in spite of Holy Terran disapproval, for the reach of the Imperium into the depths of local society will often be shallow and limited.

Elsewhere, unwanted infants will be cynically sold to shady organ-harvesters or the respectable Corpse Guild for a pittance, and some such unfortunate tender mortals will even be fed to the corpsegrinders whilst still alive and screaming. Others still will be sold as servitor-meat, cherubim conversion material or be buried alive to repay the soil its gifted fertility, out of heathen practices from the Age of Strife which are still embedded in local folk customs. From ashes to ashes. From womb to womb.

In most locales, infantile orphans will either die from lack of water and nutrition, fall prey to hypothermia, die from dripping toxins or radiation, or be eaten by wild creatures. Others will be picked up by human hands and face either a cannibal end, heretical sacrifice, adoption into a clan, or enslavement to last for generations on end. After all, is cost resources to raise a human from infancy to a productive childhood age when they can begin to earn back the expenditure of keeping them alive, so why should not the bairns and juves grow old and die while still working to pay off the lifedebts they owe to their magnanimous slavemasters? Of course you must toil for the master or mistress who saved you from certain death, to prove your humble gratitude and value as a dutiful Imperial subject. It is even mandated in holy scripture.

The best that swaddled babies left alone by their biological parents can hope for, is to be adopted. Rare kind couples with offspring of their own, or barren couples desperate for children at all, will often be the best caretakers of the abandoned spawn of man. Some exceedingly few gutter babies may even be taken up, for whatever strange reason, into noble clans, merchant houses and other wealthy elite families with status and influence, though their privileged lives may often be marred by peer derision and constant mockery if ever their adoption from the scum-rats of lower castes become common knowledge.

Some exposed children will be adopted by Imperial or local governance organizations to be raised as brainwashed orphans. These souls will be cast in a mould of loyalty unto death for Emperor or Governor, and their adult lives will invariably find them in other institutions. Many times these indoctrinated thralls will be recruited as fanatically devout guard units, on which Imperial and local governance authorities usually can depend with complete trust, no matter how hated the rulers may be by other armed forces and influential factions.

Some such bonded orphan guards, who are raised to be utterly loyal to the present Imperial Governor, may find themselves pursue selfish group interests upon the death of their revered exclusive master, interfering in governance, taking new Governors hostage or assassinating them to put their own candidate on the throne. All this is an accepted part of the power plays that characterize the internal workings of human societies in the Age of Imperium, and many Imperial thinkers postulate that such vicious cycles of violence and treachery serve a virtuously eugenic function by allowing the most ruthless and capable to rise to the top by removing those weak rulers who had lost the mandate of His Divine Majesty. After all, only those blessed by Him on Terra could ever hope to attain power.

Other small children left in wastes and ruins will find themselves adopted by mutants and inbred tribes of scavengers desperate for fresh blood to stop their genetical deterioration. Further reasons for human savages to adopt exposed infants include barren couples wanting to remedy their dismal childlessness, or shamanistic interpretation of strange omens. Yet more often a rational striving to increase the numbers of the clan to better its chances in future petty wars will see such little orphans adopted and raised as full members of those insular communities that took them in. Martial deathmaking always need a plentiful supply of life to feed on.

And so Infants find themselves exposed on a million worlds and voidholms beyond counting, be it for reasons of poverty, parental shame or selfishness. Unwanted newborns on almost every single Imperial world and voidstation may find themselves exposed, whether they are dumped like trash in the gutter or carefully placed on choice spots in utility vessels with trinket amulets and bits of prayer parchment to guide their innocent souls to a better life, or failing that to guide their spirits to the divine embrace of the protecting Emperor.

At least, a great many Imperial sects claim that the souls of babies are untarnished and pure, and so billions of parents find solace in the knowledge that a good afterlife will await their abandoned children. Other sects teach that the depravity of man is absolute from his very inception, and no amount of redemption can pay off his sinful soul debts and inherited vice. To adherents of such a damning creed, the afterlife of their rejected offspring will be one of darkness and suffering to dwarf the woes they could ever have known in their short and bleak lives. For such men, women and children, there truly is no hope beyond the God-Emperor's forgiveness of our worthless souls. It all lies in His hands.

And with that, we gain a glimpse of the sheer horror facing our species in the dark future. For their cheap lives are not only doomed to indebted servitude, hunger pangs and backbreaking toil. Their worthless lives are often forfeit at birth, their crying little bodies left deserted in walkways and agoras, their mothers and fathers unknown. In endless human settlements on worlds and voidholms across the Emperor's sacred domains, millions of infant exposures take place every day, every shift rotation, every lights-on. Witness this inescapable fact of life, and do not deny its existence or the failure that it speaks of. For the Terran Imperator Himself planned to rekindle a golden age of enlightenment and banish such crude customs to the abominable past. And yet, instead we find that the opposite has taken place, for His grand designs for humanity took a nosedive into oblivion, and all that He built stagnated as fivehundred generations of human descendants toiled and died inside an increasingly degenerate star realm.

Lo! How the mighty have fallen. How the wise have turned foolish. Truly, everything is decay and wasting rot under the sun.

And so the Age of Imperium grind on, its crippled machinery lubricated by human blood, sweat and tears. There mankind stands, trapped by his own works, shackled to a sinking ship and tormented by fellow human hands in atavistic agony.

Such is the lot of our species, at the end of its life-course.

Such is the damnation of man.

Such is the fate that awaits us all.

To be a child in such times is to be one amongst untold billions. Small and alone, in an aeon of lost hope. Abandoned, in an era of broken promises and unending carnage. Exposed, in an age of utter suffering and total darkness.

And whatever happens, you will not be missed.

Offline Karak Norn Clansman

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Re: 40k: Descendant Degeneration
« Reply #66 on: August 10, 2021, 07:21:33 PM »


Futility

"Soldiers and lawyers are the devil's playmates."
- Ancient Scandian proverb

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In the grim darkness of the far future, there can be no victors.

Offline Karak Norn Clansman

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Re: 40k: Descendant Degeneration
« Reply #67 on: August 13, 2021, 11:57:28 AM »


Unhinged

To the madness of daring, we chant a song.

As the reign of terror marches on.

Offline Karak Norn Clansman

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Re: 40k: Descendant Degeneration
« Reply #68 on: September 20, 2021, 10:23:26 AM »


Confessions of a Disgruntled Inspector

In the grim darkness of the far future, there can be no victor.

Behold the sprawling realm of man, stretched thin across the starspangled void.

Behold its million worlds and uncounted voidholms, where man thrives bitterly under the rule of uncaring overlords.

Behold its countless armies and mighty armadas, each host and fleet nothing but a cogwheel in a titanic machinery greased by human blood, sweat and tears.

Bear witness to the Imperium of Man in all its power and glory, and ken it as the dead-end of human interstellar civilization. Forged in a hopeless age of ruin and strife, the early Imperium shone bright with torches of promise and hope, carried aloft by a walking god amongst men and borne to the farthest edges of the Milky Way galaxy by His all-conquering Legions. Yet the brilliant renaissance of man was cut short by common human treachery, and mankind's re-ascendance to its former pinnacles of knowledge and craft died in the flames of a ravaged galaxy. Ever since this crippling catastrophe, humanity has been left treading water, like a man doomed to drown out at sea. This is the best mankind can hope for, under the suffocating reign of the High Lords of Terra.

Bear witness to the stumbling colossus on feet of clay that man has become. Once upon a time, the earthly trinity of Man of Gold, Stone and Iron bestrode the cosmos with unsurpassed wisdom and skill, fashioning a mortal paradise for themselves across twain million worlds and innumerable void installations. Once upon a time, man in his prime worshipped at the altar of science and reason, and his soaring technology came close to unlocking the secrets of eternity itself. Once upon a time, the sinful ancestors of latter day's degenerate descendants fell to machine revolt, civil strife and diabolical calamities. Nowadays, man has turned senile and dumb, his fearful eyes refusing to see, his blinkered mind rejecting his innate curiosity and genius, his sluggish feet moving in nought but a fruitless circle fivehundred generations in the making.

An ancient philosopher from the misty Age of Terra once claimed that he would rather teach truth to one intelligent man than entertain ten thousand fools. Let us hear the truth of human folly in the decrepit Age of Imperium. Let us hear first-hand of this cavalcade of petty parasites, counterproductive dogmatists, frothing fanatics, corrosive traitors and self-serving scoundrels. Let us hear of the ills and ailings of future man from the horse's mouth.

Shirk not. Do not shut your ears, but listen, and listen well. Let us hear the forbidden thoughts of a disgruntled watchman. Let us tap the mind of a loyal lapdog of a mass-murdering theocratic dictatorship. Let us see the internal workings of the sclerotic Imperium of Man through the eyes of a willing lackey. And let us know his damning verdict upon the very empire he has given his life to serve.

Enter, Inspector Ruminatus Saihtam Llezir of the Division for the Struggle Against Embezzlement of Imperial Property, under the ever-watchful aegis of the Adeptus Arbites. A man of crisp salutes who needs no beverage to act crazy. A hard-working maniac whose primary joy is to be found in fulfilling his tasks well, no matter what fortress-precinct or subsector he finds himself rotating to. An ambivert freak, whose conduct will range from carrying out his duties with theatrical flair, to performing tasks with a boring, mechanistic exactitude.

The eldest son hailing from a quarrelsome lowborn clan, this Arbites Inspector is a man of both paper scrutiny and savage violence. Possessing an intense focus and tunnel vision, Saihtam fancies himself a rustic poet, though others find him more rustic than poetic. He is an eccentric tongue-waggler who shifts from polished speech fit for polite society, through endless fact-chewing rants at high speed, to brusque comments composed of blunt or outright insidious words. It is not a type of personality usually found within the dour and leaden-heartened Adeptus Arbites, yet certain bookworm specialist roles still has a use for such odd human resources. This strange character is an avid reader of books and adherent of dark humour, and he will spice his everyday speech with obscure references to Imperial history and plebeian toilet humour alike. Such is the man known as Inspector Ruminatus Saihtam Llezir.

As to this Arbitrator's duties, let us consider this banned yet widespread whisper joke, a piece of sinspeech told on hundreds of thousands of planets and voidholms across the astral domains of His Divine Majesty:

Two former mates from the Schola Progenium met in the street.
"Where do you work?"
"I'm a scrivener. And what about you?"
"I work as a Detective Surveillor."
"Oh, and what are you doing at the Arbites?"
"We unearth those who are dissatisfied."
"You mean, there are also some who are satisfied?"
"Those who are satisfied are dealt with by the Division for the Struggle Against Embezzlement of Imperial Property."

As may be inferred, this Division is tasked with rooting out fraudulent usage and wastage of the Emperor's assets. It is likewise an anti-corruption unit, a maverick bloodhound organization who will infiltrate and raid all manner of Imperial departments, notaria and bureaux. Its snooping about in chancelleries, scriptoria and archive-vaults is an inherently dry and mind-numbingly patient activity of crunching numbers and puzzling together signs of creative book-keeping.

Nevertheless, the extremely fractious and dangerous cultural climate on virtually all Imperial worlds and voidholms mean that members of the Division for the Struggle Against Embezzlement of Imperial Property will experience their fair share of shootouts, ambushes, booby traps, melees and bloody crackdowns. Death by paper cuts is not the worst occupational hazard. To serve in this Arbites unit mean that it is not at all improbable to be assassinated by shady clerks and slimy officials, and then have your corpse disappear clandestinely into some grinder or other. After all, attack is often the best form of defence. Both situational awareness and documental vigilance will be required to survive for long in this dreary line of work. Never go in alone.

Toiling for his mistrustful Arbites Division, Inspector Ruminatus Saihtam Llezir spends most of his life grubbing around in parchment records and datamills, as well as sailing the wild waters of the multiple overlapping and conflicting law codes that characterize the disjointed legal landscape of edict accretions that constitute His sacred astral dominion. Ever armed and armoured to the teeth while on duty, the pious Saihtam has committed countless mercy killings in the field, both ranged and up close and personal with blood and spittle spraying his face. And the Arbitrator knows his bane deeds to be acts of mercy. After all, surely death was a mercy compared to the tender cares of Arbites Chasteners? Of course, summary beatings, electroture and undertaking field interrogations at the top of one's lungs also goes with the job. Serving in this Imperial Adeptus, sworn to uphold the Emperor's order and the Lex Imperialis, is a baleful duty not fit for those faint of heart. Only those willing and able to embrace brutality can prosper in such a lethal and sinister environment. Break those who would break the law.

The middling rank of Inspector Ruminatus means that Llezir closely cooperates, from a junior position, with Intelligencers, namely the spymasters of the Adeptus Arbites. Their spycraft usually consists of tending to informant networks and chasing endless paper trails via planted agents, as well as forensic expertise. Staying fed with information from relevant secret sources constitute a major investigative advantage for the Division for the Struggle Against Embezzlement of Imperial Property. Knowledge is power, guard it well.

The arduous archive digging and information sifting has seen Arbitrator Saihtam and his colleagues carry out dozens of Imperial asset seizures at gunpoint, often in the midst of furious compound combat and corridor wars. This is a thrilling aspect of duty that the crazed man relishes, and he takes hidden pride in equipping himself above and beyond the call of duty, both as regard lethal weaponry and practical tools. The backside of his small ceramite shield, for instance, is festooned with a sheathed shortsword side-arm, multikeys and all manner of easily-retrieved items that tend to be handy to hold in one hand even while grasping the shield with the other. What spare surfaces are left over on the shield's backside is covered with kill markings and little glued pieces of trophy parchment and order-printouts from both intellectually and martially challenging inspections. Saihtam Llezir is nothing if not a man who wish to preserve memories as clearly as possible, and so token keepsakes and grisly trophies alike adorn his cramped hab-unit, in amongst troves of equipment, tools and stacks of books.

Now, this exposer of fraud and hunter of Adeptus corruption, has seen the God-Emperor's vast dominions from a large number of different angles, from on high and low. And more to the point, his excavations of peripheral archive niches has unearthed material long lost and long redacted by official Imperial policy. The position of a roving Inspector Ruminatus has carried with it many a surprising discovery in the nooks and crannies of data-logs and archivist caverns, ones who has given this lowly Adept an unusual bird's eye perspective of the Imperium and mankind as a whole. And while many would have preferred the bliss of ignorance to the harrowing and eye-opening glimpses of knowledge he has beheld, Saihtam himself will secretly damn ignorance, despite Imperial dogma. Knowledge may be a heavy burden to carry, but it's ultimately a dignity for any thinking creature alive.

Unlikely though it may seem, he once found a couple of ancient Imperial propaganda mantras from the distant times of M.32, upon the hive world of Cylaxis Ultima. Both mantras speak of changing times in the wake of the now-mythical Horus Heresy, yet the second mantra already displayed the unhinged lunacy that would become so entrenched in human cultures all across the beleaguered Imperium of Man:

"Remain calm.
The Master of Mankind endures.
The God-Emperor lives.
The Imperium of Man shall endure.
There is much to be done."

"The Banner of Lightning drops, giving way to a red dawn.
There is only hatred under the Imperial Eagle.
Hail the Regency of the High Lords.
Hail the nightmare.
Hail mankind."

Likewise, most of the bloodsoaked doings of the Adeptus Terra during the Age of Apostasy may have been scrubbed out from history, yet on the old asteroid mining voidholm of Porus Obraluj II, Inspector Ruminatus Saihtam managed to stumble across a rusty cogitator filled with machine spirit-files from this five thousand year old reign of terror. Crucially, it had once belonged to the Adeptus Astra Telepathica before a mysterious purge had seen the choir killed off and one lone cogitator forgotten in the fiery cleansing of the installation. As such, the archival information gave certain glimpses into the guts of Imperial governance across the stars, a snapshot from a bygone aeon. Many hours of fascinated reading sufficed to patch together a fragmentary picture of a suppressed period in Imperial history, whose all-pervading watchword seemed to have been repeated over and over in official documents:

"Goge is Terra."

And for all the horrible deeds carried out in the name of this apostate High Lord, and for all the condemnation he received from his victorious enemies, the dire orders of slaughter and purging and historical rewriting and megalomania and ruthless imposition of production quotas and recruitment blood taxes, were ultimately little different from how the Imperium functions ordinarily. The nuances of cruel extraction and demented democide during Goge Vandire's reign were a difference of degree, not of kind. At the end of this rare opportunity to investigate remnant documentation from the Age of Apostasy, the unimpressed Inspector Ruminatus concluded that High Lord Goge Vandire, cursed be his name, was merely the purest manifestation of the Imperium's overlords and internal workings. His schismatic tendencies, ruinous construction projects and paranoid purges were excessive by ordinary Imperial standards, yet routine Imperial modes of operation have long been excessive and depraved to begin with.

Naturally, such private conclusions can never be voiced aloud nor written down, for to do so within the Imperium is to invite an agonizing end at the hands of torturers. It can not even be confessed to an Arbites Chaplain. How many secret realizations of similar kind have been carried to the grave by Imperial servants through ten thousand years of doubt? No one, but the lord and saviour of our species Himself, will ever know the answer to that question of the soul.

Saihtam Llezir has come to learn that the mysterious facade of governance is less an impenetrable intricacy of masterful genius divinely guided by Him on Terra, and more a front for common mediocrity, grasping hands and disappointing stupidity even at the highest positions in vaunted hierarchies. The inherently optimistic Inspector Ruminatus has become jaded by a lifetime of staring sheer human incompetence, self-serving falsehood, treachery and unending malice in the face. The pettiness and screeching inefficiency is ceaseless. While his faith in the Master of Mankind seated upon the Golden Throne of hallowed myth remains unshaken, his faith in humanity itself is challenged on a regular basis. He has become secretly disillusioned with the insane dysfunctionality of the Imperium that he serves. And yet Saihtam remains loyal unto death toward a monstrous regime whom he knows to be a dead-end for human hopes and aspirations in the Milky Way galaxy. He has stumbled across too much classified information, and gained too much of an overview to be in any doubt as to the impending doom of mankind, and its horrendous flaws.

Speaking of terrors, the Inspector Ruminatus' scrutiny of paperwork has occasionally unearthed heretical sects and cells of traitors and xenophiles, sometimes as part of a wider Inquisitorial investigation. These dizzying glimpses of available alternatives to the Imperium have confirmed for him that once you achieve an elevated enough position of broad knowledge and gaze around you in all directions, you will discover that there is nothing but idiots and madmen on all sides. On a service tour through the Eastern Fringe, Saihtam Llezir heard the siren call of the Greater Good, and found it wanting. He has stared the promises and powers of the Dark Gods in the eye, and he is not impressed. All options are either traps, marshlights or abominations stalking the darkest age of mankind.

Such a high vantage point of observation will prove that there is hypocrisy stacked to the roof-beams on every side imaginable. Everywhere, madness reigns. Hope is dead, but duty calls. Duty, that dull and grinding purpose in life. Duty, that pillar and that burden. Duty. Duty without end. Duty toward the Emperor, despite the horrible mess His chosen servants have made of His once-shining star realm. And so Inspector Ruminatus Saihtam Llezir continues to serve the Imperium in his petty position, with an eye for detail and a monomaniacal energy that translates well both into summary violence and stalking dodgy paper trails.

Such is his lot, and such is his purpose. If a Chastener or Inquisitor ever found out about his roaming thoughts and secretly reached conclusions on the order of things, he would be flayed and roasted alive. Yet no matter the false confessions they would have tortured out of him, this erratic servant of the Golden Throne will never waver in his silent loyalty. If you can be nothing else, then be constant. Be true.

What better altar to worship at, than that of your ancestors? In a world of lies exposed, that may be the only truth left to cling to. In a universe of false promises and baleful horrors, you may yet pick your poison. And what better poisoned chalice to drink from than the one you were raised to grasp?

Ave Imperator.


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Self-portrait, akin to Magister Illuminus Blanche.

Offline Karak Norn Clansman

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Re: 40k: Descendant Degeneration
« Reply #69 on: October 06, 2021, 12:18:17 PM »


Commissariat

In the grim darkness of the far future, man is herded into battle at gunpoint.

Take a step back and behold our recorded past, with all its lacunae and all its lying word wizardry. Take a step back, and know that history is a race between adaptation and catastrophe. History is driven by fear and greed, occassionally spiced by nobler aspirations yet inevitably reverting to basal appetites, no matter how high and selflessly man may rise to face a challenge.

One virtue of history is to combat human arrogance. While man tends to think of himself as the pinnacle of creation, the historical record actually shows him bumbling around like a chimpanzee having a go at a typewriter. Let us follow one such clumsy thread of history, through a landscape of broken dreams and bloodsoaked decay. Let us untangle one typical knot of arrested human potential.

Our starting point must be the end of the Dark Age of Technology, when a shining aeon of mankind thriving across the stars was brought to a horrifying end by a cascade of crippling blows. Suffice to say, that once upon a time mortal paradise was a common fact of life across twain million human colony worlds and innumerable void installation, and the cult of science and innovation ruled supreme. Yet pride and excess brought disaster down upon ancient man, and all his works fell to ruin, and man butchered man in savage cannibal frenzy. And so the Age of Strife began, the Old Night that swathed human existence in darkness and pain through twohundredfifty generations of spiralling destruction and loss. Thus man was made to suffer for his abominable sins.

This freefall into oblivion was halted by a god walking among men. An Emperor arising on Terra herself, forging an Imperium to last a million years, crushing all resistance to His Legions in a fury of galactic conquest. Uniting dispersed mankind under a single banner, He thus eliminated all alternative sources of human regrowth, and so the fate of humanity became shackled to that of His Imperium. And so man for a time built anew among the ashes, with rekindled hope and brilliance, and warriors flocked to His eagle standards to partake in the glory, the loot and the intoxicating new dream of Imperial Truth.

This manifest destiny of human dominion to be established over the entirety of the Milky Way galaxy was increasingly pursued by common men, women and children, mostly unaugmented plebeians marching in great organized hordes under the command of demigods and supermen. And so the Imperial Army of the Great Crusade was formed, an eclectic cavalcade of regiments ranging from the most primitive brutes to the most sophisticated void fighters, recruited from whatever worlds and voidholms had been brought into Imperial Compliance. These rowdy and colourful forces of brutalized post-apocalyptic survivors not only served as occupation armies and garrisons within the Imperialis Militia, but also came to bear the brunt of the fighting toward the end of the Great Crusade.

To maintain order and loyalty among the ranks, many Imperial Army units employed specialist officers known as Discipline Masters. Stern hunters of deserters and grisly executioners armed with tracking eagles and electro-scythes, these merciless servants of resurgent Terra were feared throughout the Imperial Army and civilian populations alike. Theirs was the duty to perform summary executions and make public examples out of cowards, fifth columnists, criminals and shirkers. Their office, methods and function was a dark omen of the times to come, yet no one in the early Imperium could have imagined just have far their species would come to plunge the depths of depravity. No one, not even the most jaded and humourless taskmaster of the Great Crusade, could have ever predicted the demented extremes of tyranny and terror which their degenerate descendants would arrive at. No one during that sparkling renaissance could have foreseen the cruelest and most bloody regime imaginable. No one, indeed, but the most insane madmen harrowed by psychic nightmares to rend their hearts and souls asunder. And yet man was destined to build his own hell on earth, and all the Emperor's achievements were fated to either rot or burn for the sake of man's failings.

Fighting as auxiliary forces under the Legiones Astartes, unbreakable bonds between Imperial Army regiments and whatever Legion they were attached to, were forged across thousands of Expeditionary Fleets. And so split loyalties were sown. The early Imperium was characterized by deep factionalism, with Iterators attempting to paper over rifts between hundreds of thousands of local loyalties, even as the great warlords known as Primarchs created newer and greater factions around themselves, groupings of allegiance which would become apparent in bloody fashion. The tension around these fault lines erupted into the galactic civil war known as the Horus Heresy, which tore the Imperium apart with great devastation.

In the wake of this calamity caused by human flaws, the Primarch Roboute Guilliman introduced sweeping reforms to systematically counteract the possibility for rebellions and power seizures from spiralling out of control. A few of the more noteworthy reforms included the Legiones Astartes being split into tiny individual Chapters, while the Imperial Army found its fleet and ground forces permanently separated. No more would regimental cruisers organic to the organization of their attached ground forces be allowed the chance to roam the Imperium at will. Henceforth, the Imperial Navy and the Imperial Guard would be two strictly different organizations, in order to rob ambitious rebel warlords of the chance to spread their conquests to other worlds. Better leave them stranded on whatever local planet or voidholm they happened seized power over, for an Imperial response force to crush at a later date.

All these reforms to prevent future large scale civil wars came at a prize, and all served to turn the armed forces of the Imperium more stale and rigid, or too small for any one force to deal with a greater threat on its own. The potential for the dynamic leadership of genius war leaders was severely dampened. The openings for brilliant high commanders to make their success snowball into unstoppable Imperial conquests were by and large closed, and many future Warmasters met a fatal end due to Imperial fears of their ambition. Military capabilities had become a secondary concern to questions of loyalty, and an increasingly poisonous atmosphere of distrust and paranoia began to clog the lungs of makind in the Age of Imperium, and its arteries were increasingly afflicted with bureaucratic sclerosis. The vigorous warfare and grand reforms of Primarch Guilliman had bought the Imperium a new leash of life, yet even in its most splendid silver ages yet to come, it was still a stunted creature prone to crush human potential wherever it might arise. And so stagnation set in, and long-term decay became well and truly unstoppable.

The restructured Imperium proved just as rife with fractious infighting and treachery, albeit on different levels compared to the disastrous civil strife that had brought low the early Imperium. The overarching governance of the Adeptus Terra turned into a petty dance of despotic control, both over civilian societies and Imperial militaries, with increasingly arcane mechanisms put into place to hinder treachery and heresy from taking hold. A great many new institutions were formed to curb malcontents and deviants before their thought of self could boil over into rebellion and otherworldly corruption, yet the tightening grip of uncaring Imperial masters would increasingly prove counter-productive in the extreme. And so fire was fought with fire, and ever more of the Imperium's internal troubles that required bloody suppression stemmed from the faulty actions of said Imperium itself.

Some of the most famous new organizations to fight heresy and betrayal included the Inquisition and the Adeptus Arbites, whose danger of torture racks and crushing armaplas boots linger malevolenty wherever Imperial subjects make their dwelling across the starspangled void. The fruits of these organizations' deeds contributes greatly to the unique blend of endless boredom and dreariness of Imperial life, and the subdued sense of threat and demise. Thus a grand strategy of butchery increasingly rose to the forefront, in a fever frenzy of purges and democide, all adding up to a dreadfully sacrificial and inferior mode of organization. And so humanity in the darkest of futures comprise an ocean of poor, uneducated, apathetic, hostile and downright sadistic commoners, lorded over by their thieving, arrogant and ruthless rulers. A far cry from their bold and clever ancestors, who bestrode the cosmos like titans.

This carnival of human insufficiency has resulted in the sole remaining shield of mankind, the astral domains of the God-Emperor, turning step by step into a fortified madhouse, a rotting prison for human development and a dead end for human interstellar civilization in the Milky Way galaxy. It has been a slow and gradual process, yet the pervasive trend over ten millennia has been one of a remorseless march toward worsening cruelty, technological retardation and primitivization of the entire species. The regression of His Terran dominion into an etiolated husk has been carried out in the name of strengthening mankind and saving the human species, with the opposite coming to pass. The decay into atavistic barbarity has been executed without compassion, amidst a villainous tyranny of severe regimentation and kinslaying blocking detachments. And so we arrive at the Imperial Commissariat.

To gain permanent control over the entire Imperial military, the High Lords of Terra early on introduced the Officio Prefectus, and with it the position of Commissar. Worried about the influence of officers with potential for particularist sympathies, heretical leanings and hidden grudges against their divinely appointed masters and betters, the Commissars has helped to ensure that soldiers remain loyal to the Imperium of Man. The spiritual successors to the Discipline Masters of the Great Crusade, Imperial Commissars have went much further in ensuring military obedience and Emperor-fearing devotion. With a mandate to watch over all personnel like hawks and execute anyone found wanting, the Imperial Commissar has turned into the living terror of the Astra Militarum and the Navis Imperialis alike. Their debut was spectacularly murderous, with untold millions of suspects executed at the hands of Commissars during the Scouring and reforging of the Imperium.

The Commissars of the Imperium were originally instituted as a bulwark against the allure of Chaos among Imperial voidsmen and Guardsmen, their modus operandi being to kill one to scare a hundred. Yet the Dark Gods of Chaos have been fed to titanic proportions by the swelling depravity, misery and bloodshed that reigns supreme across the Imperium of Man, whose heart of stone is well exemplified by the conduct of its Commissars.

Recruited among children whose parents died in service to Him on Terra, these exemplary products of the Schola Progenium are among the most brainwashed and fanatically devoted of any Imperial servants, unhesitant in slaying anyone who obstruct the loyal workings of His Divine Majesty's armed forces. Cadet-Commissars are not only chosen among the Schola's heavily indoctrinated orphans for their undying loyalty and physical prowess, but also for possessing a weighty gravitas and good people skills, not least of which is the ability to rouse and manipulate others by the power of their spoken word. Most Commissars possess a natural social presence and charisma which make people turn and notice them as they enter a room. Progenii who aspire to become Commissars will be trained with live firing exercises upon living prisoners, and undergo a harsh regimen to weed out the weak, the impious and those lacking in moral fibre. The training of Commissars is extremely strict, and so are the human products of this brutal system. Cadet-Commissars will be formed into Commissar Training Squads, equipped in the cheap fashion of Imperial Guardsmen, yet sporting most of the Commissariat's panoply, such as leather long coats, gloves, jack boots and peaked caps. Upon being deemed worthy by a Commissar, the cadet will eschew their blue trim and training emblems for the distinctive red sash and regalia of a Junior Commissar, going on to serve in small units at the start of their perilous career.

Those Cadet-Commissars who fail to live up to the exacting standards of this corps of fanatical Imperial loyalists, will often be relieved of their duties if their failures included no cowardice or insubordination, although other common fates for failed cadets include a commission in a Penal Legion or service in a Rogue Trader entourage. The destiny of failed ex-cadets is almost invariably decided upon by the Commissar under whom they trained, for the freedom of volunteer choice and personal inclination has scant value in the glorious Imperium of Man. A true Imperial subject will know only duty and servitude without end. Know your place, and question it not.

Variously referred to in different Low Gothic dialects and language branches as politriques, impolitis and politruks, Imperial Commissars are supervisory political officers charged with securing civilian control over the military Imperial Guard and Navy. Their organ, the Officio Prefectus, is a subdivision of the Departmento Munitorum. Commissars are responsible for the indoctrination of armsmen into Imperial modes of thinking, guarding the soldiery and serving voidsfolk against anti-Imperial thought and action in order to ensure Imperial victory. These fanatical devotees of the Imperial Creed are tasked with keeping the minions of the Imperial Guard and Imperial Navy under intense discipline, subjecting them to draconic punishments for minor infractions, ever ready to fire their pistols into the back of the heads of offending miscreants and poltroons.

The Emperor's soldiers should at all times be more afraid of their own officers than of any enemy, and Imperial Commissars ensure that this is the case, no matter how monstrous the foe faced in the field. The Commissariat's agents has become an ever-pervasive facet of the command structures of the Astra Militarum and Navis Imperialis, with at least one Commissar attached to most regiments and voidships. The guiding principle of the Officio Prefectus is a core tenet of Imperial thinking, namely that of the triumph of will over self. Or as the Graian Mantra of Discipline would have it: Steel of body, steel of mind. And indeed Imperial Commissars tend to be pillars of resolve and self-control, utterly bereft of mercy in carrying out their righteous duties, and possessed by a virtuous cruelty and pious hatred for all the foes of mankind, and for all that is ugly in humanity.

In many periods of Imperial history, the Commissar has held military rank equaling that of the unit commander to whom he was attached, naturally with the full authority to countermand the orders of the unit commander, or execute the commanding officer on the spot. Imperial Commissars have always tended toward a wasteful approach to warfare, with human manpower being nothing but a deep reservoir to empty in pursuit of the Emperor's holy war aims. Innumerable are the occasions when experienced military officers have given seemingly cautious orders to not squander lives needlessly and instead pursue a war of wit, surprise and outflanking cunning, only for their suspiciously cerebral commands to be contradicted and overruled by the attached Imperial Commissar, who will often call for frontal assaults or for the troops to stand their ground and die rather than give up a single inch of ground. What better way to prove your dedication to the God-Emperor of Holy Terra, seated upon the Golden Throne of hallowed myth, than to willingly cast yourself into the jaws of certain death?


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Offline Karak Norn Clansman

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Re: 40k: Descendant Degeneration
« Reply #70 on: October 06, 2021, 12:18:48 PM »

In some of the less desperate times following the reforging of the Imperium, Commissars would lose their influential role as an unofficial second commander within military units, and become militarily subordinate to the unit commander. Such downgrading of the Commissariat's status and powers were often the result both of military resentment against innumerable ineffective countermands of orders, and of intrigue among the High Lords of Terra. Within such periods of Commissar demotion, political officers would be deprived of any direct command in the field, and relegated to teaching, ideological instruction and other morale-related functions. Yet those times would inevitably come to an end, and grow ever more rare as the Imperium aged, and aged badly. Increasingly, the beleaguered Imperium found no space for such luxuries, and a stern and unforgiving agent of the Officio Prefectus with wide-ranging authority to cow the military would ever be wished for by the callous and paranoid masters of the Imperium. Historical occasions when full Commissariat powers have been reinstated to the Officio Prefectus have usually been accompanied by great purges, often led by vengeful Imperial Commissars themselves.

And so the steely gaze of Commissars is inescapable for members of the Imperial Guard and Navy. These venerated heroes of Imperial propaganda are likewise primary targets of fragging and of mutineers and traitors, ever the first officers to be placed against the wall in case of military rebellion. To desecrate the corpse, garb and insignia of an Imperial Commissar constitute a potent trophy of rebellious foes of the Imperium. Commissars have proven to be lynchpins of Imperial military morale and loyalty, just as they are crucial instruments of Imperial terror. The depraved methods and suspicious eyes of distrustful Commissars make them feared and loathed in equal measure throughough the Astra Militarum and Navis Imperialis. The Imperial Commissariat constitute one reason among others as to why so many human languages and dialects in the far future have single words describing a feeling of the lurking of inevitable doom: Valhallans, for instance, call it pizdets.

Outside the Officio Prefectus, there also exist a bewildering array of local Commissariats, overseeing Planetary Defence Forces, Voidholm Militias and System Defence Fleets. Local Commissariats may be found with authority over only a single continent or voidholm section, and they may likewise be found all across a sub-sector or even an entire sector, often doubling as yet another security police force. These local Commissariats are as a rule subordinate to the Imperial Commissariat, yet plenty of friction and inter-service rivalry exist between the two due to overlapping and conflicting jurisdictions, since Imperial Commissars down on their luck or in bad health are occasionally charged with overseeing the PDF and other local units for entire planets or even sub-sectors as an ambulating political officer. It is far from unheard of for Imperial Commissars to execute their local counterparts for stepping over the line, and it is likewise not a rare occurence for gangs of local Commissars or cadets in training to secretly make an Imperial Commissar disappear in an act of revenge for previous slights. Insults to a Commissariat's honour cannot be allowed to stand.

And so the political supervision of the Imperial Guard and Imperial Navy has been effected by the Imperial Commissar, who has been introduced to most units and formations, ideally from company- to army group-level for the Astra Militarum, and ideally for everything from single escort vessels up to flotilla- and fleet-levels for the Navis Imperialis. Commissars overseeing the higher levels of Imperial command will often consist of a triumvirate or troika, with a Lord Commissar or some other rank of senior Commissar being assisted by two lower-ranking members of the Imperial Commissariat. Not even the highest generals or admirals are safe from the baleful glare of these extraordinarily brutal individuals.

One recent inspiring example of the deeds of an agent of the Officio Prefectus can be seen in the case of Junior Commissar Anemas Viriathus. Upon graduating from the Schola Progenium, the youthful Anemas was assigned in 987.M41 to oversee Teal Platoon of the Third Company of the 23789th Cilician Fusiliers, then deployed on the third moon of Chandax Primus. During his very first frontline tour, Anemas' assigned regiment was subject to a surprise assault from secessionist crater raiders, striking with such sudden rapidity and overwhelming fire support that several platoons turned and fled on the spot. Teal Platoon was no exception, yet the young Commissar reared it in by pulling his laspistol, calmly aiming and gunning down eight Guardsmen from behind while shouting admonishments and litanies of moral purity in order to shame the retreating soldiers to return to the fight. His bloodstained orations bore fruit, and soon the devotion of the men, women and juves under arms was rekindled, ready for Anemas Viriathus to lead Teal Platoon in a zealous bayonet charge into the teeth of the foe's crater raiders.

Against all reason and expectation, this suicidal attack by the Fusiliers hit home and bulldozed through the raiders' frontline command squads, in spite of a flurry of frag grenades and rapid autogun fire. The surprising counter attack of the Cilicians in Teal Company broke the fury of the crater raiders, who soon retreated in order to minimize casualties. Through the whole ordeal, Junior Commissar Anemas Viriathus had stood straight as a pinetree, bending neither knee nor back for the sake of cover, even as slugs and energy beams whizzed all around him. As Teal Company virtually wiped itself out in its blazing last charge, Viriathus led them, sword drawn, striding miraculously unscathed through the violent mayhem even as his underlings destroyed themselves against the most potent weapons of the enemy. The survivors of Third Company hailed the Commissar as a hero chosen to save the hour by the divine Imperator Himself, and soon the frontline was all abuzz as word of mouth spread the news with electrifying vigour and religious exaltation.

The first action of the Junior Commissar, however, was to stride back over the smoking battlefield, seeking out each and every Guardsman he had shot in the back during the panicked flight. He denied the still living ones medical assistance and made sure that they would not be accidentally saved by their comrades in arms, yet he also cut short their traumatic suffering by mouthing off quick mantras of redemption before beheading them on the spot. Their heads where subsequently bathed in acid, and the skulls were engraved with the High Gothic word for 'coward' on their foreheads, before being stacked like beads on a pole outside the bunker barracks of Third Company, morbidly resplendent and ready to greet new recruits as a warning example. Camp gossip that day claimed that Commissar Anemas Viriathus has seethed with indignant hatred and righteous fury against the poltroons, and verily had he steeled himself for the task of dismembering and disembowelling both wounded survivors and corpses of the cravens he had shot, when an inner voice like gold, majesty and angelic harps had wished him to extend the Emperor's Peace unto the undeserving wretches. And so the pious man had complied, and let justified vengeance rest for once.

Weep, children of old Terra, that this cruel, hateful figure is in fact among the noblest of your scattered sons and daughters.

And so the politico-military officers known as Imperial Commissars will labour to ensure the loyalty of military units to the Imperium. They will work to suppress fractious infighting and hinder Imperial military units from becoming associated with special interest groups with different and conflicting goals to that of the wider Imperium. They will endeavour to uphold morale and the purity of Imperial indoctrination. They will never cease to stamp out malcontents, spreaders of defaitism, rebel infiltrators, heretical elements and thought of self from the ranks. They will never hesitate to summarily execute shirkers and cowards, and they will never blanch at making a diabolical example out of poltroons. These men and women of abominable deeds will always be first in line to zealously undertake purges within Imperial military organizations, and woe betide anyone whom they find lacking. They are both feared, hated and admired, and the Imperial Commissars stand as true expressions of Imperial will made flesh.

For what is happiness but the feeling that power is growing, that resistance is overcome?

Thus abominable acts are committed by crude organizations within a rotting starfaring empire, the mass graves long forgotten, the victims eternally damned as rightfully purged. Where once ancient man strived to unlock the secrets of the universe and reshape human nature itself to a sublime condition, nowadays his degenerate descendants wallow in the dirt and embrace the evil that men do with shameless enthusiasm, and name it devotion. Where once all was a realm of shining wonder betwixt the stars, all is now a morass of misery and carnage, in horror unending.

We must ask, are these merely the motions of a doomed breed? The lowly spasms of a slowly dying empire facing an abysmal end? Is this a humanity stupid beyond redemption?

Yet it is not given for the part to criticize the whole.

In this universe, anything you do can get you killed. Including doing nothing. A great man during the misty Age of Terra once said, shortly before his spectacular death, that it is better to die suddenly, then to always be expecting death. Perhaps the best one can do, is to live life fearlessly, and to die in like manner. The brave man, after all, only die once. The coward dies a thousand deaths.

Know the horror that awaits us all. Mankind in the darkest of futures finds itself doomed to forever tread water in order to just avoid drowning, barely keeping its head above the whipping surface as it gulps for air with aching lungs and wild panic in its bloodshot eyes.

That is the best which the future of our species can offer.

All else is oblivion.

Vigilant be.

Offline Karak Norn Clansman

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Re: 40k: Descendant Degeneration
« Reply #71 on: November 01, 2021, 08:53:21 PM »
Mematicus Secundus

The following joke image from Reddit was composed by RossHollander (all the writing is his, and wonderful it is) over on Grimdank:



Remember that Warhammer has always been a joke, a comedy from the very start. When at its most grimdark, it is its own parody. Sense of irony required.

Cheers!

-   -   -

And now, catch all the sir Humphrey Appleby references:




Paper-Cranker

In the grim darkness of the far future, man is enslaved by his own documents.

On hundreds of thousands of worlds and voidholms beyond counting, myths grown out of ancient legends speak of an idyllic past when life was much simpler and brighter, when man was healthier and happier, and when man lived longer and toiled less for more gain than he has ever known since paradise burned. If one was to sift through this myriad of oral folklore, one would eventually discover stray references to a bygone world bereft of the straitjacket of bureaucracy and snares of red tape in a myriad of old tales dotted around the Imperium of Man. Such remnants of memory are essentially wrong cases of wishful thinking, for the lives of Man of Gold and Man of Stone were never free from a web of rules and systematic organization, even in locales were no form of taxes, statute labour, gamete contribution or conscription at all existed. Yet these rose-tinted accounts of humanity's elder days are still correct from a certain point of view, for the primordial swamp of administration and tedious paperwork had long since been streamlined and rendered efficient like oiled lightning during the Dark Age of Technology, and the contrast to civilized life in the Age of Imperium could hardly be more stark.

At the bustling height of the Dark Age of Technology, the inertia and headache of disjointed procedure, manual identification, permits and documentation had long since been replaced by automatized systems of order, all smoothly organized by Abominable Intelligence and working with a marvellous level of cybernetic quality honed by many generations of brilliant minds and tinkering hands. These higher forms of administration communicated between departmental databanks and decentralized picoregistrars without the worthless need for human footwork in corridors and vox queues. These faceless, robotic management systems were set up so as to allow for the difficulties of Warp travel and interstellar communication of that epoch, without constantly running into hitches and programming boundary hiccups between regions, and likewise were they hardcoded to seamlessly account for synchronization errors whenever vessels arrived ahead of schedule estimates and slightly broke the arrow of time by arriving at a somewhat earlier point in the calendar or chronometer than their timestamp told the system they started on their journey.

In golden times of yore, man's higher forms of administration were silken smooth in their workings, and they were meticulously designed with a purity of function and a mimimum of hassle, waste and inhumanity for any citizen who happened to be on the receiving end of machine registrar and governance protocols. These inner workings of ancient paradise have since been replaced by crude wetware and agonisingly slow manual paperwork, as trillions upon trillions of grey-clad drones shuffle business, stamp parchment made from human skin and cling to paragraphs of procedure and points of protocol with an inane myopia bordering on insanity. These swarming lowly sticklers of bureaucracy manifest all the pitfalls of human tardiness, tunnel vision, error and ineptitude that the machine systems of ancient times were made to avoid.

Gone is the elegant ease of such matters that was a fact of life during the edenic days of the Dark Age of Technology. Gone is the flow, replaced instead by a bizarre labyrinth of messy complications and endless rigmarole as petty paper potentates of borrowed power chew procedure at desktops and cogitators and decide the fates of downtrodden people. Any misfiling and error of theirs can mean the end of living and breathing Imperial subjects, sometimes vast numbers of subjects, for any men, women and children who fall through the cracks will become irreversibly cast out of society and find their lives destroyed, unless they possess immense power and influence to fight the system in arduously drawn-out affairs of bribery, threatmaking and appeals burdened by friction. Without papers, you are nothing. This boring farce of bureaucracy is filled with paradoxical catches and a cavalcade of hassle, as taxes are levied, corvée labour mustered, license charters issed, unwanted deviants purged and conscription undertaken, all while departments who no longer fulfill a function go through the motions and labour with paper tasks no longer real. Such tragic regression of the machine of governance is surrealistic to behold, but at least the taut officials are technically correct, which is the best kind of correct.

And so mankind in the Age of Imperium has fallen foul of the worst excesses of administration. Man has fallen into a bottomless pit of deskjockey trouble worse than anything witnessed under the heavens since the first scribes made cuneiform indentations into clay tablets to keep track of granaries and debts on Old Earth. Speaking of the ancient cradle of our human species, a military writer during the misty past of the Age of Terra once stated that management of the few is the same as management of the many. It is a matter of organization. While true, this observation does not explain the problems of scale and bloat that plagues the bureaucracy of the God-Emperor of mankind.

It is said that the Imperium have an army of soldiers on their feet, an army of priests on their knees, an army of civil servants on their seats and an army of spies crawling on the ground. Yet for every man under arms, ten men scribble quills and shuffle papers behind the lines. His scribal cohorts far outnumber even the armed forces of our radiant Terran Imperator, for the Adeptus Administratum is the largest of all organs comprising the Adeptus Terra, and ten billion Adepts of the Administratum work in the Imperial Palace alone.

To grasp the vital function of this swollen mess of maddening tedium, know that the Adeptus Administratum is the memory and nerve system of the Imperium, in all its bloated monstrosity and all its lacunae-ridden dementia. In all its sclerotic inertia and shrieking inefficiency, the Adeptus Administratum is still indispensable to the Imperium of Man, even as it slowly sucks the life out of mankind. The Administratum is a gargantuan organization of endless departments and divisions, with tendrils reaching almost everywhere, a teeming body of dour officials obsessed with preserving documents correctly, yet simultaneously self-censoring, falsifying, revising and destroying its own archive material in a contradictory cycle of saving and deletion. Much preserved ancient knowledge beyond the scientific and technological has been irredeemably lost in the labyrinthine mess of the Adeptus Administratum's cavernous archives, and much irreplacable knowledge has been eradicated in endless waves of revisory adjustments and document purges.

Ever since humans ascended to city life and civilization, death and taxes have been the one certainty in their existence. Everything else is subject to the mutability of fate. Instead of flaying the sheep by looting people of all they own in one go, rulers of antiquity discovered that it was far more efficient to fleece the flock repeatedly. Few human activities are as pressing and expensive as warfare, and the demands of total war can easily force administrations to cannibalize society to feed the roaring furnace of destruction. Long ago, in benighted millennia of endless conflict, the Imperium of Man discovered how much it could squeeze out of human societies once it set its mind to it. And so the urgent needs of ten thousand different war fronts have caused the Adeptus Administratum to ever more scrape the barrel, and ever more hollow out mankind as the talons of the grasping Imperium continue to claw ever more downward through its reserves of flesh, raw resources and preserved technology.

Behold the doomed realm of man stretching across the stars, straddling the cosmos in the darkest of futures. Bear witness to the unfolding nightmare as crookbacked pencil-pushers harry the filthy masses, even as the ravenous hordes of doom tear into senile mankind. See with open eyes, how countless human beings scurry about like blind thralls in a broken ant colony, buckling under the weight of a suffocating bureaucracy where everyone chatter off protocol, and everone there is morbid. Watch the mingled significance and the unreality of the decisions, for a sense of impending catastrophe overhangs the dull scene. Here, in the last days of our species, the futility and smallness of man before the great events confronting him is on full display.

The end times may be upon us, yet duty calls. Thus a leaden host of auditors, deputies and sub-officials each day and each lightson go forth, on hundreds of thousands of worlds and innumerable voidholms. Equipped with paper and symbols of office, these obstructive clerks with all the charisma of a filing cabinet will conduct population censuses, collect revenue and assess Tithe grades, constantly recording, collating and archiving all manner of information, some data of which no one any longer knows why they gather. Blindness hold sway, in a mad caleidoscope of inter-departmental intricacies, demented makework and organizational decay. These impersonal bureaucrats are tasked with running the depraved husk that is the Imperium of Man. To them, understanding is neither required nor wanted.

The Adeptus Administratum is full of officious scribes acquitting themselves with an air of importance and rigorous precision, their exactitude of hairsplitting being a point of pride. Make way, subject, for each one of them are members of the grand machine of Imperial power, under which your are but dust. The Administratum is a quill-scratching tool of dominance, as dysfunctional as they come. Its members are all harrowed by the threat of draconic punishment for failure, which often incentivize them to make no decision, shuffle issues sideways and escape all responsibility. When in charge, ponder. When in trouble, delegate. When in doubt, mumble. Death by a million paper cuts could happen to you.

Those perfidious officials that rise to high positions as the dry lords of the Adeptus Administratum will invariably tend to pursue the benefit of their own organization, rather than primarily seeking to fulfill its function. No wonder slimy Administratum officials all across the Imperium can be found cunningly housetraining appointed noble statesmen to serve as their departmental figureheads and rubber stamps. What a tangled web these humble civil servants of the Emperor of Terra weave, as they live out an entire career devoted to avoid the answering of questions. Prima facie, we evaluated the opportunity to be good. Yet it would seem that the original decision in the fullness of time caused issues which it has now become too late to do anything about. Listen to the babble of circumlocutory lingo and savour the hypocrisy and lack of principles. It is the hallmark of grey eminences, those unassuming background figures of any court who conduct themselves with the princely dignity of those whose food is paper, and whose blood is ink.

Certainly, prominent Chancellarchs everywhere around the interstellar dominions of the Emperor can be expected to further the self-interest of their Adeptus, their department and their own esteemed selves in the first place. The overarching Imperial weal is in practice not a top priority. Yet administrators are nevertheless able to make systems of terror function efficiently without the slightest sense of personal responsibility or understanding. As blood flow in rivers and cries of agony rise from torture chambers, they retreat into the arcane language of all specialists, to mask what they are doing and give to their work a sanitized, clinical veneer. On thousands of planets and millions of voidholms, blasphemously irreverent jokes claim that it is better to sin against the God-Emperor Himself than against the Adeptus Administratum. Our deity may forgive you, but His bureaucracy will never do so.

Members of His Divine Majesty's All-Assessing Administratum live sheltered lives, growing into boring people excessively parochial and naïve to the ways of the world, even as this thousand-headed staff conduct themselves like stone-hearted petty tyrants. Many Adepts of the Administratum attain their ranks through inherited positions, due to wisdom since cradle being a fundamental assumption throughout all of Imperial space. Everyone in the Imperium of Holy Terra is subject to their scrutiny and intervention, even as the scriveners themselves attempt to fulfill their function, better their own lot and avoid asking unnecessary questions to their superiors. This teeming Adeptus makes up an incomprehensible system of internally competing agencies and departments of administrative affairs, even as the Administratum itself compete with other branches of the Adeptus Terra in a neverending Imperial power struggle, as the Age of Apostasy readily can attest to.

The retrograde organization of the Adeptus Administratum seek to control information to a fault. Knowledge is power. Guard it well. The dull deskjockeys have all heard of disappearances among their colleagues, and many have seen it firsthand, grateful that they themselves were not dragged off. And so every Adept of the Administratum who wish to prolong their stay among the living innately knows to stay inside their thought coffin.

One such grey soul is Logothetes-Kansliarius Narses Pentera, serving His Divine Majesty with diligence and humility in Section 896 of the Bureau of Nutreobrachycera Hatcheries on the Vassal Voidholms of Naram-Sin Triarius. Upon promotion to his current rank, the Logothetes-Kansliarius was surgically conjoined with a pair of slave-linked clerk rejects, who for the sake of their abominable sins in service were enthralled to their superior official in order to exploit their biological processing power. Both rejects had their entire personalities obliterated in the process, and are now nothing but appendages to the human resource bearing the name of Narses. Adept Pentera may have advanced through the ranks through merit, but his department was chosen by hereditary office, as befits his long line of scribal ancestors. The Logothetes-Kansliarius was hypno-conditioned to handle vast amounts of data since he was a pre-verbal infant, and as a juve he learnt his ordained work through rote learning and the stern rod. Like so many Adepts of the Administratum, the lacklustre personality of Narses Pentera is plagued by a lack of gumption, his hypogean life a flood of paperwork and parochial ignorance in monastic seclusion.

One of Narses' conjoined scrivener brains have turned senile, while the electrografts of his own cerebrum have started to malfunction, thus sending the Logothetes-Kansliarius into the first stages of a downward spiral that begins with erratic irritability and ends with drooling insanity. Apart from his ongoing mental breakdown, Adept Pentera is likewise plagued by arthritis, rheumatism and aching, stiff fingers. Worse still, the Imperial subject's legs have in recent years become harrowed by gangrenous wounds, which Narses try to hide as best as he can since he fears the Officio Medicae may either choose to amputate his limbs and install him permanently fixed into a resuscitatory bionic socket at his work station, or euthanize him to replace the failing functionary and recycle Adept Pentera's wretched flesh to useful corpse starch. The ignorant Logothetes-Kansliarius is thus secretly applying snakeoil ointments, purchasing cheap folk remedies and resorting to superstitious rituals such as aromatic candle burning, centeniary mantras, self-flagellation with chained amulets containing leaden curse tablets, as well as exotic prayer formulas in order to combat the unknown creeping disease that is slowly breaking down Narses from the bottom up. The sclerotic Adept thus offer up his prayer to the Imperator of Holy Terra, and beg for salvation.

Words, not deeds.

Such has ever been the guiding principle of the Adeptus Administratum, as it grew out of the God-Emperor's Imperial Administration, originally created during the closing days of the Great Crusade and controlled by the mythical figure known as Malcador the Sigillite, the Regent of Terra and foremost of the Curia Imperialis. Through words and numbers and stamps and seals does the Adeptus Administratum tend to the distribution of resources, the raising of Imperial forces and questions of life and death for untold billions of people. The Administratum's remit is the running of the Imperium, and countless grey officials and minor functionaries make up its corrupt staff, all chewing through endless documents in soulless work, as they seek to become one with the paper. After all, red tape holds the Imperium of Man together.

Such are the mechanisms of Imperial mastery. Keep the shining warrior in mind all you like, but never forget the faceless bureaucrat that keeps the whole clogged system working, in however flawed a fashion. Know their everyday. The dusty atmosphere of officialdom may kill anything that breathes the air of human endeavour, drowning hope in the supremacy of parchment and ink. Adepts of the Administratum will inevitably care more for routine than for results. Such is this body's inescapable defect.

To gain a glimpse of the sheer administrative rigmarole of the Imperium, consider an inherent quality in far lesser organs than the Adeptus Administratum: Most human organizations sport a fulcrum of responsibility in their middle management, a point of inertia where problems may remain still while the upper and lower ranks of bureaucrats move around it. This dysfunctional feature of human organizations is strongly exacerbated within the Adeptus Administratum, where horrible punishments await anyone who commit an error in their line of work. It is of no account to the galactic domain of the High Lords of Terra if mere human lives are ruined by filing errors, yet on rare occasions entire planets and swathes of voidholms have fallen between the cracks and been lost to the Imperium due to a clerk's momentary absence of mind or wrong handling of paperwork. Such avoidable losses constitute self-inflicted disasters, for the misfiling of a world by a senior scribe mean that all the manpower and resources to be Tithed from that world or voidholm will be denied to the Imperium in its worsening hour of need, that splendid last shield of mankind which upholds His sacred rule over the stars.


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« Last Edit: November 01, 2021, 08:55:33 PM by Karak Norn Clansman »

Offline Karak Norn Clansman

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Re: 40k: Descendant Degeneration
« Reply #72 on: November 01, 2021, 08:54:49 PM »
The Byzantine bureaucracy of the Imperium is riddled with corruption and creative inertia, carrying out convoluted procedures in hidebound fashion among cogitators and vast datamills. Junior curators equipped with gigantic quills of office will reel off mind-numbing data and procedural instructions per ancient tradition, while parasitical scriveners load unto menial Veredi cart-pushers their tall stacks of files, communiqués, stilactic documents and circulars. A peculiar air of stress, boredom and dread hangs over the Administratum, as its thin Adepts shuffle parchment, hand out forms, write out vehicular travel permits and gather statistics for ministry charts. The usually frail frames of the grey clerks and notarii may sometimes hide a sinewy strength and even ingrained skills at martial arts taught to them in the Schola Progenium, for those Adepts drawn from that venerable institution of a truly Imperial upbringing for orphans will have learnt unarmed combat.

These dry figures in bland robes may be seen to hurry past each other in narrow corridors stacked to the roof beams with scrolls and tomes, the shelves of which may contain massive bound books bearing exciting titles such as Vocabulary of Transportation Stores, or Inventorum Registrar For Permit Receipts Sub-Department CCCLXXVIII (Volume 18). Ultimately, nothing is personal to the Adeptus Administratum.

Consider briefly the hoarding of memoranda and missives and all the other documents circulating within the Administratum. Somewhere in there, the entire worth of your life may lie stored in secretive databases, retrievable and accountable. And above all vulnerable. Many Imperial subjects have become hopelessly lost to society from faceless administrative errors such as misfilings or accidental deletions or somesuch nonsense amid the dataslates and telefacsimile machines. In the Imperium, it is almost impossible to appeal against an administrative decision. Of course, such power over life and death may occasionally offer temptation and opportunity for corruption among the Adepts of the Administratum. Remove the document, and you remove the man. How simple it is to destroy lives.

Yet grave danger hangs over these shuffling hordes of tiny bureaucrats. The paperwork must be in order, or else the hammer may fall. It is an ordinary event for the loyal servants of the Adeptus Administratum to purge large numbers of its own members with mechanistic indifference, just as they would stamp a requisition application for a district's distribution of monthly ration cards. Such callous purging of the Adeptus' own multitude is especially common where information leaks are discovered. The Imperium maintains a constant lockdown on publicly available data, spoon-feeding its literate subjects snippets from heavily doctored public records, all of which will invariably lie. To have classified information slip out, is a grave sin.

Ego vos mandatum istud mihi multam nimis.

Paperwork is the embalming fluid of bureaucracy, maintaining an appearance of life where none exists. Spirit-draining scribe work and endless red tape copied in quadruplicate is an inevitable part of life within the sluggish Adeptus Administratum, in all its shifting myriad of departments, offices, priority committees, sub-divisions, agencies, notary chambers, registries, commissions, directorates, authority collectives, satrapal scriptoria and chancelleries. Most internal divisions live with the frigid friction of inter-departmental rivalries. Their stubborn disagreements over things such as specific classification and area of responsibility may on rare occasions lead to short but nasty archive wars between Adepts from conflicting sections, splattering blood and gore over neatly stacked parchment scrolls and dataslates. The staff of more than one bureau has been discovered lying strewn about in pools of their own body fluids, peppered with slug rounds and wounds from steel-tipped quills, or else the unit's personnel all disappeared with no other trace than a discreetly filed document for shipment of several human remains to the corpse grinder.

Such violent strife will often be overlooked by higher management unless it would result in a major disturbance, since the merciless spirit that animate the bold deed is in itself a virtuous asset to the Imperium. Also, if the losers were too weak to defend themselves and proved unfit to live, then all the better for their departmental enemy to have purged their dysgenic wastrel blood from the body of mankind. The slaughter did us all a service, really, and never mind the bloodstains. The Adepts need a good reminder that they are mortal, after all.

Internal casualties from purges and civil combat are at any rate easily replaced from the swarming masses of humanity, for what parent would not wish for their malnourished child to be taken up into an Imperial Adeptus? As ever, the bureaucracy is expanding to meet the needs of the expanding bureaucracy. By overdeveloping the quantity of the Adeptus Administratum, the Imperium has damaged the quality of its functions. As several ancient writers from the misty Age of Terra once held: When the state is most corrupt, then its laws are most multiplied. By putting its faith in procedure to eliminate corruption, humanity has succeeded in humiliating honest people while providing a cover of darkness and complexity for bad people, for the latter will always try and find a way around law, while good people do not need rules to tell them to act responsibly.

The very nature of the opaque maze that is the Administratum will make clever men act stupid, and make good men act evil. Here, petty minds thrive, while people of talent are stifled and essentially remade to carry out soul-destroying rote work. Here, initiative and innovation are suffocated, while ineptitude rules supreme. There are staggering inefficiencies in the Imperium's restrictive bureaucracy. The constant technological decline of labour productivity and military prowess is answered by throwing more men and material at the problem, and the same goes for the Imperium's logistical misorganization issues.

And so brainwashed Administratum planners collate and catalogue information before ordering men and materiel about, requesting supplies and compiling schematisma within the Departmento Munitorum. They set mobilization levels and dictate Tithe grades, barking at indentured menials and subordinate slaves as punchout forms are spat out of primitive machines. Each year and each rotation, the Adeptus Administratum will exact enormous resource extractions to feed the maw of total war. All this dour activity take place in monastic corridors filled with the soulcrushing grind of paper and the minutiae of countless tasks, as Adepts hide their headache and squint at radioactive screens amid a labyrinth of oppressive cells and cubicles.

A mighty migraine may be had from dealing with the moral vaccuum of bureaucratic miasma all day long, whether you yourself work in an organization committed to purposeful obfuscation, or whether you are forced to endure frustration and boredom when applying for permits or registration from the faceless grey hordes in robes. Behind the desk, your duty is to spend endless hours circulating information that is not relevant about subjects that does not matter to people who are not interested. In front of the desk, know that the matter is under consideration, as you while away your lifetime, bored stiff from endless waiting. If the autoquill is sharper than the sword, then the paper trail is surely slower than the turtle.

A jungle of titles will assail you in the halls of the Administratum: Ordinate, notarius, protasekretius, chartoularius, quaestor, eparch, magister maximus officiorum, sakellarius, protonotarius, cipher, horeiarios, kephaleus, curopalatanovestiarius, kanikleos, trapezarius, protostrator, mesazonius, silentarius, aedile, referendarius, censor and many more ranks will bewilder you, make you feel unwelcome and befuddle your efforts, ever sending you to yet another queue to yet another subdivision through endless floors of milling clerks.

Imagine this morass of disutility. Imagine yourself trapped in a madhouse of endless offices. Locked inside a hell of swelling paperwork. Ensnared in a nightmare of neverending red tape. As you hunt through the loops of paper trail, walls of restrictions will arise to hinder you, while tardy clerks will slow down your march through the institution, made all the worse by incompetent notarii.

Such is the Administratum’s size and complexity that whole departments have been subsumed by their own procedures, yet they blindly and dogmatically continue to operate despite the intent or requirement for their founding function having long since been forgotten or rendered obsolete. After all, a bureau's success is measured by the size of its staff, since it does not have results such as loss and profit by which to ken its prestige among other departments. On every level, it is of primary interest to the mandarins of the Adeptus Administratum to increase bureaucracy. Thus this Adeptus is everywhere overstaffed, extravagant and incompetent. In the Age of Imperium, human power in the Milky Way galaxy has become chained to a corpse, dragged down more and more by the stunning inefficiencies in the rotting interstellar realm of the Terran Imperator, never made more apparent than inside its overgrown bureaucracy. Increasingly, the Adeptus Administratum has declined as a tool of power projection, and has instead grown as an obstacle to its very own purpose. The Imperium has become overburdened by so much dead weight of its own making, and this accretion of dysfunctional departments show no sign of halting.

This process ten millennia in the making has not gone unnoticed by Imperial subjects across the galaxy. For instance, in 783.M39, a sharp-tongued acoustibard on Holy Terra composed a rhyme set to a catchy little tune, for which the skald was drowned in cobric acid for the heinous crimes of high treason and slander of masters. The very act of reading such classified lines is enough to have unauthorized personnel turned into servitors following lengthy torture involving abacination and slow mutilation:

"The bureau is spreading and swallowing Earth.
Let us all run to Venus and settle our worth.
Yet the bureau is growing so damnably fast.
That I fear it will gobble up Venus at last."

In the insterstellar dominions of the God-Emperor of mankind, organization has got out of hand. The Imperium of Man has developed into a basket case, and devil take the hindmost. Behold the cosmic realm of the Imperator of Holy Terra, behold it with warts and all: The Imperium is a vast assemblage of people groups united by a mistaken view of their past and by hatred for their neighbours. In running the whole show, the Adeptus Administratum has long since become a parody of its own function, standing as a true manifestation of the strict and inverse relationship between productivity and paperwork.

Thus Imperial subjects on hundreds of thousands of worlds and innumerable voidholms across the Milky Way galaxy will each day, each shift-cycle and each lightson offer up prayers to the preserver of their species and ruler of all mankind. These prayers contain a line that asks the God-Emperor of Holy Terra to save them from the attention of scribes, from the sealed snares and the deathless queue, as well as the cutting paper, the dry morass and the bottomless pits of script and damning numerals. In a galaxy of horrors, death by paperwork is by far one of the most underestimated and insidious banes of life there is.

Of course, it is not just the slothful slaying of life and hope that is the unofficial business of the Adeptus Administratum. One of its most baleful divisions is that of the Historical Revision Unit, which will purge, censor and alter records of Imperial history with a terrible zeal. As the centuries lurch by in a feverish spiral of deepening regression, ever more phrases are deemed subversive, and so ever more writings are destroyed or maimed by fanatical historitors. Thus the natural and Empyreic difficulties of establishing an accurate account of the sprawling Imperium's fragmentary and contradictory history is made all the worse by willful obliteration and falsification of ancient records. In this monstrous regime claiming the Emperor on His Golden Throne as its liege, the past itself is unpredictable.

Thus the Adeptus Administratum is among the most anti-intellectual organizations to be found throughout the Imperium of Man. This body seems to be based on literacy and numerosity, yet it has proven itself be a jail of human thought and human initative, a heinous enemy of all that which leads to revival and golden ages of flourishing innovation and enterprise. The Administratum, this bloodstained apparatus of terror and oppression, will endure through its sheer momentum, until mankind is scoured from the stars.

How horrible man is. How insatiable he is. How horrible his self-serving lusting for power over others is. See through the stricture of structure to the desires lurking at the heart of the Adeptus Administratum. Let us face what power is: Power is dark. Power corrupts. It clouds judgement, and yet power is essential for survival.

The Imperium is not at all the best it could be. On the contrary it is a decaying husk of a starfaring realm forged ten thousand years ago by armies and craftsmen superior to their degenerate descendants. The astral realms of His Divine Majesty may be humanity's last shield by virtue of eliminating all opposing sources of regrowth, but it is also a sinking ship. For the Imperium of Man has slowly undergone a massive spiral of depression and corruption since the day its Emperor was seated deathless upon the Golden Throne.

And so man in the Age of Imperium is bedevilled by a swollen bureacracy strangling the life out of human civilization across the stars by means of tyranny for the sake of tyranny itself, offering up the fruits and offspring of man and his labours on the ravenous fire altars of total war. The Imperium will deal with wicked difficulties by throwing more bodies at the problem. In the eyes of their indifferent overlords, the lives and deaths of Imperial subjects are nothing but vast numbers in a broken equation of increased input to feed the meatgrinder and sustain a stumbling colossus on feet of clay. And so the decline of human power in the Milky Way galaxy continues unabated, on the Imperium's watch.

Do not avert your eyes, but look, nay, stare at this faltering behemoth!

Behold this corroding Imperium of iron and rust. Behold this sea of man's own ignorance in which he is slowly drowning, treading water in vain as he shouts his defiance to the high heavens, kicking the dark ocean with fury and vigour as he screams, screams against the dying of the light.

Such is the state of man, in the darkest of futures.

Such is the destiny that awaits us all.

Such is the end of our species.

It is the fortyfirst millennium, and there is only lunacy.

Offline Karak Norn Clansman

  • Members
  • Posts: 600
Re: 40k: Descendant Degeneration
« Reply #73 on: November 16, 2021, 05:30:31 PM »


Fading

All stars and souls are fading,
the light itself a-waning,
their lifeblood spilt, degrading,
e'en heroes seen a-draining.

Offline Karak Norn Clansman

  • Members
  • Posts: 600
Re: 40k: Descendant Degeneration
« Reply #74 on: December 04, 2021, 11:20:04 AM »


Lifeless

"Trust not in iron,
Its skin gnawed by air,
Impurities and rust,
To bend and break,
Its spine so strong,
Yet fate but dust."


-   -   -




Howl

"The baying of the mob,
Akin to blind devourer,
Well enough to rob,
By sheer spoken power."


-   -   -



Purge the Taint

In the grim darkness of the far future, loyalty is rewarded by death.

An ancient jokester during the misty Age of Terra once quipped that our recorded past is full of weird, wonderful and worrible things. Indeed, the trials and tribulations of human history form one unending litany of cruelty. Sometimes such callous acts toward fellow creatures are carried out with sadistic glee, sometimes with the drunk joy of possessing power whereas your victim does not, and sometimes reluctant evil is carried out with a grim resolve to do what must be done.

While humans are good at seeming to be things they are not, they are likewise prone to pick up flawed perceptions of a seeming situation, and act accordingly. Sometimes, he who has been burned once will avoid fire like the plague, and he will overcompensate beyond all reasonable bonds in order to avoid being burned again. Such a phenomenon can be observed ad nauseam in that splendid last defender of humanity, that lone shield against the dark, that holy prison of our species that is the Imperium of Man.

Here, in that rotting starfaring realm spanning the Milky Way galaxy, the servants of the God-Emperor of Holy Terra will scour life from entire planets in order to stop the spread of unholy influence. Here, in that fortified madhouse of cosmic proportions, billions will be tortured, slain and burnt without second thought in order to root out the taint. Here, in that decrepit haunt of fanatics running amok betwixt the stars, bloodthirst and righteous zeal combine to form a hateful whole, as counterproductive as it is excessive.

Such a feverish fixation with cleansing the teeming mass of mankind from suspect corruption stems from a long history of disasters and hellish woe brought about by internal strife, untamed wyrdlings and Daemonic incursions. If there is one thing that the final downfall of the soaring Dark Age of Technology and subsequent hardships has taught the millions of jaded human cultures across the galaxy, then it is the need to hate the deviant, purge the malcontent and burn the witch.

Rare fragments from the eldest days of the Imperium hints at a time when the all-conquering Emperor was well aware of this fundamental shift in mindset of post-apocalyptic mankind, and wished to combat the oppressively torpid mood of such a traumatized and fearful species. Indeed, the Emperor sought to kickstart a flourishing renaissance of human intellect, enterprise and curious innovation, and the regressive scars left on the minds of parochial survivor colonies from five thousand years of cannibal freefall proved a formidable obstacle to overcome. Perhaps the Master of Mankind would have succeeded in record time to reform the thinking and acting of His chosen species, had He remained among the living for longer. Yet internecine conflict and naked treachery cut short the grand works of the holy Imperator, and thus He ascended into heavenly godhood to judge sinful mankind for our abominable sins.

Ever since, the dream of recapturing some of the golden paradise that was lost in the Age of Strife has long since died. Not only achievable human dreams have met their demise, but uncounted numbers of living, breathing human beings themselves have been slain in an orgy of vengeful self-flagellation. Fivehundred generations has passed since the God-Emperor walked among His scattered flock. In that time, the fevered crisis of total war and the sclerotic way of doing things within the Imperium has seen His star realm enter a slow death spiral of primitivization, retardation of thinking, demechanization and unrelenting carnage. In a demented state of cultural mass psychosis, Imperial thinkers, planners and dogmatists have ever more resorted to the need for necessary evils, thereby creating a negative feedback loop of deepening depravity, shrieking insanity and mental disconnect from rational, constructive measures. If it seems to be a problem, burn it! If it talks, torture it! If it moves, kill it! No man, no problem.

O, pious faithful. O, strong loyalists. O, martyrs in becoming. Embrace struggle and suffering!

The Imperium is formidable at multi-tasking hatreds, as ten millennia of howling madness, xenocides and internal purges of massive proportions have borne witness to. It is well capable to simultaneously loathe the mutant while it abhors the witch, tramples the malcontent, burns the heretic and spits in the face of the xeno. Feel no pity for the hypothetically innocent who must be cleansed, so that greater mankind may live! They may have the blood of ancient Terra in their veins, but the oceans of humanity are nigh inexhaustible, covering one million worlds and innumerable voidholms like a galactic plague of locusts and cockroaches. For truly man has been reduced to vermin under the stern stewardship of the High Lords of Terra, a parasitic sentient species scavenging off the fading glories of its brilliant ancestors, even as it forgets more and more of their forebears' ingenious works and discoveries for each century that pass it by.

If man lives like vermin, then why not eradicate him like vermin when the prudent need arise? Verily, the monstrous claws of unspeakable Chaos cannot be allowed to hook the dutiful worshippers of His Divine Majesty. Nay! That nightmarish threat is an insidious one, and may hide inside the hearts of each and every one of us. We cannot trust in faith and purity alone to stem the tide. We cannot tolerate the risk of contamination.

And so, each day and each lightson, on a thousand worlds and voidholms, masses of loyal warriors and obedient slaves of the Terran Imperator will be rounded up and exterminated, by the orders of uncaring overlords. What does it matter that this regiment fought like demigods against the lethal foe? What weight does the heroism of the frontline fighters carry, when the survival of mankind as a whole is at stake? Is it not far better to kill those, who were used to destroy Chaos, rather than to risk the spread of malignant corruption? Is it not better to burn the unseen seeds of future heresy, even before the bearers of said seeds know they have been planted inside their heads?

Thus, it befalls the most faithful servants of the God-Emperor to undertake the solemn duty to give these veterans a martyr's death. And so gunnery crews of orbiting Imperial Navy ships, aircraft pilots, ground-bound Astartes superhumans, Titan Legios, Arbites enforcers, elite amazons of the Adepta Sororitas, Inquisitorial Stormtroopers, Securitate Military Police and a host of other Imperial units will fall upon the victorious heroes of harrowing battles, and give them the Emperor's peace that they did not even know they were in need of. Mercy killings, they may be written off as. A distasteful necessity. Standard war protocol. A wise precaution.

Often, the overbearing weight of firepower and costly equipment at the hands of the undertakers of the ordained purge will stand in sharp contrast to the cheaply armed and exhausted victors of the recent battle against Chaos. Witness the absurdity inherent in the situation, when Imperial Space Marines first brings a cannon to a gunfight, and then proceeds to gun down their non-genhanced comrades in arms, who carries but flimsy flak armour and simple las weaponry of puny mass make.

Of course, however grisly and unjust the end visited upon victorious heroes may be, the official story will never say a word of what truly transpired on that day, as the dust settled after an outright devilish fight against forces no man nor woman was meant to face. Of course, truth is the first casualty of war. And so we see that the glorious saviours of a hive city or voidholm section will be shamelessly touted in Imperial propaganda as having fought to the last warrior in defence of thier loved ones and sacred Imperator. Tales of the hunt shall always glorify the hunter, even when the hunter himself was hunted down after making his kill.

It is a virtuous act of governance to censor the murder of war heroes. After all, reality will always disappoint, so where is the value of knowing the truth?

By Throne and faith we swear eternal loyalty to He who dwells upon the face of Terra. We renounce our own will, and abandon all thought of self. We surrender all concern for our fellow human beings, for we will obey without question the divinely appointed masters and betters of the Holy Terran Imperium. When they give the order, we will carry it out no matter what we may think of it in our heart of hearts.

And so the history of the Imperium of Man is the malevolent story of how ruthless leaders squandered the blood and treasures of the human species. To their indifferent overlords and dominas, the lives and deaths of Imperial subjects are nothing but vast numbers in a broken equation of increased input to feed the meatgrinder and sustain a stumbling colossus on feet of clay. This freakshow of interstellar empire has lasted this long mainly through sheer size and might, for quantity has a quality all of its own. Size matters, yet it makes no one invulnerable.

The Imperium of Man is deeply corrupt, overburdened and harrowed by a zealous insanity of its own making. The fanatic faith in the Imperator may often give strength and unity to persevere and win through, even while buoying up the fortunes of a rotting theocratic dictatorship, yet worship of Him on Terra is no substitute for a stellar dominion based on mastery of science and technology, as the Emperor Himself well knew. Thus the salvation afforded mankind by its overbearing Imperium is a false one, an empty shell of stagnation, retardation, myopia and corpse-like rigidity devoid of a vivid ability to adapt, evolve and survive. And the truest manifestation of this fruitless dead-end of human development may be glimpsed in futile scenes of utter horror, as the bravest of heroes are shot down from behind by their own brothers in arms, and cut down in cold blood by their own martial sisters.

And so we see that mankind has been consigned to an eternity of carnage and suffering.

Such is the end that awaits the best of us, in an aeon of madness.

Such is the lot of mankind, in a time beyond hope.

Such is the fate of our species, in the darkest of futures.

It is the fortyfirst millennium, and there is only betrayal.